#general-feedback-discussion

1 messages · Page 37 of 1

sage yew
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you can't take the current gameplay for granted

rare fractal
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What needs to be added to the game for carno to not be a pursuit predator...what roster addition entirely eradicates it's current niche

cyan flame
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From the fact that it's meant to hunt small prey, most of which are fast, agile, and skittish. And you live in an open plains biome, where it's hard to hide in the first place, especially when you're big and loud. As such, looking at the playable, looking at the charge and how it functioned, you can see it was no good for its intended purpose. You were rarely, if ever, going to land your charge on a dryo, or omni, or pachy, or even teno, that was aware of you coming. But you also had a start up and a running start up, making lots of noises and making you give up the hidden spot you had, before you can even attack, thus making you very obvious when you were coming at something.

tall hearth
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How can a carno ambush out in the plains, where it's supposed to live? It's not maneuverable enough to ambush in tight spaces like the forests either. Where do cheetahs live? how do cheetahs hunt? Why is carno naturally fast, like a cheetah? Why does it have higher stam consumption than the rest of the abimals, like a cheetah?

sage yew
cyan flame
sage yew
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how much weighs a carno? 3 tons? that's a ship load of heat to dissipate

cyan flame
rare fractal
tall hearth
proud coral
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@visual urchin I can't react to it because the bot is being dumb, but that idea is brilliant!

rare fractal
tall hearth
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For someone who wants dinos to behave like their real animal inspirations, you kinda dont know how some of these animals actually hunt tbh

sage yew
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pls consider while typing, that I already have 6 responses who want answers and I can't keep up with that, so I don't even bother

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7

tall hearth
cyan flame
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@sage yewThere isn't that much to answer. I just pointed out that stamina drain kind of fulfills the purpose of "heat management", if you are looking for a "you can't run forever" kind of deal.

sage yew
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all I see is that you don't want carno to be an ambush predator

rare fractal
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One of the glories of text...you can take as much time as you need

rare fractal
cyan flame
tall hearth
cyan flame
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Though I personally think pursuit cheetah style carno is far cooler and more terrifying for the targets than "bullet train" sidestep charge carno where you kind of have to try to let yourself be hit by it :p

tall hearth
lucid robin
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carno CAN do ambushes tho. like if it positions itself in a bush, lets prey get close enough, then charges and stuns it, that could work pretty well for hunts. its just that nobody ever does that because reasons i guess?

sage yew
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I'm not gonna go for a whole exposition, in which way heat management and stamina would or could differ, simply accept it? duno

cyan flame
# sage yew no it's not

You can up stamina drain to make it so something can't run for very long. It can work similarly to adding heat so you get overheated. Sure, they're not the same, and I didn't claim that, I said it kind of fulfills the purpose of limiting run time for something.

sage yew
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I don't see any reason why it shouldn't be feasable, to make carno into an ambush predator

tall hearth
rare fractal
cyan flame
rare fractal
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Defining what a predators primary viable tactics are is what these terms are used for

lucid robin
sage yew
rare fractal
cyan flame
cyan flame
lucid robin
sage yew
cyan flame
# sage yew I think that many aspects of the game are still just placeholerds, as I can't im...

Yes and no, new animations are one of those where it's kind of limited. It can be done, and most likely will in some cases, but it's not very likely. And I do think at least the base of things are working as intended. Carno got a charge, and I think they mean to keep it. Omni has pounce, and I think they mean to keep it, and so on. Much as I wish they would rework stego jabs into proper swings, that might not happen.

tall hearth
rare fractal
tall hearth
sage yew
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but basing any assumptions on the current game, are just arbitrary and like everyone else, should take this into account

in the next iteration could be carno completely different

cyan flame
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@sage yewI treat playables and niches based on what they're claimed to be doing. If carno is designated to hunt smaller game than itself, and those targets are often skittish, agile and fast critters, it makes sense that carno would be good at the things they are, in order to keep up with them to catch them and kill them.

tall hearth
cyan flame
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So while you do have a point, I think you might not quite see where I'm coming from here. I don't think things will change massively, even if omni has gone from raw damage to bleed, and that was a rather big change. But it was still omni pounce, not something entirely different. Carno is still charging, it's just gone from "bullet train" to "follow target closely", if you see what I mean?

lucid robin
sage yew
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inertia isn't even fully implemented, no reason to discuss "facts" that aren't even real, just assumption based on current situation

tall hearth
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I think discussing it with him is over tbh

rare fractal
rare fractal
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It hasn't even been changed since 3.75 aside from diminishing it's prevalence...because it's fairly universally despised as opposed to how natural movement used to be

sage yew
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just by that, could carnos behaviour and needed playstyle totally change

tall hearth
rare fractal
sage yew
rare fractal
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You'd have to make carno slow for it to be an ambush predator...I'll just put it that way

lapis swallow
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It would be the same as making omni a damage based hunter

rare fractal
lapis swallow
rare fractal
sage yew
rare fractal
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64kmh 1.3ton sub carno with 110 dmg on bite

lapis swallow
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Like, why tf does stego get a 35 kmh sub?

rare fractal
sage yew
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if cheetahs taken as an example, they can only sprint for a ridiculous amount of time and need to be really close to their prey, before they can initiate it and need a long cooldown phase (literally) before they can engage again

rare fractal
rare fractal
lapis swallow
rare fractal
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By definition

rare fractal
sage yew
lapis swallow
rare fractal
sage yew
rare fractal
sage yew
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The point is, current carno is prpably more than just experimental and will be probably used for other dino iterations as a template

rare fractal
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Why is that likely

lapis swallow
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But which playable would fit this playstyle more than carno?

rare fractal
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Carno is the only predator that really..fits this playstyle

sage yew
rare fractal
sage yew
# rare fractal Which wasn't proven by the example, that's why I'm confused, it muddied the mess...

because it's not all about speed. Maybe it will change, I don't know? maybe not. But you can make an ambush predator out of him, or a T-Rex 0.5 for testing, or anything else, till models, animations and other things of different dinos are complete and ready for deploy

a carno is simply a perfect testing ground for anything devs can currently imagine. Maybe I'm wrong and they persiue something else, I don't know!

but you can't say, carnos is that and this, because now it is like that and that, that's simply stupid

DUCK, I don't know how to write persiu... perse...grrr

rare fractal
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It's representation in game since it's addition is only further support of this

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It's never been an ambush predator

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Like…i wouldn’t assume or even think it a reasonable possibility that Pachy will be buffed up to 5 tons and solo allo packs in the future simply because it’s prone to changing, that’s an extensive reach that goes against everything we understand about pachies intended implementation

sage yew
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raptors are meant to hunt in the jungle, but currently only open plains are usable for them. That means Raptors are now also open plain hunters? Or just that mechanics are not in place yet?

rare fractal
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But they can hunt in jungles, that’s where they’re most effective against carnos rn

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And Pachys ironically

sage yew
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absolutely not playable there and it does not mean anything, in greater scheme of things

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simply just chill and wait till more of the game mechanics are visible

tall hearth
tall hearth
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Better forests and more playables equals more forest hunting omnis.

sage yew
chilly matrix
sage yew
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totally, yes

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and in the same way could carno change, even with his current settings, once heat management and inertia play a role

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maybe not exact the same settings tho...

chilly matrix
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Adding all that stuff will take a WHILE

tall hearth
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Heat management has never been confirmed, what are you suggesting here

chilly matrix
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He basically said „Source ?“

sage yew
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yea, the only thing devs can currently do, is making the EA fun and enjoyable, nothing will probably persist as it is now, because it only gets balanced for 9 playables

rare fractal
chilly matrix
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Actually I believe in trial and error, I was once part of a community were they would make drastic changes to the server and look at the opinions and statistics of the people.
If it was bad they would change or just remove it (removing being the last option).

Maybe the Devs should just start adding Playables, since we to be honest got more mechanics than Legacy and Legacy was actually quite popular.

cyan flame
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I don't quite understand why you think things might change so drastically with any playable really. There's no precedent for that, at least not for once it is in the game here. Maybe if it was from legacy to evrima, I could see it. But why do you think carno might act as a template? Or that any other playable would?

sage yew
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Devs should alter settings more often, to find a better sweetspot

cyan flame
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There's little to no reason to think carno would get entirely redesigned, even stego might not get it, and stego is more "AI" designed at that.

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So not sure why you're having this idea that things could change drastically. There's.. very little, if any, precedent for it from what I can see.

chilly matrix
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Who are you talking to ? 😂😅

cyan flame
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Would more playables be nice, absolutely, but they themselves won't "fix" the game.

sage yew
rare fractal
cyan flame
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At least we're less broken than legacy I guess.

sage yew
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not considering playables

chilly matrix
# cyan flame I don't think we need more playables, when we still don't have a proper gameplay...

I actually disagree, looking back at legacy (and yes I’m going to use Legacy often as a comparison) there wasn’t really any gameplay loop, at the very least not more than now.

What most players want is to actually play Dinosaurs in a Dinosaur game, not to be stuck with a little Chicken, a Croc and basically a bird that amounts to nothing (nah no hate I love ptera).

What I’m trying to say, why play Dino game if there no cool Dino to play. U get me ?

rare fractal
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That’s why the mechanics are being prioritized

sage yew
rare fractal
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Like whoever thought this composition of animals would work well together foundationally….I have no idea

chilly matrix
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The Isle feels like something I’m currently drawing jumping from one drawing to the other without finishing the first one properly

rare fractal
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It’s also in beta…

cyan flame
# sage yew 90% of the game is lacking

Lacking in what ways? We are lacking a gameplay loop and some of the things, like elders, and perks and so on. And bug fixes and performance, but those are worked on constantly. Not sure I'd call lacking features "broken" though, it's not quite the same to me at least. But overall, I'd say we're still closer to a good game now than in legacy, or if not a better game, since legacy was fun in its own way, a more complete and full game.

rare fractal
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It’s not a live service game is actively being created

chilly matrix
sage yew
rare fractal
chilly matrix
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I mean you basically answered them yourself

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7-8 Years is a lot of time

cyan flame
# chilly matrix I actually disagree, looking back at legacy (and yes I’m going to use Legacy oft...

You're right, there was no gameplay loop in legacy, and there's not one in evrima either, yet. Which was what I was trying to say we need. We need the "full" game before we need more playables. And well, yes I get that, I would like more playables too, but I would like a full gameplay loop before that, because I have hours and hours of legacy with no gameplay loop on my record. And well, keep in mind, it's not really a dinosaur game, we're getting humans and some kind of "orc like" beings and so on as well.

sage yew
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To be fair, no other survival game was any quicker, beside these that took cheap shortcuts, like utilising base building mechanics to shoosh up the masses

rare fractal
cyan flame
sage yew
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The problem is, for open world survival, anything needs to be developed by scrath

rare fractal
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You can still release them partially finished

sage yew
chilly matrix
cyan flame
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So noted. Also I think people generally separate between time for legacy and time for evrima, for development time at least.

cyan flame
sage yew
chilly matrix
rare fractal
cyan flame
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Which in turn requires balancing as well, and well, implementation of those perks. And for now we have dietary paths that do need some work too.

chilly matrix
sage yew
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possibly, yes

chilly matrix
# rare fractal Currently it’s to be fully developed

But isn’t the purpose of a game to be I don’t know fulfilling, fun and or at least for some a grind ?

Currently even though i myself rarely play the game I can’t stop drooling over the thought of having a gameplay experience like I had back than when I played legacy.

