#general-feedback-discussion

1 messages · Page 47 of 1

rancid raptor
#

Stego having a hard time isn't a bad thing, considering they're the hardest dino to contest on land

tepid gate
#

I mean I don't disagree but in a long run this isn't quite you'd want the game to work

#

try going for this

rancid raptor
tepid gate
#

this one also has one part that doesn't work - the locked health regen

north quiver
#

the current issue with that is people don’t want an eating simulator. especially when auto walk isn’t a thing. sure you can do something to get auto walk yourself, but there are a lot of people that don’t know how to

tepid gate
#

but it certainly doesn't debuff you

rancid raptor
tepid gate
#

the one you're going for iirc causes you to have a faster stamina drain according to what I've been hearing

north quiver
urban flax
#

The "no downtime on diets" could also be solved with higher nutrients given when eating I guess ? Random numbers but let's say that currently, you can fill all 3 of your nutrients by going from 0% to 100% of your stomach, if it was made that 100% on each nutrients corresponds to 75% of your stomach, even if they drain fast, would allow some more leniency on what you can eat

tepid gate
north quiver
tepid gate
#

the main issue is the drain I think

#

it increases the pace of the game a bit too much compared to how quickly animals traverse the map

#

but that might be more of an issue with how bad everything is at traveling and moving around

low canopy
#

nutrient drain most impacts herbis, not so carnis since carnis can just stay at X hotspot or popular area and barely move

limber hull
#

i still think that nutrient drain should be dependent on hunger. Less food = faster drain

urban flax
#

Herbi diets are honestly miserable currently

tepid gate
#

well carnivores just have to stay where players are and keep on killing them which how it should work

north quiver
tepid gate
urban flax
#

Run to point A-> look for the one diet you need, then eat it
Run to point B-> repeat
Run to point C->repeat
Go back to step 1 and repeat

tepid gate
#

but I could absolutely see Stego gameplay being quite annoying right now

#

Idk how it actually feels since I don't play Stego

urban flax
#

At least with carnivores the "looking for food" part is engaging
And you get choices

#

The herbi I play the most is pachy, but you get 2 choices
Either you spawn at the one spot in the map that has all 3 diets for pachy and stay there your entire life
Either you keep crossing the map from north to south and from south to north endlessly

tepid gate
#

I think that at the end of the day the issue is that the diet system should not be the same for both carnivores and herbivores

#

the previous diet system was much better for herbivores

#

but it was absolutely atrocious for carnivores

#

now we kind of have the reverse?

urban flax
#

First, there shouldn't be species-specific nutrients for carnivores
To hell with that thing

tepid gate
#

I think carnivores are alright as they are

#

the issue is herbivores atm

urban flax
#

I'm not sure how to make herbivore diets better, apart from giving them more options for their nutrients

tepid gate
#

idk why you're trying to change carnivores if it's herbivores that are bad

tepid gate
#

Let them overload their nutrients to 300%?

#

that fixes the problems easily

#

for herbivores

urban flax
tepid gate
#

or just decrease the nutrient drain on them

tepid gate
north quiver
tepid gate
#

I mean look - the system is pretty trash by default but after experiencing U4 and U5 I think it's much better now

#

in general however

#

my approach is to typically just munch on the right organs?

#

I don't really hunt specific things

urban flax
tepid gate
#

just tear out the organs to keep up the nutrients I want

urban flax
#

Yes
Only organs give nutrients

#

Maybe bones and sinew for scavengers

tepid gate
#

"overload" means that you move above 100% which triggers the buff

urban flax
#

Yeah but currently in order to fill another diet slot you gotta reach the max

tepid gate
#

this was an issue prior to now

urban flax
#

So when do you start filling another diet slot ? Is it above 100% or above 300% ?

tepid gate
#

it doesn't work with the current system even now

#

I sometimes want to start loading another nutrient bar and yet the game start dumping the nutrients in the bar that I already have active and don't care for at the moment

urban flax
tepid gate
#

and sometimes it just starts randomly filling a new bar for no reason while I want to increase the nutrients in the bar I already have

tepid gate
#

you also have organs

#

you get to either hunt a specific animal or get the organs

#

but that's your choice what you go for

#

idk what your issue with carnivores is and why you want to effectively nerf them

urban flax
#

And I say organs should be the only option
But they give a lot of nutrients

tepid gate
#

that's a really bad idea for a plethora of reasons

urban flax
#

Or maybe they should be a bit more options, like animals have a type of meat that gives a little bit of some nutrients

tepid gate
#

a/ nobody would eat meat
b/ you severely limit the amount of nutrients people can get

north quiver
#

it might be the dev’s way of “enforcing” species to have their preferred prey. kind of like how sharks won’t typically hunt humans because they’re not their natural prey. same with orcas. but players will still kill whatever and whoever they want regardless lol

tepid gate
#

you would literally just pick up the organs and leave the whole rest of the body lying there

urban flax
tepid gate
#

so

#

just for the record

limber hull
urban flax
#

So you start by eating the organs and getting your nutrients, but not filling much hunger, then iehter you eat the meat to not starve, either you're very confident in your hunitng capabilities and leave the meat to go hunt something else

tepid gate
#

the game is set up in a way where your nutrient drain is tied to the hunger drain

#

you'd also need to give nutrients to AI

#

or they kind of become useless

limber hull
#

honestly, no thanks

#

unless it's a piscivore eating fish

tepid gate
#

I mean what can I say aside from - this suggestion does nothing good but creates a bunch of problems?

limber hull
#

not really

tepid gate
#

yes really

#

what good does it do exactly?

limber hull
#

the current system creates tons of problems

tepid gate
#

I don't see anything positive coming out if it

limber hull
#

helps diminish the ridiculous deinosuchus and other apex carnivore populations by actually making them be active?

tepid gate
urban flax
limber hull
#

let me send the whole thing

tepid gate
limber hull
tepid gate
#

you either screw up the game for carnivores completely or do nothing of the above

limber hull
#

Again, I hate the fact that players HAVE to target specific animals

tepid gate
#

give me a sec I will read up the suggestion

#

alright so

#

I've skimread the first couple of lines and

#

what does a pack of any animals do?

#

E.g. Utahs? How do they get any nutrients from killing something?

north quiver
# tepid gate I don't see anything positive coming out if it

pack hunters like omni won’t gain much from it. it’d encourage them to continuously kill for organs. hunting things like stegos won’t be desireable at all because only certain people will be able to benefit from the hunt due to the limited amount of organs. you don’t really see wolves endlessly killing for organs and not eating everything of their kill lol..

tepid gate
#

one utah eats a heart/lungs

#

aaaand there goes that nutrient for the whole pack

#

it's just bad, you create so many problems for... what exactly?

limber hull
tepid gate
#

I mean I wouldn't mind organs dropping more nutrients, I don't think it would impact the game negatively but that suggestion overall is just bad

tepid gate
#

you're just getting back to where we are now while creating a bunch of hoops the devs would have to jump through on the way

urban flax
#

There aren't many more "hoops" than there are right now, since organs are already in the game

limber hull
#

Like how lungs come in two, organs should have a little more variety imho

tepid gate
#

yes there are, I've already stated a few problems with your solution that the devs would have to spend time fixing - organs being shared between multiple animals is one of them

#

you do all that to fix absolutely no problems

#

and eventually arrive back where we are

#

it's just a bad suggestion that does nothing good for the game

limber hull
#

The idea is that you can slow nutrient drain by a HUGE amount by consistently keeping your stomach filled, meaning that you won't NEED nutrients all the damn time like you currently do

urban flax
limber hull
#

The slower drain for higher stomach counteracts rarer nutrients by making it less of a constant rush to get them

north quiver
#

if you keep your stomach filled how are you going to fill your diets if you can’t eat more without throwing up

limber hull
#

Organs give very little food, high nutrient

#

Rather than giving 1:1 food and nutrients, they'd scale EXTREMELY high in terms of nutrient, while only filling a fraction of the stomach

#

So you can eat them and get the nutrient gains without needing to constantly have a huge space in your stomach prepared

