#general-feedback-discussion

1 messages · Page 101 of 1

void crow
#

Yeah. I've lost gallis to that. Then once while I was a raptor three gallis jumped me. Didn't make it either time. TI_Succ

#

And yet it can sit on the side of the pachy and the pachy just runs around with it.

#

The pachys went to the gym.

urban flax
void crow
#

Yeah. And so it just grabs onto it's side and the pachy doesn't even tilt.

urban flax
#

Honestly tho, omni pinning pachy would be quite OP

jovial hazel
#

Kind of depends. Unless they're solo, I'd rather not pin anything. They added such a long delay before you can get off a pin. It makes sense, but it's arguably worse to pin now unless there's just nothing else around.

urban flax
#

idk about you but omni oneshotting things heavier than itself with one attack feels wrong

jovial hazel
#

Yeah, that would be.

barren crater
#

The delay in a lot of animations truly annoy me

#

I love how Carno ended up being the most cancerous playable in the game again

#

Horrible to play against due to sheer number of them

limber hull
#

and they didn't solve the most pressing issue with it, the charge damage

barren crater
#

Omni players literally not being able to drop even solo carnos even when it’s as bad as it is.

#

Spiro as well TI_Trollge

limber hull
#

a charge damage nerf would've done wonders

#

hell, a knockdown range nerf would also be good

barren crater
#

Every time you fight a Carno it’s horrible

#

The damage even on the base of the tail is crazy

limber hull
#

almost like giving it 350 goddamn damage is nuts

#

especially for a "small game hunter"

#

literally does 210 on a tail base

#

even 35 on the tailtip, that's still crazy

#

legit just nerf the charge damage and balance from there

#

genuinely, 200-250 is a perfectly valid amount

barren crater
#

I think 200 would be fine

#

I want Carno to also have the benefit of a longer knockdown timer.

#

But base of the tail hits taking 20% hp off a cerato is oppressive

desert arch
#

@hushed wave The high ping on all official servers is caused by them being corrupt. The devs arent responible for either causing, or fixing the issue, the servers arent theirs. Fixing them is epic game's task, since they are the provider.

#

Epic games has already been contacted, hopefully theyll manage to fix it soon.

urban flax
#

Hopefully someday Epic Games will react in less than 6 months whenever they're contacted

desert arch
#

TrueTI_Wheeze

finite elbow
#

Dx12 is not supported on yout system getting this error, anyone have a fix

limber hull
#

a high-speed plains predator that struggles against agility and relies on hit-and-run tactics

#

with endurance to back it up, but lacking ambush potential

#

i'd honestly argue carno is the only animal ported from legacy that ended up further from what it should be

#

obviously legacy carno isn't perfect by any means, but it's still somehow an improvement at being carno than EVRIMA

limber hull
#

god imagine how many goddamn animations would need to be made just for this one system

full pewter
limber hull
#

it would literally require hundreds, if not thousands of animations

#

it'd be absolutely nuts

#

it's also not super befitting of a dino survival game, death irl isn't very cinematic, it's either slow and drawn out or sudden and just... dead

full pewter
limber hull
#

like the omni kill animation he gave as an example in his suggestion sounds really goofy and edgy lol

#

i also don't like the idea of having my dinosaur be useless at 8% HP

#

or whatever number it is

full pewter
#

Just automatically occurs when you’re on the brink

limber hull
#

you then have to also account for stuff like a rex doing 1000 damage to a 300HP tenonto (for example), and the tenonto living on like, 1HP for whatever reason

#

honestly, the only thing that should be done with death atm is make corpses less... crumply

#

where they fall over or crumple up into weird shapes or literally just go FLYING

#

they're too loose, they feel weightless

full pewter
limber hull
#

ehhh

#

i mean, i dont think we need death animations personally

#

i just think the ragdolls just need to be made less goofy

#

death animations would look silly imho

urban flax
#

Dinos stopping and flopping around look sillier

full pewter
limber hull
#

which is what I'm trying to say

#

we don't need death animations, we just need the ragdoll physics tuned down a tad

urban flax
#

It's not a problem of the ragdoll physics, it's literally a problem of the lack of animation

#

Death is never that instant
Even decapitations aren't instant death

limber hull
#

I still don't think a death animation would look good, death oftentimes very much is just going limp

midnight fable
#

Keep the rag doll, if I am ever running and kill something and it stops and freezes in place to do an animation I’ll be flabbergasted

full pewter
#

In update 5

urban flax
#

If you kill a dino that's running it stops and flops over

midnight fable
#

Yeah it stops to flop over and I dislike it

limber hull
#

i want a full speed carno to die of bleed and just get rocketed

urban flax
#

Also every dino could have 2 death animations (I don't think that's too much to ask)
A standing one and a running one
Maybe a third one for death by starvation/blood loss/dehydration

full pewter
urban flax
full pewter
urban flax
full pewter
#

I do think a lil complexity to death does come in the future after most features and playables are added

urban flax
#

If you want to go fancy you can add more, or add variations on them
But these are sufficient

full pewter
#

Then there’s this in the dilo art, I wonder if there will be a “dying state”, where dilo is the only one capable of eating during this state

urban flax
#

According to what Kissen said it's a fancy animation that happens after functional "death" from dilo venom

full pewter
#

I actually don’t know much about dilos venom, just know it’ll have vision effects and now this. So the venom itself will kill?

lofty python
strange quiver
#

My personal take on the death anim vs better ragdoll physics is that we need a mix of both-- or at the very least we need the ragdoll to immediately follow through with whatever animation is playing instead of the animal going into a tpose first.

Watching ragdoll physics from Red Dead Redemption 2 is a good example of what would work well, as typically deaths are a mix of a very short few seconds of animation (usually just the person/animal stumbling before collapsing) leading into a weighty ragdoll that hits the ground hard.

Deaths would look a lot better if there was a better allowance of animation "follow through" instead of snapping quickly to a default pose, but I'm guessing the reason for it is likely to cut back on desync if something was allowed to skid forward on death.

void crow
urban flax
void crow
#

Drat. I'm too dumb. :/

full pewter
#

@polar ore Many Dino’s will be capable of burrowing. Here’s protoceratops for example

void crow
old shuttle
#

Late but for the feedback about making mixpacking bannable- I agree that the official rules on the official servers need to be actually enforced, however banning for mixpacking is a bit excessive unless it's a repeated offense. Note that, when I say "mixpacking" I am referring to the usage of mixed dinosaurs in packs as a way to get a distinct combat advantage. Just cuddling should not be considered mixpacking.

I think, in regards to mixpacking, it should be a punishable offense in the involved dinosaurs getting /slain and warned. If they do it again, then it escalates accordingly.

old shuttle
#

You don't think the official server rules should be enforced?

void crow
#

Those aren't rules.

old shuttle
#

As far as I am aware there are rules for the Evrima servers, but they are not easy to find or enforced.

urban flax
#

These rules you're reading have never been officially enforced
Not even mentioned

void crow
#

Yeah, only hacking and (apparently from what I've heard) hatespeech. Other than that there aren't any rules.

#

That guy was either lying on purpose or just thought that.

barren zephyr
#

@marble crest please stop sending invite links to your discord server in private messages, tyvm

old shuttle
south sable
#

@polar ore sopmed dixisisaurus arxfw getxing thaxthgs

#

txhxexgly wdsixll beabxletxgısburrow

#

two ecapse

#

dey dig two espacre

midnight fable
#

banning for mix packing shouldnt be a thing

old shuttle
#

owo

void crow
#

@lavish drift You are correct. From now on we should have bald trees.

desert arch
lavish drift
desert arch
#

Optimization is on going with every update though, there used to be a time where even nasa level pcs could only get 20 or so fps on evrima

#

UE5 has been a massive boost, almost dubling the fps on average

#

And a band aid fix for bodies causing lag would be a better map, which spreads players out. Gateway cough cough

lavish drift
#

i'm happy to hear the train is moving, and the development of the game progresing
but i still dont get how player can affect my fps this is the truest magic

desert arch
#

Where have you tested? Iirc players dont affect fps as dramatically as you described

#

Its mostly bodies

#

10 players nearby shouldnt remove your fps

#

Bodies have something to do with that 100%

lavish drift
#

if they are nearby they burn my fps like its nothing
there were bodies aswell

desert arch
#

And lets be real, center has waaaay more than 15 bodies at any time

lavish drift
#

for sure especialy with crocs hiding em in water

desert arch
#

But dont worry, its not a you problem, center is a pain for everyone

#

Hopefully if players spread out, the lag goes with them

#

In some unofficials players are better spread out, Id say you should give them a try

#

Petits Pieds and all of the asura servers are pretty lively and players dont camp center

lavish drift
#

yea im playin on 40 people server and having good time right now
on top note i do realized in asura the herbivores like to ally with crocs kinda funny

desert arch
#

I can send you their discord if you want to

lavish drift
#

sure i give it a try thanks

void crow
#

@fallow terrace I know you posted this a while ago in general-feedback, but I think rex is going to be cannibal. Also it's going to be AI so it won't be as bad as if a player were playing it.

