#general-feedback-discussion
1 messages · Page 80 of 1
Or maybe make a point system u build up overtime so people can play rex on officials, then it would be more (rare) to encounter such a beast.
They haven't even population controlled any of the other carnivores, so I'd hope they wouldn't put it on officials until they find a good fix
Assuming the rex is solo and is in an ideal place for them to hunt, but maybe
I think population control on the roster is too early. It's been ongoing since the beginning and doesn't accomplish anything but indecision. They were trying to population control 3 carnivores and it never works until you add more playables. Once the new and shiny toy isn't new and shiny anymore, people move on. When you have little to no options, obviously everyone and their brother is going to be a carno or Omni.
The same will be said for rex. It's going to be massively popular and then eventually it'll die out as people gain more options. Seeing 50 Rex's is no different than seeing 50 omnis or 50 carnos running around center lol.
But that all changed when they added more playables.
That's not a good example
Am I the only person on earth with a weak spot ?
Are you the only person on earth who can kick ?
All heavy weights should be able to hurt Rex's leg, if u don't have speed u gonna have power, that is law of nature.
If Rex is completely superior and able to actually pack up / cannibalise then it's over. Much better to see how it works on unofficials and tweak it. If it works, then good. Add it to officials.
👍
But even then, I'd wait for more mid tiers *
Never argued against that
What I was talking about was mechanics or interactions specially for one playable against one set playable
If you want to make stego able to fracture rex's leg, then give stego's tail jab fracture damage, and deal with the consequences on the other playables.
@urban flax In my opinion this doesnt have to be Stego only by design, it can be any slow dinosaur who has a tail swipe attack.
if its heavy enough
Kissen has not once said that if rex balance is good they'll bring it to official straight away. Just going off of the comments she's made, they're developing rex for community servers to do with what they please and then MAYBE, if a game mode allows it in the future, will they allow rex. It even goes in tandem with them preaching that not every dino would be on official.
@crisp topaz It's a good start
Pretty sure rex's early stages will be really hard (should be at least).
Sub and juvie rex should be really vulnerable especially to mid tiers. Then, when you have achieved full adult you should be allowed to be an absolute monster. With other monsters to fight you like giga or Shant.
In legacy I've gotten 1 rex to full grown and died to 2 spinos. If they're worried about rex wreaking havoc, they should just wait and release it alongside another apex.
The community is worried. Some at least. The devs dont seem to be
Fair, but the current largest land carnivore is 1.8t, which would probably be a small sub if it was a rex. (Probably not talking about now?)
I've never seen the community address these devs in a manner that they're CONCERNED for the state of rex when it releases. Unless I'm missing something?
Rex is likely speedy when growing and if it has the stuns, grabs & fractures of the full adult then yeah. Nothing in their size range while growing will compete
Allo will be 2ts ~
Allo is 2.8 - 3.2t. Hopefully by that stage Rex loses a lot of speed and is towards the end of sub
Hopefully with its own unique growth scaling
Rex is like 5-7 ts in real life
likely will be 8 tons or greater ingame
Most likely rex wont be that speedy tho. Not as much as carno or allo or a pack of utahs
Full grown yeah
More
juvis / subs?
its already speedy in its adult, and its sub/juvis will likely be speed demons
Might be nightmares

Irl adult rex ranges from ~7 to 10+ tons
thats like 5 cars in weight Poggers
IT PROBABLY WILL BE HAHAHAHAHA
Until it's not lol
god damn carno never gonna catch a break
Good. Carno's deserve all the pain.
ah, a revenge balancer, glad to know
Revenge balancing is the best kind of balancing
lmao
i love balance opinions being derived 95% from personal bias
carno deserves better than what it got
it's basically been a flawed and confused design from the day it dropped into EVRIMA
what with its botched ambusher playstyle
Only problem i have with Carno is that it starves so quickly
oh yea, that needs resolving
either make it require less food to fill its stomach or just let it not die for existing for 30 minutes
Yeah
idk man, i just want cool plains-dominant pursuit carno
with gateway and stuff like allos to humble it, it'll actually do a decent job
also with a charge that isn't built to be the only element of its kit worth using
they really need to fleshed out pounce synchronization
they're like pouncing on the air...
@opal wagon i agree with you about it being able to out stam everything but i also think thats the trade off for it being slow af its post to be an endurance hunter/ scavenger
it's barely a tradeoff, since cera isn't that slow and doesn't need to scavene
it can just endurance hunt, it's arguably a better hunter than carno atm
If you agree with that then u should also agree the shouldnt be roaming and conquering the flats... They do, Carno has no place.
it goes 40 something its pretty slow
yeah 100%
its not that slow, they move the same speed as teno, the fastest quadruped planned for the game
i just think carno needs a buff not so much nerfing cerato
i honestly dislike the endurance hunter playstyle role for cera, since it already is an excellent corpse bully
cera def needs a nerf as long as vomitlocking exists
the fact that cera can stunlock is complete bull
hard disagree simple fact a lone cerato if fighting anything that knows what its doing wont get the kill lol
unless its like a hypsy or troodon
vomitlocking literally makes it that ceras can kill stegos and tenos without them being able to remotely fight back
Ceras can 1 v 1 everything pretty much in its weight class and below. Thats a scavenger?
i dont know what stegos you been fighting but i killed 7 ceratos in one go yesterday and was still at 50%
how bad are those ceras lmao
7 ceratos is an easy win if they just bumrush you to vomitlock
Stegos are a apex you cant compare
you can
how bad were the stegos? it takes one headshot on a cera to kill it with a stego
because ceratos can stunlock them to death
if the stego can't attack, that doesn't matter
vomitlock disables the stego's ability to attack
they have to get a bite off to attack thus already bad stego
The simple fact is that a Carno should be able to bully a cera without a body in the flats. Cant argue that
Vomitlock ?
@limber hull Damn sounds crazy OP, didnt know Cera could do that 😮
agree carno needs buff
ceras can stack vomit on top of vomit. Vomit animation cancels any attack and prevents you from using any attack. Essentially, the creature CANNOT use any fighting technique to defend itself, and if it tries, the animation will be cancelled via the vomit animation, leaving the creature entirely open with no room to counterattack
I would not say that ethier... Think about ceras TURN/Alt bite. A raptor dont even stand a chance against a scavenger.
i actually think with the body mechanic they should find a way to make it so it only works against creatures smaller then the cerato anyway, doesnt make sense for a cerato to be buffed against larger creatures
How do u even make a stego vomit without dying first
this
That stego sat there and puked its guts legit out
Thats what i get every weekend
charged bites apply 40% bacteria. Normal bites apply 20%. With 3 or more ceras, it's easy enough to apply the bacteria so fast, the stego cannot counterattack, and if the stego isn't 100% stomach, that becomes even faster
Seems fair tho. Literally 4v1
its not fair to not be allowed to fight
you literally CAN'T PLAY, you just are forced to watch your animal die
Yeah well you can one shot them
How is it fair to have the larger animal have to sit down and die just because 4 smaller ones decided it had to die ?
the simple solution is headshot the first one that runs in
you can't, because you can't attack
Its a 50/50. Either u kill them and live or they bite you enough for you to vomit and die
That window is enough for the others to jump in
which, if the cera is smart, will bait you and then you've got attacks on you, and you're screwed
Which is a horrible matchup, entirely unfun and should not be a thing
😻
And once the stego kills a cera the rest get a 50% damage resistance so it cannot kill them before it gets vomitlocked
Stunlocks were REMOVED for a reason in U6.5, except cera got the worst stunlock ever
LMAO true
Bottom line, nerf Ceras stam and its all good. Leave run speed the same and I think everyone can be happy with that
anyone stego player knows people bait, i wait for them to run for my head then sprint forward so they get stuck on me and smack them
Well the ceras are at risk too since they risk their life to get that bite. Although 40% is def too much
It's not all good while a stunlock mechanic exists
that doesnt solve what they are complaining about with the bile lol
The fact that cera got a stunlock that's worse than every stunlock before it in the update that removed pachy stun, carno stun, deino stun, omniraptor pounce stun, and more, is absolutely comedic gold
I dont think its stam is the issue
Ok so make it more bits to trigger the bile
Deino can vomit to cera ?
Cerato needs 5 bites to puke a Carno at full hunger. 5 for Omni and 5 for stego. There is no scaling for it
Deino can't vomit
Stam is still a huge issue. It out stams a Carno anyday
Why are you so intent on keeping the vomitlock ?
(which is absurd)
Scaling should be a thing, 100%
can anybody tell me what stunock the cera has and how it works ?
