#general-feedback-discussion
1 messages · Page 101 of 1
And yet it can sit on the side of the pachy and the pachy just runs around with it.
The pachys went to the gym.
Pachy is just 50 kg heavier than omni, therefore omni can't pin it
Whether it makes sense or not
Yeah. And so it just grabs onto it's side and the pachy doesn't even tilt.
Honestly tho, omni pinning pachy would be quite OP
Kind of depends. Unless they're solo, I'd rather not pin anything. They added such a long delay before you can get off a pin. It makes sense, but it's arguably worse to pin now unless there's just nothing else around.
idk about you but omni oneshotting things heavier than itself with one attack feels wrong
Yeah, that would be.
It makes no sense. Literally let go and then you’re still stuck for 3 more seconds.
The delay in a lot of animations truly annoy me
I love how Carno ended up being the most cancerous playable in the game again
Horrible to play against due to sheer number of them
simply because cera is weak to them
and they didn't solve the most pressing issue with it, the charge damage
Cera purges the teno population. Carno purges the cera population. Nothing to counter their numbers and feeding megapacks has never been easier
Omni players literally not being able to drop even solo carnos even when it’s as bad as it is.
Spiro as well 
its so funny how carno got nerfed in every way but the way that it should've been
a charge damage nerf would've done wonders
hell, a knockdown range nerf would also be good
Every time you fight a Carno it’s horrible
The damage even on the base of the tail is crazy
almost like giving it 350 goddamn damage is nuts
especially for a "small game hunter"
literally does 210 on a tail base
even 35 on the tailtip, that's still crazy
legit just nerf the charge damage and balance from there
genuinely, 200-250 is a perfectly valid amount
I think 200 would be fine
I want Carno to also have the benefit of a longer knockdown timer.
But base of the tail hits taking 20% hp off a cerato is oppressive
@hushed wave The high ping on all official servers is caused by them being corrupt. The devs arent responible for either causing, or fixing the issue, the servers arent theirs. Fixing them is epic game's task, since they are the provider.
Epic games has already been contacted, hopefully theyll manage to fix it soon.
Hopefully someday Epic Games will react in less than 6 months whenever they're contacted
True
Dx12 is not supported on yout system getting this error, anyone have a fix
thinking about it, it's a tragedy that legacy does carno better than EVRIMA
a high-speed plains predator that struggles against agility and relies on hit-and-run tactics
with endurance to back it up, but lacking ambush potential
i'd honestly argue carno is the only animal ported from legacy that ended up further from what it should be
obviously legacy carno isn't perfect by any means, but it's still somehow an improvement at being carno than EVRIMA
Try in #🔧-evrima-troubleshooting-🔧
#general-feedback message
my man really out here requesting glory kills in the dino survival game
god imagine how many goddamn animations would need to be made just for this one system
I think this would be neat later down the line
it would literally require hundreds, if not thousands of animations
it'd be absolutely nuts
it's also not super befitting of a dino survival game, death irl isn't very cinematic, it's either slow and drawn out or sudden and just... dead
Like a dying pose? That’s only one for each. But if they had dispatching animations for all carnivores then it’s much
like the omni kill animation he gave as an example in his suggestion sounds really goofy and edgy lol
i also don't like the idea of having my dinosaur be useless at 8% HP
or whatever number it is
I’d imagine it’d occur at 1 hp
Just automatically occurs when you’re on the brink
you then have to also account for stuff like a rex doing 1000 damage to a 300HP tenonto (for example), and the tenonto living on like, 1HP for whatever reason
honestly, the only thing that should be done with death atm is make corpses less... crumply
where they fall over or crumple up into weird shapes or literally just go FLYING
they're too loose, they feel weightless
Agreed, we need death animations somewhat like in update 5
ehhh
i mean, i dont think we need death animations personally
i just think the ragdolls just need to be made less goofy
death animations would look silly imho
Dinos stopping and flopping around look sillier
I don’t like seeing the dinosaurs just go ragdoll
which is what I'm trying to say
we don't need death animations, we just need the ragdoll physics tuned down a tad
It's not a problem of the ragdoll physics, it's literally a problem of the lack of animation
Death is never that instant
Even decapitations aren't instant death
I still don't think a death animation would look good, death oftentimes very much is just going limp
Keep the rag doll, if I am ever running and kill something and it stops and freezes in place to do an animation I’ll be flabbergasted
The death animations aren’t even much of death animations, they just strike a certain pose when they die then ragdoll
In update 5
That's literally what dinos currently do
But without animation
If you kill a dino that's running it stops and flops over
Yeah it stops to flop over and I dislike it
i want a full speed carno to die of bleed and just get rocketed
Also every dino could have 2 death animations (I don't think that's too much to ask)
A standing one and a running one
Maybe a third one for death by starvation/blood loss/dehydration
That’d happen if you shoot it in the head, but not if a carno just bites it in the back, even if it’s already low
Even shooting it in the head
Dying doesn't delete momentum
You’re right yea, this is where it gets tough cause if we wanna make it realistic we have to consider the different ways to die in the game, like I would hope that when humans come in and kill a dino in this manner that it does just flip over like you’re describing
I already mentioned that
Death while standing
Death while running
Death of starvation/blood loss/dehydration
I do think a lil complexity to death does come in the future after most features and playables are added
If you want to go fancy you can add more, or add variations on them
But these are sufficient
Oh gotcha, missed that mb
Then there’s this in the dilo art, I wonder if there will be a “dying state”, where dilo is the only one capable of eating during this state
According to what Kissen said it's a fancy animation that happens after functional "death" from dilo venom
I actually don’t know much about dilos venom, just know it’ll have vision effects and now this. So the venom itself will kill?
That makes sense. No sense in letting players sit and watch themselves be eaten if they are 100% going to be dead
My personal take on the death anim vs better ragdoll physics is that we need a mix of both-- or at the very least we need the ragdoll to immediately follow through with whatever animation is playing instead of the animal going into a tpose first.
Watching ragdoll physics from Red Dead Redemption 2 is a good example of what would work well, as typically deaths are a mix of a very short few seconds of animation (usually just the person/animal stumbling before collapsing) leading into a weighty ragdoll that hits the ground hard.
Deaths would look a lot better if there was a better allowance of animation "follow through" instead of snapping quickly to a default pose, but I'm guessing the reason for it is likely to cut back on desync if something was allowed to skid forward on death.
👆👍 well said
??
You are not enlightened enough to understand these words
Drat. I'm too dumb. :/
@polar ore Many Dino’s will be capable of burrowing. Here’s protoceratops for example
He bit the austro's toe. Poor austro. 
Late but for the feedback about making mixpacking bannable- I agree that the official rules on the official servers need to be actually enforced, however banning for mixpacking is a bit excessive unless it's a repeated offense. Note that, when I say "mixpacking" I am referring to the usage of mixed dinosaurs in packs as a way to get a distinct combat advantage. Just cuddling should not be considered mixpacking.
I think, in regards to mixpacking, it should be a punishable offense in the involved dinosaurs getting /slain and warned. If they do it again, then it escalates accordingly.
👎
Those aren't rules.
As far as I am aware there are rules for the Evrima servers, but they are not easy to find or enforced.
There are no rules on officials
These rules you're reading have never been officially enforced
Not even mentioned
Yeah, only hacking and (apparently from what I've heard) hatespeech. Other than that there aren't any rules.
That guy was either lying on purpose or just thought that.
@marble crest please stop sending invite links to your discord server in private messages, tyvm
Ah gotcha! Sorry for the misunderstanding then, ty for clearing it up
@polar ore sopmed dixisisaurus arxfw getxing thaxthgs
txhxexgly wdsixll beabxletxgısburrow
two ecapse
dey dig two espacre
banning for mix packing shouldnt be a thing
@lavish drift You are correct. From now on we should have bald trees.

thank you
unfortunetly i flyied on center and on muds and i only lost 2 fps on 0 player server
I dont think it will help the performance
Optimization is on going with every update though, there used to be a time where even nasa level pcs could only get 20 or so fps on evrima
UE5 has been a massive boost, almost dubling the fps on average
And a band aid fix for bodies causing lag would be a better map, which spreads players out. Gateway cough cough
i'm happy to hear the train is moving, and the development of the game progresing
but i still dont get how player can affect my fps this is the truest magic
Where have you tested? Iirc players dont affect fps as dramatically as you described
Its mostly bodies
10 players nearby shouldnt remove your fps
Bodies have something to do with that 100%
if they are nearby they burn my fps like its nothing
there were bodies aswell
Bodies are the troublemakers then, even just 15 or so can get me from 65, to 15-20 fps
And lets be real, center has waaaay more than 15 bodies at any time
for sure especialy with crocs hiding em in water
But dont worry, its not a you problem, center is a pain for everyone
Hopefully if players spread out, the lag goes with them
In some unofficials players are better spread out, Id say you should give them a try
Petits Pieds and all of the asura servers are pretty lively and players dont camp center
yea im playin on 40 people server and having good time right now
on top note i do realized in asura the herbivores like to ally with crocs kinda funny
If you dont like mixpacking, but can still tolerate some light rules, give Petits Pieds a go. Only rules are no mixpacking and megapacking basically
I can send you their discord if you want to
sure i give it a try thanks
@fallow terrace I know you posted this a while ago in general-feedback, but I think rex is going to be cannibal. Also it's going to be AI so it won't be as bad as if a player were playing it.
