#general-feedback

1 messages · Page 2 of 1

blissful wyvern
#

Everything about the last patch has been said I believe ...

Since the game takes place in a genetically modified fauna, and nesting is already a thing, it could be interesting to explore crossbreeding through nesting gameplay. (I don't know if any other game does that)

That kind of nesting would have a really low chance of success.
Offspring would have a chance to have a certain mix of its parents special abilities/ characteristics/ patterns/ voice call.
(imo) They should be infertile, so crossbreeds would remain rare.

I thing taking a chance on having a truly special animal would boost a lot the nesting feature.
I'm not a fan of nesting, but if this is the only way to have something special and kinda unique, I would take a chance for sure.

Just an idea (crossbreeds could take place in the elder system, but nesting makes more sense to me)

fast kernel
#

I Suggest for the upcoming updates that:

  1. The better the diet the better the nightvision. I wouldnt make it a too big of a difference because dinos who have diets nearer together would have an huge advantage. Lets say the difference is bad diet: -5% range, good diet normal range, Great diet +5% range.There would still be differences between different dinos night vision ranges of course, like a bad diet dilo would have better nightvision than a great diet Stego.

  2. Cannibalism decreases the nightvision too (only for non-cannibalistic dinos) again not by a big amount so it isn’t destroying you’re survival chances when you accidentally eat a body

  3. make it so that juvi or/and hatchling dinos dont count for cannibalism because they dont give much food anyways so it doesnt give away youre position when youre nested friend dies because he was afk (there are probably better examples)

jolly quarry
#

Optimization has been a problem in Evrima since the start and it has gotten worse every update. Please fix the game before you add new mechanics and creatures.

sick juniper
#

My Opinion of The New Water

Overall, The new water shader looks much better than the previous one. You can’t see deino’s silhouette anymore and the water looks a lot more like water.

Adding waves to the water was interesting, but I think it’s unneeded and detracts from the overall quality of water, at least when it comes to calmer bodies of water like in the swamp and the type of rivers we have now. I do think that as they are now, the waves would look much better if used in large bodies of water like lakes and the ocean.

In the swamp the waves make the water look like it's just bobbing up and down. And in the rivers, the waves make them look more energetic than they actually are and it causes the water texture to stretch and contract. I also noticed that at some angles when you look at the rivers, it looks as if you can see the old river brown river material just peeking through the valleys of the waves. Another thing is that it looks like light and shadows don't interact with the new water shader. It looks like it is actually only the flat old water.

high sedge
#

Add more thicc layers of algae in swap areas that get on dinos/deinos. Get em straight up GOOPY

karmic scaffold
#

This is max settings... what did you do with this update? why does the game look so bad this patch?
Please for the love of god just stop "fixing" what doesn't need touching and actually optimize your game

kindred prism
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I know it's been said before but the 3 hours in game of absolute darkness and not being able to see... Is so frustrating and annoying....

obsidian olive
#

Why are the cool places all off in the middle of nowhere with no resources or water!
Like I just flew to the jungle gym and tunnel rock (using Vulnona names) these places look like such a fun time if you were a Utah or Hypsi. We need more of these fun things out in the common areas 😄 ❤️

For example Hollow logs stacked up to run through, or tons of vines/roots to mess around with.

sand ferry
#

I'd like to see UTAH get the ability to pick up their juvis safely in their mouth and be able to jump with them. to help them onto higher to reach ledges. 🙂 thanks

woven minnow
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It would be cool for carnivores to be able to eat eggs from nests. Since eggs are so nutrient dense, and since it would be such a rare meal, eating eggs should give you a little bit of all 3 nutrients

teal sable
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So... I really really really hate everything about the "smelling" mechanic as it is nowadays... here's what i mean and why

  1. by implementing this spacing between when footprints are left and when they aren't they pretty much killed the whole part of stalking/ hunting as soon as something runs into the woods its pretty much over so by changing that they turned what used to be a pvp / hunting kinda game into a open field fighting game and i hate that...

there's also another problem with this mechanic and ill try to draw what i mean... as you can see because of this mechanic footprints will just be missed all the time so either you see your "prey" on the open field or well you don't

  1. to make matters worse the colour white is just terrible to see i wish they were yellow again as they used to

  2. to make all of this worse even blood barely leaves a visible trail here is the one thing that leaves a smell behind more than most other things and its almost invisible and after just a couple of mins (less 5 i think maybe 2 mins) the trail is already gone... i love how it used to be... blood was there forever...if you were bleeding and hiding boy oh boy did you have to be scared but now ? just run into a forest no one will ever find you

pallid finch
#

I've seen a lot of feedback since the most recent update, so I thought I would give my thoughts.

On nighttime/darkness: Honestly, I don't think it's so bad. I don't play with gamma (before patch or after), so maybe it's simply that I'm used to things being dark at night. But, for most of the night I can see fine (though not as clearly as during daylight obviously). However, dusk and dawn both make the ground obscenely dark for how light the sky is. For the few minutes that the sun is on the horizon or just below, there could be a cliff right at my feet and I would not be able to tell. Rather than adjusting night proper, I think that sunset/sunrise need to have the ground lightened up some.

On water: I like the new wave effects. They look pretty good. However, in some areas the lay of the land makes it seem to like the water should be calmer, or have smaller/slower moving waves. Also, creatures swimming in the water do not appear affected by the waves, which is... Odd. You'd expect that creatures or objects in the water should be jostled some by those big waves, with bigger creatures and aquatic creatures jostled less by the current. It also makes things like frogs hard to see because they don't move with the waves so the waves cover them. Also, although players are mad about not being able to see deinos, you CAN still see deinos if they're in shallow water-- the water is transparent enough that I can see myself below the water from above like people can see dolphins or fish swimming beside their boat under the water.

Fish-- good work. I like the jumping schooling fish better than the ripples, and I've not yet seen a floating school since the patch. I think the jumping fish are a lot more visible than the ripples, especially from the air (pteradon is the only thing that uses the schooling fish nodes at the moment), which serves the players better in terms of function, even if fish don't realistically jump that frequently

severe reef
#

add a "ptera only" rock at the waterfall in the northwest region, where no utahs and no hypsies can get on

silent vector
#

Should maybe rethink the movement of the water now. The way it moves can hurt peoples eyes or induce seizures now

coral shore
#

Please fix the main menu options... Cant search for servers, filters wont filter out options, queue system didnt work for me or atleast nothing happened.

marble owl
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add sandbox then put all dino's available in sandbox even if they weren't done but playable then add them to survival when their done???

celest sundial
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yall need to fix the gama, and trees that you can get stuck and die to, cuz its so bad even cross a river can kill fps now. like its dusk and i can see the ground.

sick juniper
#

Geomagnetic storms

Since auroras are going to be in the game, why not add geomagnetic storms too. Geomagnetic storms would affect both dinosaurs and humans, but would be rare. For dinosaurs, the storms would affect their magnetoception (the compass), rendering them unable to tell direction. For humans, it would cause electronics such as radio, dinosaur trackers, vehicles, etc. to malfunction.

mellow pasture
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Remove easy anti cheats and change it to BattlEye, there's a huge amount of problems caused by that anti cheat that breaks the game and makes the game perform very bad.
Easy anti cheats is infamous since most of the games that haves it suffers a major performance drop and lag spikes, it would be better just change anti cheats. (Some games even haves a fps Boost when the anti cheat is closed)
PD: also the anti cheat is one of the worst ones that doesnt even detect cheaters.

devout plover
#

Re: Tail Fractures

Honestly? Tail fractures could be game-changing for hunting and combat as a whole. Fracturing the tail could make the dinosaur trip/stumble when you perform the skid-turn maneuver while sprinting, or after landing from a jump or fall.

This would be HUGE depending on what animal you hit with a tail fracture. Something like utah with its tight turn radius will likely be fine, but fracturing a carno's tail would render it incapable of skid-turning. Fracturing a deino's tail could make it unable to propel itself through water with right click. Fracturing a teno's tail would either make its tail attack not as effective, or cause a bit of damage to the teno when it performs it.

None of these would be terribly OP either, as you'd have to precisely hit the tail with a fracture ability to even cause it to begin with.

Also, deino should absolutely fracture when lunging; this would also provide some good deino vs deino combat potential if they could fracture one another with said lunge. Currently, the winning deino is always the one that attacks first, putting the power in favor of cannibals or people who just want to attack on sight: Being able to fracture could allow a little more counterplay and provide escape opportunities if the attacker gets outplayed.

marsh ermine
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Suggestion:

I'll get to the facts first. Deinosuchus weighs 8 tons and the Stego 6 tons. In-game, Deinosuchus has a bite force of 500N. The stego swing around 1200N.
Deinosuchus can grab anything that is half its own body weight.

Since I now had to watch far too often the 6 ton stegos chasing the 8 ton deinosuchus, I got the idea that an 8 ton deinosuchus should be able to grab a 6 ton stego by one of its legs and thus the possibility would have to pull this into the deepening water. This ability would also cost stamina so that the stego still has the opportunity to escape if he is attentive.

PS: Pulling it should also feel like pulling 6 tons and not 100 kg.

tender tapir
#

Add back head pounces instead of running pouncing and teleporting to the preys side

true pebble
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nothing much to say... Chinese mixpackers are kos'n everything they see, region lock them 🧂

paper turtle
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Update: This but for Rugops instead. Not gonna lie, I just like Rugops more. TI_babyPara

charred turtle
#

Carno is running into the same issue that utah faced in the last update when it had small things only in its bar diet. While deer are a thing, they're not plentiful enough to actually maintain a perfect diet, especially if you have a pair or three adults traveling together.
A good fix would be to move utah to the bar diet so that carno has to canni if they want to maintain a perfect diet. Since they're cannis anyways, it feels like they don't have to canni as much due to having utah (which is readily available) on the same diet.
you could also add stego back to the bar diet, but it wouldn't promote the canni behavior.

lament chasm
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The hell is this supposed to be? Why is the game so extremely dark after the patch, while we dont have NV yet?????

atomic pagoda
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Pls put some more rivers so we can explore with out dying of thirst.

crude elk
#

So balance is really questionable in my experience, what I mean is the game seems to be going for this realistic approach to how combat should be played out but it only goes halfway which screws the balance of the game out of whack. What do I mean? Well lets take this most recent (of many) examples:

I was a 40% carno at the top of NW hill so like 300ish meters away from the river, and all of a sudden a juvi croc, maybe 6 inches longer than me appears to contest my deer. I proceed to merk around this guy, he tries to fight for the first 10 bites I get, then he realizes "this carno isnt gonna walk into my mouth, i gotta go" he then sprints all the way back to river letting me ride him getting in free bites nonstop, I must've bit him 20-30 times on the way back to river. At one point he stops to try and fight me near river and I got another 5+ bites in for free. He then slides into river and is now safe. There is no way I can cross that river, it could have a much larger deino just waiting to chomp me, or the deino I just chased could proceed to mess me up and I'd have no way to retaliate.

Don't get me wrong - I'm not saying nerf Deino hp, but if you're going to balance the game around realism, which seems to be, you need to go further with it. If I'm a carno and I manage to bite a croc leg that is equal in or close to growth % then I am ripping that leg off or at the very least fracturing it heavily. But that interaction doesn't exist. I just do damage to the total hp pool of the deino, heavily favoring the deino.

Dinosaurs didn't have human brains plotting, strategizing or using language to communicate intricate ideas / thoughts. If I land a bite on the back of a utah raptor as a carnotaurus I may not be killing it, but I am puncturing deep into it. The balance philosophy currently will only favor the strongest / most abusable animals and any animal that cant be abused will be left behind. Watch carnos go the way of the dryo when a land apex pred is released.

turbid elk
#

When bleeding the blood meter should show the rate in which you are bleeding.

fathom abyss
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Can we please get this?
I get nights are supposed to be dark and all, but ... honestly, makes me just not play the game because I'd like to see what I'm doing. And I don't like idling in a bush whenever it's night.

umbral shoal
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Can we get way further increased render distance for foliage and grass and everything. Please and thank you, option settings of course.

Leave minimum as it is now and just give people the ability to increase it if they enjoy aesthetics over performance.

burnt bloom
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something like this for the deino, like that it looks natural

gaunt sedge
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Baby deinos should be able to move stuff bigger than itself in the water. Things are super light in the water, so I should be able to move elite fish or even certain sub dinos around that are floating near weightless in the river. (Now I'm not saying that should be strong enough to drag something huge and alive into the water with their lunge, just talkin' bout the dead bodies)

Also when you're drinking, your dino should adjust its head to the height of the water. Not like a super big deal, just kinda funny to see carnos and such slam dunking their entire upper torso into the water for a sip

prime jewel
#

Playing as a Pachy on NA 1 with a herd of pachys. Our herd got killed by a pack of Utahs and I could NOT fight back due to ping being over 200 and frame drops before 5. Anyway this can be looked into? it's kill'n the game for me.

lucid sonnet
simple moon
#

1 - Refine water
The new water looks really well placed with its current and ripples where water should be moving faster, now dienos cant be seen under the surface, and swimming underwater is much nicer when playing as dieno. There are two things that should be refined water-wise:
[ Remove the strong current from places where the water should just be slowly moving
[ Remove the oil-like appearance of water currently(Make it more like update 3 water, image #1)
2 - Make it so there is a reason to explore the map
Everyone is either at center, swamp, or the waterfall at nw. But look at the amazing places seen elsewhere(Like this giant aboveground cave, image #2)
How can this be fixed:
[Make big enough ai and common enough ai that carnis can explore. If we cant have 1000+ people on a map due to cost, this is a amazing solution! This way carnis can feel free to explore without worrying about starving.
[Make herbi nutrients spawn in a massive radius in different sections of the map. For instance. lets say the island is one giant circle. Each 1/3 of that circle can have the nutrients spawn in it, and maybe these 1/3s can overlap. This would encourage herbi exploration as they can still obtain the nutrients they need.
3 - Revert nighttime
I know we are getting night vision, but why not just incorporate automatic night vision into the old nighttime we had(Sunrise of old updates, image #3, nighttime of old updates, image #4) This old night was very nice, and sunrise was stunning. Lets keep that nighttime, and for dinos with worse night vision due to specie and stats, the game darkens their vision and decreases how far they can see. The downside to legacy night vision was the white/grey/black of night when you had nightvision on. If night vision was automatic and depending on stat/dino this vision could be decreased/improved, we would keep the nice appearance of nighttime, meanwhile not get those ugly nightvision colors.

lucid stratus
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So u kno how dryo is getting burrows maybe adult utahs can find the entrance or the big rooms inside (I’m basing this info on the old stream may not be relevant) they could hold e and dig inside it would make dirt come in from the room and noise and dryos would have to run out it would help burrows not be a complete safe zone and helps with horror feels to make burrows findable maybe there will be a mound of dirt at the entrance (not massive but noticeable) and the dirt is all kinda upturned and browner than the rest

echo abyss
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For the Gore update it'd be really cool if when a Deino drags an animal under water the water around it becomes red as the prey drowns.

Also a land attack where you can lunge and either death roll or thrash your head around with it in your mouth would be really cool (more for smaller creatures)

tall nova
#

Okay I'm not one to post on these places but my god how have you made the night worse then it was before? Like no, seriously? Why do you even have the night cycle in the game at the moment without night vision if you're going to have it behave like this? Seriously just turn it off until night vision is implemented. Running through a forest, next thing my screens 100% black besides my dinos white stripes. Meanwhile hearing dinos around me knowing full well they be using Gamma/Enhancers because they moving around fine meanwhile I can't see jack. Its an actual joke at this point. People buy games to SEE them and play them. Not have a black screen. I can turn my monitor off for the same enjoyment as playing The Isle during the night. Honestly amazed how long you guys allow game breaking bugs/issues to linger before fixing. I quit during the whole unable to safe log dinos era that lasted months which should've been a day max. Your priorities need to shift, ASAP, for this game not to die completely. Optimization should be #1 priority right now, not changing water that'll most likely cause more bugs/issues/seizures. What's the point of "cool looking water" if you can't even see it? I guess rant done.

karmic scaffold
#

Honestly should have a patch cycle where nothing new is added. and they sit down and optimize the game. NW and centre become unplayable if more than 3 dinos take a look at each other

fair lava
#

A few things that would make the hunger system feel more natural and limit the issues we currently see:

(1) Base hunger drain on Kleibers law - that is proportional to mass^(3/4) - which means bigger animals would be slightly more efficient, but still require significantly more food than smaller ones.
(2) Base hunger capacity for carnivores on their mass - if you weigh twice as much, you need to eat twice as much to fill up completely.

=> Together this gives bigger carnivores more time to search for and hunt bigger prey and and fulfil their higher supply costs, but not excessively so.

(3) Keep hunger capacity for herbivores based on time - they don't actually need to hunt and can supplement it with grass. Something like 30 minutes should be enough (aka "hunger capacity is equal to hunger drain over 30 minutes"). No need to give the bigger ones a bonus here.
(4) For every growth step reduce hunger by the amount of body food value gained. This way the total amount of food doesn't increase as players grow, but only gets transformed. Could be more than that if growth isn't meant to be 100% efficient.

=> Makes it harder to fill up and then sit in a bush to grow without playing the game. It also prevents carnivores from "farming" each other.

ancient plover
#

personally adding Ai won’t make me want to explore the map. I usually have no problem finding another player to eat because I know the map quite well. I say add more areas that have everything a typical hotspot does. Make all places have a use and make them interesting, more valleys and lakes. Add Ai to them. But Ai that actually makes sense. Domesticated roaming Goats on an island don’t make sense. Neither to these North American looking deer and boar.. add parrots, monkeys, lizards, snakes, tortoises, mammals of any size. animals that actually inhabit the island. The crabs, frogs and sea turtles are nice though, however if you really think about it they are way oversized. they need to be smaller and more abundant, instead of finding one crab or 2 crabs, make little crabs spawn together on the beach and the rocky parts of the beach like they are usually seen in the wild.

light python
#

the combat system still needs serious polishing, not only do your frames drop as soon as you start fighting, not only does the collision system not work at least 50% of the time, but also the hitboxes are either massive or not existent, please work on making it more consistent and overall more playable

random egret
#

Ngl, you really need to get your shiz together guys, you are acting like a company who don't give a toss about their community, you never communicate properly, you keep us in the dark (literally) you don't bring out new content but rather boast about your content that wont be released in any of our lifetimes. I adore but despise this game so much due to you as developers. if you're seriously spending money on an art team or whatever when the game is absolutely nowhere near any of these stages.. that's called wasting money. if you have a game where people can't play it properly due to piss poor optimization then that needs upmost priority in order for people to play. are you riot games or something? you have this amazing ability to destroy every patch and make it worse than the last, you talk about adding these features then rip them out 2 days later because it's bugged, are y'all incompetent? FIX THE GAME, oh right forgot, it's just a formality to have this feedback section, you don't actually care as long as you get your dollar. Embarrassment

Probs gonna delete this comment because you cant take it when someone shuts you down for your general lack of competence

red depot
#

not as much of a feedback, but a question. Will a ticket system to ask for help on stuck dinos, potential hacking players and other issues ever be added?

soft kettle
# marsh ermine *Suggestion:* I'll get to the facts first. Deinosuchus weighs 8 tons and the St...

To add to this suggestion:

It’d be nice if the Deino was able to grab the tail to prevent the tail swings in the water. Crocs grab any spot on their prey to try to drag it down.

Also, since 6 tons is so heavy, the stamina cost of submerging f.g. Stego’s can be faster than something 50% of Dieno’s weight. It wouldn’t be a death sentence unless they excessively swung their stamina away.

Dieno’s should be given a chance to tackle apex’s that get too close to the water, since they are one, themselves.

high spire
#

Tenos two hit everything on the map. Nurf/ pack limit them so we don't have packs of 30 tenos playing like carnivores. 6 Utahs Vs 15 tenos just a min ago was real fun to play running simulator from a fat teno out running a full grown adult utah XD make this make sense

ancient plover
#

We need night vision cause i dont see anything at all it would be better cause what if we get attacked in night thats totaly unfair so it would be better if we get night vision

forest pebble
#

Please add juvies and hatchlings to the pteras diet. It will encourage exploring the map to find people nesting, and will benefit the pteranodon/player’s experience instead of eating fish with little to no player interaction.

lunar mantle
#

I have a few suggestions for minor QOL changes that I feel would add a bit more life to the game...

  1. If we could have Carno step/hop over logs and rocks if holding spacebar, that would make pursuing prey more manageable but also raise the bar on skill slightly
  2. If we could have animations for when creatures hit objects they cannot move at full speed, also giving them a slight bit of damage in the process, resulting much like how a head fracture would after a Pachy ram! That'll teach Carno players to be careful when charging around human structures, or if raptors pounce into a wall, or if Anyone gets in the way of a Rex head slam!
  3. Add tiny splashes to fish jumping to and from the water
  4. When players and AI leave the water, have them be shinier, slightly darker in tone (depending if feathered or not), and animate droplets falling off the models for a few seconds. And if they're feathered add either; an idle that plays after leaving of them shaking the water off, or press a button to shake off water after swimming.
minor fossil
#

Suggestion for carnivores especially carnos:

Now that nesting is implemented, its very important to be able to sit around the nest, feed the hatchlings and have some time to chill.

However, carnivores need a lot of food, especially carnos, they need to eat a lot and get hungry very quickly, the hatchling can not be left alone for too long, since they also need food a lot. This makes it so that carnis barely nest and if they do, they end up having to leave their hatchling to get food, which can cause the hatchlings to starve or get killed while they are gone.

So please, make carnis have to eat less often so they have more time to take care of their nest and dont have to starve in order to feed their hatchlings.

old sky
#

Simple suggestion for Dryo's threaten. Currently, it's threaten isn't very....well....threatening. It just sounds like the Dryo is out of breath. Of course Dryo isn't a very imposing creature, but it still deserves to have a proper sounding threat call. The answer?

Alter the Dryo's threaten to resemble that of a Barn Owl's screech.

Below is an example of how terrifying they can sound, and it actually sounds kind of fitting for Dryo! Of course it wouldn't be as long or anything, it's just to give you an idea of how Dryo could sound.

WARNING: Fairly loud so turn down the volume!

https://www.youtube.com/watch?v=XHz2FTZadqQ

Lucy Pearl, our barn owl, is a screamer! We were walking back to her room and she just was not having it! I sure wouldn't like to hear that while walking alone at night!

▶ Play video
stoic willow
#

please add a river stream in ravine, not a large one but deep for crocs to hide/cross in, as well as adding food sources for herbivores to scavenge around. this is the most beautiful spot on the map yet also the most barren and useless spot because there is no water or food for anyone. why even have this chunk of the map if no one uses it? this would be an amazing spot for birds and utahs to nest around on the rocks

ancient fog
#

baby tenos shouldnt be able to kill a fully grown tera, Baby tenos should be stunned if he kicks a larger dino like a tera or a 50% grown utah, its really unrealistic being killed by a baby teno when your bigger then it.

pale obsidian
#

Pachy not being able to knockdown coconuts until 75% growth because they gave pachy the juvenile locomotion for 3/4 of its life

Go back to the 50% treshhold ty

native basin
#

Tutorial Feedback:
Most games have tutorials to teach new players to understand the bare-bone mechanics in the game to prevent frustration on controls and misreading. If a game does not have it it becomes a hostile environment for newcomers, scare them away and prevent expansion and growth on the community.

The Isle is a hostile environment for new players because of no tutorial for a complex survival game with the ground foundation to survive several hours to full adult with important mechanics developed in the game which is now hidden from inexperienced players. This is a problem for a game to expand in and to different communities and player-bases.

I suggest a tab comes up at the start of a life, or an option in selection menu, to proceed or accept a tutorial for the bare-mechanics in the game when you have spawned.

Starts has a short introduction to your goal and from there start with the controls to complete and stamina/hunger/thirst/diet/bleed(venom) indicators with UI pointers and explaining texts.

And when it is relevant introduce the nesting mechanic when at age on the character and therefore on the elder system later on.

(For more in-depth tutorial a information panel on the creatures in the selection what attacks and abilities they have. Does not need to be stats but overall understanding what they do)

vague sable
#

Pounce for utah is generally good along with the bite buff. The real issue is we got magnetic pounce back which really tosses some of the other dinos skill out the window.\

mellow pasture
lucid stratus
#

Maybe let us walk backwards it would help with herbi defence and would just generally be good

flat sparrow
# random egret Ngl, you really need to get your shiz together guys, you are acting like a compa...

I’m going to add on to this, we’re not exactly kept in the dark, but the current state of the game does raise some questions, I asked punch when optimization would be looked at, and he said that optimization is always being looked at but any real focus on it would have to wait until later. Now I assume that’s because the devs want all core mechanics out before they optimize… I’ve never seen any other early access game do that… most of the time devs optimize as they go.

Now it would be nice if we could get some word on optimization, it’s something most everyone is complaining about, i stopped playing the game simply because the game runs like shit.

Now I know the struggle game developers go through, I’ve seen it first hand when I beta tested for other early access games, nothing goes to plan unless you’re just super lucky, a simple fix can turn into a month long endeavor.

I ask if we could just get a little input about optimization, the plan for it, I’m not asking for any times or anything, me and many others simply want to know the plan for optimization.

atomic pagoda
#

Pls put in something to help us from getting stuck on trees

charred meteor
#

Why is it when im 50% grown I have 1/4 of my weight? That makes ZERO sense, I should be half my weight (hence the 50%).

wooden flame
#

a lake would be cool

compact vale
#

I have never seen devs implement "hotfixes" that set the game 10 years back since it takes 20 too put out a broken update. High key stop breaking the game...

midnight lichen
tender tapir
#

Make it so u can feed ur baby’s inside the nest

plain sphinx
#

They should add mosasaurus into the ocean since we have a ocean with nothing in it but sea turtles but you could also add sharks as ai for food for the mosasaurus and also to make things interesting, split some of the islands to where the dinos have to cross the ocean to get from one island to the other for food just like in prehistoric planet

steep plover
#

LIGHTS
Sun is shining in the middle of the night and the sky is bright.

It pains my eyes to try navigating anywhere when the ground is pitch black at the same time sun is shining on some spots on the map from the sky bright as a day.
It does not help to turn your graphic settings, it still burns your eyes.

Make the night look like night instead of this highly contrasty epilepsy mess, thank you. Lower down the contrast and make the colors softer for the eyes.

deft pike
#

bump

graceful wigeon
#

Well. We know the anti-gamma measures work at least. Will be helpful but only when everyone can finally see at night

outer mulch
#

Dryosaurus needs something more to it than just the small herbivore that runs away well, I know at some point we’re getting burrowing, but maybe dryosaurus can also have some form of heightened senses where you can hear footsteps from further away than a normal dinosaur? Also still not sure what exactly is the point of the dodge as of now, it doesn’t really do much.

celest vault
#

Bonus for carnivores when they stay around something they killed. Goes for the pack they are in too. Only applies for things that are a bit larger than the hunter

magic surge
#

In the ping rolls change it from phase 2 pings to phase 3 pings

hasty horizon
#

Make it so that hitboxes do not have extended vertical reach and/or some attacks suffer from not having any vertical reach at all when they should. Most creatures in the game currently have hit considerably higher than their attack actually reaches, particularly stego swing and utah pounce. This makes using hills as well as jumping significantly more difficult, since you start putting an invisible guess factor into the combat. I think it would be considerably cooler if creatures that could jump could actually apply this effectively in combat.

On the reverse, when a Teno tail slams it has a vertical element to the animation. However, it tends not to connect well when used upwards or on hillsides and it would be nice if teno tail slams actually worked properly in these cases, especially since it's one of the few attacks at current that probably should function vertically above the animal. A ptera, additionally, can hit a bite even if it never actually connects. TI_Wheeze

I think the hitboxes overall are scuffed, but the ones on horizontal plain are at least somewhat foreseeable outside of some exceptions. The vertical ones, though, whenever I encounter or see them, almost always defy what I'd expect.

fair lava
ashen hearth
#

Two things. Less dense jungle or less cliffs tired of accidentally falling off cliffs and would be cool to seek shade or try and keep cool so u dont dehydrate/loose hunger cause of heat

flat marlin
#

Please increase priority to burrowing and climbing so 2 of our very few playables are worth playing.

craggy tree
#

Since a feathered utah design is coming in the future, I wanna give my opinion on what it should look like.

I’ve heard a lot of people saying they prefer our current utah (or whatever name it’s going to be changed to) because it’s “scarier”, but I think that’s unfair.

Sure, a lot of the feathered utah designs out there aren’t particularly scary, but that doesn’t make it inherently a non-scary concept.

Feathers aren’t always smooth, they can be rough, dirty, vulture like feathers. They could collect debris and blood over time, adding to the scary appearance. I think if done correctly a feathered utah could (and should) be scary.

vagrant willow
#

If the weather update doesn’t bring flooding/ water decay ( to creat temp streams puddles ect ect ) then it’s not worth having weather

umbral shoal
hollow ermine
#

i would like to see a better underwater enviroment to make it feel alive right now it just looks dead its only dirt and the ocassional rock or some grass

light garnet
#

Pls make it so that coconuts fall from trees again pls

frail pewter
#

Why does the palm tree billboard have that ugly light blue outline? It looks like a badly cut out picture of a palm tree in a sky background. Also this is textures on cinematic.

raven warren
#

So question, why is it when playing as a Ptera, when trying to fly low to either pick off frogs, chickens, hyspis, turtles, or trying to fish the fps drops abysmally low to the point it's impossible to control, but once you've either crash landed or fly higher, the fps goes back to the normal amount? (locked at 60 for me personally)
Extremely frustrating.

viral mason
#

How would human skin system work, it should be like ark where you can costimize the shape and muscles of the body, and maybe even skin color

sleek loom
latent blaze
karmic scaffold
#

Unpopular opinion:
Stego just needs a stamina hit on tail swing to be balanced. right now it can manage 45 - 50 back to back swings before running out. make it at least 10 - 15, this will punish bad stegos so they can't just spam the swing and get lucky

ember merlin
#

In the future it'd be interesting if small rocks could be swallowed by dinosaurs to aid in digestion. Possibly giving a diet nutrient buff or something but it could also cause semi aquatics to sink faster and raise slower in the water.

drifting cipher
#

Change lighting or add night vision, literally no one can see and its hard as a ptera to hunt for fish with this shitty lighting

rancid cloak
#

I can second this it makes 0 sense to be in the dark in game without night vision probably months before its even released and tbh its why me and others have stopped playing for now due to the fact that we cannot see and it doesn't make a whole lot of sense anyways cause the grasslands are pitch black but then the sky's are bright? its really weird and funky and shouldn't have been released until the actual update or until a public stress test a month before hand to make sure it works nicely for 99% of the players.

astral basalt
#

I think fractures should probably have different levels(minor, medium, severe) depending on multiple factors like weight, or speed when it comes to the pachy's ram. Possibly even how many times something is hit in the same spot having a stacking effect.

crystal sail
#

Please add large rivers like this

summer thicket
#

Lessen the foliage around cliff edges, they are currently almost impossible to see and result in falling to your death alot of times

ancient plover
#

I get lighting was tweaked to try deal with gamma abusers but it is so pitch black that you literally cant even see anything at night but the sky. Idk why we all have to suffer just because a select amount of players abuse the gamma. Lighting should return to how it was in update 4 until night vision is released. Makes no sense to release night that dark just yet

weary vale
#

it would be cool if a future dino could have a specific grass land as a diet, however over grazing after a while would cause it to die and forcing it to migrate to another grassland with the same type of grass as the first similar to American Bison, as of currently I personally feel like grazing a unused mechanic besides keeping you alive as a baby when you start out until you find food, otherwise if anything I find myself waiting for my hunger to decrease so I can fill my diets more instead of slowing it down, so a dino with this mechanic being apart of gameplay would not only be a cool addition but a way to push this mechanic into use more

vestal sleet
#

No offense but I feel like in the attempt to discourage gamma usage you only encouraged it more. Now you literally can’t see during certain intervals of the day cycle without the use of something brightening your screen. Why not just scrap it until night vision is out?

hexed bear
#

ALLO ART IS AMAZING

fallen slate
#

What if, you could smell dinosaurs of your species that are related to you (sisters, children, grandchildren, etc.)
This could encourage people going around and killing babies who aren't related to them (which is a thing animals in real life do) and while, like cannibalism, would be looked down upon, would add a extra little threat in nesting that would be really cool.

native basin
#

UI Feedback:
Current UI in the game is simple and does the work to translate the most important information for the player in the game like stamina, thirst, hunger, diet, bleed and health. Tho it could be more flashed out with animations and indicators to inform players better.

At consumption it spikes to the new value which could use a Lerp or Berp functions to get a more smooth transition and/or use a more highlighted light of green to confirm the increased hunger/thirst values. Also when players hunger/thirst values goes below 20-10% it could change colour to a warning symbolic like yellow/orange to highlight the nearing critical state. This should also apply to the diet icons and these icones should also turn red/ or disappear when these arn’t filled.

The stamina could also use a smooth transition between value changes. When Stamina is being used and are nearing being depleted it could pulsate in a yellow ish colour and turn red at depletion.

The bleed icon is pretty good as it is. When it it becomes activated it can emerge with a animation and pulsate faster when blood is low to translate the hearts pulse. When bleed is fully healed it can become green and then fade out.

The character panel when activated I would like a transition instead it appears an instance to it becoming a more immersive experience. But with this it would mean slower way to get the health information which is crucial. A solution is:

To use the heart beating indicator at the bottom of the screen when the health is becoming low and appears as yellow with a medium/fast bpm and becomes faster and darker in colour when the health becomes lower. At recovery bpm becomes slower and over a limit (50-60%) the beating measurement becomes flashed green and fades out

twin dust
#

Hi, Wheat's shitty suggestions here, let's scream into the void.

Let's revisit old topics. Have a full lip toggle for the larger theropods like Allo n stuff. They look nice. Also in turn a lip toggle would work for the likes of Bary and Acro where you can choose to remove them. That's all.

unkempt viper
#

would appreciate better optimization for the game as it hasnt improved and is only deteriorating with every update/hotfix

sleek sapphire
#

Allo concept looks nice, but theropods generally look bad without lips, including allo

craggy tree
#

This is so dumb…

Look at para, it’s twice the size of the Allo. Realistically, para should bash allos chest in. I know that the main Dino in the concept always wins, but couldn’t you have shown it hunting maia? Or teno? Or pack hunting the para? This makes 0 sense.

The art itself looks good though, as always.

untold sequoia
#

lessen death cooldown respawn timer for sure to 100 seconds

ancient plover
#

Please get a different anti-cheat system, we already have a ton of exploiters in this game and EAC isn't even doing shit to prevent it. Its also preventing GeForce players like me from playing the game as well :/

noble yarrow
#

Love the allo artwork. It makes me feel good seeing this well done art for a creature we won't get to play for the next year. And that's the overly optimistic minimum considering how long it takes y'all to fucking optimize your god damn game and fix its numerous constantly reported problems.

As a bit of an edit, I would also like to point out it took four months post concept art for us to get a look at a baseline blank Baryonyx model. A third of a year just to make a model that isn't even finished and still needs work, not even taking gameplay for it into account. I say this to point out that I realize its gonna be a lot longer than a year before anyone plays allo.

crystal oracle
#

I believe you should concentrate your energy on bringing the dinosaurs in current development to a close rather than showing us all these new dinosaurs that we won’t get to play for months if not a year or longer. Allo art looks very nice otherwise.

fresh pelican
#

Please get rid of group limits for right now and let server owners choose the limits when the time comes.

muted trellis
#

For devs to actually read the suggestions channel and actually work on what needs to be worked on TI_sucho

latent vector
#

Request for in game prompt on server restarts.

cinder tangle
#

It's about to complete 1 week since devs decided to make the game barely playable with pitch black night, no night vision and no gamma.
It's a bit unsettling that despite many many many complains about that subject has been made on this channel, we haven't heard a word from any of the devs reassuring us that it's been looked at, or anything really.

Many different people stated over and over again that it's too dark and being unable to see at all isn't fun to anyone.
I understand that maybe removing completely the night cycle might be too troublesome to deal with since it'd be a huge step that can break many stuff in the process. Implementing legacy's night vision might also show the same issue, too many risks of breaking the game by doing so, so it's not worth it. But at least revert the anti-gamma update?! That could come WITH night vision when it gets finally released, but not before like y'all did.

TL;DR: at least give us a feedback towards all these complains about the game being too dark to play and have fun on. Instead of just leaving us in the dark (literally) for almost a week, without addressing any of those complains.

midnight lichen
#

Old austro has better proportions. I dont like the extremely long snout

orchid folio
#

I know allo wont be able to 1vs1 para and that ca are just to show the idea of how a creature will work ig, but many dont know and think everything on ca will be ig (I mean it would be extremly ridiculous, if a single allo can take on a single para)
But i do think showing allo 1vs1 para on its ca was a bad addition to the ca, because i already see many angry comments on various plattforms, that think allo will be able to 1vs1 para
I mean we already had that drama and a shitstorm once, because a dev phrased an awnser bad
So please don't add such questionable pictures on ca, that can cause a shitstorm

This post isnt meant to critize the artist and their drawingskill. Its meant to critize what was choosen to be drawn. Instead of drawing allo 1vs1 para, why not draw allo slicing open an maia and not risking an shitstorm?
The art is amazing as always and i still think Tap is one of the most skilled and amazing devs. Keep up the good work, but please dont make such questionable additions to ca, that might cause another shitstorm

deft pike
#

Acro Concept (repost)

Stats:
6000 HP

LMB: 400N Bite with bleed of the same amount

ALT + LMB: 360º Alt bite that deals the same damage and bleed

RMB: Latches onto anything 4 tons and above to deal good amounts of damage and mediocre/decent bleed
The bigger the victim, the bigger the stam drain for the acro.
If a prey item is the minimum size (4 tons) it'd drain around 10% stam per second, and if something is around 8-9t (rex sized) it'd drain up to 15-20% stam per second
(100% of an acro's stamina would deal somewhere around around 3000 HP to something that weighs 6T)

Amazing NV

Slow swimmer

Regular scent range for a carnivore that size

35 km/h sprint with 60 seconds of stamina

Decent agility for its size

Passive "ability": Acro takes reduced bleed and fracture damage everywhere except the head (no resistance), with more emphasis on the neck area (more resistance),
(Ex: if a pounce deals 1000 bleed to a stego, it'd deal around 700 to an acro, giving it an effective bloodpool of 9,285)

*6T because it's the "middle ground" of the size range an acro pair/trio would want to attack
*Stego because it has no bleed resistances of any kind.

TL;DR: Acro should be a smaller, more generalist version of giga, making it the bane for anything in its size range, as it is able to hunt things like pachyrhino (fracture resistant) and theri (bleed resistant) more easily than other predators in its size range.
However, acro is most effective in pairs, or trios (potentially), in which the acros could hunt things like mentioned above, with the addition of the occasional apex tier (ganging up on apexes with the advantage of the RMB attack and coordination).
A solo acro would be best fit hunting something within the ~4t size range.

native basin
#

Emote suggestion:
We know the emote has already been discussed and mentioned by the devs and is a fun, more interactive style and gives uniques for the dinosaur species.

What I would like is to give the player a choice to choose between two or more personality animations for the dinosaurs, focusing on the idle animations.

The standard we have now and also curiosity, dominance, playful, wary or shy and so on to pick between before spawn-in. This would give a more diversity between individuals in a large pack or herd which in turn gets players more emerged. This also could transfer some of the players personality into the game and becoming more emotionally attached.

hollow ermine
#

why dont the devs focus on the current issues and next updates rather than showcasing things that we wont even experience in the current year?

sturdy glacier
#

Speed up the process of hiring more programmers ! We didnt have a new programmers for ages ! Cause having to wait 7 months for skins (2 patterns ) and nesting is really too much

sand ferry
#

any chance you guys can fix the deino bite bugging out after youv'e grabbed something and let it go underneath the water the bite has a chance of bugging out and doing absolutely nothing.

sick blade
#

you shuld do smth with the lag isue if you walk from a forest it unloads if you want back it loads and that gives you extreame lag spikes somthims there is smth rly rong with it and starts loading and unloading what gets you on rly low fps wuld be nice to fix that

ancient plover
#

If it takes this long for 5.5 just imagine u6 with gore

junior gazelle
#

Fix the optimization. I know I’m not the only one with this issue, the frame drops make the game damn near unplayable.

gaunt sedge
#

I think you guys should have a channel where you exclusively address concerns that come up the most here, or ones with the most positive check marks.
You can just talk about your thoughts on the feedbacks, what you intend to do and what-not.

It's a reoccurring theme that lots of people feel unheard.
I know you have the Devblogs, but those are too infrequent. I think it'd be a good idea to specific and quickly address things in quick and efficient short few statements when the need arises.

AND if its all on one channel, you guys can be sure it isnt just one dev that might accidently say something that isn't canon or whatev

charred meteor
#

Lets be optimistic today! People are always saying how bad update speeds are and Its true, they aren’t great. But this is just an indie game in a genre that has had zero popular successors. Look at subnautica, it took 4 years for that games full release (I believe) And so far we are only on year two guys, yes there are bugs and the game is broken. But this game is a beta, it feels longer than 2 years since most of us started with legacy. But regardless, this game is on its 5th update on year 2 (almost 3 I believe??). This is also a very small dev team, I am a little confused about why they won’t hire but who am I to tell them to hire? People often compare update speeds to other games, I saw someone compare it to No Mans Sky once, and all I can say is b r u h. Update 5 may have brought a plethora of bugs and some unpolished factors but thats okay, its just a video game, performance may suck ass which is the only thing really I say needs immediate attention. The devs also have real world lives (crazy right?) The do other things than work on funny dinosaur game. Yes we need the criticism you provide, but shitting on the devs because they dont work fast enough is beyond comprehensiveness.

TL;DR The devs work at the pace they do, bugs are to be expected from a beta game, criticism is necessary but being an asshole about the devs work pace is silly, its their game they work on it however fast they want.

I think the dev team is doing just fine, what do you expect from an indie game dev team on a genre that has no real successors? For the record, they are doing well for it. Thanks for listening to my positive rant ❤️

fast kernel
#

Make Oro special + forest fires
part one: Oro

  1. insects

It could be able to forage for insects, just like Beipi does underwater. Maybe in old trees ?
It could be able to hold insects in some way maybe it gets a burrow for that purpose ? if the idea that taco can grow mushrooms in its burrow is (very maybe) implemented then i think oro could have the same but with insects (just if the taco thing is actually made reality)

  1. Cleaning
    It could be able to walk up to resting dinos, to clean them. It would get food and the dino maybe some very small temporary buff.

