#general-feedback

1 messages · Page 29 of 1

undone spire
#

I think I need this Penalties for Unnecessary canny they kill for just fun even herbivore,even kill 12% baby dino too

sonic jasper
#

Give stego stafing pls

simple birch
#

fresh spawn stego yeeting similar sized dibble 5 meters feels very arcady, dibbles main attack should perhaps not knock a cera down by 1 click, a charge attack for knockdown for dibble would be better imo oh thats already a thing...~~

fervent violet
#

Dibble in my opinion is in some Way Balanced. For me Herbs are the easiest way to play bc you can Eat Plant stuff and the Survival Rate is high if you Play intelligent and sneaky. 🤓 The Speed can slightly a bit higher but not much. The Damage Should be really high if you get hit bc the the Diablo is not that movie and Groovie and the Horns should hurt you’re dinosaur good!

So yeah what is wore:

•The good old Audio Bug when to many dinosaurs are there.

• The Spawn Locations are worse.

• We don’t have talk about the performance bc we know it’s worse. My friend has a good PC and he’s sobbing in the corner rn.

• The new Chat is worse then before in my opinion but there will be also hopefully improvements.

Well I’ll hope everything will be fine for the next Patches and we see after some years more Improvements.

lethal tide
#

"Hide UI" is soooooo simple, but sooo enjoyable. Good call

static harbor
#

Fps on hordetest is dramatically low 20-30 frames. I had 60 ( it was locked here) fps on public brunch with similar settings. Please, fix it, it become unplayable. My pc is not old or weak. In other games I have no problem with frames. I deleted config 3times and restarted the game..

trail kayak
#

Can we please reduce the range for players near the person trying to use the unstuck command or make it if you are registered in combat you cant use it

inner perch
#

make it so that we can open in game character tab in server selection (also mutation)

lyric crescent
#

Decrease the height of foliage and grass specifically in some areas. Every single baby Dino is shorter than the grass which doesn't even make sense since most babies are half the height of a human. And It also doesn't look good. I've seen this issue coming but now it's just ridiculous.

amber rapids
#

Please optimize the game so that the CPU has less load than the GPU, this is the case with all my fellow players (that's more than 10) no matter what equipment from the 8th to 14th Intel generation as well as graphics cards from Nvidia RTX1080 to RTX4090. The CPU utilization is around 70-90% and the graphics card is at around 10% utilization. No matter what settings we use. We tested everything.

jolly frigate
#

Hordetest:
-, on hordetest when everyone play dibble boi migration changes too rapidly, i cant even go there cuz there will be nothing more, make migrations closer

  • dibble spawn on north jungle would be considered a blessing
    -i cant break coconut ples make it that dibble can break coconut
    -audio is not fixed everything crashes sounds like a broken tv
  • dibble sounds are broken idk when and why but randomly my dibble is just silent when 1 call
    -i love dibble and its cool dino
restive venture
#

Minimal Chat UI

Either by default or as an option, I would like to see floating chats without a chatbox frame UI. Something where the opacity would go up in value as the chat becomes older and further up the chat log. Perhaps some settings to control it as well.

The current Hordetest Chat UI is very clunky and outdated and takes up more screen real-estate than I would imagine is desired by AT. A minimul text only look with scaling opacity would be far less intrusive on the eye and overall experience.

abstract scarab
#

the check distance for for players near for the unstuck command is too big and the unstuck doesnt work all that well

compact crow
#

More servers on Hordetesting, those long queues are excruciating

There are few servers for more than a thousand players wanting to join, apart from the toxic players who kill you for no reason

viral stratus
#

hordetest, spent about half an hour in the queue; this is really discouraging, do please look into what causes this, my internet is fine

stoic willow
#

New stego power stance needs to be activated through a different button like ctrl or alt. Sometimes you cant do a regular swing because it activates power stance instead, or the mechanic cant decide and just does nothing. Having 2 attacks on 1 button isn't rlly good.

south quiver
#

Stego should run slower when it has its charge swing attack, really help focus it on apex attackers.

past dove
#

Dibble has been amazing, loving this chubby lil potatoe! Sparring is going to add something very special to this game. Oh by the way, when my Dibble got to 36%, I got about 10 more items added to my diet, was weird, but now I dont have to rely on grass and a Lord of the rings journey for MG to grow and survive. Highlands is where its at! As for performance, all good on my side, a few sound glitches but overall everything is running beautifully

indigo pasture
#

I think Diablo needs to expand his diet because he only has 4 sources of nutrients, which is very low compared to other herbivores. Also all three of Diablo's spawns are located too close to each other. Well, there are not enough migration zones, you can finally make a migration zone in the west of the map, there have been lifeless wastelands there since the release of Gateway.

wintry garnet
#

Along with this stegos charge swing currently swings in the opposite direction the camera is facing and imo it does not feel very good. It should swing in the direction your camera is

Hoping it is a bug and not intentional 🙏

valid marsh
#

Carno's charge should be an attack that requires you to keep holding on to right click for it to continue. When playing on KBM, if you right click, you will start charging as a carno and this is nice and all except you can't stop except by slowing down which might not be tactically possible. It is for this reason, I opt for a system where you have to continue holding onto right click as carno in order to keep charging. (Don't ask me why but) I was experimenting with the playing experience on controller and when you let go of the trigger for charge, it stops charging and keeps running so I think the same is possible for KBM. (Side note: Controller sucks, thers no directional attacks but this one feature is kinda amazing)

vestal oxide
#

People are just trolling on the hoardtest, teno killing all the dibbles, cani dibbles, it's really unfun to spawn in and keep dying. We need better spawns for dibble so there is more places to get food and hide.

tame moat
#

I just got in after waiting in a 70 person queue, only for my internet to go out for less than a minute... Back at the end of a 70 person queue. If your dinosaur is still alive ingame after a disconnection, please let us reconnect. It does not feel good to wait all that time, get booted from the server, and have to redo the queue.

boreal moat
#

if you wait for queue and you are playing, if you leave you have like 3 min to come back without waiting for queue again. That way if there's a bug and you need to relog you don't need to wait. it would be so helpful when you have food stuck in you r mouth and you just dont need to wait another 10 minutes to get back in

hazy solar
#

adult dibble sound look like baby

dreamy pine
#

Stop putting us muzzles on = bite cooldown

stiff wren
#

Hello everyone, just to say that im really disappointed with the mutations idea. Im in favour that mutations could change the appearance, but when it comes to change the gameplay im not in favour at all. I think the game is going to loose the realistic gameplay that it as. Any opinions on this?

turbid locust
#

return gali to omniraptor diet.

twin dust
#

Hoardtesting Feedback: Give Pterosaurs unique mutations TI_PteraHype
After fully growing a Pteranodon, I've realized that there aren't any mutations to cater to flying animals like pterosaurs. Pteranodon is the only Pterosaur (NOT a bird) in the game right now but there will be a time when Quetzalcoatlus arrives as a future playable, so I really think we should have some mutations unique to Pterosaurs. With Pteranodon as a our base template, I'm going to present some mutation ideas that could make Pterosaur gameplay vary between each other.

I will separate this into three categories.

Pterosaur Mutations (Where I think both Pteranodon and Quetzalcoatlus can share mutations).

  • Aerobatics: Your turn radius is sharpened when flying.
  • (Disclaimer: Capped at fixed acute angle to prevent 360 spins in the air).
  • Quick diver: Higher move speed when diving.
  • Free glider: You regain stamina when gliding (Value 1%)
  • Pteroid Endurance: Reduced Stamina Drain when ascending.
  • Falling with style: Reduced leg break and fall damage.

Pteranodontoidea Mutations (These mutations are exclusive to Pteranodon).

  • Pescatarian Extractor: Eating fish gives some water (Value 5% - Can be stacked with Hematophagy)
  • Streamlined: Faster Swim Speed (Value: 10% - Can be stacked with Hydrodynamic)
  • Bountiful Beak: Biting and/or Skimming gives you two schooling fish.
  • Elite Pescatarian Enthusiast: Adds Elite Fish to your diet.
  • Sip Skimmer: You break your jaw Catching fish while skimming gives some water (Value 5%) [I don't like this one, but some of you might.]

Azhdarchidae Mutations (these mutations are exclusive to Quetzalcoatlus).

  • (I literally do not have ideas for them at the moment as all we have is concept art and not solid gameplay yet. I will revisit this later.)

These are the ones I came up with. If you have any other ideas for mutations, using these classifications or otherwise, let's discuss something. Keep in mind the stats I have are just placeholders, referenced to be balanced with our current stats for mutations. If you have any objections to any of them, also let me know. Thanks!

brazen ibex
#

would be cool if ptera could automatically perch on a tree when you hold the air brake button near a branch, would look a lot more graceful and immersive

woven flint
#

Diabloceratops Migrations Zones are currently awful

As of now, I have only seen two migration zones for Diabloceratops and they aren't the best pair, sure a coastal Diabloceratops is fine but come with a lot of issues.
The main issue is the distance between them, keeping in mind they last 2 hours, the time it takes to go from the East Coast to West cost with a slight drop in latitude, can take anywhere from 45 minutes to 1 hour and 30 minutes give or take, without taking into account the likelihood of encountering something trying to kill you or having stopped for water.
With the time it takes to circumnavigate the whole of gateway just for a lick of diet, two new problems arise now that you're late into the migration zone, somebody beat you and ate all the food found on the ground leaving nothing but unreachable and uncrackable coconuts and mangoes stuck in the trees. The other issue is, you cannot simply nest comfortably with the stress of carnivores, cannibals, starvation, starving your hatchlings and water. Of all the migration zones, the current ones require you to journey outside the migration zone just for water adding more danger and no time for any moment of calm at all.

So with Diabloceratops, the constant movement is too much, there is no chill and it feels like there's a 20 minute window of calm 50% of the time after each migrations.
To solve this I propose adding 2-3 more migration zones to Diabloceratops that are scattered between the current two therefore travelling is no longer a pain, you can see in the picture, the red circles represent current zones, the blue represent my proposal for new migration zones. I've tried to remain within the areas that the Diabloceratops are found wading through from the Diabloceratops video so it has a tie in with the lore. Another solution to the water problem, at least add a small drinking source near the sanctuary within the West Migration zone for Diabloceratops.

tulip coral
#

The current chat box is too large and obstructive, please reduce the size to the previous metrics

frosty olive
#

please fix diablos speed, there's no reason why a stego which is a way heavier dinosaur should outrun a diablo in any way!

formal rover
#

Just sat in queue for 2 hours just to get kicked a minute after getting in the server and am now at the end of an 80 person queue, how is this acceptable at this point?

It seems like a massive oversight to work on on the diablo for this long only to copy paste the pachy diet and then fail to give it the ability to acquire one of its diet options (coconuts). You've already made it hard enough by putting its MZ on the complete opposite sides of the map but you've also made it nearly impossible to have a perfect diet without aid from another species. It just seems careless.

Have now found out that my dibble is permanently stuck with vomit sickness and everytime it vomits i am kicked from game. I have spent the last 3 hours sitting in queue only to log in, vomit, and than be kicked immediately.

celest ether
#

HORDETEST MUTATION FEEDBACK!
First of all, i LOVE the new mutations, its a great mechanic and can't wait to see it improve in the next patches.
However, there are a few mutations that are extremely OP and can be META, in my experience the mutation **"Gastronomic regeneration" **or restoring health by eating, is extremely OP.

i had two experiences using this mutation.

1.- Cerato: in a duo with a friend (around 1ton) after killing a sub Diablo my friend had orange health but also had this mutation, he didnt even ate that much to open the body to get the organs and ended up with green health.
2.- Omniraptor: as a omni duo (fullgrown and juvenile) hunting a small Diablo , he killed my friend and i ended up RED health, i had this mutation and i wanted to check if maybe it worked doing cannibalism, it did work and i was back at GREEN health, note here: i didnt finish the corpse and my friend was MUCH smaller than me.

The regen is almost instant, it can be exploited to just keep coming back to attack any injured prey mostly by cera ofc, but as a raptor i was able to kill my prey by doing this when i was in a state were i should have retreated from the fight or die.

I personally think this mutation doesnt need to be removed and instead of having an instant health regen, make it gradual or just boost health regeration, and also dont allow it to work if u are a non cannibal species unless u have the cannibal mutation.

TLDR:: adjust the Gastronomic regeneration mutation to just boost health regen instead of having instant effect.
Edit: i forgot about #announcements message but i still hope it doesn't stay as a instant health regen so my idea still stands.

burnt anchor
#

Diablo Hordetest:
Diablo is mostly good but takes insanely long to grow and juvi diablo is slower than all other juices surprisingly. Diablo is also facing a cannibalism crisis, with groups of griefers just killing their own kind for fun, as well as spawn camping.
Migrations are also flawed here. Unless you make haste within ten minutes of a zone changing, you aren’t getting any food. Even if you make it, the food is mostly gone and is impossible to keep dibble fed on anything other than grass. Another thing is that it takes up to two hours to move migration zones as a dibble. So here’s what should be changed:
-Removed intraspecies damage mutation
-increase food at migration zones and sanctuaries
-increased movement speed for Diablo juveniles

earnest dust
#

pls make low grown sub adult Deinos a little bit faster than full grown ones on land at LEAST, it really sucks being canni'd by a 100% in water but it sucks even more not at least being able to flee them on land.

solar bridge
#

Bring back the ability to smell sanctuary mushrooms. I know it was taken away because they are very bright but they are still somewhat hard to find especially when they all spawn in one small corner of the sanctuary. It would be awesome if you could smell them again

formal cipher
#

Please add more servers for hordetesting…

scenic briar
#

Add a slay button pls, unstuck most of the does not work or people are nearby.

opal niche
#

for how difficult dibble is to grow, it should be tankier. give it a bit more health :p

finite yacht
#

dibble is way too weak (talking abt hp not damage)

hot heart
#

Eu4 (no AI) server is constantly empty, draw your conclusions please.

topaz verge
#

Can we have skin editing while we wait in the que?

pulsar forge
bleak fable
#

Dibble is too weak when it comes to hp. It feels like a teno has way more hp than dibble even tho when u compare them, it should be the other way around imo. It takes too long to grow a tank looking like dinosaur that basically feels like paper

balmy moon
#

Can we add a debuff when it comes to herbivores body-camping? It makes no sense for them to hang over their dead and keep other predators from eating, bullying them off kills. I'm watching 3 stegos just graze, and they won't let anyone near the 5 bodies they're hovering over, 2 of them stegos that they killed.
Edit: I want to add, it doesn't have to be a major debuff, just something that maybe reduces their stam by a few degrees, or makes you bleed out faster if you spend more than a few minutes around the carcasses. Something that won't penalize the herbivore for getting chased past one, but if they're deliberately sitting near one (or seven) for an extended period of time, it's easier for other predators to clear them off.

warped rampart
#

Add more official servers.

pale badger
#

What are everyone's thoughts on the idea of adding complete models of dinos that aren't yet playable into the skin creator selection? I think it would be nice for players to be able to get their eyes on up coming dinos, and get to mess around with colors until they're fully released.

serene zinc
#

People who are complaining about the Diablo being too slow, I understand your frustration, but we have to remember that he is an extremely defensive animal and sparring is proof of that. maybe increase his speed a little juv. but no more than that

fair helm
#

this is concerning, perhaps a few more servers...? (ive been afk for 40 mins just to come back to this)

tranquil flax
#

Please add more food for herbis in migration zones.

soft ridge
#

During raining disable or reduce by a lot, the range of the smell, and disable the water smell, disable the smell during heavy raining. (Was like this is legacy, IDK why you guys changed that, that is one thing that Legacy was better IMO, for the game and about realism)

dull portal
#

add more Servers to Horde Testing

rigid stirrup
#

make ptera able to perch on trees and stuff, a way for pterandons to regain stam and even be able to nest in the trees, as well as this allowing herrerasaurus to have a new fun possible prey item to hunt effectively. Also I think pterandon could have some kind of dive ability instead of the skimming, it looks very awkward skimming and does not fit pterandon, instead it will dive underwater for a brief time to catch fish, like seabirds do instead of weirdly skimming. Possibly maybe even a mechanic where you can target schools of fish to dive better. To fit this diving style of hunting, maybe it could get a redesign to make it look less generic and more unique, as well as fixing the problem of pterandon being very ugly looking with the lack of feathers, i think a redesign based on seabirds, maybe smooth short feathers and the coloration of some kind of seabird, like the blue-footed booby or albatross.

modern drift
#

The migrations barely have any food in them. One hexagon and the migration zone changes. Please add more food.

tawny lynx
#

Hey, as a Troodon player I really like the concept suggested in the post I'm answering to. So I want to boost it and give my two cents.

The venom concept presented affects the heart of its victim causing a heart attack after a certain amount venom doses (dependent on the size of the victim). I like this concept since it is a new way of bringing something down independent of health, bleed or O2.

My two cents:
I would not add the stam+bleed debuff since both of those are not really useful to Troodon. Troodon does not bleed its victims. Also the restrictions suffered by low stam don't benefit Troodon much since Troodon can easily die to creatures with no stam and due to its speed/tracking can catch up pretty easily with fleeing prey.
Since one symptom of a heart attack is visual impairment, I would instead of those two debuffs suggest a debuff to the preys NV:

  • Each dose reduces the range of the preys NV making it possible for Troodons to dip in and out of the NV range making them hard to track.
  • Each dose reduces the intensity of the preys NV such that it becomes less bright and the outlining becomes thinner.
    Ofc those NV debuffs would need to be balanced such that the prey player isn't just blind in the end and doesn't suffer some sort of visual discomfort.

I really like the heart attack poison and I think the NV debuff would turn Troodons into real Night Terrors. What do you guys think?

primal relic
#

It's been a while since Evrima came out, so I would like to do a bit of summary of this game and it's development.

Positives

-** Graphics/Visual** : Not much to talk about it. The game never looked so good before, the lighting, the shadows, the general visuals of the map.. It's beautiful. Imo visually the game is on tripla A level, with a bit of clunkiness here and there.

  • Movement system : I will always say this, Evrima has the best movement system out of all dinosaur/animal games on the videogame market. Legacy deeply suffered from having a clunky movement system, thankfully with Evrima it's as smooth as it was never before. This is the Biggest W imo in the entire history of the game, as Movement effects every playable and is a huge part of the game how movement feels.

  • Combat : I think Evrima's combat is OBJECTIVELY better than Legacy's in terms of everything. It's smoother, it has way more mechanics, it's more interesting and it requires more coordination and skill compared to Legacy. A big win for me was the soft collision, I hated when in Legacy a Giga could run through the model of 8 trikes and essentially put dangerous amount of bleed on all of them. I would say however, mirror fights are still the weakest point of the game's combat. It's atrocious, however mirror fights doesn't make up majority of the combat fortunately, so It's not that big of a deal to me atleast.

  • Nesting/Pairing : Imo the nesting and pairing mechanic of Evrima is lightyears ahead of Legacy's nestings. It's more detailed, complex and immersive. However, due to it being more detailed and complex, it actually takes effort to be a successful parent and IMO currently the game does really a bad job in terms of incentivizing nesting.

Negatives

  • Map size : I've been following and playing this game since 2017 and in this almost 7 years, if I and the community learned something, it's gotta be that big maps were always an issue and it was never solved by anything. It wasn't solved by map design, it wasn't solved by mechanics and seemingly migration is failing with it too. PLEASE. STOP. MAKING. BIG. MAPS. We (we as the community and developers) have so many experience with maps and the issues with them. Why can't we finally learn from it? Why keep wasting time and resources on creating huge maps when it will be underutilized anyway? I hate to say it, but Thenyaw was the biggest W map in the history of Isle. Not cause of it's design or visuals, it's because of the size and how many players you needed to make it feel alive. Thenyaw felt alive and full of life with 80 players and felt overcrowded with 100! V3? you could have experience like not meeting a single soul for hours with 200 players. I hope to death if you guys planning to do other map anytime soon, you will not make it bigger than the half of Gateway.

  • Sound issues : IMO the sound design is great, however in Evrima we never had a single version where the game had no audio issues and it's a bit worrying to me. Roars cut off, complete audio cut off, certain sounds being overwhelmingly loud and it makes no sense. I wouldn't mind having these issues once in a while but it's constant in every build. Audio is half the game, it adds a lot and if its constantly pooping itself is a huge issue.

  • The Game has absolutely zero respect of your time : Yes, this is a dinosaur horror/survival game, it's essentially a genre that eats up more time than most of the other genres. However the current Diet system and migrating system together can create such huge amount of time waste that it becomes ridiculous. I suggest to make it where doing Diets is a reward and not doing it is not a death sentence as it was originally thought of. Out of your control, you can have situations where you waste an extra 1-1,5 hours of time of your life, because the migration is too far away from you and you can't get your diets. This isn't hardcore or challenging, this is wasting time.

remote stump
#

Make it so other Dino’s beside pachy, can get fruit off trees and crack coconuts 🙏🏻

gilded barn
#

Allow herbis in general to have more diet options why do I go to 20 diet optins to like 5 at 18% then 8 when im near adult and end with 6? It is absurd playing dibbles cuz Im basically stuck on starvation mode, and why the flip is coconut on our diet if theres no other mechanic to break them. Atleast give us 10 max or something because its terrible to be a slow herbivore, show up to ur migration zone, nothing is there, or have it change as soon as you get there and have to slowly marathon run to the other zone just to find little to no food or one diet.

ebon kernel
#

spent an hour in queue for hordetest just to get disconnected

left basalt
#

(Hordetest)
My friends and I have all experienced the queue problem where once you get to first in queue, it disconnects you and 'Disconnected from queue' pops up onscreen. Waiting for almost two hours to get into a server only for that to pop up and have to repeat.

weary lichen
#

I dont want to complain but when a new dinosaur is added eveyone wants to play it right? so please add more servers, (im on horde test) ive been waiting for over an hour to join one server. As well as theres a chance that it randomly disconnects me from the que last minute, or wont let me join at all. Please please look into this, but also thank u for the new content, gives me hope!

dusky glen
#

There's no mushrooms anywhere on hordetesting

whole pelican
#

Please take coconut away from diets on everything except pachy.

coarse fractal
#

Crouching should greatly reduce (if not stop) most sounds your animal makes, including smelling, walking, and passive sounds (breathing, growls, grunts, trills, etc...). Obviously broadcasting calls, like 1,2,3,4,F commands wouldn't be modified, but crouching should be a heightened-senses/sneaking state, where the animal is trying to perceive all audio/visual/scent information as far as possible while trying to be as quiet as possible. As such while crouching you should be allowed to sneak up on AI animals while crouched.

As a predator, I already use it to lower the stomping/brush sounds to hear AI sounds nearby but those passive sounds are still too much to try to hear past at times, so this is just an enhancement of that use.

upper island
#

Just got died the 100th time by being bit on the tip of my tail like 2 times so it is my 100th time asking for a damage values on different parts of the body to be changed, there shouldnt be a 2% or so damage difference between the tip of ones tail and a full body or headshot.

mental relic
#

Diets to a 1 nutrient system

This would make filling the diet less of a chore while also still encouraging competition. This diet could be a bar and based on the variety of your diet and the health of your animal this bar would slide up or down. The more diverse your diet is the better your overall health is and the more mutations/buffs you receive. This encourages players to eat a wide variety of animals by moving around the map and actually going to migration zones rather then sitting in one area and killing other carnivores. It should get to the point your animal really wants to eat a herbivore and requires you to move. The animals on your diet should provide more buffs then eating non diet animals to further encourage seeking preferred prey.

For herbivores drain this bar faster then the carnivores to encourage competition inside migration zones. It should be faster in a zone and slower drain when outside of a zone.

This idea makes the system a bit less tedious to use while not being overly punishing if your missing something on your diet like it currently is.

brave crest
#

diablo gets spawn camped really hard as a juvenile, theres really only 1 sanctuary diablo goes to from all 3 spawns so carnivores can easily just pick them off just off of how predictable it is

random scarab
#

au servers on test servers

distant trail
#

Hoard testing is non-stop crashing and keeps crashing no matter what i do

inner perch
#

man decrease carno's bite force and add more easy knock down
and increase cera's bite force
it doesnt make any sense that biting as if it's a nuisance does more damage than goddamn power bite

wary oyster
#

I think dibble could use some time needed to accelerate before they hit full sprint, and can do their little drift.

winged atlas
#

Could we also know what server we're joining while being in the queue? I already forgot while waiting :p

coral stream
#

OCE Servers for hoard nesting PLEASE. In previous hoard tests they have exceeded server cap. There is a population of OCE players and we want our servers back.

||Just saw another person has posted about this but ill leave this here anyway because ping on other servers is unplayable for some OCE Players.||

stoic willow
#

food at swamp give absolutely nothing for an adult stego, just 2 stegos struggle to not starve without grass. why do horned melon patches only have 1 melon that give nothing. having to only stick to swamp and basically lose all your diets is not fair nor fun

old jewel
#

After 1v1ing a sub dibble as an adult teno, I have some thoughts.
In order to knock me down, all the dibble had to do was hold W and Shift for one second. Didn’t have to accelerate or anything first. These guys are pretty strong, but I think it would be nice if Dibble had to run a bit longer in order to knock stuff to the ground, like carno.

spice scaffold
#

I love the updated chat box in game, thank you for the legacy feeling ❤️

south pelican
#

Add unstable mutations to the available list. They have powerful, build defining bonuses but also significant weaknesses. For example, adding 30% health + health regen while having a significant downside like halved scent range or stamina regen.

chilly merlin
#

Looking at previous posts seems like Diablo isn’t the only herbivore suffering a food shortage. Diablo has such a non varied diet even when zones change it’s hard to come by any diet related foods.

For one you can’t even open coconuts limiting dots diet even more. S diet only seems to spawn in migration zones that change so quickly and even change back to a previous zone. Diablos diets only seem to be at East plains beach and far north east. No other costal areas spawn any foods whatsoever.

Please fix migrations and spread out more locations for Diablo to find food with more variety. No point only having highlands/west side of the map spawns for nothing to be there even in the beach sanctuary by west rail access.

shell steeple
#

i feel like dilo venom should be based on weight makes no sense that juvie dilo cant envenomate other juvies every other dino has their signature ability but dilo is just lmb?

humble torrent
#

The mutations menu feels like it’s missing something to put the visuals together. A few things I would think of adding or changing are,

adding some kind of tab for the mutations list like “defensive” “offensive” “survival”. These tabs may make the UI feel less cluttered and help the player find what mutation best suits their play style.

After I select my mutation i think some sort of icon should go in the hexagon where I selected it, this icon could correlate with the “tab” it falls under.

After I select my mutation and go on my merry way, and I later open my character menu to check my growth, see what I need to eat next etc I find my self still in the mutation menu, it would be helpful to put me back to the main character status by default. In combat I need to look at my status screen which helps me know if I’m fast enough to outrun said predator or if I can fight back or maybe I can’t get pinned by it and so on.

opal niche
#

Dibbles three call isn’t my favorite, kinda feels like the call itself doesn’t really match what’s going on with the Dino. Also I wish dibbles calls when they are older were a bit deeper and more powerful. Love this update so far guys 👍

lucid venture
#

Can we get some rules for hordetesting like herbi's cant be cani's etc cuz i cant play as a dibble with out getting attack by a herbie or get killed by my own kind

hasty marsh
#

Diets for herbivores are so bad right now, especially when everything isn't spawning abundantly and the player gets punished for that. We travel the entire map for diets just for it not to be there or to be broken like the dots are in hordetesting for diablos. I feel like the entire dieting system needs a revamp cause getting that many debuffs out of your control is not bridging a good connection between game mechanics and player base.

turbid locust
#

figure out a way to increase server populations to at least 150 without the ping/lag being horrendous like the no ai servers were when full. It's incredibly frustrating wandering aimlessly through migrations, and between different ones, to find very few people. The exception to the empty map is whatever the current hotspot is, which typically has horrendous lag on 100 pop servers. It is making the gameplay loop extremely repetitive, and quite frankly it's getting boring. I want to be hunted by other players, and as a carnivore i would like to maintain my food on players instead of ai.

mint plinth
#

I've noticed that both Omni and Troodon dont jump off in the direction they're looking after pouncing a dibble, Im not sure if its just dibble or if its just the pounce in general but I've died to it a few times now and thought I'd say something

twin turret
#

allow us to still view the mutations even if we arent able to apply any yet

hearty owl
#

Can you please fix the herbi scent range for food on horde testing please?
I can stop and sniff for ages and not smell the food 50meters away from me and legit walk past it, while another in my group might smell it.
This is for all herbi right now. its a little bugged,

wintry stone
#

My game has crashed 4 times today......

tulip kayak
#

Hordetesting Hypsi Quick Notes

  • Hypsi feet color option has been removed. Not sure if intentional or not.
  • Hypsi Pattern A/B Eyebrow color does not display correctly in the skin selection screen. C works correctly.
  • Hypsi is unable to select any Mutations. Not sure if intentional.
gilded barn
#

Faster Dibble when baby please, stego, who spawns heavier, should not be faster than it.

devout wraith
#

Its not fun getting knocked on your butt as a full adult Herrera from a fresh spawn Diablo, its bad enough that stego one shots it but it gets away with it because its a apex, but right now dibble kinda needs its charge tweaked.

surreal fog
#

(Hordetest)

Migration Zones seem to need more abundant food spawns for the herbivores, the Swamp biome especially is lacking in diet source when the zone switches to that area. The 4 times the zone switched there in the time I played, I found maybe 3-5 food spawns as a Stego, none of which were enough to fill more than 1 slot of Stego's diet.

Another issue is also the Horned Melons only give Stegosaurus 2% diet per melon from what I could gather.

lyric crescent
#

Give dibble old 1 call roar back. Not only is it iconic but has more charcter to it.

crisp kelp
#

So far I’ve really been enjoying mutations, my only gripe is how passive mutations require players to use a big mutation slot.

I think it would be far more enjoyable if there was a specific tab where players can equip their passive mutations and still have room for their main mutations

shy plover
#

there is not enough ai spawning everyday ı die due to hunger

loud solar
#

Couple of things:
1- I was playing diablo earlier and as a dilo was attempting to kill me, I definitely could feel how broken my own hitbox was. Half of his hits were tail shots that were definitely at my mid section, and thus allowed me to tank his hits (this being when I was a juvi and overall hitbox was smaller)
2- I'm unsure if the intention for getting triple dot diet is hitting the trees to knock the fruit down, but as it isn't implemented, a lot of the time we're stuck staring at the fruit waiting for it to drop or hoping a pachy comes along to smack it down. If it will be added with the addition of sparring then that's great, but as of now it's a struggle.
3- The diablo population is extremely high as of right now and it would be great if vegetation spawns could be improved, even if for a short while just until the hype around diablo dies down. Getting full diet is difficult.

sage ledge
#

I thought the mutations would make nesting relevant , no? No first gen mutants or second, we all just mutated. I guess that takes away stress of loosing a whole family tree of mutations but .. it would be nouce to have something to achieve or progress in that is a bit more of a challenge, atm it feels like mutations are paper weights , because there was no challenge to achieve them , such as growing/raising a mutated baby to adulthood so that in can pass a mutation

spark flame
#

Can you please add more diets for diablo or please make the food in mirgation zones and sanc spawn more often because if i go to sanc or migration there is like nothing there at all.

kind summit
#

Dibble cant get mangos from trees. Maybe give dibble an ability to stand up and take fruits or ability to ram trees so that fruit will fall.

near quail
#

Diablo balancing overall feels nice currently. It is more then strong enough to fend off attackers but cannot chase them till the ends of the earth. Agility I'm a little unsure of as the slide spin is very easy to trigger and a player can line up a combo attack off the slide relatively easily. Personally I feel the stamina cost for sprinting may be a touch too high as it feels like you shred through your stamina relatively quickly but the stamina regen is quite high to compensate so I would need more playtime fighting different species to make a better judgement. Diablo's speed is nice as any faster and it would feel like a viable combat style would be to chase and seeing as how strong they are, I feel would be unfair for whatever its after.

Mutations are fantastic, love the idea of how you could hypothetically stack buffs from diets and mutations to get a heavily boosted HP regen, essentially the customizations feel like a perfect fit allowing them to enhance the gameplay experience.

(Was nested in as a Dibble)
Upon spawning immediately found that I had inherited a mutation while my sibling had gotten 3, showing that's its random perhaps? which I found fascinating. Seemingly when both parents chose the same mutations the offspring are guaranteed them from the parents as all 6 hatchlings had the exact same, so mutation inheritance may vary depending on if the parents match? which again interesting. This also showed that the mutation I had wasn't passed on, on top of my selections so I'm guessing at the moment they cannot be stacked/inherited beyond one per big hex?
Single handedly this makes nesting worth it for the hatchling as getting to have an extra three buffs or so on top of what you chose is huge. However later when I went on to nest as a parent, I did not see any new incentive to want to nest. This makes it seem like any eggs will be snapped up but unsure if there will be a surge in nests available only time will tell.

Overall though loving the Hordetest.

fading knot
#

A lot of people are dissatisfied with current herbivore diets and the migration system. I feel like with every new playable added, their flaws are getting more and more prominent. The first one, in my opinion, is the fact that dinosaurs diets change all the time due to migration zones changes. Then, you need to eat things that your dino is not suited to obtain (coconuts for teno and diablo for example) and the migrations and diets overlap make the entire system incredibly complex and prone to unwanted interactions, especially as the amount of playables on the roster increases.

My suggestion is making it simpler and more organic, in two parts.

First : instead of migration areas being animal species-based, make them plant-based. This means every diet plant will cycle through a few spots it can grow in. Once a plant is almost depleted from an area or enough time has passed, it stops spawning there and begins spawning somewhere else on the map (lets say for example mountain ash swaps from highlands to east plains).

Dinosaur diets do not change over time. Some different plants can share a spawning area, but in order to have a perfect diet, dinosaurs will often have to plan their migration over a few different areas. Dinos who share a diet will naturally share their habitat.

Second : fruit trees are exempt from this system. It makes very little sense for coconut or orange trees to just spawn and despawn over the course of a few hours. Instead, trees function like organs for herbivores : They are not on any dino's diet, but all of them give a certain nutrient to every dino species due to how nutritious fruits are.

For example, mangoes could be carbs for EVERY herbivore species. Although being an attractive option because of the fact they may spawn everywhere on the map (in their respective biomes), they will present more risk as every herbivore will compete for them outside of migration areas.

supple mountain
#

A few things related to mutations,

  1. I feel like u should not be able to stack mutations as it can get too op, or at least not being able to stack certain ones. For example the mutation to do an extra 15 percent damage to ur own species. Stacking this along with being nested in and possibly getting it u could stack this up to around 60-70% if someone chose to use all their slots for this, which I find unfair to others. Being able to do almost double the damage to ur own species makes other people almost unable to defend themselves. This is just one example on how some mutations I don’t think should be stackable.

  2. There’s a mutation where it has something along the lines of eating food to regain a small amount of health. Well, at the moment(especially for cera being able to eat as much as it wants) it’s very abusable. With this mutation I can go from being red health back to fully healed under 20 seconds of just eating a body. This feels way too op and is definitely being abused by some.

inner shoal
#

1.PLS Let Diablo pick mangoes on the trees and open coconut.
2.Do something with Rampant hackers.

main sleet
#

I've got to say I really like how nesting can provide additional mutations. Nesting has been largely ignored by the playerbase in Evrima, so having this reward for doing so feels nice. It also allows some of the less meta mutations to get some appreciation, as people could randomly end up with extra ones which they wouldn't usually choose on their own.

It would be nice if parents got a one time extra mutation slot unlocked once they'd nested (the same one the hatchlings get extra), as then there would be the incentive to nest, rather than only the incentive to be nested.

digital jasper
#

tyrannosaurus is the king of all dinosaurs, I hope you can add him to the game in the best possible way.
But I had a suggestion, why can't dinosaurs make territory for themselves? I think it will be very interesting if the feature of making territories is added to dinosaurs and players compete for better territories.
A world of thanks.

winged atlas
#

We need some sort of view distance/radius for foliage. I noticed that trees and whatnot are causing the 30/40fps for me.

wild talon
#

all they really need for this next patch is to add in sparring and fix its bugs and finish diablo, add more diablo migrations cause the 2 right now suck, and lastly optomize the game i got a 4060 ti and im hitting 120-130 frames on medium to high settings in normal evrima but only 65-70 on the horde testing thats all i really have to say tho

astral trail
#

(posting this for trunk) A small oversight with the new body opening system is that when a body is in the water, it is almost impossible to get the organs out

turbid locust
#

dibble has a slightly different attack when looking straight down, similar to a pachy. My suggestion is when this action is performed at the base of a mango/coconut tree that these fruits drop to the ground

grand ingot
#

Diablo's animation when attacking while running seems to give an impression of sliding , please fix it

final basin
#

I keep seeing videos of diablos not hitting targets that are right under their noses, meanwhile they are able to snipe other players from distances even hypsi mains would be proud of.

coral hornet
#

Love the dilo gaining weight earlier now on HT thanks for fixing this also bite cooldown feels way better now . Dilo AI path needs a bit more work beacuse it wont work if target is in or near water but overall dilo is great.

valid marsh
#

Adding saliva into animations kinda like legacy would be pretty cool. Hopefully won't be too hard to do

quick estuary
#

NV should be automatic, "like real life" i mean light should be adaptive, if you are exposed to a lot of light and suddenly enter the shade it takes a while to see better, the diet could reduce the waiting time for adaptation, so that night vision is not abused as much as it depends on The skins make it easier to spot other dinos, plus you can enjoy the graphics more without feeling the need to have it active just so as not to lose the advantage of seeing better and would add realism.

finite yacht
#

Idk what changed but zone changes from south plains to east plains for 5h straight now ( Update: zone changed to east plaines and after 20mn of walking that directiong it changed back to south plaines.

dreamy pine
#

I dont like the new eyes of raptor. It was perfect as it was

opal plume
#

For the list of mutations, some sort of slider would be very useful. 👍

solid pagoda
#

Make bucking actually useful, takes more stam for me to buck than the utah on top of me, whats the point of the mechanic if it doesnt help players

regal jay
#

It rains so much that once you get the reabsorption mutation, you never have to drink again. In fact it rains more times in a (real life) 24 hour period on official servers than it rains in my city in an entire year

Please reduce the number of rain/storm cycles and/or slightly nerf reabsorption rate

exotic wedge
#

map is terrible, theres always some huge cliff or mountain that takes half an hour to cross, ive died more times to fall damage than to anything else latley

slow comet
#

dibble needs a little nerf i think, the fact it can 2v1 carnos and ceras and has a 4 hour growth time is pretty insane and carnivores will find it hard to kill them

tranquil flax
#

Make NW an MZ, the area is so beautiful but empty. Lots of open areas for pvp and there is a pond for water too. There is a coast nearby as well for more diets.

steep trellis
#

Consider increasing the amount of food that spawns in MZ or decreasing the time it takes for them to regrow. It was already an issue previously finding enough food to fill your diet and with the influx of herbivores it's not unlikely to show up to a completely empty MZ.

half nacelle
#

Make stegos new tail swing knock frutis off of trees. Stego has brazilnuts on its diet , which grow on trees

edgy sierra
#

Consider increasing the amount of food provided by sanctuaries. But also take into consideration increasing food in migration zones, after all we can now nest offering benefits. Take it into consideration so that we can reproduce with an abundant diet.

clear storm
#

Make the music play more. The Isle has a really good soundtrack... Shame you don't hear it...

nimble pelican
#

How would you find a function for herbivores that currently cannot crack coconut nuts, but have coconut nuts on their diet (Pachy opens them by headbutting them)
Other herbivorous dinosaurs could, for example, lean on it with one of their feet to open it?
Like elephants do. I have often had the problem that although I came to a coconut palm, there were no open ones at the bottom, only closed ones.

ancient plover
#

Allow all herbivores the ability to shake food out of trees either by headbutting it, or leaning on it, or something. Currently people just cluster under trees hoping something falls bc they can't reach any of it.

untold radish
#

By getting wíped off on rocks omnis can get clipped inside the rock.
Crocs can drag & drop others into trees or rocks.
Stegos can kill omnis that pounce them with the power swing ( maybe just a connection issue on horde now due to higher pings )

foggy harbor
#

Can we have schooling fish back on the herra diet? I don't know about others but swimming and diving around in rivers fishing for food was part of the herra charm for me. No point to it if there's no diet involved.

lavish viper
#

change the dibble migration zones, ive been running for 60 min straight and havent reached any cause they spawn on the other side of the map and move too fast

tender badge
#

Diablos eating animation is abit off. When it goes to swallow, the food like clips through the mouth.

upbeat trellis
#

We need multiple migration zones that never disappear and spawn food constantly. Maybe like one at South-West plains, one at the swamp and one at North-East plains. It is kind of frustrating having the zone so far away from you and u know that if u try to make it there it would just change locations the moment you get there.

graceful tinsel
#

Some feedback based on what’s been communicated so far around nesting + mutations:

My understanding is that nesting is intended to become more useful/desirable as offspring get an extra 2 mutations than they would normally, making your dino in theory a lot more powerful.