Rex will be playable on unofficials, and we have zero news on if we are getting Rex AI on officials to go with that
Oh. Nice.
Also, I hope rex isn't a cannibal 
Rex overpopulation
Self-sustaining rex overpopulations bleh
I think that would be better so that there aren't as many. Or we'd just get 20 rexes in one server.
it would mean we could have 50 rexes in a server if it were a cannibal
it would massively assist in increasing their numbers
How?
usually, an overpopulation of a single carnivore lowers the amount of viable food, as cannibalism debuffs prevents you from getting nutrition from the organs and actively debuffs you. However, if it's a cannibal, it can sustain itself comfortably in a server comprising even of 100% of its own species. It also is able to megapack much easier, eating the corpse of any fallen ally to sustaiin the rest of the megapack
cannibalism ironically is better for mixpacking and overpopulation than any other mechanic
who cares if a rex kills a single other rex, if 3 rexes can feed and become well-nourished off that other rex? it basically means that by killing one rex, 3 become much easier to grow and sustain
rather than the inevitable overpopulation of rexes causing heavy food competition, forcing them to kill each other out of necessity, not because it's easy food
They would probably be killing each other because they'd need to eat a lot of food.
Which would actually be achieved better by a non-cannibal rex
Kill another rex for the rights to a kill
They wouldn’t kill for food but rights to apex
what does rights to apex mean lol
Even after three rexes kill one rex for food, they would probably eat the entire thing, especially if they don't have cannibal debuff. And if they have to eat that much they would probably eventually kill each other as well, or at least kill a lot of rexes meaning there wouldn't be many in one server.
Fighting for top spots
It doesn’t exists in game but
you realise the deino overpopulation is mostly due to the existence of cannibalism
and also fish
Or they the strongest carnivores
they shouldn't be in such high numbers considering they are the strongest animal in the game
clearly there's a problem if like 20 of them can live in one river comfortably together
True but people wanna play the strongest thing , when something new stronger comes that will be over populated as well
unless they actually make it difficult to sustain, which is the problem with deino
Until there is just a abundance of strong Dino’s
deino is WAAAYYYY too easy to sustain
Starves too slow.
It's an ambush predator, it starving slow kinda makes sense
But alongside the cannibalism and tons of free fish, yea, it's bad
The strong dinos are only abundant atm because the game does not at all make it difficult to grow or sustain one
But it gets it's food from the cannibalism, meaning a croc dies to feed another.
One croc dies to feed like 5 of them, allowing them to grow, survive and so on
And that doesn't need to be a deino killing another deino, if a stego kills a deino, the rest of the deinos benefit greatly
Depends on where you are
Not really
If you at center your almost certain to die
By another deino or stego
It only depends on if a cannibal decides to exist
If the deinos decide to get along, they can grow into pack sizes larger than Troodons
That is true only if they decide tho
Troodons can't get into big packs because of lag and the broken pounces. 
That’s why I don’t play on official servers anymore it just doesn’t give the realism the game should have
The fact that an animal's biggest fear is another of their own kind being mean is kind of indicative of how big of a problem deino is
True yep we just gotta wait for more Dino’s who rival it
(which won't happen until spino)
I hope to God rex isn't a cannibal and has an exceptionally indepth diet so that this thing can actually be difficult to grow and rare to see
Also it doesn’t make since how it does be a lot of em in one tiny river
Easy to sustain. If they have even one deino corpse in the river, the entire group easily survives off that
Not me just waiting to find one alone so I can kill it...
If I am rex I will cannibalize and not share the body. I'll be the only rex. I HELP the ecosystem. 
It's actually funny, generally I see a majority of deino megapacks eating "cannibals", aka people who were trying to moderate the population but got killed by their targets megapack of cuddly croc friends
I mean, that should be how it works. Rex should want to kill its own out of necessity, not food reward
As it should be multiple apexes shouldn’t be around each other
Except for a mate
Rexes take away its food, so it needs other rexes dead to sustain itself
I'm just a selfish pig.
I do that as cera but then get run down by carnos. :/
But also cera isn't too strong.
Cera is REALLY strong
Not for fighting stegos or carnos.
Carno is just stupid in that it's both utter trash and REALLY good at specialised cera hunting
Like carno is an objectively bad animal, it's utter trash atm, but it has the redeeming trait of being REALLY good at shredding ceras
Cera is REALLY good atm but is so beat down by carno that ironically, carno has exploded in popularity
After they lost cannibalism. They get debuffed now.
Losing cannibalism was necessary
It did not need cannibalism at all given its niche
Carno is a LOT harder to grow without cannibalism, which is nice
I guess because babies aren't running down babies, but I remember before the 6.5 update there weren't as many carnos because the cannibalized. The adults would just kill the babies, and if you did make it to adult you fought adults.
i remember before U6 there were carnos in massive packs literally everywhere killing solo carnos that weren't a part of their megapack and then eating them, or taking dumb fights, dying, but eating the dead member of the megapack
I never ran into that on official servers. You would maybe get two or three carnos to attack other carnos but I never really saw megapacks.
you missed out lol
no cannibalism encourages diversity
the more carnos, the less food
But the more carnos, the less carnos there are because there isn't any food.
cannibalism allows for servers of 100% of that creature, that can't happen without it
or at least, it won't be pleasant
There’s also loads of reasons to kill others of your kind regardless of food
Cera with body buff wins almost everytime
cera has TONS of ways to escape/survive carno
hence why i think it's in a very good spot
I’ve killed 2 carnos solo with body buff it’s ridiculous
the issue is carno sucks at hunting small game and is only good at hunting random lone ceras
exactly
I also just really wish the community would get over KOS
we shouldn't only see cannibalism is the "be all end all" of killing your own kind
It’s just so bizarre to have players in a survival game with borderline unlimited social freedom to be appalled when they get attacked by basically anything
Like if the argument is because real animals don’t do that
They do, and they’ll do it cuz another animals face looks funny
And you’re supposed to be cautious of everyone regardless
zebras will club baby zebras to death because "i dont like that its not related to me"
Yeah it’s not uncommon for animals to both be dumb and homicidal
But oh no
The grass eating lizard deer kicked my face in
The audacity
i love that KOS is literally encouraged for galli too. In LORE it KOSes random juvis
In the trailers, it KOSes a hypsi because it can
Maia as well, and trike, and dibble
If that isn't proof the devs see KOS as a complete non-issue
It’s just even better that some people want KOSinng to be a bannable offense
The arguments always start with “you’re just sitting their minding your business”
i would legit prefer Rex be the KOS king to a cannibal
Or some sort of betrayal of perceived trust
Trust is the worst mistake you can make in the isle, funny how many repeat offenders I’ve seen
@void crow I think this diet thing will make more sense with gateway, one of the locations listed is highlands, which is in gateway but not spiro
Ah. Good to know.
@olive crest I'm talking about your post in general-feedback. The carno attack is supposed to be strong. And also it's not too fast. If it were slow and weak then why would the carnos use bite/alt bite? As a carno if a raptor is running behind you to hit you, if you wait until it right behind you and try to alt bite the raptor would have moved before it can hit you. You have to time it right as a carno, it's not super fast.
Idk man I was playing as a raptor about 20 mins ago and I legit couldn't hit him once or pounce because the second I even moved an inch they were alt biting faster than I could run around them
Were you on your own, or did you have others with you to bait and trick the carno?
Yeah it’s both depressing and funny
Even if that stego two calls you, always stay just out of thagomizer range
if they ended up nerfing the alt-bite and not the ram on carno i might just goddamn lose it
the one part of its kit that's actually usable besides its dumb OP "ambush" attack
it's so bizarre that people actually want carno to be nothing but a one-trick pony where its a terrible ambusher that relies on a single button in its entire gameplan
It does use a LOT of stamina though.
i mean, that was a terrible nerf for it
because it just pushed the ambush predator thing even further
ram literally just needs a damage nerf
and then other things to be improved
Alt bite speed is kinda ridiculously fast tho
honestly, fighting carnos, I really don't have an issue with it
Only directly to the right and left tho
Especially ceratos
like, carno's alt-bite is genuinely quite unremarkable
On carno it’s like r they can bite on the left and right at the same time
Instantly turn directions and bite
Is it not realistic? All Dino’s have this attack
The whole reason we have omnidirectional/alt attacks is to avoid the whole tail riding situation, a raptor biting a trexes butt till it died was beyond silly
Tbh probably a hit Box error
Like in Legacy.
