#general-feedback-discussion
1 messages · Page 30 of 1
It's not a dino game. It's a survival horror game about humans surviving the horrors of tribals and dinos.
If I want to play tribal typed games I'll play ark
It's like that because with the current Dino roster there's not anything else to fight a stego
Ofc there's deino but yeah
It's fine. Walk away from stego
IMO it would be better if it's just s sole dinosaur game
Utah kinda, but you can also just walk away, I hate stego and deino being added this early too and would wish bary and kentro replacing them but it is what it is
Utah shouldn't hunt stegos
I wish for any new dinosaurs to be added
That's where you have to watch out with your feedback. If you don't have what the game is supposed to be in mind, how can you give good feedback?
I mean…it kinda should, if it has a big enough pack it should be able to but stego should be one of the hardest things for utahs cause they literally counter them
this
Ye
If it's a big pack sure
Same but it’s better to get the mechanics out first, not what we want but it’s what it’s best for development, tho I do wish we got atleast one Dino this year
And I think they added stego to see how the players would react and act around it. We're in an early access game. It's a testing ground. It's not meant to be a full balanced game
I get that dw
you are joking right, with the not fully balanced part
the balance is a mess rn
the balance is meant to be fun and not worse than u4
Lmfao
Are you not entertained?
The devs are playing around and testing and trying stuff. It's normal that things are not smooth until it's completed.
its not normal if they mess something up so badly that the ENTIRE #balance-feedback is full of one thing ( a carno nerf request)
I am wondering how this even went through the ST
its worse than op Omni in u5
Hard to say. I'm sure the devs have their reasons. But Dondi said he plans on doing a lot more combat balance testing at some point
I hope they do it soon, many things are going very wrong rn
I think the testing was focused on gore more than combat
but it can be noticed and fixed, it was a pretty big change
Also they've been testing a lot in the new map for things that aren't in U6
having issues with the game just randomly shutting down while playing. No warning or reason, just game closes.
Yeah the balance is far from perfect: carno’s charge being more agile and faster to use, pachy getting too strong of s buff, utahs magnet pounce, dryo being slower and drains stam while dodging. But it’s decent enough, better than u5 in my opinion but far from perfect
its as bad as it
Can't be worst than U5 where all the streamers stopped playing it.
really?
Yah all the people i loved watching it stream stopped and we're waiting for U6 in the hopes it would be worth returning to
@carmine kettle Troodon is in update 6.5, as stated on the roadmap
So what's the problem with troodon not being in update 6 when it's always been meant for 6.5?
Because people assume and don't read. And imagine this game as something it's not meant to be. And forget that this is early access
I'm in QA and am also a stress tester. I've been playing the update
It's underwhelming, humans aren't even fleshed out properly, all they have is 2 basic attacks and a flash light
their walking flesh bags
Which is why they're only an option for unofficials
I do read buster, my vision is awful
then why add them?
So basically what they are supposed to be?
a threat
Many people requested to be able to play as them, even in their unfinished state. Lots of people wanted to use their first person view for recording
yeah okay makes sense
Troodon is listed in update 6.5, what.
They would still be walking flesh bags even with guns, Dino’s have the luxury of third person, being faster, more agile and having nv
Do you know how a trello roadmap works my guy
Yah troodon has been in 6.5 forever or it's been a long time - months
@carmine kettle Notice how Troodon has always been beneath the part of that says "Update #6.5" https://i.gyazo.com/d1acb794f699ded99a9e7e3da87872f2.png
It being technically in the same column when you click on it is just because of how Trello works.
Since you can't split things into sub columns, otherwise you have to use entirely different ones, and if you have too many of those it makes it so people have to side scroll to see the entire roadmap
People mention ptera getting a turn speed nerf but I dont see it mentioned in the patch notes. Anyone know if its a bug?
I suspect it might be due to the camera zoom max being limited now while in flight.
that's the only change really mentioned
Yes, not a bug
crabs seem to provide barely any food to pteras now. just enough to avoid starving for a moment.
Turn speed nerf? I've noticed Ptera turns insanely well right now actually. It feels unnatural.
Feel like the sidescroll wouldnt be that bad lmao
What are your specs for your pc?
no idea but i wasted a hundred dollars on a ssd for nothing
i really dont understand this sentiment that ptera is underpowered lol
its still an S-Tier animal, well above the rest of the roster
its just less good at being a troll machine
Power is an entirely irrelevant characteristic for ptera….it only needs to deal damage by technicality but it’s NOT and shouldn’t be a combat dino
You generally want to refrain from making animals capable of flight combatively relevant when in flight since it’s one of the most uncounterable states of being to be in
Like if Quetz has an aerial attack it’d be the most powerful animal in the game…
ive preferred the new ptera gameplay by a great deal. Turn radius means I can't just fly anywhere and do anything and get away with it, takes a little brain power to consider my options, and the gore makes the scavenger playstyle far more engaging
Mhm…plus there’s nothing wrong with making ptera essentially a spectator can with survival mechanics…it’s basically the games pigeon
people acting like ptera was a predator and being upset that it's no longer capable of that is good, because it shouldn't be
its never meant to be played as a hunter animal, people just figured out it could do so, and without punishment or counterplay
ptera should have a range based peck
if you peck someones head while upclose they just instantly die
@fossil moth Buck is fine, now it's an actual counter, as it should be. At least now it might require some sort of planning from the omnis and make the engagement more back and forth. Also the carno killing omnis on head hit with charge was a thing before, it was probably just not likely that the carno ever hit an aware omni in the first place. While the new charge turn needs some work on the hitbox and some fine tuning, at least now it's hard to dodge it, unlike before. Also omnis still got their magnetic pounce, so the entire interaction with pounce, buck or no buck, is still bad.
@old questAlready fixed.
Yes. Growth curves have been changed, you now get power and becomes capable much faster.
oh ok then
Idk I still think buck taking almost all of Omnis stamina in two seconds is a bit overtune
So even if you get a successful pounce you get punished
If there were some requirements for aim, or otherwise ways to fight back, I'd be inclined to agree. But as it stands, with the power you get, the ease of access, and the fast growth, I don't think it's unreasonable, especially not since I am very much in favour of bucking being the main, proper counter, as much as it can be in it's current version at least. Especially since the alternative has been to just hug a tree or better yet, a cliff and just let the omnis pounce and then turn to have them dismount into the abyss. I don't consider that to be very engaging, nor a good way to handle the pounce mechanic, and as such, this buck should at least encourage the target to fight back rather than run to terrain and wait for the omnis to be stupid or give up.
Alternatively it would be to keep old bucking, and just nerf bleed immensely, so you'd require many more pounces anyway, thus opening for more back and forth play like that, but then I'm sure someone would complain that it takes too long or otherwise is too much of a bother to attrition hunt something. And even if that was the change, I suspect it'd still be "cliff terrain meta" being used because it'd just be a slower death, rather than a "Okay, that omni is out, lets keep going". I hope you can kind of get what I'm trying to explain here and what I'm aiming for in the interaction.
At least now it's hopefully more "I buck and then I fight back" rather than "go to terrain, sit and wait" style interactions.
I’m fine with it being a main counter I’m just saying that as it is, bucking is way too overtuned and takes too much stamina off omni to where you have nothing to get away with. I feel like it took off a good amount last time just needed to not waste so much stamina on the bucker
I don't know, if it takes too long, you still get a lot of bleed in, since the pounce is quite lethal. So that'd have to have been balanced. But I also think it might be a matter of how it feels. Quicker you buck them off, the more fast paced and "fighting" it might feel, if that makes sense to you? Also since the pouncer drains stamina if you move, if you have to stand there for "long", then you just give the other omnis all the openings they need, while if you move to make it harder for them, the one on you just causes all your stamina to go poof.
Hence why I wanted the bucker to drain less stamina. It can be used defensively to not screw yourself but can encourage them to not stay on too long. Versus what we have rn where they aren’t encouraged to stay on at all since if they stay for more than a second they get punished with a melted stamina pool after already draining stam through pounce
It’s just too punishing on the Omni part rn
True, that could work, but you could also apply the strategy of baiting out attacks and movement from the target until it doesn't have that much stam to use for bucking. More of a "wear it down and then pounce" with quick pounces thrown in just to add pressure.
I'm not opposed to some fine tuning, but I firmly believe that if the target is bucking, you dismount or you die. The moment you notice them starting to buck is the moment you should let go. At least until we get some proper buck/brace interaction or something.
I feel like a middle ground of what we have now and what was previous would be fine
Maybe if they removed the stam drain while being pounced and moving, cause that is not at all helpful for the defender, and the omnis certainly didn't need an easier time, not with how the pounce currently works.
omnis are just trash now you can't kill anything with them anymore no matter how good you are, if you fight atleast a decent player you're basically dead.
Chicken, frog, and crab do not seem to give hardly any nutrients or food for pteras now. Does this seem to be the case for others?
I honestly doubt that's the case, it's far more likely that it's a matter of getting used to the new balance and adjust tactics and strategies accordingly. And perhaps having the proper numbers for any given encounter, but I'd expect that to be a thing already so.
Even if people are going to get used to it and everything or as you say have the numbers, it's not gonna be fun anymore, the old utahs were much better, and you needed skill for them and it was actually fun to fight, especially if you were actually a pretty good player, you could 1 v 1 tenos and stuffz but now you can't even do that, and everyone is going to suffer from a 500 kg war machine called pachy, and if you get a leg fracture everything is over for you.
The old omni needed no skill what so ever.
Depends on who you were playing against
It's hilarious that people think omni required skill when magnet pounce was a thing.
You have no idea
No, the playable has no actual demands.
I have a far better idea than you, I can assure you. The only playable in the game that required any actual skill was teno.
Lol ok whatever you say
Yes, exactly as I say.
So does pachy requires skill now? Or what i mean at this point it's useless to fight a pachy whatsoever and if you actually fighted with good players on the old utah you would know how fun and that it actually required skill
You're not meant to 1v1 a teno or carno. You basically want an op playable then.
Not really no. Like I said, only playable where skill can be an argument is teno.
It's a god of war according to what I've heard 2v1 they kill everything but Stego/Deino and they do it without much trouble.
Never said you can 1 v 1 a carno, and why can't i 1 v 1 a teno?
Since it's the only playable where you both have multiple attacks, and they all matter for different encounters and in different "combos" and so on.
Pachy destroys Teno 1v1
So there's some actual requirement for being good there.
That's my point
it destroyed it for a long time
Why should you 1v1 a thing that's three times your size as omni?
@dark quiver, I agree carnos speed needs to be taken back to normal, pachy does need a slight nerf, but everything else is fine in my opinion
utahs are more balanced now
Not that I think pachy should fight tenos, but they did that before the patch for that matter.
Sure, pachy does it even better now, but even before the patch, teno was in a rather terrible spot vs pachy.
Because it requires skill to actually 1 v 1 it but now there's no point of talking about skill
Pachy vs teno should be equally fair, because you can fight for territory
Because it shows only a very skilled player can do it
It did not. There's very little that makes omni require any form of skill.
i don't think they belong in the same biome honestly
yeah, prob not
How are people able to 1 v 1 tenos without skill?
"Omni required skill, that's why the new omni which requires more skill is bad"
I get you dislike the changes, but discussing how omni was a skilled animal and then yelling that you need to be more considerate on how you use your stam and use more skill is kinda silly? Keep skill out of it lol
No, it has nothing to do with skill. Again, omni does not require any skill, all that shows that omni was op and too good.
Because omni as a playable is pretty op as a playable. But tell me, what is it about omni that makes it take skill?
Lol oh wow there is no getting through to you. Nite
What part of playing as omni requires skill
Because omni was ridiculously powerful without having any right to be so? Tenos being 1v1ed by omnis was more an indication of its power and lack of required skill
Provide a counter argument then if you can? What makes omni take skill?
Now omni is just that kind of dinosaur that you need in big numbers to fight and even if people get good at the new omni it's not going to be fun whatsoever
You're a pack hunter. Yes, get numbers.
