#general-feedback-discussion
1 messages · Page 62 of 1
Balancing a game like GTA 5 whilst still making it viable as an option against other games is an extremely hard task, specially when you have sooooo many competitors
It's harder to make a pvp system between dinos than it is between humans, that's factual though yes
I'm not discussing proper management for a small Indie team of like, 20 something with 3 programmers. It's kinda hard to. Ik dondis had his fair share of "oopsies" at past jobs too. He ain't perfect sure. But I think the teams doing well with what they've got. And I hope they continue growing and improving
I'm not familiar with the oopsies you just mentioned, but with proper management and enough resources - managing new devs is not among the hardest of tasks
yeah assasin's creed is getting plagued by politics, many franchises are just bad
i doubt rockstar is meeting that same fate tho
I await the day rdr2 has a hacker purge
Yeah well, when you're a multi billion company - you tend not to care about old games, and you rather focus on continuing your legacy.
cough GTA 6
i'm convinced that game will take place in 1900s
I wouldn’t know anything about gta 6. I got tired of AAA titles a while ago
but anyways I’m sure the isle has their reasons for not hiring more people
Rockstar's never missed though
they put out applications on twitter recently
@rigid grotto Wait until there's better optimization
well then there you have it. I guess they are hiring. just a matter of finding the right people
yup
either they increse cap or they fix the player numbers
they need a vfx artist,a technical animator, and a animator
Better optimization first
No optimization = No increased playercaps
I’d appreciate more servers. seems like all of the servers have been filling up like crazy compared to last update
SPEAKING SPANISH?
are u ok? 
welcome to hackers
It's not possible, it just makes sense
it just does
Alternatively to maintain internal consistency, we could just make it so when dinos die the front half of their body just dematerializes via cosmic intervention
yeah... that
I mean...it just makes sense
yeh 
@ivory seal probably people are putting X because we don't want the update to be released earlier with tons of bugs just for the sake of having the update earlier. In my opinion is way better to have it when they decide is polished enough for us to get it.
Yeah but when u look at What they are working on its dibble, not the dinos in 6,5. So I think they should be finished to put out
The reason Bryan is working on dibble is because he is done with everything in 6.5 and is working on dibble and other things
you can work on stuff while bug checking other things at the same time
Also it isn’t is the Stress Test as we know so releasing it now would not be a good move at all
there's more than just dino animations needed to release U6.5
well, Bryan also doesn't do bug fixes, he just does animations, so him working on animations is perfectly logical
ye i didnt say otherwise
All g, many people just think "dev = bug fixer/programmer/level designer/artists"
With regards to the Cory suggestion - would it be optional or not? If it wasn't optional, there is the issue of predators using it to easily find your location, and then just waiting it out until daylight comes
I think it would be cool if there was height difference amongst same species. For example lets say u spawn in as an omniraptor. From spawn it sets ur final height. So some adult omniraptors will be taller or longer than others. It just adds that tiny bit of diversity. Even further there could be added chances of getting sharper claws aka more bleed dmg. Or more energy aka more stam and heal speed. Atleast the height thing could be cool. It would work for when elder is in too. So u can look bigger than u r or smaller than u r
So you get a random chance of getting worse stats for no reason at all ? Sounds great indeed
The stats thing yes. But also for better. The size thing would not create any difference. Just make u smaller or taller
That's also an advantage or disadvantage decided randomly...
Yea i see. But not on a stat based level tho
good thing you posted that, ive changed my post up a bit
I strongly believe everyone of the same species should have an equal chance across the board with only diets affecting your buffs (which should ONLY be buffs like health regen, stam regen, etc. and NOT extra damage, more health, etc.). god please don’t make this even remotely similar to DoD or BoB. it’ll sicken me hearing about people nesting just to try to upstat (and then people gatekeeping stats and killing off those who do manage to get good stats). IMHO the eldering system is borderline for me just because of how DoD did it, but the isle can definitely make it better, and I hope they will
alr so lets forget abt the extra dmg and stam and -dmg all that stuff. the original idea was chances for different heights/lenghts in your dinosaur. providing no buffs yet ur dino may look bigger and on its road to elder when it isnt or on its road to elder when it in reality only is adult
Randomness is bad.
Especially in an online game.
Even more in an online survival game.
To be honest, I'm not entirely against minor cosmetic changes. For example, the ability for dinosaurs to have different call pitches. Only a little higher or lower pitched, but enough to make different calls sound slightly unique
And that goes with a slider in the character menu, not at random
Character creation*
nesting
You should have a character creation menu when being nested in as well
But with more limited choices depending on your parents
Nesting was made to be randomness between the 2 parents. If u got skin choice it would be more like bob
No
How would it be like BoB ? If it is because players who are nested in are given a choice, then that's one thing BoB does better than The Isle
choosing ur color pallette(or however u spell it) between ur mom & dads colors is a bad idea. nesting is supposed to be random
How is it a bad idea, and why is it supposed to be random ?
because thats how it is. thats how it always have been. its in bob too. bob is just lets u change colors from 0.4-0.8
"that's how it is" is not a valid answer. You understand things change in game development, right ?
meh. this getting us nowhere. u have ur opinion i got mine. deal?
I would like to know where your opinion comes from
from when i started playing isle on legacy. ever since legacy till now nesting skins have been random
And that's your reasoning ? Things have been like that for a long time so they should stay as they are forever ?
a big appeal to nesting is randomness because you gain nothing from being nested in. you don’t know what colors you’re going to get so it’s a surprise when you pop out of the egg. and if you don’t like the colors, you can try more eggs or even respawn to choose your own colors and start out better than the ones nested in
nesting isn’t required at all to get better stats, so you don’t have to feel forced to be stuck with skins you don’t like
For many players it's a letdown much more than an appeal
Players don't want to be nested it because they don't want to end up with an ugly skin, as often happens when skins are distributed randomly
I’ve ironically never met someone that told me they don’t try to get nested in because they don’t like the chance of getting an ugly skin
I've unironically been disappointed with the skin I've got every time I've been nested in
I mean, you can do a middle ground. Just a skin selection menu with a "Randomize" button if you want to wildcard it
The fact all siblings look the same doesn't help either
I see more people complaining about how no one nests and how they want eggs than people complaining about color lol
yea I do agree there needs to be more randomness rather than being a carbon copy of a parent
I’d support patterns mixing together to make a new pattern
@burnt bone did you take inspiration from my previous burrow post regarding taco's quill trap lmao
cos i love psittacosaurus vietcong niche
spikeboards and whatnot
probably, I remember hearing it somewhere in here
oh then yeah it was definitely yours, I remember punji traps
those are the ones lmfao
taco hell labyrinth niche
exactly
psittaco teaming up with rauisuchus and its claymore mines
like I want taco to spend most of its life in its burrows, maybe not even migrating at all or very rarely.
Use its small size and stealth outside of burrows, and good luck leaving the burrow if you chase on in
all fun and games chasing the taco until you enter the burrow and get blasted by an AK47
The troodon pack 10 seconds upon entering taco's burrow
https://youtu.be/q-Q_e6hxyyA
lmao
A labyrinth with no exit, a maze with no prize
lmfao
that fits too perfectly
If taco can actually create elaborate hell burrows where hunters must first pass its tricks and traps to dare attack it, I'll love it more than anything
dead by daylight psittacosaurus
I genuinely want the taco's burrows to be almost terrifying for the invader, with these twisting labyrinthian halls only the resident knows how to navigate
The best part about it, with my suggestion, the more tacos you have, the larger the burrow you can make. You add nesting into the equation, and now you have a taco burrow that spans an entire biome
"Welcome to the city of the damned"
megalania raiding a psittaco burrow not knowing that its about to plunge 50 feet into the earth
I really do fully agree with the concept of taco being the ultra burrower
Nothing can dig and build like a taco
I'd also love for tacos to have insane complexity, having "farm" rooms where they can feed on roots and fungus that grow in their dark and damp underground burrow
it would be funny as hell if taco could dig vertical burrows
anything holding shift + w in the burrow would be in for a nasty surprise
a spiro surprise
I support this with every inch of my being
exactly why I suggested it. However, I do still want to incur vulnerability periods for taco, it shouldn't just be immortal when a burrow gets set up. It should have to leave occasionally for food and water.
I'd say water
It dry down there
I personally say a bit of both.
you have to leave occasionally to get fruits to feed a fungus or feed yourself, tho not very often since you can prob feed on whatever you can drag in for a while.
You can also likely have a puddle room for when it rains, you get a small pool of water for a bit, but you have to leave to get water any other time.
