#general-feedback

1 messages · Page 106 of 1

plain oriole
#

https://www.reddit.com/r/theisle/comments/o3w096/can_anyone_tell_me_the_name_of_this_track/?utm_medium=android_app&utm_source=share

I still have no clue what this soundtrack's name is but it is one of the most gorgeous tracks The Isle has to offer. I know it is The Isle because it has that 5 note motif in it.

Whenever the official soundtrack releases, please release this piece with it. I just wish I knew what it was called. Could someone DM me if they have any idea?

wide slate
#

Please don't add moose as ai. Not only would it not fit in the environment any moose would die in a tropical environment.

Better fitting large ungulates would be either the kudu or the nyala. They're both large intimidating ungulates and are well suited to hotter environments. I know that realism isn't something we go for but a moose on an island is as conceptually rediculous as it is unrealistic. There are many more large ungulates better suited to living on an island that a species of big deer that can't survive outside of cold areas

ancient plover
#

Please replace mammal AI with dinosaurs that fit their places. I know the isle is supposed to have a lore with humans and what not. But I’m sorry, not many people play this game for the lore. But adding stuff like, pigs, chicken and goats kinda kills the feeling of being in a prehistoric like world. I know that it’s more of an island if dinosaurs or whatever. But mammals will make it feel more like a jurassic park kinda lost world ish survival game, then the isle.

What I’m saying is this game doesn’t need mammals keep doing dinosaur things.

serene shell
#

So I've had experience playing the isle, I will say it's fun playing as some dinosaurs and reaching their prime while avoiding getting eaten by other dinosaurs, my negatives though, playing a T-rex or a Triceratops, or a Giganotosaurus takes way too long, you literally need to spend almost the entire day avoiding starvation or getting killed by other dinos, and when you die it takes the mood and hopes right out of you, that it doesn't feel rewarding. I spend hours playing as a Giganotosaurus and was about 99% before I could reach my final form, but then I get killed by a family of T-rexes, I understand that's how players are supposed to play and I got unlucky but when you're forced to do the growing process all over again, that is not fun or worth spending the hours to do it all over again. I'm pretty sure that this feedback is has been discussed a lot, all I am saying is there should at least maybe be some way of getting a boost like survival points or kill points so that way the next time you respawn you could spend points to be at a better growth cycle or some idea like that, give the players something to work for.

dense void
#

this is amazing, dondi could be going half crazy and talks really fast. He could have talking animations were he is making hand signs and everything. His model can have like a handbook in his pocket and he could be hunched over a bit.And in the middle of discussing everything about the island in the tutorial a utah can start chasing them and dondi can get thrown away into a bush, then seconds later he comes out all bruised and everything saying "im ok!"
And then to show the pure nature of the isle, the utah jumps out of the bush and pounces dondi. The camera falls to the ground and goes black
The isle logo shows with dramatic music

proud karma
#

Family Unit grouping

The family pack expanding starts with two whos babies then fill out the pack but if the babies who turn adult wish to nest aswell they need to leave the pack or fight the current breeding pair for mating rights and then find a new mate to replace the mom/dad it would limit the groups to nested in only babies so random juvis can't just join in and allow for easy grow mega packs with random juvis

This also allows for some pairs to be able to get the alpha buff once they have nested in more There's still a hard limit with family units but you can't accept random juvis into your pack you need to nest em in and only for dinos who are suggested to be pairs only it won't boost the pack to super high numbers just goes from two to maybe three or six depending on species of the pairing example cera and allo lol cera can boost a pair to say four only but allos who are big on being family hunters will go from two to 6 just a example of limits and example of species (I can explain better if anyone wants to just ping me)

rigid rapids
#

After the feedback to this post, I started thinking more about how a defensive playstyle for Magy could work, and I think I've got an idea.

Magy's right click attack should be a multidirectional shoulder bash attack that knocks any creature it's size or smaller over, and hits on either side of it, and in front of it, but to hit behind you, you would have to turn around, or it has a much longer windup to hit behind you. I think this would be a good fit because both of the current combative Herbivore species main attacks hit behind them best, and attacking their front is the best option, so a creature that's best strategy is to attack behind it would be a good addition. It could also have a small but fast bite for a left-click attack, like Teno, alt-left-click could have it rear up on its hind legs and do a forward kick then a stomp, it would have alot of windup, missing would make a huge opening, and it would use alot of stam, but a successful hit would be absolutely devastating.

uneven grove
#

Slight differences in appearance of dinosaurs; take cerato for example, mild crest differences, different horns sizes for carnotaurus, thagomizers for stegos etc. Would give off a realistic feel

nova lark
#

add the replay system so we can report hackers to the server admins instead of having to make a anti cheat system.

Cheating encourages more cheaters as the only way to counter a cheater is by cheating yourself. So dont sleep on this problem kill it while its still relatively minor.

lunar sundial
#

When spork comes out it would be cool to see trees bending like it’s a big powerful dinosaur (which it is) or make massive foot prints in the mud also bring rugops they are scavengers

charred geode
#

Instead of using the Spinosaurus shown in the hope trailer, please use the one made by fred. Or at the very least something similar. The current design looks like a JP ripoff, which devalues it immensely. Instead of making a goofy looking impostor spinosaurus therapod, take paleo accurate spino, and add a unique isle flare. Not only does this concept have some terrifying elements that would boost its horror factor, but it is also far more unique and pleasing to look at.

ember merlin
#

I think including some animal AI is a great thing like frogs, rats, and turtles. But some of the larger animals like boars, goats, and mainly cow, deer, and moose (if these are added) aren't good for The Isle's game health. Not only do they just not fit in a tropical island with dinosaurs (I know The Isle takes place in modern day but still), but also having basically just fodder for larger carnivores will ruin the fun of the game. For example, if I'm playing giga and I can't kill anything because I'm just getting outplayed then I could just resort to eating moose, deer, or cows. Even if they aren't good for my diet if I'm going to die I'll eat it. Having a backup plan for carnivores will ruin the game overall. SovietWomble talked about how legacy's lack of large AI for carnivores is what made The Isle so much better than other animal survival games (Though there are other parts of The Isle that are better than other games). So by including large animal AI the game will suffer overall. https://www.youtube.com/watch?v=cj7JzmEf-_c

TLDR

  • Remove larger animal AI, mainly moose, deer, and cow

An analytical dive into the mechanically simple, but comparatively innovative gameplay of The Isle.

Chapters:
0:00 - Introduction
8:21 - The Isle
9:43 - Twist A
11:43 - Isle specific good ideas
14:01 - Twist B
23:15 - Roleplaying servers
30:37 - Have the competitors noticed Twist B?
37:54 - Conclusions

Special thank you to ZF Bavon for the Ga...

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dull bison
#

fix the bug that u get stuck in a three PLEASE!! got killed as a stego adult and a carno adult just now,

ancient plover
#

To add on it should go cross console cause that would be awesome

slow peak
#

lower the volume of deinosuchus' 3 roar.

please. my ears are bleeding.

wispy pelican
#

Please do some reword on the rock assets as they are currently so, so easy to get stuck on

ancient plover
#

When tribal people get added I think they should have the ability to fish with fishing rods/fishing spears. And to use normal throwing spears and clubs to hit things with

chilly magnet
#

I'm no expert on spotify releases, but i would really like to see a spotify release of the isle's soundtrack in the future, i know that will probably take a while, but hearing tracks like Acts of God or Thousand Life Contract on spotify would be really cool to hear.

lunar sundial
#

Make it so when spino swims through swamps a lot he will be covered in moss and such same with cherry like a sloth moss just starts to grow on cherry

lost portal
#

are there ever going to be death animations? It's kind of weird how animals go limp and weightless when they die instead of falling over and making a thud or something similar.

lusty shell
#

Can you add an auto-retry option for joining full servers, really tedious waiting for it to refresh every time

wooden flame
#

over grazing and under grazing this allow grazing not to just be a way to get a little extra food when your low lets say there's a huge herd only grazing in 1 area over a period of time the grass would get to short to eat any more and lets say there's another herd in a diff area but they aren't grazing at all that would allow the grass to grow and get tall. idk if this is a good idea but i liked it

cosmic slate
#

Maybe some Beach Ai? Beaches could use some love,
Jellyfish, Small Shark species, Crabs, Turtles, Seagulls, Iguanas,
Washed up Ship wrecks would also be nice

trail saddle
#

Running through tall grass mats it down to the ground for a short while, giving indication that an animal has trekked that direction, and also giving the relative size of the animal depending on the width of the matted grass. Perhaps this would only happen when a dinosaur is running, and not while crouched, as to allow stealth within grass to still hold some merit.

charred geode
#

Make Beipi's broadcast similar to that of a loons call. Obviously make the call seem more dinosaur like, however the base call should be very loon esc. The sound of a loon call is very ominous and foreboding, however it is also beautiful. Beipi making these noises would add some more looming atmosphere to swamps, along with the fact that the call is just really interesting and cool. Skip to 0:31 in the attached video to hear the call. https://youtu.be/4ENNzjy8QjU

If you enjoyed this, check out "Loons of Mount Desert Island" here: https://www.youtube.com/watch?v=1X5TwF1LSxY

Experience the quintessential sound of the North Woods as described by Macaulay Library Audio Curator, Greg Budney.
Illustrated with beautiful photographs by Marie Read: http://www.marieread.com and audio recordings by Steve Pantle.
...

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solid wolf
#

I feel like there could be an easier option to merge groups. Say the two leaders of the respective packs join a group and the remaining dinosaurs in the respective group join up when the leader moves. Or something like that. This is more of a spitball than an idea tbh

arctic forum
#

Add a wetlands for deinos, cherrys, tenos, and other swamp/wetland creatures. It could be a coastal swamp

quartz laurel
#

Delete Legacy TI_Troll

wide slate
#

Mini Biome idea 2:Thorny Thickets
Bushes or groups of bushes that can be used by smaller playables for protection from larger playables. They could either be large bushy structures or show up in large groups. These could appear within the redwoods or even the swamp. Troodon players specifically could find these the most useful. It would prevent larger playables from entering via giving some damage which could escalate the more they try to enter. Of course the smaller playable would be grabbable around the edge however they would become too much of a hassle if they enter the center. Large enough Thickets may have a puddle or an edible bush inside for smaller herbivorous playables such as the dryo. Of course Herrera could avoid it entirely by jumping from tree to tree and dropping inside. Same for skilled flyers.

chilly oak
#

give the oviraptor a unique jump.
it can charge up like the hypsi to jump high in the air. (higher than dryo does right now hopefully)
but you can also hold alt then jump with or without charge to leap in the direction your camera is looking at.
this would give oviraptor a variety of escape options by allowing them to quickly change directions or leap over obstacles by looking slightly above the thing they want to jump over. but they still would have the option to jump straight up so they can scale rocks and short cliffs to escape with their prize. (egg)
it could also be able to spread its wings and tail while falling to land softer, would make it able to take longer falls, for more escape options.

dense void
#

Australian bush like area on the map maybe? Probably a bit more shrubbery than the shrubbery in this image and I think it would be cool to play in 🤠

reef jay
#

Should add this location to evrima would be fun to run around in 🙂

dusty hornet
#

The big fallen trees in Evrima look like they'd be big enough to hide a mid-sized teno... so I think some should be hollow and able to be crawled into! Let good map knowledge or a bit of luck allow some small dinos to (temporarily) escape being a meal if they can't burrow

frank vault
#

After seeing some first person gameplay from humans in the latest streams, as good as it looks, it's clear that it suffers from the same problem as Ark and Subnautica, where, until you go into 3rd person (in Subnautca it can only be done with mods I think) , you can't really perceive the size of the animal you're looking at. At the start of the stream, a giant deino lunges at the player, yet it seems like a regular crocodile that you'd find in Florida. Maybe this issue has to do with too high of an FOV? Whatever it is, I think it should be changed for a more realistic experience

ancient plover
#

Caves!

Some with smaller entrances for smaller dinos and some with bigger entrances for bigger dinos. for example a Trex shouldnt really be able to get into a small cave full of utahs

glad minnow
#

environmental destruction for the apexes, take the spino for example, turning around and maybe knocking a very thin and small tree down?? OR mad turkey rage and it vents it out on a bush lol

lucid venture
#

I have a suggestion in the isle I would love to see a dinosaur that can hunt deinosuchus like for example Jaguar and the caiman in South America or a polar bear and a seal it would be amazing and a small suggestion for the diet system when it comes out when you press insert can it show what diet does the Dino need to eat please that would be useful P.S. can I put one or more suggestions in one ?

uneven acorn
#

(gonna edit this into something later changed my thing)

fierce horizon
#

Lag on atleast eu 5 is absolutely unbearable, even with only half the server full. No clue why, but please make this a priority issue ❤️

hollow mist
#

Human buildings are gonna start powerless right? So how about for the large with more complex innards we have ventilation shafts and such leading to them

Groups of humans will have to make their way with either a flashlight or nothing and smaller creatures (mostly Troodon because NV) will sneak into the hallways. It'd truly add to the fear if the only thing you could see are the flashing silhouettes of the small lanky creatures lit by your own gunfire as you panic more while being bitten from different sides, stumbling and going blurry due to the venom just because you wanted to reach the power switch at the wrong time

Also for the human pin animation for Utah, having the man/WOOman cover their neck with one arm as they try to reach for their weapon which would drop upon the interaction starting. If they somehow live they grab it and scramble up, if they don't you know what happens

wide aspen
#

still lagging as fck on all the servers visual bugs i liked the gamne more before evrima thats for sure and at this point i switch to other games like this maybe it does not look as good but its at least playable

charred ruin
#

Give giga a head ram as it’s secondary ability.
It’s a pretty prominent attack for charcharadontosaurids in media and it works well with his thick the top of the skull is on Giga.

The could be used as a ‘safe’ way to challenge other gigas for an assortment of things (territory, mates, pack dominance, etc) while also being an effective tool against attackers, using it to stun a charging opponent for 3-4 seconds. The effectiveness of this ram/charge ability can be determined by holding down RMB and in doing so increases the amount of time you stun your opponent, for competition/challenging other gigas this charge up could be used for taking away some of our challengers stamina depending on how hard you hit them.

Idk, just thought it was a neat idea, here’s 2 charchas doing it and a giga smacking a trex https://youtu.be/sp2v1Wjr3NI

BBC

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More about this programme: http://www.bbc.co.uk/programmes/b014m55k Carcharodontosaurus, a 13-metre African giant, needed a huge hunting range, which meant territorial fights would have been commonplace.
...

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stone musk
#

tenno needs a nerf. no way in hell should a tenno be able to chase down a carno, yet for some reason a tenno can out stam them and chase them down. also tail slam should have a short cool down. maybe like 10 seconds? i understand that carno can do a good amount of damage to a tenno and that tenno needs a good damage output, maybe the claw can do more damage and better bleed. honestly tennos gameplan should be to get the opponent knocked down then to claw them to death (not spam the tail attack 4 times and kill a carno in 10 seconds) i definitely think tenno should be a challenge for a carno to take down but that does not mean it should be a death sentence. also maybe carno could use a 15% damage nerf to make it a lil more fair to the tennos. also carno should not be able to bite when stunned

junior orchid
#

after 1600 hours into the game, im very unhappy with evirma. I loved the very old isle with the blinding night vision and legacy but evirma literally has made me dislike the game a lot more. First of all, the rubberbanding, the lag and the overall bad optimization, the game is new yes but rubberbanding and lag affects the hunts so extremely much, I had a 1v1 with a utah my size and lost because i was rubberbanding and lagging while pouncing, the map has some extreme holes, i wanted to report one of them but i died from falling through one of the holes. Also by the swamp area, I fell down the pond and died from not being able to get up because literally its too high for me to climb back up, and I was trying for a good 2 minutes before dying to a croc. I really do love the graphics and the models and animation, i think the devs did an amazin' job with that. But the overall lag and the rubberbanding and the stupid hitboxes really ruined evirma for me, also I feel like evirma was released too early, you ran through water and it had so many bugs. I feel like they really need to prioritize optimizing the game. oh and the fucking bushes at cliffs that straight leads to your death, there was no reason to do that, the devs literally just wanted to ruin people's day. overall the game for me is a solid 4/10. i will keep supporting the game unless it gets worse. I really love dinos so the isle was a hit for me, just not evirma. But i do have faith in the devs and hope for the best 🙂

normal mauve
#

Idk if the playable roster is gonna be expanded any more, but i'd love to see microraptor added. Im biased because i think its absolutely adorable but since crows are being added as AI and the two are similar sizes w/ identical feathers, I think some really interesting mechanics could play off of that similarity like impersonation or even nest raiding for diets - beside it being the only glider in the game and one of like 2 climbing animals (it & herrera).

woeful hinge
#

There is a dip in the terrain near south (-145,759.406, -529,942.312, -30,702.791), that is seemingly impossible to get out of. It would be nice if it got fixed next time the map got worked on.

wide slate
#

Okay so after finding every ambient animal i could in the streams i was able to create a list of species that could be used, and also suggested some animals that could be used. I organized them by naturally occuring, domesticates, undomesticated but brought over via ship and conceptually ridiculous. https://docs.google.com/document/d/1PPZ942AzFqzHncLbY2b0WfHZyMdqy7EXPCEbHwffV9M/edit?usp=sharing

dense void
#

Can we have a slower cooldown on the slowmode in this chat, I have so much things I wanna share but it takes so long for the cooldown to end. And also why does it need to be that long? It could atleast be like 4 hours

coral belfry
#

It says that running take offs are supposed to take less Stan then the stop launch but it often takes half or more of my steam to get off the ground running

ancient plover
#

While I don't think any of us find the moose nor deer would fit the natural wilds of Isla Spiro like, at all, I do think it would be rather interesting if they could naturally occur in the Biodomes that we know to be coming in the future, (assuming they don't have dinosaurs of their own in their already) likely not all of the domes, but maybe some of the more temperate to almost arctic ones, if we do get that much diversity in biodomes, I don't think it's confirmed what all the climates they'll exhibit will be, yet.

lunar sundial
#

A neat mechanic is if there where water falls around the map that you can go into and they are secretly caves and the water would bounce off of your Dino

glad minnow
#

Hygiene, take otters, for example, they clean themselves to lessen their scent I think it'd be a good mechanic for dinos, the more stinky you are the more your scent can get smelled farther but the cleaner you are, the less your scent will be smelled.

arctic forum
#

Ovi should get a 35% speed increase for 10 seconds after stealing an egg

late arrow
#

dilo and mono being able to jump? even pachy can jump TI_LUL. like pachy in legacy you cant jump really high and it uses alot of your stam

livid ravine
#

Okay this vid is very long but just using it to hear the noise. I was watching the stream of dondi's when he went to the radio tower and I thought it would be a good idea if the lights made a noise like this! just one of those little features that don't make a difference to anything but adds a touch! https://www.youtube.com/watch?v=MpWUigdNU38

Ambience of Levels 0, 1, 2, and 3 of The Backrooms.

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dusty hornet
#

Let dinos go to sleep (hold down H) just like they can now, except make logging out optional. Provides increased healing & stamina recovery in exchange for being significantly more vulnerable. Being attacked while asleep wakes you up to prevent instant safelogs.

unique marten
#

It would cool if Ava could use its horns to break into fallen logs and termite mounds to get to the bugs, maybe it could also use old Dryo or Protoceratops burrows as homes and scrap down the side to make it more comfortable and larger

normal bramble
#

Sucho pattern choice

ember merlin
#

It would be cool if young pteras got their flight reworked so that they more accurately represent young pterosaur flight capabilities. Also young quetz's could do this too. This rework would involve good stamina (similar to adults) even when they hatch. Also the young would be slower in the air and more maneuverable. Overtime they would get faster, less maneuverable, and some more stamina. https://www.youtube.com/watch?v=S3OsxHEZk1I

This week in our science news round-up, we take a look at some seriously cool information about Mars, a prehistoric creature named after Jörmungandr, and a study that questions how, and how quickly, did baby pterosaurs learn to fly?

Join our Discord server: https://discord.gg/3KgpG8J​​​
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rapid robin
#

hope when you eventually upgrade the scent system that you upgrade the water sense system, cus rn it jus looks terrible

ancient plover
#

For Deinosuchus's fast get up instead of just closing the mouth with s little hiss I think it should go POP like irl gators

ancient plover
#

Pre-update 3 foliage, fog, and lighting was excellent and felt very natural. I think we'd all like it very much if we got this kind of lighting and these plains back. Please return the lighting to how it was.

chrome anchor
#

So just a thought, especially since Hypsi is a jumping (and future climbing?) dinosaur, and already has the most superior fall damage in game, what if baby/juvie Hypsi are able to scale straight up rough walls like ducklings to get to safety (adult hypsi already gets 1-shot by everything), and similarly are basically immune to all fall damage until hitting sub-adult / 50% growth?

Also in place of burrows and such, maybe liveable tree hollows for climbing dinos like Hypsi and Herrera?

https://www.youtube.com/watch?v=Mpu9zo8iaZU

wide slate
#

An idea on how to make beipia dive viable.
When it comes to the river meta deino is unmatched currently, and beipia won't be super unbeatable ofc. However beipia getting a dive is kind of instantly unviable due to the existence of deino. What if when diving beipia is able to go faster than a deino but runs out of Stam more quickly? That way beipia has a realistic chance of escape and viability without breaking the game.

late arrow
#

bring back the legacy's giga it looks much better then the evirma one imo and you brought back legacy's allo modal so you may as well do it for giga

lunar sundial
#

If this concept art is true and with spino would it be like a hippo and walk on the river floor?

wispy pelican
#

Perhaps add ovi in update 5 or 5.5 to make nesting more interresting as you will have to defend your eggs.

rocky radish
#

Wouldn’t doubt if I’m very late to the party with this thought, but if compy’s were hypothetically being controlled as a multiple unit entity it would be cool if the health bar played into that. As in the number of individuals in the pack depending on the user’s health. Healing represented by a lone compy wandering back into the pack for instance.

jovial bridge
#

Ive just got a question will things like velociraptor be able to climb trees to get to hipsie or will they like do a mega jump like hipsie

ancient plover
#

So, after the remove of the global chat, some people want it back, and some dont, so, instead of just removing it from the game, to make it more "realistic", what about, when creating a server, global chat should be a opitional feature on the server? so when sandbox mode releases OR on a no rules server, it wont be boring because you wont be able to communicate with other people, while on realism servers, the global chat wont be something on it.

mossy flax
#

Maybe make hypsi spit Rub Longer , Because it's literally STOMACH ACID , it should burn the eyes , not let the dino rub it off like its dirt or something

wide slate
#

A suggestion for a new flying playable: Dimorphodon
These guys are already in the public knowledge so they're pretty popular.
They would add to the flying roster.
They look vastly different from pterosaurs.
Their diet lends well to a different playstyle from ptera and quetz being that of a vulture as the actual animal ate carrione and lizards.
Some people play ptera as vultures already so there is a player base for it.
They could be a little worse at gliding than ptera as well.
They would provide some more player to player interaction as they could compete with troodon, leading to squabbles but avoid ceratos.
Looks cool

brazen forge
#

Because diet is currently being worked on, im raising this request again in hopes that its seen by developers. The satiation system needs to be developed along a similar line as Saurian's satiation. EG, hydration level, nutrition level, and stomach fullness need to be separate items. Stomach volume can be filled by eating and drinking, and nutrition and hydration are in turn filled by "digesting" or absorbing the contents of the stomach into the nutrition or hydration pools. The UI implementation of this in Saurian is VERY bad, so The Isle could do it better im sure. but this general idea I hope is realized as part of the diets update.

quaint marten
#

stego needs a high swing and a low swing to help with accidentally killing their babies

opaque echo
#

stego shouldnt be able to hit in front of them. only sides and close to front

modern hinge
#

Can we possibly get currents in different areas of rivers and in the ocean? it would be cool to see a deino lazily riding a current or see a whole group of archelon going down different currents

ancient plover
#

Will there ever be a waste expelling mechanic? Mabe there was a different meater with a 💩 on it. It would slowly fill up, and when it does you have to stop and relese your waste. It could work as a reverse wallowing, making your sent trail double and get more notisable.

unique marten
#

What ever happened to those air currents that were going to be added

split wasp
#

Allow Minmi to rest at the bottem of the lakes. I think this would be a nice touch as he wouldnt need to get out of the water to rest. I feel liek this would suit minmi very well and would be nice do see minmis sitting at the bottem of lakes and waddling around eating seaweed or whatnot. Keep in mind u would still need to breath well resting. As he is a bottom feeder who will spend alot of time eating kelp,ect. Let me know what u guys think.

dusty yarrow
#

Creatures in the game having different harmed noises depending on how much damage they take:
micro size bites (and fall damage) - huff or grunt mmmm that kinda pinched
small size bites (and fall damage) - groan 😬 that kinda hurt
Medium boy bites (and fall damage) - some sort of yelp like an OUCH! (or something)
Big boy bites (and fall damage) - A type of scream, yell or some kind of call LEAPING LIZARDS! kinda burst out

frail dome
#

adrenaline rushes possibly?

when you're low health, let's say half health during a battle or less, you get adrenaline and you deal a little more damage than usual, but it takes more stamina away but you still have enough to continue to fight or escape as it only lasts 5 or 10 seconds.

this also happens when you steal something and let's say... an egg as an oviraptor, you get an adrenaline rush, and you will run a little faster than usual and you're more agile, but you can trip if you take too hard of a turn.

that's all, let me know what u think.

dire gale
#

Got a lil ask; would be possible add a new attack for all dinos that consist on do it up, to add the posibility to kill the pteras that are usually turn araound ur head and bite, bite, bite.... its like a fly!

stark leaf
#

I have a foliage suggestion: Helianthus debilis. It is a small to medium-sized wild sunflower that grows as a bush or clump of groundcover and has relatively small flowers. The foliage is also eaten by many herbivores. They would look nice both in the open fields and on the beaches. Plus, the flowers/seeds would be a unique addition to the smaller creatures' diets. Are there already plans for sunflowers (or anything in that family)?

orchid swan
#

While playing with my friends and introducing them for the first time, we tried to join the official servers, only to be met with a banner full of Chinese text. Trying to sort by official left us with no results, and we couldn't find the actual official servers. If there's an FAG about this or an already answered inquiry, I have not seen it

ember sierra
#

Modify zoom to zoom further out, slightly further than it is now and maybe add a function to allow even further zoom when resting. A function to reset the zoom distance to that of when standing once you stand up. Already been mentioned, but also the FP view is something to be desired. Thanks.
#general-feedback-discussion
so if zoom right now is 1.0, set it to 1.5 max instead of 1.0 of which would represent the current zoom max setting in the game, and if resting allow further zoom for example to 2.5 max. From resting to standing up, goes back to 1.5 max. ?

ancient plover
#

Make footsteps louder, like in legacy. Well, it doesn't have to be as loud as in legacy for a few dinos, but the loud heavy stomping was just fantastic. For instance, I feel like carno footsteps are faint, i think they should be louder, especially while running. I just think that a running carno feels a bit lackluster here.
Plus, I think footsteps while running in general should be even louder, since there's literally a giant creature barging at you.

proud karma
#

Can we please get a bloopers channel for random qa videos that are filled with funny bugs but arnt phase two worthy this way it keeps phase two clean and we can keep track of cool bloopers and memes you guys make!

summer pumice
#

Group merge inviting?

How it could work:

Team 1 sends the initial 2-call invitation.

Team 2 receives:
F2 = accept and switch to their group
F3 = mix your group with their group (option doesn't appear if it would exceed max)

F4 = decline without making the 3-call noise D:

dusty hornet
#

A quick couple of Islecord related suggestions:

1️⃣ Could we have a ticket-like system for help with unstucks? The-Zoo uses TicketTool.xyz, and it seems very convenient for everyone involved. Much better especially for people who are happy to log and wait a few hours to get help. 2️⃣ Alternatively, could we have some reaction-assigned "I'm Stuck" roles for each server so that admins can notify us when they are in a server and servicing unstucks? Gives us a chance to quickly log in and get it sorted when someone is available.

3️⃣ A channel for people getting general "How to play" help for Evrima? #isle-discussion is a little busy, and it doesn't really fit in the other channels.

4️⃣ Rename some of the General VC channels into server-specific ones? e.g. Evrima-NA #1. Maybe some species-specific Looking for Group VC as well.

fading knot
#

For Utahraptor'pounce, targets that are heavier than Utah but under twice its weight should get knocked and pinned to the ground because of the strenghth of the collision, but then be able to get back up and move normally (or at a slowed down rate) and be able to buck.

jolly wigeon
#

Idk if this was proposed before or even real planned, but here we go, only one word will be enough.

SEASONS

Introduce seasons on the map and changes with them.
Winter? Snow and low temperatures.
Summer? dry rivers and hot
Spring? Double AI, increase speed for eggs (you know what I mean)
Fall? Flood, hard wind, etc.

If is necessary I can elaborate on the idea and the changes that would fit for each season, but I think it’s a bit self explanatory

ancient plover
#

When stegos plate dimorphism is introduced both male and females should get black plates, but they light up with the detail color you choose after 3 calling for around 20 minutes, then go back to black

It would be a cool and unique way to use the detail color other then stego being like every other animal, I feel like a similar system could be used for dilo/troodon.

Just so people know, I think the bottom one is male stegos WIP dimporism model, its based on paleo theories that male stegs had those types of plates and females had the more traditional ones

unique blade
#

increase noise of carno footsteps, I can literally hear every dino except them they be wearing slippers

ancient plover
#

@jolly wigeon I had that exact idea before I came here, Since this is a tropical Island it should probably have monsoon. one season is dry and hard to get water then a lot of water and a bit of flooding and between there willl be mating season with maro ai or when players can nest.

thin grove
#

Bucking while pinned to the ground suggestion:

To be honest, I don’t think it’s fair that some animals can buck off a utha pouncing them while others get pinned and can’t do anything about it. They are basically dead no matter what.

Therefore, I think animals that weigh 500-1000kg can perform some sort of bucking while being pinned to the ground.

In my animation you can see a pachy getting pounced by a utha. What also happens is that it throws off the utha with a powerful kick. In this way, the pachy isn’t doomed and can actually survive the attack.

How it would function is the same as any creature trying to get rid of a utha from its back. Hold E and your creature will start to struggle out from the predators grip with the cost of a lot of stamina.

Note that animals like ptera and dryo cannot escape a fully grown uthas pounce but should be able todo it’s a younger one.

If there’s you don’t like about my suggestion, please tell me in the feedback discussion channel!

lunar sundial
#

So with megaliana it would be cool if when it sniffs it sticked it’s tough out like Komodo dragons and has this as an attack

cursive stag
#

Please, please, please, when burrows come out give dryo the speed nerf it needs and dryo mains want. The only people who bother playing it at this point are those who like to troll. Those of us who loved and mained it in Legacy don't. We hate it. We HATE how fast it is. The whole point of playing dryo in legacy for the majority of dryo mains was for the fear factor, the 'omg I could get killed' factor. Yeah sure Evrima dryo is squishy but that's meaningless when it outruns everything and out manuvers carno. For any of the players who learned how to survive in Legacy dryo is TOO EASY to play as now. There's literally NOTHING TO FEAR and for a dino where those who mained it, did so for the fear experience, for the experience being built for humans but for those who want to play as a dino. It's been removed completely by how fast it is. Dryo is NOT FUN anymore because it's TOO FAST. The only ones who enjoy it now are people who enjoyed galli and wanted to run around killing all the juvi's. But all of us Dryo Mains from legacy our dino has been taken from us and the experience we were seeking destroyed utterly. Please, for the people who actually mained Legacy Dryo, give us the speed nerf we crave so it can be fun to play again. Please, I'm begging you.

trail saddle
#

Make burrows take time to make, rather than be almost instantaneous.

wide slate
#

Special ability for t rex:Amputate. It would be really cool if t rex could grab hold of a limb, head, or tail and rip it off. At least for triceratops and the hadrosaurs since that's some of t rex's natural prey

shrewd trellis
#

Ad fucking more AI in Evrima, the map is big but empty, you have to walk 100 Km to find food !

merry pasture
#

Simple but important: bring the Legacy utah drinking animation back. The current one particularly doesn't look right, so bring in a bit more personality and naturality to this utah animation!

Found a clip of the animation for those who don't remember or haven't seen it yet. It's on 2:45
https://youtu.be/hFlHPV8uTb8?t=167

In this video, I'm going to see what it's like to be in a megapack. I really hate that but i just wanted to give it a try…

I hope you will enjoy it.

See you all soon.

Server: Asura 2
My discord : https://discord.gg/dh99tQ7
My Instagram: https://www.instagram.com/brakbabore

▶ Play video
wheat hinge
#

Bleeding in Evrima needs a Rework as of now its a sepperate health pool. But it should effect stamina by draining it aswell. Utah is nerfed because you have a bleeder that is bad at bleeding its prey. You bite more then using that big toe to slice and cut into the prey. Animals should get tired or make that wounded animals get stamina back slower.

modern hinge
#

Please just change the underwater filter... just... (Also in rivers during night the water goes red) (Edit: Or just fix this lol)

graceful pumice
#

here's an idea.
maybe one day. just one day... id pay for it
a remake done by jace of V3 or Thenyaw. nooooo

wide slate
#

Playable Suggestion:Lurdusaurus.

The lurdusaurus was a large iguanodontid which lived its life very similarly to that of the modern hippopotamus. Their bulky bodies and thumb claws would give them a very intimidating frame for the most part.

My reasoning for wanting the lurdusaurus is because of 2 reasons, 1.It would fill a niche which we are severely lacking in, and 2.their playstyle would be very easily modeled after modern hippos.

Currently our list of semi aquatics consist of Baryonyx, Beipiasaurus, Deinosuchus, Minmi, Spinosaurus,  and Suchomimus. That's 4 Semi aquatic carnivores, 1 Semi aquatic omnivore and 1 Semi aquatic herbivore. While minmi does check off the “Semi aquatic herbivore” box, it in no way provides any of the carnivores any significant push back.

While the lurdusaurus definitely wouldn’t be able to stand up to spinosaurus or deinosuchus they would be able to at least take on a baryonyx when solo, and suchomimus when in a pack. Not to mention they could handle younger deinos and maybe younger spinos.

At the very least they would be able to do more than die upon any semi aquatic carnivore finding them.

Their bulky bodies could be resistant to bleed while their thumb claws would be able to deal it.

Lurdusaurus would most likely be a mid tier herbivore, not really shaking up the meta but at least giving people an option to play a semi aquatic herbivore that could defend itself.

lunar sundial
#

It would be cool if finishers are a thing where when dinos are fighting and one wins a finisher would happen like an impalment fir trike breaking the neck for spino decapitacion for giga and something for Rex

ancient plover
#

Could we get this older pattern for Rex?

olive dock
#

A line from the latest devblog got my attention and I wanna give my thoughts on it

"One complaint we kept hearing was the dismount after pouncing big targets, like Stegosaurus, so besides the animation it now falls further away from the target and is faster to land as well."

I dislike the sound of this change. Stegosaurus should be able to counter and punish Utahs that attack it's flank and sides. A Utah positioned around or latched onto a Stego's flank should be at major risk of a tail swing. I worry this is not a good change and was only made so people can pounce Stegos because they want to hunt something they physically shouldn't be hunting but don't want to do it skillfully with headshots.

Pounce shouldn't be the main attack for Utah that lets Utah just hold RMB to kill things way larger than it, it should be a tool for securing small prey unlucky enough to get caught, or securing damage/bleed at risk to the Utah's health and safety.

At the end of the day, Utahs should probably just not be hunting Stegosaurus. They are not apex predators, they are small tier pack hunters that can contest with midtiers if they are skilled and coordinated enough

tulip coral
#

this devblog is juicy, thanks devs ❤️

spring wedge
#

the chickens and goats idea is kind of dumb and i think it will make the game worse

bright crypt
#

I think there should be a way for a deino to 3 call without the bite animation, because i mean it initially looks like a attack and you might just be RPing but they think your trying to kill them then everything gets bad and everyone dies.

Not saying its bad, its a very cool animation but maybe (just a suggestion) If you hold 3 it does the full bite and all that, but if you tap it, it would just make the sound.
Just a thought

ripe burrow
#

I feel like there should be more lakes and other such water sources in random scattered places

Because right now people seem to cluster around swamps and rivers as thats where the water is, and beaches are basically uninhabitable

ember merlin
#

From what I've seen pachy seems almost done. If pachy gets cmpleted before the diets and fractures are completed than I think it would be a good idea to implement pachy in with update 4. Then you could change what update 4.5 could be with more mechanics possibly. If pachy is going to take longer than the diets and fractures than I wouldn't suggest adding it with them but it looks almost done.

ancient plover
#

When Velociraptor makes an appearance in Evrima, being a nuisance to Protoceratops, Avaceratops and other small tier dinos, maybe it should get a feathered model to replace its old version. It would bring interest to the creature again, and could take up the feathered mantle that the Utah raptor probably won't receive due to how little they mess with Utah.

polar wing
#

Update utah model 🙂

wheat lance
#

Give Utah feathers.

bright totem
#

Setting to turn nudity off. (When Mercs are added)

summer owl
#

i didnt pay for a game to read blogs, i want game updates.

ancient plover
#

What if when nesting comes out we can pickup the young and move with them if you're herd or pack has to leave the territory and or to snatch one and runaway and eat it

wide slate
gilded lynx
#

Velo should definitely have feathers like the suggestion above to give it more personality so people dont say "oh it looks like a smaller utah". Feathers can also help it have better camo to the ground foliage (more earth tones) and the option of more pop colors for males such as green/red/blue/a faded lavender for highlights

ancient plover
#

What if we change the chat that we can only talk to the species we are right now, for example, if im a t-rex that i only can talk to everyone that is also only a t-rex, the reason behind this thought is because the teaming and stuff.

vague salmon
#

Is there any way we could get like a launcher or something to switch between legacy and Evrima? It'd be so useful.

graceful pumice
#

Added a few things onto my document of possible Biomes and Areas to liven up the Map!

https://docs.google.com/document/d/1EfNwdrP1V-tl6StVAPA00TOLqpp6ebYtuvUjJFJO5fg/edit?usp=sharing

rain ginkgo
#

Reptiles tend to vary in growth. There is a average size but some can be larger or smaller in certain situations. So while having a limited size growth is great maybe implement varieties later on with nesting. Same with mutations. -for evirma

quiet sequoia
#

yep i definitely agree with dryo here, they should be taken down.

rapid robin
#

i feel like it wouldn’t be out of place to give trex the ability to inflict fractures with its so called “bone-crushing bite” perhaps it could work like pachys head butt, charging it up before releasing the big chomp chomp on the victim.

ancient plover
#

I find it wierd that Pteranodon cant take off from water, when its real life counterpart lived above the ocean, and dived into it to get fish and then got back into the air. So Pteranodon should be able to take off from water. But then again what would take the danger out of it and would make deinosuchus only be a threat when you drink.

And maybe it has something to do with that the isles Pteranodon has no pycnofibers like the real one.

brazen forge
#

Because fractures are currently being worked, I’m dropping this request once again as well.

  1. Currently, Unchecked Bleeding will Lead to eventual death.
    So here’s my request. Allow all parts of the body to bleed, fracture, or take main health damage, but at different rates.
    Heads: take increased main health damage, standard bleed, and reduced fracture (because skulls are the hardest bones to break).
    Torsos: take standard main health damage due to vital organs which may be traumatized to result in death, increased bleeding due to more vasculature and higher blood pressure from being closer to the heart, and standard fracturing.
    Extremities (tail and limbs): take no direct main health damage, (because extremities contain no vital organs which may be traumatized resulting in immediate death), standard bleed damage, and increased fracture (because legs and arms are easier to break).
    PS (to be clear, life would always still be indirectly drained through bleeding, even if main health is unaffected in the limbs, bleeding out would remain a real concern.)
    And finally, as an aside, maybe implementing the ability for receiving a MAJOR bleed which is MUCH harder to staunch, and WILL result in death if the injured dino persists in activity and doesn’t immediately mud roll, maybe even repeatedly, and rest for awhile.
cinder birch
#

bring back Global chat, it helps admins track down troublemakers for servers that want rules along with helping counter mix packing mega packs as now you can call their positions out, also no one is dumb enough to mix pack in global chat

loud condor
#

Just food for thought that I think that could be considered regarding poisonous magy that could be used not just when magy dies, but in a fashion similar to many poisonous animals and could involve the diet system.