It’s also been stated that mutations will be available that “benefit parenting”

So, based on the above- my guess is that the demand for nest slots will increase A LOT, because everyone wants a more powerful dino, right? But as I see it, there still aren’t enough incentives to increase supply of nests, as there aren’t many benefits the parents receive (the parenting focused mutations could even be seen as a detriment if they take up 1 of the 3 max slots)

My overall suggestion is to give parents stronger benefits/incentives for nesting, if you haven’t done so already 🙂

gray sleet
#

Dear (who it may concern),

I, Owlenstein™, humbly request that your person, and/or team, would put a focused effort towards the potential concept art or general concept, for the dinosaur species Corythosaurus Casuaris.

I understand that this particular dinosaur may be considered low priority, or may simply be disregarded as a “hadrosaur clone,” but I implore this character concept focus for the following reasonings:

  1. Personality.
    Corythosaurus Casuaris, could have a personality unseen by the other hadrosaurs. Where Maiasaura Peeblesorum is an attentive parent when nesting, Parasaurolophus Tubicen is a Sumo Wrestler that throws its weight around, Corythosaurus Casuaris could be a beast of style, elegance, beauty. Peacefully and gently moving through the forest with grace, carefully deciding between each step that it takes. When conflict arises, it combats with grace too, launching accurate and powerful kicks aimed at the attacker with pinpoint precision, before taking the chance to leave the field of battle with style.

  2. Size.
    Corythosaurus Casuaris fits roughly around the 4 ton range, putting it in a very nice spot between being small, and being large. It works as both a prey item for the various predators around the island, and a fashionable herd member.

  3. Diet.
    Personally, I would choose most of the fruits in-use as primary dietary food sources, since Corythosaurus Casuaris is at a size range which allows it to easily eat scores of highly nutritious fruit from both the forest floor and the smaller canopies.

Although these reasons are not many, I do believe they should be taken into consideration towards the Round Crested Ballerina.

Thanks, Owlenstein™.

shut tide
#

Please give "dig for roots" it's own keybind. As galli, I have both radish flower and radish root on the diet, but unless I am mistaken on what radish root is supposed to be, I have no way of ever getting it. When you stand at the radish plant, the only prompt is to eat with E or grab with G, and there is no option to dig for the roots since it's also done with E.

fair helm
#

alr so a few things from the hordetesting and not from hordetesting as well

i've noticed that the raptor bite cooldown has been considerably increased, it's close to if not 2 seconds already, and i must ask, what's the need? wasn't it perfect already with around 1 second of cooldown? trying to fight people and half your bites not even working as one of the playables that need it the most just sounsd pretty strange, can y'all change it back please?

i've also seen that the map is pretty much dead, however instead of just saying "it's dead" i'll actually explain it with all the detail i can. i went from the southern part of swamp all the way to the sea at northeast plains and in total saw 6 dibbles and 1 sub cera. i used this route (check the images i posted). in orange, my trip. black signifies dibbles, blue signifies the cera. it might be difficult to see since paint moment, so i'll just say how it went. the dibbles were at the bridge in delta and the cera was in a bush in northeast plains hiding. in total, i ate: 3 deers, 1 cera. the closest i was to starving was 30% food with half s and no other diets. now, don't get me wrong, at least 30 people are all playing dibble right now, which is fine, however this has happened way too many times, and the only trip that i recall perfectly was the one i just mentioned. during the entire trip, i almost fell off a cliff 3 times, i found infinite rocks and other obstacles, and it was awfully difficult to even see fully grown dibbles due to how many obstacles there were, which might be why nobody was around there let alone the dibbles, who were migrating. the only reason i knew a dibble was charging at me is because of me hearing him even tho he was right behind me, which kinda shows that the map has wayyyyyyyyy too many obstacles and places almost impossible to navigate in. plains are so attractive that everyone goes there, so perhaps adding a few more plains in the middle of the map would help with it? i don't know

quick solar
#

Add a sleeping mechanic where dinosaurs can just sleep without logging out. Along with this, add sleep deprivation. When we don't sleep enough, we don't have enough energy and we get de-buffs.

frank trellis
#

I think the mutations system is pretty cool and adds more stuff to do along with being able to have different bonuses and differences in gameplay each run, they can also work to incentivize nesting which was largely abandoned before. There is one mutation that I really dislike however, the mutation allowing you to deal extra damage against your own species. I feel it just fuels the already existing mixpacking and killing anyone on sight, especially for herbivores who have rarely have a reason to kill their own species in the first place as they can't cannibalize since they can't get the cannibal mutation or eat meat. People who kill their own species for no reason already have a combat benefit from getting the first strike as their target most likely won't expect it, but now they also get a damage buff leaving the dino being attacked almost no chance of survival.

The only counter to this is to always get the mutation yourself and start fighting everyone of your own species you encounter if they could pose a threat to you as to not give them the ambush advantage, but this is both boring as you can't meet new friends and very frustrating for the people getting killed for no reason and leads to general monotonous gameplay.

fossil acorn
#

In the recent patch notes it says that Dibble migration zones were adjusted, but there is still an east plains MZ that I think and many others think that it should be removed.

Keep dibble on the west side of the map, not sure if that was the goal or not because of the spawn choices for dibble. But it would make it 10x better if east plains MZ for dibble was removed, and I also see it causing issues seeing as how east plains has tenos and pachies.

celest ether
#

add teno to omniraptor diet, again (hordetest)

inland cradle
#

assign a position to a person in the queue within 5 minutes. It’s very disappointing when you’re in a line of 70 people and you get disconnected

inner perch
#

dibble is currently S diet, but
character tab doesnt show that dibble is S

pale bobcat
#

New discord chats for this server about horde testing Beta version just like we have with Evrima

radiant oriole
#

cannot stand hordetest anymore - it shows all flaws with MZ's and more.
There is not enough food at all.
Not enough variance in viable playstyles, everything forces you to KoS and to group with friends or at least people you can trust.

rigid stirrup
#

When troodon or omni pounce or pin make it so their mouth and claws are bloody like when they eat.

plush gust
#

Dibble should be added to cera's diet

grand ingot
#

Diablo not closing its eyes while sleeping, please fix it

supple mountain
#

I think some if not all “eating” related mutations should’ve be removed, or at least adjusted for cera. Unlike any other dino, cera can eat as much as it pleases without barfing which leads to it abusing these mutations

turbid fable
#

Baby deino nightvision should be a lot better. They have big eyes for a reason...

bold moss
#

remove the stego being able to run while charging its swing walkking is okay i just got charged by a baby stego wgile eating stood no chance

simple birch
#

Add a icon of the mutation you picked into the mutation tree. For example the photosynthesis one could have a sun while the nocturnal has a moon, the better regen during rain could have a typical health + symbol and a rain cloud, bone break resist could be a bone with a shield on it, bleed resistance could be a blood drop on a shield. As can be seen in the picture were the mutation is giving health and speed buffs during day(speed icon missing, couldn't find a good one).

sonic jasper
#

Add tool tips for Mutation slots so you know when/how those slots unlock

ancient plover
#

Make players earn mutations, dont give them on each growth stage. Its just boring and not fun and it doesnt discourage afk growing. For example you survived X fights with a fracture so you get a mutation that reduces fracture time or chance of getting a fracture. Other example is if you kill x amount of larger dinos than you, you earn a perk that lets you deal more damage to larger animals, or if you fight x times during rain you get a perk which makes you regenerate health faster during rain etc. etc.

hollow otter
#

please fix dibbles juvi turning and attack speed

lethal tide
#

Night Mechanic
What if we go for a Slender horror style? Right now, we can't see anything during the night and that doesn't cause fear, just annoyance and boredom because we have to stay hidden and silent while we try to walk blindly. Besides, we lose almost 20 minutes per hour just trying to understand what's happening in front of us. The Isle is a beautiful game with awesome graphics, let us see and enjoy it. There was an update where night vision was amazingly beautiful; bring it back. So, in order to harness the potential using beauty and horror, my suggestions are:

  • Let us see the beauty of the game during the night/darkness.
  • Let night vision be something between good and excellent, according to each species, not something punitive from bad to blind (except blindness caused by hypsi).
  • Instead of darkness, limit the angle of good vision just like a lantern in Slender's games. Of course, I mean the mechanic, not the light effect. This "good night vision cone" could be different from species to species and also affected by mutations.
  • Bring back the ambush stance. Not the boost in speed, because we're already fast enough, but the hunting pose with silent moves. That's what causes horror, a predator sprouting and suddenly appearing to eat you alive.
ancient plover
#

the isle have got perfect graphics, but rocks look really bad, rocks should be modified, what i mean with this is that quality should be better, and even no ones says it we all noticed about it, even for example playing herrera it feels weird, but same with other dinos.

white pasture
#

Died 5 time because of GAME CRASH........ 100% every time

jolly frigate
#

i believe that stego new attack is too powerfull and should get -25% damage , and please fix game crashing if its possible

jaunty nexus
#

MAKE DIABLO SPAWNS CLOSER TO MIGRATION OR SANCTUARY

by the time i reach the migration its changed and i starve to death then i stop playing with a lack of motivation

radiant hamlet
#

Overhaul migration and herbi diets. Give them set diets but more food options. There should be food all over the map so players can explore without worrying about no diet or starving.
I don't mind migration still being an option but it shouldn't be the only option for food. Migration should have guaranteed abundant food but there should still be plenty of food elsewhere.

soft trench
#

The migration changes are very frequent on horde test currently. I have been running back and forth a lot with it switching on me.

fleet harness
#

The last mutation is at 100%, and it feels odd to have such a large gap between the second (32%) and the last one (100%). You're struggling to survive way more at juvie / sub than full grown. So it would feel good and <<<<<rewarding>>>>> to have the third one at 85%. Gameplay-wise it could have more impact. At 100%, people would focus more on fighting mutation rather than surviving ones. Putting it at 85% would eventually make them think more about which last mutation they really want, since they would need to still survive 15% more to be full grown.

chilly merlin
#

Just wanted to kindly say thank you for adding so much variety to diablo's diet!

However line's diet is now becoming a common issue in specifically highlands area. None spawn or are quickly eaten by fresh spawn diablo's as they usually spawn in grassland as well I assumed west rail access would possibly have some spawned but nothing. It is just outside highlands migration zone and I know for a fact stego can get all their diets in the same area until the migration moves to a new biome like swamp.

As a suggestion maybe allow food spawns just outside the respected migration zone for diablo as well in the correct biomes for that diet (costal, jungle, grasslands etc).

woven flint
#

Hide Hints while HUD is off!!!

primal quiver
#

Bring back the eye omni had before xd
now it looks constantly shocked lmao..

1 - pic is the before how it looked like
2 - pic is how it looks now on hordetest ;.;

r.i.p my eyes, I liked when the colour was more on the eye, than its now

deep robin
#

We can't open coconuts as dibble, and we can't get mangos. Dibble's diet and migration zones are trash right now!

wild cargo
#

It is insanely hard to find food as any herbi especially dibble, please up the food ratio around the map for every herbi. Even as temo on hord testing i couldn't find diet anywhere i went for the preferred zones for certain foods

tawny lynx
#

Hey, everybody knows that tiny herbivores don't have much to offer gameplay wise. One gameplay pillar that big herbivores have which is missing in tiny herbivores is the combat. This makes tiny herbivores "boring" in the current state of the game. So tiny herbivores need some sort of gameplay that takes the place of the combat big herbivores experience.

In one of my last posts (https://discordapp.com/channels/401464048610312193/401481371249541120/1245688073702866976) I suggested a game mechanic that lets herbivores store food and more importantly lets them grow their own plants allowing them to change their environment. This mechanic together with the upcoming burrowing mechanic would allow tiny herbivores to create their own little homesteads / sanctuaries. In the same vein I want to suggest another game mechanic that would allow tiny herbivores to modify their burrows.

Game Mechanic:

I'm currently thinking of two things tiny herbivores can modify about their burrows (besides food storage or the nesting area):

  • Entrances:
  • A player might apply twigs on entrances to hide them.
  • A player might fortify the entrance with harmful plants to harm large playable during the diggin process or to harm anything that isn't immune when entering (for instance see thorne bushes https://discordapp.com/channels/401464048610312193/401481371249541120/1244636206482853990).
  • Bedding:
  • A tiny herbivore might be able to build bedding out of twigs within the burrow.
  • When resting ontop of the bedding it might restore stam faster or might save-log faster.
  • Players might be able to incorporate other plants into the bedding giving other buffs while resting on it (faster healing, etc).
  • Both bedding and entrance might need to be maintained.

I personally think it would be cool to design a part of the gameplay of tiny herbivores around their burrows. Modifying them, maintaining them, nesting in them and storing food in them.
Do you guys have any more ideas?

swift hinge
#

Love that you guys are starting to run the mutations and a few are definitely a bit OP but that's expected. I imagine you'll be dialing them back as needed. With regards to mutations however I'd like to ask for 2 things.

  1. Would love it if mutations served to be more QoL things than combat oriented things. For example getting water while raining is a nice QoL change for some dinos whereas getting HP or stam back during combat for eating/taking damage is pretty much gonna create metas where certain mutations are just required. Go the route of making more QoL that incentives player expression as opposed to following the template of "what's best"

  2. Would love to see mutations that benefit solo players more. For example, perks that only work if you are ungrouped. Solo players are already at a huge disadvantage when you consider VCs among other factors. Making perks that only work when running solo would be awesome to incentivize different playstyles and also to counteract the inevitable meta of joining clans/guilds in order to be nested in with additional mutations.

agile granite
#

Please add different presets for the "Lumen" setting, just like it was before the QoL update. Currently this setting only has an "On" option, I wish there also were [Epic] and [High] presets at least. Also, please add a new checkmark "Moving Grass" near the "Physics Foliage" settings, which would correspond to just moving grass (not the foliage that moves based on player actions). Now whether the grass moves or not depends on the "Effects" setting (thus being said, the grass only moves if this setting is [High] and above), but "Effects" setting has a strong impact on performance, and I just want to see the grass move around me. Thank you for reading.

burnt anchor
#

Here’s some issues I’ve found to be relevant enough to change/fix in the new Hordetest:

-Increase sanctuary mushroom spawn rate

-change Diabloceratops movement speed to be more a high falloff curve that gets pretty high at about 30% growth and dips to their adult speed at around 80-90% growth.

-fix water flickering. Its not as harsh as it was before but its still there

-Allow Diabloceratops to knock down oranges, peaches and coconuts off of trees

-fix an audio glitch that happens when too many sounds are happening at once, causing other sounds to not play at all

-nerf the food to health mutation to a value of about 2.5-5% and make it only work with a Dino’s diet food/nutrients

-fix a glitch that resets user gameplay settings when the game is closed/reopened (IE physics foliage and manual alt attacks)

-fix a glitch where Global Illumination isn’t properly disabled when done so in the settings, even when the game is reopened afterwards

-fix a glitch where smudging of objects and environments in motion are created and aren’t caused by the games motion blur (I believe this to be a result of the forced upsampling in the engine.ini file)

-fix a bug where false player attack inputs are shown but don’t actually happen and get cancelled by the actual attack in question

-fix a bug where a fresh spawn juvenile Diabloceratops is able to stun any Dino of any size with a running hit to the body/head

-fix a bug where recently eaten food is shown on scent compass for a few seconds/minutes or sometimes indefinitely

-fix client side performance issues that cause VRAM usage to skyrocket and cause leakage and overall performance degrading steadily overtime while playing

-fix a bug where trees flicker nonstop (I’m aware this is an unreal engine it’s still worth noting)

These are all the issues and bugs I could think of that have existed for a long time and have still been seen in the Hordetest. Overall Job well done on Diablo but things can still be improved.

lusty pelican
#

make server bigger pls bc of the lack of life on the island pls.

vale violet
#

Rex fights! I’m thinking a combination of head shoving like bovines and mouthing like how dogs do for rex on rex non lethal sparring matches

grizzled coyote
#

I think dibble should be able to open cocos and knock them down from the trees since they are on diet, if that is the diet you all would like to keep them on. However I think that dibble doesnt really belong on the beach, or in coastal regions period. Swamp, highlands and grassland seem appropriate given real life dibble. Just my opinion. Also, 4 hours for a 1500 dino seems a bit long. 3 would make more sense. Thanks!

mental relic
#

Diablo should be on ceras diet, its strange that its not. Cera gets sent to the highlands and its only diet option is stego. It needs to hunt the animal in its weight class.

surreal harbor
#

An icon for each mutations that's displayed in the mutation-tree would be neat

agile pasture
#
  1. ALT Attacks Speed:
    I think that Diablo’s ALT attacks could benefit from a slight speed increase. Faster attacks would make the gameplay more dynamic and responsive.
  2. Spawn Locations:
    To enhance Diablo’s presence, i think you should adjust its spawn locations. Currently, many of them are inconveniently placed on the opposite side of the map. you should add some spawns closer to the migration zones. This change will make the growth time less boring.
  3. Growth Time:
    Considering Diablo’s weight (1,500 kg), the growth time should be less. I think reducing it from the current 4 hours to 2.5 to 3 hours.
opaque sage
#

We need to make a rule, as was the case with closed stress tests. Herbivores were forbidden to kill herbivores, otherwise the tests would already turn into an orgy. Players have been approaching their species for two days now. This is normal between predators. But when I'm playing on herbivore, a stegosaur campaign comes up and starts mowing you down, it's not a game anymore. Solve the problem of mowing among herbivores. Unable to test update!

placid nimbus
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A way to see what killed you when you get sent back to the asset selection screen. Maybe a little readout on the screen with what dino you last were and what ended its life. For example: ceratosaurus icon with a cause of death box that says something as simple as “dehydration, starvation, falling, stegosaurus, deinosuchus, blood loss.” Would be especially useful when humans come out, so you don’t get beamed by a gun and left confused as to what killed you

void owl
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yea taco on Ptera's diet 😄

upper zodiac
#

Add more HT servers, please. Sitting in a queue for hours, and then errors, crashes, and many more.

main sleet
#

It would be nice if either dibble's model was downsized to match its weight OR its weight was increased to match its model.

Currently it's got realism style weight with a massively oversized diablo model, which makes it extremely fragile for its size. Not what people were expecting from a compact ceratopsian.

silver root
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My first views of playing Diabloceratops, is it's absolutely miserable. I love the small potato, don't get me wrong. He's great, I love his animations, though some could use some work (he often looks like he's tippy toeing as he walks/runs).

But it's been impossible to get to full grown, with the "do more damage to your own species" from the start, Diablos have been killing other Diablos. Just now, I got to almost 50% grown before -reluctantly- having to go to the migration zone. Only to immediately be killed by 2 full grown Diablos, who were killing every other Diabloceratops. There were dozens of dead babies or dead half grown Diablos, who were littering the migration zone. And absolutely no food. But guess what, we don't have a choice! We have to go to their little graveyard and get killed or suffer a -75% growth increase outside of the mz when we run out of diet.

It's been a miserable experience. Every Dibble who I met, who wasn't killing their species, was a juvie (who kept getting killed by other Dibbles). I've watched as Diablo + Teno groups, Diablo + Pachy groups, kill everyone in sight. Or just fg Diablo groups, go and kill every baby Dibble, to grief them from growing.

It's a lot of not fun right now. I've been getting more and more frustrated, Diablo is one of my fav dinos, but I'm not having fun being "cannibalized" by other Diablos. Maybe remove or change this mutation? You want competition between herbs, maybe make it where we do more damage to other herbs? To drive them away from our food?

viscid magnet
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suggestion for a pattern for omniraptor I would like to say that I am not good at drawing on a PC, this is a first for me, I am also not the originator of the drawing, all I did was color and add the stripes ( 1st male, 2nd female)

fair helm
#

i've seen that stego power swing is busted as heck. first, because it does the damage at the very start of the animation, which might sound normal, but in reality leads to so many stupid moments as the animation doesn't even play and you're already dead. second, because it does area damage, and the area is insane, it's like a fragmentation grenade, you don't have to be in it to be killed, just be close enough. (in fact, the stego can swing at the opposite side and still kill you) next, the power swing ignores the fact that you're latched on and treats you as something just at the stego's side, and therefore kills you regardless of you being latched on or not. lastly, because it does sooooooooo much damage (and knocks you down) that a fresh spawn stego can already massacre subs and even fresh adult raptors, which, of course, means that it can massacre many other playables around the 350kg mark (as fresh spawn, 160kg iirc), and it picks up like 100 kg per growth tick for a while, so yeah good luck

for reference: (and the many other stupid deaths i have witnessed)

fickle scaffold
#

It would be nice if, while in migration zones, you could see how much food was left in that migration zone. (Maybe the bars on the sides of the footprints go down?)

gilded barn
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Herbivore diets should be something similar to this by base, it is insane to force herbis to only eat at migration zones, I get exploring is wanted but making it the ONLY option of food isnt fair. And with how big the map and with the many plants, forests or any biome that'd naturally grow plants, food should still be outside the migration zone, its not fair to gatekeep food from herbis, especially releasing a new herbivore most people will be playing at the moment.

simple birch
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add scent speed to this one plz, it needs to be viable somehow

main valley
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Migration Zones seem empty - there seems to be no food inside or outside of the migration zones.

spice scaffold
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Please fix this, i need it to not fill a second hexagon when one needs to still be replenished first 😦

feral helm
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Changes to Migration

in its current state, migration does what it was meant to do: provide food and a chance to interact with other players for both herbivores and carnivores. however, it could be so much better with a few simple additions that i believe would make them much more enjoyable.

Major Changes

  • multiple migration zones at one time
    as migration zones are primarily based on the diets of the players and the region they naturally spawn, why not have multiple zones that lead to them? for example, some herbivores are directed to the east beach for their coastal diets when multiple areas could provide these foods around the map; why not utilize them? ||obviously there are some migrations that can't have multiple, like swamps or highlands, but those areas are large enough to sustain a good amount of diet (and herbivore life doesn't always have to be easy).||
  • faded out migrations to signify lack of food/population
    with the increase of zones added to the player's compass, i believe there should be a way for us to tell which migration zone is the most fresh and has an abundant access to food. this way, player's won't make the pain-staking journey across the map only for the zone to disappear as soon as they arrive, or to encounter no food whatsoever, making the trek utterly useless.
    carnivores, on the other hand, would see migration zones with the highest populations to be the most bright, so players will no longer be directed to zones for playables that nobody plays.

Minor Changes

  • increase the spawn of diet in migration zones (not the rate at which it respawns)
    this way, players enroute to the freshest zone with still have the chance to get some diet before the zone completely fades. plants will not respawn quickly, forcing players to be on the move again once all of the food is eaten.

TL;DR : add additional migration zones for herbivores to travel to. the less food, the less prominent.

see example image below

daring haven
#

put more food in migration for diablos

hollow bough
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This is more of a small QOL i'd like to request - but if you recall in legacy the ability to make your HUD for food/water/stam disappear and only appear when the value reached certain %s or empty/starving. I liked having minimal HUD for better immersion! i know you can just turn off the entire HUD but then i can't smell for food on the compass or see my values without turning it all back on which is vital to survival lol.
~ I would like them to disappear again like in legacy and then if you pressed tab/enter they would appear in the bottom-right of your screen like usual to check values manually so no additional info on character screen is necessary!

The 2nd thing would be to fix chat not disappearing properly while nobody is speaking - especially this new chat on HT seeming so large (idm the size if it only appeared while people spoke)

Lastly Dibble coastal MZ's are a rough choice due to their inability to obtain most food without a Pachy present. (and while i understand herbies should work together to survive...the community, especially Pachy players, are not always all the friendliest bunch...) and i feel Dibble would be better placed at NE plains and/or highlands MZ's.

wicked ferry
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Remove east plains from diablos migration, or atleast give it diets half way between east plains and south plains, dibble is too slow to move that quickly

frosty olive
#

fix diablo not being able to get a third/fourth mutation it shows you that you have a new one available but does not let you choose any since it's bugged.

meager mica
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Allow Dinos to walk backwards, specially Diablo and Triceratops, we need this in the game 💯 .

lucid cave
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Fix dilos spawns either no one plays dilo or the spawns terrible I’m never able to find any other dilos and in the 2 week span of playing I have never found myself in a group of 3 or more dilos the most I’ve had is 2 and that’s happend twice

brazen ibex
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a herbi mutation that lets you speak with some of the other herbivore species would be cool, mixpacking isn't great for carnivores but I think it makes sense for herbivores and this would let people who like to co-operate with other herbis evolve to be more efficient at it by letting them talk

chrome seal
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<@&401466542140817419> this probably should be updated

unkempt grotto
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(Hordetest) Food no longer existing in migration zones doesn’t make it more fun

ancient plover
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Can you please prioritize fatal errors? I've tried reinstalling the game, verifying files, turning settings on low, etc and it does nothing (not sure if it even would) and I get a fatal error every time I play. I want to play the game but I don't want to risk my PC to do it.

smoky horizon
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The new mechanic for opening corpses on HT is great and all, but you can't use it on a corpse in water. Which further incentivizes players to beeline it to water and rob carnis of their hard-earned meals. Sure you can bite pieces off to open a corpse, but it takes forever and sometimes you don't have forever to get your diets and move on before the next threat catches you on low health. Implementing the ability to open corpses in water would be great.

Additionally, corpses fall through rocks since Gateway came out. Another means of robbing carnivores of organs because you can't drag corpses once they fall down into a rock. Nor can you always reach them to open them or bite pieces off. Please fix this, it's annoying to work hard for a kill, especially if the player is camping water or rocks, only to get the bare minimum out of it.

primal relic
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Aight, so I get it it's a hordetest, but what on Earth would justify to grow for 4 hours as a Dibble with perfect diet? If you just get a little bit unlucky, that 4 hours can easily push towards being 5 hours. Why? I'm not trying to make it seem like my opinion is what everyone thinks, but anybody I talked to actually busted out laughing. It should absolute not go above 3 hours and even the 3 hours are banging the roof.

ancient plover
#

More Weather
Yes I know, soon™️ but just wanted to give ideas.

Heat Waves

Days that are much hotter than others, your dino pants trying to lower their body temperature. Staying too close to groupmates can raise body temperature so everyone is a bit more antsy over their personal space. Doing activities like combat, sparring, or generally running around can be dangerous and costs significantly more stamina. Coating your dino in mud or sitting in shallow water can help lower body temperature. Nesting becomes more hands off, as they maintain a warmer temperature on their own. Plant life is exploding, they're loving all that sun they're getting and give more nutrients because of this.

Cold Spells

Believe it or not, sometimes it snows in the jungle. (okay maybe not really but they do get cold spells that can cause frost) Although quite rare they do happen, and it would be cool to see them as a rare event. For some reason it's snowing and it's really cold, staying close to group mates raises body temperature and doing activities like combat, running, sparring, etc. warms you up and takes less stamina to do. Your dino shivers as they try to raise their body temperature. Swimming or rolling in mud lowers your body temperature. Plant life is wilted and gives less nutrients due to the cold weather. Nesting is possible but difficult, eggs lose temp much quicker and raise it a lot slower.

Of course these ideas are based on the idea that body temperature may be a mechanic in the future. But whatever, here's my brain scramble.

twin turret
#

text box doesnt pop up when someone types something. Sometimes I miss a whole convo because of that

scenic swan
#

Can’t get food in trees as dibble at the moment hopefully that’s fixed soon

icy thicket
#

There should be a way to create multiple dinos on the same server. Now understandably this could cause issue for meta gaming if your able to switch between them without cooldown to find where other people are of the dino your fighting/in contact with. So create a cooldown of 30mins, 1 hour, even 2 hours. Just some way to switch between when you have those long growing ones like the stego or deino and want to play a different one without dying while staying on the server your on.

Also there should be some sort of water dino that can contest the deino

marble jay
#

I'm begging, please let us sleep without forcing safelog timer!! I don't even care if sleeping doesn't give stam regen, the sleep animations and sounds are so cute, it's a real shame it's linked to safelogging. Can even make it to where you HAVE to be sleeping to be able to safelog, but not have to safelog if all you want to do is sleep. Maybe even just an option for community servers or soemthing.

rose mesa
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Diablo could open coconuts like Pachy, and he could also headbutt the tree and knock down the fruit, just like Pachy

true cypress
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Scrap gateway make a better map or give back the old stamina. You made a map you wanted people to explore then make stam drain quickly and you cant recover fast while z walking so basically its a sit and walk sim there was hardly any complaints i had about the isle until the stam change its horrid needs to be scrapped. Raptors used to be able to get a solid 3 second pounce and still have enough stam to stay at a safe distance to regain more

small egret
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Please up the amount of food we get as diablo. I don't know if this is a change across all herbis, but we're getting barely any nutrients for all the time and effort put into getting our diets. Also, the mushrooms in sanctuaries need to give more food too; the amount seems to have dropped, unless again this is only a diablo thing. IT's nerve-wracking finally getting to a sanctuary, as we spawn so far from them, then having to find the mushrooms with eyesight only, wondering when we're gonna hit the mark and bees will come kill us and we're trying so hard not to get caught up in the trees. A lot of frustration for little reward if you cannot find enough mushrooms to fill one's diet. Even moreso if other juvis are also there looking for mushrooms and they disappear in 3 bites. By the way, on a great note, baby diablo is adorable!

steep trellis
#

Stegosaurus and the Horde-Test

  • The performance on the horde-test hasn't been great unfortunately. Frames are constantly low despite server restarts.

  • The new sounds for the Stegosaurus stance are super nice and the animation looks incredibly smooth! Both going in and out of said stance it doesn't look jarring and overall is a pleasant addition making the animal feel more fleshed out!

  • Being able to run and walk with your tail up is also really neat, it's a very passive and discrete way to warn others that might be too close!

  • The charge run + swipe aiming is off, it's seemingly inverted. If you look left you swing right where the screen isn't looking and vice versa.

fathom scaffold
#

Hordetest feedback- unfortunately can’t leave much feedback as the optimization is not great, and I cannot play on hordetest. Normally I get an average of 80 fps on 100 ping, with all settings set to epic, on the hordetest even with the setting on low, have only managed around 9 fps , making it quite horrible to play. I’ve checked my internet connection and everything is great, for some reason the hordetest performs awful for me, from what I could tell the content is really fun and I’m so excited about mutations and Diablo.

faint bison
#

I was killed by a stego with speed hack on na3 no ai hordetest i think we need more improvement on the anticheat

rigid stirrup
#

If herrera flesh graze is planned to be implemented or scrapped like troodon mimic i dont think it fits herrera, why do all that of setting up a ambush and waiting patiently for prey to go above you just to grab a small amount of meat?

unique marten
#

Performance on the hordetest is abysmal. I usually average about 50-70 fps with most settings on epic but on the hordetest even with most settings at low I average 20-30 fps and some random areas (mostly sanctuaries) I average between 10 to 15 fps. And in areas with large amounts of people the animations get really choppy, to a point where it feels like stop motion.

turbid locust
#

fish spawns need to be examined for when a deino is completely solo. Yesterday I was bugged after drowning a dibble. I couldnt eat, bite, sit, or drink. So i had to hard log, and with a very long queue decided i was going to quit playing. Today i logged back in and searched for fish for 40min before i eventually died to hunger damage. i wasn't able to find a single school of fish or an elite fish in the entirety of swamps

mental relic
#

Current horde test population spread feels leagues better then the live branch, the only minor problem area seems to be south plains.

fading knot
#

I've seen some people complain about the "deal more damage to your own species" mutation lately, as it is unfair to meet someone who stacked that mutation and will kill you in a few hits without a chance of fighting back. Even though I haven't played hordetest, I think I have an idea to improve it.

What about replacing it with the opposite effect, making you take less damage from your own species ? This way it remains a useful mutation for cannibals, as it still gives better chances at winning a fight against your own species, but it also becomes useful for counntering cannibals, or for other playstyles, if for example you're a raptor and your friends keep pouncing you by mistake during hunts.

stoic willow
#

all plants should give more diets, the mushrooms, pumpkins, horned melons etc, they are very rare is migration zones and at times its the only ones you can get for your diet yet they give almost nothing to you or your herd. highlands also needs more // diet, there will be everything but // in highlands

fleet harness
#

Diablo is really powerful right now.

  • Big stamina (if you know how to manage). Plus with the mutation that regen stamina faster at day, plus the mutation that makes you move faster at day, makes it really fast (at day). I rarely was below 75% and i could run a pretty long time. I almost make it everytime to each MZ even if they were at the opposite side.
  • They also do a lot of damage. But i don't think that's the problem. Stegos does a lot of damages but they are slow and animation is kinda slow too in its way. I think it could rather come from the fact that the "throw & stun" is OP and huge. I threw a carno sub / full grown on the ground, when he was running at me (i think he glitched a bit because he felt behind my sprint), but i had time to full turn and hit him once. And it's huge for such a big potato.
  • The last point is that i feel they have a big falling damage reduction. I was chasing a cera near the dam at highland sector. He felt of a small rock and down the path he got leg break, i felt from almost higher (i swear i thought i was dead it felt really high) but i didn't die neither got damage. Because i was sprinting, i've just slide / drift on the ground. I think the slide saved me from fall damage.
toxic adder
#

I've been trying really hard but without success and it seems like dibble is unable to hit palm trees to make coconut fall down or break them open and that's kind of unfortunate because coconuts are part of their diet.
Could we possibly make diablo able to hit palm trees and break coconuts for consumption ?

stray saddle
#

Allow dibbles to open coconuts or atleast be able to knock mangos out of trees

lyric rover
#

Baby diablo need beter nightvision
I think the migration system kill the fun of the game
If you appear on the other side of the migration zone, you must cross the map during 1 hour to start the grow
The elder system of diet was good, you chose your spone to be close of your diet

golden yacht
#

please add schooling fish back on herreras diet in ht

steady sparrow
#

Diablos spawns... Including food issue. Diablo has 3 spawns, all near one side of the map. When theyre migrations switch to different sides of the map. I think they need a east spawn, or atleast Northeast. Including, Migrations, Barely any diet/food. They dont switch quick, food doesnt respawn its jus a hassle.

ashen oyster
#

bring back previous underwater nv for deino

half shell
#

Diablo migration zones are too far apart. You literally have to run across the entire map. Why that would be a good idea for the second slowest land animal currently in the game is beyond me.
Maybe move the western zone, that beach terrain is terrible for slow non jumping dinosaurs.

gilded barn
#

Make baby-subish (or sub) dibble be faster than adult dibbles, all the other dinos have this, should not be slower than stego.

static harbor
#

Game became too dark on hordtest. Again i must enjoy black-gray game with NV, cuz it s rainy all time and it s too dark and contrast again like few month ago on public brunch.

radiant oriole
#

Reduce the amount of mushrooms needed to get a PD for Dibble, it's crazy and more than Stego iirc.
I'd like not to have to compete for food when i play Herbivore, it would reduce aggressiveness amongst each other a little bit (i know most comes from primate brains, no matter what). Playing Herbivore should grant a less aggressive playstyle than carnivore.
It's crazy on hordetest and will hopefully even out with time and release to Evrima branch, but still Sancts and MZ and the demands of dibble create competition amongst each other.
Not sure what sparring will add to the situation, but i dont expect it solves it.
It is maybe intended that Herbivores compete for food like carnivores, but i feel you miss to offer a different playstyle that is more defensive and less competetive - at least amongst each other.

shut tide
#

I have been in the migration zone that contains these coordinates "198,213.536, -313,640.774, 25,942.958" on 2 separate occasions for more than a full day-night-cycle respectively. I trotted/ran around the entire zone as diablo repeatedly, using scent while standing for 10 seconds every 30-60 seconds depending on how far I moved. The first time, in the entire time I was there, I found one single coconut tree. The second time, I found 2 mango trees.
This is way too little food on it's own, but combined with the inability of diablo to knock fruit down from trees or open coconuts I was just living off grazing, with terrible diet as a result.

slow comet
#

dibble juvis need to be a bit more like stego in the way that stego juvis are weak and slow but get stronger with growth, rn dibble is just strong its entire life

low jolt
#

add viewing of mutations in filled cells, or in cells that are empty, and you are not old enough to choose a mutation in them (but u still cant replace/remove mut)

velvet brook
#

30-50% diabloceratops shouldnt be able to stun or knock down a 100% grown

jolly frigate
#

hordetest:
ptera cant get perfect diet cuz of lack of frogs
ptera should have more fish in diet
make frogs appear ples
make turtles appear on migration( there are none)

main sleet
#

I feel that diablo needs its stun/knockdown threshholds toned down, as they're currently incredibly high.

Also it would be nice if baby dibbles could move at a better speed. They're extremely unpleasant to play, and arn't even able to reach migration zones before they despawn. They have absolutely no counter at all to aggro larger dibbles due to being unable to flee.

tame moat
#

Just tried growing duo dibble on hordetesting, and the experience was... Not too good.

We spawned in, died to raptors(which itself is fine, they're meant to hunt us), respawned, went to a sanctuary, got cannibalized by a group juvi dibbles, respawned, got killed by another dibble again...
Went somewhere else, got killed by more big dibbles, respawned and ran all the way to river delta sanctuary, got diet after 15 mins of looking for mushrooms, went to get water and got cannibalized by another adult dibble who happened to find us in some random part of the forest and IMMEDIATELY began murdering us on sight.

Trying to grow a diablo right now in duos or groups of less than 3 people feels pretty bad when the majority of dibbles are cannibals, and other herbi groups also want to kill dibbles on sight.

I don't mind competition between herbivores, that's fine, especially between so many with so little food.

But it's just kind of unfun to play if you're not in a group.
The cannibal mutation also makes it more like a deduction game trying to figure out who in your area wants to kill you first.

I wish there was something done to address this at least until the HT is done, I really would like to at least try the new playable, but with the long growth time and overabundance of cannibal kos groups, its discouraging.

sour nymph
#

Mutation idea : “Extreme Adrenaline Rush”

When you are in a combat and your opponent has lowered your health into 50% that will result in :
“Converting incoming damage into Stamina”

untold radish
#

Queue is still not working properly.
Join a queue to wait half an hour to get " Server is full, please join a queue" is very frustrating after the 3rd time.. and a massive waste of time ('-' )

tawny lynx
# tawny lynx Hey, everybody knows that tiny herbivores don't have much to offer gameplay wise...