Exactly
On another note i usally play at around 90 fps even when bigger groups or entities are around i still have a smooth experienxe Even tho i play on Max everything
For me that just encourages fatal errors to occur
It should be slower
Biting one way then instantly biting another is kinda eh to me
I main Omni so it’s kinda annoying getting alt bite everytime you pounce
I’m frankly gonna agree with Diablo, playing as Omni in my experience it’s pretty easy to dodge
You just gotta time your pounces, plus if it was slower then it would be too unfair for the carno, considering it’s terrible bleed resistance
Timing is iffy desync plus other factors as different ping is also a issue with the bites as well
Been having carnos stand still by rocks or bushes just spammming alt bite every way
Which is cheesy
I currently main Troodon and often get into hunts/fights against carnos (usually juvis while solo), so I know how to dodge them. Their alt-bite only seems intimidating it you don’t know it’s blind spots and downtime
The fact that you can push them to do that, especially if you're a solo omni, should tell you which side holds the advantage there, honestly
I honestly think using terrain against your enemies like rocks and cliffs is a legit tactic, many might disagree with me on this
Oh it is, but there's circumstances where it should be needed, and where it shouldn't, such as what is fighting what, numbers involved, and reason for why terrain is used. Also in general, I at least, prefer if mechanics counter mechanics, skill counter skill, smarts counter smarts, and so on. Such as when people go "just don't drink at deep water", is a much less interesting and boring way of handling deino, than giving some form of reaction ability, or even your counter.
It shouldn't be as necessary as it is for the one animal designed to counter said hunting method
So instead of countering pounce (presumably) by using a rock or a tree, it should be countered by bucking, or something that is a mechanic. Using a cliff or some trees to cut of the omni pack from attacking from both sides is, on the other hand, perfectly valid. Because there you're using the terrain as a "second player" in a sense, to counter the packs numbers, without having to use it just to counter their mechanic.
This can be seen quite well with stego, and how vunerable they really are, if all they have to rely on is their playable.
What I meant was more like people saying it’s unfair or unsportsmanlike, and I just think, is the cat being unsportsmanlike by climbing the tree to escape the pack of dogs?
I remember someone asking to disallow teno from jumping on rocks because then his pack of 15 omnis couldn't catch it
Also to that I just say don’t hunt Dino’s in areas where they can use these, I bet it’s partially why so many carnis are at center cause there’s not a lot of terrain hazards
Oh yeah, that much is true. I love how omnis (in general, deinos and troodons also like to argue that) love to go "just use terrain, you stupid" but when I do it as stego I get called a coward and bad player. Makes perfect sense, right? :p
It's like those playerbases just want free, mindless kills or something
Just more stego hate:P
Darn right
Nah, they tend to apply it to everything, not just stegos, I just use that as an example since I main stego. But the sentiment is always the same, if you don't use terrain, you get called bad for not doing it. If you do use it, you get called bad for doing it.
eat grass
die
Welcome to the isle, perfect simulator of the human animal mind
you should use terrain to show you can do it but then let the predatos kill you
i still adore the fact that people are mad that herbivores don't like dying
They are the funnest to kill as herbivores
i also like stego still being considered the most powerful, despite it very clearly struggling even in this exceptionally favourable vacuum
stego SHOULD wipe the floor with all of the current roster, yet troodon, omni, deino and cerato put up a fight that genuinely can concern a stego
I find it surprising how stego is this powerful, considering the real animal would have no chance mixing in an environment with all these species, but I sure darn well want it to work
Oh, so that's the trick to it! I'll try that next time then!
i'd argue stego in-game is remarkably weak compared to the irl version
it's not
People who say it has no predators always seem to forget these, sure it one shots omnjs but a good/big pack is deadly
says the deino main lol
I'd say it depends on what it was up against. Especially since some of our ingame animals ... well, they wouldn't do what they do irl, but then neither would stego to be fair
An irl deinosuchus would wipe the floor with an irl stego
ehhh, doubt
But stego wasn't, far as I know, a weak animal, by any means
stego irl btw
really underestimating what a stego could do
Yes and an IRL rex would wipe the floor with everything in this game bar IRL anky and trike. :p
I think we all know that if the playables were true to real life, we'd have a grand total of 5 viable playables and the rest would die out
outdated
teno 🫡
Well, it is lacking, no gular armor, less weight, no idea of power of the jab to be fair, but then that might be more a matter of lacking realistic wounds here. I doubt a carno would walk away from a thagomizer to the chest/body and so on.
Deinosuchus was a freakin powerhouse! Nearly the same weight as rex with a bite to match
a big bite is well and good until faced with a stego's thagomizers
in-game stego doesn't know how to use its tail properly
Irl it would be much faster and deadlier
it wouldn't do much
A bite on the stegos head tho?
Consider Deinos osteoderms, theyd at least resist it a bit
a stego's thagomizers could arguably kill a rex with a well-placed hit to a rex's vital organs
I imagine either side hitting the head of the other would be more or less a guaranteed kill
True, but the rex would probably kill it first and die later
deino would always get the first bite, stego would be unable to move once a juicy boi clamps down on it (how it would have been irl)
But in any case, the only viable playables if we go by irl in this roster is rex, whatever could irl survive one, and maybe the things small enough to hide and stay away. And most of the roster would just die, especially if we applied irl (no dilo venom, no troodon venom, no pouncing omnis, no charging carno) and so on
Sophie was a subadult, so these proportions aren’t really true to the adults. Surprisingly the isles stegos are pretty true to adult proportions
And I guess deino would starve in the rivers because the only things to hunt would either be too small to feed it, or well, rex and it's equivalents
but then again not many deinos would have gone for a thicc stego, only smaller ones would have seemed like safe food
besides being underweight, isle stego is pretty spot on
Adult stegos, from what I know, are pretty much a walking box xD
What’s it’s ig weight again?
Ingame, 6T, Irl could go up to 8.1T or something
Yea I think 8 tons are max for stego
8 tons would be nice to have in-game
Also our stego lacks gular armor, so it could be given some bleed resistance/damage resistance on the neck/throat as well
What’s Rexes weight supposed to be ig
Yeah, I'd imagine rex and trike would come in around 9-10T
Trex should be like 10 tons or so irl, but I can get the downsize for balance sake
Stego, even a fully upsized and powered one, remains the "weakest" of the critters up there
where do you get your info? wikipedia says lil bit over 5 tons for the big ones
not from wikipedia lol
ye but source?
i dont have it on me
"I made it da fok up bro"
knowing you, you wouldn't accept it even if i had one lol
so i'm happy for you to think that i made it up
even though others here can vouch for the study
I would have to side with wiki, it's prolly where devs get their info aswell
it isnt lol
otherwise many animals in this game would be a lot smaller
wikipedia tends to lowball a lot of weights by a significant margin
idk, wikipedia is moderated well, I don't see many factual errors there
Far as I know, people in paleotalk would know better
At least I get my info from people in there, or people that has talked to those people at least. And not wiki, that might not be updated, or present current studies and so on.
You... are aware wikipedia is not considered a reliable source in general, right? :p
I did a little digging and the only backing for 7-8 tons I found was from a Reddit post, not that this estimate doesn’t exist, haven’t found the original source yet
Wikipedia often doesn’t get updates till late, probs should be careful on that
reddit KEKW
When it comes to paleontology wikipedia IS a factual error
Especially the english one
At least it isn't worse than google
Mkay, I found a book that I have. Literal paper book. It claims up to 7 tons for stegos.
I have a book that says spino is bigger than rex
joke's on you, I don't know what spino is
I'll go see if I can get some sources when the people I've talked to before are around, and see what we can figure out
But last I heard, pretty much a whole bunch of critters got upsized with new estimates, stego being one of them
@forest sage suicide button would be unfair, you could just take your meaty body to the edge of map and do it to deny others a feast when you want to play something else
Then make it a 60 second "cast time" much like logging off
same thing, you can hide in the mountains to prevent others from finding and eating your body
you can also run off to the edge of the map to starve or throw yourself off a cliff or drown
not like a suicide button changes much in that regard tbh
@full pewter the one issue i have is sucho being encouraged to dive while young
it's a tad odd that when sucho is more vulnerable to deino, it's also placed in the same environment as deino, especially when you consider the juvi sucho likely won't have the agility of a bary or the speed to outswim deino, nor the power to fight back
Starving takes too much time, cliff yes. I don't think an easy way out is fit for the game
also spino is confirmed to be non-bouyant iirc
If i'm stuck in a spot, most of the time i'd rather suicide than expecting an admin would move me. It's an easy option to implement. If I had a dollar for every time global got spammed "admin slay me" on legacy
I think it's better to not get stuck tho
It is better to have no stuck spots. But realistically, that's going to take far longer for the devs to patch every spot. Atleast until that's fixed, i'd rather have an option now for getting out
skill issue, what can I say
Right...
he's literally baiting you lol
but yea, ideally Gateway won't have these problems
I'm literally saying be more careful
I don't get stuck every day
am I a god gamer?
