#general-feedback

1 messages · Page 28 of 1

ionic lance
#

this is a similar one to the air kick with omni and troodon. Here all dinos with claws could do it. when ur camera its loking down(in ground, not mid air) ur dino instead of biting he uses his claws to atack so there are more atacks variants and dinos could use their claws, also u can make that it does more bleed so other dinos are more scared of atacking to the head or legs

agile granite
#

Please take fixing "Audio Bug & Following Crash" as your priority right now. It's so frustrating to get it every 15 minutes if playing in a group and then die to an adult deino that was crawling towards you because you weren't able to hear it at all, and it was super camouflaged for night.

soft fiber
#

Stop focus on dinosaurs, Lay focus on the performance instead. Make the game better, fix the ping, fix the fps drops, fix the audio bugs and so on.
Now i dont know what have happend, it work perfect before this update.

lofty drum
#

Please refrain from updating the game so frequently. Consider implementing regular updates, perhaps once a month, and reduce the frequency of wiping dinos. Additionally, it would be beneficial to establish a roadmap and update the website, as the last update was in 2021. My dinos have been wiped three times in a week now.

scarlet stratus
#

Love the new visuel rain and his sounds. Also the drops on the water. Very nice!
Please keep it like this ❤️
And add the rain on the screen again🤩

restive terrace
#

any chance they are working on an herbivore dino like Herrera? maybe add food like fruits and such, i really like Herrera but i dont get to be on trees to much since i always have to hunt and maybe a fully tree dwelling dino would be an extra diet to Herrera (maybe give them lower stem use when climbing, also climbing gliding dino would be very cool)

toxic verge
#

there needs to be a Migration marker on the spawn map so people spawning in dont spawn in an area where there are no dinos and no food. give us a chance to survive a minute and eat before we have to move across the map for food

rapid pumice
#

It's great to see a lot of smaller updates coming out to address bugs related to the servers right now. it would be super cool if that trend could continue for some ingame issues, even if its once every two weeks or so of things like: "Added some fixes to optimizations"
"fixed some locations players could get stucks"
"fixed XYZ Issue" doesnt have to be a lot, or anything crazy, but small fixes here and there would be an amazing thing to see every so often

bronze wren
#

fix collision on dinos, not a big fan of being in the middle of a fight and i get stopped dead in my tracks cause the guy decides to face ram me and i clip halfway through his body, its extremely hard to move at that point you pretty much have to do a full 180 to actually be able to move again

south quiver
#

The outlined night vision is still so straining on my eyes.

normal sand
#

make server size at least 300. 100 players on a map this big and their's loads of just wandering.

opal niche
#

You guys killed it with the new pounce 👍 it feels 1000x better (pls don’t change it again pls pls pls pls)

frosty summit
#

I feel like the AI needs to be increased. Game feels empty right now. Elite fish spawns are also in my experience not spawning as frequent.

modest burrow
#

Turn queues back on it makes life so much easier

sage ledge
#

Pachy should not be allowed to break your leg offline||(if you get it you get it, if you dont , you will.)||

ripe stratus
#

is it possible to secure the connection in a certain way that people who lag too much will be automatically disconnected from the server? they make the lag a hell lot more worse for all of us

tawny lynx
#

Hey, in my last posts I suggested some ways to make the map feel more alive and intractable for the players. My next suggestion would also help that by adding just some regular Flocks of Birds in a way that probably wouldn't tank performance too much.
Game Mechanic:

  • A flock of birds spawns as one game entity (like schooling fish) with the birds sitting on the ground or on a tree branch.
  • They would emit regular bird noises which would somewhat fit in well with the jungle but also would be distinct enough to pinpoint the birds.
  • When the birds sense a creature or get attacked they get spooked, make some loud noise and with a 1 second delay start to fly away. (The delay is to give players an opportunity to catch one)
  • The sensory range of the birds depends on the size of the approaching creatures such that big creatures get noticed a lot earlier than smaller ones.
  • Attacking the flock as a carnivore / omnivore will spawn a dead bird as a food item in your mouth (like schooling fish).
  • When flying away the flock will fly somewhat steeply up, fly a distance into a random direction, land and despawn. No pathfinding needed.

Implementing birds like this would give players more to play with outside of player interaction. Pteras could try to pick the birds out of the sky, Herreras would have something to share the trees with and just the act of quickly catching a bird before the flock takes off would be kind of fun. It would also not just serve as a food source but also make the game more cinematic. Imagine hearing some rustling in the bushes which is followed by a flock of birds taking off.

twin thorn
#

Just one things, fix the random Fatal Error that removed sound and closes the game

ember citrus
#

As PT is unplayable without stamina it’s still not fixed after the latest patch so I assume the developers actually think it’s fine it’s really not idk why they think it needed to be nerfed it’s not like any number of PTs actually pose a threat to anyone but currently simply living in one area trying to carefully control your stamina you are resting constantly and might even starve if you don’t got stamina to go fishing I’m sure it can be done but it’s not fun and no one plays a flying animal to spend 90% of the time on the ground

shadow stone
#

we need bigger servers

ancient plover
#

I feel like this has been said a lot, but I am gonna say it AGAIN.
Stamina and the growth thing, on God??? As a Beipi I am struggling so damn hard. I can barely get food without dying of thirst, and when I do find food on this huge expanse that is gateway; I just die of THIRST. It is really frustrating going from the sanctuary to a river aqll the damn time...
the beipi has such a small stomach, which is what makes this so hard for no good reason

tribal raven
#

allow us to see the queue in the character menu

inner shoal
#

Shadow is too dark.we still have to use NV during the day in forest or some where else.

rose citrus
#

Putting East/West on the servers was a huge help

regal mantle
#

More NA servers theres like 4 open and they all have 40 person queues.

supple mountain
#

i love the new global chat feature, but it would be great where it would be similar to legacy in getting a notification if theres a new chat, for example im on the global chat, but there were new messages in the spatial chat i was unaware of, it would be great if u could give a little notification icon when theres new chats for the one ur not on. for example getting a notification for new chats in global when im on the spatial one. this would be easier then having to constantly switch back and forth to make sure i didn't miss anything. even simply re-adding the little envelope symbol legacy had would be great!

stoic willow
#

these locational servers dont make a difference, ive been getting worse ping and fps on west servers while living in the west coast. as for shadow smoothing, it does nothing besides taking a toll on the pc, its not helping with the horrible shadow contrast resulting in everyone still using NV the entire gameplay

sinful cave
#

Can Deino's get a Spawn Point for Delta, It took me almost an hour just to get there from Water Access(Spawned in the SW corner of the lake), and I was "Fast" swimming. Also please add some speed to Deino juvies again. Got chased earlier by what looked like a 35-40% Deino, and how quickly he passed me to catch me made me feel like i just watched him use Instant transmission to get in front of me. Deino juvies practically live in hiding cause if they are found they die due to their inability to avoid predators.

hearty raven
#

How about some option in game so you can report in real time sending an alert to the admins when someone is hacking, so they can check it out right away without the need of looking for hours for an admin on discord with no success u.U, also increase the admin population or gain more active people, you only see@rapid pumice active all the time.

placid nimbus
#

A fix for ambient sounds like birds and crickets cutting out completely for long periods of time. Very jarring at times

spice temple
#

BRO I JUST DOWNLOADED THE GAME WANTING TO PLAY IT AGAIN. IT DOWNLOAD LEGACY. ITS BEEN 2+ YEARS SINCE EVRIMA BRO, LEGACY IS NOT A REAL GAME MAKE IT SECOND PLACE SO THAT EVRIMA IS DEFAULT DOWNLOAD! All I have is 1000hrs in game, 800hrs in legacy. I moved on so should you!

grave marten
#

I think the game would have been greatly enhanced by the ragdoll mechanics. Perhaps it would introduce a lot of bugs, and it might also be difficult to implement with dinosaurs.

inner perch
#

i dont think it should rain all over the map at once

knotty marsh
#

i cant even find any of my diet!! THIS IS RIDICULOUS!! first everyone moves from east plains and now THIS!! i cant evn grow a TENO
ive looked on the map and i go to the damn spot . jungle , and theres NOTHING! its chnaged 3 times today! first form the original then to river delta and now to jungle

sonic jasper
#

For clearing up diet slots, what if you could select what slots you wanna free up, and eject them via defecating? The droppings could be detectable by carnivores on the scent compass however so there is some risk involved with using it, and also have something like a half hour cooldown to prevent funny/weird people from spamming it.

plush gust
#

Informations, images and videos in the Steam sales store need to be renewed.

swift hinge
#

Return the Heart Icon to actually see our health

gentle cargo
#

maybe make deinos swim faster, while they are not under water. Bc rn only reason not to submerge all the time is getting some oxygen from time to time

fast fjord
#

Could we get a laying down position like the Sleep is used to heal faster/quicker but at the cost of not being able to quickly get up? Also it's adorable to look at.

lime dew
#

please fix weather. it's been raining for almost 24 hours

boreal acorn
#

could we get the rivers fixed so you dont fall into cliffs which are convered by fake waterfalls

topaz verge
#

Have sanctuary food fill baby's up faster

fair lava
#

There should be an ingame glossary that very briefly explains things like compass icons and the abilities of playables as well as how to use them.

Nothing too in depth, because it would have to be updated frequently, only a few words each.
There is no need to go into stats or interactions here, that's something players can figure out after they know what is even there and what it means.

dusty gorge
#

A ticket system so players can report suspicious players, so it doesn't have to be announced in public chat where suspicious players can see. And so we don't have to bug Admins in their dm's.

molten umbra
#

i love the day night mechanic but i’m playing in the dark for most of the gameplay, & even then i’m constantly using night vision to brighten things up. i’m requesting days be longer & a little brighter. night time is fun & all, but it starts to get irritating when i’m playing the game in the dark more than light.

ancient plover
#

AI spawns at being at what they are now, maybe isn't that bad if the AI could ROAM instead of getting STUCK.

radiant oriole
#

how i want a night looks like, i need to use NV so often, even at days in deep woods its to dark to see anything without it.
I like dark, i like atmosphere, i like if Nights reduce my possibilities o at least make it more difficult and dangerous to travel around, because i see less, but the actual NV only destroys atmosphere for me and starts to be annoying. Imho NV should be "natural" and not need any activation or enabling. At night you should see enough no matter where you are. A glimpse of orientation should allways be possible without any form of NV that only brightens things up so much, that your eyes need seconds to adapt to the darknes again.

hot heart
#

It still 🌧️ way too much ☹️

restive venture
#

PTs definitely need some help

Here are some ideas I think will make it feel good to play:

Slight stam usage decrease/regen increase buff
Tree climbing ability like Herra and be able to go up and down and sit on branches
Allow for stam regen while clinging to side of tree
Allow for stam regen while gliding if 60% or above stam remains

Unrelated but...
As a full grown PT I should totally be able to snatch a new born croc off the water's surface and eat it.

dusky glen
#

Add curved health regeneration, right now this game is literally a sitting simulator. Either you're sitting to get stam or you're sitting for 30 minutes just to heal.

My proposal is making health regenerate faster and faster depending on how long you've sat down, this would make it hard to abuse it and would overall make the game more fun. There is literally nothing more boring than getting hit once as example an omni and having to sit for ages just to get back to yellow.

I also feel that smaller creatures need to have better healing overall than larger ones, this just makes sense in every way, a teno can get hit multiple times and still fight but an omni can only take one and then it's back to bushsitting with yt on the other screen

hybrid burrow
#

Maybe it could be good to remove the 2 meters radius circle around the omni pounce, If you'd like, I have videos of the broken hitbox ^^
When they miss, they are supposed to miss, not knock you down ^^ It could bring a bit more of skill into the game instead of just praying for a bug/broken hitbox to kill your ennemy ^^
Same for carno, I have videos too ^^
(on constant ping and constant fps)

opal niche
#

Shadows opacity is wayy too high. A shadow should be able to have a shadow in it that u can see but it’s like a void of blackness with these shadows, the lighting looks beautiful just the shadows opacity needs to be taken down a few notches

worthy mica
#

Please Increase troodon nightvision, this is crazy for a nocturnal hunter

simple birch
#

dont make rain black the eintire sky at night, its hard to get a sense of location with no sky to give big trees and rocks outlines against the sky

untold radish
#

If we disconnect or relog (which happens a lot as solution on food bugs f.e.) and our Dino is still sitting in the Game (no safelog), could we be able to just join back into it? Instead of waiting for it to disappear after a few minutes to be allowed to queue again.

toxic warren
#

Waiting 25 slots in queue only to get "Disconnected from queue" needs prio fixing IMO. Happened multiple times in a row, friend lost it and stopped playing because of that...

scenic raft
#

Put a health bar in your game, it is absolutely idiotic that you do not have one.

ancient plover
#

Could u fix this "full server, join queue again" thing? When I Got kick 6 times in a row it's really annoying 😒

serene zinc
#

bringing a sound of rain hitting the roof when it is under a human structure would be a DETAIL, but a very cool and immersive detail for the game

quick estuary
#

please check palm colision when pounce, sometimes palm are lower than dino and it collision anyways.

raw quiver
#

extend the range of teno tail slap just a tiny bit. there's no way something should be able to bite the tip of tour tail ( cera esp ) and apply debuffs ( vomit/bleed) and not get smacked in the head. its like they can damage for free, it shouldn't knock them down fully but stun them a little. it feels real unrealistic that the tip of a teno tail landing on your head wouldn't hurt.

white breach
#

Ability for Herreras to hold their prey they can grab on the trees like jaguars do. Now it just falls down on land

sturdy roost
#

Please fix it so i can drink water aigan 😄

fair helm
#

would be cool to have not just one diet that gives you all the buffs but each diet giving you buffs with one specific one maxed out, just like before (x3 3 dot = stam, x3 3 dot = a lotta health regen and so on)

sage ledge
#

Not sure if they already are but can you make male and female calls different

woeful frigate
#

Definitely ptera's stamina regeneration time is really too slow like for flying, airy and weak dino bird. To reach 100% from low i need to resting ~5-6 minutes... c'mon. It is not even realistic 🐌

ancient plover
#

GONNA BE A BIT BIG MAYBE SORRY BUT I THINK THIS COULD BE PRETTY COOL SO HERE IT GOES

So, I really like this one roblox game named "Prior Extinction". They have rlly cool features that I think would be very interesting to add to the game, and some of them are:

Sleep: You lose sleep by being awake at the time you're meant to sleep, when you are running and attacking/fighting. In the game there's (1)active times where you won't lose or earn sleep (even with attacking), (2)sleep times where you lose sleep quick but earn it very fast and (3)in-between, where you don't lose sleep but you can still recover it. Those all depend on if you're a diurnal, crepuscular and etc etc. Being sleepy harms your wellbeing as you turn sluggish and nerfs your growth, but it doesn't take that much to recover sleep! At most you'll be sleeping for like, a little over 1 minute.

Territory: Now this one is COOL. Basically you can mark a territory by pooping on the floor. Territorial dinos get buffs by being on their own territory - they inflict more damage, get healing bonuses, nest bonuses and etc. etc. -, while if they are in another dinosaurs territory they get debuffs -opposite stuff to the buffs -. Nomadic dinosaurs are not affected by territory. To mark territory you have to poop, but that takes off a certain amount of food. So if you're about to attack someone, you can't just poop and THEN attack them. You also have to maintain your territory by pooping more and more, as to avoid people stealing/contesting your territory. This is useful for ceratopsians and also carnivores defining their hunting grounds!

hybrid sapphire
#

Giant spider that catches pteranodons when they fly in the jungle

rich sierra
#

fatal error in the new fix)

thorn ember
#

pumpkins give way to litle food, where is the buff for that?

vagrant moat
#

We can't hit each other in battles because of the ping of the servers.

chilly raptor
#

unplayable on official servers since only na1 shows in the search menu (im EU)

placid sigil
#

this might be a bad idea but i think maybe for SOME dinos there could be like a herd breeding thing, as in 1 male and a couple females, similar to how some animals breed in groups today, yes i know this might be broken or bad for the game but i thought it could be a nice touch to the realism!!

slow fiber
#

fatel error is coming up more often now it seems

floral axle
#

I wanna see more crabs and sea turtles

mighty obsidian
#

fatal error every second

night birch
#

Nighttime darkness and length is fine, but can we get daylight be twice as long like in real life. And can we please make it more visible underwater, every Deino just sits on the beach at night, as we cannot see anything.

dull lichen
#

PLEASE add an option to always let the Pteranodon fly into a direction in relation to itself, not of the camera. When i press A the Pteranodon should always steer to the left no matter what i do with the camera. It's so confusing right now.

ancient plover
#

vision get more pale as you lose more blood would be cool 🙂

devout plover
#

Super random and kind of blursed idea, but what would people think about an option for community servers to turn chat off COMPLETELY? No global, no local, just nothing.

It could be fun to rely solely on body language and calls instead of seeing people call out locations and hunting play-by-plays in chat, but on the other hand you'd probably just have people on discord calls anyway lol. Still something to consider for funsies.

silent kite
#

When idle on the river bed and holding Q (smell), have the compass line become static-y to signify something is splashing around on the surface of the water... currently its awkward looking up and around as a dieno on the bottom of the river bed because your camera hits the ground and does weird clipping stuff.

uncut gyro
#

The new mechanic where you drop bodies when you get hit is really hurting Dienos ability to successfully lunge and bring a body into the water. Literally their main attack.

floral quest
#

The fatal error bug they "fixed" failed i have crashed more than ever

rapid belfry
#

Crashed and my progress got reset.

dusky glen
#

Can you please make it so that those large ferns don't kick you off??? This has been a thing since 4.5 and it's still plagueing every single utah player out there. It will just instantly knock you off for whatever reason.

It's such an easy fix, it should really have been included in the hordetest

ancient plover
#

need more air dinos for that epic le air battlez

toxic verge
#

you did a good job witih the recent update. still fatal crashes but at least the gameplay and my ability to see the gameplay have improved. its is good to see a group that is actually willing to fix things wrong with the game. not just make the broken things pretty.

fleet mulch
#

Make the teno 3 call more deeper like it used to be around update 5. It makes it sound more intimidating, and scary.

fickle osprey
#

Please adjust the stamina cost for bucking off ominraptor. At this rate, it drains the players stam all the way out to just try and buck off one single omniraptor. But that doesn't even knock them off. I've been hearing that there's no point to bucking at this rate and to just knock them into a tree.

coarse hazel
#

It's been said before but it needs to be said again. Ptera Stam is ridiculous. I spend more time browsing the internet while waiting for my stam to regen than actual gameplay.

sturdy harbor
#

idk if its just me but after just a few minutes playing the AI seems much better

summer pumice
#

Not sure if this is in the plans or not: Ability for community servers to adjust each dino's diets to their liking?

forest jacinth
#

Just thought I'd sing the praises of the experimental servers and was curious if anyone agreed with my thoughts on it. I think.. at least from where I'm sitting as a player, the server opens a sort of.. I'll say routine or maybe more so a cycle that feels balanced.

What I mean by that is when the server is low, herbivores reign supreme. Because without AI, carnivores have to rely on that population solely to survive. When I was first introduced, I was assuming these servers would perhaps be some kind of herbivore paradise essentially. But what I discovered was after a certain amount of people enter the server, it basically invites carnivores to the dinner table and [assumingly] spikes up the server to the max.

Almost as if tipping the scales in favor of both herbivores and carnivores. Of course, over time both carnivores and herbivores die out, either by being hunted down or simply killed. Only to basically reload the herbivore population in time to start the cycle again. A sort of eb and flow.

In any case, I like this sort of.. indirect system if it does intend to stick.

quartz flax
#

please fix that clones cannot path to enemies standing in water or mud. If they want to swim to avoid them, then fine but standing in water or mud shouldnt bug out the clones

humble cove
#

I propose a simple and efficient approach to a new tracking/smell system. I believe this system will help solve a number of issues the game currently has. I also believe it would be easy to implement with relatively few changes and is easily expandable.

TLDR; All dinos have a stink radius around them that other dinos see in the compass (same as when inside migration zone). This alerts dinos when there are others nearby (doesn't reveal exact location). At longer distances, a dino's smell can be detected which is offset by wind direction and distance (to know general direction in which there are other dinos but prevent running in straight line toward the smell).

There are three main components to the new system: Stink, Tracking and Wind Direction.

Stink
--Animals have a stink range and a stink origin (see wind direction)
--Any dino that sniffs while within another's stink range will be shown there is a dino nearby, but not its direction (similar to how migration/sanctuary works)
--Stink range is proportional to size (maybe 50-500m)
--When animals are close to each other (within 50m), the stink range for each increases
--Mud, water (rain or and dirt reduce the range, blood (both from bleeding and the blood that gets on you after attacking/eating) increases the range
--Dipping in water will remove the effects of mud, dirt, and blood
--No stink range while underwater
--Corpses/gore also have a stink range, which increases as they rot, while bones have a small stink range
--Blood trails/footprints do not stink (can remain visual cues)

Tracking
--All animals have a detection (sniff/smell) range, based on the animal
--Much larger than the stink range
--When a dino is sniffing, any entities whose stink range is within the dino's detection range will appear in the compass based on their stink origin

Wind Direction
--Wind direction and speed is randomly determined, based on weather
--Animals' stink origins are offset by the wind direction and speed

deep pivot
#

Please change the new mechanic where you drop things if you get hit. Besides doing things like preventing Deinos from being able to get bodies to the water, things like a freshly spawned troodon can make it hard/impossible to even eat. Please change this!!!

ancient plover
#

two different plants/meats can give the same type of nutrient. so if you eat them, why should it fill 2 different slots instead of just one, until that one is full?

woven quest
#

This feels like a cruel joke man.
95% doesn't activate buffs? Really!?

fathom scaffold
#

I really love the no ai servers with more people, i think you get way more herbi populations of rarer dinos which provide more opputunities to hunt, instead of just juvi carnis killing each other at spawn. The big carnivores get big because they are successful/coordinated and ive had much more engaging encounters on the servers. I think it would be amazing if it could get to 200 people too, as that would relieve some of the other servers of their queues but thats not my suggestion. My only suggestion is to have at least fish ai, frogs, and turtles/crabs, so that people can play ptera/ beipi on the servers, pteras diet is primarily ai, and beipi relies on fish a lot. Most especially add fish ai to the server at the very least if thats all it could support, so that those smaller dinos can survive there.

sinful cave
#

Please fix the Water Audio bug, an ambush predator can't exactly ambush if their prey can hear them swimming underwater 30 meters away.

mighty obsidian
#

Bad night vision on deino, on rtx 3060 it was better than now

indigo pollen
#

deinosuchus water splash can be heard as above so bellow... when u dive ur splashing water can be heared outside. fix this pls

gloomy sorrel
#

Make a debuff that would mark cannibals on the map due to a new type of a very strong smell: each kill prolongs the debuff time and relog doesn't remove it. Except dinos who has cannibalism in their diet.

slow yoke
#

I miss when pteranodon could just eat fish with no negative impact

quick estuary
#

seriously reduce rain and darker night, always is dark ALWAYS

fluid crescent
#

You started to give us better nights, then somehow it went right back to where it was before. I will say it untill it gets fixed; Ptera MUST have better night vision in order to fly. That is its only mode of transportation and right now you've completely grounded them as soon as the sun goes down, and essentially given them a death sentence if they're on a peak and fly at high altitudes (aka; its all pitch black.) **Realism or not,__ it's not fun to have flight be impossible and deadly__ as soon as the sun goes down. ** Fix it.

tranquil mural
#

Suggestion for better /unstuck system:

Instead of having it on a global cooldown of 90 minutes with proximity limitations to avoid use in combat. Why not just have the unstuck itself on a timer. Like safe logging. Only you wait 60 seconds to become unstuck. This would make more sense for players and people will have less to COMPLAIN about 🙂

prime wedge
#

Please fix the Au1 server que system
After waiting for 20minutes we get kicked back to main menu telling us to join the que.

ornate eagle
#

adding an instant death button when you get stuck because they won't fix getting stuck in weird places anyway

simple birch
#

Make the unstuck command teleport to the way you are facing to make the player find a good place to unstuck to instead of the game as it doesn’t seem to do it very well

plush gust
#

I think diets are tried to be activated by starting from scratch, and the diet should be active when the diet rate exceeds 75%.

meager gorge
#

Stamina decay rate vs regeneration rate. Still out of proportion

lime dew
#

still getting a fatal error next to ceratos and during thunderstorms

fast fjord
#

Remove Pattern C as the cause of the crashes seem to be centred around Ceras.

tawny lynx
# tawny lynx Hey, in my last posts I suggested some ways to make the map feel more alive and ...

Hey, in my last posts I suggested ways to make the map more interactable for players. I've noticed that rotten corpses don't really get much interaction besides two playables who can eat them without nutrient benefit. To make them useful to more playables my suggestion would be to add Maggots / Grubs to rotting corpses.
Game Mechanic:

  • When a corpse turns rotten visible patches of maggots would appear on it.
  • Small carnivores / omnivores can remove maggots as fresh food items. Big carnivores would still retrieve rotten flesh pieces.
  • A maggot would be the size of a small schooling fish.
  • Removing a maggot would reduce the rotting corpses food value by some small amount.

This mechanic would help smaller carnivores / omnivores find food (Especially PT and juvis could benefit from that) and help manage the amount of rotten corpses lying around. Additionally other creatures would also benefit from that since they could more easily identify rotten corpses.

fair helm
#

peformance is gone since the last patch, it feels like a slideshow, goes from 100 to 20 fps for a milisecond then back up and down again

neon folio
#

Pteras nightvison in storm must be fixed, very hard to know what before ya when flying and the stam regain is awful

quiet raven
#

I know there might be a good chance of dinosaurs being able to enter the domes and such in the future. If that is the case, why not enable deinos and other aquatics to be able to traverse through the underwater structures, either as a little place to hide and nest, or as a way to travel, but perhaps only for smaller deinos. I mean, gators in the sewers, right?

inner perch
#

big things should be able to pass small things without collision
ex: carno and troodon

swift hinge
#

The devs said they fixed the crashing and Audio issues after the update. the second I enter the game I get BOTH of those.

untold radish
#

Implement a random spwans (like totally random, not just one of the 2 spawns of cera but all spawns existing f.e.) would be really nice 🙂

Also bring back the 2min spawn delay to a certain spawn would be nice as well, could help preventing fresh spawn raptors to keep bleed up or spawning as baby stego to cliff yourself for starting food ( or feeding a croc buddy in swamps as i saw today <.< )

serene zinc
amber ocean
#

I have noticed that it rains a lot again. I remember this getting fixed but I just played for a few hours and it rained more or less every night, from before sunset to after sunrise.

quick estuary
#

remove dilo copies damage, is insane that a dilo can kill you just using copies,also why when dilo bites you is impossible to sent?

fierce spruce
#

put compy on gallis diet?

brave cypress
#

I played during HordeTesting and the weather was really nice, sunny and with a little bit of rain here and then and I noticed that it's raining a lot since HordeTesting patch got pushed to Evrima. Could you please reduce the rain a little bit and keep the weather the same way as it was in HordeTesting... Hordetesting weather system was perfectly balanced and really enjoyable, thanks for the update again, definetly a huge and well done update.

unkempt grotto
#

There should be a better way for ptera to hunt on land.

opal niche
# unkempt grotto There should be a better way for ptera to hunt on land.

Cool but random idea, maybe let ptera pierce through Dino body’s? Like maybe give us a charge up (kinda like how pachy stands up before u bonk) to where when we let go our beak will stab. I would only want this to work on little Dino’s like juvies and troodons. If u make the hit then the body stays on ur beak kinda like how when a stego stabs something and they die stuck to the tail. I think maybe only allow this at 75%-100% since I know the ptera is a little small but this would make hunting with it sooo much easier!

torpid edge
#

When will you realize that 100 slots for such a huge map is definitely not enough? Envrima will always be boring for most solo players because in most places you won't even see 5 players for a long time

raw quiver
#

AFK timer for those who sit in dino creator forever to hold spots and avoid queue times

bronze wren
#

less rain

toxic verge
analog steppe
#

Fix some of the spawn spots for some dinos specifically in the West Rail Access; There's a spot where someone can spawn into and is essentially softlocked from getting further inland because of the cliffs not having a way up into the rest of the mainland.

sage ledge
#

Allow babies and juvies to laydown like a fawn eyes closed , no snoring

sinful cave
#

Bring back the Health icon, I can't tell what health I'm at anymore. I'm colorblind so I cant even tell the difference between what I think are 3rd and 4th screens.

untold radish
#

Begging for a rework of fall-damage.. dieing mid-fight or overall by running over a 2feet rock getting thrown into space is far from fun and realism..

autumn portal
#

Have more active staff in game or get a better AC

loud sable
#

Can I get a vote on peoples preferences with the color scheme in the game. I find it very lacking when it comes to variety and unique designs. I say make every color available for every part of the Dino. It’s a little ridiculous some Dino’s just have different shades of green for their main body.

covert vapor
#

Allow baby deino to be faster than larger deino, we can't see with NV anymore, and it's a canni species but there's no way for us to get away because the adults are faster on land and in water.

soft kayak
fleet mulch
#

Having to wait in queue for 15+ minutes, and then getting disconnected from the queue is ridiculous.

turbid fable
#

The game really isn't what it used to be like, it feels more empty and boring than ever before, I really thought they'd go away from the whole empty feeling of the game but this new map is just terrible. This game used to be so fun #endgateway

woven quest
#

Please make it so that bodies will always float to the shallows. I recall this was supposed to be one of the issues Evrima was supposed to resolve. it's been how many years since this games been out and its still an issue? I know its possible for small bodies but for a Dilo to drag out a Stego is impossible.

tawny lynx
# tawny lynx Hey, in my last posts I suggested ways to make the map more interactable for pla...

Hey, I'm lately trying to spitball some ideas which could make the map feel more alive / interactable since the map feels kinda empty. One idea would be what I call Piles of Interest which are basically mounts where players can find interesting things by digging them up.
Game Mechanic:

  • Those piles could look differently based on which biom they spawn in
  • Driftwood piles on the coast
  • Rotten tree trunks in the jungle
  • Piles of scrap on AE-sites
  • etc
  • Digging up a pile destroys it and different things can be found:
  • a colony of critters could scatter (they run away and after a while burrow to despawn). Big enough carnivores / omnivores will retrieve one dead critter when digging them up. Those critters could be compies, frogs, rabbits, rats, crabs, roaches, etc.
  • a patch of herbivore food could be revealed (like a patch of sanctuary mushrooms)
  • some hazards could be revealed (like giant centipedes [https://discordapp.com/channels/401464048610312193/401481371249541120/1238134541529514034] or bee hives [https://discordapp.com/channels/401464048610312193/401481371249541120/1237754991721320468])
  • items which are usable for Gen1s or Gen2s could be found
  • a rotten corpse / bones of some small animal / Gen2 could be found
  • etc

Those PoIs would help players (especially juvis) find food on the map and give some variety to the gameplay.

serene zinc
#

You can place these algae in other coastal areas on the map, at least to give the seawater some life

glacial vector
#

Need more NA servers, theres enough people in these Queue's to make another full server or 2

slow yoke
#

Ptera QoL update could include different schooling fish giving different nutrients other then just dots, seeing as how fish are the only reliable thing ptera can hunt

uncut gyro
#

I miss all the waterways connecting...

formal cipher
#

I love getting fatal errors every 30 minutes and losing my progress because of it, so far my favorite part of this update.

steel hare
#

It doesn't have to rain every day! 🙂

midnight lichen
#

Male and female playables should have a somewhat different (but noticable) broadcast sound. It can help to find mates for nesting

gloomy sorrel
#

More functional food: you can eat while rest and you can rest while holding a piece of food as well.

And please, fix bugged herbs food spawn at least. Sometimes I get mango on my neck, lol.

sturdy harbor
#

At this point NA needs at least one more server, having all of them with a queue of 50 during peak time is insane

tight wadi
#

something to be implemented in the future to reduce mix packing or stopping mix packing in general would be nice surely there is some sort of log system that can be used to find the hackers in game and mix packers and boot them or something like that-all servers 🙂

agile granite
#

For all the colorblind people here:

Instead of returning the “Heart” (which was removed due to meta-gaming and definitely won’t comeback to Officials, but, as I know, is still going to be an option on Unofficials), add a message (similar to the one for stamina/food/etc, in their case it shows percentage left) that appears when you hover your mouse over the heartbeat diagram in TAB-menu. This message could show color-related status of the said diagram, e. g. “Healthy”, “Injured”, “Severely Injured”, and "Near Fatal".

This doesn’t go against your opinion, and equalizes the gaming experience for colorblind people.
*Thankies to @pallid finch (#general-feedback-discussion message), they improved this suggestion.

brave crest
#

bring back cerato's old charge bite, the little lunge it did and the damage was crucial to the powerful feeling of it. Now its worthless

ancient plover
#

Can we, please, get more servers? Or maybe add a grace period for those that get dc'd. I had to disconnect because of a bug (food stuck in mouth so couldn't lie down or anything) and there's a 55 person queue. That's like an hour or more wait.

lyric crescent
#

Increase footstep sounds there so quite also makes the game scarier

wide cloud
#

Please fix the dying when you log back in. Just logged into my 52% grown ptera, only to fall out of the sky and die for no reason?

sinful cave
#

We need some smaller elite fish, similar to the ones shown when it was first just concept art. Fresh Juvies (Similar size to an Avg American Gator) aren't able to pick up the current elite fish which are currently a similar size scale to a Goliath Grouper. Or you can change them to Schooling fish then as they reach a certain size, change them back to our current Elite fish.

wild flume
#

fix the ai been days havent seen any deer no boar

tulip bluff
#

Make it so when it rains u dont lose or gain thirst therefore deinos can travel to lakes and rivers and ponds where u dont normally see them so players dont have what u call a safe drinking spot and should be scared everytime they drink 🙂

silent kite
#

A health-bar would be way too arcade-like for my personal tastes but I wouldn't mind that instead of having the line which changes colors being in your TAB menu, have it be your compass line that changes color... that or just make the blood effect around your screen more indicative of your health status cuz as it is it feels completely unintuitive and random.

hearty owl
#

Can you please bring back the 2nd Official AU server. It's impossible to play nowadays even more so when we keep getting the sound bugs or fatal error thus having to log and close game. THEN having to wait 10-20mins to get back in, its horrible.

upper island
#

Can we make the crocs grab not be a complete and utter death sentence? like maybe add a mini game as simple as pressing space bar on moving lines to have a chance to get out? or just make it so you dont INSTANTLY die when you run out of oxygen. also maybe a system that will spawn you away from other players, i have been killed like 3 times in a row immediately after spawning in because i spawned under a full grown creature

buoyant hull
#

Maybe pteradon right click feature ?

inner perch
#

uhmm so yeah
could we get carno horn color option

hallow ocean
#

I know dilo was added as a diet item recently, but wouldn't it make more sense for cera to be a lipid because of how chonky they are and for dilo to be a carb instead?

umbral onyx
#

More frogs? There doesn't really seem to be a lot of frogs spawning in froggy places like the swamp, at least not when I'm looking for them. It's hard to get S as a pteranodon because no froggy.

ivory rose
#

less dino wipes?

winged atlas
#

I think bodies should have a really low render radius. Basically you wont see a body unless you go near it. You can still smell them of course

ruby kite
#

reduce the hitbox for the tip of dilos tail. I just need to get bit in the general vicinity of the tip of my tail and i get hit every time. The amount of damage i get from those little nips is insane too, 4 normal cera bites in the vicinity of the tip of my tail, got my bleed down to 1.72%. It's a bit ridiculous

verbal helm
#

Please fix the underwater night vision. Can't see anything.

shell dirge
#

herbi migration foodsteps should not let carnivore see it because everytime go to migration foodprint as baby herbi there are tons of carnivore waiting you in there and just kill you for fun even they already have enough food

scarlet stratus
#

Quote: "AISpawnInterval=40 - Set in seconds (how frequente it checks to spawn new AIs)"

It's definitely a useful tool. However, it does not regulate the number of all active Ai.
I'm hearing more and more Carnis starve.

