#general-feedback
1 messages · Page 22 of 1
Add a moon so we can tell time
More biomes, the map is very repetitive atm. Not as repetitive as spiro but that isn't saying much
I know that there is a redwood biome coming, but we need some new color pallets such as a snowy area, a desert, maybe a few colorful lush cave systems, forests full of giant prehistoric plants, ect
AI is much better now thanks
Overall, 2023 was easily the best year the Isle has had, Raw content added surpasses any other year of the game. Its great we are finnaly getting what we have always wanted out of this game, faster updates, good map and all the other nice stuff. Yeah its had some questionable changes here and there but I think the community at large understands you guys are still figuring out how to best balance Gateway seeing how much it has changed the way the game plays. 2024 Is looking to be another great year for The Isle.
Deinosuchus dehydration. Lately I've been playing as the deinosuchus and I'm attempting to travel to east plains. On 4 separate attempts to get there I died of dehydration. On One attempt I was within 100m of the lake and died of dehydration, that is the closest I've gotten. I swam as far south as I could in the river coming from north east plains, before making a direct bee-line for the lake in east plains. My hunger was full, my stamina was full and my hydration was full and I died every single time. I also tried going to the beach and swimming down and around but died before reaching the beach because of... Guess what... Dehydration. I also spawned at "water access" and swam all the way South (keeping myself fully hydrated) and tried going around that way, but once again died from dehydration. Either improved dehydration/hydration rate for deinosuchus or add puddles that you can drink from that diminish with each sip just like eating an ai corpse. Puddles would replenish when it rains
I love playing as small animals. Although I probably loved.
Beipy:
- Beipy spawn at the West rail access. There are no fish, no frogs, no plants. Nothing. Why is this spawn necessary if no food there?
- Why does a beipy drown if he has no stamina? Let him float up and cannot dive until his stamina is restored.
- Sometimes a beipy can only dig up crabs when the compass disappears.
Herrera:
Herrera and pteras must be able to smell when they are climbing to trees or other surfaces.
Ptera:
- Fix a ptera`s sense of smell. A ptera cannot smell while in flight.
- Fix all dinosaurs' stamina. Especially for small animals. Especially for ptera. His stamina is absolutely terrible at this point.
Reduce water and food intake, especially for small dinosaurs.
I remember whole flocks of pteras and beipys on the Spiro. Now I seethem very rarely. They are simply not interesting to play for. Such a fragile creatures is not worth the effort that are now needed to growing their.
can you guys ,talk to developers,create a minimap and a big map when we press M ? really,we really need it
What about the fact that when it rained, puddles appeared in the depressions and holes, the water in which you could drink (but it would run out quickly, or not, depends on the height and size, depth of the hole)? I think dinosaurs would not mind once again not risking their lives in front of Deinosuchus
As said many times lately, please consider looking at lighting and how weather affects it. It's barely 1PM in this image and a few clouds have made the game look unpleasantly dark. Obviously not impossible to see here, but look at how foliage is shaded and how most of it is nearly black, how shadows are just so thick. It's made even worse since weather not only severely impacts lighting, but is so common as well. Clear sunny days feel like a rarity on Gateway 
hunger and thirst drains way too fast. there are not enough ai or players to prevent starvation for carnivores. We either need a smaller map, higher player count, or better ai. It makes map exploration borderline impossible.
Why make a great big map if you dont want people to actually see it?
i think stego needs a little more more variety in its migration zones. not much, just enough for it not to stay in the same place at the same lake its whole life. ive grown plenty of them since gateway released, its probably my favorite dino to grow.. but it gets so boring staying in the highlands the entire time. its almost 100% empty other than the rare other stego or deino in the lake. i think if the migration zone that is on that hill next to the highlands lake (leave the one in the large field, otherwise there's no incentive to go to that area and everyone would cluster by the lake the whole time. i think that field would be a good nesting zone for stego and other herbis) over to northwest's lake. i dont necessarily see that hotspot / the issue of hotspots going anywhere anytime soon, so it allows for stego players to get some more interaction with other players. even if this is not permanent, it definitely could be a temporary fix makes the game just a little more enjoyable for the rare herbi players. sitting in a barren wasteland for 5 hours just to grow gets so .... boring .......
Herrera should be able to travel from tree to tree more swiftly, with minimal stamina breaks, making it an actual tree dweller, and also have it be "punished" if its on the ground longer than it needs to. Conclusion, make stamina drain less effective while traveling through trees and have it drain more when traveling on the ground
This game's own staff needs to be more involved with the community. I rarely see anyone who works with the game even play the game. Don't even get me started on unstuck requests, This game is or maybe was something special, daily people get stuck in the bug filled map with no remedy besides "make a new dino". A buggy game is one thing but no communication when it comes to HELPING players is unnaceptable. Most staff members come to make people quiet on certain subjects, the poor discord admins are always online and trying to help people as best they can. ADD AN UNSTUCK BUTTON or FIX THE MAP. Since communications from senior administrators or anyone with power to help in game. At this point im thinking the dinos aren't extinct just this games staff.
nerf venom duration... i kill a dilo, i eat im fine, 4 min later i start getting bombarded by illusions from a dead dilo thats already in my stomach, the Duration is bonkers and way too long, nerf it like alot.
I've been experiencing a reoccurring issue. With all the crashing lately, it'll kick me out of the game obviously l just go back in and most of the time I'm fine. Although lately when I enter the same server I'm back at the character screen even though I've had a dino in that server. I immediately exit and rejoin (as suggested by others as that worked in the past.) I'm here to say that it no longer works. I've lost a full grown deino, cerato, and dilo so far to this glitch and it's extremely frustrating. Please fix your game.
Secondly:
Can we have more people dedicated to unstucking others? Gateway is definitely a work in progress, and I've found/gotten stuck in so many bugged and just weird areas. Although, when I go to ask for help those requests never get answered. I have about 1.8k hours in this game, and over the years my requests for help have only been fulfilled once. Either they never get answered, I starve, or I log out, wait to ask another time when people who have the power to unstuck are actively talking in chats, and ask again, and even then, I never get a response. I'm not saying that our admins, and game helpers don't do anything, but clearly, me and many others would agree, perhaps more people dedicated to unstucking others in truly bugged areas would be highly appreciated. I know its not high priority, but like I said, its definitely something people would appreciate.
Im writing a whole essay on some suggestions for The Isle but heres a big one I think would be effective in lowering the KOS rate.
Now first off understand that this idea SHOULD be applied with the implementation of MORE game mechanics and with how the game currently is, theres not much to do besides combat.
More survival elements should be added in general. Temp, wellbeing needs, Nesting and seasonal additions to promote nesting, etc etc. But a big thing I think could help is the addition of more status effects.
By this I mean that if you fight another animal or are attacked, even if you survive the fight, you could become very weak from infection, feaver, bloodloss, bone breaks (weaken certian attacks if injured a particular way, etc), I know we currently already have the ones listed however I think if we are made to be more cautious and pick fights more carefully it would help to remove the amount of KOSing.
I think there totally should be limitations and other things that affect the likelyhood of particular status effects and the ways they affect certian playables.
Trying to avoid conflict where able would make more sense and taking that more into account would be better. And having even carni's second guess a hunt would be good, while also feeling more realistic as we have to deal with the consequences of our actions even if we survive combat.
I played on the steam deck and I had to return the game because the beta,even tho the controls were amazing and the game looked great! every 10-30 mins I would be kicked and would have to relog but the game for the time I did play was so much fun
PLSSZZSZSZ Fix Ur GAME its unplayable
cant smell while gliding as ptera? rlly?
Allow Pachy to use its headbut to knock Herrera's out of trees. They can do it with coconuts so why not herrera?
for now i love this update, ok server problems like crash happends and can be fixed but finaly is playable..i mean is possible move around all the map,survive and find people in different areas..so that helps a lot of people not only the new ones but even elders players (like me) good job ❤️ but still i have to say the stamina system is just too much slow..i understand realism but 4 m or more just for wait the stam come back is not so much funny ^^' maby a change like..walking normal give back stam like z walk and crouch give back even more and rest faster than the others..for me just apex dinos should have no stamina back while not resting or stand still..like rex for legacy version..something based on the weight can work good for me..but anyway gj
2 things...
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Bring Back the Suchomimus PLEASE !
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Mixpacking is a UDGE Problem, please do something.
GIVE THIS BACK TF (evrima have a good feature challenge apparently impossible ) you wouldn’t need to keep writing a list this is so cool please 💔
so glad that that only thing that kills me now is aggresive ass pachys that just charge at you on sight even without provoking them its so misrable
im on the stego...how am i still getting hit 3 seconds later...when latched on as a utah....
Last patch solved the crashes but it was an extinction event for fish
clearly the community and the dev team can't agree on some important balancing choices such as stamina, hunger and migration/ai, and it has been a constant tug of war to rebalance stats of certain dinos, so why not let community servers customize their own stats now, you guys have said servers will be able to customize basically everything eventually, so why not add it now so the argument can finally end and the dev team can actually focus on bug fixes and adding new content
Just a small bit of map feedback here, but I'd love for highlands to have some of the Quindío wax palms, given that it is one of the highest elevation areas on the map. In my opinion it would be best to replace the Coconut palms in highlands with the wax palms, given that coconuts aren't quite what you'd call high elevation plants, but I'd say at least add wax palms to highlands in some way. Additionally, some simple wax palm logs in the areas with the palms would be quite nice.
I like the lil guys being a threat and a food source to Pteranodon. I think them providing lines means Pteranodon is a good scavenger, looking for corpses with these lil guys all around them. Them spawning near birth is also neat as they pose a threat... but them being able to one shot from 100% and spawning instantly after I grab a fish and land feels.... a lil unbalanced? I finally get a fish and land to eat, but if they're going to spawn no matter what, how can a pteranodon eat safely? Trees would be a neat idea but they're fairly accurate and seem to hit above you without landing at times. I'm not sure I actually have an answer to this because I almost think they're fine in their current state... but I don't think should have the capacity to deal this kinda damage to a baby pteranodon is all. Not all at once at least so that you can't even get a snippet of food before they come.
Humans should get some form of navigation since they don’t have sniff, which I’m sure that’s already being worked on. I just wanted to share some of my ideas. When humans spawn, they should get flashlight and a compass. Basic things to navigate during the day and night. For more advanced forms of navigations there should be AE maps that can be found at stations that are detailed in certain ways. It wouldn’t be unfair against Dino’s since well, humans can make maps, and using the map will require you to know how to identify landmarks and compare it with the map. Just some things to add to immersion.
Positive feedback: I'm happy with the recent changes overall! I appreciate knowing what dino I have on a given server and the ai are prevalent than before. The game is crashing less and I see that the server list is more accurate. Thank you!!! Keep up the hard work!
Slay/respawn/change dino button, please.
Give ptera a mating dance like how eagles lock talons and spin to just before the ground together
Just for funsies 
Fix the problem with a dino being able to peel off pouncers with trees rather than nerfing pounce first, or just implement the grapple when you implement the nerf
I am sooo done with this game. A hacking baby croc with damage hacks just killed my fg stego in 5 bites. I killed it 5 times while running as far away as possible. It would shortly return with either speed or teleport hacks. FIX YOUR ANTI CHEAT. What game cant detect someone speed hacking, teleporting, or damage hacks. Yet again this is the game that cant get anything too work. Cya.
maybe... just maybe... change the dots diet (specifically mango and coconut) of tenonto to something they can ACTUALLY GET
dilo venom should not take this long to go away
Fish is entirely missing right now - was looking for 20 minutes with my smoll deino and not a single elite fish but more confusingly not even a single fish swarm (neither surface nor submerged) *and i should add i am the only player in the entire Dam lake
Please dear god fix the fish not respawning, and maybe if you are so kind also the crashes. It's been 3 days, rolling back would be the easiest fix until you guys find the fix.
Wow, you get to see pachy’s??? I thought they died out after getting nerfed haha. Best bet is to learn to dodge their ram, since that’s the only attack they really have. Don’t ever look one in the face and they’re pretty easy to avoid.
However, reading that made me think: my suggestion for the game is bring back old carno diets and old diets of really every species— maybe it’ll add more diversity of species back to the game. All I see nowadays are dilo, cera, carno, teno. Thats it. Not to mention diets and filling them are borderline impossible right now. As a herbi, good luck finding your diet in migration. As a carni, you need to spawn back and k-word yourself 3 times as a baby teno to get full diet for a baby carno. It’s bad.
Third round of testing Herrera vs AI;; Yup, AI essentially just sense the player while clinging to a surface, they WILL run if they come within range of you - meaning you rarely have time to aim and pounce before they're out of range -- the range they will sense and flee from you is decently sized so you the window to pounce is VERY small. I doubt this is intentional, as AI being psychic within a certain range doesn't really make for good gameplay, but I digress. Takes me right out of the game when deer and goats can "see" me high in a tree and flee while barely being in pouncing range.
Please give dinosaurs a way to kill pterodactylus, they can be really annoying especially after a fight if you’re really weak, and you have no defense
How is this even a thing still?! Spawning into trees. Also, any aquatic animal travelling down(or up) the 'slightly tilted' rivers need to have the same angle and travel effect applied to the "LEVEL" of the current water source they're travelling through(*while holding alt look)! Basically holding your "altitude" along whatever angle you're travelling keeping you from the top of the water if you're holding alt look! Is it the inverse of angles the land dinos on land have? (Or whatever the proper term(s) is(are) for this function...)
To be honest, every time I start the game I think about whether I'm wasting my life.
You should just read the chat and understand that the current concept is just crap.
A simple announcement:
We get it.
We know what's going on.
That would help.
But you can't even manage to update your patch notes on steam.
5 patches and not even a note.
Last one from December 20th.
We don't even want to talk about your homepage, X, Instagram, etc.
I'm starting to get the feeling that you've completely lost your way with your concept and just don't know what to do anymore.
Honestly I feel like you shouldn't spend more time regenerating stamina than you do running if your stam regen system has you waiting more than 5 minutes every time
Fix schooling fish spawn... Water access is empty...
if I eat an S right now, that S right there should fill up before the blank one. In case I want to select a specific nutrient to take in and instead just want to top off my S so it doesn't fall off.
Add more playables to Dillo diet ae : Herra/Troodon
This new map and stuff need a real optimization work
Carnator Diets need to change, they have very little diet now.
Great looking map - still way too "complicated" or „uninviting“ to discover it once you know it. Too many dense tree areas, too many hills/rocks WITH trees, too less big valleys with long open sight, nearly player empty swamp area...
May be try out a map contest and take the best ones for the game then. Such more open landscape with places to hide, as a majority (say 60% of the map) as shown on pics invites players to wander around and discover different places again and again, as you dont feel „cut off“ or constantly lost between the next hot spot.
Its meant to be a thunderstorm not a Solar Eclipse
Add the queue system back, it was so great and everyone loved it :/
Hi guys, love your game, a few points I would like to suggest:
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AI should not spawn concentrated around players, it makes the map empty, as all players now spawn more or less around 1 or 2 places, and thus a large portion of the map feels empty. It discourages exploration of the beautiful map, as starvation just keeps you away from areas with no food.
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Instead AI should have migration paths (random ofc) and wander the map, so one never knows where they are, but can always find some - no matter where one is. especially when herds get added this would help.
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Not starving with AI imo should be fairly easy, but AI should not boost growth, with some minor dino specific exceptions. Aka AI should allow to fill up the belly rather easily, but not the cores. This would allow players to strategize between exploration and a more relaxed slow growth PvE approach vs targeted PvP for faster growth.
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stamina regen atm turns the Isle quickly into a sitting simulator, also working against exploration. I think the draining part for stamina is fine, but regen takes too long. The best here would be to give dinos regen buffs according to habitat, for example deino regens being still under water or next to water fast, a ptero regens by soaring/ gliding fast, a raptor while hiding in tall grass, etc etc
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starvation is too quick. A rl Dino would eat an animal and survive from it for days without need for food. Other animals can go without food even longer. Now, ofc starvation has to be a motivator with significance, but an idea would be to starve slower, but get debuffs with a not full belly faster. For example, lose weight and biteforce or lose weight and speed. While weight can only be held/ gained with a full belly. Weight gain and loss mechanic + debuffs could also be nicely paired with the diet/core effects. For example: full belly plus core is full buff, while half belly + full core is half buff etc. You could also do full belly and no cores = keep weight only, while full belly + cores = gain weight. Half belly and no cores = lose weight fast, while half belly + full cores = lose weight slowly, etc.
It's just a bit immersion breaking when you cannot make it down half the NE river with a Deino due to lack of fish and just starve on your way to the next biome/part of the map. Journeys and not eating should cost you, but living to explore should still not be so nigh impossible on maps that have either few players, or players only in one spot, or a lack of AI spawning. -
Certain Dinos should require eating more often, but also get full/starve more easily, while other Dinos should require eating way way less, but also get full/starve much slower, in an even more pronounced manner, more realistically. Example: a Deino would need a large animal to fill himself fully up, but once full starvation is turned off for 2 days. A Galli can get full with grazing extremely fast, but practically starves already when full again slowly and then increasingly. This would foster more natural behavior for the various animals (like crocs chilling in the sun and not attacking and grazing animals migrating more, etc). Additionally the "get full slow/ starve slow" types should get some speed debuffs when full and slower stamina regen, while the "get full fast/ starve fast" guys should get speed buffs and faster stamina regen when full.
Thank you for the great game again!
EDIT: a few more examples.
change the movement in replay mode better so you can change the speed. for more precise movements... TY
add "birth defects/mutations"
An example; if your parents had no diet or low diet, your dino has a chance to get odd-looking jaw (such as in the picture) or "wonky" skin color
also, spawning in egg, could give your dino un-lockable skins ( they'd unlock only if u nested or spawned in egg )
you should not be able to lunge a teno by coming in contact with the tip of their tail
Giving herbivores the choice to still get their diets from migration food instead of just the sanctuary mushrooms at the start, or at least just more sanctuaries
make it so migration zone symbols are different per biome to signify what biome the migration zone is in to help new players. for example when ur in a forest migration zone have a little picture of a forest incorporated into the migration zone design
Cheating getting a problem, and it is time to develope real anti cheat software. Easy (anti) cheat is only a cheap excuse to ignore the topic of cheating, it preventing nothing and must be addressed.
When a game getting popular the cheaters will come, and easy (anti) cheat is like a invite for them. You must be smarten the the industry standard, when i only lose ones a dino that need couple of hours to a obvious cheater i will quit the game. Have no problem with work in progress but a problem with a any dev that is to lazy to think about a anti cheat solution.
Bring back the feature where you could see what dino u have on a server before u join it, that was a WELCOME change and it might have been my favorite addition to the game for the past year (apart from the new playable obvi)
Unless it's not showing up bc there's yet another glitch in the code 😭
Diet and Migration changes
These changes are to make the diet system less of a chore and further player enjoyment over the game. This is also here to help keep migrations functional without ruining the balance they have so far
Diets
. Diet intake rework here: #general-feedback message
.carnivore’s can gain nutrients from any playable. Every playable will have a set nutrient assigned to them however organs remain the same and still give more nutrient over regular meat
.organs on the compas now show which nutrient they are rather than meat chunk symbol. The meat chunk symbol is provided as the rotten meat chunk symbol now
. Carnivore diet lists are reworked into a seperate tab to let players know what Dino’s give what nutrient. (Helps declutter character screen)
. Herbivores still have diet lists in the tab but can find food in respective biomes
.herbivore food will now spawn naturally in the overworld in respective biomes.
.at 90% and above diets will drain FAR SLOWER than food to encourage consumption of food to keep yourself fed rather than purely nutrients. Allows for better management while keeping you moving for food
. Sanctuaries provide Bee Honey OR small critters juvie carnivores can hunt for all 3 diets
Migrations
.migration zone food will be vastly more abundant than the overworld for herbivores and because all 3 can be found and creates a good area to nest
. Migration time cut down to an hour to not have players get bored there for too long
. Zones now have 6-10 possible spawn points for each herbivore to not get repetitive. Zones will overlap often to make sure a few species can be found in each zone
. There is always a water source in a MZ to ensure you don’t have to walk away just to come back again
.Carnivores can smell all active migration zones and when a zone changes you get redirected to the next closest zone instead of waiting 15 min
pls buff raptor stamina, its supposed to be like wolves but it cant even run 5 mins straight without resting, and it brekas its legs so easily. If you want raptors to roam the map and make them hunt often, you make them hunger easy which they do, and give them enough stamina to roam and do something, This way you just have to hang around hotspots and sit in on top of dams, its terribly balanced, fix it please.
give this back, what happened why did yall remove it??? >:(
I hope Dilo's calls and sfx never change. I absolutely adore the foreign sounds it makes now and how ominous in bass it sounds when fully grown. It's so distinct from the others so you immediately know there's something very dangerous lurking about but it's almost... "alien" too. I love it
Playing Herbivore is pure pain ... make it possible to find food (for diet) outside of the migration! it doesnt need to be much.
Dilo needs a debuff. Dilos venon should have a cool down between bites because most dilos that play like to face tank and sucide this leaves it’s victim hopeless
First of all I had 20 minutes of fog in 38 minutes of gameplay... just why? I dont think ANYONE enjoys fog this often, it'd be cool if it happens sometimes but currently its getting normal that you just dont see anything lol.
Next I'd suggest showing where the migration zone of your selected dino is in the spawn menu. It is so annoying spawning in and seeing that the migration zone is on the opposite side of the map, good luck surviving that travel.
Then you should also think about how to prevent the hotspots from forming. Right now everyone gathers at NE and E Plains so 70% of the map is empty, its a beatiful map but with how punishing exploration and travel in general is currently theres no reason for anyone to leave the hotspots. Not sure what patch caused this but at the start of gateway it wasn't that bad, the biggest hotspot was highlands back then and that wasn't too bad since its pretty centered so you'll find people heading there everywhere. Its actually boring currently with how empty everything feels.
And lastly I once again ask you to give us more information and confirmation of what is going on in development. We dont need crazy details but not having any information is really painful for the majority of the community who wish to see the game progress and making constant suggestions in the feedback channels.
fix the game playing dilo can bite from a mile away how are you suppose to grow anything when a dilo can bite 8ft in front of it also the venom takes 6 mintues to go away once healed in a tree as herra.
Should Reduces the duration of dilo Venom and nerf dilo skill cd, but please fix that the dilo phantasm doesn't work on slopes/watersides.
The current dilo venom is too strong, but it's also very easy to deal with.
On the flat, dilo's prey would mostly die a terrible death, and at the water edge ,dilo's skill almost useless.
Reducing fog amount and durations would already be a good improvement. Besides, from playing with others, we came to realize that the fog isn't even synced between players and that some may have it some may not have it.
LOST ALL MY DINOS
Something that detecs crashes and maybe kicks from logging out or closing normally, so your dino isnt gone when a crash appears or a random kick appears.
Allow turning off motion blur and bloom ENTIRELY, but primarily motion blur cuz it kinda taking my frames ngl.
Some ppl might not like bloom either though so that is why I decided include being able to turn off bloom too in this.
Increase baby herrera speed, its impossible to kill actual players unless there just happens to be a large tree nearby, and its also impossible to catch ai
You really need to work on something that'll stop people from mixpacking — it's getting ridiculous seeing stegos holding hands with ceratos.
Things I have noticed.
1 – Shoal fish only appear at the beginning of each server start or just after a crash and Elite fish are still elite. i.e. Very rare to find them on gateway as opposed to the Evrima map.
2 – At the NE lake as a fully grown Deino, underwater visibility is still only about ½ the way down the length of a Deino’s body. So, looking for Elite fish there is virtually impossible. Why not make the clarity like the Plains River.
3 – Why do AI deer, boar and goat swim like Mark Phelps? Give us small beasties a chance to catch up with one because as soon as it reaches land, they've gone.
Gateway is still not perfect, but it’s getting there.
So, kudos to the Devs. They ARE working for us*. Their player base 8-))…
*Not the I didn’t think they were not.
I think it’s a tad strange how dilos venom immediately takes effect once bitten. I’d rather see a slower transition. Something like 10-20 seconds from clear to foggy vision. Feels more realistic and gives prey a decent window to fight back.
Either add a dynamic spawn system based on Migration zones/Sanctuarys or make spawns much more specfic. I genuinly don't see the point in letting almost everything in the game Spawn North and East plains.
Devs, please for right now until it needs to be changed. Carnotaurus is fine. There is no need to weak it, or to change it. Keep it as is.
make the herrera bonebreak jump icon orange or red. its really hard to see if its a foot or a bone sometimes. so changing it to orange would be a great quality of life change
It seems like the server stability has really improved. AI like boar, goat and deer are everywhere in the migration zones at least too which is nice.
I've yet to get a migration zone outside of the eastern area though, which is a bit disappointing. I quite liked the arid area with a lake and the river deltas 🙂
The longer you sitting, the faster your energy/stamina regenerates. Up to a certain level of speed ofc. And balance that for all dinos (bigger slow stam regen - smaller a little bit faster stam regen).
A good way to handle mixpacking could be like the twitching/madness dinosaurs get when they cannibalize. It could just show up as "psychological stress" in character menu, and be more intense. Instead of just "twitching" (biting randomly) they could do that, maybe randomly vocalize too, and the best one I think would be charging at whatever is stressing it out and/or attacking it. Obviously when it does these things, the player will be unable to stop it from roaring or charging and attacking. I think this would be a great way to deter mixpacking and have it be realisitic. I think a way to limit it could be like, if an opposite diet creature is within x vicinity for x time. So e.g. within 75 feet of a pachy for 5 straight minutes, the dinosaur will slowly begin to get agitated and eventually charge and attack. I think it could definitely be a thing that ramps up too so at mild, maybe you're just roaring and twitching, then as it gets worse maybe small charges in that dinosaurs direction and more frequent vocalizations, etc
Huge fan of the light effects coming off of the thunderstorms at night. Really great execution.
can pteradon scavenge any and all corpses? possibly have sanctuaries on the coast lines? be able to pick up chickens or other smaller creatures in hopes for a quick snack before starving to death?
pteradon also needs way too much stamina to get up in the air, and should be able to regen while gliding, and not lose any during normal (level) flying.
A unstuck feature would be great!
make carno able to stun again with less of timer to it you use way to much of you stam with a high rate a missing bc its rather easy to dodge with the bad turning radius
----Dilo Need Nerf! ---- Many people says dilo turns like a truck but i have been playing for 3 days but has enough agile to dodge carno and bite their prey while they are maneuvering. If u play smart almost unkillable expect fg good carno. Dilo kils fg raptor in 4-5 bites which he bites fast as flash (without venom). Many people says raptor has better agile am raptor main i played like 400 h raptor but they can easyly bite u while u trying to maneuver just impossible as raptor, u cannot fightback u cannot run just everytime when i see dilo am ded even if i play good he just tank a few bites and let clone kill me his speed must be like 45km/h faster than cera but slower than raptor. And also venom duration not should be 10 min u can send clone in every 10 sec so it means 5100 damage in total without taking any risk ??? so u mean solo dilo can kill adult stego almost without taking any damage in open area this dino need venom and speed nerf immediately.
adjust fish spawn rate please.
Why does juvie deino one shot a boar and it only takes one bite to finish eating it
That shouldn't happen
Global Chat. Implement a Global Chat.
I find that games that are Server-based/Community-based should all have a feature that allows them to freely communicate with other players.
It feels like the dev's are so focused on making a game that is "True to Life" that they are taking away a players freedom to choose how they want to play the game.
What makes games like this great is the community, being able to chat and joke and make friends with other players. They have limited the communication pool so drastically that essentially I spend 80% of my time running around in silence, not even chatting or seeing another players that I could communicate with. Communication is Key to an enjoyable experience.
Will there be added complications/responsibilities added by implementing a Global Chat? Yes. However, it is giving players the freedom to choose how they want to setup/run their server. Giving them the ability to make sure players are having an enjoyable experience or following the rules, without the use of an outside application (ie. Discord).
Global Chat expands a players freedom on how they play the game.
re-thinking sanctuaries:
instead of being 1 giant mass of trees that are uncomfortable for even the smallest of creatures to maneuver in, instead they could be areas that are surrounded by a thick maze of the trees we're familiar with, and the bulk of the sanctuary would be a beautiful (flat?) area with more larger logs for juvis to explore (these areas would vary based on the biome ofc)
bees and mushrooms would be available throughout
So Ladies and Gentlemens.
I've got a suggestion. I'm sure we've had players from 2020 up un till today 2024. So back in the days we used to have a QA section where we asked questions and got answers. They still have that in #isle-discussion but I think and feel like our voices isn't heard to much. So I want to explain to all of you guys.
Back in 2020-2021 we used to have monthly QA's where everyone JOINED up discord in the voice chat, they explained to us what was going on. What the patches were, what was rising up and what wasn't working. That was absolutely amazing communication between staff and player base. I've seen a lot of people asking for this but I guess a lot of people also don't understand the pain and the work behind all of this. It's very exhausting. I was attending PLENTY of these meetings. Some were super good questions, some were also very negative and toxic.
Today I'm asking you all, all my fellow players.
@untold kraken Has actually given me a challenge, and all those who knows me. I'm all up for that baby.
100x ✅ and he personally tells Punch himself, CAN WE REACH THAT?
Do we want this back? Do we want our QA tab, where we can give them FEEDBACK, Have FEEDBACK. That's ONLY for questions, no negative energy bois and girls. We're here for the fun. I understand the issue with a BETA. There's glitches. There's rubberbanding, but that all comes with LOVE. We're here to enjoy a video game we all love to play. "Kill or be Killed" right, that's the mentality we have. So lets embrace this.
#GetUsBackOurQASectionWhereWeWouldGetLovelyAmountOfQuestionsAndAnswers
Thank you everybody, stay positive, enjoy an absolute blast of a game, feed, rp. You do you! - See you all on the servers! ❤️
Let baby carnivores eat da bees in sanctuary 😋 I want honey
Ive been playing on the QA NA server, all seems to be well. no glitching out or anything. Ive run into maybe 2 groups of 3-5 boar and a deer in approx 30 min of gameplay near the river delta. Everything seems alright so far
Make it so every species has a different growth percent where juvis are kicked out of their group, creatures like deino might do it as soon as they're not a hatchling while creatures like dryo might wait until they're able to nest, each juvis would count towards their own group, so there's still a max amount of them.
East plains is a spawn site for herras, schooling fish now on the diet, but no schoolers are spawning in the east lake/pond.
I have a problem running into too many ai and fish schools, complete opposite of everyone else in this feedback thread apparently, I get that we want to make people happy, but this is a hard survival and so I think the ai should not be this plentiful as starvation should still be a big part of the survival to increase pvp combat.
Sorry for the length, hope you all like it.
Make dilos phantoms not do much damage, or no damage at all. They should assist the dilos, not do the work for them completely. I was a 60% Teno, got bit once by a dilo and envenomed (was still blue health). Got bit in the ass by 3 clones and died. Being blind is bad enough, and clones running at us as well is terrible, so they should either do small amounts of damage or none at all. A sub-adult teno shouldn't die within 4 bites, 3 to the ass.
About optimisation ("Foliage physics" + "Effects" setting), also it's a bit QoL (because I want to see the grass moving independently of other so-called 'effects' in the game).
Two main suggestions:
**1. Make so that all two "Foliage physics" settings actually work on their own and are not tied to the "Effects" setting. **What I mean is if "Effects" setting is set to 'Medium' and below, the grass doesn't move at all (even if both "Foliage physics" settings are enabled), but I believe that we should be able to turn on "Foliage physics" on any graphics preset (be it 'Low' or 'Epic).
2 (optional). Make a separate setting, which would be under the "Foliage physics" settings, in the form of a slider with the radius of movement of the vegetation. (If this is definitely not getting added, let the radius of movement be as it is right now).
Main reason:
Currently, if the "Effects" setting is set to 'High' or 'Epic', it greatly reduces FPS (judging by my experience with the RTX 3060 ti), but I just want to see the grass moving around me. I don't need additional water reflections or other effects, so this change would increase the feeling of immersion in the world without significantly reducing the smoothness of the game.
I loved The Isle pre-gateway. My only issues were Deino existing and carno stam/lack of bleed resistance. A good omni could literally 1v1 an average carno on Spiro because of bleed.
But the current game is in such shambles. Sure, we got two new dinos, cool. But omni has been butchered, carno is... idek, and dilo is broken. You've made all these changes no one asked for, but have you fixed pounce? What about all the other repetitive game bugs? Your community was outraged over stamina; did you listen?
