#general-feedback-discussion

1 messages · Page 27 of 1

limber hull
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specifically, dealing with animals swimming on the surface of the water, rather than jumping out at animals on the edge of the water

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tenonto swimming overhead? vert lunge gets you up quick

rare fractal
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Sure but it’s strictly an aesthetic QOL, if it’s ever added it should be after basically…..everything is finished

proud coral
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Vertical lunge's existence is useful to me because any time someone's like "we don't NEED [X] idea though", I just really, really wanna point out vertical lunge will exist despite being nigh-useless.

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If we can get that primarily because it's cool (literally said by a dev before even) then we can get other "for fun" things.

lapis swallow
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@high patrol eat grass and die is what keeps me alive

cyan flame
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@high patrolYou're not meant to hunt stegos as deino, or more accurately, you're not meant to hunt fully grown stegos as deino. You can still grab and drown them before adult (I think they go over 4T at 80% or so, so untilt then they just die to a deino).

proud coral
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Plus it actually is possible to kill one alone apparently. You just have to focus on their head and be very careful. Risky, but doable.

urban flax
cyan flame
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@high patrolHas it occured to you that you can just swim away, instead of insisting on fighting something you should not? The issue lies with deinos being bad players, not with stego. There's nothing wrong with stego, deino is overall more op, you just need to learn that not every single matchup is in your favour all the time.

high patrol
# cyan flame <@901360119554641942>Has it occured to you that you can just swim away, instead ...

yea i can swim away but at the same time kind of hard in the when there is no where to swim because you are in a narrow point in the river and there are 12 stegos keeping you from leaving i just logged out because i am not going to starve myself to try and get away... but the whole interaction was extremely off-putting, so basically made the game unplayable for over an hour. Say what you want its still stupid as all can be.

urban flax
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According to what you said, the problem comes from how the rivers are badly designed rather than the deino/stego balance...

lapis swallow
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Everybody is complaining about the strenght of stego and deino, but the difficulty of the growth is the real issue

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Its just too easy

cyan flame
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That seems like it's still all to common, though you'd think they would have learnt since the pocket pool times, but apparently not.

lapis swallow
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And which part of a river is so bad where you can get trapped in (except the nw waterfall)?

cyan flame
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Apparently one stego can kill 15 deinos?

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Though there were also 12 stegos, which would make the event much more reasonable?

urban flax
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So the ability to kill 180 deinos

lapis swallow
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This dude is a eat grass and die person. Did you not see the one part in his suggestion: "there is no point for a herbivore to be more deadly than a carnivore."

cyan flame
lapis swallow
cyan flame
lapis swallow
cyan flame
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No fish on it's diet at all please, instead of the whole "can eat one fish as baby and afk in the same spot until 60%+" or whatever you get to

lapis swallow
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And stego just needs more food to fill up, so stego megaherds cant sustain themselves with perfect diet

lapis swallow
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Wall incoming

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Wall not incoming

high patrol
# urban flax According to what you said, the problem comes from how the rivers are badly desi...

it wasn't just me others tried to get by and just died because they are getting hit by multiple stegos.. your obviously a stego main and to end this discussion that is going in circles ill finalize by saying what is the point of having a dino where there is no threat of dying in a one on one fight. basically you hit adult with a stego your home free tell you get bored there is no threat of death without it being a swarm of raptors where the solo stego will knock out 90 to 100% of the raptors attacking. every other dinos major damage ability uses stam to use. but just swing tail and win makes no dam since to me. There is no real risk of lose for a solo stego unless he cant aim his tail that has a 180 degree swipe range. and judging by your responses you think its just fun and games but as a croc we get eaten by other crocs because we are on our own food chain..

lapis swallow
cyan flame
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Deino is the op playable between the two, having most of the advantages. That's just how it is, so if you're concerned with "not dying", then deino is the perfect playable, much better than stego is for that.

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Also you do realize stego takes stam to swing right, unlike deino normal bite, or anyonelses normal bite for that matter, which is why omnis and carnos are still good out of stam, unlike teno or pachy.

lapis swallow
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"You are obviously a stego main" sentences like these are the things that make the feedback-discussions fun

cyan flame
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Just so we're clear, I don't consider that to be an argument on either side, someone being a main does not relate to how it actually works in game.

lapis swallow
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And I am neither a stego or deino main, I just want them to be fair

cyan flame
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Also, stegos do kill other stegos, herbis are good at being "cannibals" too, just so you know.

lapis swallow
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Where it actually belongs

cyan flame
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Could just have not known which feedback was the accurate one? New discord user I think.

lapis swallow
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Joined today

cyan flame
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So probably just an honest mistake there.

lapis swallow
barren crater
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What does a good deino player even die to? 💀

lapis swallow
cyan flame
lapis swallow
barren crater
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I'd say dying to stegos is a map issue rather than a balance issue. In theory, deino never has to interact with full adult stegos

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Even then, just swim away if possible

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But if you're trapped, then you could also blame yourself for getting yourself in that position

lapis swallow
barren crater
cyan flame
barren crater
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^ great point

lapis swallow
barren crater
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lmao. But really, deino should only be going after mid tiers and lower. It should avoid the bigger lads

high patrol
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in what way is a deino safer then a stego.... group of 2 deino doesn't stop another deino from killing you.. but 2 stego one baby one adult means eventually 2 adult stego.. one adult deino with one baby deino means hay i cant see all the way up the river and i cant see the bottom so ambushed baby dead... and yes i am a deino main.. not afraid to say it. i am dam good at it too.. but as of right now the stego tail swipe is broken and needs to be balanced so i am going to stop arguing with someone who obviously doesn't understand the fact that when 5 tail strikes to a croc kills the croc due to the 1000 damage per hit with massive bleed vs the 500 damage with a small bleed just doesn't make any since.. plus the stam lose from attacking you only get 3 really good bites before you have to go rest up. but that tail is broken and if they give you 3 tail swipes before you have to rest it would be the other way around because stegos would literally not be able to spam kill stuff like they did today... but as of right now i am done arguing and i am going to go to bed because i have to go to work at 430 am and its 1141pm right now. so i bid you all farewell and goodnight/day

barren crater
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Deino is a mediocre fighter in design. In short bursts, it overpowers mid tiers in a brawl. But over time when stamina drains, it loses to something as 'small' as a carno. It isn't meant to be brawling larger creatures like stego and that has been shown time and time again by the way the devs balance it. I don't get the complaint when you literally one shot every playable except stego.

cyan flame
# high patrol in what way is a deino safer then a stego.... group of 2 deino doesn't stop anot...

In what way? Deinos never have to worry about carno, omni, or any of the other herbis. The only thing that's a threat to a deino, is another deino of your own size or very similar (since small ones can escape large ones on land). You have a safety biome where nothing else can reach you that you can retreat to at any given time. You also have one guaranteed food source, fish, that gives nutris, and can keep an adult deino fed, so you're kind of like a herbivore in that sense. You have the most health, thus the most bleed, and can take on entire megapacks on land, the one biome where you're not meant to be good in to begin with. Overall, as deino, you're way more op, way better off in almost all circumstances, than a stego is. Because unlike the stego, you can actually literally "get out" of a situation aside from another similar sized deino (and stegos cant escape each other either, unless you want to just... walk around the map one after the other forever, until one of you just gives up out of boredome).

Stego vs deino matchup is fine, that bleed is not something you need to worry about with your extra blood plus bleed resistance at that. Also deino do far more bleed for their bite than they should honestly. Just like carno in some ways. Also what are you doing that only gives you three attacks before you're out of stam? You say you're a good deino, but you clearly have no idea what you're even talking about or how deino works if that's what you think. Stego can't spam their tail, it costs stamina, unlike deino normal bite. While your bite is still useful, unlike stego bite. If you can't provide proper arguments, then by all means stop arguing, but you're welcome to actually provide counterarguments if you have any.

It makes perfect sense for stego to be the far more powerful fighter, since deino is not designed to fight, but to hunt. On top of that, you're trying to fight another apex, not something you should do in the first place.

cyan flame
ivory birch
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At the moment, there is very little competition for stegos than deinos which do have to worry within the waters and stegos. But understanding that there will be more dinos that are incoming to compete for both.

cyan flame
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You can easily afford to waste all stam, just sit there resting and get stam back while being attacked, and then keep fighting.

barren crater
cyan flame
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And should it somehow go wrong, just waddle into river and you're good.

cyan flame
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But you do have a point

barren crater
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I'd just wait for competition. The interaction between the 2 apexes is fine.

cyan flame
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@high patrolJust one last thing. Deino 6shots stego on head (+ any one more damage due to how healing works, but thats one more bite on stego anywhere but tip of the tail), stego 5shots deino on head. Deino can take 7 bodyhits from stego for that matter.

ivory birch
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There will be more apexes in the future. That is why it takes long to test between dinos that are in the game and the ones that are being worked on for quality.

cyan flame
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Should be fun when deinos realize they have to flee from spino and maybe even cheirus :D

ivory birch
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and yet, balancing will happen a lot

barren crater
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in the matchup

cyan flame
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Considering they're rather similar, I could see them both do well, though spino might be better at following the deino to hunt it

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But they both have arms to just grapple a deino

barren crater
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Cheirus is technically a lot smaller

cyan flame
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Isn't ours more or less omni apex?

barren crater
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Cheirus is smaller than deino

barren crater
cyan flame
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I'd say big enough then, chart says 7T, that should be plenty enough, especially with said arms and other utility to help.

barren crater
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True

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Not much to go off + deinosuchus may be completely different in the future

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Don't want to make any wrong claims cry

cyan flame
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Fair enough! But even without cheirus, spino will make the river worms be afraid, or so it's been more or less claimed at least!

lucid mauve
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I know they said spino would be aggressive in water and defensively on land

proven river
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@blissful latch I believe it was confirmed that there would be a server option to turn off humans so that's cool

blissful latch
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eyyyy thanks for the heads up!

limber hull
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(i mean humans are absolutely nothing like ARK, if they were, I'd hate them)

blissful latch
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It wasn't meant to be an insult my bad

limber hull
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@meager barn crowdfunding has been shut down several times, they dont want it

jagged jewel
meager barn
limber hull
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i believe they just want the money from the game itself, according to them, they're fine for cash and don't want to take money

sleek shuttle
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Yeah, that and I feel that they don’t want to potentially be associated with the plethora of other Dino survival games that did crowd funding that were really shady, or something along those lines

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Or hell just survival games for that matter lol

sour lance
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how do you stop the rubberbanding without relogging

sleek shuttle
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@broken thorn personally I think from the concept art that rugops is just supposed to be a well rounded predator, instead of being all to specialized or being all to flashy, which personally I like having a few simplistic straightforward dinos and it also sets up a basis for the future having some dinos that are great for new players almost a sheer contrast from monos more tactical play style

broken thorn
sleek shuttle
spring holly
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A lot of people would buy this game for humans but they're not playable so only people who wanna play dinos play it hence why so many people think players are here for dinos only.

uneven mist
urban flax
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@topaz pendant The fact Legacy dinos are all the same is exceptionnally boring, they're not different classes, they're all the same one with some slight stat changes, and pretty much the exact same gameplay. It's a good thing devs are trying to make playables in evrima unique and interesting.

topaz pendant
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True but it seems some are extremely far fetched like mono sneezing goo

urban flax
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There are things much more far-fetched than that in nature
And the Isle is a sci-fi game

topaz pendant
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Kk

sleek shuttle
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While I admit mono is very extreme there are plenty of animals in nature who use various varieties of secretions from their nose for things like marking territory and leaving strong scents so there’s that

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Though I will admit I wouldn’t totally brush off dinos that lack anything too flashy as I was discussing with aydem earlier as it makes a good starter dino for new players among other things

tall hearth
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Hold up is this dude asking for legacy 2.0? It's a joke right?

faint folio
tepid gate
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Do you mean the guy who says the legacy dinosaurs were differed by stats and Evrima's need to have special abilities to distinguish them?