Hey, currently herbivores have issues finding food. I think it would be nice to distribute nutritious food with a low nutrient / food factor around the map. So I want to suggest nutritious flowers:

Game Mechanic:

  • After/during a rain patches of flowers might sprout on grass.
  • Grazing on those flowers would give a player nutrients but after a few food ticks the flower patch would despawn turning it into simple grass again.
  • The nutrient / food ratio would be very low such that grazing on those flowers would be enough to keep your nutrients going for a bit longer but wouldn't be an efficient permanent nutrient source. This would keep migration zones still desirable.
  • There would be three different flowers which each contain a certain nutrient type.
  • Due to their form and color a player could easily discern their respected nutrients (see examples in picture) without the need to smell them.

Those flowers could alleviate the struggle many herbivores are facing right now, would make rain something to look forward to and would make the map a bit prettier.

I also want to link up two of my previous posts that could help in this situation:
Browsing Bushes (https://discordapp.com/channels/401464048610312193/401481371249541120/1244382804075085834)
Thorne Bushes (https://discordapp.com/channels/401464048610312193/401481371249541120/1244636206482853990)

unkempt belfry
#

Ladies and Gentlemen, Hear me out.
Procompsognathus,

  • An extremely small dinosaur focused on scavenging and relying on bigger dino's killing stuff to survive
  • Has a venomous bite, like damage over time, or just causes dehydration and sickness?
  • Is prime food for juvenile dino's.
  • Instead of a nest, it makes a burro.
  • due to its extremely small size it has a maximum group /herd size of 12 (ish)
little turret
#

Please give deinosuchus the salt water drinker mutation, it would open up a lot of migration paths for adults

tulip grotto
#

Hordetesting the dibble is a bit rough right now. Sancts spawn very little food, and MZs similarly barely spawn anything, or nothing at all.

simple tinsel
#

Make some Isla Spiro servers because Gateway is such a big map and can get very lonely and boring and Spiro is quite small so you can actuallu find other dinos

soft kayak
raven talon
#

Hordetest: Stegos power attack is so buggy that people does not wanna even try bigger prey. Stego should use more stamina when its "loaded" and keeping it up.

lilac finch
#

Melanorosaurus if we’re looking for a small sauropodomorph in the roster TI_MinmiBongo

modest gazelle
#

Really really wish there was a way to stop the pack mixing bs for herbs and carnivores.

short kindle
#

The current Dibble overpopulation is highlighting the issue that the migration zones don’t provide nearly enough food for a larger amount of herbivores. It is already pretty bad in the live patch were barely anyone plays herbi (only around 5% iirc) and now that people enjoy Dibble that issue has been drastically amplified.

If you want people to keep playing herbis more in the future the amount of food (and quality) needs to drastically go up. The swamp is the worst offender on this, there is barely anything growing there currently.

true cypress
#

Fix stegos hitbox shouldnt die 30ft away from it and i cant chalk it up to desync on a 30 ping server

thorn ember
#

make bees attack adult pachys in sanctuary, they do nothing to them cause they treath em as small babys.

wary oyster
#

I think Dibble and Trike should get a slight boost to knockdown resistance, to stop their babies from being able to knock them around.

quaint oriole
#

Give us the Dinosaur Google game when we are in queue, I need something to do while chilling in a 40 people queue

cobalt flare
#

Re add the ability to scent mushrooms in sanctuaries, or at least increase their spawn rate. In the recent patches i have been unable to find enough mushrooms to get a diet filled which has lead to me and most likely some others not using the Sanctuaries at all. By the time you've walked to a sanctuary you currently don't have enough time to find enough mushrooms before your too big to stay.

fair helm
#

i have been kicked out of the queue 7 times, something is seriously damn wrong

edit: 9 times now

valid marsh
#

1000% need a better sort of hex for dibble than coconuts. can't eat em without a pachy and barelly get anything from them anyways

fringe leaf
#

NEW BIOMES: In the really big aviary make a desert theme with sand and cacti. in one of the other aviarys there should be a redwood forest. in another there should be a winter/snowy theme‼️

somber bison
#

that little palm tree, knocked me off the stegosaurus, please fix this, it's not normal

blazing sentinel
#

After 24h of playing the Horde.. I came to the opinion DONT give stegos a tail attack while they can move. And why making stegos faster then dibbles it doesnt make any sense

serene zinc
#

diablo and stego's juv are very strong very early, I was full utah and was stunned by a diablo that had 20% growth, stego spends 30 minutes playing and is already able to kill a utah and defend himself from a cerato easily, we just want the juvs of these two animals to be weak like all the other juvs, just like they did with the deino

wintry garnet
#

This mutation is really not worth it to get

My dryo normally gets put at 94% stam when it jumps once and with the mutation it puts it at 94.6%

A buff for it is necessary if anybody is going to pick it

turbid fable
#

Something needs to change... The game needs something to bring dinos together and have more action rather then AFK in a bush. There should be other options to grow faster and focus on group gameplay because it feels like things are going downhill. Even if we added all dinos to Gateway it wouldn't matter because the core problem is the lack of group gameplay mechanics and fun. Honestly with the amount of bugs there is and more bugs get added after updates the game is unstable.

rigid wind
#

Hey guys, I'll leave my feedback about the mutations (google translate is translating the messages because I'm not fluent in English so some words may sound wrong) I thought the mutations were very good, I liked the ones that develop specific abilities for the dinos more than just buffs and values, I think there should be more of the kind I mentioned. Another point to be judged by mutations is the organization, we have many but it ends up becoming difficult to find the desired mutation, I think there should be tabs or specific groups of mutations to organize and facilitate the search, we really need something more organized

slow comet
#

make migrations a bit like this

covering the majorty of the map

gives dinos around 4 migrations they could get

lets people spread out more

rn migrations for most dinos are repatative and just make dinos go back and fourth from 2 or 3 locations, this is a simple concept but if each herbi gets 6 instead of 4 and make more herbis mz overlap it would make herbis get interaction from other dinos and also be able to spread around the map

in the concept the letters are what dino would have that mz like T being teno and Dr being dryo

simple birch
#

add a scene like this to any trailer featuring dibble standing in a circle to show of how it can coordinate this kind of defensive circle with its spar mechanic

shut tide
#

I think it would be great if dibble had a bite. Most other currently implemented herbis have it, and I think ceratopsians are the herbis that should have a bite the most since they look like a bite from them would actually deal considerable damage.

Maybe it could also use the bite to open coconuts.

eternal ice
#

Still waiting on the mix packing debuff. should be similar debuffs to when you cannibalize a species not on your diet. every single time ive spent 2+ hours growing an herbivore to be killed by another herbivore that was feeding a carnivore. where's the fun?

vernal creek
#

I'm going to be honest- the new omniraptor eyes really look bad from the front 💔

empty pier
#

Sooooo many canni dibbles in Horde test, can we tone it down a little ? this is ridiculous.

surreal harbor
#

animations for opening corpses are desperately needed. using the grab animation looks quite cheap.

topaz verge
#

Can we add more horde test servers all are still about 50+ people in que

bleak fable
#

please fix this, it happened 2 times in a row. Back to position 50... AGAIN.

twin shale
#

why does unstuck command have a cooldown even if you couldnt use it due to nearby players? cooldown should only be valid if command was used and worked

torn ivy
#

Make a saltwater mutation for Deino, so they atleast won´t get water drained when in saltwater. Its better to travel to certain places and would make Deino much more enjoyable again ( perhaps you could do it as a elder mutation if it seems too op)

hollow kestrel
#

suggestion: put some food in the game

limpid rover
#

MANY things wrong with dibble atm

  1. why are mangos and coconuts on dibbles diets if we cant open coconuts and cant knock down mangos

  2. the migration zones and closest sanctuary should not be across the map from where we spawn.

  3. why is water so far from the sanctuary, we're already slow, why do you have to run back across the map for water

  4. theres not enough mushroom spawns and too many dibbles

  5. migration zones barely ever spawn food.

  6. remove the beach MZ its horrible for a dino thats slow and cant jump with no water near

lavish viper
#

fix dibble migration, less rain, cera can somehow 3 or 4 shot dibble and puke lock them and destroy them in less than 10 seconds. but especially migration needs a fix and also the cera thing

cunning plank
#

it would be nice to add a language selection

lofty veldt
#

After a long queue wait, dibble migration changed while I was more than halfway from east beach to south plains and logging out was the only option since the other would make the game feel like a walker simulator. Maybe set them a little closer until the whole migration system is complete?

blissful wyvern
#

so much time wasted (queue then fail to log)

whole harness
#

Make migration zones closer trying to get to them on dibble is almost impossible

ancient plover
#

Joining queue doesn't work sometimes in hordetest, i joined a 39 person queue and i made it to 1 and was loading then i got kicked out saying the server full

should be fixed cuz thats gonna cause some outrage

vestal pelican
#

Get rid of NO AI servers. They are always empty anyways or nearly so. Bring back 7 regular servers so the queue times aren't so long. Havent played much of this game since the no ai servers came out. I don't have time to wait all day in a queue, only to possibly get kicked out anyways. Game is pretty much unplayable atm.

tawny lynx
# unkempt belfry Ladies and Gentlemen, Hear me out. Procompsognathus, - An extremely small dinos...

Hey, I usually don't suggest new playables but the post from @unkempt belfry had me revisit the planned roster of playables. I noticed there are only 2 quadrupedal carnivores (Deino & Megalania), 3 small carnivores (Troodon, Mono, Ova), 1 dedicated scavenger (Cera) and no carnivores that can burrow. So in order to address all those areas and since I love playing small carnivores I want to suggest Garjainia (Early Triassic):

Concept:

The playstyle of Garjainia it would be a nimble opportunist and a bully for smaller playables. The inspiration of it would be a mixture between a badger and a hyena.

  • Garjainia would be small (see picture), nimble and quick but it would be slower than small bipedal playables.
  • It could create its own burrows for nesting or just as a way to escape bigger playables.
  • It would have a good bite strength and a good amount of health for its size making it kinda dangerous for small playables.
  • It would be a dedicated scavenger being able to smell a far distance, eat rotten meat and bones. This would help to reduce the amount of corpses on the servers.
  • It could have the same bacterial bite mechanic that cera has. I mean it would fit and why not use this mechanic for more playables.
  • It would be able to cannibalize and would need a relative large amount of food to sustain itself.
  • It would also be more of a loner which would make its group size relatively small.
  • As a unique ability it might be able to bite a corpse and quickly rip out a flesh piece making it an opportunistic scavenger that can snatch organs from under bigger carnivores noses.

This playable would fill the niche of the small scavenger and would be something new: A small quadrupedal carnivore that can burrow. Also just look at the size of its head. It chomps.

warped rampart
#

Add more official servers to horde testing

scenic swan
#

-Migration zones are way too far and not even worth the travel

-food is too scarce

-I don’t think crocs should be able to grab full grown dibbles but maybe that’s just me

-it takes way to long to grow for it’s size and weight rn

-let dibbles knock stuff out of trees or take it out of there diet

-add more sanctuaries we should not have to run for an hour just to get food

frank trellis
#

I feel like diablo knockdown is too strong right now, possibly limit it to knock down anything that weighs less than it and stagger anything that weighs about 50% more than it. Footage for reference:

mystic hollow
#

In hordetest, if you die with at least a second mutation and respawn you're able to hit 'confirm' on the mutation menu and it'll activate your tier 2 mutation from your last life, as long as you don't click on any other mutations first. You're still able to get your first mutation. A fresh cera ( or anything) with a tier 2 mutation immediately probably wasn't intentional

cobalt thorn
# scenic swan -Migration zones are way too far and not even worth the travel -food is too sca...

i kinda agree with most things right here, but it will be really nice if

  • migrations had more food (but not much so their can be competition for food)

  • change some of the diablos spawns for them to be a lil more closer to sanctuaries

  • like tyrant said, knocking things out of trees open coconuts etc...

  • also diablo knockdown, in my opinion make it able to atleast stun a stego ( i don't know if it's able to stun a full grown but i know it's able to stun a considerable large size stego) but don't make it knockdown ceras and carnos as a lil juvie/sub

kindred pumice
#

Add more diets to the dibble and more spawns of food and more spawning areas

formal rover
#

Why is the south plains/coastal area a migration zone for dibble when it has 1 singular russula spawn point, what is the point in running all the way down here to have artificial competition over one diet slot and then get screwed on coconuts not falling out of trees? Rather, why are all of the migration zones so light on food? It genuinely seems like a complete lack of planning, there isn't enough food for one group of dibbles let alone the 40+ people trying to play them.

Also whats up with the near permanent fluid deficiency?

why 10 minute timer on /unstuck?

steady patrol
#

I don't find the current mutation interesting.
I think it would be great if you could see the mutation, it's just numbers now.
My idea is a special mutation that you can see in the game. E.g. Bigger body for more resistance or smaller body for more speed or bigger teeth for more damage or different teeth for different food etc
that you slowly develop into a individual Hyper later in the game. I understand if it's difficult to implement, but I think it's very important that you need a special diet to mutate, which would make the game more fun

frosty olive
#

diabloceratops should take only 2 hours to grow minimum, 4+ hours for only a 1ton dinosaur is crazy

quiet relic
#

cant you just add a refresh command to fix food stuck in your mouth, would have cooldown like /unstuck and cant be used near players
if relogging works this should too

velvet imp
#

maps too big, AI too condensed if any. even on 100 player servers my 14 hours in official servers with AI activated ive seen 2 AI one goat one deer. both laying in place and running across the entire map. every carnivore i play starves to death before i find anything to eat.

red topaz
#

PLEASE have there be more than ONE single migration zone AVAILABLE 😭 THERE'S NEVER ANY FOOD!!

idle pumice
#

Just bring isla Spiro back people was having more fun in it. l mean Gateaway? Why don't you just call it "Foster's Big Fancy but Empty Club House" l mean yea we get it, lt's big and have a better view than Isla Sparo but lt's design is really wrong from a lot of ways and there is not enough people in it so this kills the all fun.

digital arrow
#

Add more areas to get freshwater on the west side of the map. Right now on the eastern and central part of the map there are ample areas to get water, but on the west there's much fewer. With Diablo coming around and it's intended habitat being the west side of the map, more water sources could help them thrive better there as well as make it an overall more hospitable place for other species. Maybe the return of freshwater beach puddles could be the way to go?

lavish cobalt
#

clicking on the third unlocked mutation-slot as a gallimimus causes the list of mutations to not show up properly. also clicking into the empty randomly wont hit any mutations either.

stiff veldt
#

Instead of unlockable mutations going to a priority slot make them go to the 2 side ones that seemingly have no use atm. This way if you happen to get one it doesn’t just take a slot without you realizing

normal stirrup
#

In my opinion diablo calls in evrima were one of the biggest downgrades in history and now sound way to generic and doesnt seem like diablo, the isle legacy calls were actual peak and sounded much better. I think it would sound miles better if it sounded alot more like legacys. Thank you

https://youtu.be/gJCnfahQo0c?si=ARHZH33Uy1mAGrKt&t=1542 legacy
vs
https://youtu.be/jS9KOJ0Hl4E?si=rL0Lhs6QrYy6WTU_&t=93 evrima

Here is every single dino call in the Legacy branch of The Isle.
(I may or may not have forgotten the juvi dilo f call and got 'talking', 'help' and 'broadcast' mixed around with the trike, herrera, velo and giga. oops)

Carnivores:
Acrocanthosaurus: 0:00 - 1:02
Albertosaurus: 1:03 - 1:54
Juvenile Allosaurus: 1:55 - 2:37
Allosaurus: 2:38 - 3:32
...

▶ Play video

👀Bem vindo! Welcome!👀
PT-BR / ENG

please leave a like, it's a feedback for me :D

Watch my Evrima Guides: https://youtube.com/playlist?list=PLdvqZdnB0LRXw2S_uSlgjno_i8bE1LbIn
Watch my Combat Guides: https://youtube.com/playlist?list=PLdvqZdnB0LRVhGGslKlu4wrFilMn_DsEj


📌Support me!
Become a member: https://www.youtube.com/channel/UC...

▶ Play video
primal relic
#

Reconsider how you deal with Growth times. Since the introduction of Diet system and Migration, I feel like we are getting a bit way too insane with Growth times. The growth with Perfect diet is usually reflecting the "old" normal versions of Growth times. However since Diets and Migrations are a thing, reaching the "old" normal growth time takes time, depending on your spawn/playable and luck. Sometimes if you are unlucky enough, it can add an extra 1 hour to your growth. When you decide about a playable's growth time, you need to take a lot into consideration, not just stats. I feel like the game doesn't respect our time at all, while survival games are usually a bit more time consuming, many other Survival game are built different. Here if you die, you lose everything and let's be real, the gameplay's potential unlocks when you reach 100% of a said dinosaur. What on Earth would make people grow a Diabloceratops ( a Mid to Small average ceratopsian) for 4 hours or more (dependant on luck/spawn etc)?

thick bolt
#

Make the first mutation that is selected be a different kind. I was thinking mutations like "Giant" which would increase physical size and weight but decrease speed, or "glass cannon" which would increase damage significantly more damage but also has a lowered bleed resistance. I think mutations like that would be really cool because you can get differences in playstyle depending on what the mutation you pick in the beginning and would create physical differences within the same species which would stop all the dinoes from looking pretty much the same except for skins.

brittle belfry
#

Consider changing the name of the "photosynthetic tissue" mutation to "diurnal" to make the mutation seem more grounded and to line up with the naming convention of the "nocturnal" mutation which has the exact opposite effect.

magic hound
#

For the love of god fix the hacking problem. there are 4 hackers on na 5 right now as im typing this. there's no point for me to play official servers if im just going to have all my progress taken by people with nothing better to do than to ruin the game for others. getting really tired of it.

limber socket
#

INCREASE STAM ON PTERA

sharp night
#

make fg dibble calls a bit more bass-y/ deeper, have to much of a squeal still

lucid venture
#

Increase the spawn rate of plants they are basically nothing there when ever there is plants its ones not even in your diet

amber void
#

If you're going to give Deinos the Reticulated Kidney mutation and let them live in saltwater, consider adding a floor to the ocean at least within the map boundaries.

simple birch
#

Split up mutations into different categories, for example

Combat/clear stat improvements: like health(regen) buff, speed buff, stamina buff, dmg/bleed buff, bleed resistance buff.

Food/water: food and water drain, what you can eat/drink.

Soft stats: like NV/UV, talking quietly, read human text, scent quicker/longer, light footed, fracture resistance.

Facture and NV might go into the combat slots thought that would need to be decided through testing and such(As all this other stuff has to, this is simply a very broad suggestion where a lot can be changed as long as the core concept of there being some way all combat/meta mutations arent the only ones you can pick without being bad)

Almost want a 4th category for stuff that isnt stat/survivability at all like human text n such as other things like scent, UV, fracture can overshadow it. Now i dont want this so we can get these super OP dinos that can do everything but rather to stop meta, i think a lot of mutations should exclude each other, some very strong ones should cost 2 slots, some should even be locked behind doing stuff+achiving elder/senior and growing again(living a full life cycle).

To be clear, you should still have to pick and choose between not just get almost every mutation on a buffet cus they are separated into different classes, more slots might be needed but you should still be far from having everything. In case i didnt get that across.

||Also why do you make to puke several times to drink ocean water yet you can get extra dmg, extra heal+speed and extra stam without doing anything special??||

stray saddle
#

we need dibbles legacy 1 call back its way to iconic T-T ( new one sounds great but if i had to choose id go iconic )

wary oyster
#

I think it would be nice if we could still see the stats inside the mutation screen. They can be on the left and covered when selecting the mutation, but its just a lot of unused empty space otherwise. Then you can change the button to "Preferred Foods"

native cradle
#

Herbivores should be able to “duel” members of the same species, gain2 strong mutations as rewards. It would add a lot more action and fun to the herbivore experience

tulip kayak
#

**Horde Testing Feedback Quick Notes: Mutations Part 1 **

  • Trying out new mutation combinations has been FUN.
  • Nesting feels incentivized again!
  • There will likely be meta combat builds (damage, reduced damage, speed etc) but there are also builds for survivability too (less water/hunger drain, restore water when raining, etc). The option for more varied play styles and certain niches (salt water croc, coastal herrera) is a big win. For example I generally don't play carno because of the aggressive hunger/thirst decay but maybe I will more now with the reduced values. Another being teno water drain has always made it's playstyle loop a little more stressful - the water perks will help.
  • Very happy with the implementation of this new system! I am starting to see a clearer vision of the gameplay loop as well with this system added and look forward to the future and elder.
  • It was said a lot of the mutations have their values set to the highest, personally I would not decrease them by much (and some could even be increased). If something feels mostly negligible it is less likely to be used. Aka: Reinforced Tendons atm.

Specific Mutation Feedback

  • Reinforced Tendons: only reduces jumping stam by .6%, feel like this amount could be increased.
  • Hydrodynamic: stamina loss from swimming still makes this mutation not feel worth it, maybe an increase to swim stam as well?
rigid wind
#

I think the mutations are very good, I liked the ones that develop specific abilities for the dinos more than just buffs and values, I think there should be more of the kind I mentioned. Another point to be judged by mutations is the organization, we have many but it ends up becoming difficult to find the desired mutation, I think there should be tabs or specific groups of mutations to organize and facilitate the search, we really need something more organized

weary marsh
#

Add a “trot” to Deino. Right now the normal swimming is like a pretty fast speed, but if you allowed us to use our trot in water, making it swim slower for those more precise ambushes. Doesn’t have to gain stamina faster or anything, just a trot swim speed for Deino.

gilded barn
#

Better anti cheat.

royal berry
#

You need to reward the sanctuary system, players are camping these including adults included. I think you can do better, I like the bee system. But there should be tiny and small crevis cave areas in which has food diets and or puddle in which babies can sniff out. Rather then have just 5 I think it is sanctuary spots, you could have mini caves that are underground in where small players can take refuge, this also would be a benefit in were eventually when you create the weather system. They're also used to access for safety of say a tornado.

sour arrow
#

when apexes are fully implemented, each top apex should have its own theme that plays when other players are within range

rapid hound
#

Fix omniraptors hitbox, please

finite beacon
#

make the migration zones guarantee all 3 diet foods as herbivore. Its mad annoying spending 20 min traversing the map as a slow dibble and then finally getting to the migration zone just for there to be one 3-dot food source that you cant even reach because its too high in the tree.

patent sigil
#

couple audio problems during horde testing.. first dragging a corpse has lasting Loud audio left behind in that area even long after bodies been dropped... second audio been very glitchy just walking around and vocals with the dibbles not coming through... ty for ur time

gentle echo
#

So, Mutations! The long awaited feature that we have been waiting for, I'll go share some of my thoughts on them:

Firstly, I find the UI a bit "meh", it looks neat, but I find it rather confusing. Instead of just lighting a mutation slot up when you select them, make it show the mutation symbol in the slot.
As for actively picking a mutation, I personally find myself often lost on where I am at currently in the mutation list, so maybe make the mutation you have currently selected, highlight a bit more.

Now, onto the mutations we have in general, I think mutations add a nice twist to the game that allows you to try different builds during your lives, there is a lot of mutations that I think can be very fun and useful without being oppressive.

For the negatives, I think a few mutations are a bit too overpowered for their "max" value. The best example is "Gastronomic Regeneration" and "Tactile Endurance", the former giving you HP for eating, the ladder converting damage into stamina.

The problem I have isn't necessarily that these mutations exist, but that the max value for them is way too huge.
As a Raptor, you essentially heal 1 health stage for 2 bites of food with gastronomic regeneration, and for tactile endurance, a single hit will result in you gaining back 20% of your stamina, whether it's a body or tail hit.

Now, other than the values, another small issue I have is being forced to pick a mutation before you gain another slot. I think that should be changed so that someone can, if they want, wait until they are fully grown, and then choose a mutation for each slot.

turbid fable
#

Should we start over? Honestly, maybe it would be better if we could revert to UE 4 with less bugs and fix UE 5 or start over completely and bring over the dino animations/models & map, I have no idea if this is even plausible but if so then it might be the best route.

turbid locust
#

my stomach was half when i took a single charge bite from a cera. I instantly threw up, this needs to be fixed.

split fractal
#

Re-work migrations so that they aren't on opposite sides of the map when the change, and there is no food once you get there. On hoard testing there is one migration on the entire map for Dibles and its being camped 24/7 by packs of carnivores.
At least 2 migrations should spawn for each dino, and when they change new food should spawn in it, that way you don't run all the way there just to find that there is no food.

stoic willow
#

please spawn equal amount of all 3 diets in MZ, if everyone needs to have all 3 diets to function properly why do we run fro 1hr to get to a zone just to have 20 Protein diets, 10 Carbohydrates and 2 at best Lipids. or sometimes Carbohydrates dont exsist. its the same even if youre the first to a brand new MZ. it forces some players to go the lesser diets route. if herbivores are risking their lives running across the map, they deserve to get their diets filled up

wintry garnet
#

Some mutation feedback

Tactile Endurance- This mutation seems highly abusable (me and my friends found a very easy way to abuse it). Instead of gaining stam from taking damage I propose it gives you a burst of stam regen upon reaching a certain health threshold.

Reniculate Kidneys- The mutation itself is fine but the unlock method is a little harsh. I think if you could drink small amounts of salt water at a time that guarantees you don't puke instead of essentially being forced to do it all in one sitting and ruining your diet and giving you a bunch of debuffs. This is imo but if you want the unlock to be super harsh that's fine

Wader- This one seems pretty useless on every animal since the only spot that any animal walks in shallow water is swamp and every animal except for hypsi can walk normal speed there because the water is that shallow

Photosynthetic Tissue/Nocturnal- I feel like these mutations should only be put on a few select animals(dryo, hypsi, ect) since it is very powerful and dying to your own species because they were slightly faster seems a little unfun

Infrasound Communication- Hardly feels like it makes a difference and would be better if it actually made your chat sounds quieter instead of just the range

Intraspecific Aggression- I think this mutation really has no reason being on herbivores. I would keep this mutation on naturally cannibal playables. I would make it an unlockable mutation you get by taking/dealing damage to your own species so you have to work for it and you cant just grow and get a big damage buff against your own kind

Reinforced Tendons- This mutation makes very very little difference. My dryo normally gets put at 94% stam after one jump and with the mutation gets put on 94.6%. The difference is so small I would never consider getting it again

finite ibex
#

Diablo should 1000% be able to knock fruit and coconuts out of trees

astral trail
#

Allow us to hold ALT so we can stay suspended in the same spot underwater whilst floating underwater. This could take a slight bit of stamina (due to the deino keeping itself afloat) but it should be barely noticable imo. Its kind of annoying to have to spam space a bit just to stay underwater and stay level.

magic saddle
#

***Servers restarting with additional player slots.
Sadly there is a small bug where saves could be rolled back. Glad this is happening during horde testing so we can fix asap! *** (This also happens on EVRIMA too in case the DEV's aren't aware of this occuring. It's happened to me 2 times, and its happened to my friend 3 times, i also have another friend that it happened to 1 time which is more then enough proof that its occuring on EVRIMA as well. Each time that it has happened, it has been on NA 3 Server if that matters or helps.

valid turret
#

please add more migration zones for Diabloceratops

surreal fog
#

Logging back inside of a MZ makes you have no preferred diets seemingly. (Hordetest)

spark ledge
#

it is more intensive to ban cheaters, because on EU3 they are spread like ants and no one punishes them, yesterday I met 2 cheaters at different times, one killed me, the other did not kill me, most often they play for the stegаs and for the deinos

brazen ibex
#

maybe there should be more extreme mutations that give you big benefits but also comes with some downsides, like a mutation that makes you a bit crazy where you hallucinate dinos at times (similar when you're under the effect of dilo's venom, but they don't necessarily attack or hurt you) but you get a much improved scent that lets you directly track and follow scent trails when you inspect footprints

inner perch
#

maybe yellow server notification in chat?
its way more clean

lime dew
#

Positive feedback (hordetest)

thanks for fixing the underwater noise the deino was making and for fixing NV. it's finally comfortable to play on croc

vernal creek
#

Make it more clear which mutations need unlocking. People mention mutations that you have to do something to unlock- whether that be drinking salt water or killing your own species, whatever it is, make it clear in some way. Mutations you have to work toward could be greyed out with red text saying what goal you need to accomplish or something, or at least a hint toward it. The learning curve for this game is already very harsh on new players- why completely hide specific mutations from players who aren't in the know?

iron peak
#

be able to drag a body that is too big with several people, if a full stego dies at the water's edge for example 4 or 5 utahs should be able to drag the body with several people even though it is very heavy

lavish viper
vestal pelican
#

Do something about cheaters...unplayable with people constantly seeing you where they shouldn't be able to, using buff hacks, etc.

main scaffold
#

Sound bugs with (mostly) dibble running footsteps. With too many dibbles in one spot or rain and 2-3 dibbles it kills all sound but a few delayed steps.

undone spire
#

Let Diablo pick his own coconut. It's terrible to starve to death with a coconut in front of me

sonic dock
#

A mutation for herra possibly? When latched on a rivers floor it would restore oxygen at the cost of stamina or maybe no cost 🤷

brittle iris
#

An AU hordetest server would be nice. It's hard to test out new features and give feedback when your ping is in the 200s.

wraith copper
#

INVEST IN A BETTER ANTI-CHEAT SYSTEM.
I would even pay a premium for a better playing experience without these damn hackers.
A ticket like system to report hackers, or some sort of feedback to allow players to know their reports of hackers have been looked into.

hard fog
#

Settings are not carried onto the actual gameplay. I get terrible frames until i press "Apply" on the server and even then i get worse than i usually do because i do believe the settings that cant be changed without a restart stay the same even after pressing "Apply"
(and yes i did restart my game ofc).

signal orchid
#

more dino specific mutation i.e fast climb speed (harea) or less stam use on pounce (omni/troadon) and so on this will make less meta game play and more game play use for some other mutations

foggy otter
#

Duel idea between same species is nice honestly
but instead of giving mutation point
make it a harmless pvp thing , which other player need to ACCEPT YOUR CALL to start a dual
and the fight will automatically end when one's hp get to like yellow or orange (or maybe getting flip upside down like dibble sparring), the winner gets a cool winning roar or stance/pose for a while.
It don't have to be corpses all over the ground when it comes to fighting, and herbi player can have fun with their party members , might be albe to lower the chance like massive tenno group killing everything because they are bored.

wicked path
#

idk if this count as a bug or what but i think y'all should double check that hitbox on the stego empowered swing
was just killed as a cera from behind running from a FG stego when it clearly didn't touch me

verbal parrot
#

I think the Reabsorption perk should stop the water drain during the rain instead of actually filling up Thirst, similar to how it was in Legacy. That way the dino would still have to drink eventually.

With the overtuned values and the constant rain as it is on the hordetest you could grow a Stego to fg without drinking once.

low jolt
#

when you get the incest egg, there was a different model of the dinosaur (flat mouth, small body, some kind of indentations, etc.)
You will also have mutations from your parents that will go negative. And you could only use one mutation cell in the entire life of an incestuous dinosaur.

radiant oriole
#

I know this will be downvotes mostly, but combat related Mutations are bad and will only create and force a meta.
Meta's are bad. It's limiting, it's boring, it mostly destroys having various playstyles.
This will only support one playstyle, the KOS playstyle, the aggressive cannibalism playstyles no matter your species.
It will frustrate everyone who goes for QoL survival mutations in the long run, because you can survive the environment better, but you will lose almost every fight and you absolutely know why. After some time, everyone feels forced to play the meta. Utterly bad gamedesign decision.
It's a bad tradeoff in an ffa open PVP game not to choose combat mutations, but go for survival mutations.
I like the threat of PVP and i like to PVP in some situations and even take the advantage of an ambush, i also play carnivores, but i dont focus on PVP or want it to be more prominent it already is. Because like is said you will only create frustration among the more immersive and defensive players, the players you need more to create an emerging and immersive environment and simulation.
For me PVP in an open ffa PVP game is also successfull if i can manage to avoid PVP! If someone fled successfully or stood away from all threads in this environment, he's a good PVPer imho. Skill is something diverse. It can be fast reactions and click skills, but it can also be playing smart not hard and circumvent the threat of PVP. Galli players come to my mind for example.
So please think about that. thanks!

south pelican
#

Give parents of a nest some sort of benefit. It's great that the kids have bonus mutations, but they didn't do anything for those buffs. It was the parents that made the nest and raised the kids. They should get something too.

short kindle
#

Diet hexagons shouldn’t need to be filled to 100% to take effect. Having your diets filled almost to the top but not completely and therefor having zero benefits from that hexagon is frustrating.
Either put the threshold at which it activates lower, or completely scrap the idea of hexagons needing to be „activated“ at all.

static harbor
#

Please, fix fps, optimization. I m really tired when I m going somewhere, have normal fps ( something about 50-60 frames) but after I got lag and fps drops to 20 and keep like this till I do relog. I have new pc and video card, and havn t something like that in other games. Drivers are actual. It happens randomly and not depends on corpses in location. For example I left south plains and was in the forest, and got this lag. Or when I went from swamps to east plains I got in on river delta. It can happens not only on high settings, but on low too.

limber rover
#

Promote the anti-cheat system, many people know what company of people I'm talking about. They really interfere with the game. Teleporting to Stegosaurus players and beating other dinos is certainly fun (no) but I, like many people, want to play comfortably

vale violet
#

This is purely cosmetic but I think it would be cool if a mutation once you have had it a while changes the Dino’s appearance in small ways. It would serve the purpose of other players being able to tell what mutations you have if they get a close look.

bleak fable
#

Put a full grown dibble next to a full grown teno and explain to me how teno is 1.6 tons and dibble 1.5 tons... Dibble looks way heavier and tankier than teno, but he is not.

worldly ravine
#

The new map is visually stunning but poorly designed for deinos. The abundance of extremely shallow water areas makes it difficult for these large crocodilian creatures to properly set up ambushes and hunt for their intended prey in a manner consistent with their species type. As a result, they are forced to resort to extreme, unrealistic levels of cannibalism.

dusky frost
#

Ceratosaurus, his charged attack is very strong, he wins almost everyone except Carnotaurus (if his hands are straight). Maybe he needs to get the stagger back for the bite, as it was in the last update, but speed up the animation a little bit. I remember when the omniraptor was balanced, they gave him a cooldown for a missed rush, then the staggering time was reduced, then they just removed it. I mean, you need to refine it a little, because for 3 infected bites you lose all the food, and the attack animation time for Carnot, tenno, stego and diablo is long enough for a Cera strike. And I'm talking about 1V1
there is a proposal to reduce the % of poisoning per bite
most likely, everyone who plays the cera will not like it.
Maybe I'm just playing poorly against a Ceratosaurus.

finite yacht
#

Nothing's more frustrating than sitting in queue for 40mn just go get this message at the end and getting it over and over again after waiting for the entire queue

shadow aurora
#

I think we need some balancing changes in the diabloceratops.
I am a dibble and i had problems to defend a fresh spawn dibble against a full grown cerato.
The young dibble died. That's a shame.
At least i could knock down and almost kill the full grown cerato as a 25% dibble.

So if we might get a longer stun or more HP that would be great, so we can finally play dibble vs steg all day.

raw quiver
#

I'dk if its hackers doing this or not but in case it isn't, please add a cooldown to denio lunge grab. Being lungee grabbed over and over again to get you stuck in the ground so you cant run away needs to be fixed, its a shame I didn't get video of it but its happened to me 3 times now on horde testing and I cant imagine thats how its meant to be. If I get video of it Ill put in a bug report but until then Please consider adding a cooldown to denio lunge grab. or putting a cc cooldown on the person being grabbed instead.

dense lion
#

Add back the directions such as North, South, East and West on the compass

normal tinsel
#

I have been reporting this error for a long time, but to no avail. Carno is reeling from this very area. There is a mistake in the tail area of ​​the carno. This error causes us to be stunned while running away from enemies in the game. I've seen tons of players getting stunned just by this bug too many times before, and I think this needs to be fixed. Additionally, if pachy headbuts the carno's tail is is made, the carno's body breaks. And it causes diablo to knockdown carno. The same goes for not only carno, but also cera and raptor.

soft kayak
#

Dibbles run animation makes it feel like a much larger more cumbersome animal than it should be

burnt anchor
#

I've died about 12 times to Ferocious stegosaurs as a diablo. An apex herbivore shouldn't be faster than a small mid tier. This is a huge problem and Please buff juvenile Diabloceratops speed or nerf Juvi Stegosaurus speed

fringe leaf
#

the migration zones are to predictable and its just running back and forth make it so there's like 4 different areas u can go. also make at least 1 migration zone where its the plains and its every herbivore is there so there's herds of interspecies mix.

terse kite
#

Diabloceratops needs a unique juvenile running animation

TL;DR: juvie diablo is very frustrating to play due to its extremely slow speed
As it is diablo is far too slow as a juvenile to really go anywhere at a decent rate, as a fresh spawns it starts out BELOW 20km/h and gains speed very very slowly, making it difficult to travel around the map in order to reach sanctuaries and migration zones. Pachycephalosaurus suffered from a similar issue when it was released where it had to travel long distances at a very slow speed due to it lacking a unique juvenile running animation, but once it did get a new animation growing a pachy became SIGNIFICANTLY less frustrating. Diablo too would be much less frustrating to grow as you would be allowed to travel at a decent rate and not be so unnecessarily exposed at a more fragile growth stage.

main valley
#

Current Feedback

  • Dibbles have awful stamina and are too slow to get to migration zones in time.

  • Stegos for some reason are able to outrun dibbles and have more stamina than dibbles for some reason. Why? I don't know, *I don't think they should be able to chase down something as seemingly fast as dibble.

  • Stego's new tail attack is weirdly good at sending you to the void from across the map.

  • Food doesn't exist for herbivores, Sanctuaries, Migration Zones and everywhere else is completely empty.

  • Coconut trees and any other food item dangling from trees and branches are simply NOT EDIBLE because if you're not a pachy, you CANNOT REACH THEM.

  • Sanctuaries have turned into mass graves as babies battle to find and eat mushrooms.

  • Sounds bug out often.

  • Game looks beautiful though, and I love the diablo's model.

  • People camp out sanctuaries - there is no use trying to get to them.

  • Mixpackers are still prominent.

onyx wasp
#

Make it so that rain respawns plants, giving the rain a useful function rather than just being an annoying weather condition.

lofty veldt
#

Let us be able to send a few messages for our group after we die, please. I hate dying without at least a gg for the fam

marsh wharf
#

I played the dibble and honestly without the other defense it's an easy kill. I died so many times. Never made it to adult. A beipi even killed me given I was in river crossing but if it stays this easy to kill id ho AI with it. The game kept crashing when it rained. A little on the laggy side. Other then that love the dibble addition. Nice to see a new dino.

slow comet
#

some things about after playing the stress test

so mz have barley enough food to sustain small / medium sized herbis

idk why but shadows look super blurry

i think dibble should stun stuff like carno and not knock them over since their weight dif isnt that much

edit: the plants that move when you walk against them can randomly move when no one is near them ( i have been scared by this many times )

spice scaffold
#

Speed hacking on servers is a problem, hordetest included. Please look into faster response times, or a report button when you die so these can be looked into.

Right now, it feels like nothing is being done about the hacking. And I know that's probably not true, that there's some things being worked on, but it feels awful right now and it doesn't seem to be getting any better, actually feels like it's getting worse..

