I really don't get how so many people die to stego. It's powerful but stupidly easy to avoid. Honestly that's my problem with stego right now. It's too powerful for anyone roster to kill even if the stego player sucks unless the hunters are sweatlords, but at the same time it's so immobile that it feels more like hazardous terrain than an actual threat. It just feels like it contributes nothing to game but bad ratings from people salty about getting killed by it.
#general-feedback-discussion
1 messages · Page 7 of 1
I have to agree with that
Stego should be a powerful creature that is peaceful and roams unless attacked, which then it can deal great damage to its attacker
I really liked the suggestion that the tail attack should burn a lot more stamina if the stego is standing in water. Seems a reasonable mechanic since water resistance would make it harder to swing the tail, and would still allow stegos to play defensively if a croc tried something. Stego could always step out of the water and away from the Crocs to avoid the penalty, and stegos on land absolutely have enough oomph to kill crocs. But it prevents stegos from camping Crocs at the water too
Oo i never saw that mechanic, but yes! It would prevent stegos from controlling waters with their overpowered stats, and would be very realistic
i don't want stego to get a buff, but i do think its attack is kinda cluncky. I miss the quick swipe you could do while running in legacy, but i fear aggro stego would use it to hunt
Bro are you serious? There are parts of the water that are crucial for deinos to get past and stegos feel the need to mercilessly harass them. Iceandi literally just gave you an experience they had of stegos being jerks and you sit here like "Duuhh Idk?"
Stegos shouldn't be able to fish out deino.
They shouldn't
They are herbivores who 90% of the time are on land.
I agree with that
They have no reason to harass and kos deinos other than that a deino might have looked at them in the wrong way.
That's their reasoning*
However, there are places where you an avoid them, though to be fair new players won't be aware of them.
i think wider rivers and less bottlenecks would help with that
Exactly
Like they shouldn't be able to harass deino while deino are in water.
People want to say "well why don't they retreat to water"
Because even that isn't safe
I've also had the experience of stegos killing something, then waiting just over the hill for a starving carnivore to come looking to scavenge, and galloping down the hill to kill them, too
Yeah really.
People who play stego seriously do not mind invoking ptsd in starving carnivores lmfao
Luckily was close enough to the water that I got away barely... Took a couple hits and my buddy died
I do think stego should get pretty serverely punished for sitting on the water and trying to hit deinos. I get they need to have a powerful defense, but it shouldn't be so powerful they can literally toy with the most powerful carnivore in the roster.
In a lot of rivers, the deep water is only just wide enough that a stego standing at the absolute deepest it can without starting to swim can force deinos into a section of river JUST barely wide enough to avoid the tail
If they are simply drinking or crossing a bottleneck, they should be well defended enough to be safe against deinos for the most part. However if they are camping the waters edge just to harass deinos, it should honestly be suicidal.
It's a survival horror game, it shouldn't be encouraging trying your luck with apex predators out of boredom.
^
Yup exactly. Most deinos avoid attacking stegos like the plague anyways unless they are starving and they HAVE to get out of the water to kill something or scavenge... Usually from a carcass that a stego is camping
then again, deinos also have to worry about other deinos, and bary is coming to play
True. I have mixed feelings on cannibalism species. Like, I don't think they should get cannibalism sickness like raptors which actively discourages cannibalizing (I noticed that eating Utah when you play a starving spawn juvi doesn't give you any diet either)... But baby deinos either need to be given aquatic hiding spots to hide from adult deinos, or have deino removed from diet. Starving deinos will kill and eat deino for food, even without the incentive of diet making it preferential to kill other crocs
A lot of baby deinos end up as snacks for the big guys
Though... The croc numbers right now are artificially inflated because of the patch making them much harder to see. I've never swam past so many deinos as I did last night XD
It's a little ridiculous
One issue I have with cannibalism is it results in pretty basic combat, especially with deino. It's not like dealing another species where you have completely different attacks and stats, it's for the most part just comes down to who lands the first bite or has the number advantage rather than who plays to their strengths the best.
I get it's the only thing keeping deino in check right now, but it feels cheap, something just thrown in because it was easier than implementing a proper rival species.
Exactly. And it causes an artificially large number of adult Crocs and artificially small number of small crocs-- if you survive being picked off as a baby, pretty much only stegos will pick fights with you. Deinos would rather kill weak babies than equally powerful adults, which... To be fair, yeah it makes sense. But it means deino has the same problem as stego-- they get mercilessly hunted by everything land sea and sky as babies, but nobody wants to go anywhere near them as adults. So unnecessarily hard/frustrating early gameplay followed by very boring adult gameplay lol
Also means that chances are if you're a land dino and you have a deino altercation at the water... It's probably a full adult
k
@inland torrent Better night vision with a better diet is already shown in-game. There's just no night vision to pair it with yet.
I agree with 2. Still thinking about 3
oh but i think i still took my own take on it in the way I suggested it
Exactly. I don’t play Deino often, but when I do, I have never died to a Stego simply because I don’t go anywhere near them. I see other Deino just throw themselves at it one at a time and die right away. The only thing I’ve died to as a Deino is larger (either in size, number, or both) Deino
@sullen olive night vision isn't in yet, it's coming next update
Gotcha 👍
@tough reef What? You don't think it's fun to play a game that is just a black screen? 
hell no XD
i couldnt see the thing attacking me and the thing attack me couldnt see me
@haughty dock if you want deinos to not get chased by stegos teach them how to hold the S key and swim away
lol it's that easy, don't pick an unwinnable fight
@icy fiber heya I saw your suggestion about the balance between combat and the interaction with deinosuchus, what I wanted to say is that a carno at 40% has nowhere near the power of a deino of its size since deino when adult weighs 8 tons and carno only weighs 1.8 tons when adult. Taking into consideration to the fact that deino takes 5 hours to grow and usually dies to other cannis alot or fishing stegos, I think that argument aint exactly making good sense. Even if they add stronger apexes, carno has the speed and manueverbility to still be viable to hunt down herbis which are too fast for the apexes as well as apexes not being easy to grow since I'm sure the apexes growth time will probably reach 6 hours or more, including the fact that they can still be killed off before they get adulthood.
I asked Punch yesterday about herb vs carnivore if it will balance out like in irl and he said that there are gonna be tests to try and balance it out but realism isnt exactly going to be part of combat, its gonna be skill, experience and luck. Also deino is not something any carno wants to go against, its like a cheetah trying to kill a nile crocodile
And even if the croc is 6 inches longer than you, its has way more mass
mate there is no skill involved with deino atm, they can walk onto land proceed to bully everything (except stegos) away from food and slink back into water. I'm not asking deinos hp to be nerfed, but I am saying a fully grown deino leg compared to the bite force of a fully grown carno is absolutely going to crumple. And it should. Because at the moment there is no way to punish deinos who over step their bounds, they shouldnt be on land 100+ meters away from water contesting food, but they are. Why? Because they have a fat hp pool with a bite that destroys everything (except stego). Its the same interaction with pachys vs carnos, in a 1v1 scenario a carno should just run, there will never be a scenario short of literally starving to death, that a carno will ever fight a pachy 1v1. Because the chances of a leg / head fracture absolutely messing up the carno and the pachy walking away with 20% hp is way too high. The pachy can go heal and recover their hp, the carno has to go limp / blindly stumble and hope nothing finds them for the next 10-15 minutes. But a more realistic approach would be if the carno got a full on body bite onto the pachy he'd be applying bone crunching force.
Look at the most popular dinosaurs at the moment, you got deinos, stegs and utahs far more represented than anything else and its because they are punished less by current mechanics and/or benefit more from current mechanics than every other animal in the game. Players are going to gravitate towards the most abusable animals, deinos/steggos being walking tanks with massive amounts of killing power heavily favors them, utahs are more similar to glass cannons, but their quick growth time and low hunger (relative) drain and viability even as a baby make them also good even after death.
And what would be bad balance with carnos having fractures. And the deino is biggest predator, if it needs food, its gonna just take it. Thats how it is. A 10th grader can take away a 3rd graders candy too because he is stronger. That is just how it works
But thats how deino and stego is supposed to be, they got added at the wrong time in roster, a deino is similar to nile crocs of today who even got up to 500 meters to pull a carcass from a pride of lions and in the game a lion is equal to a giga. If they added these 2 later they would have more punishment for mistakes but unfortuantly they are way too strong for mid tiers to handle
There is a halfway attempt at realism balance and its screwing up the balance of the game in my opinion and will continue to screw with it, you dont have to agree with the method of fixing it, but it has become readily apparent in my 130 hours of the current patch.
also carno needs to ambush a pachy and its game set match
And did you say in a 1 vs 1 a carno should run from a pachy? A carno that preys on it? Should run from its smaller and weaker prey?