in the most bait way possible, yea
I've only gotten stuck once, maybe twice when I first started playing. It's also frustrating when looking for a place to drown if you're nowhere near water, or you're a juvie (have fun running out of stam). It's even more exciting when you jump a cliff but instead you just break a leg
It's super easy to see dangerous places
you take one look and know you will get stuck there
It’s really not
There’s a ton of places on the map that inexplicably can’t be stepped over and can’t be escaped
There’s loads of them north of center, a few along the center river wall
Tons on every coast
sometimes a small rock will actually be an endless vacuum that traps you in an inescapable hell if you lack the jump ability
my problem with suicide is that certain people like to kill juvi stegos to freegrow their cera, for instance
A suicide key would barely aid in that process over how it currently works
Just drown them in a puddle or drop them off a high place and it accomplishes the same effect
i honestly have more of a problem with juvis just being that big
True
Or rather providing such crucial nutrients
Kinda wish they simply didn’t but yknow
That would mess up quite a bit
like i'll be honest, i would not care if a freshspawn rex was around the same size as a freshspawn carno
I wouldn’t mind if juvi brachi was around that size lol
The maximum size of an animal doesn’t necessarily translate to how small they start from
It’s just a rate of growth and a max size disparity
i wouldn't mind if a deino spawned as a goddamn hatchling
considering they actually can eat from the moment they're hatched
Tbf then schooling fish would actually be somewhat relevant to deinos growth
Which would be neat
wow that sounds actually cool
a scavenger/piscivore that turns into a competent predator much later down the line
but is predated upon by most of the roster
Well, minus the last part
Yeah to a certain extent xD
hold on
But yeah I wish deino spent most of its growth small
now i have to know, how big IS a hatchling deino
i got a server so
i can actually test things and back up my arguments in these chats
freshspawn juvi deino is 216kg
hatchling deino is a bit below 6kg
it also can't lunge at all lol
I like where this is going….
schooling fish fills up around 10% of its stomach while this small, which... doesn't seem right but whatever
honestly, an excellent way to take deino would be making it go from piscivore/scavenger to actual big scary gator
Are u special needs
Youre going on about a fundamental game broken mechanic where you literally can’t do anything except wait 30-40 mins to starve and a slay mechanic would work but your only retort is to say get good
That’s just another classic example of an isle creature eating 3x it’s body mass per meal and still being hungry
he'll do that
There’s no reason to not have a slay feature
yea, honestly, piscivore deino is really cool to me
All the stuff you’re on about have absolutely no validity whatsoever
juvi actually should be hard
Anything that reduces juvi deinos hunting capabilities in the roster
Adds Clorox to the rivers
Introduced a parasite into the waterways that puts elite fish on the endangered species list
Adds a 20 degree gradient to all riverways
And then turns gateway into a desert
And for good measure, adds Jagrex
At this point, Spino IS jagrex
Spino is basically GrizzleyRex
It's intended mechanic. You are supposed to watch your step, it's a survival game. I'm not saying collision hitboxes with terrain can't be improved, I'm saying you don't deserve to get a free pass for f-ing around and finding out.
That's my opinion.
that's utterly absurd what the hell lol
getting stuck in geomotry being an intended mechanic is a WILD take
this one doesn't read what others type
i did lol, did you not?
the guy is complaining about the inescapable holes around the map
Then read again, this time think about what I meant.
i read again, you're still saying that inescapable holes should be an intended mechanic
yes they should, but not because of bad coding. Super cool if there are holes you can fall in and think about your actions while you starve.
i dont think that's super cool lol
i think that's really lame and feels like bad map design
(because an inescapable hole is bad map design)
Feel free to disagree, I explained my side of this suggestion
There should me tarpits, lava, cliffs and things to die from if you mess up
But waiting ages to starve is bad design
tarpits would be better off
i agree but it should be cool stuff like what bird said
because tarpits make big loud bubble noise and kills you quick
same with lava
rather than wasting literal hours of your time waiting to die
I think there should be a possibility to be struck by lightning randomly whenever it rains, but instead of killing you it stuns you for 30 minutes so you have time to reflect on your actions
wonderous
It's realistic
definitely special needs
intended mechanic he reckons
<@&933486433342222376> he is being mean to me
grow up and use brain pls
Keep it civil in here or take it to your DMs.
hes in my dms
I am no in your dms
gonna be honest my guy you really out here taking the bait hard
This channel is here for open discussions, but if you can't stay respectful to one another, you have to drop it.
stop accusing me of "baiting"
stop saying things that actively would make people mad so they'll make inflammatory responses to you
You have no right to say my opinions are wrong and make others mad
Maybe all of you are wrong?
You know there are a lot of bushes on sprio where you cant see them or you can just slide down a slope and get stuck in a thing at the bottom or not pay attention to much or a million other things maybe you are a newbi to the game so you dont know what can get you stuck
I never said your opinions are wrong, I'm saying you literally try to make people mad
Saying "skill issue" in response to someone mentioning an obvious game design flaw is the most blatant bait you could ever come up with
you literally did it again lmao
I literally try to explain what I believe is best
you all agree I'm delusional
that's not nice
i am aware, but it would be better for everyone if you stopped making statements that you know actively make people mad
i dont think you're delusional what
We're not saying you're delusional, we're saying you're trying to get people mad on purpose
i've never said you're delusional
I think you guys are reading to into it
This is going nowhere, drop the subject now. Last warning.
its not that deep
Falling into a hole is skill issue tho, it literally is. Nobody pushed you, nobody told you to go there. You decided you wanted to fall in.
Not a bad idea tbh. Just don't fall in 4Head
i'm gonna head out for a while, they all super mean, idk what they have against me.
Is this to do with my suggestion? At the end of the day skill issue or no. Slay options is a common thing you can do in many games. And it will not break this games immersion in any way, while making quality of life a lot better for those who do get stuck.
Skill issue or not. It is bad design to expect a player to sit in a hole for 40 minutes to slowly die. Its just poor design.
But yea, obvious bait haha. Considering how dense the foliage is on this map, the very cool looking but varied rock designs, night vision and design of some dinosaurs that literally can not get out.
Cant expect a person to remember where every little rock crease is on the ground while running around haha.
@ruby pelican #general-feedback-discussion message
Ah sorry wasnt part of the discussion and didnt see that 🙂
No worries, that's why I gave you the heads up.
Cheers! It's feedback ive wanted to give for a while haha, its one of my only big pet peeves in this game that stops me playing now and then (finally just died XD)
@agile roost they do lol
Blaming the developers for something they are not responsible for, what a classic
i mean they could make a actuall annoucment abt the fact that officals are suffering atm...
I guess, but people would still blame them regardless🤷♂️
It’s more just giving it more food options when it’s young, it could even go away once it’s 50% grown
@barren zephyr I like many of your ideas, not sure on bacterial bite though
It’s gonna be hard to make velo unique without making it a smaller Omni, as well as not competing too much with troodon. And the funny thing is we kinda need it to work to be a small tier carnivore. My guess is that it should have a varied diet that includes insects, honey, and dinosaurs. And if it gets feathers or at least a feathered variant, it should be able to climb highest of up trees compared to other raptors. Note I mean the rushing up a tree for a short distance, shown in Omnis concept
@cold steppe Weather is planned for the game
Ooo thats dope
Will there be flooding or just rain and clouds
Floods have been cancelled iirc, but droughts are still planned.
You never sit at Home in RL after a miserabel day, saying "Arrrg this Developers again!" ? 🤔😂
You didnt read the context, did you?
it's better to blame your setup and smash ur keyboard
And you dont understand someone Just making a Joke 😂

Nah, that gets expensive 🙈
that's why you buy office keyboards in bulk
my keyboard count is 3, headset count is 3 and mouse count is 2
the ones I broke I mean
Oh I never did that, but cant say I never wanted to 😂👍
why were floods cancelled?
Probaly because they are pretty hard to code, not to mention making them look good, all while keeping it realistic
Its pretty map dependent as well, maybe we can get floods on a map specifically designed for it
were they ever planned fully? they only ever did the drought system and from what i heard they never planned on a flood system atlest not a fully fledge one
@midnight fable that already exists. In the character creation screen there’s a button in the bottom right of the main screen simply called Eggs. It glows green when eggs are available and when clicking it it tells you what kind.
I think there should definitely be a discord role you can ping for eggs though!
