#general-feedback-discussion
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just leave if it camps. you had enough fuel in the tank to keep going for two hours. you could have found another player easily in that time
I literally only lived due to eating corpses
also, if that is the case, the only place I can possible hunt is south plains
because is the only open area that DOESNT have walls or trees to camp
reminder that sometimes you should realize its a good idea to call off a hunt early
I would have, were I not starving
also what's the point? To come across another prey animal that's gonna camp a tree?
who will probably outlast me in food and water again
there is a lot of good camping spots on the map, across a lot of areas
True, I'm glad that you made me think about IRL the animal be able to laid in their back to crush/hold the omni, very true, idk how I never thought of that, we do lack this mechanic in the game, I hope they add some day, but some dinos would not be able to do it fast, Imagen a adult T-Rex, how long would take do lay down on his side, would not be quick enough, and when he finally did, a lot of raptors could jump him, is very complex, I just hate how easy people can remove the omnis out, leaving the omnis only with the weak power of their bites
@tired hound Firstly, English please. However, bug reports go in #š-evrima-bug-reports-š
thx
np
Has there been any talk of making it so dinosaurs can sleep without logging out?
An omni would only be able to pounce onto a rexs kneecaps.
. And while yes it's easy to brush an omni off that's only in certain scenarios, other scenarios a player cannot get an omni off them as they are away from trees. Almost all the dinos waste most of their Stam just trying to buck off 1 omni, that's unfair. For pachies it's a death sentence
The Gateway isn't a flat wasteland bro, lol
Where everyone gathers yes. South and east planes. Even NE as well as highlands
That's where 80% of players gather
I've played as pachy, 1 omni pounce screwed me over. I've played as omni and we demolish players as they can't get rid of omnis since they're like leeches. All a omni has to do is pounce and it'll basically teleport them onto the other players. All it gotta do is hold which gives immense bleed. How is it fair for the other party that they can't do anything from just 1 omni. Omni shouldn't even be fighting trexs in the first place. Omnis shouldn't even be able to be on a stegos back meshing into the stegos plates.
#general-feedback message isn't this literally going to happen though? Pretty sure they want people customising their own servers with mods and server options?
its because of what he said at the end
I guess yeah
i really dont think id want to play on a server where the games balance is in the hands of the community
True, omnis should not be in the stego plates, that sucks, they can already have 2 omnis attached to each side lol. I'm for Rex for a long, long time, Is my favorite, can't wait for it, will be kind of impossible to grow in Islander that has always 100 player + (24/7) . I hope that when it finally comes out, they manage to make possible to omnis pounce it, got to remember that a full Rex will at least have 9ton, while a full Stego has 6 for comparison, but I hope they make it in a way that even 15 omnis wouldn't be able to kill it if played by a decent player off-course, but there is always a possibility of a big pack of omnis finding a Rex almost dying and finish it off, IMO would be perfect, they need to do a lot of mechanics to Rex and Trike too, the peoples favorites, they need to fix the "E" for shaking the omnis off, is broken, will be super important to Rex vs omnis
The game isn't forcing you too
Yeah in Official servers, atm, true about the % of players, really sucks, I just don't do official, stinks ! Also, like I said, there is no Open, only the beaches, anywhere else, you always have something to force the omni out of you, always, omnis IRL would be able to pounce a adult T-rex just fine, no trouble, idk what devs are going to do, but I really doubt that omni will not be able, first cuz the love JP and this stuff, and second cuz people would go crazy in discord, they know it, they don't want that pain in the but
I mean just avoid those servers and play officials?
#general-feedback message would be great, there are plenty of places a dino can autowalk off a cliff to make it balanced too
#general-feedback message Hence the, buff the bucking and nerf the terrain. Because that makes omni groups have to play better and alternate stams and with the stam changes you regen it very very slowly.
#general-feedback message provided that stam regen is better, yes
stam regen doesn't need to be changed for that suggestion tbh
That's the point
Buffing bucking implies making it more useful, not countering it with another change so it remains useless
no that's not the point
the point is making raptors get off you quickly
not making them get off you quickly and then make sure they have to wait 2 minutes to get on you again
Yes it is
If raptors get thrown off and can immediately pounce on you again, what's the point ?
who said immediately pounce again
im talking about not having to spend 2 minutes watching or trying to catch up cause then that'd be ridiculous
I never suggested to buff the stamina damage for every species. The only 2 outliars are pachy and stego, everything else is fine.
Tbh I would still rather have that than just having to awkwardly look at the person Im trying to kill sit in a corner ;-;
@maiden anvil As a Troodon player I would love having venom like this!
Although the stam/bleed regen debuff is probably overkill. I could see muscle spasms after the first pounce to indicate that it the creature is envenomated and after x pounces (x dependent on the size of the prey) death.
I think the Stam Regen is needed since most subs can just escape very easily
@maiden anvil I think that idea could work if expanded on a bit more
I sure can think of more stuff to it. Anything you would recommend?
You know how the Diet bonus percentages work?
Indeed I do
like how if only 1 diet is active the percentage grows slowly but the more you have the faster it grows?
Yeah what about it?
What if the debuffs worked like that and the more pounces the horde manages to get the faster they grow
Imma think about it. See what I can come up with
Like once the target reaches level 3 envenomization there will be an increased Stamina Consumption and Decreased Stamina Regen debuff that will slowly grow, but for every pounce a Troodon gets while envenomed the speed of it growing increases
A cool effect that can be used is that the target can hear a heartbeat effect that gets stronger the more you been pounced
I don't think it should affect bleed regen though, Troodon rarely bleeds anything out
@limber citrus I don't think the migrations were meant to have AI food for carnis, only to herbs, the food to carnis is the herbs man, go hunt players or don't go to migration I guess
Does anyone else have the problem that the CPU is used significantly more than the GPU?
CPU at around 70% and GPU at 10%
is it normal that nested babycrocs don't have any diet? only full stomach but no diet and no prefered food?
yeah
your parents have to have perfect diet for you to "inherit" it
crocs can't beg š
Im curious to yall here, are the ai herbies removed from MZ? never hear or see one anymore
ai herbis? there are no ai dinosaurs in the game
bring the old ai system back (more ai) and the old stam system back its making this game a chore not a fun game
I would love to see @amber cosmos 's Mass Migration system be given a chance, I love this concept. It would make migration feel more like animals are actually migrating like they do irl. I hope his idea is at least given a fair shot even if it doesn't work out in the end.
Ty ty
stam management is a good thingggg
sure but the amount the of time it takes for the stam to regen is making it a chore
traveling is horible with the new stam system
thats why they also doubled the amount of stam that each animal has lul
idk, i enjoy it. im not sprinting around 24/7 now which is good. sometimes its a little off like with ptera but that thing can fly across the entire map with half a bar of stam so
it doesnt seem like it i have been playing evrima since there was sent particles the game back then was way better than the game now
back then, it was pvp deathmatch galore lol
ive also been playing since then
the map was also much much smaller
any knows what do venom troodon? green and purple venom?
when the dino is purple the amount of damage the troodon does it doubled
have 1 troodon pounce him
wait for group call
1 troodon pounces again
wait for group scream
everyone pounce and do as much damage as you can
@tepid apex #general-feedback message yeah idk why this wasnt done from the start. poor thing hasnt gotten any use since update 4
yup
where can i read it?
nevermind found it
i think a really cool system would be a family tree so that if you are nested you can see all the people up the line who have nested the ones before you and some sort of buffs for having a long bloodline
welll I think that might be abused, with whole groups being unbeatable.
Might just be rush to who can be the strongest with little skill.
I feel shouldnt be worked like that.
prob not major pvp buffs but maybe some
well growth buffs?
anything š¤·āāļø not just very op buffs
I think only cosmetic mutations should be acquired through nesting and establishing a line, like albinism or unique colors/patterns otherwise unavailable in the skin creator otherwise cliques of people will abuse it pretty easily and shaft anyone who isn't apart of the group. Especially if the buffs are good, and if the buffs aren't noteworthy then people won't care to invest the time to establish a family history
maybe, but seems a little adessive none the less.
@vague night Troodon was intended to do that at some point, although IDK if it's still the case
really? Oh I didn't know that, would be pretty cool for them definitely make playing them more interesting
And para will most likely have sound-related abilities
that checks out, like a rallying call that..well, we have galli being a speed booster already so I guess para calls would do something with uhh highlighting enemies? Like an alarm system? And a secondary effect more prominent like damage reduction for x amount of time.
More like a "scream and destroy your eardrums" kind of sonic ability
yeah, fair, Makes sense on account of basically having a trumpet for a nose, I imagine other paras would have some immunity to this sonic boom
If anyone can give me their opinions on this, would be nice. Would love to get feedback from a feedback post. 
heavily disagree with your take on carno personally
#general-feedback message we don't need to reduce raptor population...
it is not fast to grow one anyways, takes 1h 42m with perfect diet
^^ and you get 1 shotted by everything till you're at least 80%
does anyone know this? Crocs CAN'T beg!
They eat fish since birth, no?
Crocs hatchlings have always been able to eat solid food, they've never begged. Though if you don't have diets or preferred food then that sounds like a bug. I don't think you're the first person to have it either, but it's still worth reporting in #š-evrima-bug-reports-š
yea i already reported it, but i thought, that I'm maybe alone with this probs š
Ya there were if you played when gateway released.
... yes but there are none now
Ai tenos were terrible and I'm glad they're gone
Seems like youāve never been chased by an ai utah across the map. Boi was that fun 
With the way current ai works, putting that system onto dinosaur ai is not the play. It either too hard on the player (infinite tracking) or too easy (ai tenos stand there and die to juvis)
We can only wait for more ai improvements and a wider system scope for varying levels of ai behavior.
stuck command is not working hate it
#general-feedback message
Itās a good running animation for something thatās supposed to be semi arboreal. I like that it doesnāt run like every other dinosaur tbh, but Herrera has other issues I think.
