#general-feedback-discussion
1 messages · Page 42 of 1
People have definitely forgotten
@sullen delta, No, they shouldn't add an unstuck button having more and active admins would fix that problem
and people could abuse it by getting unstuck from cliffs or stuff
I mean, maybe an option for unofficial servers
Yea but doesn’t the dust stay on the skin
That's the obvious answer, but since that's not going away let's level the playing field.
You know, animals can smell bodies for miles most times irl ? So saying they shouldn't be able to just doesn't seem fair
it still takes way way to long to add dinosaurs into the dinosaur game
Have a little bit more patients
Complaining will do you no good
its literally been since update 4
how much more patients and ik troodons coming in like 4 months but still what then after that another year or so for cera or beipi or one of the other 7 they name dropped?
how is it supposed to look like? As letting you smell the diets of your prey would basically mean you can smell mostly anything
Dunno, but complaining will do you nothing
you can take a break from the game
neither will sitting and doing nothing... its practically the same thing sit and wait for something = sitting and complaining while waiting for something
after 6.5 they said to speed up
from where do you get your information?
it seems reasonable to assume that active hunters are much more sensitive to scents, like blood. I don't know if penguins have the same sensitivity to it, as sharks. Why should herbivores detect it over great distances in general? Gameplay wise it seems to fit that herbivores have a shorter detection range as well.
that doesnt mean that its actually coming
Doesn't mean it's not either
if you wanna complain thats fine, i'm just saying there's no use
Naive to think only predators have emaculate scent detection.
adding playables is just trivial. They probably could easily do it, but this would only lead to BoB-Quality-Level. Not to mention the tedium to keep balance in check during EA
never said that
all im saying is we have waited so long alot of us grow tired of waiting for nothin
just look up the dunning-kruger effect
that development slowed down, is nothing but a misconception
@vital plover gateway will fix that we just have to pray its soon
Just remember, it's a small team developing content that never has been before. Evrima is already miles away from it's competition. Adding new playables wouldn't enhance the gameplay.
At least not without core mechanics in place, because they will provide you with all the content you actually desire, after that are playables mostly just a joke to implement (compared to mechanics development)
Hopefully, and I hope they won't continue their strategy to erase hot spots in order to spread out players. It just creates a boring map, and players ALWAYS find new hot spots, even when they are not interesting, certain "traditions" always evolve after a while.
Its been 409 days. This is why I play POT way more than TI, we got like 4 or 5 dinos at least in the last year. To have such an unbalanced and vague food chain is very damaging to the game, regardless of mechanics. It might be easier in the end to wait to add dinos and keep adding mechanics, but ultimately it is worth the sacrificed time to maintain your player base and the heart of the game.
they wont need to with the migration system we dont have 
mostly because survival mechanics are not entertaining enough, as you have 40 min of downtime, after eating and drinking, so people seek out to socialise and therefore create places of interest
PvE should be more interesting than just drinking and grabbing some AI
survival just requires a bare bone minimum of your attention currently
and that's fine
oh nvm, I read that wrong
🙂
they already tried that in legacy, id rather take more mechanics then dinosaurs atm
imo
exactly
https://youtu.be/KrOFpQXuNfY
this is just a ship show of a dumpster fire
have fun playing it
Can we all agree to blame the guy who backed this damn thing... yea?
Took place on the New Era DM Server!
Music:
-Kevin Macleod (Amazing Plan)
-De Ja Vu
-Titanic Recorder Fail
Buy PoT!
I agree they shouldnt spam create dinos, but look at how POT is providing several new dinos AS WELL AS combat and questing mechanic improvements.(Im just using this as an example, I dont mean to imply TI should copy the way POT is making updates). Legacy produced too many dinos and disregarded mechanics, evrima is doing the opposite. There needs to be a healthy balance. Give 1-2 dinos to keep the food chain everchanging and entertaining, meanwhile you can add new mechanics for improvement
because they take shortcuts and take already established MMO mechanics to fill up the blank spots of gameplay
Do you mean POT? Or legacy or evrima?
POT
I see. I think you are missing the point. Regardless of the simplicity or efficency behind the choices, you also have to take into account the community interests and end product desires. While it may be best to leave dinos for last, to maintain a healthy game and entertain playerbase, you need to add dinos with the mechanics, not the mechanics then throw up all the dinos.
not reading all that
POT can surely make fun and provide some good entertainment
but objectivly speaking it's far away of a good game, as it's just a reskinned MMO. Instead of humans you have dinosaurs in this game with rudimentary fighting mechanics
I get your point, I just don't agree on your oppinion, but I understand that people may like it. But more playables will not make any game better and this expectation I really don't understand. Like what do they want to do all day in this game
Its literally important but ok
dude, brake it down for us, we are lazy!
Tldr they dont wanna add unfinished playables because then if they go back and try to finish them, it may literally be impossible due to game development
Maybe read it tho
and people can get used to broken or unfinished mechanics and will start a shitstorm when they're taking it away from them, as they are made how it was actually intended
I suggest reading it to get the full idea of what kissen is talking about when people go "just add more playables"
its why I saved that screenshot to counter the "just add more playables" argument, its very important to have a foundation to a game
just adding more playables without a foundation wont enhance the game at all
I'm gonna use it to its fullest extent lol. I'm sure dozens of people will too
I'd just suggest them to play PoT or BoB, if that's what they want anyway
Why do you keep ignoring my whole point? I will repeat it again in a different way:
The food chain of a game is a mechanic just as or even more important than the other mechanics in the game. Sure, it may be more difficult to update dinos if you dont have mechanics added, but currently, the mechanism of the food chain is extremely unhealthy and the balance changes are only making it worse. For instance, there are already what like 9 playables they have to go back and update. By adding a strong mid tier carni and making readjusting playable only 10% slower you get:
-People who want new dinosours are happy
-Stegos arent completely dominant of land
-A dino that doesnt get drowned by dieno so those people are happy
-Carno has some form of solo competition
-Something to keep mixpacking and megapacking in check(But cant abuse it in turn due to speed)
You are essentially giving a dying food chain life support, and by adding 1 dino you are ensuring you DONT HAVE TO ADD any more dinos till ALL the mechanics are implemented.
Basically add 1 playable so you dont have to add many playables, add 1 playable so you dont have people complaining, add 1 playable to improve existing mechanics(food chain, ecosystem, etc mechanics).
Id recommend this dino be allo or cera. We already have cera models so that could be fairly easy compared ot others
Because everyone keeps seeming to misunderstand here are the things I specifically dont mean and think this would help: This would prevent "just add more playables" by adding only one playable
By adding 1 playable now "Mechanics can come first, where all mechanics can be added before implementing more dinos"
People would "Have a little more patients", for they get content they are hoping for
This wouldnt "Slow the devs down on the goals they have set" for we already have several models, as well as preventing the need to put work into balancing the game further
you are not wrong
but you are asking for the game to be finished and that process can't be speed up. If you would force them to release all the playables they currently have, you would only get reskinned versions of what already is in the game
and actually, who cares - sorry if that's rude ...bc it mostly is - the game is in development, in a testing and experimenting phase and for that purpose are the current numbers of 7+2 well enough
How? How did you just read that and think I said: Finish the game. Add all playables. Did you not read where I literally said add 1 <-- ONE as in a single, singular dino? Add a SINGLE dino, then continue adding all the mechanics and dont add anymore dinos until they are done.
and if you have 8+2 or 10+2, there is no difference, as people would be still asking for more, to establishe an eco system
but that's not possible, unless you go for it all
If you don't wanna read it all then what's the point in arguing?
Troodon is coming in 6.5, beipi, cerato and galli are pretty much confirmed to come sometime shortly after. More playables are on the way.
As long as we get cerato I believe we are fine. We just need a dino that fits the niche that the game is requiring rn. The longer it waits the worse it gets
give them few month and they will come back with the same argument, why they don't ad more
"buhu, 3 new playables, how long do we have to wait for more?"
My favorite complaint is they arent "real dinos" and they just want the big guys like rex or allo lol
the game requires waaaaay more than just that
Very true. But if your ecosystem of the game is dying, you gotta pick and choose what is most important. Seeing the majority of issues people share about balances/ecosystem, id say that adding a tanky mid tier carni is most helpful to said ecosystem. We dont need a rex or spino or whatnot, nor do we need a a small tier like velo or troodon, we need a balancer.
there is no eco system
at best can the Isle currently provide an battle royal arena for PvP and nothing else, beside of being a chatroom
Every dino added is a "balancer" as you say
They're part of an ecosystem, not a battle royale
and what will balance the "balancer"?
Currently stego is an apex, so what ? It will remain so anyways. Eventually trike or shant might take its place as the unkillable herbi, but then what ? Would the game be more balanced ?
It would, but not because there is something stronger. It would because there would be more things to play as, more variety.
Nobody was complaining the game was unbalanced when there was only utahs and tenos, although there was nothing a utah could kill 1v1
The balancer is already balanced. A slower dino that can hunt ai, stegs, and babies, and dead animals. They would be strong enough to take on stegos with the appropriate numbers(like a utah to a teno), and could hold their own against carnos and utahs. They would not be grabbed up by dienos or savaged by pachys. They couldnt outrun utahs, carnos, tenos, pachys, etc, but couldnt be murked by them either. They would be able to outrun dienos or stegs but couldnt take them on without a large pack.
You think cera will kill stegos ?
honestly...I kinda think you overestimate the cerato tbh. The cera wouldn't do...most of the things you've claimed it would. It's way below 4t, so a deino can drown it, I don't really see it challenging a stego either (most definitely not solo) and with the current broken carno it wouldn't be competition for that one either, because the carno we have now would probably just mop the floor with the cerato...it's kinda small...
Cera having merely a slight chance to win against a carno would already be good and make it a strong animal
cerato would be a reskinned carno without it's ram
how is this supposed to fix anything...
Doesnt have to be cerato? As I already said a tanky mid tier?
I can see a group of allos or, most likely, albertos, being able to kill a stego
But not really anything else, apart from apexes
what this game needs to do (imo) is to add all the small stuff
why? because if they're able to provide a good gaming experience with small critters, they probably have a somewhat good game
if this game only benefits from adding bigger and bigger dinos, for "balance", it will all fall apart at some point
Yep
Small dinos are important because they are in the same tier as humans
So they need to be done well and be appealing in order to make the human experience interesting
Considering how dryo was left in the ground and hypsi is only used to troll ot transport resources I dont know why beipi, troodon, or other small dinos are being added.
They're a proof of what happens when you rush a new dino and leave it unfinished
Because they chose small dinos to debut new mechanics instead of mid tiers.