  2. Weather
    If the Dynamic Weather system allows it, Oro could be able to sense/smell a weather change faster then other dinos. So it‘s able to warn other dinos before storms, floods, or maybe even forestfires ?

part two: forest fires

dinosaurs can eat charcoal instead of saltrocks.
smaller to mid size dinos can eat insects and ai that died in the fire and AI is easier to hunt during forest fires if you’re brave enough to take the risk of getting cooked yourself (the logic is the animals are running from the fire).
carcasses that have been cooked can also be eaten by carnivores.

untold sequoia
#

lessen death cooldown respawn timer for sure

woven minnow
#

I feel like there should be a channel in the discord for "restart-announcements" that can ping people who opt in like with #announcements and #isle-phase-three, at least until there's a automatic in-game solution

pallid finch
#

Could we implement automatic server restart messages?

Servers restart every 6 hours. It would be an awesome feature for scheduled restarts (either normal or requested by an admin/dev) to start a "restart sequence". After you tell the server to restart, it starts a 5 minute countdown, displaying an automatic message on screen to all players connected to the server. Something like:

"The server is restarting in 5 minutes. Please prepare to safelog."

The message repeats every minute, with the number changing accordingly (5, 4, 3, 2, 1). A minute after the last message is displayed, the server shuts down like normal and restarts. There could even be an option for the admin who manually starts a restart to customize the message beyond the default if needed.

This gives players a warning so they know they need to start logging off without setting an alarm for restart notices, so they don't lose progress. It also works great for unplanned restarts (like if a server needs to be taken down for maintenance or an update, or just needs an extra restart because it's glitching out badly). Finally it reduces admin overhead (they don't need to think about manually typing a message about restart).

I play another game with this feature and it's really nice, and it's really uncommon for people to lose growth to restarts unless the server literally crashes.

silent vector
#

Make a restart announcement channel with times for restarts in all zones. And have it ping fifteen to ten minutes before restarts. People are losing to much growth and you’re all losing a player base.

vapid wing
#

I'm not sure if anyone has said this but.... I think there should be a mechanic for Deinos under 50% growth where they can leap straight up (crocs can do this irl) to grab flying prey could be great. Here is an example (PSA the music is super loud lol): https://www.youtube.com/watch?v=cL0mS5chwYY

A man named Trevor Frost was working for Science Magazine this week on a nature assignment, when he shared on Instagram one of the coolest scariest animal videos we've ever seen.

As if saltwater crocodiles weren't fearsome enough, a wildlife photographer has filmed proof that the prehistoric killing machines are even more agile than most of us ...

▶ Play video
grand ingot
#

The New sky during the night (in stress test) is too bright

vagrant hound
#

NV should work like that all the time, it’s usually way darker

tender tapir
#

Idk if this is new but it took 3 mountain ash bushes to fill up half my hunger as a teno plz fix this

mellow bridge
#

I feel like this is a topic that truly needs to be addressed. Carnivores kill too much, and its because they have to. With the release of update 5 has come a hunger drain increase to all carnivores. The dev's reasoning behind this is to stop afk growing and mitigate megapacks/mixpacking, however paired with the diet system, this is problematic. Normally I would actually be all for a drain like this, as it adds reasoning behind fighting, making it more about survival. And if you recall, when evrima was first released, carnivore hunger drain was insane! And it was great! Because back then we didn't have diets, bodies actually meant something! They were something to be defended and fought over, because if you were a carnivore sitting with a body, you were safe for the time being. It promoted players actually acting like animals, and valuing kills. This all changed with the release of diets. Before implementation of diets, hunger drain was decreased. People were able to get their diets in time, however now that has all changed. In order for carnivores to stay alive and maintain a proper diet, they are forced to kill something, eat a little bit of it until that one diet is full, then immediately scramble to find another diet. This is extremely wasteful, leads to senseless killing, and essentially turning the isle into a pvp game. What I think should happen is making certain species give multiple different diets, or having most creatures give all diets, but to varying degrees (aka when you kill some things you get more bang for your buck than others). Conversely, hunger drain could be reduced, as long as we have things to do other than nesting while we aren't hunting.

craggy tree
#

So we finally got to see the new night vision…

First of all, an epileptic person I know said this is potentially seizure-inducing, so that’s alarming.

Second of all, why does it not outline your own dinosaur???

Third of all, if people have to increase the gamma with night vision activated, something’s wrong.

tropic flume
#

yo i got to say the anti aliasing need to be looked at since both fxaa and taa make my games grass look pixelated

merry stump
#

PLEASE for the love of god remove the sudden cliffs hidden in bushes, between the low frame rates and everything being dark barely seeable half the time, as far as you know at any time you could suddenly run off a cliff and die

craggy lake
#

fix tenonto jump it bugs everytime

trail mountain
#

Seeing some of the new nv and it's astonishing how legacy does this better TI_Wheeze
Even though legacy's nv has it's own issues you can at least see your dino and generally see what's next to you but here in the test servers it literally doesn't look much different than how night looks like currently. As Tronk said above if people are still feeling like they have to increase gamma to still see anything that should be a major red flag

small wagon
#

Let's be honest Night Vision in video games is not revolutionary at all, there's so many new and old video games that have done it better. Don't try to re-invent the wheel here guys. Also don't act like you're doing something new and revolutionary come on guys. I get this is an indie developer game but there's a ton of indie game studios that do so much better NV and a lot faster with fewer people than here.

soft kettle
#

At this rate night time itself isn’t even worth keeping. I will abuse gamma because I flat out refuse to play a blind-simulator.

fading echo
#

Here's something I've stated could work for The Isle's night vision. Something I would of loved to see was something similar to colortac night vision imagery. I didn't think legacy's night vision was all that terrible but seeing grey for a good bit got bland. My alternative is a night vision similar to legacy's but colored in here's an example. You could of course flesh this out by giving it more blue shadows and night fogs as well as a more gradual radius of night vision rather than just a black wall maybe depending on the dinosaurs night vision radius the further something is the darker it becomes. You could also take examples from an animal documentary I watched that converted night vision photoaged into color here's another good example.

golden wraith
#

Looking at the stress test, honestly can’t see any night vision there… the one before the last update was eons better than this „night vision“

raven warren
#

I really feel like this NV is going to cause some people to have potential migraines or worse. Hunting with it would be very difficult due to having difficulty spotting a dino even in an open field. It looks effective in a forest setting, but in an open setting, or even on a cliff, is where its weaknesses are really going to show up. I think moving dinos should have a thicker, brighter outline to really draw attention to them against the rest of the greyish outlines. Dinos that are staying still and hiding, the outline should thin out to just barely visible to aid in hiding, but still able to be seen. That's just my thoughts

civic canyon
#

The new Nightvision is totally worse the deal. The filter is NOT horrific and looks kind of cheap, unfortunately. The Legacy's NV -like was at least giving me some thrills when i was seeing full white-eyed creatures in front of me and was more into the intention of making a survival horror game that what it is actually.
The new NV looks like an odd filter putted into bad shaders with incoherent lighting. I was hoping the graphic quality of the game will look as beautiful as it was at the 4.0, but clearly, it's as bad as the 5.0. I mean we're supposed to spend 3/4 of our time into this NV. From dusk to dawn. It kills graphism which were beautiful. I am so angry about the choices made. They are so incoherent with the intention you told us you had !
NV clearly is not worth the drop of graphisms quality and is actually pretty deceiving not looking scary and all. I think it should totally be reworked and rethink for something more natural and gloomy. I mean, you could litterly inspire yourselves from your own Start Menu and take the "old screenish" vibe of it (i mean the "Hope" video background) to make a super cool night vision, come on. Even the first sneak peak of night vision was way more accurate : https://cdn.discordapp.com/attachments/539532965659803668/1010084152655233156/unknown.png

ancient plover
#

The new nightvis is hard to look at and is probably gonna make more players use gamma

ruby crypt
#

so with the new nightvision its neet but there are a couple of problems as all things do with the first iteration . So! with the dinosaurs if they had a outline it might help with some problems that have been witnessed were in a field you cannot see an animal at all unless its being hit with light from the moon . so i was thinking if they had an outline depending on how far away or close you are to the creature in person . so lets say you're ontop of an animal it will have a bright outline if there is stuff behind that specific creature and as you get further away the outline would fade into nothing so an animal can still in theory hide from the preditor and even move out of that area but if it is surrounded the preditor can see it clearly so that herbi's can have a way to hide and the carnivores a way to see the herbivore if they find one . and also all the foliage could have a bright outline so you can see creatures moving around lets say if youre on a hill or if you are down hill and all the grass is highlited you could see a teno or stego moving up or down hill since it would for the most part be a black teno or stego moving through the plains

devout plover
#

New nightvision looks awful. I thought it was supposed to retain color as well? Why not just make nightvision a repeat of legacy's with a circle radius around your dinosaur and sheer black outside said radius to prevent people from gamma abuse? Why not do that, mixed with bringing this pretty looking blue night back to retain color and vibrancy of the world without players spending half of their time in black+white???
Let the animals see in color. Give the grainy black-white nv to mercs who will actually use devices that have the same look... https://cdn.discordapp.com/attachments/401481371249541120/1008196501941522452/20210917170829_1.jpg

Also... grabbing bodies or eating is horrible right now, moreso than it used to be. If you're a deino and grab a fish but can't swallow it, you need to haul it to shore, drop it... Oh, what's that, can't eat it from the moment it's dropped? Nah, you gotta turn and wiggle and make a ton of noise just to line up with the hitbox of something that should already be in front of your face.

Utah is just as bad, it makes trying to scavenge by going in and ripping meat off + running impossible, especially when combined with how janky the grab system is and how there's a weird delay where you're forced to stand still for a while during the anim.

mental relic
#

I don't think much needs to be said, its legacy but worse we were told there would be color and its just black and white but its harder to see because of the outlines, I know its still in ST but I needs some serious work. its frustrating for the players you guys knew exactly what we liked and disliked about the old NV and just took what we disliked being no visibility and black and white and made it worse.

left lotus
#

Would love to see the eye glow from legacy return in the new system, looked cool and creepy at times, that is all

upper orchid
#

Okay ill start off by the fact that I love the idea of the new night vision, its more than just a shader like it was in legacy and makes the experience more unique from the recent videos and pictures I have seen in the chat. However there are a few odd things about it, I think it should be a bit brighter, if it's dim in brightness it will always be gamma-fiable by people who have such things or by turning up the gamma on the monitors. If it's grey and black people will always find a way to make it white and black.

People will always and forever use shortcuts in different degrees. A user put in a video of the new night vision, and simply you can't see squat didly. And people will use shortcuts to improve it. HOWEVER there are also individuals who put in screenshots that seem to work better and quite honestly I don't know where they are getting this or playing this yet and I am unsure if there is any hoax information coming out yet.

Please make it less painful to be around in the night, I maybe understand carno having bad night vision, but utahs literally have slit eyes indicating they should have some good night vision. People want to play the game and if half of the daytime is unplayable because you can only see grey strands around you in the night or its impossible to see other dinosaurs at night then people just simply can't play. Also camo is now useless? if things are outlined then what is the point of being camo colors?
Also diets affect night vision, so it's even more punishing if you can't find the right food, then you have to sit there in a bush at night to wait for day? that's kind of silly, please just brighten it up. The idea itself is great.

The above edited image that pops up is amazing, more of this and less of black please, even if other dinosaurs blend in more to the background to make it fair, this is more easy on the eyes and makes it more immersive! https://cdn.discordapp.com/attachments/855527844670865438/1009956957521719346/unknown.png

fathom abyss
#

Make night vision so that you can at least see around your dino? I don't care so much about distance but it drives me nuts when I can't even see what direction my dino is facing at.

solar rampart
#

The new NV looks like I just got my XRAY results back from the osteology clinic.

If you want a realistic game, make realistic night vision or just have night not be so pitch black. The light from the moon could be just enough (if it's not made to bright that is...).

echo frigate
#

I see the night part but I am yet to see the vision.

Improve night vision 🙂

fierce dune
#

I must say I kinda like our new NV but I feel like it would be pretty boring if nocturnal Dino’s or animals that have good nv just had increased range and so on so I suggest that things like troodon, dilo and dryo and mabye more would see colors and that specific variation would be dope. Nocturnals having color and/or brighter outlines and have more factors than just range would be awesome

zinc oyster
#

Probably unpopular opinion: The circulating nightvision screenshot looks amazing. Much better than greyscale from legacy Isle. Similar to how snakes view heat signatures. Now just fix the game's atrocious starvation rate for new spawns and implement a proper fix instead of making everyone but cheaters completely blind.

wooden flame
#

NV outlines on dinos need to get thicker its easy to see dinos in forest but in the fields they invisible and it needs to get darker faster... like at around 17:30 or 18:00

ancient fog
#

Please Give Lips to every dino, Not only is it realistic but it is also really cool, It gives the dinosaurs some facial expressions. This can also effect calls like the 3 call, if you was to 3 call your lips would higher to show your teeth as a intimidating strat. Examples of what it should look like https://tenor.com/view/carno-carnosaur-carnosaurus-carnotaurus-carnotaur-gif-25446043 https://tenor.com/view/prehistoric-planet-kaperoo-david-attenborough-hans-zimmer-tyrannosaurus-rex-gif-25303016 (This is mainly ment for the current carno model and future carnivores to come like trex ect.)

graceful wigeon
#

From the short bit I’ve seen, night vision outside of forests isn’t very useful, as you don’t have any plants in your view to be illuminated. In the forests, the leaf litter gets a silhouette but grass doesn’t. You can see the ground in forests because of this but in the fields the grass around you doesn’t appear to have much of a silhouette at all. I think the grass/dirt (closest to your character) should be brightened so you can see what you’re stepping on without needing a bunch of foliage to understand where you are.
📸 - Kav

red dove
#

From what I have seen, and I know its stress testing so its due to change however...
We as a community have always shared for years if not months what we disliked and liked about legacy NV.
Yet..here we are with a new NV system that is so different and is just such a downgrade to what we have been told we was gonna get.
Why not just make a simple Nightvision based of what IRL animals use. Why base something of the most advanced MILITARY night vision goggles you saw in a US Army video.

eternal turtle
#

From the videos/screenies of the new night vision, I think its decent in forest and especially in human buildings it looks cool, Although that being said the actual outline of your dinosaur doesn't show up well in open plains its pretty bad because the grass gets outlined so little and there is little to no colour, So I think that if the moon similarly to how the lights in human structures give colour to your dinosaur and the environment it could still keep the eerie vibe of just black and white during some nights but not others if that makes sense, and please god make all the grass in open plains get outlined it looks so difficult to see at all. Re-implementing the glowing eyes during night could also be cool though it may be way too easy to spot just judging by how bright it was in legacy so perhaps the eyes fade the further away they are. Merely a suggestion

craggy tree
#

This new night vision system has grown on me after looking at it more carefully, but I still have a few suggestions

  1. the players own dinosaur should always be heavily outlined, this is one of the biggest necessities for good clarity

  2. the outlines should be thicker, once again for visual clarity.

  3. bring back the glowing eyes from legacy’s night vision, that was one of the spookiest parts of that system and would help add to the horror aspect.

leaden igloo
#

I honestly think it would be pretty cool for there to be soundtracks used for night only

bitter trellis
#

Give us more.. unique patterns. At the moment both patterns for all creatures follow the same rule— it looks a lot better with high contrast top to bottom, like sharks. This makes it a bit difficult to really make your skin stand out, as everyone is virtually the same with a different color, with a white or dark underbelly, dark being less common because of how the main markings are set up.
Point is, it would be better if the main markings that make up the whole pattern weren't always at the top or spine of the animal. It could loop all along the bottom of the abdomen, stay mostly on the face, or anything else. These examples dont have to be strictly followed, they are merely that— examples.

placid sigil
#

tbh i really want to be able to land and nest on trees as ptera , it’s so weird flying through the branches even if they are big enough to land on

unreal kernel
#

i feel like you should make pachys charge do a bit more damage, it feels kinda overwhelming and when facing a carno with a group of pachies it still takes a while to get them, and the only well damage move is the alt turn but realistically if we do that we will justt die to carno cuz we face tanked :/ i also dont get why a full charged ram deals less damage than a jump headbutt.

flat sparrow
#

I have some massive issues with the water, when looking at the water straight down, it looks awesome, it’s so detailed and the ripples are amazing, however if you look horizontal the water becomes white and makes it very hard to see pretty much anything, crocs, fish, everything is lost in the grainy white shine.
Also the new waves are… well I can see them being used for things like storms, when it gets windy the water should 100% move like that, but not when it’s just clear skies with zero wind. If the waves we’re seeing are supposed to happen in calm weather… maybe make them less drastic, they look huge when playing as something small.

Also, I’ve noticed that with higher AA settings the water gets grainy, which is odd, since AA is supposed to make things sharper. This grainy stuff makes it super hard to see anything. It happens on both FXAA and TAA methods.

Also the fish jumping out of the water, it’s nice, I can see fish better but it does look a little silly when you’re playing as deino, the fish appear and disappear, their soul purpose is to make it easier for ptera to find fish, But I feel like not much was done in deino’s perspective, the jumping fish don’t look that great underwater.

While the jumping fish make it easier to see fish I feel like the main reason people were complaining about not seeing ripples is because of the water shine, which is solid white, the same color as ripples. I’m unsure if the jumping fish were implemented because of the “I can’t find fish as ptera!” Feedback or not, but I do feel like the white water needs to be looked at.

lunar mantle
#
  1. After seeing the current WIP of night vision I feel like it could work for a creature that's blind! And using an echolocation kinda like scenting temporarily turns up the brightness in a fading motion

  2. Please add water droplets falling off players and AI just leaving the water

  3. Add moss that slowly fades and washes off to players that leave the water from the swamps

  4. Add tiny splashes to the fish leaping from the waters!

  5. Add a water launch for the Ptera!

  6. Give the larger dinosaurs the ability to knock down small foliage (Stego, Carno, etc.)

  7. Add variations of foliage that represent plant health! It would be neat to see the same plants in differing levels of health and growth!

mental relic
vagrant hound
#

Idea from @ancient plover

This what you see on image is a "base" area.

With 3 components that are individualized for each animal

Range - How far this area goes
Color Vision - How much color you see, how clear the color is
Clarity - How clear the edges of the screen are, some animals have a more "cloudy" vision while some have basically full clarity

Everything outside of the given range of immediate sight, will be outlines.

devout plover
#

While I'm still not completely sold on the new NV, I thought of a couple ways to make it more dynamic and interesting than the current filter. Animals don't solely rely on sight, especially at night. Their other senses, especially hearing and smell, helps a lot.

That being said... Why not have varying thicknesses of white line depending on how much noise or movement something is making? The idea is as follows:

Something standing still, laying down, crouch-walking: no outline, just like how there's no outline on the player dinosaur in the current build.

Something walking, sniffing, jumping: Thin white outline. Harder to pick out among the foliage but a vigilant player could notice it.

Something running, calling, attacking, swimming, wallowing, digging: Thick white outline, more clearly visible over the outlined foliage and such.

Different animals would have different ranges they'd be able to notice these things at, with nocturnal animals the most broad range, small prey animals having the second best, small game hunters being the next, then bigger game, then big predators, and so on.

Note: This would apply to AI. This would GREATLY help creatures like ptera be able to distinguish what's below them as they fly (I couldn't imagine trying to find a frog with the current nv), and deino would be able to have a better idea of what's approaching the riverbank in the curtain of darkness.

This would heavily encourage stealth-based gameplay at night, too. Imagine how tense it would be catching a glimpse of what you think is a thick outline and having to make the call on whether to run and attract more attention, or wait it out and hope it's nothing.

vague nova
#

Can we only get concepts or shown things they’re actually close. Allo concept is nice but will it be released within the next year or two?

dapper ginkgo
#

With the introduction of NV and a proper Day/Night cycle, a sleep mechanic should be introduced down the line.

This mechanic would allow playables to rest (not just laying down) in a state of torpor, which would significantly reduce food/water decay, but also growth in non-adult creatures (so as to not be abused for afk growing).

This in turn would promote creatures with poor NV to stay idle/seek safety during nighttime without worry of starving/dehydrating, and promote nocturnal creatures to be active during those times and rest during daylight hours.

tender tapir
#

give hypsi a growth stage from 15-100

steep plover
#

These lights do nothing but hurt eyes so much.

ancient plover
#

i would love to see the Quetz added soon, imagine a massive flying creature just swallowing juveniles without even landing

drifting cipher
#

Add a Blue crest color for more dinosaurs

blissful wyvern
#

From what we saw on streams, NV has potential, but it clearly needs some shades of grey and just a little colours in order to feel natural.

When we look as humans in the darkness, colour diminishes and it ends up mostly dark greys with quick motion detection. Nothing more.

Now, we have pitch black ground with white outlines.
So the quality of NV first depends on your angle because of how are built trees, grass and such (flat), and your monitor : people with VA panels are probably struggling af because of black screen+white outlines. VA panels is not a minority.
Then, streamers had and COULD turn gamma on, which means that the anti-gamma update does not work at all. So its outcome was only graphic deterioration and pain for players no matter your monitor.

It has been mentioned, but legacy NV was a bit **spookier **due to **short range **(after that range it was only darkness, no gamma benefit here) and eye glow. Maybe not all of it was that bad.

I don't know if you have other tweaks for anti-gamma, but it feels like you guys should focus on making the most beautiful nights in the game that you can, so everybody can enjoy them. Because I feel like no matter what you do, there will be gamma players, or players that needs other tweaks to feel comfortable or to get an advantage of some sort, or to by pass some eye related disability.

Nonetheless, showcasing the NV was a nice move, thanks for it. Can't wait to play it anyway.
(Maybe show some of the new map :3)

placid sigil
#

I think we all know how annoying loosing your babies is because they keep running away from the nest,so taking that in, i suggest hatchlings to not be able to leave the nest unless they are juvis

civic canyon
#

I tried some things to improve the night vision without that outline that is killing all the ambiance of the game and quality of what we see (at least to me), inspiring myself from the colors and mood of the evrima start menu and here it is.

I tried on 2 differents screens with what I could but i think giving more grain and posterization(isohelia) to play with shapes instead of darkness and outlines would be a smart move. The farest you look, the more grain and blurry shapes you'll see. the nearest, the contrasted and fine shaped things you'll see.
At least you can see what you do. Gammas will be baited anyway because of the clarity exposure, grain and posterization and players can enjoy to see in grey nuances what they are playing.

All problems resolved.

Surely need some tweaks and things to adjust but I think it'll improve way more the way we'll play at night to have a horror sight, good graphics, seeing things, gammas cheating issues.

So to say : The gloom behind horrific kind of game is not that you see nothing and all is black but that you see shapes you don't recognize. I'd rather like to see a huge shape lurking far away in the dark and be afraid of it instead of just seeing nothing but barely flat outlines and falling of a cliff due to visibilty still issues.
White-eyed should return too, in my opinion, but maybe less visible when not really near or even may i say, being brighter when NV is turned off. Lurking area can be dino related. I'd like to have that screenish lines from the evrima launcher video too that'll add spooky mood too.

You can take all the credits, you can take whatever you need from this idea but please, give us a real, beautiful and scary night vision. Not a darkness outline based on realism that don't serve your intentions right.

https://media.wbur.org/wp/2021/10/ErciSlenderManRESIZED.png
https://media.discordapp.net/attachments/884553170452348981/1010192352721252432/unknown.png?width=969&height=676

ancient plover
#

Hey nv looks cool but personally legacy was much more scarier than this ig were gonna go off the horror genre

sturdy glacier
#

With this nightvision, tracking will be super easy cause of the blue neon footprints in the dark, so make adjustments to that

upper orchid
#

As I said in the last post I love the idea of this night vision, though as a person with many headaches / migraines it would be nice if a little bit of the eye strain would be reduced and that part is not exactly anything against night vision itself. It's the very bright sky that is around the night. What happens with me for example is that I am going to be looking and focusing on something with the night vision system and my eyes are focusing and pure black with little white lines, then there is the bright blue thing above that my eyes naturally want to focus on so I have to fight my own eyes.

A darker sky would be nice, but other than that, please please PLEASE do not swap back to legacy like night vision. This idea is so much cooler and has more potential, just gotta tweak it up :D

EDIT: Added a picture to show what I mean, you can see in this picture that the sky being blue takes the focus a bit, my eyes should naturally be able to focus on what I am trying to look at. https://cdn.discordapp.com/attachments/351403138529624067/1010153271987552286/unknown.png

ancient plover
#

Night vision looks more manageable now, but how are things supposed to hunt especially if things are in the forest where all the lines are gonna blend together

sick blade
#

a setting to bring down forest quality from a far range (if a forest loads in thats gives you the lag spikes somethimes it will trip out and load in and out so fix that pls)

bitter cove
#

Just gonna put this out there. If a deino can lunge something and drag it underwater….you should be able to pick up said body when it dies. I was between 73-80% grown when I lunged a teno and drowned it. But I couldnt pick up the body afterwards. If you can lunge it you should be able to pick up the body to. Not have to tear chunks off. From gameplay perspective it doesnt make sense. In my opinion. (Yes I did hold G to try and pick it up. Just want to clarify)

tidal flame
#

It can not stay in that way forever.

  • 4 FPS even with a low spec PC
  • Game taking too long to load the map that I can swim under it
vagrant hound
#

Allow hatchlings to play with each other. This could make hatchling experience slightly less boring.

gentle spruce
#

When/if Sandbox gets added, here are the stages you could start as (just as an idea):0% hatchling 25% child 50% juvi 75% subadult 100% adult 110% elder and for sandbox when it gets added could there be two official servers one for only dinosaur and the second for humans AND dinosaurs

craggy tree
#

Bring back the glowing eyes from legacy’s night vision, one of the scariest parts of that system.

fallen abyss
#

When feathered raptors are added please make it to where they flap their lil “wings” when they jump TI_HypsiPlead (video from prehistoric planet)

ancient plover
#

Add the ability to pick up and carry nestlings so I can collect my pain in the ass runaway kids while still giving them the freedom to move about and not be confined to the nest

waxen tinsel
#

For the love of everything good please lower stegos 1call volume and range or sound dissipation over distance. I like to have my speakers quite loud to hear everything and its not much of a problem but when stegos start 1 calling even from halfway across the map I have to turn the volume down at least 50% to not wake the whole apartment building!? It's just obnoxiously loud compared to the rest of the game, like twice that of master volume which is just ridiculous. Yall fixed ptera 1call and now this comes in it's place, why!? Please fix this in the next patch.

flat sparrow
#

I’ve seen a lot of people want glowing eyes in the new NV, I feel like it would look cool but could destroy any night time hunter’s stealth, if there’s a way to make eye shine subtle, not too noticeable, then I can see it, but it shouldn’t be a beacon.

Realistically, eye shine happens because light reflects off the back of the eye, at night time there’s no light to reflect, personally I’d only like eyeshine being shown for mercs if they shine a flashlight in something’s face, but that’s just me…

kind kettle
#

everyone shits on utah for being a Jurassic Park rip-off but at least it isn't a Jurassic World velo rip-off TI_Wheeze

fervent leaf
ancient plover
#

Hey. Firstly I want to say thank you for all the hard work and amazing mechanics you, the developers, have been implementing in The Isle. So far, nesting has been fun, challenging and even frustrating when hatchlings find themselves falling off of cliffs . . . Pteradon babies that is. It's fantastic.

I want to give feedback on a mechanic I've been having issues with. Feeding hatchlings. It seems to be a hit or miss kind of situation on my side. I'll explain!

Yesterday I nested in a hearty clutch of 4 pteradons. No issues there! But when it came to feeding them, the prompt button was very finicky, I'd click 'E' and the feeding animation would start but my hatchlings would remain starved. I would reposition myself, get the prompt and try again but it still didn't seem to work.

I don't know if I'm the only player experiencing this issue but I think it should be brought into light.

Before you ask:

  • My diet is perfect.
  • My stomach and water is full.
  • I hold in 'E'
  • Yes. I am full adult!

Maybe this is a bug or just something regarding babies being so small. (I'm not complaining, they're adorable.)

ember merlin
#

I think the current map could use some more verticality. There aren't any canyons like on V3. This also means that the echoing roars that were so iconic from legacy aren't implemented or at least aren't implemented well yet.

mental relic
#

Adding onto the above, I would love to see something like this in spiro but if your going to add a massive canyon make multiple ways to get up because Legacy's canyon was a pain the ass at times

hot charm
#

Adding onto the above, I agree that canyons should have multiple ways to access and exit, but there should definitely be narrow trench like areas around it that could act like shortcuts, but would be perfect areas for ambush type predators to prowl

vital shadow
#

Should canyons get added back into evrima, it would be interesting to have some small caves sprinkled throughout that can lead to pockets of space varying in size, or out of the canyon. if that’s the case at least make 2 caves connected while the rest are separate. TI_HypsiShrug

(If this does not qualify as feedback then please just delete this post without the ping, I’ll figure it out)

desert bloom
#

What to say first, First off Please fix the lag/frame drop while fighting issue PLEASE. secondly, I was a carno MID fight and it just kicked me off the server and i lost all my progress. I don't know why it does this but it did. ALSO fix the gitting stuck next to a tree

sour fox
#

Fix utah pounce/stam drain scaling please. A juvi uah pounced me as a stego and I was losing a considerable amount of stam quite fast. I am a FULL ADULT stego and i am being pounced by a actual JUVI utah that shouldnt even do bleed to me nor even drain any amount of stam. ( I wasn't bucking btw)

hearty canopy
#

I feel that the tracking system is slightly UNDER the "balanced" bar, as a carnivore (carno or utah) when i track any animal, the footsteps are not bright enough to see clearly, and when I stop to turn around and find them, they dissapear. I also feel that they dissapear too quickly, there was a stego and i went for a drink before i was gonna hunt it, I went to look for tracks where i saw it walk, and there where none, I feel it is just slightly unfair for the hunter, so maybe it could be made to be just bright enough to see, but not too bright so we can just run in a line and find it

crystal sail
candid portal
#

you guys should add 1 or 2 new patterns for utah that add plumage/feathers 🙂

flat marlin
upper orchid
#

So I have seen what people call the third iteration of night vision, its starting to look better, that is for sure. Here is a suggestion I would like to throw in to the ring really quickly. This screenshot is something I took from a stream made by Tyrannical simmo and I think that its a good picture to make a suggestion with.

The first image is unaltered, just a screenshot. The second image has these changes.

1 - I gave the "blackness" one more color, which is like dark grey, that can play along with the white to make a picture that strains the eyes less, the black doesn't instantly turn in to white, but instead some places have dark grey to flow in to one another. Basically I just did blur on the lines and then an artistic filter and then overlapped the two.

2 - I gave the utah lines where the wrinkles would be and the pattern, due to how the night vision works right now, patterns for camo mean absolutely nothing, or even patterns in general. No dinosaur has camo in night which I am not a big fan of. Giving more lines to a dinosaur would bland its shape a little bit better with the background if it wishes to be stealthy.

3 - I reduced the brightness of the sky to a more mute grey blue to clash less with the night vision.

For example the gif (third picture ill put in) that is the thermals that inspired this type of night vision, you can see there is way more color and it's less straining on the eyes in general.

Two final things really quickly, I love how it looks in the forest, in grass it's a bit wonky but I am sure it will look better in the next variations. I think your dinosaur should be outlined better as it seems that sometimes things behind your dinosaur also affect how the outline looks? it especially is odd when in grass, half of your dinosaur just fades out oddly.

Perhaps let us pick the color it uses to highlight things? And maybe blur the lines a wee bit so it isn't as sharp of a transition.
Anyways love the progress, keep it up!

muted trellis
#

Night vision sucks and here is why.

We already have anti gamma and the current night vision looks like a bunch of white paint was thrown at a black canvas not to mention that it was much scarier back on legacy when you could see eyes in the dark and it was dim. The current night vision look honestly DOESNT fix the main issue players had with the game which let me remind you was that IT WAS TOO DARK! The idea looks cool and all but I honestly think that it's going to become really annoying really quickly not to mention that it also takes away from the games really nice colors.. I don't understand why night vision needs to be made special or turned into something dramatic when it can be simple like in legacy-

teal badge
#

Allow pteras to dive into the water and float or submerge like deinos can so pteras can get elite fish. give it a low amount of oxygen so it cant harass deinos who are on low health trying to heal underwater.

covert trail
#

It's fine if we cant make this happen, could we a get a day or two notice in advance before an update happens cuz we have grown Dinos on every server to get rid of before update thank you

clever marten
#

Game Developers: How soon till The Isle is able to run on the Steam Deck... the Anti-cheat won't allow it to run. it needs checked with Proton. just curious if that is in the works.

crude lance
#

prob should fix stat scaling next update 70% utah should not get one shot in body by a carno doesnt make sense be nice to have the balance changed in this 5.5 update

noble wren
#

i think the legacy version of night vision is way more realistic and fitting to the game, they just need to add alot of blur and image noise depending on the diet the night vision could look way worse by blurring out details and shapes.

eternal turtle
#

Alright i think dryo needs to be talked about, atm it serves nearly no other purpose other than to be eaten, or if you have fun being chased but the worst part is that you can BARELY even kill juves due to the horrid damage on the peck. So i propose until other stuff gets added for dryo like burrowing ect it gets an alt kick attack that works similarly to other alt attacks. It roughly deals a bit less than utah bite damage standing still but with no bleed or an extremely small amount. Unlike other alt attacks it doesn't stop momentum while running but only while moving forward so you cant just 180 and keep running full speed. The faster you go the more damage you do probably being able to very slightly do more than utahs bite maximum. Although this might sound ridiculous, keep in mind that dryo (although considered a low/small tier) is still as large as a lion and could for sure disembowl an adult human with relative ease let alone a juvenile of sort. This would effectively make it able to clap any cocky juves getting too close or small dinosaurs, Dryo should be able to do this because honestly its so boring to play and you nearly get 1 tapped by most of the roster. For me this would be a great incentive to play dryo by making it less limiting in essentially it's only defense is being able to run away at the moment. Plus dryo is known throughout the game to be the apsolute troll TI_Troll maybe even a dropkick attack variant while jumping that deals twice as much damage TI_Troll TI_Troll (the dropkick is a joke if you didn't pick up on that)

ancient plover
#

So for a while I have been talking about and wanting Racoons to be a night time AI, so today I'm just making it actually a suggestion.

I think Racoon AI would be good for night time predators like Troodon to hunt while also scaring the crap out of humans others who might not be familiar with Racoons in general. Racoons make some really weird and scary sounds if you're not used to hearing them and they can get very aggressive when confronted (I have had to myself irl before actually). Here is a link to some Racoon sounds https://www.youtube.com/watch?v=wX6T3-uuyMU

Adding onto this Racoon AI would mostly spawn at night time, very rarely during the day, perhaps Racoons people see during the day could carry Rabies and be much more aggressive due to this.

Even if the rabies thing doesn't get added I would like to see the AI not simply just wander around but they could be attracted to excessive amounts of human activity. Kind of like a heat map of sorts, where the more active players are and the more humans hang around x area the Racoon AI would spawn looking for trash or scraps of food. Perhaps pushing open light unlocked doors to try to get to any food stored by players or just looking for things to steal. This would also indirectly bring more balance to humans because small predators (which I feel will be the most deadly to humans) like Troodon, Raptors, Dilo, etc will be looking to eat the Racoons and humans to get an easy meal.

I also feel Racoons with their various different sounds also would bring more immersion and atmosphere to night time gameplay, I can't show or post them here but I would suggest people look up angry or fighting racoon sounds as they get pretty terrifying TI_AlloPopcorn

One of the Moms brought her 3 kits up to the Log to show them around! These kits are a lot younger than the other families, and about 2 months later than the other kits have come out.

© 2019 Zach Glenwright

▶ Play video
stiff veldt
#

For night vision I would say adding the glowing eyes back to give a little bit more of a horror feel

quiet solar
#

well I'm not sure when night vision is coming out, my pessimistic self says not for like 3 or so more months; so in the meantime can we just temporarily get brighter nights? because it is reallllyyyy difficult to not get bugged between trees, etc because I can't see where im going.

untold sequoia
#

lessen death cooldown respawn timer for sure to 100 seconds will keep posting until it happens lmao

viral skiff
#

Make the Swamp more Attractive.. The swamp is empty, no fish or much of anything around.

ember merlin
#

If troodon will be able to mimic young dinosaurs, I think that it should also be able to mimic ai animals which would provide some pretty interesting gameplay opportunities.

queen wolf
#

i dont think if a utah pounces me as a 75% carno for 3 sec it should do 0.30 bleed if not sitting.

safe shore
#

Originally, when y’all talked about NV, I assumed it would be a mix of legacy and this new system. Essentially, you would have the limited area around yourself where you would be able to see in “standard” NV mode, then the outlines would be in an area further out. I’m not sure if it’s too late to change or hard to test a system like this, but it could be a good middle ground for the players who like or dislike the current system.

Stego would be have bad NV and is barely able to see around itself and the outlines a bit further out.
A utah would have decent NV with a good area to actually see, then have the lines for things further away.
Then troo would have one of the best NV and be able to see practically everything around itself and have the lines for anything else at the edge of render range.

Note: this is not saying herbies have bad vision, just the best examples I could think of.

The crude drawings below show roughly what I mean. Green is their “standard” night vision, white is where the lines are, and black is where you get no NV assistance.

glad sedge
#

Suggestion: Perma-baby servers, no grows. BABY FIGHTS BABY FIGHTS

gentle spruce
#

Cool idea in my opinion,so you how when you click on any Dino to be it, there are 2 buttons, for male and female, well, maybe under the buttons, there could be a 🚫 with a feather in it, then the 2nd button would have half of a feather, for the Dino to be partially feathered, and the third button has a full feather for the Dino to be fully feathered. Just an idea

agile galleon
#

So, few things, I don't have much to say about night vision so I'll leave that for another post but. I've been thinking about the omnivores, galli, beipe, ovi and possibly theri and that galli and ovi don't have much other than eggs to eat for their omnivore diet and that eggs ain't too common so I suggest termite mounds, they could dig them up and get a quick snack for their omnivore diet, could also work with theri. Something else that I think would be cool is that ovi and galli would be able to carry eggs in their claws and mouths as well because come on, their claws are definitely big enough to carry an extra egg. something else I noticed is that in allos concept it's carrying a dryo in it's arms and I do think that should also be another way to carry things as well as in it's jaws so having an extra slot to carry meals would be pretty nice. 1️⃣ for termite mounds, 2️⃣ ovi and galli carrying in claws and 3️⃣ for allo carrying in claws and jaws. ❌ for none. just an idea feel free to give feedback.

ancient plover
#

spinosaurus with feathers- thoughts?

fresh escarp
#

Bring back more ai spawn points. Honestly don't know why they keep taking more ai out after every update.
On another note, why Bring in darker nights before night vision?

civic canyon
# civic canyon I tried some things to improve the night vision without that outline that is kil...

As people are loving the idea, can you developers can consider and try it please ?

I'll add as said in the discussion of the general feedback chanel some things to it :

-Lurking area can be dino related. The worse the NV of the dino is, the larger is the lurking area, allowing dino with good NV to hide and ambush better.
The better the NV of the dino is, the thiner is the lurking area, so dinos need to be more careful to lure them.

It can add a tactical and knowlede to the gameplay at night. Results depending on if the player knows right the good distance to be in the lurking area of others or not so the more you learn, the better you become. Experience and time related stuff as managing combat for example.

  • The blurred Depth of Field is a mecanism that can add spice too. As you could see grainy posterized shapes in the horizon but can't really define what dino it is, you should bet on it's a prey or not and then chose to run away or ambush it.
    It will add to be more quiet and hide in the night if you want to be safe/hunt.

  • White-eyed could work like depending on if your camera is facing the other dino completely or not so the White-eyed are bright and visible only in that way. If your camera isn't turned right on the dino, they become less bright. If the camera is at the edge of the angle of the dino, the White-eyed completely light off.

I think the idea should be tested as said as you already have a base shader for it.

Even if the outline is a different idea to exploit NV, i don't think it serves correctly the purpose of the isle and lots of people aren't receptive to it. We don't see a thing actually, even with combat showed here : https://youtu.be/BhZ_iEXWAAA

I just want that game to be as awesome as you want it to be.

👀Bem vindo! Welcome!👀

📌Check out my Links!
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Game: The Isle Evrima - Closed Stress Test
Update: Night Vision v.2

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tender tapir
#

more customisation on dinosaurs features eg: more crest shape options for ptera

timber fossil
#

One of good points of an Early Access game is to get constructive feedback from community, with all the good and bad ideas. However, I don't remember of see any wip image of this NV on isle phase two channel. The last info was on last devblog by Jace, when the mechanic is almost done (quoting devs). Instead of having sketches of dinosaurs we are not having in the next years I think it would benefic to have more transparency between devs and community, sharing images of what you are working so we have the opportunity to give proper feedback and ideas.
I'd like to give congratulations to devs to let stress testers stream, and I think is missing contents like this more often. Is so rare to see a devs stream for example.
I think this NV have potential but I already saw some nice ideas that could turn this even better and could be already implemented if we know how NV looked like

thin grove
#

Tenontosaurus extra abilities and diet,

We all know the tenonto. Many express it as having a horse like vibe to it and some even saying it has some similarities with a kangaroo. Although I think it would be cool if there was one other modern animal to symbolise it. That being the capybara. If I remember correctly, this rodent isn't necessarily portrayed as a semi-aquatic animal but rather a terrestrial with a relationship with water as well as having extra aquatic attributes.

The main idea is to allow tenonto to move effectively at the water floor (using it's claws to grip onto the ground so it doesn't float upwards) while still being a good swimmer at the water surface. The way I see the controls working for this ability is simply using the ctrl button. Holding it and the tenonto will dive down and stay at the water floor. Realising it and the animal will automatically swim upwards (hold space bar to swim up quicker). As a bonus, I also believe the tail of tenonto could easily be used as a tool to propel it self forward while swimming (that way it could be a faster swimmer then it currently is).

Tenontosaurus diet: For lipids, it go for aquatic plants using this ability. These types of aquatic plants would grow in any water source deep enough. For protein, potato vines shouldn't grow next to rivers but at those small "islands" in the middle of swamp. That way it would challenge tenonto players to face the danger of aquatic predators. For carbs, I think shouldn't be somewhere near water but rather at the central fields to bring more the "horse vibe" of it.

I've done a similar suggestion about tenontosaurus in the past I've replied to. Go check it out for more information of what I think would suit this wonderful animal.

hasty horizon
# waxen tinsel For the love of everything good please lower stegos 1call volume and range or so...

