#general-feedback

1 messages · Page 100 of 1

onyx agate
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I’m not sure how the lunge mechanic is being keyed up and such, but instead of having to press G or something, could it be like someone suggested earlier and have the deino have like a hold down left click option to bite down and not let go?

ancient plover
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Gallimimus Attack Suggestions:

Kick [LMB]: A strong, forceful kick that is performed to fend off anything smaller than the Galli. Anything hit by this attack is pushed away, how far is dependent on how small the critter is. A Troodon would be shoved far, while a Utah would be pushed away slightly. Things like Cera wont be pushed away at all. Kills Utah in 3 headshots and has the potential to just kill a Merc if hit in the stomach.

Running kick [LMB + Full Acceleration]: As funny as it was, the rapid kicking by a running Galli was outright ridiculous. In Evrima, kicking while running will cancel your acceleration, but will deliver a stronger, momentum based kick then a regular kick. Careful, as performing this against something larger than you will cause you to be stunned, sorta like a Carno charging into a Stego. One shots Troodon if headshot, 2 shots Utah if headshot. You couldinflict good damage to something like a Cera but you would be stunned, making you easy food. Kicking while not running at full acceleration will cause you to do a normal, stationary kick instead.

Claw Swipe [RMB]: Deinocheirus is known for its very large arms and claws, but people sleep on other ornithomimids, which have smaller, but notable strong forelimbs with fearsome claws that can be used to pierce bark. Like seriously, look up a picture of ornithomimid hands, its terrifying. Galli is no exception. Thus, it should also have a claw swipe attack that does less damage than a kick, but more bleed. This attack can also be used while running.

(I used examples of how much it would take to kill Utah and Troodon just to give a better view on how damaging the attacks would be)

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I think it would be really cool if the Deino and megalania could use already existing dens like this but idk maybe it’s just me but it would make playing Deinos and megalania interesting

night bolt
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I recently discovered this fish and thought if something like a Troodon strain or something were to have it

glass zealot
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I feel like they should slim up the Alberto model. Its too thick right now, looks like a scaled down rex with a weird neck (I dont have a problem with the neck just that the Alberto needs a diet)

real relic
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When fully aquatics come add tunels that come from the ocean and can lead to lakes this depends if you guys make it where aquatics can be in any water or just a certain type

ancient plover
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we need underwater channels that Deino can use so it doesn't have to come on land if it wants to relocate

fresh pelican
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NO tracking GPS in any of the dinosaurs when you first spawn in or get hatched in.
Instead, have humans have the ability to shoot you with a tracker of some sort (Maybe like they have for sharks? A big blinky device hanging off you?) so if you happen to get away or kill the human, you've now got this thing attached to you that you cant get off either for forever or until the battery dies and it drops off.

tacit bison
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If Psittaco is going to be added to Evrima, I have some ideas for some special abilities for it.
1️⃣: A sort of burying in similar to that concept of Minmi burying itself on mud. When the taco is buried, it’s quills stick out, and damage any creature that steps on or attacks it.
2️⃣: A little tail swipe with a bit of start and end lag. This will cause a quill or two to get stuck in the skin of whatever it attacked, and will do small amounts of damage over time. If this is done too often though, all the quills are used up and you have to wait for them to regrow.
3️⃣: If taco still burrows in Evrima, it might repurpose some of the dirt it digs out into a weapon. It could spit dirt into an enemy’s face and will have an effect similar to Hypsi spit. Since no one wants to fill servers with burrows just to get dirt to spit at people, maybe the taco could interact with patches of exposed dirt or sand to swallow some to spit out.
React the number of your favourite idea.

crude tartan
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make the grass render distance further, its real short as it is now and looks kinda bad in comparisson to how good the rest of the game looks

nova lark
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Speaking of grass render, ive noticed that grass still renders behind you in a circle around the camera. Should probably optimize it so it renders more in view and less out of view, pretty basic

frank perch
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Fireflies in the grassy meadows or near bodies of water at night

ancient plover
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The Isle could use more sound effects other than those peafowl, screaming piha and loon stock calls for ambience. Yes, sound ambience probably does not matter to a lot of you, but it would still be nice to have more sound diversity
https://www.youtube.com/watch?v=q15dT8h-ORU
https://www.youtube.com/watch?v=s9syDVJRZnM

Birds are arguably the most talented singers in the natural world. This is a global medley of our favourites:

0:10 Malabar Whistling Thrush
0:41 Pied Butcherbird
1:21 Wood Thrush
2:15 Greater Hoopoe-lark
3:11 Woodlark
4:22 Musician Wren
5:22 Eastern Nicator
6:11 North Island Kokako
7:14 Common Blackbird
8:34 Zapata Wren
9:17 Japanese Bush Warb...

▶ Play video

Birds are arguably the most talented singers in the natural world. This is Part 2 of our favourites:

AUDIO ATTRIBUTIONS:

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
https://creativecommons.org/licenses/by-nc-sa/4.0/

• Western Meadowlark: Paul Marvin- https://www.xeno-canto.org/453905

• Canyon Wren: Richard E...

▶ Play video
manic plaza
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Or at least different types of birds in different biomes, the beach shouldn't make the same sounds as a high variety dense jungle ^

cosmic slate
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Suggestion - Spino remodel or just edit the current model to make it less of a rex with a spine.

I'd honestly prefer, and I think most of the community can agree, Yes Ik not all people agree with this but. Realistic Spinosaurus, Just really shows what Spinosaurus should be whilst The Isle model takes Majority away of what Spinosaurus is meant to be.

Spinosaurus in real life may not be strong but hear me out,
This is a Horror game right? Spinosaurus should be a Jumpscare threat of the swamps, Be able to swim or paddle across the bottom of the lake like a hippo.

it's tadpole tail would help paddle it whilst swimming.

Back to the argument of It not being strong, here's an Idea
It should have the ability to grapple it's claws onto prey and slash at it's prey's body with it's other arm peeling the flesh off it's prey and then soon as it's prey is weak enough be able to drag it under and choke and drown the prey to death.

Edit: this is just something I would prefer spino to be like, Not everyone has the same opinion as me and that's
Fine feel free to Dissagree or Agree, or even explain to me what would be a better idea for this suggestion

EDIT: Ignore this idea i've bassically just made spino sound like deino

alpine glacier
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i'm ready for the Xs, thumb downs and cringe emotes, but I know a lot of people want a glider, and the common candidate (Microraptor) is a literal tissue paper on the roster who would be bodied by a compy, so I'm here to suggest Shanag. Why Shanag?