Which was a poor idea
the issue with the Dryo is that it precisely is not "in the ground"...the burrowing mechanic is missing xD
Lol true
Yeah lol.
because this game currently lacks mechanics
that's why people want bigger and bigger dinos, because the game currently fails at providing a good gaming experience
but by adding small critters first, they are basically forced to put a bigger emphasis on core mechanics that actually will provide the content
big dinos = easy fun
small critters = mechanics and content
at least that's my expectation
Thats now how it works. We have big munchers(Stego/dieno), we have small critters(Dryo/hypsi/utah/ptera), both small and big dinos alike have lower usage rates(beyond utah) than carno , teno, and pachy, which all 3 have the most entertaining and free gaming experiences. Thats because small dinos and big dinos can only be fun off of SPECIFIC mechanics, while mid tier dinos can be fun off of mid tier mechanics AND both small tier and apex tier mechanics, getting a taste of nearly every mechanic in the game.
dryo, hypsi, beipi and trodon simply fail at the current "battle royal" state, in which the game is right now
that's nothing you can fix by adding new dinos
@blissful ravine unstuck button can lead to numerous different types of problems, exploits
what kind of exploits?
Except thats not true. When it comes to "battle royal", like legacy was, then the apexs should be the most used and abused dinos in it. But thats not the case.
I dont see how you miss the fact that the roles, ecosystem, and food chain that dinos are in are mechanics in themselves, and adding 1 or 2 dinos to make those mechanics functional is important when paired with all the other mechanics that are going to be added.
because there is no food chain
you don't even need to survive anything (beside of PvP)
you're just inviting another fighter into the match, nothing else
I suppose so.
I guess your right, it just feels empty sometimes. It feels like there are things missing, or that gameplay gets boring
my point is: if they can't make stuff like hipsy interesting, they will also fail in making a T-rex interesting
and here I totally agree
all the fun you can currently gain, is the fun that you are making yourself
and bored people will do weird stuff to gain their entertainment, which makes the "eco system" even more broken
try to guess
like utahs teaming up with carnos, as it's the new meta right now
Try to explain
ha! fair.
Yeah...
Personally I am hopeful for nesting grounds mechanics. I think that nesting grounds have a lot of potential for the entertainment of different species, and while I think there is no existing food chain or ecosystem as you said, I think that some small form of ecosystem could be made by making nesting grounds more activie/interesting. Carnivores playing in forms of ambush or simply charing in, hypsis and dryos protected by tenos and stegos while they nest, or grabbing food and surveying the land for predators, and making burrow communities.
I'm sure you can use your common sense, no offense, to realize that "unstuck button" can lead to greater exploit possibilities.
Instead of having a ridiculous "Unstuck button"; we should rather have more admins throughout the servers, more available admins. That's way better than a button which could essentially lead to many problems
I do but I want YOU to explain.
Yesterday at like 11pm on my pachy I ran into a megapack of mixpackers, led by a pachy who is a KOS. Stormed out of that place as quick as I could lol
First time I actually have witnessed mixpacking on officals which is a suprise, typically people are too busy KOsing to team up
I refuse to explain something I know you know, we're both well aware that an unstuck button leads to problems
you are right, but sadly this to develop just takes time and for a small studio even more. And the sad truth is, that mostly all others that tried to develop inside this genre failed miserably or they took development shortcuts and went into basebuilding or MMO or other directions
well then don't start a discussion if you refuse to take part in it
Open World Survival is a dumpsterfire of development nightmare
Yeah. I mean, ill be honest, looking at the deveolpment we have been getting it seems very slow, and the concept art is like salt on a wound after all the promises/predictions we have been given. Though at the same time its very difficult to get the mechanics and dinos right.
because all the development goes under the hood, it feels this slow, because it's hard to make out the actual progression and the broken balancing right now makes it even harder, while there are a lot of improvements
at first it was easy to make a good ground work, but now they need to tackle the heavy bits of it
- legacy
- evrima
- u6
and hopefully we will will come close to 4. or 5. the next update
(not based on any facts, just on how interpret the current progression - mostly from the experience of my own work)
Sounds about right. Just out of interest, what work do you do?
@bold rapids really like this idea as i can never remember which servers my dinos are on xD
I prefer rather not to share personal information
All good, sorry
Anyone else feel like the devs need a new project manager? Idk if they have one but some basic business education and time management skills would benefit everyone.
They've said they're aiming for mechanics before dinos, plus it may help if you read this
Hey I'm having fun posting it lol
New dinos are great and all, but a b i g problem the game has always had is relying on them to be interesting.....because there's nothing else. Like you eat, drink, fight.....then what? There's no goal. No real sense of progression or reason to stay healthy and survive. It's just a crappy deathmatch.
New dinos really do help a lot, but we also need an actual gameplay loop more.
And yes I know nesting exists, and look at how much it changed the game
Was added too early honestly.
gameplay wise indeed, but stuff like this provides data and feedback on how people will interact with it and what they expect
that's probably also the reason why we got 1 aquatic and 1 flyer into the mix
I think it would have been fine if it was implemented with desires to actually use it, or connect it to other mechanics/features within the game. The modeling of the nesting ground could have been way way way better too(Triangular rocks and lined textures)
Edit: I was thining of nesting grounds oops, but the incentivizing still applies
Yeah, perk inheritance as well as a better map design (both future things) would've helped a lot ;o;
Yeah...

even though perks are somewhat of a "shortcut" to provide content and I'd prefer a more organic approach, but considering development time I must admit I'm not against it right now 🤔
how about this, let's make an addendum to the server rules
Devs:
We have developed countless of new playables and we will keep them for ourself until we get bored of them and we might consider it making them available for the public.
All in capital letters, in bold and underlined.
Aye, that’s on of my fav pictures I took of gateway, that mountain is perfect for pictures like that.
uhh~ it actually renders in distance
Also, don’t tell me you actually believe “7 Dinos are ready but aren’t being released for… reasons”
Huh?
No please I have to correct it enough as is 
because they’d lose a lot of people by doing that. I’d personally delete the game. I along with plenty of other people didn’t buy the game for… that to happen

This is exactly what I mean
sometimes, if you want to raise awareness, you have to do the exact opposite of what you ware doing before
I can’t express how bad on so many levels the effects of that would be just to make a point to what seems to be a very small minority
minority or not, some already tried to convince me of that
see, as an example, if you try to start a talk about safer s*x, no one
would care, but announce that protection is totally overrated and
you have hundreds of people suddenly discussing the actual
importance of it. Tested it, it works.
And assuming there are 2 types of people, that actually believe in
devs holding back playables and those who don't. Well, a part of the
crowd is already thinking this anyway and those who are knowing it
better would have a chuckle at best.
Like some dev - forgot the name of the game - wrote into the patch
notes:
added new bugs for later fixes
people are not so duff that they are going to abandon the ship, while
it's still sitting in a dry dock.
but actually never mind, it was something meant for my amusement
on this topic.
@fallow sealheat management, yes yes :D
yeah yeah, like with nests and stuff but for your dino
I see it mostly another dimension on how to interact with the world, with
different impacts on different species. For example nocturnal predators
could be prone to overheating during the day, putting them into a more
passive playstile or shifting their realm into the shadows of the woods and
swamps.
Stegos could get the ability to cool them self down during critical moments
by using their plates. Glowing bloody red in the sun. Extending for a short
duration their abilities.
Crocs would prefer staying near the water during the day, as excessive
stamina use further out could lead to overheating but at night they gain
extended range to roam further inland to traverse from different river
systems.
Others could have resistance to heat, but would become more vulnerable
during the night.
Heat management, as an "excuse" for shifts in gameplay, with different
abilities or drawbacks that can play into your advantage or work against you.
Day and Night cycle would become more meaningful, beside of "now it's
bright" and "now it's dark".
Adaptation is an interesting aspect of survival games and shifting the
themes would bring in more dynamics into the gameplay with many
possibilities for the player to interact with the world in different ways.
why havent there been any roadmap updates in like 4 months????????????
because devs are in an development phase, where they can't promise all features they are currently working on, as the outcome is currently uncertain
no facts, just my thoughts
thanks
I should’ve included this image for reason on that post
Really the feature is pointless
#general-feedback-discussion message
I have written my thoughts down related to your topic
It really doesn’t matter though
They should add game mechanics that are fun, this mechanic is not fun
that's okay, just thought you might be interested
I mean I don’t disagree with your suggestion
oh, didn't meant to direct you to the suggestion
#general-feedback-discussion message
it should have been this from the discussion, but nvm
Fixed vision during these actions is already so incredibly stupid gameplay wise
from which point of view? When I approach you from behind, I have a good visual feedback on how you're paying attention and it works great
I personally like locked vision
I don’t
Why, it adds a random arbitrary gamble to performing these actions
It's a skill devoid period of time where you're easier to kill for...reasons
It’s my least favourite mechanic in the game by a long shot
well, but it fits the theme of a survival game and emphasise the danger of eating in the open
@summer thistle i agree, i think for predators it would make them plan out where they come up from behind instead of it being too easy
Like it doesn't even make the game harder, it just adds more random probability to you getting ambushed regardless of how good attention you're paying
Spending irl years growing a single animal fits the theme of survival, that's still a terrible idea
or just stop eating after a bite, take a look around and keep eating if it's safe
without the lock, you had 360° of freedom, while your character gave no visual feedback to others
Wouldn't a random chance of being struck by lightning or contracting cancer also fit the theme of survival?
oh common, not that lightning debate again
I mean escape
Why must this event exist in the first place
My least fave mechanic ever added to this game is dino AI. I like the horror/element of care when eating. Having lookouts, taking breaks to observe your surroundings and so on are far more interesting actions than “eat, done”
visual feedback
It's still relevant....
What does that mean
no it's not as it's a completely different story, it just undermines every other opinion
Most people don’t have enough people for look out to be a viable strategy
No it doesn't, it only debunks the logic of adding a mechanic simply because it's fitting in a survival setting, this is a game, more justification is necessary
you eat = you don't pay attantion to me when I come from behind
visual feedback
I don’t think that’s visual feedback by definition
nothing is debunked, you just don't like it, thats a whole different thing
So have the animals heads turn instead of locking cams
I agree with this
You used the justification of it fitting the theme of survival as a means to justify the mechanic, bringing up examples like lightning and random terminal illness or disabilities from birth ALSO fit the theme of survival but are terrible ideas....that is a textbook example of debunking a standard
360° vision is simply a comfort feature you are unwilling to lose
A lack of hereditary terminal illnesses is a comfort feature you are simply unwilling to lose
that are some weird claims you are dropping there
no one was talking about terminal illnesses ...dude, calm down
I don’t care about all this realism stuff and blah blah blah
All that matters is that it’s fun
I don't know how I could make the parallels any clearer...I really don't
Camera lock is not fun
I legitimately find the locked cam more fun so 
Leave realism for path of titans
Lmao, realism in PoT
good one xD
To me it's analogous to a less oppressive form of deino lunge...like I see literally no value in it
I don’t see how these are parallels but sure
you can't bring up terminal illnesses every time the game gains some aspects of realism
I always hear people use realism as excuses for bad features in that game
The other excuse I shall not say for it is a sin
Both introduce a randomized skill devoid chance of receiving fatal consequence during mundane actions, one of them is just longer than the other
I can when the argument for adding said features is on the basis of realism instead of some greater gameplay function
camera lock is definitely not fun for the majority of players. why?
