#general-feedback-discussion

1 messages · Page 36 of 1

azure bolt
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players are already cautious and paranoid in this game, adding another reason to be cautious around other carnivores is good

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i just dont want rules on official servers in a nature sim

lapis swallow
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A non abusable, not annoying proximity debuff is not simple lol. But if they can make a nonabusable, not annoying proximity debuff work, im in for it

azure bolt
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simple addition didnt say the debuff system had to be simple too

lucid mauve
azure bolt
sage yew
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It requires an extended ruleset for a proximity buff to work out properly

Things like, distance, duration and species needs to be taken into account. Also different players and other factors, like delays and the usage of abuse, like walking every so often away to deplete it

lucid mauve
azure bolt
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i dislike the idea of rules in a nature sim that is, in its own words, "kill or be killed"

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the mechanics in-game are already great at making gameplay naturally seem like it could be in a Nature Documentary
id prefer a bit of effort be put into this to aid in the immersion, as opposed to a rule thats ultimately going to be more effort for the team long-term than the addition and tweaking of 1 mechanic

urban flax
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The Isle is nowhere near being a nature sim but yeah

sage yew
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I would like to make a brainstorming to figure out how rules on a proximity buff mechanics should look like, to make it work

salvation by administration just sounds like a logistical nightmare

urban flax
sage yew
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how was your experience with it?

urban flax
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It's tiring and redundant to rethink about the same things over and over and repeat the same things to different people

azure bolt
urban flax
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Every rule you make, hatever you come up ith creates a new problem. Not only because of potential abuse, but because the more rules you add, the less effective it becomes at preventing mixpackers and the more annoying it becomes for people.

sage yew
azure bolt
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it seems ideal. if anyone wants to mixpack in spite of this system it would be far more effort - and require far more unspoken teamwork - to pull off
making it suboptimal

sage yew
urban flax
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I also stand by the opinion that in a videogame, everything has to be logical and make sense. If you decide there is a mechanic that makes animals lose calories faster when near other species, fine. As long as it can be logically explained.

urban flax
azure bolt
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this is logical and makes sense. nearby other species that you could be eating right now? hungry.
thats the logical basis for this potential mechanic

sage yew
urban flax
azure bolt
lapis swallow
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If you want a mechanic you would need to take a lot of things into consideration. When does the debuff for certain species kick in? What about the herrera that chills in the trees, unseen by anybody and it doesnt want to move because of the great ambush spot that it wont give up? What about a pack making a huge kill and thus they are staying for a while, but a ptera hangs on a tree above it and is afk? Its just so much stuff

sage yew
urban flax
sage yew
azure bolt
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thats like saying the player wont get hungry looking at raw meat so why should the dino

urban flax
azure bolt
lapis swallow
azure bolt
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we're simulating dinosaur lives, not human lives

urban flax
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Old lore but still

lapis swallow
sage yew
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oh common, lore has nothing to do with this now
it's about gameplay mechanics

urban flax
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It's normal that I have to abide by my dino's hunger because it's a physical thing, and it's a normal part of survival. A dino cannot survive without food, no matter how smart or confident I am. But I don't want to be forced to roleplay as a stupid animal when I'm trying to enjoy a videogame.

urban flax
lapis swallow
azure bolt
sage yew
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no, you need to view it seperatly, or otherwise you can enforce everything by saying it's "lore"

lapis swallow
sage yew
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a good game is not defined by your possibilities, but of restrictions in the right places

azure bolt
urban flax
sage yew
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okay, but what does this have to do with mixpacking braking balance

azure bolt
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in dark souls when you kill an npc or a boss they dont respawn. thats a gameplay mechanic. when you die, you respawn. thats a gameplay mechanic

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if we were accounting for lore, the games would be worse because not all gameplay mechanics Must abide by the lore

urban flax
azure bolt
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some games can mix lore and gameplay 100% of the way. not all games can nor should they have to.

lapis swallow
sage yew
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you have two options I see here

  1. you trust the playerbase to play like intended
  2. you use game mechanics to motivate players to avoid, or do things for their benefits
azure bolt
urban flax
azure bolt
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how is getting hungry naturally somehow different from getting hungry by proximity to prey? its still hunger

lapis swallow
azure bolt
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but adding a mechanic to discourage mixpacking - is that really so bad

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is discouraging mixpacking by adding a "im feelin hungry lookin at all this meat walking around" mechanic really so gameplay shattering

lapis swallow
sage yew
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such a emotional topic needs moderation
has anyone a problem if I ask a moderator to help?

As oppinions and comments and topics are currently all over the place and I'm not able to keep up with all the talk. Duno, what you guys think?

azure bolt
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let them work on it then lol

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nobodys asking for a solution tomorrow

lapis swallow
azure bolt
sage yew
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or can we at least agree on talking about the same thing?

azure bolt
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no

lapis swallow
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No

azure bolt
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if we get to talking about another topic of gameplay then thats how the conversation is going to go

lucid mauve
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But it will be tons of community servers with this, no mixpacking.

sage yew
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fine, I need to go for groceries anyway

lucid mauve
# azure bolt what

Community servers, if you dont like mixpacking as i do. There will be servers who have those rules.

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Some with very little rules and some with more rules

azure bolt
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oh i dont care about mixpacking im just discussing a solution to it because players see it as a problem

sage yew
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Rules are only needed, where gameplay mechanics don't work or are not implemented at all

lucid mauve
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Event tho there are tons of mechanics in ark thats 100% only needed in pvp, and not pve.

azure bolt
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ideally, the devs make it a well-made mechanic with plenty of testing and eventually it'll resolve that issue (use rules for unofficial servers until then)

azure bolt
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who

lapis swallow
lucid mauve
sage yew
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<@&933486433342222376> Could we get a Forum to discuss ideas of gameplay mechanics, like in this case, proximity-buffs? With a posting timer of 3-5 minutes. Maybe even 15 min.

gentle flint
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I know it was brought up but proximity debuffs really just don’t work because a lot of the dinosaurs fight in game by ambush or they flee from an enemy by running into bushes or trees.

If I’m a carno looking for a good snack and I stand around for a couple minutes even though I think no one is there, and suddenly I get a debuff, that means someone is in the vicinity and I should hunt them down, whereas before that would have been a valid hiding method. Why should the poor baby that’s desperately hiding for it’s life, who wasn’t seen in the first place, be called out by a game mechanic that also negatively effects it.

Additionally, if I’m a deino chilling in the water and a teno wants to make sure it’s safe they could just.. stand there and wait until they get a debuff to see if it’s safe? Entirely abusable. I understand why people want this, but humans will be humans and it just negatively impacts the game.

You could say it’s for a super extended period of like hours or whatnot, or that you can remove it by doing things, but then.. what’s to stop a carno from chilling with a Stego, walking a little bit away for 2 minutes, and then coming right back? He might’ve been following them for hours like this, and just.. getting rid of it every now and then, so really it makes the debuff pointless in the first place?

And I know not everyone even thinks of this, but what if you’re fighting? Stegos can fight deinos for a long long long time. And then suddenly, both parties are wounded, and both parties are weakened, just for playing the game? It doesn’t make much sense.. Omnis and stegos can fight for a long time too, and omnis are already at a disadvantage

By all means if you can think of something to avoid this, let me know, but these are always the issues I think of.

icy lion
sage yew
burnt bone
# gentle flint I know it was brought up but proximity debuffs really just *don’t work* because ...

The only decent solution I have had is to expand the mixpacking scent thing like here: #general-feedback message

Essentially, you can’t see it if you’re in the pack, and it only really affects you if you’re in a larger group. So unless you can perfectly metagame the system to find the perfect amount of dinos to not trigger it unless someone is nearby and then have another person far away to smell… and at that point just spread out and look for people lmao.

gentle flint
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That’s actually a very interesting idea tbh 🤔 and not entirely harmful for the players other than an alert, I also like it

lapis swallow
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It just makes hunting as a mixpack useless

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No carni would ever mixpack again

burnt bone
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Ty, it probably has a way it can be abused that I can’t think of, but it would probably be very unorthodox and not very effective.

gentle flint
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I can think of a few ways to abuse it but it’s still one of the better ways I’ve heard lmao

lapis swallow
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I would suggest reposting it

burnt bone
lapis swallow
burnt bone
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(Plus the way I explained it used the old diet system, much harder to force competition now)

lucid mauve
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Wouldt that mean i could smell people that are in a same area ? Lets say im omni, but its also an allo or giga close to me aswell. But we are just drinking water at one place.

gentle flint
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Not really, do you remember how the pack scent worked before?

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I think it’s just basically that but for mixpacking

lucid mauve
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But how do my scent know we are not mixpacking or just beeing close to eachother.

gentle flint
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If you aren’t mixpacking you can just leave when you’re done? It should, theoretically, make people avoid you anyway.