As it says magy's poison is from its diet like frogs and cane toads, so my thought is that magy while bleeding could transmit the poison via its blood if an animal bites it (not impact or clawing attacks). So that if is bleeding and animals attack it there is a chance that the animal attacking could throw-up depending on how heavily magy is bleeding and how much the other dino is biting it. Dinos like cera and carno that depend more on their bite strength will be less affected by this matter due to less bleed.
with magy's decent run speed and armored scutes that likely reduce damage taken in armored areas and cause contact bleed to some degree, so magy would likely be bit in less vital areas in certain engagements. However to have a strong effect magy needs to search for certain plants to keep this strong, and if being attacked in a pack dinos could switch between members in engagements so that magy has to be careful of the bleed it is taking, or die.
though those sitting out risk missing the engagements as i see magy having decent stam.

even after it is dead, dinos need to beware at the amount they eat at a time to try and minimize the risk of throwing up while still getting food from their earned kill.

I if anyone has any other ideas about this (cane toad) esque magy feel free to leave input or add on. im just trying to think of fun ways that magy could be played that i thought of a day or so ago.
edit (side note it could make magy blood scent for longer and stronger).

maiden jacinth
#

Had an idea for a Merc Vehicle while out for a ride yesterday and I think its worth a share. I wanna make a the case for an fat tire e-bike. https://docs.google.com/document/d/1oYMF2nvoWUaW_QxsBDa8PhFjTECbKaMLzKPAuij-RvE/edit?usp=sharing

mental relic
#

Okay so the hitting utahs off the pounce with trees thing is a cool but it either never works or the trees hit box extends 5 meters and kicks you off, with the pounce changes that were talked about in the dev blog please work on this system and maybe make it so utahs can move around what their pouncing at the cost of stamina.

wide slate
#

Suggestions for arboreal prey:Titanomyrma, Drepanosaurus, Longisquama and Sharovipteryx.

Drepanosaurus and Longisquama would not only give Herrera something to eat while in the trees, but would be much more interesting looking than modern lizards, not that you shouldn't add those in at all mind you.

Titanomyrma would be both a nutritious meal, but also a danger to nests, as they could swarm the babies and eat them alive. Leading to an element of danger when even near or in the trees.

Sharovipteryx would give the Herrera players a sense of skill as they would need to carefully aim themselves to get at the prey, while avoiding falling to their death below.

trail saddle
#

Make the Hypsi's blind from spit last a couple seconds longer, and create lasting blurred peripheral vision for a couple of minutes for those affected by it. Perhaps dipping one's head in water or wallowing could remove these temporary blurred status effects.

split wasp
#

When i was watching Dondis stream I loved the beach and im sure people will love to hang out there as petras... but theres a problem I dont think anyone would WANT t make the journey. Dondi said it himself no one will go anywhere they dont NEED to go. I Really think that the devs should add some drinkable water at the beaches. For example i saw alot of nice caves that they could add some puddles of water. Another thing is, that its behind the radio tower. Rn almost no one goes to the radio tower and i bet not many people would go beyond the tower a way to fix this is allow petras (and maybe another dino) to spawn beyond the radio tower since petras cant spawn at centre.

rancid frost
#

Bring back global chat BUT only for admins. It would work something like this:

Admins can see everyone's messages, as if it was global, admins could type in this channel and every player would see what the admin wrote without needing to be close or be the same specie as the user. As for local chat, it would work the same but as local, no big difference.

Maybe adding a side channel only for admins would be cool, this would help communicate with other staff members without needing to ask them over discord or steam what are they doing.

All of this could be toggeable, because of course admins would want to play with friends from time to time or be in a pack, and with this type of "local admin chat" thing, every player in local range could see what the admin is saying.

As of 'toggeable' I mean switching from user chat settings (only local chat) to admin chat settings (all of the above).

If you got any feedback/question please ping me TI_ParaBaby

drifting cedar
#

After reading the recent devblog I'd like to recommend Google lens to help Fred identify plants. It's pretty useful imo! Hope it helps.
https://lens.google/

Google Lens

Discover how the Google Lens app can help you explore the world around you. Use your phone's camera to search what you see in an entirely new way.

stark grove
night bolt
#

Stego alt: a nice big old powerful swing with a lil bit of a walk forward

vapid temple
#

Would it be possible to have separate keybinds for each dinosaur? I usually rebind alt attacks to my thumb button but they are pretty different between species, for tenonto it's alt+rmb to tail slam, for utah it's alt+lmb to do the aoe attack etc. So i have to keep changing my thumb button keybind depending on which dinosaur i'm playing, would be nice if i could set keybinds per dinosaur.

wheat lance
#

When nesting gets released, baby deinos should be able to survive on their in ponds, swamps and small rivers where adults can't come. They would survive by eating small insects and frogs that come near its habitat.
Once the babies reach the juvenile stage they will be able to go out in the wild and hunt other small juveniles. (Like now)

naive kettle
#

I think especially as a content creator, Some sort of theater or cinematic mode would be really useful!!!! And would be fun to almost spectate other players in free cam?

dense void
#

Could we make teno sitting idle a bit quieter? I'm trying to hide and my teno is going HHUHjuHBhUhHh, HUHHHHUzhHzuBHzuzhzzuhz

faint cipher
#

Maybe make it so tenos can't get on top of larger rock structures?

ancient plover
#

Remove the obsurd amount of logs that are on the map. They are literally everywhere and are just annoying to run into every 10 seconds

raw willow
#

Will the therizinosaurs be coming to the isle evrima

late arrow
#

use the legacy sounds for stego,carno and dryo. Stego,carno and dryo are just reversed sounds and look like they are gasping for air.

charred geode
#

Suggestion for cerato's special ability. It has been agreed that cerato should have a bully playstyle. It's ability should reflect that. Cerato's ability should be a hip check shove to the side, which would push its target away from it, dealing damage in the process. If shoved into something like a tree or a rock, it will do marginally more damage (and maybe stun for a bit idk). When used against smaller creatures, they would be knocked over and stunned, similar to carnos charge or teno's tail smack. This ability would help ceratos bully reputation rise, and add some personality to this cool animal.

slender yarrow
#

After doing 1 call your message range should be larger.

crude tartan
#

I think adding a bigger dinosaur every few updates would be cool, yeah i know the idea is to move up in size but playing relatively small things for ages isnt really fun, and theres not much to fear when running around the map without at least one large carnivore roaming the island

chrome rivet
#

Apex idea: For carnivores, as apexes are the top of the food chain and have nothing to fear other than their own kind, perhaps cannibalism in those species should be encouraged. As a large predator like rex wouldnt be in large groups other than maybe in pairs.

ancient plover
#

Get rid of the chineese hackers on evrima ...

thin grove
#

Could this be a better running animation for stego? Many people don’t seem to like the gallop which I agree to.

next badger
#

I don´t know on what criteria you decide to wipe the servers like yesterday, but could it be possible to give us a heads up for more than 5 minutes like 1 or 2 hours?

I´m not that active on the discord so if it was explained why its not possible to tell earlier i´m sorry for a potential repost

tired shadow
#

I think a tiredness mechanic would be nice. it would be very minor and would vary slightly differently from species to species. It would help force players to not overkill and be more decisive in what they do. Every bite and chase would exert a bit of energy that would slowly drain and sleeping would restore it. If you gently keep track of your resting which would be maybe 3 mins give or take to fully restore from no rest to full rest- your dino would be slightly healthier and faster. A bit of a substitute to help get players by when they struggle to find any decent food. If you dont get enough rest below a threshold consistently, you could become a bit delirious or have slow reaction time.

split wasp
#

For an ability for Giga I would like to suggest something that I think would really fit its personality. Because giga is an apex I think it should be able to rip meat chunks out of bigger prey. I have a video showing what it would be like for a giga to hunt a bronto. It wouldnt be hunting really but taking a snack out of the big dino surrounding it before one at a time going in to rip a peace of flesh off. This would do A LOT of bleed dmg and would need to get plugged up as fast as possible. The bleed wouldn't effect the sauropods as much since they have so much blood. This would suit the giga perfectly i think and would be an amazing thing to see in the game even if its not for giga. When you go to this vid go to the time 1:25 as this is where you see them ripping out flesh chunks. (I know in the vid they r not gigas but I think this would be good for them) 1 if giga should have this ability, 2 if it should be in game, and 3 if you think giga should be able to do what i just described. If you do not understand talk to me in #general-feedback-discussion https://www.youtube.com/watch?v=CpaZkVqQAFA

Fossil evidence suggests that Mapusaurus hunted in gangs when attacking larger prey like the gigantic Argentinosaurus.

Narrated by John Hurt Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to walk the Earth, using the latest fossil evidence and immersive computer graphics.

Subscribe to BBC Earth: http://...

▶ Play video
ancient plover
#

Yo! I thought I would give a feedback about some of the recent stuff (that we saw on stream/or read in the devblog).

Animal AI : I'm completely okay with adding modern animals to the game as it takes place in modern times. However, I don't want them to ruin immersion and memeify(is this a word?) the game. Like chickens running around on plaines and mooses/foxes wandering at beaches. I think crabs/turtles/goats were a good idea, but I'm bit torn of the others. I get it, they are nessecary to the make diet system and humans also need food resource ( wich was stated it won't be dinos, so I assume that's were deers come in the picture?). Anyways, I do know that some of the animal models are placeholders and I know that anything can change overtime, I just wanted to let you know to becareful with it, because it can be a + to the game, but it can also have negative effects on it.

Visuals/Mechanics etc
I really like the new visuals so far, the lighting is better, the map is gorgeous and I can't wait to explore the revamped version of Spiro.
Pachy's mechanic (by the look of it) seems to be really satisfying, I can't wait to try that bastard out and be able to go bonk people around.

DIET: This is probably one of the most important mechanics of the game. You can finally create an actual gameplay loop and you can fix one of the biggest issue of The Isle since the beggining. You can artifically make people spread on the map, and can create "pre-designed" encounters. (Aka if Tenonto's food will be in the swamp, and Utah's diet contains tenontos, you can assume that both of this species will wonder around the swamp, and its kind of a pre-designed encounter). It is extremely important.

Humans
So Humans are planned to come this year, I'm happy but i'm also bit torn. We barely know any information about them and I can't judge if it would be a good idea to release it without it being almost completely done. Yeah, it's a beta, but dont forget that first impressions are really powerfull, be it on a beta or not. I want humans to be a great experience when it's implemented, even if some part is missing. Every major part of merc/human gameplay should be implemented before releasing them, smaller details missing is not a big of a deal. But Guns/bases/objectives should be definitely in.

solid wolf
#

For when Rancid meat comes in, I think a good idea would be that any edible meat for said dinosaur would appear red. And meat that is going bad for said dinosaur would start shifting from red to yellow. An example being is Ceratosaurus. Since its whole stitch is to eat bad meat, it would always appear red. However if a Utah is searching for food. And racid or bad food pops up that could potentially harm it, would appear yellow, but if it found fresh food, then that would appear red to the utah. Feel free to make this suggestion better folks, I just spitball.

wide slate
#

I would like to see a sort of send off for each playable once it's fully fleshed out where you get a video specifically about that species. Kind of like the species breakdowns of Jurassic world evolution. Some facts about the playable and maybe some hints at how to play it.

sterile stump
#

An engaging way for players to get certain cosmetics onto their animals could be through the use of nesting with AI that have a small chance to spawn with said cosmetic. For example, a triceratops AI spawns with extra long gnarly horns or whatever that isnt present in the default triceratops nor player population. If someone could nest with that AI, the cosmetic can be treated as a "genetic trait" that players when nested with this AI for a parent have a chance to have (or an even smaller chance to get a different cosmetic 'mutation' entirely for the fun of it) As a means to inject this cosmetic trait into the player population. By making the hatch rate variable like normal genetics, we can put investment onto protecting that special AI animal in a more derived escort mission type fashion. Once the parent is lost or killed, the offspring with the cosmetic have an even rarer chance of passing it down if they nest, and eventually the cosmetic will go away again.
I suppose it could also be randomized on spawned player animals too but some players may not be fond of all cosmetics and just off themselves to get rid of them. Less practical, but also an option.

jovial bridge
#

So everyone saw the redwood forest right imagine they add archeoptyrex climbing up the trees and gliding onto other trees

autumn sand
#

Like if you have rly bad rubberbanding at LEGACY since the Update

wheat ledge
#

Actually it's more like a reflexion than actually a "feedback". (Sorry about my english also, it's not my native language)

If we take a look at previous updates, like 1, 2, 3 and now 4 (that it's in development), we can notice some interesting things. From the release of Evrima to Update 1 (Dryo Update) took 3 months to release that Update. The release of Update 1 to 2 (Carno, Hypsi and Stego Up), took 2 months. Update 2 to 3 (Deino and Ptero) took 5 months to release. And now we come up with the situation of Update 3 to 4, Update 3 was released in Abril 30th and Update 4 it's not released yet (I'm not counting 3.5 since that time it was not even in the Roadmap and scheduled).
If the idea of taking features and dinosaurs, to priorize other and come up with more often updates was a thing, why we're getting less features (I'm assuming from what we can see in the Roadmap) in the same amount of time as before?
Another thing, we're not into behind the scenes, so we don't know how things are going, but before we could think and speculate when things could happen or even how things were going that time since tasks were concluded individually, but regularly. Now, I assume that you guys only task when all items on each category in the cards are concluded (for example, Diet Paths and Low Range Flora), why task when all of them are concluded? Any news and tasks for weeks it's kinda sad.
For example tasks were concluded on 7 July for Diet System (pachy on 8 July) and we've only got some tasks again on 28 July. Between that 20 days nothing was (almost) concluded that you couldn't task earlier? I know it's a conduct now, but I'm feeling I have lost some contact with the production of the game, since Update 3 and the rework of Roadmap.
Basically, it's a little bit confusing and we don't get so much on what's going on as before. And I would like to be more transparent with that organization and production.

dense void
#

beipi can kill fresh spawn humans right? Because look at those claws, and look at that sad human. Anyway some small dinos like minmi, beipi, ptera, troodon maybe, maybe even ptera should be able to kill a fresh spawn human, if they wanted to

wide slate
# wheat ledge Actually it's more like a reflexion than actually a "feedback". (Sorry about my ...

I've seen many people airing similar grievances. I think a good solution to this would maybe be monthly dev streams dedicated to letting us know what exactly is going on. Similar to devblogs but much more in depth and with a Q&A section at the end where they could answer questions we submit. They could also look into the general feedback channel and tell us what they think is a good idea and what they think isn't. It could really give us something more to go on and maybe provide some relief. Put a voice behind the words. Like a Nintendo direct. Maybe call it "Isle Decoded" or something. The streams could also take place in the middle of each month to give us something to look forward to.

lunar sundial
#

Spino slash attack

crude tartan
#

there needs to be a rework to the #🐞-evrima-bug-reports-🐞 page. theres this one bug which is pissing me off where if your a deino, and your carrying something and get pounced by a utah, your game freezes. and the only way to get back in is to restart your PC. i cant get a recording cause im trying to save my dinosaur on time and a screenshot will just look like, well, a screenshot. the option to add a video or screenshot should be optional. if you give a description of how to reproduce it and whats happening why a video is required aswell? its left a pretty sour taste in my mouth and i dont know if the devs even know its a thing

dusty hornet
ancient plover
#

The skin system should let players pick colors but be limited, you can still pick parts of your body to change like the old system (you would ideally have more body colors to change to) but the variety of colors would be custom made for each creature to suit their model and aesthetic

An example of what I want is this made by @night bolt , the normally green part of stego is replaced with a dark brown.

So just an example stegos color options for the green section of its body would be Dark green, Light green, light brown, dark brown, Black, Dark red, dark grey.

You probably noticed how stego avoids colors that really stick out like orange or white, because it just doesn't suit the animal, an orange stego just clashes with the aesthetic of the game and would stick out like a sore thumb.

An albino stego just looks stupid.

To compensate for the lack of color, the skin system should instead focus on providing tons of pattern choices, like 3/4 for each creature, that way things can be unique while keeping the artstyle in tact

cinder stump
#

when utah misses a pounce it gets up very slowly, I think for it standing up should be based on stamina, if it pounced with full stamina it should stand quickly, and the lower stamina the slower it stands, same should go for a carno failing a ram

grave rover
#

^ what he’s saying is if Utah misses a pounce at full stamina, the “stun” will be shorter, while if a Utah misses a pounce at lower stamina (let’s say 50%), the “stun” will be longer.

glad minnow
#

when stego slices its tail to deino, it should give deino a scar!! like the current creature your play a scar it shows ur previous battle history lol and same for carno like the torso part

dense void
#

Small cracks in concrete buildings so I can sneak in as a troodon should be a thing

lament chasm
#

Add death sounds back. In Legacy each dino had separate sound reaction when getting damaged and killed. Why don't add it back? Actually it was one of very few good things from Legacy 🙂

ancient plover
#

idea for dinos: if youra t the side of the prey and your 100 precent full (on growth) you could see a button for example e wich would transport you into a cinematic like scene where you see your cerato little bumping into the teno and if u presss some buttons in time you will do a big bump which will stun the prey and if youd hit all the buttons youd pin the prey down and they would die but would leave you whit 0 stam i dont know what about the herbi side but that was my idea

quiet sequoia
#

when a server restarts it should show a meteor crashing down from the sky lmao or something else with cool visuals, i think that would be a super neat feature.

last spruce
#

Will biting thru rocks and hiding in trees be fixed in patch 4 ? Would be also alot more realistic if a deino bites a hard surface it gets staggered or something, just an idea.

wild tide
#

Add little dust effects whenever the Deinosuchus touches the bottom of the river bed with its feet

astral basin
#

I think it would be nice if a 5th call for the raptor could display the name of the one doing it to call for reinforcements! a bit like in a previous version of evrima!

dense void
#

Small little streams for a source of water in the middle of the forest would be TI_Perfect

nimble meadow
#

Idea 1:
We all know Magy, our favourite small sauropod could be in for quite the struggle when it comes to being a viable dinosaur in game. This suggestion is aimed at potentially helping it not be the bullied kid on the block.

Elephants in real life have this cool ability to pick up vibrations and feel sound through the ground, I was thinking this could be applied to Magy in an interesting way, leaning into an awareness/avoidance orientated ability.

Seismic Sense: The Magy stops all movement and leans down towards the ground. All ambient sound cuts out as the Magy focuses on its environment. It feels the vibrations of other creatures moving around it through it’s feet, and similar to the Deinosuchus in water, can pinpoint a dinosaurs location shown by an earthy ripple effect. While this is active all footstep sounds of moving nearby creatures within range of the ability can also be audibly heard by the Magy player, helping to also show the direction of potentially hostile dinosaurs. The larger the dinosaur, the further Magy can pick it up from. To prevent it being used as a tracking tool, the Magy cannot move while using it’s ability. For this to work the range Magy would be able to pick up other dinosaurs would have to be far greater than the Deinosuchus ripple detection range in water.

We all know Magy won’t stand up to well in a fight against anything a bit bigger than it, so how about an ability that lets the dinosaur potentially completely avoid said encounters if the player is aware of their surroundings?

Another idea following up on this one, if people think that it’s to much or potentially abusable.

Idea 2:
We have alternate/directional attacks. What about alternate/directional calls?

Thrown Voice: The Magy’s long neck and windpipe lend it a special ability to throw it’s own voice. While holding alt and calling, looking in a direction just as you would when you alt attack, the resulting call is “thrown” in that direction. Allowing the Magy to mislead threats into searching for the creature in the completely wrong direction. This also doubles as an intimidation display against smaller creatures, allowing the Magy to make opponents/competitors that have not seen the creature yet think they are surrounded by a barrage of calls coming from all directions. In turn not knowing which direction the angry Magy is actually charging at them from.

split wasp
#

So I have something for megalania that I think would help it hunt and I think it would be neat. So before I explain the megalania Im going to assume will have a bite, I think the bite should be full of bacteria, let me explain. So when a megalania would say bite a teno, the teno would have a purple bite mark that would be infected. The thing is the megalania would be able to smell said teno, so if a teno got bit, the megalania would just be able to track it by smelling and following purple dots that lead to the dino that got bit. The bite if not cleaned would give you slower stam regen, slower hp regen and stuff like that. To cure the said infection you would have to find a water source and bathe in the water. (pretty sure the devs have talked about a bathing system and this would be awesome to have with it) It will keep the cut clean and stop the debuffs but the megalania would still be able to track you in till you run out of reach of his sent. Keep in mind this is only an idea for megalania and I think it would be fun to play with this. I did not go into much detail at all about this so ask me any questions in #general-feedback-discussion or if you dont agree pls tell me why. (it was confermied that megalania was a dino that was venomous but I think this would be much better for the play style)

ancient plover
#

So i had a thought legacy para has very loud gutteral sounds and we know that the horn on its head has a sound chamber so what if we take the gutteral sounds and make them a little smoother and more song like instead of it sounding like a bellowing cow

neat mural
#

Splitting #general-feedback into two channels:
General feedback
And
General suggestions
Keeping all bug reports and balance issues yo feedback. Keeping all the suggestions for what people want to suggestions.
Allows devs to keep their attention on the bugs more and can check on suggestions once and a while. #general-feedback-discussion can stay the same as a discusdion for both channels.

Figure this would be a good thing for organization. Not a necessity, more like a 'niceity'

Edit: just realized balance feedback and ai feedback is a thing. Totally my fault. Maybe instead making a suggestions tab and letting this be general bugs instead.

cursive stag
#

Something I think would really help immersion and game play when nesting comes out, is each dinosaur has it's own nest design instead of reusing different models between them at different sizes. I also think this could be further expanded upon by designing the nests to fit the biomes the dinos are meant to be found in, where their diet food is most of the time. By doing this and designing the nests accordingly they could be made to look like they blend in with the surroundings, which will hide them better from predators. While dinos can choose to nest anywhere, they get the best chance nesting in the areas their nests blend in best. I know we've been given confirmation with Hypsi being able to nest in trees and things of that nature, so I hope that what I'm suggesting is already planned, but if it isn't, figured I'd express the idea.

worldly tangle
#

I think, deinos should have be able to be in bigger groups. Right now, there is big "problem" with cannibials. When someone attack, you don't know who was it or something like that. Please, don't say "cannibalism exist in nature" or something like that, yes i agree, but killing just for fun and abadon body isin't a thing. Bigger groups might solve the problem, because if, let's say some people are on pond, they will add themself, and anyone who is new, or already in group will be easly trackable if he do something that current pond group doesn't do.

lament chasm
#

Make some certain dinos actively customizable while already playing them. What does it mean? Add option to toggle their body settings while being already ingame. Examples: Arm/Tail/Head positions, Sucho's throat pouch being able to be hidden or exposed (I've seen some people argue on succ's throat pouch), Dromeosaurid's main toe taloon's position, rised up resting on the ground, ETC. It would make immersion go brrrrr by making dinos of same species different not only by s. dimorphism and body colors, but would also satisfy people that argue on some dino's features, like the discussion about succ's throat. What is best about it is that it would be optional, so everyone could make their dino accurate in their opinion 🙂

low snow
# charred ruin Give giga a head ram as it’s secondary ability. It’s a pretty prominent attack f...

to add onto this i actually don’t think it’s too bad of an idea, and that each apex has their own second attack, like rex has pin, spino has its claws, and giga has a headbutt, altho i don’t think it should be chargeable since it’ll be too similar to pachy’s headbutt, i think the stun time should be based on the size of whatever it is headbutting, like if it headbutt’s a rex it’ll stun it for a second or so and also knock it back a bit, if it headbutt’s a mid tier it’ll stun it for maybe 3 seconds and it’ll knock it back a bit as well as it’ll knock it off its feet, and if it headbutt’s something small the stun time should be 4-5 seconds and it’ll send it flying a lil ways back, it should primarily be used as a stun as it would do very lil damage, it shouldn’t even one shot something the size of a beipi, but that’s just my idea let me know what u think cuz i don’t rlly know what secondary attack giga could have except for this

ancient plover
#
  1. Make the option to take a chunk of meat or the entire body by A hold G to tak entire body B tap G to take a chunk

  2. Please fix the Dryo bite. its actually rediclous the hit box for it is tiny and its bite is over powered for what it is. i was just a 40% grown Carno and got killed by a 100% grown dryo. that doesnt add up

thin grove
#

This might very well be a bad suggestion but I still think it’s worth sharing in order gather opinions from the community on it. However, it’s about several animals having 2 types of broadcasts. The main purpose of this simple mechanic is for animals who takes a more social approach in this game to find other members of their kind more easily. I will explain how.

Broadcast 1: An animal will simply perform a loud sound which will signal other creatures of its presence. Including species of its own kind and those who are not. Activate it by holding 1.

Broadcast 2: An animal will perform a special sound that member of its own species will hear as far off as broadcast 1 while other animals, that does not include its own species, will only hear it as far as a 2,3 or 4 call. An example of a call like this could be stegosaurus or triceratops making a rumble noice like elephants.

Some animals that takes a more solitary approach in this game wouldn’t have this mechanic and only broadcast 1. Those creature being for example Spino, Rex, Giga, Deino, Carno etc.

If you don’t like this suggestion, I will be completely understandable because, once again, I’m not too sure of this. If you’d like to share your opinion on it, I’ll be interested to hear😁.

ancient plover
#

a Possible Camarasaurus Pattern? Looks cool in my opinion

dense void
#

Please fix the textures on the sand on the beach. I beg. The shadows of the texture look so weird at certain times of the day

ancient plover
#

I feel like the Evrima map needs more landmarks that don’t have to be big but just smaller things like rock formations near water sources. All the current landmarks like Jungle gym have no purpose to go there when there is little to zero water near there

brazen forge
#

Idea for reporting rule violations. A menu located feature that reports or broadcasts location of a crime to admins, maybe with a description that players could type. It could be read by admins, and include a ping on the map and the ability to activate an auto teleport to the location of the issue. It might also automatically capture the ID names of all players within a certain radius around the incident.
And finally, it could all be accomplished from the death screen, meaning KOS or KFS could be reported and handled on servers that outlaw it, even if the victim was dead.
An admin/server side record might also be created, so admins could review reports even if they aren’t currently online to see the event when it happens.

rancid relic
#

Ik you guys cant change this on legacy now but for evrima change the lay down button to something far away from H or the crouch button cuz pressing H while turning my night vision in a fight has happened one too many times and its annoying to die like that.

shell bobcat
#

This is Way into the future, but if megalodon ever gets introduced, please give it a breach mechanic just like great white sharks do, would be neat

remote locust
#

Don't nerf speed. The baby carno walk is cute; dont change it. Speed feels great the way it is. People complaining are dumb.

real patio
dense void
#

I had a private server with my friend and we were trying to record a film thingy but our models kept floating without animations TI_Trollge

ancient plover
#

SO WHAT exactly Devs are doing with cheaters on Evrima?

placid oyster
glad minnow
#

tenonto should have a side whip tail like the stego in legacy

lament chasm
#

My little suggestion for fishers, aimed specifically for sucho, but may be also implementable for other fisher dinos/creatures. We all know this big 'ol sucho's throat pouch. Some people discuss on it's size, as sucho is going to be one of the coming back dinos in Evrima. Since it's intended to be a fisher, it's gonna have a diet quite unique compared to most of dinos. First fishing method I can think of for sucho is catching le filets with this gigantic throat pouch. Right now grabbing system has 3 stages: carry, pull the body, and no body dragging - taking a meatchunk. Adult/Big succ is probably gonna use the 1st stage of carrying the fish. Give it a mechanic similar to ptera's skimming, this one however will also take in some water, besides of fish. In effect sucho after such "skimming" would carry a bit of water and food. Like with other dinos it could be swallowed at any time, besides of diving. Tell me what do y'all think about it 🙂

boreal pike
#

I'm out boys The game is worthless now. The time investment for growth vs the risk of death gave the game a great zing to it made it thrilling when you won a fight and desire to come back stronger when you die. But the sheer number of cheaters is fucking nuts Now it's loads of time invested for a group of cheating pricks to kill you everything good is gone and the only thing left is a large amount of time which has 0 worth, a pure loss to myself. I said fine I only play croc don't matter if they can see me anywhere, unless I make mistake other crocs can't kill me till a group of south korean(one of them used the text chat when they saw me to tell the others) infinite stamina nobs saw me start sprinting from a mile away and I see it with loads of time start sprinting in the other direction my stamina comes and goes and they're still sprinting! catch and kill me. I wish the dev team good luck but till you get an anti cheat I won't play or reccomend this game. In an fps game go vs a cheater that 1 game is ruined but the structuer of the ilse means the cheaters cause the whole system to collapse I hope you guys take it very seriously and anticheat is very high on your list if not I don't think the game will survive. Best of luck!

summer oyster
#

Rafflesia or more commonly known as Corpse Flowers are a well known tropical plant that mimics the smell of a rotting corpse.

Would be cool to have in the environment, and even cooler if they could give off blood particle scent to confuse carnis and scavengers.

unique marten
#

I think juvies should have a change in play style because at the moment they’re just smaller, weaker copies of adults. Thing that could change for juvies are their diets, stats and abilities.
Examples - Juvi Utahs could have claws that are more hook like so they could have an easier time climbing trees and grabbing on to prey, they could also have a more lizard and insect based diet. Juvi Deinos could have a more fish based diet and could have more stam on land, faster swimming speeds and have a more sensitive water vibration sense but with a shorter range.
It would just be cool if juvies had their own uniqueness that would make them not a weaker, smaller copy of adults.

fluid elbow
#

I think that when the fractures update comes with pachy and all that, maybe add a certain "pain-noise" for when you fall hard or get rammed into. Like a big exhale from all the air that just got knocked out of you, I don't think you would whimper the second you get hit in this case.

wheat lance
#

I think that there should be model changes for fractures (can be added later on) so that you can see who broke a bone and where. You would see a bone sticking out of a knee or a shoulder. I think this fits with Gore aswell.

thin grove
#

After watching Filipes discussion from his stream about upcoming mechanics, everything from fractures having some form of “healthbar” and dinosaurs having body temperatures. I think there should be ways for the player to view the status of these health effects in forms of icons and bars (either in the button left corner on main screen or during insert mode).

For that, I’ve created an EXAMPLE image of how it could look like:

1, Nutrition bar: It shows the player the current nutrition intake of your dinosaur and how healthy it is. The higher it shows the healthier, the lower it shows is the opposite.

2, Water bar (currently in the game).

3, Hunger bar (currently in the game).

4, Fracture health: It shows the player how damaged bones in your dinosaurs body is (or however Filipe described it as).

5, Blood bar (currently in the game).

6, Toxin bar: It shows the player how much toxin your dinosaur contains. The higher it shows the more toxin/venom is in your body. You get toxin from either eating something you shouldn’t or get bitten by something venomous.

7, Oxygen bar (currently in the game).

8, Body temperature bar: It shows the player how high or low your dinosaurs body temperature is. If it’s low, you’re cold. If it’s high, you’re warm. If it’s in the middle, you’re about right.

9, Stamina bar (currently in the game).

deft sonnet
#

silly Velo customization idea,
head plumes!
I don't know about you guys but Velos makes me think of chickens, of which some have head plumes. I think this would make a really unique customization addition, due to the fact that not many people use some bird's more interesting feather patterns when giving dinos feathers.
and to be honest I kinda just want to see Velos with funny hairdos.

little meadow
#

If devs add anky to ervima I feel like it should be able to break bones with a swing of the tail and should have some damage resistant because of its armor

faint cipher
#

Definitely should make Tenos slower. They shouldn't be able to keep pace, and pretty much overtake an adult utah...

brazen forge
#

Suggestion: tapping G ought to function as it does now, BUT, HOLDING G ought to make the dinos attempt to pin/hold & rip the meat. This would be useful in cases where a carcass is too small to rip, but big enough that it slows you down when dragging.

ancient plover
#

!COMBAT!
Give everything with a fairly large sized tail the ability to swipe there tails I think it would be really good for swatting away humans and other small things. The other idea I have us for the ability to bite and hold things. So instead of just biteing and running and turning you can graple.

ATTACK LAYOUT
So for the tail swipe you need to hold alt and press right click just like the stego. For the Grapple idea I'm thinking you need to pres then hold left click and to shake your mouth like a dog to do extra damadge you move your mouse side to side TI_Perfect

rugged portal
#

Suggestions for Hypsi.

Can you make it so that its Super Jump (I don't have a better name for it) allows it to bounce upon connecting with a hard surface-thus allowing it to immediately jump again upon landing. Be that the ground, a tree, or rock. The direction afterwards can be determined by the camera.

Parkour Hypsi could be fun when trying to scale and traverse around the environment vertically. Would definitely make evading predators more interesting.

real patio
#

After the pachy comes out can you guys work on the optimization and** lag issues** associated with the bodies a bit more? I think I can speak for a lot of people here, the game is very hard to play even on official servers with the amount of bodies; and it just seems the bodies are causing the lag, not really anything else.
The game would be more enjoyable for many if these issues were worked on quicker and fixed.
Yes I do understand it is a beta, but I think this is important to say the least.

ancient plover
#

What if once sucho or bary is added every carnivore can do the fishing mini game however only the semi aquatics would be able to get good stuff from it while stuff like Utah’s, carnos, herrera etc will get the crappy fish even though they might be able to get fish they won’t be able to get much use from them

hollow violet
#

Differentiate wounds and scars. Currently when you get attacked, wounds appear on the body, not gouged in like a real cut. Maybe if you’re under 80% health while healing, you get gouges, and as you heal more they start to protrude as actual scars would in the real world, and stay for a while after fully healed.

neat mural
#

Listen, idk if this has been said before, but if it hasnt, it has to be said

Ben being canon is amazing. Idk how he is planning to be used, or how he is planning to be implemented, if that is already in play. However, it would be cool to have him as a rare appearing npc that shows up when a player is suffering under the effects of a Dilophosaurus's venom.
Like, incredibly rare. You would need to be bit hundreds of times for it to appear once.
But if it does happen, the entire time it should not only be Ben, but Dilo Dog and all the other cursed Isle photoshops. I know the game is meant to be horror, but having breif and rare interludes of comedy like this will ultimately benefit the player experience

glad minnow
#

ALLOW HYPSI TO ROTATE RLLY FAST GIVEN THATS ITS A SMALL CREATURE

frail dome
#

how about a snatch and run mechanic for all small dinos, but ur prey is still alive?

since you can't usually one shot things as a juvi or a small dino, how about you can pick them up and bolt with the prey in your mouth or hands, depending on what it is? cause you might be stalking a family of utahs in the jungle and it has a juvi and you might go for it, but then you have to bite it like three times just to kill it, then end up dead to the adult utahs, but with the mechanic, you can rush in from a bush and pick up the juvi and instantly bolt into the jungle without being seen but maybe heard.

dense void
#

There should be a clean button on the admin panel that deletes all bodies. This would be great for private pvping servers that have to restart every hour from all the body's lagging the server

radiant wraith
#

Better Admin Messages
Announcements from admins on a server should also appear in the chat for all players, not just the announcement bar. This way players can still see whatever the announcement was after it's gone, given that usually they are warnings for server restarts, rulebreaks, events, etc. Doing this will also reduce the amount of times admins have to put out these kinds of announcements and repeat themselves, because everyone will be able to see it when they open their chat. It may also be useful for if someone was afk during an announcement and did not initially see it.

As for having it display the name, perhaps have announcements in game have the option to simply show 'Server (name) Admin' or from that particular admin who made the announcement as well.

iron rampart
#

A great idea for consideration all summed up into one meme. I wish there was a mechanic for this every time I get pounced.

cobalt musk
#

Get more active members FROM DIFFERENT TIME ZONES that will help and let them be server admins.

ancient plover
#

Decrease the Teno stamina. The running speed is fine but the fact the Teno can out stamina the carno than stun it to death is redicouls

I spawned in at South pond as a fully grown carno and I 2 called just to get stunned than u ran off and he followed me all the way to center and killed me

crimson dagger
#

I think that dirt mounds or rotten logs with insects would be useful to small carnivores so they can get a quick snack to stave off starvation!
Kind of like how Herbis can graze, but this makes it so Carnis don’t starve to death while searching for food.

hollow mist
#

Bring back feign limping pls TI_HypsiPlead

vague salmon
#

Please add global chat to evrima. It makes it difficult to talk with friends if they're a different dino

chrome anchor
#

I've been thinking -- Every dino on the isle gives itself away with an F call noise when chatting, and other dinos know to either avoid or try to hunt said dinos accordingly by listening for chatter.

Except for one exception: Any deino that's underwater. And as everyone pretty much already knows, adult Deino is currently the most OP dinosaur in the game so far.

I know some people are going to hate this idea and others are going to love it, but what if instead of a noise that can be heard, Deino's produce a couple of bubbles when they talk while underwater?

The size of the bubbles would also scale with the deino, so a small deino will have small bubbles and an adult Deino will produce slightly larger ones. As long as a Deino isn't speaking to other Deinos while underwater, they don't have to worry about giving themselves away, but even then, another player will have to be paying attention to see them.

Edit;; I guess less people hate the idea than I thought 😂

placid oyster
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Balanced server slots for carnivores/herbivores + the ability to go back and forth between playing as a carni and a herbie without losing your growth progress

thin harbor
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Community servers are completely dead since global chat removal, can we get an option to toggle it on?

split wasp
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Going off of one of my other ideas of termite mounds ( Go check that out if u haven't https://discordapp.com/channels/401464048610312193/401481371249541120/852214334615846980) I thought of something called Insect graze, This would be used by dinos that eat bugs ( Galli, Oviraptor, ect ) Pretty much what the dino would do Is find an area with no grass, something like the nesting grounds for ex, They would use there feet and dig with there feet, hands, mouth and look for bugs they would then hold E on the patch of bugs and insect graze. Picture Galli Digging up an area with no grass looking for bugs, it would use its feet to dig up the ground and then would insect graze, Again this would only work if the dino is below 20% hunger, let me know if u like this idea. ( Nesting grounds is an ex of where they would dig up bugs )

trail saddle
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Bald Cypress Trees to go alongside swamps/marshes and be a fade-in to Redwoods

clear halo
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Discord overlay integration into the game. If you talk in discord/teamspeak your dinosaur makes it’s talking noises based on what you are vocally saying in your voice chat BORK FYI posted this just to gauge what people think. I see the ability for some players to not make any noise vs some being forced to as unfair 🤷‍♂️

ancient plover
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Mouse sensitivity? it's pretty basic and I hate the everchanging of dpi because the game doesn't have a sensitivity slider.

solid wolf
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I feel like the QA live stream Filipe and Kissen did was really good all around. I know people in the community, including myself can be a bit harsh towards the devs when it comes interpreting text that sounds passive aggressive, or maybe conflicting information between multiple devs. That's just the nature of seeing a text instead of hearing a voice unfortunately. I feel opening up to more QA streams to clarify and answer questions would be better for the community as a whole, instead of causing a fuss and controversy in the isle cord because a dev said something that could be taken the wrong way and I feel this would bring some more goodwill back with the community, especially with the more harsher critics.

frail dome
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little rivers running through the forest?

i'd love to see little rivers hiding in the redwoods somewhere and they're shallow and not too wide
i just think it'd be a nice little touch

left lotus
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Simple Easter Egg suggestion, have this car with a huge bite mark on it stashed somewhere on the map, maybe with some fallen trees around that were clearly broken by something, not naturally fallen TI_DeinoMischief

leaden oxide
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One message removed from a suspended account.

warm lily
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fuck. no.

split wasp
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So i know lots of people want compy in game and im here to make to suggest a play style that i think will be cool. So I know compy will be small and alone will not be able to do much BUT im here to explain something. So I think compy should instead of growth, get more compys to join him. So when a compy starts off he is a lone compy that can barley fight anything. Once he reaches 25% growth another compy will spawn and run to him. Now that player is controlling two compys but they follow the same command. Once you have more compys you would do more damage and say if you press g to grap a peace of meat they would all grap meat allowing for you to transport chunks with your compys. The max compys would be 5 starting out with one, 25% would be the second, 50% 3 compys 75% 4 and 100% 5 compys. When you "die" you wouldnt actully die but lose a compy allowing for the rest of you to escape. It would pretty much be layers so the dino would have to kill all the compys till they get to the one you start with. if the main compy dies well you die die. I think this would be a cool playstyle for compy and PLS for the love of god if you dont unnderstand or you put x pls tell me why at #general-feedback-discussion

clear halo
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Mercs should have Humvees as ground transportation. That is all. EyeShake2

glad minnow
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feign limp when

ancient plover
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i mean the map is needed yes does it need updates? yes but the main thing we need a dinos ngl all i see in the isle phase two is mainly maps and new map designs when what we really need and what i think u guys should be mainly focusing on is the new dinos

dense void
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Maybe make the admin panel more understandable and more efficient. In spectator cam I cant get rid of the ai names covering up my screen. And yes I have tried page up page down but it never works

kindred fox
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There should be a animation and unique sound when your dino runs out of stamina

gritty acorn
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dsync and rubberbanding needs to be solved SOON. The game is supposed to be skill based, but currently its whoever manages to play around the glitches gets to live, rendering some people with absolutely no chance if we're getting pounced from a mile away or bitten because a carni teleports around you as it attacks

distant sedge
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Currently Deinosuchus players are able to kill tons of other deinos, while acting as friendly to draw you in. They do this despite not needing food, making confrontation with these "cannibals" imminent. Cannibalism is going to part of its diet, as already established, but are their going to be other ways to be able to know whos a cannibal and who isnt before its too late?

vernal niche
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Give pteranodon more damage. Idc if it’s just a little bit at least enough so a baby carno or Utah doesn’t one or 2 tap us and we can do some actual damage to the babies…

ancient plover
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If you gonna revamp the HUD/UI, PLEASE start with the server browser. I think it might be one of the most annoying thing in the game.

midnight lichen
slow peak
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as purely a quality of life addition, make carnotaurus have an animation where he tosses his prey into the air and catches it if he clean one-shots it with a charge attack, ie tossing and catching a dryo, hypsi, or small enough juvenile animals.

ancient plover
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will there be sandbox gamemodes or nah for evrima

indigo mural
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Constructive criticism

why was the V3 map made darker at night? It's really annoying not being able to do anything for 30 minutes. Also that after hours of growth one falls down cliffs or does not see them coming at all. The V3 map should be made brighter again.

night bolt
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(Original Art is by Tapwing)
For Utahraptor in the far far future when it gets optional feather system, I thought it would be neat if its feathers were all ruffled, and for its skin something similar to the original skin it has now but modified to make it look more hawk like

pine gale
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Just a little feedback over the few statements we had from Filipe over defecation, laying eggs animations and this sorta stuff..
I don’t feel like this should come into the game, I get why you want to do it, because of realism and stuff like that but I really think it’s unnecessary and not something I want to see or do while playing, and from the few discussions I had with many people, I don’t see anyone happy about these ideas.

