#general-feedback

1 messages · Page 107 of 1

fading dune
#

Here's my take on the entire debate from seeing the argument in #isle-discussion .

Titan in the real world was primarly a fish eater. This playstyle would give it a unique niche in the game but as many other people have pointed out here would be pretty boring and definitely wouldn't attract people to playing it it would also have to be balanced with deino and spino which while there existed large crocodylians in titanoboas environment preyed on fishes maybe they could make it fast in the water or have some really good way of concealing itself the isle isnt really known for its scientific accuracy. I definitely don't think it should be an ambush type water edge hunter because then it would directly compete with deino .

Now people here have proposed some other ways for it to be played main one being the ability to climb trees. Obviously from a realism standpoint that's ridiculous BUT again the isle isn't famous for accurate depictions of prehistoric creatures beipi is basically a killer goose and don;t even get me started on stuff like magy. The devs could maybe change some things about it to fit this one better like making it smaller. But that wouldn't make it titanoboa you might say again refer to magy and beipi for this one. Me personally I don't think this would make sense what would this big ass anaconda even do on the tree just wait and drop down on whatever is underneath it yeah it totally wouldn't suffer organ rupture from that.

Oh yeah and there is also the issue of it being hard as nails to even create and based how many things they would have to change about it to make it be fun or viable it really seems like the magy of semiaquatics.

TL;DR this snakey boy seems like one island dwarf boy

fresh pelican
#
  1. Dragging a body should not cost you all your stamina. We asked for the option to drag faster in exchange for stamina not to have our stamina completely drain from having to drag a body slowly only a few feet. It makes the effort of dragging a body useless. If someone wants to waste their time being an open target by dragging something across the map, thats on them.
    EDIT: After some thought and discussion I still think stamina while dragging needs to be reworked. We shouldnt lose all our stamina that quickly while dragging but the loss of some of it is fine.

  2. Layering with mud. The more times you wallow the more mud stays on you and lasts longer. Its a big risk as it leaves you open to everything but if your willing to do that you get the benefit of having your scent covered for a little longer.

obtuse monolith
#

with the compys (witch im very excited for) you should make them be able climb to escape preadtors like hypsi but you should make it like the velo in beasts of bermuda but make it look good and not horrible like it looks in beasts of bermuda

river heath
#

Like with compy, I think that they should add an aquatic version of it that has the same purpose of cleaning corpses that are in water for too long. My suggestion would be to add piranhas AI that are not aggressive to players( or other type of fishes)or shrimps to fit that role. They will obviously not have a lot of food value so that players will not try to farm them

quaint marten
#

id like there to be empty small food boxes in dumpsters that two compies from a swarm could pick up and start tug o warring with it TI_Perfect

earnest sedge
#

Don’t bother with titanoboa. Save yourself and everyone else the extreme headache that programming, animating, developing, and balancing the fatass worm would take. Could maybe get away with it being ambient ai or something but it just isn’t really worth all the trouble trying to make it playable. Use those sweet development resources on something else

hexed wigeon
#

The camera still needs work. Scrolling in often leaves you shoved up your own ass, and it makes trying to see when hiding in brush next to impossible. Something like off-setting it upward a few degrees, and possibly making your model slightly transparent would help.

radiant quartz
#

This is EXACTLY what i meant for the gameplay footage section, like someones lost footage being found and being played to show their experience on the island PogBlue now do the rest of the rosterTI_Troll
https://www.youtube.com/watch?v=aQIf0zpUoC4

isle ███. Inhabitant species: Pachycephalosaurus - Retrieved Research Footage.

Incident report: There was significant interference with █████ signal, allowing one of the recorded Pachycephalosaurus to kill research crew that was out in the field. Absolutely under NO circumstances should the ████ be interrupted during live research.

’Team rec...

▶ Play video
ancient plover
#

Pachy and Carno could headbutt together.

gentle grotto
#

let us turn down the menu ambiance and ui noises.

late arrow
#

Pachy should be able to 1 shot utah,Dilo and lower if landed in the head

ornate canopy
ancient plover
#

Hadrosaurs (and other iguanodonts like teno) should have the option to rear up and walk bipedally in addition to running bipedally.

quaint marten
#

compies should sit like this TI_Perfect

hot kite
#

Please fix optimisation, I've got a gtx 1080 ti and even on the lowest possible settings I only have 60 FPS, getting like 30-40 on high (Not ultra or cinematic). I used to get 70+ even on ultra, what happened to evrima?

open tundra
swift bridge
#

i seen the animals added for the diets as AI
and i was thinking that maybe addind some birds duck-like in the future
would be a great thing for the ambient of the game
having ducks swimming at the top of the water that fly away if scared whould make the places more "alive"
or any acquatic bird anyway
if those are species that can fly, having them there may have sense due to the fact that they probably just migrated on the island

rose bloom
#

Concept of the last video is good. However it was executed badly as no news have been given or anything except Pachy playing some animations for 10 seconds out of 45.

Just, why? Like, if you wanted to show something why not gameplay preview like Pachys ramming trees to get food, being hunted and then defending themselves instead of idle animation, Pachy headbutts and dead man lmfao.

chrome anchor
#

A lot of people have previously talked about humans having vehicles like all kinds of trucks, motorcycles, cars, vans, et cetera to get around, which I'm fine with, and concepts have shown jeeps and helicopters, but you know what we also really need? Small motor boats to get around rivers and the coast. These would only be able to fit maybe 2-4 people at most, and could have two travel modes, a quiet but slow manual drift, or a fast but extremely loud motor propulsion. These boats will even be able to move through areas like the Shallows, as long as the ground / land is totally submerged underwater, and be able to fly over rock ledges / falls from the high side if you hit them fast enough (going down falls, not up).

Smaller jumping dinos like Hypsi, Dryo, or Utah could land on top of these boats, mid-tiers like Carno or Teno as well as medium Deino could rock them and make it hard to balance (possible quick-time "don't fall off the edge" mini game for humans?) but not totally overturn them, but huge dinos like full grown Stego and Deino could totally flip them over if they hit them just right and just hard enough (from the side).

Also consider boats hydroplaning through the air if they hit an object, bank, or even the back of a Deino fast enough, and it being a gamble if you land flat and keep going or crash and overturn your boat, all up to physics and which way you fly TI_Troll

ancient plover
#

Will the quicker Dinos to grow eg: Tery and stuff, have an decrease to their growth rate come the nesting update? i generally find that as a pteranodon, i become an adult very quickly, making the progression seem very easy

#

I think 'scent range reduction' should be removed from the list of debuffs for having a bad diet. making it harder and take longer to find your diet foods after falling behind on your diet seems like it's just going to cause a snowball effect and cause players to constantly struggle to fulfill their diets if they're not constantly chasing foods down. Keep in mind with the current scent system herbivores will still not only have to locate food to eat, but run to each scent trail in their preferred biome and check what the food is at the end and whether or not it's the correct food for their species' diet. All the other diet debuffs are fine in my opinion.
EDIT: If anything I feel like the more desperate an animal is for food it should be MORE sensitive to food sources. I probably wouldn't recommend that from a gameplay point of view though. As an alternative I think a cool idea could be to desaturate scent trails as you become vitamin deficient so every trail is eventually grey and you become unsure of whether it's water, plants or a dead body.

lethal tide
#

Add a map system to improve game experience. Specially with the diet system coming. It's not about if dinos would use a map or not, players do. It's about game experience, if there's no map in game we will find one out of the game and it spoils our experience a bit. So why not just add it in game to improve our dino miserable lives?

sleek jay
#

get rid of the hackers already

spark viper
#

Tail stun from Teno is OP, please nerf

quaint marten
#

Compy swarms could maybe walk around an obstacle without the player's help, like if you lead your swarm towards a tree, they will go around it on both sides and keep going TI_Think

naive pulsar
#

@him my character is stuck between two rocks can anyone help please? That would be ace :3

floral venture
#

Teno's stun should be based on location damage. I was a carno that got stunned by the tip of my tail by a tail slam stun. It should be body or head. Maybe recovery time could be different depending on where you are hit?

warm lily
#

Me and a couple friends really like Haast’s eagle, and due to lack of fliers in our roster we decided to do a group document on it. We know wanting haast in is unrealistic as the “small flyer” is likely to be just a pterosaur, and that haast isn’t nearly as popular as it used to be, but before you yell and scream at us, give it a read. Any and all questions, comments, concerns, and hate mail can be sent to any of the writers. https://docs.google.com/document/d/1Vq-WiNcQ9P4o1R-UudCzcXgj4p_oCzbfNctlQaERoYY/edit?usp=sharing

charred geode
#

Increase the fish located on the map for ptera. Its much too hard to find them now. I understand that you wanted to encourage more scavenging for ptera, however the amount of fish that spawns around the map is unrealistic and annoying. Increase the fish population. You dont have to add as much as there was in the last patch, however there should definitely be more than there is now.

keen dove
#

I would like to make a suggestion in Regards to Crocs vs Flyers. In real life Crocs can raise Straight up out the water down to their waist to grab food or prey etc. They can do that rather quickly in fact. How about having that dynamic added to the Croc as an option to defend its self from annoying flyers who constantly dive bomb crocs. That would add the possibility of snatching the flyer out of the air if timing is right.

eternal coral
#

Increase Deinos oxygen to 7-8 minutes instead of 3-4. I'm not asking to raise this by too much, but enough so that Deinos can properly wait under the water and wait for something to come by without having to break their cover because of low oxygen. 3-4 minutes is hardly enough time for something to get brave and drink.

quartz laurel
#

As observed in this video, Pachys are head butting each other. I don’t know if it’s confirmed there will be animations like this gameplay wise, but if it was I think it’d be cool for there to be an incentive to participate in this behavior. For example, growing or grown pachys could build up their attack power or reduce the amount of damage they take from head bites by practicing ramming each other like this. Or some sort of incentive along those lines. What do y’all think?

https://www.youtube.com/watch?v=aQIf0zpUoC4

isle ███. Inhabitant species: Pachycephalosaurus - Retrieved Research Footage.

Incident report: There was significant interference with █████ signal, allowing one of the recorded Pachycephalosaurus to kill research crew that was out in the field. Absolutely under NO circumstances should the ████ be interrupted during live research.

’Team rec...

▶ Play video
ancient plover
#

i feel like the swamp feels a bit too empty, i heard it used to have fish but have since been removed, i believe it would be best to add fish in the swamps again or some other means of food for ptera and young deinos, either frogs, turtles or the fish that used to be around.If its to avoid people staying in the swamps, then the new diets system can help out to bring life back to the swamp, smaller fish can hide in logs or burrow that only smaller deinos can get to or frogs can spawn by the shores to allow easy food to grow the young critters, once large enough this foods cant sustain a bigger deino giving them and incentive to move away, they could still feed a ptera but giving them a incentive to migrate to a location more abundant in fish capable of feeding a large flock of adult ptera could help balance that issue.

covert swallow
#

This is feedback regarding the community and not the game. I want to recommend people calming down about what updates are going to bring and such. I see some people giving so many suggestions and talking about so many stuff, like "I bet galli is going to come in update 4.5 definitely" and such. This is just poisoning the water for a lot of people and that poison spreads. And when update 4.5 drops with only Pachy, all the poison shows. Everyone disappointed that they didn't get pachy, or ovi or whatever other mechanic or dino they thought was gonna come. People forget theories are theories. They are not proven. They forget that they are not to be trusted 100%. It's just hope. TRUST ONLY IN WHAT THE DEVELOPERS SAY AND WHAT THE TRELLO SAYS!. If people say something ,doesn't mean it's true. Don't poison the game. If you overhype something, when it finally comes out, there's always going to be disappointment and your opinion on the game will worsen. And it was all your fault, not the game's. Thinking of getting 100% and getting 100% won't do anything to you. Thinking you'll get 200% and getting 100% will make things worse. So please calm down. Trust only information given by the developers and nothing more. Everything else is just speculation. And just because you want it to be true, doesn't mean it will. So stop poisoning the community with false information.

plain oriole
#

https://youtu.be/xZ7SQHH4Xoo
https://youtu.be/QEdF1XIvgn8

This. Hatchlings should be incredibly tiny and cute and vulnerable and roly-poly little guys who walk on their heels and roll around when they are learning to walk and run.

I would love to see baby Trikes roll on their sides or go sploot on their tummies when they're first born and learning to walk, or a baby rex trying to stand on its thin and lanky legs and just falling forward on its chest.

Or maybe the basic 'walk on your entire foot' thing the baby emus do in the beginning of the first video.

The emu chicks learn how to walk with the constant threat of rolling away forever looming.

About the emu...

The emu is the second largest bird on the planet, standing nearly 6 tall, and weighing up to 120 pounds. Emus cannot fly but they are fast runners - up to 30 mph. Surprisingly, they are also strong swimmers. Some scientists consider emu...

▶ Play video

Hey guys how is it going today,
today we are looking at brand new baby chicks.
these guys just hatched and are learning to walk.
so cute:) Thanks for watching, and have a great day.
How to make goat cheese
https://www.youtube.com/watch?v=GVQjrFdXAs4
medieval dancing
https://www.youtube.com/watch?v=9Zw_DJxuAPA
star wars fighter pod toys
https://w...

▶ Play video
spice viper
#

Is the smell mechanic going to change? I find the green clowds a bit overwhelming…
Cool thing would be to make your dino look into a direction where he smells something. And maybe a little note in your screen if its water or food and which nutrient you need the most

plain junco
#

Pachy should be able to knock juvi herra out of small trees. Funniest thing I’ve ever heard.

carmine spindle
#

potentially even adult herras

glass zealot
#

What should happen, is if a dino (like pachy) hits a tree with a herrara in it, it'll drain its Stam. So, juvies would be quicker to fall from a tree, while adults would be able to jump to another tree/cliff. So, multiple pachies could knock a herrara out of a tree by hitting it repeatedly

Obviously this would only work on trees small enough for a pachy headbutt or other animal attack to shake the tree.

lyric coral
#

Is no footstep audio a thing? or a bug? I've not heard them for a long time now...

ancient plover
#

DevBlog #16 / QA + Hypno part

" During the public test we will be closely monitoring player feedback - we will need to know absolutely everything about it. Growth for a certain species is too easy/difficult? Buffs/debuffs are too strong/weak? Preferred diet doesn’t
make sense for the character? The system just isn’t fun and it’s tedious? This is your time to shine and assist us in creating the foundations for a gameplay loop that is fun, engaging and rewarding.
"

This is really good, but if you want us to do it properly, please make sure to give us all the information we need. For an Example, we can't decide if a buff or debuff is too strong or weak, if we don't know the "how much" part of it. If the Survival screen tells me that, "Okay, you did your diet good, your nightvision is increased/your bite force is buffed/Growth rate increased" the first thing I ask is, okay but with how much? Please let us know all the information that you can give us.

  • base growth time/etc
  • base dmg of the abilites
  • survival screen should not only tell that you getting a buff, but it should tell you how much (in % or number)

Knowing the numbers and then testing the game out at the same time, gives us the highest chance to make the appropriate feedback about every aspect of the new mechanic and it's effects.

paper turtle
#

When hypsis are able to climb, what if they could gnaw on coconut stems to cause them to fall, and if they land on a creature's head, they get a head fracture— unless they have head armor like pachy? TI_Troll

alpine glacier
#

This is a suggestion i've brought up a while back but with diets and treefruit on the horizon I'm gonna revise my shitty idea.
A special symbiotic ability for Hypsilophodon to bargain for partnerships with larger herbivores by being able to differentiate between ripe and unripe fruit with scent and detach them separately from branches. Ripe fruits can grant extra bonuses to diets that are removed upon eating unripe fruit. While not punishing herbivores for eating unripe fruit they can't select normally, it incentivizes partnering with a hypsi who can grant them more health bonuses and in turn the hypsi gets a meat shield while vulnerable on the ground. Somewhat inspired by squirrels finding ripe jackfruit for monkeys, except this symbiotic relationship would be consensual for the hypsi.

gritty acorn
#

What if you could hold alt while pressing S to walk backwards

sterile vapor
#

Irl, there are countless environments of coastal swamps that are mostly brackish water. I think something like this, with special plants that could be added later as an added part of the diet system. I think this would add beautiful and eerie scenery that would be very interested to play in.

pine vector
#

Please stop people from typing after they die. Sure its funny watching your own complain but it almost always ruins ambushes, especially ones on same your species.

hybrid breach
#

I think deino shouldn't move its head while its sitting or it should at least move slower or something. Real crocs and stuff open their mouths like that to heat up their body but they don't move their heads around when they do it. I think it just looks really stupid when you see this big intimidating croc and then they just swerve their head back and forth when laying down TI_Succ

ancient plover
#

Biggest QoL change for all semi-aquatic playables

Have a keybind to lock yourself on the bottom of rivers/lakes/swamps. I don't think I need to explain why is this a really big quality of life change.

dusty hornet
brittle magnet
#

Quetz feels like more of a long distance soaring animal, so imo it should either not descend while gliding or be able to slowly regain stamina while gliding, at the cost of (of course) absolutely awful maneuverability and a slower takeoff than ptera

stark wolf
glad jackal
#

To be honest, as great as pachy looks in the trailer, I don't think that its vocals needed a rework. Like the ones from legacy sound a lot more natural than the one we can hear in the trailer. Please don't rework every older dinosaur's vocals for the sake of remaking it. Some of them are just fine the way they are.

dreamy solar
#

I really like the idea of the diet, it's a very good element. However, after seeing Filipe's stream video on the Pachy's diet, I find that the diet stats drop a bit too fast in one day in game. I understand the idea of having the dinosaurs travel to avoid crowded places, but I wouldn't want to spend my game session running from one food point to another to avoid the disadvantages that come with a bad diet. Sometimes I like to linger in one place and enjoy the scenery before moving again. But with the rate at which the diet stats are going down, I fear that this will be impossible.
I think this could be remedied by working on the speed at which the diet decreases. For example, if the dinosaur is resting, or walking at normal speed, its diet will drop slowly. If, on the other hand, the dinosaur spends its time running around, it will burn more calories in the process.

It would also be good to increase the number of plants in one place. That is, instead of having just one melon plant in the middle of a plain, why not have 2-3 near each other? This would be more realistic, and would avoid that in a large herd of herbivores half can't have their share.

mossy flax
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ok so cool idea, i saw pachy's alt attack , and for younger stages of pachy where the horns are more prominent why not make it inflict bleed?, But of course when it's adult it shouldn't inflict bleed

brisk cloud
#

I'd like to suggest some kind of answer to the mega packing Tenontosaurus death squads roaming the servers killing every single thing in sight. "Tenonto master race" is a legit problem on nearly all populated servers. lol

lunar sundial
#

Spinos bite attack should do 500n but it’s claw attack does 250n because the claw attack would be faster

cinder birch
#

wouldn't it be nice if stat growth was more linear instead of having the last 1/4 of growth almost double your weight in most cases? and don't tell me it wouldn't be realistic, in nature adolecance is the growth spurt, not adulthood so if you want a sudden growth spurt put it from 50-75%, would also be nice if the diets mattered most in this range as this is where the body gets ready for adulthood and therefore your choices of diets should reflect it most there.

stone pollen
#

Pteranodons are very cool playable animals, yet I cannot ignore the issue everyone faces — people picking a flying build to annoy other players by constantly pecking them. How about making pteranodon attack actually waste some stamina to discourage them from spamming their attacks on full grown dinos and aim for babies instead. The ones they can actually kill.
If unsolved, the issue can become more prominent when the Quetz arrives as a playable animal, as it is basically a larger and stronger version of ptera that people are going to abuse.

twilit belfry
#

A couple of us playing last night had the idea for there to be protoceratops herds as huntable AI. The idea is that they would be a small herd that randomly travels across the map for the carnivores to hunt. It would take a small amount of pressure off the herbivore players as well as give the newer carni players something "dumb" to hunt. Respawn would be every few hours at random locations.

ancient plover
#

This i think is a interesting concept for the isle and i really think they should introduce it.

Creeks/springs - They are meant to serve as a clean source of drinking water for smaller dinosaurs and not available to drink as larger ones as it is to little water, it would also be a place where smaller fish could swim up and for example Juvie - sub adult suchos and spinos could feed later in development cycle of the game and depending form where the creek comes from the water will be safe, get sick from drinking it or it could be as a part of your diet as a juve - sub adult dinosaur to drink spring/creek water.

here is an example of what that would look like

hallow cliff
#

As the food/water indicators can be a bit blinding if you're near sources of plentitude, how about holding Q to generate the scent, then tap Q to turn it off? That way, you could home in on the food/water but then stop the flow of indicators once you're close?

bronze wren
#

I feel like they need to add ponds or something away from the river so people actually explore the map I feel like 80% of the map is being unused because you can't find anything beyond it player wise and food wise, center and south are overpopulated because there's always food and always water so mix packing occurs and just a lot of sitting around

wispy pelican
#

Perhaps when caves are fully implemented add a new diet food down there, mineral rocks. It will force players to venture down into them and make the game more scary/enganging.

remote fulcrum
#

I love this game but you guys have to update faster it feels like the games progress is going backwards i logged on for the first time in like 4 months yesterday expecting a new update and instead i get an audio bug and a pack of cannibals

robust iris
#

Okay, seriously? This long into game development and you have less mechanics than y'all did in Legacy! What is this?? As a game development student this is becoming unacceptable. How do we not have a freaking body down timer yet? A simple piece of code that could have been implemented at update 2??? Are y'all just spiteful against community servers that dont mold to your specific vision or are you just incompetent and unable to add them? This looks terrible on you and your players that know a thing or two about game development are losing their patience. Sick of seeing nothing but map concepts for a game that looks good, but runs shit at best. Give us what we actually want - a game that actually fucking works!!!

dull bison
#

i hope in the new diet update that we seen the last of cannibalism, cause utahs hunting other utahs and the mixpacking realy is lame

ember sierra
#

The game could really use a global ban system, where if one player is caught hacking on official servers they are banned across the board, even on private servers who opt in via a game.ini setting, such as GlobalBanActive=1 or 0. Would depend on the official servers to dictate who is banned so banning someone on a private server would do nothing on any other server.

worn crystal
#

Hello,
Obviously y'all are working very hard on updates and all, and you've stated how important it is to get the mechanics out before the dinosaurs(im a big fan of that idea btw.) Thank you for the effort you put into this game. Yall are finally making the game you promised and its beautiful.
But Carno needs someone to put him in his place. Obviously EVRIMA is in early development you have plans to introduce most if not all the roster in some form or another in the future. I understand that, its a long process to add every dino. ESPECIALLY when y'all are focusing on mechanics and gameplay.
But in order to make the ecosystem fun to play in the meantime i feel as though we need a new dino, sooner rather than later.
To explain a bit better... Carno is supposed to be the Cheetah of the Isle. He hunts small things, hes not very strong, but if you're smaller than him... Fear him. Love that.
But people play carno like he's Allo. The meanest baddest thing around thats not Acro or bigger.
Now to reiterate, I understand this will all come with time, carno will eventually be forced to play as a cheetah by bigger and badder stuff. But as the game is rn, its just not fun seeing 7 adult carnos rule the map with the only hope of their demise being a lucky Dieno or an aggressive Stego player.

My main point is it would probably benefit the game immensely in the meantime to put Cerato in sooner rather than later. This would obviously take a while because of the effort needed to make a new dino in EVRIMA, but i feel the rewards would be great and give a nicer feel to the game.
In that in order for the game to feel truly balanced in its current state before all the other big boys come in, give us Cerato before update 7.
TL;DR: I hate carno and he needs to be pimp slapped by Cerato

trail saddle
#

Scent Memory

After locating a different food type ie: melons, coconut, mango, radishes, etc, when sniffing in immediate proximity of the food source have your playable remember the scent.

From there on out, when using scent, slightly different colorations or scent animations (for those who are color blind) would come in to indicate differing types of food.

The scent system I know is to get a future overhaul but I hope something like this gets a look. This gives push for early exploration to investigate smells, and helps for survival in later development to only travel to food sources that are needed/preferred.

stark wolf
#

certain omnivores should eat more of a certain thing like some omnivores should eat more meat than others and some should eat more mangoes fruit E.C.T

quaint marten
#

I made this suggestion awhile back and I wanna add another counter to it
so what if an adult of the same species as the compies' victim could rub their heads against the juvenile to brush off the compies, but they keep piling back on until the player chooses to dismount. it would help slightly with the bleed damage as well as the damage as a whole, as the compies would inflict less of it, and it would drain the swarm's stamina faster. if an adult isn't nearby, the target could rub against a tree repeatedly as a replacement counter TI_Think

swift bridge
#

i readed that in the future, for the one who has a bad diet, there will be a visual difference
i think it would be a great idea to make it visible with skin colors, for example, if your dino has a bad diet the colors would look pale or just not very vivid
if the dino follows the diet and its healty the colors would be more bright

solar gulch
#

can we get small fish to move plz ik they move up and down but they dont actually try to swim away from you they just kinda swim around u like a shy person that just bumped into someone i think it would be a better chalange for them to actually swim away from you and try to flee like elite fish it would also mean they can move along rivers

spiral turtle
#

if you tap scent again particles should dissapear, just sayin

alpine glacier
#

remove the need to sniff for directions and attach an uninvasive compass to the ui (such as the stam meter like this) instead

cerulean path
#

so let me get this straight... 3-4 months of working on this update, and the lead programmer for 30 minutes can't even find the nutrients they intended to add this update, and whats more they don't even have some textures in the game yet, we've been waiting almost 120 days and this is all we got, sadly the game is going to die...

ornate patio
#

Small suggestion, but from Fillipe's streams I'd like to recommend looking towards giving the hatchling/juvenile Pachycephalosaurus its own distinct animations(and another reason to give it a faster trot without having it use the... kind of silly big step walk the adult does)... In general it'd be nice to see the juveniles and even sub adults get more love in the future, since most players will be starting the game as these young animals, as well as on consecutive play-through spent growing them. This is just for pachy though, as I'd much rather save time for a discussion on buffing juveniles in general as its own separate topic.

Other points? Gives younger pachy more of a personality instead of just small downsized adult, as well as more dynamic gameplay wise(play utah and see how the trot animation changes over time. Something like that would be beneficial for Pachy as to avoid most of a player's time as pachy being a slow, useless nugget that can't even defend itself and doing a trot animation that's characteristic of a bigger animal when it's.. only around 20 kilograms.. also the arms kinda being a tad goofy and not resting against the torso(sort of like back on update 3 launch where hatchling Deino's arms would spread out awkwardly and leave this weird gap instead of the front legs being tucked against the body.

steep tusk
#

Would be cool if you have a chance to spawn with a rare skin, like having a 1 out of a 100,000 chance to spawning with it and if you try to suicide without reaching subadult you have no chance of getting it when you respawn to prevent people from suiciding repeatedly. Just something unique and lucky

fresh pelican
#

Perhaps a way to show how many players are in a server? I know you can already kind of do that outside of the game using keyboard shortcuts and whatnot, but it was a lot better and easier when we were able to click tab and it brought all the players up for grouping and such. Not a super big deal or anything, just a nice thought.

Also, I like how some of the dinos move, but something I learned is that during the making of JP the creators ran around like dinos, creeped about, sniffed, jumped over stuff (For the galli scene, which someone important actually broke their foot doing) So I dunno if you do this yet (You as in the devs, the creators, our dino offering lords) but it might be fun to try and might help you get a better understanding of how some critters move so that we can get away from the 'guy riding a unicycle' kind of walking animations we sometimes get such as with the utah.

glossy flare
#

Any chance dinos over a certain size etc with realism in mind can step over fallen trees/logs etc? or break through them even?

frail dome
#

i've noticed that pouncing as a utah for me is a bit difficult, and i think there should be a mechanic similar to hypsi split,where you get a line when you hold right click and it shows you where you're aiming, then you let go and it makes you pounce, and then you press right click again and hold it to keep you on.

wild kiln
#

is there a way to save a server as your favourite yet so you dont have to go looking for it in the list everytime? im new to the game

mystic fox
#

Hey i need a mod or admin to dm me asap please its highly important

uneven acorn
#

We know that mercs will have different vehicles like helicopters and cars, but I think it would be cool to have different Teirs of each class, changing in size or speed as you tier up or down. Keep in mind that mercs are rouge like

***land vehicles ***
The first tier is the motorcycle which has the fastest speed and the easiest repair, but it’s small size means larger dinosaurs such as caroms can bite you off and scaling mountainous areas will be harder than others.

The second tier is dune buggy of sorts which has around the same speed as the motorcycle but with a small defence

The final scale up is the jeep which though slower than the motorcycle can carry multiple people and has a more defensive side to it.
water
First tier would be of course a jet ski with fast speeds and very low health. It could fit a driver and a passenger but neither could use weapons and crashing in a riverbed or on the shore would make you repair the boat again.
The second and final tier is a small speedboat with a drivers seat 6 other seats and a small area to stand on, if it crashes you can push it into the water again if there is 2 or more people pushing and guns can be used by passengers
Air
The only air vehicle should be the helicopter in concept art but you should be able to modify it to hold more fuel or to have a faster speed.

Thats all from me lemme know what you think

mossy flax
#

Why not add beetles and dragonflies and centipede for protein , not just for carnivores but also for herbivores like pachy , dryo , baby stego , teno , hypsi and homalo

solemn elbow
#

add free grow every 2 hours while you correct the safe logs because because even alt F4 does not work we lose our dino 1 time out of 2 Or put back the old update

lament chasm
#

A little suggestion, for far future but still. When scavenger dinos are added, I suggest giving them a little, universal/shared trait: eating faster than other carnis. For example, our little friend, probably coming not in time so long, Compy, besides of eating abandoned carcasses, it's probably going to feed on owned, but poorly guarded bodies. Quick eating will let it scavenge from these effectively. Example: Rex has food, Compies are near, Rexy boi goes for a drinky drink, compies come up to the carcass and in these few dozens of seconds, let's say, they can eat a lot more, than Rexy would in this time. Basically, makes them good at scavenging, as they should be. I will also not suggest how faster their eating abilities would be, because before Compies and other scavengers are added, the eating speeds for normal dinos may drastically change. Tell me y'all whachu think 🙂

wheat lance
#

It would be cool if mercs could look for vehicle parts and eventually make like a submarine that would have no weapons but just give mercs the ability to look for more rare vehicle and building parts that you can only find in the water with the risk of getting attacked by anything that lives in the water. Mercs would be able to construct bigger and stronger things if they find parts underwater, since theyre more difficult to collect.

Example of vehicle

lunar sundial
#

I think it would be a smidge easier if your preferred diet glowed a different color when you smell so you know where your going

nova lark
#

Imagine guns and bullet reg with the isles famous netcoding TI_Wheeze

ancient plover
split wasp
#

Please when mercs are added eventually allow us to play Russian rullet. That would be so much fun to play TI_Troll

ripe belfry
#

To be honest, I think the Pteranodon bipedal take off is a useless addition. It consumes way more stam, makes Pteranodon stand on its (admittedly) very dinky looking legs, and flaps its wings in such a strange way. So, I suggest that Pteranodon gets a different run take off, and you wouldn't have to change its animations much. I have, here, an animation of a Pterosaur running accurately. Just have Pteranodon run like this instead of going bipedal and breaking its legs, then give it a pole vault launch to take off at the end, making a much better looking, much more biologically efficient, and faster take off than the albatross run.
https://twitter.com/DoodleDemmy/status/571762530810523649?s=19

Hey so I animated a running #pterosaur http://t.co/3kQJhwLHEZ

Retweets

178

Likes

386

▶ Play video
sly shuttle
#

What about a feces system, so it's possibly to know by using the scent if a predator or a prey was at some places. It may long like 15 mins or something...

delicate stirrup
#

I see what you mean and id like to improve upon it so that it actually makes sense. The longer you focus, the more defined the outline becomes, starting out as just a faint, blurry line and ending as a solid, smooth shape. However, as soon as you look away the outline is gone. You can only focus on targets that are fully visible.
An interesting addition could be that if you get close enough to your target, you can highlight its scent so that you can track it specificly.

twilit belfry
#

I'd like to see a buff/nerf system for growth rates based off keeping your hunger levels full, tied in with the coming nutrition system.
->The better you eat, the faster you grow.
->The more you starve yourself, the slower you grow.

That's how it is in real life, so why not add it into the game as an added benefit for players? Fastest kid at the table is often the biggest.

covert swallow
#

I know you guys have a ton of stuff to work on, but please keep working on how the water looks and how ripples work and make it as realistic as possible. Water is something everyone interacts with and it should look the best. Small improvements and additions to water with each update would be greatly appreciated if you could do that! And it will make playing semi-aquatics so much better and satisfying. Thank you :)

ancient plover
#

Something I feel could help the diet system is that your spawn locations could be based upon where your preferred diet is. This way new people to the game and fresh spawns in general are able to learn quicker about where to go for proper food and help with starving from not knowing

It just doesn’t look that good when your basically forcing new players to not be able to play the game properly till they learn map locations

stark marsh
#

i know you guys are doing a lot of things, but something i notice is that the game after sometime without any update everyone stops playing, and its normal, but you guys should add new dinos first and with some mechanics and after it add more mechanics, because we need more to the game and we only have 8, i know you guys are working hard to the new dinos look perfect and be perfect but dinos are more important sometimes( that's my opinion no need to anyone to be upset).

fading echo
#

My idea for diets and finding tedious plants. I wonder if a learning system is possible once you eat that plant you slowly gain knowledge on it such as what it gives you. Where it is more likely to grow at in terms of location in a biome such as maybe on very shaded areas, near water, or only on soil. I also feel like though not immediately over time of eating that plant it should give off a specific scent not a color change but maybe particle effects are different.

bronze wren
#

For the scent mechanic maybe add symbols and depending on the distance away make the color or the highlight of the icon more vibrant and visible and the further away it is make it look dull or transparent

gritty acorn
#

The issue with safelogged dinos being deleted needs to be fixed NOW. Not in the next patch, not next update, NOW. Our time is just as important playing this game, and having hours of progress being deleted and the devs dont do anything to fix it is annoying af.

plain spoke
#

seems like diets might be a tad bit too hard on herbivores. watching a lead dev run around unable to find 2 of his 3 diet categories is a bit weird. either be more specific with the locations of your food, or increase what plants give you nutrients. saying that your diet is in the plains or the jungle isn't very helpful when that's 99% of the map

scenic raft
#

I’m barely able to survive as a pteranodon. There’s zero fish, and when I find fish it’s for maybe 2 minutes then I never find ripples again. I don’t know if this is an error but this has been going on for a while now. Please fix this, or up the bite force on the pteranodon. (30 would have been fine, but 15 seemed a little much) even at 50% - 70% growth on the pteranodon a juvi utah can kill me in 5 bites. A good 20-30 minutes wasted because my bite force is crap. Please fix this :(

dire gale
#

there's a bug, when you spawn on North theres a spot bugged, u spawn inside of a tree and stay stuck there's the coors -547.885, -464.572,594, -21.640,557

tame copper
#

it would be nice to see some audio rebalancing come into play for the dinosaurs. mainly to do with footsteps, eating/drinking and sleeping. i understand your supposed to be vulnerable when sleeping but i think it's a bit much to snore super loudly constantly making yourself much easier to find. it's also just irritating to hear a little hypsi snore as loud as a carno once a second for a full minute. there is a MAJOR inconsistency with the footfalls in this game. its very noticeable with juvie stego, smalls utahs and tenontos. a fresh spawn stego (0-10%) is silent on mud, near silent when sprinting on grass but loud when walking on grass and it sounds almost as loud as a tenonto or carno when running in a jungle. an 80 kg baby should not sound like an entire herd of elephants when it runs nor should it be silent. small utahs are also all but silent at all times which makes them really good at ambushing things but it lasts until they are in the mid 40% which is a bit insane. i also think tenontos footfalls in the jungle are very loud when it trots. it should be crouching - walking - trotting - sprinting for footfall sounds but it isn't in a lot of cases. then theres the drinking and eating. it shoudl be fairly loud but it should not carry almost as far as an F call and it has no distant variation which makes it sound very weird and makes it hard to judge where other players are. also theres a bug with some animals where when they drink their head capsule gets put underwater which muffles all sound (especially noticeable with teno and stego). it just gets annoying and can leave you super open to ambush from things on land.
bit of a rant but the audio feels a bit buggy/super unfinished for the animals right now.

fresh pelican
#

Not super important but please change the stego's eyelids from blinking sideways like an alien! TI_Scream

And is it just me or are the carno's eating sounds really loud?
EDIT: Oh wait, Mrgharial already mentioned this up top.

sly shuttle
#

[DISEASE SYSTEM]
Adds the possibility of your dinosaur getting sick. Various types of diseases could be added, the most common being wound infections, which would have a percentage of getting caught by using mud to stop the bleeding rather than stopping it naturally; or when entering rivers and lakes while bleeding (exceptions for dinosaurs that live in water). Another possibility would be bacteria contamination by consuming rotten fruit or rotten meat (except for carrion dinosaurs), drinking stagnant water from swamps or puddles(if they add) and contagion for being close to another sick dinosaur for too long. Various symptoms can be added, such as fatigue, nausea and vomiting/diarrhea (with loss of weight, water and nutrients), poor vocalization, trembling, blurred vision, weakness, poor scent, etc.
The intention is to make the game more challenging, but of course there could be plants that speed up the recovery process from these diseases.

lunar sundial
#

Pachy looks amazing I can’t wait to bash some carnos and Utah’s heads in,Great work👍

glass zealot
#

Make the diet decay slower. Herbis shouldn't have to be running back and forth for their entire gameplay. They should be able to migrate and just be able to trot to a new location with the food they need.

paper turtle
#

What if juvies had lower stamina consumption while sprinting compared to adults? This would help juvies travel between their nutritious food sources more effectively. Since their speed is slower than adults, it will always be harder for juvies to keep their nutrition levels topped off, while at the same time they're too weak to contest food sources from larger individuals. This idea could be justified in terms of realism by children being hyper and having tons of energy compared to adults.

rapid skiff
#

we have feather dinosaur, when? I don't get the proper time for dinosaur feather's. time takes very long and I don't get it. maybe bird fluff like chicken chick, the animals daughter.. hen. dinosaur like pteradon and t rex (time) are no feather. sad, very strange. you see animals like cassowary in real time and they have color very beautiful , legs too, with color, and they have feathers most importantly . we not have in the game, the isle. but we could if developer add coding that adds feathering to dinosaurs which need them like utahraptor and, carnotaurus, i heard he may. but i like game, cool dinosaurs make me smile. and maybe we could also get more water animal like "saltwater crocodile" because I heard the developers make like jurassic park movie and novel series and humans in the game which could mean they introduce invasive species not from our dinosaurs time? I think crocodiles are very cool.

crimson charm
#

Suggestion - Fireflies

I don't really have much to say other than this would be a really easy thing to implement and just adds a bit more life to the world, I loved them in legacy and I hope to see them in EVRIMA

trail saddle
#

^ building off of this

Floating particles

With the latest attention to detail with map development, floating particles like dust, pollen, flying insects, occasional falling leaves (rarer in a tropical location), dirt clouds, fog, etc would really create enhanced depth visually and create even further visual immersion to set off the new locations and attention to map detail.

steep oar
#

Currently NA Evirma servers have an issue where once server restarts (Which is oddly very often, Eta 2-4 hours for me), Your dino has a high chance of getting sickness. And it becomes quite difficult and frustrating to get rid of it if the server keeps restarting and giving you the sickness again and again. For me it was like a sense of hope being constantly stripped away lol. Everytime I believed I was going to get rid of my dinos sickness it just comes back creeping onto me when the server resets. Just wondering if the Devs have a look into this.

gritty acorn
#

Why not have scent appear on your compass like a radar, instead of having it fly at you? I heard they were going to change scent again. The compass already appears with scenting, and disappears appropriately. All you have to do is add markers of direction to food. You could also have each food type you scent have the nutrient color marker of your dinos preferred nutrient food. This would stop scent from obstructing players vision.

marsh ermine
#

I would ask if you devs could nerf the stego? I was a deino at the pond with 20% growth full hp and there was a stego running towards me fresh spawn so about 1 to 2% growth and he killed me even that I did alt bite on him. bit dumb right?

dim ravine
#

I understand that the devs have alot of work and that's why updates take so long but I'd rather have a update with 1 new thing every 1-3 months instead of multiple things in 1 update every 5-6 months.

This is my opinion fell free to not agree

swift bridge
#

it would be nice if the carno had an alternative secondary attack to use his head and strong muscles, like, if you click alt+RMB it would headbut the enemy, but not like the pachy that can break bones, just to "stun" small opponents, pretty much just like the buffalos throws the lios in the air, they dont need to charge the lion to do that, but since it would make the carno a bit stronger, it should also consume stamina enough to not use it more than 2/3 times, because its something that you wanna do only in a situation of danger
and the consume of stamina whould be justified my the amount of energy needed to knowk down a utha or a teno (if hitted in middle body)

west dragon
#

Welcome my isleings and today we’re going to be speaking about the war machine that is kentro my beloved. I believe kentro should give out passive bleed when something bites it’s spikes(because it’s stupid for something to bite your spikes and kill you). Another ability this beast should have is a shoulder spike attack (shown in its concept art) where it shoulder checks an opponent giving it heavy bleed damage but if done too many times the kentro could risk a spike snapping off (which is shown in the concept art) and a predator would then be able to safely attack the area where the broken spike is. But with a good diet kentro should be able to regrow any of its injured spikes.

dusty hornet
#

You shouldn't leave a scent-trail when walking on wallowable mud (aka mud that you can wallow in).
Covered in mud means you have no scent, so logically when you are walking on mud you should also leave no scent (what are your feet covered in?).

thin grove
#

Allow eatable plants to grow in two different ways,

1, they are spread out wildly across the region they grow in (fields, forests, arid, etc...). To further explain it, it's basically like what we've seen in Filipes stream. Preferred plants aren't too easy to find and it's hard enough for one individual alone to sustain its diet. Imagine how hard it would be to sustain a whole herd. Therefore it's way more effectively to play solo in conditions where plants grows randomly like this.

2, add grazing grounds. It's basically when a type of flora grows in specifics spots of the map. The nutrition available in such a spot is likely to sustain an entire herd for a specific amount of time. Once the food is out, the herd must migrate to the next spot. Different grazing grounds would attract different species of herbivores (to prevent mix herding) but also predators who has that herbivore species as their preferred prey.