-silent carnos
-silent deinos running out of nowhere to snatch you up
as it stands now, its a needless nerf that doesn’t really make much sense
it’d be FAR more bearable if you could actually hear a 6 ton creature running up on you
It’s also just visually painful not being able to move your camera
I'd be almost fine with camera lock if you could hear a carno running from a couple hundred feet away, but you can't
fr
and it allows you to pay more attantion to your surrounding, as packing or herding animals can look at others to determine if it's safe or not and when suddenly someone starts to run, they all start to run
it's really fun as a omni, like scared chickens and when the panic wears of they're all eating again
If the audio wasn’t dookie atm, this wouldn’t be as big a problem
Also the fact they spent time on the feature instead of a couple things called, migration, scars, and sensible balance changes
Just make it dynamic
yep. and this is why I personally feel like it needs to be removed until they fix the audio
I don’t think the camera lock would’ve taken up as much time as migrations lol
As long as your camera is facing the body/water, you’ll continue to eat/drink, but looking away causes you to stop
this doesn't sound bad either
Sounds better
It mechanically forces you to pay less attention, you can't pay attention to animals you both can't see or hear residing in the 70% of the approach angles during eating and drinking you aren't able to see....
And again I'm baffled you find your eating and drinking sessions having a random chance of killing outside of your attentiveness more fun than if you could just..actually pay attention
Literally all I want...
So you’re allowed to observe your surroundings, but at the cost of not eating/drinking until you point your camera back to the interaction
see the current camera lock just as the first itteration, it can change in many ways ;)
Well...at that point it wouldn't be camera lock at all
just eat from different directions?
Kinda tedious lol
The current camera lock also locks you in position a lot so even if you see a deino running at you from 50 meters away by the time you’re able to run it’s lunged you
Yes lemme dance around the body I'm eating to cover all angles instead of just turning my neck
The current camera lock is still garbage
you can still do it, simply stop eating, like wtf
As I watch this conversation unfold I just think about how I grab bites off a body instead of eat from it anyways or plants in the case of herbies 😄
Press g, eat and while you eat look around, then repeat. Nice and easy.
But why do we even have this asinine mechanic in the first place...it's not even a realism mechanic it completely ignores the ability to...turn your head...and or see with your peripherals on top of most of our dinos lacking binocular vision
Camera lock is an L decision and I’m flabbergasted a majority of the community is okay with this change
Because you always get stuck in the animation for me
what does it bring?
is it a discussion about the bad itteration, or the mechanic itself as it shouldn't be mixed up
as I totally agree that it need improvement
like if you’re going to have camera lock in the game, at least make your dinosaur not blind the moment it wants to eat or drink
Yeah it was a very bad choice, if it was realistic the dino would be turning its head to get good pull on the meat its eating, or as a herbie just wandering its head around as it chews.
I do feel like a minute should be taken to make a quick poll to see what the majority of players think about something before they work on it. an example would be nerfs and buffs. e.g:
“Should carno get a buff to its ram damage?”
Another:
“Should utah get a bleed nerf?”
reactions can be thumbs up or thumbs down to gauge where everyone is at on the topic
Like I think instead of removing it they should improve the animation so that it looks around as it eats
The entire reason dinos have 3rd person cams is because:
A: It'd be really lame not to see your dino in it's entirety.
B: As justified in universe, the enhanced senses of the dinosaurs being transmitted to a player POV is a 3rd person camera...
Locked cams just say....lol no
Have the devs ever let the community makes choices on the game? Being genuine here as I have never seen them ask about features/etc
Exactly lol....and there is no positives, it breaks the realism only to limit the player and to be irritating
not as far as I’m aware. that’s why I’d like polls so they’d let the players know that they’re at least acknowledging their input
Tbf I certainly wouldn't...otherwise omni would flop in between being grossly overpowered or grossly underpowered each update..which is exactly what's been happening since it's inception...they just need a better balancing team
Yeah 100%
the 3rd person is probably a place holder, as it's easier to lock all cameras to the center of the 3D modell, instead fixing it to the actual head
and your comment just amplifies that devs had a different vision on this topic
I was quoting the devs on that...that's why dinos have 3rd person cams...
Also my entire point is that their visions for...well...vision...are contradictory
The latter implementation of which harms immersion and gameplay
all I read from you, that you hate the limitation, while a good game design is all about limitation
So many balance changes have been made according to the community’s complaints (a system I find caused more harm than good)
Minecraft is the most popular video game ever, look at it
Yes I despise the limitation....but I agree that game design as a craft is about choosing which limitations to apply to players...that doesn't mean "Add all possible limitations to players simply to add limitations"
No limits
We’ll mostly limitless
It just has few limits comparatively
so many changes, but you read the complains about no changes being made - like earlier that day
And while I agree this game should have quite a few limitations, right now is to much
If your making a gaem of survival it should be very free...People play games to escape the limitations of their life, not to be set into even more.
The camera lock is
DayZ has the same mechanic, as you can't look around while looting a body, this is really not so uncommon in survival games
The camera lock adds no positives:
Irritating
Adds nothing
Isnt realistic
Ruins time spent growing
Isnt horror whatsoever
But FUN
Well something difficult about listening to player criticism for balance is that....they're your playerbase, they'd be the ones to communicate to you if the game is hell to play...but at the same time their ideas for fixing the present issues may be awful...so at that point it's down to whatever balancing team or individual controlling balance to address the issues in the best way possible...which this game tends to not do
Fun is priority
Eating = danger
danger = fun
devs done well in my opinion
still to be improved, but I like it
that being said, I leave that "I hate that" discussion
Ok, so how by virtue of it existing in another game does it become an amazing mechanic...I've never played DayZ, I don't know if that implementation is good or not, so functionally it doesn't matter to me at all
Like, I like the idea of the new carno charge, the better body fracture and the more endurance-style omni pounce, but these good changes are offset by how stupid some other elements of these animals are
Having tons of cliffs you cant see are dangerous. Dangerous is fun. So lets get rid of fields and lets make the whole map a ton of cliffs covered in bushes so you have no idea where they are. Now the game is fun because its dangerous!
Not fun like the way it is
that's not what I've meant, but sure, go for it ;)
It’s just annoying
Mhm, mostly down to just a lack of systems in place to advantage animals over others, this isn't down to adjusting numbers you need to add features, like pachy's CC threshold or numerical limit being tied to fractures on large animals...just for instance...you can't just buff or nerf pachy's damage because that doesn't address the issue of it being an infinitely bashing invulnerable 1v1 god
Its the same....Dying to a invisible cliff is annoying, and so is dying due to an uncontrollable unforeseeable mechanic.
I just think fractures should stagger and pachy’s ram can’t stagger targets bigger than twice it’s size
Would solve a lot
I love Evrima dearly, but we absolutely need to pause development on eating, courting, and all the other silly stuff in favor of a funcitonal lobby. How can we expect to have a awesome game if we cant even reliably enter into an official server?
My biggest suggestion would be that you iron out the wrinkles so that you know which official servers you have saved games on, ideally it would give you details about what dino it is, and then I should be able to express my desire to enter the server 1 time and wait. I shouldnt have to look at servers broken for weeks that are somehow full but have 95-98 out of 100 players on them. It would be preferably to be able to move dino's between servers too honestly. I would settle for a funcitonal lobby.
That would be amazing. Theres also the part where offical servers dont show up. Ive spent several minutes simply spamming reload just for a na server to pop up.(In the longest case I was lf na4, but it wouldnt show up, along with na6 and na 1 occasionally). It makes it even ahrder to enter servers too that are full, since while you spam reload waiting for the number to drop you also have to hope it wont keep dissapearing.
@blissful latch I assume you're suggesting keyboard users should have a freelook button? If so, that's already in the game
I'm not dw I'm talking about gamepad stuff, a full button is used for freelook when we don't need it, we need alt attacks cuz currently we just can't do them at all
Oooh gotcha. You can't do alt attacks if you hold the freelook button and press the attack button tho? You'd think that would work
Huh, that's odd
(Also I'm obsessed with Beipi too)
Based 
I'm gonna keep checking every time I play just in case it's on my end but even in control settings secondary attack isn't listed as an option
Well I don't think the alt attack has it's own set button. Like i think if i were to change the freelook button, that would also become my alt attack button (I use mouse and keyboard)
But the game currently isn't made with gamepad support in mind, but I believe that's something they'll be working on in the future since I think Kissen said she likes to play with a controller too
I was pleasantly surprised it functions as well as it does, most games put far less into controller support
we essentially just need secondary attacks
we can't grab but using the keyboard to tap g is easy. We can't even use keyboard alt
Any body know anything about the spino remodel and when it’s happening
an eta? don't know her
Spino remodel?
spino remodel will be whenever spino comes out
Oh 😆
#general-feedback message
Dinosaurs aren’t cold-blooded. It would make sense for deino and megalania, though.
Why would something that apart of a update not be first concern?
Nesting was the first concern, not nesting grounds. Spiro was already in the process of being replaced, and making extremely high quality nesting grounds would be a distraction from the new map, especially since Spiro is planned to get dumpstered soon when Gateway arrives, at least until they rework it. It'd also be really difficult to add any good nesting grounds on the nightmare map that is Spiro
Doesn't make much sense to distract your level designer from the map that's planned to replace the current one by making them make highly indepth stuff on the old map, only for his other work to completely make it irrelevant
Yeah, would have been smart just to make one map for the recode, not a early map then a later one. Or a complete early one that actually is refined and then add more maps once you complete all the mechanics/add all the dinos
they couldnt do that tho
Oh, how come?
issue is that the current map we had wasnt made by a level designer
its full of flaws, as would be any map
Gotchya
they had no level designer until recently
so he's going to make a proper, quality map for us to play in
I see. No more foilage-covered cliffs then : D
i played on gateway, those still exist. Not everywhere tho
But again the issue is, why charge, move stuff around if you just gonna trash the map? Why not just said f it and just work on getting the new maps out?
