#general-feedback-discussion
1 messages · Page 47 of 1
I mean I don't disagree but in a long run this isn't quite you'd want the game to work
try going for this
Currently it should be this way, migration and perfection will be added eventually. it's not hasty
this one also has one part that doesn't work - the locked health regen
the current issue with that is people don’t want an eating simulator. especially when auto walk isn’t a thing. sure you can do something to get auto walk yourself, but there are a lot of people that don’t know how to
but it certainly doesn't debuff you
yeah so, no one is calling the game an eating simulator. and personally, i have a stego in eu2, i don't have this issue at all.
the one you're going for iirc causes you to have a faster stamina drain according to what I've been hearing
ah
The "no downtime on diets" could also be solved with higher nutrients given when eating I guess ? Random numbers but let's say that currently, you can fill all 3 of your nutrients by going from 0% to 100% of your stomach, if it was made that 100% on each nutrients corresponds to 75% of your stomach, even if they drain fast, would allow some more leniency on what you can eat
yea but the thing is that this isn't a change that's very difficult to implement and I think they should be aiming to have the game work as close as how it's meant to eventually be as possible so I would in fact change this up in the next update
honestly I’d be down for food giving more diet
I've never honestly had much of an issue with the nutrient yield from food but I wouldn't mind it being increased either
the main issue is the drain I think
it increases the pace of the game a bit too much compared to how quickly animals traverse the map
but that might be more of an issue with how bad everything is at traveling and moving around
nutrient drain most impacts herbis, not so carnis since carnis can just stay at X hotspot or popular area and barely move
i still think that nutrient drain should be dependent on hunger. Less food = faster drain
Herbi diets are honestly miserable currently
well carnivores just have to stay where players are and keep on killing them which how it should work
they really are
I think that the nutrients perhaps just drain too fast but I haven't had much issue with them myself when I grew a Teno
Run to point A-> look for the one diet you need, then eat it
Run to point B-> repeat
Run to point C->repeat
Go back to step 1 and repeat
but I could absolutely see Stego gameplay being quite annoying right now
Idk how it actually feels since I don't play Stego
At least with carnivores the "looking for food" part is engaging
And you get choices
The herbi I play the most is pachy, but you get 2 choices
Either you spawn at the one spot in the map that has all 3 diets for pachy and stay there your entire life
Either you keep crossing the map from north to south and from south to north endlessly
I think that at the end of the day the issue is that the diet system should not be the same for both carnivores and herbivores
the previous diet system was much better for herbivores
but it was absolutely atrocious for carnivores
now we kind of have the reverse?
First, there shouldn't be species-specific nutrients for carnivores
To hell with that thing
I'm not sure how to make herbivore diets better, apart from giving them more options for their nutrients
idk why you're trying to change carnivores if it's herbivores that are bad
revert them to how they were on last update?
Let them overload their nutrients to 300%?
that fixes the problems easily
for herbivores
How is the shopping list gonna work when there are 50 playables ? Do players get to remember a list of 30 creatures they can eat, or do they have to be lucky enough to find one of the 6 that are on their diet ?
or just decrease the nutrient drain on them
you will have loads and loads of playables on each nutrient most likely
invasive carnivorous animals starving to death because no animal around that they can eat gives them nutrients (real):
I mean look - the system is pretty trash by default but after experiencing U4 and U5 I think it's much better now
in general however
my approach is to typically just munch on the right organs?
I don't really hunt specific things
Does that mean a herbi would need to eat the equivalent of 700% of one nutrient to get the triple nutrient buff ?
just tear out the organs to keep up the nutrients I want
no
"overload" means that you move above 100% which triggers the buff
Yeah but currently in order to fill another diet slot you gotta reach the max
but bodies also give nutrients, I don't see what your problem with that is
this was an issue prior to now
So when do you start filling another diet slot ? Is it above 100% or above 300% ?
you should honestly be able to choose what you're filling by eating
it doesn't work with the current system even now
I sometimes want to start loading another nutrient bar and yet the game start dumping the nutrients in the bar that I already have active and don't care for at the moment
My problem is the fact only a specific species meat gives nutrients to a specific carnivore
and sometimes it just starts randomly filling a new bar for no reason while I want to increase the nutrients in the bar I already have
I've noticed that and I don't understand why that is
you also have organs
you get to either hunt a specific animal or get the organs
but that's your choice what you go for
idk what your issue with carnivores is and why you want to effectively nerf them
And I say organs should be the only option
But they give a lot of nutrients
that's a really bad idea for a plethora of reasons
thank u
Or maybe they should be a bit more options, like animals have a type of meat that gives a little bit of some nutrients
a/ nobody would eat meat
b/ you severely limit the amount of nutrients people can get
it might be the dev’s way of “enforcing” species to have their preferred prey. kind of like how sharks won’t typically hunt humans because they’re not their natural prey. same with orcas. but players will still kill whatever and whoever they want regardless lol
you would literally just pick up the organs and leave the whole rest of the body lying there
a/ You eat meat in order to fill your stomach
b/iy's the same thing because organs would give more nutrients
a/ doesn't work with how the game is set up right now
so
just for the record
the idea I had is that organs give INSANE nutrients, while meat doesn't give nutrients, instead it increases your stomach, and nutrients decay slower dependent on the amount of stomach
So you start by eating the organs and getting your nutrients, but not filling much hunger, then iehter you eat the meat to not starve, either you're very confident in your hunitng capabilities and leave the meat to go hunt something else
the game is set up in a way where your nutrient drain is tied to the hunger drain
you'd also need to give nutrients to AI
or they kind of become useless
I mean what can I say aside from - this suggestion does nothing good but creates a bunch of problems?
not really
the current system creates tons of problems
I don't see anything positive coming out if it
helps diminish the ridiculous deinosuchus and other apex carnivore populations by actually making them be active?
that get solved... how exactly by introducing what you two are proposing?
Removes the stupid shopping lists
Makes megapacks harder to sustain, and solo play more rewarding
Gives a choice to players when it comes to their approach of hunting
how?
let me send the whole thing
I don't see how it does either of those things
you either screw up the game for carnivores completely or do nothing of the above
Again, I hate the fact that players HAVE to target specific animals
give me a sec I will read up the suggestion
alright so
I've skimread the first couple of lines and
what does a pack of any animals do?
E.g. Utahs? How do they get any nutrients from killing something?
pack hunters like omni won’t gain much from it. it’d encourage them to continuously kill for organs. hunting things like stegos won’t be desireable at all because only certain people will be able to benefit from the hunt due to the limited amount of organs. you don’t really see wolves endlessly killing for organs and not eating everything of their kill lol..
one utah eats a heart/lungs
aaaand there goes that nutrient for the whole pack
it's just bad, you create so many problems for... what exactly?
Ideally, organs would be able to be shared rather than outright swallowed, due to the insane nutrient gain
I mean I wouldn't mind organs dropping more nutrients, I don't think it would impact the game negatively but that suggestion overall is just bad
then how does that stop megapacking and whatever else you're outlining there?
you're just getting back to where we are now while creating a bunch of hoops the devs would have to jump through on the way
There aren't many more "hoops" than there are right now, since organs are already in the game
Like how lungs come in two, organs should have a little more variety imho
yes there are, I've already stated a few problems with your solution that the devs would have to spend time fixing - organs being shared between multiple animals is one of them
you do all that to fix absolutely no problems
and eventually arrive back where we are
it's just a bad suggestion that does nothing good for the game
The idea is that you can slow nutrient drain by a HUGE amount by consistently keeping your stomach filled, meaning that you won't NEED nutrients all the damn time like you currently do
Just make it so you can eat from organs, like you can eat from meat chunks ? If that' not possible already
The slower drain for higher stomach counteracts rarer nutrients by making it less of a constant rush to get them
if you keep your stomach filled how are you going to fill your diets if you can’t eat more without throwing up
Organs give very little food, high nutrient
Rather than giving 1:1 food and nutrients, they'd scale EXTREMELY high in terms of nutrient, while only filling a fraction of the stomach
So you can eat them and get the nutrient gains without needing to constantly have a huge space in your stomach prepared
(a completely absurd system)

The idea would basically sum down to
- Nutrients are rarer, but when you get them, you get a great deal of them
- You generally have to have nutrients less frequently as long as you appropriately distribute raw meat/AI to keep them draining slowly
- Hunts are ALWAYS incredibly rewarding for the hunter, providing every available nutrient in high amounts, and do not punish you for simply not having x creature on an arbitrary list
- You can actually nest without the constant melt of nutrients by, again, having access to any food source
it's not, they could make that but it's additional work and it leads to where we are now for the most part.