I keep checking back in hopes that a good change is implemented for once. Even if I wanted to attempt to adapt, I can no longer run the game above 30 FPS at best. Usually I fluctuate between 10-20 and its just not playable.
Please make some actually beneficial changes. There's so many I can't list them all. Reverting a lot of what's been massacred is about the best thing you could do. Until then, I'm just... gonna look for a game that has developers that know what they're doing. And more importantly, that invite new ideas besides their own and listen to their community. You're minus a player til then...
I would love for muddy areas to be fresh water holes when it rains, and then dry out when rain stops
CAN I JUST SAY THAT WE APPRECIATE YOU WORKING HARD TO FIX THE GAME AND CONSTANTLY WORK ON NEW CONTENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! so much negativity, anyone noticed they been hotfixing and releasing patches and trying to fix their mistakes? They warned us when Dilo and Herrera were released that it was stress test, nobody listened. Some of us are grateful and patient
Update is cool but the stam changes just feel brutal to actually play good in theory but I think it's to much.
PLEASE focus on more quality of life updates instead of adding broken and/or unbalanced dinosaurs.
- Lighting in general can be harsh, shadows literally jumping across your screen with the movement of the sun, and if its overcast or rainy in-game, the thickness of the clouds is basically like playing at night. Dark. As strong as the sun is there should be at least rays of light or some sense of a grey yet lit sky/ground as is IRL. It's like the clouds act as blackout curtains sometimes, barely letting light through. Also some shadows at night would be nice instead of everything looking black and white and unlit.
- Adding IK would also be amazing, as a majority of stuck players wouldn't be stuck if their dinosaur could actually have a grip on the ground around them or at least interact with the foliage in some way as some players get stuck on those dumb tiny palm tree plants. I know IK won't completely fix dinosaurs getting stuck in seemingly inconspicuous spots, but it would be a step in the right direction since there seems to be nothing but excuses as to not add an unstuck button.
Give z-walk a unique function outside regenning stamina while moving. I was thinking that it could have a “step-down” feature where for example if you z-walk towards a shallow cliff, a carno would use one leg to step down. It could be used for other Dino’s as well and it would make more sense instead of kind of free falling. It could also prevent some of the bigger Dino’s from breaking their legs.
part one of this post covers combat ideas to make Alberto unique from rex aside from its speed advantage, all of these ideas should use a large amount of stamina maybe even half the pool unless stated otherwise in the actual description
Combat ideas for alberto
Hip check: Ability to use a hip check while running to either slow down or knock down a much smaller creature for little to no dmg, if the creature is small enough it will insta kill it by knocking it down then biting the neck and killing it.
Foot Pin: Leg pin would work similar to Hip check but instead of just knocking it over the alberto pins it with the leg and starts biting it over and over dealing heavy dmg until its dead. Anything above a 3rd of albertos weight would resist it and take no dmg or get knocked down
Neck Crush: This one is kinda self evident but if the creature is about a 3rd of the albertos weight after alberto reaches adulthood it can grab something by the neck if it doesn’t receive any dmg first and insta kill it by breaking its neck.
Pretty sure fog shouldn't affect underwater! (Incase you're unaware that it is in game...)
Some more map/plant feedback:
- Please fix the Bald cypress models, they have leaves that look like a ficus when they should have lacy needles. They’re the only conifer on the map currently and it’s sad to see them lacking that beautiful coniferous foliage.
- Please add ferns. It’s occurred to me that Gateway has a disturbing lack of ferns, despite it being a tropical island. Some ferns hanging from rocks, sprouting out of the bases of trees, or carpeting the forest floor would really bring a wonderful vibe. https://bonsai-en.shop/cdn/shop/articles/Untitled_design_55_1100x.jpg?v=1675942063
Omg make it possible to report players for being toxic bullys, What a awfull experiencie, i was just trying to have a good time and some extremely rude jerks really brake me for nothing....🙄
Only got his names
Hate to say it, but turn down the ai respawns a little please. It's honestly just too much.
Fish spawns are broken just roll back to last week
giving herra the ability to carry corpses up trees would be a really nice touch
Allow us to play evrima on Gforce, please!
From what I can tell, as of right now, having a perfect diet (All 3 types of nutrients) only gives you a growth boost. The growth boost is good, but isn't helpful once you reach 100% growth. A perfect diet should additionally give you a small bonus from each type of nutrient (Stamina, night vision, healing, etc). Not enough to be as good as a full diet of only proteins, lipids, or carbs, but a little bit of everything. This way, you can now have a balanced diet that gives small bonuses to everything, and adults have a reason to seek out all 3 nutrients.
Please let Herra pick up smaller things like, ptera, hypsi, troodon and other juveniles (minus stego, carno, Cera and deino) cause it can't pick up anything only drag 😭
(It would be hella cool to be able to skewer bodies on branches like how some birds do to their prey, would also fit nice with gore)
Please give us more day time ( :D ) and less mist/night/rainy/badtime silent hill time
i break my leg from 2ft falls this needs to be fixed
Make it so that its harder for baby cera's to make adults sick. I just died as a fg carno to 1 baby cera who kept coming back. His bites didnt do anything but I died to starvation because he bit me so many times.
Harsh truth moment: somebody's quest for crude realism is making the game just not fun to play.
Yes, we know it's nearly impossible to see at night if you're on a remote island, but this is a game. Yes, we know that tropical islands usually get the same amount of light and darkness thoughout the day, but this is a game.
Yes, we know it would be hard for a dino to find food on a remote island, but this is a game.
Yes, we know that sprinting long distances would be tiring, but this is a game.
You've created this amazing (and very very beautiful) map that we just cannot physically see (cause of all the fog, bad weather and loooong night time) and cannot explore cause we die of starvation (either cause fast drain of stam/food/water or too long stamina regen). Please, make bright days and clear weather most part of the game, make rain/fog/storms/moonless nights very rare events and, please, let us travel long distances either by using less stamina or having less food/water drainage.
Again, we know you push for realism, but, again, this is a game before anything else. Make it fun so we have fun and get new people to have fun with us! And thank you for all the effort to address the latest issues!
I would love to see more colorful and feathery/hairy dinos. That is all. 😊
Bring fish back to how they were before please. In their current iteration PT's and crocs in less busy waters are struggling without em.
I think scaring differently from different fights would be really cool or keep a scar from each fight but it would be like a personal scar that you get from that fight idk how to explain it
i think, herrera being able to eat the bees from sanctuaries or the honey would be very cool
Herrera needs a hunger timer increase, for a class that's like a Deino its almost impossible to lay a ambush and just hope for someone to wonder by said tree in time before starving, also from my experience it really needs a oxygen and swimming speed buff as well because most classes can drastically outstam/outswim the poor
bugger. Its stamina is also poor as can be on that note and needs a serious overhaul.
Also a fix to its obnoxiously loud impact with trees when it leaps would be appreciated, as it is now its far to loud to even be considered a stealth hunter from trees.
Please and thank you.
Just give some examples(with +50% grow speed):
Stego take less than one hour to reach 1.8T at 28.5% growth,and reach 4.0T at 60% growth.
Deino take about 1 hour to reach 3.6T at 38% growth.
Meanwhile 80% growth dilo is only 350kg(which also take 1hour)
Large animals grow so fast that they retire early from the role of prey.They don't need to be very careful to survive in the first place,and will eventually become untouchable.
I don't think it's fair that large animals grow up easier than small/middle size.
Please change current grow curve.(And lengthen the growth time of large animals)
Carnosaurus needs a diet upgrade.
- Main reason: Lipids/dashes are way too limited
- Cerato is its main competitor (currently the other 'big land carnivore')
- Add goat (//)
- Add Dilo's
How about a way to visually customize your favorite dinosaurs?
E.g. with more colors/patterns, or even with feathers?
The idea would be an in-game shop, for example. In numerous games you can see that something like this works, as long as the content is purely visual.
This way we (the players) could support you even more. Of course, something like this would mean more work, but you could certainly make up for it with the income you could generate.
Personally, I would love to decorate my Raptor, Ptera or later my Rex with feathers ^^
Ptera should be able to smell fish or water where can find the fish. I flew sometimes along the rivers and found nothing...
Growing a stego is too easy for how powerful it is. It should not take like 15-20 minutes of actual keyboard/mouse usage to grow one to full. The rest is afk bush growing. It should be impressive and challenging to grow one.
isnt it just a bit off that carnotaurus is literally the best thing in a forest aside from like... a stego... like seriously i will purposefully choose to fight something in a forest instead of on a field just because i know i get a massive advantage. of course i love the idea of "forest carnotaurus" but you want it to be a plains hunter dont you? would ye just quit making this the most contradictory creature on the planet and just PICK SOMETHING.
Can Herra get a faster stamina regen? it thrives on stamina and when you stop to rest you are there for what feels like 2+ mins (Actual time 2 mins 40secs). Other than that I love it, maybe you can choose a different color for the female throat glow thing, they are very similar to the male.
Make herreras jump cost less stamina. It's an arboreal animal after all...
Ik herbie mains will disagree but its pretty ridiculous that a teno can easily bleed out a dilo with 1 swipe. If your not going to give Dilo its bleed as it had in legacy, at least give it some bleed resist bc rn its insane
I think it would be really cool to make like a leaderboard for Days alive/Kills while alive. Would make something people would actually grind for, would also help with finding hackers.
A bit on the scavenging AI
okay pterodactylus AI is very cool but it spawns in wayyyy too fast (as do the compy's). It's rly bad for juvi's especially cause the moment u kill something ur swarmed by these AI that you have virtually no counter against. It's very funny as a ptera catching fish cause you have to land as fast as you can and swallow that thing asap or the ptero AI will demolish you.
I feel like they should spawn in after at least a few minutes (possibly longer depending on the size of the kill) and should definitely be swarming dead bodies that are left abandoned (but not always).
It'd be cool if they (and the compy's) would disperse when something bigger comes towards the kill, but the ptero might come back to be very annoying.
PLEASE fix omniraptors being super weak: carnos right now 1 shots u most of the times with their sprint from whatever angle (even if you re jumpin full hp)... Omni needs some rebalance ,right now is pretty pointless to play. Also the pouncing is pretty bugged, u get stuck easily
why bother letting us choose colors if we are gonna be covered in mud all the time ? (didnt wallow or anything)
noo food spawning in only Migration zone NA 1 in highlands...
I know that atm we have major other(mechanical, balance, technical) issues. However, i am still dreaming of a (additional) map with more open landscape, instead of searching or remaining at those few available open areas as it is currently the case in Gateway. I know many have doubts (too less coverage, too less variaty…?) but i would say it is worth a try and as u can see in this example below, this place has all we need.
Visibility in lakes needs to be looked at. Its kinda funny to me that the clean looking lakes have 0.5m visibility but the brown and dirty rivers are fine in that regard 😂
Also schooling fish does not respawn once eaten, that brings ptera and beipi into a bad position and also is a downside for herreras. Please look into it once more.
Another thing that really needs to be looked at is hitboxes. Let me make that clearer with explaining what happened to me yesterday:
So I was playing as a raptor and had a carno chasing me. He wasn't really experienced so I had no problem dodging him but once he charged at me and the moment I wanted to dodge it when he was like 3m away still I got hit twice by one dodge which was very weird (Might've been due to lag now that I think about it). Overall I think the Omniraptor has one of the if not the biggest hitbox problems. I think the raptor hitbox was bad since Ive started but it got really bad lately.
Other than that I have to give positive feedback in regard to the AI. While I kind of dislike the logic behind the AI spawning system it does feel waaaay better now and I encountered alot of AI so the starving problem should be good now. Lets hope people spread out more with the fixed AI.
Keep up the work!
Here is my feedback after a few days playing latest version of Evrima
Performance :
For me I do not feel major performance issues. On Official NA servers my ping averages 50 and my FPS averages 60 so it is good for me. Though there are some moment where I experience major server lags (tho my ping stays around 50 which is weird). Overall performance are good for me (for the fact that this is a WIP game and not a finished product)
Graphics
I have the game since 2016 so with time I saw how the game evolved and I must say graphics since Evrima are a couple notch on top of what legacy has. But this recent update (tho it contains amazing visuals for lighting and weather) feels super grainy and blurry for me. I don't know why. I played with the settings, put everything to ultra, removed motion blur. Nothing works. It's just very blurry for me and it is hard to see when I try to hunt AI pray.
Gameplay
I LOVE the idea for the migration system. This is what The Isle needed since the beginning in my opinion. But right now I think it is only useful for herbivores since AI pray spawn rate seems to be exactly the same anywhere on the map so carnivores don't really feel the need to move towards migration zones. Would be cool to reduce the spawn rate while a migration area is defined and augment spawn rates in these areas to force players to move and go there instead of staying in the same hot spot. I think the migration system, with some tweeks here and there, would be very good to reduce 'hot spot camping'.
Bug
As others mentioned, schooling fish only spawn when server has restarted and then they never spawn ever again. Which makes it very difficult for some dinosaurs to survive. Also fog is happening way too often.
Overall I really like where the game is heading and I hope you'll be able to fix the schooling fish issue soon because I really enjoy playing the Ptera. Keep up the good work I've been loving The Isle since almost the beginning ! ♥️
Due to the fact that i watched a hacker 1-2 shotting much bigger dinos as a juvie... what about making an optional banning like resulting "banned" players to be only capable to spawn in as defenseless ai? No "Choose your fraction" screen, just enter the server and directly gets spawned in as maybe a frog or goat or whatever can't attack. Could be fun turning the tables.
for raptor, the no-pouncing-on-head-or-tail rule works... decently, but for troodon, its a nightmare.
Since it wasnt the strongest animal to begin with, i think that this rule could be bent just a bit for it, where it still cant land pounces on the tail, but would be able to if it lands on the head.
this would make sense as well since troodon is small enough where it would look fine if its pounce was latched onto the victoms head, and it would make troodon just a little more viable, so that groups become more of a possibility
red: Migrations I observed so far
orange: is here a migration lol
blue: my ideas for new migrations for stego for example
my idea: why dont we make migrations slowly rotate over the map so you dont have to travel for ages. I would even like it if all herbis would have migrations close to each other...
everytime I need to sit down to regen stamina I want to come here and use the massive loss of life time to suggest here to fix the stamina regen. especially for some smaller species, both stamina consumption and regen is just borderline aggravating. ptero loses too much stamina flying, should regen when gliding, and as suggested earlier, in general habitat or certain resting spots should give a massive stamina regen boost to dinos as fitting, herrera on a tree, deino in and at water, etc etc
I would very much like it if the Rubberbanding Issue was adressed, im very happy that the crashes stopped occuring! good job! but take a look at this.. i cannot cope with it https://www.youtube.com/watch?v=cbMh3IHUaxE This video(1 minute long) shows the rubberbanding i am talking about.
Possible cause:
- The abandunce of AI , the little freezes feel exactly like legacy when a ai spawns in
^- tho i hope this isnt it... im actually happy it finally works (tho it is a bit too much if im ngl)
Imma take a little break from officials till these things get adressed. I just dont know why i should bother atm, i cant kill anything if the server cant keep up with whats happening.
(For the record this is not my pc, i dont have these issues on my own server or good quality unofficial servers! ONLY on officials 🙂 connection speed: 1gb up and download)
Rubberbanding makes most combat impossible, like they need to fix their servers.
The fish spawns need to be fixed but I'm very happy with the land ai spawns as of right now. Actually getting to play the game and I'm still having to dodge bigger dinos/groups of dinos along the way. Feels very nice to see mixpackers and giant dilo packs in the hotspots and be able to opt out as a solo player and go elsewhere and not starve to death. Great job with this update in particular. Oh and server crashes have been reduced so much more too thank you. This is def a W for you guys.
Get rid of the fog every single second of every day it’s like there’s a twin turbo v8 mustang doing full donut burnouts like it’s the Fourth of July
Please for the next update bring back the Suchomimus
PS5 Version?
Please allow or up the fish spawn rate at Swamp Because its a very cool location but if there’s no reason to go there then no will go there and its a really great place but nothings there to eat.
Please please please give ptera old Stam system, or do something to make it more playable, you starve before you can get Stam back if you made the mistake of taking off from the ground. He use to be a fun little guy you could use to spectate awesome fights or torment hypsis, now it’s a drowning/sitting/starving simulator BRING BACK PTERA
I think I've seen more fog in The Isle than in real life at this point, making it a rarer event would be so incredibly appreciated
Not priority atm- but the ability to sleep without it automatically logging you out after the timer counts down. Have it reduce vision and ambient audio, but dramatically increase Stam and health regen with the trade-off being you are extremely vulnerable from having reduced senses and a longer rise animation. Once the timer counts down to safe-log, simply press another key to confirm.
increase herreras thirst and hunger timer. its crazy how fast the thirst and hunger goes down when herrera is supposed to be a pantient ambusher
Devs need to find an immediate fix to the rubberbanding and desync. Growing a dino for hours should not end to a lag spike, you WILL lose your player base if this isn't handled. Don't get me started on the hackers/exploits, dondi u need to get a handle on the easy anticheat, go b**** them out for their faulty product. You should not be paying for the current anticheat service, negotiate better.
Fix stalls and hangs. Game is almost unplayable
instead of being your parents colour when nested in should should be sent to a skin selection screen after selecting an egg but then be locked to only your parents colours but maybe add a couple ones that spawning in normally you wouldn't be able to access
game was much more enjoyable and in a much better state with previous stamina system
seems like you've somehow broken herrera's right click icon, it doesn't show up properly sometimes which can make it super difficult to aim
please make days be mostly clear and last longer, you have to have night vision on every single time, very rarely having it off
This photo was taken at 1pm in game....
I used to think lighting was good because there were only two cycles: day and night. Now, I'm even more disappointed in it than Spiro. I literally had gameplay sessions where the only time I see the sun is when it's setting into night. From 8 am to like 7 pm, it's completely dark as heck. I used to use Reshade just to add a bit of color to Spiro, but now I have every possible post-processing turned on to brighten the game. The blades of grass and leaves are literally painted black under all lighting conditions. So what do I do? I turn on night vision for that extra sprinkle of light.
PS.The Dilo Bug...These dilos can stack their hallucinations. If they sit around you long enough and their hallucinations can't reach you, they will wait until they can. I had a stack of like 12+ dilo ghosts come charging at me... that's beyond screwed. Why is the envenomation so long. I went from 50% hunger to 4% before i could even see 2 feet ahead of me yet alone smell for food.
PS. It would be nice to receive more nutrients opposed to filling the stomach at the same rate. It's annoying playing this tug-of-war with ensuring you're always at the brink of starvation to get your diet going (as herbies). Carnies have something similar; it's like a lung from King Kong can't fill up even one node of the diet system. Or just juggling one at a time if you can find it. I'm pretty sure 100% of players go for three dots anyway. At least give some sort of slack since stamina is so... Ugh... I'm not sure we down a whole bottle of vitamin C pills to get our daily nutrients. Idk.
PS. Fix your game... I have manual alt attack off, and yet I can't alt attack when I need to at full stam. It's doing normal attacks, then when the fight is finished, ooo wow, I can alt attack now... wtf. this has never happened to me before...why now?
fix client sided crashes please. its been happening since the last update... randomly crashing while you are trying to hunt and being on low food kinda sucks. cant log back in and my dino stays on server for another 5min.
You guys really need to fix the lag problem. this happens pretty much everyday, and when it does its unplayable
Hypsi needs its climb 
there is no point deleting the queue. pls give back queue?
i think its time to work on server stability and capacity! there is no way i should not be able to play the game when my computer is well above the min specs to run the game the rubber banding that happens in full servers is insane and it makes the game unplayable. the game ran more than amazing when it was still the spiro map but even since you guys swapped its been nothing but issues, i thought once horde testing was done with it would go back to normal but nothing has fixed this issue, its not worth playing when i die from lagging 5 steps back into someone chomping at the air. also please bring back the q system!
Let’s get ocean swells, and waves that crash on the beach. Big ocean swells can happen during thunderstorms or rainstorms, like irl. Just imagine skimming the water as a ptera and then you glance to see a 30 ft wave coming right for you
We are getting there but NE plains is still a problem child. I would start removing spawns from it and see what happens. Only way to find out if players are attracted there for other players or if they stay there because there is no reason to leave.
make cerato 162 biteforce 😍 ( i really need that extra 12 damge it would helpppp so much pls!
When can we grab takeout limbs off of corpses 
bullfrog should give more than just 5 percent food to baby herra and ai should be a bit more rare (mostly fish and boars) + there is also quite some lag atm
Deinos need more rivers,lakes and spawnpoints to explore the map,and more elite fish. Its absurd that only east side is right now for deinos,and there is no way to get west side of the map as full grown,or any other places. And overall more AI food to hunt because of this map design,there is rarely other players near rivers,give at least elite fish. I just want to chill with others with big crock and eat fish.
let herrera carry goats. How can i ambush if I cant even make setups?
I think Herrera needs better stamina — it's been tough traveling as one, even with the stamina conservation method you force us to follow.
I don't know if you care much for our feedback or how we feel about the game, but the stamina mechanic really needs to be tweaked — your whole playerbase has been saying this, over and over.
I love that you want us to be more considerate of the risks and be more careful with stamina, but it's getting ridiculous. Even with the stamina buff from my diet, waiting for almost a minute and only having 5% stamina is awful.
It'd be nice if Herrera could also hook certain prey animals in trees like a leopard would. It'd be a nice addition to the animal.
what if when there's no dino left for a concept art we just remake old ones
make dilo venom potency scale wiith weight so a freshspawn can't instantly envenom something and make it so that the venom lasts a lot less longer and dilos have to keep biting you to keep the venom going.
Similar to a mud bathing animation, itd be cool if we could have a water bathing animation. Just a slice of life update, instead of jumping in and swimming around in a circle, get a cute lil flop around in the water animation to get dust off
Barely any fish in Na 1
Make the females' dewlap glow blue, and the males keep the orange.
Edit: Because the green is often hard to tell from the orange for me and others. It's too similar, especially from a long distance away.
Edit 2: Also, idk how many colorblind people can see orange, but I know that a lot can see blue, so this might end up being more colorblind-friendly!
can i please type in more than one letter and have to search through servers to find the one i want its really annoying because i cant search up a specific server
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after having played several times in Evrima, I don't see the point of migrations as they currently take place, I think that each species should have several migration zones, several for food, one for nesting for example ...after several hours on Gateway, I no longer find the appeal that Legacy had and I miss it, I want to be able to explore the map and survive as I want. Why wouldn't the migration system only apply to those who want to become elders?
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I find the fog annoying, and of a color that doesn't look natural or real, I think it would be better to create an atmosphere like in Valheim, where a "blur" effect appears on the horizon.
For the 1000th time, it's time to patch these AUDIOS BUGS!!!!!!!!!!!!!!!!!!!!!!! ? There are definitely times when it's unplayable and it makes you want to uninstall the game... quite simply.
Ingame help requests?
Definitely make it better for us intel Gpu 0 can play it some of us can't play it at all (not trying to be rude I just wanna play it again but I can't afford another laptop/pc)
Ability to sleep to recover faster but without logging?
PLEASE ADD THE TITANABOA ILLDO ANYTHING
Shout-out to the isle evrima devs! ... this first week and a half of 2024 is the most patches that have gone live/updated in such a short amount of time to the evrima public branch since the beginning of evrima beta in june 2020 🙂
Rubber banding 😔 needs to be fixed guys,..
herbie diets should go back to how they were on Spiro, or at least fixed so they properly spawn food and don't move randomly after a few minutes
Fish spawns of any sort not working zero, zilch, nada, nothing. I was pretty excited when I spawned in after the update to be surrounded by schools of fish and some elite fish. But after they went away I never seen another fish for an hour. Playing as gator boy by the way so my slow hunger loss left me with plenty of time to search. But I found nothing......
Make the stam for everything come back faster. Right now the game is an AFK sim if you chase 1 dino.
There's no reason why Dinos should be the only ones capable of stamina regeneration while moving. It's borderline backward that they can roam on land with the same disadvantages as land Dinos. If Dienos are designed to swim and can regain stamina while doing so, it raises the question of why other Dinos are penalized for normal walking on land in the same way Dienos can swim in water.
still no fish 😦
please remove camera lock, herbivores are literally designed to have eyes on the sides of their heads for this very reason. or atleast make it so we can see to the side but not right behind you. camera lock is frustrating and not realistic at all
days are still too short in my opinion feel like we only get 2 min of day and 30 min of night
just wanted to take the time to thank the devs and mods here for the outstanding work this week. Devs did a hell of a job fixing issue that came up with recent update. Thanks you for taking the time and listening to our issues and addressing them. Not many other gaming devs would have jumped to fix the issues that came up. GOOD JOB GUYS AND GALSSSS!!!!!!!!
Got excited when I saw the patch notes for AI adjustments. My excitement is was dashed when I saw there are still NO schooling fish.
Can I purchase a booster pack or DLC to get those back in the game? 🙂
1.Baby omniraptors are glitched and pouncing often causes you to get stuck on the other dino until you run out of stamina and fall off without doing any damage. please fix. 2. also pteradons need a diet rework BADLY! both options for increasing stamina are bugged. practically all food is for nightvision which isnt super useful
devs claim that the current stamina system is to stop people from sprinting everywhere and turning the isle into an arcade dinosaur game, here's why that's wrong:
- no stam regen when walking means certain dinos that rely on stamina for their special abilities like omni and teno are unable to kite in a fight
- current stamina along with short hunger and thirst time means people are forced to stay at hotspots just so they don't starve and they're unable to leave hotspots and explore the map at all which was the problem with isla spiro
- low stamina regen would be fine if dinos also have a decent stamina pool, currently every species runs out of stam running way too fast, usually under 1 minute
- we all want the isle to be a realistic survival open world game, but the current stam system is severely hindering players' ability to recover from dire situations which to a certain degree needs to be possible
I mean, I would complain about stam, but everyone seems to have that covered. But please revert it to how it was during spiro.
I really want to see sea turtles and crabs. I found two the other day but they were very far inward the land and away from the coastline. Like before, I got a sense of understanding that being near fresh water shores means more frogs and saltwater shores meaning there's crabs and sea turtles. I know the AI is under development still and maybe the coasts haven't been hit. However, if they have... I am finding nothing at the coastlines whenever I go there. I really like the idea of there being these couple of AI to support predators that roam the beach a bit for some diversity in species spawn. It could similarly be something related to where dinosaurs have been chosen to be allowed to spawn to as well and that changes how they're supported to be in specific biomes more commonly for hunting too.
I think with saltwater not being something you can even drink, it makes sense there is more AI to support diet instead as a balance. At the same time, I understand not wanting turtles and crabs to fully support an ecosystem of carnivores by themselves and only provide enough AI to encourage territory warring. I think a healthy, considerable balance is in order for some of these unique biomes. The below footage shows my pteranodon scanning a nearby coast and not finding even a single spawn of AI atm, let alone crabs or turtles.
https://youtu.be/xlV6Jkyg6fA
Show some love to (adult) Beipi
Beipi is suffering a lot more than many other species, despite being quite popular on Spiro. I think Beipi has either received bizarre shadownerfs, or has several bugs that make it outright terrible to play.
- Diving's stamcost makes sense given it's fighting against its own bouyancy, but the rate that it loses stam is far better tuned for Spiro, as merely a few steps on the bottom of the water will cut your stam by 10%. It is insanely punishing, and means being underwater AT ALL is extremely painful
- Dolphin diving, beipi's most enjoyable movement system, feels BAD now. An adult beipi seems to be undergoing a different level of gravity from its younger forms, and just clumsily splashes in and out of the water, rather than gracefully jumping from place to place. It feels amazing as a juvi and sub, but once you reach adult, beipi's appeal drops hard. This was not the case in Beipi's release updates, and seems to have either been a shadownerf or something else, because it feels clumsy.
- On top of the dolphin diving, beipi's dolphin diving sounds HORRIBLE at adult. As a juvi, you merely make a light splash as you gracefully dive into the water. As an adult, it sounds like your beipi bellyflopped over and over again and it literally assaults the ears. This is a graceful, aquatic creature, it should be subtle as it dives in and out
Ironically, atm, beipi is by far it's best when a juvi or sub and actually grows worse over time. It loses swimming speed as it gains less value from the dolphin dive boost (due to how short of a time it spends between dives due to how tiny they are), gains less height when breaching, doesn't slam into the water over and over again with extremely loud splashing sounds, so on. Find out why adult beipi sucks so bad compared to every other growth stage and please address it, because I love the idea of this animal, but it's one of the only animals I dread reaching adulthood with.
I don’t know how everyone else feels about this but some bodies decompose way too fast. I saw a tenno fall off a cliff when I was on my herra. In hopes to getting food finally I went to that body to eat. I ate from it a couple seconds and when I came back to the body, after roughly 45secs to 1 min, the body was decomposing. Meaning that I could not eat from it anymore after 1 and a half minutes of the body being downed.
Edit: Nobody else ate from it in the time I was gone. I saw it the whole time
Please make herra able to drag corpses up on tree branches, like a leopard, would be so cool!
Small tiers should just get amazing stamina regen, otherwise people won't play them as often as they should
Performance is worse than previous for servers and it doesn't help that the officials are run on AWS which comparede to servers like petits pieds who dont run on AWS and run way better and with more population and custom scripts.
(I do apologize in advance for the wall)
I think one of the largest issues in this game’s development currently is the interactions between the players and the developers. General feedback has become a place where half the feedback are things that are well known or just people complaining to vent their frustration, and the other bits are constructive criticism or genuine recommendations for the game, and having to sift through heaps of recommendations and complaints sounds tiring, so I’d like to recommend changing feedback works.
First off, I think that the ability for the community to like or dislike feedback intrinsically drives some to post what they think people want to hear and then try to get clicks from others or spread word of what a great idea they had, I think that the feedback should be private and hidden so as to not make it a “developers vs players, we wanted this and they didn’t give it to us” situation, as well as to allow developers to peruse feedback without feeling pressured to look at one thing over another from the sheer amount of popularity one idea has gotten over the other.
I also believe that in addition to this, feedback should be limited to once a day, rather than once every 6 hours to prevent people from spam filling the feedback inbox with complaints, and some sort of way for people to know what known issues are or what bugs are being worked on or what is just not being changed/reverted in the future, so as to prevent repetitive messages or things that don’t contribute in any significant way.
I think that general feedback should be used to help develop the game, but right now it feels like a place where people go to complain or bring up existing issues, not that bringing awareness to issues is wrong, I encourage it, but I feel once the point has been conveyed, the rest of the comments primarily just bury feedback. Maybe somebody could think of a better way to smooth out community and developer connections, but I’ve contributed my piece.
yesterday ai was still good in delta area, now there's nothing spawning after new update
Please fix Pteranodon.
Currently, ptera almost entirely relies on AI, specifically schooling fish ai which are currently broken and not spawning at all.
When ptera eventually catches a frog or some sort of ai, many pterodactylus spawn and do a lot of damage to baby pteras and they cannot easily defend themselves.
Pteras stamina for a small tier Dino is absolutely too long. For a creature which relies on using stamina so much, it has extremely bad regen. Pteranodon also will often starve while regenerating stamina because it takes so long and you are so dependant on it. And for a small tier which relies on ai and dies to almost anything in a few bites, it is extremely difficult to grow like this. This means that recently, almost no one has been playing pteranodon, since it’s not fun in its current state.
I wonder if it might be prudent to separate sprint stam from attack stam at this point given how difficult it is balancing slowing the pacing of the game down vs keeping viability for dinos that fight rather than flee that you guys are aiming for. It would make for more fine tuning and variation ability among dinos. And would probably provide more variables for mutations too
pls stop the deers doing super zigzags
Yes, i dont get it why it is so hard to get a quick short hot fix for way to many times FOG! There is more than enough feedback about that. Its a short change and makes many of us happy.
Fix an issue where “Foliage physics” (the movement of vegetation around the player) does not work when the “Effects” setting is set below [High].
I just want to see the grass move around me. I don't want to lose 20 fps because of new reflections on the water and stuff.
Plz just let everyone have the same spawns... right now 90% of players are in 1-2 spots on the map its such a beautiful big map its a shame 90% of players pool in the same few spots leaving the rest of the map an empty waste land... it really sucks when your trying to play a dino and they dont have any spawn points close to populated areas bc you never see other players
make a balance between dinos, some of them are too weak.
AI spawns
To encourage player movement beyond just hanging out in one spot, have AI spawn uniquely dependent on environment like the crab, turtle and frog do currently. No single biome has every AI, encouraging exploration and diversifying locations, as well as a consistency to finding desired AI based on IRL habitats.