That's what they've been doing
Hence the very rushed nesting grounds
Making a new map is no easy task
Especially one like Gateway
Gateway has work from environmental designers, level designers, a TON of human structures and more
Ok do you A- edit a map your gonna trash or B tell your community your not making any changes to the current map, because you want to completely focus on the new maps .
They added nesting grounds because otherwise how can they get data on how they work?
better making a low-effort nesting grounds that completes the task, rather than just not do them
Lucky bugger
@oblique creek while I agree mixpackers and whatnot are absolute scum, rules enforced by humans would be constantly and easily abused, nobody has proof and anyone could twist blame around to other players, some players wouldnt know the rules or forget about them. These things should be enforced by the game itself not human admins because they could also have a bias for example.
Came here to pretty much say this^
While I agree with how bad what people do is ivan having people spend their day looking out for it isnt the right solution. Most those issues cant be solved easily or benefically
I agree with you there. The game enforcing these rules would be much better. It would require some thought I obviously haven't put into it I guess lol
It's cool bro, and understandable, some people absolutely ruin the game for others
The downside I could see for the megapack icon is defining a megapack. Like Troodon and Omni are supposed to be in relatively big packs. Troodon arguably much more so. Would it be a different number per dino species that would make them a megapack/herd?
It would heck Troodon over to not be able to sneak and swarm someone with the icon there
I think the problem people have is not that they’re not adding more playables, but the amount of time they take to release an update where the only new mechanic is organs.
I mean, when did they release Update 5?
But I do get that they are working on a new map so yeah.
there were more mechanics than just that but 
At this Moment in the gore update i dont find the new map.
Where i can play that map?
Its not out
Megapack is anything over the pack limit. So like 8 pachies or 5 stegos is fine, but 9 pachies or 6 stegos would be a megapack.
how does megapack gets triggered exactly?
Hypsi limit is 50
I don’t think the megapack scent gets triggered currently. I haven’t seen it At all lately, even with hordes of 8 deinos
I know that. But how did it worked before?
Iirc like I said above, plus if you had multiple species together. Like I saw 3 pachies and a stego trigger the scent.
I’m still hoping for my mix/megapack scent rework to be considered
I'm mostly interested in it, because that's something you don't have much control over it, but people ware accepting it - and you know how some like to hate stuff they don't have control over
like we had often that talk about proximity related consequences
Well, here’s the thing. Unlike proximity debuffs, all it would do is give your rough location. If you got close to try and find them, you would be considered part of the pack and stop smelling it.
Plus it can’t be abused much more than calls could lol. If a Omni could follow a steg and make it smell, it could also sit by and spam 1 call.
that's the thing, it is a proximity debuff
basically a debuff on your stealth ability
and on paper it sounds not so bad
but when you, as in a group of 8 omnis, encounter a group of 3 stegos and 2 whatever ...it will be considered as "mega/mixpack" ....at some point, as I don't know exactly what is needed for that
I think, that people are okay with it, because they won't get notified about what is happening to them. That's why the perception about it is so well.
It gives you the ability to make out mega/mixpacks - which people like
and it won't give you any penalties, because you are not going to notice them, while you have this "scent" on you and stuff simply unveils around you, so people do not get a bad fealing, that it could be used against you, but it feels like something, that only works for you
@daring talon cera and troodon ain't doing anything to either stego or deino, sucho probably won't share the same space with deino, allo isn't anywhere near a "pseudo-apex", and removing animals from an already small roster likely won't fly well
as you add cera and troodon, remove stego and deino
not add cera and troodon to fight stego and deino
also
the massive balance problems that come from 2 bigass apex dinosaurs, one of which has 0 threats other then its own kind as long as it doesnt do anything incredibly stupid, seem worth removing the fatso's till something can at least eat their babies/sub adults to me
agree and if it's about making the current branch balanced, why not just balance it, instead of removing playables - if work needs to be done anyway
deinos quite literally have 0 threats as babies but other deinos, which almost never eat them
bary, cera (Maybe, if it can dive), sucho, any other midtier or larger semi aquatic could at least cut down on deino population by mass murdering the babies
instead we have an apex that you grow for free
that can 1 shot just about anything cept for itself and stegos
we have 9 dinos and you want to remove two of them? yeah..
cera probably won't be diving, but bary might (also I hope to God sucho can't dive or is incentivised to spend a lot of time around deeper bodies of water)
that's not so true, as I saw a deino fighting omnis and lost, because he went too far from the waters
but your main problem is, that deinos do not have an antagonist?
thats a terrible deino dear god
Maybe it was a smaller deino vs many omnis.
how does the animal with a 50% bleed resist die to the bleeder animal
lets say i spawn a baby deino
I never die as long as no other deinos get hungry
i have a literal safezone that spans the entire map
also that is an ass deino yeah
if terrible or not, does not really matter
It really does matter how did br not hit the utahs
ever
or just like walk back to water how far did he go
It absolutely matters, because we don't judge things based on someone making the worst decisions ever.
I dont think its even possible to go far enough from water for utahs to L you before you get back as a deino
unless you are letting them constantly pounce you like that had to be the worst deino player in existence
that applies to every species, it's called mostly "AFK growing"
it's safe for everyone if you really desire
i think that deino may have been suicidal
Like, I can count a few times I could have died on my grown stego to carnos because I allowed them to get a bunch of free alt bites in my face before I took the fight seriously. I don't think that's a good judgement for how it normally goes :p
If i hide in a bush as any land animal, there are other land animals that will come kill me if im unlucky, and i have to leave my bush to go eat
also, they are not 9 playables, but 7+2
as deinos represent the aquatic gameplay and pteras the flyers
I don't think it's currently atractive to balance them, as they are mostly used by the defs for testing
If i hide in the river as a deino, my food can be in the river (fish/corpses) other deinos will most likely protect me and not eat me, and i have realistically 0 threats
i dont understand what the hell this means
"not 9 playables but 7+2" is such a bizarrely inane statement
hell I can eat once, hit 60-70% growth, and now i can grab and therefore 1 shot if near water grown adult carnos
they're still playables
trust me its hard to grow guys
What we could do instead of removing stego and deino is to attempt to balance them for what they are, and not "count" on something else to deal with them.
deino is only there to geather data on how aquatics are supposed to work, not for gameplay (as fun) or balancing
thats entirely untrue what
But then that requires an approach to balancing that will properly cause them to fight each other more often than not, and to create a situation where you can't "allow" them to play nice if they want to survive, much less thrive
maybe
where are you getting this info because that's just not true
no facts, just my thoughts on this
if they wanted to test deino and nothing else, they'd only have him in private QA and stress tests
I guess that could work, but they would probably have to massively increase damage on head hits to stego, so that carno can actually do something to it
and deino would have to be unable to reach the water over a much shorter distance then currently
because why make something that isn't meant to be fun or balanced a public thing
you need an actual environment for that
Yeah I think you are right, I think both ptera and dieno were made to see how flying/full aquatic would work, and how well they would be in the game.

Nah, you misunderstood a bit. What I mean is it's fine that only stegos can kill stegos, and deinos deinos, if we make that a common thing and in such a way that it is a proper limiter to their numbers.
that would be good tbh
although to be fair that would end up in the same changes
moreheadshot damage to stegos so getting ambushed by a deino while drinking is an L
less range from water for deinos so that if they leave it and a stego sees them its an L
@daring talonRight now deinos are cannibals, and yet we have massive numbers. And stegos also come in huge herds if they want to. This happens because it can happen, and that's where you'd have to approach it. If we could somehow change the state so that it's not possible to sustain more than two adult stegos + nothing bigger than a few subs, that'd limit them. And the same for deinos.
maybe migration will manage that
What you'd have to do is balance it in such a way that deinos can not sustain more than two adults in an area, and even then, most likely they can't sustain more than one of them. There's a few ways to do this, working both with food values, and how AI currently works.
Deino and stegos are 0 problems to the current roster. You can simply see deinos as a trap near the water. If you fall into it, you die. Stegos will never catch any other dino. They have no other influence in the ecosystem, that's why stego and deino players get bored and start killing each other
but I don't understand why "its safe for them" is such a problem, as it applies to every other species as well - feels more like a vendetta on deinos then anything else
simply spawn NE and you are free to go
If you removed all AI from diets, so they only fulfill food, and then reworked food values for both carni and herbi food, you might get something slightly harsher for them.
Because afking carries the risk of being found on land, not in water. And if you do get found, as long as you're a deino, you can dive and get away, an afk small other critter can not.
we consider "risk" in different ways here
ptera and deino have safe growths
the rest of the roster does not
deino can sit in water, and win
ptera can sit on a rock, and win
every other creature has to leave its bush/safety to eat, and can be killed by other creatures while eating/drinking
deino and ptera only die to deino and ptera, unless they do something stupid
Honestly, deinos should not have AI on their diet at all, they're the last critter, aside from maybe ptera, that needs to worry about bad diet anyway in most cases. That'd make it a bit harsher for them to group up at least, or should if they care for their diet.
This is fine with ptera, ptera is a pathetic bird
this is not fine with an apex predator
just spawn NE and you have hours of completely interruption free gameplay
map problem
lets assume gateway fixes that stupid thing where half of the map is never toouched
yes, it has many reasons, but it still remains true
suddenly deinoo and ptera are the easiest things to grow
(Until dryo gets burrows)
Not at all. Everyone can afk, but only deino has a very reliable way to just escape as long as it doesn't just die outright. Deino and ptera can afk out of reach of anything but their own kind.
always has been, if you want
you are have dense
what?
Which is why we can work on changing that. Which might be better, instead of just removing them.
ok yeah that makes more sense tbh
Even ptera can be given a bit more risk if we want, just remove AI from diet.
well you cant remove ai from pt diet entirely
its kinda like the main fisher bird whats the point of fish
my point is, it's neither the fault of deinos or pteras current state, it's more of a problem about mechanics missing completely
you can't fix the current build, without major changes to the game
You're a flying scavenger, you got great reach, go find your kills and hope the thing that killed them is in a sharing mood. Add the ability to eat rotten food for all three nutrients, like deinos can eat bone for all three nutrients, and you got the growth covered, at some risk.
or missing dinosaurs
ptera wont be safe anymore when herrara is added
You could make the argument that it has a "guaranteed" food source there, in the form of fish. But fine, we can keep the schooling fish as one basic nutrient, or, we can make schooling fish give all three nutrients, so it's a growth source.
While you then need to take more risks when you're grown, to keep diet.
