#general-feedback-discussion

1 messages · Page 91 of 1

amber cosmos
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well i think with that the way it will work is going to be effected by migration, so say one species has their food at one part of the map while another herbi is on a completely diff part of the map with their food and they just rotate around due to migration

cyan flame
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Even so, that wasnt my point there. More so that if you want to say "no one likes to sit around for 60 min" then well, that'd be why people dislike night time since they can't do anything else during it :p

cyan flame
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Since you could live up in one end normally, and be told to go the other end, at any point during the day

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Hence why I'm saying I don't think migrations are meant to work with day/night

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I also imagine you'd be able to stay in an area for multiple ingame days, before having to move

fleet hound
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The thing is.. if we built MIGRATION around light, then it would be a race to the food and trying to stay in the sun, if your too slow or get lost.. well now do you wait until the sun is at your back again in relative safety? Or do you press on and try to eat anyway?

cyan flame
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So it also wouldn't work with the whole "move with the light every day"

amber cosmos
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true but it would be nice if they could figure it out

cyan flame
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120 min, and you need to constantly move, when do you have time to do anything but move?

sudden arrow
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This doesn’t have nothing to do with this but I just saw a movie trailer so damn scary

cyan flame
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Time to nest? Time to set an ambush? Time to actually stalk the critters grazing somewhere?

sudden arrow
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The exorcist believe

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Believer

cyan flame
amber cosmos
fleet hound
cyan flame
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So I hope that's not the case

amber cosmos
sudden arrow
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I think ima have some dynamic nightmares

cyan flame
fleet hound
amber cosmos
cyan flame
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But hopefully they haven't decided to implement migration in a way that ruins other things like nesting

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Especially since it'd be nice if nesting finally gives you some reason to do it

sudden arrow
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A lil migration is already in the game like you go certain places to hunt and certain places to chill

fleet hound
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Map design issue, players need to understand dynamic light and how animals used it to navigate and stay safe, or adversely hunt and kill the stragglers.. in a way the game will be like a running simulator like only Up for example, making a mistake could cost you your life.. but at the same token as a predator, missing your chance could mean starvation and resorting to killing other predators.

sudden arrow
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I hope nothing just sits in one spot except for the deino maybe

cyan flame
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While there are plenty of issues with current map, Im not sure Gateway will fix the issue with day/night neccesarily

fleet hound
amber cosmos
sudden arrow
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What you thinking ?

cyan flame
fleet hound
amber cosmos
cyan flame
amber cosmos
cyan flame
fleet hound
cyan flame
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Yes, because colors offer something, night does not :p

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And your argument of just moving around is not a good one, since you're just assuming every playable can move around efficiently, or have the time to do so, or even is meant to do so

fleet hound
amber cosmos
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im gonna say it, as a guy that doesnt play herbis i find night to be my fav time as i can easily hide and ambush stuff

cyan flame
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And not do anything else, or even just appreciate your surroundings at times

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And because territory would be interesting

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Plus the whole living in a specific biome

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Which would mean you're "stuck" in a certain part of the map, more or less

fleet hound
sudden arrow
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You gotta be constantly on the move or your gonna die

cyan flame
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You can't just decide to go from your rather southern biome you're designed to live in, all the way up north and do fine when your food isn't growing there

amber cosmos
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@cyan flame what your missing is your not just moving, by moving in the first place your creating chances for encounters with other creatures

cyan flame
cyan flame
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Or rather, constantly moving within a biome/territory is fine

fleet hound
amber cosmos
fleet hound
cyan flame
sudden arrow
cyan flame
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Since you're stuck in a certain area

sudden arrow
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That’s why the game is laggy now because everyone piles up at one spot

fleet hound
cyan flame
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Strains, multiple dinos from different eras, actual bioengineered creations, including "humans"

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Critters with abilities they never had irl

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This is not an accurate to life dinosaur simulator

sudden arrow
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That won’t happen for a year or two maybe

cyan flame
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No idea why you'd think it is when omniraptor is a thing

amber cosmos
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i actually think the migration system will be genius because it will make it so instead of having one spot on the map like center that is constantly just a killing field it would create spots similar as stuff moved around based off the ecosystem in game

cyan flame
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A critter that never existed, or when troodon has venom, both a critter that technically never existed, and did not have venom :p

cyan flame
# fleet hound Correct, decisions to make.

Which is bad if you have to move, despite not being designed for it, or not being your time to be in that biome, for the sake of having sufficient light for enjoyable gameplay

sudden arrow
cyan flame
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Maybe, as long as it's not overdone, territories and not all critters should migrate, and so on

fleet hound
cyan flame
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Or at least not as often/as much, galli for example should be on the move quite often, a trike on the other hand, probably not

sudden arrow
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I just hope there isn’t one hot spot on gateway

amber cosmos
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@cyan flame i think the arguement clay is making is for the players that want the most out of day time they just need to follow the sun. @fleet hound what clay is trying to say and i actually agree with both points is that thats not a viable play style to stay alive currently lol

sudden arrow
#

That’s a point but we also want a longer day time

cyan flame
sudden arrow
#

As in values

amber cosmos
cyan flame
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Hence, why it's not neccesarily fine with current day/night, because you need to make sure even the stationary/territorial critter in the "worst" spot on the map has sufficient day/night to be fine and have fun playing

fleet hound
cyan flame
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Which would solve the issue of current "stay in center or else" :p

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Even former maps had multiple spots people were in

cyan flame
amber cosmos
cyan flame
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It's more so if you got a group, you might need to move when the food becomes scarce

cyan flame
amber cosmos
cyan flame
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There were at least a few alternatives back then

cyan flame
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You could hang out in a given area quite some time and be fine

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Depending on groupsize as well of course

sudden arrow
amber cosmos
cyan flame
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Also carnis do not need to move in legacy at all xD

amber cosmos
cyan flame
#

AI provides food at any time, any place :p

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Who needs herbis anyway ^^

amber cosmos
cyan flame
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Also you didn't really need to migrate in legacy either, there were a good few spots megaherds hung out in, and mind you, those were big herds, nesting and hanging out in certain spots for quite a while

sudden arrow
amber cosmos
cyan flame
sudden arrow
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Oh I never played legacy

cyan flame
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That's like playing on no alt xD

sudden arrow
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I tried legacy it just looks bad

amber cosmos
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what can i say im a masochist

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also with no context what so ever unless you were there for the meme that was isle discussion yesterday vote for monke#general-feedback message

cyan flame
sudden arrow
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The heck is a tribal

amber cosmos
cyan flame
cyan flame
sudden arrow
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Was it the creature looking thing

amber cosmos
#

also Monke is the super species compared to tribal :p

sudden arrow
#

I think ive seen it

cyan flame
sudden arrow
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Oh nah

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Why would they add that 😭😭

cyan flame
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Because they've been planned since the beginning, same as with generation 2, actual humans (far as we know at least), and so on

amber cosmos
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same reason they adding strains they weirdos

cyan flame
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and those, yes

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At least the hypers and neuros, not sure if tisso is still a thing or what they do anymore xD

sudden arrow
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I think humans gonna break the game

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Imagine getting hard scoped by someone you don’t even kno is there

amber cosmos
cyan flame
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More likely humans hard counter large dinos, and are hard countered by small dinos

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Big target = slow and easy to hit

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Small target = fast and will be on you before you can aim properly

sudden arrow
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Human = apex predator

cyan flame
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I'd imagine omnis and everything around that size would be outright terrifying for a human to have around, while a rex can be shot from afar, or just hidden from in a base

amber cosmos
cyan flame
sudden arrow
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That’s how I see them working killing everything

cyan flame
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And if we get the kind of powerful damage on weapons that people seem to want, big things will die, no doubt about it

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You're not surviving a headshot or two from the right weapon, even as rex

amber cosmos
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makes sense if the gun is a high enough caliber but i think seeing as they have organs in game it should work like a hunting game where you need to hit vitals or the dinos keep coming

cyan flame
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But that would still probably be easier on a rex from a distance, than an omni running zig/zag towards you and then pouncing