Boar: Every land biome (they're boars they just invade everywhere)
Goat: Highlands
Rabbit: Grasslands, highlands
Deer: Jungles, redwoods, grasslands
Chicken: Jungles, redwoods, sanctuaries
Bullfrog: Swamp, riverdelta
Turtle: Coastal, islands
Crab: Coastal, islands
Schooling Fish: Any water source
Elite Fish: Any water source
Actively ban cheaters and prevent it. The game WILL DIE if cheaters are not dealt with! One shotted by babies with full health is clearly a cheater. Who knows what other cheats they have. ESP etc
please make herrera able to sniff & maybe a slow stamina regain while still when clung to trees.
makes it difficult to do anything when you have no stamina with a dilo camping the bottom of your palm tree & you cant rest anywhere lol
Add Trajectory Line Effect to pouncing. And rework how it works to allow for a fluent way to use this!
- When you hold Pounce you will see a trajectory line, and unlike currently, we should see this line with (and have the line influenced by:) up and down angles aswell. With Directly forward giving you the most distance (as is currently)
- If you press SPACEBAR while holding down this line , you will attempt to pounce, and it should work as currently does, upon impact do a pounce-check for angles etc, and not like hypsi where a yellow "line" means ur gonna hit, it should just be some sort of aim-assist. Also letting go of the pounce key , will simply cancel it.
- While pouncing, you dont have to hold anything, and it just carries out the pounce, press spacebar to disengage (instead of letting go)
This should help us "aim" better with the current front and back check in place, and it can give the raptor some utility by knowing where it will land
Because you'd think a raptor KNOWS where it will land as a POUNCING animal. Yet we in Evrima... We do not 😅 haha , we just SEND it and YEET.
I think it will look better, will be more QOL to use it like this, and it would raise the general IQ level of all raptors (cuz rn we just send it.. blind, and seeing hypsi and herra, i realised, you guys got the skills to introduce a simple thing like this ,consider this change when you add group pouncing!)
(Image is just a visual representation of the "trajectory" line effect i would like to see)
river banks need adjustment,there are way too many places where i cant get up from river as a deino,they are way too steep,like 90 degree angle and deino starts clitching
Tested after recent patch (0.13.21.23) to see if ajustments to AI fixed the schooling fish problem. It did not. I filed a bug ticket for it. Please make it a priority since it is a balancing issue and breaks gameplay for some dinos. Thank you ❤️
ik it makes little sense but what if there was a mountainous lava heated volcanic crater swamp, it would so cool to see, just an idea and also torvosaurus..
More unique ai instead of you know goats and stuff like smaller dinos like in legacy with the oreo's something like that
I'd be cool if there was a system to promote diverse dinos on the serve. Where players can see a rough estimate of how many of a specific dino are already present. They would then also see which ones are barely being played, and get bonuses for choosing that dino. Dryos are very rare, but if you'd make it that when there are none the next player that becomes a dryo is fully grown right away, people would definitely pick it more. You might even make it so that you get debufs when a certain dino in chosen too much, but that would require VERY balanced systems. Just bonuses is more of a free win.
The AI spawner logic should be a lot more conservative and take more parameters into consideration before deciding wether or not to spawn some AIs in an AI zone. The current AI system rewards standing still in a populated area and AI will most likely spawn in large quantity around you basically handfeeding you and re-enforcing the "hotspot" effect.
Some parameters that should probably be taken into consideration are the following
+ Hunger percentage average of carnivores in said zone
+ Amount of corpses in said area
+ Amount of players in said area (possibly also players per specie)
+ Ratio of carnivores vs omnivores + herbivores in said area (Are there many potential preys?)
+ Amount of existing AIs in said area
There should be no reason to spawn AIs in an area littered with corpses and with players everywhere (NE in mind here...).
Also PLEASE allow community servers to customise easily the following server properties
+ properties per AI type to allow to indiviudally disable them (not just teno AIs)
+ properties to allow to disable scavenger AIs
+ Property to increase or decrease AI rarity / density
The game "Rust" has a nice feature that shows the name of the player who killed you. If that isn't something you all feel is necessary, okay, cool. But, for God's sake, you all need to put a reporting function or something because it's literally every game session you will encounter a hacker. It's almost impossible to avoid one now.
Ceratos should not be moving at 50km/h.
Crocs shouldn't be moving like torpedos on land.
P.S. An unsuccessful raptor pounce that misses (your new rules) should not cause similar bleeding as a successful pounce because, from my end, it somehow counts as a pounce.
P.P.S. How is my blood recovering faster than my stamina in some cases? Make it Make Sense if yall strive for realism so much!
P.P.P.S. I played the original Isle a couple of times, and it was similar to Gateway where, I guess, the Greatfalls was always a hotspot to go to, and you only see people Occasionally or at the hotspots. I did not play enough to find the other great spots, but the ability to have local, all, and group chat was nice.
Herrera needs an updated swim animation. If you’re going for an iguana dinosaur, it should swim a bit faster and use its whole body more like a snake, instead of paddling it’s little hands and feet
add the port to the game so we can nest there with utahs like good old days
Although I too hate mixpacking to hunt and kill other species, I think if they did something to remove it, we wouldn't get magical moments like this.
The carno was chill too, the only grumpy goober was a single deino. Just some full bellies relaxing around a watering hole.
Seconding this; thanks a lot for coming back early from your winter break to try and fix the problems that have been happening. It is appreciated ❤️
How hard could it be to just revert the AI to how it was prior to the updates?
Fixes stalls, fix hangs... please for the love of this game fix it. Cant play it anymore like this
Find that Teno Cerato and Carno's head now suffer x2 dmg(maybe also other dinosaur too),pls fix it.
Consider giving smaller Dinos a slightly higher VOW. (at least for carns, as they need to hunt and we have to compensate for the other lacking senses dinos had to pinpoint pray down in denser flora. I know you have to consider VOW to be balanced and im really not talking much, but this close makes it insanely hard to be any efficient in even slightly brushed areas and not lose track at all in no time. Somewhat same topic but if you could implement a quickswitch for camera "Max out" and "max in" zoom it would also help to navigate a LOT: Keep up the good work.
Agree with everything said here but want to add one thing, ai should spawn more around/in migration zones so that it will attract more people.
Haven't seen anyone mention it so I'll do it. Please bring back the announcements before the server restarts.
With how immersive this game can be you totally forget about the time and not safe logging can lose growth and food/water.
Please please fix the fog and weather. Maybe even shorten the night a little. Its not spooky at all it just very annoying that you cannot see anything 90% of your time playing. The stam has also been mentioned a ton of times.
And it would be dope to hear from yall. Just a statement of "we heard you. We are working on fixing this this and that" The community doesnt feel seen at all
inplement something like a spawnprotection, when you join a server you have like 10 seconds protection where you cant get any dmg from another player except you attacked first
Nesting Suggestion:
Allow Nested Herbis (and some carnis) to remain part of the group until they reach sub ore 60% growth, at which point they will be expelled instead of being ousted as soon as they can consume regular food. This extension provides them with a longer duration to stay with their family, aiding in their gradual transition to a point where they can realistically fend for themselves
I think it would be cool if we get a playable from the Noasauridae family of Dinosaur, maybe the Masiakasaurus perhaps? I think it’s unique design with its curled bottom jaw and outward facing front teeth would make it stand out amongst the crowd. What are your thoughts
HIT MARKERS half the time (especially with ai) i cant tell if my attacks are hitting somebody add like a little bite sound or something, or maybe just splay a little hit-marker on the middle of the screen, also carnos charge needs a “thump” sound like pachy
please add ui sound slider my ears hurt
Eu servers still unplayable, no ai spawns and heavy rubberbanding with 150+ ping. Especialy sad make me the fact that due the high ping or for other reason my Herrera was not possible to hold himself on a rock surface.
If this is Deino's vision during a clear day on a supposedly clean water lake, then I suggest taking it a down a (hundred) notches, cause I feel like I'm lost in space most of the time
Since I can't play on my laptop anymore or any other computer, it'd be nice if it was on consoles
Create a "suicide feature" which allows your dino to kill itself if it hasn't moved for x amount of minutes. Otherwise you get situations like this, sitting in a literal jail for 45 mf minutes. Also, im invincible inside here, my buddies can't kill me even though my tail is phasing through the wall. (This is NE dam, i somehow phased through here after pouncing)
dont get the migration thing, if you follow the path as carnivore and the region is just empty so youre starving to death there
On THE ISLE map, there are upwards of some 45+ miniscule to largeish land masses off the main island.
And not one of these pieces of land has any water on them. Not even a puddle.
So…
Any chance of having a small pool to drink from on any of the larger islets/islands?
If you’re playing Petra (Which is currently very difficult due to the shoal fish spawns being broken, no turtles but I’ve seen ONE crab, since Herrera and Dilo dropped.), it would be nice to be able to go to an island and not worry about having to fly back to the main land 5 mins after getting there just get water.
When Megalania gets added, instead of just a venom bite, make it also have a bacterial bite, like a 50/50 when you bite something it gets both of those, since thats how Komodo dragons kill their pray
haven't seen anyone else report on this, and your bug report form won't take issues from unofficials, but im gonna throw my two cents in here anyways:
there is currently a bug, as of the release of herra and dilo, where one or both of the parents of a nest will be randomly reassigned to a different player of the same species on the server the players are nesting on. this has happened to my friends and i while playing pachy and herra so far; i assume it's an issue for all dinos at the moment. please look into this asap once the ai spawns and server crashes are under control!
I had an idea for a slightly different migration mechanic. Currently, when the migration changes, you see the direct spot of the migration zone. But what if there were stages to it? So when one migration zone ends, you get a scent marker to go to one checkpoint, where there's a little bit of food and where everyone kind of meets up. Then, when that runs out, you get another checkpoint, but this time it's going to make you cross a large river where Deinos are waiting. And finally, you get the last scent marker, which is the final destination. I thought this idea sounds pretty cool, like you can make it so Tenos have to pass through a specific cave, or Pachis will pass through a dense forest, something like that.
fix the shadows because i just noticed that they move choppy. it is day rn and the shadows are moving alot every 2 seconds too much. it's not smooth
Please allow server owners more control of AI and AI spawning. Servers should be able to choose whether or not they want teno AI, or the frequency of spawns themselves.
Right now that low configurability means large servers are suffering from AI overspawning, and low pops are drowning because there's not enough incentive for people to hop on and starve.
Remove the damage from hallucinations, I died once again after a fight against a dilo and not during it. This is truly the crappiest and most discouraging death to continue playing that I have ever felt. Dying from nothing for a game that takes so long aaaarh
(Replied-to suggestion is my last suggestion, in case anyone wants to go vote on that. This is my way of stopping my suggestions from getting buried and forgotten too quickly lol)
Edit: ...why isn't it replied-to anymore? welp, here's a link instead: #general-feedback message
Got a few herrera-related suggestions today, as well as a general QOL(?) one:
Starving, dehydrated, wounded, fractured, or just weak herreras in general should take increased fall damage.
Allow herreras to escape bees by climbing really high in trees (high enough to where it would be hard to see the ground, and hard to ambush anything in the sanctuary, which would probably be impossible anyway due to the thick windy trees).
Allow herrera to climb down and sideways at the same time (or in other words, diagonally downwards). It can already climb up and sideways (or diagonally upwards) by holding W along with A or D, so why not the same for downwards traversal?
WARN US WITH THE INGAME ANNOUNCEMENTS BEFORE YOU RESTART THE OFFICIAL SERVERS. It is downright absurd that this isn't already a feature of the servers.
petition for 150 number servers (the servers arent crowded enough)
Pls make migration back again.. now all people stay at the same point, no one move to the same place at the beginning we needed to move to eat etc..
It's better to immersive and to move on the map and fight at different place
Instead of making venom not work until 70%, please change it to where it only affects things in the same growth stage or lower. So a subadult dilo (or troodon) could envenom a juvi, but not an adult. I personally preferred it untouched when dilo came out because it’s realistic. Anyone who’s handled venomous creatures (snakes for me) knows that babies are actually way more dangerous. They can’t control their glands and will more often than not send way too much. But I also get people’s calls for game balance. Which is why I think the growth stage solves the problem but keeps it realistic and doesn’t force people to wait an hour or more to use the thing that makes dilo dilo.
The game really could do with being partially rolled back before patch 0.13.18.17.
The constant flip-flopping changes to AI don't really give the impression of it being anything aside from a lost cause. Every change thats been made since that patch has invariably been less enjoyable than the game in its previous iteration.
Issues prior to the patch:
- Extreme sound stuttering
- Some (minor?) balance issues between dinosaurs
- Areas where players can get stuck or trapped
Issues post patch:
- Extreme sound stuttering
- Extreme lighting issues
- More desync issues on official servers
- Increased balance issues between dinosaurs
- Areas where players can get stuck or trapped
- Dysfunctional AI system compared to the previous iteration; causing intense hotspotting or starvation (depending on the hotfix)
- Stamina and hunger changes decreasing enjoyability past any reasonable level even for a survival game
- Overall decreased game stability
I don't really think the creature additions make up for these issues, and some actually exacerbate it (balance state due to Dilophosaurus). It really feels like especially for gameplay, AI and world changes, they should be reverted to a previous state and reapproached. The creature additions should be rebalanced somewhat and otherwise remain in.
Experiencing a lot of server crashes this evening. NA3 and NA2 are where i've been
i spawned at the north lake followed the river all the way to the swamps and found 0 fish 0 pigs 0 rabbites and staved to death in the swamps.
Ik this might be a hot take but I just wish y’all would give us more feedback on what’s to come and showcasing the stuff y’all are almost finished with im happy with y’all’s hard work trying to fix all the problems though
Remove ai spawning around players entirely ruining the gameplay isn't worth some extra frames
I finally noticed there was multiple migration zones active on the island...
Perhaps spawns can be turned off when a part of an island is too populated? Nesting would let you in, but otherwise you need to go to another MG zone?
Less nest materials required for non burrow nests ? 🙏 specifically, It's really time consuming trying to gather enough twigs as ptera and I feel like it just adds to the disinterest in nesting... Also if you/your partner dies or disconnects it's a nightmare to have to start all over again.
I think it'd be nice if Migrations didn't last sooo long, and that they had some sort of function like a timer (but maybe shown in a different way) to show how long that migration zone has left to be active- so you don't start making a long journey there from spawning in if its only got like 10 minutes left
Death animations! Just weird how the Dino’s go limp when they die
The player testing of Dilo and Herrera on gateway, all these fixes that are being implemented will it not have its own bugs in evrima on release
Different plants. Make the world feel more alive!
Pteras stamina is unbearable. The recovery is absurdly long which makes taking off from the ground a pain. Make the recovery time for pteras stamina faster
What u guys have done to raptor now i even cannot kill pinned down gali (%80 stam)??? so what's the point if cannot kill pinned animal i will lose my whole stamina which is never regening while moving i will do 4 bites after but he still can kill me, he just stand there kick my face till i die (i kept bitting him after pounce) devs if u hate raptor that much why u guys just dont delete it from game ? cuz playing it is cancer i am so sick getting killed by everything. Most of playes gona say " but its pack dino" oh yeah!? then why i always play against 4 carno or 10000 dilo or 5 cera pack as a solo raptor if am lucky with 3 or 4 raptor ?? this isnt real life there is no balance between numbers they must give enough strengt to survive alone. Once raptor was a threat now everyone look him as a free meal which is true as a solo dilo can kill 3 of them easyly if i near wall or tree. Raptor most fun dino in game but this updates made him trash.
Making migrations less lame
Double Migration Zones:
Every herbivore species has 2 available migration zones at any time. This allows them to actually choose where they wanna go, move around more and overall have more agency in their gameplay. A change as simple as this can have an exceptionally healthy impact on herbivore enjoyability.
Abundant Migration Zones:
Abundant Migration Zones are unique migration zones that ALL species, herbivore, omnivore and carnivore, can see. These areas contain a large amount of three special plants on the diet of all herbivores that provide one of each nutrient, but to a degree similar to an organ, making them extremely nutritious. These zones are displayed with the same symbol as a migration zone, but with a yellow colouration, making them immediately apparent.
These zones encourage players to make a choice in either taking a journey to a potentially extremely high-risk area, or remaining at their current migration zones and taking advantage of the excitement to nest or live comfortably where they are.
Abundant Migration Zones occur rarely, only happening after notable rainfall. They can spawn in anywhere a migration zone can, and thus can end up overriding some species existing Migration Zone. Abundant Migration Zones are supposed to be a rare limited time event, so once one has despawned, another will not spawn for at least 3 hours, and will still not spawn until notable rainfall occurs after the cooldown is finished.
An Abundant Migration Zone will last 1 hour, or until all food is eaten, encouraging players to act fast to receive their extremely potent benefits.
no amount of increased ai or player count will make the game playable if everyone has to go to one spot on the map leaving everywhere else empty like in this graph
spread out herbi food across the map or the heat map will always look like this
A better AntiCheat
Switch to a different anti cheat because easy anti cheat has so many issues
Increase stamina, and speed of all animals, this will allow players to travel the map effectively without it taking years and the stamina regen to be bare able. Also cut the grass.
Weather suggestion:
I know it’s been suggested before, but the new weather needs to be significantly lighter during the day. Currently, any weather besides perfectly clear reduces brightness to an unreasonable, unrealistic, and quite frankly ugly extent. It would look significantly better if the general map brightness was increased during these situations, while the clouds and such are left dark. This both makes the days feel less like uglier nights and introduces a more dark and ominous feel via allowing the clouds to seem darker in comparison to the norm.
Additionally, weather could be made more realistic by tying it to the time of day, For instance, fog has its highest chance of materializing at or just before dawn, while rain and storms would be most likely in the afternoon. This isn’t to say, however, that those times should always be that way. In fact, this idea would function best if those weather conditions were:
A) made extremely rare outside their given realistic times
B) made a 70% chance of materializing at their given realistic time
This helps create the feel of weather actually being real, as well as giving Gateway a proper weather cycle.
or just remove fog from the game completely. i dont want to play a simulator of what it would be like to develop cataracts
Better tracking idea based of scent
With the new Gateway map you have added that after some time the dinosaurs will accumulate dirt on them and can be washed off by swimming or by the ocasional rain.
Make it that if a player is dirty they give off a scent that can be scented by other players, helping carnivors find other dinosaurs and more oportunitys for deinos to get food when a dinosaur goes into water to clean themselves
In addition to everything mentioned here. Fix the map. This map is horrific. The randoms and stupid drops, the glitch spots etc its just terrible. Poor Pachys can hardly fight anywhere because they get stuffed on ledges. You break your legs as any dino from all the random and pointless drops/glitched spots. Its just not fun.
I think migration zones are a mistake, especially when they so often lead to carnivore spawn zones.
There will always be hotspots even without migration zones, but it's better to have hotspots that are popular instead of having to go there to survive
just spent the last hour and a half or so slowly starving to death since I though't i'd risk putting my time in a deino tonight. from the entire water access spawn lake down to the swamp, not one single fish or player aside from deer which do not feed me and a baby pteranodon that I had to go out of my way to find at a pond. please fix the fish ai spawns, i love this game but right now it makes my favorite playable feel like a chore if I just keep starving
A deino grapped me as Omni, and put me in the small dam north east side of lake that separates it from river. He started feeding me like a prisoner. It was funny, I'll admit. No idea if it was intentional. Still funny though. You are completely trapped here. I tried just about anything to glitch through barrier. Pouncing, even. Gateway map.
more ai... sure buddy... i played for an hour (or well... i think it was an hour im really not certain. it was at least an hour though) and found a total of... 1 goat, 2 deer...
I think I have an idea about the best playable that is ever coming to the game : Generation 1, or Tribals. More specifically about building, which is an bility they're confirmed to have.
IF building has to be restricted somehow (will probably be needed in order to not clutter servers with thousands of structures) I would suggest limiting what gen 1 can build with campfires, that act as "village-centers". Lemme explain.
Out in the wilderness, a gen 1 can only build a limited amount of structures : a canopy as shelter for the night, some sort of basic trap, and a campfire.
Once a campfire is lit, more structures can be build in its radius : tents, huts, fences, etc... Campfires need to be refueled every so often in order to not die out. If a structure is left without a lit campfire, it becomes abandoned. It can still be used, but it will deteriorate and lose health over time.
For bigger tribes or ambitious players, campfires can be upgraded into bonfires, then into pyres. The bigger they are, the more fuel they consume, but they also have a bigger building radius, and unlock more structures. Defensive walls, bigger huts, watchtowers, temples... All fires also obviously emit light, and smoke that can be seen scented from far away. The bigger the fire, the more noticeable it is.
The reason I suggest all this is that it gives a sense of progress for gen 1, as well as giving them a reason to form big tribes (without locking off their building gameplay if they aren't part of one), and also prevents structure-spamming anywhere, and handles the question of "what happens to my structure when I disconnect ?" The answer being, as long as someone stays here to stoke the fire, it's fine.
Feel free to tell me what you think about my suggestion, or how it could be improved upon in the discussion channel !
Fix the damn AI they teleport run everywhere like they're saiyans fighting on Namek tf. Can't chase and bite them down as juvis. Especially the deer.
Make it so that smaller dinosaurs have trouble using bacteria bite, poison, or venom on larger dino's. I died a few days ago as a 70% Carno to two baby Cera's. I kid you not, I killed them and when they respawned, they kept hiding behind my tail, and running through my legs. I soon died of starvation after throwing up 3 times.
need more food
Finally add trample damage for things like this, to prevent babies hiding under legs and biting the adult
Dieno should be able to get some of their water back while it rain when on land, but much slower that or at least the speed drain on there water is much slower. Another feature I might would like to see is were the smell of blood is much harder or no longer can be tracked when it rains, because well. It washes away the trail pattern. Players go in the water all the time to wash themselves, so why is it you can track someone while it's raining?
add more light we playing the isle on black in white only simulator , all the time and didnt profit of one of the best think of the Isle : the light
For the love of Zeus - Make Pteras Stamina Regen as fast as Beipis Stamina Regen !
Seems fair enough!
AI not spawning today....
when i joined a server as a juv i didnt crash once over a span of 2h, when i join a server where i have a full grown carno i crash within 5min of playing.... please look into this
The game already needs to add some of the big boys from both of the camps - herbi and carnivores. Please release to the island of Gateway (which is awesome looking island, pretty damn good job devs) some Brachiosaurus, Apatosaurus or Camarasaur. There are tall palms on plains and itll be nice to go there and see some of these giants. Even if theyll be just an AI animals for now. And as for a carnivores, we need Acro, Rex, Giga or my personal favorite Allo.
Can we get more herbivores soon the carni Herbie list is unbalanced🤣 appreciate all the work y'all are doing you got this
How about adding insects or small lizards on trees as a snack for pteras/herras?
I have a little suggestion that might be appreciated later when the game is further in development.
It would be handy to be able to create more than one dino on a server. Right now, if I have a Ptera and a friend joins me and chooses another dino because he hates the Ptera, well, I need to kill my ptera which is sad. If I had the possibility to create a new dino without loosing my Ptera it would be real cool.
Babies spawned in through nests should not be able to damage the nest (perhaps prevent juvies under a certain growth from damaging nests completely?) There is no reason a baby should need to damage the nest, when they do it's always either an accident or more commonly griefing.
Change AI spawns back to normal.
There definetly has to be a change made with the stam, can´t be that you basically have to walk everywhere due to not getting it back fast enough. When I am out of food and water (which can happen really fast) I do not have time to walk around the map to hopefully find food or water. Even getting just a small amount of stam back when slowly walking would b better than fully having to lay down just to have a really slow regen rate.
I think the length of time to heal a fracture is a little crazy been afking for almost an hour now amd they are still broken also plz give croc more spawn points.... all it is if fg deinos staying in the 2 spawn points killing any babys that spawn in there are pleanty of bodies of water to give diff spawn points
No cocnuts spawn in costal regions when even in migration zones. Food broken still. Also these servers are sooooo stable, I dont know how they have said they have 'Fixed' the crashing server issues.
please just add a plain sandbox map no details please we wanna train
Can we get that feature you guys had that show your Dino on the server!!!👍🏻
Remove NE plains and East plains as both spawn and migration zones temporarily so we can spread this heat map out.
consider removing the poisonus fish until you fix food spawning, imagine being a starving deino and you finally see fish and the fish posion you
add regional and progressive weather
here is an example of a storm that is regional and progressive
cloudy in the west---> light rain in the west and cloudy in the east ---> thunderstorm in the west and light rain in the east ---> thunderstorm across the whole map ---> light rain in the west and rain in the east ---> clear in the west and cloudy in the east ---> clear over the whole map
make deino growth a bit harder or longer in some way, bcs i have even more problems with deinos now than on spiro. if i just dare to look at a pond i see atleast like 7 deinos staring at me. cant drink and dehydrate cuz it's still infested alot of the times
concentrate fully on bugfixing and game optizimizing. this backrolls are so bad
Cera needs immunity against bees it's got thick skin like a badger ffs
Schools of fish have stopped spawning, you should also be able to take more fish from the school before it disappears or make more spawn than before
ptera spawns need to be worked on. one spawn is practically unused and the other they have no reason to stray from. you hardly see pteras elsewhere around the map because we spawn where our food is and have nearly no need to move besides boredom
what is with this ridiculous fog at night time, even if its a clear night its still suffocatingly foggy, revert nights to simply being dark at least then NV was useful.
TL;DR Give venomous animals their venom at juvie stage, BUT give them a system similar to deino where it only works on things within a certain range. Let juvies only envenomate other juvies, adols only envenomate other adols and under, subs other subs and under, and adults envenomate everything.
It's ridiculous the 2 venomous creatures in the isle-- dilo and troo-- don't get to use their main mechanic until 70% of their growth. They're both glass cannons and rely on it for hunts.
Other animals get to use their special mechanics right off the bat; omni can pounce, herrera can climb, deino can grab, cera can charge and inflict bile, and so on. Before when dilo could inflict venom at its juvie stage, you could realistically square up with other juvies either to hunt or to fight over food. Even if a cera juvie got some good bites on you and got you dangerously close to vomiting, you could still come out on top with smart play and venom.
Now you're just made to run away because your main mechanic is held back until 70% whereas other animals get to utilize them immediately.
I absolutely agree juvies shouldn't be able to inflict venom onto adults-- or anything above their own life stage, tbh-- but taking it away from them completely until they hit adult themselves wasn't the way to do it. In general I've always felt troodon especially should get to use its venom a lot younger than it actually can.
I really wish they would fix the clouds with them being the reason we all lose about 40 fps whilst playing without looking at the ground. Makes the game feel even worse than it is currently with the server issues. Pachy also needs more spawns than the current hot spots(NE Plains and East Plains) that DONT MOVE. Give herbis more quality of life than the current struggle it is to play which is why there are so little people playing herbi RN.
dilo is overpowered, nerf it
What the .... is wrong with the lightning.... its 24/6 it is foogy and dark. Only with own videosetting to gamma 2.0 it is possible to see something. It must be way brighter then now.
Replace the feedback with Forums. Would make it more organized and help people find similar feedback, help prevent constant reposts, and people can discuss said thing in the Forum so you dont have to go to a different text channel for that topic
I played on the EU 6 yesterday. But I was forced to leave the server due to terrible rubberbanding. Today I returned to the EU 6 and couldn’t even move a couple of steps because of the rubberbanding. I had to quit the game again.
Gameplay 10/10
With regards to herbivore and omnivore spawning as a juvie.
When you’ve made your beast, you go to the map and there are various places that you can spawn in. But more often than not, when you spawn there, the migration zone is at the other end of the map.
So…
Why not show up on that spawning map where that current herbivore or omnivores migration zone is.
In this way, they can either spawn in at their chosen area, or they can spawn in at the area that’s nearest to their migration zone?
If it’s at all possible!?
Two of us spawned in last night as a Bepi at Water Access. We ran to our nearest sanctuary by Verdant Pool. Our spawning ground was at Swamp.
There was no food to eat on the journey. No crabs to find. No schooling fish present. Nothing.
We both starved to death by the time we arrived at Delta.
I would love to see more updates on game progress aside from the once in a blue moon dev stream and the devblog.
It feels so stale as it currently is, as the majority of the time we are sitting in the dark playing guessing games as to what the devs are thinking.
it would be nice to hear more about whats going on behind the scenes. Maybe small weekly snippets of development being released would help, or just for more consistent dev streams.
Personally would love to see my boy dibble being worked on.
why is a raptor able to pin down a dinosaur of the same size? it seems highly unrealistic and borderline preposterous.. that could use some working on especially because the raptors dont have the same mass as the equal size they can pin
I hadn't played Deino in a hot minute, so I never noticed. The view they have underwater is horrendous and just irritates my eyes while swimming and trying to see anything underwater.
Can have more color patterns please
Totally agree with adding new playable dinosaurs, it is what the entire community wants at the end of the day. But there is a problem, the surface of the map has been increased with Gateway and the maximum number of simultaneous players on official servers is still 100.
This means that the density of players has been greatly reduced, which mainly affects the carnivores, and the problem is greater when we talk about carnivores that need others of their species to hunt in packs, such as Omniraptors or Troodons.
Have to point out that the same happens with the density of each species. If the amount of players remains the same and there are more dinos to play with, its becoming more dificult to find a pack. At the date, growing a Troodon is just not worthit if you play alone. It would be incredible if the maximum number of players on official servers were increased, this would give much more life and biodiversity to the game, a much more enjoyable and realistic experience.
could we make this lake drinkable instead of salt water? its not connected to the sea and its source of water is the south west river (that come from the lake inside perimeter)
its cliff are a bit steep but that could be a good play ground, the lake have proven to be very fun places to be
uhm. whats with the herrera stun lasting a whole 3 seconds longer than it's prey stun ?
absolutely absurd it has one even at all, tbh -- if anything, the PREY stun should last longer, not the predators' !! makes it useless !!
Please adjust the low rumble ambient sound.
There's a low rumble that sounds a couple times every minute in the game, idk if it's a wind effect or something like that. It's louder than it ever was before and very annoying.
Also as someone from a country where strong earthquakes are common, it's a VERY alarming and triggering sound, as it sounds just like when a strong earthquake is beginning. Many times I have been scared by the noise, taken my earphones out and gotten ready to run out the front door but it's just the weird noise from the game.
Remove herrera's fall-down animation entirely. It's just way too big of a nerf, especially when the dinosaur you stunned by pouncing GETS UP MORE QUICKLY THAN YOUR HERRERA THAT FELL DOWN. It's hell. Herrera is already very weak. Remove the fall-down except when jumping from so high up that your leg breaks or you get damaged.
Make jumping from one tree to another cost 1.5% of herrera's stamina bar, rather than the 4.5 - 5.5% that it is now. This way we would be able to cover a much more reasonable distance, and using tree climbing as a method of travel would actually be viable.
I would also like to direct your (hopefully the developers') attention to this video by jjfajen, he covers herrerasaurus very thoroughly in a highly constructive way and I hope you'll take just an hour out of your day to consider his feedback.
||Ping to @real sentinel since I'm sure you guys don't (and can't) read everything that is posted in here. The ping is related to the last paragraph of my message, not the first two paragraphs.||
https://youtu.be/j79lszz-dKA
Special thanks to Mowser and Bird for helping with the tests
Outro: Casually Busy [Thrive Democracy Theme] by Oliver Lugg https://oliverlugg.bandcamp.com/album/prolepsis
It would be great to solve an issue concerning Night Vision in the game. Occasionally, the screen becomes much darker without any apparent reason, making it very difficult to see putting who have this issue in disadvantage against other players
Fixing this problem would help a lot...
fix the lag, just died as a herra cuz my charcter kept glithing backwards into the mouth of a dilo
Its been Foggy My entire Playthrough. 💀 ..no day no night....just fog.. Server Reset, oooh sunlight...Fog
Still no spawning fish. 3hours at east lake and not a single one
Plz add a dev test branch that EVRY patch goes through, so we dont get any crazy misshaps
"Reduce chance of rain and fog .
No fish spawning ? Help !
Swamps are sadly really lifeless, which is a true shame given the fact its one of the most beautiful spots on the map. adding more east swamps as a spawnzone for more animals might remedy that. My suggestion for candidates would be pachy, teno, cerato, dilo and deino.
allow us to close our eyes with a keybind but as a tradeoff the screen goes black but UI still stays up. it would be nice to hide without having little glowing orbs give me away
fix the deino vision under water PLEASE! I can't see anything even with night vision on. the main problem is northeast lake, I can't see anything under water as deino.
