#general-feedback-discussion
1 messages ¡ Page 202 of 1
that is nonsense ngl
dinos have nothing to do with realism
however let's not argue a stupid, irrelevant here thing here đ
absolute realism would be awful
he's talking about absolute, complete realism, so, talking about absolute, complete realism, he aint wrong
however we dont behave like animals so yeah we ball
Good thing this game isn't striving for absolute realism, because that would be boring as hell
i agree
So dinos wouldn't be playable
it would be so damn boring
sire im not here to argue about something that doesnt make sense
i simply stated this
i dont wanna be dragged into a debate
It's not that deep
People don't act like animals
Therefore if we wanted complete realism dinos wouldn't be playable
@broken thorn 2 calls you 
Animals make non-threatening calls to each other too. And do it towards humans. Example, we all know the difference between a cats meow and hiss. Or a dog's whines with a happy tail vs deep growls. It's not even unrealistic.
Exactly x)
do you not think it will ruin all your built up immersion
when you just know the dinosaur just IS FRIENDLY NOW
no
I hate it with passion
you could mute your audio if that helps
How do you know the 2 calls are honest? Have you not had someone 2 call you and then kill you before?? You're lucky.
that's not the issue, the issue is that this just doesnt happen with animals.
animals in the wild don't make cute friend noises to you if they don't wanna eat you
that is some cute Snow White talking with forest animals crap
That's not always true though. You're taking a much too rigid view on what animals are and are not capable of. There also is no way to avoid that happening in game. So even if you were fully correct, there is no way to fully stop it.
you're 100% right. But the human like communication kinda pulls you out of the moment now doesnt it
Not really. It's still just a game. And while I do enjoy a healthy dose of realism between animals, I don't view the game as ruined when something less than realistic happens when there is no other option.
like I know we won't live to see much change, let alone humans, but as a thought I found it helpful. Why are they building a very gritty, realistic atmospheric dark game, when the creatures that don't try to eat you are 80% of the time from Disney's dinosaur except there is a merc now
agree
And there is never any promise of the animals being anything but human controlled. So I don't feel like anything is ruined when a human playable acts like it is human controlled. If that bothered me, I would play Ark instead.
@somber fjord You can press H to rest and it does exactly that :^)
I think the statement that "dinos being able to 2-call makes this game a disney movie" is a bit overstretched
you didn't read anything I said
I read all of it
And I think you're exaggerating a lot with your points
they should have a friendly call. only tied to creating a group.
How is that any more realistic than what we have now ?
like I won't be playing this game in 10 years when this situation can occur in the terrain. But as a thought it seems right. For a game that aims for immersion. In POT or something that really doesn't matter much
i meant in greater amounts than resting
Problem is it limits friendly call too much, effectively removing its purposes. Animals -will- show submissive behavior if itâs needed for survival⌠would a predator make a noise at prey? No, but thatâs niche enough that you could always join a realism server
This. ''People don't act like animals'' is exactly why the game will never be 100% realistic. It literally can't be. Real animals wouldn't camp rocks or terrain against an omni, real animals wouldn't do something as body denying by swimming into a river waiting for something bigger to get them and herbivores wouldn't actively run towards a predator group. If ''this animal friendly called me'' ruins the immersion, you were never immersed to begin with. At the end of the day, you're not hunting animals. You're hunting people.
Idk, man. Sometimes I do have a feeling there is a chimp playing pachy on the other side..
I wish titanoboa was in the isle would be so good especially in the lakes with the crocs
I can't deny that it'd be cool, but it would take so much development for something that can't be used for anything else. All the other dinos are like building blocks, but nothing else has the same kind of movement and stuff that a snake would require.
@leaden juniper how much did you walk around while sniffing? Until you encounter the food, it's got a small scent radius for herbs.
Fair argument, but I counter with âbasically nobody will ever play it anyway when stuff like trike and shant existâ and, to be fair, I doubt magy would be as good at moving through the sanctuary cycad thickets as babies, so itâd wouldnât even be all that much of a threat to babies
Personally, I agree that magy probably doesnât NEED poison, but I think having at least one adult dino that can exploit the safe spots would give it a unique niche (and itâd match the thick-skined aesthedesign of the creature)
Also, sorry about the prolonged response delay - was on a flight and lost track of time
Thx for responding earlier too :)
I know, and I walked over the entire place. Nothing.
I don't see why magy gets invalidated by trike and shant as they don't occupy the same niche and gameplay at all.
If your problem is that nobody will play magy, how does locking it to a single tiny area of the island where it can't navigate properly solves it ? Who would play that ?
Nah, Iâm saying it wonât pose a massive threat to juvies given the fact that there will be more popular herbie playables and will be easy enough for babies to avoid - along with the fact that it would to too large to easily navigate through sanctuary plants
Trike and shant were just random examples - cherry, anky, or any larger sauropod would work just as well for my point
People will undoubtedly still play magy, but I feel like giving it a unique ecosystem niche that also coincidentally helps protect it from predators (at least when it isnât venturing out for food and water) will give it more interesting gameplay than making it poisonous (at least for me)
I want to like magy, but I donât like the idea of playables depending on passive mechanics (being poisonous) when the game is supposed to emphasize survival through player decisions⌠and the sanctuaries are pretty underutilized
Magy's poison doesn't have to be passive
I personnaly like the idea of something that relies on something else than running fast or killing their predators first to avoid being preyed upon
The idea of magy being "impossible to eat" makes it unique and interesting, and is also a survival strategy known in nature
"Getting into sanctuaries" isn't unique as every playable goes there at some point

@unreal delta it's even sadder that the community has taken it into their own hands to deal with the hacker issue. Here, they post videos of hackers with their Steam IDs so we can mass report them. It's a start. https://youtu.be/M5_cm2xe3QM?si=D0LjzSxJcYopo3_6
Help clean up the isle send your replays and clips of hackers to this email. helpsavetheisle@gmail.com
Hackers steam IDS:
https://steamcommunity.com/profiles/76561198230495132
https://steamcommunity.com/profiles/76561199504317504
https://steamcommunity.com/profiles/76561198454548875
Feel free report them.
#theisle
#evrima
#helpsavetheisle
...
You can send in your clips too so they can post it as well.
wish them best of luck. The stuff I have seen is...disturbing outside of speed hacks an such
@gloomy flame #general-feedback message me and my omni pack killed two dibbles at swamp last night lol. they both fataled and we laughed our ass off. we were hunting them for like 30 mins before that
made us laugh cause normally dibbles are what cause the fatals for us.
@forest quartz that should be standard for ptera
You Shouldnât need a mutation to make a mechanic useful
^^
My second most wanted creature in the isle unfortunately I don't think it will happen or if so not for a very long time it would be a pain developing that đ
didn't think my suggestion would be controversial, I've been stalked by one calling birds for thirty minutes at a time couple of times now and thought it was just a universal pain lol
i know that it would not deter discord callouts, but tabbing out to give out coords to your buddys is hard when you are flying, and voice callouts by map knowledge ("they are on X place") can still give victims a chance to escape by breaking line of sight and running. It feels more hopeless when there's a seagull giving your position away for the entire server to no real risk of itself by just screaming
It hurts the seagull experience that ptera has and frankly I would rather have to rest more than scream less
The entire downside for screaming is countered by being a discord sweat, it just hurts ptera more for playing ptera
i'd rather it have better... well everything move based right now don't get me wrong. Ever since gateway it has been the most unfun animal to play, all due to it's stamina (and aided by a one hour growth time and (as of hordetest) difficulty to find any AI food.
But that would be a entire other suggestion that many people have made. Ptera suffered so many hits to it's viability as something fun to play and still the one thing it was supposed to be deterred from doing, is still done perfectly fine
makes me sad đ
Should have started my suggestion with "buff it first" of course, but the sentiment is there. It is still doing the trolly things that were a problem for this animal to begin with while also being pretty much umplayable (fun-wise).
I know. People who know the game very well can pinpoint your location by landmarks and general movement of where you "need" to go. But this would reduce the more "casual" trolling, which is much more common than those sweats.
The thing to me is that spamming broadcast is not needed for the fun or enjoyment of this animal imo, for my own playtime I'd use it less. Opinion though ofc
Or maybe the use of stam/water is only when airborne. I wrote that at first but I could see pteras just landing on rocks/latching on trees and spamming there instead. Sigh.
IDK I kinda love how much of their 1 call adds to their horrible seagull pest vibe, personally
Aha, I get that. That's troodon for me!
Troodon sounds like a song, and they do have an amazing broadcast, but only ptera has the level of âobnoxious scavenger birdâ of the seagull
It's a matter of opinion on this. For me it feels worse for Ptera because you can't shake them off if they decide to target you.*
*...run uphill. this will tank their stamina. Lmao
^ I did that to deal with the trolling. But it was still very screamy thirty minutes for me before I did that...
I think you are wrong - while all baby playables can temporarily inhabit sanctuaries, these locations don't actually impact gameplay all that much beyond being a place for baby herbivores to fill up their diet slots once before moving on - meanwhile, baby carnivores are usually better off scavenging hotspots then trying to hunt other fresh-spawns in sanctuaries - meaning that most players will have minimal interaction with sanctuaries unless they choose to lurk outside of them to kill babies (assuming there are any around) - sanctuaries are an underutilized resource
While not every player will find the idea of lurking in/around a "safe zone" interspersed with excursions out for food and water especially exciting, there will be some people who genuinely enjoy that playstyle.
It matches the more traditional survival genre experience and makes sense for a smaller, shy sauropod that can't outrun small pack hunters and will get bodied by larger carnivores
Troodon can do it, and meshes far better with the environment than a ~1.5 ton clumsy sauropod
Then why not both?