A tool that sets the number of Ai on the server would be useful here.

  • Ai Total on the map: For Example 400 (500max)

I think this would be very helpful for admins.

steep trellis
#

I miss the profile data from Legacy.

patent falcon
simple birch
#

Make frogs more colourful so you don’t loose them in the grass if you look away for a second

tawny lynx
# tawny lynx Hey, I'm lately trying to spitball some ideas which could make the map feel more...

Hey, playing mainly small carnivores I really struggle catching AI as a juvi since they are either too fast and/or have a lot of health (relatively speaking). This can lead to long chases which can turn really frustrating. So my next suggestion would be some form of small AI that instead of running away or becoming aggressive would just hunker down within a shell such that playables would need to use their abilities to get through (like with patchies and coconuts). Those could be turtles but I like giant arthropods more so i would suggest Giant Isopods.

Game Mechanic:

  • Giant Isopods are a bit smaller than a goat.
  • They would spawn in small groups on the ground within any biom, underwater or even on steep hill sides.
  • They move slowly around without the need of pathfinding and they could maybe even climb.
  • If a playable (that isn't a carnivore apex) attacks it with the regular left click bite attack they don't suffer damage and instead of running away they hunker down and stop moving.
  • When attacked by the right click attack of some playables they would flip over making them an easy kill. Those could include
  • a kick of a galli / tenonto
  • a side pounce of a juvi raptor / troodon
  • a charged bite of a cera
  • a charge attack of a juvi carno
  • etc.
  • Due to them mainly being shell they would only offer a small amount of meat making them unattractive for bigger carnivores.
  • Gen1s might be able to harvest their shells for some crafting purposes.

Not only would those isopods give some variety to the AI but would also present an opportunity for juvis to test out their abilities outside of life threatening scenarios.

quick estuary
#

Please check and fix carno bite range, is to high compared with other carnis

royal berry
#

Night time vision underwater is garbage

static pond
#

South Plains spawn for deinos

inner perch
#

if the total weight of the raptors pounced on the same target is heavier than the target the target will get pinned

topaz verge
#

Can we have a slot system so we can have multiple dinos on a server?

winged atlas
#

A dinosaur with echolocation?

lapis nymph
#

They said migrations would fix hotspots but every time i look there is a carnivore hotspot in either south plains, east plains or some other location. Cant they rework migrations in any way, shape or form to make it an actually useful feature for players either looking for food or looking to hunt? Making a good migration system, which succeeds in providing a surefire way of getting food and bringing together scattered players, would lessen the reliance on AI and make for a more lively world (in the Migration Zones at least). This should be a given, especially on a map the size of Gateway.

raw violet
#

Pteras right now are so passive in the ecosystem that they are rarely playerd because of that... They bore people from what I hear. Add them option to pin smaller dinos into the ground when diving in the air. Or option to catch them and lift them up into the air.

solid pagoda
#

pls fix the constant fatal errors im getting, i cant play peacefully for 20 min without getting one.

native copper
#

And as soon as I'm done being poisoned I get poisoned again by something yet again that doesn't display as rotten. For the love of God devs please fix this bug

vocal estuary
#

fixed the number of dinosaurs you can play, it's boring

upper island
#

proabably my 4th or 5th time asking for the damage value system on different body parts to be fixed ive been killed more times than i can count because ive escaped a croc and its bite me on the TIP of my tail and kills me within two bites.

steel crown
#

more ai please🙏🏻 . Im talking about boars deers and goats

dull topaz
#

Positive feedback for a change. I think the new update is awesome, the graphics look amazing and I really hope you guys keep it that way for epic graphics settings. The Isle just has a small team and the quality of the game is amazing and so much has changed if you compare it like 10 months back. Just the fatal errors are killing the experience atm but I have no doubt you guys will fix it soon. Keep it up devs!

fossil acorn
#

An idea to replace the No ai servers with Hardcore servers, would also be a preset that unofficial servers could use

No ai (besides fish, frogs, rats, etc)
No chat
No name tags
Randomized spawns
Injures take longer to heal
Sanctuaries aren't active
Spawn in with a 50% filled carb (dots) nutrient slot instead of 100%

Feedback credit goes to @median adder

agile granite
#

Please create new, quieter versions for all calls so that the entire isle wouldn't hear me in a local skirmish. As for the controls, it could look like this: hold the key for a loud call, just press it for a quiet one.

vernal copper
#

I love the game, but can you please fix the server issues with fatal errors and the sound bugs that lead to the fatal errors? Ever since your last big update, it has been fatal error after fatal error on repeat every few minutes after a long que. There should be no reason for this many issues. I spend more time in que than actually playing your game. PLEASE FIX THIS ISSUE ASAP!!!!

devout plover
#

At this point I really just feel like ptera should be redone entirely, mechanically.

Give it fun omnidirectional flight that actually has weight and momentum so you can pull off maneuvers like diving for more speed with little stam cost, bank hard, actually ascend without it eating your stam, be able to coast on thermals finally, etc.

If anything, quetz should be the stiff flier that relies on gliding so promote more terrestrial gameplay that uses hilly terrain to its advantage.

Just go full seabird with ptera. Make it dive for fish, small deinos, beipi, etc. This puts it more into contact with players without forcing it heavy handily like its currently bad stamina does.

Ptera atm has such an identity crisis that being "flier" is all it really is; it can cling to surfaces like a bat... okay, and? It can't regen stam, so what's the point? It can't see well at night. It can fish, but doing so eats up all of your stamina and you struggle to interact with players in any meaningful way, so you're stuck at waterways perpetuating the eat, drink, rest cycle with not much else going on.

Ptera's whole deal is to be a small, frail, agile flier... Lean into that. Get as creative with it as you've gotten with things like dilo venom, or the idea of herrera being arboreal. Anything would be better than where it's at right now, really.

prime shell
#

for herbivores, I've noticed that when I get to my migration zone, 98% of the time only S is spawning if that. I'm lucky to find a plant or two of Lines and Dots. And that's just for 1 dino. How is a herd suppose to get full diets? It says plants spawn in jungles or coastal, but they don't.
Please fix migrations zones so that food actually spawns where it's suppose to.

unreal sage
#

Let diet food only fill out one of the diet slots even if the slot is full. It’s hard to fill all your diet slots with how it works right now. In the nature animals wouldn’t leave a body behind just because their diet of this food is full. And it’s hard to nest like this. The nesting in The Isle is such a nice feature but people don’t do it often and I think it’s because of the diet. If you take an egg you do it because you hope to grow faster with the good diet of the parents. So I think many people don’t do nests because it’s hard to fill all of the diet slots.

verbal arrow
#

Having a lot of stam as a ptera made it fun to play. It got impossible to play at a recent update, but now it's decent again. However, if the stam regen is not going to be the way it was, I would strongly suggest to do something with updrafts in which your stam regenerates while in the air or something like that. Pteras will naturally hang around cliffs/domes/dams in that case. Right now the Ptera is just a lot less fun to play and that is sad.

tawny lynx
# tawny lynx Hey, playing mainly small carnivores I really struggle catching AI as a juvi sin...

Hey, like I already mentioned in my last posts I think that the map is kinda empty and needs more things to interact with. My next idea would be Termite Mounts.

Game Mechanic:

  • Tall termite mounts would be static parts of the map located some distance away from water sources to avoid hotspots.
  • Small carnivores / omnivores could use the mounts as a food source:
  • They could dig up a few openings around the mount. From each opening they could grab a finite amount of larva as food items.
  • An opening closes and resets the larva amount after some time (maybe after an hour or more).
  • When a playable creates an opening and when it grabs a larva they suffer a damage-over-time effect as termites crawl over them for a short time period. To end this effect early they can either buck, jump into water or wallow.
  • Being coated in mud decreases the damage suffered by the termites.
  • After a rain there is a chance that a nuptial flight could be triggered which leads to a swarm of flying termites spawning near the mount (see one of my last posts on swarms of insects [https://discordapp.com/channels/401464048610312193/401481371249541120/1237425393695199242])
  • Herbivores could also benefit from termite mounts:
  • After a rain mushroom patches would appear next to termite mounts.
  • These mushrooms deteriorate over time which makes getting to them time sensitive.
  • The mushrooms could be sanctuary mushrooms or give some other benefit to the herbivores eating them.
  • Big dinosaurs can use the termite mounts as scratching poles:
  • Doing so will cause an opening at the mount and the termites will crawl over them for a short time period.
  • The termites will not cause any damage since they cannot get through the thick hide but will remove skin parasites. This could be implemented as a small temporary buff to the blood capacity of the dinosaur.

Imo termite mounts would be cool points of interest on the map providing food and giving players more reasons to migrate.

eager arrow
#

add an smooth takeoff animation for ptera instead of the ridicolous plumbing down of an edge into a glide, make it so u have to hold rightclick for example and walk off a ledge that he is goin into glide

fair lava
#

Having Hypsi on your diet is a liability

It will show you and potentially lead you to migration zones that don't have many herbivores to hunt. Because all migration zones look the same (which isn't bad) you can't really tell other than by experience. So if you just follow one you might end up in a good one (like Teno) or a bad one (like Hypsi).

Even if Hypsi wasn't hated by the devs unpopular the fact it is so tiny could very well doom your effort even if you found some as, say, an adult Dilo.

So maybe it's a good idea to only show migration zones of animals with enough total mass (= mass of all individuals added up).
"Enough" could be:

  • a fixed threshold (like "500kg")
  • your own weight (if you are a 120kg raptor you would see Hypsis zone if there were at least 6 of them)
  • your full adult weight (the same raptor would only see the zone if there were at least 23 Hypsis)
  • one of the above but combined for all species on your diet list in that migration zone

This way carnivores who choose to follow migration (why can they even choose? ... but that's a different topic...) don't get lured on a false path that leads them away from decent hunting grounds. It also gives low population herbivores a chance to be left alone a bit more and increase their numbers first. And depending on which option is chosen it might even give smaller carnivores a chance to face prey more suited to them, while the bigger ones remain less informed.

primal egret
#

Early Access Badges
Remastering a two-sentence feedback I made about four years ago into a whole system. In this scenario, upon the release of The Isle v1.0, players who owned the game during Early Access get badge icons next to their names in chat boxes and in group nametags (A concept I have loosely based off a feature in Deep Rock Galactic's supporter upgrade DLC).

The bare minimum feature and main point of this feedback is simply icons before names, but it can optionally be much more complex: Three different tiers of badges, based on how early players owned the game in comparison to its final release date (Similar to Team Fortress 2's join date badges).

Below are two example images of this theoretical system. Ignore the parts about unique name colors, because I decided that would make chatboxes and server lists have too many conflicting colors.


ℹ️ The features mentioned in this feedback do not change gameplay in any way. They are simply visual changes. ℹ️


celest flame
#

Ptera could really use some love.

One idea that had come to mind would be that Ptera could passively, and safely drink saltwater without a mutation. This is to encourage ptera players to inhabit coastal regions of the map. It would also be a good way to actually hunt for pteras, given how predators are aware of where pteras can be found. Not to mention, ptera as a coastal creature already makes sense with being able to drink saltwater. After all modern day seabirds can do the same, so its also likely that irl Pteranodon could also drink saltwater

Give ptera its own migration route. The migration system can be useful in a way to all playables, except ptera. Since the only reason why a ptera might go to a migration area is to hunt hypsi, which are nonexistant. So giving ptera its own migration route like the herbivores would give it more things to do. Places to migrate could be areas like lakes and beaches. Mostly a more abundance of AI would be present at these areas, but also great nesting spots.

Give ptera glide regen. Idk why hasn't it been implemented depsite the community wishing it had it ever since it released, but it would be great if ptera had it. Maybe give it the same regen speed as if you were standing. However, once air drafts release, that glide regen would increase to the speed of siting down. The air drafts would work as pitstops, and allow the ptera to circle in the air to rest. Not to mention, it would be pretty cool to see a few of them circle from above as a terrestrial dino, being similar to vultures circling from up high.

sage ledge
#

Give cerato the ability to wallow in large rotten corpses to receive a septic coat which has the same effect as bite but less potent, giving personal bright skins character and meaning . DONT EAT ME ,IM SEPTIC STEP BRO! Oh and maybe in the sun it becomes more potent like a dry orange peel, dont try it

lavish viper
#

maybe lower the amount of stam use when bucking

true quiver
#

whatever you guys did to the lighting this update, keep it. it looks phenomenal.

fluid crescent
#

Enough of the eternal storms already!

simple birch
#

make normal ai Spawn almost almost only in MZs(migration zones), add random spawning for players close to the sanctuaries, make small AI as well as baby deer, goat and boar AI spawn there or some other AI that may already be planed for sanctuaries.

This would create a lot more incentive for carnis to go to MZs, if they have AI and herbis there, cant pick to spawn on a hotspot but instead everyone gets evenly spread around the sanctuaries(a good thing as they will be used by carnis as well now) but cant live there as a big dino as bees kick you out and the players&AI are to small to feed you the natural choice would be to got a MZ to find big AI and players to hunt there. Not much of a change for herbis except they get a bit more risk when they are at the MZ to fill up on mushrooms as there will be carnis there too. Ofc some AI and some dinos like the apexes might not be able to work fully with this but they could be made as expetions and the apexes could spawn closer to MZ if they spawn a bit bigger or just at the sanc if they spawn rly small. As for some of the AI like turtles and crabs they could spawn like they do now except will spawn a bit extra on beaches in a MZ or in some other clever way that would still make them work yet not cuck the dinos that need them.

Ofc AI spawns would be needed to be balanced out to not just make carnis have the easy life living of pure AI due to to high spawns.

stable spire
#

Redo trees with more consistent hitboxes, especially the branches. Far too many trees, especially in the swamp, have false 2d branches and some of the ones that appear 3d have no hitboxes. This leads to many unnecessary collisions and loss of stamina for pteradons, which can lead to very unfortunate situations.

fleet mulch
#

I think deinos should be able to eat underwater.

frail reef
#

Advertise New Content Better

There's an unfortunate downside I've seen since the devs dropped the Named Updates: Almost non-existent advertising. Dilo and Herrera were both released without getting their own trailer, and I think that lowered the Steam Chart totals (yes there were other issues effecting the game at the time, to include the unpopular stamina nerf). It would be a crime if Dibble, but especially Rex and Trike didn't have a trailer to advertise them.

We know Seiza can make wonderful trailers. We all appreciate "content when it's ready", but not having a solid ad campaign for the new content makes me miss the Named Updates... TI_DryoDisap

native copper
#

Unsure how many others have recently experienced this bug, but I've recently been vomiting out of nowhere. No indicator on my icons or character screen that says I'm poisoned in some way or "may vomit", ill just be chilling and suddenly vomit and lose everything. Would love some tweaks to the sickness system please TI_LetsGo

neat arrow
#

Make the unstuck button work near players by making you stand still for 5 seconds, that way if you're in combat you'll just die if you try to use it.

wraith whale
#

All small tiers except troodon should have faster stam regen similar to how stam was before the big changes. Currently there is little to no incentive to play small herbivores and as a result the player created ecosystem can’t reach its full potential. With these changes it would make smaller tiers able to travel more efficiently and would give people more of a reason to play them.

royal berry
#

Give players the ability to roll in mud that would make them slippery so that players like utahs have a harder time latching unto them or dieno grabbing them to drag them in.

pure pagoda
#

Add an chat channel of Asia (AS) server

west mango
#

Probably been said 1,000 times but I still can't find anything about it. We need an index into what the compass symbols mean. And with them being updated constantly, there's no information out there. It's quite frustrating.

void owl
#

Just remove spawns points and make random spawns or atleast make it an Option on the unofficial Servers, i cant stand seeing only part of the alive like south plains or another popular location.

viscid magnet
#

suggestion for big dinos to rise more slowly, they weigh several tons and when he stands up I have the impression that he weighs like a feather

topaz crag
#

suggestion to put the real statistics on the dinosaurs I have the impression that these are not the real statistics

torn mesa
#

Please make community servers more customizable, maybe let them allow for you to have more than 1 Dino on their servers as some people exclusively play on specific community servers and wouldn’t want to have to kill one of their dinos just to grow a new one, this would be disabled for officials.

surreal maple
#

lets clean up all the potholes unless you add a proper unstuck feature yeah

short kindle
#

Nights feel like they are often as dark again as they were before the qol update. Not sure if this is intentional or one of the smaller updates broke something, but it makes especially pteranodon frustrating to play again

buoyant hull
#

The sounds are constantly interrupted and we are constantly dealing with errors we want a solution to this

karmic egret
#

Dieno NV is terrible at night my friend and i all we see is this. Its perfect during the day but this is....I cant see! X_X
Day vision PERFECT night Terrible 1 you cant see anything let alone a fish I get having some visibility at night BUT not this Pitch blackness.

grand ingot
#

Make deino's dehydration slower when out of the water when raining

radiant oriole
#

Herrera needs more Stam swimming/diving and some more O2. It should also be able to swallow small fish in water.

sage ledge
#

Therizinosaurus with peacock tail mutation would be noice

inner perch
#

make new server filter that shows only servers with my alive dinos
(for convenience)

weary horizon
#

the fps has been improved lately, but now the fps drops again, it should be at least playable like the last time

topaz verge
#

Deino nv underwater is completely under playable please fix it

hazy solar
#

Fix the AIIIII they still not spawning I starved to death

limber rover
#

I'm not an expert, but something tells me that the crocodile turn in the water does not cause water fluctuations within a radius of 30 meters. I was heard at a great distance, it's not normal. Please correct it

bright galleon
#

gotta say, reinstating general chat really revived soem unofficial servers

viscid magnet
#

increasing the bite force of the cera, this is not logical the morphology of the cera's skull and even these teeth are much superior to the carno

raw quiver
#

there has to be a consequence or something for (pachys specifically) killing indiscriminately.. the amount of times I've been killed for absolutely no reason my a braindead pachy with nothing better to to than waste peoples time is entirely too much. I'm seriously sick of it.( for context i was a baby teno then a baby stego no reason to kill me whatsoever)
( this is gonna be downvoted by all the brain rot pachys I can bet both my big toes and a kidney)

ancient plover
#

Make Evrima the main branch. A lot of new players are missing out on what they paid for because there's no guide anywhere (except for YouTube) that explains how to switch from Legacy to Evrima. It would make everything a lot easier.

neat quartz
#

I have a feeling like peoples frames have dropped quite a bit after the last few updates, personally went from 90-100 to 20s-30s. Might just be me

hardy mist
#

Is it me or is anyone having trouble finding AI in the current Update... im in NA 4 and i havent seen a Pig, Deer, or Goat since the update

nocturne wedge
#

add new dinos instead of fixing useless bugs

drowsy parcel
#

Let fully grown pteras snatch up tiny Deinos with a well timed peck or a skim.

They're about the same size as a fish, let us give them a taste of their own medicine.

royal berry
#

Create migration information in which give the player the ability to know the distance and how much further it is to the extraction point. Another feature it should have is a countdown timer of when the migration pattern changes to the next one. I have went on some of these and it changes instantly wasting my time and effort of seeking to get my diet.

slate egret
#

bring back more US servers. 2 east and 2 west is too little.

woeful frigate
#

Please give more spawn points for pteranodon.

foggy otter
#

add south plain / west rail access for pachy

lofty crystal
#

add the old global chat ui from legacy into evrima with the og typing sound effects

junior thunder
#

Steam achievements?

deft dune
#

Hoping this gains some traction! (Only Ptera Ideas)

Pteras, should regain stam while clinched too a tree at a reduced rate

Secondly, upon flying holding "A" or "D" to turn is a lil janky, it would be nice to give the controls a touch up. E.G. currently holding A to turn left will make you turn left then you will turn right even though your holding the "A" key. Im assuming the controls are linked to your vision, it would be nice to hold "A" and just turn left regardless of camera view. Looking slightly behind confuses the games controls for A and D

tawny lynx
# tawny lynx Hey, like I already mentioned in my last posts I think that the map is kinda emp...

Hey, I recently found out there were salt rocks on gateway (idk how I missed them for so long) and I'm kinda disappointed that they are still relatively useless. I think that's a missed opportunity to help players migrate around the map.
So I'm suggesting a Rework of Salt Rocks

Game Mechanic:

  • Players can still eat from salt rocks which would have the following effects on them:
  • Vomit sickness would still get cured.
  • Players would receive a small buff for a couple of hours. This could be a buff to the absorption of nutrients and/or a buff to health/blood/fracture regeneration. This buff would be due to other minerals being also present within salt rocks that have benefitial effects on animals.
  • Players lose some amount of water (like for instance 20%). This will keep players moving and give deinos more opportunities.
  • Salt rocks would be placed some distance away from water sources to avoid hotspots forming around them.
  • Players would be able to smell them. This could be like a small crystal symbol.

This would make salt rocks more interesting and give players more reasons to move around the map.

tulip bluff
#

Make it so when it rains u dont lose or gain thirst therefore deinos can travel to lakes and rivers and ponds where u dont normally see them so players dont have what u call a safe drinking spot and should be scared everytime they drink 🙂

twin thorn
#

Prioritize fixing the bugs, instead of making new content! specially bugs that make the game unplayable like Fatal Errors!!

topaz verge
#

Auto walk feature?

lyric crescent
#

Bring back legacy HUD UI + chat UI and typing sounds, give players the option to get rid if the HUD UI in the corner of the screen unless food or water hits a 25% mark or stamina is being consumed

dull lichen
#

Faster stamina regeneration for Pteranodon

mental relic
#

Vomit sickness goes away to fast and there is no reason to go to a salt rock

round condor
#

Allow for Herrera to use sprint to turn to the left/right much faster while climbing. Its very difficult to pull off an ambush while a dinosaur is moving, and that is perfectly fine but when trying to chase, or following something through the trees, herra is unable to even follow because you will almost always land on the opposite side of a tree facing towards a player if someone is moving away from your position and it just feels rather clunky just because of its left/right movement. It would make setting up ambushes much more practical along with just making more sense realistically and gameplay wise?? not sure why this was not implemented prior.

Along with this, reduce the stam drain for leaping while climbing as herrera, yes it should not be able to chase extremely quickly but especially with the stam regen it doesnt give much lenience in terms of stamina regeneration compared to a ground-oriented playable since your not going to be trotting/walking to follow a player around rather than herrera which is almost always climbing to move around. Perhaps instead of reducing stam drain altogether, herrera would only drain stam on comparatively large leaps so it is able to keep up with stamina similarly to how other playables will usually drain stam until about 70% then trot to regenerate. You would still drain stamina by sprinting while climbing.

fossil acorn
#

Please give servers the option to select MZs for each species, it would help a lot.

raw quiver
#

Turn off the rain entirely until you can figure out an appropriate amount of rain and sound volume please. or at least give us the option to mute it and not the rest of the game or something. Im tired of my ears being blasted for 90% of my time playing. Its either that or being muted entirely.

spiral hill
#

sanctuary zones are completely obsolete for carnivores, there is no reason they should even be going there if they don't get their own source of food. the solution should be to add ai bugs such as Meganeuropsis permiana that will scatter around the zones for carnivores to snack on or place a few dead arthropleura millipede carcasses around each zone so food is already available and doesnt have to be a warzone for food.

modern granite
#

Make all server joining start via queue first, if under 100 put them ingame. That way if its being buggy you can stack up the queue properly

pure needle
#

Can we please turn down the overall volume of waterfalls

patent glacier
#

Imo both herbivores and carnivores should be allowed a mechanic to quickly analyze a footprint for broad information ie. predator or plant eater, larger/smaller than current size, fresh footprint or old, etc. In some ways you can do this currently with observation but foliage getting in the way makes it difficult.

bitter stratus
#

I think the weather system is nice, and the sound effects are really well done, but at the moment it feels like it only serves to make things hard to see and hard to smell (I don't know if that's actually a thing or I'm gaslighting myself.)

I suggest tying weather to a few world events, and making some playables stronger or weaker depending on weather.

For example, if it's been too rainy, the rivers could expand, creating new waterways and covering more of the land. Great for deinos, maybe, but now there are more places where fresh water is available. In the same light, a drought could see waterways shrinking or plants becoming more scarce, forcing players to make tougher choices. This would lead to player led "migrations", that could feel more natural than just having a waypoint to follow.

As for weather bonuses, there's a lot of people saying how deinos should have thirst drain more slowly when raining. We could have some carnis that might have better nightvision or scent when it's raining (troodon?), or herbis who would have better movement whe it's sunny (Stego comes to mind, but they are already very strong.)

This could be expanded and changed, I'm just giving some examples that come to mind.

pseudo tangle
#

Make tap auto sprint togglable in settings, it is extremely frustrating to deal with when you want to make short fast sprints in combat, etc.

native copper
#

Would love to see growth times reduced by quite a bit. Doesn't have to be crazy fast, but it would be nice to be able to reach adult for once. I've only got an hour or so every other night and it makes it incredibly difficult to ever get out of the juvenile stage because I either get eaten or starve.

balmy lance
#

warning for server restart would be clutch!

eternal ice
#

We need NA 6 and 7 back, the queue's are ridiculous and no one uses the no ai server for some reason.

old sandal
#

Full Adults Doesnt Get Poor or Bad Diet its way better right? maybe only carnivores or herbivores

rotund grail
#

The last 2-3 weeks has been nothing but server wipes, its incredibly frustrating. When did this game become so incredibly buggy, unstable, and constantly wiped? Please work on your communication and let us know what is going on, you are pushing away a big chunk of your player base and I am unsure as to why?

upper island
#

if yall would tweak the stam values for herrera that would be great, cant run for 15 seconds or just 3 times without having to sit down for 2 minutes and constantly getting killed because you run out of stam before u can reach a tree.

manic skiff
#

Im getting stuck in rocks a lot

drifting needle
#

fix pack limits for gators. They are not solitary, while yes they can live solo, they prefer to be in a group. Gators in here and now hang with one another, there is even a name for it, a congregation. Realism is great, but is it fun?

pseudo wasp
#

If you get a fatal error you should NOT be placed back into queue as your character is still in game

winged atlas
#

Pachy still has the same issue with walk and crouch when you turn, the animation makes pachy become "bloated" and the tail becomes longer.

sturdy harbor
#

A server in Houston sure would be fantastic

foggy otter
#

auto walk on certain path/route for stego or upcoming large herbivore can be nice
the distance between highland and swamp are very frustrating

ancient jasper
#

Just an idea would be really cool I think and also could be a cool mechanic is basically I was thinking eventually when you are starting to add in the apex predators I thought a really good special attack for the giga or right mouse button attack is an attack that when used to bite using the same idea about how the bleed is done by a giga instead this one is instead going to start clotting blood on the animal and the effects is stamina usage is increased so let’s say it takes to go from full stamina to none as a Utah takes 10 minutes maybe this special ability makes it 8 mins 5 mins etc etc I haven’t thought about the balancing part as that comes with testing but I think when it comes to balancing I thought to make it so it’s not completely overpowering or easy to just have the ability maybe it should have a system similar to a ceratasaurus where the giga maybe has to eat a specific food example maybe the only way you could get the ability is by eating a ceratasaurus as they carry loads of bacteria and that’s how the giga created this super aggressive infection with their bite that causes the blood to start clotting on the animal and I feel with it being something where it requires a specific dinosaur it could be really balanced or maybe more tweaks would need to be made but that would just come with testing

silent tartan
#

i mean new update huh i keep crashing i keep bugging audio, i died how many times from crash all waste of my time like i get it if you want us to crash remove my body don't leave my body in the open with no self defense just let my body vanish till i log in like i mean please we aren't meant to be having so much anger and time wasting when we are just tryna have i mean we deserve fun times..

raw violet
#

Agreed with post above. I understand that it's some kind of punishment in case someone wants to exit during fight or before dying but those crashes are so random that I lost more dinos from them than from fights... I already learned that if audio bug appears You gotta log fast or it will crash game too. I don't want any new dinos if it's going to multiply bugs that are here now. Please focus on correcting the current things instead of adding new...

bitter vortex
#

Fix this fatal error/sound bug as soon as possible 🙂

sly hornet
#

It would be nice if coconuts provided some hydration for herbivores especially when our migration zones are some distance from a watering hole.

quaint oriole
#

I would like for Galli to be readded to Omnis diet, it does not make any sense that it was removed from the diet. Gallis Pin threshold was specifically lowered to be pinned by omni, omni is the best galli hunter, but now it does not have it on its diet for some weird reason

ruby pike
#

Please shorten the amount of time we have muscle spasms. Been playing as an Omni for a bit and the muscle spasms last so long it’s been very difficult to nest without killing anyone on accident just standing to get food

fast gale
#

I am tired of having fatal errors. And losing my dinos to it.

hallow island
#

I miss teno's highland migration zone. 😦

main valley
#

It's extremely frustrating to constantly lose dinosaurs due to the sound bug accompanied by a Fatal Error. I really hope this is being looked at and hopefully fixed as soon as possible.

Thank you for taking charge against reported hackers as well, but I really feel that the whole Anti Cheat needs to be looked at. I'm sure the community will continue bringing hackers to your attention but nobody wants to spend their time having to worry about a speed-hacking stego and or deino.

radiant oriole
#

frogs and small birds should provide same amount of food like schooling fish.
Herrera should be able to recover stam while latched to a tree or walking and need not neccesarily sit down. Every other dino does recover stam walking or standing still, Herrera needs it too.

dusky hamlet
#

#videos-and-streams message This happens to me almost every time I pounce on something as troodon, and I keep killing omnis like this as stego. I get killed/kill people even after 5-10 seconds of being latched. Alt-attacking just ignores the fact that people are pouncing sometimes.

thin grove
#

I think hearing is underestimated how beneficial it can be for survival.

Allow a hearing boost during scent mode. Basically, the hearing range expands more and (for example) noises made by footsteps increases. Once letting go of Q and it’ll slowly go back to normal.

Bonus, allow certain creatures to better hearing than others. Some animals need it more.

agile crow
#

Make better river systems! So crocs don't have to walk on land so much

devout wraith
#

Please fix how loud Troodon and Herrera is, for something so 'tiny' Troodon is far to loud when running/walking which makes it far to easy to be tracked down even at night, it doesnt make any real sense honestly and the whole ''It makes it fair'' really doesnt sit well with me. Same with Herrera's obnoxiously loud climbing/jumping it does from trees, which can completely ruin any kind of hunt when you only jumped from a tree that was side by side from another.

Not saying they should be completely silent, but those are the type of classes you ''really'' need to listen for closely because their ''suppose'' to be silent hunters.

upbeat jolt
#

The game is extremely unstable at the end. For example, in the southern plains, when there are a lot of corpses and pieces from them, the game starts to slow down a lot. It often crashes and it can take a couple of days to reconnect in a minute. FPS drops to 40 and usually 140.

drowsy parcel
#

Add in some kind of insect feeder for small carnivores. I'm thinking termites, beetles or caterpillars, that spawn in sanctuaries and could be eaten by juvie Herrera and Troodon, as well as Hypsi and Dryo.

This would give more small creatures incentive to visit the sanctuary, making it more likely bigger juvie carnis can find a meal there too.

Bonus, add bug spawns to downed logs around the map with food in them for the adults to congregate around as well. These creatures are the right sizes to all interact with each other at a hotspot

cedar lance
#

Cursed be the developers who lie more than they speak, who claim to fix the fatal error and it keeps happening every half hour. We are playing with 5 people together and it affects all of us at once. Fix it, and please, thank you.

empty pier
#

Can you please do something about Deino?
You have made it so that Deino at any given moment in your growth isn't fun to play at all.
We are either to small , too slow, not heavy enough to catch anything, let alone drown someone, cant even drown a carno with full stam.
Deino used to be fun to grow, now its a nightmare.

fair helm
#

i recommend that next time you say fixed a fatal error you say "Fixed one, singular fatal error" instead of "Fixed a fatal error" because ppl don't see the "a" and think you fixed all when you fixed one, singular, the number 1, the numeric amount of 1, more than 0, less than 2 fatal error

that way, no discussions happen about fatal errors 👍

simple birch
#

Add rain/weather quality setting as it can lower frames a lot for some people

harsh stream
#

the Raptor feels Weird
I would like to play it
but i guess everytime its soo Weird
it dosnt feel like a Raptor
prob the Speed
because for a Raptor it is Extremly Slow

acoustic ridge
#

alligators walked on dry land and stayed thirsty when it rained

slow comet
#

cool idea i had would be to add seagulls to beach spawns and when on the beach when you are small the seagulls attack you, it would make juvis a bit more intresting and maybe there could be a payoff to spawning on the beach like washed up carcases for carnivores and maybe some plants with good buffs for herbis

wild cargo
#

Please fix the sound cut off and the fatal errors every 15-20 minutes, its so terrible and alot of people cant play the game because of it.

ancient plover
#

Could u please not make that thing when map roads lead you to the points you can't get out? Even unstuck command didn't help and made it worse that my dino just after I put unstuck command fell off from the mountain and died.

timber copper
#

This is getting out of hand, Fatal error every now and then. I legit see players all over getting killed due to the fatal error crash. I get a pre-warning at least an know when to relog. Relog my next point, you spend 15 min in que to get it just to receive a message saying the server is full. Then you have to rejoin the q for another 15 min. Thats 30 min down the drain. At least fix the damn que so we can get in quicker so we can experience your error again.

deft forum
#

maybe add nutrients from swallowing bodies? if lets say carno swallows a small raptor whole, without goring it, it will give it all the nutrients IF they are already present (wont fill empty slot with organ nutrient)
saves the hassle of goring tiny bodies and then looking for the little organs everywhere for 5 minutes

tawny lynx
# tawny lynx Hey, I recently found out there were salt rocks on gateway (idk how I missed the...

Hey, in some of my posts I had suggestions for different kinds of AI since the chasing behavior gets a bit old and can be quite frustrating for small carnivores. So my next suggestion would be Giant Mudcrabs (inspired by Skyrim) as a more stationary AI because I believe giant arthropods like this would fit into the game quite nicely.

Game Mechanic:

  • Mudcrabs would be about the size of a goat.
  • They would spawn in the swamp biom only within mudpools.
  • Mudcrabs would be stationary and are initially submerged within the mud such that only their top shell is visible.
  • As long as they are submerged they are invincible since their shell would be tough to get through and get a hold of.
  • If something smaller than a Herrera approaches them, they emerge from the mud and try to defend their territory by going into a stationary threatening pose. Anything bigger and they stay submerged.
  • When they are in their threatening pose, they can be attacked and can suffer damage.
  • If a creature approaches them in their threatening pose and gets within striking range, they immediately attack causing some damage and bleed.

I think mudcrabs would give some needed variety to AI encounters and could populate those big mud pools which rn are just big lifeless lakes of brown soup. Also they would be a way for smaller carnivores to get some food without "feeding" bigger ones.

covert vapor
#

If it's raining, Deino and Bepis should dehydrate slower

spare mauve
#

Didn't see this listed in a search, my apologies if I overlooked it.