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Is that what you’re worried about? I’m just trying to understand!

lucid mauve
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I mean, lets say im acro and im trying to get close to an allo. But its also a cera and a omni in a bush afk growing or something And if someone uses their scent in this peroid, wont the scent more or less say we are there.

gentle flint
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Most people wouldn’t really know if you were mixing though, and you can’t smell it yourself if you’re part of the group. People in general want to avoid mixpacking because… well, it’s dangerous XD that’s why everyone is complaining

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The pack scent mechanic worked the same way, it’s technically abusable in the sense that I used it to tell when there were deinos in the water, but anyone can do that really

lucid mauve
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Im totally for not mixpacking, but this will be abused ? I can smell, and know people are in that area. Even tho they are not in groups

lapis swallow
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True

gentle flint
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That’s the point, it’s to try to force people away, y’know?
I also had somewhat of the same idea in that.. if you had a friend outside of your range sniffing all the time to alert you, that was a way to abuse the system

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But that’s also how the pack scent mechanic used to work. I don’t know if they intentionally got rid of it or not, but same thing could have been said of that XD
But yeah, still abusable.

burnt bone
lucid mauve
burnt bone
lucid mauve
burnt bone
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So if a pack of rexes and a herd of stegos are together mixpacking, then neither of them would be able to see the scent marker on the compass. However, since that is a MASSIVE mixpack, half the server would see it.

burnt bone
# lucid mauve ok, but how does something determent that ? If an allo/giga/omni/cera are close ...

A: time spent together, you need to stand near each other for a certain amount of time for the scent to start emitting, and neither of you would know unless there was a 3rd party far away that told you.
B: the "value" of the creatures in the mixpack, if a dryo and a stego are together, who cares and you aren't smelly. A horde of like 6 carnos though, would be quite smelly since thats 2x the pack limit.

lucid mauve
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Yea, its not bad. But if a deino is in the water, ptera in a tree. Spino at the shore, herrera in tree, omni at a rock. They can all be at that spot, for a good perioid of time. But if you are talking about herbis aswell, wont this be a huge gift to big mixpackers? Who can see herds and just run over.

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Im just asking, im not for mixpacking. And do like the suggestion

burnt bone
# lucid mauve Yea, its not bad. But if a deino is in the water, ptera in a tree. Spino at the ...

They can all be in that area, and not trigger a major mixpack symbol because of the value I talked about before. Lets say roughly you have to surpass 100 to get the first scent, so lets just give them arbitrary values for this: dino 50, herrera 5, omni 10, ptera 5, and spino 80. If that deino and spino were together, people a bit away could smell them since they =130. However, everything else there would not since they =20. Herds/packs within their limit would also not contribute, only once you start going over the herd limit would you start to be smelly.

While it could allow them to all herd up together, 2 issues arise:
Carnis need food, and theres nothing to eat in a big smelly cuddle pile
Herbies need diet foods, and if they are away from their intended migration zones, they are just going to be smelly and malnourished, which means an opportunistic predator could try to snatch something. Or the mixpacker can sit there bored as literally nothing goes near the death ball.

lapis swallow
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But how could you make faster playables not troll people by screwing them over by just staying close to them

lapis swallow
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But they would be put at massive risk as well

burnt bone
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plus, you also need to remember, if someone goes to the scent trying to track you down, they become part of the pack too and can't smell it

lapis swallow
burnt bone
lapis swallow
burnt bone
lapis swallow
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You just do a lil trolling with putting your life at massive risk

burnt bone
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like, the first stage (which is what you're talking about) would only be noticeable if you were smelling and it was nearby. And at that point, the omnis could just stand next to whatever it is and bark

lapis swallow
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And I wouldnt want to let every know carno in a big range where I am as a omni

burnt bone
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like the majority of the issues I can see would be minor inconveniences, highly inefficient, and/or can already be done with existing systems.

lapis swallow
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Dewit

burnt bone
burnt bone
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@lapis swallow did it with some minor adjustments

remote dock
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patchi food pick up bug is so much worse than deion

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ive had to relog 4 times

ashen wasp
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a pack of omnis can also screw over a nearby apex by, yknow. calling. which has always been an option

left nacelle
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@stable gazelle The devs are on holiday break. They'll be back on Monday, which is tomorrow

left nacelle
stable gazelle
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oky doky i hope they break real good cause we need some answers

left nacelle
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Well they have still been talking in discord occasionally. The Youtube channel The Isle New Updates compiles all their discord messages into news videos, I suggest you check it out

left nacelle
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stable gazelle
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where they been yesterday cause i was getting server crashes since morning

stable gazelle
left nacelle
stable gazelle
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ok thx

left nacelle
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Np TI_TenontoLove

river swallow
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Will troodon have venom?

urban flax
river swallow
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Cool

left nacelle
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@fossil pagoda Deino underwater vision is supposed to be bad, since it can detect vibrations in the water. That being said, Gateway will have some areas with clearer water that I've seen in some screenshots

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I'm pretty sure that one's from gateway

fossil pagoda
left nacelle
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Then deino might not be for you. The reasons you just gave are some of the reasons I'm so excited for beipi

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Also using scent underwater lets you detect vibrations from further away fyi

left nacelle
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@bitter timber Deino already loses a lot of stam and water on land. If you made it worse, they wouldn't be able to migrate to other water sources, which is something even irl crocs do

bitter timber
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u haven't play the isle right now in this patch or what

left nacelle
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I have. And I've only seen 1 deino away from water

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And it wasn't a very big one either

bitter timber
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no wonder

lapis swallow
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They should increase the stam drain for the growing deinos

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The adult deinos are not the issue

bitter timber
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its not like deinos can grab a dino miles away from water and still be able to drown them

left nacelle
fossil pagoda
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I feel like the underwater should be an enjoyable environment also for adult deinos. Beipi should be able to hide from them using the environment down there, same as land dinos hide from bigger ones, but not by having the predator being almost blind underwater. They should also be able to escape from them by being more agile

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here somebody playing deino in gateway: https://www.youtube.com/watch?v=SX4p2-UQNdE , in min 37:20 you can see the visibility of adult deinos underwater. Basically you see nothing. He even struggled to find fish because of that

#theisle #gateway #evrima
The devs just added humans to the stress test for Gateway! Lets see if our Deinosuchus can catch a few!

Join Simmo's Discord: https://discord.gg/yzMcya3

Check out our 2nd channel: https://www.youtube.com/channel/UCWO1pHmue3HlmST1CM3t4Dw/?guided_help_flow=5

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▶ Play video
limber hull
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it won't be like that in the official release

sage yew
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Thinking about the proximity debuff/buff debate from yesterday, related to the mixpacking problem

Why not turn the number game into a mind game and work with ambiguity in our favour. Like don't show, only tell and proximity related buffs/debuffs don't become represented in any means, but the actual effect

Related numbers end effects can be altered behind the scenes by devs, which includes adaptions to typical human behaviours, to combat abuse issues by predictability of such functions.

Group sizes, species, demographics, durations and behaviours of encounters: cooperation, or abuse of planing advanced strategies, beyond actual capabilities of animals, could be taken into account, which would make the whole process hard to decipher, to use it anyone's favour.

Sure, you can still make out every rule, by bruteforcing situations and reading out values using admin tools and formulate plans to abuse such a system, but ingame variables, like specific player counts, species, age and constellations would make it unfeasible to constructively abuse it, as variables may change over time during, or even before any conflict that it becomes not predictable and by lack of feedbacks, by showing altered stat numbers, you never know if your "masterplan" actually worked or not.

The ambiguity, by stating at some point, like in the loading screen, that mixpacking between Herbis and Carnos, will result in debuffs for predators, which are not meant to cooperate with herbis (for example - maybe even between carnivores itself) would create a "natural" dislike to form such groups

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basically making it into "common knowledge" that mixpacking, is not good

tall hearth
# sage yew Thinking about the proximity debuff/buff debate from yesterday, related to the m...

This would lead to discord mixpacks using fast herbivores like galli or pachy to debuff slower carnivores than them, or create unintended debuff situations when players are actually playing normally.

How long would this debuff take to apply? Long enough to interrupt someone stalking another player to make the right move? A hypsi in a tree debuffs a herrera 2 trees away, who are both unaware of each other?

sage yew
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Well, as there are 2 types of mixpack scenarios will be probably be the most common

  1. the planed ones, friend meet over a portals and play together in mixpack using 3rd party software
  2. unintended encounters

the difference is time
unintended encounters will not last for hours, but planed ones, will be probably played over a long period of time and at this point, should debuffs kick in

Even if it's argued, that people could avoid each other every now and then to reduce the risk of debuffs, but this would already counter the idea of "Playing together". Also, with the idea of gauges, that's needed to be filled, before penalties take effect, and taking into account the depletion of such gauges would require an equal amount of time before they deplete, would make the whole plan of actively mixpacking tedious and therefore unattractive

Lets say, for 45min playing together, you need to move away for 45min and play alone, this would make the whole mixpacking process just unattractive

sure, you can sneak at someone and wait there, for lets say half an hour and do your thing, but to be honest, this feels really unattractive

also, as player counts do have impacts, you would need a swarm to actually inflict a debuff on anyones group, which would not be unnoticed and carnivores could get into action, simply following their "natural instinct" disliking being debuffed and therefore play more aggressive

okay, those are the obvious ones
the problem I see here, is with, let's say, solo players (solo species) that are sitting silently in a crowd of herbis, and waiting for a chance to strike ...this could take at least some time and effects could hit you unintended, but using buffer zones, by taking the time into account that players are spending together, with a long enough timespan to fill up that gauge, you should have more than enough time to play normal

reef nacelle
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As interesting as this idea is, I can see it being a massive problem with unforeseen debuffs applying during hunting. I agree it could discourage players from mixpacking, but the unintended side effects are much more of an issue than mixpacking is. For example, carno packs hunting a stego would def get a debuff over time as killing a stego takes more than 45 mins at times (using your proposed time scale) So all of a sudden during the fight, debuff applies and stego and carnos are handicapped if a fresh spawn of carnos or stegos come along.

tall hearth
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Theres also no way a game can tell intentional mixpacking from unintended different diet animals from just hanging out in an area playing separately in the same space

sage yew
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I think debuffs should be bound to carnivores, so the carno would be the most effected by this

but I also said, the behaviours should be taken into account, like fighting and applying a greater amount of damage. You can argue again, that mixpackers only have to apply damage to each other every now and then, to bypass becoming debuffed, but constantly pushing yourself and others to, let's say, half HP, would also be an unattractive playstyle

sage yew
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just "hanging around" shouldn't be anyones goal, as it's a "survival" game

tall hearth
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We arent all roleplaying real animals though. We're humans, playing a game looking for any way to get the best advantage over another

sage yew
lapis swallow
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What the duck is a MaxGuffin?

tall hearth
#

Players want down time in the game too. Are you tryna say there should be no time to relax, just constant surviving?

