#general-feedback-discussion

1 messages · Page 30 of 1

uneven mist
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He basically wants carno to be able to hunt stego even tho carno is a small game hunter

He wants tenos tail attack to be the base dmg which it was before and it was unskilled and just busted

Deino I agree with getting a size nerf to an extent

spring holly
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It's not a dino game. It's a survival horror game about humans surviving the horrors of tribals and dinos.

glossy sierra
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If I want to play tribal typed games I'll play ark

glossy sierra
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Ofc there's deino but yeah

spring holly
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It's fine. Walk away from stego

glossy sierra
uneven mist
glossy sierra
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Utah shouldn't hunt stegos

glossy sierra
spring holly
uneven mist
uneven mist
spring holly
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And I think they added stego to see how the players would react and act around it. We're in an early access game. It's a testing ground. It's not meant to be a full balanced game

lapis swallow
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the balance is a mess rn

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the balance is meant to be fun and not worse than u4

glossy sierra
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Lmfao

cedar urchin
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Are you not entertained?

spring holly
lapis swallow
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I am wondering how this even went through the ST

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its worse than op Omni in u5

spring holly
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Hard to say. I'm sure the devs have their reasons. But Dondi said he plans on doing a lot more combat balance testing at some point

lapis swallow
spring holly
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I think the testing was focused on gore more than combat

lapis swallow
spring holly
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Also they've been testing a lot in the new map for things that aren't in U6

low tendon
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having issues with the game just randomly shutting down while playing. No warning or reason, just game closes.

uneven mist
# lapis swallow the balance is a mess rn

Yeah the balance is far from perfect: carno’s charge being more agile and faster to use, pachy getting too strong of s buff, utahs magnet pounce, dryo being slower and drains stam while dodging. But it’s decent enough, better than u5 in my opinion but far from perfect

spring holly
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Can't be worst than U5 where all the streamers stopped playing it.

spring holly
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Yah all the people i loved watching it stream stopped and we're waiting for U6 in the hopes it would be worth returning to

icy lion
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@carmine kettle Troodon is in update 6.5, as stated on the roadmap

carmine kettle
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I can see that

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i'm not use to trello

icy lion
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So what's the problem with troodon not being in update 6 when it's always been meant for 6.5?

carmine kettle
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have you

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not played the update

spring holly
icy lion
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I'm in QA and am also a stress tester. I've been playing the update

carmine kettle
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It's underwhelming, humans aren't even fleshed out properly, all they have is 2 basic attacks and a flash light

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their walking flesh bags

icy lion
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Which is why they're only an option for unofficials

carmine kettle
carmine kettle
uneven mist
carmine kettle
icy lion
# carmine kettle then why add them?

Many people requested to be able to play as them, even in their unfinished state. Lots of people wanted to use their first person view for recording

carmine kettle
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yeah okay makes sense

feral solstice
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Troodon is listed in update 6.5, what.

uneven mist
# carmine kettle a threat

They would still be walking flesh bags even with guns, Dino’s have the luxury of third person, being faster, more agile and having nv

carmine kettle
feral solstice
#

Do you know how a trello roadmap works my guy

spring holly
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Yah troodon has been in 6.5 forever or it's been a long time - months

crystal trail
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It being technically in the same column when you click on it is just because of how Trello works.

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Since you can't split things into sub columns, otherwise you have to use entirely different ones, and if you have too many of those it makes it so people have to side scroll to see the entire roadmap

brazen dagger
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People mention ptera getting a turn speed nerf but I dont see it mentioned in the patch notes. Anyone know if its a bug?

low tendon
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I suspect it might be due to the camera zoom max being limited now while in flight.

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that's the only change really mentioned

low tendon
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crabs seem to provide barely any food to pteras now. just enough to avoid starving for a moment.

proud coral
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Turn speed nerf? I've noticed Ptera turns insanely well right now actually. It feels unnatural.

analog gull
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@shy adder i have 10

lost plinth
shy adder
analog gull
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no idea but i wasted a hundred dollars on a ssd for nothing

limber hull
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i really dont understand this sentiment that ptera is underpowered lol

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its still an S-Tier animal, well above the rest of the roster

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its just less good at being a troll machine

rare fractal
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Power is an entirely irrelevant characteristic for ptera….it only needs to deal damage by technicality but it’s NOT and shouldn’t be a combat dino

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You generally want to refrain from making animals capable of flight combatively relevant when in flight since it’s one of the most uncounterable states of being to be in

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Like if Quetz has an aerial attack it’d be the most powerful animal in the game…

limber hull
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ive preferred the new ptera gameplay by a great deal. Turn radius means I can't just fly anywhere and do anything and get away with it, takes a little brain power to consider my options, and the gore makes the scavenger playstyle far more engaging

rare fractal
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Mhm…plus there’s nothing wrong with making ptera essentially a spectator can with survival mechanics…it’s basically the games pigeon

limber hull
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people acting like ptera was a predator and being upset that it's no longer capable of that is good, because it shouldn't be

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its never meant to be played as a hunter animal, people just figured out it could do so, and without punishment or counterplay

lost plinth
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ptera should have a range based peck
if you peck someones head while upclose they just instantly die

cyan flame
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@fossil moth Buck is fine, now it's an actual counter, as it should be. At least now it might require some sort of planning from the omnis and make the engagement more back and forth. Also the carno killing omnis on head hit with charge was a thing before, it was probably just not likely that the carno ever hit an aware omni in the first place. While the new charge turn needs some work on the hitbox and some fine tuning, at least now it's hard to dodge it, unlike before. Also omnis still got their magnetic pounce, so the entire interaction with pounce, buck or no buck, is still bad.

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@old questAlready fixed.

old quest
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really?

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this update?

cyan flame
old quest
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oh ok then

queen ember
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So even if you get a successful pounce you get punished

cyan flame
# queen ember Idk I still think buck taking almost all of Omnis stamina in two seconds is a bi...

If there were some requirements for aim, or otherwise ways to fight back, I'd be inclined to agree. But as it stands, with the power you get, the ease of access, and the fast growth, I don't think it's unreasonable, especially not since I am very much in favour of bucking being the main, proper counter, as much as it can be in it's current version at least. Especially since the alternative has been to just hug a tree or better yet, a cliff and just let the omnis pounce and then turn to have them dismount into the abyss. I don't consider that to be very engaging, nor a good way to handle the pounce mechanic, and as such, this buck should at least encourage the target to fight back rather than run to terrain and wait for the omnis to be stupid or give up.

Alternatively it would be to keep old bucking, and just nerf bleed immensely, so you'd require many more pounces anyway, thus opening for more back and forth play like that, but then I'm sure someone would complain that it takes too long or otherwise is too much of a bother to attrition hunt something. And even if that was the change, I suspect it'd still be "cliff terrain meta" being used because it'd just be a slower death, rather than a "Okay, that omni is out, lets keep going". I hope you can kind of get what I'm trying to explain here and what I'm aiming for in the interaction.

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At least now it's hopefully more "I buck and then I fight back" rather than "go to terrain, sit and wait" style interactions.

queen ember
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I’m fine with it being a main counter I’m just saying that as it is, bucking is way too overtuned and takes too much stamina off omni to where you have nothing to get away with. I feel like it took off a good amount last time just needed to not waste so much stamina on the bucker

cyan flame
# queen ember I’m fine with it being a main counter I’m just saying that as it is, bucking is ...

I don't know, if it takes too long, you still get a lot of bleed in, since the pounce is quite lethal. So that'd have to have been balanced. But I also think it might be a matter of how it feels. Quicker you buck them off, the more fast paced and "fighting" it might feel, if that makes sense to you? Also since the pouncer drains stamina if you move, if you have to stand there for "long", then you just give the other omnis all the openings they need, while if you move to make it harder for them, the one on you just causes all your stamina to go poof.

queen ember
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Hence why I wanted the bucker to drain less stamina. It can be used defensively to not screw yourself but can encourage them to not stay on too long. Versus what we have rn where they aren’t encouraged to stay on at all since if they stay for more than a second they get punished with a melted stamina pool after already draining stam through pounce

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It’s just too punishing on the Omni part rn

cyan flame
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True, that could work, but you could also apply the strategy of baiting out attacks and movement from the target until it doesn't have that much stam to use for bucking. More of a "wear it down and then pounce" with quick pounces thrown in just to add pressure.

#

I'm not opposed to some fine tuning, but I firmly believe that if the target is bucking, you dismount or you die. The moment you notice them starting to buck is the moment you should let go. At least until we get some proper buck/brace interaction or something.

queen ember
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I feel like a middle ground of what we have now and what was previous would be fine

cyan flame
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Maybe if they removed the stam drain while being pounced and moving, cause that is not at all helpful for the defender, and the omnis certainly didn't need an easier time, not with how the pounce currently works.

sage briar
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omnis are just trash now you can't kill anything with them anymore no matter how good you are, if you fight atleast a decent player you're basically dead.

low tendon
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Chicken, frog, and crab do not seem to give hardly any nutrients or food for pteras now. Does this seem to be the case for others?

cyan flame
sage briar
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Even if people are going to get used to it and everything or as you say have the numbers, it's not gonna be fun anymore, the old utahs were much better, and you needed skill for them and it was actually fun to fight, especially if you were actually a pretty good player, you could 1 v 1 tenos and stuffz but now you can't even do that, and everyone is going to suffer from a 500 kg war machine called pachy, and if you get a leg fracture everything is over for you.

cyan flame
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The old omni needed no skill what so ever.

sage briar
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Depends on who you were playing against

cyan flame
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It's hilarious that people think omni required skill when magnet pounce was a thing.

hearty sphinx
cyan flame
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No, the playable has no actual demands.

cyan flame
cyan flame
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Yes, exactly as I say.

sage briar
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So does pachy requires skill now? Or what i mean at this point it's useless to fight a pachy whatsoever and if you actually fighted with good players on the old utah you would know how fun and that it actually required skill

cyan flame
cyan flame
tepid gate
sage briar
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Never said you can 1 v 1 a carno, and why can't i 1 v 1 a teno?

cyan flame
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Since it's the only playable where you both have multiple attacks, and they all matter for different encounters and in different "combos" and so on.

tepid gate
cyan flame
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So there's some actual requirement for being good there.

tepid gate
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it destroyed it for a long time

cyan flame
barren zephyr
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@dark quiver, I agree carnos speed needs to be taken back to normal, pachy does need a slight nerf, but everything else is fine in my opinion

#

utahs are more balanced now

cyan flame
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Not that I think pachy should fight tenos, but they did that before the patch for that matter.