Would like to see Ptera's have the ability to eat the schooling fish they've caught or other small (relative to Ptera age and size) amounts of meat in-flight.

pseudo tangle
#

Sexual dimorphism for more playables.

lyric crescent
#

it should rain every 5 days or so in game, and not every what feels like every single day rn

simple birch
#

Give every non nocturnal dino( especially carno) less NV(not counting under water) and make normal rain not darken the sky as the night sky can help a lot with navigation and movement as you see silhouettes against the night sky and make thunderstorms during rain very rare as they make it hard to navigate and move at night.

lapis jewel
#

I think someone else said this, but... it would be cool if rain formed puddles you could drink from. The water in a puddle could deplete while you drank from it, like any food source does. Puddles could also deplete after the rain stops, like a rotting carcass does (just probably at a different rate). Obviously, larger dinos wouldn't get as much replenishment from puddles as smaller ones.

A nice touch would be for tracks to be more obvious and longer-lasting after rain ends, as wet mud is a lot more impressionable. But also for tracks to disappear quickly during rain.

near thicket
#

turn rain down its deafening after a while

lost rapids
#

Just give pteronadone to eat during the flight and restore stamina "when it's just flying and its stamina is more than 60%"

frail reef
#

Make 100% Growth Show Value of 1.00 in Admin Panel

This is a small request for those server owners/admins out there, but it would be nice if 100% grown dinos stopped showing as 0.75 Growth in the Admin Panel. I never understood why it's like this to begin with, but if you type "100" when forcing a dino to grow, it should reflect a value of 1.00 not 0.75 when viewing that dino in Spectate Mode with M key (for verbose player details).

It's a small change that doesn't hurt anyone, but it would make things a lot easier for servers with rules for example. A lot of semi-realism/realism servers have rules exclusive for dinos above/below 75% growth. When spectating players, you have to consider that 75% of 0.75 growth (or 100% grown) is actually 0.5625 when the dino is viewed in Spectate Mode... TI_TenontoCry

TLDR: I hate math - less math please. 100% should equal 1.00, not 0.75. TI_BigBrain

Edit: If this is done for Elders (which aren't even in the game yet), then Elder growth should reflect values higher than 1.00 (such as 1.25 for example).

cloud hollow
#

Still fatal errors multiple times a night. With queues of 25+, more time is spent waiting than playing

hushed hornet
#

Make Teno smaller when its growing, at 39% I look like an almost fg and am SUB ADULT? make teno smaller when growing PLEASE

robust vessel
#

Fix the stam for everything. I get you want it to be a sim, but it should be a GAME first. Its not FUN to sit all the time. This is the the only game i play where i regularly alt-tab out to something else or just get up and walk away to do something else cause I'm waiting for stam again.

untold pivot
#

STILL Too many fatal errors. Gamebreaking.

flint sphinx
#

There should be some transparency over the Crash bug going on, at least acknowledge that you're investigating the issue in announcement to give the loyal players who are trying to be patient peace of mind. Feels like very flaky PR to not.

pulsar merlin
#

Give ptera more stam and better stam regen

burnt magnet
#

There's apparently a new bug where after a short time you log into the server you and your dino simply die. I grew an adult Cera and logged out with him in the evening with full food and water. He was uninjured and did not get into another fight. The next day I logged in, was immediately wounded and orange and a second later I was dead. The same thing happened to a friend of mine with his croc that he grew on a different server. It simply cannot be that the hard-grown dinos are now also simply dying for no reason. Not to mention the fatal errors. This definitely needs to be checked because it's an absolute game-killer if you already have to worry that the dino will simply die.

sonic snow
#

Beipi needs to have the ability to just eat meat off the ground. If it can peck and chew at herbs, then it should be able to do the same with the meat that belongs on its diet, because being forced to wait to eat a frog forever or a fish is weird.

Secondly, you should not hear a deino biting underwater crystal clear above water. Almost as if it wasn't under water to begin with

inner perch
#

if same species kill each other
mental takes damage
and it gives debuffs

(not cannibal species like cerato)

mystic hollow
#

In the similar vain of nurseries offering shrooms to baby herbis, there should be an equivalent for baby carnivores. Grubs in rotting wood, those massive prehistoric millipedes under rocks, etc. so baby carnivores don’t have to risk picking off kills from adults (unless they feel like it) or pull out your hair trying to kill an ai as a baby with no damage/speed (especially the dreaded boar). Doesn’t help Ai has become a rare commodity lately. A distinction between carnivore nurseries and herbivore nurseries might be needed to avoid baby fight clubs.

ornate oasis
#

unstuck command should teleport you more then a few steps back, i've been stuck in holes multiple times and the command only just pushes you back in.

livid field
#

make the footsteps louder like the old isle for the big dinos of course or just make them better idk how to explain it but it should be like the old isle

fair helm
#

would be cool to have corpses be washed off to the shore slowly so that people who body deny in the middle of the highlands lake don't get to ruin the entire hunt by doing that (takes a ton of stam to get to the middle and back + quite a lot of people seem to have this mindset of "if you're gonna kill me ill make sure you can't eat my body")

unkempt grotto
#

Frogs should give more food than they currently do. Adult pteranodon barely gets anything and Gallimimus gets even less. Currently Gallimimus as an “omnivore” is just a gimmick.

stable pendant
#

Sound bug still there with new patch and fatal error

forest silo
#

I've really enjoyed playing The Isle so far, but I'll be honest - I liked the old Evrima map much better than Gateway.
The main reason for this is (pros and cons):

Old Map:
+Food and water was much easier to find
+The day-night cycle felt shorter than it does now
+Faster stamina regeneration
-hardly any hiding places as often too easily visible in the forest
-Smaller map
+because of smaller map more encounter possibilities
+good exploration possibilities
+Travelling as Deino possible
-as a more experienced player you increasingly knew the hiding places
-too large open spaces / meadow

Gateway:
+Very nicely presented (graphics)
+Forest is nice and dense
-Water and food search difficult to impossible (water is usually the smaller problem)
-sometimes you don't meet any players

  • Baby areas (the idea is good, implementation is not, some dinos can hardly walk properly between the palm trees and food / water is also rather lacking)
  • the constant rain is annoying
    +New dinosaurs are beautiful
    +new colour scale C is nice

I would definitely like to see
-a better function to smell for Ai, not every player can and wants to play permanently with headphones and blow his stamina to find a chicken (which feels like the only thing besides fish on Gateway that I personally see and find)
-carcasses from time to time
-more travelling possibilities / river connections than Deino (how is a Deino supposed to hunt cleverly if he has hardly any possibilities on travelling dinos)
-shorter night cycle or better night vision. You get desperate especially as a baby when you are not able to find food)
-Nobody likes to use paths if they don't want to travel forever! You are too easy to find on paths
-no FPS drops / more stability when other players are nearby
-more sense of nesting (as a parent animal you only have stress and as a baby with a lot of luck a growth spurt, as long as the parents don't leave you immediately)

topaz verge
#

can we please turn down the rain even a light rain is so loud

sick knot
#

I don’t know many many times this is going to be said but, the game need a complete reset on the optimization of the graphics, even higher end pc like my own sometimes struggle to run this game.

royal berry
#

Give stego the ability to stomp, but it must come to a stop in order to do so.

drifting needle
#

Can we have a few official servers that are of the older map?

calm harness
#

Can you guys please invent something like that when you crash you instand despawn or you get unkillable or something?? Lost sooo many dinos these days because of fatal error and than getting killed. So frustrating.

solid pagoda
#

bring back the old utah pounce where if it misses it gets a small stun animation for the enemy to attack them instead of the new one when u intstanly start running again. Its extremely difficult to fight them like this especially when bucking doesnt do anything anymore and if ur not near a water source or mud to throw them in ur basically dead

inner perch
#

this is SUPER important thing ever

fix fatal error

primal egret
#

Next time Gateway gets some map changes, make the Spiro-style "holo wall" map barrier invisible. Seeing that blue sheen in the distance when by the coast is a bit off, and removing its visual effect probably wouldn't cause any issues.

quasi heron
#

Definitely need some map changes it feels very empty a lot of the time and hard to find other players as well as food and water being incredibly hard to find, feel like im always restricted to very certain areas and dont really feel the need to explore and usually get punished for exploring (Starve to death or dehydrate)

surreal harbor
#

Make it so deinos can't alt bite when having zero stamina and also being on land

plush gust
#

herrerasaurus and dilophosaurus should be added to the diet of Deinosuchus

craggy basin
#

I would like to know why developers are constantly releasing patches with fixes, but at the same time they only make it worse? A patch was released today to fix respawns for AI, as a result, servers crash and bots hang in textures again after several hours of play, and also appear in locations where there are no players clogging up the server with unnecessary AI.... Dear developers, pay attention to this problem! I ask you, as the owner of the server and the streamer who promotes your game!

grizzled spindle
#

work on the optimization please for the love of god i have a 13th gen i7 and 4070 and im rocking 60 fps on medium/high graphics

bronze wren
#

fix replays or disable to feature for now

glossy carbon
#

Insane waiting time just for servers to show up or to join them 🫡

umbral linden
#

Stop giving suggestions on new features, instead insist so that the developers fix their broken patches first. Too many features are broken and not working properly. For the development team, please focus on stability instead of new content, these last patches and updates have broken the game entirely, from fatal errors to server lag, bad performance, bugged graphic settings (such as shadows and water). Night vision is utterly bugged for some species, weather system is broken and causing even more sound issues and missing cues such as smelling sounds, walking sounds, attack sounds, etc. Queue not working properly, at all. AI is a total mess right now, it was working alright 3 patches ago but now it's entirely bugged. Please focus on fixing what is broken instead of wasting time of new content.

iron peak
#

I propose to establish an adrenaline system, when a dinosaur is chased by a group of dinosaurs against which it would have no chance in combat (example: a cerato chased by 3 cerato canni) it should have the possibility of 'obtain a small speed boost of around 10% for a very short time in order to try to lose them while running, but on the other hand this consumes a lot more stamina

restive venture
#

The 90% of darkness has been fixed but its still storming FARRRR too often. We should get about 2-3 storms every 7 days at most. Maybe sprinkle in a small, short-lived rain shower from time to time. But this constant storming that lasts for 12+ ingame hours needs to stop. It's insane. At this point the game is not only a sitting simulator, but also a sitting a listen to the rain simulator. For a "horror" game, it's become awfully zen.

robust bobcat
#

fix deino nv in water

low jolt
#

Add the "Spiro" map as a second map (like "Thenyaw Island" map in Legacy) in the current version of Evrima.

toxic pike
#

I love carno, I really do- it's one of the favorites. But it is so incredibly jank- I can't say it's bad- but half of the hunts/fight devolve into me not being able to turn to face my combatant, so I wait a second- and tap charge into their face. They have zero time to react, they take a ridiculous amount of damage, they sometimes just fall over and die.

bleak fable
#

give me back my spiro/early gateway teno calls. They sound too robotic rn

lilac finch
#

if you enter photo mode with F10, i think it should disable seeing your group members names for a more a e s th e t i c photo

pale tapir
#

Make it so Omni receives heavily reduced fall damage when latched onto the back of a Dino (Died to a Dino jumping off a small cliff while latched on)

devout geode
#

The sounds of the dinos need to be fixed, especially the crocodile and teno sounds. There is a very strange sound complexity. from the baby stage to the growth stage.

brazen mural
#

please add omni to dilo diet

devout plover
#

Lost a fg omni yesterday in the most lame way possible; I pounced a dilo standing out in an open field, and during the latch it managed to bite me. It didn't run to scrape me off with a tree, it just stood there bucking after calling a hallucination.

The hallucination runs up, jams itself up against my omni, counts as a physical object that makes me fall and play out that long recovery animation as if I got tree'd, letting the dilo bite me to death before I can stand up as the hallucination fades away.

That felt so cheap and so bad to be on the receiving end of. Why do non existent entities have collision? Why can a dilo ghost shove pouncers to the floor like a physical thing???

valid marsh
#

Fix replay mode not working and only taking us to a black screen that turns gray with NV

kind sleet
#

Just one thing : FIX YOUR GAME... last patch broke it even more, didnt even know that was possible

karmic smelt
#

More fatal errors than before 😡

soft frost
#

insane amount of fatal errors and not enough NA servers for player base just unplayable at this point need fixes asap

acoustic thorn
#

In the current state of the game, hotspots keep popping up, and somehow apexes are more easily sustained than lower species..

Now why is this? The hotspots?! No this isn’t an idea for that. This is for how easily “apexes” grow and sustain themselves. A lot of them do it by killing/eating other carnivores rather than herbivores, and spawn killing our poor juvi friends, including carnivores.

A big part of this is that they both give the same amount of diet (organs or if they’re on your diet) and food whether they are or aren’t. Due to this, the current apexes and likely future ones can easily sustain themselves with little fear.

So how come this doesn’t happen in nature? Well, if you can recall from biology, consuming something only gives you around 10% of its energy, this goes from the sun, to plants, to herbivores, carnivores that eat those herbivores, carnivores that eat those carnivores and so on so forth. Thing is, not everyone is getting 10% of the suns energy. Herbivores get 1%… the first level of carnivores get 0.1% and so on…

Why not try to semi-apply this to the game?
Let’s say an apex (like Rex, deino, etc) ate a carno and a para. Currently, both would give the same amount of hunger/diet.
With my idea, the para would give more diet or hunger (or both; whatever is most appetising) than the carno, who would give less.

I’m sure this could apply further with tiers of energy levels per species and bla bla but that’s not fully necessary.
Either way, this could both discourage carnivores mostly hunting carnivores and make apexes more difficult

Summary: Herbivores give more food or diet than carnivores do to A. Make apexes more difficult, and B. Discourage only sustaining yourself off of carnivores

tawny lynx
#

Hey, this feedback is towards sanctuaries and is probably gonna be an unpopular opinion.

I believe that sanctuaries as longterm safe shelters for juvis undermine the survival-horror aspect of the game.

One key aspect about this game which I love is trying to reach adulthood in a place full of things that want to kill you so you can maybe become one of those things yourself. This means being a vulnerable juvi, being prey should be an intended part of the early game. You are basically playing the dinosaur version of alien isolation with the monsters being other players.

Sanctuaries go against this since they offer almost perfect protection from big carnivores, some offer easy water access and highly nutritious herb-food. Many players seem to want such food sources for carnivores as well. This would mean that you could basically sit out the juvi growth stage within those sanctuary zones at which point I have to ask: Why even have the juvi growth stage in the first place?

The problem imo is not that juvis need some artifical zone in which they can basically skip growth. The problem is that the early growth stages just don't offer enough cool gameplay experiences making players want to skip it. Food sources are rare, AI encounters are boring and/or frustrating, and there is almost nothing to interact with on the map besides other players. Distributing food sources for juvis on the map tied to interesting new AI encounters and other interactable features would alleviate that. I already have posted on how I would redesign sanctuaries (https://discordapp.com/channels/401464048610312193/401481371249541120/1233000345853100042) and given some ideas on interactable features / AI encounters for juvis (https://discordapp.com/channels/401464048610312193/401481371249541120/1240058750853709944).

And just to clarify: I don't think that having some temporary shelter for juvis is a bad idea. It's just bad if those shelters become a longterm vehicle to skip growth.

spice swift
#

I have noticed as Herrera the pounce hitbox isn’t very reliable. Out of the 10 or so pounces I’ve tried in Dino’s only 1 has landed and this is not because they are moving. They have all been dead on hits while they were sitting or standing still. I have noticed it is more reliable if you can pounce on top of them facing the same direction as them it works a little better but please look into this.

untold radish
#

Fixing and changing some audio was nice, sounds great. (really)
Just sad that now you don`t even get to know that "Fatal error" comes in, since it was called out 1-2 minutes before by missing audio. (til now its still frustrating losing hours of time and gameplay to this)

turbid locust
#

sometimes bushes do not load for everyone. i asked my friend why they were healing sitting in the open, and she replied, "do you not see the bush im in?". there was NOT a bush there for me

regal glacier
#

Buff Carno's RAM

tight copper
#

i want my fat birb boi, please, i will give money

turbid fable
#

Add drowning sounds mainly for deino/beipi so if youre alt tabbed you know

winter idol
#

Need at least one more server for NA both west and east

pulsar merlin
#

Ptera gameplay is horrible, the stamina is so bad you spend 90% more time sitting than doing anything, the stam regen is atrocious meaning you are constantly on 40% or less stam, and sitting down for more than 5 minutes doesn't even regain the entire stam bar. Taking off costs 10-15% stam.. Make ptera regain stam when gliding and while perched on trees.. and make it's stam regen overall better because it's honestly rage inducing having to stop every 2 minutes of flight. Whenever you want to gain altitude your entire stam is just gone in 2 seconds.

An animal that depends on flight shouldn't spend most of its time resting to regain stam. Make hot air currents so we can gain altitude without the stupidly high stam cost. Just give ptera more stam ffs you can't even go fish properly because it's that bad you catch 2 fish then have to rest.

signal ocean
#

audio is extremely quiet now, please turn dino sounds back up.

wispy ice
dusky glen
#

DLSS seems broken as of right now, I've been playing with DLSS on Quality for quite a while now when I decided to try turning it off and it gave me an extra 25%-30% fps boost(100fps to 130fps) while the image quality remained the same(1440p). DLAA will put this number all the way down to 60fps, this makes no sense at all.

I'm running it on a 4060TI so the hardware shouldn't be a problem. To my understanding DLSS is supposed to give net gain in fps for a small visual difference, but it seems like it's giving all the negatives with none of the positives

primal egret
#

Just a random idea that may be too complex to add into the game, but when gen 2s are more completed/polished, some fun stuff for them to do such as:

  • Maintaining/building/re-arranging electrical wires and water/liquid pipes, using the respective tools for the job in a sort of "repair minigame"
  • Mechanic work on vehicles; detaching and attaching parts, welding, wiring, etc.
  • Special computer desks that can be sat at and interacted with to view security camera footage or look into top secret AE files
  • Cleaning bases/infrastructure w/ various cleaning tools and equipment
foggy otter
#

add respwan time limit when it comes to the same area
to prevent ppl keep spawning back to the same location piling up bodies
or abusing omni / troodon to scout / add bleed .

sage ledge
#

Ima just let you guys cook, this is getting good

ornate oasis
#

add a slay command

pseudo tangle
#

Remove being able to hear a Deino move/swim underwater from the surface.
Edit: Like how it was before

frail laurel
#

Something related to Herrera jump is causing fatal errors

weak stratus
#

having an unstuck that works

meager mica
#

Stamina regen is horrible, it makes me want to stop playing, I came back after months and these changes to stamina are really bad, every time you guys are going to make a change like that, play the game first, to see if you find joy in it. Nobody asked for the stamina changes, but it was implemented any ways even if the people that have been with the development since the beginning complained about it, but feedback was ignored, I don't want to use my free time to be sitting for 10 min every time that I run or fight because of the diets, Imagine if you have 2 hours to play, but need to sit 40 or 50 minutes of those 2 hours 🤦🏻‍♂️

turbid locust
#

not sure why the horned melons were nerfed on the amount of food they contain. they are the only source of dots when stegos have migration in swamps, and no other herbivore has them as diet. (at least pachy/teno) they give about as much diet as a banana and seem significantly more rare than banana bushels. I was grouped with 2 others, we were all about 30% grown and never able to fill up the diet off of these melons. It can't sustain a solo adult stego, how are people supposed to maintain diet within a group?

oblique bison
#

Make the dienosuchus hunger drain much slower

fringe yoke
#

how does troodon do so much damage i died to them as 70% cera in like 12 2 second pounces

mortal summit
#

id like to see the map go back to more of a open feel at least more travelable feels like I'm sectioned off a lot of times when I spawn somewhere. so many drops offs aswell

rancid turret
#

It would be great if when joining a server and choosing a dino, during the part map selection we can have a pink about where the migration is.

tawny lynx
# acoustic thorn In the current state of the game, hotspots keep popping up, and somehow apexes a...

Hey, I just wanted to add to this suggestion because I agree with @acoustic thorn that carnivores eating other carnivores is one of the major reasons to why hotspots form.
I recently read the abstract of this paper (https://pubmed.ncbi.nlm.nih.gov/28609555/) which suggests that carnivores avoid eating other carnivores due to the risk of transmitting parasites.
So my suggestion of handling this would be to make a game mechanic out of parasites.

Game Mechanic:

  • If a carnivore eats meat from another carnivore there would be a chance of gaining the "parasite" debuff.
  • This could be visualized by a small worm symbol ontop of the food/stomach icon.
  • As long as the debuff is active the food reduction rate would be increased by some amount.
  • To promote further migration a carnivore would have to eat from a salt rock in order to cure the parasite.
  • Ofc there could be exceptions like for instance cera or other carnivores with a more robust stomach would not suffer parasites.
PubMed

Ecologists have traditionally focused on herbivore carcasses as study models in scavenging research. However, some observations of scavengers avoiding feeding on carnivore carrion suggest that different types of carrion may lead to differential pressures. Untested assumptions about carrion produced …

viral grail
#

Some Dinos would be nice
Dilo release is ages ago and what will we get? 1 Dibble ... Even when the dibble will be amazing, what it will be let's be fair here, is it kinda disappointing to get 1 dino after 6 or 7 month

dusty onyx
#

before anything else fix all the fatal errors, its unplayable.

lost rapids
#

I've always wondered why everyone ignores some of the dinosaurs in the game and plays mostly on one or two popular ones.

Dryo - it takes too long to grow (more than an hour is too much) there is not enough stamina for someone who has to run away
Troodon- was good, but it's been growing for too long. Now the jumping system works too poorly for an hour to be worth one deadly jump (for a second, Pachy feels like it's growing a little more)
Beip- is cute but his stamina is a punishment. You will not reach the migration zone and will die 70% of the time. At best, sit in one pond until all the fish are gone.
Did Ptero spend the entire stamina to take off and gain height- it's easier to create a new one than to regenerate everything you've spent. YouTube Simulator
Hypsi - can't do anything, a dinosaur for spitting in the face and playing once a month (You will bleed out even from one bite of a juv raptor )
Galimimus is big, fast, and handsome... but his stamina is this ... You won't have enough stamina to fight with someone bigger than juvi (otherwise you won't be able to escape lol) If you've spent all your stamina, then welcome to YouTube, the next five minutes will be incredible. Stamina Regen is too long for a runner

I'm not trying to say that the dinosaur you play is bad, I'm explaining why people take the same Pachy, Omni, Cera for the hundredth timeTI_WeSmart

fallen yacht
#

Why doesn't one adult pachy bring as much value as 2 small fish as adult Deino? I think the size should be adjusted to the volume (stomach). If a pachy is as big as half my body, it should fill at least half my stomach.

deft dune
#

Hoping this gains some traction! (Only Ptera Ideas)

Pteras, should regain stam while clinched too a tree at a reduced rate

Secondly, upon flying holding "A" or "D" to turn is a lil janky, it would be nice to give the controls a touch up. E.G. currently holding A to turn left will make you turn left then you will turn right even though your holding the "A" key. Im assuming the controls are linked to your vision, it would be nice to hold "A" and just turn left regardless of camera view. Looking slightly behind confuses the games controls for A and D

stable pendant
#

Please fix fatal errors and sound bug. It's unplayable for me rn 😑

soft fiber
#

Optimize The Game
Its unplayable right now. Dont need to say more!

unkempt grotto
#

The only change I’ve noticed since the servers were updated was that they run horribly and have terrible ping, and I can’t load into servers most of the time, so idk what the point of that update was

solid pagoda
#

give cera an actual 3 call

lofty crystal
#

option to keep normal music but turn off battle music pls

wary oyster
#

Just two QOL things I had in mind and just wanted to repost.

A separate audio slider for menu noises.
I love having the game nice and loud, but it makes the menu noises deafening when I do that.

Keep the sorting feature when you hit Refresh in the server browser
If I sort the servers by their name, or player count, then hit Refresh, it randomizes their positions again. It'd be great if when I hit refresh, they showed up sorted the way I have it set.

south swallow
#

Release t rex

sharp mason
#

I really REALLY think that entering the water shouldn't create a massive gunshot loud splash, even when crouched or moving super slow. And when trying to climb out, the fact that it chains to make this deafening rapid fire SPLASHSPLASHSPLASH... It's gotten me killed a lot. Water should not do that IMHO.

wind panther
#

Deinos shouldnt make sounds while they swimming under the surface.
At nighttime, while using nightvision, their eyes should not be seen like bright shining eyes under water.

I missed so much prey because they hear me from far and paying attantion to shinig eyes under water and leave, before i can lunch them.

lavish moat
#

stam regen on raptor is so bad rn

unkempt bramble
#

Please put player caps of the dinosaur species to avoid groups ruling servers and prevent mega packs of ceras and carnos etc most servers have the problem where half the players are all one species

dapper wind
#

Here is a potential cool idea. The growth bonus seems like a big gap from 50% to 100%. For most part below is already what it does but what if you also had these other growth rates?

A. One of any full nutrient gives you 10%
B. Two of the same gives you %15
C. Three of the same gives you %25
D. Two of different ones gives you %50
F. Two identical and one different gives you %75
E. Three different gives you 100%

Or something like that.

nocturne wedge
#

bring back official spyro servers back since it was the best map

wild cargo
#

Fatal errors are still happening. Last patch you had "fixed the fatal errors" but they are still here and everyone is experiencing them. Coming from me personally I am crashing every 10-15 minutes. Please fix these crashes, many of us want to play your game and not die to fatal crashes mid fight or out in the open having it so the dino you were growing dies and the cycle repeats. Please do this as soon as possible.

junior zinc
#
  • Please fix the bug with bots. There are no bots when you play on a predator.
  • As soon as you enter a herbivore, they spawn in droves.
  • Fish in the swamp will never spawn at all.
  • All other fish do not swim, but fly. Especially in Savannah. A fish like a catfish flies in the air. Or instead of floating horizontally underwater, it floats vertically above the water's edge.
  • When you catch a catfish on deinosuchus, quite often, even after biting a catfish in the body, it does not grab into the mouth of a crocodile.
  • Sounds in the game are a separate topic. They disappear and you don't hear any sounds at all. Yes, their own steps.
  • And also, when you kill bots on dinosaurs such as dilophosaurus and omni raptor, an error occurs after which you can't drink at all. Just log back into the game. And this is very inconvenient.
  • Bots spawn and stand by rocks and trees. When you run up to them on a predator, they don't move!
  • What happened to the chickens? Why do they attack adult dinosaurs?
covert wave
#

Migration is a failed system. Spawn as galli south plains get diet at sanc. Migration is at northeast so your forced to spend 20 minutes running or log out. I chose to log out. I log back in 3 hours later, migration still northeast. I decide to spend 20 boring minutes running northeast. AS SOON AS I ARRIVE IT SWITCHES TO SOUTH PLAINS. Such a dumb system.

soft ridge
#

PLEASE ADD A COMMAND OR BIND OR BUTTON TO SUICIDE, THE GAME HAS SO MANY DEATH TRAPS ! I'M TIRED OF WAITING THE DINO STARV TO DEATH !

woeful frigate
#

Repair fish spawn or their spawn frequency. It is difficult to find fish in many water reservoirs...

raw violet
#

Let's talk about 3 examples of fighting a stegosaurus.

  1. Ceratosaurus - As long as You have bacteria You make him vomit, during that You can easily deliver few painful bites.

  2. Dilophosaurus - Being agile eventually let's You to deliver few bites, then it's just sticking around slowly making enemy weaker with clones.

  3. Carnotaurus - Ramming not only does minimal damage, it also damages You.... Current Carnotaurus is a joke, if we talk about balancing dinos then if You made Carno die from five longer raptor pounces then he for that low bleed resistance and taking damage so easily should have much more power in those jaws or in the ramming power against stronger dinos. I don't believe that carno cannot take down a cerato to the ground when being bigger than him, heavier than him....

kind sleet
#

Make a game where we can play... Tf is this patch where you fixed the fatal error...
Played 15min and had 3 of them what's wrong with your game guys

shell mirage
#

I feel like omni's pin needs some rebalancing.

Currenly, omni's pin is a cheap one-shot for anything of the same size or smaller, and it has no counter. It really discourages people from playing smaller playables, as once you're pinned, over an hour of growth is just down the drain in a few seconds with no chance on your end of getting free.

For reference, this is what the pin looks like on full health galli and another omni.

https://medal.tv/games/the-isle/clips/2dtWypl6jO5530/d1337I2OWehH?invite=cr-MSxialcsNDMyNTQ2Njcs https://medal.tv/games/the-isle/clips/2dtQ35j-TP3tet/d13371fP6Qv2?invite=cr-MSxpeWksNDMyNTQ2Njcs

Watch Untitled and millions of other The Isle videos on Medal, the largest Game Clip Platform.

▶ Play video

Watch Untitled and millions of other The Isle videos on Medal, the largest Game Clip Platform.

▶ Play video
plush raven
#

Could Herrera test in trees as well and not just the ground?

near thicket
#

get rid of the rain

fair helm
#

pin is fine and doesn't require nerfs, let me explain why

to begin with, how do you pin something? first, make sure that your target can actually be pinned. second, make sure that you're alone with your prey (pin locks you in place and you're vulnerable, you can't bite or cancel the animation), third, make sure that the terrain is suitable (no cliffs, no slopes, the terrain must be flat or you will die/break your leg), fourth, make sure that you have enough stamina. fifth, align yourself and calculate the distance. after that, pin your prey down and hopefully kill it provided that all the circumstances from before are met

what happens if any of those circumstances are not met? death or failure

getting pinned is either horrible timing or a severe skill issue, as almost everything has a way to get away from raptors or not get pinned at all, and everything is confirmed to be going to have a way to get away. dryo can't do much right now, it can only try to run. galli can outrun you, herrera can climb, hypsi can blind you, pachy can break your bones even while being small, and so on. take this into account: you didn't see the raptor, you didn't hear the raptor, so you paid with your life, just the way it should be. what would happen if i complained about being 1 tapped with a carno ram? ridiculous, wouldn't it be? or a herrera? i should've known better. looks like it's not the same with raptors now, smh

in short, lack of self-accountability ("wow skill issue from my side, i should've known better") shouldn't be the reason to take away or nerf pin to the ground. why did you get pinned? were you near raptors? why? get away. were you being camped by raptors as a herrera? log off for 3 minutes then

i really don't want to sound aggressive or disrespectful, but, it's a survival game, what did you expect? you pay with your life for the mistakes you commit, specially if the creature is 5 times your size and hunts you specifically, cmon, it's just ridiculous

soft kayak
#

Why does legacy still run infinitely better than evrima ever has even after being remade from the ground up. I really wanna enjoy it but I can’t if it’s so hard to even play it

tame moat
#

More teno color variety would be great. Even just a couple more orange and yellow tones would look lovely on it and give the designs some life, especially for its male display. TI_TenontoLove

foggy pagoda
#

Being disconnected from que, after being in que for a long time is annoying... que prio?? Thatd be neat.

boreal kelp
#

Is rain supposed to last this long?? 🌧️ 🌧️🌧️
Also where did the AI go? I’ve been gone a while and finally got a window of time to see how the game is doing. Lighting and all is good but these two problems I just mentioned above have been enormously frustrating. I’m not even on a no AI server. I’m not very up to date on things though so apologies if I’m missing something

spice scaffold
#

Ty devs for working on the fixes, i haven't had a fatal error since the last patch and the sound seems better - my frames seem better as well in areas with a lot of bodies/organs/scavenger ai

bronze wren
#

allow to change the time of day while in replay

turbid drift
#

"Server is full, Client disconnected" After waiting in queue

meager mica
#

Once the lighting is fixed in the Game, Night Vision should not be allowed during the day.

split fractal
#

Rejoining a server within a certain amount of time like 1-5 min after disconnecting should push you to the start of the queue. That way you're not punished for crashing or having to restart because of a bug like the new audio-loss bug.

stark haven
#

What literally everyone wants rn

__

focus on bug fixing and fixing crashes + rebalances, not new stuff. the new stuff is piling on and causing even more problems.

  • fix fatal errors
  • fix AI frequency
  • fix unbalanced stuff, i see a lot of people complaining about pin, find a good way to balance it
  • fix bugs
  • fix reasons people r getting stuck, eliminate holes in maps, or make a better unstuck command.
  • fix frequency of rain, audio bugs, etc etc
  • make the game less unplayable in general

so many things need fixing and tweaking and its insane. once u fix the game and make it actually playable THEN u shuld start adding new content...

ancient plover
#

Please fix the fatal errors I just lost my 65% deinosuchus to it. Absolutely nothing I could’ve done and so frustrating all the time invested and wrongfully lost.

lime dew
#

until recent updates, deino would emit a menacing growl while walking or when sniffing. i wish they would bring back those menacing deino sounds, please

potent bloom
#

Fix lags. It broke the game. On every server ppl teleporting from me. As a Raptor it's impossible to fight, neither other dinos who have to hit something. Only playable right now is herrera while killing someone who's eating.

radiant hinge
#

Allow /unstuck to work with other players present. so that clipping into rocks in the middle of a fight isn't instant death.

proper crater
#

Group limits should be configurable for server owners on unofficials

opaque saddle
#

Please swap Cera charge bite back on to RMB release rather than Hold RMb and press LMB, it feels much more intuitive to use. Edit: Just to be clear I dont mean change it back to the old animation etc, just how the controls are.

merry reef
#

Please for the love of god add a respawn button

dim mountain
#

Please make a globel very very annoying trying to find people on this huge map makes no sense why there still isn't a global

copper wing
#
  1. Please introduce info what server are you in que to join with it's position 🙂
  2. if possible please introduce more ai npc small creatures in the player vicinity
  3. please try to fix the desync/rubberbanding your dino stepping back few meters even tho ping is fine
  4. please fix the issue with steps not hearable only music and ambients sounds like rain
  5. in the server selection please introduce lock button to sort for selected column the lowest ping even after refresh button is clicked
    (if you have any doubts about any suggestion please contack me directly)
empty pier
#

PLease take a look a the desync, the game has become unplayable in this state. It was gone for a while but since last update it is back

slate cape
#

So, i cant play the game anymore,. get the sound bug that is fallowed with fatal error at least every 5 min. Sometimes sooner... This needs to be fixed.

real siren
#

In Legacy there was a "Message of the Day" feature like the one shown in the picture below, and I propose adding it to Evrima as it was a very useful tool for unofficial server owners to relay information to the players once upon joining the server.

ancient plover
#

PLEASE make it so it registers that we're still in-game when fatal errors occur so we don't have to sit in a 30 minute queue and die.

thorny furnace
#

Add Reflections quality level in graphics options

fierce spruce
#

maybe make the galli kick cost less stamina - its only effective while running, but with 5 kicks im already tired out like it has powerful legs im sure it can withstand a bit more..

quick estuary
#

Dinos still dying like flies for fall dmg please fix it

vivid agate
#

Would love to have a keybind like Alt+E to shake dust or water off.

unkempt grotto
#

Pteranodon should either be able to take off from the water (albeit it would take longer and more stamina than from the ground) or it should be able to grab small bodies from the air. It sucks when you kill a frog and can’t actually eat it without being killed by a deinosuchus when it should be rather easy to pick up.

formal cipher
#

It seems like fatal errors happen a lot more for me when playing Herrera, can y’all please fix this issue I’ve gotten 3 fatal errors in under 10 minutes. And have lost a lot of Dino’s because of it…

strong pasture
#

Can tails get animation. Like when we lay down to rest, the tail doesn’t stick vertical or straight up but relaxes on the terrain it’s currently on

minor wagon
#

Please fix the crashing issue ive been playing ptere and keep crashing when playing, i havent had the crashing issue until just recently, and fix dead ai from moving around

meager mica
#

Today I was able to escape a Deino attack as a Raptor because I saw the glowing eyes under water approaching the surface 💀 Get rid of the glowing eyes please.

deep flume
#

Pretty sure theres a vomit sickness bug going around because I've been getting vomit sickness a lot more frequently even though I didn't eat anything rotten, or seeing my stomach flashing yellow when running. Maybe it's just me but I feel like i get vomit sickness randomly even though I'm healthy and completely fine i'll be hunting something and instantly vomit lol.

tulip bluff
#

crocs shouldnt make sound when under water and should only make sound on top because if its making sound underwater it defeats the whole purpose of ambushing something because they can hear us swim up to them,

wary oyster
#

I think the light rain should be a little bit quieter. I love how loud the big strong storms are, but the less intense storms feel like they could be more ambient.

ionic kernel
#

Unpopular opinion but cera bile builds up slightly too fast. For something that causes me to immediately start looking for food or die of starvation, it applies too easily. It can be a death sentance for large carnivores to even interact with a cera, at essentially no effort from the cera. This isnt to comment on the balance of cera itself, just its bile mechanic. Dont take this as "nerf cera." If anything, buffs could be given in the event the bile is nerfed. I simply find that the mechanic is a little too easy to apply with how seriously threatening it is to your life as a large carnivore on gateway

unborn moon
#

On a fatal crash of any sort, remove player dino from server immediately, I'm assuming there's a way for Dev's to determine if it was a player induced force close vs. a CTD error.

random tundra
#

I'm really tired of the rain, i'm already hard of hearing and finding food sucks when the spawns are so rare but adding the rain makes it feel impossible sometimes

tame moat
#

Make diet combos viable again.
It feels funky having perfect diet be better with each stat buff than the combos that are specifically for that stat buff.