Theres no way a debuff works like that. People would only play herbs because just being around herbs as carnis would debuff them.

lapis swallow
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Didnt Rapdex have a pretty good suggestion to fix mega/mixpacking

reef nacelle
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It would be amazing to have a mechanic to prevent mixpacking, but sadly it is not possible. As thoughtful as your idea is, it simply would not work. Players find every chance to exploit unless its an RP server. This would get abused very quickly

sage yew
sage yew
reef nacelle
# sage yew that's why I think ambiguity could work in favour for this. Don't make anything ...

This doesn't help with "unintened" debuffs though. Lets say you re sat in a bush AFK growing (which is still a thing for now) and there is an unknown herbi nearby and you have a "gauge" then you know there is one within 10 metres.... that is unfair to the herbi. On top of that, the debuff gets applied if you are AFK and then you come back having been debuffed what happens then? Does it wear off? Does it only apply to that herbivore?

tall hearth
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But that would still negatively affect people not trying to abuse it. Like I said, what's to stop the game from deciding two or morr players in the same area are mixpacking when they arent?

sage yew
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and as I said, I focus debuffs on carnis

tall hearth
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A debuff system like that would either be abusable, or unfun for players trying to hide for the day/night, moving through an area, people who leave their computer for a few mins for an irl problem, etc.

reef nacelle
tall hearth
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Mixpacks would focus using herbs to debuff their carni prey. It wouldn't work

sage yew
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"few mins", I said times of 30 and 45 min

#

your arguments just go all over the place now

reef nacelle
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And your answers too. You are trying to explain a system that in theory could work but in reality would not.

sage yew
tall hearth
#

Players can be around each other for 30 to 45 mins and not mixpack. How close do these players have to be? 10 feet? 100 feet? 500 feet? What's yo stop players from just resetting that timer every 30 to 45 mins and start counting down again too? Mixpacking isnt solved, they just disband for a few mins to get the timer reset.

sage yew
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and "using" anyone, as you don't know if your actions have the desired effect, would make the whole process not predictable

burnt bone
sage yew
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you guys are asking now specific values, I can't tell them, as only field experiments would provide them

sage yew
tall hearth
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But you also arent saying what should be debuffed. Does intentionally debuffing a target have a meta reason? Does it lower attack? Stamina? They lose health? If its hunger, what's to stop a fast herb from starving a rex by following it?

burnt bone
sage yew
#

okay, I just gave an idea on how to approach such an idea
I don't have answers to everything, therefore I just stop here to answer ...especially as I already answered many of them and they just start to repeat now.

tall hearth
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Having the mixpack scent I feel works well enough. Once the hypers and other strains are added, players will use those to wipe any mixpacks too since they're so easily detected

sage yew
reef nacelle
tall hearth
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That kinda sounds like an admin would have to manually apply the debuff on a player at that point since its soumds incredibly circumstantial.

lapis swallow
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And a hell to code

sage yew
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just let the idea sink in for a while, maybe you guys are able to circum navigate some problems I have not thought of, but pls don't expect from me to have every answer available

tall hearth
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The mixpack scent was already in the game, not sure if it was taken out this last update though. It was nice for solo players for sure lol

lapis swallow
tall hearth
#

Dang

lapis swallow
#

It also displayed big dinos near you

#

Just give it us back + the suggested rapdex changes

burnt bone
tall hearth
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I miss it lol

lapis swallow
burnt bone
lapis swallow
tall hearth
#

Sometimes it happens. I hope it's fixed at a reasonable time once the devs are off break, as with other bugs.

tall hearth
burnt bone
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(Please 6.5 be a balance patch)

tall hearth
lapis swallow
burnt bone
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Ty, that was the intent
Because with the current one, you don’t know if the mixpack is like 2 pachies with a stego or half the server in 1 spot.

reef nacelle
#

Anyone else find it extremely frustrating that the devs KEEP on changing things like scent? From one update to the next "what have they changed fundamentality this time."

tall hearth
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I mean it's all subject to change since its early development. Dont get too attached to one thing, but if you do I suggest leaving feedback about how good you think it was and trying to think of suggestions to improve it. The devs read the feedback channels, so if you got a good enough idea it may catch their eye

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I do miss the early scent system, but it was just a mess of colors everytime we sniffed that covered up our surroundings similar to smelling around the huge lake in legacy. It covered the screen and it was hard to make anything out because of it.

reef nacelle
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So that is my frustration. The scent system has changed massively in just a year. It is completely different now. It is obvious the devs dont clearly think about a system before implementing it. Like the diet system. The way they added it makes me think they changed their minds a couple of times. Im not seeking answers its just a frustration as the game has so much potential but of late its becoming less enjoyable cos of performance and poor implemented changes.

tall hearth
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Yeah I'm hoping this compass scent system changes to something similar but less screen hogging than what it used to be.

Maybe having scent icons be fainter than they were, and can be obstructed by objects and players could work? Idk if that's programmable or potentially abusable though. It's tough thinking of a system that could work.

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Maybe it could just be like, faint floating particles that hover in a general direction. Not screen covering, but obvious enough that players could follow it to their food or a water source

sage yew
#

Would like to use scent without compass or icons
a somewhat heat map overlay where you can use scent to pick up a cross section of what is and was around you not long ago, represented by colors of what you are smelling

tawdry oyster
#

@DominusReaper#9712 Stego shouldn’t be nerfed because that’s how strong Stego realistically was. I mean Allosaurus is slightly bigger than Carno and even 1-2 Allos couldn’t take down a single Stego. Right now he’s the strongest in the game because there’s nothing bigger than it. And you’d be probably surprised when I say that when Anky gets added, he should probably be the strongest dino in the game, because realistically a Rex couldn’t take down Anky.

tall hearth
#

Not even using the real life comparison, stego is strong because that's what it is. It's a large dino balanced for other large dinos currently not in the game atm. Once larger predators and herbivore competitors are in, it will make more sense as to why it's so strong. It isnt intended to be hunted as an adult by other adult playables atm, besides a large coordinated pack of omnis.

sage yew
tawdry oyster
#

Also Anky has a armored body for a reason, Trex can’t bite him from the top

sage yew
tawdry oyster
#

Tons of websites even books prove that Ankylosaur>Trex

sage yew
tawdry oyster
#

And I don’t think Anky has to land a “lucky hit” on his legs.

lapis swallow
sage yew
tawdry oyster
#

Of course T-rex did use to ambush it’s prey most of the time so yes, it it gets a jump on Ankylosaurus it can actually kill it

#

But when it comes to facing down, Anky can immobilize Rex 90% of the time

sage yew
tawdry oyster
tawdry oyster
sage yew
#

uh, source: internet and books
so relatable

#

name one

tawdry oyster
#

Wdym relatable?

tawdry oyster
sage yew
#

one source!

tawdry oyster
#

I don’t exactly remember the names of the books but I remember reading about it

lucid mauve
#

Just dont , you gonna debunk that source neways lol

sage yew
#

I don't care what you think remembering, I want some evidence

tawdry oyster
#

Just go to literally any website where they talk about Anky vs Trex

sage yew
tawdry oyster
#

Almost every website will state that when it comes to head on combat Anky will immobilize Rex

tawdry oyster
sage yew
#

like I said: name one

tawdry oyster
#

Just search Anky vs Rex 💀

lapis swallow
#

Can we just settle on the fact that rex probably lost most of the time because it just retreated after the initial ambush because it cant risk a legbreak. Like how many other predators do when they ambush dangerous prey.

sage yew
#

A T-rex can fly, just sEaRcH it

tall hearth
#

Doesnt matter the match up irl, what matters is what happens in game.