#

(a completely absurd system)

urban flax
limber hull
#

The idea would basically sum down to

  • Nutrients are rarer, but when you get them, you get a great deal of them
  • You generally have to have nutrients less frequently as long as you appropriately distribute raw meat/AI to keep them draining slowly
  • Hunts are ALWAYS incredibly rewarding for the hunter, providing every available nutrient in high amounts, and do not punish you for simply not having x creature on an arbitrary list
  • You can actually nest without the constant melt of nutrients by, again, having access to any food source
tepid gate
urban flax
#

As a solo player, you eat the organs, then you eat the meat, so you end up with a perfect diet and a full stomach
As a normal pack, you share the organs (or not) and people end up with varied amounts of nutrients. Depending on how well you share things and how efficient you are as a pack, everyone might till be able to get a perfect diet. There is still plenty enough food for everyone.
As a megapack, there aren't enough nutrients for everyone. So many people will end up with a mediocre or bad diet. The food may still be sufficient, depending on how big is the thing you killed.

tepid gate
#

Another problem you then have is how juvies would need to hunt players from the get go

#

to get organs which is not something you can expect from them right after they spawn in

limber hull
tepid gate
#

it just creates more problems than it solves

#

and at the end of the day - the devs want to keep those shopping lists

limber hull
#

I don't think they've ever expressed a fondness for them lmao

#

I just don't think they knew what else to do

tepid gate
#

I agree that they sort of rolled with this whole system and gave it to carnivores after setting it up for herbivores but

#

they generally don't want you to actively go after every animal

limber hull
#

If I'm a carno, I want to be as rewarded for hunting a juvi rex as a pachy, not punished because eliminating an apex threat wasn't explicitly in my list of things I'm allowed to eat

urban flax
tepid gate
#

and this allows them to kind of discourage you from going after certain animals

tepid gate
limber hull
tepid gate
#

it's about the fact that a juvie would have to fill up from 0 to 100%

#

after spawning in

tepid gate
urban flax
tepid gate
#

you said AI would give only a small amount of nutrients from their organs - enough to SUSTAIN a juvie

#

this isn't just about sustaining

#

you need to first get to 100%

#

before you can start sustaining that nutrient on your juvie

urban flax
#

bruh
Enough to give enough nutrients for a juvie to reach its diets

#

I thought that was clear

tepid gate
#

no, it wasn't, that's much more nutrient than just sustaining something

limber hull
#

For example, carno killing a baby stego should be seen as a valuable kill that can sustain the animal, not a funny KOS that is going to be left to rot due to some ridiculous list

tepid gate
#

getting nutrients the first time

#

is much harder than sustaining them

urban flax
#

You wouldn't need to get them to reach 100% as you spawn either if the system was less stupid

tepid gate
#

sure but GL convincing the devs to rework this whole dumb system that they've spent the past 2 years working on

urban flax
#

The old one, where having 1% of a nutrient gave you a buff, was honestly better
Since buffs are progressive and not instant they auto-regulate themselves

tepid gate
#

oh I know, I don't disagree

limber hull
#

It's why in my suggestion I'd start the animal off with two random diets, rather than one, allowing them to survive off meat scraps, or seek out hunts/scavenged corpses to allow them to grow faster

urban flax
tepid gate
#

they have

#

but this would probably be a really big rework and they are already working on other stuff, convincing them to get back to working on this will be difficult

#

I mean maybe they could do something with it on U9 but

#

definitely not earlier than that

#

but yea the diets just don't work very well

#

I'm not complaining about them because they're already vastly better than they were in the past

#

I'm happy with what I got, I don't expect more

limber hull
#

And also, on the topic of herbi diets, I 100% agree that needs addressing too

tepid gate
#

well herbivores could get a bit of love I think

#

yea

urban flax
#

Giving them a choice in what they can eat would already be a huge improvement

#

Maybe it could also work in the same way that what we're suggesting with organs, herbi diet foods are very limited in amount but give a lot of nutrients, although they don't fill much hunger

#

So they can afford to eat something that's not on their diet every once and then

limber hull
#

@left nacelle Humans are confirmed to be completely incapable of eating the dinos btw, or raw meat for that matter

left nacelle
limber hull
#

Yea, but you said "varied diet"

#

It's likely they'll be quite restricted to only eating things appropeiate for humans

left nacelle
#

I was just referring to how humans in general eat a lot of different things. Like how we eat pizza, burgers, cake, all those different things. Of course the mercs won't be eating that stuff on the island but it's likely they ate those things before they got on the island, so their bodies would likely contain a large array of different nutrients and chemicals

#

Even so, humans will likely eat a lot more things on the island compared to the dinosaurs

Potatoes, radishes, coconuts, agave, oranges, fish, the AI animals, etc are all things humans could eat. Which is already quite a bit more than any singular dino

rare fractal
#

That is the extent of my input on the topicTI_BigBrain

left nacelle
queen ember
#

I don’t mind the humans giving all three cause it would be a good reason to go after them. And even if you have a different diets if let’s say 2 lines and a dot. You still get those filled up

#

Or just making it so human meat can fill any diet and starts with your lowest then goes to the next or whatnot

rare fractal
left nacelle
#

@devout sable The Isle has only existed for a little over 7 years, and the game was remade like 4 years ago. So the version we're playing now has only existed for like 4 years at most. Balance is an ongoing thing so the pachy issue you described might not even be a thing next update. And the lack of dinos is because the devs have been focusing on adding foundations and mechanics first and dinos later

Adding dinos rapid fire is one of the reasons legacy had to be abandoned

queen ember
left nacelle
#

Yeah true

rancid raptor
#

It is a change that could be implemented when the server has a larger variety of dinosaurs, better mechanics dedicated to migration etc.

#

Currently, however, it's undeniable that the only thing keeping players moving (mechanic-wise) is diets - and how fast they deteriorate.

tepid gate
#

Nonsense

#

the changes could be implemented right now

#

there's no reason to wait with them

#

diets aren't the only thing keeping people moving

#

people move where the action is

#

afking is only an issue when you're growing

rancid raptor
# tepid gate Nonsense

Absolutely not, and implementing these changes will give players more time not to traverse the map.

@jaunty hull Calls can be inspired from legacy and sound similar, but shouldn't be directly exported.

tepid gate
#

and diets don't do a good job keeping people moving either

#

I moved once while growing my Tenonto yesterday

rancid raptor
tepid gate
#

once in 2 hours or so

rocky shoal
rare fractal
#

Also the simple act of moving around the map isn't necessarily interesting

tepid gate
#

^

rocky shoal
#

Migration will hopefully change that

tepid gate
#

moving in this game is a pain

rare fractal
#

Like ideally games are...fun

tepid gate
#

it's probably the most boring part of the game tbh

rancid raptor
#

Making diets last longer would encourage you not to move as much.
Either way, the devs are never going to make the change you're suggesting. @tepid gate .
Until, of course, migration/more variation is implemented into the game.

rare fractal
#

Easily

rocky shoal
#

I like the idea of a big migration where all herbis are traveling together, it makes it seem more realistic imo

tepid gate
#

they are definitely going to do it, maybe not now

rancid raptor
rare fractal
#

Wouldn't diets being more localized make predation locations more predictable and thus increasing the amount of engagements had?

tepid gate
#

but they will, otherwise the game will literally be unplayable in the future

rancid raptor
tepid gate
#

I can give you a second one - thirst

rocky shoal
tepid gate
#

I can also give you a third reason to move - other goddamn players

rancid raptor
# tepid gate hunger

Hunger can be replenished wherever you are, same as thirst. I mean traversing your map.