More of a practical follow up. The Stego's calls in particular are very poorly balanced. They sound much closer than they actually are, and tend to be and extra 1 or 2 or even 3 hills away than where you think they might be. While it's nice to hear them, having it so that the audio is purely misleading is bad. The only way to tell that it's actually near you is the lack of an echo, but honest to god the difference between the echo-y calls happens so fast.

But as a general idea, all audio should be balanced to try and accurately reflect location and distance, not have some sound close but not be and others be okay.

noble wren
#

make ai spawn more frequently because its literally impossible to find food when your playing anything other than deinosuchus

wooden flame
#

I think it would be nice to be able to change the color of the night vision outlines Ik that there’s a reason they went with grey bc orange isn’t easy on the eyes and other colors like that but grey feels so dull and there’s colors that are easy on the eyes like blue or purple or other cool colors I think even green would work

tender tapir
#

Make nesting more in depth and complicated eg: cleaning out an area to court and nest, fighting for a mate or new nest types like nests you lay your eggs and then leave your baby’s to fend for themselves or nests made out of seaweed for costal dinos

kind cargo
#

I wanna see tiny dinosaur siblings playing together, my heart would explode

lone sapphire
#

for the new night vision, it looks eye sore. i really hope its not the added one as people with migraines, epilepsy, etc may be at risk by it

stiff veldt
craggy tree
#

Overpopulation is a huge issue right now.Deinos, an apex predator, sometimes make up 25% of the server on their own, while dryos and hypsis barely have anyone to group with. Of course, forcing players to play dinosaurs they don’t like isn’t fun, but there’s another way…

Introducing: endangered species benefits!

When a dinosaur is under a certain population threshold, players who spawn as that species would get benefits like an increased growth time and increased starting hunger.

There would be 3 different statuses for the dinosaur which would show up on the spawn screen when selecting species.

Endangered- this dinosaur is below its ideal population levels, playing it will give you 80% starting hunger/nutrients and a 20% increased growth time.

Regular- this dinosaur is at its ideal population levels, playing it will give you 50% starting hunger/nutrients and a 10% increased growth time.

Overpopulated- this dinosaur is above its ideal population levels, playing it will give you the current starting hunger (20%) and no increased growth time.

Here are my ideas for the ideal population values, based on total server population:
Hypsilophodon: 6-10%
Dryosaurus: 8-16%
Pteranodon: 6-10%
Utahraptor: 8-12%
Pachycephalosaurus: 10-16%
Tenontosaurus: 10-16%
Carnotaurus: 3-6%
Deinosuchus: 3-6%
Stegosaurus: 3-6%

Since this system is purely beneficial, no one is punished for playing their favorite Dino. If you want to discuss further ping me in #general-feedback-discussion !

TL;DR give Dinos with less players on the server benefits to encourage more people to choose them

Edit 1: changed ideal populations to % values

Credit to Trilinka for the original idea

ember merlin
#

In the future when venomous animals are introduced I think that if their venom doesn't have to do with blood (basically anything that isn't an anti-coagulant), then the venom should become less effective when the prey has less blood. This will cause mixpacking between venemous and nonvenemous animals to not work very well.

grand ingot
#

Be able to change eyes color

icy stag
#

Utah needs its pounce recovery nerfed just a bit. And it shouldn’t be able to lock on like a magnet from the front. Also, carno bleed was acceptable the way it was. Utah just needed its pounce fixed and that was taken care of.

golden wraith
#

When Isla Spiro is finished, I (personally) would love to see a Desert and a Tundra map. The Desert map would have then like the Nil in Egypt a river in the midle and oases scattered everywhere. Your hunger drains on the desert slower but water faster. In the Tundra map it's the other way around, I thought maybe Desert would be a map for the more experienced and tundra for the hardcore players. I'd add in some temperature difficulties like cooling off in the desert at day (ex. through swimming) and needing warmth in the tundra at night (maybe add a volcano terrain in the tundra somewhere? and that you need to keep moving to stay warm and having other of your species around you? Maybe frostbites too, as said, it would be a hard map) and that you can crash in frozen seas at larger weight, maybe sandstorms in the desert... maybe troodon, dryo and etc. could dig themselves into the sand to hide.
I also fancy the idea of forest fires on the current spiro map along with the weather and storms, etc. maybe semi-floods on low terrain after very heavy rains. Fire would be then done by thunder... (but defenitely optimization first before weather)
Just ideas.

scarlet igloo
#

Footprints in nv mode should have a different colour than white since it can be pretty hard to spot them when everything has a white outline

narrow shoal
#

The latest update made it so I can't filter for servers when I'm looking for a specific one. Second the Carno B pattern is very blurry. Third this wasn't from the update but what's the point of marking severs as your favorite if it's not an option on the filter. Also NV should've been put in the game from the get-go

tired shadow
#

I don't think it was worth it to make things even darker than before without even having night vision added. It makes players just straight up want to log off once "night" falls.

crystal sail
bitter trellis
#

Give dryo the best NV out of the current roster. It would actually serve a purpose to gameplay for once, and could act as a watchdog for herds as well as itself.

tender tapir
#

More use for salt licks

hollow sorrel
#

If your trying to make a horror game you have already failed reason is your dino models just don’t look one bit scary.

fluid delta
#

About the allosaurus consept art. I’ll keep it simple.
I don’t get why people think the art where the allo is cutting over a para is so unrealistic. The allo and sucho will be at the top of mid tiers, after that coming sub-apex like alberto, acro and others, and then proper apex..
Para is very much a mid tier herbi too and with how chonky and large they are for mid tiers. Why couldn’t allo get sneaky slashes in to cut its throat.. I think it very much can, the allo won’t behave as a apex where it barely turns and moves sluggishly, I think it’s just gonna be a better carno minus the speed..
Especially if the allo is a rlly good allo and the para is rlly bad. (Skill wise)
Personally I think that the art is more or less fair TI_HypsiShrug TI_HypsiShrug

mental relic
#

I know this video is old now and we all have probably seen it, but the isle I feel is straying away from SOME of its original ideas in legacy, some of the concepts from legacy are being enhanced while others are being forgotten about, the main problem is ai, adding large ai animals is good for lower pop servers etc but once a certain player threshold is reached they should stop spawning. The Isle is unique because it forces players into a eco system where killing each other is necessary the players main requirements to survive are on each other (for carnivores) and this makes the game a lot more fun and I'm worried when rex carno ai etc come in they will partly ruin this because players will go after them instead of other people, please what ever you do always make it so players have to kill each other to survive as a main source of food. This video explains it all and why players hunting players as a main source of food is good. time stamp to start watching from is 9:50
https://www.youtube.com/watch?v=cj7JzmEf-_c&t=504s

An analytical dive into the mechanically simple, but comparatively innovative gameplay of The Isle.

Chapters:
0:00 - Introduction
8:21 - The Isle
9:43 - Twist A
11:43 - Isle specific good ideas
14:01 - Twist B
23:15 - Roleplaying servers
30:37 - Have the competitors noticed Twist B?
37:54 - Conclusions

Special thank you to ZF Bavon for the Ga...

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rain axle
#

Please include glowing eyes in the new night vision
I think it would add to the spooky horror aspect of surviving in the pitch black 🥺

old sky
fresh pelican
#

The time it takes to get up ater a pounce, either from being thrown off or jumping off yourself, is abhorrent. please fix so that its much less of a time.

delicate hound
#

Night Vision is devastatingly disappointing. We need Soft body highlights as if reflecting a bit of moonlight not mechanical and unstreamable 'outlines', minimal vegetation highlighting, and shining eyes.

latent niche
#

it would be cool if the chosen skin played a bigger role in the night vision. So white or light dinosaurs are seen better than black or dark ones.

raw maple
#

Let unofficial servers change the values for their packing limits.

devout plover
# latent niche it would be cool if the chosen skin played a bigger role in the night vision. S...

I feel like this would just limit skin choice even more, unnecessarily. If you put a white animal and black animal outside at night in the pitch black darkness, you're not going to see either of them.

Players who go with light colored skins are already at a higher mortality rate in broad day because they don't camo as well as players who intentionally go with darks and greens, and that's totally fine; some people like the extra challenge and it can feel pretty good to have survived multiple irl days of adult life with a bright skin.

The point being they already have a big target on their backs in the daylight because people can see them, don't add an additional artificial handicap that turns them into a beacon at night. It'll just make everyone pick the darkest possible skin instead of getting to see some nice variety.

tender tapir
#

For the love of god bring back wallowing on river banks it’s better for crocs to hunt and better for players (if your bleeding you don’t wanna run across the map to find a mud pit because you may die of blood loss on the way

deft pike
#

***Hello. ***
Today I'm going to give my take on what I think the quality of NV should be for the current roster (with the addition of the playables that are slated for coming somewhat soon.)

** Troodon and dilo = 100/100**
Should be obvious why these two have the best night vision.

** Deino = 95/100**
Now deino, is for both realism and survival purposes. On the realism part, crocodilians in general have amazing vision at night, and they are typically active at night depending on the species.
On the survival part, deino should be able to see its prey coming to drink/go for a swim for quite some distance, so it can't just swim through the river blindly bumping into everything and hope that it's food.

** Dryo = 95/100**
Dryo just needs a nocturnal niche. It can be active during the day, but it should be mostly just around the vicinity of its burrow. During the night it can act either as a scout animal, watching for predators stalking the group/herd, or it can simply wander off the burrow for longer distances to go get its diets during the night, after which it returns to the general area of its burrow.

** Herrera = 80/100 **
Herrera likely won't bump into prey all that often, and it isn't the best hunter on the ground from what we know, so I feel that giving it the vision advantage during the night is a good thing.
This will make herrera hunts far more successful if done right, and gives it a huge stealth bonus.

** Teno = 70/100**
Teno, with its main predator being utah + the fact that it lives close to areas where the risk of getting lunged and drowned is high, is more than enough reason to give it NV on par with utah's.

** Utah = 70/100**
Utah is a generalist hunter, and its NV should reflect that. I originally considered making it 60/100, but the fact that teno had higher NV kind of worried me and dinohappen totally did not tell me this at all.

(This is a part 1 out of 2, with only the animals that have decent-good NV.)

gilded turret
#

Rivers look delightful! Looks natural and the fish jumping makes it much easier to find them as a Ptera!

Only things I suggest are that:
**1. **Water near waterfalls should fall naturally down instead of the lighter png waterfalls that, frankly, look kind of strange. It'd also be nice if the water near waterfalls would run a bit faster than the wider, slow-moving rivers.
2. I noticed there's still a few flying fish (def not as noticeable though! I only realized because I was skimming real close). Its most likely due to the new river hitbox, so having them swim a bit deeper would prevent this.
3. More rocks, mud and plant life around some river areas! NW seems a bit bare at the moment due to it mostly being just grass, so flowers, tall grass, shrubs, driftwood logs, rocks and dirt would look delightful here and would make it more lush and alive!
4. Only an idea, but like Legacy, adding insects would make it feel less artificial, even if they were just non-interactable pngs (or if they were modeled it'd be even better!). Bugs such as butterflies, moths, beetles, grasshoppers, crickets, dragonflies, et cetera would make it feel more alive and would frankly make it rather beautiful. Grasshoppers/crickets would hop about after running through tall grass in drier areas like plains, while dragonflies would do so in wetter areas like swamps! Butterflies and moths would replace each other when day/night happens, and beetles could scuttle away from rotting bodies, scavenging alongside Compies (without actually "eating", just for ambiance).

I feel like this would make the game feel more alive and would really help with immersion! TI_PteraHype

kind kettle
#

bring back wallowing next to rivers again, the current mud pits are so few and far between that they are completely worthless. it would make so much more sense to put them next to rivers because it would solve the issue of people dying after combat because of bleed a lot of the time, it would be more risky and make Deinosuchus gameplay more fun because of it being so close to the river and it would make them more available for getting people off your ass while you are being tracked. It turns wallowing into high risk high reward which is a lot better than we have now

untold sequoia
#

lessen death cooldown respawn timer for sure

teal badge
#

Ever since male and female dinos got differences in their skins in evrima I've missed the old style of female dinos in legacy. For those who don't know in evrima when you choose female your dinos skin has what would be the male display filled in with the "markings" color while in legacy the color that would be the male display would be filled in with the "flank" color. I would like to be able to choose whether the male display is filled in with the flank or markings color. https://imgur.com/a/VZ0uu0U

steep plover
#

This hurts. Can we make something about the sky?

upper orchid
#

Animals, specifically utah take too long to get up, especially when they are being shredded to pieces. Now I know this will be an unpopular opinion, but truth is if the game aims to be realistic then animals get up off the ground very quickly, especially when danger is nearby. Animals don't like to be on the ground and exposed, even if the animal is hurt it will scramble up to the best of its ability just to not end up being a potential free meal to something or get hurt even more so.

When utahs miss their pounce or get knocked down or a dinosaur gets smacked down by a teno tail or a dinosaur get smacked by a pachy, even if a carno bulldozes you over. It often means that they can simply execute you a lot of times and that would realistically never happen. No animal would stay on the ground.

No animal would lie there, wait a bit, think about it, sloooooooowly get up and especially if a bigger animal was right there or even biting it.
Perhaps allow animals to use extra stamina to get up much quicker, that way they are still being punished but also aren't dead weight the moment they hit the ground, similarly to what happens when you get up quickly from resting.

https://c.tenor.com/ziKHFv_zqFYAAAAC/slipped-ouch.gif

https://thumbs.gfycat.com/FlatTenderGalapagosmockingbird-size_restricted.gif

https://c.tenor.com/jIyZhdiZoAIAAAAM/faceplant-fail.gif

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rough oyster
#

pls just goddamn make the stego less op it can kill anything it wants

ancient plover
#

Could The Isle possibly support ANSEL in the future? The current option we have which is just the usual F10 activated 'photomode' really limits anyone that would like to capture a moment as their dinosaur. ANSEL has so many cool effects, filters and tools you can make use of. It would really allow for beautiful screenshots of the already beautiful dinosaurs and Evrima as a whole!

I think a lot of players like myself would really enjoy taking cinematic pictures to share with the community ❤️

flint violet
#

Subadult Patterns for Adults:

Super simple, it'd be nice if we could have potential access to a variety of the patterns we get while growing up as adults from either elder cycle milestone rewards, or by other means if not just outright giving it to us. These're really nice!

olive merlin
#

Here’s my opinion anyone who does to a stego deserves it. Idk how you get caught off guard by the biggest slowest Dino in the game but that’s 100% on you.

stiff veldt
#

Some way to prevent Juvies from camping bodys 24/7 is to make Compy that spawn near go after you, this will also be a issue if you try to eat they’ll start to attack

gentle spruce
#

When/if Sandbox gets added, here are the stages you could start as (just as an idea):0% hatchling 25% child 50% juvi 75% subadult 100% adult 110% elder and for sandbox when it gets added could there be two official servers one for only dinosaur and the second for humans AND dinosaurs

deft pike
#

Hey, it's the part 2 to the NV chart.
I'm just going to showcase the dinos that i think should have mediocre-bad NV.

Beipi = 50/100
Nothing to say on beipi. It's just a semiaquatic that is reliable both on land (somewhat) and in water. It doesn't need good NV to survive.

Hypsi = 50/100
Hypsi doesn't need very good NV because it relies more on blinding predators, or evading them into the jungle, where it can hide and camo with the rest of the forest. (And hopefully climb too soon)

Pachy = 50/100
Nothing to say on pachy. It doesn't NEED good NV, nor does it deserve bad NV.

Ptera = 40/100
Ptera has mediocre-bad night vision because it simply is immune to all attacks during the night. "Why not make it have the WORST NV then?" Because it still needs to fish with precision, and the values I gave ptera fit that well I'd say.

Galli = 30/100
Kind of the same situation as ptera. It's not AS immune to dying as ptera, but it's pretty damn close.

Carno = 25/100
Carno should be more active during the day, And should rely more on other senses to get around at night, such as scent, which should be buffed during the night for carno and other animals with equally poor NV.

Stego = 10/100
Stego is just stego.

(Also please I beg you PLEASE slow down the metabolism of animals that have NV below 50/100 during the night)

timber fossil
#

Nights at moment are pitch black. Fix the day time to 12pm so we have light to play the game until UP 5.5 be release. Makes no sense how it is right now.

tired shadow
#

I think in the near future, a hold bite mechanic for all current dinos would be a bit enhancing for combat. All the player would have to do is hold down left click and depending on the weight class of the enemy, they could be brought down if low on health or held over for a short period of time. Giving time for packmates to come over to deal additional bleed or dmg. I think it would make players more careful to pick their battles especially if they're outnumbered.

wet jolt
#

Adaptative diet is coming in eventually right? How does the coconut tree interaction works? Is it based on fracture base attacks to knock down and pop open a coconut? Allow tenos to knock down coconuts with their kick and pop them with their tail slams. Create an interaction with those trees for heavy animals like stegos to stand up to the tree or make contact with their bodies to shake it in order to drop the fruits, in case of coconuts they can then step on them to pop them open.

Is the lower stages of fracture severity disabled for the time being? From the fractures i suffered so far always max severity was applied, i'm ok with that since so far only pachy can fracture and it's supposed to be the fracture master. But when i'm healing i don't go through the several fracture stages anymore like before, either i have maximum fracture severity or i don't have a fracture at all.

Can we get a timer for how long people can stay in their menus? After all they are occupying a server slot and not being part of the world while they are creating the skin. Some people can afk without spawning and without getting kicked from the server.

Allow us to change character gender on the skin menu without having to go back to the previous menu so we can see how our skins look on both genders without having to save, go back, and see the skin slot again.

It's early to bash NV since it's new and in it's earliest stages. I actually love the concept but it can use some work for sure. Allow us to costumize the colors of the outlines. I feel like it's easier to spot people on the current bushes than in open areas which is weird, hopefully with the new map comes new vegetation that "fixes" this. Add fog to the nights, it gives an horror vibe. Some of the best moments i had in early legacy was stalking people through fog and spooke them when i jumped them. There could be a fog filter attached to the NV, if ur animal has good NV the further you can see through the fog.

tender tapir
#

instead of having herbis food as bushes with bright coloured flowers / berries just have some normal plants on upcoming dinos diets just like ferns they dont all need to stick out

kindred beacon
#

It'd be nice to have a bit more of sexual dimorphism between male and female. We need some differences between males and females in-game, cuz right now the only ones who have a model variation are stego ( which imo need to be corrected with the male having bigger and spikier plates than the female which do not need the plates to be noticed as much) and Ptero. Male tenos should be visually more imposing, with higher crest and bigger brow/ bulkier head. Utahs should have some difference in pattern ( with the female having a slightly different pattern on its back maybe) and some model changes, like the males looking overall heavier and more muscular while the females being more streamlined and slightly taller. Females carnos 'd have smaller horns while the male 'd have bigger horns and boxier/squared head. Deino's dimorphism could be noticed with the tail, with the females having a less wide base of the tail but higher scales on top of it. Dryo's male could have a bulkier head. Male Pachy should have maybe higher spikes around the dome like a sort of crown while female should be looking bigger and heavier. Just some ideas cuz we desperately need a bit more variation and "uniqueness" to our own creatures.

lapis sluice
#

Allow us to choose gender and colors when being nested in

You should be allowed to choose from a mix of your parents' colors, and what gender you want to be. People being nested in and disliking their colors/genders essentially waste an egg. Makes no sense why you shouldn't be able to choose gender and colors for yourself.

reef seal
#

It's probably been said a hundred times but this game really needs a queue system, trying to join a server which contains your saved dinosaur is almost unbearable, especially when doing so with friends. One friend might get in while the other is stuck in a clicking race for god knows how long with others trying to join.

stiff trout
#

I find it weird that Deino drinks slower when immerged in water than on land.
I find it weird that it can't sneak / does so much noises. Why can't it slowly and quietly, crawl, submerge, cruise and slide in water? Why even the slow walk does so loud splats and stomps? I get that it grows up to be big but even elephants do less noise walking.
https://www.youtube.com/watch?v=YaV-XnA2sQ4
https://www.youtube.com/watch?v=WhD_BUwRpdk
https://www.youtube.com/watch?v=Cy2akN2bTX4
sure those references aren't perfect but you can hear enough that there is more light rustling than heavy stomping.

Big elephant bull walking down the road on Kwandwe Private Game Reserve, Eastern Cape, South Africa. This big elephant bull came walking up the road straight at us. We had to back up the road for miles. If a big elephant bull is walking down the road then he has right of way!

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mental relic
#

Until we get night vision global chat should turn on once night hits so we have something to do while we cant see for 30 minutes TI_Troll

vagrant hound
frail pewter
#

I don't know when the redwoods are coming or whether they'll come in a new map or isla spiro but I want to have a reason to go there other than using it as a shortcut or a hiding place. The following suggestions should alleviate the problems that the current forests have.

1️⃣ Give us a reason to go there. Simply some landmarks, ponds or a lake and food sources.

2️⃣ Make it less dense than the jungles. Other than the redwood trees, have mostly low level ground foliage that you can see over and where only juveniles could hide.

3️⃣ To make things interesting maybe make the trees at the center of the redwoods larger so it would look like those trees are older/the original trees in the forest.

4️⃣ Different part of the redwoods could have different density of trees so it would feel less like copy paste.

Most of these could be applied to the current jungles to make them seem more appealing.

old sky
#

When we kill small things in one shot, having them automatically transfer to our mouths is very nice. Except when there's more things you need to attack. And especially with how slow/buggy grabbing and letting go of stuff can be, it can be very annoying to bite something small and be unable to attack because you have it in your mouth.

I suggest requiring to hold bite to carry something small with you and letting go of bite dropping them. TI_dondiSmile

hearty stone
#

Please fix the fact that a carno shouldnt ram the end of my tail as a Teno and do as much damage as if they ram my mid-body. They chunk a teno by just hitting the very tip of the tail with ram.

restive jasper
#

I have an idea that I am seeing that could be very cool, I really would like that when they officially release the dilophosaurus it would be like the one in Jurassic, I don't know how that design compares to anything with the membranes, it is the head of the dilo, it is simply epic

quiet sequoia
#

stego, trike, shant, etc should not gallop

craggy tree
#

Why is swearing banned on a discord for a game that is going to have extreme gore and even nudity 💀

hexed bear
#

get rid of the anti gamma thing during the day cuz it makes the game look somewhat dark and dull constantly which is a huge turnoff visually and combat wise, maybe implement it to work only during the night as it should have been but then again we could barely see in the first place. besides that, really liking the new nv now that its been updated.

sullen scarab
#

How about gettin' some frogs in the swamp? Gotta be more than a couple.

dawn blade
#

something that can make the isle fun is when it comes to taking pics . maybe something like what path of titans has that when you take pics the games and your character freezes and then you can move around also edit the picture and take high quality pics bc since sometimes is hard taking pics and you cant freeze it and then the head moves by the side it doesnt lets you take a pic you want so prob something like that can be very helpful and take amazing shots

outer mulch
#

Please fix server counters, or if possible, add more slots for players, it’s real difficult to join and it gets even more frustrating when you see the number of players drop, and yet it’s still full. Don’t know exactly how server size works, but I do hope somehow that it gets increased to like 150-200.

polar pier
#

I hate beating a dead horse but please optimize the game. I have never had a game run this poorly not even star citizen which runs bad on my pc but it doesn't run as bad as evirma. Update 2 despite being unoptimized still ran better than the "optimized" version of the game. Actually work on fixing the optimization instead of blaming peoples pc's when your game while looking good isn't a 1:1 of real life. A game like Hell Let Loose has similar graphics more players moving around and more stuff going on and still runs better. Please actually work on optimization instead of just telling us you did so we shut up for a week.

stray saddle
#

This is more so for the roadmap

Remove the already completed cards, to me just cluster up the roadmap
if their there for a reason i understand but other than that they are just there to be there imo

gentle spruce
#

Cool idea in my opinion,so you how when you click on any Dino to be it, there are 2 buttons, for male and female, well, maybe under the buttons, there could be a 🚫 with a feather in it, then the 2nd button would have half of a feather, for the Dino to be partially feathered, and the third button has a full feather for the Dino to be fully feathered. Just an idea

quiet solar
#

I am once again asking for brighter nights until NV comes out 💀

kind kettle
#

let us smell or at least get the compass up while sitting down

native bloom
#

Add a debuff for herbivores if they constantly kill other members of the same species, to try and disscourage canni herbivores. It ruins the fun for casual players.

radiant anvil
#

Please look into Pteranodon spawning because theres a problem where you will "drop" into the map resulting in fractured legs and damage and maybe killing it in the process which is a huge let down to ptera playersTI_TenontoCry

stable island
#

Playing Legacy right now for the first time. Missing how smooth the beta is. TT Beta is a much better production, keep up the good work! Looking forward to the 5.5 - 6.5 updates!

hearty karma
#

It is hard to hunt by Pteranodon. During about 10-15 hours of game, growing many pteras, I've found only ONE chicken, and NO frogs. Please, fix the spawning of these animals. During the whole experience I can get only two nutrients, that is sad.

grand ingot
#

I think night vision still too dark, maybe make it bright a bit?

tender tapir
#

Add an option to see eggs while your are in game playing instead of on the select screen

blissful wyvern
#

Option for Dynamic Skin during growth, determined by the environment during juvenile stage could be interesting.

Basically it would only be an additional colour to the existing palette.
You would choose environment colour and the amount of saturation/brightness you want per section/body part prior to spawn.
And all along juvenile stage, the definitive colours would appear.
It would be some kind of average colour of the environment you stayed the most in.

turbid elk
#

Make it so you can speak after death again so you can say your final goodbyes to your friends.

tulip jewel
#

• Pteranodon - Running take-off takes up too much stamina.
• Pteranodon - Stamina pool is too low in general and should be raised by at least 50%
• Pteranodon - Increase HP or fall damage.

fluid delta
#

Just remembered this so why not post.
Utah pounce seems ok if not good right now.. but I would recommend they fix utahs attaching to you like magnets. Currently it’s a 80-90 degree pounce, and they land it which seems bs. How could a Utah pounce a carnos muzzle/mouth and teleport onto the side. I’d say 50-45 degrees would be good, Aka left or right side of either Dino. That’s all TI_ParaBaby
(Utahs can run straight at a carno or anything elses face first and land a pounce, seems pretty busted imo)
(to the ppl who say utah pounce isnt 80-90 degrees, pls host a server for only 3 euros/dollars and test it on every body part of every big dino TI_Limmy )

lapis sluice
#

We shouldn't have to ask our hatchlings to get out of the nest to be fed. Please fix the "hold E to manage nest" VS "hold E to feed"!

tired shadow
#

Weather should affect edible plant growth. I know weather is planned to come back eventually and I believe it would be an enhancing opportunity to have static plants actually effected by the environment and be more included in the ecosystem. For example sunny days and light rain would heavily increase plant growth a little further than it usually is and heavy storms and prolonged dry days without rain would either decrease or temporarily impair plant growth .

past fable
#

Broken “hide full” and “hide empty” buttons. Makes searching for servers slightly more annoying since I have to look through every server. People in them or not. Some servers with room for people also claim full when I join. I joined a 110/120 and it was full every time. Also I have a high end pc but my ping and fps tank all the time. My ping will randomly hit 300 out of nowhere even though my connection is stable and there is no issues anywhere else. I also have short periods where my FPS goes down to 5 for almost 2 minutes. Other than that the game is beautiful I love all the new features and I play it daily. Just requesting a FPS fix hopefully soon and some server issues but that’s it.

golden wraith
#

An idea that's up to vote: leaving scent. You'd be able to leave your scent mark on a tree (utah like a bear scratching on it, carno rubbing their sides or neck onto it) and others of your species or other carnis could smell it (herbi can only smell herbi scent and carni carni scent) you'd be able to smell it with R from afar, but really obtain its information when sniffing at the tree, and you'd see which dino left it of what gender.
I thought of it so maybe you could find someone to nest easier or scare off other carnis, since predators in real life do that pretty often to claim territory or find mate. It'd act then as both this scent marker, and it would fade after 30 min or so.
2. Alternatively only your own species could smell it if the first idea is unpopular.

ember creek
#

I think it's nice that gender is randomized when you hatch in. Not only does it probably help balance out what I assume is a male-skewed dino population for the purposes of nesting (and realism), I think it helps remove some potential weirdness from pairing/nesting with strangers, in that you can't automatically assume the gender of the person playing the dinosaur. Not that I've ever experienced or expect weirdness from Isle players, but just a thought based on my experiences playing as female characters in other online multiplayer settings

woven minnow
stiff veldt
#

Instead of punishing people for afking, reward them for moving around with the diet system.

Same could be said about mixpacking, instead of a punishment, make something to reward them for staying with their own species

vital shadow
#

I am still mixed on the evrima giga and still prefer the legacy model, and I think some people are in the same boat, so might I suggest

  1. the legacy model be used as an alt skin for giga
  2. Or the evrima model becomes the elder stage for the legacy model.
mental relic
#

Give utah more stam while sprinting, right now utah can't run for very long compared to its legacy counterpart, In Legacy its great at long haul sprints and it makes utah a great choice to get around fast, In Evrima it has next to no stam and with diets its even more annoying when you have to stop 5 times running around the already small map, give utah more stam so it can travel in sprint easier.

upper orchid
#

I would like to point out that when a utah pounces you can once again scrape it off against a tree and it gets knocked down and stunned, meaning it will be then executed. There are better ways to balance the pounce than adding yet another weakness to it. I am talking about the test version with night vision.

Utah right now is a sustain fighter, having to bleed out their opponent, yet they can barely take a hit, but also the pounce is the most punishing ability in the game.
1 - You can be scraped off and killed as you lie on the ground for seconds.
2 - They can press E and drain a lot or most of your stamina, in worst case you get stunned and die.
3 - You miss and you self stun and get hit at the least if they know how to capitalize on it.
4 - If they enter water you leave pounce, then they can bite or tail swing you.
5 - They can orient you towards a cliff and you will fall and die.
6 - they can orient you towards an uphill area, making you land closer to them and they can bite you or take you out entirely.
7 - they can have a buddy attack you while you are pouncing them.

No other dinosaur has an ability that is that punishing. Let's look at other individuals.
Pachy
1- You stagger yourself for about a second upon miss.

Carno
1 - You have a bad turn rate while charging.
2 - you use up a lot of stamina.

Teno
1 - You are stationary when tail slamming or kicking (i think?)
2 - Takes lots of stamina.

Etc etc etc.
Please would it be possible to balance the pounce in some different way that doesn't include you dying 50 times. The pounce was fine in the current public branch as you can't scrape off a utah and you can still shake them off and remove their stamina by bucking. Why would you add yet another weakness back in?
While I risk sounding like an utter utah fanboy, I think they have the bad end of the stick when it comes to their ability biting them in the ass versus any other dino.

A steg for example can stand next to a tree and be invincible to pounces.

deft pike
#

Please make pachy be able to parry other pachy's charges and utah pounces again

crystal sail
mossy matrix
#

Make deeper water break fall damage more, like when you jump into water you sink to the bottom real fast and then start to float while taking massive damage from small cliffs.

flint seal
#

Night vision is out. And I hate it already. It looks awful. Pixels everywhere. 💩

manic mica
#

Night vision is completely unfriendly to those who are photosensitive.

Looking at it rn through a friend's stream, and going to check it in-game myself when I can... but it hurts my eyes and head as soon as I look at it, esp once they start moving.

Hate it already; won't play anymore until it's changed...

Well; moreso, I can't - medical condition and all. (Focal epilepsy)

polar carbon
#

That so called NV is doing so i had to uninstall the game. Plz do it over. People that have bad eyes cant play it anymore 😦

flat marlin
#

I love the nightvision! I just wish our eyes would glow in the dark! great job though 😄

trail wharf
#

When we get gore it would be neat to see Dienosuchus get the ability to deathroll/tear parts off dinos that are too big to grab and drag

analog oak
#

I wish than a Crocodile could invite more people in a groupe and not only 1.... becouse i have 3 friends and it would be nice to see my friends

lone sapphire
#

please redo nightvison. while the idea was cool, the execution was not it. people with sensitive eyes and medical issues struggle with this game now because of it. seeing it in videos was bad enough, but trying to play with it now? nope. i cant. it hurts my eyes and head. im sure its the same for others.

fiery tusk
#

Cool update 5.5. -20 frames on RTX 3060. Instead of the good old 60, now 40. The next update is still -20 and can be deleted:)

full oasis
#

this version of the NV i like. i just played on a official server and it looks super weird.
If you turn everything black and white when you have the NV than it should be good

limpid pulsar
#

I don't understand the downvotes on suggestions about NV. You don't want people with certain sensitivities or disabilities to be able to enjoy themselves on this game? Speaking as someone with sensory issues, just looking at the images and videos of the current NV starts to make me feel slightly nauseous. I couldn't look at that for extended periods of time.

I've said it before that The Isle desperately needs accessibility features, as people with these kind of disabilities are at a disadvantage if they can even bring themselves to play.

hard elbow
#

It's an eye-sore, feels too gamey and unnatural, doesn't jive with the lighting at all, and honestly doesn't make much sense visually. I actually prefer Legacy's NV to this.

craggy lake
#

Its been 2 years. Better optimization. And yes bring back the old nv cus this one is crap.

solar gulch
#

for weather during high winds if a hyspi jumps id be funny if they got pushed a little

chrome rapids
#

Wind and water physics would be nice down the road.

charred meteor
#

soundtrack on spotify??

polar pier
# civic canyon I tried some things to improve the night vision without that outline that is kil...

Now I do like the night vision but despite it looking cool its a downgrade. Yall didn't need to reinvent the wheel here. I will reply to a suggestion that I think personally would A be more in line with what we were shown way back and B help make the game playable to those who have disabilities. While I am not totally aganist the new night vision as a concept for maybe things like stego that should have piss poor night vision. This isn't the way to go about it. Once again I am going to reply to a suggestion that does what we were all expected and hoping for.

tender tapir
#

More sexual dimorphism eg: female carnos horns being smaller, female teno having less scutes and ostioderms on their back added with a shorter tail and Utah should have some differences. Currently with ptera and stego you can tell if another player is a female or a male but with the dinos I have said it’s hard to see who’s male or female

cursive adder
#

Make moon phases. We can have pitch black nights to justify night vision, but some nights with something similar to this picture. We can immerse in the survival vibe of not seeing at night and still contemplate the visuals of landscapes with a full moon “shine” to it.

sleek sapphire
#

I'm gonna be completely honest, I like the new NV a lot, I just wish the glowing eyes would make a return. I hear a lot of complaints about it being unfriendly to the photosensitive, but I can't speak about that since I haven't personally experienced it

wooden latch
#

All subjective, but I think NV looks horrible.

I do have deuteranopia which could contribute to my verdict. Much preferred update 4 bluey night lighting with abit of a brightness increase.

quiet solar
#

Still cant see anything except for how badly this update affects my fps now

round wyvern
#

Change the nightvision effect, for real, and i'm talking serious, you call this nightvision ? Is looking like a TV channel without signal or Matrix movie

gaunt sedge
#

Ptera definitely needs an increase in the range of night vision to be any kind of viable. We're still flying blind in the dark. I can't see my friend even when she's right next to me. Can't identify anything on the ground or anything ahead of me until i'm crashing, so it's basically better to sit the night away.

The mountains are also only sometimes highlighted around the edges, so navigating them at all is a pain in the ass.

*Edit, and tbh, y'all made changes to scent when it was difficult to see for people with color blindness. People are having issues seeing this version of night vision, so I think it's best to either go in another direction with this, or make this clearer and less a thing about seeing random white lines in the dark like im looking at the world in inverted colors.

candid ledge
#

Night vision sucks, just stick with the old one, it’s an eyesore to look at not to mention it’s bring down my frames and doesn’t even turn on sometimes when I need it

twin lotus
#

Please improve the day night cycle. Before update 5 was perfect, after that update sunsets looked like garbage and was switching from black to white to bright in like 3 seconds.

mossy crater
#

as a Utah i cant see 10 feet around me with this NV, great concept but it needs more range or something close.

woven apex
#

Grass doesn't spawn fully, making the whole map look smooth until it sort-of comes into view.
This makes hiding as a baby or a fresh spawn practically impossible.

last garnet
#

I'm not a fan of the new night vision. Sadly, it's seriously straining my eyes and giving me a headache. It makes the nights very unenjoyable to play. I think legacy night vision was a lot better. It felt more natural and it was easier for your eyes.

hollow halo
#

IMO: Night vision is visually awful, jarring and off-putting. It's a weird mix of military ENVG (for a dinosaur? Lol?) and a grade 7 Photoshop class filter experiment- and it's making night time in game even more unplayable and unenjoyable.

Legacy NV leaned into the horror aspect the game was going for, it was spooky seeing eyes glow at the edge of your vision. It felt right for the animals, and wasn't an eye-strain.

Leaving this type of NV for human equipment and players makes more sense, if it has to stay, but not for the creatures.

split veldt
#

Please alter the new NV in some way, I was playing for 30 minutes and my eyes were already hurting and I don't even have eye problems

jaunty mauve
#

I'm not sure how i feel about the NV honestly but considering that people with medical conditions have come out and said they literally can't play the game anymore because of how NV looks is bad news and you need to rework this asap imo.

tulip jewel
#

New night vision is unappealing visually (perhaps this was the angle since darkness is unappealing by definition since there's literally less to see). Legacy Night vision was worse though, so almost getting there.

vast bobcat
#

Night vision works for what it's trying to do. I like it for the most part but heres my take:

In forested areas, your environment is rich in detail and the slightest movement is subject to being noticed. However, in open fields, you only get a handful of meters of vision but the rest of your screen is black. Anything standing on hills or in bushes, not giving a silhouette against the sky, is practically invisible still. The thing I hated most about legacies night vision is the fact that when you turn it on, a circle of vision appears and I'll never understand why it has to look like some beacon around your character. There should be something in place that allows you to give vision at max render distances but not show the lines as clearly as they would closer your face. That way, if something is being still at a distance, it still has a chance of not being spotted. You can light up the landscape and give camo dinosaurs better chance to hide and make it so that the transparency of the NV lines dissipate at greater distances instead of your actual vision distance. Idk if that makes as much sense on paper as it does in my brain, but having to deal with pitch blackness in a game to any degree is not fun and I feel like tweaking the lines as well as distances would greatly benefit QoL with this feature, and not in a way that's subject to a single creature.

TLDR: I like this iteration a lot and I feel like with this concept it would work best to set the vision at max render and tweak the detail lines based on a particular creatures NV potential.

river wraith
#

I can literally see the poly and lines on my dinosaur and the rocks with this new NV. Its straining my eyes to use it and giving me a massive headache just looking at the screen for too long. This I feel was a huge step backwards from Legacy's night vision. This does not work, especially with how rich and detailed parts of the game are with plants. The forests are just black and white eyesores. Also the rivers are just pure black, cant even see the shoreline.

mortal marlin
#

The new NV is pretty cool. I love the fact that it enables me to navigate forests with like, actual ability instead of blindly flopping about in the leaves.

However, it has issues in open space: as I am sure everyone is aware, as many people are complaining about it. Here is my Pachy standing in a nesting ground. It can be pretty hard to navigate anywhere without a bunch of grass or ground clutter to indicate where you are standing.

Some kind of ground 'lines' would help? Something that defines edges of the ground itself or the surface of the terrain would make open areas a bit easier to navigate. Addition: Some plants do not react to the NV, and others pick it up, sometimes these are even very similar plants. Like some of the grass lights up, then a nearly identical grass next to it will be dark. Unsure if thats a bug or intended.

Adding some accessibility feedback as well: being able to toggle the brightness of the lines AND their sharpness might help people adjust more easily.

trail mountain
# gaunt sedge Ptera definitely needs an increase in the range of night vision to be any kind o...

One thing I'd like to add to this; since water appears as a black abyss and you need visual cues to nab AI fish if you decide you want to play ptera but spawn in the middle of the night you may as well log cause you're most likely going to starve to death before you find food of any kind. NV desperately needed to stay in the oven and have more tweaking done cause while it's functional it's not fun to navigate around the map like this

hallow iris
#

Where’s the old lighting? I remember hearing that it was temporarily removed to prepare for NV. NV is out now and there is still no good lighting. Pics are old vs new. A huge reason why i play this game is the lighting and atmosphere. It isnt terrible right now but its a far cry from what it used to be.

sick juniper
#

In my opinion, the anti gamma system does more harm than good (visually). Yes It does what it’s supposed to do by making it so players can’t up their gamma to see better in the dark, but that's the only upside.

It makes the ground foliage shadows (grass and such) unrealistically dark, making them look nearly pitch black. At night, because of this, there are inconsistencies in the lighting. It looks as if moon light doesn't exist. The ground is pitch black while only the ends of some of the grass and trees are lit by the moon light.

Unless there is a way to have both anti gamma and good lighting, I’d rather have the anti gamma removed, and people be able to turn up their gamma to see better, rather than having it in and negatively impact the visual quality of the game.

jovial jasper
#

pteras should be able to skim above land and catch small critters or hatchlings the same way they can with fish. once the critter is in their mouth they can just hold e to eat it alive. if not ptera then quetz whenever that gets added

inner shoal
#

I think we should reduce food and water consumption at full stamina(Lower than the current level),and increase food and water consumption While regaining stamina(higher than the current level)
(Or maybe just affect food)

paper void
#

The New Night Vision is really not present on the South West Coastal area when flying around as Ptera, you can easily fly into the rocks in the Ocean because everything is black and you only see the polygon surface of the rock when you're right up on it, and when I say right up on it, I mean colliding into it and falling into the ocean. While it's interesting and helps spot things moving definitely for sure, I think it also kinda lacks the horror atmosphere Legacy NV had- a splice of the old and this one could be good? but I don't know, all i know is i'm not too taken by this NV. I also am not a fan of the weird lines that show up around water and stuff

hexed bear
#

after some(3hours) experience with this updated nv, i hate it. its visually unpleasing most of the time and its super buggy, but i managed. My eyes survived the isle. as a merc this vision would be cool but as a dino i'd suggest redoing the whole thing or build up from legacys which was actually terrifying and less of a mess.

frigid sleet
#

I got this game when it came out. A fun experience to play with friends. Progression sucked, but it was still fun. Then legacy came out, the isles popularity skyrocketed, big YouTubers were playing the game, it was fun, thrilling, and relatively bug free. Years passed with little to no updates, then evrima came out. Gave it a chance and decided to wait until the game was fleshed out, after all, the devs promised frequent mostly bug free updates. So I took a break from the game, coming back to check on it every few months or so. Now every time the isle pings me for an update, I come to check on how it’s going, and every single time, without fail, the fans are disappointed, the game is bug ridden, and after 2 years of developing evrima, it’s still mostly a mess. I desperately want this game to be good, it’s the reason I haven’t ditched the game completely but the game is seriously going downhill at this point and it’s a matter of time before it just fizzles out all-together. So fix your game, your game developers with seven years of experience under your belt. And use the goddamn community advice tabs you created. Most of what I see in here is actually good advice too. Though at the same time, advice like this has been made in the past and it hasn’t changed a thing

craggy tree
#

The fact that this new night vision system is so bad that it makes people want legacy’s system back is actually insane.