Anky should be able to defend itself effectively and be able to escape rex if need be

lapis swallow
lapis swallow
cyan flame
#

However it went irl isn't all that relevant, since well, game, and a game with critters that never interacted with each other at that.

tawdry oyster
sage yew
#

he said explicitly realistically

tawdry oyster
lucid mauve
#

I dont think anky can escape anything lol, but it will for sure be able to defend itself

cyan flame
tawdry oyster
lucid mauve
#

Concept art looks like anky can lay down , and get up really fast and swing its tail.

lapis swallow
#

Anky is shown defending itself against two acros, its gonna be a unit

tawdry oyster
tall hearth
lucid mauve
#

I think anky gonna be really bad matchup for rex, giga/spino etc might have a better chance

sage yew
#

being dangerous or strong, does not mean a T-Rex can't do anything, as far knowledge goes, they ware intelligent animals

tall hearth
lapis swallow
lucid mauve
tall hearth
lapis swallow
sage yew
lapis swallow
#

I think a anky could walk in sight of a giga knowing it wont bother it

lapis swallow
tawdry oyster
lucid mauve
lapis swallow
lucid mauve
lapis swallow
lucid mauve
#

lol true

#

Maybe giga/rex just gonna avoid it for most part

lapis swallow
tall hearth
#

I hope so. Not every matchup should be 50/50. Anky should have to worry less about some predators over others, so it doesnt end up as the usual apex preds slaughtering everything in sight gameplay like legacy was

lapis swallow
#

Exactly,like that some playables have some specialities like omni primarily hunting nimble stuff, hadrosaurs and ceratopsians (I hope it will be like this).

lucid mauve
tall hearth
quick maple
#

for carno do I have to hold down any button to ram or is it just automatic when I sprint?

icy lion
#

Tap RMB to start it

#

You can tap it again to cancel iirc See below

proud coral
#

From my experience, you have to stop to cancel.

#

Tapping again does nothing.

barren crater
#

Tapping doesn't stop charge, you need to slow down

icy lion
#

Ah yea, thanks guys!

icy lion
#

@turbid quarry Herrera is planned to climb, there was a preview of it in a devblog recently that I can try to find for you

turbid quarry
#

i already saw it climb a cliff

#

what i mean is like birds are in its diet and stuff

olive lake
#

@dusky hemlock What do you mean?

dusky hemlock
#

🥥

olive lake
#

there is already cocnuts

burnt bone
olive lake
#

:l

dusky hemlock
#

Oh

burnt bone
#

wait, are you on legacy or evrima?

dusky hemlock
#

They stole my idea wtf

olive lake
#

What branch of the isle u on?

#

@dusky hemlock

true haven
#

hahaha it's been years since they added that

surreal nimbus
#

@icy flare This is the dumbest, most ridiculous and at the same time saddest argument that has probably ever come out of the mouth of a human being. I bet you're in the top list for the Darwin Award again this year.

sand lantern
#

Ah yes Cheating is infact better than herbis mixpacking TI_Troll

dire ridge
#

@somber elm The cannibalism debuff is there to reduced the ability for some species to sustain themselves by eating each other and "stick to their intended diet". In no way it was to prevent kill between same species playables.
If you want some kind of restriction toward that, try to find unofficial servers with rules that actively forbid it, because im pretty sure you will NEVER see the dev doing something against that in their "Survival Horror game"

somber elm
#

In real life you don’t get sick from eating another person

dire ridge
#

Killing to prevent competition is a thing

urban flax
somber elm
urban flax
dire ridge
urban flax
#

But as Vector said, the point of cannibalism debuffs is to prevent some species from being able to sustain thesmelves off their lost pack members if they fail a hunt

somber elm
#

But why not be able to do that, realistically that would be possible

urban flax
#

Before they were added, utahs could form infinite megapacks, run into stegos or whatever and eat the ones who died and never starve
Just like what carno megapacks do now

somber elm
#

And it would be much better for people not to kill eachother without reason

harsh jungle
#

@somber elm sickness after killing would make self defense cause sickness which makes it so no matter what you do if youre attacked by your species you either die or get sick

somber elm
urban flax
urban flax
urban flax
#

Killing other species for fun is alright but killing your own isn't ?

dire ridge
urban flax
#

Because at that point just give a debuff to anyone killing another player if they don't eat them afterwards

somber elm
#

It’s survival you don’t usually go and kill other members of your species for fun

urban flax
dire ridge
#

not everyone is the same and don't forget, yes we play animal but we are human

#

don't trust stranger

urban flax
somber elm
#

That’s not how it would work primitively

urban flax
somber elm
dire ridge
urban flax
#

Also punishing players just for killing their own species leads to other mechanical problems

somber elm
dire ridge
urban flax
true haven
#

In fact we could right now

somber elm
urban flax
#

Imagine you're a starving omni, stumble upon a carcass that is barely enough to feed you and another omni comes and tries to steal it
Why should you prevented from killing him and keeping the food for yourself ?

dire ridge
#

So by default we should trust complete stranger just because they look like us ? Do you really need a reality check or ?

urban flax
somber elm
#

You should be able to trust most of your own species

somber elm
#

Yes.

dire ridge
#

oh

#

wow

#

i guess there isn't more to add

urban flax
# somber elm Yes.

What about what I said regarding the starving omni situation ? What's your solution to that ?

true haven
#

Yeah, and also omni already had muscle spasm to punished cannibals

lapis swallow
#

And what happens to animals that get attacked by cannibals and kill their attacker? Do they get punished for defending themselves?

somber elm
#

I don’t know if it would neccessarily be for killing but some way to stop people from randomly killing eachother for fun

somber elm
#

Otherwise it’s just not fun

lapis swallow
true haven
#

You could just fight or flee

dire ridge
#

Still, the killing would continue (i don't see the problem with that tho)

#

on that take, maybe the game is not for you

somber elm
#

The whole point of the sickness it to Warn other players

true haven
#

Then only when you eat the body not killing

#

Killing debuff doesn’t make any sense

dire ridge
somber elm
#

With the muscle spasms and infertility it is warning you of a cannibal

lapis swallow
#

Just make mirror matchups more fair so the cannis have to fear their life when they appproach you 1 vs 1

somber elm
#

Yes maybe not killing but something to prevent players from killing eachother without reason

dire ridge
#

there's always a reason

true haven
#

The problem is hitbox, desync, or overall connectivity issue, again i agree that basically the attacker has the same risk to get killed

#

So why would you be afraid to fight back ?, or if you’re outmatched just run

dire ridge
true haven
#

True, like if they hit u in certain spot u might never fully healed

somber elm
#

Omni specifically shouldn’t be able to pin another adult

true haven
#

That’s basically the battle scar mechanic

dire ridge
#

well i kind the see your point BUT if an omni manage to sneak on you and pin you, its gj fo him

lapis swallow
#

Unlike now

somber elm
#

And ptera can one shot eachother…

dire ridge
true haven
somber elm
#

Pin itself needs a rework so that the creature can fight back or some thing

dire ridge
#

not in every situation

somber elm
#

Or maybe since you are so close that they can attack you and you take a little bit of damage?

#

I edited the post to say that killing would be a bad idea thanks for the suggestions

true haven
#

It can’t be done with only animation, there need to have some sort of physics to it, like whether ur mouth could reach their arms or belly etc

urban flax
proven river
#

@sage yew Oh no, people actually used the skin system to make camouflage and blend into the environment, utilizing a game mechanic in a unique way, how dare they!

dire ridge
agile tiger
#

Plus is anky coming soon? Seems to be a lot of recent talk about it

proven river
agile tiger
#

I'll take that as a no lol

proven river
#

Mate people talk about everything, Anky's not coming for at least 5 years and that's optimistic

#

considering we got nothing last year and I believe only one playable in 2021

agile tiger
#

I thought last year there was like 4 or 5 new playables

#

or was that the year b4

proven river
#

last year being 2022? Yeah no

agile tiger
#

I've lost count tbh

sage yew
#

try to find me here

agile roost
proven river
#

hmmmm

agile roost
#

They should just completely remove the night vision

#

And make nights like in update 4

#

But different dinosaurs can see in the night more clearly

sage yew
proven river
#

Is that not you?

sage yew
#

yes

dire ridge
proven river
#

But I get your point, it is very very effective and you probably wouldn't notice it ingame

sage yew
#

and I had the brightest colors of them all
Nightvision shouldn't use black and white values on their own, but use colofilters to create the black and white image

#

red filter, makes grass green appear dark

limber hull
agile roost
#

It looked better imo

limber hull
#

sure, but it also means that nocturnals become nearly useless if night was that bright

#

and permits for gamma exploiting all over again

agile roost
#

Just make it brighter for them

limber hull
#

doesn't matter how bright it is if you can just crank up gamma to completely bypass those restrictions

agile roost
#

Like being able to see in the dark in a limited radius makes no sense to me

agile roost
#

Compared to legacy

limber hull
#

you know why?

limber hull
#

because they added anti-gamma with the update that added NV

agile roost
#

I know

limber hull
#

gamma was all over the place before NV was in

agile roost
#

They should only remove the night vision

limber hull
#

and then people will start gamma exploiting again lol and nocturnals will be useless, but sure

agile roost
#

How would they exploit if there's anti-gamma?

limber hull
#

hell, there'd be an entire diet slot buff that's entirely useless, since "NV buffs" would be entirely meaningless without NV

agile roost
#

So?

limber hull
#

that's what anti-gamma does

#

it makes darkness pitch black

agile roost
limber hull
#

so that you cannot brighten it because it is quite literally without colour or light

agile roost
#

It literally just makes your screen black

limber hull
#

????

