#general-feedback

1 messages · Page 114 of 1

hasty horizon
#

Fix the terrain and rock model collisions, or at least add a respawn key that perhaps doesn't drop a body but takes a set amount of time. There's plenty of players who aren't in the discord and don't even know that they can get unstuck through an admin. And frankly everyone has a life so sitting around and waiting for an admin or trying to get a time together might not be workable for some people.

I know there's a big pit at like -201, -533 which isn't even a weird collision. It's just a massive pit you can't see because jungle lol.

But also the rock collision could do with a lot more attention to detail with the pteras relying on the rocks actually, like,being there sometimes. The fact that you just sink into the rock stacks on the coast is therefore very strange (although you can successfully escape them alive for the most part).

A brightness option might be good too. This isn't just for night since night vision should sort that, but the jungles in the day just are not playable from the sheer dark if you don't have a way to adjust brightness on your monitor/control panel or through your graphics card. This is pretty awful for retaining players.

elder urchin
#

Anyone who's played this game for more than 5 minutes can attest that compies are pretty much useless. I can't imagine them not sucking server resources and just killing performance. They are everywhere and they do nothing. They are absolutely pointless.
Why are we getting sky compies when the ones we have now that are arguably much simpler don't even work and, if anything, just kill performance?
Why are things like this even being focused on when there are so many other glaring issues that could be fixed?

I understand polish is nice, but polish the actual gameplay core instead of adding more complications at this point.
Drinking and eating is so tedious, you have one pixel of a body you can eat at. You pick up food and you get bugged and have to relog to fix. This was one of the few things that always actually worked in the game.
People are still getting stuck in trees.
People are still able to see everyone around them when logging in.
Can't even get a working announcement and save system for restarts so you lose 15-20 minutes in rollbacks.
Server Queue would be nice.
Pounce, pachy ram, and deino lunge not very reliable at all.
Basic sound issues, some sounds overriding others, some just not working part of the time.
Probably missing many more as we've pretty much learned how to play around the massive amounts of bugs to where it just seems normal at this point.

Obviously there is hope that these things are all being worked on, but they've all been issues for multiple patches and updates, and seemingly only getting worse.
Remove compies, they can't be good for the servers. Put pterodactylus on the backburner.
Stop working on fluff and start fixing the foundation before we just get too much mess piled on and trying to fix the simple stuff gets even more complicated.

ancient plover
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I really hope you guys added secret dinosaurs as a surprise it's been like 8 - 9 months to add mechanics that's already in the base game just imagine gore update and update 9

dusk copper
#

i think atm (as long the Roster isnt so Big) there should be a Server Cap of how many Stegos and Carnos can be on the Map

compact ledge
#

This game is sorely lacking a mechanism to prevent spawn/login killing. Why should I bother putting hour after hour into growing a dinosaur just so it can get obliterated just because I happen to login at the wrong time?

vague nova
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Can corythosaurus just be an alt skin for para? It seems a bit strange having two dinos with the only difference being the crests both being added separately.

split wasp
#

Insect and small reptile AI that are in the jungle, this gives not only a reason to go into the jungle but an fun chase through logs as shown in the compy and hypsi concept art

cunning rivet
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This is a bit of a different suggestion for me but I believe it’s pretty important.
I think there should be a channel where devs can post links to their favorite suggestions from this channel.
I’d love for there to be a channel like this so that people leaving suggestions can know if they were really heard. I always like to go through here and post ideas and read other people’s, but when I click that little check mark or post a suggestion of my own, I cant help but feel like it doesn’t do anything.
Devs would not be obligated to go through here and pick out suggestions, rather it could be something they do for fun or for inspiration, just on their own time. I don’t want it to seem like a chore for the devs.
All they would need to do when they see a suggestion they like is copy the message link and post it into the channel alongside a little note such as “I like this idea”,”I’ll talk it over with the other devs”, or “I want to add this”.

tldr: Channel for devs to put favorite suggestions

ancient plover
#

sorry for the question, but, is the vision will be improved ? Like a peripherical /wide but distorded vision when you play some herbies, and a more focal vision when you play an hunter dino ?

graceful wigeon
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I’m glad someone finally brought this up. The lack of things to do once you’re adult has made this “dinosaur survival game” feel more like a game of psychological warfare 😅 I really hope nesting can help combat this some, but even if it does I think the devs should be aware of this issue and keep it in mind when working on the future updates to help prevent this from getting worse. It’s already deterred loads of players.

tacit bison
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Make juvi stage interesting so I don’t sit on my phone for an hour after getting my diets to 200%, waiting until I get to an interesting growth.

dull lichen
#

Parasites:

Over time, your dino will get parasites.
You get parasites faster when you run through tall grass because there are ticks.
There are mosquitoes at ponds and in the swamp.
And in the swamp, leeches.
Parasites are indicated by a bar similar to hunger, and you can also see them externally when the infestation is high.
These have some negative effect on your dino.
Some dinosaurs can nibble off the parasites and eat them but this takes a long time and does not clean the whole body.
The quick way to get rid of parasites is to wallow in mud puddles.
Dinos that are covered in mud will not get new parasites.
As the mud decreases, the rate at which you collect parasites slowly increases.
You can rub against trees to get rid of parasites.
However, this takes longer than wallowing.
This removes the bark from the trees, which other dinosaurs can see especially carnivores.
It also makes that spot smell intensely of you. Which might attract carnivores to your trail.
If it will ever be possible to play small pterosaurs like Anurognathus or your pterodactylus, you could land on other dinosaurs and eat the parasites.
Like in Walking with Dinosaurs:

https://youtu.be/7sAh6smmEvA?t=510

Time of the Titans - broadcast in North America as Jurassic Giants - is the second episode of Walking with Dinosaurs. This episode follows the diverse Jurassic megafauna in North America 152 million years ago. The episode mainly concentrates on the lives of a adolescent female Diplodocus and her constant fight for survival against predators and ...

▶ Play video
low snow
#

One thing that annoys me a lot is accidently overeating.
I feel like one thing to prevent this from happening would be to give us an indicator of how much the thing we are holding will fill us up so we know exactly how much we are going to intake when we swallow it.
That way we can prevent ourselves from overeating. Example Below

jaunty dock
#

It would enhance the gaming experience as any carnivore to have the ability to run at smaller dinos with you're mouth wide open low to the ground to grab them. With this feature you could catch unsuspecting victims off-guard. With this you could scoop up easy meals without a bigger risk of missing the attack and loosing the snack. Ofcourse it would be hard to pull this move off to make it un-abusable. This would make you run slower and become off balance. Also you will have to scoop at the perfect time or else you will have a quick stun if you are too early or too late. Another way this will be hard is that if you run into a tree while doing this you will take some damage and fall over. carnivores that have larger tails will he less wobbly and have much more balance and have this move more effective.

brave crest
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When pterodactylus comes out into the isle, allow small naturally spawning flocks to spawn (as well as those that spawn by carcasses) but it would also be nice if pterodactylus replaced elite fish on pteranodon’s diet, instead of having to get lucky waiting to find an elite fish on a river bank that isn’t guarded by a deino, let ptera players try and grab the little pteradactlus mid air and just like fish, land to swallow them whole

cunning rivet
#

Here’s an idea for the map:

In this expansion there are many biomes that I would love to be able to explore in the game as the map expands. Jungles are nice but eventually the scenery just gets old. However, these biome ideas may be better suited for a larger map such as Spero, if it’s ever possible for such a large map to be implemented. Or possibly some of these biomes could be on an entirely different map. But assuming that this will be the largest and only map for a while, I’ve fit all of the biomes into it. I think at the minimum I’d love to see the current map get the volcanic wetlands, stone-lands, and possibly the pines.

I plan to make some more drawings going in depth with concepts of specific areas in these biomes.

lunar mantle
#

A few points:
1 - Increase AI volume and variety
2 - Optimize
3 - add cool hotspots all over the map

  1. A few smaller additions for Juvi to snack on (With some mild danger) would be perfect.
    A wave of Grunion fish washing up on shore alongside dangerous jellyfish!
    Killing a Seagull and getting swooped by Pelicans!
    Chasing an Iguana and being bitten by a Tarantula!
    All of these sound great for filling up the world with life!

  2. Cut back on the unavailable map to make it 2D Fog clouds and the occasional hill with trees on it or major landmark.

  3. Somewhere near Temple Rock (AKA tripod) needs to be a drinking pool and mud pool to attract players to investigate, also put a lake in Central next to the cliffs to add spectacle, and add some trickling mini-falls to the larger rocks with some small water or mud pools on the inside of the caves to make them more of a place to settle as a pack/herd. Be sure to also add Marshlands in and around the swamps (we wanna see some ripples between the grass and slowly sink like in mud!)

viral arch
#

I'm quoting some feedback I found somewhere else because it's just perfect, and I wouldn't know how to phrase this better.
"To make people like small dinosaurs they have to give them a world of their own, they’re just pets to big dinosaurs, food to big dinosaurs or spectators. In real ecosystems the big creatures are scarce compared to the smaller ones and the herbivores are always in more numbers.. in a dinosaur game where everyone wants to be T-rex this is not easy to do unless you make the smaller tier have an actual world of their own interactions while the occasional attack from a Utah or a baby carno for example can be a threat. You need to have small herbivores which would be super fast to grow and have good capabilities and super small carnivores, have them climb trees, give the smallest dinosaurs better forest vision or special hearing senses or night vision, make them be good carcass scavengers or make them play as a de-parasiting service for big dinosaurs so they can wander among apexes and clean their skin, follow them around... It can be a fun playstyle but you need to make them as fun as small creatures are in real life: while a lion is sleeping half the day and is not successful in 3/4 of the hunts a mice had already two babies, caught six bugs and dug two dens, smaller means fast paced, fast stamina regen, easy to obtain food, very risky but very fun gameplay not a resized version of a big dinosaur that is just cute."

split wasp
#

Minmi should be able to sit down underwater. For a creature that is going to act as sort of a hippo walking along the bottem of the water eating vegetation that grows there it should be able to sit down and get some energy back. I wouldnt be able to log out in the water and it would still have to breathe but it could wait in the water and sit down to gain stam, heal ect.

ivory flame
#

There could be more people's places/slots on the servers, or there could be a queue because I can never get to the server on the current people's system. I don't think it's normal that I have to wait 30+ minutes every time to get to the server.
I know that the following has already been talked about many times, but something should be done because it is not normal
Thanks <3

placid stag
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make a symbol for mixpackers when sniffing like when you sniff you see the overpack symbol make one for mixpacker so we now not to trust that herbi because they are with the carnivores do it so it only appears if they haven't engaged in combat but have been with each other for more then 5 minutes also add a serious debuff for any mixpacker to discourage it same rule applies like 5 minutes with no fighting

wooden flame
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i feel like when cera is feeding a hatching thats begging it should like harshly throw up meat and bones for the baby (feel like this would fit the rotten gluttonous beat that is cera)

junior gazelle
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Fix the lag please, there’s no way I’m the only one who lags like hell even tho my gaming laptop aint a bad one.

spark viper
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Please add new channels to the discord for each official server, i want to meet people who aer playing on my server 🙂

vocal roost
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Bring back the old 2018 Rex sounds, or at least something similar, they were so fitting and less movie like.

foggy wyvern
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Make grass longer (but not dense EVERYwhere), the islands grass constantly looks like they were just mowed, it would be nice to ambush as something like utah in tall grass instead of using the same large bush here and there, Utahs and other small carnivores using tall grass to stalk prey would be alot nicer than darting between bushes and hoping your prey doesn't see you in the process.

And obviously the grass won't be still, it'll push away from dinosaurs moving through tall patches but i'm hoping it won't be too easy to spot something moving, once (for example) a utah is in decent range of a target as long as they crouch and/or Z walk the movement of the grass will be very limited but still slightly noticeable if you're carefully watching. Although something like a stego should be much easier to see and hear coming with decently loud crunching of the grass and alot more of the grass moving out of the way.

And just for nice detail perhaps walking through tall grass will leave a temporary trail through it so you could come across a path of flattened grass and perhaps follow it to something that's gone through there recently, but if it's been too long since something last passed through the grass will eventually spring back up.

celest coral
#

Heya, only thing I want to say is optimize the game and fix the goddamn lag.... It's literally the worst thing in the game atm and update this faster. Optimization shouldn't have to be something that takes months. We growing dinos only to be killed by a deino biting 10 feet away and somehow landing it.... As well as the tailbites. Only complaint I'm gonna leave here for now. And thanks the game is wonderful and really has come along way, but I can't enjoy it while lag and tailbites as well as broken and unreliable mechanics are in the game... Pls just update this before major updates so we have fun while waiting for the next main update

split wasp
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When update 5 comes out there should be much more caves, mud pools and hollowed out logs. All of these things would benfit hunting and nesting greatly with hollowed out logs for things like hypsis to nest in (until they can climb trees) and caves for carnos and tentos to nest in where they have cover and a place that feels like your safe. Adding mud pools more frequently to the landscape will give people more of a chance to cover there tracks while there being hunted. Right now the wallow mechanic is very rarely used.

tawny lynx
#

this game needs a goddamn suicide button in cases you get stuck (unless I've missed it)
because I don't mind getting stuck an losing my dinosaur (although it kinda sucks) but jesus christ i don't want to wait hours until it happens

dense abyss
#

add more dinos faster, it would allow for more actual gameplay and then all of the "nice things to have" like special mechanics can come later, which i feel would be more appreciated by the playerbase since we would already have the dinos to play with and would then be more excited for the special mechanics that would drive the game to be what you guys wanted. but with the slow dino release it has slowly but surely dropped the playerbase lower and lower as the days go on. you guys do great work on all of the special mechanics and have great attention to detail when you guys do put out updates. though through all of the updates of your guys amazing attention to detail, it is starting to get a little boring only being able to play a few dinos. in reality, this is a dinosaur game with very few dinosaurs which makes it very hard to keep coming back to without more big updates, "like adding more dinos". i can tell you first hand from big community isle discords that this is the main reason the playerbase has dropped so low. i can also tell you that you guys have a lot of people waiting for more dinos to be added, because where the game is right now. it is stale. deino was the last big release and that was over a year ago. Its like making valorant/ csgo but focusing on the skins before you add the guns.

lethal elm
#

Please fix stego hit box. We'll jot particularly for the stego, but when it hits other dinos. Like I hatevplaying carno and being 15 feet away only to die by a stego in one hit. And that hit being on the tip of my tail.

The stego's tail damage does so much, yet they conserve so much stam. Make the tail swipe use a little more stam while running uses way less. This helps balance it out. Either run, and conserve stam faster, or fight and try to play out your move rights. Stegis shouldn't swing left and right like it's nothing. I feel like with stego, you're a tank. You're slow, but heavy hitting. With that, I feel like you should use more stam with tail swipes. That's just me though. And I find it crazy that stegos can easily overpower a deino, and one shot any dino in the tail somehow.
I feel like stego players need to be smart and conserve their stam, and only use it when necessary. Basically good timing and playing your cards right.

I bet this would help with all the kos stegos out there too. I'm pretty sure we've seen herds of kos stegos doing genocide and body guarding. Not to say, bodies cause lag...

cunning rivet
# cunning rivet Here’s an idea for the map: In this expansion there are many biomes that I woul...

I call this The Wall. It’s a massive cliff along the coast of the Stonelands that I pictured in my map expansion suggestion. This cliff is covered in small cave entrances that link to a large network of caves. The Wall would be a popular nesting site for pteranodons and other flying creatures as they’re added. But look out below, as there are also underwater tunnels that lead from rivers into the ocean. A hungry deinosuchus or spinosaurus may be lurking in the water, waiting to snatch up a pteranodon who flies too low.. This location would also be hit frequently by hurricanes when they are added in update 8, forcing animals deeper into the cave systems to seek shelter. But they wouldn’t be safe yet, as certain little venomous dinosaurs who live in the dark happen to find the caverns to be the perfect home.

I would love to see terrain like this in the game as the map is developed, and I plan to draw parts of the caverns to expand upon this concept.

violet dust
#

Have some dinos able to create a food cache how ravens hide away bits of food for later. Maybe a digging animation to create a hole where you can place carryable food items, then cover with dirt and leaf litter. Troodon would suit this well with the corvid inspiration. Others can dig up and steal your food cache if they keep a keen eye out.

hard elbow
#

Random, but bring back Carno and Stego's 3-call from legacy they sound more appropriate and a lot more intimidating, imo.

kind kettle
#

stick with more grounded designs at first so the designs aren't jank, it would make more sense to get a good base of the dino before doing the strains and genetic stuff, actually following skeletal will help that as well

cerulean granite
junior gazelle
#

If you’re ever gonna add the Allosaurus, please just keep it’s calls from legacy, they’re just so good and I love them.

thin grove
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I’m going to keep this short. A galloping stego in my eyes just doesn’t work. The way it’s physically built and due to a weight of 6 tons would be enough to tell that it accurately shouldn’t be running in such a effective way. Instead, I see something like how elephants run would suit it way better. What do you think? Also note that it shouldn’t make it any slower sense elephants can reach speeds up to 30+ km/h.

dense abyss
#

add more dinos faster, it would allow for more actual gameplay and then all of the "nice things to have" like special mechanics can come later, which i feel would be more appreciated by the playerbase since we would already have the dinos to play with and would then be more excited for the special mechanics that would drive the game to be what you guys wanted. but with the slow dino release it has slowly but surely dropped the playerbase lower and lower as the days go on. you guys do great work on all of the special mechanics and have great attention to detail when you guys do put out updates. though through all of the updates of your guys amazing attention to detail, it is starting to get a little boring only being able to play a few dinos. in reality, this is a dinosaur game with very few dinosaurs which makes it very hard to keep coming back to without more big updates, "like adding more dinos". i can tell you first hand from big community isle discords that this is the main reason the playerbase has dropped so low. i can also tell you that you guys have a lot of people waiting for more dinos to be added, because where the game is right now. it is stale. deino was the last big release and that was over a year ago. Its like making valorant/ csgo but focusing on the skins before you add the guns. It doesnt make sense in the order that you guys are putting out updates. How could the devs focus on how a dinosaur opens a door more than the actual dinosaur itself. Dont get me wrong, the mechanics are amazing and its amazing what the devs have done to create such a realistic looking and feeling game, but when it comes down to the basics of the game and where the game started with legacy and where its at now with evrima just doesnt make sense. i dont understand how the devs could focus all of their time on mechanics in a game that NEEDS more content further than skins and whatnot. Not only are the mechanics that are being released incredibly slow and take an immense amount of time to put out to the public playerbase, when they do release it doesnt change the fact that the game has zero content, people can only run around on the same dinos for so long especially with maps the size of which they are with only a 100 player cap. I shouldnt even get started with how they teased evrima for so long and how they released it with bare bones and lacking of all the content which we ALL expected from them. Only to expect that in the near future we would get some big updates and more dinos to play with. instead it has taken them roughly 2 years to get to where they are at and it is not very far from where they started.

vague nova
#

Along with the tracking system needing a rework(because it’s op) I’ve thought the ability to track should be based on your diet. If you have a bad diet your ability to track will be reduced but if you have a perfect diet your ability to track would be a lot better,for example.

zenith umbra
#

Lag might be an issue with rendering/de rendering outside of your field of view, i've noticed the more zones you visit, the laggier the game becomes.

foggy rapids
#

make it so that for hallucinations or paralysis you see a species of your own with a bloody head running at you at 1000kmh then dissapearing last second, and also make it so no one other than the person experiencing the hallucation sees it

sudden sand
#

Area of suggestion: Dinosaur Vision

Take Dryosaurus. IRL Dryo and other dinos like it would often act as sentry’s for herds due to their keen vision in exchange for protection from larger creatures.

To represent this increased vision, I propose that a mechanic be added where Dryo is able to enter “Sentry Mode”. With the push of a button, Dryo would stand tall and foliage around the Dryo (Tall grass and bushes predominantly) would become partially transparent within a certain radius. This would then allow Dryosaurus to spot threats and act as sentry’s within a herd, giving it a highly unique and quite useful ability.

Carnivores could potentially negate this ability to stop it from being “wall-hacks” by wallowing or a different means (a camouflaged skin which may throw the dryo player).

plain oriole
#

I miss pine forests. Those little pine trees that were super low to the ground were amazing for hiding when you were small. Can we have those back?

paper void
#

responding to a feedback: i don't think there needs to be a nerf on tracking that would be tied to diets, I just think there needs to be a counter in place: bring riverside wallowing back!(keep mudpools further in land where there is no water). The only effected carnis with a bad diet (0 nutrients) is gonna likely be fresh spawn juvies that need to be able to find food before they die, why nerf them when they're already struggling, and the OPness of tracking will remain if you have more nutrients, not every answer needs to be a nerf, sometimes there just needs to be a "buff" of some kind. Stop encouraging making Diets more punishable than rewarding!

desert basalt
#

make baby ptera's food at birth way higher, its stupidly hard to scavenge other kills without being one shot or at least make ptera's food go down a lot slower

livid spear
#

Recently having soo many DC issues. me and a friend DC multiple times an hour and not sure if there is a known way to help this? i have lost a few 100% dinos recently to getting Dc'd at the worst possible times

jaunty dock
#

we need holes in trees for babies to hide in

mystic ice
#

Dunno why 50kg lighter Utah gets up much slower than fatass 50kg heavier Pachy, make Utah’s get up faster

steep lintel
#

Howdy, I've been playing this game for awhile on legacy. In fact it was the reason I bought a PC. One of my friends is an evrima player by heart, but when I started out on evrima I hated it compared to Legacy which wasn't a fair comparison. But now that I feel it is I gave it a try. Ive tried Utah and carno, I enjoy carno more. On NA1 I grew one and was ganged up on and killed by pachys that had no reason to, i know thats just bad people and not the devs so I wasnt mad. NA2 I was another adult carno and as I was running I found and got stuck in a small hole that kept my carno in the floating animation so i just quit. The next day (today) I tried carno again on NA3 and what do you know it I go to the ocean and getr stuck in ANOTHER HOLE on the beach. I get the game is starting out but ive gottejn stuck in many holes in many evirma versions please fix the map. Just fix the map. But the new content is great, eventho the pachy is an asshole magnet but thats not your fault. My last thing, is there any way or anyone that can help get my carnos un stuck?

vestal fable
#

Full sized map of the one we have already with like 500 people total?

humble tapir
#

Please work on fixing the lag issue, 6-8 weeks ago i was able to play the game on all of the best video settings with little to no lag across many hours of playing, now im lucky if i get a few minutes where the audio isnt flickering in and out and my frames are non existent

While i know the games still a WIP, i never had issues with lag or bad frame rate drops up until recently. it is so severe i turn all audio right off because the flickering gives me actual migraines, the lag is even worse this week than it was last week, its nearly unplayable, i lasted for 30 minutes before i gave up and redownloaded legacy

I feel that before the next update drops, you should buckle down for like a week and work on the game breaking lag issues, as well as well known bugs causing you to have to log because you are unable to eat/cause damage. (this issue has been around for months, it ruins everyones experience) If its bad now, the issues gonna be tenfold when everyone flocks to make skins and nest with their friends

mental wraith
#

Will there be any attempt at making combat even more realistic, instead of just spam biting maybe carnotaurus has a grapple bite in which can use to shake your neck and bleed you out that way

azure ridge
#

general hitboxes are still broken... sometimes it feels worse than legacy

lament chasm
#

Remove the bugged puddles

last spruce
cursive kiln
#

A feedback for the discord
Please announce to us before releasing an update.
Many have both legacy and evrima installed, sometimes with new updates something goes wrong and we have to download both again.

thin grove
#

If the Tenontosaurus really is suppose to take a more semi-aquatic approach, I’d have to say it really doesn’t do a good job following up to such nature. The only relation they have with water is part of their diet spawning close to water sources.

If the community and developers desires to give tenonto more aquatic attributes, make it an effective and fast swimmer. The water could be very well used as an advantage when escaping hostile and fully terrestrial creatures. Also, if tenontos can cross rivers quickly then it’s less to worry about aquatic predators like Deinosuchus capturing them in time (note that tenontos wouldn’t swim faster then deinos).

Another idea is to let tenonto do small and temporary dives in order to reach aquatic vegetation (that should be a part of its diet). Once you dive and let go of the “ctrl” button the animal will immediately swim back up to the surface automatically. The animation I’ve made should give good perspective of how I vision it.

vapid ivy
#

An idea for two potential systems that can potentially add temporary hotspots to distribute player movement and or a more natural feeling to the game.

(i have no experience coding and or developing games, so forgive me if these ideas are too hard)

Moon Phases(idk if this is already confirmed or not but ill try add on to the idea):
The moon will have the natural phases of New moon to Waning crescent to optimize the realistic feeling but this will also affect night vision, as with a moon like the full moon the night vision of say a stegosaurus would increase around 20-50% for balancing, and on a New moon it would be either the normal night vision or decreased around 20% depending on testing and how the Devs want to do things. with some additional "events" like a blue moon with a random chance of occurring every full moon which would make the ocean bloom with bioluminescent algae which would be a 2-3 nutrient food for herbivores (this could be swapped out for super moon, harvest moons, blood moons. each having a different impact being entirely aesthetic or actually effecting the game) which in turn would attract fish as well as herbis for carnivores leading to a temporary ecosystem (hopefully).

Tides(again I have no idea if this is in the making or not):
A system that would link with the moon phases to create a variable environment and unique opportunities, with moon phases like super moons combined with maybe some specific weather conditions(maybe just the moon for first iteration if at all) being able to produce a king tide which would raise the sea level by 5-10 meters leading to costal river systems potentially flooding and become undrinkable for a period due to salinity, and denying access for certain parts of the map which may be developed in the future to be accessible by a one way beach walkway(maybe). and certain events triggering a super low tide, revealing clams, kelp, molluscs and coral reefs to any dino able to feast while the tide is still out.

charred needle
#

Be able to Carry Hatchlings in your mouth.

brave crest
#

as soon as nesting is out, for the pteranodon player base, please please please put fish in the ocean, they don't have to be new models right away for saltwater fish but at the very least we should be able to nest on those rocky pillars and feed our babies from the ocean bounty of crabs sea turtles and fish

compact sonnet
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please add basic rules into the main servers, making it so pachys dont go around just spawn killing every juvi utah that spawns.

opaque magnet
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will some op spots be removed like swamp wall and cudle rock?and will water glitch(drinking from ground) be fixed in update 5?

thorny marsh
#

WOW. I was at the beginning very frustrated about how long it took to create the skin system, but WOW it seems SOO GOOD, i am very impressed and were kinda wrong about the work, good job there, if they fix the performance i am probably come back and play the isle again, i am impressed!

forest tinsel
#

the idea of a purple crest color sounds pretty. And not like a bright, eye piercing, purple, but a natural and still noticeable purple.

white bear
#

Love the current skin system so far, but it would be nice for a smidge more hue diversity for Teno imo. And maybe in the foreseeable future some eye color or even pupil options would be a nice QoL treat?

midnight locust
#

I was wondering if thermals is still going to be a thing for pteranodon flight?

civic summit
#

I am hoping to see some sort of water carrying just like food carrying but you can carry a certain amount of water based on your age of dinosaur and you can feed it to babies from the mouth

ornate patio
#

Shant concept art looks pretty good. Not sure if the hoof's where it should be but if it is, nice. Not really much to comment.

exotic pelican
#

Just to repost

ancient plover
#

I would just like to say that the new shant concept is absolutely phenomenal, a truly awe inspiring piece of such a magnificently gigantic animal. Tapwing never fails to please in her works. However, my sole criticism is that this concept continues to follow the trend of spino and dibbles concepts, in that being it consists primarily of sheer violence. Violence like this is always good to see in concepts, I mean this is a survival horror game after all. However we also need to see more of the animal just being an animal, something I feel like we’ve slowly be losing in these most recent concepts. I may just be nitpicking here, once more fantastic job, just in the future please consider making a larger portion of the concept revolve around the animal being an animal and not just a killing machine.

Additionally I have been informed that the information I had on shant living a life in swamps and marshes is just a concept of the fans, so I have removed that portion of my statement as to not cause any confusion.

summer finch
#

YES thank you so much for the Shant previews. Shant was OP, but as a dino it was one of my favorites and Im beyond excited to see how it’ll be in Evrima (in a while)

graceful wigeon
#

When nesting is released, can we have a tutorial for how to do it? There seems to be a lot of confusion with exactly how it works already. Whether it be in the patch notes, discord, or in game- I think it would be beneficial to have a guide to nesting, that way we can better identify bugs to report rather than confusing user errors for bugs

ancient plover
#

Steal nest materials off other players on any species or same species nest, ur decision

plain oriole
#

Please do not restrict colors and patterns for species. After seeing how many male pattern colors Utah had in comparison to Dryo, I received Legacy vibes.

PLEASE allow us access to all palettes available so we may unleash our creativity. Also, some more blues would be nice.

lime pawn
#

This may already be planned or even already implemented, but I haven't heard anything about it so I wanted to make a suggestion just in case.

Have some species able to have multiple mates at the same time, or some sort of setting that allows server owners to toggle if certain species can have one mate at a time or multiple, instead of every single species having to pair up. Polygyny & polyamory is very common in today's world when it comes to the animal kingdom...I think the statistic is around 90 percent of mammals today typically have multiple mates. Though I'm not very familiar when it comes to actual research on dinosaurs and what kind of mating behaviors they might have exhibited, I think it is probably likely that at least a few species exhibited some form of polyamory. I'd love for that to be seen within Envirma, and think it would have a lot of potential...especially for any realism or semi-realism servers that might pop up after update 5 comes out. (IE: realism servers that want to have profiles and rules based around real life behaviors of certain animals...ie: zebra, hyena, elk, lion, baboon, etc. )

split wasp
#

Hypsis nests in between tree branchs when hypsis can climb. Parent hypsis could build them there to keep them out of danger from everything but snacks for herra.

azure oasis
#

Recruit more admins to help in game. One that actually sees it as their duty. So mybe open a survey

green cairn
#

Can utah have the ability to vault in the direction its looking instead of just dismounting when pounced on a target. Only to the side that it's mounted on. Like if your on the left side you can vault any direction left.

wooden flame
#

Deinocheirus concept and abilities art… plezzzzTI_HypsiPlead

pearl crest
#

Quetzalcoatl or some bird to snatch hatchies or Ptera being able to pick them up like crabs or just biting till they get them would be amazing and would add another parent duty of protecting them.

steep lintel
#

So in general the game is great for how early it still is. besides random holes and such, some glitches which is all normal stuff for a early game. But my goodnes get more official server admins. Why even have them if you cant expect help? Im sure thousands of people would be willing. But otherwise great game keep it up.

round plover
#

not sure if these are being added but just want to throw this out there:

-let adults carry babies in their mouths. Hypsi babies can cling onto their parent's back and multiple deino chicks can be carried in an adult's mouth like an alligator

-dinosaurs should be able to have multiple mates or just one (depending on the server) which can be edited in server settings. If this is already a thing then disregard

upper orchid
#

So off of the new content that is being streamed, a streamer named tyrannical simmo showcased baby hypsi. I love the model, I love the growth. However the animations are kind of weird, now this isn't a bug, just feedback on the animations and it seems like that the baby hypsi likes to break its own neck in the idle poses.

I think baby hypsi animations should be altered a bit to stop that happening, otherwise its good! I get that baby hypsi will be such a short experience and they will probably grow up really quickly, still looking from the side it's pretty bad lol

brave field
#

i keep losing all my dinos after i safe log no point even playing anything but utah pt and hypsi

cunning rivet
#

I think we should get an evrima skins channel and have the current one renamed to legacy skins. I know update 5 isn’t out and we can’t exactly post skins of our own there, but I’d love to see skins posted by stress testers posted in there until we get the update. Also maybe add the ability to react to skins in the channels. I just think that would be fun.

tame ibex
#

I wish there would be more blue tones for the skins available, especially for the markings 💙 💙 💙

paper void
#

My only concern from what i’ve seen of the stress test is i’m hoping there is enough sticks all over the map to build a nest where you’d like it and not a lack of materials outside of frequently traveled areas (aka like center or these new nesting grounds) since ai and sometimes certain plants can be hard to find in quantity the further you stray from center

rancid sleet
#

Adding more ambiance without bloating it with AIs; insects and other flying animals (birds, microraptor etc) in the form of VFX in the sky, on trees etc, and more ambinet sounds, like mosquitos buzzing around swamps at night, crickets, birds in jungles, to make the world feel lees empty and more lived in when going through it to find the next diet, find other people and so on

ancient plover
#

Crocodilyforms like deinosuchus should be able to have constant growth since they are biologically invincible

thin grove
#

Before I say too much, I personally don’t mind how the stegosaurus currently is like but I am aware of people who wants it nerfed. If the stegosaurus indeed needs a nerf then either: 1️⃣, slow down how fast it can turn when standing on spot (that should allow people to deliver headshots a bit easier) or 2️⃣, increase its headshot damage to 2.4x rather then 2x. As a powerful animal with heavy defensive traits, it doesn’t need to be any weaker and should require skills and strategies to take down. All it should have is its weak spot and that being its head.

lament chasm
#

Seems like in the Stress Test the lighting goes very exotic/tropical once again, looks very neat, keep it up!

runic vault
#

can we please get the call variation back when you hold the button?
it was very cool and it would be great if we can get it back.

nova gale
#

Please let us choose dark color for the belly of the creatures (hate the lighter looking belly, and close to belly sides. I'm sure a few others would appreciate being able to choose black or really dark colors there) TI_DeinoOWO

idle drift
#

Why was stegosaurus’s plates rounded, and if it is permanent can we please toggle round an sharper plates??

cursive kiln
#

The beach looks so dead in content creators videos...It is so beautiful in the current version (U4).
Also the grass is....desaturated?

verbal crown
#

It would make sense if you didn't take full damage, including fracture damage, from jumping into a deep enough body of water from a relatively low height. Happens to me all the time and it's very counter intuitive.

soft kettle
#

Remove realism servers, or stop servers from enforcing realism rules. Having too many servers with massive amounts of vague rules enforced by power-hunger moderators ruins the community as a whole, and prevents the game being played as it was meant to be played.

patent lion
polar pier
#

with the lighting on the stress test being more tropical I am hoping for an overall more tropical vibe from the map like update 2 and not just whatever we have now. (yes you can tell its tropical but its nowhere near as good looking or easy to tell that its is indeed tropcial) just seems like a wierd middle ground between legacy and update 2 rn.

ancient plover
#

I don’t know if this has been suggested yet, but I think it would be cool if deinosuchus would be able to carry its babies in its mouth or on its back.

deft pike
#

allow us to courtship on top of the corpses of our kills to piss them off

drifting lion
#

it’s possible this has been floated/considered/rejected as an idea, and I’m not sure if there is consideration for adding additional maps, or just sticking to a single one for Evrima, but I think an alternate less tropical map would be cool. I really liked the taiga nature of V3 and honestly if it were possible I would love the idea of making tweaks to V3 (adding necessary resources for evrima mechanics) and bringing it in as a map option in evrima

queen schooner
#

Pteranodon diet changes:

Three dots:

  • Remove crab from this section. Catching schooling fish is possible at all ages and is extremely simple for pteras, as well as a core part of their main survival style. Ideally, this can also be in tandem with the addition of coastal schooling fish, meaning that ptera's three dot nutrient is always consistently available as long as ptera stays near intended environments

S:
Replace chicken with eggs. Ptera could be extremely interesting as an egg stealer, given it's quite risky for it to try and engage with larger nesting animals which can all likely one-shot it (also you could have it that chickens can occasionally lay eggs, leaving chicken still relevant for ptera's diet)

Two lines:

  • Replace sea turtle with crab. Sea turtles would be better suited for larger, stronger predators with a focus on shell-cracking, rather than a very small and frail flyer, and crab already works well for a nutrient on the coasts.
  • Replace hypsi with compy. This better suits ptera's scavenger nature and would have pteras flock towards corpses to pick off the smaller and nutritious compies surrounding it. Also ptera hunting hypsis is simply too difficult for the ptera and somewhat undermines its identity as more of an opportunist than an active hunter.
  • Remove elite fish. It literally cannot hunt this fish, and it can't really steal fish from the possessive deinosuchus, so why keep it?

This would make the diet

Three dots:

  • Schooling fish

S-Shaped:

  • Eggs
  • Bullfrog

Two lines:

  • Crab
  • Compy
glossy flower
#

Can you increase the range where people see each others names when being in one group? Its quite annoying especially as the Pteranodon.

night bolt
#

What if instead of a male beipi having a courting animation, it brings a mate a pebble, simular too a certain species of penguin 🐧

mental relic
#

Ok don't get me wrong nesting grounds look great. But they are a far cry from their original concept.

nova gale
#

Add in carrying for your hatchlings.
To make it very basic, and less abusable (because apparently people must abuse everything) TI_Squint

The only dinos able to 'pick up the hatchlings' would be their two parents. (mum and dad). And, to stop the parents from taking the child with them in a fight in a unfair manner for the carnivore/hunter. The parents CAN NOT pick up the child if it has received damage, bleed and injury from bites/attacks. Only when the child is 'healed again, the parents can again pick the child up. TI_Hug

soft kettle
#

Based on what I’ve seen on Update#5 from some videos, the jungles look SUBSTANTIALLY better than they do now. Plenty of undergrowth and trees, but not at the point where you can’t see past 10ft. Thank you, devs. That really needed to happen.

simple dew
#

The addition of "Hit Sounds" that occur when you actually hit an enemy. I understand this is a survival game and "muh realism" but even a simply crunch or slashing sound effect when a hit connects and is registered will help the combat greatly. No more confusion if lag ate your attack, did i just miss? etc etc etc. clarity of what is occurring and has occured should always be a Primary factor in any PVP experience. (and as far as the realism argument goes there is no realistic argument you could make for having to guess if your attack hit. as these dinosaurs are PHYSICALLY attacking eachother they would feel the tactile and tangible feedback between their teeth/claws/horns. its not like Rust or something where they use Guns or Tools to attack, the dinosaurs use themselves to attack.) Clarity of Combat is a big deal for me and i find the pvp experience hard to enjoy and frustrating when i have to guess as to what has happened. (also this is not for hit markers these dinosaurs arent shooting guns those arent necessary just "hit sounds". And no the other dinosaur crying in pain isnt a hitsound and is almost always is drowned out by the sound of stomping footsteps or it could be my dino who cried out in pain etc etc there just isnt enough clarity as it stands rn. hence why a clear and concise recognizable hit sound dedicated just to your attacks that land on an opponent would help clear up any and all confusion in combat engagements)

primal moon
#

A possible new mechanic for Dryo is perhaps the ability to run up steep hills/cliffs that usual large animals can't climb? I think it would really hammer home Dryos ability to out run and evade predators in a chase.
It would be an easier mechanic to do with just adjusting the physics of the Dryo asset with increasing the traversable terrain compared to the other playables.

sour kraken
#

Allow utah to fake limp so that it can set up ambushes for creatures. It was a fun mechanic back in the day and with utah basically playing the "Clever Girl" trope it'd be nice for it to risk itself for it's pack to pounce the creatures taking the bait.

weary harbor
#

Not like a playable tutorial, but a simplistic and symbolic skill/controls info screen like a retouched and more visual based version of what some multiplayer competitive games already use, would do the trick pretty much IMO. Simplistic enough so it wont confuse anyone and wont spoil much of how the skill plays out to the new players.

Something like this:

brave crest
#

as soon as Update 5 drops give hyspi the ability to latch or climb so it can place the nest up high, its obnoxiously big on the ground and easy to spot

ancient plover
#

give hatchlings a wobble and make em look slimy when they come out of the egg

indigo cypress
#

@real sentinel i would like to ask you if there is any plans for some much needed performance related patches to evrima, i really want to play the game but the frames is just too low. any ways keep up the good work and have a good day 🙂

languid nacelle
#

About the nesting ım not a stress tester ı just watched couple videos and so far ı can see the nest ıcon its just too big , it should take up less space on the screen.. @real sentinel

pearl crest
#

If you add more bird species maybe they can eat eggs or hatchies? TI_ProudPtera

mossy holly
#

It'd be nice if you could tell whether you have previously selected a dinosaur in a Server or not from the Server Browser screen. It sounds really QoL to me. Because I often take breaks and forget I had a fully grown dinosaur in a server when I actually want to play as something else. But I forgot I was that in that server.

mental relic
#

Ptera should be able to swoop down grab a hatchling out of a nest and fly away with the hatchling in its mouth, similar to what it can do with meat chunks.

oblique lance
#

After seeing a video showcasing some of the content of U5, i have a feedback to give on something. I think the interface that's showing informations about the eggs and their incubation should disappear when you're not near it. It should be something that only appears when you look at the nest. It should work like when you stare at a body, or water, or a plant if you're an herbi. For now, it's a little thing but that breaks the immersion of the game because it's literally the only thing that stays permanently on your screen, compared to every info related to scent, eating, grabbing....

neon pewter
#

Skin System is Awesome.

solar bough
#

I always thought it was the intention to have designated areas within the map that specific species frequented (i.e. Teno in swamps. Pachy in plains). So, if that's the case, why is the dinosaur's food spread out so far where 1 dietary need is in one area or another instead of the same place? Why wouldn't you make 3 or so designated environments per herbivore (some can intermingle), making it where the herds occupy certain areas and migrate to other similar areas when food runs out. This would also put carnivores in their properly designated biomes as they would need to be where their diet also resides.

vague plume
#

From a community perspective if i where you now that you have nesting scent and a lot of these basic mechanics i would focus on dinos to add some variety and revive the game a bit and then start on a few more in depth mechanics then a new dino or 2 to keep the community interested and engaged and do that rinse and repeat until theres not much else to add other than the last of the bug fixes and all gl.

autumn sparrow
#

i think yall should connect the main swamp to the back ones so more people will explorse that area theres tons of potential over there an if you dont know what im talking about go to the human facility near swamp an its past that a lil bit i think if that was connected to the main swamp or if there was a spawn option there it would create a new hotspot

ripe belfry
#

I think the devs need a specific person to talk to with the community. Now, I know what you are thinking, "But Dart, the devs talk to the community directly, why would they need someone to do that?"

Well, as I have noticed multiple times, it seems that the devs need clarification or they contradict each other, and that leads to a lot of confusion amongst the community. I think you guys need to talk to a specific person, who can trim the "fat" of the conversations and bring news to everyone else. Someone the devs trust with that information, who can then reveal it to the rest of the discord or community.

civic summit
#

Deino should make a nest like modern crocodilians. Dig a large hole, lay the eggs, cover them with dirt, and dig them up when it's time for them to hatch.

whole lake
#

there should be a mechanic that allows you to pick up your baby I think it’d be pretty useful when being attacked by a predator and give a better escape, and it should use your energy too of course

quasi coral
#

Hey Devs, I would like to give feedback on the game to see what could be added or fixed.

1 - Special Pteranodon Fractures,

The T-don fracture would be unique, like a broken wing. Such as, if a carno hit you - You would see a small hole in the wing to show it has been damaged. It makes flight almost impossible, and I think it would be excellent and adds to the game, and it gives a custom fracture to the t-don.

2 - Pteranodon cling (fix),

The Ptera cling is a little broken. Whenever I hold onto a tree, I seem to be floating, especially on the swamps. I think the idea of it is neat, but it seems there could be some adjustments.

3 - Ptera Perching,

I think the idea of a Ptera sitting on a branch of a tree would be incredible as it seems. Here the Ptera can rest, gain back stamina, eat fish, and sniff and call out. Also, I think having a branch overweighed by Ptera would be cool as it falls and crashes to the ground, maybe even doing damage if the branch falls on you. I think the Ptera is at a HUGE disadvantage in fighting. It’s weak (health and strength) and is dead if it’s on the ground. So I think this would be a huge help or fantastic mechanic to the Ptera.