Look, this isn't a hill I'm willing to die for. I'm not entirely opposed to the idea and I wouldn't mind it if it was already here aside from a few issues that it creates.
As a solo player, you eat the organs, then you eat the meat, so you end up with a perfect diet and a full stomach
As a normal pack, you share the organs (or not) and people end up with varied amounts of nutrients. Depending on how well you share things and how efficient you are as a pack, everyone might till be able to get a perfect diet. There is still plenty enough food for everyone.
As a megapack, there aren't enough nutrients for everyone. So many people will end up with a mediocre or bad diet. The food may still be sufficient, depending on how big is the thing you killed.
Another problem you then have is how juvies would need to hunt players from the get go
to get organs which is not something you can expect from them right after they spawn in
Ideally, pack hunters would starve slower, meaning they can survive on a few nutrients for longer
it just creates more problems than it solves
and at the end of the day - the devs want to keep those shopping lists
I don't think they've ever expressed a fondness for them lmao
I just don't think they knew what else to do
I agree that they sort of rolled with this whole system and gave it to carnivores after setting it up for herbivores but
they generally don't want you to actively go after every animal
If I'm a carno, I want to be as rewarded for hunting a juvi rex as a pachy, not punished because eliminating an apex threat wasn't explicitly in my list of things I'm allowed to eat
That, or AI has small organs
That give less nutrients and food than dino organs, but still enough to keep a juvie up
and this allows them to kind of discourage you from going after certain animals
but this isn't about keeping up
That can be done by simply setting up the animal to be favoured/unfavoured in certain hunts/environments
it's about the fact that a juvie would have to fill up from 0 to 100%
after spawning in
I don't disagree, this is what they should've gone with from the start and what I've been talking about since 2021 but here we are
I don't see how the system Wave and I are suggesting would make it harder than the current iteration of diets
you said AI would give only a small amount of nutrients from their organs - enough to SUSTAIN a juvie
this isn't just about sustaining
you need to first get to 100%
before you can start sustaining that nutrient on your juvie
bruh
Enough to give enough nutrients for a juvie to reach its diets
I thought that was clear
no, it wasn't, that's much more nutrient than just sustaining something
For example, carno killing a baby stego should be seen as a valuable kill that can sustain the animal, not a funny KOS that is going to be left to rot due to some ridiculous list
You wouldn't need to get them to reach 100% as you spawn either if the system was less stupid
sure but GL convincing the devs to rework this whole dumb system that they've spent the past 2 years working on
The old one, where having 1% of a nutrient gave you a buff, was honestly better
Since buffs are progressive and not instant they auto-regulate themselves
oh I know, I don't disagree
It's why in my suggestion I'd start the animal off with two random diets, rather than one, allowing them to survive off meat scraps, or seek out hunts/scavenged corpses to allow them to grow faster
Not like they've been reworking their systems with pretty much every update
they have
but this would probably be a really big rework and they are already working on other stuff, convincing them to get back to working on this will be difficult
I mean maybe they could do something with it on U9 but
definitely not earlier than that
but yea the diets just don't work very well
I'm not complaining about them because they're already vastly better than they were in the past
I'm happy with what I got, I don't expect more
And also, on the topic of herbi diets, I 100% agree that needs addressing too
Giving them a choice in what they can eat would already be a huge improvement
Maybe it could also work in the same way that what we're suggesting with organs, herbi diet foods are very limited in amount but give a lot of nutrients, although they don't fill much hunger
So they can afford to eat something that's not on their diet every once and then
@left nacelle Humans are confirmed to be completely incapable of eating the dinos btw, or raw meat for that matter
I meant when dinos eat the humans
Yea, but you said "varied diet"
It's likely they'll be quite restricted to only eating things appropeiate for humans
I was just referring to how humans in general eat a lot of different things. Like how we eat pizza, burgers, cake, all those different things. Of course the mercs won't be eating that stuff on the island but it's likely they ate those things before they got on the island, so their bodies would likely contain a large array of different nutrients and chemicals
Even so, humans will likely eat a lot more things on the island compared to the dinosaurs
Potatoes, radishes, coconuts, agave, oranges, fish, the AI animals, etc are all things humans could eat. Which is already quite a bit more than any singular dino
I think all 3 of those foods should naturally grow in the wild....for dietary purposes ofc...
Gimme a cake tree
That is the extent of my input on the topic

I don’t mind the humans giving all three cause it would be a good reason to go after them. And even if you have a different diets if let’s say 2 lines and a dot. You still get those filled up
Or just making it so human meat can fill any diet and starts with your lowest then goes to the next or whatnot
2 Cake 1 Pizza will be meta, just wait and see
@devout sable The Isle has only existed for a little over 7 years, and the game was remade like 4 years ago. So the version we're playing now has only existed for like 4 years at most. Balance is an ongoing thing so the pachy issue you described might not even be a thing next update. And the lack of dinos is because the devs have been focusing on adding foundations and mechanics first and dinos later
Adding dinos rapid fire is one of the reasons legacy had to be abandoned
It’s been on development for roughly 3-4 but we’ve on my had like 2.5 really
Yeah true
That change should not be implemented in the stage the game is right now.
It is a change that could be implemented when the server has a larger variety of dinosaurs, better mechanics dedicated to migration etc.
Currently, however, it's undeniable that the only thing keeping players moving (mechanic-wise) is diets - and how fast they deteriorate.
Nonsense
the changes could be implemented right now
there's no reason to wait with them
diets aren't the only thing keeping people moving
people move where the action is
afking is only an issue when you're growing
Absolutely not, and implementing these changes will give players more time not to traverse the map.
@jaunty hull Calls can be inspired from legacy and sound similar, but shouldn't be directly exported.
and diets don't do a good job keeping people moving either
I moved once while growing my Tenonto yesterday
Diet is the only mechanic making players move rn. Can't deny that
once in 2 hours or so
Can confirm, as dryo I nested with 0 diets to stay with some tenos
Also the simple act of moving around the map isn't necessarily interesting
^
Migration will hopefully change that
moving in this game is a pain
Like ideally games are...fun
it's probably the most boring part of the game tbh
Making diets last longer would encourage you not to move as much.
Either way, the devs are never going to make the change you're suggesting. @tepid gate .
Until, of course, migration/more variation is implemented into the game.
Easily
nonsense
I like the idea of a big migration where all herbis are traveling together, it makes it seem more realistic imo
they are definitely going to do it, maybe not now
Nope, name 1 other mechanic that makes people move atm. Name 1 other
Wouldn't diets being more localized make predation locations more predictable and thus increasing the amount of engagements had?
but they will, otherwise the game will literally be unplayable in the future
hunger
That's exactly what I said
I can give you a second one - thirst
Hunger, especially for carnos/hj
I can also give you a third reason to move - other goddamn players
Hunger can be replenished wherever you are, same as thirst. I mean traversing your map.
You know exactly what I mean
The idea that a lack of diets would just...prevent player movement is just so bizarre to me
I could talk to my desk and it would have the same effect
As I said, any mechanic that makes diets last longer won't be a thing anytime soon - until they've added other mechanics 2 make up for it
You'll see it when it happens
or polished existing mechanics* etc.
Condescending, you are
having talked with you on a few occasions made me that way
Condescending behavior is forbidden here, my friend.
ironic
I'm sure you've seen superlunary mention that several times
And now you just admit to doing it purposely
I never do it on purpose, they just admit to doing so
I will actually just do what I should've done a long time ago
although I don't get why the blocked messages still show, that makes the whole thing completely pointless
No need to be dramatic, all I'm saying is that they won't do what you suggested (making nutrients last longer)
until the game is more polished, or new mechanics make up for it 🙂
Just like I say with any of my other predictions, i'm going to go back to my message and show y'all me saying it, once it happens
dw, I will unblock you later probably, either way they're going to do what I said sooner or later whether you like it or not
otherwise mechanics such as nesting will remain unusable and useless, especially to some of the slower animals like Anky
oh god imagine how cringe migratory anky would be
No offense but imo you're being pretty overdramatic with this, it's a discussion about diets
The devs will polish migration & make it stable for each and every playable, that's their end goal
Well...ideally yes...