If we make it only water, then taco only needs 1 route, making it need multiple resources make it require multiple routes and more chances to be vulnerable
let them work together to pick up and drag food in large amounts into the burrow like a colony of little ants
#general-feedback message oh my god YES i legit died 4 times in a day due to this horrible mapping, twice i was adult teno? like i dont see the logic behind that planning
punch is ping-able right?
Yes, I believe punch is ping-able
ty
#general-feedback message
@crystal trail the fact that a coconut which gets cracked open only drops one half has bugged me for soooo long, what are ur thoughts about it? i think it just makes sense for a coconut to drop 2 separately-carriable coconut halves.
"although there was way out planned for you, i have a feeling that's not what you want" they were thinking of sparing the taco, but they were too hungry to give up it
any idea of when we get the new dinos
In update 6.5
do you when there dropping it
Check rule 10 #rules-and-info
@lofty walrus Check rule 11 #rules-and-info
wow seriously. what a stupid rule lol
what happens if i dont follow the rules for this discord
You get muted or banned, depending on the situation
good thing i dont give a ****
You sure?
its just a discord chat.
he's so cool and rebellious
This man was snapped out of existence so fast 
i dont think he's gone
He is, he is no longer in the server
U can see that through Mutual Servers, he isn’t here anymore
I mean he sort of got what he wanted
So it’s a W W for us and him 
@kindred flame
yes to allo
"Bite would be better than carno but worse than cerato"
IDK how to tell you this but it's likely cera's bite will be weaker than carno's
also allo climbing would look absurd
THE ALLOSAURUS never looks absurd (it would look very absurd)
@tidal prawn spinos sail should be a sensitive thing for the Spino, irl if the Spino broke its spine it was very fatal. So I believe it'd make sense to make the sail a vulnerable point for Spino. It'd make Spinos think twice before attacking a Rex and make it utilize water more
thats not fun at all though
How, just keep your sail away from the attacker
Most things couldn't reach it anyways
your GIANT sail that stands well above your body, in the very middle?
pretty sure the idea of spino shouldn't be "extremely weak in a specific area that can outright disable it"
It wouldn't disable it, just have dire consequences, only reason it'd break is if 2 creatures that could even reach it and have the power to fracture it got to your side, but at that point just go into the water. And it'd take skill to actually manage to get ahold of the sail if the Spino isn't sitting down. Sauropods have a better chance of hitting the sail than Rex
then it's an arbitrrary mechanic
literally only a tiny amount of animals can even interact with that
Exactly, some have a better chance of killing a Spino than others
rex and a few sauropods, the sauropods spino loses to regardless of the spine thing
It would be the same as saying: "Lets have stego break its plates off and then it takes more damage to the body because L you that somebody landed a big bodyshot on a very large animal"
I meant spino
Not everything should have the same chance of killing an animal, some are better suited and some aren't
Not to mention that deino could easily screw over spinos in the water by just biting their sails
Like Anky for example
Spino would have to remain wary then, problem solved. Also doesn't account for if Deink could even deal bone break
But why should you add this very specific long lasting type of fracture to one playable that can only be triggered by a select few playables?
Rex fan moment
Because it encourages specific animals to hunt specific prey
You know that spino seems to be encouraged to hunt ankys, right?
Do you want Allo to have the same chance of fracturing a Spinos sail as a Rex?
I dont want anything fracturing spinos sail.
Anky can't reach the Spinos sail unless the Spino is sitting down
i dont want the sail fracture at all
In terms of game balance, yes
It just gets bodyfractured, like all playables
It is balanced, Spino can just go in the water
Why should we?
So spino should run from rex every time cause it doesnt want the fracture?
Because realistically it was a weak point? It also clearly has less rough skin on it than the rest of the body on the model
why does the apex predator require a very specific weak point, when it already has the head as a weakpoint
Just don't let Rex get to the sail
It encourages Spino to play defense, utilize water more, gives attackers a goal to aim for, gives Spino a reason to remain wary
That's advice similar to "stay dry" when its raining
Because if you try face tanking a Spino while the Spino is slashing you'll more than likely die if you're not an Anky or Sauropod
or you can balance spino by making it slower on land, meaning it'd need to go to water when overwhelmed due to its slower speed?
Same logic as not letting smth aim for your head?
You're acting like giving Spinos sail a weak point will be catastrophic. It's easily avoidable and circumstantial
Not everything can reach the sail in the first place, and the things that can need to reach the sail first. Which a Spino can easily defend
If it's overwhelmed go into the water
let allo break its arm so it can't use them anymore by the same logic
Not the same logic at all
break deino's tail, since it uses that for swimming
When omni gets bucked off of prey too big it should get leg fractured
cherius should have its claws broken
That's just normal height damage
Because it falls down violently
just give every animal a very specific niche case scenario where they get debuffed
No that's the weakness. Not player skill and combat planning. I want the game to hard cap what players can do
(I'm joking)
Let hypsi puke if it spits too much
Add a tripping mechanic when dinos go below 10% stam when running. They have a chance to trip and get a body fracture.
Just dont go below 10% stam silly
Your points are absurd, the sail isn't an arm or a tail and it did not serve any defensive purposes so it should not be treated as one. Realistically the sail was undoubtedly a weak point, and although the isle's Spino isn't accurate it still is a Spino. The Sail should be a weak point, it makes Spinos life harder which is needed. Some points like "so a Deino could just bite it" supports the idea that Spinos shouldn't be wary, all of your circumstances can be easily avoided if you're just wary of your surroundings. It's not that hard. Spino can easily not let a rex get to its side but just turning. You need to be wary if you want to survive.
The one thing I don't understand with that spino sail fracture thing is... Why do this instead of just making spino balanced ?
It makes Apex life harder
Why does spino needs a specific extreme fracture type ?
You can balance Spino and add that. Making the sail as a weak point is not a game changer
What are your ideas for other apexes then, or just spino?
A punishment for being stupid
The points are just like yours: "just be wary of not getting bucked off/ hit in the arm/ hit your hypsi spit first try/ be wary of your stam"
Permanent debuffs are just bad in general they dont provide a fun mechanic and are just frustrating
Dinos will hunt or challenge other dinos according to their strenghts and weaknesses regardless of an arbitrary and unfun system which will handicap you long term
But it's baseless
If you want to make apex life harder, just make them hard to grow or to sudtain, idk, why do you need to give spino specifically a special fracture type for that ?
I don't have any other suggestions for other Apex's yet since that suggestion was focused on Spino
If that sounds silly, the sail fracture does too
make spino slow brawler type?
I never said it was permanent
thats already a niche that gives it weaknesses
A punishment for trying to act like an apex and fight things you mean ?
A punishment for being stupid and choosing the weak and vulnerable spino over rex ?
What happens after the growth? An easy life? It should still be difficult. Apex's should not be given any free passes. This makes Spinos life more difficult if fallen under a specific circumstance
Read the rest of my message please
Maybe make apex growth harder?
so in order to make apex life harder, you chose to make spino specifically have a weak point, while rex and giga remain the same lol
Even if its only "long lasting" as you stated why should one playable get such a harsh debuff for a "long" period of time
Feels just unfair and not fun at all
Look, spino is designed to be a fighter animal. Giving it a special mechanic that punishes it for going fighting is literally the opposite of its purpose.
Punishment like rushing into a fight with 2 rex's and one gets to your side and grabs ur sail? Or sitting down next to an Anky or Trike or Stego? Punishments like sitting in the water unaware of your surroundings? This does not make Spino weak. Spino vs Rex? Spino needs to play defensive, it's not hard to keep a Rex away from ur side, just turn and defend yourself. Spino should not be offensive. It's not that hard
Exactly I just dont get the point the fun or value of such a statement
So you add an extra punishment to punish spino players in situations in which it would already be punished and probably die anyways ?
I never said they should stay the same, I offered a weak point for the Spino in a reasonable place. This wasn't about other Apex's and their debuffs it was about Spino
making spino one of the slowest non-sauropod animals in the game, bar-anky, is a perfectly reasonable weakness
Also this is not a roguelike this is a survival game
How is it even related to being offensive or defensive
A sail fracture should not be treated lightly, it was the result of punishment for something you did. It should be able to heal tho no doubt
Besides it only change its matchup against animals that can apply fractures
A Spino vs Rex matchup should not mean certain death for Spino
Because you'd need to defend your sail
you know what else you shouldn't treat lightly? Body, leg and head fractures ,all of which spino can already get
If your feedback would make it to the game it would
Exactly, so you shouldn't even worry that much as this is very circumstancial
yall so bent on making the game so realistic yall gonna forget about making the game fun for the players
True, but the sail is not indestructible
neither is a tail
But what's the positive then ? What good does thos give for gameplay ?