There is no reason at all to look for anything other than perfect diet, which definitely can just feel like it takes away from your freedom of playstyle.

I like the idea of double hex diet combos being more appealing to adult dinos because of stat bonuses, and perfect diet being ideal for growing dinos because of the growth boost, while it still offers all 3, just toned down.

I just don't like that perfect is meta diet for everything now.
Even when running health regen diet, double S, you can still feel that you regen slower than perfect diet.

Perfect diet should not be better than diet combos at their own purposes, especially by so much.

short sedge
#

Make raptors (or other small carnivores) be able to steal eggs

royal berry
#

So I think it would be a great idea to allow players the ability to put reviews based on server exp in where you might allow them the ability to put a 1-5 star choice along with a short comment review as to why they liked and disliked the server. I have seen servers in where if I had known what it was really like. I would have never wasted my time in joining and think folks might also enjoy this as it comes with positive perks in addressing issue in where we know both the positive and negative perks of joining this server.

hearty plank
#

Why you dont find a good balance for Food?

its only no Food at all/bugged or hey lets spawn 20 pigs.....

And then the pigs have an crazy hitbox.....

boreal kelp
#

Diets and Sanctuaries
Two topics I want to bring up, that I hopefully can compile in one post.
Diets
Diet flexibility needs to return. The fact that there is now only one good option just makes me think there was no point in any diet changes made since update 6. Having options was fun and encouraged unique playstyles. If I was to suggest changes, just bright it back to what it was before, BUT include actual nerfs to certain combos. For example, an all-dots diet should still provide the single best buff to stam regen, but should come with noticeable nerfs to health regen and sniff/NV range. Lines diet also needs work. IMO it should bring more than just sniff/NV range, it could also include resistance/regen to venom or vomit sickness, or food drain, among others. And on NV specifically, the changes to brightness and range should be more noticeable than it is now. Perfect diet should have the benefit of the best growth buff along with the lack of nerfs, so it’s still a very viable option, while the other points I’ve stated above give other options to players.

Sanctuaries
Starting out as a carnivore is a headache. Currently we start by hunting AI, preferably baby boars, deer, etc, or fish (although AI currently is also impossible to find, hopefully gets fixed soon). Chickens and frogs are nearly impossible to hunt as juveniles with grass always being in our face. But ideally we could just find a dead player dino and take the organs, which brings up another problem as I honestly think this contributes to how hotspots form, they are by far the best places for carnivores to spawn at. Sanctuaries as of now are almost entirely worthless to carnivores unless there’s a lucky body inside. My thinking is there needs to be some sort of AI inside that carnivores can feed on for all diets (or ideally 3 kinds for each diet, would be cool if there were three kinds of plants for herbivores too). Basically it would be cool if carnivores had a sanctuary mushroom equivalent.

weak yacht
#

Why are the deinosuchus water sounds still not fixed? this makes it just not fun to play. Fix problems when they pop up. Stop waiting for a bunch of crap to pile up so you can create artificial hype for the game.

uncut gyro
#

I'd really like to see more flora. I know we got some with this patch, but I'd love to see flower fields in the plains and stuff.

steep anvil
#

An active queue counter outside of the current player count on the server browser. Some don't mind where they play as long as the ping is low, this would make it easier/faster for people to jump into the game. (look next to player count in image for example🙂 )

rotund grail
#

Go back to having 7 playable NA servers

molten umbra
#

why the hell does an empty diet fill up when i have a draining one??? irritating when i’m trying to get a perfect diet

zealous helm
#

deathmatch servers?

celest juniper
#

More admins, I have requested admins for help with cheaters not for being unstuck or any other issues around 11 or so times. and Only got help once(Which nothing was done about it even after a clip was provided), Which gives us a 1/11 help ratio with the thing that people suffer with the most in this game cheaters. If you do not believe me with this one ask the public, every person I have chatted to either agrees with this or has been banned because they asked for the exact same thing I am asking now. You need regional admins, and admins that are active. There is no proper report system. This should be number 1 priority, Im am so close to quiting this game because I am sick of admins not helping and noone, listening when cheaters are reported. In regards to regional admins, I mean there has to be a few admins in OCE, USA times just different time zones. So there is admins active when those different countrys are playing. Just a side note here, I have heard that the players in NA, have had a lot of assistance from admins. So maybe the issue here is this regional problem. There needs to be more care then for other countrys not just for the one where this game is based in NA. Please do not class this as a threat or miss information, I have been asked for my feedback and this is what I have

slow comet
#

idea for troodons venom: maybe ontop of the damage buff troodon's venom could invert controls or just randomly change them when on the purple stage of venom. an example is either making bite from LMB to RMB or just randomly changing it from LMB to "L" to make it harder to fight back?

inner perch
#

troodon venom should drain more stam like body fractured
(like 10~20% more?)

ionic river
#

Allow players to add each other to groups through a menu so we can see where we are instead of having to find each other.

shut obsidian
#

I spend more time in queue in this game than actually playing the game

vague nova
#

could you make it so pairing doesnt kick you out of an already existing group? you could highlight the paired names to show that they're paired whilst also remaining in the group

tawny lynx
# tawny lynx Hey, in some of my posts I had suggestions for different kinds of AI since the ...

Hey, as I've already mentioned within #general-feedback-discussion I personally believe that the bile mechanic of the Cerato needs to be redesigned from the ground up.

The whole vomit stun thing is just off imo since it seems to me very unintentional (like the devs did not plan for people to use it in this way) and also the fact that it screws with your nutrients that are already annoying to manage is a weird design choice. On top of that this mechanic should model wound infections which I associate more with getting weaker over time than having some bile pumped into your stomach through external bites (?).

So I want to suggest a Redesign of the Bile Mechanic which @untold radish helped me come up.

Game Mechanic:

  • A cerato with an bacterial load biting a victim gives it some value of "infection" and consequential bites add ontop of that. A creature could view how much its wounds are infected within the tab menu and/or as an icon.
  • This infection value increases over time. If you rest or have mud applied the infection goes down. Maybe there could also be herbs around for herbivores to combat infections further.
  • The wound infection affects its victim via cumulative debuffs in stages which are modelled after wound infections irl. These stages would be unlocked if the infection value reaches certain thresholds.
  • 1. Stage: A creatures wounds heal slower => Health Regen Debuff
  • 2. Stage: A creature gets weaker => Stam Regen Debuff + Damage Debuff
  • 3. Stage: A creature becomes feverish => It vomits after reaching this stage + Water consumption rate is increased
  • Ceratos could smell at which stage their victim is at and maybe even smell infected creatures (without mud) from a distance attracting more ceratos.

Not only would this fit the theme of a wound infection more but it would also improve the player experience (for the cerato and its victims) without taking away from the ceratos bully-persona and persistence hunting style.

molten umbra
#

people use an online map anyways, maybe an in game one?

strong pasture
#

Please if we are able to get stuck in rocks, allow the /unstuck bind to read that we are infact stuck in rocks so we can escape please … this sucks waiting 20+ minutes to dehydrate after an hour + of growth. The torture!!!!

Also it seems like my deinosuchus is making noise above water- although I’m swimming below the surface

wooden pebble
#

I think that removing the option of choosing your birthplace and being born in a random place on the map will make people stop sitting on the south plains and see how beautiful the places can be seen on this map.

main abyss
#

Ive only ever seen 2 ptera players in over 200 hours of gateway and after 30 seconds of playing ptera i see why. The night vision is unplayably atrocious lol im shocked this got approved. COmpletely unplayable

worn tartan
#

add a /kill button god damn if u arent gonna let / unstuck work let us end it its ass sitting here for 30 mins waiting to die

sweet yacht
#

If we lay down, we could show a rough map of the island with our approximate position while half asleep or deeply asleep.

Would give sleep a bigger meaning and help with orientation.

dapper wind
#

Who thinks the Lake at South Plains (the one at the end of the waterfall/river system) should be made into fresh water? (Edited Part) As I made this I was informed that there are plans for this to be reworked into some type of coastal area and potentially a human base. So maybe I guess it's not a very general feedback discussion anymore lol.

vagrant mason
#

the optimization of the evrima branch is an absolutely foreign point for a future update. Between the drops in fps, the incessant teleportations, and the graphics bugs, the optimization of evrima is a disaster. the game is unplayable and that is very frustrating

blazing flicker
#

Add Dilo and Troo to Herrera diets and buff herreras stam and oxygen. It's semi-aquatic but you can barely swim or catch fish without nearly drowning.

keen fjord
#

A dead body shouldn't smell immediately after death. It takes time for the scent to spread. This is important to remember in survival situations, as the smell of a kill could unrealistically attract unwanted attention to your location from far distances.

agile granite
#

Please update DLSS version to the newer 3.7. I can't run the game steady on 60+ fps without it, but whenever I enable current in-game DLSS I get terrible "ghosting" effect. I believe this effect isn't that bad in the most recent version.

solid pagoda
#

Give carno some more diets amd make it into a cannibal again

craggy onyx
#

give troodon bigger player dinos on their diet

inner perch
#

all dinosaur should have different NV

lets say dilo
dilo is night hunter so dilo should have border line emphasis type NV

thorn crag
#
  • Modify how carnivores obtain nutrients from the body of another carnivore. Reduce the amount obtained by about 50%.

  • Change the respawn system. Implement a global random respawn or a random region respawn to increase unpredictability and diversity of encounters in the game.

  • Adjust the food mechanics during growth. As the character's stomach grows, the amount of food consumed should decrease proportionally over time, reflecting the stomach's growth.

  • Reintroduce the respawn death timer.

ancient plover
#

For Herrerasaurus - Make the land/climb icon into a silhouette visible through bushes and tall grass to make it easier to see where exactly we land but most importantly, if we will break our legs or not.

queen wyvern
#

I know that this is a bug, but I and many others find it more attractive than the very muddy rivers that we normally have. In contrast to those, this brings to mind a more "blackwater" look, which I think suits the remote jungle look that the Isle seems to be going for. Therefore, I am suggesting that the rivers be made to look like this intentionally.

fast fjord
#

Please for the love of god balance out the migration zone plant spawns. It's not exactly fun going from Swamp to Highlands then to Jungle without a single double line spawning.

lyric crescent
#

Make night vision less effective during day or reduce shadows, it's very weird to me that in jungles using your nightvision makes is so much more easier to see

cloud hollow
#

servers are so broken. Fatal errors. horrible rubberbanding, weird day/night speed passing, its becoming unplayable

strong condor
#

Give Cera the option to chuff by using 3 call on corpse to get the buff rather than it being auto. Chuffing randomly giving away your position is aids as juvie and adult and its just annoying especially in a grp or trying to get a diet as a juvie.

deep flume
karmic egret
#

I think a walking backwards mechanic maybe of great use
example: You get to close to a cliff,drop or a spot u may get stuck and you can just walk backwards if possible)
i think it maybe a neat mechanic to have maybe maybe not all species can do it TI_HypsiShrug just a wee lil suggestion

crisp kelp
#

Let the untuck command work even if there are players nearby- just make it so you can't use the unstuck command when grabbed or pinned. It would also be nice if the unstuck command just teleported you 15s before you got stuck instead of how it works now.

barren saffron
#

here this out if you want to fix the massive hot spots make everything random spawn if its amphibious just have random spawns near body of water like (legacy spawns)

brazen forge
#

Lets take a moment to remember: We still need eating to give a small percentage of hydration.
We still need pteras or flying dinos to be able to "skim" for a small percentage of hydration (no, none of these things risk breaking the "balance" at all).

solid pagoda
#

Give cera a damm 3 call, this chuffing isn’t threatening at all

twin turret
#

I thought maybe certain dinos could get their abilities later in their life time like sub adult, but make dinos that are hatched in get their abilities either immediately or at juvi stage (to simulate parents raising and teaching how to use the abilities vs dinos not being raised and having to learn on their own and it would give another reason for nesting) as an example, dilo and cera would get their abilities at the same time regardless of if they were hatched in or not, because their abilities are genetic not talent, but raptor pounce and deino lunge could fit into the criteria I gave above because their abilities are more skill based

bleak fable
#

Please give me back the old teno sounds from spiro/ early gateway. The teno sounds right now are way to robotic

naive linden
#

Please give us more AI to eat on Gateway... Im finding hardly anything atm, i have lost 2 carnos to starvation now.. i use to always find boar now im lucky to find anything...

woeful frigate
#

Again please increase Ptera's stamina time regeneration. To reach 100% from low its taking about 5-6 minutes... He's a BIRD! Flying, airy and weak bird... He shouldnt rest that long.

fringe hinge
#

Give the ability for juvenile dilo (and that type of juve theropods) to do little jumps (smaller than omni etc....) cause right now its to restrictive for them and not realistic.

tawny lynx
# tawny lynx Hey, as I've already mentioned within <#423939730544132096> I personally believe...

Hey, I have a suggestion which could help with hotspots and introduce foraging opportunities to small carnivores / omnivores (especially juvis). One of the main reasons why hotspots form is the concentration of resources on a small area (nutritious food and water) so my suggestion to combat that would be what I call Carcass Ants.

Game Mechanic:

  • If a big amount of carcasses (fresh & rotten) that are not within water are concentrated in a small area the following happens:
  • A single anthill starts to slowly grow in the area due to the abundance of food available for the insects.
  • Within a radius centered on the emerging ant hill carnivore food items on land start to continuously lose foodvalue down to the bones. This could be visualized by ants crawling over the carcasses.
  • When the ant hill is fully grown it becomes a foraging opportunity for small carnivores / omnivores:
  • Those playables can open the ant hill up by digging.
  • When the ant hill is open, a number of larva can be retrieved as food items.
  • When a player opens an anthill up or retrieves larva, they suffer a damage-over-time effect as ants crawl over them for a short time period. To end this effect early they can either buck, jump into water or wallow.
  • Being coated in mud decreases the damage suffered.
  • An opened up anthill regenerates after some time if there are still food items within the area. Otherwise it despawns.
  • After a rain there is a chance that a nuptial flight could be triggered which leads to a swarm of flying ants spawning near the mount (see one of my last posts on swarms of insects [https://discordapp.com/channels/401464048610312193/401481371249541120/1237425393695199242])
  • The food diminishing effect stops when the anthill despawns.

Not only would this help with breaking up hotspots but it would also introduce a foraging mechanic for small carnivores / omnivores.

prime wedge
#

This lake doesn't seem to spawn fish, it's absolutely gorgeous up here but severely lacks food

Edit: Ignore this post - just took a weidly long time for AI to spawn

spark flame
#

Please for the love of god add more small ai for carnis in sanctuarys. Its hard finding food at a sanctuary as a baby carno, omni, etc.

fast fjord
#

Please do something about Herbs killing other Herbs. There is zero reason for it and it just spoils the game when a FG Stego comes and decides that you need to die.

limber zephyr
#

PLEASE, make it so that we can have that kind of skin again. Marking being caped to dark color no matterwhat lowkey reduce the possibility of having a cool and original skin color.

wary oyster
#

I think that if carnivores had a "mushroom" type of food in the sanctuaries it would make them more popular for carnivores.
Just make it rarer than the herbivore kind, so it harder and increases competition.

Aside from the east plains sanctuary, I never run into other dinosaurs at sanctuaries, so I never go there. I go to a known hotspot for my first meal since it's the only place I can start the perfect diet. (Which is now basically a requirement)

slate egret
#

give us more US servers that dont stay empty. get rid of "no AI" servers. if they were "popular" people would play them.

stiff sluice
#

I think it would be interesting if the ‘random’ button in the skin creator also randomized the amount of brightness and saturation. Would create more unique combos than it currently does.

uncut pivot
#

Random Idea, and I'm sorry if this has been suggested before. It would be cool if we could edit skins while in queue.

glossy carbon
#

The way it takes a lifetime to find and join a server is insane

rich basin
#

I think we should add small predatory dinosaurs eating the eggs of other dinosaurs will allow them to fill all 3 diets.

twin turret
#

They should add some sort of indicator letting you know what portion of stamina you have left like blue means you're good you can trot and recover yellow means you need to stand still red means you're really low and you need to sit down

scarlet stratus
#

please give dinosaurs-Calls different sound options. The Weather is so loud you can barely hear calls. If i turn SFX down it doesn't help me, cause Calls getting also quiet

weary granite
#

Get rid of No AI servers that no one wants to play and give us back more official servers. As it is now, I've completely stopped playing because I refuse to wait in a queue of 30+.
Additionally, the server list no longer accurately displays the number of players. I've tried to join on a server that said it was 70/100 and I still wound up in a queue of 20+

quasi phoenix
#

There shouldn't be a night vision switch, it should always come on at night or when in dark areas as it would naturally and not suddenly

opaque saddle
#

Disable herrera until the fatal bug is fixed, it is the main cause.

merry reef
#

Buff adult croc stam, at least a small amount.

simple birch
#

please consider making migrations not be separated by species, but rather split everyone equally(depending on species, and gender for nesting) and make a group follow the group leaders migration to not split up groups. That way carnis wont have to risk going to almost empty zone as they do now with them being sent to a zone where hypsi or dryos "are" but as they are so underplayed there never are any, also make it be less migration zones when there is less players and more when there is more, let server owners change minimum and maximum as they will have varying max pop and might want to have more concentrated or sparsely populated. This would make carni players not kill their dino by going to a MZ just because its empty and therefore more players might start heading to MZs. (this goes hand in hand with this: #general-feedback message )

And in any case even if this is not what get changed something about migrations need to change as i doubt a lot of players enjoy the current state with carnis not following MZs at all as there is more risk in doing it than hanging around a hot spot and there is no incentive as there would be if there is more or less guaranteed prey at the MZ(this is only ramblings/thoughts not directly tied to the sugestion) as there is no to little risk of it being empty or to few players there, this gets further reinforced after a while if this becomes the default as then there will be carnis there too and if the pop is only 20 they wont be spread thin over several MZs.

turbid fable
#

Standing water should have a high chance to make you sick, like lakes, only flowing water or connected to flowing water should be safely drinkable.

willow ridge
#

So, I've been thinking, I would love to play as some kind of giant prehistoric fish. Here are my ideas on how we could make it fit the ecosystem and make it fun, if we decide we wanna add such a thing.

I have been thinking, it'd be cool if it has some resilience to being on land/some small ability to squirm around on land and maybe it has an oxygen bar on land instead of in the water? Then maybe it can survive on land for 5 minutes before dying of no oxygen? But like drowning, on land, so it would be instant death if oxygen hit 0.
The purpose of this I think would be to grab something that died near the water, if it is a carnivore.

It would be interesting to me if we had a big fish who was able to graze on water grass or maybe a 'grazing' mechanic where, functionally the same as grazing, but in it's animation it's digging in the mud and presumably eating crabs or something.

While being limited to the water, perhaps we could give it spawns in every body of water (outside of isolated ponds)? And maybe it could be one of those fish who can switch between salt and freshwater, but requiring some kind of slow transition.

I think it should be a form of prey for Deino, Spino, Bary and other fish-eating creatures, as much as Teno is intended prey for raptor and carno.
I think it should be predator to extremely small deino and anything that fits in it's mouth, as well as a scavenger.

Perhaps it could have a 'breach' ability like Beipi to help it escape predators (and look cool!)

Could we let it swim in mud?

I think Dunkleostus would be an awesome ancient fish to use, his face looks amazing. Maybe if we use Dunkleo, we could give it reduced headshot damage, like pachy? Maybe it could bone-break like Pachy to try and escape or hunt. I think if this happens, it's land speed must be slower than a limping animal or else it will take deino's niche ambushing drinkers.

I imagine it being as strong as a 'water cera/water teno.'

hallow island
#

I waited about a half-hour in a queue, created my lil bird, caught a fish, and was suddenly disconnected. Now I have to wait in the queue again to see if I'm even still alive. So, while I've got the free time, here's an idea that's been mentioned before. As long as someone's character is still in the game, their spot in the server should be reserved for them to come back to. This would make crashes/disconnects both less frustrating and less likely to kill players' dinosaurs. Environmental hazards aren't even the worst of it-- I've seen other players take advantage of fatal errors to kill my packmates. I'm not sure how difficult a feature like this would be to implement, but I strongly urge you to consider it.

boreal kelp
#

A Diet rework Idea
Currently there isn’t flexibility in terms of diet combos. Perfect diet (meaning 1 of each diet) provides the best buffs to all stats leaving no other options for players (see chart below to see current diets combos), it’s like all the changes made to diets since update 6 were pointless. I could end this with “just bring back the old system”, but I think I have a few ideas to make it even better.
The main point I have is the more investment a player puts into one diet, the stronger the buff they receive associated with said diet. However, whatever diets they aren’t investing in, they receive nerfs. I’ll summarize with an example below focusing on carbs diet (dots). I’m gonna avoid going into exact numbers and simply offer perspective.

  • All three slots of carbs provide the single best buff to stam, but you receive nerfs to health regen and scent/nv range
  • Two slots of dots and one on protein (S) provides a great buff to stam and a mild buff to health regen/locked, but a nerf to scent/nv range.

I also think that each diet could provide buffs to different stats than what we have currently. I decided to create a focus for each diet, to better make each reliable for different aspects of gameplay like they should. I also thought to add venom resistance as a new stat, but feel free to ignore it if you disagree with its inclusion.

Protein (S): Regeneration/Recovery

  • Health regen/locked
  • Blood regen
  • Fracture regen
  • Venom regen
    Carbohydrates (dots): Endurance/Travel
  • Stamina cost
  • Stamina regen
    Lipids (lines): Resistance/Survival
  • NV range
  • Scent range
  • Bleed resist
  • Fracture/blunt resist
  • Venom resist

Perfect diet

  • Mild buffs for all diets (but lowest possible buffs, other diet combos needed for better buffs)
  • No nerfs
  • Best growth buff
  • Egg incubation buffs (no other combo has this)
wintry stone
#

So while bitting pigs in the ass, they can still bite you and kill you.... Good to know

craggy onyx
#

I pretty sure the reason for all of the fatal error crashes is the herreras my game crashes way more often when i play herrera than if i play any other dino i dont know how you would fix it but jut incase you didnt know

distant plover
#

The Mixpacking goes way too far. I often lose my dinosaurs through mixpackers. I would very much like people who mix packs to get a penalty, e.g. a timeout and a ban for repeated occurrences.
I can understand that you CAN'T punish mixpackers per se, but if there is proof I would like to introduce a punishment for such people.

worthy arch
#

make cuffing on cerato a toggle with keybinds. Gives away alot of ambush options bc u just cuff all day...

supple mountain
#

this is just a small thing but i think being able to design a skin while waiting in the queue would be nice :>

frank solstice
#

Mix pack should be allowed only to defend and not to hunt other players that has a group of 3 or less.

dry remnant
#

Troodon is having an Identity Crisis

Troodon is a Venomous Night Terror but right now Troodon is in a spot where it is failing as being a Night Terror and the venom barely feels like venom, even Cera's bile feels more like venom. Since the recent QoL Update Troodon has pretty much been indirectly nerfed since the NV range got heavily boosted to every species (1st Image), making Troodon worst at Night Combat and took away the only thing that was making it a Night Terror, which was the amazing NV range and brightness it had. Before the QoL update Troodon had such great NV that even during Thunderstorms at Night it was extremely easy to look around (2nd Image). But now that NV got very bright it became less of a Night Terror, this affects Dilo too and the only thing keeping it a Night Terror is the Night Buff it gets, but even that is making it barely a Night Terror since things like Carno will have a much easier time running them down. Also Troodon's venom is very underwhelming and easily countered

Troodon Flaws:

  1. All the Venom does is increase the damage taken from other Troodons
  2. Venom can only be applied by pounce which makes it stam reliant
  3. Troodon needs to tap pounce, this isn't the problem but what makes it the problem is that targets that run as soon as something reaches level 3 it can be too difficult to kill, for example a Sub Carno can just run forever and avoid being punished for sticking around and getting fully envenomed while Troodons will always be punished for not being able to kill it, keep up, and possibly lose teammates, even if they could keep up the stamina would make it extremely more difficult
tough finch
#

Can we PLEASE bring back the ambush mechanic from Legacy? It made combat so much more interesting and strategic rather than running in and hoping for the best. It will allow predators to be quieter in hopes of not scaring away possible prey in the area, and will encourage crouching and sneaking through the ample provided sneaky bushes.

pseudo tangle
#

Remove the colors that are/basically are the same from the choices of skins and replace them with new colors.

or just give us more skin color options please.

fossil acorn
#

My thoughts on what MZs Pachy should have:

Highlands: Why? I think it would be a nice addition because of the potential that the wax palms have. Im not sure if they can host any diets, but it would be interesting if pachies can bonk those for some sort of food. And also because the concept art for pachy shows it loving the rocky terrain.

Northeast grasslands and NE coast: These MZs pachy already has, and I think they are kind of self explanatory.

Northern Jungle, and Jungle I sector(No riverdelta jungle, save that for teno which was described to be a southern animal by Dondi)

West rail access : This MZ pachy already has and they are self explanatory I believe.

I would also add NW ridge and west access but since those seem to be set for human future, I wont, but if they ever get MZs, pachy should get them.

To summarize, pachy will sort of be a "northern?" dinosaur.

buoyant forum
#

Upon Death, when respawning as a new Dino, players have a 90-120 second delay to enter the map. The purpose of this is to deter juvenile Dino's from throwing their bodies at players repeatedly, effectively withering them down before the living players can regain stam, heal, or logout.

old harbor
#

love the game, but hate chasing my hunger constantly. I wanna be free to do other things, like enjoy being a dinosaur heh

meager mica
#

Every time I rejoin a a server it breaks my legs.🤦🏻‍♂️

normal sable
#

Fix the unstuck command.

drifting sedge
#

Make it so all babies spawn in the nearest sanctuary of the location they picked. It would add thrill and make it hard for babies to survive

dark vault
#

Fix the Deino underwater night vision.

vestal pelican
#

Fix Stamina regain...makes land dinos very unfun to play. I hate sitting simulator and I miss the old stam

pulsar merlin
#

Fix the unstuck command it doesn't even work at all, either that or just make a suicide command it's very annoying to not be able to do anything just watching yourself starve to death when you could just type a command and be done with it in a second.

shell whale
#

FIXING /UNSTUCK

  • Lower the cooldown to 45 mins. No reason for it to be 90 min long.
  • Give an actual reason why /unstuck didn't work. Is it on cooldown? Put a red message in chat that says so. Same thing for if players are nearby.
  • Remove the thing where it still does the cooldown even when it doesn't work. Honestly why does this even exist?
  • Make it so it does a very loud noise when you do get teleported to mitigate people using /unstuck to run away.
  • Make cooldown reset if you safe-log, realistically if you were able to safelog you aren't in combat.
solar gulch
#

pleast give dryo back its burrow the dodge is not enough for a dryo to consistently get away from predators atm, Dryos burrow would be a perfect fix as it would give dryo a safe space to rest and also give them a final trump card that only works if they stick close enough to there burrow, in the Current Environment Dryo is on the Diet of over 90% of Carnivores with only Deino and Maybe Cerato not having it on there diet for a creature "Targeted" by that much of the Roster yet not having a way to end a chase especually with 3-4 of the Carnivores on that roster out running it is in my opinion the majority reason why people dont play Dryo on a typical server there's only at most 1-2 dryos unless someone nests them for a dino eaten by so many dinos that's a problem

TLDR: 4 years straight of asking for dryos burrow back

solid pagoda
#

pls bring back the old evrima stam system that we had on spiro , i hate having to play a dino for 2 hours and 40-50 min of those 2 hours i waste them gaining stam

devout plover
#

My beipi apparently bugged out and has a mystery blue color on its hands, feet, and face. It shouldn't look like that-- however, can we please actually get this color as a swatch? It's giving me blue-footed booby energy and I'm really liking it.

For context, the skin SHOULD look like the second pic: https://media.discordapp.net/attachments/695315866245529663/1233289272333697054/image.png?ex=664c31a3&is=664ae023&hm=b89847bd1e02e3900087e3828665be18d97cf61f0104cfa7f5c003a3e582c41f&=&format=webp&quality=lossless

wicked pasture
#

Fix the AI species spawn. When they spawn they don't move and don't make any noises at all. Also they spawn extremely rarely in general, they don't even spawn at the migration zone.

This bug started with a hordetests, now it only got worse. For now the game is almost unplayable because you're just constantly hungry and can't really do anything about that.

sharp horizon
#

Ptera is really bad in its current state.
Its extremely weak (too weak imo) and also has one of the worst stam recovery times. These two put together make ptera unenjoyable to play.

Although i think the best way to deal with ptera is to just rework it, I think a very easy way to make it more viable is to either give it a huge pool of stam or make it recover stam very quickly.

sullen karma
#

can we pls let herra regen stamina while latched?? for its main method of movement it feels really tedious to have to sit every time you need to regen a bit of stam instead of just hanging there. you could even make it so you can only regen it while NOT MOVING AND LATCHED above 60% stam. also remove the small stam cost for normally climbing it makes no sense

prisma grove
#

You have destroyed the visuals and performance of your game. I'm. Not sure what direction you think you're going, but it's the wrong one. When you game looks like it's high performance DLSS on an RTX 4090, and barely snatches 60 frames, you know your game has issues. Change it.

pseudo shale
#

I’ve just jumped back into the isle after a couple years. If herbivores are protecting carnivores like they are part of their pack then why cant the carnivores have groups with multiple different species in it? Carnivores should be allowed to have 3 different species in their group and maybe that will help with herbs protecting carnivores. That would help with carnivores to find groups so they don’t have to team up with herbs

boreal kelp
#

Repost
A Diet rework Idea
Currently there isn’t flexibility in terms of diet combos. Perfect diet (meaning 1 of each diet) provides the best buffs to all stats leaving no other options for players (see chart below to see current diets combos), it’s like all the changes made to diets since update 6 were pointless. I could end this with “just bring back the old system”, but I think I have a few ideas to make it even better.
The main point I have is the more investment a player puts into one diet, the stronger the buff they receive associated with said diet. However, whatever diets they aren’t investing in, they receive nerfs. I’ll summarize with an example below focusing on carbs diet (dots). I’m gonna avoid going into exact numbers and simply offer perspective.

  • All three slots of carbs provide the single best buff to stam, but you receive nerfs to health regen and scent/nv range
  • Two slots of dots and one on protein (S) provides a great buff to stam and a mild buff to health regen/locked, but a nerf to scent/nv range.

I also think that each diet could provide buffs to different stats than what we have currently. I decided to create a focus for each diet, to better make each reliable for different aspects of gameplay like they should. I also thought to add venom resistance as a new stat, but feel free to ignore it if you disagree with its inclusion.

Protein (S): Regeneration/Recovery

  • Health regen/locked
  • Blood regen
  • Fracture regen
  • Venom regen
    Carbohydrates (dots): Endurance/Travel
  • Stamina cost
  • Stamina regen
    Lipids (lines): Resistance/Survival
  • NV range
  • Scent range
  • Bleed resist
  • Fracture/blunt resist
  • Venom resist

Perfect diet

  • Mild buffs for all diets (but lowest possible buffs, other diet combos needed for better buffs)
  • No nerfs
  • Best growth buff
  • Egg incubation buffs (no other combo has this)
rich basin
#

I propose to make the compsognathus a fully playable dinosaur that would be in the omnivore class.https://youtu.be/OhMlE8nRCwQ?si=1xzZt2-x6A1_I42U

WE CAN'T SURVIVE THIS HUNT!! - The Isle - Playing as a Compy early With Human Help - The Isle EVRIMA
😃 𝗦𝗨𝗕𝗦𝗖𝗥𝗜𝗕𝗘 ► http://bit.ly/SUB2ANTHOMNIA | ★ PREVIOUS EP! ► Youtube.com/Anthomnia

#TheIsle #TheIsleGameplay

TURN ON NOTIFICATIONS BY CLICKING THE “BELL” BUTTON AFTER SUBSCRIBING!

— FIND ME HERE! —
» Twitter ➜ https://twitter.com/AnthomniaGAM...