Migration for diets won't be the same as it currently is for stego etc.
Stego having to move around for diet isn't a big deal atm, but it would be a big deal in endgame. aka close to finishing development<
they're going to change it eventually, it's just nowhere as important as anything else they're working on
Given a significant track record I could see that being executed quite badly
You really think that's one of their larger challenges, and they'd end up executing it "badly" near endgame?
quite possibly
What you're referring to is one of their least challenging challenges they're having to work on, compared to everything else they're going to release.
Absolutely not "quite possibly", they're not going to mess up something so miniscule - so many years from now
I know that it won't happen, just compare the difficulty of that mechanic to the difficulty on any other major mechanic they're working on. It's miniscule.
Why do you say it so definitively, it hasn't occurred yet
Also dietary positioning and migratory routes per species is what defines the majority of their gameplay, it's far from miniscule
If you want to, you can believe they're going to execute migration of all things badly, but you're going to be wrong.
It's very miniscule compared to other mechanics they're going to work on in the future for sure
miniscule AKA not as hard to develope
It's the predominant influencer over whether all dino gameplay is entertaining outside of balancing...it's insanely important
And it involves spawn zones, timing, and map design
It's very involved
Important /=/ difficulty in development
I'm implying it's probably quite difficult
Compared to?
Combat mechanics, basic physics, animations, sounds, general creature design elements, UI...etc
All of these involve less "strategy" for a lack of better terms...
I also don't believe they "will", I don't think it's even possible to use such definitive language in this context...
I think it's likely, and even if it reaches a functional state eventually it will probably go through severe and extensive growing pains
@jaunty hull I neither didn’t give a like or a dislike. Reason is I agree with you but I’d like to see some extra stuff to it
Pretty much like they did to stego. They kept the vibe of its calls from legacy but made them different and better
Again, like stated in the message, it's not my original post, I just posted it because the reactions on the original message didn't work
@thin junco we have it
aah alright
Some old concepts are here if you are curious #phase-two-archive
ooh dont mind if i do ty!
Here is an idea... what if the more omni's pouncing something at the same time... the more pinnable the creature. Here is what i mean. Right now, a full grown Omni cannot pin a 100% pachy, but then can pin a 95% pachy. So it makes sence that 2 omnis pouncing at the same time should be able to pin, since they can barely hold one off) but no. at 96% and up they could handle 10 omni's if they could all latch at the same time. I'm not sure what this would do to game balance, but if Afterthought wants us to use pounce as our primary dmg and use teamwork, this falls within that perview
That sounds cool
it's cool that we can bite its feathers off
This makes sense, but it would end up with a pachy having 0 chance against 2 utahs
It would also require a new mechanic, along with animations
@bleak bison @barren crater
This can be a perk, but shouldn't be base-kit
Diets will last more in the future, but not up until the migration is polished. It won't happen anytime soon, as this issue is nowhere near as important as whatever else the devs are working on
such as new animations/mechanics/dinos/releasing the new map
@proven river Public size chart would be cool
I don’t think it’s needed as a perk,just reset it to how it was
I don’t think that idea would end up well. Pachy would just immediately die the moment 2+omnis find it. It loses about 1/4th to 1/3rd of its bleed from a bucked pounce. A double pin would literally just 1-shot it before it could get back up. All that change would do is just make Omni unbearably op for anything in its relative size range. The pin is already egregious for smalls (as will likely be apparent as the roster expands) and even other omnis, expanding that to a large portion of the roster would be awful.
Omni already gains quite a lot from having multiple members in a pack. The more you have, the easier it is to keep the target moving, distracted, and losing stam. Plus, you can trade out by having 1 member pounce, then the other baits while the first regens stam. Then they swap out once the first is full. Pack tactics are incredibly strong on Omni as it is.
@young swan because reply bugged 
We also just…don’t need more pins…
I even dislike the “oh well how did you let X animal get close to you, skill issue” because it just simplifies combat down to a level that I find really unenjoyable
Also encourages mindless mobbing rather than using coordination. "Lol everyone run up and spam RMB" 
Since at least currently, pin = free food
Imagine being pinned as a Teno because a group of Omnis all right clicked at the same time and now you cannot do anything at all 
It turns Omni into what we feared Troodon was GOING to be before we found out about how venom works
Will this game ever be available on the steam deck?
@maiden anvil I agree with everything except it should still have its dive. It doesn't have to be very good at swimming underwater but it should have the option nonetheless.
Once again just gently bumping this for debuff ideas
There’s been good suggestions since then in the past but that’s just my explanation for disagreeing
I like that you can tail slam in mudpits. Makes matches better to manage.
@cinder fossil This one makes it so you can detect hiding carnis just by having your screen go funky
Imagine trying to ambush someone as a deino with this mechanic
I think scent giving away your position is still the best solution, since mixpackers don't know they're being debuffed. So two friends who decide to play together as different species for fun, or two players of different species who make an alliance of circumstance can do it just fine, since they wouldn't care about their efficiency. But people who do it for griefing will find thsemselves at a disadvantage because other people can detect them from very far away
Oh I meant like, after 10 minutes the screen effect begins, not immediately
I know people who would be willing to wait 10 minutes to have a confirmation that there would be a predator nearby
Also it can take more than 10 minutes to wait for the perfect occasion to ambush someone
But it also takes less than 10 minutes to move 50 meters away from someone else and clear the debuff
Not to mention that would hurt people with sensory issues
What if, while Deinos are under the water, the effect doesn’t happen?
But not hut in a bad way
Remember the people whog to seizures because of the old NV ?
Then it gives deino a free mixpacking card
I doubt people actually had seizures to be fair.
And the carnis who rely on bushes to ambush get screwed
While crouched and in a bush the effect also couldn’t happen
So crouching also allows to mixpack ?
I feel like it could work if the game had a way to differentiate people who are actively trying to get food, and those who are just chilling out together
Just look at the issues this raises and the mental gymnastics you need to do to make it work. Now does a scent marker on mixpackers raise as many issues ? Does it require as many rules and exceptions just to work ?
But that would be rather complicated
Do people constantly have Q held down? Not unless they’re trying to get food.
I will stand by the fact that mixpacking should not punish the player, rather, it should give the average players rewards for the mere act of not mixpacking, then take those rewards away, should that change.
Carrot, rather than stick
What kind of rewards?
They would learn to hold down Q as well when trying to avoid predators
By pairing that with the megapack scent
And you get a big danger sign on your compass when you smell a megapack or a mixpack so people understand it's something they should avoid
Or a skull
A angry-looking skull
Personally, I’d like it if the scent compass was always shown, even when running, because having to hold down Q constantly is rather annoyingl
I think the idea of having passive scent on top of active scent was thrown around by the devs at some point
Like, very close objects and some super smelly ones would appear on your scent even if you're not actively scenting
And pressing the button increases the radius
Especially as a herbivore, where moving while holding Q doesn’t show food icons…
I mean I don’t know about you but when I walk around I’m still able to smell things lol
But you're not a herbivore

I wanted a comfort system. More comfort = faster growth, faster/more/better perks, healthier and longer elder state, better lineage.
Less comfort = none of the above.
Comfort is gotten dependent on the animals. Pack animals gain comfort from being with friends, solo animals are comfortable enough on their own, territorial animals gain comfort from laying their stake on a specific area and preventing others from taking it, other animals like to move around and mark their presence all over the map.
Mixpacking, megapacking, taking excessive damage, status debuffs, poor diets, so on reduce comfort, but comfort is NEVER going to make you actively suffer for having it, rather, it simply won't benefit you.
Lets animals behave like animals, rewarding them for doing good, while not being another annoying punishment

Carrot over stick every day
Although I'm not a fan of the concept of "comfort" in a survival horror mutated dino survival game
I don’t think there’s really a way to 100% make players not mix pack or mega pack… but I also think there should be things to make it undesirable
Take away rewards
I'll be honest, punishments suck
Especially in this genre
BoB's style of "I kill you for slightly disobeying my dipstick rules" doesn't fly with me
The main issue I see is that we are expecting humans to act like animals, which can be boring.