limber hull
limber hull
#

Also, I hope rex isn't a cannibal TI_Sweat

desert arch
#

Rex overpopulationTI_Perfect

limber hull
#

Self-sustaining rex overpopulations bleh

void crow
limber hull
#

it would massively assist in increasing their numbers

void crow
#

How?

limber hull
# void crow How?

usually, an overpopulation of a single carnivore lowers the amount of viable food, as cannibalism debuffs prevents you from getting nutrition from the organs and actively debuffs you. However, if it's a cannibal, it can sustain itself comfortably in a server comprising even of 100% of its own species. It also is able to megapack much easier, eating the corpse of any fallen ally to sustaiin the rest of the megapack

#

cannibalism ironically is better for mixpacking and overpopulation than any other mechanic

void crow
#

Actually that makes sense. Lol

#

I just like the idea of it.

limber hull
#

who cares if a rex kills a single other rex, if 3 rexes can feed and become well-nourished off that other rex? it basically means that by killing one rex, 3 become much easier to grow and sustain

#

rather than the inevitable overpopulation of rexes causing heavy food competition, forcing them to kill each other out of necessity, not because it's easy food

void crow
#

They would probably be killing each other because they'd need to eat a lot of food.

limber hull
#

Which would actually be achieved better by a non-cannibal rex

#

Kill another rex for the rights to a kill

sudden arrow
limber hull
#

what does rights to apex mean lol

void crow
#

Even after three rexes kill one rex for food, they would probably eat the entire thing, especially if they don't have cannibal debuff. And if they have to eat that much they would probably eventually kill each other as well, or at least kill a lot of rexes meaning there wouldn't be many in one server.

sudden arrow
#

It doesn’t exists in game but

limber hull
#

and also fish

sudden arrow
#

Or they the strongest carnivores

limber hull
#

they shouldn't be in such high numbers considering they are the strongest animal in the game

#

clearly there's a problem if like 20 of them can live in one river comfortably together

sudden arrow
#

True but people wanna play the strongest thing , when something new stronger comes that will be over populated as well

limber hull
#

unless they actually make it difficult to sustain, which is the problem with deino

sudden arrow
#

Until there is just a abundance of strong Dino’s

limber hull
#

deino is WAAAYYYY too easy to sustain

void crow
limber hull
#

It's an ambush predator, it starving slow kinda makes sense

#

But alongside the cannibalism and tons of free fish, yea, it's bad

#

The strong dinos are only abundant atm because the game does not at all make it difficult to grow or sustain one

void crow
#

But it gets it's food from the cannibalism, meaning a croc dies to feed another.

limber hull
#

And that doesn't need to be a deino killing another deino, if a stego kills a deino, the rest of the deinos benefit greatly

sudden arrow
#

Depends on where you are

limber hull
#

Not really

sudden arrow
#

If you at center your almost certain to die

limber hull
#

Nope

#

I've seen at least one dozen deinos waltzing happily around center

sudden arrow
#

By another deino or stego

limber hull
#

It only depends on if a cannibal decides to exist

#

If the deinos decide to get along, they can grow into pack sizes larger than Troodons

sudden arrow
#

That is true only if they decide tho

void crow
sudden arrow
#

That’s why I don’t play on official servers anymore it just doesn’t give the realism the game should have

limber hull
sudden arrow
#

True yep we just gotta wait for more Dino’s who rival it

limber hull
#

(which won't happen until spino)

#

I hope to God rex isn't a cannibal and has an exceptionally indepth diet so that this thing can actually be difficult to grow and rare to see

sudden arrow
#

Also it doesn’t make since how it does be a lot of em in one tiny river

limber hull
#

Easy to sustain. If they have even one deino corpse in the river, the entire group easily survives off that

void crow
void crow
limber hull
#

It's actually funny, generally I see a majority of deino megapacks eating "cannibals", aka people who were trying to moderate the population but got killed by their targets megapack of cuddly croc friends

limber hull
sudden arrow
#

Except for a mate

limber hull
#

Rexes take away its food, so it needs other rexes dead to sustain itself

void crow
#

I'm just a selfish pig.

#

I do that as cera but then get run down by carnos. :/

#

But also cera isn't too strong.

limber hull
#

Cera is REALLY strong

void crow
#

Not for fighting stegos or carnos.

limber hull
#

Carno is just stupid in that it's both utter trash and REALLY good at specialised cera hunting

#

Like carno is an objectively bad animal, it's utter trash atm, but it has the redeeming trait of being REALLY good at shredding ceras

#

Cera is REALLY good atm but is so beat down by carno that ironically, carno has exploded in popularity

void crow
limber hull
#

Losing cannibalism was necessary

#

It did not need cannibalism at all given its niche

#

Carno is a LOT harder to grow without cannibalism, which is nice

void crow
limber hull
#

i remember before U6 there were carnos in massive packs literally everywhere killing solo carnos that weren't a part of their megapack and then eating them, or taking dumb fights, dying, but eating the dead member of the megapack

void crow
limber hull
#

you missed out lol

#

no cannibalism encourages diversity

#

the more carnos, the less food

void crow
#

But the more carnos, the less carnos there are because there isn't any food.

limber hull
#

cannibalism allows for servers of 100% of that creature, that can't happen without it

#

or at least, it won't be pleasant

rare fractal
#

There’s also loads of reasons to kill others of your kind regardless of food

sudden arrow
limber hull
#

cera has TONS of ways to escape/survive carno

#

hence why i think it's in a very good spot

sudden arrow
#

I’ve killed 2 carnos solo with body buff it’s ridiculous

limber hull
#

the issue is carno sucks at hunting small game and is only good at hunting random lone ceras

rare fractal
#

I also just really wish the community would get over KOS

limber hull
#

we shouldn't only see cannibalism is the "be all end all" of killing your own kind

rare fractal
#

It’s just so bizarre to have players in a survival game with borderline unlimited social freedom to be appalled when they get attacked by basically anything

#

Like if the argument is because real animals don’t do that

#

They do, and they’ll do it cuz another animals face looks funny

#

And you’re supposed to be cautious of everyone regardless

limber hull
#

zebras will club baby zebras to death because "i dont like that its not related to me"

rare fractal
#

Yeah it’s not uncommon for animals to both be dumb and homicidal

#

But oh no

#

The grass eating lizard deer kicked my face in

#

The audacity

limber hull
#

i love that KOS is literally encouraged for galli too. In LORE it KOSes random juvis

#

In the trailers, it KOSes a hypsi because it can

rare fractal
#

Maia as well, and trike, and dibble

limber hull
#

If that isn't proof the devs see KOS as a complete non-issue

rare fractal
#

It’s just even better that some people want KOSinng to be a bannable offense

#

The arguments always start with “you’re just sitting their minding your business”

limber hull
#

i would legit prefer Rex be the KOS king to a cannibal

rare fractal
#

Or some sort of betrayal of perceived trust

full pewter
#

@void crow I think this diet thing will make more sense with gateway, one of the locations listed is highlands, which is in gateway but not spiro

void crow
#

Ah. Good to know.

#

@olive crest I'm talking about your post in general-feedback. The carno attack is supposed to be strong. And also it's not too fast. If it were slow and weak then why would the carnos use bite/alt bite? As a carno if a raptor is running behind you to hit you, if you wait until it right behind you and try to alt bite the raptor would have moved before it can hit you. You have to time it right as a carno, it's not super fast.

olive crest
cyan flame
rare fractal
full pewter
limber hull
#

if they ended up nerfing the alt-bite and not the ram on carno i might just goddamn lose it

#

the one part of its kit that's actually usable besides its dumb OP "ambush" attack

#

it's so bizarre that people actually want carno to be nothing but a one-trick pony where its a terrible ambusher that relies on a single button in its entire gameplan

void crow
limber hull
#

i mean, that was a terrible nerf for it

#

because it just pushed the ambush predator thing even further

#

ram literally just needs a damage nerf

#

and then other things to be improved

sudden arrow
#

Alt bite speed is kinda ridiculously fast tho

limber hull
#

honestly, fighting carnos, I really don't have an issue with it

full pewter
limber hull
#

it's def much slower than other alt-bites

#

and leaves the carno open for a short bit

full pewter
limber hull
#

like, carno's alt-bite is genuinely quite unremarkable

sudden arrow
#

On carno it’s like r they can bite on the left and right at the same time

#

Instantly turn directions and bite

full pewter
#

The whole reason we have omnidirectional/alt attacks is to avoid the whole tail riding situation, a raptor biting a trexes butt till it died was beyond silly

mystic hare
#

Tbh probably a hit Box error

full pewter
mystic hare
#

On another note i usally play at around 90 fps even when bigger groups or entities are around i still have a smooth experienxe Even tho i play on Max everything

full pewter
sudden arrow
#

Biting one way then instantly biting another is kinda eh to me

#

I main Omni so it’s kinda annoying getting alt bite everytime you pounce

full pewter
#

You just gotta time your pounces, plus if it was slower then it would be too unfair for the carno, considering it’s terrible bleed resistance

sudden arrow
#

Timing is iffy desync plus other factors as different ping is also a issue with the bites as well

#

Been having carnos stand still by rocks or bushes just spammming alt bite every way

#

Which is cheesy

limber hull
cyan flame
full pewter
cyan flame
# full pewter I honestly think using terrain against your enemies like rocks and cliffs is a l...