Why magy at all?
Why troodon?
Magy literally does not fit, realistically, thematically or otherwise
Elaborate.
Because itâs tiny, nimble and excellent at rapidly navigating the maze of cycads, as well as having a venom that can easily dispatch of any juvi rapidly
Magy is big, clumsy, has a long neck that itâll never use because all of the food is on the floor as tiny, hard to see mushrooms that have zero way of realistically sustaining it. I doubt itâd even be able to jump or crouch, two things that make life in a sanctuary much easier
Magy is a small creature by the standards of the isle, its aesthetic design has thick skin to give it an excuse to negate bee stings, and making it so toxic that it's not worth killing for most playables feels like a cop-out since doing so would functionally limit interspecies interaction massively
Magy is NOT moving through a sanctuary
I never said anything about surviving on mushrooms or being nimble. I like the idea of it needing to leave for food and water - sanctuaries would just serve as temporary refuges from preadators actively pursuing it. I would still want sanctuaries to remain mostly unnavigable thickets, with a small clearing in the center (like the mud pool in the northeast jungle) or narrow paths crisscrossing through them which magy COULD navigate.
By the standards of the sanctuary, itâs a behemoth
just a sec, lemme go check my Isle Size Chart* TM (maybe I'm vastly underestimating how big it is)
You might also be underestimating how dense the sanctuaries are lol
Itâs a trial for even an adult small tier to navigate.
1650 kg - so almost exactly teno sized
Large, but not too large if small, windy paths like the ones I described are added
Teno can navigate sanctuaries *not well, but it doesn't have to be amazing at it as long as it's good enough to avoid larger stuff like allo or carno long enough for the bees to pose a threat
Though, even if it could camp and avoid starving by grazing, a group of smart carnivores working together and waiting could force it out if it's dehydrated (say because a cera managed to make it vomit)
I don't think such a thing would even be possible
How long do the bees take to kill something ?
How long would it take for an allo to kill a magy ?
Like 3 seconds if it can pin it
How poisonous would magy have to be to prevent griefers from murdering them on sight?
I think your suggestion is actually the definition of unviable
It's an animal that
-Has to live in an environment it cannot fit in
-Cannot find food in its own environment
-Cannot survive out of its environment because it has 0 adaptations to do so
Ah yes, so making it toxic would be better?
I think a magy with similar mobility to teno could actually make this playstyle work.
This poisonous
#general-feedback message
My last message got blocked so allow my to summarize my response
I like it.
I'd still enjoy seeing a herbivore that can make use of sanctuaries, but your suggestion is far more polished and generally interactive than any poison ideas I've heard before, so I'd be very happy to see it implemented as described there
Why didn't you open with that XD
Because I forgot I had it for a while
A herbivore that should make use of sanctuaries should be hypsi and the other small tiers
Was a delight to argue with you :)
... how about ava?
So do I
You know you're talking about a walking watermelon right ?
Ah, but what if it's too powerful to be affected by mere bees that could scare away a rex?
I kid but also
A watermelon that will fight until its water has run out
For Ava Valhala
Pocket-sized trike that can also... does ava have any confirmed abilities?
Ava should be able to dig its own burrows honestly
Ah, found the concept art
Extremely cute but not much to see
Looks like they might have some sort of vision ability?
What dino are u talking about đ
Ava
Even If it couldnt get stung by the bees. Walking through the sanctury would be straight hell. And nobody wants to Play smth that needs to hide in sancturies to survive but cant really walk through them.
We're past that point
I already conceded - though I would do that - I've cut through sanctuaries with young stegos before, so it is possible
magy poison being reverse septic bite is honestly a better mechanic than septic bite itself
How much longer till this update is realized actually?
Upsie
New day new suggestion to absolutely ruin stego's already fragile playability because some guy ran face first into one and died instantly
AND HE NERFED PACHY WHAT
One of the game's current worst dinosaurs flat none lol
Goddamn, double whammy
Imagine nerfing pachy's already pathetic speed to ensure ceras can just speedblitz it to death lol
@barren zephyr pachies are forced to trade hits with things above dilo size btw
that way they shouldn't be able to kill things that big
nerfing them till they can't aggro anymore means they won't be able to defend themselves
i hate pachies with a passion but let's not do like ptera and make a playable almost useless
ptera ain't as useless as what pachy is proposed to be here lol
hell, ptera rn is better than pachy rn
also wdym with heavy nerf to grapple did they not change it or smth
haven't played ht in a long ass while but im pretty sure they changed it a bit
@tight iron"Less health", told you, didn't I? xD
i don't recall...
were we talking at some point about what ppl would suggest for a stego nerf?
Kind of, you were talking to someone about nerfing omni weight for no reason and said "itd be like lowering stego to 4.5 t from 6" or so, to which I told you not to give people ideas, becuse someone would think it was a good idea. And well, here we are, kind of xD
OH
tru
its genuinely crazy to me tho that this dude nerfed two bad herbis to be worse, then slightly nerfed the most egrigious creature in hordetest atm (bar the obvious bugs)
i cant blame him tho, stegos are power tanks that can 1 tap practically anything while requiring a lot of constant hits to kill
so i understand his view on it
about pachy tho... eh
and if you can read them, they're easy pickings lol
they've gotta be awful tho
only thing that can kill a good stego is 3 other stegos đ¤ˇââď¸
or a 20 raptor megapack
so i can understand where he's coming from
not even lol, the only thing that seperates an "awful" stego from a "good" stego is how fast they move to a wall
because their standalone kit is ass without needing something to protect its many open flanks and weapoints
not taking baits, etc, yknow
but yeah a good stego also immediately goes to a wall, i agree
you have to take baits, stego's attacks are too slow not to
yup
hit too soon, miss
hit too late, miss
you have to gamble
pretty much
but stego op i swear
i swear the plains animal that requires walls to work is good i swear
gotta say tho, it now has unlimited swings
as much as i dont like that, it's fair
forcing stego to use its pitiful peck is just flat out cruelty
death by nibbles
no bleed, poor damage, literally attached to one of the slowest trots in the game, horrible turn radius
then again, we have new and epic "anemic stego" where it runs out of breath for defending itself for 1 minute
Now that itâs stronger, we can nerf how good the wall camping tactic works right? Cuse it gets soooo boring when every fight becomes âcamp a spotâ
make the wall fall on the person camping 
@tacit vigil #general-feedback message you'll never guess why we havent gotten a HT patch in a week or two
((its because they updated the engine to fix the fatal errors, because the fatal errors were an engine issue rather than a dev/code issue. however, updating the engine takes a while and can break somethings that werent broken before, hence the long time))
yea would just be cool if they said that instead of complete silence
Revert the nerfs it got, and sure,it might work without camping . It would be more fun if it wasnt neccessary to camp a spot but people might not like it if you can fight in the open and still win. Something about you having to have to use terrain to win being how it should be. Theres also potential other issues that requires things to work the way they do.
they literally have, thats how we know
wtf?
oh ok thank u mb
That's fair, but I wish it wasn't the only thing that happened all the time. For every dino in general, not just stegos
Oh I agree, Id much rather not need to camp a spot to stand a chance. But that requires a fair enough chance without said spot, which in turn requires proper counters that arent reliant upon the terrain. But its not a new issue, both omni, deino and even to some degrees troodon cause this issue because of how their abilities work. On top of that, pounce might need the dismount due to clipping, which would mean itd always be a thing, and would probably always be the best counter, or it would need some changes in abilities like an omni or troodon scrambling over the targets from one side to the other.
Would be nice to at least see a band aid fix till that supposed bucking rework comes, every fight just being a camp fest, even when the prey would be more than capable of defending itself in the open is just sad :/
And if when the bucking rework does come, and the punishment for hitting terrain while pounced isnt changed I fear people would still camp since its just so much easier. Why actually try to fight your attackers when you can just back up in a corner and wait for them to starve?
No, because stego is still bad without a wall. The devs literally undid every change that made it not reliant on it, so to the wall it goes and the wall it stays
They LITERALLY added an anti-wall camping mechanic with the kit rework on its new attacks, but since said attacks cost all of your stam, youâre better off sitting by a wall and spamming jab again
sad but true 
@tender latch
Dear fuzzy, as much as I agree with your suggestion, i sadly to have inform you that i strongly dislike it. I will reason it below:
-
I hate Ohio
-
You stink
-
Hi
đ
+1 for reduced growth times: 4 hours for an apex, 2 for a mid tier, 1 for small tier and half an hour for the really small stuff
there are literally story games that I can finish faster than I can grow some bigger dinos
i agree
some growth times are crazy
i dont mind the growth times lol
ptera growth time could be lowered slightly imo
@rain hemlock the whole point of cerato is that it should be annoying to fight
No food and water and stam reduction is annoying enough imo
Why tho? Grow one and keep it on the server. Untouchable playable that can stay alive from one server wipe to another, lol
Diets are just insulting
you can fix that by simply not engaging with it
hence the whole "corpse bully, f around find out, not worth it" dinosaur
losing food and water? not exactly awful. you can find both rather easily.
lose stamina? not a big issue either
I dont like that solution
But alr ig
i mean... oh well? cerato as a whole needs to fufill its "i want this body, and if you try to think about taking it, i will ruin you"
now, cerato vomit CAN be changed to fit that more, instead of being used offensively
cerato vomit does actually fit that decently, but like i said its wayyy too effective for hunting
Oh i thought it was solely for offense lol, thats why i say it shouldbt be there since it doesn't help the cerato
naur
its meant as a "i want this body. i am the corpse bully, just leave before you regret it"
and for that purpose? it works well
you see my suggestion a few days ago?