absolutely, the risk is way too high to fight a pachy it takes one fracture from the pachy to render you unable to chase them
That is how pachy works
You need to ambush one to get a kill
I think they just need to add more dinos to the roster that can punish deinos or stegos, thats the only way to fix it, and also a carno in a 1v1 with pachy, unless the carno is the worst player in the whole game and the pachys doesnt run and keeps on fighting, than carno always wins
the pachy doesnt have to keep on fighting
they get 1 fracture on you and they run away thats the part youre missing
I know
there is all risk and almost no reward fighting a pachy 1v1
even if you get an ambush on the pachy, youre not gonna 1 shot it, so there is still the risk of the fracture incomming
If they were going to add a Dino to complete with deinos then I thing the best option would be sucho, it’s not too fast but it’s strong enough to fend if subs and fresh adult deinos
I have seen many carno players easily killing pachys 1 vs 1. I think that is just on you then
ambush it with ram and bite its body, its ded
Honestly, agreed. Sucho can also mean the return of shallow waters as it is primarily a wading animal
they have to be the worst pachy players to be ambushed by a carno ram
Or just unaware of the carnos precence if the bushes nearby
"what are those giant steps thundering next to me? must be the wind"
So every player that gets ambushed is bad?
theyre not paying attention
you cant count on players not paying attention
that isnt a realistic balance mechanic
But this is how carno works, ambushing prey that isnt paying attention
Indeed
i've once had a friend broadcast and make a scene as a carno with me while we were hunting pachies. Absolutely hollering to the sun. Pachys were so engrossed in wtf this carno was doing, watching him run around and scream like a fool in plains that I managed to knock 'em down like bowling pins, then killing them was easy pickings
And it could be the slow apex predator on land too, that steals the others kills
that is not how carno works, that may be the intent of carno but in reality carno is about roaming around in a pack with 1 as bait for pachys / utahs / tenos to attack and then the rest of your pack ambushes them.
solo carno ambushes arent a thing
not a thing that you can use reliably at least
Watch one of Mr.DBear vids
I usually play solo as carno and it happens where I meet an individual whos unaware and I ambush it
It would mostly be a fish eater in shallow areas and would steal kills from carnos and utahs or hunt smaler deinos and fight subs ir fresh adults
With a ram
I was split up with my friend playing carno and he amvushed two utahs
Would be a cool addition
Solo carno ambushes ARE a thing
lol first kill of his video is him killing the absolute worst deino ive ever seen and/or was complete out of stamina for some reason 🤣 but ill watch the whole thing
Sucho seems like its gonna be a brawler whos to slow to catch other dinos but powerful enough to steal their food
Kinda like a bear (but slow)
Solo carno ambushes are frequent. Watch peskys solo carno videos
Sucho seems like someone who, if you enter its territory, it gets pissed and beats the shit out of you. Spends most it's time fishing, but will kill/eat/steal dinosaur meat when needed
And it could ambush drinking dinosaurs from the treeline in some rivers
Sucho should be more of a sedimentary peaceful carnivore life, spending its time fishing and defending its habitat rather than hunting
Oportunistic hunter maybe
Eh, I don't even think it's a hunter much at all. Basically minds its own business and defends its home when needed
More interesting than “hunter nr.5666” kinda hope cera is more if a defender animal than going on the offense like most carnis
Yea
Very much not a fan of everyone being big scary hunter
Give me carni diversity
Sucho should be the most fish hunting semi aquatic imo
But austro seems to be very much capable to catch smaller faster prey too
Austro is literally designed specifically to catch fish
Im not against 10 austros taking down a teno XD
Ok, maybe they are both fish hunters then
Its pounce is designed to go into the water and grab fish, its special ability is seeing fish under the water
This mf likes fish
Ok, then I didnt check its concept art enough lol
What are yalls thoughts on the spino? would like to know as I'm preparing myself to main it XD
so i just watched 12 minutes of mrdbear and in every instance of his fights he had a carno pack bigger than whatever he was fighting, 2v3 utahs, 2v1 pachy, 3v10 chicken nuggets, 3v2 tenos. Like yes, carnos in packs work. And sitting in a bush while one carno plays bait also works, i agree with this. but this doesnt change the fact that 1v1 carno vs pachy is not something you want to engage in, in 2v1 pachy fight his leg got fractured and the pachy managed to escape, he only got the kill because the pachy came back some time later for a rematch and lost, but he didnt ambush the pachy. He just out numbered it.
i do like bowling though, gotta give him props for that perfect score he got. 🤣
In another video he ambushed 5 utahs alone
ive done that too, if the utahs are bad you will win
ive ambushed 10 utahs, killed 4, and while the other 6 were regrouping to take me down my 3 other carno friends showed up.
bad players are easy to kill, this doesnt mean the game is balanced.
So solo carno ambushing is a thing
The only thing that the game needs is allo (for stego balancing), better food intake for carno, 1.5 seconds pounce recovery for utah and 75 damage for pachy alt attack
its like saying you saw a steggo die to carnos so obv carnos are op, no, the steggo was just really fricken bad if it died to carnos like... 😐 5 good utah players, even if 2 die in the initial ambush (though 2 dying in the initial ambush when they're supposed to be good is questionable) will absolutely demolish a carno.
Ambushing in a group is no difference. You try to not be seen and use the terrain to your advantage and then you strike. What is the difference between it? If a group ambushes a pachy or a solo carno ambushes one. If the ambush is sucessful the carno wins
Or watch poutinnes recent carno vid where he solo ambushed and hunted a teno
Add more dinos to the roster and it fixes the problem your saying of balance
Solo carno ambushing is a thing and frequent
1 more that many player demand
Or just give stego a 2.5 headshot multiplier
Another thing, carno and deino matchups is not and never will be a thing, it happens but it shouldnt
allo? or cera?
^
I would like that guy to come to
but it will only be able to hunt stegos unless it finds the rest with very low stam
it shouldnt be a thing, but it is a thing because deinos can waltz way too far from water and be unpunished by current game mechanics.
a carno is not meant to punish a deino under any circumstances no matter how far the deino is on land
only stego has that ability
Then its no balance problem, just a lack of playables problem . And the deino is taking a huge risk cause if a stego sees it, its dead
also deinos dont go as far as 1km due to the fact that they can literally die from thirst balancing them from going to midland center
1km is 1,000 meters
And coming back to the "solo carno ambusing isnt a thing". I have been ambushed while eating a boar once because I wasnt paying attention for once. Does that make me a bad player?
you already added the prerequisite of not paying attention
i stated they are bad or not paying attention
or is the operative word there
how does deino ambush prey?
This is how carno ambushes work. Prey not paying attention or its bad
you can have your eyes glued to your screen, but you can still 100% die to a deino
Yeah they walk that distance and try to go back their hp will be below 50%
balances itself out
and that isnt balanced
Cause its underwater or if you fight it head on, what do you expect if your anything other than a stego?
That is how real life ambushes work mate
that is how rl ambushes work
My word
On no there is a carno ambushing and I noticed. Guess ill die
real life is 100% of the time, games are when you can focus your attention 100% of the time. You cannot be 100% focused all the time irl, you can be focused while playing a game. If something demands your attention enough to take your focus, you should log out (or if youre a steggo just not care)
So your saying to not play the game after growing my dino?
what?
you set aside hours to play a game while you are able to focus on the game
being ambushed in real life is not the same as being ambushed in game, in game you are going to be far more focused than you will ever be irl on avoiding ambushes.
Dude an ambush is surprising your prey. That is the definition of a fucking ambush. You cant call hunts ambushes if the prey knows you are there
You know you can be focused irl and in game and still miss details of something thats happening right infornt of you
Pov: you are searching for something in the frigde
Exactly
Happens to me all the time
and being ambushed in game is quite literally close to rl because you are either not looking in the direction of the ambush or you missed a detail that could have saved you
exactly IRL you have 24 hours in a day, 8 hours are sleeping, 16 are spent awake doing various tasks. Your attention / focus is going to slip frequently.
In game you have a couple hours, your attention is going to be largely focused solely on the game.
you are going to miss far more things IRL than you will miss in game because you are naturally going to be more focused in the game.
Pov: Im focused on drinking water literally at the spot a deino attackes me and it snatches me
Bro is trying to make a point against him for him
Im focused on a bush where an ambush could come from, but the ambush is behind me
I am focused on the spot where the croc might come from, but the I get ambushed from the bushes while drinking
this does not mean that ambushes shouldn't work like irl
what are you smoking you are saying that in real life you are missing shit and this is natural in real life you have 24 hours in a day this means that throughout the day YOU ARE GOING TO MISS THINGS. When you are in the game you are focused almost exclusively on the game. You are less likely to miss things during a play through of a game than you are IRL. Like what part of this are you not getting?
I am missing things ingame and irl.
like how i am missing the juvie wars happening in NW while i am in coastal eating cocos
If there were no trees, rivers, cliffs, bushes and all that jazz, maybe you can say wht your saying right now, but due to these, an ambush can happen even while your focused
at the same time i am missing the birth of my first child in a nearby hospital
you miss both irl and in game
Do you know how many times somebody told me: "there is a carno" and I was just like "where?" while looking at the same direction
what on earth is goin on XD
You can and you going to miss things in a game
you may be aware of your surroundings, but if you fall to an ambush, you were looking in the wrong direction
Even while your focused
Valanoir brings up weird points that make no sense
you can only focus on 1 direction at a time
like how surprising your prey is unbalanced for some reason
Chameleon pulls up
¯_(ツ)_/¯
imagine if a dino had chameleon vision
arrow keys change the direction each eye is looking at individually 💀
That would not be possible cause human eye goes wonky then
would be cool but a very weird pov
sounds like a skill issue on your end
Wait . . . cuts the muscle that lets the eyes move at the same time there we go
lol
would that even work irl
No
Nah
i'd imagine
Again back to whats I asked earlier, thoughts on spino?
the isle players continue to impress me:
"Carno ambushes dont work because they rely on players being bad and/or not paying attention"
"Yeah but in real life I am distracted all the time, this is how ambushes are supposed to work!!"