#

You know exactly what I mean

tepid gate
#

it's not true

#

but I'm not going to keep on arguing with you

rare fractal
#

The idea that a lack of diets would just...prevent player movement is just so bizarre to me

tepid gate
#

I could talk to my desk and it would have the same effect

rancid raptor
#

You'll see it when it happens

#

or polished existing mechanics* etc.

rancid raptor
tepid gate
#

having talked with you on a few occasions made me that way

rancid raptor
#

Condescending behavior is forbidden here, my friend.

rare fractal
#

ironic

rancid raptor
rancid raptor
tepid gate
#

I will actually just do what I should've done a long time ago

#

although I don't get why the blocked messages still show, that makes the whole thing completely pointless

rancid raptor
#

No need to be dramatic, all I'm saying is that they won't do what you suggested (making nutrients last longer)
until the game is more polished, or new mechanics make up for it 🙂

#

Just like I say with any of my other predictions, i'm going to go back to my message and show y'all me saying it, once it happens

tepid gate
#

dw, I will unblock you later probably, either way they're going to do what I said sooner or later whether you like it or not

#

otherwise mechanics such as nesting will remain unusable and useless, especially to some of the slower animals like Anky

rare fractal
#

oh god imagine how cringe migratory anky would be

rancid raptor
#

No offense but imo you're being pretty overdramatic with this, it's a discussion about diets

rancid raptor
rare fractal
#

Well...ideally yes...

rancid raptor
#

Migration for diets won't be the same as it currently is for stego etc.
Stego having to move around for diet isn't a big deal atm, but it would be a big deal in endgame. aka close to finishing development<
they're going to change it eventually, it's just nowhere as important as anything else they're working on

rare fractal
#

Given a significant track record I could see that being executed quite badly

rancid raptor
#

You really think that's one of their larger challenges, and they'd end up executing it "badly" near endgame?

rancid raptor
#

What you're referring to is one of their least challenging challenges they're having to work on, compared to everything else they're going to release.
Absolutely not "quite possibly", they're not going to mess up something so miniscule - so many years from now

rare fractal
#

Why not?

#

Or rather how could you possibly know that?

rancid raptor
#

I know that it won't happen, just compare the difficulty of that mechanic to the difficulty on any other major mechanic they're working on. It's miniscule.

rare fractal
#

Why do you say it so definitively, it hasn't occurred yet

#

Also dietary positioning and migratory routes per species is what defines the majority of their gameplay, it's far from miniscule

rancid raptor
#

If you want to, you can believe they're going to execute migration of all things badly, but you're going to be wrong.

rancid raptor
#

miniscule AKA not as hard to develope

rare fractal
#

It's the predominant influencer over whether all dino gameplay is entertaining outside of balancing...it's insanely important

#

And it involves spawn zones, timing, and map design

#

It's very involved

rancid raptor
#

Important /=/ difficulty in development

rare fractal
#

I'm implying it's probably quite difficult

rancid raptor
#

Compared to?

rare fractal
#

Combat mechanics, basic physics, animations, sounds, general creature design elements, UI...etc
All of these involve less "strategy" for a lack of better terms...

rare fractal
#

I also don't believe they "will", I don't think it's even possible to use such definitive language in this context...
I think it's likely, and even if it reaches a functional state eventually it will probably go through severe and extensive growing pains

maiden anvil
#

@jaunty hull I neither didn’t give a like or a dislike. Reason is I agree with you but I’d like to see some extra stuff to it

#

Pretty much like they did to stego. They kept the vibe of its calls from legacy but made them different and better

proven river
#

Again, like stated in the message, it's not my original post, I just posted it because the reactions on the original message didn't work

uneven mist
#

@thin junco we have it

thin junco
#

aah alright

uneven mist
thin junco
#

ooh dont mind if i do ty!

young swan
#

Here is an idea... what if the more omni's pouncing something at the same time... the more pinnable the creature. Here is what i mean. Right now, a full grown Omni cannot pin a 100% pachy, but then can pin a 95% pachy. So it makes sence that 2 omnis pouncing at the same time should be able to pin, since they can barely hold one off) but no. at 96% and up they could handle 10 omni's if they could all latch at the same time. I'm not sure what this would do to game balance, but if Afterthought wants us to use pounce as our primary dmg and use teamwork, this falls within that perview

cinder fossil
#

That sounds cool

rancid raptor
rancid raptor
#

It would also require a new mechanic, along with animations

#

@bleak bison @barren crater
This can be a perk, but shouldn't be base-kit

#

Diets will last more in the future, but not up until the migration is polished. It won't happen anytime soon, as this issue is nowhere near as important as whatever else the devs are working on

#

such as new animations/mechanics/dinos/releasing the new map

#

@proven river Public size chart would be cool

bleak bison
burnt bone
#

I don’t think that idea would end up well. Pachy would just immediately die the moment 2+omnis find it. It loses about 1/4th to 1/3rd of its bleed from a bucked pounce. A double pin would literally just 1-shot it before it could get back up. All that change would do is just make Omni unbearably op for anything in its relative size range. The pin is already egregious for smalls (as will likely be apparent as the roster expands) and even other omnis, expanding that to a large portion of the roster would be awful.

#

Omni already gains quite a lot from having multiple members in a pack. The more you have, the easier it is to keep the target moving, distracted, and losing stam. Plus, you can trade out by having 1 member pounce, then the other baits while the first regens stam. Then they swap out once the first is full. Pack tactics are incredibly strong on Omni as it is.

burnt bone
rare fractal
#

We also just…don’t need more pins…
I even dislike the “oh well how did you let X animal get close to you, skill issue” because it just simplifies combat down to a level that I find really unenjoyable

proud coral
#

Also encourages mindless mobbing rather than using coordination. "Lol everyone run up and spam RMB" TI_Gasp

#

Since at least currently, pin = free food

#

Imagine being pinned as a Teno because a group of Omnis all right clicked at the same time and now you cannot do anything at all TI_Sweat

rare fractal
gleaming sky
#

Will this game ever be available on the steam deck?

nimble cliff
#

@maiden anvil I agree with everything except it should still have its dive. It doesn't have to be very good at swimming underwater but it should have the option nonetheless.

gentle flint
#

Once again just gently bumping this for debuff ideas

#

There’s been good suggestions since then in the past but that’s just my explanation for disagreeing

worn grail
#

I like that you can tail slam in mudpits. Makes matches better to manage.

urban flax
#

@cinder fossil This one makes it so you can detect hiding carnis just by having your screen go funky
Imagine trying to ambush someone as a deino with this mechanic

#

I think scent giving away your position is still the best solution, since mixpackers don't know they're being debuffed. So two friends who decide to play together as different species for fun, or two players of different species who make an alliance of circumstance can do it just fine, since they wouldn't care about their efficiency. But people who do it for griefing will find thsemselves at a disadvantage because other people can detect them from very far away

cinder fossil
urban flax
#

But it also takes less than 10 minutes to move 50 meters away from someone else and clear the debuff

tall hearth
#

Not to mention that would hurt people with sensory issues

cinder fossil
#

The idea is for it to hurt everyone lol

#

It’s supposed to be annoying, intolerable

cinder fossil
urban flax
#

But not hut in a bad way
Remember the people whog to seizures because of the old NV ?

urban flax
cinder fossil
#

I doubt people actually had seizures to be fair.

urban flax
#

And the carnis who rely on bushes to ambush get screwed

cinder fossil
#

While crouched and in a bush the effect also couldn’t happen

urban flax
#

So crouching also allows to mixpack ?

cinder fossil
#

I feel like it could work if the game had a way to differentiate people who are actively trying to get food, and those who are just chilling out together

urban flax
#

Just look at the issues this raises and the mental gymnastics you need to do to make it work. Now does a scent marker on mixpackers raise as many issues ? Does it require as many rules and exceptions just to work ?

cinder fossil
#

But that would be rather complicated

#

Do people constantly have Q held down? Not unless they’re trying to get food.

limber hull
#

I will stand by the fact that mixpacking should not punish the player, rather, it should give the average players rewards for the mere act of not mixpacking, then take those rewards away, should that change.

#

Carrot, rather than stick

cinder fossil
#

What kind of rewards?

urban flax
#

And you get a big danger sign on your compass when you smell a megapack or a mixpack so people understand it's something they should avoid

#

Or a skull

#

A angry-looking skull

cinder fossil
#

Personally, I’d like it if the scent compass was always shown, even when running, because having to hold down Q constantly is rather annoyingl

urban flax
#

I think the idea of having passive scent on top of active scent was thrown around by the devs at some point

#

Like, very close objects and some super smelly ones would appear on your scent even if you're not actively scenting

#

And pressing the button increases the radius

cinder fossil
#

Especially as a herbivore, where moving while holding Q doesn’t show food icons…

I mean I don’t know about you but when I walk around I’m still able to smell things lol

urban flax
#

But you're not a herbivore

cinder fossil
limber hull
#

I wanted a comfort system. More comfort = faster growth, faster/more/better perks, healthier and longer elder state, better lineage.