Suggestions over these kind of ideas used to be deleted from the suggestion channel because it was considered to be degenerate a few months ago, I’m not sure what changed but I wish it didn’t honestly.
I don’t think the isle need to add defecating/laying eggs animations in order to be fun, if anything, it’s probably just gonna be annoying and disgusting...

Well anyway, that’s my opinion on the matter, and hopefully it can make a change if the community agrees with it.

astral basin
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!!!!!an idea for the uthaRaptor. do you remember when i said the raptor was a very intelligent animal? There should be a button to be able to call rebfort with the name that appears of whoever is doing it so that you can attract other raptor players. imagine the fear of being in front of a raptor which calls its congeners !! as an intelligent animal I would also add the option to the raptor of feigning death and pressing human door buttons. drop fruit from a tree and grab it in its mouth to attract herbivores. the raptor must be ruthless!

quaint marten
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compy could maybe run across water for a few seconds like the basilisk lizard irl TI_Think

unreal karma
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It would be cool if after a fight or damage taken you would form scars. Would be pretty scary to see a Dino walk out covered in scars knowing somehow they earned them and are still alive👀

fresh pelican
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We need a way to break out of are wallowing faster. There are some animations on here- not just wallowing- that are far too slow. We need a way to break out of them. Dryo's eating animation for example is painfully slow from start to finish and im guessing its one of the reasons people dont play it as much.
Wallowing as a utah or carno is also very tedious.
It seems you can only break out of your wallowing as a stego.
Mind you, nothing should be so fast as to make it OP but just to allow the player to at least feel as if they have a chance to get away (even if it still ends in their death) A scrambling or startled animation would work for this.
Not to mention the stupid utah pounce. Everyone knows how obnoxiously painful that get up is.
Perhaps if you frantically press the spacebar or one of the movement keys (WASD)

Just a thought.

EDIT: Also, why is the utah's jump so loud? Teeny farts. haha

tired meteor
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An obvious suggestion, but I don't really see it pop up, so here it is (it may already be confirmed for the game, if so, lemme know in #general-feedback-discussion): Location based damage.
For example, biting someone's neck does more damage than biting someone's tail. But then there's also species specific gimmicks like anky with it's armor.
Also, the more you bite one spot the more damage you do there.
So if you're a raptor pack taking on a stego, and someone bites the stego on the thigh and someone bites it on the neck, the neck will take more damage, and if more raptors bite that area on the neck the damage taken will increase.
This may seem broken, but if the stego player is competent they can catch on to the raptor's plan. They would also know to defend the vital areas, like the neck, head, and chest.

rapid robin
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let utahraptors open unlocked doors. TI_Troll

ancient plover
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Wut if humans had some sort of way to talk over long distances like walkie talkies

quiet sequoia
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i don't see the reason not to bring back the test level for deathmatch gamemodes, its perfect for messing around and killing people in, i don't see the reason for it not to come back, it should make a return imo.

radiant quartz
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AI Behavior depending on the time of day
This idea is that depending on the time of day, AI will move to different areas of the map.
Example: (Insert AI) could wander around wherever they want during the day, but at night they would all begin to move to forested areas. I think this would make the environment feel more alive, as you could see different animals in different areas depending on the time of day. Like, some AI are diurnal and could be seen wandering around at day, or some are nocturnal and can only be found moving around at night, or some just wander around at both day and night. Some could stay in the forest at day and come out all over at night.
Also AI that seek shelter at night could sleep. I think this would make things more immersive, like passing by a sleeping dryo without knowing, or stumbling upon a sleeping rex and trying not to wake it up.

dense schooner
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As many have stated before give stego a new running animation that’s more of a fast walk. The gallop looks quite strange for such a big animal. Also this could work because stego is getting a speed nerf like everything else so it doesn’t need to gallop.

chrome anchor
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We really need a 1st person view, particularly for moving through dense bushes and trees so we can actually see where we're going and if there's a fallen tree or a lethal cliff drop in our way.

Most of the time I either can't see where I'm going because the camera is too far out when zoomed out or because my dino's fat ass is in the way when zoomed in. There's basically no inbetween.

wide slate
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Make the deino radar be blue for fish and dinos but green for other deinos. I'm tired of accidentally eating babies. Also make it so you aren't penalized for not cannibalizing other deinos at least. Cannibalizing deinos doesn't have to be punished or overly supported.
I just don't wanna eat anymore babies TI_Succ

elfin crater
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Trees Pachy has to ram to get a certain type of fruit to fall down and a part of their dietary requirements. Adds a bit of risk/reward because the process may make a lot of noise.

mental relic
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Ok i dont know how the lore works or if this would fit in but it would be cool if there was an abandon tourist beach resort thats all run down and the lore behind it could be it was there before the island was used for dino stuff idk

bitter quail
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Pachy should have new eyes from roadmap. It would look much better.

rugged portal
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Perk Currency

If the Perk System runs off a currency then you should make it so that this currency is tied to our player account on the server and not just the dinosaur we happen to be playing at the time. With this, incentives can be made to try out different creatures that players don't normally pick by increasing the rate at which you can earn Perk Points on playables which get over looked. Benefits to gameplay is flushing out the ecosystem's variety more naturally sense these investment can go towards the players on mains.

ashen sonnet
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Maybe make night time a bit shorter? Night vision is kinda hard to play with

trim violet
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new camera screenshot mode? Could be epic if you can rotate the camera, add few filters, change the logo, move the camera aroud the area, add few adjust like contrast,brightness,sharpness,smoothness, and more, take out the name of the members of the party on their heads, instead of leaving the party to take a screenshot without their names and ask again for the inv, could be epic things like this and more things

ancient plover
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the dryo running anims look a bit stupid. It seems like it is putting too much effort at trying to go at a decent running speed, and it looks silly for something about the same size as a deer.

crude tartan
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Id like the pachy to have a more natural walk cycle, the animation for pachy walk cycl in filipes stream looks... exagerrated. its leg comes up so high and stretches out so far it almost looks cartoonish.

graceful pumice
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Since im kind of hoping for Sandbox and the DV test level to come back one day, I also hope said map is a tad more close to how a Survival Map would feel. People often used this map to test out Balance in Fights, Survival etc. Why not make it closer to how survival would feel then?

Having Terrain hinder or help you in fights, having small show offs of Biomes/areas, having water sources with Fish Ai as a show off and of course the typical field where the Meter Lines are. Im unsure how bog DV-Test Level was ( 1x1km) ? but what i noticed there was a lot of space to the sides that wasnt used and everyone stayed in the middle. that space can simply be filled with these ideas.

forest berry
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i seriously need the password function for the server. Or something like a whitelist

radiant yarrow
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how about adding the ability to switch between the 3rd and 1st person views of dinosaurs and humans? I think this would be a very useful feature and would allow you to experience some first-person realism

west dragon
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https://cdn.discordapp.com/attachments/664914260648001555/806663748081156166/MegalaniaConcept.jpg This is how I believe megalania can reach its true potential in the isle. It should have good stamina and good stam regen so it can run down prey like komodos and monitors in real life. It should be quite fast so it can hunt a wide range of prey. It should be a great swimmer with the ability to dive and eat fish and it should be able to stay underwater for an amount of time(not as long as deino). With it's venomous bite it should be able to take down much larger prey than itself. Young megalania should be able to climb trees to escape predation from other megas and anything else looking to eat them. Also they should be able to raid burrows(if they're small enough) and steal eggs. They should also be able to swallow much larger items than other dinos since their neck and mouths allow them to do. It's scent should be one of the best in the game and they should have a tail whip attack to keep larger dinos at bay.

trail saddle
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Concept:

Similar to the group call, add an additional "challenge call". When accepted, players go into a skirmish, where they trade blows and challenge one another but do not fight to the death. This almost minigame would be used commonly to challenge for food or mates, or challenge for alpha status. Winner takes the spoils, loser moves onward.

naive chasm
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I mentioned it during the dev stream, but herbivores could/should be able to have a limited ability to sniff while walking/trotting. They should be able to smell herbivore food (not corpses, blood, or footprints) and water while moving. If your dinosaur is dying of hunger or thirst, it just feels annoying to have to stop and smell for which direction to head. I completely understand wanting to negate their ability to track other players since they shouldn't be hunting as well as carnivores. It'd also cause them to rush into situations without properly checking for other creatures and create more ambush potential while they're narrowly focused on food/water.

gaunt citrus
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I feel like scent should work differently. When you sniff something there should be a colored air stream in the air depending on what it is, a d the air trail should go in a certain direction depending on the air current which should be added. Anyways the air particals should slowly fade away the farther they go, depending on your dinosaurs depends if you can pick up the scent if it's super faded or fresh of whatever. If your a herbivore you can better pick up plants and carnivores can better pick up meat and foot prints. Sometimes your herbivore can't smell the plant because it may be down or upwind, or the air current is just too high so u have to rely on actually looking for it. In short you shouldn't smell things from across the map unless your like a rex. If your a merc then......you can't smell for crap and can only smell things really close or 3 meters apart

modern drift
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Tenos kick should not CC animals larger than tenos animals 1000kg should be stunned and anything Utah sized should be yeeted. But a carno or similar sized animal shouldn’t be stunned from the kick

torn wren
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More Bushes throughout the map for ermia for herbivores so they dont have to travel around the map much.

rapid robin
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it’d be awesome as hell if there were more mission objectives other than jus surviving and shooting for humans, such as research and recon. even just taking pictures of dinos and or collecting samples would be a somewhat fresh break away from the near aimless gameplay loop that nearly every other survival shooter falls into. using guns could even be an ill advised form of gameplay, as it could be needed only as the final effort to self preservation in the name of continued research. lots of potential.

quiet sequoia
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rex and rex A.I should both be stealth dropped since it would be amazing playing the game normally and hearing a rex roar from a distance or seeing it selectable in the menus.

neat mural
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Anurognathus as a micro flyer that holds either a scavanger, parasite specialist, or burrowing owl niche
In a livestream it was mentioned how compy may be playable. If this is the case, Anurognathus would make a good addition as another micro creature. It could either be:

○ Nocturnal, feeding on insects or small prey like frogs
○ A Cleaner, landing on larger creatures and cleaning them of parasites like ticks
○ A burrowing owl, either making or inhabirinf burrows where it can stay, emerging nightly to hunt for small prey like rats/mice
If it is nocturnal, troodon would be a good pred for it. Kindof jumping at them to catch em.
Even if it isnt a playable, it would be an amazing ambient AI to include. Also would make for a good plushie
Here is a video by wobbly works of Anurognathus hunting a dragonfly. If its diet is insects, it would be a cool way to interact with fireflies that are already present in game
https://youtu.be/p1_Lbw56kB8

dense void
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For some reason I find it hard to imagine beipi hunting and eating another dinosaur. But I can see it hunting and eating a frog or crab. Maybe its diet could consist of more plants than dinosaur meat. Idk just my opinion

late arrow
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sucho should have a speed buff once its added to evirma. legacy's sucho is way too slow currently (it is the second slowest survival dinosaur)so I think evirma's sucho should be faster (but not as fast too the point it can out run a maia just give him allo or dibble speed)

mental relic
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Ok this is going to get a lot of down votes but idc but in the isle currently utah is undersized by a good amount, irl utah was around 772 kgs or 1700 pounds and was around 24 feet long, in the isle its not even close to that, but obviosly making it that big would have to come with some nerfs like agility and most notably the pounce would need to be tuned down for this size buff to be balanced. This would also give the devs a lot more room to upsize things like the dilo and such and make low tier animals more fun and interesting. below is a cerato and utah.
https://cdn.discordapp.com/attachments/772173897746743307/873382602961215548/R.png

https://cdn.discordapp.com/attachments/772173897746743307/873381709905813554/R.png

ancient plover
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to add to what @rapid robin said. ghillie suits for the mercs for stealth missions like stealing eggs or samples of flesh from things

wide slate
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When shant comes into the game, as well as most hadrosaurs, could the get a grapple attack? They would have been able to do it in real life even and it could help dissuade the stereotype of harmless hadrosaurs. You can see that a full grown bull edmontosaurus could take on a rex.

chrome anchor
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When Beipiosaurus is introduced, I think it'd be neat if it had the mobility and ability to torpedo itself out of the water similar to a penguin when moving at full speed in the water.

Its described and shown as being quite small, and I suspect if it doesn't have a good way of escaping predators (especially Deino), its going to end up in a similar spot to Hypsi.

Maybe even worse since it probably doesn't even have trolling potential Hypsi has and unlike Hypsi to some degree in water, its going to be vulnerable and slow on land (as described at least).

dense void
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I went to the zoo and saw these beautiful streams and ponds that I think would fit the isle perfectly. Jace, you know what to do 🙏

night bolt
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A way to help stop nesting in ugly hatchlings TI_WeSmart

thin grove
#

Acrocanthosaurus concept,

The art bellow is an attempt to create a Tapwing like art concept, similar to what we see in the Phase two channel.
To further explain the specific niche and abilities I'm suggesting acro to have:

Acro, a predator built to be one of nature most powerful forces, an animal that shakes fear into fauna of the island, this is truly a carnivore worth giving respect to.
Being a heavily bulky built animal, the acro will use the advantage of it's body in combat in a form of ram attack/shoulder check in order to knock other dinosaurs out of balance. A fighting strategy that isn't common among most predators. Due to it's low speed, it's primaly a sauropod hunter and can perform a painful attack called flesh grazing. Meaning, it will take the advantage of it's sharp teeth to rip of a chunk of flesh from it's prey while it's still alive and later use it for consumption. If the presence of sauropods isn't available, the acro will take the opportunity to scavenge from already dead animals. Also being reliant on it's high combat skills, this beast will use it to bully off predators from a freshly killed prey, making it the ultimate bully of The Isle.

As an animal, it's exploded with testosterone and highly aggressive. Making it the terrestrial form of a bull shark but stronger. Mainly a solitary predator, this animal has been showed to gang up in rare conditions to take down a massive prey. Once this prey has fallen, all acros in the area will start to compete over who gets to eat the most.

The only issue I can think of would be if acro is stealing too much of the gigas niche. Let me say this: Acro cannot flesh graze or hunt sauropods as effective as giga as acro
is more built to bully off other predators from their kill then to hunt. Giga would win in a 1v1 fight against an acro but is likely to be heavily wounded after the battle.

If there's any other issue you can think of, please tell me in the discussion channel so I am aware of it.

lament chasm
#

Tree graze for pachy giving it smol/bonus dietary benefits TI_Dilothink

ember citrus
#

Filipe said fruit will rot like meat so I thought what about rotting fruit possibly becoming fermented getting your Dino drunk and if you keep eating them you can get more drunk till you get sick making you vomit occasionally which could be deadly in the wild

frail reef
#

Have mapable ALT-attacks for the Gamepad. Right now, you can only map your Primary and Secondary attacks to specific buttons. It would be great if you could customize those ALT-attacks too. TI_Think

uneven acorn
#

Just some suggestions (can i do multiple?) for human base designs.

  1. Make it so that the vents are like movie sized massive. I think that it would be awesome and would add to the horror side of the game if you let Troodons, hyspis and even possibly AI compys climb through the broken maze of vents to get into working facility's to jump scare unsuspecting mercenary hiding inside their bases. (i do know that this has probably been suggested before)
  2. Allow larger dinos like carno to attack power generators and destroy them, this could again add another horror element to inside the bases and would make for a lot of jump scares and fun plays.
  3. Make utahs able to fiddle with door handles by holding e. This could have a small success rate say 10%, it could also make a lot of noise alerting humans. It might be a death wish for the Utahs but it would be cool to see and would make for some scary moments.

(lemme know what you think in feedback discussion)

maiden jacinth
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Had an idea today for bug eating theri. I think it could work really well with the look of the animal. Very basic idea. Hope you enjoy!

last bone
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Sorry if this has already been suggested/talked about. But is there any plan to tie stamina use to food/water needs? It would help deter kill for fun players from running around killing everything if it was costing them food/water to do it.
You could do several diffetent things, like splitting the stamina into two, where one is for traveling and the other is for fighting. And make the fighting one have more influence on food/water. Or you could do it so that it only starts to influence the food/water use if your stamina drops below a certain percentage. Then make the percentages different based on the dinosaur... so apexes might be effected sooner (say at 90% and lower) wherease smaller dinos wouldnt start taking a hit to their food/water until they drop below 50% stam. It would give developers another way to tweek the dinos to make it more balanced.
Also it would be nice if small dinos couldnt get killed by dinos that are considerably larger than them. In the same way as rabbits dont usually have to worry about being killed by a grizzly bear.... the speed and agility of a rabbit is usually too much for a grizzlie especially as the grizzly wont gain mich from the effort of hunting a rabbit, but T-rex shouldnt be able to (easily) kill a dryo or hypsi... even giving the small dinos an agility bonus and making the targeting really hard might help.

mossy flax
#

Pachy walks like a pirate …idk why, also idk if that’s a good or bad thing

mental relic
#

ok since we going full jp rip off at this point pls give us this

proud nest
# ember citrus Filipe said fruit will rot like meat so I thought what about rotting fruit possi...

I’m gonna add to this suggestion:
Regarding Fermented Fruit (aka drunk)

Since spoiled meat can give sickness to most animals, we could do with the same for herbivores, but maybe not as harsh.

Idk if there is going to be any sort of impaired movement when you’re given a bad hit in the head by heavy hitters like pachy or anchy (tied to the fracture system). But if we could get something similar from fermented fruit. Ideally it would take some time for it to make the dino vomit, but the more it eats, the less coordinated it moves, and maybe the camera can get little spasm that disorients you while moving (not a full 180° turn of the camera, but like, 45° to left/right, 90° up/down, etc). Or the camera has a constant circling motion (thinking it would be very complicated to aim as a drunk hypsi).

But yea. Fermented fruit being the “equivalent” of rotting meat for omnivores sounds like a neat idea.

And could be worked out as a precedent for some of the venom/poison effects we could see later down the line.

Have a great day.

bold badger
#

Fix the tree hitboxes. I just died trying to jump on a rock and bounced off of air beside a tree trunk.

chrome anchor
#

On the subject of rotting / fermented fruit, I think it would be somewhat neat if certain fruits, plants, and/or fungi could have different stages of "rot" and different effects to go along with them.

Specifically a "Fresh", "Fermented", and "Rotten" stage.

Obviously fresh fruit/veg/fungi would be beneficial.

Fermented fruits and certain types of fungi could potentially create a "Drunken" type of effect, possibly that distorts the visuals and makes your dino temporarily slower and less responsive. I think it'd be neat if both carni's and herbi's had a source of "Fermented" food or both could eat similar things.

However, assuming we're still getting a system of "happiness perks" for dinos (like sharpening horns on trees and other things)the trade-off would be that once the "drunken" state wears off, those dinos would get some sort of buff for a while. So you'd have the risk of getting killed / eaten while in the "drunken" state but if you play smart and survive that period, you can have a slight edge over other dinos.

Mostly I got the idea because there are actually real world animals that get recreationally high/drunk off fermented fruit, fungi, or the poison of other animals/insects on purpose.

And obviously "Rotten" food would just make you outright sick.

"Fermented" would be the period somewhere between fresh and rotten.

olive rune
#

The issue is not that people assume their favorite dinosaur won't be played. What the community is complaining about is spreading the 56 or so "dinosaurs" among let's say 3 different gamemodes with no official server. The backlash is the community WANTS an official and united gamemode. If there are 4 more survival modes, evrima being for smalls for example, that is fine, but making dinos a "officially supported mod" by not adding them to the "big survival" is what people are upset about. People want to play everything on the officially supported survival server, not a community server that could shut down anyday.

west dragon
#

Revert back to this model,the new Alberto looks strange,mostly due it’s proportions. And the original model looks way better.

lethal tide
#
  1. A common situation in legacy is overpopulation of carnivores, specially apexes. Could you create a server manager option to limit species if they want? Eg: while selecting your dino species, you can see rexes 7/10. This should be manageable because only certain communities would like. Also the number of dinos playing would help you select which one you'd choose to find a group.
  2. when you select your new dino, it would be great to see the skin on adults.
  3. currently, server owners develop external sites to allow players to have multiple dinosaur connecting via steam. Could it be a thing in-game?
  4. what if the elder system was about really getting elder? And if to pass better genes would only be a thing if you nest? And also random, not 100% accurate to avoid dino farms haha. Elders could grow in size, let's say 3% for full extra growth time, get 3% life and weight but no damage at all. Stamina could reduce a bit for knee's issues too. This way grow afk wouldn't be a problem, because the dino won't get much stronger, just bigger and remarkable. But it would have penalties for becoming old. Skin changes would be cool too but I heard something about scars that would work perfectly.
small wagon
#

Can the water mechanics being disabled ? Like an option in the settings to disable the new water mechanics and to run the old water system? I ask this because since the new Water in Evrima was introduced, at least to me my game it lags a lot more than the usual really bad lag. Thank you!

abstract sierra
# nimble meadow Idea 1: We all know Magy, our favourite small sauropod could be in for quite the...

I think this playstyle suggested by TheDeadlyAdder could open up a new niche for Magy; Baby Hunting.

Magyarosaurus can't really defend itself from most full grown dinosaurs in the game, so these abilities help it evade adults, but I think one way it could be used is to find juvenile/sub carnivores, and take them out.

Magy has a completely sound reason to go after and kill babies, because they will grow up and become something that it won't be able to defend itself from.

The seismic sensing can be what deadly adder suggested, where it can only be used standing still, but it can be used to track small dinosaurs that are walking/running through foliage. A dinosaur that is standing still obviously won't be traceable. Perhaps in the future it could gain the ability to sense or track nests.

Some attacks could be added to work with this niche, like a forward kick with the foot that knocks over small enough animals, and a stomp to bring them their end. There was also a drawing in the concept art with magy grabbing a small dinosaur by the tail and flinging it around like a dog toy, which could also work.

This could bring magy the serious , no messing around character the devs have planned, while still working well with its anatomy and ecology. Juvis should run for cover when they hear a magy call, because Magy's future survival depends on their premature death.

main sleet
#

Stegosaurus Walking Tail Swing Suggestion

Though the game is currently limited to smaller carnivores, and so stegosaurus has been balanced to function alongside them, at some point it is going to end up interacting with animals such as tyrannosaurus and giganotosaurus. With the current tail stab preventing movement, stegosaurus will end up having to simply sit and tank the larger predators rather than seeking to disengage.

Rather than forcing stegosaurus into having to simply fight to the death with tyrannosaurus, an additional 'walking tail flick' could help it try to defend itself while moving away from the source of the danger. This attack could function while walking or trotting, and have a narrow (45 degrees?) arc behind the animal. It could also do less overall damage than the current tail stab in order to compensate for a faster animation speed (Fig 1).

https://cdn.discordapp.com/attachments/784192299474878474/873941069656653834/unknown.png

The combination of stegosaurus' slow speed, and the narrow arc of the walking swing would prevent this attack being used offensively to chase down carnivores or other herbivores, while providing a clear weak point at the front of the animal for carnivores to take advantage of. If the stegosaurus attempted to attack an apex carnivore head on, or was ambushed from the front or side, its exposed head would cause it to quickly be killed (Fig 2). Likewise, if it attempted to chase down a predator or another herbivore, the limited attack arc would prevent it from succeeding (Fig 3).

Upon an encounter with a larger predator, the best option for a stegosaurus would simply be to walk away, using its tail to continuously force the attacking carnivore to keep its distance (Fig 4). If the tyrannosaurus attempted to sprint around from the rear to the side, simple changes in direction could continuously put the tail between the stegosaurus and its attacker, eventually giving it enough time to disengage (Fig 5).

https://cdn.discordapp.com/attachments/784192299474878474/873941511526555648/unknown.png

If the rex or giga successfully attacked from the front, it could get itself a good meal without too much danger. If it simply tried to directly walk through a retreating stego's tail by holding W and spamming LMB, it would receive a lot of damage to its head and die. If the stegosaurus successfully kept its tail between itself and the rex for long enough, the rex would be forced to simply give in and walk away in search of an easier meal.

native silo
#

I've suggested this before but because I think it would be a very neat idea I want to suggest it again.

Add flesh grazing for carnivores, and in case it turns out to be OP or something, make it so that you can only graze for flesh depending on the differences in weight and growth of not only your dinosaur, but also the one you're attacking.

This would make balancing enormous sauropods much easier imo and it would give them more purpose. Instead of making them very weak, keep them at their realistic strengths, but also allow carnivores to graze on them. Should also work on other types of dinosaurs, and in my head I can see it as means of sustaining yourself as a juvenile (because as a youngling it can be hard to hunt) in certain cases, but as you grow it would gradually become inefficient and you would be encouraged to properly hunt.

Carnis in real life did it so not only would it be meaningful as a gameplay mechanic but also a realistic one.

https://i.makeagif.com/media/6-17-2021/34Enzg.gif

cinder stump
#

make it where tail hits don't deal bleed damage, I've died to utah packs so many times with them just pouncing me once then biting the tip of my tail

west dragon
#

If a Dino bites kentros spikes it should give damage and bleed to the attacker.The same should apply to stegos tail. You shouldn’t get away with biting spikes.

harsh wharf
#

server 2 keeps going down ever 5 mins

hollow mist
#

^as well as 3 which were playing on, and also 6 sometimes, but the NA server seems unaffected, although we can't locate NA 2

rose minnow
#

Hispy should be immune to over eating. Since it throws up already.

silent cosmos
#

Does somebody know how can i play on NA serwers when im in EU. If thats posiible of corse.

ancient plover
#

So I've been thinking of the Pachy more because I just got killed by a hyper agressive teno (as usual). I think the Pachy shouldn't bite things but it should have s little head butt like a goat since I worked with them. They do this little thing where they lean up and head butt. It simply doesn't make s.ense for the Pachy to bite

grave rover
#

Updated Tracking
So far, tracking is limited to 2 similar components: Footprints and Blood-pools. I find it quite lackluster, and without going into the feces and urine cursed category, I’ve come up with a couple ideas on how to add/rework tracking in general.

Footprints

  • Right now, these are limited to variations of tracks (either with stride distance or size). Personally, I think based on the smell, it should tell you how new/old the tracks are.
    The particle effect could be more gradual for newer tracks, while more subtle for older ones. The particle effect will slowly decrease, the older the track is, until there is no particle effect and then the footprint starts to fade away. I personally also want the footprint colors to be more blue like in this image since it feels more pleasing to look at but that’s just me.

Blood-pools

  • I love the aspect of blood-trailing a game animal during a hunt (blood trailing means tracking an animal through blood spots or even a legitimate trail). Taking into consideration the footprints and the blood pools creates an excellent hunting experience. Though I feel it could be so much more.
    The idea is that, the stronger the attack, the higher the blood loss and the larger the blood-pools. This would also be dependent on weight, Yknow. A Utah biting a stego won’t leave a massive blood trail, rather a Utah biting a Dryo or tenonto, would. (This could also be locational. Biting the tail won’t create much blood loss while biting under the shoulder could promote higher blood loss and larger blood-pools)

Vegetation/Subsurface

  • Now, finally, vegetation. This tracking method would be like looking for destroyed and broken vegetation from an animal either weighing a lot and pushing against it, or running. This could also be incorporated with subsurface vegetation. Walking, trotting, or running through vegetation in shallow water would disturb the vegetation and create little subsurface disturbances in the water.
split wasp
#

I think there should be the oviraptor in update 5.5. The reason for this is nesting is coming in update 5 and so far with every mechanic in the game, the devs add a dino to go along with it (fractures :pachy. poison/venom : Trodoon)But nesting would have no dino to go with it. They would also be nice to add to the Evrima Roster and would be nice to see in game. That Is why I think ovi should be in update 5.5

oak ice
#

I think DOD's fight model is something to take a look at for flyers in this game. Also there is barely any lag while everyone is flying together is looks very natural.

jaunty swift
#

With the addition of Humans into the game, tracer darts should be a thing that pings the dinosaurs that get hit by the tracer darts, pinging (as in showing the location of the dinos in some way) should show on your screen (whether it be a map or on the dinos visible surroundings) and only occur 3 times, once every 20 seconds until it runs out of battery or something similar. (Re-post from late 2020)

dusty hornet
#

More admin tools would really help those of us who like to run events on servers. A short list, in rough order of preference:
1️⃣ Button to change somebodies species
2️⃣ Better admin-to-player communication options. DM, broadcast, or match species and chat are annoying to go through. Some sort of player-targeted all chat would make life a lot easier. DMs having clickable links would be nice, too.
3️⃣ Ability to define custom teleport destinations and spawn locations
4️⃣ In-game Admin command auditing, instead of needing to check the log (failing that, separate logs for admin command and other unimportant data). A chatlog style system would be good to see if someone's grow/teleport request has been serviced, too.
5️⃣ More fidelity on admin permissions, instead of the all-or-nothing.
6️⃣ Ability to send someone to a location, instead of only "Bring"
7️⃣ More information on players in admin overlay - species, growth, GPS, health.
8️⃣ Wipe bodies button, like our Wipe AI. Deino clean up is a chore during fights.
9️⃣ A 'Reason' field for Slay, Kick, and Ban commands which is displayed to the player.
🔟 Ability to sort and display a compact version of the player list in Admin view. Instead of all buttons on every player and 10 on screen, make it compact with one set of buttons and 20+ on screen (so you select players(s), then execute actions).
(11) Ability to assign colours or categories to players in admin view, so we can easily find event participants or premium members or those who don't want grows/teleports.

I think it would also be good to give players a notification in their chat when an admin uses a command on them to help players identify and report admin abuse.

safe mirage
#

What is Mercenaries had tranquilizer darts that you would have to find at man made sites. And if a dino got shot by one, then the dino would have to press a certain key over and over to stay awake. And if the human shoots more then one dart the dino would have to press the key faster and so on.

west dragon
#

I pray that the devs use the old acro model. Just look at the comparison. No more needs to be said.

indigo mural
#

Hello The Isle Team >> Evrima Feedback >> Just wanted to tell you that you are permanently starving in Evrima, because the dryo AI is sitting in bushes and screams once every 10 minutes.I looked at an Ai who just sat in a bush and didn't run away even when I was standing next to it. It's really no fun to grow for hours and then die as carnivores. On servers with fewer than 40 people, the high death rate is noticeable due to starvation. It's nice that the AI spawns, it's just useless if it spawns somewhere on the map and not near the player. There should also be a general chat and the compass should also have N-E-S-W again. Also missing is the tab in which you can see who is online + the video recording function. This is the feedback from my Side.

ancient plover
#

I have an idea, maybe consider adding some kind of (not very noticeable) steam coming out of dinosaurs mouths in the evening, night and morning time, when the temperatures are naturally lower? It would make the nights seem colder when the sun goes down. EDIT:Maybe this could go better if u add other regions to the map, like maybe with redwoods there could be something like this?

thin grove
#

These might be several ways to limit the amount of players in a group (depending on what species you are), or at least encourage players to form groups not beyond the group limit. Also if a player plays as something that would normally take a more solitary approach, then it should encourage them to play more solo.

1: If this is not already in game, add a damage reduction to your group members. Meaning, you do way less damage to them then to something not in your group. This will likely bring more benefits to stick to the group limit of your species as hurting someone on accident wouldn't be as big of an impact.

2: Adjust diet and required nutritional intake per species. To further explain it, in the upcoming diet system there will have some form of a bar next to stamina, hunger and thirst bar. This bar will inform the player on how healthy your animal is. Let's compare Allo to Rex. While Allosaurus (as the more social animal of them both) may not need as much food of nutritional value (eating it's preferred prey) to keep it self healthy and for this bar to go up, leaving more room for other Allo members to join while keeping everyone healthy and satisfied. While Rex on the other hand may need much more food of nutritional value (preferred prey) in order for this bar to go up, making it hard for large Rex individuals to group up and may prefer to go solo.

3: Adjust the amount of food available in an area for each species. If a preferred food source (prey or plant) is either common or rare will impact the population of a species by a lot. As an example, Maias might need to eat plants where there's enough to feed a whole herd while animals like Rex has a harder time finding enough nutrition just for them self.

deft sonnet
#

ok, I have a LOT of ideas for mercenaries so get ready to read. TI_DiloSip

1: Mercs should have a money currency which they earn from completing objectives.

2: To go along with money there should be a shop in which you can buy ammo, weapons, and vehicles. (more on vehicles later) while you can salvage most things that you need only the strongest weapons can be obtained by buying them.

Now you may ask. "how does one get said items from the shop." well that where the next thing comes in.

3: Supply drops are how you receive the items which you bought. a big LOUD plane will fly over the island to where the merc has placed a smoke signal which of course is very easy to see over a long distance,

4: in addition to supplies you can also call in vehicles. there are different "tiers" of vehicles each being more expensive than the last, some examples are. Four-wheeler, SUV, Armored truck, and such. each tier of vehicles with help protect you from larger dinosaurs, with an armored truck being able to keep you safe from things like a carno,

5: an idea for an objective for mercs to do is population control. I know, I know, everyone and their mother is going to hate this at first but hear me out.
every dino has a set "limit" of how many dinos there SHOULD be on the island. no this will not stop players from spawning in as an overpopulated dino. but what it does do is alert any mercs that there is a dino that's overpopulated and then they can hunt that dino for a reward.
Example. there are 40 Tenos on a server, the population limit for Tenos is 35. so now mercs can hunt Tenos for a reward until there are 35 Tenos at that point killing any more Tenos will not result in a reward.

Ok, those are my ideas for some features that mercs could have, hope you all have a great day!

frozen cedar
#

I think that steeling eggs should be a feature, but only for scavenger dinos, if it wasn’t already an idea I feel like this would be a really neat mechanic to see in the future!

trail saddle
#

Make the "mating" mechanic a simple yet suggestive nuzzle of a mating pair over the completed/work in progress nest-site to begin gestation.

wooden flame
#

I would love to see a lake like the pink acidic lakes that only a certain type of animal can stay in and if any others try to stand it it that will get hurt from the salt

broken axle
#

Do not add piss, shit and diarrhea to the game.

Please.

ancient plover
#

Please reconsider adding shitting, pissing and diarrhea. Just take a moment to consider what type of community your game has. Just a second, that’s all it takes. People are weird with in game vomiting, can’t imagine how bad it’ll get with shit.

And egg laying animations? Come on guys… if a person suggested this a couple weeks ago they would’ve been instantly perma banned. What the fuck are you thinking.

flint violet
#

Substitutes for Piss, Shit, and General Degenerate Ammunition.

Since it's been awhile, I figured I'd write something up, it's pretty short but they're I feel great alternatives. Ever since we've gotten confirmation of things like diarrhea, egg laying animations, etc. people have been unironically wondering if there is a certain turn in targeted demographic. While I believe this to be an incredibly exaggerated exaggeration, there are still alternatives that would probably be better overall.

Comfort system:
So, when I say comfort system I don't mean a weird tacky bar that fills up by a numerical value from having to AFK because there's some slight rain, I mean a objective based system that encourages you, the player, to do things your dinosaur might in it's own character. What I mean by this is that, for example, we take ceratosaurus. If he's personified by being a big bad bully, he may have objectives to aggressively preen himself, smash foliage, etc. This could leave scent markers or just general hints, traces, and visuals that would allow for other players to see where people have gone instead of smelling feces on the floor occasionally. Not only could this be a immersive and interesting way to "track" players, but, it could tie into things like how to earn a strain, boost growth, and the like. Behaving the best you can, doing what you're supposed to be doing, should be massively encouraged.

AFK Scent Plume:
Another thing (to work in tandem with the comfort system) is that if you're sitting down/still for a longer period of time, you generate a scent plume. You don't need to have urine or feces involved, just, have it to where whenever you're sitting still for a longer period of time you just have a rising scent plume. Not only does this replace the whole fecal matter thing in a less disgusting way, but it also furthers discourages AFK growth.

empty haven
#

Dont add shitting and diarrhea
It gives weird Rpers more possibilities and can be replaced by other mechanics

hallow iris
#

Titanoboa movement would be insanely cool if it worked similar to Snake Pass
https://www.youtube.com/watch?v=RTn95Io_Qjc

IGN

This tough physics-based platformer has an intuitive control scheme, but its camera and checkpoints aren't good.

Watch more IGN Game Reviews here!
https://www.youtube.com/watch?v=2jCD9y0480c&list=PLraFbwCoisJBTl0oXn8UoUam5HXWUZ7ES&index=1

The First 15 Minutes of Snake Pass Gameplay:
https://www.youtube.com/watch?v=s-MabpRl2ZM

Let's Play Snake...