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Sure, pachy does it even better now, but even before the patch, teno was in a rather terrible spot vs pachy.

sage briar
barren zephyr
hearty sphinx
cyan flame
cyan flame
barren zephyr
sage briar
limber hull
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"Omni required skill, that's why the new omni which requires more skill is bad"

I get you dislike the changes, but discussing how omni was a skilled animal and then yelling that you need to be more considerate on how you use your stam and use more skill is kinda silly? Keep skill out of it lol

cyan flame
cyan flame
hearty sphinx
cyan flame
#

What part of playing as omni requires skill

limber hull
cyan flame
sage briar
cyan flame
limber hull
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why are you MAD that the pack hunter needs to hunt in packs more

cyan flame
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I don't understand, omni is not meant to go around soloing things.

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Well, not larger things at least.

limber hull
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im not gathering

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you say omni requires skill, but are mad it now requires more skill. you play a pack animal yet hate playing in packs

cyan flame
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@hearty sphinxSo tell me, since you know better, what part of omni requires skill?

sage briar
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I know it was always the idea but bringing 6 omnis just to take down 1 dino is not fun at all

limber hull
tepid gate
cyan flame
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@sage briarI'll ask you as well. What part of omni is it that actually requires skill?

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What part of omni, compared to, lets say dryo, makes omni so much harder and more demanding?

barren zephyr
cyan flame
barren zephyr
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Oh okay

sage briar
limber hull
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new omni requires teamwork, coordination, resource management, target assessment, constant pressure and more

old omni requires you look at foe, press RMB, repeat till dead. Sometimes you choose to do it on the face so you can avoid all of the opponent's most powerful weapons

cyan flame
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@barren zephyrI am asking, since Leafy and Tina insists that "only skilled omnis can do something" what it is about omni that requires skill

cyan flame
limber hull
cyan flame
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Dryo needs to manage movement to dodge, teno needs far more stamina management than omni, carno also needs stamina management due to how fast it runs out in general.

limber hull
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the concept that you genuinely think it was okay for omnis to be felling giants on its own, as a pack hunter that was rather easy to grow isn't really adding up to me

barren zephyr
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You won't need to be super skilled at omni to play it though

cyan flame
# barren zephyr Everything requires skill

Or rather, I don't think any playable but teno requires any actual skill, since teno is the only playable that has multiple attacks, and also requires them to be used properly independently or in combos depending on the target.

sage yew
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I hesitate to like some balancing changes as well, but maybe wait a bit till it settles down a bit? Players need to adapt to some changes, maybe new gameplay derives from it

cyan flame
sage briar
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The whole thing about the old utah is the fun and that the better people you fighted the better it was you could outskill someone so hard, and if the whole thing that you see about omni is pounces and just spamming the pounces we don't even need to continue this because we won't understand eachother

cyan flame
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"Omni is ruined, it's trash", because of a, admittedly "drastic" change. But there's adjusting to do as the omni player.

old quest
#

utah was way too strong bro it shouldn't be able to 1v1 anything

cyan flame
limber hull
cyan flame
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Especially carno since carno small game hunter, so it should be the omni running in fear rather.

old quest
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it hunts in packs I belive 3 or 4 utahs can kill a Carno

tepid gate
sage briar
limber hull
tepid gate
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the only animal I got to afk with today btw

cyan flame
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But like, omni has some of the best agility/mobility, a very powerful and really easy to use special mechanic, and overall has very little to fear. Somehow it's also the playable requiring the most skill despite having the stats to get away with pretty much everything.

old quest
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where's the skill in that?

limber hull
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omnis are still small, agile, quick to grow, expendable and TERRIFYING bleeders. Their bleed is still nuts, and they can very easily destroy your stam and just whittle you down to becoming defenceless

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omni is and always has meant to be a pack-based endurance hunter

sage briar
limber hull
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not a giant felling "david vs goliath" character that takes down adult tenos and carnos with ease because it knows where RMB is on the mouse

cyan flame
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It's just, there's nothing about omni that requires any more thinking than being a dryo.

cyan flame
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Yet dryos don't go around claiming their playable requires skill.

sage yew
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btw. sometimes you'll have to try some stupid stuff as a developer, just to get to know it is stupid. I worked in the field of arts for many years and at some point I needed to overdo stuff, to know where the limits are ...let devs collect some data first

limber hull
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Why

cyan flame
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No, they're still agile. Nothing there has changed.

hoary elm
sage briar
old quest
cyan flame
limber hull
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you shouldn't be rewarding for missing lol

hoary elm
limber hull
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the fact omni got away scot-free for missing a pounce was absurd

cyan flame
sage briar
hoary elm
cyan flame
sage briar
cyan flame
old quest
sage briar
cyan flame
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I guess that does explain it at least

sage briar
cyan flame
old quest
hoary elm
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agility of utah was it’s defensive, now you can’t even really dodge things you could dodge by the way the movements used to work

cyan flame
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I mean, if you want a playable without pounce that relies on hit/run and agile stuff, I'm sure some other playable will do that

cyan flame
hoary elm
old quest
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its just that hitboxes are weird now

cyan flame
# hoary elm try it

I have, and I would agree that it feels odd. However, that might just be my feeling.

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Since I also felt that with dryo.

sage briar
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This is different, i didn't use my judge as a carno in 80% of my fights because the old one was not so broken and i didn't need it to win every fight, watch my fight against a olayer named naffa and you will understand what i mesn

tepid gate
sage briar
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Mean*

cyan flame
unborn quail
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Changelog will tell you what's changed

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Unless explicitly said otherwise or bugged, the change just doesnt exist

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Omni turn feels just the same as it was in 5.5 for me

sage yew
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I see a big but here.
If Raptors are meant to be played in packs, why shouldn't I play a carno in a pack instead?

sage briar
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Also pachys can't damage you in any other way than rsmming and alt biting but utahs still had their bires that they actually used same with deino

hoary elm
sage briar
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Deino used his lunge to drown things

tepid gate
sage briar
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He wasn't agile enough to bite his pray to death

sage briar
tepid gate
cyan flame
sage briar
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The new carno charge is too op

old quest
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hitbox is weird

sage briar
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And playing carno feels the samr like in legacy just with a few more mechanics

sage yew
cyan flame
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There's some issues with the hitbox there yes, and it can do with some finetuning, no doubt. But the whole "omni is trash now" is quite exaggerated.

cyan flame
old quest
#

just wait for bigger carnis to appear in Evrima, see then what Carno can do

sage briar
tepid gate
cyan flame
sage briar
old quest
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people will always play what's the best so you cant do anything about that

cyan flame
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@dark quiver I have to ask, who are "we"? :p

sage briar
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Yeah now people won't play utah that kuch and go to carno and pachy just to be destroyed by 1 pachy

old quest
cyan flame
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So maybe they'll go back to omni then if carno dies to pachy xD

sage yew
tepid gate
sage briar
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Pachys? Tenos? Utahs had problems sub deinos sub stegs, ....

old quest
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Pachy and Tenos kill Carnos 1v1

hoary elm
old quest
#

Pachy for sure, Tenos its a skill matchup

cyan flame
sage briar
tepid gate
# old quest Pachy and Tenos kill Carnos 1v1

for Pachy it's difficult although with the stamina buff I think it's doable due to fractures. Teno Idk will neeed to play it. It used to stomp Carno but I haven't played it vs the new charge.

sage briar
old quest
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I think Tenos are generally free food

sage briar
#

Bro what?

tepid gate
sage briar
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Have you never seen a good teno?

old quest
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I dont care about good Tenos I care about majority

tepid gate
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Yea Teno is the most skill-reliant animal in the game. A bad one gets soloed by a Utah, a good one can 1v2 Carnos

cyan flame
sage briar
old quest
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how can you herd with others if the others are just bad and die all the time

tepid gate
old quest
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solo its the best way

tepid gate
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other Tenos were getting in my way, I don't want to risk them CCing me with their friendly fire

sage briar
old quest
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nesting is my only problem with Teno

cyan flame
sage yew
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maybe is "unbalanced" gameplay not so bad after all
as we currently see the carno debate in contrast to raptors, but with more diversity in dinos it not such a big topic anymore

raptors vs. carnos have a hard time now and it's not easy in the current development state, but maybe it's not necessarily a bad thing in the long term

cyan flame
tepid gate
sage briar
#

Radius

cyan flame
tepid gate
cyan flame
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Which is what I meant. You turn better while charging now, so you can actually well, charge someone down, and not have them just sidestep and call it a day.

sage briar
cyan flame
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Prior carno needed the ambush because well, if you saw the carno coming, it wasn't going to hit you at all.

sage briar
cyan flame
sage yew
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btw. you can still outrun a carno with a raptor, with luck and a good escape situation

sage briar
cyan flame
cyan flame
sage briar
cyan flame
#

Still stuck on trying to update to latest version of the game xD

sage briar
old quest
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how many utahs does it take to take down a Carno rn? both parties same skill

sage briar
cyan flame
sage briar
old quest
cyan flame
sage yew
#

Ram could be "nerfed" with new mechanics, like stumbling or losing grip in turn on slippery ground, or unintentionally hitting unmovable objects and getting dmg.

cyan flame
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@sage briarThough keep in mind, my original "opinion" was that omni does not require skill, and for that, I don't need to have tested the absolutely latest, unless something changed fundamentally with how the omni plays, which it has not far as I know.

sage briar
cyan flame
old quest
barren zephyr
sage yew
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Agility is like the main aspect of raptors

sage briar
cyan flame
#

I'm sorry but I am inclined to trust the people that should know on what has and has not changed.

sage briar
old quest
cyan flame
sage briar
barren zephyr
old quest
cyan flame
#

@livid burrowSuch as?

sage briar
sage briar
sage briar
cyan flame
barren zephyr
barren zephyr
sage briar
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Even for such player as nappn took more than 2 utahs to take good carnos down

barren zephyr
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Unless I did LMAO

cyan flame
barren zephyr
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Ooh okay yeah then I misunderstood

cyan flame
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Which, if I undestood Leafy right, is not to their taste, since they enjoy the running and biting.

sage briar
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Yeah but in jp the raptors had something called love from the movies creators

cyan flame
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But since JP raptor we have, I'm saying there might be another playable that will fit that playstyle, since I doubt omni wil be reworked to not pounce.

sage briar
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But in tbis gsme you can't just do it this wsy

barren zephyr
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I wish they named Omni the Apolloraptor instead, because it would be named after the company, not to mention it just sounds better

cyan flame
# sage briar But in tbis gsme you can't just do it this wsy

Well, they can, devs game, devs rules. I didn't mean to argue, I was just trying to say that if you feel that omni playstyle is no longer to your taste, you'll hopefully get another playable that will fit you. But omni is most likely going to be oriented around pouncing and pack, not "1v1" or running/biting as much.