Depends on how the floods are being created. Just raising the water level isn't difficult to my knowledge but, if they want floods to effect different elevations and biomes in different ways I can see it getting complicated
Like, VERY complicated
Honestly though I can see floods kinda being a pain to a degree depending on the terrain... like, if the world is mostly flat biome-wise with some difficult to climb mountains, then it's going to suck for terrestrial creatures. You'd really need to have several biomes that are higher or lower than others
A specific flood plain biome might be worth it though but then again, who would willingly go to the flood plain besides aquatics/semi aquatics
Technically, you could have different biomes raise water levels differently or just have puddles dynamically appear(I've seen it done but I don't know how it works, it's all wizardry to me) but at that point it's a bit spook
floods would be easier to do than a playable creature
To my limited armchair understanding that's mostly true unless we're talking about like. A really dynamic flood system from scratch
And it would also depend on the playable
modern engines are really good at water, static and flowing
floods could just raise the water level and maybe unleash flowing water at hills, maybe fill rivers that are normally dry
Yeah that'd be interesting. Maybe certain biomes accumulate rainwater faster, and the water level rises more than it would in a desert, for example
So during major storms there's a chance the rainwater could cause, as an example, swamp to be almost completely underwater with some boulders and islands being resting spots
Again though we would need to take into consideration the effect it'd have on the other biomes nearby. They'd need to find a way to raise the water without making it look obvious that a water plane was raised.
Just raise the water plane
that's how water works
more water = it goes on ground
tbh water doesn't always work that way but yeah for planes it can be just a matter of raising them but again for a mostly flat region you'd need to consider the effect of multiple water planes co-existing and possibly colliding, that's all. I'm sure there are very easy ways to get around it though they could just despawn certain planes of water during floods
flat parts get flooded if there is too much water
that's why it's called a flood
because the rise in water level floods low areas near rivers, lakes, whatever
devblogs are posted at the end of each month, new roadmap was also posted awhile ago
more updates on how things are going aside from only at the end of the month would be nice
but so far they did do as promised my guy
Are you sure that’s a feature because when ever I click eggs it asks for a egg code and I dont ever see a list of available eggs
You don't ever see nests available because nobody ever nests. There are some people who do nest but they keep their nest set to private (it is private by default and many don't know how to change it or don't care to change it). Therefore you must look in the discord for an nest code to be able to join them.
problem with public nesting two is bbs kill them selves alot becuz bored
i had two of my bbs jump off cliff cuz they couldnt fly right away
@void crow archaeopteryx wasn’t necessarily a glider, it could properly fly, just not as well as modern birds
This is why I think bbs shouldn’t attack until bigger
I didn't know that, but I just thought gliding because that's what they do in Ark. Also I think it would be cooler if they only glided and didn't fly for The Isle.
I do think a glider would be a fun, if niche playable in the far future, microraptor would be a good enough choice imo, maybe even scansauriopteryx or Yi
How to motivate players to play all dinosaurs and to journey everywhere in the map ?
Some ideas:
-
Have a complete description for each species in the lobby ? I have no idea why to choose this or that specie, or rather how to best embody.
-
have an overview of the number of dinosaurs on the server in real time ?
-
disperse more food for carnivores in the map ?
-
temporarily close areas with a rotation ?
-
have animal paths ?
-
have a summary of his experience for each life ?
@bold oasis "Make dinos that are hurt sound hurt when they call." This is what you said in general-feedback earlier, but this already happens. When you're damaged or low on stamina calls are much more quiet.
Would be cool if they were a little more distinguished, just to really send the message to others nearby
👍
if there's more food for carnivores, wouldn't that encourage more carnivores rather than all dinosaurs?
I think that if the devs got the herbivores to migrate, then the carnivores would as well to eat them. Or they could just fight eachother but I think a lot of people would go after the herbivores.
Yes Maybe, I played five 5 long sessions in three days in this potential incredible game, but…. it’s often to simplistic to survive (if there is no predators around). Maybe it’s only a problem with the size of the map and with the distribution of the loot. at least being able to give up would already be a good point to switch the specie and keep the motivation to play over time.
@ornate coral A new map is already nearing completetion, the devs going back to work on the old one (which will eventually get deleted iirc) would just be a waste of time, resources and unnecessary delay of Gateway's release.
ohhhhh! i wasn't aware of that! that is amazinggggg
Its fine, Im just here to spread the good news. 😄
You can look up videos of it on youtube if you search "The Isle Gateway", its a pretty cool map!
ty! i will look it up :))
How would region looking help performance??
@full canopy People would still migrate to said hotspots... this was a thing in legacy.
Or nest. But anyway. Combine it with gateway and people should be fine.
Itd help disperse populations too
@void crow Ornimegalonyx>
I love how clueless some ppl are
keep crying about lagging and desync while X-ing on region lock lmfao.
no sane person is crying about desync while playing on an Australian server from EU
I like playing with people overseas sometimes, that's why I downvoted
I honestly couldn't care less about the ping
I do not know a single game with region locked servers
btw, VPN?
cod games for an example.
Don't play trash games
also vpn? wdym? do you think 3000 ppl will use vpn to play in the isle on a different server
it doesn't matter. Region locked server grant you the best experience and reduces desync by a lot.
stop gatekeeping, let people play where they want. Player pings have nothing to do with desync, it's potato netcode
you are clueless if you think ping doesn't play a major factor in player vs player interaction
its literally confirmed to be epic games having a brainfart with their server provisions
that's literally the cause of the ping
it does, but if people want to play at a disadvantage, let them
yeah I prefer having a jaggy ass ragged looking gameplay instead of a smooth one because a guy from moon decides to join eu servers.
also if your game utilizes compansations, it can raise ur ping too.
no u, coming in and demanding stuff like world revolves around you
that's not at all how it works
With client side hit detection, high ping is an advantage in a lot of ways.
that's a you issu tho, upgrade your connection
there are people like me who enjoy playing with friends across the world
region lock would ruin that
?? mf I have better connection than 90% of u all lmao. Its absolutely not my issue.
yep, big flex
not flexing. just saying that you are absolutely clueless if you think ping has no major effect on player interactions.
which you confirmed
it really doesn't
That person just trolls in here. No point with them.
it really does
I do not, I am a god, I know the best
literally read 2 single line on google and you will be smarter than a freshborn turtle. not to be mean obv, you do you.
I have been on PC for a while, I know a thing or two
I don't need your misinformation
especially since many game uses lag compensation and other mechanics to level the playing field which can cause you a higher ping aswell.
region locking would gain you nothing
literally nothing
Keep saying that
Then you would know desync is directly related to ping in a game where 95% of the attacks are client side hit detection. It's literally THE reason for "bad" desync.
400 hours and I have not once had problem with players lagging out of my hits
if you have issues, it's likely on your end
and I'M the one who thinks the world is around him lmfao
clown
That's the whole point. What you sees is all that matters for your attacks. So if you are lagging or high ping, you are hitting stuff that no one else sees
I'm not the one demanding changes that impact the game negatively, in all caps
You will ALWAYS hit what you see on your screen. That's what client side hit detection is. And it's why most games don't use it.
so it's a netcode issue not high ping issue then
its suggestion. lmfao
Net code issues compound the problem. Like high ping.
all caps is not a suggestion
you know what demanding means? seems like you are not familiar with words aswell as you have no clue how a multiplayer game works based on the fact you think ping has absolutely zero effect on a player vs player interaction
instead of griefing players all you had to ask for is server side hit detection
you are also not familiar with ALL Caps as I see.
The game would run even worse with server side hit detection.
Everyone would be jumping around and you wouldn't hit what you should hit.
bruddah
I'd sadly the nature of a game like this. And really the only fix would be to have ping restrictions.
I can play on NA servers with 150 ping and not me nor my opponent would notice that I have 150 ping
You are wrong.
I can tell an eu player on na after 1-2 attacks
It feels smooth for you, that's the whole thing. What you see is not what everyone else sees. What do you think desync is. It's not some new thing in update 6. It's always been a thing.
Higher pings just compound the issue.
Let him be, he's clueless and ignorant.
other EU players were smooth for me aswell
so that's a combined ping of 300
this game works really well with higher ping as long as it's stable and no packet loss
Right now many servers have server side ping problems, that's why you notice it
It does a decent job of tricking you into thinking it's working well. Anyone that plays faster and squishier dinosaurs realizes real quick it's all looks.
Desync has always been a thing. It is worse now, yes.
but i see no problem so obviously ping doesn't have any affect on a mp game 
@strange quiver Gateway has a LOT more spawns, and they're all uniquely customised per-species
So tenos can spawn in places carno can't, and vice versa
quem quiser pode falar a sua opinião, sobre não ter gostado ou amado a ideia/sugestão de ter uma construção humana da cozinha do jurassic park.
Anyone who wants to can speak their opinion, about not having liked or loved the idea/suggestion of having a human construction of the Jurassic Park kitchen.