@bitter dove well why not make it so you can look to the side of you because you have eyes on the side of your head
deino growth will be significantly harder when something has no reason not to eat its babies and can easily reach them (Bary/sucho/spino)
Like how deino can eat bones for growth, ptera eats schooling fish for it, and then when they're grown they need proper kills to get their organs for diet. Honestly, just removing specific critters from diets would help make carni life a bit more interesting.
I hate this argument and I hate to be this guy, but that's not how it works
Yes, but then we're still counting on something else to be present to "fix" it.
tbh if theu hadnt added an apex with 0 threats then...
but no
ALLIGATOR COOL!!!!!!
Which is not a solution I'm entirely happy to accept. Not if we can also make it challenging even without counting on something else to "fix" it.
Well regardless the camera lock is a good feature and shouldn't be widened like that
well ofc it should still be challenging even without that outside factor
Which is why I'm arguing for solutions that will make deino harsh to live as even if there are only deinos. Same with ptera (though harsh for a ptera isnt that bad), and stego even.
to deinos being "unbeatable", I've made this suggestion, to make lunge an active process for both parties
Which is completely understandable, still not sure about the tiny, 0 threat ptera being harsh, but the apexes should be hellish to grow and sustain, even without other dinos around
Dieno is only unbeatable because there are no apexes in yet
Just wait for the apexes
I would very much like deinos lunge not being a stupid brainless 1 shot move on everything smaller then it
however apparently im just suppossed to randomly die because someone else resource camped and pressed 1 button according to this community
that won't fix the lack of mechanics, which is the core problem in general
I just think even ptera could do with some more challenge honestly. Would also make it more interactive without the whole "add damage so I can kill". And people do want the "symbiotic" thing, so pteras works well for following carnis for scraps.
ptera not being boring would be cool
is that really gonna happen though
how about pteras cleaning deinos or stegos?
ptera cant be on the diet of anything it cleans
Maybe. But that'd require entirely new things. I'm working more so on what we currently have.
otherwise you are just feeding that thing free food
it will let the ptera finish cleaning then eat it if it gets a buff
fair
Not that a deino would even get anything from a ptera but :p
I mostly play ptera
And I would never go close enough to a deino's mouth to clean its teeth
Unless my life literally depends on it
Deino could have elite fish in its diet up until it hits adolescent, which it disappears from its dietary needs. Adolescent and beyond, it would have to rely on nutrients from players and players alone. No ai farming for diets.
Maybe same with most of the other carnivores. Ai would give diet up until a certain growth then disappears, future proofing elder growths so people dont live off ai and become peak elder without interacting with the rest of the player base.
yeah but they'll still do it
especially if we assume they keep their current 50000000 hours till starving hunger rate
okay
should probably depend on the current largest carnivores
if this were to be implemented today then carno and deino
if it were to be implemented when everything is added then just the apex carnivores (which includes deino)
maybe the almost apexes that arent fishers
Nah, at some point in each carnivores growth they would lose their ability to gain diets from ai
@urban flaxHere's a take for you then. Remove all AI from it's diet, aside from schooling fish which gives all three nutrients (acting as a growth food, just like how deino can eat bones for that). But for specific diet when grown, you need organs, so get to scavenging (or killing if you can).
adding apex won't fix or balance anything, we had this talk here already countless times
This prevents ai farming, crocs would compete, and itd be harder to grow overall which is a good thing.
not fishers
they kinda exist to eat fish why pick a fisher if you cant fish
im not talking about fixing or balancing other creatures by adding apexes
im talking about balancing apexes by making them not get anything from eating ai
As a ptera ?
oh, sorry
you aight (:
Yes, since you said you play ptera a lot. The goal is to give it slightly more risks and make it a bit more interactive with the rest of the roster and so on.
And since you'd still have a quick road to adult due to school fish "growth", I figured it might be worth it
The last time I suggested to remove AI from Adults I've got a total backlash here
Uh
- You don't get organs from scavenging since they're the first thing that gets eaten
- Why can't a fisher live off fish ?
It seems weird for an animal designed to eat fish and nothing else to lose fish from its diet
You can still live off of it, just you can't go any other dietary path than growth one. And well, scavenging in the sense of finding something and hope you can hae a scrap or two I suppose. Makes for more interactions.
I'd be fine with adult needing "harder to catch" fishes (but not impossible like elite fish)
You don't lose fish from the diet, it only becomes more specific for a purpose.
dinosaur game balance chats are a mosh pit
everyone disagrees on one thing or another with everyone else
and usually people cant change their opinions when shown a better option (I no longer think removing the two apexes until something can eat them is a good idea) so everyone just rumbles till they all get muted for a slur or something
You can still thrive on it if you don't want a specific diet path.
And it's schooling fish, so you can actually get it :p
if you want special diet you must kill other people
but you can still have 3 of same diet off of fish if you are x3 uwu ptera roleplayer who just wants to nest (cringe)
sound fair
I play ptera to chill and explore the map, sometimes to be an annoying bird, not really to seek risky interactions with other animals
On one hand, ptera doesn't lose much from not having a good diet with that playstyle, on the other hand, it's incredibly frustrating to be unable to fill those hexagons with the thing you're designed to go for
For the sake of discussion I usually completely ignore what the game currently is
I know, I'm just thinking a bit more interaction would be nice. We do every now and then see people say "buff ptera so it can hunt and kill juvies", this would be one way to add more interaction without adding the fighting aspect more than it is capable of already.
Then consider the fact quetz and herra wil exist and make ptera's life really scary
I do
because ure eating/drinking lol? u dont move ur head wildly when eating , but u can see cause u have eyes
But these people don't know how to appreciate ptera
They're the same people who say ptera's turn radius change was a nerf, although it now feels A LOT better to fly with
Cant wait for quetz, will actually be good
I mean for combat it was kinda a nerf
herrara will eat the pteras if they run into the woods t escape the quetz
when they exit the woods to escape the herrera they get quetz'd
better figure out how to dodge one or the other...
@candid hare The Isle takes place in modern times and the animals like chicken and goats have been brought there by humans
Ngl I cant wait for a quetz vs ptera battle, flying through the skies fighting will be cool
I am aware, but as much as I agree with your view on ptera, we're not the only two players after all. And I don't think it would neccesarily be bad, at least until ptera do have more things to do and worry about. Besides, even now, you need different AI to get all your diets, so it'd just be "organs only" + schooling fish, since elite fish is hard to get, and the other AI are well, not fish xD
Not a big deal
If anything it makes combat against a ptera more fair
still not cutting the edge for me, it still needs a lot of attention development wise
but to be fair, I'm into tons of flying simulations, so I'm kinda biased on this
Against not FOR
Pteras already struggl e alot
either quetz will dive through flocks of pteras and mass murder them
or pteras will swarm solo quetz like piranahs
hopefully both are possible
(it would be cool for dogfighting to actually be a thing)
The turning nerf from what I know wasn't even a nerf, more a fix.
Or well, the change wasn't meant to be a nerf, it needed work for other reasons.
Ptera was not strong, but unfair to fight against. Now it's still kinda unfair, it's just as strong as before, but a little bit less frustrating. And also feels better to play when you're not fighting.
people got used to broken and unfinished mechanics again
It now feels like a real animal and not a drone
I hope current deino lunge is a broken and unfinished mechanic that gets fixed
jeez, it has to be
how it works is a bad joke
All I'd want regarding that turn radius would be that airbraking allows you to make sharp turns. So you keep a good combat capability if you're really into pulling sick moves, but it's more predictable and visually pleasing.
trust me bro you were forced to drink at a watersource that i can camp in invisibly trust me i get to 1 shot you its fair bro im telling you
you simply have a skill issue bro im telling you its fair
Yeah...Its pretty broken/buggy for both the dieno and the victims. Half the time dieno randomly misses, and half the time its so unbelievably broken the victim has no chance of escape
i wish that it took effort on both parties
AND that the hitboxes were perfect or nearperfect so that someone couldnt escape or kill with 0 effort due to a bad hitbox
never made the math, but I only get cought by 1/50 or maybe 1/20 - I don't bother about deinso
I'm only mad at how the lunge mechanic was executed
Exactly. Your 4h growth 74% stego deserves to be drown by me since the game is a horror game and its suppose to be scary to drink water
still nerf stego tho
100%
I get caught by closer to 1/2 or 1/4 tbf, but that seems to be a mixture of ass carno turn rate + no jump + deino is really goddamn fast jeez
I can still drink often and usually not get L'd
but when theres a deino i usually die just due to funny
your grownass carnotaurus that you had to dodge utahs and other carnos for while constantly killing for that blackhole stomach should die to my 50% deinosuchus because i pressed one button
That's how it works in nature 
maybe im unlucky
maybe im bad
idk
deino lunging 2 ton prey and walking with them like a happy puppy with his favourite stick
but I avoide being caught by deinos simply only by drinking at spots where they don't camp and to get cought, they must traverse this part of the river at this moment, which is pretty rare
it feels like I never get caught, until it happens
I havent gotten caught once since I started playing again in the last 3 weeks, but thats only because I go to the farthest most unused channels(Like the one at the back of nw or the one with the shallow rocks by the branch of the central river). However the one time I crossed further down the river between swamp and center I nearly got grabbed by a dieno
kinda like lightning in beasts of bermuda
you never get stuck with random death
until you do
"it feels like I never get caught, until it happens"
Literally so true. You can be in the safest feeling place and then suddenly your no more
no no no, not that lightning discussion
ok we will stay away from random death and other video game we will stick with isle deino being cringe
true
like I said, somewhat inbetween of 1/20 to 1/50 or something, but I aint mad at this "success rate" of mine
Just because it's realistic does not mean it makes for good or fun gameplay, keep that in mind and we'll be fine.
adds a bit of horror and atmosphere
OR IT WOULD
if it wasnt so incredibly annoying to lose 1-4 hours due to a brainlet pressing 1 button and resource camping
that's why I hope that the lunge mechanic is just alpha
Exactly. If it was a struggle it would be so much better
it should be possible to escape and feel like its your fault when you die
not just "Looks like another fatherless child was in that river. Welp guess its time to regrow/go play a better game"
Yeah. The devs literally punish you for trying to get one of the two most important resources in the game, as well as attempting to move around the map(Typically need to cross rivers to get to important/larger parts of the map.
"You'd better not enjoy my game that we are designing to sell as a fun video game and not a nature documentary"
Yeah
It might be unfair, but it gives me every time chills when I go to the water for a drink
To me its not scary/makes me nervous rather it makes me really annoyed to lose my progress.
but it's so rare... I really don't bother
it's still mostly your fault when you get caught - just avoid hotspots
What the devs might not understand between invisible cliffs and invisible 1-shot dinos is that most people dont have the time to keep dying for stupid reasons, and dying of uncontrollable causes is not scary but infuriating.
