#general-feedback-discussion
1 messages · Page 198 of 1
I’m stuck in that position
It might be like a keybind thing but I don’t know because I just downloaded the game
Oof. Is that the hordetest? Could be a new bug
What is hordetest?
Either way, maybe try reposting in #🔧-evrima-troubleshooting-🔧? Someone in there may have seen the same problem before.
When you downloaded the game, and chose the beta, did you pick "Hordetest" or "Evrima"
Weird question, do you have a controller connected?
Nope Bluetooth is off
Oooh, smart idea
Try this
- If running The Isle, exit the game.
- Press the Windows key
- Type %localappdata% then press Enter.
- Find "TheIsle" folder. Open it.
- Open the "Saved" folder.
- Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
- Restart the game. The issues should be fixed.
@unkempt comet yes correct for the 5 call it would be really great
Yes
Isn't ptera's directional controls same as any other playable?
That's a dead dibble that means its hordetest doesn't spamming E break open the body faster?
Hypsi is filler most of the time imo lol,I can see hypsi for earlier stages in life, but it's like chicken. Why does something faster than us, smaller than us that we lose track easily, and barely feeds us on the menu lol
Sup?
No it's different
Check out the links
I'm more for the 2nd bit about moving it
I understand not knowing the exact % at all times just like the health
Same suggestion, just linked it so you can support if, if you want
Well it's a 2 parter lol
Same thing though, lol
Not particularly?
Yes, very particularly
Any particular reason you don't like the pteradon flight suggestion?
I just don't see how one would prefer the current state of the flight controls
Update in real time instead of hovering means you always know, no reason to stop and check to question what it is. That part I don't agree with, I think obscurity in stats is what makes The Isle keep players questioning their decisions before acting and that should be encouraged for the existing element we have for immersion being a dino that's uncertain if they have enough X to survive or act to take out this prey/predator. When stats becomre more clear in front of you, it becomes easier to just know, "ah, I have 78%, stamina anyway, I can afford to pounce that teno"
I like current pteranodon flight controls atm idk, camera locked makes sense for transitioning to the ground and maintaining that the direction I'm looking is where I'm going.
Camera locked??
The suggestion was regarding the movement, if you look in the front 180 degree cone pressing D rotates you left, but if you go 181 degrees with your camera, perpendicular to your character model, pressing D rotates you right.
Idk which ptera feedback ur referring to, I only saw one asking for the camera to change to the model 
No, update real time means I can stay with my mouse over the icon and not havet to move it away from the icon and back to it, too see the new values.
Ah
Ok normally I just point the camera where I want to go and press W.
Then I misconstrued the post lol
Well that's what I'm saying, you either misunderstood or didn't read it thoroughly.
Just wanted to hear your opinion on it
Because I was surprised why anyone would be agains the suggestion
I didn't vote against it to be fair lol
Same, but some time I want to look around or back, and I don't want to have to switch A/D when I do that, messes me up
Just didn't see it and posted mine xD
I think the point of that is that you aren't supposed to easily look behind you or around without moving though
you sure did lol
I promise I didn't though
Oh. Link?
Ah yes I do remember that is the post I was referring to
Yeah no I don't want that lol
But when you're playing any ground dino, using A or D always rotates you LEFT for A or RIGHT for D and it doesn't change based on the angle of your camera, perpendicular to your character model
Why is it the case that when you're flying, it changes based on the angle?
Why
Because flying
???
I believe its the same problem with carno when it drifts like ptera.
Provide video and explanation, not sure what you mean.
Its hard to explain but sometimes my carno turns the opposite direction when against bunch raptors instead of the way I want to turn again I might be pressing W to turn.
yeah you gotta follow with the cam
Yeah, as far as I have experienced, for land dinos/non flying dinos, camera angle does not change the directional rotation of the A/D keys.
No reason for it to be the case for Pteradons or in the future other flying dinos.
The camera needs to be restricted so that it doesn't go beyond 180°, controlling a carno in live build is like driving a shopping cart on a free wheel.
oh hell no
Literally, hell naw, let it go 360
lock the rotation of the character model to the character model, not the camera, is my suggestion.
There is no solid point to crank the camera to make carno turn, its like forcing the steering on one side and the wheels start spinning backwards turns the car the other way.
yeah but doing that only to help a bit with carno turning is insane
at the level of adding the eating and drinking lock just for juvie pteras to be able to snatch hypsis specifically
helps one thing do one thing, obliterates almost everything in the process
In case of carno its more dynamic as the carno turns one way so does the restriction. The only problem I can see is unable to alt bite the opposite way of where the carno is looking.
@pseudo oar You shouldn't fight a stego in the first place, so the mutation really shouldn't matter much there. Also keep in mind there'll be things larger than deino, so in the end, you might want it as deino to protect against other things.
@full pewter I like the ideas!
I could also see Maia getting buffs near nests or hatchlings. This could play into its parental vibe.
That one is also a great idea!
is anyone really enjoying the nighttimes?.. i personaly wish for shorter nights and longer days
Personally I think there should be a point between 80 and 100 percent stamina that you cant grapple a target unless its within a certain weight range of the raptors, like the raptors would have to total at least 75% body weight of the animal or greater to bring it down at max stamina. Just something to prevent raptors from instantly being able to hold down a target and give the prey a fighting chance
thought it was only in hordetesting
I'm tired of saying this now
Ceratosaurus should really be able to eat most Dino’s, regardless if it can kill them or not, if it’s supposed to be a scavenger
I've been saying this since Diablo came out but there hasn't been any development.
Actually I just didn't get it why meat don't give nutrition.carnivore actually eat every meat they can get.The only reason why Lion can't gain nutrition from a Penguin is they can't meet each other.
Yeah I feel like there shouldn't be stuff that's not on a diet. Diets can be different, sure but having stuff not be of any nutrition doesn't really stop people from killing. I'd rather my body gave at least a bit of food instead of just being left to rot.
I think meat that isnt on somethings diet should give a small amount of nutrients compared to what a preferred diet gives, rather than just providing nothing
Maybe it's about fresh or not, new killed body offer more nutrition and finally rotted body provides nothing but sickness.
@hazy lynx pin down as 2 doesn’t affect Galli
yus dats what im sayin
@viral void it already does iirc
me and some friends did tests and it definetely does
oh i tried 2 nests with different outcomes. is it species related? @tight iron
hmm ill keep testing and ill let you know the results!
@cedar drum all abilities in game have some sort of counterplay tho
not when it is triggered but before it is
u can see deino eyes in the night, u can see, hear and fight raptors, etc
I'm not sure what he's even implying with that feedback besides stating the obvious
I’m implying that dying to a giant ass completely submerged crocodile that pressed right click is stupid
Ah yes, safe spots
best thing you can do
Tried doing that, turns out a deino can just go into bushes next to the safe spot. Granted this is less likely on gateway and was more of a spiro problem
well what can i say excepting gg deino
Full grown carno
I’m just saying, dying to right click is not exactly peak gameplay
the counterplay in this case is just checking the bushes
oh yeah ofc it aint, i agree
this is me when i die to smth like that
I play on low graphics… the deino might aswell have been the bush
damn
that sucks even more
LMAO
And also let’s be real here… this game is buggy as hell… there’s a good chance the deino doesn’t technically hit you but the game says no
theres been plenty of times i've been hit by that.
yup
or the deino actually hits you and for some reason it doesn't even work
wish i've been hit by that
I’d just prefer if there wasn’t a “cease” attack with no counterplay
the cmere attack be like
i guess only drink at places where no bushes are around
since you can't even see the deinos hidin
yeah. i have not been a fan of deino being in the game for many reasons. Its supposed to be a fear factor, but it makes the game feel more dead as there's less dinos roaming, and not only that but you can lose literally hours of gameplay simply because you chose the wrong spot to get a sip of water. (and its impossibly difficult to dictate what is a wrong and right spot)
Imo, if deino were to be removed until it had a efficient predator , the game would feel a lot better
maybe it would, who knows
but it takes so much effort to create a dino that i seriously doubt it will be removed, not to mention that it's iconic
OMG EPIC DEINO BATTLE NO WAY
LMAO
yeah i mean, im not saying forever. but until theres a semi aquatic that can compete with it. right now its capable of one shotting literally every dino in the game
and with one of the updates, they removed basically the only skill dieno players required (besides deino on deino battles and that is basically a game of whoever gets first bite) which was body blocking a swimming stego
There’s also Omniraptor’s new ability that also removes counterplay
the counterplay is fighting them off tho
the grapple? atleast that one is managable, although i will agree its very strong
if you are unable to fight them off, in my opinion they should get the kill
manage your stamina and your position and you can mostly counter raptors. deinos, roll some dice. lol
I mean… 30 raptors is pretty hard to “fight off”
if yer fighting 30 raptors. good luck. '
well if it's 30 raptors then honestly you shouldn't stand a chance
^
This is true
i completely agree with what kissen said here
someone fighting off 8 raptors by himself is absolutely ridiculous
But if they didn’t have the grapple you could at least take some down with you
like. the most iconic thing in evrima is raptor v teno. 1 raptor shouldnt concern a teno. 2 they should have to pay attention 3 should be a threat and any more should be difficult
you can take a few down with u i think
haven't tested pin that much tho, does it take stam into account?