4 ceras could stunlock and kill a brachi
Or a hyper rex
With no effort
Im not, I dont like ceras tbh but Im saying things I think would help balance
1 bite should puke an Omni. 5~ for Carno 10 + for stego
its post to out stam it its an endurance hunter where as the carno is a ambush/ speed hunter its like a lion vs a cheetah
Good because carno is a 100times faster and if you cant catch a cera before running out of stam, you deserve to die to the cera honestly
facts
Its not even that....
2 for omni imo.
Once it applies enough bacteria to a target, the target vomits, blocking all attacks for the duration of the animation.
If enough ceras are biting it at the same time, the target chains vomits without being able to launch a single attack until it's dead
Cerato is nothing like a lion. Carno is nothing like a cheetah. What the hell is this argument lol
Omni has speed & stamina to avoid it
If a Caro rams one time and gets bit the carno is forced to retreat
If you get hit, then you deserve it
im comparing the way they hunt try to keep up
Cerato shouldn't even be a proficient hunter
Agile creature.
Carno... doesn't even hunt like a cheetah, and cerato doesn't hunt like a lion
It would be more fair to compare cera to a vulture
Knwoing there are lags and such that make eligible to get bit by the target you are pouncing, it sounds fair.
And carno to a bull that eats meat
You don't balance around lag
(Like its name implies
)
No because you bite back and win ?
Hear me out.... If they removed the stun lock and ceras bite that affects stam would still have it in a great spot
You can to that temporarly
the carno absolutly hunts like a cheetah short bursts of a high top speed to run down and catch its target where as a lion trys to tire out the target using hit and run and pack tactics on larger prey
A carno vs cera bit is unmatched. Ceras win
I totally disagree and tahts from experience
And just like a cheetah, carno uses its superior strength to overpower prey and knock them down
Or maybe Omni should have creatures that it outright avoids via being too large or too much of a hassle to hunt
3 carnos should be able to kill 4 ceras no problem
Bro I have legit spent hours playing carno?
Just like a cheetah, a carno can hide in the grass and use its excellent acceleration to ambush its prey
So did I for cera and carno.
I have been in that spot multi times. IT dont
All the ceras have to do is bite 1 to 2 times and chase them down. GG
Just like a cheetah haha
It already is quite risky and much of a hassle but it could be slightly more while still remaining fair to the omni and cera. 2 bites sound enough and not too much
yeah same which is why i agree carno need buff, i simply dont think cerato needs a stam nerf as it wont be able to hunt tenos
Much like how a cheetah is much larger than a lion and is very good at predating upon them
@barren crater or maybe 1 bite in the head is enough but 2 for the body
as cera i am not scared at all of carnos, i go into their packs and start the bloodbath lol
yeah, you being the blood from the bath
Ok give Carno more stam, I could see that working but! There is also the other issue of stun lock
not at all
Shots fired 😮
charges are so easy to avoid
Then yo uare playing against 5 years olds
???? Igeere what are u talking about

Cera vs Carno=Cera on top
Bummerpure, im talking about him being the one that dies to carno (should I say carnoS)
It out Bites and Out stams and out bleeds.
yall are conveniently ignoring the facts here that a cerato in game is a bully and pushes stuff off corpses being intentionally ignorant just makes your arguements mute, the carno like a cheetah takes advantage of its high speed to catch prey thats literally what i was conveying and yall are pretending like it doesnt grow up
And you have what we call speed and health and stun over it
Speed is literally the only thing carno and cheetah have in common. Past that, they couldn't be more different
i do think carno needs more stam it should be able to run from tenos if it fails the hunt lol
Pasternak what you dont get it dont need a body down to kill
Speed is only good for legit 2 headbutts...
The fact they're both fast is literally the only point carno and cheetah have in common
You could also compare it to a peregrine falcon, a shark or even a dragonfly if that's all you care about
Wich is a decent amount of damage to allow you to then jsut bite and win
NO, Still no... thats the problem
the fact neither of them are endurance hunters as a cheetah can run max speed for only a few mins or less is another comparison
SO lets say a Cera bits a carno and the carno rams the cera right... 1 for 1. The carno will lose everytime due to stun lock and cant run away
Except, unlike cheetah, that can change (and should since the cheetah hunting style does not work on an animal like carno)
also yeah generally i dont bother biting ceras i just ram them over and over till they die
Until what? U lose all stam after 2 headbutts?
since when
Bro play a carno and try what ur saying
Of course they aren't endurance hunters
The only endurance hunters in our world are humans and wolves (and maybe some fishes)
I have been trying over and over to kill ceras due to the simple fact there broken
i been playing carno on the zoo
I dont know how much damage exactly a Ram is but cera has only 1300 hp compared to 1800. If you charge it twice it goes to 1000hp ~ maybne a bit less. From then on you have 800 heatlh more than him.
Either way, that you can or can't beat a cera as carno, you can just not engage in a fight with it and run away. Which also makes you the winner because this is a survival game. it's like stego, you can run away so techincally stego isn't op
Then u Should know your out of stam after 2 times
Just don't fight Cera around a corpse, it's not that hard
nah i get atleast 4 rams in unless your sprinting from across the map for the ram
U forget to mention if he bits the carno 1 time not only does he not reg stam but he also has a bleed
No, I get 2 rams 1 v 1 a cera. If the cera is smart u ram him and he chase you. By time u get enough distance to turn around you got 1 more ram before your forced to run
then, dont. get. bit. (dont engage)
carno cant run from cera cera has more stam
Thats what Im getting at........
ram does like, 350 damage, it's absolutely insane, and it can be up to around 425 damage with a headshot
thats not even counting for bite combos
its pretty much a situation where as a carno if a cera decides to fight you either kill it or die
Its a carno hes all legs and ur telling me a fat potato can out stam?
Give Carno a camouflage spell then lol
Carno has way more speed and has then the possibility to hide. I can't count my encoutners that went this way.
I see Carno, I run at it, it runs away, I ru nafter it, it gets in a forest, you loose it.
Then ur a bad cera player lol... Not hard to hunt a Carno when they are on the Flats
the fact that carno, the plains predator, has to run and hide in a forest from cera, the scavenger, should be raising red flags
@opal wagon ^
I think the issue there is more so, why does a carno, the plains dweller, run into a forest from a smaller predator that should by all rights not be hunting it, and be the one to run into the forest instead, unless it has a decent sized body to defend
yeah that wouldnt work on me as i know how to follow your foot prints lol\
with the body buff, it DOES NOT need its current stam on top of that
and i agree i just think the answer is different from nerfing ceratos stam
Hasn't it been said before that cera "would have the advantage over carno if it's in a forest, but run from it if it's in plains" ?
i think nerfing cera's stam means animals like pachy and teno get some room to breathe
plus, cera still has, y'know, up to 50% damage res near a corpse
and passive fracture/bleed resist
well anyone fighting a cerato near a body is dumb anyway
fighting cera at all is dumb atm
true enough lol
because it will proceed to stam you down to oblivion if you mess up
Speaking of that
Wouldn't a 20% damage resistance be more than enough ?
i dont want cera to be carno's level of stam
i dont want any animal to experience that level of exhaustion
but like, even 15 seconds less stam would be enough
carno needs a stam buff not the other way around
sure, but i'd rather it be really good at corpse defending and lose out on the insane endurnace hunting
by that logic, teno, pachy and basically the entire roster needs stam buffs to compensate for cera
I mean, cera could use more than one nerf... (as long as it isn't nerfed into oblivion)
bile and stam is all i want
vomitlocking and endurance hunting need a hit, i could care less about the rest
👍
keep it strong at corpse guarding, that's what it should be
I honestly don't expect them to balance things out properly since what happened to omni as it went from decent but not good enough to just unskilled op
yeah i have the opposite opinion and think it should keep the stam but nerf the body down buff to max out at 20% and the bile
i mean, part of that is from the omni playerbase themselves making a huge scene and begging for power boosts
so then, make it worse at corpse bullying and just an endurance hunter? Doesn't that just obliterate the cool identity it had?
Another generic hunter therapod rather than the unique scav niche
its a 20% buff how is that making it bad at corpse bullying?
They really have 0 obligation on listening to the community that luch and should seek what is good and healthy for the game rather than what pleases part of the player base
When part of your commuity is literally relentlessly crying about omni, you'd be inclined to think it needs buffs
Yes. But not making it op
i havent played omni since before it was omni cause bad lol
Omni is only bad due to the Ping that players have and some other game breaking bugs with pounce.