"you need in big numbers to fight"
yea. thats always been the idea
why are you MAD that the pack hunter needs to hunt in packs more
I don't understand, omni is not meant to go around soloing things.
Well, not larger things at least.
im not gathering
you say omni requires skill, but are mad it now requires more skill. you play a pack animal yet hate playing in packs
@hearty sphinxSo tell me, since you know better, what part of omni requires skill?
I know it was always the idea but bringing 6 omnis just to take down 1 dino is not fun at all
i think forming a pack and working together to take down a massive animal is great fun, but sure, 1v1 all the way i suppose
being able to look in the general direction of your target before you press "rmb" I think
@sage briarI'll ask you as well. What part of omni is it that actually requires skill?
What part of omni, compared to, lets say dryo, makes omni so much harder and more demanding?
are you trying to say that omni is garbage right now?
No, not at all?
Oh okay
The movement the stam management the way you need to actually play on time and make someone run as much as you can waste their stam and bite or bleed them to death
new omni requires teamwork, coordination, resource management, target assessment, constant pressure and more
old omni requires you look at foe, press RMB, repeat till dead. Sometimes you choose to do it on the face so you can avoid all of the opponent's most powerful weapons
@barren zephyrI am asking, since Leafy and Tina insists that "only skilled omnis can do something" what it is about omni that requires skill
All of which applies to any other playable. They all need to manage stam, and movement when it comes to those that can move.
all of which is still present, except it requires more skill to pull off
Everything requires skill
Dryo needs to manage movement to dodge, teno needs far more stamina management than omni, carno also needs stamina management due to how fast it runs out in general.
the concept that you genuinely think it was okay for omnis to be felling giants on its own, as a pack hunter that was rather easy to grow isn't really adding up to me
You won't need to be super skilled at omni to play it though
Or rather, I don't think any playable but teno requires any actual skill, since teno is the only playable that has multiple attacks, and also requires them to be used properly independently or in combos depending on the target.
I hesitate to like some balancing changes as well, but maybe wait a bit till it settles down a bit? Players need to adapt to some changes, maybe new gameplay derives from it
This is very very true. Right now the omni playerbase reaction reminds me of when omni went from damage to bleed.
The whole thing about the old utah is the fun and that the better people you fighted the better it was you could outskill someone so hard, and if the whole thing that you see about omni is pounces and just spamming the pounces we don't even need to continue this because we won't understand eachother
"Omni is ruined, it's trash", because of a, admittedly "drastic" change. But there's adjusting to do as the omni player.
utah was way too strong bro it shouldn't be able to 1v1 anything
If you think just moving around and "baiting" is skill, then pretty much every playable required more skill than omni.
Pouncing 1 by one is fun?
bit of a stretch, but yea, omni 1v1ing stuff like teno and carno was rather ridiculous
Especially carno since carno small game hunter, so it should be the omni running in fear rather.
it hunts in packs I belive 3 or 4 utahs can kill a Carno
"rather easy to grow" is an understatement when you're talking about Utah - I just grew one right before going to PoT just to finish my day in Evrima that way - I got my perfect full growth +50% diet in 7 minutes and afked to around 85% or 90%.
Bro if you thing that it was able to 1 v 1 anything you never played with actually good players that were able to 1 v 4 old utahs
those utahs clearly unbound their RMB button
the only animal I got to afk with today btw
But like, omni has some of the best agility/mobility, a very powerful and really easy to use special mechanic, and overall has very little to fear. Somehow it's also the playable requiring the most skill despite having the stats to get away with pretty much everything.
utahs could dodge with pounce
where's the skill in that?
omnis are still small, agile, quick to grow, expendable and TERRIFYING bleeders. Their bleed is still nuts, and they can very easily destroy your stam and just whittle you down to becoming defenceless
omni is and always has meant to be a pack-based endurance hunter
Utahs... dodge.. with pounce??? WHAT, bro tell me you're not serious
not a giant felling "david vs goliath" character that takes down adult tenos and carnos with ease because it knows where RMB is on the mouse
It's just, there's nothing about omni that requires any more thinking than being a dryo.
read patch notes
Yet dryos don't go around claiming their playable requires skill.
btw. sometimes you'll have to try some stupid stuff as a developer, just to get to know it is stupid. I worked in the field of arts for many years and at some point I needed to overdo stuff, to know where the limits are ...let devs collect some data first
I would remove the agile part
Why
No, they're still agile. Nothing there has changed.
they’re saying that utah didn’t require skill and needed only spamming pounces yet they also say that now you’re supposed to play as utah in a big pack who will end up spamming pounces on it’s prey because now other ways requiring agility of utah and skill of the player to fight something else are broken, lol
I did and their pounce recovery speed is not enough to run aewy from a bite or 2 XD
it doesn't matter as long as its in a pack
good
Agility means you need less skill, you realize that right?
you shouldn't be rewarding for missing lol
have you ever played as utah? like more than a few times?
the fact omni got away scot-free for missing a pounce was absurd
Yes, I have. I have also played as dryo, will you tell me dryo requires skill as well?
People that just used only the pounce on the utah and nothing else are just sad honestlyz you're so agile you can do so many cool moves but you decide tonjust pounce? Where's the fun of that
yes, dryo also requires skill, literally every dino requires skill
You're.. kind of supposed to use the main mechanic though?
It is good
Oh, right. Okay, if thats the idea of skill then, yeah okay, I have much higher standards than that.
cool moves that can kill every dino?
They were very agile and you could use it aswell, but what's the point of just pouncing? At this point just nerf the pounce but let them be as agile as they were
I guess that does explain it at least
What every dino? Utahs can't 1 v 1 every dino
Whats the point of carno only charging? Of deino only lunging? Of pachy only ramming?
you cant 1v1 a stego. nothing can 1v1 a stego
agility of utah was it’s defensive, now you can’t even really dodge things you could dodge by the way the movements used to work
I mean, if you want a playable without pounce that relies on hit/run and agile stuff, I'm sure some other playable will do that
I don't think omni movement has been changed.
try it
its just that hitboxes are weird now
I have, and I would agree that it feels odd. However, that might just be my feeling.
Since I also felt that with dryo.
This is different, i didn't use my judge as a carno in 80% of my fights because the old one was not so broken and i didn't need it to win every fight, watch my fight against a olayer named naffa and you will understand what i mesn
Only Carno's turn rate was nerfed in this update according to the QA.
Mean*
Deinos might be capable of it after the lunge damage buff.
Changelog will tell you what's changed
Unless explicitly said otherwise or bugged, the change just doesnt exist
Omni turn feels just the same as it was in 5.5 for me
I see a big but here.
If Raptors are meant to be played in packs, why shouldn't I play a carno in a pack instead?
Also pachys can't damage you in any other way than rsmming and alt biting but utahs still had their bires that they actually used same with deino
then either they broke movement of some extra dinos or I don’t know anymore, because utah doesn’t move as it did
Deino used his lunge to drown things
you should
longer growth, handles big game like Stego much worse
He wasn't agile enough to bite his pray to death
No it is not the same
I'm a bit 50/50 on that I kind of feel like every animal turns slightly worse than it did on 5 in full sprint but on Utah it was least noticeable for me, it was the worst on Deino.
Because carnos are not meant to be in packs. And yes, the charge working too well in packs is a thing, and should be fixed.
The new carno charge is too op
hitbox is weird
And playing carno feels the samr like in legacy just with a few more mechanics
that's what I've ment, balancing thing falls totally apart at this point
There's some issues with the hitbox there yes, and it can do with some finetuning, no doubt. But the whole "omni is trash now" is quite exaggerated.
We need proper "limits" to groups honestly. Seeing five stegos in a herd is as dumb as dumb can be :p
just wait for bigger carnis to appear in Evrima, see then what Carno can do
I was 1 v 1 ing stegs as my deino
Charge gets you sent to the character selection when used against anything larger than you, I don't remember the cut off point, it used to be 2.7t back in the day but I think it was lowered afterwards.
great, T-rex army herds
Now you'll have an easier time of it!
WELL ID WE TALK LIKE THAT, what's the point of nerfing carno now?????? If it's the second land predator that is in the gsme right now?
people will always play what's the best so you cant do anything about that
@dark quiver I have to ask, who are "we"? :p
Yeah now people won't play utah that kuch and go to carno and pachy just to be destroyed by 1 pachy
I dont see others dinos having problems with Carnos other than Omniraptors
So maybe they'll go back to omni then if carno dies to pachy xD
wouldn't necessarily say "nerf", but it's weird, that it only needs to strife raptors tail at the outer edge of the hitbox, to sent it to another realm
It's a small game hunter that's supposed to be good at killing animals smaller than itself, that's what it does and what it was always meant to do. The only issue is that the majority of the roster is smaller than Carno - this predator should've never been added to the game this early.
Pachys? Tenos? Utahs had problems sub deinos sub stegs, ....
Pachy and Tenos kill Carnos 1v1
probably meant utah mains
Pachy for sure, Tenos its a skill matchup
Maybe? Just curious honestly
At this point i actually agree but why can't i chsse down a utah or a pachy now? Or even kill a pachy without my ram
for Pachy it's difficult although with the stamina buff I think it's doable due to fractures. Teno Idk will neeed to play it. It used to stomp Carno but I haven't played it vs the new charge.
With the new update yes but not with upd 5 which actually required skill for carnos
I think Tenos are generally free food
Bro what?
I mean it received a few nerfs so that it would be less oppressive against the current roster. I haven't played Carno much yet so I can't say how well it handles anything atm I just have my suspicions as to how those match ups might be playing out.
Have you never seen a good teno?
I dont care about good Tenos I care about majority
Yea Teno is the most skill-reliant animal in the game. A bad one gets soloed by a Utah, a good one can 1v2 Carnos
Pretty sure carnos were just bad in the last patch. Bled out way too easily vs omni with magnetic pounce, and could be staggered/stunned by pachy, and then broken.
Carbo turned now into full ambush predator you can't 1 v1 anything without your ram because of the new turn radius
yea but isn't it supposed to be a group animal?
how can you herd with others if the others are just bad and die all the time
I always played it solo
solo its the best way
other Tenos were getting in my way, I don't want to risk them CCing me with their friendly fire
Good carnos could actually use their brains and do more than just run after someone and bite
nesting is my only problem with Teno
I'd argue the new charge makes carno less of an ambush predator. Not to say it cant or shouldnt try and get the drop on you, more so that it doesnt need it as much.
maybe is "unbalanced" gameplay not so bad after all
as we currently see the carno debate in contrast to raptors, but with more diversity in dinos it not such a big topic anymore
raptors vs. carnos have a hard time now and it's not easy in the current development state, but maybe it's not necessarily a bad thing in the long term
And none of that changes how fast they bled out or how they got staggered/stunlocked. Both of which were actual issue, no matter how good or bad you play.
it works both better as an ambush hunter and as a pursuit predator via charge, its bite however is kind of trash
It needs it so much more in my opinion because now you don't have the turn tadius
Radius
You have turn radius with the charge though?
I'd give it some time, I feel like Carno might need a nerf to its charge, probably a cooldown on it but other than that I think it's okay
Which is what I meant. You turn better while charging now, so you can actually well, charge someone down, and not have them just sidestep and call it a day.
It did change the % of landed pounces because if you were good enough you could do so much more and survive so much longer
Prior carno needed the ambush because well, if you saw the carno coming, it wasn't going to hit you at all.
Not the one you had before
Basically just delaying your death? i dont see how that is any better. And sure, you could use terrain, but thats quite a terrible solution. I am aware of various "tricks", but I don't consider that to be all that good balance wise, and generally, when someone did use terrain and such, they got called a coward.
btw. you can still outrun a carno with a raptor, with luck and a good escape situation
This is what actually happens you can't just go sfter someone with a ram the turn rsdius is still not good enough and if you want me to prove it we can do it after i slee0
No. Prior charge was terrible and thus required an ambush, while current one is less ambush reliant. Which is what I was trying to say earlier.