▶ Play video
chrome rivet
#

I need allosaurus in evrima. Ok bye

lucid venture
#

I have suggestion in the isle for new Dinosaurs pls add iguanadon and oranosaurus and corythosaurus and Argentinasaurus and titanosaurus and no not the Godzilla monster the real life sauropod and gigantoraptor and the famous turkey sarchosuchus and carcharadontosaurs and giganotosaurus Edit sorry if I butcher some of the names of the dinosaurs

dense void
#

if your gonna add shit, atleast optimise the game first. The game is already laggy enough for bad computers and adding shit is going to make it laggier. please. i beg.

alpine glacier
#

Server suggestion: Just rename #isle-fan-art to dinosaur art at this point, as a good chunk of it isn't even isle related and somehow allowed while isle art gets removed if the dinosaur has a shirt on or is too meme-ish

rapid robin
#

pls update rivers before making deinosuchus’ diet support cannibalism, baby deinos wouldn’t even have a chance in the current ones

wide slate
obtuse ember
#

Replace giga with carchaTI_Troll seriously though.

old sky
#

Since scent was said to get much more work done on it at some point, perhaps stuff like scented blood or footprints could be visible even through foliage? It's kind of odd those can be blocked by leaves even though you're smelling for them.

ornate canopy
grave rover
#

Ceratosaurus Sexual Dimorphism

  • Personally, I’d love to make this akin to hyenas; it would really make this a unique form of dimorphism.
  • Females would take all the customization options the male has (Crest color, diversity, etc.).
  • The male would take all the limitations a female would have, meaning it wouldn’t be able to customize the color of its crest (depending on if that restrictions still going to be a thing), and have less color options and visual changes in general.

ignore the size differences in the pic, due to the issues involving size-differences with sexual dimorphism, this shouldn’t be a thing. Just imagine this but without size differences.

dense void
#

To hype tribals up there should be human skulls on a stick around the map. Kind of random though

latent heron
#

Dear Devs, There have been some problems with servers the past few days, And all of us have no clue what is going on.
It would be nice if we could hear from you what is actually happening with your own servers that you run, as these are the most played. Whether it is down for maint, or something has gone wrong, a little bit of transparency is a good thing. Keep your community engaged on what is happening, Dont leave us in the dark.

drifting cedar
west dragon
#

Let carnivores who hunt sauropods,or big game(giga,acro and possible allo) the ability to flesh graze

mossy flax
split wasp
#

So im about to go on a rant about the natural things we could hopefully see coming to the game. 1) Geysers. geysers would be around the map and would be something you could explore, They would randomly go of and spew hot water. depending on how small the geyser is would be the "stats" of the geyser if its a small geyser and you stand on top of it and it by chance goes of because its small it would do small dmg and would shoot you to the side. As an example a utah find a good size geyser and steps on it, if it activated it would send him fly in around the same height as a utah can jump and i feel a good animation for this would be the same one as a utah pouncing and hitting a tree. If the utah would step on it, it would go flying up depending on how much the dino weights and it would get also flung to the side, The bigger the geyser the bigger these effects would be. 2) Storms. Your in the rain and Thunder starts, you can see the lightning and feel the ground shake every time it hits, fog is covering the ground leaving small creatures such as hyspi and dryo and other small dinos unable to see very well, to stop the shaking of the ground and the rain everywhere you would ether go underwater (not the best bet) go in to the forest to seek something that will cover you, or go into a burrow. If you have your burrow in the middle of the plains and it starts to storm or rain it will slowly fill up with nice water you can drink but you would soon have to tunnel away or run away from your flooding burrow. Another idea for storms would be some human building would have a lighting rode, this would attract lighting and might be able to give power to the building with the rod? 3) Strong Winds. The last one gave you a reason to run into the forest these Strong Winds will make you run away from the forest, if you go in the forest when Strong Winds has happens you will have to watch out for small rocks and twigs picked up in the wind cause these could do a bit of dmg if not careful.

ancient plover
#

Dondi Tooltips for Mercs pls 🥺

trail saddle
#

I think the Tawbasawas would be a really good addition to the Isle, Dawndi TI_Uhh

inland kestrel
#

Please fix croc vs croc fights. Literally whomever gets the first hit 1v1 wins.

pastel needle
#

When skin customization comes out allow us to add feathers on certain body parts like this

hollow cipher
#

troodon and dilo should have a venom meter above food or water, regens over time and regens faster or slower depending on age and how hydrated the troo or dilo is

west dragon
#

Here me out guys. When the game 100% complete we need bigger servers. 500 player slots perhaps. Maybe more. My reasoning for this is because a 200 player slot server would not be able to fit 50 playables and all of the human factions and idk about you but I’d much rather interact with actual players than ai,I’m more than happy with the only ai being small herbis and carnis. Human interaction and more sever slots>ai

marble siren
#

I feel like adults should be able to carry babies-juvies of the same species in their mouth, depending o the size of the baby-juvie. This would make it easier for groups that has baby or juvies to stay on the move as they won't have to stop and wait for the juvies and babies. Now I think this only should be added to the smaller creatures like the utah, carno, tenonto, trikes and basically dinos around that size. For herbivores the size of their mouths should matter, aswell as the body shape of the baby or juvie, for example it would not work to have a stego carry one of it's young simply because of the size of the babys, their plates, and the mouth of the stego.

teal badge
#

Please don’t add an Cannibalism Debuff to The Isle. Cannibalism is fine and if you think otherwise I’m sorry to say it but you’re either bad at combat, salty that you died because you trusted someone, or both. Cannibalism is good for the servers population because it make sure that there’s not just one species dominating the server. If an anti cannibalism debuff was added what would you do if the whole server was one species? Don’t say ai since ai spawns less the more full a server is. Also on the topic of ai I personally think ai shouldn’t be bigger than a dryo because if I see a raptor or tenonto I know those are players and I can fight them with knowing I’m not going to fight lines of code. Please take what I said into consideration.

Edit: sadly this reaction is what i expected and if you dont see this reaction to something as simple as eating another person to survive in a pvp survival game sad idk what to tell you. this community is always pushing to make the game more casual and the devs sadly listen to it. this is why we need to stop listening to literal children who lost their virtual dinosaur and got salty about it. Ty for reading

ebon jay
#

Hey, so this is probably a stupid idea that not many people will like, but ima put it here anyways. So one of the main things about cera is going to be it’s iron stomach, it can eat anything no matter how rotten it is. This is all fine and dandy, but what if cera could get dietary nutrients from pretty much everything. So it could eat basically anything and still fulfill its diet. This would tie into its ability to eat basically anything and still get nutrients from it. So yeah

grave rover
#

^ means what if Cera could eat anything without suffering.

split wasp
#

I would be nice if megalania could burry its eggs in mud just like turtles and i think lizards and crocs do. The babys would spawn in a inclosed area with mud surrounding them and the nest. The megalania baby would ONLY be able to dig out if they spawn in the nest and underground. The mother would be able to burry there eggs and hide them so no ovi or galli could eat them. I think this should be the only or one of the only dinos that should be able to do this. This is the only good pic i can see so if you dont understand pls talk to me in #general-feedback-discussion

dull topaz
#

I am really missing Tyrannosaurus rex and Triceratops in Envrima, they are classics.

wide slate
#

Allow humans to hug dinosaurs they tame.
We hug our pets. Let us pet the baby dinos.

harsh zinc
#

I think deinonychus shouldn’t be able to heal in water otherwise they can easily run away

jaunty swift
#

With the addition of Nesting and the Skin system in the game, I think some kind of mutation through nesting in players such as albino and melanistic mutations could be interesting and rare to see amongst players. And/ Or the ability to choose albino or melanistic skins in skin customisation. This would create more diversity of the colours of dinosaurs around rather than them all being brown or green for example.

wicked rose
#

anything being done about the servers crashing? smh

radiant quartz
#

Cliffs like those in Venezuela
This could be a special spot on the map to have this habitat be located. One side would just be connected to a hill or mountain you could use to walk up here, while the other side is of course the cliffs, where you could see from high above, as well as the area below. The habitat on the cliffs could be unique from rest of the map, having a more rocky terrain with small puddles scattered about, rock formations in unique shapes, and instead of having it be rocky wasteland like the one in the photo you could put your own types of fauna unique to that area to make it more interesting. There could also be small shallow creeks/rivers flowing down from the cliffs, which would end in waterfalls that would create new rivers on the lowlands.

clear halo
#

C130's as supply drop planes on runways occasionally. Not accessible to fly by players, but the plane that comes in to deliver ammo, fuel, food, medicine, etc. on a maintenanced-by-players runway every in game week (or more).

tribal quest
#

BRING BACK ISLE MEMES!

errant stump
glad minnow
#

edible flower snacc 🌻

keen saddle
#

i got a question for flyers, could there be a mechanic where you could pick up small dinos and carry them and drop them down to there death?? 2nd question, will there be a mechanic that allows you to dive bomb and pin something to the ground? kind of like a utah pounce?? either 1 of these would be cool

dusty yarrow
#

For when Tribals get added and the perk system is in too. Tribals should have access to perks and one of them should be able to cannibalize other humans 😈

noble stirrup
# clear halo C130's as supply drop planes on runways occasionally. Not accessible to fly by p...

To add to this suggestion, I think it would be even cooler if they rarely spawn in opens fields like they had to do a crash landing. They would serve as a rare place of interest for Mercs and they would be able to partially resupply from crashed boxes scattered around the crashed plane. As for dinos, they could stalk around the crashed plane for an unfortunate soul brave enough to go out in the open.

lone dock
#

Please bring the recording function back into play and allow us to decide whether we want to have the global chat on or off. That would simplify all support cases.

sage roost
# noble stirrup To add to this suggestion, I think it would be even cooler if they rarely spawn ...

it would also be fun to have crashed aircraft as a potential spawn point for players, implying they were a survivor of said crash and giving them a potential place to rifle through for loot before carrying on with their journey. To keep it balanced most crashed planes could be small helicopters or single engine recon planes, and big aircraft full of amazing loot like a C130 could be an ultra rare spawn that a player would be extremely lucky to find themselves start in

mental relic
#

Okay so we all know how back in the day the isle held a trailer contest for the games steam page trailer, it would be amazing if when the devs are ready to switch the steam page from legacy to evrima they hold another trailer contest for the new steam page.

uneven acorn
#

Add the option for global chat. I would really like it for my server -_-

lunar sundial
median canyon
#

Make it so your hunger levels reflect what your animal is doing: Ages ago Dondi talked about hunger levels dropping in relation to what you're doing. The obvious problem for years has been that it would encourage AFK growing more than the game already does. But with diets coming, and them drastically impacting your animal's growth rate, I think it's actually feasible now.
So if you're constantly draining your stamina bar, your hunger would go down much quicker than normal. And on the opposite end, sleep could get another use outside of safe-logging, in being what makes your hunger bar decay the least.

thorny zodiac
#

May I suggest the Dinosauroid as a runaway experiment or 3rd party faction in the game. I don’t care how it’s implemented I want funky lizard men.

safe shore
#

I have an idea for how troodon mimicking calls might be able to work.
The devs said they dont want there to be too many buttons involved because that would be confusing, especially when they add more dinosaurs. So, make what the troodon mimics dynamic to what it is fighting.

Here is my idea for it:
If something has enough troodon venom in it, it will hear the troodon calls differently. 1,2,4, and f calls should sound like your own species, but 3 calls should sound like a predator. If a teno gets bit, the troodons will sound like other tenos or raptors to it, but every other dino hears troodon calls. Imagine being separated from your group and being attacked by a pack troodons, now you cant where your group is calling from since all you hear is them in every direction. Or the inverse, imagine leaving a member behind, then hear a bunch of troodons calling as your friend panics.

Although my specific example might not work, at least make troodon mimicking dynamic to what you are fighting. This will allow for much less key binds and make it more interesting to hunt and be hunted by troodons.

ebon jay
crisp pagoda
#

So...these screenshots of a dev shitting on mods are concerning. What's the point of releasing a dev kit at all if y'all are gonna be so strict about which mods even make it into the game? It isn't like mods are overwriting the base game, they're adding to it, and as we saw in the early days where mods were a thing, they could be used to create personalized server experiences without affecting official servers. If people want the official experience there's still the official servers for them to play on, untouched by mods. Same complaint with the removal of global and group chats instead of making them an option which could be turned off on the official servers for a specific experience, but be enabled on community servers for a different experience than the one we'd get from official

IDK man. This new direction the game is taking feels...really restrictive. Feels very much "play our game how we want you to play it or don't play", which is...a bad direction to be taking

clear halo
#

Patch is pog, that is all

glad minnow
#

what happened to stego swing???? like i think that needs to be added to the alt or primary attacks

vast spade
#

lmao how do iget the spino on the isle

ancient plover
#

Crocs should be able to eat underwater :/

warm lily
#

Downloaded update, got a few friends, started fucking teleporting everywhere, randomly took bleed, then 2 damage ticks, and I can't group, nice functioning update 👍

astral trail
#

Pteranodon should be able to smell fish spawns. thats all, thats the suggestion.

wintry geyser
#

more stick sounds because the 1 gets a bit repetitive

candid veldt
#

need to tone down the personal sound fx for the twig. keep second and third parties volume high , just not first person

ancient plover
#

I like this game. I really do. I want this game to improve, to be the best it can be because it has alot of potential.

Im gonna be very frank. Your game fucking sucks. No matter how many new mechanics you slap on or hype up, its not gonna solve anything. You can only put so much lipstick on a pig.

The game is super unbalanced, super buggy, visually unappealing, mechanically frustrating, and unsatisfying. It just gets worse with every update or patch.

Wowee cant wait to grow x dinosaur for 4 hours! Gotta play super safe by not doing anything at all while I do nothing remotely engaging! Oops I just died to unfortunate circumstances I couldnt escape from! Now I have won nothing and lost 4 hours of my life that I couldve actually been doing something fun with.

But lets say you make it to Adult. Surely now all the hours you put in your attempts will be worth it right? Nope, die to a large group of people you once again cant escape from, get rewarded nothing, do it all over again!

Listen I gets its supposed to be an accurate animal simulator...but its still a game you spend money on and have to dedicate alot of time to play. Fun > Realism always. Make the game more forgiving and satisfying to play. The core gameplay of the game is just atrocious and you are really the only game that does it this way (for good reason.)

And I saw that image of a dev complaining about mods...geez louise if you are gonna be so entitled about your work, atleast be good at it.

Im giving it to you straight because your community (literally the same people since the start of the game, newcomers are rare and they just drop the game anywhere because its so boring, frustrating and bad.) aint gonna. If you are gonna be the biggest game that lets me play as cool dinosaurs, then please let me have fun playing as cool dinosaurs. I legit think a Roblox game with the same concept is gonna be better than you...youch.

This was my ted talk and I hope you dont like it.

gloomy latch
#

You have broken my steam... Game keeps crashing and now so does steam...

tropic wolf
#

i am testing at the moment, and in a lot of areas my frames drop below 15 frames a sec...... and no i dont have a shit box... other people have the same problem?

sudden ridge
#

As few people have noticed, minmi does not have any attack weapon, having only her mouth to attack '-'
Since no ankylosaurid did that, as they all had a club, thorns in their tails or shoulders, for their defense, and a bite, in my opinion, would not be enough to defend
Such an animal. As you can see, minmi doesn't have thorns, neither on the shoulders (since it wouldn't make sense) nor on the tail, possibly he didn't have a club, but rather, thorns capable of launching an attack Bloody.

Just a warning, that the minmi doesn't have enough fossil materials to confirm the fact that it has thorns on its tail...but it makes a lot of sense to have it, because minmi always has illustrations with thorns.

The isle minmi image ( 1 image ) compared to how it should look (2 Image)

(Adding slightly larger thorns to its tail, like your polacanthus cousin, would be perfect.)

native meadow
#

Subjective suggestion, but I really liked the adult Utah 1 call pre-patch just now, and I'm already missing it :(

umbral kiln
#

I really love the new ambient sounds, the cracking a bit too much in the forest I think, also when you walk on a log it's a bit weird. I really like the graphic update as well.

About the calls, I like the new utah call however I like all of them so far so maybe we could have all 3? (legacy pure bark, evrima- really old legacy and the current one)

The performance is pretty bad right now, I know it's a work in progress but it didn't get any better with the new patch.

Also can we do something about the shadows? In my opinion they are way too dark. Would prefer it like in the legacy so it doesn't have almost pitch black shadows when it's afternoon in the game.

ancient plover
#

Okay, so after playing the new patch, this is my experience and feedback

Performance/Visuals
While the game got upgraded visually, the performance is definitely crying for help. I'm not expecting to have an incredibly good looking game with 200fps, but the current performance is definitely being close to be unplayable.
I'm playing on a 1440P with R5 3600X, RTX2070 (OC), 16GB DDR4 3200mHz ram and I can barely push 45-50 FPS out of the game in the BEST scenarios. In some cases it even falls under 30, and that point, I had enough and just simply quit the game. I know 1440p requires a lot more power than 1080p (1,7x more pixel to be exact) but this still beyond bad. This needs to change with update 4. Do not increase visuals if the game performance will suffer this much, It's a multiplayer game. FPS counts a lot, I don't really care if a Singleplayer game has 30-40 FPS, because I'm not against other players and I don't need to be that precise, but in a multiplayer game, this is very bad.

New Scent particles
It looks way better, smoother and looks like an actual scent particles, good job on this one.

Sound design
the stick sounds is pretty neat, it adds a bit more depth to the forest areas, however Please reduce the amount of time it occurs. It is very frustrating after a few minutes.
You hear it the first time : "Woah, thats pretty neat"
You hear it the 15th time : Its neat, I like it but I kinda wish it would occur less
You hear it the 50th time : It's frustrating as hell, let me get out of the forest asap.

(Balance)
Well, I didn't played too much, but overall I like the speed nerfs, It doesn't feel bad and if it means we can have better animations, go ahead.

Again, it's just a smaller patch and I won't cry about it, but please solve the performance issues til update 4, otherwise a lot of the playerbase will be forced to miss out on that experience. (including myself PES_Cry )

spice temple
#

I lost 10fps in this patch @4k ultra everything TAA dynamic volumetric clouds from 50fps to 40fps BUT it looks fucking immaculate!!!!!!!!!!!

vital canopy
#

The sound of twigs or vines snapping when running through forest is too loud. It sounds like I have a chain of firecrackers attached to my leg. Liking the improved graphics though!

cedar smelt
#

It’s too dark at night. I can’t see jackshit.

cobalt musk
#

the sky is at the lowest setting yet when i look up i go to 20 fps and i get over 90 looking away from it

unreal geyser
#

just for me or the isle is laggy beacause of the update

kind mist
#

It seems that as an Admin a fresh Spawend Dino is displayed at 0.332 and a full grown is displayed at 0.667

Furthermore they seem to grow much faster then intended and taking damage and bleeding while growing.

fair raptor
#

I like how all the animals are a lot slower now. Gives them more weight. Crocs look better in the water too. The only issue I have are the new textures. Not on the dinos because they look fine, but the grass doesnt seem to be that high anymore, and a lot of vegitation seems to be missing in general. When flying with Ptera the map looks like a very heavy work in progress, the old Evrima feel is completely gone. Its dark and almost empty feeling. Not sure if I like the new ambient. Too many birdsounds, also at night!! Ptera as a juvi also loses health like Carno used too. Might be some kind of bug..? Theres some issue with tile building too, once again when flying you see there is this horrible pop up stuff going on. Some lag spikes there and there but its playable.

maiden bison
#

just me or does it make dienos a little too op?

unique blade
#

New updated sound is great, however the noise of certain dinosaurs drinking and walking is incredibly loud, also stick breaking noise is really loud too, it's good that I can hear whats around me, but it's like really loud

stone cloud
#

wait crazyjoep.. you can fly with a ptera? mine doesnt want to fly or jump or sleep. think i have a mentally challanged one haha. frames aren't stable enough to find joy out of the game. ill wait a bit longer for new patches 🙂

topaz panther
#

Ok so tried out the new update.
I play as a carno, spawned in the southeast. Next to me was a dreyo AI - already dead. Free food.. yippie: I had food, it was free and there are AI spawning in.
Took a few bites, getting thirsty, went to river, drank. When I got back - Dreyo AI gone. Not sure how long it was in game already but OK. Continued my way to the swamp, drank, wallowed. There I started looking for AI, the part of the map all behind the dam at the swamp. I saw Dreyo AI. Tried to run to it, but not enough stamina. Sat down to regen. By the time it was recharged, continued search but Dreyo gone. Ok, so I was sweaping the whole map behind the dam, found 1 AI and attacked it : got it. Started eating. After 4th bite, AI gone - food value I got in return was like mayb 20% as before. So searching again. Could not find any AI anymore, death by starvation.
Gonna play again to see if I have better results, but this first experience: poor. Starvation all over again...

agile meteor
#

Make the branches on bigger trees firm, so you dont fall through them as easily when playing hypsi! I'd love the be able to climb further out and up on the branch without falling through C:

graceful lava
chrome anchor
#

The new scent particles are great and a huge step up from pre-patch but please make the water scent particles a lighter shade of blue / closer to cyan shades rather than the dark blue they're at now.

The soft-edged particles we have now + the dark blue shade make water scent particles hard to see, whereas plants and dead bodies are very in-your-face and impossible to miss due to how bright and colorful they are.

hidden jetty
#

The Scent particles now are way too big and bright imo. They look like shuriken flying towards you and are really distracting if you try to hunt or track near water.

pulsar coyote
#

cant even play the game right now to much rubberbanding? xD

hollow mist
#

Damn, nice update, you fixed everything TI_Unamused

Really though what the hell is this? Most of the stats were fine as is, it doesn't feel like we're even playing the same game, it doesn't feel like anything is fair or balanced anymore. The frames and rubberbanding are somehow WORSE, the map looks really ugly atm, especially near the water, and you somehow turned into path of titans where everything takes 50 thousand hits to kill, what the hell?

idle oar
#

i don't like walking on chips

rare palm
#

The twig snapping is a nice edition to the game but at the moment it seems a little bit too consistent and I think it should be more random and happen less often. When I am running through the jungle as a Utah it seems to be consistently happening every couple of seconds. Maybe it's not so bad on slower animals. It may be because its new but it really stands out from the other footstep sounds, perhaps it could be blended with the other footstep sounds a bit better.
I like the new ambient sounds, some nice additions 🙂

proper quest
#

Anyone else getting alot more rubber banding after this update?

cobalt brook
#

@real sentinel can you please provide more details what these items exactly mean:

  • Global dev ban list for servers and players.
  • Improvements to character save system.
  • Improvements to spectator mode.

Thanks :)

wispy pelican
#

Allright so it seems like this update broke pouncing entirely. This "Balance path" is more like an unbalance patch for utahraptors.

pearl raft
#

So i just tried the game after the latest patch and im here to do some feedback.
I am gonna mention stuff that people in general have stated already, regarding the rubberbanding, fps drops and sutff.

-Game made me lose a few frames but nothing too hard.

-Rubberbanding issue is very VERY big and game is unplayable with it.

-Visually the game isn't too different, shadows are super dark and OH BOY, don't even get me started on nighttime.

      *Nightitime is too dark, to a point where i just wanna log off for the night and log back in like 15 minutes. Very unnecessary and stupid*

-The animations do seem slightly smoother and im a fan of making the game slower although it isn't too seen. But i see what you wanna achieve so all good here.

-I love the ambiance. Ambient sounds are so good now.
Althoguh the night is stupidly dark, it is scarier and night ambiance is genuinely scary, i even got jumped by an Utah and got frightened to the point of squeeking irl.
But you know what's scarier than nighttime ambiance?

   **THE STICK**

*Now people have already mentioned how often the stick sound effect occurs and how tedious it becomes after a while and everyone's right. It should occur at least 50% less often.*

-Utahraptor's broadcast sounds whack. Give us back the previous one. There was nothing wrong with it.
Thanks, can't wait for another patch, love ur game.

tacit bone
#

pls revert the speed debuff for everthing or give some speed back. the game is starting to feel clunky like legacy OhGod . The speed debuff really hurt utah especially, i found that sometimes if i wanted to move a bit to the right or left i would have to start up a running animation to go at full speed to turn left or right smoothly.

tulip coral
#

^ funny this is mentioned, because the "clunkiness" is undoubtedly from the rubberbanding that we are all experiencing. i hopped in to play the game again today and the rubberbanding is still atrocious. i'm in NA playing on NA servers, why can a game like BoB or legacy Isle make it so i at least don't feel like i'm rubberbanding? even if the server isn't going to know exactly where i am at any given moment when i'm on the move, i think this is a very basic thing preventing a lot of people from enjoying the game. we're over a year in and a basic thing like this still hasn't been gotten right. please address this issue first and foremost, because if the game feel is off, i'm not going to bother checking out the new features/updates. i simply cannot enjoy it.

formal cobalt
#

Game is unplayable with the rubber-banding/all the other performance issues. Nighttime too dark. Do you guys not want people to play this or what? so confused.

slender yarrow
#

Umm you can see deino under water now due to blood scent or that's how it was like before but I found out a bit ago, it's very cheesy way to get deino location, not saying i abused it lmao. also quick thing here you see deino body though the dirty water thanks to it overlapping blood spots in water, not seeing the blood in water, i mean it's body overlapping the blood in water.

unreal beacon
#

I'm not sure if this has been spotted before but.. misspelled 'signs'? 😂

clear halo
#

Ootha is too weak now please fix cattosad1

uneven acorn
#

(Im going to keep adding as i find stuff)

So utah seems a bit overpowered against stegos now as it can play attrition for ages and pouncing has no real price anymore, i just killed 3 stegs alone btw. Also everything seems small might just be me. Utah is trash against anything that can hit attacks fast (carnos) as it has paper health now.
ok everything feels really small on the new mud, and wallowing feels off since it feels like the dark brown mud is out of nowhere.

Is the utah smaller? if so i like it, it feels good in buildings
utahs new 1 call feels like a bird on steriods ngl.
i just killed another steg please make the jump off range slightly smaller so there is a bit of a chance to kill the utah, it takes time but its easy kills.
carno clowns on utah lord. if you see a carno you gotta run
why is there a loading screen when your spawning? just seems a little off since its only there for like 3 seconds

cursive stag
#

The new changes to dryo, thank you thank you thank you!

On other things, the stick snapping while I love that they are in, they just don't sound right. They sound a bit to hollow? Nights are ungodly dark but I take that as a somewhat good thing. When we get night vision it should help. But now I am stuck bush sitting through the night. Maybe shorten nights a little until the Night vision update?

The new mud textures I LOVE however, they reflect WAY to much. The specular value on them needs turned down, or perhaps adjust it using Fresnal cause it's just way to reflective, it turns white during the day or night at certain angles and while I agree it should have a level of reflection the level it has now is too jaring and doesn't blend well with the environments at all. Especially in the shaded areas.

I love the new ambient sounds at night though. They're beautiful and eerie! The drinking and eating sounds though seem a bit to loud, they don't blend proper with the other sounds you hear around you. The water sounds like it's being dropped in a hallway for example instead of out doors. Mostly with a lot of the new sounds it's either they sound hollow or they sound like they are coming from a different environment then the one that they are actually in and so need a little tweaking.

ancient plover
#

i think when nesting comes out that Deino should be able to make a indent in a riverbed or cliff that can be used for a nesting site

sleek sapphire
ancient plover
#

The rubberbanding issue is making the game barely playable, making the new combat changes very difficult to test, also the stamina seems to be too low with the speed nerf, making moving around the map very long, a bit too much than I expected.

manic plaza
#

With the new decrease of utah health/weight, wouldnt that make it more agile and faster? Why the nerf of everything, shouldnt it be trading in one stat for another? TI_OviQuestion

midnight stream
#

Bruh, takes WAY too long for Deino to recover O2

oblique lance
#

Okay so after playing less than one hour, the game feels just unplayable rn. I swear i know that optimization is hard and performance is something you'll be working on forever but PLEASE, just fix the rubberbanding issue. The game is just hell right now, only because of that. It breaks the immersion, it's absolutely frustrating and annoying, and it doesnt makes you want to play and enjoy the game. So yes it's probably hard to fix, i know you cant only work on that and you've got to had mechanics and everything to the game, but i swear if you do not fix it for Update 4, a lot of players like me wont even play it. You have to make the rubberbanding issue as priority 1 for Update 4. Even if it has to delay it. I dont fucking care. I'm just sick of teleporting back every 6 seconds.

nimble pasture
ancient plover
#

Please fix rubberbanding issue... game is unplayable with these lags.

empty pier
#

to be honest, the game is ruined, rubberbanding, horrible FPS, weird branch breaking sounds when not even walking. I understand optimisation is difficult but this update just made the game worse. I enjoy the nerfs but its unplayable at the moment.

ivory matrix
#

ok, i can see where the devs were going with the new update, but there are a few things that still rather bother me, firstly is that the deinosuchus is still as unkillable as ever and even more so considering most of the other carnivores have received a nerf. secondly is that the carno is still broken in some cases, charging a Deino doesn't stun or damage at all, instead damaging the carno doing the charge, like running into a tree. utah pounce doesn't seem to work on the deino half the time unless you get a running start, jump and then pounce mid jump. while on the topic of the utah, can't say i'm too happy with the speed nerf, the utah especially on its own, is relatively useless in combat, relying on its speed to stay out of the path of danger, the speed nerf makes that impossible as most others can now easily gain on a retreating utah with ease.

loud cliff
#

nerfing utah but buffing deino seems fair 😆

fathom abyss
#

The game freezes pretty often infight. It doesn't on all other "activies". Not sure if you are aware. Have to kill it with the task manager if it does.

cosmic aspen
#

So apparently as a ptera, if you spawn south, you can just up and be put in water. Don't know if it was supposed to do that, but it did it.
Also, I haven't experienced the lag issues that have been complained about. However, I was in Official NA 4 which only had 4 or 5 people in it. The lag may be tied to that perhaps?
Anyways, yeah, just an fyi. Spawn is kinda fucked. Deuces

quaint marten
#

crocs irl apparently have good nightvision, so maybe when the mechanic is implemented into evrima, deinosuchus can also be given relatively good nightvision TI_Think

unique blade
#

A google doc, or any type of application form available to all people/players to apply for the QA server so these updates can be tested by more active players and just more players in general = more feedback.

floral crown
#

bigger sticks would sound better imp, the twigs are obnoxious

dull bison
#

okay sinds the update everything looks better, but maby with the eye into the futere, test this kind of thing out, cause this rubber banding is realy really really shit.

twilit flume
#

yeah its unplayable. only thing you can do is log out

grave rover
#

I wish the best of luck to you developers. Hopefully you finally found what’s causing the rubberbanding and can squash it as fast as possible

halcyon quarry
#

For some reason the ptera insta-take off keeps failing. Mine jumps, uses the stamina, and then sounds like it crashed and hits the ground again. I'm not sure what's going on. After a few tries I can usually get in the air, but my ptera screaming and flailing trying to take off makes it a really easy target

dreamy wyvern
#

bring back images in isle-discussion

rose bloom
#

Rework global ambiance sounds to be more appreciable and some kind of more immersive.
Also get ride of dinosaurs sounds in ambiance as with this it doesn't mean a thing to hear a potential threat or prey.

More sounds like this or legacy's would be awesome :
https://www.youtube.com/watch?v=w8PmtV7lbEQ&ab_channel=MythicShewolf
https://youtu.be/xNN7iTA57jM
https://youtu.be/cD1jYoipuDs
https://youtu.be/Nep1qytq9JM

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jagged rock
#

when are they going to fix the pteranadon adult airbrake issue falling like a rock..? wow

gritty acorn
#

Pounce seems to be broken, I pounced a juvie teno as a juvie utah and I was stuck in the air in place and did no damage to it, not even bleed. Has happened a few times now, pounce doesnt stick and if it does stick the animation doesnt connect with the body of the target properly. Also, knockdown animation when pouncing trees doesnt seem to work either, as far as i could tell from playing yesterday.

dark lagoon
#

Dryo definitely needed those nerfs, no longer is it the one true squeaker god. I think the damage could be increased a bit more, at least until it gets an alt attack as the peck's hit box is so tiny that its difficult to land a hit even with a size advantage. It takes a crazy amount of hits to kill juvis now, even when they're half dryo's size. Personally I think it should either keep good speed or good bite force for its size, as there's not much incentive to play it as it is now, especially when diets come out and you can't just afk grow to victory. If it grows for 30mins and then you run around for 40mins, why not just grow a utah for those extra pounce and bleed benefits. Might be because of the rubberbanding, but we couldn't even take out a big juvi carno(About 3/4 our size) with two fullgrown dryos, and we landed far more hits.

This new layer of sounds on dryo's one call (while injured especially) hurts my ears and I'd appreciate if they could be dialed down or blended a bit more with the rest of the sounds that make up its call. Animation lock while eating bushes is still bad, if I see something coming a mile away(exaggerating, maybe 5 or 6 stego lengths away?) I still don't 'unlock' in time to get out the way.

civic fossil
#

I Personally do not like how Stego Screams while drinking and eating.

cunning zenith
#

Yoo now everything one-shot the utha 😂

ember merlin
#

the stick snapping is too common and should happen I feel around once every minute

sudden horizon
#

Some quick feedback from someone who is not really attuned to the creature balance/combat, but mostly goes for the survival and immersion/realism part. Enough has been said already about rubberbanding - which I did notice a bit on EU6, but nothing major - or changing FPS due to new textures, but that is not the focus here.

The new sounds are great, they add a lot of flavor. They are maybe a tad loud at some times - I heard a branch break replace a waterfall sound, for instance - and sometimes I do wonder whether I am hearing players or ambient (dino) sounds, especially at night. Overall a lovely idea and addition still that could perhaps be tweaked further to make it feel more "imbedded" or subtle in a way.

Eating and drinking with a fragile creature makes you feel like you are a sitting duck, especially near water. Something that adds to the paranoia, which I personally do enjoy. Whether the intake speed is "on point" I cannot really judge, but I do feel I want to keep an eye out more for not getting hungry/thirsty too much, or else I might be in trouble by exposing myself for too long.

The new scent - a sort of cloud rather than particles - is a good change, especially the red and the green. They are clearly visible, and tell you what you need to know in an instant. The blue might need to be a bit brighter as it can become difficult to see when you are not looking directly into it - especially at night. When moving the camera away from the scent, the color becomes a more darker sort of blue, making it harder to see. This issue does not occur for the red and green.

From a survival aspect, I would say this patch feels like a step in the right direction. Again, others are much more attuned to dino balance than I am. Curious to see what the diets will add on top of all this, as this does feel like a "prologue" of some kind towards the big addition.

shrewd trellis
#

What is that shitty update, they have removed fish spawning at The pond (South).

frank oxide
#

rubberbanding is still here

ancient plover
#

rubberbanding and lag is still here

hollow flume
#

When you look north, fps drop. When you look everywhere else, they are back to normal

ancient plover
#

Rubber banding is significantly worse, my graphics look like play dough when Im on max settings

fallen light
#

so many lag more than before

lone sapphire
#

i dont think your patch helped lmfao. im lagging and rubber banding worse than i did before

ancient plover
#

Can we please have a jungle tree top biome with thicker branches and vines to climb up and around for Hypsi and other dinos. That hang out in the trees.

merry pasture
#

Make the "gaining blood" icon (blood drop with a +) green instead of red, so new/confused players don't immediately think they're losing blood.

tired hawk
#

Something that I've realised in legacy, is that suchomimus is actually very undersized, and/or undersized in comparison to the oversized apexes. The model in Legacy seems to be using the type specimen's size, but the main theory regarding the specimen is that it was actually a sub adult, so when you see a '100%' fully grown sucho in Legacy, you're actually looking at a subadult that can't grow anymore.

Even this subadult though should rival spino at the hip height, or trex's length, and should be in the same field as acro, but sucho looks like a dog to them, which leads me to believe the apexes are oversized or suchomimus is undersized.

I understand that realism is not priority in evrima, but realism isn't the reasoning here, merely an excuse to have some real fun when designing sucho (as we all know upscaling a dino without evidence would cause a seizure within a certain group in the community). Having a semi-aquatic pseudo-apex that has never really seen media spotlight before may attract many players to it. And as suchomimus always had an... unfortunate circumstance in terms of its viability in Legacy, a simple up-scale when redesigning it for Evrima could really give the underdog a happy ending.

crude tartan
#

Honestly, the changes to utah are fine. It's small, frail body shouldn't have been tanking full grown deino bites and for a creature that size having 1/4 the health of a fully grown stego was dumb. The utah nerfs are fine, now utahs actually need to rely on pack hunting and coordination to take down larger prey rather than run in and spam bite. That being said I think the bleed value should be increased a bit from pounce, considering the current roster sizes and amount of playtime each animal get, utah has pretty much no way of killing a teno or larger. With pounce and patience being its main form of hunting a slight buff to the bleed from pounce should be considered, this would make playing more aggressive more rewarding and gives some threat to having a utah pack after you. Other than that, changes are welcomed by me because 1000hp utah was way too good

peak quartz
#

I am not sure if this would go here or in balance feed back. But I just looked at the starting stats for all the main dinos after these last updates. Most of them seem logical, however I feel stego baby damage should at least be compairable with carno. They are a slower and bigger baby, that is harder to hide or run away on.
For reference, these are the stats, first number is weight(and hp) and second number is damage.

Carno 50, 8
Utah 11.9, 2.2
Deino 121, 15

Teno 54, 1
Stego 120, 1.5

I think 5-10 sounds more fair for stegos. The rest seem pretty good.

dense void
#

This but with deinos when?

swift bridge
#

i seen pretty much the informations about the diet system, and i thinked that MAYBE the water should have more attenction aswell, its well know that pretty much every animal in the planet lives better if drinks more cause drinking avoids getting sick sometimes and in general it helps the organs, so since (for what i've seen) we will have a bar for the bad/good eating, we should have one for the water like "the more you drink, the more you feel better" it wouldnt be necessary to survive cause no ones die if doesnt drink A LOT but may be a good thing

quaint marten
#

since baby carrying is practically confirmed, i believe deinosuchus should be the only creature to carry multiple hatchlings in its mouth at once TI_Perfect

ancient plover
#

Nice additions but the desync and fps loss makes it worse

radiant quartz
#

Earthworm AI
My idea for earthworm AI is that instead of spawning on land and water like other AI they would only be able to be obtained from the ground. Basically when someone below the dirt is burrowing/digging around, there is a chance that an earthworm AI would be revealed, and if that burrowing creatures diet consists of bugs and insects they can eat it for food.
Another idea for earthworm AI behavior is that when it begins to rain multiple of them will begin digging out of the ground and onto land as they do IRL, and would begin to dig back into the soil once the rain is over.

grave rover
#

Thank the gods! Rubberbanding is gone for me!

opaque raptor
#

I really want to enjoy evirma and I like the ideas for the re-balancing done but the game is still unplayable for a lot of people because of rubber banding and poor optimization. That is what drives most people away from evirma and I would really love to see it at least mitigated

bold badger
#

The new particles look really nice, way better than before, but they definitely need some kind of size settings or something. I just sniffed and practically my whole screen turned red from how many corpse particles there were lol. Then I couldn't see what was approaching me because the particles were in the way

azure leaf
#

The new scent particles:: love that they're bigger -- I'm sure they're easier to see for some folks -- but they can be BLINDINGLY large xD
I noticed pressing E ended my crouch animation/pose. Dunno if that intentional -- but I don't remember that being a thing, hmm

tired shadow
#

Let players request to spawn near same species peers? Hear me out, it’s difficult enough to be on your own as a very young juvi when you shouldn’t be found alone so soon. So I propose this. When you spawn into the server as a juvi Dino, the customization screen would also give you the option to request to spawn near players of the same species. After spawning, you would be given a ten minute immunity from taking damage from the player and or the pack they spawn within. I think it’ll help when friends want to pack up with eachother. And you can select an option in tab to deny all requests until you turn it back on.

ornate wind
#

The limit for pteranodon groups is way too small. Carnos and utahs can both have 8 in a group, but pteranodons can only have 6 and they don't do much damage in comparison. It would be awesome to have larger flocks and I feel 10-12 would be a good number range for pteranodon groups.

polar vine
#

When Nesting comes out, will deinos and other dinos be able to carry their hatchlings in their mouth? TI_GalliConfusion

ancient plover
#

Coloured nametags for people who have impaired hearing?
The nametags would change colours like a ping depending on the call of your packmate
For example:

Default nametag= No Calls
Red nametag= 3 Call
White pinging nametag= 1 Call
Green nametag= 2 Call
Yellow nametag= 4 Call

It's no secret that sound is a big factor in how survival and personal viability plays out. This would help these group of players with communication notifications and add supporting visual clarity without implementing any infringing ui
Of course this would be an optional setting

mental relic
#

Fix the frame drops that recently started happening with the recent patch

rocky garnet
clear halo
#

Think food eating to hunger filling is a tiny bit too low and the water loss is too low too. I like that its faster and takes more food but its a tiny bit too much I think from my few hours of playing so far.

urban jay
#

To much lagg in evrima…

charred geode
#

While i do feel as though food should be consumed at a slower rate than it was in 3.5, now eating takes an absurd amount of time. It is ridiculous how long it takes to consume anything! There should be slow eating speed for food competition, however the extent that it is at currently is far to slow and should be increased slightly.

worthy nebula
#

Snowy swamp

crystal fern
devout cloak
crude oriole
past shore
#

Did the teno lose its claw attack?

brittle magnet
#

I got an idea rolling around in my head for once the perk system gets implemented; a sort of "mark of cain" effect that subtly alters the character's skin when they've killed a certain number of their own species. It would make cannibal players have to adopt creative strategies to remain undercover but could possibly also come with some minor benefits to fit the cannibal playstyle. The way i think of it, it should be hard to get rid of (stay with the player into the next life) and be easily recognizable as "oh no a murderer" to the trained eye. Does this idea seem any good?
Edit: is this the right place to put this?

sinful summit
#

Change Tenontosaurus threaten call back. The new calls just sound too deep and distorted and doesn't seem as unique and distinguishable as they used to be. TI_TenontoCry

worn agate
unique marten
#

Honestly what are the textures now, ya got snowy mud, weird rock patterns and the hills look really out of place. Really the only thing I like is the forest textures

pearl raft
#

UPDATE
Rubberbanding has disappeared for me which is a pleasant change, good work💖 .