Oh it is, but there's circumstances where it should be needed, and where it shouldn't, such as what is fighting what, numbers involved, and reason for why terrain is used. Also in general, I at least, prefer if mechanics counter mechanics, skill counter skill, smarts counter smarts, and so on. Such as when people go "just don't drink at deep water", is a much less interesting and boring way of handling deino, than giving some form of reaction ability, or even your counter.

rare fractal
#

It shouldn't be as necessary as it is for the one animal designed to counter said hunting method

cyan flame
#

So instead of countering pounce (presumably) by using a rock or a tree, it should be countered by bucking, or something that is a mechanic. Using a cliff or some trees to cut of the omni pack from attacking from both sides is, on the other hand, perfectly valid. Because there you're using the terrain as a "second player" in a sense, to counter the packs numbers, without having to use it just to counter their mechanic.

#

This can be seen quite well with stego, and how vunerable they really are, if all they have to rely on is their playable.

full pewter
urban flax
#

I remember someone asking to disallow teno from jumping on rocks because then his pack of 15 omnis couldn't catch it

full pewter
#

Also to that I just say don’t hunt Dino’s in areas where they can use these, I bet it’s partially why so many carnis are at center cause there’s not a lot of terrain hazards

cyan flame
#

It's like those playerbases just want free, mindless kills or something

cyan flame
#

Nah, they tend to apply it to everything, not just stegos, I just use that as an example since I main stego. But the sentiment is always the same, if you don't use terrain, you get called bad for not doing it. If you do use it, you get called bad for doing it.

urban flax
#

eat grass

limber hull
#

die

full pewter
urban flax
#

you should use terrain to show you can do it but then let the predatos kill you

limber hull
#

i still adore the fact that people are mad that herbivores don't like dying

full pewter
#

They are the funnest to kill as herbivores

limber hull
#

i also like stego still being considered the most powerful, despite it very clearly struggling even in this exceptionally favourable vacuum

#

stego SHOULD wipe the floor with all of the current roster, yet troodon, omni, deino and cerato put up a fight that genuinely can concern a stego

full pewter
#

I find it surprising how stego is this powerful, considering the real animal would have no chance mixing in an environment with all these species, but I sure darn well want it to work

cyan flame
limber hull
full pewter
limber hull
cyan flame
full pewter
cyan flame
#

But stego wasn't, far as I know, a weak animal, by any means

barren zephyr
#

stego irl btw

limber hull
#

really underestimating what a stego could do

cyan flame
#

I think we all know that if the playables were true to real life, we'd have a grand total of 5 viable playables and the rest would die out

urban flax
cyan flame
full pewter
limber hull
urban flax
barren zephyr
full pewter
full pewter
limber hull
cyan flame
full pewter
barren zephyr
#

deino would always get the first bite, stego would be unable to move once a juicy boi clamps down on it (how it would have been irl)

cyan flame
#

But in any case, the only viable playables if we go by irl in this roster is rex, whatever could irl survive one, and maybe the things small enough to hide and stay away. And most of the roster would just die, especially if we applied irl (no dilo venom, no troodon venom, no pouncing omnis, no charging carno) and so on

full pewter
# barren zephyr stego irl btw

Sophie was a subadult, so these proportions aren’t really true to the adults. Surprisingly the isles stegos are pretty true to adult proportions

cyan flame
#

And I guess deino would starve in the rivers because the only things to hunt would either be too small to feed it, or well, rex and it's equivalents

barren zephyr
#

but then again not many deinos would have gone for a thicc stego, only smaller ones would have seemed like safe food

limber hull
cyan flame
full pewter
limber hull
#

6 tons

#

when an irl stego is more around 8 tons

cyan flame
#

Ingame, 6T, Irl could go up to 8.1T or something

full pewter
limber hull
#

8 tons would be nice to have in-game

cyan flame
#

Also our stego lacks gular armor, so it could be given some bleed resistance/damage resistance on the neck/throat as well

full pewter
limber hull
#

like, 8+ tons

#

Might even be 9+ idk

cyan flame
#

Yeah, I'd imagine rex and trike would come in around 9-10T

full pewter
cyan flame
#

Stego, even a fully upsized and powered one, remains the "weakest" of the critters up there

barren zephyr
barren zephyr
limber hull
#

i dont have it on me

barren zephyr
#

"I made it da fok up bro"

limber hull
#

knowing you, you wouldn't accept it even if i had one lol

#

so i'm happy for you to think that i made it up

#

even though others here can vouch for the study

barren zephyr
limber hull
#

it isnt lol

#

otherwise many animals in this game would be a lot smaller

#

wikipedia tends to lowball a lot of weights by a significant margin

barren zephyr
#

idk, wikipedia is moderated well, I don't see many factual errors there

cyan flame
#

Far as I know, people in paleotalk would know better

barren zephyr
#

either wikipedia or what a verified expert says

#

other sources are no go

cyan flame
#

At least I get my info from people in there, or people that has talked to those people at least. And not wiki, that might not be updated, or present current studies and so on.

#

You... are aware wikipedia is not considered a reliable source in general, right? :p

limber hull
#

lmao

#

anyone can edit it, regardless of credentials

full pewter
#

I did a little digging and the only backing for 7-8 tons I found was from a Reddit post, not that this estimate doesn’t exist, haven’t found the original source yet

full pewter
urban flax
#

At least it isn't worse than google

barren zephyr
#

Mkay, I found a book that I have. Literal paper book. It claims up to 7 tons for stegos.

urban flax
#

I have a book that says spino is bigger than rex

barren zephyr
#

joke's on you, I don't know what spino is

cyan flame
#

I'll go see if I can get some sources when the people I've talked to before are around, and see what we can figure out

#

But last I heard, pretty much a whole bunch of critters got upsized with new estimates, stego being one of them

barren zephyr
#

@forest sage suicide button would be unfair, you could just take your meaty body to the edge of map and do it to deny others a feast when you want to play something else

forest sage
#

Then make it a 60 second "cast time" much like logging off

barren zephyr
limber hull
#

not like a suicide button changes much in that regard tbh

#

@full pewter the one issue i have is sucho being encouraged to dive while young

it's a tad odd that when sucho is more vulnerable to deino, it's also placed in the same environment as deino, especially when you consider the juvi sucho likely won't have the agility of a bary or the speed to outswim deino, nor the power to fight back

barren zephyr
limber hull
forest sage
#

If i'm stuck in a spot, most of the time i'd rather suicide than expecting an admin would move me. It's an easy option to implement. If I had a dollar for every time global got spammed "admin slay me" on legacy

barren zephyr
forest sage
#

It is better to have no stuck spots. But realistically, that's going to take far longer for the devs to patch every spot. Atleast until that's fixed, i'd rather have an option now for getting out

barren zephyr
#

skill issue, what can I say

forest sage
#

Right...

limber hull
#

but yea, ideally Gateway won't have these problems

barren zephyr
#

I'm literally saying be more careful

#

I don't get stuck every day

#

am I a god gamer?

limber hull
#

in the most bait way possible, yea

forest sage
#

I've only gotten stuck once, maybe twice when I first started playing. It's also frustrating when looking for a place to drown if you're nowhere near water, or you're a juvie (have fun running out of stam). It's even more exciting when you jump a cliff but instead you just break a leg

barren zephyr
#

It's super easy to see dangerous places

#

you take one look and know you will get stuck there

rare fractal
#

It’s really not

#

There’s a ton of places on the map that inexplicably can’t be stepped over and can’t be escaped

#

There’s loads of them north of center, a few along the center river wall

#

Tons on every coast

limber hull
rare fractal
#

Mhm

#

Yeah like a suicide button wouldn’t be bad for situations like that

limber hull
#

my problem with suicide is that certain people like to kill juvi stegos to freegrow their cera, for instance

rare fractal
#

A suicide key would barely aid in that process over how it currently works

#

Just drown them in a puddle or drop them off a high place and it accomplishes the same effect

limber hull
#

i honestly have more of a problem with juvis just being that big

rare fractal
#

True

#

Or rather providing such crucial nutrients

#

Kinda wish they simply didn’t but yknow

#

That would mess up quite a bit

limber hull
#

like i'll be honest, i would not care if a freshspawn rex was around the same size as a freshspawn carno

rare fractal
#

I wouldn’t mind if juvi brachi was around that size lol

#

The maximum size of an animal doesn’t necessarily translate to how small they start from

#

It’s just a rate of growth and a max size disparity

limber hull
#

i wouldn't mind if a deino spawned as a goddamn hatchling

#

considering they actually can eat from the moment they're hatched

rare fractal
#

Tbf then schooling fish would actually be somewhat relevant to deinos growth

#

Which would be neat

limber hull
#

wow that sounds actually cool

#

a scavenger/piscivore that turns into a competent predator much later down the line

#

but is predated upon by most of the roster

rare fractal
#

Well, minus the last part

limber hull
#

aquatic roster

#

i should've added that

rare fractal
#

Yeah to a certain extent xD

limber hull
#

hold on

rare fractal
#

But yeah I wish deino spent most of its growth small

limber hull
#

now i have to know, how big IS a hatchling deino

rare fractal
#

I actually don’t know

#

It’s small, really small

limber hull
#

i got a server so

#

i can actually test things and back up my arguments in these chats

rare fractal
#

Test it!