That the game needs to be developed is clear and understandable but at the same time it should be rewarding and fun whilst it gets developed

sage yew
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if devs do it right, it will be probably a big reveal at the end, or a disappointment (like with other titles that attempted it)

chilly matrix
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Any other way it wouldn’t make sense to buy the game currently or at the very least that’s how I see it

sage yew
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"That the game needs to be developed is clear and understandable but at the same time it should be rewarding and fun whilst it gets developed"

that's really resource intensive just to keep this going

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for now, it's more of a playground

icy lion
chilly matrix
sage yew
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the ideas I see in the game seem promising

chilly matrix
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I just hope that in the near future before I lose contact to the „gaming world“ that I will be able to play The Isle in a fulfilling way

sage yew
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as I worked in the field of arts, my work was unrecognisable during development processes and only at the last mile it all became clear

my boss yelled at me what a mess and at a tipping point it all changes to Aaaah, and ooooh

chilly matrix
jovial otter
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Mind dming me the code for that skin? I've been dying for a good night camo

chilly matrix
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Sadly some people’s „boss‘s“ are quite strict and impatient hence why people seem to overly criticize the game

sage yew
jovial otter
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I don't play meta stuff I just haul ass and hide lol

chilly matrix
sage yew
jovial otter
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I'm a solo raptor player that likes to ambush xD usually I fail so I turn tail and hide

chilly matrix
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The legendary old saying

sage yew
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also, my boss demeaned constantly changes that ware simply trivial, but only made sense to do them at the end, so I was constantly fighting with him about what is more important to do right now... I think it's the same what devs experience

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only that the community becomes the boss

chilly matrix
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Nah the community cries and wails but

in the end It doesn't even matter how hard they try
Keep that in mind, they designed this rhyme
To explain in due time
All I know
Time is a valuable thing
Watch it fly by as the update swings
Watch it count down to the end of the day
The clock ticks life away
The-Isle-Phase 3

sage yew
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nice thing!

burnt bone
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@jaunty basin
2 things issues with the feedback
1: pachy’s damage isn’t the issue, it’s the stuns. Once they get the leg break, it’s hard for a carno to outplay them since pachies can just keep ramming and canceling the carno’s attacks.
2: you can’t balance a dino purely on the fact that they are in a group. If you balance carno to be able to handle a group of 3, how is a solo pachy supposed to survive?

Other than that, the matchup does need some looking at, just mostly at the stuns rather than the damage, pachy already hits for very low damage.

jaunty basin
# burnt bone <@217568450904588290> 2 things issues with the feedback 1: pachy’s damage isn’t...

Not sure if I agree with this just yet. If pachy would need even more rams for a kill it at least has to think if it isnt just smarter to outrun because it wont have the stam to keep ramming aswell as dodging the carno tho. I think the stuns are part of its kit. Just force players to use them in a more defensive way to actually survive. I think this would also make there be less KOS pachys.
But yea its just my opinion, not looking to start a war here 🙂

sage yew
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maybe could pachy receive dmg, or with a % chance hurt itself while ramming? It does not seem to be the healthiest thing to do, at least not without a risk, no matter how strong the bone is

burnt bone
chilly matrix
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Just buff Carno TI_DeinoMischief

burnt bone
sage yew
burnt bone
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Again, it’s an issue with stuns canceling attacks, it’s just exacerbated by pachy’s playstyle.

sage yew
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it's like a cold war between carno and pachy

burnt bone
sage yew
jaunty basin
sage yew
sage yew
burnt bone
# sage yew then you just go for the risk carno needs also such stuff, like sprintingt into ...

Plus, the % chance doesn’t only apply to to the carno matchup, but also the Omni. So pachy landing it’s main attack (which it has to do multiple times) could just kill it randomly.

I’d rather then look at the stuns, since this issue won’t just apply to pachy. Something like scaling stun immunity would be the best. So pachy is able to fracture and run like it currently can, but pressing the fight further could cause the target to become immune to stuns and near unfightable.

jaunty basin
sage yew
burnt bone
sage yew
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maybe blunt dmg should not be deadly? Or only deadly with % certainty. So you need to land some more hits to also finish him of

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so escape becomes more atractive after already landing some hits

burnt bone
# jaunty basin And I mean the Omni matchup right now is a hard joke. Even sub pachys can kill o...

Though pachy has been said to be a hard counter to Omni, it isn’t the worst possible fight. You just can’t fight it 1v1, and you can easily avoid it. Plus, the most damage pachy can do is 2 charged headshots, which deals 375, then the Omni can just run away afterwards since it only has a head fracture. The main issue is a leg fracture, but it’s also the hardest one to get and requires a specific angle.

burnt bone
sage yew
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maybe you should just run if pachy comes at you, like anyone would run from a Hippo, just to avoid to get hurt

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because omnis shouldn't be alone

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hm, but on the other hand, neither should pachys...

burnt bone
# sage yew to be honest, I ignored some aspects of it, but you are right but stunt duratio...

My idea would be to have scaling stun immunity. So the first few stuns go as normal and a break and run stays the same, but the immunity timer increases more and more as time goes on. Until the target basically becomes immune to stuns until it’s able to heal the fractures.

Though others have suggested to just make it pachy stun on fractures only for things more than 2x it’s size. I personally don’t think that would work well though since it punishes pachy too much.

burnt bone
# sage yew hm, but on the other hand, neither should pachys...

Pachies, like every dino shouldn’t be forced to group to be viable. Omnis may not be able to fight certain things alone, but they can avoid those it can’t and hunt small prey. Pachy doesn’t have the leisure of deciding most it’s fights, so it has to be able to fight back. However, pachy generally fights to fracture and run.

sage yew
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your idea could work, but seems to be far away what people would expect

hm, instead of immunity, what about pachys gain higher chances to hurt themselves, if they use ram in rapid succession? Back to the idea of hurting themselfe by % chance, but it increases if they overdo it

sage yew
burnt bone
sage yew
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herding pachys seem to be dangerous tho, I would rather run
but here I ignore the fact that there are no penalties for over aggressive playstiles yet

burnt bone
sage yew
cyan flame
sage yew
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not to mention that solo pachys are dangerous

cyan flame
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However, this is not what the issue with pachy is. It is the CC ability. Not the damage, or anything else really. We know this because damage has been nerfed at times and it did not change how the pachy can still "stunlock" and kill carno or teno. It only makes the pachy require a few more hits, which it will take its time to do, if it wants you dead.

burnt bone
sage yew
cyan flame
sage yew
cyan flame
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Which is why balancing for groups defensively is terrible, but offensively can work.

cyan flame
burnt bone
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The main issue is that you brought it up with the carno v pachy matchup, one that pachy can not simply run away from. Pachy has to be able to fight, get the fractures, and then is able to run. If any step in that is messed up, then there is a huge issue.

sage yew
cyan flame
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Anyway, this is more of a tangent. The issue with pachy is that a solo pachy can kill stuff it really shouldnt, due to how stuns work.

sage yew
burnt bone
cyan flame
sage yew
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That's "surviving" yes, but has nothing to do with survival as a genre

cyan flame
sage yew
sage yew
cyan flame
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@topaz cedarI don't think anything has changed with stego, not sure what you're on about.

sage yew
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Omnis shouldn't be able to take any fight and also pachys shouldn't be able to

burnt bone
cyan flame
# sage yew we are talking about the same, but we use different words for it the point is, P...

I don't think making everything viable to survive an encounter "1v1" is the same as putting things in the same tier. I'm more so saying that nothing should just be "guess I die now" just because it's found by something, if we're talking fully grown playables at the very least (since it does make sense that juvies struggle more, but even then, juvie gameplay should still be viable and not just "never get seen or die".

cyan flame
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Which it shouldn't. It should however be able to break and run, but not break and then kill.

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Right now pachy gets the legbreak, can probably add a body break, and then it just slowly kills the carno or teno. And the issue there isn't damage, or fracture, it's the stun on impact that prevents the other playable from retaliating.

sage yew
sage yew
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As I also suggested how this could be approached

cyan flame
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You're treating "survival should not be fair" as "you can die to things that you cant prevent" while I treat it as "you cant fight and kill everything, or run away from every fight, but you can handle the situation in one way or the other if you play correctly".

sage yew
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I really don't know where the problem with this is

cyan flame
burnt bone
# sage yew ship happens, you can die anytime, nothing wrong with that surviving such things...

Games are generally meant to be fair to allow a way to actually survive the odds. Especially a multiplayer game like this.

Look at dryo for a perfect example. Have you ever seen a herd of them this update? Or even 1-2 of them? Likely not or maybe 1. That’s because they are unbalanced against them and can’t really survive because their only option is to run, but they can’t even do that. So nobody plays them because it’s more fun to play the big bad carno. That’s what happens when a Dino has unfair fights, nobody plays it.

cyan flame
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Difference in opinion does not mean both of the opinions will work out the same way if implemented. You can prefer one thing, and I can prefer the other, but that does not relate to how those will work out in the game and if they would be good it.

sage yew
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you say yes, I say no, what's your point with that discussion?

cyan flame
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My point is to try and explain how doing it x or y way is going to actually work out, and why that may or may not be good for the game and the playables and so on.

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Like, I agreed with your sentiment back then about downtime and that you should constantly have some kind of pressure (I was reading but couldn't get into it, hence no response from me there).

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But as you saw, lots of people disagreed with you then, and while I might enjoy survival your way, I can understand that it might not work out well if people want a different experience.

sage yew
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that's not a discussion

cyan flame
sage yew
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you are just trying to prove me wrong at all cost

cyan flame
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We have examples of how playables get treated if they are more of the "die on sight" variety, and it does not appear to appeal to people all that much.

sage yew
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also, if everything is scalled to 1:1, it would already break apart after groups form, like they will

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this game is from the core already asymmetric, I just embrace it
if you don't like it, your problem

cyan flame
# sage yew could happen, but could also not happen as many people grouped together as omnis...

That's also not anything I've argued against. Yes, some playables work better in group than others, trikes would do better than stegos is a good example when it comes to defensive behaviour. But making anything depend on groups to be viable is just not going to work out. Being better in groups is not the same as requiring a group to be viable and survive an encounter. You can scale groups offensively wise, but not defensively wise, because you can make a solo omni perfectly viable on it's own, even if it's offensively very limited. But you can't make something not viable alone and only viable in group just for the sake of survival, because if you're not defensively viable on your own, you won't get groups in the first place, because A, people won't like a playable that's helpless if it doesn't have friends and B, people will die before they can group up more often than not.

cyan flame
sage yew
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"you can't make something not viable alone" like things become useless, if they get stronger together. One thing does not contradict the other

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it's not one way or the other, both work and both works together as well

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and I guess you won't start that discussion, after T-rex comes into place, or is a omni supposed to fight it too, because a game can't be unfair

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not to mention, that after spawning, basically everyone is slower and weaker then anything else

somber elm
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@brave sonnet to get to more servers go to the button that says server filter official and change it to unnofficial then you can find other servers

cyan flame
# sage yew and I guess you won't start that discussion, after T-rex comes into place, or is...

What? That... what? No, a single omni is not meant to fight a rex, an entire pack is meant to struggle with one. But a single omni can easily run away from and avoid a rex, so it's viable in a "1v1". Viable does not equate to being capable of fighting something, which I've pointed out before. And yes, juvies are weaker, this is to be expected, but it is also why we need to work on juvie and sub gameplay so growth can be fun and not a matter of "do not get seen or you just die". We've had that as juvie gameplay before, in both legacy and evrima, and it is not fun at all nor does it make for good gameplay.