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Or troodons coming into your base at night

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Generally, the concern is that things like stego, plains animal, would just be sniped from afar

amber cosmos
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also i dont know if you knew this @cyan flame but in rl people need to use 50cal to hunt elephant, meaning they would most likely need something bigger for the bigger dinos like acro, rex, and giga

cyan flame
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And I'd argue it's the size and the potential speed, or lack thereof, that'll make those playables more vunerable

amber cosmos
cyan flame
#

Harder to disappear if the human misses the first shot, while omni just runs and is gone

cyan flame
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If you have the right gun, you're probably "safer" in general, hunting the large things than the small things

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So I'd say they can "counter" the apexes better than trying to cull a pack of raptors or dilos or something

amber cosmos
cyan flame
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Probably not sniper rifles, but aside from that

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But then I could be wrong and they won't get the kind of guns neccesary to reliably shoot anything larger than midsize critters

amber cosmos
cyan flame
#

I'd still say smaller and faster critters will counter humans in general

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Since even if the larger critters can't be shot, they also aren't really designed to hunt humans

amber cosmos
cyan flame
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As much as Gen2 looks normal, they're also "created" apparently

amber cosmos
cyan flame
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It depends on if the devs want them shooting rexes or not I guess

amber cosmos
cyan flame
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Not really. Carno charges, omni pounces, stego jabs like a scorpion :p I really don't think we have a case for "realism" here

amber cosmos
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i think there potential is directly tied to the weapons coming to the game as other then that they are slow and weak

cyan flame
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oh yeah, galli runs faster by shouting at each other, and cerato somehow gains extra life near a body because it chuffs xD

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Sure, human without weapon is pretty weak, or should be, but the kind of weapon we get is probably entirely dependent on what the devs want the humans to shoot

amber cosmos
cyan flame
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Rather than any "realism" of what they could and could not carry. Also keep in mind, these guys can "clone" dinosaurs, with human minds in them (last I heard), I'd not put it past them to have created some fancy weaponry too

cyan flame
amber cosmos
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i think humans with sniper/hunting rifles will counter mid teirs like carno and allo and humans with assault rifles will counter small creatures where as they need a sci fi weapon for apexs

cyan flame
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Well, there is that "anti hyper" gun thing

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If you wanted sci-fi or sort of weapons

amber cosmos
vital laurel
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@dawn goblet its coming

lone tartan
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eu1 carno and amnis are mixpacking 🙂

amber cosmos
cyan flame
cyan flame
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I guess we'll have to wait and see, but I wouldn't put it past them that they let the humans shoot and kill even a rex

amber cosmos
amber cosmos
cyan flame
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The humans are meant to be the horror aspect of the game, more than most, so that should be a point in your favour of not making the humans, even with guns, too safe or good

fleet hound
cyan flame
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But maybe I just have less faith in the playerbase than you do!

amber cosmos
fleet hound
cyan flame
urban flax
cyan flame
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I think we're mostly considering the powerlevel of the guns given the humans, and what would happen if so

amber cosmos
cyan flame
urban flax
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Well how heavy is brachi gonna be ? 30 tons ?
I doubt any bullet is gonna do more than 1k damage (and that'd still be 30 of them to kill the brachi)

amber cosmos
cyan flame
urban flax
cyan flame
urban flax
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Or any organ except lungs for that matter

amber cosmos
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also to balance humans i think they should be on every carnis diet and give all diet 😛 LMAO

urban flax
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By the time humans are in the sopping list diets need to be gone

amber cosmos
cyan flame
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True, but then "balance" can be interesting at times. After all, they want to make the apexes "true" apexes, so we'll see how things end up

amber cosmos
lone tartan
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gg omnis eu1

cyan flame
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So it'd be "fine", more or less :p

amber cosmos
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true but look at it this way, its the top dog right so it has to be balanced against everything that comes to the game i think it will create a situation where they waste alot of time and energy trying to balance rex constantly as they add new dinos rather then just adding the mid tiers and working their way up

lone tartan
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gg carno eu1

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was a good fight but u have much to learn

cyan flame
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@lone tartanI don't think this is the right channel for that, maybe you should go find the official server one :p

cyan flame
amber cosmos
cyan flame
# amber cosmos yeah and as much as i like deino they should have added bary instead, also think...

I don't see deino itself as the issue, well, I do but for different reasons, you know that since the talk in balance feedback. But they could have just put it at 4T, adjusted the growth/size, kept the current power (you'd still kill everything up to 2T, of which nothing is above aside from stego), and made it somewhat more vunerable overall, because well, smaller and thus can't just roam land as easily. Take out stego, since it needs a rework and adjustment anyway. And maybe added something else instead, but I'm not sure that would have been needed, as much as just adjusting things like dryo and hypsi to be more fun in general.

amber cosmos
amber cosmos
cyan flame
fleet hound
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The issue with deino is its to easy to become fully grown and the fact that you can play PVE to grow with it l, just shouldn't be a thing. Rid of fish diet and froggies for lipids, then the deinos kill eachother and are forced to go on land to get froggies leading to risky gameplay like every other Dino in the game.

cyan flame
#

Trike and rex are the more obvious matchup when it comes to rivals I think

amber cosmos
# fleet hound The issue with deino is its to easy to become fully grown and the fact that you ...

eh fish can stay ive played deino enough to know they really dont do anything for hunger unless you travel the whole map. i think its hunger drain is the issue as far as it interacting with each other and other dinos for food it needs to drain around same pace as cerato i think or maybe faster, this will reduce the population of both dinos and fish as everyone will be having to eat alot more to live

amber cosmos
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that would be like having rex not fight trike like you mentioned frankly

cyan flame
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Not neccesarily, I think it's more up for debate if allos did hunt stegos, or at least if they hunted fully grown ones. Not sure on that, but I don't think it's as given of a matchup. And especially not depending on the size of our allo and how it functions in game compared to our stego and how it might function given the kit adjustments and so on.

amber cosmos
urban flax
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It's a proof said allos got wounded by a stego, not that they killed it...

fleet hound
amber cosmos
urban flax
cyan flame
amber cosmos
# urban flax It's a proof said allos got wounded by a stego, not that they killed it...

A stegosaurid plate with an Allosaurus-sized and shaped bite exists. Maybe the plate did its job and kept it safe? A study suggested Allosaurus had the widest-opening mouth of any dinosaur yet discovered. Whether or not it actually opened its mouth as wide as it was capable is unknown.Mar 16, 2022 also this is what google says up at the top when you type in if stego has been bitten by allo

urban flax
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It's not a proof allo never killed stegos either, it's... actually not a proof of much

urban flax
amber cosmos
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having said that it was found next to a dead allo so they killed each other lol

urban flax
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oh

amber cosmos
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also erik has a point about them maybe not being full grown but i think most carnivores go for the weaker and smaller prey animal rather then adults even today for safety

amber cosmos
urban flax
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Yeah
Predators only attack healthy adults if they have no choice
And it usually doesn't end very well

urban flax
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Because it needs to be able to do at least one of those

amber cosmos
urban flax
#

If an animal has to group up to stand a chance against a predator... then it cannot survive at all

amber cosmos
urban flax
cyan flame
urban flax
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Also stego is like the worst designed herbi for being a herd animal

amber cosmos
cyan flame
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And so, unless stego gets to run from rex, it kind of has to fight

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Or just never encounter a rex at all I suppose

urban flax
urban flax
amber cosmos
urban flax
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The largest estimate for rex is 11ton
And that's an outlier

cyan flame
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Unless my math is off xD

urban flax
#

I think it's either Sue or Scotty
And both are not the regular-sized adult rex, they're massive

amber cosmos
cyan flame
urban flax
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And irl animals don't spawn alone in the middle of nowhere, needing to find food in the next 15 minutes or perish

cyan flame
# amber cosmos max is 14 avg is 6.5

Largest I've heard is about 10T, but sure. And no one is really saying stego would handle a rex irl, but that's not really relevant for the game :p

amber cosmos
cyan flame
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Irl rex was op as can be