@analog owl better destroy the small wall at highland river so the water can flow through the highland tunnel to the south river.
Exactly thats what i mean, why did they get removed? they walked to MZ and made carnis alteast get food. Ai spawns are so uncommon now aswell after this horde patch..
@gloomy thicket maybe the document human could be a specific type of human you can select out of a number of selections, sort of like selecting a dinosaur
You can select a human meant for fighting and hunting, or select a human meant for documentation or photography, or maybe there's just one human selection and you can choose how you want to play, either as a hunter or a photographer, or both if you like, with rewards for doing those things
This suggestion was meant to bring forth a suggestion that would discourage human players from actively deleting a dinosaur if they feel like it. Limited ammo will only do so much. Regardless, dinosaur hunts are a neat idea and I did come up with an idea to also include them without it being oppressive
I think a good mission for a dinosaur hunt would be potentially hunt an elder. The dinosaur player is already coming to the end of its life and is potentially faster and stronger to take more human fire power. Its final challenge? To deal with and fend off against a human assault. Works both ways: Humans get to hunt a challenge and the elder, if it does die, isn't really losing out on too much gameplay as it's eluded to that elder gameplay is a timed thing. The minute you become one, you got maybe, like, 3 hours before you die of old age. This also leads into my idea regarding how strains could and should function, which I plan to post tomorrow after the timer resets for me
If a human has a mission to hunt any dinosaur, all it takes is a stealth approach and one good bullet to end hours of progress for that Dino, very frustrating stuff. I really think it should only be incentivised to kill a dinosaur as a human if it's an elder or ofc from defence
Add a respawn function Iām tired of getting stuck due to the horrible migration system and having to wait an hour to die of hunger like just add a mini map or something itās so simple
Every other situation, it's more beneficial for their gameplay loop to keep normal dinosaurs alive and give them a wide berth, to research them
Every time I go by the water my fps goes from 60 to 6 and if Iām lucky 25
@lime solar it sounds like you're basically describing an elder, which will be a separate mechanic from mutations. On the subject of mutations, though, I don't think it's a great idea to have combat mutations. That can (as we've seen with diets) make it so that certain mutations are meta and you basically have to go that mutation route to remain competitive with other players. Instead, mutations should modify gameplay, allowing you to play differently but not inherently better than other mutations
You're right
they made it unbearably easy to never starve as a carnivore, which isnt good
@slim halo had teh same exact issue, its like legacy fall dmg.
dont understand that omni fall dmg is worse then stego
EXACTLY
I fall a milimeter and im wounded???
what???
I slid down legit 2 fricking i n c h e s
and I lost my adult omni???
why does omni have the worst fall damage, when everyone else has better and they cant even jump
@full pewter instead of more organs causing more fps issue it would be better the current ones give more diet
I think there needs to be a scroll wheel or something similar, just a little control over what weāre picking out
That way there at least isnāt a pile of waste trying to get the organ we need
Yes it for sure needs to be dealt with
Most of us now are like add this add that not fix this fix that ššfunny
because the general feedback channel is for stuff you want changed/added, #š-evrima-bug-reports-š is for what you want fixed
^^^
@clear lion Please donāt ping devs
#general-feedback message
Wait deino still spawns at 50 kg ? I thought that was fixed
44kg, and its on purpose
bruh
its better than deino being able to 1 shot omni 10 minutes after spawning lol
intentional change lol
But it was higher before right ?
it spawned very large at first, yes
it was like 216 kg or something like that when it used to spawn
Right
I thought it was adjusted further than 44 kg
Like 25 or smth
Nah 42.5kg is what it spawns at after the changes
Anyways, I have no issues with apex herbis spawning slightly larger than normal while also putting on weight quicker. They just need to be subs for longer to compensate
How heavy is stego at spawn ?
200-something iirc
that's a lot
162kg !
must've been a massive bug then
ive seen packmates fall off a cliff and survive
These bugs are getting insane
Not a bug it mostly happens when the hill is slightly slanted. If it is a bug then half the time omnis knees are weaker then 70 year old men
Ok I want to them to change their mind to fix bug instead of adding things
Yh thatās why the bug and error never ends
To fix the bug they gotta find the area in the code that is causing the bug first
That's called "game development". All games with repeated updates and support suffer from it
A perfect, flawless game doesn't exist
And, bugs have different levels of priority. They have more than a couple crash (fatal error) bugs... I guarantee you their debugging effort is going towards that first
Are you guys part of the developer community in the isle ? Or you guys are just good supporters of isle
Neither really
I just like the game and work in game development (unrelated to The Isle)
So I understand how this stuff is supposed to work
A perfect flawless game ??
Have you seen apex legend itās free and I rarely have bugs I just stopped because of cross play platform
Apex Legends is not perfect nor flawless lol
It's also made by a well-funded triple-A studio published by one of the largest video game companies in the world
Compared to the self-published independently made game that is The Isle
Am here not to argue or fight you am just saying they add things and gets new bugs just fix the bug and then when itās all good add again
That's the worst way to develop games
It massively slows down updates
Trying to make a "pefect patch" every time before making ANY new content, only to do the same song and dance because the new content has bugs, or breaks other things, is exceptionally inefficient
This game brings I and my friends together I just wanna play it because I donāt like it am love with it and fatal error, slash bugs arenāt enjoyable when you gotta run away all the time
Due too I will soon crash and stuff
Yes, and they're working on the fatal errors right now
The reason we don't have a horde test for diablo yet is because they can both work on issues AND new content at the same time
Which was my point
They said fixed already
No, specifically trying to fix every bug before making new content is. Working on bugs and features at the same time is how it should be done
š I only receive one fatal error before my game crash I press ok then crash
Which error again are we fixing
What are you talking about
Guy we will keep Fixing this bug till when
How many more yrs
dont play early access games if you dont like the concept of bugs lol
Brother seems like you really know game development a lot probably you should request for a job in their office
Since when has this been early access
since its entire lifecycle lol
Iceland stfu
tf did he do lmao
Fatal errors can be caused by anything that causes the program to deviate enough that it can no longer continue running. So, yes, if you get a fatal error you'll only get one. But it happens so frequently because there are multiple sources of fatal errors. They patched one source. There are obviously other sources they haven't found yet
10yrs ago
man's really salty at some dude for talking lol
Nice debate
debate doesn't include you telling someone to stfu for joining in
idc, it's an open forum, if you wanna get pissy over it, maybe don't argue in an open forum
I mean... You can not like it all you want. It's how programs work, though.
^
it's not even exclusive to game development
even billions of dollars worth of software development in stuff like Windows Operating System have bugs
it's the nature of software development as a whole
Counterpoint : Hades
I haven't played it but I have heard it's praises
Regardless, it no doubt has bugs and issues
I have never encountered any bug or issue in this game
Because it is very, very well made
It sure is
@formal shoal reason why ppl don't wanna nest is due too how punishing it is towards the parents diets. Babies eat alot for some reason š also to the fact it's kinda useless rn. Hopefully changes once mutations come in
Yeah that is also a reason š ...it does take much away from the parents, though if you are both full on diet and food, then it isn't that crazy in my opinion. I also hope there will be some good perks for those who nest/are nested.
To be fair, Hades is not in early access (I have heard it's a really good game too)
I've tried as teno few patches back and them babies were like fat cows. Idk how carnivores are able to nest lol
yea tbh a lot of things add into people no longer nesting
- diet, food, and water drains way too fast
- egg temperature drops too fast for you to be able to travel and get diet and water back
- annoying ai spawn if you dare to leave your nest for a little bit (nesting on rocks no longer fix this issue because nests cannot be build on rocks anymore)
- most of your kids end up dying from dumb things or they simply straight-up leave, so itās not even worth the effort unless you know the people being nested in
- for herbivores, you need to wait for a migration to change closer to water so it isnāt as much of a walking simulator to regain what your babies stole (and also near a relatively safe spot of water, or else deinos will reset your growth). not to mention good luck if your migration decides itās going to make a certain diet not spawn. like.. ever spawn after its eaten :) you could be waiting hours for a new migration to fix it)
I really love the idea of that parthenogenesis mutation (or even a mutation where you can get several nests from one courting so babies have more color options), but being a single parent will be absolutely brutal and hardly ever used unless other mechanics change to make being a single parent a bit easier with that mutation
Iāve nested in tenos with an alt account of mine and I always need to leave my alt account up to help with the babies. if I didnāt, Iād starve, dehydrate, or ai will spawn if I dare leave the nest
You got a few good points here and I agree, it would be nice if there could be some changes to help making nesting a bit easier.
The egg temperature, especially on dirt nests, goes down really quick and it certainly would help, if there would spawn less "nest raiding" ai, though I think ai in general is still very buggy so this is something that surely will change some more in the future.
For the players that leave as soon as they spawn or even attack the nest or other hatchlings, well this is a risk, that will always be here for sure but yeah it can be annoying. One thing, that could be done maybe, is that hatchlings should do no damage to the nest atleast.
Yeah single nesting will absolutely be more difficult, than nesting with a partner but I have done this a few times already and it isn't impossible.
itās definitely possible but itās very brutal depending on your playable + where a migration throws you (for herbivores. migrations donāt affect carnivorous playables)
there was one specific spot I would nest in tenos, and I would not nest in tenos anywhere else for my own safety. that spot and specific migration unfortunately had a lot of walking for water and diet, so that alt account was very needed lol
imo nest raid ai should be completely thrown out. give carnivore and omnivore playables the ability to smell nests if theyāre left alone for too long, so itāll be like coming across a corpse in a way if theyāre close enough and smell
and let them eat the eggs
I feel like the migration system, the current landscape and diet system requires from people to be on the move all the time, which pretty much makes it impossible to sit in one place for long enough to make nests and take care of hatchlings
I'm not a fan of the migrations overall, herbivore players were roaming the whole map without it anyway, and carnis don't care because staying at a hot spot is more reliable
I was hoping migrations would cover large sections of the map rather than little areas
yeah some of them are so small there aren't even any water sources
and most of them are in the south anyway so It pretty much restricts you from exploring the map instead of encouraging you to do it
Hades had a lot of early access and was in early access for a couple of years where they took a LOT of feedback. Hades 2 is currently in early access.
literally the perfect gif when talking about bugs/fatal errors
Yes it works exactly like this. Bug whack a mole
That's cool to know about Hades. I suspect that they did have bugs in early access that had to be patched, though... My point is you can't compare a finished, polished game against one in active dev and complain that the game in development is more buggy than the polished one
Another multi-hour survival skating rink for Omniraptor ended with a fatal error and crash. When connecting back to the eu 2 server, after 2 queue's , I safely ended up in the dinosaur selection menu. why other games on UE 5 do not crash so much times but this games does. this is painful.