3 - Ptera Nest,

In the future, when the 4.5 Nesting and Night Vision Update comes out, I think it would be cool to see the Ptera making a nest in the trees, seeing that Ptera would never lay their eggs in the open. Cliff sides would do good as well. Also, mentioning cliff sides, I noticed that I was floating above rocks as a Ptera. Since Ptera can go where others can’t, you could see that they are hovering above the rocks in some places. I feel like this should be fixed for more realism.

4 - Grabbing an enemy,

I think a Carno, Spino, and Deino should be able to grab the tail arm or anything to grab an enemy. For a Deino, it could drag the victim into the water; maybe for Spino, it can be slammed or thrown - This could be used the same way with the Carno. It would be cool as it can add an aesthetic to the game itself.

round plover
#

buff dryo’s attack so it can fight back against baby carnivores

quaint oriole
#

Make a muscle stat to stop afk growing. Basically, the more you move, the more muscles you have (only to a certain amount of muscles so people cant make op dinos). More muscles give you some benefits like better stam, you are faster, your attack is stronger, you have more health. A Dino that does not move as much as a Dino that is active is weaker. This would stop these afk growers because if they do it, when they reach adulthood they are weaker than their active counterparts. You can make up for your afking when you are an adult, but you wont be able to build up muscles as fast as a juvie or sub. You would have to make this system that the muscle go up by such an amount as a juvie or sub that you are forced to move around a lot (its enough if your dino, just walks around, this will train its muscles too). Of course you can sit down and chill out for a bit, but you shouldnt sit there for half an hour and just stand up when you need water and food.

ancient plover
#

I've said it many times now, please give the babies a chance to hide somewhere where no one can get to. Just like all herbivores are dead when they are alone in the field. It's annoying and it will be even more annoying if carno can get on the Dam. At least we had some protection. But it's really NO FUN to play herbivore anymore because you're just walking fodder if someone bites you and follows you all the way to Australia.

deft pike
lament chasm
#

More patterns for Skin System. The colors were never an issue, it's just that color setup was the same. Current colors are way more diverse, but, different patterns can completely chagne your appearance, even if colors are the same TI_Hug

grizzled falcon
#

It would be nice if we can pick up and carry the hatchlings

sullen karma
#

Consider adding more variety to certain AI dinosaurs, for example the frog only has one model/colour scheme/species , how about if there was a few other species of frog that will not only spice up things like pteras diet but also provide some challenge. A poison dart frog could be something that you can find and eat, it would give you debuffs and maybe take a little health away but could give you some more nutrients than usual or some other benefits, or it could be punishing for people who do not know the difference to the types of frogs, salt licking could be a way to remove negative effects. The same can be said with schooling fish or different types of boar or deer for example, with each of them giving certain buffs or debuffs, which will not only make it more interesting, it will challenge you to know what you can and cannot eat, even if it is on your diet plan.

light mango
#

coming off of path of titans here, but i think some sort of scarring mechanic would be really cool.

as of now the dinos get scratched up a bit & are as good as new after theyre done healing.

what i think would be cool to add is scratch marks, bite marks, & etc after every battle. you would gain more scars after every battle, as well.

not only would it be cool, itd add a lot more realism 😎

stuck galleon
#

Think something that would be good me and some friends wanted to play a pack of raptors together why not add group starts so can spawn as a group and then start from there

karmic raven
#

Longer daytimes until night vision gets added

autumn sparrow
#

hey i feel like the deino should be able to stay under water at least 10 mins considering crocs irl can stay under the water for 2 hours an deinos can only be under till 4mins an 45 secs before you hear the heart beat sound so maybe to balance the idea of them staying under 10 mins when they need air again it takes like 5 mins to refill all your 02

normal peak
#

Im putting 1 and 2 since some may not agree with 1.

  1. So i saw a video of a carno going onto dam for update 5 and now more than ever i am going to emphasize 2. Without doing 2, you are pretty much making anything smaller than a teno gameplay just unfun. You just dont spawn in with a herd/pack. You have to find one. Dam provided a safe place for the little guys to do that without being crushed by carno megapacks. Dont get me wrong, i think dam should be fixed to allow carnos on it but not until you complete number 2.
  2. So i think there is something seriously missing in the map design. Currently everyone congregates at 2 locations NW and dam. It is simply because those are the safest places on the map and everywhere else you are more vulnerable. No matter what, there will always be hot spots like this unless you incorporate incentives to be elsewhere on that map. i will give an example, small creatures are vulnerable when not in a group. You are FORCED to go to hot spots. There should be a means for smaller creatures to get away from larger ones. Like smaller caves or brush. To jet from carnos. Carnos currently can just roam around the map out in the open because either they can sniff and track forever or if they see something they can just fly up to it and catch it. There should be effort in hunting. Some people may say “well people can afk grow in there then”. Guess what utah can also go in those same places. Giving utahs new areas to search for food as well as the benefit of also a place to jet. Im not saying make them everywhere but if they are in some places people will likely spread out more. You will need to consider all types of “safer havens” for different species. For example tenos should go somewhere where they are surrounded on 3 sides so they can face their butts at the threat. Honestly you can either create small places like these around the map or players will still congregate at the safest spots. Safest spots shouldnt be one size fits all.
manic gust
#

I think that a system of putting feathers or fur on dinosaurs could be implemented in the skins, like a type of C pattern of skin or something like that.

weary basalt
#

Latch on system for combat and it varies in animations, it would be cool and realistic and it should deal some damage like Utah pounce damage, but a little more than the pounce and there would be some latch on points for certain areas, aka legs, neck, etc…

deft pike
#

make it so when deino broadcasts in water it has an animation like gators do irl, where it elevates its head like it does currently, but in addition to that it submerges its torso and highers its tail, causing ripples to form where the torso would be

paper turtle
#

🌾 What if plant nodes spawned with varying qualities of the individual food items they provide? For example, on an orange bush, some of the oranges would be of excellent quality - more shiny, plump, and juicy than the rest - but some of the oranges would be of poor quality - bruised, blemished, mushy, and brown - while most of the oranges would be somewhere in-between, simply of average quality. The high-quality “pieces” of the plant node would offer more nutrients, while the low-quality pieces would offer less. This could encourage herbivores to compete more over their food, potentially forcing massive herds to split into smaller groups, as well as farther encourage migration to the less-visited areas of the map (with carnivores naturally following suit, as they track and follow the flow of herbivores). 🌾

In the future, this could potentially even interact with other systems. For example, plant nodes could spawn more high-quality foods during heavy rainfall, but spawn more low-quality foods during droughts. Or, if plant nodes are being completely eaten over and over again only a short time after regrowing, they could simply stop spawning high-quality foods altogether for a while in order to seriously incentivize migration. There could even be certain herbivores, or certain perks, that allow players to gain more nutrients from low-quality pieces of food. A magy might not be as picky of an eater as a pachy, omnivores might not be as picky as herbivores, juvies might not be as picky as adults, etc. Pieces of food could also start to rot some time after being picked from a plant, reducing their quality over time. Burrowing animals could possibly store food in their burrows in order to slow the rotting process, while humans could perhaps combine them with salt in order to dehydrate them and prevent them from rotting any farther. It’s a system that seems like it could be tailored in a lot of different ways in order to feel just right while creating a more dynamic experience for players of all types.

burnt nimbus
#

I think im terms of global chat, smaller or personal servers could have the option to turn it on and off. Not saying the Official Servers would have global chat, but other servers, like how in Legacy there was Noobs, The Dry Reef, and The Crimson Isle. This would also help servers like from legacy that have rules or are newbie friendly. Would make events for smaller or personal servers more fun too!

mental pendant
#

Nesting exclusive perks to give reason to spawn as a hatchling since currently its basically just giving people even longer growth time , like size difference , nested dinosaurs can be up to 10% larger in terms of size and weight than regular spawned ones , personally i think this would be great so that nesting has a good benefit because it takes longer to grow , and you completely depend on others to survive , would make hatchlings actually worth the time.

grim bloom
#

For the elder system, once your past your prime I think your stats should revert to the adult stats (or slightly above that). It still makes you weaker than you were and gives the feeling of aging, but doesn’t punish you for literally surviving longer. If it’s not like this in the base version, implement customizability in server consoles to allow for things like this for the elder system.

nocturne plume
#

Something I would like to see implemented, is some signs of life on the island other than ai and other players. Things like ambient butterflies, flocks of birds, fireflies at night and maybe even swarms of flies. Its the little things that make the game feel more immersive.

hearty heart
#

Please, add sandbox on update 5.5 (or even on update 5) so we can train with our dinosaurs. I really need that TI_Succ

sick juniper
#

I don't know if its just me, but for the longest time, utah's run animation looks like it's slightly running sideways to the left.

Edit: Juvie Utah to be specific.

languid lintel
#

chunginosourus as a new dino would be cool. a smaller faster stego that would be able to kill stuff id, say, 3,000 in weight (its wieght is about 2,850) and could live in packs to keep some of the bigger dinos at bay

paper void
#

Bring back ptera smelling tracks/tracking, why was it removed when every other carnivore gets to track

normal mauve
#

ok i don't wanna be the notorious 'realism' guy, but why does shant have its actual vertebrae exposed? those raised bony protrusions are the only thing acting as anchor points for the muscles necessary to say, stand up on its hind legs or provide the power to stomp down, as shown in the concept art. Without those back muscles - very robust ones for an animal of its size as well - that beast isn't even going to be able to get up off the ground, much less walk, run, fight, etc.. I can understand pursuing aesthetics; fun decorative scales or spines are great, even modifying head shape or body length somewhat isn't bothersome, its when u make the animal look like it's defying physics and couldn't even exist that it starts to bother me. not big on the one huge toenail either but at least that's an aesthetic choice that doesn't disrupt immersion, I can get over myself there.

edgy ether
#

Fix utahs wrists, make it less pronated cuz it just looks ugly and would be more paleo accurate, i know this game is not aiming for paleo accuracy but utahs is already a boring jp ripoff so why not make it a little distinctive.

Also sorry for my bad english.

lone ether
#

I should start this off by saying that I truly do like the Isle, it has been one of my favorite games since I started playing it in summer of 2019. However, these are my graphics settings and it still looks like a poorly rendered 16 bit game from the late 1990s or early 2000s. This game is a poorly optimized game that has had its fair share of development problems. Unfortunately that isn't the only problem plaguing this game in its current state as of June 10, 2022. From what I've heard and experienced myself the game is also terribly balanced and the community, on Official servers at least, is incredibly toxic and unaccepted of new players. I love the Isle and I love what it is trying to be, but right now the game is poorly optimized, scarcely updated (I understand update 5 is scheduled to come out this month but they said phase 2 would be out in 3 and it took nearly a year and some change), and quite frankly boring in it's current state. The reason that the community is so focused on killing anything that moves is because the only thing to do in the game right now is to grow and fight. I am truly hoping that soon the Isle will be fully realized into the amazing game it has the potential to be, but I am fully aware that will not be the case. It saddens me that the game is still struggling with problems it had on launch and has had since Phase 1. I hope that the highly talented dev team gives us the master piece they've been working on for years now.

lusty sorrel
#

So, after my 10th death to a Pachy as a Utah, or the other deaths as a full grown Carno to 1 Teno ... i wonder how is it balanced that a herba can 1 vs 1 a Carni with his spamables which stuns or knocks down. I mean, is this realistic that a Teno can tailslap a carno once and he dies after the teno spams his shit ? I hope this get fixed one day. Can´t imagine that 2 full grown Carnos are running aways from 2 Tenos.

misty dagger
#

For the new Nesting system, possibly being able to pair with more one player. I'm unsure if this will be doable, but it would be a nice addition to the nesting system which is looking stunning.

dreamy bramble
#

Finally switched back over from legacy just to die to teno utah super team. switching back to legacy once again. Can't believe im still saying its a better game

abstract scarab
#

i recon we need a local herbivore chat cause of how herbi's herd up and stuff

flat sparrow
#

Pteranodon feedback

I really like to play as ptera, it’s chill gameplay, however, I must say there’s a lot of instances where I feel like ptera is unnecessarily forced to land on the ground, I made of list of these instances

Eating:, if you have a swallowable fish in your mouth while flying, you can’t swallow it, which forces you to land on the ground or on a rock, I feel like ptera should 100% be able to eat things while flying, wether it be a fish or a meat chunk.

Stamina while flying: I find it odd that ptera gains 0 Stam while flying, I get that it’s using energy while gliding, but I feel like you should be able to get a minimal amount of Stam gain while gliding,

Clinging: I’ve seen many players state that clinging is useless, not just because it hardly works, but because you don’t gain stamina, I feel like you should gain stamina from clinging, since sometimes there isn’t a rock to perch on, otherwise, besides looking cool, it is, admittedly, kinda useless…

Ptera is a very fragile creature, it shouldn’t be forced to land so much like it is now, its even called fragile in Trello, ptera is very vulnerable on the ground, and should only go in the ground if it absolutely has to like to eat from carcass, to eat too big of a fish, Etc.

Drinking: this one is probably a long shot, but modern day birds sometimes drink water by skimming on the water’s surface, maybe ptera could do something similar? etc.

maiden rose
#

Give Velo feathers.

full nimbus
#

Would be cool if Deinos could lunge out of the water further to catch Ptera fishing easier

lament chasm
#

Make Carno's arms a male marking area and make them move during the courting animation, just like in Prehistoric Planet TI_Hug

gaunt bay
#

With the added functionality coming with nesting, I believe that giving some species more striking dimorphism between male and female would be both good for gameplay purposes and very immersive. In particular, someday I would love to see the Hypsilophodon 'display eyebrows' become either excusive to males or much greatly reduced in females, given the similarity to various birds of paradise on which it seems to have inspiration, and simply for the added immersion and gameplay bonus of both identifying potential nesting partners at a glance, and for giving a more varied and authentic feel to other species seeing hypsis in the world

upper orchid
#

So I am watching a few streams here and there about update 5 from various people and everyone is basically mentioning at one point or another that carnivores require more food and are hungrier now than before.

I don't think that's a good idea, quite frankly diets are not really a fun feature, plus making the dinosaur more hungry while dealing with nesting is just too much. Not only does the carnivore have to constantly hunt again which is just tedious and offers no time of respite or relaxation at all. Carnivores should be able to relax every once in a while. Plus the constant hunger sounds really annoying when it comes to dealing with nests. You make a stationary nest and have to protect it and keep it warm while also hunting somehow? And once the hatchlings hatch not like they can keep up with you on a hunt.

I get that this is to reduce the megaherds of carnivores, but there has got to be better ways to do it other than making carnivore gameplay the equivalent of constantly having your ass on fire because your dinosaur is starving to death.

Just because I am a carnivore doesn't mean I want constant battles, blood baths, engagements and murder sprees. Please for the love of god give us a moment to breathe every once in a while.

grave axle
#

It'd be cool if Evirma could be a seperate download/play, I'm not 100% on the backend of how steam works but i know a lot of games when bought will give you 2 versions, a normal version and their test version. Switching back and forth between the beta branch and normal takes a pretty chunky download everytime currently and it would just be a nice QOL 🙂

rocky locust
#

Music toggles (not just volume)

Not sure if this is an already planned feature, but in some videos of Update 5 stress test there is combat music as well as new ambient music. I think it would be cool if there was an option to disable specifically combat music or specifically ambient music, as I think some people would like the combat music but dont want the ambient music or the opposite. Just something I thought may allow people to select the music they would like to listen to, as personally I've never liked combat music in games but I love ambient music.

nova gale
#

Nest Icon
Regards to the nest icon being so big, and always on the screen.
Make the nest icon disappear when you're a bit away from the nest (proper distance), and re-appare when you're close enough to it again.
2. Also make the nest-icon toggleable like the other HUDs, so if you hit the key to hide the HUD, the nest icon goes invisible too. (IF it's already a thing ignore this)
3. Regards to when you're far from nest, the distance required to make the nest-on screen not be seen before you close to it again. Let the owners smell the nest in the Scent-menu on top of the screen, as its own nest-icon. (As somebody would have a good idea where their nests are, if they wander for food or other and gotta come back to it. - some might have their nest less obvious places, or just have a general less good time fining back to it. So being able to smell the nest when using Scent would be nice.

languid nacelle
#

its just me or the frames geting worst ever sec/min , longest ı play this game frame drops happens more offen its pretty hard to jump in a fight a especially for a game with a pvp system where not even a mistake is admitted..

brave crest
#

As hyspi is a small dinosaur I think that it's food should be much more flushed out (as in more overall in the map) but also have them more centralized, hyspi players (in the future atleast) aren't going to have 3 diets to pass onto hatchlings unless they travel the map

ancient plover
#

We are all very excited for update5, we are heading towards an important update for the game and once again I come here to ask for something simple, maybe it is not the focus of the team right now and I understand if it is not but it would be very good if the update had an optimization nice because lately it's been hard to play with so much lag and bugs and I think it' not just me with this problems. You guys do an amazing job and if certain things are not deliverable now I understand. But it would be something that would help most players..

desert gulch
#

Add a Server Setting where only maximum 2 players can spawn as juvenile per dino (make it configurable also 2 males/females cant mate) and for them to increase their numbers they must nest. 🙏 (Also Option to allow incest or set Minimum to something higher)

autumn sparrow
#

i think deinos should have a mechanic where they can propel or jump outta of the water like crocs can irl an like to make it even make it use most of the deinos stam so you cant spam it an you have to time it right also i dont get why the seaturtle is in our diet when deinos did eat them when they lived but deinos also lived in shallow coastal areas an brackish water so make it where we have a river that connects to the ocean since we lost water in the ocean so that we can actually use the turtles in our diet

grim bloom
#

Add diving as a mechanic for Pteranodon. For a fisher/scavenger it's options for getting fish shouldn't be limited to skimming and skimming only. Diving for ptera would enable it to spot fish and grab them if they are deep underwater, and would also be an alternative method of getting to safety if flying isn't an option (whilst still being risky if a Deino is in the water). It would also just be fun letting Ptera dive, as right now there's not much to do as it other than spectate other people having fun. Diving could open up more possibilities for perks that ptera could get, for instance better underwater vision, longer breath bar etc, etc.

viral arch
#

If parents' diet affects eggs, nesting and even babies, It's important that when mating we can choose a mate based on how good their diets are I think. A very clear indication of how someone's doing with diets will make for a lot of interesting choices. Predators may also be inclined to hunt on someone who looks malnourished. But that may already be a plan.

graceful wigeon
hasty horizon
# graceful wigeon This, and also the vibrancy of someone’s colors. This is something used in real ...

I think instead it should be by smell. The skin system makes it so that you wouldn't be able to tell if they were less bright, since you can change brightness and you wouldn't necessarily have an understanding of how bright they started versus how they are when you want to mate with them people would probably like to have this option. On top of that, only males typically get display structures so males need a way to tell is female is a good mate too.
So a smell indication for how good their diet is would be the best way, imo, to not interrupt the skin system, be very accessible for males and females and would be very clear to the player.

ancient plover
#

give hypsi a claw swipe or kick

wooden flame
#

i think logs should be hollowed out and there should be in genreal more places on land and in the water for creatures to hide maybe like tiny fallen rocks will make "huts" as a juvie this would help us alot from being hunted or a place 2 run 2 when being hunted and it would make sense for when a dino is attack your babies while the parents defend you you can go hide in a log or some fallen rocks as of rn you have to stay next 2 your mom or in the middle of the herd which is realistic yesbut there should be other ways of hiding from danger

dusk spade
#

(for mating) Some sort of unique mating call for each dinosaur, only produced by x sex, which is meant to attract and tell y sex that you're looking for a mate. You can see this in prehistoric planet with the carno's low rumbling. In my opinion, this would be extremely useful because you will be able to find other mates faster and more efficiently, instead of having to resort to friends or messaging people on discord or a different platform to ask them if they want to mate with you in-game. This could be different from the broadcast via having a larger range but being quieter or louder to different species depending on if it's a rumble or a roar. (btw, some variations between with sex can use this call would be cool in different species, like pteranodon maybe.)

edit: that last part, I meant females attracting males only in certain species instead of males attracting females

bitter trellis
#

Give our spino an eel tail like the newer depictions! It would be cool looking while the rest of it would remain monstrous as intended

ancient plover
#

I feel like parents should throw up their food in a small pile in the nest, it doesn’t look like their throwing up in the baby’s mouth, it looks like it’s throwing up all over the baby.

real relic
#

Update 5 looks neat but uh maybe make eating fill up your stomach a bit faster for utah? I mean it would let your babies be able to get your food quicker and make eating feel less of a pain to do in general. Utah is also more on the go than some of the other playables.

mental sky
deep valley
#

Random Idea I Just Came Up With :0 I Was Thinking, Since The Isle Is So Kindve, Nature-like, Maybe We Can Have A Feature Where Theres A Map Speculation Where You Can Zoom Around The Map And See What Other Players Are Up To But Nobody Knows Your There And You Have No Effect On The Game, Your Just Simply Speculating. I Can See Myself Spending Hours Zooming Around And Following A Players Dinosaur Life Around

fervent brook
#

Can we please start getting some new playables? It’s been 6+ since we got pachy. The game literally needs more playables, if 5.5 doesn’t have a new playable we’ll be waiting probably a year or longer for a new playable, yeah mechanics are important, but so are new dinos, part of the charm of legacy is you never knew what was lurking around, evrima is the opposite you expect 15 carnos, and 12 tenos to be running around at NW or the dam.

leaden igloo
#

For dino’s with horns (carno, cerato, trike, etc.) let them different horn customization like how there is different skin patterns. The horns would be purely cosmetic and won’t affect stats

rotund solar
shadow talon
#

I have got to say I am REALLY not a fan of the egg laying animation, it feels a bit too embarrassing and unnecessarily graphic. could we please just have the female sit on the nest for a few seconds and the eggs appear under her once she stands back up? I really don't need to see her actively squeezing out eggs...I can see this making things quite awkward between some players and may even discourage some people from playing the female dinosaur as no one wants to be the one being laughed at.

SO yes maybe its just me, but i really am not a fan of the female egg laying animations...could we just keep things simple please.

sinful cave
vale blaze
#

Make stegos weaker since at this point stegos are hunting everything since they just wont die

gaunt bay
#

Suggestion regarding the existing diet system with the newly incoming skin and nesting mechanics; I think it would be a great idea to tie the 'vibrancy' or brightness of the male pattern color to the animal's diet. This would have a three fold effect; it would help females determine if a male has the diet requirements necessary to adequately help feed and grow hatchlings, it would allow predators to determine which members in a herd might be more susceptible targets, and would give males a reason to go for the more 'vibrant' options instead of just opting for pure camouflage as I imagine a great chunk of the community will go for

tired cape
#

Delete stegos, replace them with something smaller and weaker. Para, maia, kentro, dibble. OR add something like albert, allo. Because if there is more than 1 steg, almost nothing can defeat them.

dapper wind
# tired cape Delete stegos, replace them with something smaller and weaker. Para, maia, kentr...

First of all Stegosaurus is my all time favorite dinosaur. But there is a lot of truth to what you're saying as it is frustrating that there is no counter.

Second, I feel like the easy solution to this is to add an apex predator that can actually counter them. Like the Giga for example, my friend and I were actually talking about this the other day. The Stego in Evrima is so much different than it's predecessor. A well reworked Giga for example, could be on equal playing field and be a toe to toe fight.

Of course it's hard to speculate what would counter the Stego because it's so easy to want to refer back to the old version of the game. When I think of the old versions of Albert and or Allo going against a Stego I laugh because those versions have no chance against the new powered up Stego. So depending on how they'd rework Allo's they might counter them. But my opinion is Stego is in a different tier that requires adequate counter force. IMO the Giga.

Of course many are not wanting Apex's anytime soon so this creates an interesting balancing issue/conundrum. TBH if players are hoping for something other than an Apex to counter Stego's, they have to assume that there could be another indirect way of countering Stegos. With this way of thinking you could also assume that Apex's will also have some unorthodox way of being countered.

vague nova
#

Instead of having biomdomes🥴why don’t we have a map where the hottest point is at the most northern area and the coldest point is at the most southern area of the map. This way we could have every biome imaginable(within reason) spreading from the north to the south. And in between we could have biomes ranging from the hottest to the coldest. With the addition of transition zones (between biomes)it’s easily done. Imo that’s a way more favourable option then biodomes that would need to be massive and would stand out way too much.

desert basalt
#

perhaps get rid of some jungle and have an arid/desert/savannah type place with small rocky structures to hide behind or dead tree logs for smol dinos. also move some herbi diet food into said area so ppl, actually go there, as for water dont put any in the enviroment. have a river just before the arid area so dinos can get their water before entering the area

celest glade
#

elite and school fish in the sea

hollow flume
#

The distance between some of the herbies diet, example coconuts and melons, is just to high, way to high, took me almost an hour as a newborn pachy to get from east swamp to north(where coconuts supposedly are) just to get murdered by a wall hacking carno who can apparently see me through bushes from farther than max render distance

ancient plover
#

Pteradon dodge ability (like on press button going up into air very fast with wings or side "dash" ) since i think he is only good for killing babies and not really fit for fighting other dinos

Pteradon grab while in air/while flying - so when someone is eating you grab their piece of meat or if smaller dino you grab it whole instead of waiting for remains

cerulean granite
tulip dock
#

Don't make pteranodon the one that cleans deinosuchus's teeth. For one, it makes no sense for pteranodon players to put themselves at risk like that and any benefit would be negligible due to pteranodon's size. You might as well be serving yourself up on a silver platter to the croc or its babies.

Instead, allow AI compsognathus to clean the deino's teeth. They're so small, it wouldn't be sustainable to just sit there and eat them. It makes far more sense for the tiny, bird-like compies to pick out the leftover bits of meat stuck between the mega-croc's teeth than the near-human-sized pteranodon. This way, the idea is preserved without being overly ridiculous or a death sentence for one of the parties involved.

bronze niche
#

Should ovi get the ability to smell nests? Nothing long range, only for ones fairly nearby, to avoid it being too broken. It would be something it could have over galli as a better nest raider, leading galli to be more reliant on nests it either stumbles across or patrolling nesting grounds while ovi is a constant concern for any nest anywhere. My only concern would be it using this to be a scout for larger predators.
If any stress testers or qa see this, would having something be able to sniff out your nests be to strong/abusable/annoying, or would it make an interesting addition?

cunning rivet
#

Server suggestion:
Off topic art channel? TI_HypsiPlead

proud void
round plover
#

add a toggle nametags option

surreal ravine
#

Update stress test looks amazing but I think players should choose the sex of the baby dinosaur before they hatch since they have to survive with it for a long time. I would like to have that choice please.

hollow flume
#

This is what happens EVERY single time i go searching for coconuts as a pachy. It’s ridiculous, not to mention all the fractures and fall damage i get by going through the forest to get to the edge of the map for a damn tree

agile galleon
#

please for the love of god fix the hitboxes, from a tip of the tail hit I should not be getting a leg fracture

crimson dagger
#

What about nest parasites?
Kind of like mocking birds!
There may be a species that looks strikingly similar to a playable that takes a place in the nest, taking up more food, and if it's discovered to be one who is not a child of their own making, then it will skitter off into the forest at intense speeds, and go find another nest to invade!

deep valley
#

Alright. Hear Me Out, Am I The Only One Getting Relatively Sick Of The Same Ol Same Ol Jungle Area? Not Comparing POT To The Isle “the isle is better imo” But The Scenery Is Just Outstanding And Makes You Want To Explore The Vast And Adventurous Map! It’s Also Not Overwhelmingly Filled With Leaves In Ur Face. Maybe Hopefully We Can Have A Few More Areas Within The Map Similar To The Coastal, Maybe Have More Of A Forest Or A Redwood? Something To Spice It Up

jolly cosmos
#

So, I know this is probably a LOT of work, but hear me out: Every blade of grass splits individually, so that when a dino runs through it, it splits accurately. And then add tall patches. Imagine being an herbi, just chillin, and you look to your left and see 5-6 spots in the grass splitting and coming towards you, only to see a group of hungry and vicious raptors.

fading ingot
#

This may be dumb, but some sort of method to prevent so much time wasting I guess? Like allowing servers to gauge how much growth is required before being fully grown. This game is great and I love playing it, but it sucks having to sink hours into getting fully grown only to get my butt kicked by something else that is already full grown or a swarm of random killers. Dying isn't really the problem, it's just the fact that you spend hours just to attempt to get to an age to actually partake in anything eventful, only for it to be snuffed out by someone who's been on the server for way longer. But like I said, maybe some way for servers to gauge the growth rate or how much growth is required? I'm sure there is a better way to tackle it if this is something people do have a problem with/don't enjoy. Could just be me though TI_Frown

indigo belfry
#

Anyway we could add a unjam function? Im currently waiting for my hypsi to starve to death because I got lodged in a tree ;3;

hard kettle
#

Is there going to be a better chat system? Adding a Global, Local, and Group chat. Even maybe a whisper system for servers that want to keep out the clutter in Global?

brave crest
#

When certain apexes or large creatures grab something small enough to be a one hit K.O instead of the boring old chomp and swallow what if they had a little... flavor?

https://youtu.be/N8dMmA6X1so?t=146 for example the time I marked at this video has the trex tossing you around, this wouldn't apply to things like trike or stego but anything it can kill in one bite, it will shake it around, almost like a dog chewing on a toy just to add that little immersion and overall cool looking

Perhaps a better image would be jurassic park, when the trex attacks a gallimimus, shaking it left and right
https://youtu.be/8hjB6UJ2kMU?t=84

but, overall I think every apex should have its own little pizzazz for when it kills something

They're Flocking This Way - T-Rex Ambush Scene - Jurassic Park (1993) Movie Clip HD [1080p]

In the Gallimimus flocking scene Alan Grant and the kids run into a flock of Gallimimus that are running away from the Tyrannosaurus rex. The T. rex kills one Gallimimus. While it eats Grant and the kids sneak away.

TM & © Universal (1993)
Fair use.
Co...

▶ Play video
tulip dock
#

An altimeter that any and all pterosaurs can access by pressing Q

cosmic barn
#

Add suicide becuase if you fall in some bughole u cant kill yourself and other dinos cant acces you. A Pteranodom should get buffed add him more weight or bleed damage

vague nova
#

Please can we get the biggest anky estimate of 8.9 metres long and 11 tons in weight? Give the anky the move it deserves.TI_HypsilWow

ancient plover
#

Carno was biting at me for a solid minute and as soon as I lay down I die? Please add a bigger hitbox for dinos so carnos can stop ramming their heads into rocks and killing things they shoudln't be able to 😃

trail saddle
#

Simply stated: have slight variations in vocal pitch for male and female dinosaurs to better locate a potential mate among other players of the same species around the map.

patent lion
mystic sedge
#

i saw a carno charge into me but i couldn't move beacuse of eating animation do something about it

digital hornet
# patent lion Dinosaurs should have a "courting/mating" call that they can use, and that call ...

tbh this could be very useful, being that some people (like me) do not have someone or friends who play theisle and agree to nest, and if you hear your species calling in the distance you would not know if they are interested in nesting or not, so if there were those calls, both people could answer each other and both know that there is someone interested in nesting without necessarily going all the way to them

wicked tinsel
#

I get you guys want this game to be difficult, and so do I. However, spawning us in almost starving is completely ridiculous. Especially because AI is so rare. Give us half hunger as carnis to give us atleast a chance.

brave crest
#

let pteranodon do a weighted flight, so to carry things like hyspi, ptera wouldn't be able to just fly away, it has to do a running flight, or get the flight started by jumping off something tall, this is what eagles do with prey like foxes or fawns, they will initially go for a grab, and once they have incapacitated the prey, they will land (usually) and finish it off, before getting a running/hopping start to fly away

I cannot show any animal violence so to take my word for what it would look like, search "eagle carrying fox"

untold maple
#

Not sure if this is a thing or not or is planning to be, but on the topic of nesting and genders I feel it would be very interesting to see how cold and hot could have a effect on the gender of a dinosaur for example American alligator's eggs, incubation at 34 ºC (93.2 ºF) and above produces mostly males, while incubation at or lower 30 ºC (86ºF) produces mostly females. So maybe sense there is already a feature for a nest being to cold or hot there is a bar u can keep it in to have certain eggs come out as a certain gender? That way it adds a more to the realism we’ll still allowing people to have a choice? (Also side note to tell the gender of a egg when it’s ready sorta like the spoiled eggs they will have a light pink/red or blue hue to them?

I’m not 100% sure if Dino eggs were determined this way but I do find it fitting for the crocs sense crocodiles and alligators do have this type of nesting, feel free to ping me if u have any thoughts 👾

placid stag
#

add more space on servers or add additional servers ready for the update

ancient plover
#

show how many players are each species on the select screen. this could help people see what animals the server could use more of.

mystic ice
#

When something dies, a tiny animation should be played before the ragdoll activates. Take carno for example, when it dies from getting bonked by a pachy, the ragdoll instantly activates and it flops in place, but a small animation of it getting knocked in a certain direction for a split second before activating the ragdoll means the direction for the ragdoll is set and the carno body will actually fall in the direction it was headbutted in, instead of just folding over

burnt nimbus
#

A simple thing, but being able to turn your head while carrying something. I know you can turn your camera around like normal, but your dinos head doesn't move at all. Your dino only looks straight foreward when it has something in its mouth and it seems, so odd??

burnt trail
#

Please get rid of the automatic footprints that appear for tracking make it so you actually have to sniff so tracking is a tiny bit more skillful

rocky terrace
#

Make the nest icon for U5 fade away as you get further so it is not just constantly in your face

cunning rivet
brave crest
#

Depending on the diet of some creatures, things like brachi, cama, trike, anky (maybe), deinocheirus , etc if they have smaller plants/bushes on their diet I think it would be neat if they could uproot the plant and carry it back to a nest or just have it around, and even if competition is high, eat it quicker than everyone else

slender cave
#

Some parts of map could use some tiny little ponds which can dissappear due to droughts and reappear again when it rains. This will also make playing deinosuchus more seasonal. In general it would be cool to deal with droughts, storms, winters etc. (I know they are planning weather changes but I am not sure how impactful they will be)

wheat cloak
#

Camera needs be moved back a bit more. Feel like im no more than a meter away from dino. feels a bit disorienting even in walk pace thru dense foliage. Maybe First Person perspective?

worldly garden
#

Not a stress test player, but a bit of feedback from footage I've seen: I'm a little disappointed with how limited the colour choices for some dinosaurs are. To me the legacy skin system was decent, but the biggest drawback was how limited colour options could be. Some dinosaurs just had way more options than others for no real reason. And sadly this seems to continue, albeit to a slightly lesser degree.

I understand that the devs do want each dinosaur to have some general "look" to them, and too many color options might deviate too far from that. But I still don't think that's an excuse for certain animals to be as limited as they are. Honestly, seeing deino have as many male accent colors as it does compared to tenonto having just one was pretty shocking to me. It ends up feeling weird and arbitrary who gets more customisation, and it's a big shame when one of your favorite dinosaurs doesn't have as many options as others, just because.

In my opinion, the ideal way around color options is to have a handful of colors within each hue, then additional varied options within the hue/shade that the devs particularly envision for that dinosaur. No, not neons. But very subtle and muted purples, blues, pinks etc can actually work really well and are nice to have as choices to integrate into the skin.

I also find the way the saturation + value sliders work to be a little weird. You can only make something darker/less saturated as the sliders always start at the top. I think it makes more sense that they start in the middle, and allow people to make things brighter/more saturated. This doesn't mean allow people to turn colors neon, I just think setting a slightly more saturated/brighter "upper value" that the slider can reach would make sense. Also weird how some colors don't have access to the value slider? It feels weirdly arbritary, if you don't want it to deviate much because it can end up looking jarring just set a more subtle min/max endpoint

fallen slate
#

It would be so cool if there was a small dino that could spread fires, like how a bird I forgot the name of will spread fires to scare prey out of cover. A dino that can do that would be really cool.

humble tapir
#

Also not a stress tester but wanted to put in a word for all the Ptera players. Pterosaurs in general are know for their large DISPLAY crests. I was honestly expecting the animal with a giant sale on its head meant to woo females to have a much wider crest color display since thats exactly what their crests are for, display.
A white, pale yellow, and an orange is just too small a display pool especially seeing as their body colors are quite limited as well

Even if you wanted to keep their crest colors to warm tones, you could have a sunflower, ombre, brick, maroon, crimson, dandelion
many many cool warm options, and while pterosaurs are not birds, many birds use bright reds (red winged blackbird) to show which is most dominant (and has the most testosterone) very often as display colors


As for Tenos, I get WHY they only have one crest color, but maybe a few varieties of greys and browns as a crest, rather than just one to choose from?


For Hypsi, I have to HEAVILY argue against purple as a base body color, just due to how feathers work. Purple isnt a "natural" feather pigment, purple birds dont actually have purple feathers, they have dark feathers whos follicles refract light at a purple wavelength, aka in solid shade you cannot tell that the animal is purple, because the effect only really works in sunlight. So having a purple hypsi as a base feather color, just doesnt make sense (even though it IS a fantasy game) having purple where the deault skins gold accents are, however WOULD make a lot of sense

civic dock
gray sleet
#

Please let herrera hatchlings cling to their mother/father, and make the action a button click, rather than a button hold (like the pounce)

This could provide much needed mobility for the hatchlings, and would realistically allow them to practice their climbing for the future. The idea is that the herrera hatchlings would "pounce" on the side of the parent and simply hang there, like a spider hatchling or a baby primate.

It also provides a bit of vulnerability for the hatchlings if the parent were to get attacked
https://thumbs.dreamstime.com/b/baby-tufted-capuchin-monkey-clinging-to-back-s-mom-clingining-mother-tree-90266185.jpg

agile galleon
#

I think deinos nest is fine, maybe deino did bury its eggs like crocs but deinosuchus iirc are closer related to alligators which make a mound of foliage for a nest and it seems a bit pointless to make a new nest type when we already have a perfectly working alternative

deft pike
#

allow deino to nest in shallower waters

lunar mantle
#

Create marshes for croc nests!
Very shallow water with lots of tall grass, reeds, swampy trees, and moss
as an added bonus you could have mushrooms in the thicker parts to feed on!

quaint saffron
#

Make troodon a bit easier to see in the moonlight (like the reflective bits on cones for example) so if it hangs out in the forest or tall grass it's fine, but if it's out in the open it has a higher chance of being spotted. Still keeps it super dangerous and hard to see, just with a few restrictions. Is this ahead of time salt? Probably.

unborn jasper
#

Will you add stealing/eating eggs mechanics? I don't know if you already talked about this but it would make scavengers gameplay much more exciting and nesters will have to protect their nest from these little stealers

fallen slate
#

fleas that can be contracted from other players with fleas, being around carcasses for too long, being in a bush for too long, or a very low chance to just contract it from the grass. They would make your dinosaur scratch itself for a second or two, and you would not be able to move while your dinosaur is scratching itself. The longer you have fleas, the more you scratch yourself, starting at every 10 minutes and slowly increasing to every 10 seconds (if you get to this point it's your own fault.) Fleas could be removed by rolling in mud or being groomed by packmates, or maybe with some species, preening?
yes, i just wanna see people suffer.

lapis sluice
#

Quality of life suggestions

Note that these are purely aesthetic and should not change much in terms of mechanics.

1 - allow for autowalking, so you can type in chat whilst walking. I know this has been suggested before.
Some dinos are slow and have to travel great distances. It breaks immersion to walk, stop, write, and walk again. Personally, for me, it's hard to hold the W key for a long time as well (arthritis in fingers :))

2 - change grazing to tab-grazing. I.e. you tab E to graze and you do not stop grazing unless you: tab E again to break the animation, move over an area with no grass, sprint, or bite/attack. It would be more immersive to see herds of herbivores graze continuously instead of now-and-again whenever the play feels like holding E.

tepid plover
#

Sandbox for update 5 or 5.5.

As of today it has been 180 days exactly from the last roster update. There were 230 days between that and the roster update before that. Clearly it will be a while before we get more new playables. It's not worth waiting until there are more at this point. Plus whether survival servers die off or not is good data to gauge how well the game mode has done so far.

Many people have been waiting for sandbox since evrima first released. This Friday actually marks exactly 2 years since evrima was released, I think we have waited long enough.

ancient plover
#

when you get dced while on a tree with pteradon - dont make him fall to death when log in 🙂

surreal ravine
#

Please allow us to choose the sex of the hatchling before they hatch for update 5. If we have to survive with a dinosaur for x number of hours, it should be something we enjoy playing as. I always play female for example and wouldn’t want to play as male as a random option.

tired cape
#

Maybe this is already in the new update or planned, but is there any nesting grounds for semi-aquatic creatures? Maybe some islands in the swamps?

deep valley
#

I’ve Had this idea for a while now, and I was thinking since there’s no albino option maybe make some of the eggs hatch an albino mutation. Make it super rare though since if albino was customizable I feel like it would be abused with albinos everywhere. So if we made albino egg hatchlings 1- It Wont be abused and very much like real life with a rare albino mutation 2- it could encourage nesting a lot more with the chance of a unique and rare skin.
Just An Idea ^^

untold maple
# deep valley I’ve Had this idea for a while now, and I was thinking since there’s no albino o...

This could also work with other skin mutations or all but like Leucism , which is often confused with albinism, is another condition in animals caused by reduced pigment levels. Unlike albinism, leucism is caused by a reduction in all types of skin pigment, not just melanin.
Animals that are referred to as “white” — such as the white zebra, white lion, or white tiger — usually are leucistic as opposed to albino. Another fact that sets leucistic animals apart from albinos is the fact that they can still have the color black present in their coats, as well as normal colored or black eyes. This way it’s not just all white and can still show some original A or B pattern

There is also melanistic but this is already fairly available maybe instead the mela can be all black even if male and have no display color? It’s also interesting to see how this would play out.