More light needed in the game as the world is very beautiful, but you get maybe 2 mins of light and the rest of the 24 hr cycle is darkness and fog. Seriously it does not need to have a weather event every single day, make them random and it will seem more believable and natural.
love when i try to play and it completely crashes my pc and kills itself
Keep getting fatal errors
game is crashing all the time, i have to wait 5-8min before to just hop joining a server !! and it's not even full !
fix the icon position iside hexagon
Make Herrera 235 kg and bite force to 45 so it stands more of a chance in the game
when you attack with your head turned it should bite in that direction(not alt bite)
I would unironically love this. It'd really add to the horror element of "hunker down in the bush and hope everything will be okay", akin to something like Outlast when you hide in a locker or under a bed and have to pray the enemy doesn't find you solely based on their footsteps and other noises getting closer.
I've been "wounded" for 30minutes.. was full red but that's too long I dont have 5 hours a day to play this game.
Ping seems worse, since the update I keep rubber banding worse than before, hitboxs are busted
Ai making the servers crash
Migrations are broken they don't move almost at all.. 🙂
There should be some sort of way to keep people from staying in...2 tiny parts of the map, cough cough East and Northeast plains, maybe...fix migration and add more player slots?
we should add pooing to the isle, the poo attracts compy, and they can be smelled, the poo can be fresh poo or dry poo so dinos can track where other dinos have been, and eating it gives the same effect as eating bones
I’d Iike to know who the genius was that decided the Dilo hallucinations should last an eternity AND add thag the hallucinations can actually kill you and not just be a scare factor. This was not the brightest idea the panel has made.
3d resolution setting doesnt do anything
Can we get some private server work and options, I feel like the devs’ vision for the game is starting to diverge a bit too much from the community, it might add some life to the game to be able to play on community servers where the players have more say in how the game feels.
fix nutrients not refilling a hex and prioitizing the hexes above them. ex- you have some nutrients in the bottom most hex, eat some food with it, instead of filling up the empty or missing % it instead chooses to start filling a empty hex above it.
Rubber banding,.. unplayable,.. Sometimes worst than others,.. This is on EU1, crowded and my ping and fps are decent,..
I had no issue on Spiro and when gateway got first released but since the first update I can’t play,.. I mean it’s really really annoying as you can imagine,..
Fix this guys, thanks
Decrease fall damage by A LOT.
NOTHING is more frustrating then spending 2-5 hours growing, hunting, eating, and SURVIVING only to get instantly killed because you walked/ran off a small hill.
I do not care if it's "realistic" (maybe for really large dinos such as stegos) it is NOT a good balancing decision and ACTIVELY destroys gameplay/enjoyment.
I am not saying you should be able to walk off of a cliff and only sustain a broken leg, but you SHOULDN'T die because you didn't see a small hill or drop off, ESPECIALLY when you are playing something bipedal like a carno or cera which are easily able to sprint for long distances at very high speeds and charge ram dinosaurs that weigh 2000+lbs yet can't handle a small drop.
I'm getting rained on in a cave. People can hear me move an inch underwater. There's no ai in the rivers at all. -dead deino player
Can we please finally get Compy on Galli's diet list? There's no reason to forage Compys except to fill up on junk
please fix the rampant amount of hackers in this game, juvis one shotting people and having ESP hacks
Could a kill tally be added on the info menu? Also, It would be nice that diets also randomly appeared in areas outside migration; like here and there but enough to survive. It gets repetitive when I can't "exit" my zone as a herb.
change the damage screen overlays. theyre incredibly hard to distinguish between health ranges that are only of moderate concern and those that are nearing death. the old screens, while uglier, communicated far more effectively. make anything within yellow-healthbar range a little less bloody, and increase the harshness of the gradient down to death so you can know if you're about to get oneshot by a freshspawn lmao
Instead of this, it would make more sense to have your character NOT somehow fly off a minor dip in the terrain. Realistically, you would actually just slide down or sort of 'jump' or 'step' downwards (similar to the way you'd probably go down the stairs).
I am here again once more to demand to bring back the white on male teno's back. Still don't understand the descision to remove it in the first place.
|| In general teno feels so bland with the lack of colors, not asking for super bright ones but more variety would be so much more refreshing. ||
Don't really understand the point of getting fracture resist diet when 9/10 times Pachy breaks leg first headbang and thats you done for. Pachy needs nerfed should not be knocking dilo adults fully on their side it's guaranteed death.
ey developer mabye 1 tip plz make dilos from the deino a s food that give more then like a frog:D
That server restart just murdered my first ever Carno nest 😭😭
Please fix beipi stamina
Fix all small creatures stamina. We aren't breaking any balance by letting ptera fly, beipi and troodon jump a bit more. Nobody's playing them anyway.
Would like to see migration zones added to the west side of the map to get more people visiting those areas as its quite empty over there at the moment
you guys adjusted fish spawn rate. Thanks, please keep it that way.
Old (Saw nothing. ) New (Okay, now there is fish in Water Acssess.)
nerf dilo poison ;-;
always have a horde test before pushing major (like playables, ai changes etc) updates to the primary evrima branch as not everything can be found with a small team of stress testers (like we saw with the dilo and herrera update
)
Add options for unofficials to personalize their experience. Different servers serve different purposes. Rn the only difference between them is ping and moderation. Give them option for stuff like global chat, day n night circle, stamina, map, perks, species, hunger n thirsd drain, weather etc.
"Freedom of choice always adds to playability"
I cant remember who said that, but I 100% agree with it.
A lot of games that feature realistic blood or injury sometimes give the option to turn off blood effects.
If some people like one option but others don't, you should make it a toggleable option.
For example:
- Global Chat - As per your wishes, have it turned off on official servers, but the community wants global chat, give it to them!
Another one! - Kill Command or "Unstuck Button" - players always manage to find themselves in an awkward position and don't want to wait 30+ minutes waiting to die of starvation. Having an "Unstuck Button" that can teleport players to the nearest flat surface might be a good option for community custom servers. A kill command might better suit official servers if you're worried about immersion or abuse of the "Unstuck" tool.
- Give community servers that beautiful lighting we've seen many updates back. It's perfectly acceptable if you want to keep the current anti-gamma provisions on official servers, but players deserve the option to see this game in its intended beauty!
making clouds less dark cuz i cant see when it is rainy and fix the cut-off water and glitching when you swim in some spots and food still falls through rocks
Dilo venom might engage the dilo more in combat if the copies made more dmg depending on how close they are to the victim and when dead they deal 0 or very close to 0.
Bring back the Dino Information on the server menu please, it was Awesome!
Bring back global chat
can you make that river down on the ne plains a less buggy to swin in?
I hope Diabloceratops is planned in near futur ... more herbis in general 🙂
Something in sanctuaries for juvie carnivores. Honey comb from the beehives perhaps.
We need global chat back 😦 and more food in our bellies.. its not fun running around like crazy
AI spawn doesn't seem fixed
Give juvie theropods the ability to jump to help with traversal, I get that not every predator can jump due to their weight but they should be at least be able to do so as juveniles. Losing the ability to jump once they reach a certain weight or growthstage.
asking this again, make herbis get a bit more diet per tick of food because currently you will always end up with more food than diet no matter what
please make the head-turn speed back to the way it was, its now too slow to nod or shake ur head at other players and is kinda uncomfortable to look at as well
Anything you can do about bodies phasing through rocks is appreciated
Please please fix the migration, it doesn't go anywhere and it's just making people make NorthEast plains and East plains hotspots like on Spiro how Center and Northwest was.
revert the no stamina while walking thing. its a literal nightmare for troodons and utahs who use massive chunks of stamina to even hunt
Its a bit problematic that the Deinosuchus is the Deinosuchus' greatest enemy. If there isn't enough food, you're literally forced to kill others of your kind.
Additionally, as a full-grown Deino, you have no real danger than other Deinos or in rare cases some Stegos
That's why it would be good to balance things out under water. And I think Kaprosuchus or Nothosaurus would be good options, which can also be out of the water.
if you guys think the game is fast paced and that's why stam needed a nerf then so should food, water and diet drain globally
make day so that you can walk without nightvision
its to dark for a day time
I want this for a LOT of animals. Right now we're forced on... basically everything to have a dark -> mid -> light gradient on our skins from top to bottom. I want to see more marking colors that are softer colors and more underbellies that are dark.
A lot of things look kind of samey as a result. Even if you pick the darkest belly color possible it's still going to be significantly lighter than your back, and the same applies with trying to make the top of your animal white. 
remove pterodactylus.......
make day longer, or weather not that dark. i cant see **** at 17:00 ingame
Schooling fish spawn still jacked. Only showup after server reset and never again.
make diets say what stage of growth of a dino you can kill as you get older, for example if a deino had the rex as part of its diet to act like some sort of population control for the rex, it couldn't kill a full adult, however, it would display the growth that the deino can kill the rex like instead of just saying rex it says sub adult rex . don't know if i explained myself very well tho.
Diets in the current state of the game for carnivores make no sense, atleast when it comes to other dinosaurs. It essentially forces you into searching for certain species that may not even exist on the server you are playing on, and due to current stamina and hunger drain, carnivores really can only hunt what they come across, diets should be more suggestions and nutrients should be tied to the organs, not to specify species themselves
carno charge shouldnt take as much stamina as it does as it is only lowering its head, and it has has 2 big recent nerfs(the knockdown only happen when you have been charging for a bit, and the 20 second recharge
Fix the night vision of the deinosuchus, the other dinos can see your eyes underwater and run, so u cant hunt, and make the herrera jump made more damage.
Neck/head pounces for omniraptor
Instead of not being able to pounce the head at all, let omni latch onto the head and begin biting the neck
This spot would be high risk high reward as it would do much more meaningful damage but bucking would actually allow the creature being pounced to bite the raptor back at a reduced rate until it hops off or is killed
this would also help in the new transition from pounced to pinned as grappling the neck or head of an animal would make the front heavier and would force the head closer to or into the ground.
**The image below is a stuffed representation of this **
While the cougar is on the weak spot of the female elk and potentially able to choke it out, it is at a massive risk of being kicked, stamped off or crushed unless it lets go before.
Pteranodon Needs Buffs...
The Pteranodon always seems to be facing a tough time, getting picked off by smaller creatures like Hypsilophodons and becoming easy prey for Deinonychus, Utahs, and Herreras. It's like the poor thing is a magnet for danger!
And with the growing lineup of creatures in the game, the Pteranodon's stamina drain is starting to feel like a real struggle. Frequent landings, vulnerability, and the inability to take off from the water – it's a tough gig for our airborne friend.
Navigating the skies should be a joy, not a death sentence! Some players have raised concerns about the controls of flying creatures, like the Pteranodon in The Isle, leading to untimely demises. It can be frustrating when the controls feel clunky or unresponsive, putting players in vulnerable situations.
Smooth and responsive flight controls are crucial for an enjoyable gaming experience, especially for creatures that rely on agility and speed. If possible, refining the flight controls to make them more intuitive and less prone to accidental mishaps would likely be a welcomed improvement by the community.
So, here's my plea: Can we give the Pteranodon a bit more oomph? Maybe a stamina boost or even unlimited stamina? And how about letting them take off from the water? After all, they're pterosaurs, not just your average birds.
(I'm not proposing any buffs to the Pteranodon's offensive abilities. It still requires landing for activities like drinking and feeding on the ground, presenting significant vulnerabilities, particularly since it cannot monitor its surroundings behind it.)
Maybe have some sort of up-to-date guide of game mechanics (basic) and how things work in-game (ie. gameplay basics)? It's confusing for new and even returning players unless questions are put into chat somewhere
Bring back global chat as an OPTION for players.
sure its immersion breaking, the isle isnt a chatroom, etc, etc
but if you dont wont your immersion broken, just dont have global chat open. its not rocket science.
if you're worried its another tool for mixpackers, they all use discord anyway, so its inconsequential.
The game is too dark, I feel "night" last too long and when day is ruined by storms/fog constantly. It's a beautiful map and you can't even enjoy how your dino looks in the sun because it's very short.
Hypsilophodon's spit consumes hunger (a lot mind you). Hunger affects stamina regeneration. Using spit is therefore detrimental to their uncatchable-prey design.
Move the spit over to the thirst bar and/or make the bile a separate meter, just do something to change its source. Hypsilophodon's two defense mechanisms are in direct conflict with eachother
Change fog activness from 90% to 20% 😁
there are currently so many problems in this game. easy anti cheat not installing properly, fatal error, cant connect to servers thats not full or servers showing the wrong ammount of players online, the framedrops, the ping spikes.... it just goes on and on and on, and when u finally fix it, the next day theres something new. Can you PLEASE prioritize fixing those things over adding more gameplay? Heck, even hire more people to the team might be a good idea
The children desire a tutorial mode
After the Thunderstorm Finished, More Fog came rolling in...When the Fog cleared...There was a thunderstorm. No night No day. Just Fog.
Please make hitreg/latency a top priority. Dilo 'bites' me, without doing any damage nor bleed, nothing even registers, but I get put on STAGE 3 VENOM from this? Also the latest patch has caused a lot of performance issues for me personally
We need diet slot manager(which hexagon you fill up) and just something, anything! To make carnis prederd food more in focus, perhaps make organs from non diet list animals give small amount of diets and remove ai from adult diets except for stuff like bepi, troodon and petra.
Can we get a few more water sources near migration zones? That or have water drain slower
We really need the general chat back in evrima, this game now lack the ability to communicate and socialize, this is a key component to make the game experience enjoyable.
The new stamina system sucks horribly
Adding a temperature system could be a really fun, natural way to encourage players of a certain species of creature to live in their preferred biomes. Being in a biome/area that isn't your preferred temperature will not kill you, but it will cause some minor debuffs like maybe reduced speed and stamina to encourage players to live mainly in that specific creature's habitat, but not prevent them from roaming to other parts of the map.
Pteranodon should be able supposed to grab rabbits and goats in its foods/fangs and fly up to let the prey fall to the ground. because of boredom
Requirements for nesting as a carnivore are a bit steep. Hunger drain vs decay vs amount of food needed requires a near perfect set-up, limiting the ability to choose an ideal nest location. Smaller corpses should not decay as quickly, so they can be hunted and actually brought to offspring. OR bring back the ability to store food in the nest, at least to fill stomach and not nutrients. As a trade-off, this could cause the nest to become detectable to other carnivores after some time.
Me when pachys migration zone is on some freakin cliffs…
Please fix this:)
Officials (at least for me) are completely unplayable rn. I rubberbanded so much its crazy. The ping or fps counter doesnt even say its high and yet I do ungodly amounts of teleportation on the regular.
Orodromeus niche idea:
Basically a smaller, arboreal, slightly insectivorous, and woodpecker-like dryo.
-Hollows out small holes in trees with its claws
-Then uses it's long tongue to grab insects out of said holes
-Hardly any diet plants on the ground, and able to tree graze
-Ignores migration zones/has multiple available zones at once
-Prehensile tail or simply strong limbs for climbing
-Very good fall dmg resistance
-Lives like 90% of it's life in the trees, only coming down for water or the occasional ground plant
-Builds chimp-like nests in the trees(aka just conglomerations of sticks and leaves on tree branches)
-Like dryo, has above average NV
-Fairly fast on the ground(maybe around 40kph), but still vulnerable enough for it to prefer the safety of the trees
-Pretty good hops, close to hypsi's charge jump height, but not quite
Why shouldn't hypsi get this?
I personally think hypsi should be more of a generalist, able to reliably escape predators on the ground, but still a moderately decent climber(though not as good as herrera or orodromeus). So basically hypsi should be more ground-competent, while orodromeus sticks almost entirely to the trees. On top of this, hypsi could follow migration zones and oro doesn't, or they could simply have different zones, rarely meeting each other.
Illustration by @opaque wasp for an Evrima redesign below:
an anti cheat that works. getting one shot by a baby cera moving at mock 1 isn't very enjoyable
School of fish are not spawning
I understand that some Dinos should regain stamina slower than others “stego” and “deino” cause they don’t really need to regain stamina fast but I think most dinos should be able to gain stamina while walking and should have a large stamina pool especially pouncers and other Dinos that need stamina for their ability
Smaller creatures such as hypsi and beipi should recover stamina while trotting since the walk speed is way to slow and there is no point using it
bring back the heart to allow people to see their current health, or bring back health screens, it was clanky but it was effective at telling people their current health, now it's almost immpossible to tell if you're actually near the bring of death or not.
Also make the blood on the screen when at low HP look like blood, it's litterally it looks like bright jam.
please fix the fatal error
This... If you're not going to bring back the heart at least make it possible to tell when you're actually low health. My 50% health boarder screen looked the exact same as 5% health, so I kept fighting and then died in one bite, it's ridiculous. I understand you took away the heart for realism's sake considering you don't know the exact moment you're going to die, but everyone, even animals know how hurt they are in a fight and can tell when they need to run away, so make that more possible to tell when we are in a fight with the bloody screens.
Get rid of the broken leg feature for patchy make it a knock over affect cause it's annoying being one shotted by these mfs
Give the option for non-officals to turn off/on global chat. This way it easier to do events, or other stuff. Or add a Death match map from people who just wanna fight.
please make it so dilo is a diet option to most the carnivores it feels like the only reason you have to hunt dilos is so they don't kill you later with how broken the venom is at the moment, it gets really frustrating to have to fight for you life against a dilo just to get little to no benefit from doing so, i mean yeah the organs give diet but so does literally every other player dino. The only dino i feel need this are omni, carno and cera since its the mid tiers that fight dilo the most. Also as a side note please give more spawns to deino, I get them being a cannibal species but when you have only two options to spawn at and one of them will have no food due to fish spawn being nuked and the other having food for you most the time but a high chance some guy is going to just eat you soon as you hunt something is really frustrating and makes it not fun to grow at all.
There needs to be more overlap in herbivore and carnivore spawn locations. Herbivore players who want a free peaceful grow will always spawn where carnivores don't. I did like the recent adjustment to Pachy's spawn, however it did make east plains and NE lake even more of a hotspot
Alright, I'ma post it again;;
Devs:: "We're gonna speed up walk cycles"
Also Devs:: releases two dinos with the slowest walk cycles so far. . .
Dilo is literally going in slow motion, and herra is well... you better just stick to lounging in trees you ain't going no where.
Bonus
Devs:: "We don't want people to afk grow"
Also Devs:: reworking stamina that incentivizes people to afk while it regens. . .
Personally I like to scroll tik tok while regen stam and watch my hunger drop and slowly kill me while I'm resting :3
Rubberbanding, please fix,.. I was alone on EU5 earlier with decent ping and fps but still experiencing lags,.. I know Im not the only one facing this issue, please, it's really killing the gameplay,.. The game is awesome and I want to fully enjoy it,..
Cheers guys
And also please don't forget people are COLOR BLIND, they can't tell wtf is going on rather or not they are low health. The heart made it simple and easier, please bring it back.
cut the deino hunger rate in half. even if the spawns would work you dont really have a choice here you have to constantly snack on things or risk starvation. theres no waiting for the perfect target if a boar doesnt even give you enough time to sustain yourself before heading for the next one.
Please remove/fix fog and bad weather. 75% or more of the time we're staring at a grey screen. The entire fog effect is also horrible and just makes the game look 10 years older than it is. It's bad enough that we have to deal with night vision goggles grey screen during the night, as if we're playing captain price in "call of duty: paleolithic warfare."
please upgrade/balance stamina regen for smaller dinos (hipsi, troodon, ptera, beipi, dryo etc.) They are small and weak, they have to be more agile than bigger dinos. They dont need that much resting. 🙏
Please add a "continuous movement" button similar in function to those seen in other MMOs.
Not having to hold down W would make migration easier.
Please add more salt rocks to the map, especially in migration zones like northeast plains, south plains, river delta, and swamp
Nerf dilo, he got almost same biteforce like cera or carno? make his bite like a snake bite, fast to give venom but not powerfull. then make dilos weight realistic. it got double its weight
Please look into the diets once more.
For example the dilo is on no carnivores diet therefor its just polluting the server when it dies, this makes not much sense diets are not only there for the player but also to clean the server up, if a whole pack of dilos die they might just rot there for a long time. Of course carnivores shouldnt have every other carnivore on the diet but every carnivore should be in the diet of some other carnivore even if its just for population control. Dilos are the best example, they're just annoying at this point no carnivore wants to fight them since even if u win the fight you gain nothing out of it besides the point that their venom isn't balanced so the fight itself is not fun anyway. Same goes for herreras of course, they're just not as broken so no one really cares about them as much.
Also I think the amount of diet the organs give should be looked at again. Especially as hatchlings and juvenile you dont get any worthy diet even when you kill something your own size. I get the change for adult dinos but I think it shouldn't affect the juvis so much and it makes getting the first diet such an unnecessary pain.
Another point I'd like to add to start spreading players more is to remove Northeast Plains from alot of dinos as a spawn point. I wouldn't say remove it for every dino (croc only has 2 so that would take any choice away) but of course there's a hotspot if every dino can just spawn there. I'd also love if you find a way to make the west more alive since its currently not being used by anyone as the heatmap proves, and its been this way since the release of gateway.
Also is it just me or is there rarely any deer spawning? I usually see and hear tons of boars and goats but very rarely any deer.
fix underwater vision
very Important!!!
Add more Herbisvores and make them viable!
we only have 5 Herbis at the moment (Dryo, Hypsi, Pachy Tenon and Stego)
All players gather at north east ... but Stegos cant even find food there ... why???
Tenon only viable species u did a good job with this species at least... Pachy is kinda ok but not fun imo
Dryo is just running and Hypsi is just being there ...
honestly make deino regen faster, this boi literally takes well over an hour to go from low to full health as a fresh born, now you can imagine as a fully grown
Fix AI spawns. There are only 3 (sometimes 4) places where AIs are spawned - east plains, NE, Highlands and swamps. If you go outside of these places to explore the island you probably die to starvation, also because of most of the players are gathered elsewhere.
With that comes another thing: your hunger when you spawn as a juvi. If you spawn on the top of the map and there is no AI you die because juvies are "born" with like 75% of hunger. Raise it pls.
Please fix brightness of the storms. Its too dark during the day.
Idk if its a good that dilo has a poison from the beginning, juvie. Maybe itll be better, more like real, that dilo will have the poison abillity from 50% of growth?
Add fall damage to Herrera. The player can jump 30 meters without consequences and that feels like BS.
Please make dino(prey) tracking more visible. Its almost imposiible to see those little blue steps in the jungle.
And pls add more herbivores like Para or Maia, Diablo etc. Or the big ones like Camarasaurus, Brachi.
Fix the rubberbanding.
Found this here and in my opinion these animations in The Isle Evrima will bring much more Fear and Atmosphere as its also is . Hope it is okay hto post here. https://www.youtube.com/watch?v=5TIMFoxoYKo
In this video, you can watch Goat Hunting Animations of All Dinosaurs & Flying Reptiles in San Marie in Jurassic World Evolution 2. Have fun.
Some JURASSIC WORLD EVOLUTION 2 Animation Videos:
🦖 Human Hunting Animations of All Dinosaurs & Flying Reptiles in Arctic
https://www.youtube.com/watch?v=j2at9rHHaQg
🦖 All 102 Dinosaurs & Species Max E...
Add a lot more ai spawn in water and fishes etc, cause deino life matters
To add to this some of the larger carnivores lay down and it looks awesome to lay like that would be cool and more real because not all of them just squat down and rest that way maybe add more variation to the lay down options for all dinos would be interesting and more real not all animals lay exactly the same way every time they sit or lay down maybe add a sleeping mechanic that doesn't immediately start the safe log so that we can have a real rest and gather stam a little faster perhaps and the ones who kinda play with food modern animals do that too
let players access the egg screen from the ESC menu
Currently the only time you see eggs is when you're dead and about to respawn, which gives players only a small window to find and request eggs.
Letting players see the egg screen from the ESC menu would completely solve this.
"what happens when you accept an egg?" you ask? your dinosaur simply falls over dead - how does that make sense in the lore you ask? your dinosaur had a stroke, problem solved.
Is there a way to further support the development financially? I've been looking for a way, but either I'm blind or it doesn't exist.
I think this would support the devs in many ways, including perhaps expanding the team.
I'm suggesting this because I'm a little worried that the project might run out of money and therefore progress even more slowly, or maybe be discontinued at some point, which I'm sure no one here wants.
Just been on EU7 choosing ptera: completely unplayable, rubberbanding nonstop. It is a tragedy and i cant remember when it has ever been that bad.
can ye like...make the game stable please?
i don't want to have a fatal error every time the time of day changes 🥺
Maybe make the player max on servers more since the map is sos much bigger to make it feel more alive for example if you’re in a random forest you could get ambushed by anything and add more variety of Dino’s so not only deino and beipi in the water and also maybe a type of ceratopsian next to the Stego so more herbs and more fliers like quetz
And maybe for example the better diets a male stego has the brighter and bigger it’s plates are
So it’s noticeable how good a creatures diet is
Also hererras
When they grab an organ and bring it up a tree it should stay on the tree and not fall down
And maybe when it’s raining in certain Areas water can fill up and make a small drinkable puddle and maybe small ai like mice or something
Hear me out, Let adults pick up the babies and carry them around 😄
Another lighting and weather feedback post <:I
I understand that in the first screenshot, it's a thunderstorm....but this darkness is a BIT much don't ya think? It's made even worse with not only how frequent bad weather is, but how even just a simple overcast can make the game annoyingly dark (as seen in the second image).
PLEASE consider adjusting both weather frequency and overall map lighting. Gateway can be beautiful, so it's a shame that constant rain, fog, thunderstorms, etc. (which could be beautiful as well if they weren't so dark and common) just end up turning the game into night-vision simulator 
Welcome in The isle its 11 am and you can see nothing
make day playable without Nightvision
Heavy thunderstorms filling up a small amount of player water (or keeping water from draining)?
so i decided to go down memory lane on on spiro.
the fullest server had 4 ppl, but i joined anyways since i had already spent the time downloading the map.
i was able to find plenty of AI no matter where i was and even ran into another player.
now lets compare that to gateway with a full server
spawning anywhere but the hotspots means death because all the players AND all the AI is there as well. Theres NO ai on the west side of the map, let alone players.
gateway is too big for 100 players, but at the moment more players on servers wouldnt even be a good idea because it would just mean more players stockpiling at NE plains, please make it so AI spawning corresponds with migration so that carni gameplay isnt just starvation simulator or a hotspot free-for-all
I have literally never played in worse lag than right now
It doesn’t seem like skins being a mix is occurring to offspring when nested anymore.
add water pudels when it rains
Make water drain slower on all players when it rains, another feature is water puddles forming in these small places in which they dry up or decrease when you drink from it. If not then consider the idea of when it rains for a period of time in which it floods the land and you have to climb to higher ground in order to escape it.
There seems to be a lot of lag occurring when other players are close
Can hitboxes be looked at please? Larger Dino’s have a VERY hard time landing hits directly underneath. Carnos and body’s are terrible. And even last night I got pestered by a baby troodon as a FG dilo for 10 minutes and all it was doing is standing right at my feet. He was finally big enough to register a hit and I killed it. But it literally nipped my heels non stop until then. I tried crouching, alt biting, running and turning around to be “face to face” nothing worked. So I yelped and got my position given away the entire time.
Can you please remove this fog and when will be reapair give it back?? i spend in game one hour in fog, it shouldnt take soo long time! its not fun.
Add report player button after you die so if a bunch of people die to a speedhacking 1 shotting juvie the mass reports will let you guys know
i think lighting in Update 4 or at the very start of evrima was when it was at its best so maybe keeping some of the gateway lighting and then combining it with U4 and U1 lighting for the forests to make them not so dark would be good
Game crashes whenever I eat
pleas just fix your servers... so damn frustrating when you cannot properly walk, because you bug backwards...
Release the OST on spotify or youtube.
remember that mechanism in lagacy? When a carnivore's food reached a certain percentage, a random AI would appear near them, I think that was something very useful, I don't know if it can really be recreated in evirma, but if it could it would be a positive change so that carnivores don't die of hunger and make the game a little calmer and not kill kill or so I think
Players should not die due to invisible obstacles or fall through holes in the map.
This buddy was very tasty and I was able to eat it only because I was playing as a herrera. Otherwise I would have fallen into this trap myself.
There are a lot of problems on the map right now. And these problems have been going on since the map was released to the public.
The map needs to be fixed.
Lighting overall is way to dark right now, I should not have to use NV during a storm or when its cloudy out man, weather is also way to frequent.
make it so u can choose with what diet u spawn 100% with
I got some suggestions that I believe could drastically improve the game play
1 - dilos should not have poison until they are 50%
2 - Carno attack radios is very bad vs smaller targets ( need adjusting )
3 - the map is way to big which forces player to play in 3 areas to find other players ( no benefit to explore )
4 - 100 player is not enough for a map this size
5 - migration should have assigned ai ( that behave like the normal teno ai in the game ) this would encourage exploration and forces carnivores to go to the migration zone
6 - we need more semi aquatic dinos
can we have more ai in water i just starved to death cause there wasnt a single fish in any water source
Resting should decrease the hunger decay because you're not being active. The moment you start trotting or sprinting the hunger decay will be back to normal. Thirst is excluded from this rule
can you guys make it so that its easier to get stripes diet for carno 🙂
Troodon hypsi beipi and ptera needs a better stam regain
a little less rain and bad weather, make it something that is more dreaded becuase its dangerous to be blind instead of; time to be blind again for 40min out of the last hour
Now that legacy is basically dead, I think it's time to update your steamstore video and screenshots
I’m sure this has been posted in here before, but it would be nice to build our own maps like before (dev kit). As an old modder from 2012-2014 I miss making maps and testing out different new features. Especially now with the new engine features, it be nice to build fun and diverse maps as well as expanding on AI/herd AI features I’ve been messing around with for a couple weeks now. Could be an opportunity to find talent as well. That’s all! Thanks.
Fix the Pachys Rightclick Hitbox to hit an enemy. Several times i charge someone and my hit dont land the enemy. And my head is right in their head... pls fix
-
Dilo attacked, dilo dead, cant sniff for 10 Minutes??
-
fix Dilos ghosts invicible bug
(Nerf dilo!)
Please consider implementing a report player feature. Official servers are overrun with speed hackers, damage hackers, and the likes- and having to try and trim down and upload footage of the event and then try and direct message a server admin on Discord can be a pain. There is also the problem of players who aren't in the Official Isle Discord Server having no way to report cheaters.
It would be amazing if the report feature captured a replay of the last 5 minutes (Either a proper replay or atleast a screen recording of the player's POV) before you were killed and then allowed you to specify why you were reporting them and depending on which option they pick (i.e rule break or hacking) the report would either be sent to an unofficial server admin, an official server admin, or both. This is to stop official admins from receiving rule break reports from someone playing on an unofficial realism server.
This system can be given some really nice server owner customization options by allowing server owners to specify whether or not their servers have any rules. This way no rule server owners or admins aren’t getting rule break reports.
Can we fix migration for herbivores when you arrive and can't find any food at all even wandering around looking and ultimately graze to survive to the next migration zone that's no fun nor real there's always something to eat either along the way or when you get there
Idk of it’s just me but it would be nice to have the music setting divided into ambient and combat so I can have nice peaceful legacy vibes and not have intense loud jungle drums play when I bite a deer once.
Please fix fatal error upon launch
Improve your servers everyone having lag --------- Sometimes joining server puts you in Q sometimes not fix this too
6PM in the Isle 💀 :
I'm not sure how resource heavy this will be on servers however, Procedural Animations for corpses and/or eating, ripping flesh out of them and drinking
Essentially, the player would be dead, in the player screen, but for a short period of time, their "corpse" will still be moving as players are eating them alive, it could be done without procedural animation but I am not so sure with how it would work on steep terrain and once you've fully disembowelled the body, then it will stop twitching and wriggling about on the floor, even some noises of it dying slowy and gruesomely would really add to that immersion.
The second idea I had would be to use procedural animation with eating and drinking for we all know that our animals never align with the corpse or water ever when performing eating, tearing, and drinking animations so I thought if we use procedural animation in this scenario, then it would add to the fluidity and immersion of eating, paired with the still alive and dying body,
To get an idea, there's a video of a pregnant boar being eaten alive by lions, something like that but worse, just Pure Horror.