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I think his complaint is weird - as long as the devs can make sensible special abilities for each dino they should do so, that's obviously better.

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But I do not see a problem with playables sharing abilities and being differed by stats. There's nothing wrong with that and stats can make two animals play completely differently.

spiral thunder
icy lion
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@obtuse fractal The store page is for legacy, not evrima

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It won't be updated at least until evrima is the main branch

obtuse fractal
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the store page needs to be updated, that is not a reasonable defense for performance

icy lion
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I'm not using it as a defense, I'm explaining why there's a drastic difference

obtuse fractal
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my usual frames for this game, on evrima, is 50 when i played in august

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i continue to drop this game for its terrible optimization, and every time i return it continues to get worse. i would not go over 15 this time

obtuse fractal
icy lion
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Huh???

obtuse fractal
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and those not even on low settings

icy lion
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Like I said, I was just explaining why the listed specs aren't great for evrima (because they're not for evrima)

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I know the game runs badly

obtuse fractal
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well, you are correct in the sense that legacy runs much better, but that is beside the overall point i was making in my post

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optimization (lack of) prioritization and specs misinformation is just not okay

barren crater
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But idk how practical that would be in gameplay

sage yew
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@harsh jungle not gonna lie, I like your idea

spiral thunder
# obtuse fractal well, you are correct in the sense that legacy runs much better, but that is bes...

I think they are saying the min specs on the store page are only for the legacy branch. Since Envrima is technically a beta branch and not the default option currently.

If you are meeting min requirements on the steam store page then they are only saying that legacy will work.

They have talked about performance and in Envrima I believe the map is the biggest issue. That is being worked out and they said they got rid of the “tiles” which caused huge fps issues.

obtuse fractal
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whatever it is, the lack of updates is causing the performance to gradually tank over time. i used to be able to play evrima with little issue until they stopped touching the game

spiral thunder
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There has been issues with Envrima from the start but I feel like I have a generally good experience most of the time.

Also, I don’t play all the time and have just started again in the past few weeks….. but didn’t they just do a big update with nesting and night vision not too long ago.

To you point, I’m pretty sure I seen where they haven’t done to much recently as they are full effort into the new map and gore.

sour lance
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Stego op?

uneven mist
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Yes but no

sudden hinge
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No because you can survive fine with stegos present

rare fractal
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Ehh, not really, stegos are only oppressive if you decide to let them be, they can’t be a problem unless you place yourself within their attack range…can’t say the same about a certain other apex tho…

brittle night
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@unique rune making females and males different in size will make players only choose males because they are stronger, and if there wasn't a difference in stats, then it would be strange

cyan flame
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@small anchor Problem is, there's a clear difference between killing your own kind, and eating them. Everyone can easily kill someone of their own species, and that's not something you can prevent or even limit, because there's so many reasons why this could happen. Some of which should be viable and even desireable, such as competition over resources or similar. You can make it rather bad to eat your own kind, even worse than what we currently have, but it won't prevent someone from just killing you and moving on, so the "problem" will persist no matter how harsh you make the punishment for eating.

small anchor
sage yew
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I think random killing could be halted by marking "killers" and "attackers" with a scent - like the smell of blood and therefore visible to other players

therefore, you'd be only attacking or killing if benefits over weigh they risks

proven river
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@analog ingot We got Austro, quetz and Bary concept art already TI_Wheeze

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Shoot I'm so stupid

analog ingot
proven river
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Fvck man I'm sorry

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Yeah I realised TI_Succ

analog ingot
proven river
analog ingot
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Its ok

proven river
analog ingot
tepid gate
faint folio
bitter timber
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why do you people press no for more dinos in the game like why do u even play the game

lapis swallow
bitter timber
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yes cuz people buy the game for the humans and not dinos lol

lapis swallow
bitter timber
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so how do u think people will join the game

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if theres no or whatsoever ads for the game

lapis swallow
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how it has always has been

bitter timber
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like legit i wanna say stuff but whatever man u guys deserve these slow updates which kills the game cba

lapis swallow
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because there will be two major parts of the community. the one part, that plays the dinosaurs, and the other part, which likes the humans more.

lapis swallow
tall hearth
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Humans are gonna be a core aspect once they're in. It's better theyre put in sooner than later, and theyre coming with u6 last I heard. I used to hate the idea of humans too but I actually love the fact theyre coming now. It's just more future gameplay opportunities.

bitter timber
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where do u see that its rising

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after the update it just went drastically down

tall hearth
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Theres gonna be hordes on people wanting to play both dinos and humans. It's not a one or the other type of crowd.

lapis swallow
bitter timber
tall hearth
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And I too would like to play them

bitter timber
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the same people that play daily yes

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the 3k that still plays no sht lol

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lets split half n half

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1.5k that want dinos 1.5k that'll play humans

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yeah w/E so pointless

tall hearth
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A big update means more content is made which brings in more excited players. If humans come soon and they get to actually play a survival role with real players as dinos instead of just them being ai that's very exciting. It's a snowball effect.

lapis swallow
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bringing humans will bring in many new players, do you not understand that?

bitter timber
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WHERE IS THE EVIDENCE OF IT WILL

tall hearth
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Ig he only think 3k people bought the game

limber hull
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in my friend group, most of the people are interested in the Isle SPECIFICALLY for the humans and don't really care to play the dinos atm

bitter timber
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it'll probably be buggy broken and glitchy anyway

lapis swallow
bitter timber
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in 1 month it'll be the same effect as this one

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july update releases after 1 month boom

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no but humans will make the game alive

tall hearth
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People are still playing what are you tryna show us

bitter timber
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w/e im done

lapis swallow
bitter timber
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gn guys have fun with 2 updates a year

lapis swallow
limber hull
tall hearth
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Lmao

limber hull
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contradicts his argument so best not to acknowledge it

tall hearth
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I mean he didnt really have one ngl.

lapis swallow
limber hull
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yea he did

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he personally doesn't like them

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thats his proof

lapis swallow
limber hull
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you know how absolutely excited my friends get when i discuss humans in the isle with them? it's by far the most anticipated thing for this game within my group of friends

lapis swallow
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you could take the same one with deino

sage yew
# tepid gate https://discord.com/channels/401464048610312193/423939730544132096/1050866614221...

I don't see any conflict with your argument, would you like to explain what in particular speaks against it? As I'm suggesting to expand the existing scent mechanic and to mark players for a short period of time, that got recently into conflict with other players or ai - that does not seem to be not feasible, To detect blood (covered claws, or jaws) seem actually to be reasonable to me

limber hull
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best way to balance humans is to make them underpowered, consistently

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i would much prefer to play a weak human to a strong human

lapis swallow
lapis swallow
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how do you know?

limber hull
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then make them completely useless, more fun that way

lapis swallow
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how do you know how guns will work?

limber hull
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i'd rather play that

lapis swallow
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they wanna make it complex

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dunno how they are gonna that

limber hull
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ammo management, guns make a LOT of noise and smell dinos can track you with, guns degrade and need to be maintained, i believe there will be plans for realistic recoil and spread on weapons, so on

lapis swallow
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bullet drop, wind

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I hope they make u6 better with optimisation

tall hearth
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I think guns are gonna be balanced by lack of ammo and lots of noise too. Ammo will be something worth hoarding for opportune times instead of wasting and shooting everything.

limber hull
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also the fact that the animals are massive and probably won't be one-shot

lapis swallow
tepid gate
tall hearth
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I'm sure there will also be humans raiding other humans. Big groups tend to be protective of certain areas so im sure internal fights will even break out. One thing to worry about dinos, another to worry about the guy beside you.

sage yew
tepid gate
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Not a good twist if you ask me, you shouldn't be getting debuffed for killing stuff

sage yew
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because you like killing in general? (in game ofc)
why not?

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and it's not a debuff, if I'm understanding the concept of it correctly

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and again, I don't see how it stays in conflict with your opinion

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Just go hunting and do your thing, but be aware that you can become the one who can be hunted

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why should you go for an ambush if you just have eaten? unless you just want to go to KOS

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and why "always", I think you're misunderstanding me

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I don't understand this phrasing

tall hearth
sage yew
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At this point I don't know if you guys have just adapted to the current environment and enjoy to live in the realm of exploits by your self and therefore dislike any changes to it

tall hearth
sage yew
tall hearth
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To think of mechanics you also have to consider how exploitable they are. I'm not an exploiter but other people are. It wouldn't work well.

sage yew
tall hearth
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Even if someone isnt gonna exploit there won't be time to heal after a fight either. You win a fight defending yourself or after a successful hunt and both you and the body smell. Good luck healing with multiple people waiting for their chance to fight you after they know you're hurt and know where you are. And then they dont heal cause someone fights them and it's a repeating process forever. It doesnt sound fun.

sage yew
faint folio
# bitter timber where do u see that its rising

I'll be entirely honest, if you examine the average and peak players for the last 12 months, it's actually pretty stable. About 3,000 players per month, with a peak of about 5.5k players each month. July and August seem to be outliers

tall hearth
sudden hinge
sage yew
sudden hinge
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This environment is more dangerous than any other and you shouldn’t be coddled for it

sage yew
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this 20kg snack is not really worth it, when you consume 600kg in one go. And that's what I try to achieve

tall hearth
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Ok good for you then. Your suggestion is still not good. I suggest thinking of ways to improve it.

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Or just taking it back idk. I gotta get back to work anyway. Fun discussion

jovial scaffold
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is update 6 even coming out this month?

limber hull
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(that's not a guarantee)

tepid gate
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It's a bizarre and weird debuff for no reason

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And yes I do like hunting and killing, that's pretty much why I play this game in the first place

sage yew
tepid gate
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Yea, it's an awful idea for the reasons outlined above, you basically want to stop people from hunting effectively after they'd killed something and in the future it will be even more problematic

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you can have a Hypsi snackrifice itself by running under the feet of some larger animal when trample is already in the game

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and that Hypsi which lost absolutely nothing just left a glaring beacon on the animal in question letting its friends track it and hunt it with ease

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it's an awful idea with an enormous potential for abuse by smarter players

faint folio
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You want to hunt again? Wash it off, and you're good to go.

tepid gate
rare fractal
tepid gate
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so if this is supposed to be a similar emchanic then I'd assume it's not going to be possible to wash it off either

faint folio
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But it's not a megapack scent

tepid gate
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and if it is then the mechanic is... pretty worthless?

