#general-feedback-discussion

1 messages · Page 42 of 1

barren zephyr
#

Making a dinosaur game like this is hard

tall hearth
barren zephyr
#

@sullen delta, No, they shouldn't add an unstuck button having more and active admins would fix that problem

#

and people could abuse it by getting unstuck from cliffs or stuff

sullen delta
#

Yup

#

Fair

barren zephyr
#

I mean, maybe an option for unofficial servers

tawdry oyster
#

Yea but doesn’t the dust stay on the skin

warm dust
#

That's the obvious answer, but since that's not going away let's level the playing field.

pulsar smelt
#

You know, animals can smell bodies for miles most times irl ? So saying they shouldn't be able to just doesn't seem fair

drifting rose
#

it still takes way way to long to add dinosaurs into the dinosaur game

barren zephyr
#

Complaining will do you no good

drifting rose
drifting rose
sage yew
barren zephyr
#

you can take a break from the game

drifting rose
barren zephyr
sage yew
drifting rose
barren zephyr
#

if you wanna complain thats fine, i'm just saying there's no use

pulsar smelt
sage yew
drifting rose
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all im saying is we have waited so long alot of us grow tired of waiting for nothin

sage yew
drifting rose
#

@vital plover gateway will fix that we just have to pray its soon

sage yew
#

Just remember, it's a small team developing content that never has been before. Evrima is already miles away from it's competition. Adding new playables wouldn't enhance the gameplay.

#

At least not without core mechanics in place, because they will provide you with all the content you actually desire, after that are playables mostly just a joke to implement (compared to mechanics development)

vital plover
sterile pivot
#

Its been 409 days. This is why I play POT way more than TI, we got like 4 or 5 dinos at least in the last year. To have such an unbalanced and vague food chain is very damaging to the game, regardless of mechanics. It might be easier in the end to wait to add dinos and keep adding mechanics, but ultimately it is worth the sacrificed time to maintain your player base and the heart of the game.

drifting rose
sage yew
vital plover
#

PvE should be more interesting than just drinking and grabbing some AI

sage yew
#

survival just requires a bare bone minimum of your attention currently

barren zephyr
#

oh nvm, I read that wrong

feral solstice
barren zephyr
#

imo

sage yew
sterile pivot
# barren zephyr they already tried that in legacy, id rather take more mechanics then dinosaurs ...

I agree they shouldnt spam create dinos, but look at how POT is providing several new dinos AS WELL AS combat and questing mechanic improvements.(Im just using this as an example, I dont mean to imply TI should copy the way POT is making updates). Legacy produced too many dinos and disregarded mechanics, evrima is doing the opposite. There needs to be a healthy balance. Give 1-2 dinos to keep the food chain everchanging and entertaining, meanwhile you can add new mechanics for improvement

sage yew
sterile pivot
sage yew
#

POT

sterile pivot
#

I see. I think you are missing the point. Regardless of the simplicity or efficency behind the choices, you also have to take into account the community interests and end product desires. While it may be best to leave dinos for last, to maintain a healthy game and entertain playerbase, you need to add dinos with the mechanics, not the mechanics then throw up all the dinos.

drifting rose
sage yew
# sterile pivot I see. I think you are missing the point. Regardless of the simplicity or effice...

POT can surely make fun and provide some good entertainment
but objectivly speaking it's far away of a good game, as it's just a reskinned MMO. Instead of humans you have dinosaurs in this game with rudimentary fighting mechanics

I get your point, I just don't agree on your oppinion, but I understand that people may like it. But more playables will not make any game better and this expectation I really don't understand. Like what do they want to do all day in this game

tall hearth
#

Its literally important but ok

sage yew
tall hearth
#

Tldr they dont wanna add unfinished playables because then if they go back and try to finish them, it may literally be impossible due to game development

#

Maybe read it tho

sage yew
tall hearth
#

I suggest reading it to get the full idea of what kissen is talking about when people go "just add more playables"

barren zephyr
#

just adding more playables without a foundation wont enhance the game at all

tall hearth
sage yew
#

I'd just suggest them to play PoT or BoB, if that's what they want anyway

sterile pivot
# sage yew POT can surely make fun and provide some good entertainment but objectivly speak...

Why do you keep ignoring my whole point? I will repeat it again in a different way:
The food chain of a game is a mechanic just as or even more important than the other mechanics in the game. Sure, it may be more difficult to update dinos if you dont have mechanics added, but currently, the mechanism of the food chain is extremely unhealthy and the balance changes are only making it worse. For instance, there are already what like 9 playables they have to go back and update. By adding a strong mid tier carni and making readjusting playable only 10% slower you get:
-People who want new dinosours are happy
-Stegos arent completely dominant of land
-A dino that doesnt get drowned by dieno so those people are happy
-Carno has some form of solo competition
-Something to keep mixpacking and megapacking in check(But cant abuse it in turn due to speed)
You are essentially giving a dying food chain life support, and by adding 1 dino you are ensuring you DONT HAVE TO ADD any more dinos till ALL the mechanics are implemented.
Basically add 1 playable so you dont have to add many playables, add 1 playable so you dont have people complaining, add 1 playable to improve existing mechanics(food chain, ecosystem, etc mechanics).
Id recommend this dino be allo or cera. We already have cera models so that could be fairly easy compared ot others

Because everyone keeps seeming to misunderstand here are the things I specifically dont mean and think this would help: This would prevent "just add more playables" by adding only one playable
By adding 1 playable now "Mechanics can come first, where all mechanics can be added before implementing more dinos"
People would "Have a little more patients", for they get content they are hoping for
This wouldnt "Slow the devs down on the goals they have set" for we already have several models, as well as preventing the need to put work into balancing the game further

sage yew
# sterile pivot Why do you keep ignoring my whole point? I will repeat it again in a different w...

you are not wrong
but you are asking for the game to be finished and that process can't be speed up. If you would force them to release all the playables they currently have, you would only get reskinned versions of what already is in the game

and actually, who cares - sorry if that's rude ...bc it mostly is - the game is in development, in a testing and experimenting phase and for that purpose are the current numbers of 7+2 well enough

sterile pivot
sage yew
#

and if you have 8+2 or 10+2, there is no difference, as people would be still asking for more, to establishe an eco system

#

but that's not possible, unless you go for it all

barren zephyr
tall hearth
sterile pivot
sage yew
tall hearth
sage yew
sterile pivot
# sage yew the game requires waaaaay more than just that

Very true. But if your ecosystem of the game is dying, you gotta pick and choose what is most important. Seeing the majority of issues people share about balances/ecosystem, id say that adding a tanky mid tier carni is most helpful to said ecosystem. We dont need a rex or spino or whatnot, nor do we need a a small tier like velo or troodon, we need a balancer.

sage yew
#

there is no eco system
at best can the Isle currently provide an battle royal arena for PvP and nothing else, beside of being a chatroom

urban flax
sage yew
urban flax
#

Currently stego is an apex, so what ? It will remain so anyways. Eventually trike or shant might take its place as the unkillable herbi, but then what ? Would the game be more balanced ?
It would, but not because there is something stronger. It would because there would be more things to play as, more variety.

#

Nobody was complaining the game was unbalanced when there was only utahs and tenos, although there was nothing a utah could kill 1v1

sterile pivot
# sage yew and what will balance the "balancer"?

The balancer is already balanced. A slower dino that can hunt ai, stegs, and babies, and dead animals. They would be strong enough to take on stegos with the appropriate numbers(like a utah to a teno), and could hold their own against carnos and utahs. They would not be grabbed up by dienos or savaged by pachys. They couldnt outrun utahs, carnos, tenos, pachys, etc, but couldnt be murked by them either. They would be able to outrun dienos or stegs but couldnt take them on without a large pack.

urban flax
obsidian jetty
#

honestly...I kinda think you overestimate the cerato tbh. The cera wouldn't do...most of the things you've claimed it would. It's way below 4t, so a deino can drown it, I don't really see it challenging a stego either (most definitely not solo) and with the current broken carno it wouldn't be competition for that one either, because the carno we have now would probably just mop the floor with the cerato...it's kinda small...

urban flax
#

Cera having merely a slight chance to win against a carno would already be good and make it a strong animal

sage yew
#

cerato would be a reskinned carno without it's ram
how is this supposed to fix anything...

sterile pivot
#

Doesnt have to be cerato? As I already said a tanky mid tier?

urban flax
sage yew
#

what this game needs to do (imo) is to add all the small stuff
why? because if they're able to provide a good gaming experience with small critters, they probably have a somewhat good game

if this game only benefits from adding bigger and bigger dinos, for "balance", it will all fall apart at some point

urban flax
sterile pivot
urban flax
pulsar smelt
#

Because they chose small dinos to debut new mechanics instead of mid tiers.

