#general-feedback-discussion
1 messages Ā· Page 33 of 1
you usually have a time span of 2-4 years to develop a game, but once a game is early acces it takes ages...
Honestly, there's nothing going on now that hasn't happened every single patch before. Much as people might feel that it's worse now, it does not seem that way honestly.
wouldn't say that either, unless they don't provide some hotfixes in the near future, there is a lot of improvement, but the broken parts are making the whole experience just horrible
Have to ask, are we talking about Isle here or did you mean something else?
The Isle will have won me over when latch biting becomes a thing, like this phasing in and out or this LMB spam is so... early access
Considering how pounce tends to work out, you sure they should attempt something like that? :p
...don't do this to me...!
That would be horrible
It would either look very bad or work very bad, realistically
Magnetic rex bite š
It sounds good on paper, but a nightmare to code (I imagine)
is the update out for everyone yet?
you need to select evrima under updates
adding to the topic of latch biting, at least the artworks are suggesting such a feature
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//10915315/f2720a65c3b0d8da6e195333f66c18f56d1940b6.jpg
why are the graphics so bad? i have everything set on high
depends on what you define as good or bad, graphics are not ground braking, but shouldn't look bad either
the settings are exactly the same as the previoud update
the graphics look like its all on the lowest settings
can you give us a screenshot?
im not on my comp right now
maybe deleting config file could help
i might need to redownload or something idk
#š§-evrima-troubleshooting-š§ could help you with this
oh and there is some weird shinanigans going on while entering and exiting the menu, setting down AA and putting it back up helps me with this weird behaviour
tbh pounce doesn't look as good or work as flawlessly. to make the whole experience better they need to make a dynamic locomotion for the whole dinosaurs. currently it just another bunch of animation sequence, i'd imagine if they finally able to make the whole dinosaurs dynamically adapt to the situation (physics based) just like in any rockstar games. but again, it is too much work and we can only hope š
@fierce lintel wdym denerf deinos water?
they nerfed deinos water drain so it drains faster
so u mean buff deinos thirst pool
yes
well theres no reason for beach deino either way all thats out there are turtles and crabs and the occasional pachy or crab and rarely any carnivores so theres nothing on the beach for deino other than AI
how do real crocs actually handle such an environment?
Besides the fact that sea turtle and crab are on a deino's diet currently...
Hopefully the inaccessibility to those two factors of the diet are addressed in Gateway. :)
i feel like they should be removed for the time being until they allow deino to live in saltwater because its rare any deino will go to the beach for nutirents they can get main land
Yeah, something needs to be done there. Either remove from diet or work on the water drain in saltwater.
a perk that lets deino drink saltwater (not afk drink) might be cool
šÆthis needs to be in game this would be amazing if deinos can drink salt water
it is a gator, but we can stretch the imagination here tbh, all of the Isle's dinosaurs are genetically malleable at best
put a way for crocs and stuff to get off the beach would be great
@narrow nova starving mechanic might be part of the story lore

It just feels a little ridiculous
Look,I'm so fat,like a football,and I starve to death
Even tho thereās no such thing as an herbivore apex- stegos would technically be that equivalent, stegos and deinos are both Tier 4 dinosaurs of their respective dietary classes⦠you can kill Stego as a Deino with well timed and executed alt bites to their heads. Iāve definitely killed stegos before as omni, carno and deino- itās possible and it depends on the skill level of the player and their understanding of combat and locational damage etc. as a Stego Iāve also been killed by deinos once or twice. Itās not as hard or uncommon as a lot of people think.
They also literally have a disclaimer that the isle is a work in progress that is always updating and progressing so it shouldnāt be much of a surprise that things are updating and changing/progressing either.
Also if we want to be realistic to irl- deinos or even Carnos didnāt really prey on stegos anyway. Allos and Ceras were the ones that mainly hunted down stegos.
@stiff storm
Concerning: #general-feedback message
How can these pictures look better than EVRIMA? WTF
They are legacy photos.
That is the issue for sh*tposter
#general-feedback message
Reptiles don't get skinny like mammals do
I've actually suggested a similar feedback and apparently reptiles can't get skinny like I thought
They absolutely can get skinny. Not to the same extent, but looking up āunderweight reptilesā shows you some good examples.
anyone have the bug where you don't have eyes?
It just gives up skinny species of replies, not underweight ones, also I'm literally saying that they don't get skinny as humans of other mammals do
As deino?
all dinos
Hmm interesting, try this, this may fix the issue #š§-evrima-troubleshooting-š§ message
They very much can though is what Iām saying. You canāt see it at first, the biggest indicator will be the hip bones as they start to protrude. The base of the tail will be thicker as weight drops from the rest of the body and it may look āout of placeā. From there itāll go to the face as the muscles around the head start wasting away from malnourishment and the vertebra will protrude as well. They have the same wasting capabilities as other creatures, the difference being often that you canāt exactly see the ribs on most reptiles.
Itās also hard to see through pictures because the human eye on a still image has trouble differentiating between the ridges of the scales and whatnot, but I can assure you if you hold one in your hand you can definitely tell the difference
āEmaciated alligatorā would be a good search, that gives really good examples of a skinny but larger reptile ^^
just broke my game doing that lol reinstalling now
Oh
anyone knows how to get rid of this stupid sound bug as deino? - its like someone is skiing in my ears all the time after eating some prey on land....anyone?
@maiden anvil so are you saying it could bully off mid tiers like allo and Alberto off a corpse? Just wondering
Yeah why not
Are you going to dislike now?
Well a solo cera I donāt see that but in a group up to 2-3 (mostly 3 Iād imagine) then I would agree yeah
No, not really
Yeah it would make more sense if a group could bully off something like Allo or Alberto
Not a solo one
Yeah, solo id see cera being able to bully off a carno but with more like 3 they can then bully off a brute like Alberto but it also depends on cerato weight and abilities (mostly abilities) Iād say too
But also cera and carno I also see as ā50/50ā
That is what my feedback is for. So it is a strong enough to follow up to its nature. If cerato is equal in combat vs a carno then it wonāt be confident enough to challenge one for food
Ye, Iād also see cera and carnos matchup depending on where they are like carno would have the advantage in the matchup in the open fields like the plains since thatās where itās the best at and cera having the advantage in thight areas like jungle where it uses its agility and ability to overpower carno
that's most absolutely not happening, but i like the idea of a brutal strong, yet small cera
cera really should not be scaring off midtiers tho
Fine. Iām okay with that
I mean we will have stuff like Acro to scare off midteirs
@gray pendant Today at 15:06
Implement an anti-cheat system that actually stops cheaters from cheating.
Impossible. Like making a government system that is unhackable? Yet always hacked at some point. Nothing can be 100 percent proof, as then the code wouldn't function properly. Best you can do is make a system that detects the most common used software, injections, cmds etc.
There will always be someone who looks to find the shortcut to things in life, regardless of consequences.
Oh, then why do other games manage cheating much better than Isle?
I get your point, but the dev team still needs to do something about the blatant cheating in their official servers. Their admins are not nearly active enough for the report system you suggested, and what about the 99.9% of the time when you donāt know the name or any information of the person youāre wanting to report?
Even with the old replay system with names etc, youād need active admins to issue bans which in its self is very, very time consuming.
Best fix? A better anti cheat system, since better admins seems unlikely
Well bigger companies have better resources to employ admins and more staff to work on "anti cheat software".
The admins here are volunteers and not required to sit and monitor servers or players 24/7 - not getting paid.
The too low amount of admins present, could be a valid point to argue, but again.. it depends on who wants to volunteer for the job.
I see 3 online right now, and they have to monitor roughly 20 servers with 100 in each. Not to mention a billion pings that half the time are just unstuck requests, that people eventually get out themselves.
I also get your point though, and as frustrating as it may be - I see no real resolution.
Have a look at CSGO, tons of cheaters despite their "overwatch" program, anticheat software and lots of employees.
Rockstar (GTA) Online, is flooded with cheaters or players using mod menus.
EA games.. same deal.
The best result I have seen so far, is smaller community run servers where dedicated individuals monitor the server on shifts.
Ergo: Software that detects something, that pings an admin for action > actual human.
I have been an admin myself, and it's quite time consuming plus demanding - especially if you don't get paid.
Access the server where the cheater is active, identify the individual, spectate, document and execute consequence (ban/kick etc)
If it's non-active, you have to review video material, match time and date on server and perhaps have a second set of eyes to validate before issuing ban.
This can literally take hours, depending on what type of game and procedures. (your tools available)
In conclusion, unless The Isle finds a way to finance having more administrators or paid their current volunteers - I don't see this can be resolved.
But hey, I get your frustration. Cheaters are an incredible nuisance, hence why I have actively done my part in catching them in the past.
It seems as if whatever we do, they always find a way. Just like the criminals in the real world, disregarding laws and consequences. :/
The report system I suggested are more or less just a slight improvement to current, isolating the topic in one area instead of cheater reports float in all kinds of channels.
Also gives the admin a better overview with more details to consider than just a random texts based ping.
- The reporting player feels he/she is being taken more seriously.
@dense hull Regarding 2 of your suggestions, if you want to play with friends maybe you shouldn't play deino
@urban flax at the end of the day its a game and we are humans controlling them so packs are going to form regardless and i see them with everyone also Dinos formed packs as a defense from predators also you want to promote community play and if you cant play with your friends you lose people who will get bored of having nothing else to do
Agreed, its like wanting to play with 5 friends coop in a hunt showdown match in the same lobby and ruinning the experience for the rest of the players in the match
You can play with your friends
But not as the one dino that is designed to be alone during its entire life
Solo or duo*
i get its a dino game but we are smarter then dinos and people are naturally going to want to group to fill the times of boredom that's why you have packs on packs of dinos roaming together you cant build a game of the bases of its a dino you have to build it on the bases of these are still people who will make choices like people
Yes
That's why you can play other dinos with higher group limits
im not saying make it like a group of 10 but i think 4 min is about the size of what groups are in this game currently
Deino's group is limited to 2 in order to discourage them to form megapacks
Because the playable isn't designed for group play, and a single one is OP enough as it is
that dose not work tho because u can see it daily and the nesting feature that naturally puts you over the 2 limit
Nesting has special mechanics that allows to temporarily exceed the group limit
And even if you see deinos megapack commonly, that's not a reason to encourage it
The guy has a point though, deino's are regularly forming large packs regardless of the 2-person limit. Players that want to group up and form packs will always do so, regardless of arbitrary game limits.