I don't mind Omni's state if they only brought other creatures up to standard
i mean lets be honest even without all that its just really bad compared to other dinos and it cant solo anything unless really lucky lol
and yes i know its not post to solo stuff but lets be real here a single carno can take a whole group of omnis
It's very good rn. The other creatures are just much larger so not much there
did they buff it with 6.5?
Um I had some decent luck with it... If the game dont break. It just becomes a really long fight as u want for it to bleed while it runs through multi forest
pachy and teno specifically need some help
Yes. Very much so
cause i been merking them its basically free food
- Better agility
- No missed pounce recovery
- Bucking isn't as rough as update 6
Feel like I'm forgetting something
i might have to try it out then
it was already good in U6, besides the "carno obliterates you" thing
doesnt help the ones i keep fighting are in wide open fields with nowhere to hide
It's unironically very easy to dodge Carno as Omni
just today, my omni pack was able to destroy some random cerato
and cerato is supposed to be good against omni
Like genuinely I don't think you should be getting hit by a Carno you spot
Hard to imagine.... One bite and a raptor is gone
i dont even ram omnis i just sit there and alt bite when they try to latch lol
Thats all the ceras do and need to do.
isnt alt-bite, like, insanely broken this update
im talking carno
like it quite literally hits every direction around you
Yea vs a Omni thats about it
lmao yeah. The only way to catch an Omni outside of an ambush 
Although a lot of Omni's still run in straight lines
yeah i think alot of people play them thinking they are faster then they really are lol
I had the best Packy vs Cera the other day... It involved me breaking his leg and running as far and deep in the woods as I could.. Fun time
Wish the game had character infos on playables. For Omni it would be "AVOID CARNO, AS IT'S MUCH FASTER..." unless in a decent group.
they should disable sprint when you break legs like in legacy i dont get sprinting with broken legs makes no sense
Like details like that apart of a creatures profile in game
I would rather fight a Carno then a cera as a Omni
Oh yeah, which is stupid lol
i actually havent even seen any omnis when playing my cera, they might be avoiding me lol
The 1.8t small game hunter that's meant to be the "nightmare of all small tiers" does worse than Cera
Like not just worse. Much worse.
they should make it so multiple omnis can latch at a time
it bugs out and bleeds the omnis
Yeah it's a bit iffy at times
just today i got 2 omnis on a cera
Sometimes you're on the other side and someone pounces the other side and falls off. Or other times where you're both visually on the same side together
hell one time i latched and then my buddy tried to latch and it just outright killed me lol
And it's not client side either. All the parties see it that way
I think they added that feature in update 5 iirc? In update 4 you could pounce whenever and you couldn't hit eachother off at all
I feel like it's another jank pounce moment though, but the way Omni is right now. IDK. They need to work on pounce. Feels very RNG and group play feels bad.
yup, maybe even give them a pack mechanic where they get a speed buff or something when working together
@sly lotus we are getting exactly that
ehhh, i'd rather not have stuff like that
I'd much rather they work on group play when pouncing creatures
you say that but its already here with cerato and the body down buff
how many pounces does it even take to bleed a cerato anyway?
like to the point it matters lol
Ah. Cerato is a bit odd. You need to use bites when you start off.
Well, it's the quickest way to kill it
Once it's like half health, bleed seems to be worse for it.
So pouncing after biting it a few times seems to be the best bet.
interesting
so completly different topic but what about letting deinosuchus grab and drag larger creatures like stego instead of just outright picking them up?
it really doesn't need any buffs, especially against stego
Think stego and deino are in a soild spot. Maybe, MAYBE nerd the hitbox on stego
Nerf
stego's hitbox is extremely tight tho, it's one of the most accurate hitboxes to the actual tail
most of its "weird hits" are latency issues
I would prolly agree to this but I feel both are in good spots
its post to be able to kill things much larger then it, crocs in real life kill things by draggin them by the hind quarter into the water then drowning it if its bigger then them. the fact it cant do anything to a full grown stego has created a situation where stegos can just camp the water at 100% grown and take out 3 deinos solo if played right
tons of people have discovered that steg's attack hitbox essentially aligns perfectly with the animation
if you are
A: Dying to a stego "camping the water"
B: Losing 3 deinos to one stego
You aren't a superb deino, ngl
Deino has tons of ways to avoid ever dying to a stego
Yea but a Stego and deno are not suppoused to go head to head. Only reason your thinking this way is due to the small list of dinos
i didnt say myself but it shouldnt be even possible lol
yes and it should be able to hunt them as well
It really shouldn't
it really should
It already hunts 11/13 members of the roster without contest
It NEEDS stego to keep it from being literally just undefeatable god
11/13? What others lol only thing i can think of is its self or stego
the fact it dies of thirst and has bad stam makes it anything but undefeatable lol
Clearly, you didn't play update 3
What kills deino, besides deino and stego
im not talking about update 3 im talking about now and the future of the game lol
Like, what creature
rex, trike, bronto, anything as large if not larger then a stego?
It is
Update 3 was the one update during which deino could beat stego in a 1v1 easily
It had the exact same stats as right now, except for the alt-bite
And it completely dominated the land
what creature, right now, kills deino?
stego
and if we take that away, deino has no threats and is now a god
didnt realise we were doing a balance patch every update to slow down game development sorry
(it already doesn't really have any meaningful threats if it just plays the way its meant to but that's a different topic entirely)
fun game design tidbit from an educated and employed game designer
yea, you balance for what's in now, not what'll be later
or just get water in shallow spots where they cant get you and just laugh as they run out of stam on land chasing you? also i said drag not grab and pick up as in stego can still attack but is slowly dragged into water
what shallow spots are there on Spiro, really
must be why the game is still in beta after almost a decade lol
besides that single puddle on the beach]
there are a ton
???? what
how the hell does "ensuring the game is balanced for the existing roster" = BAD SLOW GAME DEV
that's not at all related
simple if they did balance passes after they released the dinos they could focus on getting them out as well as mechanics then do one final pass for balancing before launch, games been on steam since 2015 its 2023
that is not at all how game development works
maybe thats why the industry is failing hardcore to impress the players they all think like you
a dinosaur isn't just a collection of numbers, it's art, animations, niche design, sound design, environmental interactions, unique mechanics
the industry fails to do the impossible, hence it's failure
the only way to impress nowadays is to quite literally forgo reality
its not impossible to make good games
it is impossible to just... generate dinosaurs out of thin air because you made less balance changes
reason they fail nowadays is cause they just resell the same crap they have been making since 2001 with a graphics update
they still need to be modelled, rigged, animated, have their sounds designed, programmed, have unique mechanics developed to support them, balanced, QA tested and more
I lost it
Are you talking about afterthought, AAA game companies, or videogame developers in general ?
Because none of what you said makes sense for all of them
your ridiculous and lack critical thinking skills if you think taking attention off balancing for a beta to actually work on finishing the game wouldnt save time
AAA
im quite literally experienced in the field idk what you're on about
Then which AAA studios is reselling the same game since 2001 with a graphic update ?
i have game development experience, i am aware of the limitations of game development
i dont think you are your ability to comprehend what im conveying or lack there of makes me think your not
activision, bungie, ubisoft,EA, literally all of them.
i see that my legitimate experience as a developer has been deflected by "nah i dont think so"
you havent done anything but claim your a dev to prove your a dev
what do you want me to do to prove it
your the dev tell me something to prove it besides saying your a dev lol
how about this. Have you heard of SCP:SL? Lead Game Designer for several years. It's on steam, it's free, lots of people have played it.
Or how about this, I'm currently on my final year of my degree at university with a Bachelor of Information Technology with a major in Game Design and Development
Then what you're saying is wrong ?
Activision is known among game companies to be lazy and greedy, they're not the norm
I don't know who Bungie are
Ubisoft is making new games regularly, even though the assassin's creed series are getting repetitive, they're still quite innovative
its a simple fact games like this that release early access or beta spend years longer in devolopment because they decide to focus on balancing rather then finishing the game. we have one freaking map and 13 dinos
You really do look like you don't understand how game development works
he does not
what new IPs have any of them come out with that they didnt by from a small dev studio?
Balancing is like bugfixing
It's not something you do once and then forget
maybe if you want to stay in beta and compete with star citizen on how long it takes to come out
I think For Honor was a pretty original game and, despite some questionable recent balance and game design decisions, still is a good game
If an indie game studio made this one before them I'd like to know what it was
All I could think of is Skara: The Blade Remains, but that game was pretty bad and not that similar anyways
Or chivalry:deadliest warrior, which doesn't have much in common either
It's unrelated
That's just how it is
for honor came out in 2017 kinda dated and i have no idea what skara is never heard of it
Balancing a videogame is something you fine-tune over time
And for some game, there is no sweet spot, it has to be changed constantly as new additions are made
Not many people heard of Skara since, as I said, it was pretty bad
so yeah anyway what assasins creed and tom clancy ghost recon we on now?
what ?
how many assasins creeds are there and ghost recon games?