#

Which was a poor idea

obsidian jetty
#

the issue with the Dryo is that it precisely is not "in the ground"...the burrowing mechanic is missing xD

pulsar smelt
#

Lol true

sage yew
#

big dinos = easy fun
small critters = mechanics and content

at least that's my expectation

sterile pivot
# sage yew because this game currently lacks mechanics that's why people want bigger and bi...

Thats now how it works. We have big munchers(Stego/dieno), we have small critters(Dryo/hypsi/utah/ptera), both small and big dinos alike have lower usage rates(beyond utah) than carno , teno, and pachy, which all 3 have the most entertaining and free gaming experiences. Thats because small dinos and big dinos can only be fun off of SPECIFIC mechanics, while mid tier dinos can be fun off of mid tier mechanics AND both small tier and apex tier mechanics, getting a taste of nearly every mechanic in the game.

sage yew
#

that's nothing you can fix by adding new dinos

rancid raptor
#

@blissful ravine unstuck button can lead to numerous different types of problems, exploits

sterile pivot
# sage yew dryo, hypsi, beipi and trodon simply fail at the current "battle royal" state, i...

Except thats not true. When it comes to "battle royal", like legacy was, then the apexs should be the most used and abused dinos in it. But thats not the case.
I dont see how you miss the fact that the roles, ecosystem, and food chain that dinos are in are mechanics in themselves, and adding 1 or 2 dinos to make those mechanics functional is important when paired with all the other mechanics that are going to be added.

sage yew
sterile pivot
#

I suppose so.

#

I guess your right, it just feels empty sometimes. It feels like there are things missing, or that gameplay gets boring

sage yew
#

my point is: if they can't make stuff like hipsy interesting, they will also fail in making a T-rex interesting

sage yew
#

all the fun you can currently gain, is the fun that you are making yourself

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and bored people will do weird stuff to gain their entertainment, which makes the "eco system" even more broken

rancid raptor
sage yew
#

like utahs teaming up with carnos, as it's the new meta right now

blissful ravine
sage yew
sterile pivot
# sage yew my point is: if they can't make stuff like hipsy interesting, they will also fai...

Yeah...
Personally I am hopeful for nesting grounds mechanics. I think that nesting grounds have a lot of potential for the entertainment of different species, and while I think there is no existing food chain or ecosystem as you said, I think that some small form of ecosystem could be made by making nesting grounds more activie/interesting. Carnivores playing in forms of ambush or simply charing in, hypsis and dryos protected by tenos and stegos while they nest, or grabbing food and surveying the land for predators, and making burrow communities.

rancid raptor
# blissful ravine Try to explain

I'm sure you can use your common sense, no offense, to realize that "unstuck button" can lead to greater exploit possibilities.

Instead of having a ridiculous "Unstuck button"; we should rather have more admins throughout the servers, more available admins. That's way better than a button which could essentially lead to many problems

blissful ravine
sterile pivot
rancid raptor
sage yew
blissful ravine
sage yew
#

Open World Survival is a dumpsterfire of development nightmare

sterile pivot
sage yew
#
  1. legacy
  2. evrima
  3. u6
    and hopefully we will will come close to 4. or 5. the next update

(not based on any facts, just on how interpret the current progression - mostly from the experience of my own work)

sterile pivot
#

Sounds about right. Just out of interest, what work do you do?

barren zephyr
#

@bold rapids really like this idea as i can never remember which servers my dinos are on xD

sage yew
sterile pivot
solar ether
#

Anyone else feel like the devs need a new project manager? Idk if they have one but some basic business education and time management skills would benefit everyone.

tall hearth
sage yew
#

xDDDDDD

#

this will probably won't get old for a loooong time

tall hearth
#

Hey I'm having fun posting it lol

proud coral
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New dinos are great and all, but a b i g problem the game has always had is relying on them to be interesting.....because there's nothing else. Like you eat, drink, fight.....then what? There's no goal. No real sense of progression or reason to stay healthy and survive. It's just a crappy deathmatch.

New dinos really do help a lot, but we also need an actual gameplay loop more.

#

And yes I know nesting exists, and look at how much it changed the game TI_Hurr Was added too early honestly.

sage yew
crisp hamlet
proud coral
proud coral
sage yew
#

even though perks are somewhat of a "shortcut" to provide content and I'd prefer a more organic approach, but considering development time I must admit I'm not against it right now 🤔

sage yew
#

how about this, let's make an addendum to the server rules

Devs:
We have developed countless of new playables and we will keep them for ourself until we get bored of them and we might consider it making them available for the public.

All in capital letters, in bold and underlined.

burnt bone
#

Aye, that’s on of my fav pictures I took of gateway, that mountain is perfect for pictures like that.

sage yew
#

uhh~ it actually renders in distance

burnt bone
sage yew
#

some.... many.... seem to think exactly this, why not just go for it

icy lion
#

No please I have to correct it enough as is TI_TenontoCry

north quiver
#

because they’d lose a lot of people by doing that. I’d personally delete the game. I along with plenty of other people didn’t buy the game for… that to happen

uneven mist
icy lion
#

This is exactly what I mean

sage yew
#

sometimes, if you want to raise awareness, you have to do the exact opposite of what you ware doing before

north quiver
#

I can’t express how bad on so many levels the effects of that would be just to make a point to what seems to be a very small minority

sage yew
#

minority or not, some already tried to convince me of that
see, as an example, if you try to start a talk about safer s*x, no one
would care, but announce that protection is totally overrated and
you have hundreds of people suddenly discussing the actual
importance of it. Tested it, it works.

And assuming there are 2 types of people, that actually believe in
devs holding back playables and those who don't. Well, a part of the
crowd is already thinking this anyway and those who are knowing it
better would have a chuckle at best.

Like some dev - forgot the name of the game - wrote into the patch
notes:
added new bugs for later fixes

people are not so duff that they are going to abandon the ship, while
it's still sitting in a dry dock.

but actually never mind, it was something meant for my amusement
on this topic.

#

@fallow sealheat management, yes yes :D

fallow seal
#

yeah yeah, like with nests and stuff but for your dino

sage yew
#

I see it mostly another dimension on how to interact with the world, with
different impacts on different species. For example nocturnal predators
could be prone to overheating during the day, putting them into a more
passive playstile or shifting their realm into the shadows of the woods and
swamps.

Stegos could get the ability to cool them self down during critical moments
by using their plates. Glowing bloody red in the sun. Extending for a short
duration their abilities.

Crocs would prefer staying near the water during the day, as excessive
stamina use further out could lead to overheating but at night they gain
extended range to roam further inland to traverse from different river
systems.

Others could have resistance to heat, but would become more vulnerable
during the night.

Heat management, as an "excuse" for shifts in gameplay, with different
abilities or drawbacks that can play into your advantage or work against you.

Day and Night cycle would become more meaningful, beside of "now it's
bright" and "now it's dark".