- Herrera doesn't have a scent sound while tree clinging. (while not moving)
- Also it SHOULD have an F call because it has a chat sound. Change dulap glow from F+LMB to RMB+F
----RMB is already a modifier why not use it with F for the Dulap glow?
Ya know, I think the better ragdolls would make killing things and dying way less annoying
Right now they just feel weight less and don't react the creatures movement before their death, just dropping like a rock
Consider changing Herrera's diet, you can kill almost all of the juvenile dinos and we won't get any nutrients from them. AIs are the only source of nutrients for the Herreras. Even taking the organs of juveniles, the nutrients are insufficient.
Update the fookin game , idk man like optimize the game and then add all the dino, its like you guys are trying to move people into a home that isnt built yet, like the house is barely standing because it doesn’t have a good foundation.
fix the damn game. Since I've played The Isle will randomly crash, and now sometimes I'm randomly booted from a server I've just joined. These bugs make the game unenjoyable.
the rubber banding is absolutely insane now, I can no longer play the game with busy servers.
Please put at least some fish back into the rivers so that you don't starve as a deino before finding even a first meal
fix boar swims VERY fast
In a super populated area and not one single fish is spawning, please fix AI it is impossible to play ptera
Please fix the deino underwater vision in swamps and lakes it is impossible to see anything and in the river is only slightly better this is a photo of me as a deino in the N.E. Plains lake at mid day you can barely see the nose of the deino and its only a baby it makes the game unplayable as water creatures for those of us who are unlucky as there are some that have crystal clear vision so it is luck of the draw as to Wether or not the deino and any other aquatic creature is playable or not
Also the spawns are busted it was actually ok when the server kept crashing as on every restart there would be a select amount of fish to hunt that spawned immediately then you had to wait for the next restart for your next meal
i love the game I just wish I could actually play the creature I want to play as thanks
Make Rugops able to flush out creatures from burrows - He just looks like he would do that sort of thing
troodon venom should last wayyyyy longer
Remove the NE migration but keep the NE beach one to stop it being a hotspot also generally all my migration zones have taken me to NE so maybe add more away from there and make it so people actually get them
Can we have more AI other than Deer added to Cerato diet.
I had 3 Times (as a hipsi) that im in migration zone and No food appears.. no any diet...I spend 2h for searching food and canot find nothing for my diet. Whats wrong?
pleeeease get rid of these hackers they infest official servers like a viral infection and nothing has been done about them so many people have fallen victim to juvis one tapping their full grown dino
IDK this is good or bad but i won't complain about this ai changes.
Elders and mutations being moved up in release order, they can add so much to the game
Change how fog works, at night time it is basically a night vision googles, and with the highlight you might see animals better than during day time where they camouflage better
change the little effect when animals work where it make dust at their feets, it make it very easy to spot things you would normally have a hard time seeing from far away, like a small herrera walking in the grass
Small and weird bit of feedback, but when the Stego is laying down it looks like its trying to do really crap push ups. I think it needs to be stiller when laying down.
Fix that dang cue system. Ever since the update, people are either spot calling to get in or being kicked out with a error in where they have too reboot the game over and over again due to many people fighting to load into the server at once.
We need a better skybox and i'm pretty sure legacy version of the game had quite a nice one in the comparison to evrima's. Or maybe we just can't see it because everything is too dark to even see our own dino on the screen.
I took these screenshots from #v3-screenshots as an example.
herbivores should be able to team-up with other herbivores, carnivores should be able to do the same
Optimization please 🥺
**Atm i think Dilo needs to be tuned down quite a bit. **
Changes i recommend:
- Reduce their speed to just below raptor, giving raptor players a fair chance to avoid this conflict, and to keep Dilo population in check. In turn give Dilo more mobility in its turning.
Dilo is stronger AND faster AND can spawn clones on you if you get bit twice, why should this thing outrun casual raptors? they dont stand a chance, reduce it to 45km/h wich is still very fast, but raptors will be able to cope.
- Reduce their Hallucination Durations depending on stage
to like 30 sec for stage 1 , (like troody) , then if you hit stage 2 , make it 90 seconds (as long as a bleed is!) ,
each time you get bit by a Dilo, this timer will reset(like a bleed does), also if you are in a pack buff the hallucinations so you can also send clones when a packmember envenomates someone BUT. CAP THE CLONES at 3 max at a time. And you have to be grouped, (prevents overpacking groups being effective.)
**- Idk if this is true, but you made Dilo twice as heavy as its suppose to be? **
did you happen to do that because else we could pin them down as raptor?? 👀 kinda sneaky if true. (This one is hearsay i have no evidence its the case! so if i am wrong, then i am wrong. simple)
- Let the clones deal a "fraction" of the damage they do today.
People dont think about it, but Dilo is the first "ranged" dinosaur, and Highly effective. and i think this is where the "anti-dilo" camp has a problem with. Its way too good, whenever i play dilo i must admit, i feel im playing on super easy mode, facetank till purple (idgaf) then run away, send clones, still win. Thats how strong clones are. Make clones deal 50% of a dilo bite, because right now its way too strong, i was gonna go with 25% but considering the other changes i suggested above, that would be a overkill nerf, but 50% feels about right. (still insanely strong imo)
AI needs urgently to be fixed. Seems like AI is concentratig the more you go east, starting with "non existent" till almost annoying plently.
This is just an example, but In JWE2 The animations and hitboxes are smooth and this is something i'd like to see the game move towards, it's there mostly from the bucking and everything, but i feel like on the raptor side, there are little options, and one thing i'd like to see is when multiple raptors, or even one pounces, the target cant run full speed to the nearest water, or cliff or tree to cheese them off, let them slow to a walk, and if enough raptors are on them allow them all to have a pin or something because all that weight comes into play and bleeding out. Right now it does feel to be in a bad place because of the over adjustment, but with some work it could be improved. https://www.youtube.com/watch?v=Rp4kPCECQFA&t=1s
#giantx #jurassicworldevolution2 #trex93 #dinosaurs #dinosaur #jwe2 #shorts
ALL LARGE DINOSAURS BATTLE ROYALE IN CANADA - Jurassic World Evolution 2 - GiantX
Today you will see the battles and hunts of large dinosaurs (including carnivores, herbivores, and piscivores) in JWE2 on the Canadian map through GiantX's videos in 4K quality.
Jurass...
Better tracking system, footprints disappear very quick and are unreliable right now.
Stamina takes way to long to regen for everything, I feel like I spend half my time just regaining stam. Please make the regain less time for everything, its so boring sitting there for a long time just for stam.
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Fish doesnt spawn in water bioms! Nowhere to be found! what the hell...
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Server's STILL crashing/kicking out players without any notifications or information. Just poof - You are out! I spend 2 hours as dilo to get kicked... awesome.
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FOG IS NEVER ENDING. It takes too long really... Can you just remove this weather? It's disturbing.
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Small dinos immediately needs increase stamina regen. Its soo insane to sitting 5minutes as a hipsi, ptera, beipi, troodon ect. They are weak, they have to get better agile. Its not fun to play that. Nerf stamina goes wrong.
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Ptera should get stamina recovering while gilding. Why he doesnt?
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Map is too big for only 100 players. REALLY. Everyone are in 2-3 spots and that all where you can find someone.
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Migration zone's are bugged and fake. There is no any food to find. Especially for herbivores. I have all the time that situation. Cannot fill my diet.
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Night vision is terrible for many dinos, especially when is bad weather. Just cant see...
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Many times i cannot hear incoming dino's. I don't hear even footsteps, doesnt matter it is a big dino or not.
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Rubber banding - SILL EXISTING ALLT THE TIME.
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We want to know which dino we have on every server before we join. In lobby. Why you remove that?
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Queue doesnt work correctly.
its looks wierd how the head locks to the center when you look around
The report a bug google doc is not user friendly why do I need a video or image if I'm getting "Fatal Error's" which end up as a CDT. Does that make sense dev's. Should I be albe to provide the log file.
To fix the games fast pace (which you guys have said you don’t like and that’s why the new stam system exists) make hunger drain, water drain and diet drain globally longer, all dinos should be over an hour and a half minimum. Not only that but day and night both being around 45 mins - an hour would be cool cus rn days feel so fast in game compared to legacy when nights and day would last a while.
Can we have a return to "server starting in 5 minutes" messages? This helps us tell if it's a crash or intentional server reset. Please?
west ai? where? east ai. wow who gave the ai rabbit breeding syndrone.
Nerf dilos and pls bring back queue..
Storms during the day are too dark. It doesnt make sence. And maybe make that when its heavy raining it makes like a puddle of water that you can drink? I think itll be more immersive.
Fix AI spawns. There are only 4 places where AIs are spawned - east plains, NE, Highlands and swamps. Outside of these areas or hotspots if you want you die to starvation because all players are in those areas. Ive never died so many times to starvation like on Gateway map.
And itll be nice if we will have dino AIs you working for to hunt or being hunted by.
Decrease the hunger decay when you resting. It should be slower then when you sprinting or trotting.
Dilo should be abble to use a poison from juvenile and not as a baby. This will be more realistic imo.
Hererras: there is basically no fall damage and it is abble to jump from like 30m high trees/rocks etc and land on foot without any consequences.
Make tracking system better: footprints and blood are unreliable and it disappear verry quickly. Especially when you tracking someone in the jungle.
Fish spawn fix please?
When is the omni pounce gonna be fixed? Been broken for weeks and weeks. You literally run up to other dinos and press rmb and NOTHING happens. And it happens a lot. No one playing it because of it. Omins main mechanic is useless
gotta love spawning in as stego, running all the way to the sanctuary, trying to navigate and find mushrooms in a maze with this unbearably strong fog, not filling up my diets before getting too big to eat mushrooms, running my way to the nearest migration zone at swamps, and then the diet i need not spawning in in the migration zone. please rework the way diets fill relative to the % in each slot or the amount of food that actually spawns for herbivores overall
the fog!!!!!!! I don't have anything more to say today - you can't even see the ground 3 meters away
For dilo to less rely on its venom copies, make every hallucination spawn also cost a bit of its stamina, and when their target is fully envenomated, make them less damage resistant, like instead of 700 hp 625 hp and slightly less blood resistance
Fix the model for Albert. Make it so it’s more skinnier and built for endurance (more accurate). Because right now it just looks like a Rex clone…
The ai spawns feel way nicer aside the fish.Thank you!
I don't know if this is just bad luck on my end, but every time I play as teno, the migration zone is either northeast or east plains. I hate going there since it's Carnivore City. I haven't seen the south plains, highlands, or river delta zone for teno in a very long time. 😦
Fix the bugs that have been in the game for a while now, like the Isle randomly crashing, etc. Change the fog so it isn't so frequent, and change the stamina. Either make it so stamina regains faster or stamina doesn't drain as fast. I think a lot of people are annoyed with it, such as me, because you spend most of your gaming just lying down. Herra I noticed is horrible for this. I have to take frequent breaks constantly.
I thought people were being dramatic with the rubber banding and the fog... i just logged in and had to leave the game after 5 minutes. Impossible to have a normal gameplay with the game in this state 😢
A quality of life suggestion for Ceratosaurus. TL;DR: Allow Cerato to gain nutrients and bacteria even with a full stomach
"Ceratosaurus can eat any meat, organs, or bones regardless of freshness and does not suffer from overeating in the same manner as other animals. Overindulging in food reinvigorates the strength and potency of its bacterial bite." - from Cerato's Phase 3 reveal. This essentially has no effect in the current game since, like nutrients, bacteria gain completely halts when your stomach is full. So this combined with no nutrient gain makes Cerato's ability to overindulge quite literally useless, which seems especially odd for something meant to act as a clean up crew for corpses.
My suggestion is to simply allow Cerato to ALWAYS be able to gain nutrients and bacteria regardless of how full it is. This helps it regain bacteria more easily, encourages cleaning up any corpse you find (since you'll get SOMETHING out of it instead of screw up your food to nutrient ratio, which is an issue for another feedback), and overall helps Cerato be a better scavenger.
🧡 🥩🥩🥩🥩
I think beipi with its webbed feet should be able to run on mud. It would provide it a unique getaway and fits the character of the animal. This ability to run on mud should be exclusive to beipi as a neat mechanic.
i think that more players should be able to join servers, as the map is very big but there are only three-ish places where everyone gathers. I also would like to ask for hunger and thirst drain to be lowered, or stam to be regained faster. As a steg (~80%) i had full diet and a full stomach at highlands and moved with migration to swamp (about halfway across the map) i started starving and had to run for grass to actually make it to migration after walking most of the way to conserve stam. i couldn't even find all three diets no matter how far into migration i walked, so i just logged and gave up. the migration system is cool and all but sometimes its a real pain getting there and having to rush to find food bc its so far or relying on grazing so i dont starve :<
Different sectors of the map would be very nice on gateway, what i mean by this is that we could have different ecosystems and** unique biomes** to some parts of the map, for example we could have tropical forests and plains like NE and east plains, the more arid and drier highlands, with mountainous terrain and tricky to navigate, and swamps with large coniferous forests (like legacy), each of these parts of the map could have their** own dinosaurs living in them**, like rexes, trikes, paras, ankys, etc living in the swamps and conifer, while the Jurassic dinosaurs will prefer the green plains and thick jungles, and some dinosaurs liking the rocky and hilly terrain of the highlands.
An Idea for the Rework of Oxygen and Modification of Deino's Lunge
Oxygen
- Increase oxygen depletion times for all terrestrial playables (to something like around 40-60 seconds, as is realistic)
- Once 0 oxygen is reached, instead of immediately killing your dino, your health should start to lower at a significant pace, allowing 10-20 more seconds of life
Lunge
- Add an ability for deino to deathroll/thrash/shake targets while carrying them with lunge. Deathrolling/thrashing/shaking a target would drain a large amount of its oxygen and do significant damage, while costing the deino some stamina. Deathrolling/thrashing/shaking would also cost a charge, similar to dryo's dodge and dilo's laugh.
Why is this a good idea?
- Makes gameplay feel a bit more realistic
- Gives more complexity and difficulty to deino's lunge
- Relegates larger deinos to deeper water bodies, and incentivizes smaller ones to move to shallower water bodies
Please fix the deino underwater vision in swamps and lakes it is impossible to see anything and in the river is only slightly better this is a photo of me as a deino in the N.E. Plains lake at mid day you can barely see the nose of the deino and its only a baby it makes the game unplayable as water creatures for those of us who are unlucky as there are some that have crystal clear vision so it is luck of the draw as to Wether or not the deino and any other aquatic creature is playable or not
Also the spawns are busted it was actually ok when the server kept crashing as on every restart there would be a select amount of fish to hunt that spawned immediately then you had to wait for the next restart for your next meal
i love the game I just wish I could actually play the creature I want to play as thanks
Herbivore feels a bit less fun to play than carnivore imo at this moment. Please allow diet items to spawn scattered around the map for herbivores so they have about the same level as freedom as carnivores.
If carnivores want lots of bodies, they go to hotspots. But they have the option to explore while still getting diets with AI elsewhere.
Herbivores do not have this luxury and if they explore they are punished with only being able to sustain 0 diet and eat grass to barely stay alive. It doesn't feel equal atm and herbivore players should be given more opportunity to thrive where they want to.
I'd like to discuss a couple of concerns related to the "General Feedback" channel and specific issues regarding the Deinos underwater NV in swamps and lakes.
Starting with the channel itself, the name "General Feedback" implies an open and inclusive space for users to share a diverse range of opinions. However, the stringent rules in place, as observed in this server, significantly limit the scope of feedback. This creates a noticeable dissonance between the expectations set by the name and the actual content permitted. Such discrepancies can result in confusion and frustration among users, including myself and my friends, who have witnessed others facing consequences like being muted or called out for providing seemingly general feedback that doesn't fit into the other feedback channels. Essentially, the choice of the name "General Feedback" carries with it an implicit promise of a broad and unrestricted platform for sharing opinions. The existence of strict rules that narrow down the types of feedback allowed not only creates a misleading impression but also risks alienating users who anticipated a more open and welcoming environment. Considering the challenges in truly providing "general feedback" without facing repercussions, it might be worth considering a name change to better align with the channel's rules.
Moving on to the issue of Deinos underwater NV in swamps and lakes, there's a significant problem with visibility that renders the game virtually unplayable for players relying on aquatic creatures. This issue appears to affect only a subset of players, making it imperative for a quick resolution. Additionally, there's a concern with spawns for small fish, particularly impacting the ability to feed and survive as creatures like Deino, Beipi, or Petra. While expressing love for the game, the desire is to enjoy playing the chosen dino without these issues. attention to these matters would greatly enhance the overall gaming experience. Thank you.
Get another update before March
Um.. getting stuck a lot
Should make a option to be able to respawn or kill yourself if you get stuck or just simply want to restart.
The vision underwater with or without NV is perfect for the Deino's, I know people have a problem on it, but that's general how they would of seen as modern alligators do, so it's perfect I think as realism is more imporant ina survival than some peoples happiness, but that being said, NV should not only outline the edges of hard surfaces like rocks and trees, but should also outline elite fish as well I think.
Make a dinosaurs tail ragdoll or something. I think it looks very silly when dinosaurs such as herras are lying down and their tails are stiff and floating. It's a tiny detail, for sure, but I think it adds to the depth of realism, and those little things make the game more enjoyable.
The deino nv is an big problem some people may think that it is better for realisim while yes that is true real crocodilians have many senses that allow it to navigate its own world better that are next to impossible to implement in a game and what has essentially been done to combat that issue is they made the deino a sight predator and now for some people that sight has been taken away on top of that a real croc can hold its breath for 2 hours and it is suspected that the larger they are the longer that time is and food and water would last week's on end even for the biggest ones all of this if implemented would make one very overpowered creature in game and would be extremely boring realisim isn't viable in some situations
Talking about things that would improve the game while it is ok now but I would like to see the hard cap on grabbing a Dino with the deino removed and perhaps over a certain size have it so that multiple crocs up to 3 adults ig can latch on to prey over 4 tons to drag it in and have it so that if it's only one crock it can still grab but there is a chance of it fighting free unless all 3 are attached or something nothing should be completely safe at the waters edge stegosaurus are cocky and don't care about anything because they know that nothing can really do damage but the smaller things doing repeated hit and runs ever a Rex or a trike at the waters edge should have to be wary of a couple deinos sitting and waiting for them deinos are after all an apex predator as clearly shown by the 2 player cap on groups so there should be nothing that is safe when there is a full adult deino arround
I can't see. I'm forced to stand in one place all night long because the night vision on the game is so bad. Please, please, fix this. At least increase the vision within a certain radius of the dino. We don't have to see a mile in front of us but it would be nice to see at least 10ft. And if you couldn't tell, there are two stegos in this picture who can't play because we can't see.
Allow us to play Evrima through gforce virtual machine
Rubber banding guys, really need to be fixed,.. Got a broken leg just by swimming on the surface as a Deino due to a "glitch" which made me jump out of the water,.. Lucky I didnt die there,..
Fix the fish!
Fix the fogg underwater pls :(
Can you add more AI to Ceratos diet, even on a populated server all I have is S
Idea of a better gateway migrations and additions
1
Additions
SW Nesting basin
A large nesting ground for nesting and a slight change to the nesting system. ( after courting and going to your nesting profile you will be met with a message telling you to go towards your changed migration zone which could have an updated nesting themed image, this would take you to the basin which would give +25% egg incubation and -25% egg temperature decay. The location would be fully surrounded by trees to make it so carnivores can ambush nesting herbis and the only open area would be the basin. Some other things are
When traveling there and a partner dies your migration will reset to normal
When there all herbis food spawns there (acting like a migration zone)
Once hatchling have been born they will get buffs but when the offspring get to 20% the parents and juvis will get a migration zone change and start getting bebuffs like -25% stamina regen, damage and health regen to get them to move away and not stay there forever
If the basin is not reached within 30 mins (online on the server)you will not be able to go there through the nesting tab and if you do go there (when it’s not your migration zone (2) ) then it will not count as a nesting ground and just give you debuffs to stop people from just going there getting diets and leaving. Once visited you cannot use the nesting tab to get there for another 3 irl days
There are also some small water sources added around the map
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The second image is an image of what migration zones should be instead of what they are currently
Incorporating every part of the map is the main thing here
Some extra things on this image
When you migrate it will actually be far, not from NE to E, more like from 10 - 1 (in my image)
2 counts as a migration zone but still works with the nesting profile thing I mentioned so you may have other people turning up not to nest and people who want to nest.
Hello Team The Isle, you should definitely extend the day by 100%, as this game looks very nice in the daylight. It could also attract more users and fans of the game. I base this on conversations with other players and also my own observations and suggestions.Please analyze this proposal.
please change all the dinos water, hunger and diet drain. Its not fun (as a herbivore especially) being stuck around a small section of the map. no one can explore since we starve or die from thrist. The current map is just too large for the fast paced diet, hunger and water drain. I feel like im playing the old evrima map since I can only go from point A (east spawn) to point B (NE spawn) the entire time or ill starve as a carnivore ( this is an issue on all servers, official and unofficial servers). people keep clustering to the same exact area of the map since we all keep being on the verge of starvation so we cant spread out. The current diet/hunger system is forcing people into fast paced PVP, and no, the new stamina system that was implamented to force people to slow down on the PVP did not fix it, it made it worse, takes longer to go to another area so you start to starve out so you have to find a player to get your food and diet back up.
What is being reflected here? it's so dark and the light source cant even be seen, migt as well be under ground
Devs please focus on game performance rather adding new dinos.
I believe you could do it
herbis should be bale to chat with herbis from different species ... I mean why not??? it makes the game more social!
Rubber banding 😔 even worst when its storm, fog, rain, wind,.. Laggy as hell,.. Had to safelog, couldnt even run away from a predator just like when you try to run in your dream, you dont move an inch, lucky Ive managed to hide to safelog,..
Please, do something!..
Big river but not a single fish :/
sometimes on fatal error people's video card lose their drivers?? (happend to me but today it happend to someone else, i thought i had a issue with my card but intrestingly, both of us had this on , "the isle" fatal crashing. So you guys need to doublecheck things.
(Simply reinstalling drivers fixes the issue, no damage to the card as far as i know)
Ptera can`t sniff while airborne now? Are you guys serious??
There is no point in being a great tree climber but making nests on the ground!
You have made an interesting nest for a hypsi who in the future will also be able to climb trees. Don't deprive a herrera! Give him the opportunity to nest in trees.
I've explored all the mountains in the South Plains. And I couldn’t find a single safe place where I could put a nest. I had to nest on the ground. When the eggs were laid, a carno came... It didn't end well.
The hypsi`s nest is excellent. The same can be used for herrera. Or come up with something else: hollows in trees or interesting nests on tree branches.
If a herrera and a hypsi have the same nest: perhaps, just as an avaceratops would drive a dryosaurus out of his nest, so a herrera could take a hypsi’s nest away? It would be a hilarious fight between angry squirrels in the treetops.
After seeing my friends streams with great underwater vision and mine sucked, here’s what we learned. Nvidia cards allow for great nv, AMD cards do not. I changed to an Nvidia and it’s a whole new underwater world
Allow us to fill diets to 300% again so we don’t have to worry about them constantly draining
man i just lost my second lvl 100 croc due starvation - its so unessesary with seas and rivers full of nothing. please fix
ptera is doing absolutely horrible right now. used to be my favorite
The water is so cloudy that it is impossible to see fish, unless you collide with them and when they escape you lose them forever, make no sense
One of my favorite ideas that I wanna promote again
Feeding Events!
In life we often see events that occur seasonally or on rare occasions where animals gather to take advantage of a food source they wouldn’t normally have access to. I think this could definitely make gathering food a lot more dynamic and add more depth to gameplay.
How these could work in game is certain events occur randomly and last anywhere from a few minutes to an hour, or even a whole day/night, depending on the event. Playables nearby could be notified of it (whether the location could be given is in the jury). Those who show up and consume the prey that appear in these events could get exclusive access to buffs (non combat related, the reasons for which is I can’t think of events that ALL playables could take advantage of) that could last for an extended time, such as reduced diet drain or starvation resistance (as if storing fat) for some examples (share ideas if you have some). These buffs could possibly even pass on to carnis that consume other playables that have acquired these buffs.
Some events I have thought of, and what species could take advantage of them:
Bait Balls: schools of sardines that could attract aquatics and pteras
Horseshoe crab spawns: coming ashore to lay eggs that pteras or ovis could feed on, Omni sized carnis could feed on the crabs themselves
Tide pools: low tide revealing small pools filled with marine life, opportunists like ovi could feed on clams, Omnis could hunt for fish, even hadrosaurs could forage for crabs (a funny thing they actually did based on coprolite evidence)
Fish runs: fish spawning up rivers like salmon and sawfish, perfect for the spinosaurs and scavenging pterosaurs, particularly quetz (similar to bears and eagles)
For Herbivores: flowers or plants that only bloom/fruit on rare occasions
Others:
Migrating birds or ammonites
Breeding insects (fireflies for example)
Nesting sea turtles (not the poor turtles!)
Can we have the calls gradually rasp out after so many calls or if you don't call at all from a young age your calls always kinda raspy it's not on gateway but I would love to see it there too
eating your own species stomach organ shouldn't count as cannibalism. the stomach of your own species would contain your diet it would only make sense.
Carno's Special attack OP. 1 shotting pachys , dilos , omnis.... NERF needed.
give gen 2 a sanity meter, what i mean by this is that the players are given a sanity level, if your sanity meter is full, you experience hallucinations (e.g seeing dinosaurus instead of AI, hearing very close calls) or you breath more heavily and your players movement is much more rugged and less smooth, to keep your sanity level down you should mostly be around other people and not be alone, having a bad diet and eating on dead dinosaurs or rotten food will make your meter go up.
Soutwest and Northwest need some more love. Less to no Ai and a migrationzone would be nice there too. The place look so nice but no reson to go there because no food :/
bring back region2
please stop breaking the game every update. haven't played since fish stopped respawning
i played deino for a few hours, swam up and down this river until i got killed by another croc because there are no fish..... its not even possible for me to be in the bigger lake bc i get killed 90% of the time when i play there but please work on ai for water next!
Yeah I was trying to play beipi, no fish or crabs even
As someone who has mained ptera since it's come out I feel the flight speed since last update has gotten way to fast with no options to vary the speed of ptera outside of skimming the water for fish or wing flapping with B or Z forget the button. Even using B or Z doesn't really slow you down for long because you go right back up to crazy fast flight speed to quick imo.
It could be my imagination but I feel we need a option to slow down our flight speed without having to hold the B or Z button to flap our wings and slow down or skim the water.
We have shift to speed up but I feel we also need a button like say cntrl to slow down while in flight if possible.
Gen 2 should have some sort of penalty for killing dinosaurs, these things probably cost tons of money so you probably wouldn’t want to kill them, this wouldn’t count if it was south defense, also if tranq guns are a thing they wouldn’t count.
Please - Let down everything and implement a propper Server join queue. Joining a server is such a pain. Cant be that hard..
Focus on game optimizing. Let the game run smoothly.
Making Evrima the Main Branch of the game should be a step foward into the future. There are many new players on Legacy because they don't know how to switch to the really good version of The Isle, and it will take time for them to learn that Evrima exists and how to switch to it. Making Evrima the main branch will also allow cloud game users - mainly GeForce NOW, to really use the power of the GFN's servers in a game with stunning graphics as evrima.
Need to focus on hackers. The type I have encountered is damage hacks. Example, approx 10pm PST last night 01/15/2024, I was a full size carno at full health, and brought down in one bite by a baby white gator. One bite, from a baby...
Please add fish spawns back or at least make crabs more likely to spawn on all beaches. PT has no way to get dots in their diet atm unless you’re lucky enough to scavenge a lung.
I don't know how you pulled it off but somehow my ping isn't skyrocketing anymore. Maybe my internet improved but — good job nonetheless.
I think you guys might need to check on the current rubberbanding issues. For some reason package loss(???) Is a big occurring problem.
Troodon and Dilo is suppose to be called “night terrors” but I don’t know how much they are so. They are pretty much as good during the day as night.
In legacy, dilo had the best nv giving it a huge advantage over other creatures. I’d suggest doing the same in Evrima.
remove colliders for dinos, atleast in combat, its very frustrating to get locked in a punching battle bc were stuck inside eachother, i feel like it removes alot of the skill? aspect if that makes sense bc everytime i go to attack something it just turns into spam clicking because neither of us can move or just change them so we dont get stuck on other people (WHY X WHO DOES THIS NEGITIVELY EFFECT)
just starved to death with my 70% deino in that area. No fish, anywhere. Not in lakes, not in rivers, not in swamps. None. Cool starving simulator devs! Specially when you give the crocs GLOWING EYES underwater for some stupid reason AND dinos have a hundred places to drink safely where theres not going to be any crocs. Starvation simulator!
Give dilo better night vision, give troodon better night vision, at night make troodons venom more potent and faster, also when on the 3rd stage of venom for troodon the victim should suffer from constant slow damage.
Please give us a way to suicide our character for when we get stuck in the terrain rather than slowly starving/dehydrating
give vision... my nose is hurting from bumping into stuff
i like this game but can we please get better nv? i cant see anything when its night and i dont wanna walk off a cliff bc i didnt see it until i fall :<
I feel like being able to store Dino’s or have multiple Dino’s on one server would be nice
Please change dilos venom to make it where if you cheese the mechanic and causing hallucinations not to spawn you just take the damage. I know you released it for Christmas and nothing is finalized but I’d happily take venom duration nerfed to a minute or two in exchange. People are going to downvote this but I’d vote for the mechanic you want to work properly lol
Localized pain indicators for where substantial damage has been taken, represented by size and 'heat color' intensity. Intention is to add immersion flavor and to give players an idea of what parts of their body they should be more careful of leaving vulnerable. If there is a metagaming concern, make these pain indicators fade in over time after damage has been taken.
I think para should be a bit tougher than what’s shown in its concept art. Like cmon, it’s the heaviest non-apex, even beating stego in weight (if my chart data is correct). While I don’t think they should take on acros and larger, anything Sucho and smaller should be thinking more carefully before taking on this unit. So seeing it being so easily pummeled by allos is strange to me. There is so much potential for it and other hadrosaurs, having two stances (two legs and four legs) that there could be a hugely diverse moveset. I lastly just wanna see the weak hadrosaur stereotype be challenged, which overall was done well with Maia and Shant, so please don’t leave out para. Ideas can change however, and this concept is old, so who knows
Fix fish
evrima ecosystem feels very arcadey right now and it always has been, because food and water goes down way too quickly that you can't afford to leave hotspots, paired with awful stamina regen, no one can afford to travel and explore the map and it makes the game very much not fun, it doesn't feel like a survival game and instead it feels like an arcadey deathmatch simulator. If the devs' vision for the game is for it to be realistic and not arcadey, I have to say you have been making changes that are achieving the opposite of that
It would be great if the official servers would increase the max player count to like 120. Its such a large map and some more players would devs be great. Another thing is that AU1 is prettly much the only used server for AU with 1-5people overflowing into AU2 etc. It would be great if everyone was able to be on one server and not having to wait and refresh heaps to get on
evrima is better than legacy in almost every way... but damn the legacy atmosphere was great, music always hits at just the right moments (aside from fights cause there just was no fight music), and there was always an odd sense of loneliness that you got... not sure if that was intentional but i liked it, and fights were also really tense in legacy. - but now in evrima im getting the most intense god damn bossfight music meanwhile my dryo is peacefully walking along a coastline at night time with a very pretty sky... the environment feels almost... too alive... although the human bases really hit home that kinda lonely feeling you got while playing legacy. the idea of somewhere youd think there should be humans going about their day chatting and instead its just... quiet... i love that but the rest of the island is waaaay too alive and feels more like a dinosaur documentary than the gritty open world survival game named the isle where the banner for the game is a human being mauled by a raptor... that quietness also made it very tense when you suddenly hear those heavy footstep sounds near you... although now everything is completely silent while moving for some reason... i mentioned this a while back but i miss the longer more tense drawn out fights... now every fight is moving at 200mph with the raptors pinging all over the place, the carnos coming out of nowhere and start hitting you from miles away, the stegos swingin their tails like mad, accidentally killing their child, while theres 20 dead raptors everywhere... its just chaos now... but aside from everything i just mentioned evrima is waaaaaaaaaay better than legacy, well done.
Remove dilo's east spawn and replace it with swamp spawn.
Reasoning: It would directly aid in making East Plains not so much of a deathmatch while also putting dilo in a place more suited for it. It has bullfrogs, boar, and deer on its diet which are found in swamps, and its non-AI prey have swamp migration zones. It's also tall enough to wade in some of the shallow swamp water and it can camo nicely in the vegetation.
