#general-feedback-discussion

1 messages Ā· Page 33 of 1

cyan flame
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Hm?

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What about the devs now? :p

sage yew
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you usually have a time span of 2-4 years to develop a game, but once a game is early acces it takes ages...

cyan flame
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Honestly, there's nothing going on now that hasn't happened every single patch before. Much as people might feel that it's worse now, it does not seem that way honestly.

sage yew
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wouldn't say that either, unless they don't provide some hotfixes in the near future, there is a lot of improvement, but the broken parts are making the whole experience just horrible

cyan flame
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Have to ask, are we talking about Isle here or did you mean something else?

sage yew
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The Isle will have won me over when latch biting becomes a thing, like this phasing in and out or this LMB spam is so... early access

cyan flame
lapis swallow
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It would either look very bad or work very bad, realistically

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Magnetic rex bite šŸ’€

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It sounds good on paper, but a nightmare to code (I imagine)

jovial scaffold
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is the update out for everyone yet?

lapis swallow
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Yes

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It has been out for two weeks lol

sage yew
sage yew
jovial scaffold
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why are the graphics so bad? i have everything set on high

sage yew
jovial scaffold
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the settings are exactly the same as the previoud update

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the graphics look like its all on the lowest settings

sage yew
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can you give us a screenshot?

jovial scaffold
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im not on my comp right now

sage yew
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maybe deleting config file could help

jovial scaffold
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i might need to redownload or something idk

sage yew
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oh and there is some weird shinanigans going on while entering and exiting the menu, setting down AA and putting it back up helps me with this weird behaviour

true haven
# cyan flame Considering how pounce tends to work out, you sure they should attempt something...

tbh pounce doesn't look as good or work as flawlessly. to make the whole experience better they need to make a dynamic locomotion for the whole dinosaurs. currently it just another bunch of animation sequence, i'd imagine if they finally able to make the whole dinosaurs dynamically adapt to the situation (physics based) just like in any rockstar games. but again, it is too much work and we can only hope šŸ˜‰

drifting rose
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@fierce lintel wdym denerf deinos water?

fierce lintel
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they nerfed deinos water drain so it drains faster

drifting rose
fierce lintel
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yes

drifting rose
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well theres no reason for beach deino either way all thats out there are turtles and crabs and the occasional pachy or crab and rarely any carnivores so theres nothing on the beach for deino other than AI

sage yew
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how do real crocs actually handle such an environment?

fleet wasp
drifting rose
fleet wasp
fierce lintel
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a perk that lets deino drink saltwater (not afk drink) might be cool

gaunt canopy
fierce lintel
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i mean like i think salties irl can do that

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wait isnt deino a gator

limber hull
dense hull
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put a way for crocs and stuff to get off the beach would be great

chilly ermine
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@narrow nova starving mechanic might be part of the story lore

narrow nova
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It just feels a little ridiculousTI_Troll

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Look,I'm so fat,like a football,and I starve to death

chilly ermine
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I'm pretty sure it was that way before the last update

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welcome to the isle

sly badger
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Even tho there’s no such thing as an herbivore apex- stegos would technically be that equivalent, stegos and deinos are both Tier 4 dinosaurs of their respective dietary classes… you can kill Stego as a Deino with well timed and executed alt bites to their heads. I’ve definitely killed stegos before as omni, carno and deino- it’s possible and it depends on the skill level of the player and their understanding of combat and locational damage etc. as a Stego I’ve also been killed by deinos once or twice. It’s not as hard or uncommon as a lot of people think.

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They also literally have a disclaimer that the isle is a work in progress that is always updating and progressing so it shouldn’t be much of a surprise that things are updating and changing/progressing either.

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Also if we want to be realistic to irl- deinos or even Carnos didn’t really prey on stegos anyway. Allos and Ceras were the ones that mainly hunted down stegos.

sharp flower
lapis swallow
agile roost
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I've actually suggested a similar feedback and apparently reptiles can't get skinny like I thought

gentle flint
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They absolutely can get skinny. Not to the same extent, but looking up ā€œunderweight reptilesā€ shows you some good examples.

smoky spire
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anyone have the bug where you don't have eyes?

agile roost
uneven mist
smoky spire
uneven mist
gentle flint
# agile roost It just gives up skinny species of replies, not underweight ones, also I'm liter...

They very much can though is what I’m saying. You can’t see it at first, the biggest indicator will be the hip bones as they start to protrude. The base of the tail will be thicker as weight drops from the rest of the body and it may look ā€œout of placeā€. From there it’ll go to the face as the muscles around the head start wasting away from malnourishment and the vertebra will protrude as well. They have the same wasting capabilities as other creatures, the difference being often that you can’t exactly see the ribs on most reptiles.

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It’s also hard to see through pictures because the human eye on a still image has trouble differentiating between the ridges of the scales and whatnot, but I can assure you if you hold one in your hand you can definitely tell the difference

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ā€œEmaciated alligatorā€ would be a good search, that gives really good examples of a skinny but larger reptile ^^

smoky spire
tribal heart
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anyone knows how to get rid of this stupid sound bug as deino? - its like someone is skiing in my ears all the time after eating some prey on land....anyone?

uneven mist
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@maiden anvil so are you saying it could bully off mid tiers like allo and Alberto off a corpse? Just wondering

maiden anvil
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Are you going to dislike now?

uneven mist
# maiden anvil Yeah why not

Well a solo cera I don’t see that but in a group up to 2-3 (mostly 3 I’d imagine) then I would agree yeah

uneven mist
maiden anvil
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Not a solo one

uneven mist
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But also cera and carno I also see as ā€œ50/50ā€

maiden anvil
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That is what my feedback is for. So it is a strong enough to follow up to its nature. If cerato is equal in combat vs a carno then it won’t be confident enough to challenge one for food

uneven mist
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Ye, I’d also see cera and carnos matchup depending on where they are like carno would have the advantage in the matchup in the open fields like the plains since that’s where it’s the best at and cera having the advantage in thight areas like jungle where it uses its agility and ability to overpower carno

limber hull
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cera really should not be scaring off midtiers tho

maiden anvil
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Fine. I’m okay with that

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I mean we will have stuff like Acro to scare off midteirs

hallow marten
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@gray pendant Today at 15:06
Implement an anti-cheat system that actually stops cheaters from cheating.

Impossible. Like making a government system that is unhackable? Yet always hacked at some point. Nothing can be 100 percent proof, as then the code wouldn't function properly. Best you can do is make a system that detects the most common used software, injections, cmds etc.
There will always be someone who looks to find the shortcut to things in life, regardless of consequences.

gray pendant
# hallow marten <@181172583138328576> Today at 15:06 *Implement an anti-cheat system that actua...

Oh, then why do other games manage cheating much better than Isle?

I get your point, but the dev team still needs to do something about the blatant cheating in their official servers. Their admins are not nearly active enough for the report system you suggested, and what about the 99.9% of the time when you don’t know the name or any information of the person you’re wanting to report?

Even with the old replay system with names etc, you’d need active admins to issue bans which in its self is very, very time consuming.

Best fix? A better anti cheat system, since better admins seems unlikely

hallow marten
# gray pendant Oh, then why do other games manage cheating much better than Isle? I get your ...

Well bigger companies have better resources to employ admins and more staff to work on "anti cheat software".
The admins here are volunteers and not required to sit and monitor servers or players 24/7 - not getting paid.
The too low amount of admins present, could be a valid point to argue, but again.. it depends on who wants to volunteer for the job.
I see 3 online right now, and they have to monitor roughly 20 servers with 100 in each. Not to mention a billion pings that half the time are just unstuck requests, that people eventually get out themselves.

I also get your point though, and as frustrating as it may be - I see no real resolution.
Have a look at CSGO, tons of cheaters despite their "overwatch" program, anticheat software and lots of employees.
Rockstar (GTA) Online, is flooded with cheaters or players using mod menus.
EA games.. same deal.

The best result I have seen so far, is smaller community run servers where dedicated individuals monitor the server on shifts.
Ergo: Software that detects something, that pings an admin for action > actual human.

I have been an admin myself, and it's quite time consuming plus demanding - especially if you don't get paid.
Access the server where the cheater is active, identify the individual, spectate, document and execute consequence (ban/kick etc)
If it's non-active, you have to review video material, match time and date on server and perhaps have a second set of eyes to validate before issuing ban.
This can literally take hours, depending on what type of game and procedures. (your tools available)

In conclusion, unless The Isle finds a way to finance having more administrators or paid their current volunteers - I don't see this can be resolved.
But hey, I get your frustration. Cheaters are an incredible nuisance, hence why I have actively done my part in catching them in the past.
It seems as if whatever we do, they always find a way. Just like the criminals in the real world, disregarding laws and consequences. :/
The report system I suggested are more or less just a slight improvement to current, isolating the topic in one area instead of cheater reports float in all kinds of channels.
Also gives the admin a better overview with more details to consider than just a random texts based ping.