-ignores the 8 hours youre sleeping-
-ignores that when people are playing a pvp battle royal game they are more focused than when they are mindlessly going through their daily routine-
"you miss things all the time like when im se, im not seeing anything in nw, thus im missing it."
like shit you got me. peak balance discourse.
Says the one that does not understand the term ambush.
ignores that when people are playing a pvp battle royal game they are more focused than when they are mindlessly going through their daily routine-
bro you are more focused on what you are doing you could be focused on drinking something thinking of the deino that might kill you, when a carno just charges you from a random bush nearby
you can't focus on everything that's happening
You basically saying while I'm in call of duty and I get sniped I'm not focused
only 1 thing at a time
and carno ambushes are made to punish that
Nah, that is a skill issue. Adapt, git gud, mere skill issue, steal chameleon eyes
Looks like it, get chameleon eyes to see an ambush from behind me and infront, but what about the sides???? Evolve alien eyes
We should open a company that researches on that
Might as well
Lets ask Elon for the money he is crazy enough to support that
Yeah, i got his number on dial, gimme 5 min
Picture this:
You're a utah, and you find a 20% stego.
That 20% stego is big enough to 2 shot you, but you still have the advantage.
You pounce the stego, and just apply pressure while it slowly bleeds out.
The stego tries to run for the water, but dies in the riverbank.
You start eating the stego, paranoid that a deino might jump at you to kill you and eat you and the stego.
You have your camera facing the water because of this.
You hear stomping sounds and run the opposite direction of the water, only to die to a carno charge.
The stomping sounds were the carno.
You were "focused" during the game, yet failed to pay attention to the 1.8 ton beast behind you.
This is an ambush.
Skill issue on the stegos side, why did it die while seeing its hunter. What a loser
What Val is basically saying is that an ambush shouldnt exist in the game, thats my 2 IQ points on that matter I'm not going to waste the rest on this topic
smh you should instantly become immune after seeing your opponent
Lol, sees a carno chargin a meter from you, instant immunity to charge damage
But seriously, if you hear the carno ram growl and turn to face it, you still see the carno and are now aware of its existence, but do not have the time nor speed to react quickly enough
No, ambushes should be able to be pulled of while the ducking prey sees you as far I understood it
interesting
Your first mistake was to buy and play the isle. Your second mistake was to not pay attention to the random treeline where there wasnt any suspecting activity going on
also, on val's original suggestion: why the fuck would carno's bite crush things??
Also not taking into account the ducking environment where it can happen
let alone osteoderms strong enough to resist bullets??

also not taking into account how surprisingly quiet carno's crouch is
which is a good thing
Carno has the weakest bite among the large carnivores of the isle, bonecrushing should not be a thing, although I think deino needs an ability that actually does do fractures
what i never stated this, please dont insinuate you know what im saying, it is evident that you do not
and also the weakest bite proportionally speaking
meanwhile gigachad ptera 3 shotting itself:
good grief
a ptera the size of a utah would have a higher biteforce than carno
and a ptera the size of a carno would have 800N bite
which 2 shots a teno on the head
and on the body
and can fly
i want quetz to have the same bite to body ratio as ptera
200-225 bite on a 500 kg animal, while extreme, fits its speculated playstyle
this is why i shouldve just stopped debating with you awhile ago "the most popular, and strongest predator should be buffed, because realism. but carno bites to the legs of the deino fracturing them doesnt make sense"
Who said that?
Actually nvm, balancing a creature thats obviously weaker than the others cant work, thats why numbers are a thing
How about not drinking at deep water
drinking at deep water is being inattentive to your situation.
Again gonna bring irl situations such as a lion and a hyena, a male lion beats the shit and kills hyenas for a living and thats just how it is, hyenas needs a huge pack to take down a male lion, the game is going off to how real life situations work
Like utah and carno, 1 or 2 utahs arent strong enough to take down a carno unless carno is shit, but 3 or more can do it because they balance the numbers against the carno whos much stronger
and actual crocs can break bones the moment they hit you on a vital area.
Im not saying make deino overpowered nor sayin carno should get a buff, its a missed opportunity is what I was meaning
But fine, think as you will, let the weak get stronger and the stronger get weak
Or leave them be cause balance works like that, unlike legacy where tail riding is a thing. Here you require skill, strength, thinking, strategy or numbers to win a fight
Done
@novel cosmos ngl further pop in for grass would Arguably make the game worse, but not because its a bad suggestion.
Food literally spawns earlier than your immediate grass, so increasing the render distance of it would look better, but absolutely be a disadvantage in game.
I don't think increasing the render distance is a good idea yet. Not until the devs get themselves together in the optimisation department so they can rethink how the storage for ai works
Also, letting people play around with the render distance of foliage leads to abusing it. Would prefer if it wasn't an option setting.
Yeah I said option wise thing so settings, so we have a choice to choose performance or aesthetics
I have no problems surviving or killing others in the isle so I just like nice aesthetics and scenery, and miss being able to not see my grass load in right in front of me
If it's a setting, people will intentionally play on the lowest setting to avoid being at a disadvantage
Correct and some won't
And no they get to set what setting is default and what is minimum and max
So it won't be abused
Like set the minimum setting as it is right now
So idk why you even said that
Here I'll add into the suggestion
Fixed
I'd personally want them to optimise before they decide to add in render ranges for grass. Then they themselves change the render range to be farther or whatever. It being player dependent will most likely just make players use the lowest settings.
Add game to Xbox
I doubt the game will get much more optimized
History of video games getting better optimization later down the road is basically 0
But maybe if people make enough noise I agree
Hopefully i'm wrong and they find a way and put their money into it
If the lowest is the current setting that seems fair.
But the game does need to be more optimised. Optimisation is a full time thing in the life cycle of the game. They'll be doing it until the end of the road lol
God knows how they'll break the game next all because they try optimising more 
True it is an always problem
"enough" most of the players can barely do 30 stable fps, even devs can notice that lol
for not talking about the people that cannot even play the game and they are stuck on the legacy version
@maiden verge how did you make the deino do that?
i was afk and i pressed space 3 times but not holding it and it went that way
Hmm
Is it consistent or does it just happen?
idk, it just happen
in my experience if i go to max graphics i have the same fps as low graphics
so my theory is if i increase the render distance ill have the same fps
and im okay with that if the game looks better
yeah same
as in i want them to fix graphics but shit i might as well enjoy the games scenery so
used to enjoy the hunting in the game
but its no longer and hunting and more of just people fighting now in the game then to discord. and too much desync in this game for it to really be anything competitive in my opinion
yeah, but i hope that one day everyone can play this with a 60fpd stable, even 50 stable fps are good tho lol (i do like 30-60 fps)
Lower the deino just enough that it loses its neutral pose, and keep tapping space so that it looks like that
@latent olive 
Ty
Wait
You're airplane dude
what
@gritty terrace the difference between legacy and evrima is diets. If a pachy gets spawned in SE, then they have to travel to the North beach or Center to get any diet. Plus, you spawn with so little food that not finding the food you need as a herbie or finding a body at all as a carni is basically death
I also just do not see why you should spawn with such little food
like yes, I understand its good to get people into the gameplay right away but give them at least 30% or something not 15 or 20 however much it is rn
it just felt like putting you somewhere randomly in the map was what made the game actually scary
Its just annoying to kill yourself over and over again to get good spawns
Does not add to the scaryness or something
Just annoying
just deal with it, it adds to the game
Nah I wont deal with
Because it wont be added 
idk just not a fan of spawning exactly where you want to be
@quiet adder they implemented anti-gamma now so you aren't the only one unable to see at night anymore
It does nothing, some of my friends use gamma. It does nothing
And I can see during the night and I dont use it
That's not true. The anti gamma just makes anything within a certain threshold of being black completely black so that if you turn up gamma it doesn't make it any brighter than what it currently is.
Oh yeah, they said its a bit weird now
It should be more at least until ai is more consistent.
I find if I do not spawn at center or sometimes nw as a land carnivore I'm probably not gonna survive to see my first meal.
Actually last night I had to beg a deino to get me a fish as a baby cause there was absolutely nothing lol
yeah I do not understand why everyone says AI is not an issue
I do wish they fight back or hard to catch tho better
@solemn bloom megalania will already do that
and also utah is too tall and not properly built to dig
I haven't seen that tbh ai being awful is one of the more talked about things.
But some people aren't happy unless everything is sub optimal and tedious for some reason
I have the same issue. Sometimes I even die to starvation at center if the fighting happens to be at the opposite side of spawn
Yeah it can suck
For land babies
The worst part of it is the new player experience tbh. Those that have been around for years are probably used to it by now.
The issue is, fresh spawn carnos and Utah's can't catch anything but chickens (rabbits will run to their burrow before you can catch them), but chickens are pretty rare, so you have to rely on scavenging from other players kills. No players=no kills = starving to death
People log into the game and have no idea where to go, the map is huge and empty and they die without ever seeing another person then refund the game or barely play it
I scavenge as a baby most of the time.