No can do, I'm "home" over the holidays, and net here says no playing xD
Depends on the carno st this point even if he did he could bait his ambush and get s good hit on you still
Still stuck on trying to update to latest version of the game xD
Delaying your death??? Noòoo.... actually winning the fight instead of dying after 2 minutes
how many utahs does it take to take down a Carno rn? both parties same skill
So you're giving all of those opinions without actually trying it by urself?
Well you did phrase it as survive much longer, which kind of made it sound like you'd still die in the end
The current one can't chase down a single thing
Agree... my bad
Isn't Utah supposed to hunt juvies and gang on dinosaurs? that would mean that the dinosaur itself should be weak alone right?
I've had people I know test, and I do know how stats work and I certainly know how the prior version worked. I also have seen this kind of "panic" when the omnis last had a change, so I'm not convinced this is going to be the end of the omni. I also know we're getting a balance pass soon, so I'm not that worried for that matter.
I'm talking about the carno
Ram could be "nerfed" with new mechanics, like stumbling or losing grip in turn on slippery ground, or unintentionally hitting unmovable objects and getting dmg.
@sage briarThough keep in mind, my original "opinion" was that omni does not require skill, and for that, I don't need to have tested the absolutely latest, unless something changed fundamentally with how the omni plays, which it has not far as I know.
I would actuwlly like to see the nerfed version of the pounce but... But.... give back utahs the agility they had, and if you will actually chase down something ad a carno i eould liek to sre that
I can't say anything about the agility, people that do know says nothing has changed.
utah agility means ability to 1v1 dinosaurs
#general-feedback message
I feel like undoing all the work they had already put into omni would just be a disaster tbh
Agility is like the main aspect of raptors
I wasn't only talking about the skill whatsoever i was also talking about the fun
I'm sorry but I am inclined to trust the people that should know on what has and has not changed.
What kind of dinosaurs?
Tenos, Pachys, Carnos
Fun? Well, fun is a bit subjective to be fair. I get that you might enjoy the whole running and biting and baiting, and I think I did say I suspect at least one playable will fit that, if not the omni, because you know, JP raptor pounces!
1 v 1 carnos? Is this a joke?
Eh only if the carno is really REALLY bad LMaoo
yea update 5.5 you never seen a utah kill a carno?
@livid burrowSuch as?
Yeah but there is JP and a game called the isle it's a pretty big difference between a film wherr dinosaurd do everything so epic the roars and everything and an actual survival game
Really really reallly REALLY bad this is exactly my poiny
Never ever i got 1 v 1 ed as a carno againdt a utah
Yes and no. You do know Dondi is a big JP fan and that he wants a good few things inspired from there, right? Or did you think our omni barks were just a coincidence? Or that they look like JP raptors? Or has the pounce? Or that our spino is the "JP" spino more than not?
Honestly tho I do think they shoulda just did Dakotaraptor instead maybe?
I think you misread what they meant
Even for such player as nappn took more than 2 utahs to take good carnos down
Unless I did LMAO
Not quite, I was trying to say that we have an omniraptor because of JP and the inspiration from there. So it's going to function kind of like a JP raptor, hence the pounce and stuff.
Ooh okay yeah then I misunderstood
Which, if I undestood Leafy right, is not to their taste, since they enjoy the running and biting.
Yeah but in jp the raptors had something called love from the movies creators
But since JP raptor we have, I'm saying there might be another playable that will fit that playstyle, since I doubt omni wil be reworked to not pounce.
But in tbis gsme you can't just do it this wsy
I wish they named Omni the Apolloraptor instead, because it would be named after the company, not to mention it just sounds better
Well, they can, devs game, devs rules. I didn't mean to argue, I was just trying to say that if you feel that omni playstyle is no longer to your taste, you'll hopefully get another playable that will fit you. But omni is most likely going to be oriented around pouncing and pack, not "1v1" or running/biting as much.
Though you can still do all that, since it's only bucking/pounce that has been changed, no other damage or otherwise stats of the omni.
my bad, let's add 2 of the same dino along with the other 30+ dinos planned for the roster
It does sound a little better, but well, here we are :p
I guess all the omni gameplay depends on the plsyers becauee i quite agree that they could just pounce someone to death, but my point is that if you're good enough you can't just be pounced to death that easily.
If you mean omni and utah, they'll be different, as far as we know at least.
I'm all for adding differences between dinos to have them fit in the roster, but I just can't see how one will differentiate omni and utah
I still have all the respect for you and your opinion but i feel like they just destroyed the utah for so many players so many people got their christmas ruined because of it
All the gameplay depends on the players. I'm mostly taking issue with people saying omni is this skillr equiring playable, when it's no different to most of the other playables. And why I believe teno is the only one that skill applies to because of earlier stated reasons, it has so much more you need to handle to be good with it.
I'm super excited for utah, I'm really hoping it looks something like this and not like other raptor models LOL
Honestly, I've seen this before, when omni went from raw damage to bleed. Do you remember that?
The best decision the could make in my opinion is to bring the agility back but nerf the pounces
imagine having your christmas ruined because you can't play your dinosaur like you used to
And I'm not trying to be mean here, it's just that it's very similar. Omni went from raw damage on pounce to bleed with minimal damage, and pretty much "everyone" felt that now the playable was ruined. And yet, here we are, and it's been fine.
And I'm inclined to think that this is very similar, there's a "massive" change, and people are sort of panicking, without taking the time to learn the new and see if it really does work out or not.
I'm telling you, there were no agility change. Read the patchnotes, if you can find something there I'll stand corrected. But QA people have said there's no change, and well, they'd know after all.
It's the only game most of me and my friend played together or we went out to play basketball but now we can't, and we really liked playing this gsme together and i heard from alot of people that the only game they actually enjoyed is the isle.
You can still play the game together, there's nothing obstructing that at all
just learn to play the new style
and die together in game even faster than ever
Maybe it's just me, but alot and when i mean slot i say ALOT of people say that there is something wrong with the utah turn even without anything said about it in the patch notes
is giving all nested dinos 5% growth boost or 10% growth boost that is present at all times a good ideea?
If they can't survive as Omni then play another dino, or learn the new way to play, there's other dino species to play
Honestly, I will have to say that you should probably not be quite this invested. Simply because it's early access, everything is subject to change, and all that. I'll give you a personal reason here; Current Evrima stego. I loved legacy stego, prog stego. And look what I have now, a scorpion precision jab stego, instead of the AoE "to whom it may concern" swing from old. Pus rather terrible looking male plates, and no attacks on the move, and so on.
I'm not saying the Omni rebalance is good or necessary I just think they're being a bit overdramatic about it lol
they were enjoying playing as utahs why now they have to be forced to play something else because current balance is broken?
They're not forced to play as other dinos that's a choice they choose to make if they do so
Honestly, it's not "a lot", it's not a many as you might think at all. And again, a good deal of that can just be dislike of the new change, and no being used to it. Just like the last time.
Like Dryo is trash, it can't really kill anything but I still play it. The game isn't forcing me to not play it, I choose to do so
If current balance is broken that is. That is after all, something we don't all seem to agree upon. But for a better reason, see my comment to Leafy. You can't demand the playable be what you want, it's not for you to decide. Much as I want my prog stego style back, current stego is what I get, and I can like it, or just not play stego any more.
they kinda are because otherwise it’s a waste of time, I said in my feedback that utah now is just a meat bag, squishy and with wooden movement
Dryo gets new amazing dodge that is so much better to use. Also gets massive stam cost so it's detrimental to use, and a speed nerf to boot.
I guess we don't see dryo players complain because there's so few in the first place, or maybe they just deal with it because well, it's a dryo.
dryo also received very unneccessary nerf
It's only a waste of time if you see it that way, like I said I'm not saying the Omni rebalance is good or necessary, I'm just saying "The game ruined my christmas and I can't play with my friends anymore" is kinda overkill and dramatic
But honestly, you can grow an omni in about an hour, you're not exactly investing massive amounts of time and effort here.
The speed nerf would be fine, if the dodge didn't cost so much.
I cannot respect your opinion more than now, and i think that's where i need to stop, you showed some good point over there and i highly respect that, and my opinion was heard aswell and that's all i ever wanted, i want to say bye and thanks for everything.
I can get that they want dryo to well, dodge, rather than just run for it, but with the current cost...
Yeah, I like Dryo but it sucks in terms of... well it's just a meal for everything, you can't outrun everything too well, dodge is okay but not great (haven't tested the new dodge tho) and it can't kill much besides maybe baby omnis and that's it
I mean, if in your opinion spending an hour to grow something and die in first encounter you’ll have then yeah, it must be quite fun
I don't think you're listening to what I mean so I'ma just stop
encounter with what?
carno/pachy/teno
I had a Utahraptor come around my nest trying to get me to goto church...
as a solo utah?
yes, you’re basicaly dead now
good then
before this update you had a chance to fight back
I mean 1 pounce 1 pachy kill before the update right?
You're welcome, and thank you as well!
New dodge is great, you really need to try it out!
I definitely will, just nothing has chased me yet pff. Been hanging out with a couple deinos tho that seem to like me
not really, skill is important factor on both sides, if they’re not dumb they still were able to beat solo utah if it made a mistake, leg fracture and hello dino selection screen, but I agree that pachy and carno required blood pool buffs
pachy didn't need any buff
If you run into a teno or carno as solo omni, you're kind of meant to not get out of it alive if you engage in fighting instead of running. Pachy is similar, due to it being sort of touted as the "anti-omni" playable. Which carno also is in some ways, because well, small game hunter.
it needed blood pool buff
for what? bucking got buffed
Pretty much yes. But now pachy has some bleed resist, so it might be able to fight back better. The issues with pachy are far more on the CC it has than anything else.
blood problem is off the table, 2 utahs should bleed a pachy out
but Pachy shouldn't have gotten bleed resist if the bucking got buffed
you know they actually buffed it’s blood pool right? even with nerfed pounce?
You can try it out anyway, just mess around with it, get used to using the camera to "aim" and all that.
Pachys bucking did not.
can 2 utahs kill a pachy?
I suspect they can yes, if they approach it accordingly to the new bleed resistance and wariness of the pachies improved hit detection. But it will probably take a bit for them to adjust to the fight.
ye, if you’re not a good hunter then you should be dead, but u still don’t seem do get it that utah actually requires skill if you don’t want to depend on pounces and if someone is actually skilled they did stand a chance against lone teno
with current movement may be quite hard now
I don't think anythings blood pools have been changed. Aside from when weights changed and thus blood pool with them.
check out patchnotes, some of the dinos got increased bleed resistance
well that shouldn't exist, the skill part, you shouldn't give dinosaurs the chance of being skilled enough to kill what its not supposed to kill
having the most potential in the game means being the best dinosaur in the game right?
You and I are not going to agree on what constitutes skill no. And omni is meant to use pounce. But even without, no I can not say it required any skill, no more than dryo or anything else aside from teno. You keep calling that skill, I say it's the raw stats of the omni that allowed it to pull stuff it shouldn't quite be able to. But also that teno does require a good deal of skill so it's very likely that even a quite bad omni would win over an average teno more often than not.
it’s still a video game and not real life so skill is actually a factor here
Yes, pachy did. Thats not the same as blood pool.
It got bleed resistance this patch. Nothing before then, for that matter.
well I dont want sweaty utahs mains running around killing everyone with 1 hour growth
don’t agree that bad omni would be able to kill average teno, but alright
Honestly, it'd be fine if it A, took some skill and B, the power was in relation to the investement in the playable. Omnis grew afk very easily, required, at least in my opinion then, very little skill, and had the power to kill things a few times their size solo, as a playable that is meant to punch up in packs.
agree
To be fair, what I consider average teno and bad omni might not match your idea of it, so I apologize, it was kind of a pointless mention, at leaat for now.
can I ask out of curiosity what kind of things you’re mostly playing and kinda treat it as your mains?
teno
I play teno the most and the second pachy
most of my deaths were vs utahs
just too many too much bleed
For herbivores: Before stego came out, teno. Since stego came out, stego. If not stego then dryo because it's adorable and sometimes it's fun to just be a little nuisance, as opposed to a more chill stego that I play. For carnivores: Deino for a long while, because chill, and otherwise carno because I've liked carno since way back in prog and while Evrima one is... off in some ways to me, it's still cool. Also the only other option is omni and I dislike raptors due to JP "hype" and so on.