but it also works a bit toooooo well for hunting
link pls
Fair enough
Literally anyone who hunts as cerato uses vomit to get extra butes
What do you understand under hunting tho?
well it can be used on offense yeah, but what does a cera hunt apart from like, juvies?
dibbles 
deserved
Teno dibble stego if its good enough
teno's are faster tho at least no? can't speak much on dibbles tbf barely played the ht
Teno is like 0.1 km faster when fg
ah fair enough then
I think pachys are also slow when fg
pachys are like angry little punching bags
Yeah pachys are 1km/h faster than cera
theyre faster than cera when fg but cera has fracture resist + with mutations, pachy just becomes pointless
I swear i havent seen a single pachy in so lonng
ceras are literally the best pick if you want to solo hunt tenos or stegos
Omni 
not as a solo
i mean yeah its possible but cera is just better solo xd
Probably
I've done the same with cera but i hate playing it since i always get bullied by carnos
yeah carnos are the only real problem
I swear solo carnos don't even exist, they always come in packs of 3 minimum
I've always played carno sollitarilly since you can take out anything (except stego) solo and beung in a group just means less food for you. Unless you find a group of something, then its sometimes better to be in a group
im just waiting for carno to be smushed into its small game hunter niche 
Iâve heard before that theyâd rather wait for the updated engine version rather than fixing the issue, 2 months ago. The reality is that the fatal error issue was non existent until the last 3 versions released on the evrima branch, so itâs not just about the current version of the engine, itâs that they donât know what the problem is nor can they fix it, as theyâve told us already in the dev blog post in June.
Itâs a bit annoying theyâd rather let the player base play with such a big issue than to roll back a version and stay there for the next 2 months since theyâre not going to push any updates until they are done with the HT
'fatal error' is a generic crash message and has been in the game since release.
the current issue they're facing is literally having to do with the engine. i dont know what else to tell you lol, they've updated the engine for this upcoming patch and have said error fixes are coming with it (directly referencing the 'fatal errors' we've been getting)
i cant explain it any better. you can believe what you want 
You might believe so and I donât blame you for it, but the game only started to prompt fatal errors related to sound cues en masse as of the patch: #announcements message
Prior to that patch the fatal error was still isolated to random cases, for example I never got a fatal error until that specific patch which is when it started to affect most players
#general-feedback message itâs not even that unrealistic, you can carry stuff thatâs heavier than you in water
remove south from being a spawnable zone, move migrations/herbie food away from it
that would work
or simply bring back random spawning
however, pointless
theyre removing spawn points and bringing back random spawns
wouldnt get rid of it, but would probably help it
its kind of scary how we all are sort of becoming the same person
Mr photovictuses think alike
You have become a hivemind
I agree the Herra bleed is insane now. I got pounced one time and ran off just a few feet so they couldnt ponce me again and my bleed was at 25%... I was a 75% grown Teno. that is just a tish excessive. they almost dont have to work for a bleed like raptors do.
@agile holly herreras wonât be completely safe in the trees if hypsi is allowed to spit herreras out of trees and cause them significantly increased fall damage (AKA they canât fall as far without breaking a leg or taking damage) once theyâre given climbing
dude a hypsi knocking a herra out of a tree would be peak comedy
honestly, i dont mind herrera bleed. they only have 1 shot to get the kill, and then theyre extremely vunerable on the ground. id rather slow herrera down a bit on the ground instead of nerfing its bleed, the only thing that allows it to get kills that are larger than dilo
10/10 lol
also... its not exactly tiny. its a lizard thats the weight of a piano falling on you at a significant velocity lol
with several knives attatched to it, aiming down at you
anything has to happen tbh. once you get pounces and your brain registers what happened they are half way back up a tree
plus frankly, you should pay more attention to your enviorment lol
Herrera should be treated like tree deino, it pretty much works the same. One shot, more or less.
ive heard people say it shouldnt be able to one shot omnis đ
they are the weight of maybe a large dog at best. and i think you gotta remember a carno takes significantly more time to grow same with even a raptor. you shouldnt be able to essentially one shot something that takes more time to grow in the first place. its a video game that people sink time into. realisim has to stop somewhere.
they're 175kg...
they weigh more than the largest dog ever recorded
a grate dane minimum is 218 kg...
i think you are mixing kg with lbs
objectively wrong
respectfully, are you stupid? great danes are 80 kg max
oh wait no I was mixing them mb
đ
quite literally did my math backwards
thats where i drop out of this convo, g'day
well you should have done that from the start, anyways like i was saying, if i spend 2 hours growing something, then something that takes 1 hour shouldnt 1 shot me. that logic is pretty sound i think
If my teno was in a forest i would have 100% been dead and the 3 hours i spent would have been gone just like that/ by something that takes 1 hr at most to grow.. if that stays the case why would anyone play anything but the herrera knowing that?
herrera does not take 1 hour to grow
it takes ATLEAST the same amount of time as omni
omni is like 1hr45 right?
whereas raptor is 1h 42m
Teno is like 3-4 hours last time i checked
maybe with the diet
i think so too
this is like fighting raptors in an open field as stego and being surprised you lost
either way i agree with you, i dont think a herrera should 1 shot things with considerably longer growth time
specially with how easy it is to grow one
bleed is one of the only things that ensures herreras get kills. its an ambush hunter, it is doing exactly what its designed to do. dont like it? pay attention to your surroundings, learn the spots they cant get to, etc.
the entire map is forest. theres not really a choice where you have to defend yourself. if you get pounced you cant exactly run away with heavy bleed on you
imma be honest bro
most of the times you cant see herreras
i must be imagining the several large areas of plains
you can hear them jumping around lol
no
yes
nuh uh
they make loud ass noises when they latch
literally the changed that, its super quiet now
they're super effective killers rn that can barely be seen
which it should be
my only issue with it is that it's stupidly easy to grow for what it delivers
so as i said, slow them down on the ground. make them incredibly awkward to use on the ground.
is safe almost all the time, can 1 shot smth 3 times its size
nerfing one of their only advantages is not the way to go about it lol
and doesnt have to do anything to actually get it
doesnt work for its kills like others do it's just aim jump
youre describing deino, save for the 3 times its size part
i know i am
but deino isnt as easy to grow as herrera
and cant get you practically anywhere in the map
correct! its easier
it is like 15 times more difficult
herrera is literally spawn get perfect diet get on a high ass tree become adult
wither you dont play herrera at all or you only play herrera, ive played it and been a victem of it and can honestly say its the easiest dino in existence.
there is no risk besides cannibal herreras and random ass pteras
ive also played it, it's easier than ptera to play
petras arent even a threat

and ptera is awfully easy to play
deino is way more difficult to play than herrera, specially to grow
deinos have other deinos, constant search for diet, etc
herreras are just spawn get diet immediately afk grow on the top of a tree become adult
â
(yes)
like they should be able to kill things smaller or equal but not something 2-3 times its size. thats just plain not fair.
It could, depending on how the critter in question hunts. And due to it being an ambush hunter, it needs to be lethal. It'd have to be reworked to do differently. And herrera takes quite some time to grow too, last I checked.
i mean, it is fair in my opinion
herrera is preforming exactly as it is supposed to
but it's just dumb
One day, I hope I'll be able to actually fight them in the open and have a chance!
that would require bucking to not suck
basically small deinos that can get you almost anywhere and take nothing to grow smh
but also, no
fighting a pack of omnis in the open should pretty much be a death sentence
ppl are ignoring the fact that realism in a video game cant be 1:1... something has to give for fun gameplay. things in life are exactly that unfair. but this is a game where devs are trying to balance things so that every dino has a chance.
no one is asking for 1:1 realism
Could be partially fixed with more smalll critters to hunt, but people also find that boring, since everyone loves punching up. Imagine if omnis could only punch up to allo/alberto size, and troodon only up to teno/carno size. People would be so unhappy about it.
if that were the case, we'd be arguing to throw herrera on the ground and not let it climb trees lol
eh
look in my opinion a herrera shouldnt 1 shot a raptor
we have officially lost the plot
shouldnt bleed it out that quick either
if you team up with friends to take down something bigger that would be awesome but 1v1 would be a bit of a stretch, 75% of the time the smaller should loose but there should be a realm of possibility that they win
it should bleed a raptor out, yes, but man
What could be done instead is to rework herrera to be a kind of pursuit/persistence hunter, utillizing the trees to follow a target quickly and efficiently, and getting multiple drops. But that might also require a faster drop time for the herrera, way better mobility in the trees, and a better capacity on the ground for a finisher.
would be cool
It was more so an example of limiting punching up, which would make people unhappy.
oh I understand you now
Same applies to herrera, except more because it's way harder to work together
You could make it so it takes 2-3 drops to down a omni, but then you'd have to make the hits far more reliable
thats what i would like
Otherwise the omni will take one hit, and be out of there
not straight up 1 shot smth 3 times its size yknow
I agree heavily
But as it currently stands, I can see why they let herrera punch up quite a bit on its own, since it's hunting technique is pretty much entirely ambush. Which means after the first hit, you're out of luck.