The current system system often looks like a visual glitch at times. You can barely see anything because the outlines are so thin and dark.

Epileptic people have told me it’s a potentially seizure inducing. Many people have reported eye strain.

What can be done? Well, I know it’s tough, but this system should be scrapped entirely. I don’t think it’s redeemable. I think this should be taken as a lesson on why you should show us in-dev systems in the early stages of development, so you don’t put so much work into something that ultimately needs to be scrapped.

As for a potential replacement, bring back the nights from update 4.5 with varying degrees of brightness for each dinosaur. Humans could have the current, pitch-black nights and troodons could be really bright. If you are set on something more in depth, people have made suggestions here.

On another note, I thought the daytime lighting in this update was supposed to return to something like 4.5? But it doesn’t seem to have done that at all, really disappointing. The game looked so beautiful back then.

TL;DR scrap this night vision system and show us these things earlier next time so we can give feedback before too much work is put in.

And for the love of god, please respond to this feedback. It feels like we’re screaming into the void here.

crisp pagoda
#

Here's an idea:
Instead of sticking with this current nightvision that has received overall negative reviews (and reports of it triggering physical effects in people with photosensitivity, i.e. headaches and eye strain), REMOVE the current nightvision and make nights BRIGHTER. Work on nightvision more behind the scenes until it's ready to be released with the Night Terrors update. Sitting in a dark hole for the entire night because you cannot see to navigate the map should be a bug, not a feature. Make nights brighter to the point where we would at least be able to see dark shapes at the edges of the jungle, have moon cycles where full moon nights are much brighter than new moon nights, that way we would at least be able to travel at night while we're waiting for functional nightvision to be implemented

example on an old Region 2 screenshot

  1. new moon (new moon could maybe stand to be a little darker tbh)
  2. full moon (lighter in open areas but in the jungles and at the base of canyons it would be dark, a good ambushing spot for predators)
ancient plover
#

The new build of nightvis is better then previous builds but it’s still worse than legacy

hearty stone
#

Im not sure what to think of the grate effect for the sky and foreground of underwater Deino. It almost looks like the grid at the edges of the map but constant. Not sure if I like it, I kinda dont.

mossy bolt
#

night vision bad bring back old TI_Yikes

low dove
#

In my honest opinion, you do not spawn in with enough hunger, it makes it very difficult to grow because you either end up starving in the process or taking too much damage from hunger and get 1 tapped. Hunger should be raised to at least 50% by default.

void maple
#

I am definitely NOT a fan of this night vision, especially as a deino main. While underwater vision is fine, the outer border of your field of vision is only wide enough to see the margins of the river. Coming by prey is hard enough as it is, but with this night vision, hunting as the gator is basically impossible. I prefer the game like it was before night vision, and dare I say it, Legacy's night vision is superior.

civic fossil
#

For fields you need to outline the larger patches of grass. Only outlining some grass is what is making the fields look bad.

slim halo
#

There should be an even balance between the power of an animal and its senses. Animals with fantastic senses should have crappy damage and health. Animals with fantastic damage and health should have impaired visibility and scent. Think of the Rhino: Barely gets attacked in the wild and yet has awful eyesight. Devs should consider that for the Stego.

flat sparrow
#

I had to stop playing because the night vision was giving me a headache and making my eyes water, I feel like this type of night vision was used solely because it helps keep gamma users at bay, that’s cool, but it needs to be changed… all these lines are hard on the eyes… please reconsider the night vision….

What I don’t like about night vision:
-prolonged exposure gives headaches and makes eyes water
-jarringly different from day
-based on technology, meant for animals
-flyers are forced to walk on land because you can’t see anything while flying, which stops the flow of gameplay
-quality of night vision is changed depending on AA quality
-can’t see anything in open fields
-doesn’t give off the feeling of nighttime

What I like about the night vision:
-can’t be abused by gamma
-unique
-based off real technology

please rethink night vision

final mural
#

Please fix the issue with blood trails. It causes unplayable lag at times. This game requires far more optimization than it currently has. My machine is very powerful and I struggle to get more than 10fps when there is a group fighting. It is unfair for it to have gone along this long and ruins the entire combat experience. Added to this certain parts of the map make it even more unplayable. Thanks

sick nymph
#

Night Vision is not working well with my eyes, can not play very long without strain

ruby crypt
#

this nightvision is neet but it will need some tweeks like bring back the old lighting that lighting was amazing the lighting we got atm isnt the "best" but its also not the worse but if we dont get the lighting from before . may i suggest the night become darker in general or just when you turn on the night vision have a black filter on everything because seeing the colour on flora and fauna while using the night vision just look's odd

worldly garden
#

I am one of many who has bigtime eyestrain issues with this new NV, and I don't even have any conditions that would cause this (at least, not as far as I know lmao). If I had to guess, the big reason why this is an issue is because this iteration is high contrast with lots of detail. This is sort of thing is what often causes issues with eyestrain and headaches. While I like what they're going for I really think it needs to be... basically entirely rethought because they're gonna have a hard time tweaking this to no longer cause issues while still actually providing visibility at night time. Currently this creates the same issues Legacy night time had, where a lot of people just log off at night so they don't have to put up with it. Except this time its worse because its for legitimate health reasons.

Plus a minor complain is that I think a system like this would work better for mercs. It seems to be based off of stuff like NV goggles... so why not use that on mercs? I don't think it makes as much sense on dinosaurs.

There are plenty of other complaints to make, like how it needs better accomodation for flyers and still repeats the same issue with legacy where you can only see a short distance around you (fine if you can't see dinosaurs that arent near you, but terrain really ought to be more visible). Honestly I dunno why they didn't show off this system early on because they could have got all this feedback before putting all this work in. I just really don't see this iteration working.

raw maple
#

Please fix the low graphic bugs in evrima. The turned off shadows glitch and spaz which is hard on the eyes, and rather than removing or lowering the foliage it just makes it blurrier. Or just optimize the damn game like everyone is asking you guys too.

outer mulch
#

Please just bring back old Nightvision, I don’t care if you tweak it a bit to make it look better or more interesting or whatever, but the current night vision, While cool in concept, doesn’t work.

mental relic
#

The new night vision is cool but when people are saying it triggers epilepsy and eye strain It needs to be removed it also just isn't very good and not very enjoyable to use and doesn't really enhance night time gameplay, bring back the old update 4 lighting and make night brighter while you work on night vision along side update 6.

white zephyr
#

I know a million and a half people have said it already, but not even half an hour into nighttime, I had a horrible headache. I can't imagine what it's like for actually photosensitive people.

Excluding the accessibility, It was impossible to see the ground when there wasn't grass (nesting grounds, water, beach, oasis mud pit), and not even all grass was shaded. It also just... wasn't scary. It was just fuzzy and made my eyes hurt.

I see where you were going with this, but the vibes, accessability, and style are NOT it. Legacy's was better; I think it just needed to be tweaked so that you couldn't turn it on/off to see better during the night.

Also, I haven't seen this mentioned, but... I don't think it should have a toggle. For humans? Sure. But animals cant just.... turn it on and off. It makes sunrise/set look really weird and hard to play.

chrome turret
#

Evrima is really lacking on carnivores and the empty omnivores category is teasing my existence, but I would like to suggest some creatures that might add some spice, Argenteavis, Yutyrannus, maybe deinoychus, and for omi's Deinocheirus, and a herbi recommondation Corythosaurus

narrow tree
signal sky
#

Bruh this night vision aint it... It's too dark. Playing as a ptera is near impossible now at night. Did anyone actually stress test this or was this just pushed out? There is now way someone saw this and said it looked good. Give us legacy nightvision please. That is at least usable.

astral scaffold
#

i like the concept and execution of this night vision, but if the people in here saying it is giving them headaches aren't overreacting then you should probably workshop it some more.

proud plaza
floral meadow
#

I love the idea of night vision but unfortunately it hurts a lot of people with sensitive eyes. I think it should be a little softer like Legacy was.

umbral vessel
#

Due to the recent complaints of the night vision, I have an idea. Mabey try combining the two. By taking the legacy like night vision, but improving it by making it feel interesting and not much of a bore. Here's the closest ref I found that is similar to the concept images above, yet still have that legacy darkness, unknown, alone vibe. Of course you guys can make it however you please, this is just a suggestion/ ref.

rare lagoon
#

Damn, NV was really helpful for hunting things in bushes

hallow cliff
#

I might be the only person who likes the new NV (and hates the old Legacy NV), but I really like some of the alternative ideas presented here too. Hope a good compromise can be found!

humble tapir
#

Please just focus on fixing the fps problems. i had almost bearable fps before this update. and even then it wasnt good. 25-30 on a good day, 22 average and down to 10 during fights. im now no higher than 15 standing still and 2-5 fps in motion.

no one wanted night vision right away, we just wanted you to make the game playable for people who dont have super expensive gaming PC

and even then i have a 1100$ gaming laptop that /used/ to play full cinematic with no issue. now its just plain unplayable

autumn raptor
#

I hope you guys listen to the community on this night vision issue. Have to stop playing at night because after 10-20 minutes of squinting at the fuzzy, tv-static screen I start to get a migraine. I hope you make it similar to Legacy night vision, because then, certain dinos had actual advantages in the dark.

remote cedar
#

Almost all animals can see at night unless they live in a cave, deep underwater or underground. How did dinosaurs see? Scientists can only make assumptions and inferences based on the study of fossils in comparison to modern day animals. For example, a flying creature we can guess would have had good vision like many modern birds. A modern croc has worse vision than a human being, severely limited vision in the water and when attacking is almost completely blind because of it's nictating membrane which covers the eye. However, this goal of "vision realism" I guess we can call it, is simply not necessary, especially if it's going to be this much of a hassle visually and then you also open the flood gates for a mega-ton of balancing issues. Simply being able to see at night, like 99.9% of other games, would be a vast improvement. A vague white outline, that only appears a few feet around you, is not a good solution. There is not a single picture of the game looking like a black and white virtual boy game in the store page and yet you will now spend 50% of your time looking at those visuals. Even during the day, one side of your model is completely black. Where is the reflected light? Also it's detrimental for streamers because through a stream, the night vision looks even worse. I tried showing this game to a group of friends on discord and they were shocked that I could bring myself to play a game that was the equal to playing with my monitor shut off. Although the idea of a night vision mechanic is very ambitious, you have simply made the game too dark at night. The easy fix, is to scrap this unsuccessful night-vision idea and use a standard global illumination with post-processing for the day and night cycles and move on to basics, like being able to eat and drink properly and optimizing the game's performance. It should go without saying that this is simply my personal feedback for the developers of the game.

floral nimbus
#

in my personal opinion i can’t really play with this night vision anymore it causing me headache , too much eye strain , this could be bad for the player eyes maybe not all of them , i would say Legacy night vision was one of best works; it did not cause people to squint or suffer the headaches but this one is causing . i played with my friends and other players and this is what they said about the new night vision

at the end i really appreciate the hard work from the developers they put on the isle evrima and i wish you all the best

polar carbon
#

If u dont start listning to the people that play the game for fun and not get payed for it. Then the game would be awsome. BUT this is just bad. U using the wrong people to test. They payed to do what u tell em to do and test. and then dont listen. Narh

cold bronze
#

i don't understand how this is meant to be playable? we now have a 15-20ft radius spot light effect but anything inside the yellow lines are practically invisible and impossible to see, if you run past and don't pick it up in your spotlight it's gone to the void, same with other dinos/players it's just a big game of hide and seek each others spotlight. AI is now near impossible to see and locate at nighttime and GG if you spawn in as a juvi because you'll never find food before you starve. Devs please revert this patch and the brightness until there is a better fix, please..

pearl glade
#

If it is true what people say in here (NV causing headaches) I will not continue playing this game. I need my eyes in the future and I play games for fun and don't want them to do harm to my health. Devs need to take this feedback serious!

hoary parcel
#

When I read the concept in the dev log about the new NV, I was excited because it was unique approach to change things compared to other games. Unfortunately I do not feel like this particular approach helps with the horror aspect that’s expected from the game.

Perhaps it’s a fantastic tool from a first person close quarters perspective. But in third person with a wide FOV on a large creature like a dino, you get a harsh contrast and the lines are distorted and rough to look at. Especially if your eyes are straining to make out the already shaky details in the dark. What may have looked good up close would be rough at a distance.

I really like the direction, but I feel like this is more of a “tactical military” NV instead of a horror “creature surviving” natural NV.

mellow iris
#

General critique:
Evirma would benefit tremendously with Legacy night vision because it "strengthened" the horror aspect of the game.

Basic Pros/Cons:
Pros:

  • It is useful between the short transition period between day and night.
  • If humans are added into the game this form of NV may be viable for HUMANS but not for creatures
  • The night being truly dark reminded me of the old legacy days which strengthened the horror element.
    Cons:
  • You can see the outline of every dinosaur whilst they are hiding in a bush thus making hiding less effective.
  • (meme) It is unnatural, the testers must enjoy playing Call of Duty because now every creature is equipped with new Military tech….
  • No game should cause headaches and eye soreness in such a short period of time (this is after seeing a plethora of comments concerning their own safety)
  • Pteranodon is unplayable in high altitudes
quaint saffron
solemn elbow
#

just put the old legacy night vision , that all

blissful wyvern
#

As I feared , VA panel can suffer from the design of the current NV : all black with white outlines (video). It is not a bad screen at all, its technology results in more ghosting than others (IPS, TN, OLED) which brings that blinking effect when there is motion.

NV needs shades of grey at the very least.
For now, the game looks way worse than update 4 (where btw, a ton of people took screenshots because of how good it was looking)

However, small detail, but I'm glad that I did not loose my progression so I could discover much quicker the update.

kindred beacon
#

The new nightvision seems like a desperate ( and pretty uncalled for) attempt to implement a "unique" nightvision, other than fight the gamma users and i'm all for it that's not the issue. But the result is very disappointing, and it also does not feel natural at all... animals do not see only white outlines at night.

viscid cradle
#

any chance for wide screen support?

tender tapir
#

Just wanna say u guys smashed it with night vision but a few things a little hard to hunt ai since u can’t see it from far away and it dose drop fps a quite a bit but other than that it’s pretty good

magic surge
#

Lakes and glowing eyes like in legacy.
Well done with nv tho, I like the look of it

hasty horizon
#

I was skeptically optimistic about the new nv but now that I can play it myself it's a solid no.

Its a strain to look at for long periods of time.

No adjustment to the AI has been made so that it spawns better with the limited radius.

Its mildly absurd that hiding at night becomes less worthwhile than hiding in the day.

Its difficult to track individual targets in a group fight, possibly by intent but it doesn't exactly feel that way.

The motion blur leaving the outlines makes me feel dizzy. At least if there was an option to turn it off, this would be improved.

Moreover, its not scary. The game just looks cellshaded now which is a distinctly cartoon aesthetic.

minor ocean
#

Actually, i like the new NV 🙂 Thanks for that..better than darkest Nights ^^

weak sonnet
#

"Hold E to eat" needs to be fixed.
constantly dissapears and reapears, ended up body dispawning before i could eat.
You have to walk over the body until the command appears, takes too long and by the time you got it you are seen and killed by another dinosaur

umbral kiln
#

The legacy NV is so much better looking, expand it's range and it can be easily usable, or anything, just not this. Not seeing at all is not scary, I can easily turn off my monitor and achieve the same results. Please... Shadows are already so dark that I had to turn in NV at daytime (which didn't do anything). I want this game to be good truly from the bottom of my heart but it's getting worse :C

kind kettle
#

I genuinely think this new NV is not lazy, it is a really neat concept and I would imagine hard to implement, after a lot of tweaks it could be cool, but the legacy night vision if the devs MADE their own version (because the original NV was just a slap on add on) of that would be WAY better than what we have now, if the devs made the legacy NV themselves it could bring a lot of stuff to the table like letting us change the base color to what the player wants, you could make it so it can have more contrast so people with brighter screens do not have an advantage over people with sun on their screens and it would be better than both legacy NV and this

ancient plover
#

Yeah the shadows on daytime we had before the longer night and changed water update was much much better then these past two updates(the one where you guys made night time frickin 2 hours long and this update that you released today) dude I even have to play with gamma abit just for DAYTIME to be easier for me to see not night time….DAYTIME. Please the shading and shadow-ness of the game we had back in Updates 2,3, and 4 we need these again. Now the game is literally made for made for Troodon, Dilo, and the Dark Knight himself, Batman. So please whatever you guys do, make what the game looked like like back then with night time and the shadows. Now the game in general is just too dark guys. Please just do something about it. Even night vision for certain people like me with sensitive eyes hurts dudes. Please please fix the game according to its shadow-ness and NV and how dark it is at night. I missed the days when it was super cool in the daytime now daytime feels like nighttime.

deft pike
#

when you open the game there should be a photosensitivity warning before the opening sequence of the game

civic canyon
#

5.5 was supposed to improve the day/night cycle with night vision. As unfortunately expected, the NV choice is poor for lots of reasons :

Health :
-Headaches
-Eyes sore

  • Epilepsia

Performances:
-Anti-gamma lighting destroying ever good graphics built , DOF and atmospheric fog

  • Significant drop of the graphics ( natural lighting decreased quality )
  • Optimisation drop (FPS and perf')

Artistic :

  • Incoherent and poor artistic choice, opinion based on the devs base intention which was survival horror game
  • Ergonomy issues like minimum visibility(not able to see our own feet while not touching gammas)

So there is not just one thing that poeple don't like but a lot of issues as you can see that make people not enjoying it at all.

The "It is animal/human realist" argument unfortunately does not work in a game because of technical and artistic issue you have to face as making the game playable with no health issues, no drop of quality (graphics or optimisation), ergonomy of playing.

Please reconsider going on another idea like the one linked here (or others if someone has better things to offer) :

Concept : #general-feedback message
Going in more details : #general-feedback message

https://cdn.discordapp.com/attachments/423939730544132096/1011621594461917184/unknown.png

zenith fern
#

When I downloaded the update as soon as I tried the nv my frames went down and I noticed that my ping was up to 200s and sometimes 400. Last update there was a ping and lag fix and now the ping problem is back and the frames drop when you use nightvision

stiff veldt
#

Here’s my feedback on NV

Pros
Looks good in Forrest’s
Great transition from day-night with NV on without blinding you

Cons
.Dinosaurs are hard to make out and blend too well with the NV
.It’s almost too grainy and causes things to look weird
.NV doesn’t work well at dusk/dawn when it’s still dark out

vague nova
#

These were both better iterations of night vision. Pls listen to us and change the current one in some way. Ik it’s in an early stage but some of us don’t want to wait 6 months for it to be changed.

swift swan
#

There should be a flash warning before the game startup

crude elk
#

i think the night vision is pretty cool, i also like there is a limited range to your vision it makes sneaking up on targets actually possible! but, short of hearing other animals making noises you're kind of wandering around blind - i would suggest making the day / night cycle shorter give more opportunities for players to stalk their prey at night but also not leaving carnivores in a weird position where they cant hunt anything because nothing is making sound.

manic mica
#

Going to say this again -

The new night vision Is an epileptic (and otherwise photosensitive) trigger

PLEASE, for the love on god; do something about this ASAP.
I myself will just be deleting the game at this point.
I will not be playing / supporting the game further for the time being.

I mentioned in my first post that I was experiencing eye strain and a headache that formed within a minute of looking at the stream (immediate, negative, focal response).

My epilepsy is "controlled" by a heavy-dose medication, but this was still triggering enough that I had an episode early this morning.

Y'all lucky as hell I can't @ y'all.

Discussion post with info about photosensitive triggers; credits to the Epilepsy Foundation
<#general-feedback-discussion message>

https://www.epilepsy.com/what-is-epilepsy/seizure-triggers/photosensitivity

More info about my experience:
<#general-feedback-discussion message>

<#general-feedback-discussion message>

{edited - I wanted to thank Feralkyn / the QA team reaching out to me for more info 🧡 It definitely shows y'all are listening. Tysm!}

latent niche
#

I very love that the devs want to make the game special and the idea of the NV is very nice, but i think (at this moment) Its not realy spooky. So at the Devs pls discuss the previous Suggestion here:

#general-feedback message

untold sequoia
#

fix by center u fall off cliff bc u can't see bc ya'll stack it up with bushes and I and other people just run off that like it's a slipping slide!

upper orchid
#

So I will cotnradict most people. I think the night vision is creative and the more I play with it the more I fall in love with it. Especially in forests. Currently I am playing a ptera and I can say I have no issues flying through forests at night, the outlines make it easy and to the point.

When the testing was happening, my biggest personal issue was eye strain, lots of people still say they get it, but for me personally it was fixed when the sky was made not as bright. Which is great for me.

My friend who wasn't a fan of this outline idea, the moment he got to play with it also fell in love with this night vision, so me and my friend group are pretty happy to be able to finally see at night and we like the way it's done too.

I know many paople will not agree, but heck. I got not much bad to say about it besides the grass looks wonky, but not even always.

fierce dune
#

Now I must say I do love troodons new eyes, it fits troodon and some lizards today have eyes similar to troodon but I also liked it’s old orange eyes that resembled an owls eyes and it fits troodon too so I thought, troodon could get both but it would depend by the time of day. For example: the new white eyes we would see if it’s daytime and when it’s night it could get it’s old orange eyes. It is also realistic
Troodon probably has really light sensitive eyes, so it could cover its eye during day with an layer of eyeskin (idk how thats named in english) that protects the eyes from light. They could make it dynamic switching depending on how dark/bright it is around the troodon. That would make flashlights and so good weapons against troodons, because it could blind them shortly and disable their nightvision and ofc when it’s night and you have on the NV you could see troodons glowing eyes if you are close enought or shine a lightsource on it. Also thanks to @orchid folio for helping me a little with this one

mellow orbit
#

there should be a vote system so you can vote day or night

olive dock
#

There needs to be an indication of food that will harm or negatively affect you, such as a dead Utahraptor as Utahraptor since it can not cannibalize. It's currently midnight, I'm starving, stumbled upon a corpse in bushes but I legitimately can not see it and it is too big to drag it and I don't wish to risk cannibalizing if it's a dead Utah, there's no way I can tell though even with Nightvision it is entirely obscured in the foliage.

native bloom
#

In terms of ai, the boars aggression is very inconsistent. sometimes they chase you for a few steps, and other times across the entire field. the boar ai needs some fine tuning.

golden wraith
#

I log off each time night comes, 10 mins and my eyes are strained as hell from this night vision, not mentoining that you can't see sh*t.

vast bobcat
#

I feel like this is where the problem lies when testing something that the general public has NO voice in the matter. I like night vision but I'm not a photosensitive person. Reading some of the feedback and listening to some of these guys, I can only imagine how hard it is for some people to function at night time. Maybe add a color slider to the NV effect so people can sample greens and blues or even orange instead of the glaring white. I still think extending vision to max range and tweaking the detail lines based on the creatures NV power is the best way to tackle some of the prominent plains issues in general. Please adhere to feedback and don't let this go on for the next 1-2 months. We've all been looking forward to NV arguably more than skins and now it's here there's plenty to be desired. Great work on the foundation though. I think you guys really have something going with this one.

bitter cove
#

I just want to say, being able to toggle nightvision in the day causes the shadows under the bushes to be irrelevant. You cannot hide in the shadow of foliage during the day because of it. Oop

tall nova
#

2 minutes into this night vision and I can already tell its bad for my health/eyes with a slight headache starting to come through (And I don't get headaches). I don't care what all these other people say, just scrap night vision. It just doesn't work in games. I just want to play and have fun and to do that you need light and day. Whats the point making the game look good, if you're gonna make it black? And then introduce night vision that makes it black and white? Like you recently introduced the skin system, which this completely and utterly makes pointless? You realise that right? I personally can't even understand your thought process, or the thought process of the people that actually want night/night vision in the game. And then you want to introduce "gore", that too, won't be able to be seen properly at night... It's one of those things that sound "cool" and "scary" but it is, and always will be, just annoying and detrimental to the game. Day all the time, if you want maybe include sunrise - day - sunset - sunrise - day. Just no night. Anyways my partner and I can't play at this point in time and its the only game she plays. The AU server is already back to being dead. Anyways gonna have to quit the game again (First time was the no safe log bug era) until you pull ... out of ya ... 2 FG crocs, 3FG steg, 1 FG carno and a couple Utahs down the drain. Cheerio.

lone dock
#

I like the new NV...it´s not perfect but it´s far away from being bad!
Now the AI has to make calls and i´m kinda happy for now xD

pulsar sonnet
#

Once again, I'm going to speak for those who cannot speak up or are too afraid to - SCRAP this night vision! Its horrible and its a medical-inducing nightmare. At night, I can't see any differently than if it wasn't in the game except there are lines that weirdly outline nothing. After playing for like 15 minutes with it, I started getting a pretty strong headache. That's how bloody bad it is!

First, who the h.e.(ll) approved this? Who looked at this and said, "Yes, this is good! Send it out!"? They should probably have anything they approve assessed by the team because this is ridiculous. This WILL cause you significant legal issues if it is NOT immediately fixed and the previous night cycle returned.

Recommendation? Bloody well bring back Legacy's night vision and tinker with it. I suggest diminishing the area of local sight around a player and giving them an extended line of sight forward from the head. I think it would make much more sense, come off as realistic, and gives players an opportunity to stay hidden if a predator walks right by them.

queen schooner
#

Don't scrap this night vision, tinkering with legacy's NV does nothing but force you to reverse engineer a system that actively dissuaded travel, is lazily made (only being greyscale + extra gamma in a small range), and does not at all mesh well with the plans for humans, more indepth structures and weather events like fire and lightning.

Instead, focus on addressing the KEY issues within the current NV by increasing accessibility and reducing the potential for eyestrain.

  • Remove the motion blur to reduce flickering. Huge start.

  • Readjust how the NV perceives certain things, adding the animal's pattern as outlines on their models (makes them have more visual noise and thus blend in more with the environment, as well as flat out looking better). As well as this improve how grass is rendered in the night, perhaps make the outline on grass far less bold so it doesn't look like white snow.

  • Finally, perhaps allow for choices in colours and opacity of outlines. While not a necessary change, it allows for players to choose for softer colours that reduce eye strain or simply make NV look more aesthetically pleasing from a personal standpoint

These changes aim to address the current issues of night vision while retaining the excellent concept (night vision that can adapt to light and dark seamlessly, can see light sources beyond the range of the night vision itself and still technically permits full colour vision within the restraints of the extreme darkness). I have faith in this system, but a lot needs to be done to bring it to the point it deserves to be. Backtracking to legacy only reintroduces its many issues and solves nothing.

People forget that legacy's NV took time to reach the point it was at, so spend time collecting feedback and adapting your current system based on that, don't scrap it over one flawed first implementation.

gray sleet
#

I have a mixed opinion towards the new Night Vision.

On one hand, I love it, because it provides better underwater vision for Deinosuchus and allows me to actually see things in the night time, rather than simulating what it would be like to play with my monitor turned off.

On the other hand, I dislike it, because I can definitely see how it would give players eyestrain and headaches, something about the white outlines just gives some sort of disorienting effect, whether they be too bright or shiny, or they just reflect light in a wierd way.

Personally I recommend either turning the outline brightness down, or providing different options in the menu regarding night vision, such as colour or effect strength.

lapis mauve
#

wtf is wrong with the trees? this looks awful

fathom turtle
#

The NV is OK. Not good not bad. But for me it has one big problem! I have zero orientation with this NV. I was in my favourite place on the map where i usually can walk around and i know where to go. At night with NV i didn't know where to go or where I am. Also it seems that hiding in bushes is useless with NV? For me it seems that with NV players can have a pretty good look into bushes. I liked the moonshine night alot more. But i guess thats not gonna come back. Maybe make the NV have a full look around like at day time. Otherwise orientation is gone.

crystal sail
hushed swift
#

bring back the old tracking mechanics. the one u can track all the footprint to hunt in the jungles. its impossible to track in jungles. This hunting game have a bad tracking mechanic.

jolly quarry
#

Legacy night vision is much better than Evrima Night vision and it actually made the game scary at night with the glowing eyes. Maybe take Legacy night vision and just expand it and make animals with better night vision see more color.

exotic bone
# civic canyon I tried some things to improve the night vision without that outline that is kil...

These are all really excellent suggestions and I’ll add as a player who was really excited about the spooky night-time hunting, dilo main on legacy, and general fan of the tension a night phase creates… collapsing the beauty of the game down to something that feels 2-dimensional and flat was a major let down and more frustrating to interact with than fear inducing.

I want to be concerned about what’s lurking, I enjoyed the extra work of identifying hard to read shapes, I even enjoyed the Pitch Black-esque fear of something hiding just out of your range of perception. This though feels like it’s focusing on only one facet of what that kind of tension relies upon… it’s not enough. It clashes with the games existing aesthetic. And it can’t easily be translated into human play unlike the above suggestions.

charred meteor
#

If you dont want to change night vision just add a photosensitive mode, its not fair to the people who cant play the game!

paper void
#

Another point about the Night Vision, as it doesn't help see at all cuz still just a black screen: I would like to think I am pretty good at knowing my surroundings in Evrima, but this night vision has me lost on trails i have traveled many times because you simply can't really see anything or make out any sort of difference in land marks or paths if you even see the grass or trees or bushes outline (aka if you play ptera or stumble upon a nesting ground etc)

floral arrow
#

Alright, real talk. The EVIRMA night vision feels awful for my eyes and for its fundamental use. It feels more out of place than legacy's night vision, which I do strongly prefer over the bright white lines only outlining foliage and my dino. I feel just about as blind using it than without it.

I myself don't have any quirky or cool ideas to edit this current version, but people in the community most certainly do. I'm a big fan of Kojih's ideas on night vision. If not that PLEASE actually take community feedback because I cannot play the isle with this current night vision, it just sucks.

marsh remnant
#

There anything that could be done to adjust NV while in Spectate mode? Trying to help players or watch hackers to gather video evidence is nearly impossible at night. Hoping there can be a solution to this without having to turn it day just to find a player in need of help or a player in need of a swift boot. Please and thank you.

fluid halo
#

Unpopular opinion here, but the devs should really focus on optimising the game, fixing the lag/ping issues and increase official server capacity to 150.

gritty zinc
#

The night vision rn is honestly worse than legacy night vision. In legacy the night vision made the game scary which is what the game is supposed to be. Now this night vision feels out of place and bad

neat arrow
#

General feedback format should be changed. As I sit here scrolling up and down looking at suggestions I realized how non efficient and stupid it is. Most people don't vote on things because people keep adding new suggestions, drowning the older ones. Only the hardcore fans who actually look through the feedback will see most of the suggestions. Maybe it's hard for devs to pinpoint EXACTLY what the problem is because of this system. I see tons of people hating NV, I see some liking it suggesting they keep working on it. They should put out a poll or something every week or couple of days on the discord to see what the community thinks of a specific topic, so we can get real answers from the community as a whole. Because as it is I can't tell what the community really wants.

zenith goblet
#

Maybe make current game mechanics more apparent for players who don't keep up with the development in discord? I honestly feel very bad for new players when I encounter them and they have no idea that you can eat too much and vomit, or that you can buck to help remove a pouncing utah, or that cannibalism debuffs are a thing. Some people just discover this game on steam and want to give it a try, going in completely blind, and so the main mechanics shouldn't be hidden from them. It's fair to let them know straight off of the bat than to have them learn way later on.

ruby marten
#

my eyes are actually throbbing... as a photosensitive person, this night vision isnt too good for me. i litteraly just turn it off completely. i would rather be in the dark than have this NV. like, the motion blur doesnt help either! perhaps adjust it a bit. people here have excellent ideas on how to change it! just the way it is now though really hurts my eyes, therefore i cannot use it nore play it how it is currently.

supple oriole
ancient plover
#

1; Since there are people saying there isnt a point in hiding bushes at day because they can clearly see you, just make it so u can only turn on NV at night

2; The new NV is cool but isnt spooky personally i love legacy NV more i think if ur gonna do legacy it should only do nv towards where your looking rather than a full 360 NV surrounding you

3; if your gonna keep this honestly add glowing eyes like you said

4; where th improve lighting day/night that we were promised for 5.5

twin lotus
#

Remove all nightvision in general and add an "eye adaptation" effect. Basically in dark places(or times) your "vision" adjusts and the shadows get brighter while the light gets lighter, just how it works in real life with humans and animals. That would allow for dark and scary nights while also bright nights depending on how long it takes for your dino's vision to get "adjusted" but tbh anything will be better than what we have now

white bear
#

I don't want Legacy NV to return, but I'm certainly hoping for some kind of adjustment to be made because the first iteration is very difficult on my eyesight.

I know some people are complaining about how glowing eyes may take away from the sneaking experience and don't want it added back, but I think adding glowy eyes could add an additional effect when it comes to our hallucinatory creatures. Imagine getting bitten by Dilo and getting hallucinations of glowing eyes in our line of sight where there aren't any.

If glowing eyes return, and we relied on them to know if something is looking at us, imagine how hallucinations can play with that mentality.

lament palm
#

Minor thing. But Nightvision for me would feel better suited, if bound to N. And also if courting was bound to C.

X for night vision doesn't make much sense, and neither does courting for N, at the moment for their current keybinds.

stiff torrent
#

Please focus on fixing glitches instead of adding new stuff to cover up the glitch and also fixing bugs before you release a new system that can’t properly work with the glitch there.

Examples:

Adding new lines of code that say “If fish out of water after x amount of time, start dying” - instead of finding out what causes the fish to fly out of water and remove it (I know this is a temporary fix but I have a feeling this glitch will be forgotten)

Adding the queue system that is designed to only work if the server list shows “100” players, when the server list is glitched and doesn’t show accurate population since July and rarely shows 100 (I’ve never even been in the queue system)

Adding a completely new water texture with large ocean-like waves to conceal Deinos instead of finding the glitch that outlines deinos underwater

vagrant hound
void cape
#

night time makes me not even wanna play, this is the exact reason i didnt like legacy

bitter onyx
#

Soo I played 1.5 game nights with the new night vision. I am not playing this game until this night vision stops looking like this. Now my eyes hurt and tears are going non-stop even though I am not playing it anymore and not looking at this NV. It literally affects player's health.
Also, grass in open spaces is flashing if u have night vision turned on. That may cause epileptic seizure to some people.

White lines and black shapes is HUGE contrast of values and forms, it just gives unbelievable burden on people's eyes.

modern drift
haughty mortar
#

It would be awsome to see more dinos large an small with feathers like this Citipati
Or even microraptors an make it so they nest in trees

outer mulch
shell lance
#

We need more EU servers. 7 is not enough. All always full

glad hollow
#

Absolutely agree. This contrast makes the eyes strain a lot. I have excellent eyesight and it hurts me, so imagine how uncomfortable it is for people who wear glasses. The night vision system on Legacy, as in Outlast (green camera effect), was perfect. It was both scary and did not cause such inconvenience. In addition, the new effect looks very strange and low-quality, like a "pencil drawing" filter for photos in old phones with half-touchscreen display... I am really frustrated about this and I hope developers will hear regular users...

fallow widget
#

and why not work on some insectivorous dinosaurs like Compsognathus, Archeopteryx, etc... with some spot of ant colony in forests, same for termite in fields, and maybe something like swarm of insects that you have to catch and hunt, or larvae that you have to find in tree, scratching for got them, or something like that ?

and why not the Oviraptor ?

serene flower
#

love the new night vision guys, not only does it allow us to see were we are going just enough to avoid logs in the woods or walking off a cliff but it also isnt good enough to prevent nocternal carnivores from having an advantage. Still seeing farther and brighter with gama tho id like to see gama and shaders become a thing of the past.

hot hornet
#

Following 5.5, my thoughts on NV are largely ok. I think the devs went with an interesting, original idea here and I like the way it worked out. My only concerns are as follows: Water needs to be outlined better, as do nests, I can barely see either with NV. Also the sheer amount of foliage makes traversing the jungles at night a, well, nightmare. All the bushes are outlined and bright, but the cliff edges are nowhere to be seen, forcing me to rely on my knowledge of the map. I think the nights could still benefit from a slight amount of brightening, maybe so we could at least see some slight color variation from trees to rocks and whatnot. Otherwise is a neat idea I look forward to working with.

naive imp
#

enabling gamma with the night vison has better visibility, seems like gamma always wins!

grim nebula
#

Best update of evrima !! We tend to give a negative opinion on the nv due to the comparison with that of the legacy but it is only a matter of habit, overall I also noticed an improved graphics, especially with regard to the water, the mountains in the distance or the rivers which, however, still seem too artificial, perhaps a few more plants on the banks, some boulders protruding from the surface and a little foam would make the rivers more natural. Still this is a great update! Thank you TI_HypsiLove

regal night
#

maybe there could be a mode on Pteranodon where its flight direction follows the camera, like when u hold down W but not powered flight. this could be used for better combat and to make the game more scenic. along with that maybe lower the speed at which pteranodon turns when press A or D?

tough yew
#

one go with this so call night vision, cant see just as bad as before and my migraine floaters kicked off with it 15 minutes. this game continues to get more unplayable... love the beauty of the environment, make it so it can be enjoyed, enough of blackness..

ancient plover
#

ayo lets give carno a head swing, cmon get this ball rolling!!!!!

runic frigate
#

a good thing for herrera to be not that acrobatic. We know he is gonna be able to climb any surface, but not without any cost. If it's a tree it will have minimal loss of stamina but if it's concrete it should have a big loss in stamina. Concrete is not a good material to climb

stiff veldt
#

Ptera should use less stam while sprinting in the air. It uses too much I feel. It should also get a dive to go for ocean fish if those are ever added. The cling should be able to regain stamina cause it doesn’t exactly have much use atm.

Reverting its health changes to make it able to at least tank a bite from Utah. It’s kinda hilarious how fragile it is, obviously it should be a fragile creature but the health changes are a bit too much

charred meteor
#

Nightime needs to feel more like nighttime rather than an inconvenience. A good to fix this is to have more ambient noises at night and make night vision scarier. Because right now it scratches the bare minimum of useable and not enjoyable.

zinc oyster
#

First, I want to preface this by pointing out the hypocrisy of deleting comments moderators simply don't agree with while claiming it doesn't follow the guidelines/rules. Included are just a few of the still present (at the time of this post) and negative/unhelpful comments that've been ignored.

That being said, here's the "serious and constructive" criticism: After trying every variation of brightness and saturation I could (excluding the 'gamma cheat', I never used it.), including a few GPU presets meant to make the game as bright, sharp or colorful as possible, I can't see how people find this version of night vision to be such an eyesore. So I have to ask: Is it a problem with the night vision or the individual's settings? I had a harder time in the infinite grayscale, trying to strain my eyes to see things on the edge of my radius in legacy. So personal problems are going to come up plenty. Flickering outlines in and out? Even near the water and intentionally flicking my camera everywhere, on high and low settings, it didn't happen even once. This could point to the game's optimization problems -- as I just had a slideshow of a fight last night -- more than a problem with the night vision itself.

On top of that, the suggestions those 'photosensitive' (far too many people seem to have this problem all of the sudden. When the game's natural motion blur and stuttering is far worse in the day than at night) folks have been jiving for has been a much more harsh version of daylight with foggy hues and muddied colors sure to strain the eyes far worse than black on white. Which is nowhere near 'night' and still allows gamma cheating just as easily. So if a change is going to be made, I would suggest just softening the lines of the current system - which would unfortunately make it harder to see specific shapes.

Complaints about 'realistic' or 'horror aspect' aside, this version of night vision is a much needed improvement from legacy's. And I preferred pvp at night in legacy. It was too easy for 'night' creatures to abuse.

So if you're going to make a change, do so because you're not satisfied with the system. Not because some most-likely faulty systems or settings are causing individual problems. As has been said, a game shouldn't affect an individual's health. But it's on the individual to manage it.

Update: I tested out the gamma 'exploit' and can wholeheartedly say that is the most likely culprit to people complaining about this version of night vision. More than anything else, it's people still trying to use the gamma 'exploit' and not admitting it.

ancient plover
#

Not sure what brand or type of night vision goggles humans will get, however I would like to suggest having white phosphor instead of the typical green phosphor. Green phosphor is used in like every video game it seems and just generally gets old, even with how much I talk about how I want things added from scum even they use green phosphor with their nvgs.

So I think changing it up + for me personally it being more pleasant on the eyes humans should get white phosphor night vision goggles, will leave some examples below. Green phosphor obviously on the left and white phosphor on the right.

bitter cove
#

A pachy should be able to 1v1 a carno and just barely make it out. And this goes both ways, if carno wins it should be by a slight margine. I hit a carno about 8 times in the head and about 4 leg breaks and 3 body fractures. And it was still alive…15+ full headbutts should kill a carno. Especially when the things bones are breaking. My stam filled up full about 3 times. And he can kill me in like 4-5 headshots. Im sorry but pachy is way too nerfed in some way. Not asking for it to destroy, just to be viable against ONE carno…if there’s two carnos then yea hit and run or die. Unless there was hacking, it should have died after about 10 headbutts. Something needs to change with this…

vernal goblet
#

Hello, increase official server slots to 120, all servers full or infinite loading

quaint scroll
#

I've been following this channel for a while and I have to say the derogatory way in which "feedback" is presented oftentimes (especially lately concerning the nv system) to the point where it feels like lowkey blackmail kinda leaves me speechless.

While many of my fellow players seem to see this game as a battle royale - rather than the survival simulation it is (if steam's store page is to be trusted) - and therefore seem to not want any penalties at night, I have always liked the fact that the day/night-cycle has an actual impact on the gameplay with day being the time that allows for an active playstyle for most dinos and night forcing you into a more passive/defensive playstyle due to lack of vision.