I do play omni and teno on occasion, I think ptera and hypsi are the only two I really don't care for at all. Teno and omni has at least some appeal. Also forgot pachy, but it's in there with teno and omni for appeal, played every now and then.
alright, thanks for answering, I gotta go now to sleep since it’s past 4am so I guess thanks for discussion and gn, hopefuly one day we’ll get a balance we all be happy with
Alright, good night! It's past 4 am here too so I should probably follow your lead!
Can anyone explain to me the hassle of implementations of new technologies like Nanite? Is it even possible, for the development of The Isle, or desirable and are there any attempts of going that way? Not Nanite in particular, as it just is a term that came to my mind, but technologies in general.
What do you think of trikes and large sauropods being able to knock trees over?
basically a sort of terraforming - I'd love that
and as a carnivore, you'd follow the trail
Well, I was thinking also in terms of eating from tree tops, sort of like how elephants do.
Possibly for gathering nest building materials, aswell.
interesting aspect as well
thought of, if or when, plants get collision and other dinos could use those trails to move through dense forest quicker
there are a ton of possibilities
but dinos have in this case the modern creativity and intelligence of humans, it could be used for random exploitable stuff as well and some mechanics would need to counter this, but there are possibilities to do it
drain all stamina or half to knock down a tree
Or perhaps only some trees can be toppled.
The reason being some are too well rooted.
Can people please stop making 7 paragraph comments it’s extremely annoying and there is a reason why those comments don’t have very many upvotes or downvotes is because of people like me who have dislexia stop reading half way through because it’s unbearable, try keeping your comments to the point and don’t go over board on words it is extremely unnecessary please stop this type of behavior
Sry if I said this to bluntly it’s just gotten to the point where I had to say something because lately there has been way to many of those types of comments that are around 7 paragraphs
🤣
Not funny
Don’t mock me dude
Don’t have time to deal with cyber bullies good night it’s 1:15am I’m going to sleep
It was not long it was barely a paragraph other people type 2 or 3 also those emojis were my defense against people who decide to mock me it’s not like I could’ve done much else
Lucky I didn’t call a mod
U can do That bro
Also if you are wondering what I was referring to about the long comments people were doing scroll way up in general feedback you will find people with 7 paragraphs in one comment
Again sry bro wasnt serious on my side but i understand u i will delete my comments wish u a good night
@stoic otter that’s the new name, 100% intentional
@viral finchNo, no new playable yet. I believe troodon is next, in update 6.5 but do not quote me on that because I am somewhat sleep deprived and may be entirely wrong.
@cyan flame thanks You. :)
I won't back yet then .

@wanton hull wdym about the lore?
hey real quick the isle graphics dropped severely and i cant fix it
@normal pulsarIf you look at the trello a touch closer, you'll see that troodon is under update 6.5, not 6. That is next update, not this one.
@cyan flame yeah for 1 month was that not all ! Gore/Venom/Troodon was all in Update 6. so is that a big joke to xmas and i will not comeback. I know they do the best to be the best 4 the game .... but 4 mounth for a stupid boring mechanic (and this is only for carnivores) sorry its to long...
I just told you, venom and troodon were not in update 6, never has been as far as I know. Look at the trello again.
Gore is the only thing on the roadmap for this update.
@sage briar Carno can only be justified in gaining it's mobility back if charge is either nerfed significantly or removed from the game
Thank you!

At this point i just want it removed
i don't find carno enjoyable anymore
Same...focus mode or headswing carno ftw
In october or november everyone was still in Update 6.
well the evrima carno had a little bit too much agility i agree but, the ram wasn't so op like now
what troodon? no it was always labeled in 6.5
@sage briarHi! :D
I think the main issue is carno having a ram at all... it's a single target attack designed to hit targets that aren't moving when carno's entire stat balance is oriented towards chasing smaller faster agile targets....it has an ability only good for brawling when it's entire purpose contradicts that
Well now it can't do duels and can't chase anyone
before the update i was able to fight 2 or even 3 pachys at once
but now i can't win a pachy in a 1 v 1
Oh no....now it doesn't even need to duel because of charge spam
Nope, you see, my net is so funny here that if I try to download, I can't do much else, barely even talk here, so for now I'm going to sit this one out as it were and just enjoy the holidays, since I quite frankly prefer being able to talk with people here, watch something on youtube and so on, than wait for hours for a download only to find out that I probably can't play very well due to said net anyway (at least last time it was questionable if I recall the experience accurately). I'll be back home in slightly under two weeks, and then I'll get back to playing. (I could let it download over a night or two I suppose, but not sure it's worth it honestly).
well the charge spam is not as great as all people talk about it
And when I am back, I'll be happy to do some testing with you if we need to sort things out!
Oh damn... i had the same when i first wanted to start playing evrima
took me 3 weeks to download it
Also I've not slept for well over 24 hours by now, so I might be somewhat more off than usual, just so you know. :p
Holy, that sounds terrible!
and than a whole night to find a way how to fix the anti cheat problem before everyone found how to.... so i had to sit for some hours at the end my best take was to check the game files, and i tried doing somethingg with the anti cheat from there, and it actually worked.
Well i was in my phone till 6 am and only than i went to sleep..
had to watch my sister but she was tired aswell so i was able to get more sleep, evrima can be a problem sometimes, when i downloaded upd 6 i had to verify my files because i couldn't get in the game, same with my friends, overall i liked the update it is playable, but i don't like the balance for now, hope herbis won't just be war machines.
Pachy needs to chill out, dryo needs some help. Teno just needs a way to deal with pachy and carno, and I think stego is fine, more so now that deino lunge does actual damage so they got added ability to take one on. And no one cares about hypsi xD But balance aside, what do you think of the updates mechanics, good or bad? Enjoyable or just a chore? Found any diet path that suits your playstyle?
yeah i found a great diet as a carno main, and a pretty good one for my omni/croc aswell, but overall the update is aswesome, the gore system and everything i liked so much, especially the ai sounds, and all the small details...
Yeah i agree pachy is like a war machine now, if it was hard to do a pachy teno 1 v 1, now it's even harder.
Pachy teno 1v1's only ever worked if the pachy somehow missed...they're just more impossible now than they used to be...which is like saying infinity+ is bigger than infinity...but you get the point
I’ve also been dealing with the server is full thing
@static niche Is it okay if I ask why I received a dislike? Note that I’m not in any way mad about it. Only wanting to hear the criticism
✅
✅
The devs dont seem to care about herbi on herbi combat there more focused on herbi carni wich makes sense because generally in real life animals that are herbivores generally only fight over territory they dont very often fight each other or have a reason its just because people abuse there power and be rude is the only reason herbi on herbi fight exists in game
I would have agreed with you if you would have stopped at the carno charge is unbalanced but then you said revert stats the add more playables I agree with tho ✅
I put a ❌on because you made the mistake of putting to many different topics in one and it’s not like I can ❌✅each one because it’s in one comment so I put a ❌
@near tiger Gore gives nutrients to every carnivore, even though it's not on the list
Heart is protein (s), lungs is carbs (dots), and intestines are lipids (lines)
oh thanks for the clarification! 😄
Of course!
Punch said they want to encourage herbi aggression over food sources

@robust dome Trello has an "In development" tag
@upbeat scarab 1. Troodon will be released next update and that’s the animal we know will come
- Just because some are working on humans dosent mean all of them are, some work on humans some on dinosaur and vice versa
True, but the updates they are showing us are only human based or dino concept art. Not really encouraging.
I would mostly blame that on the fact that’s what people mostly want to see but ye
Did they get rid of those bushes at South River Cut.....bro that was my deino camping spot.
I don't care about humans. I want more color customization. More greens, please.
Why doss dryo and stego get all the good greens?
Also, dinosaurs I want to see within the next few year: bary, galli, ava, velo, troo...
Just. Wish they would focus on a decent roster for now.
We aren't gonna get that unfortunately...they think adding guns and humans will bring in money when in reality its the opposite.
Bruh what? People do wanna play humans. Just cause you dont wanna doesnt mean other people won't. You dont speak for everyone.
They could, different devs work on different things so devs that works on humans aren’t the same as those who works on the Dino’s and mechanics
Watch wtf ??? and millions of other The Isle videos on Medal, the largest Game Clip Platform.
omgg. this update is so broken !
Lol
ur the 1 percent who wants humans in the game
Wrong. Besides, devs have planned on humans since day 1. No amount of keyboard smashing is gonna change their development
did it work for the first Isle?
What?
@molten lantern unfortunately they might not do anything about it bcs it would probably mean changing the map (Spiro) and they are focusing on another map (that will be optimised apparently) so that would be a waste of time imo
That's great if the next map is going to be optimized, but actually what would be a great change is using ue5, that would help with most of the issues
Agreed on UE5

What a peculiar take
"Only 1 percent of players want humans" 
Give me a statistic for that
The fact is that the game was always meant to have them so quite frankly, it matters very little if "we" want them or not :p
Besides, human free servers will be a thing, not sure why people still complain about humans really.
They've made it clear that there will be options, so, it should be fine in the end
Yes but it's also true that more than 1% of players want to have humans anyways
Well, I don't have the numbers, but I am inclined to think that there are a few more than just 1% yes.

What’s the reasoning for switching Utah to Omni?
Also I don’t mind playing devils advocate for the isle.
Also the inability to pan the camera whilst drinking-eating breaks immersion.
We're getting a realistic utah at some point in the future, instead of the JP raptor the omni is based on.
Ahh I see. I disagree with this decision. Already an unrealistic game if they add humans anyways so why change it.
Not sure why you think the game is unrealistic with humans in it?
JP Raptors with humans is the best combination if they want humans in the game.
Dinosaurs with humans = not realistic.
I'm not sure I'm seeing how that makes sense honestly
Game can’t have nice things. This is why Gaming Beaver doesn’t even play it anymore he is on to better things like hanging out with Japan Muscle bar girls. It really took them a whole year to downgrade the game.
The only positive from this update is graphics boost.
Okay, now you've definitely lost me.
Wha…..what?
Clearly all games must be realistic. Take world of warcraft for example. It's so much like real life. ☠️
Okay...I know I'm being a bit over top but that recent comment stretches it out a bit.
Here some comparison shots after hours of tweaking. Still not perfect, but I've tried to make it easier for the eyes with softer tones, without any major information loss.
As it's all done with 1080p upscaled (new NIS Setting) to 1440p. So visuals are not as good as they actually could, just because I get better frames that way.
I've added distance bluer, tweaked brightens, gamma, contrast and shadows and added a vignette. Also edded to the last shots some blue taint, to get that bright yellow out and push the green a bit, as it is all work in progress.
@lucid sinew induced vomiting could be a thing, as it is used by many species to get rid of unnecessary weight during stressful situations. Some people may experienced it by themselves when encountering a shock situation - even tho for us modern humans this kind of reflex is just mostly disgusting.
Bro the dinosaurs aren't even realistic in the first place with or without humans what are you crying about?
hahah you funny Platy - I don't troll all the time I actually give good feedback when I feel like it.
FPS 0-1 is not cool
@frail prawn about your idea on nerfing the carno I completely agree one charged me and was turning really fast to dodge the thing wasn’t very much bigger than me and it one shotted me
Yep, I watched plenty of videos already while also seeing it for myself of how broken the charge is now, it barely gives off a animation indication of its charge, its turning is broken like you said, it needed a SLIGHT buff but not that much. Tail hits from the look of it takes a ton of damage so even getting nipped by it is dangerous, now along with being able to get double the stamina buff with the new diet system people can just spam the charge a lot more so dodging is completely out of the question. So the carno population is going to be insane which is probably going to cause a lot more people to choose playing other things like Deino and stego just to avoid dying all the time from the OP bull.
yeah omni mains like myself are screwed

@low tendon i think the limited camera isnt terrible but the current field is too small, up it by a good bit and it wouldnt be terrible
@low tendon personally i think thats a good thing the isle is meant to be horror game
@livid burrow ptera absolutely needed the change, even if people weren't begging for it. The turnrate allowing it to fly in circles so fast it began reversing was absurd, and it was by far the most one-sided combat in the game. A skilled ptera could take down a carno without a single element of risk by very slowly chipping it down and circling above the carno without punishment. This animal was, and still is, the most viable animal in the game, it can only die if it decides it wants to
I highly suggest someone revisit the carno buff, and tone it down… a lot.