But then there is no need to increase said limit
but heres the thing u can discourage it all you like but at the end of the day its how we as humans are we need interaction and communication especially in a game that takes hours to grow
If people can circumvent it that easily
It also does not do what it's stated purpose is, it does not prevent packs of deino
its just a simplification to make grouping with friends an easier endeavor in the end packs of 4 are not mega packs but theres no real way to stop it from happening because if you start moderating like that people will leave
For me the mechanic is more of a discouragement, or guideline
You can technically megapack, but since you're not supposed to, it's not ideal to do so
I agree it's not the best
Cannibilism is perhaps a better mechanic to discourage random grouping (won't stop friend grouping), but the food source of elite fish is too plentiful to force them to cannibilise
but theres zero benefit not to is the thing
But I don't think it's a good thing to increase deinos group limit either
i mean just eating fish u lose 15-20% growth
maybe making a system that improves your growth rate by being solo or not near your same species might be a better counter
or they could make it so if there are more dinos there less food spawns
more types of dinosaur would lessen group sizes and megapacks, increase competition and threats
True
I think that's the better solution
certainly in the long term
ya that will definitely help because atm the selection is just to small to be competitive
it would likely take a long time before we see a healthy selection of dinos, so there is still room for a short term solution
i mean not really they could just port them over because all the same coding is in the other servers so they have all the code for them all
I don't think it's anywhere near that simple
this is downloaded on top of the base game so the means the other dinos code is already in here
they have very different quality standards now for Evrima, from what I've seen
i mean not really just putting in diet masseurs is the only real change i can tell dino wise
i mean look at the utahs most of their dont actually do anything anyways
my understanding was that Evrima was essentially rebuilt from the ground up, due to the spaghetti code of legacy making development more difficult
thats not possible tho because we downloaded this on top of what is base
that's not really how Steam works
When I updated from Legacy to Evrima, it was a 30gb update process, that's pretty much the entire game files
steam counts this as like a patch or dlc
sure, but those can be 100% different files
it's a seperate build on steam, which means it's an entirely unique folder of files
that could be anything, including being essentially an entirely different game
think about it this way, as a Steam update they could delete 100% of the changes they made to Legacy, and add 100% of Evrima, and it would still be a patch, despite none of the original Legacy files still remaining
It's like the Ship of Theseus, if you're familiar. They can change every single part of the ship one by one, until no original parts remain, and it's still the same ship
Not how that works, evrima and Legacy are 2 different games
it might replace alot of the files but the base is still their and alot of the coding for the dinos are still in the files
The code isn't the same
a simpler example is an Axe, you can replace the handle with an entirely different Handle, then later replace the Axe head with an entirely different axe head, it's essentially the same axe, but nothing of the original remains
ill be honest with the small dev team i highly doubt they removed all the coding when updating it would be much simpler
It's very common to entirely refactor old code, and simplify your codebase to get rid of the spaghetti code that was difficult to modify
They remade it from scratch
Dondi showed in an old stream what happens if you import a legacy dino into evrima, it's broken
It's likely that they selectively ported over the code they knew they still needed or was well made, foundational stuff
You also learn a lot from the previous project that makes rebuilding it a lot faster, you can skip a lot of the trial and error of the first attempt
Developers around the world have experienced this at some point, maybe a hard drive failure, or the IDE crashes and you lose a lot of unsaved progress., But even though it took hundreds of hours to get that far the first time, it would take a fraction of that to rebuild it, because you know how to do it now. Like a speedrun of a game you've played before.
its faster to make corrections to existing code especially when they all do similar
But it's not the same, just look at how the dinos move and behave in the two games
Their stats
The mechanics
The only thing they don't need to redo are the models
And they're redoing it anyway because most old ones are subpar quality
Over time, especially early in your career, you create a lot of shitty code, or rather code that can't yet consider all the problems you'll face in the future. Once a project matures, you find that you encountered so many unexpected issues, and put in place so many temporary fixes, that the code is an absolute mess. It's sometimes called "spaghetti code", but the more accurate term is Technical Debt, and it happens in every single project, every game, regardless of competence.
im aware of it and they move and behave incredibly similar minus ev trying to be more of a dino simulator with human additions
They don't at all
In Legacy there isn't even such a thing as turning animations
@barren zephyr In addition to your suggestion, it might also be a good idea to give debuffs to dinosaurs that are meant to be solo if they group or hang around with others of their own species, rather than either bonuses or no effect.
ya but thats just animation adjustments why rewrite the book when u can add and remove some lines not saying they can do it for everything but you can definitely tell alot has been pulled and placed
Extremely social: Buffs that scale based on size of group
Partially social: Small buff when in small group or pairs
Partially antisocial: Small debuff when in small group or pairs
Extremely antisocial: Debuffs that scale based on size of group
maybe something like that, more of a spectrum
I think it would be better if we gave solitary animals abilities and playstyles that support solo or duo play instead of just bebuffing them when they are in groups
only problem with any type of controls atm is they are developing humans to put into the frey and that means machine guns
There has to be clear disadvantages to players ignoring the roleplay and forming large groups of solitary dinosaurs
if theres one thing us as people are good at is killing things and make them go bye bye
group limits are already insufficient at preventing friends from playing as groups anyway, so there should probably be some mechanical disadvantage
ya i was a little confused that they are trying for a failed Jurassic park type deal
I think humans can be good for the game if they make them balanced. And remember, its still just a human. One sneak attack with basically any playable and its a goner, no matter the gun
because that would make us genetically modified and then all of our normal behavior's are not a thing anymore
Yes it's always been a lore canon that dinos are genetically modified
And it's part of the reason why they have human behaviors
Although a lot of the lore that made so it made sense for dinos to behave like humans has been scrapped... Not sure how it'll be replaced
How about we give solitary species a niche that only supports solo/duo gameplay? We could take rex for example (I doubt it will be a group animal). I believe that its need for food will just make it unpossible for it to form larger groups and its way harder for big groups of ambush hunters to actually ambush something. Big groups should be disabled by the need of food and how the specific species works, not by a mechanic.
Rust does not have human controlled monsters roaming around that are faster and stronger than you
Humans are not gonna destroy the gameloop, but enhance it
can we all agree cant wait to eat some people who just wanted a drink
oh they could make degrading zones so the more thats been eaten and used up there it forces people to move to new locations and can lower group sizes in an area
@narrow nova Starvation should be a part of the game, as always being on the brink of becoming extinct (again) is a huge motivation to pursue specific goals, like surviving, but also to manage resources (calorie intake) in relation to risk factors, while trying to obtain them.
stomach content could have positive and negative impact on stamina, specifically actually relate to it. As calories convert into energy, but also body fats can keep you alive for a long period of time. In example of cold blooded animals like crocs, for a very, very long time. While warm blooded animals tend to be way more resource intensive.
Being perfectly well fed becomes mundane pretty fast and boredom leads to "creative" ways, to fill the gap of entertainment by seeking not actually needed conflicts or simple things like trolling, as nothing really matters, but your own fun you are able to gain from those artificially created engagements.
The visual feedback you could get, from malnutritioned body characteristics, will tell you a whole story of someone who you want to fight, or better stay away, as it could represent how good you are, at what you are actually doing in this world.
@icy lion cmon it was just a joke.
It was done before:
https://www.reddit.com/r/discordapp/comments/t9yw6m/discord_told_us_to_go_touch_grass/
It's flamebait
I have no idea what that means. We donāt have this here in the beautiful Landkreis Breisgau Hochschwarzwald.
It's something that's said for no reason other than starting an argument
Alright, It was just a joke. No bad intent.
will the isle ever make their growth time faster or they dont care?
Growth times are faster now than they were before. Also, games shouldnt be balanced around if people work or not. That's more a you thing than a game thing. Sorry you gotta work a lot tho, but that's adult life
No playable grows in 10 hours
stego?
Stego is 5 hours
if you have perfect diet
Which you should be going for
btw in my opinion 5 hours too long i play for fun and die to a croc in a sec
Perfect diet is a +30% bonus now
That's kinda the goal growing
ik
Skill issue tbh
Which means it's 7 hours if you have 0 diet, which the only way to obtain is by not playing the game at all
actually +50%
Lmao ok
7.5 hours then
My initial calculation was bad anyway
But is it still 5 hours with perfect diet anyway ?
I thought devs said you would be able to grow a little bit quicker now
but it's not like this game only starts after hours of waiting.
True, with the new growth curve you're not useless until 90% anymore
If you're not having fun with a big dino maybe play something smaller and faster to grow. Literally it.
Or, find a community server that gives free grows or whatever.
well, you ware never useless, but it's easier for now
Balancing a game around if people work or not isnt a good idea
I'm not getting what you mean
The game should be balanced around itself. Not reducing growth times cause some people have work schedules with limited free time.
I have work with limited free time but I'm not suggesting reducing grow times globally because of it
I just play dinos that grow faster
agree, and you don't have to go for it in one playthrough, as progress is saved
Facts
growth should be the interesting part, as an full grown adult the gameplay basically ends where you go for random killing out of boredom
Balancing a game around healthy screen time is.
You donāt have to grow in one sitting, you can in multiple or play something that grows faster
Growing something like a stego isnāt simply a thing of 5 hours. That doesnāt add the time I get spottet and killed and basically reset. On average, even with perfect diet, it will take more than 6 hours. Maybe even more than 7.
And until you are 60-90% grown, you are just hiding. Only after 90% you can participate in combat, nest, etc. Itās just not rewarding.
that's basically the game you are playing and "participation in combat" is a weak goal. Other games are way better in delivering this
not to mention that you can always participate in combat, only your opponent selection is limited
Itās still a weird thing, that in some instances I will only grow a stego to adulthood in a month. At this point I am not even playing this game anymore, imagine growing a teno for 2 hours, just to get killed by some pachys. Who believes this to be a good entertaining gameplay? Or you die to some cliff, after hours of growing.
I canāt be the only one. There must be others that had this experience at least once. And shorter growing times would definitely help to cope.