Adaptation is an interesting aspect of survival games and shifting the
themes would bring in more dynamics into the gameplay with many
possibilities for the player to interact with the world in different ways.

azure lance
#

why havent there been any roadmap updates in like 4 months????????????

sage yew
azure lance
#

thanks

summer thistle
#

I should’ve included this image for reason on that post

#

Really the feature is pointless

summer thistle
#

It really doesn’t matter though

#

They should add game mechanics that are fun, this mechanic is not fun

sage yew
summer thistle
#

I mean I don’t disagree with your suggestion

sage yew
rare fractal
#

Fixed vision during these actions is already so incredibly stupid gameplay wise

summer thistle
#

Yeah

#

They need at least a little bit of player freedom

sage yew
limber hull
#

I personally like locked vision

summer thistle
#

I don’t

rare fractal
#

Why, it adds a random arbitrary gamble to performing these actions

#

It's a skill devoid period of time where you're easier to kill for...reasons

summer thistle
#

It’s my least favourite mechanic in the game by a long shot

sage yew
fallow seal
#

@summer thistle i agree, i think for predators it would make them plan out where they come up from behind instead of it being too easy

rare fractal
#

Like it doesn't even make the game harder, it just adds more random probability to you getting ambushed regardless of how good attention you're paying

rare fractal
sage yew
rare fractal
#

Wouldn't a random chance of being struck by lightning or contracting cancer also fit the theme of survival?

summer thistle
#

The feature doesn’t allow you to out skill your opponent

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I don’t mean fight

sage yew
summer thistle
#

I mean escape

rare fractal
limber hull
#

My least fave mechanic ever added to this game is dino AI. I like the horror/element of care when eating. Having lookouts, taking breaks to observe your surroundings and so on are far more interesting actions than “eat, done”

sage yew
rare fractal
rare fractal
sage yew
summer thistle
rare fractal
sage yew
limber hull
#

I don’t think that’s visual feedback by definition

sage yew
rare fractal
north quiver
rare fractal
sage yew
#

360° vision is simply a comfort feature you are unwilling to lose

rare fractal
sage yew
sage yew
summer thistle
#

I don’t care about all this realism stuff and blah blah blah

#

All that matters is that it’s fun

rare fractal
summer thistle
#

Camera lock is not fun

limber hull
#

I legitimately find the locked cam more fun so TI_HypsiShrug

summer thistle
#

Leave realism for path of titans

limber hull
sage yew
#

good one xD

rare fractal
summer thistle
#

I don’t know

#

Never played

limber hull
sage yew
summer thistle
#

I always hear people use realism as excuses for bad features in that game

#

The other excuse I shall not say for it is a sin

rare fractal
rare fractal
north quiver
#

camera lock is definitely not fun for the majority of players. why?
-silent carnos
-silent deinos running out of nowhere to snatch you up
as it stands now, its a needless nerf that doesn’t really make much sense
it’d be FAR more bearable if you could actually hear a 6 ton creature running up on you

summer thistle
#

It’s also just visually painful not being able to move your camera

rare fractal
sage yew
limber hull
summer thistle
feral solstice
#

Just make it dynamic

north quiver
limber hull
#

I don’t think the camera lock would’ve taken up as much time as migrations lol

feral solstice
#

As long as your camera is facing the body/water, you’ll continue to eat/drink, but looking away causes you to stop

summer thistle
#

Still it doesn’t need to exist

#

It shouldn’t exist

rare fractal
# sage yew and it allows you to pay more attantion to your surrounding, as packing or herdi...

It mechanically forces you to pay less attention, you can't pay attention to animals you both can't see or hear residing in the 70% of the approach angles during eating and drinking you aren't able to see....

And again I'm baffled you find your eating and drinking sessions having a random chance of killing outside of your attentiveness more fun than if you could just..actually pay attention

feral solstice
#

So you’re allowed to observe your surroundings, but at the cost of not eating/drinking until you point your camera back to the interaction

sage yew
rare fractal
sage yew
feral solstice
#

Kinda tedious lol

summer thistle
#

The current camera lock also locks you in position a lot so even if you see a deino running at you from 50 meters away by the time you’re able to run it’s lunged you

rare fractal
summer thistle
sage yew
sterile pivot
#

As I watch this conversation unfold I just think about how I grab bites off a body instead of eat from it anyways or plants in the case of herbies 😄

#

Press g, eat and while you eat look around, then repeat. Nice and easy.

rare fractal
compact flare
#

Camera lock is an L decision and I’m flabbergasted a majority of the community is okay with this change

summer thistle
compact flare
#

what does it bring?

sage yew
#

as I totally agree that it need improvement

compact flare
#

like if you’re going to have camera lock in the game, at least make your dinosaur not blind the moment it wants to eat or drink

sterile pivot
north quiver
#

I do feel like a minute should be taken to make a quick poll to see what the majority of players think about something before they work on it. an example would be nerfs and buffs. e.g:
“Should carno get a buff to its ram damage?”
Another:
“Should utah get a bleed nerf?”
reactions can be thumbs up or thumbs down to gauge where everyone is at on the topic

sterile pivot
#

Like I think instead of removing it they should improve the animation so that it looks around as it eats

rare fractal
sterile pivot
sterile pivot
north quiver
rare fractal
sage yew
rare fractal
sage yew
limber hull
#

So many balance changes have been made according to the community’s complaints (a system I find caused more harm than good)

summer thistle
rare fractal
summer thistle
#

No limits

rare fractal
#

I wouldn't dilute that term

summer thistle
#

We’ll mostly limitless

rare fractal
#

It just has few limits comparatively

sage yew
summer thistle
#

And while I agree this game should have quite a few limitations, right now is to much

sterile pivot
#

If your making a gaem of survival it should be very free...People play games to escape the limitations of their life, not to be set into even more.

summer thistle
#

The camera lock is

sage yew
sterile pivot
#

The camera lock adds no positives:
Irritating
Adds nothing
Isnt realistic
Ruins time spent growing
Isnt horror whatsoever

summer thistle
#

But FUN

rare fractal
# limber hull So many balance changes have been made according to the community’s complaints (...

Well something difficult about listening to player criticism for balance is that....they're your playerbase, they'd be the ones to communicate to you if the game is hell to play...but at the same time their ideas for fixing the present issues may be awful...so at that point it's down to whatever balancing team or individual controlling balance to address the issues in the best way possible...which this game tends to not do

summer thistle
#

Fun is priority

sage yew
#

Eating = danger
danger = fun

devs done well in my opinion
still to be improved, but I like it

that being said, I leave that "I hate that" discussion

rare fractal
limber hull
sterile pivot
summer thistle
sage yew
summer thistle
#

It’s just annoying

rare fractal
# limber hull Like, I like the idea of the new carno charge, the better body fracture and the ...

Mhm, mostly down to just a lack of systems in place to advantage animals over others, this isn't down to adjusting numbers you need to add features, like pachy's CC threshold or numerical limit being tied to fractures on large animals...just for instance...you can't just buff or nerf pachy's damage because that doesn't address the issue of it being an infinitely bashing invulnerable 1v1 god

sterile pivot
limber hull
rare fractal
#

Would solve a lot

kindred minnow
#

I love Evrima dearly, but we absolutely need to pause development on eating, courting, and all the other silly stuff in favor of a funcitonal lobby. How can we expect to have a awesome game if we cant even reliably enter into an official server?

My biggest suggestion would be that you iron out the wrinkles so that you know which official servers you have saved games on, ideally it would give you details about what dino it is, and then I should be able to express my desire to enter the server 1 time and wait. I shouldnt have to look at servers broken for weeks that are somehow full but have 95-98 out of 100 players on them. It would be preferably to be able to move dino's between servers too honestly. I would settle for a funcitonal lobby.

sterile pivot
#

That would be amazing. Theres also the part where offical servers dont show up. Ive spent several minutes simply spamming reload just for a na server to pop up.(In the longest case I was lf na4, but it wouldnt show up, along with na6 and na 1 occasionally). It makes it even ahrder to enter servers too that are full, since while you spam reload waiting for the number to drop you also have to hope it wont keep dissapearing.

left nacelle
#

@blissful latch I assume you're suggesting keyboard users should have a freelook button? If so, that's already in the game

blissful latch
left nacelle
#

Oooh gotcha. You can't do alt attacks if you hold the freelook button and press the attack button tho? You'd think that would work

blissful latch
#

Unfortunately not

#

That's what I'd love to have, we literally have nothing

left nacelle
#

Huh, that's odd

blissful latch
#

(Also I'm obsessed with Beipi too)

left nacelle
#

Based TI_BeiPog

blissful latch
#

I'm gonna keep checking every time I play just in case it's on my end but even in control settings secondary attack isn't listed as an option

left nacelle
#

Well I don't think the alt attack has it's own set button. Like i think if i were to change the freelook button, that would also become my alt attack button (I use mouse and keyboard)

#

But the game currently isn't made with gamepad support in mind, but I believe that's something they'll be working on in the future since I think Kissen said she likes to play with a controller too

blissful latch
#

I was pleasantly surprised it functions as well as it does, most games put far less into controller support

#

we essentially just need secondary attacks

#

we can't grab but using the keyboard to tap g is easy. We can't even use keyboard alt

frigid sonnet
#

Any body know anything about the spino remodel and when it’s happening

blissful latch
#

an eta? don't know her

limber hull
#

spino remodel will be whenever spino comes out

frigid sonnet
#

Oh 😆

pulsar lake
frosty thunder
#

Why would something that apart of a update not be first concern?