That’s what’s wrong with pachy right now, it was meant to hit things, make them slow, and run away, however players want to kill things that injured them.
thats an issue with pachy itself
Would it still be an issue if people would hit and run?
I do agree, pachy deals too much damage and it’s hit makes things stay still for too long,
Pachy literally is completely enabled to get away with basically whatever it wants, so it does
I don't agree with pachy doing too much damage, nor do I agree the issue is the length of the stuns itself
Rather, it's the fact that pachy can punch up SO effectively against animals over 2x and even 3x its size
Reducing the damage doesn't solve the problem, only slows it down
The fact of the matter is, pachy's ability to consistently stun animals like carno or teno, or ANYTHING over 2x its weight is a massive problem
It needs to be limited to the most vital element of its kit, the fracture.
True, that is indeed a massive issue lol,
Make pachy's stuns chance-based 
And if you're really unlucky pachy stuns itself
Or let's stop trying to make herbis weaker than carnis because that would then create a highly increased carni playerbase
I do kinda like pachy’s stun though, I mean it literally has the ability to crack bones, if things got hit by that surely they’d wince in pain.
The issue if that the wince in pain lasts too long and anchors you in place
No, eat grass and die
That's why tiered stuns is the best idea
I don't believe in herbis being weaker than carnis, but I also don't believe in having animals like carno and pachy ruin the entire game for literally every other animal
Both the carnivores and herbivores have their problem animals, I'm not singling anyone out. I want carno to receive a similar treatment
Also, another point, half of the reason I want pachy to not be able to stun so greatly above its weight is BECAUSE it's weakening herbivores. Pachy is the best animal in the game at killing tenontos atm, making any matchup basically decided before it starts, hurting teno populations a great deal.
Carno’s turn radius while charging is too much, (I actually don’t even know why it was increased, as I never saw a single person complain about it)
That needs to be decreased significantly
Please don't
Why
The one thing that actually makes carno a good pursuit hunter and not a pathetic excuse of an "ambush hunter" ad people want it gone. What kind of fast moving plains hunter has a move that ONLY works on animals that LITERALLY aren't looking at it
The hit boxes could also be an issue, as I’ve seen people get hit on the tail tip and fall over-
What needs fixing in carno's charge is the HORRID hitbox, the fact it can knock down animals greater than 50% the total mass of the carno, and the fact it can be spammed with essentially no penalty
Peregrine falcons
Although they live more in mountains environments
And they can fly
Very important distinction of actually having the entire sky to manoeuvre in
They can also go 200mph in a dive- that speed isn’t comparable
The carno turn rate change is legitimately one of the most interesting changes it ever got
It actually makes the animal do what it was always meant to
Hunt small game in an open field
But shouldn't it be replaced with some sort of running alt-headbutt to make more sense ?
Issue is it's overshadowed by other things that make it insanely strong
Because although it's better for gameplay, carno being magically allowed to turn faster because it lowered its head seems off
On the other hand, some sort of drifting headswing that allows you to keep your momentum would be more interesting
to the mixpacking thing, i feel like the wobbly effect could possibly make ambushing harder? cuz if you get a screen wobble you dont have to see nor hear the predator
thats just my little nitpick at it
The turn radius change is fine but the charge and bite hitboxes are broken af
Its really isnt. Ive been at a carnos hip and he killed me
@worn flume omni is actually really well done atm, the issue is that pachy and carno are VERY stupid and it kind of invalidates the changes
omni is probably in the best designed state it's ever in
Prettymuch, they need to either nerf pachy and carno or buff omni
mostly carno
I'd rather both pachy and carno nerfed
Pachy is actually stronger than carno lol
Both are stupid though, and neither deserve to be as strong as they are
not really, most ppl just dont know how to actually play carno
a carno can 2 shot an adult pachy without even going for the head
pachy is more agile, grows faster, has better matchups against omnis, tenos and carnos than a carno, has a much easier stomach to maintain, has more stamina, can fracture and can stagger extremely easily
going for the head against a pachy would reduce the damage done
pachy takes less damage to the head than to the body
Yeah but you get the point, they dont have to aim for a small part of the dino
ik they do
carno is HORRID, but pachy is somehow worse. Both need MAJOR changes, mainly to carno's hitbox and ability to bully stuff like teno, and pachy's insane stuns against animals it REALLY should not be stunning
stat wise that may be true but the main reason people die as a carno is because they dont play to its advantage. Its not meant to be a brawler, despite its size its meant to do hit and run tactics
Agreed, however there seems to be a bug atm where if you head butt something more than twice ur size you get stun locked and have to hit G to be able to move again
(honestly, pachy stunning things overtwice its size is already dumb lol)
this being said, pachy shouldn't get stunned itself for doing so lol
yeah its wack as heck and unless someone tells you to hit G theres literally no way of knowing
the only other way to move again on your own is H but that makes you sit down
overall I think half of the roster is just wack atm tbh
either because they need a nerf or because the "ecosystem" style roster just isnt viable rn
like IMO they shouldve added dibble and barry or sucho instead of stego and deino
What if its not a hitbox problem. But a ping problem, on the carno screen you mightve been hit clearly
Yea prob true, but as you say in the other post because of the current rooster it can brawl. Its a "big boi" now. Carno prob not gonna start brawling with lets say allo.
What if the hitbox is not broken, just player ping
True but against pachy its still not smart to brawl. Youve got better speed but way less maneuverability
I VERY much doubt its ping. It never used to be an issue until they buffed carno and now everyone and their grandmother is complaining about carno hitboxes.
Coincidence? I think not
Oh it was NEVER going to
If allo basically onetaps cerato...
(which i still find unbelievably lame but whatever)
I doubt itll one tap cera
Yeah but that doesnt mean theyll keep it that way
No one will play anything other than allo if it one taps everything smaller than a carno
Can you link it I dont recall seeing that
I sure as hell hope they don't because that's dumb af
Just a minute
"It was your mistake getting that close"
I can see it now
Gotta love those pin attacks

Judging creature balance by concept art 
Woah allo onetaps para in its CA
It's moreso that it is what it is till its not
The concept art hasn't been particularly untrustworthy so...idk
No reason to not trust it until it's defied
There is one
Concept art has nothing to do with balance
It's done before anything balance-related is even being thought of
Well, obviously not because an animals theoretical niche informs it's balancing needs
If it's apart of allo's niche to entirely invalidate cerato as a combatant (which I think is lame but is certainly possible and implied) then it will
Also the concept art doesn't show an allo one-shotting a cera either
It shows allo biting a cera
That is all
It shows the allo pinning the cerato
Not sure how else that's supposed to turn out :p
ofc the picture wouldn't be as interesting if it portrayed allo phasing through a cerato's body to bite its head while the rest of its body stands perfectly still, like it does in-game
And omni climbs trees in its concept art
And it won't?
It's still not confirmed
Well...it isn't unconfirmed either
The reasonable assumption is that it would be added
Along with climbing when it's fully implemented
I don't even see the need to contest this...if it's determined that this is unreasonable for allo to pin cerato then it will be changed so that it doesn't...but as for now it will and we don't have a reason to doubt that, it's the plan, until it's not
The reasonable assumption is that you shouldn't base your opinion on a playable's abilities or balance only via its concept art
Why not, what other purpose does the concept art have, especially when the devs have described the concept arts as a guide to reference back to
Like we see troodon being murked by pretty much every other animal in their own concept, although I doubt every animal will specialize in killing troodons
Also magy wins against cera in its concept, while cera wins against magy in its own concept
So one of them must be lying
No, the implication being that they'll be reasonable combatants
That's what they are
A reference
General guidelines
Not a bible
Why would I disregard the general guideline or design reference when making the most reasonable assumption as to the animals implementation, it's quite literally the only representation of their intended endpoint that we have
I don't understand why it makes sense to pretend as if they have no value
There's a difference in assuming allo will oneshot cerato because it pins it in its concept art and completely disregarding the CA
Well in that case I'm running off of how pins currently function, and allo is a significantly larger animal than cerato so despite pins being reevaluated in a case where the animals are closer in size...I'm not sure how that applies to allo
What I can tell from the concept art is that allo is planned to have some sort of pinning ability, and that it will do so by grabbing its opponent with both its arms and jaws
Mhm, which is why I'd assume it wouldn't survive it based on the artwork
If the ability involves it sending the cerato to the ground while mauling it, seems like a gg
It depends on a lot of things
How long it lasts
How much damage it does
What are the requirements to be able to do it (does it work on an opponent with full stam ?)