That being said, I do like the general idea of the new night vision, but I have one issue with it: Especially in forests it reminds me more of echolocation than actual eyesight, which makes it feel extremely weird. So, as strange as this may sound, I think my issue with it is that I can see too much (especially details I feel like I shouldn't be able to see). Having a sharp white outline for every single tiny leaf on a bush, doesn't really feel right (and might be the reason for the headaches and eye strain many people reported). While I am not sure how to address this issue, I am sure there are smarter and more creative people than me who can figure it out. 😉

kind kettle
#

I do see the potential of this NV and it needs some HEAVY edits if we are going to keep it

  1. it is too dark, making the outlines a bit thicker would make it easier to see but also may help with the eye strain situation
  2. make it so you can change colors of the outline, it feels like with straight white it makes things that aren't dark all the way but darker look bad and with the large amounts of contrast from the bright white outlines and the very dark parts it just does not look good but if you could edit the color to be a little more dull or even just a diffent color it may help with this a lot
  3. make it so you can see more detail of things and it outlines or almost highlight some details, so you have a little bit more of a reference of 3D Space, because of it being only outlines we have no reference of depth except for maybe comparing them to the ground but it makes it difficult to know how far away they are to land hits or know how far away they are from you.
  4. have it highlight larger trees and rivers (I have been told my NV may be bugged because of this) but anything that is very large like a rock, tree or any water is just outright not outlined and is a black void during night time when there should be some type of outline or effect.
  5. figure out something for the eye strain/ epilepsy situation, I could understand if it is juts a couple people complaining about it but looking in feedback a LOT of people is complaining about it and this is to the point to where it is not ok, I way that may help but I am not 100% sure is if the lines were thicker and they had a little more of a soft edge so there are not so many lines with harsh edges everywhere but not too much so you can see plenty of detail
    those have been my biggest complaints and if there get solved I think this NV would be a lot more playable
halcyon lagoon
#

Really short feedback, Didin't like the Night vison, was loving the game without it. Will put the game on hold until the next update to see how it goes

ancient plover
#

A mace can kill a human with a knight armor what do u think 500 pound pachy can do to flesh and bones it shouldnt take a while to kill carnos at all

wispy wadi
#

What if cerato’s special bite gave a different type of disease(bacteria,) that effects the player similarly to food sickness, and can be cured with salt rocks??

stiff trout
#

i like the current nightvision, although maybe it should be a little brighter, maybe softer hues. I use Flux, and i think the warmer colors is kinder for my eyes. I did like the legacy one too.

plain roost
#

Night vision as it stands is very difficult for my brain to process visually and actually hurts my eyes, I really don't think the solid black aesthetic with white outlines was the best choice to go for. I think the old version was better on the basis that it didn't cause physical pain.

crisp torrent
#

please for the love of god get rid of EasyAnticheat. It's just broken bloatware, and it does not work. I have multiple games which have the misfortune of having this "anticheat" smeared over it like old feces, and I have yet to see it be halfway functional.
In Dead By Daylight, it has no effect whatsoever. There is still an atrocious hacker problem, especially amongst higher ranks. It slows down the game, and provides little to no benefit.
In The Isle, the only thing I've seen EAC do is misidentify my discord as a hack client, slow my game launches, and even force me to relaunch the game two to three times each time I try to start the game due to it being so bad at identifying hack clients versus literally any background program.

EAC itself is known to have an unreasonable requirement for resources versus it's functions. It can cause such heavy performance drops simply by being active. It has caused lag, crashes, and blue-screens for hundreds of players across dozens of games. This is largely a pvp game with it's current set-up, and so naturally lag and crashing is the last thing you want players to be dealing with.

I know this was added to the game because "hey, free anticheat!" but like.. guys... it's free for a reason. It sucks. It's tanking my pc and dozens of other pcs, and it barely works if at all. Please remove it and replace it with one that at bare minimum functions and knows the difference between discord and a hack client.

halcyon mica
#

I wish ptera could carry heavier baby’s or at least the wight of a hipsy, have the Dino flap more and use more stam when carrying a heavy dino to justify this change

torpid cove
#

Have a transitioning Night vision system. As it gets darker the dino your playing night vision adjusts to the darkness on its own. No more toggling it on or off. Just like animals today. Would completely squash any gamma abusers and make it fair for everyone.

gilded turret
#

Seeing all the problems people have with night vision, I can see how it may be eyestraining.
I really like the goal the team was going for, but perhaps it could be used instead for humans, swerved slightly, as it represents Army NV goggles, while dinosaurs could have a more natural night vision approach?
Instead, how about a dark fog along the outskirts of your night vision, dinosaur-wise? Kind of similar to Legacy, but with a more natural vibe to it. It would add a much needed horror back to the game, seeing the silhouettes of predators and humans in the fog while trying to stay together in your group. With name tags off or having ungrouped members, getting lost would be a severe fear, especially if being hunted. Dinosaurs with better night vision, say Dryo, Deino or Troodon, would have a wider fog line, while dinos with worse nv, like stego, would have a closer fog line.
Night brightness could also be affected by moon phases. Moon phases, depending on said phase, would make natural night time either Brighter or Darker. Full moons and more unclouded moons could give brighter nights, while New moons or more clouded moons would make the night almost pitch black.
An example of the fog I mean is shown below, best examples I could find! TI_TenontoLove

pallid finch
#

There's been a lot of assorted opinions on night vision since the update. I thought I would add my thoughts.

  1. Personally, the night vision works fine. I can see enough of the nearby terrain and distant landmarks to navigate... most of the time.

  2. HOWEVER, it appears that night vision works by outlining rendered objects. This works fine for some players, especially with higher render/foliage graphics settings (all the grass gets outlined and it turns the ground into this kinda fluffy look), but for players with lower graphics, I think a lot less would get rendered and outlined, and these players may seriously struggle to see the ground nearby.

  3. I also noticed that large objects like trees/fallen logs, large rocks, and water are not affected. This makes it hard to avoid larger obstacles at night, like fallen trees or (in my case) a hole near the cliff face, causing my teno to get stuck. I needed to starve myself and respawn to get out. I think adding an outline to these objects would help a lot.

  4. Honestly, while the night vision is usable... I don't think it will stop players from trying to find work arounds to get gamma (or gamma-like effects). It doesn't solve the fundamental problem that the players are complaining about-- they can't see in a VIDEO game. I realize that's kind of the point-- the night is dark and full of terrors-- but I think there are better alternatives to obscure details from players without blacking out the screen.

  • use blue lighting (as was used in prior patches to really gorgeous effect at night) and pair it with a fog filter. The thing that makes night scary is that you don't know what could be lurking just outside of vision. Use blur to obscure details. Is that lump in the distance a bush? A teno? a carno? Keep us guessing without making us blind.
  • upgrade scent so we have another sense to fall back on when vision fails. maybe smelling in the dark lights up the world temporarily, allowing players to "see" better.
civic canyon
#

Maybe putting a vote system to know with statistics what people think about NV and have a global point of view?

tender tapir
#

Food water and diet should fill up smoother like in the subsidence trailer instead of in parts

shut ice
#

maybe we can have an answer for what everyone suggest in this feedback ? It’s feel like we talk for nothing…TI_babyPara

thick ledge
#

Fix carno bleed would be a good suggestion. As it is right now one good pounce guarantees you kill a carno, there is no way out and they can just track and bite you when you lay. There is no time to stand and fight you may as well run to water and hope they don't follow you across. Even then, I got pounced by one raptor and was down to 80% when I layed down and got to 20% without healing. Died cause he followed and bit me again, you might as well log out once you get pounced and are not near a mudpool.

sick raptor
#

Filipe told on stream yesterday that they only look on this channel sometimes. Since they don't know what is true or just BS, they rather trust their QA/Test team.
He didn't even know people were having eye strain and headaches from the new NV and questioned if it was true or not. So all this discussion here could just be a waste of time.

ancient plover
#

You devs have problems believing what the people say in here and give feedback about. Rather trust your QA team which we all know mainly consists of Yes-people. This is your own fault. You have done nothing in order to connect with your community better and ask for feedback and ensuring the credability of it. Look at how other game devs ask their community about feedback with polls and such. Again, your communication with the community about feedback of your game is atrocious and it has been like that since evrima came out.

weak crown
#

I just wish to get an announcement before a server restart, like we were told we would have. If we aren't focused on the hour of the day it could mean a great loss of progression, either in diet or growth.

feral lagoon
#

I think that each creature should take different headshot damage because having it where everything takes double headshot damage is dumb for the reason being stego has a damage of 1000 (a utahs max health) while deino only has damage of 500 (i think they deal a little bit more with their alt bite idk) but if everything has the same double damage on head then stegos do 2000 a hit while deinos do 1000 this means a deino will be killed in 4-5 shots because deinos have around 8000 health while a stego has around 6000 meaning that a deino has to bite their head 6-7 times to kill it. I want to change this because if this goes on then a rex would need 12-14 headshots on a stego to kill it (deino has about double the bite force of a rex irl) so if this continues on like this then carnivores will never be valuable to play unless they have massive bleed to add on to their target which is why i propose the idea of things doing different headshot damage to different creatures making it so a deino can kill a stego in 3-4 alt bites to the head. I also feel like this should be changed for a few other dinos.

chrome basin
#

Please make a polls channel wich pins. If you think people are lying here, the best and easiest option to get Feedback would be polls. Then you also don't have to read so much and you get Feedback from most of the community at once!

blissful wyvern
#

Just saw the **ingame ETA for restart ** announcement. Thank you for taking that feedback into account !

earnest sedge
#

I’m not sure what happened to it on the roadmap, but please still give us a custom day/night cycle. The lighting aesthetic of the game is still pretty strange (plasticy, saturated looking) and a great improvement to night would be a true night cycle with moon phases effecting brightness. Also could alter times of day-night times, making day longer than night

soft kettle
#

It doesn’t matter if you devs think we’re lying, or don’t pay attention to our feedback. The fact that you guys dished out this night “vision” and believed people would think it’s fun, speaks volumes.

A game under EA may not be finished, but I’ve played EA games where each update was an improvement. The same cannot be said for The Isle. Not only do you add mechanics that limit the fun and playability of the game, the graphics and performance have gotten worse. That alone is an alarming red flag.

This game simply isn’t fun like it use to be, and your disconnect from the players and refusal to consider other people’s opinions and vision issues makes it hard to stick with this game. I’m throwing in the towel for a while on this one. Maybe things will be better in the next 5yrs.

viral vine
#

I've got something regarding the new "Night Vision"

Are you guys (devs) concerned about the way this new night vision affects your players, and especially those with disabilities? I've heard from several people that the night vision is hard on the eyes, giving players headaches and making them feel dizzy.

As someone with epilepsy - I am horrified. I don't want to be thrown into a seizure because of these visual effects - and as such, I have not played the isle since the update. I am afraid for not only my safety, but for other players, as I would not be surprised if others have actually had seizures as a result.

Whether the devs care enough to read all of this feedback or not, I sincerely hope that they care enough about their player safety to fix this. Please, change your night vision. We're all begging you.

tough yew
#

As I mentioned before, here is a good example of what happens to many with migraine sensitive vision. After 15 minutes or so of playing the new nv this is what happens to my vision, it leads to migraine most times but can be averted if I’m careful. A video game should be the least of our worry of causing these issues. I just want to see enough around me at night to be able to play the game.

midnight whale
#

Is it just me or there are to many raptors on the servers and you cant do nothing to change that if you are a carno you just die if there are to many of them only crocs and stegos got a chance to beat them i know the pounce is fixed now so many player want to play as a utah but still what about the players that want to play as a carno or something else its kinda annoying to always need to hide because there is to many utahs maybe is just because am bad player but give carno a chance against the utahs or give us a bigger apex idk am not a game designer but i think we need something strong to kill the utahs now i fear ever utah a see

tender tapir
#

When u sniff in update 5 water and food comes up as a blue marker but what was wrong with the red/green for good diet and yellow for other things, I kinda prefer the coloured ones and there wasn’t need for change

livid nymph
#

Remove night, or at least make it so we can see, it's just turning in to legacy night where people sit in bushes waiting for day or just log off at night which makes it less enjoyable for everyone

nova jolt
#

Can we go back to no nightvision and playable nights til something functional is implemented? Feel like im Morbin out with this echolocation version of nightvision.

mild gyro
#

Idk if there is already this suggestion but imma put this out there, you could add a button to initiate a challenge for the role of leader/alpha kinda like courting but you lose if you 4 call or you die

noble yarrow
#

It's been seven years. Y'all do nothing but screw up and prove how untrustworthy y'all are. Give us the ability to get a refund. Idc about the game at this point. Just want my money back so I know I won't have supported garbage. Thanks.

vast bobcat
#

I like the NV, but I'm really not a fan of the circle of vision we get like with legacy. With this new iteration of NV I feel like it would work best if they set the vision to max distance (at least toy with the idea and see if it's viable) and tweak the detail line transparency depending on how far away from an object you are. That way it can illuminate in a way that's reminiscent of old school NV but with the technical advances of the new military grade NV that uses lines as the main form of detection. Placing a circle around the dinosaur is not immersive. It's like having a spotlight over your head and isn't conducive with what the feature is trying to do. It limits the feature to a point it doesn't make any sense other than the fact it limits your visibility outside of a specific range. That doesn't do anything for gameplay. It just makes things outside of your range completely invisible unless its silhouetted against the sky and I'm not sure that's how the new military grade NV is supposed to work. Also please give it a color wheel for us to change.

outer mulch
#

I have some feedback. For the past 3-4 days, I’ve been unable to play the Isle whatsoever. I have gone through #🔧-evrima-troubleshooting-🔧 and looked through #pinned-troubleshooting and pinged Tech Support multiple times, I’ve gotten barely any official assistance.

I am unable to sniff, drink, rest and eat in the game, it starts the animation or acts as if I’m only tapping the button, but it never works/finishes the animation. This goes for every server, every Dino.

I’ve tried quite literally everything to fix my game (Restarted PC several times, Re-installed 4 times, logged in and out multiple times, tried Force Quitting my PC, tried deleting Config and Saved files, Tried verifying files through steam, etc.). Nothing has worked. So I’m unable to play the game, and basically praying that the next Hotfix fixes that issue. I just wish that I had gotten any help from tech support, I would’ve even accepted an “We don’t know”.

echo abyss
#

Scrap this version of night vision and start over, or ideally just make night not suck. You're literally giving people migraines and seizures now. When I tried out night vision I actually thought my game was glitched because it looked so bad I couldn't imagine that was what we had waited for.

Legacy night vision with the green light was preferable over this imo.

charred meteor
#

Literally if you want to solve 90% of your problems devs, just fix the lighting, improve performance and make night and night vision bearable to everyone.

hexed atlas
#

Buff Utah bleed and make it that it can jump in front of you and still get the pounce that would be fair. Also make it so it grows in 1 hour and 10 minutes that would be fair since its such a weak dinosaur that players dont play and cant even kill a pachy with a pounce.

trim ember
#

Add "Global Chat" like on Legacy. That's what we all need. Plus it's cool to chat! 😄

light garnet
#

We can smell dino packs now.
can you do it so that we can smell the difference between a herbi group and a carni group? green for herbi and red for carnis (possibly orange for mix group?).
would be great of you thx :3

tulip trench
#

What you did with the night again. I don't see anything at all, the way it was before it was great. I absolutely do not understand why it has to be dark for half of the time, can't it be 2/3 day and 1/3 night? So thank you for the uploadability of the man to uninstall another favorite game.

hardy moon
#

Please give us the old NV as an alternative !

The old night vision was so cool in terms of gameplay and balancing, and was also pleasant for the eyes.
I really don't like this new tech but I respect the work that has been put in it

ancient plover
#

make seasonal parts of map - food spawns like season/period where it rains alot means the food wont spawn there so it makes herbivores migrate and other way around

quasi coral
#

The Isle Evrima | Feedback

-- Creatures --

  • Add
    [ Sky ]: Quezt
    [ Ground ]: Spinosaurus, Dilo, T-Rex, Troodon
    [ Semi-Aquatic ]: Sarcosuchus

-Ptera
[ Environment Interaction ]: Pirching, Nesting on trees
[ Features ]: Grabbing: Beak/Feet [ Max Grabbing Size: Hypsi ]

-- Details--

-Mechanics
[ 5 Call ]: Happiness/Playing
[ More Animations ]: Eating, Drinking, Sniffing, Calls: 1-4, Courting Animations: One of four different Courting Animations selected ( by chance ) after 75%
[ Skin System ]: Mutations, Patterns: C & D

-- Sentences--

Please make that the ENTIRE MAP does NOT render in. Most of the map is covered by fog, and it plays such a toll in FPS. Please, fix this!

vague nova
#

Get the yes men out of QA. I struggle to believe the majority of QA thought this nv was good. Seeing as yano,it’s given people epileptic episodes…

timber fossil
#

On Felipe's stream he spoke some ideas are on table of how players gonna know when apply another stack of venom with Troodon.
What about after the 1st bite, the dino bitten start to drop some blood from the mouth and when it stops its ready to receive another bite? It seems a good indicator and appropriate for Gore update.

eager plover
#

hello there, I was wondering if you can at least fix the optimisation of this game because I'm getting really bad fps and lag issues, that's making the game unplayable.

hasty horizon
#

The WIP creatures Filipe showed off are looking fantastic. They're smooth and the new addition to the skin colours will be welcomed (I'm pretty sure any additionsto skin would be!) Beipi looked especially nice, the baby troodon atm is just a small adult though it's pounce is looking neat. Big props to Filipe especially for holding a stream even with the whirlwind of NV.

flat turtle
#

I’m loving the new game and night vision but the biggest problem, I and others who have been legacy players and now evrima players who spent 4,000 hrs+, is why would you ever make the deino’s grab stam related? It should never be that way in the first place. I mean an American Alligator’s jaw is powerful and would be able to kill their prey in one bite and let alone be able to lock down on its prey to hold it
The deino is so nerfed it’s hilarious and sad at the same time. I mean the way the game play is at this point is, you might be able to only grab your victims from the swamp areas and perhaps drown your prey cuz of how deep it is, maybe and a big maybe 🤔 Just some honest criticism from abbot gamers and lovers of The Isle. No offense, but WHY

left lotus
#

So far I’m moderately happy with the Night Vision system, but I do think things could be changed.

  1. Along with a naturally thicker outline around your own dinosaur, I think a small cone based on where your camera is facing should enhance your immediate surroundings, making them brighter and more colorful than the mute black and grey. The cone could possibly be wider/longer or narrower/shorter depending on species. It’s pretty logical you’d be able to see a good few feet or so right in front of you.

  2. Color as whole should be able to be seen within your range, not fully, but enough that NV isn’t literally causing headaches and potential epileptic episodes due to the contrast. This, ofc, would be dependent on species as to whether or not you see lots of color or minimal color.

  3. Just saw the return of the glowing eyes in legacy has been confirmed, really happy about that. Have them only appear if you are within the other dinosaur’s range. If you can see it, it can see you.

craggy tree
#

If you are set on sticking with the outline-based night vision, here are some improvements I think you could make.

Make the outlines thicker. Right now they often look like a graphical bug, like those palm tree LOD’s with the blue outline. They’re so inconsistent and thin it looks weird.

Water and non-grassy ground needs an outline, being able to see the ground is only second to being able to see our own dinosaur.

And of course fix the health issues… we at least need a hotfix with a epilepsy warning (I think there’s actually legal ramifications if you don’t warn about that…)

This is an image of someone using a hack in legacy which has a similar concept to EVRIMA’s night vision, but does it better. The outlines are thicker and simpler, and it has a lot more visual clarity as well.

crystal sail
mental relic
#

Please remove or change the NV me along with many others get eye strain playing, I don't even have eye problems and my eyes still hurt after about 5 minutes and I have to log

nocturne grail
#

Night Vision ist ok. But Blood Fps Bug is still there and still Gamechanger No1 !!! Fix the Game, before you bring new Stuff !!!

proper meteor
#

ok so heres my opinion on things, btw iv been playing this game for over 5 years and have seen evrimas, legacy's and region 2 night vision

I like the new night vision when im in the forest area but when you're in the open fields its difficult to see as all there is, is grass and i think whats where people have the problem with it as most people are in the open, however i think the concept of it is good but what happened to the other night vision concept we had of the blueish tint? (il post it at the bottom so people know what im referring too) i think that would be better in terms of gameplay. i also know the devs want to stop gamma users so maybe thats why but again there is things going on behind closed doors that we do not know about. i don't want to go back to legacy's night vision cause it was just bad and i know people will say you can see better than compared to how it is now but if that was the case then why not go back to regions 2 night vision?

I think for now though i think they should just increase the range of the night vision and maybe make the outline of the grass better to see just until a new solution arrives, don't forget this is still an early access game and nothing is set in stone, everything and anything could be changed if needed and im sure they will revisit it when the QOL update come around https://media.discordapp.net/attachments/664914260648001555/860328994117255168/unknown.png?width=1618&height=910

quiet sequoia
upper orchid
#

So I have noticed that night vision is a bit controversial, I personally love it but there are people who outright hate it. And one thing I have also noticed is people strong arming the devs. I get that some people have headache and eye strain issues, I was one of them till they made the sky less bright, but a lot of people seem to jump on the headache and eye strain point just as a way to dunk on the system. The actual point of eye strain is becoming muddied because people use that sentence as a weapon now, along with people going "Just go back to legacy nv" etc etc.
If you want the devs to listen or make changes add constructive criticism instead of just swatting it down like a half dead mosquito, no one is going to spend 3 months re-doing the thing because "LEGACY DID IT BETTUR".

Alright, well now that that rant is done, here is my suggestion for night vision that would help people with actual headaches and eye strain plus give a bit more customisation.

The idea is simple, you keep the line shader that the devs put a lot of time on and change the darkness a bit so it works differently. What I mean is instead of black with white outlines, you have colors that fade out as the distance from your dinosaur increases.
The outlines would be there to keep the detail on things that your dinosaur should be able to see properly, the solid colors would mean that gamma is inefficient.

The player could choose the color of the lines, color 1, which is nearest to your dinosaur and color 2 which the first color fades in to, but in solid color areas so something can still be hidden. Depending on the dinosaur you could have different ranges of the color flow. And if the devs think this is abusable, perhaps the devs could make some color presets which people could choose from.

People with color blindness could pick the best option for them, people with eye strain could do the same, people who want horror could keep it dark. Who knows.

obtuse crown
#

night vision isn't as bad as everyone makes it out to be. IMHO, the worst thing about update 5.5 is that the developers have not done anything with the lighting. Where are the crimson sunrises, crimson sunsets? Why do trees and grass glow at night? Why is it darker at 7pm than at 9pm? The game began to look worse than at the start, and this is not even an exaggeration - the graphics began to hurt the eye after the 5th update, and now it has not become better. How could the lighting from update 4 be broken at all, when the work on lighting was not implied in the patches?

BEFORE/AFTER
Ugly, glowing LOD's, similar with update 2. Just add more fog and darker LOD

hushed leaf
#

jeez, there are way too many suggestions for night vision and none of them are good. i haven't even finished half of them because they're longer than a shakespeare play. just scrap the idea for now. it isn't fun and it isn't immersive.

everyone goes afk, logs out until day or just starves to death. it is pure silence at night and it feels more like a glorified aol chat room. it's a hinderance, it's headache inducing, it has made pvp nonexistent. it has made the world feel a lot smaller and it's more dreadful than "horrific." it is not ready for release and resources should be devoted to anything but this.

obsidian olive
#

To Devs & Community,
I am sure you all have been hit with a lot of negative feedback recently. I know it can feel like the community is against you and everything you do.

I had to get over that myself within my own community. There are different types of people within a community. The toxic ones who just wish to cause chaos, the passionate ones who have dedicated hours and hours within a community and want to see it grow to its potential, the silent ones who either are huge supporters but dont want to be involved in the drama or are neutral most of the time.

All I am saying is everyone make sure your feedback is constructive and make sure it stays focused on the feedback. Good feedback provides solutions. Bad feedback is full of complaints without solutions.

To the devs please listen to your community. I understand QA testing is easier with a smaller group of people and I get it. Its easier to dig through all the noise and complaints for true issues but give the people a chance. Listen to the ones making an effort to help improve and ignore the ones who just want to complain and release hot air.

Thank you for working on the game and I am excited to see what comes in the future. I have always wanted to join the QA tests myself but I am happy to continue contributing to the community through my Evrima Quick Guide.

❤️ Now I shall fade into the shadows cause posting this stuff feels weird XD

ancient fog
#

release the allo in update 6, we haven’t gotten a new dino since the deino which came out around Patch 0.7. 85.04.(update 3)It would be really fun and i think it will be really fun.

fresh pelican
#

I am once again asking for herbies to be able to scent footprints again.
Maybe not as far or for as long as carnis, but come on, theres no reason they cant.

robust badge
#

i think it would be useful to add relatively clear cardinal directions to scent to make it easier for new players to tell which direction theyre heading in, i think the two spikes in the scent bar represent north and south but something more clear would be helpful.

tidal cave
#

There is a problem with hatchlings being able to use pounce. Like for example, people entering into a public nest to instantly pounce and murder their siblings. The siblings can't knock them off, and the damage is too much to even survive it. I believe that pounce should only become available once you've become juvi, like how Flight isn't possible for ptera until it's a juvi. Will prevent a lot of griefing situations that have been starting to happen.

viral vine
kind kettle
#

I am gonna be honest, there needs to be more dev interaction and communication to the community. I do understand what people mean by the devs prioritizing QA over the overall community because it kinda seems like that, if that is true or not that is what it is feeling like. A big part of the game is listening to the community and if there is a lot of people over any other issue saying they are having eyestrain, headaches and epilepsy attacks it feels like that is something that you would listen to but from what we heard from filipe on stream is that they did not know about the eye strain/epilepsy issue and said that people with epilepsy should not play the game. Yes filipe may or may not look in the feedback for the game but us not hearing ANYTHING on the devs on this subject and the only dev that at least I have heard on the situation is filipe saying that pretty much all these people should just not play that game while they had no issues beforehand. the point of a game is to make it as inclusive as possible, I understand if it is something like gore and making it 18+ so you do not have to censor yourself but you still have to make the game have accessibility, this is a big issue with this game because of the optimization already where only people with really good PC's. Making it so a mechanic starts effecting you physically is a REALLY big issue no matter how you look at it, it constricts the amount of players that you have I would say just as much as optimization. With the devs not communicating and everything getting stacked up against the community it is very frustrating, rn the night vision really needs to be tweaked so it is more inclusive because this game is already having optimization issues and having the devs communicate on that issue would help a LOT

errant forge
#

take legacy night vision and put it on evrima

deep cloud
#

Maybe there can be some more shallow areas for beipi to swim safely without having to die to mean deinos? TI_Troll 🔫TI_BeiPog

cobalt quarry
#

beipi looks really good. do wish you would fix the current state of the game before adding more content; said things that need fixing should go without saying if you actually read feedback

small wagon
#

Btw To the Devs, people don’t use gamma anymore, what they use now is modded winter maps where they remove the foliage of trees and everything is covered in snow. This way they can spot players from afar even at night and people hiding in the bush or trees are visible if they use the winter mod

twin lotus
#

How many posts about night vision will it take for you devs to actually do something about it? You release an update that makes the game objectively worse, and add features in other updates that also make the game objectively worse, like the lighting change in update 5, or the night vision in this update. This night vision is so bad that some people would prefer to play in pitch black then have their eyes melted from the buggy and ugly outlines on everything. I swear to god it looks as if my graphics card is on fire during night vision. Either immediatly revert the game back to update 4 type of lighting without night vision, or put all priorities on scrapping this and making a new one. Dont try to improve it, its helpless. Just scrap this entire thing, admit it was a mistake, and make a new one. -An upset customer

steel cove
#

Don't know if I put this here but if any dino has a chance to pounce on the deinosuchus have the deino death roll to get them off like when a croc has a rope around its mouth when you try to catch it.

pearl crest
#

I think instead of how juvi carnivore gets every diet from any body it should be tied to a diet. what im saying is Any diet eaten as a juvi (it has to be diet) should give all diets (only juvi) and non diet doesnt give any this makes it more fair as herbi babies have to run across the entire map for diet through forests where they cant graze.

ancient plover
#

do you think you guys will ever add raytracing? i dont know if its hard or not to implement but i think it would look extremly nice for realistic rays coming through the trees and reflective water

gaunt sedge
#

Would love to see more nighttime lighting like this. Night, i feel, shouldnt always be pitch black, and perhaps should vary based on the moon phases. (during a full moon, nights are really bright!)
It could be nice to have a foggy ambience like this sometimes, and the blue-ish hues you guys used to use.

I really think sunrise/sunset lighting should be tweaked a bit too, its missing a lot of the beautiful screenshot-esque colors that used to be there

earnest sedge
#

Yes, this is another night vision suggestion

keep outline system, but it takes a back seat to complement other systems rather than be the core

animals have a circular radius around them of brightened and colored vision, similar to legacy, except instead of a black-and-white radius where it suddenly cuts off, it fades out and detereriorates in NV quality

animals additionally have a cone AOE for nv where their camera is pointed. this cone has improved brightness and color vision, and longer range. additionally, more subtle versions of current outlines help to sharpen images in this cone

towards the edges of NV AOE, the quality fades. brightness and coloration dampen, outlines fade out, and, taking inspiration from #general-feedback message, objects begin to fade into less recognizeable shapes, giving a transition into the lack of NV entirely at longer ranges, and also adding to "fear factor"

NV, similar to current, identifies bright/dark areas and reacts accordingly, so that it doesnt flashbang you during day and can blend through different light levels.

when a brighter area is detected, be it the overall setting like dawn/dusk, or specific regions like artificial light sources, fires, or moonlit areas, the NV will automatically adjust to accomodate that brightness level. in the dark night, a bright region wont be lit up as much by the NV for example, or during dusk, the NV gradually increases as the darkness lowers to be ideal for the player.

this part is a lot harder to communicate what im visualizing, but it is necessary as NV needs to be, in my and the devs opinion (according to devblog), never hindering you the way legacy NV was, where toggling was constant

hollow heart
#

i think the sun should actually rise in the east, not the south lmao

lone sapphire
# gaunt sedge Would love to see more nighttime lighting like this. Night, i feel, shouldnt *al...

to add on, i know that the "fog" nightvison was considered and potentially an option. i personally believe that it could be an easy solution to the issue with eye strain/headaches/etc people get from the extended use of nv. not only that, but its very pleasing to the eyes and can be toned down, meaning every dino can still have a radius of nv like in legacy. this helps with combat for upcoming nocturnal dinos like trodo, as the current nv you can't truly hide in and its easy to see others.

tldr: i personally believe that the fog option is the right choice for nv as it suits evrima more and would most likely fix issues with the current one.

halcyon phoenix
#

I think the main issue with the new NV is the harsh contrast between the thin white lines and the absolute darkness night brings. I've been playing with it, and I think this mechanic would benefit greatly by utilizing various tones to combat this issue. Similar to a gradient's effect, maybe your dino's vision would steadily get darker the farther it looks out up until the point you can't see nothing at all anymore. A handful of other users have also proposed similar ideas to this, and it'd be neat to see it in action. I'm not an overall fan of the NV's current state, but I'm aware it's still an early build, and improvements can always be made 👍

rigid scarab
#

Make it 40 mins day, 20 mins night

drifting cedar
#

Since "nothong we say can be trusted" and you're only listening to friends and qa anyway why not delete or reduce the abundance of feedback channels? If it doesn't matter why have so many channels? It makes people think you want feedback but recent reactions from your side make it pretty clear it's not wanted. Please rethink your discord platform or close it if you want, if it's only annoying to you why have it then?

devout plover
#

Easy way to fix night vision. Mix legacy's circle radius with the new tech and make it suited for evrima as follows:

  1. Bring back the old U4 lighting.

  2. Keep night as it looked in U4, blue light at all, to allow people to actually retain color and see a spotlight around them.

  3. To prevent gamma abuse, make everything within a circle radius of the animal pitch black. So black nothing renders.

  4. Incorporate the new nv tech in that void-black radius by only allowing the outlines themselves to render overtop the black filter. However, tone them down so that it's not an overwhelming mess of noise.

This means anything outside of a certain radius has the outline/silhouette style of nightvision and everything that's too dark to visually see within your radius would still be highlighted the same way keeping nv on in daytime works currently. This both allows players to keep a more natural looking view at night and prevents high gamma from having an advantage. It would also cut down on the intense visual noise current nv sometimes causes which would help with the eye strain issue.

Edit: Unsure why people are reacting with 1, 2, etc because all of these are meant to go together... Not be separate suggestions. TI_Succ Anyway other people suggested essentially the same thing but much more eloquently and got upvoted so ah well

lament chasm
#

Bruh please do something about current NV. While the outlines themselves are an interesting concept, outlined grass and bushes are too much for me. A labirynth of semi-transparent outlines give me an eyestrain TI_TheEndIsNigh

prisma spear
#

The game needs a major unstuck button.... i had a full belly and went from small petera to full adult stuck on a rock cause of walking on it and getting glitched inside unseen hole and having to wait to starve and dehydrate to death . one casted the entire time no one carno around that could get me. maybe put the unstuck button on cool down or something but being glitched for half and hour or longer is just painful.

limpid wharf
#

Here's yet another review of NV, I know that it's been done many a time, but it hasn't gotten a response yet.

Many people (even those without epilepsy or photosensitivity) have reported eye strain, headaches and nausea. Hence why I don't get why your stress testers didn't report it, since even those without epilepsy/photosensitivity have these issues.

I myself have photosensitivity, and haven't played more than 1 hour after 5.5. The nv makes me incredibly nauseous and gave me a lasting headache. I had to throw up an hour after I stopped playing. My main problem is that nv is not at all optional; you need it to be able to play three quarters of a daycycle of playtime.

At the very least give people a flash warning at the start of the game. It's the very least you can do.

I hope that NV will be changed of course, but knowing the communication between the devs and community, I doubt it

Sorry for the whole ass novel, it just really irks me TI_DeinoBruh

foggy frost
#

Regarding the NV, i dont need to come up with all the reasons why, because i can see people already done that.
But i would prefer it to be as it was, or maybe similar to what it was at update 5. With no NV!
I enjoyed the game way more as it was before, and now im just finding myself sitting in a bush all night long. In which can be deadly because of starvation.
I have every corner of the map memorised, but as soon as it gets dark, it makes everything looks the same, and i get lost even in the most common spots.
All in all,i enjoy the game less after the new update, which i dont expect is the intentions behind this update.
Just a random guys thoughts here.

mellow palm
#

just a fyi, my default night vision bind was ALT+N, just curious if other people are getting that default bind too incase they are trying X and thinking its not working without checking controls

Night Vision feedback:

  • Eye Strain (Some users wont be savvy enough to turn on blue light filters and this will destroy their eyes)
  • Highlighting of dinosaurs through grass makes it more ESP or Thermal feeling rather than a night vision
  • Elongated night cycle feels like "Anti-gameplay" as you are forcing players to hide if they aren't comfortable with it or even log out and wait until day, making a lack of action during night (Mechanic is causing less gameplay to occur rather than more)
  • Blood texture has an opaque 2d black background (minor annoyance but could allow small dino's to hide under blood scents)

current night gameplay state is where "realism" aspects comes at the cost of a fun experience, which is not a good direction for any game

Suggestion: shorter nights + toning down the whites in NV + fixing glowing dinosaurs through foliage + fixing blood textures

mental chasm
#

Night Vision

This new night vision concept is cool and all but it is annoying to play with due to headaches and eye pain I get from playing while using it. (Idk if this is just me being extremely long sighted and wearing glasses or a problem for everyone).

I think something which merges the legacy version of night vision, which was well balanced (and didn't result in me taking excessive amounts of calpol to keep playing), with this new concept would work well.

Some of the concepts people have made above seem like a great alternative.

Also, optimisation would be much appreciated as a mid range gpu like a 2060 (no bottlenecks) gets around 40-50fps at 1440p on every setting preset from low to epic until it reaches a vram cap at cinematic textures.
Just think of the people playing on 1050s

molten nimbus
#

In this location (-101 024,711, -612 155,438, -24 579,434) there is bit of a trap. It's surrounded by cliffs/big rocks and you can wander there but you cant get out - even with a utah. Really frustrating!

atomic pagoda
#

Pls add fish to the sea it cant be that hard or take that much time to do.

crystal sail
soft kettle
celest vault
steep plover
#

Location −152 524,906, −706 105, −32 504,629, you get stuck between cliff and branches

robust badge
drifting cedar
#

i still see ppl posting in feedback, i guess it really doesn't matter. like when a customer comes with a complaint and you write it down and burn the piece of paper afterwards. i think deleting the discord would be drastic but why not if everything we say is lied or can't be trusted, why have so many feedback channels if it's just hot air anyways?

lament nova
#

Make it so when you put your mouse over your HEALTH you can see the % 🫀

azure axle
#

A log of deaths to see what you have and if they kill you in a suspicious way to be able to report

rancid cloak
#

I don't normally do this but I would like for the current NV to be worked on some more and I'm going to give an idea of how it maybe should be and I'm not attacking here just giving constructive criticism because the current NV seems a bit wack to me and others for instance you have a circle around your utah that is really dark then you have a 2nd that seems to be really bright then the 3rd is the wall I guess you could call it where your vision circle ends and you cant see beyond that point. It seems off to me that it has been done this way as normally animals in the dark would see things better and brighter up close no? and the black and white outlines is straining on my eyes and other players who don't have terrible eyesight unlike me myself. if anything it should've been done like this where the 1st circle of vision should be brighter and have a soft hue of blue/green so its not just white... you can keep the outlines just maybe soften them a bit to make it less straining then the 2nd circle of vision should obviously be darker and blended out into the darkness along with the 3rd which would be "the wall" of darkness beyond that point. I just feel like if it was done that way and made more softer and not as harsh bright outlines it wouldn't be as straining on the eyes and people would wanna continue to play with it done that way but I'll let ppl to vote on this idea and hope for the best I guess XD

unkempt viper
#

can something genuinely be done about the hackers showing up more and more each day its getting abysmal to play the game knowing that literally anyone or anything could be a hacker with esp and increased damage and infinite stam lol

ancient plover
#

Better graphics like before update 2 (please 🙏)

vernal cosmos
#

This game is just 1 big diashow. More than 5 people in one spot? 10 fps, take it or leave.

Reminds me why i quit many months ago in the first place. Devs if you ever read this (You probably wont) This performance issue is why MANY players quit this game.
The Isle might be one if not THE biggest shitshow when it comes to optimization. I can play every new game ultra with at least 60 fps. Most of the time 100+. The isle? low settings 10 fps when +5 people and when im alone i also only get 50 fps max.

lethal elm
#

Make a channel for stress testers to put their opinions on a new update they're testing it. This gives us a few of things like here in this channel does.

So everyone can see what say, their opinions and what not. Bc honeslty it doesn't feel like anyone played the NV with all the health problems it has...

mellow bridge
#

Aight, so I've had an issue with the Utah's bite animation for a while now, its a small gripe, but easily fixed. Utah barely opens its mouth when it bites. It just makes it seem like it has no power behund it whatsoever and gives no satisfaction at all. I would really appreciate it if the animation was changed.

light garnet
#

the Pachy 3 call is to loud as a baby its louder than a 1 call from a adult pachy.

outer hollow
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After some thought, the current NV of 5.5 looks more akin to echolocation in horror games such as 'Stifled' and 'Perception' to which the outlines of objects appear once sound has been made. With a few changes, I could see this NV system becoming more of a leeway into a sort of sound-based system that limits certain inhabitants in a unique way especially during the night. If a creature in-game were to have good hearing, they could sense (see outlines appear) at the source of the sound which could slowly fade away. Sources could consist of bushes, footsteps, essentially anything that is inconsistent and startling. Rather than outright being able to locate the whole source of the sound you only get partial clues as to what it could be. Intensity of noise can also be a good factor as the louder sounds are, the thicker outlines could be and the slower they fade away (vice versa with quiet sounds). This would add to the mystery and horror of the unknown lurking in the dark as you only receive fragments of the whole creature, forcing players to react to the noise. P.S. outlines would not already be there, sound would have to be made for the outlines to appear.
I do know that games like Stifled and Perception are essentially first person horror games where you must depend on echolocation to see the danger and the entities actions but I couldn't pass up after being able to compare the styles together. As for what the NV could be itself? I honestly have no clue as for this idea to work it there would need to be darkness, otherwise it would be lackluster (possibly moon cycles that determine brighter/darker nights or certain areas where it's difficult to see?). Overall, I think the NV system is decent but it has the potential be much more interactive in terms of sound.

mental relic
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Why are we allowed to give feedback if "nothing we say can be trusted" We have been told you guys take feedback from us all the time and write things down that we say if you like them now we hear that you guys dont read feedback and only take it from stress testers and the QA team, why is there even a feedback channel at this point

mossy bolt
#

stream more on twitch like back when evrima was being worked on for release

random hearth
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Some new patterns and skins would be great 👍

burnt meteor
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Bringing back global chat, for all kinds of dinosaurs, because it makes the game more fun. (and to provent any miss understandings between deferent groups of dinos in game cough murder stegos and every carnivore cough) Also! make it togglable!

crisp pagoda
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A patch entirely devoted to optimization would be nice. New content doesn't matter much if people can't even play the game

echo abyss
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Add deer to Utah diet. That seems like something a raptor would eat (if there's a reason it isn't I'd be interested in knowing)

quiet sequoia
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Modding right now would be really convenient, while y’all finish the game we can stay occupied with stuff that other people make.

meager mica
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I think night vision should have it so your Dino has a light around it ( shaded like how the human flashlight is) but just with the color temperature of night and then have the military style it has now on the outer perimeter of the "night light" i think it would add horror having things lit up that way when dinos are that close to you coming from nowhere. then having that current military NV scope the perimeter of that light. then some dinos that have better NV just have a bigger perimeter of both these lightings.

outer mulch
atomic pagoda
#

If a eagle can fly off with a chicken, why cant Pteranodon witch is twice the size, fly off with a chicken.

worldly garden
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Gotta say, I'm not a fan of the new wavy water. It looks nice but it complicates fishing as pteranodon because it makes it a lot harder to judge how close to the water you are. As it is its already a very fine balancing act, but the waves just make it needlessly frustrating.

idle crescent
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Can you just release the old files for the ORIGINAL isle to those that want to play a good version of the game?

untold maple
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More calls or animations that the player can pick from like scratching or shaking off, as well as baby and parent animations or sounds so it gives a bit more life and a soft touch to the game instead if idle animations all the time would make a lot of people feel more like that dino. Also sleeping without logging out for us realism lovers being able to have our dino take a snooze would be nice without having to log out lol

dull aurora
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I did not think I was a photosensitive person, but the new night vision genuinely causes me headaches and discomfort. Previous iterations, for how limiting they were, were better suited for those with photosensitivity than this new version. Personally? I would almost rather wander around in this new pitch blackness completely blind.

