#general-feedback-discussion
1 messages · Page 27 of 1
Sure but it’s strictly an aesthetic QOL, if it’s ever added it should be after basically…..everything is finished
Vertical lunge's existence is useful to me because any time someone's like "we don't NEED [X] idea though", I just really, really wanna point out vertical lunge will exist despite being nigh-useless.
If we can get that primarily because it's cool (literally said by a dev before even) then we can get other "for fun" things.
@high patrol eat grass and die is what keeps me alive
@high patrolYou're not meant to hunt stegos as deino, or more accurately, you're not meant to hunt fully grown stegos as deino. You can still grab and drown them before adult (I think they go over 4T at 80% or so, so untilt then they just die to a deino).
Plus it actually is possible to kill one alone apparently. You just have to focus on their head and be very careful. Risky, but doable.
I have been summoned to this realm
@high patrolHas it occured to you that you can just swim away, instead of insisting on fighting something you should not? The issue lies with deinos being bad players, not with stego. There's nothing wrong with stego, deino is overall more op, you just need to learn that not every single matchup is in your favour all the time.
yea i can swim away but at the same time kind of hard in the when there is no where to swim because you are in a narrow point in the river and there are 12 stegos keeping you from leaving i just logged out because i am not going to starve myself to try and get away... but the whole interaction was extremely off-putting, so basically made the game unplayable for over an hour. Say what you want its still stupid as all can be.
So you're saying 12 stegos shouldn't have the upper hand against 1 deino ?
According to what you said, the problem comes from how the rivers are badly designed rather than the deino/stego balance...
Everybody is complaining about the strenght of stego and deino, but the difficulty of the growth is the real issue
Its just too easy
That, plus a lack of awareness about surroundings and a lack of ability to plan ahead and all that.
That seems like it's still all to common, though you'd think they would have learnt since the pocket pool times, but apparently not.
And which part of a river is so bad where you can get trapped in (except the nw waterfall)?
Apparently one stego can kill 15 deinos?
Though there were also 12 stegos, which would make the event much more reasonable?
So the ability to kill 180 deinos
This dude is a eat grass and die person. Did you not see the one part in his suggestion: "there is no point for a herbivore to be more deadly than a carnivore."
Wouldn't surprise me if it was there or some other very similar specific point. :p
Cant think of one, except the thin southriver (where adult crocs wont go to)
Difficulty of growth, and more importantly, sustaining yourself. Need that to be much trickier. Also deino needs some actual time where it's vunerable.
No fish on its adult diet would help
No fish on it's diet at all please, instead of the whole "can eat one fish as baby and afk in the same spot until 60%+" or whatever you get to
And stego just needs more food to fill up, so stego megaherds cant sustain themselves with perfect diet
True
Wall incoming
Wall not incoming
it wasn't just me others tried to get by and just died because they are getting hit by multiple stegos.. your obviously a stego main and to end this discussion that is going in circles ill finalize by saying what is the point of having a dino where there is no threat of dying in a one on one fight. basically you hit adult with a stego your home free tell you get bored there is no threat of death without it being a swarm of raptors where the solo stego will knock out 90 to 100% of the raptors attacking. every other dinos major damage ability uses stam to use. but just swing tail and win makes no dam since to me. There is no real risk of lose for a solo stego unless he cant aim his tail that has a 180 degree swipe range. and judging by your responses you think its just fun and games but as a croc we get eaten by other crocs because we are on our own food chain..
That too yes.
I knew he was going to play the stego main card. Also a playable where there is no threat to dieng in a 1 vs 1? Sounds like deino with 7/9 of the roster.
Deino is far safer overall than stego is, so you're just entirely wrong.
Deino is the op playable between the two, having most of the advantages. That's just how it is, so if you're concerned with "not dying", then deino is the perfect playable, much better than stego is for that.
Also you do realize stego takes stam to swing right, unlike deino normal bite, or anyonelses normal bite for that matter, which is why omnis and carnos are still good out of stam, unlike teno or pachy.
"You are obviously a stego main" sentences like these are the things that make the feedback-discussions fun
And you're clearly a deino main that is salty over the fact that you have one bad matchup in the entire game. Is that a valid argument to you? :p
Just so we're clear, I don't consider that to be an argument on either side, someone being a main does not relate to how it actually works in game.
And I am neither a stego or deino main, I just want them to be fair
Cant happen as long as deino has its one shot ability that you can't really counter :D
Also, stegos do kill other stegos, herbis are good at being "cannibals" too, just so you know.
Quick question: Why did this suggestion not go in #balance-feedback?
Where it actually belongs
Could just have not known which feedback was the accurate one? New discord user I think.
Joined today
So probably just an honest mistake there.
Yeah
What does a good deino player even die to? 💀
2 good deino players 
If we go by some stories I've been told, you can take other deinos 1v2 if you're good and they're not, despite them having the damage and health advantage.
Well, two good deinos are gonna be a problem tho
I'd say dying to stegos is a map issue rather than a balance issue. In theory, deino never has to interact with full adult stegos
Even then, just swim away if possible
But if you're trapped, then you could also blame yourself for getting yourself in that position
But stego is a herbivore, so it needs to die to deino in a 1 vs 1 🤬 (average islecord suggestion)
If deino players want stegos to be something they can 1 v 1, then surely they'll be up for the idea of creatures being able to resist lunge? Let my teno struggle against the lunge or carno 😁
Even then, it's barely so, because A, you don't need to be in those specific spots, and B, you can plan ahead, and be ready to react if you see stegos approach. So unless you logged in right there (why did you log out there in the first place), you don't really have much of an excuse honestly.
^ great point
And now they will pull the "you are a "insert playable here" main" card
lmao. But really, deino should only be going after mid tiers and lower. It should avoid the bigger lads
in what way is a deino safer then a stego.... group of 2 deino doesn't stop another deino from killing you.. but 2 stego one baby one adult means eventually 2 adult stego.. one adult deino with one baby deino means hay i cant see all the way up the river and i cant see the bottom so ambushed baby dead... and yes i am a deino main.. not afraid to say it. i am dam good at it too.. but as of right now the stego tail swipe is broken and needs to be balanced so i am going to stop arguing with someone who obviously doesn't understand the fact that when 5 tail strikes to a croc kills the croc due to the 1000 damage per hit with massive bleed vs the 500 damage with a small bleed just doesn't make any since.. plus the stam lose from attacking you only get 3 really good bites before you have to go rest up. but that tail is broken and if they give you 3 tail swipes before you have to rest it would be the other way around because stegos would literally not be able to spam kill stuff like they did today... but as of right now i am done arguing and i am going to go to bed because i have to go to work at 430 am and its 1141pm right now. so i bid you all farewell and goodnight/day
Deino is a mediocre fighter in design. In short bursts, it overpowers mid tiers in a brawl. But over time when stamina drains, it loses to something as 'small' as a carno. It isn't meant to be brawling larger creatures like stego and that has been shown time and time again by the way the devs balance it. I don't get the complaint when you literally one shot every playable except stego.
In what way? Deinos never have to worry about carno, omni, or any of the other herbis. The only thing that's a threat to a deino, is another deino of your own size or very similar (since small ones can escape large ones on land). You have a safety biome where nothing else can reach you that you can retreat to at any given time. You also have one guaranteed food source, fish, that gives nutris, and can keep an adult deino fed, so you're kind of like a herbivore in that sense. You have the most health, thus the most bleed, and can take on entire megapacks on land, the one biome where you're not meant to be good in to begin with. Overall, as deino, you're way more op, way better off in almost all circumstances, than a stego is. Because unlike the stego, you can actually literally "get out" of a situation aside from another similar sized deino (and stegos cant escape each other either, unless you want to just... walk around the map one after the other forever, until one of you just gives up out of boredome).
Stego vs deino matchup is fine, that bleed is not something you need to worry about with your extra blood plus bleed resistance at that. Also deino do far more bleed for their bite than they should honestly. Just like carno in some ways. Also what are you doing that only gives you three attacks before you're out of stam? You say you're a good deino, but you clearly have no idea what you're even talking about or how deino works if that's what you think. Stego can't spam their tail, it costs stamina, unlike deino normal bite. While your bite is still useful, unlike stego bite. If you can't provide proper arguments, then by all means stop arguing, but you're welcome to actually provide counterarguments if you have any.
It makes perfect sense for stego to be the far more powerful fighter, since deino is not designed to fight, but to hunt. On top of that, you're trying to fight another apex, not something you should do in the first place.
I mean, if you somehow lose to a carno, even on land, I don't know what you were doing... :p
At the moment, there is very little competition for stegos than deinos which do have to worry within the waters and stegos. But understanding that there will be more dinos that are incoming to compete for both.
You can easily afford to waste all stam, just sit there resting and get stam back while being attacked, and then keep fighting.
tbf they do when they're low on stamina. or have none. I was just trying to show how they're great short term, but bad over time.
And should it somehow go wrong, just waddle into river and you're good.
Okay fine, if you remain on low stam all the time, sure. But well, you kind of have to try to get there :p
But you do have a point
I'd just wait for competition. The interaction between the 2 apexes is fine.
@high patrolJust one last thing. Deino 6shots stego on head (+ any one more damage due to how healing works, but thats one more bite on stego anywhere but tip of the tail), stego 5shots deino on head. Deino can take 7 bodyhits from stego for that matter.
There will be more apexes in the future. That is why it takes long to test between dinos that are in the game and the ones that are being worked on for quality.
Should be fun when deinos realize they have to flee from spino and maybe even cheirus :D
and yet, balancing will happen a lot
Spino, sure. but cheirus should be interesting to see
in the matchup
Considering they're rather similar, I could see them both do well, though spino might be better at following the deino to hunt it
But they both have arms to just grapple a deino
Cheirus is technically a lot smaller
Isn't ours more or less omni apex?
Cheirus is smaller than deino
Yes
I'd say big enough then, chart says 7T, that should be plenty enough, especially with said arms and other utility to help.
True
Not much to go off + deinosuchus may be completely different in the future
Don't want to make any wrong claims 
Fair enough! But even without cheirus, spino will make the river worms be afraid, or so it's been more or less claimed at least!
I know they said spino would be aggressive in water and defensively on land
@blissful latch I believe it was confirmed that there would be a server option to turn off humans so that's cool
eyyyy thanks for the heads up!
(i mean humans are absolutely nothing like ARK, if they were, I'd hate them)
It wasn't meant to be an insult my bad
@meager barn crowdfunding has been shut down several times, they dont want it
i made a somewhat detailed suggestion about a more interactive lunge, which i find would be so much better than what we have currently
is there a particular reason for that? or is it just they wanna keep their small and familiar team?
i believe they just want the money from the game itself, according to them, they're fine for cash and don't want to take money
Yeah, that and I feel that they don’t want to potentially be associated with the plethora of other Dino survival games that did crowd funding that were really shady, or something along those lines
Or hell just survival games for that matter lol
how do you stop the rubberbanding without relogging
@broken thorn personally I think from the concept art that rugops is just supposed to be a well rounded predator, instead of being all to specialized or being all to flashy, which personally I like having a few simplistic straightforward dinos and it also sets up a basis for the future having some dinos that are great for new players almost a sheer contrast from monos more tactical play style
understandable.
I could see it being a small tier bully. (bully of small tiers) Rather fast and using ambush in forests often. But the concept doesn't show any behavoural stuff. it is bland. I like Rugops a lot, the model looks good even on paper. The concept is lacking in spirit or something to make it eye catching which has been the case with even the bad concept arts so far.