▶ Play video
opal niche
#

I wish AI would spawn differently. Right now, ai spawns where there are a lot of players. Ai is an obvious server performance issue causer. Before when it had set spawns it was more engaging to go find, you had a reason to go explore for some, and they wouldn’t spawn in hordes and destroy your frames because there wasn’t so much spawning in one area. Right now, for example, in the server islander there’s a major hotspot in the south. Since ai is designed to spawn around other players, a rediculous amount spawns in. People end up killing the ai just to not eat it, leading more and more to spawn and more and more bodies leading to horrible server issues. I feel if the spawn wasn’t based on how many players, this would help prevent this issue a lot. I’m curious to see how people feel about this 😊

fringe pulsar
#

Make the character editor accessible while waiting in queue. Would be a cool ingame solution to make the waiting time less boring.

lofty crystal
#

option to just press e to eat or drink pls

valid kindle
#

Add some stam for the spawn ptera or when we accelerate we use less stam

meager mica
#

Dilos can only kill juvies at the moment, a Utah smaller then you can pin you down and kill you without you having any chance to do anything. you need to bite stegos and medium size animals 2 or 3 times for venom to take effect, so 99% of the time you will get hurt and wont be able to attack again, or you will die. If you are going to make a Dino so fragile, increase the group limit.

tribal raven
#

please fix dilo's hitbox, this bite should have landed and many other bites in the hunt did not land as well, the same issue also appears while fighting omni and your only defense against them is alt attacking.

twin turret
#

This has been a bug for a long time but I prefer playing the isle without my fps and ping showing on the top right for immersion purposes but I also have to re-enable it and disable it every time I die because it always shows back up despite it being turned off in the settings

viscid tapir
#

it'd be cool if we got a flier who could do an air ram to knock people off cliffs n stuff

slow comet
#

the entire sort of carnivore food and eating sytem should be reworked, rn for dinos like cera and carno (when in their max group) finding enough food for everyone is really hard. carno in its concept is seen as a small game hunter but rn it needs to kill tenos to keep up with its hunger. stuff like dryo should fill carnos food from 0 -75% and its stupid that it dosnt since the dryo is most likely larger than the carnos stomach. this issue is harder to fix in cera since it is meant to eat a ton of food as a cleanup dino but something like a galli should fill it up from 0-100 and killing tenos and stegos should be reserved for when these dinos are in large groups or max group size

lost rapids
#

still getting fatal errors when i see Herera

timber copper
#

Just logging for the 4th time tonight due to the error with no sound.

glossy carbon
#

For Gods sake fix already the issue with finding servers and joining them. Literally absurd that u have to wait an hour to find a server and join it omg

slender jacinth
#

The carnivore food system was better on the old evirma. The new AI spawning makes no sense. AI doesn't spawn in certain biomes at all, leaving much of the island pointless for carnivores. The fact that we cant see other dinosaur tracks makes sent very useless as well.

tribal pilot
#

make teno able to break coconut with its tail

solid inlet
#

Please fix the sound. I can barely hear the AI(on the off chance I actually do find one) to the point where I can't even pinpoint where it is. Is it also affecting hearing other players as well? I just played for 30 minutes in a full server and didn't hear a single call

merry reef
#

add autorun hotkey

west wigeon
#

I love the concept of making a game where a bunch of players simulate an ecosystem. But let’s be honest that isn’t how this turned out. The game is currently balanced for the ecosystem concept, but since the only things in the game really are combat, eating, drinking, and walking. The game turns into a purely fighting game, but the balancing is off so people will just end up playing the largest species, I think the game needs some reworking to give players an incentive to play the game a certain way for each species, give incentives for playing smaller creatures and such, the game has so much potential all it needs is to give players more fun stuff to do than fight, and give players an incentive to behave certain ways, such as having stegos be giant tanks instead of the apex predators they currently are. Or make carnos the ambush predators their clearly meant to be. I want this game to succeed but in its current state it probably can’t

rocky iron
#

The game is good, It is just way to much _lag

weary lichen
#

Carnos can be cannibals but only once more of the roster is added into the game

vague nova
#

Can cera gain nutrients when eating once its stomachs full? There’s no point in overeating currently because it doesn’t give you any benefit for it.

pseudo wasp
#

Optimization went out the window, too many shrubs and rocks, no longer getting above 60fps.

Stop breaking the game with updates that dont work. Youve lost the favor of the community devs, its time to make internal corrections.

tawny lynx
# tawny lynx Hey, I have a suggestion which could help with hotspots and introduce foraging o...

Hey, I've recently played more semi-aquatic creatures and I've noticed that the behaviour of the elite-fish is kinda off. If they get spooked and are near land, they swim towards the shore and die. This is problematic since they also tend to spawn in small water sources and basically turn into free food. I've also noticed that there are no aquatic AI that populate the bottom of water sources which is a shame. So I want to suggest a semi-aquatic AI that would fill the niche of elite fish but also be less prone to janky behavior: Giant Salamanders

Game Mechanic:

  • The giant salamanders would be a bit smaller than a elite fish and would provide a bit less food.
  • They spawn at the bottom of rivers and somewhat shallow waters.
  • At day they are dorment and don't move. At night or when it rains they slowly start to move around where they might also be able to leave the water. If they are outside the water at dawn they despawn by slowly burrowing into the ground.
  • If they feel anything bigger than a Troodon approach they slowly burrow into the ground.
  • If a creature enters their striking range, they bite it and will immediately try to escape by burrowing. Although it is aggressive it will not chase its prey due to it being an ambush hunter.
  • The bite deals some damage and bleed which would only be deadly to anything the size of a juvi Troodon or Beipi. If it kills something that small it will grab onto it and attempt to burrow with its prey.

Not only do I think that something like that would give variety to aquatic AI it would also be another foodsource for future semi-aquatic playables that inhabit shallow waters (Austro, Bary, Sucho, etc).

PS: There could also be variations based on different bioms like aquatic giant scorpions in saltwater (Eurypterids) or giant frogs in mudpools (Beelzebufo).

pulsar merlin
#

The game keeps freezing for minutes straight, the whole screen is just frozen and I can't do anything it doesn't kick me out it just stays frozen. Mind I have a RTX 3060 so there's no reason for the game to be doing that. It happens at least once every time i play..

hallow island
#

Rain is still happening wayyy too often. It rained all night, then we got a blessed few hours of sun in the morning... and now it's raining again.

idle prism
#

Since gators spawn so small now, and pteras fishing ability is useless since you can just bite into fish to catch them, give ptera the ability to catch baby gators and/or beipis while using its right click over the water.

not only will this give its right click an actual function, but it will make ptera able to spot food from the sky instead of right above the water, like an eagle.

This should only work when the prey is on the SURFACE OF THE WATER, so if the prey sees it in time it could dive under and make for some very unique interactions

silent holly
#

Please give us another option when our dinosaurs are stuck. The unstuck command rarely ever works, even when there’s nobody nearby. It would be nice if there was a way to at least kill your dino that’s stuck so you can start over.My teno is currently wedged between two rocks, and I now have to wait until I either die or an admin is able to free me.

modest crater
#

While playing after my hiatus it became more clear that a lot of the problems me and a friend were both experiencing with performance was universal and not just coincidental, situational, or our fault.

Now I first off is like to praise a lot of the improvements I noticed.
It’s harder to find things to praise about a game you play non stop sometimes because all of the good become mundane however I do want to say that a lot of the recent updated I was away for have really helped improve a lot of the functions the game currently has.

Stamina changes
The stamina changes and the addition of adding stamina regen to trotting is a much needed addition. It didn’t make any sense for you to be speed walking for five minutes after running for two minutes and still not be catching your breath.
I still found myself conditioned to the old stamina of gateway so I kept trotting about while chatting before realising “oh yeah we are starving we should AND COULD run”

I also found that the AI has improved quite a bit with us being able to find food for us to eat when we were younger ceras.
We also both agree the map has improvements with the cliff problems however there are still some steep drops in the forest. However we both didn’t break our legs at any point.
However during our time playing we both experienced two updates, which are great however the first crash fix caused bigger performance issues for us and reset a lot of our settings, it was really annoying to be crashing a bunch and restarting the game heaps to try and get have it running to we could play some silly dinos
However after taking a break from the isle for so long coming back also felt so much more bug filled and frustrating.
I started to play a lot more to try and remember how to play and I still have a lot of problems. (Tba)

In truth even with all of these positive changes the isle just isn’t as fun anymore as it used to be, and I think I’ve moved on to find games with a more flushed out vision.

lyric crescent
#

Allow herra to climb upside down also improve herra maneuverability while climbing it is a pain to move side ways.

ancient plover
#

instead of adding new content, please prioritize fixing the game. Currently, I cannot play the isle and enjoy it. I've had to take a break, as the amount of fatal errors that end up killing me keep increasing. I can last about 30 minutes without having a game breaking bug or crash that ruins the experience. This problem needs to be tackled swiftly, as I know of many player groups that have dissolved because its hard to have an enjoyable, stable experience.

sacred bluff
#

Please add more colors for herbivores. the color pallets are incredibly limited, especially for male markings. There's no way to be red, orange, blue, or even sometimes green or black on most of them, and it's incredibly strange. Carnivores have all these pretty colors and all the herbis look like mud.

inner perch
#

maybe NV in skin creator?

boreal kelp
#

I normally prefer making posts on speculation or fun new ideas. But even I have to admit the biggest problem The Isle has now is performance. I and many other people have been getting constant fatal errors. Going a full hour without one is considered lucky in this newest patch. I really want this game to succeed, but nothing whether it be map updates, humans, or new dinosaurs will improve the games reputation unless performance is massively improved. The fatal errors need to go, this has been going on for over a year. Please devs, and good luck🙏

bronze wren
#

the more stam the envenomed dino uses the more stam the troodon gets in return, for all stam used from anything, sprinting. jumping, alt biting, other alt attacks however much stam was used during those intances the troodon gains "X" percentage of that used stam

spark flame
#

Please fix the qeue. I always get stuck "connecting" when tryna get in qeue or even if the server isnt full it takes atleast 20 minutes to get in when it says "connecting"

tranquil flax
#

Please make swamp horned melon great again! right now they only give 3% dots which is almost nothing! 💔 🍈

solar leaf
#

Raise your hand last time you were killed by a Ptero outside of the baby stage

Ptero needs a buff for PVP...when fully grown they can one shot baby dinos(other dinos can one shot enemies at a much younger growth %)...when they are fully grown they are practically one shot by any dino...they need to be able to cause bleed with their bites once they reach a certain growth % or something. Any dino bigger than a baby they really have no chance of killing.

Life of a Ptero is hunting ai for food till you get to 80% (if you're lucky) then you can start hunting babies...the second you get hit you're dead. I'vve played many of the other dinos and get so much PVP at even a young age dino. But there is no PVP with the Ptero

odd hearth
#

It would be nice if you guy's add on the raptors the nail sound they do when on hard surface and taunting for hunt.

sly cradle
#

Jfc man you guys really need to change the day/night and weather cycle up. It shouldn't be either night or rainy so you're forced to use night vision 90% of the fking time....

hot heart
#

Too much rain, make it rain less.

quasi phoenix
#

I love rain

tulip topaz
#

The performance is atrocious. Stam is still too unforgiving and tedious in my opinion, especially with performance issues it makes it extremely hard to effectively fight and escape

valid marsh
#

drag animation could look cooler for omni

spare basin
#

There are too many player and ai corpses at hotspots causing lag and sound stutter/duplication
The thing is cerato's can fix this, a group can easily clean this up but they don't because there is no reward to it
If overeating gave nutrients it would encourage cerato to eat more and in turn at least reduce some of the performance issues
That or speed up despawn timer if more than let's say 10 corpses are in close proximity to each other

ancient kernel
#

Really wish PT had one of the following:
(1) Regains Stamina a little faster
(2) when floating on the air and above 60% stamina, should be able to regain stamina, even if you delay it. (every other dino gets stamina by walking)
(3) improve night vision (just a little)

PT is one shot to everything, be nice to make it more playable.

old rain
#

Teno adjustments:
Allow it so tenos can stun ceras and carnos via head shot, there is no reason to gift it an extra kick when it lands a body shot.
Increase the stamina usage when kicking or tail slamming

manic osprey
#

Carno charge no longer knocks down a fully grown teno, and I actually really like that change 👍 but I think that on top of that, the tenos kick and tail slam shouldn't stun a carno. I generally don't like the arcadey-game stuns, but it's also unfair to carno to have his ability no linger stun, but the tenos still does. I'm not suggesting to nerf the attacks dmg, just simply remove the stun-lock it inflicts(unless youre small enough that it physically knocks you down)

tawny lynx
# tawny lynx Hey, I've recently played more semi-aquatic creatures and I've noticed that the ...

Hey, I've noticed that there are performance issues when a lot of carcasses or food items are concentrated within an area. I've already suggested a way of reducing the item load by introducing "carcass ants" (https://discordapp.com/channels/401464048610312193/401481371249541120/1241724528237744170). This approach however would only affect food items on land. To reduce the amount of carnivore food within water I would suggest turning the schooling fish into Carnivores Fish.

Game Mechanic:

  • Rotten carcasses and carnivore food items (rotten & fresh flesh pieces, fish and organs) within water and within the vicinity of a school of fish will rapidly lose food value down to the bones. (I don't want to touch fresh carcasses since deinos can take care of that.)
  • If a rotten carcass or a carnivore food item is held, it will not lose any value.
  • If there is some amount of rotten carcasses within somewhat deep water and there are no schools of fish nearby, a school of fish will spawn in the vicinity.

Not only would this reduce the load of food items and improve performance but also offer more food sources for PTs and Beipis.

plush gust
#

take the bleed (🩸)bar above the diet bars

slow comet
#

rn filling all 3 diets seem impossible so either make them go up in 25% every bite / food tick or just make it so no matter the % they are they are active and dont need to be full to be activated

dim oxide
#

sorry I really dont know if I am playing the game wrong but for me its super difficult. I would love to play the game but its just no fun. as a single player I usually die of hunger before even finding any food or other dinos. I wish there would be some sort of tutorial rather than randomly being losr dropped off somewhere. I had to watch so many tutorials on yourtube to understand how the game works. I can not sense anything I dont know why. I barely find other players or can get into a group. its just not fun to die all the time with just running around the map. Im pretty sure Im doing something wrong but why not explain to new players how everything works. why do I have to watch multiply video on youtube? the game isnt very welcoming to new players.

jolly frigate
#

game is too dark make it light

bleak fable
#

change teno sounds to how they were on spiro/ early gateway. They are too robotic right now and i just noticed that they kinda sound like they are duplicated

kind otter
#

Increase the amount of time it takes for body's to rot on "NA 2 - West No Ai" server specifically if possible.

tribal skiff
#

add queue to unoffical servers aswell

strong condor
#

Bring back ambush, i think the sneaky ambush type playstyle is alot better than the current ''whos got the most stam''. Ambush engages in very fun playsyles with different dinos and makes outplaying situations alot more frequent rather than ''keep stam 100% as cera so other ceras has 0 chance of killing you''

pallid finch
#

I and several friends have stopped playing because of how often we are getting fatal errors. I get fatal errors at least 2-3 times each over a 4 hour play session. Then when I restart the game, I'm stuck in a 40 person queue, just waiting for 30 minutes. If I'm lucky, my dino despawned and saved before it starved or was killed by other players. I don't know what has made the game so unstable, but it didn't used to be this way, and it's completely demotivating to keep losing your dinos. Please make fatal errors a priority. It's causing you to lose players

royal berry
#

Either turn down the gosh dang sound for storm, or make footsteps quiter when it storms because your sound effects hurt my ears so bad that I can't hear any of my friends in VC. I have a major concern over this as it can damage peoples hearing. Folks shouldn't have to keep going to settings and turning there volumn down to like 10 percent and back up to 100 when it's over. Another note is, what the heck is with it raining constantly? Is this supposed to be a rainforest or a forest? Cause realistically it would have flooded by now. :/

cunning rivet
#

Instead of making utahraptor a separate creature:

  • Remodel Omni as a feathered utahraptor and rename it
  • Use the same rig, animations, and abilities
  • Allow players to choose between the feathered version and the original
  • Allow a visual setting for all utahraptors to appear feathered or scaled on the client’s side, sort of like a texture pack, default would show a mix of feathered and scaled as the players chose.

Please @ me with any suggestions or concerns

lavish viper
#

previously with gateway i had great fps with an average of 90-120
since the QOL hordetest and update im lucky if i get 30 while having my config deleted

thorn ember
#

please make a new 3 call for ceras the chuffing is very annoying and ceras cant hide them self whitout giving away position or getting attacked while loging in and start chuffing :/

mental flicker
#

I CANT PLAY BCZ EVERYTIME that it's not a problem of food getting stuck in my mouth, I'm stuck somewhere without being able to do anything!!

distant grove
#

It is almost impossible for a deino to enter the water without being noisy like a fat 10 year old kid making a cannoball dive from a diving tower. It wasn't like this before.

fair helm
#

might want to check the growth times again, let's just analyze some (character limit) real quick

herbis and omnivores

  • galli takes 1h and 50 minutes. 1h and 50 minutes for a galli is absolutely crazy considering that it gets mauled by everything in miliseconds, even a raptor. sure, in herds it's extremely dangerous, but, man, 1h and 50 mins for a galli?
  • dryo taking 1h and 5 minutes is... way too much. it can't even defend itself right now or run away from a good bunch of things, 1h and 5 mins is just a lot for what it is
  • pachy taking 1h 35 mins is kinda too much. sure, it can bonk you and make you useless, however this boi has very little hp and dies to quite a lot of things pretty easily, so doesn't feel right. 1h and 35 mins is a considerable amount of time

carni time

  • cera taking 2h and 5m is good imo, it's actually the growth time that i believe is the most logical
  • troodon taking 1h and 10 mins is just plain stupid, that thing dies to everything, it's so weak, 30 mins was completely fine
  • herrera: 175kg, gets 1 tapped by everything, 1h and 20 mins is galaxies too far
  • raptor: 1h and 42 mins, almost the same as dilo, for something that is forced to hunt things that 1 tap it is just at the same level as troodon, cosmically insane, cause troodon can just hunt juvies, raptor can't. 1h was and still is completely fine

you see, making people fear for their lives is a good thing. however, when you make growth times a bit longer or straight up almost triple them, it's not just a bit of fear, it's absolute panic! people stop coming out, the already massive map completely dies, because guess what? everyone's afk growing! i've never seen so many people afk growing, now it's the norm outside of hotspots, where's the juvies? they're gone, they're all afk growing in bushes cause nothing, and i really mean nothing, is worth losing your progress, so, if you really want to tackle both afk growing and dead map issues, re-think the growth times

devout plover
#

Rework how dinosaur bodies and scavengers interact entirely.

Currently bodies rot VERY quickly, doubly so for organs. If you rip organs out of a fresh kill you'd better eat them fast, because you're not going to get a chance to top up a second time before they've turned a sickly grey color and will definitely make you vomit. Bodies themselves also rot fast enough that a carnivore can't exist around it for a decent period of time and keep themselves fed-- instead they have to hunt again pretty soon after their first kill.

My proposal:

Make bodies take an exponentially long time to rot.
If a pair of omnis successfully score big and take down an adult teno, for example, they should be rewarded with meat to keep them fed for a long time, not a quick diet top-up before it's time to move on from it.

Now, wouldn't this make the server lag? The point of fast rot is to despawn bodies faster, right?

Nope. Plenty of times will I enter an area and see a bunch of rotted corpses and bones littering the area that take a while to despawn. Making them take longer to rot wouldn't hinder performance, and instead would promote things actually EATING the corpses instead of them becoming waste to 90% of carnivores in a few minutes.

Scavengers should also do their job as well, making bodies despawn entirely if they remain uncontested for x amount of minutes, rotten or not. This means if you want to keep your kill, you need to stay with it and actually scare off scavs like compies.

Along with this, buff body dragging. Make dragging no longer eat stamina, and let multiple animals drag a single body to help move it quicker. This promotes bringing your resource (food) with you and making it more than just a quick diet refresher.

This ALSO gives cerato a reason to use its vomit mechanic to hasten body rot. Right now there's basically no point because they get abandoned + rot so quickly anyway, vs coming across a fresh body and truly feeling like you've stolen it away.

turbid fable
#

Deinosuchus is in a famine... Unfortunately we've been left out to dry, there's far too many safe options for water where Deinos cant go. This needs to be fixed as it has become nearly impossible to get food mostly resorting to fish or starving, if deinosuchus is really such an issue for people then make a mechanic where they can escape, not create bridges and make it impossible for us to hunt.

cedar hedge
#

In these updates, recovery from bleeding is 10x slower and stamina is very slow to rise, even sitting down, there should be improvements for this, it is taking a long time to recover stamina and bleeding

boreal kelp
#

Repost
A Diet rework Idea
Currently there isn’t flexibility in terms of diet combos. Perfect diet (meaning 1 of each diet) provides the best buffs to all stats leaving no other options for players (see chart below to see current diets combos), it’s like all the changes made to diets since update 6 were pointless. I could end this with “just bring back the old system”, but I think I have a few ideas to make it even better.
The main point I have is the more investment a player puts into one diet, the stronger the buff they receive associated with said diet. However, whatever diets they aren’t investing in, they receive nerfs. I’ll summarize with an example below focusing on carbs diet (dots). I’m gonna avoid going into exact numbers and simply offer perspective.

  • All three slots of carbs provide the single best buff to stam, but you receive nerfs to health regen and scent/nv range
  • Two slots of dots and one on protein (S) provides a great buff to stam and a mild buff to health regen/locked, but a nerf to scent/nv range.

I also think that each diet could provide buffs to different stats than what we have currently. I decided to create a focus for each diet, to better make each reliable for different aspects of gameplay like they should. I also thought to add venom resistance as a new stat, but feel free to ignore it if you disagree with its inclusion.

Protein (S): Regeneration/Recovery

  • Health regen/locked
  • Blood regen
  • Fracture regen
  • Venom regen
    Carbohydrates (dots): Endurance/Travel
  • Stamina cost
  • Stamina regen
    Lipids (lines): Resistance/Survival
  • NV range
  • Scent range
  • Bleed resist
  • Fracture/blunt resist
  • Venom resist

Perfect diet

  • Mild buffs for all diets (but lowest possible buffs, other diet combos needed for better buffs)
  • No nerfs
  • Best growth buff
  • Egg incubation buffs (no other combo has this)
bronze wren
#

more flowers

quick burrow
#

A COMMAND TO GET UNSTUCK IN THE MOST RANDOM PLACES!!!!

ancient plover
#

It would be nice if the unstuck command could also be used to teleport you back to terrain if you've fallen under the map

maiden sparrow
#

I understand why objects have collision and im glad those little plants that are in the forests no longer have it, as they often sent players flying if running downhill, but please there does not need to be this many rocks on this map. I see the same cluster of medium sized boulders just littered everywhere. It makes traversing the forests a pain and combat in the highlands frustrating due to their overabundance in an OPEN FIELD. I'm not saying get rid of them just dial back the amount and be more intuitive about their placements.

zenith obsidian
#

Carnos "they're easily outplayed and even running wont work properly due to the limits of the stamina pool. Problem is amplified further when facing packs.
Most problematic is the turning speed making it very difficult to fend off attackers. Often in the game Carnoses tend to run away from threats regardless their tanky appearance. Only positive about Carnoses is their ramming ability, but even that is limited by the slow turning speed.

I want to play Carnos, but the way they're currently implemented they serve more of a letdown than anything else. Suggestions below:

  1. Increase in stamina for longer runs in mind.
  2. Increase in the turning speed
inner perch
#

there should be like super unstuck that teleports to designated area

sage perch
#

some kind of animal comfor that is affected by being in large/ mixpacks

gloomy sorrel
#

Rains create temporary puddles of drinking water on roads or smthn like.

nova gale
#

Up the amount of food you get from bodies, 1 body of anything doesnt Feed anything for your carnivore dinosaur. 2. Also up the amount of time the Food and Water stays in your dinosaur, it loses food WAY too fast.
Also increase the amount of AI spawning everywhere, and make them Make MORE sounds. Legit walking whole map, and never bumping into any of them or seeing them even.

pastel field
#

Small note on the deino, if we going to be starting so small and slow in the water we cant catch king fish then put schooling fish ai on the babies diet, which freely can drop off to no value as it grows, as it sits there is nothing catchable besides bull frogs that rarely if ever spawn

boreal kelp
#

Repost
A Raptor Prey Restraint (RPR) Pounce for feathered Utah
Ok I think I have figured out how feathered Utahraptor could work in game! I have said in previous posts that it should have a pounce like Omni obviously, but instead of bleed it focuses on raw damage, and for this I think I know exactly how it can work. Note I think this pounce should only apply to feathered Utah, and Velo if it becomes playable and feathered (which it should and I think has enormous potential, look up some previous posts on this if you’re curious).

Lets get to the point
So Raptor Prey Restraint is a model suggesting how dromaeosaurs likely killed their prey based on living birds of prey. Once the raptor pounces on its victim, it pins it down with its sickle claws, stabilizes itself with its wings, and dispatches/dismembers the victim with its teeth.
In game it could appear in much a similar way. You pounce your target and it either gets pinned if it’s small, or you perch on its back if it’s larger, the image below is to help visualize what I’m describing. The pounce does do some initial damage (hitting the wrong part has the same effect as Omni, just a quick slash), but to get more damage off, you press left click to bite the victim (while still holding right click). Essentially this pounce allows you to land a few free bites, probably only 3-4 though since this also drains stam faster than an Omnis pounce would. This also differentiates Utah from Omni as this pounce is only effective to victims closer to Utahs size, since what can a few bites do to an Allo?
There are more ideas I have to feathered Utah than just a different pounce, that I may also share in future posts. Anyways share your thoughts if you like this or think it could be improved. Thanks if you got this far!

ashen dome
#

Rains need to stop your water drain when you are standing or sitting.

jolly frigate
#

make troodon swim underwater

rancid cloak
#

Please add a separate volume bar for the weather. It is too loud and I feel that it shouldn't be tied with any other in game sounds. All of the sound volumes should be customisable for each player so they can choose what they like each of them to be at. I don't usually mind weather or even music sounds but I certainly don't want the weather to be blasted down my ears to the point I cannot even hear people talking or what is going on around me irl and turning it down turns down other in game sounds ect that I don't want to be silenced.

valid marsh
#

my frames drop immensely when it storms at night it goes 1/3 or so

bright phoenix
tawny lynx
# tawny lynx Hey, I've noticed that there are performance issues when a lot of carcasses or f...

Hey, I've recently posted some ideas on how to combat hotspots. Another idea that might be more contentious but would probably also break up big concentrations of players and would also add a food source for small carnivores/omnivores would be Mosquito Swarms.

Game Mechanic:

  • If a big concentration of big playables stays at a place near water sources for an extended period of time (~30min) the following happens:
  • Swarms: Within an area centered on the hotspot a couple of mosquito swarms spawn.
  • They would act as I detailed in one of my previous posts (https://discordapp.com/channels/401464048610312193/401481371249541120/1237425393695199242). To summarize: They would act like a stationary school of fish above the ground / water such that PTs or small jumping carnivores / omnivores could pick out insects as food items.
  • As long as the effect is active, the swarms would respawn in the area such that the number stays the same.
  • Blood drain: Anything bigger than a dryo in this area would slowly (maybe within ~30min) have their blood capacity reduced down to a threshold (could be somewhere around 70%).
  • This could be visualized by mosquitos buzzing around the dino (see bees) but ofc this should not be too loud.
  • Creatures swimming in water are not affected.
  • Being coated in mud slows down the blood drain.
  • The effect is suspended as long as it rains.
  • Creatures not affected will slowly regenerate their blood capacity.
  • The area effect and the swarms vanish if the hotspot disperses or if it moves on.

Although a reduced blood capacity is not life threatening it would still make a dinosaur more vulnerable. Imo big player groups would rather disband or move on than having to face such an disadvantage.

PS: The water part is due to the fact that hotspots tend to form near water and it would make more sense to be near water since mosquitos are associated with bodies of water.

runic cairn
#

give us SOME control over where our diets go between the three hexes? Its really obnoxious the way the game will just deposit diet into an empty hex when you have a lit hex of the same diet at 20%. wth is that? Then youre left waiting forever for the hex to drop off. This cant be that difficult to code into the game. Just make a simple lock mechanism or allow us to preset which hex will allow which diet and block any others.

tame moat
#

I really don't mind pteranodon's stamina, it's at least livable. However I still think it needs a nightvision buff. I don't like sitting still for too long, but when you can barely see your own dinosaur moving and object impacts can kill you, it seems like the only good option at night is to sit still.
It's extremely boring gameplay, and the input delays can be super inconsistent when you're trying to take off from the ground, which makes hunting players extremely risky. That gets boring fast. And you can't seem to find frogs or turtles often.

Spice up pteranodon a little please. He went from one of the most free, skill based playables that at least had a chance of troodon hunting to being barely even worth playing for more than 30 minutes for the vast majority of people.TI_Succ

empty pier
#

I hope someday proper controller support will be back , waaay back in the old days of Spiro you had this; True analog control of your dino, it was great! You could run slower instead of always max speed and turn perfectly. Then an update came and it was gone, you can play with controller, but its not analog, its keyboard input registered via controller.
I hope you bring it back someday!

open tundra
#

why doesn't unstuck work similarly to safe-log? Like with the cooldown? Isn't that the most obvious, no-brain sollution? I heard it had like an hour cooldown or something, and that you can use it at any time instantly if its not on cooldown? That makes zero sense. When sleeping you should just be able to either safe-log or unstuck. simple.

sonic snow
#
  1. Double Calls Issue: When using any of the call options (1 call - 4 call), the calls are doubled. being heard twice, which can be confusing and breaks immersion.

  2. Hunger Issue for the Carno: Hunger is a significant issue for the Carno. Despite spending hours playing, it is incredibly difficult to find sufficient food due to the scarcity of AI and the difficulty in locating other players.

  3. Player and AI Scarcity: There is a notable scarcity of players and AI across the map. Even on fully populated servers, it's challenging to encounter others outside of specific areas like the east and northeast plains. This scarcity makes it difficult to survive, especially Carno which has high hunger demands.

  4. Dragging Food Sound Issue: When dragging food, a sound is made, which is a nice touch. However, when you stop dragging, the sound persists and becomes incredibly loud. This issue seems to be client-side, affecting only who was dragging the food.

  5. Game Optimization: The game needs further optimization. Despite having a capable system that runs more demanding, higher quality games smoothly, The Isle does not perform as well.

  6. Desync Issues: Desynchronization. I've observed instances where friends get headbutted by a Pachy from 30 feet away, both on my screen and their own.

  7. Hacking: While not as prevalent as before, hacking remains a persistent issue. Continuing efforts to combat hacking would help maintain a fair and enjoyable environment for all players.

  8. Sanctuaries: The mechanics of sanctuaries need adjustment. While adult Troodons being able to hunt in sanctuaries is understandable, adult Raptors can also enter and exploit these areas, which they should not be able to do regardless of their proximity to bees. Additionally, Pachys are allowed to grow to an excessive size within sanctuaries, often camping the area and easily killing any babies. This deters players from using these areas as intended.

solid pagoda
#

add some more dinos to carno diet, rn its so empty and boring

boreal kelp
#

Now what if… what ifff…
Venomous snake AI?
Cool? Or annoying?

turbid fable
#

Nightvision should be automatic and adaptive like at dusk it would be %25 and go up the darker it gets. Animals dont have night vision goggles.

topaz verge
#

Can we have a sleep button without safe logging for the ambiance and photos and realism

frail laurel
#

turn off herrera till the fatal error bug gets fixed, shouldnt have to lose hours of gameplay because a herrera makes a noise

odd parcel
#

Now what if… what ifff…
… THE UNSTUCK COMMAND WORKED

unkempt bramble
#

Please work on fall and jump physics as currently it’s much too unrealistic they way you bounce of anything you touch in the air like it’s a bouncy castle it’s just not how gravity works if you hit smth in mid air you go straight down there aren’t any other options xD please

coarse fractal
#

Migration zones should spawn AI creatures more frequently, as well as plant life.

stoic willow
#

diets need to stop being so punishing, just losing 1 of the diets screws you over completely, this map is already way too big for 100 pop so its not easy keeping yer diets even close to full. if you want players to not cluster, food and diets need to change

cedar hedge
#

Remove effect wounded, it doesn't make sense to have an effect that penalizes you by 50% of the bite force and takes 30 minutes for the effect to come off

nova gale
#

What is even this underwater nightvision for deino now.
You can not see anything, and everything is pitch black. Except the outline of yourself, and small rocks om bottom of seafloor. Everything between is pitch black. You lose the fish you hunt, and you can't even see them to begin with.
Daytime vision and night vision for deino was perfect before this patch. Why do this to it...
1 either Revert the lighting and vision to pre-patch.
2 or tweak them a lot further, to actually work good like previously.

pseudo wasp
#

Roll back the update - 2 bodies and some rain drops frames to 40fps, the desync is unplayable for fast movers. You can no longer trust your developer pushing updates that are not ready

fathom scaffold
#

I think to make migration more feasible for carnivores, allow them to toggle what prey they want to target and only focus on those migration zones, instead of the nearest one, that way it will be easier to track herds and specific prey. smaller carnivores can go after smaller prey etc. I think this will help to lessen hotspots as carnivores will be able to be more certain about what they will find in migration zones.

gilded spire
#

Rework V3 map from legacy to evrima.

thin grove
#

I think I’m not the only one who’ve been betrayed by group members. The worst thing being that you cannot hide from them if they decide to kill you due to your name being visible.

I wonder if there should be a keyboard button to quickly leave the group without having to spend time going into character menu and leave it from there. You could be dead by then.

pseudo tangle
#

Get rid of the green plants in the Highlands, (bushes, grass patches) they do not look like they fit and ruin the whole dead grass vibe.

tame moat
#

I'm not sure if this will be a thing or not, but it would be very cool if ceratopsians such as dibble and styrac, etc, were immune to head fractures via pachy since they are walking face shields.

It would also be super neat if diablos block granted it some stun resistance within a certain weight threshold since its supposed to cost your stamina and lock your camera downwards, it would add a layer of defense and I am definitely hoping it does feel like a good and viable defensive pick on release TI_PteraHype

ornate oasis
#

i just attacked a boar, and somehow it hit me while i pounced on it, and when i attacked from behind, i'd love a fix for that bug please!

harsh stream
#

Growing is for much People a AFK thing
Too stop this i have a idee
a feeling grow bonus
Like if u in a Area with too much Carnis u grow normal but if u are in a Spot with less ur Dinosaur Feel Nice and grow faster
same with group for Herra Troodon and Omni
or herds
So u move more too Grow Faster and the AFK grower will be less Effective

late thorn
#

Make carno stop faster after a successful charge so its easier to follow up on. Especially if it's a knockdown charge.

grand ingot
#

add water effect on the screen when raining for immersion

tawny lynx
# tawny lynx Hey, I've recently posted some ideas on how to combat hotspots. Another idea tha...

Hey, I think everybody here has at some point accidentally drunk saltwater or eaten rotten food within the game. This is due to the fact that a player cannot taste what their creature is drinking / eating. So I want to suggest a game mechanic that visualizes when a playable tastes something bad: Taste Indicator

Game Mechanic:

  • If a player starts to eat from a rotten corpse or starts to drink from saltwater, the sides of the screen will appear yellow for the duration of the process indicating that the player should not do that.
  • If a player holds rotten food items in its mouth, the indicator will show as long as the item is held.
  • Future mechanics might rely on this like poisonous herbs or poisonous meat (I think Maggy is supposed to have something like that but idk). Some of my future suggestions will however keep this mechanic in mind.