It's not like it is the only way of making spino need to be wary of its surrounding
And it isn't the best one either
Not if you just defend yourself. You're acting like a Rex can just walk to the side of a Spino with no trouble at all. You can turn, it's called turning. Defending yourself. It is not the end of the world
But it doesnt really matter that much since the devs talked about that kind of stuff a while back and they specifically said they wont implement such long lasting crippling injuries and such so..
Theres already so much stuff everyone has to worry about to keep themselves alive and you want to add another priority to one player base, that doesnt seem enjoyable
Also this
You know what would be a good compromise, if you think spino's sail should be a weakspot ?
Have it suffer 125% blunt damage compared to the body.
There, spino gets a weakspot, no extra fracture needed, no bs
Encourages Spino to use the water more, punishes overconfident and stupid decisions, makes players think before involving themselves in something, gives specific animals a goal to look for, makes Apex life harder for Spino, encourages defensive playstyle in a fight
Then scrap the idea of it being long lasting
And you really need a special fracture type just for that ?
Wait, what would a sail fracture actually do ? What makes it so special ?
that's fair
If I Rex manages to grapple onto a Spinos sail with its jaws should that not crush the sail?
If it deals enough damage yes
Otherwise no
if rex manages to grapple onto a trikes horn, would its jaws not crush the horn, renderring it unusable? Or crush the shield on its head, weakening its defences
Temporary stat debuffs, after all your spine was just fractured
I never said it should be a guaranteed fracture
Thats a body fracture for you
turn spinos into piscivorous/scavangers when the perk system is implemented that encourages them to stay near bodies of water, no need to punish them with weakspots
Great, lets add RNG, that has always been a great idea in the history of literally anything
Are you comparing sharp horns used for defense to a sail attached to the spine of an animal that was not used for defense at all?
You see, just because something could be broken/fractured, doesn't mean it should be
But why only spino shouldnt a ceratopsid could break its horns or a megalania Idk lose its tail and suffer more damage from "tail bites"
RNG bonebreak in legacy was my favorite
I meant more, beyond low stam
NOT
yea, under this logic, let animals lose their tails
Why shouldn't we punish Apex's for being stupid
why should we punish spino for being spino
Isnt getting damaged punishment enough?
and the apex isn't "being stupid" by having its sail fractured
Then we should punish everyone for being "stupid" or shouldnt we
Trike horns and Spinos sail are two very different things and are not comparable
if they get into the water chasing after a spino then thats their mistake, that encourages spino to dominate in the water and stay near the water balancing the apexes
pachy runs down a juvi spino and breaks its sail, shouldn't have been stupid i guess
No, Apex life should be difficult as to discourage everyone from playing apexs
Yeah exactly

T-Rexes can stay in the ground specially in open areas dominating and spinos can dominate near beaches, deep rivers, swamps and lakes. seems pretty balanced to me
What a silly little spinofaarus it was
There are better ways to punish bad or stupid players than by hardcapping what a player can do overall. I'd rather we not have 2 "bite here 2 win" spots on spino
Then make it actually difficult and not frustrating in a weird way
Yes we should, but that suggestion wasn't about anything other than Spino
Adding a sail as a weak point would do the same, it would encourage Spinos to stay near water
Juvie Spinos don't have a sail, but if they do it should
apex life being difficult should not equal spino being punished for being spino
I already told you turning them into piscivores does that,
It's not frustrating it's easily avoidable
They will definitely eat more than just fish
making them slower on land than on water does that too, adding a weakspot is a punishment
It isn't being punished for being a Spino it's being punished for being stupid
you know what else is a hard to hit, high up weakpoint that can be fractured and punishes it for dumb plays? The head lol
"Oh, the rex got a lucky sailhit on my while trading bites, I am so stupid"
Literally already have the head
not if you make it part of their perk system, strict diets
If you let the rex get to your side then yes absolutely
With how turning in place works i imagine itd be easy
I doubt the devs would do that
this guy just doesnt want to lose, literally everyone is telling you its a bad idea.
How many times in a fight does your opponent get to your side?
they already said they are going to implement a perk system, how hard do you really think it would be to implement diets on dinos
The head is already exactly what you're asking for, except it punishes dumb plays more and requires more skill to hit
stop making sense
You dont want the rex to hit your sail so you turn...but then also dont want to facetank the rex so you have to turn more...so you just run away.
They will definitely change movement for Apex's, the devs can't let the standard movement apply to Apex's cuz then Gigas have no chance of killing Rex's etc.
It will have fish no doubt, but not the entire diet
So you will just pull something out of thin air without answering my question? Checks out
I'm busy and I've been responding to like 3 different people
You're not the highlight
oh so they can add a weakspot to make them stay on water, but making them dependent on one food source that could achieve the same thing is unheard of?
Also I answered your question
You took the time to think of a answer, so you have absolutely the time to answer my question properly
Making a Spino rely on fish? The fish in game can't sustain a Spino. And Spino is clearly being supported a semi aquatic lifestyle. It will use land, check the concepts. It stays near the water but it still hunts animals
Also fyi my phone is about to die
You did not, you said something totally unrelated. I asked how many times your opponent gets to your side in combat, you said something about apex movement system that we did not even talk about
I answered your question, the movement system for Apexs will need to change. As of now big fights just consist of face tanking and tail riding
So youre saying that for the spino to be sustained on a fish diet it would have to hunt more fish therefore stay in water longer?
Its almost like its encouraging Spino players to stay near bodies of water and far away from T-Rexes, forcing encounters only when needing to migrate.
It was absolutely related
Do you know that from official sources? If not, please consider answering my question
In what way?
like increasing the AI spawning of fish wouldnt help with that issue either...
Because I asked you about fights with the current movement system
The current movement system can't apply to Apex's as it's destined to change
Do you have official sources on that?
the spino also already does less damage than the T-Rex and the giga and you want it to have another weakspot. 💀
spino being a hunter is still something i disagree with, and basically everything it's seen hunting is VERY slow (anky, deinocherius, deino)
Destined to change in what way? Why would the current movement not work for apexes
To have a fake argument in this discussion
@broken breach to be fair, a 3080 isn't going to be helping much with decreasing CPU cost
All I know is Nvidia optimises the game and I have to turn it down. Otherwise sparkling rubbish graphics.
if you’re using geforce experience or something to optimize it I wouldn’t. It’s trash imo and it never does me any good lol deleting the config folder and just manually setting the settings myself seemed to help a lot. setting a different screen resolution and messing with the anti aliasing or whatever it’s called seems to give the screen random blurry effects so maybe don’t touch those
what’s your cpu?
GPU: NVIDIA GeForce RTX 3080
CPU: AMD Ryzen 9 5900 12-Core Processor
Memory: 32 GB RAM (31.93 GB RAM usable)
Current resolution: 2560 x 1440, 144Hz
yea don’t let nvidia do that optimization crap through geforce experience
I don't use Nvidia to optimise it. That was just an example.
huh. my pc is worse in almost every way i think and the game performs fine. wonder if it's because i have an AMD gpu?
Because... It'd just be face tanking..? Every seen a Deino vs Deino fight on land? Or Stego vs Stego? Just spamming attacks until someone falls
How does changing movement prevent facetanking? I don't get it
It'd still be hunting them then
thats how it is with basically every single "cannibal" fight
Deino outswims it, cherius more than likely outruns it, anky simply doesn't care most of the time
Allowing bigger animals to walk backwards and have counter abilities would be the only way to prevent it tbh unless you can offer some other idea
Not for small tiers
yes for small tiers
omni is "pounce and kill"
pachy is "headbutt and then finish off"
Other big animal walks forward, so it's still facetanking
So pretty much it can't walk up on an animal, surprising. Also more than likely a Cherry player would definitely stay to fight a Spino if they aren't in critical condition or outnumbered
cannibal fights are universally boring as hell
doubt the cherry is fighting spino, it's much smaller and would be better off fleeing than risking its life
A pachy can survive the first ram if there diet is specific, but those aren't face tanking. It's utilizing abilities and if one survives they'll be certain to run around
based on how strong they want spino, yea, cherry ain't taking that
What?