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which - don't get me wrong, the more worthless it is the better it would be for the game but in that case why even bother introducing it in the first place?

rare fractal
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It'd only exist to be an inconvenience without altering gameplay in any meaningful way

tepid gate
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^

faint folio
rare fractal
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Maybe animals in the region should be weary when scenting a corpse instead of kills providing players with an enhanced means to track you specifically

tepid gate
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same goes for a few other dinosaurs that don't apply bleed

rare fractal
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Pachy only utilizes blunt damage and even it is able to bloody its dome

tepid gate
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for a mechanic that's supposed to stop people from randomly killing that would be absolutely worthless with the things you added to it

tepid gate
sudden hinge
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I don’t see the random killings as an issue regardless I feel any mechanic added to hinder that gameplay is just a handicap for no reason

rare fractal
rare fractal
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Especially since combat is a time sink, other mechanics would have filled that time ideally

sudden hinge
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Yeah don’t believe anyone who is a good combatant should be handicapped

faint folio
# rare fractal It'd only exist to be an inconvenience without altering gameplay in any meaningf...

I mean, arguably inconvenience is the whole point of the mechanic. You CAN go murder everything in sight, but then said things are going to know where you are unless you go roll in mud in between... Moreover, if you think about it, having to drink water is inconvenient. Having to eat is inconvenient. Having limited stamina is inconvenient. Why not just have deathmatch dino game with no food, water, or stamina? If something has to be convenient to add it

sudden hinge
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You already risk yourself by fighting all the time anyways the fighter knows that

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Like the in game risks right now are enough

tepid gate
faint folio
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Although it doesn't do much right now, other than stopping bleed because players can't really be tracked anyways

tepid gate
tepid gate
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Tracking just got nerfed a few months ago because it was absurdly broken

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and the moment you saw someone's tracks you'd always find them unless they were close to a mudpit

faint folio
#

I would argue that, depending on the implementation, it could be an interesting mechanic that incentivizes players to pick and choose combat wisely.

sudden hinge
#

It just hinders everyone that hunts which is dumb

faint folio
# tepid gate Wdym? Players absolutely can be tracked

In 90% of cases, unless you already see the player, you're not going to be able to start tracking with footprints. The odds of stumbling across footprints before you stumble across the dino that made them are really low

tepid gate
sudden hinge
#

I have too

tepid gate
#

Not recently because recently I play only Deino but

#

in general yea you can find people by tracking them

rare fractal
# faint folio I mean, arguably inconvenience is the whole point of the mechanic. You CAN go mu...

The basis of that argument isn't solely that it's inconvenient, all of the listed mechanics are what facilitate a plethora of engagements, they're what allow the roster to diversify.
Animals needing to drink is a resource needing to be managed that other players can exploit, be it the prediction of a drinking spot for ambushes both in and out of the water, a means of applying more pressure during a prolonged hunt if a target is camping a location etc...
Food is what orchestrates combative encounters, players would ofc partake in combat even if there were no rewards but food makes it a necessity, carnivores and herbivores can be designed differently dependent on the means of acquiring the food they need, they can form the entire playstyle of the animal when paired with their rough base stats and abilities.

This doesn't do what those mechanics do, they aren't the same kind of inconvenience, you make a kill....and now you need to find a place to wash off your weapons so that players don't gain a gps for you, for most players this would be entirely redundant since I assume this doesn't activate instantly, even the most KOS happy players will need to drink between fights, but if it activates instantly we're only making it harder to pull off stealthier kills, or make a kill, get bullied off the kill, then actually manage to escape.
So if taken to it's original extent it's entirely useless and adds nothing, and if taken to it's maximum it punishes success more than it should

faint folio
#

So it's only really useful for tracking after a hunt has started, in which case, very few players are gonna run to a mud pit and roll to lose their footprints

sage yew
#

you guys just want an ease to find prey but don't like the idea of becoming prey - that's just a "pro-carnivore" discussion

other players can small what you've hunted, maybe remove that too? People can hear when you're communicating, how about removing that also as it just hinders to play to your maximal potential

tepid gate
# sage yew you guys just want an ease to find prey but don't like the idea of becoming prey...

Ermmm... no? Nobody here is posting that carnivores shouldn't be able to leave tracks or anything like that.

It's very much appreciated that other people can smell things that have been hunted down because that allows them to find those bodies creating more competition between carnivores - that's great stuff.

Randomly debuffing someone who's managed to get a kill with a scent that allows others to know where they are is not.

rare fractal
# sage yew you guys just want an ease to find prey but don't like the idea of becoming prey...

What? No scenting a corpse is not even remotely comparable to having you specifically marked on everyone's radar...that's both constant, has no ability to be outplayed, and gives WAY too much information to all players in the region.

Comparing it to calls is also just...laughable...calls are entirely opt-in and unless you're already within point blank range of the animal calling you'll only have a vague idea of which direction they're in...

tepid gate
#

It's also so bizarre that you're calling this a pro-carnivore discussion, probably the most common animal for killing for sport right now is Stegosaurus

sudden hinge
tepid gate
#

as it holds the highest firepower in the game and is just the best at PvP

faint folio
proud coral
#

I like the idea of blood in you giving off a scent depending on how it's done. Like gradual over time.

Stinky dinos.

faint folio
rare fractal
# faint folio Having blood on your spikes, or claws, or mouth that can be smelled is arguably ...

Mostly the specificity, water is all over the map, the only guarantee that any animal utilizing water to it's advantage has is that creatures inevitably will visit it, that's far less specific than "This creature is in this place and you can track them until they take a bath".
That's essentially affording the act of making a kill apply mono snot to your animal....in a pack hunting context or group vs group engagements this is catastrophic, no party will ever be able to disengage if they've gotten a kill, and even if it's unlikely for a larger slower animal to escape from a pack of whatever, I don't want that option completely gone.

proud coral
#

It'd also look nicer if taking a single bite didn't completely drench your face in blood

faint folio
# rare fractal Mostly the specificity, water is all over the map, the only guarantee that any a...

Alright, we can work with that. In real life, you often can't pinpoint smells, so... Why not a medium size radius within which all you get is "you smell blood nearby? Encompassing the teno field field, for example-- not so specific that you can pin the location down. Other controls could be the amount of time you hang without moving (you sit still long enough and someone will be able to locate you a little better), mud, rain, drinking, time.... In the case of a big group fight, I imagine the whole area would stink so much of death that tracking with the smell would be... Difficult. Maybe even if you are covered in blood as well, it reduces your ability to smell blood-- everything smells like blood to you because it's all over you

#

Maybe there's, as Docktor said, a gradual build up of blood, with a certain amount required to have a scent at all?

proud coral
#

Mmmhm. Biting something or whatever isn't gonna do much if anything scent wise

But chow down into some juicy gore and you're gonna get bloody.

#

It'd also look cool seeing something REALLY bloody and thinking "yeesh, what fight did he get into?" Mixed with things like scars n such.

faint folio
#

And to be clear-- it's not limited to carnivores. Stego impales something? It should probably be affected by the blood scent mechanics. Teno foot attacks? Same. Etc

proud coral
#

Instead of bites once "R E D"

#

Scent being VFX again could also help a lot with this

sage yew
#

I'd like that approach, scent detection shouldn't work like a radar

proud coral
#

Instead of "oh bloody dino over here" it'd be more of a general "you caught a whiff of something, go look for it"

#

Like a cloud or inaccurate trail or whatever

faint folio
#

Yeah scent being a radar/compass has always really bothered me. I've never been able to pinpoint which restaurant on a street is baking bread just by smell

sage yew
#

here an example of how I imagine it

faint folio
#

Yeah that could be interesting

sage yew
#

the further away and older the trail, the more diffuse it becomes and can be masked by other smells

faint folio
#

I think it really should apply to all smells-- plants and corpses too

sudden hinge
#

If it’s inaccurate that’s different a generalized area is better than like mega pack scent icon

faint folio
#

Maybe actual bleed being the exception because, you know, you can see the blood splashes physically

#

It would maintain a use for tracks, too-- with scent itself being so inaccurate, tracks are your go-to to get high accuracy tracking

#

From "you smell blood in the area" to "a teno passed by here headed east"

#

As well as maintaining mono's special ability to get high precision tracking via smell with it's snot

sage yew
#

it would be so cool if you could follow the path of broken branches and stuff while following a bigger herd

faint folio
#

Yeah that too

sage yew
#

as I see the current trail system more as a unrefined placeholder

faint folio
#

Yeah... It needs polish

kind summit
#

It really does huh

faint folio
#

The blood scent overhaul could be cool too because it also allows some playstyle differentiation-- ambush animals are gonna want to be constantly grooming and cleaning themselves - just like how cats are so picky about smells. While other animals that don't care about ambush may allow themselves to get really gory

sage yew
faint folio
sage yew
#

a mutual relationship between some species could be interesting, while stuff gets geathered between stego plates, they depend on bird like creatueres to clean them and that could be for some a viable food source

#

the good old stego moss, yammi

feral solstice
#

I think, however, the farther out something is, the less accurate the scent should be, with varying levels of this factor.

#

If you smell something up close, it should be, most certainly, incredibly easy to find, depending on the animal, since the scent you picked up is close rather than afar.

#

However as scent is farther out, it’s a lot harder to be accurate.

#

I’ll explain more in-depth after I’m not busy.

faint folio
# feral solstice I think, however, the farther out something is, the less accurate the scent shou...

I think it really needs to be a mix of the two-- where the further away you are the harder it is to detect the smell, while the closer you are the harder it is to localize it. The latter is important because it could be really devastating for juvis especially who depend on hiding under the noses of larger dinos if an adult walks by your bush and it can tell there is something in the bush by smell alone-- may as well remove bushes in that case

#

That and nobody enjoys a GPS to their location when they're trying to evade hunters

sage yew
#

hiding would get progressively harder the bigger you become

feral solstice
# faint folio I think it really needs to be a mix of the two-- where the further away you are ...

Hypothetically, that does sound significantly better.
Like, imagine a cone, that gets wider or narrower depending on the playable.
Some have keen sense, and can narrow that cone to pinpoint the specifics of the scent itself. Being significantly more adapted to localizing scents than others.
Some have a much wider cone, where it’s less accurate and more broad, so you can identify multiple smells.

agile roost
#

#general-feedback message
Because of deino's size, it had a way more stable internal body temperature that today's crocodilians, so heat would have entered, and left way slower.

#

@flint plinth

flint plinth
#

ah okay ty

agile roost
#

np

urban flax
#

@steep sparrow If they add mechanics before dinos, then you end up with dinos that have no function. Imagine deino without advanced swimming, ptera without flight or pachy without bonebreak. Mechanics are needed to add more dinos. Besides, adding dinos first means they have to be all remade whenever a new mechanic is implemented, which wastes a lot of time. Same thing goes with humans. They need to be added as soon as possible so that the roster can be balanced around them. If they are added last, then you need to rebalance 50+ creatures to account for their existence.