By the time most people actually record and process the footage of a hacker, it's already an issue of the past, and there's no usernames to place it to. By the time an admin does arrive to the area, The player is already gone, and we are already dead.. or in the case of na2 yesterday, people were complaining about speed hacking stego's for over 3 hours and nobody did anything about it. Nobody showed up, nobody said anything. Give us a better way to report hackers/faster response times. Ty 🙂

valid marsh
#

omni i sliterally incapable of pouncing because whenever it pounces, it gets stuck next to the thing it pounced, facing towards it. This means that after i get off a dibble, I have zero time to run away and they even know this, standing completely still waiting for me to get off. Idk if i need to click space while letting go of right click or if theres something im doing wrong but what i know is that I keep dying because of this

shell mirage
# radiant oriole ~~I know this will be downvotes mostly, but~~ combat related Mutations are bad a...

I absolutely agree with this.

Combat related mutations or mutations that give advantages during fights need to go and be replaced with quality of life improvements.

Anything affecting damage (both dealt and taken) and speed along with any other combat-benefitting mutations need to go to avoid metas.

Speed is especially a big one, as it not only affects same species vs same species, but it also affects delicate speed balance decisions such as teno vs cera. A teno may go with a speed mutation, and it can run down a cera with ease (good luck with stam regained via damage if it also has that :) ) and vice versa.

whole harness
#

add more food for herbies

sage ledge
#

why does stego swing knock you over ,, the TAIL is like a sword is slices through! ITS NOT a club!

dry remnant
#

Buff the Nocturnal Mutation, like increase the strength of the effects or add an additional effect since there is almost no point to use it since the day version lasts 2x longer

steady patrol
#

I think the fun of the game increases when you can search for something special or rare to significantly improve yourself.
I have already posted something here that might be of interest to this topic #general-feedback message

hidden lance
#

Watched this thought provoking video:
https://youtu.be/WmgBagvRDcc?si=oTTHPbpmjPRFli-x

And while I don't agree with everything said, and the utuber didn't actually provide any suggestions... i feel i do understand the main beef.

The thing is this is a game. We play to have fun. Fun is different for everyone. I imagine the devs are looking at ways to accomplish their mission and wish them luck and I'm grateful they let us join the journey.
So...
Here's my Ideas for how to make the gameplay more like the trailers and "realistic" and "immersive" like the video was pointing out:

  1. Packs get a buff when within proximity of each other. Maybe some of the ones we see in mutations?
  2. Buffs time out unless you call out. Promoting more vocals, encouraging more life in these large empty feeling maps.
  3. Debuffs for atypical behavior. Meaning if you act in an atypical manner, You get muscle spasms or your hydration drains quicker, etc. This would explain why you're acting crazy. Maybe you went rabid.
  4. Nesting gives way awesome benefits for all involved. Mom and dad get sweet buffs. Quicker regens, slower drains on hunger, maybe even better senses and things.
    Also natural born Dino get accelerated growth rates and starting bonuses.
  5. Promote nesting grounds by making nesting within a proximity of other nests (for ally/ same species) create an area of debuff for predators.

I'm hopeful that as the game matures and more AI come online we will see more trailer-esque gameplay. But there's gotta be incentives.

Also perhaps more evolved herbivore play. Aside from being walking meals for carnivores there's not much else besides the asmr experience. Maybe have different herds battling over control of nesting grounds or food resources.
Thoughts on migration zones. Yes it gets us moving, but this map is too large for 100 players. Until servers and tech behind can handle greater loads(if that's even possible) perhaps do a map that is 1/4 the size to get more players 2gethr

The Isle’s Immersion Obsession:

Immersion in the isle is one of its strongest points, and the community at large acknowledge and appreciate it. Evrima is notorious for focusing on that particular aspect, but slowly there's been a continuous and steadily emphasis on that to the point that it appears to be hurting the game as a whole, and today w...

▶ Play video
rose quail
#

maybe rework utah dismount so you dont land next to the dibble

tawny lynx
# tawny lynx Hey, currently herbivores have issues finding food. I think it would be nice to ...

Hey, a lot of players probably ran into a small Pterodactylus and got stuck. Well that happened to me a lot. Also having a lot of individual pteros buzzing around each with its own AI behaviour and associated algorithms seems very performance draining to me. Dungeon Masters in DnD run into similar "performance" issues when managing loads of small enemies. One approach in DnD that could also work in this specific case would be to make a swarm out of it. This means instead of having loads of small entities you have one swarm entity that you (or in this case the server) can manage more efficiently. So I want to suggest turning the ptero AI into Pterodactylus Swarms

Game Mechanic:

  • If a corpse triggers those pteros to spawn, a swarm entity would spawn some distance away with all the pteros sitting on the ground.
  • They would then fly somewhat steeply up, fly towards the corpse, land at its position and start to eat it. No pathfinding or even collision needed.
  • If in the vicinity of the corpse is a midtier sized creature (or smaller), the swarm would instead move towards it and when sharing its space damage the creature.
  • If there is an apex sized creature they would instead fly some distance away, land and despawn.
  • Attacking the swarm would have some dead pteros fall to the ground. If it's an attack from a big enough carnivore or omnivore, the dead ptero would spawn as a food item in its mouth (see schools of fish).
  • After killing some pteros the swarm would simply disperse and despawn.
  • If the corpse has turned to bones, they would also just fly away, land and despawn.

Not only would players not get stuck on pteros, the server would also have less of a load. Additionally having pteros swarm around like that would help PTs to spot them and they could also do flybys in order to catch some of those critters. I think that would be a fun experience for PTs.

eager arrow
#

Increase growth-speed in hordetesting. This would encourage players with especially long growth times like Deino, Stego and Diablo to test out the new feautures + mutations more efficiently, aswell as risking some actions for the science, that people now won´t risk because of the eternally long grow

restive venture
#

New UI Setting

Add the option for the status % of the UI Elements (Stam/Hunger/Water/Diets) to be displayed always over the top of the icon.

If you couldn't see them at all (when hovering for example) then I would say leave it out. Since you CAN see your %s however, just add the option to cut out the middle man of having to press 'tab' then hover your mouse over them.

I understand this a quality of life suggestion but just was thinking about it so I thought I'd share. Cheers

frosty olive
#

please bring this NV back

scenic swan
#

Audio bugs are bad when it rains might need to fix those

rigid stirrup
#

Dismemberment on corpses? Like the concept art of Albertosaurus and megalania. For example, maybe thrashing would cause a arm or leg flying off, or even the head hanging off, or individually tearing off body parts by grabbing them, for example a animation would play as you try to tear off the head of a omni. The amount of time it takes to tear off a limb would depend on the size of the limb, for example it would take no effort to tear off the head of a omni as deinosuchus. But it would take about 5 seconds to tear off the head off a carno as cerato. This allows scavengers to take a major amount of food from a corpse while the guard of the body turns their back. It would add some serious visceral action, and based off what dondi has said i think and the gore system ingame it seems this is the direction the games wants to take with it being brutal gore and bloody.

solid valley
#

Can the Devs pretty pretty please fix the fatal errors.

static harbor
#

I dont think this is normal, stego protect the dibble. I think charge should use stamina, cuz this thing just stay like this long time (20 min) and keep charge. Also when stego ran and attack in front itself, it use less stamina than normal rmb attack. This doesn't t seems realistic and fair. Stego was powerful without this ability, now it s even worth, cuz it use less stamina and they can keep charge long time and while runing.

lyric crescent
#

Rain should stop the ability of smelling comepletely make it useful in soem sitatuions and bad in others seeing how much it rains during horde test

molten veldt
#

Add an in game report system to get rid of these speed exploiters please.

wicked ferry
#

Let Diablo crack open coconuts by using its downward stomp and bite attack

untold radish
#

didnt got a single fatal error since start of hordetest, sound bugs sometimes come up but leave pretty quick as well.
So far, well done ! 🙂

limpid rover
#

fix these fatal errors bro i crash then have to sit through a long ass queue and come back to a dead dino

bleak fable
#

Chatbox stays visible way too long also i think it was better before ( without the white lines etc). Just make it as minimalistic as possible

weary marsh
#

I’m completely all for the immersion gameplay and love the fact that mutations are giving incentives to nesting. But, can we add some mutations that can benefit the solo player? Like maybe one that lets you track players footsteps better when ungrouped, quieter footsteps, stamina increase, but they only work not in a group or that they also come with a speed/ damage reduction if grouped. So even if you grouped or nested, the trade off is that you’d have zero mutations/ bonuses/ inheritable traits and become an outlier/outcast. A decision that the player has to make when starting but not hindering those who want a solo build

stoic willow
#

With how big this map is, everyone's diets and food need to drain slower. Everyone's. There is a reason why everyone is only clustering to south. 1 omni pack need to eat over 3 pachies, 1 teno and a dilo to try to fill up their diets because organs give almost nothing(i was in the pack, we didnt fill up all our diets). How exactly is this playable. Herbivores mz don't change properly, their diets sometimes don't even spawn properly, half the time plants are glitched and are forced to constantly move from zone A to zone B. No one can enjoy the map at all. This isn't fun. Only those who enjoy purely pvp in the death zone called south since that's where everyone is now.

fringe leaf
#

NEW BIOMES: In the really big aviary make a desert theme with sand and cacti. in one of the other aviarys there should be a redwood forest. in another there should be a winter/snowy theme‼️

turbid fable
#

Why do I have to use nightvision for Deino when underwater during the DAY... Makes no sense

rare quartz
#

Alright just a disclaimer - This could entirely be a skill issue on my part or just me lacking the ability to see the bigger picture

CERATOSAURUS BALANCING

Ceratosaurus should receive stamina decay or limited charges for its charge bite. Its the only animal in the game that has a secondary attack that doesnt cost either stamina or an ability charge. It already has very good stamina for supposedly being designed to sit on top of corpses and chase people off, it has strong bleed resistance making it a pain for bleed-based predators, it has bacteria in it's bite which causes the target to get vomit sickness, it got it's attack lunge removed and it runs and handles like a sports car even though it weighs 1300KG. Not to mention it's immunity to vomiting. With all of this taken into account I think it's rediculous that it's ability doesn't cost it anything but time. It either needs a set number of charges or a stamina cost added.

Side note, it needs a real threaten call, not chuffing on command

ping me in discussion if you have a counter argument cause I really would love to discuss this

pseudo pike
#

Add schooling fish back to Herrera's diet OR give Herrera a mutation/lifestyle mutation that allows it to consume schooling fish for diet.

modest moat
#

can yall ever fix mixpacking cause it literally makes the game so unfun. about to uninstall lmao

primal egret
#

A work-in-progress document with lots of ideas for mutations! It pretty much speaks for itself.
https://docs.google.com/document/d/1D8PrS5OVoapkc0iVrxT8rNVEo6NBHJPKOcuGfgu1e9U/edit?usp=sharing

thorny pasture
#

Why are herbies attack range huge? I was far away from a stego and died after he swung his tail. Just curious not trying to be aggressive or anything

spice garden
#

............ wait a second... if Salt cures vomit sickness... why cant salt water?

quasi coral
#

Feedback #3

This will involve some small quality-of-life changes and some happy additional features.

Interactive Movement: I want to dive into this real quick; having stegos bump into each other or utahs accidentally hit each other while running would be cool to see instead of them lazily colliding and stopping. Ceratos, Omniraptors, or anything just the right size catching themselves when they run into something would be cool to see. It would make the game more lively, and it could make the game more realistic, immersive, and unique.

Sweeten Nesting (simplified): A few other things that I want to bring up one last time, Nesting. It is used less than I want it to be, and it's super sad because it's a great feature, but no one uses it. Why? Because it's really, really easy to die while doing it. Suppose your mate dies while on a hunt, or falls off a cliff, or gets killed by a pack raptor, you're really screwed. The nest will probably fail as you need to get food and water, and taking that time out of the nesting conditions to make it succeed will probably kill the nest. The eggs might freeze, and that will suck. On top of it, you can be ambushed easily and lose all your progress on the eggs if you survive or lose your entire dino in the process. A few perks should be added for Nesting, so it might be more fun for the player to nest. Slower food and water drain? Extra resistance? The babies could have faster growth rates in general, so it would be quicker to grow to adulthood than just spawning in, which would make players more interested in Nesting. The nesting system is excellent; I want to use it every chance I get. It could be improved with some perks to make it more used. This was something I wanted to mention because I would love to see more nesting opportunities.

Diabloceratops: I understand it is in the testing phase, and I would expect these things to change, but it is prolonged. Its speed should be enhanced just a bit so we can get to places faster. Also, the attack and health of Dibble are pretty wild. While I was playing Dibble, I two-shot an adult Omniraptor at 45%. It is incredibly overpowered, so if it were going to continue to be like that, I would lower the health so it balances itself out. But it is a big old fat boi, so reduce the attack, so it balances out in general.

That's pretty much it.

DaFall, 0uT

soft tangle
#

This is on Deino. The mutation that lets you drink salt water disappears if you DC or relog, does not matter which slot, 1st or 3rd. When you relog it just says "None: None"

long steeple
#

Let the Deinosuchus deathroll it's prey. They're just giant crocodiles, so it's not to far off from how'd they would have hunted

gray sleet
#

Enable gen 2s on the NA2 200 player server, even if they can’t do anything but walk around

sleek wharf
#

add schooling fish back to herras diet

turbid pilot
#

I firmly believe that herbivores in The Isle shouldn't be easy targets or "walking lunchboxes," as the developers have emphasized. The new herbivores, like the Dibble, exemplify this philosophy. The Dibble's ability to knock over other players should be retained despite some players' dissatisfaction. This mechanic is crucial because it reinforces the idea that herbivores are not defenseless.

The Carnotaurus (Carno) is primarily a small-game hunter and shouldn’t typically engage with a Dibble. This dynamic adds a layer of strategy and realism to the game. Similarly, the Ceratosaurus (Cera) is more of a scavenger than a dedicated hunter. While it can hunt, it doesn't fit into the ecosystem as a primary predator like the Carno.

The developers have stated that herbivores shouldn't be easy targets, and I fully agree. Making herbivores more challenging to prey on will not only increase the difficulty for carnivores but also make playing as a herbivore more enjoyable. Players shouldn't invest time in growing a dinosaur just to have it easily killed.

I also advocate for a more ecosystem-based environment in The Isle. Each dinosaur, whether herbivore or carnivore, should have a specific role within the ecosystem. This would add depth to the game and create a more immersive and balanced experience. Hopefully, the developers are still pursuing this approach, and if not, I urge them to consider integrating it.

In summary, maintaining the balance where herbivores can defend themselves and aren't just easy prey is crucial. It ensures that all players have a fair and engaging experience, regardless of their choice of dinosaur. The introduction of new herbivores should continue to follow this philosophy, making the game more strategic and realistic. Much like in real life not every single hunt goes to plan the predators lose just as well a pray does. And if your not built to hunt it your chances of losing go way up.

devout plover
#

Stop taking schooling fish off of herrera's diet. This is the second time a HT has removed it for seemingly no reason, and it's even MORE confusing now that it has a semi aquatic build (faster swim speed/better swim vision mutation).

deep pivot
#

We NEED way to report hackers that isnt gen chat in discord! Every time we try to report people we get told to read 'the pins'(which is not immediate to find/in with a buncha other stuf)... And then when you do, you get told not to reveal locations every time >>>even if you didnt<<<<.... Its incredibly stressful. Every time you try to report anyone you get told not to do things you didnt do and scolded. Its super inefficient and stressful and frustrating

There HAS to be a better way, and the hackers have become an enormous problem :/

agile granite
#

Current Horde Test branch.
As everyone else here already said, please give fish back to Herrerasaurus’ diet. I would also suggest to lower a bit stamina consumption while swimming, and allow it to use the dewlap while crouching (Herrera automatically stands up to idle from crouching when you press the F + RMB combination).

paper turtle
#

It would be nice to be able to view the list of mutations even when we don't have a slot available for one. TI_babyPara

willow ridge
#

Hey, what if we made Megalania (A relative of the komodo dragon and part of the monitor family, if I understand correctly) capable of Pathogensis the way some komodo dragons are?

The shortest explanation I know how to give - Some female komodo dragons can have offspring without male fertilization. The offspring end up being all male in the case of komodo dragons, when this happens.

Basically, in short, what if we gave Megalania the choice to either, nest/mate with a partner, or for females to nest and raise offspring without need of fertilization? But if they do so, all their eggs/babies will be male.

(The reason I want this, to be fair, is because I want to nest but can never find anyone to nest with. But also, since a real animal does it and Megalania is even related to that real animal, I think it makes a bit of sense.)

regal jay
#

There should be randomly scattered low density edible flora outside of migration zones. Gives herbivores a little more reason to explore areas rarely touched (e.g. west access).

Herbivores should also not be restricted to diet specific to the migration zone and should have access to all diets at all time, its silly that when migration zone moves you suddenly are incompatible with the banana you were eating 5 seconds ago...

fickle rune
#

Add more flyers
My Suggestions are

  1. Tropeognathus, Has a special Dive ability which lets it maneuver its self better than other pterasours when flying, Class : Carnivore+Piscivore, builds nest like carnos and deinos, costal and swamp spawns, Pack Limit : 6, Can latch onto cliffs, Would have most health of all pterasours in game
  2. Thanatosdrakon, Has special ability which allows it to pick up small animals, Class : Carnivore+Piscivore and, builds nests like utahs, plains and highlands spawns, Pack Limit : 4, Can latch onto cliffs, Would be strongest pterasour in game
  3. Tapejara, Has spin ability for when flying which gives it a speed buff when flying, Class : Carnivore+Piscivore and, builds nests like pteras, Costal and plains spawns, Pack Limit : 6, Can latch onto cliffs, Would have best regen of all pterasours in game
  4. Dimorphodon, Can latch onto large dinosaurs (stegosaurids, ceratopsids and sauropods) and pick off bugs and insects from there body giving food to the Dimorphodon and letting the dinosaurs be more immune to sicknesses and diseases, Class : Insectivore+Carnivore, New nest type which is nests on cliff sides, Swamps and Plains spawns, Pack Limit : 20, Can latch onto cliffs, Would be fastest pterasour in game
lost rapids
#

Add a hotkey to switch the manual attack without going into the settings.

tulip kayak
#

Horde Testing Feedback Quick Notes: Migrations, Diets & Server Counts

  • migration food supply needs to be addressed. the amount of food that spawns is so very little for the herbivores it needs to sustain, regardless if there are more herbivores than usual.

  • static vegetation spots would still be ideal. Example: radish and roots for lines in delta, melons in swamp, fireweed in highlands, coconuts at the coast. Having these diets be somewhat static means you can at least maintain a sub optimal diet between migrations beyond grazing. It is so defeating to log in and see both the current migration and sanctuary so far away.

  • once server count went over 180 tonight on NA2 No AI, I started to rubber band and noticed teleporting.

patent sigil
#

dc'd when trying to snag a fish

worn tartan
#

Make it so eating 1 thing for diet, fills up the whole bar.
IE: shouldn't need to eat an entire boar to fill up 1 hexagon, and then have no room to eat anything else to fill hexagons

smoky horizon
#

Combat mutations are great and all, I get it. "Yeah! I've got the upper hand!" But they're disturbing an already poorly balanced food chain. I don't agree with "more damage" or "more health" mutations. Is it nice to be able to heal by eating, like drinking a health potion? Absolutely. But imagine if you're tracking your meal, starving, and they steal a few mouthfuls of a corpse they find. Now you, who are more hurt than they were from the fight, is at an incredible disadvantage when realistically, you should be able to win that fight. Because you worked hard and you had the skill to get them low and send them running.

In short, I think mutations should remain purely quality-of-life. Getting water from the rain (which modern reptiles do anyway naturally...), slower water or food drain, bigger oxygen pool, things like that. We don't even get to enjoy those because we're basically forced to choose combat muts if we want to be on par with everyone else choosing them to have the upper hand.

fiery nexus
#

Stego Power Swing Enhancement
Allow Stego to do the big swing while walking, and while running be able to do the small swing that knocks fellas over.
OR
Left click is the power swing, and letting go of right click releases the small swing while moving, including turn-in-place.

I feel like it would feel a lot better for the mobile swing to be more like the stunning small swing than the power swing be more like the walking one. A bit confusing but I hope i'm making sense!

inner perch
#

carno's animation finally got fixed,,
but i like to knock something down
now carno nearly doesnt have knock down abillity even if its ambushing something, it drains too much stamina and i lose that fight

maybe just insta charge shouldnt knock something down, but we should be able to knock down after about 2~3 tics

brazen ibex
#

Please add a version of "trot" to ptera's flight, allow it to gain stamina while gliding when it's at 60% stam or above, if the ptera decides to use a bunch of stamina to gain elevation then they would need to rest. As of right now, a ptera always needs to use stamina there is no way to recover it without resting, combine that with the fact that it has a slow stam regen leads it to have a very tedious and unengaging gameplay where you just alt tab and wait to rest frequently as you play

foggy patio
#

The Life Style Mutation is Needed for the island, the Idea is so good, is a Very nice option to the Player explore the map, Don't just being stuck on the Migrations zones during the elder just doing the same things...

would be great CHOICE to the player have the satisfaction and get rewarded with a good Buff after working hard and risking many hours of growth.

(my idea👇)
these mutations would be separated, and to get is only by doing it task.
Like visiting the most isolated places of the island, starving, just to Have a Chance to encounter and eat an specific plant and get an OP mutation like a rare airdrop lol, or Play more safe making a simple task to get an basic buff.

Could even have a tier of mutations of this style, the most easier to get with a basic buff to the Most rares and hard with powerful buffs.

true willow
#

I don't have any feedback for the game, but I do have a suggestion that I think would be fun!! If this hasn't already been planned, I think a playable Microraptor would be really cool!! I can imagine a gliding mechanic - similar in play style to how herrarasaurus can jump from tree to tree in order to avoid predators and find prey - would be some very fun gameplay! I know it is straying away from the more featherless style of the avian dinosaurs we have in the roster so far, but I thought it was worth a try to ask to see if it is possible to be added, as I think players (including myself) would genuinely enjoy it, and could be a really unique gameplay experience.

winter forge
#

On HT servers (AI enabled) it appears to lag a whole lot more than the main EVRIMA branch on AMD systems at least, Nvidia counterparts are apparently running the game smoothly. Changing settings and deleting config file does a whole lot of nothing, it appears to lag the most (atleast for me) at swamps or anywhere near water

karmic abyss
#

On ALL official servers) Not being able to randomly agro and kill a carnovor (as a hurby) for no reason. I understand there's "no rules" but legitimately what is a hurby going to do after they kill a carnivore? Eat it?? There's 0 point in herbies killing carnies for NO reason its honestly extremely anoying and doesn't need to be happening. I vote for makeing it to where hurbies can't just randomly attack carnies

static harbor
#

After delet config and 1000 games restart. Are u kiding? It s about lags, after restart at can be ok (50fps yea, on low, on 3050, on public brunch I had 60 on medium-high), but later I just got lag and my fps is like that. on LOW settings. Thats problem exists only in this game. With DLSS fps is same

inner shoal
#

Deinosuchus +15% swim speed mutation
It definitely more than 15%
I feel like I'm flyingTI_Troll

open tundra
#

Just make ptera regen stamina faster already. It's actually such a pain to play them atm.

proper meteor
#

Would be nice if your stamina bar flashed around 62% ish to show you're close to 60%so you can stop sprinting, kinda like how your hunger bar flashes when you're about to vomit cause you're over eating

velvet brook
#

please can dibble have a purple male marking

ornate oasis
#
  • More Official Server Admins
  • Admins who actually respond to pings while stuck in-game
  • In-Game admins who monitor players to make sure players are playing without cheats/hacks
fair helm
#

perhaps a mutation that allows you to eat rotten food

wicked path
#

2 things

  1. IDK if y'all already have plans for it, but if you're gonna have secret mutations it would be nice if the game itself told you about these mutations, or at least hinted at them
  2. It would sure be epic to put a mutation in the game that lets you solo as a troodon :^) you can balance it out by making yourself weaker amongst other troodons.
lethal tide
#

Somehow I got the 2nd mutation without getting the first one. Plz, fix it

fickle rune
#

The ocean is really bland its just a massive thing of water surrounding the map with nothing in except turtles and crabs it so add more things in the ocean such as, AI Fish, Ocean biomes (Kelp forests, Coral Reefs, Deep oceans, Shallow Oceans are just a few ideas for biomes), Maybe even aquatic only playables (Some ideas are : Mosasaur, Icthyosauruss, Plesiosaurus, Elasmosaurus, Tylosaurus, Liopleurodon, Basilosaurus, Tusoteothis and Dunkleosteos), More semi aquatic playables that would live in oceans not rivers and lakes (Archelon and Nothosaurus), Islands that can be a nice peaceful place with plants for herbis and ai for carnis on it that dinosaurs can swim to, Mangrove swamps on some beaches, Docks and coast bases sometimes spawning small military boats Humans would be able to drive (Boats would be able to fit about 5-8 Humans with it being small with 1 mounted gun on both sides and 1 mounted gun at the back and it has 4 pillars with a roof and no walls where the drivers seat and other seats would be, so basically a SURC boat, could also be some small fishing boats and small yachts too), lastly bout 5 small islands that is mostly a military base and dock (this would also have docks with boats), Scuba gear and harpoon guns for humans,

glad jackal
#

please change Dibble's new broadcast, legacy's was so good, there was no need to shift it :(

storm dagger
#

I'm sure this has been brought up countless times, but the terrain meshing that allows you to fall through and get stuck is incredibly frustrating, especially when you are literally forced to have to wait until your dino dies to create a new one. If we are going to be stuck at least give us an option to unstuck, or delete the dino so we don't have to wait 20-ish minutes to die of dehydration/starvation.

I obviously wasn't the only one to suffer this fate. :/

radiant oriole
#

Ptera Spawnpoint West Access on HT dont make any sense or what do i miss?
Why it has so limited spawns in general?
PT gameplay during night is more or less not possible, you have just to wait until some light reappears, maybe buff NV for Ptera?!
starting at night is almost a death sentence, because you will starve before you are able to search for food.
on EU2 HT actually are only 2 Spawns, none of them provides any food atm and its impossible to grow.
What about a "snapping" function to land easier on smaller branches on trees like Herrera?
edit: Saltwater Fish already existent - need more and especially in the ocean!

west bridge
#

Give herbies more options in terms of diets. It would kinda make more people spread out and around the map rather than "my diet is only in highlands"

hot oasis
#

I dont like the direction the herbivore gameplay is going right now with the stego power swing. Herbivores should be strong but more at a defensive stance. I dont know why stego needs to get a stronger attack with a movement BUFF that is purely used to ambush other dinos. It would be balanced if it couldnt move while charging the attack, more like a "dont come closer or you'll die". Like a dibble in sparring stance or a teno turning its tail to you.

devout plover
#

On "Hidden" mutations and their unlockability:

Let them be semi-permanent unlocks to reward people for finding them to begin with. By "semi-permanent", here's my example.

You're a beipi on NA West. You spend ages drinking salt water to unlock the saltwater mutation and finally acquire it. When you die, you'll be able to simply select the saltwater mutation again for your second slot if you wish-- ONLY on beipi, ONLY on NA West, ONLY locked in after you pass from old age.

To be entirely honest, I wouldn't even mind if most existing mutations right now were locked behind needing to play through several lives successfully to their fullest to unlock them on individual servers, with only the most basic handful available at the start. It gives a sense of progression and prevents the awkward "oops I died, time to drink salt water over and over ad nauseum" when other mutations you can simply pick from the list.

This also means that more difficult to acquire mutations like the saltwater one would be more difficult to unlock and keep for deino, making it truly feel rewarding when you pass as an elder and lock it in for your next lives.

In the past, mutations have been talked about as being able to be "permanently" carried over to your next life anyway-- I feel like this is a good way to do it.

I'd definitely like to see more risk/reward mutations too that you have to work for, i.e purposely eating a lot of rot and bones giving you a scavenger boon that allows you to eat them without throwing up, even if it gives you no nutrients. Or maybe a tiny nutrient gain over normal meat to make it worth unlocking?

empty pier
#

We need more horde Testing servers, all servers have at least 50 people waiting, this means you need add more. Waiting in a que for an hour just to test a game isnt how it should be.

short kindle
#

Please fix Pteras stamina already. You spend 2/3 of your gameplay tabbing out of the game because you have to sit around constantly

livid hemlock
#

Option to sleep without auto logging off?😁

fringe leaf
#

TOO MANY RAPTERS MAKE IT SO RAPTERS DO LESS BLEED ON POUNCES THEY OP ASF

topaz verge
#

More spawn zones for dibble and more variety for diets

opaque rover
#

After playing hord for a while to me i dont feel like the mutations should be stat boosting and turning the game into some superhero show where everything you do is for certain mutations making you stronger than the others.

From the start i thought it would be small things making your gameplay more engaging and maybe easier in some survival aspects, like ex…

-Drink water by licking rocks,leafs, puddles of water during and after rain
-organs give you more diet per bite or diet lasts longer
-see migration zones faster after switch (as herb: see the new zone a bit before the switch)
-become an organ theif and be able to hold a button run over or past an organ to snatch it while sprinting.
-be able to eat some leftover on bones or just bones in general.
-more resistance to vomit sickness
-longer stam duration and higher scent range when low food (<10%)
-faster crouch movement
-slightly quieter steps (be realistic)
-smells tracks easier

Than ofc keep the ones you already got in that isnt really stat changing or gladiator building, like gaining water thru food, hear footsteps furthur away etc…

One thing i also could find pretty cool is if you would be able to get a ”special” ability with each dino that wouldent automaticly make you stronger but it would give you the chance to do more and perhaps increase your rate of success in survival. If you insert multiple ”specials” for each dino i would say you’re only allowed to pick 1 and these would be for ex…

Tenos - Forward slight jump leap claw attack (dealing more damage but at a higher stam cost+ cooldown with small recover annimation)

Universal - able to smell dinos in your vicinity NOT PINPOINT DIRECTION just general direction. (Other dinos can counter this by staying clean and drinking after eating)??

Waptors - Running altbite (slightly higher stam cost)

Troodon - heat vision on/off activation (cmon that would be sick!)

Troodon - dodge ability (kinda like dryos)

Troodon - maybe also omni but not sure about that
Running pounce (like the good ol days)

Universal - something like an ambush speed? (not sure about this one as it could be very hard to balance)

universal - able to smell a glow on your prey (blue, yellow, orange, red) to see their health (should only be able to check the same player once every 10-20min)

List can go on..
But if its done like this it feels alot more fair while being just as engaging if not even more than the current ones..
However for ex.. Deal more damage to your own species, gain health while eating, higher blood resistance
All these stat changing mutations are not only unrealistic and plain but also OP af (even if you tune them down for release) remove them for the greater good
Give the players something that is very valuable without creating supervillians.

I really like the fact you have to engage in certain tasks in order to recive special mutations so i personally would have it like this for most of these mutations.
That way if you want something worth while you have to be out atleast risking ur dino instead of sitting in a bush.

formal cipher
#

Smaller lighter Dino’s should be able to move faster in mud, also please fix ur fatal errors even on hordetesting playing Herrera u get them every 5 minutes. I’ve lost 10+ Herreras because of fatal errors…

midnight spoke
#

550 ping on eu7… actually crazy. please fix the server issues

primal egret
#

Ambience still bugs out a lot, and 90% of the time the game is dead silent.

south pelican
#

Nerf Diablo it's way too overtuned and it doesn't even have it's central sparring mechanic.

inner perch
#

fix that diablo can knock down everything like fg carno or cera

exotic geyser
#

How do developers deal with hacker issues? Chinese players are the most common hackers. Can you provide reliable Chinese players with a channel to deal with these hackers?

woven flint
#

We're missing shrooms having effects on players!!

Different kinds of mushrooms may provide you just with some additional food above the grazing cap. However, some kinds of mushrooms which can differentiated by Colour, shape, size, etc, will have adverse effects such as aforementioned hallucinations which could distort the player's vision, blur it, blur the background, make the background cloudy similarly to Dilophosaurus, Some can be even worse and also multiply any damage taken by the player while under the influence of a mushroom. In this case, it would force the player to adapt to which mushrooms are good and which are bad through trial and error, yet none of the effects should end in death. And of course, those who have the mushroom on their diet are able to surpass the adverse effects and gain diet from the mushroom.

Having seen talks of a mutation allowing Hypsilophodon to have different effects on its victim of the spit, I also think that different mushrooms could be the source of gaining this kind of effects, being able to transfer its effects to its victims and it could be visually displayed by changing the colour of the hunger meter. TI_HypsiPlead

I personally think that there should be more that are scattered around the island as an alternative food source and spawn in using the same system as AI, around the player whilst remaining invisible to scent and despawn after a time of inactivity in the vicinity. I have no control on how the final product is shown but it'd be nice to see it get implemented sooner than later.

ebon abyss
#

The amount of food available for migration zone is actually quite reasonable; it's just that there are too many herbivores. In real life, populations of herbivores also fluctuate with food availability.When food becomes scarce in a habitat, it means you either have to play as a carnivore or compete with other herbivores to reduce their numbers. Being an herbivore doesn't guarantee you'll always find perfect nutrition; it's a cruel survival game, not child's play.

rapid hound
#

Fix your stegos devs, please, Shouldnt be able to one shot a cera when its only juvie and sub

jolly frigate
#

make hatchlings not able to destroy nests, seriously its just annoing

finite beacon
#

maybe allow people to see where the migration zone for their playable is before they spawn so they can spawn a little closer to it

shell furnace
#

in hordetest, playing as hypsi doesn't let me see any mutation options, though it does flash to look at the list, there is no list, but when I died as a different dino and then played hypsi, the mutation I'd selected as that dino stayed, but wasn't active... for two hypsi lives... so, basically, mutations are weird on hypsi, make that three hypsi lives...

upper zodiac
#

Bring back Duckweed sticking to your dinosaur feautre, it was such a nice realism touch, but got removed.

wintry garnet
#

This is around the 3rd time I have gotten a replay of a speedhacker and the replay just does what is in the image. I can see all the names of everyone loaded in but I cant tell who is who. It would at least be useful if it told you species names as well as their steam id so I can refer them to an admin so they can investigate on their own.

Also more replay features would be nice such as slowing the camera down with the mouse wheel

onyx wasp
#

Add Southwest Access to Dibble and remove the East Beach zone. Southwest isn't utilized at the moment, and East is too far for Dibble.

steady turret
#

i went for the Reniculate kideys mutation as a deino in the hordetesting and when loging back i didn't have it, i don't know if if it have already been reported or if it's being fixed at the moment but if it isn't please fix it

languid plume
#

I'd like to say Deino is the strongest dinosaur in the game while it's in its terrain. It can grab quite literally everything if it's big enough (I believe it can grab fg stego too if it's fg as well?) and with the new mutations allowing it to live in the ocean water, I believe it should have a slight nerf or at least the mutations allowing it to live in the ocean should have a nerf. The coast was the ONE spot free from crocs, as no pond is, I've seen massive crocs in the tiniest of ponds.
Even if the Deino doesn't get a nerf, there should be SOMETHING to help the players trying to get a drink. Like how herbivore has the mutation to hear carnivore footsteps from an extended range.

modest gazelle
#

After years of playing. Thinking of stepping away. The mix packing trolls are ruining this great game. I’m tired of trying to stick within my species or go after prey only to be met by another carnivore defending the herb or using it as bait. Please for the love of all things here do something about mix packs.

ancient plover
#

Improve Diabloceratops' turn rate.
It doesn't have to be significantly faster, but knocking it down to .8 seconds instead of a full second would be nice. Yes I know sparring isn't here yet, but sparring is strafing (being able to move sideways backwards without turning), which isn't necessarily going to save it when you have a cera running rounds around you and you have nothing to back up against.
I'm not saying make dibble impossible to fight by making it turn instantly, but it should be able to turn faster than it does, I feel like stego can turn faster than this and it is larger than dibble.

steep light
hallow island
#

I unlocked the Reinforced Tendons mutation on the hordetest today! I logged back in to see it had been replaced with None: none in the mutations screen. I have seen other comments saying they've experienced the same thing.

simple birch
#

Plz fix petra getting kicked for "speed hacks" when you crash into the ground lmao, 2nd time today ive had to sit in a queue in HT bc of it, ive had this issue since 6.5 and probably lost a 1/4 of my petras from it and further more it has gotten me to play a lot less petra(not like the diet and stam already does that LMAO). Ive reported this in bug reports several times and tried to tell devs but ive never seen anything on it, super frustrating, how am i supposed to trust the devs if Ive reported smt in the right way several times and it wont get fixed lol

willow ridge
#

I watched that video on 'The isle's immersion obsession.'

I don't agree with everything in the video, and also I do think it's good to try and make it realistic.

To encourage players to act realistically, we need to examine why they don't. (And also, examine what would be realistic to begin with.)

Realistically, every creature dies eventually, so most creatures are trying to have babies and pass on their genes before they die. That is why the peacock has feathers and the deer has his antlers, to find a partner, and why the mother zebra attempts to protect her baby.

But why don't players in the isle nest? Because they are not interested in passing on their genes.
What ARE they interested in?
Fighting. Most of them, generally, they want to fight.

How then, do we encourage them to nest? I think we must connect fighting and nesting somehow. The simple way would be to give some kind of buff to nesters; Maybe they get a buff within a certain proximity of a completely constructed nest. You could destroy the buff by destroying the nest or leaving the area, which would cause another realistic behavior - protecting the nest, being territorial (remaining in the area where you have a buff and then protecting it), and encouraging the destruction of nests of your enemies. (also realistic, depending on species in question.

I think we can apply this same logic to other 'unrealistic/realistic' player behaviors, to connect player interest to the dev's interests.

tall pilot
#

thunderstorms are very loud, too loud

turbid pilot
#

Introduce a mechanic where various dinosaurs, such as Stegosaurus, Diabloceratops, Raptors, Allosaurs, and future additions, can sharpen their claws or horns by scratching trees and rocks. This action temporarily increases their bleed damage, adding a realistic and strategic element to gameplay.

Implementation

Sharpening Action:

Activation: Dinosaurs can perform a sharpening action by interacting with specific trees or rocks.

Duration: The sharpening process takes a few seconds, during which the dinosaur is vulnerable.

Visual Feedback: Detailed animations and sound effects depict the dinosaur sharpening its claws or horns, with visible sparks or tree bark chipping away.

Effects of Sharpening:

Increased Bleed Damage: After sharpening, the dinosaur’s attacks cause increased bleed damage for a certain number of hits.

Buff Duration:
Trees: Provide 2x bleed damage for 5-10 hits (to be balanced as needed).

Rocks: Provide 3x bleed damage for 4 hits.

Gradual Dulling: The effectiveness of the sharpened claws or horns gradually decreases with each attack, reducing the bleed damage incrementally. For example, starting at 2x bleed, each hit reduces the multiplier slightly until it returns to normal.

Dinosaur-Specific Actions:

Stegosaurus and Diabloceratops: Perform a tail swipe or head butt to apply the sharpened effect.

Raptors: Need to pounce on a dinosaur to apply the increased bleed damage.

Allosaurs: Use a claw swipe to take advantage of the sharpened claws.

Ceratops Family (Triceratops, Diabloceratops, etc.): Rub their horns against trees or rocks to sharpen them, then use head butts or charges to apply the effect.