So let's say it like this: you are a juvenile Stego and is searching for your preferred diet. You are aware of the grazing grounds stegos like to meet up at and eat but it's also the place where Allos are at waiting for stegos to come (stego grazing grounds basically becomes Allos hunting grounds). Therefore you have option to feast on the wildly spread plant flora until you either are stong enough to defend your self or have a herd to protect you before venturing to the grazing grounds. I'm curious to see peoples opinions on my suggestion so go ahead and react on it and maybe tell me if I can impove it.

dull bison
#

Fix night vision ASAP, this is PRIO for normal gameplay, using gamma ON is not a solution to the dark night and is ugly AF,

Fix the shadow lines in the field's/ all ground substrate, they are flickering like crazy, and is not Immersive.

these 2 points seems like foundation work,

unique marten
#

I think footprints should be affected by the ground it’s on. Like say there’s a footprint on mud, sand or a soft fluid surface the footprint could last longer as the ground would hold its shape more or could be more visible. And dry, harder surfaces would last shorter or could be less visible. Weather could also play into this as dry, hard surfaces could be more resistant to rain, and soft, fluid surfaces could be washed away faster.

midnight ice
#

I know the isle is supposed to be unique-ish but i kinda think it would be cool to have the concept of water going dirty depending on how many drinks from one source and how big said water source is, possibly being cleansed by rain. Possibly have it drain as people drink from it until its refilled by rain.

Ive seen players actually being forced to move around the map in search of pure water as dirty water would make your dino sick.

Yes ive played bob. <.<

Maybe this will change in the future or maybe not. It just dumb if a water source last forever, especially if its a small pond being used by several large dinosaurs.

covert swallow
#

My next suggestion is about the Mercenaries. I know they will be complicated to add in the game. I was thinking and what if you can add around 3 bases on Spiro when the map is fully done. These bases will serve as Mercenary bases where mercs will spawn. This suggestion will only work if the resources of the mercenary faction are limited. Every weapon, every gun, every vehicle, every article or clothing, each are limited. You can lose them in the jungle, they can get ripped by dinosaurs. They can be stolen by tribals. Now, back to the 3 Mercenary Bases: Each base will have its role. One will be responsible for supplying electricity to the entire spiro. Back in the day, Dondi did an interview with a few youtubers where he showed them Electricity poles. These poles could be connected to the Electricity base. If destroyed, this base will need parts to be repaired. These leads us to Base number 2: This base will be in charge of keeping resources for repairs either on the field or other bases. Base number 3 will be a military vehicle bay. From humvees to even tanks, who knows. The gate where the vehicles come out is powered by Base 1. If base 1 falls, base 2 needs to repair it in order to get cars out of Base 3. You get it. Let's say Base 1 is down. Transports from Base 2 full of resources could go to Base 1 to repair it. Dinosaurs and tribals could attack these transports. Each week in game, there will be a helicopter transport coming from other sites across the world with new resources. This because each resource on spiro is limited and need to be taken care of. These heli transports could bring different resources, but not all at once. Sometimes guns, sometimes Base 2 crafting resources. Sometimes vehicles. This will give Mercenaries a purpose and something to do. Base 1,2,3 are examples, but you get the idea. Convoys between them. Base 2 has resources for base 1. 3 to 1 and 2. Could be nice. What do you think?

sly shuttle
#

Make the game 300% better
Add queue system, to automatically connect to servers when there is a free slot!
Add the possibility to play with other dinosaurs without having to lose your current one or change servers. A slot system could be implemented, allowing each player to have 3 dinosaurs per server. To avoid problems with vindictive players or ptera abuse to find herds, create a cooldown between 10 and 30 minutes to switch dinosaurs.

scenic raft
#

I’m sure someone has already said this before but when skin customization’s come back or if they do… I think it would be nice if there was a toggle to add feathers. There’s a lot of people who always have arguments and conversations about dinosaurs having feathers, so why not just avoid deciding which model to use and just put a toggle on for feathers. I think it would make for cool customization and letting the players make it look like the version they want. I think it would help solve some conflict and hopefully be easier on the developers!

quaint marten
#

based on my swarm dogpile idea, compies could maybe do more bleed to hatchlings (creatures under 25% growth) than they'd do to larger adult creatures TI_Think

queen meteor
#

If your gonna make the pteranodons weak asf you should at least give them good stam, they are literally built for endurance but yet....I run out of stam in the air in like 5 seconds.

sick hornet
#

This is just a small visual suggestion, and the suggestion is there to be a bit of a blur effect if you put your camera close to an object such as a tree or a rock. The blur effect would be on the tree or the rock ofc.

swift bridge
#

i thinked a lot about in-game flyers today by looking at a baby ptera, and i thinked, it would be really cool to have some playable little flyer around, since there are dinos in game already that are pretty much weak (like hipsy, 1 shot)
then the same thing for flyers shouldnt be bad at all? in fact that could be used as a diet variation for pteras aswell, hunting some flying lizard wouldn't be bad
and i had in mind to suggest something like the archaeopteryx, its a small feathered dino that feeds with insects and dead bodyes, its basically a flying compy
also it would have some cool mechanic like nesting on top of the trees or inside little holes in hight rocks just like pigeons do.
and also, being an hatching would be really cute because it whould look just like a small and fluffy-feathered thingo, and the grow time should be short enough just like the dryo since its a small animal and usually for those kind of creature the "Grow time" (in real life) is really short

plain spoke
#

just tweak the weight to growth ratio while growing. I notice it with every dino, but with teno, you can be 3/4ths the size of an adult in just about every way. but only weigh 500kgs. with utah, an 80% adult looks basically full adult, but weighs 250kgs less. it just needs a bit of tweaking

twilit belfry
#

One thing my wife and I were thinking about is the addition of tar pits somewhere. There would be an abundance of resources in the region to draw herbivores to the area, but any dino over a certain weight would get stuck in the tar and essentially become a free meal for a small carnivore.

bronze wren
#

I've lost hours of grinding due to the bug where you lose your Dino when logging out, please fix asap

frank oxide
#

have a look at the moon! its jumpin silghtly back every 2-5 secs. maby this is why the night are so long.. i dont know if this is a bug or artificaly done, to lenghten the nights

uneven acorn
#

Release more patch fixes! We always seem to have to wait for the next big update for a simple bug fix that should be done as fast as possible. it really ruins the game when i log in sick or lose my dino. Instead of the update coming soon stuff we've been given release a fix. The game needs to be playable more than updated in large waves. Just small patches every so often to eliminate certain bugs would make everyone happy

ancient plover
#

Fix the ghosting effect. It is really annoying, and no, its not caused by our monitors. Huge amount of people experiences the ghosting effect.

#

not really a big post at all, but i think the utah running animation need a bit more weight to it, its too smooth, and the footstep sounds dont line up with the animation either :I (the crouch animation doesnt line up with the sounds either)

solar bough
#

It would be a cool concept if once you discover a preferred plant and have eaten it, then your dinosaur can differentiate the smell from other plants. So if you have found and eaten the right food, the color is Yellow(or something) while unknown or disliked plants are still green.

warm lily
#

Random idea I had, as dilo’s venom is supposed to be a hallucinogen, what if randomly (rng bad I know) when injected with venom, you experienced your past life as a human briefly. Allow me to explain for those not in the loop, part of the lore supposedly is that the dinos have transferred humans consciousnesses into them, so hypothetically speaking, if this is true, something would click and you would visualize like rooms, your family, people you work with, or even your transformation. This could either be done in full blown hallucinations, you seeing’s room around you instead of the jungle, or on top of the actual hallucinations flashes akin to the loading screen. Thoughts, questions, concerns, hate mail,? Feel free to message me in general feedback discussion

gritty acorn
#

6th fuking teno deleted. No point in playing this play dough recreation of a game, when the devs dont give a shit about your time. FIX THE SAFE LOGGING DELETION BUG!!1

brave crest
#

make stego be able to body slam the new mango trees and either some mangoes will fall down or the whole tree can be knocked to the ground depending on age I guess

mental relic
#

One thing I notice in The Isle is a lot of new players complain about servers with rules and just community servers in general, maybe have a warning like this in game before someone joins a community server.
Screen shot is from Beast of Bermuda.

charred geode
#

Prioritize frame optimization as soon as U4 is launched. A lot of things are added in that update that will mess with frames and lag. Fix the frames and lag before anything else.

rigid hinge
#

I've noticed that alot of the time in the everma server list the servers I'd like to join just won't show... Even the official servers. There has been times when I've had to refresh server list 10-20 times just to get an NA official server. It's quite annoying to find the servers I or my friends plan to play.

covert hornet
#

Can we get a tick box to disable the in game controller settings so we can use separate software to map keys.

gritty acorn
#

Clicking on a server once removes all the other servers below it, for some god dumb reason. And clicking on one, clicking on another and then going back and clicking the first one again instantly drags you into it. So double clicking on any server, despite separating the clicks, forces you into that server. This has been a thing for too long, and while it isn’t gamebreaking it’s still an irritating issue.

glossy shell
#

Use the skull of fallen dinos that mercs have killed as trophies, or taxidermy

ancient plover
#

From what I’m seeing of the streams with the diets it seems like a rather annoying feature. Especially with the rate of the diet meter decay that is shown. First off I pray to god that that they don’t decay so quickly as not even being able to find one thing edible to your dino before everything is gone and your instantly at your weakest seems like a terrible way to go about things. Plus the growth deceleration seems major and as much as there should be a punishment for not following a system like diets. A punishment that brings what I assume is going to be relatively fast growth for a 500kg animal to a crawl is terrible. If your going to decrease it instead of speeding up the growth rate with good diet. Then please for the love of god, a simple 10% to 15% reduction in growth speed would be much better than what it currently appears to be. Some players don’t have the time to sprint around the entire massive map as a baby and nearly starve to death just to return to a normal or faster growth rate.

So please.

  1. Make the diet meters decrease faster.

  2. Adjust the debuff to growth- either soften it greatly. Or simply make it so that diets grow you faster with the base rate being without a diet.

  3. The rest of the debuffs are pretty good to me- but spending even more time to grow something sounds like an incredibly annoying nuisance.

I’m sorry but I’m watching the streams and the guys pachy is at like 46% over the course of like 3 half our spotlights literally doing nothing but running around having to risk starving and dehydration- just to max out 1/3 of his diet needs.

grave rover
#

^ Okay, there should at-least be a punishment for growing longer if you can’t maintain your diet.
But, to combat that, you should be less likely to get into a bad diet by actually playing the game. Which means decrease the rate at which your nutrients decay. It should be fast enough to encourage movement and less afking for your main gameplay, but also slow enough to let you rest or take a walk for a few minutes.
Removing the slower growth punishment just encourages you to afk more because you don’t have to worry about your growth taking 10 years, and you decided to not play the game and afk.

fresh pelican
#

I know its a bit far off but once dryo burrowing becomes a thing, how about when a burrow is about to be destroyed (and your inside of it) how about a rumbling sound and a animation of some falling dirt for a few seconds before the tunnel collapses and kills you as it does in legacy?
Realistically you'll probably die is you get trapped in a broken and filled in burrow but having a small animation and some noise to indicate the burrow's destruction might give players a bit of a chance of escaping before it caves in.

hollow sorrel
#

I cant believe this game has been out for over a year now and in Filipes streams the other day he has only just found out how terrible dondi's map design is!! just shows why the game is in such a bad state there devs don't even test things smh.

ancient plover
#

since there's a bit of a problem with diets in that there are either not enough plants, or the diets decay too fast, I got an idea. filipe said they were going to make plants spawn more often, but that it would inevitably make scent really ugly and overwhelming. I've thought up a solution that may help simplify the visuals. the idea is that there would be symbols up at the top where the compass is, to indicate where you can find food and water. depending on where your camera is looking it is more or less opaque, moves closer to the middle of the compass, and depending on how close it is, the symbol is bigger or smaller. the star next to the leaf indicates preferred diet, also, because I don't think finding what your preferred food is should be a part of the challenge. the challenge should lie in surviving while moving between biomes
(the red spots are only there to help show you where the corpse and plant is)

late arrow
#

stego's bite attack is pointless. Its attack mechanic should really be the same for legacy's. left click:left swing and right click:right swing.

chrome anchor
#

In terms of a scent re-work, what if each plant type had a unique particle icon? Like spiked melons display a spiky ball / orb icon, a berry bush might look like a twig with a few leaves and berries, a coconut would be a circle with a few black spots/holes, mushrooms display mushrooms, tube roots have a branching root icon, et cetera.

Some foods can have similar icons but just enough difference that players can learn when they're smelling a specific food or getting a false positive. Let's say there's two types of berry bush for instance. One might have a twig with leaves and berries more spread out, with berries sitting apart at different spots on the branch, while a totally different berry bush might have a cluster of berries all hanging together at one spot.

Players would still have to learn what each symbol represents in the food chain, but it would be a more sure-fire way to know what food to run towards once you have it down while also satisfying the needs of colorblind players, since I know that's been a hot topic on the scent particle debate.

uneven grove
#

After wallowing in wet mud, it should dry after some time, like some of it should wear off but dry mud should stay, which would only wear off by water.

cinder birch
#

Kind of sad Cerato and Magy aren't on the roadmap anymore considering they're linked to diets so much

lilac widget
#

Can we implement a sort of "struggle" mechanic when you are grabbed by a croc? Its kinda bs that you are just stuck if you are grabbed and then you immediately drown. You can fight off a pounce so why not a grab??
Also tiny crocs shouldnt be able to grab a teno twice their size just saying

stuck hearth
#

consider restarting the evrima servers more often. right now, characters/dinos are being deleted almost every time people login/logout. But, if you get logged out by a server reset, you are very likely to keep your dino (I'm not sure what the probability of survival really is, though).

thus, restarting the servers every 2 hours, for example, would allow people a more realistic way to save their dino rather than the current ~6 hour wait time. it would be annoying, but losing your dino is probably worse, which seems to be an extremely common bug

frozen ravine
#

When you load up the game , and have to click “I Understand” in the background it shows a T-Rex squaring off with a dieno. Can we please make that a giant Hypsie instead of the T-Rex. Besides bushes they’re #1 murderers… terrifying.

ancient plover
#

**The tails are a far too flimsily animated. **
Many dinosaurs would have had the tails supported by muscles and even ossified tendons or muscle rods to keep the tail stable and actually act as a counterbalance (e.g. Tenontosaurus, Dryosaurus, Parasaurolophus, Deinonychus, etc). Most movement in the tail derives from the base, not the middle or tip of the tail.
If you are aiming for realistic movement, you should rigorously understand the anatomy of the animal first before animating it. Yes, I know this is a WIP, but generally speaking many creatures are far too flimsy anyway (rex, spino, mono, just to name a few)
https://youtu.be/6ycF4VhVy28
https://cdn.discordapp.com/attachments/401480369179852811/882598426532012053/Tenontosaurus-tail.png
https://cdn.discordapp.com/attachments/401480369179852811/882598574754529300/unknown.png
https://cdn.discordapp.com/attachments/401480369179852811/882622434157674536/Stegoceras.png

uneven acorn
#

Certain Dinos should eat trash from human bases. Cerato, compy and troodon?

thin grove
#

Spinosaurus concept and suggestion!

Now I know a lot of people want spinosaurus to be more aquatic adapted and I completely agree with it. Therefore I've made a concept art (similar to tapwings drawings) with a few images to reflect how I and some other people want it to be like. In its current accurate form it's truly a remarkable animal who is nothing alike it's other dinosaur counterparts. Spinosaurus is special in MANY ways and that's the beauty of that creature. Making it just another terrestrial apex predator like Giganotosaurus and Tyrannosaurus rex is truly a shame when Spinosaurus has the potential to become something completely else visually and gameplay wise. Not to mention, we don't need another terrestrial apex predator either. It's much better to add something of quality and uniqueness.

Spinosaurus as an animal: It's a massive semi aquatic swamp dwelling predator who primary feeds off the fish fauna that thrives in the swamps. It spends most days patrolling the the waters within its territory and searching for aquatic prey to snap up in its mouth. Note that this animal is no hunter and won't chase after other animals as it's awfully slow on land and not the fastest swimmer either (still a good swimmer but not better then deinosuchus). Unable to dive, spinosaurus makes it self comfortable at the surface of the water and rarely visits the land. To compete with intimidating fauna around, spinosaurus has developed massive claws to use in combat, making few animals brave enough to challenge it. All and all I think the community would appreciate a spinosaurus like this then what in production. Not because it's it accurate but because unique and better.

ancient plover
#

Tail physics are a bad idea. Imagine trying to sneak up on something in the bushes only for your tail to hit an object like a tree or a log and start wobbling around alerting the prey of your presence. Plus, in order to make it not a buggy shaking mess it would probably need months of work which I just don't think is worth the effort.

pine gale
#

Something that is in my opinion a big reason why legacy was fun, and evrima is… not as much.

We kinda discussed about it on another discord about what was missing on evrima, why a simple game like legacy felt more engaging and fun than a game supposed to be it’s natural evolution.
And I think a big explanation reside in the water gameplay loop.
What’s water gameplay loop ? Well basically :

You are in need of water, like every players
Like every players, you’re gonna need to find an area where there is water
Water is becoming an important area for every players if they want to survive, but they also become what can be called hotspots since you are forced to share that resource with other players
These hotspots create a gameplay loop since it’s a resource that can push player interactions, it create hunt opportunities, it gives water importance for your survivability.

Right now on Evrima, let’s face it, getting water is just a chore. The only thing that can go wrong is getting unlucky and getting swallowed by a deino player that was around. It’s not fun, there’s no hotposts, nothing pushing players to interact with each other, water isn’t important for you to survive because you will never die from thirst since it's absolutely everywhere, you will never feel the fear of going for water knowing some other players could lurk around and kill you.
I really think that water need to become a valuable ressource once again, like it always was, we need that gameplay loop to come back, because it was important in order to create an eco-system, and now that we got ourselves a map designer, I hope it’s something you will change.
And yes, I realise rivers are important for deino, but killing a gameplay loop for the sake of swimmers is wrong in my opinion, and if anything need to change it’s them.

raw ivy
#

When lunging a target heavier than half your weight but less than your entire weight you and your target (ex: stego) will engage in a “tug of war”. This mechanic is activated the same way you grab any animal that is less than half your weight (RMB). The mechanic is based on 4 factors: 1 how much stamina you and your target have, 2 how heavy your target is, 3 how far your target is from the water, 4 at what point your target begins to swim when put in the water. When you grab the target which I will say is about 6 tons you will start to pull it into the water. This will cost stam for both parties. As the deino is heavier it will drag the target into the water. Once the target hits the point where it would naturally swim, dieno will begin to drown it like a tenno. Speculatively if the target is heavier than yourself, (ex: Trike which I am going to say weighs 9 tons at full adult) the target you lunge will begin to pull you out of the water. If you lunge a deino that weighs more than half your weight you will play the current animation when you lunge an animal more than half your weight (grab, thrash and let go).
Second mechanic is that once you engage in a “tug of war” you have the option that while holding (RMB) you can then hold (LMB) to engage a “death roll” which will rapidly use stamina at an extreme rate. Depending on where you are lunged you will deal more damage to your target.
The third feature depends on two factors. First, how good of a swimmer your prey item is. This will affect how quickly your stamina will decrease when drowning your target. The other effect which I believe is currently in game is how long your target can hold its breath. Which will determine how long you have to hold your target underwater in order to drown it.
For more info.
https://steamcommunity.com/app/376210/discussions/14/3039354735040562717/

Deinosuchus is currently missing three features in my opinion. First off, when lunging a target heavier than half your weight but less than your entire weight you and your target (ex: stegosaurus) will engage in a “tug of war”. This mechanic is activated the same way you grab any animal that is less than half your weight (RMB).

crisp torrent
#

Ok, 2 ideas:

  1. Give players a wider variety of emotes. With global chat going away, people are going to have a hard time communicating with each other in just a basic manner. Herbivores are known for sharing space, just look at Africa. There are buffalo, zebra, giraffe, elephants, all kinds of stuff sharing space but not necessarily being friendly. There should be a more advanced way of communicating beyond just "HELLO happy angry scared"
    I think the extension should go like this: Broadcast, Neutral (acknowledging someone, but not being friendly or aggressive) Warning (can be either "I see something!" or "Move away from me please") Aggressive, Fear/Submission, aaaaand everyone's favorite: Mating call. Since breeding is a thing in this game and you can't just say "who wants to make babies" in global anymore, gotta find those guys and gals somehow. I am ready for the 'erp' emoji spam. Have at it weirdos.

  2. Allow for sleeping to be used for more than just logging out. I think it would be beneficial if a dinosaur could "sleep" to heal extreme injuries faster, at the risk of being attacked while blind and prone. It balances itself imo, don't change the process of falling asleep. Have a very small, blurry FOV with minimized sounds, an optional "log out" button, and have the action of sleeping heal dino's wounds faster. Could add a possible "combat tag" system where if you take damage from another player while sleeping, the safe-log timer resets.
    And to specify: Sleeping heals wounds not bleed. That is what mud is for. Wounds. Base damage, gore, stuff like that.

stone pollen
#

I think that the global chat needs to be back. Sometimes you have to communicate things to other species (e.g., right now a player of a different species is stuck, but I cannot tell them that help is on the way and that they should log, or telling a person about a rule break on a server with rules) that you cannot otherwise

ancient plover
#

So with diets it’s all about moving around and doing stuff, however with nesting it’s more about staying in one place. what’s everyone’s to thoughts on this cause there two completely different mechanics that kinda push each other

hallow iris
#

Some improvements relating to water:

  • Water splashes and falls around you when standing directly under a waterfall. I understand this has to be a physics thing so I don't know if this is possible but maybe someday. Same with rain?
  • Speaking of rain, a subtle overlay of raindrops rolling down your character's body when standing under the rain and after emerging from the water.
  • When trotting or walking out of water, or standing next to water after coming out of it, a passive animation plays of your character shaking off droplets of water. Smaller animals like hypsi would shake the entire body, same with animals that are largely feathered. Bigger, slower animals could have a slower head shake animation to get water off the face but the body wouldnt shake. If you run directly out of the water, there is no animation because since youre running, the water will fly off of you anyway.
    -Drinkable puddles when it rains. A Puddle only gives you a small amount of water, as you drink it gets smaller until it eventually becomes a spot of mud. Little splash animations play when walking through puddles, bigger splashes if you jump in a puddle.
    -Rain filling up exposed crates, boxes, other human containers that face upwards, provide temporary water sources.
  • After a rainstorm, theres a chance that there will be a thick fog on the ground, reducing visibility temporarily
    I'll add more as i think of them
vagrant charm
#

the spots in rocks and mountains where u get stuck seriously need too get removed

covert swallow
#

Make it unable for dinos on land to hear deinos or fish move underwater. It just makes it harder to ambush as deino.

real relic
#

What if you couldnt die at all from getting bit on the tail but you still get hurt i dont see how you can die if theres no vitals organs in the tail besides blood loss this might also help with rubber band where you tp back and die to tail bite

Edit* forgot to add tail WAAHH

cerulean granite
#

Should Deinosuchus be able to grab something at the Leg at the Surface if its swimming like a Stego and Pull it to the ground because You get lighter when your in the Water.

uneven acorn
#

Small carnivores should be able to tear through human fences if they aren’t electrically charged, if they are they take a small amount of damage

warm lily
#

Don’t do this

mental relic
#

Fix
The
Game

ancient plover
#

New austro concept looks a lot better, feels like Tap improved the design a bit. Especially around the neck/head area.

brave crest
#

it would probably make sense for fish hunting creatures to be able to see their reflections , ospreys in real life look above the water and see the scales shining from the sun light , austro , ptera , etc could use this as alternative way to find fish

alpine glacier
#

Austro looks nicer than before but please give my boy a ribcage lmao

astral scaffold
#

nice improvement, make more of these 👍

sterile palm
#

With Austroraptor being shown i am honestly suggesting a Utahraptor redesign both visually and maybe in gameplay too, current Utah does not have an original design, it's just a copy and pasted JP Raptor that barely even resembles the real animal.

Pouncing doesn't have to be thrown out the window at all, in fact a more realistic stocky built Utahraptor could be even better at pounce than what it is now, as it charging with its 500 kg of weight could even pin down something like a Carno or Teno (briefly, they would have a much easier time getting back up than something like a dryo/galli) giving it a slight advantage against things even larger than itself.

stuck fern
#

Punishing people stat wise for leaving a server without safe logging is more flawed than helpful. especially with how common server dc's are now. It's annoying to be dc'd rejoin the server and have your stats penalized right away for no good reason.

twin dust
#

Wheat complaining about Isle designs again

Oh yes, its time. Usually with a concept art piece you often get edits of the animal. Be it for paleontological reasons, personal reasons, or just to make it look objectively "better." I am not here for that, instead I am going to voice my concerns of the proportions of said animal. In this case it is Austroraptor.

From what I can tell of the concept piece, Austroraptor is still far too skinny and I'm not the only one who thinks that. The head is improved but the body could use some thickening. The problem with me is that feels way too much like Buitreraptor. There is more than enough Austroraptor material to know that it was bulkier than what The Isle's rendition offers. It just feels like a scaled up Buitreraptor if you exclude its arms (Buitreraptor is also about 1.5 meters, too small to be used as a good reference.). You can still make it look distinct from other Austroraptors media without compromising the actual proportions.

Randomdinos Buitreraptor
https://cdn.discordapp.com/attachments/330199256122130432/882782619140501584/buitreraptor_gonzalezorum_skeletal_reconstruction__by_randomdinos_dcvhqy8-fullview.png

Paleop Edit
https://cdn.discordapp.com/attachments/780934036213858334/882772934517731338/unknown.png

Scott Hartman
https://cdn.discordapp.com/attachments/210586729072164865/882783889066688532/Austroraptor.png

tired hawk
#

Just some nitpicks and opinions with the new austro art
It looks really thin and frail, malnourished even. Maybe gameplay will make up for this, it could be even more of a speed demon for all we know. But IF it’s not, I think it should at least have its natural bulk.
The pose at the top left, of which I’m assuming is a running pose, looks exaggerated and unfitting. It looks like it’s cosplaying as a carno. The old running animation for austro is actually in a very smooth and natural position, it might be best to take the simple approach rather than making austro look like a cartoon

ancient plover
#

In the insert screen, there should be more information about your characters health eg quick display on the character menu showing where you got a fracture/if you got locked health and where on the body (would also look better than the new ui of the insert screen) like this but for your dinosaur ofc:

lone sequoia
#

Damn these servers take forever to load in/

still junco
#

Austro's concept and new appearance look amazing, nice work TI_Yay

bronze wren
#

I hope that the new plants provide enough food to fulfill more than just 1 dino don't hold back stuff up a whole herd with healthy eatings!!!

nimble meadow
#

Use Kookaburra calls as a base for Austro calls again. The kookaburra influence made the old Austro sound really unique and it was much loved by the community DinoAustro

hallow fern
#

DOES THE ISLE still not save progress on na3 or 1 or 4

dense ibex
#

Really need to make Evrima and Legacy have separate executables, the standard having to install the other every time u want to play it is kinda ridiculous. And the bootleg method of renaming the files to switch back and forth is also just poor design. Just make it a separate executable so you can have both installed at the same time. Seems kinda obvious from a design standpoint to me. And i recognize its probably an issue with the steam betas feature, But theres a workaround for this im sure. Even if it is giving all the isle players a seperate game (evrima), so you can install both.

night bolt
#

Really love the new Austroraptor design and how it will behave, can't wait too see how its color scheme will look TI_Yay

glossy shell
#

Make a shooting range for mercs in sandbox

wispy pelican
#

You said humans will be implemented into the game this year, but at this pace i dont know what will.

covert swallow
#

I just wish one thing: Please make future dinosaurs actually feel heavy. And I'm talking cerato, allo, giga, rex, spino, and every other heavy dinosaur you can think of. Make them feel like with every step, they put their tonnes into that step. For example, the cerato in Legacy just doesn't feel heavy at all. Allo legacy kinda does but doesn't. Please polish them and make them feel like beast machines. Do it like the rex in Primal Carnage. That rex every time it takes a step you feel like it's heavy and actually trying to move. It will make it feel so much realistic and so much satisfying to play. Maybe it's only me, what do you think?

gritty acorn
#

Making the few players who actually play evrima wait months for big patches to fix simple problems is ridiculous. We shouldnt have to wait until the next update for the safe logging deletion bug to be fixed, when it could just be fixed now and people will be happy. We're getting more and more less patient for simple bug fixes that are making the game unenjoyable and unplayable.

main sleet
#

When austro returns, bring back the giggle for its calls.

grim bloom
#

This should be a thing for elder avaceratops.

pearl raft
#

We need a system that could disencourage herbivores from going out of their way to kill carnivores for fun. Those tenontos that KOS everything are tiresome.

swift bridge
#

when the nesting mechanic will be in game, the food spawn for herbivores should be changed to permitt the players to stay in a place till the eggs are ready and the babyes are grown up enough to travel
maybe spawning more than 1 bush in a place, would be fine
most of the times plants relases seeds in the same area where they are because they just fall on the ground, its not unusual to see a large place covered by the same type of plant, so it would look natural and nice to have a group of bushes of the same specie in the same place, maybe some meter distant because "the wind may move the seeds" (naturally speaking) , it may need some different texture to not make the flowers/leaves look all the same, but would be really nice.
That way the herbivores whould be able to substain a Discrete diet during the nesting period and they whould be able to have enough food for babyes, since its been said that herbs whould be able to carry food and fruits
((sorry for any bad spell- ))

ancient plover
#

For the update 4 stress test at least give us 5 servers. I can't even imagine the absolute chaos that's going to ensue from having thousands of people try to connect to 1 server all at once, the crashes that would happen due to the mass connection attempts etc. Not to mention the region problems. The server will obviously have to be based in a certain region, so let's say the stress test server is NA, will the players in every other region just not get to play the stress test? And if someone from another region does manage to get in with like 400 ping, what can they even test in those conditions? I understand you want people to actually help with the stress test and not just fuck around with the new systems, but only having one single server is a disaster waiting to happen, and even having 2 wouldn't be enough. The update 3 stress test had 12 or so servers, you can give us half that amount for this (arguably even more important) stress test.

lunar sundial
#

I have a neat suggestion:so if you’ve seen my other suggestion about how spino should get moss on it while it’s swimming well I’ve been wanting to add on that by saying that yes it should still be the same but if the spino spends a lot of time chasing and killing there would be little to no moss but if it’s peaceful and doesn’t run a lot a ton of moss would be on it making it so you know which spino is friendly and which are not

ancient plover
#

So I had a little talk with someone yesterday in general feedback discussion. We talked about how devs should focus more on putting out bug fixes as they are discovered instead of every big update. And what they told me, they had vast knowledge in software engineering I believe, that the way their codebase management is set up is so that they do not save older versions of the game. Meaning bug fixes are a lot more difficult to put out if they wanted to fix bugs in the current game. As such, what they suggested they do is not that at all. Instead, back up the older versions of your game so you have easy access to fixing bugs in your current version of the game.

As they said, "Imagine if Ford found out about an issue with a car and, when asked to do a recall, said "oh yeah sorry, we threw out all the drawings when we started the next model" So you'll just have to wait until the next one It'll be fixed then, promise". It's a very armature thing to do, although they did say Unreal Engine is a bit harder to do good codebase management in, especially with a team spread all around the place. But there is no excuse for not making complete backups to go back and fix if required.
Hope I got everything right, let me know if I made a mistake my knowledge in software development isn't super big

Credit to Agouti for basically everything in this post.

lucid charm
frozen solar
#

With how fast the diet bars seem to drain in Filipe's streams, it seems impossible to actually keep up a good diet reasonably unless you can run at the speed of light as a juvie herbivore across the map.

I think for herbivores (and maybe carnivores) It makes more sense for the diet bars to decrease a lot slower than the hunger bar does, maybe twice as slow at least. Because while your hunger bar will fill up even with a few bites from stuff that aren't in your diet, you do not get those bonuses for your diet bars and it takes a lot longer to find and fill them up, so it makes no sense for them to decay at the same rate as the base hunger bar

bronze wren
#

Make pachy group size 6

rapid robin
#

how about add some piranha into the river systems as an aquatic equivalent to the compy

https://youtu.be/JQIo9r8ZcjM

You'll be amazed at how voracious these red-bellied piranhas become when a mackerel is lowered into their tank. At first they seem timid. But after the first piranha goes in for a bite, the rest of the school attacks in a full force feeding frenzy. Watch as this fish is stripped down to the bare bones in mere seconds. Would you swim with these t...

▶ Play video
tired meteor
#

Correct me if I'm wrong, but to me it looks like the austro is fighting off a utah in the concept art. If that is a utah then the austro is way too big. I provided a size difference, but the austro in the concept is not only longer (which is fine to an extent), but also is taller and looks almost beefier. The opponent just doesn't look like a troodon to me.

main sleet
#

When austro is swimming or diving, give it an up/down movement rather than side to side. Using its wide tail feathers for propulsion.

Would just give it some visual variety and make it stand out.

deft sonnet
#

Just a quick little idea. if you don't stay on top of your diet you should slowly lose weight, so if you are too far gone with something like a Deino or a Utah it will affect you drastically.

uneven acorn
#

My idea is pretty simple i'm not gonna lie. Have Merc cars, helicopters and other things spawn in fiery crash zones. You could get some guns, Vehicle parts, fuel, clothes and if humans need it, food and water. I think it would be cool place for dinos to hang too

(broken ones btw)

trail saddle
#

Concept: Change in-game melons to pumpkins during the month of October lol PumpkinAva

dreamy musk
#

Does anyone know why the AI on evirma such as the fish for EX spawn took a dive i cant fish with the ptera anymore?

scarlet vortex
#

I think the carno diet is too fast cant even enjoy the game and explore. Always gotta be hunting in hot spots which is fun but eventually you will get killed by group of utahs or other carnos. I think with a slower diet you can explore the map or at least travel to different hotspots without having to worry about starvation. At least just lower the speed of hunger down and not hydration since in reality most animals can survive longer without food than water.

solar gulch
#

ok a bit more of a smaller detail but if a deino is on the bottom of a flowing river they should slowly start getting mud on them (weather or not u want this to work the same idk) and the mud stay on for longer and if they spend more than 1 hour at the bottom of the river(over all then they get a sort of green moss on there backs as a symbol of the oldest deinos and there for most likely more experienced deinos this could work the same for any other semi aquatic it may also potently act as river bottom cammo if its a grassy river bed

ancient plover
#

2 Words, Banana tree (eating one of these would give you carbohydrate)

charred geode
#

Make it brighter during nighttime until nightvision is added. It makes absolutely no sense and should be reversed

radiant quartz
#

Peanuts
This could be a source of protein for herbivores, and be found growing underground and would be needed to be pulled or dug out in order to access them. Their leaves and flowers could also be a source of food.

sterile vapor
#

If you one shot things with Pachy's headbutt, it should make an extra crunchy noise because their bones are imploding

wide slate
#

Ok hear me out. Playable idea. Halzkaraptor but a penguin. Functions best in the ocean and can eat tiny squids and shrimp. Also it's heccin cute. Need more cute playables.

Edit:No beipia doesn't count for penguin. That's a duck.

glad minnow
#

if more dinos similar to stego or trike, or other more herbis, i think they should be able to communicate

jaunty swift
#

Make global chat a server option surely

cosmic slate
#

Please add

ancient plover
#

So I know diets isn’t implemented yet don’t get all mad at me. But we can all agree from fillipe’s stream it does not look like a fun and engaging mechanic at all. Things go down way too fast and it just doesn’t seem that fun and only crippled your game play experience

Something fillipe said “we need to test diets for all creatures since it may work well for something like tenanto but not as much for pachy”

I also thought because you have nesting coming up that moving around 24/7 conflicts the ideas of nesting and I think I’ve found a way to keep diets an active thing but also not conflict with mechanics and overall just make it fun for the player

With carnis I think they’ll be fine going around killing ideal meals if they know where to look but from what we have seen the current way to play for herbi is this “go look for some food, sit down to get stam and watch YouTube, get back up again” that’s not fun. If you want us to enjoy our surroundings and the game this needs to be changed with possibly this.

each set part fills all 3 bars
What I mean is like normal you have three general areas you could have dietary needs in. And each time you eat let’s say one of your preferred diets mango, root, melon etc. you fill all 3 bars. You might say no and it makes the game more easy but this actually helps with a couple things

. Gives players time to stop and enjoy the beauty of the game

. With nesting it’s a lot easier to sit down in a area and nest, then migrating when no food is left

.makes the gameplay fun but also not tedious and annoying

I’m not saying this is how diets needs to be but I believe it would be a improvement over the current one we see

Edit: basically the gameplay loop could be find a place with dietary needs, settle down to either nest or enjoy the area for awhile, once food runs out go to the next location “migration system” and the loop starts again

tiny adder
#

I feel like the way the diets should work is eating any type of plant in your diet should give you all 3 nutrients but the amount is random depending on the plant.

lethal tide
#

What if herb nutrients scent looks different from each other? Light/normal/dark green? The colours could be the same as in the HUD to make it easier for new players.

swift bridge
# swift bridge when the nesting mechanic will be in game, the food spawn for herbivores should ...

↑ i forgot to add one important thing to this feedback/suggestion i made:

what i said in my previous 'post' was mainly supported by one of the art concepts that were relased time ago, for what we all can see theres even different herds of different species nesting all in one place, the "nesting ground" then, to make what the concept shows a possible thing in game, it will need to have many different types of bushes and plants to substain the correct diet for every herd heading in this place, thats the reason the "group of bushes in a place" whould bee good especially for that place.
And, since the island is not very very big, a place with those plants wouldntt look unnatural since seeds could've been carried here by the animals travelling here in the time, as dinos, birds and... chickens...?
For that reason the 'Natural looking" of the place wouldn't look bad at all.

wispy pelican
#

I think the diets seem like a fun mechanic to optimize and maintain, however when you reach adulthood the diet bars should go down significantly slower to give breathing room for other stuff like raising exploring freely or nesting and raising babies.

olive dock
#

Got a suggestion for how Filipe may improve how the diet system works for herbivores seeing how hard he struggled to get a good diet and learning more about how the diet system works.

So right now you need all three nutrients to boost all of your stats, and if you have any less than three, the entirety of your diet will decrease no matter what. He suggested instead maybe herbivore diet food would provide multiple nutrients, or maybe you would only need one or two nutrients active to increase diet. I feel these two issues may unintentionally negate the idea of the animal needing to live in multiple biomes as they'll never really need to travel for that 3rd nutrient. They just eat one or two plants in one biome and bam all three nutrients

What if instead of Diet being a single scale of all stats determined by all three nutrients being "Good" "Ok" "Bad", each nutrient affected certain stats.

Just examples, maybe Protein could be for Health and Damage, Carbs could be for Stamina and Growth, and Lipids could be for NV Range and Scent Range, your stats being determined by what foods you're able to get. A "Good Diet" is just if you can get all three nutrients up and running, an "Ok Diet" is if you can get two of three, and a "Poor Diet" is if you can only get one or none. The Stats would slowly tick up to their max as long as a nutrient is above zero, maybe requiring more than an entire bar of nutrient to reach max so you don't just get max stats from eating one thing, and then start ticking down once a nutrient reaches zero.

I feel this would make the system forgiving enough to help it be fun yet keep the challenge of finding your food, as you won't need to have all nutrients filled to increase at least some of your stats, you won't have all of your stats ruined by being unable to find just one or two plants, but you also won't be able to just camp one biome and will still need to travel to other biomes for those other stats.

sharp iris
#

Hi i've some pics of crête landscape
I dont know if it can be interristing for Jace
I put some of them here, i'm joinable when you want 😊
I think it can be cool to permit to some little species to go in this canyon, bigger can't go in, and for the babies Apex, the only one chance to come back is to walk on the beach, what do you think? And if there is some jump, the species who dont have this abilities need to walk on the beach too
(Sorry for m'y english ^^")

pastel needle
#

Make every playable available in the test branch so we can get a more realistic feel of the diets. It doesn’t make sense to only have dryo

heady gazelle
#

Since we can carry bodys, then I think herbis should be able to take a branch or 2 (depending on size of dino) of food to carry along with them so they can have a little snack on the go like with the gore. -Not sure if someone already put this-

wide aspen
#

savelog does not work crazy laggs 60%of the time its pitch black....its almost 1 month now and nothing got fixed all they post are some fanzy pics and if u want to watch a twitch vod you have to pay money thats crazy first and last game i bought by this dev team i realy cant understand the steam reviews did you guys bought them?

hallow iris
#

Some way to make sure flyers safely land during a random server crash. Right now I don’t care if I lose a ptera during a server crash because its a quick growth but someday when we have larger flyers (quetz) it will be really agitating to lose 5 hrs of growth to something out of your control…

wispy pelican
#

Not sure how i feel about deino not having a prefered diet. I know they are oppertunistic predators but you could have easily added AI around or in the swamps for its diet to actually make them go there. Right now ironicly, swamps have barely any deinos.
It might also make players AFK grow them.

ancient plover
#

As of today, update 3 released 126 days ago.

Thats 4 months and 4 days.

Just putting the information out there, relax people lol

tepid berry
#

Yo i cant run this game pls man I wanna play

ancient plover
#

a flooded forest type biome would be very neat to see, and i see many of the dinos that are planned benefiting from them, sure theres swamps, but a heavily forested area with smaller bodies of water/ large shallow water areas would benefit animals like Beipi, Deinochairus, Minmi allowing them to graze on the water weeds that grow in the shallow areas or hunting small fauna like crabs or frogs,while also having protection withing the smaller bodies of water or tree cover.

wooden flame
#

in the stream filipe did there was quick sand(mud?? quick mud??) well basically maybe there should be a type of dino that cant sink while in the mud.. most likely a small dino.

bronze wren
#

Foggy mornings? Or Foggy nights? Help with ambushing maybe plants that help with eyesight could reduce the fog for you, happens randomly wouldn't be an every night every day thing

ancient plover
#

in evrima, giga shouldn't be able to trot down anything it sees

arctic forum
#

Make bad status red and good status green

ancient plover
#

More notes/suggestions on the diet system for herbivores:
Filipe suggested something along the lines of "One diet bar could begin filling your diet bar towards being on a good diet, then 2 and 3 bars will increase the rate." I think if the diets remain as spread out as we've seen from his stream, which I assume it'll be made easier anyway, I'd maybe suggest;
0 diet bars = decreasing the overall diet meter.
1 diet bar = slow the decay, as if it stopped decay completely or began moving you towards having a good diet, it would remove the encouragement for herbivores to roam and not just AFK grow.
2 diet bars would then begin moving you towards a good diet, which would allow you to just stay close to 2 of your 3 preferred diet needs and not be crippled.
And finally if you fill all 3 bars of your diet at once, I think it should provide a pretty significant boost to your overall diet bar, which realistically probably won't matter as by the time you fill all 3 your diet will probably be pretty solid by then anyway.
But if your diet bar is maxed and all 3 sub-bars have nutrients in them, you could get a small bonus to each of your 'good diet' buffs. You likely won't be able to maintain all 3 bars for a very long period unless you're exclusively hunting your diet, so I don't think 'pvp balance' will be much of a factor for the small amounts of time you'd be able to maintain that buff status.
I haven't had time to think of a carnivore variant of this as I don't have enough information of what the carnivore diet will work like anyway and don't want to give my opinion on something I don't know enough about.

frozen basalt
#

Having a cross hair for a mouse would be lovely. I’m really bad at just trying to see where my target is. Also a better camera system for when you gotta zoom in and out around your character would be choice as hell. I keep clipping in to cliffs and then get blindsided

fallow sluice
#

After seeing the more recent one a few ideas came across for the diet as well.