Also there is still the possibility that such an ability will never make it to the game...
Like that cera grapple video they showed some time ago
Imo such a video is more trustable than concept art
Yet it didn't make it to the game
Again, I'd imagine the balancing of the ability in concept at least would reflect what it's shown doing, I don't see a reason to think it isn't going to just...kill what it hits, perhaps they see the counterplay being a partner to damage the allo as the allo is preoccupied with the pinned target, I'm not sure, but either way the artwork communicates the ability as being fatal, until that's communicated to us that it's not, or is being looked at again to be changed....it makes sense to believe that's the intent
I don't like doubting any piece of info I'm given for a future feature because it might change
I'd prefer my perspectives to simply be malleable to new info
What makes the video more reliable than the concept art?
That's a lot of assumption over one drawing
In para's concept art, we see 4 paras screaming at one allo instead of just ganging on it and crushing it
Should we then go by the assumption that 4 paras can't kill an allo, or that their screams will be lethal ?
Because it appears later in development, in the phase during which the playable's abilities are being decided
No, I wouldn't take that as a representation of capability but rather choice, the animals in the artwork are self admittedly acting "in character" so if a group of paras can stun an allo with their calls instead of risking injury they will....the same applies to allo accept it still supports the fatal interpretation, allo pinning a cerato is both in character and an expression of capability
Well, that still doesn't really give me reason to doubt the concept art tbh, elements or plans being changed is always something I'm willing to accept, but that needs to be shown or expressed before I implement that into my perspective on the animals future
Like I'd assume based on the concept art that cerato will be a better swimmer than allo, am I wrong for assuming that?
You don't have to "doubt" concept arts
Just don't take them as a base regarding balance or abilities
They just exist to give a general feel of how a creature looks and behaves, because that's what concept art is
It's a good possibilty
But don't take it for granted, although it's both shown in concept art and makes good sense
But why not, they're expressing ideal balance and abilities...if a behavior is shown in the concept art, and the concept arts are a guide, the animal would be designed around that artwork, unless otherwise stated I have no reason to doubt this
A representation of a niche or general feel is necessarily indicative of balance, because balancing and abilities is what create that niche
Now rebalancing to accommodate for a creative overstep that collapses balance is fine, but I'd prefer to wait for that to happen instead assuming it might
Tapwing is no balance expert
She's a concept artist
Balance comes after
I don't for a second believe tapwing creates her artwork without consultation of the other devs that would have balancing as an interest
They wouldn't be used as guides otherwise
The usual workflow when making concept art is that the head guy gives you what they want to character to be like (example : "Cerato will be a scavenger, but like a super aggressive one")
Then the concept artist does a lot of concept art, and then they keep the one they like the most
I highly doubt anyone asked Tapwing to draw "allo killing a cerato in one hit because that's definitely how we want it to behave in-game"
She just happened to draw that because it gave personnality to allo
I don't see why not :p
And again a lot of that is entirely lacking in confirmation
The workflow could be a lot more directed, but I'm not sure
I mean ultimately this is besides the point...I think concept art should be used as a referential resource for constructing a perspective of the planned implementation of the playables until it's contradicted
Idk man. Allo just seems like it's going to do that to cerato. It's like what, 2-3x the size of it?
2ish
It might not execute it in one go, but it's probably going to make it dead the moment it runs or something
And again I don't see why the concept art wouldn't have balancing input involved, especially given how many matchups they portray
I told you, that's because concept art is done even before balance is begun to be thought about
At least it's how it happens in every normal industry
I'm not convinced that applies to ours :p
Especially as it's described as a referential guide
I feel like that becomes even more apparent as the artwork is released to the public before implementation instead of remaining internal until the animal is complete, as that's standard practice when it comes to publicly releasing said artwork
I guess, but in allos case, I don't see it doing anything but pinning a cerato.
So it being shown like that is probably expected and what they plan
Like I wouldn't look at rex biting an alberto's neck and "pinning" it in it's concept art and assume the alberto is going to survive that :p
If they want it to then...sure
But...that's not be shown 
Well... It kind of has 
Has it?
Alberto tanking a neck crunch from a rex xD
I thought you meant... rex not been shown holding an alberto
Oh gotcha xD
#isle-discussion message Which in that case, this counts. Sorta 😄
Dondi endorses alberto genocide confirmed?!
Traitor to his own kind confirmed?!
So true 
@dusty sigil #🐞-evrima-bug-reports-🐞
They dont like when you report bugs thru feedback channels
Oh, thanks for the heads up. I'll sort that out now.
Well, if you take already implemented dinos they do fit the concept art well from what beeing shown. Not 100% but you get the picture of what is capable of. Like deino grabbing a teno, but just looking at the stego in the water etc.
Actually the only part of dieno's concept art that isn't in game is it's vertical lunge...because that ability is comically useless
And it may still get it eventually
lol yea i saw that
But im guessing they did balance that before the art, they knew deino would not be able to grab a full grown stego since its just looking at it even tho the stego is by the water edge.
Or rather it was a balancing decision that it shouldn't be able to, because logistically it probably can
But for the sake of it's gameplay it shouldn't
Punch keeps speaking on it, so probs
That's funny
Can't wait to attain my .025% food from the ptera I catch once a month
Said a bit yesterday on mimic & omni scramble as well
Still something they'll try to add
😼 Maybe if deinos were a bit on the smaller side for a while, it would be worth something. But they spawn out around 300kg
Even then the positioning for something like that it nigh impossible unless the ptera continues the same pattern for about a minute to facilitate your timing
It's just an ability that'll basically never get used
Yeah... UNTIL WE GET SKIMMING QUETZ LETS GOO
Oh god....well it's better than live galli snatcher quetz
500kg yoinker quetz
That's honestly one thing that would be unforgivable
Imagine running in the open as the plains creature and you just get swooped
(I remember people wanting it to compete with CARNO)
"Oh just hide well"
What a great counterstrategy against an animal who effectively has the vision of a satellite
Like actually letting them fight 💀
Yeah, but on the other hand... It would be funny if you were the quetz in that situation. I kind of want to try that out, just for a sec.
No downwards peck on quetz though
Oh sure it'd be a good meme to have deino quetz in the game for a sec
But I'd hate it with a passion
Yeah just straight up no aerial attack that isn't strictly for dealing with other fliers
Watch it have some weird wing attack that kills pteras
Watch it do a barrel roll
I still take issue with ptera even doing what ptera does
It quite literally only exists in the game as a means to annoy others...or chip someone down to death
Same
The agility wasn't the big issue
It was the attack
Yeah
Being perfectly canid...I actually prefer the new agility now because it feels less...weightless...but I think it should scale with speed and not just....you can't turn
I would have much preferred it having a damage cap. Above a certain weight, it can't hurt a creature
Mhm, like above 100 it just...shouldn't
Eh. Maybe a bit higher, but still. Something like that would have been fine for it
So it can still actively pressure juvi creature up to a certain size
I agree
Since it would be suicide against anything larger lol. It's also 45kg and is perfect for survival
Or it should be suicide if it wasn't for that attack
It's the animal that of all the animals in the entire roster needs to fight the least
To the point where it engaging in combat with anything under any context is not at all justifiable
It can nest away from everything...and it can get food from AI alone
The only thing it'd actually NEED to be capable of fighting are other pteras...currently
I think that's fine for ptera. People were used to its ability to kill larger creatures. So now they feel like it's 'useless'.
Even with it being 'bad', I still see a lot of them around NW.
Not every creature will appeal to everyone AND that's fine
Oh I'm more than fine with that...it being what is essentially an aerial spectator mode with survival mechanics is fine
Well that's actually the point of variety xD
Yeah lmao, but even then - people want everything to kill everything. I will admit I like pvp creatures, but someone else might like the chill gameplay of ptera
Beginner friendly
Literally what I played the most in update 3
When I got back into the game
It's kinda the same problem we run into with deino....it has a hunting method that SHOULD fail the most out of all hunting methods in (arguably) the entire completed roster for various reasons...and yet it becomes a problem when making a lunge kill is somewhat uncommon
It just...I'm confused
I don't want to discuss Deino...