#

it makes the environment black, not your screen

#

that would be turning off your monitor lmao

agile roost
#

Well yeah

lapis swallow
#

I swear gamma abusers should go to hell. Ruined the beautiful night

agile roost
#

That'll easily prevent people from using it

limber hull
#

what

#

what the hell are you talking about lol

sage yew
#

you guys are missing the point of each other entirely, that's funny

agile roost
#

I know right

#

This guy can't even read what I'm saying

sage yew
#

and I think you are troling

agile roost
#

How

lapis swallow
#

Can somebody show me the skin that you need for insane camo? I kinda wanna play pachy and be a stealth bonker

limber hull
sage yew
#

Anti-gamma - NV = absolute useless night
Anti-gamma + NV + Adjustments + Balancing = awesome

agile roost
#

Ok all I'm saying is they revert to U4 night vision, certain animals have the ability for them to see the environment clearer and to prevent gamma users, the game would just turn pitch black if it detects you using gamma

#

What's so hard to understand

urban flax
#

The game detects nothing

limber hull
#

there is no detection in anti-gamma

agile roost
#

It does wym

urban flax
#

That's not how the anti-gamma works

limber hull
#

anti-gamma does not have any detection systems whatsoever

dire ridge
limber hull
#

i've been saying this from the start

agile roost
#

My god

limber hull
#

it's fundamentally impossible to detect that

agile roost
#

Do you seriously think the Devs can't implement that

lapis swallow
#

Yes

dire ridge
#

wtf lmao

limber hull
sage yew
#

anti gamma sets light velues above 1 (to a limit) to 0

agile roost
dire ridge
lapis swallow
#

Bruh

limber hull
agile roost
#

Ah yes the brain-dead people in this useless ass server

dire ridge
#

oh ok then

limber hull
#

i have career experience in game development, what you are asking for is a way for devs to develop a system that can easily detect changes to external hardware that is independent from the main software, a functional impossibility

sage yew
#

I've studied arts and photography for years, I know at least a little bit how gamma, light values and colors work

lapis swallow
#

Or am I wrong?

limber hull
#

you know how some monitors have gamma changes?

lapis swallow
limber hull
#

that's a monitor-only action, it does not communicate with the main computer at all to do that

agile roost
#

That's because people use reshade

sage yew
#

anti gamma, sets values below a certain transhhold to 0 and adjusting gamma on your screens, will not result in any more information you can see = anti gamma

limber hull
#

you can change the gamma on a monitor without it even being attached to a computer, all it needs is a power outlet

#

there are programs like reshade, which CAN be prevented by using a software that scans for such programs, but gamma changing itself cannot be fully prevented via detection software

agile roost
#

Then don't use a monitor TI_Perfect

sage yew
#

trol, like I said

limber hull
#

true lol

agile roost
#

It's called a joke lol

sage yew
agile roost
#

Thanks for sharing your feedback that I did not ask for

sage yew
#

the only thing that "anti gamma" does, is setting gray values to pure black, so you are not able to abuse settings to alter the night

limber hull
#

if you did not seek feedback, perhaps general feedback discussion should not have been your choice of discussion forum

agile roost
#

He said my argument was a 'joke'

#

@sage yew am I correct

#

Silence, wow

fossil pagoda
dire ridge
limber hull
#

anti-gamma does that

sage yew
# fossil pagoda is that why shadows are so dark in the game?

that's a different thing, this is global illumination
usually it would be brighten by light scattering (rayleigh scattering) in nature, but that's not feasable for a game without raytracing, so global illumination makes shadows lighter or darker

#

you can brighten up shadows during the day by altering settings, but that just breaks visuals

#

also, in darker scenes, in nature would an aperture adjustment by your eyes happen, to compensate lower light values during the day, therefore would a forest in real life never appear this dark during the day

#

but for now, there is only a static aperture available ingame

urban flax
#

I wonder if dynamic eye adaptation could solve the gamma abuse problem

urban flax
#

Also I was hoping it would become redundant with the implementation of humans and artificial lights since having a flashlight in your field of view during the night would blind you if you're cranking gamma up

urban flax
# sage yew in which sense?

The game automatically lightens up during the night to allow you to see a little bit, but then if you keep gamma abusing in daylight your entire screen turns white

#

Wait I suddendly wonder
Could increasing contrast during the nights work ?
If there's already bright colors during nighttime, upping gamma would burn the image and make it inefficient

sage yew
urban flax
#

(Yeah I don't care about people with health issues, they're the one who decided to try to cheese the game)

sage yew
#

not really, as you can only alter dark parts of the screen selectively

urban flax
#

damn

sage yew
#

make dark less dark, but bright keep that bright like it is

urban flax
#

It's astounding how it's always a tiny portion of the playerbase who ruins the fun for everyone
It doesn't apply only to videogames tho

dire ridge
#

talking about gamma ?

urban flax
#

Gamma abusers, hackers, mixpackers, people who do revenge killing, etc...

dire ridge
#

well thats life i guess :/

urban flax
#

That's why we can't have good things

sage yew
#

Gamedesign is a huge aspect of this

#

never let people get bored, or they start to mess things up

#

and gamma abusers, it's kind of "natural" that anyone will try to increase the possible gain of information, as information limmitation is a part of the game design and gaining information is key to become better

dire ridge
limber hull
sage yew
#

but it's not the fault of this genre, but by the difficulty developing featuers that never have been before

limber hull
#

i mean, a good thing about The Isle is that it isn't a pure survival game, the dinosaur element does give a legitimate good level of replayability

#

also it's a good separation from the rest of the genre

sage yew
#

the only problem is, that after 1-2 hours, you have done all the "survival" this game can offer, after that it's more of a battle royal

#

you need only 2 things
food and water

after that there is no survival left, beside PvP

limber hull
#

thats basically all survival games tho, food, water, and combat make up the three main elements

sage yew
#

Ark tried to implement base building, but done so lame

dire ridge
#

well, the hunting/getting hunt get some nice adrenaline moment, that + the settings is a sold for me in a sense

limber hull
#

i dont play ARK because everything I've seen of it angers me

#

yea, 100%

limber hull
#

i am interested in elders and weather, something to aim for + a consistently changing environment would 100% allow for further engagement

dire ridge
#

if you don't spam afk growing, every new life is "supposed" to be different

sage yew
#

BUT, a good survival never lets you reach your goals
100% is just a mythos and you are berally surviva at all
high risk gameplay with low reward

#

but in the Isle it takes just 30 min to be perfectly fed for the whole day

limber hull
#

a good survival game lets you bask in your achievements once you've made them

#

constantly pressuring you to do more is stressful and not fun

sage yew
dire ridge
sage yew
limber hull
#

no, that's not

sage yew
#

it's not supposed to provide short term fun

limber hull
#

survival is not constant frustration

sage yew
#

no one said anything about furstration
it's a matter of perspective

north quiver
#

constant frustration drives a lot of people away. dare I say most people

sage yew
#

every other game is rewarding, and if you are bored of this reward overdose, you go to survival games

limber hull
#

i think you completely misunderstand survival as a genre

sage yew
#

and I think I sound more harsh trying to explain it

limber hull
#

if all survival games were like this, how do so many have players doing their own things the game doesn't want them to do

#

The Forest is a survival game, yet I am allowed to make myself a massive rollercoaster slide because I want to and I'm in the endgame, and it's fun

sage yew
low canopy
#

That game is all about making a big fortress and warding off endless waves of mobs

limber hull
sage yew
#

but please, don't put "fun" so much into focus
as survival in it's purest form is made to provide discomfort, not in an unpleasent way, but to make it challenging

low canopy
sage yew
#

the fun, is fighting the odds

limber hull
#

you realise that contests heavily with other game elements, i.e. nesting

#

nesting requires you to stay still, settle down and care for others. We've already seen how the current pressure to stay moving, eating and more makes this hard if not outright a waste of time

north quiver
#

most animals and humans operate better on reward incentives rather than punishment. a lot of people play video games to get away from the stress of being an actual productive adult. Having a game constantly give stress will drive a good chunk of the player base away who just want to have fun and not be stressed. a good system is a reward system. you finish a goal, and you feel rewarded. if you constantly make that goal impossible to achieve, people will just leave. the definition of insanity is doing something over and over again expecting different results despite never getting them

sage yew
#

are you guys just scared of not reaching your goals?

limber hull
#

What?

north quiver
#

no. we’re just not insane

limber hull
#

We're not masochists lol

north quiver
#

or masochists

limber hull
north quiver
#

lmaoo

sage yew
#

guys, just slow down for a bit ....I'm again fighting here for arguments on the lower end, that's unpleasing

limber hull
#

what

#

the hell does fighting for arguments on the lower end even mean

north quiver
#

sorry one opinion always has to be the least popular one

limber hull
#

should i be insulted? I feel like i should be insulted

north quiver
#

everyone has their preferences. some preferences are more popular

sage yew
#

to make things clear, you guys don't like survival, is this it?

limber hull
#

what the hell are you on about

north quiver
#

I like survival. risk and reward. I don’t like being constantly shot down with punishments

limber hull
#

if i didnt like survival i wouldn't play survival games

sage yew
low canopy
#

the reward portion is badly missing out on isle

sage yew
#

I just see constantly massages popping up with different aspects and I can't keep up

#

stop posting every 10 seconds D:

limber hull
#

i dont like being constantly being prodded in the side and being told "HEY HEY DO THIS DO THIS DO THAT DO THAT YOU WILL DIE HAHAHA YOU HAVING FUN YET NO TIME TO RELAX YOU HAVE A PLANT HALFWAY ACROSS THE MAP YOU NEED TO EAT"

#

I want like, 2 seconds to sit down and be a cool dinosaur

#

Nesting is literally so unviable right now because of how demanding the game already is

sage yew
limber hull
#

Migrations is one of my fave systems planned. Either remain away from the groups (and thus the predators), but risk starvation in the barren areas, or go with the herds and prepare for a fight

sage yew
#

constant fear and misery are important, or why do you survive in the first place, to build a fortress?