i've been playing more cera n carno than raptor in hordetesting ngl
afaik you have to be below 20% stamina with atleast 2 raptors on your side
i see
that is why i didn't get pinned as a cera by 3 raptors on me, cause i had full stam
the only thing i dont like is they can take down things that are WAY heavier than them lol
like stegos being pinned down by 5 raptors
Although the pin does have a counterplay
just... fight
Hererrasaurus…
yeah 3 can currently grapple them iirc
that's the best you can- LOL
true, but the pin can be avoided by playing better
it should be 5 raptors man
The pins counterplay is playing hererrasaurus
3 raptors would be 1350 weight. x 4 is 5400 so it cant take down a FG stego. but basically all stegos up to FG lmao
2 raptors can take on a 3600 weight stego lol
but fresh adult to fg imo should just be 5
i believe only 4 raptors can be on a stegos side
and one at the tail
i could see 4 doing it. cause i mean. thats a large pack. 4 raptors isnt HARD to get, but isnt easy either, especially talking FG
dont take current hordetest into account either
think of how many times you ran into 4 FG raptors on the live servers lol
it happens. but its rare
well i just mean new mechanic = everyone trying it
There can be 7 on, 3 on each side, and one on the back
wat
ah, slots musta changed then
obviously XD if you get 7 on your stego you should certainly go down XD
lmao
but i think 4 should be a minimum for something so large
pinned down no questions asked
yeah i agree with that
4 sounds fine to me
oh my gosh i just got jumpscared
so i get out of a cave im in rn in highlands and i hear footsteps right in front of me
@rough scroll Dondi is VERY aware of that issue
@fierce canopy that bug has existed for a long while in all sorts of ways (though it’s still fun to encounter)
I’d also bug report it in #🐞-evrima-bug-reports-🐞 though 
so why doesn't he add it soon to eliminate this problem?
not sure, likely busy with other tests in Horde, as well as the complexities of figuring out how spawns should work with random spawning enabled
Oooh thanks, I'll fill it out later. Thanks!
for love they are just cooldowns, in 30 minutes of work they do this
@quartz summit #general-feedback message they're downvoting you but you're absolutely right
@median coral just wanna say they are not hacking, they are patreon on this server the Zooming islander
(then the server is breaking some rules lol)
Well not really, look at Legacy there some dinosaurs that u cain't be but the devs can just to have some fun and in there server there are no rules
those servers got in trouble for doing that lol
also it's technically using the game to sell a patreon which i'm not too sure the devs are cool with, last i checked
it's like how they ain't cool with paywalling dino injects iirc
idk the exact logistics but i'm pretty sure the server shouldn't be doing that
might be wrong, but i remember the devs not being cool with that traditionally
Those are the admins, not patreons :)
They’re well-known for being bright n neon so they’re easily recognizable. I’ve never seen anyone BUT an admin use those colors.
Also I don't think it matters. If people are buying the game then it shouldn't be an issue
@final lotus #general-feedback message
You can remove this feedback
Because it happens when dibble max weight gets increased, afaik it happened two times
Its not a bug
https://discordapp.com/channels/401464048610312193/401481371249541120/1254176980526432309 Isn't this just leftover from the previous migration? Your diets don't change instantly when the migration zone changes
I had this bug even before diablo weight gain ¯_(ツ)_/¯
@barren zephyr https://youtu.be/LuStIeK6FLA already exists 🙂
Here's how to unlock the 'Cannibalistic' Mutation in The Isle's Hordetest
Music:
Retribution - Mehul Choudhary https://soundcloud.com/mehulchoudhary
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Stealth Mode by tubebackr & Rexlambo
https://soundcloud.com/tubebackr
https://soundcloud.com/rexlambo
Creative Commons — Attribution-NoDeri...
@worthy valley u sure its not near a cliff, ive seen a stego jump onto a tree branch by jumping off a nearby cliff
Nope it wasnt
@limber hull yer fine with getting fatal error?
i haven't experienced it enough to think herrera needs to go
they disabled dryo before when it caused server crashes
it needs to go until they fix the issue.
ive crashed so many times becasue of herreras
my entire pack of 7 crashed because of 1 herrera, all in the span of 5 minutes. this is not okay, just because u personally didnt experience it doesnt mean it should still be in game, the cause of everyone crashing and suffering with the queue bugging out after a crash. its like saying hacking isnt an issue cause u never experienced it 
Okay, I changed it
@modest whale We already have a frog bigger than beelzebufo in the game
@stiff skiff we have minmi, and if theres ever an ingame aura that provides benefits to other players, its gotta be species specific and a group leader benefit
Oh cute! I like these guys design.
#general-feedback message The food that spawns in highlands is also on your list, that just let's you know that if you go to swamps you will b able to find those foods there. I don't mind it just means more food, they're trying to make food also spawn outside of migration zones but it's just not very well implemented right now
<@&505047238674874368> Yo, Is it possible to request server restarts? Queue in EU2 is 44 while only 76 people are in the Server.
unfortunately we cannot do that
Would you be able to ask a Dev? Someone like Punch or so?
i can try but cant guarantee anything ill let them know
(Also just realized wrong chat, mb... it was the one I was on lol)
also. live or HT?
@analog owl Deino sound bug is fixed in HT and
@wary flower it's better if people spam call, free food
you have a point lol
Does every playble has the same diets drain?
@bronze matrix I can see what you’re going for, but I think the noise would be enough
Personally, but I do like the idea that’s cooking
if you restrict the nametag visibility like that there needs to be another way to better coordinate
also animals could differentiate packmates via their voice which could be modelled with that
maybe the different calls could make the names appear at different distances and for different durations
I like that idea
f being the shortest in time and distance, 4 maybe lasting a long time but not appearing very far etc
i like it
Also it would incentivize people who communicate over discord or something to also make noises
completely silent groups of players bother me
That’s what originally made me think of it
I would be favor in the idea if I wouldn't have experience with these kind of ideas. Your idea is super cool in paper but in reality it would just cause extra headache later down the line imo.
Hey,,..,,.
Sometimes I’m not even on a call and I just don’t feel like talking with the rest of the group and they may agree..
Honestly it’s fun to be in silent groups 
it would probably be performance intensive having to check if your packmates are hidden from you
also regular foliage wouldn't work since it does not have a collider to my knowledge
but a variation of this which just limits the range of the name tags to a short distance and combined with the call addition i posted would prob work without tanking performance too much
I don't know. I'm afraid of this making "grouping" up with your friends making even more sufferable and cancer.
those types of groups don't bother me
it's just those types of situations in which I am suddenly surrounded by a pack of coordinated raptors that communicate via discord or something
feels off imo
could be
could also make the experience better
I mean imagine if you could see the nametag over far distances if your packmate does a 1 call
I think we already had that no?
do we? i don't think so but idk really
why does evirma constantly have rain or storm and it also stopping schools of fish from being around
this is actually genius i love it

I voted both x and check cuz it could go bothways imo
@eternal moss using your tail attack knocks corpses off afaik
Basically bringing back old Evrima to an extent. I like it.
However, to compensate, make it a larger name tag distance than present Evrima. If you can hear the call, no matter if far away or not, the name tag will appear. The duration scales off the distance though.
The farther you are, the shorter the duration
you can simply press g
oh ok
@forest quartz this reminds me of wargaming's method for showing the alternative hud
when you hold or press left alt
the hud will give more info
It heavily rewards people who play to survive and not just to deathball across the map. The fact that some people can afk grow has nothing to do with the suggestion but the fact that it's still possible for some playables. I always play to survive as long as possible, even if it means that I have to change locations and be on the move constantly while avoiding open fights.