@limber hull sorry for the late reply:
Ptera did need a change because of the 360 peck it had i agree. That would have been fixed with a smaller peck hitbox though, which I've seen someone suggest in the discussions channel before which would mean a ptera would have to get much closer and risk slamming into a carno.
The slower turn feels right in a sense though, so the update was okay with that but it just feels very unresponsive. The slow turn makes fishing take a lot longer though if you're trying to fish in a tight space with obstructions, you're more likely to fall in or crash into something.
The biggest negative is how you can zoom out while on the ground to a comfortable distance but then it zooms way too far in, ill put pictures here for it.
I'll play ptera a little longer and try test it out more so i can give proper feedback.
**edit: **i also wanted to add that this should be one of the most viable dinosaurs in the game due to its size, all small dinos should have the most abilities and the most fun mechanics outside of pvp otherwise its just another ai dinosaur designed and made to just be food for the bigger pvpers > I wrote something about it here: #general-feedback message
@untold wharf Troodon was never meant for this update. It was always meant for U6.5
Gateway has also never had a confirmed release date
I saw the "humans with dinosaurs being unrealistic" thing. As far as I've seen, there's been HUMAN buildings the entire time (or almost the entire time) the game has existed, and with everything they've added and shown, it's clear the dinosaurs are a JP kind of thing where humans completely remade them, and are genetically engineered and modified. It's clearly not meant to be realistic in that sense.
Plus, it's dinosaurs from all the Triassic, Jurassic, and Cretaceous. It was already unrealistic with that.
Why does the dyno bot put a X on every post?
Oh ok, I'd looked only at the X
@blissful pebble - I also wondered this, but since Gateway will be the new primary map coming out, I think the diet is probably tailored to that! I think the ocean will be more accessible on the new map for deinos 🙂
I feel like all I see is Crocs, stegos and carnos now... What a time to be alive
"What about a Perk that lets you Zoom out a bit more"
Get rid of such comfort features, as "Survival" orientates on limiting information and not increasing it. You should not fear what you can see, but what you can't
I think it would also be cool if there were massive snakes
@hot imp The reason AI doesn't have gore and such is because they are only placeholders
@barren zephyr they gonna add Quetzal at some point tho (in a long time but its gonna be added)
👍
2040
Hum?
Its already a thing
What do you mean?
R u trolling or
Hold G
I mean like you should be able to drag something too large to carry
Yes
That’s carrying not dragging
Well u can
With every carnivore except deino
Drag
there is a limit to dragging too
Yeah I mean for deino
tbh it would be nice to be able to move stuff way heavier than you even if it took considerable amount of stamina and time,
game just telling you no does not feel very nice
Yeah true
Yeah that’s what I’m trying to say 
Ye but like a raptor already struggles to drag a turtle and it takes a lot of stam
does anybody even read the feedback lul
They do but only if its not "game bad brrr"
"Uuh hey devs I hate ur game and I'm playing path of titans instead u guys dont have rex yet which is a war crime 🤓🤓🤓"
Btw its not in the #general-feedback-discussion topic but damn PoT suks
@dry valve dude this id weather update. It didnt even happen yet
To explain my idea a little further, I actually hate the fact you have to stop eating to look around but I assume the devs will probably want to keep that feature of “stop eating to look around” so I figured a suggestion to take the camera lock feature out completely but still stop the eating animation would placate this idea
Yeah i agree fully.
And as a veteran player with roughly 11k hours into this game between my accounts, i absolutely hate the camera lock system, it's really frustrating and way too restrictive, if we had the ability to at least look to our sides, i feel like it could've been better. Nothing was wrong with the way it was before. I'm very unhappy with this update.
It was kind of bizarre to see everything they changed when I have seen little to no people ask for those changes.. at this point I am just not going to listen to what the devs say or promise is going to happen, and instead wait to see what they put out since they seem to go against their own words too often
They could have made it atleast 180 degrees
Or 270
Yeah it makes me legitimately sad to be completely honest. This was my favorite game and I used to fully support them 100% and with everything happening (i guess i could say: not happening) lately, I've just been really dissapointed. Back in legacy days, they used to pop out updates like every month and tell us what they planned to change and you could even meet the devs in game while they were playing etc. Now they give little to no info whatsoever, you never see them play their game anymore, and they change things without talking to the community about it.. it just feels like they stopped putting as much effort into it than they used to. Like some of the new stuff they added, being gore, pachy buff, carno bleed pool buff, is good, but the other stuff they added wasn't needed imo. The utah feels useless now, carno feels way too op, teno feels weaker than before, and it was just kind of not needed? I do enjoy the gore, could be a bit more bloody but it's a cool concept. I just feel the "balance" changes they made, are way off now. The game felt pretty balanced before except for a few small things here and there like the pachy being so weak and utah bleed being so strong. It really only needed a few small tweaks imo but now it all feels so messy and extremely unbalanced
i adore the camera lock system, makes eating a lot more interesting than what it was before. Played this game thousands of hours, always thought it was weird that eating/drinking was a generally boring and easy task, when it's usually when animals are most vulnerable to attack
Having people in the pack act as scouts/cautiously observing your surroundings/moving food to safer locations to feel more comfortable eating has made this game feel a lot more dynamic and interesting, as well as realistic
Camera lock is good. Ambushing is actually a viable tactic. I'd just like a slightly wider angle, around maybe 50-55 degrees each direction. Kinda feels like one side doesnt move as far as the other.
angle is a bit scuffed tho, yea, 100%
Yeah i agree with that too, like if they are going to force us to play with it, at least make it to where we can see everywhere else except behind us in a cone.. if your head is facing forward, i can see how you shouldn't be able to see being you, but that shouldn't stop the visibility to the sides of us
also you say we never see devs anymore but my friend's first game playing The Isle ever, amarok ended up in his nest lol, and he stuck around and brought us oranges and coconuts
I played pachy with a dev last update, dont remember which one tho.
this was like, 2 days ago
Yes which is like so extremely rare now. You used to bump into devs and admins a LOT back in legacy
pretty sure its because of the community response/treatment of them
i doubt they see the fun in it anymore
people just hate them
when amarok joined the nest, first thing that happened was some random bugged him over and over again about releasing Gateway
he just wanted to play the game and was immediately bombarded with people whining and begging for the new map
Poor guy
i didnt say anything, but i thought it was pretty tasteless to see a dev enjoying the game on his off time and immediately making it all about something he has no control over
If I was dev I'd probably just always use alt account to have more authentic experience
I mean you don't have to tell me that, I've been here since day 1 pretty much. I think the backlash and hate on them is freaking stupid as they are only human. But everyone has their own opinions so to each their own, and the mob mentality and brainwash doesn't help.
My main point for stating that they don't play anymore is that it feels like they make all these changes, when they're not the ones that are playing with those changes. I'm not saying that's what it is, just that it's what it feels like, ive been here for a long ass time
Yeah for real, or at least use fake names while in game, yeah it sucks and they shouldn't have to do that, but people suck and sometimes it's what you gotta do sadly :(
the reasons i see devs not interacting with the community as much anymore are
1: The treatment in-game. People either use them as an avenue to complain or treat them as gods. They don't actually get to play.
2: The treatment outside of the game. I'd imagine you wouldn't want to play with people who constantly find reasons to ridicule, demean and fight you over mistakes you make, and constantly hold it over your head.
I also think legacy had a lot of randomly churned out sandbox/dev-only creatures that made dev appearances more of a spectacle if anything. There was a little of Troodon trickery by devs for EVRIMA, but that was a short bit, and not half as public as say, a hypo appearing in the server
^ This
Yeah i get it, but i think you're missing my point...
And having locked creatures had nothing to do with it, i met a bunch of the devs just chilling on random normal dinos. For example, Fozor, one of the most chill and caring devs i had met. Ive met him so many times in legacy that sometimes he would seek me out in my group just to give me a jump scare in game for shits and giggles. Whether or not he knew it, i actually considered him a friend at the time.
But its things like that, those kind of interactions with the community that i miss seeing, regardless of the hate. They got hate back then too, it's just one of the cons that comes with being a game devs unfortunately... :/
I think you’re going to see hate in any game from any community. I personally think with everything developing in evrima, a management team member would serve some good. It would let devs I think breathe a little easier without having to explain themselves or the teams plans over and over again in the isle discussion channel. Instead we’d get most news from a dedicated channel. I don’t want the devs to be isolated from the community though I also used to see devs in game but never personally said anything to them
Some people have complained that they didn’t even know the update was coming out
Yesss this ^
this update has been depressing as a utah lover.. or omni lover, now, i guess? idk.. we got a new name and less ability and less durability.
Yeah, im not a utah main but i did play utah a lot just because it was fun. Now it just feels like a peice of glass that breaks when anything gets near it, it just can't out maneuver anything anymore, it's so upsetting. Especially the tail hit, insta death garbage
same with ptera tbh. die hard ptera main here, loving the agility and view distance of a flyer but now...the camera is up the birds butt like thanksgiving stuffing and my turn radius is like a Boeing 737 ffs
im not a game dev. i cant imagine how difficult and strenuous it is to be one. but ive seen other simulation games with more progress in 3 months than ive seen here in a year.
The new turn for ptera feels more natural now than before tbh
opinions i guess.
for you maybe. for me, ptera should have more agility.
Birds irl can turn on a dime mid flight though.. so both are still natural/realistic. But for how small pts are, i agree that agility should be their ability
just hoping they see and hear our discomfort with all this and,, at least revert some things back
otherwise this is.. going to consecutively suck
Yeah same. I'm so disappointed 😞
dont get me wrong the gore and stuff is cool, the diet system is cool but they basically raised the middle finger to herbivores and nerfed the only good things about every smaller dino. but GOD FORBID they even dare TOUCH the strongest thing in the game. Stego is still OP with nothing to counter it.
I also wish we could get some sort of acknowledgement that they’re actually listening to feedback as well. Sometimes it feels like talking to a wall
and dont say deino can. deinos get hit in the head more than once theyre done
i agree
Just walk away
stego can’t do anything if you just move
yeah except for those stego speed hackers lol then kiss your butt goodbye
A good group of utahs used to be able to take out a stego and now they’re even more glass like so it’s even harder to put maneuver the tail.. people will tell me skill issue though
also have you noticed how broken their hitbox is
exactly that was so much fun to do with like 7-8 utahs
omni=paper
also if the devs or admins even read these discussions, a majority of people here are not shitting on the game, its constructive criticism that im sure they get every day lol
I mean they can, it's just really difficult for the deino IF it does get hit in the face. I've killed stegos as a croc before, the strat is to body block them with your buddy before they can get out of the water to wack you
the game should be about what your player base wants

This tbh
exactly, it is a possibility. and im not saying it should be easy, it should be balanced
I agree
give everything else something to help against that
It all just feels extremely rushed right now
Despite waiting so long for the updates 
Yeah 
@rocky onyx Weather is coming in update 8
@crystal trail so if the elder system is a core mechanic would that mean the perk system is to?
And would it mean that there would be not dinosaurs being released other than the troodon in between sense update 6 til the elder system in update 7?
Both elder and perks is a core mechanic yeah, since every Dino will have them
@indigo mural there isnt a button for thrashing on pc either, you just have to grab a body in your mouth, hold LMP and go crazy on your mouse
Ik it doesn’t work for me on pc either just having a button config would solve it, and also make it more convenient for ppl using controllers
The way ptera was turning felt like flying a drone tbh. I like that they cant do circles above your head anymore but the turn radius is just a little wacked. They should still be able to turn around over the river
so does that mean once the elder and perk system are in the game we're more likely start to see the other dinos being added to the game sooner?