Edit: Apologies to come off as complaining or aggressive, I was genuinely in pain at the time, and rather agitated about it. But my comment still stands. The sharp color contrast and fine lines can be difficult for the eyes to track, unlike the generalized blobs of color of previous night vision systems (at least in my experience) and while in theory this system is neat and interesting, in practice it is not necessarily friendly to a general audience. Hope that's more constructive!

upper orchid
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So this post wont be about loving or hating nv, but a little request moreso. I noticed that the outline of your dinosaur and some objects sometimes gets muddy and even stops when something in the long distance, outside your night vision range goes behind it. I feel like the outline should always prioritize what's actually in front of you instead of things waaaaay over somewhere else. I took this picture to showcase what I mean. I am playing a ptera and my outline should be visible fully as I am not looking at anything nearby that might mess with it, however it clearly is muddied up by the waterfall and cliffs. I don't know how much of a simple fix would it be or not, but it would help a lot when it comes to night time activities.

mental dove
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I dont mind the new night vision after playing with it for a little while. At first I hated it but now I actually enjoy It. It's not awful.

shut ice
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Honestly I don’t think the night vision is so so bad. After playing it, we see more in the dark ( and hopefully u ll say me, that the goal of a NV) and the black/ grey and white give a «good » vibe. But the horror feeling is not really here, maybe if devs add white highlights eyes we could get more close of it?
Negative point is THE HEADACHE, omg I really like this game but it’s been 2 days I have this shitty headaches AND always when the night come in the game..
So I just hide in a bush , praying for the day come faster. Not really a good way to enjoy the game in facts. Maybe if the night become more shorter like someone said earlier (in this channel) like 40min of daylight and 20min of night or something like that..
Im sorry if I made mistakes , english is not my first languageTI_Derp

manic mica
#

Please consider posting an announcement in regards to the photosensitive/epilepsy concerns.

It should only take like 30 seconds to type up a small post about it.

Just a simple note that yall are aware (given I myself have spoken with a QA member), and looking into it.

And more importantly, put up a ⚠️ for the photosensitivity/epilepsy concerns until you can get a fix out for it.
Really the game itself (in-game and on steam) might should have a warning at this point too, just to be safe.
Most games do.

I've brought up yall contacting me numerous times in the feedback, but really until an official statement is made addressing it, it doesn't matter; and everyone is still going to be upset.
Because it isn't public knowledge. No one knows until I tell them or someone else does on my behalf

I myself understand why this is desired/needed, and 100% agree as the 1 and only person who seems to have had any sort of contact about it.
Plus the more I think about it, and my own experience, the more I myself even wonder why there hasn't been any form of contact over it.

You can't deny you know about it. So please, just a small notice and warning.

This is a health concern that needs to be publicly addressed for the benefit of your community.

I had to find out the hard way what this night vision does to epileptic individuals such as myself; which is awful given it's just this new feature that was added and there was no issue previously.
That shouldn't have happened. And y'all have the opportunity to lessen the risk of it happening again by putting out public statements.

I'm not asking for a fix.
I'm asking for communication and transparency.

foggy frost
#

Night Cycle vs. Server restart Cycles
I realised a pattern here, that should be an easy fix, unless it is intended ofc.
But as it is right now since update 5.5, when the server restarts it reset the time in game to 00.00 in which is quite annoying because, we have just went through nighttime, and as soon as it start to lighten up a bit, the server will hit the restart cycles, and then the timer will reset back to 00.00 and then we have to go through night once again.
I dont mind the server will reset the timer, but cant we make the restart cycles as such it follows the ingame timer?
Because now we are actually experiencing more night time than daytime, and im sure everyone of us would rather like it, the other way around.
Hope i make any kind of sense here.

Edit: Like right now. It has just become morning on the servers. But the servers will restart in 15 min, and then the timer resets to 00.00 and it will be night again..

hardy cosmos
#

Please update the Easy Anti Cheat for linux on EVRIMA.

hidden nebula
#

Hello!

A youtuber by the name of Mombie recently posted a video regarding Evrimas night vision. I am reposting my comment here for the developers to see:

"(...) I don't want to be negative but here goes: I think it takes some balls to try such a different style of night vision. However, I don't like it since it is irritating on my eyes and also like you said, we will be spending 50% of our time with this and we can't see anything other than 'lines'.

Here are my two suggestions for Evrima's night vision:

a) Just go with the update 4.5 nights, they are a bit darker than day and have this blue-ish color to them; very atmospheric and scary whilst still playable. Diet could increase gamma during nights or something similar to that. So night dwellers like troodon will have nights that look brighter almost like daytime, whilst day dwellers will have the 4.5 nights; even darker if your diet is poor.

b) Go with a traditional night vision for games, i.e. the green goggles style. Sure it might be a little unrealistic for dinosaurs but players expect it and it works. And even though it's not as atmospheric as my first suggestion, it still is more atmospheric than the 'white lines'. Diet can increase either the size of the circle which you see around your dinosaur, or you remove that entire concept of circular line of night sight and add sharpness to the green night vision with better diet and allow everyone to see far but with more grain or darkness. (link to nightvision from other game: https://youtu.be/3QDPYhJ11ec?t=50 )

+I think they should make daytime=60% and nighttime=40%. Night time is still relevant and creates opportunities for night dwellers like troodon but still makes it more enjoyable for all dinosaurs in general."

jGunsmith part 15

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fathom turtle
#

Okay after playing a bit more with the new NV, I gotta say it's bad. It's no fun to play at night. And 50% of this game is nighttime so ye. I joined this game after update 4.5 and fell in love with the graphics/sunshine/light and the moonshine night. I would love to have this back...

gilded turret
dense hound
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Adjust carno hunger decay so that it doesn't always have to look for the next meal, at the moment Carnotaurus is all about hunting and eating, no time for nesting and no time for relaxing (unless you as the player log out). Carnotaurus players need time to breathe before going to their next hunt.

narrow timber
rugged vessel
#

It could be nice to remove or change the forest and bushes wall in front of every cliff because it's quite annoying I mean , it's not natural to have bushy something as big on the edge of the cliffs , and it's not funny too. (I know it is not possible to change a map like that , but i wanted to mention it.)

hasty horizon
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Remove the ambient dinosaur noises from the background noise (e.g. hypsi) it's purely misleading when audio is so important for finding player interaction.

charred meteor
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Night Vision is fine, it gets the job done. But other people are experiencing discomfort and headaches. Maybe add a photosensitive mode that makes the definition and such easier on the eyes. I also think it wasn’t ready for release, the outlines can represent the model behind it and it causes the outlines to be much darker and a bit buggy. At the very least you can add a warning on the menu warning photosensitive people that its not designed to prevent headaches yet.

TL;DR Night vision is a great idea, but it was released unfinished and needs a photosensitive mode or remastered to make it bare able.

surreal ravine
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Night vision right now although it lets you see at night it ended up giving me a headache. I think it’s because night is too long plus the bright lines are too strong for vision. Honestly I wish something is done cause it’s the first time this happens and I’m sure I’m not the only one getting some sort of effect from it. It’s way too strong for our eyes. In legacy although I didn’t enjoy it much I feel it was scary so if that’s what we are aiming for it works better at least for out eyes. Only thing I didn’t like is we couldn’t see the sky with night vision on in legacy so I like that change with this one. Another issue we have right now is that ai don’t make any sound and therefore is very hard to find any at nighttime.

zinc oyster
#

With the number of complaints about "brightness" from this version of night vision, and it's equal counter of no issues at all, it's becoming more apparent that player settings or environment is the largest factor. If players are having issues and want to see things properly remedied, they need to be more specific. Are they sitting in the dark? How close are they to their monitor? Is there another monitor with a different tonal light source nearby? (This is an issue I have myself). Have they even bothered going through the computer and monitor settings to adjust brightness, saturation or gamma to levels that are actually comfortable, regardless of the lighting on the monitor? What kind of monitor or gpu are they running? Specifics matter when it's not a global issue.

It's not putting blame on the players by the way. Simply pointing out that the individual has too many variables to address by just "fixing it 'cause headaches". Devs can't reliably or realistically find a suitable fix from blanket complaints. So help them figure out what might be causing your issues by just giving them a little more detail.

grand ingot
#

add burrowing , i know it's planned but i think it's needed beacause actually, nobody is playing dryo, adding this mechanic will make players playing dryo more frequently.

crystal sail
echo abyss
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I know this has been talked about a lot lately but after giving it a chance and trying to work with it I've given up on this version of night vision. You simply can not see and that's not acceptable for a video game, especially playing as an animal.

Instead of night having an overlay of black shading why not blue light? Maybe add mist at night to give it that horror feel.

I lost 2 dinos last night to night related accidents (getting lost in pitch black desert forest and dying of hunger and falling off a cliff. Even learning the map doesn't really help because it's so black you get turned around and don't know where you are considering everything already looks the same)

Its not fun or engaging. It's impossible to see. We even had some or our pack just straight up log because it was night and they couldn't be bothered. A mechanic that makes people literally stop playing seems counter intuitive to me.

ancient plover
#

This is what nightvision should look like IMO (Maybe not exactly like this but something similar):

edit (I wasn’t descriptive enough apparently..) I’d say depending on the dino you’re playing as you won’t be able to see as much as shown below, maybe what’s shown below is maximum nightvision a Dino could have but for dinos with poor nightvision the edges would be darker and more blurry I guess. I’d also make eyes have a glowy look to them.

craggy tree
#

Turn feedback channels into forum channels so it’s easier to discuss individual suggestions.

split veldt
#

please make somesort of queue system, im tryna get on a server with 96/100 players and ive constantly refreshed yet its still "full"

shy grotto
#

Dont know if this has been suggested already but i would have greatly appreciated option to delete skins to make room for new ones

edgy cedar
#

It would kinda be fun to see stats for the dino we play. Not that the kill count matters, but during the dino's play time until it dies, to see how many kills you got, how many people you nested. etc. Possibly how much damage you've done. And it will all re-set once the dino dies and you pick a new one.

boreal dove
#

ok my feedback on the NV:
I think it's ok, the radii still have to be adjusted over time, dinosaurs or bodies have to be further highlighted and an unconditional feedback has to be given for my sake, it needs more noise with 2 AI, how is a carni supposed to survive at night like that??? players are not usually stupid. the isle has always been a game of noise!!!!

quiet sequoia
#

It's time for another roadmap update, you should add some tasks and details to the cards in the roadmap, so everyone can stay up to date on your decisions.

deep goblet
#

Beipi, Troodon and Cerato are all looking
PHENOMENAL. Big fan of how Utah's pounce was mutated into Troodon's venom delivery, the entire "wait and coordinate" system for Troodon fits incredibly well, Beipiaosaurus's movement seems fun as heck, and Cerato looks like it'll accomplish its intended purpose quite well, even against Carnotaurus.
Super excited to play around with the skin system for the eventual upcoming playables. Stellar work all around

manic mica
timber fossil
#

I have a suggestion for more people can help report bugs and probably improve the information given.
Publish a list of all the bugs you are aware they exist in the way we don't flood with repetitive reports that can be hard to analyze all of them. That way we only report new bugs. We can also explore a specific one if you guys ask us.
You always complain the QA team is short so let us help in a smart way.

ancient plover
#

Am I the only one who thinks that playing carno is very frustrating?
1- The stomach empties too quickly, considering everything you eat. Its too easy dead starving.

2- Secondary attack practically useless in fights.

3- Abusive bleeding, 3 utahs punces you're dead

4- Hitbox. It is absurd that a face-to-face Utah comes and jumps on your back. Indefensible

5- The mechanism of getting rid of a utah only works sometimes.

It doesn't make sense how weak it is, considering how long it takes to grow. If 2 utahs know how to play a minimum, you're dead. Knowing that the number of dinosaurs currently in the game means that there are too many utahs, I think it urgently needs a buff

bronze aspen
#

increase official server size to accommodate the community size

agile galleon
#

Seeing that many people have problems with the night vision, epileptic seizures, migraines etc, but the devs did put lots of effort ( I assume ) Into it + it would be a shame to see the work go to waste, maybe a new system that still keeps this type of night vision integrated into it, I'm not sure about the new night vision but maybe have a radius of different night vision around the dino and past a certain radius have it turn to the nv we have now, that might solve the issue with epilepsy ( I don't know anything about that so sorry for being dumb ) because the outlines would be in the distance.

red dove
#

Heres some feedback for the people who put effort in here and try to come up with something new and cool and actually help.

Stop wasting your time.
The night vision issues regarding peoples health was thought to be a lie to some dev(s)
And this channel is hardly looked at or cared about.

I've seen too many god damn amazing posts just never be touched.
It doesn't matter how many ✅ you get under ur post because its not going to matter.

solar rampart
#

I was a sophomore in high school when the Isle was "released."

I am now a senior in University and getting my MLS this coming spring.

At this rate, I will be retired and on SS income by the time the Isle is finished. If it isn't abandoned by then. Deliberately brushing off issues as to prevent bruising your ego is deplorable and unprofessional (not to mention all the other countless issues over the years that would have otherwise run this to the ground if it were an actual business). It is very telling when staff member(s) brush off legitimate health concerns regarding their consumer base. If something happens to a customer due to this new update that you refuse to acknowledge can cause health problems, you can and will get sued if said customer suffers from something caused by your error.

Now, I don't get headaches. However, the new water is making me dizzy. How, you say? My eyes are tracking the un-unified movement of the water, and are having trouble trying to decipher which pixel they need to follow. Do they follow the motion of the waves (which shouldn't be in the middle of a flat river), or do they follow the patch work that goes against the waves/stays in place? "When the eyes are misaligned, they receive conflicting signals from the brain and can deviate from their correct position. The eyes therefore strain to put the images back together for a unified and clear view of their surroundings. The extra stress on the eye muscles can cause them to quiver, which can lead to light-headedness or dizziness (NeuroVisual)." I will say, as a deino player, this water is great when it comes to how a deino looks when it is swimming. At certain angles, the water looks good, but at others, it is hideous.

Speaking of water. Bodies of water in the Isle are incredibly barren. There is no life besides the school of fish, if that is what you can call them. They are meshed together, and although they no longer fly, they are doing the same behavior. Add more debris, more fish (doesn't have to be edible). Water is its own ecosystem, so why does the isle make it look like Mars?

Lastly, and this kind of goes with the first paragraph, you mock your own customers on your livestreams. Imagine telling people who paid for your product not to use said product because they brought up concerns in regards to their health that you have damaged. They did not have problems before this update, but as soon as it comes out, they collectively start to have issues. Your ego is getting in the way and when that happens, the concern you have for yourself overrides what actually may be happening in reality. You feel threatened and embarrassed, so you blame and shame. Imagine putting your hubris before the health of others. Delete the feedback channel since you prioritize Q&A (and your devoted apostles) more than the community as a whole.

mental dove
#

I tried to stay on the server as a full grown carno for the whole night. Trying to find food was a nightmare. I followed animals calls, scavenged fish and risked my life. Couldnt have a prayer of finding AI which is a large part of my diet. The only way not to starve is to stay center which isnt fun at all. The scent mechanic is practically useless for trying to track prey, I never find footprints. If there was a way to see playables and ai in the dark using scent it would be so appreciated. Also scent, noise anything to find Ai. Its important. I don't want to have to log out during the night so that my dinosaur doesnt starve to death. It's no fun.

gentle pier
#

scent atm is a joke, in nature animals are relying on scent more than their vision, when sniffing one should see not only dead bodies but live animals as well, where they went, maybe like a floating ribbon similar to Red Dead Redemption 2, what kind of animal it was, maybe a different color, and upon sniffing as it was before one could see liken a fog of a certain color (based on the species) in a specific area revealing the possibility of a presence of an animal in the area.

tacit blaze
#

Give the possibility to upload a bug report without a picture. For some type of bugs a picture is not needed.

ancient fog
#

Deinos should not be able to run or walk faster then stegos, I logged in and instantly got run down by a fully grown deino(I had no stam at the time) and he managed to out run me and out walk me in some way even though he is mainly aquatic.

abstract ridge
#

hello i have a sugsestion for a improvement imagine some random unique skins unlockeble by staying alive whit more than 200 % i each diet as adoult for several in game days nothing unusuall silly, maybe just a extra patern that appears only if ure alive adault for serveral hours whit perfekt diet... the skin dissapears when u die and u can give it to ur hatchlings with luck

humble shale
#

Can we also talk about the optimization of the game. Once you don't have a new and Powerful GPU you can't practically play anymore. You can barely move not to mention fight. And lowering resolution and having the lowest video settings doesn't make much of a difference

abstract helm
#

I appreciate the devs work on their new night vision in Evrima. But oh my god it's not good.
But the Legacy's Branch Night Vision is way more better for many reasons :

  • It's easy to understand : your one type of dino and your night vision is better or worse than another type. Choose wisely.
  • It's scarier. It's scary to hear dilos around you, singing. They can see you but you can't.
  • The limited vision circle is terryfing when you have no idea where you are going.
  • The glowing eyes.

In Evrima it's just looks like a negative filter like "Glowing Edges". It's just dark with white lines and you can see pretty well if your eyes are strong enough to no burn with that type of contrast..

For real, maybe you should consider taking the good things from the legacy branch and bring them on evrima. Trying new things is cool but the new night vision is disappointed.

manic mica
# manic mica Going to give this a small bump TL; DR - Please add a public notice/warning in ...

The Isle Evrima NV is an epileptic trigger

Just going to keep posting this every 12 hours or so until yall put a statement out 🤷‍♀️

I see a lot of stuff about yall apparently thinking it's not real, but it is. Very.

I can't fathom what type of person you have to be to just ignore or write this sort of thing off.

I feel like a QA member should have never reached out to me at all if yall won't even do this small thing.
It implied that y'all actually believe it, care, and will be doing something about it.

You put a note out that there wouldn't be a roadmap update.

But you can't put out a notice and warning about your stupid feature causing seizures?

👏 GG.

TI_Succ

Might just try catching the next stream to say it there too. T_T At no point should this sort of report be ignored, and I'm appalled.

Edit to say I spoke with Punch - they will be adding a warning in game. So that's good. Here's to hoping it happens sooner than later. TI_Excite

But still no warning until then it seems; so please just be careful guys; don't push yourself if you start experiencing eye-strain and/other symptoms.
Stop playing and rest. Take care of yourselves.

ancient plover
#

i thought u guys are all about survival yet force us to pvp all the time with the small amount of food corpse gives and how fast our hunger drains

hybrid garden
#

Do something with the swamp. Anything. It is a beautiful biome which is largely left abandoned because it's tucked away down in the southeast corner of the map and nobody goes there except the occasional deino. I'd suggest opening up more of the map to the south and east so the swamp would end up more in the middle, but literally any action would be appreciated. Maybe have a regular abundance of fish AND ai land creatures spawn in that region for the area to be more appealing?

muted abyss
#

Sum up: Take posts here that get a lot of traction, or issues you guys are unsure on what the players want, and put them up for public vote. And if you can't do that for certain issues? Tell us why.

Honestly, this could be so helpful. Put em in a public announcement or something for the whole discord to see and vote anonymously on. I know there's some really nasty, ultimately unhelpful people here, but there are so many others who aren't like that. Not to mention, like many have already said, ignoring the entire community because a couple obnoxious kids bullied you into silence isn't the way to go. The loud few should not, does not represent the voices of the entire player-base.

There's good constructive criticism in this channel too, stuff that a lot of others agree with, stuff that's not meant to be rude, but instead a means to help the game improve. The reason it's often so abrasive is simply because we're all so tired of constant radio silence when it comes to community feedback, the lack of communication. It's not fair to us to have the ability to "speak our minds" here and yet never know if we're heard or not. For example: NV causing epileptic seizers/migraines/eye strain is a serious concern for many players and we wanna know if you guys are even hearing us out.

Please devs! Listen to us! Create an easier way for you to listen to us! And most importantly, let us know you're listening to us! We wanna help, we love this game, we wanna see it thrive. Let the community help you guys, please. You can avoid the trolls and doomers if you just have us all anonymously vote on things both you AND the feedback channel think are most pressing.

And if that doesn't sound like a good idea? Just do something, anything at this point to start closing the massive gap between you and us in terms of communication. Don't shut us out.

cinder path
#

Hunger and thirst (how full and thirsty you are/arent) affect growth and other stats (like diet does), as it would add alot of realism to the game (animals which have less access to food tend to be smaller/weaker). Would need to be balanced to prevent all dinos clumping together though, but would be a nice touch and some added realism.

static fjord
#

New night vision feedback
Its terrible I have to be honesty even with "night vision" on its still impossible to see stuff esp food on the ground eg roots and fruits also my FPS at night now drops to 4 fps yet in day its over 20. . After 10 mins of playing at night i had to quit as it was making me feel sick. This is not a safe Night vision for eyes its risking sesures and eye strain. Really saddened at this version. It would not be so bad if nights did not go on sooo long..

fiery bloom
#

Deinosuchus could have a cooling system, like eggs, but the deino would need to get out of the water and LAY DOWN in order to warm up.
This would make the deino exposed and vulnerable, but it would also make other players more comfortable knowing of your presence.

young merlin
#

Where is the quality of life changes? Even simple things like the main menu. BRING BACK the que position in servers. When you cant connect, why wont it just reload the server list and instead takes you back to the main screen? How can the server player number never be accurate? These things seem like a 20 minute fix, it cannot possibly be that complex. I cannot understand why they don't get resolved. Does anyone have a reason??
Edit: I know the devs have said this is getting fixed in the UI update on the roadmap, but until then, this can't be that hard of a fix to just improve the players experience.

quiet relic
#

I lost 4 hours of being a deino because of your great anti cheat. I was just swimming in the river and then "game violation bs detected" - proceeds to shut my whole game down. But guess what it doesnt shut down? My body, it stays in the game for 5 god damn MINUTES. I dont know how I died maybe by drowning or whatever but if you cant come up with a way to fix it then make it so your body (if kicked by anti cheat) stays in the game for only 1 minute instead of 5. Your anti cheat is more dangerous than any other threat I have faced as this deino. I have a playtime of 90 hours and it happened to me like 4 times now

humble torrent
#

Push out more dinosaurs, it will help refresh the gameplay, and satisfy the player base.

trim ember
#

Add Favorites on the session filter

charred meteor
#

These are the main issues that need to be fixed in the isle:

  1. AI spawn rates are broken, they need to be looked at and addressed.

  2. People have clearly stated they want a change to the Night Vision, it gives headaches, and is a danger to epileptic people.

  3. Carnotaurus hunger drain needs to either be very long, or it needs to gain a lot of food from bodys. Its always about your next kill when playing Carnotaurus, at least in adult stage.

  4. Utahraptors pounce needs to be fixed (again), its like a magnet and the recovery is time is so forgiving. Juvenile Utahraptors should NOT be able to inflict bleed on adult dinos that are 30x its size.

  5. Address the performance issues, stop saying "we are looking to make optimization better" because we know thats bogus, look at the game it needs to be addressed!

  6. Lighting is sooooooo bad, along with the shadows! It looks like its always cloudy and the sun doesn't even give off the rays like in Update 4

  7. Something needs to be done about mix-packing and mix-herding, its very difficult to hunt and eat a body when people camp it 24/7

  8. Pachy needs to have some sort of buff, its very underpowered compared to Carnotaurus and Utahraptors.

  9. Pteranodon stamina needs some slight tweak, like being able to slowly regain stam on a tree or when gliding.

  10. Pteranodon also needs to have Juveniles and already dead corpses on its diet. Its a scavenger, right?

  11. Dryosaurus needs a catch to make it fun, something like burrowing.

  12. Another thing on performance, it seems for higher end PC's (such as mine) still get rougly the same frames even on low settings. I did a test, I ran my game in Cinematic, and In low. There was about a 10 frame difference. How does this even happen?

  13. The community does care, listen to us. Or hold polls.

If you update the game while fixing these issues I guarantee people will enjoy the game 20x more.

flat cliff
#

Could we get cerato for u6 or atleast some playable for u6

grand ingot
#

On the roadmap (about update 8), it's said that there will be floods, storms and FIRES , but Filipe in live said there will not be a single, so why put fires in the description of the weather?????

noble wren
#

make ai spawn from player eggs or other ai eggs

crystal sail
stone socket
#

The group 'leader' should actually be a functioning role in dino groups, especially pack animals with a lot of members like utah and troodon, maybe some herbs like tenos or pachies. The role would give slight buffs to the player and perhaps mark them on the compass so its easier to find them. A system can be added that automatically assigns the leader role to the oldest in the group, and this status can be challenged by players that reach a criteria such as being a specific gender or age or diet so that only suitable and skilled players can be leaders. Player either forfeits their title or accepts the challenge. This could be a fight between the two dinos, which is ended by the first 4 call, or in some cases death, just like it would in the wild. High risk but challenging is very much optional and would be high reward. Group leaders should probably only be assigned to larger groups to avoid spamming the buff or sharing it between small friend groups.

harsh forge
#

Guys the night vision really needs work, wile watching my pack mates crash is quite funny it happing becase they cant see is a problem.

cerulean granite
#

I feel like most Carnivores should have a whole other and better nightvision System then any Herbivores. Herbs should be scared at night because its the Prime time of Carnivores. And being able to see 40 Meters as a Deino is kinda weird i mean you can only see Pray when its at Waters edge and the Deino can be seen from Miles away so it rly needs some work.

mystic folio
#

Please start the night cycle from 20:00 - 03:00 ❤️ Pretend it's summer time in the Northern hemisphere. ☀

muted shore
#

📍Make a discord thread for nests by server. That helps those who want eggs and the ones nesting.

naive imp
#

5 am to 6 am is kinda bright in game, then from 6-7 is dark again and only after day starts why is that? and also can we change so after restart we dont always have night? you survive a long boring night and server crashes and you have to do another one so sad.

upper orchid
#

Please let hatchlings get colors from both parents instead of being exact replicas of one or the other. Its simply boring that they come out as clones of the male or female, let there be some evolution and variation to nesting, its the best part of nesting.

dull aurora
#

This. I was just discussing with someone that this new nightvision will limit the player base to only those who aren't adversely affected by it. Which, given how many people have reported discomfort and malaise of some variety, I'd say there'd be at least a sizeable drop in population.

I understand the team is proud of this, and they should be! It's a cool idea in theory to base the nightvision off military tech, but you also have to realize that military tech is only optimal for the strongest and fittest of humanity. (You can't have debilitating health issues in at least the US military.)

wooden flame
#

2 neat troodon ideas!
night 🌑 🌛 ✨ : at night they not only have better nightvision but better hear and maybe something else that would be cool...like further sent or maybe something like that
venom: they can smell where u are until the venom stack is gone or its dead

tired shadow
#

Have juvie pteranadons ride turtles for... balance reasons...

west falcon
#

I and I assume plenty others would actually pick up the game more if, you know, you didn't have to wait a million years waiting for the dino you don't want to play as to die. x_x
They need to bring back a suicide command

opaque rover
#

Soo i was thinking instead of having AI like goats, rabbits and deer in a DINOSAUR game you add AI like monitor lizards, snakes, and maybe stuff like beezlebufo at the swamp just simply AI that fit with the game and make more sense

north scaffold
#

So I have an idea that think the Isle could benefit from a lot. What if a sort of season system was implemented, where certain diet important plants could only spawn in a specified season, each one lasting long enough for herbivores to overfill on said diet. This would make herbivores stick together more. And I know some of you are thinking, isn't it a bad idea to add in a gimmick to encourage megaherding? Well, sure large herds of herbivores would be more common, but at the price of a massive drawback for them. Their gameplay would be on a schedule, their movement predictable. Carnivores would either know exactly where they are or where they're headed. They'd become a kind of mobile hotspot, with carnivores lurking on all sides looking for stragglers and openings.

Take the common "migration route" from the Central Grasslands to the Swamp for example, commonly traversed by Tenos and Stegos. Imagine that instead of lone individuals and small groups traveling it, it were instead massive herds, with Carnos ambushing unsuspecting juvis and running off before the herd could overwhelm them, Utah packs driving their targets away from the herd to kill them, and groups Deinos swimming alongside the herd submerged just out of sight, ambushing them when they attempt to cross. Not to mention with so many carnivores stalking the same herd, conflict is bound to break out between them, as they'll hunt each other and fight over carcasses.

It would make the game feel much more alive and populated, reduce the excessive dead screen time that the Isle currently suffers from, and make gameplay a lot more interesting and memorable.

drifting cipher
#

After a server restarts, make it day time. I don't see any reason why it would be night time after a server reset

deep cloud
#

Can we see what Dino we have in a certain server? I don’t want to go in blindfolded seeing that I already have a dinosaur there

void cape
#

night time is so unbearable im very close to never playing again

fresh pelican
#

Heres is an idea. Maybe in areas of the map where Ai spawns, if no one comes and eats any of the Ai in that specific area, the Ai can spawn or 'double' because normally any areas with low carnis tends to become over populated with herbies.
Example is when humans took out wolves in the past and the deer population became so bad they had to go in and manage the deer.
This would also help in migration of carnis and would be an indication for herbies if an area is 'safe' or not since high Ai means less carnis and vice versa.

stark meteor
#

Dynamic tail for deino for cooler poses

median canyon
#

I have very few problems with the new night vision, but many people have expressed their issues with it, and some are even getting headaches from it. Regardless if there are any plans to change or make tweaks to night vision in the near future, I think a content warning similar to this should be added to the text pop-up when launching Evrima.

ancient plover
#

an idea for the future for Ai to make the world for more immersive and alive: Make the Ai have a life too, have them seek water, preferred diets, maybe Ai sea turtles will rarely (but surely!) lay eggs in the sand, and soonly enough hatchling sea turtles emerge giving the crab Ai a chance to hunt baby sea turtles like they do in the wild. make the boar spawn and live in little groups with male boars, female boars, sub adults, random adults, and piglets. (If crops or trash cans with food are ever added to the game) Boar could rummage through crops, trash cans, etc. There is so much more you can do to the Ai to make it feel alive and unique, rather than having Ai that does nothing but walk in aimless straight lines.

latent musk
#

Night time is tough but generally ok. However, it could be a lot shorter. Rather than darkness from 6 pm till 5 am please shorten the night to something like 10 pm till 4 am

ionic junco
#

New lighting is awful, I don't assume it's a bug anymore. But honestly unplayable for me, constant screen tearing, migraines caused by the lighting changing constantly and somehow after years you managed to make a night vision that looks cheap and is genuinely infinitely worse then legacy. I imagine this will be ignored like usual, or even defended but just in case the teams not feeling as spitefully pig headed as usual then maybe worth a look.

blazing sandal
#

I feel as though they should make the navigation more new player friendly. Idk if Anyone else has this problem but I a frankly horrible at navigating in the isle, I normally just stay in one spot bc idk where to go, I also rely on others to do the navigation for me (like being a part of a herd/pack)

pliant gulch
#

Can there be like, an early warning system of a croc being around? (I sound kind of salty ngl) so when you go to get a drink you dont get jumpscared every time you try and quench your thirst

glacial escarp
#

Refine the old legacy night vision. More a horror asspect. Especially for the so called night terror Troodon. You see the outling of the dino's and nightvision doesnt work good because of a lot of black parts. But being alble to see other players outlining isn't what I think it should be. Horror aspect gone..

kind kettle
#

swap night vision and courting buttons

mental dove
#

Does anyone else find it a little odd that none of the developers have publicly mentioned the issue with people having migraines and epileptic episodes from the new night vision system?
Other than the whole Filipe at first thinking it was some kind of a lie on stream.
The general feedback is currently being swamped by posts about night vision, myself included. People ask for things but what we really need is some communication. Maybe then the feedback would be less harsh. It would be nice if your community's feedback could be you know, trusted.

tawny aurora
#

i cant be the only one who thinks its way too dark rn

vernal cosmos
#

performance updates would be great..

pure gazelle
#

Utah is cool and all but the fact that 2 Utah’s alone can take down 1 full adult carno a full tento just by Litterly pouncing then running away getting stam and pouncing again they barely lose stam and even juv Utah’s can keep bleed on you I lost so many car is to these young juvs they are too op and your telling me a Utah takes 1 hour to grow and a Petra takes 1 hour to grow please fix Utah it’s way overpowered and I know these Utah rider fans will disapprove but Utah is so op in it’s state the fact it takes 2-3 full Utah’s to take down one full stegosaurus says something

golden wraith
agile galleon
sage gazelle
#

not sure if its been mentioned or not yet, but i do not believe environmental sounds should include large sounding creatures, but bugs and occasional bird calls are fine, bug frog sounds should only come from the frogs on the map etc etc, if it can even be found, on an empty map i heard a loud cry all the time during night time, follow it to the edge of the map to find nothing, these sounds also disrupt when other players are nearby, also there are not enough Ai, i died of starvation more than 45 times in one session on a map with 3 other players, i also have never seen one of the mythical goats, nor a rabbit for like 6 months, plenty of Boar that can one shot players tho. . . . .

stiff veldt
rocky token
#

Please, for the love of Allah, find some sort of way for the server list to be up-to-date.
I've been sat presently for about twenty minutes trying to get into a server that has fluctuated between 94-98/100 visually and yet every time it has claimed to be full. I don't know if moderators don't appear as part of the active players list or if it is a simple fact that it doesn't update in realtime, but it's mildly frustrating.

latent musk
#

Night needs to be abridge in part to represent “sleep”. Our in game Dino lives are awake 24/7 and it annoying to have 45% of our game time in darkness

past ore
#

nerf stegos it isnt fair that herbivores are strgoner than every single carnivore or just add a new dino??

glacial escarp
# civic canyon I tried some things to improve the night vision without that outline that is kil...

The best idea and looks what so ever. Better then legacy and a million times better nightvision in Evirma. Devs, plsssss listen plsplsplspls

Show us you care about our general feedback and really see how much of us in a short time likes this and much more would come if we could pin this. I get you worked a lot on the new nightvision, not only does it not work, people get health problems like epilepsy from it. Take this hero as granted. We already have the 7 dragon balls, give us the wish we ask for...

rugged silo
#

it would be cool if juvi dinos could drink from leaves like how small animals do today, slurping the rain residue of it. which made me think... is that what the cycads are for?

hollow cipher
#

instead of having every dinosaur get a bonus from the nesting grounds, perhaps change it so that certain dinosaurs need to nest in certain areas
for example pteranodon should get a bonus for nesting by the coast or by water biomes, deino should just be water biomes ect.
it doesn't matter too much at the moment but i can imagine once the roster is a little bigger then it is now and more diverse that it could be an issue idk

steep swift
# fresh pelican Heres is an idea. Maybe in areas of the map where Ai spawns, if no one comes and...

I second this as it could likely encourage more movement around the map for carnis as if an area doesn’t have much ai they could move to a different, less populated area where there would be more ai spawns. As of right now while herbivores do migrate a lot more for diets carnis just go to highly populated areas where there are more people. which leads to Utah/carno meagapacks dominating highly populated areas.

deep cloud
#

The ability to parade corpses around on your tail spike/tail? It would help knowing the players past and also add on to the horror aspect seeing a stego carrying around a human corpse on its tail TI_Stego

deft pike
#

Let terrestrials sit in shallow water. Shallow water as in any water that is below the dinosaur's shoulders. It'd just be a cool QoL change, nothing much

fast valley
#

I think we need a render distance slider in the settings in order to improve fps.

fallow trail
#

Stunting, growth varies depending on how healthy you are, if you eat well and often as well as stay out of trouble you can grow larger due to being healthier, if you are often injured, starving, you could be stunted and grow a little bit more or not anymore at all.

supple oriole
reef siren
#

just so this doesnt get burried

rigid scarab
#

I know devs have a lot on their plate and have said performance is always being worked on, and will be a big part of the quality of life pass, but just wanted to mention this. I don't know the technical reason for the lag experienced in populated areas, but it's usually the reason I decide to log off. The frame drop and general instability/jitteriness makes it no fun to play when you find a happening area

somber lichen
#

We desperately need an unstuck button. I've lost so many dinos at this point to just getting stuck in rocks or holes.

kind cargo
#

This isn't a solution just an issue, trying to die after you enter a server as a juvenile Dryo that you don't want to play as

alpine pier
#

Add an option in settigns to remove the grass because i have noticed it reduces lag A LOT, I know this because when you spawn as a dinosaur the grass takes little bit to load in and it that time there is little to no lag

swift wraith
#

suggestion create more official evrima server in eu?

wispy wadi
#

What happened to this night vision? This was great. I don’t see the reason why we needed to get rid of it.

raw zealot
#

If optimization becomes the priority and gets resolved and becomes smooth to play, then the main focus should be pumping out dinos cause lets be real thats what we are here fore anyways, at least I am. If a large amount of dinos come out and more variety of dinos to choose from, not only will the ecosystem become vibrant, the gameplay will be interesting for both herbs and carnivores.

rocky token
drowsy oriole
#

Pumpkins are too hard to eat as a adult stego. MAKE THEM ONE THING NOT 8 DIFFRENT THINGS!

supple patio
#

Night vision is a very important aspect of the game, in my opinion it should have good functionality along with adding to the horror factor. So far the current NV system is more inconvenient to deal with than anything, it doesn't feel like its adding to the game in the way its supposed to. Although I will give points to trying something new, it doesn't seem like a way animals would truly see at night.

Looking back the legacy version worked better, I think it'd be a good idea to look back and expand on that. Or completely start over, its clear people aren't on board with what we have now.
I personally don't deal with migraines or seizures but this version does irritate me, its too much of a contrast. Especially in high density areas like the forest.

I have already seen people in this channel bring forth a lot of great examples of what they think NV should look like, I think at a time like this its a good idea to look at the communities criticism and listen to their ideas. Just remember, most people here want to see the game grow and succeed, not everyone is out to get you.

tribal plinth
#

Once again, new night vision is looking quite bad and honestly i can't even think how it could be improved. The overall idea of it is not really horror-esque. I was a big fan of legacy night vision because it actually looked creepy and unique and fitting for game like that. New one does look cheap and doesn't really even help seeing much, and many people including me are getting headaches from constant flickering. Not to mention, new NV even compliments gamma sorta. I'm pretty sure there should be ways to make old night vision less abused.

ember merlin
#

I think that after the gore update or maybe before, The Isle should be brought to UE5. It would look and probably play nicer.

glad jackal
#

I can't belive you guys still haven't fixed the night vision or removed it despite the majority of players getting ill from playing the game. Please, please, bring back how night used to look

hot hornet
#

I think after reading many of these feedbacks, especially with the new wave over NV, it’s apparent that the team needs to be more open with the community. It might’ve saved them a real headache having to address all of the issues that players are having with each update. Like, we would’ve told them the concept for the current night vision was a bad idea before they went to all the trouble of developing it. It really seems that the devs have such a bad attitude towards the community that just wants to see their work be successful. It’s like they don’t trust the players to know what they want, and any kind of negative feedback is the person basically saying the game is a failure, which obviously isn’t true. Just want to see the devs trust that the community has their backs in all this.

agile galleon
robust badge
# supple patio Night vision is a very important aspect of the game, in my opinion it should hav...

bumping this, this is how i think night vision should be, easy to see relatively clearly but just murky enough to where its difficult to see exactly where a potential threat or prey item is, it keeps the horror elements the game is intended to have but doesnt make players rather just log out than deal with the current night vision. and more importantly at least to me it isnt too easy to see unlike the kojih suggestion.

old sky
#

Somewhat related to night vision, but the lines kinda make me think of something perceiving the world with echolocation....

Should there ever be a creature that uses sound to see (Eg; Eyeless, Neurotenics, maybe Mono, etc.) it'd be cool if it looked something like current night vision TI_dondiSmile Sounds highlighting the environment and such. That is all. TI_ParaBaby

mint rampart
#

i just discovered a dev actually reacted to a post in here. The post is stating feelings that a lot of the community share and issues that have been ignored too long.

Filipe added a throw up emoji... (the discord tag and # is the same so i think its actually him) i am disappointed. The community is not heard. We are being mocked for caring. The nightvision update is a genuine health problem for some people and can lead to serious consequences. We are not talking about having a mild headache here, we are talking about peoples lives. But the devs show again and again that they don't care about us, the players.

Not only is our opinion not heard most of the time, when it is, we are being made fun of and shamed for our feelings. Even when its as serious as epilepsy.

weak zealot
#

Nightvision is awful, it gives me a headache and its still hard to see (also hearing about it being a trigger for epilepsy is not good, oh my)
Also just doesn't look very interesting, spooky, or visually pleasing. It's ugly, to put it plainly.

Legacy was better. Any other games night vision is better ayuysgf

Also this suggestion: #general-feedback message

solar gulch
#

i know this has been posted before but i think deino could really used the vertical lunge

cinder path
#

Adult Pteras can carry babies (which cant fly yet). Makes sense considering pteras are pretty good at attaching to trees and rocks, fail to see why they couldnt attach to a parent and be flown out of the danger instead of just being left

mental relic
#

Look, The Isle is an early access game we all know this but you know what else started in probably an even worse state? Rust But you know why rust is so popular and fun? Because the developers listened and still listen to their player base for feedback on development changes they even let their community test every new update just for feedback, take notes Isle developers, In the early stages of rust there was "WEEKLY BUG FIXES before any game changing updates were made" This is what we all expect right now we don't care about new content if the game has performance problems among other things, fix the game you know the problems that are present in Evrima if you even skim through this channel. Take a few weeks to just fix the game the community would be much happier with that then receiving the gore update and then while your at it maybe look at player feedback. I know it might sound crazy and nothing we say cant be trusted according to you guys but we are the ones who play the game the most, MOST of us know what were talking about. The only way the game is going to improve is if you involve the community and develop the game using our feedback, read this channel look at reoccurring trends in feedback and act on it, a good example would be food values, been people giving feedback since U5 came out, and nothing has been done, Instead of looking at complaints about the game and looking at it like its a hate piece about the game maybe look at it like the criticism it actually is.

I cant even count the amount of feedback I have seen of night vision food values ai spawn rates lighting and other things, and what has been done about it? NOTHING.
If you guys really do read feedback like you claimed you have in the past I would expect by now with most of these problems being in the game for over a month that we would have seen some changes in the NV update but nope all we got was our awesome super fun new night vision system that nobody likes, but I guess the community cant be trusted and we are all lying about the problems with the game we want to see improve and develop into what we know it can become, Take some time off from game changing updates fix the game and its Issues that majority of the community has been complaining about, and then start working on update 6, I know its hard to take our word with the community's past with you guys and the bad relation ship between developers and community but if you dwell on the we need to prove everyone wrong its them vs us then were going nowhere. We want to see this game succeed to its full potential and so do you but if you don't read out feedback and address Issues the community is consistently giving feedback on then we are going nowhere. I would like people to watch this video and see what I mean and where this rant came from. Look at how far rust has come and look what it was, now look at The isle, it has an amazing Idea and we all know it can be great if it follows the right path.
https://www.youtube.com/watch?v=omK0t-4f6pg

Evolution of: Rust
This Video is On The Evolution of - Rust

#EvolutionofRust
#EvolutionRust
#Rust

Narrated by: https://www.twitch.tv/xfibre
Edited by: https://www.twitch.tv/gewolf06

In this video, we showcase the Evolution of rust, rust Evolution, Evolution rust, Evolution of rust - 2017 to 2021,Evolution of rust - 2017,Evolution of rust 2021...