AAA are failing cause they dont make new IPs
how does that matter ?
I'm not even sure anymore if you're trying to prove a point or just rambling about random things
Look, you can criticize game studios without knowing what it's all about all you want, a lot of people do it anyway, but if you want to be listened to, you should at least try to understand what you're talking about
im making the point that devoplers as a whole in the industry need to rethink how they make games as they dont understand what makes the players happy they get one success and stick with it for decades thinking that would work, also we seem to be having like two convos lol
Oh ok then you're wrong in your way of thinking
Developers generally don't choose what they do, especially in big studios
Producers do
And when you're a producer in a company that needs to pay thousands of people, you don't like taking risks
Don't put indie game devs in the same bucket as AAA game devs and game producers
i didnt put indie game devs in i literally said AAA a few replys up LOL
only reason devs got brought up in the first place is cause the other guy claimed to be one
"developers as a whole"
(He actually is)
still waiting for proof
I don't have his portfolio to send you
im also a purple dragon that eats pineapples
It's easy to call people liars when you're not trying to prove anything yourself
facts its also easy to claim your something your not online then disapeer when asked to show proof
which is why i dont claim to be things im not
wait you mean for compys and stuff?
ah yeah i dont think playables should also have AI either
@amber cosmosDeino is not meant to hunt large things. It has a lunge that can one shot things up to 4T, that's going to be most of the roster. It does, by no means, need to hunt anything larger than that. And it certainly should not be hunting anything stego sized, much less larger.
would make since if it wasnt for the fact some of its real life pray aka the duck billed family can get to be as big as stego
Yes well, this is a game and thus, balance takes precedence. Otherwise stego and deino would both oneshot each other, omnis would shred everything, and rex would be all around invincible, and so on. Not neccesarily what makes things fun.
also why doesnt it use its death roll in combat lol
For the exact same reason as what Erik Eden just said
Also deino irl most likely couldn't deathroll
according to the American museum of natural history it probably could
Well it's time to show proof then
This one only takes into account the skull's resistance, not the animal's mass
Ah no they mention the weight problem
And they say adults couldn't do it
its literally a conclusion from paleontologists from the american institute of natural history i think they probably know what they are talking about
where does it say adults couldnt do it as i didnt see that
I guess that's why they say it's only conjecture, that it's not proven, and that possibly only juveniles could do it
go back and reread thats in aspects to the sarchosuches
Nope, not all of it
They say "sarcosuchus most likely couldn't deathroll because it's skull wasn't hard enough"
And "deinosuchus and purrusaurus possibly could because their skull was hard enough"
However, the death roll can generate substantial forces in the skull. To see if ancient crocs had skulls that were strong enough to withstand these stresses, investigators modeled the skulls of 16 living crocodilian species and three extinct crocodilian groups.
The researchers suggest that Deinosuchus and Purussaurus could execute death rolls on, respectively, dinosaurs and large mammals. However, narrow-snouted Sarcosuchus probably could not, as the forces to its skull may have been too great.
The scientists found that death rolls were easier for smaller predators, because they were lighter, making it easier for them to spin. This means it was probably easier for juveniles than adults, said lead study author Ernesto Blanco, a paleobiomechanicist at the Institute of Physics in Montevideo, Uruguay.
"It is possible that very large specimens use other approaches for taking chunks of meat from large vertebrates," Blanco said -- for example, with sideways movements of the head. They may have also simply swallowed small prey whole.
The researchers did note their model had several uncertainties, as "we are studying much larger crocs than any living species," Blanco told Live Science. This means "we cannot completely exclude 'death roll' in Sarcosuchus."
literal copy and paste read the last sentence
You don't need to repost it all here
well if you didnt want to admit it i will simply show the whole context
You can show it, but can you understand it ?
In any case, it does not matter for the game. It probably does not have a death roll in fighting because it'd be hard to make it work, or simply because they want deino to drag things into the water to drown it.
Nothing is even a proof in that article, they only speak by "may" and "could"
(As should all paleontologists by the way)
everything we think about dinosaurs is a maybe and could lol
Glad that you finally understood that
so i guess the rex doesnt have the strongest bite of any land creature in history cause its not alive today to test it?
I don't even need to answer that
i guess that also means we dont know if a stego could one shot a raptor either as we never witnessed it
so why make a game if you dont know anything about what any of these things do
I take back what I said, you didn't understand
my point is this, its the only croc in the game it should have the deathroll as an attack its literally a signature of thier entire families hunting style
That's too much work for something that isn't worth it
besides, deino already has a deathroll, it's its eating animation
which is dumb af
And as a matter of fact, crocs mostly deathroll when eating
The thing is, they mostly don't care if their prey is still alive when they start eating it
crocs mostly swipe their heads side to side when eating they death roll underwater to drain the stamina of what they are hunting
that or swallow stuff whole
Since when is deathrolling for draining stam ?
Well if you consider losing a limb drains your stam it kinda does
you ever play fight with someone in a pool? it can be exhausting now imagine something that outweighs you starts spinning you and you cant see while you try to fight for your life, probably pretty exhausting.
The crocodile is one of nature’s ultimate predators. He’s immensely strong, can lie in wait just under the water, invisible to his prey for hours, has a mouth full of razor sharp teeth and an extremely powerful bite. But he has one weakness; he can’t chew, so he moves his prey against his razor ...
My friends don't deathroll me
As I already mentioned, deathrolling is for tearing off chunks of flesh
it doesnt have just one use why do you do this pick one thing and stick with it its so silly and one minded lol
Because that's its main use
Death rolling behavior may have nothing to do with feeding strategy at all,” Drumheller and colleagues write. Crocodylians of all sorts fight with each other by biting, often along the head, legs, and the base of the tail. There are even fossils that show similar injuries. Biting and twisting is part of the combat repertoire, either to injure and opponent or escape. The “death roll” may actually be a “combat roll,” evolved as part of croc confrontation and then later co-opted by the chompier species to rip chunks off their dinners. And given how long crocs of all sorts have persisted through evolutionary time, they’ll keep rolling on.
I don't see "exhausting prey" written here
But I see "ripping chunks of flesh"
guess you skipped the combat part by choice as well
i wish i could pick and choose what parts to read and skip like you do
Show me the exact line where it's written "deathrolling is used to exhaust prey"
Guess I'm just bad at reading
so you lost the combat part and now you move on to "show me where it is used to exhaust prey" dude go spin in the water that fast by yourself and tell me how you feel
its common sense
not being to curse keeps making me have to rewrite my sentences lol
What's common sense is seeing that when a croc deathrolls something, a chunk gets ripped off
And that they do it even out of water
give me but a moment ill find another article for you to read
Too late I'm going to eat now
dont worry itll be here when you get back
No, alligators do not drown their prey. Alligators kill by either biting their prey or by latching onto it with their powerful jaws until it stops struggling and they are …
Do crocs and alligators both death roll?
Yes, both crocodiles and alligators are capable of performing the death roll. The death roll is a defensive strategy or defensive behavior that crocodiles and alligators use when hunting or defending themselves against perceived threats.
This type of behavior involves a twisting of the body to produce strong torques and torque-like forces on the prey animal. This twisting and rolling motion helps to cause internal injuries to the prey and can help exhaust the prey’s energy.
Typically, the death roll is performed while the crocodile or alligator is submerged in water, and the bite force used during this attack is strong enough to breakbones and dismember prey.
do me a favor and read paragraph 2
Why are you arguing this when it does not matter for the game? :p
simple i want the grab to have a death roll for larger creatures that will get added later like the duck bills that instead of ripping limbs off does a debuff like pachys bone break
currently when you try to grab a creature you cant grab you just sit there like a dummy in a stunned state
i think it should do the death roll instead
in the blogs they sight national geographic, musuems and other such things
Meh, just watching the back and forth and it started looking a bit silly
Especially when the last blog was from the new zealand rabbit club haha
i agree it wouldnt have been so bad if he admitted he was wrong earlier
lol
I prefer at least articles that are peer reviewed, even though they can be meh also
SUMMARY. Crocodilians, including the alligator (Alligator mississippiensis), perform a spinning maneuver to subdue and dismember prey. The spinning maneuver, which is referred to as the `death roll',involves rapid rotation about the longitudinal axis of the body. High-speed videos were taken of juvenile alligators (mean length=0.29 m) performing...
also that link you posted shows the same convo with drumheller that was cited in one of my other articles i posted so
Yeah, that link was just me google scholar searching death roll
Didn't read past it after that XD
Like I said, no horse in this race
all the math make head hurt lol
But S c i e n c e
true enough, from what im reading though they are more focused on how the crocs pull it off rather then the purpose lol
The “death roll” is an iconic crocodylian behaviour, and yet it is documented in only a small number of species, all of which exhibit a generalist feeding ecology and skull ecomorphology. This has ...