Less comfort = none of the above.

Comfort is gotten dependent on the animals. Pack animals gain comfort from being with friends, solo animals are comfortable enough on their own, territorial animals gain comfort from laying their stake on a specific area and preventing others from taking it, other animals like to move around and mark their presence all over the map.

Mixpacking, megapacking, taking excessive damage, status debuffs, poor diets, so on reduce comfort, but comfort is NEVER going to make you actively suffer for having it, rather, it simply won't benefit you.

Lets animals behave like animals, rewarding them for doing good, while not being another annoying punishment

urban flax
urban flax
cinder fossil
#

I don’t think there’s really a way to 100% make players not mix pack or mega pack… but I also think there should be things to make it undesirable

limber hull
#

Take away rewards

#

I'll be honest, punishments suck

#

Especially in this genre

#

BoB's style of "I kill you for slightly disobeying my dipstick rules" doesn't fly with me

cinder fossil
#

The main issue I see is that we are expecting humans to act like animals, which can be boring.

That’s what’s wrong with pachy right now, it was meant to hit things, make them slow, and run away, however players want to kill things that injured them.

limber hull
#

thats an issue with pachy itself

cinder fossil
#

Would it still be an issue if people would hit and run?

#

I do agree, pachy deals too much damage and it’s hit makes things stay still for too long,

limber hull
#

Pachy literally is completely enabled to get away with basically whatever it wants, so it does

limber hull
#

Rather, it's the fact that pachy can punch up SO effectively against animals over 2x and even 3x its size

#

Reducing the damage doesn't solve the problem, only slows it down

#

The fact of the matter is, pachy's ability to consistently stun animals like carno or teno, or ANYTHING over 2x its weight is a massive problem

#

It needs to be limited to the most vital element of its kit, the fracture.

cinder fossil
#

True, that is indeed a massive issue lol,

urban flax
#

Make pachy's stuns chance-based TI_BigBrain

limber hull
#

God no

#

Just make it based on when the fracture actually happens

urban flax
#

And if you're really unlucky pachy stuns itself

grave dagger
#

Or let's stop trying to make herbis weaker than carnis because that would then create a highly increased carni playerbase

cinder fossil
#

I do kinda like pachy’s stun though, I mean it literally has the ability to crack bones, if things got hit by that surely they’d wince in pain.
The issue if that the wince in pain lasts too long and anchors you in place

urban flax
limber hull
#

Both the carnivores and herbivores have their problem animals, I'm not singling anyone out. I want carno to receive a similar treatment

limber hull
cinder fossil
#

Carno’s turn radius while charging is too much, (I actually don’t even know why it was increased, as I never saw a single person complain about it)

That needs to be decreased significantly

cinder fossil
#

Why

limber hull
#

The one thing that actually makes carno a good pursuit hunter and not a pathetic excuse of an "ambush hunter" ad people want it gone. What kind of fast moving plains hunter has a move that ONLY works on animals that LITERALLY aren't looking at it

cinder fossil
#

The hit boxes could also be an issue, as I’ve seen people get hit on the tail tip and fall over-

limber hull
#

What needs fixing in carno's charge is the HORRID hitbox, the fact it can knock down animals greater than 50% the total mass of the carno, and the fact it can be spammed with essentially no penalty

urban flax
limber hull
#

And they can fly

#

Very important distinction of actually having the entire sky to manoeuvre in

cinder fossil
#

They can also go 200mph in a dive- that speed isn’t comparable

limber hull
#

The carno turn rate change is legitimately one of the most interesting changes it ever got

#

It actually makes the animal do what it was always meant to

#

Hunt small game in an open field

urban flax
#

But shouldn't it be replaced with some sort of running alt-headbutt to make more sense ?

limber hull
#

Issue is it's overshadowed by other things that make it insanely strong

urban flax
#

Because although it's better for gameplay, carno being magically allowed to turn faster because it lowered its head seems off

#

On the other hand, some sort of drifting headswing that allows you to keep your momentum would be more interesting

loud anvil
#

to the mixpacking thing, i feel like the wobbly effect could possibly make ambushing harder? cuz if you get a screen wobble you dont have to see nor hear the predator
thats just my little nitpick at it

worn flume
limber hull
#

the bite hitbox is actually fine atm

#

no more xenomorph carno jaws

worn flume
rare fractal
#

latency

#

servers are notoriously ass

limber hull
#

@worn flume omni is actually really well done atm, the issue is that pachy and carno are VERY stupid and it kind of invalidates the changes

#

omni is probably in the best designed state it's ever in

worn flume
#

mostly carno

limber hull
#

I'd rather both pachy and carno nerfed

#

Pachy is actually stronger than carno lol

#

Both are stupid though, and neither deserve to be as strong as they are

worn flume
#

not really, most ppl just dont know how to actually play carno

#

a carno can 2 shot an adult pachy without even going for the head

limber hull
#

pachy is more agile, grows faster, has better matchups against omnis, tenos and carnos than a carno, has a much easier stomach to maintain, has more stamina, can fracture and can stagger extremely easily

limber hull
#

pachy takes less damage to the head than to the body

worn flume
#

ik they do

limber hull
#

carno is HORRID, but pachy is somehow worse. Both need MAJOR changes, mainly to carno's hitbox and ability to bully stuff like teno, and pachy's insane stuns against animals it REALLY should not be stunning

worn flume
worn flume
limber hull
#

(honestly, pachy stunning things overtwice its size is already dumb lol)

this being said, pachy shouldn't get stunned itself for doing so lol

worn flume
#

yeah its wack as heck and unless someone tells you to hit G theres literally no way of knowing

#

the only other way to move again on your own is H but that makes you sit down

#

overall I think half of the roster is just wack atm tbh

#

either because they need a nerf or because the "ecosystem" style roster just isnt viable rn

#

like IMO they shouldve added dibble and barry or sucho instead of stego and deino

grave dagger
#

What if its not a hitbox problem. But a ping problem, on the carno screen you mightve been hit clearly

lucid mauve
grave dagger
#

What if the hitbox is not broken, just player ping

worn flume
worn flume
rare fractal
#

If allo basically onetaps cerato...

#

(which i still find unbelievably lame but whatever)

worn flume
#

I doubt itll one tap cera

rare fractal
#

It does in the CA

#

pin

worn flume
#

Yeah but that doesnt mean theyll keep it that way

#

No one will play anything other than allo if it one taps everything smaller than a carno

worn flume
rare fractal
rare fractal
#

"It was your mistake getting that close"

#

I can see it now

urban flax
#

Woah allo onetaps para in its CA

rare fractal
#

The concept art hasn't been particularly untrustworthy so...idk

#

No reason to not trust it until it's defied

urban flax
rare fractal
#

Well, obviously not because an animals theoretical niche informs it's balancing needs

#

If it's apart of allo's niche to entirely invalidate cerato as a combatant (which I think is lame but is certainly possible and implied) then it will

urban flax
#

Also the concept art doesn't show an allo one-shotting a cera either

#

It shows allo biting a cera
That is all

rare fractal
#

It shows the allo pinning the cerato

#

Not sure how else that's supposed to turn out :p

urban flax
#

ofc the picture wouldn't be as interesting if it portrayed allo phasing through a cerato's body to bite its head while the rest of its body stands perfectly still, like it does in-game

rare fractal
#

Tapwing also describes it as pinning

#

So...yeah

#

it's a pin

urban flax
#

And omni climbs trees in its concept art

rare fractal
#

And it won't?

urban flax
#

It's still not confirmed

rare fractal
#

Well...it isn't unconfirmed either

#

The reasonable assumption is that it would be added

#

Along with climbing when it's fully implemented

#

I don't even see the need to contest this...if it's determined that this is unreasonable for allo to pin cerato then it will be changed so that it doesn't...but as for now it will and we don't have a reason to doubt that, it's the plan, until it's not

urban flax
#

The reasonable assumption is that you shouldn't base your opinion on a playable's abilities or balance only via its concept art

rare fractal
urban flax
#

Like we see troodon being murked by pretty much every other animal in their own concept, although I doubt every animal will specialize in killing troodons

#

Also magy wins against cera in its concept, while cera wins against magy in its own concept
So one of them must be lying

rare fractal
#

No, the implication being that they'll be reasonable combatants

urban flax
rare fractal
#

I don't understand why it makes sense to pretend as if they have no value

urban flax
rare fractal
urban flax
#

What I can tell from the concept art is that allo is planned to have some sort of pinning ability, and that it will do so by grabbing its opponent with both its arms and jaws

rare fractal
#

Mhm, which is why I'd assume it wouldn't survive it based on the artwork

#

If the ability involves it sending the cerato to the ground while mauling it, seems like a gg

urban flax
#

It depends on a lot of things
How long it lasts
How much damage it does
What are the requirements to be able to do it (does it work on an opponent with full stam ?)
Also there is still the possibility that such an ability will never make it to the game...