I can understand that, you could defend it with the fact this game as has a weird mix of realism and fantastical, so you could argue that with rugops is supposed to represent the more basic basel side of dinosaurs but I can relate to wanting to see more behaviors
A lot of people would buy this game for humans but they're not playable so only people who wanna play dinos play it hence why so many people think players are here for dinos only.
I see it as both, an honey badger like animal that uses camouflage to ambush/escape
@topaz pendant The fact Legacy dinos are all the same is exceptionnally boring, they're not different classes, they're all the same one with some slight stat changes, and pretty much the exact same gameplay. It's a good thing devs are trying to make playables in evrima unique and interesting.
True but it seems some are extremely far fetched like mono sneezing goo
There are things much more far-fetched than that in nature
And the Isle is a sci-fi game
Kk
While I admit mono is very extreme there are plenty of animals in nature who use various varieties of secretions from their nose for things like marking territory and leaving strong scents so there’s that
Though I will admit I wouldn’t totally brush off dinos that lack anything too flashy as I was discussing with aydem earlier as it makes a good starter dino for new players among other things
Hold up is this dude asking for legacy 2.0? It's a joke right?
Yeah there's some weird things in nature. There is a lizard in Texas (horned lizard/horned toad) that shoots blood from its eyes as a defense against predators.
which one?
Do you mean the guy who says the legacy dinosaurs were differed by stats and Evrima's need to have special abilities to distinguish them?
I think his complaint is weird - as long as the devs can make sensible special abilities for each dino they should do so, that's obviously better.
But I do not see a problem with playables sharing abilities and being differed by stats. There's nothing wrong with that and stats can make two animals play completely differently.
There is always room for another concept art later on. Maybe they are still working out the “personality” part for that animal.
@obtuse fractal The store page is for legacy, not evrima
It won't be updated at least until evrima is the main branch
the store page needs to be updated, that is not a reasonable defense for performance
I'm not using it as a defense, I'm explaining why there's a drastic difference
my usual frames for this game, on evrima, is 50 when i played in august
i continue to drop this game for its terrible optimization, and every time i return it continues to get worse. i would not go over 15 this time
in addition, this is a pathetic argument in favor of better specs when i, and many others, play other more demanding games at higher fps. examples for me being WQ: anniversary edition and spyro reignited
Huh???
and those not even on low settings
Like I said, I was just explaining why the listed specs aren't great for evrima (because they're not for evrima)
I know the game runs badly
well, you are correct in the sense that legacy runs much better, but that is beside the overall point i was making in my post
optimization (lack of) prioritization and specs misinformation is just not okay
Sounds really good.
But idk how practical that would be in gameplay
@harsh jungle not gonna lie, I like your idea
I think they are saying the min specs on the store page are only for the legacy branch. Since Envrima is technically a beta branch and not the default option currently.
If you are meeting min requirements on the steam store page then they are only saying that legacy will work.
They have talked about performance and in Envrima I believe the map is the biggest issue. That is being worked out and they said they got rid of the “tiles” which caused huge fps issues.
whatever it is, the lack of updates is causing the performance to gradually tank over time. i used to be able to play evrima with little issue until they stopped touching the game
There has been issues with Envrima from the start but I feel like I have a generally good experience most of the time.
Also, I don’t play all the time and have just started again in the past few weeks….. but didn’t they just do a big update with nesting and night vision not too long ago.
To you point, I’m pretty sure I seen where they haven’t done to much recently as they are full effort into the new map and gore.
Stego op?
Yes but no
No because you can survive fine with stegos present
Ehh, not really, stegos are only oppressive if you decide to let them be, they can’t be a problem unless you place yourself within their attack range…can’t say the same about a certain other apex tho…
@unique rune making females and males different in size will make players only choose males because they are stronger, and if there wasn't a difference in stats, then it would be strange
@small anchor Problem is, there's a clear difference between killing your own kind, and eating them. Everyone can easily kill someone of their own species, and that's not something you can prevent or even limit, because there's so many reasons why this could happen. Some of which should be viable and even desireable, such as competition over resources or similar. You can make it rather bad to eat your own kind, even worse than what we currently have, but it won't prevent someone from just killing you and moving on, so the "problem" will persist no matter how harsh you make the punishment for eating.
Yes i was thinking that, how you can punish just play the game, idk
I think random killing could be halted by marking "killers" and "attackers" with a scent - like the smell of blood and therefore visible to other players
therefore, you'd be only attacking or killing if benefits over weigh they risks
@analog ingot We got Austro, quetz and Bary concept art already 
Shoot I'm so stupid
That was not what I was saying lol
Its ok
#general-feedback-discussion message
This should pretty much explain why that is a bad idea but stopping killing is a bad idea in general. You're not supposed to trust anyone. The feeling that anyone might kill you is one of this game's strengths.
Honestly a lot of the random killing would be fixed if there was more to survival-- give bored players something to worry about so they don't have time to run around and kos their same species
why do you people press no for more dinos in the game like why do u even play the game
because we get more playables when gore is out (cause its easier to make them). and humans are VERY important for the isle too, cause its gonna bring in a lot more players
yes cuz people buy the game for the humans and not dinos lol
people WILL be the isle for humans, its a unique experience. Or can you give me one horror survival game with dinosaurs where all the horror elements are player made?
so how do u think people will join the game
if theres no or whatsoever ads for the game
content creators advertising it
how it has always has been
like legit i wanna say stuff but whatever man u guys deserve these slow updates which kills the game cba
because there will be two major parts of the community. the one part, that plays the dinosaurs, and the other part, which likes the humans more.
player numbers are rising btw
Humans are gonna be a core aspect once they're in. It's better theyre put in sooner than later, and theyre coming with u6 last I heard. I used to hate the idea of humans too but I actually love the fact theyre coming now. It's just more future gameplay opportunities.
Theres gonna be hordes on people wanting to play both dinos and humans. It's not a one or the other type of crowd.
bruh, they are actually dropping rn. my bad
where do u guys see the evidence of CROWD of people willing to play humans
I wanna play them
Ask in the general chat.
And I too would like to play them
the same people that play daily yes
the 3k that still plays no sht lol
lets split half n half
1.5k that want dinos 1.5k that'll play humans
yeah w/E so pointless
A big update means more content is made which brings in more excited players. If humans come soon and they get to actually play a survival role with real players as dinos instead of just them being ai that's very exciting. It's a snowball effect.
bringing humans will bring in many new players, do you not understand that?
WHERE IS THE EVIDENCE OF IT WILL
Ig he only think 3k people bought the game
in my friend group, most of the people are interested in the Isle SPECIFICALLY for the humans and don't really care to play the dinos atm
it'll probably be buggy broken and glitchy anyway
Because its something new on the gaming market
in 1 month it'll be the same effect as this one
july update releases after 1 month boom
no but humans will make the game alive
People are still playing what are you tryna show us
w/e im done
if they give them a fully fleshed out playloop, they will help to keep it alive
Us to you
gn guys have fun with 2 updates a year
so you are just gonna ignore this statement?
yes, he is
Lmao
contradicts his argument so best not to acknowledge it
I mean he didnt really have one ngl.
bro did not show anything to prove his argument that humans wont bring in new people
foolproof proof
you know how absolutely excited my friends get when i discuss humans in the isle with them? it's by far the most anticipated thing for this game within my group of friends
you could take the same one with deino
I don't see any conflict with your argument, would you like to explain what in particular speaks against it? As I'm suggesting to expand the existing scent mechanic and to mark players for a short period of time, that got recently into conflict with other players or ai - that does not seem to be not feasible, To detect blood (covered claws, or jaws) seem actually to be reasonable to me
best way to balance humans is to make them underpowered, consistently
i would much prefer to play a weak human to a strong human
so I cant beat up carnos unarmed 😦
Ape strong together
how do you know?
then make them completely useless, more fun that way
how do you know how guns will work?
i'd rather play that
ammo management, guns make a LOT of noise and smell dinos can track you with, guns degrade and need to be maintained, i believe there will be plans for realistic recoil and spread on weapons, so on
I think guns are gonna be balanced by lack of ammo and lots of noise too. Ammo will be something worth hoarding for opportune times instead of wasting and shooting everything.
also the fact that the animals are massive and probably won't be one-shot
a pistol wont even oneshot a omni
The issue is that you mark any hunting animal and debuff it effectively. How are you going to tell the "cannibals" or "random killers" from e.g. Carno just hunting a Dryo?
I'm sure there will also be humans raiding other humans. Big groups tend to be protective of certain areas so im sure internal fights will even break out. One thing to worry about dinos, another to worry about the guy beside you.
it's not hinging cannibals specifically, but an aggressive playstyle comes with drawbacks and makes unnecessary kills less desirable - this Idea is not meant to fix anything KOS related, but to give the hunting and killing aspect a new twist
Not a good twist if you ask me, you shouldn't be getting debuffed for killing stuff
because you like killing in general? (in game ofc)
why not?
and it's not a debuff, if I'm understanding the concept of it correctly
and again, I don't see how it stays in conflict with your opinion
Just go hunting and do your thing, but be aware that you can become the one who can be hunted
why should you go for an ambush if you just have eaten? unless you just want to go to KOS
and why "always", I think you're misunderstanding me
I don't understand this phrasing
Your idea is easy to exploit. Send a single juvi into the area, whoever kills it will be hunted by the pack who sent it. The player who killed the juvi for food reasons or even to just stop it from bothering them won't even know they were baited until it was too late. They kill the player and the juvi respawns and does the same thing over and over.
yes, could be, but what is the difference with someone who communicates in TS and does this? As for now the safety of not having any drawbacks to randomly kill anyone is getting exploited by simply randomly killing anyone at any point
At this point I don't know if you guys have just adapted to the current environment and enjoy to live in the realm of exploits by your self and therefore dislike any changes to it
With them smelling after freshly killing something no matter how far they run they're gonna be found. I don't think its a good idea.
no no, I didn't say anything about infinte range detection, this could be in set in reference to what you've hunted/attacked, like 10m, 30, 90m and if you just attacked, killed, or have eaten it could have different effects on the range
To think of mechanics you also have to consider how exploitable they are. I'm not an exploiter but other people are. It wouldn't work well.
In an open world you will have thousends of exploits, like you have it now, it's simply a matter of adapting to an environment. And if you are a big carnivore who is supposed to be baited by some juvis, why go for juvis in general?
Even if someone isnt gonna exploit there won't be time to heal after a fight either. You win a fight defending yourself or after a successful hunt and both you and the body smell. Good luck healing with multiple people waiting for their chance to fight you after they know you're hurt and know where you are. And then they dont heal cause someone fights them and it's a repeating process forever. It doesnt sound fun.
That would be fine, maybe don't go fighting in overpopulated areas then? There are many ways to combat this "smell". Go into water and wash it off, could be a passive effect of drinking, form a pack that can defend of any other predators, make a distance to other players, take a mud bath and probably many other thinks too
I'll be entirely honest, if you examine the average and peak players for the last 12 months, it's actually pretty stable. About 3,000 players per month, with a peak of about 5.5k players each month. July and August seem to be outliers
Juvies are always gonna be on the menu. It's a survival game and small tier animals will go after juvies. Idk what your scenario is. It's not always adult vs adult. If I need x nutrient and a juvi is right there and is filled to the brim with what I need I'm going for it and I shouldn't be punished/debuffed for choosing to get what nutrients I need.