Utahraptor still needs slightly better turning, it lost it's nimble behavour and is quite underpowered now.

Mud textures could use less shine, nothing new.

Optimalization is desperarely needed, everyone's frames got injured.

Good work on the teleporting fix!

upper orchid
#

I have recently been playing Deino and spawning in the south. I have seen so many places where one can get stuck without the possibility of getting out its crazy. It takes a long time to grow this animal and losing all of it due to a weird square ditch is pretty lame. Is it possible to get a /stuck command please?

tacit bone
#

up the utah speed to 50kmh. the new utah speed doesnt match with the animation.

trail saddle
#

Crappy phone video but I had to whip this out and capture it to share in the moment.

I believe this is a sneak peak of the tree animations when weather is released.

💃🌴💨

glad minnow
#

i hope weathers will amplify or decrease the swaying effect of grass, trees, flowers it'll make it look more realistic. 🙂

nova lark
#

Regarding the latest changes to abilities and specifically utah.
I think the direction of the pounce and utahs balance is going in the wrong direction. I think pounce should be a part of his tool kit and not its only good tool like it is now.

Normal bites have a very small hitbox and is very risky to use and isn’t worth the risk at all.
Alt attack has been pretty much untouched since update 2 and feels very clumsy since u can only go in a straight line.
Pounce out shines all its other tools by being safer due to canceling your opponent’s attacks and its relatively easy to land with some practice.

Alt attack should be faster and perhaps able to be controlled but with a limited turn for more accuracy.
I think pounce should be harder to land by giving it start up frames with a sound que. This makes it best used against opponents that are standing still because of bleed or while ambushing unsuspecting targets.
https://youtu.be/bcpEkJFL7pY

strong sinew
#

major fps Problems after recent update

sleek jay
#

As for now only raptor makes a sound when he rests, u either should add the same for the other dinos or remove it from the raptor since a big carno can hear a little raptor rest in a bush is kinda an unfair advantage (evrima)

charred geode
#

Allow pteranodon to rip meat chunks out of bodies floating in the water via skimming

fleet onyx
#

Huge negative FPS impact after update

formal cobalt
#

Guys - help me understand the thought process for having the nights this dark right now. It makes no logical sense to me.

I literally cannot see SHIT. We all know the new night/night vision is coming in update 5 but please for the love of god, increase the brightness FOR NOW. FOR NOW GUYS ITS NOT THE END OF THE WORLD. You've got people with different monitors, different lighting environments. You want me to have it pitch black in my room to play this game at night? This is the biggest reason my friends don't want to play this right now. That an performance but this I feel like you can at least do something about fairly easily. Just increase the brightness value. Or hell make it day 24/7 like the before times.

Please. I want. to see. the game. I am playing. Is that so much to ask? why do you hate me?

dull bison
drifting cedar
#

Jaces work looks goddamn amazing! Can't wait to see it!

dry osprey
#

pretty work like usual.

icy geyser
#

Ok juvenile Utahs deal no more damage at all XD. I just bit a ptera with alt bite 6 times and it just flew off. I was at like 35% growth. This will be interesting.

uneven acorn
#

the mud does not look like it should be wallowed in at all.

unkempt marten
#

beavers dam across the map to block half of the water current, maybe around ponds

manic surge
#

Just my opinion AI spawns a frequent and it's extremely hard to distinguish a player from ai... that being said that's amazing , but it would be nice if color or some indicator was added so we know when we are facing off against an AI or Player. It seems one of the big tells is AI doesn't use calls. But many players don't call lol.

ornate breach
#

Two things:

  1. Rubberband or desync or whatever is pretty much gone from my perspective, which is awesome.

  2. Unfortunately, FPS seems to have taken a nasty hit this patch, which sucks.

Apart from that, good work devs good

rigid canyon
#

Scent is a really important mechanic in the game, and you have to use it if you want to find evasive prey. However, all footprints smell the same and if you’re a carno hunting a carno, or a utah hunting a dryo in the forest, the only way you know it’s what you’re looking for is by the size and shape of the highlighted print. The issue that comes from this is that if you’re in a group and you’re hunting in the trees, eventually everything can cross over and become mismatched and hard to identify. You shouldn’t have to directly look at a footprint to identify if it’s one of your own or what you’re hunting.

Why don’t we add specialized scents to group members? That way you can differentiate between who’s with your group and who’s not. This can also add scent diversity which would add more of a realistic aspect. Example, you’re a group of utahs. The members in your group, their foot print scents could come off a different color compared to anything outside your group. This could make realistic hunting a lot easier, especially those who wish to give chase if they enter the trees, along with getting rid of unnecessary confusion that shouldn’t be a natural occurrence.

I don’t know if anybody’s already come up with this or if it’s already an idea in the dev’s books, but I’ve had this on my mind for a while and thought to put it out there, anyways.

lunar sundial
#

I think you know what I want.jace please

young coral
radiant quartz
#

The Info Box on character menus
In legacy there was this info box on character menus which showed the size of the dinosaur you selected, this was neat and all, but it really didn't provide much else on what you picked. What I want is for this to be expanded upon, showing off more info on the character, and this is my take on how it should go. This is meant to be intended for new players who don't know a lot so they can get started with some knowledge of the character they selected.
If a character has their little info box complete the ? box would slowly brighten and fade like a light. From selecting it you would be guided to a size chart similar to legacy, except now with the character all colored in. From there you could scroll down below to see more information on the character, including average growth time, max group size, combat controls, preferred diet, ect, essentially all the information you need. There could also be a section that shows gameplay footage of the character. Something like Jurassic World Evolutions species profile, but instead of having it be some cinematic attraction showcase it could be more like a recovered security footage of the character to fit with the games theme.

wide aspen
#

canibals as crock realy destroy the game for me there is no space in rivers to get around them

plush moat
#

Very Lag in Center

ancient plover
#

While I like this new texture, it can look like it's actually snow. Tune down the reflection a little bit. (This is just nitpicking, but why is it wet exactly?, no rain, nowhere near a river, and it's middle of the day)

lone dock
#

Good Job with your patches 🤣 i love the new feature where the game can't find the save folder and the dino is just gone .... that gives a real survival feeling

brittle magnet
sand fern
#

There should be a queue mechanic for joining servers.

gritty hare
#

i love the new snow

gritty acorn
#

anyone else have their pounce just cancel itself? Every thing ive pounced so far, whether it be a pin or not, automatically lets go after a few seconds and allows the victim to run away even if you dont run out of stam or let go yourself. Cancel culture has gone too far that it even effects Evrima now TI_Wheeze

clear halo
#

So playing as everything, your hunger goes down way way way way too fast at the moment. There are not enough players/ai to make the ecosystem function at the moment. The only thing that can really exist well is Carnos and stegos, everything else is kinda just food for the Carnos. TI_Trollge

wheat crypt
#

Carnos alt bite animation look way too ridiculous, it's too fast. It's fine for an alt bite being fast but they way 1800kg animal lunges in such speed just looks silly.

grizzled delta
uneven acorn
#

So in dead by daylight, the demogorgan can place portals and when looking at another portal and standing on one it can travel between them.

Dryos are worthless to play and a massive tunnelling system is planned but I recommend that while we wait on that you take the old burrow model and animation but instead of going underground you can warp across the map using burrows. I don’t really expect this but it’s a cool concept none the less

raw fox
split steppe
#

new stego looks a lot better, I feel like its colors are more.. earthy and less bright? I guess? it looks great

noble stirrup
#

A lot of people already had the debate between how the Trodoons special calling ability will be used and what not, but what if:

Your last kill, a Utah or Ptera for an example, is what your special ability call would sound like. It gives a challenging task to the player wanting a specific call to use for bait. This is a very bone like description, and it can be added upon, but that's the basic explanation of it.

The reality is, I'm sure a lot of Troodon players would be like "Lets kill a Giga and troll people!" or have that mentality since there's a lot of memeing potential in that ability alone. Troodons shouldn't be able to kill a Giga easily or a Rex for that matter. Cerato? Sure if you overwhelm the person, but not an Apex.

Again, most basic explanation, but something like that should do the trick. If you have something to add to this suggestion please don't hesitate to hit "Reply" on this suggestion and add yours in!

Any and all opinions are welcome.

frail dome
#

maybe add different damage screens like in legacy, since i get so confused during battles, and i never know how much health i have during a battle, so i just flee and then find out i only lost 20 percent.

brittle hearth
#

So this has happened quite often now, I've been reset to fresh spawn several times through out the day, not sure if anyone else is experiencing this or not?

lime lagoon
#

Does anyone else think that a medium-large carnivore is needed in today's game fauna? On land the stegosaurus feels invincible most of the time, and deino on land it is not much of a threat because it is too easy to evade, I propose that Allosaurus would make a good lion in today's fauna, with the ability to take on STEGO. and deino In a group of 2 or 3 individuals, it would not be fast or agile enough like carno and utha so it would focus on looking for groups of large herbivores. I feel like it would bring more life to the current game if balanced correctly. I'm a fan of Allo

shadow agate
#

so i noticed the deino oxygen change and i must say deino oxygen feels good now, i dont find myself needing to come up for air and exposing myself from an ambush right when a dino finally approaches the river anymore

fallen roost
#

They should remodel the Rex or at least change his head a bit.

I am new (Well actually I am not new but it is the first time I write

ancient plover
#

Honestly, just add Sandbox to EVRIMA. We don't need a new map for it, just ADD Sandbox. I understand that we also need to test the survival experience, but the two won't kill each other. Things like Balance testing/trying out new mechanics/Stress testing would be way better on sandbox servers. Many things would be easier to test and less of a "chore" if we would have sandbox and again, the only thing you need to do is to let us Spawn as adults.

ancient plover
#

Please fix the framerate issues. Generally the game runs worse than before but there's certain spots on the map where if you look at them it makes the game completely unplayable. IMO it's pretty unprofessional to release an update that makes the game very difficult to play for most of your player base. Especially since the update wasn't necessarily urgent or something that fixed a game breaking issue.

sidenote; I don't like the Juvie nerf, Juvie fights used to be really fun but now you need to be bigger or at least the same age to have a chance against someone. It makes the game pretty boring and encourages people to sit in bushes

https://gyazo.com/7c2474190d6f10eb481ff0b955e2a598 <- spot that makes lag

split wasp
#

Mini Biome Idea: Mud Swamps. The mud swamps would be very dense with lots of fallen over logs and lots of little puddles and tones of mud. This place would be good for things like dryo and utar because they can easily escape by jumping over the dense ground well things like carno,ect would have to navigate. It would have overhanging trees that hypsi could jump in and safe places to drink that would be too small for fully grown deinos to fit in. It would have lots of places to wallow and trees that hypsi could slip in with ez. Just and idea let me know what yall think

lunar sundial
#

I have a few suggestions: so when humans are implemented it would be pretty cool to see Utah’s fiddling with door handles but it would be rare for it to actually open it it would add a lot of suspense and horror to the experience.and another thing is that spino should have an animation when it walks on the river floor like a hippo and would simulate how big and dense this animal is and it would be cool for apex’s to break foliage like logs trees etc. and lastly it would add alot to the herra experience if it could drag bodies up trees it would be comidicle to go get water only to see your food gone and you look up and see a herra munching on it also it would add to the horror experience when. Your walking through a jungle and then you see a dryo bodie being dragged up a tree by a herra.

ruby ridge
#

Just like what @ancient plover said, there are multiple spots where you look at them your frames drop. Ever since the patch that was just deployed to get us ready for update 4, this has been a problem. For example, at Pond and Central, you look at a specific place at that spot, then your frames drop. And it isn't because of your graphics. I have tested this and my frames still drop. Please fix this, it is a problem while I play.

cedar zodiac
#

a small suggestion for the map, remove the coconut forest there are many and spoil the plain

brittle magnet
#

I think some large carnivore (maybe rex) should have its special ability be some sort of grapple where it bites and hangs on, making both the predator and prey more or less immobile (like a utah pin), it could be locational, so for example if you bit stego's tail it wouldnt be able to use its tail attack until you let go, or if you bit a carno's neck it would do more damage and the carno couldnt use its alt bite. I think it makes sense as far as realism bc t rex wasnt built for repeated bites, it was built for grabbing and crushing. Maybe with smaller prey the attack would pick it up and shake it to death. Idk how it would be balance wise but i think it would look really cool in game

wise arrow
#

Do you think it would be a good idea for a dinosaur with an empty stomach to be less heavy and therefore faster. against a dinosaur with a full belly and therefore heavier and slower. that would also solve the problems of overconsumption.

ornate breach
#

FPS was a thousand times better on the performance test build and no rubberband, thankfully. Keep up the good work devs, hope this trend continues in the update 4 stress test TI_FeelsGoodMan

clear halo
#

Just to have a record of it, in the stress test and the regular game at the moment, looking at Center river/Plains or the water at Shallows leads to a fair lag spike, bringing me from an avg of 50-55 frames to a low of 25-30 frames. Dunno what could be causing it but the game functions fine for me any other time.

quaint marten
#

compy swarms' special ability could be a sort of pounce, dog-piling onto creatures on the hatchling stage, some juveniles, and even adults of smaller species where they can buck only a few compies off at a time (regular bucking makes it more difficult to remove them than other counters listed elsewhere), piling back on and only stopping if the main compy chooses to dismount, in which the rest will follow along. im just thinking something like this should be added because since compy isnt on any diets, itll practically be ignored and the player swarms wouldnt have much to do aside from scavenge. TI_Dilothink

brazen forge
#

So I just don’t care anymore. I want Ptera to drink while skimming for fish. I want the water to fill Ptera up to 50% while it’s skimming but no more than that.
I don’t care that some ppl think it’s not “fair” or “balanced”.

  1. If Ptera wants to fly away from water, it will still have to fill up by drinking from standing water.
  2. Skimming is still risky.
  3. Ptera is extremely fragile and already a choice morsel if you can catch one.
  4. MANY birds skim water and drink as they fly. It is one of the cool perks of being a bird, you don’t actually HAVE to land in order to take a drink.

“Swifts and swallows skim a billful of water as they fly over lakes, ponds and rivers.
Pelicans are known to collect rain in their bucketlike bills, but brown pelicans also drink salt water. Most pelagic species have that ability. They are anatomically equipped for desalinization, allowing them to absorb H2O and exude salt in their urine or through salt glands and ducts near their eyes or nostrils.”

https://www.birdwatchersdigest.com/bwdsite/solve/faqs/how-do-birds-drink-water.php

Just like you and me, birds need water to survive. Most birds drink some water every day, but they don’t drink the way we mammals do. Their anatomy is obviously quite different from ours. For one thing, they don’t have cheeks and lips! With a few exceptions, birds lack the ability to suction liquid into their throats, as horses do. Most birds dr...

ancient plover
#

Niche shifting

  • Most reptiles tend to undergo niche shifting because they are born tiny but also developed (e.g. komodo dragons start off as small, nimble semi arboreal predators before transitioning to a more lethargic role as an ambush predator). Tyrannosaurus is another good example. Juveniles were lanky and fast with serrated teeth, but also had weak bites and lower stamina than their bone-crushing marathon runner adult counterparts.
  • Changes in niche when growing instead of being useless until fully grown makes the game far less painful. Combined with limited lifespans, this means that juveniles have a chance to grow up into adults without facing stiff competition from the present adult generations. Especially useful for carnivores like Utahraptor, Ceratosaurus, Allosaurus and the aforementioned Tyrannosaurus.
kindred fox
#

There should be a lung when floating in water also, or grabbing

wet sequoia
#

As my dino (the utha raptor) fell asleep, it's eye was still open as the screen got darker. I would like to suggest that maybe it could close as you go to sleep since that would fit I'm sure.

upper orchid
#

Utahraptor seems to be nerfed constantly to the point its unplayable. Every patch it has been nerfed and I found this document created by some one within the community. I will link the document and give him full credit, the document shows how incapable utahs are from even DETERING attacks with their lack of damage.

https://docs.google.com/document/d/1aLS73FBeE1ASEquj-y1UGfP9l8bXbq0Qnqr8D4QH228/edit

Credit for this document goes to @gloomy dome

Edit: What I don't get why people are putting "Good" under this post. Utah is unusable

sinful summit
#

Change up the hit reaction animation for Carno when hit by another Carno charge or Teno tail slam. It's a bit odd it just does a quick hurt animation and just stands there idle for a couple seconds.

To clarify, I understand you get stunned, but it would look better if the animation looked like you got stunned rather than just idling.

ancient plover
#

The map teases look amazing. I have one suggestion: make the foliage smaller. The foliage feels like it's scaled to make dinosaurs feel normal sized, but it doesn't really show us how insanely huge they are. The dinosaurs only feel particularly big when there's a person or doorway around, but if the foliage was smaller, as it would be irl, the dinosaurs would consistently feel a lot bigger

prisma moon
#

Utah pounce could use some momentum after depounce imo

grand ingot
#

Physical changes compared to the dinosaur diet

ancient plover
#

Utah pounce with the new speed changes needs a distance buff or some sort of targeting system. Im tired of pouncing into the ground when no animal has the issue of 'accidentally stunning them self because they pounced too low' if the pounce is too low it shouldn't stun nearly as hard bc you dont even get off the ground you just kinda throw yourself into the dirt lol

last spruce
#

Suggestion:
Fix the safelog bug where u lose dinos even tho u safe log properly. Im talking about evrima branch.

unique blade
#

nights last way to long

wheat bone
#

suggestion: real life crocodiles are able to jump several meters out of the water to catch birds this ability should happen if you lunge as a deino pointing up (while in water) and be able to catch pts

tacit bone
#

This is all the feedback i have from the recent patch.

  1. when eating food corpse put it to 7.5% per bite instead of 5%, it just feels annoying and just is unnecessary (ik there will be more food in update 4 so we will see how it fits into it).

  2. Fix whatever the problem is when u look in the direction of north and lose frames (also makes stream lag for some streamers).

  3. Make carno alt bite use a bit more stam, it uses 2.5% stam for each alt bite, i suggest u put it to 4% or 5% per alt bite because as of right now if it has full stam it can dish out 51 alt bites. Other then that i think it is fine (also suggest u change its alt bite animation later on looks a bit funky).

  4. Make utahs alt bite use a bit more stam, it uses 2.5% stam for each alt bite, i suggest u put it to 3% per alt bite because i think it needs to be use properly and will reward the player, also either give utah a bit more speed or increase its stam. Also think utah could get a bit more health to where it cant get 1 shot from teno kick or slam (atleast not kick), aswell as not getting 1 shot with croc bite, because right now pouncing a deino is totally useless (you pounce deino = deino bucks = u fall off and get alt bite and die). Also i think utahs BF could go up to 70 instead of 55, it just feels so useless to bite as utah.

  5. Increase teno run speed, it feels way too slow.

  6. I think dryo could get some more bite force, i think its 10BF at full adult which just seems terrible if you compare that to a hypsi what has 5BF aswell as hypsi does bleed.

  7. Croc BF needs to be nerfed a bit to 450BF cause everything else BF did except crocs so it makes sense.

  8. Stego is op rn which is fine i just think it needs a decrease to its tail swing dmg, because getting 1 shot as a carno to the head seems a bit absurd. if u nerfed the croc dmg while doing this nerf, it would balance out the 2 by still making stego win 1v1s.

  9. last one left is pt which i think is in a good spot being able to bully juvi dinos.

Should also make it so if a utah is pouncing something what is on a hill and it dismounts it should go up it, otherwise we will fall into this meta where for example, a stego will sit on a hill then if a utah pounces it they turn onto the upside of the hill and buck them off then kill the utah with no problem.

Please go through this as i think this will help balance out update 4. If u got anything else u think what i could add to this lmk in the feedback discussion.

jade halo
#

Maybe its just me but it seems like the grass border has become too harsh with the last update

fringe ibex
#

bring back the bumpy swamp and the mossy pond TI_TenontoCry

hybrid egret
#

It would be cool if utahraptors had feathers but the developers don't have to add it... its their game they control it...... but it would be awesome tho

vital canopy
#

The utah's new broadcast sounds a bit off to me, like it has a blocked nose or a throat full of phlegm. I personally preferred the chirp-like broadcast over the jurassic park bork.

dull topaz
#

It seems that the update downgraded the quality of the grass and bush view distance, please revert that setting.

compact relic
#

when you join back from a server reset you get the over hunger penalty, what

static sand
#

Since locational damage is a thing and the isle strives to be as immersive as possible as a survival game, why not give us different hurt sound effects? Tail shots would give minor hurt noise reaction while head shots would sound more painful. That and it would add a new level of horror to hear an animal screaming bloody murder after being lunged by a deino only to suddenly go silent once it goes under water.

hot hornet
#

Not feedback on the game, but can we maybe get another Trello link in roadmap updates so that mobile users can access the website quickly? Last link is from when elders were added to the roadmap.

pearl raft
#

Once Velocoraptor arrivies to the show, i'd like to see it's running animation to appear more to how it was portrayed in "Truth About Dinosaur Killers" documentary.

The Legacy's Velo had it's tail flopping around like it was made of jelly.

This solid tail position is not only more realistic but also looks better. (I know stuff returning from Legacy will change in all cases but i just found this to be a nice suggestion)

https://youtu.be/WSe8n2tUKOo

desert jacinth
#

super balanced experience 🙂

plush moat
#

Lost dino in Safe logout "H"

wispy pelican
#

Balance was better before this patch came out and the game was more fun. Perhaps revert most balance changes back to what it was before instead of trying to re-balance all the dinosaurs?

lone trellis
#

if utah isnt going to be able to pin creatures up to 700 kg, at least put the utah on top of the creature, its ridiculous seeing a utah just cling onto the side of a young carno, or in the future pachy and even things like dilo

hallow summit
#

Maybe the reduced amount of fish spawns are a little to much. I think there should be at least a few scattered around maybe one for each spawn point? I flew along the rivers for what seemed like hours as a ptera and didn’t see a single fish spawn.

dull bison
#

yep agreed more fish, i did the same. and hunting other thing is not realy great cause it keeps getting stolen right after the kill. (fill the tummy for ptera a bit faster)
also the nights seem to take forever.

hot atlas
#

I like how this game is so balanced like what tf why can a stego swim and chase me around in the pond toxic

blissful wyvern
#

Is there any ambient sound that could be triggered in development ? like former birds take off when 1 call

For example running/walking into a certain bush, cracking a branch, etc.

That would bring the island to life even more, it'd be dope

uneven acorn
#

when larger caves are added it would be cool to see glowing crystals or something like that cause night vision would ruin the effect and it doesn't really make sense in the dark. also think of the ambience in caves cause it has the opportunity not only to be scary but also very cool looking.

lament chasm
#

I feel like baby utah's stam has been decreased a little too much, especially considering the regain time.

astral basin
#

An anky Who have the ability to burrow him self at the surface of the mud. It will act like a camo,an anti muskitos and à défense agaisnt predators? Les talk about that✅

rigid scarab
#

still think the amount of food per body is not quite enough

ancient plover
#

The new smelling system's graphic are much easier on the eyes now. And for someone who's colorblind and can't see colors all that well, you made it easy to tell which one is water and which one is food.

upper orchid
#

So I have put some ideas in general feedback before, some not so popular and some surprisingly popular like the hypsi tree nest idea, here is another idea and I am pretty sure this one will be torn to shreds but I wanted to make it anyway. The "Niche" I am suggesting for utahraptor is the opposite of carnotaurus, but wait! Please keep reading, I am NOT suggesting that it should take on rexes and be like the legacy utah. It would be more geared towards taking on slow and lumbering creatures, below I will list suggestions of how it could be done within a balanced way.

Utahraptor needs a solid niche that it can be good at, giving it a more focused and meaningful game play loop. Right now utahraptor is so flippy floppy and the stats are changed so often that it seems it doesn't have a solid footing as to what it can be in the game. Utahraptor is basically like that one shitty game you enjoy playing with friends but find it incredibly boring and frustrating while playing alone.

Because of the discord character limit I will place my idea within an image, I will number every suggestion so you can all have at it and tear it to shreds, ill discuss it in the discussion area. Cheers!

quaint marten
#

maybe for compy's held down 4 call it can be one compy calling a sort of distress signal and the others in the swarm will scatter and hide, leaving you with one compy temporarily. to regroup with your other compies, just 1 call at the right time and theyll return to the player TI_Dilothink

ancient plover
#

How do I join the stress test?

mellow prawn
#

Hey. so. since the last update today my fps are under 10 and the grafik is really bad. I had low fps before but they were between 15-30 and now under 10. It was worlds better before the update for me.

solar gulch
#

perhaps during stegos growth inorder to get there damage theyll need to rub there spikes agenced trees to sharpen them which would leave not only a visible mark on the tree but an sent mark aswell which may make an stegos presence more obvious perhaps forcing stegos to migrate unless they want to be found out by carnivores this could help as it would prevent a growing stego herd from showing up and eating all the plants in an area before there presence would start attracting carnivores leaveing food for the smaller herbs

ember merlin
#

Two suggestions for carno and utah

  1. Carno's group size should be reduced to 3. Dinosaurs didn't form coordinated packs in general and for an animal that is closely related to another species that is a known cannibal it seems weird that 5 carnos can group together. Also its bad for balancing anyways.

  2. Utah needs more damage and/or more bleed with its pounce. Its strange how an animal is literally ripping into another animal's side and it makes it bleed for a minute and it takes like 10% of its health (stego without bucking). Utah needs more damage and/or bleed with its pounce because its useless and attempting a pounce is stupid too because you could die from the stun animation. And bucking ends pounces in like 2 seconds anyways so its dumb that it doesn't have more damage anyways. I don't want utah to just be M1 man because that isn't fun. Please buff the pounce. https://docs.google.com/document/d/1aLS73FBeE1ASEquj-y1UGfP9l8bXbq0Qnqr8D4QH228/edit (not mine, got it from @upper orchid 's post)

ancient plover
#

Please, until Nightvision is added, just make night Brighter. I don't get the point of really dark night right now. Why is it good that no one see shit? There might be some people enjoying running around blind, but it's literally forcing you to either be AFK or just log out.

How is this fun currently? (There is no horror feeling to the game, so I don't get the reason behind this).

tired canopy
#

Make it so that little dinos like dryo can climb trees

fair raptor
#

AI needs to give just a little bit more food because as Carno I found myself starving over and over again to a point were I just gave myself to the bloody crocs 😦

cerulean granite
#

I realy Hope that Deinos can grow Moss on there backs to blend in much better if the river also gets some Moss. And did this (Patch) nerf the Lunge of the Deino its 1 meter out of the water and same with the Speed Boost under water. And i know a Adult Deino cant grab a adult stego to drown it but wouldnt it be nice if he could draw the dead stego body backwards back into the water? And if they add storms will there be that the Water level rises?

mental relic
#

replace the current utah pounce animations with the ones in this video, I think they are a lot more clean and better then the current ones skip to 5:06 for the utah pounce anim.
https://www.youtube.com/watch?v=aWqvmU2pkkU&start=1158

The Isle - AUSTRO & UTAH CAN LATCH ON PREY, POUNCE ATTACK & NEW GAME CHANGES + UPDATE ( Gameplay )
😃 𝗦𝗨𝗕𝗦𝗖𝗥𝗜𝗕𝗘 ► http://bit.ly/SUB2ANTHOMNIA | ★ PREVIOUS EP! ► https://www.youtube.com/watch?v=uQ965TzCuiQ

TURN ON NOTIFICATIONS BY CLICKING THE “BELL” BUTTON AFTER SUBSCRIBING!

— MORE ARK SURVIVAL EVOLVED VIDEOS! —
ARK 500 Giganotosaurus VS 100 I...

▶ Play video
ancient plover
#

!! CALLS !!
There should be difarent types of calls. Depending on if you hold or press the button. We will use the Utah for example since I've been playing it allot this new update.

Press 1 just a normal Utah call
Hold 1 you keep barking like in the Jurassic park scene where they trap a utah raptor in a cage door

ember citrus
#

So I had an idea for mercs that may depend a lot on the lore but here it goes:
contract selection at the Character screen you can pick what your mission on the island is and each will have multiple tasks for you to progress through in order to be complete and idk how mercs will be done if maybe when you are finished you can get a way out like being able to call a boat or helicopter to come get you but for that you will need to use a long range radio at one of the outpost or maybe the radio tower contracts could be like tag wild born dinosaurs in that you could have tasks like tag X number of Y dinosaurs and collect eggs and other missions that would require them stay around nesting areas or travel from one to another Another contact could be something like survive x number of days this would be a simple mission with tasks like set up a base and find means of food and water and the last contact idea I have is something like document animal behavior where you would have to get pictures of animals eating, rolling in mud, scenting and stuff like that as well as document what part of the island you see what animals at what time of day you see them and other things probably progressing in difficulty as you get from one animals to another like you start out documenting dryos and your final animal is a Rex This was just a quick idea I had some came to me as I was typing so I’d love to hear any ideas or other contracts. Edit: I’d also say something like having a difficulty on the missions that determine things like how many days you gotta survive how many dinosaurs you gotta document and how many dinosaurs you gotta tag

ancient plover
#

I've seen a lot of people different tactics and locations for better survivability, especially when playing as a long growth time dinos like apexes or high tiers. I'd suggest that for apexes and such, since these creatures take so long to grow, they should get a different growth mechanic, one that actually allows them to grow faster if they take time to sit still and take naps if you will. Of course the players would have to stay active while this was occuring but I could see this being really usefull in apex gameplay. (this would only kick in about 8-10 minutes after their dino has fallen asleep)

gritty acorn
#

I feel that hunger and water should be directly linked to stamina. So every time you regain stamina, it uses your food and water up more. I think ark has a system like that. Sure, you can run around and make yourself hungry by regaining stam for whatever reason, but if you get attacked suddenly with low stam and lose access to your food, you're going to panic about finding a new source as your stamina regen drastically drains your hunger. Any ideas on how to improve this concept?

sinful summit
#

Add a gore mask to Utah's foot claws after a pounce attack (Not sure if there is or not, but in the instance that there isn't)

wise arrow
#

I'm curious to see what you expect with the addition of weather and temperatures. Hopefully there will be, for creatures like the deino or the titanoboa, higher growth to get bigger in hot environments to force players to migrate to these areas, if they are to reach their full potential.

tight fulcrum
#

Can we get more server admins that are actually online/ingame, that can help with all in game issues that account for different time zones? There seems to be somewhat of a shortage 🧐

quaint marten
#

there's a dryo in the sky lol

tulip coral
#

wanted to take a moment to thank the devs for being so prompt in addressing the rubberbanding and to give a shoutout to the official server admins for getting me unstuck from a tree prison like firefighters saving a cat this evening LUL

analog hare
#

Hey devs, can we get hardware changes in the updates so people have a better idea of the hardware needed to run the game smoothly, I've noticed in the past when updates drop it certainly seems to continue to grow in system demands.. would be great for people to have that info as it changes so they can adjust their settings or systems accordingly for better game play.

vital canopy
#

If a stego tries to stop eating (after 3 or so seconds) it gets locked in an animation which lasts way too long and leaves you vulnerable. It shouldn't take so long just to stop eating, it's not like the stego lies down to eat. Even the tenonto takes less time to stand back up after eating. What does the stego need all that time for? To chew??

frail dome
#

ovi should really be next for update 5, cause it only makes sense since the nesting mechanic is coming and oviraptor is supposed to steal eggs

ornate wind
#

The sound that the stego makes with every bite of food or every gulp of water isn't necessary and sounds obnoxious.

ancient plover
#

The current roster is a balancing nightmare because it makes zero sense. You have a bunch of smalls and some mid tiers and then out of nowhere you got Stego and Deino. There is no natural predator of Stego and there is no natural predator/competitor of Deino. People think Stego is OP because there is no playable rn that should actively hunt it, so they expect the smalls/mid tiers to have a decent chance taking on it. I suggest you to fill up these missing roles as soon as possible and don't force random small playables on us wich solves nothing. Until we have this big hole in the roster, expect outcry after every balance patch.

quiet sequoia
#

would love to see The Isle in VR sometime in the future, maybe for humans only since dinos go fast and that wouldnt be comfortable.

crystal moth
#

Hey guys...do any of you know how I can connect to NA servers? I can only see EU servers

frail hornet
#

Not sure, if it's intentional that you can take small utahs on a flight...😆 (I had to crank up brightness because it happened at night)

open tundra
#

I get that the devs don't wanna churn out new dinos so fast that they end up basically just being reskins, but I do think that if the game is to ever reach its full potential they need to hire more people for making new dinos to speed up the process a little bit. Like @ancient plover said. The current roster is not well balanced, however, you can't really balance it without buffing or nerfing dinos we have into absurdity, instead the roster just needs to be a bit more filled out to give all tiers of dinos more to work with in terms of prey and predator. Now I don't know the first thing about hiring people to work for me but I think its almost a necessity at this point if the plan is to finish the game sometime this decade.

split wasp
#

Add Something like a massive broken down building. This would be a place for mercs to gather resources and it would be an awesome place to chase prey around. Things like pachy and utar would be able to jump around and get to high places where other dinos cant well petras would be able to cling onto poles and fly around. Pachy would be very useful in this place being able to headbutt dinos off things and break there bones. Herra would be able to also have some fun around here. Overall I feel like every dino could have fun around here if its hunting or finding a safe place. Pls add in the future or something like this even (link il put at the bottem). Keep in mind some people might find this building too futuristic or something and i am only using this image as a reference. https://cdn.discordapp.com/attachments/423939730544132096/876446475062751252/destiny-ruin.png

shadow ivy
#

Hey guys I dont know if this has been given in feedback yet. A problem that I have a lot is remembering the server that i last played. How about a last played server button on the server browser so you can just click on a button to take me to that server.

chrome anchor
#

Still not as bad as it was but rubberbanding is still an issue on Officials. Enough that you can be running from another dino a significant distance, do a full wallow, and then randomly teleport a good 100+ meters back and insta-die to whatever was chasing you that you thought you'd escaped.

uneven acorn
#

add a clear bodies admin command so that servers dont crash 24/7
rn i just have to server restart if it gets too laggy.
(also this is a must if you add a hopefully better sandbox)

elder stump
#

I haven't played in about 5 months so I have no clue if this is getting fixed or changed but the metallic sound to Evrima is really annoying

trail saddle
#

Along with the sick Dinos upon logging back in, which is the lesser of the two login bugs right now, the "losing your Dino coming back into a server after safe-logging" bug has got to go. 9th Dino lost in under three days. TI_Succ sadpepe

tired lodge
#

there should be an ability to kick off the bastard cannibal utahs , its really bad that they can pin me to the ground and nothing i can do.

last spruce
#

Instead of focusing on humans and stuff focus on fixing the sound, focus on fixing the bugs, focus on fixing the game so it BLOODY PLAYABLE. There are bugs from over a year i hear people saying. Evrima is a total train wreck now .

tulip coral
#

unsure about other creatures but we were trying to track a tenonto in the muddy area next to swamp and it's footsteps must have been silent, i couldn't hear anything.

also the night time is a bit too dark to not allow night vision. it's pointless because it's easily reversed by increasing gamma settings. facepalm you devs know this happens, come on now @ancient plover

prisma moon
#

They should decrease the fov to how it was before the patch, that would give an good fps improvement.

tacit bone
#

fix the bug where ur music game volume gets reset to 100 in the settings everytime u log back into evrima.

weary grail
#

Perhaps rethink the ptera nerf and give it a little bit more bite force, exactly 560 head shots to kill a full grown deino.

glad ginkgo
#

I really like the new smell particles. They are cleaner and easier to read while also not hurting my eyes like the old ones did. Thank you!

queen schooner
#

Ceratosaurus Design Concept
(all based on what devs have said about Cerato and what can be seen in concept art for the creature. This is mostly for fun, not a demand, I just like designing things)

Stats: 1600kg/HP, 300N bite force, 120 min growtime, around 40km/hr speed, moderate stamina, high turn radius, high trot speed, high swimspeed

Ability (RMB): Cerato lockjaws its opponent, grabbing it by the neck and holding on tight. The cerato lunges forward upon pressing RMB, if it hits an opponent of half its weight or lower, it picks the opponent up, holding and crushing it between its teeth. If the opponent is inbetween half and 1.25x the cerato's current weight, it grabs the opponent by the neck, leaving it unable to attack back. If the opponent is above 1.25x the cerato's weight, it will not be affected. As long as the target is grabbed, it will be doing minor damage and bleed over time.

As long as cerato holds RMB and has some remaining stamina, it will hold onto the opponent. Larger creatures can move while grappled, their speed reduced to a walk, and will pull cerato with them, however, cerato can also pull the opponent in a certain direction. Both sides can contest this by moving in an opposite different direction, but this costs more stamina, and the larger creature will have more control over the direction than the smaller creature. While an opponent is grabbed, cerato can press left click to deal more damage at the expense of more stam drain (for small targets, it thrashes the creature around, whereas for larger targets it pulls at the neck).

Other special abilities: Cerato can eat any meat, regardless of creature or quality.

Overview: Cerato is slower than other creatures its size, but can deal brutal damage to those who dare to engage it. It plays primarily around either bullying other dinos off kills or protecting kills it has taken possession of, rather than hunting like other creatures. Smart players can avoid ceratos simply by running away due to its slow movespeed, however, they must be cautious about engaging one. Should a cerato find itself in a situation where it must run, its high swimspeed can assist it in making distance from an angry aggressor. It is also able to try its hand at fighting above its weightclass, meaning it cannot be easily abused by carnos or other slightly larger opponents. Cerato is a powerful low-to-mid-tier brawler, taking on anything it deems a decent fight, and rarely backing down if it thinks it can take something.

tiny adder
#

The Gallimimus should have the dodge ability. The same one as the dryo but maybe better

open tundra
#

Let me adjust sensitivity pls

lament chasm
#

when I'm playing in offcials, my dinos are constantly getting wiped. would be cool if it was fixed

ember citrus
#

Trying again with a few changes:
Merc contract selection after you pick your mercs face or whatever you can pick your contact which will be a set of tasks to complete on the island to have mercs follow a story or send them to certain areas and once all tasks are completed they will need to find a way to radio out for extraction this will be how you win as a merc and unlock whatever their perks will be maybe several extraction zones across the map and maybe some will only be available if you take certain contacts tasks could be anything and I’d think every contact should have some kinda theme one may keep you poking around nesting zones while one maybe sends you from outpost to outpost to download data or something and another could just keep you barricaded in one area this will create a way for you to pick your play style like we do with the dinosaurs ex: you pick Utah you are picking a pack hunter play style but if you pick dilo your picking a night hunting play style for humans if you pick a simple survival contract you only need to manage your outpost and only leave for supply runs till X number of days pass and you get ability to call for an extraction or you pick a research contact and you need to take pictures of Dinos steal eggs and maybe near the end of your contact take blood samples you would still need an outpost to work from but this would be high risk high reward type contact these are just examples I imagine several contracts could be made

shadow agate
#

i think swim speed should be reduced a little more for all non swimming dinos

pearl raft
#

So since Velociraptor vs Protoceratops conflict has been confirmed to be implemented once both of these are in game, I would like to suggest some combat ideas for both. (Not Niche related, purely combat related suggestion)

Velociraptor:
-M1: Standard bite attack, -altM1: 360 bite (takes stamina, is stronger, no big deal)
-M2: Leap attack [velo does a short ranged leap, which if succesfuly done, positiones the animal on top of it's prey's back and proceeds to bite and scratch with it's claws]

If missed, Velociraptor proceeds to do a short miss land animation 🙂
Unlike with Utahraptor's pounce, this attack is more damage based and has a very strict limit of what it can attack this way (size)

Protoceratops:
-M1: Standard bite attack (powerful enough, no tickleing, inflicts bleed), altM1- 360 head bump (does a very short stun)
-M2Hold: does a block move with it's crest, which if timed well with Velo's "leap" into it, can interrupt Velo's attack and stun the animal for like 3 secs.
-E hold: buck-like move, which regardless of the Velo's stamina, shakes off the attacker, draining Proto's stamina in the process.