It also has coastal prey and swamp is right next to delta's coastline. Putting dilo in swamp is a no-brainer; even their call sounds like something one might hear warbling away in a creepy bayou at night.
Twice I die due to NO fish as Deino,.. There is now plenty of AIs everywhere and not a single fish
Nesting -
I have been noticing in the recent patch, there is no longer mixed skins in the hatchling skin possibility. Please fix it as some may not care for nesting but it was a cool feature to look like a mix of the parents or a copy of said parent. Hatchlings currently are born male /female and looking exactly identical to the parents. I tried this out on three different dinos recently and there was no mixed skin colors,male display changes in color or skin pattern inheritance as it used to. Again not sure if this was a bug but wanted to post this otherwise.
ai - ai interaction to flesh out the ecosystem, adds immersion, and its neat (something akin to the ancient forest in monster hunter world.)
Can hiding the HUD also hide the names of players you're packed up with?
I'm not sure if this is implemented, but. Should harrera be able to nest in trees?
make a respawn/suicide button
maybe make it so that when you have 1 diet already half filled, and you eat said diet, ie:
If you have one 3dot diet, and you eat some 3dot food, then it fills up that same slot as opposed to having 2 half filled diets and one of them isn't even activated bc there wasn't enough food.
Can we please adjust the fog settings? My entire game play is nothing but fog. It's already hard enough to see. And I play on max settings...
This is with nightvision aktiv.... Dont know about you but for my taste, not beeing able to see my own tail,... this is too dark... Many times you just have to sit down and wait till you can see your own nose again.. You should be still able to play the game. Watching a black screen isnt fun.
Make the foilage darker like legacy. The current one hurts my eyes
current issue is hacking. there's been a hacker in almost every server on any playthrough. it would be nice to see an announcement about banning hackers and current progress with it not only to deter hackers but also to give players reassurance so they keep playing the game.
I feel like I'm in a constant loop playing Evrima lately.
Eat > Drink > Fight > Eat > Drink.
There's no immersion, there's no enjoying the atmosphere or exploring. It's a constant loop. It doesn't feel like a survival game nor does it allow for any Realism. I don't know man 😕
Round out the coliders so we dont get stuck inside of eachother mid pvp
evrima is dying do something fix ai / change stam regen / fix night vision / fix fog / its so dark even at day
I'm playing and testing the Herrera at the moment because I don't feel like spawning in the East Plains because unfortunately there are 20 of them there and I also don't feel like spawning in the jungle because there's no one there at all. So I decided on the highlands. Now these are not a migration zone and please don't demand that a Herrera runs all over the map! So you sit here and wait until a deer finally spawns in the distance. Unfortunately you can't just run there because it sees you from 100 meters if you jump on a tree nearby, so you just have to run after it and bite it to death because that thing wouldn't walk to your tree in 100 years... what's even extremely annoying are these little dirty birds that just immediately and fundamentally bother you while you're eating after the death of an AI, just HORRIBLE!!!!! And when, after a few hours of waiting and a few server crashes later, a Beipi actually emerged from the lake, I unfortunately missed my jump onto this non-moving water bird because I was rubberbanding in the air for an unfair 10 seconds. OK, that was a bit annoying, but something for this opportunist Hunter is really important is the constant thirst that forces you to always be near the water and that you don't get any stamina in the palm trees. At least it should work very slowly while hanging, so please adjust the values a little. Thanks for reading your splatter, playing time 1 .5k hours
make it possible to survive in areas other than just NE plains and E plains, highlands and south plains are playable sometimes but its hit or miss if you will find players.
- ai increase in less popular areas
- increase the server caps for official servers
just anything to make it more immersive and reduce the dead spots on the map
Please fix nv and lessen hunger drain, i can't travel and explore without constantly going back up to NE plains where its complete carnage
Hit registration and desync are the worst they have been in a very long time, the amount of times recently that I'm being hit when I'm no where near the person I'm fighting or being kicked by a teno when I'm Infront of them is ridiculous fighting at this point is almost impossible/a pure game of luck . not even mentioning the rubber banding on almost every server (not just an internet problem, all my friends have the same issues) please do something about this, pvp is almost impossible.
Buff fall damage resistance across the board for small tiers. You can break your legs from the smallest of falls and its absolutely absurd.
optimize the game!
I think the day/night cycle should be shortened. And I believe that would improve gameplay in several ways, let me explain how :
-Evrima is much more fast-paced than legacy was, and I feel the time frame should reflect that in some way.
-Many people complain nights are too long, and having bad NV makes it insufferable. While improving NV across the board would be a fix, it would be less awful to go through 15 minutes of not being able to see anything than 30.
-"Why do dinos starve in under 1 day !?" Well the game's timeframes are obviously very arcadey (cuz an omni can also go from baby to adult in one single day) but at least, with shorter day/night cycles and the same hunger/thirst drain it would feel less absurd.
-"Weather changes too quickly, we see 2 thunderstorms and 3 occurences of fog every day" again, weather timers themselves could be changed. But if not, shorter days/nights would make that part more believable, without needing to have constant rain for 45 minutes for realism.
-Also makes logging in at night as a non-nocturnal playable less awful, since the day would come sooner.
Even with these changes, I believe there would still be plenty of time for respectively diurnal and nocturnal playables to enjoy their time-specific gameplay (which would also happen more often so if you miss one night hunt you can wait until the next night before you starve)
I'm not sure about how much should the cycle be shortened by. Personally I'd go for 30 minutes=24 hours in-game, so basically half of what we have now (unless I'm mistaken), but I would understand if that's considered too short, it's just my personal preference.
my biggest complaint right now is how utterly unplayable Troodon and Utah are now, ever since they changed it to pounces only landing on the side you literally cannot hunt anything. Half the time even if you go from the side, with the instability of the game, the pounce fails and your stuck next to the enemy, the other half of the time, all the enemy has to do when they hear a pounce is turn (which pretty much everyone has figured out) and it completely ruins your pounce and bam, you're stuck at the most dangerous part of the enemy being the head or tail, which especially with teno at the tail is a death sentence. please bring back the old pounce or at the very least on a front pounce or back pounce let us do our bit of damage and have some sort of backstep to get away or something. i've been playing every day for the last week and a half, i've only seen 2 Utahs because of how unplayable they are.
Can we place fix the vision underwater for Crocs?
I am basically blind underwater on gateway, like Spiro was bad.. but Gateway is worse.
The only time I saw an fish was when it swam right in front of my snot... that's not OK, night vision does nothing.. please make it more visible for Crocs underwater, we are water dinos ffs.. we should be able to see underwater.
Also, please fix stormy and cloudy weather. This isn't even funny. This is advanced darkness at peak daytime 
Dilo clones don't spawn on any of the swamp islands. even the largest ones. Makes hunting large prey in the swamp as dilo frustrating. Dilo is pretty strong but it doesn't mean a mechanic should not function.
It could be interesting to make slight variations in the broadcast call based on whether your dino is male or female as a way to locate possible nesting partners.
Add an unstuck button
- would let Admins focus more on bigger issues ( like cheaters)
- have a 10 minute cooldown so it isn't exploited in fights
- would also clean up all the chat channels since someone is always pinging for unstuck, and everyday there is a discussion in the chats for unstuck options (which I'm sure gets annoying for mods and admins both)
So dilo would be great for the game.
-half of the biteforce from Carno
-Can spam bites
-poison takes away your vision (Takes years to go away)
-can spam you ghosts 3 times.
-faster than all other midsized Dinos
-takes u away the sniffing (no orientation)
-in comparison pachy is very loud. dilo is very, very quiet
-more stamina than most others.
-can spambite ur tail
-gives crazy much bleed like utah, that is specialized for bleed
-good Health for a midsized
-much to big
All this things make Dilo much to OP. I mean some of this are really great. But giving Dilo all this features?? This is ridicilous
These Trees, they are Koompassia excelsa.
These are very interesting trees, native to Borneo, they tend to grow abnormally higher than the canopy and I think that Herrerasaurus would benefit navigating jungles with these dotted around from Water access, following down south along the West of the Delta River, its only a small little addition but goes a long way just for Herrera to chill above the canopy on these trees, also known as Honey Bee trees, dotted around this forested area.
Another reason I think these trees will fit well is due to their recognisable trunks, they would be a fitting tree to make way for an edible source of Honey, a possible diet option for something like a therizinosaurus, with its thick feathers, giving it an immunity to bee stings but also at adult stage, they have choice to eat the delectable honey from beehives found externally to sanctuaries for they are too big to even navigate through the winding cycads you find there.
Nesting -
I have been noticing in the recent patch, there is no longer mixed skins in the hatchling skin possibility. Please fix it as some may not care for nesting but it was a cool feature to look like a mix of the parents or a copy of said parent. Hatchlings currently are born male /female and looking exactly identical to the parents. I tried this out on three different dinos recently and there was no mixed skin colors,male display changes in color or skin pattern inheritance as it used to. I mean - Not even eye colors were being inherited from the copies. Again not sure if this was a bug but wanted to post this otherwise again to get it resolved.
Pteranodon could use a forwards peck for midair fighting. The little AI pteras make a straight line for you so constantly trying to stay above them to land a blow takes a lot of stamina. I'd like to meet them head on
A request to make a very small change for the sake of immersion/dinosaurs looking good, but please revert/change how head tracking on playables is.
I can understand how before the change, your dino's head movement was a little too responsive, but I'd take that over what this change has done. Now, head movement is both way too slow and locks straight ahead if your camera faces even just near forward enough, both of these resulting in dinosaurs looking more like awkward animatronics rather than living creatures. 🤖👎
I just cant play the game, the performance is to bad. And i have a good pc, everything is on low or off, still i get 10 fps.
With the current playability of the game with lag and insane rubber-banding random ,frame dips and random bugs that somehow occur at the worse possible times bugs like grab bugs with organs and drag bugs with corpses and mist bugs where you have to log out to be rid of them while at the same time the que to get into servers being gone the playability is almost 0% for some especially those prone to being buggy having to log out and no being able to get back in along with the ridiculous amount of hackers that have flooded the game ( seen one almost everyday) the devs should without a doubt 100% BE ROLLING OUT AT LEAST ONE PACH A WEEK AT THE MINIMUM (respectfully) it’s sad to see people stop playing this game and the longer it’s playability is so low along with the devs seemingly focusing on other things that the community don’t at all care about like humans and streaming designing furniture etc for the humans I mean cmon make the game playable first please there’s a massive disconnect between the devs and audience of this game whatever your opinion you can’t disagree in that and it’s a shame cause it’s all in the hand of the devs
if herra is going to be even slightly aquatic, then it should get at least mediocre night vision underwater, because atm if i jump in the water i cant tell if my herra is going up or down and i js have to hold space or face my camera upward until im guessing that my character is above the surface
Bring global chat back as a toggle in community servers. Also add group chat as well. Not just species chat
please give us a way to hide chat. maybe a button that we can press that just closes chat so we dont have to wait for it to go away. i dont wanna have auto show chat off, i want to keep it on. but i also wanna quickly close chat when my teammate says something
hunger and water drain too fast, no one likes to stay at one spot on the map but everyone is forced to do so because as soon as you try to leave NE you starve
We need more food spawing. Chicken, Fish, Frogs, turtles, etc. I dont always want to hunt players, and its not possible as a baby. Unless you play a larger species, youre just constantly starving and never growing. You cant 1v1 anything bigger than you, and all the food doesnt exist because the servers are always full.
Start taking real action against hackers. They're becoming a bigger and bigger problem. There should be some sort of log to be able to find and ban these people. Also, get a better anti-cheat. This game has a lot of issues, but hackers kill games faster than anything. No one wants to spend 2–6 hours growing something for it to be 1 tapped.
Revisit the idea that ai only spawns around you when you are hungry but it’s within a radius that you can hear it but not see it, that worked well in legacy and rn in evrima it’s either so much ai that it’s annoying hearing boars constantly or non
The latest updates have brought some very good new features to the game. The herrerasaurus and the dilophosaurus provide very interesting game mechanics and I never tire of falling from a tree to kill a careless juvenile.
However, while the number of AIs is much better now, I think the juveniles need more small AIs to start their lives. The wild boars are easily found but are too fast in the first moments of the game.
I also hope to see more dinosaur AI, passive and aggressive, to complete the picture.
You are doing a great job, keep it up! Thank you for these superb mechanics.
Just go back to the old map and system, until you have fixed the new one. Just say: Sorry, there were bugs that we couldn't foresee, so in order to create a playable experience for you, we're going back to the old patch status.
Please speed up juvi herrara, if there is no carcasses it starved because it isn’t fast enough to catch food
As i can see many dilo abuser devote every nerf suggestion! Venom is already op and now this clones wait me even if venom gone????? Please change this stupid venom!!!! no make sense deal massive damage, almost impossible to escape cuz they wait me for days. i have experienced this for twice in a day it also stacks too 3 or 4 of them can bite u at the same time.
put the same creatures on all carnivore diets. although non cannibals wont have their own species on the diet. and make the diets you get make sense for what you hunt. basically swifter smaller creatures that have more stamina and such would give you the stamina diets. creatures that rely on senses such as cera (or dryo/dilo/troodon if you want to count them cause of nv) would give the nv/scent buffs... although that diet needs some changes cause its basically useless... whereas slower tankier creatures like stego would give the health/healing buffs. for herbivores their diets should just spawn outside the migration zone just in their respective environments (such as coconuts at coasts) instead of forcing them to certain migration zones. the diets should also give you the buffs as soon as you start eating them instead of needing to fill up a diet to 100%. and finally you should be able to fill your diets up to 300% again...
dilo venom should not last this long
what happen to the ui/border for when it rained?? before this update when you went in water or got wet your screen would have little rain droplets bring it back pls
(This is a Herrera suggestion)
**Hi, I'm an adult Dilo in this clip and I'm fairly certain this Herrera is at least sub adult, if not fully grown. The initial jump dealt not even enough damage to cause concern for me to move. Considering the height of the tree with this knowledge, I know it shouldn't do a ton of damage, but this was negligible entirely. Even if you factored in multiple Herrera working together to coordinate jumps, they'd be so insignificant in damage that it wouldn't matter. If the jump was higher, the damage would go up a little but they'd be stuck in the "flop" animation while I'd only be knocked down for just a second. More than enough time to get up and finish it off. It uses so much stamina traveling on ground and jumping, as well as a crazy long stamina regen time(unlike its health that regens fairly quickly)... It just feels kinda useless to play atm. I'm not sure what direction it's planned to take, but I definitely think it needs a buff if it's going to stagger when it deals any significant amount of damage.
Damage and stamina isn't its only problems atm though. Its night vision is atrocious and most people try to get water at night in any of the areas a herrera can inhabit a tree nearby in... Can it see a little better than this? Maybe so long as it's in a tree or something? There's no way they can see from a high jump, let alone what they could see in this footage. Herrera's "hunker down and ambush" idea is fun but just doesn't work without a little more room to travel(to reach food it kills and jump to trees nearby) and see (so it can actually see where it's pouncing to).
I'd also love if you could perform this leap from a branch you're standing on as well. It's a little difficult to go back into crawling on a tree's base to aim again when you make the loudest sound doing so and use more stamina in the process. Just let me pounce from a branch I'm standing on as well 👌.
Way more marine life spawns (fish and crubs/frogs) playing as baby deinosuchus is a painful experience; spawn in, run 10kms to water nearly dying of thirst then shortly die from hunger. The hunger drain is crazy.
Ptera should get more spawn spot. He has only two.
I hate to say it, but you guys have officially destroyed this game. The performance (the rubberbanding to be more specific) is so bad its unbearable and unplayable. The servers pre-gateway were almost always full, with almost every single one a functioning queue. Now, you're lucky if na1 is full; propbably due to the horrible performance. I thought the stam changes were supposed to reduce the effectiveness of just running and hiding like a coward, but to me it feels like it has had the opposite effect; meaning you have to begin hunting for food at 50% hunger just in case your meals decide that they got on The Isle today to run away and afk grow in a bush somewhere; that is if they are not leading you to their buddy, in which case you can kiss your dinosaur goodbye because you have just wasted what precious stam you had to chase them down. I REALLY hate that i have joined this side of the spectrum, there isnt another game whose updates made me more excited than The Isle's, but i honestly am not feeling it anymore; I have lost all anticipation of this game improving, I have spent 3 years holding my breath for every single update, defending you guys against every hater, but i dont have it in me anymore. RIP EVRIMA, The Isle's last chance at becoming something great.
I have an idea of an ability for the parasaur... I thought of something similar to his concept, a VERY loud scream that would be visible through saliva and the air coming out of his mouth, the effects it could cause would be to invert the controls and/or camera , leaving the target "bewildered", of course there would be varying effects for the size of the target and the proximity of the scream
Hi
Please allow us to interrupt the little animation that plays when you stop eating. There is times when you quickly need to drop whatever you're eating and haul ass, however this unskipable animation just makes you stand there for a second or so and just take it. There is no such thing with drinking, so I don't know if I like being stuck in place when I stop eating.
Thank you, goodbye.
A QoL suggestion for our lovely Beipiaoasaurus! PLEASE buff the adult Beip's dolphin breach height to be similar to the sub-adult's height!
Maybe it's a bug, but if it isn't, Beip's dolphin jump it can do in the water feels so free and fun to use.....until it reaches adult, at which point the height it can gain tanks massively and jumping even somewhat high requires much more effort and isn't worth it nor fun. Also ruins the fun of breaching onto surfaces like rocks or logs in the water. Not asking to let it go into orbit of course, just let the adult keep it's breach height it gains at sub-adult instead of losing it.
🌊
I think the game needs an unstuck button like in the escape menu perhaps
Add predatory AI, like piranhas in the swamps or rivers which will group up and attack dinosaurs crossing (they will notice you much faster if you are bleeding or have wounds), and barracudas in the lakes and bigger waters, which** hunt alone but can kill hatchling deinos**, and for the land** I was suggesting hyenas or wild dogs for the plains, and jaguars or clouded leopards for the jungles**, the clouded leopards will be much more common then jags and will live in the jungles, while the wild dogs or hyenas will roam in packs of 4 or 5 around the plains. what i was thinking for the jags is that they lurk around the river systems and hang out in trees, making them very hard to spot, and they will** pick on most juvie dinos hiding out in the jungles**.
Gennerally I really like game but evarytime when somebody smaller is killing me with one hit... it is just dissapointing.
In my experience quite a lot of the more popular private servers dont have that huge rubberbanding issues as it is the case on offical servers, This is not a call for a boycott of officials, but rather a question why it is so?
I hate to say this, but if it takes over a week to fix important food sources just straight up disappearing, you will need mod support if this game is to stay alive. Im really sorry, i love this game, but its current state is driving me insane. I want this to succeed so badly. I dont want to go back to VRchat of Titans or Ark play as dino. This game is the only real thing.
Fix the rubberbanding. The amount of times I die to rubberbanding is awful and simply unfair. How am I supposed to escape my opponent if I just keep teleporting back to them? It's also annoying to expierence in general.
We need a Ticket Report System in the Discord. Since cheaters got their way into the game and know how to cheat already, it doesn't make sense for us to tag the admins the whole time in the general chat. A Ticket Report System (Discord Channel) for these cheaters would be a great solution to stop them hacking and so we can get more details about them and you can check the logs aswell who killed us which would make it easier for you and for us to take a cheater down.
Fresh restart and in the complete south side river is ONE fish. One..... Yea... Nice.
Hypsilophodon tree climbing could go full on squirrel mode in having every degree of movement it has on the floor (besides the normal jumping) albeit with a difference in speed. Still includes sidestepping as Herrerasaurus has
Hackers on 24/7 ...Why is it getting worse.
im so over the cheaters in this game i cant even play it anymore because i dont want to waist my time growing 2-3 hours to die instantly by a juvie creature something has to be done pls i beg you! maybe have admins on servers where it happens the most ? this is the almost 10th time i die to a cheater and im at my wits end with it i just cant be bothered extreamly sad dissapointed and frustrated
Please increase schooling fish spawns in rivers and lakes again. I used to love playing ptera but now its entire gameplay is just "fly around until you starve to death"
I'd be interested to see the communities feelings on a sort of "pay for early access" on in the works dinosaurs. Maybe something like $2-$5 to get access to a dinosaur 3 months earlier than scheduled release. It would still be free for those that wanted to wait for official release.
I feel like this would keep the game fresh and add additional funds in the devs pockets to build up the game quicker. Maybe hire more mods or get a better anticheat system to deal with hackers.
idk why but the render/view distance on legacy was far superior to evrima, you could see dinos on hills far away from you and avoid them, on evrima, dinos look pixilated not to far away
If there's no plans to fix fish spawns anytime soon can we add boar to PT diet so we have an actual source of dots that actually spawns?
Add a way to see player names in your group even after they are too far to see their name, like the way parents can see their nest symbol no matter where they r
changing bite force to attack force and its just your most commonly used damage based attack.
example: for teno it would show the damage numbers for its kick and not its bite.
this would communicate how much damage and how strong your dinosaur really is more clearly
Please don't have beipi lose stamina when changing buoyancy.
Welcome back fellas on the daily dose of the rat begging on a dinosaur game. Todays topic, bringing back the white colorations on Teno [ Especially on male Tenos back. ] Dunno why it was removed, poor choice really. Would be nice to have it back! Many thanks!
Can we do something about rubber banding? I don't want to list how many times I've banded back into someone's teeth and died. It wasn't this bad on Spiro and should be fixed for a more "fair" experience.
nerf dilo's venom. It taking too long... one bite and poisoned -_-
OMG YES MAKE HYPSI CLIMB IN CIRCLES AROUND BRANCHES THAT SOUNDS AMAZING
Ahem anyway, my suggestion:
! Read the entire suggestion before voting !
Name: Spectate Button
Description: Add a new button on the main menu (the first menu you see when you join the game), "Spectate". This button would allow you to watch, in real time, a random person on a random official server as they play the game. You would be able to switch between players, but not choose which player specifically (by name) or which official server by name that you were watching. It would be as if you were in photo mode, but without group nametags - you would not be able to see the name of the person you were watching, the other people in their group, the health, food, nutrition, water, the server they were in, or anything else.
Benefits:
- People that were new to the game could start to get an idea of the gameplay of an average isle player. What is it like? What do you do in the game?
- People that were bored could use this to watch the isle live, similarly to people watching IRL wildlife / animal streams on youtube.
! Read the entire suggestion before voting !
It is crazy how weak pachys fracture is right now. I headbutted an adult omni as a full grown pachy and it didn't even get a fracture. Also why do headbutts do nothing against dilos, the difference is only 200kg the dilo doesn't even flinch. it only takes a little bit of damage.
This isn't too bad of an idea..
Maybe increase the range you can see your group member's names while smelling?
Gateway is very big, and I never do VC with any groups I join so being able to detect them a bit farther when needed would be a nice improvement.
There should be a button or command if you get stuck
The fact carno cant knock over gali is nuts
Credit to @woeful compass For the clip I stole
The small game hunter struggles to hunt small game at this point
https://cdn.discordapp.com/attachments/855527844670865438/1197673134845870170/The_Isle_2024.01.16_-_02.38.07.04.mp4?ex=65bc1f07&is=65a9aa07&hm=e787f482ec5f2bab8e4d70d38142281ffc9b6dec12482923fdd00dd611fcc5a5&
ADD A UNSTUCK BUTTON FOR THE LOVE OF GOD!!!!!
I'll preface this by saying I'm not a fan of global chats in games in general because they give me brain rot. However;
I think global chat and/or more social options on UNOFFICIAL servers should be considered.
• Would allow easier communication from admins without having to block the players screen with the announcement window.
• Allow players to announce available eggs.
• Have it toggleable in options for those who don't want to see text spam.
• Unofficial servers can be responsible for moderating their own community.
Maybe, if doable, make a roadmap of the upcoming update / features / dinosaurs to come, to keep feeding people with news
It’s like My legs break from a 2ft fall this needs fixing
"Flatulence" debuff. If you eat organs only to fill all slots of nutrition, your dino should have indigestion and can at random make the tiniest toot at random for 5 minutes. Revealing your location to nearby predators if you're resting :')
Dilo mains aren't going to like this one- but the hallucinations need to be debuffed. It lasts way too long and the hallucinations take too much damage, I have died way too many times to hallucinations when the dilo that gave me it is already long gone and licking its wounds. It is too powerful.
Hello to the developer, after hours of play which I enjoyed, I do however have some comments on possible improvements to the game
- currently, when the teno pounces with its tail, we are blocked, we cannot move, there are people in the game who take great pleasure in killing carnivores for free even when we asked for nothing, in addition with the stamina we are screwed. So I would like an improvement to at least be able to move, even during the teno pounce
- On the same subject, some herbivores are clearly there for PVP not only anti role play but unfair and free, I don't know what to do with that, but it drives me crazy.
- there is a lack of AI spawning on the map, for example, in the northeast, there is absolutely no AI, when you spawn there you die very quickly. Same for Seaturtle, I've never seen one.
- certain points like the southeast are very busy places (safe water + AI spawn), sometimes you can even stay there for the entire life of the dino, this does not force the creatures to travel.
- there is an overall lack of brightness in the game, whether day or night, I still use night vision 80% of my time because otherwise I literally see nothing. I sometimes don't even see the stars at night, it's a shame because the map is great, and seeing nature doesn't stop you from being afraid.
- I have already said it I think but I will say it again: the fog certainly creates an atmosphere, but its "sepia" color does not look natural at all, which is a shame because the map is not magnificent, I think that the fog should be more natural, I don't know, or making a blur effect from a certain distance could also be a solution, it would in any case keep the colors.
- I sometimes don't feel the nearest water, not knowing the map this is disturbing and forces me to stay in the area that I know (sometimes), we should be able to smell the water from very far
Please fix fish I want to play the game.
if gateway is going to be so huge yet so empty and practically impossible to find other small dinos as a juvie carni could yall increase the amount of food juvies have off spawn? or ATLEAST decrease food drain (Ethier or would be awesome.)
Please reduce or remove the stun on pachies ram, if you hit something it can be impossible to get away before dying due to now being able to move, and you can’t attack even after the stun is finished
And if omni has no penalty for a missed pounce, neither should pachy
A lot of players have been asking for a self kill button. Please, if it is implemented make it have an on screen timer of one minute (similar to safe logging). If there's no timer players will abuse the feature to deprive predators of a satisfying hunt. It would also prevent accidental suicides
this is how deinos should be able to see under the water
I miss the feeling that was brought by global and proximity chat. Made the community easier to connect with and made the game feel more alive. I get it was removed for "realism" but do we need to sacrifice the sense of unity in the game for its sake? Idk, back when I played Legacy I remember being a new player and having people explain the game to me, fight with me, laugh with me, honestly just watching people talk all day in global made the game feel less isolated. Yes I'm sure there is always going to be toxicity but that happens regardless of Global. I have friends that I play with but still, the feeling on Evrima isn't the same. I love Evrima and how much it's improved, but I miss legacy communication. (Don't attack me chat
)
Maybe offer global/proximity chat as a toggleable option for unofficial servers? I think it would be a nice option!
Open the game to modding. You lose players to POT and their expansive list of creatures every single day because The Isle gets stale 2 weeks after an update that took 6 months and added 2 new dinosaurs plus a plethora of bugs.
stamina regen was worse in legacy but no one complained about stamina or complained about it being too easy to manage, the difference was hunger and water drain were well balanced that you have enough time to make it to the next location before starving, even with worse stamina. the new stamina system definitely needs improvement and im glad that changes are on the way according to devs, but please don't ignore the bigger problem which is hunger and water drain being too fast. some species simply can't afford to step away from hotspots without starving, and that is terrible game balance and it leaves the rest of a giant map completely empty
Assuming the Deino vision isn't bugged and was changed to stop them from eating everything, I'd like to offer an alternate solution:
Give deinos the ability to detect swimming elite fish and much larger deinos even if they are under water.
Basically the old detection they had for anything swimming underwater, but only if they outweigh you by quite a bit.
It'd let them try to run, or hide while still allowing all deinos to hunt the AI without roaming around blind in an enormous lake for a tiny amount of vital food.
a dilo should not apply instant 3 stack of venom on one bite i was playing omni and got bit once while i was jumping in the air and got 3 stacks off of that one bite alone, idk if it was a bug or not but its not very fair if thats not the case i know it can apply more stacks if i get head shot or at night but niether of those things applyed here it was middle of the daytime and i was in the air jumping.
Add global chat as an option for community servers
Rubber banding, ping and fps more than decent but god, how frustrating it can be,..
Please, do something, the game is awesome and its killing it,..
I know it's cloudy now... but I'd love a night sky with stars in them. Both for visuals and potentially some more natural night lighting other than the moon. Beaming through the clouds or lighting up the night more when it's not cloudy too.
Please give us the option to lower the volume of the menu sound effects ❤️
emphasize carno being fast as hell at the cost of his agility. currently it feels as though he keeps getting more and more agile. this is specifically seen in the charge attack. where it got slower but more agile for some reason... so now you dont actually need to think before you use it. and if you have 1/10th of a brain you are able to hit your target 99% of the time. the charge should make you faster at the cost of agility because that is carnos identity. he is fast but NOT agile. thats how it has always been.
The swamps feel empty, I feel as though we need more AI or something, can't imagine baryonx and suchomimus trying to survive her along side deinosuchus.
migration needs some work, it should be used to spread herbis and herbi food across the map, for example, when tenos and in the future, paras and shants, migrate to the northeast, trikes and dibbles should migrate to the southwest and so on. This will help create traffic around the map and utilize all corners of the map and spread out carnivores too, it also offers carnivores choices as to where to go to hunt. That way we won't have one giant hotspot on the map and instead we'll have many points of interests
Ability to add friends from our steam friendlist to group in game (if they are playing same dino). This would make it easier to find your friend on the map and see where he is.
Really need to work on the bots more... for some reason I can only on very rare occasions find any fish. They also seem to completely vanish at times. Fish moving around or hiding is one thing. But they cant simply vanish. Maybe instead of having them disappear during dawn/dusk or weather changes they all sink to the bottom? Or move to hiding spots like say the base of a waterfall or logjams.
The next pterosaur that should be added should be Hatzegopteryx. I know that Quetzalcoatlus is a bit more famous but Hatzegopteryx is more interesting and could be a bigger scavenger that even Ceratosaurus fears. A sky corpse bully more or less and also the baby snatcher dino parents fears the most of all on the island.
Can we place fix the vision underwater for Crocs?
I am basically blind underwater on gateway, like Spiro was bad.. but Gateway is worse.
The only time I saw an fish was when it swam right in front of my snot... that's not OK, night vision does nothing.. please make it more visible for Crocs underwater, we are water dinos ffs.. we should be able to see underwater.
The problem i see for a "suicidal button" ingame is not just to log out whenever your opponent is about to kill you (someone suggested a timer, good idea tbh), but also more and more would also use that whenever they only have a "bad run", like broken leg, hunger, thirst, red screen, etc. That is "how life is" and in that moment you are a more easy prey for others (getting less cautious due to food demand e.g.) which you would not be anymore if you can immediately kill yourself. To make it short - it takes away immersion, simulation and survival aspects of the game imo. And it also kind of invites you to kill yourself more often than you propably would without it.
I would like to suggest adding a "Report player" feature after being killed by a player to help combat the ever growing hacker problem.
Bring back the queue system and the little thingy that shows is you have a dino on a server i see no point in not having it.
add a global chat or atleast a proximity chat for herbivores please
This might be improved on if paired with an auto capture or quick clip of a few minutes of the context leading up to the time the report is initiated (with the ability for mods on the receiving end to review like replay would, displaying nametags). Naturally, people are going to abuse anything they get their hands on when they're salty of course, but with how hackers are nonsensical 2-3 shot wonders against even large full grown dinos, I don't imagine it would be hard to weed out the spite reports. I don't know exactly how one might make such a feature but I think it's an idea worth considering. Might make things easier on yourselves later down the line for making short work of identifying exploiters and hackers.
Either that or up the ante on your EAC. 🤷♀️
It's already quite easy to cheese the system and kill yourself for a free meal or reset right now.
When it isn't easy is if you're stuck inside of a hole and can't move or aren't able to hopefully drown yourself.
That's why I think there should be some kind of suicide or "delete dinosaur" button, with some kind of way to stop it from being abused too badly and still assisting stuck players.