"Who believes this to be a good entertaining gameplay?"
probably not so many people, unless you treat the current state as a battle royal. It's basically a MVP game right now with no gameplay mechanics in work to provide anything remarkable, but fighting in turning games and LMB spam
just don't focus on growth so much, do your thing and enjoy it as much as you can and it's not that bad
Honestly I've never once had a problem growing stego to full adult. Pick an isolated area of the map where most carnis don't go (i.e. anywhere not center or nw plains basically), don't constantly spam 1-call like baby stego players always do for some dumb reason, fill up on food and nutrients, and then squat in a bush and watch some videos or go do some chores for 30 min, refill food and water, squat in bush again
That's what I do when all I want to do is raise a giant unstoppable murder machine to battle other players with
The fact that that's a legit gameplay loop strategy is its own problem of course, but I'm not going to waste 6+ useable hours of my life raising a virtual animal repeatedly while getting nothing else done. My time is more valuable than that. When I want to play something more actively involved that's prob gonna die anyway, I'll play something like omni or hypsi that doesn't have such a punishing growth time
That I agree with.
If you die after 3 hours of gameplay, you had hopefully 3 hours of fun, no one cares at the end if you died at 30%, 60%, or 100%
Ideally yes but not always the case
sure, can be frustrating sometimes, but there is nothing more to gain from it. Beside being the biggest bully who kills most of other players that are trying to get there too
Those people are awful.
You are in control of your own screen time though. Playing something that requires 5 or so hours to get to adult is your choice. You chose the playable with a long grow time. If you wanted shorter screen times, either grow throughout a couple days or play something that requires much less time to hit adult. I enjoy playing deino, but because of work I have maybe 2 or 3 hours of free time after work and I spend some of it growing. I dont make it to adult in 1 play session, and that's fine. I just do it again the next day and so on. Sorry you have a life outside of a video game too but that's how life is and I dont think the balance of the entire game should be thrown into the trash cause some people work and dont have dedicated free time.
But there is no balance. Especially the herbivores are horribly underrepresented. Would it be that bad to reduce the time for a stego from 5 to 3 hours with perfect diet?
You also have the choice to join community servers that give out free grows.
Yes that's bad. You're not considering more of the roster is to be added in the future. The game is nowhere even close to being in a finished state. Over 50 total playables are expected to eventually come in the game.
Reducing grow time to 3 hours for stego means reducing grow times for everything. I don't support the devs adding that in officials, but once modding support comes to community servers I dont care what they do with grow times.
Ok. Fair enough. But I donāt see 50 playables to ever see the light of day with the development speed.
To be fair, the current stage of the game's development we're in is one of the biggest since it's focusing on foundational stuff. So it's not surprising it's taking ages. especially with only 3 programmers and animators
Only 2 programmers
Remember, Foszor passed away unfortunately.
He was the third programmer afaik
Amarok, dmIV, and Filipe are all programmers. Though Amarok focuses on AI, he can still do other stuff now and then.
@sterile pivot it used to break into two halves, which was good, but for whatever reason they removed it
@opaque escarp "add server queue system" .. already added.
doesnt work
It does, I have used it myself.
Weird/Disappointing, probably one of the many bugs.
Yeah, although considering it hasn't been fixed, because it's been like that since update 5, I think it was intentional
It doesn't work anymore. I used it once or twice before update 6, but it doesn't work anymore
Confirmed to work less than 7 hours ago.
Really? Dang. It never works for me
To evrima? I don't see such a thing
Worked for me.. queue as 7/14.. then 3/10.. and boom got in.
Yep was in queue with others, worked..
it has been added, its just difficult to get in. you need to have a server display 100/100 players and we all know how often that happens
Could be server, IP, routing....no clue. WORKS for some, not for others...:S
@lapis swallow posted the idea now
already liked it
ty, now to hope they add stuff like that when humans are fleshed out more
me too
Ah, fair enough. But I still consider Amarok as an āAI programmerā, not a full-fledged programmer like Filipe or Adam.
That's fair, I do too š
I don't want to underestimate anyone, but is it even possible for evrime to live up to it's expectations? So far it seems really concerning.

Weāll see after U7.
Really hard to tell if our expectations were met if we donāt have a complete gameplay loop with progression.
After U7 when the āgameplayā is mostly complete will give us a better idea.
now that I see it, it's a pretty stupid question and that's possibly the best answer
Once we get U7, thatās when we can figure out if the game is ācompleteā and āfunctionalā, and also weāll be able to tell if we got our moneys worth.
It definitely feels sluggish right now, but we just gotta get the big foundations out of the way first. as much as some hate to hear that
So yeah.
I consider The Isle pretty much ācompleteā gameplay-wise once we get to U7.
Everything after that is just extensions to the gameplay.
what does "complete" include?
Basically a connected loop.
Everything is connected and thereās no loose ends to the gameplay.
and what is it supposed to be?
Since nesting for example ties into perks, that means itās not a complete gameplay mechanic until U7.
Diets and perks (unfortunately) tie into elders, thus, diets are still not complete.
So essentially the gameplay will not be complete until U7. 
to be honest, I still can't really grasp it
but maybe it's just what it is
let's wait I guess
especially the elders part
A good way to think of it is gameplay having a beginning, middle, end, repeat. Elders for instance are the endgoal. So without them, you just reach adult and.....that's it. There's nothing else to strive for.
as far as I understand it, elders are just adults with extra steps
Thatās kinda the point
Youāre a stronger adult but eventually begin to āfeelā the effects of old age and lose your stats and become weaker until you die of old age.
Elders from what we've been told you have to opt into. Once you do, you slowly grow in power until you're stronger than the average adult of your species.
Afterwards though, you weaken until you're weaker than the average adult and, if you complete the cycle naturally, you can gain an elder perk that is applied to post-lives.
No, elders are gonna have a natural death and if you manage to grow a elder and it dies peacefully of old age, you will get perks (as far as I understood it).
And your goal is to.. weāll. Die of old age. Nothing more nothing less. Once you die of old age, you gain rewards (progression). However, you must die of old age and nothing else. If something kills you, you lose the reward.
The whole opt in thing though I'm a bit confused about now. It's always been said to be optional, but I remember in a Gateway stream, Dondi worded it to kinda sound like dying of age is optional, but you will naturally become an elder regardless.
May be wrong though.
Forced elders would be cool
Dondi said āyou canāt escape old ageā which implies forced elders.
It's mixed for me kinda
hm, I thought a bigger emphasis on nesting would be more helpful
like you get +1 boni after each successful generation
Getting to adulthood, finding a partner and then rising your offspring would get some meaning
However I disagree with forced elders since youāre forcing someone to become powerful and then weaker without earning it. Not to mention, you could earn all of the rewards and then elders are basically meaningless.
On one hand, it could definitely be interesting and makes sense
On the other, it could also feel like you're being punished for surviving, an example Punch literally used when asked about forced elders. "Congratulations! You've survived! Get weaker and become useless until you choose to die and lose all your progress."
Though this is all speculation of course. Could be pretty cool if done right.
I like the idea of elders not having diet or perk requirements, but a checklist with nesting a hatchling and raising it to 25-50% growth on the checklist.
To encourage more nesting usage
I'd rather not rely on other players to make my dino grow older pls ;o;
I would really dislike the idea of my game sucess being partly dependant on the hatched players skill to survive
^
Thatās kind of the point. Youāre the one raising your hatchlings, and it can even be until 25% to check it off.
And itās not exactly hard to do so either
It can be with apexes n stuff
Once thatās checked off, thatās all you have to do for nesting.
ideally theyād also add a server check so itāll still check off even while youāre logged off
Lmao
@static pine The reason it takes a long time to grow is cause it would be too easy. Some dinos take shorter to grow and some take longer. Like for example a Stego will take longer cause once itās adult itās a tank, sure you may end up in a mouth of a deino when youāre young, but as an adult deinos wouldnāt dare attack you. Or when you grow a Ptera itās faster (too fast for Ptera imo) because itās not strong as an adult and itās a smaller.
@lethal trench maybe for humans
I see the text chat very harmful in combat and hunting situations where there is lack of communication. I see this especially for raptor groups where they need to hunt in packs regardless. I just feel it'd help make certain situations better to work around
Out of this limitation emits some kind of autonomy where you actively react to your surroundings by observing what is happening. Animals don't have the ability of speech either and usually communicate in a very simple form. The chatbox is already extending communication pretty far.
Typing while walking should be possible tho
but listening to some cries because someone just lost his adult to a stupidly dumb happening would be a nightmare.
but maybe could voice chat work in an established group? Don't know if it's so great, but maybe
Its been a thought on my mind because I do see alot of people dying to some rather stupid situations where there was lack of communication. But I do understand if it couldn't work out.
The ability to keep moving while typing would be nice tho instead of stopping in your steps
that's why I started paying attention when during feeding someone starts running, I usually do it too and it's funny when others react the same way just because someone was just too nervous
it feels really natural and has a nice flow
like scared cats and 5 seconds later after the panic wears off, everyone is munching again
Very true yea
what organs give what nutrients
Hot take I think the growth times are perfect the way they are
Also I think carno needs a dinosaur thats actually fun to fight against
eg ceratosaur
idk about as of recent its been a sec since ive been able to really play, but I usually find utah and teno pretty fun assuming bleed isnt as big of an issue as it was before the update
Yeah man I love Utah and Teno thats what I play usually and the other smaller dinos but as carno I usually end up killing myself to play as a utah
After the last update it isnt to fun to fight carnos aswell
I cant pinpoint it exactly but I just dont really have fun playing carno, feels like theres not enough dinos to have a completely fair 1v1 match up against
nah this kinda off topic but I was fighting this one carno he just kept going for charges but he was magically hitting the tip of my tail each time bruh
he was so off too
Oh yeah thats the last update
They messed up the hitboxes
They need to do something about the hackers to lol
A lot of cheating pachys have wallhacks and just charge right into you while your in the middle of the forest
also the unlimited stamina cheat
I hope more than anything they just fix that. It was a great way to separate skill on both sides
nah this was like a couple hours ago
@burnt bone the idea of troodon exponentially multiplying is insane and i love it. Would create a rivarly of increasing security of weaponry vs finding a way to it and create a game of cat and mouse
they are already crap on land, deino shouldnt be even slower. nahhh
@kind perch you are misunderstanding something bite force does not correlate to having the strength to drag another multiton animal, no comments on the balance part of your feedback
@lost plinth older dinos picking up young is something people expect and ragdoll is not needed for it, what purpose do adding that to the game actually provide?
wiki describes it as N
Yes newtons
is that not the same as bite force
Read the end of my comment and yes it is the saame
its not about bite force its about weight, being able to drag something
The isle wiki isnāt the best for reliable source
I domt have comment on the balance aspect because the game has not been fun to play for a while
also true
It is insanely tedius to walk with younger members of your species as you trot, walk and sprint faster than them, forcing them to sprint after you while you stop every few meters. While picking up young is "expected" I don't think that is a feature we will see in a long time considering the devtime so far and ragdolling on command is an easy solution to bridge the gap until a proper grab is implemented.