#

Though you can still do all that, since it's only bucking/pounce that has been changed, no other damage or otherwise stats of the omni.

fierce lintel
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my bad, let's add 2 of the same dino along with the other 30+ dinos planned for the roster

cyan flame
sage briar
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I guess all the omni gameplay depends on the plsyers becauee i quite agree that they could just pounce someone to death, but my point is that if you're good enough you can't just be pounced to death that easily.

cyan flame
fierce lintel
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I'm all for adding differences between dinos to have them fit in the roster, but I just can't see how one will differentiate omni and utah

sage briar
cyan flame
barren zephyr
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I'm super excited for utah, I'm really hoping it looks something like this and not like other raptor models LOL

cyan flame
sage briar
#

The best decision the could make in my opinion is to bring the agility back but nerf the pounces

fierce lintel
#

imagine having your christmas ruined because you can't play your dinosaur like you used to

cyan flame
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And I'm not trying to be mean here, it's just that it's very similar. Omni went from raw damage on pounce to bleed with minimal damage, and pretty much "everyone" felt that now the playable was ruined. And yet, here we are, and it's been fine.

#

And I'm inclined to think that this is very similar, there's a "massive" change, and people are sort of panicking, without taking the time to learn the new and see if it really does work out or not.

cyan flame
sage briar
barren zephyr
#

You can still play the game together, there's nothing obstructing that at all

fierce lintel
#

just learn to play the new style

hoary elm
sage briar
old quest
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is giving all nested dinos 5% growth boost or 10% growth boost that is present at all times a good ideea?

barren zephyr
cyan flame
# sage briar It's the only game most of me and my friend played together or we went out to pl...

Honestly, I will have to say that you should probably not be quite this invested. Simply because it's early access, everything is subject to change, and all that. I'll give you a personal reason here; Current Evrima stego. I loved legacy stego, prog stego. And look what I have now, a scorpion precision jab stego, instead of the AoE "to whom it may concern" swing from old. Pus rather terrible looking male plates, and no attacks on the move, and so on.

barren zephyr
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I'm not saying the Omni rebalance is good or necessary I just think they're being a bit overdramatic about it lol

hoary elm
barren zephyr
cyan flame
barren zephyr
#

Like Dryo is trash, it can't really kill anything but I still play it. The game isn't forcing me to not play it, I choose to do so

cyan flame
hoary elm
cyan flame
#

I guess we don't see dryo players complain because there's so few in the first place, or maybe they just deal with it because well, it's a dryo.

hoary elm
#

dryo also received very unneccessary nerf

barren zephyr
cyan flame
#

But honestly, you can grow an omni in about an hour, you're not exactly investing massive amounts of time and effort here.

cyan flame
sage briar
cyan flame
#

I can get that they want dryo to well, dodge, rather than just run for it, but with the current cost...

barren zephyr
hoary elm
barren zephyr
hoary elm
cunning wing
#

I had a Utahraptor come around my nest trying to get me to goto church...

old quest
hoary elm
old quest
#

good then

hoary elm
#

before this update you had a chance to fight back

old quest
#

I mean 1 pounce 1 pachy kill before the update right?

cyan flame
cyan flame
barren zephyr
hoary elm
cyan flame
# hoary elm yes, you’re basicaly dead now

If you run into a teno or carno as solo omni, you're kind of meant to not get out of it alive if you engage in fighting instead of running. Pachy is similar, due to it being sort of touted as the "anti-omni" playable. Which carno also is in some ways, because well, small game hunter.

hoary elm
#

it needed blood pool buff

old quest
#

for what? bucking got buffed

cyan flame
old quest
#

blood problem is off the table, 2 utahs should bleed a pachy out

#

but Pachy shouldn't have gotten bleed resist if the bucking got buffed

hoary elm
#

you know they actually buffed it’s blood pool right? even with nerfed pounce?

old quest
#

not pachy 1v2 utahs

#

now*

cyan flame
cyan flame
old quest
#

can 2 utahs kill a pachy?

cyan flame
#

I suspect they can yes, if they approach it accordingly to the new bleed resistance and wariness of the pachies improved hit detection. But it will probably take a bit for them to adjust to the fight.

hoary elm
hoary elm
cyan flame
hoary elm
old quest
#

having the most potential in the game means being the best dinosaur in the game right?

cyan flame
# hoary elm ye, if you’re not a good hunter then you should be dead, but u still don’t seem ...

You and I are not going to agree on what constitutes skill no. And omni is meant to use pounce. But even without, no I can not say it required any skill, no more than dryo or anything else aside from teno. You keep calling that skill, I say it's the raw stats of the omni that allowed it to pull stuff it shouldn't quite be able to. But also that teno does require a good deal of skill so it's very likely that even a quite bad omni would win over an average teno more often than not.

hoary elm
cyan flame
#

It got bleed resistance this patch. Nothing before then, for that matter.

old quest
hoary elm
cyan flame
cyan flame
hoary elm
#

can I ask out of curiosity what kind of things you’re mostly playing and kinda treat it as your mains?

old quest
#

teno

#

I play teno the most and the second pachy

#

most of my deaths were vs utahs

#

just too many too much bleed

cyan flame
# hoary elm can I ask out of curiosity what kind of things you’re mostly playing and kinda t...

For herbivores: Before stego came out, teno. Since stego came out, stego. If not stego then dryo because it's adorable and sometimes it's fun to just be a little nuisance, as opposed to a more chill stego that I play. For carnivores: Deino for a long while, because chill, and otherwise carno because I've liked carno since way back in prog and while Evrima one is... off in some ways to me, it's still cool. Also the only other option is omni and I dislike raptors due to JP "hype" and so on.

#

I do play omni and teno on occasion, I think ptera and hypsi are the only two I really don't care for at all. Teno and omni has at least some appeal. Also forgot pachy, but it's in there with teno and omni for appeal, played every now and then.

hoary elm
#

alright, thanks for answering, I gotta go now to sleep since it’s past 4am so I guess thanks for discussion and gn, hopefuly one day we’ll get a balance we all be happy with

cyan flame
sage yew
#

Can anyone explain to me the hassle of implementations of new technologies like Nanite? Is it even possible, for the development of The Isle, or desirable and are there any attempts of going that way? Not Nanite in particular, as it just is a term that came to my mind, but technologies in general.

barren zephyr
#

What do you think of trikes and large sauropods being able to knock trees over?

sage yew
barren zephyr
#

Possibly for gathering nest building materials, aswell.

sage yew
#

interesting aspect as well

#

thought of, if or when, plants get collision and other dinos could use those trails to move through dense forest quicker

there are a ton of possibilities
but dinos have in this case the modern creativity and intelligence of humans, it could be used for random exploitable stuff as well and some mechanics would need to counter this, but there are possibilities to do it

barren zephyr
#

Or perhaps only some trees can be toppled.

#

The reason being some are too well rooted.

gaunt canopy
#

Can people please stop making 7 paragraph comments it’s extremely annoying and there is a reason why those comments don’t have very many upvotes or downvotes is because of people like me who have dislexia stop reading half way through because it’s unbearable, try keeping your comments to the point and don’t go over board on words it is extremely unnecessary please stop this type of behavior

#

Sry if I said this to bluntly it’s just gotten to the point where I had to say something because lately there has been way to many of those types of comments that are around 7 paragraphs

#

🤣TI_Shut

#

Not funny

#

Don’t mock me dude

#

Don’t have time to deal with cyber bullies good night it’s 1:15am I’m going to sleep

#

It was not long it was barely a paragraph other people type 2 or 3 also those emojis were my defense against people who decide to mock me it’s not like I could’ve done much else

#

Lucky I didn’t call a mod

icy linden
gaunt canopy
#

Also if you are wondering what I was referring to about the long comments people were doing scroll way up in general feedback you will find people with 7 paragraphs in one comment

icy linden
limber hull
#

@stoic otter that’s the new name, 100% intentional

viral finch
#

Do wey have new dinos yet? Merry christmass

#

Is megalania out? TI_Squint

#

Anything . Lol

cyan flame
#

@viral finchNo, no new playable yet. I believe troodon is next, in update 6.5 but do not quote me on that because I am somewhat sleep deprived and may be entirely wrong.

viral finch
#

@cyan flame thanks You. :)
I won't back yet then .
TI_Succ

topaz pendant
#

@wanton hull wdym about the lore?

clear stirrup
#

hey real quick the isle graphics dropped severely and i cant fix it

cyan flame
#

@normal pulsarIf you look at the trello a touch closer, you'll see that troodon is under update 6.5, not 6. That is next update, not this one.

normal pulsar
#

@cyan flame yeah for 1 month was that not all ! Gore/Venom/Troodon was all in Update 6. so is that a big joke to xmas and i will not comeback. I know they do the best to be the best 4 the game .... but 4 mounth for a stupid boring mechanic (and this is only for carnivores) sorry its to long...

cyan flame
#

Gore is the only thing on the roadmap for this update.

uneven mist
rare fractal
#

@sage briar Carno can only be justified in gaining it's mobility back if charge is either nerfed significantly or removed from the game

cyan flame
uneven mist
sage briar
#

i don't find carno enjoyable anymore

rare fractal
normal pulsar
#

In october or november everyone was still in Update 6.

sage briar
#

well the evrima carno had a little bit too much agility i agree but, the ram wasn't so op like now

uneven mist
cyan flame
#

@sage briarHi! :D

sage briar
#

Yo!! @cyan flame

#

you're still here XD
Did you get to download upd 6?

rare fractal
sage briar
#

Well now it can't do duels and can't chase anyone

#

before the update i was able to fight 2 or even 3 pachys at once

#

but now i can't win a pachy in a 1 v 1

rare fractal
#

Oh no....now it doesn't even need to duel because of charge spam

cyan flame
# sage briar you're still here XD Did you get to download upd 6?