Maybe I'm just terrible at phrasing myself, but "you can't make something unviable alone", means exactly that. You can't make a playable dependent on having one or more group members in order to survive an encounter. Otherwise we get things like legacy para and similar, which no one wants to play because they pretty much require others to stand much of a chance unless just never seen, which is also not fun or good gameplay unless done very well. Basically, you can't say "you need to rely on a group" to survive. You can rely on it for better hunts, or better defenses, but not for survival itself.

brave sonnet
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@somber elm i have in the past unfortunately i dont really enjoy playing on un official servers atm because they are usually rules and or they rarely have players on the ones with png good enough for me to play

faint folio
# cyan flame What? That... what? No, a single omni is not meant to fight a rex, an entire pac...

Yeah I admit that I haven't read the whole discussion because it's ridiculously long, but I agree with your point. To summarize:

A playable is "viable" in a survival game when, if an encounter between a player and an AI/player occurs, the player can generally do 1 of the following and have okay odds of surviving (as that is the definition of the genre. Winning is simply not dying):

  1. Fight and kill the threat
  2. Fight and cripple the threat to the point that it flees
  3. Flee (outrun the threat, either via juking until enemy is out of stam or being faster, or simply to more favorable terrain like trees[hypsi, Herrera], water [deino, spino, beipi], burrows [dryo], etc)
  4. Use special mechanics to throw off an enemy's tracking or targeting, and vanish (Chameleon/invisibility effects [day of dragon's shadow scale], stealth mechanic [d&d rogue], blind [hypsi, though it's heavily under tuned atm without trees to climb]

At least 1 of these should offer not a guarantee of survival, but a good chance of surviving solo. While with more pack members, it might increase the effectiveness of other strategies

#

Honestly abilities that interfere with tracking are underutilized in the isle. It would be interesting for an ambush styled dino to have an ability that allows it to more easily ambush in the game. Something like chameleon where your characters colors darken and blend closer to the colors of the surrounding foliage when crouched, representing the concept of being sneaky/stalking which is less easily accomplished with animations alone

#

Or if scent gets an overhaul, an ability that interferes with the ability to track by smell in a radius-- especially useful for nocturnal animals

cyan flame
#

@topaz cedarWhat do you mean? How is it not working?

topaz cedar
cyan flame
# topaz cedar utahs still get the canni debuff. try it dont ask

Ah. I believe that's kind of the point though. If I'm not entirely wrong, at some point you could eat your own kinds organs and get nutrients, which was not intended. Though I can't be sure, some of the patch notes are not quite as clear as they should be.

topaz cedar
limber hull
#

not to avoid the cannibalism debuff

#

you're supposed to get the canni debuff

sage yew
# faint folio Yeah I admit that I haven't read the whole discussion because it's ridiculously ...

sounds good on paper, but opportunities are never equal in the first place. Terrain differences, rivers, jungles, hills, trees stones. Ambushes, encirclement's, different growth states, different numbers of players, different speeds, masses and abilities. There is no point in making the game balanced in such a way that you always have a chance getting out of the situation. But that also does not mean you are not supposed getting out using 1. 2. .3 and 4. and maybe even 5. or 6. but there will be always a point where encounters will be simply unfair and it's basically impossible to do anything against t.

A omni has it's strength and viability, no matter if together or alone. Same applies to Pachys. But considering pachys abilities, strength and bone structures, why shouldn't it be able to dominate a single omni. Why shouldn't be a unlucky encounter basically be a "oh ship" moment. And don't tell me "it's not fun". Happens.

This game shouldn't motivate people to play their dinos as a single man army but lead them in such a way, that people are able to exhibit seemingly natural behaviour in an ecosystem and that means to also seek out for the help of other players.

For now there are no mechanics in place to motivate players to play together, or alone. For now it's all free choice without any consequences, beside being in a group or not.

It's not like 1+1 equals suddenly 3 and makes it that being alone is a actually a real disadvantage and I still don't know at this point, what the meaning of this discussion is supposed to be, as there is no fairness, equilibrium or equality to begin with and to make it through is to some degree just a gamble.

If you want fair fights, you need an actual arena and get rid of terrain and the map entirely. There you can fight equal fights in 1vs1. But beside that?`"nature" is cruel.

All I read is "I want survive": yes, that's what everyone wants! But someone unlucky enough needs to be eaten.

#

Possibilities should be equal to the condition and abilities of the playable, not equal to the opponent. In such a way that it's reasonable and understandable, even if it means that it will put you or your playstile in an disadvantage.

#

And just because, as @cyan flame pointed out, that it didn't worked in Legacy, with unattractive playables, it does not mean it should not work in Evrima. As being motivated for herding playables, to actually play in a herd and not packing carnivores to play alone, is an important aspect to transmit a good feeling of realism and immersion. To actually convey the actual scale of encounters in an realistic manner, in disregard to 1v1 fairness, or even 1v10, as it actually can happen.

lucid mauve
#

Ofcourse you can play the game solo, but if you choose galli your prob gonna be running more then hunting/defending. But if you choose lets say alberto, you prob gonna do more hunting/defending. Just as omni, you can prob survive incredible well solo but beeing more makes you able to hunt bigger dinos and less chance of people attacking you.

sage yew
#

One of the major problems is, to make hiding, defending, or fleeing as entertaining as hunting, fighting and attacking. In which I want to relate to pachys ability to kill even more powerful entities by ramming, stunning and keeping to repeat it till it's opponent is dead.

And the whole conversation was about this topic.
Suggested was shortening stun duration, reducing ram dmg, making blunt dmg only deadly to a certain % probability, hurting the patchy while ramming, or while ramming on a certain angle, making blunt dmg not dealdly, but deadly with % chance

if I have not forgotten anything.
I personally like the idea of increasing the chance, that patchy hurts itself with a % probability, increased by repeatedly using ram.

For example:
1-2 rams (in short succession) totally safe for patchy
3-4 rams % increase in recieving dmg
5-6 rams high % chance hurting itself and getting badly hurt

probable outcome:
after inflicting bone dmg, a pachy should prioritise it's own safety, instead of using his opponent as a punching bag and "abusing" his ram ability to kill anything that it hits at least once.

But fighting a herd, will propably result in certain death.

I would also suggest, making blunt dmg not deadly, but deadly with a % chance (increasing after every repeat), if the health of the opponent gets close to 0%

if opponent is below 10% health, blunt dmg would not kill necessarily and Pachy would need to repeat this process more often, which would make it potentially more vulnerable.

#

As I really like the concept of connecting every action, to an equal reaction.

"Is it really worth it, to keep ramming? I could get hurt, I might better run - or maybe just go for it"

Decisions over decisions. Could be engaging. Or even turn everything around, once pachy hurts itself and becomes a free meal.

lucid mauve
#

Sounds horrible, you saying i should rely on luck ? I mean if the pachy mange to hit something, good for him. Shouldt be punished.

harsh jungle
#

The pachy is perfectly designed for ramming. A goat doesnt snap in half after ramming other goats all day

lucid mauve
#

I mean if im playing shant, and manage to stomp a giga. It would feel horrible if there was a chance of me breaking my legs if i used it. It should be bad for the giga, not for me lol

sage yew
#

some risk should be involved in my thought
1-2 rams = 2% chance for receiving dmg
3-4 rams = 6% chance
5-6 rams = 15% chance

1-2 rams = 5% dmg potential
3-4 rams = 10% dmg potential
5-6 rams = 25% dmg potential

Maybe a pachy could have taken more (in real life), but values are more related to balancing. But using it's head structure, while the spine is absorbing the impact, even if it's literally made for that process, it seems quiet dangerous to do so

even the best boxer, has a chance of hurting himself by various factors

#

Other games have for example jamming weapons, after barrels overheat and used in rapid succession

lucid mauve
#

I mean its not dumb, atleast you have a suggestion. I just feel like luck is not fun, and as you said earlier with group or solo. This would make it incredible easier if you are 2 instead of one. If you damage yourself in the process, your friend can still ram kill it easy.

sage yew
sage yew
#

but on the other hand, maybe are pachys supposed to be this dangerous and you better just don't mess with it?

#

but, even if a bit of "Luck" is involved
15% chance to recieve 25% dmg, is not game breaking, you can still go for it

#

even games like counterstrike (super competative) have factors involved, that are involved in accuracy (to some degree)

lucid mauve
lucid mauve
sage yew
#

but its not x amount of bullets, but x amount of bullets over y amount of time, but non the less, just an example

lucid mauve
#

Yea, but the ones i can come up with its 100% chance. Your gun will get overheated or whatever it is.

#

Still think skill should be the main factor, understanding pros/cons of dinos etc.

sage yew
#

well, it would be a "pro/con" decission if you are willing to risk it or not, so in that sense ;)

but all I want to say, it's nothing that has never been done before and nothing that people would necessarily call "not fun"

but I actually don't want to defend it, it's just an proposal and other approaches are also welcomed

lucid mauve
#

Would you like it, if your shant and you could break a leg if you used stomp. And you manage to stomp one giga and break your leg cus it was 15% chance of it.

#

And the fight goes from fun and interactive from both sides, and then you break your leg. And its more or less "gg"

sage yew
#

if this kind of feedback is understandable? Actually yes. Seems reasonable to go over the capacities of what your body can actually handle and have a feedback

In real life, I would assume that many predators have like just one chance to land a hit and if they miss it, they'd better run

lucid mauve
#

Yea, i mean its not dumb suggestion. All suggestions are better then noone : P My thpoughs can be 100% wrong. I like ideas : P

#

Ive discussed tons of times here, and changed my perspective on stuff because others have had good arguments : P

tawdry oyster
#

Hey guys 👋, what are y’all discussing?

sage yew
#

Raptor pounce could be extended to a similar degree. Like missing a jump and landing directly between the feet

could be seen skill related, but missing something will be still chance related

talking about it, skill and luck should maybe just go hand in hand?

sage yew
tawdry oyster
#

But I can still see people complaining even when the playables are balanced

lucid mauve
#

lol yes, 2 years from now. We still gonna be complaining.

tawdry oyster
#

I’m guessing the only way to balance without constant buffing/nerfing would be if Dino damage would react to every dino differently

#

I can be wrong tho

sage yew
lucid mauve
#

But damn 200 times, that means it might be deserved lol

lucid mauve
#

If the other guy didnt manage to hit back : P

tawdry oyster
sage yew
lucid mauve
#

I would be so annoyed if i saw someone afk grow as juvi, and couldt kill him lol

sage yew
lucid mauve
tawdry oyster
#

The only thing that WOULD make sense if the adult died from bleed

#

Constant bitting=no bleed heal

tawdry oyster
#

A long process but not as absurd as 200 bites

tawdry oyster
lucid mauve
#

Yea that elder thing

sage yew
#

imagine killing an AFK 40ton brachio by a juvi raptor after lets say 2000 bites

sage yew
#

I already hate it when it's possible to kill people by just keep shooting at the feat ...that's not how it works xD

tawdry oyster
sage yew
#

skin thickness could be represented by a armor value, that's acting like a threshold

tawdry oyster
#

But that would have to be only because of bleed not damage itself

sage yew
#

oh duck! I need to go to work >_<'
bye guys

nearly forgot D:

tawdry oyster
#

It sounds pretty complicated, but if the devs do manage to pull something like this off, than the balancing will be 😗👌

harsh jungle
#

Or just rip a piece out. Gore is added so why not

summer phoenix
#

@crystal trail quick question. If both the elder system and perk system are core mechanics, would it mean that there would be no dinosaurs being released other than the troodon in between sense update 6 til the elder system in update 7?

proven river
#

@barren zephyr The devs are making a more dynamic scarring system where depending on what attacked you and on what part of your body, a scar will appear and I imagine that indenting the model is something that might come, I'm just telling you it's planned ♪┏(・o・)┛♪

barren zephyr
faint folio
# sage yew sounds good on paper, but opportunities are never equal in the first place. Terr...