#

I’m actually curious

limber hull
#

freshspawn juvi deino is 216kg

hatchling deino is a bit below 6kg

#

it also can't lunge at all lol

rare fractal
#

I like where this is going….

limber hull
#

schooling fish fills up around 10% of its stomach while this small, which... doesn't seem right but whatever

#

honestly, an excellent way to take deino would be making it go from piscivore/scavenger to actual big scary gator

fleet heath
#

Youre going on about a fundamental game broken mechanic where you literally can’t do anything except wait 30-40 mins to starve and a slay mechanic would work but your only retort is to say get good

rare fractal
fleet heath
#

Just argue for the sake of arguing

#

You shouldn’t be able to get stuck like that

limber hull
fleet heath
#

There’s no reason to not have a slay feature

limber hull
fleet heath
#

All the stuff you’re on about have absolutely no validity whatsoever

limber hull
#

juvi actually should be hard

rare fractal
#

Anything that reduces juvi deinos hunting capabilities in the roster

limber hull
#

i mean, dondi still wants to lay hell down upon it

#

so we'll see what that entails

rare fractal
#

Adds Clorox to the rivers

#

Introduced a parasite into the waterways that puts elite fish on the endangered species list

#

Adds a 20 degree gradient to all riverways

#

And then turns gateway into a desert

#

And for good measure, adds Jagrex

limber hull
#

At this point, Spino IS jagrex

rare fractal
#

Spino is basically GrizzleyRex

barren zephyr
#

That's my opinion.

limber hull
#

getting stuck in geomotry being an intended mechanic is a WILD take

barren zephyr
limber hull
#

i did lol, did you not?

#

the guy is complaining about the inescapable holes around the map

barren zephyr
#

Then read again, this time think about what I meant.

limber hull
#

i read again, you're still saying that inescapable holes should be an intended mechanic

barren zephyr
limber hull
#

i dont think that's super cool lol

#

i think that's really lame and feels like bad map design

#

(because an inescapable hole is bad map design)

barren zephyr
#

Feel free to disagree, I explained my side of this suggestion

barren crater
#

There should me tarpits, lava, cliffs and things to die from if you mess up

#

But waiting ages to starve is bad design

limber hull
#

tarpits would be better off

lyric pollen
limber hull
#

because tarpits make big loud bubble noise and kills you quick

#

same with lava

#

rather than wasting literal hours of your time waiting to die

urban flax
#

I think there should be a possibility to be struck by lightning randomly whenever it rains, but instead of killing you it stuns you for 30 minutes so you have time to reflect on your actions

limber hull
#

wonderous

urban flax
#

It's realistic

fleet heath
#

intended mechanic he reckons

barren zephyr
fleet heath
#

grow up and use brain pls

pseudo copper
#

Keep it civil in here or take it to your DMs.

fleet heath
#

hes in my dms

barren zephyr
#

I am no in your dms

limber hull
pseudo copper
#

This channel is here for open discussions, but if you can't stay respectful to one another, you have to drop it.

barren zephyr
limber hull
#

stop saying things that actively would make people mad so they'll make inflammatory responses to you

barren zephyr
#

Maybe all of you are wrong?

vital laurel
# barren zephyr you take one look and know you will get stuck there

You know there are a lot of bushes on sprio where you cant see them or you can just slide down a slope and get stuck in a thing at the bottom or not pay attention to much or a million other things maybe you are a newbi to the game so you dont know what can get you stuck

limber hull
#

I never said your opinions are wrong, I'm saying you literally try to make people mad

urban flax
limber hull
barren zephyr
#

you all agree I'm delusional

#

that's not nice

limber hull
#

i am aware, but it would be better for everyone if you stopped making statements that you know actively make people mad

#

i dont think you're delusional what

urban flax
#

We're not saying you're delusional, we're saying you're trying to get people mad on purpose

limber hull
#

i've never said you're delusional

fleet heath
#

I think you guys are reading to into it

pseudo copper
#

This is going nowhere, drop the subject now. Last warning.

fleet heath
#

its not that deep

barren zephyr
fleet heath
#

You decided you wanted to fall in

#

hahahaha

forest sage
#

Not a bad idea tbh. Just don't fall in 4Head

barren zephyr
ruby pelican
#

But yea, obvious bait haha. Considering how dense the foliage is on this map, the very cool looking but varied rock designs, night vision and design of some dinosaurs that literally can not get out.

Cant expect a person to remember where every little rock crease is on the ground while running around haha.

pseudo copper
ruby pelican
pseudo copper
#

No worries, that's why I gave you the heads up.

ruby pelican
#

Cheers! It's feedback ive wanted to give for a while haha, its one of my only big pet peeves in this game that stops me playing now and then (finally just died XD)

limber hull
#

@agile roost they do lol

desert arch
#

Blaming the developers for something they are not responsible for, what a classicTI_DiloSip

vital laurel
desert arch
#

I guess, but people would still blame them regardless🤷‍♂️

full pewter
#

@barren zephyr I like many of your ideas, not sure on bacterial bite though

#

It’s gonna be hard to make velo unique without making it a smaller Omni, as well as not competing too much with troodon. And the funny thing is we kinda need it to work to be a small tier carnivore. My guess is that it should have a varied diet that includes insects, honey, and dinosaurs. And if it gets feathers or at least a feathered variant, it should be able to climb highest of up trees compared to other raptors. Note I mean the rushing up a tree for a short distance, shown in Omnis concept

icy lion
#

@cold steppe Weather is planned for the game

cold steppe
buoyant pike
#

Will there be flooding or just rain and clouds

desert arch
ebon coyote
desert arch
barren zephyr
ebon coyote
desert arch
ebon coyote
barren zephyr
#

my keyboard count is 3, headset count is 3 and mouse count is 2

#

the ones I broke I mean

ebon coyote
#

Oh I never did that, but cant say I never wanted to 😂👍

jade brook
#

it's been a long time since i thought of Norman Kochanowski

#

(Angry German Kid)

lyric pollen
desert arch
#

Its pretty map dependent as well, maybe we can get floods on a map specifically designed for it

vital laurel
whole furnace
#

@midnight fable that already exists. In the character creation screen there’s a button in the bottom right of the main screen simply called Eggs. It glows green when eggs are available and when clicking it it tells you what kind.

I think there should definitely be a discord role you can ping for eggs though!

old shuttle
#

Depends on how the floods are being created. Just raising the water level isn't difficult to my knowledge but, if they want floods to effect different elevations and biomes in different ways I can see it getting complicated

#

Like, VERY complicated

#

Honestly though I can see floods kinda being a pain to a degree depending on the terrain... like, if the world is mostly flat biome-wise with some difficult to climb mountains, then it's going to suck for terrestrial creatures. You'd really need to have several biomes that are higher or lower than others

#

A specific flood plain biome might be worth it though but then again, who would willingly go to the flood plain besides aquatics/semi aquatics

#

Technically, you could have different biomes raise water levels differently or just have puddles dynamically appear(I've seen it done but I don't know how it works, it's all wizardry to me) but at that point it's a bit spook

barren zephyr
#

floods would be easier to do than a playable creature

old shuttle
#

To my limited armchair understanding that's mostly true unless we're talking about like. A really dynamic flood system from scratch

#

And it would also depend on the playable

barren zephyr
#

modern engines are really good at water, static and flowing

old shuttle
#

Yeah they are

#

Is very pretty

barren zephyr
#

floods could just raise the water level and maybe unleash flowing water at hills, maybe fill rivers that are normally dry

old shuttle
#

Yeah that'd be interesting. Maybe certain biomes accumulate rainwater faster, and the water level rises more than it would in a desert, for example