Hunting the young and injured are the better options anyway if it was a deathmatch game I’d risk fighting adults more but it’s survival haha
I think: yes. Why? Because it's a survival game. Nothing is without consequences: why? Because it's a survival game.
why should a survival game benefit the aggressive play style and debuff new players
It’s a learning curve not debuffing new players
This environment is more dangerous than any other and you shouldn’t be coddled for it
this 20kg snack is not really worth it, when you consume 600kg in one go. And that's what I try to achieve
Ok good for you then. Your suggestion is still not good. I suggest thinking of ways to improve it.
Or just taking it back idk. I gotta get back to work anyway. Fun discussion
is update 6 even coming out this month?
the devs are aiming for it
(that's not a guarantee)
It stops you from hunting efficiently if you're marked with a scent, I'd think that's rather obvious? Imagine that you kill a Dryo or some other small animal. One of them won't feed you that much and yet makes you incapable of hunting as everyone can scent a predator.
It's a bizarre and weird debuff for no reason
And yes I do like hunting and killing, that's pretty much why I play this game in the first place
that's exactly how I imagined it. If you don't like it, well feel free to do so
Yea, it's an awful idea for the reasons outlined above, you basically want to stop people from hunting effectively after they'd killed something and in the future it will be even more problematic
you can have a Hypsi snackrifice itself by running under the feet of some larger animal when trample is already in the game
and that Hypsi which lost absolutely nothing just left a glaring beacon on the animal in question letting its friends track it and hunt it with ease
it's an awful idea with an enormous potential for abuse by smarter players
I mean... Assuming it's a scent specifically, as proposed, I imagine it would wash off just like every other scent in rain, when swimming, rolling in mud, etc. Which, although it's rare, right now, should honestly be a lot more widespread across the map than it is currently
You want to hunt again? Wash it off, and you're good to go.
I have no idea how it's supposed to be working but you're not going to wash off a megapack scent that way
At that point we're simply adding superfluous mechanics
so if this is supposed to be a similar emchanic then I'd assume it's not going to be possible to wash it off either
But it's not a megapack scent
and if it is then the mechanic is... pretty worthless?
which - don't get me wrong, the more worthless it is the better it would be for the game but in that case why even bother introducing it in the first place?
It'd only exist to be an inconvenience without altering gameplay in any meaningful way
^
And I would imagine that it wouldn't affect trample deaths, because it sounds like it's tied to blood, so getting smushed wouldn't exactly drench you in the smell of blood and death.
Maybe animals in the region should be weary when scenting a corpse instead of kills providing players with an enhanced means to track you specifically
I think you're greatly overinterpreting what was said there, I don't think it was supposed to be in any way connected to blood, otherwise people that play e.g. Tenonto could just run around and kill all they want since they don't apply bleed anyways as long as they just use the tailslams
same goes for a few other dinosaurs that don't apply bleed
Pachy only utilizes blunt damage and even it is able to bloody its dome
for a mechanic that's supposed to stop people from randomly killing that would be absolutely worthless with the things you added to it
and is one of the better animals for killing for sport on top of that in general(not necessarily on this patch)
I don’t see the random killings as an issue regardless I feel any mechanic added to hinder that gameplay is just a handicap for no reason
Which makes it all the more ironic
It punishes players who are good at combat and forsaking other mechanics to benefit their survival for doing what they're good at...which can be frustrating
Especially since combat is a time sink, other mechanics would have filled that time ideally
Yeah don’t believe anyone who is a good combatant should be handicapped
I mean, arguably inconvenience is the whole point of the mechanic. You CAN go murder everything in sight, but then said things are going to know where you are unless you go roll in mud in between... Moreover, if you think about it, having to drink water is inconvenient. Having to eat is inconvenient. Having limited stamina is inconvenient. Why not just have deathmatch dino game with no food, water, or stamina? If something has to be convenient to add it
You already risk yourself by fighting all the time anyways the fighter knows that
Like the in game risks right now are enough
I don't think rolling in mud is supposed to remove this scent. I honestly don't know why you assume that.
Because mud is supposed to prevent players from tracking you
Although it doesn't do much right now, other than stopping bleed because players can't really be tracked anyways
...and it doesn't remove megapack scent which is another debuff scent meant to mark players that play in a way they aren't meant to. This scent is supposed to mark the players that kill for sport. Why would this be removed by water/mud?
Wdym? Players absolutely can be tracked
Tracking just got nerfed a few months ago because it was absurdly broken
and the moment you saw someone's tracks you'd always find them unless they were close to a mudpit
I would argue that, depending on the implementation, it could be an interesting mechanic that incentivizes players to pick and choose combat wisely.
It just hinders everyone that hunts which is dumb
In 90% of cases, unless you already see the player, you're not going to be able to start tracking with footprints. The odds of stumbling across footprints before you stumble across the dino that made them are really low
I have found people with tracks though?
I have too
Not recently because recently I play only Deino but
in general yea you can find people by tracking them
The basis of that argument isn't solely that it's inconvenient, all of the listed mechanics are what facilitate a plethora of engagements, they're what allow the roster to diversify.
Animals needing to drink is a resource needing to be managed that other players can exploit, be it the prediction of a drinking spot for ambushes both in and out of the water, a means of applying more pressure during a prolonged hunt if a target is camping a location etc...
Food is what orchestrates combative encounters, players would ofc partake in combat even if there were no rewards but food makes it a necessity, carnivores and herbivores can be designed differently dependent on the means of acquiring the food they need, they can form the entire playstyle of the animal when paired with their rough base stats and abilities.
This doesn't do what those mechanics do, they aren't the same kind of inconvenience, you make a kill....and now you need to find a place to wash off your weapons so that players don't gain a gps for you, for most players this would be entirely redundant since I assume this doesn't activate instantly, even the most KOS happy players will need to drink between fights, but if it activates instantly we're only making it harder to pull off stealthier kills, or make a kill, get bullied off the kill, then actually manage to escape.
So if taken to it's original extent it's entirely useless and adds nothing, and if taken to it's maximum it punishes success more than it should
So it's only really useful for tracking after a hunt has started, in which case, very few players are gonna run to a mud pit and roll to lose their footprints
you guys just want an ease to find prey but don't like the idea of becoming prey - that's just a "pro-carnivore" discussion
other players can small what you've hunted, maybe remove that too? People can hear when you're communicating, how about removing that also as it just hinders to play to your maximal potential
Ermmm... no? Nobody here is posting that carnivores shouldn't be able to leave tracks or anything like that.
It's very much appreciated that other people can smell things that have been hunted down because that allows them to find those bodies creating more competition between carnivores - that's great stuff.
Randomly debuffing someone who's managed to get a kill with a scent that allows others to know where they are is not.
What? No scenting a corpse is not even remotely comparable to having you specifically marked on everyone's radar...that's both constant, has no ability to be outplayed, and gives WAY too much information to all players in the region.
Comparing it to calls is also just...laughable...calls are entirely opt-in and unless you're already within point blank range of the animal calling you'll only have a vague idea of which direction they're in...
It's also so bizarre that you're calling this a pro-carnivore discussion, probably the most common animal for killing for sport right now is Stegosaurus
You are suggesting something that is unnecessary and just doesn’t add to any sort of gameplay loop
as it holds the highest firepower in the game and is just the best at PvP
It is just annoying
Having blood on your spikes, or claws, or mouth that can be smelled is arguably a mechanic that could facilitate a plethora of engagements as well. It's an effect that needs to be managed that other players can exploit if you don't. How is it different from water?
I like the idea of blood in you giving off a scent depending on how it's done. Like gradual over time.
Stinky dinos.
Yeah it would depend on the details for sure. Done badly, it could be really bad
Mostly the specificity, water is all over the map, the only guarantee that any animal utilizing water to it's advantage has is that creatures inevitably will visit it, that's far less specific than "This creature is in this place and you can track them until they take a bath".
That's essentially affording the act of making a kill apply mono snot to your animal....in a pack hunting context or group vs group engagements this is catastrophic, no party will ever be able to disengage if they've gotten a kill, and even if it's unlikely for a larger slower animal to escape from a pack of whatever, I don't want that option completely gone.
It'd also look nicer if taking a single bite didn't completely drench your face in blood
Alright, we can work with that. In real life, you often can't pinpoint smells, so... Why not a medium size radius within which all you get is "you smell blood nearby? Encompassing the teno field field, for example-- not so specific that you can pin the location down. Other controls could be the amount of time you hang without moving (you sit still long enough and someone will be able to locate you a little better), mud, rain, drinking, time.... In the case of a big group fight, I imagine the whole area would stink so much of death that tracking with the smell would be... Difficult. Maybe even if you are covered in blood as well, it reduces your ability to smell blood-- everything smells like blood to you because it's all over you
Maybe there's, as Docktor said, a gradual build up of blood, with a certain amount required to have a scent at all?
Mmmhm. Biting something or whatever isn't gonna do much if anything scent wise
But chow down into some juicy gore and you're gonna get bloody.
It'd also look cool seeing something REALLY bloody and thinking "yeesh, what fight did he get into?" Mixed with things like scars n such.
And to be clear-- it's not limited to carnivores. Stego impales something? It should probably be affected by the blood scent mechanics. Teno foot attacks? Same. Etc
I'd like that approach, scent detection shouldn't work like a radar
Instead of "oh bloody dino over here" it'd be more of a general "you caught a whiff of something, go look for it"
Like a cloud or inaccurate trail or whatever
Yeah scent being a radar/compass has always really bothered me. I've never been able to pinpoint which restaurant on a street is baking bread just by smell
here an example of how I imagine it
Yeah that could be interesting
the further away and older the trail, the more diffuse it becomes and can be masked by other smells
I think it really should apply to all smells-- plants and corpses too
If it’s inaccurate that’s different a generalized area is better than like mega pack scent icon
Maybe actual bleed being the exception because, you know, you can see the blood splashes physically
It would maintain a use for tracks, too-- with scent itself being so inaccurate, tracks are your go-to to get high accuracy tracking
From "you smell blood in the area" to "a teno passed by here headed east"
As well as maintaining mono's special ability to get high precision tracking via smell with it's snot
it would be so cool if you could follow the path of broken branches and stuff while following a bigger herd
Yeah that too
as I see the current trail system more as a unrefined placeholder
Yeah... It needs polish
It really does huh
The blood scent overhaul could be cool too because it also allows some playstyle differentiation-- ambush animals are gonna want to be constantly grooming and cleaning themselves - just like how cats are so picky about smells. While other animals that don't care about ambush may allow themselves to get really gory
like some turtles do, letting plants and moss grow on their shells
In all honesty I don't know that they're the best example, because I don't know if turtles can physically clean their shells
a mutual relationship between some species could be interesting, while stuff gets geathered between stego plates, they depend on bird like creatueres to clean them and that could be for some a viable food source
the good old stego moss, yammi
I agree
I think, however, the farther out something is, the less accurate the scent should be, with varying levels of this factor.
If you smell something up close, it should be, most certainly, incredibly easy to find, depending on the animal, since the scent you picked up is close rather than afar.
However as scent is farther out, it’s a lot harder to be accurate.
I’ll explain more in-depth after I’m not busy.
I think it really needs to be a mix of the two-- where the further away you are the harder it is to detect the smell, while the closer you are the harder it is to localize it. The latter is important because it could be really devastating for juvis especially who depend on hiding under the noses of larger dinos if an adult walks by your bush and it can tell there is something in the bush by smell alone-- may as well remove bushes in that case
That and nobody enjoys a GPS to their location when they're trying to evade hunters
how about smell is also depended on size, so juvis stay invisible hiding in a bush, while big ones will attract more attention
hiding would get progressively harder the bigger you become
Hypothetically, that does sound significantly better.