-highly fragmentary, leaves room for creativity
-good size, a bit bigger than a velociraptor
-long ass legs so he can escape predators on land
-something fun for Herrera to hunt in the trees
-can actually hunt some things unlike microraptor
-eat bug
-funni name

Shanag can have the unique mechanic of using slowfall/glide to ambush from the trees with more range but less weight than a herrera, landing on the backs of small animals and getting to work with its dromeosaur claws.
Shanag is highly resistant to fall damage and can glide between trees as well as grip to the sides, making him a highly agile and mobile forest hunter who can pursue prey from the treetops more efficiently than herrera with the obvious tradeoff of having a smaller selection of prey. Shanag of course can also scavenge and steal eggs.

Any criticisms?

charred ruin
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Not sure how many will agree, but I feel larger trees more spaced out with more lush and diverse foliage (as seen in the screenshots and in basically the entire film) would be more appealing to the games aesthetic. It also makes jungles far more interesting to be in and a lot easier to move through while also being covered in weeds, mosses, shrubs, bushes etc, providing enough foliage to provide efficient ambushing cover.
This doesn’t have to span the whole island, just a select biome, possibly to encourage apexes to thrive in that area as to allow other smaller animals to thrive in more dense, enclosed jungles.

brazen forge
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I agree with this whole heartedly. Deinosuchus should have an alt bite that latches on, dealing one main damage burst, then slow small damage thereafter, but holds the prey. Prey can buck to get away and drain deinos stamina. Deino can also drag prey a short distance, which also drains more stamina.

eager quarry
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BUFF SUGGESTION: Why does Stego have a 5 hour growth time? Mabey change it to a 3/5 to 4 hour dinosaur, its not worth 5 hours for me. TI_stego

night bolt
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I was always skeptical about zebra colors on dinosaurs until I came across this, idk if something like tenonto could pull off something this beautiful but who knows

eager quarry
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A neat map update to EVRIMA would be to possibly add this... Cliffs would be located on the North side of the map, now u may be thinking that cliffs are a very average and basic suggestion. But what I think would be cool, if there were caves on the side of the cliffs, like in this photo. I know they are adding caves in the future, but I think these comfy-cliff-caves will be only for Pterosaurs. The perfect place to nest as Pteranodon or any future Pterosaurs to be added, I was also thinking unlike in this picture, you can have bunches of small caves next to each other. Comment ✅ or ❌ and please tell me if they are adding cliff side caves in the future in #general-feedback-discussion

lost thorn
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Could be cool as an incentive to play as all dinosaurs some achievements, experience or unlockable skin patterns (realistic ones) for fully growth several times with a determined dinosaur. Nothing game breaking, just some mechanic that create some kind of feeling of progression, this could make people play more and make unpopular dinosaurs being played too. (Sorry my English is a bit bad)

twin void
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Just thought this would be nice feature for the deino a tail swipe. A more defensive attack but unlike the tenoto it does knock back and when fractures a mediocre amount.

night bolt
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Just like the suggestions of small holes or stuff along side rivers for Deino and Mega to enter for nesting and stuff, maybe have certain trees have it aswell for Hypsi and maybe possibly Velo to enter and nest, and things like Herrera or any other possible abroeal Carni can pull them or their hatchlings out

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I also couldn't help but edit a visual

deep hawk
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Reduce the dino speed a tiny bit and shorten the grass a little in Evrima.
I really feel this would make the game feel more playable, and less anxiety just moving.
-also might help with frame rate issues if ur not loading in so fast. Of course certain dinos move fast but its just to drastic from legacy it feels.
-grass needs to be a little shorter or just have tall patches. Running for 10minutes without seeing anything is quite annoying and really not fun to stair at grass instead of the dino. Sure the grass can be taller the juvies but let us see the land some

gaunt sedge
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The environment could definitely benefit from a little extra added color. Wildflowers and things of that nature? It's all very monotonous and green to me in its current state.

tawny echo
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Please, make the jungles less dense. Most people can’t even see in them because it’s too dense. It’s fine if we have jungles like the ones we currently have, but the majority of jungle should be much more open so we can atleast see. Also, please don’t let the jungles just be abyss’s off darkness, sure the trees can filter the light, doesn’t make a forest into a cave though.

manic plaza
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The maps look amazing!!!! Keep up the amazing work!! TI_HypsiLove TI_HypsiLove TI_HypsiLove TI_HypsiLove TI_HypsiLove

sleek sapphire
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I'm loving the direction I'm seeing in these new map screenshots. They're a fantastic contrast to the bland monotony of the current map.

agile dawn
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Looking at this it looks like the grass was cut shorter. If so, THANK YOU! I like the patches of tall grass. Side note 📝 when you get time later on add some flowers 🌺 to allow more color diversity as to the saturated green pallet that it currently is. I’m sure that’s in the works. Beside that it’s looking great and thanks for listening to our feedback.

ancient plover
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Screenshots looking great, Punch. Loving the direction these areas are going in!

ancient plover
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Wow, the map looks amazing. I'm actually very impressed, it looks so much more like an actual jungle, with so much more diversity. 10/10. Further down the road I'd love to see more jungle plants, prehistoric plants, etc.

summer pumice
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As far as dieting goes, this is just a thought, and maybe there's a different way you've already considered doing this. Regardless of what's on the required diet for carnivores, because this is obviously going to be a crazy challenge, give smaller dinosaurs diet bonuses for taking down and eating an apex (or a larger dinosaur than you are), as some form of reward for the difficult accomplishment.

ancient plover
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Add even more dense foliage to jungles, but make them close to the ground.

At the moment, evrima jungles just feel like normal forest, and the entire vibe of spiro is a JP like tropical island, so it feeling like a glorified V3 with tons of bushes is pretty unimmersive

Maybe tone it down a bit so people who "can't see well" wont complain (even though that's the entire point of a jungle) but looking at plain dirt in a """jungle""" is just boring.

also we need mossy trees

hazy sonnet
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Add some sort of backing system so people can donate to the game who support it to possibly hire more Dev's to release game content for its fan base.

viral grove
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I'm sort of a plant/gardening nerd, so forgive me.

With the talk of using flowers for visual variety, I wanted to build off of that a little. Instead of just being there for visual aesthetic, they can be consumables that players can use to aid in healing, fighting the effects of poison and venom, slowing bleed, and possibly provide little buffs as well. There could be negative effects as well, like irritating the skin or being poisonous if ingested raw.

Tribals could also use the plants for coloring dyes or paints. Dinosaurs could benefit as well, as real world animals have been documented as seeking out certain plants for one reason or another. There could be a certain plant that aids in scent camouflage, for instance. Similar to how squirrels will chew up shed rattlesnake skin to brush the mush over their coat to hide their scent, certain dinosaurs could mush up a plant to do the same.

Plus maybe tribals could propagate plants and flowers, for some gameplay variety similar to The Forest.