limber hull
#

Nesting was the first concern, not nesting grounds. Spiro was already in the process of being replaced, and making extremely high quality nesting grounds would be a distraction from the new map, especially since Spiro is planned to get dumpstered soon when Gateway arrives, at least until they rework it. It'd also be really difficult to add any good nesting grounds on the nightmare map that is Spiro

#

Doesn't make much sense to distract your level designer from the map that's planned to replace the current one by making them make highly indepth stuff on the old map, only for his other work to completely make it irrelevant

sterile pivot
limber hull
#

they couldnt do that tho

sterile pivot
limber hull
#

issue is that the current map we had wasnt made by a level designer

#

its full of flaws, as would be any map

limber hull
#

they had no level designer until recently

#

so he's going to make a proper, quality map for us to play in

sterile pivot
#

I see. No more foilage-covered cliffs then : D

limber hull
#

i played on gateway, those still exist. Not everywhere tho

frosty thunder
#

But again the issue is, why charge, move stuff around if you just gonna trash the map? Why not just said f it and just work on getting the new maps out?

limber hull
#

Hence the very rushed nesting grounds

#

Making a new map is no easy task

#

Especially one like Gateway

#

Gateway has work from environmental designers, level designers, a TON of human structures and more

frosty thunder
#

Ok do you A- edit a map your gonna trash or B tell your community your not making any changes to the current map, because you want to completely focus on the new maps .

limber hull
#

They added nesting grounds because otherwise how can they get data on how they work?

#

better making a low-effort nesting grounds that completes the task, rather than just not do them

proven river
#

@oblique creek while I agree mixpackers and whatnot are absolute scum, rules enforced by humans would be constantly and easily abused, nobody has proof and anyone could twist blame around to other players, some players wouldnt know the rules or forget about them. These things should be enforced by the game itself not human admins because they could also have a bias for example.

sterile pivot
oblique creek
proven river
#

It's cool bro, and understandable, some people absolutely ruin the game for others

blissful latch
#

The downside I could see for the megapack icon is defining a megapack. Like Troodon and Omni are supposed to be in relatively big packs. Troodon arguably much more so. Would it be a different number per dino species that would make them a megapack/herd?

#

It would heck Troodon over to not be able to sneak and swarm someone with the icon there

tawdry oyster
#

I mean, when did they release Update 5?

#

But I do get that they are working on a new map so yeah.

limber hull
radiant dagger
#

At this Moment in the gore update i dont find the new map.
Where i can play that map?

burnt bone
sage yew
#

how does megapack gets triggered exactly?

blissful latch
#

Hypsi limit is 50

burnt bone
sage yew
burnt bone
#

I’m still hoping for my mix/megapack scent rework to be considered

sage yew
burnt bone
sage yew
#

that's the thing, it is a proximity debuff
basically a debuff on your stealth ability

and on paper it sounds not so bad
but when you, as in a group of 8 omnis, encounter a group of 3 stegos and 2 whatever ...it will be considered as "mega/mixpack" ....at some point, as I don't know exactly what is needed for that

I think, that people are okay with it, because they won't get notified about what is happening to them. That's why the perception about it is so well.

It gives you the ability to make out mega/mixpacks - which people like
and it won't give you any penalties, because you are not going to notice them, while you have this "scent" on you and stuff simply unveils around you, so people do not get a bad fealing, that it could be used against you, but it feels like something, that only works for you

limber hull
#

@daring talon cera and troodon ain't doing anything to either stego or deino, sucho probably won't share the same space with deino, allo isn't anywhere near a "pseudo-apex", and removing animals from an already small roster likely won't fly well

daring talon
sage yew
daring talon
#

deinos quite literally have 0 threats as babies but other deinos, which almost never eat them

#

bary, cera (Maybe, if it can dive), sucho, any other midtier or larger semi aquatic could at least cut down on deino population by mass murdering the babies

#

instead we have an apex that you grow for free

#

that can 1 shot just about anything cept for itself and stegos

fossil pagoda
#

we have 9 dinos and you want to remove two of them? yeah..

limber hull
#

cera probably won't be diving, but bary might (also I hope to God sucho can't dive or is incentivised to spend a lot of time around deeper bodies of water)

sage yew
limber hull
cyan flame
#

Maybe it was a smaller deino vs many omnis.

limber hull
#

how does the animal with a 50% bleed resist die to the bleeder animal

daring talon
#

also that is an ass deino yeah

sage yew
daring talon
#

It really does matter how did br not hit the utahs

#

ever
or just like walk back to water how far did he go

cyan flame
#

It absolutely matters, because we don't judge things based on someone making the worst decisions ever.

daring talon
#

I dont think its even possible to go far enough from water for utahs to L you before you get back as a deino

#

unless you are letting them constantly pounce you like that had to be the worst deino player in existence

sage yew
limber hull
#

i think that deino may have been suicidal

cyan flame
#

Like, I can count a few times I could have died on my grown stego to carnos because I allowed them to get a bunch of free alt bites in my face before I took the fight seriously. I don't think that's a good judgement for how it normally goes :p

daring talon
sage yew
#

also, they are not 9 playables, but 7+2
as deinos represent the aquatic gameplay and pteras the flyers

I don't think it's currently atractive to balance them, as they are mostly used by the defs for testing

daring talon
#

If i hide in the river as a deino, my food can be in the river (fish/corpses) other deinos will most likely protect me and not eat me, and i have realistically 0 threats

limber hull
#

"not 9 playables but 7+2" is such a bizarrely inane statement

daring talon
#

hell I can eat once, hit 60-70% growth, and now i can grab and therefore 1 shot if near water grown adult carnos

limber hull
#

they're still playables

daring talon
#

trust me its hard to grow guys

cyan flame
#

What we could do instead of removing stego and deino is to attempt to balance them for what they are, and not "count" on something else to deal with them.

sage yew
cyan flame
#

But then that requires an approach to balancing that will properly cause them to fight each other more often than not, and to create a situation where you can't "allow" them to play nice if they want to survive, much less thrive

sage yew
limber hull
#

where are you getting this info because that's just not true

sage yew
#

no facts, just my thoughts on this

limber hull
#

if they wanted to test deino and nothing else, they'd only have him in private QA and stress tests

daring talon
limber hull
#

because why make something that isn't meant to be fun or balanced a public thing

sage yew
sterile pivot
cyan flame
daring talon
#

that would be good tbh

#

although to be fair that would end up in the same changes
moreheadshot damage to stegos so getting ambushed by a deino while drinking is an L
less range from water for deinos so that if they leave it and a stego sees them its an L

cyan flame
#

@daring talonRight now deinos are cannibals, and yet we have massive numbers. And stegos also come in huge herds if they want to. This happens because it can happen, and that's where you'd have to approach it. If we could somehow change the state so that it's not possible to sustain more than two adult stegos + nothing bigger than a few subs, that'd limit them. And the same for deinos.

daring talon
#

maybe migration will manage that

cyan flame
#

What you'd have to do is balance it in such a way that deinos can not sustain more than two adults in an area, and even then, most likely they can't sustain more than one of them. There's a few ways to do this, working both with food values, and how AI currently works.

fossil pagoda
#

Deino and stegos are 0 problems to the current roster. You can simply see deinos as a trap near the water. If you fall into it, you die. Stegos will never catch any other dino. They have no other influence in the ecosystem, that's why stego and deino players get bored and start killing each other

sage yew
#

but I don't understand why "its safe for them" is such a problem, as it applies to every other species as well - feels more like a vendetta on deinos then anything else

simply spawn NE and you are free to go

cyan flame
#

If you removed all AI from diets, so they only fulfill food, and then reworked food values for both carni and herbi food, you might get something slightly harsher for them.

cyan flame
sage yew
daring talon
cyan flame
#

Honestly, deinos should not have AI on their diet at all, they're the last critter, aside from maybe ptera, that needs to worry about bad diet anyway in most cases. That'd make it a bit harsher for them to group up at least, or should if they care for their diet.

daring talon
#

This is fine with ptera, ptera is a pathetic bird
this is not fine with an apex predator

sage yew
daring talon
sage yew
daring talon
#

(Until dryo gets burrows)

cyan flame
sage yew
daring talon
#

you are have dense

sage yew
#

what?