Like, imagine a cone, that gets wider or narrower depending on the playable.
Some have keen sense, and can narrow that cone to pinpoint the specifics of the scent itself. Being significantly more adapted to localizing scents than others.
Some have a much wider cone, where it’s less accurate and more broad, so you can identify multiple smells.
#general-feedback message
Because of deino's size, it had a way more stable internal body temperature that today's crocodilians, so heat would have entered, and left way slower.
@flint plinth
ah okay ty
np
@steep sparrow If they add mechanics before dinos, then you end up with dinos that have no function. Imagine deino without advanced swimming, ptera without flight or pachy without bonebreak. Mechanics are needed to add more dinos. Besides, adding dinos first means they have to be all remade whenever a new mechanic is implemented, which wastes a lot of time. Same thing goes with humans. They need to be added as soon as possible so that the roster can be balanced around them. If they are added last, then you need to rebalance 50+ creatures to account for their existence.
Not to mention the fact humans are one of the core factions of the game and will bring many of the important mechanics with them.
(1)Not quite sure if this is the right spot for this but idk where else to put it so here it will go. Been following development of this game since it's initial release but only been playing for the better half of a year now. Absolutely loving the direction the Evrima version of the game has been taking, mostly because of the king croc itself; Deinosuchus. I think amphibious factions are fantastic and allow for incredibly unique gameplay and the Deino is a blast to play. That being said i think there are some issues with the Deino and its primary environment the swamp. The Deino is the apex predator in Evrima forcing all terrastrial creatures to be wary of every body of water and is a force to be reckoned with at every point in its growth. Its massive size and amphibious nature gives it an incredibly nonchalant playstyle. This of course is a major draw towards the creature making it an incredibly popular choice for players in my experience to a point where overpopulation is a concern. Normally this isn't a major concern as I for one fully endorse the cannibal crocodile attitude as this is a normal occurrence for real life crocodylinae but other players may not see it that way.
(2)Enter Titanoboa. There has been light talk of implementing the monster snake for years but never anything concrete and for good reason. Titanoboa had a unique style of hunting and would be tricky to implement into a game with what is currently a relatively simple combat system. However I believe Titanoboa could be a perfect fit into an already established foodchain without disrupting the other levels. Im not proposing a new apex, Deinosuchus deserves to be top dog in rivers and swamps and a full size croc should remain king of the creek. I propose something to help "thin the herd" if you will. Another creature to fill the amphibious group helping to expand the play area into lesser frequented biomes (i.e. the swamp), an intermediary carnivore that would grow at a faster rate than the deino, preying primarily on smaller crocs to help keep apex population down while at full size losing the opportunity to prey on full grown deinos larger than it can challenge. I think this would help buffer out over population within the deino faction and deter cannibalism as the numbers would be lower overall.
(3)The real challenge with implementing something such as the Titanoboa would obviously be the hunting style. Titanoboa was an ambush predator that focused on constriction as a way to capture and confirm kills and there is currently no system that would allow for such a manner of hunting in The Isle. But I think a few things could be done to help implement such a style of hunting based around size discrepancies. As of now size is somewhat of a one and done deal that feels more like a waiting game than an impactful part of the challenge. You're best bet on survival is either grouping up or getting online during low server population times and growing then. With the use of a unique secondary attack involving a grapple I believe Titanoboa could effectively take down prey similar or smaller im size than itself. I think the attack would work as a one and done deal where unless you have a friend to deter the snake to uncoil your fate is sealed. The hard part for the snake would involve digestion as snakes eat their food whole. A similar process as other carnivores with the Titanoboa spending time "eating" its prey but instead of tearing the food into small digestible bits the snake would swallow the carcass whole and then spend time digesting the meal somewhere safe. While digesting, the snake could have a major stamina debuff to make up for the significant weight gain from an easy kill. This would help to keep the Titanoboa aggressive and an efficient killer to keep on par with the Deinosuchus which is currently the only other true solo predator while giving opportunity to retaliate and take advantage of overconfident killers.
(4)This would be an enormous addition to the game and not an easy task to complete, but i know the devs have been tip-toeing around with the idea of adding the monster snake all the way where they've had a model for quite some time now. I think it would help balance and fill out a unique part of the ecology without impacting other aspects too harshly. I think it would be a great way to generate more positive attention for a game absolutely deserving of it. And I know it would be a massive step forward for the continued development of an in-depth and rewarding combat system. If anyone has any other ideas on how to bring this brute of a boa into the game lets discuss because i want the big snek in my swamps.
Apologies for the super long message lol. Im just in love with the idea of Titanoboa being in my favorite game and I think in its current state this is the perfect time to implement such a beast : )
Titanoboa is kinda planned, but it will most likely be among the very last things to be added
Because the actual issue with it is its locomotion and animations
But if they add it anyway I'd rather like it to be an arboreal apex rather than discount deino
Thats alot of Words
Yeah I can't imagine rigging and animating what is essentially a muscle noodle to be anything but tedious lol. But I don't think it would work as an arboreal predator. To my current understanding it was a Paleocene apex that already competed and with and actively hunted crocodylinae similar in size to the Deino. I like to think of its place more competition for the Deino than a discount. Calling it a discount feels like a disservice to what it could offer, that'd be like calling Utah a discount carno because they occupy a similar spot in the food chain.
Super hype to know that they still have plans for it nonetheless though
He called it a discount since your proposal just makes it essentially have lunge, but with counterplay if you have a buddy. Also, a lot of our creatures have some liberties to make them more fun gameplay wise. Herrera was essentially just a standard raptor, but in TI it will basically climb like a squirrel and assassin’s creed around the place. So Titanoboa climbing and swimming make sense.
I understand now, but I dont see much of an issue with more lunges. Ambush predation is common in nature and many creatures use similar hunting strategies. Something to encourage group play would be interesting but i could see how something such as that could be tedious to deal with. I would like to see Titanoboas lunging out of shallow water to engulf smaller prey. Maybe something that quickly drains its stamina so the larger the creature the less likely it is to actually bring it down? Also what would the advantage of arboreal Titanoboa be? Aside from escaping predators of course lol.
There's already an apex that is supposed to be winning against Deinosuchus in the aquatic environment in a direct confrontation on our roster, it will just be coming to the game much later as is the case with most apex-class animals. Titanoboa is a big "maybe" and I wouldn't expect its implementation in the foreseeable(5 years really) future. It's a very difficult playable to set up. The devs have expressed that they aren't fans of it 1:0 gameplay where it just kills the other animal if it gets to attack it or fails completely otherwise. I wouldn't worry about the snake for the time being.
devs said that titanoboa will only be AI because its movement is too complex for them to add or whatever
Well actually irl titanoboa wasn't a constrictor and didn't eat many things besides fishes, hence why I think that, since we'd necedsarily need to fictionalize it to make it interesting, better make it arboreal instead of yet another semiaquatic.
The only 2 confirmed arboreal dinos so far are hypsi and herrera, which are both very small dinos and 2 is not enough to form an active ecosystem. Having titanoboa be in trees would provide a threat for mid-tier dinos strolling through the woods.
We have 4-ish, juvi mega and Omni (a scramble)
Scrambling up slopes isn't being part of an arboreal ecosystem for me
Same goes with juvie mega, I doubt it will be able to do anything besides slowly climbing up a tree's trunk
Yeah fair
@barren zephyr would that make playing Juvi more fun?😅
Yes
Right now it's ridiculous
I thought during U3 the stamina was perfect
but the speed was a little fast
Why would I have more fun tho
Haven’t less stam and speed would make me have less fun because it’s harder to get around
well, it'd make juvi fights more fun
It's more balanced
right now a baby utah can easily kill a baby carno
Mkay
Fairs
@barren zephyrI really don't see how it'd make juvies more fun overall, if you make them go back to being more or less unviable. Juvie fights can be fun, yes, but they can be fun as it stands, without making juvies terrible outside of that. Also, I don't see it as an issue if matchups change based on growth, it'd honestly be good if juvies had different niches and abilities than adults.
No, having a juveniles have infinite stam is insane. as a juvi utah raptor you can pounce an adult utah and it'd take full stam to buck it off
it's ridiculous
I think they need to have about the amount the adults have right now
and buff the adults stam
Yes, but that should be solved by making the cost of bucking something off change in relation to it's size/weight or something, not by overall making juvies worse otherwise.
Instead of juvies having infinite stam, I would prefer if they had slightly better stam than adults, but much better stam regen.
Yeah
Trading their “exceptionally high” stamina pool for an “exceptionally high” stamina regen.
So you actually have to worry about wasting too much stamina.
so long as the regen isn't too fast
id say get better at the fast paced juvi fights, because like hell we go back to the legacy juvi treatment. they cant defend themselves when slower and less stam, and seeing 2 nerfed juvis fighting is as fun as watching paint dry
Did you just well actually me?? Its literally a 60 million year old anaconda what do you mean it wasn't a constrictor??? Just because it fed primarily on fish doesn't mean other reptiles and birds weren't in its diet as well.
It's not an anaconda
irl Titanoboa would be food to most animals in this game
it wasn't constricting anything
and iirc it couldn't eat things the way extant snakes can
its jaws couldn't dislocate like that to allow it to swallow things larger than itself
a Dryo would be the largest thing it could eat
meaning that it could totally eat a human
Convergent evolution. While Titanoboa couldn't unhinge its jaw it opened it at a 180° angle. It was unhinging before unhinging was cool. And it was absolutely a constrictor to say otherwise is ridiculous. The best way to infer the lifestyle and hunting style of extinct animals is by analyzing its extant counterparts. Titanoboa would have occupied the exact same niche as modern day anacondas the only real difference between the two being their massive size.
I do understand this is a game though, and hyper realism isn't fun for everyone and I encourage that you guys make the game that is the most fun not the most realistic.
Its a big ahh snake though that do big ahh snake things
No it wouldn't, it was a fully piscivorous animal, it couldn't constrict and its mobility on land was borderline non-existent. It's not a big anaconda at all.
Definitely not fully piscivorous and it certainly was a contrictor predator. I agree that it had next to no land mobility so the arboreal thing that was discussed earlier was never a reality but thats beside the point. Anacondas aren't seen outside the water often for a reason.
While yes, Titanoboa was primarily piscatorial in nature, the body plan and size made it more than capable of hunting whatever it set its eyes and stomach on. Fish were most likely the easiest and most accessable prey source around being a swamp and jungle predator.
I think it's a little hard to say that it worked the same when it weighed 1000kg vs 70kg green anaconda
That's a lot more weight
the thing is tho, in the isle, it's more than likely going to deviate from reality and be just a big-ass boa constrictor that can occasionally eat fish if it wants
obviously
Absolutely correct and a fair point. I say look at extinct crocodilians and their related families however. Modern day crocodilians have shrunk dramatically over hundreds of millions of years but the overall body plan and hunting strategy had remained relatively unchanged. Size of an animal is decided by environmental factors including food abundance and oxygen levels. While yes, Titanoboa was dramatically larger than the anaconda so was everything around it. Titanoboa grew to its immense size only because everything around it had as well. We also know our planet can sustain creatures far larger and far heavier throughout history but you make a fair point. They were probably different in many aspects but I can't imagine their hunting strategies had been.
I'm not arguing what it's going to be doing in the game, that's not what the discussion was about. The devs thought about making it an arboreal animal
Possibly given it's habitat it may have occasionally preyed on juvenile crocodilians, but... It was probably rare. It has several piscivorous specializations in it's jaws and teeth, very similar to several modern snakes that specialize in fishing
Yes it was dramatically larger while having a quadrate bone as thick as that of the extant Anaconda. This animal was incapable of doing things that an anaconda can do. Its anatomy is just different.