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Another idea: small dinosaurs being able to steal human gear and supplies and carry it off. The mechanic can work similar to body dragging or carrying a meat chunk. Mercs and tribals could combat this by having crates and stuff that dinos can't root around in.

Mechanically, for a dino, being able to decorate our nests and dens with shiny things doesn't really do much. However, it would create caches for humans to search through and give them a reason to approach a nest, if need be.

fresh pelican
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Should have a dino that puts their own eggs into other dino's nests to make them secretly hatch them like the brown-headed cowbird we have in real life.

quartz yarrow
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Fall Damage animations, slight fall damage resulting in a stagger animation to regain balance but doesn't stop you from moving compared to falling from a great height causing a fall down animation which will play for a few seconds until you're able to stand again. Falling and standing perfectly fine seems odd and more like a legacy type thing now.

bright totem
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Old rowboats that Mercs/ tribals could repair and use.

weary slate
pearl raft
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Suggestion name- VOCALIZATION

Now, as we all know, the BROADCAST has got a volume option, depending on how long you hold the deidicated buttom. [Volume]

-However i see no point of having the same mechanic with the FRIENDLY, THREATEN and the SUBMISSION (4call).
So what could work well with these three would be levels of each call, lemme explain what i mean by this.

FRIENDLY (or Attract)🙂-
single press- slight purr of tolerance

short hold- friendly call

full hold- powered friendly call with body language of excitement

THREATEN😠
single press- slight growl (stay back/ don't get close)

short hold- propper growl

full hold- agressive roar with a body threaten pose

SUBMISSION (4 call)🥺
single press- submissional vocal (i mean no trouble, im below u)

short hold- full submission (to perhabs your pack leader or something)

full hold- submissional screach or squeek with body language (im giving up in a fight, best for combat)

Share your thoughts, feel free to adjust this to your liking and re-use it.
✅/❌

severe otter
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I think if flowers were added to the landscape, it would be really cute if smaller dinos could pluck them and carry a flower around in their mouths.

Maybe even have male hypsi have the ability to build the nest, and they place flowers around it to make it appealing to a female hypsi. 🌺

trail marten
analog thistle
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Just feedback re: phase two pics--those ravines look -incredible.- Can't wait to fall in and get eaten by a Deino. It's a great unique landmark/feature--the map needs more of those to give it personality and life. Awesome stuff!

ancient plover
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Perhaps when nesting is integrated into the game, parents have a larger hearing radius for the distress calls of hatchlings?

In Legacy it was super quiet, and it should be quiet for other species, but not for their mothers. For example, a Deino leaves their nest for a bit to hunt some fish, and an Oviraptor stumbles on their nest in their absence. If a hatchling is present, it would do the trademark galaga call, which could be cute for Mr. Oviraptor, but the mother hears it all the way from the river and now the Ovi has to act fast because you have an angry 5 ton crocodile currently on its way.

Maybe not all animals could have this trait, but Deino should, as most crocodiles do. Another reason why I suggested this is because typing in group takes time, and the Ovi might just kill you before you get the chance to and now the Deino's whole nest is ransacked before the mother could even notice.

slow junco
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^ Or maybe a baby can press a key to call for help when there is a dino of a different species present? The mother/father would get a notification saying "Babies need help" or something?

fallen abyss
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If you ever considered adding another flyer, somewhere farrrrr down the line, maybe it could be dimporphodon? It can maybe get a slight upsize and be a brawler pterosaur, and can specialize in hunting its prey on the ground? Like it can crawl through forests through logs and into tree holes, looking for something to hunt, for example a hypsi (maybe), and compy, etc. you could make it a decent flyer but it’s main focus would be speed on the ground for when it’s looking for/chasing prey, maybe even give it a good sense of smell? Idk, but I just thought it could add a unique pterosaur to the game.

ripe belfry
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I would love a Blanket King Dondi statue in one of the Human locations.

shell flint
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Add Igaunodon at some point.

wary axle
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If/When you add the Megalania, could you add an ability for juveniles, adolescents, and possibly the adult?
The ability should being able to climb up trees, since monitor lizards do that. Also, adults should only be able to climb bigger trees, and only the biggest branches on the tree, since they would have probably been heavy.

dim ravine
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Take feedback from this channel because as far as I can remember you haven't taken a idea from here yet

agile dawn
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Hypsilophodon mechanics and diet

First I would like to go over the mechanics that could possibly be added to the hypsil(or any other dinosaurs that it would fit with). It would be similar to dryo’s burrowing mechanic other then it would burrow at the base of a big tree and use its beak like mouth to hollow out the tree to one of the the branches where it could hang out at. (This would give the herra/pteranodon something to hunt in the trees)

The next thing is the hyspil diet. Because the hyspil can get to the tops of trees it would be able to eat fruit and drink nectar from the tree’s flowers(similar to how bats and hummingbirds do it) this would give a reason for the hyspil to burrow up into the tree.

It would also be nice if the hyspil could nest in the trees branches. Again this would make it where there is something for the herra/pteranodon to hunt. (Hyspil would be able to nest on the ground too and would have have the option on where they would like to nest)

agile dawn
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Juvi carni diet

Have trees like this that indicate that AI(mice, lizards, big bugs) are close by for juvis. When you get close to them (AI)they will run away but they will run towards the trees with the burrows. If they get inside then you are out of luck and missed a meal. After the AI goes into the burrow have it where they won’t spawn until the player leaves the area for a certain amount of time (Players can’t sit next to the tree and wait for AI to just spawn for them).

It will give juvis a little more of a fighting chance to find a meal. It will also make it where juvis of different species come into contact with each other more often. Which would provide more pvp gameplay.

proud nest
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A suggestion I made a while ago, didn’t get much track but I’ll do it again:

Hatchling-Juvenile Patterns
I remember when Foz was showcasing the new skin system (and how the adult highlight colour started appearing), saying something in the lines of “how the adult pattern and colours start to appear as it grows”.

So it gave me the idea of giving the small animals all the same pattern, no matter what skin pattern you pick.

Idk if any of you would like the idea because it gets tricky in the customization part (since some of you might want to also customize a juice for a certain appearance).
So when reacting, (asides from ✅/❌) I’d like to know your thoughts on these.
1️⃣ All juvies have the same skin pattern and colours and changes to adulthood.
2️⃣ All juvies have same pattern, but colours change depending on your selection and are kept in the transition to adult pattern.
3️⃣ Same skin for juvies and adults, but with small pattern modifications growing up (which is kinda what we have now in legacy, I don’t really remember).

Got this idea because, of course real life examples, but also is a neat idea as in, when nesting comes, it would be fun to not know what to expect of the final looks of your dino right away as it hatches.