Because it's not UE5's issue. Just the isle
Although recently path of titans did a crash to desktop on me too, so... Idk
It wasn't a comparison between Hades and The Isle tbh, as most "finished" games still have bugs
But Hades doesn't because it's a very good game
@normal coral we have taco
xD
Don't get into an arguement with Indom folks
but get into a heated debate with him instead
Its a waste of your time
unless you want to waste his time too xD
@sullen brook A mechanic for Omniraptor and future playables capable of pouncing where they can freely move around a target to aim for weak spots, like Dragon's Dogma 2 would be so cool, where you can stop doing that automatic maul attack and you can stop and just freely move around with slightly less stamina drain
@bronze matrix I like the stash idea, and I have 2 additions to consider:
First: each carnivore which can create a stash can only create one at a time. If another stash is created, either the first one immediately enters expired state, despawns, or must be dug up before another stash may be created. This should help with server performance and limit the number of stashes being created
- the expired stash state isn't very helpful. There aren't many playables that can eat bone or rotten flesh, so being able to smell the stash doesn't really improve gameplay for everyone else, and the fact that it will last rotten for so long also unnecessarily clutters server performance. Instead: add a third stage, the aging stash. Aged stages can be smelled from a short distance by carnivores. The food is still fresh, though there is less (maybe 50%) of the original nutritional value. A stash should change to aged state after 10-15 minutes. After 30 minutes in the aged stage, it can change to expired, and is smellable from a medium distance. The expired cache should despawn after 15 minutes in expired stage. In total, a cache will be active for an hour before despawning
great points! will adjust my post. Thx :)
my thinking behind the expired stage was not necessarily about the rotten corpse / bones being that useful but more of a way to offer other playables something
like critters or herb food. But you are right it would not impact the gameplay of other playables that much. The aged stage is a really cool idea tho!
I've adjusted it and removed the expired stage all together since it doesn't add anything
It's almost like deino was able to grab things like omni nearly from spawn, deino while being incredibly tiny on spawn is protected via the water from the vast majority of the roster.
Steg's MZs are incredibly far apart and on spawn it's unable to protect itself from larger predators already. At least with it's current spawn size it can fend off things like freshspawn omni and smaller troodons, unlike deino it doesn't get the choice to just avoid confrontation. Making steg spawn in even smaller would just make it so it can't defend itself at all, it'll just be slow and easier food.
Imagine how much slower a 50kg stego would be 
actually we already sort of know since hatchling stegos are very, very slow
nothing terrible. deino is born at a speed of 9. let stego walk at the same speed
Only if stego can also swim at the same speed as deino
no no, let stego walk the same speed
the sprint will obviously be much faster
@queen oyster it's a survival Sim, not a KOS PvP Arena
if at all it needs more players/ server and more AI and have PVP happen more naturally than at hotspots and have no hotspots at all.
Yeah but it really makes no fun on the new map.
i like it as it is, i avoid hotspot PvP and PvP in general and only fight if it is neccessary or needed
@open mulch Cool your tits.
from where is that?
could you send me a link or sth?
steamdb
thx a lot! :)
Hordetest got updated?
#general-feedback message
this is sinful
could be easily countered by the Carnostego tho
hm... maybe u would haveto give me an example of how he works though
A fast carnivores stego that also has a solid swimspeed and can easily fish for deinos
people hate it
carno and stego both have godawful swimspeed tho
that's why people hate it
makes no sense
Yes but it isn't available for download.
dr Oreo,xd
You just need to adjust to migration areas. I barely have sessions where I donāt see anyone and I avoid south plains whenever possible. Try to run around routes more, such as the way to highlands (stego migration goes there)
wouldnt carno realistically be a decent swimmer because of its extremely powerful legs
Depends on what you mean by decent- good swim stamina or good swim speed.
A horse has extremely powerful legs that can kill people with a kick, and which it uses to run at up to 55 km/hr. But a horse only swims at 4 km/hr-- humans can swim faster.
Another example-- elephants apparently can swim incredibly well for long distances... But although I couldn't find a speed online I doubt they're considered speedy.
I think carno is similar-- while it has powerful legs they're simply not optimized for aquatic movement, so it swims slowly
I understand
since isle chat's prolly swamped atm
did they ever fix the bug abt cerato's charge bite doing regular bite damage?
heard abt it from somewhere
@fallen plover It's been in for a while
@vague night I think they're just way too far away from the spawn locations. I had to go to NE Plains for the migration zone, but the only spawns were in the south/west of the maps
Oh man that is so miserable we run like manatees
Yeah it was a rough ass run all the way from highlands to here but hey, finally made it.
Yeah I guess I can get there eventually and live off grass like a peasant in the mean time
At least I know there is indeed a zone to head to
@spice orbit š
Hordetesting - Diabloceratop's migrations should reflect their spawn points.
vibes
Lol, clear your Config folder and verify the files integrity if that doesnāt help
what do people think of the mutations so far?
no, actually, because of how muscular it is. Yes, it's legs are powerful, but it's all muscle, making it exceptionally dense and lack any bouyancy. It's why chimps are such bad swimmers, they sink extremely fast due to their muscular, fatless bodies.
Most of carno's efforts to swim would be staying afloat, not actually swimming across the water
the amount of dibble cannis is actually wild
dibble corpses everywhere in every sanctuary, along the spawn path to migration/sanctuaries, and everywhere someone might go for diet lol
migration zone choice is desperately needed and has honestly been needed for a long while now
Cant open coconuts as the new herby...
@split saddle I'm pretty sure they said they cranked up the mutations to their highest potency for testing purposes
i am aware of that, but even at half the rate of what it is on the hordetest is going to be too strong
that happens because unreal engine didn't get enough time to load textures
i would exit the game and try again
It may be way less than half in the final version
i hope so i was a wounded carno at 40% and each bite gave back 5bite force which is a LOT
Oh wow
That is a lot indeed
@north quiver you can still get diets in non migration zones. like if your diets are in "jungle" you can get them in delta river jungle or west rail access
that can be very finicky at best. most of my growth time only had my diets be limited to 3-4 things in total. all coastal items
@split saddle "A useful bit of information for you all, mutations are currently amped up to their highest possible values for testing purposes."
coastal can be east coastal or south coastal
but yea i do agree we need more migrations
almost everyone has the same area. pachy, teno and dibble all share
the coast near west rail didnāt have anything spawn in it for an entire hour until the migration finally changed to there, and even then hardly anything spawned lol then the dibbles started rolling in and
absolutely barren land
yea usually not an issue. rn its infested
migrations need a bunch of tweaks imo
definetly, most of the map is dead due to migrations not being properly spread out
Iāve always wanted the migrations to span across large sectors of the map rather than specific areas
like 3 or so sections spanning across the entire map
your playable isnāt fit for the coast? canāt yoink mangoes from trees because you have stubby legs? go farther inland to the deep jungle for some jackfruit instead
your playable isnāt fit for the swamp biome or the delta? move up to highlands instead or perhaps south plains
to quote myself right above this "but even at half the rate of what it is on the hordetest is going to be too strong" and honestly playing a little longer, 25% of max might still be too strong
- Capturing player dinos is REALLY bad for the gameplay loop and will be used for trolling
- Not all strains work the same. Only the hypers are these towering boss-like creatures, neuros and tissos are much more subtle and crafty
- Having the chance to just straight up not be allowed to play the strain because you get shipped off is boring
- Not all strains die of hunger, that's a hyper weakness, not a general strain weakness
- Putting the chance of strains not in personal skill but the actions of unrelated players makes them less of a reward and in some cases, more of a punishement, as many dinos will lose their creatures
So on, so forth
@gloomy thicket
@arctic crag thats dibbles Charge attack no bug
its need to be changed then
no
i mean that a FG dibble should be able to knock down a FG carno with his Charge attack
or a bit bigger carno
with charge yes
the dibble next to the pachy did the knockdown
i mean dibble can knock down a bit bigger carno with his ca
the carno was 1.6 tons
the dibble right to the pachy did the knockdown
you see the issue?
and ? a fresh dibble already weights almost 70 kg
Am I the only one in Hordetesting where typing in chat does nothing ?
In this example, only elders are targets for capture. The process of capturing is to turn something into a strain ONLY. Let's say that just keeping the dinosaur in the cage allows the dinosaur more time to break out, and they eventually will
That's a fair point with the hypos: Still, Neuro and tisso I feel can still be this terrifying threat. After all, I'm sure they both will have some nasty stuff that'd make them a menace to the server at large
There needs to be some chance for the humans to succeed otherwise they wouldn't be incentivised to capture them in the first place
Fair enough: The hypo weakness would allow it to not be active for a long period of time then, to balance it out as Hypo is the physically more powerful of the three. The other two will thus be able to cause havoc for longer, while giving the humans more time to elliminate the asset
If the process of becoming a strain is to be an elder, I'd say personal skill is still in effect. You would've needed to grow a whole dinosaur and gotten it to elder. At that point, I feel you're more than ready to go onto the next stage of gameplay, being the limited time strain, before you start over. If anything, an issue I can see arising is the opposite of what you suggest: Where elders will actively seek out humans for the hope they'll turn them into elders
annoyingly my point was meant to be a reply to my other two posts about humans: With those two previous posts, the whole thing kind of makes more sense in my head
Feel free to scroll up in the chat for them
Generdal feedback chat, I mean
(also its hyper, not hypo, but eh)
also, the implied way to become a strain is not to just become an elder, but to become an elder, die of old age, become reborn and repeat over and over again until you meet the pre-requisites of becoming a strain
it requires a LOT of player skill to even reach that point through multiple runs
I haven't heard about that being mentioned, but that too seems like a fun way to do it: I was mainly just speculating on a way for strains to be a more human/dino interaction that isn't just "shoot her!!! shoooot heeeer!"
i also just dislike the human hunting dino ideals tbh
unless they're generation 1, in which case they just don't have guns
Yeah honestly my only issue is chat log not functionning..