  1. The icons would be lovely and nice-but maybe make it so pack/herd leaders can see the icons, or see the food that benefits their herd the most.(Of course this would have to wait for pack/herd leaders but it would be good reason to try for it.) until than maybe adding a different color for each type of food type, or I liked how in legacy food bushes would just glow-maybe not through the map like they did but it made finding them easier in the dark when they would glow a little bit in a different color.

  2. Since a lot of the items seem very spread out-maybe eating 1 type of food fills one of the three requirements faster while still filling the other two much slower and for less. You'd still need to find all the food of your Dino to 'max' fill each quickly, but if you can't than at least you're still getting something of a benefit from the others just not as well.
    I haven't seen how the diet is for Carnis but I'm guessing they could get something like this as well where 1 type of food fills one of the three faster but still fills the other two at a much slower and reduced percent.

plain gyro
#

Suggestion for human communication:
Along with Gestures and regular chat, you could add this "voice guided system" that the game "Smite" has. I really enjoyed it and once you get the hang of it you can communicate really well in super short time.
For example you initiate it by pressing the key "v" then a small menu on the side opens where you have more options like button "f" for danger "g" for retreat "t" for attack and then say we pressed "f" new options open like "f" for north "g" for east "t" for south and so on.. In the end by just pressing the buttions "v, f, f" you get the sentence: "Danger North" or "v, g, t" for "Retreat South". If you make a decently sized tree for commands this could be sufficient communication. It also doesn't even need to be voiced but just pop up in the chat/proximity chat.
I'm not sure about having ingame voice com, cuz in other games like GTA5 people tend to troll a lot and scream and play sounds n shit and I do love the silent aspect of the Isle. Also most people will sit in a discord call anyways.

echo lance
zealous shadow
#

In Update 4.5 Pachys should be able to carry coconuts in there mouths. Once fallen from a tree Juveniles/Sub-adults should have to hit the coconut again to split it in half so they can carry it (as they can't fit a whole coconut in their mouths), where as a Full Grown Adult Pachy should be able to carry a whole coconut - and also retain the water values inside it while moving/carrying it around as it doesn't have to be broken open to do so. Just a thought I had that might make feeding on the coasts a bit more dynamic while growing as a Pachy?

fair oriole
#

Please make stronger Utah on bite force at least a bit. Utah feels so weak after last update. TI_Think For example why baby Deinocuchus have bite force 13-15n not remember correctly when just spawned. And Utah 50% grow have only 15n. it's looks to weak. TI_Succ

foggy birch
#

With Herra being arboreal I'd love if it could also bring it's prey into the trees as well but only prey small or equal to it's weight to give it that leopard role.

brave crest
#

in the cerato concept art it shows cerato being a fast swimmer and hunting deinosuchus which i think is great , i think since ceratosaurus's ability was to clamp down on an enemy's body , lets say it can use a lethal bite to the head , modern day jaguars , cerato (if the prey its biting has a head small enough to fit its jaws around) should be able to grab onto the head , crushing the skull and brain killing most things instantly

there would be some exceptions , stegosaurus has a very small head , so landing a hit on them would be harder , but also since stego takes so long it shouldn't be ended in a second , deino has a very large head and theres millions of them in evrima's rivers so smart cerato players will just go after subadult and young deinos

delicate stirrup
#

When humans are in, aiming down scopes and sights should vary based on ur stance. Full turn speed while standing, half turn speed while crouching, and 10% turn speed while proning

bronze wren
#

Add small bird ai that flyers can snatch out of the air for a meal

ancient plover
#

rivers that connect to the oceans creating brackish type swamps, allowing for some ocean fauna to wonder into the rivers,(but not too far in) and also giving deino players a way to swim into the ocean and back without having to climb rocks.

boreal dove
#

Hello again,
according to my idea with the water purification tablets maybe a 2nd interesting item for the later game on the subject of water supply water filter drinking straws, they are available from many manufacturers for survival and disaster relief.

The benefit of these nice items would be that annoying camp fires would not have to be built everywhere on the map and that the server stability would not be affected.

fading knot
# delicate stirrup When humans are in, aiming down scopes and sights should vary based on ur stance...

I have another mechanic to suggest concerning mercs aiming down sights with their weapons. I feel like it should cost some stamina as long as the aim is held. The stamina drain would depend on weapon size, and the user's posture (aiming while standing drains the most stam, aiming while crouching drains much less, and aiming while proning (if there is proning in the game) drains almost no stam). Not only it is realistic, it also discourages just standing in one place and take the perfect shot for mercs and makes their gameplay more nervous, since they cannot just go run and gun without consequences. Either you focus to take a precise shot, either you keep your stamina for running in case that raptor wasn't alone.

wooden flame
#

For the stress test for diet why don’t they add multiple servers but only one Dino is activated in that server like; server 1 is deino server 2 is raptor server 3 is stego server 4 is hypsi…idk if that would work

dusk copper
#

I can understand that it might be a bit of a Problem with the Performance in the Stress test but at least give us one mobil carnivore, Utah or Carno to test how it on carnis feel because just a Herbi won't give you enough Information because you can't tell if a Herbi could keep his diets up while it has to watch out for Predators or being chased

wispy pelican
#

Add a bot that automaticly adds a ✅ and ❌ emoji to feedback.

ancient plover
# echo lance Yeah devs are slow af but all you’ll find here are dev sympathizers. Been a mont...

You misinterpreted my post. It was purely to log the time between updates, because I dont see anyone else doing it. I dont post those to demean or berate the devs in any way.
Question:
Have you been involved in the production of a game to any extent? Its not all that easy. If it was, it wouldnt be a degree level career path. Theres a ton of work involved

Repost as I see it fit for this situation.

Not a ton of movement but good work overall by the team. If you think about it, all updates to Evrima have been solid steps forward, every time.
UPDATED: The amount of issues stumbled upon, roots of the problems found and fixed, is a large amount of movement. People would complain about the bugs instead of dev times if they released updates with long problem lists. Not to mention it would make them look like shit professionally.

• Setbacks have all been remedied, though sometimes only in time, understandably.
• Concepts keep the interest of the audience.
• New assets are made with quality.
• AI is looking rough, though conceptually great.
UPDATED: AI has been cleaned up and is looking much better.

I think people give the devs such a hard time because they look at Evrima as the actual main branch of the game, considering it has more content than Legacy (in spite of the fact that it has less playables).
Anyway, overall; looks great so far. 👍

ancient plover
#

For the sake of your game and the people playing it, fix bugs as soon as they are discovered rather than doing it every major update.

You know this is the much more efficient route, anyone with a brain knows that. From what I know, the way you manage things is by not keeping older backed up versions of the game. Meaning you do not go back to fix bugs and instead rely on fixing them in the next update. Please do not do this. Multiple people I've talked to have said this is not a very good choice to make in terms of game development.

frail dome
#

it shouldn't take full speed to charge at something as a carno, since you're an ambush predator, you're probably gonna be pretty close to your target and ambush them and charge as soon as you begin to run.
make it so you can charge almost as soon as you have began to run

ancient plover
#

I think baby crocs should be able to run much longer on land, or maybe just more stam overall, To evade the bigger crocs. Because right now, if a adult deino wants you dead, then you’re dead.

#

Okay. So ALOT of you icky rex players. And maybe some spino and Giga players will be offended by this. Less of the second two. But there will definitely be some rex mains who don’t want this. Make the stats and animals based off the real world things. Closer to the best representations of the real world animals that we currents have. Mainly what they are designed to hunt.

  1. T. rex. We all know that T. rex was an incredibly bulky powerful animal with a massive body, head, legs, jaws, and teeth. In legacy rex was very ambush oriented and had a very quick ambush speed. And really- just ate whatever it wanted to. For evrima. Rex should be closer to the current animal that we speculate existed. And since diets are going to effect carnivores effecting what they hunt. Make rex basically the games largest scavenger. Yes we all know that rex did hunt and was a pretty good hunter, but new studies have shown that the anatomy of its legs, physically could not allow the animal to move any faster than 15- 20 mph. And with that speed it won’t be catching much- unless. It ambushes larger slow animals that can’t accelerate fast enough in time to escape it. Which would make rex an ambush hunter/scavenger which I think works perfectly if it wants to keep itself very full. But I think that a fully grown rex should be able to eat from a corpse no matter how rotted. Crunching through bones and all. Of course the younger rexes would be faster and therefore more active hunters, but the bulkier adults I think should be ambush scavengers. Able to survive on carcasses, but able to thrive with a bit of hunting thrown in. But in battle the rex would still be a monster with a powerful bite and lots of health. And as for animals slower than the rex. Large ceratopsians, ankylosaurs, and despite not being slower, ambushing a resting hadrosaur would be very possible. However, surapods are not something on the rexes menu, their teeth and jaws weren’t designed for it.

Giga run down later

delicate stirrup
tepid plover
#

Just gonna point out something that has been pointed out a few times by a few people, but I feel flooding the suggestions channel with posts of this kind is important honestly.

There are currently game breaking bugs such as the dino deletion bug, which more often than not reverses every bit of progress someone made in the game just because you wanted to stop playing.

In the case of the dino deletion bug, the devs have flat out confirmed they found a fix for it, and are waiting until the next update to release the fix. What the hell? This is such a big bug to just tell everyone "deal with it." Especially when even the devs don't know when the update is gonna release. There is no reason short of "releasing the fix for this bug will require so much work it will take more time than the update" that should stop this from being fixed right now. Just up and leaving anyone who wants to play the game to get their progress deleted after nearly every session to wait another month or two for another two dozen features when you could just.. fix it. The devs are strangely terrified of releasing small patches out of nowhere just to fix bugs. Everything has to be a major update or directly related to a major update. Just fix all the bugs before moving on for once. They tried it last update, just flat out failed, and then let the players deal with it.

Explain why this is a thing and why all kinds of bugs are being seemingly ignored, or fix them before moving on.

warped hemlock
#

Suggestion for discord. In the #skins channel, I would add a requirement to add tags to our screenshots, for example #utah, #para, #giga or #trike. Searching for different skins in the channel would be a million times easier! ♡

stark wolf
#

when merces and tribal come out when a merc shoots something in the eye or somehow penetrates the skin around the heart of big dinos like rex the rex should get one shoted of course these area will be guite small and you would need a lot of luck to hit these areas also to peirce the skin you would need one of the best rifles you could get

bronze wren
#

For skins maybe add details or certain colors that unlock for achieving certain things, like for reaching elder with a certain dino unlock this color or get longer horns or one horn broken etc. Would make things more interesting and make players strive to survive even more

ancient plover
#

i had an idea for a "stress system" where instead of scent it can be a like concentrating on all senses( this can be by pressing the scent a little longer). by concentrating on all senses you can not only smell but you get better hearing and a danger indicator like for example if nothing is near you the danger sensor is green, when another dino is close it turns yellow( doesn't matter what dino could be a player could be ai) and if a sound is triggered like a twig breaking then it turns red as if the dino is on a panic, you can either pick to fly(run away) or to fight. this can go well by adding hazard ai like Beezlebufo being buried in the soil that can ambush small animals, or other creatures like a utah ai that primarily stalks the dino(doesn't need to be a utah tho) this utah will prowl and stalk you for a couple minutes and if you dont really try to sense the danger it will attack, but if you manage to sense its presence and run away it will pick not to pursue because the ambush was ruined. its a silly idea but i feel like it can help with the horror aspect of the game giving players an extra hand when avoiding danger but also more to worry about, it can also help with carnivores who just rush to hunt instead giving them a need to plan ahead before a hunt.

tired meteor
#

Make it so that you have to flip over shelled animal carcasses before eating them. Things like turtles and even anky shouldn't be able to be eaten from their boney shells. This doesn't look right in the picture below...

frail dome
#

2 suggestions:

1
please put the legacy soundtracks back in once you're able to, i love them so much, especially the carnivore song.

2
keep dilo's calls and do not change them, especially the juvi 2 call, it's so cute.

nova lark
#

In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a...

austere sluice
#

So if Utah doesn’t get a feathered option when the skin system comes out. I think it would be cool to make like a dlc or something that turns Utah into a deinonychus and gives u the option to play generic Utah or feathered deinonychus which initially plays the same as Utah just different calls and a different model.

covert swallow
#

I know some people want to have multiple dinosaurs per server. Having more than 2 or 3 dinosaurs per server can just let people farm apexes or powerful dinos on a good day where they have their friends online to help them and just use them in their advantage. Some of them would just suicide with one cause they know they have another.

One thing you could do to avoid people having 3 rexes or whatever in the future is to simply make 2 or 3 slots for a dinosaur, but you cannot be the same dinosaur. If slot 1 is a carno, slot 2 cannot be a carno. This is to prevent farming. You have friends to help you grow a rex let's say, but you grow it and you cannot go grow another rex with the same friend group cause you can't choose the same dinosaur in other slots, so if you want to go grow another dino, your friends won't be around this time. In my opinion, having more slots sounds nice, but more than 3 would be weird and each slot should have a different dino. What do you think?

TLDR: If you're going to add slots for multiple dinosaurs per server, make it so each slot has to be a different dinosaur than other slots. Slot 1 - Carno. Slot 2 and 3 can't be a carno and need to be another dinosaur.

tired hawk
#

A second species of chicken that has been genetically modified (or naturally adapted) to resemble a giant carnivorous raptor that looks like Jianianhualong, possibly as the first beta testing of trying to bring back dinosaurs, or an invasive species that has changed to its environment.

…I am only half joking

ember sierra
#

Grazing.

  1. Grazing, could be used to maintain food, then when drops below 20% used to replenish it to 20% or, grazing could provide 20% at any fullness, which would also maintain, but this may promote grazing for animals that would most likely graze a lot.
carmine vigil
#

I don't really like evrima utah animation. In legacy I adore how tail is wiggling while you are running and in evrima utah is like an arrow while running. It doesn't seems really alive and emotional. Also I would like a lot some new animation and sounds for mating moments or something like that, to build nest or to make an egg, not just tapping on button. The thing I want SO MADLY is enormous variety of skin patterns and natural colours!! Please give it to us

twin frost
#

I will be happy once utahs have either more stam or more speed then a carno, something as heavy as a carno and bulky should not be able to keep up and outrun a utah, since the utah is so weak in a pack of 3 or less vs a carno ( sorry if been said already) utah just seems weak on all stats 😦

west surge
#

Please add a button for server admins to wipe all the bodies.

brave crest
#

Wild boar AI should be a lot faster but also have more size variety , wild boar can get absolutely gigantic if left alone to just eat and live in peace , so i think adult boar should have a regular size but also there’s a chance they can grow into a huge “mega boar” also boar should probably be aggressive towards almost anything smaller than then and anything that wants to eat them , boar are omnivores so they could also kill and eat small players or find carcasses and rip em open

ancient plover
#

holy damn... pls fix the game and bring the big update asap so that server can make rules again. it pisses off that every herbi or every dino is attacking everyone. u die new grow session oh maybe a group i can join. canniblas. what should we do. it pisses me off so hard and i swear im not alone who gets pissed off by this. and update ur anti cheat pls

uneven acorn
#

This is kinda gonna be based on an assumption so bare that in mind.
So For nests im gonna assume your gonna have to grab materials and bring them to the nest to build it, so here is a little concept for 3 dinos. That would be a lot more unique than most.
1
Starting off we got our good friend the beipi, i think that beipi nests should be quite small and could be placed both ontop of the water or on any land area. Since its dangerous for a beipi to go on land the resources would be found underwater, with items such as branches sea-weed and mud. The nest, if chosen to be in water should float on the surface and be durable enough to survive attacks from baby water creatures and pteradons. Beipis should also be able to stand on the edge and swipe at the water.
2
Hypsi will of course be very unique because it will have large tree nests safe from most dinos. But building such a large nest should be hard and would take efforts from both parents to get done quickly. The materials for said nest should probably be large branches for structure, small branches to weave it together like a bird does, and moss so its comfy for the baby hypsis. @brave crest idea for this part but they should also weave grass together to make nests like those of weaver birds, which can expand as more hypsis join the nest and add to it.
3
Dryos should be creatures that build they're nests underground safe from all creatures, unlike other dinos they wouldn't have to gather materials to build a nest, they would just have to dig out a massive underground area for they're kids. Mabye they would have to gather moss or smthn for the actual nest where the eggs are but otherwise dryo should have a rather free and fun nesting experience.
lemme know what you think

arctic forum
#

Bats for caves

scenic pecan
#

I'll make a quick feedback on the collision mechanic to dismount utahs.
TLDR :
speed threshold on collision pounce dismount for herbis to avoid tree huggers.

First off this mechanic is a great addition and forces the utahs to think before pouncing.
It still feels underwhelming as a utah pack to hunt solo tenontos or stegos because the pounce is so easily countered by just standing and facing a tree or a log. As the utah pounces the herbi only needs to step forward a little and it's game over.

I thought that maybe adding a velocity threshold to trigger the stun dismount could help. Here is how I believe could keep the mechanic and stop tree huggers.

Let's say that V1 is the speed threshold (maybe a % of max speed or link it to weight ratios to make is an overall mechanic).
If the mounted dinosaur is moving slower than V1 : the collision will force the utah to jump off.
If the mounted dinosaur is moving faster than V1 : the collision will knock the utah down like at present.

This stops herbis from simply hugging a log or a tree to wreck a utah pack. They still easily dismount utahs meaning they won't take much dmg and utahs still aren't safe when pouncing.

ember sierra
#

Stego:

  1. Replace the standard bite completely with a different attack such as a forward raised 2 legged stomp, or add the stomp as an alt attack. I so feel like the steg would lift up on it's hind legs and stomp down on things.

  2. Tail alt attack, currently is a precise aimed approach, ok, not natural movement imho, thinking stego would have more of a running twisting swipe where it runs at targets and swings it's tail like a baseball bat at the target. This would also have potential to harm multiple targets obviously. You could still use the aim mechanic only it would swing through and not stop or move towards the spot you are looking but rather swing through it and naturally slow to a stop. One counter for other dinos might be crouch under or jump over as the swipe could be raised or lowered based on the angle you're looking. Maybe even have it so if you do not do it right the tail hits the ground and actually hurts the stego?

ancient plover
#

Make it so pressing 1 call more than 3 times gets you IP banned

woven apex
#

Add an AFK timer for when you're dead and sitting on the map screen. So many slots are probably just being burned due to people never being forced off the servers.

night bolt
#

Recognizing smell: your dino can learn what smells are different from others by learning from them. Example: if you smelled a bush or body in the distance, then you walked up close enough to get a good veiw while smelling, your creature will remember that smell, so if you came across a same type of food or body, you would be able to recognize it without having to walk towards it.
This could also very depending on certain elements though, a Hypsi barf smell or an animals droppings may vary depending on what it has eaten recently, or maybe a body or bush is covered by mud, more Hypsi stomach acid, etc...
Remembering scent could also help if you notice a horn or side scratch on a tree from a ceratopsian or other type of creature

The more your dinosaur learns over time, the even better chance it has at survival

dusk copper
#

I dont think diets is good for Carnis, at least for the debuffs meat is just meat maybe you get debuffed if the Dino you eat have poisen but otherwise I don't understand itTI_LUL

glad cosmos
#

Due to the recent Sauropod attack conversation in #isle-discussion, I wanted to refresh and update my previous Magyarosaurus Idea post and add some more details and update suggested values to fit with the current balance design across the already implemented evrima creatures
Sadly the text is too long to post in discord so it has to be a google doc lol, enjoy!
https://docs.google.com/document/d/1i1RUHCWFyWcJbuo2CKKAooG4yJTki9FNtrNIX9FZ2H4/edit?usp=sharing

sturdy glacier
#

trying to fill 3 nutrients one by one is perfect in paper but tedious in game ( felipe's stream is the proof of that)

rough magnet
#

How come I went and grew a deino for half of my day came back ands its gone? second time this has happened in an offical server.

carmine spindle
brave crest
#

when/if variations come (like feathers , etc) make them unlocked by elder , because certain ones can have benefits
take utahraptor for an example , if you chose the option for feathers , it would improve balance while pouncing and reduce some damage because feathers get in the attacked mouth before your flesh , so if you like pouncing as utahraptor , you would pick feathers

as trike you would probably either pick curved horns or longer horns , longer horns would be more unwieldly but have a larger hit radius , curved horns would provide more knockback when you hit but also probably more defense when attacked

sleek valley
#

I feel like for evrima the focus should be adding more dinos since that's what adds the most replayability, at least the ones already in legacy should be implemented in evrima
In addition to functions and everything else that's equally important, but there should be 3 dinos at least every major update?

drifting cedar
#

Imo you could set evrima up for the games main version instead of legacy after the next few bigger updates (maybe after nesting).
If that's possible.

zealous shadow
#

This isn't important but it's on my mind, so petition to Change/swap the the Carbohydrates nutrient hexagon Bar/icon to Yellow instead of blue, solely for the reason that when I think of Carbs I think if Pasta and Potatoes which are yellow XD. And then make the Lipid hexagon blue -as that's the colour of most sugar packets (in the UK anyway) X^D

orchid folio
fiery crest
#

Think it has been suggested before but just in-case:

Have it so a carnivore/omnivore can choose to either pick up a chunk of meat (size varying on bite force and size of your dinosaurs (jaws) maybe) or dragging the corpse if appropriate size.

Could be as simple as making grabbing a chunk press button and initiate drag/pickup a hold button.

Could allow for more scavenger playstyles like for Utahs. One distracts while the others snatch meat.

solar gulch
#

fresh spawn carno should not be able to pick up a fresh spawn dryo the size doesnt add up a fresh spawn juvi dryo is about haft the size of a juvi carno

cosmic slate
#

please change Elder Utah to look more like this please, It's just very visually pleasing to look at whilst playing

rigid mirage
#

Add. More. Volumetric. Fog.

delicate stirrup
#

Silencers should have two incentives. Unailenced gunfire will (after prolonged exposure) cause hearing damsge and eventually hearing loss.
Symptoms of hearing dmg:
Tinitis (earsi ringing randomly)
Weakened sense of hearing

The other incentive for silencing guns is that silencers decrease the distsnce that the sound travels.
Silencers muffle the shot to protect your ears and lower the sound range.

I'll make a more in-depth suggestion in a few days.

olive sphinx
#

Remove the dewlap from the Albertosaurus model before it gets too far into development gameplay-wise.
It actually looks somewhat decent without the dewlap making the head look oversized

glossy hull
#

Full Adult Teno should not Perma stun an adult Carno

dusk copper
#

Maybe you could add that we can wallow corpses at a river to make the scent disappear for like 1-2 minutes

uneven acorn
#

I hope that diets dont force Dinos to constantly shuffle between two biomes cause then there won’t be very much cross Dino interaction if you know what I mean. Make sure that the diets are very intertwined so it’s not just 2 or 3 creatures per region

low snow
# orchid folio To add on to this (this is also meant as Feedback) It was said legacy will be d...

and to also add onto this, i feel that after update 5.5 will be a good time to make evrima the main branch, and to also help the game grow i feel that once update 5.5 as well as humans are out, evrima should be changed to the main branch, and if by then nobody is playing legacy since evrima is going to be superior in every way, then just delete it, they should also update the steam page to where it’s all evrima and not advertising anything from legacy, since that’ll probably confuse any new people, and also update the tags to fps and whatever else they find suitable like online, survival, horror, etc. i feel that’ll help the game grow a shit ton. TI_FeelsGoodMan

warm lily
#

This was Thursday of last week, it’s now the Monday of the following week. Stop fucking doing this shit

dreamy pine
#

safelog still not fixed, right? i did safelog and my dino is gone

sturdy glacier
#

hire a programmer or do smtg to speed up the update process, cause so far we had 1 major Update in 2021 (Up 3.5 is not really a major update but a Qol patch ) , thats not an opinion, its a fact ! if this continue like this, evrima will be completed in the end of 2025 xD , Edit : changing the roadmap didnt help aswell

woven apex
#

Footsteps:
Your own footsteps sound like they're behind you.
This makes it really hard to understand if you're being chased or not, or where whatever is chasing you exactly is, as your footsteps heavily overlap where your pursuer's steps would be.
As well, any steps that are not yours are super quiet. (And sometimes even muted)

lunar sundial
#

Deserts and rainforests would be really cool. So I have an idea for the rainforest obviously it would rain a lot so what if herra was the only Dino that could sniff in the rain to further give it an advantage in the jungles

stiff sparrow
#

I have a couple of suggestions.

  1. When you are in the water/recently came out of the water you are wet. When you come out of the water you’re still wet and it dries off slowly. (Not instantly going away) Same for when raining is implemented.

  2. Small species of (Prehistoric species maybe? Idk) frogs, snakes, rodents, etc that smaller creatures can eat for nutrients, small boost in hunger fulfillment, etc. It would make the environment/ecosystem we live in a little bit more immersive. Obviously bigger creatures wouldn’t bother with these small critters as they serve no purpose to them but maybe they could fetch them for their younglings.

  3. Fruits growing on certain trees that herbivores can eat for nutrients, hunger boost, etc.

  4. Seasons such as dry season, cold season, warm season, etc. In Florida they have a dry season and lots of Alligators have trouble surviving during this period due to the lack of water. It would be a challenging but immersive experience for Deinos or other Aquatics/Semi. Cold season doesn’t mean it will snow or ice as the place we live in seems pretty hot, tropical, etc but maybe just a drop in temperature encouraging the player to bask more or cuddle with pack mates.

  5. Muddy shores on rivers, ponds, lakes that can get you slightly muddy after treading in it.

delicate stirrup
ember sierra
#

I think I can speak for most of the players when I say it would be nice to know what's going on, let me explain a bit. The update 4 has been hyped for some time and I notice a degraded community of users who seem frustrated and upset with the current condition of the game. I think the overall feeling is a hot fix could be released to handle these few issues while we all wait on the major update. I've reached out to Punch on this to see if anything can be communicated to the community about this current situation, but I am not told anything. It seems to be the topic of discussion with people I play with on a daily. I really feel it would be awesome of you all to take a moment to let us know what the plan is concerning the current game breaking bugs. Is the update literally a week off so we should wait? Or is it a ways off and you plan to patch the few bugs that are plaguing us currently? If a patch is coming, any idea on when? Any type of insight would be super helpful. Thanks in advance for your consideration on this.

queen meteor
#

a lot of ppl hate the idea of natural disasters but if this is a realistic game then we should admire the realism and add them to the game, also i would LOVE to see a meteor shower happen ngl

ancient plover
#

can we get AI herds? it can have a cool dynamic too where the herd has an alpha and babies, it can even have an injured member in the pack, instead of the whole herd ganging on someone the herd will prioritize escaping unless a carnivore gets inside the herds formation, forcing carnivores to look for the weak link to hunt

bronze wren
#

Here are some things I'd like to point out and possibly fix in the future (I know some of these will I'm just pointing them out cause I'm just listing issues I find in the game)

  1. Losing dino or gaining the sick debugg when logging out and back in

  2. Lack of AI spawns or Ai clipping through or under the map for you and only visible to others or floating in mid air

  3. Audio bugs either choppy or some audio like foot steps or waterfalls suddenly being on mute

  4. Not being able to walk, move, bite, etc. When opening chat or in rare cases trying to eat or drink

  5. Trying to wallow but your Dino doesn't do it even though your holding down E

  6. Drinking mud when the "Wallow" command appears and having to run off somewhere else

  7. Pts stuck in falling animation when hitting a tree but still flying

  8. Carnos having a very stretched hit box and landing bites while no where near the target

  9. Utahs pounce going through bodies idk if its all bodies it's only happened while I try to pounce on full grown carnos

  10. Frame rate dropping and rubber banding for no reason at all in some areas mostly in plains

  11. When drinking and your head goes underwater sometimes it doesn't toggle to hear under water so you can't hear the deinos when they sprint

  12. Stegos and Pt broadcasting is so loud you can hear them from very very far away just tone it down a little

Thank you if there are any I missed and worth mentioning just add on in feedback, not saying all these have to be fixed within the next update but these are things to be looked at and fixed eventually thank you

mental relic
#

This man would be an incredible fit for the roster in the near future COUGHS update 5 COUGHS

plain spoke
#

the audio is so f'd up rn. carnos make no noise on mud, and sound like a bomb when they deep throat their food. tenos sound like they're running a marathon when they sit. stegos are the same. utahs make noise when sitting. stegos and carnos sound like full adults when running through the jungle. carno makes no noise while sitting. its just all skewed. i'd prefer if no dinos made noise while sitting, and juvis didn't sound like adults while in the jungle.

vale moss
#

Probably an unpopular opinion but I think the Redwoods should be one of the first bio dome ecosystems. This is for two reasons, one is the iconic Giant Sequoias have a hard time growing in tropical ecoregions and two is possibly the biome still causing graphical issues.

IRL Sequoias do much better in cold, wet climates similar to the pacific northwest in America and Cananda, as well as certain parts of Europe (Britian, Italy and France). In hot, humid climates they develop fungal diseases and growth are extremely slowed.

The second reason I think Redwoods might do better in a bio dome is FPS concerns. These are probably some of the biggest trees in the world and such big assets are bound to cause performance issues. I think letting them be blocked or sit inside a giant dome helps alleviate some of those concerns, not only do the trees not look like cardboard cut-outs due to render distance from far away in a dome but it allows the biome to not stretch very far to exist within that space.

There is another option though if the developers still want to keep some aspect of realism, which is converting the Sequoias to Coastal Redwoods. These sister species of Redwoods can tolerate tropical climates much better and there is even a grove being grown in Hawaii in Poli Poli State Park. There would still be the graphical concerns, but I think it's a better fit tbh.
https://static.wikia.nocookie.net/isle/images/3/30/Atrium_concept.png/revision/latest/scale-to-width-down/1000?cb=20200208124619
https://www.giant-sequoia.com/sites/giantsequoia2/uploads/images/large/poli.polistateparkmaui1.JPG

covert swallow
#

One thing I like about Evrima is the transition between baby and adult. And I'm not talking looks, I'm talking speed. I'll take allo as example: In legacy, allo is slow as baby and as adult. In Evrima, it should be fast as baby, cause you know, it's light and not that heavy and can run and hide better. The more you grow as a dinosaur in Evrima, slowly you should start to feel the tonnes and weight on you. You move slower, you turn slower, and this goes with my other suggestion about making dinos feel heavier than what they used to in Legacy: Make them feel like they are trying to walk and feel like you are a 2+ tonnes dinosaur. Being an adult shouldn't only mean you are stronger, but also heavier and slower.

Animations that I love are those in Jurassic World Evolution. Idk, but the dinos look heavy. Every time I play that game I wish I could control the dinosaur and play as one. Maybe it's only me, but I wish those kind of heavy animations The Isle could use. Maybe polished to fit the Isle, but same style.

ancient plover
#

I think it would be cool if u would do some different areas. So maybe a desert, jungle and flat area. Maybe with the weather conditions (like desert no rain or so). Do maybe some lakes wich are connected with rivers so that crocs have lakes too maybe. And a bunch of forests cuz i think it would make the game look more realistic to the Dino-time maybe a bit of flat areas with only grass and bushes for herbis. Maaybe also different ai. I mean like for the water fish ofc but maybe lil sea snakes or so. And for the land maybe oros or tacos idk.

solar gulch
#

personalize a dinos stam bar so that they look like the animals foot print for example uthas would be missing a toe to show it has a clawed foot

foggy laurel
#

Losing the dino everytime u log sucks, pls try to put that in the top of the pile

ember sierra
#

Free the sniff! 🙂 IMHO should not be any restrictions on sniffing. walking, trotting, running, resting, crouching for all dinos. 😉

ancient plover
#

I love how Witt just about anything that mentions deinosuchus always has gator spelled out beneath it. Just amusing to me. Especially when it’s a salty comment about deino and there’s basically just a blank Chad face stare back saying. G A T O R

wheat lance
#

I think heavy dinosaurs should lose stamina when they're running up mountains or big hills.
It would add a bit more realism to the game and give smaller animals a bit more of a chance of escaping from predators.

bronze wren
#

For certain dinos falling from a high place depending on the height if it doesn't kill him but does significant damage maybe add an animation of him kinda stumbling after the land for example in gta jumping from a high place the player will do a roll afterwards, just a thought

ancient plover
#

I am not sure if this is a balance Idea but I think It could have some more gameplay Idea as Deino.

What do you think about the fact that after eating any food as a deino, It must go out of the water and res to digest the food better, as in real life they stay out of the water receiving the sun lights to have better digestion. Deino could get some buff as other dinosaurs do with diet so we can see some deinos out of the water after they eat something and not all the time underwater.

dull bison
#

i would realy like to see and experience Beipiaosaurus, like evrey game play is different, so the Beipiaosaurus would really contribute to this concept, of unique gameplay.

covert swallow
#

What if you add a Heartbeat to the game? It could be used in many situations: 1. When you are about to drown, your heartbeat gets louder and louder until you hear the "Beep" that you are dead. 2. You can hear your heartbeat get louder when you are poisoned by something. (Or when a venom dino bites you). 3. You can hear a slight heartbeat when you eat mushroom making you hallucinate and get louder if you eat more. 4. THIS ONE is a good one in my opinion: Every time herbivores decide to stay close to a body, the heartbeat will get louder and louder (the dinosaur becomes scared the longer it stays next to a dead dinosaur) and will force them to not body guard. This could go into a stress mechanic. What do you think? Heartbeat could be used in many situations if added.

uneven acorn
#

Pretty cool if we got humans in update 7

covert hornet
#

Adrenaline. Boosts speed, takes a very long time to regenerate.

astral scaffold
#

perhaps change the name of #isle-fan-art to just #art or something since half the stuff in there has nothing to do with the game

ancient plover
#

Please fix the ‘losing your dino when you safelog bug’ over the last few weeks I’ve lost atleast 3 adult deinos, several subadult deinos, 4 stegos ranging to adult to sub adult, to many adult Utah’s to count, and then a few adult tentos and carnos. Just because I needed to log.

brave crest
#

when quetz gets added , make it vomit up the bones of the creature it ate whole like an owl like maybe a few minutes after eating

frail dome
#

i have two suggestions

1
when you open your character screen you should have a little description of what your favourite foods are, just to make it easier for the new players to know what foods to eat.

2
don't make diets drop fast, make it drop slowly once you're subadult, because some people just wanna enjoy the environment once they're big enough to roam around and explore the map. oh and, make it so all three diet bars fill up instead of just one because it will take waaay too much time trying to find each and every little plant or dinosaur just to fill one little bar.

bronze wren
#

Bring back the dino info when clicking on a server that shows which dino is on there and how long its been alive

gritty patrol
#

in my opinion we should get the old damage screens back or a better version of this one, the one we have currently is kinda confusing

analog skiff
#

so ive now lost over 10 full growns to this bug where when you log even if you safe log you lose all progression when is this getting fixxed or does anyone have a way the glitch doesnt happen?

solid scroll
#

(Gentle) weather: a slight wind rustling through the trees with a shader, rainstorms that effect visibility but increase ai spawns and the like.

ancient plover
#

In Legacy, when you hit insert it plays a little effect/animation for the character screen, like a little bouncing. For evrima, It just appears. No cool little animation. I’d like that animation to be in evrima :)

Legacy Animation ⬇️

rigid scarab
#

don't break safelogging for weeks and not address it

chrome anchor
#

While its still a few updates out, regarding Troodon's call mimickry ability, I'd say rather than make it some complicated and convoluted system of how to use/learn calls or requiring lots more buttons, just give a button toggle list set to a single keybind and some small on-screen indication of what species' calls you're mimicking. Basically just hit the button X number of times until it cycles to the species you want to mimic the calls of.

If there's some sort of "learning" requirement to Troodon's mimickry like having to hear certain calls first during that dino's growth lifetime, either have that species' calls not show up on the toggle list or be greyed/crossed out to indicate you can't use them.

Additionally, you could have a keybind toggle for baby/juvie/adult calls separate from the species toggle keybind so you can choose to imitate the sounds of a chick of that species or a full adult, if mimicking the full adult of that species is doable.

shadow chasm
#

It seems to me that it is not correct to run only 75 people on the server. To get objective feedback, we need to make the conditions as close as possible to the standard gameplay. By letting at least 130 people into the server, it will be possible to study in more detail the performance of the game, its stability. After all, the number of players depends on how much server lags, how many bots remain active, and at least you will get more responses from more people.

ancient plover
#

This is a repost, seeing as devs are looking for a rework of the scent system. As I see it, this might be the answer to our problems 🤷‍♂️

Hear me out:
A better way for the scent mechanic to work, instead of having blue/green/red circular particles running across the map, through the ground/hills etc, is to hold Q and have a trail go FROM THE PLAYER outward. A reference is here in Fable III. They used this glowing trail that moves in front of the player as a quest guide line to guide the player to their next objective. Perhaps something similar could be used to show the location of the nearest edible bush/body or nearest water source. This makes more sense as no creatures, not even dinos, can sniff and have an immediate sense of where the exact location of food and water is, unless they know their way around their environment. This will also cause players to search around more for meals and naturally explore more of the huge map to come, also naturally familiarizing themselves with the environment as they wont be following a line straight to a bush but rather following the scent of it and navigating the environment...

https://imgur.com/gallery/FTZFikn

alpine glacier
#

With different scent and other UI colours it would be nice if we could have some customization available to let us choose colour coding (like changing water scent particle colours and different food scents) because eye cripples like me have a horrible time telling some particles apart. This would especially be useful due to diets now making it extra critical that we can pick up the right trail. A simple colour wheel checkbox customization would be splendid as well as labels in the skin customization when that comes.

slow peak
#

On the QA branch, it feels as if FPS performance is even WORSE than on the live build, which already gave us a downgrade from the previous patch. Please look into this. My computer is fairly powerful and I could hardly break 40fps; I'm afraid to imagine how low-end PC users feel.

dusk copper
#

Give Carnivores at 10-15% Food left a Dmg Buff because if a animal starve it will try anything to get something to eat

ancient plover
#

Idk why I need to say this at this point. We need more servers to test more efficiently. Why do you bottleneck your own data gathering? I dont mind the slots, but why not have more servers?

You have multiple thousands of people ready to test/play yet they are forced to stand in line (sometimes hours) to get in. I can see why the slots are not that high but the lack of servers goes against the purpose of testing.

tiny adder
#

you shouldnt start with half nutrients, agave spawns to much, oranges are really hard to find, sunchoke roots spawn to little

slender crescent
#

I don’t stream so this isn’t really for me but give an option for the server name showing up in the insert menu to be removed since this would make streamsniping mostly impossible

silent cosmos
#

I played on this stres test and i can say that there are positives and negatives but its great overall

positives:
-better grafics
-more detailed and imo better map
-beautifull nights and sunsets

  • better scent
  • diets are done pretty well altho theres way too much radish root
    -theres less lag overall when u just wandering solo or with a small pack but when i fouth teno ai with my pack the whole serwer just lagged so much that u were unable to mive (and also dryo has a bit of 0,2 n so u cant kill anything xd)
  • more ai like animals utah and teno

negatives:
-ai is kinda broken teno s ultra fast nocks you out without animations (atleast i had that), boars are super agresive and utah just kinda screams

  • the placement of the diets is realy weird and theres too much radish root everywhere
  • u can have 10% of red and 0 % of green and blue and you still have a good diet
  • and there are still the usual bugs like not being able to eat or drink, nor beaing able to jump and so on

Overall i think this is a upadate very well done, with the only things to change maybe more variety of the plants and fixing problems with the ai.
Also can u please add a colorblind settings beacuse i cant see a difrence with the green and yellow food

bronze wren
#

For scent mechanic maybe just add an compass like bar around the food and the water color it red around the hunger icon and blue around the water icon and have an arrow that points in the direction of wherever there is food or water, in addition add it to the compass above and make it dull until looking straight at it and make it highlight as in go straight and you will find food/water whichever it is

Poor illustration but kinda like this

grim bloom
#

The same suggestion that’s a bit higher up than this. Have there be a learning calls thing for troodons mimicry.

oblique lance
#

I dont know if this has been said but i REALLY love the new grass. I dont know exactly what changed but it's absolutely beautiful.

wispy pelican
#

Add pteranadon next in the stress test?

ancient plover
#

The pigs should look like pigs instead of genuine wild boars. Seeing as this is a tropical island, it would make more sense for them to have shorter fur, less prominent tusks, curled tails and more varied colours (as these are feral animals rather than truly wild ones)

uneven acorn
#

bro the mud covered dieno looks actually terrifying, cant wait for that ingame

nova lark
lament chasm
#

Please add more servers for this stresstest, lol

timid shadow
#

Maybe add a percentage indicator to the hunger, thirsty and stamina for the UI to make it more accurate? Just a thought

ancient plover
#

Since droughts are coming in update 4 or stress test and that you can't wallow in river banks anymore i feel like when rivers or any water source water level lowers down you can wallow on the mud

solid scroll
#

A queue system. Not necessarily for the stress test, but when update 4 and further updates pop you're going to get a LOT of Isle players all of a sudden so having even something slapdash should help reduce frustrations when that happens.

pastel needle
#

make more qa servers

frail dome
#

two suggestions (again)
pick which one you like the most by the way!

1
once dilos come out, add this soundtrack back in when you're near danger, it will make nights so scary. do not change the song in any way, just leave it as it is. https://youtu.be/Lo1MbxnQOkQ?list=PLdMCv4l4uEb2w_30Hz049Ds35GnAWepiN

2
dilo's venom should drain your stam slowly once bitten one time and then they can stack it up, and then your stam can drain pretty fast, and you get hallucinations, but there should be a limit to that so your stam doesn't drain in 10 seconds from a few bites.