Idk about weight but Cherry is taller than Spino, also has very big hands along with Spino. They will definitely fight. It's even implied in concepts
Spino walks backwards to "stop facetanking", rex walks forwards to keep facetanking.
cherry is implied to be slightly stronger than a sucho in concepts lol, ain't no way it's fighting spino
Cherry was literally fighting a Spino in concept. And it didn't really show Cherry running from anything in the concept unless I'm mistaken
In spino's concept, spino was kicking cherry's ass. In cherry's concept, the only thing close to a spino cherry fights is a sucho
The Sucho was being slaughtered by Cherry, cherry was not damaged in that concept
If they wanted spino to be on par with cherry, it would've been shown in the concept art, it very clearly was not
It was one slash, and in Cherry's concept it was overpowering the Sucho. We don't know if the Cherry is struggling or not since the concepts show very little
That's like saying why wasn't Spino or Giga on Rex's concept
Regardless, it's pretty obvious to me cherry is not winning that fight. The devs plans for sucho makes cherry very unlikely to do much in that scenario
giga was in rex's concept
Anyways we've digressed. Your points are ridiculous as to why the sail shouldn't be a weak point
Oh my fault
the concept arts like to show off the matchups. It's rather telling that spino was absent in cherry's
Spino utilizes its claws to slap the Rex away
My point was Spinos sail not Cherry
okay, back to your point, spino's sail can exist as an extention to its body. Maybe even give it a 1.25 damage mod, idk why, but sure
But giving it a unique fracture type for no reason? Nah
The hell would a sail fracture even do that body, head or leg fractures don't already
Why? Because it makes sense, Spinos sail was not covered in armour it was not a defensive part of the body
what's the point of fracturing a sail? What unique debuffs should only spino have access to
Similar to a body fracture in the sense that stats get temporarily lowered for an extended period of time depending on the severity
"Stats temporarily lowered"
That's... Not what body fracture does
Body fracture increases stam consumption and deals low damage on jump
That's literally all it does
More than just stam decrease is what I meant, less damage output and less damage able to take temporarily. Weaker and sensitive
So, a head fracture?
Like a head fracture, it reduces damage done
So you could stack a head and sail fracture to make spino a pathetic mess
Head fracture obscures vision and lowers food and water intake and maybe lower bite force idk. It could also slowly take tiny bits of health away until its healed, so overall yes it is similar to a combination of different fractures
Head, body, leg and sail = low damage, no speed to retreat and no stam to maintain the fight, but the addition of more damage taken and even LESS damage done
Yes exactly
If you got fractured everywhere than you deserve it at this point
Surely a beloved feature and easy to balance out
You mean the idea of a fracture which only a select few can even fracture but the fracture in question has dire consequences? Your acting as if anything can fracture it. A small tier is not fracturing the sail
Yes it is easy to balance out, it has so many more resources to survive
Except why would I even want a sail fracture, when leg and body fractures will likely be infinitely more useful? More damage against an already tanky animal, vs a leg fracture that makes it even slower, or a body fracture that limits its primary defence with its claws
I'd prefer the other three fractures
Head fracture reduces damage far more significantly and disorients the spino, body fractures prevents it from using its main attacks for prolonged periods, leg fractures immobilises it to a comical degree
Sail fracture is by far the worst fracture, so I'd avoid the sail
What's wrong with the idea of Spinos sail being a weak point. I never said any damage could fracture it, just under the circumstance that it does get fractured. But overall the sail receiving more damage
So just make it recieve more damage
It doesn't need to be fractured, that's just silly
Having the sail fracture be a body fracture would mean it's already more effective, since it has a massive-ass body fracture hitbox
If you managed to get every fracture possible in one moment then it should definitely be certain death
Even one of the three other fractures are better than sail fracture
I'd want them infinitely more
The sail is smaller than the body what are you talking about. And if a Rex bites the side of a Spino it would fracture the body. The Rex needs to actively look up to even reach the sail and by that point make it reachable by Rex's grapple ability
Sail fracture is the weakest and worst one to get
By the way you described it, I wouldn't want it
So then avoid getting it? 💀
Yes, avoid attacking the sail
That's the point of a fracture??? Why would u want any fracture????
Hit the body, legs and head instead, those are clearly better
I wouldn't want to deliver it
I would rather give one of the other three, the sail one is by far the weakest in my situation
The sail should be more long term effects, things after a fight has concluded instead of immediate effects like a concussion
Immediate effects like a 50% damage reduction on head fracture
I'd very much prefer that
Or a 50% reduction to movement speed
Or a 3x stam consumption rate
For a Rex a more immediate effect is preferred sure, doesn't mean the option to drain it from fracturing the sail is a bad idea
Sail fracture would be better for long term fights for the other animal
It's almost like the three current fracture types are balanced in a way to account for each other, and adding a fourth fracture is not only irrelevant but damages the balance of the system
Especially if you need to balance a specific animal around a specific fourth fracture type only it can get
How does it cause imbalance to one animal
Which makes spino INFINITELY harder to balance
How does one fracture make it extremely imbalanced
Because it's the only animal that has to account for this one very specific niche case scenario that otherwise could work just not existing
Just make a sail attack cause body fracture, equally powerful
If not moreso
If you bite the sail why would your body get fractured
Because it's part of the body
Spinos sail has always been a weak point irl, it's just stupid if they make the sail as durable as the body
or
hear me out, they make the sail slightly more vulnerable
but still suffer the same fracture effects as body
meaning you'd attack it for an easier body fracture and easier damage
making it a priority target without needing to balance around a fourth fracture type
i'm not arguing against the sail being a weakpoint, i'm arguing against the sail having a unique fracture type
Woah the argument is still going ?
And it hasn't progressed in the slightest bit
Okay then how about this, bone breaking attacks to the sail will not only deal extra damage but also trigger a body fracture. But I don't think there's any harm in showing the sail fractured. Spinos sail should be a vulnerable and sensitive weak point it wasn't meant for taking damage
Never surrender 🕴️
i feel like we're forgetting, monster godzilla spino tho
and also, again, that's extra animation work for very little
It's not hard to add that when designing Spinos scares/ fracture animations. It's just a fractured sail
Sometimes finding agreement with someone else is a victory in itself
That is basically what I was suggesting before I left the conversation
There's nothing to agree on so far
Everyone who was disagreeing had the worst points at the start I'm being so serious, like when someone said a Deino could just swim up behind a Spino and just fracture the sail..
I mean, deino having fracturing bites isn't entirely out of the question, so that could be possible
If it did earn that, but then you could argue that the Spino could just be wary of its surroundings. And if there's multiple Deinos just run out the water to avoid sail bites
It all revolves around the same point and goes in circles forever.
Tail-specific fractures... Add strictly nothing to the gameplay. They don't give spino a special thing to worry about, since there's already 3 types of fractures that are extremely crippling.
It doesn't give other dinos something to go for, for the exact same reason.
Unless spino has a special attack that it cannot use if its sail is broken, I don't see this kind of fracture ever adding anything.
If the goal is to make spino "wary of its surroundings" there are plenty of ways to do that without needing to resort to an extra fracture type that would need to be configured and balanced along the three others.
Oftentimes in videogames, the simplest way is the best way to go.
like making spino slow (spino should be slow)
@candid vortex am I tripping or are color mutations already available in game when you’re nested in? I was nested in as a melanisitic Stego once and neither of my parents had black- but my Stego hatchling was pure, onyx black?
Oh hi
Thay are not tho🤣🤣🤣
Sorry melody !
Its fine hahahah
🤣
I'm not 100% certain about the colors. But every time I was nested myself or had offspring, the colors were only copies of one of the parents.
have the devs ever explained how genetics work in this game in regards to nesting?
I’ve seen mixed colored offspring before too, it’s a lot more rare then the “copies” though.
But I think they should make the genetics more interesting in game for sure and allow for rare colors that aren’t in the customization screen to be available to nested in players
In Legacy there were definitely more variations. The hatches were always similar to the mother, but I rarely saw exact copies.
@hollow hull Let’s…stay away from the legacy dinosaur method…that wouldn’t really work with what evrima is planned for. Playables being exact copies of one another but with just different stats and so on isn’t really what we want and isn’t ideal
Better than waiting years for the dinos to be released individually. you could have a bunch of dinos in, and unique in like a year. the games still in beta so testing balances n such isnt a bad thing.
Also the sheer volume of additional animations evrima locomotion on it's own requires would render it redundant to not just finish the creature entirely if it's had work started on it
It's not physically something you can do...each evrima dino requires hundreds of animations to function even relative to the rest
Not to mention that many legacy dinos are getting new models, which means new rigs, which potentially means that very few or no animations can be ported from legacy
Not to mention that "same as X dino but bigger/smaller" is the exact opposite of... well, the entire point of evrima
I said "not to mention" twice like a loser
Why bother then? If you aren’t going to finish any playable and just release them doesn’t seem like a good idea at all
(Hypsi and dryo tho)
Anyway, getting an animal to function as a playable for evrima requires way more work than just plugging in the model and animations, since a vast majority of animations would still need to be made
If one of the stipulations with this proposition is to "get more unique animals in the game", then the animals would require completion
Which is what this suggestion suggests the opposite of
The Rigs and such would be more work for sure. but most would keep their rigs even if the model changed slightly. Animations would take a little time, but if the rig is the same, then alot of the animations can be used or tweaked.