I know it's not an mmo, I also said that the suggested system isn't anything special. See it as a placeholder for a better idea if you want but the game clearly needs more systems that reward players who play to survive for as long as possible. As I said the mutations are a good step in the right direction but I'm afraid they aren't enough.
it literally rewards AFK growing into deathballing
You're GETTING damage, health and stam for existing
How so? You lose your progress and skills if you die. If someone really wants to risk that just to go and pvp then so be it. Also these buffs are supposed to be very small gains.
And yes, in a SURVIVAL game where it should be all about staying alive and "existing" I don't see the issue with rewarding players who manage to do that
Small gains make all the difference
The most powerful mutation in the entire game right now is the one that makes you 5% faster
The point is that all players try to get these buffs. The ones who don't care and just play recklessly won't get them. I don't see the problem
Players will do as they usually do. AFK till they get as much buffs as possible then enter the deathring to test their might
It does nothing but seperate the guy who AFKed from the guy who didn't
Also, skilltrees just make zero sense for this game
Like was said earlier, not an MMO
Again
- People who are hellbent on throwing themselves into pvp without reason will do that no matter what. If it makes them change at least a bit by trying to play more cautious to unlock skills over time it's already a win.
- Yes the talent tree is a generic and weak idea. Change it with anything more suited for the isle. That doesn't change the fact that the game really needs a reward system for actual survival gameplay.
The elder system coming up will deal with it.
Players will want to reach elder and gain the benefits associated with reaching it (Playing strains or unlocking some sort of buff/benefit for your next dino).
So don't worry about it
And how is this different in terms of afk gaming until you reach elder stage? A stage that would probably make you a lot stronger and therefore more problematic for pvp than the skills I've suggested?
- it does not address afk gaming. For that other systems like unlockable mutation slots by finding some stuff or something would be necessary
- The elder stage that makes you stronger is only temporary by dying naturally some time after reaching elder AND you would want to die naturally to gain the benefits (idk if its designed that way but that's how I'd do it)
- Your skill system is more problematic bc it gives permanent combat buffs to playables. It is not temporary and will lead to some roided up dinosaurs PVPing anything around.
my dinosaur after afk growing for 12 hours with your system walking into the next local hotspot
I didn't say anything about 12 hours. I had something like several days or even weeks in mind. If you want to afk grow for that long in order to be able to pvp with 5% more stats then please go for it.
But I see the point that you are an elder for a limited amount of time.
Still, in that time you are most likely much more of a game breaking menace than someone who has 3% more dmg
being an elder is probably more balanced than just being a monster of a dinosaur
I can see it having less stam or something like that
also the big thing is that you can see the elder buffs since elders have unique models
this means that players can make informed decisions when encountering an elder
just giving something an invisible buff to something will seem unfair for players since they will only notice when it's too late
nobody on this world would afk grow for that
like, nobody
differences with elder:
- temporary
- completely different model to an adult, meaning you can tell if it's an elder you're fighting, rather than your opponent having random invisible statbuffs
- likely will be balanced around not being able to obliterate its own kind in droves
meaning it doesn't encourage afk growing
well it kinda does but no person on earth would wait hours to get a 2% stam increase
I actually like the idea of a “skill tree” of sorts
It could give people a reason to survive rather than kill everything, ever.
The longer you survive the more points you get, therefore Staying alive is more valued
That's mutations
Previously called "perks"
elders and elder mutations lol
From what I’ve played of ht you only get 3 mutations and that’s not really what I’m talking about
is there an option int he settings i missing to tweak the night darkness less or more?
There's powercreep to take into account
No
I mean beasts of Bermuda did it pretty well
This is the first time ever I hear BoB' powercreep is "pretty well done"
BoB has problems, but the talent tree is NOT one of them
it is def one of them
i disagree
the inherit thing, sure, thats kind of an issue
but the actual talent tree really isnt
the BoB talent tree gives a reason to keep surviving, gives you a goal to work towards
but its not a complete game changer
If it was limited sure but nah bob’s talent tree encourages metagaming
it aint that meta tho
i cant think of a talent in bob that has 0 use
Well it is because you're choosing an infinite amount of perks you can apply to your creature and creating an unbalanced enviorment, which is what metagaming is
there arent infinite
and they dont alter anything all that much
jagrex? I've seen dominate mosasaurs despite being a terrestrial creature
yea that's a wtf moment
if the mosas know how to deal with it they would win
go behind it, simple
the reason jagrex is so strong is because its... still a rex...
in an aquatic environment? against an aquatic creature...?
left click goes hard, even then the strongest carnivore ingame stat wise is an aquatic
rex just has a lot of health and damage
it doesnt have anything over the aquatics
jagrex is not an aquatic, it never was, the jagrex thing is more using the water to your advantage, but it isnt a good idea to start heading into the water
Currently some mutations in evrima break the meta as well, specifically intraspecific aggresion where you do 15% increased damage to your own species is bad
metagaming is using information that you got outside the game to increase your winning chances
for example someone telling me in discord "30% carno in highlands" while i'm at idk south plains and i go and kill the carno
not the only exclusive defenition
mm so i mixed terms up, my bad,
@hasty fractal What do you mean?
I guess they implied that we should see the dino stats before it comes to the game by 1 or 2 weeks.
I'm sorry, my keyboard translated the sentence incorrectly, I'll post this again.
My keyboard ://
#general-feedback message someone plz explain how MZs work if they will just respawn food
every migration zone will last the full 2 hours and there will be no herbivore competition
isnt herbi boring cus free food and nothing to do or worry about?
imo, those are the biggest problems with herbis
yea
so lets just give them free food for 2 hrs then depsawn it and make them move, hmm yes
very cool gameplay lol
not even despawn, herbi food still gives diets for like 30 min after a mz changes
that suggestion would make every single mz last for ages and everyone would cuddle puddle
yeah, i feel like instead of just making it spawn the devs could make amount of MZs and MZ food could rely on players, so no matter the players you can find food but have to compete, also make smaller herbis have diet options that no or very few apexes have so they wont have to fight with apexes over food, cus imo apexes should have more food competion than smaller herbis(but everything should have a little)
#general-feedback message imma be honest bro, if that happens, consider it a dead place
absolutely nobody will go there
I will 
(you will die to starvation)
#general-feedback message @tawny pendant that’s literally the punishment for wasting your stamina, you have to know how to manage it instead of completely draining it. Also no creature takes 6 minutes
this is game, wasting stamina is sitting like an idiot 🙂
yep, it is a game, "a realistic, gritty, open-world survival horror game", they're supposed to be creatures, not machines. Imagine running at a full sprint non-stop (and not slowing down even a little) for 10+ minutes IRL. Even the most skilled sprinter is gonna be tired and take at least a few minutes to recoup 100% to do it again. (IRL prolly an hour+)
@gray dirge The application to become a moderator is in #rules-and-info, and you can check the pins in the official server channels such as #evrima-na to see how to make a report
Sure but I feel like the application should be moved somewhere else or even have it's own channel as the spot it's in now just gets overlooked by everyone including me. (I'm aware you don't have the power to do that but maybe something to mention to someone who does.) No one expects there to be a moderator application to be in the rules section.
It's the rules and info channel. We put it there since it's the first channel you view when you join the server, and we expect every member to read it thoroughly
And most people don't. People usually read the rules where the numbers are stated and dip or they don't read it at all and just act like normal humans and never get in trouble. My point is - Is it needs to be moved somewhere else to get the proper traffic you guys truly need. The way the Official servers are right now are a perfect example. Because I dont think any of us have seen a influx of moderators for months or longer lol
What would you suggest? A separate channel just for the application or something else?
Yes^
Then the same problem would occur, and people simply wouldn't view the channel at all
Except on the side they will read "Moderator Applications"
Instead of searching through channels with tons of paragraphs or info on it hiding it
We try to keep things as clear and concise as possible, and yet the majority of my time spent as a moderator is telling people to read things they were told to read
You already have a #moderation channel, I dont think adding "Moderation Applications" under it would hinder anything tbh, and tbh you could just do a trial run with the channel, if it doesnt get any traction within like 2 weeks then delete it and call it a day
IMO it's a good idea to help make sure the people applying to enforce the server's rules have actually read them
@jade marsh current migrations are definitely a problem ngl. it’s the only thing keeping me from playing the game right now.