Well, actually it does make sense. You should have a chance of making it out of encounters alive. Making mistakes (wrong environment, too far from burrow, not spotting an ambush, allowing a pack too close, choosing to fight when you should have run, etc) decreases the chance of survival to the point of making dying likely. There shouldn't be a situation where, no matter what you choose to do, you can't escape. But if the player makes mistakes, it should be punished, and that's where the survival is, and it should be the only time you truly get an "oh ship" moment.

The issue with legacy balance, especially for juvis, was that if you were spotted, you were dead. Adults were just that much better in every single way. It encourages afk growth, and not engaging with the game until your dino is viable, and playables that were never viable just weren't played often. Evrima overall does better, but it's still an issue-- look at dryo/hypsi. People aren't expecting to kill a stego with them, but because they don't have much chance to escape a predator if seen, they just aren't played.

sage yew
#

Hipsy is also boring, because you can't even grow one, I just see tham as landscape decorations. I don't even bother to hunt them.

but yes, theoreticaly an escape should be possible, but reality differs in some ways, like you get ambushed from both sides, or you succumb to other situations. To escape, fight, defend or other things you can't even avoid, so something will always happen and you either die or survive. And this includes all the aspects you've mentioned

#

The only thing that I would desire, is that you don't have playables that have only the purpose to become food, as every playable should have it's way to come through. That's more an aspect of mechanics and not balancing

fossil pagoda
# faint folio Well, actually it does make sense. You should have a chance of making it out of ...

I love that juvis can, generally, escape and hide easily, and I don't really know about balancing in legacy. But, I think that there should be situations where chances of getting out alive are tiny or practically 0, as it would happen in some survival scenarios, like e.g. you are a mid-tire or so and you are suddenly surrounded by a pack of Utahs and don't have an easy way to escape and hide. You might blame that you weren't paying enough attention to your surroundings, but also that the Utah group was coordinated and playing well, for example. There is always a mistake leading to a no-no situation, but sometimes is more bad luck than mistakes, or the other players also playing properly. Like, if you are ambushed by a carno that was hiding in a bush for 10 minutes waiting for someone to pass by... it is not your fault, you can't just check every bush in your way for potential predators...

Dyro should have borrow, and IMO hypsy should have a way of climbing trees or something like that. The problem with those is that the feeling of being weak and constantly hide is something that you already get with any playable when you are juvenile, but playing dyro and hypsy, you always stay in that phase, so they are way less interesting to play than other

sage yew
#

If you just go for that idea of being under powered in a absolutely hostile environment, there is a lot of enjoyment to gain. Only the loop of eating and drinking and trying to pass time till you can repeat the process is not really engaging for a small critter

#

Like you should always have a good reason for what you are doing next and not only boredom, which you currently can bypass using hunting or fighting.

And that applies to every creature. Because as a carnivore, after eating, drinking and having your diets full, you can basically only go hunting for sport

fossil pagoda
# sage yew Like you should always have a good reason for what you are doing next and not on...

That's the big big problem with the game right now, and it is what causes most people afk growing (basically you have nothing else to do other than expose yourself to predators) or herbis killing other herbis for sport for example, since players simply get bored. Maybe in U7 there is something to aim for other than surviving, with the perks and elders...? Idk if there is any information about what's coming with it

sage yew
# fossil pagoda That's the big big problem with the game right now, and it is what causes most p...

I personally think, that AFK growing is mostly outdatet, as I had much fun growing up in an hostile environment and engaging with the world while being still small. Growing is so fast, that you only really need 2-4 times a food source to become adult, there is no real difficulty to it. You can survive just on feasting on AI as it's pretty abundant and easy to hunt.

I mostly get bored when I'm adult and that's the point where I just do risky stuff and see what happens.

jovial otter
#

There really needs to be an incentive for nesting for the parents. I personally find it fun to nest, but finding a mate and spending that time trying to care for other players has no reward other than fun.

I assume it'll tie in with perks, where you have to nest to be able to get certain ones. But if not, there's gotta be SOMETHING else to make it useful for the parents

eager grove
icy lion
eager grove
sage yew
#

I suggested a similar idea as @rigid fiber, here in the discussion and people
didn't liked the idea of being depended on the mercy of others, to walk up
the ranks and no one wants to end up repeatedly with sadistic parents that
pursuit to kill you, after you've invested all the time to grow. It could also
create a positive feedback loop, where people create communities to simply
boost each other. And all the beauty of reproduction would be maybe lost
pretty fast.

But as always I think there would be ways to circumnavigate such problems.
Even the aspect that you basically gain nothing from it as a parent, but your
offspring. This as a social experiment is worth trying and I would love to see
someone to make it actually work.

Nesting is just too irrelevant for now and doing it for perks seems trivial, but
well, maybe it could work in it's favour as a reward system for having
successful offspring's.

Maybe genetics could work here as well.
for the 1st generation you'll need 2 parents. For the second generation you'll
need 4 grand parents and if I'm not mistaking it you would need
8 grand-grand parents for the third generation.
The increase in difficulty would make the process definitely more interesting
as offspring gains more and more benefits (maybe also some drawbacks to
balance stuff out?) over the time.

slim halo
# cyan flame From the fact that it's meant to hunt small prey, most of which are fast, agile,...

Btw it's not suited for ambush as of now, with the wonky habitats and not enough playables, but if we had those, it'd be an ambush predator, it's build is for ambushing, it's just not suitable for the current state, and it's not meant to be agile whatsoever, it's made for bursts of speed and a quick attack, agility goes to utah, carno will almost 90% hit you, it's almost inescapable once he sees you (unless they're a skill issue or there's a rock etc.) He can just spam his ability and hit you from a mile away. Just putting this out here, (this section is muted btw so don't expect me to respond, I like to avoid passive aggressive arguments, not saying you are, just that it happens. TI_Derp)

cyan flame
# slim halo Btw it's not suited for ambush as of now, with the wonky habitats and not enough...

I'd agree, current carno is not suited for ambush, which is fine since carno is not meant to be one. But compared, I'd argue current one might be better at ambushing compared to the prior version, if only due to faster charge. (and I guess the massive hitbox would help as well, even if its not meant to have that kind of hitbox). I'm not sure what the habitat, much less playable would change the mechanics and behaviour of the playable itself. Nor do I see how there can be made an argument for it being built for ambushing when everything about it's main mechanic requires it to get moving first before it can do anything which is contrary to how something like deino works which is an actual ambusher. Yes, it's meant to be very fast for a short time, this works better with pursuit than ambush, so that's fine too. And true, carno hasn't been agile, but therein lies the issue, you don't hunt agile critters by being less agile, hence why the charge was quite useless earlier, whereas now it actually works to run things down properly. (I don't think there's a skill issue in the carno hitbox on charge being quite overtuned honestly). But it's fine that it's very difficult to avoid a carno coming after you, since carno is meant to be a terror on the open plains for anything smaller.

forest mulch
#

am I tripping or does pachy body fracture when hitting you in the tail now

burnt bone
forest mulch
#

even if it looks fine on the pachy I don't think it makes it excusable

#

because if you suddenly get put out of battle because a pachy grazes the tip of your tail

#

it's just really emersion breaking

faint folio
burnt bone
# forest mulch even if it looks fine on the pachy I don't think it makes it excusable

its no better than it not functioning on the pachy's side. Last update about 1/3 to half my rams would literally just phase through carnos and not deal any damage, even though it clearly hit and even made the sound. The problem was even worse for omnis and other pachies(when we did 1v1s for fun) it would have the same problem of my hit not registering, but it also made the target fall over and start sliding across the floor, so it was even more immersion breaking.

#

so either way someone is being flubbed because of lag

forest mulch
#

You're putting this as if there's only two options. The third one would be for the devs to actually fix the hit detection in general

forest mulch
burnt bone
forest mulch
olive lake
#

@barren zephyr They willl do a scar update so we just gotta wait!

#

@brave sonnet There is leave button on the pack

barren jay
#

@brave sonnet couldn't they just be in your group to track you down then press the button to leave right before attacking you?

barren zephyr
brave sonnet
#

@olive lake there is but you have to stand still and since you so close to accept the invite your already rammed and killed before you could even get to that second page

olive lake
#

Its a you problem from joining it

#

so its the users fault for this act really

brave sonnet
#

@olive lake that makes no sense since its not in the game to be used for that...

olive lake
#

Do oyu have something going on in you're brain? pack up with friends and team work and NOT mainly used to hunt and kill people

jade brook
olive lake
brave sonnet
#

@olive lake im saying its happened to me not it happens every time you need to relax

jade brook
#

firstly, yes you are. Also you can disagree and still be civil

olive lake
#

No I'm just saying it you dont need to press accept every time you see one which I assume you do

brave sonnet
#

@olive lake i do when they are nice and dont attack me. How am i to know after 5 mins of them being nice they were going to invi me then start trying to kill me right away

jade brook
#

nothing wrong with packing with randoms, and a hotkey would be a great and simple way to remedy that

olive lake
turbid quarry
olive lake
jade brook
#

? wdym?

olive lake
#

Go to settings its the friendly call which lets you accept them

#

so you can change that

jade brook
#

you are confused on the issue

barren jay
#

So basically just a hotkey to leave the group quickly to prevent people in your group from tracking you down

jade brook
#

yes

feral solstice
#

Oh

olive lake
#

I think that is one not sure

feral solstice
#

Yeah I agree with that

#

Could very well default it to the 5 key

#

Maybe have it emit a subtle grunt sound

#

As it’d be unfair for someone to randomly leave your group without you even knowing lol

jade brook
#

not that i'm against such a signal but how is it unfair?

#

ah you mean like someone would leave -then betray with no nametag

feral solstice
#

Correct

agile roost
#

I am able to search without it being case sensitive

tawdry oyster
#

@rigid fiber a good suggestion, only problem I have with it that it only encourages people to request for eggs but not to nest

#

@agile roost or just shorter incubation

#

Like maybe 30 minutes max

#

Because at some point parents used to leave the nest to go for food

tawdry oyster
#

Making the parents less hungry would make the gameplay of future nest invaders mega hard

agile roost
#

Maybe they should be less hungry only for a limited time

#

Like once the juvies hit a certain growth stage

tawdry oyster
#

Wdym

#

Like baby-juvie?

sage yew
#

I have not yet nested with every species, but the increase of demand,
with the change of diets, didn't felt of. As nesting is on its self a
resource demanding process, that shouldn't be underestimated.

One could argue, that increased difficulty is discouraging for
something, that's not really beneficial, but that could change at
some point. Especially as nesting is currently seen mostly as
something fun you can do, with no real necessity.