More small ai like bunnies and stuff would be nice for them
Yeah I rage quit Utah when I first started playing because I couldn't find food. Now I know where to look of course but you shouldn't have to muscle through the suck or rely on meeting a friendly player that can show you where to look for food
I've had a few people I invited to the game quit due to starvation simulator
I couldn't even catch a bunny as a baby Utah because they're faster
@carmine warren zero clue and idk if they read the feedback often, but its an awesome idea 
And makes sense idk why they wouldn't add it 
yeah, a lot of reports on stuck/hacking players get lost quickly in the chats, so it would be really useful and help the admins/mods get a better overlook on it all
yeah idk either, the whole pinging in the chat is a pretty messy system for such a big server
And bannable 
oh yh, where do u draw the line between need of actual help and unnecessary ping
With this server, no clue, sometimes you're not allowed to have an opinion 
oh and ofc, another option for getting help with stuff is by dming admins, and well that could potentially also get u in trouble, plus be annoying/messy to try and dm each online admin hoping one will respond
There is no specific rule for dming, unless its like a dev or something but you're allowed to dm admins unless said otherwise by them ( I think ) So idrk why you'd get in trouble 
idk abt the trouble part, but the main way to report to admins being through dms just feels like it would flood their dms, and if they ended up dming a single admin, but not the one that was actually avaible to answer and help. I have many reasons to not be a fan of the idea
If admins dont want that im sure they're allowed to notify players about that, whether putting it in their name or something, I dont see a reason why they shouldn't be able to but I agree, otherwise it's like partially the admins fault if the rules allow it 
If they are a lil upset from being dmed i mean 
I just personally feel like if the main way of reporting was through tickets, that it would be a lot more effecient overall. Although dming as a way of reporting works okay as it is, i just feel like it has more cons than pros
I feel like tickets should have been added a long time ago to prevent it either way 
mhm ^^
Added tickets immediately after making my server, kinda something every server has from what I've seen except this one 
@brittle mirage tenos do not run faster than raptors even with perfect diet so... If one was outrunning you then they were probably speed hacking. They do have pretty high stam though
hmmm yeah they killed all the utahs and played with no fear so mabye but all of them hacking? seems unlikely but who knows
Honestly may have just been a few hacking that helped the rest of the group out
welp NA#7 is full of hacking tenos then XD RIP
Still sucks though, sorry
Though raptors are basically 2shot by everything (adults anyway), so that just be how it be. Usually you can use speed and agility to get away (though obviously that doesn't work against cheaters)
lol i expect to be squishy lol ive got over 600 hours of play so not new fs but no way a sub adult teno catches me and turns to hit me with his power attack (feet) full sprinting away as a UT
even so cheaters or not the ability to pack that many players is a problem. They need to take the cannable snappy effect and add it to dinos packs in a certain area of the same kind over a population number
Yeah. I'm a newer player but I've been chased on my adult teno by a raptor pack before and they were definitely faster XD
no admins leads to overpacking and dead servers
so add things to prevent over packing. give them fleas or mites. make them angry and bitey you know like when you have 100 people at your house and you just wanna get to the kitchen lol
Though there's really no way to enforce no over packing with in game mechanics. Raptors constantly get away with groups bigger than 8
One way would be to make hunger drain faster than players can maintain in a full group
but if you add penalties for being that close to too many others of the same kind you get sick ,lose health regen, reduce grow ETC.ETC
then i dont have to run from 80% of the lobbie hidding in the same bush XD
I really feel like the issue was less the number of tenos and more the hackers though. Yesterday I did a 5 Utah pack against 5 teno plus a few babies. Took a while but we did start picking them off when they messed up, got tired, kicked each other (a baby died despite none of the Utahs touching it)
if you woulda seen the pack of 15 running out of the woods at us a min ago you would say other wise XD
tenos playing like carnis is not okay XD
A few died from cumulative bleed due to darting in for bites and out again rather than the normal baiting
Eh. Some Herbis are aggro in real life-- hippos, zebras, even moose. I don't have issues with herbis fighting. But again, hacking making them way overconfident in a victory
@gloomy reef just fly bro, you're a ptera
i had no stam, and its stupid af if a baby teno could take on a fully grown tera.
and somehow the kick did more damage then my bite lol
and it stunned me :/
fair if you had no stam, thats your fault but a juvi teno should kill a pt
they only weigh 45kg what do you expect
was it fresh out the nest?
it just spawned in
then it isnt 3kg
like fr popped out of nowhere
yeah a fresh juvi teno kicking a lightweight bird seems reasonable enough to kill it
and its a baby teno lol, They shouldnt be able to kill a fully grown tera its unfair.
you can fly???
i had no stam
its balanced to the point where you cant really brawl them on the ground
and he just spammed kick
thats unlucky, save your stam
i killed 1 baby stego and 2 baby utahs at the same time oof
I crashed and 1 baby teno popped out of nowhere and merked me.
i do it on a daily bro its not hard to save your stam
how did you crash>
a baby?
Yep
lmao sorry but thats just a skill issue
First time playing tera.
but back to the main point a fresh teno is capable and should be capable of killing a full grown pt
that isnt balanced tho
yes it is
how big were u? as a ptera
ok give me a sec, ima check something
K
how big was the teno?
ok so ptera weights 2 kg more than a fresh teno (or it depends how long the teno spawned because the teno could go up to 46 is a matter of seconds) so it really isnt that wierd that a fresh teno can 1 shot it or 2 shot it (depends where it hits and if you were already low and so on) pluss its a kick to either the face or the body and since ptera is so lightweight it cant take a punch (fuck a fresh teno is 43 but its 46 in the picture i took)
^ should be able to kill easy
but the size diffrence
size means nothing comaped to mass if that was the case then quetz would be insanely strong and wouldnt be a glass canon
you were just unlucky that the teno spawned there or that you ran out of stam
shit happends
and ptera is really lightweight like said so it could be able to fly, same with quetz
@opal mirage you ever heard of the square cube law?
look it up it will explain it

i hope beipy comes with next update
Yeah ptera is a scavenger and small don’t land near things that may kill you
@hollow vault here’s its model and it was mentioned in proto’s consept 
I know, but I just wish it was shown more
Same, I want to se more of our dragon
What I meant is just for it to have actual concept art
Yeah hopefully we get one soon™️
The idea of a burrow raider is pretty interesting
Yeah and I wonder what it’s venom would be like, mabye like how Komodo’s venom work
@hasty dagger To clear up your confusion about my confusion about other peoples confusion: Growth % is (as far as I know) the % of your growth time you already have behind you (including hatchling), if you grew at constant speed. It may or may not correlate with model size (it should for things like Utah, but it shouldn't for things like Deino, because of their respective growth curves). What it definitely isn't is your mass % or stat %.
However, people dislike that fact and rather want to see their stats being in line with the % shown, so switching from growth progress to stat progress does that. You lose the reference to the actual growth time, but in the end your growing speed isn't quite as constant anyways.
The basic physics part is about model size, which realistically should be proportional to mass^(1/3) - by square cube law - so everyone who just wants the stats buffed to correlate to growth % is on a very wrong path that leads to super dense juveniles, that are way too heavy for their (model) size. So the "correct" way to correlate the growth % and stats is to change the display to match the stats, not the other way around.
Ohhh that makes a lot more sense lol
whats the duration of the day and night cycle now?
@fiery wraith what's the confusion
swamp deino? I'm just not sure what i'm looking at
it's a deino with moss all over it from being in swamp water
look at between its eyes
OHHH sorry. I thought that was just the new skin options
ah it's alright
@jagged jewel Gone, reduced to atoms. The interactive moss will be missed
the swamps were planned to be so cool, but it's all just barren now
@foggy bolt it wil. Floods, droughts, storms and mabye wildfires. Just check here for yourself https://trello.com/b/G5tsb4XI/public-roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
The dev have a habit of splitting updates or removing things from updates. Hence why I posted it. If they don’t release it fully it’s not worth it
This is a dinosaur video game, not everyone wants to look at there stats and say “Oh thats right! The square cube law!” If it says im 50% in stats then I want 50% of my stats, it also still doesn’t make sense how the hell I gain 500 pounds in 2% growth??
It doesn't say you're 50% stats, it says you're 50% grown in time
True but that still doesnt explain all my weight coming in at 96%, it should be around 50-60% which 99% of living creatures grow a lot in their adolescence 🤨
@arctic nest Ikr imagine seeing an almost fully grown Rhino and the tour guide tells you hes 300 pounds like wtf
gota love the isle
@tardy talon And even then, people saying feathered Utah wouldn't be as scary have a really weak argument. I think those people are forgetting that Utahraptors are larger than polar bears, with two 9.5 inch claws that are attached to extremely powerful legs, it could practically cleave you in half with a kick. I also think the real Utahraptor's round pupils (that eagle eye look) would add a lot more intimidation than the slit crocodile eyes it has in-game
Basically people who say that are the "6-foot turkey" kid from Jurassic Park lol
Well, yes a real life utahraptor would be scary, but at least for me, seeing this in the isle would not be as scary as the current utah design. I think some modifications from a “truly accurate” utahraptor are needed to make it really terrifying.
i dont think people think a realistic utah wont be terrefying because it would but im more woried about its balance
Also there's the argument that it doesn't need to be intentionally designed to be a scary lizard monster, It can just be an animal, because that's what it is. The "fear" comes from the situations you are in, not the designs. I don't think I have ever once in my 1,300+ hours playing the Isle been like "That dinosaur LOOKS scary", its always "I really hope that thing doesn't see me" or "Did I lose it? Does it still see me?"
im new here so ppl probs have asked this but why is there no night vision in evrima?