Duck bills? Anyway, deino should not have that, it should not be hunting larger creatures. No matter how it does it. It's already one of the most op playables, it does not need to hunt everything on the roster, by any means. Though maybe if you made the death roll way weaker and more able to fight back in, it could work, but then it'd only really help smaller (relatively speaking) critters to fight back, you're not taking on a rex or trike or something.
but you are probably ok with rex hunting everything it should hunt right?
Yes, because you're not meant to hunt those things you can not grab. It's that simple.
Considering it'd most likely be slow and not really good at catching most things that aren't also big and slow (and thus capable of fighting back properly), I'm not too worried there (aside from how stego will fare, but that's more on stego needing buffs).
this man says stego needs buffs
😭
Yes. Current stego would most likely just die to rex and trike.
Hes right tho
yeah so it should die to a rex its a stego
So it does indeed need buffs in order to survive against those. Whereas deino, can as usual, just swim away. As it's been said to do vs spino.
this isnt path of titans its the isle its a dino sim
So you want deino to hunt things way above it's size, and stego to just die?
I'm back
Oh this is still going
the heck you talking about the deino its bigger then stego
I don't know, but it seems a bit... hypocritical sort of? If you want to buff deino this badly, then we sure as can be should buff stego as well.
But the thing is, its unable to run away from a rex
Rex is confirmed to trot almost as fast as stego can run.
What part of, lunge works on things half your size, are you unaware of. You do not hunt things larger than that, you certainly do not need to. The roster consists mostly of things that size or smaller. As well as growing apexes, that you can also hunt. So, stego is "above deino size" when it comes to what it should hunt.
yes but it also has hella dmg
Just like how some critters punch up, some punch down, and so on.
i simply disagree with that idea
Deino currently at least is designed to punch down very well, and do amazingly as a solo hunter at that. One of the few where you do not need another deino to hunt successfully.
as a whole
And rex will most likely be 2 tons bigger, have stuns and considerable damage as well
Well, that's ... on you then. But that's how it works, all there is to that.
and will probably take longer to grow too
Deino is fine as it is, it's far too fine as it were, despite it's "nerfs".
And letting it oneshot even more of the final roster is a terrible idea.
Growth times dont change the fact that stego will be fodder to rex
im not suggesting one shotting anything pls read what im actually suggesting
There are better ideas and ways if you want to make deino better at defending right at the shoreline without letting it hunt above it's range.
You know how the lunge works, right? So, you suggesting we change the lunge for a death roll, that will do what then?
You grab the stego, and then what, you're not moving it, it's far too large. You're not pulling it into the water, where you could possibly roll it.
do a leg break or something similiar and seeing as stego wins in a fight on land anyway solo it shouldnt matter
why do i need to repeat myself simply because you refuse to read
So you'd only really change the lunge for something that would admittedly look better, dragging the target backwards and then rolling it. But it would still have to be limited to what you can actually grab and drag.
Why would you need to do a legbreak?
simple to slow it down so you can actually fight it instead of it running off and draining all your stam
You're not meant to fight it, that's the thing.
Why do you struggle with understanding that you're not meant to fight larger things.
Wouldnt augmenting the dmage rex getd when getting Headshot to 2x and stego swing to the head to 1.75x - 2x be enough ?
It would mean taking 4x 1600 ( i think)
and thats what i disagree with, how is deino going to hunt its real food source if it cant do anything to it lol
Its real food source is things under 4 tons, which already represent 80% of the roster
... You have plenty of prey options. Targets your own size is not your food source. Allo, alberto, maia, pachyrhino, and so on, are targets.
Mid tiers that are large, but not too large. As well as anything else you can grab while you're just sitting there that is smaller but still worth it, like carno, teno, cera and so on.
the duck billed dino weighed 5 tons and was the deino suchus real diet
We have quite the large roster, plenty of targets at or under 4T to kill. This also includes growing stegos and rexes and trikes and so on. It just means if they are too big to grab/lunge, you do not attack them.
This is a game.
We're talking in-game here
And a game needs balance
You're not getting "real food source"
you think duck bill isnt coming to game?
not what I said
We're getting a para, and maia, if that counts?
Not sure which particular critter you're referring to, so can't say if that one comes to the game
But our maia would be prey, while the para, not sure how large it'll end up being. But a growing para would also be prey.
And well, 5T, could work. We could up deino to 10T to let it take on that if needed. But that would still rule out any of the larger critters, including stego.
So you're not getting apex hunter deino even if we go by that real food source thing.
i dont want it to hunt apex i want it to hunt duck bill dino like its post to lol
stego isnt a apex
That'd be a maia then, which you will be able to hunt as it stands. And maybe para, depending on size of it, but probably not. And no, stego isn't, at least not currently, but it could and might be. Deino is also not apex, so there's that too.
Generally, deino does not hunt things it's own size, due to how the lunge works, and any similar mechanic would be no more fun. So unless you plan for the death roll to allow for fighting back much better, there's no reason it'd do better. And if you can fight back better, you're still not winning those fights vs stego or larger things anyway, so it wouldn't matter then.
para is 3.5 tons and iguanadon is 5.5 tons
also have the corythasaurus which is a little smaller then a edmontasaurus but not sure on actual weight
Okay, how about we consider ingame values, those that do matter. Our para I'm pretty sure is way bigger than that at the very least, unless they intend to make it tiny, but then we already have maia. Also we don't have an iguanadon, do we? Not sure right now honestly, roster too big xD
And we have a shant, which I sincerely doubt deino would hunt :p
"the problem with Iguanodon is that it would invalidate para" I don't remember who said this, it was probably Filipe or Kissen
But Iguanodon isn't planned as of now
yeah deino didnt hunt shant
If allo comes in at about 3T, para is probably 4-5T, if it's above 4, you're not drowning a grown one as it stands, which would be fine.
Thank you.
So. You have maia to hunt, it's a "duck bill" I think. And maybe younger paras, assuming we get big para above 4T. So you kind of have the prey you want?
see not being able to hunt a para i have a problem with specially since knowing the devs they will put it on the diet lol
Plenty of things have dietary things, that does not mean they can and should hunt those things at full size.
Or hunt them if they come in pairs or more.
But well, para in game is not para irl, same with deino. So you might have to just deal with that as it were.
real question who yall think will win deino or spino?
According to what Dondi said before spino will merk deino
imo it should be somewhat spino-favored
But not to the point where deino doesn't stand a chance
i think in water deino should be able to merk spino but thats just me
mostly cause i think it will swim faster
If it swims faster it makes no sense for it to also win in a fight and that's precisely why I say spino should have the advantage
If spino is both slower and weaker than deino in the water, why would it even go to the water ?
well im saying it can use its speed to come in get a bite and leave, spino bite force will not be anywhere near as big
there for trading bite for bite deino should win
I don't think deino should have the agility to do "hit and run" tactics either
And that's the reason spino has claws
yeah but that will most likely cause bleed which deino doesnt care about
That's why it will most likely not just cause bleed
As I said, if spino ends up being weaker and slower than deino it has no point in existing
Or it is a land-only animal
thats not true it can just bring the fight onto land thus negating the deinos advantage
and i think its a given the spino will have a weaker bite force
That's what I said
Why would a spino ever go into the water if it needs to be on land to stand a chance against deino ?
but probably attack faster
to eat smaller deinos bleipis and fish
What a great fate for an apex
its not a shark why does it need to fight in the water when it can do both
Because as opposed to deino, it's an apex
so because the word apex you think its the king of water?
I didn't say it should be the king of the water
I said it should have somewhat of an advantage
But funnily enough, apex quite literally means something is the king of its environment
yeah its advantage is it can go on land and not lose all its stam in 5 secs
No I meant somewhat of an advantage in the water
On land deino would be as good as dead
so then i ask this, why play deino if spino beats you in water and on land?