@wicked zodiac @barren jay Gonna have to agree with reece here, deino gameplay would be very difficult without being able to see what’s out of the water while still hidden

that's a good thing
I agree, deino should be able to see out of the water while hidden, otherwise it’d be way to hard to hunt
deino only able to see above the water when sticking it s head out would make it rely on water sense and actually give it some moments where it has to focus more on stealth
No, it's a good thing for deino to be difficult
Also, no, it would not be difficult
You still have water sense
You don't really even need to consistently see above the water
It’s too hard to narrow down on targets, all too often I find myself missing Dino’s cause I can’t see them
i mean, that's a good thing also. Deino has had everything too easy for too long
also it being able to have omnipotence for no reason
it's super dumb and super unfair
It’s only gonna get harder for it once it looses its title of king of the water
which it won't for like, 20 updates at least
all semi-aquatics shouldn't be able to see above the water while under it
Deinos are already so easy to cheese anyway, just don’t drink at hotspots, using this wisdom I’ve legitimately haven’t been taken by one in months
I can get this for all except deino and spino, they should keep it imo
why should apexes have an easier time than the smaller members?
it should be the inverse
Then let’s add bary to the mix
or just don't have it
because deino only gets free intel with no punishment
(also I think it'd be INFINITELY more interesting to see small glimpses of deino's head to deino have an inbuilt knowledge of the entire river's surroundings without needing to risk anything)
I don’t agree with this change anyway, getting noticed is the one think I’m always trying to avoid with deino
exactly
now you have to actually need to think about maintaining your stealth
observe your surroundings or remain hidden
The best way I can see this working is if you don’t leave ripples behind when submerging, and if there’s some floating debris
At least if only your head is at the surface
also yes
So yea if that’s the case, then I can get behind it
you shouldn't have to reveal your entire body to get a small glimpse
I also wanna consider the third person camera, what if you’re a deino in shallow water barely submerged, pretty cramped for the cam
I do it all the time, say the water below the waterfall at nw
It seems too easy to grow one rn
I do agree on that yea, gateway will probably make it harder tho
maybe there's a way to make it not too hard
yeah true
Also future semi aquatic predators, barys would love to make a meal out of a Juvi deino
That's why I become croc sometimes and just kill a bunch of other crocs. Usually just the big ones but I still eat small ones.
And cannibals ofc

yeah there's a lot of things that are coming that'll make deino a lot harder
but as of rn there is no way to see if there are deinos in the water
Experienced players are real good at avoiding Deinos, once you know where they tend to hang, you just learn to drink in areas with shallow water, other less busy rivers, and sometimes glitched spots
yeah true
Really if you die to deino at this point, you either just lack the experience, or you totally deserved it
yeah
Most of the time in fact, there are no deinos where you prob think that is
I swam as a baby deino around pretty much all day and found 1 to two deinos max and most of them were babies too
they hang most around center, south and some times in the swamp too
and that is usually where ppl gotta be to survive
hopefully gateway spreads people around the map
Yup, me too
I'm at swamp as deino right now, and when underwater I keep hearing a very weird noise that sounds similar to a pachy aggressive call. Also I think this is gone now because of the update, but before when you enter swamps and go beneath the big log, you could faintly hear submarine noises.
I heard some a few times before too
really recent in fact
I thought it was a deino near using smell underwater but I saw no one
Just out of curiosity, are you guys often losing dinos after safe logging? I lost around 15 since the last update
Just saw this. So far this hasn't happened to me, and I play The Isle all the time.
only started happening to me after 6.5 sadly
you play on unnoficials or officials only?
I only play on officials. You?
I used to play officials before but the mixpack stuff started to frustate me way too much so I changed to unnoficials
perhaps this happens more in unnoficials
I guess so. I haven't had this happen to me at all yet so I guess it's only on unofficials.
But I guess it still has something to do with latest patch, before 6.5 it was just fine as well
@midnight heath good news, it is a part of the weather system

Official servers need to have mods
Yes while playing on officials I have now lost 4+ dinos to the dang server bug. So frustrating
For now I just don’t safe log, I just find a secure spot and normal log, so far haven’t lost a dino from this
Unfortunately I’ve had it happen this way as well, though I’m not sure if it was the server bug or if my dino got killed. It was during a lag spike in the server so I had to hard log, and when I came back my dino was gone (I logged in a bush). Gotta love it
It was also on na3 and that server is weird rn so it could just be that server
@latent ibex @sturdy mantle
*Reposting for Ghost since tick from bot didn't apply:
"Add a report button when someone kills you, or add their steam name, or even a specific in game ID that isnt traceable to a steam account except by admins to ban players, for example. Someone is cheating and kills you, you then have a specific ID related to the Cheating Character, that the admins can use to find and ban them. But it has no relation to Steam ID so the Reporting Character cannot use the game ID to find them and abuse them."*
In General I agree, but I fear there gonna be people who want to Ban everyone and everything. I was accused of mixpacking the other day, Just because a Trodoon was Jumping around me while I was Eating a Boar 🙈 I dont want to risk a Ban because someone cant take a loss like an adult.
Ty, I added him.
Yeah, but as it stands (at least as far as I know) the only way an admin can catch a cheater is by spectating everyone. This would at least give them someone to specifically spectate. I originally posted it as lastnight I had a run in with a speed hacker and got in contact with an admin who essentially told me not to state anything that could be considered metagaming or even their name, and to just @ the admin and say the server and that there is a speed hacker. Even something would be better than the current system of nothing. Report systems aren't a new thing, they are in almost every single PvP game. I was just attempting to give a possible solution to make it easier on the admins to find the specific player being reported, and potentially make the system much faster in banning said player. Obviously there would be people claiming someone is cheating when they aren't, but this happens anyway without this system, and again if an admin were to look into the situation, it would take much longer to come to the conclusion that the person isnt cheating because they would have to spectate every player. Unless there is a way that I am unaware of that records every fight that goes on ingame or another way of spotting cheaters, then I don't see any harm in adding a more accurate way of calling someone out. Or if you really want another system there is always the system that csgo used to use, where high ranking players (which obviously this game doesn't have ranks but could instead people could potentially apply for the position) had access to gameplay footage saved by the game after a number of reports are sent against the cheating player, this footage is then sent out to lets say 20 chosen people who can then essentially vote on whether they're cheating or not, AND even then if this system wasn't enough you could then send the footage that was voted in favour of the person cheating to an actual admin who then has the final say.
there needs to be SOMETHING
Relying fully on anticheat is one of the worst solutions to cheaters
because it never fully works
there will always be cheaters and they will always find ways to make their cheats undetectable
and relying on such few admins (as far as I can tell there aren't many) for dealing with cheaters is tedious and doesn't solve the issue fast enough
the 20 odd people would obviously be volunteers, so no money out of the devs pockets to pay these people, I'm sure you'd find a lot of people requesting to do it, all you'd need to do is to validate they have the game and have a minimum of idk 100 - 200 hours of gameplay, enough to the point where they SHOULD know the basic mechanics and gameplay well enough to see if someone is exploiting
and again maybe even potentially record the voting people do, and once the admin verifies the footage that has been voted in favour of cheating, they could go through the votes and potentially make a spreadsheet of current "footage viewers" and if someone continuously votes incorrectly then consider removing them from the program
and potentially if you wanted you could do the opposite, if someone votes correctly everytime then maybe their votes count for 2 votes instead of 1
idk I'm just spitballin' here, and this would require a large amount of effort to set up, but I don't see how its any less effort than making a game
the admins do have otherways other than just spectating in order to find out who may be using exploits or cheats. aswell as ways to suggest who they should spectate when entering the game
Can you give more incite as to what they're able to see/do?
don’t they have server logs?
I mean sure, but with 100 people running around doing stuff I don't think its easier than just having a player id straight away
and if they increase the server pop it would be even worse
and I'm unsure if that log has things such has how fast a player is moving ect
unfortunately no, as its not just normal players who want to know this information
thats fair
Its just in general the current system is what you would see on a community server ran by maybe 10 people at most
Its not what you would expect of the official servers of the game
ran by a company
and its a system you'd see on SINGLE community server
not the 15 or however many official servers there are
in the future it's likely there may be another system involved. but currently this update is really the only update that this system has, for lack of an easier explanation, failed in.
currently with the game not even being out of a beta branch, im sure the devs are focusing on different aspects, and when they are ready to really "release' the game, i can imagine a better system being inplace
I’ve seen way more cheaters this update than in the last two updates. just hop on around midnight in EST/CST time in na 1-3 and you’re bound to find one 
Yeah and I'm sure there will be a much better system than the one I previously mentioned. However something needs to be added, even if its something as small as a player id linked to that account but unable to be traced back to a steam id by anyone other than an admin. It would just make the process much cleaner and easier in the meantime. It's essentially the same as if they typed in chat and you would have their name. But instead it just shows up when someone kills you, and you can then give that ID to an admin the same way you would report it without it
It just means that the admins would have an easier time tracking down the report and the logs
the only downside about giving players a way to identify who killed them in a PVP game like this, is well, people are toxic. they will reach out to that individual and potentially harass them or create witch hunts to kill that specific player specifically outta spite
Yeah thats why it would have to essentially be an anonymous id that has no relation to steam ID
fair, but then it would have to through an encoder which the admins would need a tool to then decode, and if that encoder were to be cracked... i think you can see where this is going
So the way I'm picturing it, essentially is, that when a player joins a server for the first time (or even launches the game for the first time) it would save that number somewhere, whether on the servers end or if its the first time the game is opened, save it on the players side somewhere. Then essentially have a list of steam ID's next to a list of Player ID's for the current players in the server.
imo, a system that would potentially work would be allowing a "report" button when you are killed by someone, that has a pop up with "Harrassment | Racist Language | cheating" and w/e else may be common. you select what you need and click report. that is then sent either through discord to channel for the admins to investigate, or sent to a website or something along those lines. That way players dont get anyway to identify who killed them, but allows admins to get an idea of who to look at
Yeah that was my first thought but again that seems like potentially a more complicated system
or just have the report function somewhere aswell
and then how do you review that information
thats probably one of the most basic systems i can think of other than what we are doing now
yknow? like do you save the last 5 minutes of gameplay from the death?
in game investigation, unfortunately unless there is video evidence, youll always need some form of ingame investigation. For games like CSGO or cod, they can just save the match replay and it works. but for a game like this, the best you could do is save a replay (which would be a lot of work on the servers end) and the replay function has always been a little... iffy
Yeah that was my initial thought as well for a report function, thats why if you could get a way of giving out player ID's
even if they're just temperary
like maybe they're saved for a week after you connect to a server? and then deleted after that, and then if you rejoin you get a new one?