Chimera refers to an individual organism that consists of genetically distinct cells. This mutation can present itself in many ways, including gynandromorphism (containing both male and female characteristics), having two separate blood types, or having two distinct appearances on one body. This one is actually found to be fairly common in some pterosaurs mostly males who didn’t develop properly and looked more female making it easier to sneak a mate away from larger males though this may be a lot harder to accomplish TI_OviQuestion

Side effect of these rare skins would be common illness and low survival rate like real life most babies born with mutations will be weaker and have a low quality of life so when hatched as any skin mutations the hatchling in questions may have a debuff making there food and water drain faster or even have lower health/stam or even speed it may be nice to have a rare skin but this comes with a challenge having mutations shouldn’t be a easy life so if u really are up for the challenge work for it! This makes having the skins even more enjoyable cause u need to work to keep them!

ornate forge
#

We need a reliable way to report people who hack. Due to the nature of the game and player anonymity it’s hard to report people. I suggest upon being killed there is a way to report the user for exploits or hacking.

unkempt smelt
#

Diving and take off from water for pteranodon, (Unless this has been disproven recently) pterosaurs could indeed take off from the water by skipping across the surface with their powerful wings until they built up enough lift, The following clip is from a short film called Sea and Sky made by Dead Sound I would highly suggest checking out his Dinosauria Series if you haven’t!

glad lichen
#

Another thought I had is maybe a mutation to be born as a piebald! It would be purely cosmetic, maybe when you first nest in you seem to have the your typical colors and as you grow you began to get those patchy spots

Meant to reply to Thunderhorse’s comment but I think you get the gist

deft pike
thin grove
#

Make stegosaurus a mix between a tank and a glass cannon. How? While it’s body should provide good HP from incoming attacks, it’s head should be far more sensitive and the main weak spot enemy players should aim at. Yes, I am aware that this is already a thing as stego takes 2x the damage from headshots but I think it should be increased to something between 2 and 3x (maybe 2.4x?). That way it would still be hard to kill a stego but not impossible.

ancient plover
#

Could we get a "sleep need" bar? Just a bar that decrease slowly and increase when your dino lie down / get to sleep. Once your bar is depleted, your vision of colour change : bright colour (constrast very high), you start to have short dark lag and your control get slower. Interest? It will make the hunt more interesting and challenging. carnivores will have the possibilities to wait, sleep at turn, and force the herbivore to remain awake and get weaker.

fervent brook
#

Once again, please start focusing on adding more playables, the ecosystem in evrima is terrible.

trail saddle
#

Create a selection-board section in the Discord showing feedback suggestions that have been accepted by development for consideration. Perhaps feedback that has received 80+ checkmarks from the community. ✅

fallen abyss
#

Dryosaurus kick: this would help it defend its young against similar sized predators and allow dryo to compete with other herbivores or carnivores its size and smaller. This also might bring back the dryo population... anyways holding alt and pressing LMB (maybe make it to where you can’t do it while running) allows dryo to do a kangaroo (or maybe rooster?) style kick which finally allows it to utilize its sharp claws on its back feet. Dryo only having a weak peck is pathetic and unfair, seeing that it’s cousin the teno gets to utilize its entire body in combat (bite, kick, claw, tail slam) it’s only fair to let dryo use its weapons it has. I feel like when small carnivores like velo and herbivores that dryo might need to compete with like proto are added, dryo shouldn’t be a complete pushover.

brave crest
#

when dryo does a dodge, if it hits something small such as: hyspi, troodon, baby utah, and young dino besides stego it should knock it down and gives the dryo a chance to run

shy slate
#

This is just something that is not really big but more of a small detail. When a pachy brakes a coconut it splits into 1 half instead of 2.

inland veldt
#

For when gore is added I think the organs or parts of an animal should have different nutritional value, not just the whole animal being one nutrient. The heart and the liver should contain all 3 nutrients since they are the most prized to eat on prey. And the rest of the organs of parts of an animal should contain more nutreints than others. For example: intestines could give more protein nutreints and just small amounts of fat nutrients. This is just my opinion for when gore is added. If you're not a fan I understand, please go to general feedback discussion so I can see what you think. Thank u! 😀

sullen bough
#

Allo should be the only dino with ambush speed

graceful wigeon
#

Im not sure what the trend is with making the dino calls sound robotic is.. but I feel like the baby stego begging calls could use.. adjustment. Out of all the dinos with very robotic sounding calls so far (hypsi, beipi, etc.) the baby stego begging calls sound the MOST inorganic. It’s bizarre and jarring. I’d love to have a more organic sounding beg for hatchling stegos.

bold viper
#

I would like to make the suggestion to allow beipi to nest on the water in addition to nesting on land. Although terrestrial carnivores may not be able to reach it if it makes its nest in the middle of a river/pond/lake, it would still be vulnerable to dinos such as the sucho, spino, and deino, since it would be out in the open while on the water, easily spotted, and would be defenseless against such predators. Thus, by nesting on the water, beipi would be taking a risk with the more aquatic predators, but would be safe from terrestrial-exclusive ones, in exchange for a hidden nest site on land that would potentially be in an area that all carnivores can access.

If the family is found in either instance, there would be a better chance for them to see a predator while on the water due to the predator being forced to go out and into the open in order to hunt the beipi if it is a dino such as a sucho or spino, giving the family more time to see the threat and escape; whereas in a hidden nesting area on land it could be harder to see an incoming threat depending on where the beipi nests, and the family could have less time to escape, leading to a greater chance of success for the carnivore killing the beipi family.

This would be exclusive to beipi due to its size and the waterfoul-like behavior depicted in the character concepts.

celest glade
#

Stego tail attack should do less damage when your tail is in the water. Maybe half of the damage, it should prevent stegos to just sit in water and destroying the poor deinos

leaden igloo
#

It would be really helpful to see the % of our health just like we can see the % of our food, stam, water and diets

solar gulch
#

tail hits should not stun or knock down

tulip dock
#

Hypo Camara

Death incarnate. Destroyer of anything that crosses its path. All the raw power of a sauropod cranked up to 11. Why should the three apex carnivores plus Carno get all the fun?

tired shadow
#

Hypo hypsi

cunning rivet
#

ability to check packmate's stats (growth, health, diet) in the group section so you can more easily tell if your pack is able to take on another creature. React with check if this should be a feature for everyone in a pack, or react with 2 if this should be for the alpha only, since it makes sense for an alpha to better know the pack members and be the one to plan attacks.

ancient plover
#

I'll add my suggestion as well, in my own opinion I think they should rework the regurgitation as a last resort feeding system for hatchlings and have the baby's be able to eat straight away. And I've seen how baby's are hungry from hatching, but you could easily tweak them to be full on hunger and nutrients depending on the adults diets. I feel as though at the current gameplay is a bit, lackluster imo. Like I understand the isle is a horror/survival game and I've seen all these tubers show off the update/preupdate 5 and it seems to be alot of sitting in one spot and barfing for a couple of minutes. I'd love to see them having to move/hunt/ survive on the move. Nesting should occur, as a gameplay perspective, when the players are fully capable and have the resources and experience to do so.

wispy wadi
#

Not gonna lie, we need more sicknesses.
Right now, the only sickness in the game is the overeating sickness. Most players know not to overeat, so almost no-one gets the sickness. In order to cure it, you can wait or go to salt rocks.
If we get more diseases somehow, (maybe something like wound infections) then it would provide another actual reason to seek out salt rocks.

agile galleon
#

oh my god during travelling I just heard this absolutely phenomenal music track that added SO much feeling and depth and quizzical comics to my travels and it felt so nice so well done on that front my immersion just soared, I could really feel like I was a dinosaur.

viscid gale
#

So, we all know that Dino's can nest other Dinos in so players can get their friends to join them quickly without having to traverse the isle looking for em, but, what about humans? Ofc we can't have a human nest but what if for mercs you could call in reinforcements? Your friends would just need to put in a code if it's set to private and they'd get loaded into a dropship style helicopter or plane having to parachute down to your friends last location, it'd help humans to stick in a group so they're odds of survival increase (this could also work where you can only call in reinforcements in an operational human base, encouraging humans to fix up these old facilities to call in their buds)

vague nova
#

Utahs shouldn’t be able to pounce or jump as high/far whilst body fractured and leg fractured👍

deft pike
steep shadow
#

I understand you should be able to play the game how you want but it seems 95% of people don't like cannibal Utah's so why hasn't there been anything done about it? IK that there are some things like eating other Utah's gives you de-buffs but that doesn't stop killing for sport which in tern also lags the server bc the cannable cant eat the body's. I have no idea what could be done about it but there are people out there a lot smarter then myself.

ancient plover
#

Mate vocal/call or being able to smell another dino of same species that wants to mate

gentle spruce
#

Sandbox and here are the stages you could start as (just as an idea):0% hatchling 25% child 50% juvi 75% subadult 100% adult 110% elder and for sandbox when it gets added can there be two official servers one for only dinosaur and the second for humans AND dinosaurs?

tribal crown
#

Perhaps males who wish to mate could have the ability to leave their pheromones in a spot by doing a special animation/sound and when females of their species would sniff, they could see it. The better health the males are in, the stronger the pheromones.

fallen abyss
#

I think teno should be able to use its front claw attack while swimming along with its bite

light garnet
#

please don't let us lose stamina when we draw something as carni. we lose it to fast and cant run away from danger then

candid mortar
#

I just wanted to take a moment to say I just came back from a 7 month break from Evrima. I am very happy to see the progress made so far! The diets system is actually a blast & I have been having lots of fun with it. I like it so much if anything I wish it was even more in depth. But it is fine just how it is now. My only gripe is that I feel like Ptera should be able to gain a small amount of stamina when gliding. But that is a small gripe so take with a grain of salt. Also, I really love that there are small creatures like crabs, frogs, rabbits, & turtles in the game. It makes being a juvi a lot less frustrating. I hope they add more ambient creatures like this for small critters/juvi's so they dont have to rely on scavenging alone because scavenging is pretty unreliable.

tropic belfry
#

we need 1 more aquatic predator so that the deinos have some competition they eat their own kind way 2 much out of boredom ...id also think that some rivers should be shallower so that bigger deinos need to move in deeper waters kinda like a baby to adult (50%) area and after that u need to move cuz u cant dive anymore and every1 sees ya ^^

jade bolt
#

I work at a gaming arena with 18 stations each with a mid to top range PC for people to pay and play and I play on the isle on my breaks, and even though we have high speed internet, there have been so many occasions where I will randomly disconnect from the official EU servers despite connection being fine.
Didn't think much of it at first but after repeated issues it's started to really grind on me.
It will happen at least twice maybe more during my hour break that I sit down and play with no explanation at all. There's been times where I will be soaring as a ptera over some carnos and instantly disconnect only to log back in to find I've died. Today I was a 75% grown Deinosuchus and the second time that I disconnected today was when another Deinosuchus started to attack so there was literally no point trying to refresh the servers hoping for a free slot knowing full well that I'm going to be dead. Didn't know whether to put this in the Bug report as it's not necessarily a bug I can replicate, more just me being kicked out for no reason only to try and log back in the same server and hope I'm not dead.

frozen sinew
#

Feedback 1
We need to get some kind of untuck/slay command to use. Falling into a hole and then having to wait half an hour to die is just depressing. I have so many things I'd rather be doing with my time. I get that there is an immersion factor to the game but tbh I wold be happy having my dino die rn rather than having to just wait until i starve to death

open tundra
#

Is it just me or is the utah pounce embarrassingly buggy?

queen schooner
#

For nesting, make the default gender random instead of male

Let's be honest, a vast majority of players end up playing male dinosaurs, not because of bias, but because that's the default option and they can't be bothered to manually change the gender themselves. All this change does is add a third option, being random, and making it the default. If players have a preference for male/female appearance or nesting mechanics, they'll choose that gender, but for those who honestly don't care and just wanna play ASAP, they can hop right in without worrying about gender or how they'll effect nesting and whatnot. This helps make nesting easier as we won't end up with a primarily male population and better supports more gender diversity among species, while still allowing people to select what they prefer, all on top of giving people who honestly don't care about what gender they are just let the game choose for them and roll with it.

neat sparrow
#

I believe that at some point in the future, there should be a tutorial level of some sort. My idea for this tutorial level would be a different map, around 1/3 the size of the current spiro map, populated by ai, designed for a single player, and you'd be able to play as any of the 3 factions. The dino roster on this map would have a variety of dinos that would help you learn the game mechanics, with the largest being allo or Maia. Strains would be unavailable, as would late game stuff for the tribals and mercs. Once you spawn in as your chosen faction you'd start hearing voices over an intercom, perhaps an Æ operative explaining things to a higher up about the capabilities of the "subject" (being you), and also giving vague directions to poi's on the map. These poi's would be geared towards teaching you game mechanics, ie, an outpost that you can set up as a solo merc, or a large tree that makes an ideal place to learn how to climb, or a body of water that'd be a good place to learn how to catch fish. At each of these poi's you'd receive pop ups that explain what you can do at that poi as whatever playable you are. This tutorial map would be completely optional, and playable as many times as you want, but geared more towards newer players who are new to the game or even the genre.

ancient plover
#

I'll reiterate my previous post since it seemed to be taken as a joke. Everything I stated would imo have been perfect for this game given the current road the devs have taken when it comes to the over simplified baby barf food thing.

All I wanted was to see players being able to eat their diets as hatchlings, now I understand the point of people wanting the hatchlings to be completely defenseless, but imo that doesn't seem to be a very fun way to go about having kids.
Now what I just stated is an opinion on how I view the game thanks to the tubers, they construct a nest, they poop some eggs, and then once they hatch after keeping them warm they get spammed barfed until a certain growth.

All I've wanted to do is try to get people to understand how very little there is to do as baby considering you spend the time hatching trusting complete random people....unless you got friends. Most people said the reason for this gaming style is for the fact that the baby's are 100 percent reliant on the parents, well in all honesty you'd still be reliant on the parents for protection from predators, but I suggest them not having to (constantly) barf on the baby's for their food and actually make it so baby's can eat solid food and want to strike out for food. Think about it, if you had a diet of barf you wouldn't be too happy would you? No, of course not. So simply make it to where baby's can eat right out the gate and make the barf not be their 1 food source and see how the tubers react/play.

But for all the ground nesters out there who can walk/run on day one its gotta be the most boring thing ever to just sit and hide and wait for more puke.

If people think this is the best mechanic as it is for hatchlings that fine, but I'm stating my own opinion on how I view it as, lackluster.

I love The Isle as much as the next guy, but I'm just stating my opinion on the current update. Hope this helps.

Since the chat is limited to 2000 this isn't my full opinion.

brave crest
#

Considering how tenonto was a medium sized herbivore (in it's environment and keeping balance in reason) I believe that it should keep some lethality against bigger dinosaurs, now im not saying teno should be outright buffed to be unstoppable because 'waah my teno died to carno so unbalanced', but considering in real life it had to hold its own against acrocanthosaurus, I'd say it should be able to defend itself from larger carnivores instead of being phased out.

For starters, just like how pachy has bone break I think tenonto should get it's own little effect, "Whip lash" the force of an actual whip can leave some pretty devastating injuries, such as tearing off skin, putting someone into shock (from blood lose) etc, I think that for tenontosaurus this move should really only work around the head area of a creature, so larger dinosaurs think twice before face tanking tenonto

My suggestion is that when tenonto hits the head/neck hitbox with a tail slam 1 of 2 things could happen, either it leaves a large gash (causing bleeding and slower stamina regen as if it is in the neck the creature will have difficulty breathing) or 2 the tail slam with temporarily disorient a dinosaur (or cause temporary blindness) in order for the tenontosaurus to run away or fight to scare off the attacker

paper turtle
#

TI_Dilothink Idea: Playable creatures spawn into the game with microchips implanted into them by the scientists that created them, indicating that they were gestated and hatched in a human facility before being released into the wild at the beginning of the juvenile stage of their lives. Their character menu UI would look similar to the one all creatures use now, quite technological and representative of the data that their microchips are transmitting to human devices.

Creatures that are nested into the game, however, do not have any microchips in them, since they were gestated and hatched in the wild. Their character menu UI would have a much more natural and primal look to it, representing a creature’s own instincts and intuition regarding their health and well-being. The information displayed to the player would still be the same thing, for gameplay's sake, but the menu would have a different style and aesthetic to it.

A very rare and valuable item for mercenaries to find/craft/loot could be a tracking device that reveals the location of nearby chipped (non-nested) creatures in the immediate area. The display would look like a sonar screen, the ones with the spinning green line that beeps and reveals a red dot when it passes over the coordinates of a nearby chipped creature, possibly also revealing the species name of the creature and some other vital statistics (or not, that’s all up to design and testing really).

This feature would provide another benefit to players who decide to nest into the game instead of spawning in at the juvenile stage - immunity to tracking devices - without being so crucial of a buff that players feel punished for not nesting in, since the tracking devices would ultimately be quite rare. The visual difference of the character menu could be both immersive and another way of conveying some of the game’s lore to the player.

crimson dagger
#

Idea:
If a carnivore is resting, a Pterodactylus could fly down and clean their teeth, which gives * little health (not too much so it's broken), and the Pterodactylus gets a meal. However, if the carnivore isn't too generous, it gets a free snack and a dentist checkup all in one go!

  • Or it could help pick off parasites or even help it get a smelling boost for some magical reason lmao

(suggesting this because just using the Pterodactylus as a flying compy feels like it's not doing it any justice, why not a Flying Compy that graduated as a dentist? 😂)

tis but an idea, and hopefully it's not too game-breaking lol

pearl crest
humble tapir
#

From what ive seen of the few stress testers streaming right now. you need more QA testers and to shift out the people not helping, the mix packers, and the people who only applied to play early.
having only 20-30 people TOPS on a QA test server isnt going to be an effectful stress test if youre not really stressing the branch and only a small handful of people are actually reporting bugs for you. after the first 2 days streams and videos on the qa have dropped to almost null

lapis vault
#

Id love to make a suggestion, I Understand that we have Eu and Na Official Isles severs but like so i use Na because i have better connection due to where i live and i just would love to point out Maybe (If Possible) You guys could take a look and potentially invest in more severs? with the amount of new player slowly coming in, its only the matter of time before people start trying to rush to get in an official sever even when its packed ( out of my own experience) i find myself sitting and waiting for a slot alot more than usual these days.

unreal thunder
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Dino idea: Concavenator

Concavenator should have the same if not better speed as an carno, I also think that it should be able to have an equal fight with carno which would make it a skill based matchup. However i do think Concavenator should have 2200 health (meaning carno can kill it in 13 hits) however concavenator should have close to the same stam. Concavenator should have low damage high bleed (120 damage) Concave will be able to jump (same as teno) and it will have terrible bleed resistance

Attack 1. (Left click) Should be an bite which applies medium amount of bleed and low damage and could deal some poison type damage depending if the player has eaten an decayed corpse (120 dmg)

Attack 2. (Right click) Claw attack, this should do low damage but have high bleed (68 dmg)

Attack 3 (Alt left click) This should be a sidestep (costs 25% stam) kinda like a dryo which would cost more stam than regularly running.

Attack 4 (Alt right click) This attack should be a sweep with the tail (costs 10% stam) the concavenator throws dirt or sand up to blind enemies coming from it’s back momentarily (like hypsi spit)

I know this could have flaws but could be changed depending on future updates. And to the carno mains that are disliking this conc can be fractured by a carno with a ram (has to be below 60% hp)

brave crest
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Pools of water in the middle of plains , with the new weather system for most of the time they would just be ditches in the ground, but after a rain or storm they start to pool up and until they are drank from or a drought comes stay full of water, just a safer but more unreliable form of hydration! (Also if a mechanic gets added, these pools would eventually get dirty from all the algae and sludge and would encourage players to get safer forms of water aka rivers instead of putting their dino at risk of sickness)

burnt meteor
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Unique nesting grounds for different species of playable dinosaurs.

old nest
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Ive experienced a bug but i don’t own a website to link to for images hoping i can at least get it here for someone:
As a Hypsilophodon i picked up a raddish, it was then stuck in my mouth, i couldnt see it but another Hypsi could. I could not eat or drop it and i could not run, i could not save log because i had the raddish in my mouth
This happened after i crashed while holding a mango, then got the water drinking glitch, safe logged got back on then this glitch happened. Id be glad to provide pictures though idk how helpful they will be.

narrow cobalt
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Probably said this before, if not I then others, but Stegos tail whip should be reduced in water, imagine trying to punch through water really hard, you cant, the more force you apply the higher the resistance. Same should be true for tail whip. Thats an effective way to balance it and leaves the river/shoreline in the hand of the deino. Also this would make stegos drink with their head to the river, not their a** 🙂

thin grove
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I find it a little weird when pachy is charging up a headbutt while running. It just doesn’t feel right and I doubt the animal couldn’t realistically maintain a high speed in a upright posture.

Instead, I think it would be cool if pachy had a charge when running by holding down LMB. It would still have its normal “charging up” headbutt with the same button but only during slower movements (trot, walk and standing still).

The only thing pachy should do during a charge is to lower its head while running (and not go any faster). What do you think?

sleek jay
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Waterfall sound is too loud i dont know what it is but i always want to mute the game or move away from the waterfall since its too loud maybe reduce the sound a little bit?

marsh swallow
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Give herbs more diet options. I don't understand why they only have 3 options and all are either in different parts of the map or hell for fresh spawns to travel too. It doesn't make sense why Carnis have much more options in terms of what they can eat

cobalt quarry
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while watching the stress test being played, a scenario came about, and then an idea to follow on how to address water camping in battles. a few ideas were thrown around, but i attempted to put together a visual of how this could be addressed while already using AI code we already have in-game. would love to hear thoughts on this

(also noticed i sorta messed up the format in one part. ignore that)

radiant hamlet
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Either remove idle noises when sitting or make them less frequent. Whenever I sit down my dinosaur huffs up a storm and makes a lot of noise, constantly.

gentle spruce
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Sandbox and here are the stages you could start as (just as an idea):0% hatchling 25% child 50% juvi 75% subadult 100% adult 110% elder and for sandbox when it gets added can there be two official servers one for only dinosaur and the second for humans AND dinosaurs

quaint oriole
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Add tall grass. Would be cool for the smaller dinos. And scary jurassic park 2-utah-snatch-humans-moments

trail saddle
# quaint oriole Add tall grass. Would be cool for the smaller dinos. And scary jurassic park 2-u...

I think this deserves (yet another) visit.

Running through tall grass mats it down to the ground for a short while, giving indication that an animal has trekked that direction, and also giving the relative size of the animal depending on the width of the matted grass. Perhaps this would only happen when a dinosaur is running, and not while crouched, as to allow stealth within grass to still hold some merit.

#general-feedback message

safe shore
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Heres my idea for a herbie diet mini-rework, just a few changes that should have a big impact. The main things I want to accomplish are making diets easier for smaller dinos, keeping dinos generally in specific biomes, and making getting a 3rd diet much more difficult than maintaining 2.
To do this, make smaller dinos have smaller migrations, but have large dinos still forced to cross the map. As well as this, make the individual spawn areas much more compact, but also have less food (ie. pumpkins only spawn on the North side of the river at NW, but patches only have like 3 pumpkins). This will limit the number of certain species by making them fight over food or straight up starving. For this, I have made 2 simple diet maps, for pachy and stego.

Pachy: Pachy generally has 2 main ideas for the biomes it lives in: in the plains where it can see predators easily, or in rocky cliffs like a mountain goat. So, I decided to allow them to do both. Also, since it is a smaller dino, its diets are not very spread out, so maintaining 2 is not a challenge. Pachy players can choose to stay in their preferred biome and occasionally leave to get a second diet, but the journey to a third diet is risky. You will still need to travel a good distance to get all 3, as well as cross the center river or take the long way around it. Also, the much more limited food makes cocos run out eventually, forcing all the pachies to migrate to the other beach to get cocos again or fight over the few that respawn.

Stego: Stego should be the hardest herbie to grow currently, and its diet map reflects that. All of its diets are very spread out, making getting all 3 a real challenge. They need to cross rivers, making them vulnerable while young. Also, their food should be much more limited so they cant feed a herd on perfect diet. They will also have a more predictable path, so finding juvie stegs will be much easier. These should make adult stegos less prevalent, if they can fix afk growing too.

zenith fern
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If you do add quetz to the game their diet should be young pterosaurs and smaller or younger Dino’s

glacial shell
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This was from a lil discussion I had with Pidge earlier about how to make diets more complex/engaging for slower larger more biome locked herbivores without just making their 3rd nutrient obscenely far away, I was proud of the idea and people in chat liked it at the time so I thought I’d just post it here and see what y’all think:

One (and yes I got this from PrePlan) way would be to add a plant, that for specific herbis, provides much more of a specific nutrient than your standard plant would, but it’s toxic, which is totally fine if you can reach a neutralizing substance somewhere in your biome, which would only generate in a couple specific spawns in very short quantity. This would inevitably lead to contests over that neutralizer, the reason why that works better over simple food scarcity is because eating one of your dietary foods causes you to slowly lose HP, it shouldn’t kill you, but you should get fairly low, so in an effort to remain the strongest of your species/have the best odds in a predation situation/be better suited to potentially defending that neutralizer, you’d need to get it within a period of time that doesn’t render you helpless. Let’s just throw out a random ticking clock, like 20 minutes. You have 20 minutes to go from your preferred “toxic” dietary plant, over to that neutralizer (clay, charcoal, etc… could even be another plant doesn’t really matter), before you reach 10%-20%HP, this opens up a window of time for predators to capitalize on if they’ve been smart about their timing and stalked you, and it’s a ticking clock to get to your neutralizer before you’re too weak to fight off potential competitors….

So many elements to play with, how far your toxic food and neutralizer are from eachother, what’s between them, how many sites of each there are, etc.

That’s just one I thought up last week, lemme know what ya thinkTI_ParaBaby

real quail
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When humans are introduced, being able to set up trail cameras around certain locations to track/monitor what dinosaurs are around would be a really awesome feature if not already planned :)

tacit cloud
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i miss deino being on utahs diet. it was basically the only dino that could get your last diet to a good amount, and it was also easier to find and kill, unlike the dinos they have now. For example, nobody plays dryo, hypsi is rare and gives little, and you really mostly kill pteras when theyre babies so ptera gives basically gives nothing. So, maybe you could swap out dryo to deino like it was? TI_DeinoBruh

worldly ravine
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Goats are impossible trackstars.

ancient plover
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Ok so I've got a suggestion and while I'm not 100 percent on the details I'd still like to see how some react.

What if there was a adrenaline ability all dinos had that when activated it increased you're speed and strength...but that power comes with a price tag and you're stam takes a massive hit when used.

It's could be a cool down based ability every dino has that will really add some skill to the game. Like imagine you're about to go swimming across the river and you're hella scared, as you should be, and you decide to kick on the adrenaline and you swim like a fish lol that would just add a little more to the gameplay and make people feel more safe lol

Now I understand it may seem broken, but it would be a cool down based ability and have to recharge. So you'd have to choose wisely. And each creature would have special interactions.

Dieno could swim wayyy faster but would be out of breath quicker underwater and ptera would fly faster but would begin getting weaker in flight and start to decend abruptly lol

Just a thought I figured I'd share.

tired cape
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I think that eyes on promo was better than on video, mb return it? Or add possibility to change it like patterns.

umbral kiln
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As for the 2 new stuff in phase 2, I love them!
1,I love that the troodon has white eyes like when you didn't put texture on it back in the days, please keep this one, it's soooo good!

2,The animations both for beipi and the troodon looks so much better than what we saw previously (running animation for both) please dont change those either, they look great!

3,As for current in game stuff, I'm not on the up5 test server so I say this without any in knowledge on those new stuff (I don't really watch videos either so I don't spoil everything for me) , a revert animation for the pachy juvie could be useful since it looks like a speedhack active , the first version was so much better imho.

4,Pachy charged ram seems to be so bugged that it could use a review, sometimes after hit I can't recharge it or anything for a long time ,either it's on CD then it should show us somehow or just bugged I don't know but it's annoying.

5, Seen a little bit of footage of up5 and seems like the game is brighter, but still I asked a youtuber and they edited some parts so we can see something on the video, this should be not happening, the game should be visible by default without any editing after. Also the game currently is so blurry on 100% render scale (I used to slide it down and back to 100 so it works for sure) can you take a view on that as well please?

Nothing else I won't mention since you know of the lag, the hidden cliffs, the bugs etc.

mortal frost
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Let people use the reactions they want under the content of "isle-phase-two", instead of forcing us to only use the reactions YOU used first (which are always positive ones).

civic dock
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They should give dieno a death roll ability that can be used against big Dinos it probably do 3 x it’s normal dmg but costs a decent chunk of stam to use . irl crocs and gaters both death roll to take down there prey, dieno is closely related to gaters and there head shape would allow it to be able to death roll so it makes sense for it to be able to death roll big Dinos it can’t pull in directly with lunge plus the death roll that crocs and gaters use is specifically designed to take down big prey

jovial schooner
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I remember playing this game a few years ago and it running at steady 60 fames now I cant even get past 12 ;-; only game this happens on and my settings are all the way down guessing some more optimizing has to take place as well if there is anything i can do to make it run better lmk please!

north lily
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a voice chat with MorphVox like voice changing into dino noises just like it does with chat :3

so you can talk to pack/clan mates and the same species but other species will just hear "Rwar Hrwar GHAAAaa"

molten vigil
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It would be cool if mercenaries could temporarily blind dinosaurs by shining flashlights/spotlights into their eyes at close range during the night

deft pike
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Rugops idea

500-600 kg/hp

LMB: 60 N biteforce

ALT + LMB: 360º bite with 65 N of damage

RMB: rugops holds onto any/most body parts of anything that is 450 kg or larger and begins thrashing away at the victim, doing good damage and amazing bleed, but also depleting stamina really quickly and making rugops only be able to move slightly, with a slow walk to perhaps reposition itself slightly while still attacking. A full 100% stamina wasted in thrashing would do 300-400 damage and around 700 bleed, all of which would take around 5 or 6 seconds.

40.8 km/h

pretty decent turning

group limit of 4

some resistance to fractures by anything that is its size of smaller to an extent (once fracture degrees are added)

TL;DR: rugops should be a small tier brawler that mobs targets its size or larger (up to around cerato sized) that specializes in raw damage and bleed.

sick blade
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if you add rain you shuld add like a animation to stick your tongue out and drink slowly by that wuld be fun

cunning rivet
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I think it’s unfair for ptera to have to nest in the open to get nesting buffs. Ptera should be able to get the buffs while nesting on the rocks. The whole point of ptera is to stay high up since you’re incredibly weak. Ptera also doesn’t have the protection of herbi herds like hypsi and dryo do. Nor do they stand any more of a chance in a pack like utahs do. If ptera has to nest in the open to get the buffs, its whole family essentially dead the moment any carnivore enters the area. Hell even herbis are dangerous. Not only is it unfair, but it’s also unrealistic that it would nest in such a vulnerable place. It’s like if you found a bird’s nest on the ground instead of in a tree. Nesting on rocks is like ptera’s thing. Nesting in trees would be cool too. **tldr: **Ptera should get buffs from nesting on the rocks in nesting ground.

dry osprey
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make rules for offical servers just like you guys did in legacy, i literally start to hate it due to kos and mixpackers, and it’s not only me

brave crest
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Instead of "No preferred diet as juvenile" deinosuchus should have 2 seperate diets, for its adult and juvenile morphs, the big draw originally for deino was that it was hard to grow, but in the end was a powerhouse that you could have fun with, the reality of which, you have to find a fish, eat it and repeat until 50-75%, a diet for juvenile deinosuchus would end up being more like this, each diet would have an easier meal to find (Elite fish, utah/bep) , with 2 less common prey items just incase (like pachy or pteranodon)

S diet: utahraptor, beipaiosaurus, pteranodon
2 bars: Elite fish, Deinosuchus, Hypsilophodon
3 dots: Dryosaurus, Pachycephalosaurus, Troodon

(With more playables being added these could always be changed out with things that deino could realistically get its hands on like dibble, minmi, magy, cerato, etc)

quaint oriole
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Can you please announce that you cant play the stresstest because there are dozens of people asking it every day. It would be just one message that would make stuff so much easier

hollow surge
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the utahs should be buff because he runs at the same speed as the pachys and utah are so bad compared all the dinos and the pachys them should be nerfed because being able to charge and at the same time turn super well it's abused, its should be a bit like carno load
and fix the pounce and remove the e
you like play herbi because you can kill all dinosaur it's not funny to play carni
If you like play poop you can go on beast of bermuda

misty seal
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Why herbivores are OP !? (nerf herbi or buff utah pls)
All herbivores two shots the carnivores exept dyo and hypsi, it is not equal
There is a problem, isn't there?

obsidian estuary
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I think it would be cool/more immersive to have an optional true first person POV camera on the Dino’s! I love the foliage but sometimes it’s a bit hard to see where you’re going. Plus, I imagine hunting and hiding would be so much more intense if you had that option

modest topaz
gentle spruce
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When Sandbox gets added, just as idea,here are the stages you could start as :0% hatchling 25% child 50% juvi 75% subadult 100% adult 110% elder and for sandbox when it gets added can there be two official servers one for only dinosaur and the second for humans AND dinosaurs

sullen bough
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I know they might of said something about improving nesting grounds but as it is right now it’s pretty lazily put together

ancient plover
icy zinc
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It’s a great day to add trex into evrima! Trex is the most popular dinosaur in the world so I think it being on the evrima would be a smart choice. This game really needs something to counter stegos and I think we need a true apex for the roster 🙂

high verge
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Ok I feel like that we really need to think about ecology in the game. In the current version the whole ecosystem is plagued with apex animals like deino stego carno and this honestly is such an issue that the spotlight for the little guy is overlooked. When was the last time you even play hypsi or dryo? That being said I will list the reasons:

  1. In the real world there are more herbivores then carnivores, and apex carnivores are the fewest of them all! I think in order to have a good ecosystem we need to look at nature. Otherwise the environment won’t play well. Do you want a ecosystem like ARK? I don’t and I don’t think you do either.

  2. Ok so that being said I feel like there needs to be a way to control the apex population. I thought of a lot of different ideas and I think that we need to follow the energy pyramid. It basically mean that for every 10 primary consumer there is 1 predator for that. This mean that If there is 100 dryo, there should be 10 utah and 1 carno to eat the utah. We need to put locks on the playables to make people play the little guy more. This would also make the ecosystem more natural. If people really wanted to play the big guys they should wait for an available slot or be nested.

  3. Ok so finally there might not be enough space for people to play their favorite dinosaurs so I was thinking that the server size should be like 1000 or something. I feel like that we’d really have a more lively environment if this were to be the case.

cunning rivet
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With how many creatures are planned to be added to the game, I think the most important thing is to keep the ecosystem varied, and each dinosaur equally fun to play. I believe that the most important thing for this game is to make each creature have a unique and fun playstyle. There should be no creatures that are just “a weaker version of <other creature>”. No creature should be left behind, especially when each one takes so much time and effort to implement. I feel that the majority of the player base would be happier to see previous creatures made worth playing, rather than more being added that are just the same as the other dinosaurs, and no fun to play. I feel like this should be the main focus of development, rather than adding more dinosaurs, or we’re just going to end up with legacy but with higher graphics, where the only difference between each creature are the stats and a couple different attacks.

arctic forum
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It would be nice if we had some foliage like this spread around plains

wispy wadi
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panting would be cool ig. like when something's stamina is low then it would start panting. adds to the immersion. also a good way to tell if your target is low stamina in a fight.
cool aspect of realism

agile galleon
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from what we can see from videos, U5 lighting and water look really really pretty and the performance is better which is phenomenal so well done on that front but there are times where it looks... unorthodox? the lighting around dawn and dusk and sorta at night looks a bit strange so just thought I would address that because I know most things are still WIP but in any case I do think it looks much better during the day than in U4, bright and warm but also greyish sometimes and cloudy, overall well done.

neat widget
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I’m not sure if this is a thing already but maybe a way to struggle out of a Deinos mouth like bucking with pouncing. You could press a button to struggle and the more you do the more your stam goes down but the deinos stam also goes down faster but yours goes down quicker so you have to be smart about how you use it instead of holding it as soon as you get attacked try waiting a bit and maybe you’ll live

ancient plover
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Based off of hennap's suggestion maybe you can make it so that Teno or other dinos can smell what gender another dino is though scent? Like a small colored cloud would surround the dino and the color would be based off its gender. Perhaps the same species would only be able to tell the gender of their own species through scent? If we are going to use colors to know what gender they are I would suggest a color blind feature for this as well.

Hennap's Suggestion: #885026244444442655 message

digital plank
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Deino's breath lasting more
it can be something later on added as a perk perhaps , but i feel like sometimes 5-10 minute are not enough time to stalk someone without needing to go for air and potentially be spotted and also drown someone afterwards, and since it's not easy to conceal your character everywhere to take a breath and not be seen , i feel inquired to mention it. Deino's power comes with drowning the opponent, it's stamina play between the deino and the prey in their maws in my opinion is perfectly done since you need to mind your stamina to do this perfectly (or have company to continue the drowning) but it's definitely not enough time 5 minutes to wait for someone you saw to come your way , without them seeing you in order to feel safe drinking where you lurk.

candid mortar
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I feel like the nesting grounds should be like little oasis's. That would make more sense than a barren mud pit. maybe some flowers or glistening pools of water to visually distinguish them more. Add some more rocks around them too so there are more crevis's for the small dino's to nest in.

brave crest
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When troodon comes out I think it would be best to add more caves around the maps, not fully formed underground tunnels, but little nooks and crannies in mountain sides or under rocks where juvenile creature can hide, but more importantly, places where troodon can start to form a horde

ancient plover
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Okay so I have been playing this game for some time now and I have noticed a few things.
Stegos are WAY too strong; they have no competition at all. I think their damage needs to be nerfed.
Utah pounce seems to be buggy and only works sometimes, I also feel like their bite should do more damage.
And lastly Herbivores seem to be way harder to grow then carnivores I can grow most carnivores in let's say 3 hours while it take twice as long for herbivores idk how to fix this but maybe have herbivores have no preferred food when starting out like carnivores.

ripe belfry
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I know this is probably planned, but I would absolutely LOVE to see random vehicles on the island. Like, cars half sunken into the mud or a plane crashed into the side of a mountain, maybe even a cargo plane sunken into a swamp, maybe even vehicles in the water, like helicopters or planes, covered in sea plants.

versed portal
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They should add a thing we’re on certain servers you can create a life span , like a short , medium , long so on certain servers it can be long or short to grow to an adult

ancient plover
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Ok so here's what I've observed so far in the latest update.

Hatchlings can only eat barf. And can't eat solid foods until a certain growth....

....but why do baby's have attacks?

If the idea is to make them completely defenseless, then this is definitely not the correct way to proceed.

I've noticed that most hatchlings on the tubers videos KOS others when parents aren't around. And that's an issue.

I can understand the point of the strongest shall survive, but when there is plenty of puke to go around there really isn't a point to it and it seems to stem from boredom.

So, agian, I'd like to request hatchlings be able to eat their diets from day one and encourage movement of the family.

Btw I know it takes somewhat alot to fill the nutrient bars, but for a baby the food will scale if people think it's an issue. Like hypsi hatchlings would only eat 1 fruit or so or a couple bites.

Just trying to see an issue fixed is all. It's kinda, imo, annoying to see KOSing among hatchlings.

ancient plover
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Please allow us to view the compass while carrying food, whether it be a chunk of meat, fruit, etc. No smell mechanics, just to view the direction we're running in so we don't have to set it down constantly to take one little smell.

spare hatch
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The Yi Qi is a very small dinosaur (Smaller then hypsi) of the late Jurassic. It is believed that it resided in trees, and ate insects, seeds, plants, small mammals, lizards, and maybe even scavenged a carcass or two. It’s body is similar to that of what myth says wyverns look like. I think the Yi Qi should be added as playable because 1. There are no insectivores/omnivores in the game currently. 2. I feel that if it was added, it would add more biodiversity in the trees. Herera wouldn’t be the only one in them. 3. Herera would get to show off is prowess in the treees when trying to hunt a Yi Qi, and Yi Qi could show off its strengths as well. 4. I think the gameplay of the Yi Qi would be quite enjoyable, especially nesting. Being that they where tree dwellers, they either created nests, or dug out/scavenged for tree holes. 5. You would have to spend time learning to glide(not fly) and how to navigate the tree tops. Which just sounds fun, and seeing/ hearing a Yi Qi thudding into trees and falling in front of you would be hilarious.

This is my first time doing a request, please let me know if I did it wrong or put it in the wrong place. I will delete it promptly if that’s the case.

deft pike
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(Current playables)
Teno:
-Faster swim speed, more oxygen, and allows for diving, this would be "unlocked" at around 30% growth, and would give the side effect of underwater vegetation being in the teno's diet, making forcing it to go near deino territory
Utah:
-Allows the player to invade medium-large burrows, expanding the prey variety the utah has
**Carno: **
-Can swallow larger prey whole (I can't think of much for carno)
Pachy:
-Can climb more vertical slopes, recieves a higher jump and is more resistent to fall damage, allowing it to go to territory only acessible by herreras, skilled utahs, quetz and ptera (This would include vegetation that is only present in "risky" spots in the mountains into the pachy's diet) (Hopefully when perks are a thing the mountains will be better and not just jungle with a higher altitude)
Dryo:
-Can modify burrows of other players (Also can't think of much for dryo)
Ptera:
-Allows the player to swim faster with +oxygen and to dive underwater willingly (both from flying and being on the water surface), and allows the player to stay still on the water's surface + the player can swallow fish on the water
Deino:
-The player can burrow itself under mud/wet soil during droughts to avoid dying of thirst and to hide from competition/predators (The deino would need to leave every once in a while due to it losing air somewhat slowly)
-The player can hydrate themselves perfectly with saltwater, however they lose the ability to directly drink water and must rely on passive ingestion
(This is a repost of the same suggestion I have posted before, i just want it to be made more known)

tulip dock
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Flying around as a ptera has given me a new appreciation for the map and how large and simultaneously detailed it is. That said, I would love to fly around it more than I already do, and I think decreasing ptera’s stamina loss is the best way to do that. I think ptera has a great amount of stamina for its size, but I think it loses said stamina far too quickly.

reef ice
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maybe consider an evrima rework of v3 sometime in the future? :)

radiant hamlet
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Allow full grown pteras to pick up frogs (instead of just taking a piece). Also allow them to swallow frogs whole.

short urchin
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A "Meet The Devs" channel would be neat.

deft pike
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Part 2 of perk ideas with upcoming playables
Cera:
-Player unlocks the ability to dive with little-medium oxygen to allow it to hunt small deinos and flee from predators better
Velo:
-The player can gain some water from their kills (Assuming it'll be a coastal animal and won't come by water frequently)
Troodon:
-The player can invade small burrows such as minmi/proto-sized burrows (Gives troodon a larger prey variety)
Herrera:
-The player can now climb large animals, such as stego, shant and sauropods (excluding magy)
Megalania:
-Allows the player to dive underwater, with faster swim speed and more oxygen (enables the meg to hunt small crocs and other semiaquatics)
-The meg can dig their own burrows (I have not decided the most useful purpose, so i'm letting you choose:
react with 1 if you think meg should be able to burrow for nesting
or react with 2 if you think meg should burrow as bait for other burrowers, such as dryo, to come in)

narrow cobalt
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Would be nice if an fully grown dinosaur still got some perks with age, I know you plan to make older dinos weaker, which I still think is the wrong move so here goes:

Lets say you with age consume less food for example,, (or get larger food reserves), I fully understand that you want migration happening, which it still will, but people mainly migrate between two spots because people look for people, the migration usually is only fun when growing and its also the it is useful because the young ones are the easiest to kill 🙂

A full grown stego do it "just because" or to help younger ones, it is actually painfully booring to do it over and over again and I rather spend time exploring other parts, or some times you just want to be online and hang with the herd.

This is mainly to introduce verity in gameplay which never hurt because different types of people appriciate different things, or different things on a different day.