Its not so much the same, as it is, a similar baseline, frankly the devs could make tweaks before it even enters the game, my advice is basically, use what you have already and tweak it instead of spending months creating new stuff from scratch.
Its a waste of time when you have what, like 20 dinos you can use with alot less work
That's what's happening with cera and galli, which retained their models, some sounds, and partially their skins, and some animations, which is as good as you can get when porting
I'd much rather have interesting playables with different abilities getting added instead of "we have this dino but now it's bigger/smaller" like legacy
Even if it means it takes longer
Thats basically what im saying tho. What they did with Cera and Galli could be done easily with loads of other dinos in the game. and would be easier than concepting and creating new dinos
All of the legacy animals are still planned. In fact, legacy animals make up the majority of the upcoming additions
ALOT longer lol. then you have to add balancing for the new dinos etc, which takes even longer. Legacy has had years of balancing and feedback.
It's actually wasting a massive amount of time to port faulty rigs and work from those instead of just fully finishing the animal
Cera, galli, diablo, dilo, rex, trike, herrera
It really didn't
None of legacy's balance feedback is relevant to evrima in any way because their combat systems are based on entirely different meta models
No balance from legacy can transfer to evrima
None
The closest you could get would be a weight stat and even then....
But what im saying is its a baseline. take out the tail riding and you really think omni/utah would be killing rexes? thats still balancing.
idk. im coming from a game designers POV. so know its rough and all that, but its alot easier to work with what you have, even if buggy than start over.
The devs are also coming from a game designers POV and know that, in some areas, they had to start over
They're keeping what they can, as we can see with the returning legacy dinos
You can't remove tailriding without giving the animals all their locomotive anims...which is the majority of the work requires to produce an animal in the first place
I agree with most of what you guys are saying. in terms of it taking a while, bugs, faulty rigs and anims needing added.
but you guys know that between a Teno and shant, its mostly going to be stat changes anyway as the difference. Literally Copy/Paste blueprint/code and Change the numbers and then attach anims to the dino.
If you got it, use it. Thats what i was saying, not saying id prefer this to newer cool dinos, but that id prefer it to nothing for AGES at a time.
Not at all
No way teno and shant would be able to use the same rig, let alone animations
not the same rig and animations. that would be their own.
the CODING would be similar, able to copy/paste it and adjust before adding their OWN animations.
and own rig*
Not really, shant would have completely different animations and mechanics tied to it compared to teno, it would have a knock down like teno (and carno/pachy too) but that would be it basically
neither of them will have even similar styles of combat, shant fundamentally lacks the agility, posture, range, or build to do what teno does
Teno doesn't use it's bulk nearly as much as shant will and that's reflective of some of it's planned attacks
What even is this debate
Teno is a combat freak. Shant is a wrestler
Like sure shant is just a teno with different animations, different attacks, different balancing, different models and rigs, different animations, different movement...etc
But im not saying copy/paste the animations.
posture etc is all animations. in terms of range, if its done with hitbox its just attached to the dino in engine.
@glacial breach to add onto that, include nests in saving! it’s frustrating to have your nest disappear completely after spending 1 hour raising your babies in it
Mhm, teno is the samurai to shant's crazed freakish hulking beast
if its done with blueprints, it can be copy/pasted.
Shant physically lacks the skeleton necessary to slam it's tail into the ground
Teno is samurai. Shant is a knight
Shant probably can't donkey kick
Would be funny
Would be hilarious xD
How many times have I said im not talking about copy/pasting rigs and animations?
Releasing an unfinished dino leads to 2 main issues: its unbalanced and unappealing.
Hypsi and dryo are prime examples of this
Hypsi lacks climbing but has stats and abilities geared towards it, so its only defense is to just hide because its small. Then its also unappealing because smalls are already mostly played for unique mechanics, but hypsi lacking them makes it just a troll dino people occasionally play to spit at others. And all of this is because its lacking 1 mechanic, now imagine a dino lacking every mechanic. It would just be useless fodder no one cares about, which is a horrible introduction for a playable.
Dryo is showing what happens when a dino actually starts to get mechanics that make it unique. In the past, it has had only 1 mechanic: an unpolished dodge which was a fancy way to press A or D. Now it has an omni-directional dodge, but still is not played much because its unbalanced and too costly. In 6.5, it should be getting a charge based system for dodge and a massive NV range. So its finally going to be unique and fun, but the stigma from its poor release has dropped the amount of people willing to try it. However, we won't know the exact impacts until after 6.5 so for all I know, it may actually become popular again.
But that's the vast majority of the work that goes into making a dino...so why partially complete a playable when the plan for doing so warrants to majority of the animal being completed
because alot of the work is already done from their base in Legacy.
And it's a redundant waste of time since you then need to rollback a lot of your temporary work so that you can finish it proper
So is this an argument about how the developers should test their playables?
What from legacy can be used
more so how they should be released: should they just release an unfinished dino and finish it along the way? Or wait until the dino has all necessary mechanics?

I would actually love to witness a 12+ ton behemoth roundhouse donkey kick a rex
Everything code wise about the dinosaur (specific numbers can be changed), anims that are in game already (bite etc), RIG is a big one.
It really depends on the scenario
there is so much they can use and add to from Legacy
The code is foundationally entirely different
That's why most evrima assets are remade legacy ones instead of ports
Evrima exists because legacy's code is so bad
If it built enough to not bug out, then sure, why not. Release it while it’s “unfinished”. But this is also The Isle, and it’s known knowledge that it’s currently going through what’s known as “spaghetti code”.
I'm just adding another perspective as to why it won't work.
Also evrima is about to run on a completely different game engine
Oh I know I'm just adding more TO that, cuz you made a good point
It’s almost never a good idea to give the public permission to play an unfinished product if the game has spaghetti code.
Otherwise you run the risk of the game literally breaking, as we’ve seen before, especially the mechanics test
So while it’s not inherently a bad idea, it’s not a good one either.
but im not saying, "Copy/Paste from legacy and release" Every single dino in there needs work. every one of them. but it would be alot quicker than starting from scratch. especially if some of those dinos in there are ones you like.
By "unfinished" we mean basically legacy dino with no unique mechanics. Like adding dilo without venom, or shant without its massive stomp. that would cause the issues I pointed out here: #general-feedback-discussion message
You wouldn’t be able to balance it at that point, unfortunately
exactly
You’d have to wait because the balance will require the ability to be fleshed out and finished, like literally the entire current roster
Balance in this game is dependent on the stats and the ability
Ironically it may not be, if elements we'd wanna adopt from legacy run on different game engines and are wildly below quality standard, on top of only gaining a very SMALL fraction of the completed dinos necessary assets....it would probably be easier to just make it from scratch
If the Rigging needed changing, thats the only thing I could say that a dino would need starting from scratch, because none of the anims would work for it using the old ones on a new rig.
but if thats fine, you have a healthy base to add to no matter what.
Why not just make a new rig and model to make animations around so that you're maximizing your effort over time?
If you mean porting old animations and models, thats what they do. They port the model, calls, and animations over, do a touch up or remake what they need, and then do the stuff they need to add to it. They don't remodel and reanimate everything from scratch. Omni has the same model and calls from legacy (and I believe similar animations too).
Because if the old rig works fine, why would you give yourself more work for no reason?
I'm not actually aware of a dino from legacy that's either in evrima or about to be that hasn't had their rig remade
thats what im saying, its a base to get a 20-30% start on things for them
when i used teno shant example, it was for movement coding etc that they could change speeds on etc to better fit the weight etc of the new dino
The assumption then being that the prior rig wasn't adequate for what evrima's mobility requires
Like for example, dibbles rig in legacy had less "bones" than the evrima rig does
if the Rig needs reworking, they physically couldnt do my idea if it had 500 Upvotes and no downvotes, so it would be a mute point
but idk about what rigs need changign and what doesnt
I highly doubt, every single rig is Borked tho, but it could be, legacy was kinda a mess when I was last playing it.
Then that isnt what your post said. "Add a bunch in every time with similar Diets, NV etc as those in the same family. Which can be adjusted and changed overtime to give them a more unique feel." You said to release them as essentially a copy paste of another dino with minor stat changes, then flesh them out later. Thats going to run into all the issues we have pointed out.
If you just mean "use what they already have and build upon it" Thats what they do, though certain dinos require a lot of work from their origional counterparts, and some don't even have origional counterparts.
Similar not exact, you can use the Evirma code from one, give it to another dino, or 10, and just change the numbers to make the NV different. In terms of diets, I imagine Dinos from similar families would eat similar things, unless they plan on having 500 unique diets in the game, which can be copied over and then add or remove individual ones.