- They limit player travel freedom
- They’re easy to camp and deny others of the same species food/the ability to grow what they want to play
- They are not suitable and optimized for over 100 player servers (too much food scarcity, too many people in one spot)
- The migration spots get old and unfun. They’re either hotspots and impossible to get diet from, or they’re lonely, boring, and abandoned (depending on species + where migration is)
migrations need to be looked at as a whole and overhauled if the high player counts are going to be kept
thats exactly what I was feeling, bc packy's are definitely a victim, as even with migration zones NOTHING spawns in the north, and its constantly a scouting for the next piece of food to hold you off that small bit longer
it discourages freedom and explination
exploration*
my personal wishlist for a migration change is:
- Split the entire map into 3-4 sections
- Assign specific species to each migration section, and rotate them out as wanted
- Allow plants to respawn (respawn rate can be debated for competition in popular spots)
It allows the entire map to be used, and it gives players greater freedom. maybe stick some nesting grounds onto the map here and there
#general-feedback message I think it would be interesting for some specific herbivores to be able to graze in forests, or add a mutation for that. but not all
i really dont understand why some people dont want in game map.
@somber elm #general-feedback message they already reverted beipi surface speed
I believe they only reverted the animation, since beipis surface speed is still incredibly slow
o h
nope, just the animation
GRAGHHHHH
@half spire If you are looking to report hackers, check places like #evrima-na #evrima-eu ect to your region pinned messages. They show you the format in which to report hackers
Ty!
Sorry just checking, does this include the horde testing servers?
yep!
Ty ty ^^
I made a proper concept to my suggestion:
#general-feedback message
thatd be sick, I love that people dont want to be scared ig down voting you lol
yeah
it would actually make dilo scary, it isnt at all rn
thats what i thought as well
just seems annoying not scary at all imo
^
i downvoted it, not because "i don't want to be scared", rather "this is cheap-ass, very easy scares that hurt my immersion"
it's also VERY obnoxiously loud
it all can be tuned & its a concept
i still dislike the idea of resorting to cheap jumpscares to make dilo "scary"
people considered dilo scary in legacy, yet it had no such jumpscares
I would only see it annoying if it pops up every 5 seconds.
it was scary in legacy because of the fact you couldn't see much at night, compared to dilo
it serves no real use and past the first time it happening its not going to be scary at all
hm
just going to be annoying and obnoxious
and a jumpscare png in this game is not really fitting this games design
it feels very arcadey and out of place
i rendered a whole video for that concept 🥹
i disagree tbh
FNAF is not scary because the bear jumps at you. FNAF is scary because it sets up the ambience well in advance for the payoff.
The Isle relies on the ambient horror far more than the jumpscare payoff, slowburn type stuff. Once you're bitten by the dilo, you expect the jumpscare, it can't make you jump.
You know the jumpscare is going to pop up, and it's going to make it impossible to hear or see for a short bit.
Dude, what about the constant ai dilos roaring in your face?
you can also expect them to appear and run at you
making the fog actually matter at night would be a good step in making dilo scary again
true
The way you worder it made me imagine for a second that there was an actual bear in FNAF
Ngl that would be a much better game
Instead of the overused horror "toys come alive at night" situation, you get a goddamn bear intruding at night in the diner
its overused because of FNAF
FNAF was really the first of the genre in that regard
Or the first BIG push for that genre, I should say
I'm pretty sure the concept of "haunted dolls" existed long before it
has anyone else noticed that female herras have a giant pit where there flappy thing used to be
@ember rock your suggestion is great, but I feel like infections should come along with particular rare medical herbs (that you mentioned) and "well-being" system (which many may find bothersome, but what I mean is that this system should be interesting to deal with, and not very punishing), imho. Otherwise, I have no idea how "predators themselves will focus on the young or already weak prey items", because it will be like a loop of "someone fights to weak one thing - they retreat - the thing is weakened - someone fights it again and kills eventually", which, I mean, is only focused around fights again. And the game is already really boring sometimes without its PVP, so there, as I said, should be other enjoyable things :(
The idea of predators focusing on young herbivores over adults is because herbivores can also cause infections too. If the predators take too many hits, sure they'll take damage, maybe a fracture or even some bleed, but now they can also be prone to infections. Like if raptors took on a herd of dibbles to get some of the juveniles, those hits from sub adult dibbles even could be devastating infection wise. Attacking the adults won't give them the same serious affections as they would give you. But for juveniles? Your damage would be greater anyways because they're smaller but your infection chance on them will be higher and so will their category. If the babies defend themselves, you'd prolly get a C1 or no infection at all or a C2 at worst.
Its to encourage more calculated fights rather than 'kill everything you see'
@ember rock - i would maybe expand this to include herbivores with goring abilities- anything that can cause bleed (opening flesh) or fractures- like you mentioned.
herbis that cause bleed would only be able to inflict infections to others if they had certain parameters met. IE no wallowing, swimming or raining after a fight would allow the gore from the old fight to fester on their weapons (horns, claws, thagomizer) & this in turn would give them a little bar like cera has to see how much infection they can inflict.
there could even be opportunities for mutations to resist infection if players regularly healed off lower level infections
Even if preds play the waiting game where they weaken one, let herbivores retreat, follow them from a distance, and play it all again, then I don't really see a problem with that. That feels more engaging to me tbh. This scenario of course only works if it was a perfect ambush and hunt from the start. If herbivores won the kerfuffle from the get go, some of the preds injuries may be too great to continue the chase. A c2 will be enough to slow them down and make distance
Why did my feedback about badly placed trees get deleted? Is there a reason?
Guess a mod decided it just shouldn’t
guess we are not supposed to know that the trees just got randomly placed without any thoughts
^ LOL
Hallucinations in appearance are good enough for now, and if it was to be changed i dont think it should be that. Just an obnoxious edited dilo in the middle of my screen so I can't see my gameplay.
I'd be laughing instead really
sigh
@ember rock I generally like the idea of the wound infection you suggested, I like that you differentiate between blunt and bleeding damage and I especially like that you incorporated cerato in it but I have a few issues with it:
Regarding C1 - C3:
What would the debuffs be that those stages cause? C1 might not have any debuffs to give a player some sort of buffer but C2 and C3 are unclear. Maybe less health regen or stamina regen?
Regarding C4-C5:
I think those stages being death sentences and not curable would not be a fun experience for players. Imo those stages should be indirectly deadly (like a faster water drain and/or a faster food & nutrient drain to model the fever condition late infection stages show irl). Also they should imo be curable but be more of a hazzle to cure than lower stages. This could mean that they might need a longer recovering time or that the recovering can only start by finding a salt rock or a medical plant.
Generally: The ways you suggested on how to cure C2-C3 seem a bit complex to me considering that infections would be somewhat common. Like instead of having a chain of things to do I would rather have many options that have different levels of effectiveness and kinda synergize with each other. For example you could either:
- Rest in order to recover an infection (takes some time)
- Eat from a salt rock could also start the recovering process or boost it
- Be covered in mud boosts an already started recovering rate
- Find rare medical plants to heal the infections all together.
@random echo just so you know, you dismount towards where your camera aims
aim your camera higher so you go further, aim it lower to go less further
and also you can choose the direction depending on where you're looking
I like all of these thoughts!
Thank you for taking the time to read my idea.
So with c1 - c3 I just figured a very slow and very low flat damage over time would be enough considering we already have a lot of other exterior effects like lack of diets and the wounded effect causes slow healing, damage reduction and all of those hunger and thirst drains. Not to mention vomit sickness too. So for many of the low tier categories it’s just slow damage over time (minimal damage in the earlier tiers)
For C4 and C5, If people aren’t a fan of the incurable part that’s understandable. TBH I’m still kinda for it but things can change. I figured it would’ve worked nicely with elders since they’ll die of old age. Infections could simply be another way of them passing naturally. But if it’s not a good idea than it’s not a good idea. I remember legacy had progression mode and herbivores could eat from a very special plant to get a lot of progression points. Maybe there could be some form of super medicinal plant that’s rare and only edible if you have an infection. All animals would be able to eat it but again it’s super rare. Like I mentioned in the initial idea, the idea was based on scum’s injury system with their categories. C4’s and C5s was pretty much a death sentence. The only thing that could fix those was Phoenix tears. Those were super rare loot drop you’d inject yourself with to get a quick boost and heal all ailments. I just didn’t know how to translate that for dinosaurs without it being silly but if it’s just a certain medicinal fruit tree or something then maybe?
Your ideas for C2s and C3s I like. I like that way more than mine
I reckon it needs to be tweaked to work properly then, because this is not the first time I’ve had an omni jump completely opposite of where I was looking when I disengaged pounce
"Thank you for taking the time to read my idea."
I always read it when people suggest interesting game mechanics. :)
To C4 and C5:
I mean C4 and C5 could work well with the elder system for smaller playables that don't take long to grow but I fear that when playing larger dinos like an apex and suffering such an infection in the early growth stages might be a frustrating experience. It might lead players to just kill their own dinos to start again instead of trying to heal them.