#

So during major storms there's a chance the rainwater could cause, as an example, swamp to be almost completely underwater with some boulders and islands being resting spots

#

Again though we would need to take into consideration the effect it'd have on the other biomes nearby. They'd need to find a way to raise the water without making it look obvious that a water plane was raised.

barren zephyr
#

Just raise the water plane

#

that's how water works

#

more water = it goes on ground

old shuttle
#

tbh water doesn't always work that way but yeah for planes it can be just a matter of raising them but again for a mostly flat region you'd need to consider the effect of multiple water planes co-existing and possibly colliding, that's all. I'm sure there are very easy ways to get around it though they could just despawn certain planes of water during floods

barren zephyr
#

that's why it's called a flood

#

because the rise in water level floods low areas near rivers, lakes, whatever

steel field
#

devblogs are posted at the end of each month, new roadmap was also posted awhile ago

#

more updates on how things are going aside from only at the end of the month would be nice

#

but so far they did do as promised my guy

midnight fable
whole furnace
buoyant pike
#

problem with public nesting two is bbs kill them selves alot becuz bored

#

i had two of my bbs jump off cliff cuz they couldnt fly right away

full pewter
#

@void crow archaeopteryx wasn’t necessarily a glider, it could properly fly, just not as well as modern birds

full pewter
void crow
full pewter
ivory sierra
#

How to motivate players to play all dinosaurs and to journey everywhere in the map ?

Some ideas:

  1. Have a complete description for each species in the lobby ? I have no idea why to choose this or that specie, or rather how to best embody.

  2. have an overview of the number of dinosaurs on the server in real time ?

  3. disperse more food for carnivores in the map ?

  4. temporarily close areas with a rotation ?

  5. have animal paths ?

  6. have a summary of his experience for each life ?

void crow
#

@bold oasis "Make dinos that are hurt sound hurt when they call." This is what you said in general-feedback earlier, but this already happens. When you're damaged or low on stamina calls are much more quiet.

full pewter
limber hull
void crow
ivory sierra
desert arch
#

@ornate coral A new map is already nearing completetion, the devs going back to work on the old one (which will eventually get deleted iirc) would just be a waste of time, resources and unnecessary delay of Gateway's release.

ornate coral
desert arch
ornate coral
#

ty! i will look it up :))

vital laurel
#

How would region looking help performance??

tidal fjord
#

@full canopy People would still migrate to said hotspots... this was a thing in legacy.

normal lotus
#

Itd help disperse populations too

bleak bison
#

@void crow Ornimegalonyx>

barren zephyr
#

I love how clueless some ppl are

#

keep crying about lagging and desync while X-ing on region lock lmfao.

limber hull
#

no sane person is crying about desync while playing on an Australian server from EU

#

I like playing with people overseas sometimes, that's why I downvoted

#

I honestly couldn't care less about the ping

barren zephyr
#

btw, VPN?

#

cod games for an example.

#

Don't play trash games

#

also vpn? wdym? do you think 3000 ppl will use vpn to play in the isle on a different server

#

it doesn't matter. Region locked server grant you the best experience and reduces desync by a lot.

#

stop gatekeeping, let people play where they want. Player pings have nothing to do with desync, it's potato netcode

#

you are clueless if you think ping doesn't play a major factor in player vs player interaction

limber hull
#

its literally confirmed to be epic games having a brainfart with their server provisions

#

that's literally the cause of the ping

barren zephyr
#

no, in general I'M talking.

#

not the current spikes

limber hull
barren zephyr
#

yeah I prefer having a jaggy ass ragged looking gameplay instead of a smooth one because a guy from moon decides to join eu servers.

#

also if your game utilizes compansations, it can raise ur ping too.

barren zephyr
jovial hazel
#

With client side hit detection, high ping is an advantage in a lot of ways.

barren zephyr
limber hull
#

there are people like me who enjoy playing with friends across the world

#

region lock would ruin that

barren zephyr
barren zephyr
#

not flexing. just saying that you are absolutely clueless if you think ping has no major effect on player interactions.

#

which you confirmed

jovial hazel
barren zephyr
barren zephyr
#

literally read 2 single line on google and you will be smarter than a freshborn turtle. not to be mean obv, you do you.

#

I have been on PC for a while, I know a thing or two

#

I don't need your misinformation

#

especially since many game uses lag compensation and other mechanics to level the playing field which can cause you a higher ping aswell.

#

region locking would gain you nothing

#

literally nothing

#

Keep saying that

jovial hazel
#

Then you would know desync is directly related to ping in a game where 95% of the attacks are client side hit detection. It's literally THE reason for "bad" desync.

barren zephyr
#

400 hours and I have not once had problem with players lagging out of my hits

#

if you have issues, it's likely on your end

#

and I'M the one who thinks the world is around him lmfao

#

clown

jovial hazel
#

That's the whole point. What you sees is all that matters for your attacks. So if you are lagging or high ping, you are hitting stuff that no one else sees

barren zephyr
jovial hazel
#

You will ALWAYS hit what you see on your screen. That's what client side hit detection is. And it's why most games don't use it.

barren zephyr
jovial hazel
#

Net code issues compound the problem. Like high ping.

barren zephyr
#

you know what demanding means? seems like you are not familiar with words aswell as you have no clue how a multiplayer game works based on the fact you think ping has absolutely zero effect on a player vs player interaction

#

instead of griefing players all you had to ask for is server side hit detection

#

you are also not familiar with ALL Caps as I see.

jovial hazel
#

The game would run even worse with server side hit detection.

#

Everyone would be jumping around and you wouldn't hit what you should hit.

barren zephyr
#

bruddah

lyric pollen
jovial hazel
#

I'd sadly the nature of a game like this. And really the only fix would be to have ping restrictions.

barren zephyr
#

I can play on NA servers with 150 ping and not me nor my opponent would notice that I have 150 ping

jovial hazel
#

You are wrong.

barren zephyr
#

I am not wrong

#

You are very wrong

jovial hazel
#

I can tell an eu player on na after 1-2 attacks

barren zephyr
#

I literally started this game playing on NA 2

#

everything was smooth

jovial hazel
#

It feels smooth for you, that's the whole thing. What you see is not what everyone else sees. What do you think desync is. It's not some new thing in update 6. It's always been a thing.

#

Higher pings just compound the issue.

barren zephyr
#

Let him be, he's clueless and ignorant.

barren zephyr
#

so that's a combined ping of 300

#

this game works really well with higher ping as long as it's stable and no packet loss

#

Right now many servers have server side ping problems, that's why you notice it

jovial hazel
#

It does a decent job of tricking you into thinking it's working well. Anyone that plays faster and squishier dinosaurs realizes real quick it's all looks.

#

Desync has always been a thing. It is worse now, yes.

barren zephyr
#

but i see no problem so obviously ping doesn't have any affect on a mp game Clown

limber hull
#

@strange quiver Gateway has a LOT more spawns, and they're all uniquely customised per-species

#

So tenos can spawn in places carno can't, and vice versa

vernal igloo
#

quem quiser pode falar a sua opinião, sobre não ter gostado ou amado a ideia/sugestão de ter uma construção humana da cozinha do jurassic park.

Anyone who wants to can speak their opinion, about not having liked or loved the idea/suggestion of having a human construction of the Jurassic Park kitchen.

full pewter
#

@wicked zodiac @barren jay Gonna have to agree with reece here, deino gameplay would be very difficult without being able to see what’s out of the water while still hidden

full pewter
limber hull
#

deino only able to see above the water when sticking it s head out would make it rely on water sense and actually give it some moments where it has to focus more on stealth

limber hull
#

Also, no, it would not be difficult

#

You still have water sense

#

You don't really even need to consistently see above the water

full pewter
limber hull
#

i mean, that's a good thing also. Deino has had everything too easy for too long

#

also it being able to have omnipotence for no reason

#

it's super dumb and super unfair

full pewter
#

It’s only gonna get harder for it once it looses its title of king of the water

limber hull
#

which it won't for like, 20 updates at least

#

all semi-aquatics shouldn't be able to see above the water while under it

full pewter
#

Deinos are already so easy to cheese anyway, just don’t drink at hotspots, using this wisdom I’ve legitimately haven’t been taken by one in months

full pewter
limber hull
#

why should apexes have an easier time than the smaller members?