It's coming in the next update
It's the main thing being worked on right now
ooh okay, thanks!<3
Check this out: https://trello.com/b/G5tsb4XI/public-roadmap
It's a roadmap for the games updates
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
@tardy talon I'm not sure why most paleoart makes Utah raptor (and raptors in general) look fluffy. We've got plenty of examples of modern raptors (eg birds) that both are scary, and look scary, without having shredded feathers. Case in point:
(encyclopedia Britannica online)
(San Diego zoo website)
(American bird conservancy website)
So many birds look pretty fierce and would be terrifying if you supersized them to Utahraptor size, even though they are fully feathered like their Utah cousins.
@grim bolt Fracture severities are already planned 🙂 How exactly they will work though is unknown.
Also, out of curiosity is there any evidence that the raptors didn't have feathering on their snout?
It looks odd that they always have bare skin only around their mouth and not elsewhere, despite the fact that most animals continue to have their chosen skin-covering (scales/feathers/fur) all the way down their face, though face coverings are usually much shorter/finer if they're present (even most birds have minimal feathering on their face around the beak if you look closely). It makes me wonder if there's evidence that they really didn't have feathers on their face or if artists do it because they're related to birds
Good to know
Even vultures, cassowaries, and ostriches all have peach-fuzz face/neck feathering you can see in high resolution photos
As an aside, I think one thing that hurts the "scary" factor of most feathered raptors is that raptors largely have prominent brow ridges (even with the isle's current Utah model) that read to humans like a frown or angry face. Most reconstructions, though, feather the face heavily enough that obscure that ridge so the giant turkey looks friendly instead of hungry 😂 but in modern birds of prey that ridge is still very prominent giving them a fierce/predatory look despite being feathered. Taking care to keep the "eyebrows" strongly visible even while feathered would probably help Utahs look scary
yeah that is a different issue, the game should not be like that personally but the weight is fine
Imo the current weight of adults is good, but the rate at which you get it is a bit silly
well it is kinda how it works
it may be a bit too exponential but that is how it works
because that is not a utahraptor
utah is bulkier and taller
if utahraptor somehow wasn't extinct, it would be the largest land predator
being larger than polar bears, and likely being able to pin things like rhinos down by itself, or in a pair
if you think feathers make a dino not scary, i'm sorry but you're wrong
is a grizzly bear not scary because it's fluffy?
Already covered all that 
In real life, a grizzly bear is scary, because it can kill you. Design wise however, bears look cute a lot of the time.
Im talking about utah design wise in my post. I never said feathers weren’t scary, in fact the whole point of my post was that feathers are scary if done right.
and a utah cannot????
A utah can in real life where it can kill you. Not in a game where dying isn’t a huge deal
ok so here is something that happens quite frequently that bothers me. I have a Geoforce RTX 2070, and with my current settings that allow me to have a smooth 58-60 fps for most of the time, the moment any combat happens my frames instantly start jumping from the capped 60ish that I have set, to 5-14 which usually results in my death. Is it my graphics card, or the game? Other games I do not have this problem and I am genuinely curious.
It's the game. I have a feeling the devs don't know what they're prioritizing anymore.
I mean, it’s common knowledge that the game is horribly optimized, but is your cpu good?
Could potentially be the cause
let me get the specs
A cpu bottleneck could most definitely cause your gpu to underperform, but even still, the lack of optimization in this game is terrible.
Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz 2.30 GHz is my processor
How do I prevent bottlenecking?
Find our what cpu socket your laptop or desktop has and what upgrades you may be able to use with it your processor is shit compared to your GPU.
Find out what cpu socket your laptop or desktop has and what upgrades you may be able to use with it your processor is shit compared to your GPU.
find the model your laptop or desktop by searching System and About in your search bar, then look up the socket available for the model, then what cpus are available that can fitn
If you cantvupgrade, you may need somebody to install a better motherboard
A gpu of that quality should have a processor that can reach 4-5ghz without overclocking
I think. I'm not an IT guy but I do know that your processor is bottlenecking your GPU, most definitely.
this
cassowaries are terrifying and they are feathered
Grizzly bears are terrifying because they can kill you with those half-foot claws and teeth that can crush bowling balls.
But they're cute. They're saying that cuteness does not always undermine a creature's fear factor.
Grizzly bears can go from rolling around and playing with their feet to charging at 30 miles an hour in a few seconds.
Cute, right? Until it steps on you or until you realize it can swallow you whole.
Seeing a utah come out of water would be terrifying
do we already know that hit tracking needs to be fixed/worked on because hits are hitting/missing when they shouldnt
@tardy talon I wouldn't say that is allo winning against a parasaur. I'm sure that scratch hurts but that parasaur doesn't look like it's on it's last legs. Rather it looks like it's just after the allo started an ambush, seconds after the start of the fight
The para isn’t even fighting back though, it’s just running. And it definitely proposes the idea that para is feasible prey for allo to hunt, which it shouldn’t be.
It continues the trend of para being the concept art punching bag.
Is there a glitch there if you click rapidly as deino you don't actually bite?
bears have been known to run from cats, even though bears shouldnt be scared of cats, and would win a fight for sure. just sheer surprise can make animals do silly things.
Assuming that was what we saw being showcased (which I doubt since concepts generally show possible gameplay interactions), it still arises the problem of representing a para as a feasible target for a solo Allo
Every concept has the respective creature winning fights n' such. Pretty sure even the devs have pointed that out. 😛 Especially with fights varying wildly, just because Para is seen being attacked doesn't mean it's ALWAYS gonna get attacked and have to run.
Magy and Cerato's concepts are a good example of this. In Magy's, it's seen knocking over and cutting a Cerato. But in Cerato's, it's seen literally biting a Magy's head 
Yes, I acknowledged that in my original post. But like I said there, they could have easily included more fitting prey such as a teno or Maia, or shown multiple allos hunting the para.
My biggest problem is that it makes it seem like para will be a viable target for a single Allo, which I really don’t think should be a thing.
That honestly depends on the size of the para we'll get.
Both in the concept art and irl, para is twice the size of allo
Yeah, but it depends on allos tools. Is it a bleed heavy? If it's anything like utah pounce, it will be great against creatures 2x your size (even way larger).
Also the devs have said time and time again that size won't be the only deciding factor in fights. Also who says a para can't destroy an allo in actual balance. This is merely showcasing mechanics and potential prey for allo.
Utah still has to pack up to take down a teno mate.
Like I’ve already said a million times, this concept art tells us that it’s reasonable for an Allo to solo hunt a para, which I disagree with.
If it showed them hunting in a pack, it would be fine.
(Teno is larger than 2x for a utah, more closer to 3.5x its size) But yeah, fair enough you disagree that allo shouldn't hunt solo. We'll just have to see how it ends up although I suspect 2 allos is probably going to be what you want to have a good chance against a para. I can see balance ending up like that.
Yeah but the problem is the concept art doesn’t show that. It shows an Allo actively hunting a para twice it’s size, and the para running away. I just don’t want para to be as useless as it was in legacy, but the concept art hasn’t helped with that.
Fair. We'll just have to see Para's concept + in game performance. It won't be faster than allo so probs need a few good attacks of its own.
Ye surprising lack of groupwork shown in allo art
Yeah slightly disappointing. Carno of all creatures showed some team work lol
hell, acro was shown using teamwork to hunt an anky in its concept art
Yeah, was expecting like a hunt on some larger game in packs tbf. Maybe a shant or something along those lines
I’m just glad we got something
Could possibly be a mating pair? That would make a little more sense to hunt together maybe
Tbf, group limits are a type of rule - and they didn't want rules. Also, now with the skin system, you can still group up with people past your group limit since you'll know their colours 
The only time it was semi useful was update 4.5 and before, since you wouldn't know if that random player was a part of your group or not if you were in a megaherd / pack.
group limits arent a rule when its something intended in game
the fact that it will also be toggled on private servers shows that
Knowing how skilled players can be i dont doubt some allos could take down a para solo. But I agree it shouldn’t be the norm or encouraged. For para allo would need a group
Waddia mean toggled for private servers? Officials shouldnt have limits at all imo. But thats also in regards to the chaotic messes they were in legacy.
@tardy talon I even think allo should have the advatage over para in most cases. Para is far too overrated when it comes to para vs allo battles in this community
Eat grass and Die moment
Be nearly twice the size of the animal attacking you, and still not have the advantage.. Smh, foolish herbivore, thinking you can defend yourself.
Just like always people overreact to the slightest bit of information they get... We saw a concept art of an Allo scratching the side of a running para. That is all. I saw people say "allo nearly killing a para"
"Para running from allo" and things like that... Duh it's just concept art. And dinos in concept art are shown to behave like animals, not like players actually do in-game. A para would 100% merk a lone allo, because I don't see it running away from one at all.