▶ Play video
stone reef
#

Bruh. deino needs to be taking off the diet on deino's. At least put them on the same diet symbol as fish. Literally we're in a one lane river so if some other bigger deino wants to kill you you're done, you got nowhere to go, they're faster and do more damage. There needs to be some discouragement from being a cannibal.

whole zenith
woeful flint
#

Lets have a vote and they can use it as feedback. who likes night vision? thumbs up for i like it thumbs down for you dont

cloud galleon
#

The current compass has a lot of issues. Would, i.e., love it if the compass got widened so you have a more accurate sense of direction. At the very least an option or something for it when the UI overhaul hits.

fickle rune
#

need new night vision on evrima nothing will change my mind about it

blissful wyvern
#

If there are a lot of feedback that you guys cannot trust (which I completely understand given how crowd's opinion can be driven/manipulated) , you must make some kind of feedback notice, or a non public form like the one used for bug reports.

This way you'll get more feedback you can work with. Therefore the changes needed might come sooner.

Because right now a lot of people are trying to give feedback (based on their own experience + feelings) and it turns out you cannot use all of it ... what's the point ? That's a waste of time for everybody, and not so nice to hear for the ones who make that effort to help improve the game.

Still looking forward for the next update !

mellow bridge
#

So with new information from Filipe's stream, it has come to our attention that the devs barely look at this channel, or any of the feedback channels for that matter. This is absolutely not acceptable! For instance, Filipe had no idea that the new night vision was negatively impacting players with epilepsy, and giving players headaches. However, if they had looked at this channel they would have known very fast. The QA testers are not the only people that can have a proper opinion! And we absolutely need to push the devs to make it a priority for them to actually look in these channels and take what we're saying seriously!

drifting cedar
tired canopy
tulip jewel
#

Hackers are being seen a bit too often for me. They seem to know exactly where I am. Can this be looked into more urgently please?

shadow drift
#

once again i am here to request global chat for UNOFFICIAL servers. pls make it at least an option for unofficial servers to turn on. global chat has made me so many friends in legacy. could care less if it’s in official since i do not play official servers but i would love to see it on some unofficials. the way global chat is in legacy is perfect, using the “[]’s” to cycle through local, group, and global for when you don’t want to see global for a little bit. if people don’t want global chat at all, they can play officials or on servers that don’t have it. which more than likely would be realism servers.

whole kraken
#

Has the subject of how Deino's crawl over small rocks, or more specifically, how an 8ton apex predator is thwarted by a 3lb rock at the bottom of the river. I should NOT have to lose countless stealth attacks but my Deino gets hung up on a tiny rock at the river floor. It's maddening and I request it be looked at please!

jolly quarry
#

Communication is very poor. Please talk to the community more.

glad jackal
cerulean granite
#

I gotta say at least you worked on the Night Vision but Guys as a Deino i still cant see anything 😄 i only see whats directly to my left on the Riverbank and whats on the right on the Riverbank but im still blind to see whats in Front and whats behind me. As Carnivores they should see pretty Clear in the Dark. Not as Clear when its Day but still pretty Clear and also far because most Carnivores hunted at night to have the Advantage against Bigger Herbivores which couldnt see as good as Carnivores so pls Rework the whole Nightvision System one more time.

midnight lichen
#

pls turn down the thunderous sound of the footsteps to a much more natural level! the sound of footsteps in larger animals is exaggerated and disturbing. for example, nothing else can be heard besides the deino's footsteps, etc. This is not only unrealistic but also confusing. The steps of the African elephant, which can grow up to 10 tons, are almost silent. There is no predator on earth that could hunt if its footsteps could be heard from miles away. In short, this jurassic park stereotype is not worthy of a game of this quality. to avoid misunderstanding, my problem is not that the footsteps have a sound, but that it is exaggerated, because it is as if the animal in question is slamming its feet into a concrete floor with all its strength. that's why I ask the developers to moderate the sounds of z-walk and normal walking, the loud rumbling while running is less disturbing. keep up the good work

sweet lake
#

Just some feedback, havent played Evrima in months, played today to check the progression (skin system, etc) and I must say the game is unplayable, I was playing at 10 fps when people were nearby. What is up with this optimization? It is so bad, I can even play Warzone on this pc at decent fps (around 50/60).

livid nymph
vast bobcat
#

Guys...feedback is not in control of the decisions that are made regarding game development. So many people are crying because of what filipe said and in the same breath want performance patches but filipe literally said it would be silly to try and focus on optimization because they need the entire team present while doing so. The game is not in a state where everybody can be pulled from what they're working on just to make a few people in feedback happy. For the person trying to compare this game to rust, rust spent 5 years in early access, without a need for a recode, and had more than 100 team members, as well as becoming one of the most played games on steam in the process, while the isle can barely break 10k concurrent players!! Stop acting like this game owes you something!!

normal peak
#

This may be already planned. But i think it would be cool to have a few emotes for the dinos (not all need have the same set of emotes). The actual interaction between the models during combat is amazing (like when pachy headbutts things it does feel like it is headbutting based on the interaction between the 2 models). But there is down time in the game between combat and having a few emotes may make the dinosaurs few more real. Like a shake emote or a stretch. Combat feels so real yet the dinosaurs feel a bit static when there is downtime like while nesting or growing.

bitter cove
#

Getting pretty tired of falling into holes and rocks that you get stuck in until death. Yall need to add a stuck button. Because 9 times out of 10 the admins cant come help on official servers. Either they are too late/reply too late or cant get into the server. Please for the love of god add an unstuck button, there are plenty of ways to stop it from being abused.

tender tapir
#

The game will eventually have tons of aquatics and make rivers and lakes a new environment but currently the air will only have quetz and ptera so I think there should be around 5-10 flyers eventually in the game

quiet sequoia
#

can we have that feathered utah sooner?

frozen narwhal
#

got a neat idea, start reading feedback

hearty stone
#

Hi all,
I am here to talk about the problem with hackers. It’s become quite the issue these days with the game and to see it so often and to deal with it so often makes a survival game almost unplayable if it’s so easily exploited. In all reality, this is a product - one that we spend our money and purchase. It is advertised as this certain thing - but at this point it’s become one giant beta test for nearly a decade. I am all for supporting devs while they create a game that we would love to see - but the general attitude towards those supporters has become genuinely discouraging in this age.

I come from a time where beta testers were almost a career path and paid to help complete games. Now devs in gaming today expect players to do it themselves and do it for free. Taking years and years to get things done and not take it seriously.

It doesn’t matter how long you take to balance each dino, their attacks, speed, or even diet when you have hackers on every single day. It takes away from the whole experience for those who wish to enjoy it, and leaves a bad taste in the mouth.

I would like to suggest that if the game is not going to have a method or anti cheat, that a hired moderator for official servers is implemented. Someone who can be on for most hours of the day and present in game to observe and discourage these obnoxious and game breaking cheats.

TLDR; The game is broken without effective anticheat measures, possible hire someone to moderate official servers and be in game at numerous hours.

Thank you for reading.

lament otter
# hearty stone Hi all, I am here to talk about the problem with hackers. It’s become quite the ...

I agree with this comment. A while ago I had issues with easy anticheat not being detected and after I had fixed the issue I logged on and died repeatedly to dinos bumrushing every bush that I hid in regardless of if i was bleeding or if it was pitch black (dont act like the night vision helps at all inside of bushes). if you are going to make easy anti cheat mandatory then make it actually do something please.

marsh swallow
#

Add more diets to Herbies, I don't wanna nest somewhere and be unable to keep up my diet/ let herbis sniff for plants while moving.

Add Riverside wallowing back. It gives deino more options and chances to eat at the river.

Add more colors, it sad to see limited color options for certain dinos.

glacial escarp
#

I know some people don't agree. But there is a long road(map) to go en personally I think the game feels very emtpy with the limited choises for dino's. So personally I would like to see more dino's before we do a smaller map and add more stuff to the game. Think that having enough dino's to play should be the base of the game. Instead of the very limited ammount what we have now. Yes, soon two new dino's come. But look how long deino and pteranodon took and from then till now where at this time we still don't have new once. Would be ashame it takes so extreme long for the game to feel a little bit more full. So for me I would like to see more dino's and have a reason to play again.

ancient plover
#
  1. I think herbivores should have at least 3 more preferred plants that each different preferred plant would increase each different nutrient. Basically 2 different kinds of plants would now fill the same nutrient. I think that would make it more interesting by adding extra vegetation and colors to the game, it will feel lest strict as food would be a little more abundant. A little more time for exploration.
placid sigil
#

Im not sure how many of you know about this but i think the fact that you can pounce a ptera(from the ground ) while its like flying over you its a little weird (im not sure if anyone else has seen or experience this but i saw it in a video a couple days ago and i thought it was weird) for clarifications: a ptera was flying over a juvi utah and the utah pounced the ptera , the ptera fell in the pouncing animation like a couple feet away from the utah

orchid folio
digital hornet
#

I came up with an idea for a galli attack that might be pretty cool in my opinion.

  • I took reference with the Emu, although there is also a certain resemblance to ostriches and these large flightless birds.
    sometimes when there is any danger, these types of birds will run crushing whatever is in their path with their legs, charging their legs aggressively against the ground as they go, which in theisle could cause a short time stun or even a bit of bleeding.
    This attack would not really work against dinosaurs that reach the size of the gallimimus such as an adult utah or dilo, his best option would be to use his speed to escape in this case, but quite useful against small dinosaurs. (troodon or juvenile dinosaurs for example)
bitter trellis
#

Get rid of EAC, it doesnt even do anything. All it does is worsen performance and do nothing to stop cheaters. Cheaters still run rampant

glossy pilot
#

Please make a bigger stomach for Carnotaurus. This is not possible as you just trivialise the night!!!!!

proven bramble
#

Please make it possible to map the "Pick Up Body" action to controller.

grizzled nova
#

People have been asking for optimization for over a year now... I get that you guys are focused on mechanics, and that's awesome🙄 ... Just sucks that the game is unplayable on most pcs

pliant gulch
#

Start with more food or increase hunger time for juvie utah so you have more time to find food as a helpless danger nugget

mental relic
#

Please change the hunger drain food intake and body values back in a small patch food gives nothing right now, a bore barley gives a utah enough food, I agree people should not be able to live of ai yes but it still needs to provide some amount of food not next to nothing, same goes for player bodies. we have to hunt way to much right now it makes it hard to nest and do other things when my hunger is down to 50% after like 10 minutes, you guys talk survival but we have to kill everything to stay alive in some case, its not survival at that point its deathmatch, we need downtime between hunts.

neat widget
stiff trout
#

The stepping sounds and volume need to be adjusted across all dinos, age, and terrain type. I'm a 75% Carno right now. I walk in the forest, normal rustling of branches and leaves....then slow walk or sneak, and hear myself stomping almost as hard and loud as when i'm sprinting. Then on field grass, quiet. I start walking normally again but on dirt, heavy POM POM POM. I hear myself so loud i can't hear what's around at all, and unsure how i sound to others. Same things with other dinos. It's very irregular and illogic.

I don't know on what the sound designer is working right now, and i'm curious to see the upcoming devblog, but aside completing other dinosaurs sound banks, this feels like a priority.

vernal cosmos
#

Performance updates pls..i wanna be able to play and enjoy it with 60 fps.. seriously this might be the most unoptimized game i know. If it wernt for that i would have loved thr isle but how can I when im not even able to play properly? You would think this is the first thing devs should fix but it doesnt seem thats the case. And that is just sad.

lament chasm
#

make pachy's Head Ground Smack deal damage, I'd love to make raptor's head into puzzles after knocking him down, xD

buoyant haven
#

PERFOMANCE UPDATE MY FPS IS ABOUT 8 AND the game is not very well set up and the best thing to do is to have an updated pc both in processor, ram, video card, and even hard disk, otherwise it is best to lower all the graphics and deactivate everything that has the minimum options, before to play, mi procesador is 11th Geb Intel(R), la ram es de 5,7 GB, my resolution is about 1366 x 768 x 60 hercios, my tarjeta gráfica is Intel(R) Iris(R) Xe Graphics

radiant anvil
#

I hope they will look in here and take some advice or even consider it at least
To be honest my biggest complaint right now is that parts of the map feel completely empty and useless as of right now
The maps way too big or you could say there are not enough player on it and to make isle an actual survival game with player interactions you need to address that in some way or the other like for example take some areas away until they can be of use
Or maybe look into a higher playercount on each server like 150 to 200 with a stress test and optimization
I just hope this game doesnt die because its so unique and most of the playerbase I met are actually cool...
Please do something

lethal tide
#

Problem: Neither night mechanics nor night vision are fun so we found a solution by ourselves. You can't forbid it and fight it is pointless because you're wasting energy to "fix" the solution we found to your problem. The feeling now is "devs vs players" with toxicity from both sides. I hate it and I'm sure you hate it too. We know you're pioneers in the genre, as you always say. Also PoT and BoB are far away from the Isle and that's why we keep supporting the project for years, even after a whole code remodel. But you are failing to listen. Reshade is a direct feedback that something's not working. The game should be fun, even with horror aspects. And I won't even consider health issues.

Macro Solution: Just listen. Ally your development to us. Instead of fight reshade, adapt. How can we believe you if don't believe us? I know you planned to create an horror experience and night was intended to be a good part of it, but sadly it's not gonna happen. And that's okay. I'm not saying that you should give up on your main idea, what I'm saying is that you should find another solution. Don't fight us, but improve your idea based on our experience. A lot of players gave amazing night vision ideas. Use them. Test them. What makes The Isle better than the concurrency is it's visual and the special mechanics that makes us feel like dinosaurs. Flying? Dive kill with a giant croc? Utah's pack hunting?? Hypse majesticness? Come on! That's awesome. Let us see the beauty of the night. Use your strong points in your favor.

Micro Solutions: 1) Start with @civic canyon idea. You'll show us that you're listening. Embrace your strongest point: graphics. Come back to the players side. 2) Brainstorm new horror ideas. Use your loyal fanbase. What if night makes scent stronger for predators? What if noises becomes louder? Enviroment sound becomes scarier? Heartbeats? My biggest horror experience was during the day when I accidentaly found a rex leaving it's hide, for eg

deft pike
#

the only changes evrima NV needs are:

  • lower motion blur, to avoid headaches and such
  • allow certain things, such as dinosaur patterns to be outline, to allow for better camo during the night
  • make water and rocks be more outlined (barely noticeable now)
  • allow us to choose the color of the outlines
  • fix the flickering because of anti aliasing
solid ingot
#

Bananas would be a cool new vegetation food for omnivores and/or herbivores, and to get them down a dino would have to either climb and/or knock them down from the trees, and maybe some of the excess palm trees can be made into banana trees instead and they spawn coastal or on the beaches so there's more activity on the beach

sick juniper
#

Spectator Mode

Here’s my vision of a spectator mode. On the main menu screen, Underneath “Play” There would be a “Spectate” button. When you press the button you would be sent to a random server. This would prevent it from being abused to spot players for friends.

When you’re in the server, you would be presented with a screen of live cameras. There you would be able to either select the “Camera” button, or the “Drone” button.

Camera
When selecting “Camera” you would be able to choose the region of the map you want to view, and you would be able to cycle through the available cameras in that region such cameras located on trails, hotspots, and other POIs. Cameras directly connected to human facilities would only be active when players restore power to that building.

Drone
When selecting “Drone” you would also be able to select which region spawn in as a small drone in first person that other players would be able to see and damage. The drone would be nearly silent to make it less intrusive. For a player to actually hear the drone you would have to be really close to them. In order to make sure it can’t be used to explore the entire map and look for “secret” locations without actually playing the game drones would be relegated to specific areas and if you start to leave the area, you would first get a low signal warning, then the screen would begin to turn glitch then you would lose connection to the drone if you go far enough

Spectator mode would have an optional camera screen effect. Having it on would give your screen that “camera look” if you know what I mean, and show information at the bottom like in the trail camera observation videos. Having it off would clear the screen of all of that, allowing people to take unobstructed screenshots.

Both cameras and drones would be able to turn on that black and white night vision, with drones being able to see further.
https://www.youtube.com/watch?v=2KEjZOgXHyU

tiny crystal
#

Suggestion for future patch: If a creature has 'bleed' active, the creature should not be able to safe-logout as this would mean an instant death (sleeping whilst bleeding = death plus adds to realism). Safe-logout should only be useable once the creature has stopped bleeding. Too many times noticed creatures safe-logout whilst mid-combat. It ruins the hunting experience for both Carnos, Deinos and Utahs.

blissful wyvern
#

After giving more time to NV so I can have softer opinion, it is really not nice to play with.

I play on 4K OLED panel (it has close to no ghosting), so darkness AND sharp motion should be at their best on that screen (and they actually are most of the time).

  • The vision is **efficient **: I can locate things around me.
  • However it is not comfortable to play with. It's too dark too long. You can easily loose sense of distance and relief because of the lack of shades.
  • Pitch black with outlines is not good looking either, so you don't want to spend time playing at night (I don't need to mention how many people took screenshots of the previous updates because of how good looking it was) ;

I think that a legacy NV that can't be toggled with a larger range AND diminished colours should be considered.

I don't think the current NV should be used by animals but maybe by **humans **instead, with a specific device

tender tapir
#

Instead of army buildings (idk what to call them) how about on the new map we have abandoned towns or outposts

copper patrol
# pliant gulch Start with more food or increase hunger time for juvie utah so you have more tim...

Honestly, I think this should go for all of the carnivores (mainly just Utah and Carno, though), because with the new NV, if you spawn at night as a juvi, it's near impossible to find food, and we just don't have enough to start with to actually be able to find some.

On top of this, please make the carno's stomach bigger, and increase AI spawns, or just revert the AI hunger values to what they were before. I used to be able to sit and chill for at least 10 minutes before U5 without having to worry about my next meal, and now- unless you can manage to kill a player, you have to worry about what you're going to eat next immediately. It makes the game quite tedious, and boring when all you're able to do is look for food. Especially as a carno, the AI simply doesn't give enough food, and more often than not, if you're a solo carno, you're not really going to be able to kill another player unless you're highly skilled, or lucky.

rancid plaza
#

Day 1 of begging (nay, pleading) for optimization and performance fixes.

golden wraith
mental relic
#

It is very hard to locate bodys in nv because they do not have an outline, even with them smelled out it can be a struggle to eat them so I think giving body's red outlines similar to what you did with the blood standing out would be nice.

fresh pelican
#

I would like some flower patches here and there, if its not too much trouble in the future.

wary gyro
#
  1. It would be nice to have a waiting list on the servers. Feels better to wait 30 minutes and make myself coffee/ go for smoking... then 30 mins to try to join over and over again..
  2. If u starving and finally got a AI.. start to eat and it disapear.. yeah... not cool..
  3. It feels like EU 6 has more problems. I have much disconnects on it. (fear the joining hell) not so much on the others..
  4. it shows that server has space... but they didnt. 98/100 -> try to join -> server full :0
  5. I dont like that on these places, where u need to prepare (as deino) because it is not so deep.. and just stand still... it have rocks that make it impossibel to reach ur targets. (mostly)
  6. Optimising is important on some places.

Sorry for my bad english but i tryed ❤️
without these 6 Points up there.. i love the Game ;D
Love to see more. 👍

barren tundra
#

I think you should be able to form a nest at any point, either in preparation for a mate, or to just give you incentive to defend at spot as a home of sorts. You don't need a mate to make a nest you need a mate to make the eggs, I think it would be a good idea as plenty of creatures in nature do this. I feel like it would also make the idea of nesting itself more popular with players.

flint violet
#

Alittle Help with Nesting:

  • Nesting call:
    Nothing weird, just a alternative broadcast call that can help you find other players who are interested in nesting. A nesting call would both indicate the gender of that species as well convey that the player in question wants to nest. Alot of people I've personally come across ingame as well as myself say that it's really hard to find someone who wants to nest but also is the opposite gender? Typically they've had to resort to using third party means like discord. Just something really small that would help as a potential U9 QoL feature.
past fable
#

Listen I know this is a massive stretch and it’s like 99.9% not gonna happen. But it randomly got put in my head today so I’m gonna say it here. What if, when the humans get added, you give the humans vr compatibility. Not make it ONLY VR but an option. Imagine how fun it would be playing as a human, in the isle, IN VR. Open world with Dino’s? I would full frontal crap myself but I think it’d be fun. Again I don’t expect this to happen at all but I thought it sounded cool. Just a fun idea nothing crazy serious

velvet wave
#

Once the Elder system is in, make it a way to permanently unlock certain growths.
May be just me, But not a fan of growing a stego for 7 hours for it to be killed by another stego mixpacking with carnos.
Once you hit a legendary milestone, something that is damn near, almost impossible of a achievement, have spawn in growth at 40% instead of 17%
Or maybe all 3 diets maxed out at 300%. Something to give us incentive.
All it is currently is
Spawn> eat>afk till the need to drink or eat comes>eat again> afk and hide> reach adult> Get killed by the first same species you see, low chance of mating/nesting.
In game goals with steam would be something worthwhile to do.
IE "Fall 100 meters down"
dies
In game achievement " Yolo Solo" or something.

brave crest
#

Make picked up food rot, not just flesh but fruits too, after they've been plucked they start to go bad pretty fast in order to get the seeds on the ground and that mush isn't very appetizing but this mush is!

when fruits rot creatures can pile it up and eventually they'll grow mushrooms, if this was added to dryosaurus's diet it would be a secure form of underground food, and something to raise hatchlings off of, while still eventually needed to come up for water

light garnet
#

We can smell dino packs.
can you do it so that we can smell the difference between a herbi group and a carni group? green for herbi and red for carnis (possibly orange for mix group?).
would be great of you thx :3

vast socket
#

For dinosaurs that are capable of jumping, a nice QoL would be automatically "vaulting" certain obstacles like the fallen logs when you trot or sprint into them. It can cost stamina the same way jumping does.
Or maybe making it so if you hit spacebar at the correct time the dino will just go over it smoothly when you're sprinting along. And if you mistime your dinosaur goes over the log, ass over teakettle.

untold sequoia
#

lower death cooldown!!!!!!!!!!!!!!!!!!!!!! it should be lessened to 100 or 150 bc every time u die u have have to wait an hour for what like why add that so long too please change this asap

echo abyss
#

I think it'd be neat if after you died it gave you some stats. Like how long you lived for etc

iron anchor
#

Raptors super packs need to be axed honestly, easy way to do to this? Raise raptor hunger rates or add a hidden mechanic that more raptors = hunger drains faster for any amount over 8

hallow ocean
#

Night vision:
Hear me out…a lot of mixed feelings.

I think that night vision should behave differently for each animal. Some nocturnal animals have increased smell and hearing at night. Barn owls are able to pinpoint movement location based on sound. I think that each dino should have its own variation of night vision, not a blanket one.

For instance, a dieno is able to see movement in water. Could one Dino’s “night vision” allow it pinpoint movement above ground at night or perhaps hear breathing? Could another dino have greater scent at night, even allowing it to discern carnivore from herbivore?

I think it would allow for more varied gameplay and add to the characteristics of dino behavior.

tiny crystal
#

As mentioned in balance-feedback thread:

If Utah’s pounce gets a nerf with its pounce ability (teleporting to the side of the creature) - if Utah will pounce the creature’s head, it should make the creature temporarily blinded due to Utah’s sharp claws.

No one considers that if the pounce ability gets changed, rivals will just abuse it by standing close to a wall, rock or use every tree and water source like a run-to goalpost as it now when a Utah gets knocked down by a tree, water and mud pool. Rivals will stand close to these sources rendering Utah’s ability to pounce useless.

Utah should pounce on creature’s head, temporarily blinding them, however whilst remaining on its head, it should receive damage from the bites.

tender tapir
#

When oviraptor comes to the game it should vomit if it eats rotten eggs

hasty horizon
#

Rotten eggs when laid should be changed to duds which become rotten when left but also could safely be eaten by nest raiders like oviraptor. This means that rather than removing duds immediately, you could choose to leave them as a barrier of protection for your good eggs against nest raiders but also risk then becoming rotten and whatever risk that may involve (e.g. Predators smelling the nest, danger to good eggs etc)

It also just makes more sense. Eggs when laid typically aren't immediately rotten but duds present the risk of moulding before the other eggs hatch.

solid pagoda
#

boars should give more food

livid nymph
#

This new super dark night with this nv where we can only see a little circle around us makes the game way less enjoyable than in the day since majority of people will log off or just sit in a Bush waiting for day, we should have night like it used to be where it went a bit darker but we could still see around us everywhere, like it looked like the moonlight was lighting up everywhere and it looked more realistic than having this circle of lines, just would make the game more enjoyable and stop people from eye straining with this nv

ancient plover
#

The Rex should have this roar back tbh, I didn’t like that it was too similar to Jurassic Park’s Rex roars. The three call is fine but the 1 call is so not intimidating. The legacy roar that we currently have on the Rex does not feel frightening, I have no idea why you guys moved away from this one(roar video) I hope you guys go back to this. I mean most of the Dinos in Evrima either got completely new sounds or very nicely tweaked and updated current ones. I hope you guys can go back to this one(video) it was so awesome and unique….and scary as hell hearing it in the middle of the night.

lament chasm
#

Bruh. Why are yo devs so obsessed about NV?? You invented a solution long ago - UP2's bright and foggy nights, with pretty sky full of stars and nebulas. NV was not needed back then, basically. And don't you dare to slap me with "nocturnal" animals. There's a way you can give them advantage, without making everyone else blind! Instead of making nocturnals good at night, by making others weak at night, give nocturnals some buffs, when the sun goes down. Examples of night buffs for nocturnals:

  1. Improoved eyesight: make bushes, grass and vegetation partially transparent for nocturnals; increased render distance
  2. Improoved hearing: audio will have higher quality and clearance, additionally, sound fading/muffling over distance will be milder than during day.
  3. Mildly increased stamina and attack damage.
grand ingot
#

add to dead bodys hitboxes, hiding in a corpse as a baby is boring, in trailers, i saw compys eating on dead body, not in

kind kettle
deep cloud
#

Territories? A small plot of land we have as our “home” territories could also add more meaning to KOsers, as they being territorial makes more sense than killing for sport (besides hippos being murderous and all) and to perhaps promote this you’d get debuffs for having a rival in your territory?

frank shell
#

change IG time to somewhere during morning/daytime instead of 00:00 after restart. Specially since the servers crash alot it's dark most of the time, it's tiring for the eyes.

icy stag
#

We need a place where we can check time played with each Animal that would be a cool addition

neat root
#

Add an option to disable motion blur in settings

forest citrus
#

too much cannibalism when playing deinos due to lack of food. You must put more fish or increase the appearance of fish in the rivers. Cannibalism in deinos makes the dinosaur boring and unplayable. it is the one species where cannibalism is exaggerated since there is little food in the rivers
do something pls

gloomy otter
#

An idea that was brought up here (https://steamcommunity.com/app/376210/discussions/14/3325366198394754852/) that actually sounds pretty good and possibly far simpler than the alternatives as a means to combat AFK growth why not have it so that if you're AFK for too long you automatically begin to safelog? Your dino basically goes to sleep since it's not doing anything and possibly in a safe enough spot (hiding in a bush) to take a nap. If you're not actively playing the game then why take up server space?

To discourage Afkers, one idea might be to increase by double or even triple the descrescence time of hunger and thirst when standing still.

median knoll
#

I'd love for global chat to become taggable again. I feel like the new Evrima lacks a lot of the community that legacy had due to the game making it harder to communicate with others. Even if its just a global species chat to help curb toxicity, we are in need of better ways to communicate with people and find people to play with in game.

quaint oriole
split veldt
#

The beipi looks great with the swimming and the new skins, nice work TI_BeiPog

low snow
#

bro can yall please just take like 5 mins to write an announcement regarding nv and the seizures and stuff, saying "oh we'll look into changing it in the future" in isle discussion isn't enough, it'll take like 6 months just for yall to tweak it anyway

earnest sedge
#

Ideas for allo grapple and how it can work mechanically. Have a Plan A and B, A is imo ideal but a bit more complex mechanically, B I made as an attempt to make it as simple as possible while still keeping the idea working well

Allosaurus Grapple (Plan A)

Grabbing smalls basically let’s you run around with them and quickly murder them

grabbing something like teno size let’s you pin them and/or drag them around for an ambush kill. Damage is high here but so is stamina drain, meaning victims have a slight chance at escape, albeit likely escaping with devastating injuries that the allo can possibly follow

Against similar size/slightly larger animals like Alberto or Maia, allo grabs onto it for about three seconds and legs go. The victim can shake off the allo before this three seconds and lose little to no health. If the allo gets the 3 seconds off then it applies some bleed and raw damage, but also makes the region of the body it grappled “weakened”. This means any more damage taken to that area through bites or grapples does proportionally more damage and bleed. This soften up effect also applies to allos grapple itself, meaning the more you grapple a specific area the more dps/bleed you do. This does have a cap though so you can’t get too crazy

Against larger things you are still susceptible to bucking and such. You apply no movement penalty have no control over their movement. This does low initial damage and bleed, but retains the weaken debuff

Uses bucking rework idea where allo can “brace”, doing no dps while grabbed on but also losing much less stamina when bucked. Also giving bucking animals the “big buck” (see bucking/pouncing rework)

Plan B

Against smalls, grab em and run around, they’re basically doomed. Functionally similar to deino lunge. Will execute small after a few seconds but can be interrupted if cc’d or the allo takes high damage

Mediums like teno, pin then down and drag them around, again functionally same as above, just slowed down and less of an instant execution, just high damage, can be interrupted just like for smalls

Anything it’s size range or above it quickly grabs on, not changing it or the other animals speed, does a funny grab bite thing, and let’s go. Causes the grappled area to be “weakened” and take more bleed damage to that area when bitten/grappled, if possible

tender tapir
#

Plz tell us What’s the difference between phase 3 and phase 2?

lethal tide
#

Make dino's scent grow stronger if they stayed in a region for too long so others could smell their territories. That could create fear in an APEX region or help hunt the herd when herbs nest or migrate together

celest coral
#

Make it so that deinos tail adapts to the environment and look realistic with its surroundings, unlike now where you tail is literally a straight wooden plank whether your on a high ledge or fades into a rock e.g

plucky nexus
#

I think the upper limit of sniffing should be increased. When you stand in one place and sniff for more than one minute, you should be able to smell dead bodies and water sources hundreds of meters away. Maybe different organisms have different olfactory levels. Carnivores should be more sensitive to dead bodies, especially their own preferred diet.

sick juniper
#

QoL suggestion

When sniffing, it would be nice if there was some indication to tell you when you reached the max scent range. Maybe the compass or the icons could pulse, turn green, or something like that.

rugged silo
#

i know a bunch of ppl have asked for this, but an unstuck button would be great.

night bolt
#

I'm incredibly happy that we got the mechanical quetz too become official, I really hope other things can return aswell ❤️

astral scaffold
#

very happy roboquetz is confirmed. i suggest you make them guard some of the larger human facilities on the map, ones that contain valuable resources for humans and dinos. perhaps even a device that can let humans hack a roboquetz.

chrome anchor
#

I'm not sure how but you managed to make it harder to navigate forest and hilly areas with NV than without it, and at the same time darkened nights so much that NV basically isn't optional

deep cloud
flat sparrow
#

I’ve seen a lot of feedback about like stats and such at the end of a play-through, but I haven’t seen any go into detail so I will

When you die (as dinosaur) you could see a menu showing:
-how long have you lived for
-humans killed
-dinosaurs killed
-nests built
-eggs hatched
-ai killed

When you die (as human) you could see a menu showing:
-how long have you lived
-dinosaurs killed
-most used weapon
-most used weapon accuracy
-ai killed

A stats menu at the end of a game would be nice, as currently, it’s just kinda.. sudden. Like “oh… I’m dead… ugh.” This puts a negative taste in the players' mouths, having a menu that shows in-game stats after you die could turn that into “oh... I died, might as well see how I did.” And could even inspire the player to play again which is something the game is severely lacking, something to make you want to play again after you die.

vernal cosmos
#

"tiny performance update." Are you kidding me? That should be top priority, so many players are quitting because of this.. If it werent for the bad performance i would have loved this game soooo much but it literally hurts my head when i have to play with 5-10 fps when theres more than 7 players around. And no its not my rigs fault, almost all graphic heavy games i play run perfectly fine.

desert bloom
#

fix the frame DROP in fights. This is ridiculous having 15 to 20 frames if even that when there’s more than five people around. There needs to be a massive performance update, when I’m in a fight 10 to 15 frames. when I’m by myself frames it will randomly drop 30 frames if I look in a certain direction. Not to mention when I go in to bit someone The game might completely freeze on me with zero frames. This isn’t my rigs problem because I can run ultra settings on heavy graphics games. Also fix the having to find the sweet spot for eating a dead body, this is ridiculous sometimes I’ll be standing there minutes trying to find the sweet spot too start eating.

zenith goblet
#

Please give KOS/Cannibal players more punishment. It truly does ruin the experience and immersion when you come across some fellow, seemingly friendly herbies who's real intent is to kill, though they are 2 calling you (make note that a tip in the loading screen is that it's dangerous to go it alone and that grouping up is encouraged). While the insanity is a start, most of these people don't want to eat what they kill anyways, and that entirely doesn't apply for herbivores. Typically, I stay away from official servers for the exact reason of trolls and overall toxic groups of people, but considering how official servers are primarily the only populated ones, it's difficult. I also understand that it's foolish to trust every player you meet, which is why my main issue is the baiting and fake neutrality. I very much enjoy this game and everything it has to offer, and I'm excited to see it get better and better, but man it really ruins the experience when all you expect is to be killed by your own kind for absolutely no reason (excluding cannibalistic species).

lapis breach
#

1 or 2 obscure Dino's like incisivosaurus would be nice. Seasons and weather events, like flash floods and forest fires, aren't already on the table, are they?

trail lark
#

I really hope compatibility with Steam Deck will be addressed. My 5-year-old laptop just can't keep up any more and the Deck is able to do things it wishes it could with plenty of other games. Even if it just makes it run at 20 fps that would be about 15 frames more than my laptop can manage. My friends really enjoy this game but I can't join them in enjoying it because of this.

wanton wing
#

I have seen some feedback for a mating call to make it easier to find a mating partner and I love the idea. But I had some thoughts about an alternative to a call. What if a female can release a pheromon, that suggests ready for mating. It would be like a smell path the male of the same species can only smell and follow.

tender tapir
#

Plz add larger Forests rn the majority of forests are around the rivers and there are only like 1-3 large jungles

ancient plover
#

Health Queues: as the team is working on implementing different stages of decomposition for corpses, it would be equally as interesting if live dinos showed different physical states of health in tangent. All the way from peak health to slightly underweight to malnutrition, to a dino suffering from some kind of disease, illness or dealing with poison. Maybe even introducing the idea of organ performance or a lack thereof. Maybe you are a Utah and a carno has rammed into your side. What will that do? Will it limit stamina for instance? and if so, how long for?

thin grove
#

A tribute to the group limit mechanic and why it I do not agree with it,

As we all know, the intention of this system is to limit groups of certain species. However we are also aware of how this does not prevent the presence of mega groups (groups beyond the the limit). In other words, this mechanic does NOT work and in my opinion is useless. Instead I might have something in mind that could work but would require a lot of work.

Simply, let other things like the diet system become the factors that determined the size of certain groups. Even if this may be intended as a feature for future updates, I will as well go through two examples of dinosaurs which groups could be limited due to the amount of access to resources.

Carnotaurus - I personally don't see this predator as much of a social animal. If carno could only prey on animals that is considered as smaller. There would rarely be enough food sustain a large pack of them.

Utharaptor - These predators obviously does not require as much food as the larger inhabitants. If they would be able to take down prey decently large then there would always be food enough for a pack.

All and all, the main idea is how diets could be tweaked for each animal to better encourage players into a social or solitary lifestyle.

gaunt sedge
#

Really appreciate this dev blog, especially the comment about night vision (and dryo quality of life changes, omg!). Thank you for addressing these things, many of us felt unheard! I thought it was worth mentioning, as most of my feedback can sometimes seem a bit scathing.

This time, I think I'm super excited about this dev blog. Sweet!

crisp torrent
#

All dinosaurs should have some iteration of a "crouch." Yes, even herbivores like tenonto. Imagine you're trying to run away and hide after a fight, your bleed has started healing, you've got mud so they can't track you, but... all the bushes nearby you are short. Your back and head stick out, and so you have nowhere to hide. You die, because your dino doesn't know how to squat in a bush without sitting all the way down. Your tail sticks out straight as a board, your head is up and moving around, you're a bright active beacon for anyone to find if they look hard enough.
Meanwhile, utah, hypsi, dryo, pachy, and carno can crouch. They lower themselves down, their animations become less active and idle noises are significantly hushed. Yes theses dinos are all two-legged while tenonto isn't, but there's still a way to make them hunker down and try to be less obvious. You can lower their head and tail, maybe make them sit on their haunches rather than lay down on their belly and let them have a fast run option. Just do something lol. Eventually another dino will come along who also needs this change, it won't always be just teno

stone trout
#

The game needs a major performance update, for me there is no FPS difference between low and high settings, it's all a sad 15 FPS until I meet other dinos. Then its about 4 FPS. I know a lot of players have the issue with poor performance. In comparison, I just bought Elden Ring and it runs flawlessly, so it's not my computer.

ancient plover
#

Evrima is slowly getting better in a bunch of ways and features are slowly being added. A lot of things have changed, been added , or improved. One thing that has not changed is the performance issues. It's frustrating to see all these changes and additions being added but the game still runs horribly at times. Even on higher end hardware. What is the point of adding new things if the game still runs unacceptably bad? Cool......... Look a new dino, or feature too bad my frames just randomly dropped from 100 plus to 30. Some serious effort needs to be put into performance because it's just getting ridiculous at this point.

brazen forge
#

I’m happy to see the diet changes with combinable nutrients! Phenomenal.
But can the community please at least recognize that a Dino should NOT take starvation damage when their stomach is empty, if they still have nutrients in reserve!

Developers, please recognize this and implement it. Starvation damage should ONLY occur on an empty stomach, AND empty nutrients. Also, the weight (skeletal or well fed appearance) of the Dino should correspond to how full of nutrients it is, not on how full the stomach is.

lament chasm
#

move raptor to // nurtient section from S section in carno's diet to increase carno's cannibalistic behaviors (and make carnos less social also) and make // nutrient somewhat obtainable for carno

tame wasp
#

a juvi deino can lunge and drown a fully grown raptor but cant grab the corpse? make it so if a deino can grab it while its alive it can grab its corpse

lethal tide
#

Amazing devblog!

ancient plover
#

Dissable night vision during day to stop xray vision of bushes

chrome anchor
#

Coming back to playing the Isle again the last day or so, I can say with certainty that I really actually hate Nightvision, which is a shame because I was really looking forward to it being added to make night time more playable without having to rely on gamma. So far my experience has been the exact opposite. I really, really, really hate the black-and-white-shapes thing you guys have going on. It really doesn't give it any sort of "horror" feel imo, it just makes things more annoying.

Navigation across the map borders on impossible outside of open plains. Even then, navigation feels like crap. Paths I've traversed a million and one times over become impossible to find because there is 0 frame of visual reference to use. Everything looks exactly the same and you can't see very far out even to get an idea for land masses, which feels like total ass. Even having the sniff compass doesn't really help in this regard.

I get it. Its night. Its dark out. But this is totally ridiculous.

And another issue with it is trying to hunt as a carnivore. Night time is long enough that as an adult carno staring with 90% hunger filled when the sun goes down, you can literally starve to death waiting for the sun to come up. It doesn't matter if you sit in a bush or roam and try to hunt because you can't see a damn thing. If there's nothing dead you can track down by scent, other dinos making noise to give themselves away, or you just get plain lucky and trip over something to eat, you can end up just dying trying to stumble around in the dark.

Honestly right now, the only good thing I can say about it is at least sleeping has an immersive function now! Because nightvision to me feels so bad I literally just log out and wait for it to turn to daytime instead of keep playing the game. That's legitimately how much of a hinderance NV feels like in its current state, that I just log out when night comes and check back later if the sun is up.

deft pike
#

This is a minor improvement to the game, but it’s an improvement nonetheless. PLEASE make deinosuchus’ courting animations look like actual alligator courting rituals.
(Based art by @finite bone)

prime hound
#

PLEASE put a WARNING for epileptic people!!

Why is there no warning for epilepsy in the latest patch? An unexpected epileptic person could (and has) jumped on this game and had attacks due to lack of epileptic warning, headaches and motion sickness aren't the same thing

worldly bloom
#

Are you working on the Game Optimization issue?

Because Evrima's FPS is very bad and even my pc running some relatively heavy and prettier games I can't even play Evrima because it's very poorly optimized

deep cloud
#

Perhaps there can be ant nests, beehives, and termite nests? These gathering points can provide a small source of food for younger dinosaurs such as juvi utahs and maybe even omnivores like beipi (or if your tall enough tk get the honey, herbivores). Although an ant nest might be the easiest one (just hold e to dig it out and munch in) perhaps only special dinosaurs such as beipi can acess termites, or herbivores that would need to reach high enough to knock down the hive. Although this may seem easy, watch out for those retaliations!

plain bolt
#

Optimize Evrima Please TI_Derp 😫, i have 1050 ti 4gb + 16 ram, i play 10 FPS TI_Derp 😫 😭

drifting cedar
#

Ingame Epilepsy warning please. Thank you.

robust badge
#

would it be too difficult to make the stegos plates flush to a slightly more vibrant version fo the male display color temporarily during its threaten call? i think that would add to the call as besides the tail shakes it doesnt sound particularly threatening. maybe also add the flushing to the males courtship display?

split veldt
#

Quetz concept is great and beipi looks like its going great! keep up the amazing work TI_PteraHype

maiden yacht
#

An idea. for a septic bite or even a poison type Heck make it a magy thing
base it off of seal finger/ spekkfinger
Its an infection that affects those who hunt seals. Where swelling occurs and makes joints not move.
antibiotics are required. or eventual amputation

wet badger
#

I really like how informative the recent DevBlog is! Please continue providing similar devblogs that give this level of information (or more 👀) on projects. It was a joy to read what exactly everyone was working on the last month and their thoughts. This information also really helps set manageable expectations and manageable excitement for what’s to come in the game.

craggy tree
#

Small Tier AI Packs

So there’s a lot of tiny dinosaurs planned for this game… I’m gonna used troo, beipi, dryo, and hypsi as examples. These dinosaurs are not played very often, mostly because they have little effect on the ecosystem. Which is a fair reason. I think something that could help them be more played is the addition of AI followers/pack members that follow and help out adults of these species.