Nope, you see, my net is so funny here that if I try to download, I can't do much else, barely even talk here, so for now I'm going to sit this one out as it were and just enjoy the holidays, since I quite frankly prefer being able to talk with people here, watch something on youtube and so on, than wait for hours for a download only to find out that I probably can't play very well due to said net anyway (at least last time it was questionable if I recall the experience accurately). I'll be back home in slightly under two weeks, and then I'll get back to playing. (I could let it download over a night or two I suppose, but not sure it's worth it honestly).

sage briar
#

well the charge spam is not as great as all people talk about it

cyan flame
#

And when I am back, I'll be happy to do some testing with you if we need to sort things out!

sage briar
#

took me 3 weeks to download it

cyan flame
#

Also I've not slept for well over 24 hours by now, so I might be somewhat more off than usual, just so you know. :p

cyan flame
sage briar
#

and than a whole night to find a way how to fix the anti cheat problem before everyone found how to.... so i had to sit for some hours at the end my best take was to check the game files, and i tried doing somethingg with the anti cheat from there, and it actually worked.

sage briar
#

had to watch my sister but she was tired aswell so i was able to get more sleep, evrima can be a problem sometimes, when i downloaded upd 6 i had to verify my files because i couldn't get in the game, same with my friends, overall i liked the update it is playable, but i don't like the balance for now, hope herbis won't just be war machines.

cyan flame
# sage briar had to watch my sister but she was tired aswell so i was able to get more sleep,...

Pachy needs to chill out, dryo needs some help. Teno just needs a way to deal with pachy and carno, and I think stego is fine, more so now that deino lunge does actual damage so they got added ability to take one on. And no one cares about hypsi xD But balance aside, what do you think of the updates mechanics, good or bad? Enjoyable or just a chore? Found any diet path that suits your playstyle?

sage briar
#

yeah i found a great diet as a carno main, and a pretty good one for my omni/croc aswell, but overall the update is aswesome, the gore system and everything i liked so much, especially the ai sounds, and all the small details...

#

Yeah i agree pachy is like a war machine now, if it was hard to do a pachy teno 1 v 1, now it's even harder.

rare fractal
#

Pachy teno 1v1's only ever worked if the pachy somehow missed...they're just more impossible now than they used to be...which is like saying infinity+ is bigger than infinity...but you get the point

barren zephyr
#

I’ve also been dealing with the server is full thing

maiden anvil
#

@static niche Is it okay if I ask why I received a dislike? Note that I’m not in any way mad about it. Only wanting to hear the criticism

gaunt canopy
gaunt canopy
gaunt canopy
gaunt canopy
#

I would have agreed with you if you would have stopped at the carno charge is unbalanced but then you said revert stats the add more playables I agree with tho ✅

gaunt canopy
#

I put a ❌on because you made the mistake of putting to many different topics in one and it’s not like I can ❌✅each one because it’s in one comment so I put a ❌

icy lion
#

@near tiger Gore gives nutrients to every carnivore, even though it's not on the list

#

Heart is protein (s), lungs is carbs (dots), and intestines are lipids (lines)

near tiger
icy lion
#

Of course!

spring holly
uneven mist
icy lion
#

@robust dome Trello has an "In development" tag

uneven mist
#

@upbeat scarab 1. Troodon will be released next update and that’s the animal we know will come

  1. Just because some are working on humans dosent mean all of them are, some work on humans some on dinosaur and vice versa
upbeat scarab
uneven mist
#

I would mostly blame that on the fact that’s what people mostly want to see but ye

lucid sinew
#

Did they get rid of those bushes at South River Cut.....bro that was my deino camping spot.

thorny lynx
#

I don't care about humans. I want more color customization. More greens, please.

#

Why doss dryo and stego get all the good greens?

#

Also, dinosaurs I want to see within the next few year: bary, galli, ava, velo, troo...

#

Just. Wish they would focus on a decent roster for now.

lucid sinew
#

We aren't gonna get that unfortunately...they think adding guns and humans will bring in money when in reality its the opposite.

tall hearth
uneven mist
rocky onyx
#

omgg. this update is so broken !

uneven mist
#

Lol

lucid sinew
tall hearth
lucid sinew
#

did it work for the first Isle?

cyan flame
robust dome
#

@molten lantern unfortunately they might not do anything about it bcs it would probably mean changing the map (Spiro) and they are focusing on another map (that will be optimised apparently) so that would be a waste of time imo

molten lantern
robust dome
#

Agreed on UE5

proven river
#

What a peculiar take

#

"Only 1 percent of players want humans" TI_LUL

lapis swallow
cyan flame
#

Besides, human free servers will be a thing, not sure why people still complain about humans really.

#

They've made it clear that there will be options, so, it should be fine in the end

proven river
cyan flame
proven river
lucid sinew
#

What’s the reasoning for switching Utah to Omni?
Also I don’t mind playing devils advocate for the isle.

#

Also the inability to pan the camera whilst drinking-eating breaks immersion.

cyan flame
lucid sinew
#

Ahh I see. I disagree with this decision. Already an unrealistic game if they add humans anyways so why change it.

cyan flame
lucid sinew
#

JP Raptors with humans is the best combination if they want humans in the game.

#

Dinosaurs with humans = not realistic.

cyan flame
#

I'm not sure I'm seeing how that makes sense honestly

lucid sinew
#

Game can’t have nice things. This is why Gaming Beaver doesn’t even play it anymore he is on to better things like hanging out with Japan Muscle bar girls. It really took them a whole year to downgrade the game.

#

The only positive from this update is graphics boost.

cyan flame
#

Okay, now you've definitely lost me.

spring holly
lucid sinew
#

Okay...I know I'm being a bit over top but that recent comment stretches it out a bit.

sage yew
#

Here some comparison shots after hours of tweaking. Still not perfect, but I've tried to make it easier for the eyes with softer tones, without any major information loss.

As it's all done with 1080p upscaled (new NIS Setting) to 1440p. So visuals are not as good as they actually could, just because I get better frames that way.

#

I've added distance bluer, tweaked brightens, gamma, contrast and shadows and added a vignette. Also edded to the last shots some blue taint, to get that bright yellow out and push the green a bit, as it is all work in progress.

sage yew
#

@lucid sinew induced vomiting could be a thing, as it is used by many species to get rid of unnecessary weight during stressful situations. Some people may experienced it by themselves when encountering a shock situation - even tho for us modern humans this kind of reflex is just mostly disgusting.

proven river
lucid sinew
low tendon
#

FPS 0-1 is not cool

humble sandal
#

@frail prawn about your idea on nerfing the carno I completely agree one charged me and was turning really fast to dodge the thing wasn’t very much bigger than me and it one shotted me

frail prawn
# humble sandal <@112401002627416064> about your idea on nerfing the carno I completely agree on...

Yep, I watched plenty of videos already while also seeing it for myself of how broken the charge is now, it barely gives off a animation indication of its charge, its turning is broken like you said, it needed a SLIGHT buff but not that much. Tail hits from the look of it takes a ton of damage so even getting nipped by it is dangerous, now along with being able to get double the stamina buff with the new diet system people can just spam the charge a lot more so dodging is completely out of the question. So the carno population is going to be insane which is probably going to cause a lot more people to choose playing other things like Deino and stego just to avoid dying all the time from the OP bull.

humble sandal
#

yeah omni mains like myself are screwed

keen rock
#

@low tendon i think the limited camera isnt terrible but the current field is too small, up it by a good bit and it wouldnt be terrible

barren zephyr
#

@low tendon personally i think thats a good thing the isle is meant to be horror game

limber hull
#

@livid burrow ptera absolutely needed the change, even if people weren't begging for it. The turnrate allowing it to fly in circles so fast it began reversing was absurd, and it was by far the most one-sided combat in the game. A skilled ptera could take down a carno without a single element of risk by very slowly chipping it down and circling above the carno without punishment. This animal was, and still is, the most viable animal in the game, it can only die if it decides it wants to

untold wharf
#

I highly suggest someone revisit the carno buff, and tone it down… a lot.

livid burrow
#

@limber hull sorry for the late reply:

Ptera did need a change because of the 360 peck it had i agree. That would have been fixed with a smaller peck hitbox though, which I've seen someone suggest in the discussions channel before which would mean a ptera would have to get much closer and risk slamming into a carno.

The slower turn feels right in a sense though, so the update was okay with that but it just feels very unresponsive. The slow turn makes fishing take a lot longer though if you're trying to fish in a tight space with obstructions, you're more likely to fall in or crash into something.

The biggest negative is how you can zoom out while on the ground to a comfortable distance but then it zooms way too far in, ill put pictures here for it.

I'll play ptera a little longer and try test it out more so i can give proper feedback.

**edit: **i also wanted to add that this should be one of the most viable dinosaurs in the game due to its size, all small dinos should have the most abilities and the most fun mechanics outside of pvp otherwise its just another ai dinosaur designed and made to just be food for the bigger pvpers > I wrote something about it here: #general-feedback message

limber hull
#

@untold wharf Troodon was never meant for this update. It was always meant for U6.5

#

Gateway has also never had a confirmed release date

barren zephyr
#

I saw the "humans with dinosaurs being unrealistic" thing. As far as I've seen, there's been HUMAN buildings the entire time (or almost the entire time) the game has existed, and with everything they've added and shown, it's clear the dinosaurs are a JP kind of thing where humans completely remade them, and are genetically engineered and modified. It's clearly not meant to be realistic in that sense.