I do not own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.7

The Isle:
https://store.steampowered.com/app/376210/The_Isle/

▶ Play video
bronze wren
#

Allow us to change the color of the in game hud and UI to our desired color

wet sequoia
#

I just watched this and wow, crocodiles/crocodilians can jump. Most of this is running but the clip at 0:17 & 020 shows how they jump while running. You can see how they jump and how they push away with the front & hind legs as they run, jumping. The base of their tail is even held up as they run and the rest hang behind them.
I mostly thought they could only jump out of the water, but this is epic!

Edit: Just adding this that I wrote while talking to someone cus it's late.
I'm suggesting that it would be epic if they could jump a little, I even wish carno could jump while they are young. Before they becomes too big and heavy.

old harbor
#

Since yall have a map designer now, maybe you could work on the scale of things .. so that we can tell how large we are compared to the environment without having to find a human location to notice.. Even as full grown carno I feel as small as an average height human lol

plain needle
#

Stegos need a nerf

undone shard
#

A queue system for joining servers would be a great addition to the game 😉. LOOONNG overdue in my opinion.

placid osprey
#

i cant join servers for 1.5 hours...

cedar zodiac
#

optimization is really bad, I'm playing at 8fps fix it please

crude orchid
#

So i have been wanting to say this for a while, but the game really needs a GUI update!

The current GUI is cluttered, akwardly placed, and elements dont function well together at all. It is just visually too much, and could do with an creative update that makes the interface elements work properly together. And ive done tons of GUI work if you guys ever want a "sketch"/concept for it.

And i want to stress that the Dev team is doing amazing ❤️ but theyre small, and it can be difficult to keep track of everything. Theyre still doing great

cold hare
#

can we have the utah ai spawn around landmarks or something? so that way the whole map isnt saturated with ai that can see you through the hills or bushes. also it would be nice to know where they would spawn if you needed some to eat, but it would only be 50/50 that they would be there.
ex: a group of tall rocks where the grass is longer somewhere surrounded by open plains, theres a high chance of running into utah ai there

rugged portal
#

Will the diet system have a neutral zone? So far all I've seen is either on one end of the extremities of good and bad.

rose kiln
#

Structure is floating, coordinates are

lat -249
long -687

hearty fiber
#

little note to say that i personally think on the dryo the step away animation when you release E to stop eating is a bit too long for such a small quick little creature. just feels a bit longer than other larger dinosaurs in current evrima if that makes sense?

thin grove
#

This might be a terrible idea but I'm going for it anyways. I'm not the biggest fan of either you have a good die or a bad one and that's it. In my opinion, I'd like to see a diversity on how each nutrition bar (protein, carbs and lipids) effects your character individually. Basically, carbs effects stamina, protein effects growth and healing and lipids effects other things. If it's a little unclear of what I'm saying I'll do my best to describe it here:

Let's start with carbs: When it comes to stamina it's all about carbs. Depending on how empty or full your carbohydrate bar is will effect your stamina draining and gaining. For example, if you have a good carbs intake your stamina won't drain as quickly and is likely to gain faster then normal. If you have a bad carbs intake you'll likely suffer from stamina draining faster and slowly gaining back (maybe not even gain any stamina when trotting).

Protein: Protein is basically the same as carbs but with growth and healing. If you have a good protein intake you'll grow at a faster rate as well as being able to heal better (from normal damage and bleed damage). If you have a bad protein intake it's the opposite, slow growth and bad healing.

Lipids: Lipids could really be anything else but I'm not sure of what specifically. I'll need some feedback on what it could possibly be from feedback discussion channel.

Anyways I hope this suggestion isn't too bad and if it is, just ping be in feedback discussion channel so I'm aware of what is wrong with it.

reef patrol
#

I just had a really odd idea that could actually work. This would be for the dinos specifically.
So let's say as dinos we have a map of the entire island. But it starts out blank (fog of war), and as you explore the map reveals itself in a radius around you.
Now, when you find a certain type of food, an icon gets placed on your map with that type of food and where you found it (kinda like a marker to help out with maintaining your diet). To balance the map out, over time, the areas of the map that you've discovered will start to get blurry. And the foods that you've discovered will start to become circles on the map that grow in size (and somewhere inside of that circle the food is located). This visualizes the memory of your dinosaur fading over time. And this could even be tied to a stat, that differs between species. Where some dinos would have a great memory, being able to maintain large portions of the map and food locations, while for others it'd start blurring out after 10 minutes.

severe otter
#

Please reduce the amount of bushes in the forests and especially around cliff edges.
I feel like most of my time running through the forest my vision is almost constantly being blocked by foliage, and you can't spot dangerous cliffs until its too late.
The dense jungle looks great, but it can be a huge pain gameplay wise.

vagrant charm
#

@real sentinel will Titanoboa be added in the future?

ancient plover
#

Dude is it just me or are the shadows in the Isle pitch black now ?

Fix the shadow problem devs !

#

Memory leak lags after a while of playing qa branch

atomic tide
#

cant find the qa official servers, and yes i am on the QA branch.

bronze wren
#

Going to repost my first idea for the scent mechanic to see if it's still a good idea

For the scent mechanic maybe add symbols and depending on the distance away make the color or the highlight of the icon more vibrant and visible and the further away it is make it look dull or transparent

ancient plover
#

Ovi could have some various owl sounds mixed into its calls in addition to crane
https://www.youtube.com/watch?v=Jzbmj6vuMw8
Also some calls from thick billed ravens might be ideal for ovi (as both are relatively small omnivorous scavengers)
https://www.youtube.com/watch?v=qqrDRcrjB_g

Owls are one of the most iconic and recognisable group of birds, with a firm grounding in culture and mythology worldwide. Discover which species can be found in North America and the unique sounds they make.

AUDIO ATTRIBUTIONS:

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
https://creativecommons.org/licenses/by...

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The Wildlife and Cultures of Ethiopia Adventure (see www.redfernadventures.com) takes in the most incredible wildlife and cultural locations which Ethiopia has to offer.

During the itinerary, we visit the Simien Mountains, and on past trips we have seen the spectacular thick-billed Raven (Corvus crassirostris).

This amazing bird has a massive ...

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south quest
#

I have a suggestion, hear me out.
Babies and juvies should be able to get away from adults. Some ways to do this is to maybe make some be able to climb trees, or add some hollow logs only babies can access and hide in, or even add abandoned burrows ? What do you think ?

dense root
#

How do we convince jace to put something like this in-game? I feel like he could... pool... it off.

umbral kiln
#

Guys the game is so dark youtubers used to use gamma on their video when it's daytime in the game..please if it's possible make it so when its not night it's not this dark and when it's daytime the shadows are not almost pitch black :/

ancient plover
#

fix the log issues. ty

stone musk
#

was attacking a tenno ai for 10 min and it did nothing
then out of nowhere it just fucking teleports and punts me 5 yards
like legit it would run at a dryo and just stand there.
then in a blink of an eye would have its tail facing them
but do nothing
weird shit. honestly the tenno ai should be removed and revised.

dusk sonnet
#

It would be cool if we have a bad diet or not the size would vary. like some skinny, some big.

cinder quartz
#

Make a system where deinosuchus occasionally have to go onto land and rest to bask and manage their internal temperature. This would give crocs some gameplay that forces them to go into some danger rather than just sitting in a deep river for 5 hours while bigger crocs get food

ancient plover
#

if harsh weathers are planned, like hurricane like storms (but not to the point of a natural disaster) you can make it so it has a chance of spawning a dead whale or massime marine reptile beached, making it a cool event for scavengers.

ancient plover
#

Changes I’d make for the UI:

1. Make the Icons Smaller: The proportions between the hexagon lines and the stamina, hunger and thirst icons are a bit off, it makes the UI feel really visually tight.

2. Nutrient Bars: Instead of having separate independent hexagons for Proteins, Lipids and Carbs, make them bars INSIDE the hunger hexagon, hence making a more intuitive connection between the food, hunger and the nutrients that food gives.

leaden oxide
#

One message removed from a suspended account.

solid wolf
solid scroll
#

Now I'm not an expert at all, but I recommend altering your tree assets a bit- the models for certain trees you are using now are flat on the bottom, so when you place them on the map and they don't have a high enough origin, you get a... partially invisible tree that cuts off mid-air. To prevent this, add a root ball to the bottom of each tree type and/or alter the origin. I believe you can alter these directly from unity terrain but I m not sure, feel free to ignore if I'm blatantly wrong TI_LUL

wet sequoia
#

I've read Arvid Bror & bilbo's post about the UI.
While I don't know what colour stands for what really, I tried to do this, and keep it all simple. If you know what colour is what let me know.

bilbo speaks about the hexagons and put the bars inside one of them, so I thought, why not put them inside each one of the hexagons. Stam, Hunger, and Water. I made them a bit transparent so it's easy to see what's behind them, while the rest inside is made to be easy to see.

I'm kinda missing the round bubble(s) for "Air" when under the water, drowning, so I made a single bubble since it's just "02" now.

I decided to make the blood more blood coloured and let it be like the other hexagons but with it's own style.

Did this since we got the 3 main ones, 3 small ones, and then 3 new ones.

The only thing still missing atm is an broken bone icon, or how the devs will do it. Wonder if we still have that idea with a bit of bone poking out from an leg.
This also reminds me about when we could press "G" and fake limp around the map, it was fun to use before it was removed.

I decided to add an screenshot to compare what we have with what I tried to do to make things simplier/easy. Maybe someone might get an better idea than mine.

gritty spire
#

The lack of chat ruins the sense of community. I dont feel like im playing a multiplayer game anymore. I hate the fact that I can NEVER talk to someone of a different species again. Thats a huge part of the game ;v;

neon garden
#

Here's my hot take of the day: Sleeping feels like a waste of potential.
You guys spend money and time on these nice, (sometimes) cute sleeping animations, but hardly anyone gets to enjoy them because it forces the player to safelog. I believe sleeping should be more beneficial, and not just for logging out.

Sleeping should still provide a logout option, but make it just that. An option. You can only safelog while you're sleeping, but going to sleep shouldn't automatically start safelogging you out the way it currently does.

Sleeping should have benefits, akin to sitting. It could be as simple as an even higher healing/stam regeneration rate, at the cost of being more vulnerable if something catches you, or it could be more complex (although atm I lack the creativity to come up with an example for that).

earnest sedge
#

Add man made bridges crossing the shallows canyon for easier travels, plus it looks neat

fresh pelican
#

Nothing too crazy, but I think it would be very nice to have places in Evrima where jumping dinos could test their mountain goat abilities and climb up down like how we were able to in legacy.
Like in this image, if you were careful you could make it to the bottom alive.
Just another fun thing for people who enjoy exploring to do.

vast crystal
#

Hello, earlier today I was playing a Teno and I was minding my own business and found another teno I did the thing anyone would do and invite it to a party (Anywho Fast forward) the teno killed me. After this happened I learned how ridicules the tail slap and back kick is. The slap kills a carno in about 4-5 hits and all you can do is sit there and do nothing, also the kick somehow hits you when your on the side of the teno. I think making the attack last longer, making the tail slap deal less, and/or have the stun time lower would be a good idea. Its quite annoying that all tenos do are tail slap and use the kicks crazy hit box I think the claw needs to get more attention.

tiny adder
#

The nutrient bars should go down a little bit slower, its so close to perfect. Also i think oranges should only spawn in jungles, agave should only spawn in the arid/desert, and sunchoke root should spawn in the plains. This way you know exactly where stuff is they shouldn't spawn in multiple biomes.

dire sequoia
#

Personally I love the isle and I play it a lot but the laggy and low frame things are wearing me down on legacy I ran on 70 FPS on evrima I ran on I 15 and on the quality test I ran on 5 now I do understand that there is stuff going on to optimize this but it really is unplayable atm (of course ppl with nice computers won’t notice)

brave crest
#

Herbivores can have a little meat
As a snack

Maybe some herbivores can substitute things in their diets with meat , when herbivores need calcium they chew on the carcasses’ bones or when they need protein since that’s hard to get from plants they eat a small bit from a carcass , now a herbivore wouldn’t be able to drag a corpse away and eat it , for most of them they can’t even open the carcass skin and would have to wait for a carnivore to eat then be able to sneak a bite in , it’s like sneaking a bite of food at a party , just a mouthful.

With all sorts of AI brutally murdering baby Dryos , we gotta take advantage of that

Herbivores can have a little salami

wide slate
radiant hamlet
#

When utahs pounce any part of a dinosaur's body, they stick. I just had an ai utah pounce the very tip of my tail and pin me. Was very strange to watch and sucks to have wasted over an hour just for that to happen lol.

umbral pier
#

Can't find servers in QA version.

ancient plover
#

How to make Carno a very unique playable

Just an idea I had. What if Carnos diet didn’t consist of a couple particular creatures but all creatures that are at a certain size and below. I would say any juvi, baby or creature that has a size about Utah and lower is considered it’s preferred prey.

Not only does this literally make Carno a small game hunter but because clearly smaller stuff won’t fill it as much as bigger things it will have to be constantly hunting. Killing anything that’s small enough for its diet.

This also helps with it not just being a fast land carnivore and nothing more. Carno then also is able to adapt to any environment that has creatures in it.

Basically most adult creatures that eat juvies won’t get as much dietary stuff however Carno being an exception could be the one decently big creature that gets dietary needs from smaller creatures encouraging it to hunt small game

simple axle
#

Please for the love of all things lower the freaking rexes leg break chances. Everyone I’m bit by a Rex, even if it’s just on the tip of my tail my leg breaks and it just makes it no fun to play if I’m not gonna stand a chance against a Rex no matter what I play

golden jasper
#

most of the map is good but oh my god the part around where radio used to be is awful. its filled with giant rocks blocking your path preventing you from for example reaching a water source if you are up there. please add some pathways or something. heres a pic of me bugging around that area falling through the map and dying

astral basin
#

I have an idea for the '' feel '' option I have thought of several scenarios to avoid this but I think it is the best that I have found. I would remove the particles for the herbs in order to find his diets. I would replace them with a radar. This would prevent the player's screen from being overwhelmed by thousands of particles and also optimize the game at the same time.

orchid folio
#

Please add a server queue

When u have a high ping u literally have no chance to play the stress test. A queue system would atleast make it possible. Another solution would be a few more servers

lucid wind
#

Scent could be cleaned up if it was directional from your head. Instead of holding Q and then being flooded with everything around you, the longer you look in a certain direction, scents will slowly start to show up. For example, you're a teno looking for food, so you hold Q and look around slowly, then you see a faint trail, so you stop moving your head and check out the scent a little bit more. This way, the mechanic can be something where you really are "finding a scent". This could also add an extra layer of variation of scent for different creatures. This way some creatures are better at pursuing prey, while others are good at finding specific scents and ambushing. For example, carno could have a relatively short scent range, but catch on to scent quickly, so it can stay on somethings trail and it's constantly following. A rex would have a long scent range, but a long time to catch scents, so it can more easily find where it's going, but once its prey runs away, it has little chance of catching back up to it. Additionally, footprint scents would show three or four prints from a distance, but once you get close you need to literally follow the scent to show more prints. This way carnivores move scent will have more of a niche use. This way herbivores are really only using scent for awareness and locating food; carnivores are using scent to walk around, pick up a scent, stop, and follow.

dusty plume
#

i remember seeing a screenshot of one of the devs saying in the future there may be a voice over for a tutorial. i really hope its dondis voice just being as condescending as possible.

ancient plover
#

Banana (this would give you carbohydrate).

#

Yellow-spotted Night Lizard has a very unique skin, in texture, color, and pattern, could be used as inspiration for many species, maybe Rugops?

celest smelt
#

Good, I would be slower in the updates, you go too fast.

wide slate
#

Allow the herbis to gain some nutrients from scavenging meat! At the very least calcium. The line between carnivore and herbivore is much blurrier than you'd think.

https://youtube.com/shorts/5IT4BiHPyTs?feature=share

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Deer steals my dinner while camping! Hotdog thefts on the loose! Camping in Montana!

Credit: Alex Borchert

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ancient plover
#

When your fractured how about it shows it like this on the specific part that's fractured there will be 3 varients

Serious, Mild, Low, 3 of them with different colors serious will be red as shown in the picture mild will be orange and low will be lighter orange or maybe green depending

somber cedar
#

allow people to optionally change the ui
in a similar way to how bob does it, just let them move the hexagons around, and change their size

tribal quest
#

Give Jace a raise this man has made the already pretty landscape goddam gorgeous

fickle blade
#

Lol so far only one server open/showing for the mechanics testing and it is full lol

quiet mauve
#

Can we get some kind of streamer mode that hides the server in the character menu?

tepid plover
#

Instead of criticism for once I've got a reason to post some positive feedback. The mechanic test has shown me some AMAZING stuff. I've only played it for a short amount of time, less than 10 hours so far, so I don't know my way around yet. Either way I'm still really happy with it so far.

Tails: Great addition. I really love how fluid it is, and how it seems to work with every animation at all times.

Sounds: Incredible. Animal sounds, footstep sounds, and especially the ambient noise, has had an extreme improvement over the current version of the game, it's really noticeable and just makes the experience much better.

Map: Perfect. It's such an improvement over what we have now. The jungles, plains, everything, it all look much better. My favorite part has to be the waterways. The rivers are great to look at for the most part. Notably rockier, shallower areas look amazing. My favorite place on the map right now (probably the only notable location I've been actually) is the waterfalls at the south end of the center river. It's really great looking, the log, the little pond, the shallow and rocky river, foliage, cliffs, paths, and passes, everything in that area is built in just the right way, and comparing to evrima before, and even legacy, it's a huge improvement. Give Jace a damn raise, this guy is a master.

Lighting and effects: Clear improvement. This sorta goes hand in hand with map because I think it adds to the map a lot, but the game looks a lot better at all times of day, very welcome improvement.

AI: So far so good. I know a lot of people have had some pretty lame or unfun experiences with AI, and I've only had three total run-ins with it. First was before any patches, playing dryo the day the mechanic test game out. I thought being set with little hunger and no diets at all was a bug and killed my dryo on a nearby boar to spawn in fixed (turns out this is either intended or still a thing) The boar couldn't hit me until it teleported slightly to the side a little and then 180'd in the same instant to one tap me. The other two were as a baby tenonto after the most recent patch as of writing this message. First was just a little run in with an adult tenonto AI at the local diet plant. It just looked at me a little and walked away. My latest was with a utah. Let me explain why this experience is the sole reason I decided to write this feedback by just telling the story.

It's the middle of the night, I'm running down a river and sniffing around. I see footprints going in or out of the river on the other bank. Wanted to check if they were teno or utah footprints. Swam over, and right as I realized that scent doesn't outline the footprint, so I had no idea what I was dealing with, I heard fast footsteps behind me, then the utah pounced out of a bush, I barely dodged it and it flew straight past me and down the hill, landing about a second or two later. During the moments I had while it was flying I found a bush and stood still. It then walked around where it last heard me a little, eventually checking the bush. It walked into me and pushed me a little, then last second I booked it and dodged the bite. I ran a little longer this time, through multiple bushes. Then I stopped dead still in one. Remembering that it likes to check where it last heard me, I Z walked a few bushes farther away. Not 5 seconds later I watched it check the bush I had originally stopped in, bark, then run away. This is exactly what I've always hoped AI could be. This is some horror game stuff and I loved it, smiling and laughing out loud a little after the experience was over. This hasn't been doctored to sound good, this is just what happened. I'm amazed and excited to see what's next for AI, amarok is killing it.

Running out of characters with nitro so I assume my rant is an essay. I'll talk about my experience with diets later. Here's this for ya.

TL;DR
Map, lighting, effects and details, and great AI, very impressed so far.

queen schooner
#

This is pretty long so I made it into a google doc, goes over my opinions on AI, what is good and what is bad about it and what should be done going forward. This is something that I was really inspired and pushed to do after the introduction of the newer AI into U4, as it is both imo, an amazing change in one way and a horrible change in another.

https://docs.google.com/document/d/1lggbn7LCCNLt8XR7h7LNaM5z7iHgdzh6ww99wTL3gJo/edit?usp=sharing

ancient plover
#

Submission signals during territorial, leadership, etc. disputes (I believe that combat over being pack leader has been confirmed which is what this idea originally stems from), this is basically for if/when an animal gives up on trying to compete for whatever title it attempted to earn or defend, particularly useful for when seriously injured this mechanic essentially lets the competitor know that you give up and do not wish to fight any longer, the example that first comes to mind is big cats (and I believe smaller cats? correct me if I'm wrong) rolling over and exposing their underbellies and necks letting the rival know, like I've already stated, that they do not wish to fight any longer, specifically I can see that example be used with creatures such as Utah and Austro, there are many many possibilities for this mechanic (if implemented at all) and so I just wanted to share a quick idea I had.

stiff sparrow
#

Monkeys, parrots, more frog species, small/medium snake species, medium/large terrestrial bird species Ai. We live on a tropical island. Might as well live amongst animals that also make their home in the jungle.

Monkeys could be good Herrera food as well as Parrots. Frogs could be good Pteranodon food as well as small snake species. Medium/large terrestrial birds could be good for Utah’s and other small/medium sized dinosaurs. I think adding this would make the game feel immersive and be good for the diets.

gentle grotto
#

The new mud pit wallowing is an interesting idea, but why remove the regular wallowing from normal mud, for small animals anyway. It makes sense for things like ptera or hypsi to be able to wallow in regular shallow mud.

quaint marten
ancient plover
#

A map modelled off strand swamps in Florida would be interesting
https://youtu.be/xRWJC8Q3pI8?t=330
https://youtu.be/vn_4QCzPbE8?t=480

2 Browning Recon Force Extreme cameras set out for 70 days in the Florida Everglades. These cameras were out before during and after hurricane Irma.

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Introduction of my new Owlzer Z1 4G cellular trail camera. This camera has 4G cellular capabilities, re-chargeable battery, optional solar panel, owlzer.com website and IOS and Android apps for programming the camera settings and picture viewing.

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uneven grove
#

maybe diff customization options for spinosaurus's sail? would be cool imo

olive dock
#

Tenontosaurus could probably get an increase in it's swimming speed, seeing how it's being designed to live in the wetter parts of the map. I think this was always intended for Tenontosaurus to live by the water but not be actually "semi-aquatic", but I feel making it swim notably faster would help fit into it's niche more

pearl raft
#

Guys, please keep the smooth tails in, i love them.

ancient plover
#

Make the frog AI playable TI_dondiSmile

warped portal
#

i have heard about crocs swallowing rocks to be able to dive faster and to stay underwater way longer , maybe a concept for deino ?

ember merlin
#

I know the diet system will help remove cannibals by adding harsh debuffs but if someone doesn't eat the corpse they'll be fine so the diet system can't help that. killing others of your own species is fine like over a carcass or something but mass killing is just annoying and they probably won't eat any of the corpses anyways. So maybe something like after killing this many of your own species in this amount of time the killer gets the cannibalism debuff (random suggestion but other methods can work).

TLDR:
make a way to counter KOSing of your own species somehow.

scenic quiver
#

diet system would be alot better if the scent had a wider range instead of adding more plants, because most the time id see some plant in sight but not be able to smell it. (still ate it, but the agrave wasnt too far that id think it wouldve been insane that scent reached that far) and maybe more description on the locations because as a dryo i searched and combed so many deep jungles looking for oranges and found them at the edge of a thin one. idk, but its defn not ready yet lol, public QA branch was a good idea, lots of feed back(good or bad ideas) glad they devs didnt just update evirma cause i can still go back to that. also i think making diets more settle instead of so game consuming would be nice but idk.

glass zealot
#

With diets, I feel like they should deteriorate much slower. The need to run back and forth makes gameplay tedious and boring. Herds shouldnt need to run to the next patch of food, just migrate by trotting. Having 2 nutrients full or all of them at half should be a neutral state, where the stats are as they were before diets. The baseline. This will make diets less tedious, and gives some players the option to explore the map instead of running from one type of bush to another and another repeatedly.

TLDR make nutrients decay slower so we can play the game and not run just back and forth between bushes all day.

glacial shell
#

I'm doubling down on the new utah 1 call and tenonto 3 calls being downgrades on their prior ones.
Unaided by the animation the sound made by tenos when they 3 call sounds like a groan, as if the teno is begging for death and has no will to live. It's a depressing change from what was formerly a very threatening call that could have been a bite louder, now it's just underwhelming.
The previous utah 1 call was distinct and birdlike, much like how you'd perhaps imagine a large dromeosaur to sound like, now it's a cough. It lacks depth and is borderline jarring to listen to as it sounds incredibly artificial.
I'm not exactly being objective when i say this but the amount of people I've had randomly mention this in game without any prompting is reaching a degree that I've only seen 2-3 people in support of the new change as they were self admitted fans of jurassic park, but outside of those happy few I've noticed nothing but disdain for those changes. Which is unfortunate, the former calls were indeed very distinct and unique and now I find more disappointment surrounding them than satisfaction.

nova gale
#

Please. Let us HIDE the Groupname-tags when using Screenshot mode.

somber cedar
#

alright so

mountain ash right.... put it on the mountains maybe as a food source for a certain goatlike thick headed crackhead dinosaur
then re-add the trillium plants to the swamp in its place, look how happy that tenonto is on the left, why would you deprive them of such bliss

ancient plover
#

too many crashes on evirma official servers and almost every time the dinos are lost. this should be top priority right now

Edit: as i wrote this, the servers crashed again 🙂

uneven grove
#

Dinosaur should slip/fall depending on how steep the terrain is.
The speed should also differ while climbing or descending a steep terrain.

sturdy glacier
#

Devs said they dont wanna release pachy for update 4 cause they wanted us to play as all the other dinos to test diets, well thats wht we are doing now with the mechanic test, so whats stopping them from releasing pachy in update 4 ?

thick creek
#

lost an adult stego to shitty terrain and an adult carno to no dino saves on na1. i know two other ppl who lost their dinos on na1 to no dino saves.

supple fulcrum
#

The only real "debuff" that should exist with cannibalism is that your species (in some cases) shouldnt provide your dietary nutrients. Making cannibalism make nutrients forcefully go down makes little sense both from a gameplay standard and a realism standard.

1: Prions diseases and other similar cannibalism related diseases are pretty much non existant in most reptiles with pretty much only geckos and ostritches being affected
2: The only reason cannibalism is so common rn is due to the shortened roster and it will lower in frequency as more animals and mechanics are added
3: The species ingame rn actually all make sense for cannibalism. Utah makes sense because inter pack fights will commonly break out, especially after diets and other anti megapack mechanics are added. Carno and a plethora of similarly related species have evidence of cannibalism. Pteranodon is the isle's seabird, and seabirds are known for being really brutal to other animals and one another often doing things such as eating one another's chicks.
4: It takes away from the "never trust anyone" which has been a staple and selling point of the isle and other hardcore survival games for ages now. So many of the people who complain of cannibalism are the ones who literally just walk up to players of their species and say "hi" or spam 2 call them expecting kindness and instant safety which is an idiotic thought process to say the least.
5: There are a plethora of pieces of evidence where dinosaurs cannibalize eachother. Hell cannibalism is still common today especially in reptilians.

I agree that the insane levels of cannibalism found ingame atm are not the best, but purposely punishing cannibals to decrease how often it happens when it will naturally decrease over time is simply a bad decision.

ancient plover
#

DV_Test level alongside Sandbox sometime soon please TI_Succ
I wanna test out new dinos and practice fighting without needing to spend hours growing them.

glad minnow
#

Small berry bushes:

A snack for little ones who’s migrating with adults when there’s no food. strawberry_cat

ancient plover
#

Adult Tenontosaurus being one of the most beautiful models in game, and then there's baby tenonto's face.

please fix the way those human eyes are a sneeze away from popping out of their sockets

dusty plume
#

random idea, what if your nutrients pulsed for which plant you are smelling? sniff and smell a plant in a direction, look down there, protein pulses/flashes to show thats what youre smelling

ancient plover
#

Positivites and Negativities of the current QA build (not diets related)
Pro(s):

  • I think the game looks simply amazing, it's a fucking eyecandy for the most part.
  • The new map design is definitely better than what it was before
  • The ambience is spot on
    Con(s)
  • While the game really is an eyecandy, in my opinion the 2D effects on the new 3D watersurface looks absolutely horrible. I was on the beach and my jaw just dropped how beautiful it is, then I saw the 2D effects on it and I started to laugh. Just remove them.
  • While I said the map design is definitely better, the base layout of the map did not changed, therefor many of the annoying problems with it are stayed too.
  • Tenonto still starts to be out of breath at half stamina. It breathes like it's on the edge of dying. This kind of heavy breathing probably should occur around 20%-ish and not 50%.
  • Optimatization&DLSS issue : I understand that this is not top priority, but should be somewhere UP there. DLSS is a really big thing, it maybe not affects the whole playerbase, but it does affect plenty amount judging by my experience. The general optimatization is speaking for itself, currently the game runs worse than ARK for me, atleast in 1440p.
wet sequoia
#

Utha.

I would like if their jump was more like the hypsi kinda, that the longer you hold space, the higher you can jump up to reach higher places on rocks or so (but yeah, not too high of course). After all, people likes to climb places and try their jumping skills.

pastel pike
#

Some rocks can be fallen in to if walked on top of

sudden horizon
#

Quick idea btw with regards to the water eb and flow - which I love seeing so far. If this system comes in, I was thinking of the following:

I can imagine that especially for Deino players some sort of visual cue of when water levels might drop or rise could be handy. Maybe something like that water rising is more likely to occur when it is raining or that water dropping is more likely to happen during "heat". The latter could be maybe when the sky is all blue - like in a heatwave of some kind.

Additionally, when "heat" occurs water regen could maybe change a bit too so that most players are forced to find water pools.

I suspect this is an early test and it is likely connected with Weather anyway, but still wanted to share real quick 🙂

nova gale
#

To add on General Raynor idea. 👆
Add a temperature icon, showing the temperatures. So when low, no heat problem and no drought. But once it start to become quite warm, it all start. This could give players time to plan their move. if you don't want the temperature icon to be on all time, maybe have it only for surten temps, and only popp up as a little warning type in corner so if you miss it you risk being in trouble if you don't pay attention and if late, act on it

tribal quest
#

Why baby tenonto 2 call louder than the 1 call? 1 call is just a really husky breath. Doesn’t feel like I’m actually broadcasting

dusk copper
#

Make a Bot for this Discord so we can see how many Players play on each Official Evrima Server and if they are down TI_Perfect

bronze wren
#

Give us something in the character menu that shows us which biome were in, because if yall don't want maps in game then give us something so we know we are in the correct biome for our preferred diet

uneven acorn
#

Add a bot to the server that automatically adds a ✅ and a red_cross

elfin verge
#

Please add more dinos for us to play with, I know you guys are worried about mechanics and all, but even with fantastic mechanics the game starts to feel boring after a while, and I see myself playing legacy again just because it has more dinos. It's a beta game that's being treated like a stable version, please just throw a bunch of dinos and let us bite each other, then work on their specific mechanics. You guys are doing an awesome job at the game, but in such a slow pace that If another dino game emerges (not that one : D) half of the player base will migrate to it. Take legacy for example, its a raw and crude game that has full servers 24/7. And is a fantastic game! Please stop polishing things and release a solid dino base, after all, if they bite, half of the mechanics are ready! Congratulations for the job and forgive me for any writing errors as English isn't my first language.

cerulean sapphire
#

Fracture System :

I believe that the tuning down of walk/run speed as one gets a fractured leg is good.
However, the turn radius and turning speed are still the same.

The fracture mechanic then seems to be a fatal one for most carnivores and small herbis, but globally meaningless for larger herbis.
Having a broken leg as a stego is nowhere near an issue when trying to protect itself since it can still smash globally anything with its tail and switch angle at its usual speed.

Modify turning speeds as much as the moving speed plz !

quartz laurel
#

Make deinos have the ability to hide in tall river reeds easier by submerging everything except their head. As noted in the video.

ancient plover
#

Night takes too long, it has currently no role so I don't get the point of making it this long. Daytime feels like nothing compared to night. Please, make the night shorter until nightvision is out

worthy arch
#

Slow down the amount of minus % you gain from not following your diet.
As a baby you have trouble finding the stuff you need for your diet and your stats just fall into the deep dark :/
Either: fill all diet bars up as you spawn to 50%
Or: lower the speed at which you gain the minus % in the stats

Increase the amout of diet relaited plants in an area more would also be a help since you literally find none of the agave and swamp relaited plants TI_MinmiBongo

would help alot ^^

rare geyser
#

Moving to dlss, I can barely recommend it. The blurry image is with dlss at ultra performance, the sharp one is with dlss off. The fps difference is 52 vs 69. It's not unusable, I don't say throw dlss away. However, there is a ghosting free alternative called target fps resolution scaling. With it, you can set the lowest fps you want and when you can't get it in the normal way, your resolution gets lowered as long and as far as it's needed so you still get it. With anti aliasing, scaling doesn't affect the image sharpness more than proportional, even at weird scalings like 0.82. For me, it would mean I can cap the fps above 50 because my screen flickers and stutters when it's lower. This method works for gtx, amd and integrated users as well. Especially on office monitors and laptop screens that lack gsync, where the framerate should be 60 all the time to avoid stuttering. When the performance really gets bad, the fps can be kept at 30 on 60hz monitors. That also avoids stuttering

grim bloom
#

In the name of god, please optimize this game. Performance has been dropping from update 1 all the way to now with the update 4 tests. I have to lower all my settings to low just to be able to have a consistant fps of 30.

nova gale
#

When the river over a waterfall is dried/drying up. Make it so the waterfall(s) after it also lose some/almost all the water...as it streams down the mountain side with minimal water, because in the river above there's no water to fill the waterfall with power

upper stream
#

feel like for the bigger slower herbs like trikes ect, grass should be more nutritious and after grazing in some areas the grass loses vigor after a period of time so the herbs would have to move to another area where the grass is good.

ancient plover
#

(Testing Server) I was following the river in south and for some reason there is invisible water. You see the actual water but you swim above it, if that makes sense. In general, awesome game!

ancient plover
#

tree hitbox makes dinos stuck sometimes. kinda sad when u fighting crocs and get stuck in a tree near water. fix it pls

#

Isle meme channel please.... I´d love to see memes about the diet system and all. Also for those of you guys thinking about downvoting. Think twice: Will this channel affect you or your presence on this server in any way? Probably no. So please don´t downvote for no reason. Thanks. As for me I do have a really bad depression and its always a little joy to see memes based on something you like and they sometimes really make my day and that´s why I want it back, because its just giving joy to me in hard times and I am sure im not the only one who thinks like this about it. TI_Succ TI_L

split steppe
#

just had an idea that could be expanded upon for sauropods, just how dead whales become hotspots for animals on the ocean floor and whatnot, a sauropod dying to old age or w/e could become a sort of "king of the hill" food source for people to compete over, esp with diets coming. apexes would find themselves constantly fighting off others to keep that giant huck of nutrients to themselves and could lead to some really cool interactions between apex carnivores

devout plover
#

Herbivores should be able to scent while walking.

Reasoning: With the inclusion of diets, herbivores are forced to be constantly on the move. This means their gameplay is constantly "move stop sniff move stop sniff" which feels really clunky, especially since the scent range makes it feel like you're going to miss possible food unless you scent every few yards.

Herbivores should 100% be able to hold Q and walk at the same time-- just make footprints only show when you stand still and scent for a while as a happy medium so they can't track prints on the move.

As it is now, the only real argument against herbivores not being able to smell while walking (minus footprints) is that they'll be more mobile and thus be unable to be tracked, but... That's a moot point going forward as the whole point of diets is to make them move more.

Herbivores should be more than just walking meat for carnivores to hunt; therefore there's no reason they should come to a complete stop just to try to find their food. Utah is going to be carno's preferred diet anyway, and utah can move while scenting. Why not herbivores, so long as footprints can only be scented while standing like the current system?

Edit: I'll add that in one of the diet streams Filipe scented while walking as pachy multiple times and I'm sad that didn't actually make it in.

Edit 2 : Here's the clip I was looking for.
https://youtu.be/ybytH1CR4EE?t=680

I can't seem to see a VOD for this one, but Filipe's channel is here: https://www.twitch.tv/ti_tessarofilipe

More juvie pachy adventures! Filipe answers questions and such along the way as well.

With this being the new map, new dino, and new system...I don't think I can cut out too much of this without losing something along the way. So far I'...

▶ Play video
ember grotto
#

Controllers work perfectly with the game except for turning the camera. Please fix camera turn sensitivity when using controllers (Steam controller). It takes 4 seconds to rotate the camera 180 degrees. Very slow and combat is impossible.

cinder quartz
#

Let carnos grind their horns against each other in show matches like they probably would have in real life

ancient plover
covert swallow
#

Because a lot of people liked my suggestion, I'd keep mentioning it so it reaches the devs: Please make heavy dinosaurs feel heavy. I can't stress this enough. Don't make heavy dinos feel like they are jogging when trotting or make them feel like a Disney princess happily walking through her garden. Make it so we feel they are heavy with every step they take. That will help immerse us way more into the game and in my opinion is going to make it feel soo much better!

flint violet
#

Quetz:

Right, this is a disclaimer. I want Quetz to be treated fairly. This colossal flying animal shouldn't be some scavenger limited to ONLY being able to find bodies and eat them to survive. Scavenging isn't a gimmick and every single carnivore does regardless of what their species is. I want Quetz to be this fun, giant, monstrous textbook definition of a glass cannon not because it's just my own opinion but because this animal is unique enough of it's own existence being this supermassive flying animal. Trying to make it as mediocre as possible would just have it being a waste of a playable class. That being said, let's get this out of the way so I can use this for later.

Aerial Movement:
Quetz should be this lumbering giant in the air, able to go really high really far but move like a bus. It's naturally slower and turns worse than most other fliers (or just ptera really) but at a certain slower angle Quetz can reach staggering heights at the cost of less stamina. Not only is this a balancing act for it's terrestrial movement but also this allows for Pteras/other potential fliers to harass Quetzals in the air while they're in the same airspace so they're not untouchable while flying. To circumvent complete griefing, smaller fliers can't crash a Quetz but a Quetz can run into them and drop them out of the air so they can either fly up or land at the cost of being unable to peck while in the air. Quetz being unable to peck in the air is kindof a safety measure so they can't feasibly kill something like a Brachi or Rex just by flying around and spam biting it.

Terrestrial Movement:
In contrast to how it moves in the air, Quetz is incredibly fast and agile on the ground for shorter bursts. With Quetz having very small amounts of HP compared to it's colossal size, it relies on being able to dodge and run around certain critters. This paired with it's longer attack range and high damage allow Quetz to pose a threat to things as large as Cerato or even Carno, that being said both examples can destroy a Quetzal very quickly very easily.

Combat:
With the combination of being agile, fast, sporting a staggering low amount of HP for it's size, good peck range, and a huge amount of damage, Quetz is built for running down much smaller targets after spotting/catching upto them through flight while still being versatile enough to somewhat pose a threat to much larger targets. Simple, balanced, and fair.

Diet:
Quetzal's diet could be based in two biomes: high mountains and plains with their respective animals that you'd typically find there that're smaller in size. Biomes aside, I do think to cement Quetz REALLY being some type of small game hunter, is having it be able to fill it's dietary needs with all hatchlings or juveniles. This way you have it steering clear of adults, even if it can bring them down provided the huge risk, and cementing that "if you're small I will delete you" type of mentality it should have as a character.

TL;DR/Extra Notes:

  • Poor nightvison, has to rely on the plains at night if he wants to hunt during night-time. Also provides juvies and smalls a way to plan around being spotted by a Quetzal.
  • Consumes dietary food and food in general much more quickly than others. Cements them to be in pairs or solos plus it's a balance to how much they can consume, seeing as they can consume all juvies/hatchlings for dietary nutrition.
  • Apex growth time. It's a colossal animal with the potential to deal lethal damage to a large portion of the roster, this is a no brainer.
  • Loses water slowly.
  • Specific flight ascent angle dynamic, drains less if not any stamina while going at 15% or less upwards while a angle similar to ptera's ascent will burn through it's stamina pool.
  • Very agile and fast on land but for shorter bursts.
  • Very low HP.
  • Very large range with it's neck and beak.
  • Very high damage.
  • Can transition between air and land with a quick vault.
bleak pawn
#

I'm not sure If I've mentioned this before on here but I'll suggest this incase I didn't. One thing I feel would be cool is an aging system for corpses. This would make carnivore life a bit harder since they cannot scavenge as easily if they aren't built for scavenging specifically. I'm sure the recode will have decay as a mechanic in the future so it wont really be hard to spot in its later stages. Though if its just started to decay you will have a higher chance of getting vomit sickness. If you do eat a old corpse the reprocutions wouold be pretty brutal; draining stamina water, food quicker and other things

crude lance
#

growth time I feel just needs to be lowered at least as the game is still developing no one really has the time to spend 5 hours growing a stego just a thought but in my eyes I feel that is something you will want to look into working on.

bronze wren
#

What they should do to balance the population out is give certain dinos "passive" buffs so like if a passive buff for hypsi if around a herd of let's say Tenos for example then the hypsi gives
Tenos a buff like further scent or better sight etc. Same goes for teno to hypsi so they both share off of a buff from being around each other

leaden oxide
#

One message removed from a suspended account.

arctic forum
#

Add a volcano or mountain in the distance

queen meteor
#

i think a nice addition to the server list would to add the time it is in the server

loud condor
#

I know this is a long ways off, but i just thought of it in case they plan on still adding pachyrhino
we could have pachyrhino have really good night vision due to being in dark for a good part of the year where they lived, so like an almost nocturnal herbivore.

delicate stirrup
#

It's been a LONG time, but im back. Today's suggestion, bones.
More specifically, an in-depth and complex skeletal system (something that should not come any time soon, and should eventually replace a much simpler bone break mechanic).
First, there would be different types of fractures.
Hairline - The least severe. Causes mild pain and fatigue. Mild pain turns to a very bad day if you use the bone in any way (walking with a broken leg, biting with a fractured jaw, etc)
Fracture - Basic fracture. Decent size. Causes unbearable pain if the bone is moved in any way.
Crack/break - This is the worst one that isn't a death sentence. Don't move. The crack will get worse. If you thought a fracture was bad then think again. If this crack gets worse your dino'll scream SO LOUD. I wouldn't recommend walking around.
Complete severing - So this is gonna take a while to heal. try to walk on this and it'll get way worse, REAL fuckin fast. In fact, it'll get so bad it'll switch to the next type of fracture.
Le bone is le visible - Hey so your calcium branch is sticking out. That's gonna hurt if you don't do anything about it. you cant heal until this fucker is back INSIDE your body. Push it back in? yep, but be aware that this will cause damage to the inside parts of you. Also this type of fracture causes HEAVY bleed (as well as internal bleeding which I will cover in another suggestion) which will get worse when you put it back in. But hey, at least this is survivable (AND VERY RARE).
Shattering - If you're bone broke this bad then you deserve the death you earned yourself. You can't heal a bunch of tiny fragments of bone if you're a fuckin dinosuar that dont kno shit about medical science. yo allo aint a doctor, he didnt go to 12 years of med school and therefore cannot string together a shattered bone. Causes heavy internal bleeding and intense damage. You collapse from the pain and wait to die. You better hope something finds you or you'll have to wait to starve.
giv u thoughts

sterile vapor
#

What if Magy's poisonous meat was influenced by its diet? So, if you follow yoir diet or eat a poisonous plant more often, your meat sill get more poisonous

ancient plover
#

Can you guys like look into fixing some of these interface issues? I've already submitted a bug report about this, just wanted to see if other people experience this too.