Now I'm not paleontolgist so I dont know if deino would have had the strength to drag mutli ton dinos but there's a channel you can ask where people probably could give you an answer the paleotalk one
mate as if an 8 ton dinosaur couldnt drag a 6 ton dino along the ground
This does not make very much sense there shouldn't be dev time wasted imo on a mechanic that's just a placeholder until the actually thing comes because then just work on the actual mechanic and ragdolling has no purpose
even if u can only go in reverse, thatd be sick as
I believe people were talking about things like that before yeah where both sides could button mash or soemthing to try and pull the other
Again I don't know
Considering they already wasted dev time on the insanely ugly changes to lighting, Pteradactyl modelling/programming/animating/sound design, pushing doors based on weight, and probs some im forgetting- im sure it wouldnt cost too much time to write an "if" statement or two that makes the player's controls disable and the character to enter a ragdollstate like when grabbed by a Deino.
tbh kenan got a point, they literally used time to make it so dinos with eyes on the sides of their heads couldnt see to their sides when eating and drinking
Ok a lot of that is more opinion based I wouldn't say pt was wasted time there was nothing else in it's niche but you have yet to tell me what the actual use of ragdolling would be
which i can almost guarantee took a lotta time bc the math to do that stuff is so dumb when it comes to games š quaternions, euler angles, etc
Other than carrying babies because that's not a valid use that's itsown thing
I have. Grabbing young to keep up with the herd until they actually make it a thing in 2050, playing dead, allowing a friend to drag you if you get stuck somehow, etc
Yes the "realism" is a bit on and off for the worse a pot of the time
Being stuck is another thing where that just should be another solution for it and that doesn't make sense, grabbing your young AGAIN is not a valid use as that's its own thing on itself playing dead fair enough is it's only use but even then unlike irl players would prob just try to eat you then find out your alive
š oh boy
Want to give a valid argument rather than realizing that you don't have one and responding like that?
Pointless suggestion with no thought put into it as are 80% of them
I have given you reasons, just because you go "not valid!!!!" does not mean it is useless. Talking to you is like talking to a wall with paint drying
Because your arguments have no substance so you can't win the argument might be why it feels like that
And yes it's not valid for the third time because picking up babies is not ragdolling and it's something that is just expected so how can it be a use of ragdolling
Ragdolling servers little purpose other than playing dead like you mentioned but there's not much reason anyone would want to also you would have to appear with blood and wounds on you for that to be realistic
š they do have substance, you already conceded that playing dead could be useful. And again, grabbing young is so needed for the aformentioned reasons that you have to walk, stop, repeat so the youngin can catch up to you. You ragdoll when a Deino grabs you, when a pachy or carno rams you or when you get speared by a stego.
Ragdolling could also be used by having your friend play dead, dragging their body to lure someone into thinking you are dragging a dead body, then have them get up and make a 2v1 situation to any predator that tries to steal your "meal". We aren't getting proper grabbing for a long-[redacted] time so freely ragdolling would, again, be an awesome stop-gap. good lord.
@fallen star I do see this a lot. In what ways do you want it nerfed?
And then in my most recent reply I said there's not much reason you would want to play dead and you would have to appear with wounds on you which well those don't magically appear
The baiting could be a good reason but you can already just do that with things you have killed also you talk about all this as if like a adult carno is gonna pulling along another adult carno? Haven't played the game in ain but that doesn't sound right to me and as much as you say it would be a great stop gap it's really just not important at all and just something you personally want which isn't a vital mechanic for the game
@maiden anvil i will never agree with a concept for cerato that relies on it eating a rotten corpse to activate its most powerful abilities
turns it from a scavenger/corpse bully/brawler to just a glorified scavenger
why contest the fresh bodies when the rotten ones are better for you?
Better nutrients when eating fresh corpses?
then you make the "eats anything rot wagon" a functional nightmare to maintain, having to constantly make on the fly decisions about what it eats and when, the ultimate irony
essentially, cerato becomes an animal with 4 available nutrients, one of which no other animal has and directly impacts its gameplay, all of which it must juggle to avoid losing out on
But do you have to dislike only due not liking one part of it? Of course, you do as you desire. Iām just asking
could you imagine how hard it'd be to manage a cerato, when it only is at it's most viable when it's eaten food which meets very specific requirements
yes, the "rot = sceptic bite" part is legitimately so unattractive to me that it overrides any positive feelings I may of had. I was going to upvote until I saw that
I want the "eat anything rot wagon" to actually eat anything
not have to be careful to manage how rotten food is, how many nutrients it provides and more
sceptic bite, if added, should be entirely unrelated to its diet
Personnally I think septic bite in itself is kinda cringe
It's on the same level as magy tasting bad
Unless it's so strong it literally makes the other dino collapse in pain it's gonna be useless in a fight and just annoy the other guy after they won
oh, absolutely agreed, but if it's going to be done, make it entirely unrelated to the diet of the animal. I already hate the discount venom as-is, having it be directly linked to your meals makes it even worse and less consistent
I know I shouldnāt change my suggestion but I could remove that āhaving to eat something rotten to do itās nasty biteā part
While I agree annoyance could be a deterrent for picking a fight, as a cerato you'd want to still be alive after contesting a corpse
if you're going to have sceptic bite, it should be more the cerato uses its own horrible micro-ecosystem of stomach bile to essentially snap down with thousands of tiny bacteria that survive in its iron gut
essentially, coating its teeth in disease
Yes
Puking in its own mouth to get acidic bites
considering the nature of cerato would make its stomach a breeding ground for some of the worst bacteria ever
not acidic as much as sickening
Realistically it would be acidic
Stomach acid is acid
true, but that's not the main factor really
I care too much of what people thinks of my ideas, I know. If I am to change it, would you change your dislike to a like? @limber hull
But it'd lose its own tongue and probably a good part of its teeth doing so
the bacteria that lurks within the gut of such an animal would be brutal if it entered the bloodstream of another animal
its own micro-ecosystem would be horrendous, filled with the most unsavoury bacteria imaginable
it's not just the rotten meat, it's the fact it can devour said rotten meat and somehow stomach it that proves its micro-biome is literally a fetid, disease-ridden hellscape
I changed it anyways :>
it's able to resist bacteria that would easily sicken a lesser animal
I downvoted cus i saw charge up bite, if u think like pot. Looks horrible
Rather than "charge up bite" something along the lines of an attack with a longer animation than normal bite and more dmg or bleed obv that can be disrupted by your oponent ,would add more skill to combat as a mechanic that could be added to certain dinos
Just icreasing the risk but also the reward if you time it right rewarding the better player
I'd rather the "charge up bite" we saw in the observational trailer should be the sceptic bite. It seems to throw up in its mouth before opening it, it should be the sceptic bite animation to display when it's ready to attack, and ward off predators/competitors
you can only trot while preparing the bite, and sceptic bite will cause you to get closer and closer to having rot sickness and throwing up
Pretty much why I said ācharge upā
Seems like some people doesnāt like my idea due to bacterial bite. Although, what do you all think about the rest? Anything you donāt agree with there?
@strange quiver The water being ācrystal clearā kinda defeats the purpose of deinos having the element of surprise. Nobody will drink at the muddy ones cause itās bad and you canāt see through it. Everyone would start drinking at the crystal clear ones only and Deinos wonāt have the element of surprise like they always do. Plus there being big lakes away from the river system encourages people to drink at lakes only, meaning no food for deinos, then not having an element of surprise, and being an easy snack if you find one trying to migrate to a lake.
I moreso meant "crystal clear" as "fresh drinking water". It'd be the same pretty blue semi-clear water that gateway seems to have, whereas muddy water would be closer to the brown spiro has. Just bad wording on my part.
Not drinking at muddy water... Is the point, and I'm not sure where the criticism on the suggestion is going from there. You say nobody will drink at it, yet there's no food for deinos because people would drink at it.
It's not as if lakes would be particularly plentiful around the map, ideally one or two major lakes and a couple small ponds. There's no "drinking at crystal clear ones only" if it takes travel time to get between each, the river is a more reliable source of water overall, and there's no guarantee someone won't have emptied a lake by the time you get to one.
It's supposed to be risk vs reward: You're risking venturing out to a locale that might not have the resource you want, might be guarded by a player wanting to nest by it, etc. with the reward being a temporary "safe" drinking spot away from deinos that would only last as long as you can either protect it from other players or until your own needs deplete it.
In a way, it's not too different than corpses. You want to protect them for their resources, they'll eventually rot and go bad over time or run out, and you risk the change it might not even be where you're looking.
Ah, gotcha. Makes more sense now
rather make the faster flowing water safer then settling calm water if the case is river, but for lake it can be different
@lime gulch you do realise that our omniraptor has nothing to do with utahraptor and thus utahraptor cant be taken for a realism argument. Omniraptor is the JP raptor, which packhunted, was fragile and very agile. Your argument is invalid, because this is no utahraptor
It doesnāt matter. The size and weight of this dinosaur is similar to that OF the Utah. They ARE similar despite the name change. Why should it be fragile? Whatās the point of making like that
It does matter, the omniraptor and the utahraptor have a very different build and niche
We are getting an accurate utah at some point but it also isnāt āfragileā itās just fragile against things bigger than it
And making it fragile makes sense because its a definition of a glass cannon
It hurts badly but cant take many hits
When the inertia bug is fixed, we will have the full mobility again and with that, omni is gonna be able to turn on a dime and bait out attacks like crazy
Iāll take your word for it, I guess Iām just used to it not being one shot by everything anymore.