Honestly I never even want to comprehend deino for as long as I live...
So I'm down with that
I unironically am a deino magnet. The last 2 times I played, I died to the thing. I have so many clips. It's probably the number one thing I die to
That and hackers lol
The only reason I don't die to them is because the only animal that I can stand to play on land rn is stego....otherwise it's ptera...as a teno enthusiast the current balance of the game curbstomps my will to live
Carno mainly when solo. Then teno
I get grabbed left and right
U6 sucked any enjoyment I once had out of carno gameplay....everything it can kill it deletes effortlessly, and just as before everything it can't ram deletes it....same with pachy...and their power's combined just makes me never want to play teno because encountering either basically just means I die
That's what I like about it. The deletion
. Hop on for an hour and kill everything. Log off
Pachy is even sweeter
Coat your entire body in the blood of an entire server...leave xD
I unironically wiped an omni pack of 8 + a teno 💀 . Even a group of 5 adult tenos
Oh I believe it...it's actually easier to kill groups of teno's solo than it is to fight one alone because you're so much more predictable
Yeah teno 1 v 1 has been harder and easier if that makes sense
Well the only change a teno has to stop you without taking damage is to time the slam so that your ram and the slam impact eachother at the very tip of the teno's tail...any further behind and at minimum you're both tanking eachother's hits...and the carno will eventually outdamage you if that's the case since charge has a higher damage value than even a slam headshot...on top of carno's 200 extra hp...etc...
Any further back and the slam does nothing and you die
Yeah, but the moment you angle yourself where they can't charge. You win. Like they can't brawl you anymore either
How can they do that when charge outturns a sprinting teno
Rocks exist. I've been using hills as well against carnos.
Anywhere where they won't charge you without thinking about it
Oh that's totally different
But the best you'll get is a stailmate
And even then it's only really a matter of time till you make a mistake...cuz the carno essentially can't
Nah you can be aggressive the moment they can't charge you
Unless it flies off a cliff and dies
I guess IF the carno is good
I guess if the carno is dumb enough to take that bait
I... I think I've only seen like 5 good carnos this update
It doesn't take a good carno
It just takes a carno that knows not to run off a cliff xD
I haven't actually seen good carnos this update because I have no way to judge the skill level of a player who is playing a playable that has such a rock bottom skill ceiling
No. NO TRUST ME. It isn't about running off a cliff. I mean you can get by walking around center like an idiot if you're a good teno, since the majority of Carnos suck.
I've done it and keep doing it
I feel like the only way this is possible is if their mouse lacks an RMB
But if they're THAT bad I suppose so
I don't know what to tell you, but they do
Man that's impressive honestly xD
You'd just have to play the game to see the players
DO IT. SOLO TENO
It's funny as hell how bad most people are
I've tried it 8-10ish times already :(
What have you died to?
I only ever run into the carno's that are aware of what the mechanics are
Pachy's mostly
4ish times against carnos
Then i just stopped
LOL. I haven't died to a pachy yet this update
Heck I haven't been attacked by one as a solo teno
Now that is impressive...not because of any skill displayed but I'm insanely envious of your luck
Because...you just die
Yep
Like that's just a matchup that lacks a counter xD
It's one sided BS
Last time a pachy attacked me as a solo teno, it was update 4
and it was group of them
I just jumped across rivers and kicked the ones that crossed
Mhm, if only that was a reasonable tactic
But yknow…deino
Use your terrestrial defensive capabilities….death
Use your aquatic aptitude to escape…death
IT'S TIME TO ACCEPT IT. YOU HAVE NO OPTIONS AS TENO. YOU ARE MERELY FODDER
Teno na1
I wish
The animal with the beat combat design is ironically the least viable 
Clearly carnotaurie is meant to be the best brawler with its awesome charge move
It's fine!! You just need to stick by the rivers and cross at the sign of any risk
The man wielding the sawed off shotgun is clearly the best sniper
Carno knocking a teno down after charging it from behind
number one rule of playing tenonto during update 6:
Don’t
So true bestie
Horse gameplay

is it melting
They took the battle out of my battledonkey
Yes. I'm getting it fixed on Thursday
🥰 (It always died to Pachy)
Oh trust me I know…I’ve always been advocating against this problem…it’s just gotten that much worse by virtue of Tenonto entirely lacking matchups
Yeah... Well update 6.5 will surely change it.
Anyways, peace gamers
Mhm! Just like 4.5 5 and 5.5 did!
Cya!
Let’s argue
@unreal ridge imagine your nesting and a predator walks past,and because of fear or intimidation you get debuffs and your babies die from it. Not a good idea,and I don’t want this game to be even more tedious.
@karmic bison I care
Me too, don't speak for other people just because you think they all have the same opinion as you
But it takes development time away from the important things, and either way I don't think the devs can pull off humans anyway
Besides, no humans will be a server option so some servers won't even have them and you can play on those
Not like humans have been pulled off in games about one thousand times before anyways...
They're important, they're literally 50% of the game experience
These devs are incompetent is what I'm saying
Figures
I'm certain you will find better support to your cause on reddit
If it sucks so much, why are you here?
I want the game to be better?
Fun fact : Saying people are incompetent and looking down on their work doesn't make them work better
^
Well neither does patiently waiting for 4 years
And besides, humans have been planned since day one, nothing you say will change them being added
Apparently
Providing constructive feedback does, that's what this channel is for
^
Doesn't change the fact that it's stupid, it's a dinosaur survival simulator, doesn't need humans or goats or pigs
Play another game
It's not a dinosaur survival simulator and it was never intended to be one. It was always meant to be a humans/dinos survival horror sci-fi game
If you didn't want humans in this game, it's on you for not reading the steam store page before purchasing
You're literally complaining about the setting of a video game, it's the devs game, they're going to make the game they're going to make, that's like getting mad at an fps for not making an rpg for example
Like bubulblu said, the devs never meant it to be a survival game, it was originally intended to be a deathmatch type thing like primal carnage, this is not a dinosaur survival simulator, it's more like it now yes but as bubulblu said, it's a humans/dinos survival horror sci-fi game
(Primal Carnage is a deathmatch game, not a battle royale)
Tbf tho working on humans to be in this state does take away time that could’ve been put into other things
Unfortunately imo it’s part of the game so we’ll have to deal with it,or ply on a server that doesn’t allow humans
Like people often mention, the dev who works on human isn't the same one than who works on dinos
Apart from programming, but they share the same code and functions so I don't think it really is time wasted either
Why even release the whole game in the state it's in ?
Because the state of the game>state of humans after a year with them being the same
There was a year between they released and what they had a crouch added? In a year? Damn
The game is never going to be released, it'll always be crap, and then they'll pull a "oh sorry guys we're starting over the code is too jumbled"
Why are you still here instead of on Reddit ?
John lost his cake too
I doubt they’ll have any coding issues again
I hope not at least
And if they do questions need to be asked
The game had barely had any development in like 2 yers.
Literally what is your point, ok, the game sucks, we get it, what do you want?
For it to be better, add more things to play (not humans) and fix the lag while increasing the player count possible to 400 or more.
He wants a good game
Ah yes and he wants to help make it by complaining senselessly with no constructive criticism
Being constructive doesn’t magically make the game better tho
Neither does complaining
Maybe, but communicating it by complaining isn't any bit convenient for anyone
True dat
Saying "aw devs suck," "game bad," and whatever else, achieves nothing, if you want the game to be better, say something useful
Jesus
Being constructives gives you a chance of being listened to and, by extension, leading to improving the game

Get someone who actually knows how to make maps that are not full of floating trees and weird jagged edges
Well they already did that one
They did, when is that coming, 2043?
Egh, I don't even know why I'm wasting my time here, nothing will change from this nonsense. Cya folks
Probably next month
The map is basically done
Probably he says, not knowing anything and just spouting nonsense into the void that is this discord
Well, no I do know..I've seen the map
But is there a release date?
No, that doesn't forbid me from making substantiated guesses though
big doubt on it coming next month
It should come out this year but gods know when exactly
Speed is in fact one of the things you cannot accuse the devs of
Idk what happened past update 3 but the updates started being released at an abysmally slow rate after that point
There's never a release date in this game, the few times the devs tried to give one they pretty much always failed to stick to it
Idk what happens behind the curtain but I feel like they seem to potentially underestimate the adversities that might arise during the process
@idle yarrow they actively read the feedback posts
Yeah...I'm being generous...but a lot of that is probably my warped sense of time lately.