So whenever I launch up the game, the volume is EXTREMELY loud and when I go to the volume settings I see the master volume is at 17, when I turn it down to 16 it becomes quiet again. This has been in the game for a while, anyone have this issue or is it just me?

astral scaffold
#

remove the slowmode on #general-feedback-discussion so its easier to have conversation, if people are spamming then you could just tell them to calm down

merry pasture
#

Fishing for humans.
Easy way to get food as human, and human is an easy snack for dinos while busy fishing

keen lily
#

I feel like there is something map design-wise that has plenty of untapped potential: water! On the unexplored side of isla spiro, a big river emerges as if from rain that hits the center mountain. The river starts as a place where the water is rushing down at high speeds from the steep cliffs.

Further down the river widens. Not like the rivers in-game at the moment, which are not very wide or sometimes barely deep enough to submerge a fully grown deinosuchus. Google pics of the nile river, so 2-5 times wider than what we have at the moment at least. This wide river would stretch for a good size of the map, with few ways for land dwelling dinosaurs to cross without swimming. Why would they want to cross it? Because an important part of their diet is on the other side! Would you as a herbivore always cross where you can do so "safely" on land? Perhaps not, as other land dwelling carnivores know, that would be a good place to find their preferred prey. Would swimming across not be suicide with all the alligators? Perhaps not, as it's big enough not to be so crowded. Small Boats for humans here maybe?

Further down the river, it would not be quite as deep and the vegetation would be mangroves. This would be a place where fish, crabs and turtles are found and the underwater vegetation is thicker, allowing juvie deinosuchuses to hide a bit more until they gain size. Some trees would be wide enough on top for pteras to nest upon, a bit like birds do today on mangrove trees. Messed up taking flight from your nest? Lunch for the ones waiting down below!

Yet further down, the river splits into smaller ones and eventually hits the beaches, much like we have in the map today. So instead of having a landmass with a few small rivers, this Nile river shapes the land around it and shifts it all the way from the mountaintop to the sea, giving some nice variation to the landscape along its way but still sticking to the jungle environment.

earnest kindle
#

idk if this is just me but whenever i try and play teno on the QA branch the camera wont stay still and scrolling/focusing on its belly and keeps on doing it when i try to correct it. is it a bug or is it me?

hidden jetty
#

I´m Sorry, but I can´t believe we are still here after nearly 4 weeks with a completely broken main branch on Evrima. Dinos are disappearing left and right, population is dropping as well as the performance and the rubberbanding is back too.
I have been waiting patiently and everyone was telling me "they will come out with the update soon or at least the stresstest and that will fix everything" and I´ve listened to Filipe telling us multiple times that the Save-bug is fixed in the newest Branch.
Now, after playing the stress test for days (where the save bug is fixed btw), it´s getting really boring and stale and I wanted to go back to main branch, but I can´t grow anything on there expecting it to still be there after I logged out once. I can´t really play with friends cause growing is very boring (since juvis can´t do shit and AFK for an hour), I can´t get a pack together unless we literally all have time to play for 4 or 5 hours. And the next day we´d have to start all over again. Can´t imagine what Stegos and Deinos are going through.
So please dear Devs, for the love of god....take as much time as you need with Update 4... fix it, tweak it, perfect it and all...but just deploy a Hotfix for the Save-Bug so we can keep playing the damn game. There is no logical reason not to. If there is, it better not be "but the update 4 should have been out by now, we couldn´t predict this" or "you will have to wait another 2 weeks minimum, since it´s all tied in with the other changes and can´t be seperated". That would be very disappointing.

ancient plover
#

I have to agree with CircleofLife here. Evrima public branch is currently close to being unplayable, the fact that you guys already said it's solved but it's not been hotfixed into the public branch is actually mindblowing. Okay, you are working on update 4, you take your time as we can see it. But do you expect people to wait + weeks til it's released to the public branch? for issues that literally makes the game almost unplayable? Also yes, you can say it thats even Evrima public is on a beta branch, sure. But then don't go in isle discussion to tell people that you shouldn't even play legacy because it's a trash ( not exact words). Even tho I agree, this just seems to be a dead end.

dusk copper
#

Safe bug is not a bug its a feature so you don't get bored TI_Wheeze

ancient plover
#

put hypos into sandbox so people get to have a little fun with them before legacy is completely deleted :I

nova gale
#

Add a temperature icon, showing the temperatures. So when low, no heat problem and no drought. But once it start to become quite warm, it all start. This could give players time to plan their move. if you don't want the temperature icon to be on all time, maybe have it only for surten temps, and only popp up as a little warning type in corner so if you miss it you risk being in trouble if you don't pay attention and if late, act on it

upbeat rock
#

A large blue-water lake would be a nice touch to the redwoods

chilly magnet
#

Night sky is kinda dull at the moment, would be kinda cool if we had somewhat of a galaxy skybox in the game that would slightly light up the game in clear nights...

hallow iris
#

tribals can kill people with a rock (like Rust)

wheat lance
#

Picking juveniles up from the same species (Not for all dinosaurs, for example, a Stegosaurus's mouth is too small to carry a juvenile Stegosaurus.

So for example
You got Player 1 and Player 2
Player 1 is adult and Player 2 is a juvenile (0-20%)
Player 1 sends Player 2 a request about picking them up
(Player 1 has requested to pick you up)
(Press Y to accept or Press N to decline)
If Player 2 presses Y they will automatically be picked up and can now go anywhere now with Player 2
But if Player 2 pressed N they won't be picked up and Player 1 will see a message that says:"Player 2 has declined your request".

viscid gale
#

Idk where to put this so I'll put it here

I think it'd be a neat idea if a dino friendly calls a human the human could get a prompt to pet the dino and an animation plays, just an idea but I thought it could make cool interactions between Dino's and humans

civic fossil
#

Can we please get an option to adjust controller camera sensitivity? Controller has always been my go-to for comfortable gaming and I'd love it if I could continue that with the isle. While I can use it, the camera sensitivity is terribly slow. Also, like below I would like to see the rest of the actions available mapped onto the controller. Like double tapping X will pick up food instead of just eating it, and currently the "Left Shoulder" button isn't being put to good use, make that alt bite. If anything else is not mapped onto the controller you can make use of button combinations to artificially create more "buttons" for actions.

open zinc
#

it would be also great, when we get the 'alt attack' for the controller too

snow pollen
#

Can we get the saving glitch patch earlier then when diets are fully implemented, kinda sucks only playing as hypsi, dryo & ptera because growing something longer wouldn’t be worth the wait TI_pue

upper stream
#

area for semi aquatic herbs to forage

ancient plover
#

There should be a visual thing where the longer your in a bad diet you become skinny and ribs can be seen on your Dino. Idk I think this would be a neat little addition that could be fun to look at when you see a crippled looking stego or Rex

Perhaps this could also work the opposite effect where the longer your in a good diet you could possibly become a little bit bigger in size so not every adult will have the exact same size but they won’t be that big of differences

nova gale
#

Please add a Stuck button, or a stuck command for us to write when we stuck. So we re-spawn right beside the spot but unstuck..

left lotus
#

Giant insect strain-like hazard AI in caves or pits similar to the one in Kong 2007. Nothing important I just like the spook factor in different scenarios:
Hiding from a Rex in a cave only to get impaled on a spider’s fangs

Tribals sacrificing you by throwing you into the pit like the old TSL concept with Titanoboa

mental temple
#

You can make afk players stink after some time so they would be forced to move from that place. It would also in some cases resolved problem with food for carnivores

pine gale
#

I know it’s been mentioned a few times already and you already said it wasn’t a priority, but I’d like to push once more the suggestion to add servers owners the possibility to make their sandbox servers by giving them an option that make everyone spawn full grown.

And I would also like you to allow server owners to use the test level map in order to use it as a deathmatch map, like we used to on legacy.

Sandbox is not a priority I know but honestly I don’t think there is a lot of work necessary in order to allow servers to do that, and I doubt it would hurt the game, I for exemple would have more fun currently playing on a deathmatch server rather than playing the official survival mode, but since I can’t, I just don’t play.

west dragon
#

This has probably been said before but I feel like diets should be toned down a bit so your nutrition lasts longer.You’re just constantly running to find food which leaves you with no time to do anything else. It gets pretty boring and even if you have 2/3 of your diet you get punished which I’m not fond of but🤷🏽‍♂️

fresh pelican
#

Just my opinion on the new jelly tail teno.
This was done in humor BTW! I actually don't mind the jelly tail that much. Just that it looks very very weak when doing alt attacks.
Its not quite as good as when it was a more solid tail. The new tail reminds me of a long piece of fabric in water haha.
(slight language warning for the kiddies) The vid is 26 seconds long. No pressure.
https://youtu.be/N5mFqaXni2M

I actually don't mind the jelly tail. It just looks kinda weak on the alt attacks is all.
Thought this would be funny tho. Took a few minutes to make.

▶ Play video
remote sigil
#

I think a system where there the longer you commit to the eating and drinking animations, the faster food/nutrients/water fill up could be beneficial. Leave the total value of food/nutrients that bodies and plants give you the same. But have it take longer to ramp up and get those same values.

I see this being interesting in a few ways. One example is let’s say hypothetically a slow herbivore like Stegosaurs shares a dietary need with a faster but still decently large herbivore like Tenontosaurus that would quickly deplete a diet plant. The Teno could run ahead and devour the plant and move on before the Stego could contest it. Giving little room to the Stego to fight the Teno off of its food and create the inter species dynamic. If the Teno has to commit more time to eating the plant to get the same benefit, the Stego would have more time to close the distance and attack/scare off the Teno. If the value of food you received from eating ramped up the longer you ate uninterrupted, it would incentivise a gamble of how long the Teno commits to it to maximise food/nutrients gain before the Stego is on top of it. Risk vs reward.

The same can be applied to carnivores eating corpses. If challenged or approached by competition, the gambit would have to be made to commit to eating for a few seconds to really see any benefit. Or cut your losses and take a meat chunk to get what little food you can from it, but still gain more than 1 or two seconds of eating animation.

Lastly having this applied to drinking would intensify the thrill of it in my opinion. While drinking a few quick sips frequently from different spots would barely increase your hydration. Committing time to a single drinking cycle would ramp up the speed at which it replenishes. That extra second of greed could pay off and fill your thirst that last %30, but could also give that lurking Deino time enough to catch you out.

vestal oriole
#

It might be an idea to deter same-species killing by introducing a punishment for doing so. For Carnivores, eating the same species they are could have a chance of giving you something similar to Mad Cow Disease. This would make you sick and eventually die.
I'm not sure what to do about same species herbivore killing, as they don't eat each other. It could have a chance of giving the herbis some disease like Rabies, as if they contracted it Before and it is what caused the aggression. This also would eventually kill the herbi.

broken trench
#

Fruit should fall off of trees more often during storms. Due to the high wind

covert palm
#

A very good thing to implement is announcing when the server is about to restart... tired of dying because of that crap

solar gulch
#

chipped weaponry for certain dinos at elder stage ie if elder stego takes fracture damage to the tail it may chip a spike or a horn if its trike or dibble this may work as an battle scar thats not just cosmetic as it would decrease bleed dealt but not necessarily damage (unless sevier like losing a horn)

ancient plover
#

Make sure to add every types of attack's damage on the survival screen. Currently all we have is biteforce. We don't have alt attack dmg, we don't have pounce dmg, we don't have tail slam dmg... Survival screen needs to have every critical information about your dinosaur.

grim prairie
#

I think it would be really cool if (after the game is mostly done ofc) the devs could look at some of the more memorable, original, good supporters, and maybe add a small detail to appreciate them by. Whether this be a tree carving of choice, a certain little AI that roams a specific area, or just any small Easter egg that can give a reference to the community. I feel like it’s something we can all enjoy a little, and it really does give the chance to bring together the community and the devs as one big team to make this game work :)

wheat lance
#

Thorn bushes.
These bushes can offer protection to smaller dinos and give them a spot to nest.
They wouldn't spawn very often since everyone could just camp there.
Only smalll dinos cant enter these bushes.
They enter by either climbing through the bush or by digging under it and up.

vapid ivy
#

Taking into consideration the devs are working or rarer plants for the diet system that provide more than one nutrient and the water levels are being experimented on, i think it would be cool to have a type of floodplains biome which when it isnt flooded would have x and y Diet plants that give 2 or more nutrients or AI that spawn in the dry flood plains, providing sufficient reward for those who check the biome regularly for when it isn't flooded, or for any aquatic herbis when it isn't dry, and also with the current environments you have im sure it would make a great addition to the aesthetic.

nova gale
#

Add that when temperatures are low, or damp. Or any other temperature suitable. The dinos breath, and nostrils make visual smoke.
possible also when the dinosaurs wander into dense- damped forest/jungle areas + fogs

calm dock
#

As we are essentially halfway through the roadmap, on update 4, maybe soon it would be time to reveal update 7’s contents?

burnt trail
#

We should get recommend spawn zones based on your selected animals diet so new players can have a rough idea of where to start instead of picking a bad spawn and having a terrible experience as they don’t know the map

Even have a “Hard” zone of the map where you’re less likely to find your normal diet food but you have a higher chance (atleast for herbie) finding that rare diet plant that fills are 3 bars (that I think was mentioned before)

lime lagoon
#

Does anyone else long for the desert biome?

spark venture
#

What the crap is wrong with juvi stego eyes?

covert swallow
#

This is feedback for the devs mainly: Thank you Dondi and the team for not giving up on the game for so many years and still hardworking to make it as better as possible with every update. Me and a lot of people spent many many hours into it and it is a part of us now. I appreciate what you are doing and know you are doing an amazing job! For many of us this game was a childhood dream come true where we got to play as the dinosaurs we all loved. There will always be haters, but there will always be people who support you until the end! TI_TenontoLove

haughty river
#

Alpine tundra would be a cool addition to the game

wheat lance
#

Hunger should affect weight and weight should affect bleed resistance and hp.

solar gulch
#

hunger should look the same as o2 when ur starving u just fade to black

random thicket
uneven acorn
#

Queue is broken and you cant refresh out of it!

grim bloom
#

Fix the lag.

ancient plover
#
  • Some of the juvie Stego call variants sounds like it has a "tail swipe"sound effect in it, it sounds bad.
  • The Map looks incredibly pretty, however due to the map layout/lack of water/buggy colisions and swimmingbugs, it's still a horrible map.
  • The game still feels like it's a technical mess (no offense).
  • AI is just bad. You can call it a working AI but it has a huge amount of issues.

^ QA build

For the 9000th time, Can we fix the tile loading issue? Not a single playable or mechanic will save the game if it's a technical mess. I don't even talk about general optimatization, I talk about the really annoying tileloading issue that is present since day one. It's a huge problem that makes the gameplay/combat scuffed many times.

broken trench
#

Most herbivores should be able to knock down fruit, even if it isn't part of their diet, since most herbivores do have some sort of way to shake a tree. We've seen that pachy can headbutt trees, but why can't tenonto kick them, or stego hit them with it's tail for example?
If you're looking for food but can only find fruit trees, it would feel very unfair to need to wait for the fruit to fall naturally in order to eat it. Here's some animals I can think of who should be able to knock down fruit and how they can do it:

Trike, Diablo, Ava, Styraco, Pachyrhino, Pachy, Homalo: Can ram the tree

Stego, Anky, maybe Minmi and maybe Tenonto: Can hit the tree with their tail

Tenonto: Can shake the tree with its hands or kick it

Maia, Para, Shant, and Magy: Can hit the tree with their heads, shoulders, or tails

Theri: Theri might be able to reach fruit without shaking the tree, but if it can't, it can use its hands

Any other herbivores I either forgot to add, or they'd be too small to knock down fruit or too big for it to even matter

merry pasture
weary slate
#

I have a friend that is colorblind when it comes to green/yellow and blue/purple. I was thinking, could there be a setting implemented where people can choose a different hue for the different scents they see? That way they can distinguish the colors better along their spectrum.

plain gyro
#

Floating Buildings in the current QA build (coords: -241,-695)

ancient plover
#

idk if this is worth doing on yalls end but it would be cool if like every week/month maybe you released a little 'frequently asked questions' post in one of the announcements channels. which went over frequently asked questions by the community about new mechanics, things showcased in dev streams, plans for the future, etc.

just something for the community I guess, gives us a bit more insight on things and allows us to have a lot of questions answered which usually don't get addressed at all, or you have that rare moment when a dev pops into isle chat to briefly answer questions before disappearing again.

or just don't do it at all, just a suggestion after all

latent surge
#

Along with the planned A.I animals being added to the game, adding peacock A.I would be meaningful because peacock sounds are a part of the ambience sounds for the game already. Like how frogs are a part of the ambience and now we have frogs as ambient A.I, it makes the ambience for the game more meaningful because the animals you hear are also present on the island; adding to the quality of the game.

slow peak
#

Carnotaurus should be given a small leap once he is re-introduced into the QA branch/update 4. The terrain is pretty jagged in some areas now, and some parts can only be cleared with a jump. It would just be a nice thing to have to make climbing rocky areas a bit easier.

ancient plover
#

Idk where to put this but when halloween comes, there should be like a halloween event and have pumpkins to feed on for herbs and you can have a 20% or 30% chance to spawn as a skeleton Dino, a zombie dino, halloween related accessories, or make the dinos more scary looking

coarse sentinel
#

As you are growing, (at least for raptor) your growth increases your health faster (or at exactly) your heal rate, this should be fixed to: When gaining health via growing, you are healed by that amount as well.

nova gale
#

Do we really need night vision again?
With Diets implemented, we already get ''increased or decreased'' night vision. So based on how much work you do for yr diet, your night vision will be yr result. So, if bad diet, you see very little. With good or best diet, your vision improves depending on yr work level. And since we got such a nice moon. There can be added ''cycles'' to the moon like in real life. ''Full moon, half moon ect''. So when the moon is full in the night, it will have times in the night where it casts much more light and you can get a better look around. But when its not full moon. or not at those specific times of the night even when the moon is full, you will only have to base yourself of your natural night vision.
Or maybe add the black-and white night vision in this also. When the night is at it ABSOLUTE darkest, you forced to have it on because the dinos eyes switch to dark-mode perhaps.

old sky
#

I think Coconut Crab AI would not only be freaky to see on/around the coast now and then, but it could also pose a threat to smaller creatures (mainly juvies) and even be a threat to anything nesting around there. Don't want your hatchlings getting snapped up! 🥥 🦀

past fable
#

They should add more color options for raptors. As in the detail colors. Like maybe add blue and other stuff. Maybe add the same colors as the allos and rexes get

cedar zodiac
#

I've played it several times in the mechanics tests and one thing that's really lacking is optimization there was a time when I got to 2 Fps, 2 Fps is impossible to play.

digital hornet
#

I had an idea, I don't know if it will be good or bad, but here it is:
What if when a deino lunges to grab something big, it stays grabbing one of its legs or head depending on where it bit, and that they can stay fighting, one to escape and another to try to put it in the water and depending on how big is what the deino tried to grab, the force would be in favor of the deino or in favor of what he tried to grab?? and in case the deino had grabbed the other dinosaur by the leg, the grabbed dinosaur could defend itself with bites, because what right now What happens is that if, for example, you try to grab an adult stego, the deino releases it immediately.

nimble halo
#

Stegos can still kill you if you're sitting above them on a tree/rock/cliff or whatever. I know you guys said that things like this wouldn't happen, but it's still happening.

glossy shell
#

Add death sounds so I can tell when I get stunned and when I die

fresh pelican
#

I think the time it takes to end the eating animation for all dinos- especially herbies needs to be reduced. Dryo is honestly the worst of them all as it takes nearly 15 seconds it feels like to end the eating animation.
There have been situations where im eating and see something coming up on me and there is well enough time to see them, warn others in the typed chat and finally get killed before the eating animation completes and you step away.

sage arch
#

From my understanding, the save glitch the game has right now has been fixed in Update 4. I think it would be great if that fix was released before Update 4 since it is a game ruining bug.

thin grove
devout plover
#

A "crouch" for teno and other herbs that don't have it that merely lowers the animal's head, keeps it more still instead of wiggling all over the place, and silences it from making idle noise would be a good addition imo.

It just occurred to me how much idle noise tenonto lets out, especially when laying down. There's no crouch and no way to hide your noises from other players even when laying down, so hiding isn't very effective when you need it to be.

wheat lance
#

There should be a way to cover up food so that other carnivores or herbivores wont be able to smell it.
Maybe something like laying some bushes on it or "wallowing" it in the mud and then moving it to an hiding spot.

gaunt sedge
#

When drinking, your dino's head should try to adjust to the height of the water. So it shouldn't be dunking its entire head under to drink. As cute as it is, it just doesn't make sense.

quartz laurel
#

I think it’d be cool if stegos camping a tree had the chance to get their thagomizer stuck in the tree if they swing around it. Maybe a percentage chance like 1 in 5 swings you have a chance to get your tail stuck. And you have to expend stamina to pull it out.

uneven acorn
#

Colour blind mode please. Ik it’s planned sooner or later but it would be really nice for diets.

umbral wind
#

With the arrival of humans in the game, could you add a female model along with the male model? I think it would be a great addition to the game and it would be strange since all playable characters have the option to play both genders.
Since they are in an early stage of production, it would be time to do it, and not later as was the case with Battle state games in Tarkov. That they have not been able to add it because of the great work that would be to accommodate so many items to a different model, And creating controversy.

drifting relic
#

Possibility of disease from drinking swamp water and eating rotten or spoiled meat. This would add another small challenge to the game. Would also provide a little more realism since its pretty likely you aren’t going to want to eat rotten flesh and nasty stagnant water

bronze wren
#

Have the growths differ between how good your diet is

1 diet filled normal growth rate

2 diets filled 1.5x faster than normal growth rate

3 diets filled 2x faster growth rate

And this one's a maybe cause it might be op but if all 3 diets are above 100% 2.5x growth rate

copper scroll
#

Hello. Long time no see. To the Point:
Carnivore Diet Suggestions
Diet options for carnivores based on the availability of organs in any given corpse. The first carnivore to feed on a corpse has the ability to be the first to eat that animal's organs, thus enhancing their diet. This is what carnivores do in the wild in real life, and why carnivores in packs often contest with one another to see who gets to eat first, aka, who gets first dibs on the organ meat, which is the more nutritious part of the animal. This way as a scavenging carnivore, you might come across partially eaten bodies that perhaps most or all of the organs are eaten already, but perhaps still have skeletal meat on which to help sustain yourself on. Could also create more dynamics in carnivore pack gameplay. Key ideas for organs to eat if you want to differentiate: Heart, Liver, Brain

mystic kelp
#

Zombie dryo anyone? Haha I killed it ran off and came back to it and it was like this 😳

ancient plover
#

Give Hypsi a nest like weaver birds, and the ability to not only make a single nest but a group of hypsi the ability to make a community nest same as weaver birds with several compartments inside ( some for storing food, others for the eggs, ect). also making simple traps on some entrances like sharp sticks to deter predators like young herrera that might want to sneak in to eat babies or eggs.

plain oriole
#

Add Maia into the nesting update so we can have the Mother dinosaur as its Mascot.

Also, add Sandbox to update 5. What better way to play with the skins and customization features and testing mechanics than by messing around in sandbox?

ancient plover
#

Since a new important dinosaur has recently been discovered and is a relatively small therapod that lived in a very hostile country. Here’s my idea-

Desert and mountain Ulughbegsaurus. Eventually when more diverse maps containing more diverse biomes emerge I think this 26 ft long therapod charcaradontid should be added as a dinosaur specializing in living in very barren environments, as it was discovered in Uzbekistan which is mostly desert and mountains. And yeah times were different back when it was alive. But I think a general all arounder therapod that has a very slow food and water drop rate would be a good niche addition later on, and why not use a newly discovered medium sized therapod that would fit perfectly? However thou being a charcharadontid it would end up being a bleeder. Which is perfect! It would bite a few times then stalk its wounded and dying prey through the dunes. And since things work different in desert environments, I think it should also have some very good night vision. As next to nothing can hunt out in the harsh sun of a desert. So nocturnal desert stalking medium sized bleeding Ulughbegsaurus

ornate sleet
#

Make a “read only channel” with a list of all the bugs you are aware of, and where you’re at with them: “fixed-next patch” “fixed-to be hot fixed” “working on it” etc. Some acknowledgment that you are aware of the reported bugs and working on it would be reassuring, and would also put it all in one place so hopefully multiple people aren’t asking about the same bugs every day if they have something to reference.

visual canyon
#

For the diet system,
I don't exactly find getting all 3 nutrients rewarding, it's more of a "Oh god finally I found 'insert plant here' and I won't have to be constantly recharging stam".
For future reference, maybe implement more vibrant colors for people who achieve better diets, more diverse patterns, slightly bigger growth max, thicker muscular structure, extra visual effects such as more spines, ect. Just a suggestion.

shadow vessel
#

If this idea has been shared before I apologize:
I personally think it’d be really neat if each creature would give more of certain nutrients and carnivores, instead of preferring certain creatures, preferred certain nutrients.
Example: Take tenonto and Pachy, let’s say they both give more protein. And let’s say carno prefers protein more then it’s other nutrient, then you have carno hunting after tenontos and pachys because they give more of the nutrient that it wants more of. With this as well, carnis can still take advantage of other possible prey items. If a carno sees a wandering Magy, instead of being unable to eat it because it’s not apart of its diet, it can go after it and get some nutrients that it needs as well without it being a total waste.

TLDR; each creature gives more of a certain nutrient and most carnis have a preferred nutrient.
I could have explained this better but I think it’s neat

night bolt
#

I love the animations for the idle and bite for Cerato so far, I hope if it does get changed it stays similar to what we were shown, please keep up the good workTI_Hug

pale jasper
#

This might just be me but I'd really love some kind of stuck command/button, it doesn't have to be anything super crazy but it'd be real convenient to jus be plopped next to the spot in the map you've somehow jammed into.

ancient plover
#

Can you guys give us further insight within the development, in terms of handling issues and explaining stuff? Of course, you guys don't really own us a perfect explanation every time we confused, however there are important questions within the community that is unanswered and just really worrying. I will tell you a few example:

  • After more than 4 months of working on update 4, why we still missing models for the diet system? I looked up stuff about modelling, to have a basic clue about how hard is it or how long it takes etc and for a
    decent modeller this amount of stuff should not take a whole week to be done. These models are small, simple and doesn't need to be very detailed. So to me, missing models after this much time is just a bad sign, because we don't have any explanation.

  • Tile loading, It's an issue that is with us since day 1 of Evrima. The only thing we know is that is known, can we get a little update on this? It's literally a technical issue than can ruin your entire gameplay. You can lose HOURS of investment because of it (and I think we all know how valuable time is in our modern world 🤓 ) yet we did not got any update on it. Don't even try to tell me it's unreal engine's problem, because I played a lot of unreal engine games, and even ARK did not have this kind of issues and that game is a fucking technical mess in many ways, especially back then.

So yeah, I would be amazed if you guys could adress the hottest questions/topics within the community.

#

I came across this while looking for some other isle content ideas, and I thought it would be really interesting to share with everyone sense the diet system is being tested right now. (Of course. since we will no longer have hypos, this could instead be extended toward becoming an Elder Carnivore)

ancient plover
fresh pelican
#

Would be kind of neat is perhaps Deino had a way to grab and hold onto other dinos as they drag them to the bottom without ever having to break the surface of the water.
Lots of dinos have to swim and with the new map updates it may be even harder on deinos to find food.
Perhaps the RMB for lunging can be used to bite and hold underwater as well, then all you'd have to do would be to do as deinos do and drown them.

sinful cave
#

Maybe have the mouth open a bit, so the food isnt just clipping into the head of herbies

short oriole
#

So all my life i've been obsessed with monkeys, i love monkes, and i've had this idea cooking for a while, I think monkes would be a great addition to the game, here's why: You could spawn as a kind of "delivery chimp" for the mercs, you'd spawn inside a human base in a cage area, where you can stay for tasks from the mercs

or attempt to escape through maybe some vents and have to make sure no players see you trying to escape as they probably will shoot or net you, cause given the chance any player will probably do that, and if you escape you'd have to brave the island and try to survive in the trees, providing a great hunting target for the tree dwelling herrera, and interesting animal for dinos to chase after as they wouldn't escape by running away, but rather using the environment to jump and climb from animals.

So let's say you're a good monke and you stay with the stinky humans, you are given a transponder on you're back, and are sent to deliver Intel (can be anything really, something important and hard to deliver normally, like armaments where stranded humans might be,) through the forest by using the trees (since the forest can be dangerous in some parts and mountainous lets be honest, who knows how you'll get your jeep to the mountain area bases)

You're probably thinking, "this will break the immersion of the dinosaurs" yeah, it may, but we already have humans and some livestock running around, so it will definitely be more jurassic parky already. Having monkeys in the game provides such a unique perspective, as they don't really fit in anywhere in the social structures, not with the herbivorous dinosaurs, or the carnivores, or humans since they escaped them, and probably not with the tribals, so they'd have to elusively survive together in groups.

cloud onyx
#

I have some feedback and I have no idea if this is server side but it feels like its server side as it happens way more in the official na servers on evrima. Literally I'm rubber banding every few seconds, sometimes it's worse than others, and if I go to eat or grab food my dino will freeze in place and the only way to fix it is log off and back in. I experience these issues several times a play through and in some cases it's so bad I feel like I cant stand playing at all. It seems like it's been worse recently as well and idk if it's because of the qa servers or what but its driving me insane. Please please please have someone look into it for the love of God.

fickle blade
#

Please make a global chat? 🥺🥺🥺🥺🥺

sour kraken
#

Thank you for giving us better glimpses of the Phase Two process with animations and video clips. Exactly the direction we want to see. TI_Perfect

scenic pecan
#

Great phase two WIP !

I'd like to highlight that makng herbivores carry a branch of oranges would be better. I feel like carrying a single orange is too little given the amount of food and nutrient a single orange gives. Other than that I can't wait for the next steps and sneak peaks !

trail saddle
#

With the new diet system, I would hope that bodies/carcasses will now become a more dynamic food source that will allow more carnivores to feed from it.

Perhaps a need for carnivores is fat/protein. This would be most abundant on the initial dead carcass and provide food for those in need of fat/protein in their diet at the time. Once carnivores fulfilled their needs of fat/protein, they would likely then venture off elsewhere.

Guts/organs. This would be the next "layer" of the food source and provide food and nourishment for those perhaps needing increased vitamins in their diet, as kidneys, liver, brain, etc often are high in vitamin content. After those who require a vitamin-rich diet for their current growth needs get their fill, they would then likely venture off to fill their next need.

Marrow/cartilage. After others have had their fill and the bones and carcass is left, this is where those needing marrow/cartilage in their diet, or small juvies in need of scraps could then have their fill and diet needs met.

Essentially, we are not fully aware of what the diet system will look like for carnivores, but with a system similar to this here we suddenly have "layers" or stages of various food sources within the same carcass of sorts. Something along the lines of this would provide food for a wider range of carnivores, hopefully alleviate some of the starvation for players, encourage movement around the map, and yet still foster an environment to still challenge/quarrel over bodies.

dusk copper
#

If I think about it and Spiro is completely finished they could think about a map with a new theme where primal and ice age collides with feather Dinos to restit cold and mammoths and stuff like that

Of course that would be really far in the future

chrome anchor
#

If Ptera is going to be encouraged to stay near the sea, nesting on sea stacks and the like, unless the devs plan to design their intended nesting area with a source of fresh water, it'd be neat if Ptera is one of the few playables able to drink salt water.

Some species of sea birds like albatross are able to filter the salt from sea water through their eyes to make it drinkable for them. It would be neat if Ptera could do the same, unless the devs have fresh water sources planned for nearby enough that ptera babies and juvies can access it and return to their nests after.

quiet sequoia
#

Promote krow to a higher role, the way he interacts with the community makes him a really good moderator, he is like that one friend that everybody likes, i think he deserves better.

bronze wren
#

Add something to make our dinos stfu when we are tying to hide from someone trying to kill us, when a Teno is sitting it sounds like he's taking an inhaler its so loud, when Teno is standing it sounds like he's coughing and it's just stupid when your trying to survive but your Dino sounds like he wants them to find you

grizzled falcon
#

I know this has been suggested before but can we please carry our young and eggs eventually

proud plaza
#

Have Hipsi always hold the fruits on his hands instead of the beak, it looks pretty goofy

vital shadow
#

On the topic of diets, an AI in the form of an Iguana or some large monitor (asian water or croc monitor) AI chilling in trees would make for a good preffered diet animal for herrerra, given its a tree climber. Im aware how far away the animal is in terms of not even being worked on, but tis just a suggestion

jade halo
#

It would be cool to see cera yawn as a random idle/resting action

shrewd trellis
#

Good job Dev with this update ! Now the game is toxic and unplayable asf, got spawn killed twice by toxic cannibals of shit.

proud nest
#

Not necessary right away, but like one of the previous suggestions, with the hypsi grabbing a mango too big for it's mouth, it would be ideal if all animals could interact uniquely to each type of food.

For example, the image above, hypsi having to grab mangoes with it's hands. And also when you Punch showed the pachy grabbing an orange, the pachy has it's mouth closed.

Ideally I think it should keep it's mouth open. I think this could be easily implemented in animation, by knowing the proportions of each meal and trying to make it fit for the model (hands or mouth). I say it "should be easy" because back when Bryan streamed, he showcased the eating animations where they used a ball as a placeholder for meat in the eating animations, this could be done the same way with fruits, and vegetables. So it fits properly.

Like I mentioned, this isn't a top priority, but it would be great for both the beauty of this game and also the immersion in the future.

This all came to mind due to a video of a hippo eating a watermelon and made me think of ceratopsians in this game, and their animations when eating certain fruits could be similar to that.

uneven acorn
#

A bunch of cerato related things i want =)

Trash eating
Cerato can hold E on human trash containers to eat them and gain small amounts of free food and nutrients
Groups of two
This encourages mating in pairs and cannibalism/scavenging more. (also nested children should be auto grouped)
No diets
Basically a repeat of the above
When its ability is used it should swallow humans whole
If the abilty is a lock jaw it should grab the merc and swallow it with an animation. Its just the right size for that to work and it would be an awesome ability to encourage trashing human areas and making it genuinely less safe for mercs
lastly, tearing through fences
when a fence inst electrocuted you should be able to hold E to break a hole in it, if it is electrified then you would take damage based on how much power is in the fence.

trail saddle
#

Taking what we know of the Cera from what development has shared with us, as well as it slated to be the Honey Badger of the island from Dev Blog 8, I wanted to make a few suggestions for it with this information in mind.

Honey badgers are

-Smaller but powerful They also have entirely thick and "loose" skin which enables it to fend off most bites and abrasions, even from much larger animals like a Lion or Hyena. Deadly venom is also non-effective at killing them and they shrug it off and carry onward.

  • Fearless and relentless. They often will fend off a small group of Lions, Hyenas, etc, and are keen at finding one's "kill spot." They're also quite tireless and relentless with their pursuit or taking on the task at hand, and are quite agile and capable of avoiding many strikes and blows.

-Primarily nocturnal hunters, and very capable of learning and adjusting to environmental changes and maneuvering around obstacles.


tldr;

Relating the Cera to the "Honey Badger",

  1. The Cera may be better able to absorb damage, take reduced bleed, reduced fracture damage, and have a resistance to venom.

  2. While it may be smaller (Nova chart has it listed at 1300kg), it is slated to be a bully/brawler with a bad attitude (unironically like the Honey Badger). With this in mind, the Cera may have high stamina, as well as good agility for its size, making it capable of evading attacks and or countering/parrying.

  3. The Cera could have great night vision and an extended range of smell to track carcasses and prey. Because of night vision and possible venom resistance, this may make it match up well and be able to hunt the Troodon and Dilo, as its diet is unrestricted.

  4. In relation to the Honey Badger, being able to adjust to environmental conditions and maneuver around obstacles could make the Cera thrive in all biomes, should it choose to calculate the risks of doing so, as well as perhaps give it the ability to step over logs. The concept are itself shows the Cera using its legs quite often for leverage, it seems plausible it could step over logs with this.

Closing remarks.

Cera v. Carno is a big debate, but even as I am Cera biased I try to think objectively with these suggestions. The concept shouldn't be who would win a fight, but how could they avoid a fight altogether. With high stamina, agility, and night vision, it is possible the Cera could avoid altercations with Carnos altogether, while a Carno should also think twice about trying to have a go.

tidal solar
#

When humans are added to the game, can there be male AND female options, as well as skin customization just as the dinosaurs/prehistoric reptile skin colour options are available. Think of all the games out there that have 3 male options and if your lucky 2 skin colour options.. I think this is very important for the human gameplay. I've seen a human model for the upcoming humans.. And there's only a dude so far.. Please have female mercs and tribals, and the option for different skin tones, and shades. The isle is growing in popularity and has fans from around the world, i think it's important to give the humans even if models are limited at least the option to have different skin colours. It will be easier to emotionally connect to the character your playing, if you can make it in your image, and even more scary if you get eaten by dinosaurs.

young spear
#

I say we could have an addition where members of a pack can fight for Alpha or mating rights (when nesting becomes a thing). It would also be great to have actions or something that can declare a fight. You could have different actions for different reasons to fight, for example, if you want to fight to the death because there is too many dinosaurs in your pack, you can do a different action to one that means a fight for alpha.

hallow iris
#

Make it so that herbivores have their mouth open when carrying food so it doesn't merge with their face

lime lagoon
#

nest idea
I think that diet should be very important when it comes to wanting to have a nest, for me in the Legacy having to lay eggs 1 by one was something that did not fit me, with the diet system it may make sense, for example if you have one terrible diet (0 nutrient) can only have one egg, (1 nutrient) can have 2 eggs, (2 nutrients) 3 eggs and (3 nutrients) 4 eggs, which can be laid at the same time, which can be hatched at the same time .
Another detail is the creation of the nest. Press B and the nest appears, in a game that is prioritizing mechanics it would be unpleasant for many, if a construction similar to that of El Bosque could be implemented, for example, in which you have to collect: stones, leaves, branches and Even bones if you are a carnivore, interacting with the environment would be super good, while you watch your nest take shape (the materials and their quantity will vary with each species) this would mean that the nests are valued more and that the players defend. with more fury since it cost to build it. Anyway, it's worth dreaming
PSD and if when appearing in a nest I could see from the perspective of the chick for a few seconds how you open your eyes and see the world for the first time in an attempt at cinematics playing with the game camera (similar to the update trailers), worth dreaming x2

eager kayak
#

So an idea that came to mind is what if diet could determine your colors?
having a bad diet will make your colors more pale and light and 2 will be normal and 3 could maybe be a more vivid color or maybe a marking or stripe.
It can also play into a carnivores diet, so if there was a herd of stegos and one was not following their diet the Utah’s following them could tell by the paler color that that stego was weaker than the rest and become an easy target and they target that stego.
And in males this could make their colors brighter like a male Utah with a green stripe on their back will have a brighter green streak than a Utah who isn’t following their diet.
And perhaps this could play into the nesting system?
Birds of paradise use vivid colors to attract mates and the more brighter and prettier you are the more likely you will pass on to the next generation. So maybe having a better diet (2-3 nutrition) for nesting will speed up the nesting or growing process? I just thought of this nesting part so not much ideas into it yet lol but anyways this was an idea I had that I think would be cool to add! 🙂

ancient plover
#

when more human objects are added to the game it would be cool to make it so interactive items like guns or mags can be picked up by small dinos to "decorate" their nests along side trash items like soda cans or broken objects (broken boots, glasses, pipes) to not only add a quirky mechanic for smaller dinos to explore human ruins and get decorations, but to also entice human players to scavange smaller dinos nests or burrow to find loot.

carmine spindle
#

as an entirely visual feature, please allow for wrinkling of skin and whitening of hair for mercenaries, as a mark of merit for surviving on the island for so long.
judging by what we've been told, life as a human will be brutal, so if you end up surviving for quite a while, it would be nice to be able to show off your experience as a veteran to your friends and fellows.

nova shard
#

please for the love of god fix the game breaking bug that dosent save the progress you have made with an animal. If i spend six hours growing a a croc and its gone the next day when i log in. well it sure as shit dosent inspire making a new life with a new animal. while trying to convince a friend to buy your game by showing a fully grown croc i log in to find it gone. An entire day spent trying to grow it then its gone the next day. needless to say hes not buying the game..... Fix your game. im done playing till you fix your core gameplay.......

tired meteor
#

Not sure if this is gonna be a thing or not in the future, but imma put it here anyway (please put the pitchforks away).

At 2:56 in the video below they start talking about how carnivorous mega-therapods, specifically tyrannosaurs, would have different diets as they grow. Meaning that the juveniles and adults ate different food since they differed in their abilities; and only when they reached their teenage years they would go for bigger prey.
https://youtu.be/qy9RKFaA-3Q

The prehistoric paradox that scientists just solved
The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/asapscience07211

Want more dinosaurs? Check out our latest podcast episode: https://youtu.be/9GnZY2nV3LU

Special thanks to Kat Schroeder for here research and helping with this episode!

FOLLOW...

▶ Play video
devout plover
#

With the inclusion of carnivores in QA, we REALLY need the ability to wallow back in more places than occasional, easy-to-camp mud pits scattered around.

I propose putting wallowing on R instead of E to prevent the "accidentally wallowing when trying to drink" issue and re-adding wallowing to the riverbanks.