#

Plus, it's dinosaurs from all the Triassic, Jurassic, and Cretaceous. It was already unrealistic with that.

severe tundra
#

Why does the dyno bot put a X on every post?

barren zephyr
#

It does a check and an X

#

like a yes and no kind of thing.

severe tundra
#

Oh ok, I'd looked only at the X

desert quarry
#

@blissful pebble - I also wondered this, but since Gateway will be the new primary map coming out, I think the diet is probably tailored to that! I think the ocean will be more accessible on the new map for deinos 🙂

rain gale
#

I feel like all I see is Crocs, stegos and carnos now... What a time to be alive

sage yew
#

"What about a Perk that lets you Zoom out a bit more"
Get rid of such comfort features, as "Survival" orientates on limiting information and not increasing it. You should not fear what you can see, but what you can't

barren zephyr
#

I think it would also be cool if there were massive snakes

faint folio
#

@hot imp The reason AI doesn't have gore and such is because they are only placeholders

robust dome
#

@barren zephyr they gonna add Quetzal at some point tho (in a long time but its gonna be added)

robust dome
#

2045*

#

@barren zephyr hum...

barren zephyr
#

Hum?

lapis swallow
barren zephyr
#

What do you mean?

robust dome
#

R u trolling or

lapis swallow
#

Hold G

barren zephyr
#

I mean like you should be able to drag something too large to carry

robust dome
#

Yes

barren zephyr
#

That’s carrying not dragging

robust dome
#

Well u can

lapis swallow
#

With every carnivore except deino

robust dome
#

Drag

low canopy
#

there is a limit to dragging too

barren zephyr
#

Yeah I mean for deino

lapis swallow
#

And deino does not need dragging

#

Its large enough to carry 4 ton stuff

low canopy
#

tbh it would be nice to be able to move stuff way heavier than you even if it took considerable amount of stamina and time,
game just telling you no does not feel very nice

barren zephyr
#

Yeah true

barren zephyr
robust dome
#

Ye but like a raptor already struggles to drag a turtle and it takes a lot of stam

narrow yacht
#

does anybody even read the feedback lul

robust dome
#

They do but only if its not "game bad brrr"

tall hearth
robust dome
robust dome
#

@dry valve dude this id weather update. It didnt even happen yet

lime gulch
#

To explain my idea a little further, I actually hate the fact you have to stop eating to look around but I assume the devs will probably want to keep that feature of “stop eating to look around” so I figured a suggestion to take the camera lock feature out completely but still stop the eating animation would placate this idea

iron jolt
#

Yeah i agree fully.

And as a veteran player with roughly 11k hours into this game between my accounts, i absolutely hate the camera lock system, it's really frustrating and way too restrictive, if we had the ability to at least look to our sides, i feel like it could've been better. Nothing was wrong with the way it was before. I'm very unhappy with this update.

lime gulch
lapis swallow
#

Or 270

iron jolt
# lime gulch It was kind of bizarre to see everything they changed when I have seen little to...

Yeah it makes me legitimately sad to be completely honest. This was my favorite game and I used to fully support them 100% and with everything happening (i guess i could say: not happening) lately, I've just been really dissapointed. Back in legacy days, they used to pop out updates like every month and tell us what they planned to change and you could even meet the devs in game while they were playing etc. Now they give little to no info whatsoever, you never see them play their game anymore, and they change things without talking to the community about it.. it just feels like they stopped putting as much effort into it than they used to. Like some of the new stuff they added, being gore, pachy buff, carno bleed pool buff, is good, but the other stuff they added wasn't needed imo. The utah feels useless now, carno feels way too op, teno feels weaker than before, and it was just kind of not needed? I do enjoy the gore, could be a bit more bloody but it's a cool concept. I just feel the "balance" changes they made, are way off now. The game felt pretty balanced before except for a few small things here and there like the pachy being so weak and utah bleed being so strong. It really only needed a few small tweaks imo but now it all feels so messy and extremely unbalanced

limber hull
# iron jolt Yeah i agree fully. And as a veteran player with roughly 11k hours into this g...

i adore the camera lock system, makes eating a lot more interesting than what it was before. Played this game thousands of hours, always thought it was weird that eating/drinking was a generally boring and easy task, when it's usually when animals are most vulnerable to attack

Having people in the pack act as scouts/cautiously observing your surroundings/moving food to safer locations to feel more comfortable eating has made this game feel a lot more dynamic and interesting, as well as realistic

tall hearth
#

Camera lock is good. Ambushing is actually a viable tactic. I'd just like a slightly wider angle, around maybe 50-55 degrees each direction. Kinda feels like one side doesnt move as far as the other.

limber hull
#

angle is a bit scuffed tho, yea, 100%

iron jolt
# lapis swallow They could have made it atleast 180 degrees

Yeah i agree with that too, like if they are going to force us to play with it, at least make it to where we can see everywhere else except behind us in a cone.. if your head is facing forward, i can see how you shouldn't be able to see being you, but that shouldn't stop the visibility to the sides of us

limber hull
tall hearth
#

I played pachy with a dev last update, dont remember which one tho.

limber hull
#

this was like, 2 days ago

iron jolt
limber hull
#

pretty sure its because of the community response/treatment of them

#

i doubt they see the fun in it anymore

#

people just hate them

#

when amarok joined the nest, first thing that happened was some random bugged him over and over again about releasing Gateway

#

he just wanted to play the game and was immediately bombarded with people whining and begging for the new map

tall hearth
#

Poor guy

limber hull
#

i didnt say anything, but i thought it was pretty tasteless to see a dev enjoying the game on his off time and immediately making it all about something he has no control over

low canopy
#

If I was dev I'd probably just always use alt account to have more authentic experience

iron jolt
#

I mean you don't have to tell me that, I've been here since day 1 pretty much. I think the backlash and hate on them is freaking stupid as they are only human. But everyone has their own opinions so to each their own, and the mob mentality and brainwash doesn't help.

My main point for stating that they don't play anymore is that it feels like they make all these changes, when they're not the ones that are playing with those changes. I'm not saying that's what it is, just that it's what it feels like, ive been here for a long ass time

iron jolt
limber hull
#

the reasons i see devs not interacting with the community as much anymore are
1: The treatment in-game. People either use them as an avenue to complain or treat them as gods. They don't actually get to play.
2: The treatment outside of the game. I'd imagine you wouldn't want to play with people who constantly find reasons to ridicule, demean and fight you over mistakes you make, and constantly hold it over your head.

I also think legacy had a lot of randomly churned out sandbox/dev-only creatures that made dev appearances more of a spectacle if anything. There was a little of Troodon trickery by devs for EVRIMA, but that was a short bit, and not half as public as say, a hypo appearing in the server

iron jolt
#

Yeah i get it, but i think you're missing my point...

And having locked creatures had nothing to do with it, i met a bunch of the devs just chilling on random normal dinos. For example, Fozor, one of the most chill and caring devs i had met. Ive met him so many times in legacy that sometimes he would seek me out in my group just to give me a jump scare in game for shits and giggles. Whether or not he knew it, i actually considered him a friend at the time.

But its things like that, those kind of interactions with the community that i miss seeing, regardless of the hate. They got hate back then too, it's just one of the cons that comes with being a game devs unfortunately... :/

lime gulch
#

I think you’re going to see hate in any game from any community. I personally think with everything developing in evrima, a management team member would serve some good. It would let devs I think breathe a little easier without having to explain themselves or the teams plans over and over again in the isle discussion channel. Instead we’d get most news from a dedicated channel. I don’t want the devs to be isolated from the community though I also used to see devs in game but never personally said anything to them

#

Some people have complained that they didn’t even know the update was coming out

lethal pilot
#

this update has been depressing as a utah lover.. or omni lover, now, i guess? idk.. we got a new name and less ability and less durability.

iron jolt
#

Yeah, im not a utah main but i did play utah a lot just because it was fun. Now it just feels like a peice of glass that breaks when anything gets near it, it just can't out maneuver anything anymore, it's so upsetting. Especially the tail hit, insta death garbage

glacial steppe
lethal pilot
#

yikes…. Why have they done this to us ;-;

#

they said merry nerfmas for the holidays

glacial steppe
#

im not a game dev. i cant imagine how difficult and strenuous it is to be one. but ive seen other simulation games with more progress in 3 months than ive seen here in a year.

uneven mist
glacial steppe
#

for you maybe. for me, ptera should have more agility.

iron jolt
#

Birds irl can turn on a dime mid flight though.. so both are still natural/realistic. But for how small pts are, i agree that agility should be their ability

lethal pilot
#

just hoping they see and hear our discomfort with all this and,, at least revert some things back

#

otherwise this is.. going to consecutively suck

iron jolt
#

Yeah same. I'm so disappointed 😞

glacial steppe
#

dont get me wrong the gore and stuff is cool, the diet system is cool but they basically raised the middle finger to herbivores and nerfed the only good things about every smaller dino. but GOD FORBID they even dare TOUCH the strongest thing in the game. Stego is still OP with nothing to counter it.

lime gulch
#

I also wish we could get some sort of acknowledgement that they’re actually listening to feedback as well. Sometimes it feels like talking to a wall

glacial steppe
#

and dont say deino can. deinos get hit in the head more than once theyre done

uneven mist
glacial steppe
lime gulch
glacial steppe
#

also have you noticed how broken their hitbox is

glacial steppe
#

omni=paper

#

also if the devs or admins even read these discussions, a majority of people here are not shitting on the game, its constructive criticism that im sure they get every day lol

iron jolt
glacial steppe
#

the game should be about what your player base wants

glacial steppe
glacial steppe
#

give everything else something to help against that

iron jolt
#

It all just feels extremely rushed right now

lime gulch
#

Despite waiting so long for the updates TI_Unamused

iron jolt
#

Yeah upside_frown

icy lion
#

@rocky onyx Weather is coming in update 8

rocky onyx
#

whoops

summer phoenix
#

@crystal trail so if the elder system is a core mechanic would that mean the perk system is to?
And would it mean that there would be not dinosaurs being released other than the troodon in between sense update 6 til the elder system in update 7?

uneven mist
#

Both elder and perks is a core mechanic yeah, since every Dino will have them

lapis swallow
#

@indigo mural there isnt a button for thrashing on pc either, you just have to grab a body in your mouth, hold LMP and go crazy on your mouse

indigo mural
#

Ik it doesn’t work for me on pc either just having a button config would solve it, and also make it more convenient for ppl using controllers

oblique creek
tiny island
uneven mist
tiny island
uneven mist
#

Indeed

edgy harbor
#

@topaz pendant I have always felt it would be neat if there were different animations based off your diet. Better the diet, more stable and strong you look

fleet warren
#

is the lost ability to look around while eating a bug or a Feature ??

fleet warren
lapis swallow
#

It sucks, I know

fleet warren
#

so while I am eating I am supposed to only look to my left but not to my rigth ? that makes 0 sense

#

apart from the fact that the main reason side on eyes have evolved is to provide full awareness at all times (that includes eating)

proven river
#

@meager barn people payed real life money for the official experience, if they're unable to play that then something's wrong with the game, if for whatever reasons I couldn't join officials, the solution isn't "go play on unofficial servers with rules that ruin gameplay"

spring holly
proud coral
fleet warren
proud coral
#

There's quite a few that like the idea of it (myself included). it just needs to be polished a bit is all <:P But I'll agree the current version of it is eh

meager barn
limber hull
#

"better administration" is questionable, because it comes with the downside of ridiculous rules and abusive admins

#

i would rather officials every day of the week

last lily
hallow flint
#

How are people joining over 100/100

sick sundial
stray abyss
#

Is there way to fix low fps in evrima? (I have pretty good PC other games i have run smooth even legacy but evrima is max 10 fps....)

sage yew
#

how about an visual overlay of what you actually want to eat?
To activate it you sniff the body and to pick it you'll move the mouse,

pure quiver
#

That might be easier for the devs to implement

#

But I suppose a highlighted outline may work better for engagement!

fast echo
#

@young hornet General Feedback message: #general-feedback message

I absolutely agree with you that the current distance in which you can see other players is too low. But I think it would be very problematic to implement a setting to let players choose themselves how far they want to render other players.
People with a better PC could then easily spot you and hunt you while someone with a worse PC wouldn't even have a chance to know that they are in danger.
That would be a huge disadvantage for people playing on a toaster.

young hornet
# fast echo <@773712773213192212> General Feedback message: https://discord.com/channels/401...