Can be discussed

soft kayak
#

Dibble feels unnecessarily sluggish and unresponsive,especially as a baby

twin shale
#

for the love of all things good please change dibble migrations. right now they tend to bounce back and forth between west rail beach (with little to no food accessible) and east plains (which if you are in west rail by the time you make it teno have eaten everything and zone switches) growing dibble right now is PAINFUL because getting and keeping ANY diet is about as bad as pulling teeth with a feather. Dibble needs to spawn close to any mz it has, not have a mz shared with faster large eating herbi that will beat them to it 10 out of 10 times, not have diet items they cant knock down from trees or open, and have a more central MZ like jungle sector if we are keeping east and west rail (please not west rail beach its so bad) mz needs to be coded to move from one side to middle to another side not from east plain to west rail to east plains again.

red dove
#

any mutation that buffs anything to do with attacks (damage output) is going to cause meta builds.
I'd suggest only adding buffs to dinos that help growth and survival like buffing food and water gain or even mutations that allow for a wider spread of foods to be consumed. Increase in night vision, smell, and incubation / nesting are all mutations that are great.

upbeat trellis
#

please fix the migration zone at south. Not only does it not spawn in the forest, but it also barely spawns any on the beach, it also keeps moving after like a minute or two. The other locations are working decent even though they all need more food. Genuinely frustrating.

smoky horizon
#

Schooling fish should be on herrera's diet. It can't forage like beipis can for crabs, so really there's no point in it being a semi-aquatic if it's not encouraged to hunt fish.

sonic snow
#

I usually play as a carnivore because it offers a lot of freedom, particularly regarding food choices. However, since Dibble was introduced, I've been playing that quite a bit. This has forced me to move from one migration zone to another. Despite covering over half of the migration zones and a vast amount of land, I often find nothing to eat. When I do find diet food, it's not varied, usually limited to only three dot.

I strongly feel that diets need to be balanced across all migration zones, with ample quantities of all three types of food, especially in the southern areas. Not only is there no food spawning in the forest, but it's also scarce on the beach. This is genuinely frustrating.

Secondly, I don't think we should be restricted to migration zones. The map is a huge island, so why is food available only in specific spots? Food should be spread throughout the entire map, with some being diet-specific and others non-diet. The variety should depend on where the food grows, but we need consistent food availability across the entire map.

opal shore
#

Bring back cooldowns for respawning on the same place for most creatures. (creatures with limited spawns such as ptera and deino excluded until more spawns are set for them)

It has been a common occurrence to fight a utah/troodon pack, win against all adults, to simply have yourself be killed by these same people respawning as baby raptos to keep your bleed up, or baby stegos/dibble since you cannot run away anymore due to the stamina.
Five minute cooldowns should be enough to diminish this kind of behavior, and isnt too intrusive to the average person who doesn't abuse this. Or at least I remember not minding it back in Spiro.

carmine loom
#

Horde Test. Stego packs on weight and damage too quickly and power swing is over tuned. It should gain power later in its growth stage.

orchid flint
#

Here is a hot take, but if you are going to reduce the number of AI food, then start me with a fuller hunger bar and give me more than 5 minutes to find a meal

agile granite
#

Please lower Herrerasaurus' sounds when it's just latched onto something, not moving and not sniffing. For some reason I keep hearing my sniffing sounds, even though I'm not doing anything but being simply latched. This may ruin ambushes really well.

stoic willow
#

I feel like mutations shouldn't have been put into the horde test right away with dibbles release and stegos new attack. Everyone's opinion on the dibble amd stego are vastly different because of how mutations are affecting the game play and everyone experiencing it differently. We aren't being able to properly test them out with mutations in.
-If ya disagree, why?

fair edge
#

Hello, I'm a YouTuber and streamer of THE ISLE, I want to leave feedback on record, my captain dog channel on YouTube currently has 2 million views and a channel dedicated to THE ISLE as the main game, I have a list of feedback made by our community.

1 - many are having trouble putting the game in WINDOW MODE AND THE SOUND of the game simply disappears and never comes back.

2 - the South and South West part of Pantado is also becoming silent out of nowhere.

3 - Pteranodom many people still want to play with it, but due to its stamina being broken, people no longer want to play pteranodon, and it is necessary to return stamina recovery to what it was in the evrima spiro.

4 - many people in the community are asking to put dryo, hipslophodon and beipiasaurus AI to fill the map that seems very empty.

5- many requests to insert flying insects to give more life to the map, dragonflies and butterflies.

lavish cobalt
#

please change diablos threaten-call to be more distinct from other species. everytime i hear it its like hearing a cerato biting or shortly chargebiting. its waaaay too similar to cerato-sounds as is

main valley
#

I'm not sure if it's just something to get used to but the dibble's alt attack is too slow and too easy to bait. Maybe it's just how it's combat was intended to be - perfect timing and all that - but this is just an observation at most.

native cradle
#

Give dinos protection when you crash, It's stupid that an error in the game can cause the death of a dinosaur that you've spend hours on

idle prism
#

add a noise queue for stego when raising its tail while running

make it so small creatures being stuck on diablos head spikes for a few seconds after being killed in the same way creatures get stuck on stegos tail after being killed

ancient plover
#

Diablos should really get a charge ability similar to Carno n Pachy, Sparring is hardly an "Ability" by itself.

whole harness
#

Make dibble flowers give more food, and add closer migrations for them.

ancient plover
#

When about to drink water, the popup saying 'Hold E to drink water' should be changed to 'Hold E to drink salt water' if the water is salt water. Alot of times I find small puddles of water near the ocean and think it's freshwater, as the game has done so before, and I just vomit on the spot. :/

lost rapids
#

bad FPS in - last update (0.15.60 Hordetesting Branch)

hardy mist
#

Fix Carno. Carno needs a Buff, with all the new Addons and buffs of other Creatures and the Constant nerf to Carno its Unplayable... i have to hold ram for so long just to have all my prey do a mini spin to dodge. They all Out turn me so i cant land bite unless they get stuck. Dropping Food, Ram using less stam, or maybe ram accutally being able to knock an Opponet would be a better fix. With the buffs to Omni, while Cera and Dilo is so good vs Carno, i cant help but thinks the big small game hunter needs some love. the dino is just to hard to pull of when the rest of the roster doenst have to try.. its frustating when its your favorite dino.

charred meteor
#

more food in migration zones, too little currently

halcyon quarry
#

Interspecific aggression needs to go. I propose changing it to be interspecific distrust or something similar and instead of doing higher damage against same species it increases defense against same species.
Right now it is easily one of the more meta choices for any cannibal species as well as dibbles(because of the insanely prevalent aggression issues in horde test) because without it you're at a horrible disadvantage if it comes to a fight.
Make it a defense perk instead and it doesn't encourage the troll herbivores to attack unnecessarily because it doesn't give them a damage advantage.

ancient plover
#

Improved announcements UI
Currently the pop-up for server announcements covers the top half of your screen, which obscures the scent compass and can be really annoying. It would be nice if we got a notification on the left side of the screen we can click on, or maybe a transparent message pops up on the top left signifying an announcement without being as intrusive.

unkempt pine
#

Make it so you can pick your gender when being nested in?

ancient plover
#

Dilo's hitbox might need a reexamination I feel like? Dilos hitbox is in a weird spot rn where sometimes your hits don't register, or if something else attacks you the game also won't register it as a hit. For example, we tested on a private server, (good ping, no lag whatsoever) a Dilo v Omni 1v1 and majority of the hits done on the omni didn't count as hits and the hits the omni player done on my dilo should've counted but weren't. In conclusion, hope y'all can get a chance to fix this.

boreal kelp
#

Hoardetest
So apparently diablos migration was updated, but it’s still just between south plains and east plains. Both are way far apart from each other making it a pain to travel from one to another. And even when we do arrive at one zone it’s not too long before the zone switches again, doesn’t help being slow. And even in the zones themselves, food appears to spawn very infrequently, and oftentimes one diet would be missing.

royal berry
#

make attacks less lethal come the enemy when there stam is getting to low. That and going up mountains should make you slower. Possibly graining your stam quicker.

runic cairn
#

the tab menu sound is earsplitting, please reduce its volume or allow a toggle to completely turn it off

brittle iris
#

I propose certain mutations only being available at certain growth stages. This means, for example, for your first mutation, only having mutations relating to health being available. And then on your second mutation, you can only pick from mutations relating to water or food increase.

At the moment, you can stack many different kinds of water buffs for example, and really never have to drink water again. But this way, you cannot stack mutations and you have to think a little more about what mutation you really want.

If not limiting mutations separately to each mutation point, at least removing/hiding buffs relating/similar to ones you've already picked out!

gilded barn
#

Please add detailed tutorials, especially for new players

silent holly
#

I understand that stego’s new power attack is meant to pack a punch. However, I feel that it shouldn’t be able to kill a full grown Diablo with a tail-shot. Put them in the red, sure. But not insta-death.

soft kayak
#

Give juvi diablo its own run animation even baby stego has a faster one

blazing surge
#

Idk if this is a hot take or just a bad take but
Make night times not as long?
I feel like night time feels so long and I can’t see anything especially when playing a Dino with small night vision, and it js feels alot slower and kinda makes it hard for me (idk for others) to wanna wait through the night

dusky igloo
#

I have an idea to set up a group specifically for plug-ins,for free work,Let's review together about suspicious player( must real love this game and want to do your best to help admin reduce stress )
Player in the discord Fill in the application form
first of all review their qualifications to enter the group,
1:ensure that they have enough time (To ensure that there are team members online in each time period)
2:enough ability to Identify the truth.
3:Has video recording tool(record suspicious player video)
4:(1)For suspicious video records
(2)vote is initiated to determine whether they are suspicious
(3) vote was passed video,send to the management team, admin will make the decision.punish or not
These isvery important the premise. If someone reports hacker in the game , they can enter the game in time to check it, and then save the recorded video. This will reduce the pressure on admin when admin are busy.

I really really really really love this game, I am a anchor, and I encounter at least ten hackers every day. and I also know that many other anchors team up with hacker or even use hack technology when they are live broadcasting. I hate this situation very much. Whenever I see them using hack to kill dinos and happily mocking others, I am really disappointed in them.but i can not do anything ,i'm just a player .I only hope that the administrators can find and deal with them that time, I uploaded a lot of videos on YouTube and sent links to the administrators. I don't know if they will be dealt with, but sometimes I still encounter them. When I stop live streaming review the F2 replay

The official server has about 2,000 people online at its peak every, includ hoardtesting server ,not so many people,i believe if this group formed, about the hacker situation will improve a lot

sincerely
Theisle Fans

south pelican
#

Salt licks should have more use to make players seek them out. They should buff your diet in some way. Maybe it makes your diet decay more slowly for a period of time with a cool down so you can't abuse it. It's a pretty big buff so we could balance it by causing your water to drain more quickly while it's active. This would cause players to weigh the benefits and drawbacks. Salt licks could cause you to be less dependent on finding your diet food, but also makes you more dependent on water sources.

deft dune
#

Please, please, please

Could Pteranadons please regain stamina while latched onto a tree, Even if its a slower rate. Also, another idea is to change the ALT attack to an aerial based move, it doesn't make sense that a birds power attack is whilst its vulnerable on the floor... an idea could be the use of its talon like feet. also, as youve heard a million times, when its night time you might as well turn your monitor off and come back in 30 mins when the suns back cause its genuienly pitch black.. you could even call it vanta black.

Edit:

Also! Controls!!!!!! when your flying if you hold A to turn left, you will turn left then you will start turning right, this is a huge messup, give us more options of customizing controls. Im not sure who wrote that code, but if you hold A, I want to be flying in a circle till I let go.

shut parrot
#

a mutation that after eating a certain amount of rotten food would eventually allow for the ability to eat it without consequence (similar to how cannibalistic mutation is implemented now).

median knoll
# halcyon quarry Interspecific aggression needs to go. I propose changing it to be interspecific ...

I want to build off of this suggestion.

The mutations for cannibalism are also problematic and disperse the unique choice between cannibal dinos and non-cannibal dinos. Cannibalistic behaviour is already an incredibly prevalent issue that makes the game more of a high-stakes PVP rather than a survival game with pvp elements.

Instead of a cannibalism trait that is unlocked via cannibalising others, have a rotten food trait that is unlockable through eating old corpses. Still gameplay changing but doesnt increase the pvp issue :)

devout plover
#

What happened to dilo's crouch?? It used to be a deeper crouch that matched its walk animation. Now it's this awkward in-between where it just jankily snaps into its walk anim. The deeper crouch helped it hide way better.

main sleet
#

Ok my thoughts on playing dibble so far:

  • As a juvenile all the way up to around 90% growth it's kinda flat out not viable. Its speed is so slow that it's unable to function with migrations properly, and if a larger aggro dibble or a stego spots you, the only counter is to tab out and go make a cup of tea while you die. Even cerato and deino don't suffer from cannibolling in the same way which dibble does.
  • The model size and model mass discrepancy exaggerates this even further. As it's a 1,500kg weight animal in the body of a 3 ton scale model, hiding from danger is that bit more difficult at younger growth stages. Visually being larger than tenonto but weighing less is really jarring. (edit: seems that the latest update brought these more in line with each other)
  • The knockdown/stun effecting animals 2x its mass seems pretty overtuned. 1.5x might be better and once again less visually jarring.
  • Now people know what they're doing, the insanely low turn is crippling. Even a solo omni can take one on with a bit of patience and skill, and there is nothing the dibble can counter with. (Edit: Seems a lot more difficult now with the health change)
plush gust
#

Herrerasaurus and Diabloceraptops should be added to Ceratosaurus diet

Herrerasaurus, Dilophosaurus and Diabloceraptops should be added to Deinosuchus diet

earnest dust
#

I don't like the 'become a cannibal' and 'do more damage to your own species' perks, they are gonna encourage way more griefing than anyone would like. Deinos would also be REQUIRED to get the species dmg perk or its basically all over for them as well. Really any perk that brings a straight up dmg increase is just gonna ruin the game and the mutations system since they would easily become meta.

lethal swift
#

dibble sounds need to be a lot deeper, i keep thinking there's a baby dibble around and all of a sudden its some huge animal facing right towards me. it just doesnt really match it, and doesnt make it feel as hefty as it is. also its 3 call should be angrier, its a bit mild for a 3 call.

finite beacon
#

migrations for dibble are way to unbalanced because baby dibbles are way to slow to get to the migration zone and by the time they do all the food is gone or the migration zone changed. If there was no more east migration zone and one in southwest or something it would be so much easier for dibble to get around or even put a migration zone in between highlands and east migration would fix the problem. Or even giving dibble and east spawn would fix a lot of issues with it too.

vernal creek
#

Raptor should be added to dilo diet and match vice versa. They often get into scuffles and it would be nice for the winners to be able to eat

finite yacht
#

Food should just spawn everywhere i understand you want to make this game harder and i love that but it should be hard not in finding food but by having a high skill gap i don't think having only 3 spots in the map where food spawns is fun, there's so much to explore but we're all just playing in the same spots because we're forced to and get rewarded with not enough and bugged diets.

marble escarp
#

Increase the noise Diablo makes while walking and running. The huge animal shouldn't make a "surprise attack" towards

olive sparrow
#

Add a toggleable option in the settings to disable the "sprint lock" that happens when you lightly tap the sprint button.

Several times in fights as small dinos such as omni i have tapped the sprint button slightly to do small movements and end up accidentally running right into the dino i was fighting due to this sprint lock. This is just a small suggestion but personally i'd love to see it.

simple birch
primal egret
#

Once the current roadmap dinos are in (Maia, Baryonyx, etc) maybe temporarily focus on existing playables that are missing their defining functionalities, like Dryo and burrowing

ivory parrot
#

Have more speed options for admin mode. Im trying to do cinematic shots but its moving to fast that the footage is almost useless

wild talon
#

I feel like mutations are janky with a person having to be nested in but the person who nests gets nothing.

So I propose a milestone system each milestone you reach unlocks a mutation a example could be literally just nest or another would be as a carni reach 50 kills with out dying or as herbi live for 50 in game days and you would unlock another mutation

this could also have the benefit of the mutation you unlock changing your skin like after 50 kills mabye omni has a mutation where you do more bleed and for your skin your claws would get thicker

Just a thought though because as of right now if your nested in and choose more mutations what’s the chances you survive as a baby and make it to adult hood and then nest again?

wary oyster
#

I think the interspecies aggression mutation should only be available to cannibalistic species.

soft kayak
#

Revamp the custom controls section of the UI and let us customize them better

queen wyvern
#

Please restore Herrera’s diet to its former, schooling fish-including state.

tepid roost
#

please take away the charged attack from Stego, it just makes it so annoying and Stego Players are all cannibals now i feel like.

empty pier
#

Stegos speed needs to be nerfed when they are charging the powerswing.
No way in the world a stego charging an attack holding his tail in the air could run faster than a dibble.
Or anything for that matter.

safe mirage
#

I don't know if this is already added, but I feel some mutations should also come with certain de-buffs to balance them out.

Example: That Mutation in which the user gets stronger when cannibalizing their species. Something as broken as this should give a de-buff such as slight speed reduction or a slight stamina decrease, giving the oposing party a chance to escape.

Having a mutation such as this just makes the game more toxic without a somewhat fair de-buff, and players will feel that over time.

analog gulch
#

FATAL ERROR and other game errors should kick dino out of the server immediately. I cant even count how many times I lost dino coss I got fatal error dino stayed in game ofc and after logging back dino gone.

royal berry
#

Yesterday the entire 3 hrs I was migrating and not one time as a dibble did I aquire any food. I finally have up, because players are camping locations that are migration zones that after the 3rd time. I gave up. You need to make it where campers are forced to migrate by making it were their food type changes. They're not going to go where you want them. So make it we're if they deviate from the migration zone. Then they will not receive the nutrition they require. That and also players who su and feed off their own corpses should not work either. You need a mechanic and where if they die in the spawn zones in which they chose then spawns on the map either change or have a cool down timer again. This food system is to complicated and basically worthless that you've made the map either too big or the ability to acquire your food to complicated. Perhaps making a mutation in which could be referred to as tough stomach would be a nice game changer. Tough stomach would be like where they could perhaps eat bones or possibly where they will get a small diet of what is not on their menu. But both the stamina and food balance needs rework. Another thing I would like to mention is I would like to see it where owners of their own server could control the ability on stam and damage is dealt with. Meaning if they run their own servers they can decide how to balance out their own dinosaurs in customizing it.

deep warren
raw ivy
#

I have noticed that the meta for nesting at the moment is to make a nest and get the eggs ready to be hatched. Then one parent kills themselves to join the nest and inherit some of their mutations back. I believe this shouldn’t be a thing and ruins the idea of taking care of both parents caring for the next generation. Instead parents who die should not be allowed to be nesting in their own nest making it so both parents are encouraged to take care of the other people.

manic fox
#

Bring back carnos Ram stun BooCarno
Almost all mid tier dinos have stun: teno, diablo, stego with the new mechanic

pallid vector
#

Please bring support ticket system to the isle official Discord.

topaz verge
#

Sleep without a safelog

rigid shale
#

We need a suicide button please! but it could be on like a hour cooldown like unstuck

manic osprey
#

All animals across the board should reach their adult run speed as a subadult. Nothing kills a players experience more than having adults of your own species gang up on you as a sub adult, because you're both slower and weaker. Being weaker is perfectly fine, but you should at least have the option to run away. And no, the solution isn't " simply stay hidden and keep your distance", because the adults who attack subadults aren't people who just want their space, it's trolls who are actively sweeping the migration zones looking for people to kill. This issue is especially bad as huge animals like stego and diablo, because it can be almost impossible to get away from aggressive adults once they see you. Having subadults able to run at their adult speed eliminates this problem almost entirely, because then, even if aggressive adults spot you, they can't effortlessly run you down and kill you. Faster subadults is both more realistic and provides better gameplay.

restive venture
#

It is still raining too often and for too long when a storm pops up. There should be a check to allow for rain to only roll successfully 4 times in 7 in game days. With the amount of rain in live and HT, it’s amazing that Gateway isn’t underwater and rejoined with the sea

devout plover
# raw ivy I have noticed that the meta for nesting at the moment is to make a nest and get...

Then parents need to be given something too for even nesting in the first place, imo.

For several species, unless you're circumventing how mutations work like the example in this post (killing yourself to join your own nest), nesting is actually pointless for any species that:

A. Is naturally cannibalistic (cera, deino)
and
B. Is an animal better suited to solo or paired life over big groups to feed themselves more reliably (basically any of the bigger carnivores)

Because why on earth, especially as a cannibalistic species, would you willing choose to raise offspring that will inherently be better equipped for survival than you (because of additional mutations you can't have) that will one day grow big enough to turn on you and win?

Really, only herbivores and small species that pack-hunt are benefitted by having offspring and bettering the gene pool for those exact reasons. Currently raising other mouths to feed-- that have everything to gain from overpowering you and eating you as adults-- is a straight up hinderance with nothing of value to the parents.

onyx fulcrum
#

I understand the hordetest is filled with people playing Dibble, and that food will go sparce quick. The migrations are getting fixed, and I really appreciate that! It's small steps that make the game better and better.

Coastal migrations have too few food options in my opinion. Whether it's because food is so scarce or there's only 4-5 options (at least for dibble). If you're not already working on it, coastal food options would be a great game changer for anyone!

radiant oriole
#

doesnt give water from sources like leaves, grazing and sanctuary mushrooms, only from plants of your diet.
In comparison to Reabsorbing Rainwater it's rather useless and should be buffed in some way.
suggestions:
a) make it give a small amount of water like and when grazing only, so you cannot get full, but survive or...
b) make plants not on your diet and mushrooms give also water

mental relic
#

South plains migration and spawn overlap is a problem, the area is a laggy mess and herbis have no way to avoid it when theres a zone there

south pelican
#

nerf stego's power swing so you can't use it while running. A power swing, especially on an animal like stego, should be a "get off me" move. It doesn't make sense for it to be so offensive, and makes stego way more oppressive than it should be within the current roster.

torn mesa
#

Decrease night time

olive terrace
#

Dibble MZ is very frustrating. constantly moving back and forth with little time to even fight. and every migration zone you show up at even being the first one there is heavily lacking in food and the south plains MZ is weirdly oversized despite having little food. I don't think my dibble has been near full hunger since I spawned and ate mushrooms.

simple birch
#

EU1 isnt feeling so fresh, 90-100 ping from Sweden and crazy rubberband and input lag, i ran towards a teno to pounce him and was coming straight for his flank just for him to disappear of screen(prehaps 120 players or more restarts when its on 140)

safe shore
#

While we are in queue, we should be able to use the skin editor. This is just a small QOL change but I think it would def be nice to at least do something while waiting.

carmine loom
#

Why are 3rd generations not able to have 9 mutations, it makes sense intuitively, but maybe not balance wise? It is extremely hard to do in the first place. My pack of raptors did selective breeding and only matched pairs that had identical mutations, yet the 3rd generation only hatched with 3 mutations. If it is truly impossible to do, the mutation ui should be updated to reflect the max amount of mutations you can potentially have.

solemn cedar
#

how tf shall I get // as teno? 😄
Whole MZ is full with Dots and S and the only // I could find are up in the tress......

hallow ocean
#

NA no AI server is severely underpopulated. I suggest turning AI back on to reduce the que load on the other servers.

compact frigate
#

Give Troodon the ability to zoom the camera out a littler further. I understand its not "realistic" but would make troodon way more enjoyable if it can look around without grass taking half the screen. Seems like an ez tweak and i mean we are 1 shot on almost anything, and if we dont die we're sitting out the rest of the fight for 20 min.

silver root
#

Add a way for bodies to despawn faster or have a limit, this is obsurd, and this was only looking in 1 direction, the bodies were piling up all around me. The game soon turned into a slideshow.

weary marsh
#

Can you make dilos footsteps quieter when just walking? It would help jungle ambush without having to crouch everywhere.

scarlet mesa
#

Would it be possible to add a water source to the islands off the mainland? Somewhere?

teal gull
#

Please add something into the game that prevents mixpacking like some sort of debuff or whatever

foggy otter
#

deino shouldn't be able to grab a similar size deino and drown them

rose mesa
#

put more spawning for the ptera

soft kayak
#

Do a pass on a lot of older animations especially and juvis and stego because some look very sharp and blocky

past turtle
#

Allow dinosaurs with decently sized arms to cling to a surfance to pull themselves up if they can make the jump

ancient plover
#

Allow dibbles and any other herbivore with it on it's diet to break cocos. I was thinking maybe left clicking while looking down would break the coco for dibbles, and left or alt attacking the tree would bring some down. Another thing for herbis is to be able to grab things like mangos while jumping, or allowing the herb to grab the food with G as normal, even when it's a little higher up in a bush, just with a little jump and grab animation, like hypsi does in one of the game trailers.

turbid pilot
#

I think the dibble should be able to break bones or at least a chance cause lets be real a 1,900 KG animal running into you would not only throw you onto the ground but break bones in the process. And for balancing issues make it so the dibble goes into an animation or something so it gives the dinos time to get up or somthing I think it'd be cool another dino other then pachy to break bones. Because the only other dino I know for a fact that will break bones is anky and it ain't even coming this year most likely. Because development on anky has yet to be started.

We can discuss this

gilded barn
#

More updates focused on optimaztion and fps? TI_ParaBaby

stoic willow
#

remove auto lock sparring or allow us to disable it on dibble. causes so many issues during combat

fossil sierra
#

It would be totally incredible if we could customize the colors of the dinos' nails and horns, (the gray parts) nothing crazy just shades of black, brown, white, and gray I feel like my skins are incomplete and it would just be perfect like when they add change eye color, please devs 🥺🙏🏼

lyric crescent
#

Do something about the shadows and shading of day please. 🙏 I have to play 24/7 in black and white despite being day cuz I can’t see anything at all.

dusky vine
#

Lower the render distance of grass. As it is right now (as of posting) it is WAY to far, what this does is put more pressure on your pc on a already demanding game, and thus causes FPS issues and crashing for people with a less than ideal pc for this game.

wary oyster
#

Please change how the diet hexes are filled. Instead of always filling in order 1, 2, 3 it should fill a hex that already has that same diet in it.

azure condor
#

There’s a whole hacking Diablo on EU 1 on the horse test
These hackers are a rampant issue on ht
They suck to deal with all these cheats they use I.e teleporting to u
Speed hacks
extended hitboxes or
Having infinite stats

The Diablo that killed me had the former and kept tping to me
This is rediculous pls send out a patch to deal with them

tulip coral
#

It would be criminal not to give sparring to pachy 👀

(dibble sparring is so cool)

tame moat
#

I'd like to suggest some improvements to the unstuck command, because today my diablo got sucked between two sanctuary trees, and then the unstuck command teleported me into an even worse situation between four trees when there was ample open space right next to me, and when used again, didn't even move me at all(I starved to death).

It would be nicer if the command was tweaked to have better terrain and obstacle detection for the teleport locations.

Like, the criteria would be better being the nearest area with x amount of open space(to prevent getting stuck in obstacles).
Maybe also some improvements to prevent getting teleported onto cliffs you can't get down from.

The cooldown is better than it was, but as others have mentioned, it'd be a much better system if it was a 60 countdown like sleeping that leaves you vulnerable.

I was in the middle of nowhere with nobody around and because the command straight up didn't move me at all and also put it back on cooldown, i starved to death waiting for it.

devout wraith
#

Just my opinion on the matter, everyone is different of course, but I dont think anyone is going to reliably play Troodon unless its brought back down to 45 minutes growth or something, its just to small and frail to hunt hardly even juvis much less adult things and its just completely overshadowed in every way by other playables, I wanna play it myself, but there's no way I'mma put a hour into something that's going to get one shot by most things when I could just play a Herrera, Dilo, Omni or Cerato for that time and get far more enjoyment out of them.

It'll only get worse for the poor thing honestly.

fair helm
#

so i've been playing ptera in hordetesting, it's fun as always, but i wanted to give some feedback about it

first: it's fun, you can troll people, maintaining a perfect diet is easy as heck cause any organ gives you the entire hex, requires very little food which can literally be fish, so food wise, it's not hard to maintain at all

second: you can easily travel to other places and just explore or, of course, troll people by snatching them or just pecking them till they go insane

third: ah yes, here it comes, you guessed it, stamina. while it is true that you can travel half the map or even the entire map in one simple glide, you have to go up a mountain which is worth 15 minutes of stamina breaks. 15 minutes. that's way too far, because stamina breaks are not gameplay, those are time outs. the primary issue with having to wait so long is looking for other ways of entertainment which end up being more fun than the game itself, meaning that you close the game. anything is more entertaining than sitting doing nothing watching as you miss many opportunities to do (insert fun thing here)

because of that, i suggest to have ptera rest time be close to or as fast as hypsi, and allow it to get stam while gliding as more people have suggested. but hear me out, you getting stam while gliding ain't even that bad, because, since the map is crazy in terms of going up and down, you're still gonna be forced down to the ground, which is the intention. ptera is nerfed to the worm realm cause of mixpackers using it as a scout. how on earth can ptera be used as a scout in gateway? mixpackers use herreras now or don't even use anything as it's full of forests, vision blocking obstacles, and it's so huge that regardless of what you do, unless you have the best ptera player, he's useless, might as well kill and eat him, and i say this as someone that has many many hours on ptera. pteras being scouts is a problem from the past, not the present

carmine siren
#

How about make 2 MZ's on Gateway at once? For example if the MZ changes to RD (River Delta) and youre at SP or the beach sanctuary, then you can choose a closer MZ if there are any. One might be closer to someone, and might be really far away for another player. Make MZ's last for longer, make it so more // spawn, especially at Highlands.

random tundra
#

rain and wind means I can't hear anything while hunting as a pteranodon... no frogs, the fish spawn very sporadically, and turtles are only in certain beaches... giving us the ability to fly I appreciate, I'd just like to be able to utilize it reliably please.

analog ingot
#

Migration Zones:

Migration zones are currently hell, please increase the food that spawns in them, currently limited amount of food that spawns and mostly pachy accessed food, that barely any dino can get. Barely any of the diets spawn and barely any food to feed an entire server of 100+ people, obviously not everyone is a herbivore however most are or some are, increase the food that spawns in them. And please make it random where the next migration zone is, every restart it goes to the same place and its frustrating.

Balance Idea: If its too much to increase them, then you could balance it with food despawning (withering) when the migration zone ends in a certain location, so everyone is forced to move over to get access to more food.
Bonus Idea: Could also add a new Mutation that detects where the next migration spawns + when its about to end or to see how much food is left in one.

Sanctuary:

Right now Sanctuary is basically hell, so many carnivores camping it and it barely has mushrooms around, you can barely get through those stupid little logs (I do not know what they are called) specially as diablo/stego/teno its a bit hard, and you can barely find any mushrooms because everyone is busy eating it all or getting hunted by campers, the mushrooms barely give food as is so please increase the numbers of them. The growth times are already a long time, this would help compensate it a bit, more Herbivores = More situations and more things for Carnivores to do.

Diet Spawns:

Please alter what kind of plants spawn during diets, considering those fruit trees and the coconut trees that spawn are on dino's that can't access it diets without a pachy, they can't even knock anything down nor break the coconut or anything else if it was to fall and its called the only diet that is around to eat from that side.

Can also barely nest with those diets being so bad, suggestion would also encourage people to nest more in migration events

open tundra
#

Ptera is actually so unfun to play. Increase stamina regen, or make ascending consume far less stamina. I'd love to see a dev playing Ptera for a day to hear their own opinion, because I honestly doubt they've even tried without using infinite stamina in playtesting. This just isn't fun. I'm spending at least half the playtime resting. incredibly tedious.

upper zodiac
#

Reduce growth time for Diabloceratops. 4 hours of growth with a perfect diet is way too long for 2000kg animal.

dusty marlin
#

I know it's a still a wip but Devs great job on the sparring!

idle pumice
#

Salt water drinking mutation needs to delete from the game or it needs to be only for deinos,beipies and pteradons. lts way to OP for other spicies.

tawny lynx
# tawny lynx Hey, a lot of players probably ran into a small Pterodactylus and got stuck. Wel...

Hey, as a former Carno main I think the Carnos role as a ambush hunter on the open plains seems off and it's generally in a bad spot rn. So I want to propose a Rework of the Carno to take it into another direction different from other same sized carnivores.

Changes:

As a large carnivore that is inhabiting the plains I want to design Carno around being a damage based persistence hunter which playstyle revolves around hit and run, and a high stam regen.

  • Increased stam regen especially while troting, walking or standing.
  • Increased trot and walking speed. This would make it possible for a carno to efficiently follow its prey while regenerating stam.

Charge:

  • Turning is more flexible during charges.
  • Knocking down: Carno can knock something smaller or of equal size down but only at max speed and when fully ramming it.
  • Stun: At lesser speeds Carno would instead stun something smaller or of equal size when fully ramming it. When ramming something bigger/heavier or a static object, the Carno is stunned instead (This would make the charge only viable on open fields).
  • Glancing Hit: Not fully ramming something will neither stun or knock something down and it will deal less dmg BUT it will also not stun the Carno.
  • Running Bite: During a Charge a Carno can do its bite attack and if timed well deal additional dmg + bleed to a charged target. Important: This includes glancing hits.
  • Req Speed: A Carno can instantly charge when sprinting but the dmg dealt is proportional to the sprinting speed. Also a stun can only happen after a certain speed is reached.
  • Costs: No timed limit, "only" stam.

Using Running Bites on Glancing Hits would allow a group of Carnos to take down larger prey while a solo Carno would still be a great small game hunter on the open. Also it might not have the highest stam pool but due to its high stam regen it will win the stam game in the end. This would imo make the Carno a formidable plains carnivore.

chilly merlin
#

Please for the love of god have more active mods on esp on the testing servers. I should not be getting killed on a 37 population no AI server by possibly hacking stego's just trying to test diablo. It's beyond frustrating coming back from east plains migration to west rail access not even fully grown to die to this.

vale violet
#

Just cosmetic, slight changes to appearance with each mutation. Like a white splotch for the cannibal one a barnacle or two for the saltwater one ect. Just something small that you need to get fairly close to see

static harbor
#

Dear devs! For the all Gods in this world, do somthing about hackers in this game. It s gonna unplayable , when u are killed after long live on your dino by mixpack with speed hack cera or stego. Last one just spam his swing attak and u have no chance to rise up.

median knoll
#

Growth review
A lot of creatures at the moment are exhausting and boring to grow (I'm looking at you dibble and deino).

The majority of us can agree that there isn't anything enjoyable about spending 6 hours (because, lets face it, on a creature like Dibble, it's hard to get the proper diet rn with food spawns) waddling around in circles.
On the other hand, with Dieno, it's not enjoyable to just run out, eat a fish, run back, and sit. Faster growth times allow for quicker gameplay, lower toxicity due to lessened time attachment, and a generally more enjoyable experience for everyone.

Take for instance Troodon, Ptera, and Dryo, which are not only time-consuming to grow but also incredibly fragile. This combination of long growth times and fragility creates an imbalance in the game, making these creatures less appealing to players.

My suggestion? While, of course, this may not be perfect, this is a general idea:
Make all current fastest growths (e.g. Galli grows in 1hr 50 mins, and Carno takes 2hrs and 50 mins with the 100% food buff) the amount of time to grow with an average buff to help all players get an upper edge.

It'd be nice to rid of the legacy-type days of gruelling day-long growths when the rest of the game is so incredibly fast paced.

**NOTE: **This may not be an issue with growth time itself, and rather an issue with the gameplay loop as of current. Long grow times are okay provided it is not a boring and dragging experience for the large majority of players.

soft kayak
#

Add a stamina version of the Hydroregenerative mutation

proper meteor
#

Why did the rainbows get removed? please bring them back, also the fireflies

gilded barn
#

Please.. PLEASE ALLOW FOOD EVERYWHERE ON THE MAP, migration is awful 😭

raw quiver
#

please please please make subs faster than adults of the same species.. it lakes me really not want to play the game when an adult of my same species kills me for no reason ( ex: Herbivores and non cabalistic carnivores ) and there's nothing I can do about it. you cant run you cant fight you cant hide. that kind of gameplay is just plain unfair to people who don't want to sit in the middle of a forest and hide/afk grow. after literal hours of my time and trying to make friends on this game, I cant play this anymore since every time I try to talk to someone whos bigger than me they decide to kill me after so much time spent growing the dino. Not being able to do anything to prevent the death of your dino that you spent real life hours ( when some of us work and don't have much time to spend this is a huge price....) trying to grow is the most frustration and anger I've ever felt in any game I've ever played. I honestly can say this game gives me more stress than its ever worth.

simple birch
#

Dibble spar is very cool, but it’s very clunky at times and at times I somehow cancel it and attack my friends normally when we are trying to use it,servers lag out and desync so every kind of push and show thing just is a unreliable luck based fest. Also block mode needs to be visually different than spar mode or the confusion around it I’ll will be crazy

quiet relic
#

the game can drop from 60 to 20 fps after a while and relogging somehow fixes that so there is some serious issue with this game
but apparently it doesnt even happen everywhere

past dove
#

Not sure if this is a bug or not, but playing as a Dibble at 70% growth, I cant spar a full grown adult, is that normal? Also I love the sparring mechanic, and its great that there is no guidance on this, trial and error, Alphas rise to the top, ive had my butt kicked a few time but learning, great job devs

analog steppe
#

Fix juvie dibbles being able to knock over a full grown adult with a charge- no way something less than half my weight should be able to knock my 1500 lb butt down. This is how you get canni dibbles abusing juvies having so much stam and just charging over and over when they knock you over just as hard as an adult. It’s less damage, but still debilitating for bigger dinos that shouldn’t be pushed around by something with a smaller weight class.

queen wyvern
#

These suggestions are from @simple birch

-Less harsh shadows

-Server msg of the day

-Fix audio, its such a core aspect of any game that it ruins the very core of the game when you have near constant issues with sound(not very constructive but it needs to be one, if not the, top priority)

-Make your own species corpses smell special if your not cani, make rotten meat smell like the nutrient if you can eat that

-Make a some mutations exclude each other, so you need to weigh which to pick and have to make a thought through decision about which one will suit you, i.e nocturnal and photosynthetic boosts, you should not be able to have both of them

-Make sure survival mutations are strong enough that they can out weigh normal combat once that reduce incoming dmg and increase outgoing as those are very meta

-#general-feedback message

-#general-feedback message

-Make bones and shrooms fill up your diet regardless of the way they are filled(currently they only work if you have top dots, middle S and bottom // or they will destroy your diet)

if this was added in the next update(s) the game would be a lot more of a pleasure and make it so much more enjoyable, if moments of frustrations were reduced(rcon announcements popping up over scent, having to use NV at day due to night dark shadows, eating your own by accident or not knowing what diet you will get from a rotten body cus you cant see what it is, or trying to eat bones but you have // in your 2nd slot and not 3rd so your diet is destroyed) the game would go up 10 times in enjoyment.

whole harness
#

Fix the speed hackers ect and add more all over map for herbies like on Spiro.

icy arch
#

When eggs get added to galli's diet it should be able to smell them. People don't nest too often, and when they do, it's rare to stumble across one because parents tend to go for safe places.