If they used Unborked Rigs and anims, then EDITED coding from another Dino in the family (family probably wrong word, but those that have similar characteristics)
they could get a dino "Alpha version" setup in like a few weeks, if that. from there, add any fancy new mechanics you want in etc.
They could then give us the Dino at anypoint from "Alpha version" onwards as it would physically work. adding whatever they want in to adjust as they go like they normally would.
Not saying they should, you guys have said its basically "smaller/bigger basic clone" at that point. but they could. and thats alot better than waiting at least a year (i think its at least 2) for new dinos.
plus it genuinely depends on the new mechanics of each dino, some I imagine could be done in a months work, others will take longer to get everything right.
Genuinely, its easy if what you are working with isnt Broken.
(Which as you guys have said, it may be, but as i said, idk how much of the rigging is broken between legacy and Evirma)
Ultimately I dont think it matters, since it got downvoted and will probably get buried like alot of feedback does, but it was cool to have this debate either way. was fun.
yeah the entire point of evrima was a complete reset of legacy they aren't gonna use any old assets or old rigs thats the main reason it takes so long for updates but after 6.5 updates should come out faster due to most of the main mechanics being done so they can point their focus on just humans and dinos
the main mechanics that are left is the elder, perks , weather , and humans
@fierce pollenWouldn't it be a potential problem that popularity does not neccesarily mean the suggestion is good at all?
#general-feedback message fr oml i love legacy music sm
those two songs are in evirma right now
@analog owl they aren't taking away deino's water sense, and beipi makes no sense having it
Anyone know why my graphics are potatoe looking and looking like they aren't loading in the textures? i've tried everything to fix this. Sometimes they work normally but most of the time they just look very aweful.. No matter the graphic setting.
Yeah I got that issue too
Its better when everythings maxed but performance suffers also dlss enabled
Still hoping for ue5 improvements
The render distance is a joke tbh
With so many holes in the map to fall into and get stuck, why is there not a "unstuck" or "suicide" option
An unstuck option would be great tbh
@orchid token can you not go in first person with scroll wheel?
@meager wasp well lots of people prefer dinos over that or gameplay options rather than server optiona
stegos dont need a nerf
they were built to be able to ward off things size of allo and larger (and no carno is simply not built to even compete with stegos)
yep, what we need is not a stego nerf but a land carnivore in the same tier
unfortunately won't be getting one for a while since the next dinos to be released after we get the upcoming 4 are dilo and diablo
Dude, no. Then we have a stego situation except that stego can actually hunt down stuff or we have a useless carnivore only capable of hunting stegs because the other stuff is way too fast
by that point we'll have a bigger roster so i'm not sure i see your point?
But nothing that can sustain fully grown apexes
how do you know that? as far as i could see the only dinos that were confirmed to be released after cera, galli, beipi and troodon are dilo and diablo (latest devlog i believe), and from my experience they usually release more than 1 dino at a time so if they're going to release an apex like rex, at least 1 other similar tier dino is going to accompany it, if there isn't one already in the roster by that point
Trike and rex are planned to release together (for unofficials)
might've missed that if it was in the devlogs, didn't scroll down too far
I really wonder how rex can sustain itself with two effective prey animals (both of which can screw it over real bad)
maia, cory, para, and other big-ish herbivores could potentially release before rex. and carnivores can eat other carnivores also, so they're not restricted to eating herbis
The devblogs only mentioned "apexes would be coming soonish", Kissen confirmed it was rex and trike in #isle-discussion a little while ago, so definitely easy to miss
Big spikes on tail and big spikes on a shield face as the only sizable prey items, I imagine there'll be a lot of dead rexes
Maybe only actually good players are gonna sustain a adult rex then
Nope
That's the diehard hope
Mmmmmhm. The concept of bad [healthy adult really big dinosaur] players shouldn't exist. Like if a bad Rex player is an adult that's healthy and capable
something is wrong :C
i mean, idk about current stego messing up rex, but i hope it gets buffed so it can
maybe add more player slots
@ruby sierra while it would be interesting to see megalania we already will have 3 creatures with some sort of toxic ability; troodon gets venomous bite which slowly weakens a target,cera will have a bacterial bite which makes you vomit, an dilo will have the ability to make you see things. we dont need a 4th at the moment and burrows and climbing is a mechanic coming later thar ik is probably being prototyped so it wouldnt even make since to come in the next 2 updates. there is a reason why the dinosaurs on the currrent roadmap are the ones coming into the game first before there similar counter parts; deino(first large semi aquatic ) carno(first speed ambush predator) utah(first pack hunter) ptera(first flyer) troodon(first venom related dinosaur) beipi (first small semi aquatic) cera (first scavenger/brawler predator) diablo(first ceratopsian) etc. basically if that didnt make any since they are being added for the dinos to come that will have similar abilities that cant be as easily added with them which is why they didnt start with all the big guys that will grab peoples attention. its like basically working their way up the skill tree so sadly they cant add megalania to any of the next updates with out the foundational creatures which is why herrera will get climb first and then they will alter ir for hypsi then anything else that needs it and also why deino got water since first so it could be tweaked for others same with ptera, same with carno, same with diablo, same with literally every current dinosaur in the game b4 a dinosaur similar to it
the best route to take with megalania's venom that's unique is an anti-coagulant, since irl komodos have that
makes the victim bleed more and unable to clot the bleed, making them bleed out much more effectively
yea but we will then have 4 dinosaurs with an ability like that and while i like megalania i would perfer a dinosaur with a much more different ability to come in
None of the animals planned for venom have anticoagulant
Dilo is probably gonna have night vision effecting venom
Troodon has something else entirely
And no other venomous animals have been made clear
So I’m not sure how it’s really falling in line with the others when none of them are similar
its possible troodon will get NV impacting venom too, although not to dilo's extent
to compensate for the new massive NV buff across the board
Mhm possibly
Wouldn’t surprise me, tho it does sound rather annoying
I will die on the hill of our current NV being really bad
I still want NV ofc….I just wish the environment….mattered
love the fact that i can't downvote t3k rudely asking for an update to a dev because they're still mad troodon venom stacks
@minor reef Deino doesn't need a magic radar of everything in the water, it already has enough advantages going for it. The water sense still will detect anything swimming on the surface (which is most of the roster), but now deinos will actually have to work in order to obtain their easy free fish meals, or juvi hunts
This is a purely positive change that stops future aquatics from being entirely invalidated by deino, and makes deino have to somewhat work for food. Water sense has been a ridiculously OP ability for a long time now, so this is a welcome change imho
I was waiting for you to disagree and downvote my suggestion. You seem to do that here instead of actually suggesting anything yourself.
I could, but I only suggest things I feel truly confident in and proud of
Throwing things at a wall until something sticks isn't my style, so using my infrequency of suggestions isn't really fair
Which isn't much obviously. You seem to spend the literal entire day here downvoting suggestions and getting defensive over every dev decision.
I upvote things I like
I also do not defend every dev decision, weird that you gathered that even though there are things I frequently mention how much I dislike
Right. I'm sure
You want me to write a list or are we going to agree this is a silly argument to have
Hehe, that was funny
We're not going to have an argument. Not this time. Blocked.
Awesome
It happened again!
t3k part 2
Man I show up for the most memorable moments
So glad you're here to share this moment
What happened again? He got blocked? Lol
Yeah it's just really sad
Wow. Maybe that should be a sign for him. He contributes nothing except downvoting your suggestion and then telling you why its a bad idea. I've had like...4-5 suggestions on here perpetually, over a year, get downvoted and shat on by him alone. Having a separate opinion is fine but I don't have the energy for his crap tonight lol
I swear people take this way too personally
Usually suggestions are only ever responded to if they're a bad idea....
I'm not targeting people
Because you don't need to do anything for a good suggestion than upvote it, because you agree
I mean, I'll sometimes say how much I like an idea
I don't exclusively exist to bully people with bad ideas
I've actually had other people tag me here and explain why they agree with me too. Usually its the same people who perpetually downvote my suggestions and he was chief among them
Maybe you two just happen to have rather different opinons on how things should be.
So do I, it's just far less common because typically the idea speaks for itself, there usually isn't much to deconstruct
Is there anything wrong with responding to a suggestion you disagree with?
You can't explain away his constant disapproval. Its literally always him who disagrees with me and he usually just says "your idea is just horrible because I don't like it". After 3 downvotes it just feels targeted and I'm not going to engage with him this time around
He could just be more active than most....
Also like....do downvotes actually matter that much?
I never even really take them seriously
Like I said, there's no explaining his behavior towards my suggestions. I can tolerate being disagreed with but at some point it goes past it into toxicity. I'm not explaining myself any more on this
k
Well, he did give a reason aside from "don't like it", but fair enough. I don't think it's personal though, pretty sure he just disagrees. It's not personal when I disagree with people wanting a stego nerf, I just disagree because I think that's a rather bad idea.