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So that's clearly not going to work out for the game anyway

urban flax
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I think there is a reason stego was no longer here when tyrannosaurids appeared...

amber cosmos
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im really not sure why everyone thinks every herbi in the game should be good against rex it makes no sense, i really dont see why its an issue to use numbers as a balancing mechanic against rex

cyan flame
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In any case, for viability, you can not rely on group/numbers for defense

amber cosmos
cyan flame
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It can work for offense, but even so, a solo pack hunter playable still needs to be viable

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Because numbers means you die before you can get those numbers

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It's not viable for survival

urban flax
cyan flame
#

Also I don't think "every herbi should be good vs rex", I think the large herbis that can not reasonably run away, should be able to survive by fighting

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Para can run, so it's fine that it dies if rex catches it

amber cosmos
urban flax
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If stego cannot fight off a rex, and cannot run from it, then rex invalidates the existence of stego

cyan flame
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You let stego run, thats also fine, but it has to be able to survive the encounter, somehow

amber cosmos
urban flax
cyan flame
#

If you think stego fighting off a rex is silly, then we'll just make stego run

urban flax
cyan flame
#

That works too

amber cosmos
amber cosmos
cyan flame
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Not really, they're some of the harder ones, though that says very little

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Considering everything is easy to grow :p

urban flax
cyan flame
#

Carno would probs be harder due to food requirements, and teno as well, because bad juvie :p

amber cosmos
barren crater
#

If a playable sucks solo, players won’t pick it. Isle players will stick to the better ones

cyan flame
#

So again, that says very little

amber cosmos
urban flax
cyan flame
#

And yeah, why go stego, when you can go trike

barren crater
#

Yeah this is worse than sucking

cyan flame
#

Why go stego when you can go para

urban flax
cyan flame
#

Trike can fight rex and win, on it's own. Para can run away from rex and live, on it's own

amber cosmos
cyan flame
#

Yes, carno is in a bad spot, we know :p

barren crater
#

It’s also had great stages before

barren crater
#

Things change

urban flax
amber cosmos
cyan flame
urban flax
cyan flame
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Yeah, I think we'll have to disagree then xD

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I don't think any apex critter should come in more than pairs in any given area/territory and so on

amber cosmos
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why the hell would someone play a herd animal and not use numbers yall want this game to play like cod with dinos i swear

cyan flame
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I'd by far prefer trike to be powerful but mostly solitary

urban flax
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We need trike herds because obviously a trike winning against a rex would be ridiculous (it's a herbivore therefore weaker than every carnivore)

cyan flame
amber cosmos
cyan flame
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They require less to sustain, and can have higher numbers as a result

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Omni and troodon comes in good numbers, I don't expect rex and giga to come in the same numbers

barren crater
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The point is it shouldn’t need a herd to defend itself lol

cyan flame
#

Dryo and teno comes in good numbers, I don't expect para and stego to do the same

urban flax
#

Galli is the perfect example of a well-done herd animal
It's perfectly viable solo, but really shines in numbers
Omni as well (if pounce didn't end on certain death on dinos with an alt-bite)

amber cosmos
cyan flame
#

Pretty much. Galli survives on its own, but it benefits from being in a group. (also might be terrifying still, not sure if it still bleeds things out)

cyan flame
amber cosmos
barren crater
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Also simple logic here. If Stego is played enough where there are herds, then multiple rexes would be supported / be able to hunt the herds.

cyan flame
barren crater
cyan flame
#

Ceratos and carnos can kill tenos, but a teno can also fight back and survive

urban flax
barren crater
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Yeah of course 2 rexes would kill a solo stego

cyan flame
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Im not sure why we're thinking that because stego can survive a 1v1 encounter, it means it can't die

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A trike should be able to fight off a rex in a 1v1, with not too much trouble

urban flax
#

But yeah, rexes grouping up to kill defensive animals can end up being an issue
That may hopefully be solved by a better megapack scent

cyan flame
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A rex should still be able to kill the trike

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Ideally stegos would also be rather solitary, they're one of the worst herd animals in the first place

urban flax
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So a lone (stego) could smell a group of (rexes) from afar, before they see it and it's doomed

amber cosmos
cyan flame
urban flax
barren crater
#

Then ambush the stego?

cyan flame
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@amber cosmosDeino is A, designed to punch down with the lunge and B, very slow and unagile on land.

amber cosmos
urban flax
cyan flame
#

You are comparing a playable that is not at all designed to fight, much less do so on land

barren crater
#

Plains herbi hiding???

cyan flame
amber cosmos
cyan flame
#

Health/weight is not the be all/end all

amber cosmos
cyan flame
urban flax
#

Also troodon
To a much bigger extent

cyan flame
#

Both animals that punch up way beyond their weight

urban flax
amber cosmos
# urban flax cerato:

cerato has gimics rex wont have try not to go making it the basis for your arguement it will make you look silly

cyan flame
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Deino isnt designed to punch up, and is not designed to fight on land at that

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Somehow you want to compare how that matchup vs stego goes, with how a rex would fight it?

urban flax
amber cosmos
amber cosmos
cyan flame
barren crater
cyan flame
barren crater
#

A pin move

urban flax
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I think rex will have about as much or slightly more HP than deino
Weren't you the one who said it was 14 tons ?
Also rex will probably deal more damage

cyan flame
#

Now, I imagine rex has way better tools, more "force", and can manuever on land

barren crater
#

Yeah.

amber cosmos
cyan flame
#

We might get 10T rex, which would be 2K more than full size stego if we get that

cyan flame
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Which is a pretty large critter. It also used headbutt to stun/stagger a giga

amber cosmos
cyan flame
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Which is an even larger critter

cyan flame
urban flax
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Para could be up to 15 tons (although i doubt they'll make it that big)

cyan flame
#

But if it can stun a giga with headbutt, it sure can do it to a stego

amber cosmos
#

its undecided but an idea they might do

cyan flame
amber cosmos
cyan flame
#

The closest we've gotten for stego is kit adjustment/the "uppercut" swing and so on, I've never heard anything about stats

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But in any case, rex would be larger most likely, 9T or more, and have a better kit to fight a stego on land than a deino would have.

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So the comparison still falters, if you look at more than just their weights/health

amber cosmos
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@cyan flame it was from kissen and im not going through 6k results in the search bar to find it so :p

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but yeah ive had this arguement since they mentioned it going to 8ton cause i think its a terrible idea, it will have similar health to rex, do bleed and will probably hit just as hard if not harder it will probably make rex feel like a carno in the current state of the game trying to take on a stego frankly

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ok maybe not that bad

amber cosmos
urban flax
#

While Shant was 16 tons

cyan flame
amber cosmos
urban flax
cyan flame
#

I feel that you might be a little outdated there yes :p

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Para, it turns out, was quite large too

amber cosmos
#

Parasaurolophus was a large plant-eating dinosaur that lived in North America during the late Cretaceous period, about 76 to 74 Million years ago. Parasaurolophus was 33 feet (10 meters) long, 16 feet (4.9 meters) tall, and weighed about 3 to 4 tons.

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top of google

cyan flame
#

Same as how stego got upsized, as did anky, and a few others I believe even

urban flax
urban flax
cyan flame
amber cosmos
urban flax
urban flax
cyan flame
urban flax
#

parasaurolophus (not sure which species)

urban flax
amber cosmos
cyan flame
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Last I heard/saw it was about 9T or more probably

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So a decent sized critter :p

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@amber cosmoshttps://cdn.discordapp.com/attachments/650426161868046340/1133468110700154983/Kaiparowits_Para_NO_REFS.png

urban flax
cyan flame
#

Well, at least some parasaur got quite large

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So we got some variation to choose from at least :p

amber cosmos
#

id like an actual article

cyan flame
#

Specific parasaur xD

urban flax
#

Personnally I get all my info from paleotalk
Maybe YDAW on youtube has a video on para ? I heard he's pretty reliable

amber cosmos
#

Remains of the skin show uniform tubercle-like scales. The Parasaurolophus had an overall length between 29.5'-36' (9-11 m), standing height of 14.4'-18.4' (4.4-5.6 m), body width of 3.9'-4.9' (1.2-1.5 m), and weight from 6,000-8,000 lb (2,722-3,629 kg).Jul 27, 2022

cyan flame
#

I don't have the article, this is just information I got from a friend I know hangs out in paleotalk a lot

amber cosmos
#

8 tons not 15

#

or actually still not 8 tons i read the 8k lb as tons like a dummy

cyan flame
#

You did xD But the estimates on the charts there are in kg I believe

amber cosmos
#

The Parasaurolophus is a herbivorous ornithopod dinosaur that lived in the Late Cretaceous period. Its remains were found in North America (Alberta, New Mexico, and Utah) and parts of Asia (Heilongjiang). Its name translates to ”near crested lizard” in Greek, and this refers to its head adornments. The Parasaurolophus had an overall length betw...