I personally just want Para to feel nice to play. Doesn't have to an expert at combat as long as it can defend itself from reasonable threats and run away from those it can't fight(with an animation that actually works, and isn't buggy
)
@graceful meteor (sorry couldn’t reply to your feedback) it’ll probably be at least >6 years until allo is out seeing how it’s not even on evrima’s roadmap sadly. I’m not even exaggerating especially since evrima was released over 2 years ago and right now we only have 1 new dino added since then which is pachy …
speedy para > tanky wanna be apex para that is still fodder
@bleak atlas might be also because in everyone’s consept they kick ass and are badass, I guess when paras consept comes it wil defend itself from an allo but yeah I agree
@jagged jewel I really like that idea for acro and to basically make it more of a brawler than allo and giga
@latent olive better?
👍
i saw it tries to gang up on the anky so my idea was actually somewhat correct which i like
Yeah i was in stress and didnt have time to correct or look what i wrote, so some parts didnt make sense xD
Yeah and to make it have the best nv out of the apexes and a pretty good brawler would make it more unique agains giga
giga should be the sauropod hunter, but apart from that focus on smaller things
Indeed
para should be tanky enough to take hits but VERY quick for its size. Not that fast in terms of the smaller roster, but it leaves many apexes in the dust
glad ur all enjoying discussion, im just looking forward to allo when we eventually get to play with it
@next glade they are lmao. Concept art is just concept art, the concept artist isn't taking away from the programming, level design or art of the game, they're just drawing concept art
im talking about they do videos of the weather and trail camera with cerato
not concept art
and humans too
humans are planned for U6 which I believe is still planned for this year
why dont they just focus on the current game and the current update
planned for this year? do u have evidence for that
there's a screenie somewhere but I don't have it on me. I can search for it
because they still have to do update 5.5
from a developer statement or just someone in this discord
Dev statement. Kissen specifically stated it
yea that
okay but why show us stuff for update 6 if update 5.5 isnt even out
as for the weather/trail cam, they've likely put a ton of effort into animating during the periods where animations aren't as needed on new/upcoming animals and want to show it off in a fun way
because U5.5 is quite small in comparison, and many of the devs are working on U6 already since U5.5 is purely a programming thing atm
#isle-discussion message - Punch comment
Because the community can ask for content and the devs can give it. Specifically - a lot of people wanted allo concept.
Wrong ping - but you get the message
Fair enough. 5.5 is complete and ST should be getting it soon
if 5.5 is complete why dont they release it
It may be feature complete - but that doesn't mean that feedback isn't taken into account. So they'll tweak it to see what is most acceptable. Which is why after QA - the ST will see.
What does update 5.5 contain already ?
Night Vision
Also lighting changes
and probably some lighting/balance changes
and knowing these devs, a random sneaky feature that no one expected lmao
Oh lightning changes will be welcome
We might finally have a lightning system that looks good in every hour of the day
Yeah, can't wait personally. Been a long time coming
i'm excited for U5.5 because I loved it when night was scary
Same. I also hope that stego has poor NV and utah has decent NV so that nights are intimidating even as the 6T monster.
I'll immediately play my stego if that's the case lol
deino and dryo better have better NV than utah istg
Oh definitely. Makes no sense if they don't
deino just makes realistic sense and dryo is just giving it ANY FUCKING NICHE
and frankly dryo fits for the role of night goblin herbivore
also out of the four carnivores, i'd give carno the worst NV (and buff it in other areas so it's better during day)
I'd say dryo's NV should be second only to troodon (and dilo maybe)
nocto herbi niche infinitely more interesting than "fodder that's playable"
Yes
But burrow will be good too
Well you can't be a burrower animal without good night vision that's counter-productive
That's like being a semiaquatic that cannot swim
tru
spino
no
:)
im excited for troodon thought to hunt in the night
troodon funny
yeeee nocturnal dryo!
it's got big eyes, and it makes sense for a deer type niche
god I hate that.
the model has a huge and powerful tail on an aquatic...
can't swim.
Rex can swim
Carno can swim
Allo can swim
Bary can swim
Sucho can swim
Alberto can swim
Utah can swim
But for some reason out of all theropods spino couldn't ?
They plan to be able to be changed by private servers but no group limits are important mega packs and herds are bad
reminder rex probs is the best swimmer of the apex trio
I hate you
Why do you hurt me this way
Rex was likely pretty good at swimming, but it seems pretty weird for it to be better than spino.
I get gameplay over accuracy, but what is the gameplay reason to not allow Spino to swim?
They say "hippo walking"
Because devs seem to be among the people who think hippos can't swim
Imagine your trying to catch a fish and it just swims upward so you can't reach it.
Spino would have a hard time in deep water since anyone who could swim could just camp above it.
Or wil it
Also spino drowning because it decided to go a little too far into water and couldn't get back to the shore in time
"deep water"
I know

Even if the isle model doesn't have the tail fluke, it's tail is still very long and powerful looking.
It definitely should be able to swim, and fast.
god i hope it gets a tailwhip
just to piss people off more
massive powerful tail iconic for swimming
still powerful
cant swim
is it me or are packy players the most degenerate people that play the isle got swarmed by 5 or 6 carnos they had a packy that just helped them kill me after i killed 2 of them smh
dw there are players much worse than that out there
oh i know
like me
There is 1 reason why: bonk funny
Plus, that pachy was mixpacking, any Dino mixpacking is aids
<@&505047238674874368> stego running a million miles an hour in NA 2 killing everything in nw it wants. figured i would let you know, lol for sure seems like a quality and balance issue that should be sorted before more people get mad about the cheater and stop playing . not sure if this is where i should put it, but im new to the game. enjoying it so far. new fan.
You should have put that in #evrima-na
thank you, just joined this discord. found what was relavent because this player sure is making the NA 2 server a joke atm.
All good
@zenith cobalt the devblogs drop once every month
That's still not frequent enough.
it is enough or else we are not getting much info out of them
Things like it being way too dark for a good chunk of the game for instance. we're playing on a black screen. I wanna know if they're okay with it
So im supposed to wait a month to know XD
u 5.5 is very close
it should be a hotfix, not an entire update, if im honest. things that hinder gameplay should take priority
which is why im sayin, they should address certain feedbacks
the update is very close, no hotfix needed
My suggestion is because this happens on more than just this occasion, on periods where there is no update near. and tbh, the devblogs sometimes dont even address some of the feedbacks people are giving out.
i'm not bashin them, im trying to help them have more open communication. it would also help people to stop suggesting the same things over and over again
People want to feel heard. Specifically replying to people in this way will do just that
@opal mirage Just so you know, they are actually hiring. Thing is, it's hard to find competent devs willing to work on an indie dino game with a rather bad reputation...
Oh alright, had no idea 
I mean as to spino swimming, can it not just launch itself from the floor of the body of water that it occupies, decent middle ground if they want it to naturally sink back down to the bottom. Would allow it to target things above and ahead of it with a burst of speed.
That's a weird mental gymnastic just to have it so spino can't swim (which again, has nothing backing it up and makes 0 sense at all)
"Update is very close" But what does that mean? To me that is a couple days. But it could really mean a month, two months. If it isn't within a day or two, the black night needs removed/fixed. :|
Need to change cooldown timer to 100 seconds need to a must please
Lol. The discord message is a good idea (and my suggestion was a bit long so I could see them not scrolling above it and seeing yours)
Hey at least it shows that its something we really want
The more who do it. Better chances of them actually finally listening to their players.
👆
Yeah your suggestion reminded me of Day of Dragons, which has both an official server restart channel in the discord and an actual in game message/warning system
Heck even path of titans has a ping system already put in place.
There's not many things DoD implements that are better than the isle, but this is one of them. And it works great
But honestly I feel like the in-game message would not be that hard to implement-- the mechanics are all already there. I've seen an admin send a server wide message before (yellow text). Add a timer after you hit the shutdown/restart button for the server, reuse the admin broadcast system (just paint the color red instead and tie it to the timer) and you're in business
That being said... As a programmer myself, I fully recognize that tasks that seem easy/plug and play often turn out to be anything but 😂
@cobalt galleon dibble consept
oH
im dum ty yayy dibble
Is there like a site where you can see all of the isle concepts so far
Some are in the roadmap and some are in #phase-two-archive https://trello.com/b/G5tsb4XI/public-roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
Thank you
But I could send you them
Ooo that'd be nice
@quasi vault A good way to eliminate this issue is to make certain food give 2 diets, but if you put that in their you will get a🧂 so its an issue with a fix nobody wants
thats literally what I suggested
good suggestion, I would rather have slower diet drain but I like urs too
theres a problem with that
Or simply slow down hunger drain 😄
the problem is the megapackers
I dont see may of them anymore, which is great
Thats fax
We also dont have much to do other than killing
Megapackers sucks but not as bad as mix packers
mad fax
ye nesting for carnivores is impossible rn
And semi prevens afk growing but not rlly
A good way to fix AFK growing is so if you sit in an area for a prolonged time without moving a certain distance you can be smelled
I would prefer to see a different approach at preventing AFK growth 
damn alr
velo ai
one day
Or literally any carnivore AI that would spawn when something isnt moving for a long time
Velos would keep juvis one their toes at night
I think we could have some rlly good scary experiences with them
I just want to be able to play carno solo without having to spend 1000 hours getting good
What i mean by that is not having to fight mix herders lmfao
If I die i dont get mad because I suck ass
yeah
we need more herbivore competition so they cant always be grouping up in megaherds
give herbivores some of the same diets
and less plants overall
not by much, but less
People get so pissed when utahs and carnos work together to get a kill and survive, but ooooh noo its totally fine if half the server is tenos pachys and stegos making it impossible for carnivores to hunt
I hate both im just making a point
nothing is worse than body camping stegos
fax
bro why even add stego
fr
Utahs can kill em, sure, but you dont see that happen too much because most utahs are trash
even with the new busted pounce
Its sad, because utah actually used to take skill
damn am i really that ass with carno?