cyan flame
daring talon
#

ok yeah that makes more sense tbh

cyan flame
#

Even ptera can be given a bit more risk if we want, just remove AI from diet.

daring talon
#

well you cant remove ai from pt diet entirely
its kinda like the main fisher bird whats the point of fish

sage yew
#

my point is, it's neither the fault of deinos or pteras current state, it's more of a problem about mechanics missing completely

you can't fix the current build, without major changes to the game

cyan flame
#

You're a flying scavenger, you got great reach, go find your kills and hope the thing that killed them is in a sharing mood. Add the ability to eat rotten food for all three nutrients, like deinos can eat bone for all three nutrients, and you got the growth covered, at some risk.

daring talon
cyan flame
#

While you then need to take more risks when you're grown, to keep diet.

barren zephyr
#

@bitter dove well why not make it so you can look to the side of you because you have eyes on the side of your head

daring talon
#

deino growth will be significantly harder when something has no reason not to eat its babies and can easily reach them (Bary/sucho/spino)

cyan flame
#

Like how deino can eat bones for growth, ptera eats schooling fish for it, and then when they're grown they need proper kills to get their organs for diet. Honestly, just removing specific critters from diets would help make carni life a bit more interesting.

sage yew
cyan flame
daring talon
cyan flame
#

Which is not a solution I'm entirely happy to accept. Not if we can also make it challenging even without counting on something else to "fix" it.

barren zephyr
daring talon
#

well ofc it should still be challenging even without that outside factor

cyan flame
sage yew
daring talon
#

Which is completely understandable, still not sure about the tiny, 0 threat ptera being harsh, but the apexes should be hellish to grow and sustain, even without other dinos around

barren zephyr
#

Just wait for the apexes

daring talon
sage yew
cyan flame
daring talon
#

ptera not being boring would be cool
is that really gonna happen though

sage yew
daring talon
#

ptera cant be on the diet of anything it cleans

cyan flame
daring talon
#

otherwise you are just feeding that thing free food

#

it will let the ptera finish cleaning then eat it if it gets a buff

cyan flame
#

Not that a deino would even get anything from a ptera but :p

urban flax
tall hearth
#

Deino could have elite fish in its diet up until it hits adolescent, which it disappears from its dietary needs. Adolescent and beyond, it would have to rely on nutrients from players and players alone. No ai farming for diets.

Maybe same with most of the other carnivores. Ai would give diet up until a certain growth then disappears, future proofing elder growths so people dont live off ai and become peak elder without interacting with the rest of the player base.

daring talon
#

yeah but they'll still do it
especially if we assume they keep their current 50000000 hours till starving hunger rate

daring talon
#

maybe the almost apexes that arent fishers

tall hearth
#

Nah, at some point in each carnivores growth they would lose their ability to gain diets from ai

cyan flame
#

@urban flaxHere's a take for you then. Remove all AI from it's diet, aside from schooling fish which gives all three nutrients (acting as a growth food, just like how deino can eat bones for that). But for specific diet when grown, you need organs, so get to scavenging (or killing if you can).

sage yew
tall hearth
#

This prevents ai farming, crocs would compete, and itd be harder to grow overall which is a good thing.

daring talon
#

not fishers
they kinda exist to eat fish why pick a fisher if you cant fish

daring talon
daring talon
cyan flame
# urban flax As a ptera ?

Yes, since you said you play ptera a lot. The goal is to give it slightly more risks and make it a bit more interactive with the rest of the roster and so on.

#

And since you'd still have a quick road to adult due to school fish "growth", I figured it might be worth it

sage yew
#

The last time I suggested to remove AI from Adults I've got a total backlash here

urban flax
#

It seems weird for an animal designed to eat fish and nothing else to lose fish from its diet

cyan flame
urban flax
#

I'd be fine with adult needing "harder to catch" fishes (but not impossible like elite fish)

cyan flame
#

You don't lose fish from the diet, it only becomes more specific for a purpose.

daring talon
cyan flame
#

You can still thrive on it if you don't want a specific diet path.

#

And it's schooling fish, so you can actually get it :p

daring talon
#

if you want special diet you must kill other people
but you can still have 3 of same diet off of fish if you are x3 uwu ptera roleplayer who just wants to nest (cringe)

urban flax
sage yew
cyan flame
urban flax
bitter dove
urban flax
sterile pivot
sterile pivot
daring talon
#

herrara will eat the pteras if they run into the woods t escape the quetz
when they exit the woods to escape the herrera they get quetz'd
better figure out how to dodge one or the other...

urban flax
#

@candid hare The Isle takes place in modern times and the animals like chicken and goats have been brought there by humans

sterile pivot
cyan flame
# urban flax But these people don't know how to appreciate ptera They're the same people who ...

I am aware, but as much as I agree with your view on ptera, we're not the only two players after all. And I don't think it would neccesarily be bad, at least until ptera do have more things to do and worry about. Besides, even now, you need different AI to get all your diets, so it'd just be "organs only" + schooling fish, since elite fish is hard to get, and the other AI are well, not fish xD

urban flax
sage yew
sterile pivot
daring talon
#

hopefully both are possible
(it would be cool for dogfighting to actually be a thing)

cyan flame
#

The turning nerf from what I know wasn't even a nerf, more a fix.

#

Or well, the change wasn't meant to be a nerf, it needed work for other reasons.

urban flax
sage yew
urban flax
#

It now feels like a real animal and not a drone

daring talon
#

I hope current deino lunge is a broken and unfinished mechanic that gets fixed

sage yew
urban flax
#

All I'd want regarding that turn radius would be that airbraking allows you to make sharp turns. So you keep a good combat capability if you're really into pulling sick moves, but it's more predictable and visually pleasing.

daring talon
#

you simply have a skill issue bro im telling you its fair

sterile pivot
daring talon
#

i wish that it took effort on both parties

#

AND that the hitboxes were perfect or nearperfect so that someone couldnt escape or kill with 0 effort due to a bad hitbox

sage yew
sterile pivot
sterile pivot
daring talon
daring talon
daring talon
sage yew
sterile pivot
#

I havent gotten caught once since I started playing again in the last 3 weeks, but thats only because I go to the farthest most unused channels(Like the one at the back of nw or the one with the shallow rocks by the branch of the central river). However the one time I crossed further down the river between swamp and center I nearly got grabbed by a dieno

daring talon
sterile pivot
sage yew
daring talon
#

ok we will stay away from random death and other video game we will stick with isle deino being cringe

sage yew
cyan flame
#

Just because it's realistic does not mean it makes for good or fun gameplay, keep that in mind and we'll be fine.

daring talon
sage yew
sterile pivot
daring talon
#

it should be possible to escape and feel like its your fault when you die
not just "Looks like another fatherless child was in that river. Welp guess its time to regrow/go play a better game"

sterile pivot
daring talon
#

"You'd better not enjoy my game that we are designing to sell as a fun video game and not a nature documentary"

sage yew
#

It might be unfair, but it gives me every time chills when I go to the water for a drink

sterile pivot
sage yew
sterile pivot
#

What the devs might not understand between invisible cliffs and invisible 1-shot dinos is that most people dont have the time to keep dying for stupid reasons, and dying of uncontrollable causes is not scary but infuriating.

cyan flame
daring talon
#

Im not immersed in the game and scared of the deino
Im steeling myself to be absolutely livid for dying to 1 button press from a brainlet

sterile pivot
sterile pivot
# sage yew deino ≠ hidden cliff

In what way? They are both out of your control(More so dienos that cliffs), and cliffs are easier to avoid/your forced to go into water.

sage yew
sterile pivot
#

You risk losing hours of progress by not worrying about moving or you dont go anywhere that has anything in a far out part of the map so you dont have to worry

daring talon
#

well tbh at least a cliff its your fault and you werent forced to go there, and you will probably remember that spot and not run off that same cliff again
a deino its literally every single watersource on the map
it doesnt matter if you remember 1 spot as having deinos cuz deinos can move

sterile pivot
sage yew
# sterile pivot In what way? They are both out of your control(More so dienos that cliffs), and ...

"hidden cliffcs" aka. falling from cliffs, aka. dying from cliffs, are the result of a lack of environment interactions. You simply get bored from vegetation and you run through them straight, because there is no reason to pay attantion. Loss of attantion leads you to your demise, aka. hidden cliff.