  • The reporting player feels he/she is being taken more seriously.
urban flax
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@dense hull Regarding 2 of your suggestions, if you want to play with friends maybe you shouldn't play deino

dense hull
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@urban flax at the end of the day its a game and we are humans controlling them so packs are going to form regardless and i see them with everyone also Dinos formed packs as a defense from predators also you want to promote community play and if you cant play with your friends you lose people who will get bored of having nothing else to do

dire ridge
urban flax
dense hull
urban flax
dense hull
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im not saying make it like a group of 10 but i think 4 min is about the size of what groups are in this game currently

urban flax
dense hull
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that dose not work tho because u can see it daily and the nesting feature that naturally puts you over the 2 limit

urban flax
stiff karma
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The guy has a point though, deino's are regularly forming large packs regardless of the 2-person limit. Players that want to group up and form packs will always do so, regardless of arbitrary game limits.

urban flax
dense hull
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but heres the thing u can discourage it all you like but at the end of the day its how we as humans are we need interaction and communication especially in a game that takes hours to grow

urban flax
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If people can circumvent it that easily

stiff karma
dense hull
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its just a simplification to make grouping with friends an easier endeavor in the end packs of 4 are not mega packs but theres no real way to stop it from happening because if you start moderating like that people will leave

urban flax
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For me the mechanic is more of a discouragement, or guideline
You can technically megapack, but since you're not supposed to, it's not ideal to do so

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I agree it's not the best

stiff karma
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Cannibilism is perhaps a better mechanic to discourage random grouping (won't stop friend grouping), but the food source of elite fish is too plentiful to force them to cannibilise

dense hull
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but theres zero benefit not to is the thing

urban flax
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But I don't think it's a good thing to increase deinos group limit either

dense hull
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i mean just eating fish u lose 15-20% growth

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maybe making a system that improves your growth rate by being solo or not near your same species might be a better counter

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or they could make it so if there are more dinos there less food spawns

stiff karma
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more types of dinosaur would lessen group sizes and megapacks, increase competition and threats

urban flax
stiff karma
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certainly in the long term

dense hull
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ya that will definitely help because atm the selection is just to small to be competitive

stiff karma
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it would likely take a long time before we see a healthy selection of dinos, so there is still room for a short term solution

dense hull
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i mean not really they could just port them over because all the same coding is in the other servers so they have all the code for them all

stiff karma
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I don't think it's anywhere near that simple

dense hull
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this is downloaded on top of the base game so the means the other dinos code is already in here

stiff karma
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they have very different quality standards now for Evrima, from what I've seen

dense hull
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i mean not really just putting in diet masseurs is the only real change i can tell dino wise

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i mean look at the utahs most of their dont actually do anything anyways

stiff karma
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my understanding was that Evrima was essentially rebuilt from the ground up, due to the spaghetti code of legacy making development more difficult

dense hull
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thats not possible tho because we downloaded this on top of what is base

stiff karma
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that's not really how Steam works

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When I updated from Legacy to Evrima, it was a 30gb update process, that's pretty much the entire game files

dense hull
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steam counts this as like a patch or dlc

stiff karma
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sure, but those can be 100% different files

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it's a seperate build on steam, which means it's an entirely unique folder of files

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that could be anything, including being essentially an entirely different game

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think about it this way, as a Steam update they could delete 100% of the changes they made to Legacy, and add 100% of Evrima, and it would still be a patch, despite none of the original Legacy files still remaining

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It's like the Ship of Theseus, if you're familiar. They can change every single part of the ship one by one, until no original parts remain, and it's still the same ship

urban flax
dense hull
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it might replace alot of the files but the base is still their and alot of the coding for the dinos are still in the files

urban flax
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The code isn't the same

stiff karma
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a simpler example is an Axe, you can replace the handle with an entirely different Handle, then later replace the Axe head with an entirely different axe head, it's essentially the same axe, but nothing of the original remains

dense hull
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ill be honest with the small dev team i highly doubt they removed all the coding when updating it would be much simpler

stiff karma
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It's very common to entirely refactor old code, and simplify your codebase to get rid of the spaghetti code that was difficult to modify

urban flax
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Dondi showed in an old stream what happens if you import a legacy dino into evrima, it's broken

stiff karma
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You also learn a lot from the previous project that makes rebuilding it a lot faster, you can skip a lot of the trial and error of the first attempt

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Developers around the world have experienced this at some point, maybe a hard drive failure, or the IDE crashes and you lose a lot of unsaved progress., But even though it took hundreds of hours to get that far the first time, it would take a fraction of that to rebuild it, because you know how to do it now. Like a speedrun of a game you've played before.

dense hull
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its faster to make corrections to existing code especially when they all do similar

stiff karma
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Not always true

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rarely true even

urban flax
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The only thing they don't need to redo are the models
And they're redoing it anyway because most old ones are subpar quality

stiff karma
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Over time, especially early in your career, you create a lot of shitty code, or rather code that can't yet consider all the problems you'll face in the future. Once a project matures, you find that you encountered so many unexpected issues, and put in place so many temporary fixes, that the code is an absolute mess. It's sometimes called "spaghetti code", but the more accurate term is Technical Debt, and it happens in every single project, every game, regardless of competence.

dense hull
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im aware of it and they move and behave incredibly similar minus ev trying to be more of a dino simulator with human additions

urban flax
stiff karma
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@barren zephyr In addition to your suggestion, it might also be a good idea to give debuffs to dinosaurs that are meant to be solo if they group or hang around with others of their own species, rather than either bonuses or no effect.

dense hull
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ya but thats just animation adjustments why rewrite the book when u can add and remove some lines not saying they can do it for everything but you can definitely tell alot has been pulled and placed

stiff karma
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Extremely social: Buffs that scale based on size of group
Partially social: Small buff when in small group or pairs
Partially antisocial: Small debuff when in small group or pairs
Extremely antisocial: Debuffs that scale based on size of group

maybe something like that, more of a spectrum

lapis swallow
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I think it would be better if we gave solitary animals abilities and playstyles that support solo or duo play instead of just bebuffing them when they are in groups

dense hull
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only problem with any type of controls atm is they are developing humans to put into the frey and that means machine guns

stiff karma
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There has to be clear disadvantages to players ignoring the roleplay and forming large groups of solitary dinosaurs

dense hull
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if theres one thing us as people are good at is killing things and make them go bye bye

stiff karma
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group limits are already insufficient at preventing friends from playing as groups anyway, so there should probably be some mechanical disadvantage

dense hull
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ya i was a little confused that they are trying for a failed Jurassic park type deal

lapis swallow
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I think humans can be good for the game if they make them balanced. And remember, its still just a human. One sneak attack with basically any playable and its a goner, no matter the gun

dense hull
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because that would make us genetically modified and then all of our normal behavior's are not a thing anymore

urban flax
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And it's part of the reason why they have human behaviors

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Although a lot of the lore that made so it made sense for dinos to behave like humans has been scrapped... Not sure how it'll be replaced

lapis swallow
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How about we give solitary species a niche that only supports solo/duo gameplay? We could take rex for example (I doubt it will be a group animal). I believe that its need for food will just make it unpossible for it to form larger groups and its way harder for big groups of ambush hunters to actually ambush something. Big groups should be disabled by the need of food and how the specific species works, not by a mechanic.

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Rust does not have human controlled monsters roaming around that are faster and stronger than you

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Humans are not gonna destroy the gameloop, but enhance it

dense hull
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can we all agree cant wait to eat some people who just wanted a drink

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oh they could make degrading zones so the more thats been eaten and used up there it forces people to move to new locations and can lower group sizes in an area

sage yew
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@narrow nova Starvation should be a part of the game, as always being on the brink of becoming extinct (again) is a huge motivation to pursue specific goals, like surviving, but also to manage resources (calorie intake) in relation to risk factors, while trying to obtain them.

stomach content could have positive and negative impact on stamina, specifically actually relate to it. As calories convert into energy, but also body fats can keep you alive for a long period of time. In example of cold blooded animals like crocs, for a very, very long time. While warm blooded animals tend to be way more resource intensive.

Being perfectly well fed becomes mundane pretty fast and boredom leads to "creative" ways, to fill the gap of entertainment by seeking not actually needed conflicts or simple things like trolling, as nothing really matters, but your own fun you are able to gain from those artificially created engagements.

The visual feedback you could get, from malnutritioned body characteristics, will tell you a whole story of someone who you want to fight, or better stay away, as it could represent how good you are, at what you are actually doing in this world.

sharp flower
icy lion
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It's flamebait

sharp flower
# icy lion It's flamebait

I have no idea what that means. We don’t have this here in the beautiful Landkreis Breisgau Hochschwarzwald.

icy lion
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It's something that's said for no reason other than starting an argument

sharp flower
static pine
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will the isle ever make their growth time faster or they dont care?

tall hearth
static pine
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🄸

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nah cuz 10 hours too much

urban flax
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No playable grows in 10 hours

static pine
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stego?

urban flax
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Stego is 5 hours

static pine
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if you have perfect diet

tall hearth
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Which you should be going for

static pine
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btw in my opinion 5 hours too long i play for fun and die to a croc in a sec

urban flax
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Perfect diet is a +30% bonus now

tall hearth
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That's kinda the goal growing

static pine
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ik

urban flax
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Which means it's 7 hours if you have 0 diet, which the only way to obtain is by not playing the game at all

sage yew
urban flax
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But is it still 5 hours with perfect diet anyway ?

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I thought devs said you would be able to grow a little bit quicker now

sage yew
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but it's not like this game only starts after hours of waiting.

urban flax
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True, with the new growth curve you're not useless until 90% anymore

tall hearth
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If you're not having fun with a big dino maybe play something smaller and faster to grow. Literally it.