Also perhaps nesting grounds should make a return. I think it's a good idea, it just needs a better execution. Maybe they could be bigger areas marked in the map with good water and food sources.
I think it'd be good if only paired dinos could smell them, and they would be near the map's borders, making them less likely to just get used by everyone instead of being used for their purpose. They could be in places where there are no spawn points nearby, so that juvies couldn't just spawn there to get full diet instantly. They could also have lots of caves, rocks and other safe places for nests. Maybe only dinos with eggs on their diets could spawn there? Making it to one should be a difficult journey with high reward for parents.

soft atlas
#

add more food cause theres no food in the zones

twilit quarry
#

please stop enforcing countershading on dino skins!! its a pointless limiter to player creativity--honestly, who really cares if someone wants an all white or all black dino, it's not that serious, and beipi can do it anyway. the skin system was awesome when first introduced and the reduction of available colors, along with the use of the skin pattern to enforce darker colors on top and lighter colors on the bottom, is a major QOL reduction for many players.

secondarily, palettes should be universal. keep accent colors where they're at, of course- in the accent category- but theres no real sense in limiting colors otherwise. especially when you condemn poor tenos and especially gallis to being the ugliest 50 shades of brown the world has to offer. it just kills diversity and that sucks.

rigid stirrup
#

Idk if this is already gonna be added but, a mechanic where groups of omnis can pin down much larger prey, for example everyone knows a single omni cant pin a full grown tenonto. But what if 4 omnis could use the power of teamwork and pin the teno? Basically, if the amount of omnis on the prey is equal or greater, the prey will be pinned. For example, 3 omnis could pin a full grown cera since 3 full grown omnis weight is greater then ceras 1300 kg weight, 3 fg omnis weight is 1,350.

sweet yacht
#

The nocturnal mutation should be better for the limited time it works

The day and night mutation both give a 5% buff but the day mutation lasts much longer

old sky
#

Related to the above, I think it'd be good if the Nocturnal mutation was not only slightly more potent (due to it being active for less time), but also gave the benefit of improved NV. I was honestly surprised to see NV was untouched with it when I first read about it.

Also not entirely important, but Photosynthetic Tissue would prolly sound more fitting if it were simply named Diurnal instead. HampterFingies

primal egret
#

I noticed for the first time in a while that the game now gets laggy when there's many people in one area again like how it used to be. Not sure how it was fixed last time, but probably easy. I'd also like to take a moment to mention that you guys should probably do something about the shiny white speedhacking Stegos. We took one out, but there's always more of them.

idle pumice
#

Drinkable water placement and overall all lake design is so bad. Its needs to be changed. Think about old map: lt's lake and water design was so much better. lt was more simple and easy to travel. Now even going to Northeast Plains is so hard for Deinos or beipies. l mean why Deinosuchus should walk on land for 10 minutes to go from one water spot to another? And in old map Deinosuchus was able to reach nearly all fresh water spots with no problem. New map have some water spots that nobodys going. And old swamp design was so much better too, lt was bad too but atleast it was better than this one.

wispy latch
#

Please buff pteras stamina in some way. I used to only play Ptera and am very familiar with all the tricks to maximize its stamina and yet 50% of my playtime is spent tabbed out watching youtube. Push up the release of thermals, add a slight regen when gliding above ~60% stam, or add stam regen while hanging.

brisk laurel
#

I have fatal errored 3 times already within the hour. Please fix this...

bleak fable
#

I am a herbi and i see green plants, bushes, trees, leafs whatever... We should be able to just eat that because we are Herbis.

vernal creek
#

diablos can chase and force you into sparring mode by sparring with the tip of your tail- this should not be possible

worn parrot
#

Please fix the immersive graphic issue that causes intense screen freeze. This issue has been since the release of the Cera.

amber plank
#

Last night playing hoardtest. I watch a stego easily run down and kill sooooo many adult Dibbles. So much I decided I was going to hide an log out before he found and ran me down like the rest. Something needs to change there.

mental relic
#

other then some small clipping issues sparring its very nice, before the initial lock up the dibbles go halfway inside each other.

lyric sage
#

I Will like so much some Whirlpools in water, in the river for the deinosuchus

opaque saddle
#

Move Dibbles "lock horns" spar attack from LMB to RMB and leave dibble to use its standard LMB, its stompy LMB and Hold LMB in sparring stance while not sprinting.

round plover
#

Add herbivore food over the entire map similar to spiro. The migration system is interesting but having no choice but to go to one and stay in the same area for a while isn't interesting nor fun. You loose a good chunk of player agency as a herbivore because there is only one option for food and diets, whereas carnivores have multiple options and areas to find food.

Give players the choice to either go to a migration zone (tons of food, all of your diets in one spot, but higher risk) or in certain biomes where your diets spawn (diets spread out, in different areas, encourages more migration to each diet similar to spiro). This encourages players to spread out and explore the beautiful map but also keeps certain areas more populated in MZs.

zinc garden
#

I love walking around sanctuary and starving beacuse there are zero mushrooms spawning

plush gust
#

If there is no debuff to Diabloceraptops knockdown and stun ability. For this, juvenile and subadult Diablos need to be close to adult size, otherwise, in many videos you see, they overthrow or stun dinosaurs many times larger than their size. I think this is the best solution proposed for this issue.

steep tundra
#

Give dibble the abbility to knock down coconuts from trees and some way to break them open. What is the point of giving coconut as a diet if they can't even get to them in the first place.

native cradle
#

FIX THE FATEL ERROR ISSUE

lyric crescent
#

Deino ripping boddies bugged cannot rip apart bodies.

hasty marsh
#

Deinos need more waterways throughout the map. Currently there's a big contrast of land to fresh water ratio through the map and I think it's hindering aquatics and when semi-aquatics get put in they'll be limited to one side of the map.

radiant quartz
#

Mutation Idea Suggestion
Heavy Lifter - Allows carnivores to carry heavier bodies & drag bodies away faster

This could be a really good for those wanting to quickly grab a body and get it away from either a crowded area or into a more sheltered area if its out in the open. Could also be great for playables like Herrera who could bring their kills up trees away from the ground.

plain spoke
#

another big optimization run through. went from 240 fps at the beginning of 2024 to 90 fps after the "Optimization patch" a couple of months ago. noticed a big drop when shadow smoothing was introduced.

fallen wagon
#

I know it is still a WIP but great job on the Dibble sparring so far and the animations in general ^-^

deep pivot
#

If you dont want to put fish back on herras diet just as is(particularly/since its described as semi-aquatic), can you maybe make a mutation to have fish on their diet? Maybe make that mutation as an option for them and maybe allow it to be available to other playables that it might make sense for?.... one way or another... something something more diet from fish pls. ++for herra

late gale
#

I think ptera should have elite fish on the diet. With mutations allowing for sight under water and diving, it would be fun to become a semiaquatic bird and hunt the big fish.

cerulean summit
#

Is there a compilation containing the most popular feedback suggestions?
I ask because, Nightingale has an offsite collection of suggestions. The site allows that an idea be voted up and/or someone else can elaborate what they think is good about the suggested concept.

grave rover
#

Just a bit of TLC. For the automatic horn clash without holding control, consider binding a new mouse button to initiate it. Clicking LMB won’t initiate a sparring match, but holding LMB will.

clear plover
#

make diet slots activate at around 80% instead of 100%? Had it happen so often that I/m on 95% but I can't eat anymore. Diet not activating... Gotta wait ages to eat again

opaque isle
#

Now hear me out. Do yall not agree the map is too damn big for this game. Its so big it encourages ppl to stay at hotspots making travelling around the map a deathwish. Simple suggestion. Reduce the map by at least half

weary marsh
#

Please fix dibbles attack hit box. The amount of things that are clearly by it getting knocked to the ground is ridiculous. It’s not a ping issue either. Makes getting around it nearly impossible now that sparring is added. Also that many allowed charge attempts insane. Knock to like 5 vs 10. No stamina drained and even when they use all charges then stamina is used.

formal cipher
#

Herrera should be able to drag bodies into trees and store them on branches like leopards.

low mason
#

Can we make it so Beipi doesnt need to constantly need water like deino, like I understand why deino needs to be brutally thirsty because A its a giant croc, and B its a balancing nightmare to make it so they can go anywhere on land and C ignoring their niche is, unrealistic, but beipi being SUPER dependant on water is a flaw, it cant travel to its migrations very well, and is water locked, meanwhile the only animals we can compare its lifestyle to like ducks, penguins, and anteaters have no such weakness, the issues deino gets by not being thirsty dont exist for beipi and just make the dino more taxing to play, especially since it doesnt make sense from a biology perspective, this can be curbed by the new mutations sure, but it seems odd to go out of my way to use a mutation to do something beipi should inately be able to due, that being, able to travel the entire map given you manage your stamina well

turbid locust
#

ive seen this suggestion before, but im going to reiterate it because it seemed like such a good idea. This is a suggestion for a rework of the Intraspecies Aggression mutation, or the mutation that makes you do extra damage against your own species. I would suggest a change that makes this perk usable and viable for anyone regardless of playstyle. I would suggest changing it from increased damage to your own species, to taking decreased damage from your species. It is extremely common for people to accidentally bonk, kick, swing, ram, pounce, or bite someone in their group during a fight. And if a larger dino accidentally hits a younger one in the group, the smaller one essentially becomes a free kill. This would help prevent that. This would make the perk usable for anyone. It would also remain a cani/anti-cani buff, as they are fighting against their own species as well.

viscid tapir
#

i love the mutations added and its lovely to see a new dino out and about after all these months!
the egg's screen should be moved forward a page onto the dino selection screen to increase its visibility.
other than that i'd just like some general stability improvements, errors that boot me from the server happen way too often and the fps performance is the worst i can remember it ever being.

mental relic
#

Evrima nights are not scary and night vision is ok at best, with rex coming in and the variety of night time and ambush predators right now I think nights should be a bit more like Legacy, ranges for NV custom like they still are but not allowing the player to see as much, make the person fear the dark jungle they are in. Legacy had a great horror element to it with jump scares from rexs and other things and Evrima could easily replicate that. I'm not saying make Legacy night vision just make the current night vision a bit less powerful based on species. Dilos for example should have a much larger radius then they do now while others should be much smaller then they are. We should fear the dark in The Isle because right now for the most part we don't.

Url is copied at the correct time for my example.

https://youtu.be/wF7N397L3UY?t=202

UCJ

Discussion video on Legacy and Evrima. My reasons as to what is better in each game and why! And overall which game is more fun to play. Enjoy the video and DON'T forget to Stroke that Subscribe button!

⏱️ Timestamps:

0:00 Intro
0:29 The Isle Payable's
3:01 Emersion
5:15 Do you feel like a Dinosaur?
7:48 Player interaction
10:48 FPS and Ping
1...

▶ Play video
tawny lynx
# tawny lynx Hey, as a former Carno main I think the Carnos role as a ambush hunter on the **...

Hey, I want to suggest a way to distribute herbivore food to deal with the struggle of herbivores rn and to make the feeding process more engaging. This suggestion is based on one of my previous posts about food management being something herbivore gameplay could be designed around (https://discordapp.com/channels/401464048610312193/401481371249541120/1244010317336543404)

First I want to distinguish between three kinds of herbivore foods:

  • Highly nutritious: Those foods are present in the game rn. Their nutrient/food ratio (nf ratio) is high enough such that a player can easily fill up all three nutrient slots by only eating those.
  • Semi nutritious: Those plants would have a lower nf ratio such that a player eating only from those plants would be able to fill two nutrient slots.
  • Barely nutritious: Those plants would have a even lower nf ratio such that a player eating only from these plants would be barely able to fill one slot if at all.
    These can be differentiated via smell (see right picture). Some barely nutritious plants might be so common and distinguishable that they don't need to emit a smell at all.

Now to how I would distribute those plants around the map. The picture on the left represents different areas on the map:

  • A1: Inside a Migration Zone (MZ) - Contains highly nutritious food.
  • A2: Inside a MZ - Contains semi nutritious food.
  • A3: Outside a MZ - Contains semi nutritious food for all herbivores. These areas popping up is somewhat rare making it a lucky find for herbivores.
  • A4: Outside a MZ - Contains barely nutritious food for all herbivores. This area is any other area that is not A1, A2 or A3.

This system of distributing herb food could be an engaging way for herbivores to find and compete for food that isn't as frustrating as "first gets all".

It would also promote player choice:
Eat Highly nutritious OR eat Semi Nutritious with Gastroliths (https://discordapp.com/channels/401464048610312193/401481371249541120/1244237374997794876).

chrome anchor
#

So far Dibble feels good in all areas during my playtesting except for 2:

  • Getting to full adult even with perfect diet feels torturously slow, even for its current weight class. I feel more like I'm growing a 6ton stego rather than something approximately ~2 tons

  • The fact that a Stego holding its charge attack ready can chase down and outpace Dibble is pretty ridiculous. There were lone stegos on the hordetest that were chasing down and killing entire fields of sub / adult Dibbles just because they can.

chilly merlin
#

In my opinion stego should not be faster than Diablo. Not only that but the charge attack should require a certain amount of stamina to use. People who are growing stegosaurus just to bully players that are actually testing should be removed from testing server branches as well. This isn’t testing behaviour it’s just normal behaviour of someone who purposely can get perfect diet as an apex dino just to kill everyone in sight on a no AI server (mainly just killing diablos)

glossy jolt
#

nerf.the.damn.pachy.i.beg.you

jaunty dove
#

fix your game crashing or at the very least make people who crash hard logged so they cant die

boreal kelp
#

Thoughts on Diablo (it’s too big)
For a disclaimer I haven’t been able to balance test this much, since virtually everyone is Diablo on hoardetest rn. But currently Diablo weighs 2 tons, making it heavier than every other playable excluding Stego and Deino. Now if I’m understanding the result of this, it would make dibbles far stronger than they should be imo, especially considering the fact that their head takes less damage and their frankly obnoxious stunning capabilities.
This mainly just stems from the general idea of how I think ceratopsians should play. For herbivores are generally on the smaller end of their size ranges, but are among the hardest hitters. Defending against attackers requires active/aggressive defense. To keep them from attacking your vulnerable flanks you have to keep your head facing them using your spar/straf stance. Hanging in herds can greatly help with this, especially considering the poorer turn radius. As a result of their damage resistance on their head, they can feel deceptively tanky despite their smaller sizes.
For Diablo specifically I think it has issues considering other planned ceratopsians. All others have decently unique attributes despite similarities. Diablo unfortunately lacks styracos damage potential, pachyrhinos boss (bone breaker?), or Avas burrow stealing ability and omnivorus diet. I was otherwise fine it being a generalist/all rounder ceratopsian, while excelling at a few stats like speed (for a ceratopsian). And Diablo being this large may or may not put it into more competition with other ceratopsians. I liked the idea of Diablo being the ceratopsian that is more built to fight ceratos and carnos, while larger ones like Styraco and Pachyrhino are built to fight Allos, Albertos, and Acros. If Styraco is removed then maybe diablos weight can be better justified, but I also like Styraco so ideally no lol. Again these are just my opinions, share your own!

median knoll
#

Mutation Review
I am all for mutations and the general idea of what they bring to the game, but we need to look at what makes a good mutation.
IMO, a good mutation must be able to change a playstyle in an effective way that doesn't dominate completely over other mutations. They should be preference based and no mutation should be essentially forced.

What I mean by ‘essentially forced’ is, for example, damage mutations will be used by all due to the necessity to keep up with the power creep. This is a dominating meta and preference-based, and no mutation should be like this. This is a poor PvP/survival design.

Keeping that in mind (along with some other points), these are the mutations I believe need to be reworked:

Hemomania: Flat dmg buff immediately after first hit, I can’t see this ever not being used. Dominating meta.
Melorheostosis: Mandatory pachy mutation. Dominating meta.
**Accelerated Prey Drive: **Again, another flat dmg buff that will dominate meta, particularly for cannibalistic creatures.
**Truculency: **Probably needs a good rework as Utah is already under some serious hard counters.
Cellular regeneration: Faster flat healing. It's not as egregious, but I still think it could be significant to a degree.
Osteoscelosis: A flat reduction made to counter Melorheostosis I imagine. It's not as egregious, but it’s once again a direct counter and pretty harsh.
**Intraspecific aggression: **Another flat dmg buff, dominates meta especially for cannibalistic creatures.
**Cannibalism: **Needs to be more notable that a creature is a cannibal, even if the difference is very subtle.
Epidermal Fibrosis: Again, another flat counter reduction. Same issues as earlier.
**Photosynthetic Tissue/Nocturnal: **Health regen is okay since it is situational, but the speed buff is incredibly dominating.
**Hypermetabolitic Inanition: **More flat dmg buff. See above.
**Gastronomic Regen: **Not too bad, but needs to make sure that it's very small amounts and that overeating does not count towards it.

Survival/Stam/situational healing (i.e. rain) I feel are significantly better designed than these mutations and offer wider ranges of gameplay. But, sadly, they will be completely dominated by powercreep meta mutations.

soft atlas
#

after the migration zone spawned across the map as a diabloceratops in an hour and a half i went in a journey of courage and strength to make it and i starved and lost my health and i watched deinosuchuses and utahraptors eating bodies and when i made it to the migration zone with half my health and my nutrient bars empty i was met with a coconut i couldnt smash

gentle grotto
#

skin editor while in queue

wary oyster
#

I think cashews should be replaced on the dibble diet. You practically have to eat two trees as a grown adult to restore your diet.

velvet imp
#

region locks. playing againstpeople with 300 ping is atrocious and makes the entire game feel broken and buggy

stray cape
#

since saltwater crocs are more likely to see now with mutations, maybe add sea turtle to their diets as dots?

amber gyro
#

Dibble doesn’t have enough food options. You make it migration after an hour and a half and by the time you get there everything’s gone. If you’re gonna have mangos and coconuts on the diet at least make it to where we can knock them down.

toxic adder
#

(Hordetesting)
I feel Herrera's hunger depletes too fast vs how reliably it can hunt for food, perhaps make it slower ?

finite beacon
#

it would be nice to see how many people were in the queue on the main screen so people dont have to go join the queue on every server to see which one is the shortest queue.

cunning plank
#

dietary diversity from schooling fish

fickle rune
#

Fix the Dilo and Herra diets there terrible

fair helm
#

intraspecific aggression, in my opinion, should be gone and not come back in a different manner. 15% damage reduction, as some people suggest, is literally the exact same thing, so you're removing 15% damage increase and instead putting a 15% damage decrease, which is the same thing. i believe that it just needs to go, and same with stam mutations

let's be real, with how unforgiving stamina is, who would not want to have the thresholds be at, for example, 50% instead of 60%? i would never play without such a mutation, and im sure very few people would, because, if 0.01% of stam is the difference between life and death (59.99% compared to 60% when someone's trotting you down and he trots faster than you), who would not pick something like that? that's a massive win for me! more pounce time = more bleed, more aggressiveness, more baiting attacks, etc. same thing with regain more stamina during day. one thing i don't understand here. there was apparently too much fighting so the heart was removed and stamina was nerfed to the ground, and now there's mutations allowing you to have way better stamina? that kinda makes no sense

not saying that combat mutations are bad, because they aren't bad if you create them well enough, but mutations that really help you with cannibalizing others (not the cannibalism mutation itself) are kinda crazy, herbis will use them like 100 times more than carnis, and stamina mutations feel like your stance on fighting changed, which i don't think really happened, but, considering all the efforts to make competitive fighting stop, going to the point of removing the the heart, giving you a vague health estimate and making stamina practically not even support fighting anymore, giving buffs that let you do competitive fighting again just feels strange and confusing. by the way, im not being like "stick to your word!!!!!" (do whatever you want idc), im simply saying that it's confusing, so don't get me wrong

supple mountain
#

I believe that dibble shouldn't be able to knock down someone by hitting the very tip of their tail or even just completely missing yet still knocking people over

queen schooner
#

A comprehensive list on why stat-change mutations are really bad and should be changed ASAP:

1. Completely destroys the delicate balance of this game
To make a long point short, let's create a picture here. Teno vs cerato. These animals notably have a mere 0.1km/hr speed difference, with teno being faster. With cerato's agility and teno's attacks being primarily only hard hitting at the back, cerato can still dodge the faster teno, while teno can escape a group of ceratos that significantly overwhelm it, should they come across one.

Now with the addition of the speed mutations, either teno can speed-blitz cerato into oblivion or cerato packs can swarm down and vomitlock tenonto without much issue. This mere example immediately demonstrates how badly such things damage these matchups.

2. Mutation > skill
Intraspecific Aggression comes to mind. While cannibalistic fights have never been really regarded for the exceptional skill engagement (looking at you deino/omni), the addition of this mutation has all but ruined what little skill expression there was. You either have the mutation and win, don't have it and lose, or rarely, you both have/don't have it and it's kind of a fair fight. Regardless, it creates a toxic atmosphere of distrust even more palpable than what came before it, as people itching to use this insane 15% buff are itching for a fight. Hell, this isn't just specific to intraspecific aggression, using ANY damage buff (do more damage to bleeding/weakened targets or while hungry) all create an unfair atmosphere that favours the mutation user over skilled play.

None of these mutations are healthy for the prolonged narrative of skilled play in EVRIMA, and frankly, should simply be removed.

3. Hackers
This is a spicy one. Now, who here has died to a hacker they couldn't run from or fight and left satisfied? No one. Now hackers have an excuse for doing slightly more damage or moving faster, and it becomes MUCH more difficult for moderators to tell that they're in the wrong. This is creating a horrible atmosphere. Hackusations of "he was moving too fast" or "he did too much damage" will come left and right and create many false positives, making it difficult for administrators to figure out who's actually in the wrong.

This also just grants the general feel of dying to a hacker, but applies it to every. Single. Player. Every player can turn on the "move faster" or "do more damage" button and you're helpless if you didn't. The evident nature of how toxic this kind of environment can become is palpable.

Short end to a long rant, please, reconsider these mutations. The other, survival-oriented mutations are wonderful and create such a unique way to engage with one's environment, please let that be the basis for mutations going forward, not "how can I screw over the other guy" or "how can I avoid being screwed". Thank you.

sullen karma
#

Make it so you don't literally get movement locked if you stand in deep mud

surreal rain
#

Give the option for community servers to have multiple slots for dinos and let them determine how many slots, with perhaps a max of 4-6. Community servers already do this through their own management systems, why not make it in game?

Community options only though, official servers shouldn't have multiple creature slots.

lethal tide
#

Psycho Herbivores
We are getting used to bully big herbs killing other herbs. And thats bad. Stegos hunting dibbles, dibbles hunting juvies, etc. But herbs are not hunters and this is unrealistic and frustrating.

Make it so that if an herb kills another herb or hit it twice, it should get stressed and vomit, losing nutrients, food and water. The intraspecies mutation could deactivate this debuff but also change its skin to make the murder hobo teenager easily identified. This could reduce mixpacking between herbs and carns as well.

Also, create a challenge stance that could be activated like a group but instead of 2 calling, 3 calling. Both contestants should hold 3 for a while and join a "challenge group". While fighting each other like this, the herbie psycho debuff wouldn't activate. This mechanic could be used in the future for alpha leader disputes and benefits.

ruby pine
#

I think you guys need to work on the glitchy raptor pounce, this is keep happening to everyone where you pounce the enemy and latch onto them and then all of sudden you die, almost like they got you in the air. Very frustrating and glitchy! Please do something about it!

bright moss
#

I propose that diet food for herbies should be spread out across the different biomes of the map, that way if you wanna explore you aren’t limited to only MZ for food. Then the MZ could just have greater concentrations of food to still give incentive to go there, maybe also nesting buffs or something like that. I like exploring the map but it feels like all I do is walk between the same two migrations zones, it’s boring

half nacelle
#

Add some sort of kill button in the status report , something along the lines of "euthanize subject" or something , so instead of throwing yourself off of a cliff or drowning you can just press a button and play a diffrent dino. Just add a pop-up confirming your decision before you actually die , so you dont accidentally press it and die.

jolly frigate
#

make that when u die there is cooldown, idk 15 minutes to spawn in the same place

past dove
#

In the future I think it would be amazing if we had a short Elder growth bar after the normal growth bar. When you hit 100% normal growth, you are in your peak and at your fastest and strongest. Then afterwards you start to grow in the Elder growth bar but at a much slower rate, you get a bit slower and a little bit bigger, but with a tiny bit more health. In a male Dibbles case, an old bull so to speak. If you make it to elder for any dinosaur you get a special mutation!

Also it would be cool if we could have a sleep button without logging, makes it more immersive.

tribal crown
#

I think mutations should perhaps be a doubled edged sword to prevent meta use. For example, if I get more damage on attacks, I have a little less health. Also not sure how mutations are supposed to discourage mega packing and mix packing.

gloomy sorrel
#

Maybe it is possible to consider reducing stamina costs for raptor? They don't have to be strong in a direct encounter fight, but they have to be tough enough to chase the target. Even in the movies, raptors could run for a really long time. But here you have to take care of stamina restoration every twenty meters. Jumping (not special attack) and / or even just running should use less stamina, in my opinion.

One day we were trying to catch up a teno, and the juvies and hatchies ran far away chasing it, but we, two adult raptors, turned out to be too old for this sht, dude. We chased teno on foot most of the way, lol. And I'm not talking about getting into a fight at the end of this chase. You just have to sit and rest all the time.

These are mobile dinosaurs, the main essence of which is to run well. They shouldn't get so tired every time. They should have more stamina for that.

This is an analogue of hounds, which chase prey for a long time, tracking it down. I understand that it's very important to keep the game balance, but dude, these dinosaurs get tired really fast and lose stamina. You can make it spend slowly and recover slowly as well then. But give us the opportunity to run as true raptors, okay.

radiant oriole
#

Gallimimus needs a Beach Migration and get more from Frogs and Crabs and Turtles also.
Diablo can easily live in NE Plains and at North Cape Beach, why it's not a MZ for them?

viscid magnet
#

I don't know if it's already implemented in the game but I had an idea for carnivores, concerning migration, it would be nice if it changed depending on the diet you need or to implement several migrations with the symbol of the regime

dusky glen
#

This is exactly what The Isle needs to add, this is argueably more important in this game than Rust (And would definitely help to alleviate rage at fatal errors)

clear storm
#

I don’t care, this is what Dryosaurus SHOULD be

foggy otter
#

omni shouldn't be able to pinned down a same weight omni
got killed by canni faking to 2 call

chrome badger
#

Diet shouldn't kill you if you don't have any tbh cause if ur in a fight for like 3 days in game its kind of dumb ngl diet does way too many debuffs if you don't have it like?

hallow reef
#

make the game optimized

sweet yacht
#

Mutation suggestion

mimesis
Allows you to change your skin of your choice based on your saved skins

surreal orbit
#

an option or button to shake off the dust / dirt that collects on your dinosaur during clear weather? i assume the dust is there to add immersion of your dinosaur getting "dirty" over time. it sucks having to risk death to deino just to get all that off and actually see your own skin. not to mention it makes the shadows look off and just kinda bad in nv. just a thought

gleaming hare
#

Idea for the final version of nesting.

Make is so that when nesting is whittled down to just a few species at a time, that if you nest within that migration zone (that’s yours) whether your a teno or an Omni you get an all around stats buff. This buff stays if you. Have a mix of eggs and hatchlings. The buff is only applicable within the migration zone. And make it so that Mia will have access to said buff outside of migration zones, also increasing the need from eggs and hatchlings to juvis. Only the parents would have access to this buff, unless your in a mia herd then all members benefit from the existence of a Mia nest, eggs, hatchlings, and juvies

zealous shadow
#

Protoceratops should be able to Snap its beak rappidly. You could spam the attack to open and close the mouth in quick succession and then if you wanted a slightly stronger bite you could copy what the Diablo does for its power attack, and hold down the attack button for about a second and a half to deliver a more heftier chomp (bare in mind that's relative as the Proto is tiny sheep sized dino). The Devs have already mentioned off hand during a livestream once that Protoceratops sparing could involve using its mouth, so this feature as well could could compliment its snappy nature that I feel the developers are going for with it.

south pelican
#

Make the smaller islands surrounding Gateway interesting and worth visiting. Maybe even make a couple of them migration zones.

eager arrow
#

fatal error fix?: maybe add sound quality option? or reducing sound information size perhaps? or a button to reset audio? because it seems like all the fatal error crashes are following on bugged sound

wintry garnet
#

Group nametags:

For a while now I have thought that group nametags are a bit of an immersion breaker and its kind of annoying constantly having them on screen at all times during gameplay. They are large and being in a big group places them all over your screen

My suggestion is make group nametags only visible when you are fairly close to your group member and press the sniff key so you can identify them. Enough of a range that you can see who is who mid combat but not enough that you can smell them from super far away. To see group nametags from farther away I think your group member should have to make a call. Broadcasting would let your group see you from the farthest away while the other calls have different ranges depending on how loud they are. Not only would this change make people in VC more on level with groups not in VC because they both need to make noise in game but it would also just look nicer for most of your gameplay being able to take in the environment without a bunch of black boxes with text all over your screen. It would also be immersive hearing groups calling out for each other making the game feel more alive and opening up more hunting opportunities because people will be attracted to the sound.

Not to mention the horror aspect of walking along with your friend and noticing they are not walking behind you anymore and not responding to your calls 🙂

Could also be applied to herreras dewlap making a nametag display when they use it.

worn tartan
#

give herra a visual indication if its jumping from a height that will cause itself damage.
the target symbol will go from green (normal) to red if the jump is too high

languid plume
#

Put the replay system higher on the prioritized list. Currently you cannot skip ahead time without experiencing crashing and it gets bugged when you do 8x speed and makes the dinos disappear. I play on a ruled server so having a working replay system would be nice.

tawny lynx
# tawny lynx Hey, I want to suggest a way to distribute herbivore food to deal with the strug...

Hey, I have a few mutation ideas. I tried to avoid stat based combat mutations and pls ignore the bad names. I'm bad at naming things.
What do you guys think?

All playables:

Moisturizer:
As long as mud is applied you lose 50% less water.
Required: Apply mud 10 times.

Mud bandage:
While you are covered in mud and resting you have an increased health regeneration of 10%.
Required: Apply mud 20 times.

Wallower:
You don't lose any blood while being covered in mud and not sprinting.
Required: Apply mud 30 times.

Improved Reabsorption:
Recover a small amount of water when swimming or being covered in mud.
Required: Mutation Reabsorption locked in.

Galli & Carno:

Powerwalker:
Your speed while walking or trotting is increased by 10%.
Required: Trot or walk for 200 m.

Troodon & Dilo:

Night Stalker:
You appear to be camouflaged as if you were covered completely in mud when another player looks at you using NV.
Required: Spend up to 30 mins covered in mud during night time.

Night Shade:
You appear to be slightly translucent to a creature that looks at you using NV and is envenomed by you or a member of your species.
Required: Mutation Night Stalker locked in.

Venom Sense:
You don't need to sniff to see at which venom stage a creature is at. Also the venom glow is more intense.
Required: Envenom 10 different creatures.

Improved Venom Sense:
You can smell the position of an envenomed creature that is within smell range.
Required: Mutation Venom Sense locked in.

Herrera:

Improved Climbing Claws:
Climbing speed is increased by 5%
Required: Climb at least 100 meters.

Pescetarian:
You gain nutrients from schooling fish and elite fish.
Required: You need to fill your stomach three times with either schooling fish or elite fish.

open tundra
#

Adult beipi has such low stamina it feels like it's unintended. It's almost unplayable. This, along with other smaller dino's stamina, needs to be fixed. It's an easy fix and should be done pretty much right away imo. Just reduce stamina drain on the smalls. take an hour out of your day and do it.

dim panther
#

Add fidelity FX support for us AMD users please?

dusty tulip
#

diabloceretop is a simple creature but tends to have some setbacks.

Set Backs:

Dibble's migration tends to be far away and same with sanc. It takes quiet a long while to even get to migration and when you get there it is incredibly hard to find food. From what I have seen, most dibble players are starving to death either from migration or sanctuary being too far away or not being able to find any food at all in migration.

Possible Solution(s):

I think a reasonable solution to solve this to put in more migration zones for diablo either near their migration zones or around sanctuary. Another option that came to mind was to move migration for diablo and/or put in some more sanctuary around current spawn zones not just for diablo but around other spawns for other dinosaurs.

Notes:

I am aware that diablo is still in early development but if these improvements are implemented into the game I think this will greatly help others who often play diablo or other dinosaur players.

mental relic
#

Herrera should have schooling fish on its diet again, I dont get why it would be removed when mutations now let it almost be semi aquatic.

Also teno should have a mutation that allows it to dive and forage on the riverbed.

wary oyster
#

What about an ambush mutation that boosts damage by crouching or sitting still for a certain amount of time?

I don't want no legacy stuff, but it would be one that fits certain Deino playstyles, and definitely for Hera.

burnt magnet
#

Can't you go back to the old days of Spiro? Where as Herbi you had to hike to the different places where there was a diet? The migration zones are a good idea but it just doesn't work. The time in Spiro was better, you were forced to hike and run around the map to fill your diets. There was always this one diet there, you were always moving. Now some of the migration zones don't even work. You can't find all the diets, the carnivores can't find you because the zone sometimes stays in one place for a mega long time for some herbs. The Spiro time was clearly better and more effective with the diets.

quasi coral
#

I made a video for my Evrima Feedback. I'll run it down and then post the video then.

  1. One of the migration Zone in hordtesting are broken, not spawning any food for herbivores to eat.
  2. Migration zone two (south plains) (images are in the video) is covered in bodies all the time and I think there needs to be a debuff to players (in that area) when theres to many bodies in one place.
  3. Dibble sparing go brrrr
  4. I think drinking salt water mutation should be removed from deinos.

Video: https://youtu.be/y3gsp3agUII

No, this is not official; this is my own fun way of giving feedback to the devs in hordtesting and the Evrima branch.

▶ Play video
untold radish
#

fatal errors came back to hordetest since last update.
havent had a single one before since hordetest before 😦

crisp pendant
#

dibble can attack things that aren't even close to him, 2m behind your tail and still can deal dmg and knock you down.

lusty lion
#

wtf is the stamina in this game pro its atrocious

idle prism
#

diets should give (new) players an idea of what prey their selected dino is build to be able to take down.
for example, for raptor, carno and teno have relatively fast bleed if they are not careful, therefor raptors have a fair fight against them.
on the other hand, cerato should NOT be on raptors diet do to their tanky nature, indicating to new players that they arent something that they should mess with.
this applies to many dinos.

rocky bear
#

A Picky Eater/Gourmand perk, which gives you slightly increased bonuses on your diets, but which limits you to only eating things that are on your diet. Eating anything else makes you sick.

dry remnant
#

Mutation Idea
Breakout: Increased Movement Speed and Damage Vulnerability when low on health

amber void
#

I really love the movement animations for Dibble in its sparring stance. You guys did a great job.

toxic pike
acoustic seal
#

INCREASE STAMINA REGENERATION. Please, we've been begging for too long already 😭

edgy wraith
#

Stamina changes is much needed it takes to long for rest to refill stamina

glossy drum
#

-UI Suggestion-
When selecting your desired mutation, I noticed the screen was rather empty. I think a way to spice up this screen a little would be to add the adult stage image of your chosen species, with the addition of organs, and which ever mutation you choose, it would also highlight the area which it affects.
For example, Efficient Digestion would highlight the intestines, Enlarged Meniscus would highlight the lower leg, Hydroregeneration would highlight the back of the species, etc.

P.S. Wonderful work on the Diablo movement and I hope to see it in other larger herbivores.

soft atlas
#

add food to the migration zones on everything imma crash out 🙏🙏🙏🙏🙏

devout plover
#

For some reason the dirt you kick up is fullbright. Not only does it look bad, it's something that gives people away.

sterile smelt
#

to many soundbugs rn. i played for around 2 hours and got the soundbug 4 times. Everyone im playing with got it too

inner perch
#

change the stam regen.
its awful now,,

well it starts with late regen and gets faster right?
i think straight stam regen speed would be better
just like before the gateway

lunar sonnet
#

Little proposition about the mutation "Tactile Endurance". I think a lot of people find this mutation quite strong, so let me explain how i first understand it and how i think it'll be more balance :
'Convert 50% incoming damage to stamina' ---> 50% of the damage you take reduce your health AND the other 50% reduce your stamina. So your stamina is acting like a shield for your HP. However we all know how much stamina is important, making this a good benefit/risk balance (i think!)... and if not the % can still be change of course.

stiff veldt
#

Here are just some ideas for species specific mutations

Carno
. Aggressive stunner: allow yourself to stun larger creatures (not knockdown) with charge up to 2.5T at the cost of an additional 25 seconds on charge cooldown

Cerato

.Stuffed: while overeating you can raise your total durability up to 2,000. If you go below 50% food the effect will quickly go away

. Bile Launcher: with a well timed auto vomit on another player, you can automatically make players vomit at the cost of 10% more food and nutrients used

Ptera
.Skimmer: allows you to gain small amounts of water while skimming (Value 2%)

.Egg Thief: allows you to smell eggs in nests and pick them up. (Eggs will boost all your current diets when consumed)

Dryo
. Friend of all: allows you to talk to other herbivore species

.Juker: every time you perform a dodge, you will be granted a 5% speed boost for a short period of time

compact crow
#

Austroraptor with Echolocation, it wouldn't have perfect vision underwater, but it would be interesting for it to have a kind of echolocation in the water

weak zealot
#

I really don't understand why AI keeps flip flopping between being everywhere and then nowhere at all
I liked it for that short period of time where every time you would go to the riverbank there would always be frogs
every time you went to the water there would always be schooling fish.

Not only is it needed for stuff like ptera but its also just rly fun and makes the game feel, idk, alive.

Please just make AI exist wherever a player chooses to go.

copied from AI-Feedback

turbid fable
#

Deinos should be able to stick out just the tip of their nose to breathe, baby deinos have big eyes yet they can see 1 foot at night. They're meant to be stealthy water monsters yet they've been turned into a motorboat underwater.

south pelican
#

Don't make magy poisonous please I'm begging ya

manic osprey
#

Bring back player choice for the diets. Currently, there's no reason to get anything other than all three diets, because they give you the max amount of every buff from every diet. There's no options or agency with what buffs you want anymore.

spice scaffold
#

I'm suddenly getting kicked out of queues when I reach 0 on the countdown, feels rough going back to 20 because it failed

fickle rune
#

Cannibal Players are a massive problem so please make it when you do cannibalism ingame u get a debuff

wraith heath
#

Make it possible for Diablo to knock down coconuts and mangos IF it's going to stay on it's diet. It's near impossible to get diets up because of this issue and it gets super frustrating. I think Tenonto should also be able to kick the coconut trees to knock down some coconuts as well. It makes sense.