limber hull
#

This is literally masochism

north quiver
#

lol

limber hull
#

Even horror games let you take breathers

sage yew
#

...

north quiver
#

even a game like Dead Space

sage yew
#

dead space is not really survival

#

its action horror

north quiver
#

it’s horror and existential dread I think you’d like it

#

3 is action horror

#

1 is actually horror

limber hull
#

The Forest is both survival and horror (like the Isle is), and it manages to let you feel moments of security and calm

north quiver
#

2 is horror also

limber hull
#

I love The Forest

sage yew
#

I can't keep up with this discussion, I can berally answer to anything without getting bombarded with commets how stupid my view is

#

I'm furstrated at this point and I just go =_=

north quiver
#

what no one is calling your comments stupid

limber hull
#

i dont think anyone has called you stupid

sage yew
#

"Survival" is what it is
if you do't like it, fine, but don't call the current The Isle survival

sage yew
limber hull
#

What survival games are you playing that punish you so heavily that you believe every survival game is/should be like this

obsidian jetty
#

as fun as this is to watch, I don't think Damus means the game should be impossible to play due to everyone constantly starving or being hit by falling trees or meteor showers every 2 minutes. I think the point is that it's way too easy right now given that the things that make other games worthwhile once survived (like building cool things or rollercoasters once you have a base, steady food supply and all resources you'll ever need) are non-existant in this game.

limber hull
#

Man, even RUST of all games gives you breathing room once you build even a small wooden shack

jagged jewel
#

A survival/horror game without downtime gets pretty unfun pretty quick

north quiver
#

survival:
-eat
-drink
-necessities of life needed to survive
thus survival because you’re trying to uhm.. survive lol

limber hull
jagged jewel
#

I get where he's coming from but that just wouldn't be fun at all

#

Downtime lets the mind relax and also indirectly makes the next scare more intense

#

Because you won't be expecting it

sage yew
#

The Isle is 90% relax

jagged jewel
#

Even other games, they have downtime

limber hull
#

True, we still need so much more

jagged jewel
#

We have the beginnings of the gameplay loop, almost no depth compared to the planned product

obsidian jetty
limber hull
#

I'd be fine if metabolism scaled with age. Big guys less hungry, but will devour food sources much faster, small guys hungry a lot, need eat more frequently, but consume overall less food.

Helps both the AFK issue and the fact that nesting is so hard. Ideally, with migrations, animals will also be able to stick around a single concrete spot for all the nutrients they need, so they aren't in a constant state of decay.

north quiver
#

90% relax if you play stego and chill in large canni group lol

jagged jewel
sage yew
#

No one said, that a game is not supposed to have any moment to breath or have no downtime

It's like chess, where every move is supposed to be calculated, while the envirionment (like other players) make their moves too

if you pause chess, to simply relax and talk, like raptors do for hours on cuddle rock, it's not a game, but a community meeting game

obsidian jetty
#

there currently are only 2 "dangers" for survival...other players or a lack thereof. That's it. And I too think that's not enough. ^^

north quiver
jagged jewel
#

That literally means no moments to breath

sage yew
#

you guys are just interpreting freely my comments and I have to constantly pick your answer appart to make stuff clear

jagged jewel
sage yew
#

because I have to answer in quick succession to keep up

jagged jewel
#

What did you mean when you said that constant fear and misery are important?

sage yew
#

because everything I say results in like 10 answers nippicking on every aspect

jagged jewel
#

Anyways, what did you mean by "constant fear and misery are important"

north quiver
#

take your time pings are a thing for a reason. this is a discussion channel no one is or should berate you for taking your time to think your words through

limber hull
jagged jewel
#

There's always people wanting to prevent others from relaxing in the isle

#

Me and a friend killed like 10 deinos that thought we wouldn't cannibalize because population control

sage yew
#

I can't even keep up reading... I'm done
last thing: "constant" is your motivator to do things in the first place
to have a moment to breath is not wrong at all, but it should always include your next steps you are willing to do next to keep surviving

#

you guys need to chill, to give some room for a conversation, this quick response with fears of altered gameplay are just too much to handle

north quiver
#

population control would work better if other things were actually fun to play as. poor little dryo had its feet cut off at the ankles :c deinos can silently run on land like they’re land creatures and snatch people up

jagged jewel
north quiver
#

not to mention the issues carnos bring in with everything that’s not a deino or stego..

sage yew
jagged jewel
north quiver
#

yea it is fun to play but sadly not fun for those who don’t play it

sage yew
jagged jewel
limber hull
# sage yew you guys need to chill, to give some room for a conversation, this quick respons...

"you guys need to chill out and give some room", said the man advocating against chilling out

also, stop interpreting disagreement with fear. I'm fine with change, but you seem to be requesting a game experience that's just downright unpleasant. I LIKE the idea of stuff being harder, but you're failing to account for core mechanics like nesting, migrations and more, which will inevitably lead to players settling down

sage yew
#

That's why I'm tired!

limber hull
#

just thought it was funny watching the guy saying we shouldn't chill out telling us to chill out lol

sage yew
#

IN A GAME!

#

whatever

obsidian jetty
#

I remembered that I'd asked you before what more would be needed to call this game survival. Sorry for the ping and thanks for that because I was genuinely curious 😉 So if anyone would like to know what it is, there's the answer ^^

north quiver
#

if survival by definition in the most basic form isn’t meeting the necessary requirements needed to survive then ig animals out in the wild aren’t surviving lol your little Fito dog or Garfield cat isn’t surviving. little bird outside your window or the one down the street isn’t surviving

sage yew
# obsidian jetty I remembered that I'd asked you before what more would be needed to call this ga...

one major aspect of survival is to have limited resources
and before anyone claims "it's not fun", other games like Silent Hill or the old Resident Evil have done it too. With various mechanics acting against you, like managing resources against time, which applies to food and water mechanics to the Isle too

Water and food are easely accessible in The Isle and give A LOT of breathing time in between and result in up to 40min of downtime where anyone can chill (or even can get bored), till he needs to look for his next source of resources like food

If your resource lasts for 40 min, it should take nearly equaly amount of time, to gain the next resource.

For an Survival game, it's important to have constant motivation, for every step you take, there should be reason behind it.

How to do it in The Isle specifically? Don't know really

The next thing is limiting information and in this regard is The Isle not even bad, by not using maps or gps (scent aside). Or limiting information by locking camera during eating. These are good steps. Also limiting information during the night, using anti-gamma and having an pitch black environment is pretty neat, not many games can provide. This tiny cone (NV) of vision is pretty entertaining.

No one would consider these things as "fun" in particular, but they are making the game definitely better. Once survival aspect is done right, it should be fun to play it, without the need of feeling constantly rewarded.

#

I would say, make the stomach a resource
limit it's capacity to a lower limit, just few liters of volume

trying to manage water and food intake, would make it interesting to adapt to different scenarios.

olive lake
#

Well it wont really if you the equaly amont of time to kill it again becuase you have to hunt and kill it and depending on who or how skilled you are it will be of course differnt

#

and ltes say I am doo dooo player right? I claim a resource like a dead omi child i cant do that next time cus of skilled

sage yew
north quiver
#

I personally feel like the camera lock as it is now is bs mostly for herbivores. they have eyes on the sides of their heads for a reason, and the fact that it takes a whole 3 or so seconds for herbivores to stop their eating animation is just painful. you’re not allowed to have an edge with your own personal reaction time

obsidian jetty
#

I don't think limiting the stomach is a viable approach, because as mentioned - nesting would turn into a chore for the parents, which, while maybe realistic, is not really fun. But what I'd like to see, as I said before, is maybe different things that can threaten your survival. Cuz right now it's only...other players in any way shape or form. Either you get eaten or you can't find anyone to eat.

sage yew
obsidian jetty
sage yew
north quiver
obsidian jetty
north quiver
obsidian jetty
#

don't think people would like that either tho 😄

north quiver
#

people do want a wider angle of view though to match the eyes. the suggestions advocating for it have a lot of people agreeing through the check marks

sage yew
north quiver
#

animals look around while eating

sage yew
#

even for herbivores, with eyes on the side, is vision to be limited
not so much as for binocular animals, but yes

obsidian jetty
sage yew
#

just like animals do

north quiver
olive lake
sage yew
#

The point is, limiting information in a survival game, is good and in this aspect, is doing The Isle a good approach

north quiver
north quiver
sage yew
north quiver
#

take this quick reference of a horse’s fov that I got from google

sage yew
#

that people don't like it, is more a sign that it's doing a great job

north quiver
#

if it’s an understandable change then most people with reasoning typically agree with it

sage yew
# north quiver take this quick reference of a horse’s fov that I got from google

yes and no. Because vision is MUCH better in the binocular zone and to use one eye properly, you need to use the parallax effect, which is not possible while eating. Animals usually only percive movement to the side of their vision and don't experience a perfect view on all things all the time. Espacially while they are distracted while eating

north quiver
sage yew
#

you are not wrong, but you want more comfort while eating

north quiver
#

but a little system to detect movement not in their binocular vision would be good enough for me as long as the realistic blind spot is still there

#

yes. I wish to use my situational awareness to my advantage

sage yew
north quiver
sage yew
obsidian jetty
#

I kinda do believe that it's not the camera lock itself that's the issue but the combination of sounds being all over the place and the fact that you can't just stop eating at any given time as a herbi is what's making it annoying rn

north quiver
sage yew
sage yew
#

you talk about balancing, I talk about the mechanic

north quiver
#

yea it is early access. a lot will change but it’s sad that it’ll take months before the next update where they’ll change more things to where balance is even more messed up

sage yew
north quiver
sage yew
north quiver
#

I’m afraid I don’t see your reasoning

sage yew
#

I'm just focusing on the idea, not how well done it is now

north quiver
#

c.c

sage yew
#

well, I would like to ask the question, what else could be limited, to improve the game

I'd suggest the stomach to make it a resource to manage
yes, balancing would need to be done too afterwards (to make nesting possible), but that shouldn't be the topic

#

as you currently have 2 stomach
one for food and one for water

north quiver
#

ai could be limited but then hunger drain would need to be changed to where it’d drain slower. if not the hunger drain, then diet drain would be a good trade off in imo

obsidian jetty
#

what about active time? as in...actually needing sleep?

north quiver
sage yew
lapis swallow
sage yew
#
  1. Eat (fill your tiny stomach)
  2. food becomes uneatable over time
  3. 90% of food becomes wasted till you can eat again
  4. you need to hunt another one to survive
obsidian jetty
#

I'd like to have a sleeping mechanic...like black screen, muffled sounds, but faster healing and higher nutrient drain (as you use those to heal) or something along those lines...