TLDR
Make food reserves grow with age or make the dinos consume less water/food with age.

ancient plover
#

Your all’s game is quite amazing and mind blowing with graphics and combat and gameplay it’s self is so amazing I’ve been playing this game for ab 4 years now and I am truly amazing at this game. But there is some reasons to why I hardly play it anymore and I think everyone can agree is that it’s the same dinosaurs like envirma has been out for over a year and has little things to play as I feel as if u would try to release updates faster or More dinos such as apexes it would bring this game flooding with players and back to life and Ik u can’t just rush it but it’s the same things like by the time apexes are released I’m 19 I’ll prob be like 25 by then and that’s a ridiculous amount of time not being mean just honest even if it’s harsh which I’m not trying to be

thin grove
#

Just a quick and simple suggestion/question: Does the weight of an animal really have to equal the amount of health it has? Isn’t it better to prioritize a balanced HP number for each animal rather then going for what’s “realistic”? Weight should obviously be an important factor in the game for several other game mechanics but the way I see it it’s balance > realism.

grim bloom
#

Some improvements to hit boxes and stuff. As an adult it’s not as noticeable anymore, so good job (for me atleast). But as a juvenile I can tell when I hit someone when I shouldn’t have.

sick juniper
#

It’s not that important but deino’s eye texture should cover its entire eye

agile galleon
#

Could you guys add fields of tall grass? About the height of a teno or utah, maybe have it so some herbivore diets are on the "tall grass plains" or whatever they're called so it could be a high risk high reward type of deal and if sprinting through it, could it be obvious where the creature is? Not like leaving a lasting trail in the grass but like a pretty obvious marker to the animal so it would encourage hunting carnivores to crouch around and small herbivores could use it as an escape from larger carnivores. React with 1️⃣ if you think it should have herbi diets and 2️⃣ if not, with ⬆️ if the grass should be taller and ⬇️ if lower, we all know ❌ and ✅ if it's a good or bad idea in general. ( Sorry for my shit grammar, and if it's a bad idea it's pretty late and it just came to my head )

young kraken
#

I just have a little idea: a test map + sandbox gamemode. We need this mostly because beginners don't really know how powerful a dinosaur is, and don't know what exactly to pick and what to take on with it. This could be also a training method, making it abit easier to grow a specific dinosaur.

burnt nimbus
#

I think dinos should be able to hold one (or maybe more depending on the dino) of hatchlings. They are definitely small enough, but if a nest of hatchlings is attacked, the parents should be able to grab the babies and flee instead of only having the option of fighting or just completely leaving the babies to die. Babies will rely on their parents if they are picked up, cause most of them won't be able to outright attack. It would allow parent dinos to relocate and hide the babies that just don't move fast enough to escape. Like I'd love to be able to see deinos holding hatchlings in their teeth like modern day crocs

pine scaffold
#

Give utah feathers so when carno slams into it the utah wont take as much damage

ancient plover
#

Give us more playable dinos sooner

patent lion
#

You should add apexes (playable or AI) soon, so there is something to keep all the stegos in check

wooden flame
#

i think after biting something or eating gore and your roar blood should fly from your mouth it would just be for the coolness of it, it would also go great with the gore update 😄

brittle slate
#

zalmoxes

wooden latch
#

Just more frequent hotfixes & balance tweaks?

Seems like everyones asking for the same things (mostly) like nerf Stego for example. Surely its just tweaking some numbers? Why do we have to wait 6months for a content update for some rebalancing?

Easy fixes like: throw a rock onto the safedrinking spot at NW, its been there for far too long (Shouldn't have been there to begin with!)

ancient plover
#

Heat vision on troodon pls

fallen abyss
#

I doubt people will like the idea but I think it’s neat: allow herra (or maybe another Dino that would benefit from it more if there is one) to be able to change color using something like a menu that brings up the skin screen. This will allow herra to camouflage into different environments. If a full blown skin menu sounds like too much then maybe just allow it to have a menu with a bar that brightens or darkens your skin so you could for example go from a green color to a more brown color (like those green lizards you sometimes find on your porch) so that you could go from blending into the tree tops to blending into a tree trunk for example. This could also help it stay safe from whatever might be hunting it.

faint field
#

We need a prehistoric planet inspired mononychus

past ore
#

more dinos for evrima same dinos are getting so boring and stegos are overpowered asf

plain oriole
#

May I suggest a new name for our Utahraptor, since it is confirmed it will be renamed in the future?

Apolloraptor squamatus, meaning Apollo Engineering's scaled raptor.

Apolloraptor plumosus, meaning Apollo Engineering's feathered raptor.

Credit goes to @naive chasm for the name 'Apolloraptor'.

twilit haven
#

Maybe if you can customize the Eye color of your dino ? that would be pretty sick

hazy lance
#

I'm worried about Troodo. will he survive on the Isle ? his stature and the size of the game map may be very troublesome for survive ?

brave crest
#

Baby hyspi should be immune to fall damage/ take a 50/50 shot at taking fall damage, when hyspi gets climbing, parents are gonna nest in trees and on cliffs, so like the barnacle goose, the baby hyspi might fall or have to fall to survive, hyspi 0-whenever hyspi gets to climb% it would have to ability to splay it's body out and absorb any/most damage taken

(Note these babies often fall 400ft+ so I think baby hyspi should at least be able to fall off most cliffs and or trees)

lone sapphire
#

some things i think are important for the next update or any upcoming bug patches:

  • balancing the roster
    the current one we have is not really viable. some dinos need a nerf(stego, carno),others buffs(utah)
  • fixing known/common bugs
    the eating and drinking bug is one of the most annoying ones out there,however there is also bugs that make you unable to jump/do attacks or completely freeze you and your dino
  • fixing pounce
    pounce is a mess.sometimes you appear in air pouncing them,others youre mid pounce animation floating(but appear on your screen as if you're on the opponent)falling through the map,phasing through the opponent, and more
  • fixing ram
    pachy ram isnt close to being as bad as utah,but theres times where even when ramming it doesnt land or stun.sometimes even when charging a ram and releasing,it doesn't let you ram before it automatically cancels.theres times when it straight up wont work too,the ram never charging despite clicking to use it
  • teno kick
    kick hitbox never lands half of the time even if in the opponent or theyre in the hitbox.needs some work since teno is supposed to rely on it
  • hitboxes/performance/optimization
    just in general,hitboxes need some work. having players be hit a distance away from their opponents isn't fun or great.this probably ties into performance and optimization,so that needs some work too.
  • diets
    herbi diets need a rework.if carnis can get a free grow, by filling up at 50%(easy to do on a full server),they get a free growth to adult and can even afk.herbis are forced to get food in hot spots when defenseless and growing, which results in death far too often.they deserve to have the same perks as carnivores and better yet, both carni and herbi get neutral diets until 25%,as then both can travel decently and somewhat stand a chance.prevents afk growth and freeloading- while also making herbis more incentive to play rather than a chore. give herbis more diet options too with the next update for the sake of nesting
gleaming plover
#

Suggestion: Different Environments

In real life, hot, temperate and cold environments often feature different inhabitants. Implementing deserts or polar regions that inflict status effects on creatures not adapted to them would allow for a more diverse hierarchy. Instead of always having the same apexes, some creatures may be better suited to a specific environment than others. For example, a T-Rex might not be well adapted to desert regions, allowing another carnivore that would normally be weaker than a Rex to fill the role of apex in this environment. Depending on how status effects would work, they could even make the match-up balanced, leading to interesting encounters at the border between different environments.

In my opinion, such varying environments and corresponding status effects would allow for a much more diverse roster. Of course, the roster is currently not huge anyway, but that will change in the future. And by having environments that affect creatures differently, it's possible to break the somewhat linear hierarchy that existed in the past and still does currently. "Want the strongest carnivore? → pick T-Rex" is boring in the long term.
As a matter of fact, rivers and water-dwelling creatures are actually already filling this exact role, as a predator that would dominate a water-dweller like deinosuchus on land is still vulnerable to it in the water.

Potential status effects include detriments to stamina regeneration, water drain, attack power (due to exhaustion), growth, or other aspects.

In my opinion, these changes would fit well into update #8, which will feature "environmental systems like storms, floods and fires". Having desert and arctic regions allows for the simultaneous introduction of blizzards and sand storms, though perhaps some features could be moved to an 8.5 update.

Other environmental features, such as soft swampy ground that inhibits the speed of heavier dinosaurs or strong winds that make flight more difficult / less predictable, would also be a welcome addition. However, those are very localized effects, and while I think they would add more immersion to the game, I would much prefer the more impactful addition of different environments. (Perhaps they are also potential content for an 8.5 update)

fervent brook
#

It would be awesome to have some focus on adding more dinos, the current roster has gotten so boring to play.

cunning rivet
#

I know there are already way too many creatures planned for the roster, but if any of those creatures seem lacking, and have no real unique function, I believe Koreaceratops would be a good replacement. This isn’t a case of me wanting my favorite dinosaur in the game just because, in fact I only found out about this dinosaur a few days ago. This dinosaur stood out to me as one with the potential for a fun and unique playstyle.

Koreaceratops would be a small-tier semi-aquatic ceratopsian that mainly lives in swamps and rivers. It would be quick and agile, both on land and in the water. They would have low health and do low damage. Koreaceratops would act as sort of a beaver-like dinosaur, using its beak and thick tail to build dams in the river (credit to Violator1984 for the dam idea) These dinosaurs, while fast on land, are faster in the water, due to their large fin tails. An offense trait this creature could have is to smash predator eggs with their stomp attack, when the parents leave to get food.

They could at most have four attacks:
LMB: bite, does very little damage.
Alt+LMB: kick/stomp, does a bit more damage, and breaks eggs when overtop of them.
RMB: Tail slap, stuns small to mid-tier creatures for 2-6 seconds varying depending on the size.
Tail slap could be used to counteract a predator’s bite, but would use up stamina.

Art is not by me, I would credit but I don’t know who made it.

bitter trellis
#

Announcements should show up in chat after they've disappeared from the screen, making it useful for anyone who missed it.

slender cave
#

With nesting around the corner I think that it should be way harder to grow carnivore or easier to grow herbivore. For a healthy ecosystem their should be more herbivores than carnivores and since they already need to travel it makes more sense that juvies depend on adults for protection. But when I want to play Utah for example I can just go wherever, catch a frog and then sit in a bush and my perfect diet will last until I am 100% that just doesnt make sense for utah especially since it is a dino that is supposed to funcion in pack. So revorking diet for carnivore could solve the issue because its lame to be able to grow so easily as a carnivore.

vernal canyon
#

Suggestion: Have diet quality during the growing stage affect adult male colour brightness/gene pass-down chance to offspring.
**Purpose: **Introduces a need for females to select males based on their colour vibrance as an indicator of their parent quality. Makes mate choice more important and incentivizes proper diet care. Also mimics real life

languid lintel
#

we need pest and seed spreading. pest would make smaller dinos like pteranadon better cuz the ycan eat the pest from dinos to get rid of a debuff. we also need seed spreading so more people play hypsi and dryo becosure they controll the maps plant population, since they spread the seeds from the plants they eat, so areas like nw and center are less populated and the rest of the map has more players

ancient plover
#

Ok so here's an opinion of mine that could help with developing the isle.

So basically start from the bottom and work yourselves up. From the smallest playable creature to the biggest. And build the environments around them and let players dictate what the game will feel like.

So for an example, a Taco and Velo being the main two and putting a.i sprinkled in.

And then from there continue building as the players basically build the ecosystems along with the creatures.

As of now we've got tiny herbs and giant apex gators and I feel it's just messy and not such a great way to get feedback since you're kinda mixing the puzzle up a little too much.

Could be nice to see some more adjustments to the small biom/environments/food web and then add the big guys.

But as is its just a complete jumble. Just an opinion. Not ment to be taken as instruction.

neat widget
#

when humans are added maybe there could be MREs scattered around the map to eat

deft pike
#

give humans prox voice chat that everything and everyone can hear

glacial dove
#

I feel like carnivores have a huge advantage over herbivores with scent, I mean of course since carnivores need to hunt and track but I feel it should only be fair if herbivores could be able to smell for footprints as well, not to track but to know that something has been in the area previously.

graceful wigeon
#

More mud pools. Please.

hollow flume
#

Something needs to be done about the hacking that has been booming in these past weeks. I've seen multiple players call out others that have been seeing them through bushes and walls, using esp. I've also experienced it and seen it happen. It's taking away from my gameplay experience, especially my utah gameplay. Please find the root of this as soon as possible and fix it

brisk yacht
#

At present, there is a very serious bug in the game, which makes it easy for players to find the location of other dinosaurs. When a player walks into an area, he just needs to forcibly exit the server, and then rejoin the server. During the loading process of the game screen, the nearby dinosaur models will be displayed first. This is no different from perspective. Players can easily find and hunt those hidden dinosaur players without any tracking technology

chrome rivet
#

Somebody once said, games should be designed around how people play them, not how the developers want people to play them. The isle devs have tried over and over to create a game in their certain vision, but it has constantly come up short and in turn people play in ways that break the flow and gameplay loop the devs are trying to establish. That's why there's so many servers with rules to try and keep players playing in a certain way to achieve the games goal. Instead of simply adding new mechanics in hopes that people will act accordingly to how they're intended. Have realistic gameplay result in selfish rewards for the player. Have a benefit from not cannibalizing, have a benefit for not mixpacking. Not punishments or arbitrary band aid fixes.

pine horizon
#

Not as important as other points but the FoV/Camera angle needs to be tweaked for ultra wide players.

The camera is incredibly close when in UW so I have to play in windowed mode else some dinos really do take up 80% of the screen.

Edit: I noticed UW is a blanket term. For technological sake I am playing on a Samsung Neo G9, 49", 5120x1440, 32:9

celest coral
#

Am I the only one who thinks deino's bite force and utahs bite force is a lil underpowered. I suggest to increase deinos bite to 750 until apexes get added than of course it needs to go a lil more to be able to fight with other apexes on a competitive scale. With utah currently I think 75 should fit perfectly with it right now and increase its stam as well of course pls fix the goddamn pounce so we don't die from a bugged or missed pounce as quickly. Pretty sure some players are going to start asking for buffs on utah such as speed or hp which I disagree with. And make the smaller dinos such as hypsi and dryos turn rate and dryos dodge more efficient, this lil critters are nowhere to be seen unless of course hypsi wants to annoy the shit out of you. Last note optimize the game and fix the bugs before major updates, we want to enjoy the game, not get frustrated over a broken pounce. But I have to give credit where its due, thanks for this awesome game devs, we really appreciate your hard work, but small fixes and optimization shouldnt take months to output. Thanks for your time

thin grove
#

I honestly feel like hearing is a far too underrated factor when it comes to an animals survival. That and even for balance acts. I'm not necessarily suggesting a hearing mechanic but I do believe some sort of hearing improvements should be considered to be worked on.

How would better hearing benefit the game? Good hearing, in general, could it self increase an animals survival when it comes to competing with other creatures. For example, this would make predators having to be far more stealthy when hunting in order to not startle their prey. That and hotspots, as well as mega or mix groups would be easy to detect at a further distance and from there could be avoided. Lighter creatures would be far more difficult to hear compared to heavier ones. So if juveniles would have equally as good hearing as their adult counterparts, then they can easily stay hidden while being highly aware of their surroundings. Increasing their chances of making it to adulthood.

I'm not completely sure what could be done with hearing in order to achieve these benefits but I feel like there have to be something good. Maybe you have an idea? If you do, tell me what it could be and I'll be glad to hear it!

twilit haven
#

Remove some foilage bcause u cant see 5 meters in front of you and removing some foilage will improve a ton of performance , mostly talking about the forest areas .

warm egret
#

Ik this is way bit off down the line..but what if Spino could latch onto the sides of boats (in water ofc) and snatch mercs who are too close to the edges via claws or mouth 🙂 just an idea!!

haughty sundial
#

hi i've been playing the isle for several months and i have to say this is by far the game that i enjoyed the most i'm also looking forward to update 5 but what still bothers me are cannibals no matter from carno or deino it's just annoying that it is part of the diet and so I had an idea what if you only fill your stomach up to 20% with a body of the same type and no diet (you can decide)
And then if you eat more than 20% of that body then you throw up

granite bear
#

This feedback has no hate behind but it, its just my opinion. The official automatic filter and the green naming of the officals should be removed (atleast the auto filter) just like facepunch the officials dont get enough care to be fun (slots are way to low not enough admins and there are way to many toxic players). Some people like this and thats fine but you took away the option for the people who dislike that and it should be restored. Or spend more attention on the servers for example giving the top 3 servers more slots and find more admins to roam the servers (take in mind time zones if you have 100 NA admins it doesnt matter for the EU/AU players). Like I said at the start this is no way hating on the devs or admins most admins are doing a great job but way to often they are not enough and you have to wait hours to get unstuck.

narrow cobalt
#

Just some honest feedback from a long term player, back and forth. Do notice I bought this game ages ago

Sometimes it feels like there no care at all for your players, there's no presence and bugs that make the game really unrewarding is left in the game while you work on new features.

Take the server restarts, EU servers restart at 6:38, 12:38, 24:38 - sure that is easy enough to remember, but first of, why the 38? thats a very odd time, and why do you not even bother to code in a message that states that the server is about to restart? The simple fact that no effort was given to even do something that simple shows a disregard of your own players.

Also regarding server restarts, how hard is it really to code so that the server save just before the restart? it isn´t but yet again, zero effort into making something this simple.

Being stuck is not a problem, because you can get stuck in the real world, but its a problem when it because of bad map design and when being stuck most of the time even 24 hours after a report there´s still no response. How hard is it to code a unstuck command? yet again, it is not. But no effort to either making it and no effort into having admins aviable. The community is left to tend for itself.

AI and food. Sometimes there´s plenty, everywhere or even plenty at one specific spot, sometimes you can cross the entire field of center and find nothing. So, you resort into the last method, trying to fish as a landdweller low and behold, you actually kill a fish! Even close to shore! Will the game let you eat it? Ha..ha..ha yes maybe 30% of the time.

If you try to use G, well you are in for a eating bug and need to safelog, better just die by this point.

How did this bug even occur? It wasnt like that some months ago, with this bug in the game, why is it not fixed still after all this time?

humble island
#

Raptor pounce should take significantly less stamina to try, and significantly less when successful. Why does a simple leap take like, 10 percent of your stamina? It's already very punishing to miss with the 2 second stun. Additionally, the stamina drain on pounces is ridiculous. The current stamina drain should be reserved for creatures that are bucking. There is already so much counterplay against raptors, and they are already in an incredibly unenviable position, not being able to reliably hunt very many of the herbivores reliably, and large groups of adults being consistantly thrashed by Carnos, who, for the record, only take 45 mins longer to grow, but are so much more powerful.

candid mortar
#

I really love the addition of small creatures like crabs & frogs. Though I think there should be more crabs & frogs as I have only found one area where they spawn reliably. It is far more fun as a baby ptera to hunt frogs & crabs than it is to try & take down a turtle as a baby ptera. Also, The other day I overate & got sick. The UI tuned colors so that the icons were yellow & the border was still green. I think it looked way better that way & it was easier on the eyes. Maybe adjust the colors of the UI or allow players to customize it to their liking kind of like in Fallout4.

lost forge
#

I think Legacy should always remain it's own branch. Would be nice if it could get some final tweaks like swimming buffs for spinos, readding the removed dinosaurs, and bringing the strains back in (hypo and magna), placing tribal statues and structures around Titan's Lake again. Legacy should never get removed and adding somethings back would please many players.

drowsy geode
#

I'd like to add on to the suggestion above.

It would be really nice if server owners have the option to disable and enable certain playables. This way:

  • Official servers will not restrict playables so you can still find servers to play with the dinos you want
  • You can find or make servers with the ecosystems you like, where the biggest apex is something other than the big three :)
strange turret
#

Shift + W = Autowalk. Tired of pressing a button for 30 min everytime i wana stroll over a field.

deft pike
frail pewter
#

In update 8 I'd like to see water in the beaches to be something like this. Right now the tides on the beach are 2D and somewhat stationary.
https://youtu.be/JsQo13cPIkg

Get Brushify - Beach pack here: https://www.unrealengine.com/marketplace/en-US/product/brushify-beach-pack

Get Brushify here: http://bit.ly/BrushifyUE4 | Visit http://www.brushify.io for more info!

This demonstration was created in UE5 using the Brushify - Beach pack, Fluid Flux and Ultra Dynamic Sky plugins. It's running on a single NVIDIA G...

▶ Play video
noble leaf
#

it would be really nice if a voice chat is added to the game, a voice chat that only your specie can hear. The same system that the chat have.

old sky
#

A more aesthetic-focused suggestion....

Allow creatures (or at least semi-aquatics) to rest partially submerged in shallow water, similar to resting in mud pools. I just think it'd be neat to be able to rest in shallow water as something like a Suchomimus or Beip during downtime. That's pretty much it TI_dondiSmile

ancient plover
#

Deino should take less oxygen when staying still underwater
2. I don't even know why deino takes minutes to regain oxygen...

languid lintel
#

why did they nerf animal weight and speed for juvies dude, thats just gonna encurage afks even more

normal peak
#

So why do you guys hate utah and love carno so much.. kind of keeps the game in a bad state

ancient plover
#

Are there plans on letting Deino have an alt swim similar to his underwater one.

Like how only his head comes out the water and doesn't make waves.

This could add more to his sneak level. But that's just a personal hope if anything.

I think he's alright as is, but hey more details equals more sales lol

lament nova
#

Teno

**Carno **✅

Utah fix pounce ✅

Steg & Deino HEALTH back to 3.0 OR Increase deino Headshot DMG to balance back to 3.0
A deino could lunge stun an unaware or slow to react steg and spam alt bites at the head and get the kill. ALTHOUGH... if the steg moved away after being stunned and kept its tail just in reach of the deino it was able to out play and it would get the kill.

  • This was a healthy balance between the skill level of the players.
lone tapir
#

Deinos nesting grounds should be the swamp. :)
Not enough of em there as it is

ancient plover
#

various katydids and possibly other invertebrates like grasshoppers, crickets or cicadas could make for interesting ambience sounds (and possibly AI prey for some small arboreal animals like juvenile Herrerasaurus)
https://www.reddit.com/r/AbsoluteUnits/comments/u5abp1/this_malaysian_giant_katydid/
https://www.youtube.com/watch?v=mah26og11ms

reddit

7,822 votes and 353 comments so far on Reddit

▶ Play video

A close-up of a summer cicada making some noise in Franconia, PA.

▶ Play video
narrow cobalt
#

More focused scent:

As a predator it is quite silly that you can only scent water, already dead food, enemies or tracks. Tracking was a nice addition.

It would be more thrilling and a better solution if you could focus your scent, which means you *toggle *different modes.

Mode 1 could be that you sniff for food/blood as today, and enemies/groups. Its a general awareness.

Mode 2 Could be that you hone in on your diets, yes, you actually scent a general direction (if in proximity) where to find creatures you desire. That is of course, if they have not wallowed - meaning, maybe yet again it should be much easier to wallow. The addition of mud pools have made wallowing more or less unused. Maybe ad 2 types of wallowing, one that only mask scent, one that also cures bleed where the first could be done in many more locations.

This mode does not need to be super precise for creatures moving, maybe a small hint where the dinosaurs head simply points in a general direction as "hey I smell something nice over there". but I would ad in, that it would be super precice if a creature is stationary. That is, if a player had been in the same spot just camping you will be much easier to find!

Mode 3 Could the mode to use when you have found a track you can then focus in on that specific trace and follow it.

As a herb I don't think there's a need for different scent modes generally.

ancient plover
#

I love the game just need it needs more dinos and more people in a server hard to find anyone these days

thin grove
#

Could this be possible map improvements to the current Evrima map? I feel like it’s currently either about tropical forests or grasslands which feels a little boring. Although, these changes should still stick with the main tropical/subtropical theme of the island (with the exception of redwoods). What do you think?

worldly garden
#

A minor issue I've seen with the way nesting is right now is that there isn't huge incentive to use nesting grounds. They're open and exposed to predators, and (at least as a herbivore) you still have to travel vast distances to get all your nutrients to ensure your hatchlings are healthy. A permanent source of all necessary nutrients at nesting grounds is a poor solution, as that just encourages hotspotting, so I wanted to suggest something for update 8, the environmental system update, that may give nesting grounds specific value.

In real life, animal's breeding seasons tend to correlate with an increase in the natural food source. To encourage specific "breeding seasons" and use of nesting grounds, there may be occasional events where the nutrients needed for a specific herbivore temporarily "surge", growing (temporarily) around nesting grounds. This encourages the use of those nesting grounds for that herbivore, and generally encourages that particular herbivore to linger in the area. Carnivores that eat that specific dinosaur as part of their prey can take advantage of this too and lurk around for an extra meal. Maybe this event is triggered after rain, with a randomly selected dinosaur to benefit from it (could also cycle through them, I think how this specific part works would benefit from experimentation from the devs to hit that sweet spot). Players can use the player menu to see if their diet is season, perhaps noted with a ^ symbol next to that food item. This way carnivores can still take advantage of this system, as prey in their diet who have a current breeding system will also be noted.

It's just a small quality of life thing to make breeding feel more dynamic and natural, and encourage more natural interactions between predator and prey. Having this system tie into rain is a good excuse to do it with update 8, and helps make the environment fluctuate in an interesting way, making it feel like there are "seasons" even without really adding those.

wheat lance
#

I think boars should appear more at night since they are nocturnal animals which means that they are more active during the night. Maybe it would be cool to so variations between boar species, so you have a certain species during the day and a different species during the night.

frigid night
#

I feel like because of all the hotspots we got, other parts of the map became entirely barren. North has become an entire desert, yet it has so many possibilities to make for a cool spot! Though removing all of those new spots would be a shame to do aswell, so why not move them?

moving shelter
If you'd make rocky areas, hills, etc. not so close to water, it might become a chiller place. So far hotspots originated because there was food and shelter all in the same place. If the shelter would be moved, players will have to walk a couple hundred meters to get to the closest water source, an opportunity for predators to strike.

make shelter larger and less common
When meeting rocky terrains, make them larger and accessible to all dinos, while some parts are only accessible to dinos who can jump or fly. I think this can bring a better opportunity to get that last bite before someone flees, or use that rocky terrain to their advantage. Now of course this can be extremely abusive, so making holes in some of the rocky terrain, like a tunnel, can cause for interesting strategies with utahs for example, if of course (tail) collision is added. those tunnels can also safe a dryo, hypsi or other small dino from threat if they fit!

interesting landscape
This'll probably be added overtime, but generally more interesting landscape is enough for players to go explore the world. the new river at center is a really good example, since it looks interesting, unique and its a crossway. If more of those could be added, like a visible ravine, where you can jump over (barely) or use a log, stone bridges of some sort can also help maybe, you'll either need to cross that, with the risk of someone catching you while crossing or falling, or take the long route and play it safely. also, caves!! not those small ones, but really big, open caves with crystals with maybe an open roof for flying dinos with multiple tunnels/exists TI_HypsiLove

flat sparrow
#

Add an offshoot to #skins where we can actually talk about and commend people for skins since talking there is forbidden

If that can’t be done, at least let us react to images in #skins like we can here.

agile galleon
#

could you make south beach with the pond be a nesting ground? it could create more incentive to nest/ go there seeing as there isn't much it offers atm

queen schooner
#

Bee Hives and honey

Add bee hives as a rare but tasty food source for some animals, providing a small amount of all three nutrients, although providing little food. Beehives would be found on trees, indicated by a large hexagon shape through smell, and would create a constant buzzing sound through bee activity. Beehives can be obtained through multiple means, being tall enough to reach them, knocking them down or climbing up to reach them.

Interacting with a beehive will agitate the bees, causing them to swarm the attacker. If the attacker is small enough, they will have to deal with their stings, not dealing any substantial damage, but rather rendering the animal incapable of smelling, surrounding the animal in a constant buzzing sound that obscures hearing and draining a bit of stamina as the animal struggles to get rid of them. If the animal jumps in water, gets far enough from the bees or simply waits, the bees will eventually end their assault and leave them alone. Larger animals literally will not care, as their stings are ineffective against the larger animal's thicker protection.

Examples of how animals can reach the beehive:

  • Hypsi: Climbing or jumping to reach the honey.
  • Pachy: Headbutting the tree to knock the hive loose, then eat the fallen hive (50% pachy or higher)
  • Magy: Simply using its longer neck and body to reach up and grab the hive.

And so on, so forth. It would also be true that some animals simply could not reach, or simply care about eating, the honey, however, it creates an area of competition and activity where animals can utilise their unique skills for a unique reward, as well as adding just a little more reason to explore the jungles, and frankly, makes the animals and the environment they reside in feel more alive and real.

ancient plover
#

I know people will not like this but if the whole point of the diet system was to prevent afk growing then why do carnivores have no preferred diet till they are sub-adults? For carnivores all you need to do is eat 1 maybe 2 bodies and then sit in a bush till you are a sub. Just a thought here but if you're trying to prevent afk growing then make carnivores have a preferred diet or punish players for afk growing by making them weaker or deformed because if your sitting in one spot for your whole life more than likely you're going to have severe problems

south kraken
manic scarab
#

Just curious on everyone's thoughts and thought a little poll would be interesting. TI_Bonk

Would you subscribe to a patron to The Isle if it meant development would go faster with more frequent updates along with special rewards? (Discord role, in game skin, maybe more development "behind the scenes" stuff)

languid lintel
#

for april fools they should jus put a clown mask on all the dinos and increase the floppynese of the ragdolls by 100

deft pike
#

make deino’s growth be the current speed until it is roughly ~65%, from which point it will grow at like half speed, which means the LARGE deinos actually earned their size, and would make deino hordes appear less and less, as the larger individuals are incentivized to cannibalise on the smaller ones as they are less powerful.

vestal sleet
#

I’m sure I’m just saying what a lot of the people are thinking but after seeing Kav’s video on the weight/ health gain in the U5 test, I think all of us can agree it’s a universally bad idea.

All the change is going to do is further encourage AFK growing considering raptor gains literally half of its health in the last 10 percent of growing. That’s just raptor, that’s not even accounting for the larger animals that have a harder time escaping or fighting back like Teno. It doesn’t make the game hardcore it just makes another layer of boring and uneventful bush growing. I really really hope this changes before the full U5 comes out.

EDIT: Someone brought it to my attention that this applies to all stats for the most part, those stats apply to this criticism as well.

As per usual whatever your thoughts and opinions, I’d love to hear them.

spring oak
#

Not really a request, but more of an idea I know there's an issue of trying to have babies come out of eggs with their parents colors, so what if when you accept an egg the color customization screen comes up, but you can only pick colors that your parents have that you can choose from and maybe some shades that have your parents colors mixed together so you have a few more color options?

opaque wasp
#

Since Isla Spero ||aka Hope.|| was such a loved map layout but was sadly too big.TI_Succ I have another idea.

Have a main island that's a bit bigger than the current map. Then, have another island maybe around halve the size of the current map, and then some other smaller islands dotted around.

This could help with future aquatics, coastal flyers and would add another challenge for players, because if you wanted to cross islands as a land animal, then you would risk drowning and/or being eaten. (this doesnt have to be a spiro replacement, just a possible future map)

paper void
ancient fog
#

You should update the dinosaurs like the Utah And Trex. Trex had a little amount of feathers on its neck and head and the utah had a bird like coated body, With Fur pretty much everywhere exept for its Underbelly And Feet.

brave crest
#

When troodon comes out I have 2 ideas

  1. have a venom "Pool" that you build up over time, this also means that the player and determine whether it's worth it to use venom on something, for example if you were hunting a hyspi or a baby pachy, you would just use regular damage to bring it down, but if you needed to hunt something like pterandon or like a young stego you'd use venom incase it gets away or the fight would last too long with troodon's base damage

  2. like rattle snakes, troodon should be "more dangerous" at a younger age, what this means is that baby or juvenile troodons cant control the amount of venom they use and will end up using most of it on a single bite, so if anything tries to raid a nest if the baby troodon manages to nick the attacker, using all of its venom it can match a fraction of what an adult can do in order to get away or kill small prey

gray pumice
#

Removing or lowering the 300 second time to wait on respawning

No matter how long you have been playing on that dino you have to wait 300 seconds to respawn, i think its highly ridiculous

tulip dock
#

Fix these god-awful corpse hit boxes. I cannot tell you how many times I've died while trying to find the hitbox for a carcass that's five feet away from its head.

mental relic
#

Lets talk about Legacy and Evrima, Legacy has its problems but it also does things very well I think the devs should look back on and implement into Evrima, to start The map V3 and thenyaw are not amazing maps, but what they do well is give you varying terrain with a few different biomes and interesting land marks and points of interest to explore, making Every area of the map feel like something new. Evrima is starting to go in the right direction now that we have a dedicated level designer, but we still need more large mountains/ hills with different types of trees and foliage and different rock formations, the only place the currently does this on spiro is the south region that was reworked recently when I say south I also mean the beach that is right beside it because it looks amazing. Another thing the devs need to look at, is although Legacy and Evrimas current gameplay loop is pretty much the same Legacy just has this more survival game feel to it, it feels more slow paced and less like a death match, dinosaurs across the board should be slower. In Legacy when your travling the map it feels like your on an adventure even when playing as a utah or carno. the map is big and expansive and the slower movement speed and nice scenery really help it feel like your in an actual Immersive eco system, Evrima going around the map feels like a short jog and oop im in a fight at some hot spot and now lets run to the swamp dam and here's more people within 10 minutes of gameplay, Evrima has amazing combat but in my opinion encounters are needed to happen often but not as often as they occur in Evrima. obviously another problem wit Evrima is well its roster, Not much needs to be said theres a huge hole in the game. Evrima makes up for this with its great combat and ability system tho so its not a huge issue but something that needs to be expanded on in the near future which it is. Evrima is great and has a bright future ahead, but I'm worried that its going to stray away from that true Isle feel we all loved from Legacy being a hardcore horror survival game, Evrima doesnt have those moments when your in a bushes and you hear stomping and shit your self. It will probably get them don't get me wrong but my suggestion here is trying not to stray off the feel of SOME of Legacy not all of it because a lot of what Legacy already has is already improved in Evrima.

Here are just some screen shots of terrains/ biomes I really think Evrima could benefit from having
What I like about Legacys maps is the clearly defined areas, low lands swamps wet lands mountainous terrain
Evrima is more of just dense bush here open field here.

rough trellis
#

Poop.

I don’t mean it as a joke. This is just a theory, I as a player of The Isle and community am suggesting. And not trolling!

Poop can have an interesting place in a (sense) living world survival game.
For example:
Dinosaurs can poop every so often or have a command (in different amounts) to ‘buff’ or boost stamina regeneration after.
For instance, poop from a perfect diet can provide nourishment to surrounding plant life for herbies and increase health and growth rates in juvies who eat them.
Also, it has a scent depending the stage. However, fresh dung from carnivores will have visible ammonias that can intoxicate and slow down other species’ movement speed if they get too close. Varying how much, with sizes in poop and dinosaurs.
And one more thing.
After poop has aged enough, it can be safely used to make a nest infrastructure stronger when dried.

Change or feedback 💩 TI_Gross If you want!

worldly garden
# vestal sleet I’m sure I’m just saying what a lot of the people are thinking but after seeing ...

Time and again people have repeated that to truly combat afk bush growing, you need to make playing as a juvenile more fun. It doesn't matter if you make afk growing un-fun and annoying, if active growing is more unfun and annoying why would people do it? Juveniles shouldn't be strong by any means but they should still have good survivability. These recent changes are hopefully just the devs experimenting with numbers, and I really really hope aren't something that see the light of day on the public branch. Making everything weak one hits that can't even outrun anything until they're adults just encourages people to afk even more.

Personally I'd approach stats throughout growth stages a bit like this, to make it varied and fun without encouraging afk growth: Under 50% most playables are weak health/damage wise, and have less stam but are faster than their adult counterparts. You can't fight back against most adults of a similar weight or higher, but can run away. Persistance hunters can still track you down though, so your faster speed doesn't make you immune. 50-75% starts to even out more and is when your health and damage start really ramping up. You slow down, but stamina gets better. You can start holding your own, important for carnivores who need to start hunting proper prey and larger herbivores who can no longer rely on their small size and speed as babies to escape. 75-99% is largely just a slightly scaled down replica of your adult stats. Not quite as strong as your adult counterparts but a similar playstyle.

The worst thing you can do for the balance of this game is create an unavoidable death. Being slower and weaker than something else creates an unavoidable death, which is unfun, infuriating, and contributes to the cycle of toxicity and afk growth. Regardless of what you are or how old you are, you should always be capable of fleeing or fighting to survive, even if it may take a little skill.

lament chasm
#

A bit of sleeping rework, hm? Here's my idea: when you hold H while sitting down, your character will fall asleep (wow). The visual effect will be heavily blurred and dark, the sounds will also be distorted/muffled. When sleeping, you can hold H once again, which will cause you to start the safelog (60s as usual). To cancel sleeping just tap H. It will make sleeping something different than logging out. Healing effects will speed up and metabolism will slow down during normal sleep. Also, I would like an Emergency Wake Up mechanic to be added. If your dinosaur has recieved damage while sleeping/logging out from another creature, you will auto get up on your feet quickly, with a cost of course: for 30 seconds after an Emergency Wake Up, you will have SLIGHTLY blurred vision and muffled audio, 1.5x stam usage, -10% speed, -15% attack damage and slightly lowered agility. Sounds harsh, but it's better than spending 5 seconds recieving damage while waking up + getting up from ground.

idle sluice
#

If Multiple Utahs Pounce Something it should be somewhat slowed from having to carry the extra Weight.

deft pike
#

give deino a tail swipe activated with alt+RMB, which turns the deino 90 degrees in any direction depending on whether you’re pressing A or D, this ability would do minimal damage, around 100N to be exact, but it would deal some good knockback. the purpose of this being to not be harassed by smalls without needing to flee to water

cursive kiln
#

Herbivores are in a really bad spot right now.
Unlike carnivores, they stay in their juvie stage for way longer as they look for their diets. Carnivores always zoom past juvie until 50%.
Herbivores cant sniff footprints, therefore carnis can always lose them after being hurt,heal and come back. The tracking system for carnivores is impossible to avoid.
Herbies usually leave more footprints than carnivores making it way too easy to see.
Carnis deal decent bleed, so, it makes herbivores heal slower than carnivores, coming back to the point above, they can use it as an advantage when they can never be chased into the woods.
Carnivores can always spam bite while herbivores have absolute 0 viable attacks when out of stamina, which pretty much stops regenerating at 40% blood pool.

ancient fog
#

Add Trex’s And more dinos to evrima.

teal badge
#

Just bring back the old tracking system we had in update 3

rare geyser
#

Please fix analog movement not working on controller. Deleting the saved folder does not help

ancient plover
#

If deino let's others tear apart a body they killed while it floats this actually increase the deinos hunger bar faster only when other deinos start to help tear it apart.

Also this is just wishful thinking, it would be interesting to see in the gore update that chunks of flesh fall off said floating corpse and smaller deinos or fish could eat them.

Just an idea, thought it might be interesting.

trail saddle
#

In addition to the initial blindness caused by a Hypsi's spit-attack, create lingering effects such as blurred vision for an extended period of time for added affect. Perhaps this blurred vision can be mitigated/remedied by swimming in/drinking from/submerging one's head in water as to mimic flushing one's eyes.

vale moss
#

Diversified Terrain Types

One thing that I think the game could benefit from is distinct terrain types. Right now, a lot of the ground textures and grasses on the island blend together and can make it difficult to visually tell which biome you are in. In the future, I hope that more work is put into making distinct terrain types that are associated with certain habitats. I think Park Sims are good example of how soil and grass both play a vital role in setting up the aesthetic for whatever habitat they want to create. I think this is a low-cost resource that ends up making a big difference to the overall aesthetic.

In addition, it'd be nice to see the tall grasses from the Hope trailer come back. I understand they are a bit of a FPS nightmare, but I think as a limited biome area or habitat, it could still work. Just a suggestion.

https://preview.redd.it/qj5scqm26dg41.jpg?auto=webp&s=32521e5abf2daca9b4bdfd890fe2776dea0526c2
https://imgur.com/BhtMuDE
https://docs.google.com/document/d/1H6N9YsBGqnHNslM75_zAazEBDuS7hZpCh2PvYolOzj4/edit?usp=sharing

ancient plover
#

BIOME COMPARTMENTALIZATION Update 9: QoL

Added this idea in a feedback document but I wanted to get other people’s perspectives to see if I’m missing other potential points or implications I didn’t consider. Or even just redaction errors and such. Discord would not allow me to copy and paste the text here unfortunately.

thin sandal
#

I think it would be really cool if there were steam achievements you could earn while playing the game. Such as for nesting, or killing something, even play time achievements. ^^

Examples:
"First Kill" - Killed your first AI.
"First Blood" - Killed your first player.
"Discovered [Area Name]"
"When the Night Calls" - Killed A Dilo (or other night time creature)
"First Clutch" - Made your first nest, and successfully hatched an egg.

main sleet
#

It would be nice if tenontosaurus got a new swim animation. The animal is like 70% tail, and yet just drags it limply behind while swimming.

The animal is already a fast swimmer, so would be cool to see it using that massive and flattened tail to power through the water rather than paddling across using its legs.

burnt nimbus
#

Please let dinos close their eyes when they are going to sleep to safelog TI_Cry, I dont wish to look like grandma taking a nap with her eyes open

little meadow
#

I feel like anky can be “semi aquatic” because i mean spino looks nothing that is realistic and troodon and dilo are venomous and also utah looks nothing like a real one so anky can have this, but i am really anky bias because anky is my fav dino

sinful cave
#

To help prevent afk growing in bushes, allow afk dinos give off a more focused scent cloud or plume for how long they are there. For example like now where you have the large clouds of scent when animals stay there for a period or just small movements or grazing. But my idea is if you sit in one spot for too long, it become more of a Smoke plume that start from a centered spot (afk growing location of animal) which becomes a small cloud a good bit above which will give you away.

tired canopy
#

I recommend that for the time being we nerf stego in some way or another because at the moment this apex herbivore can tower over everything and food gaurd

night bolt
#

I love the Ankylosaurus concept art and can't wait too see it in action some day TI_anky

crisp torrent
#

I would love to see more minor landmarks around the map, like a couple crashed jeeps along one of the dirt roads, maybe the last remaining corner of an old cement building that was destroyed by a storm is still standing out in the forest somewhere, or there's a bunch of barrels half buried in the mud from having been dumped from the back of a truck?

Also, having a bunker and more caves scattered around the map would be awesome!

stiff veldt
#

Be the main topic in discussion. We need more land diversity. I’m not saying completely new biomes (would be nice) but diversity in the biomes. This is something legacy did amazingly and wish it can be brought into evrima

drowsy geode
# sinful cave To help prevent afk growing in bushes, allow afk dinos give off a more focused s...

Smoke like this might cause lag, what if it was like a cloud similar to how blood looks, just a different colour like yellow?

I think it could also show up on the compass radar, but what kind of symbol would it be? I thought of a dino skull but that would be best for carrion, so it needs to be something else.

Maybe 3 wavy lines like steam rising from a hot cup, which get bigger the longer you stay there

versed portal
#

It would be cool if baby dinosaurs could be born with birth defects , like mabye a carno with one horn , or mabye a Utah raptor with 2 missing toes (it would be a rare chance like 0.2% chance) it will also be more common if the eggs are only ok quality , and mabye a baby can be born with something that could cut its lifespan in half or mabye make its more easy to die from diseases or other stuff , like mabye a Carno has bad lungs so it’s stamina goes out quicker , this will also be rare

ancient plover
#

An opinion on anky hatchlings...

They should be able to curl into balls similar to pangolins and have the ability to roll down hills or if swallowed by carnivores can choke them.

Would be interesting to see and play as one.