Or, find a community server that gives free grows or whatever.

sage yew
tall hearth
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Balancing a game around if people work or not isnt a good idea

sage yew
tall hearth
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The game should be balanced around itself. Not reducing growth times cause some people have work schedules with limited free time.

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I have work with limited free time but I'm not suggesting reducing grow times globally because of it

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I just play dinos that grow faster

sage yew
tall hearth
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Facts

sage yew
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growth should be the interesting part, as an full grown adult the gameplay basically ends where you go for random killing out of boredom

sharp flower
uneven mist
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You don’t have to grow in one sitting, you can in multiple or play something that grows faster

sharp flower
sage yew
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that's basically the game you are playing and "participation in combat" is a weak goal. Other games are way better in delivering this

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not to mention that you can always participate in combat, only your opponent selection is limited

sharp flower
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It’s still a weird thing, that in some instances I will only grow a stego to adulthood in a month. At this point I am not even playing this game anymore, imagine growing a teno for 2 hours, just to get killed by some pachys. Who believes this to be a good entertaining gameplay? Or you die to some cliff, after hours of growing.
I can’t be the only one. There must be others that had this experience at least once. And shorter growing times would definitely help to cope.

sage yew
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"Who believes this to be a good entertaining gameplay?"
probably not so many people, unless you treat the current state as a battle royal. It's basically a MVP game right now with no gameplay mechanics in work to provide anything remarkable, but fighting in turning games and LMB spam

just don't focus on growth so much, do your thing and enjoy it as much as you can and it's not that bad

weak dune
# sharp flower It’s still a weird thing, that in some instances I will only grow a stego to adu...

Honestly I've never once had a problem growing stego to full adult. Pick an isolated area of the map where most carnis don't go (i.e. anywhere not center or nw plains basically), don't constantly spam 1-call like baby stego players always do for some dumb reason, fill up on food and nutrients, and then squat in a bush and watch some videos or go do some chores for 30 min, refill food and water, squat in bush again TI_Wheeze That's what I do when all I want to do is raise a giant unstoppable murder machine to battle other players with

The fact that that's a legit gameplay loop strategy is its own problem of course, but I'm not going to waste 6+ useable hours of my life raising a virtual animal repeatedly while getting nothing else done. My time is more valuable than that. When I want to play something more actively involved that's prob gonna die anyway, I'll play something like omni or hypsi that doesn't have such a punishing growth time

sage yew
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If you die after 3 hours of gameplay, you had hopefully 3 hours of fun, no one cares at the end if you died at 30%, 60%, or 100%

weak dune
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Ideally yes but not always the case

sage yew
tall hearth
# sharp flower Balancing a game around healthy screen time is.

You are in control of your own screen time though. Playing something that requires 5 or so hours to get to adult is your choice. You chose the playable with a long grow time. If you wanted shorter screen times, either grow throughout a couple days or play something that requires much less time to hit adult. I enjoy playing deino, but because of work I have maybe 2 or 3 hours of free time after work and I spend some of it growing. I dont make it to adult in 1 play session, and that's fine. I just do it again the next day and so on. Sorry you have a life outside of a video game too but that's how life is and I dont think the balance of the entire game should be thrown into the trash cause some people work and dont have dedicated free time.

sharp flower
tall hearth
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You also have the choice to join community servers that give out free grows.

tall hearth
# sharp flower But there is no balance. Especially the herbivores are horribly underrepresented...

Yes that's bad. You're not considering more of the roster is to be added in the future. The game is nowhere even close to being in a finished state. Over 50 total playables are expected to eventually come in the game.

Reducing grow time to 3 hours for stego means reducing grow times for everything. I don't support the devs adding that in officials, but once modding support comes to community servers I dont care what they do with grow times.

sharp flower
proud coral
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To be fair, the current stage of the game's development we're in is one of the biggest since it's focusing on foundational stuff. So it's not surprising it's taking ages. especially with only 3 programmers and animators

feral solstice
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Only 2 programmers

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Remember, Foszor passed away unfortunately.

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He was the third programmer afaik

proud coral
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Amarok, dmIV, and Filipe are all programmers. Though Amarok focuses on AI, he can still do other stuff now and then.

plush vault
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@sterile pivot it used to break into two halves, which was good, but for whatever reason they removed it

hallow marten
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@opaque escarp "add server queue system" .. already added.

hallow marten
sterile pivot
plush vault
plush vault
hallow marten
plush vault
sage yew
hallow marten
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Worked for me.. queue as 7/14.. then 3/10.. and boom got in.

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Yep was in queue with others, worked..

lapis swallow
hallow marten
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Could be server, IP, routing....no clue. WORKS for some, not for others...:S

burnt bone
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@lapis swallow posted the idea now

lapis swallow
burnt bone
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ty, now to hope they add stuff like that when humans are fleshed out more

feral solstice
proud coral
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That's fair, I do too šŸ˜›

sage yew
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I don't want to underestimate anyone, but is it even possible for evrime to live up to it's expectations? So far it seems really concerning.

proud coral
feral solstice
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Really hard to tell if our expectations were met if we don’t have a complete gameplay loop with progression.

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After U7 when the ā€œgameplayā€ is mostly complete will give us a better idea.

sage yew
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now that I see it, it's a pretty stupid question and that's possibly the best answer

feral solstice
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Once we get U7, that’s when we can figure out if the game is ā€œcompleteā€ and ā€œfunctionalā€, and also we’ll be able to tell if we got our moneys worth.

proud coral
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It definitely feels sluggish right now, but we just gotta get the big foundations out of the way first. as much as some hate to hear that

feral solstice
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So yeah.

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I consider The Isle pretty much ā€œcompleteā€ gameplay-wise once we get to U7.

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Everything after that is just extensions to the gameplay.

sage yew
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what does "complete" include?

feral solstice
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Basically a connected loop.

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Everything is connected and there’s no loose ends to the gameplay.

sage yew
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and what is it supposed to be?

feral solstice
#

Since nesting for example ties into perks, that means it’s not a complete gameplay mechanic until U7.

#

Diets and perks (unfortunately) tie into elders, thus, diets are still not complete.

#

So essentially the gameplay will not be complete until U7. TI_ParaBaby

sage yew
#

to be honest, I still can't really grasp it
but maybe it's just what it is

let's wait I guess

especially the elders part

proud coral
#

A good way to think of it is gameplay having a beginning, middle, end, repeat. Elders for instance are the endgoal. So without them, you just reach adult and.....that's it. There's nothing else to strive for.

sage yew
#

as far as I understand it, elders are just adults with extra steps

feral solstice
#

That’s kinda the point

#

You’re a stronger adult but eventually begin to ā€œfeelā€ the effects of old age and lose your stats and become weaker until you die of old age.

proud coral
#

Elders from what we've been told you have to opt into. Once you do, you slowly grow in power until you're stronger than the average adult of your species.

Afterwards though, you weaken until you're weaker than the average adult and, if you complete the cycle naturally, you can gain an elder perk that is applied to post-lives.

lapis swallow
#

No, elders are gonna have a natural death and if you manage to grow a elder and it dies peacefully of old age, you will get perks (as far as I understood it).

feral solstice
#

And your goal is to.. we’ll. Die of old age. Nothing more nothing less. Once you die of old age, you gain rewards (progression). However, you must die of old age and nothing else. If something kills you, you lose the reward.

proud coral
#

The whole opt in thing though I'm a bit confused about now. It's always been said to be optional, but I remember in a Gateway stream, Dondi worded it to kinda sound like dying of age is optional, but you will naturally become an elder regardless.

May be wrong though.

feral solstice
#

Dondi said ā€œyou can’t escape old ageā€ which implies forced elders.

proud coral
#

It's mixed for me kinda

sage yew
#

hm, I thought a bigger emphasis on nesting would be more helpful
like you get +1 boni after each successful generation

Getting to adulthood, finding a partner and then rising your offspring would get some meaning

feral solstice
#

However I disagree with forced elders since you’re forcing someone to become powerful and then weaker without earning it. Not to mention, you could earn all of the rewards and then elders are basically meaningless.

proud coral
#

On one hand, it could definitely be interesting and makes sense

On the other, it could also feel like you're being punished for surviving, an example Punch literally used when asked about forced elders. "Congratulations! You've survived! Get weaker and become useless until you choose to die and lose all your progress."

Though this is all speculation of course. Could be pretty cool if done right.

feral solstice
#

To encourage more nesting usage

proud coral
#

I'd rather not rely on other players to make my dino grow older pls ;o;

lapis swallow
proud coral
#

^

feral solstice
#

That’s kind of the point. You’re the one raising your hatchlings, and it can even be until 25% to check it off.

#

And it’s not exactly hard to do so either

lapis swallow
feral solstice
#

Once that’s checked off, that’s all you have to do for nesting.
ideally they’d also add a server check so it’ll still check off even while you’re logged off

lapis swallow
tawdry oyster
#

@static pine The reason it takes a long time to grow is cause it would be too easy. Some dinos take shorter to grow and some take longer. Like for example a Stego will take longer cause once it’s adult it’s a tank, sure you may end up in a mouth of a deino when you’re young, but as an adult deinos wouldn’t dare attack you. Or when you grow a Ptera it’s faster (too fast for Ptera imo) because it’s not strong as an adult and it’s a smaller.

sage yew
#

@lethal trench maybe for humans

lethal trench
#

I see the text chat very harmful in combat and hunting situations where there is lack of communication. I see this especially for raptor groups where they need to hunt in packs regardless. I just feel it'd help make certain situations better to work around

sage yew
# lethal trench I see the text chat very harmful in combat and hunting situations where there is...