Nesting might be hard, but it involves a higher sense of cooperation.
Resolving in interesting dynamics, like role shifts, resource
management and risk calculation that actually feel quite real and
comprehensible.

limber hull
#

why did you write this like it were a poem lol

sage yew
#

🤔

#

🧐

agile roost
#

When they can eat on their own

tawdry oyster
# agile roost Yeah

Well I mean, babies are normally really hungry so I don’t see why they should be less hungry

#

Plus every time a parent feeds it isn’t that much

agile roost
#

Ok until they pass hatchlings they can basically go off and look for food

#

Then the parents hunger goes back to normal

tawdry oyster
#

Eh, I don’t think it’s that serious, I mean when I was a baby pachy the whole time at least 1 of my parents were sitting by us, and the they switched up once and after that we were juvies

#

Having parents lose less hunger would just make it hard for the future nest invaders

#

The only thing that I find a problem is the incubation time which 45 minutes is way too long

agile roost
#

Yeah

reef nacelle
#

@empty epoch when did they confirm there will be no fires? (These devs changing their mind all the time is hard to keep up with)

proven river
#

Filipe stream

true haven
#

I wish they will not cancel the movement overhaul

rocky shoal
#

@agile roost think of it like this, ram horns are keratin but they can get scratches that scar. If it's deep enough, it wont regrow iirc

agile roost
#

Ah I see

#

But the scars are like bright red, like if they have blood flow in them

rocky shoal
#

I mean, bone has blood in it, and keratin would have something to keep it attached to the bone (such as skin)
Our fingernails for example

agile roost
#

Right

#

But our nails never get scratches compared to the ones on our skin

rocky shoal
#

Because our nails are thin

#

I think

agile roost
#

Same thing with carnos horns

#

They're pretty thin

rocky shoal
#

I dunno lmao honestly

tall hearth
#

Keep in mind the scarring system is a work in progress. The devs plan on implementing locational scarring in future updates, so maybe they'll have a better scarring area system by then.

If not, I wouldn't be worried about it personally

agile roost
#

Yeah

#

It just doesn't look fitting seeing bloody scars on horns

tall hearth
rocky shoal
#

Lemme find it

agile roost
rocky shoal
#

The first one

tall hearth
#

Roleplayers would find way too many ways to be...weird with it.

agile roost
#

No game has a "pooping" system currently

#

Lol imagine

rocky shoal
agile roost
#

Hmm

#

I never knew people would be so keen on a system like this

tall hearth
#

I would prefer it not being a mechanic. Scat enjoyers would make the game nearly unbearable

agile roost
#

Scat enjoyers?

rocky shoal
#

That's true, i forgot about that

tall hearth
# agile roost Scat enjoyers?

People who enjoy playing with feces, whether irl or virtually

Not something I wanna deal with on a daily basis lol

agile roost
#

Dang

rocky shoal
#

Maybe if you mess around in it you get sick

#

To deter people from that

agile roost
#

Or it decomposes

agile roost
rocky shoal
#

Nah not just staying near it, for interacting with it

#

It can make you nauseous if you stay near it for too long depending on your size

agile roost
#

Oh ok

#

Yeah

sage yew
agile roost
#

Really?

sage yew
#

yes.

agile roost
#

Never knew

sage yew
#

It's so trivial, that you actually don't really care most of the time
but I don't see immersion potentials here.

rocky shoal
#

Tracking, smaller dinos eating bugs the poop attracts

agile roost
#

And you can get smelly feet

rocky shoal
#

Which adds to tracking :>

sage yew
#

Assuming that animals will have a scent mechanic at some point, bugs could
be attracted by positions at that playables resided for a long enough time, or
to the tracks themselves

Bugs should be a thing in general tho
basically an easy to hunt AI, for hatchlings and juvis. As goats and deers
should be too fast for them and boars too strong - well not currently,
because their quirks are easily exploitable.

sage yew
#

@balmy gust you couldn't have used any less words but this is pretty accurate

#

@icy lion the video said it all tho, nothing to be ad there

icy lion
sage yew
#

to be fair, he would have to basically copy and paste the whole text, if it wasn't the video, as it actually explained the whole concept of games between animals.

But just my 2 cents.
I thought it hit the theme pretty well and was wondering why it vanished 🤔

sage yew
#

@distant storm not gonna say the camera lock wouldn't need some more polishment.
But there are some things that should been taken into account.

  1. Eating is, as weird as it sounds, mentally distracting. It's an active
    process that requires attention. Especially if it's not prepared for
    the ease of consumption, like we humans are used to.

  2. Some animals, especially herbivores, have a wide viewing angle by
    having their eyes at the side of their skull. But there is a catch:
    while you are eating and your head is focused onto the food, you are
    only able to use one eye of each side and the resulting lack of
    inability to use binocular vision, impairs vision quality by a not so
    miniscule amount. But there is indeed motion detection possible,
    but not full visibility that would been expected.

  3. While your animal is eating, you are not. You don't have to focus on
    anything beside pressing a button and your full attention goes only
    to your surrounding. The actual awareness, that any approaching
    predator would comprehensibly expect, can't be so well reflected,
    by granting 180° of freedom to look around, as you are able - while
    not distracted by actually eating - to scan your surroundings perfectly.

distant storm
# sage yew <@317867198582358016> not gonna say the camera lock wouldn't need some more poli...

The degree of vision isn't currently at 180° though. The angle also isn't always centered to the spine of your animal, sometimes you can only see to one side. This means we're looking around at 90° or so.

Herbivores have other senses to make up for this: Smell and hearing. We obviously don't have scent particles or anyway to tell if something has passed a while ago. We also have limited hearing compared to what would happen. I Understand a carnivore honing into a carcass as it goes in to retrieve organs. But I'm not saying to make the game realistic or to mimic this trance while filling our needs. In a gaming perspective, the field of view is too narrow, especially for herbivores that should have a wider field of view.

The issue is there isn't 180° of view right now, just to implement it to that standard.

sage yew
#
  1. fixing this weird offset viewing angle.

  2. increase visions for herbivores: slightly.

    • maybe ad blure or streaks to the side?
  3. improve scent mechanics

    • like by a lot.
  4. actually eating and the eating animation, is sometimes out of sync.
    This needs to be fixed.

  5. you are always able to look around, like any animal would do, by
    simply stopping eating for a second. You are not forced to eat
    anything in one go tho.

  6. maybe just make eating into an active process?
    As pressing a button is boring and totally lame. Maybe let us select
    the branches? The leaves or flower we want to eat? Maybe scatter
    some toxic stuff in between, so you don't get bored and make it a
    bit more engaging?

faint folio
#

Making food gathering more interesting/engaging for herbis would help, as well as providing additional enrichment-- dryo/hypsi building systems, herbi sparring (deer/goats/horses/sheep/giraffes spar for mates or for social position, without intent to kill), etc would help make playing herbi more interesting

tall hearth
#

Those animals do spar, but they dont come out unharmed. I dont want a sparring system like BoBs in which the 2 consenting parties that choose to fight end the spar unharmed. Any and all infighting should have consequences.

sullen delta
#

what does BoB stand for?

sage yew
sullen delta
#

alr

feral solstice
#

Lmao

tidal plume
limber hull
tidal plume
# limber hull weight = health reducing health = reducing weight also, on top of that, stego i...

Well with "weight = health", some realism sacrifices have to be made in order to keep balance. The Isle isn't beyond warping actual reality for the sake of the game as shown with ankylosaurus having very different anatomy than the IRL animal in order to be more "mobile". Reducing stegos health/weight for the sake of making the game balanced isn't far fetched.
Another thing, while stegos do technically keep deinos in the water, deinos arent what i'd call restrained. Currently, deinos are very easy to grow since they can feed mostly off scavenging and fish till at least sub adult. Speaking of, sub adults are very capable hunting being relatively fast on land and can latch onto other small-maybe medium sized dinosaurs and easily kill/drown them. This also isn't helped by the fact that there's been a recent rise in "anti-cannibals" which further grows the deino pop.
Yes, stegos do keep deinos off land for some time, otherwise they have little impact on their pop.

limber hull
#

thats the issue though

#

weaken stegos and now deinos have even less to fear

#

stegos are the only thing keeping deinos from overstepping and controlling everything

tidal plume
#

That can be fixed with simple debuffs such as making deinos dehydration on land a lot faster in order to make them entirely reliant on the water in order to not die and prolonged exposure on land for lets say 7m would be a massive threat to them

#

Plus keeping stego OP as it is sacrifices it for the same of an already impaired creature

limber hull
#

deino already has an insanely fast dehydration

tidal plume
#

and completely ignores the other dinos that do have stego on their diet such as omni

cyan flame
#

If you make them dehydrate even faster, they can barely go on land at all. They already dehydrate really fast. And while stats can be changed, it's not really the issue here. Stego is well, a stego, and it's in a roster of things that really aren't good at hunting it at all. Same goes for deino. And like deinos can control their own pop, and hunt stegos, stegos in turn can mitigate deinos, and kill their own as well.

limber hull
#

omni really only has stego on because there's not many other options. Stego is a really bad target for omni tbh, if we had trike, that'd be a preferable target

tidal plume
#

another solution is to actually give deino an incentive to cannibalism beyond a diet that can be filled much easier and with less risk

cyan flame
#

Also, diet does not mean you have to hunt fully grown targets. Deinos can drown any stego under 4T, omnis can kill younger but still big stegos a lot easier. Even carnos can give it a go against younger stegos.

tidal plume
tidal plume
cyan flame
burnt bone
cyan flame
#

But in general, I'd say it'd be better to make stegos more competitive, same as with deinos, than relying on the whole "needs a predator".

burnt bone
tidal plume
#

stego just needs more ways to die beyond luck

burnt bone
#

yeah, but the main things that would be able to take down a stego have nothing to support themselves. Like if you add rex... what does it eat other than stegos? and whats to stop it from becoming the new stego if it can live? Even something smaller like allo, what does allo eat and what eats it (other than deino since its avoidable)?

tidal plume
rare fractal
#

Accept in stegos case, deinos, omnis, and other stegos can kill them

#

So why tackle stego before the other 2?

tidal plume
limber hull
#

in the current state, yea, it is

tidal plume
#

carno has so many ways of dying. a two member pack of carnos, dead

#

maybe likr 4 or 5 omnis, dead

#

deino, dead

#

stego, waist of time and/or dead

#

two pachies, dead

limber hull
#

pachies are their own little can of worms

rare fractal
cyan flame
rare fractal
cyan flame
#

So in that case you can apply the same logic there.

limber hull
#

the only reason the egregiously overpowered carno is only countered by the equally egregious pachy

cyan flame
#

A stego can only kill another stego, or something that allows the stego to kill it.

tidal plume
#

stego on the other hand, omnis itll be fine lol

#

deino, if theres two, maybe dead

cyan flame
#

But every other playable in the game can avoid stego, even deino, unless it's on land for some reason.

tidal plume
#

stego, thats 50/50]\

#

pachies, itll be fine

cyan flame
#

Meanwhile, deino kill is RNG, and all the others control engagements to more or less degree.

tidal plume
#

carno, its especially fine

rare fractal
#

Like I don’t think you understand that this is a survival game

#

This isn’t a battle sim

tidal plume
#

bro what-

rare fractal
#

Some animals will be borderline uncontested by most because of their balance, but if they’re balanced it works

#

The sauropods, shant, trike…etc are good examples of this

#

Anky is the quintessential example of this

cyan flame
# limber hull the only reason the egregiously overpowered carno is only countered by the equal...

I wouldn't call them "overpowered" honestly, because some of the biggest issues with them are questionable application of mechanics (CC), or now noticable issues with some mechanics (stamina chunk drain), as well as outright issues such as hitbox. But then "overpowered" to me is more so the entirety of the playable, when it's working as intended (see deino, it does not suffer from issues, it just has all the advantages). (aside from the sub stages, but those are also more of an oversight due to new growth rather than a deliberate balance shift.)

rare fractal
tidal plume
cyan flame
#

@tidal plumeWell, the fact is, stego can't kill anything but another stego unless the other thing allows it. Every other playable have more control in their engagement, and some of them can kill stegos at various stages, even adult stegos. And if you're fine with deinos culling their own, then you can apply that to stego too.

rare fractal
limber hull
barren zephyr
#

@tidal plume Omniraptors are not weak, they can kill stegos and dienos can solo stegos. Carno is not supposed to hunt big game like stegos

#

Stegos actually need a buff

#

just not until apexes are in

rare fractal
#

They’d need at least a more versatile moveset

#

I don’t know about straight stat buffs

tidal plume
cyan flame
tidal plume
#

there isnt much in terms of danger for them to worry about rn

rare fractal
barren zephyr
rare fractal
cyan flame
tidal plume
cyan flame
#

Right now neither deino nor stego has anything really designed to hunt it. Deino is even more "invunerable" than stego, since it only needs to fear it's own kind.