(EDIT, nothing to do with previous, so don't mind it in your reactions: One thing I that came to mind is that, since we have continuous growth in evrima, when is the separation between sub-adult and adult? Is it adult once it reaches full growth? Or some when before? Why ask this? Because, matching to this suggestion, the idea of display colours should appear in the transition from sub adult to adult, which is the moment where you start nesting in the future, so maybe adulthood is reached at 75% growth or something like it, idk. So more colour and pattern transitions, yay.)

Examples bellow: zebra shark, Tapirus spp, puma cub (we know adults have a fairly uniform fur), and cassowary.

eager quarry
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AKYLOSAURUS BUFF SUGGESTION: Anky isn't the best dino in legacy by a long shot. So I was thinking about some buff ideas, Anky has armor right? So possibly add a new mechanic, this new mechanic would be called Heavy Armor. So I think this mechanic idea would work like this... as Anky and future armored dinos, you should be able to take hits on the body with only taking 50% of the damage from the carnivore that is attacking you (For example: Carno deals 350 damage, but the Anky will take 175 damage). But if the carnivore bites the head, you will take the base damage. Another thing to point out is that if you are a hatchling, you will take damage where ever on the body, same with juvies, and if you are a subadult you will be able to take 25% damage reduction, and by the time you are adult, you will be able to take 50% damage reduction to every bite hit by the carnivore. So again for Anky not to be OP, if carnivores get a head shot, it will take headshot damage, also I think there should be tail damage, but be carful of dat dang club lol. Dang I just came up with another idea lol, possibly apexes will be able to hit the Anky with only 25% in stead of 50% . Comment ✅ or ❌, also tell me if this is OP or not in #general-feedback-discussion

proud nest
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Discord suggestion:
New Channel: Players helping Players

Because often questions about the game pop out in whatever channel, it's usual ideal to do those questions in #401464048610312195. But since we don't have a dedicated place to answer questions, for new people or people that are having trouble or just need guidance, it can sometimes break the flow of some conversations or we can find questions in the "wrong" channel. And also, sometimes one doesn't know where exactly go to for help.
So ideally a channel dedicated for such things would be ideal to redirect those. Maybe recurring questions, if there is a good enough answer, can be pinned so they have an easy access.

fresh echo
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Hello everyone 😊 I'm celebrating Evrima, it's just so great 👍🏻 but a question when should new content come? I was told there should be an update every week 🤷🏻‍♂️ now I'm relatively new but there have been no changes in the last five weeks 😢. Is there any information on this topic? Sry for the Google translation 😅

ancient plover
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Slow down the scent particles for plants, instead of them hurling at you, make them kind of... Slow and swirling. Or just slow in general. Also, perhaps change the shade/color of the Bush particles to be more visible.

ripe belfry
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Once Human buildings are in, I would absolutely love a Jurassic Park like style for one of the front areas. Maybe like this with a Hyper Colossus and a Hyper Tyrannosaurus, or just a Puertasaurus skeleton with a Giganotosaurus skeleton.

sage sierra
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I believe in my opinion the diet system should be determined by the ease of taking down their prey, hence "favored prey" determination and not by killing something else thats smaller and gives more nutritional value cause what should be determined by nutritional value is calories, now, obviously if a predator takes downa larger prey animal then all the power to them, though however, that isn't considered "favored prey" cause it almost died taking it down or something of that nature. Same should go for herbivorous diets. The larger herbivores will control the higher intake bigger plants give and so on with the smaller herbivores. I think adaption/evolution should take into place at some point. Here's how I think it should happen in my opinion: Smaller animals that adapt themselves into new environments that may be enriching gain traits to accustom to that environment and the deal with the neighbors around it. Obviously I don't think adaption and evolution will occur often, I mean one doesn't see one growing bigger legs to reach a banna -- it would just die, right? So, in my mind it should take a while to gain such perks🤓.

grand mulch
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Suggestion -
I want to see the leaves touching the skin of the dinosaurs instead of us crossing the leaves! It would also be interesting to add the option of shaking animation, scratching, also being able to make markings with the horns or claws on trees, depending on the dinosaur being able to cut down some small trees or vegetation where we pass.

ancient plover
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hi 👉👈

Please give Velociraptor a roadrunner like feel.

fallen abyss
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Adding on ^

lone trellis
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in the future when the game is more finished a random strain call should roar through the night when its storming just to make you cack your pants, this should be pretty rare so it isnt something like, ooh the fake hypo is roaring again (this idea was inspired by INKd_YT, that is the discord name)

bright totem
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Put giant plants like these around the map:

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Plants like this would allow players to go into areas of the map where there are no water sources and would encourage exploration.

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Credit: @wary remnant

dim ravine
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👉👈umm brachiosaures in the future

worldly garden
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An issue I had with legacy that I was hoping evrima would fix (but thus far have been let down) is how unfun and draining juvenille gameplay is. I'm all for it being challenging and difficult, with you being under more threats than you are as an adult. But this game revolves around dying and re-growing fairly frequently, and that combined with growing typically taking a while means juvie gameplay really shouldn't be as unfun as it is. While you'll probably spend most of your total gameplay as an adult, there's still a significant amount of time spent as a juvie. It's no wonder in legacy that free grows are as popular as they are, because no one likes how frustrating and boring it is to grow.

Something I think that'd be fantastic for really elevating juvie gameplay and making it far more engaging is giving each dino 1-2 unique abilities they can use while younger. These wouldn't necessarily make them "stronger", just give them specific strategies they can employ to survive a dangerous encounter. As it as we already see adults with unique abilities (eg utahs being able to pounce as adults but not as babies), which I think highlights how lacking juvie gameplay is. These abilities would vary in effectiveness as you age, probably being most useful when fairly young, but not totally fresh (aka by the time you've invested into your dino a bit), and slowly become less effective as your dino grows stronger overall and can stand up to bigger threats. By the time you're able to start using your adult abilities, you'll no longer be able to use your juvie abilities, marking the transition into adulthood and finally becoming a stronger dino. I had some ideas for specific abilities for the current playables, I'll post them each as individual suggestions so people can react to them specifically, rather than them all as a whole :P

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Utahraptor: Juvie tree climbing. While still small, young and light, utahraptors are able to use their sharp claws to scale the sides of trees. It's costly on stamina and they can't stay up there forever, needing to come down to eat and drink eventually, but would provide young utahs with a way of escaping hungry carnivores or angry herbivores. Slightly older juvies may even be able to use this ability to hunt hypsi's nestled safely in branches, although they will need to be wary of the herreras that lurk among the trees, happy to eat desperate utahs. As you age, it will cost more and more stamina to climb and you will climb more and more slowly, until eventually you're unable to latch onto the sides of trees at all due to being too heavy.