I tend to treat it as "There's nothing I can do to tell if there's a deino here or not, so I'll just drink and come what may". That or just stay at shallow spots, but since I main stego, I can "afford" to be slightly less locked to those spots (though not by much, there's a surprising number of adult deinos around and they are starting to learn how to go about hunting me).
deino ≠ hidden cliff
Im not immersed in the game and scared of the deino
Im steeling myself to be absolutely livid for dying to 1 button press from a brainlet
The fact I cant get to other locations without spending an extra 20 minutes going to a river I HOPE doesnt have a lot of dienos everytime I want to move to nw, center, or south for diet or food or nesting is infuriating. Then going 20 minutes away again just to get water, and one day dying in that random river because of a croc that decided to wander is upsettting.
Exactly.
In what way? They are both out of your control(More so dienos that cliffs), and cliffs are easier to avoid/your forced to go into water.
that's an issue which I don't bother
Wdym
You risk losing hours of progress by not worrying about moving or you dont go anywhere that has anything in a far out part of the map so you dont have to worry
well tbh at least a cliff its your fault and you werent forced to go there, and you will probably remember that spot and not run off that same cliff again
a deino its literally every single watersource on the map
it doesnt matter if you remember 1 spot as having deinos cuz deinos can move
Exactly. I suppose cliffs arent the same as deinos, deinos are way worse. I havent died of a cliff since the first time(or intentionally). Though based on how many bodies I find when traveling in ravines I cant say the same for others : D
"hidden cliffcs" aka. falling from cliffs, aka. dying from cliffs, are the result of a lack of environment interactions. You simply get bored from vegetation and you run through them straight, because there is no reason to pay attantion. Loss of attantion leads you to your demise, aka. hidden cliff.
Deinos are a danger to the drinking mechanic. As doing stuff, is always coupled with a danger. Which the genre "survival" implies.
these are two completely independent and different phenomena
Ok...guess what is the same? They both are irritating and detrimental to players enjoyment. Tho dienos are worse
id prefer bad water possibly making you sick or otherwise harming your animal, or drinking the same water doing the same due to your animal's spit making it nastier, bacteria building up, eventually you drinking said own spit and bacteria, and that making you sick, to "Haha you drank here once now you lose your entire afternoon!"
if this game was a dino fight brawler, it would be unnecessary and totally unfair dying by a deino. But it is not supposed to be one.
ok both of you got a good point
not everything is supposed to fight deino
and getting L'd by random death via deino is infuriating
you can always die to stupid and unforeseen consequences
damus made a feedback post that would solve this, as while you can escape from a lunge, you are probably gonna be hella injured as one of the larger creatures (An allo, maybe a cera would probably get grabbed and fight back) whereas a smaller one you may just dodge out of the way instead, but you still arent gonna kill the deino
so its not a dino brawler
but it also removes brainlet button pressing = death
Doesnt mean it should be encouraged and made extremely common by the game
It isnt fun to die from things outside of your control
"extremely common" ...I don't share this view
for me it's just safe most of the time
simply, a difference in luck
Im glad you enjoy being on the edge of the map, personally I do not
(which is dumb, luck based death isnt fun)
(but all these games want it and developers dont seem to listen to feedback in most of them so)
I just walk at least 50 meters from hotspots away, which works fine
and if I want to be extra safe I go where deinos only traverse through, which I know from my experiences from playing deino. So I only get caught by occasional bypassers
fair enough i suppose
I sometimes don't even bother about hotspots and bring a dead body with me as an offer ...which actually works, sometimes
thats very unexpected, knowing dinosaur game players
that's just pure gamble, but I like it so much when it actually works
it's just so weird how this game is currently played
Agreed
I'm still speaking here of center of the map
as every other part of the map is just boring
you know that raptor rock on these hills behind center spawn? next to the river? there I go mostly, it's like a 2 min walk from center spawn
-344,-376 to be precise
The river next to the path to swamp? Down by the rock outcrops? Its the best place in center I have found. So far I havent died there. Southern isnt too bad either though lots of small crocs that can still kill you if you arent a adult carno/teno/stego. Nw the river 5ish minutes from the grate going into the forest behind the field is a river, though I have only just started using it
-350,-290 here
there I go to drink if I desire to be "safe"
I get cought there like 1/50 or 1/100
(never done the math actually)
-330,-310 now I nailed the location down
this is it
Ah yes thats a good spot. I go more towards -350, -290. I think its sort of in between
Thers a large boulder, if you walk off that boulder theres a small beach area with a few rocks on the water
that place like 50m north? yeah, spotted it too
but Im too lazy to walk that extra step xD
I just walk that one path down and go drink there, super convenient and safe enough for me
the only thing that goes onto my nerve right now, is carnos "balancing", as it's so unfun to play against ...but for that topic I'm sure (no facts, just my thoughts) that devs have this on their radar ...couldn't believe they missed that
Ah nice, I personally have found that place kinda dangerous, some people camp it since herbies cross all the time there
Ive found it unfun both to play against and as. If you play against it the charge and such is so annoying, and if you play as it your always starving and hunting
might be true, already got surprised there. It's so "safe" that it's actually not
Exactly...I think ive died twice there and been attacked at least half a dozen times there(Thankfully I only use that crossing when im steg/teno haha)
starving is a good motivation to keep going tho
and there is nothing else to do beside hunting
worked for me during my play as a carno, but meh, Im more of an raptor type
Yeah I like raptor playstyle more too. I think carnos constant starvation encourages that battle royale type of thing a lot. Like at least with other dinos you can nest, raise juvis, or explore(Obv not much) but carno its constant killing. You kind of have to be in busy spots till you die.
it's not so bad, as you have somewhat of 30 min time once full, to make your next kill and that's plenty of time, considering that most other players are at center area. Never had bigger hunger issues
once I got lost and was at 10% health starving and just ate stuff from the beach, sure, no diets, but I could kept going till I found my way back to NW, where I could eat boar, went to center ....okay, this time I died to a hidden cliff, bummer
beside of carnos broken hitbox, this game is currently on easy mode
Well regardless it's fun to sneak up on dinos and can help make carnos charge a real ambush again
Seeing half your screen kinda ruins the whole idea
imo
what do you mean?
What do you mean?
half your screen?
Yeah
Hes saying you should be able to see out of your eyes
Which would be half your screen
because dino is in your way?
I'm confused
Im too!
You're making no sense
what half screen ....
I'm talking about camera lock
oh okay
hm, people don't like the lunge or pinning down mechanic being extended, or my expose, duno =/
Oh, i just reread it and it makes a lot of sense
I hope they do something like that
@barren zephyr What does that mean
I was about to ask the same question
@worldly plume Troodon and beipi are in QA right now with cerato soon to follow, if it hasn't already. And Galli is almost animation complete
Troodon is also confirmed for next update and beipi may or may not come with troodon
he was talking bout roblox isle lol
he got the wrong isle
Yes I realize that now lol
alr lol
there is a roblox isle?
how many of them got here that way and decided to stay, not able to understand where they actually are... it would explain sooo much
Era of terro the new one?
no its called the isle
@candid hare It's never that easy to hunt and find animals in the wild.
Yes, this game isn't all about realism. It would however be a problem if we made it way easier than it already is
For players to find AI and fullfil their diets
just by going to an AI filled location, where you see ai every 30 seconds
@bleak bison what kind of bird is that?
A giant petrel
It’s one of the best birds
Thank you. It looks kind of like a cross between a vulture and a seagull or albatross
That’s exactly what it is😂but it eats Albatross,seagulls,penguins and seals
lol when i posted gore and marked it as a gore pic the admins take it down but keep ornis up .-.
Depends on how much you had. Orni just has blood for the most part, though I’m not entirely sure why it wasn’t taken down myself.
i suggested being able to rip open and hide in corpses and showed 1 picture of a hyena hiding in dead animals body but there was barley any blood
That would probably do it lol. You had an animal ripped open, Orni just has some blood.
but there was barley any blood!! all u could see was the bone and skin
and i typed so much too had 2 paragraphs of suggestion in there and it got yanked :C
My boy I feel for you😔
I also think it’d be rather counter intuitive for my post to be removed because of blood when ptera is shown like that in the latest trailer
yea when they removed it was like why theres literally gore in the game like have u seen stego organs
@jaunty hull Thanks for reposting my suggestion
np ^^
@cyan hound What about Omni needs to be buffed?
It's MUSCLES HAHA doesn't even lift smh my head
yeah nevermind 🚪 
Dryo benches more

@candid hare To be fair, the reason there are modern animals is because the Isle is set in modern times. Similar backstory to Jurassic Park, but it was a lab called Apollo Engineering (AE) trying to make the perfect genetically modified creature. Hence human structures, modern animals, etc.
If we are going down the road of historically accurate, though, giant deer like megaloceros and entelodonts evolved millions of years after the extinction of the dinosaurs... Not to mention animals like emu/dodo/moa which are definitely "modern" (dodo having gone extinct in the last 500 years) and not at all prehistoric
And that is of course ignoring the fact that very few of the planned dinosaur roster coexisted during the same time period, much less ecosystem/continent. So... Eh. But, for species that we know are herding animals, I agree that they should spawn in groups
@topaz pendant It’s a good idea but idk if it would really fit for a tropical island
Spiro or gateway?
Because orni is more special
Aren’t both tropical islands?
@marsh tree we already have it
@winter terraceI don't think you're meant to bite a stego to death on it's head unless you're a deino, which does so in 7 hits.
Carno would take 18 bites, so not terrible, but probably not doable unless the stego lets you.
What on earth are you biting stego with that it takes you 100 hits to kill it
juvi carno 
Would actually have to be xD
Man if only head size was the only element that's important to HP balancing
Shant would get 1 shot by allo
remember, herbivores are weak plant eaters that should crumple when seeing an carni
How else do the protein guzzlers feed themselves!
we should increase the strength of the Carnivore Anti Vegan AOE Field
Or CAVAF for short
Omni's should get an anti stego death star next patch
Omni's should be able to fight stego's or other dinos without it glitching out
in my opinion raptor is pretty weak, and omni's cant handle that kind of bugs/glitches
it ruins the whole omni playstyle
Pounce functions properly 99% of the time for me so what other bugs are you talking about?
Because why pouce? ur gonna get hit anyway
Also omni is anything but weak in isolation, carno and pachy are too strong....omni still curbstomps teno and can still duo stego
Haven't even encountered that since U4
i still have it sometimes
Not in my many hours testing nor in game proper
Well that's unfortunate, tho that has nothing to do with it's balancing
So how is it too weak
i agree btw
with the second sentence
Gotcha, just that bugs hold it back quite a bit...