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i think what yall are talking about might be a few with theorys that they might get that big but the current evidence and consensus is still around 4 tons

#

having said that devs are probably likely to put a big para in

urban flax
#

And beipi 10x smaller

amber cosmos
#

also alot of people lump edmont in with para because they lump all hadrosaurs in with para so thats why i thought you were talking about that instead

cyan flame
cyan flame
amber cosmos
cyan flame
#

But yeah, for the game, I'd imagine a para around maybe 6-7T or so, since we do have shant as well as maia, for larger and smaller

amber cosmos
#

im struggling to see why herbis complaining then cause that means everything larger then the current roster will be off limits to even mid tier carnis, it will literally take apexs to consistently kill larger herbis without losing a few allos for example in the process. and knowing the devs they will put stego and para on both allo and alberto diet

#

starting to think herbi roster bloat is a problem LMAO

urban flax
#

It really has nothing to do with bloat

amber cosmos
urban flax
#

Unless you want herbis to stop at 3 tons for some reason and have apexes starve

amber cosmos
urban flax
urban flax
amber cosmos
urban flax
amber cosmos
#

also theri is huge its not mid at all

urban flax
amber cosmos
#

it was 11k pounds

#

5.5 tons so that would actually be perfect

#

give me more theri

#

also give me torvosaurus as a mid sized carni brawler

urban flax
#

Or sucho if they decide to make it that way

amber cosmos
# urban flax that's alberto

alberto is an ambusher with low stam you cant brawl and have low stam it makes no sense, imagine brawling with a carno

urban flax
amber cosmos
urban flax
amber cosmos
#

It’s a tough life for Alberto growing up, but if one does make it to adulthood, they can become quite the deadly force.

We wanted to play with the idea of a high-risk high-reward animal, with the full grown Alberto having enviable tracking capabilities and power at the cost of stamina. It can’t run for days but when it does set up an ambush and catch you, the fight is over fast. Albertosaurus is a creature you’ll most likely see hunting in pairs and sometimes tailed by their offspring. While they can have many young, very few are expected to survive. If some do manage to not fall prey to similar sized carnivores during their youth, their continued growth and demand for food will get them chased off by their more ravenous parents or even eaten themselves if they insist on hanging around while food runs out.

#

devblog 29

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also i went and looked at the para concept and its as big as acro so it will probably be a big para LMAO

cyan flame
amber cosmos
amber cosmos
# urban flax which one ?

anyway now that you see its an ambusher while allo is also an ambusher can you see why i want a carni brawler?

cyan flame
amber cosmos
#

they could easily fill the gap by putting some mid sized ceratopids in as well

cyan flame
#

The ones that are "large", or apex, would only be trike, anky, stego, cheirus (omni), shant and, Im probably forgetting someone. Aside from the sauropods but well, those are a bit beyond "large" honestly. For the carnis, we got rex, giga, spino, acro, and deino I suppose. Sure, maybe those are too many, but the roster in general has plenty of smaller things too I think at least.

amber cosmos
#

anyone have a chart of the playables i want to look at it

cyan flame
#

But it's also not just weight that matters

#

Remember, an 8T para and an 8T stego are... quite the different targets to handle

amber cosmos
cyan flame
#

Allos would be quite capable of handling a para that doesn't really fight that much, compared to a stego that does very much fight

#

Weight is.. not neccesarily the same as height

#

And that, again, does not correlate entirely to power or ability to fight

amber cosmos
#

true but one can assume that if they are the same weight and one is larger it probably weights more

#

but anyway we dont know how para will play and this idea that they cant fight is a fallacy created by media

cyan flame
#

Oh I know, but I don't see it as well, as capable or deadly in a fight as the thing with spikes on the end of it's tail to skewer things with

amber cosmos
urban flax
amber cosmos
urban flax
urban flax
#

If we were to have another brawler carni I'd prefer anything besides yet another generic theropod
I would love to see megalosaurus
But the 1900s depiction of it

amber cosmos
#

isnt that like the size of carno or smaller?

#

i want something allo or alberto size cerato is already kinda a brawler

urban flax
#

Can't find a reliable source on its weight

amber cosmos
urban flax
#

yes

cyan flame
amber cosmos
#

well teno and maia

urban flax
#

an ddiblle and styraco and theri

amber cosmos
#

dibble is tiny

#

theri is good i want more

urban flax
#

it's a mid-tier

amber cosmos
#

i dont know what styraco is

urban flax
amber cosmos
urban flax
#

There may also be pachyrhinosaurus but it's not hard-confirmed

amber cosmos
#

that thing seems perfect for alberto to hunt

lucid mauve
#

Hoping skill kicks in instead pure numbers

cyan flame
amber cosmos
amber cosmos
#

just like herb players dont want to play in groups to be viable why should carnis be put in that box? specially when they actually need to kill to eat?

barren zephyr
cyan flame
cyan flame
lucid mauve
weak dune
amber cosmos
amber cosmos
lucid mauve
stone hatch
#

Struggle for diet maybe but food never

cyan flame
lucid mauve
amber cosmos
cyan flame
amber cosmos
stone hatch
#

And honestly I think herbi food should be abundant. Herbis need an incentive to play them. Clearly it isnt working with the current game population. Oe perhaps the skewed ratio rn is due to there only being one herbi that can fight big things and also run- teno. With that being said teno is the least noob friendly dino in the entire game and takes the most practice to survive as with the carni population and it’s unwarranted nerfs.

lucid mauve
amber cosmos
#

i do think galli will be on its diet though

cyan flame
amber cosmos
#

maybe teno galli and maia for allo diet?

cyan flame
#

To be fair, diets are... well, they're questionable on their own xD

lucid mauve
amber cosmos
weak dune
# cyan flame Well, grouping up to defeat a single larger dino is perfectly fine, as long as t...

Its one of those things that's historically (as far as the Isle goes) been better in concept than execution. Mainly because of the weird balance dance the Isle has gone through with Herbi/Carni matchups and the fact that Omni doesn't have a ton of options for hunting when mid-tier+ herbs get together. Or when another carni rolls in to take advantage, like the carno megapacks that used to be rampant

amber cosmos
#

im not really worried about allo having a diet though im worried about alberto cause it will have bad stam and from it says very bad hunger drain aka a slower tanker carno

amber cosmos
lucid mauve
weak dune
#

Totally 😂

#

The good ol' days when you'd have 40 carnos frolicking through center plains

amber cosmos
weak dune
#

And God help anyone else

lucid mauve
amber cosmos
#

i actually think with its kit alberto will manage to the worst carnivore in the game to play.. again

cyan flame
amber cosmos
amber cosmos
lucid mauve
amber cosmos
lucid mauve
#

It is lol

cyan flame
amber cosmos
weak dune
#

I think stego is a pseudo-apex, isn't it?

lucid mauve
#

Erik you have it?

cyan flame
lucid mauve
#

Im on phone so hard to find

cyan flame
#

Didn't we have this talk here earlier?...