thin grove
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Adding on to juvie utha idea^. Maybe allow them to feast on micro fauna which adult uthas can’t.

worldly garden
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Tenontosaurus: Burrow/flatten. Young teno's aren't able to construct the complex burrows of other island residents, however if they see a threat in the distance they are capable of digging out a ditch to lay in and flatten themselves down into, their backs camouflaging in with the dirt. They're able to use this ability fairly quickly, however it's not much use if the predator is close and already seen them, meaning young tenos still need to be very aware of their surroundings. Once hidden however, they are nigh impossible to spot. As they age, it takes longer to dig out and hide in their ditch, and their camouflage becomes less effective, meaning they need to be more willing to fight or flee, which they can finally do with their better speed and strength

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Carnotaurus: Dash. Carnos are fast and fierce, and what the juvies lack in fierce they make up for in fast. While still small and vulnerable to adult carnos and other fast predators, young carnos are able to put on terrifying bursts of speed. This ability is quite taxing on stamina, meaning they need to be careful about when and where they use this. However it can be a valuable way of escaping the faster, sometimes cannibalistic adults. As they grow larger and heavier dashing becomes a lot harder, until eventually they're better off throwing their weight around and charging instead. This ability can also allow them to close the distance with prey, however their accuracy while dashing isn't perfect and they need to watch their stamina.

thin grove
fresh echo
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Hi @Developer I have noticed that the most disconnects come with higher FPS. Would it be a solution to program an FPS regulation 🤔 in the Graphic options 🤷🏻‍♂️? Everytime I've FPS +120 I've an disconnect. But idk im not an Dev 😅

ember sierra
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Predator Stamina Charge: Predator charge begins to build as soon as you crouch. The longer you crouch, a few seconds or so, the more full the charge becomes and can last based on how much stamina. Speed charge would use more stamina and the amount of time to charge and use the charge will be similar to that of how it currently is. Nothing ridiculous where a charge would last for 5 minutes or anything, maybe at full stamina and full speed charge it may last a bit longer than it does currently.

ember sierra
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Herbie Speed Boost / Adrenaline Boost From Fear: When a herbie sees a predator, as in turns and sees the predator, it gets fear of which gives it a temp boost in speed to escape as well a temp boost in strength / adrenaline if it chooses to fight. The speed boost would be minimal and would not last as long as a predator charge, but would help a herbie get free from danger from most dinos who have not fully charged their boosted charge. The adrenaline boost if they want to fight would last about the same amount of time or until the herbie takes serious damage, minor damage wouldn't effect the adrenaline boost, but may cut it's duration down.

slow junco
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Debuff when you spend too much time near a larger prey or predator, Ex: An allo gets a debuff if it just chills near a trike for too long, The trike will also get a debuff

summer oyster
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Can we get an official summery on the specifics of game mechanics?

For example, what percentage does vomiting reduce your stats? Does it stack? What's the exact cap for locked health? What are the bleed values for indevidual attacks? Damage values?

The community is spreading unhelpful/inconsistent information about this stuff. It would be nice to have a clear source for this information that is accurate.

ripe belfry
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I suggest that Mercs get trail cams they can set up on specific points on the map. You could spy on an enemy base by setting one up in the right spot, have a security system for your base, or set them up and film a dinosaur documentary and put it up on Youtube, all sorts of options for them. I suggest they run on batteries and have to be fixed up before you use them, so they wouldn't be OP, and in some areas they wouldn't work at all, like in caves.

fallen abyss
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Maybe let certain dinos carry water to their babies? Like for example ptera since it will likely nest on rocks and hatchling aren’t able to fly. Or maybe quetz? Idk

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Maybe u can have like a “double click E to hold water” while standing over water

lost thorn
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Add some insects and insectivore fauna 🙂

ancient plover
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Jacaranda trees to contrast with Spiro’s greenery. They’re tropical too.

inner fiber
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Can we eliminate the need to hold keys down to eat and walk? Or have some kind of toggle button for auto eating/walking. I know sometimes after long play sessions or walking accross the map (Mine and many other players) fingers can start to feel pain from holding down one key for so long.

ancient plover
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Gulmohar trees are very eye catching too (:

agile dawn
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Please when the weather is implement it into the game have the rainstorms roll in like this if possible.

eager quarry
#

In the future, it would be cool if we could go out to this small island that is circled. TI_HypsiShrug

agile dawn
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Also I agree with the statements that Dondi made in his stream about how you have to have contrasting things so you can feel the whole effect of a certain feeling (he was saying you have to have cute dinosaurs so you can have the scary dinosaurs can destroy them so you can feel the true sense of horror). I feel like that goes for the environment as well. I know it’s in the works but just wanted to throw that out there. Hopefully the images down below will convey what I’m trying to say.

inner forge
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Correct these vines to hang straight down vs at an angle. Otherwise they are defying the law of gravity.

eager quarry
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NEW MECHANIC: The community and I have thought about a way to hide you nest from Omnivores, when you make a nest, you can collect leaves/sticks to hide your nest with. This can be a very useful mechanic to nests, because you can make decoy nests, by putting leaves on an empty nest, so Omnivores will think that the eggs are in the decoy nest... but find none. A very interesting way to protecc your eggs, keep this in mind, I did not come up with this idea by myself, me and many others helped craft a very interesting idea. Just a simple suggestion, in the video below, you can see the dinos building decoy nests and hiding there real nests. Skip to 1:43

slow junco
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Ai should have a FOV and if you are standing, You get seen by this easier triggering the ai reaction ex. Attack, Run. If you are crouching you can still be seen. But the FOV is much smaller. Making sneaking up on prey much more valid.

grim bloom
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Just, please tell us more of the development process. It seems your keeping a lot of things that don’t need to be secretive, secretive. The oxygen rework (atleast from my knowledge) came out of the blue. Even if you’ve got bad news like some sort of bug or glitch that’s hard to fix in the code, just tell us about these things.

hazy sonnet
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Add weight to be a factor in the sinking in water, for example. a TREX would be hesitant to chase a little dino across a pond / Deep river because of his ability to not being able to stay above water.

wicked thorn
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Suggestion: Add a migration system. Certain areas will depleat in food( food spawning) and other areas will have more food. The Dinos can know about where these areas are by scent. This can add more to the game then just growing and could cause some fun battles.

solid wolf
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You're going to need to bite the bullet and hire some more people.Lower your standards, you aren't going to find the Next Sakurai. With the many applications you're getting it's impossible that you haven't found someone that isnt any good whatsoever

merry pasture
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HEALTH: Suggestion for the UI OVERHAUL update
❗ long ass feedback incoming, it will take 2 or 3 messages so please don't post until I finish mine, just wait a little bit, it won't take long! TI_TenontoLove

→ Locational damage is an amazing feature that increases drastically the realism in the game: if you get bit in the tail, for example, you will surely get less damage than a monch on the head. And now that we have this amazing feature on EVRIMA, why not go a step further with this idea?