In this section I usually give arguments on what benefits my suggestion would have but instead I'm just gonna point at the video I made on how I imagine it could work. The video shows that the indicator starts the moment the animation starts making it possible for a player to stop before actually eating / drinking.

neon folio
#

Would be awesome if Camarasaurus could have a skin pattern similar to these once. Don't look at the sauropod infected with the Plague of Madness.

magic burrow
#

water drain should be reduced when you are in the shadows,or sky is on cloud,like storm etc.

worn tendon
#

It be really great when it rains it could give u a bit of drink of water in ur body and also wash ur body just so u don't have to go in the water to wash and drink, like u probably still have to drink to get 100% but also the rain could also give u water like 5% of thirst.

serene zinc
#

I'm here to bring a suggestion for a mechanic for dinosaurs that are not nocturnal. (this mechanic would be very welcome as a mutation too)

Basically, you can sleep without having to log out, but this would cause your growth rate to decrease by around 20% or 30%, but your dinosaur would lose almost nothing from diet, hunger and thirst while it was "sleeping". This would be a mechanic that is only possible at night, not making afks abusive and making it rare for people to have to log out of the service because their dinosaur is completely blind during the extremely black night that this game presents us with today. And obviously your dinosaur would make sighing sounds while sleeping and would be vulnerable to any attack.

waxen cosmos
#

I have the idea that very little puddles all over the Map do fill with Water (only if it rains) so it prevents dinos to die fronm thirst. (like grazing for Herbivores)

bronze wren
#

as a deino if im floating in water i shouldnt be making these insanely large ripples if im not moving

plucky berry
#

There needs to be more AI spawning of food especially in migration zones. Anyone over 50% growth that has to eat constantly to survive cannot even migrate to the other side of the map before starvation. Died too many times due to completely empty areas of the map that should be FULL of life

sand forge
#

Add possibility to create sandbox servers

cold mango
#

During skin creation, I think that being able to switch the background environment would be useful.

gloomy sorrel
#

Juvies and / or sub adults can feed smoll babys from parent's nest. They can satisfy their hunger only a little or a half.

merry reef
#

add /kill command so you can atleast die when you get stuck when the unstuck command dont work..

opal niche
#

Add back the beach/coastal area that was in spiro into gateway! It was my fav part of spiro 😁

slow comet
#

give herbis all mz, as a pachy it seems like im locked to migrating around NE and E plains

whole pelican
#

Ptera should not have this much stam drain going up, especially when the stam takes forever to come back. This makes building a nest incredibly hard, we get one stick and have to lay down for 5 mins in between collecting them. by the end of building nest all of our diets are gone and we are forced to leave the nest alone making the eggs prone to go bad or be destroyed by compies

clever breach
#

As one of the few people who actively played it. Dryo Grow time needs to be adjusted. An hour and 5 minutes for a dino that is so small with very little means of escape or defense is way too much. I'd even be okay with the grow time if they could reach a decent speed and nest much sooner in their life but the current state of them feels so pointless. My suggestion is, reduce the total grow time to about 30 minutes with full diet, make them reach sub-adult significantly faster, or if nothing else make them reach a much faster speed much sooner so they can keep up with adult Dryos. I love Dryo, I love its new attacks, but currently the dino I used to play for a quick for-fun session of the isle is now such a slog to grow.

vernal copper
#

Make a way for our replays to be shared to admins without having to upload it to youtube and sending them a link. That way it is easier to share videos of cheaters with them.

opaque saddle
#

Its really disappointing that this is meant to be a QoL update and the game is actually less playable than it was on previous patch. Between the fatals and server performance its really not been very fun.

solid pagoda
#

add the respawn cooldown, i hate having to fight utahs and then they come back as babies and keep ur bleed on over and over again

plucky berry
#

Make deinosuchus walk a little faster like it’s awkwardly slow

late stirrup
#

I wish they hadn't released the fix patch. The game started giving more fatal errors. The more you try to fix something, the worse it gets.

misty mist
#

Feedback: Actually focus on the player feedback, and your game before everyone moves to Path of Titans!

rain cape
#

Would really like to see Ptera get a slowed flight mechanic over land like it has when skimming the water.

Ptera has basically been my main since it's come to Evrima and maybe it's just me but the flight speed still seems way to fast at times to hunt the few things it can kill like frogs or crabs and sometimes nest of other dinosaurs. It's the only thing we can kill besides each other( which had been happening alot lately) 😆 .

We can use the same button we use on water just maybe have a different animation that let's us know we're in slow flight mode please and thank you because I know I keep bringing it up

turbid fable
#

The thrill is gone... I miss the old days when the game was more exciting. (Minus the map) I actually miss being scared of deinos when going to the river to drink, it feels like deinos don't even exist anymore. The game is becoming too easy, I've gotten to fg in only a handful of attempts with multiple dinos. It didn't used to be this easy.

lucid cave
#

Bro this game is so garbage I have died 4 straight times because I can’t find food I don’t know if everyone is spread out regardless the fact that I can starve to death before I can find a single person is insane and coming back to this game there are still bugs that have existed for over a year like organs getting stuck in your mouth and how do you have this many problems with your game and you still don’t get new dinosaurs out often like it’s insane that it takes yall half a year to a year to even get an new creature in the game then you end up adding something like Troodon or Hera that are super small if your not gonna consistently add new dinosaurs at least fix the bugs and add more ai if you want everyone spread out

twin turret
#

Im not sure how ai works or if it's broken right now but it seems like I can only play in south plains otherwise I will die of starvation not even migration zones spawn ai or am I just bad well anyway if it is broken fix that please

unkempt bramble
#

Remove tenos bleed is completely op and completely unnecessary, one alt attack on an adult Omni and if the teno chases you will bleed to death fast, 2 alts or 2 kicks on a carno and if the teno chases he can bleed it to death etc etc it’s rlly unnecessary teno doesn’t need it at all it’s a defensive Dino and yet has more offensive capabilities then anything remove the bleed

meager mica
#

Give me a purple indication for when the Dilo is ready to start sending hallucinations, I would like to focus on the fight and not on smelling to see if the other Dino is on the last stage already.

bronze wren
#

fix the dieno swim audio, you should not hear me underwater

stoic willow
#

auto chuffing near bodies needs to be removed or atleast freshspawns/ smalls subs not having it, you arent scaring no one, it literally just kills small ceratos, everyone from a mile away can hear them chuff and they cant even defend themselves. whats the point

umbral onyx
#

Different species of schooling fish should give different types of nutrients. That would make the diversity of species more interesting and engaging and would help animals like the pteranodon to be able to get a perfect diet easier without trying to find another source of AI to eat, since AI is very hard to come by now if it isn't a school of fish.

drifting needle
#

fix poor ai spawns, nothing is spawning more often than not. Playing any carno is now a dependancy on locations versus actually hunting.

winged atlas
#

Beipi's stamina use when swimming underwater is too much. Even when just swimming and not swimming quickly it consumes a large amount of stamina. I would understand for when we swim while holding shift, but not when we just swim without shift. It's just not fun going back to the shore to sit down

dreamy axle
#

Love starving to death 3times in a row because the server isnt 100% populated and you are not in a hotspot.. come on guys this has been better before

winged sapphire
#

There should be a negative effect if you murder your kind if you don't have them on your diet.

hidden relic
#

Any chance we can get multiple dino's on a single servers, when i get full grown on one dino i dont want to kill my self just to play another one i would like too keep it and be able to back out and play as another type with out switching servers to do so.

solid pagoda
#

fix the optimization, literally when it rains 60% of my fps is drained, playing at 20-30 fps is ass

limber rover
#

Please fix the nest creation process on deino.

  1. It is very difficult for him to move around in general, what to speak about gathering branches
  2. Nowadays crocodile dig nests with their paws and lay eggs in the "hole"
    Please redo this nesting system of the deinos
ionic robin
#

ptera stam amount...sure, i'll take it. but please fix the regen time on their stamina, it's fatal for a lot of players new to learning the mechanics and still just achingly slow for people who regularly want to fly around.

inner perch
#

INCREASE
DILO
STAM

ashen dome
#

Deino "night vision" is extremely dark and I think it needs to be brighter and you should be able to see around you at least. It is simply not possible to find fish and kill them when you spawn in night time. Please grow a species from new spawn to adult at least a few times if you intend to make such drastic changes on it. It feels like people who almost never play deino are updating (ruining) it.

weak blaze
#

New Map is Way to Big for 100 Players.. sometimes i run 2..3.. hours and find nobody.

soft condor
#

Fix the performance the game is slowly getting unplayable every update 😭

tawny lynx
# tawny lynx Hey, I think everybody here has at some point accidentally drunk saltwater or ea...

Hey, in my last post i suggested the taste indicator (https://discordapp.com/channels/401464048610312193/401481371249541120/1243184066224984126) and now I want to suggest an AI creature which concept would rely on the indicator being present. Many players would probably love running into the giant prehistoric millipede Arthropleura but due to its size it would feed bigger carnivores (not just small ones). So my solution of dealing with this problem is to utilize one defense mechanism that millipedes use: Poison. Here is how I imagine Arthropleura could work as AI:

Concept:

  • Arthropleura would spawn rarely within the jungle biom only during night time and try to burrow and despawn during daytime.
  • Behaviour:
  • It would move slowly around the forest floor.
  • If it senses anything big (like the size of a cera and upwards) approach, it starts to slowly burrow into the ground to escape and despawn.
  • If it senses something smaller approach, it would go into its stationary defense pose (see picture).
  • If a creature move within its striking range it tries to attack it, dealing some amount of damage and bleed.
  • The attack however would have a 1 second wind up and a 2 second recovery making it possible for players to outmaneuver the millipede.
  • Due to the chitin it would have a good amount of health making it a challenge for small carnivores.
  • Food source:
  • Feeding on a dead millipede using the regular eating animation would lead to the carnivore receiving some damage and the "may vomit" condition due to poison (here the taste indicator would give a warning).
  • Carnivores that are small enough could "precisely" rip out flesh that is not poisonous. These food items could contain all three nutrients.
  • Gen1s could possibly harvest the chitin and poison for crafting purposes.

Not only would an AI like this give more life and variation to the map. It also shows how poison could be used within AI or maybe even playables.

fair helm
#

i think something is seriously wrong with dilo hitbox, i have figured a way to avoid being bitten in the face by one, which is run towards them...? literally try to get inside the dilo and you won't get bitten, maybe a tail tip but that's pretty much it, not to mention that your usual raptor moment of dodge tail bite dodge tail bite that works wonders on most is pretty damn difficult to do on dilos cause they bite near you and still hits you

manic osprey
#

A dynamic dry/wet season. Currently, only certain sections of the map are dry/arid looking, and the rest is lush, green jungle. The two different biomes look cool by themselves, but the borders between them, where the landscape just suddenly goes from green to brown, doesn't look great. Instead, have a dynamic dry and wet season. During the wet season, the whole map is vibrant and green. The rivers are full, it rains often, and you could even have floodplains/bigger swamps. During the dry season, the entire map is brown like the highlands, the water levels recede or dry up entirely in some spots, and there is little to no rain. The picture I'm sending with this is an example of the difference between a dry and wet season.

fast marten
#

Please fix the nest creation process on deino.

  1. It is very difficult for him to move around in general, what to speak about gathering branches
  2. Nowadays crocodile dig nests with their paws and lay eggs in the "hole"
    Please redo this nesting system of the deinos
queen schooner
#

Add more AU servers

As an AU player, the fact we only get one server, while Asia gets 3, EU gets 7, and NA gets 7 and so on, feels a lil unfair.

IDC what happens, but I wish us Aussies got more representation, since the constant combat for decent ping is ongoing and frankly, lame

jolly frigate
#

mechanic to sniff players nearby when u play carnivore

vagrant moat
#

When Gadway first came, the North was the spawning place of animals, so since the area was large, there were small fps losses, then they gathered in the east, the FPS dropped there, it will no longer be playable in South. In case of FPS, sound bugs, fast air transitions, 100-120 ping, last week the game was very high quality and people There was a queue waiting at the servers, now there is no queue waiting, people left again [Gadway can be a test section, instead of experiencing such problems, bring back the Spiro EU servers and let's play there]

sour root
#

the dilo crouch stance animation to crouch walk animation dont fit

bronze wren
#

allow players to smell organs to differentiate one from another and to also let us know which diet it gives the player

inner perch
#

i want snow >:)
season system!!

rotund grail
#

Your game is a barren wasteland (edit: specifically regarding players/creatures, Ai, food) outside of a few key areas. I hope no devs are shocked that like 15% of the island is actually used in this game.

thin grove
#

Troodon venom.

While Dilophosaurus venom targets the brain and is a neurotoxin (causing hallucinations), Troodon venom could target muscles and heart. Causing its victims to get certainly weaker and reach exhaustion quicker.

Troodon is a creature that gets bodied a lot but if it can bring its prey to its level and the fight becomes more equal. Basically, the more venom the easier it gets.

Bonus: maybe it can inject less venom by causally biting but more by pouncing. What do you think?

turbid locust
#

the calls of 40% dinos shouldnt sound almost indistinguishable to the call of a fg dino. bring back the sounds from spiro.

steep laurel
#

herras tail should be floppy so when you sit on tree branches it flops down. pretty life changing idea, i know

timber copper
#

5th time I need to log due to error. Calling it a night.

unkempt bramble
#

True only effect making servers restart every 24h is that half the time the servers have below 30 frames now like I rlly don’t get the thought processes here smh

scenic swan
#

I understand that hotspots are a problem, but taking away location spawns for some Dino’s was not the move. I think if you just implement a have to move migration system hotspots wouldn’t be a problem because Dino’s would have to move no matter what. Cause now dead zones are even more of a problem and hotspots are still in the game it’s just in different spots

fossil acorn
#

Tenontosaurus feedback:

Migration zones:
South plains, Riverdelta, River Delta jungle, east plains, west rail access, and swamps. Why? This will make teno the “Southern” dino that Dondi was aiming for in his stream. Teno would only mix with Pachy at west rail access. Mix with stego at south plains. Mix with dryo at riverdelta and swamp. And mix with hypsi at Riverdelta jungle, swamp, east plains, and west rail access. (The mix herding part is taken from my own version of where each species should be.)

Spawn zones:
South plains, Riverdelta sector(Make it a spawn), east plains, swamp, and west rail access.

Balance:
Make TAILSLAMS do body fractures at dinosaurs that can be knocked down by the tail. Why? Tail slam has like a 2 second cooldown that makes it hard to attack after you slam.

Random:
-Make Tail Slams break coconuts
-Give teno the ability to shake trees in order get diets
-Dust effects when teno kicks or slams. (Only when on a beach or in highlands, [Why the heck would a teno be in highlands idk])
-Give teno a wrestling mechanic where the species can wrestle each other, its kind of like dibble sparring.
-Sharpen claws using trees or rocks(more/less bleed)

Mutations:
-Saltwater mutation
-Omnivorous capabilities mutations(Allows teno to eat crabs,compies,and frogs ONLY)
-Diving
-Foraging(Underwater and above)
-Underwater sight
-Stronger tail(Allows it to stun and knockdown bigger things)
-Mutation that allows it to eat underwater plants(In future)
-Mutation that gives teno more oxygen when diving
-Swimming attacks

fair helm
#

honestly, speaking about the suggestion above, how bout giving all dinos that use claws as an attack (beipi, raptor, teno, herrera, etc) the ability to sharpen the claws for more/less bleed? if the claws ain't sharpened don't nerf the bleed to the ground tho, just keep it kinda the % it is right now, so this would serve more as a temporary bleed boost provided that there's trees or rocks to scratch em at

twin turret
#

fix ai bro pleassee ive just been playing herbivore

soft ridge
#

For god sake, change the step sound of the Dillo, sound like a freakin Cerato! We often get a jump scary from other Dillos and sucks, cuz he is a night, stealth hunter.

devout plover
#

If regional spawning is getting removed, can you please at least leave it as an option for community servers? Or figure out some sort of system where friends can easily spawn together in the same area?

One of my most hated aspects with legacy was random spawns when trying to play with multiple people. 99% of the time everyone would be the entire map length away from each other, leading to the entirety of gameplay being running in one direction to meet up with person A, hope you don't starve or get killed on the way and neither do they, then go the complete opposite way and do the same to meet up with person B.

It especially sucks for people who don't have a lot of time to play, or people who don't play enough to have good map knowledge. It's even worse for slower animals.

With regional spawns I can just tell them where I'm spawning so they can spawn near enough that we can find each other with calls. Not looking forward to the game dropping one of us at water access dam, the other at swamp, and the last person far west lol

turbid locust
#

riverdelta is very difficult to find players. Due to replay evidence, most people do NOT come out here, and if they do, they are likely just passing through. My suggestion to make the area more popular, is to give certain species the ability to spawn in delta. Tenos would be an excellent species to begin with, as they have migration there occasionally. There is already a sanctuary near delta. It rarely sees people either, because other sanctuaries are closer to spawn zones.

opal niche
#

put pachy back on dilos diet

random lichen
#

fix the constant fatal error issues and day/night cycle issues where they go by hella fast

crisp sandal
#

fix night vision or make night less dark. make night vision not so bland and colourless, or make nights light enough night vision isnt required.

ornate oasis
#

There should be a resting and sleeping option for the dinos, resting should also give stam back a little faster and take longer to get up, so this can't be used for a combat advantage

boreal kelp
#

Possible AI options
AI play a big role in not only keeping players fed, but also helping the island feel more alive. And it’s looking this will better improve with the arrival of rats and good ol Taco returning. Here I wanted to throw out some of my own ideas:

  • Insect swarms: The sanctuary mushroom equivalent for carnivores, only there are different kinds for each diet that could either all be found in sanctuaries, or ideally just around the whole map for juvis to find. Could include butterflies in fields, fireflies at night, or flies at carcasses. Wonder if Meganeura is still planned too

  • Lizards: More juvi food to find under the rocks and logs

  • Water Buffalo: I’m sure this sounds too big for an AI, but these could easily be simple Omni sized food. They could better help feed larger carnivores, but require more skill to catch as they immediately run to the water when startled

  • Ocean AI: With the expanding ocean should obviously come with new animals to hunt for. Could include new kinds of fish, along with squid, sea urchins, clams, and my favorite being ammonites. Larger marine reptiles like what’s been teased in concepts could also add a little danger factor and/or food

  • Orodromeus: Along with Taco it would be awesome to see Oro return too. Many have brought up cool ideas for it being playable, but personally all I’ve seen could easily be applied to Hypsy. Oro as a forest roaming AI would be a neat lil treat

  • Coelophysis: While I could just suggest bringing back Velo as an AI, I personally think it has huge potential as a playable (feathered carnivore Hypsy equivalent, made posts on this so check them out). So instead, Coelophysis could fill this same role that Velo had in legacy, also Triassic represent!

  • What shouldn’t return however.. is playable AI. The AI Tenos from a while back made finding other players AS Teno a literal nightmare. They also made it too easy to feed carnivores imo. Would be nice to know every Teno I see is another real person.

spark venture
#

Having an option to take and egg from available nests while playing in game, it will instantly kill/disappear your current dinosaur after joining the nest. Not having restriction to see if any eggs are available ONLY from character selection would be nice.

arctic rover
#

Many players enjoy hotspots, and actually want to engage with other players instead of constantly being alone. Stop trying to destroy hot spots, as players will organically create them for game play they enjoy. Players who don't like hot spots, can and do easily avoid them - speaking from experience.

radiant oriole
#

remove the leaves flying around

coral hornet
#

fix the lag and rubber banding its unplayable

slate cape
#

Nesting:
I usually play the smaller dinos. And when it comes to nesting, we very often all die because a bigger dino comes along and kills us all.
Nesting needs to be safer.
I would love more unreachable places for large dinos to be put in to the game.
I wanna be able to nest in small holes in mountains and cliff sides. I want my babies to be safe for a while.
Hollow trees where dinos cant bite trough it would be great! Big trees with roots to hide you nest in and not be able to bite trough it, a rock pile for small dinos to hide away. stuff like that.
And a buff for the parents would be nice around the nest. We all know a angry animal Mother/parent is one of the deadliest things out there lol

And when dryos burrow mechanic comes back, nesting in it would be great!
And when hypsi climb comes out. Let us nest in the trees, on branches and in holes in the tree.
Beipi would be nice if there where rocks in the water that only they could jump on to from the water. Rocks built in a way that wont allow herrera to swim up to it and climb up.
Or small cave systems under water for them to get in to. Kinda like beaver dams. (But in the ground)
Herrera/ptera and troos nesting also in some trees (troos under roots) and holes in mountains, would be nice.

This ofc wont make it 100% safe. And that is fine. Some dinos can get to the nest. Like ptera and smaller carnivores. Troos and juvi omni for example.
Thank you for reading.

woeful frigate
#

Its hard to have fun while playing as a ptera. His stamina time regeneration is really 🐌 🐌 🐌 . He must resting a few minutes. Same time as crock or stego. It's ridiculous and misunderstanding.

tulip topaz
#

The game can be a hardcore survival without being hard-to-have fun. Please make stamina less of a headache. I don't enjoy this game anymore and POT doesnt scratch the itch.
I cant believe you changed the stam pace from fast and action packed to a walking simulation and them blamed it on us for "not caring about stamina", that still feels like a insult especially when you designed the OG system in the first place. The last thing this game needed was more time to get between things to do.
Im going to redownload this game for the 2nd time this week and try to rekindle the joy it once game me.

limber rover
#

I don't understand why make the illusion of a full server. There are many people who want to play, but stand in the queue, I'll tell you a secret, it does not stretch interest in the game, many people leave the queue and not playing.
I repeat, it does not prolong interest in the game, and on the contrary, many people lose interest in the game. Stop pretending that the servers are full. Fix it please

bronze wren
#

Want to make carnivores less AI dependent?

Make AI feel more like grazing. Only filling up 25% of the hunger, giving only 10% of the diet that way you don't get major benefits but enough to where you aren't getting a diet debuff. This will also help reduce the spawn of ai because now the AI can now be shared evenly by one pack of carnivores rather than spawning in 5 boar all together and only eating enough to fill diet bar and leaving 5 boar corpses behind, rather have 1 or 2 boar spawn each eat until 25% and now you have 0 corpses and everyone benefits from only spawning in 1 or 2 boar

This will also encourage players to kill more than just ai, because now you are no longer ai dependant sitting at 25% hunger for a carnivore you are on the verge of starving and the ai will not spawn quickly enough for you to just rely on the ai, other carnivores will also be eating the ai so it's not a guarantee that an ai will save you from starving but it's in incentive for the lucky ones to eat the ai get your final push and your 2nd chance at life to get it together and hunt down another player

lofty crystal
#

make f calls more echoey like in legacy so u can actually find players easier

primal basin
#

Please for the love of everything Dondi, make the chuff for Cerato a toggle ability…. Do I need to explain? It’s annoying and just unnecessary to constantly be hearing it. I shouldn’t have to be in a perma crouch just to get it to stfu. Especially against group members…

Also, fix the fatal error. Game is borderline unplayable. Not spending 2+ hours growing something just for it to “poof”.

strong pasture
#

I somewhat hate to say this. But with the amount of waterfalls and the size of the rivers, it’s almost difficult for deinosuchus to find food to eat. I almost just starved to death. I travelled from North Lake to Water access basically and found little to no food at all- aside from the AI fish.

Sure, another larger deinosuchus or 2 were spotted along the way but no way a smaller deino is going to start a fight

inner perch
#

calling is making 2 different sound at the same time

boreal kelp
#

New Opinions on Stam changes
Believe me I’d like to avoid talking about this long dead issue more than anything, but I’ve had some recent thoughts about it that I want to be heard.

  • Overall I’M good with the current system, but even many of my friends who left the game cause of the original changes, still think regen times are too long. I’d revert the changes JUST to motivate the community we lost to return, but ofc there’s more than that.
  • If I feel like opening YouTube just to pass the time regenerating stam, there’s an issue imo. Thats basically ptera gameplay currently. 3 min may not seem that long, but sitting through it is like watching paint dry.
  • Pteras and Beipis suffer the most from the changes. Both tend to travel through highly stam demanding methods (flight and swimming respectively). And because of this their gameplay ends up being a lot of sitting.
  • Because there’s overall reduced drain now, it means Omnis pounce drains slower. And while bleed infliction was also reduced, I preferred the idea of pouncing with higher drain, and then resting while your pack mates covered you. Ofc the upcoming pounce/pin changes may change my opinion on this so who knows.
  • The changes to Stam, growth times, and proposed camera changes, to me just shows that there’s not enough consideration being taken for the community. We’re the ones playing the game, shouldn’t the focus be about creating a fun experience? No one asked for these changes before. Back in 6.5, we had great dinosaurs and great gameplay. All we wanted was a better map, improved performance, and the continued release of new playables. The experience was still immersive and very much survival oriented, and it really didn’t need to change imo.
grand ingot
#

Sadly nesting became a dead mechanic. That’s why new advantages and benefits are needed for the parents as for the babies

gilded barn
#

Can we get a slight rework on troodons diet? Especially for the lines. Instead of the playable pteradon (because we literally can't catch a ptera 99% of the time) and swap with frog or the ai ptera? And can we add bigger playables to our diets? If we hunt in groups or scavenge, or troodon is simply the best baby killer when adult can we atleast have cerato or carno?

simple birch
#

Nesting shouldn’t buff both the child and parent when mutations come

ancient plover
#

there needs to be more attention on optimizing the game, last time I played 2 months ago I was getting a stable 60 fps on high settings with lumen on, even with rain/lots of corpses around, which was amazing considering how my GPU isn't even the best (1660 TI). now I'm dropping to 20 frames when it's raining. the performance shift in the span of 2 months only is insane

tribal raven
#

bring back the health report from legacy

steep anvil
#

Add a Night Vision and maybe a Dust toggle on the skin creator so we can see how bright/WHITE our dinos will be at night..

empty pier
#

Fix the day and night cycle flying by, it ruins the game.
Oh and fix the desync, it ruins the game even more.

tawny lynx
# tawny lynx Hey, in my last post i suggested the taste indicator (https://discordapp.com/cha...

Hey, in all my posts I've been somewhat neglecting herbivores which I want to remedy with my post here. With this post I want to point out a perspective on the food/nutrient system that might help give herbivore players a more compelling experience and could inform future design decisions.

Since nutrients are always associated with the consumption of food, having eaten too much "junk" can hinder a playable from gaining more nutrients. This food management is however different for carnivores as it is for herbivores. Carnivores need to hunt and rarely find food which means that sometimes filling yourself up with "junk" is a way to avoid starvation. For herbivores this is not the case due to the grazing mechanic making starvation easily avoidable. So for herbivores a more important resource than their actual food value is the room left for more food. This is why herbivores as in nature should want to eat the most nutrient rich food with the best nutrient/food ratio (nf ratio) such that they gain the most benefits from filling the least amount of stomach space.

Given this perspective the question is: How can a part of the herbivore gameplay be designed around it?

  • Introduce herb food with different nf ratios such that foods with high nf ratios are rarer than food with low ratios promoting more competition around these food sources.
  • Introduce herb food that has varying nf ratios based on various factors such as the seasons, the weather or the growth of the dinosaur. For instance sanctuary mushrooms might provide a high nf ratio for juveniles but a really low ratio for adults.
  • Introduce herb food that is not just about nutrients. There could be plants that give long term buffs, that cure certain conditions or that give other immediate benefits but will however fill up some stomach space.

This would make the feeding process of a herbivore more engaging and would promote player choice as well as a way to further customize one's playstyle.

karmic oxide
#

i hate it when this happens, i want to eat a piece of meat and instead of actually grabbing it, it just stays on my head or mouth the same happens with organs, making it almost imposible to eat anything else because it only lets you eat the chunk, but not only cant we eat it even if it says so, i have heard that if this happens to you, you can be tracked because of the food simbol on the "sniff radar" (thats what i call it) and its pretty annoying to see a meat chunk on your face tbh

tall pilot
#

salt is pretty useless right now if u arent near any when you puke, at least give us the ability to smell salt from a good distance away when sick

warm token
#

Baby Stegos outgrow baby sanctuary before they can even get half diet, if they're lucky. I think the threshold for when they outgrow it should either shift slightly or the mushrooms should give them a little more diet or something to that effect.

serene helm
#

I would love to get a new animation for walking on 0% stam, that shows how tired the dino is

pure pagoda
#

Tenon tactical update suggestions

Add a fake action on tail slamming
(Raise the tail and butt like it about to slam but actually a fake one)
(The action was quick and also can be quickly recovery back to neutral and be able to do another fake slam or a real one)
(After the fake action , tenon be able to recovery and also connect to another action/movement like Bite / Alt bite / Kick / Tail slam)

Fake tail slam cost more stamina than tail slamming , which also adding difficulty on using it instead of just spamming it .

These fake action would provide players :
1.tenon being much more playable on combat , since cerato was the main predator to it tho.

2.harder to play but stronger .

3.stronger on combat but harder .

Reason for this suggest is mainly because of when tenon using a tail slam , it's very critical for both tenon or it's opponent , so making it more tactical is also bringing the isle evrima a much more realistic combating experience instead of like they always say (the afk simulator) 🏝️

Idk if I'm posting in a right channel so please kindly remind me if I'm doing it wrong🙏

gilded barn
#

The lag, ping and overall optimization has gotten progressively worse over the span of a few days- can we release an optimization patch or update? Maybe something went wrong

ancient plover
#

I cant fathom how there isn't more transparency on the current state of the game. It is borderline, if not completely unplayable for more than 30-45 mins without lag, ping, latency, fatal errors, audio bugs, crashes, and much more. I know the devs are working on it, but transparency and clarity on the situation and progress will help quell a lot of fears and worry within the isle community and save a lot of the trouble you have with angry players.

umbral onyx
#

Bodies shouldn't phase through rocks.

sullen karma
#

this diet for teno is pathetic, 😭 can you please add some more stuff onto it??? its from the migration at south

proper meteor
#

Please can you remove these tress, they make the map look ugly

coral hornet
#

feedback for anorak queue system on AU1 is not working at all people be waiting 20 min on the queue and get a pop up saying join the queue

devout plover
#

Why are these skins, shown in the trailer made to showcase skins, entirely unable to be recreated?

Put them back.

willow ridge
# radiant oriole remove the leaves flying around

I think it would be nice if we made the leaves flying around something you could enable or disable in your settings. I can't seem to turn off motion blur and the leaves annoy me as they make weird streaks on my screen, but maybe other people like them.

scenic swan
#

Teno kicks should not stun or else my bite should stun it way too op for a teno kick to stun that why they have a tell slam

smoky belfry
#

We should have seasons. Wet, dry, Fall and hot seasons. Coz this constant wet season (raining for 2+hrs) is exhausting.

soft fiber
#

What happend with the game? What happend with optimize the game? Do it on your way ofc, but please listen a little bit on our feedbacks, or you just can remove this channel. So please please, begin to optimize now its to laggy and unplayable sometimes!
Regards

iron quest
#

let server owners customise ALL dino stats, that means health, speed, damage, stam, acceleration, jump height ect. Let us fix your mistakes

ornate oasis
#

Pachy’s headbutt should knock bigger Dino’s back, as in push away or trip over.

Frogs when swimming should float rather then sink to the bottom

Fix the bug where food gets stuck to your body

A dino like Galli, if pinned down by an Omni-Raptor should have a chance to get up and get away, due to Galli having strong legs.

Add Turtle to more diets.

Omnivores should have more meat diets, rather then just one meat option for diet.

More bite force for herbivores

Ai Animals should drink water and do stuff like a normal animal would do.

Ai Animals should spawn a lot more, every single time i grow a cera or carno, I get to sub and ai doesn’t help my diet at all, please add an ai animal that has alot more food and diet for bigger Dino’s.

tawny lynx
# tawny lynx Hey, in all my posts I've been somewhat neglecting herbivores which I want to re...

Hey, in my last post I've been talking about how the herbivore gameplay experience could be improved by designing it around food management (https://discordapp.com/channels/401464048610312193/401481371249541120/1244010317336543404 - Please read this last post to understand the angle I'm coming from). So I want to suggest a mechanic which would build on that: Gastroliths or also known as Gizzard Stones.

Game Mechanic:

  • Herbivores can "graze" on a gravel field near a river or within shallow waters. This would provide deinos or other semi aquatics with more opportunities to hunt herbivores.
  • Instead of adding food it would fill the stomach with indigestible stones (see the grey area within the stomach within the picture on the right).
  • For each tick of eaten stones the herbivore receives a 10% buff to nutrient absorption up to 50% (or some other values). This would make food with low nutrient/food ratios more attractive.
  • The buff would last for an hour after which the stones would also free up the stomach.
  • The stones as well as the buff would disappear if the herbivore vomits.

Not only would this add some variation to the herbivore gameplay it would also promote player choice:
"Do I occupy my stomach with stones to gain more nutrients later or do I seek out only food with a high nutrient/food ratio and save the space for other beneficial plants?"

regal jay
#

Add numerical input for most ui elements without upper boundries where possible (e.g. dont cap the draw distance if the pc allows for it so for example every hill can be covered by grass instead of just limiting it to a preset called "epic")

digital bison
#

game needs better optimization. I play on average with 20 fps

manic osprey
#

Make tapping vs holding down the call buttons actually make a difference. You should be able to 2, 3, and 4 call without the sound reverberating for miles around.

steep trellis
#

Other mutated colors that aren't albinoism or melanistic

Offer the rare chance for offspring to be born with a color that isn't from the playables palette. This could be any color including the eye, male markings and could occur on any part of the playables palette.

bold moss
#

up the ai spawn rate bc ive been looking for ai to grow meself mut cant find any

harsh stream
#

other kids of raptors
like a Deinonychus a Atrociraptor or like a Dromeosaurus
They would Pounce too but prob they Pounce not on the Side they Pounce on the Back like the Ability would be that they have less Fall DMG and can pounce on the Back and on the Head
it would be a Alternativ too other Pouncers and more Raptors kinds
more Raptor vs Raptor Fights i guess

patent falcon
#

Raptors shud be to y o le dilos ar true size raptors be more Tiny the. Dilos onle Chris do o shud got remove death roll more bit force then t rex 3 time more harder skin faster healing hit whit tail and stegos to miss hit them whit tail they to low to ground and biger teams not be canibals dog u der Water caves to net babys to got ai babys and beter see in Waters they shud sence any blood and moment like in real life and when go Water up to not make thenrings they never do it

solid pagoda
#

let deino spawn south plains

jolly frigate
#

maybe add like territories that u can fight for and gain them for more ai

lyric crescent
#

Asking for randomized spawn points. Would reduce lag and dead bodies dropping every second, would limit hotspots so babies wouldn’t be running around every corner.

fresh ingot
#

If animals aren't on a carnivores diet the organs shouldn't be either, the whole body should provide little to no food or even make you sick for eating it. Force carnivores to hunt thier diet.

lofty crystal
#

make the rocks in the small pond by the entrace gate of east plains abit more deep so that deino players can drown prey more effectively, as well as being able to actually submerge pls

soft ridge
#

Limit in 10% the number of players that can play with Omni in the official servers, since we know that is now about 25%, that is insane, Omni is OP vs almost all dinos, I love Omni, I'm a hunter, but, I vote to stop this madness, I vote for balance always.

bleak fern
#

Once there are enough dinos available, I would like to see none of them being motivated to be a cannibal. I assume it is the case for the Deino right now as there are no real carnivorous competitors. While it adds an element of uncertainty and difficulty, it also makes you fear your every step and motivates betrayal among players of the species.

void cliff
#

i would like to see that the fetal error is being fixed

tawny lynx
# tawny lynx Hey, in my last post I've been talking about how the herbivore gameplay experien...

Hey, in my recent posts I've been talking about how the herbivore gameplay could be improved. Another aspect that is really interesting about herbivores which has potential in the game is the ability for herbivores to form their environment by reducing vegetation. So I want to suggest a group of plants that would not only be a food source but impacts other creatures as well: Browsing Bushes

Game Mechanic:

  • Browsing Bushes can include different types of vegetation like regular dense bushes, young trees or something like elephant grass.
  • These Bushes would be common around the map but not to an extent that they would hinder player movement too much.
  • Food Source:
  • Herbivores can brows at these bushes for food without nutrients giving an alternative to grazing.
  • Due to events like migrations some bushes might develop fruit, flowers or seed which would provide nutrients.
  • When feeding on a bush it is slowly destroyed but it grows back after a few hours.
  • Obstacle:
  • Any creature bigger than a Troodon passing through those bushes would get slowed down.
  • Apexes would just trample them without getting slowed down.
  • Smaller creatures can pass through those bushes as if they were simple foliage. This would offer smaller playables and juvis opportunities to shake off larger predators.
  • There might be exceptions. For instance nimble creatures like Dryo or Rugops would not get slowed down.
  • Foraging:
  • When nesting creatures can use twigs from these bushes to build their nests making nest building less of an hazzle.
  • Some herbivores can destroy the bushes by attacking them.
  • When destroyed a bush might reveal other interesting things like nutritious herb food (roots, tubers, mushrooms) or some form of small AI.