I could see this as an animation where the Protoceratops ferociously starts jumping around like an angry bull does, shaking off Velo. Velo could then fall onto the ground, roll over in momentum (not a stun) and return into fight.


-Only 1 Velo can be attached onto an Animal with the leap attack
-Protoceratopses block move could be like a slight head turn forwards, quickly aranging the head in defensive position

block move can also greatly reduce taken damage from bites, alt-bites ecs.
block move would have some slight cooldown, encouraging it's precise timing

Make sure to give me some feedback in #general-feedback-discussion ❤️

lunar sundial
#

Remake neuro spino it’s one of my favs it’s really cool

nova temple
#

If tribal humans are added, they should be able to chat with all dinos, if they choose.
Edit: maybe not all dinos, but expending a perk or two to understand a species would be useful.

manic plaza
#

Have a different amount of damage given at first latch if a Utah is running and then pounces, compared to pouncing from a walk/trot/standstill. (And possibly a different pounce animation)

This would promote ambushes, and it makes sense since theirs more motion behind the claws

You also could possibly give a stun or knockdown to smaller/medium dinos if you collide with them perpendicularly, promoting ambushing, flanking, and more teamwork combat (if the victim is drinking/eating/at a standstill, and the Utah is running at full speed)

flat obsidian
#

Change the stamina usage of herbivore especially stegos and tenos to promote more defensive playstyles rather than aggressive and killing for sport play styles so like running would take up more stamina but attacking takes up less or something to balance killing for sport

deft sonnet
#

so this idea is totally under developed but what if Dilos venom caused paralysis apposed to Trodons causing hallucinations.

Edit: to help clarify my reasoning behind this suggestion is so Dilos and Trodons have there own unique venom's so Trodons aren't just smaller version of Dilos.

ancient plover
#

I really liked the new food changes at first, but as an adult carno it's very hard to survive with more than one other carno with you. I just ate my weight in food, and I'm still not 100% food.

slow peak
#

Please, optimize the game to run smoothly. I just want my framerate from the previous patch back. It wasn't perfect but it's better than what we have now. Is that too much to ask TI_Succ

shut epoch
#

With the new utah dismount i think it should be stamina based so more early you get off the normal way you dismount and less stam will cause you to dismount a little closer.

ancient plover
#

As of today, update 3 released 107 days ago.

Thats 3 months, 2 weeks, and 2 days.

trail saddle
#

If the new concept for the Austroraptor, make it have an ability to reduce glare and see more clearly into the water to detect fish or threats. This is eluded perhaps in the concept art with the feathers above its eyes that could be used to diminish glare.

indigo mural
#

And again I can't play Evrima! Easy Anti Cheat is not installed !! This cannot be installed manually either.
In addition, it should be learned that if an update comes, the game will not download again. Also that Man Legacy and Evrima can have on the PC at the same time would be desirable.

solar gulch
#

ok so little detail i knoticed but animanls dont have there own foot print when i walk with my steg i see carno footprints behind me yet no carno

winter badge
#

Stop focus on silly stuff like humans, diets ffs.
People are losing interest, get 6 more dinos so Ewrima atleast is playable like Legacy.

HUGELY disappointed in how shitty you’ve been at following your own roadmap - be realistic, you currently seem utterly incompetent

open tundra
#

I think diets and new mechanics are required for longevity. But they should indeed add more dinos quicker than they are.

jade halo
#

I am honestly worried about deinos in update 4. It must be too late too say that, but making them intentional cannibals may result in overpacking among them since overpacking results in almost guaranteed success in a deino vs deino hunt, also other deinos is literally the only thing big packs can eat (because any land animal can smell overpacking, while deinos either don't sniff at all or get spotted while doing so on the surface) and lonely deinos can't hide or run from these hunters, even on land they are doomed because they can't hide their footprints like other animals. So, almost everything points onto them being almost unplayable without friends helping you with unfairly killing others

elder jasper
#

The Utah was fine how it was before . Going to 450 health is a joke. No speed no stamina, no nothing . There’s no way for hunting now as Utah everything just is 200% harder and for what ?? Utah was the funnest Dino nd now it’s completely boring

glad jackal
#

oh my gosh the new environment sounds are fantastic

ancient plover
nova lark
#

Make servers not remember if u have blood on your mouth/claws after logging/restart to relieve some unnecessary stress of the servers.

Just improve server performance in general, especially if humans are coming SoonTM. Imagine bullet reg with the current server performance

lunar sundial
#

Don’t change austros model it looks great only shorten the face and it’s TI_Perfect

fierce horizon
#

Im getting real tired of my dino resetting every time I log out.. Please fix this bug ASAP since I dont want to grow a new one EVERYTIME I play. Thanks.

ancient plover
#

PLEASEEEE!!!!!. we need to be able to keep our scars and have scar tissue. i always get attacked as a baby so it would be really cool to keep the scars from those encounters. it would be like decals and wraps on cars

shrewd trellis
#

Evry time i spawn as an adult deino, i dot it with the vomite state. Fix this pleass !!

ancient plover
quiet sequoia
#

Keep nerfing utah until its feathers grow back, and until their arms heal from being broken.

edgy ether
#

Add feathers to utah.

pearl raft
#

So I played some Evrima today and here are some things i wanna nitpick about our poor UtahRIPtor.

-utah feels like it actually weighs 500kgs thanks to the slowdown, no problem. What i've noticed is that, yes, it has recieved a turning radius nerf, which is understandable. Problems is, that at a certain angle of turning, Utah slows down for some reason, making outmanouvering Tenontos veeery difficult, would appreciate if it was either fixed or if Utah's turning radius would get cut in half at least. It turns like a truck.

-utah's broadcast sounds completely different from all of it's other calls. It is bland, boring and sounds like you kicked into an empty can of beans. Previous broadcast had a nice bass to it and was genuinely chilling. I often can't even tell if what im hearing from a distance is another utah or if it's someone dumping trash. Please change it, we don't need to completely rip off JP.

Nothing new, but needs to be adressed. Nobody is happy with the path Utahraptor is mostly taking. Whenever i play, i spend most of my time just hunting small things becouse even with a pack, i feel like im not completely capable to participate in a fight, which hasn't happened before and i used to more than enjoy hunting down bigger stuff.

uneven acorn
#

So we all love our chonky friends the Ceratopsidae but can we all agree that the legacy one felt thicc slow and weird to play. When your thinking about adding the family try and make all of our chonkers unique in playstyle and looks.

limber hollow
#

I really miss global/group chat in Envrima. I get that deleting it makes the game more of a realistic sort of thing with tensions where you don't know whether you've met a friend or foe and makes it so that you can only communicate with your species. Great in theory, but then if you don't have friends you know and can communicate with outside of the server to meet, you're out of luck.
Or, at the very least, it becomes more frustrating than anything. Not to mention that it makes it a terrible time to ask server admins for help for those of us who only have a single monitor, and it means that servers with rules are pretty much unable to enforce them because there's no way to communicate with other people in game unless you are the same dino species and in the same area.

I like playing with dinosaurs, but the lack of human communication in Envrima makes it a very frustrating and somewhat lonely experience, and one I don't really see myself wanting to come back to when every other player is more than likely an enemy.

Great for those who want a more realistic experience and mechanics, but bad for the players like me that want to communicate with other players to form packs/herds and collaborate.

open tundra
#

the fps dropping drastically when looking in a certain direction is very annoying and I feel like it should be easilly fixed by just not loading stuff thats so far away, especially in performance heavy areas.

edit:
Bruh this game does not look good enough to justify my performance atm. I can't play this until they optimize it a lot more.

ancient plover
#

I loose half fps when looking north toward shallow.

main sleet
#

Make boar AI toxic as all hell, and pick one of the larger boars (~350kg).

Running down spawns and juvies, pushing smaller adult dinos off nests to inhale their eggs and hatchlings, rooting up plants from other herbis and destroying the plant, invading burrows of other animals and pushing them out. Make them an invasive and awful species which makes life very unpleasant and challenging to players.

Likewise, make them a challenge to fight. Fleeing from larger animals and being hard to catch, but capable of knocking down and murdering things up to their own bodyweight (that includes 75% grown utahs).

Basically make the AI of the modern animals immersive and fun, and not just free food like AI was in legacy.

fallen forum
#

I want to keep this short, but I've identified a major contributing factor to the new lag spikes while looking north / towards shallows / center. If you pay attention to what's going on in the video I attached, where I also provide my graphical settings, it appears the the LODs (Level of Detail) aka model precision for the northern mountain's foliage consumes an astronomical amount of GPU resources. Despite it being far away, the moment the trees and foliage start being rendered, it seriously bogs down the game. Much more so than before this patch. Strangely enough is that it's the ONLY mountain with these traits. I've talked to many other players who have also noticed this once I pointed it out. Although people who run better hardware most likely will have differing results. To put things in perspective I run a GTX 1060. Also, changing graphical settings to [low] also have no effect in remedying the frame drops, which I find even more weird. I do understand that the video may not make it look as bad as it is partially due to me encoding a video at the same time, but from my experience, I can guarantee it's seriously hurting the game's playability. I could most definitely attribute this new behavior to the new textures applied to the game, but if you could resolve this issue, you'd make a lot of The Isle / Evrima community very happy.

sleek jay
#

give pounce damage back on raptors, raptors are uber useless now

quaint marten
#

maybe compy swarms can raid the nests of the island's smaller inhabitants, such as creatures near the size of a hypsi TI_Dilothink

old sky
#

For when you guys work more on scent, what if enough corpses/meat in one area made a red scent cloud similar to group scent where it can be smelled from far away? Trails (but not the red orbs surrounding the meat) would also be disabled if you're close enough so that your screen isn't nothing but red scent trails blinding you.

This could make having a bunch of corpses in one place risky since the more corpses there are, the bigger the scent cloud and the higher the chance of carnivores smelling it. It could also automatically appear for really big corpses like Brachi for example, encouraging the old idea of a feeding frenzy where all sorts of carnivores smell it and swarm around it.

solar gulch
#

dinosaurs like stego whose main damage sorce is there special is there rightclick it would be nice to have an exstra damage num for there tail perhaps called swing force just so we dont only see our bite force

glad minnow
#

itd be cool to have a few bones around the map heck you can even add a easter

earnest sedge
#

when/if the devs look at making custom assets for modern animal ai and replace the ones they bought, please choose animals that make sense to be there. by that i mean animals that would make sense to be on the tropical island, and not go extinct with the genetic monsters. also please dont make this ai free food, make carnivores work for their dinner or die trying

some good examples of modern ambient ai that make sense would be things like
various birds, lizards, snakes, small rodents, insects, turtles, etc

pls no bear, moose, deer, or other large mammals that would get slaughtered/have their niche yoinked logically

verbal zealot
#

I think a suggestion system on Zendesk or something of the sort would work well for tracking what people seem to most care about, and tackling it from there.

For example: Flight Simulator uses zendesk to track what people report, so if someone agrees with them , instead of making a separate thread or text, making it impossible to keep count of, they can just vote to agree. Most votes gets put on the top of the list, making it easier for you to identify whats most important to people.

uneven acorn
lunar sundial
#

Spino Rex and giga knocking down trees destroying logs and making huge footprints in the mud would be awesome as heck

weak sigil
#

i just fell in a hole in the map and now im stuck i had no idea that it was one i thought it was just a rock formation :(
(edit: turns out its the top of cobble cave just poking through the surface of the dirt a ways off from the entrance, at least thats what i think it is, cant really see from me being stuck in the wall waiting to starve)

chrome anchor
#

If Utah is going to be more of a big game hunter whose main tactic is patience and winning fights with Stego and Teno by attrition, perhaps Utah could have an extra hunting utility now that its main and alt damage attacks have been nerfed down and aren't largely viable for that kind of fight. I was thinking about how wolves and lions will grab on and usually suffocate large prey rather than kill it through raw bleed and damage.

Been thinking and maybe Utah could have a head / neck grab-and-hold that doesn't do much in the way of actual damage like pounce, but slows whatever its holding onto down. Likely make it so this only works for select dinos, like Stego and Dryo - but in Dryo's case, give it a bit more speed as a balance to this.

Only one Utah would be able to hold on at a time, and size would matter. So a fresh spawn Utah jumping onto a FG Dryo throat wouldn't really slow it down. A FG Utah would basically be able to hold Dryo at a stand-still or slow walk so other Utah could run in and pounce it, whereas a FG Utah grabbing onto a FG Stego would only slow it down by a margin, but make it harder to turn and wouldn't be able to hit the Utah on its face with its tail.

A lone Utah holding onto a Dryo or Stego could suffocate their prey if they have enough stamina to hold on. Dryo would take less time than a Stego and would be held onto by the throat, as it has a delicate neck. For Stego, a Utah would clamp its mouth over a Stego's nose, but it would take a very long time scaling with the Stego's size. Utah would have to use stamina against the struggling dino, and Utah would likewise be vulnerable to attack from something else while locked onto their prey.

Overall, this would take longer to kill a land dino than Deino's drowning drag, and should still fit in to Utah's "slow burn" hunting. Dinos that Utah has a hold of would also have some struggle mechanic like bucking so they have a chance to get away, unlike Deino's drag, would would also cost stamina.

spice temple
#

Hey Developers,

I've played on NA #4 a couple of times and I would safe log out. Next time I hop on (later that day) I would start a character select screen no dino, this happens to my friend aswell. Please Fix.

Kind Regards,
Android

queen schooner
#

With the coming additions of a new map, diets, more AI, potentially higher player counts per server and nesting, perhaps for update 5, remove the ability to choose your spawn location and instead spawn people in random positions around the map. I know this may be controversial, but currently the existing locations barely cover a good portion of the map and actively hinder exploration.

With the state of the game being how it is, more of a PvP brawl than a survival game, this is fine, but with these upcoming features, I'd like to see more diversity in where people must actively find the locations of other players, rather than assume that 90% of the playerbase will be around south/center and thus never venture anywhere beyond this. Potentially, as an added bonus, make spawn locations more dino-exclusive based on their diets and preferred habitat (deinos spawn in rivers, stegos spawn in plains, herreras spawn in dense jungles, etc)

sly junco
#

WHY DOES THIS GAME KEEP DELETING MY DINOSAURS.....ITS GOD DAMN UNPLAYABLE NOW !!!! COMPLETE WASTE OF MY TIME.....

DEVS SORT IT OUT !!!!

solar gulch
#

ok can we have small fish be 1-2 bites plz again a small fish taking 5 petra bites doesnt seem right

strange holly
#

quick checking on the game status..can we costumize ptera skins yet?

chrome anchor
#

In regards to this discussion, because the character limit doesn't let me explain properly in full here: <#general-feedback-discussion message>

Later after Fractures are polished, consider adding a similar "Muscle Tears" mechanic to replace locational damage directly killing players (via leg & tail bites)

Fractures will be bone breaks from impacts / ramming, muscle damage will be soft tissue damage caused by biting/clawing/flesh tears to things like wings & legs (from dinos with claws & teeth, like Utah, Herrera, Teno front claws, etc)

In addition, dinos should be able to grab hold of another dino by its tail (except dinos like Stego) & hold/drag it if its smaller. Such as Utah, Carno, etc being able to drag baby Deino away from the water. If they are able to grab the tail of something heavier at all, it should come with the risk of flinging/being dragged instead

The primary function of Tears won't be to cause damage to core HP & won't directly kill you (or if it does, causing a negligible fraction of damage, like ~1%), but to cause injury that slows down/handicaps other dinos. Core HP and damage to limbs should be separate, but Tears and Bleed can be directly linked together

For instance, if Utah continually targets the back leg of a Teno or Stego, it could eventually cripple that leg, drastically slowing the dino down, & then allowing Utah to close in for the finishing kill with pounces

Tear damage would stack & take much longer to heal than your typical health pool loss if you have a lot of stacks, and could MAYBE replace the "heal cap" we have currently so dinos could regain their full health pool without just "shrugging it off" afterwards. Carnis would be encouraged to target herbis/prey slowed down by Tears and/or Fractures instead of "healthier" dinos.

Utah, Herrera, and other dinos who use Tearing attacks would not be immune to having the same happen to them, so they would need to watch out as well.

dusk copper
#

Please everyone who Lost they're Dino on Evrima because of the Safelogout Bug Please react with a: ✅ to Make the Devs Finally Notice it

limpid scroll
#

Would it be nice to see your hp while fighting (like we see our stamina, thirst and hunger) - it would make it easier to know if you have to run or can you still keep fighting. TI_UhOh

uneven grove
#

Proper death animations for dinosaurs instead of just becoming a ragdoll as soon as they die, for example a stego is on the brink of death, we would start hearing the heartbeat as it slows down, in the end the stego would fall to the ground, making movements (depending on the situation) keeping its head up for a few seconds before dying.

The vocalization during that timespan should sound like the calling dinosaur is in pain (1,2,3,4 calls) sounding all out of breath.

leaden raven
#

It would be nice to have an option to make ur dino with or without feathers TI_Think like Utahraptors

ancient plover
#

Incorrect AI behavior, I was a juvie utah, I found a AI dryo and he wasn't fleeing even when I was biting and pouncing it, (happened night time, south east) I was even able to rest near him to pounce it again, on that second pounce he moved strangely like running half a second and then walking, fourth times and he died.

Also there is a bug that make old blood and yellow steps sent stay visible from far even after a while, that disappear after senting again.

frail flint
#

uv broken the game with last update runes like shit now

scarlet igloo
#

It´s way too dark underwater at night. Also it feels like night takes way too long.

whole zenith
#

Not too big of a deal but can u pls change utahs sound when it gets bitten/dies sometimes it sounds like a mouse squealing or some shitTI_Wheeze

quiet sequoia
#

where did the N go, bring it back!

somber cedar
#

stop hunger from draining while eating

old harbor
#

Please give us a true cross-species global chat system like in Legacy. If people like the new system, all they have to do is switch to local.. 🙂 But a lot of us miss that feature.

trail saddle
#

Many have been struggling with FPS drops. I made these changes below on my end and have been able to run on Epic/Cinematic (with only shadows left on High). Went from around 25-40FPS (on High settings) back to where I was previously at between 70-95 FPS (at Epic/Cinematic, leaving shadows on High).

If you have a Nvidia graphics card, this will help you optimize the settings.
https://www.youtube.com/watch?v=jZrnfWpENTo

I also:

Reset BIOS to default settings
Overclocked CPU
Increased RAM speeds above default BIOS settings

My fans are running quieter, near silent, and things are performing much better (not perfect yet) but better than they were initially when the patch came out.
Hope these tweaks help someone out!

** My system specs for comparison

Intel i5 9600k (3.7Ghz, overclocked to 4.3Ghz)
16GB 3200 RAM
ASUS RTX 2060

Also, be sure to check for driver updates for your CPU.

The ULTIMATE guide to Optimize Nvidia Control panel settings for best Performance in 2020 ✔️, RTX, GTX Geforce For Both OLD and NEW PCs getting more fps in games and speed up your pc, fix lag fix stuttering
Lets try for 5000+ Likes! 👍 For this Extremely helpful tutorial?! Do your part and hit "Like" now! and feel free to suggest more & Subscribe...

▶ Play video
ancient plover
#

For the next big update for evirma i think the Shant would be a good pick.
Attacks: Alt attack backward (tail slap)
Normal attack (swing the head)
Special attack (stomp)
Growth time (6-10hours)

fallen roost
#

You should be able to customize the color of your dinosaur

tulip coral
#

increase growth times across the board TE_fastcatJamespecially the base growth times for diets, the current growth times should only be achievable through a perfect diet TI_DeinoPathetic

nova temple
#

I know they want to make this a survival horror game, but just looking at a black screen at night isn't horrifying; It's annoying.
One thing that can be done for night vision is just a vision range system. Prey have a shorter vision range than predator species.

wispy pelican
#

Since pack leaders/alphas is said to come in the future, perhaps add friendly fights? If you 3 call a groupmember you can initiate a fight where you dont take any damage to your actual health.

ancient zodiac
#

Please, please, restore carno stam! The speed nerf is tolerable, though disappointing, but having to sit down like a three-pack-a-day smoker, gasping for breath, just chasing a dryo is not fun!

ancient plover
#

I’m not sure if the devs have found a way to prevent this with Diets. But one thing I’ve thought of is how will you stop to things like adult carnivores just farming there diet on juvie spawns. Or what will juvie Carnivores do when they go to find there ideal meal and it’s only adults and they are unable to get dietary needs?

Just some things Ive thought of

solar gulch
#

if its even possible to do i think the ground effect would be a nice touch for flyers

manic plaza
inner forge
#

Thought on death eyes. Instead of instant grey/white/cloudy death eyes when you die, perhaps have the eyes slowly fade into the death eyes. Just a cool visual effect and could help differentiate between fresh kills and not so fresh kills. 👀

slow peak
#

The dev team has often spoke about wanting to go for a minimalistic UI, but one that is still effective enough to inform players about their stats. To add to this goal, remove the blood around the screen that appears when the player takes damage, and replace it with an actual mini health bar attatched to or near the stam, hunger, and thirst meters. The blood is incredibly visually intrusive, not to mention tacky-looking.

frail reef
#

Along with the sorely needed weather update, please add MIST areas that pop up around the map, especially during certain times of day. Not only that, but please make it so that sounds (especially calls) have a FADED ECHO within those areas.

This would go a LONG way in increasing the horror atmospherics within the game. Idk if this has been suggested already, but I had this thought while watching some mist roll into the yard last night. I imagined how creepy it would be to hear faded dino calls and see quick shadows move through the mist... especially for the humans. TI_Think

last spruce
#

Suggestion: I think that if a stego swings into a rock it should get staggered and not be able to swing thru the rock to kill anyone on it. Talking about the high rocks in evrimapepe_cap

torn mason
#

One huge request: Give us the option to change controller look sensitivity, please. I like controller, but the slow look is unbearable. It would be really good if I could have it more sensitive. If there is already a way to do this, and I'm just stupid, please tell me, it would really help me

boreal bough
#

add a server queue so you dont have to keep refreshing

vernal niche
#

For the love of All things holy. PLEASE put a notification that the server will reset within like 5 min or something! I keep loosing my Pterras to fall damage or Dienos to server resets

brittle magnet
#

Think it would be nice to have a nice "waking up" animation when you log back in, complete with a yawn or a stretch

chrome anchor
#

Dino Vision

  1. Give dinos reflective eyes at night, especially hunters. Not like Legacy night vision, but can be seen normally in the dark, only within a certain distance & angles. Not big glaring headlights, but vague flickers you can see when dinos are looking around, so you might get tipped off if something is stalking you even if night vision isn't turned on, but you have to be paying attention to catch it. Different species should have different reflective brightness appropriate to how well they can see at night, size, & for herb/carni.

  2. Perhaps for balance & stealth purposes, you can only see the night eye reflection when that player is using their NV, whereas you won't see it if they're not using it, but the trade-off is they won't be able to see you very well either.

  3. Different Field-of-View & world colors for different dino species, appropriate to their environmental niche.

Hunters like Utah & Carno should have a narrower FoV, but have a much farther distance they can see clearly. Most pursuit predators have their eyes set forward to track prey. The trade-off is they have bad peripheral / rear vision, so they're vulnerable to something coming in behind them.

Herbivores, especially big grazers like Stego & Teno should have a wider FoV & better peripheral vision, so they can see things coming right up on them, but shouldn't be able to see as well further away. They should be more concerned with fights coming to them. Some smaller dinos like Hypsi that need to rely on running as soon as possible might be able to see both wide & far. Some herbivores could also have "blind spots" in their center-forward view.

Fliers could have "binocular vision", activated similar to Hypsi spit.

  1. Dinos that see the world in different colors, blurriness, & light/shadow values. Better NV = less color vision. Also some dinos that can see in UV, where close-objects appear violet, which helps judge distance (like Hypsi, Ptera, Herrera).

https://youtu.be/-ss-nmT7oAA

Did you know that pigeons have better vision than us? Have you ever wondered how animals and birds actually see the world? What do fish see when they look at us? This video will explain all these to the smallest details!

Other videos you might like:
How People in Different Physical States See the World https://www.youtube.com/watch?v=UIxyLl3nnL...

▶ Play video
uneven acorn
#

Im really enjoying the the ptera and the deino and though its a dinosaur game, i would love to see more of variety which will come as the game evolves

(jesus i said evolves)

hallow fern
#

yall wiping all dinos on na1 again?

ancient plover
#

Same problem at south east with a small utah again, AI dryo just doesn't care about dying and doesn't react at all when you approach or fight them.

jovial bridge
#

I have question for pteras and future flying animals will there be any thing like specialized nests like cliff nests or nests in trees also will we be able to cling to cliffs and trees

ancient plover
#

Can we get moss and algae growing on Deinos when they get to 100% to show age. The more moss and other things growing on you the older you are TI_Troll TI_DeinoMischief TI_DeinoOWO TI_DeinoPathetic TI_DeinoLurk

fervent brook
#

Whens na1 going to be back?

boreal dove
#

Hello,
i have an idea for mercenaries buildable or for later crafting.
water purification tabs would be an interesting thing for long trips to unknown areas.

thin grove
#

Parasaurolophus concept suggestion,

When I think of this animal, I think of an animal that has evolved to not just survive but to thrive in many of natures harsh conditions. From the pressure of predators to the extreme environmental challenges, this dinosaur knows how to handle them well. In my concept art, I've drawn several images within them to put a perspective on how I'd like para to be like. While the art is present in this suggestion, I will also describe many of this creatures wonders and game play style.

Special ability: While being a pseudo apex, this animals isn't the strongest in combat and will even struggle in 1v1 battles against mid-tiers like Allosaurus, Ceratosaurus and Carnotaurus. So instead of being reliant on combat for defence, the crest on its head allows it to create a specific sound which confuse or disorientate other dinosaurs of other species. In my concept you can spot an image where a Parasaurolopus is making an escape from a attacking Acrocanthosaurus. What also happens is the Parasaurolophus is using its sonic attack (LMB) to its advantage in order to disorientate the predator from the hunt.

Combat: RMB is a normal bite which deals very little damage. LMB, as described, is it's sonic attack. Alt+RMB is it's boxing attack (like in legacy but you can aim this attack at the direction of the camera and the character should take a step forward) deals over average damage.

Surviveability: The Parasaurolophus is highly tolerant to extreme temperatures and weather changes. It has a great stamina and is the fastest pseudo apex but slower then most dinosaurs of the tiers below. It's large and low draining hunger/thirst bar allows it to travel long distances without nutrition or water (almost giving it a camel like appearance).

umbral kiln
#

How about a mix between legacy scent and Evrima for bushes and meat?

At the moment carnis used to stack up meat at south and around center and when you sniff you have the same problem as in legacy with the water, you can't see a thing from it.

So I think it would be a good idea that when you're far you can see the particles or a cloud if there are so many food around but as you get close it turns into the good old legacy meat glowing. I think this would help the performance as well as visuals when you are near the meat.

As for the bushes it's just for the sake of similarity to the meat.

open tundra
#

I saw someone earlier suggesting random spawns later in evrima. I just wanna say I definately agree.

upper flint
#

Tribal perk appearance: This suggestion i was thinking would really go well with perks and the idea of tribal's sacrificing things, or themselves, to the replicator to earn its favour. Basically this could tie in with a trans formative process they are going through that allows them to survive better with certain new skills/perks and would show a slow process how they turn into the eyeless or one of the strains if they are able to. How it would go is they slowly get a change in features after each life or step in life which corresponds with which route they go down so for example with the eyeless route where their skin becomes more leathery possibly in appearance and/or their eyes become smaller and nose slowly becomes less and less a feature until its almost just slits in their face. These features would come with new attributes such as tribal's getting better smell and other senses and maybe being stronger in one field at the price of other attributes and one point their is a complete change into what they were working to become. This i think could look pretty cool and show how they are adapting down a route. Each route having certain attributes becoming more predominant over time like if they want to get the more brutish hyper route their skin could slowly become more scaly and they get more reptilian features as well as becoming more muscular (this route could cause them to slowly need more food and have higher hunger drain), the neuro route could have their skin become more slimy and eyes start to get darker, possibly at one point getting black eyes, which could cause them to get a intelligence boost which could be shown either with them crafting more complex thing and/or interacting with more complex merc machinery. would say about a tisso route but i havent got enough space lol.

ancient plover
#

Please for now- change up the day night cycle it feels like night lasts double what day does and the darkness is incredibly annoying without night vision. Once that is in, by all means make things dark but for now it’s an incredibly annoying factor. Also please I don’t know it feels this way but night is so long while day is nothing. Extend days duration and shorten nights

grave rover
#

Since we’re getting actual meadows, I’d love it if the ambience was just the wind, with some cricket sounds and a tiny bit of chirping along with it, with it sometimes being dead silent.
V this for an example.
https://youtu.be/yEn8_X7Ei3A

Relaxing sound of wind blowing across the grass field in the middle of the forest and crickets waking up in the evening before the sunset.

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cerulean granite
#

It also would be nice if they fix the laggs because in fights its almost impossible to fight normal and its kinda sad if you loose your dino just because it lagged.

compact relic
jagged mica
#

Just a tid bit:: With no way to add friends to your group without finding them first, I would at least like to be able to tell which way is North or South.

dusty hornet
#

Can we please tone down the ambient noises that carnivores make - particularly Utah?

Yes, they are cute and all, but the constant chirping and purring when standing and laying down is annoying when you are listening for prey to ambush and it makes you far too easy to find.

The loud chirps you make when sniffing is also obnoxious. I'm trying to track a hypsi through grass, mostly by sound, stop to sniff and... Oh, can't hear squat any more. Hiding in a bush wait for the perfect ambush, sniff for more information... Oh, guess everyone knows I'm here now.

And for the love of God can Utah please get the ability to eat quietly, at least as a juvy/sub. You can hear them nohm nohm nohming from over 100m away and it's a beacon for tenos to run up and slam you while you are locked in the animation. You can't even eat quietly by pulling off strips with G anymore. Our scrawny cat-tah needs more stealth now, not less.

round phoenix
#

The new utah curve turn makes playing as a small utah an absolute nightmare, the only way to get away from things faster than you was to loose them out in the bushes or grass, now you cant get away at all because the stop is slow, and the turn just isn't an option when you're trying to outmaneuver things, you just overshoot. its just ruined any chance of escape as a utah (especially the little ones). for combat its not a huge issue because you can still use alt bite, the problem really is just staying alive as a slow turning tiny dude. no other smaller dino has it, not even other fast ones aside from maybe teno. I notice the easy-to-kill-ness of utahs as a carno and as utah since this change, its by far the worst thing updated in evrima. if that turn doesn't get at least made a little faster (even just for the small utahs) i don't think ill be escaping anything as a small utah.

ancient plover
#

Night Vision. Its needs to be reconfigured and updated. In Legacy, the Night Vision sucked because you could hardly see anything, and I understand the developers were going for suspenseful game play, but it was painful to live through. In Evrima, you can't see anything! Your literally flying blind unless your in an open field, and even then its super hard to make any details, let alone movement of any kind. Night Vision should be a stationary or slow movement ability. This means that standing, sitting, or slowly walking reveals more surrounding details. This Night Vision would be similar to a fog, the range of sight and colors always changing, sometimes you can see an entire field, other times you can't see six feet in front of you. But during fast motion such as trotting or running would be less detailed, objects would look distorted, larger or smaller from lack of light. This would make night a dangerous and suspenseful like it was in Legacy, but the detail change in colors and range would make it much easier on the eyes and would it much more enjoyable. Dm me in general feedback discussion if you ideas on how this concept could be improved or why it wouldn't work in Evrima's game play setting.

ancient plover
#

Im not sure what was all done with the graphics with the latest patch but it made the game horrible to play. Before the most recent major patch I was able to run the game at 1080p,VSync enabled, FXAA , render scale 100%, all of the lighting effects enabled, everything at cinematic except for shadows which I had at epic. I can no longer run those graphics settings if I want decent frames. I tested it out to see what settings would enable me to have a consistent 60 FPS and there wasn't one. I completely tanked my graphics settings to 1080p , VSync enabled, render scale 33.333, TAA, all lighting effect off, and everthing else set to low. Even with those settings I would drops below 50 frames. Here are my PC specs. AMD Ryzen 5 3600, 16gb of ram, The OS and game is running on a SSD, My internet is fine and hooked up via ethernet cable, I run NVIDIA RTX 2060. Obviously these are not top of the line specs but to be having the FPS issues that Im currently having is horrible. Keep in mind this is not a hardware issue because I run all my other games just fine.

oblique lance
#

I dont really like the new HUD. Feels like it doesnt fit in the style of the game, we should not have that amount of info on the screen. Plus the HUD for oxygen was better with water drops, again, fits well the survival horror type of game. Everything should be really subtle, that way it's too much. For diets HUD, i think it's the colors mostly that makes it that ugly. Make some shades pls, it's just hexagons filled with color rn.

proud nest
#

Tho I do love Jace's work, I think it's amazing.
Don't the new areas made look a bit... clustered? (Is that the word). Not everywhere of course. I know you're making a tropical Island, but, correct me if I'm wrong, I'm not a developer or very knowledgeable in the area, wouldn't the more items, aka: more trees, bushes, plants, all together make the game even more heavy on the PCs?

I'm not trying to say to change the map, I think what Jace has done is fantastic and should stay that way. But after Spiro is worked down fully, maybe the next map isn't as heavy on the amount of things it has, kinda like Thenyaw or V3. Maybe it would change performance, then again, I'm not sure if I'm right or wrong here. If anyone is kind enough to explain to me, that'd be cool.

chrome anchor
#

Perhaps U4 will give us something in regards to this, dunno yet, but there have been lots of requests for an /unstuck command.

I made a suggestion before about a global cooldown of once per log-in before, with an automatic teleport X number of feet in any direction and several seconds of being held in-place so it can't be abused.

However, if the Devs don't feel like doing that for one reason or another, I've been thinking, perhaps an /unstuck command that doesn't automatically move you, but pings any admins in-game at the time with a message that "X player is stuck" so they can manually move them.

If a server admin isn't online at the time, a message will pop up letting the stuck player know ("No admins are online currently"), so they can log out instead of wait around starving, not knowing if anyone is around to help them.

Though the server admin isn't online, the message "X player is stuck" will ping any admins that log in later until someone moves that player and "closes the ticket/case", so the stuck player will be able to log in and keep playing later, rather than both needing to be on at the same time.

Perhaps make it so admins can move offline players if its not possible already, but only if they have a pending /unstuck request.

quaint marten
#

i heard there will be turtle ai roaming the beaches, so what if oviraptors and Galli can dig up their eggs along the shore someday? compy swarms doing that too would be neat but that's just me TI_Wheeze

wanton wolf
#

ONLY THE STRONG SURVIVE

This idea is a little far from practicality this early on in development, as everyone is more eager to see new playstyles and terrain to be brought out, but it's main proponent is the idea that dinosaurs will only flourish if they are able to meet the needs of the individual. This will inherently make the game harder and I don't expect it to be well received, especially this early on.

PREMISE: As diets are soon to be implemented, and new consumption needs are going to be required of the player, their respective dinosaur will adjust according to the playstyle or lack thereof. In simplest form, active dinosaurs that fully meet their diet and actively work to it will positively affect the stats of their respective dino.

-Dino's that are not able to meet regular caloric intakes will suffer minor, but noticeable stat degradation that will enforce the player to either take more radical or ingenious approaches to feeding themselves, or be made objectively weaker.

-The same can be said for a dino that eats too, too well without having to exhaust stamina/take damage/travel to great lengths to accomplish this goal. In a way, the player that sits at spawn points and only camps spawning baby dino's regardless of species or herbavore sitting in a bush waiting for their hunger to tick will become objectively fat or complacent, making them mildly weaker in a 1 to 1 encounter of one of a more robust stature.

-Dinos that are able to win engagements, maintain some damage but eventually heal, and/or trek great distances for greater variety will be considered more robust, gaining mild increases to maximum stamina, health pool, or regeneration.

-This mechanic does seem like it is made to produce bullies, being groups that encumpas the map, however their increased stats are still temporary as they can still starve to a more weakened state should plentiful prey not be available

Let me know what you think of my 'possible hard mode' scenario

lilac dawn
#

I'm happy about 2 deinos killing stegos, but I don't like that it takes a stun lock to do it. Instead, I think it'd make sense if deino dealt fracture damage to anything it lunges at due to its infamous bite. This would still presumably allow a pair to kill a stego, particularly if its face in near the water, but it would help make the actual process feel less frustrating and more reasonable.

uneven acorn
#

i cant see shit at night

oh my god why is night so long
its been 20 minutes
you dont have nightvision
So why is it so DARK
i mean evrima morons

lunar sundial
#

When spino is eventually getting added into the game it would be cool if it marked its territory by gashing trees and those who don’t heed the warning will meet a swift death

dusty yarrow
#

Night time is so dark in Evrima right now and also seems so long. Along with there not being any night vision. I think this should be changed. Or this could be because the new lighting. If so I guess we wait.

stone musk
#

Idea for z walk. right now z walk is pretty much useless (i mean the walk that is slower) in legacy it allowed for tighter turns but in evrima you can just turn in place. so i was thinking, what if z walk caused you to gain stamina faster than the trot, maybe like 1.5X faster? (maybe 2x?) it would definitely give it a place in the isle. also maybe it could make less noise than the trot? im sure this has been suggested but i wanted to put this in here.

ancient plover
#

Can the various scores from the EVRIMA trailers (e.g. Hope, New Heights New Depths, 4.5, etc) be used in the main menu. Better yet, an official EVRIMA OST release would be nice.

last rock
#

Only thing i die to is carnos with map hacks, JFC.

glacial shell
#

The new tenonto 3 call has a lot less personality than the original. It kinda makes me think of the difference between tenos 1 call at adult vs tenos 1 call at 40%-70% growth. It's just a gurgle now, and if all of you like that I guess that's fine but I'm wondering what the rest of TI playerbase thinks about it. Personally I think it was much better before.

olive dock
#

Here is my proposition for the new Diet bars on the HUD. They border the hexagon, and empty counterclockwise with a clear dark bold. As you eat a nutrient, it fills up clockwise. It's clean, colorful, and easy to read. May have to make the "emptiness" darker, but this seems like a good example

Edit: turns out @surreal apex had made a better version of this before I did, you should check out his version as well it's cleaner and really nice

old harbor
#

Change it so that hunger and thirst depletes at a slower rate. Like why would a dinosaur die of starvation 10 minutes after he starts to wander around lol

weak sigil
#

since everyones talking about the hexagons i thought id put in a piece for a hud overhaul concept as well as some more thoughts:

  • when opening the character page/tab the hud merges with the display rather than being overlayed, and hovering over the bars labels them and what percentage they are at

  • from a design standpoint the hud should stay slick and angular in design if the ui stays in style to a sciency research database vibes it currently has (however im not sure if that style itself will be overhauled and also subject to change)

open tundra
#

is it just me, or does this game not look good enough to justify the performance your getting even during your highest fps peaks? I've definitely played prettier with far superior performance.

hearty canopy
#

Whenever i look at the Isle evrima Northen mountaisn area, my frames start dropping, i also think they made it a bit too dark because my shadows are on low and it is still dark in the forests, and i experience delay in my controls

wispy pelican
#

tbh i really dont like hexagons in UI screens, regardeless of the game and i think a lot of other people feel the same.

elfin crater
#

Dietary idea for Triceratops:

As has been established, non-lethal fighting or jousting for role as Alpha or Herd Leader will be a thing. I think there should be some risk to this, my idea being that a horn or two may break off leaving you somewhat less equipped to inflict damage on predators and defend yourself.