#

Like that cera grapple video they showed some time ago
Imo such a video is more trustable than concept art
Yet it didn't make it to the game

rare fractal
# urban flax It depends on a lot of things How long it lasts How much damage it does What are...

Again, I'd imagine the balancing of the ability in concept at least would reflect what it's shown doing, I don't see a reason to think it isn't going to just...kill what it hits, perhaps they see the counterplay being a partner to damage the allo as the allo is preoccupied with the pinned target, I'm not sure, but either way the artwork communicates the ability as being fatal, until that's communicated to us that it's not, or is being looked at again to be changed....it makes sense to believe that's the intent

#

I don't like doubting any piece of info I'm given for a future feature because it might change

#

I'd prefer my perspectives to simply be malleable to new info

rare fractal
urban flax
urban flax
rare fractal
# urban flax That's a lot of assumption over one drawing In para's concept art, we see 4 para...

No, I wouldn't take that as a representation of capability but rather choice, the animals in the artwork are self admittedly acting "in character" so if a group of paras can stun an allo with their calls instead of risking injury they will....the same applies to allo accept it still supports the fatal interpretation, allo pinning a cerato is both in character and an expression of capability

rare fractal
#

Like I'd assume based on the concept art that cerato will be a better swimmer than allo, am I wrong for assuming that?

urban flax
urban flax
rare fractal
#

A representation of a niche or general feel is necessarily indicative of balance, because balancing and abilities is what create that niche

#

Now rebalancing to accommodate for a creative overstep that collapses balance is fine, but I'd prefer to wait for that to happen instead assuming it might

urban flax
rare fractal
#

They wouldn't be used as guides otherwise

urban flax
#

I highly doubt anyone asked Tapwing to draw "allo killing a cerato in one hit because that's definitely how we want it to behave in-game"

#

She just happened to draw that because it gave personnality to allo

rare fractal
#

I don't see why not :p

#

And again a lot of that is entirely lacking in confirmation

#

The workflow could be a lot more directed, but I'm not sure

#

I mean ultimately this is besides the point...I think concept art should be used as a referential resource for constructing a perspective of the planned implementation of the playables until it's contradicted

barren crater
#

Idk man. Allo just seems like it's going to do that to cerato. It's like what, 2-3x the size of it?

rare fractal
#

2ish

barren crater
#

It might not execute it in one go, but it's probably going to make it dead the moment it runs or something

rare fractal
#

And again I don't see why the concept art wouldn't have balancing input involved, especially given how many matchups they portray

urban flax
rare fractal
#

Especially as it's described as a referential guide

#

I feel like that becomes even more apparent as the artwork is released to the public before implementation instead of remaining internal until the animal is complete, as that's standard practice when it comes to publicly releasing said artwork

barren crater
#

So it being shown like that is probably expected and what they plan

rare fractal
#

Well exactly

#

That's the implication behind it being released to us to see

barren crater
#

^ Just using this for scale and yeah, it mauls it

rare fractal
#

If they want it to then...sure

#

But...that's not be shown TI_HypsiShrug

barren crater
rare fractal
#

Alberto tanking a neck crunch from a rex xD

barren crater
#

Misread

rare fractal
#

Explain yourself Birdbrain!!

barren crater
#

I thought you meant... rex not been shown holding an alberto

barren crater
rare fractal
#

Traitor to his own kind confirmed?!

barren crater
#

So true TI_Troll

frozen heron
#

They dont like when you report bugs thru feedback channels

dusty sigil
lucid mauve
rare fractal
#

Actually the only part of dieno's concept art that isn't in game is it's vertical lunge...because that ability is comically useless

#

And it may still get it eventually

lucid mauve
#

lol yea i saw that

#

But im guessing they did balance that before the art, they knew deino would not be able to grab a full grown stego since its just looking at it even tho the stego is by the water edge.

rare fractal
#

Or rather it was a balancing decision that it shouldn't be able to, because logistically it probably can

#

But for the sake of it's gameplay it shouldn't

barren crater
rare fractal
#

That's funny

#

Can't wait to attain my .025% food from the ptera I catch once a month

barren crater
#

Said a bit yesterday on mimic & omni scramble as well

#

Still something they'll try to add

barren crater
rare fractal
#

It's just an ability that'll basically never get used

barren crater
rare fractal
#

500kg yoinker quetzTI_Wheeze

barren crater
#

Imagine running in the open as the plains creature and you just get swooped

rare fractal
#

Imagine trying to sit or nest as anything

#

Yoink

barren crater
#

(I remember people wanting it to compete with CARNO)

rare fractal
barren crater
#

Like actually letting them fight 💀

barren crater
#

No downwards peck on quetz though

rare fractal
#

But I'd hate it with a passion

rare fractal
barren crater
rare fractal
barren crater
#

Yes

#

Honestly, anything as long as it doesn't do what ptera does

rare fractal
#

I still take issue with ptera even doing what ptera does

#

It quite literally only exists in the game as a means to annoy others...or chip someone down to death

barren crater
#

I do too

#

I think they did the wrong approach on it personally

rare fractal
#

Same

barren crater
#

The agility wasn't the big issue

rare fractal
#

It was the attack

barren crater
#

Yeah

rare fractal
#

Being perfectly canid...I actually prefer the new agility now because it feels less...weightless...but I think it should scale with speed and not just....you can't turn

barren crater
#

I would have much preferred it having a damage cap. Above a certain weight, it can't hurt a creature

rare fractal
barren crater
#

Eh. Maybe a bit higher, but still. Something like that would have been fine for it

#

So it can still actively pressure juvi creature up to a certain size

rare fractal
#

I'd at max cap it at 200

#

There's no point in making it higher

barren crater
#

I agree

#

Since it would be suicide against anything larger lol. It's also 45kg and is perfect for survival

#

Or it should be suicide if it wasn't for that attack

rare fractal
#

To the point where it engaging in combat with anything under any context is not at all justifiable

#

It can nest away from everything...and it can get food from AI alone

#

The only thing it'd actually NEED to be capable of fighting are other pteras...currently

barren crater
#

Not every creature will appeal to everyone AND that's fine

rare fractal
rare fractal
barren crater
#

Yeah lmao, but even then - people want everything to kill everything. I will admit I like pvp creatures, but someone else might like the chill gameplay of ptera

barren crater
#

Literally what I played the most in update 3

#

When I got back into the game

rare fractal
#

It just...I'm confused

barren crater
rare fractal
#

Honestly I never even want to comprehend deino for as long as I live...

#

So I'm down with thatTI_LUL

barren crater
#

That and hackers lol

rare fractal
barren crater
#

I get grabbed left and right

rare fractal
# barren crater Carno mainly when solo. Then teno

U6 sucked any enjoyment I once had out of carno gameplay....everything it can kill it deletes effortlessly, and just as before everything it can't ram deletes it....same with pachy...and their power's combined just makes me never want to play teno because encountering either basically just means I die

barren crater
#

Pachy is even sweeter

rare fractal
#

Coat your entire body in the blood of an entire server...leave xD

barren crater
rare fractal
barren crater
rare fractal
# barren crater Yeah teno 1 v 1 has been harder and easier if that makes sense

Well the only change a teno has to stop you without taking damage is to time the slam so that your ram and the slam impact eachother at the very tip of the teno's tail...any further behind and at minimum you're both tanking eachother's hits...and the carno will eventually outdamage you if that's the case since charge has a higher damage value than even a slam headshot...on top of carno's 200 extra hp...etc...