It's just more information for a server to have to process and save, which when yer talking potentially hundreds of thousands of players... that is a lot of storage
obviously it would have to be a descrete amount of time because otherwise cheaters would play for a day then switch account
Yeah but again its easier to save a few lists of numbers rather than videos
true, but still that wont help if you dont have evidence of the cheater. a list of numbers might aswell be exact names and the suspected cheat, but if you cant prove it, it doesnt help
correct, but its better than what is currently there
at least its essentially a name that can't be changed
that can't be traced by the public
I agree with you 100% that my current idea is no where near flawless
but it is at least somewhat better than the current system of just @ing an admin and saying a server name
Admins do currently have a way to work with things like that. i think the biggest issue that is ingame isnt the fact that there is no way to report cheaters, but that it's difficult to aquire the proof currently to deal with them unless and admin hops on to deal with it
yeah thats the other side of it, I don't know what tools the admins have, so I can't build off of them
yeah, and its not something we can really say either
i think our best bet is to just wait and see what comes of it
yeah no I don't expect you to
I just thought it is better to attempt to come up with some sort of a solution that the devs/admins or whomever can build off of if they intend to and make it work
even if its a temperary system that only lasts until full release
it would be a bandaid that would help, I don't see (with my current knowledge of admin capabilities) how it couldn't hurt to add it
again if its something as simple as it saves the numbers for a week and then deletes and gives out a new number, it would help admins find and track players that have reports against them
fair enough
I also don't know how many admins there are or how active they are on servers, obviously that weekly deletion varies if the admins are more active or less active
like if there were 40 admins you could probably get that number down to 48 hours for accuracy or even just while the player is in the server theoretically
The easiest way I can think of for the report button side of it
is to tally the amount of reports a player gets within a timeframe
and then if they get 15 reports in 24 - 48 hours then save the final report or even 2 reports of footage
and just have dedicated people reviewing them and deleting them as soon as possible
You never want an automated ban system because thats dumb for people that are actually just good
Again these are just things I thought of in the moment, by myself. If you had a group of even just 5 people who know what the admin powers are, and who know what limitations they have for storage and server stress, (and are getting paid for it) would be able to come up with a much better solution than the ones I've discussed here. All I truly know is that as it stands, even if the plan is to add a feature in the future, something needs to be added in place of it for the time being, because it's only going to get worse as the game grows, and with every big update bringing such a large portion of the player base back, it would be one of my priorities to make the player base as rid of cheaters as possible to make it a more memorable experience to keep bringing these players back again and again. Idk, thanks for discussing this with me Thyler, hopefully we get something in the future that helps.
@cosmic dock I didn’t know this was a thing, but I’ve been looking online and can’t find anything that explicitly says Avaceratops is a nomen dubium. Do you happen to have a source?
Not sure if ava was mentioned
But this the same specimen as ava
I’m still not finding anything that explicitly invalided Ava, I think there are still some specimens assigned to Avaceratops
Both species are very closely related at least, and Furcatoceratops seems to be the more complete one, as well as still being true to the isles Ava, so I’d still vote for renaming it
Yep 👍🏼
@sharp drum
oh nice thanks
@cosmic dock So I asked some people around and yea it looks like the situation was that Avaceratops was never fully described, but this new paper is now just that, yet for some reason they decided to rename it. Why they did? Who knows
Although I still see Avaceratops pop up, gonna do some more digging
@twin path its comming later rahter than sooner
There is a old filipe stream about it but if was very rudenentary, but you could build and expand your burrow but im guessing gateway and the rest of the current roadmap world need to come out
@cosmic dock
Ok so here’s the original statement, so yea it’s looking like you are right indeed👍
Oh ..
i was hesitant at first
But now it means we truly lost ava
Thank you 👍🏼
Well I mean, I’m not sure how much support this paper has, but the rules to classification are the rules, and I’m sure the authors totally had the choice to keep Avaceratops, but you know, people like recognition
Also i put ✅ on your feedback
Also np👍
True i guess 👍🏼
Also ty;)
Np
@azure ruin You are about to get down voted to hell. But not because what you say isn't an issue. It's just that debuffs for something like mixpacking just wouldn't work. Those same groups would just abuse that even more.
Beasts of Bermuda managed to pull it off, I'm sure the Isle can, too. If debuffs aren't possible, there should be something to make mixpacking near impossible — sure some people will say, go to a server with rules, but you'll still end up finding people mixpacking there and not get reprimanded for it.
I know the developers themselves mentioned that they're working on ways to prevent it. On Beasts of Bermuda, though a less realistic game compared to The Isle, dinosaurs become stressed within a certain radius of a threat.
Why not implement something similar into the Isle? Or why not just implement something to make it harder on players who choose to mixpack?
It's just an opinion, and I really don't care how many people disagree or agree 
BoB's way of doing it is terrible once you apply it, it ends up hurting people playing normally more than it hurts the problem players
Mixpacking bad, yes, but it's not so easy to solve. BoB's solution is to literally treat the entire game as a bloodbath arena with growth, everything just kills everything or suffers five hundred kilograms of stress
They updated it recently, where people can not weaponize it. It also just motivates an animal who is threatened to move away from said thing that threatens them. Isn't that a basic survival instinct?
how can you not be able to weaponise it while also making it a worthwhile detriment?
it needs to be punishing enough to be taken seriously
otherwise it can be ignored in its entirety
The only way I can explain it is that you used to be able to drop meat chunks on herbivores — causing the stress debuff, you can no longer do that.
I'm not saying create a debuff that'll kill your dinosaur in minutes, I hate that about BoB, but create a debuff that may say something like "Stressed — stamina decreased by 5%" (just an example!)
If a Tyrannosaurus is nearby and I'm a Teno, getting that debuff it would really motivate me to move away from it.
I can see what you're saying. Predators could just end up getting close enough to trigger it, but that's where flight or fight kicks in for anything.
stamina decreasing makes it HARDER to flee from your predator though
It's just an example! It could be tied to hunger or thirst. Anything to just make you move away.
And as soon as you're far enough, the debuff goes away. As I mentioned, I'm not saying cause your dinosaur to die, just make it uncomfortable enough to want to move away from the threat.
@lyric pollen You can use #videos-and-streams for sharing your clips.
There are shooters where people breaking rules become visible to the entire map. Maybe that would be a good punishment.
And in another, modern Times Animal Survival, you get Stressed and thats keeping you from eating/drinking
wouldnt it be better for a clips channel too? what if people want to share a video/stream about the isle but no one sees it because of all of the clips? i changed what i said so it is more clear of what i ment
I'm not sure what exactly you are suggesting to be honest, we already have a channel to share clips?
i edited my suggestion #general-feedback message
Well, you can always use #videos-and-streams and as this channel has a 6 hour slow-mode, your videos will most likely not drown like how I believe you suggested it. And for sharing short clips you can always use #isle-discussion - we won't come after you as long as you don't spam the channel with clips.
Exactly! Just some form of punishment would be really helpful.
@frigid harness Quetz is planned, I'll try and find the concepts, one sec!
COOL!!!!!
I love it! Ty!
@frigid harness logically speaking, quetz should be fast on both land and sky
since the actual animal was quite good at land-based movement
you could compensate with exceptionally heavy turn rate and low stamina while sprinting
honestly, quetz should have horrid turnrate both on land and while flying, but be exceptionally fast
They would be fast because of their size, but I meant more like you stated. Heavy turn rate and low stamina.