There also needs to be more diet options for Diablo as well, as it's difficult to get diet or even to maintain it. The Migration Zone for Diablo is also SUPER far. From East plains all the way back down to the most Southern part of the map. Make migrations closer for them just a little bit

amber gyro
#

Since Sparring has now come to the game and the ground work for it has been laid thanks to dibble. I think that since sparring is in the game now one of the playables should get a little love, and pachy should get sparring or at least a version of it.
Pachy doesn't have to get strafing or turning in place but i think it should receive a maybe less robust version where its able to headbutt each other and it enters a "sparring stance" and your able to similar to diablo use charges to headbutt each other and push each other around until someone gets knocked over/looses.
This would tie into pachys core gameplay loop as well as adding something fun for pachy to do.

feral helm
#

Island Migrations

i would love to see migration zones in these far off islands. the only addition they would need is perhaps a small water source to make them survivable (of course, mutations could always come in handy for these types of places). i can only imagine traveling across the ocean with a herd would look like something out of prehistoric planet, and they would offer more locations for coastal diets.

hot whale
#

Ceratos need some sort of fullness/vomit threshhold (higher than most, for sure) like every other dinosaur or some sort of consequence for overeating (unavoidable debuffs like "overstuffed" fullness that slows them down, or severely lowered stamina/bite strength, etc). As it stands besides just being a large animal that eats a lot Cerato has every incentive to eat as much as possible and demolish every corpse they come across even when they're not hungry, which isn't a survival thing it's just griefing and has no real gameplay purpose when no other dinosaurs can do the same. Hadn't even realized this was apparently "as intended" until i watched a cerato eat 7 corpses down to the bone in about 3 minutes.

ionic kernel
#

Giving a future dino thermal vision as an ability would be a really fun and cool addition that would be highly unique.

dusky igloo
#

Is it possible to set a separate password access on the server (Hordetesting)and keep the password updated on Discord , so as to prevent many hackers from entering, The vast majority of hackers are unable to join Discord 🥹

soft atlas
#

when i play diabloceratops the zone switches across the map and it takes forever for me to get across the map and then the zone has no food

maiden talon
#

Honestly feel like Cera needs a nerf. The raw damage they do is insane, they can run everything down, kill dibbles in 4 bites, and lock other creatures into vomiting for at least 4 seconds which gives enough time for 2-4 bites. It's very unbalanced.

silent kite
#

Seems like the lay down and trot animation for Troodon is WAY too loud.

radiant quartz
#

Give this place a migration zone

inner perch
#

deino is showing their speed ON LAND i guess

im lil bit confused so uh
make them show on land movement speed and inside of water speed

open tundra
#

Small dinos should have their stamina-pool buffed or their regen buffed. Playing as Beipi is abysmal. Truly. The stamina runs out in seconds. I've heard others complain about the same thing with other small dinos such as troodon. IF you want stamina to run out really fast, it needs to regen really fast, otherwise it becomes so increadibly boring to play that I'll eventually just not play anymore. Ptera also suffers from weird stamina balancing. it drains so fast when going up, but you have to go up quite a bit on this map, given its verticality, resulting in pteras needing to rest VERY frequently. This is such an integral part of the gameplay loop, I think it should be a high priority issue, but given the dev's passion for not responding to feedback I don't even know if this is on their radar.

sullen karma
#

please give us the option to enable/disable the tap to sprint in settings

median knoll
#

Change up migration zones to make them appear in far more areas. As some herbivores, you barely get to see the map, with situations such as Dibble on Hoard testing being a great example. There is nothing enjoyable fundamentally about walking great miles between two of the exact same places. Variety and a small degree of controlled randomness would be excellent.

Places that could use a migration area:

  • Southwest Access.
  • Northwest Ridge.
  • The various surrounding islands.
cunning plank
#

optimize the game
it is very annoying when you have a stable 30-60 fps and then does not rise sharply above 10 and lowering the settings seems to have absolutely no effect on FPS

craggy notch
#

Give NA 2 West the AI on, almost noone plays there only 30-50 people

finite yacht
#

I feel like giving the mutatios to the babys was a great idea to make nesting more common but it didn't rly work because only the people that get nested in get rewarded the parents don't so people have no motivation to nest, i think the people that nest should also be rewarded, for exapmple if you nest it unlocks a new mutation slot instead of just the 3 now you can get a 4th

astral trail
#

PLEASE add a scroll wheel to the mutations list!

carmine belfry
#

Hordetesting should be monitored more often by admins. Just got killed twice by a speed hacking stego in NA 1 and EU 2, soouth plains. Dibble life is already hard enough, these cheaters really impede the feedback given by players on new dinos since it just ruins the base gameplay.

fickle scaffold
#

More ingame moderators, with more timezone range for european timezones-- ideally, enough server admins so it's likely there's always at least one on

ivory finch
#

Rain should create puddles we can drink from, at least make it useful for something

toxic adder
#

It would be nice to have some guide among the mutation menu with each Dino what mutations it can unlock to avoid players trying to unlock them thinking their specie can have them and ultimately waste their time.

solemn wave
#

In the Horde Testing branch They game is running like crap and i only get 24fps max instead of the usual 50- 30 frames in the base

devout plover
#

Diablo spawn zones make getting to sanctuaries abysmal. The west spawn makes you cross an open beach and water to reach the sanctuary, the south spawn makes you cross a hotspot AND water full of deinos, and the highlands spawn makes you cross mountainous terrain that takes so long to maneuver around you grow out of the sanc before you can get there, lol.

Every time I spawned I'd bumrush to a sanc, and every time it ended with me getting t-boned by carnos camping the beach or deinos growing fat on people crossing south. The one time I tried highlands I got stuck inside of a rock and /unstuck didn't work 6 times, so I had to wait there and awkwardly starve.

Nightmare gameplay.

fickle rune
#

Stego needs a nerf

frail hornet
#

Played the hordetesting for a bit, and the game is still suffering from the same issues. Stuttering sound, performance, little to no AI, nothing to do besides running around. I ran back and forth between migration zones, bumped into just four players in several hours, because the map is way too big for 140 players.

I also couldn't get my nutrients full because all I saw as a Herrera was one frog and otherwise just deer, who didn't even flee. Fish was taken from the diet for some reason, although Herrera are semi-aquatic. I couldn't even enjoy the scenery. The map is beautiful, but in other survival games like Subnautica or Green Hell, the biomes are full of life. Fish, butterflies, birds. But the Isle is just empty.

woeful frigate
#

Pteranodon needs faster stamina regeneration. Necessarily. Many people asking about it.

proper meteor
#

i know this isn't really a solution to hacker/cheater problem but since they mainly seem to go stego why not just remove them until a good anti cheat is in place to prevent this happening, at least if they go any other dino we have a chance to kill them unless they start using deino lmao, whats peoples thoughts?

celest plank
#

I've given it a fair go now when it comes to growing a Dibble. You should really look at the migzone spawns and food supply. there is a few sound bugs as well. Some mutations dont work either. Before release to public, polish this :))

worn tendon
#

I wish the Dilophosaurus had better skin pattern colours to spread the out and not just a line roll, like these for a sample

hot oasis
#

Sparring improvement (maybe something similar coming, I know its WIP) : Idk if yall ever played it but there was a battle royale called the culling that had an awesome melee combat system. Your attacks consisted of weak hits, blocking, pushing and a charged hit. Weak hits are countered by blocks and stagger the attacker. Pushes however stagger a person that is blocking. Weak attacks counter pushing (since you can hit them while they push). Charged attacks would need to be dodged by jumping out of the spar to one side or tanking the hit and losing multiple sparring charges or more stam. Those attacks have a long windup and you can get hit with multiple weak hits during charge up. This would lead to sparring being really interactive and add a rewarding learning curve, since a more experienced player would win easily.

gilded barn
#

It's unrealistic to have food only in one area (mz) and simply not in the food's dedicated habitat(s). Keep migration but also include food in other places, the map is way too big for food to be in one singular area- the isle spiro map where you could find food there, move to somewhere else for your other diet (not needing to go across the map). MZs are more of a time waste rn, especially if ur a slow herbivore

azure timber
#

Make it so AFK growing is not incentivize. Something like if you don't keep moving and only lay down your öegs will grow malformed and you'll have less move speed/slower running or walking or something similiar to that

jagged snow
#

I believe that no in-game mechanic should have any bearing on base speed stats for any dinosaur (with the exception of growth), since it walks all over the baseline balance of "Fight what you can't outrun, outrun what you can't fight". You'd be screwing yourself if you ever picked anything but the speed mutations.

eager arrow
#

🍃 **Dynamic Vegetation Growth System **🍃

Finding a secret mushroom somewhere surprising with very weird effects? Watching how the seeds sprout and grow to delightful plants? Influence the ecosystem by eating and sowing the most splendid exemplars?
If those are some questions you enjoy asking yourselves, then here are some ideas worth giving your own thoughts and feedback on!

I have already read several suggestions addressing the current often unrealistic plant locations, insufficient occurrences and overall a quite boring experience as herbivore. So these are a few ideas to enrich the map:

Visual Growth Stages, Regional Plants, Dynamic Migration, Environmental Factors, Dynamic Weather, Active action on ecosystem and natural selection, Poisonous plants and Fungi (side-effects), Mutation/Age for detecting Growth-Cycles

From my perspective, incorporating different growth stages would significantly enrich the depth of the game. Of course, implementing all of the listed features would pose a real challenge, but I believe it could be worthwhile.

Thank you very much for taking the time to read through this suggestion! Would really appreciate some feedback from ya´ll and your thoughts about this 🍃

⬇️ This file down here (format reasons) contains more exciting features ⬇️

old inlet
#

For the horde test if your gonna make the migration zones last so long please up the food spawn times because after like 15 mins all the food is gone.

split swift
#

Please add a evrima-ca channel so we can chat togheter

fleet harness
#

Could be cool after several sparring (maybe like when you hit red health once in sparring stance or after like 4 sparrings), our horns break. Could be a great aesthetic, specially mixed with the futur elder system. It would show that your dinos has lived a lot of things in his life. People could use that for RP and more immersive gameplays.

rigid stirrup
#

Remove stego charged swing and readd it when apexes are added. As far as im aware its ment to be a proper way to defend itself from apexes like giga, rex, or make it so you can not run using it, only being able to trot or walk

analog steppe
#

Can we get a fix for the game just randomly crashing and booting you from the server? Not fun having to grow a dino and then mid-way be forced to jump back into a long queue

buoyant otter
#

the "Auto Show Chat" feature is bugged right now. chat stays up unless I press enter twice (to open and then close the chat) or disable auto show chat. this has been super irritating since the chat box blocks a significant portion of the screen, and my dino completely stops moving when I press enter twice. i'm currently watching someone stream the Isle and the chat has been up for the entirety of the stream despite the fact that no one has typed anything.

tiny wagon
#

I could be wrong here, but does this map not feel more dead than the last overall? I don't know any other solution to this other than increasing player count, which we know is tricky. 🤷‍♂️

west falcon
#

As nice as the map looks, and yeah it's really petty, it's sometimes very boring and awful traversing it. The mountainous and rocky bits desperately need more ways to get past them. It's not good at all spending half of your gameplay running across cliff faces trying to find any way to get up. It's especially painful at night. Even worse when your a baby at night.

errant stump
#

im not sure if there are already multiple migration zones for one species but if there isn't add multiple or add more, when i played diablo it took so long to get to a spot and when i got there it already changed, make more so then the closest one will be the one highlighted

mystic monolith
#

Don't know if it's in the works or on the radar but the diet/hex system needs a rework

lone geode
#

Would be nice if there was some sort of indication that you are entering Sparring Mode. Even something simple like the meter below your stam becomes more opaque.
I see the visual difference but sometime when fighting in the woods or tall grass its tough to see.

sonic snow
#

when your deep in migration zone and all you can find is non diet, kinda weird but... okay?

simple birch
#

Food should spawn in dynamic amounts depending on population, it should spawn so a small amount of competition occurs but not that herbis have to go around constantly killing each other to have food in high enough amounts to fill them up

hallow reef
#

make the game playable for people that don’t have 5,000 dollar PC’s. (It makes no since why or how Evrima runs so terribly)

soft kayak
#

When allo comes in pls keep this trot animation it looks so good

south pelican
#

give omi's and troodon's pounce a bit of control over how high or low the pounce is

idle prism
#

give each mutation a symbol for easier recognition (since there are so many) and make it so after you choose one mutation it doesn't show up when you choose your next one (unless its stackable)

wintry garnet
#

Diablo combat feedback:

Can be hard to follow up with another attack after you knock something down. Every time I have knocked something over they are usually standing by the time I position myself for another attack due to the slow turning speed and quick get up times. This would be fine if you were supposed to follow up with another basic left mouse button attack but it feels like the purpose of the downward attack is to stomp something while they are down doing a lot of damage.

The downward attack feels clunky to use. You have to be completely standing still or else it will do a normal attack. The animation for it is quite slow which goes in with almost everything can get up and run away before you even do the attack. In my opinion the animation does not feel very aggressive either and when I first figured out it existed I could hardly tell what it was doing (I still dont really know what its doing. It looks like it wiggles around a little bit and tries to do the smallest stomp ever)

Maybe its just me or my internet but diablos hitboxes on its running attack and normal left mouse attack feel weird. I tried to hit a stationary raptor with a running attack and it felt like my attack went right through it. After that I tried a normal LMB attack while it was still stationary with my head inside its model and it still went right through it. In my small amount of time playing carno and hunting some diablos it feels like you consistently get knocked over from very far away. Could be desync but still very annoying.

Cerato groups feel very dangerous towards diablos which is neat.

untold kraken
#

Cannibal Mutation Proposal

Was requested to post this here
Short and sweet, as the title implies. For dinosaurs that are not naturally cannibals.

By gaining the cannibal mutation, you can cannibalize without the negative effects.

However, you do not gain nutrients from your own species (including organs). You only gain food.

acoustic seal
#

Increase stamina regeneration speed!! It's awesome how the regen speeds up over time, but we're sick and tired of having to wait 10 minutes for a quarter of your stam to fill back up after less than a minute of running/flying!
The problem is more noticeable in herrera, ptera, and beipi. They lose WAY too much stamina in doing the thing they're unique for, and it takes way too long to get that stamina back! please, this is torture 😭

fossil acorn
#

Give servers the option to turn on Hypsi growth

radiant quartz
#

Mutation Idea Suggestion
Dietary Pin-pointer - Allows herbivores/omnivores to scent out all current diet-plants when within their current migration zone.

Or at least greatly extend their current scent range so I don't have to constantly run around with my dryo spamming q every minute IM JUST TRYING TO FIND CARBS

steady thistle
#

Give servers the option to change the max group limits by species

ancient plover
#

Non dietary plants mutation
Allow herbivores to digest all plants for a fraction of their nutrition value. 25% or 50% you get the idea.
Allows for food competition with other species while dietary plants are unavailable.

strong pasture
#

Auto walk key?? Hands getting sore lol from holding the key down

median geyser
#

It's taken a few plays for me to understand it, but I can see that the herreras jump icon goes from a foot to a broken bone symbol on a jump that SHOULD break its bones / kill it. So why does a regular foot icon also result in death? Please make it so that it's accurate going forward.

tawny lynx
# tawny lynx Hey, I have a few mutation ideas. I tried to avoid stat based combat mutations a...

Hey, one problem the game is facing right now is that juvis don't have anything to do which promotes afk growing. Luckily the mutation system with its unlockable mutation slots provides an opportunity to fix that. @steady patrol has suggested AI animals and plants that could unlock slots, and I want to build on that. So I want to suggest a system to unlock a specific mutation slot. This mutation slot would only be tied to this mechanic and cannot be unlocked otherwise.

First I'm gonna address herbivores and in a later post I will address carnivores.

For herbivores it would all be about finding special plants around the map. These plants would have the following aspects:

  • They'd be somewhat rare making it necessary for players to actively search for them.
  • Each biom might have its own special plant.
  • They might be placed within hazardous areas (for instance tar pits or marsh gas) to challenge players.
  • Such a plant would offer a limited amount of food. Each food tick eaten would have a chance to unlock the mutation slot.
  • This chance would depend on the growth of the herbivore making younger dinos more likely to gain the slot. Adults would still have a chance but it would be slim.
  • Those plants would also offer additional benefits/buffs such that not unlocking the mutation slot would not be a total loss.

Example - Marsh Flower:

  • Appearance: See picture on the right.
  • Biom: Swamp
  • Other benefit: Each food tick provides a buff to Stam regeneration by 2% up to 10%. The buff lasts for one hour or until the herbivore vomits.
  • Associated Hazard: Marsh gas.
  • Marsh gas areas appear within shallow swamp waters and are visible by gas bubbling out of the water.
  • Small to mid sized creatures within this area slowly lose O2.
  • Larger creatures only lose O2 when bending down to drink or eat in this area.

I think tying the chance of unlocking the mutation slot with the growth of a dinosaur will help against afk growing.

drifting mist
#

The ability to exit out of the server menu and go into the skin creator while staying in queue would be nice, a little display in one of the corners showing what place you're in would also be helpful.

rigid stirrup
#

Blood spurting effects when opening a body or when prey is bleeding. Its a bit underwhelming to tear open a dryosaurus' stomach spilling its organs everywhere and theres just a single blood effect.

oak hazel
#

Would be nice to see a mutation for increasing the effectiveness of blood tracks when scenting a bleeding target.
Right now the footprints and blood feel a bit too sparse to properly track something down, would be nice to be able to actually hunt those deer zig-zagging through the forest as a young raptor.

shrewd tangle
#

I dislike how Dryo has 2 jumps yet something like Diablo gets 10 sparring attacks. Please consider giving Dryo 1 or more extra jumps.

craggy moss
#

a reset button its very difficult to either glitch out of the spot you're stuck in or hunt down an admin and I have lost many dinos because of this

ornate oasis
#

I feel like the announcements for restarts, should be instead of "1 Minute until Restart" to "2 Minutes until Restart"

I understand they gave out a 5 min warning, but what's the point of a 1 minute one?
By the time we see that announcement, There is not enough time to properly safe log in time.

analog steppe
#

Hunger gauge depleting at a faster rate when near dinosaurs on your diet for a prolonged period of time to help discourage mixpacking carnivores.

charred meteor
#

More food in migration, even when I go there alone I can find nothing

hardy cosmos
#

Omnivore Pachy, either as a mutation or by default. To avoid pachies attacking players for food, make them like galli. They can eat AI corpses like crabs, taco, frogs, rabbits, chickens, and scavengers. but only put some of those on its diet.

jagged snow
#

A mutation for extra calories gained from eating carcasses that are notably smaller than you are (the food multiplier being directly proportional to the weight difference). A useful perk if you're a large carnivore surviving on AI or small game

stiff veldt
#

This is an idea I’ve had for Gali that I want an opinion on. Currently Galis while gameplay involves purely running away from things. Which on paper is fine but gets really boring over time

I want Gali to fit more into its omnivorous role, so what if Gali got the ability to eat player meat and while not really gain nutrients from them, be able to harvest organs for nutrients. (No nutrients on meat, only organs)

Then we tie this with an ability that lets Gali pick up juvie creatures and bring them away from parents. Obviously if a juvie is alone you just kick it to death, but letting Gali be sort of a bandit where it grabs juvies and runs away with them gives a unique PvP experience for those raising juvies

crimson onyx
#

I think night vision for deino is messed up underwater tis all black with everything highlighted green

harsh fern
#

Apex system
I should start off by saying that I believe apexes should be difficult to grow, in addition to the methods I mention here in order to create an environment that doesn’t result in everyone only playing apexes and also doesn’t result in people not being able to play apexes due to there being a hard limit on the amount that can be played in a server at any given time.

I believe that a version of progression would be ideal for apex spawns because it doesn’t put a hard limit, it is achievable, and it would slow the rate at which apexes spawn in, as well as increasing the variety of species on the island.

This progression would consist of the player needing to elder through a “family” of dinosaurs before being able to spawn once as the apex of said family. Using the roster that currently exists as an example, carnotaurus, herrerasaurus, and ceratosaurus would likely contribute to the tyrannosaurus tree, as these dinosaurs focus on death through damage, rather than bleeding or venom, which may be more applicable to a tree like that if Giganotasaurus. Once all of these have been eldered, there would be some way of viewing progress within the menu, which could be useful for dinosaurs that could potentially overlap in trees, an example being Beipi applying to both Theri and Cherry trees because it makes sense for both. Now some might say that this would lead to an increase in afk growing, but I argue that it would actually increase activity and diversity, provided the elder system actually encourages players to be active.

fringe leaf
#

‼️ more spawning locations for the cera because right now its either south plains were your guaranteed to die of your own species killing you, or stingy utahs, the other location, northern jungle your also guaranteed to die of starvation! ‼️ FIX

formal cipher
#

Beipis stam loss is way too much, just normally swimming under the water without sprinting u lose stamina way too fast.

old harbor
#

If we could start with a full belly, that would be a major improvement that would bring over a lot of legacy folks. The game pace is just too fast and we cant necessarily stop to enjoy the view..

low mason
#

Hey can diablos not knock you down on a tail hit, like the juvis can already knock down full grown carnos and ceratos, so can we not make it so if they miss you tail you get knocked over?

agile vale
#

A Herra specific mutation could be if you hang on the side of trees/rocks you can regain stam while hanging. make it slow so herra has a use for resting. so lets say, 15% stam regen (15% of normal stam regen)

weary marsh
#

A quality of life change for deino, might get backlash from the non deino lovers lol but 1 of these would help a lot or both TI_Troll

Increase the rate at which we recover oxygen.
Or allow only our nose to stay above water
Or make either of those two a mutation.

soft loom
#

Fix the fatal errors.

gray sleet
#

piscivorous diet mutation, from eating a lot of fish

allows the player to gain nutrients from schooling or elite fish

fickle rune
#

Stego needs a nerf 100%

merry gate
#

CANNIBALISM FEEDBACK PART 2: MUTATION BOOGALOO

So as we all know, mutations are currently in the horde test branch (and for those who didn't, congrats on finding out just now). Some of them good, some of them needing improvements. A lot of good criticisms. One of the mutations people have been criticizing is the Cannibalism mutation. I feel like it's too much payoff as it functions currently with as little of a time investment it is to earn, and it's too useful of a mutation when paired with the apex animals that will join the roster in the near future.

That's why I propose to tone it down a bit, plus this idea also adds on a progression element to it when paired with my cannibalism idea in the replied message.

  1. When paired with the replied to idea, the Cannibalism mutation would only increase the tier of cannibalism by one level. So for example if you're Omni, you cannibalize enough to earn it, you would then unlock it to reach Tier 1. When you cycle back thru the growth cycle via the elder system, you would be able to pass on that mutation to your next life at Tier 1. Repeat the process, you'd earn Tier 2 next cycle, and so on.

  2. Players in the discord have been wanting some sort of sign that a player is a cannibal. They've proposed twitching, shaking, red eyes. Physical changes. But I propose something different. Group size limit decreasing if the cannibal player is in that group. So in a pack of Omnis with that one player would only be able to have 7 total members. For each higher Tier, that limit decreases by 1 more and eventually dropping to 4 max. Playables with smaller pack limits like Carno would only lower down to 2 adult members, for nesting reasons, and 2 hatchlings maximum.

velvet imp
#

the grouping mechanism is infuriating

wicked ferry
#

Put fish back into herreras diet in the hordetest, Herrera can dive but it can’t catch fish? Also it’s a great opportunity to get food and interact with the ecosystem

solar gulch
#

switch all speed buffs to stam regen buffs extra speed throws off the balance of the game

blazing cave
#

bro, fatal errors 5min apart. Fix this please, we spend hours trying to grow for a fatal error to get us killed....

inner perch
#

migration zone shouldnt move insanely far at once

brazen ibex
#

there are too many hills on the map it would be nice if we had more flat plains

chrome cave
#

Not just more plains, rather more diversified biomes in general. Think more arid regions and/or the frozen mountain tops.

past depot
#

add the area from the hope trailer with the stegos grazing with that tall grass or reeds

finite beacon
#

troodon should not take over and hour to grow when it gets 1 shot by almost anything its fun to play buy i dont want to spend so long just to get killed by a buggy hit

tawny lynx
# tawny lynx Hey, one problem the game is facing right now is that juvis don't have anything ...

Hey, in my last post I've suggested a way to use the mutation system to combat afk growing . In that post I suggested that herbivores could eat from special plants which would give them a chance to unlock a specific mutation slot. This chance depends on the growth of the herbivore such that younger dinos have a way higher chance of unlocking it which would incentivize them not to afk grow. Now I want to suggest a similar system for carnivores.

Carnivores would have two ways of unlocking that specific mutation slot. By finding special AI or by hunting players that have that mutation slot already unlocked.

Finding special AI:

Hunting:

  • A playable that has the mutation slot unlocked would gain another organ that can be removed by carnivores.
  • Eating the organ provides a chance to unlock the mutation slot for the carnivore.
  • This chance like before would be linked to the growth of the carnivore making juvis more likely to gain this mutation slot than adults.
  • This organ might also provide a small amount of all three nutrients such that eating it and not receiving the slot would not totally suck.

Linking the unlocking of a mutation slot to something interactive and growth would imo help prevent people from afk growing and would be a fun mechanic to play with.

restive fiber
#

Diablo needs more diets its hard find someting......

stiff veldt
#

Once again asking for tail hots to have a capped health they take off. So let’s say you can’t die take damage from tail hits once at 25% health and below, though some exceptions could be made for stuff like Teno

eager arrow
#

can we please have a small tree here?

pure needle
#

can pteradons get some stamina or at least make it so gaining altitude for 4.3 seconds doesent kill us

primal relic
#

Mutation

Slippery
Idea : This mutation is meant to be something of a soft-counter against animals like Deinosuchus or those who are able to grab/grapple their prey items. If you choose this mutation, the player who grabs/grapple you should suffer increased stamina consumption while holding you, meaning you actually have a decent chance of getting away if they aren't going at you with full stamina.

Lawn Mower (Slow herbivore playable specific mutation such as Ankylo etc)
Idea : There will be multiple slow herbivore playables that are going to be really bad in terms of traveling/migrating. So I thought if we already have grazing as a mechanic, might aswell give it a more significant purpose. If you choose this mutation you, you are able to get diets while you are grazing, making this mutation basically a lifestyle changer. It could be even better if these Lawn Mower dinosaurs could shape the map in terms of creating "bald spots" where they chew through all the grass.

raw violet
#

I see absolutely no reason to keep Bullfrog and Troodon in Deino diet.... It may help while being a juvi but not for adult Deino. I think it should be switched for Dilo. Current Carno diet is very poor as well, Cerato is gone from it's diet when it's his main enemy with raptors. Diets need big rebalance in my opinion.

woeful frigate
#

Herbis should be able to find "diet plans" not only in MZ. Everywhere are a lot of grass, trees, bushes, leaves ect. In MZ should be the most of plants with "diet system" but not ONLY there... It's ridicolous. Especially since the journey sometimes takes a very long time to MZ. (Mz should be an option, not a duty).

simple birch
#

Replace tactile endurance(gain stam when hit) to something like adrenaline rush that gives you a speed boost or stamina boost when on low health(forgot to add that)

slate cape
#

A few days ago a friend and i played the dibble. We were adult and he was male and i female.
And we noticed that our dinos voices sounded really different. His was more low and more raspy sounding. And mine sounded normal.
It was really fun and we thought that we had come across something new. (More male and female differences)
But yesterday we played again and his voice sounded like my female dibble. (he was still male)
We got a little bummed and recognized that we had experienced a bug.
Ofc this is not a game breaking bug or something that must be in the game.
But it would be fun if we could also hear if they are female or male dinos not only in appearance.
Just a thought 🙂

lethal swift
#

honestly migration zones have really been taking the fun out of herbivores for me. it's not that i don't want migration zones, i just think they're executed poorly.

PLEAAASE make migrations optional (to a degree)!!!!! i really enjoy the free-roam kind of lifestyle in the legacy version, where you could go wherever you wanted and explore the map on your own accord. while migrations do add another depth of gameplay, i find they're so restricting and honestly inconveniencing at times that they end up limiting how the player can play...

please allow non-migration areas to host some assortment of foods so that other areas of the map can be inhabited too. I think it would be useful to have perhaps only 1 or 2 diets available in non-mz areas, so that dinosaurs that wish to explore, nest, or are even just travelling between migration zones are able to exist. i honestly hate how migration zones force herbivores to play one way. ive also encountered issues with logging in with low hunger, and having to travel to a migration zone only for it to change again, where i starve and get punished for a poor diet that was impossible to achieve in the first place. It's an unfair punishment for something the player doesn't deserve to be punished for.

oops pressed enter too early but also migrations make it really hard for players to nest. i find that migrations tend to swap while im midway nesting and i'm unable to move from the area by that time. while i love the nesting mechanic, migrations make me hate it as a herbivore, to the point I don't even want to play herbivores anymore. particularly in the hordetest i've been trying so hard to like dibble, but i can't with all the migrations (which has problems that aren't limited to the hordetest.)

radiant oriole
#

What Kind of Playstyle does this support? Killing for food or killing for the sake of it?
I really dont like some Mutations incentivize KoS and Canni playstyles, not because i hate them, not because i cannot deal with it, but because we have already enough of it and should get mutations and other mechanics that incentivice to evoke and enrich a more or less "realistic" environment where people for sure kill each other and also not only for food, but for territory, because it's a threat to them or will become one once full grown etc.
All good, all fine, but to support and incentivice this like with the cannibal mutation i feel this goes into the wrong direction.

uncut blaze
#

why the preferred food keeps changing all the time with this new herb?

torpid edge
#

It is great that you added migration zones but in most cases, we wont even meet 10 players there. Either increase player cap or make the map smaller. On very old the isle map we had migrations with 20-40 players where adults tried to protect small ones. Game is lifless on 80% of the terain and it is sad

vernal creek
#

Make migration zones incentivize nesting instead of growth/diet. All relevant herbivore diets and plentiful ai should spawn in said zones- there should be enough food that you don't even have to look far to find it. In addition, anywhere migration moves should have plenty of good spots for nesting families. These zones should be a paradise, not a pain where going to one means risking starvation. They should be guaranteed food, at the expense of danger from other players.

In addition, I suggest having migration zones give a defensive (not offensive) buff to all nesting/nested players. Going to a migration zone as a fresh spawn should be dangerous because you are slow, parents need to feed their babies, and you have no buff to defend yourself from similar size nested babies, which encourages fresh spawns to stick to sanctuaries instead of going to a migration paradise.

To go hand in hand with this, let single diets spawn in large amounts in biomes outside of migration. This offers plenty of food for herbivores so they don't feel like they're starving all the time, but it still encourages them to move to other areas to complete their diet, as well as offers an alternative to migration zones for solo players or newbies who are worried about getting into altercations. Having dinos in other less populated areas of the map also helps Gateway feel more alive.

If I'm a diablo and I don't want to go to migration because it's full of cannibals, I should be able to go to a specific area to find dots, and then go on my own migration to find S, and another trip for lines. Yes, it may be a little more time consuming, but that's my choice. Or maybe I have two diets already, and am low on another, but don't want to enter migration because it's full of players. I could just go to a biome that I know grows that diet, and my knowledge of the map is rewarded. The same idea could be done with ai animals (boar, deer, goats, etc).

Basically- make plants/ai plentiful in certain areas far apart, and make migration zones actually worth it for all three diets.

mild sage
#

Fatal errors need to be worked on, unplayable.

main valley
#

Hordetest Feedback

  • I'm amazed at how many people I've encountered hacking the game. While some might suggest "just report them," the real issue is that people shouldn't be able to hack a game so easily.

  • Some mutations really encourage people to constantly kill everything on sight. The two main examples are the mutation that allows some dinosaurs to cannibalize and the interspecies aggression mutation.

  • While I'm not against it, I think the ability to consume your own species can be really helpful in desperate times.

  • The whole interspecies aggression mutation is meant to help deal with "cannibals" or give you the upper hand in fights over food or territory, but that's not how people are using it. Currently, Evrima feels like a Battle Royale, with everyone piled up in the spawn areas, killing everything on sight.

(TDLR: Some mutations, like cannibalism and interspecies aggression, motivates constant killing. While being able to eat one's own species can be helpful in dire situations, the aggression and cannibalistic mutation is being misused. Instead of having realistic interactions, Evrima is more of a Battle Royale, with players eliminating everything upon sight.)

This is me also agreeing with the following: #general-feedback message

  • Migration zones are useless and suck the fun out of being a herbivore. While they do motivate us to move around and not stagnate in one area, we're often met with an empty migration zone. There's just no reward in walking across the map for a area that has nothing to offer.

There's not even any food for herbivores outside of migration zones. You'd be lucky to find one mango tree in a random spot in the map.

Good points made here:
#general-feedback message

#general-feedback message

frozen basalt
#

Not sure if this is a me thing or a game thing but in the hoarde version with the newest dinosaurs, I've found that none of the rivers/ lakes have any fish in them, making it incredibly hard to try and b line it for a sanctuary/ migration area for other foods. not sure if this is a glitch or if this is part of the update but it's very unfortunate the amount of times I've died trying to find food sources outside of those areas

idle prism
#

there are so many industrial concrete buildings coming to the map, i think there should be something added that makes human structure interactions more unique... such as abandoned suburban houses with creaky floorboards or junkyards or cemeteries (just some of my ideas)

inner perch
#

cannibal mutation should change the skin color..
just like when we see predetors we dont think hes frendly

azure valve
#

I believe I was on Hordetesting Na 1 -West (Or east)
and I believe I encountered a hacker or some sort. I was running around in a field with many dead bodies, but then I died instantly? I didn't hear no footsteps nor saw any carnivores or herbivores. (Please tell me if Im in the wrong channel for this info) 🙂
One more thing is that it said my bleed was all the way down, although, there was no heart beat or no tunnel vision.

trim urchin
#

Should keep legacy. The map is better, ai is better, dino selection is better. Just leave legacy there as an alternate, while the main gets all the updates and work put into it.

raw quiver
#

can someone please explain to me why dibbles can force another to spar from the backside?? what is this? This is a monumental oversight. they shouldn't be able to force each other to spar period. why is forcing to spar a thing? is this intended or a bug?

fallow vector
#

Between a search through discord, a youtube video I've seen, and now myself... this rock seems to be infamous for trapping people and making you waste unstucks. Please... smooth these out in the map or just remove them :/

clear storm
#

Diets are a pain in the ass

fringe leaf
#

NEW BIOMES: In the really big aviary make a desert theme with sand and cacti. in one of the other aviarys there should be a redwood forest. in another there should be a winter/snowy theme‼️

stray saddle
#

when you fatal error your dino is removed from the game instead of staying till the 5 minuets is up , its frustrating spending time growing a dino just to die because you cant defend yourself

10 mins later - I was informed as to why this wouldnt work and would be abused , god dang it T-T

south pelican
#

instead of having the nocturnal mutation give 5% more speed, it should be 5% more agility. You would be able to turn slightly faster, which would be a helpful perk, but it wouldn't be oppressive. You wouldn't be able to run down animals you shouldn't be able to. This should apply to the diurnal mutation too.

rose basalt
#

If possible, change up the way food spawns!

I cannot express how hard and discouraging it is to play any carnivore without finding a spot AI spawn and simply camping it. The current AI spawns being fixed (or so it seems) promotes sitting in one hotspot and waiting for food to be delivered for you instead of exploring the map or actively seeking out food. Instead, I feel using a slightly harder version Legacy’s method of AI spawns would be more ideal, where AI will spawn in a large radius around the player and the player must search for them with limited audio cues rather than just not existing if you happen to spawn in an unfortunate part of the map

A similar idea could also be handy for herbivores, where various plants will spawn somewhat sparsely around the map and more plentifully inside migration zones instead of almost exclusively in migration zones

agile granite
#

When the development comes to the ocean, why not add luminescent algae event? When all coasts would fill with this beautiful blue glow, and players in the water with their movement could cause even more of it...

opal niche
soft ridge
#

Please, just please, change how you guys filter the feedbacks, this is a complete mess, make new channels if you must. You guys have to find a way to block the repeated ideas, people are just posting the same stuff over and over again, they don't care to hear nothing, they're to lazy to read anything, they just want to complain and that you guys fix the stuff that is bothering than, all the feedback channels (but the discussions ones) are pure chaos, I doubt that some adm is reading all this stuff, I bet that at best some adm is reading the hot posts, that is like 5% of the posts, and I can't blame him/she/whatever . You guys should do let we open tickets instead, to filter what is relevant, and not repeated, the rest you guys just block, easy, use that thing behind your eyes please, this is pure madness, we can help you guys with a lot of feedback and ideas, but people like me, that really cares and have a lot to say, will just ignore it, is like trying to have a conversation during a rock show!

fathom scaffold
#

please buff baby diablos speed, kinda ridiculous it can't even outrun a stego, which is now even more op with its running stun swing.

slim swallow
#

Please add more plants to migration zone. its rough going across the map to find no food and be debuffed waiting for migration to change when food is done. i just logg out at that point.

reef moth
#

Where did the colourful male displays for Tenonto go?? All the options are extremely dull, no matter how much you mess with saturation and brightness, gimme my bright greens and oranges back for Teno TI_HypsiShrug

pure needle
#

getting a bug where i finally get through to connecting after 20 mins of being in queue only to get put back to the main menu..... (edit) 3 times in a row

primal relic
#

Hordetest Diablo feedback

Diablo animations
I'm mostly satisfied with the animations, the only thing I would mention is probably the tail wiggle while running. It is a little bit overdone in my opinion, but besides this it's good.

Diablo sounds
I like the new/edited calls. It got edited in a way where it both feels new and familiar. The only call that feels a little bit off is the 3 call, but I'm sure with time we will get used to it.

Diablo sparring
I think it's amazing. Obviously it's not perfect, there are some visual bugs and clunkiness to it, which is natural as it's a pretty complicated mechanic and is WIP currently. It adds so much flavor to the Diablo it's actually incredible, not to mention the "effect" it has on the atmosphere. Seeing a Diablo herd walking around and sparring over food, hearing the sparring sound effects from far away.. Imo Evrima's biggest issue (besides hackers or sometimes fuctionality) was the atmosphere, but these things add such flavor to the game and is an actual fun interaction that won't accidentally kill your mate. Refine this mechanic and add it to as many playables as possible. Huge W for the team.

Diablo stats/diets/migration and overall experience

Imo Diablo juvie is just too slow and it's survival is mainly based on luck as once you get noticed there is literally zero chance of you escaping. It's just not going to happen. Yes, you can try to be a sneaky little mf but this will significantly increase the amount of time it takes for you to travel from point A to B. Which leads us to my next point :

Growth time of the Diabloceratops. In my opinion the growth time of it is just misfired, even if somehow you were able to instantly get a perfect diet (which is not going to happen) it takes too much time. In my opinion the perfect diet Diablo should take about 2,5 hours to grow, which again would not be 2,5 hours as you need to get perfect diet for it and that takes time aswell. Currently you can have instances where your Diablo literally takes around 5 hours to Grow. Why? Even after what I said about it's sparring, this is a 2ton small or small-medium sized Ceratopsian that is not capable of chasing down anything and turns like a boat. You guys need to reconsider Growth times.

**Combat ** uhm okay. So while I understand why it can't have a sharp turn, but even with holding "RMB" down just for turns, most predators can easily outplay a Diabloceratops as solo, I don't even want to talk about when it's a group vs solo Dibble. I'm not saying I disagree with the design, but I'm saying it needs tweaking. Imo a Tenonto is a much more capable herbivore in combat and not sure that should be the case, especially if we take a look at their Growth time. I think the turn radius needs a nerf (as it should turn a bit more sharply) and the amount of time between two attacks should be nerfed aswell.