@worldly remnant you need to hover over the bar to see ur growths as normal ^^
but shouldnt it be yellow? i grew more and it showed me the adult shape in yellow
Then u arent adult
ok then - would be cool to have ramming and maybe alt-stomp can break coconuts or drop fruits from trees as adult or after reaching 1t weight
need to relog, but was at about 70%
@dry falcon some plants have a very small scent radius, you really gotta wander around for the food. For Fireweed, it's found on the coast aka, the beach sand usually spawns it. Took my like 15min to find all the food because of how unfamiliar I am with herbi >.> Not to mention paranoid.
So if you didn't stop to smell every like, 30ft you may have missed the food.
@mystic parcel Should just make the old attack the alt one, and problem should be solved.
That would mean power stance at default
Wouldn't that be fine? I'd argue the new attack should be the main attack, better control of the tail, you have the running attack too, with the current/old, more limited attack being an alt
I mean it would be fine but they'd have to remove the power stance animation cause it'd be weird running around with your tail up
Well, you don't have to run, you also do that when you aim for the "normal" versions of the attack? And sure, it looks really odd, but hey, stego is just becoming the scorpion it was always meant to be!
Yep, make it alt, especially if you can use it out of stam like other alts. Makes the most sense.
#general-feedback message
@mystic parcel
have you tried to put " secondary attack B " on a thumb mouse button fe ?
so you can active it on a different button? i know that was a thing for tenos cause the kick and tail to kick while standing .. may that works out on ya steak too
All in all diablo works but performance seem to have taken a hit and theres a bug that stops me from seeing growth stages anymore as it doesnt highlkight at what stage i am. mutations i have not fully exploited to give my 2 cents about yet.
I agree, Diabloās migration zones right now are abysmal, itās zones are too far away for how slow it is, also please remove the East plains migration for some species, teno, pachy, and I think stego(?) already go there, we donāt need more
#general-feedback message @errant sandal 
you have my vote

@soft sun dibble is weak on hp he has pachy hp it's not abt the damage
you have to be living in a different world
to think that this dino is weak in any way shape or form
u playing carno not dibble so u cant rly tallk dibble has no hp
ive already got at least 5 hours on dibble, ive canni'd at least 30 other dibbles
the dino take 0 effort to play
Diablo is 1.5 tons, that is not pachy hp
Isn't dibble only a 100 hp away from teno. I don't think that can be considered fragile or weak. Unless they're pulling a troodon and the health does not match the weight. Could also be that dibble is a bit more weak to bleed, akin to carno, but that's not health so.
people think its weak bc they are getting canni'd by a 300 biteforce dibble XDDDDD
ofc it feels like paper when its getting 350 dmg per hit
I will say that dibble is weak to bleed
But it also mows down anything in its way so itās fine in that regard
Itās honestly a bit overtuned
I just wish that we had sparring so we could properly give balance feedback
anybody keeps the blood effect on screen after being healed ?
What are everyone's thoughts on the idea of adding complete models of dinos that aren't yet playable into the skin creator selection? I think it would be nice for players to be able to get their eyes on up coming dinos, and get to mess around with colors until they're fully released.
I voted in favor of it, would be fun to plan out some possible skins ahead of time.
Fr dont wanna know what insane Terminator it will become with all abilities ':D
Right now as cera i wont Fight Debby 1v1 with it hitting harder.. with more health .. and Chargebite getting canceld by nearly everything. ':D
Like that thing is a carnivours Nightmare <.<
And even a 20-30% one can drop ya heeelll no i stay away from that Without a wingman š
@soft sun TF WAS THAT ! Ridiculous š¤®. The carno vs diablo thing, I just don't know how they release a dino like this, after taking sooooooooooooo long.
Someone needs to filter the suggestions, I'm tired of reading the same thing over and over again lol
#general-feedback To add on to this, you automatically shoot back up to the surface and start flying again, but you only shoot back to the surface if you use the the dive ability
Need more food in the migration spots, players are bound to play the advertised dino, thoughts?
Make it so other Dinoās beside patchy, can get fruit off trees and crack coconuts :pray_tone1:
I agree with this sentament. Dibbles should be able to like stomp or headbutt coconuts
if we're gonna have things like coconuts on our diet
otherwise no point of having it
in similiar context, I also do think Dibbles should get a charge ability like carno or Pachy
@mellow maple i like the idea for different speices and different types of creatures having different mutations i feel like that should go for all different types of creatures
YES
@violet mural #general-feedback message the game has never strived to be realistic. nothing in the game is realistic. we have tree climbing herrera's, diving beipi's, a hybrid killer raptor, dilophosaurus with hallucinogenic venom
mutations give players a way to customize their play style within the constraints of their dinosaurs
@tight iron True, we need more servers... I was close to joining the game and got disconnected 
@barren zephyr Search about u feedback before sending a new one, right above your post is another saying the same thing, you're making things harder, also people are doing the same thing as you, there is a lot of posts saying to increase the number of official servers in the horde test
@hollow crown Are u out of u damn mind? Diablo has a weak dmg? Are u kidding me, does insane high damage and the charge is broken rn, a small diablo is flipping a full carno
i don't think it's a good idea to start convos like that
It's not
Stego players can all go to hell, worst dinosaur and worst players. Whoever grows a stego to be canni against other stegos can go touch grass and get a life. Idgaf anymore trash players.
@urban bear it shouldn't be a 1 nutrient system diet per se, what they should do is allow all nutrients to be gathered from eating an entire AI corpse (AI have organs too, right?) Just have the others in smaller amounts than the main nutrient the creature provides.
AI donāt have organs, also, allowing all nutrients to be gathered from AI is a really bad idea imho
yeah that defeats the whole purpose of getting players to find other players
If I wanted purely PvE sustenance, Iād play herbi
Herbi would be great if I didn't have to sit in a migration zone for 2 hours while all the carnivores party at east plains
Um, yes they do, last checked a heart, lungs, intestines, and stomach is required to have by all living mammals you just can't shake 'em out like you can dinos. It should be miniscule like 1-3% filled per bite, based on dino size (smaller = bigger %) enough to sustain till next meal. And no it doesn't take away from PVP, if anything it encorages it, because if you want specific diets like S,S,S, or //, S, // you go can only get from players organs.
if it's miniscule then there's no reason to add to it in though
yes there, because what do you do immediately as a new dino? Me, I go for perfect diet to grow as fast as I can
This would allow you hold the slots without messing up the diet
Perfect diet's not an issue if the AI is actually spawning correctly
yes it is, not all dinos eat the same ai, and Cera doesn't have any AI for dot nutrient...
that and not all AI should spawn in the same locations
good point but you do start with dots active
ty, and I forgot about starting with dots
and Cera can gain all nutrients from bones
but AI don't leave bones far as I can tell
And Cerato also doesn't have an AI for S diets either, but that's the heart. You'd get maybe 1% out of the hearts of boar, deer and goats, deer and goats can outrun a fresh spawned cerato the last I played, and boar can easily kill a cerato. Plus by the time you can kill a second boar after the first one's locked in the S, you've already lost what you gained and probably more.
well the age/size of the dino should dictate how much is gained, so baby cera should gain more like 3%+
Ceratos either have to hatch in or start out aggressive from the get go, which I won't lie kind of fits what we know about actual cerato, given it's suggested they would rip chunks off of moving prey and regularly competed with Allosaurus to a minor degree
yeah for sure! They are the garbage disposals of this game lol
I know realism isn't the goal but it's still kind of neat
it is the goal for my server, but I agree 100% not required, but definitely fun to RP as a insatiable beast
I just hope they get the AI issues fixed so I can actually survive getting to other players, Ceratos are my fav and what got me into the game to begin with.
nice! Yeah turning into my fave, especially with manual vomit
On one server I played I was just the friendly neighborhood garbage disposal, and if a fresher body was away from the water and I was fullish I'd haul it over for the deinos.
thats fun
But back to the topic of AI dropping organs, I think once the game gets some issues sorted, maybe plop in a few other AI would be cool or tweaking diet lists so all the carnivores have at least some AI in all three slots it could work out. Possibly even dropping in other AI like turkey as a bigger alt to chickens, or a bovine species as something viable for the alphas, but that's a whole other discussion for another day
lol, yeah I think more diversity is a good thing for sure!
Is the group limit for dibbles 2? - Ignore this was bugged
I completely forgot it's not even a far off concept, baby herbis/omnis already get all nutrients from Santuary Mushrooms
REDUCED RAIN SOUNDS HALLELUJAHHH!!!!! Next step is to add audio mixing/settings yeah?
little early to tell but anyone notice that u can stack mutations now? does it actually stack?
why i met more speedhackers at hordetesting than normal players?? -_-
Ur off the molly if u think they arnt going for realism
we have a climbing herrerasaurus and a dilophosaurus that gives you schizophrenia
a beipi that dives underwater
a teno thats the size of a cerato
Ok but how real can u get with it still being a game this isnt a dinosaur simulator just because it aint this or that doesnt mean they arnt going for realism
Its clear they are cmon now
a troodon, whos validity is questionable at best
U just being nitpicky
the devs THEMSELVES say they arent going for realism
The devs aren't going for realism
The game is sci-fi survival horror, not a simulation
I hate to break it to you but just because the game's graphics are realistic and some of the models are semi-accurate, realism isn't what they've ever been entirely after.
well
Written by the fandom, not said by developers.