Ok
Omni isn't fragile at all, it is even much tougher than it should be
It has 450 health, while dryo, a similar-sized animal, has only 120
Exactly, it kills 2 birds with 1 stone
@slim halo to be fair, stomping is not very accurate and a trope of hollywood - I guess, as many predators of this kind seem to run on their toes. Expiratory sounds and cracking of sticks, branches or leaves and a mushing noise of the soil could be more pronounced to combat balance issues.
Wait, weight equals health?
Yes
Yes
That's... something food companies would come up with.
What?
What
@sage yew can please explain your falling, tripping, stumbling idea further. Because I am curious how you would want it to work. your feedback seems kinda lacking of that
McDonalds approves this idea
thats just a simple and effective system. weight = hp. everybody understands this
what???
can somebody please tell damus to unblock me, because I asked him something about his idea of tripping n stuff?
How bad is my suggestion? It's really hard to jump up a tree being a hypsi, if this were added, the hypsi could finally become a real arboric dinosaur
Climbing is actually already planned for Hypsi
what did you mean by reptilian climb
herrera's climb is just normal climbing
and hypsi will be that with different animations
that's it
I don't think Hypsi has been described climbing as well as Herrera 
not what i meant, i mostly meant the functionality
but if it feels comfortable enough to nest there, it means something
the herrera has strong claws, reptiles use claws to climb, well, most
hypsi also has claws lol
And how will his way of climbing the trees be?
The truth is, I don't know if those claws could be attached to a tree, I see them as somewhat weak
Look at the feet
Just an animation that looks good lmao
Think of like a squirrel
how can i climb? kicking off with its hind legs or something
Occurred on June 12, 2016 / Austria
My dog Mela saw a squirrel on the tree. They started playing catch and continued over 5 minutes. No worries - the squirrel has survived on the top of tree. - David Wagner
For licensing or usage, contact licensing@viralhog.com
Does this mean that the hypsi can move like this?
I mean, the squirrel doing to avoid the dog
I'm saying what I want it to move like, just slower
It would be funny if the hypsi moved like this, being a fairly small dino, his heart beats faster than most of the other dinos
@neat rivet
About: #general-feedback message
Why are people disliking this? The development speed is beyond slow.
is it true as deino and you grab prey you cant put your camera under water????????
A lot of people on here will defend The Isle at any cost, even to ignore all these blatant sources of imperfections and call them a liar while directly looking at said imperfections.
But yes, I agree, development is extremely slow.
To not upset the devs. Especially in the harsh winter month where they seek warmth emitted by CPUs. You don't want to create any discomfort for them, as they could try to survive on something else, which would interrupt their natural cycle and probably lead to harm them.
It's more so that this kind of feedback isn't really constructive or useful
my feedback was constructive and i was banned from personal opinion
But the desire is quite of understandable
thats the problem with devs.. they dont want their feelings hurt
I think we'd all like faster updates
But saying "update faster" in this channel, or any other, is beyond useless
Either it's not possible to go any faster, or there is this assumption that they just don't want to, for whatever reason.
In any case, it won't help
i heard they have all the models of dinos done they just want to realease them slow
Game developers are like any human being
When they do something out of passion and trying to please thousands of people they need support more than they need complaints
What. Thatās not true at all, why would they want to release things slowly and just because their āmodelsā are done doesnāt mean everything is done
yet you cant talk to them bc they are above you lmao
Creating models is probably the easiest part of it all and has nothing to do with anything actually being ready
Would any of you rather work day and night for people who love and encourage you, or do so for people who criticize everything you do and do nothing but complain ?
in the loading screen you can see the spino??
I do talk with devs when I have the occasion to
But usually there's so many people asking questions there isn't much you can say without gettint your messages buried
Yes from the hope ātrailerā and like I said just because some models are done dosent mean their mechanics are done, their calls are done, all their animations are done and the testing is done
imma be honest, they wouldnt get all this hate if they actually cared even youtubers say theyre too slow with updated and they break more than they fix in each update
their model would have to be done to make that trailer
uff, even utubers, if they say so, must be true
Model yes but not everything
Are youtubers game developers ? Do they know what they're talking about ?
Because I do, me and my brother work in a very similar department
This dude slowly figuring out how game development goes?
i mean doing reveiws on games an watching patch notes like a hawk i would hope so
Dinos had animations specially tailored for the hope trailer
But not game animations
Nah cause the devs donāt care about us and just want to be slow for the sake of it
You hope so
Bro cant believe they're so lazy smh my head
fr
That was a joke chief lol
6 months for an update to break more than they fixed
What did they ābreakā now Iām actually curious
Well when they have a small team theres bound to be bugs, plus they're on holiday break still I believe
Added organ types to avoid cannibalism (uselsess)
Made chunks/organs not "teleport" when dropped from mouth(very broken)
Small performance improvements for Schooling fishes (broken) Made feeding impossible if hunger and thirst are 0% and the dino has no nutrients(why)
Games will always have bugs, there is no escaping em
The organs weren't added to prevent cannibalism they're expanding on the diet system
Also they weren't there at all before the update so it's not something from before they've broken
they have a test server stop using that as justice
buddy thats copied from the patch notes
read em learn you sum
- They didnāt do it to avoid cannibalism
- āSmall performance improvements for school fishā? What?
- You can easily get food and water from ai and the organs
- Also how are the school fish ābrokenā
lmao read the patch notes
I have
evidently you didnt that was copy pasted straight from their notes the only thing changed is in the ()
go on steam and read all of it you look aimless
Like I said I have, you also said itās āimpossible to get feed if hunter and third is 0% and that Dinoās donāt have organs, itās humans and ai that donāt have organs, every Dino has organs
that is in their words my dude, not very specific then is it devs reall dont care huh lmao
I take that to mean you can't feed a hatchling, but I could obviously be wrong there.
not sure i didnt leave anything out from the notes thats all that was there
Yeah I still donāt see it
keep reading lol
Yes, I'm looking at that sentence. Just trying to clarify what I think that was about.
For the organ/cannibalism one, I think it was so you can't eat organs of your own kind either. I think at some point you could.
gotcha, yea care with your feedback, mods will ban you for anything
Why should I do it when you are claiming that they said it? If you say that they did say those things then you should have facts to back them up
erik found it. youre just blind and in denial
In this case, he is right. Not his added notes, but the sentences are in the patch notes.
Oh ok then interesting, weāll my bad then
Oh ok
big oof
Yes
now that were all on the same page yall can go to the devs and complain
why was this a thing?
Not sure what we should complain about though :p
But the cannibalism part could vary, if itās for everyone or those that arenāt/are cannibals
You didn't answer my previous question
Would you rather work all day for people who are encouraging and supportive, or for people who criticize everything you do and complain all the time ?
As in, why the change, or why could a lunged dino somehow be knocked down/staggered?
well im guessing deinos can no longer stun steggos
That'd be incorrect, because they can. It says on lunged dinos, so I'm guessing it had something to do with how the lunged dino interacted with stuff or so.
i did answer this, the devs are bad so the support is bad
That's not an answer
I'm asking about you, not the devs
Im pretty sure it means that an omni eating another omni organ will get the muscle spasm just like it would by simply eating the actual corpse
uh well when i go to work the quality represents me therefore id do my best, but chances are these devs work from home and are lazy
Just answer the question
perhaps, but here we are guessing instead of devs being clear and transparent
bro honestly youre annoying

I'm trying to make you understand what's wrong with your mindset
The fact you refuse to answer is the answer I was expecting.
Nah
nah that was my bad replied to wrong person
idk what you want, they have a test server to test things but still manage to trash an update after the test server.
Wouldn't say they broke the game. One of the major problems of the survival genre is, that it is pretty new and many developers already tried, but failed at it.
While other games take somewhat of 2-4 years of development to be finished, they always have the benefit of looking on the gaming history of the past 40 years to figure out what works and what not. While the survival (multiplayer) genre just began 2011, with the creation of Dean 'rocket' Hall, DayZ.
Every aspekt of this genre, needs to be developed from scratch and there is barely anything you can relay on. Most of this Survival Genre drifted to battle royal as this is way easier to compose as bare bone Survival.
i dont want to see anyone post "oh their team is small" well lmao look at (former) bungie they had like 12 people and made a legendary game the isle was scrapped and remade but im grateful for the little things like the little bit of game with the bug we got
the only prob i have with this is the change things that dont need to be changed and make them worse
But alot of times, you have to just try it out as a developer. It starts of with an idea, which will be scrapped multiple times and sometimes what comes out does not work, but to get there, you need to try it. That's why in some aspects, it's going back and forth
as a consumer you are left with little, to no progress, but the progress the developers made, is way bigger
at least, that's the idea
can somebody tell me what the complaint is?
Something something ādevs slowā or it started it with
if this game was free id have no argument, but we paid for a functional game and so far all we got were bugs after bugs. so what people need to stop doing is defending developers, this is why gaming is so dry right now. all these other games are failing because of the lack of feedback. ive been banned from so many forums based on personal opinion. weather a mod didn't agree with what i wrote or whatever but i lost faith in devs i really lost respect too. overall we are the customers and they are supposed to provide us with what we want of course with the compromise of game balance. but the isle devs dont listen therefore the small community the have a majority don't like them
you never paid for a functional game, you paid for a playable and somewhat enjoyable demo
nothing more, as a prove of concept
the homescreen of evrima literally says that "this is a beta testing branch and you may experience bugs, glitches and performance issues". so that argument is invalid
if you notice most game are unfinished. so really in that logic this game should have been free
you missed the point
and how do you fund an idea, which barely ever worked out so far?
and the fact that devs are not listening to feedback is wrong. look at the people crying for carno buffs and look at carno now, lol
We do have a functional game though. Legacy is pretty functional, and has been for a while (after all, it's not like Evrima is what made this game popular). And far as I know, you don't get banned for voicing opinions, but rather how you voice them. There's polite and less polite ways to put a point forward after all.
lol someone just told me yesterday the owner of this dev team dont pay the devs.. that its all volunteer work (i dont believe it)
legacy dont count its going to be deleted
Welcome to the Isle community
duno, but the worries, if based on facts or not, are understandable
More accurately, you paid for what you were offered at the time of purchase. Isn't that kind of how early access works. You like what you see, and you hopefully like the idea and potential, so you buy it with the understanding that things will change, and hopefully work out well. And if not, that you at least enjoy what you currently get.
yeah, that is false information from the guy that told you this
But it is not deleted, so you still have it, and will have it, until Evrima has become just as good, if not better.
im not mad about it the game looks great. im just pushing for a slow down on updates until the fix what they have then give us the updates we desperately need
The bot strikes again
Yes, the update times are quite slow, but they are working, and we are getting somewhere. Not as fast as we'd all like, but never the less, things are happening.
fixing the current game, take resources of developing the actual game - never forget this
@feral solsticeBe polite!