Any further back and the slam does nothing and you die

barren crater
rare fractal
barren crater
#

Rocks exist. I've been using hills as well against carnos.

#

Anywhere where they won't charge you without thinking about it

rare fractal
#

But the best you'll get is a stailmate

#

And even then it's only really a matter of time till you make a mistake...cuz the carno essentially can't

barren crater
#

Nah you can be aggressive the moment they can't charge you

rare fractal
#

Unless it flies off a cliff and dies

barren crater
#

I guess IF the carno is good

rare fractal
barren crater
#

I... I think I've only seen like 5 good carnos this update

rare fractal
#

It just takes a carno that knows not to run off a cliff xD

#

I haven't actually seen good carnos this update because I have no way to judge the skill level of a player who is playing a playable that has such a rock bottom skill ceiling

barren crater
#

No. NO TRUST ME. It isn't about running off a cliff. I mean you can get by walking around center like an idiot if you're a good teno, since the majority of Carnos suck.

#

I've done it and keep doing it

rare fractal
#

But if they're THAT bad I suppose so

barren crater
#

I don't know what to tell you, but they do

rare fractal
#

Man that's impressive honestly xD

barren crater
#

You'd just have to play the game to see the players

#

DO IT. SOLO TENO

#

It's funny as hell how bad most people are

rare fractal
#

I've tried it 8-10ish times already :(

barren crater
#

TI_Trollge What have you died to?

rare fractal
#

I only ever run into the carno's that are aware of what the mechanics are

#

Pachy's mostly

#

4ish times against carnos

#

Then i just stopped

barren crater
#

LOL. I haven't died to a pachy yet this update

#

Heck I haven't been attacked by one as a solo teno

rare fractal
#

Now that is impressive...not because of any skill displayed but I'm insanely envious of your luck

#

Because...you just die

barren crater
#

Yep

rare fractal
#

Like that's just a matchup that lacks a counter xD

barren crater
#

It's one sided BS

#

Last time a pachy attacked me as a solo teno, it was update 4

#

and it was group of them

#

I just jumped across rivers and kicked the ones that crossed

rare fractal
#

Mhm, if only that was a reasonable tactic

#

But yknow…deino

#

Use your terrestrial defensive capabilities….death
Use your aquatic aptitude to escape…death

barren crater
compact flare
barren crater
rare fractal
compact flare
#

Clearly carnotaurie is meant to be the best brawler with its awesome charge move

barren crater
rare fractal
barren crater
#

Carno knocking a teno down after charging it from behind

compact flare
#

number one rule of playing tenonto during update 6:

Don’t

barren crater
compact flare
#

Horse gameplay

barren crater
#

I need to fix my PC

#

before I play horse again

compact flare
#

is it melting

rare fractal
#

They took the battle out of my battledonkey

barren crater
barren crater
rare fractal
barren crater
#

Anyways, peace gamers

rare fractal
#

Mhm! Just like 4.5 5 and 5.5 did!

rare fractal
#

Cya!

compact flare
#

Let’s argue

bleak bison
#

@unreal ridge imagine your nesting and a predator walks past,and because of fear or intimidation you get debuffs and your babies die from it. Not a good idea,and I don’t want this game to be even more tedious.

urban flax
#

@karmic bison I care

proven river
#

Me too, don't speak for other people just because you think they all have the same opinion as you

karmic bison
#

But it takes development time away from the important things, and either way I don't think the devs can pull off humans anyway

proven river
urban flax
#

They're important, they're literally 50% of the game experience

karmic bison
proven river
#

Then don't play the game

#

Then don't be on the server

urban flax
proven river
karmic bison
#

I want the game to be better?

urban flax
proven river
#

^

karmic bison
#

Well neither does patiently waiting for 4 years

proven river
#

And besides, humans have been planned since day one, nothing you say will change them being added

karmic bison
#

Apparently

urban flax
proven river
#

^

karmic bison
proven river
#

Play another game

urban flax
#

If you didn't want humans in this game, it's on you for not reading the steam store page before purchasing

proven river
#

You're literally complaining about the setting of a video game, it's the devs game, they're going to make the game they're going to make, that's like getting mad at an fps for not making an rpg for example

proven river
urban flax
proven river
#

My bad, I don't really know much about it lol

#

there we go

bleak bison
#

Tbf tho working on humans to be in this state does take away time that could’ve been put into other things

bleak bison
urban flax
#

Apart from programming, but they share the same code and functions so I don't think it really is time wasted either

bleak bison
#

Good point

#

But I’d say why even release humans in the state they’re in

urban flax
#

Why even release the whole game in the state it's in ?

bleak bison
#

Because the state of the game>state of humans after a year with them being the same

#

There was a year between they released and what they had a crouch added? In a year? Damn

karmic bison
#

The game is never going to be released, it'll always be crap, and then they'll pull a "oh sorry guys we're starting over the code is too jumbled"

urban flax
bleak bison
#

I doubt they’ll have any coding issues again

#

I hope not at least

#

And if they do questions need to be asked

karmic bison
#

The game had barely had any development in like 2 yers.

proven river
#

Literally what is your point, ok, the game sucks, we get it, what do you want?

karmic bison
#

For it to be better, add more things to play (not humans) and fix the lag while increasing the player count possible to 400 or more.

bleak bison
#

He wants a good game

proven river
#

Ah yes and he wants to help make it by complaining senselessly with no constructive criticism

bleak bison
#

Being constructive doesn’t magically make the game better tho

#

Neither does complaining

proven river
#

Nor does complaining

#

Yep XD

bleak bison
#

He has a valid point

#

Somewhat

proven river
#

Maybe, but communicating it by complaining isn't any bit convenient for anyone

bleak bison
#

True dat

proven river
#

Saying "aw devs suck," "game bad," and whatever else, achieves nothing, if you want the game to be better, say something useful

#

Jesus

urban flax
karmic bison
#

Get better devs, there, something useful.

#

Make better development choices.

proven river
karmic bison
#

Get someone who actually knows how to make maps that are not full of floating trees and weird jagged edges

rare fractal
#

Well they already did that one

karmic bison
#

They did, when is that coming, 2043?

proven river
#

Egh, I don't even know why I'm wasting my time here, nothing will change from this nonsense. Cya folks

rare fractal
#

The map is basically done

karmic bison
#

Probably he says, not knowing anything and just spouting nonsense into the void that is this discord

rare fractal
karmic bison
#

But is there a release date?

rare fractal
#

No, that doesn't forbid me from making substantiated guesses though

tepid gate
#

It should come out this year but gods know when exactly

#

Speed is in fact one of the things you cannot accuse the devs of

#

Idk what happened past update 3 but the updates started being released at an abysmally slow rate after that point

tepid gate
#

Idk what happens behind the curtain but I feel like they seem to potentially underestimate the adversities that might arise during the process

latent olive
#

@idle yarrow they actively read the feedback posts

rare fractal
latent olive
#

If you don’t believe me, look at my 2 latest general feedback posts

rare fractal
#

1-2-3 were quite a bit faster and larger

latent olive
tepid gate
#

I'd say not to be generous

latent olive
#

If a feedback post is interesting enough, a dev will react to it or even tag/DM the person

tepid gate
#

because it kind if gives the feeling to people that should be coming out at that time reasonably

#

and when it doesn't - yea

latent olive
#

My 2 latest feedback posts have been reacted to by hypno and punch

tepid gate
#

and yea 1 and especially 2 were really fast

#

3 was slow but it had a lot of stuff in it

rare fractal
#

Lemme rephrase again then...cuz I don't think I'm actually being generous...my warped sense of time lately led me to choosing next month nearly out of complete random

tepid gate
#

idk what happened to slow down the development so much past that time

tepid gate
idle yarrow
tepid gate
#

it's just that most of it is utter trash so there's barely anything worth looking at there

#

iirc there's roughly around 1-2 feedbacks worthy of reading per month

tepid gate
#

or so

latent olive
idle yarrow
tepid gate
#

How do you not see the proof?