?
i can never kill utahs
Im one of the 3 casual players that currently play the isle
yep
Carno ram takes good timing, i know this because i suck absolute ass with the ram
Carno main and Utah main getting along, how strange.
Its too easy, and theres practically no skill gap anymore
because imma change to a carno main
because now its the one that takes skill
Ive always disliked utahs, main reason is because their broadcast is the most annoying thing I have ever heard
at least pteras are reassuring the world isnt dead lmfao
carno is worse
*was
I agree, but I like it up close, it sounds awesome up close
It used to be just carno calls all the damn time
ye ikr
but now theyre smart and dont do it that often
I just wanted to play my favorite dinosaur without being portayed as a villain because i played carno lmao
I always hated players that just spam called, especially if youre packed with them. they give away all element of stealth anf surprise
I used to hate it because lets be fair, it used to be busted
yes i know it was
But now it rlly takes skill
I played carno since legacy and I will play carno no matter how good or bad it is
it could have 50 bite force and id still play it
because its cool
I got a bone to pick with legacy carnos tho XD
I never grouped up in legacy
they were easy to kill and were kinda renowned as collective dumbasses
I used to have a joke where all legacy carnos share a single braincell, and every time one of them wants to do something meaningful it has to borrow it
gIvE cReDiT dAmNiT
lol
Yeah
they made my baby a mouth breather
lol
Dont blame u at all for dying to utahs
It has to do with utahs pounce being a bit busted and me sucking ass
Just try to stay defensive if youre bleeding
ye I figured that out the hard way
but the problem with that is even if the utah gets hit while jumping onto a pounce it doesn't stop it from landing
its pretty silly
What I like to do is use the map to my favor
the vulnona?
find a straight away area that you can corral them into
then charge and watch the magic happen
@potent plinth roast them harder why dont you XD
I mean, no offense I know how hard it is but I've worked with some indie game devs here in Montreal, there's programs to learn and to do stuff and you can accomplish so much so fast with out a budget, this guys have a budget and this guys make little tiny updates like this in long periods of time. I mean POT in comparison does so many updates and brings so many new dinos, and have all this mechanics and each dino has their own way of fighting. The isle in the mean time, look all the time it took them for the barebones of nv.
well lets be fair here, the isle is a lot better quality than POT
POT animations are... oh god
The Isle is a very pretty game with lots of lag and poor performance that can be run by very powerful computers
I would understand if they are creating something new, but NV is not new it has being done for a long time.
@tardy talon do you have gama on?
I haven’t played it myself yet but I believe both of the pics I posted were with gamma on. Without its even darker.
yes i also think so
they should just go back to the legacy nightvision
i mean...Legacy NV was basically "If you're not Dilo, log off"
this was the best legacy nightvision and i will die on this hill
i actually got spooped when walking near the pitch black shadows and in dark forests because of the sense that something could jump out at me and i wouldn't see it coming
i did not get that from the grayscale nightvision with limited range, most of the time i was just annoyed
OMFG THAT IS BEAUTIFUL!!!!! ... wow that is like the birth of the isle yes..
i remember these days. This nightvision was so unique and breathtaking. I side with you ❤️
Gone are the good ol' days
even when nightvision was off you could still see at least a little 
but THIS was ridiculous
you got this by turning shadows to Low, but it was fixed in subsequent updates so even with shadows on Low you still were stuck with the pitch black shadows in the forests and valleys
i like the new NV more than the look of that
that just looks like day with a greyscale filter lmao
I would like the Alberto to be in Envrima
@gloomy reef Do they not already have lips?
nope
There teeth are sticking out. Like carno.
Wait really-? I normally play utah, I swore it had lips
Yea utahs have lips but carno doesnt
Troodon has lips in its model btw
And i want future carnivores to have lips.
fr? Lets goo
I honestly would of preferred legacy nv colored than this..it literally hurts my eyes and I really don’t want to migrate to pot or bob for a game risking my eyes straining from flashing black and white
I dont wanna see a trex with his teeth sticking out. I wanna see da lips the isle da lips.
Yay
I feel like colortac nv is a thousand times better
This but a radius around your dinosaur and the spooky night fog we had during update 4
id honestly rather they flesh out the existing NV than do that
The colored one is colortac night vision
Yeah the Nigh vision is baffling to me, it what world does any animal see nighttime like what was shown off today?
It literally strains my eyes just watching people play it
probably because it isn't done lmao
Or because it doesn’t work to begin with
Like... animals that see at night just see night but... brighter
it looks decent in my eyes, just needs fleshing out
Not with a weird filter
Dude you clearly don’t understand some people have epilepsy..
Animals dont see in the dark with white outlines.
the flickering is absolutely not intended lmao
Flashing black and white that’s more bland and monotoned than even legacy nv can literally send someone to the hospital
It is completely nonsensical
I am aware. This is a videogame. This is how they're doing it
It looks terrible and it literally hurts my eyes
It being a "video game" doesnt mean it has to be garbage
It's honestly not garbage imho. Looks cool, especially with how it blends between dark and lit up areas
Even legacys night vision was better than this
Legacy NV was quite literally slapping a filter and a greyscale on your screen and calling it a day, how is this the cheap and lazy version
Because its just turning on a white cell-shading filter over a pitchblack landscape
I much prefer this new NV over legacy's "unless you're Dilo, just log off" NV. Of course it needs improvements though 😛
Maybe if the outlines actually looked intentional it would be good. Right now it looks like a glitch, and also barely visible half the time.
i also still prefer the way it blends with light and dark, a good idea with the addition of humans, since it means a flashlight will still reveal you from well away

It still has the same issue of being radius-based and the problems that come with that. The only issue it fixed is that it isn’t subtractive
I’m sorry but what does this message mean
What's wrong with being radius based 😮 I mean I'd really like if there were more factors to NV than just range but it seems fine to me 
Here is our night vision (top) vs a cats (bottom)
The whole idea behind being able to see at night is that your eyes take in more light. So nightvision should just be... brighter. Not some cheap outlines
They didn’t want them too lol
it means you can still see lights in the dark rather than having a strict cutoff on vision like legacy
And being that IRL nightvision isnt even that cool I dont understand why they insist on it even being a thing in game
also idk whats wrong with radius based NV?
The reason legacy vision was “if you’re not dilo, log off” was because the visual radiuses were abysmal for the other Dino’s. If they keep the really small radiuses of legacy it still has the same problem.
I don’t think they are gonna just go back and slap lips onto existing models
And they definitely aren’t gonna remodel them just for lips
From what I've seen, it looks like you can see more than just a few feet ahead of you 😛
Oh yeah, that’s a good point.
Depends on where you are, plains are abysmal rn.

Sometimes the outline doesn’t even show up on your own Dino.
Talking about the design choice.
Legacy's radius had the issue of everything being so absurdly small except Dilo's which was MASSIVE. But from what I've seen, it seems the default range is a lot better.
Of course it's gonna change on release apparently with different things having different ranges. Guess we'll have to see then 😛 I do wish there was more than just range as a factor though. Like maybe clarity
Yeah, or just brighten it up for nocturnal boys
I still like the idea of both this NV and a legacy-ish NV. Where the outlines serve for purely navigating and the lit up radius being different shapes/sizes which serve as the more unique per-species night vision.
To clarify, I didn’t mean night vision should just be brightening. I meant the addition of brightness for nocturnal dinos could be cool.
pretty sure this is just the testing phase and radii are subject to change
Yeah someone showed me Punch talking about Utah likely having good NV earlier 😛
i hope dryo and deino have better NV than utah tbh
Mmhm
this is what a good majority of the nv looks like you lose any horror aspect that could only be achieved with making it darker and than you have ugly uninteresting black and white instagram filter
It's exactly like one of those "photobooth app" filters lol
They were like:
BOOM. Nightvision.