Personally I think it's the cutest thing ever.

snow spruce
#

An automated message warning a few minutes in advance that the official servers are about to restart

thin grove
#

Just a small idea. If anky will be able to walk on the waters button floor rather then actually swimming, it could at least have a part of its diet being aquatic plants.

fresh escarp
#

OK, it was something I'd like to see in phase 2..... but I'll say it here too lol.
I'd like to see the ptera have the ability to pickup smaller dinos like little Utah with their feet.

terse notch
#

Is there any way of reporting players who kill for sport, namely the recent influx of herbivores killing other herbivores simply out of boredom? It's gotten out of hand to the point where I plan to stop playing entirely until the issue is resolved in some capacity. It's unfair and unfun to spend hours growing a Tenonto only to be two-tapped by a Pachy, it completely drains the fun out of the experience.

elfin remnant
#

Currently wallowing is hardly ever able to be used to escape from predators, because of how uncommon mud pools are. To fix this issue, I think dinosaurs should be able to wallow on mud next to rivers again, but make it less effective. For it to be less effective, you could either make the mud not last as long, or make it only cover most of your footsteps, but not all of them. This would also present a chance for deinos to hunt animals wallowing next to rivers.

agile galleon
#

This is a bit random but maybe add an option for in game usernames rather than our steam usernames? ofc admins could see the username and then the steam name but it could be nice for players.

stiff veldt
#

So uhhhh when? Please add more they are almost non existent

deft pike
# stiff veldt So uhhhh when? Please add more they are almost non existent

add mud holes that are larger and deeper but also give more benefits such as longer lasting hidden scent, doesn’t come off your body that easily etc.
Why deeper? Because we’ve seen one image of a deino lunging out of a mud pit, and i feel like these larger mud pits would be useful both for the wallowing animals and for the potential dangers beneath the mud itself.
This type of mud would keep the deino’s thirst at the same level it was at before entering it btw, and would still drain oxygen both from deino and everything else

fallen abyss
#

Velociraptor idea: assuming that velociraptor will be feathered I think we should give it very large feathers on its arms that would allow it to have a very high powered jump or, if you will, very limited “flight”. I know it was extremely unlikely that velo could do this irl but could be a fun game mechanic that could make velo much more fun and, if you like the idea, bird-like.It could work like a double jump where you have your normal jump but if you press space again in the air your velociraptor will flap its “wings” and go even higher allowing it to escape threats into tree branches, rocks, human structures, and even across rivers. This would potentially allow velociraptor to scale a tree by jumping from branch to branch, if the player controlling it is calculated enough, and perhaps give slight competition to any herras or hypsis being careless in the trees. Perhaps it can even glide to an extent and take a lot less fall damage than other animals around its size, making velo a very fun animal to control and move about the map with!

ancient plover
#

Maybe mudholes would be more common on river banks as an easy picking for deino

sick juniper
#

It would be nice is when changing the camera offset with V, it was a smooth transition instead of snapping.

brave crest
#

Deinosuchus water scent animation, so crocodiles have very delicate pressure sensors on their faces, and when water is too murky or it is too dark to see prey, they spread their arms out and stop moving entirely to more accurately detect prey farther away and detect smaller things

solid wolf
#

I'm not one for saying Isle bad but can we please stop getting over promising statements all the time.

scenic patrol
#

I honestly like the sleeping animation and would like to watch it or have my dino sleep without safelogging.

Maybe a way to have this is to make it a Hold H for the sleeping animation, and while sleeping, Hold H again to safelog?

So it would go:
H = Sit
Sitting + Hold H = Sleeping animation
Sleeping + Hold H (again) = Safelog

restive helm
#

was thinking that like maybe all dino have a sort of "special" ability ? like dinos with long arms like allo or spino can use them as a secondary ability

cyan osprey
#

Do not make spino a meat eating maniac give it the croc tail like discovered and make it mostly eat fish plz. I’m the concept art it’s rly only eating huge dinos

fresh bay
#

please reopen the applications for stress test because I would love to test even for a moment 👍 😩

red dove
#

Anky diet suggestion
**This is all based of the assumption anky will be slow. **
Right now theres a lot of travelling involved with diets currently in game and I can see this being a bit tedious when playing Anky so I suggest not really giving anky a specific diet but allowing the anky to eat a multitude of current foods in game. Most herbivores eat 3 types of food in game. Maybe give anky the option to have like 4 or 5.

As a balance to this, dont give the anky as high of a buff on growth. So when a player plays anky sure they can eat a lot of food around them but it doesnt give them a growth buff like the other faster land moving herbivores. And going of from what was said from a dev the anky cant cross rivers easily as it wont be able to swim but instead hippo walk.

patent remnant
#

Readjust the sizes of hatchlings to fit more accordingly to the volume of the egg. More so for aesthetic purposes, but seeing an animal hatch from an egg that is many times larger than itself is a bit silly.

trail saddle
#

Player-Interactive Plant Spawns

As an added-layer of gameplay, have player-interaction with herbivore food sources be a means of aiding their respawn-rate, or spreading that food source's range and or location to other areas of the map.

This could be achieved in numerous ways.

-- Perhaps Hypsi's and Dryo's, and other small herbivores feeding from food sources and jumping to the next act as "pollination" and help "boost" the respawn/yield of that food source.

-- Additionally, carrying a food (for instance, pumpkins) and eating them in another location may "drop seeds" at that location, and an increased chance that food may spawn in that viscinity may occur a short time thereafter.

-- Carnivores could even hold a part in this, as if they were to kill a herbivore, vicariously spilling its guts would leave seeds, bulbs, etc left from the slain herbivore, which may then also increase the potential chance the plants/tubers it had eaten could spawn in the area it died.

This may encourage players to play smaller herbivores if they had the ability to "pollinate" other plants. It also is an interactive layer of gameplay that allows the players a small part in shaping the map, mimicking a true feel of a natural environment and life-cycle of the island.

rough oyster
#

Remove stego and re-add when more apexes arrive, or when something that hunts stego.
Right now a deino cant even kill a stego, in reality it would grab it and drag it down into water or crush its skull within one bite, it doesnt though .I dont what you are thinking stego should not be able to hit so fast and so absurdly hard. the meta is broken rn, if ur a stego you have 0 chance of dying to anyone else if ur skilled(apart from other stegs ofc) . 7 deinos cannot take on one stego????!!!!!! its stupid please fix this in update 5. many people complain and nothing has been done about it. either remove it and re add when something that can actually eat it or make it balanced so that things can kill it.

for everyone hating on the idea, just think why should a stego drinking not be able to be killed or dragged into the water by the deino. be logical kids.

still junco
#

You see this man?
He has amazing calls in legacy
Evrima Anky should keep its honks forever and ever TI_anky

Please, keep the legacy calls (or at least the 2 call)

burnt nimbus
#

For bigger bodies that one dino cant drag solo, if youre in a group i think there should be a mechanic that allows 2 or more dinos to help drag bodies if they are too big for a solo dino to drag. It allows for teamwork of a pack or group to move their kill. Like when carnos or maybe even utahs kill a steg and need to move their kill. Or when a group of juvis take something slightly bigger down. Adds more teamwork and the need for communication

thin whale
#

When I first envisioned nesting in The Isle, I was picturing a system where you could either play as a new dino or hatchling from a nest, if you decided to be a hatchling you were greeted with the available eggs/nests created by the given dinos, if you picked the an egg from the list the parent dinos would get a prompt to allow the player to hatch from the egg. will we ever see something like this in The Isle or is the current system of friend code going to stay?

gray pumice
#

Nerf Carno, they are way to powerful and ridiculously high ranked, so many people play carno due to their broken hit box as well as how over powered they

frank thorn
#

Posting this for someone since he’s banned from here

===Part 1 of 2===
Dryo has been forgotten and it's just sad. First of all, let's get the elephant in the room out of the way, dryo is just plain unfun right now. A dryo can't do anything until it hits adult because if it tried to, it would just get killed by anything else because it can't run away from things, and we all know there is nothing fun about holding shift+w in the direction of each plant for your diet. And even as an adult, it's still unfun because all it can really do that is fun is try to troll larger dinos by juking them and annoying them, which will at some point get you killed because it's dodge is janky as shit. And next, there's the fact that dryo isn't even polished at all, even if you ignore the fact that trying to use it's dodge effectively is dreadful. Let's say you're running straight forward, and you do a 90 degree turn to the left with your camera. Instead of just doing it, like literally every other dinosaur in the game, the dryo will keep turning left and then turn back right and go forward, and not only does this make juking things as dryo more janky than it already is, but it also makes him feel so much worse when you're going from point A to point B. And even if this is somehow a client side glitch, how is it that this only happens with dryo and not with any other dinosaur? It's tail physics are also just terrible to look at compared to any other dinosaur's and it is very immersion breaking when you turn as dryo and you can easily see the tail is separated into like 5 or 4 parts instead of smoothly going back in place. Another thing is you can't kill anything else like a juvi utah or carno for shit, because to add onto the lag and desync problems the game currently has, the dryo also has a painfully tiny hitbox that never registers your bites. And yet, you think that dryo is currently perfectly fine despite all this, because it can run away from predators that want to kill it.

pine horizon
#

Slightly bigger hit box for edibles. Trying to eat oranges for examples you will have to rotate constantly to try get the prompt. It is very immersion breaking TI_BongoBen

languid lintel
#

i would love t o see amargasourus, being a small soutopod, it would be not encredibly tanky, but would be able to do tons of damage with that prickly neck. it woulod work well with magmy aswell, since magmy s=looks more like a tank, while amargo could be a bit more like a glass canon. it would also let the devs make new plants, like apples and such, for them.

mellow bridge
#

um... just a suggestion, but maybe you could make the nesting grounds look closer to their concept art further down the line

grim wagon
#

tenonto kick should do knockback to the target rather than just holding them in place. It just looks goofy.

tulip dock
#

When the time comes, give Deinocheirus and Therizinosaurus a Slash attack for larger targets that does less damage but crazy bleed. Normally they'd rely on a good bitch-slap to deal with predators or small annoyances, but should have the option to do one long, shallower rake for animals of a similar size or larger. Could work similarly to ptera's fishing, simply holding the button until you're in the sweet spot. Just having the option would give their gameplay more fun and variety, and really encourage predators to find a meal without meter-long claws.

marsh swallow
#

Let us pick colors base on the colors of our parents or colors close to our parents colors, I seen some nasty colors ppl got on their dinos.
Also Nesting ground looks a bit boring compared to the concept art. And the risk is not worth the one benefit.

There so much you can do with it and yall said: "Dirt patch"

brave crest
cursive kiln
#

Place the similar colors next to eachother in color selection. Id like to be able to see the difference of greens and beiges and it is not helpful when they look alike and are scattared around.

teal badge
#

I’ve said it a billion times before. Bring back river wallowing. Mud pits are too exploitable, buggy, and rare.
People who get in fights near mud pits will often run to them so whatever they’re fighting can’t use it’s right click attack and can’t run if they try to go in for an attack. This leads to boring fights only consisting of left click spamming or forcing the attacking party to give up because they lack the damage needed to take out dinos with their left clicks. The dino in the mud pit can also just wallow to negate any bleed you get onto it as well.
Mud pits are also really buggy. Dinos that walk into mud pits and stop moving have no momentum so they stop instantly, the textures of the mud itself flickers constantly ruining immersion, and if you use an ability outside of the mud then land in the mud it can cause some crazy things to happen. For example let’s say a Utahraptor pounces outside of a mud pit and lands inside one. When it lands on something it will instantly fall off negating the use of pounce even more. And if a Utahraptor pounces outside the mud pit and lands in the mud itself it has no animation for missing the target and can move instantly.
Finally mud pits are too rare to be usable. They’re are rare cases where you’ll actually see mud pits being used like the mud pit by shallows and the one where oasis was. Other than those two you’ll almost never see any other mud pits used. They’re also too risky to go if you want to wallow because of how rare they are. You’ll often bleed out or get found before you can reach the mud.
None of these problems existed when we had river wallowing and seeing how basically everyone I know who plays this game agrees that mud pits are bad I think the best course of action the devs should take is to remove them entirely and give us river wallowing back.

drifting cedar
#

ANIMATION SUGGESTION:

Remember the game Rayman? There was a little animation playing when you stood close to a ledge, it wouldn't do anything but show a little detail for immersive dino behavior depending on the environment and I'd love to see that although it's probably wasted effort. Still a cute design choice imo. I think people who continue dying from ledges would appreciate this over just falling, if you keep pressing w you would still fall but there's a chance (esp in dense foliage).
Thanks for reading!

frank thorn
#

Part 2 of the dryo suggestion earlier

===Part 2 of 2===
So basically:
-dryo needs to be much faster than it currently is when it's a juvie, because even a juvi stego can outrun a juvie dryo
-his dodge needs to be much smoother and less sudden, plus dryo should still keep its momentum when it dodges
-his janky movement when turning obviously needs to be polished
-his tail physics need to feel more fluid
-his bite hitbox needs to be drastically increased in size, it's way too tiny as of right now
It's wild just how unpolished dryo is right now. Everything only has balance problems, and minor problems with how the dinosaurs feel and look. Utah and teno, in my opinion, easily have the best animations as adults compared to any other dinosaurs, but they suck to play in the current roster. Carno is rewarding and fun to play, and it tail doesn't even bother me anymore, but because of how powerful they are in the current roster and map, there's megapacks everywhere. Stego is also well polished, but it's just too powerful and kills anything. Ptera and Deino are well polished and balanced, and pachy is again, well polished, but it is seriously underpowered in terms of damage as a group of 3-4 good pachys can struggle to kill a single subpar carno. Meanwhile dryo has terrible movement, a last minute badly implemented dodge, non-fluid tail, and is still terribly balanced because it can't kill anything and all it really does is just run to and away from things

fallen abyss
#

If hypos don’t become a thing then can we please still use hypo gigas 3 call for something ? It’s combination of sounding like a giant animal as well as dragging metal makes it sound so scary and awesome. If hypos do become a thing then please keep this as one of their calls XD. (Clip by tophatmilo on YouTube)

lyric lichen
#

Add more collision to the trees. Probably already planned but when you have fliers and climbers planned then most of the limbs and branches should have proper collision.

stuck magnet
#

I got a new graphics card, was excited to come back and try the game. Audio issues have led me to quit. It's a constant audio stutter that occurs on various settings and with various sound devices. Are other players just tanking that stress, or is there a way to get the audio to be smooth? Was extremely immersion breaking for me. Not being able to turn off the fugly music was just adding insult to injury.

marsh swallow
#

Add riverside wallowing back. When the devs revealed Mudpits I thought it would be deep enough for deinos or other water dino to sit in and get in a ambush. Or make it so there was more benefits to using the riverside or muddy areas.

As a fresh spawn/juvi some ppl relied on wallowing to hide from bigger dinos looking for a quick easy meal. It also gave hunting options for deinos. Mudpits are rarer then a shiny pokemon.

In fact I have a higher chance of finding 3 shinies in a row then a mud pit

versed solar
#

I think having inbreeding work, but the children get really peculiar colors, easier to get sick or even constantly sick, and diet-related debuffs (like making a good diet help less or something like that) would be really interesting, and maybe the chance of an albino? So the people who like pretty or peculiar skins can have them, just be extremely unhealthy lol

gray pumice
#

Bring back the rain

I surely havent seen any rain from the many hours of Evrima that i have played, i always loved the stress of getting a kill before the rain so you had something to eat to wait out the rain, as well as trying to hunt something but with no smell, as well as being a herby and hiding out in the rain or using that time to migrate when there was a less of a chance of the carnis comin after you

swift ravine
#

Once bigger dinos, specifically bigger carnivores get added to the game deino needs to get scaled up a bit. It feels to small for what it's meant to be. Maybe half again physically bigger. And not a buff to its attack but rather its health. Make it a goddamn tank that just doesnt die. So it's a proper threat to things like allos and ceratos. Even young sub apexs. It should be in the same general class as the sucho I feel. And a really good sucho player can destroy anything up to an apex. the only herbis that should really be able to challenge it are anything steg and bigger. Shant, theri, cama ect. It should be one of those dinos which only an apex is really going to consider it a normal meal. If buffed like this now obviously it would be hilariously unbalanced but I think they should give this some serious thought for the future. Or maybe allow the elder to get significantly larger even if it doesn't get to much attack boost but do give it the health boost. It's a croc the size of a bus. It should feel like it and it just doesn't. And adult deino just goes down so easily to an adult steg. It's going to be worthless once anything bigger gets added.

uncut hamlet
#

Make it so deinos can drink water while they are IN the water. A lot of us, once we are bigger, have a bug where we cannot drink on the edges of rivers so it only makes sense to have it so we can drink while we are in the rivers as well.

arctic forum
#

I'd really love to see rare genetic skin mutations in the nesting system, similar to the black utah bug in the Stress Test. These skins/patterns would be pretty rare and are only gotten through being nested. Having these kind of skins would be a huge incentive to want to be nested/nest others. These skins could also distinguish different groups or families of dinosaurs of a species and make your dinosaur unique and special compared to others of your species.

I would also like to see an ancestry tree in which we can see the names of our ancestors and how far our ancestors go

cunning fiber
#

give anky have the same sound just like legacy .

hallow iris
#

Some sort of device mercs can find/restore that will send them severe weather warnings before storms. it would be useful if severe weather turns out to have negative effects or debuffs if you are caught out in it. i also imagine the EAS alarm would be startling to hear ingame lol.
Edit: just thought of it, instead of an entirely new device maybe just have an EAS system implemented in walkie talkie/radios that will disrupt any transmission coming through. these alerts are broadcasted from radio tower

livid abyss
#

fix the invert button because when if invert is off and on im having to control my dino like im controlling a plane

tulip dock
#

A toggleable closed captions system that describes sounds for hard of hearing/deaf players. Simple things like [quick footsteps, southwest, near] or [carnotaurus roar, north, distant]. Would relate to the eight compass directions and a set distance scale. It would make the game more accessible to players like me. It should be clear enough to be useful for HoH/deaf players but not so precise that it gives players who use it an unfair advantage.

ancient plover
#

small little detail but it would be nice if the grass didint mesh through the nest

solar gulch
#

on the topic of the resent discovered but Mutations i think they should stay in the game as Mutations as it would give more of a reason to nest as looking prity is enouph reason to do something

cyan cairn
#

Please add options for how you want your scent displayed. I personally much preferred the scent icons appearing in a radial around my character rather than at the top of my screen on the compass. There's even the multiple versions of particle effect scents with the dots/feathery particles flying towards you from the corpse. Just having the option to choose between them, I'm sure, would make the game more enjoyable for some people.

bitter trellis
#

Start focusing on implementing new dinosaurs soon. It would add life to the roster instead of seeing the same couple dinosaurs day after day. It would also flesh out the ecosystem and, if done so properly, would spread people apart in their dinosaur choices instead of seeing giant carno megapacks like the usual.
Mechanics will not always be enough to keep the playerbase interested. People love dinosaurs and playing as them. At least 1 playable per year would be nice

glacial dove
#

I have one thing to add about colour mutations for nesting, we all know they'll be rare, I think it'd be cool if it can be passed down but not like we see in the video where we see this colour glitch get given to every offspring, it should be able to be passed down but be almost as rare as receiving the mutation in the first place, for me personally I wouldn't want there to be a bunch of people running around with all these rare special colours, spontaneous mutations are known to be rare.

chilly bobcat
tough quartz
upper palm
#

Could we get so more foliated fields with tall grass etc like it would make utah ambush more viable. For example killing fields in update 2

cinder zenith
#

I think the game needs some major bug fixes before any more content updates happen, as it is, the game is currently pretty much unplayable for a lot of people because of how game breaking some of the bugs are.

hasty horizon
#

The whole mutations thing that happened seems like a bug but it would be very cool to have rare chances of mutations and there's a lot of options out there for them as well. I really hope you guys go down the route of including mutations for those nested in, maybe even with the chance of mutation occurring increasing with each new generation of nests? It would help encourage a cycle of more nesting rather than a one-and-done scenario.

kindred fox
#

Please change the current terrain to be more appropriate to the size of the dinosaurs that roam, at the moment, the meadows (plains) are supper scrunched up, and the swamp is tiny, The rivers are ridiculously small and thin; I would like to see a herd Tenos or pack of Utah's or Carno's crossing the river to get to me, or me crossing the massive river to get to someone on the other side.

ruby night
#

Can you guys please give us an fov and a camera angle that are somewhat inbetween what we had prior update 4, and now? The only thing i like about the new camera angle is that it makes dinosaurs feel biegger, but it is just a terrrrrible angle otherwise, it's just really annoying. If you gave us a camera angle a bit farther zoomed out than it is now, but not as far as prior update 4, i think that would be the sweetspot. I would really like to actually be able to see my whole dinosaur while playing, at the moment this game has the same issue as path of titans, where you can barely zoom out to the tip of your tail. I would love if by some miracle this could happen by update 5.5!

opaque wasp
#

A rocky, cliffside biome that only certain smalls would be able to safely navigate. For instance, carnies like velo and herra would be the apexes of the ecosystem and some herbs may be things like homa and taco. Water would be in small pockets that get more scarce during droughts, creating competition. Plants there would be hardy things like small shrubs and grasses.
This could really help to spice up the mountains and prevent them from simply being elevated forests.

(Basically this but more tropical):

stuck magnet
#

Many games consider it a good marketing move to have fewer, bigger updates. Please consider pushing smaller, more frequent updates instead. Since the Isle is still basically a genre of one, it markets itself, as long as its stable and playable. It's better marketing, at this point, to make the game appear worked on.

hidden pelican
#

Everyone seems to dislike playing the smaller herbis or smaller meso-predators due to how challenging they are. But the thing is, great gameplay loops provide big awards for bigger challenges. I think that a great way to motivate people to play a dryo, for example, would be to provide a big incentive. Skins, scars, and cosmetic items that can be exchanged for points would be a cool addition. And those points would be earned when you play a dinosaur through life stages. Hatchling > Juvi > Adult > Elder. If you can get a dryo to elder you should be rewarded accordingly. I think that would make the extra challenge of playing something like a dryo a motivation rather than a pain. ❤️ EDIT: I want to add that since this is a survival game, players should be incentivized to pursue harder survival challenges rather than the biggest/strongest apex dino out there

hearty heart
#

I know that we are always asking for this, but please add that juicy and spicyTI_Hungry TI_Troll sandbox game mode to train with our dinosaurs in update 5 or 5.5.

verbal sequoia
#

Can you add seasons please ? I think it can be super cool.
Spring with flowers and a lot or greenery.
Summer with sunny sky, grennery again.
Autumn with falling leaves, rain, …
And Winter with snow, footprints when we are walking on the snow, …

deft pike
#

when the droughts/floods and weather in general comes, make most of the coastal areas get more puddles like the one we currently have during floods/ heavy rain

brave crest
#

Spawned in baby hyspi (if hyspi gets growth) should spawn with no preferred diet

AND compys should chase hyspi and hunt you down as shown in the concept

viscid trench
#

A system that would prolong the elder stage if you take proper care of your dino when it's younger. Basically a healthy lifestyle and diet can allow you to live longer and poor diet and care lead to a shorter elder stage.

flint violet
#

Small Animal Foliage Opacity:

Small QoL change, allow for smaller animals to have a much wider foliage "see through" range.

ancient fog
#

Please Add Bigger dinosaurs like trex’s and gigas and more apex pretetors to ervirma, Right now its quite boring to play because of the lack of playable dinosaur's ingame.

marsh swallow
#

Hatchling should actually hatch out of eggs and not just pop out.

pine horizon
#

I miss the rain from legacy. TI_BongoBen

tulip vale
#

This might be an unpopular opinion but I feel like with them adding the hatching locations and with people actually migrating for food, adding the oasis or more hot spots like it back to the game might be kind of ok? Nuking it just made it move to NW river and adding more places for people to gather might spread the population across the map more. Where oasis is now is kind of a big dead zone anyway.

ancient plover
#

U should nerf the stego I was playing with 7 other fully grown deinos and we all died to a solo stego that’s so u realistic 2 deinos would take one out pretty easy so nerf stego or release another apex like the giga or rex or some to compete with it and balance the food chain plzzzzzz

safe shore
#

I have an idea for how to combine hotspots and nesting grounds into one area while keeping it fun and fair for both predator and prey.

First off, we need multiple hotspots (like 4+) around the map that cater to different species. Each of these spots need benefits that help the preferred species and drawbacks to help the predators. Potentially, the predators could have their own nesting grounds somewhat nearby their prey as well. Generally, only a few species would be able to live in these areas, food can also become an issue if too many decide to stay there. The best way I can explain it would be with an example:

Coasts with steep cliffs could be a great spot for pteras, pachies, and utahs.
--Pteras could nest up on the high ledges and sea stacks, keeping them safe and eating ocean fish if they add it. However, finding water could be risky and they would have to travel to find the rest of their diet.
--Pachies could nest on ledges that they could climb up. They would gain the benefit of cocos being nearby and having the cliffs for safety. However, a misstep could cause a broken leg or worse... they would also have to leave to get the rest of their diet and water, leaving them vulnerable to attack and forcing them to constantly make the risky journey up and down.
--Utahs would have a nesting ground more in-land above the coast. This area would likely be an opening in the forest with a few rocks to climb on. This give them a nice, safe area to hatch their young before leaving to hunt and drink. They would also be able to hunt 2 of their diets nearby, but it will be difficult with the terrain. However, they would need to keep their eyes on the forest while they nest, it can give them cover to escape, but it can give other things cover too...

Note: this does not have to be the exact hotspot/nesting ground area, but it is generally what I would want out of these areas.

pulsar sonnet
#

So, this is a set of concepts that I've had on my mind for a while now and I'd like to submit them because I feel like it would fill the map up. AI humans was considered but for now I'm backtracking. Here it goes!

  1. AI Dinosaurs. While the devs are working on adding AI into the game, I feel like the list of dinosaurs should be expanded. Adding in more medium sized carnivore AI aside from carnotaurus would add some extra challenge and some risk into the equation. I feel like bringing back the oro and the taco for smaller dinosaurs would be beneficial, as would implementing herding behavior amongst larger AI dinosaurs. If other games featuring dinosaur AI can do it, so can you guys, and there's no shame in reaching out to developers who are successful in implementing very sophisticated AI if you're having issues.

  2. Fixing the grouping system. I think I speak for a majority of the players when I say that the grouping system is incredibly bugged. While the concept is cool, I'd dig it more if it was greatly worked on. Much of the time you either don't group, don't get the notification to group, or group together but cannot seen the other player's gamertag. Please work on this!

  3. More fresh water ponds closer to the coast. This would greatly bring players to the beach areas and incentivize exploration for new areas.

ionic junco
#

We're in desperate need of new playables, the game is feeling super stale and breeding/hatching won't do much to mitigate that. Glad to be having more mechanics and systems in the works but diets is still very much in need of reworking and hasn't achieved much but adding a straight line for each herbi to follow up and down the map which has only made afk growing more common because you're stuck on tracks if you want to actually engage in the system. For carnivores it's just not worth the effort to go looking for all 3 at adult when they consist of dinos that are barely played and offer next to no food. Servers are full of people complaining about there being too many of X dino because of how little variety you see in play.

pearl crest
#

I think that the blood/screen is inaccurate you can be at 80% and it looks like 30% It should be balanced out more correctly so we know our health

ancient plover
#

need to bring some bigger carnoivores to the game either apex or like cerato or allo or something to beable to compete with stego bc deino isnt it and cant do much outside water u got pretty decently strong herbies but very weak and fragile carnoviores including the carno it gets messed up by ab anything except dryos and hypsies and utahs

ancient fog
#

Make it so Utahs and other dinos have feathers.

glacial dove
#

I think I saw somewhere that they said that every dinosaur, where it is acceptable can have feathers or not as a toggle option sorta like different patterns, may have heard wrong though so don't quote me on that.

patent lion
#

Don't know if anyone's suggested this already, but dinosaurs should have a growl/snarl along with their 3 calls. It'd be more realistic because say you have a lion with a carcass. If another animal comes up hoping to eat from it, the lion won't just immediately start roaring in challenge, it'll probably growl first as a way of saying, "back off/stay away", and it could be more efficient because you could just growl to warn an animal instead of roaring full blast to let everything know you're there. Just a small thing that I'd personally like to see in game.

brave crest
#

Let dinosaurs drink mud, creatures just asphyxiate from chronic mud throat , while some larger creatures like trike or brachi can use it to line their stomach and acts almost like salt

solar gulch
#

dryo's in my #tolltallynotbias oppinion Dryo needs its burrow back in legacy it was dryos only defence but in Evrima it has the dodge but sadly simply does not have the abylity to get away for sure which its legacy counter part the dodge is NOT a get away tool it is a prolong the chase tool other than that dryo has to hope it either has more stam than the preditor or the preditor sponaniously dies or cringe after getting juked alittle to hard. Burrows could even be worked into nesting as it would be a safe place for a dryo to nest from the majority of threats atleast.(yes ik burrows are coming im just more stuborn than the rare and nonexistant dryo main ;)) TLDR: I am once again reminding u about burrows

normal peak
#

The diet system for herbivores needs to be changed. Do you know how unfun it is when you die if you want to be a herbivore you are going to have to immediately spend 30 mins running across the entire map just so you can grow at a normal rate? You were playing with friends? well not anymore not until you get your diet. it just is simply unfun. I get the idea behind it, but it really makes herbivore gameplay unappealing

teal badge
#

Fulfill the promises you made. Delete Legacy with the release of update 5 and give us playable humans with update 5. You promised us you were doing those 2 simple things and you can’t just go back on it. That’s not how promises work.

brittle vortex
#

please add invincibility upon spawning for a couple of seconds. im tired of all the spawnkillers. or at least do something to let the player escape.

neat widget
#

when anky eventually gets added make it so he flings people when they die

ancient fog
#

Add Gore Like Dismemberment And More Blood like if Your leg gets bite it Will Fall off or the bone in your leg will be poking out and you will bleed alot or if u fall from a high place and land on your head instead of instantly dying your head will get mushed up and you will bleed out.

opaque wasp
# opaque wasp A rocky, cliffside biome that only certain smalls would be able to safely naviga...

Adding on to this, some creatures to populate this biome could be taco, homa, oro, proto and hypsie for the herbivores. Herra, velo, mono, mega(sometimes), utah(sometimes), troodon(sometimes) for carnivores and then ovi for the omni. Keep in mind that almost all dinos will most likely have 2 or more biomes to live in so this wont fully replace any.

Note: "(sometimes)" means occasionally pass through to eat or hunt there as juvies.
Thanks to Warden and Dinohappen for helping me with this

ancient plover
#

Can we have redwoods? it looks very good and its prettier to look at instead of big forests with bushes everywhere

rugged silo
#

an idea to prevent large megapacks: basically, what if you made it so if a group of dinos had a certain amount of people, like 15-20, the dinos would start getting diseases and passing them on to other dinos. maybe the diseases would be passed on to the hatchlings so they would not be as strong. some dinos may even start dying. this might prevent megapacks, as people would not want to lose there dinos. i am not sure if this would be hard to do or not, it is just a suggestion.

old sky
#

Unless this is already planned, it'd be really nice if creatures had different pain reactions for certain injuries. For instance; it's really weird being an 8 ton Deinosuchus yet having it GROWL IN PAIN SUPER LOUD.....from a juvie Utah biting it's leg. With this idea, an "injury" like that probably wouldn't even create response. However a bite from another Deino for example would definitely make it hiss in pain since that's much more damaging.

This would also help players know how much another player has been hurt from an attack. The more severe the injury, the more pained the creature sounds. And finally, it's also immersive!

mystic sedge
#

So this random thought popped into my head what if on the coast there were tidepools with muscles and clams that kind of stuff in them for pteranodons to come down in eat if they can't find crabs or sea turtles maybe as an alternative that doesn't give much food to the adults but more to the juvis. This could also work for a baby quetz.

brave crest
#

Keep legacy dinosaurs calls similar if they aren’t getting a big change

Like if Rex isn’t gonna change it’s model I don’t wanna memorize a new roar but things like anky , shant (maybe) and acro they can be changed cus they got the work done (although Shants 1 call and ankys honks are priceless)

ancient plover
# mystic sedge So this random thought popped into my head what if on the coast there were tidep...

Just a small thing to add onto this concept. If clams and other seaside invertebrates are eventually added I think it would be cool and potentially more engaging if maiasaura or just hadrosaurs in general were given a dietary incentive to migrate to beaches and eat the local invertebrates, and possibly some beach vegetation as well. I believe we’ve found some evidence to suggest that certain hadrosaurs did eat shellfish from time to time and I see it as an opportunity that would offer a more unique playstyle to either a single species or hadrosaurs as a whole.

queen vault
#

bruh lmao raptors are so useless spend 2-3 hours to get full grown to be legit 1 hit by everything that walks on earth is so dumb

thin grove
#

This is no important suggestion by any means. I only think this would be a neat idea. Basically, if one of your nutrients is fully out (at 0%) the bar of that nutrient would end up red just like how hunger and thirst does once they’re empty. Nothing that will change the game really so I don’t see why there wouldn’t be a reason to implement it.

gentle spruce
#

Cool idea in my opinion,so you how when you click on any Dino to be it, there are 2 buttons, for male and female, well, maybe under the buttons, there could be a 🚫 with a feather in it, then the 2nd button would have half of a feather, for the Dino to be partially feathered, and the third button has a full feather for the Dino to be fully feathered. Just an idea

dusky glen
#

Please prioritize polishing the game before adding more content, so many bugs and shit yet all you do is add cosmetics and new mechanics instead of fixing the ones already in the game... I mean it can't be that hard to add a functioning pounce??

If you miss your pounce it's instant death, if you hit your pounce it's a 50/50 whether you actually land or just get stuck in the air for several seconds and die. Just fix your broken game please

vague nova
#

Before you join a server it should tell if/and what dinosaur you have on that server

tame solar
#

serious question you said updates would be quicker now but in reality its not been quicken in fact its slower. why did you give a fake promise you couldnt keep? how bad did you guys mess up with these bugs and "fixes" that its taking this long to fix. and please dont say your waiting for things to be perfect because you said that with the last update and its been everything but.

neat widget
brisk plaza
#

Add a biome that resembles the Everglades, with somewhat shallow water covered in grass and foliage. Ideal for the water dinos.

ancient plover
#

Increase stegos headshot multiplier. It literally has a small head that can get easily bitten off by a deinosuchus, it has no reason being so durable

tulip dock
#

I know it has been said that flooding is unlikely to occur because of the issues with vegetation/landscape, but I think a floodplain would be a great addition. Something like the Nemegt Formation/modern day Okavango Delta would be perfect for a plethora of species, especially the apexes. The wet season would be the “default”, but it would be subjected to drought conditions in the dry season. So rather than increase the water and plant life for the wet season, you simply decrease it for the dry season.

neat moon
#

Spawn with your hunger bar filled more. Its really hard to find food as a lone juvie carnivore. Example as a juvie utah. You get killed by boars and are not fast enough to kill deer. When you do finally find food its bait. And thats when u dont die from starvation.

rigid wind
#

Any chance that we can carry our babies, imagine the situation "carnivores appear and I have my pair of tenonto and we have for example 3 babies and they can't escape, we could rescue them carrying, this would help other carnivores scavengers like ptera, velo trodon and etc to gain a new feature, kidnap the little ones away from their parents and thus devour, just a suggestion that would be cool

brave crest
#

Velociraptor, baby utahraptor or any other pouncing dromaeosaur should pounce humans either from the front or the back and you gotta rip em off almost like a face hugger

ancient fog
#

Make Deinos more chunky dont need to add damage multiplers just make deinos look more chunky it will look so much more cooler and it will give it more of a crocodile feel to it.

azure leaf
#

I think colour mutations have been talked to deth about-- But, tho I think I put this in feedback years ago lol -- it's actually relevant now. Yay! ;;
Color Mutation like melanism, albinism, leucism, piebald, ect -- All good. Yes please!
But also, I know there's folks out there that like customizing their dino - but also want to nest -- so the option when choosing to nest could give the option to nest directly in and get parent colour or you can choose a saved color pattern you've made. [click box 1 through what ever - you know -- like ;; choose [egg] at the menu > choose a [nest] > go -- or choose [egg] at the menu > click [number] (being a saved colour) > choose a [nest]> go] It could be number button boxes under the nest list.

As a side note I noticed a lot in Legacy that people who would nest in and hate their colours wouldn't play with as much self preservation cause they didn't like their dino colour. And in a group that can bring down or even get a group killed if they're not having fun or 'playing at 100%'. So maybe that could be a "make it fun for folks who like their skins and like to nest in"???

Happy players are players having fun after all! Even if it's just little stuff. :3

ancient plover
#

Give hatchlings more to do besides being mobile eggs with mouths.

gentle spruce
#

An idea for sauropods when they get added, let pterosaurs latch on to the neck of it and poke the neck with its sharp beak, maybe it could cause very tiny bleed and minimal damage.

turbid warren
old sky
#

I had an idea for a nutrients rework for diets since they were said to get some big changes at some point. TI_dondiSmile

  1. Nutrients come with their own effects now. For example; Proteins govern over health, blood, and fracture regeneration. Carbs govern over stamina decay and capacity. And Lipids govern over stamina regeneration and senses.

  2. The benefits and downsides as well as the total state of your diet is now affected by how much nutrients you have rather than if you just have some or not. Example; 50% of all nutrients would grant 50% of all of their respective benefits and likely be considered a "good" diet.

  3. Due to the aforementioned changes, nutrients can now be gained in different amounts from more sources. Preferred foods obviously grant the most. Example; a Dryo could eat Horned Melon, but may only gain a very small amount of lipids from it.

  4. Gorging is no longer free extra food and now negatively affects stamina regeneration and movement speed the more food you gorge.

sinful cave
glossy spire
#

Something I do as hypsi to maximize efficiency with diet (not sure why I bother since there's no growth but w/e) is to use the spit when I get full to empty my stomach a bit so I can keep eating and increasing my diet without getting ill.

I think it would be very neat if any animal could voluntarily vomit a portion of it's stomach contents for the same reason. maybe it could even be worked into regurgitating for hatchlings if they have to leave the nest due to a predator or something

mint rampart
#

Skin mutations! PLEASE!
I really would love it if there was a rare chance to get specific colors when nested, that are not obtainable otherwise. And if you nest with those colors your offspring has a higher chance to get them aswell. It would make for such a great easteregg and add interesting dynamics to nesting and gameplay overall. people would be proud if they got a rare skin and that would encourage them more to surviving rather than attacking randos and respawn. People might form a bond with their dino more and their siblings that have the same skin... Other dinos might see them as target that has to be wiped or try to get them to nest with them, it would bring so much more meta gameplay and interesting dynamics that could happen
....so all i wanted to say. this is a cool idea and i'd love to see it implemented! 😱

fallen abyss
#

Maybe add a nesting channel for for official servers on the discord that allows people to advertise their eggs so that people who already have adult dinos know what eggs are available without having to kill their Dino to get to the egg menu

astral hearth
#

I remember seeing it here a while back, but can Herbivores please be allowed to sniff while laying down? It would let them better find food, especially now with the idea of them moving cross-map so much and especially if they have young. Carnivores get to sniff while running, I think herbivores being allowed to rest and still sniff out food is a fair trade

tulip dock
#

Everyone should start with the same basic skin colors and patterns, and through nesting create/unlock new ones that can be selected any time after that when making a new unnested dinosaur. It would encourage people to mate with players with the most interesting skins. So if Parent A and B created a hatchling with Pattern C and Color D, any time after that they can then use Pattern C and Color D in any combination with other skins.

hardy mist
#

Why are coconuts so hard to find ive only ever found 1 tree.. think they should be common on beaches.

crystal sail
vague nova
#

For update 5,you shouldn’t have to kill yourself(if you’re already playing a different Dino)to be able to except a nest invite(from what I’ve seen in the stress test). It’s just inconvenient if there’s no cliffs to throw yourself off of if your friends are nesting as different dinos. An invite should pop up on the screen like legacy. It’s just easier.

blissful bramble
#

Devs should focus on put more playable dinos. This game is so fun to play and have so much potential but right now is too repetitive as you have a few options. it's sad because it seems the devs are not focus on put more playable dinos. Why focus on skins right now? You should focus on ways to bring more players to play your game, making the game more alive.

gilded barn
#

Allow Utah to buck off other Utah’s after being pinned, because there is literally no reason why it shouldn’t be able to tf?- TI_What

wary arch
#

I really think there should be different types of AI in the jungle. right now AI only spawns in open areas. Putting some in the jungle will bring many cool new ways to live. You will actually have to hunt to catch your food, try not to scare it away. Listen incase theres another dinosaur lurking about. It will be harder to survive, having to wonder until you hear something to eat. The creepy/scary sounds you hear while roaming. having to be careful of your surroundings while you attack. and not just AI, important nutrients for herbivores as well. You will have to be careful traveling for food in the jungle, to avoid running into a carnivore either in the trees or hiding and following you. It will be way more interesting to have rather than running back and forth from NW and Center to eat. It will be harder to survive but extremely interesting. It will (maybe) help with mix packing as different dinosaurs would not be going in the same areas for food. It will also keep herbivores less bored and have more movement, and keep some herbi aggression down. It would all around be helpful for everyone as well as bring the horror and survival feel into the game. It would also help with many of the new dinos coming out like Herrera and Troodon. Herrera would have better chances jumping down on dinos from a tree if they are actually where trees are. and Troodon will have a better time hunting where they are harder to see and all around better environment for them.
(Very sorry if there is anything wrong with this message, biggest apology)

patent rapids
#

I think it'd be pretty cool if there were size differences based on how well you kept up your diet while growing. Nothing crazy, but it'd be pretty neat to see a slightly bigger stego or whatever.

paper turtle
#

I love the creature designs that the devs got really creative with. The Isle's versions of troodon, beipiaosaurus, hypsilophodon, magyarosaurus, and tenontosaurus are all super unique, and it's refreshing to see some creatures envisioned in original, unconventional ways. TI_Vibing TI_SmugTroodon TI_BeiPog TI_HypsiLove TI_MagyShock TI_TenontoLove

charred meteor
#

Make an option when your looking at Server Info to DELETE DINOSAUR.

ancient fog
#

Make the deino’s eyes more Like a Crocs eye instead of making it look like a snakes eye.

peak perch
#

I have an idea to make our little dryo useful. It would be nice if he could group up with herbivores such as tenonto and stego, and stand up to see if there is a predator around, with for example a bonus to detect carnivores at around easily if they walk/run quickly?

Of course, I don't remember her screams, but a warning scream would be nice to accompany it.

forest tinsel
#

putting this out there again,
please add purple male crest color!

Nothing too bright, but a noticeable, pretty purple.

civic fossil
#

Group limits in general needs to be decreased. Absurd that Teno has 8 and Stego is at 5. 8 is something that should be reserved for something like troodon and not these large animals. Anything apex sized whether it is herbivore or carnivore should be limited to 2-3 and anything in the medium to medium-small range should not exceed 4.

Large group limits overall supports bad gameplay because it becomes a numbers game always in favor of the animals that were blessed with a higher pack limit and not based off skilled fights. This shouldn't hurt herbivores, because I know herbivore players are going to dislike this post since they are often given larger pack limits for no reason, because it is commonly accepted to mix pack with other species anyways. Thereby increases the size of your herd regardless.

gray pumice
#

Have a timer for server reset pop up 5 minuets before reset

azure ridge
#

Mud pits or tar that your dino can sink in would be cool for later on... I mean it'd be annoying but just don't be dumb

rough trellis
#

An observation from legacy theropod dinosaurs: There is a problem with movement and the front of the tail - When camera is above, and looking down, can be seen the model of the tail behind the legs gets pinched inward slightly, yet more obvious from legacy in bigger theropod like TRex and can be seen in evrima with Carno and Utahraptor. Maybe the devs could take a look 👀 My attention to detail is very good (>_o) I think all of the dinosaurs could use a touch up … in my humble opinion!

drowsy geode
serene coral
#

Something needs to be done about the speed of new content being added. It's been almost 7 months for just one update (that's insane). Hire more people or focus on stuff that will be released soon rather than doing stuff that we wont see for years to come.

cyan python
#

They should add more apex predators to the isle evirma because right now herbivores such as stegos and tenos dominate every other dinosaur other than a dieno and even then there has to be more than 1. By adding more predators this gives more diversity and gives bigger herbivores a threat that they have to worry about and give more choice between carnivore selection

fallen glacier
#

Yo I think a land dwelling snake would be really cool

woven vortex
radiant imp
#

any chance we could get like 5 eu and 5 na servers couse it get 's a bit confusing 🙂

native copper
#

Feeling like the balance is a mess rn....Recently have just felt it's incredibly difficult and frustrating to play as any Herbi. I continue to die over stupid things (ie one Utah vs a full ass Teno, a full ass Steg being drowned by a deino with no option to escape) and uh it's getting frustrating. I get it, it's supposed to be difficult and that's fine, but the amount of shit herbs die to is ridiculous. Pachy is relatively good overall and can certainly defend itself...if it doesn't die to minor blood loss after a fucking MINUTE.

fervent brook
#

Smaller more frequent updates please, at least until you guys can get more developers, because I can’t be the only one that gets so bored waiting an entire year for an update and a half.