The fandom added the "realistic" part
yeah kos pvp slaughterhouse.
people are just trapped playing dinos not able to kill others
It's realistic in the sense of style. It's not cartoony like BoB. It is not realistic in much of the creature creation or story. There are modern humans with dinosaurs for gods sake. Figured realism would be tossed out the window once you seen one of the facilities.
I don't personally KOS, PVP is neat in the sense of where it fits in the ecosystem in my eyes, unfortunately though the developers can't stop players from overall being "toxic."
I don't like BoB all that much, but I do like their preventative measures on forcing players to behave more as the creature.
Realistic styled, or semi-realistic, is the best way of describing it
I think semi works
It's realistic when it chooses it wants to be
The ecosystem does function to some extent, I hope in the future it's better but I think it's on the path to it.
Humans will add a different game entirely though which I'm for really
I personally dislike those features and find them to be abusable and absurd
The intimidation debuff, sure. But I enjoy the corpse debuff. We can't just willy-nilly pick up bodies in Isle like you can in BoB.
and if the body is small enough, doesn't even provide a debuff
Tail-riding is what stopped me from trying BoB I won't lie
I dislike their growth system as a whole. It promotes cliques. Biggest gang gets the biggest boys and they just dominate servers.
It's shallow but currently my view on BoB is "worse looking Legacy with magical dinosaurs"
But this genre isn't exactly diverse either
PoT, BoB and Isle I think are the only big ones (?) and they're all fairly different.
And some people randomly think Isle will become Ark when Gen 2 arrive
Lmao I would enjoy PoT more if there was.. more to do once you reach adult. Cool, I made it to adulthood, now I caaannnn.. .. ??? Go fighting I guess. I like BoBs nesting, I like to nest plus the things you can find and do around maps, s'alright. That said, I find myself going back to Isle most frequently. Why? I'm not entirely sure myself. With this new mutation system coming into play, it's starting to just itch that scratch I desire from all three.
I also am curious about humans and what roles they would fit. Like, what is their goal? Just to survive as well?
Generation 1: Survive, gather, build, craft, hunt, sacrifice flesh to the replicator
Generation 2: Survive, loot, repair, monitor, upkeep the islands
Gen 2 are described as more like a safari than a hunting trip, if that's anything, which I personally agree with
For context, gen 1 = primal horrible mutant men
Gen 2 = Modern human in peak physical condition
Yeh, I knew of the generations, just never read too far into what their goals were
my friend has got vomit sickness for 1 hour and some minutes, this is so weird, can any admin come and heal him for getting rid of the sickness? he's already full hp he just can't get diets and got a 75% debuff for everything, we're in the hordetesting NA 1
Have you tried the salt licks?
tyrannosaurus is the king of all dinosaurs, I hope you can add him to the game in the best possible way.
But I had a suggestion, why can't dinosaurs make territory for themselves? I think it will be very interesting if the feature of making territories is added to dinosaurs and players compete for better territories.
A world of thanks.
I feel like that would promote cliques and mixed species. Getting a share of the territory.
Entirely un-related to what you said but so based having 2004 Hellboy as an icon. 
You need to throw up first to use saltrocks
in the early early days the devs said or teased something about multiple gen 2 factions being present which have different goals
is that still accurate or did the devs revise this?
Sadly I don't think admins help with that. A SOL case. I would say send a bug report about it
im hoping its been revised because i hated that concept lol
ik^^
Just checking, just checking
ye but he stills has vomit xD
it's fine
Got the weird tummy ache mutation. 
Speaking of do you only get 6 total mutations? People were mentioning passive ones and I'm a little lost on that.
Tell you what, people camping a certain sanctuary and killing any and all newly spawned Diablo (you know who you are). Congratulations, you have become the very definition of human greed.
I would rather call these people Funnymen
That's too kind of a name.
because, murdering helpless potatoes is fun
If it's the only skillset you possess then I guess that makes sense.
nah, but if I see a potat and I need food, imma murk it
^
That's fine, but there's already bodies littering the beaches.
D-Day of the isle
as a troodon i love that
I will bring back my previous statement then.
as any carnivore, I love that
growing a omni was a literal all you can eat buffet at south plains
You talk as if I've never played one lmao.
bro, I just said what I experienced
I've never had to kill newly spawned critters unless I was desperate or newly spawned myself. I always leave them alone because 1. letting them grow means more meat for me later, 2. The games brutal enough. On the server I was on, there were already so many bodies and people just killed more even if there is no reason for it. It's greed.
As a solo Troodon you have to in order to survive.
Also I never understood this sort of carebearing attitude that players have. I for one love the juvi survival horror experience.
Whenever I play a bigger dino and I'm being in my juvi stage, I love for people to hunt me. More suspenseful and more fun that way.
Again, there are plenty of bodies on the beach I was at, troodons won't be starving. Scavanging is a thing I'm sure you know, and I understand hunting Juvis is best fit. But I must point out the part you seem to be glancing over. T h e r e w a s a t o n o f b o d i e s.
And it's not "carebearing" it's being realistic. I'm not letting them hang out with me, I will warn them if they get too cozy. But I'm not gonna step out of my path to kill something I don't need to kill if I am not hungry and it's not a current threat. Will it be a threat later? Yeah probably, but I won't be sticking around to find out.
realism does not matter
idk about realistic. A piglet stumbling into a pride of lions that are semi decent fed still gets murked as a snack.
Same for me. If there is a juvi close by that I can easily kill and I want to top of my nutrients, I'm gonna do it.
That being said I do think that juvis in the current state of the game are kinda forced to enter high risk areas in order to get food which I'm not a big fan of.
But that's more of a design issue and less of a player attitude issue.
ALSO in the beginning I tried to warn juvis that wanted to steal my food but they never listen. Idk what's going on in the brain of juvi players but either they try to attack or come back later. Much easier to kill them.
people are bored. they want to hit other players with their dino. trust no one unless they are in vc
The lion bit I feel can be situational. Sometimes they would, sometimes they wouldn't. Most creatures wouldn't waste energy on something if they don't have to. Once again, bodies every where, top them off there.
I do also agree Juvis have it too hard. I feel at least giving them more of a full belly to start would make it easier on them.
no, they need diets. giving them a full belly would make it worse
Juvis (especially carnivore juvis) should imo find nutritious foodsources around the map that are (and that's important) engaging and fun to play with.
<@&505047238674874368> Ayo, I just watched a speed hacking stego fly by me
wrong channel to report hackers in
I know but I needed to pump it out rq and I dont remember what channel it was
depending on server region evrima-na/eu/etc
its on one of the hoardtesting servers 
Sadly I don't think anyone is on to catch them. Woof.
This idea I like.
I won't lie, steg at least as a sub with the movement speed mutation feels pretty fast
I'm 50% and nearly 30
Yeah, but I know fast and I know when a stego flys by my whole screen in .2 seconds.
I believe you, I've seen my fair share.
I just wanted to add the the speedy stego topic
I don't know if they have the tech for it. But I would think if a species goes over a certain speed limit they are booted out of the game.
i think the speed boost mutation is a little silly tbh
I haven't seen how fast any one creature goes with it tbh
mutations need to be (and probably will be) customized to every playable to some extent
I like the idea https://discordapp.com/channels/401464048610312193/401481371249541120/1246374812058779659 from @urban flax.
Do you mean by "like organs" that fruit trees should also give more nutrients than the regular diet food?
If that's the case a neat addition would be to give fresh fruit a higher nutrition / food ratio than fruit that has been on the ground some time.
Where can I read about the mutation system
Yeah
Low hunger, lots of nutrients
I didn't think about this, but it's a good idea too
Would make sense
Fruit should rot like meat
would be funny if rotting fruit would make dinosaurs drunk lol
Yeah... I guess
And sick
That'd be funnier than them just making you sick like meat does tbh
jokes aside I think that fruit should lose some nutrients if it lays on the ground for a period of time
and it turning rotten would just mean it despawning
there is no reason in introducing rotten herb food
I think so, just think when they carry it around in their mouth all the bacteria in the saliva it would break down the food
Right now you can grab a herb and take it to the other side of the map, you can't do that with meat
While also the herbs have grass just about everywhere
yeah that's why I think despawning would be better
saves performance and is less frustrating because imagine you carry around food, it turns rotten and you swallow it.
I know imagine playing on a carnivore
Yeah I do
I main Herrera and Troodon.
I'm also against flesh pieces / organs turning rotten btw. They should also just despawn
Just to clarify: I think corpses turning rotten is fine
That'd be alright if it happens with some animation to show the piece of food disintegrating into indedible rot instead of just popping out
Else I think it'd be off-putting
fair point
#general-feedback message ABSOLUTELY this. my scroll wheel is messed up, and it would be a nice QoL change
#general-feedback message have you tried the bucking mutation? @oblique panther
i do think the mutation helps, but the fact its needed to compensate for how bad bucking is in general? not so great
also i dont think carnivores have access to that
(correct me if im wrong mind you)
Canāt say, I have never used it. Thatās noted though
i meant to say in the normal version
Hypsi can select mutations, but only in the third cell for some reason
#general-feedback message
it's a bug
hey l cant able to see "deinosuchus voice bug in water" in fixes in new heardtest patch. Did they fix it at heardtest ?
Anyone experiencing a screen flicker on hordetesting?
Try turning the DLSS off, I've been said that it's a bug
By the way, so all dinos' bite cooldowns seemed to be lowered on HT, but tenonto still has got that pathetic 3 seconds window after a tail slam where it can't attack. Interesting.
it worked ā¤ļø thx
Do y'all agree with having multiple migration zones? I feel like that is a must for maps this huge.