They could still add some Dino’s before u7 but yeah after u7 then they are done with the core mechanics and can work on the Dino’s more
yeah it makes sense finishing the core mechanics first then it would make adding the dinos easier as they would be better implemented to the mechanics than the other way around
Indeed
@topaz pendant I have always felt it would be neat if there were different animations based off your diet. Better the diet, more stable and strong you look
is the lost ability to look around while eating a bug or a Feature ??
Feature
then why can I look left but not rigth ???
Because this is the feature
It sucks, I know
so while I am eating I am supposed to only look to my left but not to my rigth ? that makes 0 sense
apart from the fact that the main reason side on eyes have evolved is to provide full awareness at all times (that includes eating)
@meager barn people payed real life money for the official experience, if they're unable to play that then something's wrong with the game, if for whatever reasons I couldn't join officials, the solution isn't "go play on unofficial servers with rules that ruin gameplay"
Was gonna say. I don't play anything but official. Legacy too when I played. Absolutely don't like the unofficial servers. Weird rules. Weird clicks. I came here for the devs' view of the experience. Just hope the game gets in a good state soon...
I believe it's bugged actually. It's supposed to be left and right, but you actually see the camera adjust itself incorrectly from your dino's position. So what happens is the camera thinks you're looking wherever it positions itself, and thus you can only look left and right relative to where it positioned itself rather than your dino.
Hopefully it gets patched swiftly <:P

or just reverted since no one seems to like it anyway and it dos not make mutch sens too
There's quite a few that like the idea of it (myself included). it just needs to be polished a bit is all <:P But I'll agree the current version of it is eh
okay, first of all, the steam page promotes the legacy branch, so unless you are aware of the beta branch and it’s development status, you do not buy the game with the expectations on playing evrima.
Second of all, what is an “official experience” ? It’s literally the same game on unofficials just with more and better administration.
"better administration" is questionable, because it comes with the downside of ridiculous rules and abusive admins
i would rather officials every day of the week
💯

“You mustn’t be three para’s away from a kill in order to engage in combat, or you will be given a strike.”
How are people joining over 100/100
I’m pretty sure there in a queue if I had to take a guess
Is there way to fix low fps in evrima? (I have pretty good PC other games i have run smooth even legacy but evrima is max 10 fps....)
how about an visual overlay of what you actually want to eat?
To activate it you sniff the body and to pick it you'll move the mouse,
Interesting! Certainly what I had in mind, I just figured if it were reduced to just HUD UI like "Press 1 for heart, 2 for lungs" etc. while holding E or Alt+E
That might be easier for the devs to implement
But I suppose a highlighted outline may work better for engagement!
@young hornet General Feedback message: #general-feedback message
I absolutely agree with you that the current distance in which you can see other players is too low. But I think it would be very problematic to implement a setting to let players choose themselves how far they want to render other players.
People with a better PC could then easily spot you and hunt you while someone with a worse PC wouldn't even have a chance to know that they are in danger.
That would be a huge disadvantage for people playing on a toaster.
Yes I get that and I see how it could be unfair but it used to be a lot better and I find it strange this has been lowered also it wouldn't matter to much you can still see dinos from a good distance as it is now it just was a lot longer range before. Also people with bad pcs already have a big advantage over people with better ones as there shadows and foliage doesn't load in as good so they can see you a whole better when your off in distance in range in a forest or a bush from example where I wouldn't even know your there.
Uhh ngl this update 6 is pretty disappointing..
- Everything seems way too bright and overexposed during the day now. Straight up hurts my eyes at times.
- Situational awareness is nonexistent now. Not only can we not keep an eye on our surroundings while eating/drinking... but carnos, stegos, crocs, and other large dinos barely make any noise at all when walking and running. Ive been snuck up on and ambushed by carnos all day and couldnt hear them at all until they were already up my ass. I couldnt hear an adult stego walking right in front of me at all until it was basically right next to me.
- Deinosuchus are way too fast on land. Add that with point #2 and good luck going even remotely near water now. Please explain why something that weighs as much as a deinosuchus would make virtually no sound while walking until its right next to you
Maybe not give us a setting but at least make it a little better even in legacy you could see dinos miles away I know this game is a lot more demanding but its pretty bad to see a boar pop in from like 60 meters away
had a similar idea about eating... instead of just holding down E it would be more interactive...
you would get a "bite target marker" when you look at the corpse and so with moving the mouse (head) around the marker moves along the corpse body and if you hit e then it takes a bite where you set the bite cursor on.
and with sniffing you can highlight the best parts... eating other parts doesnt give as much nutrition or food buffs as eating the good parts your dino likes.
How has no server restart announcements and rollback on restarts been a thing for 3 big updates now? Not to mention the non-functioning queue for even longer.. Just seeming like a skill issue at this point.
Server restart announcements would be super helpful indeed! The only way I get to know I need to log is by other players telling me.
The really sad part about that it seems normal now that you just lose progress on a restart and need to log before it happens.
That shouldn't be a thing.
Yeah... Not to mention how hard it can be to get back in the servers after being thrown out
So when a deino is biting underwater, should the bite be audible to those on the surface or is that a bug?
Just wanted to know if that was intentional before I report that as a bug.
Pretty sure that's a bug
@tough anvil they will only add new dinos once they have core mecanics implemanted. For the time being 6.5 (the next big update) will bring troodons and maybe we will have the beipi before. Who knows
(Btw tkt les gens sont indulgents sur l'anglais ici)
Do the devs even read the feedback channels
Yes
Some stuff from here got implemented
rare W then
Except if its like "Game bad buy PoT"
Is that a bug or the stamina is supposed to go from 100 to 0 in like 1s? Lmao
Pounce is just useless now it feels like.
🪦 RIP Raptors 🪦
Maybe it reduces the amount you loose during a buck if multiple ppl are pounced onto a teno at once
Nah that’s too ambitious for them fr
Wonder how much bleed is added in a single second of pounce. If it's the same then, yeah, worthless. If more, then maybe worth it over an alt or reg attack.
(oui j’ai remarqué haha merci!)
and yeah just hope, it ll become as fast as possible. 6 months is too long for what we had , whiteout wanting to be disrespectful
Intended
pounce isnt brainless anymore. you gotta think about what you're doing before you do it.
big animal that bucks = big stam loss
its balanced. utah is a pack animal. no way you should be fighting something nearly 3x your size solo. the devs are balancing animals within their weight class. we're pretty much just missing more of the roster and it'll feel more balanced, as there will be more variety to hunt and more animals in each playables weight class.
. we're pretty much just missing more of the roster and it'll feel more balanced
...the game is gonna be balanced around the dinos we wont have for years?
That's kind of a joke then, utah is pretty much unplayable now
you being pessimistic isnt an argument
I mean still being able to inflict bleed while being able to run away after is kinda the entire raptor gameplay. The nerf is too much
pack gameplay is essential. omni is a pack hunter. either coordinate with your pack, or dont and lose your members.
the most id be willing to buff omni rn is nerfing the buck stam loss to 33-35% per tick. thats it. omni is in its weight class as it should be.
But bro. If one of 10000 raptord goes in and stays more than 1 second attzched to the target he looses all his stam and gets chased down. It IS a pack hunter but if everyone has to give their life to take down 1 dude...
Your just a legacy player who hates raptors 😭
What world do you live in if you call that balanced? Just so you know, pounce is supposed to be used against bigger opponents 
Finding utah players after this update is so rare now cuz they don't stand a chance against anything, sub adult carnos are able to destroy full grown utahs
if you're unable to fight adults, fight the smaller or younger animals. be actual population control and dont treat it like call of duty dinosaur fornite sim
LOL
a quick pounce, with members of your group BACKING YOU UP and other members DISTRACTING the target are ESSENTIAL in pack play. if you dont want pack play, hunt smaller targets.

My brother in christ if 10 raptors need to be as coordinated as a Commando Squad irl to just take down 1 sub carno there is a problem
Meanwhile pounce drains full stam in less than a second
Have you ever played utah before?
ill admit the subs need a bit of stat rework. i think their stats were thrown off when their growth rates were adjusted.
ive played as a coordinated pack before yes
like i said, dont like pack play? hunt the smaller weaker players around the island. be actual population control and not just fight every adult you see under the sun and expect to win 50/50 solo when carno is over 3x larger
Hunt packing is fun and should be encouraged but bro they are literal randoms, you should be able to play with strangers without to much difficulty if its to take out 1 player
A pack of Utahs basically doesn't stand a chance against 2 carnos now, you usually see carnos roam in more than that
ok? either find and play with friends, or be more coordinated.
My point is that you shouldnt. Plz read
ive seen randoms do incredible stuff in a group lol
how is that being pessimistic 💀 should we start balancing around the rex?
ive also seen randoms fall face first and die.
its already started. whats stego doing being halfway invincible
Which is a problem, yes
being balanced for larger animals
I agree with both sides of this story
there's 0 point in balancing stego to be extra weak for carnos and omnis to hunt, then rebalancing later when the bigger animals come out.
I believe fully that strangers should be more engaged with being in packs/herds.
But
devs said they're working on mechanics first, which are almost done. be patient
You cannot be saying this with a straight face
i did
I also agree that the raptors stamina for its pounce can cause it to be WAY to nerfed
So you see no problem in balancing around creatures that aren't in the game yet whose stats arent in the game yet whose playstyle and ability is in the game yet???
you've never heard of future proofing?
In which with that statement I just said. NO I am not siding with the fact that raptors need to be back k to the way it was.
It only needs to be buffed with that stamina JUST a SLIGHT bit.
this isnt future proofing nor have they future proofed before what 💀
id be cool if it was 33-35%.
Wouldn't it be better to make those "balances" after adding the new animals instead of turning some current ones like Utah incapable of doing anything atm
Exactly!
beats me, im not the dev making these decisions.
I wonder how long it'll take to add the new ones in the first place, doubt it'll be anytime soon
Well there you go. A compromise for both sides
II can tell you right now that your idea of "future proofing" is insane and is not how to make a balanced game. They will be tweaking the balance in the future anyways just as they have tweaked the current rooster
devs said troodon combat testing starts after their holiday break. it and beipi are nearly finished. you tell me if more dinos are coming soon or not
whats your view on balance?
Current balance or how to balance?
id like to know what you'd do
especially with carno and omni, since those are the two biggest issues people have with this update
either way, nerfing omni now or later is gonna upset people
Sure.
Designate the current dinos into a group
Hypsi and Dryo are in the same group of tiny meat-fodder. They should be fast, be agile and have escape option. Dryo has the dodge and Hypsi has the spit.
Utah/omni is a death by a thousand cuts character and should be treated as such. Give it its own status effect instead of blood as tweaking blood indirectly buffs or nerfs The Utah/Omni. I have had a few ideas for this status effects in the past.
Carno should be a truck that choo-s like a train. Make it fast- incredibly fast, if you get hit by the charge (which it should need to fully accelerate for) you will be eating a lot of [redacted]. It won't kill but it will knock you over and cripple you so it can bite into you a few times "for free". This lets it ambush and enter a fight with a massive advantage in damage.
Pachy should be a risky hunt and be a sort of equal to Utah/Omni. In a 1v1 they are equal and will be a matter of skill. Their special will deal bone break for a duration based on charge and with no RNG- you dont charge RMB and hit a leg? 5 seconds of broken legs, you fully charge? 15s. This would let it get a lot of distance between it and the foe or keep up the offense should it choose, including letting the herd finish the predator off for safety. Alt-attacks would knock you over and do 3s of leg break, a downwards headpound on a downed opponent would add 1s of bonebreak each hit. Breaking tails should increase the animal's turn radius and/or disable abilities (Stego and Teno tails) and a head fracture should disorient you, giving you a tight vignette for 1 minute and/or inverted controls
Stego's biggest problem isn't so much the damage output or HP, it is that it is using the thagomizer like a stinger. Make the tail whip an actual whip and more akin to Pachy. You face the direction you want to swing, you hold RMB to wind it up and then release to swing it. More charge = More damage = More stam cost. This would cause it to be a game of prediction, for which Stego has a lot of chances to win due to high bulk. Give it more stamina to compensate but make running take far more stamina. This is a wandering animal, not a cheetah.