amber cosmos
lucid mauve
#

Yea, kissen said its ape

amber cosmos
lucid mauve
#

They will remove it soon and add more tools for it

#

Ok sec

amber cosmos
amber cosmos
#

i have yet to be shown where a dev has called the stego an apex

weak dune
#

I think people assume stego is an apex because it can roflstomp Deino, which I'm pretty sure is an actual apex. But just because Stego can hold its own against Deino doesn't make it an apex, it just means you don't mess with the pointy end

amber cosmos
lucid mauve
cyan flame
# amber cosmos not sure

That was with someone else. And while she never, from what I can find right now, explicitly said it's an apex, she talked about it going to unofficials with rex and trike, as well as that it would get new kit that no one but the stego players would enjoy. As well as that part of why stego was allowed was because it was easy enough to avoid, while rex and trike would have much further reaching impact and so on. And that they remove stego but not deino because stego can take its power everywhere, while deino can not. I don't know if she ever at some point called it an apex, though I thought I saw something about that somewhere at least as well.

lucid mauve
amber cosmos
#

infact they state the reason its being removed from community servers is to work on the model as well as its kit, the reason deino is staying is cause the model is the same, which to me also shows they are making stego 8ton

cyan flame
cyan flame
weak dune
#

I did say "pretty sure". But if its not an apex then shrugs

#

It is bigger than Stego though

amber cosmos
lucid mauve
weak dune
#

Oh yeah its grab is basically a 1-tap. Which does work against stego as well, just not full grown stego

#

I don't remember what percentage stego becomes immune to grabs, but I'm pretty sure its over 70%

lucid mauve
#

But deino will loose grab later, to many people complain. And devs listen to those who scream highest lol

weak dune
#

Will it?

cyan flame
lucid mauve
#

Noone have said it, its just what i think lol

amber cosmos
cyan flame
cyan flame
#

Also why would the model need to change for a weight change unless it's sufficiently large to demand an upsize/downsize

lucid mauve
#

Darn, they said its not an apex last time lol

weak dune
#

Stego, at least up til now, has been more a psuedo-apex I think

#

But again, since it roflstomps Deinos, people have considered it an apex

cyan flame
cyan flame
amber cosmos
weak dune
amber cosmos
cyan flame
amber cosmos
#

but both are getting upgrades probably

cyan flame
weak dune
#

I mean depending on the lake, that seems like an advantage for Deino moreso than a hindrance. Unless, like was said, grab is getting taken away, because now you won't be drowning things anymore

amber cosmos
#

i think deino will get the upward lunge attack and it will be used to grab tall deinos by the neck like sucho or rex for example but im just spit balling and hoping lol

amber cosmos
amber cosmos
#

if a deino wants to live in a lake it has to run to it across land when its pretty small meaning other things can kill it like carno

#

also means it will literally be stuck at the lake until it dies

weak dune
#

sounds like center pond all over again

amber cosmos
#

there are more then one lake

weak dune
#

I mean. There was more than one pond lol

#

Haven't played gateway tho so I can't really speak to it

amber cosmos
#

you talking about spiro or what map? spiro only has rivers

weak dune
#

Spiro has the swamp + it used to have multiple ponds. Center pond was just disconnected from all the rivers whereas the others weren't

#

That big mud pit with trash in it in center plains used to be center pond

amber cosmos
weak dune
#

Yeah but people did go to south pond and center pond. Like. Religiously

amber cosmos
pseudo copper
amber cosmos
jade brook
#

i feel like some people just want the vanity of validity more than being listened to...

#

"look at me, look at me! i was chosen!"

#

might just be my bad faith

amber cosmos
jade brook
#

i'm speaking about all the ask for dev's reponse and acknowledment to feedback. AS if they didn't already, and as if those response mattered more than the feedback being taken in consideration

amber cosmos
#

i really dont care if they read it or not id rather the community agree with me then the devs

jade brook
#

If that's the point, to me that's the same

#

i give feedbacks and suggestions not to be agreed with, personnally

#

sometimes i'm not even sure my own point is valid, but want things to be talked about

iron relic
#

@midnight stirrup Here are my thoughts on the omni pounce. I think the pounce started very strong with its initial damage mechanic but once they removed it they only continued to nerf it. Because of said nerfs it was super weak. So they got rid of the punishment for missing it without making it stronger. Currently there is even a bug where you can hit the Omni or troodon while it’s on you. Anyone who wants the buff to be reverted because Omnis pounce was supposed to be a high risk high reward ability is wrong because the current pounce has no high reward. I don’t mind it having the miss stun but if you add a miss stun to a weak pounce, you get a useless weapon.

jade brook
#

@full canopy There is a queue system

cyan flame
jovial hazel
#

Pounce is still pretty strong.

#

It's not about damage, though.

iron relic
cyan flame
#

Pounce was always lethal, to more or less degree, it was just that bugs made pouncing itself quite... unreliable shall we say. Hence the pounce power is probably still a touch too good, if we go with the idea and hopefully reality that the mechanics work as it should.

cyan flame
jovial hazel
#

There's no way in any world where pounce should have no miss animation at all.

cyan flame
#

Pounce only had damage that time back when it melted stegos in one group pounce and all

iron relic
jovial hazel
#

You literally gain speed from pouncing.

cyan flame
jovial hazel
#

You can chase down another omni by pouncing after them.

jade brook
#

i think punishment should be high stamina cost, so it can't be repeated. And the damage should be progressive on lenght, instead of rewarding tap pounces. But i'm abosolutly against a stun on miss

cyan flame
#

Because the entire thing with omni is that the pounce does lethal bleed, but very little damage

iron relic
jovial hazel
#

Bleed.

cyan flame
jovial hazel
#

If you are killing with damage you are taking too many risks.

cyan flame
# iron relic That’s crazy how would you recommend I play Omni then

Currently, you tap pounce, and stack bleed. Or so I've heard the thing is. But I'm not so much recommending things, I am simply telling you that the pounce, ever since it got bleed tuned, has always done very little damage, but extremely high bleed for the ability. It had an extra high bleed in relation to damage multiplier even.

iron relic
cyan flame
#

So if you consistently kill by raw damage, well, then you're either very good, fight very different fights from what most omnis do, or you just don't have the patience for bleed to kill perhaps, I don't know

#

Or maybe tap pounces do very high damage for some reason these days

iron relic
cyan flame
#

I honestly don't know, I'm not trying to really say you're doing it wrong, more so pointing out that the strength in pounce has always been bleed

#

So if you're judging the pounce power based on damage, you're just not looking at the pounce the way its meant to be used

cyan flame
jovial hazel
#

You are definitely a better raptor than me by far if you are killing ceras with bites.

cyan flame
#

Or do you kill them via bite?

iron relic
#

Yes but it’s typically not even necessary

jade brook
iron relic
#

That still doesn’t make them immune

jovial hazel
#

Yeah, and killing crocs on raptor...

iron relic
#

They have a lot of health killing them via bite is crazy

#

So you have to bleed them out

#

Same thing with stego

jovial hazel
#

I don't think we're playing the same game.

jade brook
#

i don't think either, this is weird

iron relic
#

Bruh what do you mean

cyan flame
#

Well, he did say he uses tap pounces vs deino and stego, so that checks out

#

Im more so curious what you do vs teno or pachy or carno?

#

Do you kill them with bites, with raw damage from pounce (if so, pounce needs a look at honestly), or do you kill them via bleed but does not realize it perhaps?