If we don’t get a new playable until troodon in 6.5 that will be insanity, there’s not a chance 6.5 comes out this year, anyone that has played a significant amount of evrima is bored with the roster.

glossy spire
#

frequent small updates > infrequent major updates that will still require bugfixing patches later

neat sparrow
#

Diet rework idea:

  1. Alter the various buffs and debuffs for diets, they should be more moderate, and not as severe.
  2. Add varying nutrient slots for different creatures. The amount of nutrient slots should vary from creature to creature, with the lowest amount being 2 or 3 and the highest amount being 5 or 6. This would also be affected by point one, so if you miss a nutrient you aren't cripplingly debuffed.
  3. Add more variety to what can give nutrients. Things like bones, insects, clay and salt licks, bark, gastroliths, and various other things that different creatures have on their diet to vary what they need to do to aquire them.
  4. Add secondary and tertiary spawn locations for various plants. This makes it so that you can somewhat travel outside of your preferred biome without being slapped with debuffs. The downside is the possibility of the diet plants not being guaranteed to appear in secondary or tertiary spawn zones, thus making it somewhat of a gamble to do so if you're aiming to get a full diet.
    5.rework nutrients so that the amount of nutrients you have in a bar determines the buff, not just having the nutrient. With this, you'd be more encouraged to maintain a balance of nutrients, instead of overloading heavily on one. Having unbalanced nutrients should provide potential buffs, with some debuffs depending on the balance of nutrients you have. To balance this, make nutrients not decay so quickly.
  5. Make the main focus of diets be influencing other main systems, instead of being mainly big stat buffs. With diets being the way they are currently, it's simply too easy and non engaging to aquire perfect stats, while also being severely punishing if you don't. Diets should be more lenient stat wise. Have it's main thing be affecting other systems to make it a more of background system that affects many different things, instead of being a core gameplay loop, which it fails at in my opinion.
ancient plover
#

U need to drop cerato same time or b4 troodon. U need to nerf stego and u need to buff the utah a little bit. Also hope yall bring in apexes fasster because at this rate its gonna be 2 years lol. Finally, u need to go ahead and drop update 5 now like this week. This game is amazing but getting rlly stale not bc the graphics or maps, but because of little playables and nobody wants to play the same thing over and over ag just being honest. Thats why half the people still on legacy.!

neat moon
#

Just something that would be kind of cool. Make small flyers be able to land on other dinos if big enough. or just ai birds that sit on you when you sit still for more than 3 minutes and fly away when u begin moving. Or just being able to attack something from above like a utah jumping from a rock onto a carnos back to attack it. pteras landing on sauropods or trikes.

bold loom
#

Stegos are way too strong. Im a full grown croc and they take 25% of my health with a tail shot 😐 Ive watched a SUB stego piece up two 100% crocs

inner shoal
#

Wonder when the fracture ability of other animals will be added back(especially )TI_Troll

Fracture should not only be pachy's tool,share it!TI_HypsiPlead

tulip dock
#

From its brief appearance in the Spinosaurus concept art, Deinocheirus seems like it's heavier and potentially stronger than Spinosaurus. All I can say to that is: yes. Keep this. Make Deinocheirus the biggest problem for Spino players. Deinocheirus and Spinosaurus should be mortal nemeses, like Utah and Tenonto, Allo and Stego, Rex and Trike. Deinocheirus should make Spinosaurus afraid to surface and Spinosaurus should make Deinocheirus fear the open water.

gilded turret
#

An idea! Perhaps different types of scars aquired from different dinosaur fights (for when scars are eventually added).

Ive done an edit below of what a Utahraptor scar would look like (toe slash kind of example), where where ever the dinosaur is hit, they'd have a chance of getting specific scars and/or deeper scars depending on how much damage is taken. Below is a list of scar ideas for each dinosaur, these are for dinosaurs that are currently IN GAME!

Carnotaurus: Large bruises/indents, medium bite marks
Ptera: Small stabbing gashes, small scratch marks
Deinosuchus: Large bite marks, kinked joints
Hypsi: Continuous eye blur/eye damage (if not wiped off fast enough), fogged over eyes, small scratch marks (small dinosaurs only)
Dryo: Small scratch marks (small dinosaurs only)
Pachy: Medium bruises/indents, kinked joints
Teno: Medium bruises/indents, medium gashes
Stego: Large stabbing gashes, kinked joints```
These are just ideas that can be easily changed! If you have more scar ideas, ping me in General Feedback Discussion! I will also draw a scar example.

Edit below by me, drawn myself.
round arch
#

Give people options to give utah/rex/any dinosaurs with feathers an option to toggle feathers, i personally enjoyed feathered dinos but we all have different perspectives

worldly garden
#

^On that, there's obviously issues where people may not want to see a mix of feathered/unfeathered, and would rather everyone looked like whatever their choice was. Under the assumption there would be no stat differences between feathered/unfeathered and it is purely an aesthetic change it would be nice to be able to toggle between: everyone looking feathered, everyone looking unfeathered, and people looking like whatever they set their specific dino to (aka the default). These of course only apply to dinosaurs that have those options, if carno has no feathered alt switching "all feathered on" wouldn't make it feathered. However switching it on would make all utahs look feathered, for example, along with anything else with feathered alts. Reverse is true for unfeathered alts. Seeing as it would all be client side this seems like an easy way to make sure everyone is happy and can experience the game visually in a way that pleases them most.

fading echo
#

Instead of any kind of stress system just alter diets. Basic idea I had was that certain herbivores are centered around different regions of the map, this allows carnivores to know sort of a generalized zone they are located in. This of course would be because the foods in their diet belong to that specific region, now instead of diets being very specified with food locations maybe pumpkins simply spawn in open fields, marigold in jungles, and maybe sumac near large bodies of water. This will also for the future sake reduce the risk of say trikes, ankys, theris, pachys, and dryos all living in the same group and making herds near untouchable to smaller carnivores. The main idea is carnivores travel between zones to find food and know where their prey options are most likely to be, herbivores can go outside the zones but they will also risk losing their diet, certain herbivores grouping up together instead of one always covering another's weakness, and if you throw in say droughts competition for dietary food might become more difficult with them having to be cramped together with a lack of food. To add onto this carnivore nutrients last longer so that you can get to one zone to another without completely losing it. (I will be brain storming more ideas on this and yes I know of server pop and map factors) https://cdn.discordapp.com/attachments/901182557796843543/991086107011743785/unknown.png

deft pike
#

make teno's swim faster, and alter the animation so that it uses its tail during swimming

timber fossil
#

Since I bought the game a year ago that I was hype with all the new stuff that could come. I just want to thank to devs for taking so long to deliver any thing new that I don't care about the game anymore.
Thanks to over with all my anxiety 🙏

round bloom
#

This bleeding system is ridiculous. It is very easy to find prey. you can make it harder to find them and give the prey a chance to escape. The pool of blood may fall every 3 seconds.
The path trail system should not have a direction sign, making this game more real.

ancient plover
#

I like how legacy has a more scarier horror vibes than evrima the newest version. Especially the calls... PTSD

neat moon
#

Some suggestions

  1. Like people have been saying. A desert. Desert would have an oasis with water, and special desert lizards spawn as ai.

  2. Heat and cold. In certain areas, like for example in the north its warmer than in south. You wont take serious damage from the temperature but it could give you de buffs and buffs depending on where your dinosaur is originally from. Like the suchomimus would live where its warmer, because theyre from africa. So if they were to go to a cold area they would get cold and move slower.

  3. Seasons. Every certain amount of in game days, the season changes. This is a slow process. So example for end winter it already gets warmer because of spring. You would also get orange/yellow leaves in fall. And different plants can also be found in different seasons for herbivore diet.

loud quarry
#

I am personally mainly a Legacy player, one reason I love the Isle is playing with other people I find a huge joy in living in herds or packs with family's so when Evirma came out with no nesting and no global chat and you can't even invite friends you have to find them first I switched back to Legacy however once update 5 is out with nesting I think I'll go right to Evirma along with many other Legacy players who have all agreed on me with this so let's get Update 5 out soon (But don't rush it take your time!)

deft pike
#

make taco have a porcupine niche and gameplay style, where its quills exist all over the tail, torso and general body, and with additive animations you could make the quills puff up when right click is pressed/held, which would make any predators up to a certain size take damage and bleed from contact with the quills

warped yoke
#

Personally, don’t get me wrong. Evrima is a nice game but I have been sticking with legacy for reasons. 1. Rules are in place on servers with rules. 2. Global Chat 3. Herbis don’t act like carnis. I’m very excited tho for update 5 so we will see where my feedback holds after that. I’m just tired of being on evrima with no global chat to talk with everyone and I’m tired of being just a juvie Utah trying to eat ai and herbis try and kill me for no reason. Most servers can’t apply their rules because of no global chat to in force them.

quick merlin
#

I find it so weird how it is pitch black night from 18:00 until 06:00. It wouldn't be unbearable if you could actually see at night without being completely blinded by the night vision's limited range. It is really annoying to navigate and move during night time. It would be amazing if perhaps night time wouldn't last as long OR that you could actually see better during night time with just a natural night vision instead of the toggle night vision ability.

ancient fog
#

Make it so u cant kill and eat other dino's of your own kind cas its really fucking annoying dying by a cannibal dino after 6 hours of grinding.

sick blade
#

Idk what the trike ability will be but it wuld be cool to add a group buff call

frail pewter
#

What's up with this glowing outlines dinos have on the stress test? It doesn't look good imo

stiff torrent
#

To add onto all the feedback about smaller and more frequent updates:

Another huge reason to do so is because it's SO much easier and faster to find erroneous bugs. The smaller the update, the less amount of new code that could potentially cause bugs and helps you narrow down where it could be in the code. In these HUGE updates The Isle does, hundreds of glitches can be potentially created, so many new and old systems interacting, functions, values being passed, etc. and it'll be like finding a needle in a haystack. It's no wonder each update introduces a load of new bugs and even old bugs and then the bug fixes take even longer to come. Im a c++ programmer and Ive learned the hard way that it's best to run builds everytime I add new lines of code, even if it's 1 line, and test it to make sure there's no code working unintendedly. It's extremely frustrating and time consuming searching for the cause of new bugs in a large update because it can take hours, days, even WEEKS; all programmers have been through it. If there's a new bug with frequent small updates, it cuts down the bug searching time tremendously and it's just SO much easier: "Okay I only added these lines of code in this function only, so the bug HAS to be in this scope".
On a side note, it also keeps us players interested with quicker content and bug fixes instead of waiting to play until the next large update is out. Please consider this feedback devs 🙂

opaque wasp
#

Elite catfish eating animals juvie utah sized and under

gilded turret
#

Was going to post earlier, but my timer hadn’t run out.

Earlier yesterday night, people were discussing different ways to show aggression: Mock biting, 3calling, false charging, etc, but were all worried that they may seem too aggressive and were wondering if there was a way to show aggression without wanting a real fight.
So! I was thinking, what about a hold and click system for the 3 call, similar to the hold and click system for grabbing bodies?

Medium Hold: An average growl/snarl, visible body posturing.
Long Hold: Loud snarling/roaring/screaming, over the top posturing.```
This would be a good addition as a quick tap could be good for inner pack interactions over space or food, medium would be good for strangers who don’t listen to the first growl and the long would be good for “to the death” challenges.
This would prevent people getting angry and initiating fights they didn’t want to initiate just due to their inability to communicate with the other party, plus, it would help it seem more realistic!
radiant imp
#

i mean ya got plenty of servers why not dedicate them to servers

inland veldt
#

I would love the option for soft tissue adornments for male dinosaurs, this of course can be optional for players, I just think it could be really cool when displaying with calls or for courting. Let me know what yall think in feedback! ❤️

rocky terrace
#

Adding onto the mud pit/tar pit/quicksand ideas people have.
If these ever come to be, maybe smaller, lighter creatures such as troodon, hypsi, utah, etc will be able to run across them without sinking up to a certain weight. I assume it would slow them down, but they wouldn’t outright sink.

This would allow small herbivores (dryo, hypsi) a alternative way to escape if they’re in the right place at the right time. Say they are being chased by a carno, they can quickly run across and the carno will have to run around it giving the creature much needed distance to escape.

For small carnivores, it would open up a different niche of hunting. Troodons, utahs, etc would be able to poke at larger animals that get stuck in the mud/sand/tar. Let’s say a teno gets stuck. A pack of troodons could come along and wait for it to die, or attack it while it’s stuck in the sand, then be able to feed on it without sinking into the mud/sand/tar as well.

Of course, you would start sinking at X weight.

Add scent markings.
There could be certain rocks, trees, etc where dinos can scratch / rub against and leave a scent. The game could then prompt them to leave a small message that only your own species could read.

If your a teno, you could scratch a tree and leave a small message such as “heading to dam”, other tenos could come along and read it and go to dam to meet up with you. However, if a predator like a utah comes along, they can smell it and know that a teno is in the area.

This would open up more opportunities for tracking and finding members of your own species. You could find each other more and tracking would be more immersed and interesting since you never know when you’re going to find your next scent marking, one that might be from your own species.

true quiver
#

please make oxygen last longer

opaque belfry
#

Something that would be cool for smaller carnivores is the ability to rip flesh off of bigger herbivores which would give a perm hp drop

ancient plover
#

When a stego swings at a tree or rock, its thagomizer should get stuck momentarily but a 32% chance of breaking it off.

This will create a jagged thagomizer which does less damage but slightly more bleed (9%+). This could also prevent stegos from sticking their head inside rocks and trees to prevent the makeshift helmet tactic during pvp.

humble tapir
#

I dont know for what dinosaur this could work for, but the White Bellbird male's mating call (modified/inspiration) would be AWESOME in the game, its the loudest bird call in the world and would travel very far on the map
https://www.youtube.com/watch?v=dvK-DujvpSY

A bird found in the Amazon has shattered the record for the loudest call, reaching the same volume as a pneumatic drill. The white bellbird, which lives in the mountains of the north-eastern Amazon, was recorded at 125 decibels (dB), three times louder than the next bird in the pecking order, the screaming piha
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maiden mango
#

Whatever the final product looks like for update 6, please allow scars to “white out” over time, but if the scars were severe they will stay with your character. Please.

noble crest
#

I know it was said that the scars we were shown didn't reflect what the final product would be, but I think some shading and overall darkening of the scars would improve them big time, also thining out the slash scars would make them look much more realistic
It would also be cool to see the scars scab over and heal over time, fading, until the small scars disappear. Big scars would stay of course

bitter canopy
#

More collisions for trees, when im playing hypsi only like an inch of the tree available to jump on so it would be nice if the whole tree had collision instead of just the bottom half.

rotund spade
#

a lot of hack in Evrima, the guys already know where you are. Probably use some garbage night mod (Legacy). Let them start banning these guys soon.

agile meteor
#
  1. Not sure what it would be useful for but would be cool if the pt and other flying creatures had the ability to hit things with its wings whilst on the ground, like modern birds do. Would be a good way to perhaps stun smaller targets and make an escape?

  2. I see some people talking about adding quicksand and just want to say for realism, it shouldn't be possible to die in quicksand, because quicksand is densee than the human body which means it most definitely would be for dinosaurs too.

weak zealot
#

humans for this game is not the thing im personally excited for playing as but I thought I'd mention,

Maybe consider having customization options not locked to sex at all. Like for example, just have 'hair options' instead of having the 'male' hair options and 'female' hair options.

idle wadi
#

I feel Utah nesting will but torture since every other popular playable will be able to run in and wipe you out in under 5 seconds

lament chasm
#

I've noticed, that in Evrima's lifespan, every single update had it's own lighting. Update 1/Release had semi-tropical climate (yellowish-green), Update 2 had full exotic one (light green/foggy), Update 3 had it's own, completely custom lighting, Update 3.75 and Update 4 had full savannah climate and currently tested Update 5 seems to have returned to Update 2 lighting. I think you should keep testing the lighting types to find the best one, but so far, Evrima feels more unique with full exotic ones and UP3's custom lighting. I think these 2 types should be tested the most.

stiff veldt
#

Now that gore is on the way I think ripping parts off should be a thing however….

Perhaps ripping parts off can be a thing depending what Dino you are and where you hit a final kill blow that way it’s not unfair to a player to lose a limb.

This way it only activates if the kit you give is enough to kill the target and if you happen to hit idk let’s say a Utahs head as a stego it would just rip it off

umbral shoal
#

Currently I feel like there isn't enough interaction with water in the game and with there only being 1 water dinosaur it makes some sense.

To add some more water interaction you can increase the spawn rates of land AI near the water.

Also, you could make certain nutrient rich herbi food spawn on the water banks, or just use rivers as natural barriers for different herbivore nutrient food.

jaunty dock
#

Deinocheirus should be able to knock over large competition by using its weight and large hands and claws. This can be a quick stun but a opportunity for the Deinocheirus to use a follow-up attack like a claw or a 2nd knock down. Maybe this can have a 20% chance of breaking another large dinosaurs leg or body considering the size of large carnivores and the weight too. ** Skip to 13:28 in the video to see what i mean by the knocking over**

cyan python
#

The deino croc should be able to cause fractures to larger dinos like the pachy does because of its large and heavy bite force

deft pike
#

if a deino loses its arm or leg in a fight, make it so that it doesn't really affect mobility, as gators irl aren't bothered at all by only having 3 legs

pearl crest
#

Stego should be able to escape deino on land, how is a 8 ton deino (A GATOR) faster then the 6 ton stego?

brisk plaza
#

Can the developers just play Red Dead Online for 30 minutes and then use their map, AI, and animal models as inspiration (not to mention the amazing lighting and weather effects, such as dense fog, high pressure, windy) I just hope you guys don't stick to the current look because it isn't up to the standards of a game made in 2022. Lighting has gotten so amazing for games (lumen and other features) that saying "it'll cause the fps to drop" is a weak excuse. There are games out there even more indie than this with better lighting and weather systems in place. ❤️

quiet geode
#

Make it an option to log out when sleeping, instead of just being logged out. I personally like the sleeping animation, and would love to do it just for fun. 😄

manic plaza
#

Combat has so much more potential to be both offensive and defensive. Especially for more blunt brawler type dinos they should be able to brace or defend against incoming attacks. Right now it's very much that continuous process of running in, taking a chomp, and running out.
Hopefully with sparring in the future you take on additional defensive or parrying attacks to the combat system for specific dinos because right now combat really feels like a rinse and repeat chasing game.

charred meteor
#

Compy footsteps are broken, the sound really heavy for how big they are, everytime one walks i instantly stop eating and get ready for a fight because they sound like Utah raptors.

opaque osprey
#

Meet the devs channel to learn what each of the dev does and a little bit about themselves TI_dondiSmile

gilded turret
# quiet geode Make it an option to log out when sleeping, instead of just being logged out. I ...

To add to this, the proper sleeping feature could make it so..

* You lose hunger and thirst slower yet it slightly muddles your senses
* It could give you a “false full stomach”, aka a last chance at finding food before starvation, which would be very helpful for carnivores
* After waking, could give the “rested” stat which would give a temp stamina boost and/or night vision boost```
I feel like it’d be really good to see a herd or pack of sleeping dinosaurs and have the chance to ambush them, as well as to just.. see it! It’d be a really cool, probably rare, sight.
unborn hawk
#

we need better optimization so people with low-end machines can run the game and something needs to be done about there only being 100 players each server, when we get a lot more playable species in the game, chances are you will rarely find someone playing the same species as you, and this is crucial for dinos that hunt in packs or need protection from others in herds

teal badge
#

I will continued to say it until it happens. Remove mudpits, bring back river wallowing.

lime pawn
#

Bones, Plates, Keratin, etc. chipping and breaking off instead of scarring
Instead of scars showing up on Stego plates, maybe have the ability to have said plates chipped in places or even one or two missing depending on how seriously they were wounded in the past? I know that would be a lot more difficult than scars but I think it would be really satisfying to see harder parts of a dino breaking in a realistic way. IE: Stego plates chip or are missing, horns or thagomizers broken/missing, crests on ceratopsians being able to show scars but also have a chance to get a chunk taken out of them as well if they are attacked by a creature that has a particularly strong bite.

split horizon
#

I love this game, I love it a lot.

However this looks bad on so many levels, the cuts don't look like they are going INTO the animal, they are on top of it. It unironically looks like someone just copy and pasted a bunch of PNGs on this image. I get that scars are incredibly hard to do right but these don't look good. Try making them less bright red, instead make them a darker red with more of a deep feel to it.

Also these cuts are way too "clean", it doesn't look like an animal ripped and tore straight into the skin of this stego, it just looks weird. Try looking at real life animal injuries to get a better feel for how bites completely disfigure the tissue they are placed on if they are powerful enough to rip straight through the skin.

I'm not trying to shit on the designer but please just make these more natural looking.
I know it is an early WIP but it should still be given feedback.

quiet sequoia
#

I feel like there should be some sort of announcement or pin that specifically explains that nobody fucking knows when the update is releasing.

ancient plover
#

Stop incorrectly nerfing the creatures of the evrima roster and actually listen to the community, it’s literally not that hard :/

plain oriole
#

Can we... participate in the aspecy of play, as juveniles? Even adults? I would love to spend some time jumping, rolling around picking up and throwing/kicking pinecones and sticks around. Or picking a pinecone from a tree branch and dropping it on something's head. Or playing keepaway or tug-of-war with dry and discarded bones/sticks/pinecones/rocks.

Maybe we can pick up an orange peel or coconut shell or a leaf and and place them on our heads just to be silly.

Speaking of silly, I have always, always wanted to jump on an Anky's back as a Dryo/Utah/anything that jumps and just go for a ride. They see me rollin'...

It is all very far-fetched for a dinosaur survival game, I know, but I feel the aspect of play or being interactive with the environment/other dinosaurs would bring the game one step closer away from afk/diet/pvp sim.

Survival games are basically grow, hunt/run, eat, sleep, breed, repeat. The problem with that is, we know animals do more than that. They play, they socialize, they form bonds, they mourn. Above all, these animals we play--we control them. We humans behind the screen are players with desires and needs beyond surviving, desires to actually have fun, socialize, play, mess around, do something completely stupid that has nothing to do with surviving. That is why we have Deathmatches and goof off and run around Devtest 4 calling because we are bored of the same thing every day.

Something silly or out-of-character every once in a while would be fun and a nice break from the constant horror/gore aspect of the game. These are dinosaurs in players' hands; they are more intelligent than other dinosaurs. Providing us with some activities to do with our dinosaurs could provide milestones or give something for AE to 'study'.

ancient plover
#

#make small sort of impacting updates more consistently so the game doesn’t get boring playing the same Dino’s over n over, I mean like the game is fun no doubt but like I can’t remember the last time there was a major update that wasn’t just adding (ONE) Dino to the game, it just takes so long for the updates and no one really understand why, at least in my perspective.

deft pike
#

don't give water sense to beipi, instead give it top notch hearing underwater (no filter on the sounds everything makes underwater, such as deino doing the underwater "sonar"), and probably the longest vision range underwater as well.
this would allow baby deinos to still ambush beipi, if sneaky enough, because they won't be given away by water sense, and it makes more variation within semiaquatics

drifting crane
#

Please make it to when we talk in global chat that we can talk to everyone and not the same species. It's really hard to admin when you can't even talk to the person.

fickle blade
#

Agreed. Plus herbivore players going out of there way to attack carnivore players just for no reason. If the herbivores had been stalked or attacked or even harassed first that’s one thing, but to attack carnies as soon as you see them when you’re totally bing ignored by them…is wrong.

quiet geode
#

-For future update- It would be nice if the devs could shows us different specific varieties of dinos, that we as players can choose should be in future updates. 🙋‍♂️

graceful wigeon
south pecan
#

should add bugs so they can swarm you like mosquitoes having to put mud/dirt on you to get rid of them or just jumping in the water and they can make you have disease that makes you week and possibly kill you

lime pawn
#

Different scars depending on what species of creature attacks you
Another thought that comes to mind is possibly having the scar selection different depending on what dino attacks you, ie if you are attacked by a stego you have a chance to get puncture wound scars or scars where thagomizers raked across or stego bite marks, but not scratch marks that would be more suited for a Utah. If a Utah attacks you, you have a chance to get claw marks, bites marks, and scars that would match up with being pounced etc. I imagine some scars may universal, but it would be neat if there were scars that you could only get by surviving an attack from a specific dino.

ancient plover
#

Utah with a meat flesh in it's mouth has a way better running animation and should be swapped in my opinion

full nimbus
#

Prioritise adding larger dinosaurs first. Let’s be honest the smaller dinos are great but no one actually wants to play them. The feeling of power and skill is what adds excitement to the game.

runic oasis
#

Devblog hit nice and to the point. Addresses most of the things people are truly concerned about in terms on what each dev is doing and talks about future development pretty openly. Hopefully we get more like these.

iron bloom
#

I think you should consider adding salt meter for deinosuchus bc some time ago there was a research on their poop remains and they found in them sea turtle's armor plates and bc of that archeologists created a theory that deinosuchus could go into the sea for some time to hunt giant turtles and later come back to fresh water to balance his salinity leves bc after all he was still a freshwater crocodile. In game I think it would greatly improve coasts that now r still empty and devoid of life and players that r there don't have to worry about underwater threats.

hasty horizon
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1️⃣ Territory. I see territory as a carnivore-specific mechanic which promotes the survival and hunting aspects of the game, as well as discouraging mixpacking with carnis. I think having a territory could replace the scent benefit from diet or work alongside it to increase the range of scent to cover your territory. I think it could act mostly as a buff to tracking and allowing the ability to scent and track AI. It would be something that required maintenance which gives players something to do either by scratching, scraping, marking or even broadcasting. Other adult carnivores would also be able to degrade your territory by remarking over your marks and would thus be a threat. Leaving your territory for too long would abandon it and being killed would also abandon the territory or transfer it onto the one who killed you. I think it could also be interesting to have specific species have rival or competition interactions for those around the same weight or who have similar dietary requirements. It could also replace nesting grounds for the carnivores, making them overall more mobile.

2️⃣ I also think for the environment needs more threats. We could use river currents which drag you a downstream from where you entered on a normal day. It could even scale with the volume of the river. However, I think in severe wet weather the current could become strong and dangerous for small or even medium animals in deeper areas. The drag would be considerably more and the stamina drain should be increased for the risk of drowning. I also think it would be nice to see some kind of struggle animation if you're caught by the undertow, which could dip you underwater for a bit of a scare.

3️⃣ The ability to pick up and move things more (i.e. branches, rocks, foliage, bones). Players can pretty easily provide their own entertainment with little additions like this; even small mechanics like this can go along way to making the game less of a trawl when nothing is happening.

worldly garden
#

Repeating what's been repeated yet again but: An emphasis on small dinos is fine, and if anything should be encouraged, but they need more substance. Something not being able to go toe-to-toe with a rex doesn't mean it isn't fun, but if it just serves as cannon fodder then of course it isn't. Personally I find the "well what would something really small even interact with" argument poor, because you can say the same about anything. If a game was all small things, a single big thing probably would feel lacking as they can't interact with anything or have meaningful combat. More small is a good thing, as it gives said smalls more playables they can interact with. Velo on its own, not fun. Velo with proto, oro, taco? Now it has more interactions.

That all means nothing if the gameplay is stale though. So far the small stuff like dryo and hypsi just... aren't fun. Unique, highly interactive and interesting mechanics for small playables is a great way of encouraging people to play them. Take Ory in BoB. It can barely fight anything else, but the burrow system is a unique and engaging one that encourages people to play it regardless. Giving each small playable a meaningful and interesting role in the game makes them far more attractive to play. The weaver-nest style stuff in hypsi's concept art is a great example. Imagine how much more fun hypsi would be to play if instead of running around the grass, spitting at people and getting eaten you create elaborate woven structures in the tree tops, screaming at passerbys below and occasionally banding together to ward away a herra.

The game benefits from small playables, as they do serve an important role as more bottom-of-the-food-chain animals and make an ecosystem feel more real and lively. But if that's all they are, no one wants to play them. Fun and dynamic mechanics are a great way to encourage more people to play them and are something I hope the devs put time into in the future.

agile galleon
#

I'm aware this is way down the line but around the time of U10, if we could see a revamped version of the hope trailer, with all of the existing mechanics, it would be SO cool.

ancient plover
#

Nerf the stego way to tanky needs to be nerfed a little

noble crest
#

Make dryo an ai, there's no point of it being in the game right now. No one plays it and giving it burrow isn't going to fix anything. The only fun aspect it has is killing juvies and pteradon could just as easily do that

opaque wasp
halcyon quarry
#

I'm sure this will happen as more aquatic/semi aquatics are added, but I am here to propose more life for the rivers.
I would like to see drastic widening in most areas, with crossing points that are the current width to encourage land animals to cross more in those areas. Deeper areas with craggy underwater ledges to hide among, thick and decently long mossy foliage growing along the river bottom, sunken rotting logs for smaller aquatics to hide in, big rocks to hide behind, smaller rocks to hide among, and other similar options for aquatics to use to escape in the event they come across something bigger and badder than they are.
Rivers are too narrow and empty currently so when you do happen across another deino and you're injured or young or otherwise screwed, you can only hope to escape by leaving the water and hoping you have more stamina to outrun them.

grim imp
#

what does evrima have that legacy and most early access games dont?evrima looks gorgeous and the devs are not using this as an advantage..if new players see evrima videos on the steam page then that would spike interest and will be interested to play it, if there is no legacy to compare the performance and roster then they wont have an issue because its an early access game.. deleting legacy will make some players leave but the store page alone will bring even more new players..for a player to leave means they dont really care about the games future..new players will care because they know what they are buying..thats why deleting legacy as soon as possible will help the current game grow faster and bigger over time..if any devs read this feel free to say why this hasnt been done ages ago..

patent rapids
#

I might be the only one that thinks this, but as someone who's played a croc, and been eaten by a croc, I feel like there should be some way to fight back once grabbed. Could still mean you die like 90% of the time, but that's better than 100% of the time.

copper plover
#

Aggro herbies doesn't feel realistic, There should be a buff for when they're defending nesting grounds, but if they go too far on the offensive, or are randomly aggro they should get nerfed

lapis quest
#

Perhaps a blood spray feature for attacks that land on a veiny area. Like on the neck

brave crest
#

Add more unique kill “animations” and eating animations for example when Rex bites down on something it can one shot , it should swing its head side to side almost like a pit bull with an unattended baby

And for a bit of flare some creatures like quetz before swallowing prey, throw it into the air and then eat it

But what I would love to see is that if a creature with venom bites something , it’s mouth will froth almost like the aforementioned dog

marsh swallow
#

Maybe a record system so other servers can enforce rules?

gilded turret
#

A cool interactive would be the ability to squabble over meat chunks and/or corpses!
Meaning a dinosaur could come by and try to steal meat from anothers’ mouth with maybe a spam-click or stamina related mechanic, whoever having the faster clicks or more stamina winning and keeping the chunk. The loser would also get some food, just a smaller chunk, that way both are filled but there’s an obvious winner.
It’d also be good for courting and showing off, as packmate males could squabble, showing who’s stronger and has more stamina. This could possibly prove to a female that he’s a stronger mate without violence and bloodshed to weaken the pack!
This would have to be strictly only between packmates as to avoid constant food theft from other dinosaurs.

scenic patrol
#

When Theris threaten/get angry, they should fluff out like pinecones, like how some birds fluff out to appear bigger/more threatening

sullen bough
#

Maybe for Oviraptor they’ll have reduced fall damage with those wings.Just could help them better escape Mad parents that just got their eggs stolen

pearl crest
#

Teno kick and slam just doesnt work, it never hits unless the predator is hugging them and half the time it doesnt hit there either! Maybe theres something wrong with hitbox but teno kick/slam range should be buffed

patent rapids
#

I'm curious, and this can be moved if this isn't in the right spot, but what feels worse?

1️⃣ Being killed by a different species, could also be called dying to a predator/prey depending on the situation

2️⃣ Being cannibalized

I personally hate the idea of cannibalism for dinosaurs, I get that it might be realistic, but game play wise I feel like it's just going to breed toxicity. For the tribal humans I think it's okay, but yeah, just curious to see a general idea of what people think.

I feel like rewarding dinosaurs for cannibalism by having their own species as a preferred food isn't a good thing and should be rethought, that's where I stand, and I guess that's my feedback.

fickle blade
#

I think it would be cool for the Petra’s to be able to do a bird bath type thing. I know this would be more along the lines of other buttons doing animal behaviors that others have suggested like nuzzling or tug of war with food and playing. But I like the idea of they pterosaurs going into water and doing a bird bath.

hoary parcel
#

It’s a small request but I would like to be able to see numbers or a percentage when I mouse over my health. Maybe have a +/- rate based on statuses like starving, bleeding, healing.

untold maple
#

I was watching some vids on the concept art of anky and it reminded me of possible scaring aka broken bones or misplaced jaws or limbs due to the anky hitting you? It would be a good reminder to not mess with anky and look pretty dope for your Dino though on a realistic note a broken jaw would be a Dino’s demise TI_Wheeze (not sure if this has been mentioned or not btw)

zenith quartz
#

Verima: remove deino from deino diet. Slow down the cannibalism in game for all species Let it be last resort for food.

leaden igloo
#

Please make it so you can swallow food while moving, doesn’t make sense that you just stop and eat it, plus it leaves you vulnerable since you’re stuck in the eating animation

fringe jetty
#

Make the medium and big dinos (carno, utah, etc) somehow manage to catch the animals inside the burrows

zealous pewter
#

It would be pretty awesome if they added gender "control" when it comes to nesting. To put it simply:

If the nest is leaning more towards the cold side and a dinosaur hatches, it is going to be female.

If the nest is leaning more towards the hot side and a dinosaur hatches, it is going to be male.

This (although more complicated of course) happens in the wild with many reptile species and I just thought that it would be a cool feature since the developers are trying to lean towards making an ecosystem. Small things like this, even if they go unnoticed, will be appreciated greatly by those who do notice.

Oh and if the nest has a "perfect" temperature the genders will be randomised.

ancient plover
#

You guys should start communicating with us on why the game takes so long for update 5 instead of lying about it with fixing bugs when it was just some other stuff and that your trying to get epic games help. Many would understand and not actually blame you on how long development takes

stiff veldt
#

Anyways before I go into this I wanna say this isn’t in any shape or form a hate post or anything negative just something that needs to be brought up. (This idea was also from @ancient plover but he has a 6h cooldown rn)

Communication is something a lot of people feel needs to be worked on. The lack of communication is starting to make people leave and leave a bad mark on the dev team. We had a 1.5 month wait of no information whatsoever regarding U5 besides courting animations. Recently the Epic Games online service issue was brought up by Fillipe. While that might seem fine he also mentioned he wasn’t supposed to talk about this. I don’t know the entire story so I cannot speak on the dev teams behalf but I have one question. “Why?”

You were probably gonna be hush hush about it and wait till U5 to address anything and most likely say “last minute changes and bug fixes”. This is unacceptable and unfair to us players, I would much rather have a dev team be open and honest about something straight up rather than wait a few weeks to tell us and keep it from us. Tell us upfront and we will understand it’s something out of your control.

I just feel there needs to be better communication to us and the long game process can go a little smoother on our end the consumers. Cause without consumers you have no game

Onto Troodon: this is a bit shorter but if Troodon and the base for Venom is done, just release it before U6. It doesn’t require gore to function and the players have waited a whole 9 months (counting stress test) for a new playable. If it’s ready before U6 just release it, no need to hold it back cause it’s “tied to an update” you can always just push it up and say it’ll be released as a small update like 5.75 you don’t even need to call it that just release it then.

TLDR: release Troodon once balance testing is done and have better communication with your playerbase

brave crest
#

because troodons eyes are so developed to help it see in the dark, anything affecting sight should be detrimental to troodon

hyspi spit for example on another species it cause blindness until rubbed off but because troodon has more developed eyes hyspi spit might have some side effects like:
splotchy vision, irritation, and or temporary blindness in one eye

because troodon is so small, hard to hit and relies on its eyes so much for its night time hunting, hyspi and other ailments toward the eyes should be x2 more harmful to troodon

crisp kraken
#

unstuck button TI_DeinoBruh

glacial escarp
#

I know it's more/ a lot of work and I don't know for sure if they did or did not do it. I thought about making each dino making different scars on different dino's. If a small dino attacks a big dino. Like utah vs stego, make different scars then carno vs stego. And if a utah jumps grabs and bites a stego you again get different scars. And so on. Each dino combo gets different scars.

fringe jetty
#

Horn and claw breaking system, for example, to Dromaeosauridaes, Therizinosauridaes and Ceratopsidaes.

All dinosaurs that where attacked by one of these individuals (wich have the "defense weapons" broken, like trike horns and utah hind paw claws) will receive less damage, but of course, after a while these protection parts will grow back, probably deformed.
(Yeah, it will difficult your gameplay, but I think whould be an interesting thing to add onto the game).

versed socket
#

Maybe for small or juvenile carnivorous dinos you can have an egg stealing mechanic. With this, rotten eggs would also start to give away the location of the nest via smell the longer they are left in the nest. Both of these would give those who use the upcoming nesting mechanic a reason to make sure that the nest is properly managed as well as to not stray too far from a nest.

sick juniper
#

Things that affect your stats should show a ⏫ or ⏬ next to the icon with the magnitude being shown through the amount of arrows present.

Examples
Resting
Stamina ⏫
Health ⏫

Troodon Venom
Stamina ⏬

rotund spade
#

Feedback: -1) Fix the interval atack of some animals. (Carno, Packy) I know of these.
(Carno, has faster attacks than Utah, which is a smaller dino. Do the tests and see)

  1. Utah get up faster after a knockout by Packy, who is a dinosaur basically your size or smaller. It's acceptable to stay knocked out longer, if it were a bigger dinosaur.

  2. Carno, always finds and captures with ease and ranges bugado all cubs and smaller dino in pursuit.

  3. Review possible dinosaurs with greater ranges than normal (Carno, Deino) I know of these.

  4. Create a "System" window next to the chat. Providing the following information: -Damage hit/Received, -Which party hit, -Identify voice calls from party members. (For those who are not REQUIRED to play on discord, this will help a lot for players to locate themselves, who is calling, and in need of some help or something).

PS: My impression is that only Utah has been fixed. The rest of the dinosaurs all have some sort of problem, and so it seems to be the weakest dinosaur in the game.

stiff torrent
#

Utah's recovery animation:

Utah is the only dinosaur in the game to have a death sentencing punishment for missing its ability. It’s also the weakest (stat wise) and squishiest dinosaur in the game (besides hypsi and dryo, but no one plays them and they don’t have to fight to eat). Not to mention, Utah’s pounce is the ONLY combat ability in the game that has a counter play to it: bucking. Its ability is the buggiest mechanic in the whole game. Sure, all other dinos' abilities drain a lot of stam (carno charge, teno slam), so does pounce. And pounce is the only ability that gets a NEGATIVE reaction for a SUCCESSFUL land (rapid stam drain via bucking)

Carno misses its charge? Nothing happens, in fact carnos use it all the time for a speed boost to run away.

Tenonto misses its tail slam? Nothing happens, and the teno can turn in every direction WHILE it’s still in the animation

Pachy misses its ram? It does have a small pause before you can move, but small enough to not notice

Deino misses its grab? Nothing happens

Utah misses its pounce? Uh oh, stuck in a >2 second recovery animation. But you’ve already been headshot once or twice and if you’re not dead in 1 second already, you’ve still got plenty of time to die before you, the most agile dinosaur in the roster, can move an inch…

Again, forces working against Utah:

  • Squishiest dino in the game that has to fight to eat
  • Only dino that has a suicidal combat ability
  • Only dino that has a counter play to it: bucking
  • Pounce is the glitchiest mechanic in the game
  • Needs a large amount of precision to land a pounce considering how fast and how fast turning other dinos are and pounce goes in ONE direction at ONE set speed.
    • Carno can still turn while using charge and use charge indefinitely
    • Pachy can turn while using ram indefinitely
    • Tenonto can even turn while using its tail slam, etc.

Please just rework, remove, or replace the recovery phase

storm badge
#

I feel like this game has so much potential, and something that seems interesting would be some sort of dry and wet season mechanic. Me and my friend found some sort of dried up river, and we thought it'd be cool if during wet season, the river filled back up or something.

cold hazel
#

Evrima looks gorgeous but I feel like the overall presentation of the game when playing can look very cheap. I think it would make the game feel less cheap if the camera was edited a bit. For example, the camera can track the head instead of the centre of mass. It would also help if the FOV was lowered a bit, maybe to around 60 (similar to Legacy's camera.)

ancient plover
#

Now that I have time again here we go.
I know it's abit long but I wish and hope that you all will take a little of your time to read what I have to say and let me know what you think

charred meteor
#

Give Carnotaurus ram a kind of blunt force fatigue. It would be a debuff that would last like 3 seconds after your stun, all it would do is blur your vision. Just a nice QOL feature imo.

gilded verge
#

Inhabitant Build Menu "Reticle" / "Dial"

When Burrows get Introduced, or if they ever get introduced- even, I believe it'd be a great idea to incorporate both Nest and Burrow Building into 1 seamless and easy to use UI which I have provided a concept for below.

Why?
I believe this would be a good idea as I'm concerned for the rising amount of new controls and key binds being introduced to the game, such as the new Courting Mechanics, Nest Building, Resting, Trotting- there is a lot going on in terms of the keyboard at the moment so I believe focusing each individual "Inhabitant Building" mechanics into one UI would just feel a lot nicer than just simply pressing one key bind for a burrow and then another for nesting.

TLDR
Overall I believe incorporating a system like this would benefit the ease of access surrounding this game massively down the road if more Inhabitant Structures and the intricacy of Burrowing becomes more fleshed out (i.e. the Reticle could be used for selecting different types of Hallways, Dens, etc for a Burrow)

Thanks for reading :)

gilded turret
#

What if there was a dinosaur voice tone changer when making a dinosaur?
Not all animals sound exactly the same, and many animals in real life are able to differentiate different herd/pack members based on tone and pitch of said animals calls. This would help both customization wise as well as helping with coordination!
This would be helpful with calls such as 1 calls and 4 calls, letting park members know which member it is without them needing to type in chat if they’re in a dangerous quick-time situation.
The customization could have sliders for..

  • Pitch, high to low
    ..and…
  • Cleanness, raspy to pristine

You would be able to choose this from your customization stage, and if hatched in, would acquire either a mix or copy of a parents!

(Suggestion inspired by @rotund spade’s thing in AI feedback)

astral cloak
#

How Many of you guys are ok with the new ankylosaurus model? how many of you should prefere a more "non elephant/rhyno skin" approach? can we expect dev to change in case the majority of fan base doesnt like the new concept. ( this idea is not meant to deminish the quality of the work, but simply the artistic choices)
cause for me artisticly talkin the old one was better than the new one, but maybe im not on the right side of the fandom in this case so.... what do you think about?

manic galleon
#

So with the upcoming day cycle update I think it would make sense for some nights to be brighter than others and some much darker than others same with day time as well. So you don't need to turn on nigh vision on EVERY single night. I also thought it would be cool too add like different moon phases? Or maybe lunar eclipses on very low odds. I think it would add a dynamic edition to the game, and give the world more life.

ancient plover
#

Theres should be a very small chance of a fresh spawn juvie/hatchling obtaining gigantism or dwarfism

Gigantism Pros: dmg buff, more weight, extended diet options, slightly more resistant to stun, more health, bigger blood pool

Dwarfism pros: More stamina, smaller turn radius, slight fall damage resistance, less food intake, slower hunger/water loss, faster swim speed, slightly faster healing

Gigantism cons: Bigger turn radius, slightly slower than normal sized counter parts, more vulnerable to fall damage, slower swim speed, increased food intake and drainage, more vulnerable to bleed stack, calls can be hear a bid farther than normal sized counter parts, healing takes longer

Dwarfism cons: more vulnerable to fractures and stuns, higher chance of getting stuck in mud pits, some passive AI can be aggressive towards you (deer, goat, crab)

Note that some of these will only affect juvies/hatchlings and not adults with these growth mutations

fading knot
#

Idea for a possible "5th call", since a lot of people would like more calls, although it can be hard to come up with uses for additionnal calls.
It would be a "draw attention" call. Not especially loud, nor aggressive or panicked/sounding, it serves as a "hey, look there" type of call, or could also serve to point a direction.