To still give mud pits a use, make them cover scent, last longer, and provide the visible mud camo whereas rolling along riverbanks ONLY clots and gives you the "semi muddy" look.

scenic raft
oak ice
#

what's the blood water cross icon mean?

timber cliff
tiny adder
#

suck in between these rocks and cant get out needs fixing

wispy marsh
#

im not able to see servers for the qa?

fair lava
#

While related to diets it is not really related to the test so I am posting it here:

Piscivore diets could work in an "overlapping" way - multiple different food sources that give two nutrients each. This means in contrast to herbivores who can't ignore one food source and carnivores who can use food sources interchangeably piscivores would need to follow a varied diet but are able to neglect part of it at the cost of somewhat lopsided nutrient values.

Example Pteranodon:

  • swamp fish give lipids and protein
  • river fish give carbs and lipids
  • meat gives carbs and protein

With this Pteranodon only needs two food sources to fill its dietary needs. So a player could ignore meat and travel between swamps and rivers to fish or they could stay around the rivers and supplement their diet by hunting small land animals or scavenging.

crimson cargo
#

I’ve fallen off several cliffs or ledges recently. even had a whole herd do the same. Due to these thick bushes on ledges I’ve came across basically a Death Valley(4bodies basically all next to one another) of people who had their play through ruined due to these bushes being placed by cliffs and steep drops. I’m sure it’s for the sake of realism and if you fall it’s your fault but maybe making them less dense wouldn’t be a bad thing. For play through ending drops. This is just my observation not hate or anything.
Thanks for your time.

twilit dock
#

Please optimize the game, I want to play the island and not the portal

sturdy glacier
#

Carnivore diets creates a major problem, hear me out :carno can team up with a teno since its not part of its diet.( why risking ur life killing another dino if it gives u nothing. u can team up with him for ur own gain ) teno can help the carno kill a stego. so the teno can eat radish roots for himself and carno eats the stego which its part of its diet. so basically carnivores diets might solve the afk problem but creates another problem : mixpacking.

my solution : for carni diet : every creature should give u nutrients (besides ur own kind ofc) but if it is not part of ur diet then it should give u only a very small amount ( so no herbi can be an ally to a carnivore and no more mixpacking )

merry pasture
#

I'd love if hipsy grabbed fruits with it's little hands instead of mouth!

bronze wren
#

Add different varieties of fallen logs, also some more color to the map green is beautiful don't get me wrong but would be cool to see some more vibrant flowers and such around besides the edible plants

uneven acorn
ancient plover
#

I think it would be cool when your eating the camera is locked in front so that u can't look behind you for predators to ambush then does mean herbivores will have to be careful before eating they have to listen for sounds (stick cracking and all) and look around before you eat

coarse sentinel
echo yew
#

The night is so looooong in stress test ... 😦

drifting relic
#

Basically an ad-on to timber and soza’s but more places for smaller dinos to run and hide in, such as small cracks in cliffs, piles of rocks, small little caverns, followed out trees (fallen and standing), or just something that could help smaller Dino’s cut through to help them escape.

We could even put small hollow logs inside the rivers every once in a while for baby crocs to hide in order to avoid being cannibalized.

Another neat thing would be fallen trees (maybe even hollow ones for another hiding place) across rivers. These would be very rare and some rivers might not even have them at all, but it would be a neat feature.

ancient plover
#

Highdeas of the day.

Juvie stego 1 call sounds like youre swinging a stick really hard 10-20ish% grow. 2 call is great. 3 doesnt really make noise just swings tail but amazing animation. 4 call is great. F call has one sound that sounds like a robot sound or like a chainsaw sound with a robot filter

Deino AI could mostly just chill until something gets close lunge them if they get caught have it attempt to navigate to the lowest point of the nearest water source (which be where it mainly stays doesnt stray from so often)

This mud pit acts like water but still doesnt work
-112,136.109, -100,747.938, -31,661.188

These rocks have no collision --ALL along that river actually--
-199,399.422, -247,288.656, -31,634.379

The camera should be a bit more dynamic and closer to the player for a more immersive feel. Also look should be mapped to the head/neck of the dino so it swings with the head.
*shrugs

vast socket
#

make herbivores able to smell while moving like carnivores. i don't know if there is actually a design rationale (balancing, what have you) behind herbivores having to stand still to smell, but I personally feel like it'd be a nice quality of life adjustment if they can keep moving while sniffing for plants, especially now that diets have been "introduced" per se

crisp summit
#

Idk if this is already happening but I think it’d look nice if there was more plant life on the bottom of rivers. Like a carpet of weeds or sea grass that you could rest on as a deino. It’d also look cool if there were some weeds that went from the bottom of the river to the top.

lament dagger
#

Suggestion for diet mechanic: bark eating for certain herbivores as a means of collecting trace minerals and vitamins.

This could work for both the large and the small as in nature even moose and elephants will consume tree bark.

https://www.youtube.com/watch?v=ZVgHIlt33Nk

https://www.youtube.com/watch?v=keTn1D0azOo

Moose Eating a tree next door to our friend's house in Anchorage

▶ Play video

A Reeves' muntjac (Muntiacus reevesi) buck feeding on bark at the British Wildlife Centre. Bark stripping can be a significant issue for trees, particularly if the bark is removed from the whole girth of the tree. Here you can see that the deer is eating the bark, rather than just stripping it to get at the sugary sap beneath.

▶ Play video
golden jasper
#

nice map guys but please dont have caves that you are intentionally supposed to get stuck in and starve to death

scenic raft
#

SOOO what about like a roar button, where u can hold it till you're out of breath or tap it to like chatter or some low bellows for the big ones or implement some keys to kinda make your own calls or noises. along with what we have, to some degree? has that ever been talked about? for like if you're a hypsi you can play little songs. cause why not. or maybe some low bellows as warnings so you aren't not screaming?'

ornate sleet
#

Would love to see the Stego trot change to be longer strides instead of just a sped up walk. The way it currently is takes away some of the feeling of weight. On the hatch/juvie it’s kinda cute, but at the adult stage I feel like a show horse prancing.

hidden lark
#

i still dont get why tenos, carnos and deinos dont have a penalty for using sec. attack and missing like the utah...
-carnos can literally ram u without a penalty for missing and ur lying half dead for 3 times the time u cant move when ur utah misses the pounce (thats deadly)
-deinos can lounge u as well without a damn penalty and u cant even escape from it.
BUT for utah, if it pounces u can just drain their stam and theyre gonna die since they cant run away but if they miss theyre gonna die as well cuz of penalty
why hate utahs?

ruby mango
#

change the baseline growth time back, right now with perfect diet you grow no faster than in update 3
having perfect diet should reward a player, instead now it feels like a never ending struggle to not get punished

stiff sparrow
#

Okay listen, if you really want to combat afk growing add a waste mechanic. Not only would you have to move around to get a good diet so you can grow faster and have other good buffs, but you also couldn’t sit in the same op spot for hours on end because other creatures could smell your waste and know you’re near by which would force you to have to move around a bit. Not only would it add more realism to the game but imagine playing as a human and finding a massive carnivorous apex waste? You would likely feel quite terrified that your in the area of a lurking giant beast. It gives me JP vibes tbh. Anyhoo, thanks for reading hehe. TI_Hug

Also if some people really hate the idea of waste, make it optional for servers. 🤷‍♀️

mental temple
#

even cut from grass bleeds more than cut from utah. fragile as glass, weak as feather. They should have powerful legs with enough strength to kick, kill and rip its prey or enemy with 23-30cm long claws. Try to really imagine how long it is and what damage it can cause to body. Just imagine it. Successful pounce should made its prey or enemy devastated. Even Carno shouldnt be so self-assured in 1v1 with utah. Not chance in this game. One hit from almost everything and you are gone. Penalty after pounce its just to bully Utah because in past it was OP. Im not sure how you visualize in your dreams how utah juvenile should be played but I cant imagine killing single AI with utah juvenile if AI works as its supposed to work. I mean if it runs, attacks etc. It takes always even few minutes to kill bugged ai which just walks around or standing on one place. Not sure if this was your idea how it supposed to be but far as Im concerned its more suffering and boring than fun. You dont feel as predator, you feel as weakness.

ancient plover
#

What about utahs getting a larger hitbox? Its literally impossible as a stego to hit them due to the weird way he swings his tail around. For example I had a 20% grown stego and there was this 20 % utah and it literally was standing inside my spikes biting me but somehow I wasnt able to hit em. Also then I got 1 hit and spiked him and he just kept going like nothing happened. bit him several times. i think its a bit op that a baby utah thats basically 1/10 out of your own size still wont die after several hits. please change something about it cuz it gets really annoying.

arctic forum
#

A different colored scent for corpses of dinos of your species

bitter trellis
#

Please reduce the breathing for when you're sitting. I'm a tenonto that just barely won a fight and from my heavy breathing almost anything that could hear me could kill me. You ought to stay quiet when you're near death, no?

gritty acorn
#

adding carno was the worst decision for the game. The game went even more to shit once you added a dino that could outspeed, outstam, outhealth and outdamage everything else. We already had a speed dino, utah. Ever since cuntno was added, its all anyone plays now and servers always have massive infestations of the fuckers, with their quick grow time and insane amount of health for a medium dino. Even the mechanic test was more fun until they added carno. Now, you cant go more than 2 feet without having swarms of them on you, and now their juvies have practically unlimited stam and can charge forever. I defended myself as stego from one that was attacking me and I hit him countless times, not much bigger than me either, and it just tanked and killed me. Carno brings absolutely jack shit to the game and ecosystem except for everyone hating them, except for the assholes who play them. Cerato would have been a much better option for the game in carnos place, since it would come with gore, and isnt a speed demon that can kill literally anything while tanking every hit.

frail hornet
#

I wish I could give some feedback on the game itself, but for some reason my controls are completely broken since the last qa update. I tried to reset them, it didn't work. I can only move my dino forward and to the right, sprint doesn't work, and the mouse rotation doesn't do anything, either.

devout wraith
#

I believe if the scent system took inspiration from the game Wolf Quest with scent particles get weaker or stronger depending on the distance from the body along with wind direction and the red glow from the body once your close enough would reduce the lag and overwhelming particles on the screen. Also lower the intensity of the smell depending on the decay of the corpse (or in plant life cases how much food is left on it) will help scavengers that can eat rotten meat know theres some near by.

idle wadi
#

Utah is just awful just take it out the game at this point. You have to fight things in the open fields because the only move you have to kill things is completely useless anywhere else. However when you’re in a field pounce is bugged and just isn’t worth the risk because if you or the game messes up you’re dead. Other times you’ll spend 10 minutes trying to bleed something just for it to get in a spot you can’t pounce and then the pack or 6 carnos runs up and your pack is history.

old harbor
#

As someone from Appalachia.. I just want you to know that I want Appalachiasaurus represented in The Isle. lol.. Its so rare to find dinosaur fossils in our area due to the geology.. so Appy is special to my heart ❤️

unborn lake
#

ok pls fix stego hit box it so so stupid they can hit you from pretty far away and there hit box is so high up they can hit utahs off the rock near nurs its really dumb plssssssss fix this

calm dock
#

Idea for Tribals I’d like to throw in:

What if for character customization for the tribal you could add small traits using limited points that affect stats, here are two examples:

-adding Troodon dna which gives them massive eyes and great night vision

-adding herrera dna which allows them to climb surfaces faster than the average tribal

-think how Skyrim races have slightly different strengths and weaknesses, these would be added bonuses you could maybe unlock you can do on top of body type and limbs and faces

vast crystal
#

Fix Tree Hitbox PLEASE

tired meteor
#

Imma just put this here for when the time comes...

"Acrocanthosaurus would have hunted a variety of large dinosaurs. Ornithopods like Tenontosaurus would have been its most common prey. However, these carnivores were capable of bringing down large sauropods as well. Acrocanthosaurus may have been the apex predator, but it still had competition. The raptor Deinonychus was it's most common rival. It's possible that the largest raptor Utahraptor lived alongside Acrocanthosaurus, but there's no direct fossil evidence of this."

PS: please don't make acro just a worse giga.

rugged portal
#

Please give us mods on steam. Too many necro post

glacial shell
#

This is in regards to the far future 🕚 but regarding Bary:
Bary should have strong Night Vision to offset it's physical disadvantages it has with the other two, larger, spinosaurids. This will allow it ample opportunity to commit to fishing activities, however those appear in game, with the ability to monitor it's surroundings for Suchos and Spinos while staying relatively safe when finding a fishing location. This can be one way to keep bary relevant when compared to the other two.

worthy patrol
#

Hello,
I'm wondering if I am the only one thinking that the MAP is too BIG. Because the problem is that there are always specific places where everyone goes and because of that almost nobody wants to go elsewhere because they know that there will be no interest to wander alone or even starve.
There is a good work on the landscape but sadly most of is not exploited.
So in my opinion the map should be smaller.

ancient plover
#

I'm thinking of a mechanic related to sent, when for exemple somebody is camping or hiding in a bush, if you are sniffing his body could appear bright trough the bush, the brightness would fade until it diseppear at around 5/7 meters and if he is bleeding the value would be doubled.

hybrid tundra
#

sucks that theres no way to turn down sensitivity in-game, ruins gameplay for me

fading shard
#

Once the weather updates come into full effect, could we also have like Heat Waves? Like if ur driving on the road on a hot day, you see those far out distant heat waves.

But this time since the new map variation in Testing has more open fields (And since the newer version is being worked on with all those concepts) and being called the "serengeti" (Also with Cerato coming in as a new big carni dino in future being the Hyena of the Jurassic) I think it would help and suit carnivores for them to hunt since the open plains are well.....Open plains. Even if you add somewhat tall grass to some patches here and there, it would be quite easy to layout a pathway for herbis to defend (But even so that wouldn't really be the serengeti as a whole then lol)

With the Heatwaves it would blurr vision to SOME degree but it would help Carnivores hunt because they can probably smell better than herbies can, but it would "hide" the carnivores at some distance out in the plains because of the heat distortion messing up their figure from far away letting carnivore players on that hot day to come in closer for an ambush if it was even possible in the first place.

bronze wren
scarlet igloo
#

You should lose blood faster the more bleed-dealing attacks you get hit from. This would make some playables cough utah cough cough more viable and bleed overall more fearful and powerful. I´m not saying 4 utah pounces should bleed out a stego (it should tho if it didn´t buck, like cmon it´s just pressing a button it really isn´t that hard) I mean the stego can buck for example or rub them off a tree. What I´m trying to say is don´t make bleed busted like in Legacy where a dilo could bite a giga 25 times and then just watch how it bleeds out. Right now attacks just keep the duration of the bleed on but you don´t lose blood faster. Players who take the risk and go for some risky bites or bait/juke out some attacks should have a time window to punish their enemy and get some bleed on and if it already has bleed then you can first keep the duration of the bleed on and you give your opponent less time to fight back or retreat since they´ll run out of blood much faster now. Basically your blood pool would be as important as your health bar depending on the species your fighting. Against a utah for example you´d have to be much more careful with your bleed pool while against a deino you better watch out for your health pool.

formal cargo
#

on a scale of 1 to 10 I wonder how much the devs hate the Utah? ..

ancient plover
#

I think the scent compass thing is great but you can't really tell if it's in front of you or behind you when you get close to it if it's too dark i have an idea where when you get close enough the icon will slowly move towards that object so you know it's there or 2) it makes a red particle around it

idle oar
#

Just shorten the recovery time of utah missing his pounce. Right now it's a death sentence, just because of one single mistake

dense dust
#

As a person who likes to play the smaller dinos, please fix your trees. The base of the trees don’t interact well with small dino models, we keep getting stuck inside the tree root area unable to get out or move.

wheat lance
#

Reduce the damage carnos do when charging.
Its a bit OP to totally knock someone out and make them incapable of escaping just because you knocked em over.

bitter trellis
#

Lower herbivore growth times by at least 1-2 hours. This should be for everything except future apexes(Shant, Trike)
It'd give people more of an incentive to play as a herbivore. Carnivore should also be harder in general, and there should be a bigger pop of herbs compared to carnivores. Right now the population is always in favor of carnivores.

frank oak
#

I have a dream. A dream, that one day(today), there will be one(or 2) more server running for EU.

scenic raft
#

Is there any plan for a "killed by" or "you killed" for a little more life to the screen? ya know the little sound ques that bring it all together and make it real addicting. not that it already isn't. The death screen is a little idk. boring. When you kill another creature, its more of a, "i feel bad now" than a, "aww yeahh i got him Son!" ya know let the player enjoy the kill a few seconds longer. i know it kills immersion but.. TI_PteraHype

uneven acorn
#

Colour blind mode for UP4.5¬!

modern hinge
#

I had a thought: What if some dinosaurs were poisonus? Heres how it'd work: Some dinosaurs with the brighter colors (Like Hypsi), are dangerous to eat for the majority of carnivores except a certain few. If you DO accidentally eat a hypsi as per say, a utah, then you'd get a sickness and a debuff that affects your health. But, just so hypsi isn't immune to everything here are the creatures that can eat a Hypsi without getting sick: Cerato (Because of its strong stomach), Monolophosaurus, Troodon, and maybe deinocherus. (And there can be a perk(When the perk system realeses), for taking reduced effects from the poison.)

wispy pelican
#

Please put cera into the game sooner than later to put carnos out of their nr 1 terrestial predator spot. This might help make utahs more viable since there might be fewer carnos constantly roaming around.

ancient plover
#

Rename night to Gamma simulator until nightvision is out.

fresh pelican
#

In admin panel for us server admins (In evrima of course), it would be nice to have the name of the Dino someone is currently playing as well as maybe their current percentage or age name like-
You know how when ya hit tab and it brings up everyone's name whos currently in the server along with various other commands?
Have it be their name and then what dino they are at the moment such as:

ADMIN TAB:

Members:
Feral- Juvie (30%) Teno
Bring/go to/slay/ban/ect/ect/ect

rough bloom
#

im not impressed with the fact if been waiting for ages and when the numbers become 92/100 i keep getting kicked

summer oyster
#

You should be able to use non-mouth related attacks (like Teno tail slam/kick and Stego thagamizor) while carrying food in your mouth.

barren sierra
#

id love to see more updates on the trello board because its such a simple and easy way to look at everything coming without having to dig around the internet for all the details on multiple sights i just think it needs to be more up to date and some of the pages on it are missing maybe like those concept arts id just like to see how everythings coming

signal vigil
#

posted here for my evidence for the bug reporting so I could have a url. Also it would be nice if the labels move with you so I don't have to read them backwards

heady gazelle
#

I am not sure if they are adding this or not, but it would be nice to see groups of compys running around instead of just having then as a clean up crew. It would add more activity in the jungles by having them run by or jumping onto logs and looking around.
Like I said I dont know if they mentioned having this or not but I think it would be a cool addition.

sly shuttle
#

[Scent Suggestion]
When using the Scent, particles appear just above the ground forming a trail to the food source, other small colored particles indicate the type of nutrient that can be obtained. Not much different from the previous system, but with smaller particles, less opacity, and not moving towards the player, just floating on the ground. These particles following a system similar to footprints, will follow the relief of the environment and will not overlap the scenery, so visual pollution would be minimal and we would have a very functional scent system.
Note: I'm not an artist and I did this on paint, obviously in game it would be much prettier.

ancient plover
#

I propose a rework for the pounce mechanic for Utah, and in turn, would help future bleed type playables, future venom iterations, and possibly even flesh grazing.
So we've all heard the discussions and talk around Utah. With suggestions ranging to raw stats buffs, to tweaks with diets, growth, and many on pounce.
Initially I though a revert of stats did the trick. But recently I had an idea for Pounce to not only be an attrition tool, but also as a deterrent. Given how much counterplay, and how fatal Pounce is, if misused incorrectly even once. The rewards do not meet the drawbacks for what it's worth. Which results in Carno's, sometimes Teno's to charge straight into the fray of even large Utah packs. They do not have the deterrent considering how much the other playables hp and damage values they can dish out before it's effective. Resulting in "Wars and Mayhem". (Now take this with an open mind before grabbing the pitchforks) The solution to this I feel would be a temporary "Legacy Bleed". The idea behind this is that it would work similarly as the classic burning effect in a video game. But the twist is, in order to dispel the slow burn of damage. it would require less movement, not more. This means that towards stationery or less sprint oriented play. Like Stego's or defensive Teno's, it would be less/none effective. So when a target is pounced. In a 15 second window, the more the target sprints. The higher the raw damage ticks based on the multiplication for how long the pounce was. This essentially discourages pursuit once landed to provide a Utah escape and also acts as "catching prey" since if the target ignores the pounce, the more damage is added overall slowly. This makes Pounce multi functional. While remaining counter-able. For Stego or other creatures like it, the added change would be almost negligible, since sprinting is unnecessary for it. While rewarding calmer, slower play for Carnos, and punishing Kos/panicky play.
Sprinting after Pounce=Bad

lone scaffold
#

[Scent Marking Idea]
This might be really dumb, but I know scent marking and such is eventually planned to be a thing for most if not all dino species, either with feces or urine or scent glands or whatever. What might be interesting, however, is to allow them to actually be messages readable by either only your own species, or all species. These would act similar to the messages players can leave in the Dark Souls games. Walk up to a pile of poop/marking you find via scent (Perhaps a generic color for message tone like green, yellow, red), interact with it via "E", dino does a sniff animation of some kind, and a little message pops up. These could be character-limited ala Twitter, or limited to specific phrases determined by developers (Keep out, Danger here, Food ahead, Mate wanted, etc) These could obviously be used to troll (Just like Dark Souls), but it's also semi-realistic since scent-posts would convey a sort of message to wild animals. Just an idea based off a concept to translate an animal habit into a human realm where players could interact in a mostly-believable way.

main sleet
#

I've got to say, I don't like how the cliffs are done on the current map. They're all intentionally covered in dense foliage at the top, meaning you don't realise they're there until you're in freefall.

I think I've lost more dinos to random pits and drops than i have to being hunted.

rigid mirage
#

We. Need. More. Playables. X

uneven acorn
#

New map feedback- No one goes anywhere but swamp because the teno's need to be there, meaning the utahs need to be there, meaning the carnos need to be there and so on. Once all the other dinos grow they head to swamp meaning everyone is there at all times.
Move mountain ash somewhere less accessible ?
Or add more biomes for mountain ash

haughty river
#

My idea to make magyarosaurus more viable: since "it hurts if you eat it" does not help in defense and therefore can be killed by toxic people I suggest giving it a very high stamina so it can be easy to outspeed but hard to outstam , another suggestion would be to do it a little faster than a ceratosaurus so when one of them has to kill one they have to sneak up on them so they don't have time to escape. (this here is a bit debatable but you choose) that the magy is capable of outswim most predators (apart from deinosuchus of course).

ancient plover
#

there should be a limit for playable carnos. like dude 95% of the players play carnos rn so its basicallly impossible to survive as any other dinosaur. its because your weird diet system benefits them more than anything other. change that. its annoying and unbalanced.

bronze wren
#

Make ponds that don't look like swamps gimme some clear water to look at for once

pearl raft
#

Perhabs plant names could stay ingame, but to make it less immersion breaking, the name would only appear for you when you've sniffed and when you're close to it.
Only for herbivores.

ember merlin
#

Deino in game is very powerful and to lots of people pretty annoying. Dying to an animal that you couldn’t see, hear, or smell in one shot is understandably annoying. I think one of the main reasons Deino is so good is because of its ability to see you when completely submerged. I propose the idea of Deino to have a vision ability. This change would also have deino be unable to see above water unless swimming at the surface or using its vision ability. The vision ability is activated when not moving and when close to the surface of the water or on the surface of the water. The ability is activated by holding right click and will only stop when releasing right click or moving in any direction. The ability makes the deino poke only its eyes and nose out of the water. Then it can see what's above the water and also gain oxygen back. This allows counterplay to deino as if someone is near the water and they see its eyes and nose which would be pretty hard to see, they would know that a deino is there and would be able to leave without dying.

TLDR
-Adds an ability for deino and a change to its base kit to allow more counterplay for other animals but still making deino strong if the player has enough experience and game sense

fair lava
#

Stealth gameplay could be improved by using the movement modes, giving players more options to deal with being tracked:

(1) Running
This could work just as it does now. You are relatively loud, leave trails for quite a while and mud wears off rather quickly.

(2) Trotting
Similar to how it is now but mud should wear off slower and tracks should disappear more quickly.

(3) Walking
Mud should stay on you for a significant time and your trail should only be visible for a short while.

(4) Standing
Like walking but you obviously don't leave any tracks.

(5) "Stealth mode"
This should come in two flavours: Crouch as we have now and "Freeze" for animals that can't crouch. Freezing would only be possible while standing still and suppress the grunting noises your character does. Stealth mode should come with a few more downsides: (A) Stamina regeneration should be reduced. If you move while crouching it might even get paused or even drain stamina. (B) Growth should be paused while in "stealth mode". It's supposed to be used for actively hiding not for going afk to grow without noise.

(6) Swimming
Slow swimming and walking on the ground should significantly reduce the ripples you create on the water surface and also reduce the distance you are detectable via "water sense.

On top of that both track duration and "water sense" detection range could scale with size, making larger animals less stealthy than small ones and easier to track.

deep goblet
#

Option for group names to only appear when using scent or when individual group members use calls, each within their respective radius. In-universe explanation can be that your animal recognizes these individuals by voice or through scent-- with Update 5's skin system, the need for ever-present nametags will diminish greatly, anyways.

barren sierra
#

what id love to see is more water based biomes like a large plains area just covered with smaller river and ponds everywhere like a bog or something with little trees would be very pretty

mental relic
#

Instead of constantly reworking the current we map we should just have an update with a massive map expansion get that ugly blue energy wall out of here

spare sorrel
#

Maybe when humans get added, dinos could steal a bit of food drops from them? Like add some breakable crates with cans inside that you will also need to somehow break to get some low-quality food

uneven acorn
#

Semi-Aquatic biomes
Custom preferred biomes. This is so we dont have water ways full of Deinos, barrys, suchos, and spinos at the same time. It wouldn't be something like "hey you cant go here, its not your preferred area" but more of a system where not only are your preferred foods in said biome, but while in your main biome you get increased water-vision and -maybe- boosted movement speed just depends

ancient plover
#

Microraptors(and confuciusornis):

i was thinking that adding microraptors as competition for tree space for hypsi would be cool, they could be animals heavily focused on trees.

Microraptors diet would consist of smaller animals like rabbits,frogs,fish,pigeons, small herrera and hypsi.

they can be act as a hazard for hypsi nest, for example going inside hypsi nest to eat the young or the eggs, or simply claiming their nests for themselfs adding a nest stealing mechanic to them (they can also make nest but maybe make them less extravagant to entice competition between the two) this would give hypsi a reason to have several entrances to their nest and some could have traps like sharp sticks (if it has the weaver bird like nest).

Microraptor could be given a unique fishing mechanism where they could lure fish using sticks to then pounce and cath them running back to the trees to eat, giving them some competition with more swamp dwelling pteras.

over all another dino around hypsi size that would need trees to survive giving them a need to clash would make the game have more range when it comes to environment base gameplay. another option for a competitor\ ally for hypsi could be confuciusornis.

confuciusornis altho maybe slightly smaller than hypsi would work very well as a herbivore competitor for tree space with hypsi and microraptors, maybe both hypsi and confu benefit from sharing a nest for protection, or maybe they benefit more from stealing eachothers nest space.

ancient plover
#

Realism vs Gameplay
The game has many (usually small) issues, because sometimes these two just simply can't fit together, and sometimes realism goes overboard which makes the gameplay worse and this should not be the case. Gameplay in a game like this should be number one, no matter what.

Let me give you a good example for this issues, a small one and a big one.

Small issue : Idle/resting noises
Is this sounds good on paper? Yes. Is this realistic? Hell yes. Is this good for gameplay? Definitely not. If you play your game, you know why, but I will explain it anyway. Unless you are planing to implement "stealth" stance for dinosaurs, remove the loud idle noises, both from resting and standing. I can't tell how many times I yelled at my dinosaur to shut the fuck up when I was being hunted, because I kept letting out idle noises. This is a realistic stuff that goes against the gameplay. Give us a way to be completely silent when needed or remove idle noises. Or if its client sided, meaning that other players can't hear our idle noises, tell us. However I would highly doubt that.

Big issue: New Pouncing animation
The new pouncing animaton looks supercool, however it is again where realism goes overboard and ruins the gameplay. This animation is realistic, however Pounce as a mechanic feels super clunky since it's implemented. I would say if you use this animation when you are standing completely still, fine. But when you running at max speed and you try to pounce, it's actually feels horrible/clunky and it's barely manageable.

At the end of they day, this game's meat is the gameplay and realism/details are the seasoning. No matter how good quality your meat is, if you overdo your seasoning or if you pick a wrong one.

fringe cargo
#

UI change: please put preferred food under the status report, I really think there is enough space to leave that information there, I really think it would be better to separate the visual information from the written one

faint field
#

Please fix this somehow! I’m suffering! Every few minutes my FPS drops to 8 and I teleport backwards. This is from the quality assurance servers

bronze wren
#

Add something that tells us which biome were in so we know what plants/ai will be in this area

keen lily
#

I think the mechanic-test is going in the right direction! It has made the game much more interesting with the diet system, especially for herbivores. People are running all over the map and there are benefits in doing so. The map looks great. A few issues I've noticed however, which I haven't seen others mention yet:

-The sound of footsteps disappear for short moments on all dinosaurs at times when running on grass.
-I've run into plants that are simply cubes without description and can not be eaten.
-Cancelling an eating animation as a Stego takes a very long time. Not sure if this was always the case?

Suggestions for the future:

-I'm a little worried about being a deinosuchus once its added to the test. I remember seeing a mention that they would be quicker than adults in the future. Anything of the sort would be appreciated, since juvies will be on the menu for adults more than ever.

-Once the diets have been more finely adjusted and Pachy is added, there is going to be even more fights happening. As it is today, any fight while playing a fast animal is often a source of frustration because of lag. Teleporting short distances back and forth is not unusual, landing bites and pounces seem to miss when they should not. Perhaps some focus on server stability could be considered before Pachy is added? Would not want to miss those headbutts :).
Keep up the good work!

upper stream
#

carno should get a second ram similar to the one from disney's dinosaur for close range combat https://www.youtube.com/watch?v=NLARaIPEj4k&ab_channel=JohnMaverick

After the Carnotaur is evade by the herd, it peruses Kron (Samuel E. Wright) up the cliff cornering him.

'Dinosaur'; A film by Eric Leighton & Ralph Zondag.

Starring: D.B. Sweeney, Julianna Margulies, Samuel E. Wright, Alfre Woodard, Max Casella & Ossie Davis.

▶ Play video
outer wharf
#

So some things that I believe might help with introducing humans to The Isle...

At least in terms of the Merc (not tribe)

They have a set of tasks that they need to fulfill in order to "grow", and to grow not via age but via provided advancements by a government force should they successfully complete their individually (or group?) assigned tasks.

Tasks such as

  • Collecting samples
    • Footprints from different species, fecal material, blood samples, carcass, capture a photo, etc...
  • Rebalancing the roster
    • They have software that dictates if a certain species is growing too big comparatively
      they'll need to "thin the herd" to balance the ecosystem so to speak
  • Interaction with dinos
    • They'll need to interact with certain species for different means, be it fixing a fracture, provide food via letting loose a boar nearby, put an animal to sleep for tracking purposes, idk really, just some reason needed to force an interaction but not necessarily force to kill

Completing these tasks allows the merc to "grow" by way of being given a larger or more secure base, new abilities like a grapple into the trees or a smoke grenade, a short term ability to hide one's footprints, airdrop of supplies of food/water/etc… from a helicopter

Anywho, just some ideas I thought I put out there.

wide slate
#

Eye color change with age!
When we select eye color we should start with a basic color that changes into the one we chose as we age

radiant quartz
#

For the skin system I think it would be nice to be able to scroll between what you will look like in each growth stage, so you can see how you start out and how you would end up as. This could really useful for something like those suggestions for switching from one pattern to another, with irl examples with tapirs and young birds.
Heres a lazy scrolling bar of what I mean.

glacial shell
mental temple
#

Using Q in night could highlight a meat or make it "stink"

burnt trail
#

Make it so herbivores take periodical damage while standing near dead bodies it is the most frustating shit in this entire game when you finally make a kill and are starving only for a herbivore you cant fight bc youre already hurt from your hunt guarding the corpse that you need to survive otherwise you drop dead from starvation
The health could degrade depending on corpse size so like a little dead fresh spawn wont dont much dmg
Subadults and adult dead animals would do very noticeable health drain by hanging around them for too long
And if you dont wanna decrease herbivore health for essentially guarding corpses for whatever reason give them a significant debuff for standing near unheld corpses its unfair as hell to basically be forced to starve because some dickhead herbivore wants to guard your food with its fucking life

devout plover
#

The map needs a lot more fixing. A lot more.

For one, it's way too hilly now-- there are plenty of areas that most players won't even use because the verticality is too extreme and leads to a lot of sliding and losing hp. Couple this with the vegetation being so dense and it leads to a lot of dying for stupid reasons.

The steep terrain also leads to weird holes and pockets you can easily get stuck in and can't get out of, especially if you're something that can't jump.

I finally managed to grow a utah to adult through sheer luck and a LOT of stress, only to then die via sliding down a steep hill with a dirt path carved into it, which looked like an indication it could be traversed. Nope, entered the falling animation immediately and slid all the way down until I died.

Mind you, the vegetation made it so hard to see that you can't even tell how steep something is going to be until you commit to it half the time.

The coast is still really difficult to access. The north east spawn comes to mind because it still has those god awful walls barring the coast off so you can't go up nor down. Most of the beach in general is surrounded by extremely tall cliffs you can't go down.

The map really needs more flat areas; even the plains are super hilly... and by definition: "a plain is a flat expanse of land that generally does not change much in elevation".

granite hatch
#
  • I don't know if this is a dumb suggestion or if it's been suggested before or if it's already planned (I apologize in advance), but... I would really like seeing more biome variety. It'd be really cool to see some desert areas, meadows with colorful flowers, some snow-y areas, different kinds of forests/jungles... I think it would be kind of nice to have areas that are easier to tell apart and visually aesthetic, making it even more fun to explore.

  • I wish there were small water sources near the man-made structures on the map. They're so cool to explore, I love them, but I can't hang around them because water is so far away... Why put them there if people cannot make a home base out of them and really enjoy them? Maybe I'm missing something?

Anyway, love some of the suggestions in here. So excited for more progress

vapid ivy
#

An option to switch between the scent variants in settings, e.g from what is current in evirma, to the first evirma release scent trail or possibly for custom scent trails that modders can make, e.g what was suggested before (if it does not get made into the game): #general-feedback message

sturdy glacier
#

this is an idea of the the new scent system i had a while ago and i just wanted to share it , i think its way cleaner and not too intrusive while keeping the immersion of the old scent and maybe better , RED footprints = not yours, Cyan footprints = your footprints

crude tartan
#

Something like cera or allo needs to be added. Carno has 0 competition rn aside from other carnos ands it's got massive apex syndrome. A challenger like cera would even out the numbers a bit since 75% of the players on a server seem to be carnos

devout olive
#

the QA scent is not as good as the one in evrima

sonic plank
#

Please fix the Utahs juvie stage running animation cycle, its horrible to look at

obtuse ember
#

Delete legacyTI_sucho

ancient plover
#

Theres a annoying bug that u cant hear your footsteps (happens more when i am juv)

stone musk
#

nerf the bleed damage from pounce a little. i get that utah is a bleeder but rn theres jack shit you can do against bleed. theres no mud. so is utah just supposed to fuck you even after death?. (in the stress test)

ancient plover
dreamy pine
#

i founf that the new pounceanimation look goofy. i dont like it

winter sun
#

Is it only me or is it impossible to grow a utah without finding an already starved body? Because I been looking for ai but the only ones I manage to find before starving are boars, dryos and crabs. Crabs are ok but I just starve until the dryos and boars bleed to death... But at least it is ez to grow once I found food... But only 3 of my 18 utahs didn't starve and all 3 of them are because i just find starved carnos or dead bodies around 😂

spare sorrel
#

When nesting gets implemented, i suggest make incubation slower when the nest is under the rain, and if rain went for too long, the baby dino will have a growth debuff. It could be prevented if a player builds his nest under tress, cliffs (if there's any on the map) and etc. Trees will have less protection than cliffs and other more dry places. I think that will create a competition between dinos for the best nesting spot, which will add some more action.

haughty river
#

I suggest to give the baryonyx a diet set on the coastal biome, in swamps or lakes it would have difficulty competing with the deinosuchus, suchomimus and even the spinosaurus when added being the smallest of the "family" therefore a diet involving turtles, crabs, seagulls and even Pachycephalosaurus (since coconuts are a part of their diet) would certainly be an interesting and more unique playstile.

ancient plover
#

Concrete tree. Not that it's too important but a bit shaky shaky to the tree would be a nice touch.

unreal hemlock
#

We👏 Need👏 More👏 Playables👏

plain oriole
#

I hope carnivores get more than one type of animal that qualifies for each type of nutrient by the time we get more animals rolled out onto the roster. Limiting one dinosaur to one nutrient for carnivore diets will be detrimental in the long run due to how unpredictable AI spawns and how skewed the player base's choice of dinos become after each update when new dinos roll out.

Carnivores, generally, cannot afford to be picky. They hunt what they can or they starve. Herbivores, however, can afford to be picky because they have an array of options to choose from anywhere. Fruits, trees, bushes, pinecones, bark, grasses, shrooms, ferns, flowers...

Carnivores? Not so much of a luxury when we only have a scant few dinosaurs on the roster.

In the future, to remedy this, please assign a set number of dinosaurs to fulfill each nutrient in carnivore diets, based on each dinosaur, or, perhaps, each nutrient could be considered a category. For example, for a Carno, small dinosaurs (but not too small) like dryo, homalo, hypsi, minmi, juveniles, and cannibalizing would make up nutrient 1. Nutrient 2 would consist of medium-sized dinosaurs, like Utah, pachy, ava, Diablo, and the like. Nutrient 3 would be medium-sized hadrosaurs, like tenonto and Maia. Big chungus dinos like Para, deino, and stego, fill all 3 nutrients.

Of course, I would like to see some carnivores have their disliked foods, like maybe magy, cerato (both stinky) galli (too few nutrients forbig bois), oviraptor (too many feathers), etc.

Reposted because it got buried in test feedback.

ancient plover
#

Phragmotic Protoceratops.

regal oriole
#

i know that feathers will get a rework and stuff but send us some feather hype devs. i wanna see a feathered trex remodel (or a general appearance remodel compared to the rexy conglomeration we have now). i wanna see a utah that looks like a irl utah covered head to toe in feathers. i wanna see carno with small patches of fuzz and and a tail fan like the austro and utah. LETS GET SOME FEATHER HYPE!! DO IT FOR THE IRL DINOS!!TI_TheriJudgement TI_PteraHype TI_HypsiLove

ancient plover
#

Fix utahs wrists.

..please..

queen meteor
#

we need to see more streams of future mechanics

modern brook
#

dryo very glitchy to grab the fruit have to have exact position.

bronze wren
#

Carnos should have 3 max in a group and the 3rd one should only be able to be in the group from juvie to sub and then kicked out, or 4 max and the 4th one can only be in from juvie-sub which ever

twin dust
# ancient plover Fix utahs wrists. ..please..

I will agree with that statement, I genuinely think the Utah wrists, while not entirely pronated look absolutely stupid and inconsistent with the rest of the roster. They're at a weird half posture of facing downward but not quite. Its a 45 degree angle. However, the fingers look absolutely janky and off. It. Does. Not. Look. Good. And if there is going to be a feathered option for Utah down the line, I'd rather not have that wrist posture.

This will 100% fall on deaf ears but this is my feedback on the poorly designed creature that is Utahraptor for The Isle.

Clappers, not tappers.

Artist credit: Kory Bing

fathom shard
#

It would be cool if some full grown dinos could throw up their stomach contents to feed babies. i know a lot of dinos did this in real life and would be something good down the road when nesting mechanics come out. This could also help balance nutrients that are out of wack with the current diet system.

sturdy oracle
#

Add troodons plz

chrome anchor
#

Regarding Center Plains & Update 4

Center Plains really needs a river connecting swamp to South imo. One of the oddest things about the new map redesign is we have this random new oasis pond in the middle of the plains and no waterways connecting to it whatsoever.

I understand rain is a thing, especially on a tropical island, but from a gameplay perspective, the main thing I see wrong with this is Deino's gameplay.

There is no way anything less than a full adult Deino is reaching this pond alive, and even then, its put in a pretty vulnerable spot crossing the plains. Which is fine in terms of giving a safe place for everything else to get water more safely, but really hurts Deino's already-limited map mobility.

The changes to Shallows was a great start, and Shallows is actually interesting now and seems traversible for Deino (I think), but the changes aren't enough to make it a popular area for most species to travel/hang out at given how difficult it is to reach from all but two directions.

So what I'm proposing is a Plains Shallows that is dried up most of the time, except during Flooding/High Tide, with only occasional small drinking puddles and mud during "normal" water levels, so current Shallows is still relevant.

Some parts of Plains Shallows could go "underground", so as not to break up the hills & rises completely, creating natural tunnels. When dry, land dinos could walk the tunnels, and when flooded, Deino can swim them, even potentially using them to help drown prey.

Smaller flooded "warrens" could provide safe pockets for baby Deino from adults, maybe some with air pockets to breathe, although babies will want to be careful they don't "outgrow" their safe spots and get stuck. Smaller dinos like Hypsi, Dryo, baby utah could also hide in them for safety, and become contested for preferential nesting rights.

Also drop-offs in some places into the riverbed could provide escape/hunting strategy opportunities for fractures/fall damage

fallow sluice
#

Something that could be interesting to see if they actually add in pooping-would be if you ate a mango after a set amount of time your dino could than 'deposit' that mango seed somewhere else and if in the right biome for the tree to grow would sprout another tree and grow over 'several days' or within 24 hours of being 'planted' Or even allow dios like Packy, Dryo and Hipsy to 'plant' the seeds and letting new trees spring up.