I rarely if ever encounter them ironically
Like pounce is borderline 100% reliable when I play omni, not sure why
But again that's a totally separate discussion from it's balancing, bugs shouldn't be considered when evaluating an animals actual strength
Okay question, do you think raptor right now, at this moment is considerd strong or decent ?
Very
Considered at large or just by me?
just you
Oh then very
very strong ?
Absolutely, especially with the major shadow buff it got in that animals without stam can no longer buck
And again, it can duo stego
do you play raptor often though ?
Yep
Not so much lately in game, but in testing yes, I can't stand to play the "proper" experience rn
in my eyes raptor rn is, grow and die, duo to bugs and feeling like doing absolute no damage
It's damage from U5, when it was broadly considered entirely busted OP(Which it was), is basically unchanged, so I've got no clue where it's low damage perception comes from
Teno stego dryo
Carno near trees
Pachy in duos
Alone?
Why would I be playing omni alone
with how many.
It's a pack animal, the whole point is to not be playing it alone
usually 3
Ideally the game isn't balanced for omni to be soloing anything above it's own size outside of an astronomical skill gap context
Which formerly...it could regardless of said gap
Omni soloing teno's and carnos was commonplace last update, fortunately it's slightly harder in tenos case, and carno's hitboxes make it basically impossible to solo
So you're saying you've never died to a carno since u6?
Why on earth would you think I'd be saying that
You can kill a whole pack with no skill as a carno
In the plains yeah pretty much
Near any obstacles omnis win unless they're outnumbered
Mostly trees, trees are your friend
I was able to kill 3 Utahs on the beach with little effort though
Yes, because that is essentially a runway for you to charge down
That's even worse than the plains
if a carno charges you ur dead 100% though
and i had 1 carno kill my whole 8 pack all adults
Dear god, how embarassing
we where in a open field though
Why
Well of the lot you were the only smart one ig
Bucking also is the way to basically kill a utah
I just can't fathom why as omnis you'd wanna venture into the only biome where your only predator is most effective
It's only a problem if you don't utilize baits and tap pouncing
Easier said than done
That's typically where the skill comes in
Which is something omni hasn't required in a long time
tap pouce? not hold it ?
So this is honestly quite a nice change of pace
Yes
doesnt holding apply more bleed though ?
How much stamina would it use though
Yes, most of your bleed damage actually comes from your target spending their stam to worsen said bleed...stacking is good but don't get greedy
usually less than half
i always stack it to half
Also people don’t remember that nothing can buck off an Omni when they are out of stam
then jump off regain
Well obviously, same as face tanking technically applies more damage than hitting and running
So you can only tap once?
Well, sorta...it's the best method while your target has stamina to spend
Once that stam is gone they die
It’s the best strategy rn, to make your prey loose their stam and when they are out you full on pounce then
Which is really quite easy for most targets
Alr
Unless it's a pachy, but again that is sorta designed to be one of your worst targets
Dryo is basically a free meal
Dryo is literally a worthless piece of trash rn
Kentro and pachy literally being designed to counter Omni lol
Yeah, as it should be
And stego....and deino....makes me wonder if adding a ton of omni counters to the early roster was an excuse to make it overpowered
Oh and carno...can't forget about carno
I think the general idea for omni this update is to first wear targets stam out, via baiting attacks, movement, and tap pounces to both add some bleed and bait a buck, until the target is low on stam. The lower the stam, the more bleed the target takes, and any added damage helps as well (if you can get bites and tap pounces in), not to mention lower on food and water, which also helps your bleed. Think of it as the proper attrition thing, you want to "wait out" the prey, and then finish it off when it's weak and exhausted.
I can't believe we've finally reached a state where omni is both functional and doesn't steamroll anything it sets it's sights on...what a world
We do have a roster that omni is not at all suited to hunt, which is a bit odd.
Accept for teno, but yknow....I'm convinced the devs hate teno at this point so it makes sense
Like if anyone here thinks omni is bad...attempt to play teno rn....it's worse than you could imagine
And people still complain that it can’t solo carno or teno lol
Oh the horror, my half ton dromeosaur isn’t the protagonist no more, how will I cope

Nappen in a nutshell
Dear god that debate 
I do like nappn but he seems like he doesn’t care about the balance and only wants Omni to be overpowered
That's the problem with omni mains lol
There was or rather still is a coalition of Omni supporters indiscriminately upvoting every pro Omni buff feedback for about a month once 6 dropped, they’ve kinda died down…but that seems to be the type we’re looking at
And there's alott of them that cry about omnis state rn even though it's pretty dang fine

Fr tho XD
Carno is it’s only illegitimately poor matchup…otherwise it’s the best it’s ever been balanced
Pachy and teno are kinda in a bad place too but yea
The biggest issue is that you Omni doesn’t have alot of prey to hunt solo but that’s it, and the UI for the stam when it’s getting bucked
Pachy is fine, teno is barely better than dryo rn…Carno curbstomps it, Pachy deletes it, Omni still kills it way easier than it should, and ultimately their matchup is just kinda lame…
Pachy is anything but weak tho
Honestly I get on pretty ok as solo omni. I just stick to prey I know I can handle like juvis and subs and hang around areas I know I can find them. But if does have lack of prey options in general
Yea pachys good but I don't think it should dust teno the way it does when teno is literally meant to be defensive but cant defend against pachy whatsoever
Yeah but also I’m excited for troodon, beipi, Galli and Herrera because they are options for solo Omnis and maybe dilo but that will most likely be more difficult
Oh trust me I wasn’t speaking to it’s balancing quality, Pachy absolutely should not be able to stand a reasonable shot of killing a teno even in groups of 3 purely by how it’s combat mechanics function….and yet here we are
Me too. I look forward to hunting young omni as troodon aswell lol
Ikr. So damn broken
Like I’m honestly in support of teno just having hyper armor during its attacks…or Pachy just not being able to stun it….or pachy’s stuns be solely reserved for when it applies a fracture so it has a max stun count of 3
Anything would be better than this
Pachy not being able to stun it it just stun when it gets fractured
How great would that be
That could definitely work. It's alott harder to attack a pachy as teno then vise versa after all
Cuz why on earth would you need to further stun a target that can’t move can’t attack and has no stam
I fear for future implementation like dibble, cera, magy, kentro and bary
Well that’s one of the elements of teno’s design philosophy I love, all of its strongest attacks basically can’t be used aggressively because of their orientation and movement penalties…it’s SO easy to balance and incredibly skill expressive…but when an animal a third your size can basically turn you into paste head on it takes all those well designed combat elements and turns them into the many reasons teno is no longer viable….
Such a sad state for the games most well designed playable
Oh yeah Cerato just straight up dies, Kentro just dies, Magy just dies….bary swims away then gets killed by deino
Facts. Teno gotta be the most well deigned evrima animal yet and it's just a fly on the wall now lol
Sad days
Used to be my definite favorite Dino to play but there's literally 0 point rn
For me it still is, which is why I basically don’t play much on “actual” servers anymore, just combat testing with friends on private servers
And occasionally I’ll play Omni or Pachy on officials
Everything dies to pachy
even bary, indirectly but the bary wouldn’t be walking into the jaws of death unless Pachy was threatening to powderize its skeleton
I really hope when they are implemented and pachy rams them they just don’t inch and look at it in shame
so glad this sentiment is spreading

Just flashes a megamind meme in front of it before going full United States of smash on its ass
Like….how neat would it be if ram was a hit and run ability…it’s almost like that’s the intent
Exactly lol
pachy player realising it can no longer solo a teno by stagger spam
god i love that gif
W for finally giving piccolo a win
W for encapsulating ideal balance
its also the most badass way they could give him a win
“The council has deliberated your proposal and has decided to end your existence”
@polar inlet Cause they’re doing foundation first.
@polar inletit's called testing
something that you need to do as an developer, to - you know - develop new mechanics
2015-2023, 8 years still in this state!! I love the game but at the moment I see a dead end
2015 -2018/19 was legacy
Then they completely restated with just assets and experience
that's just how it goes if you try to conquer a new realm of genre, that never has been before, as open world survival is pretty new, with little to none already established mechanics like shooters for example have - especially if you are supposed to play animals, that are behaving in different ways compared to humanoids characters
oh, and it's a small dev team
It is in a much different state than back then lmao. We have much more unique mechanics and creatures.
We even have playable humans to an extent
You know what the legacy branch is? The devs literally could not work on it anymore. If they tried adding anything new the game would literally break.
So they decided to start from scratch I think in 2019. So of course its gonna seem, on paper, the game has been in development since 2015.
not that any of these ware already finished or made to fit together, but yes, there is a huge progression that just went under the hood
i also like how your post implies that the devs knew that no one would nest but added it anyways
people not wanting to nest isn't on the devs lol
it's on the people
eeeeeeeh~ I don't agree on this fully, but I kinda get what you are saying
they didn't add nesting with the knowledge no one would use it, tho
it's ridiculous to consider it a waste of time or a useless feature if they made it with the intent to be used
Eventually a line has to be drawn though. We can say "They conquered a new realm of genre" All we want but to those who actually know how programming works lets be real: The gore was just making resized and retextured meat chunks to look like organs, the other half was making the generated gore give x, y, or z nutrients for f/g to fill the percentiles. Then if player head hitbox is in body hitbox and left click is used change body model. Thats not very hard. And where was the scarring/body damage update? Like seriously.
Lots of people were excited for nesting as well
it's basically just there so you can experience it and give some feedback
none of that is true tho
each gore item is a unique model
I am one of them, but still never had the occasion to use it
Exactly. Many people still use nesting, though it isnt encouraged to the best of its ability until gateway. Just yesterday I was nesting with people
they aren't just "retextured meat chunks"
also the act of "tearing away" at the dino's flesh to reveal the ribcage is honestly extremely impressive given the way models work in the game
I have twice and nesting is not worth it I’ll say too, mostly because why would you nest? But those issues will prob be restored with perk’s since they kinda connect
sure, but gore is currently mostly just cosmetic and I don't see this mechanic currently as a big deal. It was more of an introduction to this topic then anything else
And look how long it took...only to give a incomplete update
agree
gore was not mostly cosmetic, wtf, it entirely changed how corpses are interacted with
sure, but it's only one thing of many
just read the changelog
They are models, sure they may take a bit of time but models do not take so many months to make. And all the gore models and the body models can be taken from the last one and then reeditted to save a ton of time
"gore" is per definition just a visual thing :D
but yes, corpse mechanics got extended too
again, true
no it isn't? corpse mechanic expansion is inherently linked to gore
neither of you is wrong here
but that's just how it goes
Welcome to early access with 3 programmers. It takes time, and it’s incomplete because they actually decided to give an eta of “end of the year” (which is why they hate etas)
"gore" is only a keyword
9 not 3
no it isn't???