Migration/Traveling as a Diablo
This is probably the point where I struggled the most enjoying this playable. First of all, Migrating as a Diabloceratops is comparable that of a Stegosaurus, it's slow, and is incredibely time consuming. I literally did a test. The new stamina system is made to punish you if you are not handling your stamina properly, aka if you just keep running all the time, So I mostly was just trotting during the migration with a little bit of sprinting here and there. It took me 40 minutes to reach the next Migration zone. 40 MINUTES. This is just unbearable, either you need to make MZ's to be closer to each other or just accept the fact that majority of the players won't play any slow dinosaurs. Nobody wants to mountain climb and trot for 40 minutes just to reach the next MZ zone, which might lack the nutrients you need. But this isn't just about the Migration, it's also about the map. Gateway is BEAUTIFUL, it's the most beautiful map you guys have ever done, but it's just too big. Around the half of Gateway would be still more than enough of a playground.

junior steppe
#

Give us a way to report cheaters in real time. Thru game, not in discord with having to provide proof. There's no time to turn on obs to record a speed hacking cera when he's chasing you off a cliff into the sea and he teleports to get your body off a 60 foot drop

vapid bridge
#

i would like if the interlock moment was like a rock/paper/scissors, where you have to act quick depending on your opponents actions, kinda like in most fighting games, with a light attack, a block that can deny light attacks and a heavy attack that can break the block, unless you time it properly to parry, i heard you can actually block with rmb but after testing with friends i didnt manage to do it. i understand its still in development but right now it feels that the interlock is like a 50/50 where you either spam click or get around your opponent.

analog steppe
#

Hey guys-- How about a mutation called "Acute Hearing"-- be able to hear the sounds of player characters/ AI over the sounds of rainstorms?

carmine loom
#

Dibble should not be knocking anything over when hitting its tail. Other knock down attacks don't knock over when hitting the tail like teno kick, tail slam, or carno ram. It also just feels terrible on the receiving end

boreal kelp
#

The last thing I want human players (gen 2) to do is go dino hunting. And to avoid that I think:

  • Make ammo rare, which may already be planned, but especially sniper ammo
  • Don’t make larger dinosaurs able to be killed in few hits (<5 hits say) by long range guns, especially the slow ones like sauropods
  • Better yet don’t add long range weapons at all. Pistols, automatics, and shotguns are enough
fast marten
#

It would be nice if Deino was made faster on land and had less stamina costs

weary hazel
#

Get functioning anti-cheat

soft atlas
#

on everything make diabloceratops migrations better idk if its spawning across the map or its because i have no speed 😭😭🙏

spice scaffold
#

The lighting is kind of intense; I'm either being blinded by the horizon or turning on night vision because there are shadows next to me - it can be beautiful at times but i feel like it's a little too intense and muddies what I'm trying to look at - irl squinting at my screen kind of thing lol

broken sedge
#

We need a flying predator please...

wintry garnet
#

The eat to heal mutation should give you a healing buff while resting after eating instead of just giving you pure health like it does now. As it is currently it is way to good in combat and see many people purposefully starving themselves and getting into combat tanking a few hits and running off to eat something to heal completely in seconds and return to finish the other dinosaur off. Even if the value is at lower numbers there should not be a way to instantly heal portions of health from something as easy as eating food.

tawdry bridge
#

add pointsshop to the isle on steam like background and emotes

turbid locust
#

allow us to view our replays while sitting in queue

gilded barn
#

Not sure how to word this, but the game feels very dark during the day? Like in some places it's just really dark for some reason, and I use night vision during the day half the time- idk if I'm tripping, my graphics just suck dookie or somethings wrong but if it's the game please adjust? TI_HypsiShrug

brave swan
#

devs , please upgrade the anti cheat system , its really not fun to keep dying to speedhacking players , even on hordetest is happening , you need to help the player base and do something about it , its really frustrating to grow a dino for 2 hours to adult and then lose everything because a no life decided to use his speedhacks to ruin everybody life

bleak fable
#

Give every spawn a baby zone.. why spawning somewhere that doesnt have a babyzone? (add more in general)

valid marsh
#

the mechanic which was added to pachy where it would drop its food if it was holding food when ramming should be implemented into every creatures arsenal (IF IT DOESNT TAKE LOTS OF EFFORT.) For example, carno should drop its meat when charging, omni and troodon when pouncing, teno when kicking or slamming. These should all do the same thing that pachy's currently does however if it takes too much effort or time I'd say don't bother because we'd much rather have a rex than have dryo drop its mango when it does its kick.

radiant quartz
#

When redwoods are eventually added I personally would put them in Southwest Access in this red area since nothing really happens there and could give this place some traffic and popularity. Theres also this yellow area I circled that could also have some redwoods for the same reasons as Southwest if we get more land used for redwood biomes.

fair helm
#

can we please have teno back in raptor diet? it's the best teno killer

soft kayak
#

Maybe make some juveniles spawn inside sanctuary. That way you spawn in a populated area free off adults camping the spawns

acoustic moon
#

Hordetest feedback.

Any mutation that increases damage will be the default choice in most situation, there is virtually no scenario were any of the other mutations are worth taking when there is an increase in damage option available, as not taking them will put you at a huge disadvantage against people who have taken them.

The cannibalism mutation for non-cannable species will effectively remove any and all social aspects of playing carnivore, while also devaluing the those that are cannable by default. It is a terrible idea.

finite yacht
#

I'm the first herbivour at the migration zone after changing and the only food that's there is from 3h ago and is all bugged no food respawns at all and the old one doesen't despawn for hours

civic marten
#

please fix dibble scent range i cant even smell diet unless im 10 feet or closer from the plant

surreal fog
#

Cashew hitbox needs increased, can't interact with half of the ones on the ground as a dibble

tribal raven
#

please bring back biting corpses along side with tapping e to open them, its annoying when a body is in the water and you have to pick out chunks until the organs pop out because tapping e doesn't work..

split elm
wheat brook
#

Hordetest Minor Feedback
I do not know if this is an already an implementation since I have not gotten far enough in my grows during my experience yet, but I feel as though some of the mutation issues addressed above could be mitigated by making mutation tiers that unlock with each level of progression, given that some mutations will clearly have higher value than others, such as cannibalism and damage bonuses. This feedback may be adjusted as I play more.

harsh fern
#

An omnivorous mutation that allows certain herbivores to eat things small enough for them to pick up and carnivores to eat fruits could be interesting, not enough for full diet, just stuff so that they could replace one or two of their nutrients with something else

past crystal
#

Give dinos that nest buffs and stat changes within a certain proximity of their nest, might make it more appealing if you got higher defensive rates for females and stronger attacks for males.

fresh sparrow
#

Currently waiting in queue for the FOURTH time now, after being kicked out after waiting due to 'server full', at this rate people are spending more time in the queue then the actual game. I'd like to actually be able to play the game, queues have been an issue for ages now and I hope the devs just make it a smoother process so I'm not praying I actually get in the game and not sent back to the menu after waiting 15 minutes

soft atlas
#

as diabloceratops theres no food in the migration zone so then i only eat grass and then i get a bunch of debuffs and then the migration zone spawns far away

wary oyster
#

A mutation to smell plants as a carnivore. It would be useful for setting up ambush spots, especially for Hera.

hushed hornet
#

fix the frames and hackers on hoardtesting, theres no reason i should be getting 11 frames even after deleting config, on a NA server as an NA player, when I normally get 50-60 frames. and the hackers are a whole other point but since this hoardtesting started the only thing ive died too is hackers and cannis. Please fix the Anti cheat system

finite beacon
#

Troodon Venom Rework:
right now the venom for troodon doesn't feel like a venom, it feel more like a blunt force attack than injecting with venom with each stage the pounce doing more damage.

This new venom would slow down the heart, this would cause the dino being attacked to slowly get weaker and weaker. It would make them start to lose a little bit a vision during the day but losing a lot of nightvision in the night. attacks/running takes up a little more stamina and as the venom gets worse the player hears their own heartbeat beating and as the fight goes on ithe heartbeat slowly gets slower. the 3 stages would still be a thing but only the 3rd stage will slow the heart to a complete stop after some time. This time would vary depending on the dino.

To keep the troodons pouncing during the full duration of the hunt would be that the venom doesn't last that long and anything could quickly recover if left alone long enough, this could be around 10-15 seconds per stage of venom and it would take around 2 minutes of stage 3 to kill something like an omni but maybe 12 minutes of stage 3 to kill a stego. But if the troodons dont keep it at stage 3 the entire time the time would basically work backwards twice as fast (so if you had an omni at stage 3 for 1 minute and then it gets off stage 3 for 15 seconds it would be as if you had the omni at stage 3 for 30 seconds)

this new venom would also put fear into any dino when they hear a pack of troodons in the middle of the night and could make troodons way more fun and immersive.

lyric crescent
#

Dinos not able to jump should be able to climb up small ledges

spiral granite
#

I have a little suggestion for ptera: (Idk if this would be good or just bad so let me know)
Today i went for a walk and I saw a falcon dive down to catch a mouse. Now i came up with the idea to add a simillar ability to ptera.
He could fly dive and kill its prey but it would only work for small dinos/babys so it wouldnt be super op. It would maybe make playing ptera more fun and the experience for smaller ppl more thrilling. It shouldnt do too much damage but the things it could damage would be killed in an instant because of the impact. The ability should only do lots of damage if you are flying pretty high and the lower you get the less damage you do. All in all it would kinda incentivize the hatchling hunter pteranodon playstile.
All in all for me it sounds fun but it might just be broken/unusable so idk if its actually viable

soft kayak
#

Since both of our omnivores are basically just herbivores that eat a tiny bit of meat it would be cool if there was a small/low mid tier omnivore that ate mostly meat with maybe one nutrient being a fruit

manic osprey
#

Have a separate silhouette of what exact size you are in the character menu, in-between the grey silhouettes of the different growth stages. So you can see exactly where you are in between

supple mountain
twin turret
#

I know most of us are more experienced players, but adding a brief "tutorial" or description of basic mechanics along with a brief explanation on the mechanic of the dino players pick will make it easier for new players. Add a setting to disable this as well. Or even better, add a tooltip button in the dino menu that players can click on that brings up a paragraph players can read on the mechanic of that dino. Also make the stam change color depending on how much you have left (blue, then yellow, then red)

halcyon coral
#

Maybe adding a area that is safe for juvis where they cant attack other players or be attacked by other players, just ai until they reach a certain percentage of growth. Im a new player for both the base and the beta. I hate that ive not been able to become an adult because i get attacked right out of spawn by adult players. Also, cant talk with other species to let them know im friendly. Friendly calls ignored (I know thats part of the game sometimes). I cant spawn in near friends im playing with we have to find each other and then add to group unlike the base game that had global, local and group chat.

gentle echo
#

So, I'm back once more to talk about mutation. Specifically four mutations(technically 3)

First, I want to talk about "Gastronomic Regeneration", which as we all know has already become the most infamous mutation.
I think that the problem with the mutation is that it fundamentally is unbalanced the way it works, and instead of nerfing stats, why not change it to make it more interesting but also give leeway to other mutations.

Instead of GR healing you while you eat, let it temporarily boost your healing speed. Either that, or make it so that, after eating, you are already at your max healing speed when you sit down to heal, and you can skip the "Ramp Up" process.

As for "Tactile Endurance", I think the same thing needs to be done. Rework it.
This could also come with a new name, which I think would be a great fit for "Adrenaline"

The description, and the way it works would be:
"After taking a substantial amount of damage, you temporarily have no stamina costs for running. This does not apply to stamina costing attacks"

As for the 3rd mutation, it's basically Photosythetic Tissue and Nocturnal.
Please, just please, remove the speed aspect of it. The healing is great, but the speed just ruins the balance.
(Also, I suggest renaming Photosyntetic Tissue to "Diurnal" to go along with Nocturnal better)

fading knot
#

It's a very minor thing, but I would like if dinosaur's indicated weight would change in character menu depending on stomach fullness (and potentially remaining blood), as I find it weird that during growth, you get weight values calculated precisely up to 0.1kg, but once you're an adult everyone is the exact same weight and being full or not doesn't change it.

No stat changes or anything, just a little immersion thing :)

desert sedge
#

Mutation idea

  • Improved Olfaction: Able to scent food from a greater distance.

Not sure if this mutation is planned already or has been thought of and decidedly didn't make the cut in the end, just a fun idea I had. :)

flint tundra
#

Diablo:

When raining the sound gets really buggy when walking. (Possibly due to some sound mixing issues)
The rain sound cuts out when walking and then it gets really buggy and the sound jumps left and right like crazy

slender jay
#

Mutation idea you can change genders to nest easier.

fickle rune
#

Give us more lore info ingame
Examples could be : Humans can go on computers and look at Apollo files etc, Notes in human structures, Cameras around the map that humans can open, Crashed cars and trucks that small creatures and humans can go into

finite yacht
#

With each major update, it would be cool to include a lore update featuring environmental changes. This approach would gradually unveil parts of the isle's story, enhancing player immersion and increasing anticipation for the storyline's progression

viscid magnet
#

I join the queue and every time I'm about to join the server it tells me this, please fix this

gilded barn
#

Deino hitbox is so doodoo bro, big ahh jaw but small hitbox, please fix! TI_babyPara

eager arrow
#

Pteranodon suggestions
it needs some love please!

  • add stamina regen. while gliding
  • add coconutwater to its diet ( peck hole in them and raise it to drink )
  • able to drink while skimming through water
  • able to steal and consume eggs
  • smooth fall-takeoff animation from ledges ( currently its plumbing just upright to earth)
autumn star
#

Please add options for Diabloceratops and for the entire family so that it is possible to change the shape and location of the horns. Because not all individuals of the same species were the same and were not always arranged in the same way

slow comet
#

as a 20% carno i was able to fight off 3 FG troodons quite easily, troodon may need a little damage buff?

soft kayak
#

Let carnivores see the active migration zone of a chosen preferred prey on a 20/30 min delay

chrome anchor
#

Honestly, there are a lot of great concepts in Evrima that could be a lot better and I think the most glaring one for a Survival Animal Game is actually putting greater attention on what makes for survival with real life animals.

Specifically, I'm talking about tying Migrations, Sanctuaries, Nesting Grounds, and Seasons together into one cohesive system.

Sanctuaries should be an extension of Nesting Grounds and should be more tailor-made with specific species in mind rather than just throwing a cluster of trees tightly together in some random spot and calling it a day. For instance, some should be trees like we have now. Others should be small caves / burrow systems, some should be more elevated and others more flat. Each should provide some measure of physical barrier / protection for the species they are intended for, and they should be located near or as branch-offs of Nesting Grounds to encourage actual nesting. It would be good to have a few different nesting ground locations with the intention of clustering certain species closer together, both predator and prey, and make them more carnivore-friendly to some degree (they can go to other "unintended" nesting grounds, it just won't be optimal).

Nesting Grounds should be part of a Migration route following a specific set of Migration Zone rotations, and these migration zones should shift based on Seasons that are long and fairly consistent / predictable. Player dinosaurs would be able to see what season it is by sniffing the air and seeing their compass color (for instance, you could do green=summer, red/orange=fall, white=winter, yellow=spring, or something to that effect).

Players should still be able to nest whenever they want, but there should be some seasons where its optimal to nest (like Spring/Summer) because migration zones for herbivores should put them right around Nesting Zone areas, and those areas should have the best herbi diets to support Nesting.

radiant oriole
#

Hypervigilance should be for Footsteps in general and not only Carinvore, because we will see an increased rate of agressive Herbivores in the future with the new mutations and in general with Diablo, new Stego charged attack etc.
I just dont get it what makes the footsteps of a Stego or Diablo or Pachy etc... different from Carnivores?!?
Or is it about speed and weight and we already hear Herbivores from afar better?
Also true for a Pachy what are also aggressive most of the time versus everyone?

open tundra
bleak fable
#

Make pumkins how they were before. It feels like they give only 1% of food/diet.

livid hemlock
#

Small animations that play whilst you’re walking, just small things like your head looking around, shaking your head etc to give more life

errant stump
#

fix the que evertime i try to join a que when its my turn to get into the server it says server is full, so its impossible to get into a server thats full

woeful frigate
#

Allow us to add our steam-friends in game to group without looking for each other on whole map.

slate sky
#

Mixpacking should be a bannable offense

whole zenith
#

Old post I did I still think it’d be a great idea and will be helpful when hunting and make it feel more realistic

tawny lynx
# tawny lynx Hey, in my last post I've suggested a way to use the mutation system to combat a...

Hey, in this post want to give a perspective about Hadrosauridae that might inform some of their future design. Hardrosaurians were exceptionally successful herbivores although they didn't have dangerous horns, spikes or armor. One aspect that made them so successful was the fact that due to their jaw structure they were able to grind down plant matter more efficiently which opened up more food sources for them. This would have made them generalist feeders like wildebeest or zebras which dominate the african plains.

So how could this affect the design of Hardrosaur gameplay ingame (like Teno, Para, Maia and Shant)?

I have a few suggestions:

  • Give Hardrosaurs more diet plants than other herbivores.
  • Give Hardrosaurs the ability to absorb more nutrients from some of their food. This would play well with one of my previous posts about adding herbivore food with different nutritional values (https://discordapp.com/channels/401464048610312193/401481371249541120/1248468762240487445).
  • Give Hardrosaurs the ability to ruminate:
  • This ability could be activated by the player and would be visible by the dinosaur constantly chewing.
  • This ability would be temporarily deactivated when running or swimming which would incentives the player to trot more.
  • When ruminating the herbivores drain of locked-in nutrients would be halved but their food drain would be doubled.
  • This would have two benefits: 1. Better nutrient upkeep. 2. More room in the stomach for nutritional plants which would make plants with a lower nutritional value more attractive.
  • The downside of a greater food drain being a cause for starvation would not be as significant due to the existence of the grazing mechanic.

Hardrosaurs might not be as dangerous as other herbivores with their weapons and armor but they could win the food game allowing them to achieve a perfect diet easier with all the associated benefits especially when it comes to nesting. Survival is not all about combat.

empty pier
#

Can you do something about the damn cheaters?
Even in Horde Test we aren't safe, you need to up your security.
We cant test the game like this.

south pelican
#

Any playable under 100kg should not have to worry about stamina. Their stamina should be the best in the game to balance out all their shortcomings.

hot oasis
#

Chat in HT is a bit too big now imo. Maybe disable the big "local" popup if there is no global activated on that server and lower the general size.

quiet relic
#

Let us disable physics from corpses in settings
maybe even make it possible to completely unload corpses and allow us to enter the range for unloading

glass lion
#

Can we have birth deformations? My idea is that 2 dinosaurs that both have mutations, one of the dinosaurs has a mutation that says something like “25% of damage is converted to stamina.” And the other dinosaur has a mutation that says “25% of stamina is converted to damage.” Basically the opposite of the other dinosaur’s mutation. I think if a dinosaur shares a mutation that is the opposite of the other dinosaurs mutation and these dinosaurs nest the offspring should have either a negative or positive affect to its stats and visual appearance like Diablo having a larger horn or a pteranodon having a shorter beak.

modern drift
#

With how abundant mix packs and hackers are on officials you should be able to location drop them so others don’t have to interact with them. It’s not fair to the rest of the server playing solo or in pairs to have to stumble upon these groups that cheat the system and make it unplayable for others.

spice scaffold
#

I beg you all to let us turn down/off the lighting bloom. It's gorgeous, but the strain on my eyes as i struggle to make anything out against the intense lighting is getting noticeable. I only play for a couple hours at a time and I get up and take breaks, but it's still too much.

wooden flame
#

can you guys please make the mountains and even the hills less steep? no one likes it its annoying to have to go around a whole mountain especially when im starving you may aswell just tell me to wait for my death to come or test my luck with the terrain its not fun i dont know what the inspiration was to have so many steep mountains but its not workin out :/.

cobalt thorn
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Rework on the PVP mutations or just replace them with PVE mutations, that creates meta in a survival game, like the Gastronomic Regen mutation, i believe that in order to have more diverse play styles we gotta have less PVP mutations, cuz everybody is gonna run that mutation, cuz if they don't they will be in a disadvantage, i have some recommendations tho:

increased health regen after eating
speed increase on the first 5 seconds of sprint (it wastes more stam tho)
baby feeding takes less food, water and nutrients

finite yacht
#

Nothing more frustrating than playing herbivour, you get to a brand new migration zone and all you smell is leafs that don't give you diet. Usualy those leafs are there because they are meant for difrent herbivour specie to eat even if the food type is the same you can't eat it. This mutation would allow more flexibilty for herbivours to be able to fill their diets.
Here’s my idea and a detailed explanation of this mutation:

Mutation Name: Dietary Adaptation

This mutation changes the ability to eat diets that are typically consumed by a different herbivorous species. This would allow the mutated dinosaur to adapt to various available food sources when the herbivour faces competition for food or environmental changes that change the availability of its preferred diet.
This mutation can be obtained by eating a predetermined amount of food that is not in your diet (just like the salt water mutation).

vague nova
#

for megalania's threaten call ,itd be cool if mega could puff its neck out like this to make it seem bigger to opponents.

agile granite
#

Performance is abysmal in the Horde Test from time to time. Two major issues that I've noticed are so-called "fps drops at sunrises and sunsets" and some "moving laggy zones".

  1. I actually thought that the first issue was fixed in the QoL Horde Test, which took place in the beginning of May. I for sure was getting it less back then, if was getting it at all (from my memory, such drops didn't occur in that Horde Test, like... Never). But in the current Horde Test, whenever the time passes 6 am or 7 pm, my fps goes from 70 to 40-50. Nothing else happens on the screen, just dusk or dawn. It's really weird and annoying.
  2. About the laggy zones... Well, they mostly happen in random jungles as I understood. It's when you cross an imaginary line and your fps, again, goes from 70 to 40-50 until you leave the zone. If you return to that zone after some time, your fps will be normal though. I have no clue what could cause it, some people suggested that spawning plants are responsible for this.
    Please, investigate these issues. Rig and settings: 3060 ti, i5-12400f, 16 GBs RAM 3200 fq, [High] settings with shadows on [Epic].
plush gust
#

I think anti-cheat should be strengthened enough to reduce the use of cheating to almost 0 by obtaining special permissions in our software.

main valley
#

PLEASE look into these fatal errors!

fallen yacht
#

is it possible to add an ability to certain creatures like Pteranodon or Galli which allows them to carry small dinos (Ai and other players)?

solemn cedar
#

Your game could be so good, really! I started playing it around 1 year ago I think and got about 1k hours in it.

But its really hard to like a game were you have to progress for some hours and suddenly your game just closes because the anticheat kicks you out for no reason? Same with Fatals Errors or just random crashes......

Please fix this TI_TenontoCry

Its really hard to keep on playing when this happens once every 1-3 hours and I am not talking about hordetesting only

glossy drum
#

Weather Effects
The storms in the game are quite the sight to behold. They are very loud, obscure vision, and generally make survival slightly more difficult when they come around.
While listening, I noticed that you can the wind absolutely howling around you, hurrican/typhoon levels of wind, but we as players are never affected by it.
I propose a "wind-gust" mechanic, where, occasionally during these torrential storms, a wind gust could stagger, redirect, or even lift you off the ground and toss you if you're light enough.
With this, there would also be a UI addition, probably in the scent-graphic, that tells you where the wind is going so you can avoid cliffs and such.
This would make the storms more engaging, threatening, and encourages either hunkering down or moving carefully until it's over.
The gusts could also be altered based on region, so coastal winds would be more powerful, where arboreal winds would be milder or none at all.

wispy latch
#

Stop using cheap cloud servers and get some dedicated servers to host on. Increase the amount of admins on staff as the amount of cheaters running around this hordetest reflects very poorly on the company. Really seems like playability for this HT was an Afterthought™

earnest trellis
#

Ive been running arround NA4 for about 2 hours and i havent seen a single real person. the pop is 135/140 and ive only aten AI for 2 HOURS. Where are all the people at? The server feels so empty compared to when it was 100/100

brazen mural
#

Please let the plants spawn outside of the migration zones like it was in Spiro. It was perfect.

rotund vine
#

This map is to big for 100 pepole, i cant meet anyone

wary oyster
#

A mutation that expands your diet, both for carnivores and herbivores.

Only issue is it'd be a huge pain to decide/program each dinosaurs expanded diet.

twilit tide
#

More Waterlife...more Plants and Fishes UNDER water. Like rays, smaller and bigger fishes etc. Not all for eating but some. If you just enjoy your underwater life like me, not only to kill someone, but for the beauty. Theire are 6 different AI species on land...underwater only 1. It feels more and more you aktually hate Deino^^ AND please bring life into the Oceans! Playable and AI ❤️

real siren
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I was thinking about potential changes that could lessen the current hotspot issues and in my opinion one of the contributing problems are the relative inability for carnivores to successfully track which herbivores are in the scent targeted migration zone. It is a big limitation to only display the closest migration zone for carnivores since it might be showing a migration zone for only Dryosauruses for example, while the carnivore might be looking for Tenontosauruses to hunt and not being pointed to where they might be.

The current solution to this problem in game is to "guess", based largely on game knowledge of where Tenontosaurus migration zones can be located, where their migration zone is currently located and start walking there hoping that it is correct. This creates a large gap between newer players and veteran players with more extensive game knowledge, while still involving too much guesswork than necessary. The solution to this I believe is a rather simple one; namely to update the approximate "hint" locations already given for prey in the diet list to the current migration zones for those species.

Below is a picture of Ceratosaurus diet list and for Stegosaurus it says the location for them is Swamps and Highlands. This would be perfect if the two currently active migration zones were both of those places, although when the migration zone switches away from those areas it should then update to the new zones, Jungles for example. This bridges the gap between players as previously described while also not either making it too easy as you would still need to be somewhat familiar with the map or cluttering the scent UI with every migration zone currently active on the map as it could still be kept to just tracking whichever is the closest one.

TLDR: Give carnivores more accurate locations based on herbivores currently active migration zones in the diet list to allow for easier tracking of where herbivores currently habitate on the map.

paper sapphire
#

There are foods like bananas that require you to jiggle around constantly just do get a small bite, make those types of foods work like the rest where you can just eat the whole plant without moving.

tame moat
#

Please don't let these desync/ping problems go to the next live branch, or at least adjust the general hitbox issues by checking both clients locations instead of just automatically registering for one player. These have been problems since early evrima where some days it's sorta manageable and then other days its a nightmare like this. Genuinely can make raptor or troodon so frustrating. So I ask, please take special care into hitbox function and the serverside-created issues like desync, crashes, lag, and cheaters which all ruin the game on the regular. TI_Frown

carmine loom
#

Horde test: Somehow you can randomly pair with a dino you're no where near and your children will inherit some of their mutations and skin pattern. Very frustrating

rose mesa
#

provide more migration area for the diablo, and increase the number of food, because it is very difficult to find food during migrations, and spread the diets better throughout the migration area.

glass lion
#

With the new mutation system out of every mutation available that caught my eye was the increased damage to same species, I found this mutation very confusing because I was playing as a diabolo and I didn't see how this mutation would be useful for any species that doesn't participate in any cannibalistic activities unless they just find it fun to kill everything that moves. I think this mutation should be exclusive for dinosaurs that have their species as apart of their diet. Because all this mutation does for dinosaurs who aren't supposed to cannibalize encourages random killing, for me randomly killing players just ruins the experience for the game. Especially on horde testing when everybody wants to test out new features.

analog steppe
#

Hey- why not add Compsagnathus to the Herrera's diet as another S?

turbid locust
#

The mutation to eat to regain health needs a rework because it is significantly more effective on smaller dinos than larger ones. It seems that when you eat a bite of food a player is going to receive X amount of health. A pachy has very little health compared to say a dibble. They will receive a much larger percentage of their health, than the dibble would. Same could be said if you compared omni to carno. I would suggest changing the system to percent based healing. So if you eat food you receive, say 1% of your health back. As it stands low tier dinos are abusing this system against mid-tiers and it feels very unbalanced. Even when the system is tuned down to what it will be in live, this is a clear discrepancy between species I think should be looked into.

hasty marsh
#

Ptera should be able to eat while flying.

south pelican
#

Once maiasaura gets added, maybe consider giving tenontosaurus the ability to go bipedal as well.

ornate oasis
#

With nesting, branches that need to be collected to warm the nest, have like a limit or something, I only manage to get 2 babies then the branches stop spawning, a fix to this would be awesome 🤩

modest sleet
#

Pleeeease add updraft (and downdraft too, why not) wind regions so Pteras get something extra to do while flying.

It would make its gameplay cicle a LOT more interesting, since you'd have a reason not to fly in a straight line to where you want to go.

low leaf
#

a closer sanctuary for diabloceratops spawns

manic osprey
#

I love the idea of dust building up on your animal, but currently it could use some work. Especially when it gets really thick like in this screenshot, it starts to look pretty glitchy and ugly

lone geode
#

Its still impossible to see at night while flying as the Ptero. I fail to see how this is fun for anyone.
The Ptero should have vision like an owl!

formal cipher
#

Beipi should have elite fish on its diet, also I think it needs abit of a health buff

tribal raven
#

when allo gets added, keep the yawn animation it had on legacy as a rare occurrence when the player is idle for long enough, just like how omni scratches itself with its toe claw or when teno stands up on its hind legs.

gloomy meteor
#

PvP balance in this game is skewed in favor of herbivores. If the developers buff carnivores or nerf herbivores, most people will prefer carnivores over herbivores. Therefore, I suggest adding some 'growth tokens' for playing herbivores. The longer you play as a herbivore, the stronger or longer-lasting the growth token should be (within reasonable limits, of course). Only the time the player spends moving should count towards token progression to prevent abuse by AFK sitting in the bush.

dusky glen
#

The game desperately needs some graphical optimizations because the performance is absolutely terrible GPU wise.

I'm running a 4060ti with a Ryzen 5800x3D and 32GB 3200mhz ram and I'm still barely able to keep a consistent 60fps on 1440p
(Lumen OFF, Textures High, Effects Low, Materials medium and View Distance on Epic)
This is despite the fact I'm running the game on DLSS Quality, which should in theory grant me performance roughly equal to 1080p (even on Balanced I can just about get it stable but my GPU usage is still around 90-99%)
I've tried dumping all my settings and that gave me roughly 80fps depending on my location, but that's with everything either on Low or OFF

My system is no where near top-end, but I feel like I should be able to hit at least a stable framerate considering I've practically dumped all the beautiful elements of the game just to get close to that sweet sixty

This game has a lot of visual elements that immerse the player, but that's all wasted when it has to be tuned all the way down just to be playable.
I can only imagine how people with a lower end rig are playing the game at all

vernal creek
#

The game would benefit from ambient animals! Examples of these could be flocks of ai birds/dinosaurs which fly overhead in skein formation; they would be lower quality unless something like a pteranodon or something approached them, and would scatter if attacked. Maybe they could even fly into the trees and despawn or something once out of sight. Other examples are stag beetles crawling on trees, dragonflies around water which perch on river/lake sticks, trails of ants (I suggested leafcutter ants before) winding across pathways, natural beehives similar to the sanctuary ones... Just make the map feel like it has more life other than walking food and players in hotspots!

twin turret
#

add back random spawns, but add a way to start a group with players before spawning in, and also make name tags constantly show no matter how far away (this should fix hotspot issues, and also MZ will still act as a way to keep herbivores in their respective areas)

brazen mural
#

remove spawn points

stoic willow
#

please disable herrera until its fatal error is fixed. it is the cause of so many crashes. literally half our group got fatal error due to herreras runnin up into the area

gilded barn
#

I can't find the original post, but some guy in balance feedback had the most simple and and least "abusable" (not really anyway to abuse this) way of implementing stress or "anti mixpack" or wtv it was called. But it basically was a system that could tell the difference between simply coexisting with other dinosaurs and just straight up mixpacking, I would draw this out like he did but I would need to repost TI_babyPara. It'd punish the people or group that was mixpacking, I think one of the punishments was blurry visions, or something unpleasent rather than a direct stat debuff, and the effect would worsen unless u leave the person ur mixpacking with or kill them (obviously) and I think it had a lasting effect so you couldnt just move away for 2 minutes then come back, you'd have to abandon them. Ill try to make a repost soon, im struggling to remember everything from memory

tribal crown
#

I think the QoL patch was fantastic. I think in between content patches, there should be a QoL/optimization patch. May slow down content but I think smooth playability is more important. It's easier for players to test things out and give feedback.

turbid pilot
#

I've noticed many discussions about hadrosaurs, this is my spin, Hadrosaurs, or duck-billed dinosaurs, were a successful family of dinosaurs often portrayed inaccurately in media as defenseless prey. For instance, Edmontosaurus was a massive dinosaur, around 13 meters long and weighing 7.5 tons, capable of defending itself with its size and strength.

Games like "The Isle" often feature similar hadrosaurs, such as Parasaurolophus, which weighed around 15,000 kilograms (15 tons). These dinosaurs used their powerful legs and large bodies for defense. Herbivorous dinosaurs deserve more realistic portrayals, highlighting their herding behavior and defensive strategies.

Hadrosaurs likely used their size, strength, herding behavior, and avoidance strategies to protect themselves and their young. While they shouldn't overpower every predator (why they herd,) they should be able to defend themselves effectively. For example, in "The Isle: Legacy," the Shantungosaurus was a formidable force when provoked, serving as a good model for how hadrosaurs could be portrayed.

In summary, giving hadrosaurs a more accurate and robust defense mechanism would add depth, reflecting their true nature as successful dinosaurs capable of protecting themselves and their young.

I mean to be fair they consider the hadrosaurs family the most successful family of dinosaurs in existence, and they live up to there name with that I think they should 100% be able to defend themselves by there sheer weight, in the terms of evolution by Charles Darwin animals most likely didn't evolve for pointless features meaning, they used that weight to defend themselves and used there height for food and or again defense.

To add another point to well prove my point the average specimen lived to be around 25 years, they clearly had to be doing something right. And it is said the actual family of the hadrosaur lived for around 2 million years which is a lot. We have only been here for 300k years to compare.

vast flower
#

losing dinos to fatal error is a bit much

fickle rune
#

Give us more lore info ingame
For example humans can open the pcs in structures and the pcs have apollo files on them etc

hot oasis
#

Bring legacy style AI spawns back (AI spawns around carnis with sub 75% food). We don't need AI spawns in hotspots where everybody has a full stomach anyways, we need them on carnivores roaming outside of hotspots.

proper crater
#

a Slay command or respawn button, getting stuck in 10 foot deep ditches and not able to get out for 20 minutes or more, wasting time just sitting there waiting to starve, and pinging admins (Geting no help either) and the unstuck command not working isn't acceptable.
Surely there is a way to keep people from dying on ledges that keep them from misusing the button in combat such as a combat timer like the safelog.

winter forge
#

F10 should hide player names, it's really annoying that there is a shortcut to hide the HUD but you still have to go to another menu to hide other things that might ruin your screenshot

final basin
#

Once herrera is arboreal (standing on branches) it should be able to make bigger leaps to latch on another tree or branch. In the picture here my herrera was not able to cover the distance despite being seemingly easy to do so.

abstract holly
#

🦀 Would love to see a new scent mechanic similar to the footprints but it would be tied to spots a dino was resting at for a period of time, making it a bit easier to find and track down prey or just find other players.

🦀 Just like a footprint it would glow slightly but when sniffed it would point in the direction that the player went in and maybe, if not too strong, also show footprints that have not faded away yet. The "resting print" would also last longer than footprints and could also show a diet symbol if it is on your diet so you can prioritize it

vague nova
#

pteras nv,how am i supposed to hunt or avoid threats at night when i cant see anything? im going to starve to death simply because i spawned in at night. if i was a giga or a rex sure i guess,but as a pteranodon? its almost unplayable at night due to this.

untold radish
#

Nesting is nice and with 2nd gen mutations it finally got a purpose for everyone. TI_Perfect

Sadly the materials to build it often spawn in an area you cant reach them. ( like building a nest close to a mountain, then half the material spawns up there non-reachable and you have to wait for them to disappear and hpoefully be somewhere you can pick em up )
beside that tiny issue we are haveing a blast nesting TI_AlloPopcorn

pseudo imp
#

will pachy ever get a south plains spawn OR a more common south plains migration zone?? playing pachy sucks rn bc u cant find anyone bc most people are always at south and u cant go there otherwise u lose ur diets which is very debilitating for pachy. (loss of stam etc)

clear storm
#

Make herbivore diets spawn outside of the migration zone, but in their own respective regions, such as coconuts at coasts and such

Finding diets as a herbivore is not only very boring, I swear the diets just don’t spawn half the time, and if you don’t get diets then you get every god damn disease known to man

Also it would be nice to have a somewhat stable food source while outside the migration zone, that also gives diets

plain canopy
#

Recruit more server admins. The fact that there's only a handful of HT servers yet none of them can get an admin on to take care of massive influx of hackers is embarrassing.

modest sleet
#

Ptera gameplay at the moment in 10 minutes:

  • For 6 minutes: haha I can fly anywhere, fish for food, risk landing and getting attacked to drink for water ; extremely fun
  • For 4 minutes: resting over and over again... ; extremely boring after the 3rd time

if fully resting as a Ptera was 2 minutes long, it'd be fair and more fun

Currently playing for 2 hours as Ptera consists on average:

  • Flying for 1 hour 10 minutes TI_PteraHype
  • Resting for 50 minutes 💀
tawdry bramble
#

Some things are missing from the gamepad keybindings. Pickupbody/Grab and the option to select None, alt attack and modifiers would also be very helpful. For example: LB + Right trigger.

jolly frigate
#

Good morning, please consider adding to the current hordetest auto rejoin button, for players that got fatal error or crash.There would be 2 queues, auto rejoin would have higher priority and players from the auto rejoin would join faster?

amber plank
#

@real sentinel Reddit seems to b Goin off about your hacker catching skills. We all are loving it.
Just wanted to say great job. Super appreciated!

lofty crystal
#

add legacy chat ui back

restive venture
#

Re work the chat UI in HT to move to a minimal one, or at the very least just keep the mainline Evrima chat UI, the new one in HT is hard on the eyes and takes up too much screen real-estate. Looks like it was designed for a game that came out in 2006.

viscid magnet
#

when I entered this server it told me 17 ping and now I'm at 90 or even 100 ping it's not normal fix that please

spice temple
#

Dryo needs concept art, tenonto needs a reworked concept art to fit the style done with of all the others. I think all fauna released have concept art but dryo, deer, goat, bullfrog, crab, boar, sea turtle, rabbit, bees, flies.

wary oyster
#

I think the timer that the chat stays visible in the HT needs ro be reduced. Or maybe fixed? Not sure, but a bug report was made anyways.

sudden oak
#

When humans release, add as vehicle the Subaru Impreza Wrx that dominated the 90s rally, so we can enjoy finally these dirt roads on gateway and drift! I know some people wont like, but allow some small dinos to get into the vehicle and sit next to the driver so they can enjoy the ride too.

topaz verge
#

Deinos eyes should not be seen above water in night vision

south pelican
#

Give Diablo and all upcoming dinosaurs these nice poster images.

orchid flint
#

I believe when humans release, don't make it a survival game, but rather a hunting game loop or some other thriving activity like wildlife watching

sour nymph
#

Inbreeding/incest mechanic 🤢🧬 :

It would be cool if the isle has it
To punish and nerf players that do inbreeding between siblings in game

Resulting in a weaker immune system and the entire blood line 🧬 has crooked jaws bent spines and less vibrant skins

shell cairn
#

Had an idea for Rex crush, basically there’s a kill switch, be long enough in rexs mouth and he snaps your neck, bites harder, kills you somehow, for smaller things like Carno, not more than a few seconds until it activates, but for stego, it would drain the crap out of the stam before getting the kill, also extremely risky to do around things it’s same size like trike or another Rex

wild talon
#

Okay I know the devs don’t want to fix mix packing but hear me out instead of a goofy stress system that won’t work we just make herbivore food drain faster near carnivores like mabye if your near a carnivore your food drains 1.25x as fast it wouldn’t get rid of mixpacking entirely just make it a bit less fun constantly grazing or eating and yeah I guess people might try to abuse it by running around as a troodon and debuffing all the herbivores but you could fix that by making it so only carnivores that have that herbivore on their diet can debuff them

icy arch
#

How about giving dibble more spawns? All of its spawns are near each other, why not help the population spread out.

Also, either dibble needs more stam or the migration zones need to switch less often. It doesn't feel great travelling to one for a long time, only to have it switch the moment you arrive.

steady patrol
#

As a solo player, I rarely get to enjoy nesting and the entire life cycle. Wouldn't it be great if everyone spawned as an egg and everyone could experience the entire life cycle? It would be important for the future that there are more eggs for the Oviraptor for example