Regarding healing C4 and C5:
Having some super rare plant that cures the condition immediately would be great but imo only as an additional way of healing it. There should also be a more common (but also more time consuming and maybe even complex) way of healing it bc imo the infection system should encourage players to be more active after a fight (instead of just sitting around) and only having something extremely rare on the map might just not encourage them enough to be active.
Check the pinned messages in #general-feedback, you can use #🐞-evrima-bug-reports-🐞 to report bugs
this dude ChatGPT'd his flamebait lmao
its not a bug its feedback about badly placed trees
that was feedback not a bug report
Map errors should be reported in #🐞-evrima-bug-reports-🐞
@tropic matrix you already do lol
its not a massive amount, but you do less damage to group members
oh i didnt know that, still does alot of damage to group members still tho
@prime sail you are playing ark a lot
Not really. I only get like an hour here or there. Who are you ? And why you watching my activity?
wtf
he doesn’t even change anything, he just adds his name to the end
this guy is starved for any kind of reaction he can get
every single post he's made has been flamebait btw, it's genuinely funny
yeah I’ve seen
Sorry just seemed very random.
So you just looked at my profile when I posted. I only play Ark single player now. Used to play a lot why @wary flower
pretty sure he's trolling and y'all are giving him incentive to troll
but it can’t even be deleted because it’s still technically “feedback”
I’ve yet to see him actually say anything outside of #general-feedback
I said that cause all animals you suggested are on ark but ok
idk man its funny
thats wat im sayin
if i stop feeding the dude he'll stop posting things
Yeah lol that’s a completely different game though, I’d like to see some of them in the isle.
I was more focused on the maps, just offered some Dino suggestions that could be used on those style maps
Got it
I really Like the Idea of microraptor, I myself talked alot about it in a Suggestion but it shouldnt be a "Desert" Dino it should rather be a Forest dino
Edit: you Put feathered Dinos into Winter biomes but the feathered microraptor into Desert?
Just make velo capable of short flights and call it a day
There you got microraptor but more capable and without roster bloat
Yeah Sounds good cause Micro is way too small anyway
@lime solar #isle-discussion message 
GLIDING VELO 
too unrealistic
for some people
Sounds like excuses to me
sounds like nonsense to me when looking at the rest of the roster
At this point gliding velo feels like the only logical thing to do
Gliding velo would be great if it gets a new feathered model
Yeah gliding Velo would be great tbh IT would differentiate IT from omni
If not they better make it an expert solo-generalist like I want it to be
It's 40 years too late to have a featherless velo in a game
Its not even playable?
I thought it was AI
We're talking about evrima
I thought it was ai in evrima too
No Velo anywhere in Evrima yet, not even concept art 

@icy lion it ain’t even a bug it’s just a bad design left in the game
Thank you for that tho
wrong
it shows up in concept art
I meant a dedicated concept art but ok
@inland gale They wont make stamina come back whilke gliding but they are making like hot air streams so you can go up while not using stamina
ok cos at the moment the stamina drain is a problem
@tall hearth scrap the anxious one, that's a mixpacker mutation through and through
i could argue that the increased carnivore footstep audio could be used for mixpacking as well
yea but one of them doesn't let me speed boost my teno friend as raptors to run down a cera
but i see what you mean, that ones for sure scrappable
i think a lot of them don't need to be unlockable
i do like the majority of them, actually well thought out that provide a niche beyond "erm what if you did more damage"
unlockable or not, doesnt matter either way. i just figure if there was an unlock for them the way players would would at least make sense gameplay wise
i told myself id go in and make ideas that were absolutely not dmg boosting ones. those are just kinda boring to me
on top of them generally being stinky as well
if i had to pick a favorite from the list, id have to say its this one. a player just making another player choose to hunt them just because of a visual cue is an interesting idea to me.

there's some where the pre-requisite is absolutely insane (the trot one is just nuts, no one should be forced to do that)
i like the vast majority of these ideas tho
its this kinda stuff that proves to me that the combat mutations are not necessary to fill out this system
we need like, 0 of them fr
we have evidence of creative and unique ideas right here, without a single stat buff
besides anxious, but that's one of those "looks good on paper" things
my worry would be people using anxious to just rush down carnivores, rather than flee
take for instance, cerato
teno runs at cerato, then gets a speed boost, now the cerato stands no chance
i suppose it could work if it only boosted acceleration speed. even that'd be a huge positive for some animals like galli
People of The Isle, thoughts on herrera and pteranodon having access to photosynthetic regeneration
wdym
dont they gave access to it?
honestly? I'd be all for mixing photosynthetic regen and photosynthetic tissue into one thing
stam + health regen at day. No speed boost. Every animal can have it
would help with the confusion too lol, as well as make a better mutation
They should have named photo tissue to diurnal instead so that it sounds better with its counterpart nocturnal
true, but also nocturnal and photo tissue should also just get dumpstered lol
Man, cant have my 41 km/h hypsi in that world
good lol, because people can't have their cerato that literally outruns pachies in that world
is getting stuck in this game just part of the game?
My dryo has turned 100 the value is 10%
type /unstuck in chat (make sure no one is near or it wont work)
why do people dislike solar eclipses now lol
im 99.99% sure it was a one time thing
the day ht released there was a solar eclipse, and after that day, there were no more
why though? it has potential to actually be a cool ongoing mechanic
so im guessing it was a funny thing, 1 time thing, yknow, just cause of that special day
i get it, it was released on the same day as a solar eclipse, but still
well hell idk
i wouldnt mind if it was a decently rare event
someone please have a ss of a solar eclipse
yea it be find if it was a rare event, since solar eclipses are already pretty long between occurrances
one of them is the carno guy who routinely downvotes every suggestion in the feedback channels
not only carnivore buffs
@hard steeple yessir it's being reworked
herbivore nerfs too
oh yea
lolz
meh, fine with me, he can downvote/upvote whatever he wants
oh he can, it's just funny
Carno is good XD
@limber hull Mixpacking bait
erm, mix HERDING actually, the devs have no problem with it
sorry liberal
also as far as im concerned, if you complain about me forming a legion of child soldiers as maia, clearly you got your ass whooped by the dinosaur equivalent of an elementary schooler
i now have a mental image of maia swarms all shuffling through a forest like wild hogs tearing up the earth desperately looking for truffles
oh sweet, I got the Mr Carno seal of approval
EXACTLY
Flanked by like 4 juvis as they desperately seek for the sacred truffles
woe, beast of burden consume thy fungus
by truffle's guide I will strike
one of the development downsides i see with this suggestion is making a model of the truffles
but other than that
let me live out my BOSS HAWG life as a maia
black mushroom recolour
NO goddamn WHEY
Wrong chat
Thoughts on giving dilo a jump? Even a little one, a hop if you will
I feel like it doesn’t really need it
Lots of things it preys on are able to jump, and it feels silly when a dilo can be escaped by jumping onto a fairly small rock. Cera and carno seem too heavy for a jump making sense, but dilo is light enough that it makes more sense, in my opinion
thing is tho, dilos would be able to hunt raptors without them standing a chance
they would be faster, stronger and catch up to them
Dilo isn’t stronger then omni atm but it def is faster
it is stronger
85 bite force > 65, 47.5km/h > 46.8 km/h, 700kg > 450
not to mention blind something and remotely kill it (clones can't be killed anymore, they hit you before you can hit them)
Yet you can completely invalidate its hallucinations by going to a forest or near by water source
yeah i know, but speed, health n bite force make it stronger
@vast turtle That is still ingame. Just heard diablos sparring from a distance not long ago.
oh xd cause my friends were sparring and i didn’t hear the clicks from like a few yards away lol
the slowest stam regen time is 4 minutes in game, and everythings stamina got a major buff when the changes came out. they're specifically meant to slow down the game and stop us from mismanaging stamina and just running around everywhere
@naive meteor
I feel like raptors could still have a superior jump and get to places Dilos couldn’t, but dilo having a smaller jump would limit raptors being able escape them in places that don’t make sense
The stamina is still extremely bad for a map this big, the current stamina is what’s causing people to cluster to one area of the map, any exploration is punishing as we lose our diets too quickly for such a slow stamina. Even as a raptor, we try to explore the map yet we starve out/lose stamina so quickly you’re basically forced to one area of the map. (South & swamp) ofc this can be fixed by just changing our hunger and diets instead of stamina. Either way one need to be changed
change the stamina back, nothing will change in account to where people group
also, starvation was slowed universally to account for new stam
Oh but you’re so wrong. If Dino’s didn’t starve out so quickly and lose their diets so fast they could actually explore the map. Currently Dino’s are forced to be stuck in the migration which is basically just south and swamp and carnivores have to stay in that area
that's why they literally slowed down starvation and nutrient drain
as someone who enjoys exploration and generally avoids hotspots, I can't say I've suffered from this issue the same way you have
As someone who constantly runs around the map even the most dead corners there is literally no one around besides in south and swamp
As a stego even, diets drain is aids. From swamp going to highlands diets drain is horrendous and the plant spawn rate is bad.