Where does this link to diets though? My idea was that one of the three nutrients specific to ceratopsians contribute to horn and frill health and growth reducing that chance of losing horns during combat.

This would mean that even within a herd there would be confrontation when it came to access to this type of food/nutrient and the Herd Leader would have an incentive to try partake of it as much as possible and also the responsibility to protect the herd through combat with predators seeing that it’s horns would be the healthiest and most equipped to deal damage.

left lotus
#

Dietary Idea for Tribals:
Mercs

ancient plover
#

You guys seriously need to take some time to optimize the game. As of right now the heavy chunk of performance the game takes is not nearly worth the graphics in return. A performance update between every major update would be great, I've seen more and more people talk about this so I might as well hop on the bandwagon too.

proud nest
#

Since we're talking about the HUD, I do like the Hexagons, makes it look clean, but could use some workaround, because tho clean, it looks a bit too tight between each other (maybe thicken slightly the edges or increase the overall area while maintaining the icon sizes).

The suggestion above by ElainiaMania is really great to improve on the current layout, tho not so sure on her take of the display of hunger and thirst. It's good, but makes me miss the stomach and water drop. I do believe it's worth looking into it. (#general-feedback message)

Last but not least, when the current HUD was in development, I remember seeing the trike's one having it's own footprint for stamina. I'd love to see that return into the future, where you could see every dino with their own respective footprint for the stamina (e.g. utah's "2 toes", the deino's nubby feet). Since footprints already have their own mark when walking in the world and leaving scent, I feel this could be used for the stamina too.

clear halo
#

This is going to focus on a few ideas I have on aquatics in general, so spino, deino, and beipi and the environment they can be in,since those are all going to be in. 1. Deino and spino should have fish overlapping in their diets but that’s about it. Too much competition for food between the two will just lead to them massacring eachother on sight which isn’t fun for anyone. 2. Neither deino nor spino should have beipi on their diets. In my opinion beipi should play like a goose that can’t fly for lack of a better comparison. 3. The lakes and rivers in general need to be incredibly deep for at least some of them. Right now there aren’t enough places for Juvis to hide, and if the under water map depth doesn’t change significantly this will continue to be the case. I also think for deino juvis/beipis having small caves for them to hide in would help a lot too. 4. Finally, I think we need some puddles/ponds around the map in the super isolated areas so deinos can’t just camp them and massacre anyone wanting to drink water. disco_rex (I put 1-4 reactions so y’all can tell me what’s good and what’s bad)

scarlet igloo
#

How about a VERY big river which cuts Isla Spiro in half so herbivores/or some carnivors on a migration might have to cross it if they want to get to their diet targeted food and run risk to get attacked from whatever horrors lurk down in the deep water? Maybe it doesn´t have to split whole Isla Spiro? Would also be cool so some carnivores can hunt their diet preffered food at a special spot where the river ends/starts. Something like lazy river on Isle V3 which cuts off a small part of the map but on the other side of it is highend diet food or plants which can give you temporar perks/buffs so you can choose risk it for the biscuit or staying where you are. Keep in mind that (if we talk about the river who cuts Spiro in half) this river is HUGE so it is impossible for deinos and spinos to cover the whole river. So it can be very risky but also really rewarding. Would also make aquatics/semi-aquatics more fun to play and help the horror aspect of the game. I mean your dino parents/friends can get snatched and get drowned from a deino at any second but on the other hand also not.

uneven acorn
thorn fiber
#

I said this a year ago, but add fog into the game. Look how scary legacy becomes. Makes this a horror game!! Hopefully one of the devs see this, and maybe the artist. Cool to see the people who did the hatch deino getting pulled by a utah do some art of this.

weak sigil
#

I concur on the fog, in a game already terrifying as it is this ups the scare factor by a million. Adding on to the concept it should be difficult to smell in thick fog (like rain) but not impossible, and be eerily quiet. Asside from wind and sticks breaking and other spooky ambiance.

(also add herobrine)

lucid venture
#

i would love to see a mechanic were if like a saurapod is big enough certain carnivores can rip the flesh of large saurapod without killing it like the brachi and the pue.
another idea thermal vision for certain animals and intense sexual dimorphism like walking with dinosaurs tapejara https://youtu.be/CpaZkVqQAFA https://youtu.be/ZQjk-DanqbU go to the 2:40 mark in the tapejara mating grounds to get a better idea. a smol idea add different types of fog i love the fog idea

Fossil evidence suggests that Mapusaurus hunted in gangs when attacking larger prey like the gigantic Argentinosaurus.

Narrated by John Hurt Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to walk the Earth, using the latest fossil evidence and immersive computer graphics.

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Part of the BBC series "Walking with Dinosaurs".
Around 127 million years ago, pterosaurs were thriving on the planet and many different species had already evolved. On the coastal cliffs of what today is Brazil, a noisy colony of Tapejaras is busy in courtship while they are joined by an even larger pterosaur named Ornithocheirus.
NOTE: All con...

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thorn fiber
#

Couldnt share more screenshots cause of slowmode, but heres another reason for fog

fickle blade
#

I’ve been playing Evrima and liking it so far. I think a lot of of players have forgotten that it’s a survival game and NOT a fighting game? Either way, I’m excited for the new diets and stuff and I like the new attacks for each dinosaur which makes them unique. I would like to suggest though that Utah’s should be able to jump when holding a meat chunk. Obviously not a body but a small piece of meat? Really? Lol and I’m not saying that mean or anything. Don’t want it to get read wrong.

For the future. Unsure of having to have both male and female to nest but it’s realism so yeah. Lol! I do miss the nesting mechanic and getting to see the colors that can come. Some baby’s can have the same colors and some can turn out different from each other but similar shades and of course something surprising altogether. Lol! Maybe there could be a type of mating dance for pairs to be able to have eggs? And I’m NOT suggesting (bleh). And making a nest would be cool, to gather the supplies and also choose the right spot. If too near water the eggs wouldn’t survive, they type of thing as well as temperature? Maybe? Removing or adding ingredients to the nest can either help or deter a good hatching.

Don’t know if Dilo or Allo will be able to jump but depending on the size of a kill compared to the carnivore, could we be able to take off a whole leg or forearm? Even part of it? Also I think it would be cool if, certain wounds stayed on your Dino as scars? a partial tail bitten off-Slowly grow back. Claw marks, bite marks, slashed, broken horns, dented skulls, broken teeth or cracked claws? Imagine a rex charging you but it’s got a big scar on its face and one of its eyes could look blind. 👀

For packs and herds I like the idea of hierarchy? To be able to spar or have a small spat without killing your opponent seems like a nice idea. Like an alpha teaching a lower ranking member who’s boss or disciplining for a wronged action. Males yes more colorful to attract females. 😂

plain oriole
#

I feel Cerato, Rex, and Deino should receive a septic bite buff for a short duration after they eat rotting meat. The more rotten, the longer the buff lasts.

I'm not sure what the septic bite debuff will do. Maybe it inflicts an 'infection' status condition that slows healing or slowly eats away at your max health. Small infections could heal on their own while more severe infections will slowly kill you.

For herbivores, eating Safflower (a herbal treatment for sepsis) will cure the sepsis, while carnivores will need to roll around in a safflower patch to cure themselves.

Cerato, Rex, and Deino will be resistant to infections.

Cerato can naturally heal minor infections, Rex can naturally heal medium infections, while Deino can heal the nastiest flesh-eating infections with no problem (their blood has antibiotic properties).

solar gulch
#

make dryos dodge not stop it dead in its tracks it makes dryos dodge useless in a chace if ur to close enouph away theyl bite and kill you if your far away theyll see you change and acount for it

tiny adder
#

2 perks for the ptera could be, drinking water while skimming on water, and slowly gaining stam while gliding

brittle magnet
#

Once herrara gets added, it should set the stage for a better arboreal ecosystem; hypsi and young utahs could climb to escape predators, herrara would drag corpses up like a leopard, baby pteras could spend the majority of the time in trees hunting insects (niche partitioning!!), and new, dedicated arboreal animals could be added like microraptor, sinornithosaurus, and maybe some small herbivores like aquilops, if we want to get creative, that eats bark or tree fruits

quaint marten
#

maybe after it rains on the isle, there could be small puddles that smaller creatures such as hypsi, velo, or compies could drink from for a short period of time, similar to grazing mechanics though so it only fills up to a certain percentage, maybe around 15% TI_Dilothink

glad jackal
#

It might just be me but I feel like young tenonto's run could get a slight rework? Because it really feels like there's not weight in it like stego has, for example. I feel like the movements were just sped up and that it removed most of the dynamism (if that's the word) from it.

frail fractal
#

shorter night, pls, for the love of all that is holy

native silo
#

You know, it's being worked on yes, but I feel the need to point it out to stress on this issue: fix safe logging. I logged out at 25% as a carno to go to the gym and workout, excited to come back to where I left, only to see the menu in front of me asking me to pick a dino.

uneven acorn
#

Add a river with two sides of plains, i dont wanna be a croc and have to look through bushes at the edge of the river to see if anythings coming and the forests are really annoying when im any other creature

ancient plover
#

The sent system should be like the future night vision mechanic, different for each species, let me explain, currently, the only difference is that you can't sent while moving as a herbivore, but the information itself should also be different, for example, crocs IRL can't sent the difference between their kind and others animals, however, they can recognize general food odors very well.

To make another example a Utah should be able to differentiate the smell of all species with a distinct color for each of them while having a better range.

All of this would make each species more uniques, making hunting more interesting, , and could be used as a balance factor.

It wouldn't only be carnivore axed, herbivores, at least not the biggest ones, should like irl not only recognize the smell of food but also the ones of predators.

It also would make wallowing even more interesting, we could imagine a carnivore wallowing to ambush his prey, etc...

ancient plover
#

With the new beaches we see from jace I personally feel like this is where spino would wanna live. I. The ocean there could be much larger fish to catch for spino and idk it just feels like the right place for it

ancient plover
#

I made a visual representation of a suggestion somebody made in the past:

Scenting should make the world around you a little bit grey, unsaturated and dull to help contrast everything form the things you can interact with and scent, like nests, water, food, blood, footprints and more.

open tundra
#

I just want more lakes and stuff. Kinda lame that all water on the whole island is just a stream with little to no variety in shape, depth and so on.

trim urchin
#

After the latest patch the game looks better. The sky the greenery just looks better.

onyx forum
# thin grove Parasaurolophus concept suggestion, When I think of this animal, I think of an ...

to add onto this:

  1. since the special ability would disorient the carnivores, it should significantly blur the screens of those affected by the sonic call to not give eye strain but still achieve the same effect.
  2. para could also have the unique ability to communicate with other paras from further away than the usual chat range, since para's calls allowed it to communicate over large distances.
fading warren
#

Make fish AI more common, as a ptera for the last week or two I and every other ptera I've spoken too haven't been able to find so much as a single fish except when servers are just restarted.

lunar sundial
#

Make neuro have this attack

eternal coral
#

For when sauropods are implemented, if they plan to be big or big enough for something like this, have an ability for smaller carnivores to latch onto the side of one and rip off a chunk off flesh from them that they can eat. If anyone has seen Mapuasaurus vs Argentinasaurus, you get my idea. They can "snack" off of the larger dinos for a modest amount of food, maybe 5 or 10%, while the sauropod only takes a small amount of damage and a little bleed damage given they're so big, (I just realized someone already mentioned this, oops.) This would probably be spammed so it could have a limit to one person doing this to a larger creature at a time and at the cost of some stamina.

ancient plover
#

there's a bug as deino that make your bite with a ultra quick animation while being useless and unusable

ancient plover
#

Add marine animals to the game or die

weak sigil
#

i said this in the discussion channel and some people liked the idea, i know i do, and that idea would be to add a new 'taunt' call.
like imagine a grumbling giggle from a carno, or cheeky whistle from a ptera.
it doesnt have an impactful gameplay function and is just something fun you can use to interact with other players.

safe mirage
#

Someone has prob said this, but what if they add dilophosaurus in the next update with night vision.

brave crest
mental relic
#

ok hear me out, the current utahraptor we have in the game is to small to the point that why bother calling it utahraptor. Keep the same animal and model so on and change the name to something like novaraptor considering you have the rights to primal carnage. Then take utahraptor and make it the size it should be and make stronger but have a longer growth time, it should be big enough to be able to put it into the mid tier category with no problems. Then take the animal utahraptor and give it a unique model that still fits the isle but isn't over the top

gritty acorn
#

How about multiple animations for things like missing a pounce, say you have the normal one where your utah contemplates its life for a few seconds after it misses, or you can have a different one that shows the utah falling to the ground, like you miss and land on your side or back and then go thru a getting up animation. A pounce strong enough to latch on to a dino instantly would need enough force behind it that missing it would cause you to tumble. It would be randomized of course, but i think small things like this can bring a lot of the immersive to the game. Same with say, a ptera falling out of the sky. Theres the one where it just falls straight to the ground on its back, or maybe if you hit something mid air you go spinning down or some other falling animation.

quaint marten
#

i may have an idea, but i just thought this up so its a relatively new one.
so what i thought up was a sort of symbiotic grouping system where things around the size of hypsi can group with larger herbivores but can't use chat to communicate with the other species, since things like hypsi could possibly eat parasites and insects that harass the larger herbivores, simply being grouped with one and having it nearby could potentially apply a small buff to something stat-related TI_Think

uneven acorn
#

with update 4 round the corner , update 5 is next on the list and a map change i would love to see in evrima is lots of spots for nesting like the nesting grounds we already have a concept of, but it would also be nice to see some pockets in areas where you can build concealed nests

quiet sequoia
#

This new scent has a witcher 3 feeling to it and i love it, good job!

wheat adder
#

May I start by thanking the game developers, you have now finally made me stop playing this game. 20h invested time in my croc who dies a useless and very sad death from hunger due to you not being able to fix so fish is available to eat. This was the nail in the coffin for me. I will probably not come back

spice temple
#

Their should be a peeing animation/emote so i can go slightly up river while my friend is drinking and pee in the water!

dusty hornet
#

Could we please get a form (like the bug reports) for reporting suspicious behaviour? Hard for people in Aus timezones to report hacks when there's no moderators online.

tacit bison
#

Grazing definitely needs a bit of redoing. I’m not saying that you should be able to fill your whole hunger bar with just grazing, but maybe different creatures could have their hunger bar filled at different speeds and at different quantities. For example, a heavy duty grazer like an anky or stego should fill around 70-80% of their hunger, although relatively slowly due to their size, whilst higher level browsers like camara and their should fill at the very most 30% of their hunger. It used to feel very realistic when everyone would slowly spread out and start grazing, and when something looks as tailored to grazing as an anky, it surprises you when it can just barely survive off of grass.

nova lark
#

Why cant we see our fps? It’s literally a tool we can use to report frame issues, why was it removed for immersion?!??

ancient plover
#

there's is a big problem on food requirement for carnivores, you need to eat way too much to get full, it's not realistic and it's frustrating, especialy when AI are rarer (fish seems to not respawn at all), but the realism point is more important since now you litteraly have to eat your own size to get full, it do not feel right you just can't eat that without dying or smth. I know it's video game so realistic metabolism isn't possible so the question isn't the food timer neither is how long it take to eat, but the amount of food you need have to be drastically lowered, now you don't get rid of mega pack, you get rid of the server (ik it's a repost but I trough I was writing here and here it's more pertinent).

wide aspen
#

just ate a whole carno as utah crazy hard to feed this guy

lunar sundial
#

I wonder with diets if some herbs have to dig up roots like when you get to a plant you can dig up the root TI_Think

uneven acorn
#

Don't know if someone has suggested this before but this is a diet suggestion for update 4.5

So i love hypsi, its a great birb and its really fun to have the satisfaction of being the reason that carnivore died, but i think diets really has an opportunity proposed to it that cannot be denied
hypsi spit variation
The hypsi can as of now shoot its stomach acid at its enemy's blinding them and helping their herd secure an easy victory but with diets coming up it would make sense if the hypsi diet affected the ability that the spit has, a diet which has the most of a diet effecting property, the different the spit is.
A lipid heavy hypsi diet would result in a acidic hypsi spit which would apply a small amount of damage and bleed to the target, this would be equal to about a hatchling Utah bite in effect and would still be able to blind if its a head-shot but for a shorter period.
A Carbohydrate heavy diet diet would have a Heavier spit lasting for a long duration and irremovable because of its mild acidic properties after entering the body. It would in turn have a far shorter range than the other two.
Protein based diets would cause no change in the effects of your spit but the range of it would be about 1.25x longer and it would have an arced shot going upwards then down.
If your diet is lacking then you get the spit we have in game rn but with less range and a shorter duration.

god damn it punchpacket already said it with minimum explaining
but to make up for that i say this:

hypsi blind should be able cancel out ability of those it blinds, ie carno's charge, Herras climb, utahs pounce. it should only work on certain abiltys because of animations and such.

mental relic
#

Nesting in port was one of the most unique experiences you could get in the isle, it would be really great if you guys could manage to fit this into update 5

spice lantern
#

At the server select screen, could there be a small area dedicated to servers you've already visited, if you have a dinosaur that is currently alive but not being played, the server will display the name of the dinosaur as well as the time spent as said dinosaur. If you have not visited a server yet or that joining it would result in the dinosaur selection screen, the server should say something like, 'Dinosaur available'.

This would kind of also serve as a server history addition. It's frusterating to play on a server, crash, and then unable to find your dinosaur because the server is either unavailable now or because the dinosaur you were playing as got attacked by another player during the crash. If you didn't keep track of the server name, you can't guarantee that your dinosaur is still alive without server hopping, hoping to find your character with drastically diminishing odds.

ancient plover
#

when can we get sandbox i think that would be so fun to test the combat more as people are quiet precious

ebon jay
#

If we get to control compy swarms when they come out, then it’d be neat if we could swarm over small creatures (maybe a half growth raptor or a human) kind of like in jp2

fickle blade
#

Can Utah’s please be able to jump with good chunks in their mouths?

solar gulch
#

please make it so we dont take bleed that begains healing instantly when growing

thorny kettle
faint field
#

Please please please fix the chat bug and the safe log bug. It is seriously disappointing when you return to the game to play your adult Dino, just to find it gone. And the chat bug drives me crazy because not seeing what people say can be devastating. If your pack mate warns you of a threat but you can’t see their text, it’s frustrating. I know devs must be working on this and I understand bug fixes might be complicated, but I feel like it should be a main priority. Maybe an even bigger priority than update 4

late arrow
uneven acorn
#

There should be a “finisher” for dinos you can one shot were if you press g in range of the opponent ie. under or infront of you it plays a special finisher and swallow animation. Dumb suggestion but it would be cool

marsh acorn
#

I need to say, It's really imposssible to play on center region, the FPS is falling from 40 to 5, what the hell is going on? It's started after the last update

small wagon
#

So After playing 2 years in this game, I have to give my feedback and I know a lot of the The Isle official followers tend to feel a little high up their horse by kissing Dondi's butt idk why. I get the developers need to focus on creating the game, but to be honest, Legacy its what its keeping The Isle community alive and you should care about Legacy, we get that the game is dead to you, but you must not forget that you're creating a game for people that love Dinosaurs not just yourself.

The hard reality is Evrima is not working right now because its in development while Legacy even thoug broken, most of the community its focused there. Unless you're making a game for the very few that love to kiss Dondi's ass like your admins and mods in discord. Then you're going in the right direction.

There's a lot of unofficial servers that are doing great achievements to keep this game alive and they are not even asking for recognition.

The least Dondi could do is put someone in charge like a community manager to help them thrive because if they thrive, they will be the ones populating your Evrima later on, not to mention they will bring more people to buy the game.

We can agree that Evrima will take a looong time to develop and most of your community its gonna get tired of it before you achieve whatever you want to achieve.

If you have already a community manager, they are not doing their job. People jumping ship to other lesser games like Bob or Pot is a reason.

This game won't survive alone on the love for Dinosaurs. I've been playing in official and unofficial servers and lets be honest the unofficial servers are way more fun than the boring official servers. That's just my sincere opinion and feedback.

idle oar
#

I'm from the future to tell you devs that you're gonna make another mistake by pushing an update with new shit that hasn't been tested for the public yet and everything is gonna crash again.

quiet sequoia
#

i'm from the future to tell you that ben shouldnt exist and should die in a hole seriously, its been so overused to the point where it isnt even funny anymore. (sorry for anyone named ben)

nova lark
#

Give us a reporting tool like replay. Ive died so many times to hackers its making the game almost unplayable. Im almost considering hacking myself to be able to counter them.

ancient plover
#

The old amount of food you would got from a body was better before the patch, it was more adapted to the fast metabolism that a video game need to be entertaining, now it's just too visible that you need too much food, I played utah and carno and went to south east to eat the AI to see what would happen, so to grow a carno I needed more than 5 AI dryos and 2 AI fish (also btw the swamp 2 river bug that make you see trough the water isn't fixed and you can litteraly exploit it for stupid free food) so during this time I was almost always eating, at least one bite every 2 minutes from the bodies I got, it felt very weird like a arcady game.

A carnivore isn't and shouldn't be a killing machine always hunting to avoid starving, but now it's how it feel to play one, you aren't rewarded from your hunts, you hunt and immediatly need to hunt again because if you rest you might die of starvation in the future.

after today, when I played utah I was in a medium sized pack of 5 when I went on the high AI population zone, we ate all the dryos we found (maybe 4 or 5 I didn't hunted all of them myself) but even from the 3 I got I got to be full food only one time (even if we were eating them togheter only one of us was a adult utah, most of us just respawned before going here) even so after eating from 4 of them in total during the hunt.
It didn't felt as weird as when I was a solo carno but it's still extremly exagerated from my view.

This isn't even the most blatant exemple of that weirdness, so after all of that dryos I continued to grow etc... I showed to a single utah with me the fish exploit, I got 3 fish and he succeeded to get one, we ate all of that and I grown adult, I went afk some minutes and during that my friend killed a croc bigger than us, I was 55% food and I just ate all of it, so I became a fat lol ?

prisma valve
#

I obviously have no idea what has been discussed internally regarding the Skin System, but I had a thought about 'albino' dinosaurs that may or may not have been discussed here before. The thought was:

If an all/mostly white dinosaur is too garish for the vision and aesthetic of the game, then perhaps a unique albino skin - not possible to create in the up-coming system - has a small (perhaps 1%) chance to be applied to your animal when you spawn in.

An animal that spawns in as an albino is going to stick out like a sore thumb; hiding will be very difficult, and because of the rarity, others of the same species may attack you out of envy. So, to make this random 'Hard Mode' occurance more interesting, and to increase its value, if by some miracle this animal survives to the Elder stage and chooses to die of natural causes, the bonuses you recieve for completing the cycle are doubled (or perhaps increased by 50%).
The increase is simply a reward for surviving against the odds.
In my mind, say these bonuses capped after your 5th successful life, then surviving as this freak mutation would count as two lives lived, instead of one. This all would depend on what these "bonuses" are, of course.

For reference (quoted from the Trello):
"You may choose to embrace death and die with a bonus you can apply to that species later on."

I know a few people would rather have albinos simply be an accessible option in the Skin System, but if the idea of loads of white animals running around sounds too obnoxious to the developers, then this was meant as an alternative, and an "Oh, wow! My animal is white! I didn't know this could happen" factor.

dull bison
#

once again i lost my full adult stego, out of the bleu, i logged out like normal and now its gone.

uneven acorn
#

I really love the Hypsi rn so here is a suggestion for our favourite little birb.

friendly climbing
When you walk up to a herbivore and hold 2 you will send a request to "mount" that creature. The Hypsi if the request was accepted, by holding 2, would climb onto the herbivore and sit on the top of their back or whatever location is most fitted. They would then travel safely on the creatures back and shoot spit from its back. It would encourage everyone to play our favourite boy the Hypsi and it would be an awesome feature combined with dis
it could also clean bugs and dirt off their back for food and a more interactive enviroment
#general-feedback message

wide slate
#

It'd be really cool if when forming a group you can see the stats of those who are in your group. At least if you're the leader of the group.

lunar sundial
#

It would be a neat mechanic if mud hardened on your skin after you wallowed a little while ago and it wouldn’t affect damage resistants but it would prevent bleeding

covert swallow
#

Would be nice to have dripping water from dinos when they come out of the water. Maybe with time, but it would be cool.

vital canopy
#

Adding to the above suggestion, a wet sheen or shine when leaving the water would be nice to see (that would obviously dry out over time). Although this will likely be considered when weather and rain is added, if that's on the list.

fathom granite
#

My carno dont gets full by two stego´s with the optical same mass like my carno has and still hungry.

ancient plover
#

my game has been crashing a lot, crashed ten times yesterday, let alone all this lag still here

quiet sequoia
#

i suggest putting up a quick hotfix to fix all the lag issues going on, im an admin and i cant even use my panel correctly without my game freezing because of the isle memory leaking and taking up 13GB of my RAM

night bolt
#

I'm thinking too far behind before diets or even these two playables are even in yet, but I would love if Velociraptors perfered food will be Protoceratops, so their battles will be encouraged more(if you didn't know, there is a fossil of these two battling and locked in time forever 🤓)

quartz laurel
#

Please find a way to squeeze into update 4 the ability to hide the names of group members. It’d be a big help during battles. Thanks.

sturdy glacier
#

there should be an option to disable the menu sound effect , Edit : no , i dont want to increase/decrease master volume each time i want to play

ancient plover
#

Suggestion: don't make white a color option for the skin system. At least not on official servers. I don't wanna see albino dinosaurs or dalmatians and zebras, thanks.

ancient plover
#

Suggestion: When you make differents styles and designs for new dinosaurs models, show them to the community before deciding wich one you'll choose at the end to have a better general idea of what the community like more.

ripe belfry
#

For feathered alts for the raptors, I believe that the pounce animation should be different. It would look extremely bad if your Utahraptor looked like this, then the wings broke because of the pronated hands. So, I suggest that the feathered versions of Utahraptor and Velociraptor get RPR (Raptor Prey Restraint). This is where you jump on, flap your wings, slash the animal with your hand claws and bite while hanging on with your foot claws.

gritty acorn
#

Should a stego that ignores its diet but still makes it to full adult be able to be grabbed by a full adult deino? Especially since it would be very weak and (probably in the future) boney?

covert swallow
#

I want to give a suggestion that I probably gave before and I do not remember. It is about how Deinosuchus and other aquatic based dinosaurs can heal from bleed without going outside to sit down. Here it is:
So basically, you can add vegetation to the rivers and lakes, and some of these vegetation will be long algae that will be distinguishable from the other vegetation because these are very long plants that grow from the bottom of rivers and lakes. Every time deinosuchus(or other aquatic dinosaur) is hurt and bleeding, it can use its boost in water to boost through these algae and get some of them attached to the deinosuchus(or other aquatic dinosaur). Some algae could be used for a limited time before they disappear and others grow. After the deinosuchus(or other aquatic dinosaur) gets these plants on them, these will start wrapping around the wound and help heal it faster, stopping the bleed.
While deinosuchus has these algae/plants on it, it is required to only move at a slow pace through the water or on land. If the deinosuchus is perfoming an action that makes it move faster(such as boost through water, sprint on land, holding shift in water for fast swimming,lunge for an attack, bite or Alt bite), the action will deplete the number of algae/plants the deinosuchus has on it, making the effects of the healing process slower and when it depletes completely and the blood clot is not formed, it will start bleeding again, making the deinosuchus boost through more algae again, repeating the process. This is to prevent abusing the algae just to go right back to the fight with them on you. You need to move slowly to heal, or even stay still with them on you, prolonging the process.
The images below show how this action will work and an example of an icon that could appear in the bottom right corner next to food/water/stamina that shows how much algae the deino has on it. These can deplete as stated above and the deino has to redo the boost action through algae.

fresh pelican
#

I'd like to see new and unique places to explore. I've got around 2k hours on this game and my favorite thing to do is go exploring on the map. Remember, weve got mercs and tribals that have probably been making cool places to explore for years now.
Imagine the tribals making a random staircase up the side of a cliff. Maybe it leads into a cave? Perhaps it pops out at the top of a mountain flat.
Mercs of course probably have abandoned cars, carts, building materials and more scattered around the island randomly. Maybe a crashed plane you can go inside if your a small enough dino?
Maybe theres an abandoned mud hut village back from the early age of the tribals.
Got any wall markings in caves?
What about cave river systems?
Ya know theres even some spots in a river in thye jungle that accidently form into a slide. haha Imagine walking through some bush and vroom your swept away down a water slide and come out with minimal damage and still alive.
Betcha theres a pile or two of guns, ammo, cameras, ect in the forest somewhere.
Really, these are just two sets of humans coming up with stuff for years on this silly little island. Anything you can think up, they probably have too. So why not have it on the island?
A tribal dock or a merc port? Maybe theres even a boat docked out a little ways into the ocean. Sure you might have to swim a little, but its either broken enough you can get in or maybe someone left a ramp down.
Who knows!
Thats all I would like to see in the future.
I also know all this would take a ton of work, what with the modeling of it all, placements, spatial awareness, rendering, painting, textures and so on.
Its nothing I'm\ demanding, just something I like to daydream about. 🙂
EDIT: 2k as in 2 thousand hours. Its not quite to 2k yet but it will be in a few more weeks haha. So I rounded it up.

ancient plover
#

When aquatics get released- a small plesiosaur should be released that has the ability to flop up onto the beach much like modern day seals do today. Giving it the ability to simply lay around and basically reserve energy slowing the drain of food and water, giving it a reason for being implemented. But this would also provide a food source for the beaches as they are currently unused. In certain places in the world a species of hyena hunts seal pups where desert meets beach. However only the pups as the adults are to big for the small predator. But obviously here bigger animals could hunt the adults.

This would also give the creature a more shallow water shoreline play style. Keeping in the shallows and using its unique ability to escape the bigger predators of the deep. And if doesn’t exactly have to be extreamly slow on land either. Anywho. Nothing special for the animals stats, maybe around like 1 to 1,500 in weight and with a pretty good bite for its size. Good aquatic speed and agility and slow nonevent speed on land, but come on. Strolling onto the beach to see a colony of strange plesiosaur like creatures just chilling on the beach would be pretty interesting.

If anyone is wondering where this idea came from. Back in the old Zoo tycoon 3 plesiosaurs could do exactly what I just mentioned. And I always thought it was really cool

Like this! https://m.youtube.com/watch?v=aBejNqwCUO0

lucid venture
#

I have a idea for Dinosaur to give them more life to them I would love to see the dinosaurs with horns to sharpen there horns to do a lot more damage but as you play over time your horns will dull and the only way to sharpen then is to rub the horns on trees and it will leave a scent on the trees it’s kinda like marking your territory and sharpening your weapons and put echo location for Marine reptiles for the ancestry update I would love to see certain dinosaurs can pick there babies that would be so cute

heavy thicket
#

The UI is way too minimalistic. Its very hard to tell what your animal is doing with the UI. Am I trotting? Am I crouching? etc all very hard to tell.

manic plaza
split wasp
#

3 Words. Fish. Spawn. Bad. What more can i say

solar gulch
#

for social dinosaurs perhaps being in a full pack with in close proximity could give a 0.1 or 1% growth speed buff to encourage people to stick together when playing social dinosaurs

queen schooner
#

So one thing that's become increasingly apparent with the newest patch is how much deino relied on fish prior to it. Now, personally, I'm fine with deino not being reliant on easy AI to survive and grind to full, but the issue arises when you realise that deino's access to food outside of fish is exceptionally limited. Due to areas such as shallows or really any shallow body of water, deino struggles immensely in attempting to get any of the meals it needs to survive, feeding on either other deinos or random fish.

The reduction of fish has shown a clear problem with deino's design as a whole, it cannot possibly sustain itself reliably by ambush or hunt when most prey items can choose to actively avoid areas which can present danger. This is only further displayed by the fact deino shares the water with zero other aquatics. Personally, I believe that shallows need reduction around the map, as there are no waders such a sucho or cherry that would frequent them and thus make them as threatening as the rivers/swamps. Along with this, diversifying water sources by adding more isolated lakes/swamps away from the main river sources that deinos CAN visit, but it is rarer, thus causing the issue of choosing to either drink from a isolated area which could contain a deino, or the main rivers.

zealous shadow
#

I would love it if the Pachy's "Alt Attacks" were closer range, like Swings to the sides and Shoulder Barges, it could also be made that if timed correctly it could push/knock back things like the Utahraptor Pounce or deflect other attacks from Pachys. and the held down alt attacks (where the body is raised) to be a Smash down into the ground, it would also be fun if Pachy could attack while jumping. I'm wondering that if a Pachy is holding down a HeadButt attack (so its body is raised) while running and jumps at the same time if it could lunge forward a shot distance and do something similar ~but definitely not the same - as the Utah Pounce, where the action takes alot of stamina to do but if the Pachy lands the hit it delivers a harder attack with more fracture potential, however if it misses it will fall over onto the ground and have to play a get up animation, and still have lost some stamina. Anothoer cool attack for the adult Pachy would be an upwards Bunt that can quickly smack th jaws or underside of a taller predator trying to bite down on it (can be used in any locomotion and while standing/crouched). That attack could also be quite useful for a juvenile, to flick up the spikes on the backs of their heads to deal minimal amounts of bleed (that would likely only affect other juvie dinos).

lunar sundial
#

A neat mechanic for this guy is if algae and other water fauna could get stuck on him making him look ancient like if you swim through a lake sometimes you see kelp on the sail

steel bobcat
#

Buff para stam regen and bleed resistance

fickle blade
#

I think maybe more fish is possibly needed? Deino players will always go for other dinosaurs but until one comes to a water source it’s either fish or cannibalism which thought now is a big thing. I know deino players will go after dinosaurs more when more dinosaurs get added to the game and hopefully the rest of the map since it will be expanding gets used there’s more playable areas for all dinosaurs. Also yes it’s a survival game NOT a fighting game (to the gamer people) please keep that in mind. Not that fighting isn’t fun once in a while but just saying. I have been able to catch fish as a Petra and also rarely as a raptor which I think is cool, another source of protein. I can picture a Utah catching fish and also small mammals. And can Utah’s please be able to pounce with a food chunk in their mouth? I mean another thing would be cool for carnivores to do besides taking off meat chunks is can you imagine a Utah, allo, or even a rex carrying a full leg of a dinosaur. The sauropods I’m excited to see for large giants like that besides the shan’t would be a nice site. And it can mean they can eat certain trees as a food source and graze on grass and even knock down a tree maybe like how elephants do? And in combat besides doing the front leg stomp like the Cama and kicking like Pue, tail slaps and also even a neck slap as well. Though yes Cama does do tail slap already, 😅. I hope Mia is still planned on coming in and I heard about iguanadon? They’d be nice dinos to even heard together partially? Not sure on size difference plus there’s the Para and also maybe one that’s similar to the Para but I can’t remember it’s name, it’s headgear I’d more forward and possibly starts with an…L? I could be way off but I’m sure you know what I’m thinking of. Also would love it if adults could pick up hatchlings and -juvies just to an extent- to be able to move them from danger or to recourses or if the family is traveling/migrating. Thank you for your consideration.

quaint marten
#

i don't know where this came from so im not expecting people to agree
so what i thought up was utah being able to pin smaller creatures the size of a hypsi or compy to the ground without actually hurting them but just to scare them shitless, then itll just let go after a couple of seconds er something, it seems like something a supposedly intelligent utah would do for fun really TI_Think

fresh pelican
#

1: Clouds.
Okay, so after having checked out just why night feels so dang long, Ive come to figure this out. Daytime comes in 3 steps. Morning, Midday and Evening. Both Morning and Evening are way too dark with morning seeming less so due to the transition between dark and light.
A way to reduce the overall feeling of nights being forever and a day long would be to increase visibility for both the morning and evening phases. It would not need to be by a lot seeing as players adjust their screens regardless as well as night vision will eventually be implemented. This way there would be no need to adjust the overall timespan of daytime nor decrease the value of night.

2: Utah bork.
So, I do not personally like the new utah 1 call. It sounds very abrupt and abrasive against the ears and headset. Also, as we are aware there is a slight variation within each bark and one of these unfortunately has background static or white noise associated with it. This is unfortunate as it causes the end of the call to sound even more abrupt. Not to mention the lack of depth as we now no longer have an 'echo' so the sound overall feels very flat.
A way to alleviate this abruptness would be for the opportunity to create a double bark affect. Doing so by double tapping the 1 call button. We all know you (The devs) very much like the idea of the Jurassic Park raptors calls and its reflected in our Utah raptors. I am 100% fine with this as I too love the JP variation.
Unfortunately some more fine tuning is in need for it.

And finally, I would love to see some more variations over all within the dinosaur calls. We have 6 more numbers buttons to play around with and anything extra to make our puppets come to life even more is always valued. Of course, I understand these things take work and am in no way demanding or rushing the request of it.
Great work, as always. I am excited to see what more becomes of this moving forward. 🙂

foggy laurel
#

Fix the damn dinos disappearing pls ...

idle oar
#

For all the people who are writing 4 paragraphs in this channel, consider giving us a TLDR version since nobody is going through that shit.

mossy flax
#

Ok the fact that a Utah can pounce a stegos head and automatically lock on its body is bullshit , if a Utah pounces somethings tail head on or somethings face head on it shouldn’t lock on its body , it’s bullshit , also with the kick off when you pounce you got nothing to worry about

unique marten
#

Maybe impaling small animals with Utah’s sickle claws

ember sierra
#

Someone please fix bug with AI not spawning in. ? Also when will AI be added to locations like swamp and side swamp for example? Swamp would be cool if there were fish there to eat. As it is now nobody really goes there besides land animals.. Anyway, seems there should be more AI in more locations spawning more often. Hope this addressed in the next update.

west dragon
#

Welcome my islelings. When mercs are introduced I think it would be very cool if they had trail cameras so there can be terrifying moments like this when they check them

inner forge
#

My understanding is there will be a variety of ambient AI creatures in the future. Some I’m excited for while others I’m not. So I suggest giving servers the option to select what AI will spawn. So if some servers don’t want Old McDonald’s Farm running loose around the island but just have native tropical wildlife, they could easily make that change for their server.

ancient plover
#

Deino-like jaw popping sounds when biting for large theropods should be a thing

wide slate
#

Allow baby trike to stand on it's hind legs, giving it better view distance. Could also be used as a higher strength stomp attack.

ember merlin
#

Nesting will probably bring unique buffs and changes to hatched players like skins or perks so such a valuable mechanic should have some challenges. Ovi and Galli will eat eggs but I think after the eggs hatch there should be some challenges. What if females can’t nest if they have young that aren’t adults yet or if the young are too close to the female (probably a range of about a mile or so). As well as a mechanic that rewards males for nesting with females this would create challenges with males and would further the combat between those of the same species. Because the males would want to nest but can’t because of the young they could either kick the young out or kill them (something many modern day animals do like lions and elephants). In turn females might want to defend their young against the males which creates even more challenges between the same species. Or the females could just ditch the young to nest more which is another thing modern day animals do.

TLDR
-Give a reward to males who nest and make it so females can’t nest if they have their young nearby. This creates challenges with parents to make nesting more of a challenge.

upper radish
#

idk if this is planned or not, but i would suggest an ability to carry small dinos, like babys for instance, in your mouth, but while they are alive. so similar to what cats and dogs do to their young. so basically if a same species as u. that way for example, if the baby dino is stuck, or out of stamina, and adult can pick them up and carry them until the baby is ready to move on their own again

uneven acorn
wispy pelican
#

When hatching dinosaurs, perhaps add a rare possibility (1/100) of getting a rare albino or melanism mutation, making your dinosaur white with red eyes or completely black.

onyx tusk
#

did the patch add anything besides fps drops, bad balance, and lag?

low snow
#

for phase 2 this week I think u guys should show off some cera animations, that way we see something new and not just some more map pics, and also so u don’t show off too much of it

crimson charm
#

Suggestion
Add a "time played" section to the character menu
This is already on the menu however just isn't functioning yet, I feel like this would be a really easy and simple feature to add while also being a really cool feature and would add emphasis to the fact that the Isle is a survival game. The player could try and work towards keeping their dino alive for 10 hours and make up their own challenges or simply just use it as a grasp for how long they've played their dino.