Out of this limitation emits some kind of autonomy where you actively react to your surroundings by observing what is happening. Animals don't have the ability of speech either and usually communicate in a very simple form. The chatbox is already extending communication pretty far.

Typing while walking should be possible tho
but listening to some cries because someone just lost his adult to a stupidly dumb happening would be a nightmare.

but maybe could voice chat work in an established group? Don't know if it's so great, but maybe

lethal trench
#

Its been a thought on my mind because I do see alot of people dying to some rather stupid situations where there was lack of communication. But I do understand if it couldn't work out.

The ability to keep moving while typing would be nice tho instead of stopping in your steps

sage yew
#

that's why I started paying attention when during feeding someone starts running, I usually do it too and it's funny when others react the same way just because someone was just too nervous

it feels really natural and has a nice flow

#

like scared cats and 5 seconds later after the panic wears off, everyone is munching again

lethal trench
#

Very true yea

earnest plinth
#

what organs give what nutrients

eager parrot
#

Hot take I think the growth times are perfect the way they are

#

Also I think carno needs a dinosaur thats actually fun to fight against

#

eg ceratosaur

sleek shuttle
eager parrot
#

After the last update it isnt to fun to fight carnos aswell

#

I cant pinpoint it exactly but I just dont really have fun playing carno, feels like theres not enough dinos to have a completely fair 1v1 match up against

sleek shuttle
#

nah this kinda off topic but I was fighting this one carno he just kept going for charges but he was magically hitting the tip of my tail each time bruh

#

he was so off too

eager parrot
#

Oh yeah thats the last update

#

They messed up the hitboxes

#

They need to do something about the hackers to lol

#

A lot of cheating pachys have wallhacks and just charge right into you while your in the middle of the forest

#

also the unlimited stamina cheat

mighty cosmos
sleek shuttle
lost plinth
#

@burnt bone the idea of troodon exponentially multiplying is insane and i love it. Would create a rivarly of increasing security of weaponry vs finding a way to it and create a game of cat and mouse

lucid robin
#

they are already crap on land, deino shouldnt be even slower. nahhh

silver blaze
#

@kind perch you are misunderstanding something bite force does not correlate to having the strength to drag another multiton animal, no comments on the balance part of your feedback

kind perch
silver blaze
#

@lost plinth older dinos picking up young is something people expect and ragdoll is not needed for it, what purpose do adding that to the game actually provide?

kind perch
#

wiki describes it as N

silver blaze
#

Yes newtons

kind perch
#

is that not the same as bite force

silver blaze
#

The measurement of force

#

Ok but listen

kind perch
#

tis the same measurement

#

ah well ya knew what i meant anyway

silver blaze
#

Read the end of my comment and yes it is the saame

kind perch
#

its not about bite force its about weight, being able to drag something

uneven mist
silver blaze
#

I domt have comment on the balance aspect because the game has not been fun to play for a while

kind perch
#

also true

lost plinth
# silver blaze <@193525465732874241> older dinos picking up young is something people expect an...

It is insanely tedius to walk with younger members of your species as you trot, walk and sprint faster than them, forcing them to sprint after you while you stop every few meters. While picking up young is "expected" I don't think that is a feature we will see in a long time considering the devtime so far and ragdolling on command is an easy solution to bridge the gap until a proper grab is implemented.

silver blaze
kind perch
#

mate as if an 8 ton dinosaur couldnt drag a 6 ton dino along the ground

silver blaze
kind perch
#

even if u can only go in reverse, thatd be sick as

silver blaze
#

I believe people were talking about things like that before yeah where both sides could button mash or soemthing to try and pull the other

lost plinth
kind perch
#

tbh kenan got a point, they literally used time to make it so dinos with eyes on the sides of their heads couldnt see to their sides when eating and drinking

silver blaze
#

Ok a lot of that is more opinion based I wouldn't say pt was wasted time there was nothing else in it's niche but you have yet to tell me what the actual use of ragdolling would be

lost plinth
silver blaze
#

Other than carrying babies because that's not a valid use that's itsown thing

lost plinth
silver blaze
silver blaze
silver blaze
#

Want to give a valid argument rather than realizing that you don't have one and responding like that?

#

Pointless suggestion with no thought put into it as are 80% of them

lost plinth
silver blaze
#

Because your arguments have no substance so you can't win the argument might be why it feels like that

#

And yes it's not valid for the third time because picking up babies is not ragdolling and it's something that is just expected so how can it be a use of ragdolling

#

Ragdolling servers little purpose other than playing dead like you mentioned but there's not much reason anyone would want to also you would have to appear with blood and wounds on you for that to be realistic

lost plinth
#

šŸ’€ they do have substance, you already conceded that playing dead could be useful. And again, grabbing young is so needed for the aformentioned reasons that you have to walk, stop, repeat so the youngin can catch up to you. You ragdoll when a Deino grabs you, when a pachy or carno rams you or when you get speared by a stego.
Ragdolling could also be used by having your friend play dead, dragging their body to lure someone into thinking you are dragging a dead body, then have them get up and make a 2v1 situation to any predator that tries to steal your "meal". We aren't getting proper grabbing for a long-[redacted] time so freely ragdolling would, again, be an awesome stop-gap. good lord.

maiden anvil
#

@fallen star I do see this a lot. In what ways do you want it nerfed?

silver blaze
silver blaze
# lost plinth šŸ’€ they do have substance, you already conceded that playing dead could be usefu...

The baiting could be a good reason but you can already just do that with things you have killed also you talk about all this as if like a adult carno is gonna pulling along another adult carno? Haven't played the game in ain but that doesn't sound right to me and as much as you say it would be a great stop gap it's really just not important at all and just something you personally want which isn't a vital mechanic for the game

limber hull
#

@maiden anvil i will never agree with a concept for cerato that relies on it eating a rotten corpse to activate its most powerful abilities

#

turns it from a scavenger/corpse bully/brawler to just a glorified scavenger

#

why contest the fresh bodies when the rotten ones are better for you?

maiden anvil
#

Better nutrients when eating fresh corpses?

limber hull
#

then you make the "eats anything rot wagon" a functional nightmare to maintain, having to constantly make on the fly decisions about what it eats and when, the ultimate irony

#

essentially, cerato becomes an animal with 4 available nutrients, one of which no other animal has and directly impacts its gameplay, all of which it must juggle to avoid losing out on

maiden anvil
#

But do you have to dislike only due not liking one part of it? Of course, you do as you desire. I’m just asking

limber hull
#

could you imagine how hard it'd be to manage a cerato, when it only is at it's most viable when it's eaten food which meets very specific requirements

limber hull
#

I want the "eat anything rot wagon" to actually eat anything

#

not have to be careful to manage how rotten food is, how many nutrients it provides and more

#

sceptic bite, if added, should be entirely unrelated to its diet

urban flax
#

Personnally I think septic bite in itself is kinda cringe
It's on the same level as magy tasting bad

#

Unless it's so strong it literally makes the other dino collapse in pain it's gonna be useless in a fight and just annoy the other guy after they won

limber hull
maiden anvil
#

I know I shouldn’t change my suggestion but I could remove that ā€œhaving to eat something rotten to do it’s nasty biteā€ part

urban flax
#

While I agree annoyance could be a deterrent for picking a fight, as a cerato you'd want to still be alive after contesting a corpse

limber hull
#

if you're going to have sceptic bite, it should be more the cerato uses its own horrible micro-ecosystem of stomach bile to essentially snap down with thousands of tiny bacteria that survive in its iron gut

#

essentially, coating its teeth in disease

urban flax
#

Yes
Puking in its own mouth to get acidic bites

limber hull
#

considering the nature of cerato would make its stomach a breeding ground for some of the worst bacteria ever

limber hull
urban flax
limber hull
#

true, but that's not the main factor really

maiden anvil
#

I care too much of what people thinks of my ideas, I know. If I am to change it, would you change your dislike to a like? @limber hull

urban flax
#

But it'd lose its own tongue and probably a good part of its teeth doing so

limber hull
#

the bacteria that lurks within the gut of such an animal would be brutal if it entered the bloodstream of another animal

#

its own micro-ecosystem would be horrendous, filled with the most unsavoury bacteria imaginable

#

it's not just the rotten meat, it's the fact it can devour said rotten meat and somehow stomach it that proves its micro-biome is literally a fetid, disease-ridden hellscape

maiden anvil
#

I changed it anyways :>

limber hull
#

it's able to resist bacteria that would easily sicken a lesser animal

lucid mauve
#

I downvoted cus i saw charge up bite, if u think like pot. Looks horrible

silver blaze
#

Rather than "charge up bite" something along the lines of an attack with a longer animation than normal bite and more dmg or bleed obv that can be disrupted by your oponent ,would add more skill to combat as a mechanic that could be added to certain dinos

#

Just icreasing the risk but also the reward if you time it right rewarding the better player

limber hull
#

I'd rather the "charge up bite" we saw in the observational trailer should be the sceptic bite. It seems to throw up in its mouth before opening it, it should be the sceptic bite animation to display when it's ready to attack, and ward off predators/competitors

#

you can only trot while preparing the bite, and sceptic bite will cause you to get closer and closer to having rot sickness and throwing up

maiden anvil
#

Seems like some people doesn’t like my idea due to bacterial bite. Although, what do you all think about the rest? Anything you don’t agree with there?

tawdry oyster
#

@strange quiver The water being ā€œcrystal clearā€ kinda defeats the purpose of deinos having the element of surprise. Nobody will drink at the muddy ones cause it’s bad and you can’t see through it. Everyone would start drinking at the crystal clear ones only and Deinos won’t have the element of surprise like they always do. Plus there being big lakes away from the river system encourages people to drink at lakes only, meaning no food for deinos, then not having an element of surprise, and being an easy snack if you find one trying to migrate to a lake.

strange quiver
# tawdry oyster <@175413937850941450> The water being ā€œcrystal clearā€ kinda defeats the purpose ...