#

While stegos can be overwhelmed and overpowered by numbers if nothing else, something you can't apply to deino.

barren zephyr
tidal plume
cyan flame
#

20 omnis will kill a stego, even if they lose 15 of them in the attempt. 20 of them can't touch a deino unless the deino decides to go on land and meet them head on.

#

Same applied to carno megapacks, or even tenos (or so I've heard, apparently tenos can kill stegos).

barren zephyr
#

now that's unlikely

tidal plume
cyan flame
#

But the point would still stand, that number can't touch a deino, even a deino on land most likely.

barren zephyr
rare fractal
cyan flame
#

Hilariously enough, deino is almost as good at fighting omnis on land as stego is, due to alt bite + massive bleed resist and a 2K extra blood in the first place. And possibly due to less easy to actually pounce on them.

barren zephyr
rare fractal
#

Also deino is FAR worse in this regard than stego to a laughable degree

tidal plume
rare fractal
#

Not that this should even be considered remotely reasonable

#

But it’s possible

tidal plume
cyan flame
#

I believe you two. And I do wish stego got a rework at some point in time. But that remains to be seen when we get the other apexes and a more varied roster.

cyan flame
barren zephyr
#

and it's not as hard as you think

tidal plume
#

also stegos have a stupid amount of stam and can run for like 2 1/2m

barren zephyr
tidal plume
tidal plume
barren zephyr
cyan flame
rare fractal
cyan flame
#

It's the substages that have strange speed/stamina. Deino, stego, carno, at least. No idea on the others.

tidal plume
barren zephyr
#

and when I say that, I actually did test it

rare fractal
#

The stam regen rate makes up for the total distance traveled by far

tidal plume
barren zephyr
#

they should be slower as they're smaller

#

and you shouldn't be able to run forever

tidal plume
#

jesus christ not legacy juvie stam

barren zephyr
#

Literally when was the last time you actually had to sit down because of stam as a juvenile unless it was from special ability

#

Literally like never

tidal plume
#

they should at least have some chance of survival beyond luck

barren zephyr
#

Juveniles will be able to fight other juveniles easier

tidal plume
barren zephyr
#

rather than you move so fast that you can't actually fight things as easier

barren zephyr
#

it should be more than just finding a corpse and then sitting in a bush

#

because that's exactly how it is right now

tidal plume
cyan flame
barren zephyr
cyan flame
#

Need proper juvie biomes if we are going to change how viable juvies are, so they can avoid adults easier and better without just having to rely on never being seen.

barren zephyr
#

because you're so small going 1M km

barren zephyr
cyan flame
#

So it's mostly that you can run forever that might be an issue, at least more so than the speed itself.

barren zephyr
#

currently they already do outrun it

#

which is kind of ridiculous in my opinion

cyan flame
#

Sounds kind of funny honestly, besides, human will get guns, so that baby stego might want to run the other way :p

barren zephyr
#

I feel baby stegos should be slowed down to about 15km at least

limber hull
#

why

#

its already the weakest juvi

cyan flame
#

Same reason the other juvies go zoom, part of it is to allow them to get to places, and to keep up with adults.

#

Granted adult stegos could do with a better run so they don't gallop... xD

barren zephyr
cyan flame
barren zephyr
#

maybe 35 is more accurate

#

You don't want it outrunning tenontos now that I think about it

pulsar lake
barren zephyr
jagged jewel
rain valley
#

@topaz pendant They do match and exist irl

topaz pendant
#

Oh np but still ingame they look very vibrant compared to the grass

sage yew
agile roost
#

lmao

jagged jewel
barren zephyr
sage yew
# jagged jewel Exactly

and what's the matter?
Like should an high tier apex predator have an easy time to get there?

jagged jewel
jagged jewel
barren zephyr
#

But even still its a baby red it should have more stamina than the adult but less speed

tall hearth
sage yew
#

Depends on how a Rex juvi is supposed to survive. Is it meant to be depended on others? Is it social? Does it scavenge or hunt? How strong, fast or agile is it's prey?

jagged jewel
#

Juvie rex being fast is good for gameplay in a lot of ways

#

Think of it like deino, where the juvie is faster on land than the adult

#

It kinda needs to be, and also helps for its role in the ecosystem to change with its growth

barren zephyr
jagged jewel
#

fresh spawn baby also has proportionally long legs

tall hearth
barren zephyr
jagged jewel
#

bro juvie rex irl was almost as fast as carno

barren zephyr
jagged jewel
#

Why shouldn't a fresh spawn be faster than an adult though?

tall hearth
# barren zephyr Not hatched

Yeah, fresh spawn juvi rex I imagine would still be somewhat quick for its size. I'd hope faster than the adult, even if it's just a bit so it's easier to survive.

As fast as carno? Probably not. I'd say a good speed for juvi rex could be between 35 and 42 kph. As it grows itll lose its speed. We dont need legacy juvi syndrome in which the juvies are a paid to grow because they're so slow and easy to run down and kill

barren zephyr
jagged jewel
#

Of course adult rexes are slow lmao

tall hearth
#

Rex can have good speed at a lot of stages, because it isnt adult. It will still have to compete with the similar sized adults in every growth stage, so itll always be vulnerable.

jagged jewel
#

Just irl it was somewhat close to other fast dinosaurs

barren zephyr
jagged jewel
#

the animation we see is a placeholder

barren zephyr
#

That'd be kinda lame if its that slow

jagged jewel
#

I can see it be somewhere from 26-30 km/h at full adult

#

Having juvies be same speed at fresh spawn isn't too unreal

tall hearth
#

I mean it's an apex, being slow makes sense for an animal as large as it is.

#

I'd say its speed should be similar to adult stegos tbh.

jagged jewel
pulsar lake
tall hearth
jagged jewel
#

Which are kinda planned-ish

pulsar lake
#

Is that a test? It looks kind of old

tall hearth
#

Like in theris concept art it shows it ripping a dilo in half, I want something like that to be in game.

#

That's not isle footage if that's what you mean

#

No idea what it's from tho

jagged jewel
pulsar lake
#

I feel like killing animations would have to be done in a way that doesn't cross the line of making too much like a fighting game. Maybe avoid that dramatic zoom-in

jagged jewel
tall hearth
# jagged jewel juvie should be fast and agile, sub should still be fast but not as agile, and a...

Maybe very early sub should be somewhat quick, but once its middle sub it should start really slowing down. As it gets larger it still has to compete with even larger predators. While it may "outgrow" being threatened by allo, it should still fear things like Alberto or even sucho (if they're planned to be bigger than allo).

I don't feel like fights should be "even" considering it's still a growing animal. Like if it and an allo are the same weight, I feel the allo should have the upper hand, ever so slightly, since as an adult it has both peak stats and should be a master of its abilities too. Sub rex is not, so it would still have to tread lightly.

jagged jewel
#

Alberto is only slightly bigger than allo

#

by like 200 kg

#

But I agree

#

By sub i meant early sub, like 50-65%

tall hearth
#

Even though its bigger, in concept art Alberto is shown to be a threat to a stego. I'm assuming sub rex would be just as threatened by an alberto, if not more so.

Not only that, but animal sizes are always subject to change. So if the devs feel like alb is too small, they'll give it a size and/or a weight boost.

jagged jewel
tall hearth
#

I'm aware

jagged jewel
#

I doubt they'll boost alberto's size, considering how it doesn't really need it

tall hearth
#

This is all speculative, so why not use concept art as a base of speculation? They aren't in game so it's a anyones guess as to what happens till then

jagged jewel
#

Yeah, based on concept size, it's like 3t

#

Which, as I said, is 200 kg bigger than isle allo

#

50-65% rex should def be one of the fastest if not the fastest stage of its growth

#

with a lower agility than the juveniles

sage yew
#

I kinda like to abandon the idea, that species and/or different growth
stages need to be balanced to each other. Rather to make them
suited for the environment, where they're supposed to thrive in.

I totally understand the desire to approach a balanced experience,
mainly because there are no established environments, created by a
concept of ecosystems.
You go to fight hunt, or flee however you can and therefore should
the game be balanced, as every player is in a way at the same height
as you. But assuming that over time, niches will be developed in
which any species can thrive in, I would like to approach the
balancing in such a way, that species are able to fulfil their roles.

My approach is, not to balance the playables, but to balance the
players. In a sense of how difficult it is, to go through every
growth step.

For example, assuming a sort of dynamic difficulty system:
High Tier Apex Predators
9 out of 10 Juvis won't make it to Sub
9 out of 10 Subs don't make it to Adult

Mid Tier Predators
6 out of 10 Juvis won't make it to Sub
6 out of 10 Subs don't make it to Adult

Low Tier Predators
3 out of 10 Juvis won't make it to Sub
3 out of 10 Subs don't make it to Adult

jagged jewel
#

I do think that the skill floor for growing a dinosaur should depend on the dinosaur itself, and not be generalized into tiers

#

Because naturally each tier is going to have outliers

sage yew
#

A player with 100% skill, should not have necessarily the same balanced experience, with low tier and high tier playables. As playing the high tiers, compared to low tiers, would be much more beneficial in a logical term. Demographic distributions of species should be kept in mind instead.

white comet
zinc idol
#

Bro said carnos have no reason to be faster than a utah 💀

vital plover
# tall hearth The person wants kill animations, which I'm all for

Sure, they would look nice. But if they take several seconds to complete and can't be cancelled, they make you vulnerable to other attacks. This can lead to a conga line of death. 😂

In AVP3 the finishers had exactly this problem and so most people avoided them.

pulsar lake
white comet
#

So still being able to rotate it 360 while executing?

pulsar lake
#

Yeah like any other attack

white comet
#

Ok thanks

jagged jewel
#

I said that the "1 out of 10 juvies make it to sub" number means nothing when very skilled players can just learn the main strategy to grow and metagame

#

I agree with higher skill floors and ceilings depending on the certain dino, but what i'm saying is generalizing to tiers or even saying the amount of players that are gonna make it to a stage of growth is a pretty weird way of saying that some dinos should be harder than others

#

I have no idea what you mean by demographic distributions lmao

grave dagger
#

@sand hinge I recommend growing ptera, learning the map then playing the game, or use vulnona as a map

reef nacelle
#

^ as above. Also, from the pics you died to a stego, carno and Deino, all adults. You CAN avoid all of those as babies. Try not making noise, dont 1 call or anything, just uses the bushes and avoid contact with adult anything until you are sub or older. That is generally as easy as it sounds, especially for a baby deino and utah!

sand hinge
#

ptera is like the only safe dino for me to play as

sly lotus
#

Easily avoidable as a youngling. Just avoid open fields or if you're playing as a young Deino and see a bigger Deino, then just run up in the bushes and hide. Surviving isn't supposed to be a walk in the park.

faint folio
# sand hinge i was doing all that

Idk what time zone you're in, but if you'd like I could show you some tricks this weekend to growing to adult safely? What dinos would you like to play?

sage yew
jagged jewel
barren zephyr
#

when i have gtx 1660 super i can play without lag?

ionic pike
ionic pike
barren zephyr
robust dome
#

@sand lantern Cera ?