Or it might even be something to think about for Tribals when they're added.

ancient plover
#

Dinos should be able to scratch their body’s against trees and other stuff just for a feature

granite hatch
#

I really wish Utah & Hypsi, for example, could jump with food in their mouths! It would be cool to stash some food on top of a rock, I think.

ancient plover
wheat lance
#

Slow walking shouldnt be louder than fast walking

glacial shell
#

I understand that this is far out so I expect a lot of 🕚 down below, but I have a suggestion for ceratos:
As can be derived from dev statements, the concept art, and the stated direction the devs want cerato taking we can gleam these characteristics about it:
1: Corpse Bully that can eat rotting flesh
2: Strong for it's size and slower than both carno and utah (probably teno too but that's just speculation)
3: Incredible agility (turning, inertia, accuracy, again speculatory but these are what come to mind when i think of "agile" in this game)
4: Forest dweller
5: Has a fairly even predator prey relationship with Magy
This basic info kinda gave me a concept for an ability a lot of people have been suggesting for Cera, a grapple, but I believe my form of grapple is fairly balanced by comparison to some of the other suggestions I've seen:

Cerato's grapple can only be performed on dinos at or below the weight of a carno and can only be triggered from the side of the desired target towards the neck. If you were to land this successfully it would consume a good chunk of stamina (1/5th - 1/4th) but the attack would both deal headbite damage and CC the target, akin to a teno stun or carno charge but with more trigger conditions. Dinos at or below the weight of a utah wouldn't require a specific angle of attack, making ceratos terrific for bullying both carnos and utahs (far better at deterring utahs than carnos) off bodies. This would still give packs of utahs a good chance against them as they are essentially slightly smaller and slower carnos with better turning, but also allow both carnos and utahs to avoid fighting ceras. This is how their grapple balances out, as it is incredibly strong yet can only be used if you choose to engage. This also balances the carno cera matchup, making ceras terrifying to carnos in forests due to low mobility and terrifying to ceratos in plains because carnos can consistently hit and run without the danger of getting grappled.

dusk sonnet
#

The map is too hilly. Too many cliffs and just alot of areas to get stuck. I just died to fall damage sliding down a hill which I should've been able to walk down :/

lilac widget
#

Nighttime feels too long, its near impossible to see and with no way of checking what time it is in game it feels like an agonising wait for the sun to actually come up

wheat lance
#

An idea for Deinos diet.

Deinos will be able to cannibalise but shouldnt get more than one/two nutrients from it, the other one/two nutrients should come from land Dino's and fish.
It would prevent deinos growing insanely fast since they would just be able to sit in the water till they reach adulthood.

haughty river
#

Trees capable of falling when hit by a big enough dinosaur, (obviously the jungle and redwood ones would not be able to fall) I think it would give a nice effect and realism, plus it would also be cool to see and that comes with the possibility to add the diplodocus, I remember one of the developers once said that the diplodocus would be stuck playing in the plains given its large size thus making a quite boring playstile but in my opinion the ability to knock down trees and be able to move trough forests might work to give it more " mobility".

spare sorrel
# haughty river Trees capable of falling when hit by a big enough dinosaur, (obviously the jungl...

i've got an alternative/addition to this idea. The map could have those dry tress, that are barely connected to the ground. You could hit or push it so it would fall down and make kind of a risky bridge, on which you will have to be careful on or else you will fall. It will open a new path for you to go through. You will need some other people in your pack/herd to make the tree fall down, like 3-4 utahs for example or 2 pachy.

devout plover
#

This really needs to not be a thing. Carnivores being unable to fill up their nutrients is ridiculous (went from totally empty to full here).

bronze wren
#

Get the community involved in deciding how things are balanced/fixed, put a poll are just discuss what you guys have in mind so we can see if we agree or not, don't just release a new update and we find out all you did was lower canros hp or whatever get us involved keep us in the loop

jovial sluice
#

Add in a toggle on/off option for hiding or showing the server name in-game (obviously, Content Creators would still need to hide the game when joining the server!).

This could:

  • Help reduce stream-sniping or get rid of it altogether.
  • Ensure Content Creators feel safe to open the character menu while in-game to check stats for longer than 2 seconds at a time.
  • Make it less scary to stream the game altogether, without a looming fear of stream-sniping hanging over us.
small wagon
#

The game over all I guess its ok, I'm still pretty satisfied with Legacy and Evrima has great promise but the main problem that has carried on from Legacy to Evrima is lag and rubberbanding. If the game didn't lag as much even as unfinished as it is, it would be a lot more bearable.

I don't mind losing in combat, what its annoying its to lose because the game itself becomes laggy for all parties involved. This game focuses a lot in packs and herds yet, as soon as players gather, the game starts to stutter and lag for some or others. This should be probably or at least in my opinion a top priority fix right next to mechanics.

haughty river
#

future idea for a playable dinosaur: at the moment we have stegosaurus and kentrosaurus is coming "soon" (it will take months or maybe even years) and in my opinion adding a stegosauridae called "Wuerhosaurus" would be an interesting choice.
A little information about the animal: Wuerhosaurus was a stegosauridae with much more rounded back plates than most other stegosaurids.
Now the size at stake: I suggest making it a little smaller than a stegosaurus. (this kept quite simple).
How could it be made viable in game: I don't think doing a tank capable of doing a lot of damage would be the best choice since there is a stegosaurus to do that job so I suggest making it less capable of giving damage but much better at taking damage than a stegosaurus having the best bleeding resistance of any dinosaur (apart from sauropods).
Diet: Variegated oranges, sumar and radish roots.
In the diet of: Allo, herrera and dilo
It weighed: 6 tons.
If you don't like it, that's perfectly okay, if you do like it, that's perfectly ok too.

ancient plover
# small wagon The game over all I guess its ok, I'm still pretty satisfied with Legacy and Evr...

I agree with this.

But it is not primarily always lag. Lag and frames are quite a bit different. The game is severely unoptimized and performance heavy. Meaning most pcs, unless you have a top of the line pc, cannot run the game at a stable 60 frames. Which causes a lot of gameplay issues, frame stuttering, frame lag, frame loss, and overall performance is just awful. I have a pretty good pc, but when I play Evrima I need to play on low to medium graphics because of the heavy chunk of performance the game takes out of my graphics card (rtx 2070). Please focus on optimization, it is the thing this game needs the most right now. A stable foundation of performance and optimization goes a long way.

Lag is a bit of a different story, not going to get into it right now.

wheat lance
#

Resting underwater for Deinosuchus.

Deinos should be able to rest underwater like they do in real life, in game it would regain their stamina but their oxygen will drain faster and they won't be able to do it for very long.
It could also sit still and wait for fish to enter its mouth and look at the strange creature thats sitting on the bottom of the river, for example, if a fish comes close it would have to time the bite and click LMB to catch it.
It could help add some more gameplay to Deinosuchus since its kinda boring rn.

gaunt sedge
#

You should be able to pick up ai by its scent. And I mean living ai.
currently our only methods to finding them are listening for it (whenever it decides to make a noise, which is rare) or getting lucky and stumbling across a set of footprints or the ai itself.

You should be able to track it, like how wolves track down their prey by smell. Just makes sense.

eternal flower
#

Maybe add some buff mechanics for specific roles in a herd or pack like dueling to be the leader and when someone surrenders or loses a certain amount of health to lose first loses. The winner getting a leader title in the group and a defense or offense or speed buff depending of the dino's play style.

trim urchin
#

The compass can be a bit misleading at times as far as what direction you are traveling

fresh pelican
#

The new scent system is atrocious. The thing at the top of the screen is not a compass, its an immersive ruining squiggly line with no markers. You cannot tell the distance of an item, the size increasing as you near is far too small to be helpful and once your near the item you can't find it, regardless. The old system was way, way better and as someone who has studied dogs their whole life knows a thing or two about how the olfactory system in animals and scent particles in the air actually work. Now, I realize that there were some lagging issues with the previous scent system, so I created this simple visual to help me explain it, so instead of trashing an entire idea when it doesn't work out the first time, we can build upon it and make it work.

  1. Introducing the 'personal space bubble' which we might all recall from pre-school.
  2. the scent particles would not penetrate your 'personal bubble' and indeed would lower in opacity the closer it came towards you.
  3. just an additional visual to #2.
    4)To mimic a synthetic 'wind' the scent particle line could bow and bend as well as fade in opacity then pick back up, allowing (dino)players to react to the scent in a realistic manner by stopping to sniff and picking up the trail again, possibly needing to walk in a weaving manner to pick it back up.
  4. Your own bubble would blend in with those close to you, thus alleviating the previous issue with being completely blinded by a yellow scent cloud.
  5. Finally, to those outside your group bubble, they would still see you in a cloud as they once did before from a distance, but if they decided to come closer their bubble would blend with the others and the scent cloud would lose its opacity and visually vanish for you, save for perhaps a few dots here or there so your aware your still within the sniff animation. Although I doubt you would need even that.
    And finally, for those wondering: No, you would not see this bubble, it would be invisible just as hit boxes are.
low snow
#

honestly just give us how the scent was before the mechanic test and just give us the ability to get rid of all the smells whenever we want so we don’t have to wait a certain amount of time just for it to go away

broken trench
#

Since Tenonto claws and stego's tail can get bloody from attacking things, I think Pachy's head should also get bloody after killing something, even tho it doesn't do bleed damage. As if it just beat them into a bloody pulp. And of course this blood would come off after entering water

somber cedar
#

the north east of isla spiro has always been a deadzone, its an endless expanse of jungle with no water, and a single path going half way into its depths, nobody goes here because there is nothing to do and nothing to drink
why dont we fix that?

i propose that this north eastern peninsula is turned into a flooded jungle area, like in the picture below
this would make the area very accessable to anything that can navigate the jungles, and a few more open areas would easily make it more enjoyable to explore as all animals
in the future other things could be place here, like unique diet plants, nesting grounds for certain species, or even human structures containing valuable loot, all of which would make it used, and enjoyed
plus, because nobody goes to that area, nobody cares about how it used to look, meaning it can quite easily be entirely remodeled

plain skiff
#

is it me or every time i look at a specific location my fps drop

full nimbus
#

One of the most frustrating things is trying to get into a full server.
Constantly refreshing then double clicking and repeat for 20 minutes.

It would be better if there was a queue to join. This would take you to a screen that tells you the position you are in the queue. Would be much more efficient.

manic osprey
#

Something that I think would help at least a bit with the issue of overpopulation of certain species(right now it's carno)would be to add some kind of way to actually see how densely populated an individual species is on the server before you spawn as it. For example: in the selection screen when you click on a dinosaur, you can see how dense their population is on that server. Just something simple on the side like "Population density: High/Medium/Low". This would imply the difficulty of surviving as that creature, since more of the same animal = more competition for whatever resources they need, and vice versa with less of the same animal = less competition for food. It gives players the chance to see if there's too many -or even not enough- of whatever species they're thinking about playing, giving people more of a reason to fill out other parts of the ecosystem, as oppose to everyone trying to play as the same thing. The diet mechanic and the fact that food is finite now does help with overpopulation, but it's frustrating to get 30 min to an hour into growing your dino just to starve cause you realized too late that EVERYONE else is trying to play as the same thing as you.

unique marten
#

An idea I’m going to spit out is for Opportunistic animals to have a preferred food that can give either more nutrients or 2 types of nutrients. For example Ptera, it’s gonna be opportunistic so what if it’s favourite food source was a certain type of fish or a crab. Another idea I just thought of was that preferred food could be randomised for each individual. So say one Ptera prefers fish A while another prefers fish C, I think this could spice up opportunistic animals.
Another thing is that some herbivores could be opportunistic especially smaller ones as they aren’t strong enough to compete with larger herbivores. I think hypsi should be one as there’s bound to be a tonne of fruits in jungles, where it lives (I think with animals that live in biomes where there’s a large amount of a certain nutrients, could be able to eat most thing with that nutrients, say hypsi it lives in a jungle there’s a tonne of fruits and thing that provide carbs so hypsi could be opportunistic when it comes to carbs but still prefers a certain carb providing food that gives it the most).

glossy shell
#

After you pounce a stego sometimes u get stuck in them? I pounced a baby stego and the game bugged out and i got stuck and coulnt move and proceeded to die by tailswings

cerulean granite
#

I think it would be cool if carnivores can Drag there dead Pray backwards. I mean at the moment if you cant pick it up its gonna stay there until its gone but if you could drag something with you while walking Backwards even if its to heavy to pick up. Its kinda already in the Game (if a Adult Utah drags another Utah) or something like that but i mean if a Deinosuchus could drag a Dead Stego into the water (with some Stamina Cost ofc). And walking backwards has to be a thing in my Opinion. I mean everytime when i was playing Deinosuchus and i was a little to far out of the water i completly had to turn around dive again and sit down again but if you could walk backwards it would be way better in my Opinion.

last turtle
#

Please add language options to the game. The swedish translation is awful and I'm honestly baffled that it exists at all. I don't even have Steam set to swedish TI_Wheeze

hollow sorrel
#

Please just change the packmate name boxes. When your in a large pack or herd the names can block you view. just make them smaller with white writing still but with no black box or another colour font.

drifting relic
#

Not sure if this is planned already, but for when nesting is added, hatchling should become a stage for deino, and larger deinos(maybe juvi/ young adult and up) could carry the babies in their mouth or in their back. Back crocs could press f or something to crawl in/on the crocs

wheat lance
#

This would just be dope for Deinosuchus and other aqautics.

dense dust
#

This might be a bit controversial but there are still too many cranos may I suggest adding a teratory system where the more carnos in one are the less food meat will give them

thin grove
#

Carnivore diets.

I’m sorry to say this but I find carnivore diets is pretty disappointing at the moment and the overhaul did nothing to impress me if not disappoint even me more. I’m not gonna say my idea is brilliant or even better then what’s in the game (it’s totally what the community thinks of it) but I do still want to share it.

My suggestion is to allow carnivores to be more opportunistic when it comes food while remaining the idea of encouraging them to hunt some animals over other. They would have something called “prey item” as well as keeping “preferred prey item”. The difference between them is how much nutrients a carnivore can absorb from eating it. Prey item would fill up nutrition but slowly, while preferred prey item would fill up quickly.

For example, carnotaurus could have all herbivores, all omnivores and all small fast carnivores as prey item (troodon, dilo, utha etc...) while preferred prey item could be galli, dryo and ovi.

I’m really not too sure if this is a good idea so I’d like to hear some thoughts to it!

fading knot
#

Here's my take on a possible scent rework. The problems with the old system are too many particles, and not enough information given, while with the new compass-system, people complain it's un-immersive and doesn't give away an item's position clearly enough. My idea is to replace scent clouds, particle trails and all of this with smoke-like colored columns that rise into the sky. So basically, when you sniff, footprints are highlighted with a little (1-meter high ?) column, and the more smelly the item, the larger and higher the column. That way you can pinpoint the location of close items while still knowing approximatively the position and distance of far away items, without risking getting your screen covered in particles. Also, for clearer indications, there could also be some sort of icon above the columns indicating what they are (like what we have in the new scent system currently)
(Sorry for the absence of explicative picture, I might do one and add it to this suggestion later)

tired meteor
#

I think nutrients should go down waaaaaay slower than they currently do, especially for carnivores. Having them go down 3 - 4x slower than hunger.

That might justify starting with 0 nutrients. Honestly, I'd be ok with the full game having me start with 25% nutrients if they went down that slow.

Also the fact that currently the game is just a running around hoping to find your diet items simulator. Or for carnivores, dying simulator.

Not to mention the fact that this'd actually allow people to take in the scenery and interact with things more often like animals do.

wispy pelican
#

Now that diets dont give you debuffs when you only have 1 or 2 nutrients, getting a perfect diet should be a bit harder for herbivores. Managed to upkeep a perfect while staying in a small area.

lucid sonnet
cinder birch
#

Idea, add maple trees that make maple water so dinos can lick the trees forexotic diets bonus and let humans make maple syrup as baits and maybe as a decent nutrition for em.

wispy wind
# lucid sonnet This would be adorable as a courtship dance for austro or something else.

If courtship dances will be a thing I think the smaller less territorial dinosaurs would have a cute little dance and larger carnivores like rex would have more of a pushing match to test the others strength. Just thought of this but if rexes and other apexes are cannibals as their diet, youd be in a real bad spot if you lost a match with a now disappointed and hungery rex.

neat mural
#

For the Beipi idle animation, I kindof feel like its too active. Mainly in the head and arms. Just tone that down a good bit and we gucci

dire bone
#

New Beipi idle moves around a bit too much. Maybe make it more tame?

blissful needle
#

I like the head movements of the beipi animation, but the hand movement doesnt feel right, they move too much, and the angle doesnt feel natural

merry pasture
#

holy shit I loved the beipi animation. It moves around a lot, and it feels more alive like that. It's as if the little thing had a mind of it's own.
But, since some people don't like it, in order to satisfy both sides, there should indeed be another idle that is longer and moves less than the one on phase two. It'll be less repetitive and more natural in a very balanced way! <3

dusty hornet
#

Beipi looks good but it's a bit too vigorous for an idle animation, imo. I'd slow it down a bit and make some of the movements, like the tail, a little less extreme.

I'd also like to see stretch animations which occasionally trigger while idle, and having some idle animations during resting would be good down the line.

ancient plover
#

Definitely too much movement for an Idle animation.

severe karma
alpine glacier
#

Aside from the idle that is anything but idle, Beipi's wrists look too flexible. Please do not continue the utahraptor path of pronating dinosaur wrists, it does NOT look cool. Active idles may work once a dino has been standing still for a while as long as they have a crouch option to counter it

As for proto, it's appreciated that he looks like he'll have a strong bite, ceratopsian beaks would definitely not tickle and could definitely deal some fracture damage.

olive rune
#

Bepis idle is a’little too over active for my and many others tastes, it seems to have gotten over active idle syndrome from Legacy cerato, also, the pronated wrists really don’t work in favor of the design, it would be a benefit to everyone if pronated hands were left at the door.

broken trench
#

Feedback on the Beipi idle: I love the constant head movements, as this is a small prey animal it needs to be looking around constantly. But I dislike the amount of movement on its feet and arms. I moving its feet constantly just looks unnatural to me, same with its arms moving around for seemingly no reason. Its arms should be folded in a bit more like it is in its concept art in my opinion. Its tail also shouldn't be slamming on the ground, as it looks uncomfortable and unnatural. Other than that, I think the animation is amazing, good work devs TI_TenontoLove

stiff sparrow
#

I think the Beipi idle is a little dramatic 🙂 It’s like the legacy cerato idle, moves to much, is uncomfortable and cringy however I absolutely love the work you are putting into this game and are listening to the community much love TI_TenontoLove TI_ParaBaby

paper turtle
#

I doubt there's any way to make an animal like Beipiaosaurus not look totally awkward, so I like that the idle animation taps into that personality with the weird, gangly posturing it does. Bepi is like the kid who Naruto runs through the hallways at school, this odd little semi-aquatic thing that reminds of a platypus in how strange it looks. Rearing up gives it a silhouette almost no other dinosaur has (in a good way), and the neck curling and throat quivering look wonderful! The fingers flexing those huge claws is a keeper for sure, though I think when it reaches out with them like it's threatening to tickle you, that's a little too much. The tail seems a little inactive, except for when it suddenly slaps the ground - that looks intense for an idle animation. Maybe it could be incorporated into the Danger Call, slapping its tail like a beaver on the surface of the water. Overall, I think the tail could use a little more windy side-to-side movement, perhaps curling at the tip some. Excited to play as this little goofball! TI_Yay

frail dome
#

i think there should be more looking around for the beipi, kinda like hypsi when it sniffs and legacy utah when it rests because he's gotta watch out for gators and stuff.
it's a little too active for an idle in my opinion, and it should be toned down a bit.

silent mica
#

Hello , is that possible to have a message 2 min before official evrima EU# reset ?! Because for example if you play PTERA and you are in the air , when you relog you have a chance to fall to death..... PLZ JUST PUT A MSG BEFORE RESET SERVER thanks a lot .

tame copper
#

I love the way the proto concept is going. a small burrowing animal with a nasty bit and headbutt that can punch above its weight. i'm genuinely excited to see it come into the game. keep up the good work.

normal peak
#

can you please make the blades of grass in the field optional. When i am in the forest my fps is fine but the second i go out into fields im screwed especially when running because my screen is having to load all the blades of grass.

olive dock
#

Beipiaosaurus's Idle Animation moves far too much I think haha, he looks like a god damn crackhead. It's exactly my issue with the Legacy Ceratosaurus Idle. Just far too much activity for an "idle", the constant leg movement and readjusting and fidgeting is very uncomfortable to look at, it makes me want to start fidgeting and twitching IRL. It needs toned down a good bit haha

grim saffron
#

this must have been asked 1000x but ill ask it again. ADD A QUEUE TO SERVERS PLEASE! 👏

green owl
#

can we have a check box to stop "greeting islanders" from appearing every time we go into the menu please

rose kiln
#

On QA Branch:

I'm not able to duplicate this issue every time as I'm not sure what the conditions are. However, I load the game up, get to server list, click on NA1, go to load screen, booted back to home menu. When I close the game, I have a popup that stats "Fatal crash" (no other details). I haven't had this happen on any other server.

Today I'm not able to join NA1 at all, so I'm lagging hard on EU.

Things I've tried:
Restarted Game
Verify game files
Reinstall QA branch
Restart Steam

Today specifically, restarting (steam/game) and verifying files didn't work, where it worked yesterday.

Again, I don't have steps to replicate issue so I'm not sure how to suggest discovering this error. :(

normal mauve
#

ok feedback on the bepi anim since its still in progress: while it looks very cool and I'd like to see a lot of what it demonstrated included still: that was a lot of movement for an idle. Up, down, big head tilt with neck outstretched, stepping about, tail wiggling, it seems like you might be less obvious if you were just walking/trotting than you would be standing still just because of how much bepi moved in that anim. If each of those movements are spaced out, then that works great. I dont mind if while standing still for a bit my bepi sticks its head out or steps back and squats down a bit every now and then, but there should be a fair bit of time in between where it just stands and breathes and maybe turns or tilts its head a little, but not so much that its impossible to stay hidden without just sitting down. It looks beautiful, but realistically it wouldnt move that much while just standing irl, nor would it be particularly helpful game-play wise with predators constantly scanning for movement and being very much so able to find it in any bepi that isnt sitting/laying down. Using waterfowl for inspiration might be useful here as well; im not sure if bepi will be much of a wader in-game but it looks a bit like one so heron or cormorants might be helpful muses TI_DeinoOWO

granite hatch
#

Legacy Utah feels far superior to Evrima Utah thus far! Am really hopeful for future changes and to see what comes next. Two things I do like about Evrima Utah, however, are the increased growth speed & the increased trotting speed--it really feels like a regular trot and it's quite nice. I think the running might be a little too fast for me but that could be because of lag or other issues, either with the server or with my computer. However, Legacy Utah feels more agile (less sliding/easier turning in some ways--I noticed that when my Evrima Utah runs into a tree, it turns right, for example, to go around the tree, but then immediately after turns completely left before going straight again), I feel its bite may be more powerful, its jump feels better (higher, easier to control, as you can move forward & backward while in the air--although I understand that's not entirely realistic, it's very handy when you get stuck in a spot where you have no wiggle room at all to do a running jump; you cannot get out of a spot like that as an Evrima Utah because you just jump straight upward).

To wrap this up, I think Carno's (maybe just juvi Carno's) hitbox may be a little broken? I noticed during a fight with one that while I didn't necessarily get "butt bitten," it was biting me without its mouth touching me (and in fact, its mouth seemed pretty far away). That blood spurt you see in the screenshot is mine, just before the damage around the screen appears.

bronze wren
#

Add Cera in U5.5

deep goblet
#

Proto concept looks amazing, can't wait to play as my favorite desert-hog-parrot-lizard. Disappointed at the unfeathered Velociraptor, hoping it only reflects the older Legacy model and not what's slated for Evrima/the future. Beipi's animations seem alright-- wrists are a little wonky-- and i still miss its convex lower jaw shape from the concept.

ancient plover
#

Beipi animations are a fair bit too fluid. The hands are weird and constantly flapping and twisting about, unreasonable for their size and weight. It's almost like trying to twist your hands when carrying shopping bags (which doesn't work out well, you'll end up with sore wrists). Also it seems very unstable and weightless

nova lark
#

Pls don’t tell me these are velos, without feathers they look extremely generic. I get its hard to make a growth morph with feathers but that shouldn’t be a excuse but instead a challenge.

chrome anchor
#

Beipi idle animation doesn't look bad as an animation but it seems more appropriate to a sniff animation than an idle. It reminds me more of Hypsi when its sniffing, but its just too animated for something that's simply standing around. Especially if its going to be somewhat of Isla Spiro's dino "duck"/"penguin" equivalent.

Generally anything avianesque really doesn't move around much when idle, and there's a good reason for that: because other animals, especially predators, notice and hunt movement, and Beipi is a very small prey animal.

ashen sphinx
#

I like that the beipi has movement in it's idle but its far too much imo. Honestly it looks like a drunk guy struggling to stand upright. Like others mentioned, the hands in particular move too much. It makes them look light, when they should be one of the most impactful parts of the creature.

This is a trend I've noticed with the idles of a lot of the small creatures. The idles for the large animals will be slow and subtle, while the small ones are far more erratic and exaggerated. While this does sell the idea of a small, energetic animal, I don't think an idle is the right place for it. All that movement utterly ruins stealth for animals that'd greatly benefit from it. Yeah the crouch is often more still, but I feel like the idle should have more caution to it as well. Sell the idea that you are a small, weak, vulnerable animal that needs to be cautious in a world of very large, very hungry predators. Hypsi is one of the biggest culprits of the current playables, but the beipi is honestly even worse. It seems like its staggering about, rather than looking around inquisitively. The movements are nice, just much too exaggerated.

rugged portal
#

Replace Idle with Scenting and I think it'll work better.

glad jackal
#

Screenshot contests on the discord!!

tawny echo
#

Make it move less, jesus christ

glossy shell
#

Make godrays optional

severe karma
#

After the nesting update, i suggest to add more dinos because the main reason people still play legacy is because of the bigger roster and the nesting mechanic which people love so much. If most of the community and devs want players to play evrima they should do that

cedar zodiac
#

where are my 🪶 in velo

simple sorrel
#

Add an option in the settings to disable the greeting message

ancient plover
#

The velociraptor is dull and generic, as many people above have commented. A more birdlike velociraptor would be a great fit with the line of previous small-medium sized animals (e.g. Herrerasaurus, Beipiaosaurus, Hypsilophodon). A fan concept I made a few days ago draws inspiration from Crocodile monitors and new world vultures (with traits such as a bald head, extensive lips and a more robust skull than its fossil record counterpart to further aid in tearing into carcasses)

ancient plover
#

Most cannibals don't kill because they're hungry, they kill because they're assholes. So if you think they are going to stop killing, you are very wrong, because what gives the disadvantage of cannibalism is eating the meat, not killing.

tired meteor
#

I've been thinking a lot about acro recently, and want to pitch in my 2 cents for a potential playstyle. My biggest fear regarding acro is that it'll just end up as a weaker giga.

Obviously, acro's bite force is weaker than giga's, with giga having 8,000 psi, and acro having an estimated 4,000 - 5,000. So acro needs some kind of compensation (not that it should be able to fight a giga solo).

What's my big idea? We have 2 options. 1, acro is a tanky bleeder, or 2, a speedy bleeder. Either way I think it should be (slightly) faster than giga, so it's not an instant death sentence. I tend to lean more towards the tanky option because of it's main source of prey: sauropods.

Acrocanthosaurus (in packs) should be able to kill sauropods like camarasaurus and amargasaurus (if that's still a thing). It's secondary prey was ornithopods like tenontosaurus, so what do we do there? I propose we bring back ambush speed as a secondary ability for certain carnivores, with acro being one of them. Not as fast as tennonto, but fast enough to catch it off guard from up close.

Diet wise, it's preferred diet consists of all sauropods with the exception of brachi (leaving that for giga), ornithopods like tennonto, hadrosaurs like para, dromeosaurs like utahraptor, and ankylosaurs.

Grow time: if deino is 5 hours, I think something like rex (in my opinion) should be 7-8 hours, I think acro should be 6-6.5 hours. A good middle ground since it isn't exactly an apex, but it can mess up most things that are smaller than it. PCAcroSkull

silk otter
#

Can I just say. Some shit needs addressed asap. Such as. 40% dieno getting one shot my sub tenos tail slap. Thats just stupid. Secondly. Grew a croc right up int oadult. I safe logged, Logged back on and it was gone. What is this?!?!?!?! Thats hours of my time taken. That sucks, highly annoying makes me never want to play again. Sort it out, I want my dieno back .

floral crown
#

When utah falls what seems any amount more than the hight it jumps, it loses at least half its hp. qa too, please fix this

ancient plover
#

Carno should have a mechanic similar to Pachy's.

As we know, Pachy can get head fractured if it headbutts a tree. Whilst Carno can use his charge until he runs out of stamina, if he crashes into a tree mid charge, it doesn't have any collisions at the moment. I feel like Carno should collide with the things he crashes with and have a chance to suffer a head fracture just like Pachy.

pearl raft
#

So i saw my boi VELOCIRAPTOR pale as a sausage. Please for the sake of this animal being pretty, add feathers. Same for Austro and please in future also Utah. At LEAST dromeos please.

dark needle
#

So I've died for the like the fourth time as a ptera with no fish spawning. It is seriously impossible to play a reliable pteranodon these days considering how everything and everyone goes out of their way to body you, which means theres no real scavenging to be done, and you guys hit the nerf hammer so hard on fish that now its near impossible to actually find anything. I criss-cross the entire map multiple times in a single life, multiple times, and regularly starve to death.

Long story short: Fish need higher spawn rates and need to be more evenly distributed.

queen meteor
#

Utah’s remind me a lot like lions and so I think they should have similar sexual dimorphism(I don’t mean give Utah males a mane XD), like size and packs should be like lion prides in terms of females sticking together and males fighting for dominance for a pride/pack

granite hatch
ancient plover
#

Don't pick up babies automatically when you one shot them, I'd prefer if you could bite a second time if there's multiple targets around you instead of having to press a second key after left mouse button to drop the baby and continue biting at the rest of the targets, that's very clunky and weird to do, granted i haven't bought the game yet just speculating after watching a few content creators play it, don't know if theres a way to toggle that on and off with a key or in the menu, gonna get it tommorow though.

charred geode
#

As feedback for the beipi animations, I feel like there is something great here. It has just not tapped into that greatness quite yet. While i do beleive beipi should move a lot due to it being a small prey animal, it smacking its tail on the ground and moving its arms around so much seems impractical and doesnt really look real. 1) Make the arms less spindly when in idle and tuck them in closer to the body with less movements, similar to whats shown in its concept art. 2) make its head movements more similar to that of an egret or heron. Its moving a lot like a snake as of right now and looks very unnatural. And third, stiffen the tail quite a bit. Do not make it a wooden board, but also dont make it flop about and smack the ground for no apparent reason. Here is some egret footage, and beipis concept art for referance. https://youtu.be/dODlBZ1xr18

bitter trellis
#

The bigger the Deino, the longer the breath timer should be. These things had massive lungs, I think a possible max time should be 10 minutes, more or less.

cerulean granite
#

I kinda dont get it in which Order the Devs are developing this game. I mean the mechanics arent even close to be finished and they want to add more and more. I mean how long do we have to test everything over and over. I mean wouldnt it be smart to finish the FPS drop and Laggproblems, all the new Mechanics and then build on the Basic Structure. I mean if more Dinos are coming into the Game the Diet system always has to be changed over and over the balancing has to be changed over and over. Everything has to be changed and Testet over and over. Everything would be much faster if they Concentrait on one thing and then the next one. Finish the Mechanics then find a Solution for the Laggs and FPS problems, then add more Dinos and balance them and then Add things like a Diet System or anything else. And alongside of those things you can do little things like little Map changes or Skin changes. In my Opinion if the developing goes on as it is at the moment then the game wont be finished in idk 10 Years. I hope the Devs and the Community see this and think about it. And many People in the Community would love it if the Devs would speak with us and ask for our Opinion before developing things like the Diet System. I think the Devs are doing everything at the same time right now. And because of that more and more problems are there in the Game and in the developing.

noble swallow
#

TOns of areas where u can get stuck still, died 3 times today ebcause of the maps unfinished areas

ancient plover
#

I know that it is most likely a skin, but if Carcharodontosaurus does get added in another way, I think it should be something like this.

As overpowered as it was, Giga’s amazing trot speed on Legacy was fun to get around with, and I think a play style like that in Evrima would be just as fun. Based on the Giga and Acro concepts, Giga is going to be slower yet more powerful the it was in legacy, and acro looks way big to be a super-trotter. I think carch being a smaller supertrot would work for a couple reasons. If we are going by the estimates for Carcharodontosaurus Igudensis, the smaller species, we are looking at ≈10 meters long and ≈4-5 tons, a lot smaller then Giga. Using real information, Carcharodontosaurus had an incredibly good sense of smell and sight. If carcharodontosaurus became a hunter scavenger that could steal kills of smaller carnivores, and trot down juveniles and bleed out animals while tracking them, it could be a great hunter. It’s main problem would be getting ambushed, because it’s speed wouldn’t be good. I think fictionalizing carcharodontosaurus to be lighter would be a good way to make it more viable

night bolt
#

I would love if Mono had the least movement idle animation, with maybe some possible head tilts so often, to make it look like a predator of pure stealth almost

bold cosmos
#

why can't I log into the server? sorry google translate

stiff sparrow
#

Consider: Deino getting algae and moss on them after being in algae/moss. (Washes away after you swim in clear water)

loud condor
#

I just thought of something in regards to mercs and tribals interacting with the environment that could lead to competition with other animals. Taking care of some care-bearing or maybe also keeping populations down of specific animals.

Say if there is missions for mercs they could collect an animals preferred food or resource or perhaps using the resource to draw in a specific animal with scent traps. Which could be used to maybe hunt specific animals that are deemed to be needed for research (or too many of a specific dino in a server and needs some population control) with a helicopter needed to pick up dino, but it could draw in the herd or opportunistic carnivores. Which would make animals in conflict with mercs more (including herbies mainly).

while tribals could use this to draw prey animals or animals they want to capture into traps. As it could bring herbivores in with their favorite food while one or two tribals are perched higher up with spears/nets (Or maybe even a pit/log trap). it could help if they need specific animals to tame/ craft stuff out of. Though these traps should require skill in their placement to not seem to inconspicuous.
Just watching some hunting videos and seeing how this could be used in the isle.

meager mica
#

1# Deino should be able to grab a big prey in deep water and drown it instead of having to bite the prey multiple times until they escape from you, just like real crocodiles do. Time underwater should be extended because it is really hard to find someone that you can ambush due to the huge amount of rivers and options that the players have, they can just simply go to shallow waters and avoid all the drama. I wish we had more lakes like the swamp instead of too many long rivers which are really thin and everyone can cross really quick.

#2 I wish that the swamp area had more attractions for players , since the water, and the graphics there look so realistic.

#3 Stego's head should be more fragile since a bite from a deino would be able to cause a lot of damage to a head that fits in his mouth, instead Stegos can just bully everything in the Game, even give you a good fight in the water.

fresh pelican
#

What if in lakes and swamps we had AI logs?
Stay with me now, logs that have the same type of mechanical structure as an ai in that it has a 'zone' it inhabits and reacts with the environment. There wouldnt be a lot of them, mind you.
Meaning logs that would, over time, drift around its zone, making small ripples in the water, floating and sinking, thus giving the impression of a possible deino.
Did the water just ripple over there?
Is that a shadow coming to the surface?
AUAGUGVDV!!!!
Oh wait, its just a log.
But then sometimes it isnt, its a deino.
This would aid in the deino's hunting abilities as well as help simulate the flow of water instead of it just being stagnant as it is now in the swamp areas, as I dont think this would be viable in places such as the rivers.
Waddia think?

wispy pelican
#

Quadropedal dinos should be able to move a lot faster with a broken leg compared to bipedal dinos

stone violet
#

is it possible i can speak with an avalible staff that knows information about hosting, please

glacial shell
#

I just healed from near death to full health and my body fracture still hasn't healed, this is literally bone break but worse.

rugged portal
#

After seeing the new Scent System, I can't say I'm too much of a fan. Pop Up Icon on the compass bar are...not what comes to mind when I think of The Isle. If the issue was the particles flying all across the screen and taxing performance, why not instead limit them to the compass bar itself?

Be it food, blood, animals, water-have different colored dots move across the Compass Bar at varying speeds depending on the direction we face and how close we are to the source of the scent. That feels a bit more immersive in my opinion and makes tracking more nuanced.

drifting relic
#

Definitely deck out the underwater in the rivers and swamps. It feels like a Subnautica map in the swamp lakes minus all the decorative debris and plant life

tired meteor
#

Why not have an option in settings to disable/enable scent clouds and scent icons? People who want better performance can go for icons and someone who doesn't mind losing a couple frames could go for clouds. 👃

marsh ermine
#

Suggestion for UPDATE 5 Nesting: If the nesting feeding mechanism is the same to legacy, it would be nice, due to the Diet system that the herbivore adults could select which nutrient they would like to withdraw (in case they only have 1 but like 200%). Carnivore diet is still in progress so no idea about that (if it continues to be like it is so far then there is no point of selection like for herbivores.
Plus it would be cool if you would need some materials to build the nest (forest for sticks...you know what i mean) and dont just build the nest out of nowhere. if u have ideas for improvement pls let me know ! thanks for reading 😄

celest glade
#

beipi idle is fine, you guys complain about details who will take another 2 weeks to remake another idle animation.

frozen basalt
#

This is more of a small like, wish than anything, but it would be so ideal if babies could ride the backs of some of the adults? Like. Baby gators sunbathing on top of big gators or like small hypsi birds being able to ride stegos 🥺

hidden jetty
#

Carrying bodies shouldn´t use up your complete stam, i feel. You are already very slow and wide open to being attacked while you carry stuff. I know it makes sense realsitically but gameplay wise it´s just another sitting pause and interrupts the flow.
Instead of making our lifes harder, I suggest you can:

  1. drag bodies slowly without using stam like it was before.
  2. you have an option to press shift while dragging a body to speed up the process by using your stam.

Especially smaller things that want to secure a kill would benefit from this greatly.
Thanks for reading.

dusk copper
#

Fix the Server Pings never had Lags before but now i have slightly Rubberbanding

deep goblet
#

Allow Tribals to modify crested hadrosaur skulls into war horns, to signify an attack, alarm, or to lure others towards an ambush

haughty river
#

if you add some insects AI it would be epic if you could find them on the back of a stegosaurus and the hypsi could get on their backs and eat the insects a bit like certain birds and rhinos, buffaloes, warthogs etc like in this example. (although hypsi is a herbivore it would still be nice)

peak hill
#

Dunno where to put this, but maybe fill in some of the pot holes? You can't see them and then you're stuck for all eternity

ancient plover
#

Please god just give us an unstuck button, it would solve so many problems.

native basin
#

Rework the “death screen” to have a better indicator when the dino dies. Ideas:

(1) Have an transition in colours to black/white and fade out to the selection screen.

(2) The blood and veins for the damage on screen starts to take over and fades out to the selection menu.

In general would an increasing heart rate for low health be a thing to warn the player, like in drowning and bleeding.

granite hatch
#

I just wanna say that ever since the diet testing, I've become much more interested in Evrima and now I'm really excited for future progress. I really love the variety in plants; the Sumac, Sunchoke, Chanterelle, Variegated Oranges, Radish Flower/Root, White Potato, Mangoes, Mountain Ash, Agave. It's very cool, in my opinion, to be able to interact with all these different kinds of plants and have a root-digging animation as well as be able to grab an Orange or a Mango and carry it around. I also love the variety in AI (just wish they were easier to find, of course). And gathering different kinds of nutrients is kinda fun & gives you something new to do. It's just piqued my interest and got me excited for the Evrima branch finally. This game is really incredible

orchid folio
#

@real sentinel there it is in picture form this time

wheat lance
#

Deino being able to "wallow" in plants to get some extra camouflage.

livid ravine
#

Just wanted to say nice friggin job Dev Team! This game is coming along quite nicely!

grave rover
#

Utahraptor extra ability

  • Claw swipe - This ability would be a bleed focused attack. Utah would swipe both claws directly in front of itself, applying a large gash and more bleed rather than raw damage. This would provide an alternate approach to similar sized combat (Utah vs. Utah, Utah vs. Pachy, etc.). Bite would be the raw damage focused attack (as shitty as it’s raw damage is, which I like, it’s meant to maintain bleed for heavier creatures after applying bleed while dealing damage to similar sized or smaller prey), but the claw swipe would be more bleed focused, allowing the Utah to rack up bleed as an alternative to the bite, which is moreso for maintaining bleed.
    Here’s what it’s moveset would look like if it had a claw swipe:

Utah’s bite = Maintaining bleed with okay raw damage.
Utah’s alt-bite = Sacrificing the ability to move during the attack for an Omni-directional bite that deals more raw damage.
Utah’s claw swipe = Applying bleed but sacrificing raw damage.
Utah’s pounce = The ultimate bleed-applying technique. (Sounds badass if you call it the ultimate laceration technique)

ancient plover
#

Different species symbiosis would be cool, give some species the ability to coexist in the same burrow, like minmi and Beipi for example considering they might live in similar environments, this can allow minmi to make a slightly bigger burrow or to allow it to build an extra chamber to host both species, either minmi works on maintaining the burrow with the help of beipi gathering resources, or beipi helps minmi as a look out when feeding.

this can also transition to habitation of abandoned burrow, considering the burrows of a minmi might be pretty safe from most predators, maybe Beipi can set a nest inside an abandoned burrow if no minmi is present to coexist with it.