Good catch
i also wouldn't refer to quetz as an apex, ideally it'd be exceptionally lightweight
less than 1 ton lightweight
I disagree because it did all of its hunting with small agile land animals
It should be able to turn quick
i mean, arguing that is also arguing that carno should be an agile pursuit hunter
except carno can't fly so it kinda loses out on what quetz has
i dont think quetz needs to be agile because it can fly
it has 3 directional movement, which very few of the roster actually has
unlike carno, it also just ignores verticality entirely
no matter how high you are, quetz can get ya
@azure ruin I agree with your mix packing issues. I’ve had similar things all to often to the point I literally uninstalled the game because of it. So until gateway is released im not coming back. Additionally, I had made a suggestion a while back to indirectly affect mixpacking and going against the dinosaurs norms. Using a food web you can create a flow of energy through an ecosystem, make herbivores more fun and important to play with more interaction possibility or other actions that make them fun like with migration soon in gateway. On top of that, herbivores are the 2nd most nutrient rich source of food (plants being the highest) so carnivores feel more rewarded when killing herbis rather than other carnivores.
One possibility (which is not refined at the moment enough to make a post) is adding Energy to the game. This would enact a more realistic food web but not to defeat the purpose of fun in the game. So that way the further up the line you go from the source of energy, the less energy you get, thus big creatures like tyrannosaurus would have a much harder time surviving than say a Carno or cerato. Additionally corpses that have begun to rot loose energy more quickly and once the corpse is rotted it is at least 50% out of energy and thus you get less from it, however cerato can exploit that from this source due to being able to eat everything.
In short, energy would push for a more realistic playstyle in what is currently a dinosaur survival simulator game that would make sharing your meals less profitable in the long run and require more effort.
Beautifully said! The game is very unbalanced right now, so I don't blame you for feeling like breaking off from The Isle.
Your idea is really a good one too — I really hope the developers take the time to read these and I hope that they may listen to us.
People and a lot of them feel like everything should be able to fight anything when really some prey animals SHOULD flee instead of fighting. It's literally a survival instinct, lol.
The whole idea of keeping every animal moving is such an important concept. And I really look forward to the migration mechanic.
I flew around as a PT on an unofficial server for a bit and saw a pack of omnis, ceras, pachys, and carnos just laying everything to waste.
For example, if I wanted to play a game where inter-species teamwork is a thing, I'd play Path . . .
It was proven that the quetzal hunted on land since its beak was so heavy, that it would've broken its neck if it were to attack from the sky, so I love the idea of a quetzal running like a damn giraffe chomping on small dinosaurs lol.
https://www.sci.news/paleontology/quetzalcoatlus-10346.html
This just puts the quetz in new light as a whole. Plus Prehistoric Planet!
Quetzal could walk better than expected, but that doesn't mean it was no sprinting animal.
It was a great night-time stalker, supposedly.
I think Prehistoric Planet really captured them perfectly.
I can't see Quetz sprinting faster than no say 32-36 kmh at least for in game
Prehistoric Planet has controversy with how it showed off its pterosaurs.
I wonder if there's information on how fats they were on land.
I can see them wading.
36 kmh is being generous.
Quetzal estimates was 90 kmh on its gliding speed, though.
This was its MINIMAL sustained gliding speed.
Any lower and problems for that 500-700kg pterosaur would have emerged.
It's top speeds?
Please. It would be significantly higher.
90 kmh is the minimal speed it could have gone, which is pretty much as fast as you can go as Ptera with momentum and sprinting in the air currently in-game to give a comparison maybe slightly faster.
I don't know man, I'm just going off of what I'm finding on papers.
A lot of them state that it spent most of its time soaring rather than continously flapping its wings.
I found this video but I don't know how accurate or true it is,
https://youtu.be/-b4kAycprQg
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The largest pterosaurs like Quetzalcoatlus were closer in size to airplanes than birds. No flying animal alive today comes close to their huge size. So did giant pterosaurs actually fly? I went to see ...
@hexed willow If megalania's venom made it so you can't heal your bleed until the venom is gone, megalania would probably be too powerful. Your blood drains faster as you run, so if the megalania keeps following you you'll just bleed out. And even if the megalania is slow, the creature that got bit couldn't run too far without bleeding out, and if it stayed close it would get attacked again. In my opinion I think it should have venom and bleed, but that they're separate. I'm looking forward to megalania but I think if your bleed couldn't heal until the bleed is healed, then megalanias would kill everything.
Megalaina however while powerful with venom would lack in its bite. While it’s modern day version the Komodo Dragon COULD bite with the force of an alligator, it’s jaw structure doesn’t permit that sort of bite, aiming for a nip and run type of attack. But larger animals such as Teno and Stego would just smash it before it got too severe
👍
So while it would be a potent foe due to the bleed feature, it would have to use it intellectually. Mud would still be a possible issue for it due to it being able to clog the bleed
@zealous citrus Official servers are too laggy right now. I moved to an unofficial server called The Zoo. It doesn't have rules if you want to join, and I barely get lag.
@granite lintel Is this a small rock?
I'm on an unofficial one now, and it's still laggy as
The official ones are horrible
I tried going on an unofficial today. Logged out in minutes. Lol
You can try The Zoo. For me I don't get much lag.
also pls upvote
for everyone who reacts to my suggestion, im totally open for suggestions/criticism on how to make it better or why you may of disliked it.
@valid brook you fail to account for piscivores, egg-eaters, bone-eaters, so on
additionally, making lipids oddly difficult to acquire is a bit... odd
like, i'd rather lipids buffed than rarely seen
thats fair, but i also figured when things like that come along, it can always be changed to suit the needs. My suggestion was more so to reduce the amount of things that player have to look at when trying to figure out where to get their diets from, and then theres some (such as troo) that you look at and wonder why almost no dino you can realistically hunt is on your diet, and all the ones that kill you if you try are
what do you mean by that?
i understand that AI growth part, but not so much the reliable part
consistent lipids from all AI
i mean fair, when thinking about it i personally thought it wouldnt be too much of an issue because A. Ai is rarer nowa days, especially with the pigs killing them all, and B. its not a very powerful diet, not like S atleast
i dont like powerscaling the diets personally
like, i'm aware carbs >>>>> every other diet
doesn't mean i like it
i would personally prefer diets be made equal value rather than prioritising "what diet is best"
like i'd argue the recent change to carbs is one of the worst changes that could've been made
yeah thats fair. i just wasnt really sure how to make all the diets equally good, So figured trying to balance them around what you have to fight to earn them would atleast be a way to manage it for the time being, and again, just makes the data you have to look at on tab screen a little more manageable, especially when more AI or player dinos are added
stam decay diet is terrible for the game
i think it has its place, but need to be a bit more difficult to aquire
i feel it has zero place
you can't make it difficult
it literally determines in some cases who gets to escape and who doesn't
unless you add a fourth megarare decay nutrient
true. Hmm, what if they made it so you only get stam decay at 3x of 3 dot diet, but also apply a negative, such as losing a small amount of bleed resist, or something along those lines. do you think that could potentially balance it out?
adding debuffs for acquiring a good diet doesn't sound great
especially if the drawback (bleed slightly more) is invalidated by "having more of the very resource required to perform most actions"
im also saying for 3x of the same diet, add a decent positive for it, but you also get a negative for it. just kinda spit balling ideas
i just dislike engagements being decided by who ate what
stam decay makes that happen
yeah i can understand that, if im not mistaken though, stam decay diets only affects sprinting now though right?
which is still exceptionally meaningful
i mean very true
25% boost to your current stamina
if you decide to cannibalise, your opponent LITERALLY can't escape you without the same diet
For me its always been a thing of, i dont like the idea of diets, but it does add something extra to do. I wonder what would be a more balance and simplier way to apply them
another idea, this one is certainly a grey line idea for me because of what it adds. Reduce the buffs across the bord. EG 3 Carbs only gives 10-15% boost. (do the same with Protein and lipids) but lets protein give a slight health boost, certainly not 10-15% but if you have all 3 maybe like 5-8% HP boost. that way if you dont have the same diet, you can still potentially fight back against a canni in your senario there.
at that point, you're really making diets a meta thing
and also just really dunking on lipids having any value whatsoever
"run more" "die less" "smell :)"
I mean you could put it on lipids giving health. im just kinda saying protein cause it allready does a lot of the health based things
like i enjoy minor boosts
not meta-defining number games
like 5% more health on a deino is still 400 more HP
I think with diets they are either going to be really strong, or really weak and it would be very difficult to balance around it, and i agree, i think diets should give small boosts over larger ones
i mean, legit, just remove stam decay and we're already better off
very true. thats why im just kinda throwing soft ideas, nothing hard or set in stone. that boost could easily be lowered to 1 or 2 % i just said 5 cause numbers lol
but tbh, even this won't make carbs on the same level as the lower ones
regenning stam fast kinda just trumps everything else, considering everything else has less combat/escape application
I think the best thing for diets right now would be a complete rework honestly, but thats a whole nother thing. They're somewhat difficult to maintain, even if you have plenty of food, they're imo, too strong for what they are, and the way you aquire them is, at times, frustrating
hmm, i mean fair. personally i think carbs are strong for packs/out of combat, but S is super strong for incombat/post combat, then.... lipids.