Deinos are a danger to the drinking mechanic. As doing stuff, is always coupled with a danger. Which the genre "survival" implies.

these are two completely independent and different phenomena

sterile pivot
daring talon
#

id prefer bad water possibly making you sick or otherwise harming your animal, or drinking the same water doing the same due to your animal's spit making it nastier, bacteria building up, eventually you drinking said own spit and bacteria, and that making you sick, to "Haha you drank here once now you lose your entire afternoon!"

sage yew
daring talon
#

ok both of you got a good point
not everything is supposed to fight deino
and getting L'd by random death via deino is infuriating

sage yew
#

you can always die to stupid and unforeseen consequences

daring talon
#

damus made a feedback post that would solve this, as while you can escape from a lunge, you are probably gonna be hella injured as one of the larger creatures (An allo, maybe a cera would probably get grabbed and fight back) whereas a smaller one you may just dodge out of the way instead, but you still arent gonna kill the deino
so its not a dino brawler
but it also removes brainlet button pressing = death

sterile pivot
#

It isnt fun to die from things outside of your control

sage yew
daring talon
#

simply, a difference in luck

sterile pivot
daring talon
#

(which is dumb, luck based death isnt fun)

#

(but all these games want it and developers dont seem to listen to feedback in most of them so)

sage yew
# daring talon simply, a difference in luck

I just walk at least 50 meters from hotspots away, which works fine
and if I want to be extra safe I go where deinos only traverse through, which I know from my experiences from playing deino. So I only get caught by occasional bypassers

daring talon
#

fair enough i suppose

sage yew
daring talon
#

thats very unexpected, knowing dinosaur game players

sage yew
#

that's just pure gamble, but I like it so much when it actually works

#

it's just so weird how this game is currently played

sterile pivot
sage yew
#

-344,-376 to be precise

sterile pivot
# sage yew I'm still speaking here of center of the map as every other part of the map is j...

The river next to the path to swamp? Down by the rock outcrops? Its the best place in center I have found. So far I havent died there. Southern isnt too bad either though lots of small crocs that can still kill you if you arent a adult carno/teno/stego. Nw the river 5ish minutes from the grate going into the forest behind the field is a river, though I have only just started using it

sage yew
#

there I go to drink if I desire to be "safe"
I get cought there like 1/50 or 1/100

#

(never done the math actually)

#

-330,-310 now I nailed the location down
this is it

sterile pivot
#

Thers a large boulder, if you walk off that boulder theres a small beach area with a few rocks on the water

sage yew
#

I just walk that one path down and go drink there, super convenient and safe enough for me

#

the only thing that goes onto my nerve right now, is carnos "balancing", as it's so unfun to play against ...but for that topic I'm sure (no facts, just my thoughts) that devs have this on their radar ...couldn't believe they missed that

sterile pivot
sterile pivot
sage yew
sterile pivot
sage yew
sterile pivot
sage yew
# sterile pivot Yeah I like raptor playstyle more too. I think carnos constant starvation encour...

it's not so bad, as you have somewhat of 30 min time once full, to make your next kill and that's plenty of time, considering that most other players are at center area. Never had bigger hunger issues

once I got lost and was at 10% health starving and just ate stuff from the beach, sure, no diets, but I could kept going till I found my way back to NW, where I could eat boar, went to center ....okay, this time I died to a hidden cliff, bummer

#

beside of carnos broken hitbox, this game is currently on easy mode

barren zephyr
#

Seeing half your screen kinda ruins the whole idea

#

imo

sage yew
barren zephyr
sage yew
#

half your screen?

barren zephyr
#

Yeah

sage yew
#

what screen

#

why half

barren zephyr
#

Hes saying you should be able to see out of your eyes

#

Which would be half your screen

sage yew
#

because dino is in your way?

barren zephyr
sage yew
#

Im too!

barren zephyr
#

You're making no sense

sage yew
#

what half screen ....

barren zephyr
#

I'm talking about camera lock

sage yew
#

oh okay

#

hm, people don't like the lunge or pinning down mechanic being extended, or my expose, duno =/

barren zephyr
#

I hope they do something like that

left nacelle
#

@barren zephyr What does that mean

urban flax
#

I was about to ask the same question

left nacelle
#

@worldly plume Troodon and beipi are in QA right now with cerato soon to follow, if it hasn't already. And Galli is almost animation complete

Troodon is also confirmed for next update and beipi may or may not come with troodon

solemn bloom
#

he got the wrong isle

left nacelle
solemn bloom
#

alr lol

sage yew
#

there is a roblox isle?
how many of them got here that way and decided to stay, not able to understand where they actually are... it would explain sooo much

clever lion
solemn bloom
rancid raptor
#

@candid hare It's never that easy to hunt and find animals in the wild.
Yes, this game isn't all about realism. It would however be a problem if we made it way easier than it already is

#

For players to find AI and fullfil their diets

#

just by going to an AI filled location, where you see ai every 30 seconds

pulsar lake
#

@bleak bison what kind of bird is that?

bleak bison
#

It’s one of the best birds

pulsar lake
bleak bison
drifting rose
#

lol when i posted gore and marked it as a gore pic the admins take it down but keep ornis up .-.

burnt bone
drifting rose
burnt bone
drifting rose
#

but there was barley any blood!! all u could see was the bone and skin

#

and i typed so much too had 2 paragraphs of suggestion in there and it got yanked :C

bleak bison
#

I also think it’d be rather counter intuitive for my post to be removed because of blood when ptera is shown like that in the latest trailer

drifting rose
urban bear
#

@jaunty hull Thanks for reposting my suggestion

rare fractal
#

@cyan hound What about Omni needs to be buffed?

proud coral
#

It's MUSCLES HAHA doesn't even lift smh my head

yeah nevermind 🚪 TI_pue

faint folio
#

@candid hare To be fair, the reason there are modern animals is because the Isle is set in modern times. Similar backstory to Jurassic Park, but it was a lab called Apollo Engineering (AE) trying to make the perfect genetically modified creature. Hence human structures, modern animals, etc.

If we are going down the road of historically accurate, though, giant deer like megaloceros and entelodonts evolved millions of years after the extinction of the dinosaurs... Not to mention animals like emu/dodo/moa which are definitely "modern" (dodo having gone extinct in the last 500 years) and not at all prehistoric

#

And that is of course ignoring the fact that very few of the planned dinosaur roster coexisted during the same time period, much less ecosystem/continent. So... Eh. But, for species that we know are herding animals, I agree that they should spawn in groups

tawdry oyster
#

@topaz pendant It’s a good idea but idk if it would really fit for a tropical island

tawdry oyster
uneven mist
#

@marsh tree we already have it

cyan flame
#

@winter terraceI don't think you're meant to bite a stego to death on it's head unless you're a deino, which does so in 7 hits.

uneven mist
#

@winter terrace as what?

#

if its carno i swear to god

cyan flame
#

Carno would take 18 bites, so not terrible, but probably not doable unless the stego lets you.

rare fractal
#

What on earth are you biting stego with that it takes you 100 hits to kill it

rare fractal
#

Man if only head size was the only element that's important to HP balancing

#

Shant would get 1 shot by allo

uneven mist
#

remember, herbivores are weak plant eaters that should crumple when seeing an carni

rare fractal
#

How else do the protein guzzlers feed themselves!

#

we should increase the strength of the Carnivore Anti Vegan AOE Field

#

Or CAVAF for short

rare fractal
#

Omni's should get an anti stego death star next patch

lucid bridge
#

in my opinion raptor is pretty weak, and omni's cant handle that kind of bugs/glitches

#

it ruins the whole omni playstyle

rare fractal
#

Pounce functions properly 99% of the time for me so what other bugs are you talking about?

lucid bridge
#

Because why pouce? ur gonna get hit anyway

rare fractal
#

Also omni is anything but weak in isolation, carno and pachy are too strong....omni still curbstomps teno and can still duo stego

lucid bridge
#

what about the pouce bug that ur poucing the air

#

ever had that ?

rare fractal
lucid bridge
#

i still have it sometimes

rare fractal
#

Not in my many hours testing nor in game proper

#

Well that's unfortunate, tho that has nothing to do with it's balancing

#

So how is it too weak

lucid bridge
#

with the second sentence

rare fractal
#

Gotcha, just that bugs hold it back quite a bit...

lucid bridge
#

bugs hold it back alot

#

and carno's being too strong too lol

rare fractal
#

I rarely if ever encounter them ironically

#

Like pounce is borderline 100% reliable when I play omni, not sure why

#

But again that's a totally separate discussion from it's balancing, bugs shouldn't be considered when evaluating an animals actual strength

lucid bridge
#

Okay question, do you think raptor right now, at this moment is considerd strong or decent ?

rare fractal
#

Considered at large or just by me?

lucid bridge
#

just you

rare fractal
#

Oh then very

lucid bridge
#

very strong ?

rare fractal
#

Absolutely, especially with the major shadow buff it got in that animals without stam can no longer buck

#

And again, it can duo stego

lucid bridge
#

do you play raptor often though ?

rare fractal
#

Yep

#

Not so much lately in game, but in testing yes, I can't stand to play the "proper" experience rn

lucid bridge
#

in my eyes raptor rn is, grow and die, duo to bugs and feeling like doing absolute no damage

rare fractal
#

It's damage from U5, when it was broadly considered entirely busted OP(Which it was), is basically unchanged, so I've got no clue where it's low damage perception comes from

lucid bridge
#

what can you kill as raptor?