Not only would this offer more variation to the herbivore gameplay but also make the map more dynamic. An area that would be a haven for small dinos could be destroyed by a herbivore herd passing through.

turbid fable
#

Teno is literally broken wtf how can a carno not outrun a teno then spams the stun?

mystic hollow
#

Better skin pattern choices for dilo, color palette choices that don’t look almost identical TI_Succ Pattern B is just a worse version of A

cerulean gulch
#

Please add an option to have like from three to maybe five dinosaurs on one server
Its really annoying when I want to Play with my friends as Raptor or pachy and have to kill my adult carno or stego that I grind for many hours
It would defintly make people Play more dinosaurs that just one spiecies they grind

sinful cave
#

Increase food value for Deinosuchus. Why is an adult Carno or Cerato bones and all barely giving me half of my stomach? or there's Omni which doesn't even give us 15%.

bitter leaf
#

This Maia skin was so good i"d love to see it return as a pattern b

umbral onyx
#

More NA servers?

odd hearth
#

haven't see no fatal error's fix since last major update. i think we should go back to previous update and fix this calmly bc you guys loosing so manny players i knew more than 20+ people that play everyday and if now 5 of them been playing is a lot. Owner your game is dying !!!!!

torn mesa
#

Please just add multiple dino slots as an OPTION for community servers that would be enabled for official servers, because it's annoying when you have to kill your 5 hour stego just to play another dinosaur, since a lot of communities don't have more then 2 at the max servers.

merry gate
#

CANNIBALISM FEEDBACK TIME! PART 1

Cannibalism is a neat idea in a multiplayer game. I like that there's always some layer of distrust between cannibalistic species (and even non-cannibals as well), it really opens up players to differing interactions. There are two issues I have with it currently though. One being that there aren't enough cannibal debuffs for non-cannibalistic species, and the fact there isn't more levels to cannibalizing. Both of these have a lot of potential for being expanded upon to be more immersive and could even lead to varying levels of interactivity between players of the same species. Below are images of my ideas expanding on both aspects to cannibalism. As always, if you have questions, comments, concerns, etc., let me know.

Part 2 here: #general-feedback message

trail sleet
#

Pounce counters need a massive rework.

Im sure many experienced players are aware that bucking is probably the weakest its ever been. The fact that a dilo for example needs 90% of its stamina to buck off a single omni is just honestly insane and I have no idea how this even got past balance testing.
On the other hand, terrain usage vs pounce is probably the most effective it's ever been. With trees, rocks and other types of terrain, especially hills or cliffs completely disabling pounce. This is only annoying in the case of omniraptor, but for troodon, the moment it can't pounce it will inevitably lose the fight since its bite is near useless.

These 2 factors combined make for incredibly boring fights for both parties and it also just feels very cheesy since it requires minimal effort to do by the prey.

My proposed solution:
SIGNIFICANTLY buff bucking. Make it much cheaper to use, maybe 0.5-1% stamina used per tick. And buff bucking's effectiveness on some species (especially stego), so that it actually feels like a proper counter to pouncing. Also allow a much weaker version of bucking when the prey is out of stamina.
As for terrain, significantly reduce the stun time for getting shaken off by terrain, or completely remove it and just make it force a dismount.

As someone who plays a lot of omni, Id much rather fight someone in the open and think wisely about my stamina, than watch my prey camp the same corner, mudpool, rock etc. where I can't do anything.TI_UhOh

vernal creek
#

Add back insanity to the cannibalism effects and make it do something to give away the cannibal, but please don't make partaking in cannibalism ANNOYING. I would love to see unhinged dinosaurs instead of calm, collected killers who two call at you and then backstab you, but if you start messing with my WASD and other controls just because I killed little Jimmy who wouldn't stop 1 calling, that isn't fun gameplay. It's just bothersome. Instead, make insanity give us interesting lore and creepy factors to make cannibals easier to identify, but not make fights with them unfair or make fighting AS a cannibal frustrating.

Symptoms of insanity could be:

  • calls sounding creepy/different, perhaps more shaky and 'off'.
  • carrying a strange smell which lights them up red (similar to venom stages) if the cannibalized dino's blood is still on their claws and face; this effect would be removed if they risk their life to wash it off, but if they didn't have time, the crime could be caught quickly by other packmates.
  • getting 'the shakes', which would be visible to other players; similar to troodon venom, it would make a dino visibly tremble intermittently, maybe out of fear from what they did, or out of bloodlust—who knows.
  • seeing and hearing things in their paranoia. if someone from your pack says "I heard a carno nearby", and it's dead silent in your area, their mental state would appear to be unraveling, giving more reason to be wary. they could also see glowing eyes intermittently in the shadows, or hear cracking and rustling like gallis do.
  • hearing eerie music (if their music is on), similar to dilo venom's backtrack.

But most importantly, if you kill your species as a dino who shouldn't be, you would get the insanity debuff. That means no eating necessary. Eating the meat would give you infertility and muscle spasms as usual, but insanity would be a completely mental issue.

However, I want to stress that the insanity debuff should only kick in if you kill multiple of your (non-cannibalistic) species within a cooldown period from the first kill, and that threshold should vary between species. Small-packing carnivores would have a higher threshold of allowed cannibal kills before insanity sets in, because sometimes you need to kill your own species for competition or territorial fights. But raptors, for example, pretty much never have reason to kill their own, so insanity should set in quickly. If you fumble a pounce and kill someone on accident, perhaps that wouldn't trigger insanity. But if you kill someone again within a short period, even as an accident, the guilt could drive you insane. These sorts of thresholds would be up to the devs.

spring wolf
#

This suggestion will be short, but like ???

  • Buff troodon stam, remove or like lower the stam loss when u pounce because thats ridiculous the amount of stam that he lose when he pounce
  • Buff his health regen
  • Buff his speed
  • Change his poison, like he the poison can give some debuff, ( Blurred vision/ Spams / Lower attack damage / Lower stam regen / Lower health regen
  • Buff his pounce/bite ( More you bite/pounce more the poison is fast and effective and better are the debuff
  • make him like more tiny.

So rn the troodon is really bad and not fun to play, thats legit ( Pounce wait pounce wait pounce and die ) Thats the actual gameplay of the troodon . . .

fresh ingot
#

Another idea i have is stages to cannibalism.

Stage 1, you can eat own species with no drawbacks

Stage 2, start to have a faster hunger drain (5%)

Stage 3, you start gaining less nutrition from other species and thier organs and have 8% food drain

Stage 4, you can no longer smell other species corpses and thier organs become unappetizing (you puke eating them)

Stage 5, you develop a diet solely around your species, your food drain is increased by 15% and you can no longer gain nutrition from other creatures. Your night vision is halved and you start to hear sounds as you go crazy.

I think past Stage 4 should be permanent. Each Stage would be one full body from your species but until the food leaves your stomach completely the progression to the next stage is still there.

idle prism
#

add a "piscivore" option to the dino chooser HUD, since there are going to be and are already so many carnis that rely mostly on fish (spino, austro, ptera, beipi, sucho, bary, ect)

gilded barn
#

Can we revert the other diets (not all 3 different diets) to the original? I feel it's better to make it a choice because not everyone benefits from perfect diet compared to the other diets (previously) 100%+ growth is great and all but that's it, I feel like it'd be better to have perfect diet AND the previous diets (before the nerf)

vast violet
#

NA servers are usually pretty full when I get on. Open up another one? This one is NA 4

ancient plover
#

Please give herbivores more skin color options, carnivores have a bunch of different colors whereas herbivores have to pick between puke green and dirt brown.

The argument that herbivores need to hide whereas carnivores do not, is not a very good one. (made by some players)

serene helm
#

Remove either omni or carno spawn on south plains

tranquil flax
#

Why not give Pachys a Swamp mz? There is a coastline there too to spawn their diets.

spare delta
#

over a hour in the migration and only seen 1 deer .. the ai needs to be FIXED STILL

fathom scaffold
#

can we get na 6 and na7 back? would probably help the servers being overloaded.

pulsar merlin
#

Make cera able to drift turn/slide while charge biting

final robin
#

Please fix diets not spawning in migration zones

lyric crescent
#

Add flowers and butterflies to the plains (blood should also become more visible and cover foliage), and add back those nice fireflies near water.

sullen karma
#

Dilo...

The overly loud footsteps are very, very out of place. dilo does not weigh that much more than a pachy and yet its got giant booming footsteps, that to me sound louder than carnos, ceras or tenos. the literal night hunter cant even stay hidden at night because of this 😭 even as a tiny juvi dilo I am so loud that I cant possibly escape from bigger things or hunt sneak up on other juvis because of how easy it is to track me by sound etc etc

its crouch and z walk speeds are abysmal, how can you expect me to sneak up on anything with these loud footsteps, AND a crouch that makes me slower than a snail?? you realistically cant sneak up on anything even at night because they'll just hear you coming, and if you try to mitigate the sound by crouching, it takes literally 5 years to get anywhere. and while in combat or just in general if you're trying to regen stam while z walking, you are so slow that there's no point in using it.

the bite hitbox is so bad too, I'm not sure if its lag, desync or what, but when I have <60 ping and I'm biting RIGHT on something, it feels like that should hit, and yet it does not. you can stand above something smaller than you, and even if you crouch you cant hit it. 😐 this seriously harms dilos playstyle, missing hits is pretty detrimental to its ability that relies on getting consecutive hits to keep up the venom. when you cant hit something even if you're clearly biting it, makes this dino 10x harder, and all the more annoying to play as

also the crouch stance is super weird, you start off not that low but when you move, you crouch lower? it would look better imo if it was just one stance instead of going lower and higher, it looks weird when you move and stop quickly, almost like you're shrinking. tmk i dont think any of the other dinos do this, or as severely as dilo does

sacred bluff
#

there needs to be some kind of rework to migration zones, as a stego you're constantly flip-flopping back and forth because you move so slowly that by the time you finally get there, all that's left is scraps and then the zone moves again. it'd even be nice if they added more food along the way, because as it is now you're constantly fighting your diets and it's hard to even feed a herd let alone nest.

finite beacon
#

Activate the hexagon even if you take a small bite out of something on your diet. Its really annoying having to eat until the hexagon is full before its affects start kicking in. Especially when your so close to activating it like 90% and you finish the body but dont get any nutrient value becasue the hex isnt activated.

regal jay
#

Add autowalk. My wrist hurts

radiant oriole
#

add schooling fish to all small ponds so herrera can hunt there and survive

safe dust
#

Please add more AI its very hard to survive as any carnivore.

jolly frigate
#

make this game harder to beat its too easy

solid pagoda
#

fix the glowing deino eyes underwater

south quest
#

Reduce the frequency of rain or its volume. Our ears can't take it.

coral hornet
#

before you guys add mutations and dibble please look forward to optimise your game and servers also fix this audio bug

cerulean gulch
#

Hi, here is so changes I would make to sanctuaries to make them more viable
Sorry for some mistakes I'm not english
-, Make mushrooms more viable- mushrooms give us so little food and diet that its better to search for normal diets. You can make them rarer but giving more food
-, Add some other herbivore diets in the sanctuaries- that would make them more viable for herbivores (maybe this diets could give a bit more than normal ones,[same can be used for meat for carnivores])
-, Make AI spawn more often in the sanctuaries- that would make them more viable for carnivores
-, Every sanctuary should have small water source separeted from the main river system, making them safer (but not safe)
-, Change those annoying trees a bit- they are making moving though sanctuary so hard,change them a bit
-, Make Dead bodies stay fresh more in the sanctuaries- more viable for carnivores
-, Maybe some nesting boosts (im not sure)

autumn solar
#

Buff the nv to baby deinos. Most of my time spent as a baby deino is randomly swimming in the dark with no idea where i am and even less likely to find AI. 9/10 attempts end in starving to death either because there is no Elite Fish spawning or ive swam right past it cause i couldn't see it.

tawny lynx
# tawny lynx Hey, in my recent posts I've been talking about how the herbivore gameplay could...

Hey, in my last post I've been suggesting bushes meant for browsing but also as shelter for smaller dinosaurs. This suggestion would show the impact of herbivores on the environment. My next suggestion is a variant of this which would provide better shelter for small dinosaurs / juvis and could find use in or near sanctuaries to partly replace those Cycads: Thorne bushes

Game Mechanic:

  • Thorne Bushes would be somewhat common around the map and would be concentrated around sanctuaries.
  • Shelter / Hazard:
  • Any creature bigger than a Troodon passing through these bushes would get slowed down, receive some damage and bleed.
  • Anything smaller would just pass through them as if these were simple foliage.
  • Apexes would still receive damage+bleed but would not be slowed down and could trample them.
  • There might be exceptions like playables with thick skins (like Maggy or Anky) which would not receive damage or bleed, or nimble playables (like Dryo or Rugops) which would neither receive damage+bleed nor get slowed down.
  • Some herbivores could cut them down by attacking them (see Theri) but the bushes would regrow after some hours.
  • Food source:
  • These bushes would also serve as a browsing opportunity but would deal damage when eaten.
  • Feeding on these bushes would slowly cut them down.
  • Some hardy herbivores like ceratopsians might not receive that damage and might even gain nutrients from them.
  • Since they would be common, the amount of nutrients gained would be low making the usage of gastroliths (https://discordapp.com/channels/401464048610312193/401481371249541120/1244237374997794876) necessary.
  • Foraging:
  • Gen1s might harvest these bushes to build fence structures.

Not only would thorne bushes be a less frustrating alternative to Cycads but would also have other uses for herbivores and gen1s. It would also make the impact of herbivores felt within the map making it more dynamic.

strong pasture
#

Do storms have to be an all day / night thing? Or can they be in and out in 3-6 hours? All night or day is a bit excessive in my honest opinion. At least so often.

thin grove
#

While Dilophosaurus venom is a neurotoxin and targets the brain (causing the hallucinations), Troodon venom could target the heart and blood flow of its victims.

Basically, heart beats decreases the more venom is injected. This should causes stamina and bleed to regenerate slower. Perhaps even at a certain level of venom will make the heart stop beating completely.

radiant oriole
#
  1. nutrients/diet backgroud color - you cant see the status without to look at the sky, what is hard and often impossible to do.
    or give the numbers you can see hovering over it when in tab screen.

  2. rework MZ's. Make them move slowly and randomly over the map, it gets old very quick if you have only 2 MZ and you move back and forth. Even with 3 it's less variety than exploring the whole map.

  3. On top the option not to go to MZ needs to be given in case the MZ is on a hotspot. while grazing is ok, other options like foraging should be viable.
    atm a Galli can eat like 1000 frogs and would still be hungry, the little dinos mostly cannot be catched and are way to fast, crabs could give some more foot, but the diet is ok. Frogs give almost no diet.
    Balance this and give us food out of MZ

  4. spawn no AI in the region and the direct neighbour regions if there is a hotspot and tons of food lay around fpr carnivores.

opaque saddle
#

Fix/remove collision from Ptera AI, they sit on the floor and can somehow body block an adult carno running at full speed.

lyric crescent
#

Make an animation for ripping apart bodies

warm cradle
#

the last patch is so frustrating. this game has become a starve simulator. i will unistall for now.

hallow island
#

Can you please fix the bug where rotted schooling fish give deino dots diet? I keep seeing them pile the fish up on shore, decreasing game performance. It's also just annoying to me that the game has been made that easy for such a devastating predator. EDIT: another thought... why have schooling fish rot at all? no other ai corpse does.

soft ridge
#

If possible, remove the ability to react with others emojis, leave only the 2 default ones that the bot add, a simple "yes" or "no", that is all we need, in this channel and in the balance feedback or any other of the same kind, we don't need to make things even more complicated.

merry gate
#

MIGRATION ZONE FEEDBACK PART 1

I feel like migration zone sensing for carnivores needs a bit of an adjustment. Right now, carnivore players smell the nearest migration zone to them. This is fine, but can cause issues if playables in that zone are underplayed or not being played currently (take hypsi and dryo for example)

I suggest maybe instead MZs show up for carnivores based on the population of both carnivores and herbivores within them.

Lets say you're a Carno looking for food. You are closer to swamp (your dryo MZ) than the river delta (your teno MZ). You are always going to see that swamp MZ with 0 dryo players inside of it instead of the delta MZ with 1 teno in it. You head to swamp, you can't find any players on your diet. You end up starving not through any fault of your own. It's the only MZ you can smell after all, and you're encouraged to be there. How can this be fixed?

I say add some sort of system check to MZs that checks how many players are in a certain carnivore's MZ and flags that one as the default to head towards. It could check how many herbivores are inside of them, and then that MZ would pop up for carnivores who's prey items are inside of them. After a time, as more carnivores flock to the zone, it becomes unscentable and the next MZ with prey items pops up on the compass that has an ample amount of herbivore players in it.

Part two here: #general-feedback message

serene zinc
#

I wanted to know if it's just me who finds the herrera's running animation extremely ugly

hard fog
#

For the love of Troodon, make manual alt attacks "ON" by default

woeful frigate
#

Would be cool to see animation/call like "taunt/provocation".

fresh ingot
#

so basically divide the map into large zones, each zone is a mass migration zone. (Mass migration means the entire ecosystem migrates to this large zone together insuring players are still running into each other while also separating them in a large area) Within each mass migration zone will be regular migration zones except they dont disappear until its time for another mass migration. The determining factor that would seperate each zone would depend on the diets of the herbivores and sizes. Basically we wouldnt want too many of a large species of herbivore in one area and the species that would rely on tropical foods would be closer to the coast where as other species will primarily be around other bodies of water such as lakes and rivers.

Carnivores will no longer get a marker for standard migration zones and instead will only be shown the mass migration zone area. Once inside they will need to rely on map knowledge and experienced players helping them to find specific prey. larger carnivores will be able to smell the migration first due to their enhanced senses unless the dino has a specifically enhanced sense of smell like cerato or alberto.

In short this idea hopes to create large group gameplay for both herbis and carnivores that hunt in packs as well as a predicable ambush avenue for larger carnivores. The map i have linked is just an example of the mass migration zones and the smaller zones within.

hearty marsh
#

Create a tab to report hacks on Discord, which only those who made the report and ADM can see it

craggy onyx
#

Pt needs either more stam or less stam consumption because the amount of stam usage is insane Pt isnt even that powerful why are they punished so much when it comes to stam also the stam regen is horrible to the Pt needs a huge stam buff either decrease stam consumption, stam pool or decrease the amount of time it takes for the pt to regen a full bar of stam. its horrible

thin pawn
#

Hypsi lately feels very unseasoned and gets litte love from the Devs.

Here we have some options to improve this poor chicken.

What Hypsi needs > TI_HypsiPlead
-Cone shaped spit (Like an actual spray)-(you would be actually able to hit someone with the spit)
-Climbing system
-Be able to growth (Since Elders system will need this)
-Better fall resistance (Hypsi takes a lot of fall damage for its size?)
-A remodel giving it new arms with skin flaps that let the Hypsi glide

turbid fable
#

Make the south plains river connected to the swamps running through the hexagon building. Deinos would have a way to traverse and would provide more water for everyone.

ionic kernel
#

Please make a priority on the fatal errors issue, and please aim to release a hotfix before any further additions come.

tribal raven
#

turn the #830660455487373352 into a hordetesting channel? it isn't used anymore. this would be good for hordetest related stuff like hordetest patches, when hordetesting goes live, etc. It also separates the messages between the #announcements channel.

twin turret
#

decrease growth by 4 times if afk for 10 mins or more not sitting down actually afk no input for 10 mins (or make something natural happen like mosquitoes start swarming you if theres no input for 10 minutes)

soft ridge
#

How about this to fix the huge population of Omnis, we all know that is super easy and fast to grow a Omni, and they're a plague right now, I love it, but is true, first comes the balance of the game, later my love. How about turning Omnis cannis now huh? Would be beautiful, the problem fixing itself, what a dream, would be awesome! Making Omnis not cannis were a huge mistake, we're now paying the price. We need to find a way to cut the Omnis numbers ASAP.

torn plover
#

the fatal error crashes are getting to be beyond a joke

quasi coral
#

Feedback #1

Since my recent return, I want to give feedback on the game now that I can on the official server. I believe it's important to share my thoughts, which are more opinion-based on what I feel needs changing and less on what the community wants. I hope this feedback can contribute to the ongoing improvement of the game.

Bugs, Issues, and Balancing

Carno Charge: The Carno charge is way too fast to charge up. Yes, you can't use it multiple times at once, but it's still too fast. In less than a second, you can run, charge, and hit. I feel it's super unbalanced, and it needs to return with a slower charge-up time and more damage upon impact.

Cera Charged Bite: This one is a little awkward. It's more of a hitbox and damage thing, but we're going to go between both. Hitboxes for Cera need to be clearer. You can be entirely inside the hitbox, and no damage is applied. I feel this is just a general hitbox issue, but I also want to continue talking about the damage section.
I feel the original bite damage should return; however, its full potential bite should have a slower charge before clicking. This will prevent constant attacks of high damage and, if possible, allow it to be outran if it's charged long enough.

Quality of Life

Nesting: Let's be a little honest, the nesting mechanic is very underused and there is a reason for that. Little to no perks, to parents or babies. Yes, the diet stays till adulthood, but more is needed. There is a solution to this. For both parents and hatchling. Perks for both sides. When you lay the eggs in the nest, perks appear. However, they slowly get better as your eggs progress. This can further show success in the creation of usable eggs but also give the parents protection to keep their nest safe. Let's add something further to make it so it can't be abused. Once the eggs go rotten, the perks are removed and can only be applied again until the eggs are relayed. Now for hatchling.

Instantly they should have perfect diets to extend their growth, and a passive growth effect to make growing much faster than normally spawning. This will give the player the option to grow faster and should make the nesting option more enticing. These perks will be removed once reaching 50-75% (depending on the species.) Now with that, the nesting system seems more fun and balanced to go for. Right now, nesting seems like a quest that you don't have to do. Something on the side that will probably get you killed. I believe these changes can make the nesting system more engaging and enjoyable for players.
Something on the side: I feel pteras, hypsi, and herra should be able to nest in trees. It would bring better safety to these smaller creatures; however, they are still attackable by species like ptera and herra.

Thats all I have for now, this game is great and with such better optimization that happened after the update I'm glad I'm playing The Isle again. I'm truly excited about the potential this game holds, and I hope to see these changes added. I'm a dedicated player, and I want to see your game continue to evolve and grow larger and larger! This is my favorite game and I believe in its full potential. I appreciate the work you all are putting in. If anyone has any agreements or disagreements you can I guess talk in #general-feedback-discussion So, with that, I'll be ending it here.

DaFall, 0uT

mystic hollow
#

Don't know which dinosaur, but maybe a dinosaur that mimics calls of other dinosaurs and other sounds like crows and lyre birds do? To be a deceptive little goober. Probably a predator that isn't like, apex size? Something like a pyroraptor or gojirasaurus, maybe even velociraptor. There'd be some ultrasonic signature to each call that only others of this species can hear to identify each other?

And on a less important note and an idea that's more out there, maybe this same dinosaur has an ability regarding sound? Something ultrasonic like a mutant bat to stun attackers and maybe mess with their senses (primarily audio)? Kinda goofy potentially, but you can only give so many dinosaurs a venom based ability without everything seeming similar ya know? And given the nature of companies restoring extinct species in a horrific pursuit of profit and/or science weird stuff could happen. Like I said, this part is less important first paragraph more what I'm serious about

manic osprey
#

The pupils for some dinosaurs are tilted in a weird way, rather than being proper vertical slits. I've mainly noticed it for carno and dilo so far, but there might be others I haven't seen yet. Idk if it's intentional or not, but it looks awkward and weird. The screenshots show what I mean.

eternal dagger
#

fix beipi stam please. There is no reason it should have to rest so often. It is a small dino that is a threat to no one except fresh spawn juvi. It lives in the water where crocs one shot them and has to go on land to avoid thme making it vulnerable to land predators. I really enjoy the dino but it is a chore to play.

vagrant moat
#

It doesn't take long for cheaters to be banned and get another account again. The motherboard should be banned.

fair radish
#

I often find myself using NV even during daytime to better spot threats, especially in the jungle with lots of shadows. Which is kind of a shame since the game looks quite nice without NV but I rarely get to see it. Now sure I could just turn it off, but that would put me at a survival disadvantage against whoever else is walking around with NV on since they are likely to see me before I see them. I don't really have a good solution for this. Make NV available only during nighttime? Maybe, but I don't know. It would feel like a strange restriction. Either way the current situation where I (and I assume others do this too) constantly swap between NV on and off is not a nice visual way to experience this game and I'd suggest considering making a change to NV.

amber rapids
#

Deinosuchus got no Diet when nisted, no prefered food, but he can't beg as baby -> so no chance to grow with negative stats 😦 . also Got this Problems with no prefered food by Ceratosaurus, which was already 50 % grown, after Relog... No Perfect diet.

bronze wren
#

Give us a RGB slider to change the color of UI, this could also tie into colorblind mode

tawny lynx
# tawny lynx Hey, in my last post I've been suggesting bushes meant for browsing but also as ...

Hey, in my last post I wrote about herbivore food which also serves as a hazard/shelter for other playables. In the same vein I want to suggest another plant: The tropical Stinging plant (Dendrocnide moroides).

Game Mechanic:

  • Patches of those nettles would grow up to 1.5 meters in the jungle and graslands forming small fields of them.
  • Hazard/Shelter:
  • Creatures passing through those plants receives damage.
  • Creatures with protective feathers (Hypsie, Ova, Utha) or with thick skin (Minimi, Anky, Maggy) would not suffer that damage.
  • Some herbivores could cut them down (see Theri) after which they grow back with a 1 hour delay.
  • Food Source:
  • Herbivores can feed on those plants.
  • Each food tick has the herbivore suffer some damage unless it has a hardy stomach like hadrosauridae.
  • Instead of providing nutrients each eating tick it would provide a buff of 2% health regen up to 20% (or some other values) due to the healing properties associated with nettles.
  • The buff lasts for 1 hour or until the herbivore vomits.
  • AI:
  • Some Ai (like for instance Oro) might be designed around those plants.
  • Those AI would inhabit intact nettle fields being immune against the damage.
  • Instead of blindly running away when threatened they would seek refuge within the nettles.

Not only would a plant like this offer an alternative to nutrient plants making food selection for herbivores more interesting, it would also affect the gameplay of other playables as hazards, shelters or hunting grounds. This would realize a herbivores ability to change their environment impacting other creatures in the process.

merry gate
# merry gate # MIGRATION ZONE FEEDBACK PART 1 I feel like migration zone sensing for carnivo...

MIGRATION ZONE FEEDBACK PART 2

So to go along with part 1 of my migration zone feedback, I've brainstormed another idea to go along with it: Carnivore playables that are different sizes being able to detect migration zone changes at different times.

What I mean by this is, carnivore playable that are certain sizes will be able to smell the zone change at different times relative to each other. For example, we have 4 different sizes of carni playables waiting to be able to sense the MZ change; troodon, omni, allo, and rex. The order in which these carnivores would sense the change would go from smallest max adult size to largest max adult size. So troodon would sense the change first, and they'd be off to the new zone. Next up is omni, allo, and finally rex. This would prevent every carnivore in an area heading to the same zone from sensing the change all at once and all leaving at nearly the same time, ending up with zones being flooded with carnivores arriving at once. It would be much better to stagger their arrival times to make it a bit more fair for herbivore players so they're not overwhelmed. We could even stagger the times by 15 to 20 minutes, adding some predictably to player behavior and an easy to follow "routine" for players to get used to.

Of course tho, players who know the zone changes, where the zones are, and how to get to them would not follow these changes. But that's fine, that's entirely dictated by player experience. Newer players would feel comfortable following these changing patterns, and veteran players would notice the change before being able to sense it and adjust accordingly.

The max carnivore adult weights could go like this:
50 kg to 400 kg would sense them first
450 to 1500 would sense them second
1600 to 3000 would sense them third
3100 to 5000 would sense them fourth
And 5100 and above would sense them last.

If you have thoughts, concerns, questions etc let me know.

fresh escarp
#

Need to fix the audio fatal error ASAP.

unkempt grotto
#

Troodon camera view sucks and makes it uncomfortable to play. I can’t even tell that I’m bigger when I grow and the character is at the very bottom of the screen. There should be some kind of vertical view shift similar to the V key for troodon.This would make it less uncomfortable to play while giving a decent view over grass. If not this then I think the camera should just follow the sniffing animation so it’s simpler.

vale violet
#

symbiotic relationships. It doesn’t have to be between players but at least something between an ai and players. Like an ai that will watch your nest for intruders in exchange for food, or ai that follow a herd, flying types landing on the big guys and eating insects off of them. Just some kind of interaction between the animals that isn’t just fighting

hollow wadi
#

had an idea for a slightly different migration mechanic. Currently, when the migration changes, you see the exact location of the migration zone. But what if there were stages to it? So when one migration zone ends, you receive a scent marker to go to one checkpoint. This checkpoint has a small amount of food and serves as a meeting point for everyone. Then, when that runs out, you get another checkpoint. However, this time it’s going to require you to cross a large river where Deinos are waiting. Finally, you receive the last scent marker, which indicates the final destination. I think this idea sounds pretty cool. For instance, you can design it so that Tenos have to pass through a specific cave, or Pachis will traverse through a specific forest. it would be much less stressful since there is food along the way

little turret
#

I recently I had this idea for human gameplay.

And it's kind of based on content warning, right? That gameplay loop revolves going out into the eldritch ruins to capture footage and document the paranormal. Putting yourself in riskier positions for the chance of getting something juicy.

What if the human goal was to document and conduct research on dinosaurs? Naturally, the better research being on alive/captured dinosaurs. And the reward for documenting and recording notes on dinosaur activity is, say, some kind of supply drop. Also working your way to the inevitable end point of escaping the island with all of your notes. Then, next time you play human, you can drop in with better starting gear, which in turn can help you document and capture better dinosaurs and creatures. Think of it like how the dinosaur gameplay loop will inevitably be "procreate to pass on your mutations before you cork it or become an elder and die a glorious death". This system allows you to complete the human mission and then your next one will have you starting more prepared, just like a new hatchling with mutations

This would have the human loop reward you holding off on wasting your limited ammo and actually USING it for times where you actually need to defend. Why waste 3 sniper bullets to kill a trex when my mission right now, to get a car shipped to me is to follow a trex and find out if it's able to procreate. Just an example, as all the dinosaurs are, supposedly, lab experiments that have escaped. It's natural that the missions would revolve around the humans checking in on how the experiments are taking to life. On a different approach, maybe the mission is to capture a trex?

I'm sure the process of capturing dinosaurs that we've been eluded too, such as the cages and zombie quetz, will have interesting and fun stuff for the dinosaur to engage with too. Ngl, if I get to control a zombie dinosaur helping humans, I'm 100% gonna do that lmao

What's everyone's thoughts?

solid pagoda
#

Rain lasts forever, make it last less i beg

carmine loom
#

South Plains is a HUGE hotspot that needs a rework in map design, dino spawns, migration zones, ai spawns, and more obvious paths of travel to and from swamps & west rail for less experienced players.
Map design in the area funnels players into areas between the cliffs and river creating a battle royale zone. The plethora of herbi and carni spawns contributes to a cycle of player presence attracts player presence. There are 3 migration zones located within or very close to south plains--south plains mz, south plains beach mz, and west rail mz--these adjacent zones contribute to carnis and herbis staying sedentary. Boar and deer are plentiful often spawning in the fields or stuck in the forest, their over abundance can lead to lack of conflict between dinos causing mix packs to form. Players who are not familiar with the map may not know swamp & west rail are easily accessible from south plains, paths should be made connecting the areas to encourage exploration and movement to prevent stagnation within south.

sour root
#

can you make it so the head dont lock to the center

fair helm
#

perhaps make the head move a bit faster so we can do the stupid head dances again and to unofficially say gg during fights

hallow island
#

I remember when Gateway was first released, I'd see rainbows in the mist from waterfalls now and again. I haven't seen one in a very long time. I miss 'em. I assume they were removed for performance reasons-- any chance we could get them back someday?

fair lava
#

Degenerate gameplay

The game seems to have a few issues with gameplay degenerating to a very suboptimal experience/balance.
Some of them (carnivore hot spotting, afk growing, single visit sanctuaries, airdrop delivery AI) are well-discussed with many more or less decent ideas of how to potentially tackle them

But there are a few "boring" ones that affect (almost) all playables almost all of the time that need more attention:

(1) Always on nightvision
Probably the most obvious - in almost all situations, be it night or day it is better to have nightvision on. It makes it easier to see through shadows and it highlights many skins and map assets. There are some pitfalls where select objects can be a bit harder to spot, but that's much more a reason to occasionally disable night vision. Also the game looks prettier without but that's not worth the disadvantage you put yourself in

(2) Always on scent
So... why exactly wouldn't I hold down the scent button all the time? When sprinting, it still gives me the compass which helps navigation and when not sprinting it also shows me potential food, water or danger sources. And all of that for the very low cost of marginally reducing my stealth. And I can't attack while holding scent, but that's much more a reason to occasionally let go of the scent button. Also the game looks prettier without but that's not worth the disadvantage you put yourself in

(3) Sprint-recover travel
You know trotting around as you travel the map, admiring the scenery while looking around and maybe even getting into interesting encounters along the way? Yeah... that's inefficient. What you do instead is sprinting part of the way, zooming right past anything potentially interesting before finding a good spot to hide and recover your stamina or stay above 60% and trot while regenerating. Technically risky - in practice it's hard to attack something that just zooms past, hides away in a bush and if it trots you can't really tell

brazen sleet
#

I'd love an updated Isla Spiro map for Evrima ❤️ feeling nostalgic

quasi coral
#

Feedback #2

I am going to cover bugs and glitches, give ideas for the replay system, and make a few extras for quality-of-life changes.

Replay System: There are a few things I wish to speak about. The whole thing feels rushed and a little dated, as well as dysfunctional. This isn't any hate, and I hope no one who worked on the replay system takes any insult to this. The replay system could be better; the timeline is awkwardly made and can easily crash, so I wish to fix this by changing a few things and adding a few features. First off, the timeline should be easier to use. On the button covering up 10-20% of the screen, the timeline should work like animation software, moving back and forth with ease. Also, all the UI changes I mentioned can be turned off with F10 mode. Now, a movement slider for how fast the camera moves, as well as a setting slider. It can change the time of day and weather. This won't be added, and I don't think this would ever be added, but still, something to think about. Now, this is just me, and I would totally be okay with anyone disagreeing with this one. However, it would be nice to add a minor camera system for the replay system. With keyframes to show different movements with focal lengths. This is REALLY far-fetched, so I would never imagine this being a thing. Still, it would help people who wanted to make The Isle, Documentaries, Fan Trailers, Short Films, and anything else the community comes up with. This would nearly be a whole rework, and there are a few other bugs, like the replay system crashing when moving too far forward, the lighting being butchered when going too fast using the speed button, or going forwards and backward in time. However, I submitted a report for Evrima Bugs Form, so you Devs will see it.