To give an example on how it could sound and look, I imagine a Utah doing a series of short barks while tensing its body a bit like a hunting dog.

vague nova
#

Allow ptera to move up and down a tree or rack face(once it’s latched on) at the cost of stamina. Also allow them to gain stamina whilst latching to surfaces but at a slower rate. Otherwise there’s no purpose to using the latch ability.

ancient plover
#

give some of the dinosaurs scientifically accurate sounds. Imagine how scary it would be to suddenly hear a low rumbling in the middle of the night knowing that a t. rex is nearby, I think it would fit the isle very well

pearl raft
#

5 call could be a good addition for update 5 or later, where you'd "call for mate"

These sounds would be gender specific and would differ.

Imagine a female Utah calling for a mate with some kind of a different "bark-like" vocal, only to have two different males come by and fight for the right to nest with the female player.

lethal bison
#

I have an idea for the Isle across the entirety of the game for the hearing impaired and for people with headphones that aren't directional (idk if I used the correct term). If there is a way that there could be something to a hit/threat indicator in FPS games but instead of showing where the hit came from or the threat is, it could be used to show where a call comes from such as an AI calling when you're a carno.

queen schooner
hoary parcel
#

I would love to see the mystery and theories come back to The Isle. I remember my initial intrigue for the game was watching Content creators and the community finding small hints, samples, and clues within the game, the audio, main menu. All these things that sparks excitement, wonder and curiosity. I remember when there were these distorted vague broadcasts and lore that built a wonder of what could have been the lore and what happened in the game. It felt like there was fear and speculation that brought such life in to the game. Truth be told I think it helped the community with waiting when there was something like this that kept us engaged between updates. Though now recently it just feels like every other game where it's "here's what to expect, wait for it to come out". I would love to see that magic come back and think it would add more for the community.
Thank you 🙂

teal badge
#

After seeing streams and videos of the Stress Test for update 5 I really think that the skewed stats as you grow needs to be reverted to what it is in the public branch. The fact that Utahraptor one of the frailest dinosaurs in the game gains HALF of its stats in the last 10% of its growth is just absurd.
The worst part is that this was an intentional change made by the devs to account for changing the size of non fully grown dinos to be smaller than live build to account for nesting and having your dino spawn in partially grown.
The reason this skewing of the stats while growing should be reverted to the current public branches version of it is because if every dino isn’t viable to play until it hits full grown everyone will just afk grow even more than people already do in live branch. The skewed growth stats also messes up the balance of the game even more while it’s already in a pretty bad spot..
So please, change the skewed stats you gain while growing back to what it is in the live branch. And if that requires to make the hatchling dinos bigger to fit the weight better so be it. The nests could always be upscaled to fit the bigger hatchlings better. I may come off as rude in my feedback but I really do love this game I wouldn’t still be playing it 6 years after I bought it if I didn’t. I just want what’s best for this game.

If you’re unaware of what I’m talking about watch these 2 videos by Kav to understand what I am referring to by the skewed growth stats: https://youtu.be/b-1TuPGrepk https://youtu.be/cB400LOxV1I

Kav

#TheIsle
#Evrima
#Dinosaurgame
#Utahraptor
#Carnotaurus
#tenontosaurus
#Stegosaururs
#theisleevrima
#theisle
#theisleevrima

▶ Play video
Kav

#TheIsle
#Evrima
#Dinosaurgame
#Utahraptor
#Carnotaurus
#tenontosaurus
#Stegosaururs
#theisleevrima
#theisle
#theisleevrima

▶ Play video
coarse flume
#

Stegos need to be diet of carno.

wet moss
#

Faster eating or more with one bite

cunning relic
#

Stegos are too OP at even Juvie stage. A full grown carno should be able to kill a Juvie stego

untold jolt
#

A idea for trees and stuff so maybe if your in a herd and there’s a standpeed there should be a system to where if you run into the woods you can knock down trees and maybe the trees can help by blocking the carins way when they fall but that’s just a idea

deep valley
#

I had this idea for a bit but what if we had a water wollow mechanic. So when you get close to water you can splash around and hang out in the water for a bit, Kindve like when a band of horses find a water hole and enjoy a nice splash around after a long day of traveling the Mountains. Maybe when your near a certain radius of another player you can splash them as well! Maybe the benefits could be a slight increase in water, Kindve like grazing. And the downside would be a risk of gators. Just an idea for another animated mechanic

deft pike
#

make the cliffs have less bushes

leaden igloo
#

add spawn protection for a minimum of 10 seconds so that you don’t just get killed immediately when the terrain is loading

rotund solar
kindred fox
#

I wish all of the deinos mechanics were available as they are presented in this concept

hearty canopy
#

so regarding the deinosuchus' lunge ability, when i lunge and grab a victim, after a few seconds they teleport back to their original position on the land. Do the devs know about this and are they fixing it?

frail pewter
#

The devs probably have their own initial plans but I think when U6 releases it would be great time to make evrima the main branch. At that point evrima surpasses legacy in everything except roster. I don't have the data but I'd imagine when a new player purchases a game they don't go to look for beta branches therefore they might not even know that evrima exists. Same goes for the players who aren't in this discord server.

Other thing with U6 would be switching to unreal engine 5. The devs have said they'll eventually switch to UE5 but wouldn't it be smarter to make the transition rather sooner than later or at least give us some more information regarding to when they're planning to do so and what's preventing it. It would also help with making evrima the main branch, making it truly superior (and hopefully could help with performance even though nanite doesn't work on foliage and that's majority of the map).

native copper
#

I hate to say it... But i do not like how much foliage there is. It's pretty, but could it at least be a little less around cliffs?? The number of times i have died or gotten stuck on a cliff face because foliage doesn't allow me to see shit is frustrating.

mental relic
#

Suggestion bump
Credit @ancient plover

night bolt
#

Idea for a new animation type: injured sitting
When your creature is now injured from a attack, starvation, dehydration, poisoned, or other types, will now have its sitting idle animation tweaked a hair. The creature will try too rest its head, some slight shaking or twitching at times, and start tearing in its eyes.

hardy mist
untold jolt
#

Idea for queztals to be able to pick up sub adult deinos or it can pick up sub Stegos or even a teno: (joke text)

mellow bridge
#

Yo I have a question, why are we getting a more complicated diet system with different diet paths for different affects. Why do that. I don't think I've personally heard of anyone who wants this, and besides, what is the actual point of this? I thought that the whole point of the perk system was to allow players to individualize their dinosaur's stats by applying increases to certain stats. Wouldn't the whole "diet to fit your playstyle" thing just completely overshadow that? And if you add both, then comes the possibility that players will min-max their dinosaurs and effectively fuck balance with how variable the stats for creatures of the same species could be. And on the other hand, if you make either the new diet paths or perk system have minimal impact on stats so it doesn't mess up balance then what is the point of actually doing them? Please just pick one (preferably perks), and use the time that would have been spent developing one of the two on other mechanics.

gilded turret
#

——————————————————
Since Evrima is a complete revamp, what if we added some achievements! Here's a list of achievements that me, @safe shore and @opaque wasp have created.
——————————————————
Maneater
Acquired from eating 15+ humans.
Pacifist
Acquired from growing to elder eating only AI.
Genocidist
Acquired from growing to elder eating only players.
Traverser
Travel a total of 10km in a single life by foot.
Explorer
Visit all natural landmarks.
Prowler
Visit all manmade landmarks.
Voyager
Visit every single landmark.
Top of the Food Chain
Reach elder as an apex carnivore.
Herbivorous Giant
Reach elder as an apex herbivore.
The Next Generation
Nest in mutated offspring.
Proud Parent
Watch your offspring reach adult.
Air’s Pretty Thin Up Here
Make the journey to the Radio Tower.

It’s a Monster..
Become a Hypo dinosaur.
(Hidden achievement)
It’s a Freak..
Become a Neuro dinosaur.
(Hidden achievement)
It's a Terror..
Become a Tisso dinosaur (unconfirmed strain).
(Hidden achievement)
Something’s Wrong..
Discover a Cannibal camp or mutate into a Cannibal.
(Hidden achievement)
——————————————————
The Hidden Achievements would be extremely hard to acquire, and the one with the Cannibal is either or since we don't know how they will work.
——————————————————

brave crest
#

we dont need so many "dinosaurs"
there are so many that are overshadowed or aren't necessary simply because of other better options

rugops, carcharodontosaurus , styracosaurus, brontosaurus, corythosaurus (para with a hairstyle), dakotaraptor, and megaraptor

some have obvious reasons like carchar, it doesnt differ enough from giganotosaurus or acro enough to really be necessary to add
rugops is an abelisauroid and would be overshadowed by carnotaurus simply by being its younger cousin
brontosaurus also has a cousin, diplodocus

then things like styracosaurus, dakotaraptor and megaraptor all have creatures that out shine them in most ways, utahraptor covers 2 of these, but styracosaurus does not have a distinct enough playstyle from diabloceratops to warrant another creature, other ceratopsians like protoceratops and pachyrhinosaurus have different enough playstyles from other creatures in its own sort of group as you will

(protoceratops and minmi are basically the same, armored burrowers, the only thing excluding minmi is the fact it lives in swamps and is going to be semi aquatic)

corythosaurus also has people who overshadow them, para, shant, and maia because what is the draw to them? para is a memorable hadrosaur, featured in movies and has a head crest that has confused scientists since it was found, corythosaurus is all that but without the crest, and if you want no crest you play maia or shant

lemme know what you think

celest vault
#

Dinosaurs should get a slight attack buff around their nests. But it should only be a very small buff, increasing or decreasing with species size, so smaller dinosaurs that are near their nests have larger buffs, but larger dinos get less buffs.

scenic patrol
#

Perhaps to add more customization to dinos, have a slider that slightly changes your full adult size. If implemented, it could only be a visual change and does not affect stats/hitbox
Or it could slightly change overall stats (bigger may have more health, but less stam; smaller may have more speed, but does less damage, etc)
And hatchies would be in the range of their parents' sizes

glacial dove
ancient plover
#

Gamepad / Hotkey Customization: currently limited

Currently you are able to mostly use a controller such as an xbox controller to play this game for dinos such as carno or utah.
Dinos such as tenanto or pachy that make use of alt attacks much more frequently are unable to be used because of the inability to bind alt attacks to a gamepad currently without external keymapping.

Please cleanup the keybinds menu which is full of listings that do not do anything despite being bound (or double bound) and please add alt attacks to gamepad list. Please also add a right stick sensitivity slider.
edit: p.s. broke a finger so keyboard is uncomfortable but controller could feel nice if alt attacks worked on it²

gentle pier
#

Why not adding any long neck dinosaurs, even as AI...that would be great see them as herds roaming ...

vernal cosmos
#

I suggest working on the games performance first rather than new content. Playing with 30 fps most of the time isnt really fun.

trim tartan
#

This may make the game look garbage, but I think a lot of us need this. I'm not sure how much of the Isle's playerbase is playing on bad pcs, but a good idea might be more graphical settings? Maybe certain things like water physics could be made toggleable? That is one of the biggest things that has made my performance absolutely tank, completely unplayable since update 4, along with maybe lower levels of foliage quality? I understand it may be hard but lots of players are having to cough up all of our money just to get a new device to run the game on. (edit: 8fps aint too fun)

vague nova
#

Broadcast variation. Idk why you guys removed it.

soft kettle
#

I don't know why the devs chose to change the Utah design to the cliché-looking JP raptor, but even without feathers, the original looked way better. It'd be nice if one day, we can go back to this design, along with the original calls instead of sticking with the ripoff we currently have.

thin grove
brisk plaza
#

Please fix the tops of mountains and large rock formations that look like this, since creatures can land on them now and for the last year and a half 🥲

hushed swift
#

The pouce of Utah could give you to choose the side on which you wanted to leave it, for example: A to leave on the left; D to leave on the right, so you won't get caught in an attack by another dino . Like Dryo Ability

mental relic
#

for the sake of the game looking graphicly nice in certain areas remove the big ugly map barrier and just replace it with something else

upper rampart
#

please allow us that, if we are dragging a body and we attempt to sprint, it should automatically drop the body so you can run, got grabbed and i couldn't drop the body i was holding even after pressing G

gilded turret
#

Okay y'all, hear me out on this, mk?

What if Titanoboa was made a Semi-aquatic arboreal predator? It may seem strange, yes, but I have my reasons on why this would make it a unique and interesting playstyle!
First of all, for the people saying "Realism", Hypsi spits stomach acid. They most likely didn't do this in reality so a tree-dwelling snake would only add some horror into Evrima!

Onto why I think the arboreal aspect of the snake would be interesting! Right now, the swamps and bogs of Spiro are mostly uninhabited except for the occasional passing Deino. They seem a bit out of place and empty, considering how big it is. However, if we made Titanoboa a main predator in that area, it would make herbivores with diets there have to actually pay attention to the trees and surroundings whilst getting water.
Titanoboa in real life was a mainly aquatic predator, preying on gators/crocs, turtles, mainly aquatic life. So, why not make it semi-aquatic? It would swim faster in water than it would slither on land, but the trees would be their main hunting strategies. They would coil up in the trees, camouflaged, then dropping down on the prey below. They would coil, strangle, then swallow whole, climbing back into the tree. They could also, of course if there's no food around, swim around in the swamps looking for small deinos (Not adults! Too big) to prey on, as well as the large fish, beipis, and any medium to small life it can swallow.
It would be extremely at risk on the ground in the open, specifically away from water. Since so large, they would be slow and a serious target for predators to pick away at while it tries to get away.

This would all allow more interactions at swamps (Other than the occasional terf war going on with herbis and carnis) and would make you have to watch the trees, something that hasn't been a threat yet. Plus, this would make it different from the deino playstyle.

Examples below! Edited by me.

kindred narwhal
#

Unlockable special patterns for male dinos. For example, if you kill 3 adult stegos as Allo in a single life you unlock one, or if you manage to kill 10 adult pachys as Utah in a single life you unlock one etc. They should be pretty hard to get and not common, just to showcase that if you see a Dino with this pattern he is experienced and should be approached with cation. If this would be added I think there should also be a way to prevent ppl from farming patterns on custom servers.

urban sorrel
#

This has already been commented but I´d like to make a highlight to this suggestion. Give us an option to play with more scientifically accurate dinosaurs. I know this game is not meant to have the most realistic character designs and that there will be many sci-fi features in game, but as far as I see it some models are just too similar to the JP franchise, such as the current Utah model, which i am not against, but not every dinosaur lover has to be a JP fan, and some would like to play with more accurate or realistic models . With this I´m not telling you to replace the current models, but to give us an option to swap between the current and a more realistic one. This of course when other game additions or updates are not your main focus.

stiff veldt
#

Bring back a revamped version of the current legacy deceased screen. I loved it and it was a nice little feature

jagged gorge
#

I finally got around to playing pot, I think I like the longer grow time while keeping the creature after death. Knowing that's not the plan for the isle, what about having a boost to growth if the same creature is selected after death? It could even only apply to a random spawn vs being nested in. Even if it was like, 2% that stacks a few times up to the point where you last got to, that'd be helpful shaving of 20 or 30 min to get where you were when you died. Just a thought.

cerulean granite
#

Wonder if U5 is getting released if theres a whole Server Wipe happening or if you can Change your Skin even if you already have a Adult and just spawn in with the new Skin or if you just wonder around with the standard skin until you Die.

safe hawk
#

i think we all are dead when up 5 comes out its have ben 2 months of nothing just playing an game with lot of bugs

thin tulip
#

every so often as a deino your head randomly goes out of the water, there should be a button for moving your head out of the water

ancient plover
#

The Evrima map is going to be WAY to big.

Huge maps cause three main issues:

  1. they hurt performance a lot, limiting the number of people who can access the game.

  2. Huge maps make the world seem empty. If we have a 64 square kilometer map with only 100-200 players you would scarcely ever see another player.

  3. Excessively huge maps also take tons of resources to develop and usually require a quantity over quality approach, reducing the overall quality of the maps created.

for these reasons I IMPLORE the isle team to please reduce the planned size of Isla Spyro. You can still have a diverse and interesting map without it being excessively huge and expansive.

gilded turret
#

What if cliffs like these had little connecting caverns or inward dents for Pteras to nest in? It could be a central area for pteras to nest and raise their fledglings at!
It would be right above water for protection, the only way for the nests to be raided would either be from above or from a climbing dinosaur of sorts. It would add more immersion for these natural indents, and, if interested, a small waterfall here would look beautiful ingame. They would be smaller than whats shown in the second photo, but they would be caused by weather and perhaps even manual chipping due to pteras continuously nesting there! Plus, it would make the cliffs seem less copy-pasted and more alive.

(Image one: Cliff outcrop in The Cut)
(Image two: Example wall pockets)

agile galleon
#

I think a climbing system similar to in breath of the wild could be a good way to go with herra, hypsi and other planned climbers, obviously faster climbing but the system is really dynamic and of course in that system there are surfaces you can't climb, I would assume rocks and such? anyways it's a really cool mechanic and something that emulates it would be incredible

deep island
#

I think it would be cool if there was an option to have legacy and evrima downloaded at the same time

iron linden
#

A way to see what Dino I have already existing on a server, and potentially a growth percentage next to that as well. That way I know what I’m logging into instead of a poor post it note on my desk with Dinos w/ corresponding servers.

thin grove
# thin grove

Continuing onto this suggestion, I have to criticize it by saying it could make tenonto a bit too powerful if received such attributes. If necessary (and if it was to get these aquatic adaptations), it could be nerfed in other aspects of it. Basically, reduce how much damage it does as well as size and weight. If you either agree or disagree, you know what to react with (❌ or ✅).

ancient plover
#

Feathers to Utahs

glossy spire
#

When Pteranodon skims the water, it's mouth is open, water is going into its mouth. It makes sense to me that therefore Ptera should get some water. Not too much, it would work like grazing for herbis - enough to keep you from dying without being spammable.

jolly rose
#

Now that Gore is being worked on for the next update perhaps when Utah pounces larger animals it will leave lacerations on the side of its victims. Not only will the victim suffer from high bleed, but perhaps a temporary nerf to its running speed until healed?

noble wren
#

make ai spawn randomly on the map even if no players are hungry

brave crest
#

if a utah pounces something sitting down, it makes it getting up take longer (apart from things like stego and apexes)

if utah finds something unaware and sitting down, if it pounces it, the extra weight takes the creature an extra second or 2 to get up giving the utah an advantage to wait for opportunities

leaden igloo
#

Fix the swim speed on ai, they too fast in the water not even a full grown deino can catch them

wintry garnet
#

Some indication your fractures have healed while resting thats not constantly opening the character menu. Like a different resting animation, sound of bones cracking back into place, really anything that makes it so i dont have to open the menu to know if im healed

thin tulip
#

balance/nerf stego. specifically the tail swing needs re-balancing

mortal summit
#

please god punish carnos for being canni why is it on our diet

ancient plover
noble wren
#

ragdolling system where instead of dinos instantly dying from a 10 cm fall they ragdoll and get back up or stumble, depending how heavy the animal is the slower its gonna get up on its feet, same goes for the anky when it hits something with its tail, it will send it flying.

kindred narwhal
#

Some way to ban/stop crossteaming, saw way too many stego-carno groups lately...

soft cloak
#

Areas with volcanic activity

patent rapids
#

Incentivized cannibalism is bad. People are already going to do it, don't incentivize it. Please. It's just going to feed toxicity within the community.

And like others have said, and I've said before, there are a lot of stegos and carnos just teaming up and roaming around. That needs to be addressed in some way.

graceful wigeon
#

Please.. make pteras lose their voice faster from spam calling.. TI_RIP

naive imp
#

fix your servers, people being kicked out constantly for few months now and no response, no fix, no update about when to expect a fix

gilded turret
#

What I’d a herd had escaped a hunt and wanted to heal a bit faster? I introduce the grooming system!
When a dinosaur is injured and is a safe location, a packmember or herdmember could come up to it and groom it? Whether it be an itching animation, a groom through feathers, simple rubbing along the dinosaur, it could add a comfort stat that could help said dinosaur have a small heal boost for a certain amount of time?
It could be stackable, up to like 3 herd members. A dinosaur can’t have the heal buff for more than say ten seconds, but the stacking would make that heal buff faster.
This wouldn’t work if the pack/herd is in a high-stress situation (I’m the middle of battle, lots of predators or hostilities around, loud uncomfortable atmosphere) meaning they’d have to get away and heal bleed before attempting to groom.
This may also help make their pack members stay clean and can remove unwanted dirt, blood and mud off of the dinosaur which would help with courting! Females want the cleanest, healthiest and most presentable males and you can do that when you’re all bloody.

civic fossil
#

Pack limits need to change.
2 Croc - 2 Stego - 3 Teno - 3 Carno - 5 Pachy - 6 Utah.

5 Stego - 8 Pachy - 8 Teno is far too many.

inb4 "but they're pack animals 🤓"
Current pack limits is unbalanced and this is a game.

EDIT: Doesn't matter how many ❌ you put on this because it is something that needs to happen whether you like it or not.

tribal crown
sullen bough
#

When Dino’s are growing they’re calls begin to get deeper and more developed but because of that their broadcast is way too low and sounds pretty weird at times.Basically better calls for growing dinos

celest vault
#

Make Rex fatter, paleo-accurate and kinda terrifying having a giant creature, the weight of a school bus, rushing at you at 33 kilometers per hour trying to kill you while you, a small slightly evolved monkey (once humans are released, still terrifying if you are a dinosaur I guess) are running for your life, with pretty much no defense against this monster.

stuck ravine
#

If gore allows for individual organs to be eaten from dead bodies, include venom/poison glands inside venomous/poisonous creatures that would be avoided by most creatures. However certain creatures would be able to eat venom/poison glands for a good boost to a specific nutrient

rigid mason
#

make music tracks stop when you get to the respawn screen. annoying to have the loud orchestra when im fresh spawned in.

brave crest
#

sippy cup of the gods

Baobab trees would be a nice addition to the grasslands and deserts, not only are they very large trees, but they also store water that only some animals can get to

creatures in the modern world like elephants and even a dedicated rhino can tear away at bark to get a drink from the water inside

but in the isle trike, anky, sauropods, etc all possess the strength to tear open one side/ tear off branches to reveal the water

untold maple
#

maybe some lilly pads or lake plants that are interactive and can be moved if swam into would be a subtle but nice touch?

pearl crest
#

Rex and some other dinos should be forced to single parent, alot of male dinos would eat their young so the female would scare them away so they didnt die.

ancient plover
#

Not sure if anyone has recommended this yet but,

It would be cool to see some interactions between babies when they are hatched out primarily from the nests as usually people that are in groups in evrima just 2 call to show they are friendly, as in the wild babies would dominate one another and socialise, even with adults this could also be implemented it would be cool to see some playful animations like playfighting or grooming between each dino as an extra as I know they're are already courtships coming.

gray pumice
#

It would be cool if when you swim in the water then get out, youre wet and can shake like a dog to get off the water

gilded turret
#

An interesting idea would be a crop for Pteras to store a bit of extra food in!
Similar to real life birds, pteras could perhaps have a smaller secondary food storage for emergency situations! They would also use food from this crop to feed their young, that way they don’t drain their own hunger by too much. A pteras own stomach would fill and empty before their crop, meaning they would have to be well fed (stomach wise not nutrients wise) before being able to raise young.
Feeding their young with whole food’s such as fish or meat scraps would suffice, however it would take longer for the newborns to eat it due to it being larger and tougher to rip apart. It would keep the newborns alive, but crop-meal helps them grow faster!
Opinions?

short jasper
cerulean night
#

Is it possible to combine the control for swimming/flying downwards with your crouch keybind since if you change your crouch bind the swim/fly down bind is still bound to control.

leaden igloo
#

On the server select screen, when you hover over a server you want to join, show the exact time that the server will restart so people know

real relic
#

Add splashing effects for when falling/jumping into water

ancient plover
#

The mountains north east isla spiro, there should be clay formations that dinosaurs can eat and it speeds up the recovery from vomit efffects

urban sorrel
#

Let utahs, troodons and other relatively small sized hunters have dilating or contracting pupils depending on the time of the day or the light their eyes recieve, the more direct light, the more contracted these would look, while they would dilate more in rather dark or gloomy environements. Cats do this for example

ancient plover
#

Physical features such as crest size and shape should vary from dinosaur to dinosaur, to make them more unique.

frail pewter
#

What happened to lily pads? This was posted over 2 years ago in phase 2

sleek jay
#

When people press E while getting pounced it should also take their stamina too, raptors literally lose instantly their stamina after 1 pounce

lone sapphire
#

once again, asking for:

  • optimization of the game
  • utahs pounce fixed
  • utah buffed
  • carno nerf
  • teno kick hitbox expanded
  • pachy ram fixed
  • stego nerf
  • herbivores to have a more diverse diet
  • both carnis n herbis to be able to eat up to 25% to prevent afk from both parties
ancient plover
#

Not sure if this counts as feedback. But I'd love to see easter eggs in The Isle. Like a sasquatch or something lol or at the very least cryipteds like mothman/lochness/jersey devil and have them be genetic disasters. Not saying they have to be playable but it would add for some fun to hunt them down or catch a glimpse lol

Just a silly idea.

brave crest
#

make apex carnivores have low food decay, modern carnivores can starve themselves for a for weeks or in some cases like crocodiles for years, and when they do get to eat they can eat 4x their body weight

trex, giga, acro, etc anything excluding apex carnivores like quetz, would basically need to kill one small sauropod, one adult trike or an anky and finish that off in like one sitting and they're set

we should aim to get them away from being giant murder machines and more like predators that need to eat

deft pike
#

make some herbivores be better at grazing than others (ex: stego, juvie/sub shant, maia, etc.)

those "grazer" herbivores would gain food from grazing at a rate of around 5% every 2 seconds for say, a stego, and could fill its hunger up to 50%, rather than 20%, like the other herbivores.

"grazer" herbivores would clear a patch of grass after fully eating it, which would leave just the dirt/dead grass below it. after around 20 minutes, the patch of grass would grow back to the point it was at before being eaten.

whole kraken
#

How about a nice prompt before you reset the servers 10 times a day at random. A solid 2min warning would be awesome thanks.

rigid mason
#

please please please let us close chat by hitting escape. i do it out of instinct and end up going to the pause menu. usually harmless, but i just died to a deino because of it.

prisma valve
#

Hypsi hatchling/juvies should take no fall damage, so they can jump out of trees safely, like wood duck chicks.

vocal cedar
#

if you kill others of your kind as a herbi, you should be flagged so that others know not to trust you. At the least, show the victim the names of their attackers so they know not to group with them later on.

mystic sedge
#

I was thinking that beipi should have a safe nest since it’s so small and maybe be able to burrow in the side of the river and go underground. Then they could a build a nest in there an example would be

dapper ravine
#

Suggestion for more types of fractures.
I am sorry if this has already been suggested or planed but here are my ideas.
1.jaw fracture , this one is most likely planned due to it being seen in anky's consept art but here is my idea of how it might or should work. the broken jaw in real life is a dead sentence but here it could reduce the damage by 80% and losing its abilities like trex bone breaking bite or troodon's venom and bleed effect, it could also prevent you from eating/drinking for certain amount of time.
2.arm fracture.this one is more simple by just preventing you from using your abilities like claw attack or grabing , but that one will have more inpact onto creatures like thery or baryonyx.
3.tail fracure. although it might seem like an unimportant one the tail in real life have very important functions like taking sharp turn and be stable.
getting a tail fracture would slow your turning , widen your turning radius and maybe make you fall from time to time.
this new fractures would make combat much more intense by affecting all sorts of different things together with the current fractures it would make a unique fighting experience

tulip dock
# dapper ravine Suggestion for more types of fractures. I am sorry if this has already been sugg...

^ This, plus add a "fatal fracture". Basically, whenever large animals like Cheirus, Spino, Rex, Shant, Anky, or Brachi, Bronto, or Camara land a bone-breaking hit on a target at already less than 35% or so health, it doesn't outright kill them but gives them a fatal fracture. Fatal fractures would dramatically slow movement speed as the target's spine is shattered, ribcage is crushed, or skull is pulverized. Give the dead target a bit of a headless chicken moment as it tries to drag itself away to no avail. It would work dynamically with the gore system to show a truly hideous carcass and would make fights between apexes all that more interesting. One rex might die during the fight, but the other crawls away to die a slow, agonizing death. It's a lot more realistic than narrowly surviving a fight then just sitting in a bush until you're in top condition again. It makes fighting other apexes that much more deadly and stops players from kamikaze-ing toward other apexes any chance they get.

weary gale
#

I very rarely get a notification for when the server is going to shut down, it’s usually just out of nowhere multiple times a day, is it supposed to be like that? I would really like to know beforehand! This is really damaging to ptera’s because of course I am flying or something when it decides to reset so I apparently fall to my death when I join back or whenever it occurred while I was kicked from server. Maybe something to protect pteras from this? it makes me not wanna fly much

deep island
#

I think it would be cool if there was an dino able to grab other dinos that are from a similar size of his from the neck and just trow or drag them arround and for ones that are smaller grab them from the torso and trow them arround
Idk if what i said makes any sense but idc

tribal quest
#

please optimize the game already idc if the next update doesnt come until the end of the year but right now the game is nearly unplayable on middle to low end computers. Even on all low settings i still get lag and weird glitches. Its really hard to enjoy all the mechanics that evrima has when i cant hold a frame and my entire screen has less resolution than my 2010 mp3 player.

paper turtle
#

The gore prototype R&D showcases already look really good, I'm excited to see how they progress! TI_Hungry 💚

autumn badger
#

I have an idea for the ragdoll system, that instead of floppy dead body maybe do animations of dead dinos and it spawns in a carcass with a smooth transition, would maybe help with collusion problems, fps drops, and ripping the carcass apart for the gore system, just a thought but maybe it would benefit in the future for stuff to be more smooth.

thin grove
night bolt
#

Combining the assets of the gore system with Jaces talented work. (Example of this is something like a sauropod graveyard that tells of a old lil story that happened in that location long ago)

gilded turret
#

Similar to how Pachys have to smash coconuts open, what if Stegos had to step on or break open pumpkins?
Currently, Stegos just munch away, which both looks strange and uncomfortable, so why not instead have them stomp the pumpkins to smaller pieces before eating? The carrying animation would be a clump of pumpkin guts/pumpkin pieces instead of the whole-pumpkin-head-clip we have right now. It would make more sense consumption wise, as well as helping with immersion! TI_Stego

vernal cosmos
#

How about some kind of big debuff for mixpackers. Would maybe solve the stego/utah packs

noble wren
#

mod support

mystic sedge
ancient plover
#

i would love it if sub species were added, so like you have Pteranodons, they could have similar species, but wont have to be the same, like some of the sub species could have larger wings, or longer legs, some may have longer beaks, i would love to see this and maybe when nesting in babys, they would have mixed traits from their mother and father, but also have a mutation that changes how they look, i would love to see this in game and it could work with other species as well like deino, utahraptor, carnotaurus, and many more, i feel it would make evirma better and more realistic.

dusty haven
#

What about scars which you keep from fighting with other players, so potential attackers see that you fought some fights already?

leaden basin
#

Might sound a bit oddball but I think dryosaurus and pteranodon should take longer to grow to 100% Adult.

I've played Dryo a few times this week, and if you spawn in center, eat half a stomachs worth of both of the nutrients there, then sprit to the coast for an orange tree, by the time you eat your first orange, you'll already be 50-60% grown! And once you eat orange, your growth rate goes through the roof and you'll be 100% in no time.

For being a survival game, it is extremely easy to survive as a dryo. Dyro is the type of animal where players aren't waiting around for adult stats so they can go fight something, the goal in mind for dryo players is to survive and avoid boredom once they are 100%. Dryo especially seems to be set up as the "easy" dinosaur, but I found that the period where I was most engaged with the game and having the most fun as dyro was during growth and making sure I didn't get eaten while collecting food. This period of time is really short though and before I know it I'm 100%, full stomach, and resorting to teasing dienos by dodging out of the way right before they try to snatch me to stave off boredom.

Increasing the time it takes to grow on dryo will prolong the time players are more engaged with their animal, and give a greater sense of achievement for the player if they survive to adulthood. I think the same points go for ptera as well. I think that it will help to convince more people to play both and to enjoy a different, more survival oriented gameplay loop more focused on alertness and evasion rather than fighting.TI_dryoAAA

ancient plover
#

Keep the old giga model. It looks elegant but also scary. It's very unique and one of the most iconic dinosaurs in the isle.

deep island
#

i think if mercenaries are implemented into the game i think they shouldn’t a Browning M2 or a weapon that could easily melt an apex,but a weapon that could do some damage to them for example an AR-15 of course the gun would deal more damage if you hit the eye or a sensitive part but it would be very hard to hit the eye of a t-rex for example
But it could do a lot of damage to a mid tier

Would be cool to see tasers and guns like that or something like a net gun,like the one in primal carnage,if u shoot the net to a big carni it would not let them bite for a few seconds and for smalls ones like utahs would trap them for a few seconds too

tame ice
#

when creating a server, give the option to enable or disable global chat instead of removing it entirely

vague nova
#

Emily stepp’s idea for horn customisation.

normal mauve
#

dont know if this would be possible or not but blood trickling down from fresh wounds for the first couple of seconds after it occurs would be really cool. wounds causing bleed continuing to show blood still draining from the wound for the duration of bleeed would be even cooler, especially for people who dont like to have a HUD showing so that they can still know when they have bleed but in a more organic way. The wounds in #phase-two-archive look great tho, especially now with the bright red toned down a bit so if not possible honestly it isn't an issue, just a cool extra thing :)

teal badge
#

(Tap the links instead of the boxes) Bring back some of the sounds that were in previous versions of the game to Evrima. This includes Tenontosaurus’ older one call which is similar to the current one but has a little grumble at the end which adds to the quality of the call making it end less abruptly, the old Tenontosaurus 3 call where it’s a “yell” on top of the 3 call in live branch, Utahraptor’s old Evrima 1 call with a more Jurassic Park sounding bark that is more clear than the one we have currently (let’s be honest the current 1 call sounds like it has something stuck in its throat), and please bring back Carnotaurus’ legacy calls to Evrima. These calls feel higher quality than the ones currently in Evrima for the same reason the old Tenontosaurus one call sounds better. They have more rumbling at end of the calls which makes them wnd less abruptly. You did it with Pachycephalosaurus’ 1 call in the stress test so I don’t see why you can’t do it with Carnotaurus.

Also please bring back the variation in the calls if you tapped or held down the call button and make the hoarse voices not just client side. The point of hoarse voices was so you didn’t have to listen to someone else spam calling but that doesn’t work when it’s client side only as only you can hear yourself go hoarse.

Tenontosaurus’ old 1 call: https://imgur.com/a/pnVcrBn Listen at the end for the low rumbling

Tenontosaurus’ old 3 call: https://imgur.com/a/YX1WA0N It has a more unique sound to it than the current low growling it does in Live Branch

Urahraptors’ old 1 call: https://imgur.com/a/vYlII5E Sounds much clearer than the one we have in Live Branch and also has the Progression Utah’s 1 call as a variation if you held down the 1 button instead of tapping it

Carnotaurus’ old calls: https://imgur.com/a/6obp3qd These calls come from the legacy version of the game, they feel higher quality because the rumbles at the end make them end less abruptly
Current calls in #general-feedback-discussion

urban sorrel
ancient plover
#

I think you guys after completing update 5 should work on a promotion video for thriving apps like TikTok for more people to notice this game because i have seen you gave really good trailers so I guess it would work

deft pike
kindred narwhal
untold maple
gray pumice
#

Fix the water layers, people can see between them and glitch so they know where a croc is

sinful cave
#

So my concern with the nesting grounds is how far it is. I've been watching several videos of stress testers due to the test being closed. So the latest one made me realize how far the SE nesting ground is from its closest source of water that I know of (West Swamp). A ptera with a good diet is burning over half of the stamina going to the swamp, and then the return back to the grounds burns the rest. The fastest animal in-game is having close calls to their babies starving or dehydrated due the how fast it drops. That can only mean something like a Utah or Carno that are good sprinters but burn their stamina quite fast and probably wouldn't make it back and forth without stopping to regain stamina. I would either recommend that the grounds be moved SE of West Swamp and South of East. This will allow adults to get back and forth to either Water source, with the open plains giving potential access to AI and Dino AI for when they return. But I know that many wont overly like this idea cause its more work for the dev, making us wait longer for U5. But its either this or increasing stamina for several dino, potentially effecting the already very fragile balance that's coming with U5. I find that moving the grounds will be the lesser of the 2 evils.

sullen bough
#

Personally never got the chance to play this game mode so please bring progression back eventually

charred meteor
#

Maybe when low health make a faint heartbeat sound. Like below half health you can start to hear it and the lower your health the slower the beat. For bleeding out, when below half, make vision start to blur. At first its nearly unnoticeable, but at around 10% everything looks like a fever dream but you can still make out where your going so to not lose immersion. Also maybe adding a deceased screen like legacy would be a nice QOL feature.

zenith fern
#

Please nerf the tracking system a lil bit. I was a baby stego and a carno came after me. I fought back and it ran off and I did to(pretty far I might add) to heal and to my surprise like two minutes later the same one (i think) was on me again. As a herbie or anything for that matter once you get bit you either have to fight back or run usually when people run it’s super easy to find them again because 1. The footsteps and that bar that tells you the location of the next set are very easy to follow. 2. The blood drops way to fast and makes a clear trail to you or your prey. So I suggest making the drops drop maybe 4 or 3 seconds apart just so they at least have to look for the blood and make it so the footsteps don’t tell you where the other footsteps are.

rigid mason
#

More mud pits please. I’m never able to make use of that feature.

opaque osprey
#

Species Profile: Gallimimus
1️⃣ Weight: 510 KG
2️⃣ Speed: 47.4 Km/h (Tiny bit faster then a full adult utah)
3️⃣ Bite force: 15 N (This is the base bite)
4️⃣ Growth Time: 80 Min (This is base growth)
5️⃣ Diet: Omnivore: Eggs OR Frogs, Sunchoke Roots (Central Plains), and Radish Root (North-West Plains)
6️⃣ Creature Left Click: Simple bite all assets have. 15 N
7️⃣ Creature Right Click: A kick that can be used while sprinting. 45 N
8️⃣ Creature ALT-Right Click: This ability will kick up dust behind the galli and blinds them for 4 seconds allowing Galli to use this to escape. This ability will use 15% stamina, this can be used while stationary (Much Like teno tail slam or stego tail swing)
9️⃣ Creature ALT-Left Click: A stationary kick that will act much like the other dinosaurs ALT-Left ability where it lunges your forward, it will do a kick. 70 N
Reasoning: I believe that gallimimus in evrima should be much less of a child head hunter as it was in Legacy and still play the role as the quick and nimble, but tricky herbivore as it played in the Legacy edition with a minor twist. I believe with the diet you should have the freedom to be on a much more herbivorous standpoint as you are able to survive off of the frogs and the plants in these environments. Whereas some players may want to play a much more omnivorous role and try to be the sneaky egg thieves. I have gained the idea for this ability by looking at our concept art for galli and taking what it has given me for the idea.
IF YOU THINK ANY OF THESE SHOULD CHANGE OR BE TWEAKED PLACE THE NUMBER REACTION ACCORDING TO WHAT YOU THINK MAY NEEDS CHANGES and @opaque osprey in #general-feedback-discussionon what you believe needs tweaking.

brave crest
#

what happened to these mangoes instead of the bright red/pink blobs we have now?

languid lintel
#

2 things, they should give small flying reptiles the ability to latch onto big dinos and eat there parasites, same with small birds like microraptor, archeaopterix, etc. then give big dinos, and maybe even small ones, parasites that need to be removed. it would simulate real life, herbs get cleaned and carnivores, wich could betray and eat the bird, keep the parasites unless the sit down and dont move

leaden basin
#

Can we get a 5 minutes before restart warning message on the official servers

tulip dock
#

It disappoints me to no end that the current Deinocheirus design has no tail fan. In my opinion, it would look much better with one. Maybe it could be a part of the more heavily-feathered variant designs that have been talked about for other creatures, or present as a male display structure. I know The Isle's Deinocheirus design wants to be a bit more sleek and sparsely feathered than some of the popular depictions but I feel like something great could be done with a tail fan.

toxic wave
#

Stego: Stego needs a nerf on its stamina, currently it can throw around its weight like a fucking roller coaster and run a fucking marathon. The damage might be much but it makes sense, but the tail swing needs to be more risk to use. I get that you want to keep stegos from dying very easily just because its out of stamina, however by giving it that amount of stamina and that high damage and pretty decently fast for a huge fucking tank you create this very unfair dynamic and a dino that dont need to wry about shit. Now for ways to fix this is make it cost more stamina but not like 2 tail swipes and you cant do it anymore more like 4 or maybe 5. And their sprint should drain alot more stamina and increase their walk speed a bit to make it less of a pain to get around the map. Now for the fact that they can kill crocs very easily they should make it so in water their motion slows down due to water being more dense then air making less damage while costing less stamina. This will make it more of a fight where you chose to be then a fight where the stego chooses and crocs just gotta run away. These balances will still make stego good but more as a tank and stationary defender and less as a predator that hunts down its pray.

thin grove
# thin grove

Perhaps the compass could use some improvements. Basically, make it larger for icons to fit in without covering over each other or not being squeezed in too tightly. That and add back from legacy the letters for north, south and so on. It would help newer players to understand navigation.

I would almost suggest the compas to be so large so you can see S at the end of both corner when looking at north for example. That way you pretty much get a 360 degree perspective.

The line bellow is for a mechanic that replaces pack scent. Basically, it can sense activity from other players. For better understanding, I did a suggestion like that yesterday which I’ve replied to.

Of course, tell me what you think as I’m interested in hearing your opinions.

ancient plover
#

i would love it if sub species were added, so like you have Pteranodons, they could have similar species, but wont have to be the same, like some of the sub species could have larger wings, or longer legs, some may have longer beaks, i would love to see this and maybe when nesting in babys, they would have mixed traits from their mother and father, but also have a mutation that changes how they look, i would love to see this in game and it could work with other species as well like deino, utahraptor, carnotaurus, and many more, i feel it would make evirma better and more realistic.

normal peak
#

Ive already brought this up but i didnt want it to be missed.