Nothing is properly balanced for the size of this map
No one can explore properly without being punished
The only Dino that doesn’t have much issue is teno as they have the best trot and the best diet options. If you play teno then it makes sense but I tend to play every single Dino for hours.
Cool but that doesn’t change the fact on how bad food is. As an Omni pack we had to eat, 1 adult dilo, 2 pachies, 1 fresh adult teno and some other Dino and we will still suffering on diets. How exactly is this playable for such a big map where at times you diet find players for an hour or so when exploring the map. Just running from south to delta bridge as an Omni still drains diets pretty quickly. How is it playable when even losing 1 of your diets is extremely punishable
how big was the pack
Pack size
It doesn’t makes sense why Dino’s have to eat so much, lose their diets so fast and also the stamina not being the best having to trot most the time
if you're a big-ass pack of raptors, yea, it's gonna be harder to get more food
It’s the pack size like I said
also again, i really don't think you lose diets that fast lol
Not “big ass”
okay so 8, a big ass pack
That’s pack limit so no not big. Over packing becomes big.
If you can’t sustain playing in the pack limit that makes it not balanced when eating that many players
thats equivalent to 3600kg. That's effectively two carnos worth of food needs.
packs are meant to be harder to sustain, that's kind of the idea behind them
Omni are pack animals they’re supposed to hunt things as a pack, I understand having to hunt more but being on the verge of losing your diets after that many kills isn’t playable at that point. It forces players to stay in the populated area
And in result
Leads to the endless cycle of a overpopulated area
#general-feedback message
Devs have already said not to expect a console or mobile release at least until the game is fully complete
It seemed incredibly unlikely
considering how mechanically dense this game is, id imagine a mobile release is strictly impossible
console release is HEAVILY questionable
what the hell, i just got my first crash on the ht
it happened after i got that weird audio bug
@compact sequoia #general-feedback message trike/rex is next lul
@dense tendon Wow, you are very attentive, you can really see the error in Troodon, congratulations colleague, you would make a great admin or developer
Guys, he noticed something that practically no one saw, let's congratulate him without irony, he really deserves it
👏🏻👏🏻👏🏻 Partner, you have eagle eyes
I don't know if this is a bit or not
@scenic flower I don't think there is a struggle mechanic for deino
There is(?) But it's automatic and hurts the victim more than the attacker
the struggle mechanic is what immediately drains all your stamina
@jade marsh as much as i think that decision was stupid, here you go
and then... rip
I never truly got to experience the heart, but I see, as it would encourage just fighting
I guess it is helpful with actions not knowing your limit
i mean
it really isnt
you can see your exact health in other ways rn
when you're hit, quickly open and close to see if you have thw "wounded" status, if you don't, you're probably yellow hp
if you see the wounded status, check your biteforce
for example, a raptor has 65 bite force, and below 47.07 iirc you're on red hp
at 32.5 you're 5% hp
so yeah it did nothing against those who already used it to their advantage 👍
Ohhh
Hmm, I guess, but mostly it would take prior knowledge and requires you to take a bit more time to see
nah it takes the exact same time to see
1 milisecond to open and close
and yeah it requires prior knowledge which imo is stupid
only a small portion of the people get to see their exact health, oorah
It will get treated like a fighting game regardless, unfortunately, so people will always try to see their health
yeah, the game is a fighting game rn
and seeing your health aint bad at all smh
i dont understand what he means with "it promoted toxic meta-gaming" how is seeing your health toxic metagaming...?
seeing your hunger to calculate how much time you have left of a fight before you really need to go get food and then resume the fight is toxic metagaming then i guess?
knowing your stamina % and how much everything costs is also toxic metagaming then i guess?
atleast bring legacy screens back
yeah that would be even better xd
but if they want us to only have a rough estimate then the legacy screens were really good imo
ig
@sage crescent adding on to your pteranodon idea, I feel like it should be able to climb up and downwards at least slowly if its able to cling on…
Right? I agree, ptera is in dire need of TLC
no
its really not at all the same lol
"not currently" 
at least it's something
i know it ain't, but it's not like the heart did anything wrong 🤷♂️
it was ballin over there helping players know their health
it was very much used for exactly as punch said
5% of the time
the fact that the bite force does the same is unintentional
and we can do the same thing anyways 🤷♂️
so it really just doesn't help removing it
hmm i can tank one more hit from this cera, let me go ahead and waste my health like a goober for absolutely no reason
if you see you can tank only one more hit you're long gone
aint gonna risk it
this is purely from the perspective of a raptor player lol
this is purely from the perspective of a player
and me preferring raptor doesn't mean my opinion is invalid
Yeah you're right, king, beggars can't be choosers.. but I hope it's sooner rather then later, I miss playing pteranodon and feeling good about it
cause i also play carno, cera, troodon, ptera, beipi sometimes and deino
ive just been playing ptera, like literally rn
hmm yes 3 minutes 57 seconds to get my stamina back with 2 3 dot diet
Delightful
fr 🔥
caught lackin, bring da heart back
not happening lol
the heart has no value beyond number crunching. There's no real reason to want it beyond "I want to know my exact health", which is exactly what you'd want to know to know if you're good to take more hits
could say the same with my food
its how you know if you die to a teno slam or a teno kick
you could, but it'd be ridiculous
same thing with the heart
caiming that i shouldn't see it because i might know how many hits i can tank is absolutely ridiculous
hm i can tank one more teno tail slam, im backin off, goodbye
yea, you should back off earlier, which is the idea
yeah but i dont even know my health what am i supposed to do
i got hit once, hm, am i 1hp or 80% hp? i don't know
let me just keep going until i die to kinda know how much health i have
ppl who don't know their health fight to the death
ppl who know their health don't, it's not worth it
so no wonder most ppl fight to the death, they don't even know their health 🤷♂️
new stam leads to everyone fighting to their death tbh
if you cant run away you have to kill the other person
yea, see, that's the stupid way of approaching it
"i got hit once, hm, am i at 1 HP or 80% HP? Better get out before I die"
No one (smart) is suiciding because they don't know their health, its the opposite
well then how will you learn how much health you have
You don't
gonna back off everytime you get hit once?
You retreat before you die, that's why we have the green, yellow, orange, red threshholds
alr chat we're only fighting pteras this time
which takes 3 seconds to update
no, because you'd still go "i'm not dying" because under your example, everyone who plays this game is a rampant moron lol
if you're tryna learn how health works in this game, you'd open the tab, not see the health update, go in and get killed
or if you realized that it's too dangerous to use that mid-fight, you'd go with blood, an unreliable and vague method
if you don't want ppl to go in for a last suicidal hit, give em a way to know their health mid-fight without risking everything in the process
and thus you're encouraged to retreat
@pale prairie thoughts on necrosis affecting fracture health
not take constant fights to the death because you counted how high/low you were on health
retreat, figure out you're yellow hp, come back, hol on where did he go
he gone damn it
i tagged him and he hasnt replied within 3 seconds
it just goes to show my intellect is jaw dropping
I love the idea, seriously.
it's so much more creative and interesting than just a flat DoT or anticoagulant venom.
knowing your exact hp does the opposite
knowing your exact health doesn't make you fight to the death, it makes you retreat after you realize you ain't gonna win
it literally encouraged people to fight longer and stupider fights because they went "i can tank a carno charge haha"
oh damn im at 37.49 health, nvm im gone
and in the case of a teno fight, it can literally be the difference between dying to a bite, claw, kick or slam
whereas rn it's "alr im orange, probably 47% hp, im going in" and die
which encourages fighting longer and stupider fights cause "idk how much i can tank so im gonna go and figure it out"
how do you think you know the damage you can tank? cause you went for stupid fights all day long and died 10 times
whereas with the heart you could just say "bro hold on im 20% hp, im dipping"
okay then that's a stupid issue lol
it's the only way you get to know how much damage you can take 🤷♂️
because the logical conclusion is "i'm orange, i'm out before im dead" lol
that or approach others, fight em for a bit, take damage, leave
The point is you're either supposed to take or avoid risks, rather than just know the exact level of danger
calculate the amount of hits you took, your current health, how much it takes to go from idk orange to yellow and figure it out
youre gonna take less risks if you don't know how much health you have
which sounds good in paper but in reality, meh, not good
thats what hes saying?
i know, and that ain't even a good thing
taking less risks cause you don't know how much you can take, stay at hotspots, feed off juvies
"take less risks" ≠ "take zero risks"
true, said it wrong
just a question but why cant beipi/crock wallow in mud?