I moreso meant "crystal clear" as "fresh drinking water". It'd be the same pretty blue semi-clear water that gateway seems to have, whereas muddy water would be closer to the brown spiro has. Just bad wording on my part.

Not drinking at muddy water... Is the point, and I'm not sure where the criticism on the suggestion is going from there. You say nobody will drink at it, yet there's no food for deinos because people would drink at it.

It's not as if lakes would be particularly plentiful around the map, ideally one or two major lakes and a couple small ponds. There's no "drinking at crystal clear ones only" if it takes travel time to get between each, the river is a more reliable source of water overall, and there's no guarantee someone won't have emptied a lake by the time you get to one.

It's supposed to be risk vs reward: You're risking venturing out to a locale that might not have the resource you want, might be guarded by a player wanting to nest by it, etc. with the reward being a temporary "safe" drinking spot away from deinos that would only last as long as you can either protect it from other players or until your own needs deplete it.

In a way, it's not too different than corpses. You want to protect them for their resources, they'll eventually rot and go bad over time or run out, and you risk the change it might not even be where you're looking.

tawdry oyster
true haven
#

rather make the faster flowing water safer then settling calm water if the case is river, but for lake it can be different

lapis swallow
#

@lime gulch you do realise that our omniraptor has nothing to do with utahraptor and thus utahraptor cant be taken for a realism argument. Omniraptor is the JP raptor, which packhunted, was fragile and very agile. Your argument is invalid, because this is no utahraptor

lime gulch
#

It doesn’t matter. The size and weight of this dinosaur is similar to that OF the Utah. They ARE similar despite the name change. Why should it be fragile? What’s the point of making like that

lapis swallow
uneven mist
#

We are getting an accurate utah at some point but it also isn’t ā€œfragileā€ it’s just fragile against things bigger than it

lapis swallow
#

And making it fragile makes sense because its a definition of a glass cannon

#

It hurts badly but cant take many hits

#

When the inertia bug is fixed, we will have the full mobility again and with that, omni is gonna be able to turn on a dime and bait out attacks like crazy

lime gulch
urban flax
#

Omni isn't fragile at all, it is even much tougher than it should be
It has 450 health, while dryo, a similar-sized animal, has only 120

burnt bone
sage yew
#

@slim halo to be fair, stomping is not very accurate and a trope of hollywood - I guess, as many predators of this kind seem to run on their toes. Expiratory sounds and cracking of sticks, branches or leaves and a mushing noise of the soil could be more pronounced to combat balance issues.

cyan flame
#

Yes

uneven mist
sage yew
#

That's... something food companies would come up with.

cyan flame
#

What?

uneven mist
#

What

lapis swallow
#

@sage yew can please explain your falling, tripping, stumbling idea further. Because I am curious how you would want it to work. your feedback seems kinda lacking of that

sage yew
lapis swallow
limber hull
#

what???

lapis swallow
#

can somebody please tell damus to unblock me, because I asked him something about his idea of tripping n stuff?

mental cradle
#

How bad is my suggestion? It's really hard to jump up a tree being a hypsi, if this were added, the hypsi could finally become a real arboric dinosaur

proud coral
#

Climbing is actually already planned for Hypsi

jagged jewel
#

herrera's climb is just normal climbing

#

and hypsi will be that with different animations

#

that's it

proud coral
#

I don't think Hypsi has been described climbing as well as Herrera TI_Gasp

jagged jewel
#

not what i meant, i mostly meant the functionality

#

but if it feels comfortable enough to nest there, it means something

mental cradle
jagged jewel
mental cradle
mental cradle
jagged jewel
#

Think of like a squirrel

mental cradle
jagged jewel
#

just moving really quickly along the trees

#

kinda like a squirrel

mental cradle
#

Does this mean that the hypsi can move like this?

#

I mean, the squirrel doing to avoid the dog

jagged jewel
#

I'm saying what I want it to move like, just slower

mental cradle
#

It would be funny if the hypsi moved like this, being a fairly small dino, his heart beats faster than most of the other dinos

sharp flower
topaz cedar
#

is it true as deino and you grab prey you cant put your camera under water????????

rotund quarry
#

But yes, I agree, development is extremely slow.

sage yew
urban flax
#

It's more so that this kind of feedback isn't really constructive or useful

topaz cedar
#

my feedback was constructive and i was banned from personal opinion

sage yew
#

But the desire is quite of understandable

topaz cedar
#

thats the problem with devs.. they dont want their feelings hurt

urban flax
sage yew
#

Either it's not possible to go any faster, or there is this assumption that they just don't want to, for whatever reason.

In any case, it won't help

topaz cedar
urban flax
#

Game developers are like any human being
When they do something out of passion and trying to please thousands of people they need support more than they need complaints

uneven mist
topaz cedar
sage yew
#

Creating models is probably the easiest part of it all and has nothing to do with anything actually being ready

urban flax
#

Would any of you rather work day and night for people who love and encourage you, or do so for people who criticize everything you do and do nothing but complain ?

topaz cedar
urban flax
uneven mist
topaz cedar
topaz cedar
sage yew
#

uff, even utubers, if they say so, must be true

uneven mist
urban flax
tall hearth
#

This dude slowly figuring out how game development goes?

topaz cedar
urban flax
#

Dinos had animations specially tailored for the hope trailer
But not game animations

uneven mist
tall hearth
tall hearth
#

That was a joke chief lol

topaz cedar
#

6 months for an update to break more than they fixed

uneven mist
tall hearth
#

Well when they have a small team theres bound to be bugs, plus they're on holiday break still I believe

topaz cedar
uneven mist
urban flax
topaz cedar
topaz cedar
#

read em learn you sum

uneven mist
uneven mist
topaz cedar
# uneven mist I have

evidently you didnt that was copy pasted straight from their notes the only thing changed is in the ()

topaz cedar
uneven mist
topaz cedar
cyan flame
topaz cedar
uneven mist
topaz cedar
cyan flame
#

For the organ/cannibalism one, I think it was so you can't eat organs of your own kind either. I think at some point you could.

topaz cedar
uneven mist
# topaz cedar keep reading lol

Why should I do it when you are claiming that they said it? If you say that they did say those things then you should have facts to back them up

topaz cedar
topaz cedar
cyan flame
uneven mist
topaz cedar
uneven mist
topaz cedar
#

now that were all on the same page yall can go to the devs and complain

#

why was this a thing?

cyan flame
#

Not sure what we should complain about though :p

uneven mist
#

But the cannibalism part could vary, if it’s for everyone or those that aren’t/are cannibals

urban flax
cyan flame
topaz cedar
cyan flame
topaz cedar
urban flax
dire ridge
# topaz cedar

Im pretty sure it means that an omni eating another omni organ will get the muscle spasm just like it would by simply eating the actual corpse

topaz cedar
topaz cedar
topaz cedar
uneven mist
urban flax
uneven mist
#

Nah

topaz cedar
topaz cedar
sage yew
# topaz cedar 6 months for an update to break more than they fixed

Wouldn't say they broke the game. One of the major problems of the survival genre is, that it is pretty new and many developers already tried, but failed at it.

While other games take somewhat of 2-4 years of development to be finished, they always have the benefit of looking on the gaming history of the past 40 years to figure out what works and what not. While the survival (multiplayer) genre just began 2011, with the creation of Dean 'rocket' Hall, DayZ.