So i think there is something seriously missing in the map design. Currently everyone congregates at 2 locations NW and dam. It is simply because those are the safest places on the map and everywhere else you are more vulnerable. No matter what, there will always be hot spots like this unless you incorporate incentives to be elsewhere on that map. When i say this i will give an example, smaller herbivores are vulnerable when not in a group. You are FORCED to go to hot spots. There should be a means for smaller creatures to get away from larger ones. Like smaller caves or brush. To jet from carnos. Carnos currently can just roam around the map out in the open because either they can sniff and track forever or if they see something they can just fly up to it and catch it. There should be effort in hunting. Some people may say “well people can afk grow in there then”. Guess what utah can also go in those same places. Giving utahs new areas to search for food as well as the benefit of also a place to jet. Im not saying make them everywhere but if they are in some places people will likely spread out more. You will need to consider all types of “safer havens” for different species. For example tenos should go somewhere where they are surrounded on 3 sides so they can face their butts at the threat. Honestly you can either create small places like these around the map or players will still congregate at the safest spots on the map. Safest spots shouldnt be one size fits all.

agile galleon
#

what if instead of having one animal fulfilling one diet/ one plant fulfilling one diet, we had a system where harder to kill animals, apexes and large mid tiers would give all three diets, mid tiers would give two and small tiers would give one. Same thing could work for herbis, for example, for teno, potato roots are on the sides of all rivers and some of the other diets are in specific areas, if we made some plants harder to find/ rarer and have them give all diets whereas common plants like potato roots for teno would give one? if you're a utah there is absolutely no incentive to kill a stego when you can kill something else on that diet for the same buff. Feel free to provide criticism/ feedback.

deft pike
#

Acro Concept

Stats:
6000 HP

LMB: 400N Bite with bleed of the same amount

ALT + LMB: 360º Alt bite that deals the same damage and bleed

RMB: Latches onto anything 4 tons and above to deal good amounts of damage and mediocre/decent bleed
The bigger the victim, the bigger the stam drain for the acro.
If a prey item is the minimum size (4 tons) it'd drain around 10% stam per second, and if something is around 8-9t (rex sized) it'd drain up to 15-20% stam per second
(100% of an acro's stamina would deal somewhere around around 3000 HP to something that weighs 6T*)

Amazing NV

Slow swimmer

Regular scent range for a carnivore that size

35 km/h sprint with 60 seconds of stamina

Decent agility for its size

Passive "ability": Acro takes reduced bleed and fracture damage everywhere except the head (no resistance), with more emphasis on the neck area (more resistance),
(Ex: if a pounce deals 1000 bleed to a stego*, it'd deal around 700 to an acro, giving it an effective bloodpool of 9,285)

*6T because it's the "middle ground" of the size range an acro pair/trio would want to attack
*Stego because it has no bleed resistances of any kind.

TL;DR: Acro should be a smaller, more generalist version of giga, making it the bane for anything in its size range, as it is able to hunt things like pachyrhino (fracture resistant) and theri (bleed resistant) more easily than other predators in its size range.
However, acro is most effective in pairs, or trios (potentially), in which the acros could hunt things like mentioned above, with the addition of the occasional apex tier (ganging up on apexes with the advantage of the RMB attack and coordination).
A solo acro would be best fit hunting something within the ~4t size range.

surreal holly
#

it could be good if big and medium dinos have attack from behind to avoid getting spam attack from behind without being able to do anything

neat arrow
#

Please add at least 10 servers for NA for when you drop update 5. No one wants to be sitting at the main screen for two hours. Or add the queue system.

cerulean granite
#

In my Opinion its weird that Big Bugs like the Water Bug or that you can see the Deino under water doesnt get fixed right away and get patched into the current version of the Game. Why wait for the bigger update thats always Months away and just leave the Gameplay of a Dino broken. I just dont understand it. Same was with the Safelogg Bug before Update 4. It was a Huge bug and should have been fixed right away but no many Players stoped playing because you always lost your Dino and nothing happend because the Fix was going to be released with the Update 4. I would like to understand why its smart to do that and not fix something importent right away.

rigid mason
#

More reasons to go to the western coast of spiro pls. It’s such a pretty area but there’s not much reason to go there. Maybe put one of Stego or tenos foods there?

tribal crown
#

Perhaps different debuffs/buffs for different nutrients would be interesting. Would be different for different dinos. Would encourage competition too. Example: marigold for stegos could make their tail swings faster/slower. If they would have 0 or 1 diet, could be weak and drain stam when walking.

Would make herbis fight over food and make things interesting. We need diets to be more of a reward and incentive.

ancient plover
#

Bird of paradise flower to be in beipeis diet
Location: all jungle biomes
Diet Category: Vitamins (triple dot)

zenith fern
#

Maybe a specific plant that all juvie herbis can eat to fill up all of their nutrients at once. And maybe they can spawn near the nesting grounds so when juvies can’t eat from their parents anymore they can stop there from time to time to eat that plant. But it only gives little bits of nutrients so they will have to rub around for food still once they are full to keep up their diet. Sorry if my wordings a little weird lol

dull sun
#

Wouldnt it be nice if dinos had a mating call that were different from species to species, male to female. cause currently it seems like youll have to just run around and hope to find some of ur species that are the opposite sex. and for things like deino and carno youll also have to hope that its not a cannibal you found

untold maple
#

Curious about the scaring if the scaring is locational then does that mean over time if bitten in the same spot the scaring will become more severe aka say a tail being bitten continuously would have large scar patches indents and even missing certain spikes/plates/feathers, due to this also will bacteria if the wounds aren’t cleans cause issues as well (could get clean by wallow or river water) as well as certain Dino’s being able to take flesh chunks out of Dino’s would that legit leave a scare if that function if ever added to a creature im sure Over time if said dino kept getting hit it wouldnt make sense to have a big hole in its model but I’m sure it would lose health to fast to even be a issue? TI_Dilothink

Also side idea for cords can we get back the s/w/e/n when sniffing and maybe more cords like 233.3 n 187.8 e, lat and long are fine just a bit more confusing for new players I’ve been seeing also can checking tab pls not make u stop walking makes it so hard to navigate imo lol TI_Think

shy grotto
#

Simple option to pause or even just permanently stop growth at any point.

Dunno how about you guys but sometimes i just love to be a baby dino and would like to stay that way for a while instead of getting bigger and bigger xD sometimes being small fast and cute is just more fun than being big and strong

buoyant rampart
#

More genetic mutations for the future. Like Dwarfism or ||incest|| features-

I know most folks like to stay in their juvi size as they like being small and feisty and maybe able to breed “which I don’t think it’s possible for dwarfism but I could be wrong”.

marble owl
#

Mechanic for pterosaurs to be able to land on sauropods sides to get diet off insects on them?

hoary hamlet
#

Sorry if I’m doing this wrong, this is my first feedback, but this has to be said.
From what I’ve seen of the nesting grounds in the stress tests, they seem like they will only be usable by large and powerful creatures such as stego and deino. Since there is no cover the nest will be spotted easily since everyone will know where they are and smaller creatures such as Utah and pachy will have no way to defend their eggs from a stego player that knows they can’t stop them.
I suggest adding a parental instinct buff to creatures that have a nest in nesting grounds. This buff will strengthen the creatures nesting there if they are within a certain radius of their nest (so they can’t use it for offense) and it will make it so that smaller creatures actually have a chance at utilizing the nesting ground buffs and it will also be another incentive to use them because as it is, it’s really not worth it to use them as anything but a stego or deino and most creatures will just nest in other areas.

fresh pelican
#

Glow worm caves, when?

frail dome
#

please, when customization expands, can we have different variations for dilo's crests. that is all i am here for
thank you

glossy swan
#

please fix the rocks on coastal, youll just get stuck in them on random and you cannot get out of it because the dino is technically underneath the ground.

brave crest
#

ptera latch nesting

pulsar sonnet
#

To go along with my previous suggestions regarding including more animal life, I'd like to suggest adding some larger animals into the environment as more challenging AI options for food. You could even allocate them based on environment to diversify the environment.

For example, you could:

  • Add Rhinos to the plains or savannahs. This could add a challenge for medium-sized carnivores like carnos and ceratos because of their similarities with ceratopsians. It could also incentivize pack hunting coordination with utahs, troodons, and other smaller carnivores.

  • Add Elephants into the jungle areas. These modern giants could encourage a more interactive experience between players and jungle areas. They could potentially prove another significant challenge for the larger carnivores to fight. Stegos could also find themselves challenged by elephant herds for food and water sources.

  • Add Hippos into the swampy areas and along waterways to give growing deino players a bit of a challenge. Instead of worrying just about other deinos, smaller players could be given another threat to their survival in the form of a medium-sized omnivore that is also semiaquatic. The hippos could not just fight adult deinos as well but could provide them with an additional source of food if other options are unavailable.

While I realize these should and will not replace players as food, I believe including each of these into the diet system would be beneficial for the environment in the long run. It would encourage a more dangerous environment, more populated biomes, and include more risky food sources for starving players, at least until the dinosaur roster is really increased.

unreal hazel
#

Can we increase how often dinos get thirsty?

And fix the many areas of water being drinkable from random places that are inland? Like through the wall of the Dam.
And the drinkable spot on dry land where water was removed from Shallows.

Also, there seems to be a shader issue where you can see crocs underwater from above if they move. The light reflecting on the water changes to show the shape of their shilouette when they move. It makes it hard to ambush players that know about it.

Also please remove the ability to smell deinosuchus underwater.
They pop up as a yellow spiky symbol on the scent bar even if submerged.

Deinosuchus can barely find food aside from fish and eachother.

Their playstyle is already a waiting game which is expected and fine, but the way it has changed now makes for boring gameplay as that creature. I can play for hours on a full server and might not even get a chance at a player that isn't my species.

vague nova
# agile galleon what if instead of having one animal fulfilling one diet/ one plant fulfilling o...

I agree with the carnivore section of this. Let’s say,for example,an anky is on your diet and only gives you 1 nutrients,then the risk far out weighs the reward. The big/dangerous game should give minimum 2 nutrients otherwise there’s not really any point to go for it since it’s way too risky. Imagine killing a trike and it only giving 1 nutrient. Time to hunt an anky and a shant straight after for the other 2TI_Succ

carmine cairn
#

1️⃣ Something need to be done about visibility in forests, most of the time you cant see where you are going and bushes are right up in your eyeballs. You could make bushes fade out in a radius around the dinosaur, maybe different radii for different dinosaurs. Uthas could get for example a bigger radius so they can effectively hunt in forests.
2️⃣ An agitation mechanic for herbivores, they get stressed out by groupsize, bodies and other species (dependent on the species of herbivore). The more agitated they get the faster their hunger and water drains.

hearty canopy
#

When utahraptor 1 calls in a forest, birds get frightened and fly away, i recommend that the volume of that is lowered because its really loud

untold jolt
#

maybe a abandoned city cover in trees and plants stuff and can be use as a nesting ground

gilded barn
#

How about deinosuchus or any dinosaur around their bite force to have the ability of biting through thin logs? Maybe smaller dinosaurs for smaller logs but just my idea. Why: well, why not? It can be fun breaking logs or to catch creatures hiding inside them which is nice way of hunting (The beaver isnt the best example but here)

cerulean granite
#

Next time fix Huge Bugs that destroy the Gameplay of one Dino right away and dont wait for the next Update which always take around half a year.

deep island
#

When trikes and dibbles get added into the game would be nice to add some customization to their horns

Also would be nice that the better diet you have,if you are a male the brigther your male colors are,and if you are a healthy male maybe your babys will grow a little bit faster,so this will make males compete for females and females would think more about choosing a male.
(horns ideas)

gentle spruce
#

So you know how there is a quick turn mechanic, Carno, if it’s running and then you suddenly press S on your keyboard, it will skid and it will run the opposite direction, but, when trex or brachi gets added and they are being chased by a utah, in my opinion, when you are moving and then you suddenly press a button on the keyboard to go the opposite direction (while your playing as a heavy weight Dino) it should do a behind attack so it gets the little Utah chasing it from behind

leaden igloo
#

Allow for Ceratopsians to have the ability to strafe from left to right keeping their horns facing their enemy

ancient plover
charred meteor
flint drift
#

Add aquatic and amphibious creatures like beelzebufo, sarcos, deinosuchus, baryonyx, diplocaulus, and other dinos like that. It would add some extra variation to ground dwelling dinos and would (imo) be a great addition to the current dinos in game already. (Although, AI fish would also have to be added for some extra food sources for amphibious and aquatic dinos)

night bolt
#

This is a lil bit of a joke and serious at the same time: rare chance that Frog ai will screech at players who get too near

brave crest
#

Therizinosaurus's large plumage at the back should absorb damage/attacks similarly to a lions mane

(also can we bring back theri's old gigantic tail? it was so much better with all the fluff and plumage)

autumn badger
#

Was wondering if we could have an adjustment to the movement of the dinos, as we have the turn in place movement i think being able to walk sideways and backwards would give a more realistic feel to the dinos, people, elephants, alligators, birds and etc are all able to do this. so not being able to do this and turning in place feels robotic in a way, maybe a way to easy make it, is be able to go side way and back with alt when you are not already holding move and shift at same time so then you can keep that aspect of looking back while running still available while also being able to not move your whole body around in a bush and be spotted out when stocking and hunting prey.

thin grove
#

I’ll try keep this suggestion as simple and short as possible. Instead of having to gather all nutrients in order to maximize every part of your stats all together, perhaps each nutrient bar would effect different part of your stats individually.

Protein - Anything healing related.

Carbs - Anything stamina related.

Lipids - Anything related to senses (scent, night vision and maybe eyesight).

Even though each nutrient would effect different stats individually. I also think by having all three nutrients together would create another benefit to your character. Those benefits is basically better physical performance (speed and combat) and increased growth rate. What do you think?

vague nova
queen schooner
#

Different nesting grounds for different nest types.

To be honest, I find it exceptionally weird that animals like deinosuchus, pteranodon and hypsilophodon all have to visit the nesting grounds for the bonuses, despite:
A: Not at all having their nests/gameplay be designed for low-down, open spaces far from drinkable water
B: Building their nests out of random debris that has absolutely nothing to do with the soil they build it on, unlike the mound nests that most of the other animals (besides carno) have to build.

Ptera should want to build nests high up, and could potentially be given buffs for nesting on certain stone covered in a unique moss to make it visually distinct (the spires out by the shore, or high up cliffs could contain this stone).

Hypsi should want to build their nest in forests on the sides of trees, perhaps favouring a special type of tree hidden deeper within the forests which can more easily support their nests.

Deinosuchus may just like to build on mud closeby the shores, or within the safety of the swamp. Nesting on muddy surfaces would grant these buffs (but also leave the nest far more exposed if by the river, or incentivise more activity in the swamps)

Carnotaurus... honestly can continue doing what it's doing, regardless of the whole debris nest thing, it already works fine in large open areas.

This would overall help diversify these animals and help them nests in more suitable areas that fit their playstyles and nesting habits.

flat sparrow
#

I know the map is a work in progress, but there is one very important thing the map is missing
landmarks
A good portion of the map is grassland, on that grassland there isn’t much in the way of landmarks, and in the jungles there isn’t much to go by either.

Landmarks are essential for a game with no map to pull up
which I find rather silly that this game doesn’t have a map to pull up, aren’t these dinosaurs being tracked? Why can’t we see them on a map? I mean we can just paste our coordinates on a map from a third party, what’s the issue?

Anyway, as the one playable area is worked on, I really hope to see more landmarks like the tower, dam, and waterfalls, it would help navigate

feral current
#

i know NV is basically already set in stone but i remember way back the devs wanted it more natural and dynamic. I originally thought in the plains night vision would be somewhat similar to what we have now (maybe a little darker) but it get significantly darker when you enter the forest as little light at night can perpetrate. I thought this would make for interesting niches since u can hide in the forest/ jungles however troodons would prefer these dark habitats or you could hide in the plains for better vision against predators. Just food for thought really

lean night
#

My suggestion is also a question: do you have plans to reuse some old models, such as the Allo Old? Personally I think the Old Allo is much scarier than the current Allo model: The model had those spikes along its back and a very particular way of walking and running. Wouldn't it be possible to reuse the model as a kind of playable Allo (Saurophaganax)? Of course they could make him a little bigger and stronger than Allo and invest in new animations too.

hallow iris
#

Different hit reaction sounds depending on the injury. Like for example if you are hit with a devastating attack you will have a louder pain cry. Smaller less serious attacks could get a grunt out of someone. Itd be a good audial indicator of how much damage you did to your opponent.

deft pike
#

make ptera be able to grab and swallow crabs and frogs

brave crest
#

Troodon should have 2 different courtship dances, one during the night and day, during the day its standard "dancing" little love chirps etc

but during the night iirc the eyes should glow so troodon can put on a little light show for whoever's interested maybe the blue markings on its face also light up?

ancient plover
#

i think there should be some more ai's because as a utah I am starving because I cant find anybody to kill or are killed by adults

true pebble
#

make location spawning time longer, i got trapped by a utah group near SE spawn who i kept killing but they keep spawning and bled me to death ( im ok with losing a fair fight but this wasn't healthy, being trapped for 15 min cuz of how low my hp pool was and to top that with none stop baby utahs spawning on me)

gilded barn
#

Instead of the screen just fading to black, maybe the screen gets blurry and or a dizzy effect takes place after bleeding out below 40-30%

ancient plover
#

Can we have a chance for dinosaurs that are low on hp, on point of death not die yet but instead paralyzed like DayZ then have a prompt for killing animation (break it's neck) etc or whatever

cedar tide
#

So I have an idea for a raui replacement, that could have a neat job and niche in the game, Ino(large Russian gorgonopsid) for its looks look in fan art

stuck roost
#

A small chance at getting mutations when nested? Like heterochromia, albino, melanistic, piebald, etc. could be a really small chance so that there aren’t tons of dinosaurs with mutations everywhere.

brave crest
sinful cave
#

So I play a good bit on Deino. One of the thing ive noticed is that many creatures drinking sometimes dont activate water sense. For example 3 days ago, I watched a Pachy run into bushes @Central to drink, so i waited to see where its drinking at. Then I realized all the time i was waiting, its been drinking so I almost managed to get it based of sound. This lack of sense nullifies a large part a Deinos utilities to hunt properly since we cant really chase our prey down. My second idea is that we add wallowing back to rivers, first this helps deinos be feed, but also enables people to stop bleed and hide from predators like intended. Our current mud pits/pools are rarely used for wallowing, they are used by Carnos and Stegos for protection from Utah's due to Utah being extremely vulnerable due to mud slowing it down immensely. Finally allow Deinos to nest in shallow water the same way their closest relation does (American Alligator) do in the Florida everglades. Due to this being a late addition to these ideas, ill post a link in Feedback to show you my idea, with the link #general-feedback-discussion message.Also I believe I speak for all Deino players, we pray floods and droughts come quickly to Evrima.

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

soft cloak
#

Add NVIDIA Hairworks or AMD TressFX to improve the feathers/fur TI_Perfect

marsh swallow
#

For the love of god, add more stuff to the herbie diet.
Let herbie sniff for food while walking.
Add back riverside wallowing.

lunar mantle
#

Expansion on the skin customization system and/or matching cosmetics for Elder Perks!

  1. Variation of horn/spike/teeth shape and/or size
  2. Feathered/ Non-Feathered Variants
  3. Eye Customization, like slit/round/oblong

Other general QOL adjustments:
4. Add scent cloud/particles around NEARBY (Within 50m-100m) plants and bodies so that they're easier to find
5. Riverside wallowing. It's already a gamble to drink, wallowing can just as easily be punished if not careful.
6. Add nearby scenting to walking herbivores (50m-100m) so they can scent while walking but only to find food close by.
7. @stuck roost 's idea, but to put it into numbers, I think a 1 in 5,000,000 chance would be sufficient chance to make gameplay exciting.*
Hell, you could code a numerical message into the mutant probability code for the fun of it. (For example; 1 in 12,201,901.319 = "Mutant", or 1 in 72,415,417.19 = "Hyper T")
*(Especially because Animal Crossing has a cool feature where you can randomly trip, but it's so rare, they incorporated a "Luck System" to raise or lower your chances of finding new loot or tripping on your face and breaking or losing an item you were holding)
8. Unload the outside map and replace with image cards and fog to improve performance
9. More hidden treasures and sites around the current map for players to explore!!

ripe belfry
#

I have a suggestion for Troodon and Dilophosaurus, I believe that they should be immune to their own species venom.

In multiple species of snakes, spiders, and scorpions, they have been known to have intraspecific combat, where the venom is useless, and I think it should apply to Troodon and Dilophosaurus. If a Troodon bites another Troodon, I believe the venom shouldn't harm the enemy Troodon, it should just have base damage. For another animal, like say, Troodon vs Dryosaurus, the Dryosaurus gets the venom applied. Or if a Dilo bites another Dilo, the venom is useless in the fight, it has to rely on the bites and claws.

I had this idea after watching King Cobras and studying them, they are immune to their own venom, so they have to rely on flashy visuals and biting each other in fights.

boreal dove
#

I think it would be cool if the animals started to play animations after a while during their apprenticeship/stand time.
or generally meaningless animations like the galli in laggacy breathed more reality into the animal i always liked it.
it doesn't have to happen right away, but it might be interesting for a later (quality of life update).

manic plaza
#

Wallowing should be available on riverbanks and semi-dried river beds. You have that whole big canyon dried river thing and the only thing it's good for is breaking legs, looking pretty, and spawning rabbits.

Maybe have the duration or strength of the wallow be less compared to wallowing in deep mud but have something. The tracking system is forcefeeding advantages to carnivores with scarce wallow points.

deep island
#

Add and option for apexes to mark their territory,you know how bears scratch some trees to mark their territory,well add the ability for t-rexes and other apexes to scratch a tree to let other apexes know that they are entering rex territory for example.

The only way for an apex to un-mark his territory is by dying or if he marks another zone.
(could aslo make that apexes can only nest on their territory but im not sure about this)

The way apexes would make their territory is if they mark 4 trees forming a quadrilateral
(herbis could also mark their territory if wanted)

broken trench
#

Megalania suggestion: Maybe as megalania grows it could shed its skin? This would be something that's purely visual but I think it would be a nice detail to show that megalania is one of the few cold blooded reptiles in the game. The skin wouldn't come off in one piece and lay on the ground or anything tho, you'd just notice little patches of skin sticking to/falling off the animal that would disappear over time, similar to what happens to monitor lizards irl

This is something I thought of literally just now so it might be something that can't be done but I thought I'd throw it out there

(I believe the lizard in this image is diseased but it shows what I mean)

plush pond
#

Bring back global chat. make it an server option. I don't see any problems there

agile galleon
#

Apex's, whether herbivore or carnivore are a very delicate topic because they're the most powerful creatures everyone wants to play but it shouldn't be an everyone can play situation where people afk grow when nobody is online and have an apex, that is shit, Apex creatures should be very rare, you should under no circumstances be seeing more than 10 rexes on a 100 player server, especially when there's 52 playables gonna be added, idk how exactly but smth needs to be done to make apex's hard to grow so small/mid-tiers will be able to form their own ecosystem without having a large number of the population being the big bads.

brave crest
#

Parasaurolophus should be the next dinosaur added
it would fit snuggly in the meta right now being a mid-tier hadrosaur, having enough health to shrug off minor threats but can also defend itself (hopefully this time) with headbutts (main attack), flail arms (alt attack, swing around and wiggle your arms in their face) and would introduce trample damage, anything in the way of para fleeing or charging would be run over and stunned for a little while

para would also add high browsing in trees, being one of the dinosaurs that probably would eat both from trees and shrubs and bushes, parasaurolophus would be the Segway into more bulky high browsers like shant , camarasaurus and brachiosaurus

graceful wigeon
#

If the amount of bodies lying around isn’t decreased in update 5, I honestly propose a faster body despawn timer. This is a little bit ridiculous and has an IMMENSE impact on performance

thin tulip
#

Balance stego, they are too overpowered, it takes 2 dienos to take one out, i think that the tail swing should be slowed or reduced damage, or the health pool of the stego should be decrease by around 5 or 10%

frail pewter
#

I would love to see particle scent return in some shape or form. Sure it had some issues but it felt far more immersive than the arcadey icons that we now have. The current one isn't bad per se but it doesn't feel like scent, and it's harder to find a body in a dense foliage or if the body has fell from a cliff or it's in any other unreachable area.

Also making a decision based on presumably under 1 % of the player base doesn't feel right. Don't get me wrong it's great that the game is accessible but that should be an option. If the colorblindness is really the only issue with that, games like battlefield has had a solution for it for years, having multiple different colorblindness settings available (I don't have an experience does it actually work but I'd assume it does because it been in games for years).

graceful wigeon
#

Similar to the showcase of a utah pouncing a trike’s head and being impaled, there should be punishments for utahs pouncing an enemy’s front. At least if the enemy is attacking forward at the same time that the utah pounces. They shouldn’t be able to pounce a carno’s face when the carno bites, take that bite, and continue to latch on. They should be knocked down. This will be especially important in update 5 where Utah’s pounce will be functioning as intended

deep island
#

Bring general chat back,make it be a server option,if you don’t like general chat play in a server that doesn’t have it activated,general is the only way admins can do their work plus big herd can also talk to each other with it.
Or just re work general chat

broken lynx
#

^ keep global chat in the game as an option for server owners rather than something the community would have to mod in. It would make the process much easier. Community servers will most likely run differently than officials, not keeping the horror aspect that the devs intend on creating, which is something that would be covered in officials and that is already a thing in unofficials. Regarding toxicity, server admins can deal with it considering unofficials have Discord servers of their own for people to report in. Also consider that not everyone has Discord/server admins won't respond to Discord dms, making global chat the only way people are able to communicate in case of a rule break or when they're in search of assistance.
Please give the community the chance to play the game as they enjoy it, even if it means making unofficials chatting simulators.

astral night
#

i think deinos bite should be more punishing than it is right now , as like in real life. As of right now deino has a bite like all other dinos and it doesnt make sense as crocidillians have really powerful bites. Maybe make the bite bone breaking so it makes it harder but not impossible to get away from.

restive sand
#

We need landmarks. And I'm just talking about water rocks or structures. But all combined to make beautiful and cool places to live, nest and look at. Just like legacy we had great falls, twins, aviary, etc. In Isla Spiro we have just nothing. BP was a actually neat rock to look at and a sense of direction. We just have rivers, no ponds or lakes. And no sense of direction or large land marks. I feel like everything is just copy paste. I see the same places every where. Planes,river, forest. It's so easy to get last and almost no neat places to live or just look at. We just got Port and the tower. Which are a pain to go to and can't even live up at it. We need large areas to live and have herds. New forests. Giant hill or mountains we spawn at that r livable and show a great view. We need more large and great livable land marks that add hospitality and sense of direction and place to go in the map. Or just make v3 into v4. Many people would be happy with an upgraded map of that. We know where to go and new people will be as informed as the og's and will love the experience as the people who played that map in previous versions.

To the admin who thinks this is for requests and not feedback, it's feedback. The map needs to be better and a lot of people would agree with me. All it is is repetitive and that's feedback

manic plaza
#

Change the freakishly long pauses it takes for dinos to stop eating, or at least shorten the time the animation locks you in place

ancient plover
#

New biomes for u6 at least we've been having same biomes for 2 years now jungles and plains and all of them look plain af

#

Could you please move Dryos cam a little bit out again? It is already so close to the ground that it is hard to see your surrondings. Have not touched since update 4 because of it. And I used to love playing it

stiff torrent
# graceful wigeon If the amount of bodies lying around isn’t decreased in update 5, I honestly pro...

Truncating the body despawn timer is probably not a good solution to performance dump that the bodies cause.
The bodies themselves need to be optimized, and doing so the corpses can stay longer and helps to discourage more kosing by carnivores needing to eat. A big step to optimizing the bodies is removing the ragdoll physics and making the bodies static though still moveable of course. I cant tell you how many times Ive seen dead bodies crawl around like they're still alive and seen bodies stretch and distort across half the map or bodies being inedible due to glitching by these ragdoll physics and so much more. The code for it obv doesn't work and hasn't worked for years since it was implemented in legacy, and is the main cause for performance drops and should just be removed. Please consider this devs 🙂

wintry onyx
#

Don’t know if this is the right channel for this tbh but, maybe a quick diving mechanic for beipiao? Maybe to evade aerial attackers or just to get a quick diving head start.
Link from reference: https://youtu.be/8SpwpsMh3mo
Reference:

This wild duck would have to be the bravest (or craziest) duck that ever lived, after it decided to play the most dangerous game ever of Marco Polo with Jalur, a 126kg male Sumatran Tiger in the Tiger Sanctuary pool at Symbio Wildlife Park in Sydney, Australia.

Each time that Jalur went to catch the duck, the duck would dive underwater and appe...

▶ Play video
lucid venture
#

For the oviraptor it would be cool if its threating display does something like this https://youtube.com/shorts/BZ1_l8iiDqg?feature=share https://youtu.be/x7D5hb3la38

Found this poor owl on our sidewalk this morning. Our cats first adventure seeing an owl!

▶ Play video

Notice how the pattern on the wings resembles a pair of eyes. This is used to ward off potential predators.

▶ Play video
charred meteor
#

Maybe when weather is added make drafts in the air for pteras to gain speed

deep island
vestal dove
#

would love to see skeletal remains of larger dinos on the map that you can crawl on and hide in, both land and water.

fallen slate
#

Please please PLEASE at least get rid of the foilage around cliffs. Part of the reason everyone is staying in one place is because there are hidden cliffs e v e r y w h e r e.

red grotto
#

(This ended up in the wrong place last night due to my own misunderstanding of channel use distinctions)

Once nesting is implemented, perhaps a random tiny chance for nested hatchlings to end up with a unique (purely superficial) genetic quirk, such as piebaldism, albinism, melanism, so on! Not really feedback but in theory I think it might be an interesting easter-eggish type situation! ^^

untold maple
#

Please if not already make a area where we can see what bugs have been mentioned or are under fixing atm on the discord so we dont over report a bug :) (also pls pls pls fix the eating bug if not already)

queen schooner
#

Reconsider the deino being countered by spino, and instead make them rivals.

Deino being countered by spino has been an idea that's been repeated many times in this community, and even in concept art and by devs. The idea that, no matter the circumstance or the environment, a deino should do any and everything in its power to avoid any confrontation with a spino. This concept is flawed on a game design level for several reasons, which will be described through a variety of scenarios.

Scenario 1:
A deinosuchus is within a deep pool seperate from the rivers (think something like oasis), and has a decent hold over it as a territory. A spino walks up and enters the pool. The deinosuchus cannot hope to be able to swim away forever within this confined water space and it stands no chance on the land, it will surely die, it is a matter of time. The deinosuchus player has zero counterplay and must accept death.

Scenario 2:
A deinosuchus has found itself stranded in an isolated pool formed from the river drying away during a drought. The area is too small for the deino to move around, but deep enough for it to hide and ambush. A spinosaurus finds the water on its search and finds the deino within. Again, the deino stands absolutely no chance of fighting or fleeing this opponent and once again, must accept death.

Both these scenarios prove that such a matchup severely limits gameplay for deinosuchus and binds it to a few "safe spots" where it doesn't risk dying to the superior spinosaurus. My solution to this is simple. Have deino gain the upper hand in the deeper waters and spino the upper hand in the shallow waters or land. If either one strays too far into the territory of the other, they're punished severely and potentially killed, but they can retreat for safety further onto land/water. This allows deino to defend its territory while still keeping spino a threat, and allows deino to hunt in more locations without fear of being punished for simply trying new things.

dusty wave
#

stego should be allowed to run and swing just like it can in legacy- say when apexes are added, if stego cant move while swinging, its vulnerable to being bit on the head, taking 2x damage from an apex who can tank a hit or two- therefore leaving the stego rather close to death just as the battle begins

sick blade
#

Its really hard to find mud wuld be nice to sent them

minor olive
#

my suggestion is very simple, add arrows on the bleed icon so we can know how fast our bleed is going down, that way is more efficient and safer to look at it in combat instead of seeing your character and move your mouse in the bleed icon, here's an example of how arrows can be depending on the bleed damage:

sinful cave
#

Can we get Deinosuchus head lower to the ground when its relaxing on the surface, so we arent just given away to prey. Right now how we are makes us look like big ol hippo croc's. Also when doing watersense a Deinos head will revert to its normal position overtime (thats how i took the shot), instead of being in a similar position as the suggested. Also there's these weird constant water disturbances that travel around in a circle, no idea what causing them. But wouldn't mind if those dont come back.

gentle nimbus
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@sinful cave I also believe that the surface of the water, especially the swampy one, should be sprinkled with floating material, such as trunks, water lilies, muddy slime and aquatic plants that sprout from the surface, in short, it must not be an almost monochromatic surface that makes an immediately identifiable deinosuchus emerged only with the head.

candid vapor
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Considering how long the improved dietsystem etc is taking to release, and the fact you are adding permanent wounds etc, its pretty safe to assume you will also make the dinosaurs look malnurished/ ribs showing etc when very low on food that makes you take damage, and also vise versa that you look stong and beefy when full on food / perfect diet.

since there is going to be permanent markings on the dino's its pretty safe to assume that you will also add some dismemberments to the battle hardened dino's, like if you get bit in the tail region multible times within a short span, that you lose the tail, same for arm(s)/ halved spikes/ chunks of flesh/ feathers missing on the chest region.
Edit:
For those pieces to fall of and then for humans to use as resourses when they are added.

deft pike
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add swamps like in the image (Açores, Portugal) that are full of fallen logs that we can walk on to explore

low snow
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After update 5.5 it would be pretty cool if you focused on getting cera, beipi, and troodon released, from what we’ve all seen they are either relatively close to completion or already are completed, and these additions would make sense since troodon would have night vision, cera would help balance out the carno overpopulation, and beipi would be the first omnivore in the game. also it’s been stated gore is already half way done so it wouldn’t hurt and it would also give us 3 cool ass new playables to keep us occupied for the wait on update 6 until we can start getting new playables moreTI_Perfect

zenith fern
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If you guys are planning to have theri in the game I suggest getting the legacy model and just changing the colors a bit (though you could just change them yourself in the skin changer) the left click should be a singular slash and right click is a powerful four slashes but by holding right click it can give in more power but drain more stam. Would be cool.

glacial dove
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just a little detail i would absolutely look for is if you find the remains of a dino skeleton and see cracks from healed fractures in some part when hit, it'd be really cool to see that the player had broken bones. or not if they didn't get hit/fell.

scenic patrol
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Perhaps there was a drag mechanic that larger dinos can use on smaller or similar-sized dinos (or even smaller on bigger but at reduced effects) to at least slow them down and at max stun them.

For example, a full-grown Carno bites a full-grown Utah's tail, and instead of letting go and causing little damage, the Carno could yank the Utah onto it's side or back. Depending on the Utah's reaction time/luck, it would either be able to run away with the same damage as a normal tail bite or be stuck in a scramble (does not have to be long) animation as the Carno reacts faster, causing some great damage and very possibly kills the Utah.

Or with dinos against larger or similar-sized dinos, holding onto the tail would leave the grabber stuck in place, or depending on the size of the grabbed dino, be dragged along with it, causing reduced speed in the grabbed dino and a faster stam drain in the grabber dino.

A few things:
-The tail would not be the only thing able to be grabbed, and depending on the place being grabbed (leg, foot, arm, neck, etc), more speed dampening/stamina drain would occur, and the effectiveness of the drag would be different.
-Large-enough grabbed dinos would be able to alt-bite the grabber, or if the grabbed area allowed maneuverability, grabbed dinos would be able to counter-attack.
-There could be a slight chance for the counter-attack to make the grabber let go.
-Of course, some dinos would not have the ability to grab and drag (Many herbivores and maybe Pteras should not have this ability, otherwise they could abuse it or it would be unrealistic).
-Deino could have an easier time grabbing and dragging things as that is the majority of its hunting style.

This idea stemmed from me seeing people (Mainly Utah) tanking tailhits and not having some sort of consequence as there would be in the wild if a larger predator grabbed a smaller creatures tail. It could provide more immersion and danger from almost-missed bites, and give more of a fear factor.

gentle pier
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I wish they bring long necks to the game, even as Ai, would be nice seeing them in herds roaming around…the whole idea of dinosaurs is actually around long neck reptile..

vagrant hound
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Suggestion by someone who's not on this server

Remove the bushed cliffs. It would not break immersion, worsen the game's appearance or worsen the gameplay.

1st thing: It would not make the game less realistic, to the point of making it less immersive. Nothing about seeing a bushed cliff will make you feel more immersed, and nothing about seeing a non-bushed cliff will break your immersion.

2nd thing: It definitely would make the game more beautiful. Having bushed or non-bushed cliffs changes pretty much nothing for those walking in canyons and below the cliffs, but for those walking up on them it definitely makes it much more nice to look at. Which one is nicer to look at, a dark, green wall of huge bushes or open space that you can actually see through, with actual good views from up there? Most of the time i'm going from point A to point B in a map and i have to go along a cliff, i end up running along it, while constantly worried that i will randomly fall down and die, while in legacy, i would actually slow down and appreciate the view. Non-bushed cliffs also make the map feel much less claustrophobic, which is needed when half of the map is just super dense jungles with super dense undergrowth. They would also bring a bit more variety to the game, as the map is either just jungles or plains.

and 3rd: It would not worsen the gameplay. As i said before, it makes the map feel much less claustrophobic, and brings to it more variety. And there's always the argument of how it makes the game better by punishing dumb players and carnos that just run head-on into those bushed cliffs, but those players would still be filtered out by other players: They'd be punished for being reckless by deinos, larger prey animals like stegos and even tenontos, and even AI when they're smaller dinosaurs trying to get an easy meal from a boar.
The places where those bushes belong is on giant rocks going along center river.

terse tangle
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I've got an idea for when you enter screenshot mode (hiding your UI and stuff). Basically, maybe your dino should do a special idle animation so you can get a more cinematic shot when you disiable your UI. That would be pretty neat I think.

lunar mantle
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To respond to @graceful wigeon 's point, in the future I believe rotting corpses will show on the UI if the compys dont get to it first.
For example: Compies show 1 minute after body down, and body is completely eaten by the cloud of tiny chickens after 2-4 minutes depending on how big the body is. then after 3-5 minutes if uneaten by the Compies or players a rotting corpse icon shows up as well as nearby passive scenting (50-100 meters Because it STINK)

rigid mason
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add a river which flows out to the west coast. I think more people would go to that (very pretty) area if they didn't have to worry about dying of thirst, since the nearest fresh water is so far away.

young kraken
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I have an idea for Spinosaurus' abilities. So basically, the first ability would be called something like "Claw swing" which would have a normal and ALT version of it.

Normal - Quick claw slash, kinda like legacy theri's LMB when running. Focuses mostly on bleed, but deals a considerable amount of damage. Uses 2% of the sharp bar.

ALT - A flurry of slashes and bites, to use this you need to hold alt (like in tenonto's case) and hold down RMB. It takes alot of stamina, and by alot i mean ALOT. This variant of the ability focuses mostly on pure damage, but gives a decent amount of bleed. Uses 3% of the sharp bar every 2 seconds.

Now comes the 2nd ability that changes the first one. "Claw sharpen". To use this ability, you need to be close to a tree and hold down T. ( I couldn't put E, because it would be just stupid having an ability button also serve as an eating/drinking/legit doing anything button.) When you use it you will enter a "sharpening" animation and a small bar will show up on your screen. To use claw swing to it's full potential, the bar needs to be about 80% full. the bar fills up by 2% every 2 seconds. If you get over 85% there's an increasing chance that your claws will snap, it can happen in battle too. Having your bar lower than 70% will increasingly lower the damage and bleed output of claw swing, until it's even worse than an ALT bite.

That's it. Hope this will be something close to the actual ability!

untold jolt
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I think once they update the map to even larger they gotta add more areas for water spot cus there just only 1 pond and the rest is the river full with deinos

deft pike
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Make deino's broadcast animation have this posture in deeper water too. As of now, deino's tail only goes up like this when it's in REALLY shallow water, and i think it should do this in any type of water.
also please for the love of god make deino's water idle only show the head

quaint oriole
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We need a little easteregg in a merc camp with a cake that says "happy birthday krow".

sick juniper
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When you bleed out and are technically dead, you should be able to move around for around 30 seconds (unable to attack of course), getting slower as time goes by until you can longer walk. Then an animation plays where you collapse to the ground and then die.

There should also be an option to “give up” which would play the collapsing animation and send you back to the selection screen.

cobalt tinsel
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I don’t understand why hypsi doesn’t get growth off of spawning in normally. I get that it wouldn’t be that long of a growth time but people choose the playables they want to play because they want to grow them (usually). At least hypsi gets growth from a nest. Not having growth could also have the problem where people don’t really care about their hypsi or any other future smalls with no growth, when the smalls are just as important to the game as other creatures (in some ways).

brave crest
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add pteradactylus to pteranodon's diet

violet hollow
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I have an idea regarding mating mechanics to certain species specifically Trike and Pachy maybe others. Where if your male you'll have to engage in a dueling animation if there are other males in group in order to mate with the females. The outcome of the duel will be determined on who has a better diet if both have perfect diet the result will be rng or random. This way players can duel without killing each other in a roleplay like setting and the loser of the duel could get some dmg taken but not dead. I realize something like this would be far down the road but I think it'd be really cool.

lost forge
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I know a lot of people here ignore Legacy stuff and don't care about it but there is still a big active Legacy community. I think it still deserves one final dino update that isn't bug related. Basically all I am saying is that all the hypos, Puertasaurus, the quetz, and all other removed dinos be added back in to Sandbox mode. That way, people can still have fun with the old dinos and the survival mode balance remains the same (except of course dino bots that could allow people to use them). Also, don't ever get rid of Legacy, us Legacy players still love that branch and it should always remain as it's own thing.

sinful cave
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So what ive noticed of late, is that deino is making all of its idle surface sounds even underwater. Also while we are underwater, there's times where you quickly appear out of water, make a whole bunch of water noise then returns you to original position. The first part, is that im worrying that the idle noises may give away your position to those who have exceptional hearing or better than avg headsets. Now this might not be a huge issue cause I dont know how loud deino idles are to other players. The 2nd will give away your position even if theirs no movement from the keyboard by the splashing noises. If yall can help resolve this issue, itllbe appreciated.

tulip dock
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Once again I am suggesting giving Therizinosaurus (and Deinocheirus) a second, more bleed-focused attack. The normal attack would already do a fair amount of bleed, but the secondary attack would shed outright damage for fatal amounts of bleed for most things mid-tier and below. It could also be used to great effect on larger targets.

ancient plover
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ngl, i have a decent running computer that can run ark survival evolved pretty well, but man... even playing as any creature in a place with a density of 10 players just makes it impossible to play... 10fps all the time with 1gb internet speed. Id love to see some optimization but idk if i could ever even remotely see this as enjoyable past 5 ppl within the area. and im relatively new playing out. Lowered all graphics too and still having many issues.

agile galleon
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I do think U6 is a good time for a new biome like arid. Or maybe not U6 I think U8 is the weather update right? Well what better time for a plethora of new and improved biomes as we've had the same few for a while now and they are getting stale, I think these new biomes could be really fun to explore and play around with, the lighting could also dynamically change with the biome because an arid biome with tropical lighting would be a bit strange so maybe give it a very gradual warm toning as you made your way into it. Another interesting biome could be a cycad forest of sorts. Also with this "Biome" update a new system for caves could be really cool. In hindsight it might be better to make this a whole other update on it's own idk. ( I'm trying to keep the biomes in the realm of possibility for Isla Spiro because afaik there isn't snow nor redwoods naturally occuring in tropical landscapes )

neat widget
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I looked at theris concept art it looks like the devs are gunna have a lot of fun with it.
I thought that maybe theri could take less damage then normal on the tail or maybe none because it’s just feathers pretty much and we saw the Giga(or is it acro?) getting a mouthful of them

dreamy garnet
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i just wanne take a moment and thank the devs for giving us u5 this quickly

sour kraken
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I really want to just say, putting Seiza as a video/trailer maker was the best decision the team made. Thank you to those who helped make the video trailer and worked on all the editing. Also, it's a trailer that I'm happy to send to new players to encourage them to get the game. Thanks again.