Yes I get that and I see how it could be unfair but it used to be a lot better and I find it strange this has been lowered also it wouldn't matter to much you can still see dinos from a good distance as it is now it just was a lot longer range before. Also people with bad pcs already have a big advantage over people with better ones as there shadows and foliage doesn't load in as good so they can see you a whole better when your off in distance in range in a forest or a bush from example where I wouldn't even know your there.

indigo rover
#

Uhh ngl this update 6 is pretty disappointing..

  1. Everything seems way too bright and overexposed during the day now. Straight up hurts my eyes at times.
  2. Situational awareness is nonexistent now. Not only can we not keep an eye on our surroundings while eating/drinking... but carnos, stegos, crocs, and other large dinos barely make any noise at all when walking and running. Ive been snuck up on and ambushed by carnos all day and couldnt hear them at all until they were already up my ass. I couldnt hear an adult stego walking right in front of me at all until it was basically right next to me.
  3. Deinosuchus are way too fast on land. Add that with point #2 and good luck going even remotely near water now. Please explain why something that weighs as much as a deinosuchus would make virtually no sound while walking until its right next to you
young hornet
finite quest
# sage yew how about an visual overlay of what you actually want to eat? To activate it you...

had a similar idea about eating... instead of just holding down E it would be more interactive...
you would get a "bite target marker" when you look at the corpse and so with moving the mouse (head) around the marker moves along the corpse body and if you hit e then it takes a bite where you set the bite cursor on.
and with sniffing you can highlight the best parts... eating other parts doesnt give as much nutrition or food buffs as eating the good parts your dino likes.

jovial hazel
#

How has no server restart announcements and rollback on restarts been a thing for 3 big updates now? Not to mention the non-functioning queue for even longer.. Just seeming like a skill issue at this point.

deep aurora
jovial hazel
#

The really sad part about that it seems normal now that you just lose progress on a restart and need to log before it happens.

#

That shouldn't be a thing.

deep aurora
#

Yeah... Not to mention how hard it can be to get back in the servers after being thrown out

silver rose
#

So when a deino is biting underwater, should the bite be audible to those on the surface or is that a bug?

#

Just wanted to know if that was intentional before I report that as a bug.

barren zephyr
robust dome
#

@tough anvil they will only add new dinos once they have core mecanics implemanted. For the time being 6.5 (the next big update) will bring troodons and maybe we will have the beipi before. Who knows
(Btw tkt les gens sont indulgents sur l'anglais ici)

lost plinth
#

Do the devs even read the feedback channels

lapis swallow
#

Some stuff from here got implemented

lost plinth
#

rare W then

robust dome
#

Except if its like "Game bad buy PoT"

desert rain
#

Is that a bug or the stamina is supposed to go from 100 to 0 in like 1s? Lmao

indigo mural
#

Lol Utah is so ass

#

My fault omni*

forest goblet
#

Pounce is just useless now it feels like.
🪦 RIP Raptors 🪦

indigo mural
#

Maybe it reduces the amount you loose during a buck if multiple ppl are pounced onto a teno at once

#

Nah that’s too ambitious for them fr

forest goblet
#

Wonder how much bleed is added in a single second of pounce. If it's the same then, yeah, worthless. If more, then maybe worth it over an alt or reg attack.

tough anvil
tall hearth
# desert rain Is that a bug or the stamina is supposed to go from 100 to 0 in like 1s? Lmao

pounce isnt brainless anymore. you gotta think about what you're doing before you do it.

big animal that bucks = big stam loss
its balanced. utah is a pack animal. no way you should be fighting something nearly 3x your size solo. the devs are balancing animals within their weight class. we're pretty much just missing more of the roster and it'll feel more balanced, as there will be more variety to hunt and more animals in each playables weight class.

lost plinth
desert rain
tall hearth
robust dome
#

I mean still being able to inflict bleed while being able to run away after is kinda the entire raptor gameplay. The nerf is too much

tall hearth
#

the most id be willing to buff omni rn is nerfing the buck stam loss to 33-35% per tick. thats it. omni is in its weight class as it should be.

robust dome
#

But bro. If one of 10000 raptord goes in and stays more than 1 second attzched to the target he looses all his stam and gets chased down. It IS a pack hunter but if everyone has to give their life to take down 1 dude...

robust dome
desert rain
tall hearth
#

if you're unable to fight adults, fight the smaller or younger animals. be actual population control and dont treat it like call of duty dinosaur fornite sim

tall hearth
desert rain
robust dome
#

My brother in christ if 10 raptors need to be as coordinated as a Commando Squad irl to just take down 1 sub carno there is a problem

desert rain
#

Meanwhile pounce drains full stam in less than a second

#

Have you ever played utah before?

tall hearth
tall hearth
#

like i said, dont like pack play? hunt the smaller weaker players around the island. be actual population control and not just fight every adult you see under the sun and expect to win 50/50 solo when carno is over 3x larger

robust dome
#

Hunt packing is fun and should be encouraged but bro they are literal randoms, you should be able to play with strangers without to much difficulty if its to take out 1 player

desert rain
#

A pack of Utahs basically doesn't stand a chance against 2 carnos now, you usually see carnos roam in more than that

tall hearth
robust dome
#

My point is that you shouldnt. Plz read

tall hearth
#

ive seen randoms do incredible stuff in a group lol

lost plinth
tall hearth
#

ive also seen randoms fall face first and die.

tall hearth
lost plinth
tall hearth
#

being balanced for larger animals

summer phoenix
#

I agree with both sides of this story

tall hearth
#

there's 0 point in balancing stego to be extra weak for carnos and omnis to hunt, then rebalancing later when the bigger animals come out.

summer phoenix
#

I believe fully that strangers should be more engaged with being in packs/herds.

#

But

tall hearth
#

devs said they're working on mechanics first, which are almost done. be patient

lost plinth
tall hearth
summer phoenix
#

I also agree that the raptors stamina for its pounce can cause it to be WAY to nerfed

lost plinth
# tall hearth i did

So you see no problem in balancing around creatures that aren't in the game yet whose stats arent in the game yet whose playstyle and ability is in the game yet???

tall hearth
summer phoenix
lost plinth
desert rain
#

Wouldn't it be better to make those "balances" after adding the new animals instead of turning some current ones like Utah incapable of doing anything atm

tall hearth
desert rain
#

I wonder how long it'll take to add the new ones in the first place, doubt it'll be anytime soon

summer phoenix
lost plinth
tall hearth
lost plinth
tall hearth
#

id like to know what you'd do

#

especially with carno and omni, since those are the two biggest issues people have with this update

#

either way, nerfing omni now or later is gonna upset people

robust dome
#

Nerfing THAT much omni yes. Less no bcs thats too much

#

And everyone plays carno rn

lost plinth
# tall hearth id like to know what you'd do

Sure.
Designate the current dinos into a group
Hypsi and Dryo are in the same group of tiny meat-fodder. They should be fast, be agile and have escape option. Dryo has the dodge and Hypsi has the spit.
Utah/omni is a death by a thousand cuts character and should be treated as such. Give it its own status effect instead of blood as tweaking blood indirectly buffs or nerfs The Utah/Omni. I have had a few ideas for this status effects in the past.
Carno should be a truck that choo-s like a train. Make it fast- incredibly fast, if you get hit by the charge (which it should need to fully accelerate for) you will be eating a lot of [redacted]. It won't kill but it will knock you over and cripple you so it can bite into you a few times "for free". This lets it ambush and enter a fight with a massive advantage in damage.
Pachy should be a risky hunt and be a sort of equal to Utah/Omni. In a 1v1 they are equal and will be a matter of skill. Their special will deal bone break for a duration based on charge and with no RNG- you dont charge RMB and hit a leg? 5 seconds of broken legs, you fully charge? 15s. This would let it get a lot of distance between it and the foe or keep up the offense should it choose, including letting the herd finish the predator off for safety. Alt-attacks would knock you over and do 3s of leg break, a downwards headpound on a downed opponent would add 1s of bonebreak each hit. Breaking tails should increase the animal's turn radius and/or disable abilities (Stego and Teno tails) and a head fracture should disorient you, giving you a tight vignette for 1 minute and/or inverted controls
Stego's biggest problem isn't so much the damage output or HP, it is that it is using the thagomizer like a stinger. Make the tail whip an actual whip and more akin to Pachy. You face the direction you want to swing, you hold RMB to wind it up and then release to swing it. More charge = More damage = More stam cost. This would cause it to be a game of prediction, for which Stego has a lot of chances to win due to high bulk. Give it more stamina to compensate but make running take far more stamina. This is a wandering animal, not a cheetah.
Deino is mostly fine. The main issue is that it is the sole dominant force of the rivers with no competition. Deino can't really be balanced through mere stat changes but needs a competitor to keep it from being so comfortable just sitting around and waiting for someone to be thirsty.
Ptera I don't really have anything for- it is a fast grow, can't really fight and just vibes. If you wanted to improve the scavenger aspect it should be allowed to eat spoiled meat and have a takeoff animation that also grabs a slice of the body as it ascends. I enjoy it overall and flying around just spectating is fine- nerf the 1 call though that stuff is louuuuddd