Really not sure what happened post U3 tbh
Proof?
If you don’t believe me, look at my 2 latest general feedback posts
1-2-3 were quite a bit faster and larger
^above
I'd say not to be generous
If a feedback post is interesting enough, a dev will react to it or even tag/DM the person
because it kind if gives the feeling to people that should be coming out at that time reasonably
and when it doesn't - yea
My 2 latest feedback posts have been reacted to by hypno and punch
and yea 1 and especially 2 were really fast
3 was slow but it had a lot of stuff in it
Lemme rephrase again then...cuz I don't think I'm actually being generous...my warped sense of time lately led me to choosing next month nearly out of complete random
idk what happened to slow down the development so much past that time
Some of the feedback gets implemented every now and then
Sorry I don't see proof, can u reply to it if possible?
it's just that most of it is utter trash so there's barely anything worth looking at there
iirc there's roughly around 1-2 feedbacks worthy of reading per month
or so
Sorry but these are just suggestions? I don't see proof
Let's take the Carno hitbox as an example
look at the reactions you actual funnelweb spider
do you think he reacted to them without reading the feedback?
Hypno reacted to my UI post, punch reacted to my ability idea
A dev never reacted to my feedback :'(
But funnily enough most of my feedback posts have exactly 3 downvotes
add a touch of comedy
works like an alligator 💪💪💪🐊🐊🐊🐊
Yes, the very sensible feedback that EVERYONE and their grandmothers know about but one that has been first released after the last update meaning that the devs did NOT yet release an update with a fix to it. If they don't fix it in the next update then you can complain about that but as it is you can write about it 10 times a day and it won't change a thing.
Would u then not agree that the bare minimum is not something to brag about? There is no community feedback or interaction or even updates to the community? I'm not saying this to be rude but out of frustration that we've been here a long time and waiting...so long. Don't u think that we deserve more?
Not nessesarily more as in content but rather feedback
Well the devs work slowly, there's no doubt about that but the example you used is just bizarre.
We do need better communication, yes
Carno's charge has been an issue for like a month and a half.
Exactly 
It’s why I tagged punchpacket for HIS feedback on my one inch punch ability
Besides this is an issue that is for the most part irrelevant to the game's development
and not something worth hotfixing at this stage of the development
this is a balancing problem
it doesn't crash the game
it doesn't delete the progress every time you log out(which was a bug that was in the game for 4 months at one point and the devs didn't hotfix THAT)
I can understand everyone's opinion but leaving certain things (like the Carno charge as an example) for when the update comes out in months, years or whenever does drive alot of users away caus it's so important to the balance.
Also I disagree and think all of the things u mention is VERY important
Carno charge is a non-issue compared to other problems this game has had in the past
it's not worth hotfixing
they have like 2 programmers
It's very worth hotfixing as it enables players to abuse the system
taking one of them out of development just to hotfix something like that
is just a bad call
I want the next update faster
idc if one playable is too strong right now
Carno's charge will most certainly get fixed with the next update, it's a w/e
If it means that regular isle players are driven away I would say it is very important
Utah was broken level of overpowered for like 6 months prior to that and they didn't care to hotfix that either
no it isn't because they come back with the next update
they always have, just look at the steamcharts
the game drops almost all the players and then the next update of interest is released it either gets back all of them
or outright breaks its records in terms of player-count
the devs would probably ignore it if 90% of the playerbase stopped to play the game because they know all those people will be back either way
I know I will
what you have to understand is that this game is effectively in what in normal circumstances would be a closed-alpha
it doesn't even have all the mechanics in it yet
it's far from being in a state where they should care about such irrelevant issues like balancing problems, you just don't hotfix stuff like this at this stage of the development
I guess that's up to a person to person preferance on what is more important. It might be more important to one person than another so it's difficult to look at it objectively.
The one thing I won't change my opinion on is the feedback as its not clear enough towards the public.
I can sort of understand where u are coming from in terms of what updates gets released when, but communication is key
past update 9? Yea this would very much require a hotfix
I mean sure, I'd argue that the devs lack the transparency very much and it's not clear whether they read each specific feedback or not
but Carno's charge specifically isn't a good example of them ignoring feedback, if there was an update with balance changes since U6 and Carno remained the way it is now - then yea that would indeed be a problem but other than that it simply means they haven't gotten to fixing it yet
I feel like that's basically what pachy and teno have been since pachy's implementation
the devs dont listen to us so its kinda irrelevant
They do
I've seen feedback being taken into account for the next update quite a lot of times
Including my own feedback at times
i hope thats the case,with fellipe saying they dont believe us and people talking about the same things in general feedback since 2021,im gonna question it
I knew you would mention Filipe
And I'm certain you heard it from other people complaining about it rather than from Filipe himself
Because he was talking about balance feedback specifically, and for a very good reason. If you ever look at the balance feedback channel, it's a mess. And yet, it's been a lot worse at times. People say everything and their opposite. Everyone complains that the dino they don't main is OP, and that their main is too weak. And people who booted the game for the very first time have as much of a say as people who have been playing it for thousands of hours.
It's one of the first rules in game development : Never trust your community for balance.
I saw Felipe say it with his own mouth😂I’d trust the community over current balance since balance isn’t great rn
I'm sure it would be much worse if the community was in full charge of it
I agree balance isn't great, and it never was, yet by looking at the majority of balance feedback ones (except the ones that just say carno's hitbox is OP, which makes sense but is actually a bug) I can tell it would be terrible
Oh def it would be worse if I’m honest.
I wouldn't trust the community on literally anything
Most of my fears regarding this game come from the devs potentially listening to the community
they've already made some awful decisions due to the community input
literally every time i've seen community balance decisions be followed by the devs, it ends in disaster
bro says noone cares about humans
if the community got their way, omni would go back to being god, stego would literally die to a splinter, deinos would rule the entire land uncontested, teno would remain forgotten, dryo and hypsi would be removed because people don't like the fact that smalls even exist in the first place/dryo is made into a galli 2.0 clone with kicks and speed and nothing else unique about it, pteras would continue being absolutely obnoxious killing machines for no reason, pachy would remain exactly as is, so on, so forth
Ik multiple people, including my sibling, who think the idea of driving around in a jeep with a bigass rex chasing you would be hilarious
but they dont want to play as the dinosaur and caren't about them
literally i have a group of friends anxiously waiting for the MOMENT humans are fully fleshed out and put in
There are more then a few people who have the game JUST for humans
And there would be no humans at all, no human structures and no lore
just like some have t he game JUST for dinosaurs
yep, just weirdly genetically modified dinosaurs on a bland island with no reason for it, killing each other forever
And probably no evrima at all, since people were very opposed to it at the beginning
a game with a story is more engaging then a game without one
survival? what is this, baby game? lemme afk grow another pachy so i can kill literally every animal I see, regardless of size difference
the isle is all about dinosaurs killing each other
Its hard to have a story in a dinosaur game that doesnt either A - have magic/gods like Bob or Pot
or B - Have human beings like the isle or... bob......
nothing more
There's lore in BoB and PoT ?