#

I don't know, can you tell very well if the thing that just dropped did so due to bleed or damage?

jade brook
#

^

#

anything that you can't pin, it's bleed that's gonna get them, unless you are not using it

iron relic
#

The raw damage from a pounce isn’t enough to kill them but it’s a good finisher because you don’t have to risk biting them at end and take a kick, charge, headbutt to the face. I will say the only time I can tell if they die by bleed is if no one was attacking them and they just died

cyan flame
#

To be fair, it can also be hard to tell how far away from bleedout something is

iron relic
#

It’s not hard it’s basically impossible unless you have tested it on a personal server

desert arch
#

Pounce does patchetic amounts of damage, a full, 21 second pounce is around 300dmg iirc

cyan flame
#

But yes, I can see the smaller critters die to damage, but you could keep in mind them bleeding out probably helps you a lot since they'll be out of stam and incapable of regenerating much of it, which also applies to health for the regen part

desert arch
iron relic
#

I’m not saying bleed doesn’t help or isn’t the reason pounce is decent what I’m saying is the miss stun would make the pounce bad if they don’t buff the damage. Currently I don’t think the pounce needs a nerf but if everyone wants it to be nerfed get rid of tap pouncing for bleed

#

Not revert the miss stun because that not the problem according to you guys

cyan flame
#

If pounce somehow works better for damage, it might need a look at for that

desert arch
#

Plus it would only punish bad players

cyan flame
#

Since that does not quite align with the idea from what I know

#

Yes, tap pouncing should go, if only beause that should be troodons thing, and omni and troodon should be different

desert arch
#

Pounce is extremely powerful, it definetly needs punishment if you miss it

cyan flame
#

But some form of punishment on miss of pounce is probably needed, especially since you kind of have to try to miss in the first place more often than not (and then there's the facial/rear pouncing still)

jade brook
#

question about troodon: Do i have to wait to see the green splush for letting go, or is it really just a tap?

desert arch
#

Just tap

jade brook
#

i've always intuitively waited for the green stuff effect ^^"

desert arch
#

But if you want to be less predictable you can hold on for a miniscule amount of extra bleed

cyan flame
#

Impact = result

jade brook
#

👍

cyan flame
#

But you could probably test that with someone if you need. But last I heard, troodon only holds on for the purpose of being harder to predict when it dismounts

desert arch
#

If im not mistaken you apply a tiny bit more bleed too

#

But not enough to make much of a difference

#

And its only for the first few seconds

jade brook
#

Have i'd known that only tap was needed, i might had survived some of the alt attacks killing me while mounted

#

Does bleed still drop more blood to track or has that changed?

#

like the more you are losing blood, the more it drops

jovial hazel
#

Yeah, bleed amount will cause more blood drops.

jade brook
#

aight

jovial hazel
#

It's been toned down a good bit though.

#

All tracking has, for the most part.

jade brook
#

yeah, i noticed that TI_Succ

#

i mean it was clearly too easy a while ago, but now, it`s irrelevant

jovial hazel
#

Yeah

#

It doesn't need to go back to what it was, but it has to be tweaked some.

jade brook
#

makes me almost miss Legacy tracking

jovial hazel
#

Once you figure out the mechanic it's not too bad, i think the visibility of tracks and blood in forests needs to be better.

#

If it's night you can actually turn off night vision and see it better.. but during the day it's useless.

#

Which is kind of weird, being easier to track at night.

jade brook
#

the white tracks on a grey scale nightvision sure isn`t great

#

well it`s weird for humans, but considering it is smell based

jovial hazel
#

True

jade brook
#

it should be neither harder nor easier

#

maybe blood drops should appears on the compass?

#

or maybe not drops but just a red highlight of the compass

#

to avoid clutter

#

idk

desert arch
#

Its not every single footprint though

jade brook
#

i know that, but noticing the inactive white tracks is hard, and the pale blue of active tracks are better but still hard, especially at the rate they drop now

desert arch
#

My bad then, sorry for the ping.

jade brook
#

np

desert arch
#

The current tracking system isnt the best, but I had my moments with it, especially at night

jade brook
#

the only place it worked for me was center, where lots of people just forego subtlety

#

like, a screaming galli is easy to find, tracking or not

odd whale
#

I once tracked a Cera with a goup for 20 min through the jungle eventually we lost him. The tracking works but I also admit it’s not the greatest… however if they actually add the feature where the trees will get knocked over when you walk past them that could improve tracking soo much…

jade brook
#

or if they could be some traces on vegetation where they brushed on

odd whale
#

Yea… I mean the tracking kinda works and kinda doesn’t it’s a hit and miss as it currently is

#

I think when you smell a certain blood as in marking it it should be visible on the compas so you can actually track and follow it like a bloodhound 😂

jade brook
#

so that tracking would work at least *a bit * in the forest

#

right now i`m even losing goats

odd whale
#

Well I never even see goats to begin with 😂 or any AI is very rare for me… the only AI I see occasionaly are boars when I play baby raptor and even then they mostly oneshot me… If I see a rabiat its almost for a second before it’s gone in the vegetation never to be seen again

#

Anyhow gtg got work tomorrow have a good one…

jade brook
#

you too

#

goats are hard to find to begin with, when they hide in the dense forest

vital laurel
#

"ThIs GaMe SuCKs"
-the sucker who has time to cope about a dinosaur game on its discord server instead of: touching grass, talking to a friend, going to a public place and have fun or just uninstalling trying to refund and play another game and enjoy his time.

stable rain
#

"Alright we should not disrespect others" 🤓

limber hull
#

why give anky 5400 health that'd make it so small lol

stable rain
#

making it have the same health as a deino even though it is half the size would be unreasonable and for balance reasons it has 40% more armor meaning it technially has more health

limber hull
#

also i personally still stand by the belief that most animals on the roster should do absolutely nothing to an anky. to the point that i believe only rexes and spinos are legitimate threats to it

limber hull
stable rain
#

good point

limber hull
#

even a spino would be able to sprint it down

#

like if i saw a pack of omnis as an anky, i shouldn't be "resistant" to the omnis, i should be IMMUNE

stable rain
#

i mean just dont want it to be invincible if you know what i mean, as if it would have say double that health (seeing as it takes 40% less damage it technically has 13,500 health) it would be quite franky the tankest thing as shant shouldnt have any more health than that

limber hull
#

i personally want anky to feel goddamn invincible unless it's to the specific prior apex carnis

sudden arrow
limber hull
#

like a giga should get folded by an anky, only rex and spino actually stand a chance

limber hull
#

i want an omni to pounce on an anky and do zero damage and zero bleed

#

because its pitiful little claws can't pierce through this behemoth's armour

stable rain
sudden arrow
#

I doubt a omni would go for a anky

limber hull
#

everything else is pretty much out of luck

stable rain
limber hull
#

personally i hate acro's concept and think acro should get obliterated unapologetically by anky but that's just me

#

acro's concept is the only concept art i've ever actually disliked

stable rain
#

well im talking like 4 acros not just a duo

limber hull
#

aren't acros bleeder animals, hence making anky resistant to their entire playstyle

stable rain
#

the only thing I do think is if anything gets to anky's underbelly it should basically be over for anky

limber hull
#

you'd have to be tiny

#

in which case anky can literally flatten you

stable rain
#

Or a spino, and maybe sucho/bary (They should only be able to flip over juvi/sub ankys)

#

and deinos should be unable to snatch adult/sub ankys

limber hull
#

i mean, deinos shouldn't snatch ankys because i'd personally put them above the 8 ton mark

stable rain
#

well i personally think deinos need a damage buff, atleast whenever more apexes come as they are meant to have a strong bite force and to be able to tussle with apexes.. But if they are struggling with carnos and ceras any apex is going to make it extinct as spinos and deinocherius are going to practially run it out of the water

limber hull
#

i mean, tussling with apexes would probably make deinos unequivically busted

#

and i wouldn't about cherius, since they're wader animals they will basically rarely ever interact with deinos

sudden arrow
#

Isn’t deino considered an apex

stable rain
#

Or it should be somewhat fast in water so it can outspeed spinos

stable rain
limber hull
#

it's below apex

limber hull
stable rain
#

real

limber hull
#

idk the entire "spino stomps deino" thing really doesnt vibe with me personally

#

i think deino should be unapologetically destroyed by any apex in a situation that isn't notably deep water

#

but i feel deino should probably be able to defend itself also

sudden arrow
#

yeah we dont know for sure if its gonna stomp it but it did show a spino having the upper hand in the concept art

limber hull
#

based on devs statements, deino's getting stomped to death

stable rain
#

devs also said magy is faster than allo

rare fractal
#

I mean

#

If that's what they want, it'll be that

sudden arrow
#

whats ur guys most awaited dino

limber hull
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it was troodon so i guess it's herrera now

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since i already got what i wanted

rare fractal
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Herrera kentro

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That's what it's always been

stable rain
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Probably para

sudden arrow
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i cant wait for megalania

rare fractal
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Meg is something that worries me

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Which is why I'm not excited for it, but I want the ideal version of it

sudden arrow
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I just wonder how will the bite be

limber hull
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partly looking forward to sucho but only because the concept art gave me EXACTLY what I wanted, which is a semi-aquatic not doomed to constantly be on deino duty

stable rain
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meg is either going to be good, busted or terrible

limber hull
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i just wanted the goddamn wader and i got it

amber cosmos
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im waiting for allo and acro

cyan flame
limber hull
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new fave feedback post

polar ore
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@diratycheater Your stupiy or something ?

sinful yoke
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me..?

limber hull
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dont be mean

acoustic yoke
sinful yoke
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why not ceratis biger?

limber hull
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they aren't apexes

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they're small-sized scavenger bullies

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think more like a honey badger than a lion

polar ore
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@acoustic yoke How

stone hatch
sinful yoke
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they r sapex in the isle

warped fog
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late to the convo but yes omni should absolutely be able to be punished if it misses its pounce, severely at that.