Deino is mostly fine. The main issue is that it is the sole dominant force of the rivers with no competition. Deino can't really be balanced through mere stat changes but needs a competitor to keep it from being so comfortable just sitting around and waiting for someone to be thirsty.
Ptera I don't really have anything for- it is a fast grow, can't really fight and just vibes. If you wanted to improve the scavenger aspect it should be allowed to eat spoiled meat and have a takeoff animation that also grabs a slice of the body as it ascends. I enjoy it overall and flying around just spectating is fine- nerf the 1 call though that stuff is louuuuddd
Is this perfect? Nah. Did I forget things? Probably. But its my few cents
With the new Gore Update I feel that the game has visually became over saturated and it hurts my eyes. Can this be fixed?
- carno does that already.
- gimme a tldr of the status effects for omni. i dont think it should be changed from bleed.
- pachy dealing only seconds worth of bb is laughable, as its aimed to be an actual survival game with real, hardhitting life or death consequences.
4 for your deino suggestion: "So you see no problem in balancing around creatures that aren't in the game yet whose stats arent in the game yet whose playstyle and ability is in the game yet???" just saying "idk we'll put something competitive here" is already the exact plan the devs have in mind, and more. - just grab the meat and take off. idk why it needs some special one for grabbing meat, extra unnecessary work. ptera needs to be loud and annoying, some animals just should be that way.
- dryo and hypsi should have a slight speed buff. maybe dryo back to 46 or up to 48, hypsi 44 (i think its 42 right now?). dryo is either getting burrowing or will be small enough to enter other animals burrows, and hypsi is climbing trees which keeps it safe from ground threats but not aerial and other tree climbing threats like (soonish) herrera and (down the line) juvi megalania
you'd prob have to mess with your monitors actual brightness
1: Charge will kill you from a mile away because of hitboxes. I forgot to mention that it shouldn't be able to turn easily the faster it goes.
2: Heavy Bleed/Deep Cut/Deep Wound/Whatever you wanna call it. When pouncing Utah applies NB (New Bleed) which causes the victim to bleed significantly more often (visually, this does not affect the bleed meter, only the frequency of blood drops), this causes it to be much more easily trackable. Unlike normal bleed this cannot and will not heal when running, heals slowly when walking, heals normally when standing still and fast when resting. NB forces foes to stand their ground. When NB heals it converts to normal bleed. Covering yourself in mud will only stop the bleed meter but you will still drip blood until NB has turned into bleed. That is not the full description but the shortest TLDR i can give lol
3: if you want BB to last several minutes you need to reduce the severity of it. Make running not as slow but make the victim take slight amount of chip damage when they run, this ensures the BB victim will not return to the pachy for a long time until BB and the health is restored.
4: I have a problem with Deino for this reason and is not inconsistent with my ideas. There is no real way to balance deino right now without making it ridiculously weak (weak bite but strong grab so it is focused on drowning and not raw DPS for example)
5: The grabbing has end-lag that can mess you up.
6: Agree'd. They should be fast and hard to catch. As of now neither can climb, enter or make burrows and should be balanced as such. Their dodge mechanics are "good enough" for their roles.
a bleed meter on top of another bleed meter sounds tedious, nah
They wouldnt be applied at the same time lmao
people already dont know how to buck starting off, i dont think they need WoW levels of game depth
Almost like the game needs a tutorial 🗿
big agree there chief
Its so long over due lmao, even if its just a bunch of gifs and text
Maybe next time the devs shouldn't release an unbalanced update then go on holidays and not fix anything :)
im wondering why this is so downvoted. and im being genuine! is it because its not realistic? to be fair, the game isn't necessarily going for realism. or is it because then you cant bait people into grouping with you just so you can kill them? (not coming here to hate on that strategy, again, genuinely asking)
personally, i would find no friendly fire as a good choice, however i can only think of as many pros as i can cons. im curious as to why others would find it bad
i feel like it leaves room for gameplay abuse and rewards bad positioning, especially when i think about stegos @placid oriole
a little example would be a carno group charging at teno but they dont have to be careful so they could just charge from different angles at the same time and basically one shot a solo player, no hope there haha
or body blocking and mass biting someone to death
at least this is why i downvoted it
like argonian dragonborn, i really do agree with both sides here. omni is a pack animal, and needs to be coordinated to be successful. especially with larger prey, they shouldn't be able to just hang on infinitely, but i think it should be reiterated just how drastic the bucking stam got nerfed. omni right now can pounce for 2.5 (estimate) seconds and lose 3/4s - 4/5s of its stamina. they should be able to pounce and keep enough stamina to run away if needed, even if that running away is to lay down and stam back up. i dont think thats too unrealistic to ask for. and on the topic of packs, unless you have multiple friends who own a PC and play the isle, finding, let alone trusting enough players to be able to run a successful group is tough. but that might just be a personal problem rather than a mechanic issue itself
you make great points. i didnt even think of body blocking. yeahhhh fair enough. you've changed my perspective 
Thatd be a skill issue instead of a mechanic issue yeah. Not a great idea to balance games around skill issues when it's a survival genre lol
Why should you be able to pounce and get away? If you use your whole stam in a pounce, thats on you and should be punished. And it comes down to what your fighting. Cus its prob gonna be alot diffrent fighting stegos as omni then an allo for example. And what is coordinated group? You mean, you pounce first then i pounce and so on ? Thats not much skill.
This is one good point, damn 👁️ and especially that carno is said to hunt small game, and Omni is very much small game. I praise the playstyle of “I’ve seen you, you’ve entered my territory, now I will run u down and kill u”. While I think that the currently balance isn’t super good, omnis in UP5.5 we’re extremely cocky and treated it like this “epic skill solo kill” playable when it’s actually a small tier dinosaur, but powerful in packs
Omni isn’t designed to be a 1-2 group playable and I feel like it should stay like that. (The current roster literally consists of 2 tanks, 1 theropod that hunts small game and the rest are small game prey) when we get a bigger roster, there will be more options then a constant war between carno and omni balance. And carno is literally mid tier
i've said it before, i'll say it again, every animal that's been added (besides hypsi. ptera and dryo) is either a bad, or a REALLY BAD fight for omni
Pachy can just completely remove its ability to be mobile
Carno is designed to hunt it and, if designed as it should be, dominates omnis who dare enter its hunting grounds
Teno has stuns, ranged options and multiple attacks from different angles and flanks
Stego has some of the best flank defence of any apex animal, and can one-tap with said flank defence
Deino has insane bleed resist, can easily swim away from it, and can kill it in a single bite
I agree, the roster isn’t meant for omni to be the feared top tier predator, Atleast in our roster atm
If we got animals like ava, diablo or even trike (basically any ceratopsian), I imagine omni would have a more comfortable time
Omni would obviously have a fine time hunting Troodon, but the current "big" animals mess it up
(But still, big packs of omnis are obviously a force to be reckoned with) but I’m pretty sure we’re talking 1v1 or 1v2
I just hope it doesn’t become like legacy Utah, that’s considered the most “skilled op” Dino that can kill anything on the entire roster with skill. It absolutely shouldn’t be like that
Some Dino’s will be excluded from fighting others, why shouldn’t omni be excluded from some due to its abilities and just overall size/power =\ seems pretty biased to me
Yea, the whole "omni was a skilled animal" argument people are having falls flat when these are people who easily 1v1ed CARNOS AND TENOS
Every fight omni takes, should be though. With that speed/agility/stam. You have the luxery of chasing/hunting prob 90% of the rooster when everything is added. And you have the option to just run/walk away.
so you don't get hit after you land. if you don't have the stamina to re-latch, you should be able to pull off. modern day predators that hunt in groups are able to hold on for at least a solid minute and still have enough energy to move out of the way or jump back on. what do you consider coordination? how many raptors does it take to be successful for X dinosaur, or does it really only rely on coordination? and it really doesn't seem like you have much of a choice, wasting stamina or not. i said in a previous message, you lose a significant amount of stamina from pouncing for mere seconds. maybe think of this as an equation?
bleed rate per pounce multiplied by number of pounces to bleed out X dinosaur (subtract one raptor per pounce) = how many raptors needed to take down X.
yes, obviously you can also use bite and alt-bite, but neither of those are going to help you if you have no stamina to try and dodge oncoming attacks, chase down your prey, or run away to stam up while your packmates attack so y'all can switch out. the only 'solution' is to bite and run away, bite then run away, and not only is that cheap and lame, but even after biting, the second you pounce, youre back to being screwed without stamina. raptors mechanic is pouncing. back to square one, how many raptors do you need in your group to be able to pounce, stam up, distract the target, and bite? since the update, the biggest group i have found was 5, that was on release night. since then, my biggest group was three. i think another issue lies with AFK growing and the damage/growth ratio (is that still a thing? like not having most of your weight or whatever until 90%) it is hard to find prey that isn't fully grown and it is hard to go after prey without enough members. maybe im not looking in the right spots but center is carno city and everywhere else is empty?? sub-adults have to pounce 3 or 4 times to take down a boar, never mind biting it to death. though (continued)
I think we have a major problem atm with our smalls punching up WAY beyond their pay grade
i can agree that omnis do not have a sizeable adult species they can hunt. its either real big or real small, or you get lucky and find something that isn't fully grown. apologies if there is lack in logic in my comment, that equation thing took me like 30 minutes to word bc im bad at mouth and its 3am
Pachy and omni should not be doing as much as they do to tenos and carnos
I’m 50/50 on the pachy thing, since it’s a little mean “tank” of a small herbivore
If it stubs and curbs anything more than a cera/carno though, I would be depressed
Okay, but the fact that teno is HARD COUNTERED by an animal less than a third its size? Ridiculous
*stuns
True that,
If this is what it does to carno, cera's DEAD before it even arrives
Cera is smaller, slower and more defensive. Pachy would have a field day
Actually, yeah 
Just realized that, forgot cera isn’t more powerful
Again 😅
I think a bit of the issue here is that people might need to get used to "tap pouncing" and more but shorter pounces. Right now people feel like "I got a pounce, I should get a good result" but that's how you make the pounce op, due to not requiring much brains to use and all that. With more "tap pounces" you can still get on/off, inflict some bleed, but you need to pounce "twice as much" for the same effect perhaps. This is fine because it means there's more back and forth, and more reason to attempt to "wear out" the target before you start killing it off.
Balance is off now, cus we have no dinos. If we added all the dinos that legacy had into evrima right now. What could catch utah/omni ? I can just think of carno, maybe dilo ?
That as well as the weird "chunk" stamina drain, that is a bit of an issue because it makes it harder to react in time and see how the stam is actually going down.
ok yes this makes a ton of sense to me.
This ^, also hello Erik 😅 But you know as much as everyone here atm, omni mains and many ppl won’t like that, cause omni should be able to take on every Dino in the roster with “skill” 💀
(I’m being sarcastic)
lol well said
Think of it perhaps a bit like this. If the target can buck, you need to wear it out first. You can bait things that are slower (everything but carno, and carno is the small game hunter, it's kind of meant to oppress the smaller stuff if it's to do it's job properly). Don't look at buck as "I pounce and they buck, rinse and repeat", but more so "bucking is kind of like armor, I need to get through it (by burning the targets stam in this case) before I can do much". Earlier bucking was really useless, if not outright detrimental, and while I guess they could have just nerfed the pounce bleed, I honestly like this more fast paced version instead. If they fix the "chunk" drain, it'd also be a lot easier for the omnis to see the stam go poof and react in time.
True that, idk why it’s like that, there’s like 2-3 chunks of stam loss for omni and it’s done for, rather than a bar that gets lower and lower
No idea honestly, not sure why it's not just like running sprint drain but much faster. Would probably help a lot and make it more visible that "You're running out of time"
I hate bucking, it feels so un interactive. Like i push a button, and thats it.