((which is why it has spectacular bleed))
Omnis and troodons and others can follow their target with little to no problem, and thus keep working together
But unless you coordinate so you drop right after each other, but without hitting each other, it's a lot harder for herrera to work in a group
It's doable, but not quite as easy as chaining pounces or just bites
then they gotta give them more teamwork ability ( maybe making them not damage group members while pouncing????? idk) and reduce the 1 shot ability. 1 shotting in any game is fustrating and makes people feel like they cant do anything to prevent their death in instances where they feel like they should be able to defend themselves
1shotting is literally the basis of an ambush
I was personally hoping for a pursuit/persistence hunter, following things on the ground "predator" style, jumping from tree to tree and not giving them any time to stop to recover because if they stop for a moment too long, they get hit again. But herrera is unfortunately not all that good at fast and efficient traversal, though I sincerely hope it's better than before at least.
yup, same
come to think of it i dont think ive ever actually died to a herrera as anything larger than omni
Hence why deino is not very liked. But I wouldn't be opposed to a change in how herrera works, but they seem to really want the death from above style so.
ive been pounced by them but you can run away and still live pretty easily when you get pounced
And omnis are also really good ambushers for given targets
dude everyone else has made great points and makes an effort to compromise and understand the others point, youre just here to disagree... if you only want to disagree you cant have a conversation and you need to exit it bc its toxic
sorry you feel that way
anyway, back to what i was saying
the situation will be urgent, yes
but you can get out of the herrera's range and follow-up range pretty quickly as most things
herrera isnt great at traveling between trees as said above, and its ground stamina is... not good. its just not great at chasing things down
Which is why it would require a rework, but until then, I think we might be stuck with tree deino as it were
you'll absolutely be really low on bleed once you sit, but it is survivable
even more so with mutations
the bleed is intense but it requires it to be that way right now, and even then its not a complete death sentence
herrera does have 1 glarring issue in my eyes though, its ground speed. its the same speed as troodon at FG
Should it be faster or slower then?
thats... not great. it should feel awkward on the ground, almost like you're out of place.
slowing it down and pulling back its agility slightly would make a herrera think twice about attacking things on the ground
slower for sure
you can even look at herreras run animation and tell its very sped up
honestly i think the choice to make herrera that speedy was very last minute (and frankly a bad one)
also, if they happen to ever bring up the idea of flesh grazing and implement it, absolutely yes to everything thats been said in here lol
Is it better to run from A to B or to jump between trees?
it depends on how far the target runs (or how far you plan on traveling)
if the target runs a good distance? you're better off running usually, but you'll be out of stam likely by the time you get there (and stam impacts how far you can jump i believe, so depending on the situation, you might have to choose a tree really close to the target and they'll definitely hear you)
If it's just a travel, like following an MZ indicator?
but if the target is just dumb or had prior bleed damage they were healing? they likely didnt run far, probably into a bush a few meters away. better to leap in situations like that
running, but stay close to trees/cliffs for a good getaway
Hm, well I can see why it has some speed then
although i never really follow MZ's as herrera due to their ambush style. yes you have to be flexible, but you also gotta be patient. i have one spot that isnt in any MZ's but is always buzzing with people
id increase its trot a bit for sure if they end up nerfing the speed
If it was more efficient/better and faster to move and travel overall, as well as chase, by jumping/climbing trees and moving across the branches, I could agree with a slower speed and less agility on the ground, make it more like deino where being on land is not at all a good time generally.
not much though, just a decent travel trot
im starting to see sam just dont like change period lol
im all for change when its actually warrented
i doubt it.
continue to doubt then
Is herrera really that big of a threat that it needs changes?
kind of, not a big change by any means just the bleed is really strong
to things dilo sized and smaller? big threat, no need for change
to things carno sized and smaller? pretty big threat, easy to get away from and survive if you dont panic and get away efficently
like get a herra friend to pounce you once then run a few eet away from the tree and watch your bleed
Genuinely never died to it. I sort of just avoid them?
yeah, ive only died once or twice to them and their bleed. definitely been pounced but again, rather easy to survive if you can get away and sit decently fast
Actually I did lose a pachy one time, but was in a fight vs a raptor pack so I couldn't really run. Knew it was there though
thats if you see them first, if you dont and are a full grown raptor if you get pounced by a full grown one you will 100% die
they made the latch sound quiet but i always somehow hear the herrera's around me hopping 
they 1 shot raptors without bleed
which... yeah
piano with knives falling on your head
Pachy pretty much ignores the bleed as well from my experience. Pretty funny
pachy being something other than awful? shocking
Im ngl Ive explained my thingking 3 times already to you and I dont think explaining a 4th will do us any good
Was testing it and you pretty much have to die to raw damage or else you won't drop dead
because your explanation was not good enough to change my mind
and yours isnt either, so lets stop replying to eachother shal we đ
I just assume they're around and avoid chilling in obvious spots they'll be in.
Idk, never died to them doing that as raptor so eh
I have played herrera and the ones who do end up dead are the players who aren't really the best. Had a raptor pack chill in the same spot I kept dropping on
pretty much this lol
insane how people expect something 175kg to fall on them from 100 feet high and not do enough damage to kill you as omni
drop a bowling ball on an omnis head from that height and see what happens 
ive dropped on someone who was just strolling by in a non descript portion of the forest. completly merked him
It seems largely an omni issue tbh? Everything else would end up dead either way or can tank a hit. You can also try getting the bleed res mutation if you're larger than a raptor and keep up a perfect diet. Also get the mutation where you don't bleed out while sitting 
If Omni can tank a hit, then it's not really going to have to worry about herrera lol
Which we saw when herrera first released
nah i got dropped on my a full grown one while i was a 75% teno and lost 75% of my blood, i only ran 2 feet away to get away from the tree they where in, it honestly feels like a recient change they made for herra pounce. release they never would 1 shot now they do
small car ripping you open with 22cm long curved knives 
what playable are we speaking of here
im american i dont speak cm
wait are you talking about omnis
are there small cars that are 1000lbs? wow
ive learned something today (NO, SMALL SMART CARS ARE AROUND 1500LBS IVE BEEN TRICKED)
#general-feedback message ehhh, i mean does it have to be tier 2 only? what if we made it an unlockable? smell max distance several times or somethin
just doesnt seem too powerful to warrent a tier 2 only 
There are mutations to counter bleeding out đ
kinda a moot point to make those mutations an absolute necessity
that creates a meta
Not really a necessity if most people aren't dying to it?
the are?
I think imma just block this guy before i say something outta character that might get me put on a list somewhere
bird said what we were all thinking đ
wait is this herra or omni bleed?
herrera
they have been saying they are dying. you guys are just not listening and its quite frustrating to watch. just bc you haven't experienced it doesnt mean it isnt happening.
thats the thing, i think herrera is fine the way it is except for its ground movement speed
Sure, people do die, I don't think anyone doubts that. The question is more so if people die so much, and in such a "bad" way that it needs adjustments
and honestly, im willing to bet most people who are dying to herrera's are omni/dilo sized or smaller
Do herreras get such succesful killstreaks that they have a clear impact on any playables population?
bleed only factors into things above dilos size, and its very survivable
the only thing you may kill with bleed once in a blue moon is carnos, and thats because a) they have awful bleed resistence, b) theyre often low on hunger cause carno hunger drain so they bleed faster, and c) they like to run
ceratos? you will RARELY kill a cerato with bleed
i have atleast 200 hours on herrera so far and ive yet to kill any cerato thats sub adult or larger
this tbh.
dont forget, herrera is basically a 1 shot for most things as well
omnis can 1 shot herreras, herreras can 1 shot omnis. dilos can 2 shot herreras, herreras can only one shot dilos with a headshot from very high up
This !
I will say the one time I died to a herrera was due to bleed because I was like a 70% grown dilo and it got I think a headshot on me while I was drinking. Other than that the only time a herrera was a threat was after a fight in the canyon by highlands it was making eating very difficult because I had >10% hp as a cera.
This whole conversation was unironically hilarious too me
Thank you for the enjoyment
i think ive lost brain cells reading this convo
How would getting rid of south plains hot spot work?
I liked the part where everyone stopped the conversation to say you suck and then were ignored
hit em with that "ok and?"
@shell flower youll never believe what they just said in #announcements
Yes but I still want to have it as a mutation option, Because I cba anymore.
What about a patience mutation 
He canât unlock that one
âWith Echoes of Extinction on the horizonâ. What of it lol, itâs an early alpha for a game that kinda just looks like a less done isle. If I wanted to play humans and dinosaurs, Iâd play The Isle lol.
@odd sage personally I think the biggest issue is the Dilo hallucinations not working in some terrain
If they worked everywhere I think it'd be at a good level
id like it to be a little quicker on some of these larger species
That and a few little things like changing stage three envenomation to 3 minutes or so instead of 1
and the fact they three call before attacking lol
That would be a lot better for a long term thing, but I think it's meant for a burst of damage once you get to stage 3 where everyone pounces at once
I'd love a long term venom for a solo hunter or small group hunting. I love the patient hunts where you just follow them for ages to slowly wear them down
Issue with that is people will find out ways to overpack so said venom kills as fast as possible
Nah just have it so only 1 stack of venom can be applied, other attacks just re-apply the venom timer.
@barren zephyr they never said they were adding the camera change prototype shown in the dev blog, they just said they were definitely changing the camera (which they already did in the past april patch.) actually, the overreaction to that prototype is why we no longer get dev streams.
AI like legacy would be awful. it made it basically impossible to starve as a carnivore, which is bad. you should have to worry about food in a survival game. the main problem with AI at the moment is the lack of movement and the lack of sounds sometimes.
the stamina system is more of a mixed bag. it succeeds in what its meant to do, which is slow the game down, but some of it feels a bit bad. Pteranodon stamina for instance is objectively great when you know how to use it, you can do laps around the map without having to rest a single time. the stam regen though is admittedly pretty rough.