#

it should be the inverse

full pewter
limber hull
#

or just don't have it

#

because deino only gets free intel with no punishment

#

(also I think it'd be INFINITELY more interesting to see small glimpses of deino's head to deino have an inbuilt knowledge of the entire river's surroundings without needing to risk anything)

full pewter
#

I don’t agree with this change anyway, getting noticed is the one think I’m always trying to avoid with deino

limber hull
#

exactly

#

now you have to actually need to think about maintaining your stealth

#

observe your surroundings or remain hidden

full pewter
limber hull
#

that's fine by me

#

both those changes should be made regardless

full pewter
limber hull
#

also yes

full pewter
#

So yea if that’s the case, then I can get behind it

limber hull
#

you shouldn't have to reveal your entire body to get a small glimpse

full pewter
#

I also wanna consider the third person camera, what if you’re a deino in shallow water barely submerged, pretty cramped for the cam

limber hull
#

i mean, you're probably not ambushing from shallows

#

so i'd just go above the water

full pewter
barren jay
full pewter
barren jay
#

maybe there's a way to make it not too hard

full pewter
void crow
void crow
barren jay
#

but as of rn there is no way to see if there are deinos in the water

full pewter
#

Experienced players are real good at avoiding Deinos, once you know where they tend to hang, you just learn to drink in areas with shallow water, other less busy rivers, and sometimes glitched spots

barren jay
#

yeah true

full pewter
#

Really if you die to deino at this point, you either just lack the experience, or you totally deserved it

barren jay
#

yeah

astral apex
#

Most of the time in fact, there are no deinos where you prob think that is

#

I swam as a baby deino around pretty much all day and found 1 to two deinos max and most of them were babies too

#

they hang most around center, south and some times in the swamp too

barren jay
#

and that is usually where ppl gotta be to survive

#

hopefully gateway spreads people around the map

astral apex
#

Yup, me too

void crow
astral apex
#

I heard some a few times before too

#

really recent in fact

#

I thought it was a deino near using smell underwater but I saw no one

#

Just out of curiosity, are you guys often losing dinos after safe logging? I lost around 15 since the last update

void crow
astral apex
#

only started happening to me after 6.5 sadly

#

you play on unnoficials or officials only?

void crow
astral apex
#

I used to play officials before but the mixpack stuff started to frustate me way too much so I changed to unnoficials

#

perhaps this happens more in unnoficials

void crow
#

I guess so. I haven't had this happen to me at all yet so I guess it's only on unofficials.

astral apex
#

But I guess it still has something to do with latest patch, before 6.5 it was just fine as well

limber hull
#

@midnight heath good news, it is a part of the weather system

midnight heath
split trail
#

Official servers need to have mods

whole furnace
full pewter
whole furnace
#

It was also on na3 and that server is weird rn so it could just be that server

ebon coyote
#

@latent ibex @sturdy mantle

*Reposting for Ghost since tick from bot didn't apply:

"Add a report button when someone kills you, or add their steam name, or even a specific in game ID that isnt traceable to a steam account except by admins to ban players, for example. Someone is cheating and kills you, you then have a specific ID related to the Cheating Character, that the admins can use to find and ban them. But it has no relation to Steam ID so the Reporting Character cannot use the game ID to find them and abuse them."*

In General I agree, but I fear there gonna be people who want to Ban everyone and everything. I was accused of mixpacking the other day, Just because a Trodoon was Jumping around me while I was Eating a Boar 🙈 I dont want to risk a Ban because someone cant take a loss like an adult.

#

Ty, I added him.

sturdy mantle
# ebon coyote <@214650456633245705> <@263191482578501644> *Reposting for Ghost since tick fr...

Yeah, but as it stands (at least as far as I know) the only way an admin can catch a cheater is by spectating everyone. This would at least give them someone to specifically spectate. I originally posted it as lastnight I had a run in with a speed hacker and got in contact with an admin who essentially told me not to state anything that could be considered metagaming or even their name, and to just @ the admin and say the server and that there is a speed hacker. Even something would be better than the current system of nothing. Report systems aren't a new thing, they are in almost every single PvP game. I was just attempting to give a possible solution to make it easier on the admins to find the specific player being reported, and potentially make the system much faster in banning said player. Obviously there would be people claiming someone is cheating when they aren't, but this happens anyway without this system, and again if an admin were to look into the situation, it would take much longer to come to the conclusion that the person isnt cheating because they would have to spectate every player. Unless there is a way that I am unaware of that records every fight that goes on ingame or another way of spotting cheaters, then I don't see any harm in adding a more accurate way of calling someone out. Or if you really want another system there is always the system that csgo used to use, where high ranking players (which obviously this game doesn't have ranks but could instead people could potentially apply for the position) had access to gameplay footage saved by the game after a number of reports are sent against the cheating player, this footage is then sent out to lets say 20 chosen people who can then essentially vote on whether they're cheating or not, AND even then if this system wasn't enough you could then send the footage that was voted in favour of the person cheating to an actual admin who then has the final say.

#

there needs to be SOMETHING

#

Relying fully on anticheat is one of the worst solutions to cheaters

#

because it never fully works

#

there will always be cheaters and they will always find ways to make their cheats undetectable

#

and relying on such few admins (as far as I can tell there aren't many) for dealing with cheaters is tedious and doesn't solve the issue fast enough

#

the 20 odd people would obviously be volunteers, so no money out of the devs pockets to pay these people, I'm sure you'd find a lot of people requesting to do it, all you'd need to do is to validate they have the game and have a minimum of idk 100 - 200 hours of gameplay, enough to the point where they SHOULD know the basic mechanics and gameplay well enough to see if someone is exploiting

#

and again maybe even potentially record the voting people do, and once the admin verifies the footage that has been voted in favour of cheating, they could go through the votes and potentially make a spreadsheet of current "footage viewers" and if someone continuously votes incorrectly then consider removing them from the program

#

and potentially if you wanted you could do the opposite, if someone votes correctly everytime then maybe their votes count for 2 votes instead of 1

#

idk I'm just spitballin' here, and this would require a large amount of effort to set up, but I don't see how its any less effort than making a game

valid brook
#

the admins do have otherways other than just spectating in order to find out who may be using exploits or cheats. aswell as ways to suggest who they should spectate when entering the game

sturdy mantle
#

Can you give more incite as to what they're able to see/do?

north quiver
#

don’t they have server logs?

sturdy mantle
#

I mean sure, but with 100 people running around doing stuff I don't think its easier than just having a player id straight away

#

and if they increase the server pop it would be even worse

#

and I'm unsure if that log has things such has how fast a player is moving ect

valid brook
sturdy mantle
#

thats fair

#

Its just in general the current system is what you would see on a community server ran by maybe 10 people at most

#

Its not what you would expect of the official servers of the game

#

ran by a company

#

and its a system you'd see on SINGLE community server

#

not the 15 or however many official servers there are

valid brook
#

in the future it's likely there may be another system involved. but currently this update is really the only update that this system has, for lack of an easier explanation, failed in.

#

currently with the game not even being out of a beta branch, im sure the devs are focusing on different aspects, and when they are ready to really "release' the game, i can imagine a better system being inplace

north quiver
#

I’ve seen way more cheaters this update than in the last two updates. just hop on around midnight in EST/CST time in na 1-3 and you’re bound to find one TI_LUL

sturdy mantle
#

Yeah and I'm sure there will be a much better system than the one I previously mentioned. However something needs to be added, even if its something as small as a player id linked to that account but unable to be traced back to a steam id by anyone other than an admin. It would just make the process much cleaner and easier in the meantime. It's essentially the same as if they typed in chat and you would have their name. But instead it just shows up when someone kills you, and you can then give that ID to an admin the same way you would report it without it

#

It just means that the admins would have an easier time tracking down the report and the logs

valid brook
#

the only downside about giving players a way to identify who killed them in a PVP game like this, is well, people are toxic. they will reach out to that individual and potentially harass them or create witch hunts to kill that specific player specifically outta spite

sturdy mantle
#

Yeah thats why it would have to essentially be an anonymous id that has no relation to steam ID

valid brook
#

fair, but then it would have to through an encoder which the admins would need a tool to then decode, and if that encoder were to be cracked... i think you can see where this is going

sturdy mantle
#

So the way I'm picturing it, essentially is, that when a player joins a server for the first time (or even launches the game for the first time) it would save that number somewhere, whether on the servers end or if its the first time the game is opened, save it on the players side somewhere. Then essentially have a list of steam ID's next to a list of Player ID's for the current players in the server.

valid brook
#

imo, a system that would potentially work would be allowing a "report" button when you are killed by someone, that has a pop up with "Harrassment | Racist Language | cheating" and w/e else may be common. you select what you need and click report. that is then sent either through discord to channel for the admins to investigate, or sent to a website or something along those lines. That way players dont get anyway to identify who killed them, but allows admins to get an idea of who to look at

sturdy mantle
#

Yeah that was my first thought but again that seems like potentially a more complicated system

valid brook
#

or just have the report function somewhere aswell

sturdy mantle
#

and then how do you review that information

valid brook
sturdy mantle
#

yknow? like do you save the last 5 minutes of gameplay from the death?

valid brook
# sturdy mantle and then how do you review that information

in game investigation, unfortunately unless there is video evidence, youll always need some form of ingame investigation. For games like CSGO or cod, they can just save the match replay and it works. but for a game like this, the best you could do is save a replay (which would be a lot of work on the servers end) and the replay function has always been a little... iffy

sturdy mantle
#

Yeah that was my initial thought as well for a report function, thats why if you could get a way of giving out player ID's