@upper cedar the idea is good but i have ptsd from sleep thing
in other games theres the sleep thing and you go insane because of it
it is so damn annoying to have to sleep and be completely vulnerable that you might as well not even sleep
anyone get the bug where you cant select your 3rd mutation?
multiple migrations? yea.
a migration zone that never despawns and constantly spawns food? kinda defeats the point of a "migration zone"
yeah i am playing in a vc with other raptors, one of em got that bug
i got it on a dryo :(
not everything has to be realistic. You can at least have two on each side of the map.
idc about realistic, i care about not creating constant hotspots
having 2 migration zones that both move is fine. having a constant migration zone for constant food invalidates the need to actually, y'know, migrate
the hotspots already exist, you can just have them in the current hotspots
dont enforce them lol
2 of them that move around would be okay actually
yeah ima make a bug report on the 3rd mutations not working
Migration zones in theory are fine and itās nice to see them being used but with influx of players atm playing diablos thereās just not enough food so just need to add twice as much food or something idk
@delicate spindle I feel like that might go against the idea of using the power uppercut to deal with rex and other large things. You probably don't want to slowly approach the big target, if you intend to hit it in the face to make it go away.
yea migrations definitely need more food. ESPECIALLY food thatās not condensed in one specific area. the entire zone needs a bunch of food
having predictable small areas in zones where people have to go for decent diet is just lame and campable (been a problem since the start of migrations tbh)
migrations also have other issues that are caused by bugs like them not changing despite being completely emptied of food
as awful as it is Iām really glad this hordetest is highlighting these issues more
Food still glitches all the time too which definitely doesn't help. Sometimes I'll go to a mz as a herbivore only for the majority of the food to be unbeatable because it's glitched
yeah but like i was a small cera just eating a corpse a steg came and ruined my day
Nothing new, people will ruin your day if they can, but I'm not sure that's stego specific honestly.
We need to make a rule, as was the case with closed stress tests. Herbivores were forbidden to kill herbivores, otherwise the tests would already turn into an orgy. Players have been approaching their species for two days now. This is normal between predators. But when I'm playing on herbivore, a stegosaur campaign comes up and starts mowing you down, it's not a game anymore. Solve the problem of mowing among herbivores. Unable to test update!
This is more a balance problem than something that needs rules
if you cannot fight, you should be able to flee or otherwise evade the thing threatening you
Most animals can easily outrun a Stego, but Diablo is not one of them until it reaches nearly full growth
@hidden cliff we've gotten 7 playables in the last year along with mutations, migrations, gateway, sanctuaries, gore, etc
hello. how to get whitelisted plz ?
?
@tight iron Is it the standing attack or the running attack that can hit omnis while latched?
where can i find servers rules ?
in the discord server of the server you joined. this is the official isle discord
is there a link ? in the game it brought me here
Is it just me or is the only AI that spawns in gateway rn the deer/buck..?
(hoarde test)
I saw a crab and a turtle, one rabbit burrow (without a rabbit). Probably all AI is eaten before you encounter it xd
damn
#general-feedback message @next burrow you dont see any other dilos becuase hallucinations can be countered simply by standing next to some rocks/cliffs, hill sides or by water ~ once you know how to counter it hallucinations are useless
Most things i hunt immediately run to a safe spot sadly and i can call hallucinations for 10 min straight but they won't take an ounce of damage sadly ;-;
#general-feedback message @barren zephyr
That's nice to know. I'm having addiction withdrawals to this game. xD
Yes!! That would be perfect :D
@barren zephyr I had a very similar idea and people didnt like it. I dont see how it's a bad idea, especially if it's rare it will add more survival element without feeling too annoying
Yee events like that should have pros and cons and should be rare, if they're an every day thing, or last too long they can get annoying
I do want body temp to be a thing and I think weather events causing players to change their behavior would be cool
@unreal river stam isnt the problem it's the spawn zones and lack of ai anywhere but hotspots. I am easily able to cross from west to east and vise versa no problem with the current stam
It's exceptionally not great on the HT
@normal pier i wouldnt be suprised if you didnt delete your config folder like it is adviced to do
I did, still bad
@lapis tree that because of the amount of dead baby dibbles
The choppy animation yes, but the fps performance no
how would that not drop fps
the massive amount of corpses with organs and everything would cause both fps drops and the choppy thing
i run the game perfect outside of hordetest
yeah same
so either something in the update is making fps lag or its the corpses
I reckon something in the update
the performance of the game in general is just worse this update
yea
tbh if an omni pounces another omni in a fight 9/10 times one of them dies right then and there, if not both. but i do like the idea of taking less damage from your own species in place of doing more damage to them. It could help in every situation. It is not uncommon to accidentally friendly fire
With the mutation it'd go down to 8/10 times :P
its a much better idea. Acts as cannibal protection + cannibal buffs (depending on how you use it) and has utility as a herd/teamwork tool
It's not the corpses causing the FPS to be low, even after restart the FPS is really bad.
Can Diablo break open coconuts ?
I've been trying but so far without success despite being on the diet list
When are the big dinos coming like trex trike and etc?
after dibble
nope
@random crystal Dibble and Trike are going to be able to do sth. similar as soon as sparring is released. (In relation to ur feedback)
@unreal river did you get anyone saying here why so many people suddenly like the drain of stamina now, and the horrible time it get to regain?
Idk who wanna sit every minute to regain the stam, while traveling map, it's so boring, and last plY time it made me dinosaur starve because I legit had to sit and wait for stam before crossing water because, without it you just fall down and die smh.
So what changed? Why did people suddenly turn around and start liking it now
the power swing itself
few people actually like it, the grand majority from what i can see hates it
it's just the people that actively read suggestions and give feedback
a good bunch of people legit quit the game cause of it
i know a few
not to mention that the way you word it and the first reactions literally mean everything
so don't be surprised when the exact same suggestion gets 50 upvotes and 3 downvotes
people got over their whining and actually adapted to the system, that's why
That's true
Yeah, people I know doesn't like it either, and since the game already has driven them more off than in. The stamina stuff isn't helping on that
@hybrid mica i think dibble is maybe the strongest baby dino and i like it. FG its weaker than a stego and other fg carnivores when it comes to 1v1.
dibble is not weaker than cera or carno in a 1v1
hey has anyone been having dlss issues on the hordetesting?
I mean, dibble is a low mid tier while stego is an apex lite. Stego should absolutely rinse dibble 1v1 in direct combat.
yeah it literally is when ppl accepted that it probably won't change and gave up trying and just quit or kept playing
but everytime the debate is open you see how the grand grand grand majority of people actually hate how it works rn
and would like to see the map change quite a lot
how do you know, you have tested this in 2 days and collected lots of data from other players not just you and your friends maybe, what is your assertion based on?
You forgot Deino and you forgot Dilo. Did you tested it under many circumstances?
seen full adults dibbles solo and kill ceras and carnos in less than 5 shots
says nothing
maybe Cera and Carno are not the Dino's im Talking about?!
the only other carnivore is deino and oc diblle dosnt stand a chance, anything smaller than cera also gets 1-3 shotted by a dibble
it was about Baby Dibble too strong, but i dont think so, it can defend very well and fg it can defend still, but not against all and everything
it shouldnt though considering how strong it is at fg, it should be weak as a baby and hard to grow
there is no need for that kin of balance you are asking for imho.
dibble actually is very strong. especially in 1v1 situation but it will mostly loose in any 2v1 situation
i dont say i dont do it, but 90% of suggestions are made out of frustration that some Cera or Carno players couldnt kill a dibble baby easily.
and btw it is hard to grow with the MZ and Sanct situation actually and it wont get much easier
Yeah it's what I taking from it too. Devs stonewall the people and therefore they lay flat then.. :/ pretty sad
pretty sure the devs didnt want people going around having competitive fights in game
even tho that was like 1% of the time
so they nerfed stamina to the worm realm to avoid it happening in gateway
(Which was the main intent behind it)
also i completely forgot to mention that when you bring raptor up people lose it
@quick wing
About the chat window not popping up - There should be a setting where you enable/disable the chat window opening automatically when people chat. I had this issue too but found that this setting was disabled for some reason, and that fixed it
for some reason people hate raptor with a passion and will just get the hordes to downvote anything that benefits raptors in any way
how i can join hordetest ?
except raptor absolutely is one of the best carnivores in the game rn so idk what that has to do with anything
and its only getting BETTER
pounce to pin is going to obliterate the entire "meta" as we see it
the reason dilo has been missing for the last 2 updates is the backpounce allowing raptor to finally turn the thing to mince meat
not saying it sucks
it doesn't even suck, it's quite good
i never said it wasn't good
i am just pointing out the fact that certain people hate raptor with a passion and anything that benefits or talks about raptor in any way is immediately downvoted to oblivion
i haven't seen such things
if anything, i've seen more people who unrealistically expect an experience akin to JP raptor or JW blue, where they kill a rex each game
its not like raptor is weak, it currently can entirely cripple pachy's ability to fight back without terrain with a single pounce (assuming pachy can make it to terrain with its awful trot, given it can't sprint while raptor pounces it)
and its honestly extremely well suited to hunting dibble as of now
change the Beta Branch in Steam Settings. it will dload the latest hordetest version and then you see the servers
when it comes to animals like carno, yea, that animal is in a REALLY bad spot atm
and it's probably getting worse for carno when other mid tier carnivores come out that rival its size like allo
carno is going to become the cheetah of the isle: Getting bullied by almost everything around
yea except the cheetah actually succeeds in hunts
(personally i hate the comparison between carnos and cheetahs, they are nothing alike besides being fast plains predators)
one relies on their camo, small size and ambush
the other relies on pure power, speed and kill potential
fair point
how would you buff/change carno to make it more viable?
more stam? more speed?
Replace charge with an ability that is actually useful for its niche
like an additional speed boost that costs more stam when activated? idk
the charge is weird and personally I am out of the loop on how it works anymore
does it still stun or did they remove the stun?
good sir i haven't even implied that it sucks
@hoary carbon https://discordapp.com/channels/401464048610312193/401481371249541120/1246812882348544020
I actually like the idea of a burrowing carnivore. I think as of rn only small herbivores are planned to create burrows right?