\\\\\\\\

The idea is: on the character menu, where your growth and stats appear, you can see which parts of your body are injured - A little similar to this:

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from Barotrauma®️

Now let's go a little bit more into details:
→ Basically, it uses the dinosaur silhouette on the character menu to show you which parts of your body are injured, and what is the specific injury for each bodypart. By clicking on an injured bodypart, you can read how to treat that specific type of injury; for example, if you're bleeding because of a bite, the description will explain you that mudbath, rest and sleep will help you on healing that injury. Or, if you ate too much or ate something you shouldn't and now you feel sick and vomiting, it will explain you properly how and when that effect will be over.
I have made this image to show you exactly what I mean:

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The Isle®️screenshot edit by @merry pasture (me)
→ This deep, complete health system also leaves room for so many features that are planned to be in the game, on a later stage, such as:
-Infections, caused by some carnivores' bites, that if not treated will become much more dangerous for your health
-Poisoning by plants, caused by eating a poisonous plant or overeating a plant that gives special effects (buffs) or cures certain health problems
-Venom, already planned for an update soon 🔜. Now you can study how to stop the effects of certain types of venom or become immune to their effects for a time... Or amputate, if it's too late.

  • Diseases, that can be caused by multiple factors, such as eating rotten food too often (or doing other activities that cause you to get sick too often).
    And many others!

I really hope this game explores a lot of the health system, because this surely is something fun and gives you many other things to do, as well as creating an immersion and realism.

(end)

covert prawn
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Add visible breathing, like the sides of the ribs pulsing, and have it increase with rate after sprinting or near death

charred ruin
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More Deep Rumbles for Apexes (carnivore/herbivore/omnivore)

I feel there’s a huge gap in our sounds, we have our broadcast, friendly, threaten, help and basic calls, all are very nice roars, screeches and hisses. Then we have our idle sounds, some animals make small grunts or slight rumbles when idle, that’s all well and good, but I think creatures, apexes especially, could benefit from a more drawn out, audible rumble (as heard in the video provided).
What would the purpose of this be? Well if you want a vocal option that doesn’t require you to give away your location to animals in a mile of you (again, this is directed more at apexes), then this is would be your alternative. It’s also just, well, fucking creepy, in the scene bellow 2 angry rex parents are after their child who they think has been taken by ‘predators’.

An alternative use for these rumbles could be to replace the chat call, instead of it being the f call. This would open up the opportunity for F calls to go back to how they use to be. They were generic roars that meant nothing, but most were longer and louder than they are now.

If you think there could be a better use for rumbles, feel free to ping me with your idea.

proud nest
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Feedback:
I like the oxygen rework. It makes sense.
My thoughts would be that it would’ve been... useful to have a little video to showcase that so we can have an idea of how it’s like. (In that sense, it would be nice to have snippets of in dev work every now and then in things like this, being animations, gameplay or things like that. Like when you showed the first iterations of the pteranodon’s flight)

Then again, I suspect when update 3 comes Seiza would have a trailer showing everything.

Hope things go smooth, and good luck.

fresh pelican
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If one dino has meat in it's mouth and then another dino comes up to it and presses G as you normally would to grab meat or bodies, it should be able to grab it as well and then the two dinos can have a tugging match and whoever has the most stam wins the meat/body.

fading knot
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I've thought of something, some people have already suggested some sort of feedback to see where your hits have landed during a fight. What about different hit sounds ? Like, if you hit a critical spot, it would make a more satisfying fleshy/crushing sound that if you hit a tail or armor. In Horizon Zero Dawn for example, it makes a different sound whether you hit machines' armor, body or weakspots (couldn't find a clear video showcasing it, sorry)

tranquil acorn
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The Megalania, being so closely related to the Komodo Dragon, I thought it would make sense for them to share some of the same abilities
The Megalania is a balanced sort of lizard, Thick and tanky but slow, but has the stamina able to keep up in a chase like a Komodo Dragon.

The Megalania's abilities will consist of a Left click bite, dealing little to moderate bleed due to its serrated teeth, designed for bleeding. Then it's Right click attack will lunge the Megalania forward and latch onto a target and will press left click repeatedly to thrash, dealing a moderate amount of damage to blood and health (depending on the targets size) also taking a significant amount of stamina to preform, this attack will also inject the Megalanias venom. Megalania venom has been taken from the Komodo Dragon considering this creatures were almost identical besides their size. This venom injects an anti-coagulant (inability to stop bleeding) into the targets blood stream (for the sake of this example we will be using the Tenontosaurus). After injecting the venom the Teno's red blood drop will turn green to signify it has been intoxicated, the venom will cause the Teno to bleed out at a significantly rate and will be unable to stop unless a counter is applied, running will cause you to bleed significantly more then normal running while bleeding. The venom will NOT be stackable, although the Megalania can Right click thrash again to deal more damage to the tenonto and take out more chunks of blood. The Tenontosaurus does still have a chance of survival however, while the venom may not be able to be stopped by many means, wallowing in mud will stop the venom from spreading and stop the bleeding turning the tenos blood drop back to red, but only if you rest, if you move then you will start to bleed again. You can start moving when the blood drop turns to a + sign to show you are gaining back blood and may move. Resting will speed up this process until you are able to move again

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If you have suggestions on how I could balance out this concept please ping me in #401464048610312195 and let me know.

thin grove
proud nest
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I want to explain what I hope to see of the Diabloceratops.

As a Ceratopsian, it's not gonna be part of the fast herbivores, but with a good maintained speed and stamina, this manoeuvrable dino can traverse the forests with ease and live in fair sized groups.

Pros:
High health
"Fast" attacks
Strong attacks
"Crowd Control"
Manoeuvrable

Cons
Not so fast
Open back, leaves a blind/weak spot for attacks (This should be like every Ceratopsian's weakness except for the taco)

Movement:
Despite not being too fast, to outrun a Utah for example, it can turn in place with "hops" allowing it to cover wherever it wants to defend/attack. It leaves open for group efforts to a lone diablo, but it can keep it's ground.

Attacks:
Main attack should be a simple horn hit, but it can be "chained" quickly, allowing for side attacks (or have a secondary attack that hits twice, one side first then quickly switching to the other side, depending on where the camera is looking first).
For it's special, which can be done standing or paired with a movement, it would be an "uppercut". What does this do? It would lift up and any dinosaur under a certain size into the air. Larger than that size would get a knockback.