I don’t think there’s a different way to do it
We have scraping something off our sizes with rocks and trees, normal bucking and that’s it. I personally can’t think of how to make it more interactive
sides**
Yea for big animals, i dont know either. But i hope its alot harder for omnis to fight something that can actually react aggressively if they are to close. So omnis dont control everything about the fight. You actually need to pay attention to both your attack and that you can get attacked.
I’m pretty sure it was always a chunk drain thing, just less being taken per each chunk. Now that it takes a lot, which isn’t necessarily the problem, the chunkness actually shows itself 💀
Hopefully, maybe some bigger Dino’s will have aggressive bucking, as in they do something back to the Utah. And some smaller ones that are pinned should honestly have a way of getting out, like Utah v Utah
yeah i can agree with that! thanks for the insight, i like that perspective a lot. but yeah the "chunk drain" is my biggest problem, really. i don't mind the a nerf, but its the losing 80% of your stam in 2 seconds that i feel is a little ridonkulous. anyway im really tired so im going to bed, thank you for being kind and explaining it to me!! i appreciate it
Goodnight random person 😅❤️✌️
But anyway, Evrima is definitely breaking the legacy Utah phase of it being able to take on everything with enough “skill”, which is unrealistic. And I hope it breaks it fully, it would be better for the games balance rather than a biased “Utah is this and that” balance.
mic drop
It was yes, I'm questioning why that was the case in the first place :p
Ah yes, bary just ripping omnis off, can you imagine how well that'd go over with the omnis? :D
No idea either, but that’s legacy news, we’re in a new era and people should just accept that it won’t be like legacy, ever
😅
Maybe ppl cause see that change happening cause Utah has been like that for pretty much it’s entire existence
And now for 2-3 years of evrima, it’s changing
lol yea, im fine dying to a good omnis. But if im playing allo and a omni facetank me,that stuff should be punished : P
Yup, I’m just curious how the Omni balance or how omni is supposed to be will handle the entire roster coming in. Small things, big things
Many people won’t ever give up the idea that omni can kill everything with enough skill. So I’m wondering how that’s gonna go for them
If what dondi said about not caring about tryhards is true, the games balance will be good in the end, for the games sake
The most truth I've seen since the update lol.

Omni not being a carno killer doesn’t mean it won’t ever kill anything mid tier or bigger, it just needs to target Dino’s that have areas that don’t have a form of defense
Didn't Dondi once say something like, it'd take 20 omnis to take down an AI rex, and half the pack will die in the process. Sounds harsh to me :p
how many omni players actually have that skill to be able to take on anything though? it's never been easy. I regularly see entire packs of omnis get taken out by a single Carno. I've been able to solo vs multiple omnis/utahs as a pachy.
exactly
👆
Ceratopsids, the larger the better. Hadrosaurs, the larger the better (teno is an iguanadontid I think, and it's a well designed playable for combat, but it's a good target, just don't.. run up from behind). Galli if you get the jump on it or corner it, and so on. Allo possibly, maybe even alberto. Then you got some of the larger predators like rex or giga that might be doable as well.
if you can solo things as an omni then hat's off to you because it takes a lot of skill and practice to be able to pull it off, and even then I doubt someone exceptional on omni/utah can pull it off regularly
Lots of choices, we just need them in the roster.
But honestly this, It makes me scared, cause many people think if it’s not designed to hunt a carno, it won’t ever be able to hunt something bigger and that it’s trash.. which is just not true..
Not sure on that. There's very little skill when you have the second easiest playable of the terrestials, aside from dryo. (at least in earlier patch). There's nothing about omni that requires any specific skill, unlike say teno where you actually have to know what you're doing to even be "viable".
Omni will simply have some matchups it can and can’t do, rather than be able to do EVERYTHING like it was in legacy 💀
Well that's just wrong, because carno is an exception, in the same way kentro, stego, deino, and anky can be seen. Pachy is debatable, but if omni do get to punch up quite well (also why do they always think punch up means all the way from small to apex...), then it should probably not be that good vs similar sized animals.
Mhm
Honestly it irks me though
(That ppl think omni should be able to kill everything with enough skill, when there will be playables that literally can’t do anything about some others, but no, omni apparently can’t have bad matchups and others can.)

It's far more irksome to me that they always refer to this vaunted "skill", but there's nothing about the playable that requires much, if any. Not that most of the other playables are any better (we need more playables designed like teno!).
Yup, and I’m sure there will be more, but that’s still in a long time 
True, but i think its gonna be more "skill" when your attacking something that can react back while defending. I mean in legacy, i would take a rex 1v1 10 times then a 1v1 allo as dilo : P
I think it’s less about skill and more about just competence. Like just don’t do something stupid 😅
Honestly, I think a lot of that is because, quite frankly, the playerbase is not very good. On top of that, aside from teno, no playable requires much to be perfectly fine with, so people don't "get good" as it were. This is probably even more prevalent in Evrima because of lack of a sandbox level to just fight in. If we had that, you'd probably see better players in general.
True this, exceptions being ppl that practice in servers, but those are mostly between friends and “organizer” and not random ppl sandbox chaos 
*organized
But when you have reports of a single stego taking out 5+ deinos, and similar situations that just does not happen if both sides play with even basic understanding and ability, I trust you can see why I'm inclined to not think too highly of players most of the time. And also why "really good" players often aren't half as good for real, they are more often than not about average but compared to the "bottom of the barrel" they seem like amazing players.
A little off topic, why is there even such a divide in players that argue about ''utah should kill everything with enough skill'' and the other side being ''no thats unrealistic, it can have bad matchups''
I play deino I really can't interject anything into that divide
Noted
But I am a deino main, and I will admit that first part is absolutely true
the people that are in it are miserable, cause theres just such a divide with absolutely brainless ppl and ppl that can actually think xD Ill put up a hazard sign xD
I have a tendency to have to run deino "masterclasses", where I basically teach players how to deino (altbiting, lunging, a little bit of stego theory if im not hungry), and I find it absolutely ridiculous that stego has such a good matchup
like a deino should be able to put fear into an apex
because that's what they used to do
Not get flattened by a plated donut with an orange brain
...idk where those names came from
Deino gonna get whopped by spino, thats an apex.
Deino's african cousin, Sarcosuchus, was roughly the same size, and they probably had a very standoffish attitude to each other
Plus, the latest study says spino couldn't actually dive/swim, but then again, spino is just a pinball machine at this point
Yea, your talking real life now 😛 In game is diffrent, that grab mechanic deino has is nice
One thing they might be able to do is have deinos tag-team catches
Like one grabs a stego by the front leg, which only keeps it stationary
But another can lunge as well, and they can then pull it in
That's a new one! Last time it was a cow with a pinecone for a tail! :D
that would be a really good mechanic, would make deino much scarier in groups, and since max is 2, it would be pretty good
i also wish deino had barrel roll, and not as thrash, but as in, in water drown theyre prey or rip off body parts with a barrel roll
or irl theyre called ''death rolls''
I also think deino should be able to do what the devs said it could do back when they announced it, grow near endlessly very slowly, like an actual crocodilian
It doesn't have that good of a matchup though, two deinos will absolutely shred a solo stego. And deino in the game is not quite designed to fight apexes, even if it might get better at it. You're a "mid tier" hunter kind of, with your lunge. Also yes, spino will take down deino, or so it's been said. Best option there is to swim away. As for other apex matchups, I don't know, but stego is on the low end of apex, and if that's a struggle, then I don't imagine the larger ones will be better.
Just use the lunge, stun, have your friend bite/alt bite the head. Stego dies.
You can already tag team with how the lunge and stun works, even if it's not a "drag them into water" thing.
You might get to like 15 metres and 12 tons after like 12 hours or something idk
sadly abuseable, growing those deinos with near empty servers
The issue is that then you need to rework lunge, because as it stands, you should not be hunting anything bigger than you already are with how lunge works.
The issue is that stunning with a lunge lets the lunged recover before the lungee, so they can just start slapping you
Ye maybe not the most realistic
This is why you tag team. I am aware that the lunger get stunned longer, but that's not as much of a problem if the lunged target is already busy being chewed on.
And the whole thing I find annoying about stegos is that they can just...
walk away
Also I think the endless growth is scrapped, and I can't see that as enjoyable, since you'll inevitable starve to death no matter how good at hunting you are.
Well, deino can swim away too?
Honestly, the matchup should just be: Look at it each other, walk separate ways, call it a day.
Your not gonna think about stegos deino matchup when more dinos comes, you gonna have tons of stuff on your menu with grab : P And stegos gonna have bigger probem closer to water, spino etc.
Stegos shouldn't bother deinos, and deinos shouldn't hunt stegos. Really that simple.
But alas, humans are such bothers, so they can't just leave things well enough alone.
Would work if most stegos werent so blood thirsty, most stegos sit with half theyre body in the water trying to hit something in the water
it takes at least two deinos who have to be educated on altbiting, positioning, coordination, etc. just to outdamage one stego who's entire stratagem is just "right click then run when low"
And that bothers me
Yep. Need more survival thinking!
yeah..
we need something to put those stegos in place
I've had stegos with such overblown god complexes they'll charge over to deino island to try to murder a bunch of juvis
Why, you can swim away just as well. You don't need to engage the stego?
Just stego things x^x
take away stegos then, and you would seen land deinos all over the place : P
Both deino and stego needs their own ecosystem as it were.
Mhm
bruh no xD lol
Yes, vault stego until it can get a rework. Much better. But then deinos would not get any action at all aside from hunting their own I'm guessing.
rlly o-o?
I mean, why would you not drink at the safe spots as anything else? Why risk instant, RNG death if you can avoid it?
And stego is the only playable that can fight deino, a deino can take on packs of carnos or omnis or tenos on land.
So if there were no stegos, people would probably just avoid deinos entirely as much as possible.
Yeah but remove stego all together? i feel like it would have some sort of crash in the ecosystem aswell x^x not sure how though
It's a 12 metre long, 8 ton alligator which historically would've struck fear into any armoured herbivore, and even apexes. It just feels off to me knowing this fat death machine gets absolutely walloped by a creature that not only takes the same amount of time to grow (last I checked, could be wrong) but would also realistically run in the opposite direction at the slightest sight of the Deinosuchus
Well, deinos would be entirely uncontested, at all times.
So idk
But at least omnis and carnos would be happy I guess :p
yeah
Because it's a game. And things have to be balanced for the ecosystem we're getting here. Otherwise rex, anky and trike and maybe something else would be the only viable things in the game, if we did this realistically.
deino is also an apex tho, just not one geared to fighting other apexes
So as much as I can understand the sentiment, the issue is that we have all these critters that never lived together in the same place. Just think of stego and rex, stego will need some severe powerup most likely to survive it and giga and spino, since it can hardly run (except maybe from spino, if its very slow).
Then we got all these funny abilities like troodon and dilo venom and stuff that, well, also weren't a thing so :p
@lament berryCroc gameplay in general is not ideal. You have a on/off kill method with no counter (aside from just not go near where a deino can hide which isn't a proper counter anyway, and makes for no engagement what so ever). Anything you can grab, just dies. So I guess it's not unreasonable to have something else "hard counter" you, which would be other things your size, or so it seems.
Balance wise, yeah it makes sense
I just think you should still have a fair matchup against something that takes the same amount of time to grow
Something that takes longer, sure, let it school deino ingame
Eh, I don't know, that kind of makes it hard to do specific balance.
Since it's not just about growth time, but a good few other factors, that would determine how a matchup should go. Not even sure growth time should be a factor there at all really.
Though I suspect both stego and deino will grow for longer in the future, at least if they get powered up.
Well time = effort in a survival game, as is fairly blunt
more effort = more reward
It is, but it should be more about difficulty than sheer time.
im not saying its the only thing, but its def a factor
I dislike using time/effort when it should be about difficulty instead.
Both for growth and then sustaining the playable.
Honestly, as long as deino gets some good matchups against higher tiers, idc what happens to stego
How do you define high tier then?
So far you can oneshot anything up to 4T.