Combat System: Don't get me wrong, I love the combat system; however, this is for something in the far, far future, more than a few years from now. This would mean redoing most of the combat system but hear me out on this. First off, the bites and phasing through creatures are a little old at this point. Why not have a system where you can bite, grab, and push or pull a creature when biting it? It would add a much more unique system of fighting. For example, Charged bites from Ceratosaurus would still be a thing; they could have a better system where you do a Charged bite, grab onto something firmly (depending on where you would bite), and pull them you could through them around, onto the ground, or have a tug of war. This all depends on the size of the creature. I'm going to use Ceratosaurus and Omniraptor as the prime examples. If you grab onto an Omniraptor as a Ceratosaurus, you can through them around easily, throw them to the ground, or pin them. As an Omniraptor fighting a Ceratosaurus, you can pounce on them and move around on their back or side to get a better grip or do more damage. There's not too much to do with Omniraptor besides pouncing and better-failing mechanics; however, it would still be a lot better. For Tenotosaurus, kicking wouldn't mean completely stunning something. They could be knocked backward, like the head getting knocked back when kicked and entirely turned around, or be pushed to the side or even fall over, depending on the size of the Cerato or Tenoto. All of this is simplified so that I can fit this, and I could go into more detail for all the creatures; however, I'd instead explain it in its topic.

Some of these features are a little much for The Isle, but some of these would be cool to see in the far future. However, where the game is right now, it needs to focus on getting new playable, balancing its current roster, and adding features that make the game more enjoyable. All I would like to see is some reaction from the dev or dev to get their opinion on it. I would like to see yours as well. At the same time, that's it from me tell me what you think about this.
Anyway, that's it from me.

DaFall, 0uT.

stoic willow
#

for skin colors can yall give better contrast options when using the brightness/sat slider, a decent amount of color options dont really change at all when using the sliders, alot of dinos especially tenos look so similar to one another in color due to have such little color options, tenos used to have a better color palette a while ago idk why it was removed. as for markings, please allow us to have lighter tops (markings), more lighter greens and browns and such. It will allow players to look more different from one another. *side note, please give us some black color options in some of the color palettes.

soft kayak
#

Pls when sauropods come out don’t make them trot abysmally slow. I understand a very slow sprint but it’s got a big stride and should walk pretty briskly. A slow trot is one of the worst things about playing stego too

bronze wren
#

Make Herras pounce camera centered with the screen. It should only start fading down once you have reached your furthest leaping point

gilded barn
#

What the hell is the fall damage??? I slid two inches and died as an adult omni???

boreal kelp
#

More organs to cover other nutrients
To me it feels wrong that it’s technically easier for carnivores to get carbs diet over the other two nutrients, at least when you look at the organs. We only get one heart and intestines, but two lungs.
What if there were two other organs to provide protein and lipids to even it out? Say liver for protein and Pancreas for lipids. Stomachs could also be lumped into either, but I do also like the “wild card” nature of it.

meager mica
#

When humans come out make some pepper spray guns and grandes, so that you dont have to go lethal all the time against Dinosaurs and you can save the ammo for other humans.

silent tartan
#

PART 1 (PROBABLY IT DOESNT CONTINUE)
*Firstly FIX BUG (stuck food, no audio suddenly and then game crashes, pouncing as raptors sometimes its bugged stuck in the side of the mouth sometimes i pounce and it doesn't even grap on, probably due to overpopulation like south plains<laggs> <why not rotate the spawning to reduce overpopulation and more bugs & crash in one site>)
Why south plains is buggy most times => due to a great idea of moving spawn location and changes in south plains but mostly due to spawn location.
*Secondly Rains=> everyday is raining why? probably in the era of Dinosaur it was rain everyday(someone said add some nice weather features not add rain everyday<probably if my dino have ears and nose, the rain your giving us would have made my dino died from noise pollution and drowning from the nose due to too much water entering his nose>) tbh the rain is too loud jeez
*Thirdly Anticheat => i mean people can hack it within 24hrs tbh probably we just need some dedicated official admins (plus most people dont even rely on them for help in unstuck incase the /unstuck still placed them in the same location where they are stuck )
*Fourth Ai => this all depends on when the server restart the beginning after restart, you will find boars kill them probably hey respawn again next time its famine (got nothing)
ok fine lets say you want us to do pvp (fight for food) atleast fix the problems above this>>>>>>>>>>end👌

west wigeon
#

Alright so this is probably somewhat controversial since I’m aware some people think the game would be better without them, but can you maybe bring back servers, I always thought playing as a human would be super fun. But I never got the chance in a proper server, if their not unstable or anything what do they remove from the game? I think it’s just a cool perspective of how to play the game, and especially amps up the horror. It’s also super fun to psychologically torment every human you see at night as a carnivore. But maybe like before allow them to be disabled in certain servers or something.

sour arrow
#

please fix duckweeds being shadowed when ripples go over them, im not sure if its just becuase of my graphics settings but it gives me away if someone else sees it

twin turret
#

Make omni and utah one dinosaur instead of two separate dinos and then add in a mid tier flier

inner perch
#

Stego should spawn as 50kg just like deino
but spawn near the sanctuary

little turret
# little turret I recently I had this idea for human gameplay. And it's kind of based on conten...

A direct follow up

I think a good mission for a human dinosaur hunt would be to potentially hunt an elder. The dinosaur player is already coming to the end of its life and is potentially faster and stronger to take more human fire power. Its final challenge? To deal with and fend off against a human assault. Works both ways: Humans get to hunt a challenge and the elder, if it does die, isn't really losing out on too much gameplay as it's eluded to that elder gameplay is a timed thing. The minute you become one, you got maybe, like, 3 hours before you die of old age. Again, this is to incentivise humans not killing dinosaurs randomly by making it that the dinosaurs they do have to kill be superior and thus more challenging than normal dinosaurs, as well as being a dinosaur the Dino player doesn't have for much longer, meaning one bullet isn't going to invalidate your effort to grow if you're on a time limit anyway as an elder towards your inevitable age expiration.

But a bigger mission would be to capture an elder instead of eliminating it. Why? I'll explain in 6 hours but it has to do with how I believe strain would and should work alongside this human research/capture system.

undone root
#

First time posting here, sorry if i'm vague ^^

Nesting zones

as of right now (speaking from a herbi perspective mostly) nesting isn't very rewarding, with migration zones changing frequently it's hard to settle down and nest and expect a perfect diet without needing to move the moment babies are big enough. Not to mention as a carni with the current AI problems unless you're nesting close to a hotspot there's a chance you could starve.

tldr - the current game doesn't encourage nesting, there's too much risk and too little reward

I think it'd be rewarding if there were nesting zones, more fixed locations where only nesting adults and juvies could enter. Similar to the current protection that those sanctuary zones have.

for herbis, food here doesn't give a perfect diet, but still isn't too punishing on the player; unsure of what, but there could be a unique boost for this diet specifically relating to nesting. Herbi players who are looking for the extra challenge and reward would nest outside of these zones in order to get a perfect diet, this would also encourage players to move off once they're big enough.

for carnis, especially juvies, nesting zones would give an opportunity to hunt and kill vulnerable babies. I know that raptors used to be able to enter burrows, a system like that maybe? Nesting zones would be populated with people moving in and out, so there's always a constant supply of food for growing carnis, the problem would just be catching it.

which brings me to my next point, with so many carnis centered in one place & in competition to raise their young, it could encourage mixed herb groups again. I remember they were quite popular in legacy, and I'd like to see their return, with different migration zones now it's hard to do - but with nesting zones herbies would be better suited to stick together in mixed groups to fend off carnis.

(1/2, i ran out of room)

radiant oriole
#

Give us Food, like 500% more AI and plants to eat on the Map for everyone!
MZ has more plants, better distribution of all diets, outside you have only one diet per region.
Same for Carnivore, make AI only give one diet, if you want perfect you have to find players.
let us fight for territory or just because we can, people fight anyway and don't follow any rational or simulation aspects.
This way PVP will feel much more natural and way less hotspot or KOS PVP
look at your NO AI Server and how well it attracts people.
look at all complaints of people starving or judging hotspot PVP and look at the amount of exploiters to circumvent restrictions.

jolly frigate
#

make storm less noisy i cant hear 1 calls from my friends

inland mist
#

With mutations soon to be implemented, I have an idea about nesting, if it isn't already planned.
What about a mutation, that allows female dinosaurs to nest alone?
I can't count how many times already, I wanted to nest but I couldn't find a mate or my mate died/logged before we started to nest or where the other person just wasn't interrested in nesting.
I believe one of the reasons, why there is less nesting in comparison to legacy, where you could nest without a partner, is because the search for a mate can be quiet difficult sometimes. That said, I personally really like, that we have to pair up and work together for nesting and the pairing animations are nice too. Also there would still be some benefits in nesting with a partner, for food, protection and more skin variants for the hatchlings for example.
I just think, such a mutation could possibly boost the nesting rate and give those, who love to nest like me, more opportunities to do so.

Thank you for reading!

valid marsh
#

definitely not top priority but can you make the mud get on in a slightly more realistic manner, it's sad to see such a cool animation only to have brown dots appear and grow on your back. Like i said, not top priority but it would be cool.

quick estuary
#

Please add servers to pvp or only adult growth servers, to be honest is becoming boring always create and grow up any dino because you die often (error,bugs, other player, starve), and all we know that this game is funny with adult dinos.

foggy otter
#

Would be nice if the devs ban the cheater and letting us know
feeling helpless after all the hacks happened lately

fair radish
#

It would be cool if you could highlight a few general feedback posts that you have liked or have gotten you thinking in the Devblogs. Not at all to promise to actually implement it, more just to show that what we write here might actually be getting through and it might help us get a clearer understanding of what your long term vision for the game is.

slate marsh
#

maybe more natural cover in hot spots/open plains? I'm sure more rocks, caves, cliffs, fallen trees and other things would make gameplay more interesting and would allow for new opportunities during fights

odd surge
#

Pteranodon painfully slow on land, think needs slight adjustment and cost of stamina to take off is disproportionately high for the stamina ratio for regain & expenditure.

finite beacon
#

what would be cool is if when humans release they can set up trail cams and have a little tablet to watch them, and maybe every time the camera detects movement they get a little notification and they can watch the camera and see the dino walking around.

barren tundra
#

I think the current map is still too large or at least too divided to allow for less stagnant navigation. If you broke up some of the areas that are like separations from other areas, or just empty bland jungle spots it would really make it better, like less long mountains dividing biomes. maybe adding canyons through a lot of the vertical areas, or even just filling some of the more blank areas with some diverse biomes that have multiple connecting points to help bridge all the biomes with multiple navigation paths.

vernal creek
#

Assorted fun/random things to spice up the map:

  • a human structure with a large mirror for screenshots
  • human structures with dinosaur holding pens/habitats, potentially useful for secret nesting or growing areas
  • lava in the volcano that you can throw yourself into; I also toyed with the idea that if you sacrificed your dino in the lava, then your corpse would spawn in a random desolate area on the map- might be a good non-wasteful suicide method to help out starving scavenging players who wandered a little too far from hotspots/spawn locations. but not super important, just a thought
  • jungle gyms of low-growing trees to mess around on
  • cave systems (or perhaps a simple room) behind waterfalls
  • small underwater caves with air pockets for little guys to hide and rest
  • more log bridges over stuff, they're cool :)
  • broken down car... dino driving screenshot opportunity
  • mushroom fields
  • big ole skeletons
  • hollowed out trees for little guys like hypsis to get a good night's rest
  • more tunnels! they're sooo cool
  • more tree variation in general; having the same few models gets redundant, as pretty as they are. I love that's there's different tree types in specific areas- more of that please!
  • leafcutter ant trails! can't actually be interacted with. similar to the bees but randomly generate on trees or across paths etc
  • perhaps some mildly flooded paths or creeks! not enough for deinos unless they're real small
  • various lore hints scattered across the map to reward exploration. bonus points if they link up and get us speculating!
twilit wedge
#

I think it would be better if there was a window on the top right in the game menu where there would be an advertisement. It doesn't bother at all, and developers will have a lot of money dripping from it. Well, what do you think?

simple birch
#

some issues with dilo:
-grows very weird, hits 50% of its weight at 75% growth, omni gets it at 37.5% ish growth
-can be 200 kgs yet sounds like a freight train so ontop of being small for its entire growth it cant even ambush good
-slaps ceras a bit to good, cera should get a venom resist like it has a bleed resist
-has weird hitbox, can get hit in the body but miss yet the tail hitbox always hits even when it shouldn't
-the bad turn and bad tail hitbox combined with the new and bigger NV for every dino carno can kill and keep up with dilos even at night and hit even when you should juke it because the tail hitbox is to big.(not saying that NV should be restricted or it should turn better but perhaps current NV could be tinkered with)

for a lot of its growth it sounds like a freight train yet hits like a dryo

fringe leaf
#

bring in a Dino that can compete with the crocs because they rule the waters and cant be touched, so a Dino that can give it a run for its money would be great. make the big aviary a DESERT theme with 1 water source so it has that theme. make another aviary that's snow theme.----get rid of the color choosing mechanic and make it so the game slowly changes the color depending where you are, like it takes 30 min to start changing the color and it takes another 30 min if you move to a new location with a different pallet so people can see where you came from. and if your from the snow place i suggested you can grow feathers or something. put in AI squirrels in the sanctuary's so that little carnivorous can eat something in safety. put in Parana's in swamps so that crocs start to die in the swamps so that littler stuff NEAR the sanctuary can drink something in safety.

thorn ember
#

i had this thought not sure its mentioned, but could we get a symbol for saltrocks? its hard to find when we cant sniff em.

lyric rover
#

I think the game need to be more stable
I crash very often

ornate oasis
#

Pteranodon needs to be able to slowly regain stam while gliding

rigid stirrup
#

I dont see any point at all to add Utahraptor, Utahraptor will literally be bigger, slower tankier feathered Omniraptor. I feel like it will be a waste of effort, time and development resources to make a entire new dino with unique animations, mechanics, gameplay style, concept etc when they could be making a actually unique playable that isnt another playable with different stats and a slight size difference. Just make Omniraptor feathered. We already have enough roster bloat, with countless upcoming playables just being another playable with a new coat of paint, for example Corythosaurus and Paralophosaurus, literally with one having a different crest and maybe one being a bit larger.

tawny lynx
# tawny lynx Hey, in my last post I wrote about herbivore food which also serves as a hazard/...

Hey, since Allo was recently teased (THE SHADOW) I want to suggest a Game Mechanic for some clawed carnivores (including Allo) that would also be a foraging opportunity for other playables: Carcass Stashing

Game Mechanic:

  • Fresh Stash:
  • Some small to midtier Carnivores with claws (Allo, Raptors, etc) could hide carcasses within dug out stashes.
  • The carcass would have to be small enough to get dragged by the carnivore to be able to be put into a stash.
  • The stash itself would look like a mount with the size being dependent on the size of the stashed carcass.
  • A stash could only hold one carcass and a player could only have one stash at a time.
  • A stashed carcass could not be smelled and stays fresh until the stash expires.
  • Any other carnivore (with or without the stashing ability) can dig out a stash making it necessary to hide it well.
  • A stash would reach the aged stage after 10-15 minutes.
  • Aged Stash:
  • After a stash reaches this stage it can be smelled.
  • The foodvalue of the corpse within the aged stage will be reduced by ~50%.
  • After another 15-30 minutes the aged stash expires and despawns.

This mechanic would allow those select carnivores to enjoy the spoils of their hunt for longer. Also it would introduce a player created foraging mechanic which means that the server would not need to spawn the foraging spots in.

deep flume
#

please please please, make it so if we step on those lil pt bird AI's they like die or something because i keep getting stuck on them whenever im running away from something and it will get a free hit on me because i cannot move when they are in my path 💀 please make it so they die if we step on them or something hate getting stuck to them while im running and the funny thing is they are so small you can't even see them in the grass

astral trail
#

Give Herrerasaurus the same nest as Pteranodon, and let it nest in trees. you've given us climbing, which is amazing for hunting, but it severely limits our nesting grounds to big rocks that can be annoying to climb due to how they're modeled!

bronze wren
twin turret
#

for unofficial servers that dont have a queue, allow us to attempt to join the server even if they show as full. The discord servers often show the player count of their isle servers so it's annoying having to refresh to attempt to join even when I know the server isnt full

mint hamlet
#

official servers are fataling every 10 min it seems like and it always happening in the middle of combat its annoying to give time of your life out to build a character and lose it like that

radiant hamlet
#

Have horned melons spawn more frequently and give more food.

meager mica
#

Give Admins the option to strike you with a lightning 🌩 if you are braking the rules of the server, that would be funny. 😂

serene helm
#

Add a west rail acess or south plains migration for beipi

turbid locust
#

allow nested dinos to have a bit more control over their skin. perhaps allow them to customize with the colors available from both parents. perhaps while the player sits inside the egg they get 2 prompts. it could say "press space to hatch or press [insert key here] to adjust skin". this would make it easy to opt out of it, and lose zero growing time in the process.

plain vessel
#

swamps is such a cool area, you should make it the only deino spawn. Have elite fish only spawn in upper lakes so deinos are forced to migrate for lipids

tranquil flax
#

Please reduce the amount of random rocks. It's a bit too much and don't make sense.

spark flame
#

Please fix your game. Fatal errors always happen to me and my friends no matter the area or settings or even trying to go into ur files to fix it or even people saying "do this, this works" The truth is it doesnt. It still happens. Not to mention sometimes it takes ages to connect to a server when it says "connecting" Please fix.

sinful cave
#

Either increase the amount of food deino gets or increase how much we get per hex. Why can i eat a Carno and not even fill a single hex of S? Also for the love of what people consider holy... please fix the water audio bug for deinos, an ambush predator cant ambush if we can be heard swimming underwater on the far side the pond.

cedar widget
#

Realism option where certain dinosaurs spawn in an area as if they would inhabit irl with the same dinosaurs they lived with, for Ex: Cera, Allo, Stego all in like a foresty area

crystal creek
thin grove
#

Toxins and Sickness.

Gaining toxins should directly inform the player through a bar filling up. This bar indicates how much toxins your animal contains and just like diets, it has to reach 100% for the full effect to work. That’s where you become sick. Salt rocks can help removing big chunks of toxins.

How do you gain toxins? Mostly by eating something you shouldn’t (rotten flesh or toxic plants) but also being bitten by an infectious Ceratosaurus.

void owl
#

Remove Spawn points

ashen dome
#

Game was more immersive with the old night vision and no glowing eyes in my opinion. Please consider reverting them.

undone root
#

(2/2) took a whole 24 hours to continue buttt TI_TenontoCry

Lastly, with an influx of players looking to nest, it'd be easier to find players of the opposite sex to group with.

so main points -

  • more rewarding nesting, while still encouraging players to move off to find perfect diets once they're big enough.
  • encourages players to actually nest and offers a place where it'll be easier to find people willing.
  • those looking for an extra challenge and more rewarding diets would nest outside of these zones, players who want more casual gameplay would nest here.
  • encourages mixed herb groups and competition between carnis.
  • possibly very slow moving nesting zones, or multiple fixed ones, so that the areas surrounding them don't become hotspots for people looking to murk fresh juvies.
nimble terrace
#

I just hope that Pteranodons stamina gets a bit of a rework, its brutal. It used to be my favourite critter to play but at the moment does feel a bit too harsh currently

tawny lynx
# tawny lynx Hey, since Allo was recently teased (**THE SHADOW**) I want to suggest a Game Me...

Hey, in my last post I've suggested a stashing mechanic for certain carnivores. Now I want to suggest something similiar for small herbivores not just as a way to store food but also as way to change their environment: Herbivore Stashes

Game Mechanic:

  • Small herbivores (like Dryo, Hypsie, Minmi, etc) would be able to dig small stashes inside or outside of burrows.
  • A player would be limited to one stash at a time.
  • Storage:
  • Small herbivores can store food items in those stashes.
  • Food stored there can not be smelled.
  • Any herbivore (also big ones) can eat from those stashes making it necessary to hide them well.
  • When eating from a food stash the nutrients gained would be calculated by the mean of the food stored there.
  • About 30-60 min after the last time eating from it or adding something to it the stash would expire and despawn.
  • "Gardening":
  • If a stash expires outside of a burrow and has food contained, there is a chance that one of the stored plants will sprout again.
  • Only a select few plants would have this ability which would prevent ways to exploit this mechanic. For instance only plants that get destroyed when eating from them (No fruit trees) and only plants with small nutrient / food ratios would sprout.
  • A plant grown from a stash does not regrow.
  • Plants need to be in the correct biom to be grown from a stash.

Combining this with the upcoming burrowing mechanic would give small herbivores the unique ability to create their own little homesteads. And this would not only be limited to food items but combining this with my other suggestions (Browsing bushes https://discordapp.com/channels/401464048610312193/401481371249541120/1244382804075085834 or thorne bushes https://discordapp.com/channels/401464048610312193/401481371249541120/1244636206482853990) would allow small herbivore to create their own little sanctuaries as well. Imo this would make playing small herbs fun and give an alternative to combat.

sonic quartz
#

It seems that Herra is the cause of crashes. Other servers im in discovered that it seems its pounce is breaking the game, maybe disable the dinosaur until the crash is fixed?

weak blaze
#

The Map is toooo Big... im playing allot on the Official Servers with 100 People on it .. but the most time im starting i run the whole Map 2..3.. Times up and down and really dont see or hear any other dinos.. i just survive with AI food.. no fights .. no action.. no interaction .. i think it would be the best to cut off 25 % off the map to get the players together... Bc there are allot they just chilling in the bushes in the middle of nowhere.

radiant oriole
#

If you have one diet in all three or 2 hexes, it unloads all three hexes at same time (i hope slowed down, have not cmpared it to just one hex filled). imho it'd be better to unload one after the other to be more flexible with diets and because it makes more sense to empty one reservoir after another.

rain should wash off dust

fringe leaf
#

in the queue's there can be chats///////the really big aviary can be a desert theme with sand and cacti, so there's more diversity in biomes

rose quail
#

Please remove pteradactyl and compys, they spawn in way too often and its getting tiring to end up pouncing an invisible little creature scattered all over some places of the map and getting stuck in pounce anymation in front of the teno or stego you are fighting and losing 2 hours of grow time. Makes several of your playables unbearable to play. They also add very little to the game other than lowering performance and being on troodons diet.

regal jay
#

Pteranodon's running takeoff should take less stamina than spot-takeoff. It requires more space and it's far less reliable gameplay-wise.
Modern birds require a running/skipping take-off to take off efficiently while birds and bats that spot take-off tend to spend a lot of time resting in comparison

blazing musk
#

Any thoughts on this idea for gameplay loop for humans? We know they will have access to guns, vehicles and other advanced tech. Why not have them act as game wardens? Have the humans incentivized to maintain ecosystem balance, oh the server consists of 50 raptors have the human players incentivized to hunt raptors/ feed the juvie dinos being hunted. Just an idea on how humans could play could still have the horror aspect this also shouldnt be the only playstyle just one of or maybe a faction

rigid stirrup
#

have herrera able to nest in trees, maybe add a couple massive trees with special design to allow herreras to comfortably nest there. Currently if you are nesting and a omni pulls up as herrera its pretty much over.

formal cipher
#

Give Herrera abit more swim speed and oxygen, also Herrera shouldn’t lose a lot of stamina just jumping from trees.

tawny lynx
#

Hordetest feedback:
Just wanted to say that the selection of mutations and the way the mutation UI is designed is awesome!
Can't wait for more mutations to come! love it!

desert cargo
#

Hordetest feedback:
At the moment I can say that it is looking very nice.
There is a bug on Omniraptor that when you kill whatever you're pinning and walk off you're stuck in some weird sideways walk, it is counterable with just pouncing again afterward.
Dibble seems very slow, but it is fair due to how strong it seems to be in it's early life stages in comparison to other creatures. Rather small dibbles were able to one-shot my friend (about 40% Omni) in the head, not sure if that is a bit too much, but time will tell.
Otherwise bugs have generally been less obvious, however the server did crash once in ten minutes.
Liking the mutations!

vivid galleon
#

Its been too long, please add mouse sensitivity setting

valid marsh
#

I like the flick up thing carno does during its charge on different creatures

mystic hollow
#

Is dibble migration zone bugged? No matter where I go it seems the little feet don’t fill and none of the spawns take me any closer. Don’t know what’s up with that

split fractal
#

Add more food to swamp. 70% of swamp is water so food cant spawn there. It doen't help that the melons don't ever spawn, and russula keeps spawning in the ground.

soft kayak
#

LOVE gallis new trot

silver root
#

Add more servers when you add new playables, even for horde testing, this is ridiculous

royal berry
#

Do to cannibals and well KOS players, I think you need a system in where a scent system detects them warning other players to beware them. Players who kill players repeatedly need some type of system that identifies them by leaving the blood of there species to stay on them for a period of time and allows other players to smell it.

karmic oxide
#

(Hordetest feedback)
Please, just please, change dibble's migration zones, they are on the other side of the map one from another, and by the time i get there its just gone

eager arrow
#

with the current marrathonlike migrationzone-changes my dibble gonna look like that in 1-2 days

bleak fable
#

give dibble more spawns, harder to grow herbis than carnis, should be the other way around imo

fringe leaf
#

Teno's legs break too easy it literally a jumping Dino make it harder for its legs to break, literally broke my legs off a 5 foot fall in water! AND FOR SOME MIGRATION AREAS THERES NO WATER SCOURCE.

wary oyster
#

Love the look of the chatbox in hordetesting.

carmine loom
#

Healing mutation when you eat feels too powerful.

orchid ingot
#

Give dilo better spawns, its hard to grown while you found absolutly nothing

weary marsh
#

Deino feedback: Underwater and leaving water cues sound perfect! Noticeable if too uncareful, silent if tactical! Night vision and underwater look amazing, still dark but not pitch black, green hue from nv isn’t blinding. There are grid marks on the seabed tho, not sure if intentional, doesn’t bother me, just noting. Mutations don’t give a notification icon on the bottom right like they do other Dino’s. Also ai fish move better and are fast if you’re not quick so makes hunting them better. Still some ambient sound muting that happens when popping above water. Mutations so far are great, still only sub so only unlocked two so far. Overall pretty great hord test for deino. Also zero game crashes and I run a “60 frame cap” laptop

stoic willow
#

dibble diet needs to drain slower. it runs so slow yet it diet drains as fast as a tenos (one of the fastest runners). update: why do we only have mango and coconut, 2 grown on trees that we cant even reach

twin turret
#

Vr support for humans

dry remnant
#

Update Dibble's Migration Zones, I had to go from West Rail Access Coast to East Plains Coast and within a few minutes the migration changed back to West Rail Access Coast. Dibble is so slow that getting diets is AWFUL, and coconuts are impossible to eat since you need a Pachy with you

deep flume
#

so, two dibbles below 25 percent can apparently kill a 60 percent dibble. Just had it happen, along with being able to stun hit it even though the babies weight isn't even half its size of an adult's. Please fix this

frosty olive
#

please don't make diablo a coastal dino, he's too slow to be running across the end of the map.

bitter trellis
#

Mangos and coconuts should not be on dibble's diet. You can't get them on your own without a pachy, pretty much requiring mixpacking/group play.

fossil acorn
tranquil flax
#

Please make teno tail slam open coconuts 🥥

lost rapids
#

Hordetest :
•Diablo is very slow.
• I get stuck in trees and rocks all the time.
• I'm starving too fast.
• The migration and spawn zones are too far away for a dinosaur with a speed of 20+
• I can't open half of my food (coconuts) and food makes up for little satiety

leaden igloo
#

Replace Coconut with Horned Melon for Diablo diet

inner shoal
#

Mutation is good,but it also make hacker less obvious.
I really hope we can improve Anti-cheating.

stiff veldt
#

Allow other herbivores to open coconuts such as dibble with a headbutt or teno with a tailslam

sonic dock
#

Maybe its just me but unstuck didn't work 🙃

dim fiber
#

Diabloceratops does have coconuts on its diet but can't crack them open, while its beak looks like a good tool or the horns slamming on the ground similar like pachy i feel like it would be a nice addition to it

vernal creek
#

allow diablo to knock food out of trees or put something else on its diet. we're too short to reach the lines..

wooden flame
#

give diablo a hop :DTI_Zzz

glacial meadow
#

not a big fan of the new chat box the old one was better and less of an eye sore it was perfect i see no reason to change it

willow meadow
#

the deinos were a TERRIBLE decision to add into the game and should be removed.

severe glade
#

Diablos Spawn only in the South, West rails and Highlands....but you make their migrations in East plains. West rails sanctuary barely has any shrooms for the amount of people trying to play the dino, We're basically living off grass here. No one will run across the map and once reached even close to the zone it moves on us.

boreal kelp
#

After playing on hoardetest I’m very excited for what’s to come! The main complaints I want to throw out are performance related, which are mainly fps drops, as low as 10-20fps from what I saw, and I deleted my config folder to be sure. It seems to scale with weather and bodies especially, which is something we really shouldn’t have to deal with. At least it’s only fps drops and technically not lag, hoping this gets fixed.
It’s also been said many times but Diablo migrations don’t seem to pair well with their spawn zones. And Diablos not having a way to gather and break open coconuts is another issue, although I’m curious if sparring may have something to do with this. I’m also not too sure about dibbles turn radius. I never imagined it being worse than carno, but then again who knows how sparring plays into this, Anyways keep up the good work👍, summer is looking to be a fun one!

tulip coral
#

Diablo Juvie Speed

and other miscellaneous complaints~

Diablo juvies should run faster for their size.

I could get behind the idea that they're supposed to rely on a group to best survive but I don't see why a defensive creature like stego should have a juvie that is faster in comparison.

Stego juvies are actually capable of running down a juvie diablo, very easily, and proceed to beat the crap out of them. I was lucky for this to not happen to me, but my buddy in VC was bragging about being able to abuse the juvie diablo's speed to murder them en masse.

Juvie diablos not having a special juvie sprinting animation and faster speed feels arbitrary and an oversight. It feels like Legacy navigation all over again where juvies get the short straw and are unable to travel reasonably to look for food. Same goes for dryo, why should galli get special speed treatment and dryo be left out? I get that dryo is on the back burner for mechanics, but it still sucks.

Diablo Migrations/Diets

  • Diablo migrations appear to be busted, but not dissimilarly to other herbivores/omnivores
  • Diablo has diets that they cannot access, fruits they can't knock from trees despite having a strong headbutt ability similar to Pachy, and being unable to break open coconuts despite having the strongest, biggest beak in the game right now
wintry garnet
#

Stego charged swing feedback thing

Stegos old swing and new charged swing are binded on the same button which makes it annoying to do the correct one sometimes. Would be nice if the old swing was an alt attack since it functions like one

mental relic
#

Dibble feedback:

It should not be costal, we already have multiple costal herbis and dibble could fill other areas. I feel herbis need more unique migration zones rather then ramming most of them into the same migration zones. Dibble could have west access, Highlands, south plains, NE plains and river delta, West rail access etc. I feel keeping it off the coast and making it one of the main inland herbivores is a good idea.

If its going to remain costal it should be able to open coconuts and knock food off of trees. I just dont feel like being costal suits dibble.

Attacks feel responsive and nice, sounds are great and I love the look of it. Overall its really nice but I would love to see some migration changes or its ability to get food improved.

gilded barn
#

give herbivores more diet options..

spice scaffold
#

As a pteranodon, I just got off the ground and into the sky - how is half my stam gone - Please make Pteranodon make sense 😦

shell mirage
#

Hordetest Feedback:

Herbivores should have multiple migrations to choose from. While I understand having one migration per species, it makes it all too easy for people to guard migrations and deny others from growing the same species, as is the case for dibble.

warped rampart
#

Add carnivorous fish/aquatic AI, the deinos have nothing that can even touch them unless you can catch them on land.

turbid locust
#

the eating food to increase health as a mutation is too OP. I can nearly become full health from red from a low stomach

proper crater
#

Add harem style courting to some dinosaurs

winged atlas
#

Went to a migration zone as dibble, found absolutely nothing. I wasted my time getting there, which was a pain in itself because I'm so slow as a juvie.

old jewel
#

It takes 4-5 shots from a cerato to kill a full grown Dibble. 4 from an adult Dibble. Not to mention way smaller dibbles can knock down ones that are bigger? It's hurtful to grow for four hours just to basically be one shot. To add onto that, they already have horrible bleed(which is good for omnis), and a pretty hefty bite, but we can't really do anything with this if they have no health against something that can kill them in seconds.

valid marsh
#

Dibble needs to be able to spawn at northern jungle and also have the ne plains MZs. For one, this part of the map is very empty and adding dibble there will liven it up, where it coukd really use some life. Its very pretty and unpopulated.

median pivot
#

The southwest Migration Zone needs to have a longer timer, I swear it's there only for 20 minutes if that, before it switches back to the northeast. By the time we walk there it's switching which is very very irritating.

little turret
#

Time for part free on my idea for the role of humans in Evrima: The creation of Strains

My working theory right now is that strains are created using elders as a base template and then conducting said experiments on them. The reason they need elders is that the dinosaur is larger, stronger and superior to actually survive the process. But why do humans want to do this? Allow me to break it down in the gameplay loop:

Humans capture an elder as per a mission, as stated in the previous posts that you can find by following the replies

They experiment and turn it into a strain as per the mission.

I'd say their goal is to contain it long enough for it to be shipped off island for... lore reasons. Whatever the strains are for.

The dinosaur player can attempt to bust out of their confinements before they're shipped off. Perhaps weakening their confines? Humans will need to diligently repair it.

If they break out, the strain has, say, an hour to cause as much chaos as they can/want before they expire. A fast hunger drain will just naturally incentivize mass killing and eating

the human mission now becomes a "kill the asset" mission to basically save the environment they're trying to cultivate and learn from. The rewards are less than if they succeeded in shipping the strain off, but if they let it cause as much damage as possible for an hour, it'd easily effect their ability to do further missions. If the strain has murdered everything in a one mile radius, the humans wont have any dinosaurs to conduct missions on

Meanwhile the dinosaur players? They just need to run, honestly. I reckon they'd be immediately clued into a strain outbreak: Maybe when it busts out it roars, and the whole server can hear it and the general direction. Time to just immediately move. It'd be a server wide event, akin to a natural disaster.

In conclusion?

Dino fun: Escape and survive the hour

Human fun: Hunt and kill the strain

Strain fun: Be the server Boss

spark flame
#

(hordetest) Please fix diablos migration zones. It makes 0 sense to get to a mirgation zone and then 4 seconds before u get there it moves across the map again. Not to mention we only have coastal mirgation zones? and have 4 diets only. Please add more diets to diablops diet would help to nopt starve. Because ive almost died 5 times now trying to not die to starvation.

coral hornet
#

Sad to see audio bug is still not fixed

desert cargo
#

Dibble in my opinion is a bit too strong, at least in early life stages. While I can see it being a compromise since it is quite slow, I believe it can slam too many big things down when only juvenile.

bleak fable
#

Fps drops for me are insane, unplayable sometimes. I hope it gets fixed soon. (Hordetest)

past depot
#

remove the if players are close you cant unstuck I am gonna die because of these omnis but if you are in combat with them it will not allow it

grim rain
#

Dibble is unplayable due to it's MZ's. you put the second slowest herbivore on one side of the map then its diets on the others. By the time it gets there, the MZ is gone. Rinse and repeat.

Also who got rid of the food still being edible when MZ moves? Now it's inedible immediately. Guess no more nesting? Needs to be fixed

vague nova
#

Could you guys make the text box slightly smaller. It takes up 1/3 of the bottom of the screen and it can be quite distracting

opal niche
#

let dibble spawn either northern jungle or east plains