If titanoboa tried coiling itself around something the way an anaconda would do it would kill itself instead of its prey item. It also wasn't really capable of going on land at all.
And by juvenile, I mean hatchlings
Also the crocodyloforms titanoboa coexisted with were smaller than deinosuchus by a good bit
And there's also the fact that the ones that are small enough to be killed by titanoboa aren't the problem -- they can also be killed by other dinos pretty easily. It's the big chonky subs and adults that are problematic
I will be honest - the game is a completely different story, Titanoboa can be all kinds of cool super-snake. It would be goddamn stupid to put so much effort into it to then make it realistic.
it would still get clapped by Deino and Spino and Sucho and probably quite a few others
but it could have its uses
if the devs ever get to implementing it and decide it's actually worth the effort.
As it should, in the world of the isle its small fry lol
I think saying it couldn't constrict is still inaccurate though. Its closest living relatives are constrictors, big bones also mean big muscles and yes, I think it would have been more opportunistic in its hunting and maybe would have used its subdue larger and struggling fish.
At the end of the day however, we wont know. Titanoboa is long dead and all we can ever do is speculate over how such a creature could have functioned.
The snake that's closest to being analogous to Titanoboa in terms of its likely behaviour and ecology is the Elephant trunk snake. It's not Anaconda. Titanoboa has a relatively much, much more gracile skull. It wouldn't be able to withstand the potential trauma that it could suffer if it attacked something the way an anaconda would.
It's not that i'm bad at juvi fights, it just doesn't feel the way it should
and in reality, a juvi utah isn't gonna be able to run a marathon with above 75% stamina left
In reality, Utah is extinct, so... But honestly juvis have giant amounts of Stam not so they survive other juvis, but so they have a hope to escape adults
Thats interesting, i hadn't heard of elephant snakes and i see your point. It doesn't seem like elephant snakes constrict but rather coil around prey to pin it which is an interesting hunting style I haven't seen in snakes before but i could see how it could be utilized potentially for something the size of Titanoboa
Ik, but the stam they had in U3 was good
I will be honest this isn't like I'm all that knowledgeable in this topic, it's just that there's quite a few people on paleotalk on this discord that really know their stuff. I'm more so just telling you what I was told.
So if you want to find out more that's probably where you could ask questions to get some more up to date information about this snake.
As for the game it would be nice to have this animal.
But it will be a nightmare to implement.
All good. It was a fun conversation and i got to learn something so I'll take it lol
@low flame that’s genuinely one of the best general feedbacks I’ve seen👏🏼
How long has it been since we got a new playable
@livid burrow thats already the idea
hypsi is getting climbing and becoming an arboreal herbi, dryo is getting burrows probably
troodon is getting NV, venom, mimicry and huge pack play
beipi is getting an insanely unique aquatic movement system
@limber hull i am excluding climbing and burrows - was going to put that in my post but was getting long
fair enough
but the point is, they do seem to be having it that smalls have a greater number of/more interesting and unique mechanics attached to them
i really suppose i shouldve added examples of what i mean so take ptera for example, these are suggestions ive seen before but never heard any input on a admin about
- should gain stamina from their latch ability but be susceptible to things knocking it off a tree thats thin enough
- land on the larger herbivores (ie trike/shant) to pick off ticks/bugs for small amounts of food
- they should have the ability to dive into water for fish / land on and take off from water using the run hardly anyone uses on land - their concept art is very coastal orientated
- all hatchlings should be on the diet for ptera. Theres no reason not to have it like that, these are opportunistic scavengers.
I know the plan is for better mechanics for the smalls, i suppose id like more transparency with what the devs are thinking of implementing after being here 6 years i feel like everything falls on deaf ears and takes a lifetime to be put into the game
same, i hate the idea of hatchlings being a diet option
imagine something no longer giving diets because it grew a certain size
i also dont think it fits ptera tbh
it feels like a quetz-lite thing
yeah ill take you up on the fisher - scratch the hatchlings
definitely more of a quetz behavior
how do you fix the connection failed bug when I try a unofficial server
if you look up in the discord the next category is troubleshooting have a look there for fixes and help ^
As I try to understand what Devs try to achieve with The Isle, some questions came up to me. Is the game trying to be a kind of diverse deathmatch arena like battleroyal game? Because for now, it kind of is, with some good and nice twists, like you can also just roam around and basically do your thing and there seem to be many people that like both concepts working in this game. But it also promotes itself with "horror", but beneath some jump scares (in a literal meaning), it's not so much of a horror. Sometimes it's challenging and this could be interpreted as "horror", but that's kinda it.
Now Evrima is in development, leaving the legacy build behind, but what is the end goal? What is even possible?
Maybe a dynamic fighting system? Where you can bite into any part of your opponent and try to pin it down, while it tries to get free?
Or will it stay a static fighting system, where you approach someone, press a button and create a damage area, while you phase in and out of your enemies tail and legs. Or simply press alt-attack and cling to an bigger dino till stamina wears of.
For now, basically everything, like every interaction you can have with your environment is pretty static and I don't know if that's what it tries to achieve and the game will be "just" improved on the current system, or are these placeholders and the current system is more like a interactive playable concept art.
Allows the engine for more? Like interactive terrain, dynamic footsteps, leaving claw marks on trees, bite into the neck of enemy and hold on dynamically (not the way raptors do now - like telephoning from ground to back and the only thing you fight is to keep an eye onto the stamina bar).
Is there room for more? And how much?
its meant to be survival, not deathmatch
Suvrival and deathmatch can be understood as two concepts that basically try to approach the same goal, while survival ads hunger and thirst. In a bigger view it seems like some different phrasing for the same thing. I tried to sum it up with "deathmatch" and "just roaming around" because those two play styles seem the most desirable for now and yes, it could just be called survival.
they are literally adding systems which promote less constant combat and more focus on survival with stuff like elders and perks
do you have sources where I can look up what it means in detail?
there's the roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
Yes both survival and deathmatch have combat, but survival encourages you to pick your fights well and to avoid most confrontations. Deathmatch just means kill whatever you see with no consequences. This game has consequences in growth and other systems, if the game was only for combat then growth wouldn't exist.
Its just that the devs decided to add the combat part first rather than survival, since combat is much more fun and survival elements take a lot of time. People already hate "birdbath simulator mixpacks", now imagine if that was the only thing you could do for years.
"Its just that the devs decided to add the combat part first rather than survival, since combat is much more fun and survival elements take a lot of time. People already hate "birdbath simulator mixpacks", now imagine if that was the only thing you could do for years."
True, as I hope for it. But I saw many early access games, that promoted much hope for future development, but never came out of it's first concepts, because people adapted to these early versions and got so used to it that at the end developers just kept building on these expectations.
The roadmap gives not so much clarity as I hoped, especially in the context, of extending the current systems into a more dynamic way.
For now, I live in a perpetual state of "imagine what this game will be when it's all done", but what it actually will be, well...
I'm just going to save this for the next discussion about what the aims for combat are.
How are elders or perks supposed to interfere with combat?
As quote: "Elders are larger, more powerful", "Embracing death willfully"
under perks is only mentioned: "designed to support a varied playstyle."
I can't find anything related to actually differentiate between combat and survival. Seems more like "embracing" the combat.
Makes it so if you want a perk or to be an elder you have to think twice before engaging in combat instead of rushing in
could make people hide in bushes to grow up, while playing other games, watching TV, doing homework and than switch to elder to go kill again like before, but stronger, faster, better ....don't know if it will work out.
Maybe in combination with reproduktion, basically to become an elder, you need to be born out of an egg
It’s Been said to achieve an elder you have to do a set of things not just sit around and do nothing
To hold a good diet is not that difficult and how perks will be managed is not mentioned so far. Only that you'll have an option to select some. More criteria are not told.
Diets are being reworked in a sense, so holding a good diet may change compared to how it is now.
are they ever gonna open moding back up for unoffcial servers?
Will be accessible with GForceNow on Evrima?
Years from now perhaps. The intention is to have mods at some point in the future but it's far from a priority and the devs have expressed that they intend to "filter" mods.
The filtering thing was cleared up a bit actually. They're just not gonna allow uh....ya know, those mods. The stuff Filipe had said though was just personal opinion. I t h i n k it was Kissen that cleared it up after 😮
i have an idea for a new avian in evrima plz respond soon
I dont really have a very contructive suggestion but DEAR GOD there absolutely needs to be concequences for KOS-ing. Especially as a god damn herbivore. I was just wandering the center in the dark with nothing but nightvision when god damn super Pachy flying headbuts me and insta kills me. No warning, No footsteps sounds, NOTHING. Just obliterated for existing. I get its a dinosaur game and its supposed to be realistic and hard but in what world does a pachy randomly run around the island by itself on a murderous rampage "for the hell of it". Like wtf man
just type it out. people will read it even if they dont respond.
@tepid gate what kind of filtering? i just wanna be able to set up my server how i want with adjusted dino stats and a bigger roster which community done stuff gets done faster than the actual dev team does lol
Probably just blocking anything illegal/sexual, there hasn't been much word on it
ah thats fine lol didnt want any of that anyways 😂
They haven't been clear on that but perhaps it will be just some illegal stuff
that they wouldn't want to allow in their game
@brave sonnet most of the time the other missing servers are under unofficial. Not an excuse, but I hope this helps you find them in the future!
the state of this game is already built off of player suggestions lmao. herbivores were never planned and were only implemented because it was what the community wanted. Same goes for the new iteration of night vision.
@cobalt quest troodon isnt the only playable in the works right now. They have Beipi, Cerato, Diablo, Galli, Herrera, and I think Bary being the main ones getting worked on right now (that we know of). I don't think the roadmap is updated often due to phase two /phase 3 posts in the discord and the steam dev blogs.
As for them saying dinos won't be the main focus, that more or less means most of the core mechanics should be in the game for the rest of the roster (58 total playables) so they don't have to spend so much time developing dino mechanics and can work on human mechanics and structures/map elements/future balancing. Dinos will still drop of course.
If I'm wrong about any of this I'm sure I'll be corrected.
it's a game about Dinos, hard to make something illegal and who ever watched discovery channel has probably seen animals mating. While those two topics are fairly reasonable I would think more of setting the tune first, before you let as an artist (devs) someone else (modders) to mangle your work. As someone who worked for some time in the field of arts, I could understand this approach
@topaz pendant you explained the reason most people dislike fully aquatics in the second sentence, they don’t interact with any of the roster. Maybe once this game is fully complete, then they can make a new map that is more aquatic focused and has fully aquatic dinos. But the current maps and roster barely go to the beach, let alone go in the ocean with a mosasaur. So if they added all of this stuff to the ocean for them to not interact with the terrestrials, why not just make a fully aquatic based map with aquatic dinos?
exactly, fully aquatic updates would be a waste of time for the devs and a waste of slots for the servers. No interaction means you could also just make a new game just for aquatics
I didn’t say no interaction I said little like maybe a mosa snatches a Dino swimming but it would be rare
Seeing how rare it already is for deinos to snatch dinos, a mosa grabbing a dino swimming in the sea would happen once in a blue moon
@topaz pendant the only reason I’m against sea dinos is the fact it will split the servers that are Allready very sparse feeling
Maybe when there is more ai to make the island feel more populated or an aquatic map like someone else said then yeah I’d be down but just not now
this, the game is years away from the idea of adding a whole new ecosystem disconnected from everything else being even a remote priority, and even then i don't think it would be healthy for the game.