#

you personally

rare fractal
#

Carno near trees

#

Pachy in duos

lucid bridge
#

Alone?

rare fractal
#

Why would I be playing omni alone

lucid bridge
#

with how many.

rare fractal
#

It's a pack animal, the whole point is to not be playing it alone

#

usually 3

#

Ideally the game isn't balanced for omni to be soloing anything above it's own size outside of an astronomical skill gap context

#

Which formerly...it could regardless of said gap

#

Omni soloing teno's and carnos was commonplace last update, fortunately it's slightly harder in tenos case, and carno's hitboxes make it basically impossible to solo

agile roost
#

So you're saying you've never died to a carno since u6?

rare fractal
agile roost
rare fractal
#

In the plains yeah pretty much

#

Near any obstacles omnis win unless they're outnumbered

#

Mostly trees, trees are your friend

agile roost
#

I was able to kill 3 Utahs on the beach with little effort though

rare fractal
#

That's even worse than the plains

lucid bridge
#

if a carno charges you ur dead 100% though

rare fractal
#

Yep, needs a massive damage nerf

#

Charge shouldn't deal much damage at all

lucid bridge
#

and i had 1 carno kill my whole 8 pack all adults

rare fractal
lucid bridge
#

we where in a open field though

rare fractal
#

Why

lucid bridge
#

they died i ran and survived

#

crossing from forest to forest

rare fractal
agile roost
#

Bucking also is the way to basically kill a utah

rare fractal
#

I just can't fathom why as omnis you'd wanna venture into the only biome where your only predator is most effective

rare fractal
agile roost
#

Easier said than done

rare fractal
#

That's typically where the skill comes in

#

Which is something omni hasn't required in a long time

lucid bridge
#

tap pouce? not hold it ?

rare fractal
#

So this is honestly quite a nice change of pace

uneven mist
lucid bridge
#

doesnt holding apply more bleed though ?

agile roost
#

How much stamina would it use though

rare fractal
rare fractal
lucid bridge
#

i always stack it to half

uneven mist
#

Also people don’t remember that nothing can buck off an Omni when they are out of stam

lucid bridge
#

then jump off regain

rare fractal
agile roost
rare fractal
#

Once that stam is gone they die

uneven mist
rare fractal
#

Which is really quite easy for most targets

rare fractal
#

Unless it's a pachy, but again that is sorta designed to be one of your worst targets

agile roost
#

Dryo is basically a free meal

rare fractal
uneven mist
agile roost
rare fractal
#

Oh and carno...can't forget about carno

cyan flame
#

I think the general idea for omni this update is to first wear targets stam out, via baiting attacks, movement, and tap pounces to both add some bleed and bait a buck, until the target is low on stam. The lower the stam, the more bleed the target takes, and any added damage helps as well (if you can get bites and tap pounces in), not to mention lower on food and water, which also helps your bleed. Think of it as the proper attrition thing, you want to "wait out" the prey, and then finish it off when it's weak and exhausted.

rare fractal
cyan flame
rare fractal
#

Accept for teno, but yknow....I'm convinced the devs hate teno at this point so it makes sense

#

Like if anyone here thinks omni is bad...attempt to play teno rn....it's worse than you could imagine

uneven mist
rare fractal
rare fractal
uneven mist
oblique creek
#

That's the problem with omni mains lol

rare fractal
oblique creek
#

And there's alott of them that cry about omnis state rn even though it's pretty dang fine

rare fractal
#

Carno is it’s only illegitimately poor matchup…otherwise it’s the best it’s ever been balanced

oblique creek
uneven mist
rare fractal
#

Pachy is anything but weak tho

oblique creek
oblique creek
uneven mist
rare fractal
oblique creek
rare fractal
#

Like I’m honestly in support of teno just having hyper armor during its attacks…or Pachy just not being able to stun it….or pachy’s stuns be solely reserved for when it applies a fracture so it has a max stun count of 3

#

Anything would be better than this

uneven mist
rare fractal
#

How great would that beTI_Succ

oblique creek
#

That could definitely work. It's alott harder to attack a pachy as teno then vise versa after all

rare fractal
#

Cuz why on earth would you need to further stun a target that can’t move can’t attack and has no stam

uneven mist
rare fractal
# oblique creek That could definitely work. It's alott harder to attack a pachy as teno then vis...

Well that’s one of the elements of teno’s design philosophy I love, all of its strongest attacks basically can’t be used aggressively because of their orientation and movement penalties…it’s SO easy to balance and incredibly skill expressive…but when an animal a third your size can basically turn you into paste head on it takes all those well designed combat elements and turns them into the many reasons teno is no longer viable….

#

Such a sad state for the games most well designed playable

rare fractal
oblique creek
#

Facts. Teno gotta be the most well deigned evrima animal yet and it's just a fly on the wall now lol

#

Sad days

#

Used to be my definite favorite Dino to play but there's literally 0 point rn

rare fractal
#

For me it still is, which is why I basically don’t play much on “actual” servers anymore, just combat testing with friends on private servers

#

And occasionally I’ll play Omni or Pachy on officials

rare fractal
uneven mist
limber hull
uneven mist
rare fractal
rare fractal
#

Like….how neat would it be if ram was a hit and run ability…it’s almost like that’s the intentTI_Gasp

limber hull
#

pachy player realising it can no longer solo a teno by stagger spam

#

god i love that gif

rare fractal
limber hull
#

its also the most badass way they could give him a win

rare fractal
#

“The council has deliberated your proposal and has decided to end your existence”

tawdry oyster
#

@polar inlet Cause they’re doing foundation first.

sage yew
#

@polar inletit's called testing
something that you need to do as an developer, to - you know - develop new mechanics

polar inlet
uneven mist
sage yew
burnt bone
#

We even have playable humans to an extent

tall hearth
sage yew
limber hull
#

i also like how your post implies that the devs knew that no one would nest but added it anyways

#

people not wanting to nest isn't on the devs lol

#

it's on the people

sage yew
#

eeeeeeeh~ I don't agree on this fully, but I kinda get what you are saying

limber hull
#

they didn't add nesting with the knowledge no one would use it, tho

#

it's ridiculous to consider it a waste of time or a useless feature if they made it with the intent to be used

sterile pivot
# sage yew that's just how it goes if you try to conquer a new realm of genre, that never h...

Eventually a line has to be drawn though. We can say "They conquered a new realm of genre" All we want but to those who actually know how programming works lets be real: The gore was just making resized and retextured meat chunks to look like organs, the other half was making the generated gore give x, y, or z nutrients for f/g to fill the percentiles. Then if player head hitbox is in body hitbox and left click is used change body model. Thats not very hard. And where was the scarring/body damage update? Like seriously.

uneven mist
#

Lots of people were excited for nesting as well

sage yew
limber hull
#

each gore item is a unique model

polar inlet
sterile pivot
limber hull
#

they aren't just "retextured meat chunks"

#

also the act of "tearing away" at the dino's flesh to reveal the ribcage is honestly extremely impressive given the way models work in the game

uneven mist
sage yew
sterile pivot
limber hull
sage yew
sterile pivot
sage yew
limber hull
sage yew
#

neither of you is wrong here
but that's just how it goes

burnt bone
sage yew
limber hull
#

no it isn't???

uneven mist
sterile pivot
limber hull
uneven mist
#

It’s dmIV, amarok and Filipe

limber hull
#

3, not 9

burnt bone
limber hull
#

idk where you're getting 9 from

sage yew
#

currently are 7 "devs" online

sterile pivot
polar inlet
#

I saw on Linkedin, but ok... 3

uneven mist
#

A what

polar inlet
#

they are 3.... hire a couple more??

tall hearth
sage yew
#

"duh, just hire more!"
....it kinda feels a bit... polemic?

limber hull
#

that comes with the issue of actually having people who apply and are up to standard

sage yew
#

like some people are chinese parents: WHY AREN'T YOU A DOCTOR YET!?

burnt bone
uneven mist
#

Just hire more, don’t have them up to standards, nothing can go wrong with that

sterile pivot
polar inlet
burnt bone
sage yew
#

btw. often you can't just increase the number of developers to speed up progess, as only so many people can work on any given topic, without becoming just a huge mess

sterile pivot
sterile pivot
sage yew
jagged sleet
#

@blissful latch I play on gamepad and I can map alt attacks on Teno but at the cost of not being able to use your bite attack.