? It’s 3
Every game has a chyangelog like that every update. 95% of those take 5-10 minutes. The only real struggle would be the first few, including the ai and human character.
its absolutely not 9
It’s dmIV, amarok and Filipe
I’m talking about programmers, not the rest of the devs
idk where you're getting 9 from
probably from the discord overview
currently are 7 "devs" online
Yeah not all devs are programmers, devs can model/program/work on audio/etc.
I saw on Linkedin, but ok... 3
A what
they are 3.... hire a couple more??
They're currently trying to hire more
"duh, just hire more!"
....it kinda feels a bit... polemic?
that comes with the issue of actually having people who apply and are up to standard
like some people are chinese parents: WHY AREN'T YOU A DOCTOR YET!?
They can’t do each others jobs, each of them do specific parts. Jayce isn’t going to start modeling instead of making the map and Bryan can’t start programming instead of animating.
Just hire more, don’t have them up to standards, nothing can go wrong with that
Basically what I was gonna say ^
It doesnt work that way, cant just say "I want devs" on reddit and suddenly there you have 10 hires lol
Absolutely polemic
Yup, thats what I was saying
Must have misread then, thought you were saying the opposite lol
btw. often you can't just increase the number of developers to speed up progess, as only so many people can work on any given topic, without becoming just a huge mess
Oh I probably should have said: Devs have their own niche in the team, modelling, programming, work on audio, etc.
understood
Not sure about that. Im a follower of several games that have massively expanded their dev team in just a few months. Then again those games were very successful/quickly growing.
Dev teams grow with their games
sure, this can work for many cases, but not all
@blissful latch I play on gamepad and I can map alt attacks on Teno but at the cost of not being able to use your bite attack.
In the controls in the keyboard section, uncheck "alt" and "cmd" from primaryB and secondaryB, then go to the gamepad section and map your primaryA to a button you don't use (I throw all my useless buttons in the 'Start' button), and set your primaryB to your main attack button of choice (this'll be your claw attack) and then I binded my secondaryB (tail slam) to "B" (right button) on my controller.
I don't even know if the game is already flashed out on paper and devs only follow their checklist - at this point I would assume that they still gather ideas and go back and forth with it, which could be one of the reasons, that progression feels so slow
Yeah they're doing pre-production and production at the same time
Which is, arguably, not a great way to develop a game, but if they did things in order we'd still be playing legacy
And half of the team would be doing nothing
More than half
that's basically the curse of EA, but at least we got something to complain about :D
as a game designer, you HAVE to get constant design work done
you can't preplan everything
like basically every game scraps huge chunks of the game during development, not so uncommon
It would be nice if the devs actually showed us their plan and their current progress.
it creates a lot of false ideas of what's to come due to the constantly shifting nature of game development. What they reveal in that will end up being outdated and seen as a "promise", and used as ammo against the devs
i've worked game design myself, it's not wise to just spew out all of your coming plans
Yeah, like you do what you want with the game you are making because your passionate about it, but at the same time if that passion does not aline with the comuntiy's you still release something that makes them happy.
You dont lie and gaslight your community and be a butt about it and then scrap your ideas and make new ones and just spam doodles you made on paper and release incomplete updates
At one point they were doing this
But the community started freaking out and getting mad at everything they showed, even though they always specified it was WIP
1 sec kisses said something about this
had the same problems... people really don't get the concept of WIP
clear as water
Many people I've talked to here who were complaining about the concept arts didn't know the meaning of concept art
Concept art are literally designed for future models of ideas they want to implement into the game. If you are struggling to release lizards and penguins to the game why make concepts for apexs we wont see for many years?
this is an entirely ridiculous sentiment
Exactly what I was talking about
quod erat demonstrandum
No that's a good point...
it really isn't
“Why work on concept art? Just show us models and animations!”
-many users who don’t understand that there is a dedicated concept artist…
Elaborate? What is it then. Ive made concept arts and seen concept arts, so what am I considering wrong?
Concept arts are the 2d drawing forms of ideas they have for the future? Am I not wrong?
Concept arts are concepts...ideas, future prospects
concept arts are nothing more but ideas
tell me, what exactly is the concept artist doing, if not making concept art? They aren't modelling the coming dinosaur, nor are they programming it. They aren't making it's sounds, or its animations.
They're doing absolutely nothing. The reason we get concept art for apexes "many years to come" is because the concept artist is doing their damn job, and has prepared concept art for many of the soon-to-come animals
So what's wrong in doing concept art for future playables ?
so as time goes on, more concept arts are made for more animals in a timeframe further away
i never understand why people get so utterly offended that the concept artist makes concept art
Because it's quicker to make concept art than to make the full creature with its model and animations
I've already worked with concept arts on hand and had to explain to my client that it simply dose not work in reality
i'd rather see the concept art for rex now than have to wait till a month before rex is released to see it, because at least then the concept artist is actually doing something
This is exactly the point. Concept arts realistically arent needed for several years. They are doing absolutely nohing if they arent making concept art as you said. So why be spending money and managing artists and designers on your team if you dont need them. This connects back to team management and further development.
so what, fire the concept artist? for the act of being there and taking up money?
that hardly seems fair
Do you believe that the occasional nature scene is all Tapwing makes?
Plenty of concept art goes unreleased
She has done far more than dino concepts, as we've seen in the past
I dont know what people are working on
I bet some of these concept arts arised in their free time out of bordedom ...no money spend, no time wasted
we know the concept artist works on concept art, lol
Meant to reply to this*
how can a debate about CA be so heated....
as an artist I love to show my ideas and where I'm heading, but I hate that people do not understand how creativity works
like I make a fast sketch, and people complain that its not colored
ITS JUST A FREAKIN IDEA
Ultimately its not really about the CA. Its about all of what weve been shown and promised and the manner of time its given in.
Ca isnt the issue, but only seeing CA when you want to see whats actually going on and be informed about a game your passionate about is
@vivid spadeI don't think it's neccesarily a good idea to use legacy matchups for Evrima. And a 4.1T sucho in the game right now would... probably just die to deino more often than not, unless it gets some way to handle an adult deino somehow.
development takes time, you can't speed it up
if you build a scyscraper in 30 min, it will probably just fall apart
and yes, 8 years blah blah, be patient
True. But you can build a skyscraper in a decade, you promise to build it in a decade, and you release it in 3 decades and parts of it dont have promised activities and rooms and the structure is poor then there is an issue people will have with it
other developers just abandoned their project
like bohemia interactive
that's the point
a creative process does not work like this
I sometimes spend my day roaming through the streets and call it "work", because I need it to work
I dont think its fair to compare one dev team to any other, whether better or worse. You could also say there are dev teams that release tons of updates and constantly inform people.
I'm not comparing, I just wanted to show how it can go as well
at least the Isle team is still on it
Its all good to take longer and haev struggles through a creative process that is something unique and special compared to all the other games in its genre. It happens. The issue is when you make promises about it that arent upheld and such. And when something is hard, keeping the people around you(The community) is vital
@cyan flame I think that several suchos would simply take care of the single deino or the suchos would simply go ashore to escape the deino, so the attentive sochu player would not have to die of deino and the young deino population would finally have something to do in the water! and 4.1t so he couldn't be drowned with 100%
It takes as long as it takes
nothing to be add here
And ultimately thats the only thing you can say. We can just hope for the best in the future.
that's true
all you can do is hope
and if it all goes down, just don't buy into EA games anymore
there is this huge warning sign on steam for a reason
Yeah
Devs need to hope the community stay in game, cause if I get bored and other like me the same, the game will end.
that's not how it works
because once the game is finished and actually good, people will come back
believe me it doesnt work like this
no, you believe me
I couldn't even see secondary attack options on mine last time I tried I don't think but thank you! I will try this out
tysm!
@cyan flame let me put it this way, the attitude we only build smaller and even smaller dinos at first, which then fall victim to the fast, middle-class carnivores and therefore just don't have to be fun, it just has to end galli/ovi/herrera/beipi/troodon nice and good but that are again just dinosaurs standing on the sidelines and watching! i hope i could change your mind i need likes and no dislikes in this post 😉
if the devs will fail providing an interesting experience for the small critters, they will also fail at providing a good game, or you end up with a brawl game, like PoT, BoB or even current Evrima, or Legacy
if a game is only considered to be good because it has the biggest creatures, well, the game with planet sized lifeforms will probably win this race
I think the little dinosaurs always had a right to be in the game and if the player just likes to flee and find peace with it, you can't just throw creatures like that into the ring !!!
you can be only entertained with fleeing for a certain amount of time ...and what if no one chases you? It shouldn't be depended on the player, of he seeks out for danger or not
after eating and drinking the game becomes boring, because it's all set and done, now you can exist.... best gaming experience ever
once you get bored, the only thing left to do is fighting, trolling, or socialising, which does not speak for great game mechanics. Examples for this are: legacy, evrima, BoB and PoT.
that's why developing a gameplay experience that makes playing a compi actually interesting, is so important
Yeah good exampels of how not to make gameplay interesting is current campto(POT) and current dryo(TI). Old dryo(Legacy) has burrowing which made it a bit better, though it still had the same issues sorta. Cant say much for BOB though, never been a fan.
It will be interesting to see how dryo changes in the future
@sage yew take for example nesting you can do it but you don't have to but if you simply haven't gotten any other dinosaur for a year or simply there aren't any larger animals in the middle of which you can hide, that's just not the special tension I'm also for that leave the dryo become a hamster let him build the underground city and if you don't feel like it play another dino this game was always fun even if it only consisted of eating and drinking it always consisted of what if i walk around the next corner what awaits me do i have to fight i have to hide ??? or do I have to run what kind of animal awaits me there I know it what can it do??? and that made the game special for me and yes i'm just a blatant dino freak xD
I don't see current evrima in a sense that it's supposed to be played (while it can be played, sure). Nesting is just there so you can experience the mechanic. Which is probably accurate for many other mechanics as well.
Ptera is there to experiment with flyers
Deino is there to experience aquatics
but true gameplay experience is lacking, because they're "alone" in their realms, but provide a possibility to play with those mechanics
that's the survival spirit
YES, I just can't say anything against that, that's the point .... and now on to the playable elements, so that the game finally has the experience it's supposed to
Ngl I would love to be able to make a little underground city of burrows with a dryo 😂
Dryo kingdom > Apex kingdom