sand lantern
#

More than one carni

robust dome
#

Next dino after cera is galli but then we get ovi and herrera and dilo, they look very fun (and kentro and maggy) all of this in the span of years prolly but still

sand lantern
#

I just want to see the mid tier roster

uneven mist
#

With “mid tiers” I thought he meant stuff like allo and Alberto which would be an awful decision with the current roster

tall hearth
#

They don't.

robust dome
# icy flare how u know the order ?

cera is so hyped up it is gonna come before/same time as galli, for the rest I don't know I just said the names that came to mind, ovi has the most checkamrks ready tho

tall hearth
#

There isnt a known order. Only dino we know is "next" is troodon in u6.5

robust dome
#

hope beipi also comes out with troodon

ionic pike
paper crag
#

im getting 9 but that my be due to my location and i can still play just fine

proud coral
#

Any particular reason some dislike the idea of camouflaging Rugops? TI_Dilothink I'm all ears.

pulsar lake
proud coral
limber hull
#

@ripe ocean hard disagree with the current state of pachy being balanced, it only seems that way because it's in an ecosystem of equally overpowered animals

#

the fact that this animal can stunlock a tenonto, something over 3x its size, to death, with absolutely no counterplay, is sheer absurdism

#

and the fact that this small animal can be scarier to carno, a small game hunter, than a tenonto, which is of near equal size to the carno, is utterly absurd

#

omniraptor is in a far more balanced place atm, the issue is every other animal (besides tenonto) is either never used, or insanely strong

#

U5.5 omni was stupidly broken and entirely dominant

barren jay
ripe ocean
limber hull
#

Omni shouldn't really be beating pachies tho, they're designed to hard counter omnis

#

The fact that pachys so easily deal with carnos and tenos, though, I have a major issue with

barren jay
#

@amber vigil yeah they could add a fertility perk for update 7 that gives u advantages from nesting

limber hull
#

@topaz pendant legacy cerato was grossly oversized, this cerato is likely smaller than both carno and teno

#

cera will likely range around the 1-1.3 ton mark in weight

topaz pendant
#

k

topaz pendant
limber hull
#

difficult to say when we have nothing in the style of therapods in current day, which would've had a lot more power behind their legs

also if a 450/500kg animal can jump as high as it can in The Isle, there is literally zero reason a 1 ton animal couldn't jump a bit

topaz pendant
#

Ah okay

zinc idol
#

@sand hinge that’s literally the point of a survival game

#

Just hunt animals that you can kill, kill a boar as a baby utah, it’s really easy, just let it bleed

fringe sundial
#

@topaz granite heyo. So.. i cant do a repy in there so I figured we could discuss in here. When I mentioned a debuff and a buff, I didnt mean to add both at once. that would be awful. I meant one or the other, just spitballing options. I would rather a canni get a small buff in health or stamina just because it would hopefully help make more people canni. you wouldnt have to, but it would be something to just dangle in front of them and hopefully bring about a better pop control solution. At least until Deino has other predators. So I dont disagree with you that a buff would be the better option. Again, just throwing out two different ideas that might help.
Another thing that a friend of mine mentioned was lowering the long hunger drain. while yes its an ambush predator, there is always deino in the rivers. So lowering the food might make people have to patrol and control an area for food. And if you could control the most populated areas, you stand a better chance of catching drinking prey vs living on deinos. I think that might be another thing to at least test in a public build where the game is more natural.
Also def rolling back that weight scaling. 46% deino should still fear adults. Being able to lunge them was the key there. If they were paying attention, they could easily escape onto land. But if they're being too trusting, or not paying attention, they could still be lunged upwards of 70 ish % before. which was perfect. I could easily kill subs that were not paying attention while the smart ones got away to continue their growing. That was great. If you add in a buff to incentivize players to canni, it will hopefully decrease the population and actually make an apex harder to grow. Im down for other suggestions, this is just the one that was bouncing around in hy own head. either way, we can all agree that deino is kinda out of control this patch. And if nothing changes, we will have dead maps. Gateway is also a thing. not sure what that will do.

#

This also comes from a place of love. I adore deino gameplay. I just want it to be better. there is no hate here for the playable.

topaz granite
#

about bigger deino's being able to easily kill 47% is still a thing from my experience got killed by one multiple times

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but the best solution to balance out deino's is adding in this case a predator like the spino or byronix (sorry i know i butchered its name) those 2 specialized on fish from occasion they did eat something else out of desperation and what not, but they would often be in confrontation with large crocs (if i'm not mistaken spino often fought had to fight sarco's) which would give both the insentive to fight eachother for resources and food but would not be each other primary food source. than you get a fine balance for the deino population because nothing really enters their territory unless they have a death wish with the current roster

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and with how high the change of cannibalisme is for the full growns as they have shown to fall back to in times of a food shortage

sage yew
#

A genuine question:
What actually defines or impacts the difficulties in The Isle (Evrima)?

In a meaning of looking less on the quirks of the current development stage, but in foresight of the final game.

left nacelle
#

Are you asking what will make the game difficult?

elder fog
#

Hey, ive been gone for a bit, but i can’t seem to find the announcement for the Gateway map? Where could I find the post or stream that first announces it?

fringe sundial
# topaz granite about bigger deino's being able to easily kill 47% is still a thing from my expe...

I never get killed by other deino at a smaller size. If anything comes even into range im already on land. even at a small size you can outrun adults. so that sounds more like needing to pay attention and less like bigger deinos easily doing so. If you get on land you get away. But if you get lunged, you're dead. same for sizes up until 4 tons. If they get on land, an adult isnt going to kill them. they simply cant keep up. it becomes tricky if you have more than one chasing you. one can always go back to the water and wait for you.
I dont think adding other predators is going to fix things either. Deino is more aquatic vs semi aquatic. I have a feeling it will be a faster swimmer than the spino or bary. they'll likely be more geared towards younger deino vs adults. Especially with elders since its rumored that deino elder will be 12 tons.. Scary thought. So im not sure that they'll be as effective. Thats going into speculation on how things will be later. As of right now, this would fix the current situation with deino. we wont be seeing the others for a long long time still yet.

#

also sorry for a late reply xD im cooking

left nacelle
sage yew
left nacelle
# sage yew In short? Yes.

Well for the dinos, humans will add a lot of difficulty. Since a well armed human could be more dangerous than an apex. And tribals will be strong too but we don't know much about them

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And for humans the difficulty is obvious

obsidian jetty
#

I honestly hope that's as far from the truth as it can get, because that's the description of a 3 faction deathmatch right there xD

left nacelle
#

Well it's not that simple

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A well armed human can be dangerous, but they'll also have limited ammo. So a human who goes around shooting everything on sight isn't gonna last long. Especially because a gunshot can essentially be a dinner bell for larger animals

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Humans also won't be eating dinos so they don't have much reason to kill dinos outside of self defense

obsidian jetty
#

why shouldn't they eat dinos? We're omnivores, remember?

left nacelle
#

Yes but the devs have said the dino meat is bad for them. Likely a lore reason

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I don't see why humans wouldn't be able to eat the regular animals tho

obsidian jetty
#

either way, if "the others" are the only thing making it difficult it's still just a 3 faction deathmatch and not a survival ^^

left nacelle
#

Not really. By that logic, Rust is a deathmatch game and not a survival game

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A deathmatch game has the goal of killing as many people as possible. A survival game has the goal of surviving and not dying

#

Primal Carnage is a deathmatch, ARK is survival

tall hearth
#

And with elder and a perk system people are going to want to survive and pass on by natural death rather than fighting to the death.

left nacelle
#

^^^

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Plus there are other things that'll add difficulty. Like weather and the environment itself

obsidian jetty
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ah, there we go. Gotta admit I never played Rust (precisely because it feels more like a deathmatch than a survival), so I can't comment on that one. But yes, the elder and perk stuff will probably lead to people wanting to survive and things (other than the other people) should try to stop them from doing that...in my opinion at least.

left nacelle
#

Yeah the devs are working on ways to stop people from just fighting

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And the Elder system will likely help with that a bit

obsidian jetty
#

well tbf you can't really stop people from fighting in a game where at least half the people are the only viable source of food for the other half, but I genuinely hope we're gonna see things like poisonous plants or infections just to make stuff a little more difficult for everyone and distract people from fighting for no reason. 😉

sage yew
sage yew
#

or how people even view the concept of difficulty?

obsidian jetty
# sage yew only if every faction member is cooperating with each other. Just like Animals a...

Well, people are always gonna people...and I never said that it was a "team deathmatch" 😉

But all jokes aside, for me the answer to your question is easy. I'd like the game to try and kill me. Leeches in the swamp I need to get off me or risk catching something worse (if I'm not made for living there that is), plants that cause funny things when I touch them, severe injuries getting infected if ignored, droughts or floods ruining my day...just a lot of...inconveniences (or things to watch out for) breaking the boring cycle of eating and waiting to get hungry again.

One issue I have with most survival games out there is that they really only deserve the tag "survival" for the first few hours of playing. After that you have a base you're safe in, a weapon to onetap everything with and food for years, so you don't have to worry at all anymore because you can only die when you do something extremely stupid.

left nacelle
#

@flint plinth A better scarring system is already planned. It was supposed to come in the gore update but had to be delayed

flint plinth
left nacelle
#

It's dynamic scarring. So the type of scar would be determined by the type of attack and the location of the scar would be determine by the point of impact. Plus those pics are from July and it's likely the system has become more complex since then

flint plinth
#

That’s pretty neat, ig mine is more of a UI suggestion then.

left nacelle
#

But the blood around the screen thing isn't an issue imo, it's just something you gotta get used to. Plus you can see your health bar on the tab screen

#

I do get what you mean tho

icy lion
left nacelle
#

Yeah that's what i thought

flint plinth
left nacelle
#

I should also mention a UI overhaul will be coming eventually so the current hurt effect will most likely be changed

flint plinth
#

Hm. Hopefully, that’s honestly one of my biggest problems with Evrima tbh, despite it being such a small problem. I played a lot of apexes so I was fighting a lot. I relied a lot in the different screens to make decisions during my fights.

left nacelle
#

Yeah it's something you just gotta get used to for now. Just remember that your screen usually makes you look worse than you really are

flint plinth
#

Though I have to admit, I do enjoy the game rn. It’s fun, this is just one of the quality of life things I hope for in the future ig.

burnt bone
# sage yew or how people even view the concept of difficulty?

Personally at least, difficulty isn’t something easily measured. Best way I could measure it would be in like % of players that reach adult, average life span, or even amount of dangers. All of these measurements have pros and cons though, such as measuring amount of issues doesn’t account for some issues causing more difficulty. So there’s not really a full definition.

Plus, most the difficulty in the isle is player driven, and thus extremely volatile. If everyone else plays Rex, then surviving as basically anything is extremely difficult. If everyone has a skill issue, then the game can become incredibly easy. However, some pve elements can make the game more difficult, like weather and migrations, but they arr nothing compared to player interaction and generally are there to force it.

sage yew
#

@obsidian jetty @burnt bone
Thanks for your answers. Currently I'm thinking, how difficulty
could be used to shape the experience, but how do you
implement difficulty?

Yesterday I had the following idea:
*High Tier Apex Predators
9 out of 10 Juvis won't make it to Sub
9 out of 10 Subs don't make it to Adult

Mid Tier Predators
6 out of 10 Juvis won't make it to Sub
6 out of 10 Subs don't make it to Adult

Low Tier Predators
3 out of 10 Juvis won't make it to Sub
3 out of 10 Subs don't make it to Adult*

Even tho the solution to this seemed easy at first, after I started
typing it just became clear that I have absolutely no idea of how it
should actually work.