Because it has a different gameplay and is not as much made for fighting
Deino is an ambusher that targets land animals, not an apex slayer
why would anyone waste 5 hrs growing a deino just to get merked by a spino
Why would anyone waste 5 hrs growing a deino just to sit in a river and kill people
It's the same question
Also deino has the option to swim away
unless they give spino more stam
in water anyway
Depends on how much more stam
Omni has more stam than galli, yet it cannot catch it if the galli decides to run away
Also I think deino already has pretty absurd stam in water, I don't think spino would have more
we wont really know till its in game but i imagine it will be slower but have more stam in water or vice versa
From what's been said, spino will make deino swim away. I'd imagine spino would win as long as it's standing. Maybe if it's swimming, or well, walking in deep water, deino might have a chance.
Why would anyone waste probably up towards 6-8 hours growing a Spino just to be merced in the water by a Deino
Spino is a fisher Dino so it has every right to have a place in the water ecosystem like the Deino without constantly getting chased out of it
spino can get on land and escape deino doesnt have same option also your late to the party
better late then never i guess lol
But to end it all on, I think the new map probably is big enough for both the Deinos and the Spinos to have their own territories without it being a major issue. And if it does become an issue I do believe the spino will be the strongest fighter and Deino the strongest swimmer which seems fair to me
i thought gateway was smaller then spiro? or do you mean spiro is big enough?
Gateway has more lakes and rivers I believe so more areas for players to split up withouth being forced into a single river system
im actually excited to see how the lakes turn out when they add more water predators
i imagine on realism servers spinos and such will have to kick stuff out of their lake or something lol
One can hope, with a good map layout theres lots of potential for a thriving ecosystem
either way i think spiro has alot of water too people just need spread out more and raise the server cap to like 150 or something and increase AI spawns
swamp is almost dead player pop wise
and the beach
Yes it has a lot of water, but the issue is mostly that carnivores go where herbivores go. And herbivores likes to be in open areas where they can see the carnivores coming. And Spiro is filled with dense and thick forests where Herbivores dont want to hang.
yeah but all the shallow water safe drinking spots are in the woods lol
Yep, but that just goes to show how much herbivores value their open space over anything else
i literally just jumped a cliff with a stego ive had since patch day cause it wont die
i hangout in NW toward the end of the river then go into the woods past the drain spot cause another river leads to a water fall there and its super shallow so i drink there and just eat pumpkin
I think the issue with spiro is that people only really go along one route. Along the western river that goes from south to nw, across the southern plains to se, and ocassionally people will visit the top right or bottom left for diet.
yeah i think the map needs more wild life as well to get players to feel like they can leave that central area without dying of hunger
@compact bobcat Perhaps it would be best if we started off with +25 on each official server to see if they can take the load, then continue in increments of 25 until the server can no longer handle a certain population. Some people want 200 on officials, but and such a drastic jump could jeopardize performance, especially when body parts, bones, organs, and chunks from 50+ dinos are lying around in center and with another 100 players around...
This, if your a ptera, deino or the other one the um bleiposaurus or whatever the other water dino is you're perfectly fine, any other carnivore is forced to attack anything and everything they see due to not having any ai to help. ooooo deers give like 7% for cera's. Theres more fish in a small stretch of river than half the land map.
surviving as cera is even viable because it can eat everything including rotten meat and bones
try the carno, is a starving simulator
Ya i have no doubt, never played the carno before. But it would make sense, even my raptor has a hard time, specially from fresh spawn till about 80% when he can actually take something down. Ive found 1 boar since i became a raptor. Its stupid.
I can definitely get behind that! As small as they need to be works for me and I'm sure most of us. They just need to try something. I am still in queue since I posted that feedback lmao. Took me 37 minutes to get into the server.
when storms come to the game add lightning that seems random but actually only strikes you if you kill a dryo as an herbivore, in random times after you kill it so nobody suspects anything
I agree whole heartedly
@empty epoch

LOL
the more i play the isle the more i hate the physics of it 😔
@cinder fossil @empty epoch This might help a tad bit, but earlier whilst I was playing, this particular patch of forest stuck out to me and was perfect in NV. The rest around it was pitch black and useless. This kind of NV and lighting is reminiscent of one of Bilbos and Magpies suggestions for better NV.
Bilbo - #general-feedback message
Magpie - #general-feedback message
When the Moon shined just right, the forest looked awesome at night. Wish it was always like this.
i hope they have a plan to renew the physics system, it is so buggy and so clunky
I do wish that, instead of just a radius of nv, the brightness of everything around you differed by species,
And it wouldn’t be in just black and white like it is now, it would be color, maybe not super vibrant, but not like a movie from the 1950’s
I know this isn’t a realistic game, but I do wish it would take a more realistic approach to night vision.
@midnight stirrup
Forgot to reply 💀
are they every going to get rid of the locked screen while eating and drinking?
it feel awful and at least for me it centered wierdly where i can view one side more than the other
How did they break deino again bruh
Just noticed an issue, not sure if its growth related but commonly when I drop a small to medium sized body on the ground it freaks out then teleports away, leaving nothing behind and me starving
Holy shite please someone help me
I've just gotten this deino all the way to 50% I literally cant get any food, every single body flys away from me
Does anyone know how to fix thiss??
@bitter summit not a bad idea. Plus Kenneth is the best VA for any dino doc. Better than even david
is there any news about the new patch guys?
@thorny lynx turn on manual alt bite in game settings, that should fix it
@rose burrow yes, it would
I'll try it tomorrow. It's just SO ANNOYING when I'm trying to bite something in place and I keep moving forward.
Def auto alt bite
Ohh... so all this time I've been using the wrong bite when I normal bite? FUUUUUUU
I read the @ and got so confused why I wasn't pinged till I noticed...
Twins!
lmao
Where is that option so I know how to turn it off when I play, tomorrow?
It's at the bottom of gameplay settings
@sinful creek Saw your suggestion about the ghosting effect etc in the feedback chat. That's not the games fault it's due to your settings and how your PC handles the graphical options, especially when concerning post-fx, DLSS, FXAA etc.
Depending on your PC there will be an option that looks very nice. Personally for me I have a nvidia graphics card so I have it set to NVIDIA DLSS or something like that and now all the foliage is sharp, no ghosting or blurring.
It's the same on other games like war thunder.
Also you can turn off motion blur 😊
Anyone know how to stop the flickering without restarting my game?
Changed my Anti AlaisingTo DLSS for 1 second and then changed it back
If I have to log I get stuck in Q
Cant believe changing my quality to a lower setting has just broken my game lol
@fiery haven Unless they patched the game recently motion blur can only be set to low and cant be turned off. I have amd 6750xt so no DLSS for me. Which AA & Resolution setting are you using ?
Yeah^^
I was just using TAA, switched to DLSS to see if my game would run smoother now the whole world is flickering and changing it back to TAA wont fix it like what??
Maybe I'm high but I swear I have Motion blur off. If not then you may be right and it's on low. Can't remember my exact settings but I have everything on high, NVIDIA DLSS, turned 1920 x 1080p.
Can't remember exactly. On holiday atm so not near my pc
I know it's an issue because i accidentally reset my settings and it was so bad like you described
So had to change a lot before I got it looking nice again without the ghosting
I have the settings on high aswell but dont remember what I use in the AA & Resolution setting. I am certain motion blur cant be turned off tho. I will test that setting more when I go back to my pc.
I remember having the same issue with war Thunder for ages till I found the right settings
i like how 40% of general feedback is just ai feedback or balance feedback
@ocean coral They renamed it because they're adding an actual utah raptor later
@hallow portal why?
what?
your suggestion. what are the benefits?
poop meter adds realism and fun game play mechanics like managing the poop meter
bro, i am talking about your stamina suggestion
oh, because hitting 0 stamina already limits movement and attacks but you can literally stand still for 5 seconds and go back to spamming alts.
so your suggestion is to make combat more sluggish and even more stamina dependent?
yep and I think pounces and charges should cost way more stamina
like carno charges? the attack that drains your whole stam in mere seconds?
theres no point in it draining stam tho if u can instantly recover and use charge again tho
hitting 0 stamina only has negative effects for like 5 seconds
No??? you have to regain your stam, which takes literal minutes without being in combat.
im on official server and not experiencing that
its not like you instantly regain your stam after it gets to zero
i can literally charge with cera, hit 0 stam, stand still 5 seconds regen 10% and zoom away holding charge attack
no you cant or you are talking about a cera that forgot that shift exists
the only dino that gets negative effects is ptero it takes like 2-3minutes just to fly again (not talking about glide takeoffs)
with low stam you cant fight effectively, cant run away and you just die a lot easier. everything has disadvantages
idk what game you're playing tbh or you arent playing offical server
stamina cant be temperered with. lets take a look at teno. it needs its stam to deal damage. you cant just make it that it just cant fight for 30 seconds when its stam is gone
im not an expert on the game but the deino, carno, and cera charges shouldn't be as spammable.