I agree, however I would love the idea of rivers easily connected with the sea, and the semiaquatics having the possibility of going out of the see to explore a bit or just to chill at the beach without it being a death sentence like right now is
I don’t understand the choice to limit group sizes for certain dinos? It doesn’t stop large groups from forming and communicating with each other
Generally it’s to help show the intended group size and proc the mix/megapack scent. Hopefully future mechanics can help enforce this, like migrations and mix/megapack scent.
better than nothing. I think if they work on more server customisation in the future every host should be able to set own limitations for the groups
I've suggested once a proximity related malus, when groups are formed that are not meant to be and are spending a longer time together, like herbis and carnis, but it does not seem that people liked the idea. Since weird packs are highly beneficial I don't see a way to make forming such groups less desirable. Play in a group with carnos, raptors, stegos and tenos together and it's literally an unstoppable force against every group who does not play mixed
Not only is Ptera not built for grabbing anything, but it in no way shape or form can pick up a Utah. For reference, our Utah is currently 450kg
Ptera is 45kg. 
You are 100% correct but honestly I was thinking of such a feature myself with things like frogs, rabbits or even dino hatchings. I have been in a situation where I was forced to hunt frogs and usually ended up hitting the frog and falling to the ground. A function of this type would be useful when hunting very small animals
i would assume there is a bigger winged dino coming into the game that would be able to pick up utahs and the like
whereas pteras can only pick up small things
Ptera needs to lack any and all incentive to snatch hatchlings imo…it’s a factor parents of most Dino’s simply can’t account for
Parent walks away from nest for less than a few seconds for any reason, ptera swoops, kills all hatchlings, and flies away with whatever it can carry
Not even remotely difficult for the ptera but that’s a potentially massive amount of progress and time lost for the parent
Not to mention incredibly annoying
This may be a hot take but I think Evrima was way more fun when the oasis still existed, now the game just feels empty and stale with basically not enough AI to fill the gaps of emptiness caused by going hours without seeing anything or anybody. People don't even chill in the center nowadays, and of course the lack of interaction leads to people just attempting to KOS. Areas should have multiple motivators for different species to come (like at oasis the shallow herbi crossing point next to the deep pond for deinosuchus's right above, mixed in with the pteradon hatching cave behind the waterfall) all of these combined is what made it such an awesome area. I know dev's want to spread out players across the map but there's not even close to an amount of adequate AI to make it not feel empty and stale
It was only really a laggy battle royal but at least interactions were consistent enough to be engaged during gameplay, it wasn’t better for the game but I had more fun with it
It just felt like a more realistic environment, it was competitive and had multitudes of different species competing for finite space or resources, I personally didn't have lag issues but it was certainly more fun
Ehh…it definitely didn’t feel more realistic, in nature encounters with other animals isn’t really common and all animals being in what is essentially only one place is even moreso unlikely unless it’s the only source of a resource that they need, which oasis wasn’t, it was just convenient. Certainly more fun but a perpetual battle royal is not at all realistic
The lag mostly can from oasis being at the corner of like….3-4 map tiles that you needed to load simultaneously in order to be in that area, sometimes the game would just decide not to load certain tiles and you couldn’t enter those places at all
pounced as a juv a ptera once and it just flew away with me
I love being the ptera in that situation, lmao.
@tall hearth I would say instead of the deino taking a DOT. Make the one wiggling free because you are forcing yourself against the teeth to break free. Sure it might drain deinos stamina but you are also draining stamina + DOT so it’s a very risky move but one you have to take to survive.
Or remove the dot part altogether
What does “DOT” mean?
Oh
Would like to do some researcher and make specific screenshots to work out some concepts, is there a way to set up some dinos in different growth states?
it would take ridicules amount of time to raise every dino just to get a feel of how things should and could work
looking for some kind of "creative mode"
it’s called admin lol
there is unofficial servers where you get free admin if you’re in the discord
The DOT shouldnt be immediate. It could be more towards the end of the struggle, a final act of desperation. But not every struggle, and that could be where the lunge points come into affect. Itd be hard biting or clawing when grabbed on the head or legs, depending. Instead of cera again I'll use other examples. For Teno ideal lunge points could change to its head and front legs, ceratopsians it would change to its head or back legs/tail. Bad lunge points on say, the diablo would be front legs and midsection. Deino would want to be as careful around the head as possible, that being its main weapon and struggling with its head to close to deinos could hurt it a bit.
Not only would deino take damage or even bleed during some struggles, it would generally just cause a great deal of under water commotion which other semi aquatic predators would pick up on easily like spino.
Maybe change the ideal lunge points on ceratopsians away from the head, as it would be biting down on horns. I'm sure that wouldn't feel to good as is. Maybe make their opportune points back legs and tail, as to avoid their head weapons. Deino would actually have to wait for them to cross the water for them to be extra vulnerable to lunge their back ends.
Deino players need reasons for them to play smarter and by changing up where ideal lunge points are on various dinos gets them to think about how they want to interact with their prey.
(I just woke up so if these thoughts seem scattered its cause they might be)
Idk I just don’t like the idea of deino being the one taking that damage when it’s the one who pulled off a successful lunge
Just make it so it’s possible to get out of a lunge but you’ll come out bloody and beaten
Also all that blood and motion causing others to pick up on the situation
Yeah I'm willing to part with the DOT from deino I suppose.
I’d be fine if you took bits of damage for trying to escape
Some players just dont want to feel like them struggling didnt affect the deino too, so I thought it wouldn't be a bad idea to include.
I mean deino already drains so much stamina by holding you
If you don’t have enough stamina you die, if you can escape you’ll come out injured, low stamina and bleeding pretty bad and that’s not even mentioning the deino might have some stam to swim up fast enough to bite you
Ig deino could use more stam to possibly hold bucking prey
Makes it much more interactive
Making it more interactive is a good start to changing how lunge itself works. I love deinos playstyle , but its mechanics just need a lil something extra yk.
At the end it should really just come down to a big stamina battle but it’s up to players to determine how they manage that stamina
You gotta risk breaking free but for the deino do you have enough stam to hold it more or is it best to hold less but have the possibility of its escape. Or let it go and bite keeping more stam
Sounds pretty fair to me.
I think adding prehistoric creatures other than dinosaurs would be actually a fun idea but I wouldn’t really expect it from a dinosaur game
@stuck knot mammals aren’t dinosaurs💀
The closest we're getting is megalania (and also deinosuchus, pteranodon, and quetz I guess)
But megalania is the most recent
could you share some more information about this?
Oops 😅
But beavers altering waterlevels and creating new swamp lands would be interesting.
ehh yeah maybe. cool mechanic just dunno if its right for a game like this.
@topaz pendant They said they were aiming for this year and were still on track, not that it was guaranteed
Kk
@stray plover 8 Months already? At trello Cerato is at 10/52 if its up to date.so doesnt look good
Yeah really mad with whoever decided to tease us like that
artwork on a dino not even on the roadmap, classic
Who all is as excited about the possibility of mutualism with the tooth picking frame. It would be the first mechanic implemented where they promote some sort of teamwork. Rather than negative mechanics like cannibalism to keep same species numbers down or anti cannibalism because they kept eating their own kind
the isle and mutualism wont work well imo but that will be so long down the line maybe things will change
I have hopes of some moments where that can be really cool. Like a Pteranodon flying down to the shore where a bunch of dieno are gaping smiles and resting. And while they rest the Pteranodon get a quick snack off their teeth
While I suppose they are also avoiding becoming the "snack"
people will use it to kill others 95% of the time if i were a betting guy lol
Would be a nice way of getting your own prime fish
but for now lets just hope for 2 dinos next year
Fair

?
All the Dino's on the roadmap have a concept mate 💀
I just find it funny that the thought of the update coming this year is even considered
Yes, Punch stated it was still on track today
Excluding dryo and stego
I think they mean that we're getting concepts for dinos that are so far off in the future that they aren't even on the roadmap, which is disheartening because there's still so many dinos that have been on the roadmap for ages that are nowhere near being in the game. Basically, making hype for things that much of the current player base wont even see because they'll drift from the game to other things (as is normal for any game over time).
The concept artist does not work on putting dinosaurs into the game, hence the disconnect
My point is that all the concept arts for Dino's that are coming soon are done already so there's no harm in doing the later coming ones
Also this ^
Concept art is one of if not the first part of developing an animal, which is why many concepts are for far-off animals now that the team has settled on the "nature scene" style
Stego and dryo were added to the game before they made that type of concept art standard (remember teno's concept?)
Yeah, the people that actually animate and code the Dino's need a frame of reference
Though I'd still like to see stego and dryo get a scene, as the rest of our playables have one
Wouldn't it be sick if there was an information log ingame that had a description of every Dino with that concept page?
In like a book you could find or smth
True, I realize that. I only was speaking to how releasing concept art can also be frustrating given how long its taken for playables to come out. Just overall in terms of what updates might be more 'fulfilling' in terms of hype, seeing things that realistically would be in the game sooner might come with less of a disheartening undertone. I am not saying it doesn't make sense to make the concept art nor that it doesn't make sense that concept art for far off dinos exists. I'm just comparing how players might feel receiving some concept art compared to updates surrounding the dinos in active development.
Oh that's 100% understandable, I'd love to see more work on beipi, for example
I would also like to have a more central location for looking at the dino concepts. With the planned roster so large it can be hard to keep track
But it seems like many of the people who complain about receiving concept art seem to believe that concepts slow down dino production somehow


Ah, no, I definitely don't think that. I definitely have some complaints about specific concepts (or lack of based on the art lol), but the art itself is well done and obviously isn't being done by the same people doing game development. If anything I just critique the idea that concept art updates are as equal to the community as actual development updates
yeah exactly. just hard to be hyped for future stuff when the current planned stuff is taking so long, id rather see hundreds of arts or screenshots of things we are supposed to be getting in upcoming months not years
but i know art doesnt influence the actual making of the game. its just art
@small anchor
A: Concept art is essential in designing a playable.
B: The workflow of playables is not at all influenced by the workflow of the concept art, vice versa. They are entirely unrelated parts of game development that only supplement eachother, but never hold eachother back
Well I suppose the further my proposal of facultative mutualism, and obligate mutualism mechanics.
We could in theory create an opportunity where the Comy can be played aswell as an ai that is found feasting on corpses.
The company seems like the perfect advocate for mutualism for parasites and picking the teeth of deinosuchus.
And would remove the fear of being eaten while at work for that the comy doesn't make much for food to begin with.
While the small company can't hunt as a playable it can easily get a meal for being a dentist or a dermatologist. And while doing so it can introduce a new playable a new mechanic and some new and interesting ways of survival in the lands of evrima.
Thoughts?
My first is that if this in theory were to happen. Would we have the ability to change the skins of the comy to be colorful and lovely like modern anoli I find all over the place here in Florida who are for the most part, camouflaged to look somewhat like leaf litter.
The problem is
What if there are no players to play dentist for you, or no players for you to play dentist with ?
Well then the side affects of not having a dentist for your teeth or a dermatologist for your parasites should be low enough to live with like how naturaly seen in the wild
Or if you're considering we're talking about Isle players and that they're gonna kill the compies for fun as soon as their teeth are cleaned ?
It's not fatal for cross to not do thos
That's still a free debuff you can do nothing about
And it's not fatal for most species of reptile to not naturally find ways to remove parasites. But they do often wallow in mud to avoid parasites to begin with
You have a point though 🤔
My (and I'm sure most people) thought towards this including yours, is the hostility of the players your encounter
Have any ideas?