I mean maybe it will grow on me, I hope it does, but it just looks so bad rn lol
Yep all I'd need to do is darken the lighting and bam theres your isle night vision
I FOUND IT
2nd on the bottom
Thats exactly the filter I was thinking of hahaha
I mean they could tweak and polish the LEgacy version and add and remove whatever makes it work for each dino
Its nice to see just a small range around you and the glowing eyes of the dinos near you, the wall of darkness brings a very scary feeling that you don't wanna move
If they are aiming for a horror style game, the Legacy version was in the right direction
exactly
I just can't understand that nobody in the dev team couldn't point this out
can't believe theres people eating this dog vomit and proceeding to call it "so so wonderful"
I think if they have to do nightvision, the triceratops cave scene in Prehistoric Planet has a nice look
Yeah they could polish the LEgacy version to this
give stego and ONLY stego legacy level of not being able to see night vision until its balanced because we all hate stego 
Even Outlast did a better improved version of Legacy

"Darling!"
stego having bad NV isn't even a bad idea tbh
tiny eyes and brain in comparison to body, plus its niche gives it no real need to have an advantage in the dark
Brain size doesn't always correlate with intelligence. Parrots are as smart as human toddlers but their brains are tiny in comparison.
brain to body ratio does matter, not the size of the brain alone
a rat is intelligent despite having a "small" brain
but that's because the brain is small in comparison to our own, just like how all of their body is small in comparison
a stegosaurus is confirmed to have a very small brain casing for its size, and is believed to be not at all very intelligent in comparison to many other species
I doubt stego required any brain power to attack anyway and eat
What you’re really doing is searching for excuses to give herbivores really bad vision when at least during the day their vision was actually really good. https://ag-safety.extension.org/do-cows-have-similar-vision-to-humans/
I don't want herbivores to have bad NV
I mean, forget IRL. Stego of all creatures deserves bad NV
I'd be pissed if dryo had worse NV than utah
It's a large, defensive creature that lives in the plains
But stego REALLY has nothing to make it reasonable to give it better NV than its peers
It's not carnivore bias, it's a matter of thinking that "nocturnal stego niche" does not make much sense. Carno and stego should not have great NV, dryo and deino should, for example
Dryo should have a deer-like night vision, very good and capable of navigating and fleeing at night. I still don't think this argument makes sense in regards to the stegosaurus having poor NV
Huh. Turns out cow night vision isn't so bad. I'm not saying their night vision should be good but it shouldn't be the worst in the game. https://faunafacts.com/cows/can-cows-see-in-the-dark/
Okay, first of all, stego ≠ cow, second of all, if stego does not have the worst NV, what should?
I don't see the benefit of making the big land apex herbivore that lives in plains also have good NV
I didn't say it should be good but it should be decent. The cow night vision article explains why cows need it to be and it's for the same reasons for stegos.
I mean, this is gameplay over realism
okay so then what SHOULD have the worst NV if not stego?
Stego is the biggest herbivorous apex in-game, it doesnt need to spot anything from afar just because its that tanky. An ambush from any of the current roster wouldnt do anything to it
Hmm depends are we talking current roster only or entire planned roster?
i'll say current
because i'm not advocating for stego to have the worst NV of every animal possibly planned
i'm advocating for it having the worst NV among the roster upon NV's implementation
Hmm. After researching Stego admittedly should rank lowest out of these but I still think stego should have the equivalent of cow night vision since the two get compared so often and share some commonalities niche-wise. Clear at close range radius 10 feet, average at 15 foot radius, then barely any definition beyond 20. So yeah it's not seeing far but what is within the close range should be clear. Among the herbivores for night vision I'd say maybe something along this line. Having an irl animal equivalent makes it easier to research into and some basis to build off of.
Pachy = goat. https://farmhouseguide.com/can-goats-see-in-the-dark/
Hypsi = flying squirrel https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.northwestwildlife.com/wp-content/uploads/2018/11/northern-flying-squirrel.pdf&ved=2ahUKEwjM7djv_NH5AhU7hIkEHXbfBM84ChAWegQIGRAB&usg=AOvVaw34VJOk6Hpc5U52_tV3iybu https://kidadl.com/facts/are-squirrels-nocturnal-find-out-where-they-go-at-night
https://www.interviewarea.com/faq/do-squirrels-have-night-vision
Dryo - sugar glider. Would have gone with rat but they rely more on smell than sight at night. Turns out a lot of rodents use smell more than sight. https://www.exoticnutrition.com/sugar-glider-anatomy.aspx#:~:text=As nocturnal animals by nature,gray – and the color red.
Teno = pronghorn - https://amazing-animals-planet.com/post/do-antelopes-have-10x-vision
Stego = cow. https://faunafacts.com/cows/can-cows-see-in-the-dark/
Goats can move about, graze, and spot predators even at night. However, can they see in the dark? Let's look at night vision in goats.
When you see a squirrel at night you might wonder that are squirrels nocturnal? Read on to find out what squirrels do throughout the day and night.
Most animals will evolve to be diurnal or nocturnal, depending on their physical characteristics and strengths. In the case of squirrels, they have excellent
That's fair. Dryo having great NV is still an awesome idea
Ironically the new night vision is already quite similar to what a sugar glider can see. They only see in shades of gray and red but have a wide range, so the outlines would work well for it. I agree Dryo having good night vision does make sense. I suppose Dryo could have pronghorn vision though and teno switched to deer. Otherwise teno would have the best night vision. Pronghorn apparently have insane night vision. There's jokes about them being able to see the rings of Saturn at night. Not quite that good but the articles do emphasize binocular night vision. It's some interesting reading.
I don't know if making NV animal related realistic or with the advanced military system is the good choice anyway. Their are more inconvenients than benefits to me at this stage.
They pushed their talk about the horror theme for the night and all. Outlines aren't scary and just kill all the ambiance night could afford by annihilating bloom and atmospheric fog. An older night vision with a real night ambiance would be better for the horror category.
Graphics are taking a bite of it. We see bushes as odd tuft from afar, entire parts of map won't load but you see them empty and flat. No DOF, no bloom, no atmospheric fog, no moon which are part of a gloomy night to me.
Pretending i won't see the poor way graphisms are taking >
Even on streams from people playing at night on the stresstest, viewers can barely see something.. it is media related but how do you stream The Isle on twitch when from dusk to dawn ( 3/4 of the time.played) your viewers can't see a thing ?
The graphic loss due to the shader of the night is totally awful.
Screens are pitch black and their gamma security thing should be rethink in the total opposite way. Making the night seeable as it was with the atmospheric fog and code some anti cheat to reajust gammas when you launch the game
Actually most of people use gamma just to see, not to cheat. It is kind of sad that developers don't understand that.
Their will always be people that will abuse even with a more seeable night but we can report them at last.
I haven't other solutions for gammas cheating actually but most of the players shouldn't be punished for some cocky ones anyway. At least with seeing something, people that are not using gammas will have a chance to see and defend themselves against cheaters during night time.
I wasn't surprised that when the Islander live came frome 70% of 250 person answer "no" to his "Do you like the new night vision?" Question.
@bleak bison we already have every single concept art of everything "close"
We don't have human concept
do... do we NEED a human concept art
Yes we do
We're gonna see them sniping dinos from a mile away it's gonna give a very good insight on how they're gonna play out
i will be sad
You will experience what I feel when I see spino not swimming in its concept
yea except spino not swimming doesn't ruin the entire game for every playable dinosaur
I'd be really pissed off when I play dryo and see a spino that cannot swim
Might uninstall the game
And I'm sure many others would too
@bleak bison we already have concepts of all creatures that are close so it doesn't matter
This is what I mean. Plus since we’ve seen the concepts there’s nothing more they could show us?animations?skins?abilities? Calls? Etc
there are different people working on different things
the person working on concept art is specifically working on that and nothing else
so when they get a new concept art, they might as well share it
right
even if it's not soon to come
and also the "animations skins abilities calls etc" would mean the development wouldn't be on the creatures that are going to be coming soon which would be crappy
but I'm also pretty sure allo and rex are using the same models and skins
and the abilities were pretty well showcased in concepts too
and tap talks about the concepts in each devblog so there is writing behind them to look into as well
so allo abilities will be talked about in august devblog as were rex's
I mean for the animals that are soon
then by that logic, tapwing ain't working on the animations lol
My point is I’d rather see things of animals thatre soon rather than something that’ll come out in like 2 years time
Tapwing is an artist not an animator
@timid flower its a decent idea, but doesn't our current sleep do that but better? You lose no food, no water (sure you don't grow but meh).
Unless I’m wrong
the problem I see is people will just probably log instead during nighttime
exactly
that means that she showed the concept when she finished it
More like when they said she can show us
and the rest of the team is working on animals that are coming
Obviously?
yes
so the animation, skins, abilities and calls etc are completely unrelated to the concept art
Obviously
so what's your point?
this is what I'm confused about
I don’t think you got my point. My point was I’d rather see concepts,skins,animations,abilities and calls for animals thatre soon not over a year away,like allo
ok, so do I, they're not doing skins animations abilities and calls for allo
Ik
and the concept for all creatures coming soon are done
Ik using allo as an example because it’s not going to be out for ages
I don't think you see my point either lol
Probably not tbh
Same 
ehh ok lets leave it at that lol
This is more so for people who want to be immersed and still remain ingame and not be punished for not playing if their creature has poor NV whilst allowing creatures with good NV whether carni/herbi to be more active.
which i understand, but it just seems to me like people will just advocate to log for safety
And its sad that you're most likely correct. Making NV a pointless mechanic unless there is ai or such that only spawn at night.
#general-feedback message a assume you mean this for really big drops and or really heavy animals, because falling off a 15m cliff as a utah and being stuck broken on the floor doesn't sound appealing
@timid flower "With the introduction of NV and a proper Day/Night cycle, a sleep mechanic should be introduced down the line.
This mechanic would allow playables to rest (not just laying down) in a state of torpor, which would significantly reduce food/water decay, but also growth in non-adult creatures (so as to not be abused for afk growing).
This in turn would promote creatures with poor NV to stay idle/seek safety during nighttime without worry of starving/dehydrating, and promote nocturnal creatures to be active during those times and rest during daylight hours."
I like the idea! Why not make this 'sleep' only available during night to solve the afkgrow issue? (And not stop growth) Except of course when the animal is nocturnal, then same thing but reversed
It would drag the growth period too much if it would slow growth, so no one would use it.
Falling a 15m cliff as a utah should be instant death tbh
@vivid needle the limited range of legacy NV made navigation a near impossibility