Every aspekt of this genre, needs to be developed from scratch and there is barely anything you can relay on. Most of this Survival Genre drifted to battle royal as this is way easier to compose as bare bone Survival.

topaz cedar
#

i dont want to see anyone post "oh their team is small" well lmao look at (former) bungie they had like 12 people and made a legendary game the isle was scrapped and remade but im grateful for the little things like the little bit of game with the bug we got

topaz cedar
sage yew
#

as a consumer you are left with little, to no progress, but the progress the developers made, is way bigger

#

at least, that's the idea

lapis swallow
#

can somebody tell me what the complaint is?

uneven mist
topaz cedar
# sage yew But alot of times, you have to just try it out as a developer. It starts of with...

if this game was free id have no argument, but we paid for a functional game and so far all we got were bugs after bugs. so what people need to stop doing is defending developers, this is why gaming is so dry right now. all these other games are failing because of the lack of feedback. ive been banned from so many forums based on personal opinion. weather a mod didn't agree with what i wrote or whatever but i lost faith in devs i really lost respect too. overall we are the customers and they are supposed to provide us with what we want of course with the compromise of game balance. but the isle devs dont listen therefore the small community the have a majority don't like them

sage yew
#

you never paid for a functional game, you paid for a playable and somewhat enjoyable demo

#

nothing more, as a prove of concept

lapis swallow
topaz cedar
sage yew
#

and how do you fund an idea, which barely ever worked out so far?

lapis swallow
cyan flame
topaz cedar
#

lol someone just told me yesterday the owner of this dev team dont pay the devs.. that its all volunteer work (i dont believe it)

topaz cedar
feral solstice
sage yew
#

duno, but the worries, if based on facts or not, are understandable

cyan flame
lapis swallow
cyan flame
topaz cedar
feral solstice
#

The bot strikes again

cyan flame
sage yew
#

fixing the current game, take resources of developing the actual game - never forget this

cyan flame
#

@feral solsticeBe polite!

feral solstice
#

I am.
Just not to the people who don’t deserve it šŸ’€

topaz cedar
cyan flame
sage yew
cyan flame
topaz cedar
cyan flame
topaz cedar
lapis swallow
sage yew
#

the problem I see with feedback, that many people just complain about stuff with short term solutions and this can be pretty annoying while you try to work on more essential things on the long run

topaz cedar
# lapis swallow people usually get banned for stuff that they should be banned for. there is som...

ill use halo infinite for example. i posted that their new DMR was absolutely atrocious , had too much recoil and what not. then the mods started in and were like "theres nothing wrong with this game" yadayda and they removed my post and so i changed it a bit and put it back up. they removed it and banned my acount saying it was non constructive, and this was when halo first released. so now because i look at the game and its averaging 3-5 k players on steam and is in such a bad state. because feedback is not getting in. im banned too much for preety much nothing so now im careless bc i expect it anymore

sage yew
#

well, I stated few days ago that stegos tail clipping through objects and people started to defend it, like it's completely normal. Sometimes it is how it is. Everyone wants to see other aspects of the game finished first

topaz cedar
#

yea ill just record and bash the game since the dont want to listen to feedback

#

its petty but equally petty

uneven mist
sage yew
#

I really don't like the dynamics evolving from EA games. The best thing would be, if they just develop the game in the next years completely out of sight and behind curtains, but than again, how will you fund it

lapis swallow
uneven mist
lapis swallow
#

I just think that the tree clipping is stuff we are gonna have to live with, because I think it would be very difficult and time consuming to make model according, enviroment interacting hitboxes.

uneven mist
#

Ye

sage yew
#

but at some point should such things be done, as this behaviour is only tolerable in an EA game

#

but imagine the outcry, if Devs said they will focus on proper tail and body collision next. "no one needs such things, give dinos!"

cyan flame
cyan flame
#

Human hide in base, rex chomps through wall... xD

lapis swallow
#

maybe they could make that the animation still plays out and it just does no damage

#

or it just get s cancelled as soon as it hits a obstactle

sage yew
cyan flame
lapis swallow
#

ark fixed that

sage yew
cyan flame
sage yew
#

That's fine I guess

proud coral
#

ARK is more fantastical "we know it makes no sense that's the fun of it" kinda dinos. šŸ˜› Don't take it too seriously and just laugh at the T.Rex stuck in a rock TI_Troll (Though the lore of ARK is actually amazing.)

pine sierra
#

My favorite best game in this world

sage yew
#

But what about other worlds

warm oar
#

Good morning !
There are really 3 things that developers should do urgently :

  • Add slots on servers (100 ---> 120)
  • Improve the sound system to better hear carno coming and sound distances
  • Improve the display of grass on the ground from afar so that you can set up ambushes etc.

Thank you šŸ™‚

neat rivet
#

Maybe an unpopular opinion. I don’t think any dinosaurs should have extremely heavy sounding footsteps, especially carno. Given that realistically dinosaurs wouldn’t creat a loud stomping sound when walking or running.

true haven
#

but currently it is very quiet that nobody wouldn't even realize a carno is charging at them. Plus for balancing, i think it is required.

lucid robin
#

@tawdry oyster i think the screen should not go black, so that it's more of a thing that exists only for the sake of existing? like not EVERYTHING has to have perks or special stuff or buffs, sleeping should be there just to have another realistic animal-like emote

#

and I know lots of animals will sleep but still be very very aware of their surroundings, in ways like keeping one eye open; the screen not going black unless safelogging (aka going into a deeper sleep) would be a way to simulate this

sage yew
neat rivet
#

I agree

sage yew
#

agree on improving overall sound simulation

neat rivet
#

yes

#

I just dont want over the top stomping sounds

sage yew
#

in U5 it was really extremely ....stompy

lucid robin
lucid robin
#

but i wanna use my skins / perspective sometimes

#

itd just be so much more realistic too, to be able to sleep without like poofing out of existence after a minute-

sage yew
#

could be a nice gimmick, but would disturb coherence, as anyone who approaches on you, can't tell if you are fully aware or not

remote dock
#

asking here instead lol
Whats the general debate on stego being op seeing as ita brought up in feedback a ton

sage yew
cyan flame
#

But if you look at it from a survival standpoint, there are far more "op" playables, and if you look at overall advantages when comparing things, deino comes out on top compared to stego for their "tier".

sage yew
cyan flame
#

So generally, I'd say the people claiming stego is "op" is mostly deinos who are unhappy that they have one less than ideal matchup in the game as it were.

remote dock
cyan flame
# sage yew but water should debuff tail strike

I'm personally in favour of just making it so any terrestial standing in deep enough water to be affected has double stamina cost on attacks. That way you can also give semiaquatics a pass and let them be more effective even when "wading", and making them more dangerous vs deinos at that. (at least the ones that can fight it in the first place)

remote dock
#

literally typed a whole thing. Deinos getting bullied in there primary fight zone is really dumb in my opinion. And the hitting through obstactles is in my experiance ridiculous

#

ive been hit through rocks by a stego

cyan flame
remote dock
cyan flame
#

Also the new map will most likely help immensely, since the rivers are pretty wide now.

sage yew
cyan flame
#

So no more being "stuck" in a smaller area where you can't reasonably avoid things.

remote dock
remote dock
#

overall i think there division needs more diversity tbh

#

i feel like that would make neither feel so op. like 1 apex more to each side so it doesnt feel like deino vs stego constantly

#

and then all the others just existing

cyan flame
#

Also the audio yes. Though audio seems so weird right now. Servers all quiet.. xD

sage yew
#

for now it seems it's already pretty hard to balance the current playables enough, to provide a fun gameplay. Putting more into it, would just result into a big mess

remote dock
remote dock
#

and its dead quite most of the time

cyan flame
sage yew
cyan flame
cyan flame
remote dock
remote dock
remote dock
#

Lmfao FAIR

cyan flame
#

zig/zag I think?

#

Or Im entirely misunderstanding :p

remote dock
#

lol what why that makes no sense

sage yew
#

does this phrasing not exist in english?
yes, zig-zag

cyan flame
#

But in at least some spots that I know have fish, there are spots to put the fish on that a stego would struggle quite a bit to get to

remote dock
#

plus deinos are already screwed over because have fun getting crabs/turtles

sage yew
cyan flame
#

@remote dockWith new diets, try and find some bones. Then you're all set for growth!

remote dock
#

does that work? i thought u needed to try and balance it between all three types

#

i may have misunderstood the new system

burnt bone
#

(for deino specifically)

remote dock
#

Ooohhhh

#

no i had no idea

eager parrot
#

I'm so annoyed with this wack bucking glitch

#

I wish it would smoothly take my stamina down instead of it just dissapearing in 2 massive chunks

scarlet ocean
eager parrot
scarlet ocean
eager parrot
maiden epoch
#

@old flax ur actually struggling for your life when u are in the jaws of an Deino

old flax
simple comet
#

@maiden epoch its automatic and does nothing tho

maiden epoch
maiden epoch
old flax
#

and that my friend is what you call an unbalanced broken feature

#

once your in the jaws of a croc your done

#

its as simple as that

maiden epoch
#

Yes

#

Because u took the risk of drinking at this spot

simple comet
#

bruh

old flax
#

that is broken af for a video game where someone spends 2 hours or more of there time growing something just to die like that

maiden epoch
#

While deino is doing its role of making the river a high risk place

old flax
#

such a nerd bro

old flax
#

just accept the facts

maiden epoch
#

Just accept that ur Toxic of losing a Dino in a Survival game and are crying in feedback now

#

Ok I'll do that

old flax
#

legit just got grabbed by a croc 30 meters on land and he still dragged me in water. and because it drained my stam i had no chance of survival what so ever

#

just stating facts mate

maiden epoch
#

30 meters any Deino would be out of stam except u where small af

simple comet
#

na chief

old flax
#

i was full grown mate and the deino was legit the same size and me and can still do that bs

maiden epoch
#

What did you even play?

old flax
#

carno

maiden epoch
#

30 Meters on Land and he took u to the water

old flax
#

YES

maiden epoch
#

Was Simply just a Stam hacker

#

Game has a Cheater problem atm

old flax
#

so your telling me all i die to is stam hackers?