  1. Reintroduce endlag for missing a pounce, at a 1.5-2 second animation.
  2. Increase bleed inflicted by 25%
  3. Make the latched on bite window smaller, so alt bite spammers are less likely to land a hit on an omni that has pounced onto it
limber hull
sinful yoke
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because they need to be big as apex dinosaur

limber hull
limber hull
stone hatch
limber hull
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i hope not acro

stone hatch
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Same we desperately need a psuedo apex

warped fog
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Can't wait for mods so we can make a 10T 20ft tall cera specifically for this guy

limber hull
stone hatch
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But if its going to be the way the concept art and fat design gives off it will most def be one imo

warped fog
cyan flame
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@azure ruin I do not think the vomit lock is a good mechanic or idea, and cerato should not need to rely on such a unfun mechanic, just like pachy should not need o rely on stun locking things either. While I can understand the concern, I don't think reintroducing, or not adjusting something like vomit lock is a good idea when there's most likely better options. On top of that, you have to keep in mind that while you might play the scavenger role, people can and will "abuse" their playable in whatever ways they can more often than not. While you could add some form of coolddown, a temporary "immunity" to getting more vomit build up while you're vomiting, and more importantly, scale the amount of bites needed with the size of the target to vomit it in the first place, it'd probably be better if vomit lock wasn't a thing at all, unless absolutely needed. On top of that, currently bacteria/vomit is a combat application, while it could be made more interesting if it was a long term thing, so it's not just kill the cerato and be fine, or escape the cerato and be fine, but there being other risks that could make someone go no thanks to a fight with cera in the first place.

stone hatch
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Need hyper pachy

limber hull
stone hatch
acoustic yoke
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How about deino?

limber hull
limber hull
stone hatch
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Something like torvosaurus could work but honestly idk how they could make it unique between acro, allo, and alberto

acoustic yoke
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Stego might be getting a buff and will become an apex. From what I've heard, deino might be getting nerfed

cyan flame
# warped fog late to the convo but yes omni should absolutely be able to be punished if it mi...
  1. Just add A, an extra stamina cost for a missed pounce and B, a slowdown/accel requreiment like carno to get back to speed so there's room for punishment. That might be a good start. I doubt the pounce needs more bleed, far as I know it's already probably more lethal than outright neccesary, though it could be more so that pounce has other issues such as face/tail pouncing and so on. As for the alt bites, I'm pretty sure it'll be fixed, I don't believe you're intended to be able to hit an omni/troodon that is latched on to you, much as it would make sense for certain playables to be able to do that during bucking or otherwise.
limber hull
limber hull
warped fog
cyan flame
limber hull
acoustic yoke
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Are there many more carnivorous dinosaurs which were not therapods? I cannot think of many outside of the birds and lizard dinos

stone hatch
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I just like that its a megalosaurid which is honestly as unique a large land theropod carnivore will get in a game

acoustic yoke
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Dimetrodon would be funny to see, but I wouldn't know how they'd compete against other creatures in the isle

stone hatch
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Idk about that thoooo

warped fog
acoustic yoke
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The isle could make some traditional herbis into carnis.

Iguanodon would be terrifying

limber hull
stone hatch
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Imo carno shouldnt have been in the game so early because it immediately causes this problem with everything and without something that can do the same to it, it is just a nightmare to balance

warped fog
# cyan flame 1. Just add A, an extra stamina cost for a missed pounce and B, a slowdown/accel...

It’s not ‘during’, the actual bite tends to hit the omni AS its pouncing, the sound effect just plays afterwards. Though sometimes dinos can alt-bite omnis AFTER they’re pounced on, that’s definitely a bug.

Also an extra stamina cost is hardly a punishment, that just means the omni has to hide away for an extra 5 seconds. It needs something that will potentially damage it.
And getting slowed if it misses is understandable but it’d have to be a BIG slow, like 90% or more. Otherwise it will rarely be exploitable.

The increased bleed is a compensation, if you’re going to increase the risk of pounce you need to also increase the reward. And of course pounce SHOULD be high risk high reward

limber hull
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The "hit you while latched" thing is def a known bug, which is good

stone hatch
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However, ur dino is faster to grow, has significantly more stamina, has body butf, can make it vomit and lose its stam, can swim the best, etc. Sometimes escape tools like thie are just necessary. This is not a good example, but say there is a winston jumping on you as a genji in overwatch. You are equally mobile but he has nearly triple your HP. If you just save your dash until he jumps, and then dash after his movement is gone he cant follow you. Workarounds like this can very well work in situations where there is an overpowering threat that has similar mobility to you

limber hull
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I tend to not want to walk straight into the middle of open plains as cera

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Especially a solo cera

warped fog
stone hatch
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For example, I used to main teno and have no friends. I avoided the plains like the plague and stayed near rocks, water and cliffs. It worked quite well despite my horrible combat skill as I consistently lost 1v1s with carnos back then

limber hull
acoustic yoke
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Cera is insane right now. It's pretty easy to survive as cera. You can smell bodies from a long distance away, and you dont have to worry about whether the body is rotting or not.

They got great stamina, and while they cant 1v1 a carno, that's okay. There's usually 5 ceras nearby which will kill the carno anyway.

stone hatch
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Cera has the best matchup with literally every dino except carno.

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U could argue not stego or deino obv

acoustic yoke
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I typed faster than I read lmao

stone hatch
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As a raptor i would rather fight q carno 1v1 than a cera 100% of the time

warped fog
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I don’t see adult ceras anymore. Duos or trios of carnos come by, wipe em out, then leave. It’s happened all over the EU servers. It’s tempting me to go canni carno just to give ceras a chance

cyan flame
# warped fog It’s not ‘during’, the actual bite tends to hit the omni AS its pouncing, the so...

If it's a matter of being hit while the omni/troodon is airborne, I do not see that as an issue at all, that's one of the few times the playable is actually vunerable and where you can counter the pounce properly. But you did phrase it as "has pounced onto it" I believe, which makes it sound as if the omni had landed the pounce, and thus was hit while being latched. If it seems off with being hit vs if you landed or not, it's mostly lag/latency from what I know. And I agree, hence why I did mention the slowdown/accel as well, so it's not a stun/locked in place, but still opens the omni for punishment. The added stamina is mostly so it can't just spam pounces, or miss 2-3 in a row and still go for an attack for example. After all, the values could be adjusted to be quite harsh if needed on that account. Same with the potential slow/accel thing. Im honestly not sure pounce should be this high risk/high reward, but then I don't consider pounce high risk at all really. But I don't think "compensation" is needed, from what I know the bleed is lethal, and has in general been compensated when pounce has not worked properly at all. Hence when pounce do work properly, the bleed is more than fine, if not too good even. As it stands, omni is very lethal when it does work, and there's little risk in it's pounce when the game performs as well.

acoustic yoke
warped fog
stone hatch
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Something like dibble would save the game experience for me

limber hull
cyan flame
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Kentro would be a welcome addition!

stone hatch
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It is good against stego ofc but I just meant you could possibly argue raptor is better (eh…)

warped fog
limber hull
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also the bold assumption that a cera should've been fighting teno in the first place

cyan flame
stone hatch
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Teno is extremely easy to bait, and if it runs out of stam its just dead to anything, i think it was more than fine

limber hull
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frankly i stand by the fact that skilled tenos should be absolute menaces

cyan flame
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That should apply to most playables, we need more teno-style playables!

limber hull
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a solo teno SHOULD be able to hold its own competently in a 1v1 against anything, bar-deino/stego

stone hatch
acoustic yoke
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Herbis should be able to make a carnivore think twice about attacking them. I dislike it so much when people underestimate herbivores.