#

Not to mention the fact humans are one of the core factions of the game and will bring many of the important mechanics with them.

grave island
#

(1)Not quite sure if this is the right spot for this but idk where else to put it so here it will go. Been following development of this game since it's initial release but only been playing for the better half of a year now. Absolutely loving the direction the Evrima version of the game has been taking, mostly because of the king croc itself; Deinosuchus. I think amphibious factions are fantastic and allow for incredibly unique gameplay and the Deino is a blast to play. That being said i think there are some issues with the Deino and its primary environment the swamp. The Deino is the apex predator in Evrima forcing all terrastrial creatures to be wary of every body of water and is a force to be reckoned with at every point in its growth. Its massive size and amphibious nature gives it an incredibly nonchalant playstyle. This of course is a major draw towards the creature making it an incredibly popular choice for players in my experience to a point where overpopulation is a concern. Normally this isn't a major concern as I for one fully endorse the cannibal crocodile attitude as this is a normal occurrence for real life crocodylinae but other players may not see it that way.

grave island
# grave island (1)Not quite sure if this is the right spot for this but idk where else to put i...

(2)Enter Titanoboa. There has been light talk of implementing the monster snake for years but never anything concrete and for good reason. Titanoboa had a unique style of hunting and would be tricky to implement into a game with what is currently a relatively simple combat system. However I believe Titanoboa could be a perfect fit into an already established foodchain without disrupting the other levels. Im not proposing a new apex, Deinosuchus deserves to be top dog in rivers and swamps and a full size croc should remain king of the creek. I propose something to help "thin the herd" if you will. Another creature to fill the amphibious group helping to expand the play area into lesser frequented biomes (i.e. the swamp), an intermediary carnivore that would grow at a faster rate than the deino, preying primarily on smaller crocs to help keep apex population down while at full size losing the opportunity to prey on full grown deinos larger than it can challenge. I think this would help buffer out over population within the deino faction and deter cannibalism as the numbers would be lower overall.

grave island
# grave island (2)Enter Titanoboa. There has been light talk of implementing the monster snake ...

(3)The real challenge with implementing something such as the Titanoboa would obviously be the hunting style. Titanoboa was an ambush predator that focused on constriction as a way to capture and confirm kills and there is currently no system that would allow for such a manner of hunting in The Isle. But I think a few things could be done to help implement such a style of hunting based around size discrepancies. As of now size is somewhat of a one and done deal that feels more like a waiting game than an impactful part of the challenge. You're best bet on survival is either grouping up or getting online during low server population times and growing then. With the use of a unique secondary attack involving a grapple I believe Titanoboa could effectively take down prey similar or smaller im size than itself. I think the attack would work as a one and done deal where unless you have a friend to deter the snake to uncoil your fate is sealed. The hard part for the snake would involve digestion as snakes eat their food whole. A similar process as other carnivores with the Titanoboa spending time "eating" its prey but instead of tearing the food into small digestible bits the snake would swallow the carcass whole and then spend time digesting the meal somewhere safe. While digesting, the snake could have a major stamina debuff to make up for the significant weight gain from an easy kill. This would help to keep the Titanoboa aggressive and an efficient killer to keep on par with the Deinosuchus which is currently the only other true solo predator while giving opportunity to retaliate and take advantage of overconfident killers.

grave island
# grave island (3)The real challenge with implementing something such as the Titanoboa would ob...

(4)This would be an enormous addition to the game and not an easy task to complete, but i know the devs have been tip-toeing around with the idea of adding the monster snake all the way where they've had a model for quite some time now. I think it would help balance and fill out a unique part of the ecology without impacting other aspects too harshly. I think it would be a great way to generate more positive attention for a game absolutely deserving of it. And I know it would be a massive step forward for the continued development of an in-depth and rewarding combat system. If anyone has any other ideas on how to bring this brute of a boa into the game lets discuss because i want the big snek in my swamps.

#

Apologies for the super long message lol. Im just in love with the idea of Titanoboa being in my favorite game and I think in its current state this is the perfect time to implement such a beast : )

urban flax
#

Titanoboa is kinda planned, but it will most likely be among the very last things to be added

#

Because the actual issue with it is its locomotion and animations

#

But if they add it anyway I'd rather like it to be an arboreal apex rather than discount deino

uneven mist
#

Thats alot of Words

grave island
# urban flax But if they add it anyway I'd rather like it to be an arboreal apex rather than ...

Yeah I can't imagine rigging and animating what is essentially a muscle noodle to be anything but tedious lol. But I don't think it would work as an arboreal predator. To my current understanding it was a Paleocene apex that already competed and with and actively hunted crocodylinae similar in size to the Deino. I like to think of its place more competition for the Deino than a discount. Calling it a discount feels like a disservice to what it could offer, that'd be like calling Utah a discount carno because they occupy a similar spot in the food chain.

#

Super hype to know that they still have plans for it nonetheless though

burnt bone
# grave island Yeah I can't imagine rigging and animating what is essentially a muscle noodle t...

He called it a discount since your proposal just makes it essentially have lunge, but with counterplay if you have a buddy. Also, a lot of our creatures have some liberties to make them more fun gameplay wise. Herrera was essentially just a standard raptor, but in TI it will basically climb like a squirrel and assassin’s creed around the place. So Titanoboa climbing and swimming make sense.

grave island
#

I understand now, but I dont see much of an issue with more lunges. Ambush predation is common in nature and many creatures use similar hunting strategies. Something to encourage group play would be interesting but i could see how something such as that could be tedious to deal with. I would like to see Titanoboas lunging out of shallow water to engulf smaller prey. Maybe something that quickly drains its stamina so the larger the creature the less likely it is to actually bring it down? Also what would the advantage of arboreal Titanoboa be? Aside from escaping predators of course lol.

tepid gate
# grave island (2)Enter Titanoboa. There has been light talk of implementing the monster snake ...

There's already an apex that is supposed to be winning against Deinosuchus in the aquatic environment in a direct confrontation on our roster, it will just be coming to the game much later as is the case with most apex-class animals. Titanoboa is a big "maybe" and I wouldn't expect its implementation in the foreseeable(5 years really) future. It's a very difficult playable to set up. The devs have expressed that they aren't fans of it 1:0 gameplay where it just kills the other animal if it gets to attack it or fails completely otherwise. I wouldn't worry about the snake for the time being.

polar tiger
urban flax
#

The only 2 confirmed arboreal dinos so far are hypsi and herrera, which are both very small dinos and 2 is not enough to form an active ecosystem. Having titanoboa be in trees would provide a threat for mid-tier dinos strolling through the woods.

uneven mist
urban flax
uneven mist
#

Yeah fair

bleak bison
#

@barren zephyr would that make playing Juvi more fun?😅

barren zephyr
#

Right now it's ridiculous

#

I thought during U3 the stamina was perfect

#

but the speed was a little fast

bleak bison
#

Why would I have more fun tho

#

Haven’t less stam and speed would make me have less fun because it’s harder to get around

barren zephyr
#

well, it'd make juvi fights more fun

#

It's more balanced

#

right now a baby utah can easily kill a baby carno

bleak bison
#

Mkay

barren zephyr
#

but it's entirely different in adult hood

#

I don't like that fact

bleak bison
#

Fairs

cyan flame
#

@barren zephyrI really don't see how it'd make juvies more fun overall, if you make them go back to being more or less unviable. Juvie fights can be fun, yes, but they can be fun as it stands, without making juvies terrible outside of that. Also, I don't see it as an issue if matchups change based on growth, it'd honestly be good if juvies had different niches and abilities than adults.

barren zephyr
#

it's ridiculous

#

I think they need to have about the amount the adults have right now

#

and buff the adults stam

cyan flame
urban flax
#

Instead of juvies having infinite stam, I would prefer if they had slightly better stam than adults, but much better stam regen.

feral solstice
#

Yeah

#

Trading their “exceptionally high” stamina pool for an “exceptionally high” stamina regen.

#

So you actually have to worry about wasting too much stamina.

barren zephyr
obtuse fractal
#

id say get better at the fast paced juvi fights, because like hell we go back to the legacy juvi treatment. they cant defend themselves when slower and less stam, and seeing 2 nerfed juvis fighting is as fun as watching paint dry

grave island
tepid gate
#

irl Titanoboa would be food to most animals in this game

#

it wasn't constricting anything

#

and iirc it couldn't eat things the way extant snakes can

#

its jaws couldn't dislocate like that to allow it to swallow things larger than itself

#

a Dryo would be the largest thing it could eat

#

meaning that it could totally eat a human

grave island
# tepid gate It's not an anaconda

Convergent evolution. While Titanoboa couldn't unhinge its jaw it opened it at a 180° angle. It was unhinging before unhinging was cool. And it was absolutely a constrictor to say otherwise is ridiculous. The best way to infer the lifestyle and hunting style of extinct animals is by analyzing its extant counterparts. Titanoboa would have occupied the exact same niche as modern day anacondas the only real difference between the two being their massive size.
I do understand this is a game though, and hyper realism isn't fun for everyone and I encourage that you guys make the game that is the most fun not the most realistic.

#

Its a big ahh snake though that do big ahh snake things

tepid gate
#

No it wouldn't, it was a fully piscivorous animal, it couldn't constrict and its mobility on land was borderline non-existent. It's not a big anaconda at all.

grave island
#

Definitely not fully piscivorous and it certainly was a contrictor predator. I agree that it had next to no land mobility so the arboreal thing that was discussed earlier was never a reality but thats beside the point. Anacondas aren't seen outside the water often for a reason.

#

While yes, Titanoboa was primarily piscatorial in nature, the body plan and size made it more than capable of hunting whatever it set its eyes and stomach on. Fish were most likely the easiest and most accessable prey source around being a swamp and jungle predator.

faint folio
#

I think it's a little hard to say that it worked the same when it weighed 1000kg vs 70kg green anaconda

#

That's a lot more weight

limber hull
grave island
#

Absolutely correct and a fair point. I say look at extinct crocodilians and their related families however. Modern day crocodilians have shrunk dramatically over hundreds of millions of years but the overall body plan and hunting strategy had remained relatively unchanged. Size of an animal is decided by environmental factors including food abundance and oxygen levels. While yes, Titanoboa was dramatically larger than the anaconda so was everything around it. Titanoboa grew to its immense size only because everything around it had as well. We also know our planet can sustain creatures far larger and far heavier throughout history but you make a fair point. They were probably different in many aspects but I can't imagine their hunting strategies had been.

tepid gate
#

I'm not arguing what it's going to be doing in the game, that's not what the discussion was about. The devs thought about making it an arboreal animal

faint folio
#

Possibly given it's habitat it may have occasionally preyed on juvenile crocodilians, but... It was probably rare. It has several piscivorous specializations in it's jaws and teeth, very similar to several modern snakes that specialize in fishing

tepid gate
#

If titanoboa tried coiling itself around something the way an anaconda would do it would kill itself instead of its prey item. It also wasn't really capable of going on land at all.

faint folio
#

And by juvenile, I mean hatchlings

#

Also the crocodyloforms titanoboa coexisted with were smaller than deinosuchus by a good bit

#

And there's also the fact that the ones that are small enough to be killed by titanoboa aren't the problem -- they can also be killed by other dinos pretty easily. It's the big chonky subs and adults that are problematic

tepid gate
#

I will be honest - the game is a completely different story, Titanoboa can be all kinds of cool super-snake. It would be goddamn stupid to put so much effort into it to then make it realistic.