carnos charge is not spammable
you can do it a total of four times if you are lucky
or five times
Deinos lunge isnt spammable either, once you grab someone it melts through your stam
cera's charge bite doesn't cost stam at all, making dinos unable to regain stam after being empty would change nothing
once you grab someone they're dead anyways so it doesn't matter 😛
No? you still need stam to drown them
lunge doesnt do that much damage
idk i think the playerbase just likes spamming alt attacks with no consequence for easy combat
alt attacks are a bit busted this update, thats true
charges should be 100% commitment kind of thing and messing it up should be punished
but the thing is, alt attacks dont cost stam
And all playables are already punished for that
except cera
how is carno punished if they can charge 5+ times ?
if it fails, it gets run down and killed
It has no stam, thus it can be run down and easily killed
And its even worse for teno and stego
i mean if you have no stam you should be run down and easily killed
thats why hitting 0 stamina should be punished more heavily and all of these "special attacks" like charging and pouncing should use more stam
but rendering a playable completely useless is fair?
which dinos would be useless if you had to manage stamina more carefully during combat?
i think charging and pouncing use enough stam for how much dmg they do
Teno and stego already suffer heavily due to the lack of stam in long term fights
even carno suffers
miss 1 charge, then proceed to be run down by the whole roster
i mean if you commit to an attack and miss it should be punished
it is punished already
for one dinosaur that has only enough stamina for one charge?
you said its okay that carno can charge 5+times :\
carno doesnt have enough stam as is why you complaining are you a stego main?
no i main character creation cause i'm always dead 🙂
ah so your just bad
a carno can only charge for 9 seconds before hitting 0 stamina (assuming it only activated charge once)
From what I have Seen people already complain about how hard it is to survive as Carno, and you want to punish them even more? O_o Its super rare I get killed by one and I Play all kinds of Dinos
#general-feedback message adult beipi definitely needs a higher jump. no doubt about it
bro when teno runs out of stam it has the effective damage of a wet napkin
whats wrong with that?
teno already takes significantly more stamina to attack when compared to anything else, and its damage/hitbox isnt even worth it when u do use your stamina anymore
if teno is out of stamina it gets outbrawled by one raptor blud
okay? maybe the teno should have managed stamina better.
also why is a herbi even fighting a raptor to begin with?
Hmmm good question
Why would a herbi ever be trying to fight off a predator ?
i mean if herbi goes aggressive blowing all stamina trying to fight a carni it deserves death
It doesn't necessarily need to go agressive
Getting out of stam against pretty much anything against a raptor pretty much always means death, I don't think it has to be made even more hopeless
every teno I see instantly charges carnis trying to kill them 🙂
That is not the point
it is if you're saying teno can't kill carnis because they blow through stamina too fast
teno isn't a predator xD
I don't think that was the point either
i'm not saying herbis shouldn't be able to kill carnis either in self-dense but idk about herbis chasing down carnis to kill them
I can confirm, that was not the point either
alsooo irl most herbis never fight back against carnis but you can't replicate that in game with player controlled dinos
The point is, a teno can run out of stam in self-defence
And it has a very high likeliness of doing so because all of its attacks cost stam, and a rather large amount of it
eat grass and die
lol
@hallow portalMost playables are more or less helpless and at least very vunerable without stam, especially if you're up against a bleeder. As such, the change you suggest, would only make it far worse for any fights, and make some playables like teno, carno, stego, pretty much "lie down and die" the moment they no longer have enough stamina to do anything. A minute or getting no stam at all, means you can just rush them and kill them before they can do much about it. Not exactly fun, as we can see with cera vomit lock. And when bucking was more powerful, and pounce was harsher to use, people complained aplenty. You have to keep in mind people enjoy fighting, and as much as this is a survival game and should be focused on that and not pvp, the pvp should still be fun when it does happen.
idk how you can say pvp is fun when 90% of it is one shot kills
and most one shot kills are spammable because of stamina not being used
Dont fight stuff that 1 shots you
Such as? Sure, size and power difference can result in that, but you also have more same sized fights that's not neccesarily like that? And I don't think there's many one shot kills that can be spammed, which attacks are you thinking of?
path of titans pvp is unfun because you beat the shi out of something for 5 minutes
PoT combat is dumb you just spin in circles biting
same with ark, the isle is intended to be slightly more realistic and horror based, and a more risky pvp helps this vision in all aspects
idk it would be nice if there was mechanic to escape one shot kills unless you're below certain bleed threshold
No
Depends on the thing attacking you. It makes little sense you "escape" from a deino lunge or rex grab, or even a stego swing, if you're not more or less as powerful as they are.
I could maybe see like changing it to where a stego cant one shot a full grown carno or a galli one shotting a full grown beipi, things like that, as long as things still die quickly and combat is risky
i personally disagree but i could see reason in those two examples
i think if dino is in sub-adult stage and the weight class isn't insane there should be QTE or something to escape
i think a sub adult raptor could claw at t-rex eye or something and manage to escape
minigames are awful and gimmicky bruh
Escape from what? Most attacks are just normal attacks?
but it should still one shot kill if u had like 20% health left
why would it literally ever do that tho
What...
blud off the meds
That kind of situation can already happen in-game
It just takes skill
Players don't deserve to have a "free escape card" in a PvP environment if they're going for situations they should absolutely not go for
yeah, but if the dino escapes it won't be in perfect health and get a head,body, or leg fracture.
It's also weird how you say "people should always have a chance to survive a one-shot" but on the other hand your last suggestion is like "people should always die when their stamina hits 0%"
It will be in perfect health
Just don't get hit
Flip flop city
theres a big gap between dying at 0% stamina and getting one shot
One makes sense in certain situations, the other one is needless extra punishment
if herbi dies at 0% stamina its either spamming attacks or trying to escape a carni both acceptable deaths 🙂
"shouldn't have tried to survive idiot herbi"
herbi could have stopped to rest instead of not managing stamina
remember, herbis are PLAYABLE FOOD they are NOT meant to be fun
Remove all attacks from herbivores
herbi players play to feed (superior) carnivores
You know, there's a thing in-game called healthbars
They're designed to decide when a player should die
Healthbars empty when a player takes damage
Once it's empty, the player dies
It's a very ocnvenient and intuitive system
herbi vs carni, carni should always win unless carni is super out classed like a raptor trying to kill an adult trike or stego
combat should be more skill based and not rely on these dumb one shot attacks though
This is where you're wrong
Just like real life! Wait…
yeah just like real life exactly
Ah yes, stop to rest in the middle of the fight, makes sense. That's something the faster playable can do, not the slower. Which is often the carni, not the herbi.
…it’s not like real life at all
What one shot attacks?
One shot attacks only happens when there is a massive size gap tho
And when omni pounces something its size or smaller
Carni should always win
But it should also always be skill based
Do you read what you type
cera charging bite, carno charge, deino grab
You should play real life more often
Most things similar sized do not one shot, aside from omni pin but that is it's own issue :p
idk about legacy version i only play evaria
this is absolutely hysterical i refuse to believe this isn't bait
Carno charge does not oneshot, cera charge bite does not oneshot, unless you get headshots. Which is fine, you ... kind of have yourself to blame there.
And even so, that only applies to something noticably smaller than them
theres youtube videos of carno charge one shotting >_>
Headshots go brrr
If you somehow take a carno charge to the face, then well, you kind of deserve it. Same if you let a cera charge up an obvious bite and then you shove your face right there for it to bite down.
Also again, this applies to smaller things
it depends on the target
Would you expect a dryo surviving a charge from a 1.8 ton missile on legs ?
whats getting one shot ?
A cera does not oneshot a teno or carno or other cera on headshot, nor does a carno charge from what I know.
i was sub adult raptor vs sub adult cera and it grabbed me with its charge attack instant dead
skill issue
And a subadult raptor is much smaller than subadult cera?
A cera is quite a bit larger than an omni
eh idk sub adult raptor vs cera size difference isn't that big
Adult raptor is 450 kg
Adult cera is 1300 kg
the adult raptor in my group was almost as big and still got one shot
More than twice as big
sub adult not adult
big gap in weight and dmg were you afk while it charged its bite ? I mean you are complaning about one shots 20-400kg creatures getting one shot by 1k-1.8k kg dinos is natural
A subadult cera is still much larger than an adult raptor
Also charge bite only oneshots omni on headshots so you could have avoided that
Like I would be okey if they added trample dmg against critter dinos honestly
yeah, but if you're a healthy dino and the size diff isn't that big why can't you try fighting back being grabbed?
it could be like raptor/troo pounce but reverse you bite/claw to get released
I belive only dino that can grab alive creatures is deino
because the game code is written like that 🙂
ye
Because once you're grabbed by anything but a deino it means you're already dead
idk i think if sub adult cera/carno grabs a sub adult+ raptor then it should be releaseable
also why can't pack mates rescue you
its in the movies 🙂
But whats the point when youre already dead?