<@&933486433342222376> I’m not sure if that’s allowed.
beipi is a duck, whereas deino im not too sure why it doesnt wallow
it CAN sink into the mud though, which covers it in the mud
dust bathing was talked about a few times too, by the devs
Mud would just get stuck in the feathers of real ducks, and its probably because it would be useless anyway, be a you spend most of the time in the water
You don’t play herbis? damn
rarely
if i play herbi it's teno
the rest ain't worth it, i don't wanna be forced to go where i don't want to go (migration zones) or else i pay with severe debuffs
@urban flax congrats on the mr carno seal of approval
that's how i know its good feedback
I'll have you know he downvoted almost all of my feedback posts
he does that
You know before the carno guy got muted he’d make a whole paragraph insulting you and your suggestion because he didn’t agree with it
i miss it
Same
This discord feels so dead now that toxic people get muted or banned consistently
and its always the dude who just goddamn DESPISES herbivores for like, existing lol
i actually kinda want more toxic herbi mains to crawl out the woodwork and just throw insane shade at people having fun on carno or something lol
where's my religiously fanatic carni haters at
@pale bridge wrong channel
Mb
Effectively making The Isle not The Isle
I like the idea for a game experience, just not the isle. At the end of the day people are people, not dinosaurs, and they are going to treat this as a game, not a simulation. Rules servers really are your best bet right now if you want to avoid the death match feel of official servers.
@tight iron 2nd would kinda suck if people just keep attacking you
#general-feedback message so for any of the eight against it. I've yet to see a rebuttal as to why having the convenience to pick a mutation slot at any point is not recommended. Is there anything I'm not seeing?
how do i unlock Heightened Ghrelin mutation?
late, but there's supposed to be!
I wish people would actually play on the no AI servers. If evrimas launch was anything to go by no ai can be really fun.
problem is it just doesnt work without a full server.
I just want to check out the update, I haven't had time to play in 3 or 4 months, I have no idea what mutations are or even if the UI is still the same, and so far iv spent an hour and a half watching the queue
spending time in a queue is much more fun I guess
If there was more people on the no ai server I would hop on, but I'm not running all around what I'm assuming to be the same huge map looking for 2 other people before I starve
maybe they can buff the no ai servers, food lasts a bit longer or grows are faster idk.
Where did NA1 go?
why dont people play the no ai servers? Not like it works properly in the other ones anyways
#general-feedback message diablo is a dinosaur to go head to head with allo and alberto, he is not in the same tier of the dinos we have today friend
changing his weight for what he needs to be in the future would be like reducing stego's weight even with the rex arriving just because a cerato can't kill him
Dinosaurs like Alberto Allo are not a fast dinosaur like Cerato, so they are too slow to get behind Diablo unless he allows it. Since Diablo has a 1/4 damage reduction from his head, he is currently strong enough to fight a Deinosuchus head-to-head, so Diablo has 12000 health in head-to-head battles. Something like this happens, so even if you reduce the weight of Diablo to 2000, it will still be too much of a tank, so Diablo having 2 tons will be very good among the dinosaurs to come. (In addition, Diablo has the power to knock down up to 6 tons and stun up to 9 tons. If we set this to a 2-ton mass, it will have the power to knock down up to 4 tons and stun up to 6 tons. I think this ratio is ideal, otherwise a Diablo will have the power to stun Adult Rex )
So there is no important reason for the diablo to be 3 tons, 2 tons of diablo is much more ideal. will be
you could also just change the knockdown/stun thresholds.
but a 2 or 2.5T diablo would be far better than this 3T beast.
reminder that it can take 12k damage to the head before dying
Yes, but I told you how ridiculous 3000 hp are, we can fix both situations if we reduce the weight.
it's knockdown/stun threshold should be changed even if you do lower it to 2T.
it's still stunning stegosaurus.
It can stun up to 6 tons from 2 tons, I don't know if this will be too much or enough.
Yeah I know
Maybe a much more agile dibble can be made with 1.5 tok and 300 bite force.
This is what I want most because it has a lot of damage, but it should be a dinosaur that will be punished a lot when it makes mistakes.
"not a fast dinosaur like cerato"
cerato is literally stated to be notably slow for its size lol
What I mean is that in allo and alberto cannot easily get behind diablo.
that's because diablo is literally designed for 1v1s lol
you have to distract it to get a good attack from behind
Yes, that's what it is, but it has some unnecessary statistics.
Wouldn't it be easier for deinosuchus to just not bite the diablo's head like an idiot?
Yes, this is and should be very difficult for all dinosaurs.
and another is just for them to nerf the stun (which is really absurd and I agree with changing it)
I didn't say he would bite or attack, but I explained that his current situation was ridiculous.
and probably allo and alberto will have a speed very similar to that of cerato, maybe even the same or a little higher
I think it's unnecessarily strong in both cases, so reducing its mass would fix both situations.
It's ridiculous if you try to hit the head, which obviously you shouldn't do
albertosaurus running at 40.3km/h+ 
I'd honestly not be surprised
you nerfing the full life of the dinosaur that doesn't even have tiers of the same level as him in the game just because of a head damage reduction is a bit doubtful
God forbid the speed mutations stay in the game lol, we're going to see a lotta dead ceras
Hell, based on streams, we might even see rex outsprint cerato :)
me too
Allo or Alberto shouldn't have this much speed, I think they will run at a speed very close to Diablo's speed.
42.3km/h albertosaurus 
Very doubtful
I think allo especially will be notably fast
Alberto may be slowed for a more brawler-style gameplay
Dude, then there is no point in playing cera or tenonto.
they are born hunters, diablo is a bull that eats
But allo? It's always been a fast creature
exactly.
Yea, exactly.
yeah yeah
They were made to enjoy before allo exists
Then you move onto allo because it's better
i'm not suggesting the numbers my guy.
i'm just pointing out how fast those speeds would be if the other guy was right.
I think that allo will have an acceleration like carno, so maybe his base speed won't be as high as tenonto's
No one WANTS allo to easily destroy cera and teno, but I wouldn't be surprised if it DID happen
40.3km/h alberto + speed mutation = 42.3km/h alberto.
So I don't know how accurate these speeds are, but I think it is unnecessary to buff Diablo before these dinosaurs are released.
Especially consider both cera and teno have the swimming speed that literally was put there as a failsafe for if a hypothetical larger creature can outsprint it
a dryo loses in speed to a meat, but you see dryos on the server
Hell, in the concept art, cerato is shown using water to escape allosaurus
because you won't find your natural predator everywhere, but if he is your natural predator, the chance of dying when you encounter him is high
So the chance of cerato being run down by allo is still something that exists
firstly, what?
secondly, no, no you don't see dryos on the server.
Personally, I think the idea of "you die when your natural predator sees you" is lame, but it seems like something that will happen
For me it doesn't matter, if you're going to change in the future, change now and don't leave anything for later, this makes things more organized
I don't know, Dondi showed Rex's speed as 38-37 in the streams, I think that's why I can't say anything.
rex faster than diablo.
legacy repeat.
Exactly. If rex moves that fast, what about allosaurus, an actual speed creature lol
Yes, it's sad when you're the prey, but we have to remember that the island is not a sandbox, that is, you can find your natural predator, but he may be completely screwed up or find himself in unfavorable terrain for him, meaning he won't be able to literally become your natural predator
Yea see the issue with that is there isn't an interaction like that in the game atm
Every single creature has a way to not die in a 1v1
There is no instalose scenario
really not many haha, but the dinosaur lacks its strong point which is the dens, from now on there will definitely be more
The speed issue was a bit problematic because the 2-3 dinosaurs they worked on will be wasted.