I am.
Just not to the people who donāt deserve it š
but i cant post much in here because my feedback id evidently controversial and lots of people are hellbent on defending devs that dont defend them lol
The bot clearly disagreed! :p
Bot is annoying tho
As long as you provide your feedback properly, there should not be a problem far as I know.
well like i said i didnt believe it, i try to think of the most logical things but i read the patch notes and my midset on these devs went out the window
It is yes, I've gotten muted too because I forgot that another word was bad xD
nah mods are my nemesis lol they always over reach in power and ban me. im absolutely sure im not the only one tho
people usually get banned for stuff that they should be banned for. there is some other stuff too, but the majority of the bans is fine
the problem I see with feedback, that many people just complain about stuff with short term solutions and this can be pretty annoying while you try to work on more essential things on the long run
ill use halo infinite for example. i posted that their new DMR was absolutely atrocious , had too much recoil and what not. then the mods started in and were like "theres nothing wrong with this game" yadayda and they removed my post and so i changed it a bit and put it back up. they removed it and banned my acount saying it was non constructive, and this was when halo first released. so now because i look at the game and its averaging 3-5 k players on steam and is in such a bad state. because feedback is not getting in. im banned too much for preety much nothing so now im careless bc i expect it anymore
well, I stated few days ago that stegos tail clipping through objects and people started to defend it, like it's completely normal. Sometimes it is how it is. Everyone wants to see other aspects of the game finished first
yea ill just record and bash the game since the dont want to listen to feedback
its petty but equally petty
Wait did people seriously defend stegos tail attack clipping through rocks and logs? If so why
I really don't like the dynamics evolving from EA games. The best thing would be, if they just develop the game in the next years completely out of sight and behind curtains, but than again, how will you fund it
I defend the hit itself. For context: it was a stego fighting a omni pack and the stego had the tail on the other side of the tree and a omni ran in from the other side and got smacked by it. The hit was fair ( it hit the raptor directly). I dislike the fact that stuff can clip, buts thats just hitboxes in evrima.
Yeah itās the clipping that I have issue with, being up on a rock or hiding in a log and people can still kill them is what I dislike
I just think that the tree clipping is stuff we are gonna have to live with, because I think it would be very difficult and time consuming to make model according, enviroment interacting hitboxes.
Ye
just broken. But to fix such things constantly throughout development is probably a nightmare to do
but at some point should such things be done, as this behaviour is only tolerable in an EA game
but imagine the outcry, if Devs said they will focus on proper tail and body collision next. "no one needs such things, give dinos!"
I'm pretty sure they've said that they will fix it so you can't hit things through solid objects.
good
Human hide in base, rex chomps through wall... xD
maybe they could make that the animation still plays out and it just does no damage
or it just get s cancelled as soon as it hits a obstactle
I remember ARK
Never played that.
ark fixed that
The Isle meets Minecraft and DayZ is the creepy uncle
I am aware of what Ark is, just never played it, so wouldn't understand any references to what has or has not happened in that game.
That's fine I guess
ARK is more fantastical "we know it makes no sense that's the fun of it" kinda dinos. š Don't take it too seriously and just laugh at the T.Rex stuck in a rock
(Though the lore of ARK is actually amazing.)
My favorite best game in this world
But what about other worlds
Good morning !
There are really 3 things that developers should do urgently :
- Add slots on servers (100 ---> 120)
- Improve the sound system to better hear carno coming and sound distances
- Improve the display of grass on the ground from afar so that you can set up ambushes etc.
Thank you š
Maybe an unpopular opinion. I donāt think any dinosaurs should have extremely heavy sounding footsteps, especially carno. Given that realistically dinosaurs wouldnāt creat a loud stomping sound when walking or running.
but currently it is very quiet that nobody wouldn't even realize a carno is charging at them. Plus for balancing, i think it is required.
@tawdry oyster i think the screen should not go black, so that it's more of a thing that exists only for the sake of existing? like not EVERYTHING has to have perks or special stuff or buffs, sleeping should be there just to have another realistic animal-like emote
and I know lots of animals will sleep but still be very very aware of their surroundings, in ways like keeping one eye open; the screen not going black unless safelogging (aka going into a deeper sleep) would be a way to simulate this
interesting, as "sleep" could heal faster, while being more vulnerable. Vision should still decrees with bluer and a vignette , by at least 50%.
Resting should be adjusted to this, as it faster to "get ready", but less efficient
@true haven #general-feedback-discussion message
I agree
agree on improving overall sound simulation
in U5 it was really extremely ....stompy
honestly I mainly suggested sleeping without logging out or the black screen for screenshot purposes alright- i can almost never get good sleeping shots with the annoying number and screen darkness
just screenshot others ;)
but i wanna use my skins / perspective sometimes
itd just be so much more realistic too, to be able to sleep without like poofing out of existence after a minute-
could be a nice gimmick, but would disturb coherence, as anyone who approaches on you, can't tell if you are fully aware or not
asking here instead lol
Whats the general debate on stego being op seeing as ita brought up in feedback a ton
never felt overpowered to me, but mostly realistic. Only the lack of a detailed tail collision (only at the end are spices) and missing terrain collision makes it kind of weird to fight
Depends on who you ask, but in general you'd find that stego is not really op, not compared to deino, or compared to some of the others depending on what you value in the game.
But if you look at it from a survival standpoint, there are far more "op" playables, and if you look at overall advantages when comparing things, deino comes out on top compared to stego for their "tier".
but water should debuff tail strike
So generally, I'd say the people claiming stego is "op" is mostly deinos who are unhappy that they have one less than ideal matchup in the game as it were.
was about to say
I'm personally in favour of just making it so any terrestial standing in deep enough water to be affected has double stamina cost on attacks. That way you can also give semiaquatics a pass and let them be more effective even when "wading", and making them more dangerous vs deinos at that. (at least the ones that can fight it in the first place)
literally typed a whole thing. Deinos getting bullied in there primary fight zone is really dumb in my opinion. And the hitting through obstactles is in my experiance ridiculous
ive been hit through rocks by a stego
agree
To be fair, the deinos being bullied are basically biting the thagomizer hook with no bait, for no good reason aside from "I can't swim away and ignore the stego" :p
I think a slight damage reduction when going through water should be a thing. Water from a realistic standpoint would slow the movement. And it prevents stegos from slamming deinos that are in the water
Possible, I just think it's not as ideal as limiting stamina personally. I'd rather things be capable of fighting, but just limited in how long their engagement can be, since they are out of their element there.
Also the new map will most likely help immensely, since the rivers are pretty wide now.
no sane animal would attack crocs in the water and should be represented by game mechanics
So no more being "stuck" in a smaller area where you can't reasonably avoid things.
stegs chase deinos into deeper water
hence why i think this doesnt work. swim away is fine and all for big deinos. but with the current audio issues. stegs can easily bully smaller deinos that may come on land to eat there fish cause they dont swallow whole
overall i think there division needs more diversity tbh
i feel like that would make neither feel so op. like 1 apex more to each side so it doesnt feel like deino vs stego constantly
and then all the others just existing
That's more so an issue with fish not floating like it should I'd say :p
Also the audio yes. Though audio seems so weird right now. Servers all quiet.. xD
just wait for it, at some point this will come
for now it seems it's already pretty hard to balance the current playables enough, to provide a fun gameplay. Putting more into it, would just result into a big mess
yeah but i know its a problem. baby croc gameplay is hard because adult crocs are cannibal prone. so getting messed up by stegs because u have to eat on land feels insult to injury
i have been snuck on by stegs and carnos so much recently
and its dead quite most of the time
To be fair, you're playing the closest thing to an apex, and are 99% immortal through most of your playstyle (aside from other deinos, and even bigger deinos can be escaped on land if you're smaller from what I know), you're kind of supposed to struggle and not reach adulthood most of the time to be honest.
and you can mute foodsteps on omnis by walking slalom
You could also just grab a bite and eat that way. Yes, it takes a while and is a bother, but that way you remain in water.
Huh, never heard of that :p
no i totally get tjat. im saying a broken mechanic is extremely punishing rn
and this is sometimes extremely unsafe as adults can show up so eating fast is usually better
applies to many things
Lmfao FAIR
slalom?
lol what why that makes no sense
does this phrasing not exist in english?
yes, zig-zag
True that, but that'd be part of the risk. Though there are better and worse spots to try and grow :p
But in at least some spots that I know have fish, there are spots to put the fish on that a stego would struggle quite a bit to get to
plus deinos are already screwed over because have fun getting crabs/turtles
I usually just swim the river system up and down and chill my way through
@remote dockWith new diets, try and find some bones. Then you're all set for growth!
does that work? i thought u needed to try and balance it between all three types
i may have misunderstood the new system
bones give all 3
(for deino specifically)
I'm so annoyed with this wack bucking glitch
I wish it would smoothly take my stamina down instead of it just dissapearing in 2 massive chunks
Yeeah, many get your frustration, I donāt even know why itās chunked. literally give it the mechanic of stam drain just much faster 
It was a chunk drain from the very start, but it didnāt take as much per chunk so no one really noticed it much, but now itās noticeable š
Lol its funny cause its so fast you sometimes dont even notice its gone until your bucked off
Personally I havenāt had issues ever since I adjusted to the fast drain, but Iām aware that some people canāt react as fast or predict bucking, and also that itās just unrealistic that it goes away in 3-4 big chunks 
I probably just need to get used to it, just wished they hadn't rushed the last update so much guess you gotta make it for the christmas break though for the people expecting
@old flax ur actually struggling for your life when u are in the jaws of an Deino
how are you struggling? there's no option to struggle. your just sitting still in its jaws
Classic croc main
@maiden epoch its automatic and does nothing tho
It's happening automatically and the Deino is losing stam to but when ur in the jaws it the end for you anyways as long as the deino grabbed you with full or half stam
Sound like something a stego would say
and that my friend is what you call an unbalanced broken feature
once your in the jaws of a croc your done
its as simple as that
bruh
that is broken af for a video game where someone spends 2 hours or more of there time growing something just to die like that
While deino is doing its role of making the river a high risk place
such a nerd bro
Horror/Survival game
just accept the facts
Just accept that ur Toxic of losing a Dino in a Survival game and are crying in feedback now
Ok I'll do that
legit just got grabbed by a croc 30 meters on land and he still dragged me in water. and because it drained my stam i had no chance of survival what so ever
just stating facts mate
30 meters any Deino would be out of stam except u where small af
na chief
i was full grown mate and the deino was legit the same size and me and can still do that bs
What did you even play?
carno
30 Meters on Land and he took u to the water
YES
How u are explaining it it only can be
Deino running 30 meters up to you grabbing u and running back
and if its 'Simply just a Stam hacker' then why hasent it been sorted with ages ago?