But a cera does not grab something else, not like deino or omni does?
you have around 200 hp as sub utah
if the code was changed so they could grab alive dinos it you wouldn't be dead
for example cera, carno, deino grab dino they have to keep pressing attack to chomp you to death
imagine the trolling that will ensue if we could grab alive players
So you would rather add it so bites can grab living dinos but they have a chance to break free ? What's the point ?
during that time u can attack back or get rescued by your pack
yeah it could be chomps till death based on weight difference
adult carno biting juvi raptor=one chomp, sub adult = 2 chomps , adult = 3 chomps for example
Also makes group fights even more clunkier
then they could swallow em like normal or release their carcass
thats would be a disadvantage to grab dinos during group combat then
But then whats the point?
to make combat more fun?
You dont wantto grab dinos either since they can break free
a carno vs pack of raptors could still grab one and chomp the n relase if you get chomped there would be chance of body,head,leg fracture
so u could grab raptor break leg, relese, grab next one if thats what you wanted
This "grab" mechanic is just like deinos lunge
And deinos lunge is not fun at all
i would rather get deino grabbed and be able to get released by fighting back then one shot
You realize that'd still be a one shot, right ?
But by using your rxamples you get leg fractured and die to the deino anyway since you cant run away
but i still didnt get one shot 🙂
Isnt much more fair either
also some dinos with leg fractures still have decent speed
In no world would a raptor survive a bite from a deino, unless it's on the tail
Deino can lunge more than once
So theorechically deino can stack all fractures on something smaller
(Not like deino needs any buffs)
i mean deino can't actually bite its just a grab>drown>swallow whole or death roll to tear meat off
Deino also has a regular bite
Also body fracture would be nuts on deino
Deino grabs you -> takes you to the middle of the river -> gives you body fracture -> releases you -> victim drowns anyway since it cannot swim to shore with body fracture all while the deino consumed minimal amounts of stamina
lol deino players would do that just for fun
Fair and balanced 🙂
because deino is fair and balanced now? 🙂
Current lunge is still more surviveable than whatever this would be
uh, how you can't escape grab currently?
Also carno could just grab its prey, give it some sort of fracture and insta win
id rather get grabbed released with fracture then killed over one shot though
If the deino runs out of stamina it releases you, and it cannot swim without stamina for a few seconds
Thats the time window for escape
i mean thats pretty low chance of happening unless the deino player is new
Even if youre released you die since you cannot swim to shore
Also deino can just spam fracture you
Deino cant drown stuff like teno or cera even on full stam
any dino with grab could spam fracture you unless stamina was changed or it had cooldown
Again, basically no counterplay and makes the target a free meal.
Its not fun at all.
raptor pounce is good example of cooldown tbh idk why cera, carno, and deimos can spam grab
how is there no counterplay to not getting one shot?
Pounce doesnt have a cooldown?
your friend can easily kill or give you enough time to escape
its like 1-2 seconds between pounce wdym?
If something can 1 shot you theres a good chance you can very easily run away from it
That goes for basically all attacks tho
when humans get added and start one shotting dinos with guns im sure people will cry about it
Makes solo play even harder
And survival group reliant
why would it be such a big mechanic change to require dinos grabbing dinos regardless of size to keep attacking (chomping) grabbed dino to kill it?
Or the devs can just balance it properly :p
Because it would just be an unnecesary buff to big dinos and would also make combat less fair for smaller ones
Also no counterplay
Besides "not get hit"
??? combat is already less fair for small dinos because ceras and carnos one shot with their grabs
Even current deino lunge is busted
And people complain about it. Now imagine that on all playables with added fracture
they would still be alive if they got fracture though
Easy counter
Press W+shift
and they only would get fracture if 1. they escaped or 2. the carni let go
that might be because other dino came to fight or pack mates are trying to save you
or u escaped mashing buttons
Leg fracture=cant run away
Body fracture=3x stamina consumed on everything
Head fracture=lower damage,cant see
surviving grab is priceless 🙂
just to make sure I understood this right...what you want is to die after the grab instead of during the grab?
Whats stopping the cerni from grabbing you, then letting you go immediately?
With a fracture you are just dead anyway, why hold onto something when its free food already?
well that's the misconception...it would be 100% death screen either way most of the time...it would just take longer with the grab
Which is what ive been saying for the past 15 minutes
Also would make any big carnivore overpowered
i mean that would be their option to go around fracturing tbh
also right now if a cera or carno is fighting a raptor pack it can just go for insta one shot kills with grab
unless the act of breaking free staggers whatever grabbed you, it will just bite instantly and kill you anyway
if the cera/carno was required to ACTUALLY continue biting with you in its mouth it would make fighting packs more dangerous
it could drop a raptor with leg fracture but that raptor isnt out of the fight
also like i said it would be weight class based so a cera/carno could still kill hatchling/juvi raptors with one bite after grabbing but larger dinos like sub adult/adult raptors would be two or three bites
Carno can only 1shot omni if it lands a headshot with charge, which is... unlikely to say the least with current carno
Cerato can only 1 shot an omni if it lands a fully charged bite (which takes about 2-3 seconds to be fully charged) on an omnis head
Again, unlikely since omni is way faster
idk i think the current you died screen is dumb with no survival chance as decent size dino
You should have tried to survive before the death screen :p
You need to understand that it's normal to have no survival chance when your health reaches zero
Utah is not a decent size dino its a small tier dino
What you're asking for is basically reducing averyone's damage accross the board, but with extra steps
This reminds me when someone requested omni to be able to survive a 1 shot on 1% hp, fun times
i'm asking that cera,deino, and carno have more steps before they one shot kill you 😉
Also there was that one person who asked for herbis to be unable to deal damage to carnivores until attacked
So you're asking for reduced damage
guess you're gonna love the rex
once again whats the big deal if they grab you to require them to continue biting before you reach zero health?
First off, please stop calling normal attacks grabs, because they're not. It's just normal bites, and so on. Second, no, they should one shot certain targets, that's fine, especially since those one shots only happen on headshots in some cases.
But they can only 1 shot you under extremely specific circumstances
i'm talking about the deinos and cera bite grab
idk if carno can bite grab you tbh
the cera does not grab
which dino charges with its mouth open and bites you and can carry you around then
Only deino can grab alive targets
it can only carry you when you die from the bite
This is pointless. Your dead body gets grabbed because other dinos dmg was higher than your health
im saying they should change the code to allow that tho
the cerato can not grab a living dino
no more one shot kills ony alive dino grabs
No we don't need to have even more dinos be able to grab
Completely removing oneshot kills would be ridiculous
why not that would make combat more immersive
So make small tiers magically survive things they should have died to?
grab is the lamest mechanic in the game tbh...
That seems... strange. Those one shot kills are fine, you're complaining about something that isn't an issue. The one shots so far in the game, are more or less reasonable.
grab with chance to escape would make combat way more dynamic as well
You get grabbed because code knows you died and considers your body food
Because a juvi troodon surviving a bite from a carno is immersive
Because you tried to fight a 2 ton creature as a utah
idk if carno bite is a grab or not
i'm stirctly talking about the deinos and cera grab
İts not a grab
It would make it more sluggish
Instead of simply surviving a bite and continuing the fight you'd need to escape it first
cera has no grab
Cera does not have a grab
because cera is coded as instant kill
Also would make the grabbed creature free food afterwards
i think you guys are cera enjoyers tbh
Cera is coded to deal a set amount of damage
If that damage exceeds your health, you die. Simple as that.
Dang
I think you're trolling
you just want instant kills to dab on people
No, you are simply suppose to die when you get bitten by a fully charged bite from a cera
But ypu can easily escape instant kills
thats dumb though
İf you are playing small dinos
cera can grab THEN decide to keep munching to kill it shouldn't be game over screen thats dumb
If an omni lets a cera get a headshot on it with a charged bite thats MASSIVE skill issue
Its the same thing as stepping on an ant
Cera doesnt have grab
cera bite grab then w/e u want to call it
Also, what would stegos "grab" look like?
it's the cera charging attack were you end up in the mouth with game over screen
try...not putting your head between the ceratos jaws when it bites o.o
Impale
stegos has impale tbh that shouldnt be one shot either unless its headshot