#

it would still get clapped by Deino and Spino and Sucho and probably quite a few others

#

but it could have its uses

#

if the devs ever get to implementing it and decide it's actually worth the effort.

grave island
# tepid gate it would still get clapped by Deino and Spino and Sucho and probably quite a few...

As it should, in the world of the isle its small fry lol
I think saying it couldn't constrict is still inaccurate though. Its closest living relatives are constrictors, big bones also mean big muscles and yes, I think it would have been more opportunistic in its hunting and maybe would have used its subdue larger and struggling fish.
At the end of the day however, we wont know. Titanoboa is long dead and all we can ever do is speculate over how such a creature could have functioned.

tepid gate
barren zephyr
#

and in reality, a juvi utah isn't gonna be able to run a marathon with above 75% stamina left

faint folio
grave island
barren zephyr
tepid gate
#

So if you want to find out more that's probably where you could ask questions to get some more up to date information about this snake.

#

As for the game it would be nice to have this animal.

#

But it will be a nightmare to implement.

grave island
#

All good. It was a fun conversation and i got to learn something so I'll take it lol

bleak bison
#

@low flame that’s genuinely one of the best general feedbacks I’ve seen👏🏼

frank osprey
#

How long has it been since we got a new playable

limber hull
#

@livid burrow thats already the idea

#

hypsi is getting climbing and becoming an arboreal herbi, dryo is getting burrows probably

#

troodon is getting NV, venom, mimicry and huge pack play

#

beipi is getting an insanely unique aquatic movement system

livid burrow
#

@limber hull i am excluding climbing and burrows - was going to put that in my post but was getting long

limber hull
#

fair enough

#

but the point is, they do seem to be having it that smalls have a greater number of/more interesting and unique mechanics attached to them

livid burrow
#

i really suppose i shouldve added examples of what i mean so take ptera for example, these are suggestions ive seen before but never heard any input on a admin about

  • should gain stamina from their latch ability but be susceptible to things knocking it off a tree thats thin enough
  • land on the larger herbivores (ie trike/shant) to pick off ticks/bugs for small amounts of food
  • they should have the ability to dive into water for fish / land on and take off from water using the run hardly anyone uses on land - their concept art is very coastal orientated
  • all hatchlings should be on the diet for ptera. Theres no reason not to have it like that, these are opportunistic scavengers.

I know the plan is for better mechanics for the smalls, i suppose id like more transparency with what the devs are thinking of implementing after being here 6 years i feel like everything falls on deaf ears and takes a lifetime to be put into the game

limber hull
#

same, i hate the idea of hatchlings being a diet option

#

imagine something no longer giving diets because it grew a certain size

#

i also dont think it fits ptera tbh

#

it feels like a quetz-lite thing

livid burrow
#

yeah ill take you up on the fisher - scratch the hatchlings

#

definitely more of a quetz behavior

grim hornet
#

how do you fix the connection failed bug when I try a unofficial server

livid burrow
#

if you look up in the discord the next category is troubleshooting have a look there for fixes and help ^

sage yew
#

As I try to understand what Devs try to achieve with The Isle, some questions came up to me. Is the game trying to be a kind of diverse deathmatch arena like battleroyal game? Because for now, it kind of is, with some good and nice twists, like you can also just roam around and basically do your thing and there seem to be many people that like both concepts working in this game. But it also promotes itself with "horror", but beneath some jump scares (in a literal meaning), it's not so much of a horror. Sometimes it's challenging and this could be interpreted as "horror", but that's kinda it.

Now Evrima is in development, leaving the legacy build behind, but what is the end goal? What is even possible?
Maybe a dynamic fighting system? Where you can bite into any part of your opponent and try to pin it down, while it tries to get free?
Or will it stay a static fighting system, where you approach someone, press a button and create a damage area, while you phase in and out of your enemies tail and legs. Or simply press alt-attack and cling to an bigger dino till stamina wears of.

For now, basically everything, like every interaction you can have with your environment is pretty static and I don't know if that's what it tries to achieve and the game will be "just" improved on the current system, or are these placeholders and the current system is more like a interactive playable concept art.

Allows the engine for more? Like interactive terrain, dynamic footsteps, leaving claw marks on trees, bite into the neck of enemy and hold on dynamically (not the way raptors do now - like telephoning from ground to back and the only thing you fight is to keep an eye onto the stamina bar).

Is there room for more? And how much?

limber hull
sage yew
# limber hull its meant to be survival, not deathmatch

Suvrival and deathmatch can be understood as two concepts that basically try to approach the same goal, while survival ads hunger and thirst. In a bigger view it seems like some different phrasing for the same thing. I tried to sum it up with "deathmatch" and "just roaming around" because those two play styles seem the most desirable for now and yes, it could just be called survival.

limber hull
#

they are literally adding systems which promote less constant combat and more focus on survival with stuff like elders and perks

sage yew
limber hull
#

there's the roadmap

#
burnt bone
#

Yes both survival and deathmatch have combat, but survival encourages you to pick your fights well and to avoid most confrontations. Deathmatch just means kill whatever you see with no consequences. This game has consequences in growth and other systems, if the game was only for combat then growth wouldn't exist.

Its just that the devs decided to add the combat part first rather than survival, since combat is much more fun and survival elements take a lot of time. People already hate "birdbath simulator mixpacks", now imagine if that was the only thing you could do for years.

sage yew
#

"Its just that the devs decided to add the combat part first rather than survival, since combat is much more fun and survival elements take a lot of time. People already hate "birdbath simulator mixpacks", now imagine if that was the only thing you could do for years."

True, as I hope for it. But I saw many early access games, that promoted much hope for future development, but never came out of it's first concepts, because people adapted to these early versions and got so used to it that at the end developers just kept building on these expectations.

The roadmap gives not so much clarity as I hoped, especially in the context, of extending the current systems into a more dynamic way.

sage yew
#

For now, I live in a perpetual state of "imagine what this game will be when it's all done", but what it actually will be, well...

tepid gate
sage yew
#

How are elders or perks supposed to interfere with combat?
As quote: "Elders are larger, more powerful", "Embracing death willfully"
under perks is only mentioned: "designed to support a varied playstyle."

I can't find anything related to actually differentiate between combat and survival. Seems more like "embracing" the combat.

uneven mist
#

Makes it so if you want a perk or to be an elder you have to think twice before engaging in combat instead of rushing in

sage yew
uneven mist
sage yew
proud coral
#

Diets are being reworked in a sense, so holding a good diet may change compared to how it is now.

magic mural
#

are they ever gonna open moding back up for unoffcial servers?

wheat void
#

Will be accessible with GForceNow on Evrima?

tepid gate
proud coral
#

The filtering thing was cleared up a bit actually. They're just not gonna allow uh....ya know, those mods. The stuff Filipe had said though was just personal opinion. I t h i n k it was Kissen that cleared it up after 😮

ivory sleet
#

i have an idea for a new avian in evrima plz respond soon

boreal aspen
#

I dont really have a very contructive suggestion but DEAR GOD there absolutely needs to be concequences for KOS-ing. Especially as a god damn herbivore. I was just wandering the center in the dark with nothing but nightvision when god damn super Pachy flying headbuts me and insta kills me. No warning, No footsteps sounds, NOTHING. Just obliterated for existing. I get its a dinosaur game and its supposed to be realistic and hard but in what world does a pachy randomly run around the island by itself on a murderous rampage "for the hell of it". Like wtf man

tall hearth
magic mural
#

@tepid gate what kind of filtering? i just wanna be able to set up my server how i want with adjusted dino stats and a bigger roster which community done stuff gets done faster than the actual dev team does lol

icy lion
magic mural
#

ah thats fine lol didnt want any of that anyways 😂

tepid gate
#

that they wouldn't want to allow in their game

gentle flint
#

@brave sonnet most of the time the other missing servers are under unofficial. Not an excuse, but I hope this helps you find them in the future!

runic steppe
#

the state of this game is already built off of player suggestions lmao. herbivores were never planned and were only implemented because it was what the community wanted. Same goes for the new iteration of night vision.

tall hearth
#

@cobalt quest troodon isnt the only playable in the works right now. They have Beipi, Cerato, Diablo, Galli, Herrera, and I think Bary being the main ones getting worked on right now (that we know of). I don't think the roadmap is updated often due to phase two /phase 3 posts in the discord and the steam dev blogs.

As for them saying dinos won't be the main focus, that more or less means most of the core mechanics should be in the game for the rest of the roster (58 total playables) so they don't have to spend so much time developing dino mechanics and can work on human mechanics and structures/map elements/future balancing. Dinos will still drop of course.

If I'm wrong about any of this I'm sure I'll be corrected.

sage yew
# icy lion Probably just blocking anything illegal/sexual, there hasn't been much word on i...

it's a game about Dinos, hard to make something illegal and who ever watched discovery channel has probably seen animals mating. While those two topics are fairly reasonable I would think more of setting the tune first, before you let as an artist (devs) someone else (modders) to mangle your work. As someone who worked for some time in the field of arts, I could understand this approach

burnt bone
#

@topaz pendant you explained the reason most people dislike fully aquatics in the second sentence, they don’t interact with any of the roster. Maybe once this game is fully complete, then they can make a new map that is more aquatic focused and has fully aquatic dinos. But the current maps and roster barely go to the beach, let alone go in the ocean with a mosasaur. So if they added all of this stuff to the ocean for them to not interact with the terrestrials, why not just make a fully aquatic based map with aquatic dinos?

meager barn
topaz pendant
#

I didn’t say no interaction I said little like maybe a mosa snatches a Dino swimming but it would be rare

urban flax
#

Seeing how rare it already is for deinos to snatch dinos, a mosa grabbing a dino swimming in the sea would happen once in a blue moon

wanton ether
#

@topaz pendant the only reason I’m against sea dinos is the fact it will split the servers that are Allready very sparse feeling

Maybe when there is more ai to make the island feel more populated or an aquatic map like someone else said then yeah I’d be down but just not now

low flame
fossil pagoda
high vapor
#

I don’t understand the choice to limit group sizes for certain dinos? It doesn’t stop large groups from forming and communicating with each other

burnt bone
meager barn
#

better than nothing. I think if they work on more server customisation in the future every host should be able to set own limitations for the groups

sage yew
#

I've suggested once a proximity related malus, when groups are formed that are not meant to be and are spending a longer time together, like herbis and carnis, but it does not seem that people liked the idea. Since weird packs are highly beneficial I don't see a way to make forming such groups less desirable. Play in a group with carnos, raptors, stegos and tenos together and it's literally an unstoppable force against every group who does not play mixed

proud coral
#

Not only is Ptera not built for grabbing anything, but it in no way shape or form can pick up a Utah. For reference, our Utah is currently 450kg