Yeah I don't think I've ever disagreed with someone on this discord because I don't personally like them
I'd imagine that sort of mentality is quite common
It has been already sort of confirmed, and it would also make sense 👍
Same honestly, wished nv was different with the enviroment for example: carno could have good nv in the plains but terrible nv in the jungle and tight spaces
That's how I think aptitude should work for literally everything
Shadow based NV
Moonlight reliance pls and thank you
Idk how bad the gamma abuse was for the devs to remove all light, but idk, id rather have night looking good than prevent gamma abuse 
(Actual nights would also mostly remove the abuse of those sweaty night camo skins, cause the night wouldn’t be all 1 greyscale color
)
recently played again and honestly? don't get the "ugly night" argument
i still infinitely prefer these nights to the "day with blue filter" that was U4
I like the current night right now, prevents cheaters and its fun imo, if they are ever going to make night "prettier" which i dont even think its ugly rn, they should find a way so it cannot be exploited first.
I'd say U4 was better visually. Especially when we had the mech test with fog. The current nights are a downgrade and don't make sense to me at least. I'd prefer if the moon phases actually changed how night appeared. We'll see when that's added
Yes.
I think people are referring to the nv that we got before this one, and after the one with the white outlines
It looked like the current nv, but with actual color, that was amazing
This one
pretty sure people whined about that because it was too hard to see with lol
Wouldn’t know, it happened close to my isle break, but I think it was removed cause it was so easily gamma abuseable, I only remember hearing that u could turn up brightness and make it like x10 better to see
Nah the NV before that was what they complained about
The white outlines one?
Yeah
That was truly awful, if people are wanting that back, tf 💀
Ain’t no way people are now talking about wanting old nv back, as in, the white outlines nv back 💀
To hell with y’all
Wait where
That’s what I’m questioning, from your answer, I figured that you meant the people that are now complaining about current nv, are wanting that nv back, since I asked you, is it the white outlines one, and you said yes
so I was like “wait what, tf”
I meant it as people were complaining about the line NV. I think they liked the one you posted
I liked it personally
A bit of colour is always a positive for me
There are people who unironically want the white outlines back tho
Not many, but they exist
Like I said, to hell with them
It was buggy to all hell in public branch, flickered and turned itself off and on, and even gave people medical problems 💀 including me, I remember having a small seizure cause of it
Also straight up unfair. Couldn't hide from people with it
Sorta could, but the outline was very easy to see, isle still has some blind-not blind people
I guess. I was able to track things in the forest with Carno based off the movement, so it was clearly a bit OP
@smoky ivy we're getting a new map with Gateway
And it has migrations to ensure players actually end up in places that let them interact with other players
thank god, do you know when its happening roughly?
Update 7
So the next coming update is Update 6.5
So basically, the next major update after the upcoming one
this is like the 5th time i see people asking for more player slots
Add two zeros behind that
@bleak bison Allo needs more than our current roster to be a good addition to the roster. Diablo won't put up a good fight, neither will cera, teno or carno, and our smaller tiers likely won't be able to stop it either
This leaves stego (the animal it's meant to counter) and deino (it's deino) as the main two threats to it, both of which it can easily avoid engaging with. This in mind, it'd quickly dominate the roster in seconds, especially considering it as a "stego hunter".
With a more fleshed out mid-tier roster (alberto, styraco, maia, so on), perhaps it would be a better addition, but thrown into our current roster would quickly make it far too dominant
Maybe a update 7.5 with maia, magy, allo and styraco could work
You seem to lowball allo's weight. It is absolutely large enough to become dominant, clocking in at almost a ton above a carno
Most animals within our current roster simply couldn't contest it. Cera is designed to be a bully, but is very clearly shown as petrified of allos. Carno is a punch-down animal, allo is far too big an animal for it to mess around with. Omnis, perhaps in groups, but a pack of allos would always beat a pack of omnis. Troodon is too small, dilo would more than likely get stomped, so on
I'm not against allo, but at this early state? Nah, the roster still won't be ready
You know what,that is a really good response. You raise good points. I shall delete my post.
Rare #general-feedback moment
Oh, I didn't want you to delete it, just letting you know
I didn’t think about what would put allo under threat🤔
The roster will need to be way more fleshed out in that case
Not much does tbf. You just need a mid tier competition
Alberto and allo, imho, should be added together. They balance each other out as natural competitors
^ Yeah pretty much
That’d be sensational if they were
And some midtier herbis alongside them
Maia and styraco could be nice
I'd say cory but we know jack-squat about cory lol
Maia could work, but imo, I'd like a larger herbi that pushes them around. I feel like Para would be neat lol
Pachyrhino would be cool
I think that would be a bit too large
Pachyrhino I feel is a little too large, would make generally quicker work of an allo, it's a tier above
Wasnt it like 4 tons?
Yeah, you'd likely require 2 mid tier carnis to drop one
While groups of them would be untouchable
Heck even 2 would
2 allos could just roll through everything that is not a stego or deino
Honestly, maia, para or styraco with Allo & Alberto would be interesting
Para is way too large for that
Para is also very big, but it's meant to be more of a tank/run rather than a stand and fight
Styraco and maia would be fine
The devs clearly want allo to hunt Para tbf
Para is BIG, even bigger than stego
It'd be an apex if it weren't so bad at fighting lol
Common media hadrosaur moment
I mean, para realistically even isn't well geared for throwing hands
But it can just use its weight
But stuff like stego would still be better at fighting cause pointy stuff
Yeah. I kind of want another herbivore that can throw its weight around, but still be a hunting option for Omni, Allo, Alberto & Dilo.
We need combat para over scared run away para,para got huge
Tbf, we already have a lot of combat herbis in that size range
I think Para should be a 'weaker' fighter that bodies Allo & Alberto 1 v 1, but runs when there's 2 or more
When you say, bodies. You mean it wins ? in 1v1
In a straight brawl, yes
ahh ok , but who is the faster one. Cus am i in the mercy of the para player if im a solo allo : P
Depending on what those 2 have, an ambush could allow them to win
Allo should be faster
On the lower side of stamina though
Also don't think Para will be that good offensively anyways?
Concept showed it having defensive attacks
Yea i agree,think its better defensibly . But i was hoping maybe para was the faster one, so i dont auto die when i see two allos : P
Alberto would probably be able to hunt it if it was in a group but yeah it’s better to add rhino with something else like acro or sucho for example
Para shouldn't be that much slower than Allo imo. It should also have a lot more stamina
Yea, could work : P
But im not a big fan of balancing stuff like, para slightly stronger then allo. But two allos will win easy, by just biting and its nothing you can do. It should come down to skill, ofcourse to a certain degree. 5 allos, im gonna run or die : P And ofcourse what tier the are put into.
Para still decimates a pack of at least 3 of either.
If the devs do what I said in my para cory vid para would be great😔
Don't think it should be that strong personally
It could be strong defensibly maybe, so the allos wont get any food unless they have the skill for it . But they can also choose to leave
yah i donmt wanna be chased to death by para like i do by tenos atm
I think it should. It’s like 7 tons and that’s one of the smallest size ranges of para
3 allos or Alberto’s vs one para should be relatively even
they are up to like 4t no?
darn, they are that big. Ark got me good lol
14 tons biggest para
where are u finding that?
like im not tryna be rude i love u orni but every site ive looked at says < 4t
14 tons, thats like shant size ?
ya ive looked at like 10+ websites that all say under 4t
One sec
Eh, I'd have to disagree again. Mainly due to the fact that there are enough large, combative herbivores.
3 allos should just win
imo at least
Shouldn’t all herbivores be able to be combative in some way?
yeah but look at maia, what is combative about that until you make people fight with it
galli, is litterally a dino that runs away
I could see para struggling alone fighting off large groups though maybe being a bit tankyish? but maybe having any group at all drastically increases the odds of survival by them playing like a tap in tap out thing, like tag team ig? so if an allo chases one para in the herd any others could smack into it with their weight to change its attention run get chased have the other one help it and such, idk rly tho
Para should get anky it’s huge
I only see it that way because Allo & Alberto are like the only competent Para hunters in the game. Unless they severely nerf Paras speed in favour of its damage
also ik this isnt how it works but on paper para is about 4000kg and allo is about 2000kg
3x2000 = 6000
6000>4000
as ive said it doesnt work quite like that but in principle 3 allos should be able to take on a para and 2 skilled allos should just about be able to with a lot of patience
Allos grapple could be pretty strong in the bleed department as well lol.