Video link of a buffalo launching a lion up in the air for reference.
https://www.youtube.com/watch?v=EpnERlsfBFc

Image bellow would be a good idea for the elder diablo in the sense of exaggerated horns and frill.

Flying Lion: Buffalo Launches Predator Into The Air

SUBSCRIBE: http://bit.ly/Oc61Hj

New: Graphic Footage of Lioness Mauled by Buffalo
https://www.youtube.com/watch?v=WBitJwoNy70

THIS lion was flipped five metres into the air by a buffalo in the Kruger National Park, South Africa. The buffalo bull was conducting a daring rescue mission in a b...

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ancient plover
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With the biomes I thought this would be a cool one. A bamboo forest.

fading echo
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This is more of something minuscule as a friend of mine asked me if this will be a thing for the elder system
So servers that use discord points to grow? Is it possible to make it so that you can't get to elder if you grow yourself through admin commands? This is more of a community servers nitpick than anything, just thought it'd help decrease beefed up dinos on grow servers.

broken berry
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Add flat islands like the existing archipelogue on island v3 for server events.

slow junco
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Update 4 brings anky aswell, Because anky should be able to break bones

lone trellis
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Location/Biome suggestions, react with the corresponding number for the place you want added

  1. Redwood Forest (Thenyaw) I hope thenyaw is less tropical than spiro and spero so redwood forests would be perfect here.
  2. Biodome (Thenyaw) This could in theory go on any island but it should go inside a redwood forest so its pretty hard to find. There could also be a strain tree inside.
  3. Volcano + Geothermal powerplant (any) Who doesn't want a a volcano, and this powerplant would go perfectly with it.
  4. Hot Springs (where ever the volcano is) Hot Springs would be really cool to see, especially with maybe some geysers around, it would go near to the volcano
  5. Nuclear powerplant (any) This would go on a map where the volcano isnt, because you dont need to sources of that much power for one island.
  6. Big lake + dam (any) This would go on a map where the volcano and the nuclear powerplant isnt, because the dam would have generated power for the island. This lake wouldn't be titan lake sized because that was just a pain.
  7. Canyon (any) While this and titan lake could both be annoying, as long as you have ways to get through it pretty easily, this would be a pretty cool thing to see.

Feel free to ping me in #general-feedback-discussion if you have any other suggestions for the maps

ancient plover
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The wing fingers of Pterosaurs are actually to some degree flexible instead of totally stiff. This fact could be applied to make the Ptera's flight a lot smoother.

vernal falcon
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the fish in the stream seem not to move at all as i know its QA testing, but i thought i try and get this feedback seen cause they just seem to float there waiting to be eaten. least give some type of chase lol. even just swimming around.

ancient plover
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Also, pterosaur wings are multilayered instead of just being a simple membrane of skin stretched over a finger. This could have been a nice anatomical detail to apply to the ptera model.

waxen vessel
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Bring back the #Isle-meme channel

ancient plover
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I think that when you record while playing as a merc, you should see the recordibg trough a go-pro or howerver the f you spell it.

tame copper
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addressing another playable aquatic ambusher, a temnospondyl. preferably something like koolasuchus mastodontosaurus broomistega eryops or metoposaurus.
what it adds: another mostly aquatic ambusher that is more focused on small game and fish than deino.
how its unique: it should not drain stamina in water at all but should start to dehydrate if on land for an extended period of time (aside from eryops) along with the babies being purely aquatic.
it would add a bit more diversity to the smaller food web along with being something in niche to deino but with a different playstyle.

ancient plover
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So, whenever something is going through the water, will there be some kind of detection for water dinos? Like lets say something is bleeding critically in the water, how will people dinos know this? I would really love to see like a special sense for certain water dinos to see if something is bleeding or detecting movement in the water.

flint violet
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QoL Suggestion:

Turn off collision adjustments when you're jumping.

(The one that forces you to turn when you're colliding with an object, not collision itself)

With things coming in that'll be able to climb/jump from surface to surface it's pretty crippling not being able to get onto those smaller ledges that would normally be easy to reach. Already it's alittle bit tedious to sometimes navigate ontop of certain buildings/rocks because you'll make the correct jump but randomly slide to the left or right.

elfin crater
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Flying looks smooth and cool. One tiny gripe is that Ptera turns before it banks, which without a rudder is impossible. Just have the banking animation play before you actually turn to have it feel more natural and probably more satisfying to play. Other than that, great job on the brand new mechanic. 👍🏼

thin grove
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Possible Maia attacks?

frank perch
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Addition to the post above

pearl raft
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Please, make it so that ponds and other static water pools can dry out, OR can be drinked out in some time by large herds of animals. These refill with rain. Could also include something like Dry and Wet season, with Dry season the pools not refilling almost at all, with Wet pools refilling much faster.

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Like 5 dryos aren't gonna affect the water level but when a large herd of Sauropods come to a pond, they can drink it out completely, endangering it's inhabitants.

novel prairie
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I am really worried you guys forgot about the ponds. Those huge plains could really use some lakes. They might be added to update 3 but i am just really worried we are only gonna have rivers lol

native basin
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About ONE Natural-disaster:

In the legacy version there are thunder events that indicate when rain is coming and sometimes see the lightnings strike down.

In the Evrima there should not always be thunder when rain is acquiring but a possibility. When thunder is present before rain, it means it will be windy (drains pteranodons stamina faster) and heavy rain that provides flooding. Tho there is a risk for fires when a lightning is striking down before the rain.

When the fire is alighted, it starts to spread and consume the vegetation and animals in its path. What is left is ashes where pteranodons and other creatures could walk on if they get past the wall of fire.

But it will not consume the hole island because of the heavy rain that happens after some time which will prevent the fire to be too devastated.

What is left is ashes that is walkable and vegetation will grow back after a few in-game days depending if it is forest/jungle or plains.

The Meaning:
It is to make players have a more diverse eviromental events to adapt and survive to which increases a more diverse gameplay.

The Balance :
The fire starts at a pace where every animal can run from. When the time goes on the fires pace accelerates to the extend where the fastest creature may be in danger if they stay to long. But the spreed has an max limit due to the heavy rain event that comes after. Every animal has a chance to escape the death if they make the run early enough.