Ptera is 45kg. TI_galli

rocky gust
hybrid gate
#

i would assume there is a bigger winged dino coming into the game that would be able to pick up utahs and the like

#

whereas pteras can only pick up small things

rare fractal
#

Parent walks away from nest for less than a few seconds for any reason, ptera swoops, kills all hatchlings, and flies away with whatever it can carry

#

Not even remotely difficult for the ptera but that’s a potentially massive amount of progress and time lost for the parent

#

Not to mention incredibly annoying

wheat drift
#

This may be a hot take but I think Evrima was way more fun when the oasis still existed, now the game just feels empty and stale with basically not enough AI to fill the gaps of emptiness caused by going hours without seeing anything or anybody. People don't even chill in the center nowadays, and of course the lack of interaction leads to people just attempting to KOS. Areas should have multiple motivators for different species to come (like at oasis the shallow herbi crossing point next to the deep pond for deinosuchus's right above, mixed in with the pteradon hatching cave behind the waterfall) all of these combined is what made it such an awesome area. I know dev's want to spread out players across the map but there's not even close to an amount of adequate AI to make it not feel empty and stale

rare fractal
wheat drift
rare fractal
#

The lag mostly can from oasis being at the corner of like….3-4 map tiles that you needed to load simultaneously in order to be in that area, sometimes the game would just decide not to load certain tiles and you couldn’t enter those places at all

sage yew
fleet wasp
queen ember
#

@tall hearth I would say instead of the deino taking a DOT. Make the one wiggling free because you are forcing yourself against the teeth to break free. Sure it might drain deinos stamina but you are also draining stamina + DOT so it’s a very risky move but one you have to take to survive.

#

Or remove the dot part altogether

queen ember
#

Damage over time

#

Like how pounce does little bits of damage over time

uneven mist
#

Oh

sage yew
#

Would like to do some researcher and make specific screenshots to work out some concepts, is there a way to set up some dinos in different growth states?

it would take ridicules amount of time to raise every dino just to get a feel of how things should and could work

looking for some kind of "creative mode"

meager barn
#

it’s called admin lol

#

there is unofficial servers where you get free admin if you’re in the discord

tall hearth
# queen ember <@501412694155329539> I would say instead of the deino taking a DOT. Make the on...

The DOT shouldnt be immediate. It could be more towards the end of the struggle, a final act of desperation. But not every struggle, and that could be where the lunge points come into affect. Itd be hard biting or clawing when grabbed on the head or legs, depending. Instead of cera again I'll use other examples. For Teno ideal lunge points could change to its head and front legs, ceratopsians it would change to its head or back legs/tail. Bad lunge points on say, the diablo would be front legs and midsection. Deino would want to be as careful around the head as possible, that being its main weapon and struggling with its head to close to deinos could hurt it a bit.

Not only would deino take damage or even bleed during some struggles, it would generally just cause a great deal of under water commotion which other semi aquatic predators would pick up on easily like spino.

Maybe change the ideal lunge points on ceratopsians away from the head, as it would be biting down on horns. I'm sure that wouldn't feel to good as is. Maybe make their opportune points back legs and tail, as to avoid their head weapons. Deino would actually have to wait for them to cross the water for them to be extra vulnerable to lunge their back ends.

Deino players need reasons for them to play smarter and by changing up where ideal lunge points are on various dinos gets them to think about how they want to interact with their prey.

(I just woke up so if these thoughts seem scattered its cause they might be)

queen ember
#

Idk I just don’t like the idea of deino being the one taking that damage when it’s the one who pulled off a successful lunge

#

Just make it so it’s possible to get out of a lunge but you’ll come out bloody and beaten

#

Also all that blood and motion causing others to pick up on the situation

tall hearth
queen ember
#

I’d be fine if you took bits of damage for trying to escape

tall hearth
#

Some players just dont want to feel like them struggling didnt affect the deino too, so I thought it wouldn't be a bad idea to include.

queen ember
#

I mean deino already drains so much stamina by holding you

#

If you don’t have enough stamina you die, if you can escape you’ll come out injured, low stamina and bleeding pretty bad and that’s not even mentioning the deino might have some stam to swim up fast enough to bite you

#

Ig deino could use more stam to possibly hold bucking prey

#

Makes it much more interactive

tall hearth
#

Making it more interactive is a good start to changing how lunge itself works. I love deinos playstyle , but its mechanics just need a lil something extra yk.

queen ember
#

At the end it should really just come down to a big stamina battle but it’s up to players to determine how they manage that stamina

#

You gotta risk breaking free but for the deino do you have enough stam to hold it more or is it best to hold less but have the possibility of its escape. Or let it go and bite keeping more stam

tall hearth
#

Sounds pretty fair to me.

high vapor
#

I think adding prehistoric creatures other than dinosaurs would be actually a fun idea but I wouldn’t really expect it from a dinosaur game

ionic pike
#

@stuck knot mammals aren’t dinosaurs💀

icy lion
#

The closest we're getting is megalania (and also deinosuchus, pteranodon, and quetz I guess)

#

But megalania is the most recent

sage yew
stuck knot
sage yew
ionic pike
icy lion
#

@topaz pendant They said they were aiming for this year and were still on track, not that it was guaranteed

topaz pendant
#

Kk

clever thorn
#

@stray plover 8 Months already? At trello Cerato is at 10/52 if its up to date.so doesnt look good

stray plover
remote karma
#

artwork on a dino not even on the roadmap, classic

warped delta
#

Who all is as excited about the possibility of mutualism with the tooth picking frame. It would be the first mechanic implemented where they promote some sort of teamwork. Rather than negative mechanics like cannibalism to keep same species numbers down or anti cannibalism because they kept eating their own kind

remote karma
#

the isle and mutualism wont work well imo but that will be so long down the line maybe things will change

warped delta
#

I have hopes of some moments where that can be really cool. Like a Pteranodon flying down to the shore where a bunch of dieno are gaping smiles and resting. And while they rest the Pteranodon get a quick snack off their teeth

#

While I suppose they are also avoiding becoming the "snack"

remote karma
#

people will use it to kill others 95% of the time if i were a betting guy lol

warped delta
#

Would be a nice way of getting your own prime fish

remote karma
#

but for now lets just hope for 2 dinos next year

warped delta
#

Fair

icy lion
#

?

proven river
proven river
# icy lion ?

I just find it funny that the thought of the update coming this year is even considered

icy lion
#

Yes, Punch stated it was still on track today

proven river
tacit kindle
# proven river All the Dino's on the roadmap have a concept mate 💀

I think they mean that we're getting concepts for dinos that are so far off in the future that they aren't even on the roadmap, which is disheartening because there's still so many dinos that have been on the roadmap for ages that are nowhere near being in the game. Basically, making hype for things that much of the current player base wont even see because they'll drift from the game to other things (as is normal for any game over time).

icy lion
#

The concept artist does not work on putting dinosaurs into the game, hence the disconnect

proven river
#

My point is that all the concept arts for Dino's that are coming soon are done already so there's no harm in doing the later coming ones

icy lion
#

Concept art is one of if not the first part of developing an animal, which is why many concepts are for far-off animals now that the team has settled on the "nature scene" style

#

Stego and dryo were added to the game before they made that type of concept art standard (remember teno's concept?)

proven river
#

Yeah, the people that actually animate and code the Dino's need a frame of reference

icy lion
#

Though I'd still like to see stego and dryo get a scene, as the rest of our playables have one

proven river
#

Wouldn't it be sick if there was an information log ingame that had a description of every Dino with that concept page?

#

In like a book you could find or smth

tacit kindle
# icy lion The concept artist does not work on putting dinosaurs into the game, hence the d...

True, I realize that. I only was speaking to how releasing concept art can also be frustrating given how long its taken for playables to come out. Just overall in terms of what updates might be more 'fulfilling' in terms of hype, seeing things that realistically would be in the game sooner might come with less of a disheartening undertone. I am not saying it doesn't make sense to make the concept art nor that it doesn't make sense that concept art for far off dinos exists. I'm just comparing how players might feel receiving some concept art compared to updates surrounding the dinos in active development.

icy lion
#

Oh that's 100% understandable, I'd love to see more work on beipi, for example

tacit kindle
icy lion
#

But it seems like many of the people who complain about receiving concept art seem to believe that concepts slow down dino production somehow

tacit kindle
remote karma
#

yeah exactly. just hard to be hyped for future stuff when the current planned stuff is taking so long, id rather see hundreds of arts or screenshots of things we are supposed to be getting in upcoming months not years

#

but i know art doesnt influence the actual making of the game. its just art

rare fractal
#

@small anchor
A: Concept art is essential in designing a playable.
B: The workflow of playables is not at all influenced by the workflow of the concept art, vice versa. They are entirely unrelated parts of game development that only supplement eachother, but never hold eachother back

warped delta
#

Well I suppose the further my proposal of facultative mutualism, and obligate mutualism mechanics.
We could in theory create an opportunity where the Comy can be played aswell as an ai that is found feasting on corpses.
The company seems like the perfect advocate for mutualism for parasites and picking the teeth of deinosuchus.
And would remove the fear of being eaten while at work for that the comy doesn't make much for food to begin with.
While the small company can't hunt as a playable it can easily get a meal for being a dentist or a dermatologist. And while doing so it can introduce a new playable a new mechanic and some new and interesting ways of survival in the lands of evrima.

#

Thoughts?

#

My first is that if this in theory were to happen. Would we have the ability to change the skins of the comy to be colorful and lovely like modern anoli I find all over the place here in Florida who are for the most part, camouflaged to look somewhat like leaf litter.

urban flax
#

The problem is
What if there are no players to play dentist for you, or no players for you to play dentist with ?

warped delta
#

Well then the side affects of not having a dentist for your teeth or a dermatologist for your parasites should be low enough to live with like how naturaly seen in the wild

urban flax
#

Or if you're considering we're talking about Isle players and that they're gonna kill the compies for fun as soon as their teeth are cleaned ?

warped delta
#

It's not fatal for cross to not do thos

urban flax
warped delta
#

And it's not fatal for most species of reptile to not naturally find ways to remove parasites. But they do often wallow in mud to avoid parasites to begin with

#

You have a point though 🤔

#

My (and I'm sure most people) thought towards this including yours, is the hostility of the players your encounter

#

Have any ideas?