Give little fish a Protein when eaten
Just getting fishes spawned would be nice. 😄
Have ai spawn in set areas that are not North east and East plains, or put ai zones in areas away from the ones I just mentioned. The Ai zones once triggered by a player have a certain amount of ai they spawn before they deplete, its up to players to actually explore the map and find these places which will also lead them to their migration zones.
I spawned in as a baby cera and I have never seen more deer and goats in my life, people aren't leaving the spawns because the food is so abundant.
If we ever get another flyer alongside ptera and quetz, I think it should be tupandactylus. Which could be a herbivorous or omnivorous flyer.
add more grappling and wrestling type of combat, alt bites and normal bites get boring overtime, not saying the combat is flawed, just giving more attacks and options in a fight is better, like a allo closing in on a carno to wrestle with it instead of biting it, or spino and deinocherius having more a** wrestling and bear fight** then a bite and turn situation.
Is hard to find a food for herbis. In migration zone no food respawn corectly... we cannot find food and fill diet. Just doesnt work. Empty zone.
Schooling fish shouldn't be so rare (maybe this is a bug that's being worked on). I think each major lake should have at least one batch of schooling fish that never deplete/despawn. They can move around the lake to make it less static but having at least one group of schooling fish per lake will cause more engagements from those that need it, making it more competitive to get them. Others schools can spawn from time to time like they used to (currently it seems they're even more broken than before the AI were fixed) but at least one school per major lake will fix a lot of problems. Also bring back crabs please 🙂 some of us need them for our diet
Please, please, PLEASE give us something to get unstuck or at least kill ourselves to save a long time waiting to die before growing another dino because there are too many holes where you can get stuck
Love y'all anyway, keep up the good work
Make the feet on the migration zone icons drain like a timer for when the zone will change
an easier more convenient bug report system. preferably something that you can click one key, take a screen shot of your current display, show your coordinates, and allow for a bug title and what the bug is. bug report system is a pain in the ass rn. more people would report their issues if it was easier to do so
Pt unplayable
nerf dilos... especially their venom ability it is really overpowered that they cannot only summon clones but they can do damage as well please fix this its super overpowered
Speed up growth times to test out how players would like it. Right now it is really annoying to grow a dino for 3-6 hours then immediately get killed or starve once you reach adult
For pachy I always really liked how intimidating/cool the huff and puff sounds are when full-charging a ram and personally wish it was a bit louder, if even just for pachys perspective
Went from water access all the way down to swamp and saw one elite fish and one school of fish. I get it, croc population needs to decrease but unless you lucky enough to find a dead carcass you have no way to survive.
The 150 player count boosts the AI for me but I have crashed twice
Please add a "Suicide/Kill" Feature for those frustrating times we are glitched, stuck, or clipped into the map, and simply just can't get out, knowing Admin won't come to the rescue for those incidents. Much easier and quicker than just waiting out your life for food and water to depreciate.
I think one of the biggest issues that should be fixed is the CPU usage.
It seems to cause the audio bug to happen more frequently as well as cause what looks like desync with dinosaurs teleporting around.
East and North East Plains are constantly redlining my CPU, and I even tested it on the minimum settings to see if it helped and it barely did.
My CPU is by no means top of the line, but it's also rarely had any issues with other games on their higher/highest settings.
Ah, i forgot to say that these PermaFog is realy not funny anymore. For what i spend 999€ for a 4070ti Aero and 380€ for a R7 5800X3D ? For just play with Fog Graphic i can use my old Gameboy. Yes, Fog ist nice and let us fear but not 7 days a week for 24h … Fog should be more rare for a good Gaming experience and not otherwise.
seems to be a bit of rubberbanding/lag on na8
Please add some kind of global or local chat. I think certain things would improve with a local/global chat, whether people like it or not.
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More people would actually use the nesting function if they are able to advertise eggs in global. Players would see that there is a demand for eggs which would motivate them to nest, or maybe someone is looking for a nesting partner. It is way too hard to come across someone serious about nesting with this social system.
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A lot of newer players are confused about what some abilities are, what certain icons mean, how things work etc. They could get help so much faster if they could ask in global/local. The social system is not very beginner friendly.
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Herbivore herd life feels very dull compared to legacy. If you're the only one of a species in a herd, you can't communicate with the others at all which makes you feel like an outsider. It's very boring.
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If more people communicate through chat, they reveal their locations by being noisy so predators have an easier time finding targets. This was a huge thing in legacy:)
A lot of people who dislike global chat recommend using the discord server to find a group, but in my opionion that's very silly. This is a social multiplayer game, I shouldn't have to use unrelated social media to find people to play with. Not everyone wants to jump into voice chat with strangers as well.
Make herrera jump stun last longer on whatever it pounces on or atleast make the herrera able to get out of the animation faster. Just jumped on a dilo but got killed because it could attack me before I could even move. No point in pouncing (basically the only way to kill bigger dinos) if you get killed from doing it anyways
please balance the map, being forced to play in one specfic area on such a massive beautiful map really puts a dent on the gameplay for many people
SO! Because everyone’s priorities in this game is always, weight, bite force, how bout Dino’s just spawn at different weights, NOT BY ALOT, let’s take a galli which is like 450 kg i believe, that would be the default weight, BUT depending on how you eat or just if you’re born into a good life with strong parents, you vary around 420-470 kgs
For bigger Dino’s like Rex it would be 8 tons but could go down to 7.9 up to 8.1 ton’s depending on the same thing again
This will probably be a very hated idea but I think it reduces the stats aspects of playing a survival game
evrima food and water drains are extremely unbalanced, stego and deino being the two biggest species have the slowest hunger drain, while teno carno cerato and omni lose food much much faster, especially teno whose water drains in like 15 minutes. Bigger tier dinos and apexes should have faster food drain, or least need more food, mid tiers and small tiers shouldn't need to eat so often that they can't even leave hotspots. This is the reason hotspots exsit, if people can afford to travel, they won't congregate at one spot on a massive map.
Please disable fog until you fix the issues with it. It's genuinely the most annoying thing to deal with
Add a respawn timer death penalty back to the game. It’s absolutely infuriating that as a baby someone can just decide they want to ruin your growth and keep spawning over and over again until they kill you. This would also reduce the amount of body clutter and Juvie spawn camping that plagues this game as well. Please do this.
more ki food like boars , fisches, frogs, crabs, rabbits and so on...starved to death 15 times in a row because cant find anything with carnivores
Make Deino get a 10% stam regen during day as a part of basking
3 dinos that i see when playing: herra, cerato, dilo. no insentive to play the others since their either boring way to weak
Beipi stamina cost when swimming feels way to harsh when an adult. Having to stop to gain stamina every 30 seconds just doesnt feel very fun. Perhaps decrease the cost a bit so longer swims up river are possible. Thanks!
I really like this idea, not being able to see underwater as a large deino means you will starve to death since you can't find any fish. The old detection system would work well with that, so baby deinos can still hide but you can still find food.
If Herrera gets a successful jump and stun on someone it should get a follow up claw attack similar to the hunter from left 4 dead.
Please reduce hunger and water drain. People's main argument is that this will encourage afk growing, but with the current stamina system it mainly encourages slower gameplay to match stamina.
Overall game review
I've gotta say devs, good job:] the game feels pretty good and fun, most animals feel naturalistic and good. Combat on paper is fluent and skillful, and each dino is visually and mechanically pretty unique. The game is quite immersive with a beautiful map and overall good sound design.
But.. with the ups there's some downs ,this game has some core flaws that I feel need to be addressed.
- First, the FPS drops, Lag, and Latency

-The first 2 are annoying mid fight but are inconsistent, but the latency is atrocious
it's consistent and very, very bad. I've tested combat and either me or my opponent are a solid 1.5-2 seconds apart(🤓) This may not seem like much but this makes all the difference in combat, I know PvP isnt the core focus of the game, but carnivores need to feed themselves and I'd rather not have to rely on ai to feed my carnivore. At most ai should be a supplement boost and a small meal until you find another player, if you as a capable carnivore prefer to rely on ai for food then thats a skill issue and there's this cool thing called an omnivore(they only eat ai and plants
)
- The second is Migrations

-A great idea, I really love it but I feel that they could be executed a little better. All the herbivores are at NE lake(for some reason?
), there's 2 possible reasons, 1 is that the zones last too long (2 hours I think?💀) and its a simple fix just decrease the active migration zones to 45 minutes, let the 30 min of extra food stay and we good
The second reason is players, fix your act y'all
(also ai should spawn in migration zones and the routes to them)
- The third is Atmosphere and Immersion

-The Isle is known for it's atmosphere and immersion for a dang good reason, need I say more?

But- I must say some tweaks are needed, I miss the sunny days of Spiro, I love weather but it's always foggy and raining:[ Light rain should be fairly common but it should still be bright during the day, and mist should only occur after some decent rain. Fog should be more common the higher altitude and on ground level should be fairly rare, more often appearing at night because spoopy
-Immersion is pretty good but I wish I could interact with my own species more, like as a hypsi I could preen another hypsi's feathers, or nuzzle my omni's nose with another, maybe even stegs chewing lightly on each others thagomizers. This wont lock you in place and depending on the activity needing consent, and if one moved it would cancel and return to the idle animation. I just feel these dinos need more life in them to make them seem like real, living animals with bonds to each other.
- The forth is Bugs and Balancing

-Such a beautiful and great game but ohh my goodness some of the bugs are insane, please just dedicate a week or 2 every few months to bug fixing!
Also balancing, please listen to competent players when it comes to feedback, there's so many skill issue players that are just awful at the game and submit bad feedback and clog up and drown out the good feedback from good layers. Pay attention to those who have proven to be good at and understand the game, trust me
All in all this game is great, just has a few major issues that I hope will be considered internally<: Thanks for taking the time to read my feedback and have a great day to all who read this:] 
improve Omniraptor HP and stamina recovery. Also add some speed. Right now is pretty weak in general.
It suits Evrima very well. It should come in an update.
There should be a nesting season , so every couple of ingame weeks there is a time where it’s best to nest as a specific creature. And it would be an announcement to know when it is and on that time more ai for carnis or more plants and diets in general also grow faster
And specific places where they are best suitable for courtship, for example at the nesting grounds a lot of diets and maybe in forests some caves or stuff to hide the babies
Also add the legacy dinos to evrima like trex allo dibble trike
Make it an option for community servers to add global chat.
Give Omni a reticle for it's pounce like Herra
Consider revisiting legacy's character layout, I loved the amount of information on it and overall I think it looked much nicer. Seeing how much you're bleeding per minute, your bone break DMG, your overall status, nesting location, etc. Seeing a modern take on it would be awesome, the mutations/preferred food could just go on the left; our current layout has that negative space already and it'd be nice to see it used.
I kind of wish to see something along these lines anytime soon
- Rubberbanding adressed and servers upgraded.
- Dilo Hallucinations timer reduced from 10 min -> 2 min
- Stamina Regen slightly enhanced for smaller playables.
- Food/Water drain reduced.
- Ai spawns working everywhere now.
- Pounce had the backcheck removed due to many issues with it
- Herrerra can now regen stamina while clinging to a surface
- Ptera had its stamina pool increased so it can fly for longer durations before resting
- Bucking Reworked (Weight based -> the heavier you are the stronger your bucking)
- Diets reworked to include Herrera and Dilo to other Carnivores their diet
- Weather slightly adjusted to be a bit more "lighter"
- Weather frequency tuned down (Please dondi... i dont want another RainZ 😴 )
Pretty much will absolutely start dancing on a table if i see this in the patch notes because these changes are towards a higher quality experience and a more playable version of the isle lagwise ^
Queue system busted again and the ping. Pls fix it.
The red circles on the picture are parts of the map you could delete without it affecting a lot of players, it feels like a waste of map, perhaps add some different kinds of biomes there, maybe a arid or a temperate biome.
Dilophosaurus venom must be reduced. I've been healing for 5 minutes although the dilo was dead after 20 seconds. it's far too penetrating
Add desserts and snow
Add swarms of insects that Beipi & Galli can eat. For small omnivores
Dilo's venom should not last as long as it does!
Pachy need some serious adjusting. Pachy can no longer even fracture Utahs the same size as them and Utah weighs 50kg less.
At the moment pachys alt attack is 75, his ram attack is 75 - 125 and he isn't that fast. Gallis alt attack is 90 + some serious bleed and an above average speed to put pachys stats to comparison. With a barely working fracture and a slow speed compared to it's predators pachy is pretty weak sadly.
I think a middleground can be made where pachy isn't overpowered but where he can at least have a fair fight against a solo dilo. That's all I've got and thanks for reading.
fix the rubberbanding on officials please. its horrible.
How about you finally put a report system to those who killed us like you know, being a 100% crocs who killed in 5 seconds by a hatchling croc 🙂
i feel like when dinos like rex get into the game it would be smart to add things like bison and bears for apex sized creatures to eat tho they would be scarce to limit over use
Since herreras are like the leopards of the isle they should be allowed to carry bodies roughly the same size of them up trees. This doesn't mean changing the dragging mechanic, it just means the climbing mechanic is still active while dragging a body but only when next to a vertical surface. To put it into perspective you can walk into a tree and click rmb and youll start climbing. since the Herrera will be carrying double their weight up a tree they can only z climb up like you do when dragging a body on land (z walk). This would mean having to add a system where bodies and organs can actually sit in trees
The dynamic weather system needs to be tweaked. (The Isle Evrima)
With the current weather system, it's 80% night and 20% day because raining/foggy/thunderstorm weather turns the day into a night and it's unplayable without nightvision.
We should have more clear weather, clear days and nights including the rain,fog & thunderstorms too but not so often.
There's a lot of players that enjoy the insane graphics of the game but we're not able to see that for long because if fog/rain/thunderstorm comes in the morning (which comes super often/almost every single day), the whole game is basically night again.
Longer day and shorter night. Also i wish storm, fog and other „chatastrophes“ are not that present as it is for now. I Like These Storms and other weather changes of course , but more rare makes it more interesting and amazing.
let beipi spawn at the south river
Please fix fish spawns for PT and croc. But otherwise good job on the new ai spawns. Have actually been getting to grow, hunt and explore other biomes I wouldn't have been able to previously due to starving outside of NE plains.
Babies that spawned in other players' nests could have a kind of 'play mode,' where, similar to real-life offspring, they engage in activities to enhance their skills. In the game, this could serve as a growth bonus.
Head movement now is too stiff and I can't squat in broadcast anymore as a carno (as other dinos probs too). Please change that to how it was before :(
i feel like, as in legacy rain should slow down the water drain but not so much as it did there.
can you please FIX the unexpected crashes! im so tired of losing a dino mid fight to the game crashing. then not being able to get back into the server in time to save dino
fix the hotspots like NE and E forming by just not making everyone's migrations take them there, also add some migrations in the west of the map rn its so unused
Please fix the servers. Ever since Gateway I can't get in and play. I took a break hoping this would be fixed and it has not. I can't even get into servers with 3 people in them.
add dilo to the diets of other dinos.
This is a very small thing but something thats been bugging just a little. Herreras resting animation on a branch looks amazing, i love how the hand hangs down, it makes the dino seem more relaxed, but all branches arent straight even though the tail is while resting. I think it would look a little better if you also had the tail hang down a little instead of it just sticking out in the air
Fixing population spread
Bring back spawn cooldowns after death to help with the NE plains issue, people just die and respawn till they get a diet
Add more spawns across the map
Remove some animals spawns from NE and East plains, mainly carnivores. Every single dinosaur in the game should not share the same two spawns.
Add more migration zones make them flip more often and put ai for carnivores in the active zone
Make Ai zones deplete forcing people to move
Add Rex to the game.
i think adding a pack leader mechanic might improve some aspects
like the game Jurassic World Evolution 2
a pack leader Diet might effect everyone in the pack + the ability to challenge the pack leader to become the pack leader
and as the pack leader u get a small buff like u deal 10% more damage or u have 10% more health
would like too see more about the animals that are in developed
thats not how it works in nature js, plus crocodilians are known to be able to go for extreme lengths of time without food (true with other reptiles as well). Smaller animals have faster metabolism, and so need to eat much more often.
greatly missing the /kill command in this well designed map where you get stuck at least once a day
To add more realism, slow down the animations a bit and make the footsteps of dinosaurs on the bigger side heavier.
add a end dino life button so if we want to change dinos we can without waiting to starve to death if there are no hills to jump off of or if you get stuck in the map and cant get out
Change the ai values for cera this is ridiculous literally couldn’t get out of starving because the values are lower than a ceras stomach drain with the combination of no stam recovery while walking and this you’ve made moving around the map entirely too hard I get this is a survival game but you’ve basically forced players to stay in hot spots now.
Day Time is too short, maybe a 10 h day (with Sun rising and noonn) for 14h night
I think a better AI modern animal of this size, if we need one, would be water buffalo. Since they’re appropriate for the tropical setting. Also reminds me of the cow that got fed to the raptor in JP.
Unpopular opinion, but pachy should have its stun back - even nerfing it would be fine if it could stun
This would help it so that when it charged the other dino couldn't instantly bite and nearly kill it
When playing Cera I was on the brink of starvation when I noticed that Goat AI replenishes less than 1% of my hunger bar. I believe that this should change to replenish more than that. It seems unrealistic that cera would need to eat over 100 goats before it's not hungry.
suicide/respawn button, with 1 min countdown, like safe logout
we need a better call 3 for the cera ...
Up your spawning hunger, while AI usually isn't a big issue for me, it usually takes too long to spawn and I starve to death waiting
AI spawns in abundance but usually too late
Lizard AI! More food for the herras!
Make it so when eating the designated diat it fills up th exisitng one instead of starting a new one. Also its been storming for hours not sure what the deal with that is
Day 2 of asking to nerf dilo venom because it takes too long to go away
there should be am abundance of crevasses on this map, as of rn its a rarity.
what i mean is things like hold in trees for ptera and herra for nesting, caves in the sides of mountains and cliffs, ect
A way to stop bleed even during rain, maybe sleeping could do the same as sitting in legacy where you can’t die to bleed
In my opinion the lack of communication and transparency the devs have with their audience is what’s killing the game their doing random stuff working on things ppl don’t care about instead of fixing issues that have been around since the game started if your going to make a game that requires hours of play time then the time playing the game is an investment and if that’s consistently screwed over by bugs glitches, connection issues, crashes causing starvation, rollback lag causing death and grabbing/dragging bugs aswell as all others you can only get rid of by logging, hackers etc …then it loses its value completely I mean the worst part is they are 100% aware of how many people are upset w them and don’t release a message or explanation of why or what their plan is or an apology even in fact they do the opposite banning people when they complain too much or say the wrong thing like bruh then ppl say it’s a beta and being too negative or complaining too much is killing the vibe but bro I get that completely but the fact remains people will stop complaining if you FIX THE ISSUES like what’s the point of a beta… to improve the game before release… but when people are telling them the issues and they say nothing but they stream making little chairs and tables for the humans like it feels like a joke and the main reason it feels so bad is because theirs no communication so people go 100% of their own experience and what they see from the devs which isn’t much, my point is they rlly should to change their work style and be transparent and open with their audience then even if there are issues people aren’t just frustrated and left in the dark(and if your opinion is that the game is fine and it’s not suffering at all then all you need to do is look at YouTube and streaming platforms to see how active the isle was in entertainment media before compared to now aswell as long time players who have seen friend after friend stop playing in frustration)
Really dont understand why the food values were changed so I can barley get my diet out of organs
Would be great to see the Allosaur added to be able to compete with Stegosaur players as well as the new Maisaura that was posted on youtube
Make negative perks for dieno players who cannibalize their own people. Or give juvies a water sanctuary in which protects them to a certain weight that attacks the adults from capturing them.
They really should just add "attachment points" on branches where you could "set" a body down on it the same way you would add sticks to a nest.
The reason herrera can't drag bodies into trees was because the body ragdoll would just fall through the branch. If they had a system where you could take a body to specific spots on the tree to set it down with E (instead of G) which would then place the corpse as a static pre-posed object instead of a ragdoll affected by gravity, that'd solve it entirely.
Dilo Balance, Feedback, & Suggestions
Heya, here is my feedback, balance ideas, and suggestions for dilophosaurus<:
- First is Feedback

-I enjoy dilo a ton!
It's my new favorite in game dino and second favorite dinosaur in general:] I love it's model and sound design, along with its animations too, I love the idea of keeping it as a nocturnal predator, buut I feel that can be done a liiittle better. It's mechanic is a pretty cool idea but I feel like it's very overtuned, even as a dilo main
The combat is very unfulfilling being too easy and overpowered, I'd appreciate more of a balance between skill, fun, and ease
I find it's diet list rather odd but I know they're going to be updated so I'm not too worried, and it's hunger/diet/thirst drain is perfect for the current day/night cycle, please leave that as is since it feels fairly realistic. It doesnt have to hunt during the day if it had a successful hunt during the night 
- Second is Balance ides

-As we all know, dilo is op
This is coming from a dilo main, I may not be the best at dilo PvP yet or ever, but I'm the guy who soloed 3 adult stegos bites only as omni, I think I know a thing or 2 when I'm talking combat(yes they were 3 separate fights
)
-Dilo's venom just last's too long, please make any stage of venom last 2 minutes and a bite to reset the timer, and if 2 minutes go by without a bite then the venom goes back by 2 stages.
-""Borrowing"" TurkishDLite's idea for the clones, "Make each clone charge take a minute to recharge. If you land a bite personally you regain a charge automatically.
The Clones do less damage the higher health the target has and more the less health the target has. (Inverse of wound. For example a teno at 100% health clones do 0 damage. at 1% health the clones do 99% of the dilos bite force)" thanks Turk<; This would promote more thoughtful and skillful gameplay rather than facetank, run away and spam laugh until your food dies
-Dilo's agility felt bad at first, and it still is.. but it's drift is where its at
It's drift needs to be buffed to be similar to omni's or ceratos. This way dilo can still have fun and skillfull combat, while being different from cerato and omni.
-Dilo's stamina is good, like too good
If dilo is gonna be this fast it needs less stam, maybe around 2:00-2:15 minutes of running stam with base diet? Slightly less than omni so dilo doesnt outperform omni in almost every category
- Third is Suggestions
-Dilo isnt really incentivized to be a night hunter
Sure it has venom and decent night vision but.. it's venom is just as effective during the day and it has similar night vision to omni, teno and pachy all with base diets:[ Shorten the NV range of those intended to be diurnal species and increase the range of nocturnal species
I'd say lower dilo's base stats by 15% during the day, and when night arrives dilo gets its current stats. This way dilo isnt being punished for day hunting but being incentivized for night hunting
-Dilo's venom shouldnt be very useful during the day, if it got venom for night hunting then why is it just as effective during the day?
I'd say make the clones do 0 damage during the day, and the fog less thicc<:
All in all dilo is great it just needs a few adjustments:] thanks for reading and have a great day
I just noticed it doesn't actually show the species you are playing in terms of the name. I swear legacy had this simple thing
Suggestion
- Nerf the stegos attack and health
- Stegos are TOO op that even a full grown Deinosuchus CANT grab or kill an adult stego
Suggestion 2 - Buff the Deinosuchus's attack
- Increase health to better counter stego players
I just got back after two updates... and I... I CANT see at all underwater. What is the use of being a croc if you can't even swim properly?? STOP nerfing underwater sight. What's the fun or playing as a croc if more than half of your game play is underwater BLIND
PLEASE make stam recovery slightly faster. Sittin emulator NOT FUN!!!
Fix the thing where you nest and you only look like a copy of the parents miss the days where you can look like a mix of both
you guys need to find a sweet spot in-between starvation simulator due to no ai or so much ai that all the carnivores are full and starvation is nearly impossible rn the water seems to be empty of ai but on land at areas like NE there is so much that carnivores don't need to follow migration
The chuff buff is nice but i feel the chuff noise doesnt serve itspurpose… you do it so often other dino just feel bad for you and dont take you seriously, either change when it goes off or gives cera a proper 3 call
Make Evrima the main branch.
Separate the swamp from the main river when adding stuff like Sucho so Deino can't also take over swamp
After taking action on a hacker, post the ban/information into a "bans channel" so the community actually see's this issue being delt with rather than continue to speculate "nothing ever happens to hackers"
pachy shouldn't get stunned when it rams things
Fix the raptor's pounce! Now that the raptor can't pounce from the front or back of another dino, it makes pouncing effectively nearly impossible!
Bring back the functional raptor!!
Add more **river systems into the game, my reasoning for this is so deinosuchus have river systems that can fit them, and so the spinosaurids like bary and suchomimus have more shallow rivers **which they can wade through and catch fish, but i think sometimes the two rivers can conjoin every now and then and cause danger for the suchos and barys and food for the deinosuchus
Please bring back the respawn cooldown. Any hatchling fights are just pointless since whoever loses just comes back and the "winner" whos weakened from the fight just loses. It would also help with the hotspot problem (even though it feels like the devs dont see it as a problem since nothing has been done to prevent it so far).
i just spent forever going down mid river and i found absolutely 0 fish. not one single sign of life. 0. fish. what. 0 fish. this isnt the first time this has happened
Don't listen to most peoples suggestion for stamina, this is a hard survival and pvp game and most are here for growing to 90% then pvp until valhalla takes us lol, not a dinosaur simulator. Leave the stamina alone but increase the multiplyer for increased stamina regen that increases the longer you sit, it already increases a good amount, but I would change it for different dinosaurs, like some would get a bigger increase than others.
It is difficult to know where to find food to certain herbi species. Sometimes you go to the MZ but most food is depleted and you don't know what to do. There is no sensation of control over the map and knowing your path like you did on Spiro, instead you depend on RNG and waiting until the game tells you where to go. It also feels less realistic.
Buff stamina and reduce stamina consumption across the board, for every single species. You're trying to make a "realistic" dinosaur game? You think any dinosaur in all of the history of earth could only run/fly for 5 minutes and then had to lay down and recover for 10 minutes? You think a raptor 100 million years ago could only jump 6 times and then would have to lay down and recover from the effort? It's absolutely ridiculous. If you want to balance the game make everyone stronger/faster instead of making everyone weaker/slower.
I am certain this is mostly a server performance issue, so rubberbanding and lag spikes is speculated to be a issue in this case.
But the attack movements with pachy and Teno are all so incredibley stiff and hard. For example I have noticed tenos attack patterns are poorly reigstering, id be kicking [ note id have Alt manual attack on. ] and it would sometimes register as a tail slam, and or whenever I try to tail slam itd register as a kick. It is not my keyboard or my pc handling this poorly, as my group of friends have experienced this issue a lot and other players have as well. Its hard to fend for ourselves and learn by our mistakes when the game cant even register these attack patterns- and pointlessly wasting our stamina [ which frustrates me because regineration is already so nerfed as is, I hope this gets changed cause its not helpful with the pace of the game whats so ever.]
Same goes for pachy, id go for an alt attack - itd come off as a bite instead. And this is unfair for most, but I would "land a hit" and it wouldnt process for the other player untill 3-4 seconds later?? My ping would be 31 but it always feel like its running at 120 just by how things are opperating right now.
If I remember correctly the devs are trying to prevent spam attack, then I hope the issues in the server performance becomes better because engaging in combat is extremely difficult when the game wont even let you do the right attack maneuvers??
Also teno migration is still very broken ^^' I am hopeful this will get looked over eventually.
Add some changes of aiming the pounce, there are issues when using it, mainly for Troodon
it's very difficult to latch to small dinos because you will just shoot over them
If you pounce on a downward slope you will just pounce over the target
If you pounce on an upward slope you will might just hit the ground next to the target
Looking too low will just won't let you pounce
make it so the foliage gets more transparent the closer it gets to the camera like in legacy
It’s way too dark most of the game now thunderstorms wouldn’t have this much of an effect on vision we shouldn’t have to use night vision for the duration of night and day.
Re-add the server queue
Add a sandbox gamemode.
Fix an issue where “Foliage physics” (the movement of vegetation around the player) does not work when the “Effects” setting is set below [High].
I just want to see the grass move around me. I don't want to lose 20 fps because of new reflections on the water and stuff.
there is no such thing as clear day, it's always raining, cloudy or storming, when the server crashes you get like 1-3 mins of ejoyment before once again you can't see anything
add more to the ragdaolls after death, for example if i pachy kills something with its headshot, the body shouldnt js pause and fall to the ground, it should go flying.
same goes from things like carnos charge.
a good example of this done well is how bodies attach to stegos tail if there small enough, but i think that if the creature is too big to fit on the tail, then the head (or whatever body part was hit) of the dead body should get snapped back before it falls to the ground, showing how it just got whipped by a 5 ton wall of meat.
please make it so we are able to toggle herrera branch path finding im tired of having to jump to other branches that are literally a foot away from the branch im on
The migration zones are a fun idea, but the entire map can't be empty as they are outside them. You can't explore, and if you don't get there in time you starve. Food should be scarce outside them but not absent entirely.
I also don't find the sanctuaries fun. Again, it takes too long to get there, then you need to rush to migration. I skip them entirely to rush to migration. I think just migration is better and the sancuaries could just be an interesting place to stumble upon?
put the broken bones icon back
Make herbivore diets include the previous migration zone.
Let me give an example. I'm a galli logging in at highlands... My migration is at NE plains. I travel to NE plains and within a few minutes of arriving my migration switches back to southern highlands.
I can't just fill up on dietary food before leaving because the DIET changes to match the new migration point. So all the plants around me that filled my diet a couple minutes ago suddenly arent preferred? Wtf That is extremely irritating.
The point of migration should be encouraged by the quantity of dietary plants, not arbitrary dietary restriction.
The game literally punished me for following its directions.
Carnotaurus mobility to left and right is an absolute joke, feels like playing with a boat rather than a Dino, and he's not even one of the big ones if we ever get a T-rex what mobility he'll have? Will he get drifted in circles by my grandma on a wheelchair?
Herrera gets stunned longer for landing its pounce then the target it hits 💀
Make latching/climbing worthwile for Ptera. Give it the ability to climb around on surfaces like Herra, but keep it very slow as it cannot sprint climb. It is currently too difficult to land in a tree consistently, and even being able to climb the last few feet up onto a perch would be very helpful. Hanging on should also recover stamina for Ptera and Herra, but VERY slowly. Currently there is little reason to cling to a tree at all
why is there so few ponds of water around the map like, give uss some pons we can drink of instead of running around looking for a big pond of water that are miles away or that we stay near it cause theres no other ponds. like from rainfall make it so that we can drink from some ponds that disapear after drinking to much of it. just a suggestion and feedback from running around, useally no problem to have to drink from somewhere.
Pteranodon needs alot better stamina regen cause im pretty sure it takes as long as deino and thats just unfair
please add global and group chat as an option for server owners to add
Bring back the ai tenos!
Would be nice if stars could be used for direction again like in legacy
I think nesting should have more of incentive to be done. Especially for ovirapter since they take eggs. No added benefit to the hatchling but I think it'd be good to add like a 15% hunger depetion when you have a kid.
Caps at 25% and raises by 2% every kid. Just for the parents, not the pack
Day 3 of asking to nerf dilo venom because it takes too long to go away
-219,358.895, 281,902.378, 34,393.845
Minor feedback. This doesn't have another way up besides a long curved way. Also, you can't get up in lots of the rivers in areas so it would be nice to see them either smoothed out or a little area to jump up from. I had to go to the top of the building and jump onto it to get over there from that way.
Simple, hackers are ruining this game. No person wants to spend several hours into a game to die to some hacker in seconds
Make it so migration zones go to areas that no one is in. Migration zones shouldn’t only go to two or three spots, they should spawn in areas that isn’t populated highly (>7 players). The high population zones are really annoying and it just feels like deathmatch other than survival.
Add a "random" spawn option for all dinos
Hackers are such a problem for this game. Particularly with speed hacks and ESP, though damage hacks have been showing up again lately. EAC is a trash anti cheat, I imagine a lot of people would agree with that considering the amount of games that use it. Hacking is by far the most frustrating issue in the game right now
Idea: Carnos have a % chance to tear a piece of flesh when attacking that can be consumed for food. The % can vary per dino, incentivizing dinos like the Ptera to actually fight things. It would also offer dinos like Raptors more time to take down something like a Stego. Ultimately, this would incentivize and reward fighting/hit and run maneuvers, instead of only ruling over a corpse.
kind of a response to this, I definitely feel like we could do with more evenly dispersed water bodies. Having some sort of a coastal floodplain/delta biome would probably be a good idea, given that it would be a much more natural way of having water go out to sea compared to single-channeled rivers.