I'm thinking kinda like how you nip and make sound when your sick. Your dino can itch and get itchy at having bugs. Or it's teeth can get colored or even fall out
Not all of them ofcourse cause they doesn't happen.
Maybe make it so that you have to do a specific lay down mouth agape animation. And to get up and equally slow rise animation to give the comy enough time to evacuate the office before the patient gets grumpy 😋
I mean I don't see a point in adding such a mechanic in the first place
I'm all in for ambient Ai coming and cleaning your teeth as a cosmetic teeth, but turning it into an actual mechanic that involves several players is needledsly complex and not that interesting
Realism is my thought
This is one of thos dino games that are more focused towards simulating realism so I thought it would just be another detail in the realism experience to experience at your leisure
Well The Isle is not realle focused towards realism, it's a sci-fi game
And even if it was, gameplay matters over realism
In your ideal evrima you see no place for the mechanic, or how would you imagine it. Maybe I got the the dino of choice wrong
I just don't think it fits as a player/player interaction
I understand ^.^
@tacit kindle There are other Deinos to eat yk?
Lots of fish as well
Also if you hunt correctly during the day you'll be fine if you have body with you
Deino has the most colossal starvation timer in game....it's an apex carni with zero predators aside from it's own species...no land animal can kill you unless you quite literally facilitate it for them...deino has the most plentiful AI spawns in game...more food is quite literally the last thing it needs @tacit kindle
I think the solution for that would be a specific “clean my teeth” animation and it takes a while to noticeably get up from so any little guys have time to move and get away.
Oh looks like they said that
Perhaps there could also be alternative ways to remove parasites
That could add a new use to the salt licks
Or you could roll in mud to get rid of the body parasites
Salt for mouth mud for body? That would also add more environmental interactions
Personally I love the idea of little cleaners, and I would be so happy to see such a natural and wholesome interaction in the isle. If the implementation is a problem it can definitely be worked around pretty easy. I don’t think it should be added anytime soon but I really do think it would add a lot to your gameplay as a large dino. Also maybe smaller Dino’s need less maintenance? Perhaps it’s just the big guys that need cleaning.
The idea is super cool, and I don’t think it would be detrimental to add it. Especially if the build up and actually getting a de buff from it is really slow. It shouldn’t be like a diet where you have to refill it a ton. Once every few hours maybe you’d have to get cleaned, and then if you didn’t and you ignored it you’d get a really small de buff to eating speed and stamina. I don’t know what specifically I’d want the de buff to be but I want an incentive for people to get cleaned.
Best mixpack tactic I've ever heard of....induct a compy into your group....wait for dino to go into teeth cleaning animation...ambush with free dps
Mmm I really don’t think itty bitty creatures Mixpacking with big ones is a problem though
Why?
Like if anything is gonna mixpack, it should be useless tiny ones
But this mechanic makes them not useless since they would instigate a process that makes any target vulnerable
nothing should mixpack
It's like having a ptera on your side...nothing can ever hide from you
Yeah so do it in a safe location? The animation would be like reasonably timed
Small animals shouldn't be discounted in their utility because they deal no damage
I’m not saying it should but if the cleaning makes that happen I don’t think it’s a problem.
Safe locations exist?
Well that would be near water for a deino
Not every playable needs to have this happen as well
OH well if it's just for deino then it doesn't matter, nothing on land can kill them
I think it’s feasible plus there’s other ways to get clean
It’s gonna be for like
Really big stuff later on
Not small stuff that can just get ambushed and die
If it functions for terrestrial apexes it can easily be abused for mixpacking
If it only functions for things like deino then sure
But that's only because deino is entirely carefree
Yeah I don’t want it implemented for anything fast and large
I think slow moving big stuff is more realistic to have a parasite anyways
Nothing that predominantly lives on land should need to clean themselves if the getup animation is significant
Like a stego? Oxpicker type deal.
Sure that's fine
It could have a short one where the stego makes a noise so the pretas can fly off it’s back
Tho at the same time...that's kinda lame for the stego
IF there aren't many parasite eaters on the server you kinda just exist as a worse stego
No I think it would be rather cute, especially if you made the stego able to rub stuff off on a tree?
Like it isn’t going to be detrimental to gameplay
If it can deal with them on it's own then sure
It’s not going to be hard to fix
Like I said
Salt licks, mud pools, stuff like that
Tho....both resolve player instigated status effects or mistakes
Parasites just...happen
Mm
No they don’t have to. You could make it something like if you sit around too long you get dirty
Or if you leave blood in your mouth
If you’re not taking care of yourself like that
I'd prefer for maintenance to be necessitated by other players when outside of food and water, otherwise they're just arbitrary time sinks
Time is already so very limited
Not when you are huge
It's even moreso limited when you're large slow and require a lot of food
Big Dino’s tend to have a lotttttt of downtime have you ever played deino or stego
They kind of sit around a lot
Well A....deino is the most handheld animal in the game...and B...herbivore diets don't require any engagement, migrations address that
Referencing the current state of apexes is fundamentally flawed when they're going to change so drastically in the future
And it wouldn’t be necessitated from other players I said there would be other means to get rid of your parasites
And again, they should add this when the game is fully fleshed out
I don’t want this now with our current roster.
But what does it add aside from miscellaneous tasks on a timer that don't relate to multiplayer engagement
Engagement and immersion.
I don't really like that reasoning, it'd technically be more immersive if no animal in the game was over an ava in size and took actual years to grow...or if you only ever ate once per irl day
And let’s be real here tiny Dino’s desperately need more gameplay
That’s not fun realism though, I don’t want realism I want immersion, they’re different
I don't think this is fun tho...I don't see what's so enthralling about tapping E on a tree every 15 minutes
No no
I said hours it would be
I would HATE to have to do some task every hour even
I guess that's fine...
And it could really just be if you’re not taking care of your dino
it's entirely arbitrary and adds nothing to gameplay but I guess it's...neat
So that's fine
If youre moving around and doing stuff you won’t get parasites. It’s not about game play really I think it would definitely be more of an experience thing
And it wouldn’t be hurting anyone
I’m glad you understand now thank you
Yep...just needed to see if it'd be another annoyance or not...and it sounds like it won't be :D
Yeah I seriously don’t want any other gameplay mandated tasks
That just randomly have to happen
That would suck, and I wouldn’t want to have it either if it were to be bothersome like that
I want to add to the game not take away from the fun
😊
oh! Perhaps you could even use the compies that spawn from your meal to clean your teeth after that would be very nice.
I haven't checked this discord in a solid 8 9 months and I see no changes lmfao
That’s how it is 😭
Things like to stay the same with this game guess
Great progress by the devs as always
What you mean, we got a new drawing yesterday or concept art : D Progess
Art doesn't matter
lol yepp
We don't play art, we play the game
I hope that the update will be released soon. they said, that it is on track for this year
💀💀
I used to joke with people how I'm going to graduate by the time evrima is actually worth to play
And I feel like it's not a joke anymore
Its always good progress and on track, and thats where the problem is : P this is good progress lol
I just hope that more playables will come out in 2023
And they are some like better dinos
yea totally agree, something need to happend
I don't care about troodon or dryo
Me too and I graduate this year 💀
I would like play them once in a year
I said that when I was like 6th grade
Now I'm 9th and becoming 10th next year 💀💀
God it’s been so long 😂
It's sad tbh
I know it’s hard to do updates with a small team but… damn…. 😅
They aren't even that small
There's games that are solo projects
And make more updates than them
yea, and those games are remarkably easier to make lol
Yeah
the hell is this comparison lol
you realise how massive this game is, scope-wise, right?
which?
The isle is kind of a detailed and easy to f up game
Most realistic driving experience online
Called beamg
Give us some gameplay teasers at least though
True
I love those ngl
They could make a movie 😭
I don’t want much… just one thing to keep the hope going
I still believe in this game
i still dont know why people get so mad over concept art tho
Idc about it tbf
like, its concept art. its not draining dev time
I guess we just want something else from them
especially if its a good one
I just want more dinosaurs , that's all I want
the programming goes at the same pace
Like if we we’re getting real updates or like
Getting concepts for stuff we’ll see soon no one would be complaining
Like if they gave us teasers and a concept no one would cake
So they have 2 weeks?
i suppose
*care
I want more things to do, more Dino’s are cool and all but they get boring pretty fast and bring almost nothing to the table
yea
i like gore update because more stuff to do (and more mechanics which dinosaurs can be built off of)
We get beipi another ory where you run around until bored and die
Maybe they’ll surprise us for Christmas 😭
what lol
Another ory yes
and more playables cause the core mechanics are in the game now
beipi seems awesome and really replayable, i understand you have the mindset of "its small therefor bad", but all ive seen from beipi looks insanely fun
the movement mechanics in itself look insane
Smalls - pseudo mids seems the most fun, anything bigger (except some) seems more boring
Beipi does look fun but I think the game needs an ecosystem change pretty bad, I don’t think beipi will do that
I mean, utah is "small" but its still fun and good. But i barely see any ory, and noone has ever interacted with me as ory when i have played.
i dont think anything will really do that, unless its something massively impacting like allo or rex
It will make it so we have more semi-aquatics, it’s a pretty decent change in the ecosystem
ceratoooooo
cera aint doing nothing tho
I think it will
Wdym with “ory”
its smaller than carno, focuses primarily on defensive play and scavenging and isn't as great a hunter. It's very much an animal that minds its own business, seperate from the other animals unless disturbed
lol i prob dont even know the name of the dino, thats how little i care about it. The one who can blind someone i think
But it’s gonna add more than a beipi will i think
im not saying its a bad animal, but its certainly not what people are hyping it up to be
hypsi
Hypsi then ok
ahh yes sorry
I just think cerato would be significantly better for the game, many people are waiting on cerato for them return to the isle
i dont think so. Beipi adds new aquatics for deino to interact with (aquatic is a VERY barren ecosystem atm) and the first ever omnivore playable
Cera will make it so there’s more things too choose from the land preditors but soo will beipi with making it be more life in the water
Oh beipi is omnivore?
yea
Yes
yes
galli, ovi, beipi, cherius are all omnivores
That’s a hell of a new gameplay right there
Ovi, beipi, Gali and cherry are Omnis
But how will it interact with it ? I mean im guessing beipi not gonna threat deino in any way. So if you wanne play beipi you prob gonna be running when u see one. Not sure how this is fun in the long run.
Confirmed for of those? I knew Ovi and galli but I didn’t think beipi was
Juvis, not full adults
But is not beipi like troodon size ? Dont think its got much on a deino even small
thats true, beipi is ineffective against deino at basically any size, but beipi does something else. It warns other playables about where deino currently is, and will migrate away from deino. Its presence naturally makes a unique situation where deinos must be cautious about beipis giving them away and either kill them, or risk compromise
the idea isnt beipi killing deino, its disrupting deino and giving deino more to interact with
We don’t really know beipis size yet, but a small group or flock could bully a juvi and a big juvi
we do, we saw it
Like river otters vs caiman
It’s weight? What was it?
isle ███. Inhabitant species: Troodon - Retrieved Trail Camera Footage.
Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/
look at it, its not big
its likely less than 100kg
That doesn’t really tell it’s weight, it could be 80kg 90kg hell even 100kg but we’ll see
i dont think exact specifics really matter
and troodon could be like 50 kg
80 or 100 really dont matter
50-75 is my pick for it
yes
i think 70, so it wont get oneshot by omni
I love that you can oneshot : P Ofcourse whatever gets one shotted can easly get away if it sees it : P
I would love it too, but balance
i dont see the balance issues in omni killing troo easily
I just think many would complain if troo gets oneshot by omni+
then... dont play troodon???