#

even if they're just temperary

#

like maybe they're saved for a week after you connect to a server? and then deleted after that, and then if you rejoin you get a new one?

valid brook
#

It's just more information for a server to have to process and save, which when yer talking potentially hundreds of thousands of players... that is a lot of storage

sturdy mantle
#

obviously it would have to be a descrete amount of time because otherwise cheaters would play for a day then switch account

#

Yeah but again its easier to save a few lists of numbers rather than videos

valid brook
#

true, but still that wont help if you dont have evidence of the cheater. a list of numbers might aswell be exact names and the suspected cheat, but if you cant prove it, it doesnt help

sturdy mantle
#

correct, but its better than what is currently there

#

at least its essentially a name that can't be changed

#

that can't be traced by the public

#

I agree with you 100% that my current idea is no where near flawless

#

but it is at least somewhat better than the current system of just @ing an admin and saying a server name

valid brook
#

Admins do currently have a way to work with things like that. i think the biggest issue that is ingame isnt the fact that there is no way to report cheaters, but that it's difficult to aquire the proof currently to deal with them unless and admin hops on to deal with it

sturdy mantle
#

yeah thats the other side of it, I don't know what tools the admins have, so I can't build off of them

valid brook
#

yeah, and its not something we can really say either

#

i think our best bet is to just wait and see what comes of it

sturdy mantle
#

yeah no I don't expect you to

#

I just thought it is better to attempt to come up with some sort of a solution that the devs/admins or whomever can build off of if they intend to and make it work

#

even if its a temperary system that only lasts until full release

#

it would be a bandaid that would help, I don't see (with my current knowledge of admin capabilities) how it couldn't hurt to add it

#

again if its something as simple as it saves the numbers for a week and then deletes and gives out a new number, it would help admins find and track players that have reports against them

valid brook
#

fair enough

sturdy mantle
#

I also don't know how many admins there are or how active they are on servers, obviously that weekly deletion varies if the admins are more active or less active

#

like if there were 40 admins you could probably get that number down to 48 hours for accuracy or even just while the player is in the server theoretically

#

The easiest way I can think of for the report button side of it

#

is to tally the amount of reports a player gets within a timeframe

#

and then if they get 15 reports in 24 - 48 hours then save the final report or even 2 reports of footage

#

and just have dedicated people reviewing them and deleting them as soon as possible

#

You never want an automated ban system because thats dumb for people that are actually just good

#

Again these are just things I thought of in the moment, by myself. If you had a group of even just 5 people who know what the admin powers are, and who know what limitations they have for storage and server stress, (and are getting paid for it) would be able to come up with a much better solution than the ones I've discussed here. All I truly know is that as it stands, even if the plan is to add a feature in the future, something needs to be added in place of it for the time being, because it's only going to get worse as the game grows, and with every big update bringing such a large portion of the player base back, it would be one of my priorities to make the player base as rid of cheaters as possible to make it a more memorable experience to keep bringing these players back again and again. Idk, thanks for discussing this with me Thyler, hopefully we get something in the future that helps.

full pewter
#

@cosmic dock I didn’t know this was a thing, but I’ve been looking online and can’t find anything that explicitly says Avaceratops is a nomen dubium. Do you happen to have a source?

cosmic dock
#

Not sure if ava was mentioned

#

But this the same specimen as ava

full pewter
#

Both species are very closely related at least, and Furcatoceratops seems to be the more complete one, as well as still being true to the isles Ava, so I’d still vote for renaming it

icy lion
#

@sharp drum

sharp drum
#

oh nice thanks

full pewter
#

@cosmic dock So I asked some people around and yea it looks like the situation was that Avaceratops was never fully described, but this new paper is now just that, yet for some reason they decided to rename it. Why they did? Who knows

#

Although I still see Avaceratops pop up, gonna do some more digging

vital laurel
#

@twin path its comming later rahter than sooner

twin path
#

nice

#

at least its coming

vital laurel
#

There is a old filipe stream about it but if was very rudenentary, but you could build and expand your burrow but im guessing gateway and the rest of the current roadmap world need to come out

full pewter
#

@cosmic dock

#

Ok so here’s the original statement, so yea it’s looking like you are right indeed👍

cosmic dock
#

Thank you 👍🏼

full pewter
cosmic dock
#

Also i put ✅ on your feedback

full pewter
full pewter
cosmic dock
#

Np

jovial hazel
#

@azure ruin You are about to get down voted to hell. But not because what you say isn't an issue. It's just that debuffs for something like mixpacking just wouldn't work. Those same groups would just abuse that even more.

azure ruin
# jovial hazel <@1081619980346462380> You are about to get down voted to hell. But not because ...

Beasts of Bermuda managed to pull it off, I'm sure the Isle can, too. If debuffs aren't possible, there should be something to make mixpacking near impossible — sure some people will say, go to a server with rules, but you'll still end up finding people mixpacking there and not get reprimanded for it.

I know the developers themselves mentioned that they're working on ways to prevent it. On Beasts of Bermuda, though a less realistic game compared to The Isle, dinosaurs become stressed within a certain radius of a threat.

Why not implement something similar into the Isle? Or why not just implement something to make it harder on players who choose to mixpack?

It's just an opinion, and I really don't care how many people disagree or agree TI_Perfect

limber hull
#

BoB's way of doing it is terrible once you apply it, it ends up hurting people playing normally more than it hurts the problem players

#

Mixpacking bad, yes, but it's not so easy to solve. BoB's solution is to literally treat the entire game as a bloodbath arena with growth, everything just kills everything or suffers five hundred kilograms of stress

azure ruin
limber hull
#

how can you not be able to weaponise it while also making it a worthwhile detriment?

#

it needs to be punishing enough to be taken seriously

#

otherwise it can be ignored in its entirety

azure ruin
#

The only way I can explain it is that you used to be able to drop meat chunks on herbivores — causing the stress debuff, you can no longer do that.

I'm not saying create a debuff that'll kill your dinosaur in minutes, I hate that about BoB, but create a debuff that may say something like "Stressed — stamina decreased by 5%" (just an example!)

If a Tyrannosaurus is nearby and I'm a Teno, getting that debuff it would really motivate me to move away from it.

I can see what you're saying. Predators could just end up getting close enough to trigger it, but that's where flight or fight kicks in for anything.

limber hull
#

stamina decreasing makes it HARDER to flee from your predator though

azure ruin
#

It's just an example! It could be tied to hunger or thirst. Anything to just make you move away.

#

And as soon as you're far enough, the debuff goes away. As I mentioned, I'm not saying cause your dinosaur to die, just make it uncomfortable enough to want to move away from the threat.

pseudo copper
ebon coyote
lyric pollen
pseudo copper
pseudo copper
#

Well, you can always use #videos-and-streams and as this channel has a 6 hour slow-mode, your videos will most likely not drown like how I believe you suggested it. And for sharing short clips you can always use #isle-discussion - we won't come after you as long as you don't spam the channel with clips.

azure ruin
icy lion
#

@frigid harness Quetz is planned, I'll try and find the concepts, one sec!

icy lion
frigid harness
#

I love it! Ty!

limber hull
#

@frigid harness logically speaking, quetz should be fast on both land and sky

#

since the actual animal was quite good at land-based movement

#

you could compensate with exceptionally heavy turn rate and low stamina while sprinting

#

honestly, quetz should have horrid turnrate both on land and while flying, but be exceptionally fast

frigid harness
#

They would be fast because of their size, but I meant more like you stated. Heavy turn rate and low stamina.

#

Good catch

limber hull
#

i also wouldn't refer to quetz as an apex, ideally it'd be exceptionally lightweight

#

less than 1 ton lightweight

frigid harness
#

Sky apex :p

#

It would be a fun dynamic either way.

buoyant pike
#

It should be able to turn quick

limber hull
#

i mean, arguing that is also arguing that carno should be an agile pursuit hunter

except carno can't fly so it kinda loses out on what quetz has

#

i dont think quetz needs to be agile because it can fly

#

it has 3 directional movement, which very few of the roster actually has

#

unlike carno, it also just ignores verticality entirely

#

no matter how high you are, quetz can get ya

stray onyx
#

@azure ruin I agree with your mix packing issues. I’ve had similar things all to often to the point I literally uninstalled the game because of it. So until gateway is released im not coming back. Additionally, I had made a suggestion a while back to indirectly affect mixpacking and going against the dinosaurs norms. Using a food web you can create a flow of energy through an ecosystem, make herbivores more fun and important to play with more interaction possibility or other actions that make them fun like with migration soon in gateway. On top of that, herbivores are the 2nd most nutrient rich source of food (plants being the highest) so carnivores feel more rewarded when killing herbis rather than other carnivores.