Oh! Thanks for the feedback :D
I understand sum more stuff now đ
no worries, i feel like alot of distrust with the devs comes from simply not being as informed as we'd like because the communication (while getting better) still isnt great between the devs and us
pretty sure he means stam regen with the stam thing
not sure tho
also if ptera stam was objectively great, not as many ppl would disagree with it
it's def not objectively great
the issue in the eyes of many is that it takes a phd and a master to enjoy ptera to its fullest, and, since it's a very small tier and a bird, it shouldn't have to be that way, but i agree that, if you really know how to use it, you can quite literally do laps around the map
if holding w while looking up at a slight angle takes a phd and a master, im concerned
you know im overexaggerating it lol
im not even entirely convinced the stamina issue when hunting fish is that bad either, considering you can cling to trees/rocks, eat, and then fly off again with 0 stam cost
nah it's not for hunting fish
however, flying up for example takes a ton of stamina from you unless you know how to perfectly do it
ptera is like the starter playable, it shouldn't be this "difficult" to play
"difficult" because it's not, but for new players it really is
small tiers should have forgiving stamina and low maintenance ngl
Case of herrera: It can double kill 2 raptors if it falls in between them. Concept of hitting something by free falling, killing it instantly if it is even like 3 times bigger, solely by the sheer amount of weight multiplied by gravity is all - realistic, immersive and fun at the same time. Situation I described here is neither of that. Well, maybe it is fun for herrera player. But you get my point.
@ripe spire #general-feedback message theyre bringing back random spawns :P
good
what people are willing to do to ruin their survival game experience is baffling to me
This statement is kinda wrong if I am being honest. Give them, players, some sort of tutorial that is being discussed here from time to time and most of the disagreements will vanish. Also the overexaggerating part: That PHD can be simply form of a video on youtube maybe? Lots of those there. Basically just a continuation of the tutorial talk here.
Idea of starter playable in games like this is quite strange to me. Small tiers can die in a single hit, just like juvis of any other tier with the difference that once you are big enough with a mid tier lets say, you can stand your ground better. If anything, herbivores/omnivores should work as starting playables. If carnivores are more popular/interesting, they should also be harder to maintain. Not only because of that ofc, general idea of carnivore is basically a harder difficulty. We are still discussing a survival game after all and it is also online game as a matter of fact. Any playable can be butchered by dedicated players. Dumbing down some aspects in order to provide easier time playing should be the job of community servers but that is already a different topic I guess.
They sould add a Titanoboa wich takes about the same time as a crock to grow full When its full grown it should be longer then the deino the attacks are simple left click normal bite hold right click you should roll up on a player like crock or a raptor or cera and it should be able to be in water and land but on the land it should be as fast as a juvie crock or slower
@barren zephyr dibble is in hordetesting, dilo and herrera were added 6 months ago, and 4 other animals were added barely over a year ago.
so uh... wrong lol
That is no excuse and no progress for nearly a decade passed by brotha
considering they completely remade the game in 2020 and focused mainly on mechanics rather than playables
i'm sorry that you measure "progress" as just playables, but that's objectively wrong
Devs should really start developing time machine so they can undo all their mistakes and failed attempts because the current state is horrible and the only way is to erase that 10 years of development mark. I do not see any other solution. Lemme actually send a bug report about it..
as much as I have gripes with the game, the care and attention to detail in the animations and mecahnics are the best I've seen in any dino game. It just takes more time to complete. Every species feels like an individual which is something I feel is lacking in other games as they just feel like number crunching and stat comparisons
@pallid frost #general-feedback message
I think that is exactly how they want you to play pachy lol
ideally it should be a small brawler that is incredibly life threatening for things its size and a decent size bigger, and less life threatening for things above 1000kg but still able to pach(y) a punch and get away with fractures
lol no
fractures having no stun means whatever you fracture (if its larger than you) just gets free bites on you while youre still getting up
good
objectively bad for pachy lol
objectively good for everything else
like youre directly being punished for engaging with your RMB
adding back pachy stun is one of the biggest nono
or enjoy 1 pachy soloing 4 carnos again
played pachy a bit today and yesterday, it's great
actually awful take, im not engaging with bait
slow as hell for its size
punished for missing with long animation locks
punished for hitting the enemy with long animation locks
mutations flat out get it killed in some situations (speed muts), unless the pachy picks the same thing
low as HELL damage
mediocre agility
RELIES on herds to even be remotely viable
TWO OMNIRAPTORS GRAPPLE IT AT ANY SIZE
one omniraptor renders it incapable of sprinting
terrible trot rate to go with the above issue
but yes, pachy is fine
when is the last time you engaged against a pachy
and when is the last time you engaged something as a pachy
HowâŚ
few things could be more wrong than this
im glad you asked đ i rammed into a carno and proceeded to lose most of my health because whilst i was recovering from my stun (for successfully using my ability!) it was able to bite me freely
But yeah, stuns suck. I donât think pachys should get even 1 free stun. They should rework fractures to be useful for pachy and let them move when they hit something
@queen ember had a decent idea of letting pachy stun only when applying fresh fractures, and not reapplying them. so you'd only get a max of 3 stuns (for body, leg, head fractures) before you are forced to begin trading health blows again
slow for its size: yes
punished for missing with long animation locks: how the hell are we gonna kill it then
punished for hitting the enemy with long animation locks: yeah or it will solo carno packs again
mutations flat out get it killed in some mutations thing: i agree, i don't like it
low as hell damage: have you ever gotten a head fracture? insane damage to the face
mediocre agility: great agility
relies on herds to even be remotely viable: no it doesn't, but herds massively increase its chances of survival
two raptors grapple it at any size: what's the issue? 900kg vs 500kg, and if you get pinned down by 2, sorry but you had 3 business days to bonk and kill them both, severe skill issue
one raptor renders it incapable of sprinting: not anymore
terrible trot rate: yes
pachy is fine
did you get a fracture
nope :)
charge the ram a bit more next time you'll get it
So pretty much you get hurt for using your own ability? Sounds kind of backwards?
yeah you get hurt for using your own ability cause if not we'll go back to one pachy soloing carno packs đ¤ˇââď¸
should stay that way
Or you could rework fracture to make it fair to both creatures đ¤
Also thereâs no way a pachy has ever soloed a Carno pack without the carnos being terrible
forgot to say, yeah it trades, but it wins the trade
a fracture, any fracture, is a win already
leg fracture makes you useless and vulnerable, body fracture means goodbye stam, head fracture... boi you're done
body fracture is the fracture that i want to apply the least for obvious reasons, but it's still great
do you have anything in mind
yknow when stuns were there, you could literally grow a pachy and kill 3 decent carnos by yourself
decent = has a grasp
cause you were invincible
that is the issue with stuns, you can't be hit, so you can murder anything you want risk-free
how the hell is that fair
it ain't, so never add stuns back
Yeah. Not really my idea, but pretty much.
Head fracture:
- Removes carnos ability to charge
- make it so that running blinds the creature like current, while standing around lets them see. Similar to dilo hallucination.
- biteforce shouldnât be lowered by 50%. 25% max or no damage reduction at all.
Body fracture:
- greatly reduce turn radius of a creature.
- reduce stam cost from 3x down to 1.5 -2x so creatures are able to run away more reliably.
Leg fracture:
- let creatures alt attack.
Pretty much doesnât screw with the defence of a creature but theyâre worse off offensively, allowing the pachy to run away.
hm
If they had a grasp then theyâd know that standing next to each other meant that the pachy would always trade a hit, since it would stun itself while attacking. Was still pretty overtuned 1 v 1
oh no being decent they wouldn't get to that level lol
and i mean back when stuns were added
rn you can win a 2v1 against carnos but... just run
maybe try to get a head fracture on the first one but... eh
@coarse spruce do i need to be on dirt, to get dusty?
didnt test but unlikely, its probably anywhere
Ty
@barren zephyr #general-feedback message you got killed by another herrera
No I didnt, I watched the clip 5 times already
you didnt see it cause it was night, happens all the time
yep cause it falls so fast
trust me ive seen it happen and seen the perspective recorded, its pretty common
#general-feedback message @leaden juniper that sounds completely broken and useless, does not seem fair at all that Herra should be able to kill bigger dinos with little to no risk, and even if it could do that it'd be pointless because there's no way it'd be a one shot or inflict enough bleed so the dino can just run away, making everything you did pointless because you won't have enough stam to chase something down and repeatedly pounce on something like an omni
It keeps herra as a mid sized hunter which it should be, its already hard enough to kill one as you need to wait for it to screw up somehow, they do not need more survivability
#general-feedback message this should be rather handled by adding growth debuff but not immediately. 10-15 minutes of resting in one place (without any input) will act like having no diets in a sense that growth bonus will start slowly declining despite having diets. Nothing else would be touched. So in theory, if someone is resting for longer than 15 mins (player was situationally afk, healing or whatever), debuff will activate and growth bonus is increasing. Moving with controls/mouse will cancel the effect but if growth bonus is already at -75% it will go up very slowly. Good thing about that is if the player is adult, they do not need to care about the debuff at all and can be afk as much as they want, no stamina hindering or anything else.
that wont do anything tho
you can just move your mouse when afk growing
afk growing most of the time is being tabbed out
Can be about thresholds, moving with mouse does not need to cancel the effect, etc.. The whole problem of AFK growing is literally in the name. So stopping growing while doing so is the ideal debuff for it. Hindering anything else feels silly, especially if you are already fully grown.
the real problem is that theres nothing to do and moving around only adds risk right now
give us something to do thats worthwhile and the days of afk growing are over
You will get debuff and stop growing, here, you are welcome đ
Debuffs aren't incentives to play the game, people wouldn't bush camp if growing a dino wasn't braindead boring
Punishing them for the game having nothing to do is just a slap in the face
thats not a buff tho, thats saying "yo we dont have anything for you so you get punished for playing the game like it is right now"
Exactly
It's openworld survival, you can't blame people for finding the most effective way to survive
@sterile shale 300 seconds isn't excessive enough, random spawns are better
like give us a passive mutation or something to our stamina if we keep it in the sub 100s for a longer time in our juvie times etc.