It would/should also provide opportunities for a fairly large range of animals, terrestrial and aquatic.
The more arid areas of the island should definitely be restricted to highlands or behind some sort of rain shadow (i.e a small mountain range), or just added to a new map.
A small QOL change for the Beipiasaurus: Make it so that when you are not holding shift, you don’t jump out of the water, you just surface. Can’t tell you how hard it is to surface sometimes when the Beipi just keeps leaping up and won’t just stop at the surface.
I know that if you stop moving, the game will auto-surface you, but it would be so much more convenient to be able to just surface normally without jumping. Please do keep the ability to jump when holding sprint though, I love that.
a dilo is an agile raptor it should be able to at least jump in my opinion.
Dilo is too op and the venom takes too long please fix T-T
make herrera 20 more pounce damge
Games pace needs to be slowed down, hunger and water, diet drains, day night cycle, growth I can’t see Rex being added to gateway and being viable or even being able to survive all water / food should be over an hour and a half and day / night could be 1h:45 each, you guys have said you don’t like the fast pace of the game and that’s why you changed stam but the rest also needs to be changed
With more rosters entering the game, the concept of preferred prey may not work anymore. Why? A carnivore won’t have all animals as its preferred prey AND people will always complain of what should eat what.
This is why we need something new… but what could it be?
One idea may be that flesh could work like eating stomach, giving the nutrients the previous player you’re eating had. If you disagree, I’d gladly hear your opinion.
Either soften the "landing sound" for smaller animals or only have such loud thumps play when you fall from a great height.
Hearing THUMP. THUMP. THUMP. from a HYPSI simply using its jump is absurd. I miss when landing sounds were softer and not as obnoxious, especially when you only fall a tiny distance or... Jump.
In general I think footsteps being too quiet is an issue. Something with a weight of over 1 ton should definetly be heard by anything nearby when its running. Carno is the most noticable in that regard tho so I agree.
DILOS alucination effect last TOO long.
riverside plants for beipi food. or maybe crawfish burrows. or frogs spawning on or near lily pads of ponds, swamps, and slow moving streams, maybe add mangrove forests. and this last one is a stretch but it would be very cool for an inactive volcano crater with a really misty swamp in it.
Fish still broken because of course they are.....
make a rex so i can jump on some deinos
should make herreras neck flap attract nearby ai towards them, like a lantern fish
Stability in the game is awful (EU), it's very rare that you'll get a play through without crashing at least 3 times. Haven't been able to make it to fully grown for a while simply due to crashes, once you log back in your dino is gone and you have to restart over again just for it to happen again. If it'd be possible to have it save your dino essentially safe logging you out when you crash that'd be good...
I love dilo. Been waiting so long. Very fun to play.
That being said, Its a little too powerful. The effect on your target should last less time. And your charges for your ability should come a little slower. Maybe after your summons hit the target 5 times, you have to reapply the poison.
Dilo should also have a small DMG buff to counteract the weight of said nurf. (Sry for bad English)
Make the footsteps heavier. In legacy, you could hear predators from a pretty decent distance, giving you a chance to run away/hide. Now predators just pop up out of nowhere and kill you.
im new to the game. i pick a dino that i think is really cool (deino). i go to water. i get killed by another baby deino with an asian name. i try again. same guy kills me again for no reason. i try again. this man has a full stomach and 2 of my bodies but he kills me again. is this a special case or is everyone on this game just toxic and childish?
Herras tree pounce recovery should not exist but it should stay for the thing it is pouncing if it weighs less than herra, it’s stupid that herra takes longer to get up when pouncing something
I get ceras suppose to be a corpse cleaner of player bodies but with how the game is now giving it more ai options may be better or just replacing deer with something more manageable ceras are so ungodly slow as juvis that forcing them to hunt the fastest ai in the game is weird
I’m much happier with the game now that it is harder to survive as a herbivore. However, I feel as though the diet options for all the herbivores suck. It would be great if the diets were expanded more. It would also give more realism to the herbivore lifestyle.
I think it would be nice if at least two different migration zones were always active to herbis, I've been playing galli and have been stuck in highlands for hourse due to that being the only migration zone and it gets boring real fast, and even once food goes down it doesn't switch, it would be nice and more fulfilling gameplay to be able to move between places
I think that the Ai Ptera's should not only be wayyyyy more delayed in getting to fresh kill but also prioritize eating the kill before attacking the player
There's already been multiple submissions in regards to this but I'm asking again... can we please tone down how often fog and thunderstorms are? I can't see 90% of the time, it's no wonder people are loving Dilo so much. It's probably the only thing with enough night vision to see through all this happening all the time. Please tone down how often fog/storms happen?
how about a better swamp location. The location the swamp is right now is so far from all of the good locations. the swamp is suh a cool place and so much work was put into it but its not a good place for crocs to go here are some reasons who #1 the migration zone brings little to no dinos and the ones that do arive are big groups of stegos that can easly take a bunch of crocs, a way to fix this is to make the deino bigger or move swamp. #2 the location, the swamp is so far from all major places and is on the southern end of the map why go there no food and nothing to see. To combat this you should add a small lake or river close to the mountains past the south plains or move swamp to a central location on the map.
This game isn't fun anymore, I've played it maybe 6 or 7 times since Gateway released, which is insane considering since 2017 or so, this was basically the ONLY game I played. You want the game to be slow, but punish us for being slow by starving or dehydrating us to death for being slow. But you also punish us for being fast by making us AFK for 5 minutes to regenerate stamina. If you're an herbivore you're punished for moving because if you move away from your migration zone you starve to death, but if you stay in your migration zone you either end up AFKing until you log out, or dehydrate to death. Is the game gonna be fast or slow? You can't have both! It's genuinely just frustrating to see the game in such a crappy state where even I don't want to play it, even tho the gameplay isn't even that much different from 2 or 3 years ago. I know things take time, but how much time does it take to adjust food/water loss values?
Daily Server crashes make grouping useless
Fix fish.... and add the dilo and hera to the diets...
Diet changes by age, for example, adult carno should not had troodon on its diet, but juvi and maby sub adult should.
The queue system doesn't work. Trying to join a 100 players full server but no queue comes up, just nothing. Would like that to be fixed soon.
Make it so you can get stam while trotting
Buff cerato NV. It's still nearly unplayable at night which is a burden it seems to just have slapped on for absolutely no reason.
Make a new official trailer, but make it honest so that new players know what they're getting themselves into.
Reduce the amount of weather events. Every time the sun comes out it’s immediately negated by a thunderstorm or fog. Lots of Dino’s already can’t see half of the time due to poor NV there is no reason to make it 100%
i feel we gonna need a update to adress gameplay issues real soon, the appeal to play is just reducing by the day at this rate, havent touched the game for 3-4 days now, and i wont untill dev touches it first. Its just dull rn im ngl.
Make the small banana tree lookin plant NOT solid please. I swear just walking on them a little bit vaults your dino and breaks its legs half the time. Doesn't help you can't even hardly see them in the foliage.
Why is east pond accessible to deinos one of the only spots to grow effectively with ai spawns and you have to travel miles away from the pond because they just sit there and mob anyone that comes there
We need global chat to be optional again the game is literally soulless and empty when we can’t talk to anyone. The entire appeal of legacy was the community, I can’t play the game anymore because it’s a sitting and fighting simulator stuck in an endless loop, bring the community back please.
fog hurts my eyes and is extremely annoying. I hate it with every cell in my body
No but wait, this is actually an interesting idea?
Herrera's diet is mostly made of AI animals. It, because of how AI runs away the second you enter their spherical sight radius, is completely incapable of using its main attack method (tree ambush) to kill ANYTHING on its AI diet because the AI just skadoodles away the second they detect you're anywhere near them.
Having the dewlap glow actually work as a lure (or at least, in the game's terms, "mask" the herrera so AI don't detect it from above) would encourage its ambush playstyle more than "oopsie time to hop down from this tree and run after a boar that spotted me from 30 yards away".
I definitely wouldn't want the dewlap to make AI spawn AROUND herrera or anything, but how cool would it be to draw out a frog calling from the underbrush into a more open area to more easily nab it because it sees the light? Or have the dewlap glow enrage a boar and have it in fight mode? (Especially if they were able to charge the tree to knock herreras out, forcing a commitment to the hunt once it begins or else risk injury?)
Suggestions like this are legitimately cool and offer another way to interact with the game environment, might be worth rethinking the positive/negative vote ratio tbh
Bring back old carno charge you can’t knock anything down unless you start the ram miles away and by then they just move or else nerf teno cause it shouldn’t be able to knock me out of my ram
Please make it so you regain stam while walking. NO ONE walks as slow as Z-walk and claims that to be their 'normal' walk. Thats a Slow Walk or a Creep Walk. Thats the type of walk you do when you aint got no where to be and this is not that type of game.
Contrary to popular belief, even animals on a plant based diet have functioning nostrils when moving at breakneck speeds of more than 0km/h
Since Cera is so much stronger than Carnos, why is Carnos pack size limited to 3 instead of 4 like Cera? Is it because Cera needs more food and so less to a pack means more food to go around? Though if thats the reason, a boar at a full grown Cera/Carno range only gives like 2%, should prob be more cause the only thing left to do is pvp.
Storms should be rare and last long periods instead of what it is now ( often and short) and when one occurs maybe add falling trees and bits of leaf and bark flying around in jungles
Focus Game Optimizing, but conceptidea: Make something so dinosaurs cant starve (so fast) to death. Herbivore can eat unlimited grass and can life a unlimited life and my carnivore need to die after 20 min no meat with 0 % food? make something like u get debuffs when the food goes to 0% instead of giving u real Damage. So u can survive days with 10/100 Players on the server. and maybe make it on Herbivore too so they dont bodycamp anymore, like if they eat only grass then they get debuff. i know that they get debuff without diet but give em faster debuff to reduce bodycamping like stego do it. its on several other games, why not in this one?
Add severs for Asia and Africa please
Reduce the Bad weather frequency, our Dinos are NOT equiped for this. (and dont copy dayz because in that game it affects you, but we are dinos so it will only irritate us, but not add to actual gameplay) Hunting is painful if someone doesnt yell out giving away their location. Im fine if u make it bad weather like 2 days in a row or 3 even, but give us a few GOOD weather days too... this is one-sided, make bad weather less frequent then good weather, i am FULL adult, and i kid you not. I havent seen the sun at all...
Bruhmoment
Bring back AMBUSH mechanic from legacy. Crouch for couple seconds, then u are slightly faster but with faster stamina consumption for another couple seconds. This way you get more skilled combat options.
please bring back the way the legacy character screen came out. it was amazing and felt very cool. https://www.youtube.com/watch?v=R_YV8hEJISo go to 9 seconds on the video to see what im talking about
Dilophosaurus is fun in general, but I agree with many people that its venom lasts way too long. Sitting around 5-7 minutes while being unable to; essentially see or even do something like scent is horrendous, especially if you've either long escaped the Dilo affecting you or even killed it. (I understand that 'realistically' venom stays in your system no matter if your attacker is alive, or nearby or not, but still).
Considering our other venom creature; Troodon, struggles considerably in comparison to Dilo in many regards, makes it even more sad. A dilo bites me twice and I'm stuck with low visibility, possible hallucinations and no scent for a whopping 7 minutes or so. While a Troodon not only has a relatively short timeframe to keep its venom up, but also suffers under the fact that new players (or players who don't go scowering the internet / discord / youtube for guides) have no idea how it even works. (I.e the pounce, wait for call, pounce, wait for call, pounce, wait for call, go all out - System).
Another thing to take into consideration is when Dilo's venom actually fades away maybe make it... transition a bit more smoothly? It's very jarring how the fog and ominous ambiance will just suddenly go poof.
Bring back mixed skins when neasting!
Please consider either making the blood screen represent your health more accurately or add a small heart monitor in the UI. It wouldn't bring any new information for "meta gaming" since the heart monitor can be accessed from the character menu, plus I think it would fit nicely to the minimalistic UI design.
Food drain is TOO high. As carno you literally starve just by walking to other region/follow migration. That only encourages carnivores to stay where AI and juvies are spawning. Causing spawn camping. Wed like a moment to sit and just enjoy the peace for a bit, but the game right now REQUIRES you yo be moving/active ALL the time. Its not bad to force players to move, but itd be nice to have a moment to stop. The game is too fast paced as of this update....
And absolutely no word has been said on these topics, which are destroying player's experiences and for what? A vision you won't share details on? It's just starting to feel less like there's any "vision" and more like that's the new "don't worry about it" when we're very worried about it. Why isn't there more communication to your player base? I get that a majority of humanity is a pain to deal with but you're not just losing the bad ones anymore, you're losing the loyal ones because of the stubborn decisions made by the team as a whole and individually. It's time to find a PR rep, it's a little late but better than never. Start being open with your community on the things your community is actually concerned about, get the important game breaking mechanics straightened out, make it make sense. The more content you try to pile into the game before attempting any fixes on existing breaks, the more difficult you're going to make doing it all later in one go. Please just focus on what matters.
Could we make a change to Pterodactylus targeting. Currently it will go for the nearest small dinosaur around the body regardless of what killed it.
So for example a group of Carnos and Raptors are fighting and a raptor dies. The Pterodactylus will go after the Raptors and not the Carno that killed the Raptor as the raptor is the smallest thing. I have included a video demonstrating this concept.
The range is larger than shown on the video. On official servers I have seen this occur across a river.
Ideally I would want the Pterodactylusto target the dinosaur that killed the thing.
quicker stamina regen, especially when laying down please!
Had my first couple of lives as Troodon and I think they're in need of a rework although I'm just not sure how. For sure their poison mechanic needs to be redone. In it's current form Troodon is totally unplayable solo, and while I don't think there's anything wrong with a dino that is meant to be played in groups, I think Troodon is not popular enough to find random groups in the same way you can with omni. As a result it's a pretty bland experience and not being able to use pounce to effectively deal damage feels wrong and makes you feel dumb for not going omni. As other better dinos release you'll see less and less troodons too.
tl;dr Troodon needs some kind of buff or mechanic change to make it feel fun even when solo or it'll go the way of dryo.
Thunder should be removed, it drops too much FPS.
Still no Fish or Schooling Fish. 😦
think im going to take a brake from the game for a while until they fix the ai spawns. Staving to death over and over is getting a little old
there's enough herrera and dilos around now, please add them to the preferred food list
it would be amazing too know how many dinosaurs are planned for 2024
no NV underwater as a croc, I also deleted the 'Saved' folder.
Bored already of Herrera and Dilo… adding dinosaurs to a dinosaur game is taking way too long…
bring back legacy's forests and swamps, or just tone down the brightness for the evrima foliage, its such an eyesore
Deino still impossible to play, there is not enough Elite fish AI to keep you from dying, this map is horrible for Deino, the Devs made the same boring shallow rivers on one side of the map making it really hard to move to other lakes because of the fast water drain. We need more lakes and a dry season where only the lakes will have water to increase Deino's success rate, at the moment you have a 1 % chance of hunting something and 0 % chance of survival.👎🏻
So if stam is as this:
0-25: Sitting
25-50: Sitting, standing
50-75: Sitting, standing, walking
75-100: Sitting, standing, walking, trotting.
It feels almost too punishing to be unable to move until over 50% to regen. It would be nice if it was tweaked a tiny bit to this:
0-25: Sitting
25-75: Sitting, standing, walking
75-100: Sitting, standing, walking, trotting.
Can you guys add FSR , its a mod now so easy implementation.
missing spawn Schooling Fish!!!
love that the new patch broke the game more cant get food or diet from anything lmao
I jumped on for a cpl hours, swam all the way to the swamps. Found 2 Fish and 3 schools of fish on one bend in one tiny stream, every other river/body of water, empty.
This new stam system aint it, sorry.
color code the stamina bar at the different threshholds needed now for stam regen, top 25% should be green,50-75 yellow, 25-50 then orange, 0-25 then red
i can fish again, thank you 😄
It should be
0-25: sitting
25-50: sitting, standing, walking
50-75/up: sitting, standing, walking, and trotting
Has punishment but also brings back faster gameplay which this game has been dying without it imo. Also who tf gets tired when speed walking/ lightly jogging no one, especially if you're healthy
Obviously percent of regen should be changed so resting/standing has 100% regen rate where trotting can be idk 25%, the rate doesn't matter, but the wiggle room created does, people need wiggle room or fighting becomes tedious and incredibly challenging for newcomers
NV for ptera is still horrible. Almost impossible to fly at night.
Pterodactylous is an evil scourge.
This last patch made stam regen waaaaaayyy better. It is much more reasonable to traverse terrain with trot and small sprints. Dunno if sprint cost was changed but it also feels better. Could be adjusted further but I'd be contempt with it the way it is now. Ptera still sucks but overall other dinos feels better.
The cost of taking off is still too high yes.
MORE COLOR
i just learned that there were northern lights that showed up in earlier versions in the game.
why was this removed?????
thats not the only thing that should be added when it comes to less bland environments.
there should be entire biomes that consist of forests with very colorful plants and maybe even some bioluminescent vegetation.
atm everything's just green and brown and it gets boring after a while.
It is necessary since they see the issue of mixpacking and the majority of people in a group, which generates some type of debuff, it is super unfair that 10 people between herbivores and carnivores kill 2 people, it is toxic and boring.
You really need a dedicated test-version so you don't break the game (even more) on every update.
Can we finally nerf the duration of Dilos venom ?
Its so annoyin
I dont wanna play blind simulator for like 1 hour
Suggestion:
Once you kill the dilo who put you in the venom state it stops.
Would be cool to have different kinds of animal AI around to make the environment more immersive. Like insects, birds, small snakes and lizards in the trees
Still praying that the stam regen is just a bit better while walking please! I can understand larger animals but atleast for little animals, give us a chance to escape. It makes more sense to me for smaller animals to have better stam. But in general I don't mind anything else truly! PLEASEEEE give us a little more stam please. This is one of my favorite games! I miss it allllll the time 😢 I just cannot enjoy myself personally much with the stam. Thank you for considering all of our feedback Im sure its very hard to read through all of these. But please isle gods... GIVE US STAM XD
An ability idea for a playable that's fairy down the line: Utahraptor
I wanted to propose an ability that helps it turn tighter to keep up with the prey items it'll be going after
Since they'll mostly be small animals, Utahraptor could use that edge to catch them.
The idea is basically a toggle ability that is up to the player when to turn on and off with a cooldown. It basically goes like this; press X button to turn better for Y amount of time but you'll also go under visual change, it'd fan up it's feathers
to let other players know you have the ability turned on.
I thought it'd make sense for feathers to allow better turn rates when used correctly.
In the picture I've added, I tried my best to represent the "Agitated" state of Utahraptor
Also a little comparison between the normal state and when the ability is on.
I hope you like it
Herrera shouldn't fall over then jumping from high places. When you pounce another player you are also stunned , which is kinda stupid.Just make herrera how it was before.If you disagree , fight me.
Would be cool to have sanctuaries 1 acc doing their intended purpose and 2 maybe having either human structures inside (either the sanctuary has been built on or has grown over the human facility)
I really want you to use more strength to add all the promised dinosaurs. And only when you're done with it, you were busy adding people and other things. Development will go faster if you spend your energy on one thing, rather than on a bunch of tasks at once.
Dilo should not be faster than omniraptor. It already has more weight which means more HP and has more bite force than omni, so why should it be able to run down a raptor basically forcing a 1v1 that in terms of stats raptor is on the loosing side of.
As I understand it stamina when sitting ramps up over time, to me it feels silly as I thought the purpose of new stam was to make ppl use stam less and all that jazz but if it goes up over time you’d be best off sitting only when you have 0 stam and the regening it all as it sounds like the most effective way. But if you regen stam faster the more stam you have so if you have 50% stam you might regen 1%/sec(only a example value), while if u sat down at 0% I might gain 0.25 or 0.5%/sec. But right now I get that crappy 0.5 or 0.25 stam regen no matter how much stam I have when I sit down so if I sit down at 50% stam regen I might never reach 1%/sec until I’m at 90%+ so I’d be better of just using up the rest and then sitting down and get a way better regen towards the end.
I feel like Dilo 1 call needs an adjustment on its volume level, its just way to loud , considering people are just spamming 1 call, i cant even hear myself think. Let alone hear someone walking near me. Quick Edit* Perhaps also putting a cooldown on the 1 call so it cant be spammed. Thanks for reading!
The recent stamina changes are good initially, allowing your trot to regain stam if you have at least 75% of your stamina remaining, which is great and an improvement. However, between 75-50% stamina you lose the ability to regen stamina by trotting, 50-25% stam you lose the ability to regen stamina by (z) walking, below 25 you can ONLY regen stam by sitting.
I feel like you should have kept the initial first change by allowing stamina to regen above 75% stamina, otherwise everything else feels a little to meta gaming and unnecessary plus frustrating especially for creatures with stamina based attacks.
deinosuchus is unplayable i cant see nothing under the wather its fogy
Add poison arrow frogs to the game as ai and have them work just like the poison arrow frogs irl. Deadly if touched.
new stamina system would be fine if you get trotting stamina regen until 50% stam, as said before, dinos that rely on special abilities in combat like omni can easily use 25% of their stam and then they'll lose the ability to kite, that will be a lot better if the threshold is 50%, it'll still achieve what you're trying to do but will make combat feel a lot better
Yall can revert the stam back,, just give us a stable server!😂
Put Dilo on a bunch of things diet please. Maybe have em give lines since a lot of species that usually give lines are either generally not played (dryo for example) or are straight up unrealistic (such as stego for raptor)
Some sort of joke, one update out what just give a fix stuffs and it take 3 upadte and about 6gb please
https://www.youtube.com/watch?v=POonb8Ht7hc&t=7s
Pouncing the face/tail should make you jump away after hitting it instead of having you land right where you hit them, kind of like this
at least for Troodon since they are smaller and 1 tapped
wish the ai were dinosaurs, for the atmosphere and ambience. The ai calls in legacy added to the immersion of surviving on an island full of dinosaurs. In evrima hearing goat, pig and chicken sounds all the time just makes it sound like I am on a farm.
The Pachy's headbutt hitbox is very broken. When trying to headbutt behind other dinos you end up hitting an invisible wall and it stops you dead in your tracks. I've noticed it on multiple dinos including Raptor, Dilo, Carno and Cera. Please look into this because it's causing players to die while defending themselves.
Give Deinosuchus the ability to survive in saltwater environments and maybe have certain fish AI spawn out there, as well as maybe adding turtles to their diet. Not sure if this is a great idea but just throwing it out there. (Edit) Maybe also add shark AI or something that attack the player so it’s difficult for juveniles to survive in the ocean, but more easy for adults. You could also have it where a player gains salt resistance over time as they grow. That way hordes of Deino players aren’t swarming that area. I just think it could be a cool but more difficult play style for deinosuchus.
This is not what ANYONE meant when they requested stamina changes, I guarantee it. This system is gonna be worse than the last one, and I'm calling it, the hate for the system is gonna come flowing in as more and more people figure out how it works.
Now if your stamina is above 75% then you can trot to regain it, if it's below 75% then you can't trot to regain it but you can Z walk, if it's below 50% you have to stand to regain it, you can't even Z walk, and if it's below 25% THEN YOU CAN'T EVEN STAND TO REGAIN IT, YOU HAVE TO SIT.
This is going to be living hell to keep track of while playing the game, and will very much encourage meta-gaming because people will constantly be checking their stam % to figure out how they're supposed to move.
I admit that I have not played with this system yet, but having experienced the one before it, I can say with pretty sure confidence that it will be worse.
In conclusion, I vote to bring back the system that we had prior to this patch with the simple addition to allow us to trot to regain stamina.
Read the whole suggestion before voting, please!
Why can’t the stam regen works while crouching, walking when below 50%? There is no way a small carnivore like raptor can successfully hunt with how quick they loose stam in hunts. And if they were to succeed, someone comes and kills them because the stam doesn’t move after 50% so cannot even run away. Is like lunch is waiting for the others because their prey is helplessly sitting. Leave the stam regen work even below 50% and just get it faster if sitting.
Night vision is...impossible. In this screenshot, I don't have lines. A few minutes before, I had all 3 diets for growth. 2 lines did not affect my night vision at all. I saw better with no night vision on and using the moon to see silhouettes. I'm not sure if this is a cera/dino issue in general, or user error. The newest update did just reset all my settings to default, but if it was settings, why would default settings make it this dark? My skin was not dark either, I play a bright pink Cera.
the best part is that only small dinosaurs needed a bit of a enchanced stamina pool or regen to cope with the new system, only Ptera needed a huge buff to its max stam, and troodon needed better regen to do its job, and we actually needed a decrease in our hunger/thirst drain. Im glad the Dilo got toned down tho, but the new stam system as described above, is a bit painfull... also i personally would still strongly opt for a reduce in hunger/water drain instead of this, so we can actually hang around places, nest, do things that are not just walking to hotspot and walking to safedrinks , Nesting cant be done, because i am too busy keeping myself alive, there is just no time to do any nesting, their growtime and food requirements are still as they used to be, and we are getting our soul sucked out to keep them up. My current reason for being burned out is that i cannot do stuff or scout or even leave the vulcano area, my pounce doesnt work even if i hit flanks, but hey skill issue, and everything feels bitter about it.
Anyway i guess il try this out for a bit ( when my game stops showing ablack screen on joining servers without rubberbanding) and then give feedback again
Pterodactylus apparently arrive too quickly and are deadly for newly spawned Pteranondon. First time playing in some time due to last major update. Spawned in, got a fish. Before I could land to eat, several were already upon me and once landed, wasn't even able to eat before I was killed.
this is my 1st feedback for the month, can we have a better optimization of the game?
New Stamina Changes Feedback
Trotting while recovering stam feels really really good. It still encourages the player to take things slow and not sprint everywhere, while feeling more natural within the ebb and flow of traversing the environment. My only suggestion would be to have stam regen on trot while on ANY percent of stam, maybe having the regen be exponential between certain thresholds instead. Right now it feels unnatural to open tab, mouse over my stamina pool to see what percent I am at in order to determine the most optimal way of getting stam back. It takes me out of the immersive feel and turns it back into a numbers game, reminding me somewhat of having the health meter back in, but worse. I believe a more "natural feeling" exponential stam regen that takes into account the entire stamina pool would feel much better.
I know its Hard too do But it Would nice too have a allosaur in the game it Would be nice When you Release it with the Diabolo soon
When there's like 20/30+ herbivores together. It should cause a locus swarm to force them to split up
Make hunting as a apex possible when trex and trike get added
Could you make it so fish don't disappear into the upside down when dropped on a rock?
making so you regen stam while trotting only if your stam is over 75% is a very nice addition, and feels like a very good compromise, and doesnt feel restrictive at all.
However.
removing the ability to regain stamina by z walking if your stam is under 50% is a wild change to make.
the devs have practically reversed any good immersive vibes to the stam system with this. you've actively crippled most of the playerbase for most of the time.
the stam system works just fine for traveling, or searching for food, or for anything that isnt an active hunt or a flight for your life. the second you actually need the stamina to do anything, it craps out on you and leaves you helpless. i wanted to like the stam changes so much, but it's only gotten worse, with the exception of the trotting stam regens.
you dont have to remove something everytime you add something, devs.
If this stamina system is here to stay, it needs a little indicator to show when we're not regaining stamina. Like the stamina bar being blue over 75%, yellow at 75% - 50%, orange at 50% - 25%, and red at below 25%. This way we don't have to stop every time to check if we're getting stamina back or not.
This stamina system is garbage tbh not only do you spawn me as a Dino in the middle of nowhere with no water around to know what way I should go but I lose water fast and stam takes forever to gain so basically you place players in a lose lose situation cause they die unable to do anything about it thats just peachy. Currently out of stam out of food and out of water because you spawn me in the middle of the jungle with no water anywhere near. and Im now dead yay that was so fun was laying in one spot for 15 min and gained 2 tics of stamina
Good job new stam regen is Worse than before
Fish proportions need to be adjusted as they're too small now. Given how much stam take off costs for a PT, only getting 2 bites and a small portion of a hex filled is not enough to balance the amount of time spent sitting to regen stam with how many fish you actually need to eat now. In addition, the smaller proportion means if you have multiple dot hexes (such as going for triple dots) you will constantly fill your stomach while the diet hexes don't fill properly, resulting in you being stuck with 1 or 2 complete hexes despite eating enough to fill a 3rd. I think the fish need to offer at least 4-5 bites before disappearing as opposed to the 2 we're at now.
Just bring back spiro stamina at this point, no one complained about it then
I beg of you to make the fog less frequent, it is not fun, I just tab out and browse until it's gone
I would not at all be against a shadow patch that updates the stamina hud to reflect the values in how you gain stamina during different motions and also claimed "changed stamina values" just to placebo the community with the addition of the hud changing to reflect how our stamina currently works. Any time stamina changes, people will complain or riot against the changes until they figure out how it actually "works" for The Isle. I think in updating the hud to better reflect how stamina should be managed now would be a good step forward in seeing if truly the stamina system needs changing from here on. If players don't know how to read their resources to manage them, of course they'll complain they don't have enough. They don't have any good guidelines naturally implemented to know how to manage their stamina outside of hitting tab and hovering over the symbol(and stopping all gameplay for the time it takes to do this). Even then, memorizing each % level to dictate which actions you can or cannot use to regenerate stamina is overreliance on the player's end for something that can be easily implemented on our UI without having to tab or pause gameplay.
I think the stamina system is at a good foundation right now and could use improvements. However I genuinely don't think stamina will be able to be finalized until the UI represents what the devs want the players to do with their stamina management. If you want us wary of no regen of stamina, make a lil red line toward the bottom of the claw, if you want the trotting to give stamina back so long as you're between 50-75%, make a yellow-ish marker/line for that area to reflect this, etc.
GJ @the Dev‘s and all other whos working on all These issues. Now my Gameplay feels much better. Took a long way but at the end it is good for me. Absolute Fav Game and i had only ca 400 hours . Sadly that Today end my Vacation. I think this musst be writen. Now much Shorter Nights and more rare Fog, Darkness and Storms. 👌
day 1 of asking the devs to fix leg fracture height because i break my leg off 2ft drops
Ahem.....
STAMINA REGEN RATES AND THRESHOLDS SHOULD BE DINO DEPENDENT TO FURTHER DIVERSIFY DINO GAMEPLAY....
Please for the love of God none of us will be happy until every dino has its own stats because the stam system won't fit every dino gameplay perfectly or realistically and will give some extreme advantages and others a swift kick in the rear over a cliff. We can go back and forth on this but I think if we are gonna f with stamina so much that we constantly complain then we should bite the bullet and do a stamina Overhaul for all dinosaurs so their gameplay doesn't get curbed or big lugs and tiny sprinters get an ungodly advantage
Honestly think its a little silly that raptors can only pounce from the sides now and makes them too hard to play against the majority of the roster.
Obviously this won't happen overnight but I think new pounce behaviors should be added for head and tail pounces.
Head Pounce: If pouncing from the front, depending on the species, there's a chance to latch onto the face or neck of the dino. If the face/neck latch fails, then you just get the current slashing behaviors. Likewise, there is a potential risk depending on what species you grab hold of, such as Teno's being able to slash out with their front claws at anything that grabs a hold of its head, or Galli being able to kick. Some dinos won't be able to be pounced on the head at all, such as Cera and Deino. These behaviors will be different based on size, with smaller dinos (juvie Omni, Troo) being taken along for a ride, while larger dinos like full grown Omni might slow the dino they're latched onto down.
Tail Pounce: When a pouncer is close enough to and above a certain height of their target during a pounce, have the pouncer latch onto the back of the dino instead of the sides, if their target's anatomy makes sense for it. Similar to how you might see a lion jump on the back of a zebra or a gazelle. Some dinos are impossible to pounce on their back, such as Stego, for obvious reasons, while some dinos will take no bleed/damage at all even if you can technically pounce on their back (Anky). Perhaps make it so that back pounces cause less damage/bleed than side pounces, but are harder to buck off.
Night vision for pteranodon needs to be fixed… it’s literally impossible to fly around at night because you can’t see 3 inches in front of you. I got to the point where just log out at night when playing ptera.
more ponds
Sandbox
Please consider adding a sandbox, players have been asking for this for some time now and it was one of the nicer parts of the past. While unofficial servers can somewhat do this already it's a huge work around with corpses and such. It would just be a nice QOL feature for players to try out other species to find what best suits their playstyle.
Personally I'd love to use the sandbox to practice sparring when that's introduced.