#

I'm thinking kinda like how you nip and make sound when your sick. Your dino can itch and get itchy at having bugs. Or it's teeth can get colored or even fall out

#

Not all of them ofcourse cause they doesn't happen.

warped delta
urban flax
#

I'm all in for ambient Ai coming and cleaning your teeth as a cosmetic teeth, but turning it into an actual mechanic that involves several players is needledsly complex and not that interesting

warped delta
#

Realism is my thought

#

This is one of thos dino games that are more focused towards simulating realism so I thought it would just be another detail in the realism experience to experience at your leisure

urban flax
#

Well The Isle is not realle focused towards realism, it's a sci-fi game

#

And even if it was, gameplay matters over realism

warped delta
#

In your ideal evrima you see no place for the mechanic, or how would you imagine it. Maybe I got the the dino of choice wrong

urban flax
#

I just don't think it fits as a player/player interaction

warped delta
#

I understand ^.^

dire quiver
#

@tacit kindle There are other Deinos to eat yk?

#

Lots of fish as well

#

Also if you hunt correctly during the day you'll be fine if you have body with you

rare fractal
#

Deino has the most colossal starvation timer in game....it's an apex carni with zero predators aside from it's own species...no land animal can kill you unless you quite literally facilitate it for them...deino has the most plentiful AI spawns in game...more food is quite literally the last thing it needs @tacit kindle

peak granite
#

Oh looks like they said that

#

Perhaps there could also be alternative ways to remove parasites

#

That could add a new use to the salt licks

#

Or you could roll in mud to get rid of the body parasites

#

Salt for mouth mud for body? That would also add more environmental interactions

#

Personally I love the idea of little cleaners, and I would be so happy to see such a natural and wholesome interaction in the isle. If the implementation is a problem it can definitely be worked around pretty easy. I don’t think it should be added anytime soon but I really do think it would add a lot to your gameplay as a large dino. Also maybe smaller Dino’s need less maintenance? Perhaps it’s just the big guys that need cleaning.

#

The idea is super cool, and I don’t think it would be detrimental to add it. Especially if the build up and actually getting a de buff from it is really slow. It shouldn’t be like a diet where you have to refill it a ton. Once every few hours maybe you’d have to get cleaned, and then if you didn’t and you ignored it you’d get a really small de buff to eating speed and stamina. I don’t know what specifically I’d want the de buff to be but I want an incentive for people to get cleaned.

rare fractal
peak granite
peak granite
#

Like if anything is gonna mixpack, it should be useless tiny ones

rare fractal
lapis swallow
rare fractal
#

It's like having a ptera on your side...nothing can ever hide from you

peak granite
#

Yeah so do it in a safe location? The animation would be like reasonably timed

rare fractal
#

Small animals shouldn't be discounted in their utility because they deal no damage

peak granite
peak granite
#

Well that would be near water for a deino

#

Not every playable needs to have this happen as well

rare fractal
#

OH well if it's just for deino then it doesn't matter, nothing on land can kill them

peak granite
#

I think it’s feasible plus there’s other ways to get clean

#

It’s gonna be for like

#

Really big stuff later on

#

Not small stuff that can just get ambushed and die

rare fractal
#

If it functions for terrestrial apexes it can easily be abused for mixpacking

#

If it only functions for things like deino then sure

#

But that's only because deino is entirely carefree

peak granite
#

Yeah I don’t want it implemented for anything fast and large

#

I think slow moving big stuff is more realistic to have a parasite anyways

rare fractal
#

Nothing that predominantly lives on land should need to clean themselves if the getup animation is significant

peak granite
#

Like a stego? Oxpicker type deal.

rare fractal
#

Sure that's fine

peak granite
#

It could have a short one where the stego makes a noise so the pretas can fly off it’s back

rare fractal
#

Tho at the same time...that's kinda lame for the stego

#

IF there aren't many parasite eaters on the server you kinda just exist as a worse stego

peak granite
#

No I think it would be rather cute, especially if you made the stego able to rub stuff off on a tree?

#

Like it isn’t going to be detrimental to gameplay

rare fractal
#

If it can deal with them on it's own then sure

peak granite
#

It’s not going to be hard to fix

#

Like I said

#

Salt licks, mud pools, stuff like that

rare fractal
#

Tho....both resolve player instigated status effects or mistakes

#

Parasites just...happen

peak granite
#

Mm

#

No they don’t have to. You could make it something like if you sit around too long you get dirty

#

Or if you leave blood in your mouth

#

If you’re not taking care of yourself like that

rare fractal
#

I'd prefer for maintenance to be necessitated by other players when outside of food and water, otherwise they're just arbitrary time sinks

#

Time is already so very limited

peak granite
#

Not when you are huge

rare fractal
#

It's even moreso limited when you're large slow and require a lot of food

peak granite
#

Big Dino’s tend to have a lotttttt of downtime have you ever played deino or stego

#

They kind of sit around a lot

rare fractal
#

Referencing the current state of apexes is fundamentally flawed when they're going to change so drastically in the future

peak granite
#

And it wouldn’t be necessitated from other players I said there would be other means to get rid of your parasites

peak granite
#

I don’t want this now with our current roster.

rare fractal
peak granite
#

Engagement and immersion.

rare fractal
#

I don't really like that reasoning, it'd technically be more immersive if no animal in the game was over an ava in size and took actual years to grow...or if you only ever ate once per irl day

peak granite
#

And let’s be real here tiny Dino’s desperately need more gameplay

peak granite
rare fractal
peak granite
#

No no

#

I said hours it would be

#

I would HATE to have to do some task every hour even

rare fractal
#

I guess that's fine...

peak granite
#

And it could really just be if you’re not taking care of your dino

rare fractal
#

it's entirely arbitrary and adds nothing to gameplay but I guess it's...neat

#

So that's fine

peak granite
#

If youre moving around and doing stuff you won’t get parasites. It’s not about game play really I think it would definitely be more of an experience thing

#

And it wouldn’t be hurting anyone

rare fractal
#

Yeah that's fine

#

I support it

peak granite
#

I’m glad you understand now thank you

rare fractal
#

Yep...just needed to see if it'd be another annoyance or not...and it sounds like it won't be :D

peak granite
#

Yeah I seriously don’t want any other gameplay mandated tasks

#

That just randomly have to happen

#

That would suck, and I wouldn’t want to have it either if it were to be bothersome like that

#

I want to add to the game not take away from the fun

#

😊

#

oh! Perhaps you could even use the compies that spawn from your meal to clean your teeth after that would be very nice.

glossy sierra
#

I haven't checked this discord in a solid 8 9 months and I see no changes lmfao

peak granite
#

Things like to stay the same with this game guess

glossy sierra
#

Great progress by the devs as always

lucid mauve
#

What you mean, we got a new drawing yesterday or concept art : D Progess

glossy sierra
#

Art doesn't matter

lucid mauve
#

lol yepp

glossy sierra
#

We don't play art, we play the game

lapis swallow
#

I hope that the update will be released soon. they said, that it is on track for this year

glossy sierra
#

💀💀

#

I used to joke with people how I'm going to graduate by the time evrima is actually worth to play

#

And I feel like it's not a joke anymore

lucid mauve
#

Its always good progress and on track, and thats where the problem is : P this is good progress lol

lapis swallow
glossy sierra
#

And they are some like better dinos

lucid mauve
glossy sierra
#

I don't care about troodon or dryo

peak granite
glossy sierra
#

I would like play them once in a year

glossy sierra
#

Now I'm 9th and becoming 10th next year 💀💀

peak granite
#

God it’s been so long 😂

glossy sierra
#

It's sad tbh

peak granite
#

I know it’s hard to do updates with a small team but… damn…. 😅

glossy sierra
#

They aren't even that small

#

There's games that are solo projects

#

And make more updates than them

limber hull
#

yea, and those games are remarkably easier to make lol

peak granite
#

Yeah

limber hull
#

the hell is this comparison lol

#

you realise how massive this game is, scope-wise, right?

lapis swallow
peak granite
#

The isle is kind of a detailed and easy to f up game

glossy sierra
#

Called beamg

peak granite
#

Give us some gameplay teasers at least though

glossy sierra
#

They could make a movie 😭

peak granite
#

I don’t want much… just one thing to keep the hope going

#

I still believe in this game

limber hull
#

i still dont know why people get so mad over concept art tho

glossy sierra
#

Idc about it tbf

limber hull
#

like, its concept art. its not draining dev time

peak granite
#

I guess we just want something else from them

lapis swallow
glossy sierra
#

I just want more dinosaurs , that's all I want

limber hull
#

the programming goes at the same pace

peak granite
#

Like if we we’re getting real updates or like

#

Getting concepts for stuff we’ll see soon no one would be complaining

limber hull
#

devs are committed to U6 this year

#

they're really aiming for it

peak granite
#

Like if they gave us teasers and a concept no one would cake

glossy sierra
#

So they have 2 weeks?

limber hull
#

i suppose

peak granite
#

*care

uneven mist
limber hull
#

yea

#

i like gore update because more stuff to do (and more mechanics which dinosaurs can be built off of)

lucid mauve
#

We get beipi another ory where you run around until bored and die

peak granite
#

Maybe they’ll surprise us for Christmas 😭

lapis swallow
limber hull
#

beipi seems awesome and really replayable, i understand you have the mindset of "its small therefor bad", but all ive seen from beipi looks insanely fun

#

the movement mechanics in itself look insane

uneven mist
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Smalls - pseudo mids seems the most fun, anything bigger (except some) seems more boring

peak granite
#

Beipi does look fun but I think the game needs an ecosystem change pretty bad, I don’t think beipi will do that

lucid mauve
limber hull
uneven mist
peak granite
#

ceratoooooo

limber hull
#

cera aint doing nothing tho

peak granite
#

I think it will

limber hull
#

its smaller than carno, focuses primarily on defensive play and scavenging and isn't as great a hunter. It's very much an animal that minds its own business, seperate from the other animals unless disturbed

lucid mauve
peak granite
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But it’s gonna add more than a beipi will i think

limber hull
#

im not saying its a bad animal, but its certainly not what people are hyping it up to be

lucid mauve
#

ahh yes sorry

peak granite
#

I just think cerato would be significantly better for the game, many people are waiting on cerato for them return to the isle

limber hull
uneven mist
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Cera will make it so there’s more things too choose from the land preditors but soo will beipi with making it be more life in the water

peak granite
#

Oh beipi is omnivore?

limber hull
#

yea

uneven mist
#

Yes

lapis swallow
peak granite
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Pfff nvm give us beipi

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I thought galli was the omnivore

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Got mixed up

limber hull
#

galli, ovi, beipi, cherius are all omnivores

peak granite
#

That’s a hell of a new gameplay right there

uneven mist
lucid mauve
peak granite
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Confirmed for of those? I knew Ovi and galli but I didn’t think beipi was

lucid mauve
limber hull
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the idea isnt beipi killing deino, its disrupting deino and giving deino more to interact with

uneven mist
uneven mist
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Like river otters vs caiman

uneven mist
limber hull
#

look at it, its not big

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its likely less than 100kg

uneven mist
limber hull
#

i dont think exact specifics really matter

lapis swallow
limber hull
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80 or 100 really dont matter

uneven mist
lapis swallow
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i think 70, so it wont get oneshot by omni

limber hull
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nah

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let it get oneshot by omni, i dont see why not

lucid mauve
#

I love that you can oneshot : P Ofcourse whatever gets one shotted can easly get away if it sees it : P

lapis swallow
limber hull
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i dont see the balance issues in omni killing troo easily

lapis swallow
limber hull
#

then... dont play troodon???

lapis swallow
limber hull
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who the hell is playing troodon with the goal of fighting omnis lol

lapis swallow
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I will only murder them

limber hull
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i cant wait for troo but it doesnt need buffs to fight omni

lucid mauve
#

I hope troodons gonna go for bigger stuff, its prob gonna be really bad solo.

lapis swallow
uneven mist
limber hull
#

eh, troo probs outruns dilo easily tho

uneven mist
lucid mauve
# limber hull thats true, beipi is ineffective against deino at basically any size, but beipi ...