An adult deino would be out of stam on not even the half way
no he was on land allready cause we were fighting
Trash Anti Cheat system
Still he wouldn't able to drag you over this distance back to the water
im done with this bro. its going nowhere with you just being an ignorant child who cant accept facts. im sure many people can back me on it. its broken
Couldn't describe u better in this situation
Maybe u will see it when u cooled of from ur saltiness of ur Lost Playable
Same
I see no reason why its unfair if a deino catches you off guard
There is very clear hot spots for deinos
I think the grab mechanic as a whole is a broken mess
Not that removing stam drain on the lunged dino would change anything
and many safe areas, sometimes im lazy and I get eaten, whenever I am patient and actually drink in the correct spot I never get eaten orrr I have time to react
Lol grab mechanic is very buggy yeah
Just like any grappling mechanic in this game
Hopefully once devs are off break they will release a hotfix
Tbh that's his job tough
To kill stuff that's taking the risk of drinking on Hot spots
Well until a Stego appears than the whole killing stuff that wants to drink falls off
The problem is, it's either right click and auto-win or useless
There is no inbetween no skill involvement, and no interaction at all
Don't see the problem there when a Stego does the same on Land
Yeah
Stego can 1 hit utahs I dont complain I am a utah main
Its about being smart and decisive where you drink
Yeah he's an ambusher that's his job
Stego doesn't delete anything that is under 4 tons in one swing, you see it coming and you can bait the swings
You can guess where a deino is
There is water ripples if they are coming towards you
The only counter to deino is drinking where there are no deinos
So, the solution is not interacting with it
And if they are sitting usually they are in a semi popular spot
Sure it's annoying to Lose a Dino this way but dying to a Deino is always the Players fault
So the solution to not getting eaten alive is be patient
Which is terrible
Well bubulblu luckily we ahve people like you
Who seem to love interacting with them
That's not my point at all
The lunge mechanic is lame and boring for both parties
That's the entire design of the Playable
Funnily enough there will always be people who are desperate for water
Yeah for some strange reason I play online games to interact with people
But interacting with Deino is deadly as long ur not a Stego
Its a apex predator the only thing that should touch is a stego
Goddammit I'm not complaining about dying to deinos
It even never happened to me (except when I was attacking deinos on purpose), I know it's easy to avoid
The problem is that you have in the game an attack that is a guaranteed kill against anything under 4 tons and perfectly useless against anything above 4 tons, unless you use it to stunlock it with other deinos
I think we just need another water dino
Exactly
And it's not much more interesting for the lunged dino
Having one water dino in the first place is a big problem
Because there isn't even an incentive to kill a deino
We need a lunge that is interactive and leaves room for different outcomes
What would that look like though
I can only think of a mini game or a struggle feature
But it would be weird to implement realistically
Considering Deinos bite force is insane
Maybe individual limb grappling
Instead of whole body, so you have to aim it
If you bite a leg they can slip out
If you get bit on the torso you are basically done for something like that
I was thinking of fishing games
When a deino lunges something else, its speed is reduced in proportion to the lunged dino's weight
So if it lunges a 1 ton dino it wouldn't be slowed down much, but if it lunges a 6 ton one it could barely move
And then stamina consumption on both ends depends on how and where they move
I wan to one shot Stego because I aimed at the head
I don't exactly remember the rule I imagined for it, but I posted it somewhere in this channel I'm gonna try and find it
Thats a good idea, implement that with a basic limb system lets say head torso legs and you have a more fun grappling lunge for deino
That would be quite fun tbh on both sides
Here it is
#general-feedback-discussion message
Adds skill to the deinos lunge rather then just patience lol
You finally understand
I just read it
Thats an amazing idea, I was a bit confused on the fishing example but now I understand
That would literally change gameplay for deino so much for the better
I wonder how hard that would be to implement
But I can imagine playing as a stego and letting a deino lunge you just to bait him out of the water drag him for a bit then let him waste his stamina and kind of string him along until he is exhausted enough to finish him off
Actually a viable fun method of deino vs stego engagement instead of just trading hits over and over and over
Probably quite hard, considering how hitboxes work in this game
But definitely not impossible
I reckon we do need atleast 2 more apexes though
Just cause it is a bit bland stego being the only viable dinosaur for fair combat against a deino
I hope they add spino eventually
But I feel like they wont for a very long time
I have seen nothing about it in the road map but idk why they wouldn't its such an iconic dinosaur and offers such a cool playstyle
Spino is planned, but for in a long time
But it's not like real spino at all
It's more like jp3 spino, but bigger
The community for evrima seems to have grown since update 3/4 when I last played
Hmm I do like JP3 spino so I wouldnt mind
I like the realistic spinos looks more though
I can try to find the concept art for you
I remember it kind of
It got leaked ages ago right
I believe I saw it when I was playing last time
I got the game path of titans recently
But it doesnt give me the same vibe as the isle
Found it
#phase-two-archive message
Ohhh let me look
hmm looks like a mix between the realistic depiction of spino and jp3
It looks a little slouched like what we think it was in real life but it also has the height of jp3
I quite like its design, although I would have preferred something closer to real life spino as well
Though... We don't even know how irl spino really was
True I like the more amphibian look of the realistic spino
I jsut tabbed back into game and I was starving oh loird
I wanted to add some perks to it because having a sleep mechanic just being there would be pointless + not many people would really use it, I mean I guess as an emote yeah but thatās really just it.
Yes some animals have are partly awake so they can sense incoming danger but I donāt think that applies to a lot of dinos. Also the perks are the only reason I think it should go black because it would be better than sitting
Also it feels kinda dumb that you need to do with your deino a lot of bites to stego head that smaller then deino's head in 100 times lol
And also as deino you have not much times when you can bite stego's head.
@orchid moon bringing it back will probably happen, because the movement of many playables is bugged rn, but a buff on top of this? No. What do you want, should omni turn on the spot while maintaining its full speed or what?;
Back to the old balance of utah from 5/5.5
No, that omni was op. Magnetic pounces, bucking was useless
They should bring it back imo, i cant even hit someone with pounce as omni right now
You can, you just need to aim properly
I do
I dont play utah so much because he is just useless in this update
The issue is that both of its counters are overtuned and the inertia bug
Literally the 3 almost sub adult carnos kill me as a full adult utah
In update 5.5 i was killing it easily
Yeah, its because of the overtuned charge
Because the growth curves were bugged
You got like half your strenght on the last 10% of your growth
The balance was great in 5.5 now other playables are just useless
Carno and pachy is too op in this update
Others are just weak or boring
Pachy was useless kinda useless last update, carno was getting countered by omni (it should be the other way). Omni had its magnetic pounce and bucking was too weak
Now the 5 omnis cant kill the adult carno
You have to adjust your tactics now
But carno is op rn, I wont disagree on that
With what? 16 players vs one playable
Use the jungle, jungle Omni is terrifying also tap pounce is the go to now until you get your prey to 0 stam also omni got a pretty busted buff this update, things cannot buck it off when they have low/zero stamina
Also no, Omni was broken that update with magnetic pounce and that juvi Omnis couId deleted a carno, teno or stegos stam
Pachy was too weak
Carno had a bloodpool nerf that made it useless against Omnis and a solo could take one out (shouldnāt be the case)
Omni is actually terrifying against things that use stamina on attacks so if the Omnis Juke around a stego and bait itās attack until it has no stam then it canāt even buck off the Omnis
I guess omni need a buff of stams regen to counter the nerf
And a hotfix on balancing is a needed one, i canāt enjoy the disgraceful carno no more
Iād rathermake it something like a multiplier, rather than MASSIVE chunks of stam in a single second so it's more reactable instead of a stam regen buff
And itās stam regen already is pretty good
Omni is one of the best endurance hunter atm, it needs its mobility back and the buck change
Sounds like a better idea, but at the current state, there wonāt be any change in the next few weeks š¦
Development is very slow and feedback is getting buried :
They are on break rn, that is the issue
But they want to make a Combat ST soon (between u6 and u6.5), I have high hopes in that
@shy python Great minds think alike
@drifting rose
About: #general-feedback message
Dude, pounce was worked on for 3 updates and it is still broken. And you talk about climate simulations.
what?
nothing i said has to do with pounce
the hell does that have to do with anything
His suggestion even involves adapting stats to climate situations. Itās a damn complex thing. A lot more complex than pounce.
And pounce is still somewhat broken after somewhat of a year.
i mean most of what i said is common since so it could probably already be coming and the only difficult things to add into the game that i talked about would be the wind affect on water and maybe how flyers are affected by winds
they handle it with too little care hence many things break in U6 š
we should get better mechanics after migration to UE5
What does UE have to do with mechanics coded by the developers?
also i havent seen many pounce issues, besides the magnetic pounce, for a while
also, again, why the hell bring up pounce when it is completely irrelevant to the discussion
they will be much easier to handle or implement
do u know what ue5 does?
You think theyāll recode stuff again?
i seriously cant understand the relevance of pouncing as a mechanic in the context of weather mechanics
i guess he meant, the pouncing mechanic barely working properly why bother discussing weather mechanics which is way more advance
Both are mechanics. One is simpler than the other. The simple one still doesnāt work properly.