#

If you can see that Punch reacted to them

idle yarrow
#

Let's take the Carno hitbox as an example

latent olive
tepid gate
#

do you think he reacted to them without reading the feedback?

latent olive
#

Hypno reacted to my UI post, punch reacted to my ability idea

urban flax
latent olive
#

works like an alligator 💪💪💪🐊🐊🐊🐊

tepid gate
# idle yarrow Let's take the Carno hitbox as an example

Yes, the very sensible feedback that EVERYONE and their grandmothers know about but one that has been first released after the last update meaning that the devs did NOT yet release an update with a fix to it. If they don't fix it in the next update then you can complain about that but as it is you can write about it 10 times a day and it won't change a thing.

idle yarrow
#

Would u then not agree that the bare minimum is not something to brag about? There is no community feedback or interaction or even updates to the community? I'm not saying this to be rude but out of frustration that we've been here a long time and waiting...so long. Don't u think that we deserve more?

#

Not nessesarily more as in content but rather feedback

tepid gate
#

Well the devs work slowly, there's no doubt about that but the example you used is just bizarre.

latent olive
#

We do need better communication, yes

tepid gate
#

Carno's charge has been an issue for like a month and a half.

tepid gate
#

Yea that's not much by this game's standards

#

unless you started to play it yesterday

latent olive
#

It’s why I tagged punchpacket for HIS feedback on my one inch punch ability

tepid gate
#

Besides this is an issue that is for the most part irrelevant to the game's development

#

and not something worth hotfixing at this stage of the development

#

this is a balancing problem

#

it doesn't crash the game

#

it doesn't delete the progress every time you log out(which was a bug that was in the game for 4 months at one point and the devs didn't hotfix THAT)

idle yarrow
#

I can understand everyone's opinion but leaving certain things (like the Carno charge as an example) for when the update comes out in months, years or whenever does drive alot of users away caus it's so important to the balance.

Also I disagree and think all of the things u mention is VERY important

tepid gate
#

Carno charge is a non-issue compared to other problems this game has had in the past

#

it's not worth hotfixing

#

they have like 2 programmers

idle yarrow
#

It's very worth hotfixing as it enables players to abuse the system

tepid gate
#

taking one of them out of development just to hotfix something like that

#

is just a bad call

#

I want the next update faster

#

idc if one playable is too strong right now

#

Carno's charge will most certainly get fixed with the next update, it's a w/e

idle yarrow
#

If it means that regular isle players are driven away I would say it is very important

tepid gate
#

Utah was broken level of overpowered for like 6 months prior to that and they didn't care to hotfix that either

tepid gate
#

they always have, just look at the steamcharts

#

the game drops almost all the players and then the next update of interest is released it either gets back all of them

#

or outright breaks its records in terms of player-count

#

the devs would probably ignore it if 90% of the playerbase stopped to play the game because they know all those people will be back either way

#

I know I will

#

what you have to understand is that this game is effectively in what in normal circumstances would be a closed-alpha

#

it doesn't even have all the mechanics in it yet

#

it's far from being in a state where they should care about such irrelevant issues like balancing problems, you just don't hotfix stuff like this at this stage of the development

idle yarrow
#

I guess that's up to a person to person preferance on what is more important. It might be more important to one person than another so it's difficult to look at it objectively.
The one thing I won't change my opinion on is the feedback as its not clear enough towards the public.

I can sort of understand where u are coming from in terms of what updates gets released when, but communication is key

tepid gate
#

past update 9? Yea this would very much require a hotfix

tepid gate
#

but Carno's charge specifically isn't a good example of them ignoring feedback, if there was an update with balance changes since U6 and Carno remained the way it is now - then yea that would indeed be a problem but other than that it simply means they haven't gotten to fixing it yet

rare fractal
#

I feel like that's basically what pachy and teno have been since pachy's implementation

bleak bison
urban flax
bleak bison
urban flax
# bleak bison i hope thats the case,with fellipe saying they dont believe us and people talkin...

I knew you would mention Filipe
And I'm certain you heard it from other people complaining about it rather than from Filipe himself
Because he was talking about balance feedback specifically, and for a very good reason. If you ever look at the balance feedback channel, it's a mess. And yet, it's been a lot worse at times. People say everything and their opposite. Everyone complains that the dino they don't main is OP, and that their main is too weak. And people who booted the game for the very first time have as much of a say as people who have been playing it for thousands of hours.
It's one of the first rules in game development : Never trust your community for balance.

bleak bison
#

I saw Felipe say it with his own mouth😂I’d trust the community over current balance since balance isn’t great rn

urban flax
bleak bison
#

Oh def it would be worse if I’m honest.

tepid gate
#

Most of my fears regarding this game come from the devs potentially listening to the community

#

they've already made some awful decisions due to the community input

limber hull
daring talon
#

bro says noone cares about humans

limber hull
#

if the community got their way, omni would go back to being god, stego would literally die to a splinter, deinos would rule the entire land uncontested, teno would remain forgotten, dryo and hypsi would be removed because people don't like the fact that smalls even exist in the first place/dryo is made into a galli 2.0 clone with kicks and speed and nothing else unique about it, pteras would continue being absolutely obnoxious killing machines for no reason, pachy would remain exactly as is, so on, so forth

daring talon
#

Ik multiple people, including my sibling, who think the idea of driving around in a jeep with a bigass rex chasing you would be hilarious

#

but they dont want to play as the dinosaur and caren't about them

limber hull
#

literally i have a group of friends anxiously waiting for the MOMENT humans are fully fleshed out and put in

daring talon
#

There are more then a few people who have the game JUST for humans

urban flax
daring talon
#

just like some have t he game JUST for dinosaurs

limber hull
urban flax
#

And probably no evrima at all, since people were very opposed to it at the beginning

daring talon
#

a game with a story is more engaging then a game without one

limber hull
#

survival? what is this, baby game? lemme afk grow another pachy so i can kill literally every animal I see, regardless of size difference

#

the isle is all about dinosaurs killing each other

daring talon
#

Its hard to have a story in a dinosaur game that doesnt either A - have magic/gods like Bob or Pot
or B - Have human beings like the isle or... bob......

limber hull
#

nothing more

daring talon
limber hull
#

What questline do I have to do in PoT to get the main storyline? All I keep getting are these useless growth sidequests.

daring talon
#

idk if pot has lore tbh

#

just seems like it theres gotta be some explanation for dinosaurs collecting coins

#

and the big rune stones

urban flax
#

Wait rune stones ?

daring talon
#

anyways uh

daring talon
#

its weird, i dont care pot is bad

urban flax
#

Goddammit PoT is Valheim

daring talon
#

the isle could quite literally be a combination of multiple games

limber hull
#

one thing i ADORE about anti-human activists is the fact that they ALWAYS say "no one cares about humans" after asking literally no one if they care about humans

daring talon
#

a dinosaur survival game, tarkov, and idk the forest for tribals

#

that means they reach multiple communities

daring talon
#

and people get excited about aspects that they would normally never care about

tall hearth
daring talon
# urban flax Far Cry primal ?

ok, a play as dinosaur survival game, a play as modern humans in a tarkov esc situation game, and whatever they are doing with tribals

limber hull
#

i want the experience to be HARD and very prone to death

daring talon
#

Suddenly they care about new dinosaurs, because thats a new threat to work around

limber hull
#

i want people WHINING about how useless humans are while out in the open in balance feedback because ONLY THEN will I know the challenge is truly worthwhile

daring talon
#

and said dinosaur players care about human stuff, because thats a new resource to use and abuse/a jeep to avoid getting run over by

#

(My brother literally just wants to take a jeep and treat juvies like speed bumps)

limber hull
#

i REALLY want humans just to be complete garbage outside the bases, at least in combat. In stealth, not so much, they should be stealth MASTERS

daring talon
#

(preferably while blasting some stupid song like freebird, if thats an option)

daring talon
tall hearth
daring talon
#

Noone in the dinosaur-only part of isle community cares about humans

#

the more generalized community, and those who arent playing yet because they are waiting for humans, most definetly do care

tall hearth
#

Ok, they can play on servers that have humans disabled

tall hearth
#

It's also not a "one of the other" thing. I love the dinos, but I'm also very excited for humans down the line.