#

...would only work tho if herbis got foods that gave more nutrients than hunger like organs do for carnis

sage yew
obsidian jetty
#

uhm...could have a lullaby playing?

sage yew
#

interesting

north quiver
obsidian jetty
#

like seriously, I don't really care about things being "pleasant" in that regard...just...if you're sleeping, you're sleeping and you shouldn't be able to see or hear what's going on around you, right? ^^

sage yew
north quiver
north quiver
obsidian jetty
sage yew
#

and a unfortunate disconnect from the internet would not effect you, as you have 5 min to go back in

sage yew
north quiver
#

sleeping should impact vision because your eyes are closed and you can’t see but I don’t think it should impact hearing much. yeah animals can be deep sleepers just like people, but a lot are light sleepers so they don’t get shanked by other animals making noise around them

obsidian jetty
sage yew
#

resting: 50% recovery rate
sleeping: 100% recovery rate / impared vision by -90% -50% hearing
Logging off/sleeping: full recovery / -50% loss of resources

sage yew
obsidian jetty
#

but I don't think logging off should have any impact as...well...it would lead to you having to make sure you're well above 50% food and water at any time so you don't lose your dino when you log back on...which...might not always be possible

sage yew
#

it cuts whatever you have just in halve, or by 30% or whatever

obsidian jetty
#

well still...I dunno how to word this...uhm...I just don't see why having to stop playing for whatever reason should have any impact on the game

fossil pagoda
#

This is a game aiming to be realistic, but not an animal simulator. Sleeping is not fun, and does not make sense when you already have resting. Indeed many changes aiming to increase realism end up making the game a bit more boring, like nights at the moment, which IMO for most species is just boring simply because you don't see. But I am not alone, the proof is that many people log off when night comes or just hide in a bush until they can see properly again.. it is sometimes hard to find an equilibrium between realism and at the same time keep the game fun.

sage yew
obsidian jetty
#

Well the answer to that is simple: Nothing. As your dino literally just poofs...and goes back into its pokéball...it's not like Ark or whatever where your body remains on the server...^^

sage yew
#

and I like to be fully recovered when I start playing >_>'
like: you had 20 hr to recover, why am I still low on stam

sage yew
#

I like the night o_o

obsidian jetty
#

I like the night too...but I enjoyed playing Dilo a lot, so I may be biased. Still I think sleeping should be a thing (even if not mandatory to maybe speed up healing by a fair bit), but logging off mh...yeah no, I can't get behind that idea 😉

sage yew
# obsidian jetty I like the night too...but I enjoyed playing Dilo a lot, so I may be biased. Sti...

I would accept both ways, as laying down in the most volnurable position gives you the most benefits, if you want to save time, because healing up again can take ages

but I don't know if it wouldn't just dilute the survival aspect, as being not in the best conditions is an not unsignificant aspect

I see it like this, like needing to repair a car, while it's driving and there is always something new that breaks and requires attantion, so you stay motivated to keep moving, even in the worst conditions

#

basically like everyones human life
everyone is a car that needs more and more repair during it's life and it's never meant to stop, because then you are just dead

obsidian jetty
#

I get where you're coming from and I do somewhat agree. Is in part why nights are boring currently...there's basically nothing that can go wrong. It's the same as day just without light.

fossil pagoda
#

I just think the game should aim to increase the active things that the player can do...because the gameloop is quite inactive at the moment, once you ate and have your diet, you can just wait until you need to eat/drink again... which is realistic, but not fun.... Or use the game as a chat room. That's the biggest problem right now with the game IMO, and sleeping won't change that a bit

obsidian jetty
#

And when the predators stumble around as much as the prey there's not much going on. Is why we need those nocturnal pests.

fossil pagoda
#

I also prefer nights now than before, and I enjoy them if I am fully grown and have a decent vision.. but the range that you can see as a juvenile is just too short and I simply get bored of not seeing

sage yew
#

I really like to scavenge at night, because you can't be seen from a distance. What I dislike, is that you can always just turn on NV, like during the day, to bypass people hiding in the shedows

#

duno what speaks against it, making NV a passive ability at night and during the day you have adaptive aperture, which adapts a bit slower to the dark shadows, so you can use shadows actively to hide

obsidian jetty
#

but...that way you'd be forced to have that ugly grey spotlight on top of you at night 😦

sage yew
obsidian jetty
#

well that's the antigamma for you...and I actually do sometimes turn it off when I don't need to see what's right next to me and just want to...feel like it's actually night...^^

#

or around human structures where there is a light source

urban flax
#

Fun fact, nights in The Isle aren't realistic at all
Irl nights are much, much clearer

sage yew
#

hm, I don't see the need
if it would just fade away near light sources?

obsidian jetty
#

ye well it...doesn't tho ^^

sage yew
obsidian jetty
#

hate to say it...but I really am sad that the other nv concept didn't get a chance...that one coulda become so much better than just ugly shades of grey...o.o

sage yew
#

duno, I can't come up with a "in between" solution

urban flax
#

But in all honesty... I think I would take gamma abusers over pitch-black nights

sage yew
#

I prefere the other thing around, or get rid of night in general
sunrise is also waaaaay too dark, as light scattering would illuminate everything

#

but to be honest, I never had anywhere a better night experience, as in The Isle

#

considering other solutions, the gray light cone is not that bad
well, balancing and optimisations needed aside

urban flax
#

Current NV is okay-ish
But I definitely hope it's not its last iteration

obsidian jetty
#

On gateway actually, in my opinion, the grey cone completely ruins the beauty of the nights

sage yew
urban flax
#

I really wish we could retain some sort of color at night

sage yew
urban flax
sage yew
urban flax
#

I honestly liked the concept of the outline NV, even though it was an eyesore
This iteration of NV gave you an advantage that didn't involve upping brightness
So it was compatible with having not pitch-black nights

sage yew
#

outline? do you have screenshots?

tawdry oyster
#

@urban flax From how I understood your suggestion, when a Raptor pounces another Raptor from the front, something like this will happen?

urban flax
tawdry oyster
#

If the other one is pinned on the ground

urban flax
sage yew
#

ever tried to pet a cat while it's showing it's belly?

urban flax
tawdry oyster
sage yew
icy lion
#

Doesn't it already cause damage?

tawdry oyster
icy lion
#

I know it didn't previously, but I could've sworn it was added recently

tawdry oyster
sage yew
urban flax
# icy lion Doesn't it already cause damage?

I don't think so ? But anyway in my suggestion I mentioned the attacker should take almost as much damage as the pinned
So it isn't a viable option to pounce from the front, unless you already have a big advantage or want to do a short pounce to get a slight upper hand

icy lion
#

Makes sense

sage yew
icy lion
#

Having pounce reactions depend on angle would open up a lot of opportunities for countering it

urban flax
#

Plus I'm sure they already have the base code for it since we saw the proof-of-concept of a raptor pouncing a trike head and dying

sage yew
urban flax
#

The funniest thing is I literally thought of this while asleep

tawdry oyster
#

Or just regular

urban flax
tawdry oyster
#

I wanna try lucid dreaming but never works

#

Imagine playing The isle in a lucid dream 😮‍💨

sage yew
urban flax
#

Also in my dream spino was in the game since update 1 but nobody was playing it cuz it was too hard to grow
And a lot of people didn't actually believe its existence

tawdry oyster
tawdry oyster
#

Especially Spino

sage yew
#

Tried to simulate night, using daylight values
the darker image is blue channel only (what I suggest)
the brighter image is red channel only (close to current night vision)

and yes, the sky is artificially darkened to fit the scheme

#

a darker tone swallows much better any silhouette, while dark colors stand out using the red channel during night

#

with broken anti gamma (bug) but shows how light values change using different color filters for BW image