Exactly.
ah, it's a "devs bad" comment that exists to disparage sharing ideas because you personally want to bring down the mood, got it
i doubt it, but there are some built in features / tools to make something possible now like Nanite..
the devs come back to old stuff all the time and rework it actually i think update nine they will go back through all threre updates and add/fix stuff
of course there will be no change after the migration happened but expect for new mechanics / polished stuff in the next few months after it done
No, itās just my belief what is possible and what is not possible. This is a dinosaur game and pushing the development towards the map@and surroundings disappoints me.
you want a dinosaur game which takes place on a garbage map where half of the roster has no room to prosper? So you want a sandbox PvP dino arena, then
explain to me the problem with making the dinosaurs have a space to actually play like dinosaurs
The map looks great, the climate suggestion would look great, surroundings overall are compared to the rest of the game on another level. And this division is felt by players.
The quality of the visuals is 10 times ahead of the mechanics.
well for me, the problem is they keep stretching out the target and in the end none is done properly / half baked. i mean nothing bad to have broad vision just be realistic and have priorities.
I agree
And speaking of the further quality difference of the visuals and the mechanics, I believe the mechanics (and including playables) to be a priority.
@limber hull there you got your answer.
It's not a feedback on the gameplay but on the servers. I've been trying to enter one for 40 minutes and they're all full. Maybe you should add more or make them 150/200 players each
Also, non European servers are always empty therefore there should be some distribution if adding more isn't an option
this is discussion, not the feedback channel
Where do I write it? Because I think it's a big problems for hundreds of people
the isle devs need to recruit more programmers to handle more mechanics stuff or it could also be recruited to handle balancing issue, it gets pretty annoying to have OP dinos for weeks, even months without a hotfix and just hoping the next update would come ASAP.
they are hiring rn
how do you know that ?, they said it or listed somewhere ?
the map is needed for more than just visual
spiro is an actively poorly made map, gateway is FAR better designed
it's so much better for introducing new mechanics and playables
what makes it "so much better" for playables or mechanics specifically? Beside of being more appealing in general.
I'm reading those claims all over the board, but no one showed any hint of evidence for this.
it seems like the grass is always greener on the other side. spiro is basically a blank canvas, with visual sprites painted over it, with no working mechanics at all. But even if gateway was developed with more thought behind it, that does not mean that improvements will actually have any benefits for feature development
i have played spiro. i have played gateway. i can GUARANTEE you, it is infinitely better
beipi or many of the planned aquatics would feel entirely out-of-place on spiro
on gateway, they have areas they can live and thrive within
migrations are also a mechanic that outright cannot work on Spiro, and requires Gateway to exist
Areas might be batter, but that has nothing to do with mechanics
Spiro's complete lack of variety and diversity, or well-designed areas for that matter, make it impossible to actually have migrations exist in a playable fashion, that isn't just walking from one green plane to another green plane
Not gonna disagree with that, only that many claims seem to be arbitrary
They aren't really, since they're based on experience
I can guarantee you from personal experience, Gateway accounts for arboreal gameplay, diverse aquatic ecosystems, migrations, human gameplay and more. It is essentially a necessity in the game's forward progress
Do have plants have collision? Does environment, surfaces have any impact on movement or behaviour? Is the environment interacting with the player. How do visual feedbacks work? I have so many question. "just believe" is not enough, as I know it from other occasions that people get easely blinded by fancy new stuff, that actually does not have any meaningful impact (Not thinking about migration) and I don't know you well enough to simply believe
While everyone is telling how much better gateway is, I want to see some facts what is actually different, beside from visuals, or distribution of areas
you realise that a TON of people have streams and videos of it
you can quite literally look for yourself
I have seen some and to be honest, I don't see anything being changed, beside of simply being different - which can be an improvement on it self, sure
but mechanics related to map development? I haven't seen any. In this regard, I only see whichful thinking and misinformation
the new mechanics aren't in yet lol
the point is to show the new map, not all of the new mechanics that come with it
so there are no videos of it, that's my point. There is no proof of anything. Only that structure and the playability in mind, the migration should play out better, but beside that: nothing.
i dont see your point though, are you trying to get across that gateway is a useless endeavour?
no, only that some claims that people are givin to be seen a bit mire sceptic, as gateway will not be the glory grale
like, idk how else to say this, adding stuff like beipi or herrera onto Spiro is literally a bad idea, these animals simply aren't compatible with its dogwater map design
gateway gives more areas for animals to grow and thrive in, and allows the roster to be comfortably expanded and given places to exist
Like I said, I do not disagree on that
spiro restricts you to small portions of same-old green planes
the issues to this, are not specifically related to spiro, but have multiple and different causes and will not be solved by a new map, but with other improvements made alongside the new map
how the map interacts with people, will probably not change at all. At least for now
they are related to spiro. because spiro restricts you to those old green planes. and the map will interact with people very differently. the rivers are wider, the plains are thinner and have more obstacles in them. there are more hills. freaking biodomes exist (once they are accessible). Gateway is more interesting, better looking and functionally better than Spiro
Heres a good example on how gateway's design helps mechanics drastically: Water
Water has been expanded greatly on this map in many ways. Most of the water systems are not directly connected, which then forces deino to travel on land between places. This allows deinos to have more risk for an extra reward, such as moving from a river to a lake at the new migration area. Speaking of rivers people cross, all the crossing points are now well defined bridges. Which may seem bad for deino at first, but going to those bridges is risky because predators can obviously wait there for someone to cross. Thus, prey has to choose between crossing a risky point and fighting, or trying to sneakily cross the wide river and hope a deino isnt waiting for them. Plus, migrations can easily force people to consistently cross rivers or go to a new water source where they don't know if a croc is in or not. There are also now islands that dinos can travel to, some of which are so far that certain dinos can't make the journey. Those that do decide to travel can easily be a snack for a deino that knows they are migrating to the islands.
That is just 1 way the map differs that now impacts every playable, there are many other examples, and more changes could be added as they are needed.
@timid marsh Bleed doesn't deal damage to health in evrima
There needs to be stacked bleed like the old isle where it says you have 20 bleed and you get 20 damage pre second because as a utha i play on a admin server and i can see how much health they have and i was fighting a pachy at the time i gotton 5 bites in and can see if the pachy losses health but the pachy just kept gaining health fast. I just want to get bites in and bleed it out without it gaining health and have to attack it because if i don't it will just regen itself.
#evrima-sa
Like I said, bleeding doesn't damage your health
it should
That's not how Evrima bleed works, bleed is a separate "pool" from health. Also omni does bleed with pounce, not bite. If you can get a full pounce off on a pachy, it almost dies to that bleed from just standing. So what you want to do is bait a bunch of attacks from it, wear down it's stamina, then start tap pouncing to inflict bleed and damage and bait bucking, until it runs low/out of stam, at which point you can finish it off with a longer pounce and all the bleed it'll do.
Legacy bleed was terrible, just a matter of do x bites then just wait.
ya but why do we all need to be t-rexes and do more damage the bleed
What? Currently omni does massive bleed with pounce?
but why do i have to pounce to make sure i can win a fight and not just bites
I think "because this isn't legacy anymore" is the most suitable answer
because pounce is this dino's main mechanic used for killing. Each dino has their own playstyle, if you want to kill with bites, I'd recommend carno.
Raptors are designed to use their pounce to bleed their prey
Because that's how the omni is designed to work. Simple as that really. You have fancy abilities and mechanics in Evrima, not just plain bites, so they tend to be what you are meant to use.
Even there, charge is meant to be part of it.
Bleed does stack, it just doesn't deal health damage
When the prey's blood pool reaches 0, it dies, no matter how much health it has
That's ... kind of useless. Bleed does not affect health, you need to test the blood pool.
Also again, bite isn't really your main tool to inflict bleed. Try pouncing the other guy for a few seconds, then have them watch the blood pool.
Pounce deals a proportionally massive amount of bleeding, by design
but like i said why do i have to pounce to succeed my win in a fight
and not bite
its the same thing uthas have teeth
because that is how this game works. You use the special abilities to win fights, rather than bites
Because you have the pounce now, it's the main mechanic/ability of omni, and so it's designed to use that.
Instead of just spamming bite.
pachy literally can't do anything with bites, it has to use its ram to actually win the fight
you can always use both, you don't have to win by draining HP and blood, but can approach things differently
That too, you can bite smaller things to death with raw damage if you want.
well i think they should just change that because who would like to bleed there enemy with out have to risk you 1 hour and 30 min utha from a failed pounce and can pla it safe and just bite
Many people kill their prey at 80% ish health because they used pounces
so running in for a low amount of bleed and damage is not risky to you?
bite is even more risky than a pounce, good luck biting a stego rather than pouncing it.
If you don't like bleeding, then maybe omni isn't for you. Also it shouldn't really be "safe" to just bite anyway. But this is how omni works, you're meant to bleed with pounce, if that's not appealing then well, too bad I guess.
Can't really give you any better advice, it's like asking why you can't bite things to death effectively as deino, it got lunge so use that and drown things. Same with omni and pounce.
pounce is basically a trade of stamina for damage and can put you real quick in a massive disadvantage
In any case, legacy bleed wasn't ideal, and if bleed is to do damage again to health, we would need to really rework things to make it much more balanced than legacy.
im just saying bite should be able to start bleed without a pounce
it does start bleed, just not nearly as much as pounce
But it's not as if biting doesn't do anything, you can do noticable bleed with bite, though you're more likely to kill the target with damage over bleed that way.
ya but if you bite something 3 times like i did in the video you can see that he gained health back WHILE moving
Because bleed doesn't affect health
because that is how bleed works
it should
... Okay, let me try this again. Bleed does not affect health in Evrima. Bleed has it's own "health pool" that you can see in the bleed icon.
it is a second healthbar
So if you're just looking at the health, you're not even understanding how bleed works.
No. There's no need.
so we can have different approaches at hunting styles
ok, wouldn't you like bleed to work with bites?
It does
but it does
Bleed does work with bites, I assure you, carno and deino can both do noticable bleed with their bites.
it does
stacked bleed
Yep
It does stack as well.
it does work with bites, if you get bit by a carnivore, you start bleeding, which ticks down your blood pool.
If you bite something more, you're going to inflict more bleed.
The more bleed damage you apply, the faster the target's blood pool drains
many omnis use a combination of pounces and bites to bleed their target down