#

your just being ignorant

maiden epoch
#

How u are explaining it it only can be

#

Deino running 30 meters up to you grabbing u and running back

old flax
#

and if its 'Simply just a Stam hacker' then why hasent it been sorted with ages ago?

maiden epoch
#

An adult deino would be out of stam on not even the half way

old flax
#

no he was on land allready cause we were fighting

maiden epoch
old flax
#

im done with this bro. its going nowhere with you just being an ignorant child who cant accept facts. im sure many people can back me on it. its broken

maiden epoch
eager parrot
#

I think Deino is perfectly fine

#

And I dont even play it lmao

maiden epoch
#

Same

eager parrot
#

I see no reason why its unfair if a deino catches you off guard

#

There is very clear hot spots for deinos

urban flax
#

I think the grab mechanic as a whole is a broken mess
Not that removing stam drain on the lunged dino would change anything

eager parrot
#

and many safe areas, sometimes im lazy and I get eaten, whenever I am patient and actually drink in the correct spot I never get eaten orrr I have time to react

#

Lol grab mechanic is very buggy yeah

#

Just like any grappling mechanic in this game

#

Hopefully once devs are off break they will release a hotfix

maiden epoch
#

Well until a Stego appears than the whole killing stuff that wants to drink falls off

urban flax
eager parrot
#

Exactly

#

Thats what a deino is meant to be though right

urban flax
#

There is no inbetween no skill involvement, and no interaction at all

maiden epoch
eager parrot
#

Yeah

#

Stego can 1 hit utahs I dont complain I am a utah main

#

Its about being smart and decisive where you drink

maiden epoch
urban flax
eager parrot
#

You can guess where a deino is

#

There is water ripples if they are coming towards you

urban flax
#

The only counter to deino is drinking where there are no deinos
So, the solution is not interacting with it

eager parrot
#

And if they are sitting usually they are in a semi popular spot

maiden epoch
#

Sure it's annoying to Lose a Dino this way but dying to a Deino is always the Players fault

eager parrot
#

So the solution to not getting eaten alive is be patient

eager parrot
#

Well bubulblu luckily we ahve people like you

#

Who seem to love interacting with them

urban flax
maiden epoch
eager parrot
#

Funnily enough there will always be people who are desperate for water

urban flax
eager parrot
#

lol

#

Go interact with a land dino what are you gonna do swim with a deino

maiden epoch
#

But interacting with Deino is deadly as long ur not a Stego

eager parrot
#

Its a apex predator the only thing that should touch is a stego

urban flax
#

It even never happened to me (except when I was attacking deinos on purpose), I know it's easy to avoid

eager parrot
#

I guess the grab mechanic can get boring for a deino

#

It is just a click and forget

urban flax
#

The problem is that you have in the game an attack that is a guaranteed kill against anything under 4 tons and perfectly useless against anything above 4 tons, unless you use it to stunlock it with other deinos

eager parrot
#

I think we just need another water dino

urban flax
eager parrot
#

Having one water dino in the first place is a big problem

#

Because there isn't even an incentive to kill a deino

urban flax
#

We need a lunge that is interactive and leaves room for different outcomes

eager parrot
#

What would that look like though

#

I can only think of a mini game or a struggle feature

#

But it would be weird to implement realistically

#

Considering Deinos bite force is insane

#

Maybe individual limb grappling

#

Instead of whole body, so you have to aim it

#

If you bite a leg they can slip out

#

If you get bit on the torso you are basically done for something like that

urban flax
# eager parrot What would that look like though

I was thinking of fishing games
When a deino lunges something else, its speed is reduced in proportion to the lunged dino's weight
So if it lunges a 1 ton dino it wouldn't be slowed down much, but if it lunges a 6 ton one it could barely move
And then stamina consumption on both ends depends on how and where they move

maiden epoch
urban flax
#

I don't exactly remember the rule I imagined for it, but I posted it somewhere in this channel I'm gonna try and find it

eager parrot
#

That would be quite fun tbh on both sides

urban flax
eager parrot
#

Adds skill to the deinos lunge rather then just patience lol

eager parrot
#

I just read it

#

Thats an amazing idea, I was a bit confused on the fishing example but now I understand

#

That would literally change gameplay for deino so much for the better

#

I wonder how hard that would be to implement

#

But I can imagine playing as a stego and letting a deino lunge you just to bait him out of the water drag him for a bit then let him waste his stamina and kind of string him along until he is exhausted enough to finish him off

#

Actually a viable fun method of deino vs stego engagement instead of just trading hits over and over and over

urban flax
eager parrot
#

I reckon we do need atleast 2 more apexes though

#

Just cause it is a bit bland stego being the only viable dinosaur for fair combat against a deino

#

I hope they add spino eventually

#

But I feel like they wont for a very long time

#

I have seen nothing about it in the road map but idk why they wouldn't its such an iconic dinosaur and offers such a cool playstyle

urban flax
#

Spino is planned, but for in a long time

eager parrot
#

ah

#

Makes sense I would love to see more developers be employed for this game

urban flax
#

But it's not like real spino at all
It's more like jp3 spino, but bigger

eager parrot
#

The community for evrima seems to have grown since update 3/4 when I last played

#

Hmm I do like JP3 spino so I wouldnt mind

#

I like the realistic spinos looks more though

urban flax
#

I can try to find the concept art for you

eager parrot
#

I remember it kind of

#

It got leaked ages ago right

#

I believe I saw it when I was playing last time

#

I got the game path of titans recently

#

But it doesnt give me the same vibe as the isle

urban flax
eager parrot
#

Ohhh let me look

#

hmm looks like a mix between the realistic depiction of spino and jp3

#

It looks a little slouched like what we think it was in real life but it also has the height of jp3

urban flax
#

I quite like its design, although I would have preferred something closer to real life spino as well
Though... We don't even know how irl spino really was

eager parrot
#

True I like the more amphibian look of the realistic spino

#

I jsut tabbed back into game and I was starving oh loird

tawdry oyster
# lucid robin <@515797518760673291> i think the screen should not go black, so that it's more ...

I wanted to add some perks to it because having a sleep mechanic just being there would be pointless + not many people would really use it, I mean I guess as an emote yeah but that’s really just it.

Yes some animals have are partly awake so they can sense incoming danger but I don’t think that applies to a lot of dinos. Also the perks are the only reason I think it should go black because it would be better than sitting

ancient kestrel
#

And also as deino you have not much times when you can bite stego's head.

lapis swallow
#

@orchid moon bringing it back will probably happen, because the movement of many playables is bugged rn, but a buff on top of this? No. What do you want, should omni turn on the spot while maintaining its full speed or what?;

orchid moon
lapis swallow
orchid moon
lapis swallow
orchid moon
#

I dont play utah so much because he is just useless in this update

lapis swallow
orchid moon
#

Literally the 3 almost sub adult carnos kill me as a full adult utah

#

In update 5.5 i was killing it easily

lapis swallow
lapis swallow
#

You got like half your strenght on the last 10% of your growth

orchid moon
#

The balance was great in 5.5 now other playables are just useless

#

Carno and pachy is too op in this update

#

Others are just weak or boring

lapis swallow
orchid moon
lapis swallow
#

But carno is op rn, I wont disagree on that

orchid moon
#

With what? 16 players vs one playable

uneven mist
# orchid moon With what? 16 players vs one playable

Use the jungle, jungle Omni is terrifying also tap pounce is the go to now until you get your prey to 0 stam also omni got a pretty busted buff this update, things cannot buck it off when they have low/zero stamina

uneven mist
#

Omni is actually terrifying against things that use stamina on attacks so if the Omnis Juke around a stego and bait it’s attack until it has no stam then it can’t even buck off the Omnis

true haven
#

And a hotfix on balancing is a needed one, i can’t enjoy the disgraceful carno no more

uneven mist
#

And it’s stam regen already is pretty good

lapis swallow
#

Omni is one of the best endurance hunter atm, it needs its mobility back and the buck change

true haven
#

Development is very slow and feedback is getting buried :

lapis swallow
#

But they want to make a Combat ST soon (between u6 and u6.5), I have high hopes in that

sharp rock
#

@shy python Great minds think alike

sharp flower
#

@drifting rose
About: #general-feedback message
Dude, pounce was worked on for 3 updates and it is still broken. And you talk about climate simulations.

limber hull
#

what?

drifting rose
limber hull
#

the hell does that have to do with anything

sharp flower
drifting rose
true haven
#

they handle it with too little care hence many things break in U6 šŸ˜†

#

we should get better mechanics after migration to UE5

sharp flower
limber hull
#

also i havent seen many pounce issues, besides the magnetic pounce, for a while

#

also, again, why the hell bring up pounce when it is completely irrelevant to the discussion

true haven
drifting rose
sharp flower
limber hull
#

i seriously cant understand the relevance of pouncing as a mechanic in the context of weather mechanics

true haven
#

i guess he meant, the pouncing mechanic barely working properly why bother discussing weather mechanics which is way more advance

sharp flower
limber hull
#

ah, it's a "devs bad" comment that exists to disparage sharing ideas because you personally want to bring down the mood, got it

true haven
drifting rose
true haven
#

of course there will be no change after the migration happened but expect for new mechanics / polished stuff in the next few months after it done

sharp flower
limber hull
#

you want a dinosaur game which takes place on a garbage map where half of the roster has no room to prosper? So you want a sandbox PvP dino arena, then

#

explain to me the problem with making the dinosaurs have a space to actually play like dinosaurs

sharp flower
#

The map looks great, the climate suggestion would look great, surroundings overall are compared to the rest of the game on another level. And this division is felt by players.