#

Is this perfect? Nah. Did I forget things? Probably. But its my few cents

wet juniper
#

With the new Gore Update I feel that the game has visually became over saturated and it hurts my eyes. Can this be fixed?

tall hearth
#
  1. carno does that already.
  2. gimme a tldr of the status effects for omni. i dont think it should be changed from bleed.
  3. pachy dealing only seconds worth of bb is laughable, as its aimed to be an actual survival game with real, hardhitting life or death consequences.
    4 for your deino suggestion: "So you see no problem in balancing around creatures that aren't in the game yet whose stats arent in the game yet whose playstyle and ability is in the game yet???" just saying "idk we'll put something competitive here" is already the exact plan the devs have in mind, and more.
  4. just grab the meat and take off. idk why it needs some special one for grabbing meat, extra unnecessary work. ptera needs to be loud and annoying, some animals just should be that way.
  5. dryo and hypsi should have a slight speed buff. maybe dryo back to 46 or up to 48, hypsi 44 (i think its 42 right now?). dryo is either getting burrowing or will be small enough to enter other animals burrows, and hypsi is climbing trees which keeps it safe from ground threats but not aerial and other tree climbing threats like (soonish) herrera and (down the line) juvi megalania
tall hearth
lost plinth
# tall hearth 1. carno does that already. 2. gimme a tldr of the status effects for omni. i do...

1: Charge will kill you from a mile away because of hitboxes. I forgot to mention that it shouldn't be able to turn easily the faster it goes.
2: Heavy Bleed/Deep Cut/Deep Wound/Whatever you wanna call it. When pouncing Utah applies NB (New Bleed) which causes the victim to bleed significantly more often (visually, this does not affect the bleed meter, only the frequency of blood drops), this causes it to be much more easily trackable. Unlike normal bleed this cannot and will not heal when running, heals slowly when walking, heals normally when standing still and fast when resting. NB forces foes to stand their ground. When NB heals it converts to normal bleed. Covering yourself in mud will only stop the bleed meter but you will still drip blood until NB has turned into bleed. That is not the full description but the shortest TLDR i can give lol
3: if you want BB to last several minutes you need to reduce the severity of it. Make running not as slow but make the victim take slight amount of chip damage when they run, this ensures the BB victim will not return to the pachy for a long time until BB and the health is restored.
4: I have a problem with Deino for this reason and is not inconsistent with my ideas. There is no real way to balance deino right now without making it ridiculously weak (weak bite but strong grab so it is focused on drowning and not raw DPS for example)
5: The grabbing has end-lag that can mess you up.
6: Agree'd. They should be fast and hard to catch. As of now neither can climb, enter or make burrows and should be balanced as such. Their dodge mechanics are "good enough" for their roles.

tall hearth
#

a bleed meter on top of another bleed meter sounds tedious, nah

lost plinth
#

They wouldnt be applied at the same time lmao

tall hearth
#

people already dont know how to buck starting off, i dont think they need WoW levels of game depth

lost plinth
tall hearth
lost plinth
#

Its so long over due lmao, even if its just a bunch of gifs and text

livid burrow
#

Maybe next time the devs shouldn't release an unbalanced update then go on holidays and not fix anything :)

placid oriole
#

#general-feedback message

im wondering why this is so downvoted. and im being genuine! is it because its not realistic? to be fair, the game isn't necessarily going for realism. or is it because then you cant bait people into grouping with you just so you can kill them? (not coming here to hate on that strategy, again, genuinely asking)
personally, i would find no friendly fire as a good choice, however i can only think of as many pros as i can cons. im curious as to why others would find it bad

livid burrow
#

i feel like it leaves room for gameplay abuse and rewards bad positioning, especially when i think about stegos @placid oriole

a little example would be a carno group charging at teno but they dont have to be careful so they could just charge from different angles at the same time and basically one shot a solo player, no hope there haha

#

or body blocking and mass biting someone to death

#

at least this is why i downvoted it

placid oriole
# tall hearth if you're unable to fight adults, fight the smaller or younger animals. be actua...

like argonian dragonborn, i really do agree with both sides here. omni is a pack animal, and needs to be coordinated to be successful. especially with larger prey, they shouldn't be able to just hang on infinitely, but i think it should be reiterated just how drastic the bucking stam got nerfed. omni right now can pounce for 2.5 (estimate) seconds and lose 3/4s - 4/5s of its stamina. they should be able to pounce and keep enough stamina to run away if needed, even if that running away is to lay down and stam back up. i dont think thats too unrealistic to ask for. and on the topic of packs, unless you have multiple friends who own a PC and play the isle, finding, let alone trusting enough players to be able to run a successful group is tough. but that might just be a personal problem rather than a mechanic issue itself

placid oriole
tall hearth
lucid mauve
scarlet ocean
# lucid mauve Why should you be able to pounce and get away? If you use your whole stam in a p...

This is one good point, damn 👁️ and especially that carno is said to hunt small game, and Omni is very much small game. I praise the playstyle of “I’ve seen you, you’ve entered my territory, now I will run u down and kill u”. While I think that the currently balance isn’t super good, omnis in UP5.5 we’re extremely cocky and treated it like this “epic skill solo kill” playable when it’s actually a small tier dinosaur, but powerful in packs

#

Omni isn’t designed to be a 1-2 group playable and I feel like it should stay like that. (The current roster literally consists of 2 tanks, 1 theropod that hunts small game and the rest are small game prey) when we get a bigger roster, there will be more options then a constant war between carno and omni balance. And carno is literally mid tier

limber hull
#

i've said it before, i'll say it again, every animal that's been added (besides hypsi. ptera and dryo) is either a bad, or a REALLY BAD fight for omni

Pachy can just completely remove its ability to be mobile
Carno is designed to hunt it and, if designed as it should be, dominates omnis who dare enter its hunting grounds
Teno has stuns, ranged options and multiple attacks from different angles and flanks
Stego has some of the best flank defence of any apex animal, and can one-tap with said flank defence
Deino has insane bleed resist, can easily swim away from it, and can kill it in a single bite

scarlet ocean
limber hull
#

If we got animals like ava, diablo or even trike (basically any ceratopsian), I imagine omni would have a more comfortable time

#

Omni would obviously have a fine time hunting Troodon, but the current "big" animals mess it up

scarlet ocean
#

(But still, big packs of omnis are obviously a force to be reckoned with) but I’m pretty sure we’re talking 1v1 or 1v2

#

I just hope it doesn’t become like legacy Utah, that’s considered the most “skilled op” Dino that can kill anything on the entire roster with skill. It absolutely shouldn’t be like that

#

Some Dino’s will be excluded from fighting others, why shouldn’t omni be excluded from some due to its abilities and just overall size/power =\ seems pretty biased to me

limber hull
#

Yea, the whole "omni was a skilled animal" argument people are having falls flat when these are people who easily 1v1ed CARNOS AND TENOS

lucid mauve
#

Every fight omni takes, should be though. With that speed/agility/stam. You have the luxery of chasing/hunting prob 90% of the rooster when everything is added. And you have the option to just run/walk away.

placid oriole
# lucid mauve Why should you be able to pounce and get away? If you use your whole stam in a p...

so you don't get hit after you land. if you don't have the stamina to re-latch, you should be able to pull off. modern day predators that hunt in groups are able to hold on for at least a solid minute and still have enough energy to move out of the way or jump back on. what do you consider coordination? how many raptors does it take to be successful for X dinosaur, or does it really only rely on coordination? and it really doesn't seem like you have much of a choice, wasting stamina or not. i said in a previous message, you lose a significant amount of stamina from pouncing for mere seconds. maybe think of this as an equation?
bleed rate per pounce multiplied by number of pounces to bleed out X dinosaur (subtract one raptor per pounce) = how many raptors needed to take down X.
yes, obviously you can also use bite and alt-bite, but neither of those are going to help you if you have no stamina to try and dodge oncoming attacks, chase down your prey, or run away to stam up while your packmates attack so y'all can switch out. the only 'solution' is to bite and run away, bite then run away, and not only is that cheap and lame, but even after biting, the second you pounce, youre back to being screwed without stamina. raptors mechanic is pouncing. back to square one, how many raptors do you need in your group to be able to pounce, stam up, distract the target, and bite? since the update, the biggest group i have found was 5, that was on release night. since then, my biggest group was three. i think another issue lies with AFK growing and the damage/growth ratio (is that still a thing? like not having most of your weight or whatever until 90%) it is hard to find prey that isn't fully grown and it is hard to go after prey without enough members. maybe im not looking in the right spots but center is carno city and everywhere else is empty?? sub-adults have to pounce 3 or 4 times to take down a boar, never mind biting it to death. though (continued)

limber hull
#

I think we have a major problem atm with our smalls punching up WAY beyond their pay grade

placid oriole
#

i can agree that omnis do not have a sizeable adult species they can hunt. its either real big or real small, or you get lucky and find something that isn't fully grown. apologies if there is lack in logic in my comment, that equation thing took me like 30 minutes to word bc im bad at mouth and its 3am

limber hull
#

Pachy and omni should not be doing as much as they do to tenos and carnos

scarlet ocean
#

If it stubs and curbs anything more than a cera/carno though, I would be depressed

limber hull
#

Okay, but the fact that teno is HARD COUNTERED by an animal less than a third its size? Ridiculous

scarlet ocean
#

*stuns

limber hull
#

Cera is smaller, slower and more defensive. Pachy would have a field day

scarlet ocean
#

Just realized that, forgot cera isn’t more powerful

#

Again 😅

cyan flame
# placid oriole so you don't get hit after you land. if you don't have the stamina to re-latch, ...