I wont
who the hell is playing troodon with the goal of fighting omnis lol
I will only murder them
i cant wait for troo but it doesnt need buffs to fight omni
I hope troodons gonna go for bigger stuff, its prob gonna be really bad solo.
omni is like the worst playable for it to fight
Anything that’s fast and agile will be a bad for troo id see, like Omni and pachy and dilo bc it’s nv too
eh, troo probs outruns dilo easily tho
Outrun yeah but I’m talking about nv, dilo could see it in the dark making the fight harder for troo, still doable but harder
Yea, this is actually good points. I agree, but im not sure if this is enough to make people play it, running and beeing a decoy. I for sure need something to interact with in chasing/defending/attacking/killing in the long run to have fun. This is just my tho since i barely see any of the really small dinos in games like this. I was just hoping for other dinos who would interact or give more of an impact on others dinos etc.
@barren zephyr the concepts arent slowing down the concrete work lol
That doesn't mean that's going to be its actual size. Size is only determined during balancing and I'm pretty sure Beipi is still not at that stage of development(although to be fair I think that this more or less checks out for it so maybe they won't be making any changes).
Imagine beipi hiding by the water shores, and pushing utahs in the water when they drank and then jump out and put their claws in them. I would never need a new dino : P
Guys quick question, is there gonna be any playable in this month update?
Maybe maybe not who knows
If there is then it will most likely be the troodon
And humans
Troodon will be unlikely though
doubt beipi is going to be pushing anyone lol
especially not a much larger omniraptor
lol i know, but damn would be fun : P
How big do you guys think Camarasaurus is in the game? I’ve been trying to figure that out from the concept arts it’s been shown in but couldn’t get a good idea on its size.
Especially comparing its size with Acro here
That looks like a sub, but also don’t really speculate on the specific size for acro or cama because Tapwing said that her sizes aren’t accurate to what they want
Ah, well that’s interesting. Hopefully when can get an accurate size for it when cama gets showcased.
@glossy sierra I’m glad you liked the idea!
Ofc
It's much more interesting than just kill kill kill
I like role-playing on legacy cuz it's chill
Prehistoric planet does this really well by not having any ground breaking fight scene its just dinosaurs doing normal activities
I'm glad u posted it
My biggest concern with the humans is the absolute grief fest it could cause
what’s an omni?
they are just like apexes lol
Omniraptor, the new name for the utahraptor we have in game
why does it have a new name ?
The devs plan on adding a more accurate utahraptor as a separate playable further down the line
ah okay
I hope/ Im pretty sure the devs are aware of that issue and that they will make guns and rifles so hard obtainable that you don’t even wanna leave the base once you have one LOL
Well people will and this game attracts trolls so it’s unfortunately gonna happen
It’s gonna be a massive headache trying to balance guns
I just don’t see what a sniper rifle will add to the game
A shotgun? Sure because if someone wants to use it on a player that isn’t bothering them then they will have to get close to them putting themselves in danger
Assault rifles and sub machine guns? Make them inaccurate and barley do any damage at long range and I’m happy with that atleast it will be nearly the same as the shotgun in terms of the danger they will need to put themselves into
snipers wont be a thing
But i dont meant that I mean to stop the constantly posting of concept arts and drop some new dinosaurs in the game, its been a long time the last dinosaur has been added into the game. iirc more than a year? Idk exactly. But i think you did not understand my opinion
What about posting concept arts is preventing playables from being released?
Why would we stop one in favor of the other when they don’t hinder the progress of one another?
Like I want a new playable too…but concept art is a noncequitor
I red the game has some dinosaurs ready to go, why not dropping at least one? They think its not time, I understand if you say its a camara, a rex, a spino, because as how I see the game at the moment is having another ecosystem but they may have something that may adapt to the game as how it is actually, idk if im explaining my self well
They don’t, not sure where you heard that but if a dino is ready to be added it would already have been, the “We have 7 playables in the works” statement is in regards to the playables receiving work rn
They’re not ready
Also rex or spino being added now would be such a ridiculously awful idea roster wise
when I say such of thaaat ? I never said concept preventing the playables being released, i just said “Less concepts arts/drawings how you want to call it, more playables”
Bc I feel that they just keep posting things like roadmap updates, concepts, but we dont receive upd nor dinosaurs
both were an example
“Less concept art more playables”
Implies some sort of negative correlation between the two, the devs not outputting concept art would effect the production of new playables in no way….so unless you want no artwork at all whilst receiving the playables at the same rate they would’ve been…then I’d genuinely wonder why
Like I don’t disagree we need more playables but concept art has nothing to do with that
You dont understand the point
I can’t even imagine what it’d be if I haven’t already addressed it
Have you heard of the saying or sermon, less talk more action? Relate it with that, opinion goes around it, too much concept art being posted but not receiving updates as the time goes
Its not so complicated to get the point
In a way, they might be based on Dondi comments
Thats why I started it explaining that i wont mean rude, salty, or order something i cant. Just sharin an opinion
It can be took by a bad way
Action is going on behind the scenes, and it’s not ready to be placed into players’ hands just yet.
Concept artists aren’t detracting from development, they’re showing off future plans to tide us over until they CAN give us more concrete updates
Literally irrelevant, they’re working on generating new content as an entirely separate process from generating concept art, they ARE taking action but games take a lot of time to make, especially when the game is attempting to create systems that are either unique to it or difficult to design when you have a an entirely melee based multiplayer game like this one…the principle simply doesn’t apply…
You’re taking issue with the fact that they post concept art or roadmap updates without updating the game…when those literally aren’t related as far as production pipeline, they ARE taking action
yeah that
A bad opinion being shared doesn't make it less bad
I understand all you telling and im with it, but what i mean is this pic
Not ready, just in development
What’s the solution then? Tapwing just stops drawing?
Yeah let’s just put tap on freeze
understood thanks for correcting me

Just get something new to the game!!! Its not that complicate to understand hell!!
I think he’s just saying “push out more content” but in a weird way.
And I'm sure they're working on that.
Shouldn’t have brought concept art into it
Still doesn’t mean anything. They can’t work much faster.
Exactly
The production pipelines are entirely separated
You can always work faster
But it costs sanity, and once you're out of sanity, it costs health.
Plus they are hiring more devs
We’ve had a few as recent as the last couple months iirc
The moth Dev is my favorite too
Yeah
I've considered applying for internship, problem is I'm an artist, and they need anything but artists in their team
If only you were an animator or programmer
Animator is an artist
They're hiring animators ?
Be that yourself 
Oh
I just lack self-confidence then (and I'm not certain they're taking interns at all)
But good to know they're hiring animators (or at least they've been) I might still consider applying
An animator?
Yup
Interesting. Didn’t know we had info on him
They only post drawings of dinosaurs that will appear in years but they don't give us anything for the present, for God's sake, seriously, can't you understand it?.. my opinion is that they stop publishing things for content that will come in a long time in priority of giving anything out, or that they stop publishing artistic concepts that they begin to be seen dinosaurs in particular in the game, don't keep taking it to the fact that I'm asking them to stop the artistic concepts in a negative tone or meaning to delete the posting of concept art, take it for what I'm trying to say, which is: Less "drawings" and more concrete physical work, which would be updates with dinosaurs because it is also related to what I said, the game is truly repetitive. Add something, even if it's a tiny dinosaur that's useless, a compys, whatever. SOMETHING. THAT is my posted opinion. Not what you saying..
Yeah I agree with this person
I’d rather take phase 3 posts revolving around an upcoming update rather than something that could take months or years to release.
I’m fine with it if the concepts are released ALONGSIDE the phase 3 posts. But a stand-alone thing is kinda underwhelming
That’s what all the gateway and human asset posts are for
The gateway posts 
All i cant understand of phase3 is that its being priority the publish of concept of a dinosaur that will be added in long time, but not taking into account a publish ingame of a new playable. Im not developer, I tried to develop some things in another platform and ik how diff it is, but man. Its been a LONG time, and at this point they made 2 The Isle games, they are at a Professional point, you'll tell me that its the same difficult for them, as how it will be for a newbie like you or me in the development?
Teasing for something that may not come for 3-4 months if not in update 6
People asked for gateway posts people got them, same with the concepts
What’s the minimum timeframe for adding something to the game before it can be posted in phase 3…2 months? 2 weeks?
Also people asked for playables, did we get any?
Playables take astronomically longer to produce and aren’t made by the same people
Doesn’t need a timeframe as long as it has an actual release update. Gateway, however, does not.
🤷♂️
No update in the history of Evrima has had a release date…
Release update. Not release date lol
Playables takes longer than something that they already have for example gateway or concepts or models
They are at a professional develop point, it takes so much or they dont want to give us..?
Why release an unfinished update?
What.
I’m saying it’s fine to tease something if the teased thing is being released in a specific update.
How much you expect for beipi to be finished? I saw its the most advanced
another year?
Gateway has no specific update it’s being released into
So at that point why tease it
Probably with Troodon at this point since it’s nearly complete
The game will lose players if they dont drop new things
Will happen similar to dbd, only players come again when there is update
Yes, we’re also playing an open access beta….
How it is open access beta?
This is kinda true for all games though.
You’re going to get spikes and drops for every update. It’s not specifically the Isle that has this
DBD was a fully released game on launch, Evrima is an open access beta
I mean it still being updated but a game doesnt need to be a beta to keep receiving upds
But you understand what i mean?
Dbd died, it has the same circle of players, the new ones just came for epicgame offer 0$, and when there is a new upd
The Isle is not dead
||DBD didn’t die. I play the game regularly. It actually had two good chapters in a row||
The isle literally cannot die, and I laugh when someone even states it will die next update.
It has gone through so much drama that I’m surprised it’s alive still.
||1v1 cowshed😎||
fr
If it survived Evrima’s launch then it’ll survive anything
I think my real question is…what do you propose as a solution?
“Add more content” doesn’t work, that isn’t something that can be implemented without more devs or severe overworking…the former of which is already being done
I don’t even know what that’s trying to communicate
Yes i dont mean to they just work and dont have they private life, they are not just to work on the game, but they would need to focus on certain things in my opinion to make them faster
Honestly I would’ve just combined Update 6 and 6.5. That would mean we get a playable this year if all goes smoothly
you never know what im tryna comm, since we started the argue you never
it shows the people wants something
Kissen said troodon was supposed to be the end of this year. However I don’t know if that’s even relevant anymore
Do you think I’m trying to misunderstand you?
U6 for this year, Troodon was a massive maybe in July…
I dont know blood, tell me, it looks like
She still gave expectations for troodon, no matter how she put it.
Probably just another one of those moments then
imo, releasing any sort of sneak peeks besides concept art and human structures like lights (no offense to visualtech who creates these, i know thats their job and those models are beautiful, i will say.) would keep me more engaged. didn't one of the devs tell us that concept art isn't even supposed to represent what the dinosaur's abilities are? whats the point of concept art then? its just a drawing at that point. maybe its just me but i feel like the last devblog was more vague and less detailed than previous ones.
Concept art is supposed to visually express some of the ideas around the animal...whether or not that's reflective of the final product is irrelevant since it's concept art.
It's never been said that concept art is entirely irrelevant of how the dino shall be made, it's just not necessarily how the animal will turn out, concept art is step two in conceptualizing an animal, the first being deciding which animal to go with.
I definitely want more open communication from the devs in general and in devblogs that's for sure...but going after phase 3 is bizarre