The use of natural filters should work to prevent
species-inflation. Especially in the high tier apex realm.
Assuming that a server gets populated with 100 juvi rex, because it's
the new meta - or whatever - the prediction should be, that
estimated only 1% of them would actually reach the end of their
growth cycle. Obviously all made in such a way, that the possibilities
for lower tiers, would be much higher. Basically a self balancing
system. 99% of the server, would become populated with other species,
to fill in that "niche".

Well, difficulty could be such a natural filter. But how is
difficulty actually supposed to look like? Made in such a way, that it
exhibits different kind of pressure, on species in different growth
steps?

Any idea?

burnt bone
# sage yew <@414068567084892161> <@482714749445079040> Thanks for your answers. Currently I...

The main issue is that, as I said, most the difficulty comes from other players. This makes it highly variable and near impossible to control. You may run into a carno that wipes out entire Omni packs often. Or that carno may be absolutely terrified of omnis and just runs away. So there isn’t a way to set a finite difficulty in this game without it being completely unfair to someone. The main way I could see them making larger dinos more difficult to grow is by making them need to fend for themselves and actually interact with people more often. Maybe they need fresh kills constantly rather than scavenging? Maybe they are cannibalistic so you can’t rely on others? There’s plenty of things to do for each and every dino, and each one will get affected by changes differently.

sage yew
#

It would be interesting to know, which values are in playables inherent. I usually just think of speed, strength and agility, but there is way more to this, like turning radius, acceleration, HP and so on.

obsidian jetty
# sage yew <@414068567084892161> <@482714749445079040> Thanks for your answers. Currently I...

well the easiest way, and the one that's "already in the game", obviously is...food. It should be really difficult to sustain an apex, let alone hordes of them, the bigger they get, the harder to sustain. So that's one of the filters.

Another, as I said, could be things like infections and diseases either from parasites or wounds or whatever, or just the environment changing through things like droughts or floods (even tho the migration system kinda plays into that as well, as your prey will be moving around), cutting you off from your food sources or forcing you to migrate.

But yes, as Rapdex said, the players are kinda a wildcard in all of this, because the "difficulty level" they represent can be very different between servers or even just based on the current mood of the people online at the time.

sage yew
#

Even the creative mind of humans, is in an enclosed environment somewhat predictable - totally ignoring some outliers for the sake of it.

But lets say players are a variable difficulty, while food is a static one and hunger-drain in mind, easily predictable and could act compensating for the variety of players.

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But how do you regulate food supply, if players are the food themselves. Isn't growth here the regulating factor, of how much food is available?

5 dead adults, deliver more food, then 5 juvis - for example. Then you need to modulate demographics(?) to alter food availability?

obsidian jetty
#

Well that's...kinda where the issue is. You can't really, apart from ai obviously, which should be absolutely worthless for any apex above juvi (and yes, I am aware of the fact that dino ai probably is going to be a thing...yuck...but I'll ignore those for now). Everything after that unfortunately depends on balancing and people playing the stuff you need (and are able to hunt)...and people not shooting themselves in the foot by wiping out entire herds when one of them would do, as well as people not chasing down whoever killed one of them for food, cuz revenge...but yeah, probably never gonna happen 😄

sage yew
#

just thinking about it drives me totally mad

obsidian jetty
#

I actually had the most ridiculous of thoughts the other day...using humans for population control. Like...if there were "too many" adult Rexes (or whatever) on a server at a given time, a "world event" would be triggered that gave the humans a mission to kill an adult Rex and the first person to do it would receive a loot drop (ammo, bandages....dunno, something fancy). That might even deter humans from killing for sport because killing stuff without that mission active would lead to that event never being triggered and thus nobody ever getting the fancy loot. Oh and of course it might be easier for other humans to take care of the one who got the loot than the rex...
anyway tho...as it's kinda hard to know what them humans are even supposed to do in the game and how things are supposed to work (on any side for that matter), it's just...one of my many silly ideas at this point xD

barren zephyr
#

that ruins the game

obsidian jetty
sage yew
#

maybe not like this, but a bounty system is not that bad tho. Limited ammunition could limit weaponry to self defence, but under certain criteria it becomes lucrative to actively hunt

barren zephyr
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@bitter dove if a stego ever gets too close to the river bank, with a dieno the stego is either going to run or it'll die

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you don't even have to be very skilled to do it, you just bite the head

sage yew
barren zephyr
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Stego should be able to drink and get away without dying

barren zephyr
#

it's kinda dumb if once you have to drink you're dead

sage yew
#

oh no, what a nightmare

faint folio
barren zephyr
#

It's not a huge deal, but that'd be hard to make right

#

For example a stego could sit in the water to fight another stego and that will make the stego on land do less damage while the stego in water would have the advantage

bitter dove
#

i never said stego should die when it goes for a drink, im talking about the stegos that will legit run into the water trying to fight deinos

barren zephyr
sage yew
#

not to mention why a stego should fight another one tho

barren zephyr
sage yew
#

avoidable by differentiating between animals that are in- and __under__water?

cyan flame
tall hearth
sage yew
tall hearth
#

I've fought and killed players I've viewed as liabilities within the group. Whether they're too loud, not letting me eat, they've hit me while they're playing around and I'm not in the mood

barren zephyr
tall hearth
barren zephyr
sage yew
#

all fair and good, but it has little to nothing to do with his tail strike being nerfed inside waters 🤔

barren zephyr
#

so it only happens when the tail is actually under the water

#

Or you'll get people using it to their advantage

sage yew
#

"if it's done properly"
that's the expectation

tall hearth
#

It's not really too much of a concern for me, as that's mainly a spiro issue. With the rivers not being very wide or deep it's easy for stegos to go "fishing" for crocs. With wider, deeper rivers on gateway I dont see this being too much of an issue. The stegos will probably have to cross the rivers more often, so crocs shouldn't be fighting them on riversides as often, if at all. The smartest croc move would be waiting for the stego(s) to start crossing before making a move

barren zephyr
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It'd be cool the deeper you are in the water the faster you get water and if you're in the shallow parts you'll drink water slower

tall hearth
sage yew
tall hearth
sage yew
#

can't wait for it, this would make fighting a stego so much more interesting

faint folio
tall hearth
sage yew
#

exactly

#

than there are only Jerks to take care of. But I attribute it mostly to the lack of content and some dudes becoming bored

cyan flame
cursive phoenix
#

DIscussion: Driving Monorail should have passenger and flat cargo railcars which stops at some stops. Players can walk onto the flat railcar and travel faster thru the map.

barren jay
#

What would the devs do to stop dino's from getting in

cursive phoenix
#

why would they? smaller dinos can go into the passenger railcars, great. safe from the apex on the flat cargo railcar

barren jay
#

People wouldn't find it fair if the smaller dinosaurs with faster speeds and higher Stam had another way to move faster around the map

cursive phoenix
#

ok then doors dont open. only flat railcar

barren jay
#

I feel if Utah can't get in it's fine

cursive phoenix
#

ya

barren jay
#

Like with Ptera and Hypsi that wouldn't be a problem

cursive phoenix
#

but i dont see the issue with utah having more traveling benefits?

#

its not like they will abuse that system and kill everything on the whole map with a 20 utah group lol, left right, left right, switch map sides all the time and kill everything lol

#

but once bigger dinos are there, mid and high tier will control the train stops

#

so it wont be able to be abused by 20 utah group traveling very fast and killing everything

barren jay
cursive phoenix
#

isn tthat good ?

barren jay
#

Depends on how much easier it is

cursive phoenix
#

the map is simply too big for not drivin with railcar 😄

barren jay
#

But it would be good for other dinosaurs if they just wait by the stops for them
It'd give it some risk

#

Like if u r starving it'd be a last resort to find food

cursive phoenix
barren jay
#

Yeah

cursive phoenix
#

acro on railcar, ambush, waiting for next stop XD food food. can be evaded by a longer train, so if acro is in railcar 2, u just go in car 6. if youre small dino u go into passenger car, if not... no need to be scared of acro.

barren jay
#

Lol

sage yew
barren jay
barren jay
#

Yeah

#

It seems like it would be balanced

cursive phoenix
barren jay
#

Idk bot not working

sage yew
#

<@&933486433342222376>general-feedback has it's issues again

cursive phoenix
#

landbridge is nice for camping. fun.

sage yew
#

highly doubt anything actually worked on legacy tho

cursive phoenix
#

🔴 Discussion: Ptera can eat food between apex' teeth for full diet. Apex gets benefits from this. faster stamina recovery.

barren jay
#

Wdym by stamina recovery

#

Like for while it's cleaning it's teeth?

cursive phoenix
#

or something like that

barren jay
#

What stops it from chomping it if it was full Stam before

cursive phoenix
#

too many questions. XD its just a good IdEa

barren jay
#

It'd prob have to be something else

barren jay
#

Maybe if it improved their scent

cursive phoenix
#

imagine having a hygiene status lol. for better recovery and wellbeing

barren jay
#

Lol

cursive phoenix
#

deino duck dino: i poop where i eat. my hygiene is worst.

barren jay
#

Something that'd be cool is fertility perk for the perk system

#

Like nest faster and have more egg space

sage yew
#

Instead of stamina an well-being meter could be filled, with a variety of possible benefits

barren jay
#

Mhm

cursive phoenix
#

i dont care. i just want easy life as bird. 😉

sage yew
#

at least the concept of mutual relationships is a good idea

barren jay
#

Mhm

quick maple
#

Noticed Gateway isn't on the Trello (guess we can't expect to get it then lol), but in all seriousness is there any idea from anyone on when this thing will come out?

sage yew
#

soon™️

quick maple
barren zephyr
#

Troodon, Venom, Beipia, and gateway is what I think is coming in 6.5 and more. I expect it to release within 2 months at most

sage yew
#

Alright, I gonna take the bets, 20 bucks minimum

cinder fossil
#

.5 updates always come quite fast, but I seriously doubt gateway would be included in it.

cinder fossil
#

I mean, that’s ok I’m just saying that I wouldn’t get your hopes up lol

barren zephyr
#

I'm pretty sure the devs were trying to push out gateway and the migration system in U6 but ran out of time

barren zephyr
cinder fossil
#

It’s a good possibility

limber hull
barren zephyr
#

@frigid swan If i'm not mistaken, Global chat will be a thing for unofficial servers that enable it

frigid swan
barren zephyr
frigid swan
barren zephyr
frigid swan
limber hull
barren zephyr
pulsar lake
hasty dagger
#

They should actively hunt

pulsar lake
#

They weren't hunters, though, nor are they built for hunting.

#

Their horns show that they are more defensive animals

barren jay
#

The Isle isn't going for realistic and actively hunting is funner

pulsar lake
#

It's not supposed to be funny and it's less fun and immersive when it's "funny"

pulsar lake
pulsar lake
#

This is somewhat embarassing

#

but I still stand by what I said (minus the "funnier" part)

barren jay
#

If they find a way to make herbivores more interesting to play then I agree

limber hull
#

having over 50% of the roster actively hunting each other sounds super lame imho

barren jay
#

Wouldn't have to be 50% just the smaller ones

#

People would not be an ava if all it could do was go into a dryo burrow

limber hull
#

I mean, nothing at all suggested ava was even an omnivore

barren jay
#

I like the idea of it being an aggressive little jerk to things it's size and smaller

limber hull
#

As far as we know, all it does is trash nests and steal burrows, it doesn't actually eat eggs or meat

#

Oh yea, I love ava as a complete jackass animal

pulsar lake
#

being an aggressive jerk is different from active hunting, which is something very unfitting

limber hull
#

like pachy