I can't believe that deino doesn't get the salt water mutation. Like seriously? They hyped it up so much
im honestly not sure if it is planned or not for small herbivores, just thought it would be a fun concept
it is
for some at least
People actually want procompy as playable?
The animal which will die from one tailshot from a sub-adult hypsi
1kg size for adults...
meh i like playing small carnivores
combines the need to find food with the constant threat of being predated
but I get it
it could be a bit bigger to be actually considered as a food source by carnivores
maybe something Troodon sized that can burrow would be cool
sounds awesome tbh
@native flare I'm pretty sure, realistically, deinosuchus lived in coastal swamps, which would usually have lots of salt water access
@atomic seal spiro doesnt work with the current version
@rare canyon it depends on weight. A 50% dibble is already heavier than a lot of fg like omni, pachy, dilo etc.
way lower center compared to therapods and head especially made for this.
I was a full grown dibble and a smaller dibble (I don't know the size of looked to be 30-50% maybe?) full on knocked me to the ground. I am defiantly way heavier than it. I made the feedback post since there is so many canni dibbles and ones mixpacking with other things like pachies and stegos. So yeah something smaller than me surely shouldn't be able to knock me over as I lost my full grown to this (a single smaller dibble mixpacking with 3 or more pachys)
So it works in both cases? I could see it working for the standing one, you're kind of hitting right next to your body, but if the frontal power uppercut also does it, that's a bit weird, it doesn't look like it would, unless part of the tail itself does swing along the side of the body close enough.
uhh basically
even while latched on for any amount of time you can be hit and killed
Like a drifting headbutt that allows to hit enemies on your sides AND change direction without losing your momentum
@barren zephyr it's the burrowing AI. Disabled for the hordetest because of something
agree - it should rely on weight and maybe on center height, but what you described feels wrong.
@echo rune Why not? Everything else seems to get the ability to attack "on the move", and stegos attack does still stop it when it does the attack.
cause they are OP enough
@terse urchin I think it has something to do with clipping, where you might otherwise get stuck in the little palm thing if you don't get knocked off.
or remove their stun when using power swing
Right, so what do you do against a rex then?
Or maybe rex and trike should also not be able to attack on the move, could be interesting
using the powertailswing only while standing
Right, at which point the rex is on you and you die
Unless you want to, I don't know, make the damage and bleed enough to oneshot a rex or something, especially since you also said remove the stun on it
But if the concept is to stand there and wait until the other big thing far more suited for a brawl is up in your face, that standing powerswing had better be enough to make it immediately go away, since otherwise you'll just get grappled most likely
or make them only get attacks when they are above 80% grown or something
Again, why? Does it make sense? Would it make sense for other playables?
Maybe if it was some specific attacks, but even so
@hybrid mica i like the idea but i feel like you make it way to spesfic with already maping out what dino goes where and stuff
wdym? thats kinda how migration always works
Ik MZs separate species, best way i can put it: Its a very breif post yet the map picture goes into a lot of detial with every dino going to what zone and some of them are sub optimal(like dryo)
Also they are way to sparly populated by species, some even have hypsi or dryo almost alone or with stego, which is very strange bc almost no dino lives of stego and hypsi nor can anything only live of one(except maybe rex being able to hunt it regularly enough). But it also makes zones very dead as few players go to each which makes it risky for carnis to go there.
kk
pretty lame, since it would only be used for migration. It's not like people drink form the ocean so ambushing doesn't do anything 
@echo rune stego isnt faster then dibble, why ppl keep saying this 
we escaped from a running stego with low stam, dibbles are faster by alot and have better stamina
Well it defenetly is xD, we got chased as sub dibble from sub stegos with powerswing and they where faster
well there ya go yall were sub
fresh and sub dibbles are way too slow, instead of complaining about the already slow stego, suggest making sub dibbles faster
If you download the testing branch it wont delete your current saved dinos on evrima right?
yea youll be fine
#general-feedback message they r not faster maybe he was cheating alot of ppl in hordetest are i see cheaters everyday
Juvie/sub dibbles are really slow apparently
Dibble could do with a bit of a speed up as it grows, and a nerf on the knockdown/stagger ranges
Same boat here and then finally made to 1st in line then disconnected from que had to start all over
bruh
Honestly I'm getting discouraged to even play at this point it's making me sad
@lapis swallow Just ALT+TAB u nick sure fit !
rip xD
The icing on the cake started connecting to play and then server full pls connect to que
I wonder why there are these small islands on the map if AI and food don't spawn on them
Does dibble turn too slowly for anyone else? I know the alt attack is supposed to combat the slow turning radius but it just feels like whenever I attack something, I end up trading hits? Like the animal can quickly recover, get a few hits in and I'm kind of frozen? Like can't do another alt attack for 2 seconds.
Maybe I just gotta get used to the combat.
oh ok xD
dibble busted, that is all
herrera still cause fatal error bug on hordetest? anyone know?
@errant sandal its not just about weight though, it stuns, has really great dammage and can hold its own bleed and fracture wise, not to even bring up sparing hich we havent seen yet. I think 4 hours is quite decient for it being so strong an i think any weaker it would find hard to be put into its niche
does anyone know if they are going to change the AI spawn to spawn randomly instead of only after restarts?
i personally feel like 3 hours would be fine. It has a diet that is almost impossible to get perfect in the current environment of the game.
Thereās a pothole in the map near a waterfall that alot of people travel through that u can get stuck in as a deino and the unstuck command doesnāt work to help
@vital laurel The Food drain could be for the apexs since they have a much faster metabolism and the water drain one could be for the semi-aquatics to migrate, such as Deino
Im not sugesting what mutation to cut off from what species, but how to separte them as to make it possible to pick less viable/stat affecting mutations (while still having stat changers in game ) by separting them into different "classes"
like you could have red, blue and green with red being dmg and health and that stuff, blue being water and food, green being a msic of stuff like NV and human reading
Might have misread it as "What is the point of getting Food/Water Drain Mutation"
@vital laurel I think the ones needed to be unlocked are because the Devs don't think they can be abused and/or to test if unlocking them works
I keep seeing this ad the main reason its so hard to get its diet and why the migration is so fast is because of how many dibbles there are rn
i mean the migrations are spawning without anywhere close to a reasonable amount of food
no doubt about it there are a lot of dibbles and shortening the time would probobly increase that, but the amount of food currently found in migration zones is laughable
the amount of dibbles has nothing to do with it
as i posted in my feedback south plains/coastal MZ has 1 single russalo spawn
that is a complete oversight
completely exploitable
If itās to the death then I donāt think itās too unbalanced. Herb gameplay needs it
but its exploitable so itll never happen
me and you spawn in
i purposely die to you twice
you now have mutations that you otherwise wouldnt
What if you can only duel people of a certain age
might post it later
duel is a nice concept but I don't think it needed a reward
ppl will do it if they feel bored, so adding a nonlethal way to pvp is enough
can lower the chance that big group of tenno killing everything for sport
Before I post in main feedback channel, do mutations pass on to offspring
What if they mimic sexual selection in the game with people that win duels giving small buffs to their offspring
Or something like that
Iām not a game designer
haven't nest in HT yet, they might let the offspring inherit of of the parent's trait to make nesting attractive
My man out here wanting EVRIMA 2
@split saddle what animal were u playing?
i was a 60% dibble. cera was not full grown was roughly 80% based on male markings
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When?
The cera thing definitly needs a fix
@inland vigil which mutations can be unlocked and how? legitimately had no clue that's even a thing
@barren quarry Hey saw your suggestion about more food in MZs
I agree but until a certain point not too much food either because I really think Devs want to instill competition for food among Herbies
Fight for the best diets
And it's a good thing as it provides some PVP and it also offers food for lurking carnies such as scavengers
Well I guess it depends what too much food means for you. A bit of PvP can be fun for sure, but if it ends in people going around mass canni-killing their own species babies and kos anything that moves while still starving thatās not great gameplay for anyone.
Was a single fg stego in the swamp yesterday (mz had just switched there) and barely was able to keep my lines at ~15% and lost my dots completely. Imagine if I would have other herbis there with me or god forbid another fatass stego who needs a lot of food. It feels pretty miserable and doesnāt lay a good foundation for the devs obvious wish that people should nest more. If I canāt even feed myself or a small herd I certainly canāt feed any babies
I might be wrong but doesn't migration already scale to a degree how much food it spawns with how many of concerned species it has logged in ? I'd say in your scenario there was a bug with food spawns.
I know the food scatters a lot in swamp as well
Not sure about the scaling, but the point then still stands, if the game scales the zone to lets say 2 stegos, what happens when we make 4 more lil stegos that are hungry?
I doubt it's a bug, other zones have the same issue, unless it's a bug that affects almost every zone
There was some cases of bugged food sources on my end in some Dibble MZ, yes
But I stay with my opinon that the general amount and quality of how much a food source gives needs to go up aswell. Highlands has like 3-4 dot bushes at max aswell and maybe 1-3 line spawns. That's again barely enough to feed one stego
Walking all the way to a zone with your herd just for everyone to lose their diets sooner or later so the migrating takes much longer now due to crappy stamina is zero fun
I'd rather not have exiting PvP than to have it like it's right now
I don't play herbis, but I feel like there should at least be enough food per person to last a few hours no? Would make travelling from migration to migration rather pointless
Not really, I think one MZ should only satisfy 90% of it's concerned population to leave 10% of competition for food
That 10% is either dead or just eats grass
it should be less, not none
In reality the 10% will get some food aswell, and now everyone has unfinished hexagons
You'd say even less ?
imagine you almost reach migration and then it changes, good luck finding any when you're garanteed last to arrive
less than a few hours worth, as I said. Not less than it is now
as in, garanteed 90% full stomach for people getting there so they can at least make another migration trip
instead of 100%
stomach filling isn't important for herbis, we can survive on just grass if needed
diets are much more important
then make it 90% diets
No I meant 90% of the concerned population has all their hunger/diet needs satisfied and the last 10% for competition. The thing is, there's a discrepancy between how long should an MZ be able to sustain X amount of players and how much food should spawn.