As I said, specific diets and mutations, all of this affects your gameplay
exactly
Yea, so why should cerato and teno have an instalose scenario
I honestly don't understand these people who ask for mobility for a dinosaur that wasn't made to have that, do you want mobility? play with tenonto, paqui, galli, dryo, they will definitely give you what you want, now if you want to play with a tank, there is stego and diablo
okay but mobility is needed where there isn't power
It's one thing for them to turn a Kentrosaurus into a heavy animal, but diablo???????
if you can't outpower something, you have to flee it, or do something else entirely
something that means you don't die
the dinosaur is literally a ball with horns haha
yeah
that's how it works
yea, hence my concern about allo
but people don't understand
also why i don't think 1.5 ton diablo can ever work
2 or 2.5 ton? Possibly. 3 ton is the absolute limit
I think that the combat of allo with diablo will be what today is cerato with tenonto or carno with tenonto
certainly more than 3 would be more than you need
i think diablo will be a real hot potato for rex
I mean, Allo will have an attack that would make a dinosaur impossible, but Diablo will be almost the same weight as him, so it won't be as effective, so Diablo has gross damage and wouldn't take a stun to the head, in other words, Allo alone would only have a chance if diablo was ambushed or had another allo with him to help
and it has to be
And let's face it, finding a diablo alone is difficult, not only because he is recent but also because he is one of the only dinos that has interactions, he was made to be sociable
basically if a rex sees you in a forest you're dead, but if you're in an open field it certainly won't be able to do anything to you
Since there is no apex dominating the land right now, we cannot see these.
That's why they're preparing for these
So I understand this.
I knew this, but the speed issue seriously changed my mind.
Where did you learn this information?
i didn't.
read the message this is responding to, he said alberto should be as fast (or faster) than cerato.
cerato is 40.3km/h.
Maaan I feel this, Pteranodon has gotten so little love, im just happy to see that it at least IS gonna get that love at some point. Broken but not forgotten 😄
@scenic flower it'd probably be better if alt was used for the old tail jab, and RMB remained as the tail raise, but I agree it's clunky
anything but what it is, honestly
just to prevent horrible accidents like the death i just caused xD
@wooden agate would actually love for dilo venom to turn everything into dilos. fe you'd see an adult stego stab its child to death because it thought that there was a dilo sprinting at it while it was only a baby looking for cover.
omg yes lol
Personally think that’s a rather silly and unfair mechanic lol
why? If the stego isnt completely dumb it would obv realize that the dilo staying on its side not doing anything is his group member. On the other hand could a dilo group split them up and act as the baby to get a free bite in. The current clone system doesnt leave to much room to do plays like that sadly, since there are no downsides to hitting clones aside from opening a window for an attack.
that would only happen in the last stage ofc
Because a 6 ton stegosaurus looking like a 700kg dilophosaurus while still retaining its original hitbox is sure to lead to disaster.
Also, trying to make a dilo not look ridiculous while sprinting/trotting at the speed of a stego
that could indeed be a problem
i don't see a problem with that considering that this disorienting hitbox effect would fit quite nicely to the last venom stage
also i get that an adult stego should not be hallucinated as a dilo due to their size and weight so you could just put a weight limit into the mechanic let's say only creatures of a similar size/weight get the the model change
also I don't see how this would be anymore "unfair" than the getting constantly attacked by clones
it would look quite silly tho I give you that but you could counteract that by making slower sprinting dinos look like a trotting dilo
Then what about animals in the 20-30km/hr limit, where they’re too slow to make sense to be sprinting and too fast to make sense trotting
I also still think the concept of a juvi stego inexplicably looking like a dilo is dumb
Plus a bunch of other attacks are choreographed and you just wouldn’t be able to see it because the dilo model can’t illustrate it, very likely leading to many a crash
fair it would look odd lol
No strafing animations for dilo, no tail raise anon for dilo, no jumping animation for dilo, no pouncing animation for dilo, etc. Very prone to problems
fair idk much how server clients communicate model and animation so if it causes crashes than it wouldn't be that good
Well consider how you’d see a raptor latching onto you when it looks like a dilo.
It’s an idea that only works in a vacuum
yeah all good points, was a fun idea tho xd. However i feel like only disabling group tags wouldnt be enough to give that isolated feeling, maybe chat aswell
literally give dryo the ability to dodge without charges
idk why it even needs those
It's like having a jackrabbit only be able to make quick turns two times during a chase
Prey animals need to be able to evade their predators. They don't just stop because they don't feel like it
Dryo players are so rare and going extinct and honestly I don't blame them💀
man i love that i couldnt send my message with the gif lmao
What were you suggesting?
Remove a few of those random rocks everywhere and add logs you could trip over and maybe make you limp for 5-10 seconds. This way players that know the map can use them to escape and shake hungry carnivores. Either those logs on the ground or make some trees interactable by either running into them or kicking, ramming them which would lead to them falling over like pursuit breakers in NFS:MW.
plus i feel that its slow af
@hardy vine spino will not be paleo-accurate at all lol
@hardy vine Every other Dino game is doing accurate spino. I think it’s nice to have at least one game where we can enjoy a JP3 style spinosaurus. Plus that reconstruction may or may not be as accurate as we think. For example, one study found spino couldn’t possibly support its weight if its legs were that small, and there’s no evidence it walked on its knuckles. So there’s probably still missing pieces to the puzzle
frankly at this point, fictionalise spino
you're never gonna get a realistic spino at this rate lol
so bite the bullet and go full kaiju
Just through that logic I bet the isles spino will stand time better than any other spino in media. Why bother trying to keep up with the literature
exactly lol
As much as I agree with beipi getting a buff, I just can't agree to the powercreep Troodon has set forward with its buff
Personally, as much as I love Troodon, it shouldn't have gotten the health buff
The buff immediately disrupted matchups between beipi and dryo, making Troodon far too dominant in those matchups, and said fights FAR less interesting
I was fine with it being one shot, it just needed reliable mobility and pounce
Might as well nerf troos health again to be coherent with the other tiny tiers
Never did like toothpick-held-together-by-prayers dinky little Troodon having more effective health than Beip (who's just sad right now) 
Beipi should be bulkier than troodon, and it needs better stam considering its best mode of transport is very stam demanding
My issue with this is the obvious powercreep
Got it, nerf it's surfaced swim speed!
👍
I think if this were to happen it would have to be a venom from another animal or a mutation specific to the dillus
I'd rather Troodon just not be a special case of being more durable than it should be/appears and having stuff like Beip just be uh....
Decent.
Troodon has more health than beipi? Give beipi more health like troodon
Beipi has more health than dryo? Give dryo more health like beipi
Dryo has more health than herrera? You know the drill
Powercreep
Mmhm. 
I'm unsure HOW I'd buff Troodon to compensate for a literal 50% health nerf, but I genuinely think it should get one
Only thing I can think of (aside from whatever venom changes it's gonna get) is just making pounce not be stuff like "Haha! I latched on and am biting my pre-aaaaaand they bit me anyways...."
But that's not easy to do sadly ;o;
No fun when you do everything right and still fail ;_;
There is already fish in all water types what lol
I wish the devs would learn how to optimize their game before adding more and more to the game
the devs have amazing ideas and are really good at that aspect but it seems like not a single person on the team knows how to optimize a game
like people have been asking for evrima to be optimized better since it came out and it has barely gotten any better
Ngl the optimization has gotten way better then its prior versions, I wouldn’t say barely
it doesn’t matter how much better it’s gotten it’s still awful lol
Nine people so far and with no rebuttal. Is there any reasoning to why convenience is not preferred?
I’d like to know what causes sunset/sunrise lags again. After the QoL update in May these lags disappeared, or at least I don’t remember them being so frequent… But now, on Horde Test, “here we go again”.
Im late to this but there are mutations you cannot unlock until the second slot, when you are a little larger. I disagreed because I feel like it's fine where it is. Giving the second mutation earlier just makes for stronger juvies. IMO Let 'em endure the weak state and sweat for a bit lol.
There are also players who like to do 1. lower food drain, and then 2. lower water drain or regeneration of water during the rain - so it actually has the potential to encourage AFK growing more, in that you can unlock both food/water sustain early on and just sit in a bush until you're sub-adult.
Hope that provides some context why I gave the thumbs down, I'm only speaking for myself of course.
huh, Ohhh wait I'm not saying for it to be unlocked at spawn lol.
Mutations should stay in the slot they're in for sure
I mean like, if you reach 100% and by chance you somehow forget to pick that second mutation
it shouldn't deprive you of selecting a second mutation
But heyo I am glad u spoke for yourself 👏
Wait hold on, I think I misunderstood your post- you're talking about how if you accidentally do not select a mutation when you first grow, by the time you hit around 33% and you're unable to go back and select your first one?
YEP
Like you get locked out of the first one?
Yeea that problem
Oh, hold on a second- going back and changing to a thumbs up, I thought you were advocating for something completely different
When I first read the post I thought you were suggesting that juveniles spawn in with the ability to choose both their first and second mutations, I misunderstood