Well depends in what context, 5 minutes to respawn would be frustrating if that location is closest to migration zone or something for example, I get the issue of feeding urself but random spawns near mz seems better
random spawns in general are better imho, they don't need to be near a migration
they should be in, or close to a random sanc tho
you are naturally guided to sanctuaries, where other new juvis will be because they're not all in a hotspot
I mean yeah but it'd just be annoying spawning on the opposite side of the map
Idk I feel like as a juvi carnivore you don't benefit as much from sanctuaries and it's easier to go straight to mz
i mean. thats the point of random spawns. they're random to avoid enabling hotspotting to reform easily
The best way to survive is finding remote places with AI and stay there for the rest of you days. But that is not fun either, right? There needs to be balance between being able to survive and still keep engaging with enviro/other players.
I meant mz* my bad, it'd just suck to get unlucky in ur spawn especially as a carnivore because everytime I goto sanctuary in general there is at most 1 or 2 other people there,
its easier to just go to mz
Ok but forcing people to engage with the environment because otherwise they'll be punished isn't fun
because everyone spawns at hotspots lol
random spawns would naturally cause more sanc activity
yeah give every AI one single form of nutrient if you reach adult (maybe even made weaker) to make hunting players worth it
true
Forcing ppl to play while they are in the game is content for them as for every other player on the server.
getting perfect diet as an adult shouldnt be possible with AI
I find it hard to imagine people finding enjoyment in something they're forced to do
The game should incentivize not force
then what do you do about ptera, an AI-based carni
scavenge after reaching adult
What?
until that point you can still get perfect from AI
or live on a weaker 3x dots diet
wouldnt make much difference on ptera tbh
I mean after reaching adult all they need is stam
and pteras are not really the ones needing player interactions
okay but they shouldn't suffer for picking ptera lol
What? so then why bother removing ai lol
I dont suggest removing it, I suggest making the diets gained from them as an adult making you weaker than a ptera living off hunting juvies or scavenging
There sure can be other means for players to keep them on their feet (maybe something with elder stages in the future) but if we are talking about survival game then there should not be any way for cheesing.
Why? the players shouldn't be punished for the game being kinda boring
anyone else cant find most of the NA servers?
I mean maybe add a 30% growth buff when spending / regenerating stamina, activated metabolism and all that
ask in #isle-discussion
Therefore the game should keep you in check by adding stuff to maintain.
Yea no
Like what?
That's bad game design, constantly punishing players for doing things instead of giving them other, better things to do that go with how you want your game to be played ends up with an unfun game
Exactly,
If you want to force people to fight and interact with each other go play path of titans 
Creatures are better motivated by reward than punishment
Reward encourages you to continue engaging and learning in order to receive the reward faster/new rewards/bigger rewards
Punishment encourages avoiding the activity as much as possible to never have to experience the punishment
It's a type of psychology present in most animals. You put out two pieces of food. One portion is bigger than the other portion
In one situation, the bigger portion is guarded by a large gate. The creature can open the gate with a puzzle, and can see the portion, but for the first few days cannot reach it because they cannot figure out the puzzle, so they take the smaller portion and leave, trying again later
In another, the bigger portion is linked to an electric zap whenever the creature tries to approach it. It no longer likes the environment, because it associates it with actively being hurt, so it takes neither portion and never returns, because it genuinely doesn't want the punishment
Both times, the creature wants the larger portion, but you want it to take the smaller one. At least in number one, it feels encouraged to return and try again
Constantly punishing players for NOT doing things. Ppl legit would rather not play the game at all by sitting in bushes only to waste slot on the server.
That's what food, water and nutrients already do, correct?
You're adding more layers to the compounding layers of punishment
Yes and it is up to players if they want to be exposed, or very simply not to them.
Server like petit pieds has inbuild system that will kill you if your dino is inactive for longer period of time, lol. Learned that the hard way as FG herrera. That is a punishment. Not that you will grow slower if you are sitting way too long in a bush.
Yes because thereâs nothing to do until youâre fg, how do you not see that as an issue?
Funnily enough, I am former PoT player who stayed in the Isle the first time I got my hands on it. Survival mode suits me much more than whatever PoT is in its current form. Your way of doing things or at least what you are suggesting, to me, seems exactly like PoT mentality, unironically. Getting through the harder parts by cheesing only to enjoy the very top of it which is fighting I assume? How is survival boring to you then? Why not playing PoT?
Ok so how should people play the game instead of âcheesingâ
why not play POT? the fighting is literally 10 times better in evrima, POT is legacy tail riding with abilities
Plenty of things you can do already. Instead of that, you choose to stay in bush. Why? You can explore, meet randoms, stalk, watching others fight or even jerk around. Like.. If you want, you can find the content. What do you need to have to do while growing in order to consider it fun? You can literally create your own content, design your paths/migrations.. Instead of that, you all of a sudden "need" game to dictate something for you, while also suggesting that the game should not be dictating anything.
yeah step outside a bush as a 20% teno and see how far you get
risk / reward is like 100 / 0
Ok so everything you described is just watching other stuff, Iâve walked around and explored the map before itâs cool but like, some Dinoâs canât afford to walk around cause theyâll starve
I think everyone would lose theyâre mind if they were forced to walk around for hours waiting for their Dino to grow
If I wanted to watch people do stuff in the isle, Iâd pull up an OwlTime video
insane growth times are another reason for afk growing thats for sure
Always growing all my playables by moving around the map. And I always meet others. At least those who are not afk growing or are already grown. You think ur gonna always die when you move around the map? Have you tried?
Youâre one to talk about dictating, because youâre the one saying everyone should play the game how you view it and should be punished if they donât play how you like it
Yes, not everyone you meet is gonna be friendly especially if theyâre a teno 
I did and saw everything one can see, now i watch youtube while growing and have fun as an adult
Thatâs assuming you can even find other people in the map 
because im not losing a 1 hour sub to a bigger dino without anything i can do
Exactly, there is 0 reward game wise in everything he described, sure itâs cool but you can just all that will so much less risk when youâre fg
if i would get a stronger dino for risking my 1 hour grow, now that would change it indeed
I view it the way that if you are in the game, not playing it and watching videos on YT, yes, that is a problem.
I am literally getting feeling that you are not playing the game at all.
problem in game design, yes. Theres a reason why they cut juvie time in half for now
even the devs said they know theres nothing to do as a juvie right now
You can bet those aggro teno players are also afk growers.
when is diablo coming to evrima?
probably, since 80% of people do that
Nah. Many players on officials for sure. That is also why I already exclusively play on community servers. The difference between vibes you can get there compared to officials is INSANE. And it is basically the same game build, funnily enough. All you need is players who are willing to play, that is pretty much it. Also, since OwlTime videos were mentioned.. Are they interesting? If yes, is it because the player is actively playing or is he too a bush grower?
cant really do that
He actually is a bush grower in most videos but that stage is obviously skipped. Would recommend you watch some of his videos tho, there are some of the best out there for this game.
me personally, if i have to move or get debuffed, sure ill move, ill just find another bush and keep afk growing
and if i have to move again, of course, theres infinite bushes anyways, i have plenty to hide in
Yes I play the game when Iâm full grown
so debuffs would do nothing but be annoying
cause if you force someone to move in order to grow, that person will move, yes, but to another bush
and if you force me to run around to keep growing, ill run around a forest or a beach where theres nobody
i dont want to see people while im growing, that's the thing
I am literally getting the feeling that you are delusional enough to believe there is any content for people to do while growing
if im growing, im by myself, i don't want anyone besides people who i know and are afk growing as well near me
and well juvie stegos cause easy pickings and give a lotta food n organs đ
OwlTime videos are interesting because he cuts out the hours of him growing
also, they literally have a plan to solve ALL of this
stomach grows with the creature. That's it.
nobody shows himself growing
actually everyone just afk grows and then shows adult/big sub gameplay
Exactly because itâs not interesting lol
unless it's a carno that becomes viable super quickly
carno growing is probably one of the best, literally afk grow for 20-30 mins and you're gucci
over 500kg, can outrun everything, specially raptors (not subs, which you kill super quickly anyways), etc
like, AFK growing HAS a solution. Just DON'T have food grow with the animal, so as you grow, you obviously get hungry faster
probably one of the most fun growths in my opinion
that's a thing they're doing, the issue is already being worked on
pretty much
the only thing that i dont afk grow is ptera
the gameplay is the same whether fully grown or fresh spawn
i dont afk grow because i launched the game to play it lol, and i think afk growing is just lame/boring
i agree with the idea of not encouraging it, just not with the idea of more debuffs
By the time I get my diet of ptera Iâm practically full grown haha
yeah afk growing is boring
again, solution is already being worked on. Stoach grows with you. The food in your stomach at 20% proportionally is less food at 40%. EZ
lol, i just go to highlands and then west rail access where there's like 7 frogs waiting for me
Boring but sadly efficient đ˘
yup
like i would prefer a server that spawns everybody at fully grown over the annoyingly long growth times. I can play survival as an adult aswell, its just gonna be more fun
petits has nice growth boosts
I swear I can never find frogs or crabs or turtles and stuff
So if you have a stomach with 10kg of food, and your stomach can hold 100kg of food, and your stomach grows to hold 200kg of food, you still only have 5% of your stomach, rather than it scaling with you
rn it's 1.6x but it's dead cause of ht
i disagree, i prefer the growth times be more requiring of actual attention lol
usually it's about 1.4x n 1.2x
so if you grow fast you have the insane hunger drain we had earlier?