Yea, this is actually good points. I agree, but im not sure if this is enough to make people play it, running and beeing a decoy. I for sure need something to interact with in chasing/defending/attacking/killing in the long run to have fun. This is just my tho since i barely see any of the really small dinos in games like this. I was just hoping for other dinos who would interact or give more of an impact on others dinos etc.

limber hull
#

@barren zephyr the concepts arent slowing down the concrete work lol

tepid gate
# limber hull we do, we saw it

That doesn't mean that's going to be its actual size. Size is only determined during balancing and I'm pretty sure Beipi is still not at that stage of development(although to be fair I think that this more or less checks out for it so maybe they won't be making any changes).

lucid mauve
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Imagine beipi hiding by the water shores, and pushing utahs in the water when they drank and then jump out and put their claws in them. I would never need a new dino : P

somber plank
#

Guys quick question, is there gonna be any playable in this month update?

uneven mist
#

Maybe maybe not who knows

wanton ether
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And humans

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Troodon will be unlikely though

limber hull
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especially not a much larger omniraptor

lucid mauve
#

lol i know, but damn would be fun : P

slender mantle
#

How big do you guys think Camarasaurus is in the game? I’ve been trying to figure that out from the concept arts it’s been shown in but couldn’t get a good idea on its size.

slender mantle
#

Especially comparing its size with Acro here

uneven mist
slender mantle
#

Ah, well that’s interesting. Hopefully when can get an accurate size for it when cama gets showcased.

wanton ether
#

@glossy sierra I’m glad you liked the idea!

glossy sierra
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Ofc

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It's much more interesting than just kill kill kill

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I like role-playing on legacy cuz it's chill

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Prehistoric planet does this really well by not having any ground breaking fight scene its just dinosaurs doing normal activities

glossy sierra
wanton ether
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My biggest concern with the humans is the absolute grief fest it could cause

meager barn
#

what’s an omni?

meager barn
icy lion
meager barn
#

why does it have a new name ?

icy lion
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The devs plan on adding a more accurate utahraptor as a separate playable further down the line

meager barn
#

ah okay

meager barn
wanton ether
#

Well people will and this game attracts trolls so it’s unfortunately gonna happen

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It’s gonna be a massive headache trying to balance guns

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I just don’t see what a sniper rifle will add to the game

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A shotgun? Sure because if someone wants to use it on a player that isn’t bothering them then they will have to get close to them putting themselves in danger

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Assault rifles and sub machine guns? Make them inaccurate and barley do any damage at long range and I’m happy with that atleast it will be nearly the same as the shotgun in terms of the danger they will need to put themselves into

lapis swallow
small anchor
rare fractal
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Like I want a new playable too…but concept art is a noncequitor

small anchor
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I red the game has some dinosaurs ready to go, why not dropping at least one? They think its not time, I understand if you say its a camara, a rex, a spino, because as how I see the game at the moment is having another ecosystem but they may have something that may adapt to the game as how it is actually, idk if im explaining my self well

rare fractal
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They’re not ready

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Also rex or spino being added now would be such a ridiculously awful idea roster wise

small anchor
rare fractal
#

Like I don’t disagree we need more playables but concept art has nothing to do with thatTI_LUL

small anchor
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You dont understand the point

rare fractal
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I can’t even imagine what it’d be if I haven’t already addressed itTI_HypsiShrug

small anchor
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Have you heard of the saying or sermon, less talk more action? Relate it with that, opinion goes around it, too much concept art being posted but not receiving updates as the time goes

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Its not so complicated to get the point

proud coral
small anchor
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Thats why I started it explaining that i wont mean rude, salty, or order something i cant. Just sharin an opinion

#

It can be took by a bad way

ashen wasp
#

Action is going on behind the scenes, and it’s not ready to be placed into players’ hands just yet.

Concept artists aren’t detracting from development, they’re showing off future plans to tide us over until they CAN give us more concrete updates

small anchor
#

here we go again...

rare fractal
# small anchor Have you heard of the saying or sermon, less talk more action? Relate it with th...

Literally irrelevant, they’re working on generating new content as an entirely separate process from generating concept art, they ARE taking action but games take a lot of time to make, especially when the game is attempting to create systems that are either unique to it or difficult to design when you have a an entirely melee based multiplayer game like this one…the principle simply doesn’t apply…

You’re taking issue with the fact that they post concept art or roadmap updates without updating the game…when those literally aren’t related as far as production pipeline, they ARE taking action

ashen wasp
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yeah that

small anchor
#

wont explain the same thing again, its a loop

urban flax
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A bad opinion being shared doesn't make it less bad

small anchor
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I understand all you telling and im with it, but what i mean is this pic

uneven mist
rare fractal
uneven mist
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Yeah let’s just put tap on freeze

small anchor
small anchor
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Just get something new to the game!!! Its not that complicate to understand hell!!

burnt bone
#

I think he’s just saying “push out more content” but in a weird way.

cyan flame
#

And I'm sure they're working on that.

rare fractal
burnt bone
rare fractal
#

ExactlyTI_LUL
The production pipelines are entirely separated

urban flax
rare fractal
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Plus they are hiring more devs

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We’ve had a few as recent as the last couple months iirc

rare fractal
#

The moth Dev is my favorite too

urban flax
#

Yeah
I've considered applying for internship, problem is I'm an artist, and they need anything but artists in their team

rare fractal
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If only you were an animator or programmerTI_Succ

urban flax
icy lion
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Mothman is an animator they just hired

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Though I'm not sure what they animate

urban flax
#

Oh
I just lack self-confidence then (and I'm not certain they're taking interns at all)
But good to know they're hiring animators (or at least they've been) I might still consider applying

feral solstice
icy lion
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Yup

feral solstice
#

Interesting. Didn’t know we had info on him

small anchor
# rare fractal Exactly<:TI_LUL:461642094671429634> The production pipelines are entirely separ...

They only post drawings of dinosaurs that will appear in years but they don't give us anything for the present, for God's sake, seriously, can't you understand it?.. my opinion is that they stop publishing things for content that will come in a long time in priority of giving anything out, or that they stop publishing artistic concepts that they begin to be seen dinosaurs in particular in the game, don't keep taking it to the fact that I'm asking them to stop the artistic concepts in a negative tone or meaning to delete the posting of concept art, take it for what I'm trying to say, which is: Less "drawings" and more concrete physical work, which would be updates with dinosaurs because it is also related to what I said, the game is truly repetitive. Add something, even if it's a tiny dinosaur that's useless, a compys, whatever. SOMETHING. THAT is my posted opinion. Not what you saying..

feral solstice
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Yeah I agree with this person

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I’d rather take phase 3 posts revolving around an upcoming update rather than something that could take months or years to release.

#

I’m fine with it if the concepts are released ALONGSIDE the phase 3 posts. But a stand-alone thing is kinda underwhelming

rare fractal
feral solstice
small anchor
#

All i cant understand of phase3 is that its being priority the publish of concept of a dinosaur that will be added in long time, but not taking into account a publish ingame of a new playable. Im not developer, I tried to develop some things in another platform and ik how diff it is, but man. Its been a LONG time, and at this point they made 2 The Isle games, they are at a Professional point, you'll tell me that its the same difficult for them, as how it will be for a newbie like you or me in the development?

feral solstice
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Teasing for something that may not come for 3-4 months if not in update 6

uneven mist
rare fractal
small anchor
rare fractal
#

Playables take astronomically longer to produce and aren’t made by the same people

feral solstice
#

🤷‍♂️

rare fractal
feral solstice
#

Release update. Not release date lol

uneven mist
small anchor
#

They are at a professional develop point, it takes so much or they dont want to give us..?

rare fractal
feral solstice
#

What.
I’m saying it’s fine to tease something if the teased thing is being released in a specific update.

small anchor
#

another year?

feral solstice
#

Gateway has no specific update it’s being released into

#

So at that point why tease it

rare fractal
small anchor
#

The game will lose players if they dont drop new things

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Will happen similar to dbd, only players come again when there is update

rare fractal
#

Yes, we’re also playing an open access beta….

small anchor
#

How it is open access beta?

feral solstice
#

You’re going to get spikes and drops for every update. It’s not specifically the Isle that has this

rare fractal
small anchor
#

I mean it still being updated but a game doesnt need to be a beta to keep receiving upds

small anchor
#

Dbd died, it has the same circle of players, the new ones just came for epicgame offer 0$, and when there is a new upd

#

The Isle is not dead

feral solstice
#

||DBD didn’t die. I play the game regularly. It actually had two good chapters in a row||

#

The isle literally cannot die, and I laugh when someone even states it will die next update.
It has gone through so much drama that I’m surprised it’s alive still.

rare fractal
#

I think my real question is…what do you propose as a solution?

#

“Add more content” doesn’t work, that isn’t something that can be implemented without more devs or severe overworking…the former of which is already being done

small anchor
rare fractal
#

I don’t even know what that’s trying to communicate

small anchor
feral solstice
#

Honestly I would’ve just combined Update 6 and 6.5. That would mean we get a playable this year if all goes smoothly

small anchor
#

it shows the people wants something

feral solstice
#

Kissen said troodon was supposed to be the end of this year. However I don’t know if that’s even relevant anymore

rare fractal
#

Do you think I’m trying to misunderstand you?

rare fractal
small anchor
#

I dont know blood, tell me, it looks like

feral solstice
#

Probably just another one of those moments then

placid oriole
# rare fractal “Add more content” doesn’t work, that isn’t something that can be implemented wi...

imo, releasing any sort of sneak peeks besides concept art and human structures like lights (no offense to visualtech who creates these, i know thats their job and those models are beautiful, i will say.) would keep me more engaged. didn't one of the devs tell us that concept art isn't even supposed to represent what the dinosaur's abilities are? whats the point of concept art then? its just a drawing at that point. maybe its just me but i feel like the last devblog was more vague and less detailed than previous ones.

rare fractal
# placid oriole imo, releasing any sort of sneak peeks *besides* concept art and human structure...

Concept art is supposed to visually express some of the ideas around the animal...whether or not that's reflective of the final product is irrelevant since it's concept art.
It's never been said that concept art is entirely irrelevant of how the dino shall be made, it's just not necessarily how the animal will turn out, concept art is step two in conceptualizing an animal, the first being deciding which animal to go with.
I definitely want more open communication from the devs in general and in devblogs that's for sure...but going after phase 3 is bizarre