#

btw. I don't have raw data to work with, so you have to imagine the NW, that's why it looks a "bit" broken, as I only want to convey the differences in black/white images

urban flax
#

interesting

sage yew
#

as being bright colored shouldn't be beneficial at night, while currently everyone colored dark stands totally out

dire ridge
#

@wispy parrot Deino cannibalism is HEAVILY intended

sage yew
#

unpopular opinion: but fresh blood remaining on your body (claws, mouth and other body parts) should be detectable for a short duration, to prevent "hit&run", as this is no GTA :'D

dire ridge
sage yew
#

I'll push this idea again, instead of scent radar, scent "heat map"

dire ridge
valid carbon
#

@sage yew We aren't snakes, honestly they need to add wind and a scent detection. Also blood detection is lame can be hard to detect in forested areas which it should be present on leaves as the dinosaur runs through them.

sage yew
valid carbon
#

"Maybe we should have a heat map" Sorry we don't see heat.

sage yew
#

not a heat map of heat!
but a heat map of last actions that took place on this location, represented by colored clouds which represent different things, like rapid movement, fights, bleed, dead flash and what not

Im not talking about heat!

dire ridge
#

a scent map

dire ridge
#

like if something stayed somewhere for a long time, it will leave a "mark"

sage yew
#

a mark, or a trail, which could shift with the wind, or defuse over time and increase inacuracy with it, which you could follow

a scent "heat map"

dire ridge
#

a trail was present at the beginning of evrima, they scrap it for particle and scrapped the particle afterward x)

sage yew
#

so you can play Legolas and "see" what happened with elvish eyes :D

valid carbon
#

We had somethign similar like that when evirma first released and they tossed it, I liked it actually besides the foot prints being to accurate to your location

sage yew
#

basically, make scent visible

dire ridge
#

but performance issue killed the previous iteration of it if im not mistaken

valid carbon
#

Blood showed up on direction and scent made a direction on the location to fresh blood, besides the footprint being spot on it was nice

sage yew
#

oh wait, you are not talking about this ugly colored balls flying at you thing?

dire ridge
sage yew
#

that's working like a radar

valid carbon
#

Yeah, blood was neat but footprints highlighted from a distance and were to giving on location

dire ridge
sage yew
#

yea, saw that, that was pretty ugly
I mean more of a crossection of scent

and scent has emission stage and a diffusion stage

#

it needs to be inaccurate, so it doesn't allow you to use it like radar
but precise enough that you can make out your next steps

dire ridge
#

i was talking about a much older one

sage yew
#

older?

dire ridge
#

yeah, same color but it was a huge cloud coming out of the playable, making actual cloud trail

valid carbon
#

it was like balls that flew at you from a direction.

dire ridge
#

that was f up xD

sage yew
#

can't find anything to this, you have screenshots or videos?

dire ridge
sage yew
dire ridge
valid carbon
#

The blue footprints that appeared as they were running and after 50 footprints they would disappear which made a active trail as the dinosaur ran?

sage yew
#

flying orbs are basically early concept of radar scent as we have today

valid carbon
#

A scented cloud in the area is a better description than heat though, like a read mist the floats above the ground, when they add wind could add a hazy color to the direction compass to stimulate smelling a dinosaur upwind from yourself.

sage yew
#

"heat map" is totally understandable for me, as it's really not that uncommon to explain stuff with that... but never mind

but "scent clouds" is fine too I guess

#

"heat map" showcases areas of most interest for example, not heat

#

but I would really like to get rid of the compass, as navigating by south and north is so human like

#

and only directed by scent, not to my favourite locations, but to locations of most interest

valid carbon
#

Making dinosaurs have bodily functions after the perform strenuous actives/eat/loiter for a while thus tracking by excrement and giving it a further scent range would be very helpful.

sage yew
#

yea, could be put together with "heat management" (this time it's really heat), where your body warms up after rapid movement, which creates a stronger smell

valid carbon
#

I've noticed a lot of canni groups tracking by PT scouts to locate other herds lately in official, realism has taken a loss here. 😛

sage yew
#

tracking pteras?

valid carbon
#

Yeah they can scout for large herds for the pvp herd to fight.

sage yew
#

assumed this for a long time by now
it was so dubious sometimes

#

but how to counter this, really no idea

valid carbon
#

Last night we had 8 tennos and 2 steggos and we had a big battle of like 6-7 tennos 2 stegos and a few carnos come fight us, they used two ptera's to find us.

#

Ooops 1 stego then 2nd was a hatchling

sage yew
#

dang....

#

uncool

#

or when you fight people, they sometimes return as hipsy and turn the game around by constantly blinding you =_=

valid carbon
#

Was funny though they even brought deinos, was like a chronicle battle of Narnia.

sage yew
#

but if haven't mistaken it, will gateway no longer have spawn points

valid carbon
#

To be honest with the lack of dinosaurs most servers are beginning to due herds of mix packing, basically cannibals vs non-cannibals

sage yew
dire ridge
#

oh ok

sage yew
valid carbon
#

Yeah, that is why youll notice dinosaurs with all white markings so they can distinguish enemy and foe, discord comms defeat local chat.

sage yew
valid carbon
#

I feel 6.0 unbalanced the current balance they had going, elders and perks will just unbalance things more as it should of been on the roadmap first.

sage yew
#

but to be fair, broken hitboxes cant be balanced, without fixing the issue. Balancing might even work well, but not under current circumstances - hard to tell

valid carbon
#

Yeah steggo's tail swipe is to op it can hit up to their head without alt turn, makes mobility for flanking head impossible a omni can't even get a headshot because of height issue and hitbox, Carnos charge has insane range.. Pachy's/Carno's/Stego hardly use stamina for their RMB attack.. Teno is decent for tail slam stamina and Omni needs a balance on damage for pounce and bucking, I'd say pounce needs to be very low damage, very high bleed x2 if sprinting.. Lower buck by adding a low stamina cost to the attacker and higher stamina drain to the victim which changes to lower stamina cost to victim and higher to attacker the longer they buck.

sage yew
#

agree, but you forgot to mention that stegos can hide behind trees, but still slam through them

valid carbon
#

They can hit up through rocks also

sage yew
#

the jungle should be probably raptors realm, but the jungle with all these trees and stones is just the perfect antagonist for them

valid carbon
#

Jungle doesn't give a bonus to raptors they are to short it adds a bane if anything, give raptors hud view through bushes like a jungle boon

sage yew
#

it's a pure nightmare to fight as a raptor in the jungle, at some size even a bush puts you down from a pounce

there is a lot more to be done, before a jungle becomes advantages for raptors

valid carbon
#

In legacy in the jungle bigger dinosaurs view angle is distorted by the canopy, where raptors don't have this issue

sage yew
#

....that's a kinda lame "gameplay mechanic"

valid carbon
#

It's still a nightmare for raptors fighting in the jungle, everyone likes to say they would do good in the forest but it all comes down to blind biting which doesn't favor the raptor

sage yew
#

you can basically use everything inside a jungle, to counter raptors

#

while a stego just plows with his tail through everything

rare fractal
#

@slim halo
Carno's turn rate has never been lower than it is now.
Charge is not an ambush tool, ambush carno is a huge community meme it's one of if not the most ill suited predator in the roster for ambush, charge is a pursuit tool now...making it actually useful for carnos niche...it's only issues are the lack of a startup stam cost, a lack of consequences when hitting solid objects, it's hitbox, and it's CC range being far too large...functionally tho it's fantastic

#

Carno is large, tall, lives in the most conspicuous biomes in the game, and is specialized for hunting targets most suited to reacting instantly to threats with speed agility and acceleration...it's not an ambush hunter primarily by any means

sage yew
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I don't know if what you claim is so intended as you want us to believe they are, like why shouldn't carno be optimised for ambush. Did devs said anything to this?

slim halo
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I don't even know how to respond to him, carno is supposed to be an ambush predator, he wasn't supposed to be agile. He was supposed to surprise his victims with bursts of speed, he's stiff and not supposed to have good turn, he trades speed for agility, UTAH is supposed to be the agile one,

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Now it can hardly out maneuver carno.

sage yew
slim halo
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Literally

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I say tweak carnos charge and turn rate

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And hitbox aswell

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No reason it should be able to spam a ram that hits me from across the map

rare fractal
sage yew
slim halo
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Bro what

rare fractal
cyan flame
rare fractal
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Because omni is significantly more agile than carno is at all life stages

cyan flame
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Where do people get the "ambusher carno" from even? Nothing about its kit makes it play like a deino.

slim halo
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I'm literally not even gonna bother. TI_Derp

tall hearth
# slim halo I don't even know how to respond to him, carno is supposed to be an ambush preda...

It's a pursuit predator, like a cheetah. Every playable can ambush but none of them are specialized for it as of right now.

Down the production line, allo is planned to be specifically an ambush predator. How itll be designed specifically to ambush is kind of up in the air, but its speculated by the community that it could get something similar to the ambush system from legacy.

But carno is not. Stop trying to say it is. It's a pursuit predator that can use cover to ambush like everything else but it's not an ambusher

lapis swallow
rare fractal
lapis swallow
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But that is part of a pursuit predator kit too

rare fractal
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And again, plains based abnormally tall small game hunter.....yes clearly designed for ambush

sage yew
# tall hearth It's a pursuit predator, like a cheetah. Every playable can ambush but none of t...

"It's a pursuit predator, like a cheetah."
From where do you got this information? It's oddly specific

and carno is maybe not right now an ambush predator, because of the lack of playables and it will become more feasible, once carno is not a top tier apex predator anymore

also I think that devs just "played" with the settings, to see what will happen and do not necessarily intend to keep him like that

cyan flame
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All you have to do is look at where the playable lives, the biome, the mechanic, and how to go about ambushing, and it should be quite obvious.