I think the diet system needs a rework on how hexagons are activated if we wanted to go that route. If you only fill your hexes to 90% on average you won't get it's effect and it will have gone down close to 0% again once you are at the next mz
I personally dislike that an hexagone only activates at 100%, it should be activated the moment you eat some.
but then you get the problem of ''whoever is closest at the time gets everything''
which you can't really do anything about if you just happen to play the slow guys
Like those nutrients don't function in the body only until a certain amount, which doesn't make sense
agreed or atleast put the threshhold of activation lower
Well I understand what you mean, I guess maybe big herbies could have the possibilities to anticipate the next MZ ahead of small dinos ?
that's a possibility
I know that player-wise with knowledge a player can somewhat guess the next MZ or plausible MZ but it's a gamble
But it only works if they've had multiple MZs in during their session
could even add a mutation for that, which lets you see where the migration will swap next a few minutes before it happens
You know, havign hexgons take effect in as soon as you eat the food instead of 100% would likely fix partially the food issue
Because right now you need as much possible of said food to function to obtain X nutrients instead of being content with a working 50% or 30% diet
It would help but not fix the issue, if a big animal eats the radish roots in the highlands in 1-2 bites theres no chance for any other animal to have a chance to get that hex filled
No and I agree, but in some scenarios it would alleviate the issue
simply because you need to run around like a maniac hoping the big dudes haven't gobbled it all down yet
it would help for sure yes
Actually now I see why they tweaked the diet gains as your stomach fills up
They were trying to compensate with that handicap
maybe yeah
I do think the hexagons taking effect faster is a big issue they need to tackle in this whole issue, gonna make a feedback post about it later but I doubt it's gonna do much haha
Ptera stamina is still terrible and that has been getting feedback for months
@split imp #general-feedback message sounds like a lot of work for a mechanic that would get wasted. as soon as people realize they're inbred, they would jump off the nearest cliff to avoid the debuffs and the general awfulness of the model change/stat change/mutation limits
also, i really dont want to see my kids in the game rizzing each other up
@left kiln report to @ official server admin
can dibbles sidestep? What button is itV#?
@barren quarry additionally Hexes should deplete one after another if you have 2 or 3 the same and not deplete alltogether (not knoing if it is slower even). This is because if you had no choice and got 2 hexes filled with lets say lipids you should not have to wait both hexes drop to zero to get a new/ third diet. The reservoirs should deplete independently.
afaik no, maybe when the sparring is implemented
@sinful dome from what I understood when I was on the free admin server, this lag is related to AI loading on the server. Because when I completely wiped AIs via Admin Panel, it returned to normal fps for me⦠But Iād really want devs to investigate this problem, because these lags are so random, may happen even in non-crowded places and cut your fps by half for whole ~10 minutes.
Iām actually getting quite upset with the fact that I literally have to lower at least one graphics setting each update, so my frames arenāt going to abyss, lol⦠Even though there are no graphical innovations, not in the every patch at least, I mean.
I had that on servers without ai
Idk, maybe it depends on textures too, something is loading in "new" location and cut fps. Can it be plants for herbis?
Oh, then I really have no clue, lol. There are so many optimization problems already so I canāt even say anything for sure anymoreā¦
I found the hitches in performance consistent with the appearance of new dinosaurs.
Probably
@wraith folio um the directions are there
north n south
and then west + east is common sense
or well not common sense but obvious
I mean like adding N, S, E, W like in legacy could be hard for new players to know which is north and south
@fickle frigate i agree regarding deino, but saltwater and reabsorb mutation may change the playstyle of the deino a lot.
You can stay on land with reabsorb as long as it rains, you can drink saltwater and have a lot more options with this.
I havent tried it, still trying other stuff, but from theory both mutations you can actually get easily on hordetest servers are worth a try
#general-feedback message
@wraith folio there is a compass, the part that points up is north and the part that points down is south. I prefer the more subtle compass to all four letters pointing precisely. You only really need north and south.
o i see
I only know that reticulated kidney is unlocked by drinking saltwater until you're miserable, that's why I made the suggestion tbh lmao
rip
actually, you only need one of them. North, more usually
Really? I need to drink the saltwater till miserable and have a spendable mutation point? And this mutation just appear so i can select it, thats the way it goes?
@lyric cosmos Check the pinned messages in the official server channels to see how to report hackers
I'm saying we need a better way
This aint it lol
I know, but after a skim of your message history I've never seen you report hackers
So, in case you didn't know how, check the pins in there to see how to report
I don't see anything
Okay yeah, I have seen that- yeah that's not going to do jack all LOL
It notifies the admins that hackers are on?
I don't think I've ever been responded to by an admin with an in-game issue
Our OSAs primary job is to ban hackers, and they do so constantly
Interesting, then this seems to be a perception issue, because my perception so far of the admin team is that if I have a problem they're not going to do anything to help me and I am not alone in that
Not that they don't want to, but that they probably don't have the time to
If you're referring to getting unstuck, that's a courtesy, not part of their job
If you're referring to hackers, they do not announce when they are online and banning them
All right next time I see a hacker I'll give it a shot, but for now I'm going to leave my post up because I still stand beside it
Any idea why there were three speed hacking stegos on na2 yesterday for like three plus hours? And nothing was done about it?
People were talking in that chat about it, and saying where they were and stuff
Sadly our admins are all volunteers and won't be available at all times. We're always looking to add more to the team
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@still latch What? No, the tail would be similar to a spiked club more than a sword. Or well, a pair of spears shoved into you, with a whole lot of force behind. But there's no "cutting edge" on the thagomizer, it's just a pair of very long spikes more or less.
Probably due to the tail not being that skinny, the thagomizers having some weight, and the sheer force with which the tail is swung
throwing a 1500 pound animal
True, the whole "going flying" is a little silly, but being knocked down is probably reasonable
eh yeah
Then again, rex is getting a throw, no idea what the limits there might be, maybe it'll pick up a dibble and throw it xD
Also apparently dibble in turn can stun even adult stegos, or so people have claimed. There may be some interesting "scaling" going on for things currently
Please go vote on how you feel:
#general-feedback message
@harsh walrus X Zaguer spends most of his time whining in every video without really offering much solution. While I end up agreeing with a handful of things he usually says, his attitude completely discredits him.
^^^^
Also the game already does some of those things suggested.
For instance:
Gallis gain a group speed buff, Cannibalism debuff discourages "unrealistic" cannibalism, and that sound thing is also already implemented with gallis and their 1 calls.
I do like the nesting buff suggestion you made and I think this would be a great Maia mechanic.
@errant sandal maybe a option to change between new and old night vision
they act the same but look different
why would you want the old one, you can't see anything which makes players not want to explore at night and just sit in a bush somewhere
if we could actually see something night time would be more enjoyable
and it would look way better in my opinion
actually
yeah lookong at it it looks alot better
i would prefer it actually then current
Eh... The current cannibalism debuff doesn't really discourage unrealistic cannibalism. Just discourages people from eating what they cannibalize. Lots of people still canni unrealistically
it discourages it somewhat but yeah there is room for improvement
Way too difficult to find any food as an herbi.
@still latch if you wanna be realistic all would be dead from a body hit due to them being impaled. But then again, this isnt a realism game, I think a stun is fine
Don't be near a stego if you don't wanna be stunned. They're slow for a reason
i disagree with every single thing in that video alot of stuff is wrong with this game but nothing he pointed out
@errant sandal omg I miss that NV. It was honestly the most spookiest one
That's cause killing your own kind isn't cannibalism. It's consuming it
Always irks me when people say stuff like canni Diablo or canni Stego
That's....that isn't cannibalism 
Ikr. A killer isn't called a cannibal if all he did was kill. It's the act of consuming your own kind 
What do yāall think of a territory mechanic that allows you to make an maintain a (small) territory with scent markers, which can grow with the size of the group. Members of a group will get species related buffs or effects while in the territory, or the territory will exhibit certain unique traits
Just gives buff to overpackers
Like in Cera territory corpses would spoil faster and they would get additional buffs from eating rotten corpses
They would be small and you couldnāt make them quickly
I mean ceratos barely get diet from corpses so that's more like a debuff for them
I just think this game shouldn't have so many buffs and debuffs. Over complicating the game and making ppl min max it so much
I just miss the simple survive game it used to be ngl
For example I was thinking that Hypsies could make territories in Sanctuaries that give additional food and protection from bees for small critters
Issue is that territory would only be a thing for carnivores
?
Herbivores need to constantly move due to migrations
Their diets drain extremely fast aswell for whatever reason
I was thinking that herb territories could be made quicker
So it would āmoveā to the territories
It would also be a way to add additional flavor and goals to players
Then it's no longer rlly a territory if they only have it for 30 minutes
Multiple herbivores cluster together in migrations like east beach. Maybe if they spread them out more but the territories will start clashing
Maybe if they made everyone's diets stop draining so fast it could work but as it is rn. It's not worth it since the map is so empty and ppl cluster in 1-2 small areas of the map
I was thinking that certain herb territories, like the Hypsi example I gave, would allow herbs to stay in one place that would usually not be ideal for herbs
But only for certain herbs
Stegosaurus should still need to migrate
And other large herbs
Iām saying all this because I had a really fun experience in a Dilo group
And we holed up near a lake
And I was thinking about if there would be ways to āsolidifyā our presence there
It wouldnāt just be buffs to the group
It could also just slightly change the environment
I like this
I hate how itās nigh impossible to play near the north
Yea if food wouldn't drain so much I would enjoy players having territories in some way. I mean it would work with how large this map is. Just rn it's not possible with how our diets force us to move non stop forced into pvp till we die from starvation, lack of proper diets and are too weak or brain dead bored
Yeah thatās why I like the Salt water mutation