#

The quality of the visuals is 10 times ahead of the mechanics.

true haven
#

well for me, the problem is they keep stretching out the target and in the end none is done properly / half baked. i mean nothing bad to have broad vision just be realistic and have priorities.

sharp flower
#

And speaking of the further quality difference of the visuals and the mechanics, I believe the mechanics (and including playables) to be a priority.

#

@limber hull there you got your answer.

clear pagoda
#

It's not a feedback on the gameplay but on the servers. I've been trying to enter one for 40 minutes and they're all full. Maybe you should add more or make them 150/200 players each

#

Also, non European servers are always empty therefore there should be some distribution if adding more isn't an option

lapis swallow
clear pagoda
#

Where do I write it? Because I think it's a big problems for hundreds of people

clear pagoda
#

Thanks

#

Will do

true haven
#

the isle devs need to recruit more programmers to handle more mechanics stuff or it could also be recruited to handle balancing issue, it gets pretty annoying to have OP dinos for weeks, even months without a hotfix and just hoping the next update would come ASAP.

true haven
#

how do you know that ?, they said it or listed somewhere ?

limber hull
#

spiro is an actively poorly made map, gateway is FAR better designed

#

it's so much better for introducing new mechanics and playables

sage yew
# limber hull it's so much better for introducing new mechanics and playables

what makes it "so much better" for playables or mechanics specifically? Beside of being more appealing in general.

I'm reading those claims all over the board, but no one showed any hint of evidence for this.

it seems like the grass is always greener on the other side. spiro is basically a blank canvas, with visual sprites painted over it, with no working mechanics at all. But even if gateway was developed with more thought behind it, that does not mean that improvements will actually have any benefits for feature development

limber hull
#

i have played spiro. i have played gateway. i can GUARANTEE you, it is infinitely better

#

beipi or many of the planned aquatics would feel entirely out-of-place on spiro

#

on gateway, they have areas they can live and thrive within

#

migrations are also a mechanic that outright cannot work on Spiro, and requires Gateway to exist

sage yew
#

Areas might be batter, but that has nothing to do with mechanics

limber hull
#

Spiro's complete lack of variety and diversity, or well-designed areas for that matter, make it impossible to actually have migrations exist in a playable fashion, that isn't just walking from one green plane to another green plane

sage yew
#

Not gonna disagree with that, only that many claims seem to be arbitrary

limber hull
#

They aren't really, since they're based on experience

#

I can guarantee you from personal experience, Gateway accounts for arboreal gameplay, diverse aquatic ecosystems, migrations, human gameplay and more. It is essentially a necessity in the game's forward progress

sage yew
#

Do have plants have collision? Does environment, surfaces have any impact on movement or behaviour? Is the environment interacting with the player. How do visual feedbacks work? I have so many question. "just believe" is not enough, as I know it from other occasions that people get easely blinded by fancy new stuff, that actually does not have any meaningful impact (Not thinking about migration) and I don't know you well enough to simply believe

#

While everyone is telling how much better gateway is, I want to see some facts what is actually different, beside from visuals, or distribution of areas

limber hull
#

you realise that a TON of people have streams and videos of it

#

you can quite literally look for yourself

sage yew
#

I have seen some and to be honest, I don't see anything being changed, beside of simply being different - which can be an improvement on it self, sure

but mechanics related to map development? I haven't seen any. In this regard, I only see whichful thinking and misinformation

limber hull
#

the new mechanics aren't in yet lol

#

the point is to show the new map, not all of the new mechanics that come with it

sage yew
limber hull
#

i dont see your point though, are you trying to get across that gateway is a useless endeavour?

sage yew
#

no, only that some claims that people are givin to be seen a bit mire sceptic, as gateway will not be the glory grale

limber hull
#

like, idk how else to say this, adding stuff like beipi or herrera onto Spiro is literally a bad idea, these animals simply aren't compatible with its dogwater map design

#

gateway gives more areas for animals to grow and thrive in, and allows the roster to be comfortably expanded and given places to exist

sage yew
#

Like I said, I do not disagree on that

limber hull
#

spiro restricts you to small portions of same-old green planes

sage yew
lapis swallow
burnt bone
# sage yew the issues to this, are not specifically related to spiro, but have multiple and...

Heres a good example on how gateway's design helps mechanics drastically: Water

Water has been expanded greatly on this map in many ways. Most of the water systems are not directly connected, which then forces deino to travel on land between places. This allows deinos to have more risk for an extra reward, such as moving from a river to a lake at the new migration area. Speaking of rivers people cross, all the crossing points are now well defined bridges. Which may seem bad for deino at first, but going to those bridges is risky because predators can obviously wait there for someone to cross. Thus, prey has to choose between crossing a risky point and fighting, or trying to sneakily cross the wide river and hope a deino isnt waiting for them. Plus, migrations can easily force people to consistently cross rivers or go to a new water source where they don't know if a croc is in or not. There are also now islands that dinos can travel to, some of which are so far that certain dinos can't make the journey. Those that do decide to travel can easily be a snack for a deino that knows they are migrating to the islands.

That is just 1 way the map differs that now impacts every playable, there are many other examples, and more changes could be added as they are needed.

icy lion
#

@timid marsh Bleed doesn't deal damage to health in evrima

wintry mica
#

,

#

pt

#

alguƩm pt

timid marsh
#

There needs to be stacked bleed like the old isle where it says you have 20 bleed and you get 20 damage pre second because as a utha i play on a admin server and i can see how much health they have and i was fighting a pachy at the time i gotton 5 bites in and can see if the pachy losses health but the pachy just kept gaining health fast. I just want to get bites in and bleed it out without it gaining health and have to attack it because if i don't it will just regen itself.

icy lion
icy lion
timid marsh
#

it should

cyan flame
# timid marsh There needs to be stacked bleed like the old isle where it says you have 20 blee...

That's not how Evrima bleed works, bleed is a separate "pool" from health. Also omni does bleed with pounce, not bite. If you can get a full pounce off on a pachy, it almost dies to that bleed from just standing. So what you want to do is bait a bunch of attacks from it, wear down it's stamina, then start tap pouncing to inflict bleed and damage and bait bucking, until it runs low/out of stam, at which point you can finish it off with a longer pounce and all the bleed it'll do.

cyan flame
timid marsh
#

ya but why do we all need to be t-rexes and do more damage the bleed

cyan flame
burnt bone
#

omni can literally 2-3 shot pachy with pounces

#

even with buck

timid marsh
#

but why do i have to pounce to make sure i can win a fight and not just bites

icy lion
#

I think "because this isn't legacy anymore" is the most suitable answer

burnt bone
icy lion
#

Raptors are designed to use their pounce to bleed their prey

cyan flame
cyan flame
icy lion
#

When the prey's blood pool reaches 0, it dies, no matter how much health it has

cyan flame
#

Also again, bite isn't really your main tool to inflict bleed. Try pouncing the other guy for a few seconds, then have them watch the blood pool.

icy lion
#

Pounce deals a proportionally massive amount of bleeding, by design

timid marsh
#

but like i said why do i have to pounce to succeed my win in a fight

#

and not bite

#

its the same thing uthas have teeth

burnt bone
cyan flame
#

Instead of just spamming bite.

burnt bone
#

pachy literally can't do anything with bites, it has to use its ram to actually win the fight

sage yew
cyan flame
#

That too, you can bite smaller things to death with raw damage if you want.

timid marsh
#

well i think they should just change that because who would like to bleed there enemy with out have to risk you 1 hour and 30 min utha from a failed pounce and can pla it safe and just bite

lapis swallow
#

Many people kill their prey at 80% ish health because they used pounces

lapis swallow
burnt bone
cyan flame
#

Can't really give you any better advice, it's like asking why you can't bite things to death effectively as deino, it got lunge so use that and drown things. Same with omni and pounce.

sage yew
#

pounce is basically a trade of stamina for damage and can put you real quick in a massive disadvantage

cyan flame
#

In any case, legacy bleed wasn't ideal, and if bleed is to do damage again to health, we would need to really rework things to make it much more balanced than legacy.

timid marsh
#

im just saying bite should be able to start bleed without a pounce

cyan flame
#

You do bleed with bite too.

#

Just very little, due to low damage on bite as well.

burnt bone
cyan flame
#

But it's not as if biting doesn't do anything, you can do noticable bleed with bite, though you're more likely to kill the target with damage over bleed that way.

timid marsh
#

ya but if you bite something 3 times like i did in the video you can see that he gained health back WHILE moving

icy lion
#

Because bleed doesn't affect health

lapis swallow
timid marsh
#

it should

cyan flame
lapis swallow
#

it is a second healthbar

cyan flame
#

So if you're just looking at the health, you're not even understanding how bleed works.

cyan flame
lapis swallow
#

so we can have different approaches at hunting styles

timid marsh
#

ok, wouldn't you like bleed to work with bites?

icy lion
#

It does

sage yew
cyan flame
#

Bleed does work with bites, I assure you, carno and deino can both do noticable bleed with their bites.

lapis swallow
timid marsh
#

stacked bleed

icy lion
#

Yep

cyan flame
#

It does stack as well.

burnt bone
cyan flame
#

If you bite something more, you're going to inflict more bleed.

icy lion
#

The more bleed damage you apply, the faster the target's blood pool drains

lapis swallow
#

many omnis use a combination of pounces and bites to bleed their target down