i stay for 5 mins there and we ball
effectively? I mean, I'd assume that if you gain a LOT of weight really fast, like as deino or stego, you'd also get hungry fast
imma be honest
that solves nothing
ill just drop myself off a cliff as stego twice instead
random spawns are being added too
Stomach growing with animal can also be considered a debuff. I remember them discussing even some sort of muscle soreness that will hinder stam pool or something? Not sure about that. This is something I would not like. Hindering the actual growth sounds more doable to me.
won't be able to effectively spawn in the same place twice without crazy luck or a rotten stego
bro if i get hindered stam pool im dropping off a cliff immediately
what
im NOT playing with hindered stam pool
this
i mean, again, don't need a debuff
yes just make the juvie gameplay interesting
just make stomach scale with your growth
or do stuff so it can be interesting later? Like in elder stage?
reward: nothing
risk: get nibbled to death by a teno
i personally afk grow all the time cause i refuse to get nibbled to death by a teno
what?
how often are you dying to teno bites that this is an issue for you lol
teno exclusively? đ
do yall not get it
they dont
im not saying i ALWAYS get nibbled to death by a teno
im putting it as an example of death
i can put all the possible deaths if you want me to tho đ
(gonna run out of characters like 100 times)
True tenos are veryyy agro haha
pecked to death by an expert ptera, fall off a random ass cliff, get kicked in the face by a teno, get thagomized by a stego, get bonked by a pachy, get rammed by a carno, etc etc etc
Joking with you, man. It just sounded funny to me. Well, I never do a bush grow. And I can survive pretty easily all the time.
again, stomach scales with growth
never made sense that you could sit on the 3 compies you ate as a juvi and vibe your way up to sub-adult in the first place, and now it actually has an interesting thing where juvis need to eat more frequently, but less food overall, whereas adults can settle down more for nesting
oh lmao
all of these are really hard to die to as a juvi unless you ain't paying attention lol
players in this game see a weaker creature (atleast most of them) and straight up murder it
i know, but im not taking any chances
player who sees you = player who kills you almost all the time
then there's no functional way to make juvi appealing to you beyond just actually making the stomach thing a thing
yes
honestly i myself don't even know a way to make it fun to play
because there's no universe where you're going to risk literally anything
perhaps some sort of activity that is pretty damn fun
how is it hard to die to a dino that is stronger and faster than you
so the only solution is to insentivise you to do more as you grow in a way that realistically makes sense
wouldn't do anything frankly based on how i see your (and many other's) mindset
that fun activity is a distraction from the endgoal, be adult, fight
if the reward is worth it ill do it
or potentially a risk.
not worth the chances of that
the reward right now is pretty much none compared to the risk of, well, dying
i mean I'd take the risk if there was ANY reward
^^
what reward can you get that matches up for you against death
anything more than nothing
and objectively, no matter what, people will go "it's more fun to be an adult" and ignore the juvi thing
if im playing with others, we afk grow like half of the time, the other time we spend it trolling other people and trying to get on trees
like what
literally i want one example that you'd engage with that'd make you actively stop afk growing
this mindset is already there
im aware lol, that's the point im making
yeah probably
passive mutations only earned in the juvie and sub stage through different actions
already have that
a growth boost/more mutations when you hunt a specific species of ai
god no lol
for example 1 mutation slot when you hunt a pretty rare species
on top of the ones we have
afk growing for a specific AI farming to get rewards
Only like the first iteration. Not sure if anything else comes next but the current state of that is rather poor.
xd? its still better than doing nothing
it still is doing nothing
hunting a specific, rare ai is doing something
afk growing until an AI species spawns then charging it, then going back to AFKing
also just kinda forgets herbivores exist lol
no, you have to go to a specific place, find it, kill it, eat it and then another activity
make it spawn in a sanctuary like area, making juvie carnis be competition for each other
so its migrations
the thing herbivores already have and everyone doesn't engage with except its for carnivores and better
no it aint migrations
ain't locked in one single part of the map yknow, but in many
and you dont go there like a cow to eat smth that you smell, you go there to find something that gives you a temporary buff
"you go there to find something that gives you a temporary buff "
like diets. for migrations
on top of the normal diet buffs of course
difference is that migrations are very different
the difference is that they're different
i see.
boring thing that forces you to go somewhere or you get all the debuffs in the universe
whereas finding and killing a specific ai is something that you choose to do on your own, you go somewhere and you can get a temporary buff
vs boring thing that forces you to go somewhere or you'll be outcompeted by the dudes with all the buffs in the universe yes yes
temporary buff
fascinating
aint forced, you can always stay in the bush đ¤ˇââď¸
safer there but if you choose not to, you can get a certain temporary buff that makes it worth it
but atleast you do something? like, the thing you wanted?
some people xd
sounds risky. could just bushgrow and avoid that noise
also, again, why carni exclusive? only solving half of the issue for half of the playables
same thing with herbis but a plant
No migrations are a good idea otherwise people would just be hotspot central
hell naw they're terrible
not a single herbi stays in the migration so that pretty much shows that they're bad
so literally sanctuaries? or mini-migrations? dont you think herbis have enough places to go when spawning in
cant treat players as ai
spiro diet spawns > gateway migration
well then what do u suggest
pretty much
I mean yeah people can move around theyâre not trapped
Itâd be boring to sit in migration and do nothing
i enjoy migrations more than whatever we had on spiro lol
spiro genuinely felt more restrictive. Constant triangle motion my entire life, god damn it was dull
if you move from the triangle with the old diet system, you get all the debuffs in the universe
whats your point
unless you share a plant with another species in which case you can move around kinda freely and eat that plant
Well if we didnât have migration weâd just have hotspots again which is arguably far worse
however, as your migration switches n stuff, that plant is no longer on your diet so you're forced somewhere else
stay where u want eat a plant
also gateway now has a much slower hunger/nutrient drain so you actually can just go wandering to a completely new biome and vibe there for a bit and still not run out of nutrition
i play enough herbivore to know
uh no
But thatâs literally so boring đ
even with migrations we still have hotspots
rn it's even worse cause you don't get to stay where u want
Plenty of other MZs going on where you can find similar diets in fact. I´d even say that the current migration system is basically enhanced Spiro system.
Thatâs how looking for food works
already said that
A lot less, Random spawns would reduce it even further
true, i've often been to highlands and found the fireweed i need which also grows on my coastal migration
i still see many herbis in hotspots murdering everything
so the hotspot thing hasnt been solved at all
herbis still go wherever they want and accept the debuffs over the boring migration thing
I literally wandered with my teno across the whole map and I always had some diet on me.
Theyâre gonna do that regardless, thatâs just combat lol
no, they go where they want because they got their diets, and the nutrition lets them leave for long enough to just do other things
alr then migrations solved nothing đ
no sir, they go where they want cause they dont wanna be told where to go how to go and when to go
again, i play a lot of herbi, you can just eat what you need, bail the MZ, roam around a bit, and come back when low on nutrition
I donât think migration was to prevent combat? The only thing to do in this game is combat lmao
you mentioned that we'd just have hotspots again, and we still have em, so yeah
also afk growing
then they'd die because the debuffs would make them just lose most combat scenarios lol, so if they're "murdering everything in hotspots" but also entirely malnourished, something isn't adding
you afk grow to not die and have combat sooner
yup they're just grazing
I said without them there would be more hotspots, itâd just be spiro all over again,
tested this yesterday as pachy, i was more than capable of killing ceras n carnos on my own without any diets
eh, not sure about that
clearly not because they're able to "murder everything". So they have to have gotten some nutrition (aka, they visit migration zones, top up on their nutrients, then roam, like i said)
How?
no they dont need diets to murder everything
No, I wander around to have it interesting and then go fight - the same amount of game time invested
are carnis that bad?
as long as you can kick/tail slam/bonk/thagomize you can fight and win
that's sad lol
yes
you can sometimes solo a cera as a raptor đ¤ˇââď¸
or hell even a fg stego bites only đ
many people in this game are at the average or below average
yeah unless stego migration is elsewhere, which imo kinda sucks. It should be like spiro diet spawns but you get all 3 easy if you follow the migration around because it spawns all 3 in it
provided that you have above average combat abilities, you can pretty much kill anything
but it was kinda always like that
so if i choose to say nuh uh not doin migrations and stay in a place as a pachy, i can still kill practically anything i want even with no diets
as teno it would be a bit more complicated, still very feasible but somewhat annoying
so ill wait for migrations to swap so a plant that i share with another species spawns in and i can eat it đ
I mean yeah you can do what you want but that doesnât mean migration is bad
the reason i claim it to be bad is because it restricts your freedom to a very specific place and treats you like you are a computer
it doesn't treat you as a human (do what you want, think rationally, etc) which makes it boring
no, right now you can only find your diet outside of your MZ if another MZ is there and spawns your food. No stego MZ highlands, no fireweed for my teno there
and that is why i try to find herbis outside of migration zones and have better luck excepting stegos
if i go to teno migration, i won't find a single teno unless in east plains, where you can find upwards to 10 tenos all murdering everything they see + pachies aiding them
if i go to swamps, i won't find stegos, they're in south plains murdering everything
if i go to northeast plains, i won't find pachies, they're in east plains
if i go to highlands, ill find tenos
and now that i see it again, hell yeah make tap to sprint a setting we can turn off
What is the deal with random spawns anyway? Why not having pretty much all spawnpoints for each playable and then timer on them?
because people don't want others to be able to spawn a stego wait a bit spawn as (insert thing here) and eat
that "wait a bit" part can be even 10 minutes or more
better than spawning dying instantly and waiting 10+ mins
Because then youâre just asking for hotspots
You can roll randoms the same way and keep killing yourself.