#

Honestly the ability to turn off volumetrics cloud or clouds* would be amazing it so we can have that extra performance which we absolutely need in this update

  1. The fracture on carno charge should depend on how far u activated the charge because it would make sense
charred geode
#

Playable suggestion: Changyuraptor. Seeing as how microraptor is a size comparable to an insect, changyuraptor would sit comfortably in the roster as an arboreal glider with razor sharp claws. Clocking in at about 4 feet long and being as tall as a turkey, changyuraptor could act as sort of the troublemaker of the jungle. Getting into places where it shouldnt. Being comparable to the size of a hypsi, changyuraptor would bully and or out-right kill hypsi's and steal their nests, using them as cover and protection against herreras, and any other nasties that lurk in the brush. Changy's diet would mostly consist of hypsi's, insects (if implemented) forest AI such as monkeys or deer, and also herrera. A well organized pack of changy's about 4-6 strong would be able to take out a herrera or 2. Changy's main ability would be a pounce, very similar to utahs pounce, except with a few differences. If activated whilst gliding, it is instead a smack/slash of the talons, which pushes other creatures (around the same size as changy) and also applys bleed. If the ability is used whilst grounded, it acts almost exactly like utahs pounce. When exiting pounce, instead of simply jumping off, the Changy would leap off in a direction spreading its wings into a glide. Here is a picture of changy, along side of a black microraptor for a size comparison.

granite hatch
#

Here's a suggestion: What would you guys think of making bodies float on the surface of the water? I'm not saying they have to follow the water downriver or anything (so Deinos could still drag food into the middle of a river and it would stay there), but I've come across food plenty of times from people that fell off cliffs that I couldn't eat because it was under the water. If it floated on the surface, then scavengers could drag it out of the water back to land. italianhand

analog skiff
#

@real sentinel is there going to be a balance change for crocs when they miss a lunge because when a utah misses a pounce its pretty much game over but if a croc misses a lunge they can bite immediately after?

uneven grove
#

Dragging a body should make a sound (for e.g: dragging a body through grass should sound like its being dragged on grass) also dragging a body should leave a path that would mainly depend on the consistency of the terrain its being dragged on. Grass should also be affected by it being positioned towards which direction the body was dragged.

fresh pelican
#

Flash bombs.
So, for the (Im assuming) vast array of tiered weapons mercs will get, why not give humans flash bombs as well?
This way, if your a merc deciding to only hunt low tier dinos for the day, you wouldnt have to carry all of your gear at once and even though your equip for killing weaker dinos than the big boys, you can still save yourself if you see a big boy coming for you by igniting the flashbomb, thus blinding them and then being able to make your escape.

astral scaffold
#

either make the skybox higher or the volumetric clouds fly lower, not being able to go above the clouds as ptera is disappointing

wheat lance
safe shore
#

The devs have said that hypsi will likely be able to climb, and they want to allow it to nest in trees. However, nesting is not too far away and hypsi still cant climb. So, why not add climbing in update 5? This will allow the devs to make hypsi able to nest in trees without needing a temporary nest while it can't climb. This will also make hypsi much more enjoyable. Hypsi's super jump is only really useful for getting in trees, but the only dinosaur that can't reach you in the tree is a croc. So climbing will allow hypsis to have a little safety area in the trees. Granted, this does allow hypsi to troll much easier, but whats wrong with a harmless troll dino?

wild yoke
#

EU 2 is not joinable atm

torn mason
#

I know that this has been suggested many times, and I'm hoping one more might help make it happen. Please make ptera regen stamina when they're just gliding along. I don't care if you make them lose it faster when going up, I just wish they wouldn't have such weak stats that they can't even gain any stamina while flying. Thank you.

EDIT: Also, an extra animation for standing up to crouch would be cool, as not it looks weird with the normal animation then popping into crouch. This could be an extra control to tell the game that's what you want, like pressing crouch and stand up buttons, then you can let go of the crouch and stay crouched. I feel like it would be quite a simple process (relative to some others, but I don't know) for a big difference.
EDIT 2: Another animation suggestion. As ptera, sometimes, slowing down from a fast speed in the air looks strange, so maybe the slowing could be changed a bit. So, if you're going fast, you hold your wings out and go vertical to create drag, and you slow down, faster, before you start to slow normally (flapping your wings and descending). You slow down a little, then the rate you slow gets faster, until you do the normal animation again. This could happen when you're going over your normal gliding speed. I don't know if it would be hard to do these, but I believe in the dev's skills.

wheat lance
#

Deinosuchus burrying its eggs. For when nesting comes out

Deinosuchus would dig a small hole or tiny burrow in the ground to lay it’s
Eggs Inside so the Eggs have a safe hidden area to Hatch

Of course Oviraptor would have to dig them up to steal an egg

meager mica
#

Pteranodon should be able to grab baby Utahs , Carnos, and other samll dinos and let them fall from high altitude to kill them and eat them, that would add a lot to the game, because now it is really boring playing as a Pteranodon even though the Dino and the animations look amazing. When it was first announced I was excited because I thought that mechanic would come with Ptera. Please make that happen 🙏.

safe radish
#

I think it would be nice if we had a couple more calls added to dinos, I had ideas for two in particular. New calls could help with non-text/vc communication between players.

The first would be a simple warning/alert call. Something short like the current Utah bark or Dryo chirp. Obviously could be used to quickly alert other members of one's group that danger may be near.

The other would be a "mating call" similar in volume to a broadcast. Most current broadcasts are basically just the dino screaming at the top of their lungs and don't mean much other than "I AM HERE!" The "mating call" could be much more interesting with how it sounds. You could draw upon existing bird calls and other noises made by modern large animals used to communicate with one another over distance and I think it could help the dinos appear more like fleshed out animals than just loud rampaging beasts. I think the current Stego 1 call is comparable to what I mean.
This call can be used similarly to the broadcast but with implicit friendly intentions at least for those of the same species, helping players find each other and group up over distances. This could even be particularly helpful to carni players because hearing the broadcast of another of your own species still doesn't mean that you wont end up on the menu if you decide to follow it. Of course there will still be others who may hear your call and want to make a meal of you but that's a risk you should be willing to take when making loud noises.

gaunt sedge
bold cosmos
#

the servers are broken

uneven acorn
# gaunt sedge Adding onto this, it would be cool if when larger dinosaurs stood still for too ...

Adding onto the adding onto have the ability for hypsi to hold 2 on any herbivore of adequate size and request to ride on said creatures back. If they 2 called back then they would climb onto them. I posted this a while back but have it be able to gain protein from eating bugs off larger creatures backs, while also being able to use the creature for protection and benefiting the creature itself by being able to shoot off of its back.

stuck barn
#

dino cohabitation will be really really fun, like when big herbivore eat, they let on the floor some food and little herbi can eat that. Or maybe little AI like these blood-drinking birds that feed on cows (or some bats) => you use AI similar, and they would be pests for large herbivores, and so small carnivores (which are not a threat to these large ones) could hunt them.
Ho ! having dinos that act like cuckoos for their eggs, like they don't make a nest they deposit their eggs in the nest of others !

lapis mauve
#

They dont have to be dinos or ai. Ambient animals such as mosquitoes, flies and small ambient birds would be totally fine for me
And not just on animals like stego. They would be nice anywhere. Like those fireflies legacy or the flies near the dead bodies. Just adding those would make the world a little more alive

tired meteor
#

I know that puch sometimes posts in #isle-discussion but it would be really nice if you could have a Q&A channel or some kind of FAQ with commonly asked questions. Also some kind of replies/acknowledgement of stuff posted in #general-feedback.

solar bridge
#

I think the utahraptor and a few of the smaller dinos like compsognathus and troodon should have full feathers or proto feathers. I think it would add a unique design to pull them away feom being jurassic park look alikes. It could be added in as an extra skin customization feature so those that want feathers can have them and they can add more diverse populations of dinosaurs. Also for sexual dimorphism feathers could be longer on males or have a slightly different design for mating displays or threatening displays.

trim urchin
#

Certain areas of the map are completely devoid of anything (North East) no ai, water, grass, or plants of any kind.

worldly spear
#

Music ques would be great like this one at night time when there are predators near you.
https://www.youtube.com/watch?v=2u47oE58sG0&list=PLdMCv4l4uEb2w_30Hz049Ds35GnAWepiN&index=27

Or maybe this one when you've just been nested in.
https://www.youtube.com/watch?v=_7bl2xcTLWg&list=PLdMCv4l4uEb2w_30Hz049Ds35GnAWepiN&index=19

I dont own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.53.3

The Isle:
https://store.steampowered.com/app/376210/The_Isle/

▶ Play video

I don't own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.53.3

Get The Isle on Steam:
https://store.steampowered.com/app/376210/The_Isle/

▶ Play video
lone sapphire
#

for the love of god, add commands that can help you get unstuck. im tired of losing dinos to spots you cannot escape and have to sit in for god knows how long just to die and respawn.

glacial shell
#

Remove carnos fracture damage on charge. It already has the highest speed, incredibly high dps, can CC targets, charge does really high damage alone, and for some reason now it can snap femurs of animals it’s size by ramming into them with its nose!? Not to mention charge is incredibly easy to land and has no penalty for failure as you can simply keep going. If you have 2 or more carnos then there is literally nothing any sized teno herd or raptor pack can do to stop you, as it is impossible 90% of the time to dodge 2 charges coming from different directions.

wooden flame
#

make it easier to change your keys im trying to set my wasd as the arrow keys but it wont work(idk if this makes sense @ me if it doesn't..)

queen meteor
#

since I can only say 1 thing cuz of slow mode, this is gonna be a bit of a roller coaster of ideas. I saw a lot of people wanting some animals to be able to ride on the backs of herbis and stuff like that, i thought that baby gators should be able to ride in the mouth of their mother/father like irl(baby stage only ofc). and have a quick dismount to release the babies if u need to bite something or eat(kinda like throwing up the babies XD). another idea is that devs need to work on trees and make them more interactable, many people want hyspis to climb and nest in trees, but also, Ptera need a safer place to land(AKA tree branches) so maybe when landing on a tree branch, the Ptera sorta locks on to the branch and auto lands when u hit the branch, because I can image how hard it would be to land on your own. ok ok, last idea. every biome should have there own ambiance to it: swamps are very foggy, algae cover lakes and rivers will have a few spots where light will shine in, dense jungles will have the same treatment with the light shinning through the trees in only a few spots, and MAYBE higher altitude places like mountains or high hills will occasionally have low dense clouds pass by so u can climb about the clouds. this will make biomes look a lot more diverse instead of the same old clear air with the sun shinning down. that's all 🙂

ancient plover
#

I know a lot of people are going to hate me for this post, but might as well post it. The flight mechanic in the Isle, needs to be polished. Its jittery, mechanical, and isn't very life like at all. Have you ever seen a bird fly in 90 degree angle flight patterns? The Isle devs need to look at Primal Carnage's flight mechanic and how smooth it is, and apply that same type of gameplay into their game. Here's an Example: https://www.youtube.com/watch?v=goeVNkU2ybk (And dm me privately if you want to roast me about this)

Just Mike and I messing around in primal carnage. Somehow I didn't massively disadvantage the team when I played tupa. Besides that I also used this to test out some editing scripts I had written.

▶ Play video
glossy shell
ancient plover
#

HEAR ME OUT:

We should make everything even slower.
If it scales down universally, everything will feel the same relevant to each other, but yes: universally slower.
Itll help with making the smaller tiers of the game playable and not broken.
*shrugs

Also,
I feel like the animals' animations could do with a bit more life in Evrima.
Give them personality. Like, in legacy. The scent animation for Utah was great! The way its head would snap around. It would grunt and sniff. It would probably be a twitchyish animal, and less robotic like it is rn right? Like different idle animations and such too across the board would be nice, you know...?
Like the head in legacy was more dynamic when drinking and sniffing.. Your head would move when you sniffed while walking. In that sense, I think its better.
Idk. No disrespect devs, sorry

mint dew
#

I am gonna make everything clear and wont take much of your time, basically I believe that these new patches instead of making the game better everything been worse, I play Deinosuchus I love playing him but playing him I encounter a lot of difficulties that shouldn't be there.

1- New interactive water: The new system makes the graphics of the water much worse, and it looks like jelly, also it's quiet dark and adds a very red effect ruining my vision underwater, I literally spawned multiple times and it was a black screen because it was to dark underwater. 2nd off it ruins ambushes because i stay a bit close to the surface, and boom, interactive water ruins it.

2- Little to no fish: This is a bit of a recent problem, I try to swim around find fish to eat, I find nothing, literally nothing. I asked people and no one else has been finding fish, not even Pteras it feels very hard to survive and adds a very big struggle that usually leads to starvation because Deinosuchus juveniles are very weak, and everything else outgrows them, besides Stegosaurus who is stronger at juveniles so they still got an advantage, leaving us to starve, or resort to cannibalism.

I have set my case, feel free to correct me there might be things I did not put in mind. G'day Lads.

EDIT: Put in mind I am bad at debates, and I will take my time to respond if you point out something wrong in what I said
I have forgot to mention, it is very laggy aswell, and frame drops are often, it's not my bad pc, its the game.

umbral pier
#

Is there a possibility to make a list after your death with a Dino, that shows every dinosaur you have killed? It Is like add another option in the menu that shows every dinosaur you have played with and his own kills or group kills. It would be crazy

wheat lance
#

An extra call for carnivores

I feel like some carnivores in the game should have a snarl call that wouldn't make too much sound, so that u can't hear it from a mile away but only when you're close to the dinosaur.
It would be cool since constantly 3 calling isnt really that intimidating.

I have an example from Jurassic World, please don't react with "🇯 🇵 " as this is just an example.

https://youtu.be/w2-HHoF9HCg

Take a look at 2:34-2-38.

We wouldn't like to be in their shoes! Have they grown up without having been taught that animals can’t be mistreated?

Jurassic World: Fallen Kingdom (2018) SYNOPSIS: Three years after the destruction of the Jurassic World theme park, Owen Grady and Claire Dearing return to the island of Isla Nublar to save the remaining dinosaurs from a volcan...

▶ Play video
raven hatch
#

Could one of the devs remove the "Greetings Islanders!" text if you have already read it. It is pretty annoying, especially if you are trying to get into a full server.

ancient plover
#

Bring /unstuck back to evrima. its like the fift time today I get stuck and of course noones willing to help so pls just bring that back.

grim bloom
#

Could you guys just focus on optomizing update 4 so we can get something that isnt shit in fps. I put all my shit to low on everything and i barely scratch 30 fps average, my fps dropped on average by 40 (with high settings), wtf did you do thats so hard for the game to run?

scarlet igloo
#

Bleed dealing attacks should increase the rate a target bleeds out depending on the bleed dmg the attack does (special abilities included).

vestal sleet
# wheat lance **An extra call for carnivores** I feel like some carnivores in the game should...

To add to what this guy is saying because I actually quite like it, I think the 1 call should be changed to something a little more satisfying. We all know the feeling of getting that clean kill on a larger animal so you and the pack start 1 calling to celebrate but it just comes out as... bork. Meanwhile every other dino has a 1 call perfect for that situation.

I would suggest making the barking noise the F call as I feel that fits perfectly for communication amongst other raptors. As for the 1 call, I really like the JP "screeching" sound the raptors make. It's intimidating and I would think it'd give a much more satisfying feel when using it.

0:00 - 0:04 : 0:30 - 0:32 : 1:46 - 1:50 : 2:23 - 2:26
https://www.youtube.com/watch?v=dagO3jqm0J0

Whatever your thoughts and opinions, I'd love to hear them!

Here are all the roars, growls, biting and calling sounds of the Velociraptor from JP, TLW and JP3.

▶ Play video
quaint marten
#

add a dino, possibly beipi, that can symbiotically work with deinosuchus, nesting near their nests and alerting the adult gator when the nests are being raided. the idea im aiming for is much like this bird i forgot the name of that essentially protects crocodile eggs until the adult returns TI_Perfect

wheat lance
#

Maybe add a feature that gives deino a texture that shows that it just got out of the water. Like a wet texture with water dripping on it

carmine mesa
#

I'd like to see corpse decay the more a carni eats the less meat it has ...until there is nothing but skeleton bones .....and also just regular corpes decay look you see in the picture ...

Ps also the mechanic would be applied to all herbi and carni

Also bring more a aesthetic feel to it also

bitter cove
#

Teno seems just a bit too slow while running in update 4. The trot and everything is fine, it just seems more logical to have the run faster than it is. Even if its only a couple more kmph. (im not looking to discuss this, just my opinion so please dont ping me. Thanks)

inner sparrow
#

Sexual Dimorphism should be a greater thing in the game. Right now its just males have a brighter color on one of their body parts which is the exact same way it was in legacy. An example of this improved dimorphism is that male rexes could be slightly smaller and have a brightly colored dewlap as adults.

wooden flame
#

when mudpools is added into game please make mudpools like huge like maybe like a few huge mudpools around the map and maybe one huge mud pool in center or southeast type deal and smaller pools scattered else were or sum like that(for deinos ofc :D)

uneven acorn
bold badger
prisma knoll
#

Kudos to whoever's responsible for the southern spawn region, especially that hidden waterfall, totally blew me away when I stumbled into it! The whole area is beautiful but the waterfall is just... chef's kiss Can't wait to explore the rest of the map and see what other beauties you guys have cooked up for us :)

river heath
#

In the future when more dinosaurs are going to be added, instead of limiting a carnivore’s diet to a singular species of dinos you should just put the “family”(idk the correct word in English) which that creature belong to. For example if we take a carnivore who has tenonto in his diet they should just change it to hadrosaurids to make their diets more diverse but also maintain the feeling that the creature is more specialised in hunting a type of prey. They will obviously have more families of dinos in their diets, this is just to not make a carnivore diet limited to ONLY a few dinosaur species

bitter trellis
#

Let us sleep without having to log out!

queen meteor
#

yo, please fix the loudness of the teno when its sitting, its such a mouth breather and hiding in a bush does nothing when its yawning every second

alpine glacier
#

Carnivore diets once the gore system comes.

I agree it's dumb that carnivores just have a little shopping list of specific dinosaurs for their diet, so im going to rehash a previous suggestion i made in another feedback channel for how carni diets should be organized. Instead of preferring certain animals specifically, carnivores should prefer different kinds of meat and tissue that will encourage it to hunt specific kinds of dinos:

Lean meat- Meat usually belonging to smaller and more active animals such as Utah, Dryo, Galli, Carno, Troodon etc.
Fatty meat- The opposite of Lean, Meat belonging to larger and slower animals such as Trike, Acro, Stego, Anky.
Organ meat- any carni not intended to make scavenging a large part of their diet needs this. Leftover bodies would typically lack the organ meat making it less appealing to obligate hunters.
Skeletal tissue- Bone crushing carnis will need bones from animals over 1/2 of their weight to encourage larger game hunting.
Whole prey- Some non bone crushing carnis will require bones from animals at or under 1/2 of their weight to encourage small game hunting.
Herbivore meat- Some carnis discriminate to primarily hunt herbivores.
indiscriminate- some carnis will indiscriminately eat other predators.

Some of these tissue types oppose eachother, such as lean and fatty meat, which would give negative diet affects when the carni eats the wrong type. Some carnis may be more discriminatory or completely excluded on opposing meats.
Other features such as combat style can further push predators to hunt more specific animals, such as sauropod hunting. With such a large upcoming roster I think this would be a lot better than the current shopping list style diets we have now.

sterile vapor
#

I think that once jeeps/vehicles are added in TI, i think that hitting animals should cause damage to your car, regardless of its size, and if its anything heavier than a utah, should total your car and it will become useless. I understand a Utah is pretty lightweight compared to other dinos, but that would mostly exist to prevent humans from just running over anything they wish

wheat lance
versed crow
#

Waaaaay back during the first few map streams, Dondi put down specific bushes near cliffs and impassable areas to warn that its dangerous terrain. Specifically around cliffs to fall off / too steep to climb. It was a large dogwood looking bush which was recognizable enough for awhile, but I think that lately the model has been re-used around the map too frequently to function anymore. I think something a little easier to point out to new players would be great, like a flower or holly. Its a great little environment detail that really delivered some nuance to gameplay that I kinda miss :(

ancient plover
#

I genuinely don’t see any reason to not add Tupa to the game in The future. Idk if you secretly plan on it when you meant another small flyer but we currently only have 2 confirmed flyers and an omnivorous Flyer would be a really cool niche besides of big bird Quetz and fisher ptera.

If it’s not the small flyer you meant I really would consider adding it in the future since it’s very unique and the community for the most part thinks of it as a really good addition

scarlet igloo
pearl raft
#

At first i really didn't see any reason for Megalania to be ingame, besides being a BIG cool monster.
However with latest protoceratops concept, Megal was shown digging up Protoceratopses burrows, which made me rethink it's nieche ingame and how cool it would actually be.
Here are some ideas, be it mechanical or cosmetic. Im glad i changed my mind.

-Megalania would be able to stomach everything, even stuff Cerato might have struggles with (if).
-it could invade burrows as juvenile and once fully grown could dig burrows up in order to consume it's inhabitants
-would be a very decent swimmer but not the fastest runner
-it's resting animation would simply be it laying on it's belly, being able to literally instantly burst into speed without any drawback.
-when sniffing it could be pulling out it's Y shaped tongue.
-it would still be quite vulnerable becouse of it's not so great speed so it's resistant stats wouldn't be overpowering
-resistant if not immune to Venom.

Let's discuss this animal and it's possible place in the game 🎯

calm dock
#

What if every week the devs had a small blog which details their 5 favorite suggestions and do a dialogue that discusses the possibility of them

bronze wren
#

When nesting comes into play add a Stat boost for choosing the option to grow from an egg

Or option 2 get mutations in a way like ark, not saying like exactly like ark with the crazy colors but if customization doesn't allow feathers or horns or something then add it where it's possible to get when nesting and then if they live to breed they can pass on those genetics with feathers/crazy looking horns/eyes etc.

thorny talon
#

Keep getting hits from far. Last time it was like 10 meters away from me. Desync is real.

chrome arch
#

You have chosen to turn herbivores into nothing more than food. What a waste of time and money to serve carnivores a bunch of different types of animals on silver platters. You could have saved so much money with one model of a meat chunk. Let's look at all the different ways you've gone about it.

Downsized teno so carno can knock it over > plan to downsize dibble for the same reason > Made the entire diet system to force herbivores to go to carnivores > Nerfed dryo bite force, speed, & agility, nerfed tenos health, speed, weight, damage, bleed damage, crowd control ability, & healing > made carno charge have hardly any stamina loss > choose to model the biggest size estimates for carnivores and the smallest for herbivores > previously added costly herbivore headshot multipliers to herbivores> took out the ferns with collision so herbivores can't hide > removed a lot of foliage and added more open areas to favor carnos > gave carno a bite force equivalent to legacy allo > banned players off official servers for killing carnivores with herbivores

wheat lance
#

Permanent scars. So that you can see if someones been in fights and is experienced and know not to mess with them

royal quail
#

Whenever this game crashes it take my whole computer down with it, task manager doesn't work, and neither does ctrl alt delete, but to be fair ctrl alt delete has never helped me before either

glacial shell
#

What a depressing and sorry state the game is in. Every other feedback post above me is about the exact same thing:

Carno makes the ecosystem simply not work, makes player investment and incentive to play non Carno playables nonexistent, removes any chance of your gameplay as a teno, dryo, or Utah anything but a masochist simulator.

The whole “Not a fighting game, a survival game where some creatures are just intrinsically better” approach seems to be catastrophic in the current build as it makes me wonder why anyone would bother growing a stego, dryo, teno, or especially Utah at all for any reason other than favoritism.

This type of logic only works for creatures that have stats that are entirely imbalanced, like Rex having insane damage and hp despite its relatively low speed and stamina. That is a creature we’d be fine with being intrinsically better than most of the roster because it makes sense for it to be that way in certain regards.

But Carno is literally unkillable unless it runs face first into a stegos tail or jumps off an invisible cliff it had no chance to see coming.

charred geode
#

For our next phase 2 I would love to hear beipi calls TI_Pog

drifting relic
#

I agree with a lot of the other peeps here. Before we add more Dino’s, mechanics, and other crazy things, we need to improve the base we have now. Things need to be polished and finishing before continuing into the next update, the longer you wait to fix stuff, the more and more stuff you are going to have to fix and the more stuff will break. I know keeping updates and new content frequent is important, but I’m pretty sure everyone here can agree they would prefer quality over quantity. TI_HypsiPlead

edgy crescent
#

Death trap in the map.... -99,817.227, -71,060.617, -29,423.42 once you fall in you cant get out and just have to wait to die. Super not cool because most of it covered by foliage. So you die and it literally becomes a death trap for other carnivores i was following a scent

queen meteor
#

add a test map to test mechanics without wasting hours of our time, suggestions would go a lot faster

barren glade
#

Please add a language option in the game or something like that, My steam is in english and still the isle evrima thinks it's swedish and the translation is horrible since it's a mix of english and swedish.

marsh ermine
#

Since Beipiaosaurus is a small omnivore,please add the Melanorosaurus (12m length) sauropod as big omnivore. And please add the Dimorphodon as challenger for Pteranodon.

lunar sundial
#

Make bepis call that of a loon and spinos more of a below

severe karma
queen meteor
#

I think it would be nice to make a suggestion channel that is read only and the devs give the suggestions and ppl react with 👍 or 👎 so they can get a fast and general vote for what’s good to add and what’s not

cerulean barn
#

Rework cliffs, Right now most cliffs are covered in foliage for any player running around to accidentally go flying off and die potentially losing multiple hours of progress. Cliffs are nice but its a bit unforgiving to just hide them until its too late.

marble swift
#

Having collision working similarly to how it works for Pteranodons in the air (you run into each other while flying, you fall) could be an interesting thing to apply to the other playables or even AI

So, depending on your size, the speed you’re going, and the angle you hit them at, you could as cause something to flinch, stumble or even fall over to either give an opening for a getaway or an attack, assuming you are the bigger thing in this scenario.

Things that are traveling in the same direction may have a harder time knocking a target over unless they were running beside said target and slammed into it (again this would depend on the sizes of both animals in question + the speed they’re going), as to prevent herds or packs traveling closely together from accidentally bodying each other because they’re too close

marsh ermine
vague cobalt
#

the game is so lagy and i have a 1080 ti. i get 70 fps max on low settings. please work on the preformance

normal mauve
#

Fair warning, much nerding is ahead.

Ok so im studying for my next biodiversity exam rn and I'm reviewing a lecture about nitrogen fixation. I'll spare you the details but the basic concept is that nitrogen is, while plentiful in the atmosphere, extremely difficult to find or turn into a usable form. Literally all life needs it though - it is a necessary component in everything from the basic proteins that build you to your DNA itself, making nitrogen fixation just as important to life on earth as photosynthesis is. So important, in fact, that fixed nitrogen never stays in an environment for long before something consumes it; bacteria, plants, animals, something. How does this connect to the Isle? Well, yall are talking about making these magic plants that provide all the nutrients you need, and of course something this OP will be highly sought-after and heavily competed for, right? Make the magic nutrient plants legumes. Beans, peanuts, peas, alfalfa, acacia, theres a variety of really interesting plants that have nitrogen-fixing counterparts which give them a constant supply of fixed nitrogen - a substance scientifically described as a universal growth limiter (or here, booster) in biology because of how rare yet necessary to life it is.

TL;DR: Fixed nitrogen is highly sought after & beyond useful in the natural world, so incorporate it into diets using legumes as rare plants that fill up your nutrients. Everything from clover to wisteria to lima beans are legumes with nitrogen-fixing symbiotic partners, so it leaves you creative freedom with what you pick while adding realism TI_ParaBaby (also humans could get in on the legume-competing-action??TI_dondiSmile)

worldly bay
#

Evrimas optimization is horrible. The Old Isle runs better on my pc. The amount of stuttering and lag ruins the game for me I legitimately cannot enjoy this game from the sheer amount of stuttering going on.

ancient plover
#

When Kentro and Beipi become available
You should consider vaulting Stego and Deino, and re-adding them at a later date when the roster can support their interaction properly in the ecosystem
Having two pseudo apexes so powerful and prevalent just hanging around listless among smalls and weak mids just makes them seem like wasted space within the current ecosystem, and to balance around such a small, and small tier roster as well.

ancient plover
#

a slightly red version of the frog ai that when eaten will give hallucinations like the mushrooms do to herbivores (unless the creature has frogs in its diet)

charred geode
#

tbh seeing as how Fucking troodon is already basically half done and its 2 UPDATES AWAY, there is no reason for U 5 to not have a playable. If you guys are working this early in advance for a playable who has no place in the current game until its respective update drops, then you could certainly do that for an Update 5 playable. Might I suggest herrerasaurus for the update 5 playable? herrera nesting up in the canopy could be a unique twist on the nesting mechanic present in Update 5, and this would also prompt hypsi to be completed as well. Giving hypsi its tree nesting abilities, its growth cycle, and its climbing ability would fit in perfectly with Update 5. Especially if Herrera was added along side it.

ancient plover
#

When burrows come to the game i feel like it would be cool if the burrow stays in tact until the dino that made it dies, it could have a limit of three burrows that way it has the option to make a quick burrow when it feels threatened and even more so it give dinos who are small enough to get inside have shelter as well like maybe when there is a storm or when humans or other dinos are around

haughty river
#

some people have said which dinosaur would be better for update 5 and in my opinion the best option is ceratosaurus as at the moment the carnotaur has no real contender so another medium sized carnivore could bring some establishment in the carnotaurus simulator that the game is at the moment.
(unless carno and cera players start competiting to see who is more strong and kill everything, in that case: sorry)

glossy shell
#

Can they make it so u can’t track the footprints of ur pack mates cuz :

Whenever u sniff in a battle the frames die

U don’t need to be tracking ur grp mates cuz u can see their name tags

Makes it easier tracking shit

pearl raft
#

Suggestion for resting [cosmetic]
-Unless a dinosaur runs on two legs, it's resting animation really is "laying down" instead of the bird like sit that theropods have, which makes complete sence 🙂
My suggestion for far future, when stuff like this will have it's time, is to make mirrored animations for these animations so you don't always lay down on one side, let me explains further...

Stego currently has got an animation where it lays down on one of it's sides, always on the same one (i think it's the right side). I think it would be neat if it depended on which side you're looking that would trigger a different animation.

this would add nothing but some more detail and immersion obviously

ancient plover
#

give the ability to "grab and pull" for all carnivores and other dinos with the ability to grab, this can work like the pounce but in a more tug of war scenario, where both parties will lose stamina as they pull the prey being grabbed pulling to free itself and the carnivore pulling to immobilize its prey.

pulling could also cause a type of fracture or dislocation where if the carnivore is successful in pulling for a specific amount of time then it will fracture the limb or area pulled, and if the prey manages to pull hard enough to be release, the hunter will be stunned from it giving the prey a chance to either counter attack or flee. it becomes a high risk high reward situation for whatever animal tries to grab another. ( altho some might have higher rewards and not so much risk...)

lone plank
#

Adult Pteranodons should be able to grab fresh alive baby dinosaurs or big meet chunks with their feet and fly away with it. An example Utahs, Carnos etc

mental chasm
#

I doubt people would agree with me, but the bleed mechanic's way of draining health in legacy was a really fun gameplay mechanic, (as long as dilo's weren't around). It would be cool if something similar (when the bleed would drain health) could be implemented in evrima as long as it was somewhat balanced.

grim bloom
#

Stop working on another creature which will clog up this game, and make it more laggy. And optimize this game.

bronze wren
#

Make swamps look like this underwater

ripe pecan
#

Fix deinosuchus camera please when swimming underwater straight ahead the camera kinda lays on deinos back and covers the screen so you dont see where you swim. Its fine when swimming at surface and crawling on river bottom but yeh the problem is swimming straight forward underwater. Just move the camera more forward or up or something

faint cipher
#

I'll agree with the optimization, Evirma needs better optimization. Legacy ran much better.

amber flower
#

I recommend spacing out the trees and bushes in Evirma, along with fixing the animations. I know animations are still in the works but the running animation of the Utah and Carno bother me so much, but the running animation for those two in Legacy are so good. Second thing is everything is crammed together. When running through a forest in Legacy I can see clearly. I love forests and swamps in legacy in fact. But I can't see a thing in Evrima, so many trees and bushes. They also need more open fields in Evirma like how they have twins and titan in legacy. In my opinion they should rework a lot of the map in future updates. But these are just suggestions, please and thanks.

queen meteor
#

Would love to have more smaller semi aquatic dinos like postosuchus or kaprosuchus.

severe karma
#

here it comesTI_SmugTroodon

deep goblet
#

Troodon's "old" walk's better. prepare for a thousand suggestions saying the same thing

onyx agate
#

That second walk cycle for the troodon has WAY to much head bobbing. i like its bird-like movements, but that head bobbing is far to over the top for a walk cycle. Definitely tone that down a lot

supple fulcrum
#

Please do not make animals sneak like they are a scooby doo character

A slowed down version of the first walk is far better

earnest sedge
#

Second walk cycle should be the crouch animation instead, i think it fits the animal well as a goofy cartoon villain lol. Just don’t make it the walk

ancient plover
#

Please for the love of all god just drop the actual diets update already so deino and ptera can finally be played without having to deal with the crappy current state of evrima. Ya know- the log glitch and juvi stamina

astral scaffold
#

the first animation is way too stiff and the second is way too cartoonish, better to just start from the top with that one. whatever you did its not working

small sand
#

I love the new Troodon animation, but the second one moves it’s head too much. Tone it down a little and I think it’s perfect.

twin dust
#

Tone down the waveiness. The tail movements are fine but the head bopping is kinda ridiculous. That's the feedback, just tone it down a bit. Especially, the upper body and neck.

I expect it more as an emote tbh.

ripe belfry
#

I love the hands facing towards each other, but the head bobs a bit too much. So, I would blend the hand animations in the second and add it to the first ones stride, and make the head bob less than in the second one.

tulip fiber
#

the old is much better but not by much, i understand wanting to give the dinosaurs personality but not to the point where it looks like something from a cartoon

gentle grotto
#

both of the new animations are really bad, the old one is waaay too stiff and the new one looks like something out of a cartoon

somber cedar
#

old animation is very stiff, and robotic
the new one is much better, but could use with a little bit of tuning down in terms of how much the front of the body moves

frail dome
#

it looks like it's tiptoeing to its mothers room to steal her phone or something, it has waaay to much personality for a dinosaur and because it's gonna be an animation for all players, it just doesn't work. it would work so well if you added a personality system where you could choose your dinosaurs personality, giving it certain animations but i know you won't add that and you don't have to, i was just saying it would work.

just tone it down alot and keep the old walk but make it less stiff.

candid salmon
#

That Troodon walk, as it is in the WIP, is exceptionally over-the-top and over-animated. It looks like a basal Heron walk was amped up and way over-exaggerated and just does not make biological sense for that much motion to be happening for a very passive mobility animation. I'd personally like to see Troodon sticking to a low-profile "little cheeky bastard" vibe instead of spinning it into something forcibly upright, too birdy and/or strange.
https://youtu.be/cyzjEEWdUj0

patent notch
#

Pachy made me think we made progress with not making the head movements so obnoxious and posture so awkwardly forced, but now I'm getting the carno war flashbacks all over again. Please...stop making everything so dramatically, overly "birdy" it looks insanely bad. This poor little guy's brain is being whiplashed during its "bobbing" and, as others said, his walk looks like some weird cartoon villain sneaking around. I wouldn't even want it as a sneak, it just looks over the top. Dinos can have personality and not look like a ye olde cartoon.

The first one is too stiff, but I'd still rather have that than the second one if I HAD to choose. Preferably, neither or a touched up of the first one. The first one is at least a good starting point and not acting over the top for no reason. Having it hunched more as Okxul said would be great since all of troodon's stuff thus far has been sneaky thief in the night (for lack of a better word right now) type of behavior rather than...this.

barren lintel
#

The Troodon walk is absolutely fantastically animated, the only problem is that I can't fucking take it seriously in the slightest. I would absolutely use the walk specifically to taunt something I know can't catch me, just because it's hilarious. Please don't use that animation for the game or I fear that nobody will take Troodon seriously at all, especially Troodon players.

old sky
#

On the topic of Troodon, I would love for it's pupils to be beaded like this! TI_MistakesWereMade

ancient plover
#

Personally, I’m not a fan of the animations, the old one is very stiff and janky, while the new one looks like it was ripped straight out of scooby doo.

I slowed down the old animation and I feel it’s overall better in terms of the animals personality. Gives it a cunning menacing feel to it. Also Troodon shouldn’t feel too heavy or too cartoony because that pretty much ruins the entire aspect of Troodon itself.

Anyways tell me what you think

ancient plover
#

Really hope this is just the perspective, but...

Not the wrists again, c'mon bro.

fair raptor
#

I would like to see a mix of both walking animations. A bit slower then the first one, but faster then the second one, and less head bob; maybe even let it lower its neck a bit so it looks sneaky. Agree on what Aureus says about the wrists. It was fine for Utah, so he can open doors, but let that be a thing for that species ONLY.

tawny echo
#

Troodons walk, the old one looks like a roblox animation, and the new one looks like its trying not to wake up its mom, both suck immensely. a mix like @ancient plover did works best.

also for the love of god dont pronate the wrists

iron smelt
#

in my opinion, the old one feels a little too fast but the new one feels too over exaggerated, like it seems more like a taunt or some funny dance.

upper stream
#

people actually think the second ridiculous troodon walk is better? lol the first isn't even bad it looks birdlike and natural

nimble halo
#

Pit of death for tenontos, stegos, and carnos at -398,431.594, -294,950.344, -29,450.045. Been there since the redone map of EVRIMA and still present with the introduction of Q&A Mechanic test. Can't get out and just starve/dehydrate to death. PLEASE fill this pit in or make a /slay command in the meantime.

proud nest
#

The Troodon anim 2 is better than the old one, in concept. It has the personality you're looking to achieve for this little guy.

I feel like you should keep it's overall aesthetic (posture) and walk speed, but tone down the body, tail and most importantly head and neck movement.

paper turtle
#

Maybe if the head bobbed every other footstep, instead of every footstep, it would look a bit less jerky.

spring seal
#

Troodon animations seem good for the animal but as they are right now they're too rigid. If they were to feel less stiff it would look better overall

ancient plover
#

Troodon old walk looks really stiff but somewhat acceptable. The new walk is literally the sneaking animation in scooby doo. It's looks more fluid than the old walk, but it's so cartoon-ish that I can't take it seriously.

sleek sapphire
#

Troodon walk looks absurd. I get it's a goofy little creature, but the animations don't look like a real, plausible, animal

glacial shell
#

Lol troodon’s “walk” makes em look like he’s sneaking into the kitchen to nibble on the gingerbread house on top of the fridge, this isn’t a dinosaur this is a looney toon. You’ve made smaller animals than Troodon have realistic walking animations before (hypsi is superbly animated) but now that we reach the “Spooky Night Predator” he’s animated like he’s had a few too many drinks and got kicked out of the pub.

unkempt furnace
#

Troodons Animations are not good at all. The first one is a good start but its to stiff. The second one...what is that? I know you want to give your creatures a character, but it should still be a dinosaur. Dont make Troodon a funny and cute Dinosaur. Troodon should be a fearsome and clever predator, and the animations need to reflect that.

ashen sphinx
#

Oof, new troodon animation really has the same problems the beipi animation had. It's just way too exaggerated and looks cartoony. If you want to go for something sneaky, it would be better if everything was just a bit lower. The overall look of the animation implies a sneaky animal, but then it's sticking its head up in the air and waving it all over the place, which isn't very sneaky. Not much to say on the old walk that hasn't already been said, I should add.

If you're doing a bird-like headbob (which I personally do really enjoy, when done right) then it's important to keep in mind why birds head bob like that in the first place, as this is something you don't seem to be getting. The head bob happens because the bird is stabilising their head. As the body moves, they keep their head in the exact same place in 3d space while the body moves forward, then move it forwards again to catch up with the body. This prevents the visuals from smearing. The reason mammals don't tend to do this is actually because our eyes do a similar thing instead (moving to adjust). Birds can't rotate their eyes, thus the head bob. I get the indication that this isn't what the troodon is doing at all, instead its just moving its head up and down. Which has the absolute opposite effect. Birds are really good at stabilising their head, and it's a cool looking effect that I think translates well to long-necked dinosaurs. But the troodon just looks like its going to give itself a concussion at this rate. I wouldn't mind the general feel of the new animation, just toned down and with a more realistic head bob.

Some examples of birds stabilising their heads
https://www.youtube.com/watch?v=aqgewVCC0k0
https://www.youtube.com/watch?v=OT8WWw6ViBE

chrome anchor
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I guess I'll be in the minority and say I actually kinda like the "new" walk more than the old one. Only thing I'd really say is tone down the head movement. The neck moving a bit is fine but its head position should be a bit more stable and less bobbing-around everywhere. I really like the rest of it though. It feels very cheeky and like its consciously aware its supposed to be a small, sneaky dinosaur.

I definitely don't care for the first walk. It just feels like you took Utah's animation and slapped it on Troodon.

queen meteor
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one thing i think is so annoying is the drinking. in order to drink you need to put your ENTIRE head in the water sometimes instead of just ur mouth. this also makes it harder to turn around. also, a part of the swamp is broke af, i went to drink but i had to stick my whole head in the water and so when i was done, i couldnt turn around fast enough(i was a utah btw) and it turned out to be a dead drop into the water and almost drowned until i could swim to a piece of land that i could walk on(literally screen was pitch black just before i got out). its mostly cuz the wallow and drink are the same button which makes it really hard drink as well.

umbral kiln
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I think the Troodon old walk is much better just slow down those legs a bit. Or I don't know none of them looks good.. what happened to the animation team? In the legacy only pachy looked weird and cerato run but thats all.. And yes I know it's subject to change, but as far as I see, the changed versions used to look similar to theese.

wispy pelican
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I feel like evrima run/walk animations has just gotten a downgrade from legacy. Evrima dinosaus feel so weightless and cartoony while in legacy you can actually feel the force and weight in the animations.

frail hornet
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Birds aka modern dinosaurs have extreme spatial perception and spatial awareness or their heads and bodies. This is why they are able to keep their head position fixed in a position while you move their bodies around (I think everybody has seen these chicken videos, how they manage to stabalize their heads). So bird head movements are usually fixed in space or along an axis. OR they jerk their heads around in extremely controlled and fast movements like pidgeon do when they walk. But birds never smoothly bounce their heads around like the Troodon does in the new animation. Troodons are even closely related to birds, so their movement should reflect that.

unreal inlet
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I have been testing ps4 controller and for some species it's nice and chill to play. However, i find it rather silly that not all commands can be bound (alt attacks and drag). Could this be fixed? Now we have very unneeded actioks like the common voice (F keybind) but lack some of the essential ones

agile seal
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well... i just died on eu 2 cuz my hunger was at 125% when i came online (it was at aout 20 when i left) and i didnt throw up... i just lost health and died...

warm lily
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Is this an out of season April Fool’s joke?

ornate vale
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to this guy above:

uneven acorn
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I love the walking animation we got but it looks a little too fast in my opinion. Love the tail and head motions in the walk and it’s not too excessive. Could use more life though TI_MagyShock
The other one is a different story though. It’s far too extra and it just feels like its impractical both realistically and in game. I would scale down on it and the WIP animations in phase two help you get a little criticism. Don’t take it all too seriously though cause some people aren’t critical but more so rude^
Anyway good job with the walk and the second walk just needs to be a little less eccentric

ancient plover
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I gotta hop on the bandwagon and say that the evrima animations are a serious downgrade from legacy. I'm not a legacy suck off, but one thing they did right is the walking animations. Rex felt heavy with every step it took, utah walked like an actual big raptor, so basically everything else except for cerato. If you need to take inspiration from legacy animations, or just re-use some of them but polish them. They were not bad, you do not need to replace every single detail. Recycling animations is totally fine, especially if they were good.

Oh and some of the eating animations for Evrima are way too exaggerated, especially utah.