Cape Buffalo are responsible for about 200 human deaths a year. Sharks kill less than 10 people a year.

stone hatch
limber hull
acoustic yoke
limber hull
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exactly

acoustic yoke
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I took down a poor stego the other day by baiting tail swipes

limber hull
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also stego is easy as all hell to bait and kinda pathetic when you look at it statistically beyond its big damage number

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deino has infinitely more going for it

stone hatch
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Personally I think the only reason stego feels worse rn is because of vomitlock. I like its current state. Killable by competent packs of raptors, but as a carno its just awful to fight one

warped fog
# cyan flame I'd agree, if omni was weak, but it's not, at all. Omni is one of the better pla...

You’re just incorrect. Omni is fun so people spam grow it but constantly die whenever they fight something that isn’t a juve. This isn’t even including bugs, since alt bite is so op right now you can just bait omnis and alt bite them as they pounce into you. It’s easy to survive and grow as, sure. But its combat capabilities are deceptively weak. It’s a hypsi that thinks it can fight combat creatures.

acoustic yoke
limber hull
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stego buffs are needed

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if rex is to be added shortly

stone hatch
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Honestly I like the idea of slightly nerfing a dino until competition arrives

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incoming flame lol

acoustic yoke
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If stego isnt buffed to match rex, the poor thing's going to get rolled. Cant run, cant hide. It has to be able to fight

limber hull
warped fog
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I think stego should be weaker but faster than rex tbh. It’s always been a sort of pseudo apex

cyan flame
# warped fog You’re just incorrect. Omni is fun so people spam grow it but constantly die whe...

No, not at all. Omni is quite powerful, it's always been, the biggest issue has always been the bugs and similar issues, of which it, like carno, has been compensated for with stats. Thats why U5-5.5 (or somewhere there) omni was very op, when magnetic pounce and everything worked just fine. Even if they take a hit, one, it doesn't actually stop the pounce, unless the omni actually dies, and well, they're pack hunters, you can honestly "sacrifice" a hit if needed, but well, pack hunter, use distractions and all that. Not that you need much of that vs carno, 2 omnis can take one quite well, and most other things are also pretty easy to handle, far more than they should be, aside from maybe cera because well, cera is a bit overtuned. Omni has very good capabilities in combat, it's very agile, has a very easy to use and very powerful mechanic in the form of pounce, and comes in numbers where it can trade off if needed with others, while the target if bled just a bit struggles to do all too much. Currently tap pounces are also way more lethal and effective than they should be, so it has that going for it too.

limber hull
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because that would be a RIDICULOUSLY fast stego

cyan flame
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If you for some reason think that omni is weak, I don't know, the pounce is more or less as powerful as it's always been, bucking got nerfed again to be less powerful, and now it has no moment of weakness/punishment for the misssed pounce, meaning it's borderline impossible to even catch in the first place.

limber hull
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we know a rex trots almost as fast as a stego sprints, so we'd need to basically double stego's current speed to evade rex

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which is... hysterical

acoustic yoke
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If rex is slower than stego, it's not going to be able to catch anything

warped fog
cyan flame
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Stego can be "weaker" than rex, and evasive/defensive while still not running from rex, since it can or should be able to fight on the move and so on

limber hull
cyan flame
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I don't know, but I think we're getting a decently fast rex, though maybe not with the very high ambush speed from legacy

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But endurance rex would be cool to be honest

limber hull
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and a human sprint is SLIGHTLY slower than a stego sprint in EVRIMA

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by that logic, a rex can literally chase a stego without ever pressing shift

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doesn't need to

stone hatch
cyan flame
limber hull
acoustic yoke
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I would love adult rex to be insanely difficult to achieve. I'd love for them to be both rare to see and absolutely terrifying

cyan flame
acoustic yoke
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If rare, I wouldn't mind them being walking omens of doom

warped fog
# cyan flame If you for some reason think that omni is weak, I don't know, the pounce is more...

Get two friends and 3v1 my carno as omnis, I’ll tell you exactly how every omni encounter goes against a mid tier that actually knows how to play. I will fight in the open, get headshot alt-bites whenever you try to pounce me (Over HALF your health GONE btw), instantly buck, try to alt bite you again as you latch off. And after you’ve done all your work and one of you are probably dead. I’ll just crouch in a bush. And there’s nothing you can do beyond that point. I’ll just wait for stamina and blood to start healing then I’ll run into the tree line never to be seen again

cyan flame
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I'd want the same for stego and deino and so on

limber hull
cyan flame
limber hull
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omni easily shreds carnos in duos

cyan flame
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Sounds like he's just used to predictable omnis and well, maybe ones without much patience

limber hull
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predictable omnis get killed, yes

cyan flame
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I could just pounce you in the face, or even from behind, and you don't know which one of the three will pounce, so yeah, sure you might be lucky with alt, but luck won't save you

barren crater
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You don't even need that many tap pounces to force a Carno to stand still

cyan flame
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Or you know, one of us runs in, baits an alt bite, and the other pounce

barren crater
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And if it's in the open, then yeah it's over

limber hull
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you can (and should) tank a buck rather than dismount, or at least mixup your dismounts, since most players will buck and then cancel into alt-bite to kill you

warped fog
# limber hull omni easily shreds carnos in duos

Just killed 5 full growns today as carno by crouching in a bush and alt biting whenever they tried to find me. You can claim skill issue but honestly nothing they could’ve done. I was still 40% blood after. One was very good but I just waited for stamina to fill then ran it all away

limber hull
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if you just spam alt-bite against pouncers atm, they can't win

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because the alt-bite likes to hit you even while on your target

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this is a real bug the devs are trying to resolve

cyan flame
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Yeah, if it hits you while you're already latched on, well, that's obviously going to be an issue

limber hull
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it's not a latency thing, it's a new known issue

warped fog
cyan flame
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Which would come back to the claim that omni is lethal, when it works

limber hull
cyan flame
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In any case, yes you can catch omnis with the alt bite, good omnis would be aware of and plan for that I'd say

warped fog
cyan flame
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If you successfully continously catch them on the alt bite, well, that'd be some kind of skill issue on the part of the omnis

cyan flame
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You can only alt bite in one direction after all

limber hull
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also the fact omnis send you packing into a bush as the "small-game plains predator" should probably show there's a problem :P

cyan flame
# warped fog Not when I use bush meta <:TI_LUL:461642094671429634>

And here I thought we'd actually judge the playables based on their mechanics and stats, and you know, skill. If we're arguing like that, we could also say omnis just juke carno and run away, and never die to it. Get up on rocks, or jump across river. Or we'd argue that stego is extremely well designed because it can stand next to a cliff, instead of recognizing that stego that relies on it's own abilities and skill, dies to a trior or so of omnis if they are patient and know how to distract and dismount.

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Also yes, that too :p Why do you need to hide in a bush, you're a carno, you're meant to hunt those things down :p

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Last I heard, a pair/trio of omnis basically forces carno to use terrain such as cliffs/rocks or so on to have a chance

warped fog
cyan flame
limber hull
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and the fact they didn't means they're around basic isle players

cyan flame
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Which is why I tend to look and argue out of stats and all, rather than say it's just skill. Same with how a single stego can kill 3+ deinos

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Yes, it can happen, if the deinos are dumb as doorknobs. But sheer stats say that if they play correctly, the stego inevitably dies in that fight

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Hence, my claim that omni is not weak, is based on how lethal the pounce itself actually is, how effective tap pounces are, and so on