In the controls in the keyboard section, uncheck "alt" and "cmd" from primaryB and secondaryB, then go to the gamepad section and map your primaryA to a button you don't use (I throw all my useless buttons in the 'Start' button), and set your primaryB to your main attack button of choice (this'll be your claw attack) and then I binded my secondaryB (tail slam) to "B" (right button) on my controller.

sage yew
#

I don't even know if the game is already flashed out on paper and devs only follow their checklist - at this point I would assume that they still gather ideas and go back and forth with it, which could be one of the reasons, that progression feels so slow

urban flax
#

More than half

sage yew
limber hull
#

as a game designer, you HAVE to get constant design work done

#

you can't preplan everything

sage yew
#

like basically every game scraps huge chunks of the game during development, not so uncommon

sterile pivot
limber hull
#

ehhh

#

i'd personally really not want that

sage yew
#

"portal" looked at some point like this

#

and we got this

limber hull
#

it creates a lot of false ideas of what's to come due to the constantly shifting nature of game development. What they reveal in that will end up being outdated and seen as a "promise", and used as ammo against the devs

#

i've worked game design myself, it's not wise to just spew out all of your coming plans

sterile pivot
# limber hull i'd personally really not want that

Yeah, like you do what you want with the game you are making because your passionate about it, but at the same time if that passion does not aline with the comuntiy's you still release something that makes them happy.
You dont lie and gaslight your community and be a butt about it and then scrap your ideas and make new ones and just spam doodles you made on paper and release incomplete updates

urban flax
burnt bone
sage yew
urban flax
sterile pivot
limber hull
urban flax
polar inlet
#

No that's a good point...

limber hull
#

it really isn't

burnt bone
sterile pivot
#

Elaborate? What is it then. Ive made concept arts and seen concept arts, so what am I considering wrong?
Concept arts are the 2d drawing forms of ideas they have for the future? Am I not wrong?

#

Concept arts are concepts...ideas, future prospects

sage yew
#

concept arts are nothing more but ideas

limber hull
#

tell me, what exactly is the concept artist doing, if not making concept art? They aren't modelling the coming dinosaur, nor are they programming it. They aren't making it's sounds, or its animations.

They're doing absolutely nothing. The reason we get concept art for apexes "many years to come" is because the concept artist is doing their damn job, and has prepared concept art for many of the soon-to-come animals

urban flax
limber hull
#

so as time goes on, more concept arts are made for more animals in a timeframe further away

#

i never understand why people get so utterly offended that the concept artist makes concept art

urban flax
#

Because it's quicker to make concept art than to make the full creature with its model and animations

sage yew
#

I've already worked with concept arts on hand and had to explain to my client that it simply dose not work in reality

limber hull
#

i'd rather see the concept art for rex now than have to wait till a month before rex is released to see it, because at least then the concept artist is actually doing something

sterile pivot
limber hull
#

so what, fire the concept artist? for the act of being there and taking up money?

#

that hardly seems fair

icy lion
#

Do you believe that the occasional nature scene is all Tapwing makes?

#

Plenty of concept art goes unreleased

#

She has done far more than dino concepts, as we've seen in the past

sterile pivot
sage yew
#

I bet some of these concept arts arised in their free time out of bordedom ...no money spend, no time wasted

limber hull
#

we know the concept artist works on concept art, lol

sterile pivot
sage yew
#

how can a debate about CA be so heated....
as an artist I love to show my ideas and where I'm heading, but I hate that people do not understand how creativity works

#

like I make a fast sketch, and people complain that its not colored
ITS JUST A FREAKIN IDEA

sterile pivot
#

Ca isnt the issue, but only seeing CA when you want to see whats actually going on and be informed about a game your passionate about is

cyan flame
#

@vivid spadeI don't think it's neccesarily a good idea to use legacy matchups for Evrima. And a 4.1T sucho in the game right now would... probably just die to deino more often than not, unless it gets some way to handle an adult deino somehow.

sage yew
#

and yes, 8 years blah blah, be patient

sterile pivot
sage yew
#

other developers just abandoned their project
like bohemia interactive

sage yew
sterile pivot
sage yew
#

at least the Isle team is still on it

sterile pivot
vivid spade
#

@cyan flame I think that several suchos would simply take care of the single deino or the suchos would simply go ashore to escape the deino, so the attentive sochu player would not have to die of deino and the young deino population would finally have something to do in the water! and 4.1t so he couldn't be drowned with 100%

sage yew
#

It takes as long as it takes

nothing to be add here

sterile pivot
sage yew
#

that's true
all you can do is hope

and if it all goes down, just don't buy into EA games anymore
there is this huge warning sign on steam for a reason

sterile pivot
#

Yeah

polar inlet
#

Devs need to hope the community stay in game, cause if I get bored and other like me the same, the game will end.

sage yew
polar inlet
#

believe me it doesnt work like this

sage yew
blissful latch
vivid spade
#

@cyan flame let me put it this way, the attitude we only build smaller and even smaller dinos at first, which then fall victim to the fast, middle-class carnivores and therefore just don't have to be fun, it just has to end galli/ovi/herrera/beipi/troodon nice and good but that are again just dinosaurs standing on the sidelines and watching! i hope i could change your mind i need likes and no dislikes in this post 😉

sage yew
#

if the devs will fail providing an interesting experience for the small critters, they will also fail at providing a good game, or you end up with a brawl game, like PoT, BoB or even current Evrima, or Legacy

#

if a game is only considered to be good because it has the biggest creatures, well, the game with planet sized lifeforms will probably win this race

vivid spade
#

I think the little dinosaurs always had a right to be in the game and if the player just likes to flee and find peace with it, you can't just throw creatures like that into the ring !!!

sage yew
#

you can be only entertained with fleeing for a certain amount of time ...and what if no one chases you? It shouldn't be depended on the player, of he seeks out for danger or not

after eating and drinking the game becomes boring, because it's all set and done, now you can exist.... best gaming experience ever

once you get bored, the only thing left to do is fighting, trolling, or socialising, which does not speak for great game mechanics. Examples for this are: legacy, evrima, BoB and PoT.

that's why developing a gameplay experience that makes playing a compi actually interesting, is so important

sterile pivot
#

It will be interesting to see how dryo changes in the future

vivid spade
#

@sage yew take for example nesting you can do it but you don't have to but if you simply haven't gotten any other dinosaur for a year or simply there aren't any larger animals in the middle of which you can hide, that's just not the special tension I'm also for that leave the dryo become a hamster let him build the underground city and if you don't feel like it play another dino this game was always fun even if it only consisted of eating and drinking it always consisted of what if i walk around the next corner what awaits me do i have to fight i have to hide ??? or do I have to run what kind of animal awaits me there I know it what can it do??? and that made the game special for me and yes i'm just a blatant dino freak xD

sage yew
#

I don't see current evrima in a sense that it's supposed to be played (while it can be played, sure). Nesting is just there so you can experience the mechanic. Which is probably accurate for many other mechanics as well.

Ptera is there to experiment with flyers
Deino is there to experience aquatics

but true gameplay experience is lacking, because they're "alone" in their realms, but provide a possibility to play with those mechanics

vivid spade
#

YES, I just can't say anything against that, that's the point .... and now on to the playable elements, so that the game finally has the experience it's supposed to

sterile pivot
#

Dryo kingdom > Apex kingdom