I saw this one really oldmessage from one of the goofy aah admins
apparently beasts of bermuda dinosaurs are people who got stranded and died
What questline do I have to do in PoT to get the main storyline? All I keep getting are these useless growth sidequests.
idk if pot has lore tbh
just seems like it theres gotta be some explanation for dinosaurs collecting coins
and the big rune stones
Wait rune stones ?
anyways uh
big teleport rocks or something
its weird, i dont care pot is bad
Goddammit PoT is Valheim
the isle could quite literally be a combination of multiple games
one thing i ADORE about anti-human activists is the fact that they ALWAYS say "no one cares about humans" after asking literally no one if they care about humans
a dinosaur survival game, tarkov, and idk the forest for tribals
that means they reach multiple communities
Far Cry primal ?
and people get excited about aspects that they would normally never care about
I used to be against humans too, but I grew to love the idea of playing them in the future. I wanna be horrified of every dark corner. I want to be hunted in the forest without seeing something coming. I want to feel fear like that. It's just exciting.
ok, a play as dinosaur survival game, a play as modern humans in a tarkov esc situation game, and whatever they are doing with tribals
i have hoped forever that humans would be underpowered, rather than overpowered
i want the experience to be HARD and very prone to death
Like lets say a tarkov fan comes and plays the isle
they start liking it they settle in it becomes their main game
Suddenly they care about new dinosaurs, because thats a new threat to work around
i want people WHINING about how useless humans are while out in the open in balance feedback because ONLY THEN will I know the challenge is truly worthwhile
and said dinosaur players care about human stuff, because thats a new resource to use and abuse/a jeep to avoid getting run over by
(My brother literally just wants to take a jeep and treat juvies like speed bumps)
i REALLY want humans just to be complete garbage outside the bases, at least in combat. In stealth, not so much, they should be stealth MASTERS
(preferably while blasting some stupid song like freebird, if thats an option)
It should be possible for you to be a stealth master, If you are bad you will get L'd by a utah in 2 minutes
The general feedback post saying "no one cares about humans, let's have a poll and see
" and it's got massive downvotes lol
Noone in the dinosaur-only part of isle community cares about humans
the more generalized community, and those who arent playing yet because they are waiting for humans, most definetly do care
Ok, they can play on servers that have humans disabled
It's also not a "one of the other" thing. I love the dinos, but I'm also very excited for humans down the line.
The only other game I can think of where some people are dinosaurs and some are humans is primal carnage, and thats not exactly anything near the isle
Yeah, you can play a dinosaur for a while, get bored, and go play tarkov without even switching to a different game
Appealing to multiple communities at once like that is a good way to make your game last a long time
There's also Orion: Dino Horde and Dino D-Day, but both are pretty old games
And both are deathmatchs too
yeah, where both sides play essentially the same in a class based shooter
both sides entire goal is "Kill the enemy team"
whereas the isle both sides do have the same goal of "Dont die lol" the dinoosaurs just have to eat and drink, whereas the humans have to repair a base, find vehicles, find fuel, find weapons, fend off hungry dinosaurs, etc etc
Yeah it promises a lot more variety in gameplay
@desert crane about the food going to the bottom of river, i believe there is a bug on that, some times it sink, sometimes it doesn't, on the past was more frequently it being in the surface of water
It goes bakc up to the surface tho
It takes a while to go up to the surface though
Like by the time you actually get to it its already glitching through the floor
@spring holly For sure we need a big change for big animal, but we still have others issues to fix. Like, a Juv having infinity stam means something, you should not AFK grow as a juv, and this is basically what every specie can do rn, starting with utah and the others bigger than it, can AFK for like 20-30min before need to search for food again. And Deino, as one of the APEX of the game, can sustain so much easy that you basically can see a river full of it (i know deino has others issues too, but we can have a idea)
the point is, a fresh Juv and a Adult CAN'T have the same food drain rate
does anyone know the real reason there is no global chat? ive heard a few things including it was removed to stop mix packers. but im interested to know what the actual reason is
The developers (as well as lots of players including myself) believe it took away from the survival vibe of the game since it essentially turned the server into one big chatroom.
To a lesser extent, it also did make things like mixpacking as well as general toxicity easier to accomplish
and it helped people to be even more toxic
Pachy pretty strong atm. Rght now a pachy can kill 2-4 omnis if they have practiced a little bit. Now the Pachy will inevitably die, but Good Pachy players are untouchable. Pachy also play in herds too so they are not defenseless. In fact they could be double killed quite handily. Additionally. Omnis can only stay pouncing for a couple tics pouncing pachy by themselves. The buck is extremely effective. So a mistimed doudblepoumce will likely result in at least 1 Stamina-less Omni.
@proven river I think the noises Dino’s make when they bite are good for the sake of like… having to be aware of when you bite and stuff, to add more immersion to being sneaky you know? Also, I have a snake (rosy boa) and she absolutely makes noises when she bites and so did the tegu I used to have. They’re bigass reptilian creatures and it’s not unreasonable that they would have been making some kind of noise or exhalation when they bit stuff. I think a lot the bite noises should be significantly quieter though.
This is specifically for bite noises though jumping sounds being loud is silly. There should be an exhale sound but not much else. That’s what I think at least
Perfectly understandable but yeah toning it down at the least wouldn't hurt, and if not being able to hear things would be a problem, just make the snap of the jaws louder, like crocs irl
Yeah
Yeah, eating too I think
Carno eating sounds are insane
Or maybe more of a Hiss and less of a AURGH noise would make more sense when some Dino’s bite
Yeah 😂

Yeah I probably misworded it a little but my main issue was growling while doing things, hisses sound fine

You ever seen cobra feeding? That’s the type of noises I expect when I think of a utah bite
It is, you should absolutely go search for it
Aight bet
I loooveeee the idle sounds in the isle for carno specifically. It’s a real throat sound exactly as it should be.
I think everyone should bear witness to the badassery of cobras. Their growls and vocalizations are so cool

Mhmmmm
you say that but I've consistently seen people know how exactly to break it. So the people that are food denying ME seem to know how to do it every time, and the couple times I've been able to observe it as pteranadon, that's what they do. They ensure they kill it on land and drag it into swimmable water, and pretty deep into it too. I hope it's a bug but it doesn't seem to be, because I see people do it every single time they want to be toxic, and this has been happening since before update 6 btw
I won't give people leeway in just 'believing' they're not doing it on purpose. Of course it's on purpose, so the devs need to fix it
It doesn't seem to be a bug with how consistent it is, but I hope it is
you are missing the entire point of the complaint that he is making and the one hes replying to
my point still stands, regardless, when was troodon deconfirmed
if you're going to back up your argument with statements like that, i'd at least like to know if they're even remotely true
Oh fudge I misworded, it was meant to be mimicry
Thanks 
@full pewter The points with APEX is making the survivability of them EXTREEEEMELY hard. longer growth time, hard sustain, making juvs move much more than a adult, injure system, high competition and etc. No matter if everyone wanna/will play a APEX, 1 from 10 should reach adult (or even worse), this is how APEX will be balance, the game is just too easy and are not ready for big animal, and you can see part of these issues with Deino
@potent sparrow That isn't implemented cause it was already a thing and got removed. Interspecies communication doesn't really make much sense and if herbivores have it, it makes no sense for carnivores not to
Plus herbivores don't really need it. You can communicate through calls if you really need to
#general-feedback message
Wdym night time is too long? It's too short right now.
I think they just mean when you go off the ingame time. The actual time that the sun sets and rises is off
Ohh, right
According to them, it sets at around 4pm and rises at like 7am, which doesn't make sense
Timezones exist
Like for me, the sun doesn't go down until 6:30ish
And in the winter, it goes down at 4
It should go down at around the same time no matter the timezone tho, that's the whole point of timezones. What really changes it is the season you're in
Nah
And yeah, same here. For me (it's currently winter where I am) the sun starts to set around 4ish, which is the same as in game, but it gets light out waaaay before 7
The game also takes place near the equator I believe so that would also have an effect on things
We don't know, but it doesn't matter much since tropical regions don't really have seasons
Like they do, but there isn't much of a difference between them
True
Since the equator almost always gets direct sunlight
It wouldn't snow on a tropical island
Wet and dry seasons are a thing tho, and we know we're getting droughts in the future
Very far future though
Probably not very far. it'll likely be added with weather which'll probably be this year. Plus all there is to droughts is making the water levels move
What?? But it's update 8 which is the update after next
Because the updates are currently unbalanced, minimal and take too long.
We have no proper news about update 7
But update times are objectively getting faster
That's what they always say
The devs didn't say that. Lightclaw has a chart that automatically keeps track of the time between updates
Ok
And accoridng to that chart, there's a noticable decline in the time between updates since update 3
Where can I see the chart?
Plus all the core mechanics are in place so there isn't much left to make dino-wise
I don't have the exact google doc but I can get you an outdated image of it, hold on a sec
Ok
But the next couple updates don't have much to do with huge balance-altering mechanics so I could see them coming much faster than the previous ones
Well balance is a thing that'll change every update, but my point is the main features of the updates shouldn't effect balance too much unlike previous updates
Elders might but that's it
Right
When do you think troodon will be out? This year?
Perhaps cerato too, because I see it's been worked on
Well considering it's coming next update and QA has it, I'd say next month at the latest