daring talon
#

The only other game I can think of where some people are dinosaurs and some are humans is primal carnage, and thats not exactly anything near the isle

daring talon
#

Appealing to multiple communities at once like that is a good way to make your game last a long time

urban flax
#

And both are deathmatchs too

daring talon
#

yeah, where both sides play essentially the same in a class based shooter

#

both sides entire goal is "Kill the enemy team"

#

whereas the isle both sides do have the same goal of "Dont die lol" the dinoosaurs just have to eat and drink, whereas the humans have to repair a base, find vehicles, find fuel, find weapons, fend off hungry dinosaurs, etc etc

urban flax
#

Yeah it promises a lot more variety in gameplay

swift atlas
#

@desert crane about the food going to the bottom of river, i believe there is a bug on that, some times it sink, sometimes it doesn't, on the past was more frequently it being in the surface of water

robust dome
#

It goes bakc up to the surface tho

frozen verge
#

It takes a while to go up to the surface though

#

Like by the time you actually get to it its already glitching through the floor

swift atlas
#

@spring holly For sure we need a big change for big animal, but we still have others issues to fix. Like, a Juv having infinity stam means something, you should not AFK grow as a juv, and this is basically what every specie can do rn, starting with utah and the others bigger than it, can AFK for like 20-30min before need to search for food again. And Deino, as one of the APEX of the game, can sustain so much easy that you basically can see a river full of it (i know deino has others issues too, but we can have a idea)

#

the point is, a fresh Juv and a Adult CAN'T have the same food drain rate

brave sonnet
#

does anyone know the real reason there is no global chat? ive heard a few things including it was removed to stop mix packers. but im interested to know what the actual reason is

proud coral
#

To a lesser extent, it also did make things like mixpacking as well as general toxicity easier to accomplish

swift atlas
#

and it helped people to be even more toxic

young swan
# rancid raptor This makes sense, but it would end up with a pachy having 0 chance against 2 uta...

Pachy pretty strong atm. Rght now a pachy can kill 2-4 omnis if they have practiced a little bit. Now the Pachy will inevitably die, but Good Pachy players are untouchable. Pachy also play in herds too so they are not defenseless. In fact they could be double killed quite handily. Additionally. Omnis can only stay pouncing for a couple tics pouncing pachy by themselves. The buck is extremely effective. So a mistimed doudblepoumce will likely result in at least 1 Stamina-less Omni.

peak granite
#

@proven river I think the noises Dino’s make when they bite are good for the sake of like… having to be aware of when you bite and stuff, to add more immersion to being sneaky you know? Also, I have a snake (rosy boa) and she absolutely makes noises when she bites and so did the tegu I used to have. They’re bigass reptilian creatures and it’s not unreasonable that they would have been making some kind of noise or exhalation when they bit stuff. I think a lot the bite noises should be significantly quieter though.

#

This is specifically for bite noises though jumping sounds being loud is silly. There should be an exhale sound but not much else. That’s what I think at least

proven river
#

Perfectly understandable but yeah toning it down at the least wouldn't hurt, and if not being able to hear things would be a problem, just make the snap of the jaws louder, like crocs irl

peak granite
#

Yeah

proven river
#

Carno eating sounds are insane

peak granite
#

Or maybe more of a Hiss and less of a AURGH noise would make more sense when some Dino’s bite

peak granite
proven river
#

Yeah I probably misworded it a little but my main issue was growling while doing things, hisses sound fine

peak granite
#

Yeah

#

Soft Idle growling is sick but borderline screaming when you bite is… mmm… 😂

proven river
peak granite
#

You ever seen cobra feeding? That’s the type of noises I expect when I think of a utah bite

proven river
#

I haven't, sounds dope

#

Also yeah the idle sounds are TI_Perfect

peak granite
#

It is, you should absolutely go search for it

proven river
#

Aight bet

peak granite
#

I loooveeee the idle sounds in the isle for carno specifically. It’s a real throat sound exactly as it should be.

#

I think everyone should bear witness to the badassery of cobras. Their growls and vocalizations are so cool

proven river
peak granite
#

Mhmmmm

desert crane
# swift atlas <@106533182412689408> about the food going to the bottom of river, i believe the...

you say that but I've consistently seen people know how exactly to break it. So the people that are food denying ME seem to know how to do it every time, and the couple times I've been able to observe it as pteranadon, that's what they do. They ensure they kill it on land and drag it into swimmable water, and pretty deep into it too. I hope it's a bug but it doesn't seem to be, because I see people do it every single time they want to be toxic, and this has been happening since before update 6 btw

#

I won't give people leeway in just 'believing' they're not doing it on purpose. Of course it's on purpose, so the devs need to fix it

#

It doesn't seem to be a bug with how consistent it is, but I hope it is

limber hull
#

@proven river Troodon is releasing with venom tho

#

i dont think that changed

silver blaze
limber hull
#

if you're going to back up your argument with statements like that, i'd at least like to know if they're even remotely true

proven river
#

Thanks TI_LUL

swift atlas
#

@full pewter The points with APEX is making the survivability of them EXTREEEEMELY hard. longer growth time, hard sustain, making juvs move much more than a adult, injure system, high competition and etc. No matter if everyone wanna/will play a APEX, 1 from 10 should reach adult (or even worse), this is how APEX will be balance, the game is just too easy and are not ready for big animal, and you can see part of these issues with Deino

left nacelle
#

@potent sparrow That isn't implemented cause it was already a thing and got removed. Interspecies communication doesn't really make much sense and if herbivores have it, it makes no sense for carnivores not to

Plus herbivores don't really need it. You can communicate through calls if you really need to

agile roost
left nacelle
agile roost
#

Ohh, right

left nacelle
#

According to them, it sets at around 4pm and rises at like 7am, which doesn't make sense

agile roost
#

Timezones exist

#

Like for me, the sun doesn't go down until 6:30ish

#

And in the winter, it goes down at 4

left nacelle
#

It should go down at around the same time no matter the timezone tho, that's the whole point of timezones. What really changes it is the season you're in

left nacelle
#

And yeah, same here. For me (it's currently winter where I am) the sun starts to set around 4ish, which is the same as in game, but it gets light out waaaay before 7

#

The game also takes place near the equator I believe so that would also have an effect on things

agile roost
#

Also, what season is actually ingame?

#

Spring or summer?

left nacelle
#

We don't know, but it doesn't matter much since tropical regions don't really have seasons

#

Like they do, but there isn't much of a difference between them

agile roost
#

True

left nacelle
#

Since the equator almost always gets direct sunlight

agile roost
#

It wouldn't snow on a tropical island

left nacelle
#

Wet and dry seasons are a thing tho, and we know we're getting droughts in the future

agile roost
#

Very far future though

left nacelle
#

Probably not very far. it'll likely be added with weather which'll probably be this year. Plus all there is to droughts is making the water levels move

agile roost
#

Haha, I'm not so sure about it coming this year

#

Probably like 2 years or more

left nacelle
#

What?? But it's update 8 which is the update after next

agile roost
#

Because the updates are currently unbalanced, minimal and take too long.

agile roost
left nacelle
#

But update times are objectively getting faster

agile roost
#

That's what they always say

left nacelle
#

The devs didn't say that. Lightclaw has a chart that automatically keeps track of the time between updates

agile roost
#

Ok

left nacelle
#

And accoridng to that chart, there's a noticable decline in the time between updates since update 3

agile roost
#

Where can I see the chart?

left nacelle
#

Plus all the core mechanics are in place so there isn't much left to make dino-wise

#

I don't have the exact google doc but I can get you an outdated image of it, hold on a sec

agile roost
#

Oh if it's outdated, don't bother

#

Not to sound rude

left nacelle
#

It's only outdated by like a month

#

This image was posted january 24th

agile roost
#

Ok

left nacelle
#

But the next couple updates don't have much to do with huge balance-altering mechanics so I could see them coming much faster than the previous ones

agile roost
#

They'll need to fix carnos hitbox

#

And apparently omni is perfectly balanced, so

left nacelle
#

Well balance is a thing that'll change every update, but my point is the main features of the updates shouldn't effect balance too much unlike previous updates

#

Elders might but that's it

agile roost
#

Right

#

When do you think troodon will be out? This year?

#

Perhaps cerato too, because I see it's been worked on

left nacelle
#

Well considering it's coming next update and QA has it, I'd say next month at the latest