One possibility (which is not refined at the moment enough to make a post) is adding Energy to the game. This would enact a more realistic food web but not to defeat the purpose of fun in the game. So that way the further up the line you go from the source of energy, the less energy you get, thus big creatures like tyrannosaurus would have a much harder time surviving than say a Carno or cerato. Additionally corpses that have begun to rot loose energy more quickly and once the corpse is rotted it is at least 50% out of energy and thus you get less from it, however cerato can exploit that from this source due to being able to eat everything.

In short, energy would push for a more realistic playstyle in what is currently a dinosaur survival simulator game that would make sharing your meals less profitable in the long run and require more effort.

azure ruin
# stray onyx <@1081619980346462380> I agree with your mix packing issues. I’ve had similar th...

Beautifully said! The game is very unbalanced right now, so I don't blame you for feeling like breaking off from The Isle.

Your idea is really a good one too — I really hope the developers take the time to read these and I hope that they may listen to us.

People and a lot of them feel like everything should be able to fight anything when really some prey animals SHOULD flee instead of fighting. It's literally a survival instinct, lol.

The whole idea of keeping every animal moving is such an important concept. And I really look forward to the migration mechanic.

I flew around as a PT on an unofficial server for a bit and saw a pack of omnis, ceras, pachys, and carnos just laying everything to waste.

For example, if I wanted to play a game where inter-species teamwork is a thing, I'd play Path . . .

azure ruin
# frigid harness Sky apex :p

It was proven that the quetzal hunted on land since its beak was so heavy, that it would've broken its neck if it were to attack from the sky, so I love the idea of a quetzal running like a damn giraffe chomping on small dinosaurs lol.

sick crescent
#

Quetzal could walk better than expected, but that doesn't mean it was no sprinting animal.

#

It was a great night-time stalker, supposedly.

azure ruin
sick crescent
#

I can't see Quetz sprinting faster than no say 32-36 kmh at least for in game

sick crescent
azure ruin
#

I wonder if there's information on how fats they were on land.

#

I can see them wading.

sick crescent
#

36 kmh is being generous.

#

Quetzal estimates was 90 kmh on its gliding speed, though.

#

This was its MINIMAL sustained gliding speed.

#

Any lower and problems for that 500-700kg pterosaur would have emerged.

azure ruin
sick crescent
#

It's top speeds?

#

Please. It would be significantly higher.

#

90 kmh is the minimal speed it could have gone, which is pretty much as fast as you can go as Ptera with momentum and sprinting in the air currently in-game to give a comparison maybe slightly faster.

azure ruin
#

I don't know man, I'm just going off of what I'm finding on papers.

#

A lot of them state that it spent most of its time soaring rather than continously flapping its wings.

#

I found this video but I don't know how accurate or true it is,
https://youtu.be/-b4kAycprQg

PBS Member Stations rely on viewers like you. To support your local station, go to: http://to.pbs.org/DonateOKAY
↓ More info and sources below ↓

The largest pterosaurs like Quetzalcoatlus were closer in size to airplanes than birds. No flying animal alive today comes close to their huge size. So did giant pterosaurs actually fly? I went to see ...

▶ Play video
void crow
#

@hexed willow If megalania's venom made it so you can't heal your bleed until the venom is gone, megalania would probably be too powerful. Your blood drains faster as you run, so if the megalania keeps following you you'll just bleed out. And even if the megalania is slow, the creature that got bit couldn't run too far without bleeding out, and if it stayed close it would get attacked again. In my opinion I think it should have venom and bleed, but that they're separate. I'm looking forward to megalania but I think if your bleed couldn't heal until the bleed is healed, then megalanias would kill everything.

stray onyx
stray onyx
#

So while it would be a potent foe due to the bleed feature, it would have to use it intellectually. Mud would still be a possible issue for it due to it being able to clog the bleed

void crow
#

@zealous citrus Official servers are too laggy right now. I moved to an unofficial server called The Zoo. It doesn't have rules if you want to join, and I barely get lag.

#

@granite lintel Is this a small rock?

zealous citrus
#

The official ones are horrible

void crow
#

I tried going on an unofficial today. Logged out in minutes. Lol
You can try The Zoo. For me I don't get much lag.

valid brook
#

for everyone who reacts to my suggestion, im totally open for suggestions/criticism on how to make it better or why you may of disliked it.

limber hull
#

@valid brook you fail to account for piscivores, egg-eaters, bone-eaters, so on

#

additionally, making lipids oddly difficult to acquire is a bit... odd

#

like, i'd rather lipids buffed than rarely seen

valid brook
# limber hull <@474240449553367050> you fail to account for piscivores, egg-eaters, bone-eater...

thats fair, but i also figured when things like that come along, it can always be changed to suit the needs. My suggestion was more so to reduce the amount of things that player have to look at when trying to figure out where to get their diets from, and then theres some (such as troo) that you look at and wonder why almost no dino you can realistically hunt is on your diet, and all the ones that kill you if you try are

limber hull
#

I also feel it makes AI... wayy too reliable

#

Like I hate AI growth

valid brook
#

what do you mean by that?

#

i understand that AI growth part, but not so much the reliable part

limber hull
valid brook
# limber hull consistent lipids from all AI

i mean fair, when thinking about it i personally thought it wouldnt be too much of an issue because A. Ai is rarer nowa days, especially with the pigs killing them all, and B. its not a very powerful diet, not like S atleast

limber hull
#

i dont like powerscaling the diets personally

#

like, i'm aware carbs >>>>> every other diet

#

doesn't mean i like it

#

i would personally prefer diets be made equal value rather than prioritising "what diet is best"

#

like i'd argue the recent change to carbs is one of the worst changes that could've been made

valid brook
#

yeah thats fair. i just wasnt really sure how to make all the diets equally good, So figured trying to balance them around what you have to fight to earn them would atleast be a way to manage it for the time being, and again, just makes the data you have to look at on tab screen a little more manageable, especially when more AI or player dinos are added

limber hull
#

stam decay diet is terrible for the game

valid brook
limber hull
#

i feel it has zero place

#

you can't make it difficult

#

it literally determines in some cases who gets to escape and who doesn't

#

unless you add a fourth megarare decay nutrient

valid brook
#

true. Hmm, what if they made it so you only get stam decay at 3x of 3 dot diet, but also apply a negative, such as losing a small amount of bleed resist, or something along those lines. do you think that could potentially balance it out?

limber hull
#

adding debuffs for acquiring a good diet doesn't sound great

#

especially if the drawback (bleed slightly more) is invalidated by "having more of the very resource required to perform most actions"

valid brook
#

im also saying for 3x of the same diet, add a decent positive for it, but you also get a negative for it. just kinda spit balling ideas

limber hull
#

i just dislike engagements being decided by who ate what

#

stam decay makes that happen

valid brook
#

yeah i can understand that, if im not mistaken though, stam decay diets only affects sprinting now though right?

limber hull
#

which is still exceptionally meaningful

valid brook
#

i mean very true

limber hull
#

25% boost to your current stamina

#

if you decide to cannibalise, your opponent LITERALLY can't escape you without the same diet

valid brook
#

For me its always been a thing of, i dont like the idea of diets, but it does add something extra to do. I wonder what would be a more balance and simplier way to apply them

valid brook
# limber hull if you decide to cannibalise, your opponent LITERALLY can't escape you without t...

another idea, this one is certainly a grey line idea for me because of what it adds. Reduce the buffs across the bord. EG 3 Carbs only gives 10-15% boost. (do the same with Protein and lipids) but lets protein give a slight health boost, certainly not 10-15% but if you have all 3 maybe like 5-8% HP boost. that way if you dont have the same diet, you can still potentially fight back against a canni in your senario there.

limber hull
#

at that point, you're really making diets a meta thing

#

and also just really dunking on lipids having any value whatsoever

#

"run more" "die less" "smell :)"

valid brook
#

I mean you could put it on lipids giving health. im just kinda saying protein cause it allready does a lot of the health based things

limber hull
#

like i enjoy minor boosts

#

not meta-defining number games

#

like 5% more health on a deino is still 400 more HP

valid brook
#

I think with diets they are either going to be really strong, or really weak and it would be very difficult to balance around it, and i agree, i think diets should give small boosts over larger ones

limber hull
#

i mean, legit, just remove stam decay and we're already better off

valid brook
limber hull
#

regenning stam fast kinda just trumps everything else, considering everything else has less combat/escape application

valid brook
#

I think the best thing for diets right now would be a complete rework honestly, but thats a whole nother thing. They're somewhat difficult to maintain, even if you have plenty of food, they're imo, too strong for what they are, and the way you aquire them is, at times, frustrating

limber hull
#

i only think carbs are strong

#

everything else is honestly fine

valid brook
#

hmm, i mean fair. personally i think carbs are strong for packs/out of combat, but S is super strong for incombat/post combat, then.... lipids.