Yea i agree on that to , but maybe it can defend aganst those. And might be an easier target for omnis/dilo/troodon etc
I'm in favour of Para being strong enough to defend against them 1 v 1, while 2 v 1 could be even.
Omni packs will also be great at hunting solo paras
Yea could be. But even allos albertos can be very diffrent in power/speed. I know devs mention something about allo beeing really fast for it size. So a mistake vs a para can screw you over.
Prob not die or anything, but you out from the hunt/fight
But honestly i have no clue actually about para, it can decimate 5 allos or loose to one. And I prob wouldt be surprise if one of them happened : P
i should be able to take 2 or 1 on its own if its good on paper
yepp could be : )
I think it should be
Para herds killing bad Rexes heh
hehe yea
I hope its not as strong as Omnis multiplier though lol
Well, it can't be as strong, or it will be busted *
Para herds actually should be able to. 8 ton Rex vs like 3 7 ton paras
How much is Utahs multiplier
Don't quote me, but 1 to 3 ratio. 1 being damage while 3 being bleed iirc. Pounce does 500n per pounce so 1500 bleed? I'd need someone to correct that lol
im ngl i still dont see the 4000kg+ paras anywhere. legacy para is 3600 i think and every site i see is the same as that
@versed nexus
i cant read it
You are correct

im guessing it says they are 4+ tons but like what source is it?
is it the isle devs choice to make it double its actual weight or something?
https://www.deviantart.com/fadeno he made those skeletals
Paras from 12-18 tons at the largest
Some paras were smaller
But I’m talking about the massive ones
fair enough mb
They are bigger then shants then
as always orni is right 🙃
Oh my boy I have been wrong many times
btw my thrash hasnt worked since the update came out is anyone else having this issue or know any possible fixes/reasons for it
Yea, obviously but some would be better than others
i think they will add a smaller para so that it can compete with allo and alberto tbh tho
They aren't too against making things much larger than they truly are or smaller.
Isn’t teno much larger than real life
i think it is
Yes.
I can't recall the size accurately, but it's in the 800kg - 1t range I think
Tbf they did an amazing job with teno and it’s move set
I wish ppl thought stego needed nerf and deino buff because stegos are so overpowerd
Deino will need a buff when the roster gets fleshed out
What I’d do is nerf stego until more of the roster is out
I'd really rather not lol
Stego doesn't need any nerfs at this stage
Or at least, if it's getting nerfed, deino should get 2x whatever it gets
Why would the aquatic ambush predator built for killing things half its weight or less need to ever fight stego bro
When stego is missing attacks in its kit so it essentially is already as nerfed as possible 
Man these feedback posts almost make me wanna grow a stego just to dunk on power fantasy deino players
But then I'd have to play stego...right now.....
Stego is crazy powerful
I did that. I have murdered a croc, two pachys for no reason at all, one omni and I sniped a juvie ptera out of the air as of now
It is so much fun
I see no issue there. It's just too early in the roster for the power to make sense still
ATTA BOY WOOOOOO
tbf, how does one nerf stego?
Reduce its damage
Currently its 1200-1250n. How much would you nerf it though
Remove all its attacks
It's a eat grass and die herbi ofc, the croc should always win otherwise the game isnt fair
I saw this in #evrima-eu after I murdered those two pachys
I played deino with a friend,got to adult and then 4 stegos just camped the river and wouldn’t move. At that point surely something needs to be done 😂
This was pure happiness hormone for me
Just swim away
I feel that. One time I slaughtered a whole nest of baby hypsies and they talked about it in one of the chats so I just replied the deino troll face
Spiro riverways suck tbf
Cant you just tank the hits while swimming through or which part of the river was it?
Oof
When in doubt, blame spiro
Never fails
Tbf tho the 8 ton croc with a monster bite force should be able to do more against the 6 ton stego
🤝
Balanced as is tbh
Nah. Stay in your ambush niche
It has 7/9 instakill matchups. Does it really need a good matchup against the one thing that can beat it?
It’s not impossible to kill a stego by any means
Exactly. Just be a better deino player
Or dont play either one, or Evrima at all like me this update. I cant stand the balance and what the games turned into rn. Stego and deino spamming with a side of carno and pachy. Like it ain't fun for what I like to play (solo omni or sometimes dryo)
I really hope the balance will be good for once in 6.5
I’d say make it more even
At the point stegos can walk into rivers and kill multiple adults
Yeah
And the fact that people can grow deinos so easily
Let’s hope
Same with stego tbh
Me and a friend grew two full stegos in one try
Yes, grew both first/second try
Without having any experience on both of them
Both need to be harder to grow
Yes
Hopefully on gateway it will be
deino is far more
I want it to be a rare site to see multiple full grown adults
Stego is harder to grow than deino so
I'd argue stego is the hardest to grow in the game
At least, atm
Still way too easy, but yeah
Yes
Stego should have the hardest growth tbh
just wait for the apexes to come out and ur gonna be begging for all of these playables to be buffed
That's a valid argument but I think you missed the point that the other attributes apart from venom (because megalania just happened to be venomous) would enhance the experience of those dinos and mechanics. And as I mentioned after the already confirmed playables which include herrera and maybe ovi so it wouldn't be even in the next two updates. And burrowing was in the concept art so I just threw it into the mix besides megalania could easily exist without dryo getting its burrowing mechanic in the first place.
it does, and i think deino needs it WAY harder than stego
I’d say the strongest gets the hardest growth.
I'd argue that Deino is the 'strongest' purely on its matchups
But yeah, make both of them hard
Nothing is hard to grow in Evrima
deino is the strongest
id argue its second strongest because stego recks deino
no
Its a resourcecamping, everything-below-4-tons-instadeleter and a fricking tank.
You can avoid a stego, you cant avoid a deino all the time
its like saying giga is weaker than rex because rex beat it in a 1v1
giga was 100% the stronger animal
was it
rex was just really good at a 1v1
without a doubt
giga was the most overpowered animal in legacy, bar-none
unstoppable menace to every midtier
yah but acro was also and you wouldnt call that the strongest
basing an animal's strength on single matchups is really short-sighted
Acro can't take on 10 allos like giga can tbf.
Also giga just trots things down
for example, deino vs omni is INFINITELY more one-sided than stego vs omni. Omni performs much better against stego for a plethora of reasons
bro 3 gfood allos have a giga any day of the week dont lie to urself
if you're losing to allos as giga
lol
bro nah im the allos
unless it's a ridiculous megapack
No?
Alt turn or no alt turn?
okay, so you're a decent allo vs garbage gigas
I'm basing giga on the official standard. The way it was meant to be played
That thing was untouchable to anything except Rex
alt-turn or not, giga was broken
no alt turn
sure without turn fights 3 allos cant get a giga but in legacy 3 really good allos will get a giga
alt-turn just make giga more broken
Giga casually taking on 10 mid tiers with alt turn. I can't recall ever killing an alt turning giga
Wouldn't doubt it
I soloed a lot of gigas and rexes as diablo on no alt lol
But if the giga knows the hitboxes, you kind of just lose
Yeah. Spoon fed grows
if they knew how to utilise their playables, they'd easily win any fight
giga especially
rex required the least brain power due to leg break and high damage, giga required slightly more thinky think
rex that knows hitboxes is 100% worse
drag bites are unkillable
True, but they're both busted
Either way, I'd rather be around 10 rexes than 1 giga as anything
giga is broken without bugs lol
but at the end of the day legacy utah on no alt tyurn is brokenest
Like that was intended. They thought that Giga was fair
trike was bad because herbi lol
True, but a joke on alt turn
Unfortunate. The damage should have been much higher
but who plays alt turn
Well, the reason we have no alt is to pander to utah players
Everything else has a worse time on no alt
The only creatures that benefit from no alt are utah & cera. Everything else is worse
yeah but asura is no alt turn and asura is class
Asura... The server with clans and mixpacks.That's class?
💀
I met a massive horde of carnos earlier today lol
there was 13 adult carnos around
All friends lol
NA1
people when they go on the european server and find european people
yeah but
who likes the french be fr
jkjjkjk im the french but yk what i mean
i swear theres like an englishj only rule
yeah eu isnt like that
Carno megapacks are so easy to sustain lmao
eu used to have utah megapacks but i havent rlly seen them since update 6
tbh the utah megapacks are so fun and i would always command them lmao
Yeah, in update 5, there were megapacks of them. Players obviously change to the more viable playables
Why play Omni when Carno is easy to sustain & grow? Also in 2x the grow time, you can wipe out multiple omnis.
Better than the whisper suggestion
why is it bad that they're scandinavian or russian?
I play on EU servers and everyone I meet speaks in english
No one apart from Eye said that deino needs a buff, guy