These AI’s would be adult AI’s of the same species that spawn around lonely adults. For example, a hypsi might get a few AI friends to follow it around and spit at predators.

I think it would make the game a lot more lively if you would find small flocks of these dinosaurs rather than just a lone one. The AI’s could also disperse if the pack has been filled by players.

This is especially useful for things like troo, which need a pack to succeed. Sure, it might be easy to find other troos for the first month or so after it’s added, but eventually the “new Dino” hype wears off.

I think something like this should be done rather than adding AI’s that spawn and act independently of players- this maintains the core idea of a player based ecosystem, since the AI followers would essentially act like an extension of the player they follow.

If u wanna discuss feel free to ping me!

raw maple
#

Listen to your fans already. As developers it is your job to tend to issues that may cause harm to your playerbase. It isn’t difficult to alter nightvision, it just seems like nobody wants to put the effort into it. Spend time fixing what is already broken/an issue and push out updates later.

bitter stratus
#

Topic: Server restarts

Suggestion: Make it 6am on restart instead of extreme pitch black night.

covert roost
#

topic: turtle spawns at coast

dude there really has to be more dang turtles at coast or atleast let them spawn more often, i tried looking for literally 1 for an hour and never found one, lost my 100% deino becouse of this bs. also happend to many of my pteras, tried to find a single turtle and they are NOWHERE to be seen

pallid finch
#

I agree. This month's dev blog was awesome. It was really informative, gave us an idea of what everyone has been working on, things to look forward to, showed us sneak peeks of some WIP/polished work, some bloopers (pteracroc was amazing lol) and acknowledged community concerns about several important feedback topics lately. It was also really nice that everyone got to share their thoughts and experiences with their work that month. I really hope future dev blogs are equally informative ❤️

flint violet
#

QUETZALCOATLUS:

Devblog #28 is out and we've finally gotten to see Quetz's dossier. While concept art isn't indicative of the final product it formulates ideas into something tangible that could be represented in gameplay. In the devblog, Tapwing describes Quetz as a meat eating, spear-faced, giraffe that while not able to contend with the likes of the big three, is still an apex capable of stab 'n runs, using it's long neck to it's advantage, and displaying aerial dexterity against the myriad of smaller animals on the island. That being said I strongly feel like there are some things that should both be expanded upon, adjusted, or steered away from.

The General Idea:
The idea we're playing around with here is that Quetz is an apex tier animal with a growth cycle to match. We're straying away from a pure scavenger archetype like Ptera and giving Quetz it's own identity as a monstrous flying animal that is both fun to play as and against. The idea is to utilize maneuvering between land to air during combat, use it's superior range in combat/predation, and introduce a movement shift dynamic between both air and land. All to cement a gameplay style that the dossier already hints towards.

This is written with the balance in mind that while Quetz is a glass cannon it isn't an animal that's a "oneshot or be oneshotted" ideology given wings. Nobody wants to instantaneously lose all of their progress in similar power-level combat situations, especially in a survival game. This is also written without covering it's lifecycle or ecology, I reiterate that this is feedback based on the conceptual baseline the dossier provides.

Movement:
Quetzalcoatlus should have a movement dynamic of opposites where it can traverse easily between land or air but be master of neither. This allows for more breathing room not only for other playables but allow flight to be apart of combat/ecology in a meaningful way. This route of movement is incredibly simple but synergizes well with it's kit while also providing obvious negatives Quetzal players will need to gain the skill to go around and even use.
- Terrestrial: A Quetzal on the ground isn't helpless by any means, featuring exceptional speed and agility for it's size at the expense of a poor stamina economy. Encouraging brief chases and staying in it's lane.
- Aerial: In the air, a Quetzal uses it's exceptional stamina economy to traverse vast distances at the cost of speed and maneuverability. Simple. Different. Synergetic.

Combat and interaction tools:
Spear Gimmick: Quetzal's spear gimmick is fairly simple. It's a right click windup that you can aim similar to Hypsi's spit to sling towards and skewer targets with. This is significantly stronger than your regular peck and can be used to contend or defend against Carno sized animals, dealing very heavy damage. This is so it can truly personify itself as a monstrous flying apex predator of the skies while offering a higher skill requirement than a typical lunge.
Carrying/Aerial tackle: One thing in the concept art dossier was that Quetz was shown to be able to carry potentially live animals. We're steering far away from this and turning it into a passive ability. Simply put, Quetzal would both be able to carry particularly large carcasses for it's size and do a impale that acts as a grab. If the damage from the impale exceeds that of it's victim's health, it'll "grab" them as they play a struggling animation. Keeping in theme in making it fun to play as and against Quetzal, Deino's problem of players feeling completely helpless and frustrated at losing all of their progress because they were grabbed out of nowhere.
Aerial Bite: Another thing shown in it's dossier is an aerial bite, I'd remove this and replace it with an aerial "grab" from the previous section that it cannot use on terrestrial animals.

Disclaimer:
This is just a small feedback post about it's dossier and potential gameplay.

jolly quarry
#

There's too much foliage. I get 70-80 fps normally but when I'm looking towards the jungle my fps drops to 45-55 fps. There's just too much in the jungle and it's killing fps.

glacial escarp
#

Flying Birds to hunt for the Pteranodon and maybe if a bird flies low a utah can jump-bite it.

A group of Birds can chill in the trees and while heavy-big dino's walk there they can seen and hear flying away as a group. Players now know there is something lurking around, but what??

turbid warren
#

Most plants don't have special effects to them, so I have some suggestions that will help fix this problem.

Hot peppers (probably jalapeno or some other hot pepper), these will cause a slight amount of damage over time to creatures (and humans) who don't have these on their diet.

Coffea plants, these will deal damage to almost all small creatures, while larger creatures aren't as affected. Humans and tribals can pick the berries from these plants, and either eat the berries right there (gives a bit of stamina due to caffeine), or they can remove the outside of the berry, dry the seed, grind the seed, and boil those ground seeds to create (you guessed it) coffee. Coffee will give more stamina than eating the plant raw and will hydrate the human.

Any suggestions?

drifting cedar
#

Coffee could increase stamina drain or diet consumption but you receive increased speed (that'd be hilarious but too much use should kill you and make your skin ugly or something)

stiff trout
#

I love the last devblog and i'm excited for the next update!

I also love the current nigh vision and curious about how it will be altered in the future. But while it is worked on, i think the possible epilepsy trigger should warrant a disclaimer at least temporary on Evrima start up.

versed quest
#

Pls increase the bloodpool of carno. Currently it is too waek against utah hordes since they deal huge bleed damage with pounce attack. I think carno should be able tank a bit more bleed dmg from utah.

deep cloud
ancient plover
#

Scent Marking: add a scent marking system whereby you can mark your surroundings to attract a mate or to deter a potential rival.

ancient plover
#

Optimization. Please. I can’t fight once I encounter other dinosaurs. I get like 10 frames max. This would fix a lot of issues with other players as well, I feel like we’re all playing with 10 fps when two dinosaurs appear. Other than that looking forward to da updates.

safe shore
#

Aquatic burrowing for minmi:
When Punch said minmi will likely have unique burrows, and Filipe had said he was tinkering with aquatic burrows, it gave me an idea. Minmi should have a mix of aquatic burrowing and land burrowing (if it is feasibly possible). So I have 3 ideas to how this can work:

(Poor artistic drawing for each burrow type below)

  1. Fully aquatic entrance. This essentially makes minmi’s burrow only accessible to semi-aquatics, most of which can't dig up or invade its burrows. This allows minmi’s burrow to be immune from most land predators, but it also makes minmi more reliant on water and easier for other semi-aquatics to camp. This may also make minmi more aquatic than the devs want it to be.
    +Good safety from terrestrial burrow invaders
    -makes them more reliant on water, could make them too semi-aquatic, and makes it easy for semi-aquatics to camp

  2. Separate entrances. This allows minmi’s burrow to have a surface entrance and a water entrance. This still makes minmi vulnerable to burrow invaders and those who can dig up their burrows. However, minmi will then need a way to defend themselves and their babies from smaller invaders. So they may need some good damage resistance and a decent bite, so they can win a face tank competition.
    +Helps minmi escape from most threats
    -may need some strength to fight off small burrow invaders

  3. Double water entrance. This could be a side effect of having 2 separate entrances or to make minmi’s burrow unable to be invaded by most creatures. This would help solve the issue of smalls invading, but could end up being a bit too strong.

  • Very safe, minmi is protected from basically everything
  • Can be too op
mellow chasm
#

oviraptor ability (or galli) should be a parry that can only be used when something is about to one shot you and uses like 30% stamina and needs a full stamina bar to use it and it makes you jump back and kick whatever the creature is in the head stunning it for a short period of time.

gloomy otter
#

Regarding the NPE (New Player Experience), would this be a single-player experience? If so, would you consider making this a free download on Steam similar to a "Free Trial" where the player controls a single Herbivore or a single Carnivore and are presented with tasks to help them grow and survive? For the growth you could have them perform a specific action, then "fast forward" to a later stage of growth for the next task. These would be so that the player gets a grasp on how to generally start the game, what it looks like and see how their computer generally handles The Isle before deciding to purchase it.

pure basin
#

So the river banks in the East need some work since I was an adult stego trying to swim across but couldn't get back on land due to the banks acting like cliff edges.

ocean pagoda
#

Please allow a cosmetic stage for sleeping. It would offers no benefit outside of RP/Realism. Nothing is cuter than seeing a hypsi herd slumbering on rocks. Or awkwardly stumbling into a carno pack slumbering for the night.

As sleeping is tied into clearly showing a character is intending to log. Perhaps add a new stage of sleep: deep sleep. One is the cosmetic RP enhancement, the other is the one with the intent to log out. (Perhaps having this deep sleep stage being the one that makes noise while the cosmetic stage is far quieter.)

lilac spruce
#

Need to fix all the holes in the game where u get stuck in I’ve tried playing and get chased hide in a hole get stuck in a hole and have to change server

thin grove
#

Not much of a big deal but would it be nice if utha and carno did get a “pop” sound when they bite? I kinda would prefer that instead of the too loud noise they make when they attack.

tender tapir
#

Add long grass like in TLWJP it could be a haven for small dinos to hide but if a carno goes through it could be ambushed by utahs or something

ancient plover
#

Combat practise: Having servers that are specifically made to practise combat. So you spawn as an arena as an adult which could be like a battle royale kind of setup? It would just be nice to have a place where we can all practise combat without having to wait for growth. I know games like Rust do that and it really helped me learn a lot.

ancient plover
#

If you go to other discord servers for different games you‘ll see that you have to follow a certain format for your suggestion otherwise it‘ll get automatically deleted. This would help you structure your feedback and avoid people jumping on a witch hunt train. Because with a format you would actually have to invest time into your feedback and describe your problem.

forest skiff
#

I can literally make this short, nerf stego, it can one shot an adult Utah as a baby

jolly quarry
#

Baby Stego should not do bleed. The spikes are blunt and shouldn’t be able to cause bleed.

ancient plover
#

Increase server population and being able to open map to see where you are. As a new player, i made a stego, i've run for two hour without find anyone, without know where i'm going, to finaly die against a group of utahraptors. I've quit after that. Game look awesome, very realistic, but very boring also can be.

hasty horizon
#

I propose that creatures be able to drag or push heavier bodies when bodies are floating in the water, or adding a natural drift which allows bodies to float to the shallows. It's honestly just frustrating when people kill themselves through drowning to avoid a hunt. They can't deny the body because you can still eat it, its just slow and inconvenient to eat a body after they do it which can be addressed.

kind kettle
#

I do hope with the new diet system will make food drain not as quick, every carnivore is a vacuum right now and especially carno, if you are going to make the combat difficult for something and take higher skill to play do not make it as hungry as fast

rustic zodiac
#

Here is my opinion of the nesting mechanic how it works right now:
In short - its boring.
It feels like some "nice to have" feature on paper but in the actual gameplay it proves to be useless.
I mean why should I search for a mate and build a nest? It takes much effort and gives nothing in return.
Dont get me wrong, I defintly want to have a nesting mechanic, but the way it ist right now its just unnessesary.
I thought about ways to solve this problem by asking questions like:
- What is the motivation for someone to create a nest?
- What could motivate them?
- Do I have any benefits from nesting?
- Would nesting be fun, if my dinosaur gets buffs by creating offspring?
- Would nesting be fun, if my hatchlings are buffed, even if I get nothing from that hatchling-buff?
- What is the motivation for animals in reallive to mate and create offspring?
- Is nesting import for the planed ecosystem? (Oviraptor etc, which needs eggs to survive)
- Should nesting be less optional and more forced (Like a mating-instinct in reallive)?
- Should AI nest aswell?
- Would it be more fun to nest, if AI could hatch from your eggs because of the rare chance that players actual join in as your hatchlings?
These are just a few questions I came up with.
For some of these I have an answer my self, but because I dont know your (developers) vision of the final game
I think it would be better if you thought about these questions for your self to determine how to deal with the actual implementation of nesting.
I hope my opinion will help you to create exactly the game you want to make.

opaque magnet
#

Hey,just wanted to say that carno is too weak now,too fast bleeding and utahs magnet pounce on top of it means there is no way to fight utahs now,best u can do is ram from ambush and run back in forest if u dont get bleed,its not about skill issue at last i think im avarge player with almost 3k hours + carno food drain too fast,just pls rebalance utahs and carnos again.

whole zenith
#

Fix Utah magnet pounce add more mud pools or add back riverside mud to counter bleeding better and make carno food drain slower then Utah and carno will be perfect

graceful wigeon
old sky
#

100% Agree with the water corpse suggestions. Perhaps currents (once those arrive) could move corpses in water around, either towards shore or maybe even down stream?

Also related, it'd be very nice if anything Deino can lunge, it can carry as a corpse. For instance; juvie Deinos can eventually lunge Elite Fish, yet still be too small to carry the corpse. That's.....a bit backwards if ya ask me TI_dondiSmile

light garnet
#

the pachy 3 call is much too loud. The call is louder than the 1 call of an adult pachy. Make no sens sry.

neon anvil
#

this game has gone absolutely no where but down hill since the reworks this game is one of the stalest most frustrating buggy glitchy games ive played in a while which is a shame considering all the "time and effort" put into the game is put into the wrong places. where do i even start oh yea how about whoever's idea it was to put the tallest bushes in the game next to the ravine highest drop off point in the game. you removed all the dinos that helped keep the game balanced and fair and instead add dinos into the game that are completely unbalanced and make playing certain dinos pointless like a 12 ton alligator with no dinos in the game to compete with it. lets see a bird that flies in the sky and can peck anything to death because there is no counter to the air the only creature that is allowed to be in the air is the bird. what sense does it make to add a dino that can go and be somewhere no other dinos can at all times. yes there attack is weak but they literally can attack infinitely. why is there spots in the game where players are getting stuck and majority of them are covered in thick foliage meaning you cant see it until you are stuck why does every dino not have a step up or mini jump... hello kinda obvious fix there. next why is everything i do in the water as a deino the glitchiest experience ever drinking and eating. you only have one water creature all of these things should have been tried and true tested for the one dino its not like you released six water dinos and simply over looked the bug. another huge issue is carnivore diets some of the diets are somewhat possible to achieve or rare to get. like why on earth is a ptera on a deinos diet there's no nut value in a PT no food gained or barely at all. Same with carno and dryo. AI is way to scarce theres no reason so many people are starving all the time.. you guys add a horrible nigh vision and make the game so much darker at night like why. Not to mention playing a Deino alone is impossible everyone that plays deino is mainly out to kill deinos. NOT TO MENTION HOW MUCH TIME HAS BEEN SPENT ON HUMANS WHO ASKED FOR HUMANS DONDI like the most useless thing ever no point in adding human to a game about Dino pvp i promise i never once purchased the isle with the thought oh man I hope they add humans like dinos are just going to wreak complete havoc over the humans or you are going to kill the game by making humans ruin all the fun for the dino players. Server Cap is beyond annoying and you make no effort to add a que to help people actually be able to enjoy a game or add more servers so everyone can continue to play there has been so many times were just in clicking join for 45-50 mins by the time i got to play i didn't even want to play the game anymore bc i had spent so long just trying to get in. I could go on and on but at the end of the day if the basic things in the game dont get fixed itll just be another dead dinosaur game like the rest. I'm sorry if it seems like I'm so frustrated i literally just got on the isle and lost three of my full grown dinos in a matter of 20 mins all of which where the longest ones to grow in the game... I WILL NOT be coming back to the isle until your game is fixed just a complete waste of peoples time and energy

slim halo
#

Dinos should have different capabilities as far as senses go. For the current roster, it would make the most sense for **Carno **to have better eyesight(during the day). This would mean a zoom function or a function that allows a carnos eyes to train onto an animal without needing assistance from the player and all the player needs to do is follow it. (Basically eyetracking as long as theres no visual obstructions, perfect for hunting in the plains but not anywhere else). For herbies that need it, like Dryo and Pachy, they could have better hearing so they could hear footsteps from further away or if a predator is close enough they can hear breathing or something like that. Ptera and Utah dont really need anything else, maybe minor buffs to all senses for Utah. Deino already has a good watersense, which is already perfect. For animals in the future, things like Rex and Cera need a much better than average sense of smell as they both are part time scavengers and would need to find food more often then most other things. Ceras should be able to track down a carcass regardless of age from miles away(much like a bear in real life).

void oriole
#

There are multiple Stegosaurus groups currently in EU2 and I am sure it must be happening elsewhere that are abusing the fact they are nigh impossible to kill when you are in an adult deinosuchus, because of this they have for the past 2 days been purposefully targeting friendly deinosuchus groups, nests and eating areas and sprinting in tails swinging killing as many as they can. They then place themselves either at nests, around bodies that where being fed on and on both sides of the riverbank with their tails in the water as bait and kill any deinosuchus that gets close. They have been following deinosuchus groups around, even if some deinosuchus adults have died they then camp the body and kill anything that gets close. They only leave after an hour or two when they all need to eat. It's a horrible misuse of a nerf deinosuchus have at the moment and is ruining the game experience. If there is a way to fix the issue so that deinosuchus can stop stegosaurus groups from continuing to do this that would be great. Otherwise the game so far is great and I am loving the nesting mechanics and the new night vision.

latent nova
#

Have some sort of system where mixpacking at least between carnivores there is a debuff like carnos and utahs working together is not realistic and the most obnoxious experience to go against

fresh pelican
#

Would be kinda nice, for utahs, if we hit the 1 call button real fast we could do one of those neato double calls like from JP3 I think it was, the one with the spino.

deep cloud
wooden flame
#

NV problems that i have noticed
rivers and lakes dont have outlines so ur not falling into the water
deinos cant see any outlines below water (idk if that on purpose)
its hard to see anything other than fish with NV like i to see frogs in the water i hate to legit go as low as possible and even then it was a random chance on seeing them especially since frogs move
also... this isnt a problem but i feel like being able to change the color of the outlines should be a thing to something like green or blue and orange is also nice i was usign a filter to see how other colors would look and they were nice and felt natural
and for sum reason you can see dino outlines bc the grass over powers it reallt any folieage and or water source

left lotus
#

More dynamic flight speed controls, using the scroll wheel to choose how fast you want to fly, adjusting stamina drain accordingly TI_AlloPopcorn

fierce dune
stiff veldt
#

Man I’m so glad a 85% pachy gets 4 shot by a Utah because he has literally no health whatsoever and can’t deal damage to kill them.

Fix the weight scaling please it’s horrible to also die as a 90% pachy to 2 Carno bites

zealous scroll
#

the fall damage in this game really needs some work, I slid down a small hill in NW, and died.. It was really upsetting as i spent a solid 1 building my Carno, just to go out like that..

sinful cave
viral mason
#

I dont think many people want this but ima say it anyways, have a level/progression system…..

Ok seriously make it so every level you get a new skin color so people can see that you are experienced, its still a game, it has to have a meaning.

Every 100 meters = 100 xp

Every dinosaur kill = 1000 xp, u get the idea

tender tapir
#

Give us a 5 minute warning on when the server restarts will happen

quaint oriole
daring kelp
#

Nesting. I think we all can agree that it would be a good idea to hatch AI dinos from eggs if theres no players interested in joining . It will allow to naturally introduce AI onto the map and also it will solve a problem with people not joining and starting off as eggs. To me nesting is a final step in the game, to survive for so long and be able to nest. It should be more rewarding instead of looking after the nest in hopes that someone joins before your dino dies out of hunger, watching over.

woeful flint
#

Dump nesting grounds and nightvision until ya find a decent version they are just awful when i turn on nightvision i feel like im playing asteroids with all those outlines needs dumping and fast. Plus every time i go to nesting grounds there is nothing there nobody uses it dont think i have ever seen anyone at a nesting ground. My feedback is not to use 1979 Atari graphics for nightvision.

deft pike
sage gazelle
#

The night vision is good but needs tweaking, it's realistic (irl you would not see color, nor perfect shapes, just vague silhouettes and outlines), but i agree it needs adjusting to be more stable, less static like, a little more range, and possibly some saturation (that depends really), but other than that i have no complaints. 🙂 I do believe there should be more AI tho, understandable that the game is player dependent, but it might be a little too dependent on other players. 🙂

spice scroll
#

evirma night is too dark

cosmic coral
#

Whats with the restarts every other hour and going back to the server being dead or lost half hour of your progress, not to mention is night all the time. A Timer will be greatly appreciated , so we can safelog.

kind kettle
#

absolutely love the Quetz concept and I personally have not seen the mechanical Quetz before but it is cool asf, but I do hope when it comes to Quetz variation wise that there is at least also the hyper Quetz, This concept from tapwing is too cool and is genuinely one of the best hyper designs and would be a blast to play in the future personally

heavy shale
zealous scroll
#

not sure if this counts as feedback, but its an idea. It would be cool if parents could transport their babies by carrying them, this would make protecting them and getting them onto rocks easier. Its not really OP because you wouldn't be able to bite or pounce while carrying and would be vulnerable. It would also make interacting with offspring a lot more fun as at the moment its all a little dull..

worthy mica
#

So from what I know the devs wanna make people afk grow less so my Idea is if you don't move a certain distance in a certain amount of time (Doesn't have to be a giant distance just like the usual distance you would travel as that creature to get food and water and a little bit more) you get a growth debuff which will make you grow slower or something along those lines

fickle rune
#

Please add more Flyers into evrima like dimorphodon as a playable and also when u add spino have an ablity where it can walk on the river bed (also forgot to say when humans are added have like tribes that you can join into and stuff like that)

vestal sleet
#

As a “raptor main” I’ll be one of many to say that the recovery time for missing a pounce is a bit too fast at the moment. I think somewhere in between what it is now and what it was in U4 would be a fair speed.

misty jay
#

Pyroraptor, half the size of Utah, ate meat, feathered dinosaur, hunted Iguanodontids and could run up to 40 mph, all around would be a great asset in game to hunt smaller prey

upper jasper
#

I’m aware it’s very far away, but I think it’d be cool if deinocheirus was given a more powerful, slow, and even kinda sumo like fighting style, being capable of shoving around and wounding other animals with slow but very dangerous attacks along with using its sheer mass to bowl over opponents. I feel like it just fits it, and also could separate it more from therizino and spino which I’m guessing are gonna get fast attacks if legacy is something. Just a guess though.

echo abyss
#

A perk to the nesting system could be no friendly fire on your babies or siblings under a certain percent (or forever on that indivudual for social animals?) . It really sucks to kill your own baby while trying to defend it because of lag or other unlucky factors.

raw maple
#

When pteradon clings to a wall it should slowly regain stamina TI_Pog

mental relic
#

Utahs pounce recovery is to fast and cannot be punished, keep it but to use it players have to hit W and consume stamina to get up faster, otherwise they do a slower recovery without consuming stamina.

muted trellis
#

More colors.. And mutation stuff possibly?

Color choices are WAY TOO LIMITED! There needs to be more options.. I see a lot of people who don't play a specific gender or dino purely because it doesn't have bright colors or enough colors in it's selection.. I understand fully that females are supposed to be bland as males only have bright colors to attract females but I personally feel as though there should be a wider selection in colors and WAY more customization in terms of patterns as well especially for example, female raptors.. They get a lot of hate for not having really any customizable options and it's kind of sad to see player abandon the idea of playing a specific gender just because it doesn't have bright colors or an extra customizable option like all male species do though I do think there are ways to fix this issue and make everyone happier with the customization option

  1. Females get bright colors just like males do however they won't be as noticable as males (so like maybe female teno might have a few colored striped on its legs or tail or utah females have the choice to have a bright crest color above their eyes or on their muzzle)

  2. More pattern options! Currently there is only 1 pattern option and thats pattern B.. Pattern A doesn't technically count as a pattern as it's just the original skin..

  3. Brightness and saturation, I feel as though even if you choose the darkest color on the game you should be able to go even to pitch black because it really makes customization super hard when you are trying to make an all black teno and you end up making an all purple one...

  4. Babies should have the ability to gain melanistic, albinism, calico, piebaldism, etc. properties..

  5. I feel as though there should also be an option in the future to unlock the ability to have a "mutation" or some sort of small point system in the bottom of the TAB screen once you get past a certain stage so you will feel rewarded for even being able to survive that long. You will be able to get the point and either change your skin (since I know I personally find myself killing myself to change my skin constantly) or choose a mutation (such as something possibly like "longer claws" your utah now has the perk that allows you to cause more dmg or for a herbi it might be "better diet" you lose your diet slower while in a group but get hungrier allowing you to be able to have room for food and bring your diet up which would be good for teno or stego honestly) that will either be purely cosmetic or to help you survive

  6. A possible family tree option that allows you to see how long your utahs babies have survived and if they themselves have had hatches.. Idk just a thought.

Whatever you like simply react to the number so I can possibly fix up this post and either make it shorter or add stuff. Feel free to ping me in #general-feedback-discussion

neat sparrow
#

I'm proposing a damage rework for the isle, as in my personal opinion the way that damage is dealt currently can feel very lackluster in many situations. This rework would divide damage into 2 main types of damage: critical damage and non critical damage (bleed and fracture damage would still exist). Non critical damage is dealt to non vital areas of the body such as limbs and tails, as well as various other parts that are dependent on the creature in question. Non critical damage is not capable of killing a creature on its own, no matter what. When you deplete the health of a non critical zone, the target creature incurs a debuff depending on the zone that entered a severely damaged state (an example being, if you put the tail of a teno into a severely damaged state, it's tail attacks would do less damage and it'd have a harder time turning). Continuing to attack a severely damaged part will not yield anymore raw damage, but can cause bleed damage. Severely damaged non critical parts can be healed after a long period of time. Critical damage is applied to the head, neck, and chest, and is the only way to kill a creature via raw damage alone. Each zone would have it's own health bar, and to kill a creature one of these must be drained completely (do note, bleed damage dealt to non critical parts can still kill a creature via blood loss). The purpose of this system is to make combat more engaging, relying less on spamming bites and instead trying to weaken your opponent via damaging non critical zones to make it easier to attack their critical zones. It would also remove the frustration that's caused when one dies to a bite that realistically would not kill you at all, such as being bitten on the tail and flopping over dead. This system can also be affected by other potential systems such as armor, causing certain critical spots on creatures to not be so easy to deplete the health of (ceratopsian heads and Ankylosaur armor being potential examples).

ancient plover
#

I know many others have mentioned this but please can you improve the colour palette for skins. Some regions of skin don't have many options, a lot of dull colours. It would be great if we had access to a greater variety of colour and maybe even more patterns.

deep cloud
burnt fox
#

What do people think about the idea that you get better stamina returns (IE: going farther on the same amount of stam) if a dino uses the game trails. this gives a incentive for players to use them as the highways they're intended to be.

zealous scroll
#

i know they removed the glitch that allowed you to see Deino's underwater, which is good because it was an unfair advantage, but it would be good if there was some sort of tell to show if a Deino was about to fly out of the water and grab you... It can be something easily missed, but something like ripples, or a sound or a second to at least give us a change to save ourselves.. i mean i spent an hour and a half growing a carno, just to lose it in a second because there are so few safe spots to drink...

deft pike
# deft pike https://www.youtube.com/watch?v=aD4r14Ymbs0&ab_channel=dmdmdm Make flying mechan...

A lot of people are for some reason downvoting this (i’d appreciate an explanation by the way), and I thought i’d just explain the differences between the current flight and the one in the video.
First, you need to manually go up, and it has more effort, and actual momentum, which is something the current flight lacks. I’m not saying make it clunky again. I said make it MECHANICALLY similar again. As in, re-add the momentum, etc.

cursive adder
#

Idea for guiding players about how different species behave. It would be interesting learning more about different dinos habits, diets, hunting skills, locomotion, how peaceful or agressive that species is, migration behavior, etc, all in a guide form. Help us learn how to act like that specific dino. Not forcing the player to act in a certain way, but suggesting how their dinosaur normally act so you can have a introduction on how to survive. If we know the basics of a dino, the experience could become more immersive. Of course nothing too detailed, letting a lot of things out for us to learn/discover while playing. We already haves stats, growth, diet infos, but maybe guides for actually acting like a dino. (References from the game Planet Zoo)

ancient plover
# cursive adder Idea for guiding players about how different species behave. It would be inter...

In addition,

Developing dossier art in this format would be way much more informative about a creature's actual design to the community. If creature concept art was done having in mind that in the future it will be in-game as part of the User Interface, then those dossiers would have a much greater connection and would portray information that will be more useful for the player community.

Concept art is a really creative way to present what the devs' vision of a creature may be, but, in my perspective, most of the time it lacks the translation for how the creature will actually feel/play in game.

signal sky
#

Can we make nightime shorter? it is horrendous to play right now at night with this horrible nightvision. Nightime is literally just a black void right now. It was waaaaay better 3 updates ago.

sage gazelle
#

can i suggest a comfort meter? like if Herbivores spend too much time near a carnivorous and vice versa they become uncomfortable and have similar effects to the spasms and infertility under stress? and have all carnivorous species uncomfortable around anyone other than their own species? it would introduce some mixpacking control and add realism to how the creatures may have acted, also i feel that the proximity chat should be shared between all herbivores, aswell as groups, because moving as a herd is very difficult, most of the time as a dryo/teno i die from a stego tail friendly fire. lol

kind summit
#

Make utah pounce so that you need to hold rm and let go to attack.... The longer you pres the farther you jump and while holding rm you turn slower like carno charge...
If you just stand still and press rm nothing would happen. You have to have momentum to use pounce...

hot holly
#

One message removed from a suspended account.

ancient plover
#

Your diet slot system sounds cool but are you guys considering that sometimes its hard to get nutrients as a carnivore from a unicorn dino that no one plays ? Lol

fathom turtle
#

Since update 5 I only played herbivores. Yesterday I tried carno again. Give them more Ai to hunt, so they don't starve and have some time to chill and not have to find food 24/7. Maybe make some Dino Ai. It would also bring more life to the game.

ancient plover
#

Nerf deino

devout dagger
#

The Evrima official servers need higher player count to account for the size of the map maybe 200 players

tender tapir
#

Would be cool to have a weak Dino with an ability to camouflage eg: herra

forest citrus
#

evrima is 24/7 at night always. The sun rises at 6:00 am and they reset the server at that time and then it's night again. This is getting a bit annoying already. Solve this pls

heavy shale
#

A mechanic that when a dinosaur press space while drinking it makes a quick jump backwards to evade crocs just like real animals do, however need to have a decent reaction time to do this.

solid summit
#

once NV feedback is sufficient server start time should be around sunrise 5:00-6:00 am

crystal sail
teal badge
#

Standardize the distance dino calls travel. The distance the dinos calls travel is super inconsistent across growths and species. Just make all dinos have the same distance that their calls travel. Including the growth stages of dinos, the non fully grown dinos calls should have less distance than full grown ones that gradually increases as they grow.

copper plover
#

So when you Z walk, you walk really slowly, or you can crouch, but Crouching still makes a lot of noise, why can't there be a Z walk crouch to move super slowly for the perfect ambush

pallid finch
#

About night time-- it's annoying to play night, get to sunrise, and then have a server reset, and the server restarts at midnight again. I would actually prefer a slightly longer day/night cycle (exactly 1 hr each) or a shorter day/night cycle, which guarantees the server goes down to restart at about the same time as it begins after restart, so we don't have to replay an extra half a night every 6 hours.

Obviously servers crash, etc and the change won't impact that.

ancient plover
#

For unofficial servers, my suggestion is to give server owners a place to write their rules for players to read before entering. My motivation for this suggestion is based on players breaking rules - sometimes they are outright breaking the rules on purpose. Other times it's players who are not a part of that server's discord and so they don't have access to the rules...or they are new players. Whether players break the rules intentionally or unintentionally will no longer matter if you provide a means for them to have no excuse coz the rules would be available to read.

wise relic
#

A button to kill/delete your dinosaur..
I don't care if there's a penalty for this or a 1 - 2 minute cooldown before it happens or whatever. Just sometimes you get stuck and there's nothing you can do besides wait slowly for death 😭

carmine wren
#

Make nights shorter and night vision needs to be redone because atm it looks funny not realistic, maybe try doing it something like that? Colors are faded but it makes more sense than what we have right now

devout plover
#

Let people auto-vault over logs at the cost of stamina if they sprint into them.

Super frustrating that night vision makes them almost impossible to see. Brings me to a complete standstill and awkward slide down the side of the log every single time.

There's a log just beyond these bushes but because of nv, you can't see it until you've already plowed face first into it.

hearty heart
#

In "pure" mountain areas, could it be a little more open and not have a dense forest as usual, as we have in the legacy maps. Add lakes with some that are a big enough to have mini islands there, like in "Titan´s lake" and "Twins lake" (see in the picture of the map V3). And maybe add a really big river with mini islands there too, like in "lazy river" (see in the picture of the map V3). In terms of fun to explore, I really like more the isle V3 map of legacy.

safe shore
#

One thing I noticed that is slightly odd is that there is an ai toggle button that can be used to respawn ai, but not a plant spawn reset. To reset the plant spawns or just refill the plants, you would need to restart the whole server. This can be a tedious thing to do, especially with larger servers. So, that is why a “plant reset” button would be useful. It's just a simple thing that would despawn all the diet plants that are tied to the map. So a coconut tree would despawn, but not the coconuts already on the ground, since despawning a plant in someone’s mouth may cause issues. If only despawning the plants causes issues, then make it despawn the fruits too; whatever makes it easier to code. Then they would all respawn randomly like the server restarted. It's just a simple thing that I believe would make a good QOL change for unofficial servers.

This could also be tied to the upcoming migration system, like a “change migration” button that allows the server owners to specifically set where dinos migrate, when they migrate, or if they migrate at all. This can be useful if they want to set up an event, specifically separate/congregate species, or just change the migration cycle for whatever reason.

brave crest
#

Utahraptor climbing should be implemented around the same time troodon gets added, would be nice to see a troodon pack pin a utah in a tree like painted dogs and leopards

outer mulch
ancient plover
#

The stomach or carno is ridiculous how quickly its runs out. Its too easy to starve. Please increase it, it's stressful to be hungry all the time. Not to mention that he has to eat twice his weight to fill up...

frail dirge
#

We really need some rules set up in the servers. Just got chased and killed by a pack of fellow stegos after like 3 hours of growing

left lotus
#

Do agree we need rules on Officials, but only for Mixpacking

narrow vine
#

Change weights of things like chickens and crabs etc, absurd a baby ptera can carry and fly with a fish bigger than it's self but an adult ptera cannot even trot with a crab or chicken let alone fly(I've flown off with chunks bigger than a crab what on earth)

mellow chasm
#

this is a bit of a hot take i know but its the most effective way of stopping mega packs i can think of which is a cap on how many of a specific dino can be in the map at any given time (example 15 carnos) it would also make people fill up the dead servers because they cant play the dino they want to on the full ones. (i should mention that this should be a server setting and i only want this at this current state of the game because there isn’t enough playables).

thin grove
sand cobalt
#

Excuse me, I would like to leave a review and at the same time leave my suggestions.
The game is currently quite empty, and this is due to underdevelopment of the map.
I hope that in the future there will be biomes, deserts, forests, jungles, swamps, fields, mountains, and maybe even winter places on the edge of the map.
But for now the map is just a wasteland. The forests are a non-playable area with no food or water.
Water does not look nice, because of the water - the river, and swamp, and they are all teeming with crocodiles, literally the entire map is made for the water inhabitants do not resent.
I would like to see at least some small lakes in the future, which for the inhabitants of the land would be an island of hope.
Monotonous plains, forests with no food kill the atmosphere, and giant "boulders - mountains" that you can't climb can't diversify or make a better view.
I would like a redesign of the map.
And also do not understand why the developers of the game at the moment an important secondary tasks in the form of: migration, nutrients, buildings and people. When in reality lacks more dinos and interesting map.
Thank you in advance to the developers for the great work, you make the world a better place, at least mine.

tender tapir
#

Hatching baby’s shouldn’t be able to pounce,spit venom, dodge or ram idk why it just feels strange having baby’s using their abilities when they see they could only be used when they become juvis

plain bolt
#

Game optimization please TI_Derp 😭 TI_Succ 🥺

stiff veldt
#

Change how the marigold loads in or something please. You think it’s a afk player, nah it’s a marigold

worldly bloom
#

We want to play Evrima please optimize the game😭 TI_Cry

astral inlet
#

i would love to be able to play as those tiny carnivore AI that clean up bodies around the map, make your health based on group size so one player controls 5-7 tiny dinosaurs with one centralized dino as the controller, itd be such chaos and a lot of fun

tulip trench
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WHY NIGHT?

I would just like to ask why there is night in the game and if it is already there then for what reason is there a chunk of game time and not necessarily only from 10:00 PM to 4:00 AM, it doesn't make sense to me.

If it is due to the atmosphere, wouldn't it be better to include some weather? If there were storms, fog, a volcanic eruption, anything, it would definitely add more to the atmosphere of the game than darkness. There are a lot of games that have night implemented and it's easy to see why you still have to try some black and white filters?

I'm sorry, but you have a wonderful game and it's a terrible shame that one has to run around in some black and white nonsense. Even at night, nothing happens, everyone prefers to sit and wait. In conclusion, just probably cancel it, shorten the night or make it so that it is normal to see.

rugged silo
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I know how many people have asked this. But please, Please optimize your game. I have to turn my settings pretty much all the way down, and even then i can only get up to 30 fps, rarely 40. And it just makes the game strait up ugly. With the amount of people asking for this, i feel like you should already have done it. At least think about the people without damn NASA computers and make it so we dont lose 5 hours of progress to lag. Thank you in advance.

echo abyss
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Turn off NV until you fix it. My friend quit the game yesterday after having a NV induced vomiting session. This is supposed to be a survival game not 1979 Atari asteroids

If you actually do 'take this matter seriously' then do something about it now.

wooden latch
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Cannibalism being promoted isn't fun. It's just an excuse for toxic edgelords to be exactly that.

Deino for example:

You come across 2 Deinos when you're solo, you dead. Can you escape? No.

Can you counterplay this other than forming an even bigger group of cannibal Deinos? No.

With NV it's even worse, you can't see ANYTHING until they're ontop of you. When you can only stick to rivers, just a matter of time.

Thrilling gameplay. (Realism vs Gameplay, gameplay should win 99% of the time.)

elfin sinew
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Just experienced a deino grabbing a fully grown carno and drowning him, I know this is just a game but how unfair is that? really not realistic imo, shouldnt even be possible

tawny wind
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idk if its already a plan or a declined idea but

Purussaurus
i think we need another croc that can rival deinosucus, u know to make it alittle more even.

purussaurus was slightly larger than the deinosucus by half a meter, however their strength diffrences is high wich may be why it can be a problem, as the bite of a purus is 69 thousend newton and the deinos is not even half of that, but the purus is unique in look from other crocodillians and could be usefull as a scare for apex predators later in the game when those are added. so not only the small dinos need to afraid of the water

so to also giving the apex a little water fright

kindred narwhal
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Option to have moderate, full feathered or without feathers skin. I know a few people who would like to have dino with some or fully covered in feathers. I myself prefer only scales, so why not both?
PS.: only on dinos who are speculated to have feathers, so no feathered Trikes, Stegos etc.
ofc. I use dilo as a reference TI_DiloSip

pallid finch
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Incentives for nesting

How to get more players invested in nesting? It is really rare to find eggs on servers atm. How do we encourage this method of playing, especially for species (like deino) that do not directly feed their babies?

  1. growth buff. Being nested in provides a slight growth speed buff if a parent or the nest is nearby. this could be 10, 20, or 30% and should last until the end of juvi phase (50%)-- young adult animals irl start becoming independent of their parents about then. It is independent of diet, although having full diet and the nested buff should create a faster grow to adult than simply spawning in as juvi and getting full diet by scavenging or hunting to be effective.

  2. appearance. Being nested provides a small chance to get "rare" patterns and colors not available in the palette in the normal spawn character creation menu, in addition to those of the parents. These patterns could be things like albinism (white mask over all normal palette colors), melanism (same but black), piebald (partial white mask in several variations with the normal pattern and colors showing in areas not covered), brindle/tortoiseshell (same as piebald but black), differing feathering options (low/medium/high feathers, bald, partial feathering like crests, leg tufts, arm tufts, spine tufts, etc). The colors could be more vibrant versions of the normal palette-- for example, having a male display color appear on one of the other color regions, or having more vibrant color versions of the normal palette appear). Regardless of how this is implemented, giving unique appearances that can only be obtained by nesting will make nesting a LOT more popular as people seek to customize their character

rotund zinc
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could you get a bot into the dc that would make it possible to create your own temporary voice channel, or channels with different languages

ancient plover
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I'm unsure whether others would like this idea but what about a visual additional for press when they 3 call. Adding some drool details when antagonising. Again it's a small addition but it's an idea nonetheless - the small things are where it's at. The motivation for this idea is around the fact I think the Utah and Carno isn't as intimidating as they could be, both visually and audibly. To go along with the team's horror direction, the dinos need to be able to control the space around them and be able to scare other players.

timid plaza
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Yeah night vision gives me a headache. I don’t have epilepsy but I’ve had seizures before. I can’t pinpoint what it is about it that hurts my head but staring at it for more than 10 min hurts my eyes

fresh pelican
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Please dont hide these kinds of places deep in the dense forest where almost no one goes. Put them out in fields and by rivers! Add more, make them landmarks or great places for nesting.