The odds of you being able to respawn in the same area quick enough are highly unlikely
By that logic itâd be so much quicker to just kill yourself and spawn at the next closest spawn point and go eat the corpse
So the 10 minute cool-down does nothing
I would add timer on playables too đ
Why thatâs a terrible idea
@night raptor mb for the ping but what's the screenshot of the mutation and how to obtain it from? Asking because I'm curious if you have a list
@inland vigil tbh i cant see how that hunger system would improove the game. Seems overcomplicated and would be very confuzing for newer players.
How is it overcomplicated?
Itâs literally:
- Eat to full to chill for a while
- When hunger hits half go eat or you risk dying
- If your hunger gets to red you for sure die as a solo
Which is leagues better than what we have rn. You tellinâ me Iâve gotta constantly run between MZ as a DIABLO?? The slowest potato known to man? Absolutely not lol
Tbh im not quite sure. It was sent to me by this person. @cloud frost
might just be wikipedia
What if the human gameplay could have the VR option
I dont see how this solves the problem. Its really unintueative and i can only imagne it beeing fustrating rather than an interresting game mechanic. Why should hunger drop unevenly and why should going to 0% hunger be certain death?
@inner sphinx I think the problem with that would be leg breaks. They can already mess you up after breaking your leg, now you want them to he faster than me?

that true
my bad, it was a bad idea forget it
@unique mirage If it really wasn't happening on Spiro, maybe it was the engine update. That borked a lot of stuff tbh.
Hunger would drop unevenly because they would serve as hunger cues, not the fullness of the stomach itself
wdym
Basically full hunger means you are satiated. Your hunger does not drop because your body is not cuing you to go eat again.
When the value begins to drop, you're beginning to feel hungry. This is a transition from satiated to hungry. Think of it as feeling like you need to grab a snack or begin looking for food. It's padding; as soon as your hunger begins to go down, it's a cue to start looking for food.
When you're at 50%, you're hungry. You want food. Typically you can go a little while without eating and it'll be okay, so the value stays at 50% for a while. You still have time to find food, and typically by now you'll be hunting the food you found.
If you go too long without food, ie. by failing hunts/scavenging/migration, you'll start to feel more and more sick. Initially you'll only feel it as the player- you might start snapping at your teammates that you need to get going or else you're going to starve. It's like being "hangry" lmao. People say "I'm starving" when they're really hungry but usually it doesn't affect you too bad until you're REALLY starving.
In come the final hunger cues. At this point you're getting so hungry that your body is starting to shut down. These are where actual symptoms of starvation come in- you're weaker, more tired, angry, desperate. You start losing minor health, but you still have a shot to find a meal while keeping a level head. This is where you need to start relying on teammates to help you out.
Finally, actual starvation comes when you hit zero. This is where you begin dying. You can rest to slow the process, and your teammates can help you survive. Again, you have a little bit of time left by resting, and you wouldn't die as quickly as the current system.
Finally, if no one helps you and you can't find anything, you succumb to natural selection.
to make that feel better maybe do away with the hunger bar in general and change it words in the character overview
I agree that it's a more complex system than constantly losing hunger, but imo the benefits of this system outweigh the benefits of the simple system in place. It urges people to work together, allows down time so people don't feel like they constantly need a body on the field, lets nesting parents have a moment of peace, and gives many more chances to save yourself from death instead of just hitting zero, losing health, and dying
Yeah this would be fine too
"satiated", "hungry" etc
would make cera bile way more scary tbh if you cant min max the next bite
I kind of based this idea off of what I used to do in a different survival game, where as soon as I hit a specific value or time, I would start hunting. And I knew I would be able to complete that hunt in that time because I knew the map and the animals on it so well that I felt like I could live a normal life. Sleep/patrol territory at night, hunt at dawn, chunk and store the food, etc. We were even able to play on cue !! You wouldn't catch me dead playing in the isle unless we're already moving and I bite my friend's ass for the meme. There is zero opportunity to just live as an actual dinosaur would because the Isle is pretty much just a killing simulator
How does this improve the game in any sense. Why should the devs take time to change something that was never a problem to begin with?
Idk what game youâre playing cause hunger has always been an issue XD
With the hunger system right now the Isle is just a PvP dino battle simulator. You must always be on the hunt for your next meal; thereâs no time for resting, nesting, exploration, or just goofinâ around.
idk, ive never felt a need to constantly keep hunting and stuff like that
unless i'm something like herrera
herrera hunger is.. not great
Iâve felt it mainly on the bigger playables and yeah herrera. Itâs not very fun to constantly be on the move, especially with carnoâs atrocious stam man XD
carno is also pretty bearable with mutations
Yeah mutations help, but we shouldnât have to rely on mutations for basic stuff like normal hunger rates imo; muts should be for stam gain or other fun things
Like mm delicious saltwater
It's mainly on the big guys! Though my idea isn't perfect I definitely think hunger itself is a somewhat bland and simple feature that basically just urges people to constantly kill one another to keep it "topped off". Coupled with the absolutely insane lack of doing anything other than eating... I don't know. It gets boring đ the isle has a great idea going for it but in terms of gameplay there's not much going on, and with the system in place right now, a lot of what we could do to pass the time is taken up by hunting and eating and starving. Animals do more than hunt and eat and starve, you know? I'd love to have periods of time where I just can rest and exist đ
Doing things in hunger cues can also just make it more clear when you should realistically start thinking about food. Because honestly I'm always thinking about food .. there is never a time when I'm not thinking about food
I don't understand either
Maybe what you want is just... longer hunger times ?
No, not really. What I want is to have stages of hunger which are easy to understand.
100%: I'm happy and satiated for x amount of time
Below 100%: I should start looking for food now
50%: I need to kill this thing I found before things get worse, I have x amount of time to do that
25%: this is my last chance to find food or kill my prey
0%: I'm dying, I can rest for only so long, someone help me
But that's literally what the hunger bar is for
I don't see how making it NOT decay at a steady rate makes it easier to understand
My issue is that hunger is always falling
There is never a time when being full is being full
Yes
The reason is to give you a clear idea on how much time you have left before you need to eat again
Your system wouldn't change anything about that, it's just placebo
There would be a timer during which you stay full, right ?
And that timer would start counting down as soon as you're done eating
So it's the exact same thing as the bar going down
Except that you cannot see the bar going down
It's just an illusion
I dislike the system in place. I feel as if I need to constantly top off the food that I'm losing. Even having a small amount of stomach percentage down makes me feel like I need to go kill or find something else to stop it from dropping, because I have stopped hunting to relax in the past and it's genuinely a death sentence. There is not a period of down time in which I can just enjoy being full; not to mention that being full does not have any benefit whatsoever. Your hunger will continue to drop as soon as you stop eating, and starvation does nothing but make you panic because you're taking damage.
The idea is to give players peace of mind when full, as well as give many more opportunities to stop starvation before it kills you by use of strategies such as teamwork and resting. Because people are given the chance to relax for a generous amount of time when they're full, it also potentially allows room for other survival and PVE mechanics to be introduced to fill non-hungry time (things like herd buffs from sparring or possibly even territory mechanics), which betters the game and ambiance as a whole
I don't think you've mentioned other things than debuffs when low on hunger in your suggestion
The rest, (notably the non-linear way the stomach empties) is just useless fuzz that makes the entire mechanic unclear and turns the knowledge of "how much time you have left" into guesswork
That's fair criticism. I could rewrite it to be more clear, I wrote it in a rush this morning before work so it's pretty clunky :p
My main issue though is that a lot of the behavior you see on the isle is just hunting and killing. The Island doesn't feel alive because we are not given potential through down time to actually utilize the mechanics in place such as nesting, or even future potential mechanics
Yeah, so just... longer hunger times
And also different food availability mechanics would work, as for now herbivore migrations and diets are both terrible
The idea is to break up the "oh my god I'm dying" into stages of dying, so yeah, most dinosaurs would have more hunger at their disposal. For sure a lot of the migrations and diets are terrible.. I feel so bad for carno mains
to be fair, i would not be totally upset at longer hunger times in general
Think of it as like.. the stomach we have, plus some extra at the bottom to make room for the dying stages
we slowed down the game via stam but didnt adjust hunger/water times to reflect that as well,
Yeah I agree
Actually, hunger times were adjusted after Gateway's release
I think the devs kinda push for players to be constantly looking for food... But the way it's done isn't ideal
Yeah that's the issue imo
We have zero time for sleeping, playing, sparring/roughhousing, checking territory, denmaking, or anything else an animal actually does
It's all food move starve
not good ENOUGH grrr
Like I understand people aren't coming to the isle to actually be a dinosaur. They're coming to the isle to kill each other as dinosaurs. I'm just thinking for the future, because clearly the developers want the game to be an immersive and realistic experience
just slap like 20 minutes onto all the hunger times and dial back diet decay a bit
True, allthough i dont think the hunger system you are suggesting solves the issue with lack of stuff to do. It is really something the devs need to focus on. The game is really bland and there is pretty much nothing else to do than to go around and pick fights with everyone. Players fight just because they are bored and i doubt reworking hunger will solve that.
And also because fights in this game are fun, compared to most survival games
That's fair. There's probably other ways