I think a bit of the issue here is that people might need to get used to "tap pouncing" and more but shorter pounces. Right now people feel like "I got a pounce, I should get a good result" but that's how you make the pounce op, due to not requiring much brains to use and all that. With more "tap pounces" you can still get on/off, inflict some bleed, but you need to pounce "twice as much" for the same effect perhaps. This is fine because it means there's more back and forth, and more reason to attempt to "wear out" the target before you start killing it off.

lucid mauve
#

Balance is off now, cus we have no dinos. If we added all the dinos that legacy had into evrima right now. What could catch utah/omni ? I can just think of carno, maybe dilo ?

cyan flame
#

That as well as the weird "chunk" stamina drain, that is a bit of an issue because it makes it harder to react in time and see how the stam is actually going down.

placid oriole
scarlet ocean
#

(I’m being sarcastic)

cyan flame
# placid oriole ok yes this makes a ton of sense to me.

Think of it perhaps a bit like this. If the target can buck, you need to wear it out first. You can bait things that are slower (everything but carno, and carno is the small game hunter, it's kind of meant to oppress the smaller stuff if it's to do it's job properly). Don't look at buck as "I pounce and they buck, rinse and repeat", but more so "bucking is kind of like armor, I need to get through it (by burning the targets stam in this case) before I can do much". Earlier bucking was really useless, if not outright detrimental, and while I guess they could have just nerfed the pounce bleed, I honestly like this more fast paced version instead. If they fix the "chunk" drain, it'd also be a lot easier for the omnis to see the stam go poof and react in time.

scarlet ocean
#

True that, idk why it’s like that, there’s like 2-3 chunks of stam loss for omni and it’s done for, rather than a bar that gets lower and lower

cyan flame
#

No idea honestly, not sure why it's not just like running sprint drain but much faster. Would probably help a lot and make it more visible that "You're running out of time"

lucid mauve
#

I hate bucking, it feels so un interactive. Like i push a button, and thats it.

scarlet ocean
#

We have scraping something off our sizes with rocks and trees, normal bucking and that’s it. I personally can’t think of how to make it more interactive

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sides**

lucid mauve
scarlet ocean
scarlet ocean
placid oriole
scarlet ocean
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But anyway, Evrima is definitely breaking the legacy Utah phase of it being able to take on everything with enough “skill”, which is unrealistic. And I hope it breaks it fully, it would be better for the games balance rather than a biased “Utah is this and that” balance.
mic drop

cyan flame
cyan flame
scarlet ocean
scarlet ocean
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Maybe ppl cause see that change happening cause Utah has been like that for pretty much it’s entire existence

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And now for 2-3 years of evrima, it’s changing

lucid mauve
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lol yea, im fine dying to a good omnis. But if im playing allo and a omni facetank me,that stuff should be punished : P

scarlet ocean
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Many people won’t ever give up the idea that omni can kill everything with enough skill. So I’m wondering how that’s gonna go for them

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If what dondi said about not caring about tryhards is true, the games balance will be good in the end, for the games sake

tall hearth
scarlet ocean
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Omni not being a carno killer doesn’t mean it won’t ever kill anything mid tier or bigger, it just needs to target Dino’s that have areas that don’t have a form of defense

cyan flame
indigo rover
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how many omni players actually have that skill to be able to take on anything though? it's never been easy. I regularly see entire packs of omnis get taken out by a single Carno. I've been able to solo vs multiple omnis/utahs as a pachy.

cyan flame
indigo rover
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if you can solo things as an omni then hat's off to you because it takes a lot of skill and practice to be able to pull it off, and even then I doubt someone exceptional on omni/utah can pull it off regularly

cyan flame
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Lots of choices, we just need them in the roster.

scarlet ocean
cyan flame
scarlet ocean
cyan flame
scarlet ocean
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Honestly it irks me though

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(That ppl think omni should be able to kill everything with enough skill, when there will be playables that literally can’t do anything about some others, but no, omni apparently can’t have bad matchups and others can.)

cyan flame
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It's far more irksome to me that they always refer to this vaunted "skill", but there's nothing about the playable that requires much, if any. Not that most of the other playables are any better (we need more playables designed like teno!).

scarlet ocean
lucid mauve
scarlet ocean
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I think it’s less about skill and more about just competence. Like just don’t do something stupid 😅

cyan flame
scarlet ocean
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*organized

cyan flame
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But when you have reports of a single stego taking out 5+ deinos, and similar situations that just does not happen if both sides play with even basic understanding and ability, I trust you can see why I'm inclined to not think too highly of players most of the time. And also why "really good" players often aren't half as good for real, they are more often than not about average but compared to the "bottom of the barrel" they seem like amazing players.

scarlet ocean
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A little off topic, why is there even such a divide in players that argue about ''utah should kill everything with enough skill'' and the other side being ''no thats unrealistic, it can have bad matchups''

lament berry
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I play deino I really can't interject anything into that divide

scarlet ocean
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Stay out of that drama, i swear you dont wanna be in it xD

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its toxic as all hell

lament berry
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Noted

lament berry
scarlet ocean
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the people that are in it are miserable, cause theres just such a divide with absolutely brainless ppl and ppl that can actually think xD Ill put up a hazard sign xD

lament berry
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I have a tendency to have to run deino "masterclasses", where I basically teach players how to deino (altbiting, lunging, a little bit of stego theory if im not hungry), and I find it absolutely ridiculous that stego has such a good matchup

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like a deino should be able to put fear into an apex

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because that's what they used to do

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Not get flattened by a plated donut with an orange brain

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...idk where those names came from

lucid mauve
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Deino gonna get whopped by spino, thats an apex.

lament berry
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Deino's african cousin, Sarcosuchus, was roughly the same size, and they probably had a very standoffish attitude to each other

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Plus, the latest study says spino couldn't actually dive/swim, but then again, spino is just a pinball machine at this point

lucid mauve
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Yea, your talking real life now 😛 In game is diffrent, that grab mechanic deino has is nice

lament berry
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One thing they might be able to do is have deinos tag-team catches

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Like one grabs a stego by the front leg, which only keeps it stationary

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But another can lunge as well, and they can then pull it in

cyan flame
scarlet ocean
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i also wish deino had barrel roll, and not as thrash, but as in, in water drown theyre prey or rip off body parts with a barrel roll

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or irl theyre called ''death rolls''

lament berry
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I also think deino should be able to do what the devs said it could do back when they announced it, grow near endlessly very slowly, like an actual crocodilian

cyan flame
# lament berry I have a tendency to have to run deino "masterclasses", where I basically teach ...

It doesn't have that good of a matchup though, two deinos will absolutely shred a solo stego. And deino in the game is not quite designed to fight apexes, even if it might get better at it. You're a "mid tier" hunter kind of, with your lunge. Also yes, spino will take down deino, or so it's been said. Best option there is to swim away. As for other apex matchups, I don't know, but stego is on the low end of apex, and if that's a struggle, then I don't imagine the larger ones will be better.

cyan flame
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You can already tag team with how the lunge and stun works, even if it's not a "drag them into water" thing.

lament berry
scarlet ocean
cyan flame
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The issue is that then you need to rework lunge, because as it stands, you should not be hunting anything bigger than you already are with how lunge works.

lament berry
lament berry
cyan flame
lament berry
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walk away

cyan flame
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Also I think the endless growth is scrapped, and I can't see that as enjoyable, since you'll inevitable starve to death no matter how good at hunting you are.

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Well, deino can swim away too?

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Honestly, the matchup should just be: Look at it each other, walk separate ways, call it a day.

lucid mauve
cyan flame
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Stegos shouldn't bother deinos, and deinos shouldn't hunt stegos. Really that simple.

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But alas, humans are such bothers, so they can't just leave things well enough alone.

scarlet ocean
lament berry
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it takes at least two deinos who have to be educated on altbiting, positioning, coordination, etc. just to outdamage one stego who's entire stratagem is just "right click then run when low"

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And that bothers me

cyan flame
scarlet ocean
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we need something to put those stegos in place

lament berry
cyan flame
lucid mauve
cyan flame
cyan flame
# scarlet ocean bruh no xD lol

Yes, vault stego until it can get a rework. Much better. But then deinos would not get any action at all aside from hunting their own I'm guessing.

cyan flame
# scarlet ocean rlly o-o?

I mean, why would you not drink at the safe spots as anything else? Why risk instant, RNG death if you can avoid it?

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And stego is the only playable that can fight deino, a deino can take on packs of carnos or omnis or tenos on land.

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So if there were no stegos, people would probably just avoid deinos entirely as much as possible.

scarlet ocean
lament berry
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It's a 12 metre long, 8 ton alligator which historically would've struck fear into any armoured herbivore, and even apexes. It just feels off to me knowing this fat death machine gets absolutely walloped by a creature that not only takes the same amount of time to grow (last I checked, could be wrong) but would also realistically run in the opposite direction at the slightest sight of the Deinosuchus

cyan flame
lament berry
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So idk

cyan flame
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But at least omnis and carnos would be happy I guess :p

cyan flame
lament berry
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that's true

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Doesn't make me less sad tho

limber hull
cyan flame
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So as much as I can understand the sentiment, the issue is that we have all these critters that never lived together in the same place. Just think of stego and rex, stego will need some severe powerup most likely to survive it and giga and spino, since it can hardly run (except maybe from spino, if its very slow).

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Then we got all these funny abilities like troodon and dilo venom and stuff that, well, also weren't a thing so :p

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@lament berryCroc gameplay in general is not ideal. You have a on/off kill method with no counter (aside from just not go near where a deino can hide which isn't a proper counter anyway, and makes for no engagement what so ever). Anything you can grab, just dies. So I guess it's not unreasonable to have something else "hard counter" you, which would be other things your size, or so it seems.

lament berry
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Balance wise, yeah it makes sense

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I just think you should still have a fair matchup against something that takes the same amount of time to grow

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Something that takes longer, sure, let it school deino ingame

cyan flame
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Eh, I don't know, that kind of makes it hard to do specific balance.

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Since it's not just about growth time, but a good few other factors, that would determine how a matchup should go. Not even sure growth time should be a factor there at all really.

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Though I suspect both stego and deino will grow for longer in the future, at least if they get powered up.

lament berry
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Well time = effort in a survival game, as is fairly blunt

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more effort = more reward

cyan flame
lament berry
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im not saying its the only thing, but its def a factor

cyan flame
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I dislike using time/effort when it should be about difficulty instead.

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Both for growth and then sustaining the playable.

lament berry
cyan flame
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So far you can oneshot anything up to 4T.

lament berry
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Yes. When the game works, but that

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's a thing for a different section altogether

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that's performance issues

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Not really relevant here

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ahem