TLDR: Add a time played feature on the menu for your dino

gritty acorn
#

can we please get old teno 3 call back. It was unique and threatening, now its just a grumble with no flair to it at all.

narrow night
#

love getting stuck in the ground 👍

quaint marten
#

another idea i had for compy was the swarm's calls, so maybe the members of the swarm can vocalize with each other when a call button is pressed TI_Think

fresh pelican
#

A suggestion made by a friend:
It would be very neat if we were able to have some sort of timer for our dinos to show how long we have had a character. The timer would of course reset after you die and take on another character and be calculated by in-game time. I agree with this idea, it would be really cool if we were able to see how long we have had our individual dinosaurs. I swear ive had some dinos for weeks but couldnt ever tell.
This would still be a pretty cool feature regardless of eventually getting elders or dying of old age because lets face it, we wont always have the chance to make it to either of those.

lunar sundial
#

What if Herras could drag bodies up trees

mental relic
#

teno kick should not one shot utah, its already basically over for you if you get kicked, but the slim chance of survival is great

warped cipher
#

General chat should be re-added. Thanks for listening to my ted talk

covert swallow
#

One addition that could be interesting is when you add storms, you could also make that the rivers and lakes get muddy during storms and harder to see through. And the muddy will last for a few days so every animal has to drink at least once.

After a few days, they become clearer again. This could add levels of difficulty when drinking water. Sometimes, when it's clear you can see if there's danger, and when is muddy is near impossible to see. It can add a variety. Deinos are helped during storms, and other dinos are in advantage when it hasn't rained in a few days, making deinos have to rely on fish and other aquatic creatures more. Or use skill to catch something. Could be a good addition that adds more variety to drinking. What do you think?

SHORT VERSION: After it rains, rivers and lakes become muddier. After a few days without rain, they become clearer.

stark wolf
gritty acorn
#

can we get actual sniffing animations for walking carnis, like maybe utahs hunkering down a little as they walk and looking back and forth, or a carno with its head held high trying to catch a trail. Also, maybe in the future we could have multiple sniffing animations for carnis standing still, like have the utahs head start sniffing in a different direction than just straight ahead

ancient plover
#

I wish they make stego weeker because to be serious is too overpowered, I know its a apex but rly the dmg is too high.

ember sierra
#

Herbies have grass to stave off hunger, how about giving carnivores the ability to stave off hunger by drinking? Can get the same buff as herbies by doing so, but you can only do it 4 times before finally dying from hunger.

heavy thicket
#

Can you please Link all official servers? Its pretty annoying having to regrow a completely new dinosaur for each official server especially when said growth of dinosaur depends heavily on the server population and or that its simply not fun playing on an empty server. Also can you introduce Dinosaur profiles, allowing you to log out of your dinosaur and choose another dinosaur, instead of forcing you to die and lose all progress in order to play another dino.

glossy shell
#

Make baby theri and mabye baby beipi have peachfuzz hair when they r babies like baby chickens

stark wolf
#

Pteras should get impaling attack we’re if they stab smaller creature like hypsies in the head or neck it did extra damage or kills it

lunar sundial
#

Customizeible features:you could change certain things about your Dino like for example with spino you could change if it has a crest or not or you could change the sails shape

calm stratus
upper radish
#

once again, not sure if this is planned. but adding two options for the G keybind when looking at corpse. when you hold G you will pick up a chunk of meat, but when you press G you pick up/drag the carcass. because currently if you're too big, and the carcass is smaller than you, you cant tear off chunks and carry them, you can only drag the body

chrome anchor
#

So I thought this was a bug before, but after getting this again for the fifth time and seeing how it works and how it unlocks, I'm pretty sure this is by design. Someone feel free to correct me if I'm wrong.

It seems like this triggers after dying / spawning at certain locations too many times, and then once you start dying at other spawn locations it'll unlock one of the "0" countdown locations again.

The thing is it seems to only trigger the other ones to unlock if you actually die in a spawn location, or if the server itself resets. If it registers you dying "outside" that spawn zone, it doesn't do anything to make respawning at those zeroed out locations possible again.

If this is by design and not a bug, please remove this. We already have a 5 minute cool down on respawning in most areas of the map.

Being forcibly locked out of entire sections of the map and made to spawn off in Bumfuck Nowhere because you were locked out of all the populated areas for dying too many times isn't fun and it doesn't make me want to play other areas of the map. It just makes me want to quit for the day. Its purely excessive.

random thicket
#

TI_H I love the game! I don’t know if anyone has mentioned this, but when nesting comes in update 5, can we have gestures or actions to show affection? Said like no nuzzling, rubbing or something like that. I think I read something like that mating rituals or strategies will be added as well, and that would go great with these gestures if the the female accepts. There could be a “mate” field in the character window that would show the name of the other person’s character while at play or while in-game life. All these features and actions would be accessed when the character reaches sexual maturity and can be allowed to nest!
Keep up with the great job cause I’m loving this game!TI_HypsiLove

Mating rituals

https://www.sciencemag.org/news/2016/01/dinosaurs-may-have-danced-birds-woo-mates

Science | AAAS

Fossilized foot scrapes suggest courtship rituals

surreal ravine
#

I agree with hennap and would also be awesome to include other natural communication systems like droppings and maybe urinating to mark territory. This would definitely amplify the realism aspect of this game. I love the work and the love this game has gone through ❤️

mental relic
#

Although it never existed troodon was believed to be an omnivore eating small berry's and nuts, what if since troodon is venomous you could eat certain berry's that buff your venom's ability's

torn mason
# wispy pelican When hatching dinosaurs, perhaps add a rare possibility (1/100) of getting a rar...

To add to this (because it is a good idea), there are a lot of skin conditions like vitiligo (sorry for spelling), which is like spots of lighter skin caused by pigment cells being attacked, and things like over time, the skin becoming much darker than it should be (I don't know the name of this, but my granddad's skin has darkened a lot, and he looks different to all of us now). I feel like these chances to get random problems would add variation and a lot of excitement when being nested.

wild hornet
#

This is just a thought, the diet system is cool and all. But wont this be incredible boring after 5 months? Gonna be like 100 yt movies around, "spawn as carno here,and go to that river then walk up to the stone etc to get your diets" and every time you spawn in as a dino, its just rence and repeat. People will know exactly where to get the diets from. And the biomes, if you know what dinos you will most likely to encounter in each biome. Wont that be like ok im cera, im gonna run over where the dilos are they are easier food then X dino so im not gonna go there. I just hope the devs did some thoughts about it atleast.

wheat lance
#

Maybe add a feature that gives deino a texture that shows that it just got out of the water. Like a wet texture with water dripping on it

quaint marten
#

an idea i thought up involving different crest options where you can choose where the selected color appears. like if you want a head crest color, you can get that. you want head and tail colors, you can select those options. you want all head, body, and tail colors, you can choose all of them TI_Perfect

vagrant charm
#

the landing animation utahs have when they fail too pounce ned too be removed

severe karma
#

Please make the blood screen smaller when you take literally 10% damage because i take a hit from a juvi deino and it feels like i’m nearly dead because of all the blood in my screen when it just took 10% of my HP

dusty hornet
#

Add separate slow eating and fast eating modes for Carnivores.

-Fast eating is is loud, fast, and messy, but useful when you need to stuff your face before another species or group steals your meal
-Slow eating is quieter and more efficient, wasting less food (so filling more total hunger) and is used when you have time or need to be sneaky (like stealing food or eating with camping herbivores nearby).

Controls wise, to keep with the short press long press theme, normal eating would be tap e on a corpse and cancel with WASD, fast eating would be holding e like we do now.

Edit: chuck a 🥬 below if you think it should apply to herbivores too

wide slate
#

So I know the plan for hypsi was to give it different potencies depending on what it eats. To expand on this I think that it'd be really cool if, similar to toads and frogs, hypsi gained a poison spit from eating poisonous plants such as poison ivy, poison oak or even the infamous west Indian lilac. When hypsi makes a hit into the eyes of an opponent they would receive slight poisoning, and a longer field of vision inhibitor than normal. The inhibitor wouldn't be able to be gotten rid of by a simple wipe on the ground but instead a face wipe in mud or even simply walking into water.

dim crane
#

please lower the sound of that one bit in carno's eating animation, it's actually a jumpscare, good job on making the wallow splashes quieter, please do the same for carno's eating

crystal fern
carmine spindle
#

I wish the mud caked different parts of the body when you wallow, like this, instead of making the entire body that weird light brown color

brave crest
#

Utah cant currently pounce deinos that arent small enough to be pinned , so I made a basic example of how it would work

only one or two utahs could go on at a time but while the utah is on the back on the deinosuchus , it can stay pounced while the deino is in the water but only if the back of the deinosuchus is above water , so deinos can camp out very shallow areas that still knock utahs off , also if the deinosuchus is large enough to be pounced but also around maybe 30%-50% the deino will have to slow crawl if the utah is fully grown , which would weigh down the deinosuchus

deinosuchus are one of the most plentiful animals in evrima , so I think its time utah should starts aiming at them

proud nest
#

A recurrent suggestion, but I'll bring it back anyways:

Water takeoff and stamina use for Pteranodon

Why is this? For starters, right now it does not seem necessary, since atm what we have is only rivers and fish are only there. Rivers aren't excessively wide some times, so falling down to them and swimming to the shore isn't an impossible task unless you're low on stamina.

Now, when the updated map comes, we know that one of the main grounds for life and nesting for the pteras are cliffs by the sea. So what happens when diet comes? Fishes in the sea could bring more of a certain nutrient while river fishes do other kind. And then we have the possibility of the return of lakes which could have a new variety of fishes.

Now what happens if we fall into the sea as a ptera? The likelihood of getting back to shore is very low. And same goes if we have a lake.

All that being said, ideally we could get:

  1. On water take off.
  2. Reduced stamina use when on water, so you don't die quickly while swimming.
  3. If, only if, there could be a diving mechanic. Of course if you dive onto land, you'll crash, but when diving into water you could get "easier" food, at the cost of some stamina while swimming back up to the surface and the likely danger posed by water dwellers (currently only deino).
fresh pelican
#

Pteras should not drop out of the sky when they have zero stam. They are winged gliding creatures and would naturally glide to the ground regardless of stam.

A way to remedy this would be for them to instead glide shakily to the ground.
Everything and anything kills these extremely weak creatures- even dryos, so having them fall to their death when they have wings is absurd.
Have them instead, enter into the crashing animation as they fall as they attempt to regain themselves and perhaps reach half-health once they hit the ground.
This would not only alleviate the issue of them falling to their death with zero stam but also persist in the current risk of death from falling or being caught and killed by literally anything once theyve hit the ground and need to heal.

EDIT: if you have a question regarding this post, Feel free to tag or message me as for some reason you seem to be confused over it. thx

brittle magnet
#

The gore update won't be worth it imo unless it includes things like locational wounds, bloodsoaked patches/missing feathers for feathered animals (as well as perhaps piles of feathers to accompany hypsi corpses, like how it looks after a cat eats a bird), and do all of this without going overboard and foresaking realism (zombie dinosaurs walking around with exposed ribs and chunks of flesh hanging off will really ruin the immersion, basically making the game feed and grow fish but on land)
The gore update has the potential to be really good as long as it's properly executed

pseudo escarp
#

Well devs, due to the fact that i lose my dino everytime i log back in to this game ,it has finally got the better of me. No comments from your team regarding the issues people have raised has been frustrating. The Isle has been officially uninstalled after 2,500 hrs of game play. Hopefully your next update provides fixes to the many issues the last update cause. For instance no AI anywhere. Loss of a full grown deino due to a server reset! Good luck

rapid robin
#

i’m hoping that like how dino’s will be able to carry on genes into future lives, as humans, finding clothes and equipment in the wild and returning it to a hub of sorts will allow you to keep it for future runs like in tarkov.

solar gulch
#

perhaps if you have a perk from a past Dino life and you nest your newborns may have a chance to get that perk that way theres more motive to nest other than to tp Friends to you and give them a free skin.

also may we please be able to save skins in our hub (the insert button hub) so that if we get nested we can save the skin if we like it, just a little detail i think would be appreciate

fading knot
#

I have a suggestion for a complete rework (probably way later down the line) to the flight system. Right now, flying as a ptera feels great, but for some people it is too easy. In fact, it is as simple as walking. Maybe even easier, since you don't even have to press a button to go forward. Although it is geat for beginners, it deprives the whole flying experience of a few things. In some of the early streams of ptera flight development, a complete gliding mechanic was shown, which didn't make it into the current form of flight. Having flight be this easy makes it so some balance adjustments have to be made, like ptera losing stam when it flies, having terrible damage, etc..., and doesn't really allow for skillful flight. With a more complicated flight system, it would be much harder for pteras to attack land targets without crashing down, but could greatly reward skilled ones and make the whole experience more interesting. All of this is hoping a complex flight system wouldn't make performance much worse than it currently is.
https://youtu.be/h9ktXs0JECA

serene sapphire
#

I suggest that future dinosaurs (or even in-game dinosaurus right now) can have special abilities, not like superpowers or anything like attacks like the Hypsilophodon with its spitting, like an example for lets say, "Spinosaurus", it could have a scratch attack with its claws to make lots of bleed by pressing rmb or some key like that.

jaunty swift
#

With the addition of Nesting and the Skin system in the game, I think some kind of mutation through nesting in players such as albino and melanistic mutations could be interesting and rare to see amongst players. And/ Or the ability to choose albino or melanistic skins in skin customisation. This would create more diversity of the colours of dinosaurs around rather than them all being brown or green for example. (Repost because didn't really get seen)

dusty hornet
# fading knot I have a suggestion for a complete rework (probably way later down the line) to ...

Anybody who has played games with decent flight models (they really aren't complicated to make either) knows how basic TI's is. It doesn't need to be DoD's "Unrealistic to make it harder" system but making flight realistic and challanging plus buffing ptera damage to balance would raise the skill ceiling and make the dino more rewarding. Ptera is just a singleplayer dino in a multiplayer game atm.

brisk pendant
#

Please add the ability to choose the color of the eyes when the skin update comes! It would be a very noticeable option, and the screenshots would look even cooler. There are quite a few colors such as orange (available now), yellow, green, blue, light gray, black melanist and red albinist. Thanks!

ancient plover
#

So a bit ago some devs stated the most likely thing to make it’s way into the game besides beipi and troodon is beipi. But I ask this, Gali would make such a better option and really help some balance that will be needed after U4.

Why Gali?
Although yes we need stuff in the water instead of deino. We also need things that Utah’s and Carnos can eat for there diets besides Dryo. Tenanto is basically the anti Utah machine and Carno is really Utah’s only choice of a decently big meal.
Carno and Utah packs need decently good meals to fill group of 2+ and so dryo doesn’t exactly fit that good food source.

Gali would help balance the food Carno and Utah packs can get since Gali being decently sized can give them a reliable food source that is probably part of there diet. Also Utah and Carno being the two fastest Carnivores are most likely Galis main predators so it only makes sense

Gali also helps with an egg thief. It might not be as good at it as Ovi but it gives Gali players something to actually do so it’s not some big goose running around waiting to die.

Beipi wouldn’t add much this early as it’s not very big and wouldn’t provide much food for anything other than juvies. It might eat fish but then again the only one who eats fish a lot of Ptera who can just skim.

uneven acorn
#

Yet another hypos suggestion and this one is for when nesting and the perk system is in the game.

Hypsi Nesting perks
Hypsi doesn’t need to spawn in as a baby, it’s too small and not worth the growth that it would take. My proposal is that if you nest as a hypsi not only will you unlock the perks that you inherit from your parents but you will get a special strand of perks unique to nested hypis that give it boosts in Stam, health and speed, while also decreasing the amount of food lost from spitting. It would in term be larger and give more food to carnivores.

Also as a bonus lil baby suggestion make hypsi have baby feathers like real birds and make baby hypsi slow af and practically useless

arctic pond
#

combining perks ?
a dlc for 1 more perk slot and a bunch of perks for dinosaurs
adding missions and getting money kinda thing and using for visual custumisation adding feathers couse less fall damage maybe ? probably a bad idea
making own perks but there is a bot that warns you if you do the perk op or useless can only be used by you and friends if you let them

azure depot
#

I'm honestly depressed that this shit with your dino progress aint fixed yet, how is this not a priority for you guys, everyday you loose between 10-25 people (been watching the hub chat) - How is it that you guys aint taking this serious? Something needs to happen bois, screw the update 4, with this dino progress glitch you will constantly loose players. I hate to see such a good potential game go to waste..

Your player base is constantly complaining about "wasting" time in your game, I know it sucks to say it but something needs to happen bois, not a single hot fix nor nothin about it. I def don't want to sound rude, but we need to wake up bois. We're loosing here, not gaining anything here..

cerulean granite
#

The problem is that we dont even get any infos that they are working on those Bugs or not and i dont realy think that the Devs are even Reading this what there Community thinks. And thats kinda sad that i even have the feeling that they dont read this. I also dont know how hard it is to program new Dinos into the Game or new Systems but for my Opinion it cant take 4 to 5 Months to add 2 Systems and one Dinosaur. And i know the important thing in this Game are the Mechanics but i got the feeling that they dont concentrate on it because they are doing 10 things at once. But if the Mechanics work, the Devs could bring updates much faster and concentrate on other things like Bugs and laggs and those would also be fixed much faster. Thats why i dont understand why they started to test things or to program Humans into the game. I mean mabey Humans would be cool yeah but its not realy that important to bring Humans into the Game already. I think Humans should be at the End of Evrima. For my opinion its such a waste of time and tools to program them now. But i realy Hope the Devs know what they are doing.

drowsy spruce
#

A quick question, as I'm a new player (just messing around with my brother yesterday mostly) Is the "Ambient Background Roar" going to remain? I ask because at first my brother and I thought it was another animal and raced off towards it....and mostly find it annoying now as it seems to just be 'background noise'....I originally thought it was just a part of the sensing system-> so that beyond smell and sight if you were attentive to sounds around you it might alert you to a nearby pack etc

arctic cypress
#

How about areas like this around isle spearo

zinc wasp
#

I think more river’s should end in the ocean kinda like this..

brave crest
#

pterosaurs should be able to get off the water's surface , when oceans come out one slip up means you are either swimming to shore , or whatever rock you call home , if pterosaurs could do a water take off , it would take about 20-25% of stamina to pull off but like a mallard duck , pteranodon or other pterosaurs (quetz not included) would push their wings back creating waves , and using those waves to push them forwards and then they kind of jump using their wings slapping them against the water http://markwitton-com.blogspot.com/2015/03/how-ornithocheirus-simus-and-other.html https://www.youtube.com/watch?v=JaBi4BaZmkk

Super Slow Motion Reveals How Ducks Take Off ~1,000 FPS | #20

▶ Play video
silver canopy
#

Bring back the utah call before it was updated. it sounds so forced and mechanical now :/

ancient plover
#

dinos disappearing after safelogging. fix it pls

crystal fern
#

Will there be in the far future ingame week dates like...
Friday: more ai and high water levels in the south east
Thursday: less ai and lower water levels in the north
Due to the big map i think this would be an awesome way to encourage roaming and migrating. i would love to see something like this come through

robust kestrel
#

I noticed that since the update 3.5 on the new "water" the vision of the circles on the surface of the schools of fish has significantly decreased, given the very reflection of the water. I would therefore propose for the Ptera to add to the Q an additional visual sense that allows to identify the areas where fish can be found ... it could be similar to the water sense of the Deino .... what do you suggest?

eternal coral
#

I have no idea what kind of mechanic could be made for the Oviraptor when or if it comes out, but hear me out. I'm a little tired of the misconception that Oviraptor was an egg thief. To my understanding and the fossils that we have on record, almost all Oviraptor remains were found sitting on their nests, not looting others. This means that Oviraptor parents were very protective and caring of their eggs and I feel this should factor into something in game. Perhaps the nests of Oviraptors are more resistant than other Dino nests and are less susceptible to egg theft (should that be a feature). Maybe it's easier to feed Oviraptor hatchlings, or perhaps without killing the hatchlings, the parents could pick them up and run off from a potential predator trying to eat them. Just a thought, I hope someone agrees.

vestal sleet
#

Apologies if this has already been suggested/ confirmed. This idea just came to mind and I think it’d be cool for the future.

It’s a rather simple suggestion but can we get night variations? Some nights will be darker than others depending on the moon cycle and weather conditions. For example stormy nights will be near impossible to see through without night vision where as other clear nights will allow for greater visibility.

stark wolf
#

instead of adding the monolophosaurus whenever it comes out evrima should instead add the autrolovenator to the game it would add some more variety to the game with the austrolovenator coming from australia.
with the austrolovenator flexible hand it should be able to pick up smaller things than itself and beat them against rocks to kill it it would be a very fun addition

brave crest
#

Smaller dinosaurs should have more/ be able to lay more eggs , the higher the likely hood that one will actually survive , weaker creatures such as hyspi would have around 7-8 eggs in a nest , but stegosaurus which take a lot of time to raise and a lot of food to survive , stegosaurus might have around 2-3 calves at a time per female , some creatures would be an exception like pteranodon and deino , to put it shortly deino would have around 5-10 eggs and the babies that survive need to leave because cannibalism and they wont be fed since adults need to eat more , and pteranodon would have 1-2 eggs at a time since going off to fish everytime a baby needs food is very time consuming for the parent

ancient plover
#

the night time in this game is very annoying without night vision. but yea. glad i havent been playing for awhile...added night time without night vision (thumbs up)

stone reef
#

addon note - damn it's dark plus murky at night in the water. I find it so hard to see fish, i don't get the sensor effect either

subtle heath
#

Not having your Dino growth reset on official servers after a server restart would be a nice addition to this game

clear halo
#

Actually update trello? TI_Succ pls.

late arrow
#

Replace magy with bajadasaurus TI_Troll

cursive tree
#

i just wanna see more dinos added to the roster.........like getting map updates is cool i guess but that doesn't excite me as much of actually having more dinos to play as. Just would like to see some progression with the actual dinos instead of the map.

woeful flint
#

We got chickens.Goats and pigs coming. what is going on what kind of game is this.

terse heron
#

need more ai food for small creatures.. its crazy 4 of us just starved after reset because no carcases around.. all 4 of us couldnt catch any fish up and down the river

ember sierra
#

"Use" button, when on ground, I have assigned "E", should over ride forward movement when pressed.

cinder birch
#

It would be nice if balance feedback based on in game events would be mandated to give a summary of events, this is to see if it really is a balance issue or if it's the players own mistakes that cost him. Ex: someone says to nerf Utah because they get killed as a carno after wasting all their Stam and getting pounced by 4 Utahs. In a situation like this it's the players fault and not a balance issue.

fleet plaza
#

Please allow certain dinos to root in dumpster garbage for food

proud nest
#

Suggestion regarding the roadmap:
Adding more dinosaurs before troodon (There's a bonus, but that's just for reading and future consideration, under the spoiler tag)

Reasoning:
You (the devs), have stated that once basic mechanics are done, adding new dinosaurs would be rather easier. That being said, venom/poison is a kind of specific trait to some dinosaurs so it's something that will take lots of work, like it did with swimming, flying, diets, fractures, etc.
And one of the things that many have enjoyed in the past was the wide range of available animals to play.
So how easy/fast could work be done on animals that don't rely on venom/poison? Mostly animations and balance I think would be the priority here, asides from vocals. Bear in mind: None of these candidates are a specific choice, I'm just listing the options. But for community's sake, I'll list numbers for the current trello ones.

This being said, the most likely candidates to drop before, like in update 5.5 and 6.5 (by moving troodon's update down to update 7) from the trello would be (in order):
Herbivores:
1️⃣ Galli
2️⃣ Kentro
3️⃣ Magy*

Carnivores:
4️⃣ Cerato*
5️⃣Herrera******

Omnivores
6️⃣ Beipiaosaurus
7️⃣ Oviraptor (lower on the list because we need more life around water sources)

  • Cerato and Magy would ideally come together in an update. I put them both with an asterisk for the old idea of "poisonous meat" magy (which doesn't sound good, honestly) and the possibility of a sceptic bite from Cerato (seen some people suggest that, and if it's taken in consideration, it should come after Troodon's update along with Dilo).
    **** Possibly unlikely, since it requires climbing work, which in on itself would likely deserve it's own update

||Dinosaurs that would fit the "small" roster idea for evrima that are not in the trello and require heavy work but should be concidered to be brought onto the evrima spotlight:||
||H: Protoceratops, Minmi, Diablo, Ava, Oro, Psittaco||
||C: Velociraptor, Mono (depends on it's abilities, needs concept), Baryonyx (needs new model, textures, animations, calls, and concept. highly unlikely, but it's at least smaller than Sucho. All other carnivore options are too large).||

||*Flyers: Tupandactylus (not a 100% confirmed, would be an ideal addition as a frugivore/omnivore flyer. One great issue: no information, concept, model or anything). Quetz (Large but not extremely gamebreaking, still, new concept, so no model, calls, etc.) Both mentioned to bring variety, but are a long way ahead before we see anything||

orchid folio
#

I dont think galli should come next. Ovi would be way better

  • Galli as stated by devs doesnt really eat many eggs in its diet, maybe has even known in its diet, while ovi would add an full egg thief that mainly focuses on eating eggs
    -ovi could be an way easier and better food source for our carnis than the 2 fastest herbi with way more agility than a carno
    -ovi would also be an nice addition with the skin system as one of the most colorfull dinos
    -Galli would probably more of an scout for mixpacks herd and i can see it oberpacking making it hard to sneak up to them and snack one, while ovi wouldnt be good as a mixpacker and wouldnt want to overpack probably, cause there arent enough eggs around probably and u cant sneak up on nests easy

All Good reasons on why ovi should be the next planned playable and not galli

uneven acorn
ancient plover
#

I think i have some very interesting concepts for the isle, idk if others have already thought of this but it is worth a try to post here.

  • the main concept i had in mind was introducing semi amphibious dinosaurs like Postosuchus or Kaprosuchus which would serve as a interesting sort of middle class between for example Carno and Deinosuchus. This concept may not be needed at the moment but is a great idea in the later stages of the game.

  • another thing would be that trees should have a more diverse and flexible function. Trees could be devided into different classes like poisonous, fruit trees, berry bushes/ trees and trees with thick branches that for example Petradons could nest in.

  • Lastly a fun game mechanic that would be enjoyed buy all wen the game is added is that petradons should be able to land on a Quetzalcoatlus back when flying, so that they could act as air craft carriers xd, anyways thats my submisson. Make the best out of it isle devs!

open tundra
#

Imagine having a forehead of such magnitude that you introduce long and very dark nights into your game before adding the planned night-vision needed to make those very nights playable.

In all seriousness though, wtf were they thinking? Couldn't they have just... not added nights?

ancient plover
#

add frog

coarse mural
#

It would be cool if we had the option to see in the vision of the Dinosaur we play as

eternal coral
#

To add what I said about the Ovi, we could combine it being a good parent and it's egg theft ability. A Oviraptor could destroy another dinos nest and eats their eggs in order to feed and protect it's own babies, while being resistant to egg theft itself and having a tougher nest to destroy. It could pick up hatchlings of it's own kind to save them, and pick up eggs of other dinos and eat them.

hazy loom
#

Add Quetzal

gritty acorn
#

sub teno sniff is so unnecessarily loud it may as well be broadcasting

charred geode
#

How to fix running take off for Ptera: Instead of a janky key combination that doesnt work well in high speed scenarios, (and is highly scientifically inaccurate) change it. When simply running on the ground, after a specific amount of running time, you should be able to press space and launch yourself off the ground. It would take the same amount of time as the current take off, it would make it easier, and an added addition of a quadrepedal take off animation would make the running take off far more pleasing to use. (TL;DR Make running take off simpler. After a certain amount of time of running on the ground, you are able to press space and launch yourself. Also make the animation a quadrepedal take off so its more accurate)

frail dome
#

put the health icon somewhere near the ui so you can always see it during a battle so you know when to flee

paper turtle
#

Pteranodon's stationary takeoff should cost more stamina than the running takeoff. The stationary takeoff is faster (not to mention so, so much easier at this point), and so it's almost always the better option. The trade-off should be that it costs more stamina. That way you actually have a strategic decision to make between the two: get in the air faster but spend more stamina, or get in the air slower (leaving you vulnerable for longer) but for less stamina. If this makes the running takeoff feel too much more useful, then you could reduce pteranodon's running takeoff speed to balance it out.

cinder birch
#

Make an isle tv show on youtube originals with dumb voice actors with the dinos, will make millions of $$$

past fable
#

If you guys add humans which I’ve been told you most likely won’t anymore, but if you still do you should add a new mode titled “realism” or something similar. Where is locks the mercenaries and makes it dinos and tribal only. Or just dinos. That way the game doesn’t feel like JP with modern buildings and establishments and dudes with guns and you can play as if it were a realistic prehistoric game

lunar sundial
#

Spino should be the first apex to be added becuase it looks like it’s going to be a defensive Dino that would be territorial but wouldn’t go out of it’s why to kill something

quartz laurel
#

Whenever Rex is implemented, should it keep the stamina only regenerating while sitting down from Legacy into Evrima?

somber cedar
#

young apexes shouldnt be given the same luxuries as other carnivore babies do, mainly in regards to their special ability, deino is a great example of this
it should be borderline useless as a baby, and gradually get better as you get bigger and heavier

fading echo
#

This is just something that came to mind with the diet system, as it hasn't been mentioned I wanted to address it as of rather than the plants for diets spawning randomly on what ever preferred biome what if over time you gained knowledge as the player of where said plant normally spawns, as certain plants that are confirmed for the game have specific conditions they would grow under like Chanterelle's spawning in hardwood forests (akak their biome) but then they have specific conditions like chanterelles are more known to spawn by the edges of roads, paths, etc where the ground has been disturbed, or next to water sources. Or for example Spiked melons are more common to spawn in very soiled areas, in open fields since they need constant sunlight and overall grow better in soiled areas. I just feel like it'd be something cool that players could use their minds to figure out what plants are more likely to spawn in certain areas of a biome c: Let me know your thoughts please! :D

real relic
#

Prob gonna get lots of hate but what if tribals knowledge could evolve into mercanaries think of it like you learned everything and now your starting to invent

dense ibex
#

Please make cannibalism of your own species give you negative health repercussions in evrima. Give people a massive incentive to work together rather than just killing the young of their kind for a quick snack. Playing Deinosuchus is super fun, But REALLY frustrating when a 100% croc rolls up and kills 3 of your boys that are around 50%. Literally just wastes hours and hours of our life for such a dumb reason, just because someone felt like killing their own kind. Please make cannibalism punish you harshly.

terse heron
#

if only this game didnt have toxic players more people would play this than legacy.. starv to death half the time and get eaten by your own species fucken shite changing back to legacy try again in 6 months

frozen basalt
#

Hi! I just bought the game and am absolutely enjoying it. My only real feedback, and I apologize if anyone else has said this, but having similar keys be used for drinking/ wallowing/ eating can get a little frustrating? I know there are still some bugs and glitches but I’ve noticed I can’t heal myself sometimes and other times I’ll be drinking and the game will notify me that I need to wallow and then it just won’t trigger.

spice temple
#

It would be nice if Update 7 was 2-3 dinos no mechanics. For the people that main one dino it's probably fine at the moment but for the people that play all its gotten a little stale. I do understand im playing 20-30hrs a week playing an early access game although this problem can be easily fixed. Please discuss it internally or make a pole to see the communities response is.

plain oriole
#

Honestly I feel the maximum amount of food required to fill a dino belly up should be 30% its weight. That way, Utahs won't need to eat an entire carno to be full, but perhaps, fill up in a dryo instead. No dino should ever be required to eat its entire weight to fill up its belly. They're not shrews.

Also, when the gore mechanic comes in, I say maybe 65% of a corpse should be edible flesh and organs while the rest is bone and marrow. Hopefully corpse yield exactly matches a dinosaur's weight in the future.

covert swallow
#

My suggestion is going to be to the spawn rate of certain food items regarding biomes. So basically, Foods will have a higher possibility to spawn in their certain biome and dinosaurs have to go and find their respective food there. My suggestion is to make food items that spawn in a biome also spawn near the biome but more scarce. So when a player is searching for let's say a coconut tree, they can find one and be like (Oh, I must be close to the biome) and follow the direction until it finds 2 coconut trees, then 3 and in that way it will know he's getting closer to the biome. It will be an interesting way players can orientate without making each plant smell differently. It gives it a more fun way to find biomes instead of just smelling for the foods.

In the example below I used a desert as the biome and cactae(cactus) as the food item. In the biome, they spawn a lot. 100 meters away they spawn less, around 10. 200 meters away they hardly spawn any cactae/cactuses. The closer you get to a biome, the more foods spawn.

fresh pelican
#

Its kinda silly, but for people who are a little dense like me and can't follow the roadmap as easily as others, it would be nice to have a little timer or countdown (count up?) channel for when the next update will be uploaded.
Like, a little scale of 1-100 on a channel that no one except the devs can post on and they just edit it every time it gets closer like:

The day after a fresh update: 1%
Sometime later: 50%
Finally, it could drop any second now!: 100%

Just a easy simple visual for peeps like me to look at and come see the numbers steady increase to 100% telling us the update is ready.
or is that all just confusing? haha.

frozen ravine
#

Get server admins that do something TI_BigBrain

orchid folio
chrome anchor
#

I'm not sure the exact way that Nesting is going to work, but what I'm hoping for is that a server might list what species have nests and what the availability of eggs is at that time, such as "Utah: 4", "Ptera: 10", "Stego: 0" etc.

If not numbers, at least having something saying if eggs for a species are incubated and ready, such as "Utah: Yes" "Ptera: Yes" "Stego: No

You could also access an Egg screen while in-game from the Player Data / Group menu, and choose to spawn into another species in-game. This would kill the dino you're currently playing, leaving a body behind
(players already suicide when they want to switch, so it changes nothing, but prevents "body denial" abuse if someone is hunting you. It could also help with the problem of players getting stuck and having to wait for a slow starvation death or something to find and kill them)

Egg / Nest spawn menus in-game and out of should never provide location of nests the way regular spawns show where you'll end up, just that the nests exist, for obvious reasons.

This would also provide Ovi and other nest-thief dinos who rely on eggs as a critical part of their diet, whether its worth playing them at the time or not (depends on how forgiving alternative diet options are for these dinos).

Also, AI nests should be a thing. They would be well-hidden, and appear at random spots but locations where it makes sense (Hypsi nests in trees, Dryo nests on forest edges or tree pockets in fields, Deino nests on riversides, etc).

They would be rare and difficult to find, but help supplement egg thief dinos similar to fish AI for Ptera and Deino and Dryo/Utah/Teno AI for big carnis. These nests could be defended by AI parents that are more aggressive than other AI.

If you wanted to go a step further, undiscovered AI nests could spawn baby AI that run off / migrate with parents once they're "hatched" to repopulate AI respawns more organically. Although that might be a hassle to code, more just wishful thinking.

ancient plover
#

When nesting will be out you should spawn as juvie (25%) without an egg and spawn as a hatchling (0%) if you use one.

open tundra
novel valve
#

Please put focus on the new updates and patches rather than adding human things as humans are so far in the future it isn't even on the road map and a decent amount of people (if not most) don't want humans anyway.

There are a few things making the game hard to play right now, like servers not saving our dino, looking north, night time being unplayable because you're blind and everyone hides in a bush.

Please fix the bugs and preferably remove night time until the day/night cycle, rather than making a cool building to show people

uneven acorn
#

I have a suggestion for a map area for update 4.5 that I think would truely add some danger to fulfilling your diets needs.

This area would be a valley kinda like the river one but without a river. It would be placed between two dietary areas and on one side there would be a cliff edge while on the other there would be a slope up that cliff side. Utah’s could jump down from the cliffs onto their unsuspecting prey and chose what they want to fight so instead of them dying jumping an adult steg they could target smaller prey while it passes by. I think it would make for a unique area for both carnivores and herbivores. Now have some 5 minute phone art to demonstrate it.

ancient plover
#

Going off of a suggestion above. For some update like 7-15 let’s say. There could be a Community Update. Where we could get a couple options for what we think should come in the update.

It would essentially work like you give us a poll on a google form or something. Then you give us a list of 4-8 mechanics and any one would be added. We could also choose 2 creatures from the trello to make it into the update.

I just feel this would be a fun little community thing to get people together to choose stuff

Essentially a community driven update

dull bison
#

Let ure health be shown in ure mean screen without having to push the insert butten,

elder urchin
#

New Ambient Sounds. I can deal with the monkeys, peacocks, and water buffalos screaming in my ear, random drum circles and trumpet bands in the distance. But in a survival game that a lot of information you get is sound, it seems odd to me that there are sounds like sticks breaking, footsteps, and heavy bass that sounds like big dino footsteps from far away. Any chance we can get rid of those?

crimson quarry
#

I apologize for my English, and this is an evrima-mode account.

Hi, my computer doesn't have a video card, the graphics is integrated, I play the isle legacy with 35 FPS on medium.

The evrima was always heavier, so I had to put it on bass at 30 FPS. After the last update, it started giving the famous error 258. I've done everything, my windows is 10, I always used windows 10, even because I had the original system and it updated by itself. But I've already downgraded to version 21h, I've already installed DX11, I've already put the DLLs, and nothing solves the problem. A game I bought, gave more development support, and now I can't play.

past fable
#

You guys should touch up on the small rocks on flat ground. I was chasing an Ava with my grown allo and I hit a little teeny tiny rock that was barely the size of my foot and it launched my allo airborne and I broke my leg and my food got away. So instead of making those rocks solid is there any way you could make them able to be walked through? Cuz I shouldn’t be taking flight from walking on a rock half the size of my foot on flat ground.

ancient plover
#

Gallimimus could wade or swim in water to cool off or escape danger, like emus, as could various other animals.

sturdy glacier
#

Please release the stress test in the weekend so we can actually play it TI_HypsiPlead

quiet sequoia
#

i think the ability to see names without having spec mode on as an admin should return, now the names just stand still when you enable them unless you're in spectator mode, it would be really helpful to see them again without having to be in spectator mode.

orchid folio
#

Punch said Beipi is most likely the next playable, because Deinos problem is apperently that there isnt another aquatic as food

In my Opinion thats not true at all. Deinos Problem is the food yes, but the reason is the map design. Shallows as an Exemple. I think with a good new map, that we hopefully get from jace soon, deinos problems could easily be fixed

uneven acorn
#

So i got a cool troodon concept that i would like to explain to you all. Its not realistic but it would make for some of the funnest gameplay in evrima without you spending 6h growing something.

Stalking
While holding right click you crouch and move at a slow speed. The edge of your screen has a black outline to highlight that your focusing on a single target. While looking at an animal it gains a white outline lasts longer the more you look at the animal. Upon breaking eye contact the outline will stay but start to fade, slowly becoming nothing. While this aura is here you can see the animal through bushes and other line of sight breaking objects allowing you to efficiently track your prey until you can start either stalking again or while their hiding in the cover attack with your venomous bite.

I don't think this would make it in game but it would be such a cool thing to see. =)

covert swallow
#

Could be nice if dinosaurs were wet in and outside water after they come out. Pls it would make it so much nicer TI_babyPara

paper turtle
#

When compies gather around a corpse, they could start hooting and chirping and squeaking and making all sorts of excited noises. This would add a sound-based element to tracking down a food source as a carnivore. When your sense of smell is reduced through poor diet or some other means, you could still rely on the sounds of compies to find life-saving food. 🍖

keen dove
#

Wish more fish would spawn. Also that There would be rules in regards to Cannibalism when it comes to Crocs. Adult Crocs totally wipe out small crocs thus make it extremely difficult for new players. Possibly add land Ai that come to the waters to drink from time to time. Perhaps that would help more mature Crocs survive a little longer in the event there is not adequate PvP prey of other land Dinos. Perhaps add sucos might make it interesting. Full grown Crocs being the dominant species

gritty acorn
#

I feel crouch speed should also be an option to change from normal to slow, like walking is. And I'm not sure if this was implemented with the new stam drain, but slow walking instead of trotting should regain more stamina, like how standing still does.