If a fire is enlightened there will be smoke visible above the fire to alert near by players. Larger the smoke, the larger the fire it is.

signal falcon
astral basin
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DEVS! I have an idea for the future! A mercs base could have a basement with a water turbine with a water basin. connect by underground aquaducts that the deino could use to move inside the base!

cold karma
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I've seen alot of people want an amphibian in the isle. We've only got a few creatures (that we know of) that are supposed to be 100% aquatic. Such as Deino, Beipo, Austro, and Minmi, but after that.....nothing. So the push for aquatic creatures is understandable. I don't know which amphibian would be the best one because all of them look so cool, but here's a concept art what the model (could) look like...

vernal falcon
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nerf the teno crowd control spam, its just 2 op.. like you slam once we are stuck then you literally just keep slamming.. not to mention can slam on the turn... i know people will already not agree but the fact it does that much dmg and can be spammed is trash.

frank perch
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Possible Oviraptor mechanics. In my mind, the Ovi isn't too strong and is more likely to hunt down smaller things and dodge and run away from anything large.

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In addition to the peck

cosmic slate
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Idle animation for a dinosaur cleaning itself, Instead of just standing staring into space, maybe the animal could scratch it's body or lick cleaning itself like how animals do in the wild

This also could be an emote

ancient plover
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In the redwoods there should be giant sequoia trees. Also redwoods should have many small burrows for smaller dinosaurs to hide or even nest in.

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Maybe burrows somewhat similar to this.

signal falcon
nova lark
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Ok so since we will be adding megalania which is a creature that died out during the last Ice age. It opens a whole new range of new creatures that could be added to isle and I thought id bring up one of these animals. It might sound a bit wack but makes a lot of sense when u think about it.

FUN FACT: Dinosaurs are closer related to snakes then they are to megalania (Lizards)

So my suggestion is to possible add the recently extinct ||Haast's Eagle.||

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Why an Eagle?
1 because eagles are awesome and 2 as the modern descendant of dinosaurs it would no be to big of a stretch to add into the game.

What would its niche be?
Here is a fantastic video that breaks down everything we know of the haast's Eagle and how it lived. (https://www.youtube.com/watch?v=E54Ob7cuQw0)

Haast's Eagles where known to strike down their prey with enormous force breaking there bones in the progress these prey where often eaten on the ground since New Zealand lacked any large land predators however this would obviously not be the case in the Isle so it would probably be necessary make up a new niche for it to fit in.
Id say make it more play a bit like a falcon and a eagle combined going after mediums seized pteranodons in the air and also being able to pick off smaller creatures on the ground

This is just a wacky idea but Id love to play as a eagle and its also important to educate people about the relation between dinosaurs and birds

Haast's eagles were massive birds of prey, in fact, the largest of their kind, and dominated the skies of New Zealand for a substantial period of time. The arrival of people to this land, however, changed things, and with the loss of their prey, the large and unique moa, the faded into extinction, and only their bones and a handful of passed dow...

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vernal falcon
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is it me or utahs pounce is literally useless against carno? cause it seems to me carnos literally buck you off soon as you attach. kinda bullshit, but not really sure on this one if i could get feed back please.

ancient plover
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When more flyers are being added, tapejara should be one of them.

formal grail
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Fasting hunger-mechanic for Carnivores
This is supposed to be an Idea on how to implement longer max hunger times without supporting afk growing and a type of counter part to the grazing mechanic that herbis have at the moment (could be implemented for both later on).
So this fast mechanic would split the hunger bar into two parts. The first part from 100% - 30% (Values are an example and may be changed for balancing purposes) would drain at a normal speed and you're dino would also be able to grow normally. But when your hunger drops below the 30% you would enter a fast-mode in which your hunger would drain way slower than normal but in return all growth will be halted/frozen until you find enough food to get into your normal meter again.

gritty acorn
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can we get small birds that come and land on the plates when a stego is idle

cold karma
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When shant is added to evrima, the legacy skin should have alittle bit more blue and greens in the base color palet.

ancient plover
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TREES

This list of trees would be great additions to contrast with Spiro’s greenery, they are very attractive and they grow in tropical territories (with the exception of the Rowan tree, which is native to temperate regions). This is in response to the news of the tree asset additions to Spiro.

  1. Rowan/Mountain Ash Tree
  2. Jacaranda Trees
  3. Snow Gum Eucalyptus Tree
  4. Jauary Palm Tree
  5. Indian Laburnum Tree

And finally, Venezuelan lichen to make Jungles and Rainforests more diverse, spooky and misty.

cosmic slate
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Suggestion - Spinosaurus Elder design
I just Thought this design for the Elder would be a good design,
Plus a different model choice for the others who aren’t enjoying the new model design

lost thorn
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I think that Hypsi should be able to jump from branch to branch in forest, aiming to the tree or the branch and holding any key. At this moment don't have anything that make it really enjoyable.

cold karma
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Can acrocanthosaurus have one of these art pieces as one of its base skin in Evrima? Credit to an artist in in the isle-fan art channel.

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Here's another skin if you like a little more blue.... again from the art channel.

lone trellis
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give us an acro skin that resembles an orca, i want to become acrorca (im being serious)

eager quarry
#

Rocky beaches would be cool.

feral belfry
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I feel like pteara should be able to throw up food or water or vomit on predators for defense, don’t you?

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Oh, ok I just thought it would be cool if a Petra could blind another Dino by vomiting on them

vernal falcon
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deino's wallowing or whatever it is that cause the bubbles around the dino i feel should be more visible, they look like little ripples and not much of bubbles as ik this isnt based off of realism but rl crocodiles make a huge flush of bubbles.

ripe belfry
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I think that animals like Pteranodon and Deinosuchus should get unique nests and nesting animations. I would love to see animals like Pteranodon collecting shiny stuff or rocks for their nests after they dig them out, like penguins or seabirds do today.

vernal falcon
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far future maybe add a terror bird? ik its not like as dinosaur but it would be like the oviraptor except... worse 🙂

last nacelle
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Give us Local hosting back if u make any dinosaur as ai!!! Now its worth it!

vernal falcon
#

hire Faith Guy, he has AMAZING WORK! as this really isnt our choice but hey, i love it seems like lots of people love his work. https://twitter.com/JaceMonsen check his twitter out for more amazing pieces.

20, Level Designer and Gameplay Designer.
Helping out @SicknessGame as Art Director while working on my own project.
Started as an Ark modder

Tweets

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591

deep goblet
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Once the AI work is in place for Compsognathus to gather around corpses and gore, it can be modified to allow small birds (or possibly pterosaurs) to land on idle large herbivores at select locations/in response to certain stimuli, like idling for a certain amount of time in fields after broadcasting. These mutualistic birds would play cleaning animations and remove parasites from animals' skin, applying small, temporary buffs to health and affinity (in whatever form that system is planned to take).

Sprinting, attacking, or otherwise performing an action that would disrupt the birds will cause them to alight with a sound, potentially alerting nearby players to your location. They will also take flight if a predator approaches in plain sight within a certain radius of the host (providing a sort of early-warning system), or if said host takes damage.

However, if a host player is bleeding, these "symbiotic" birds will prevent the host from healing their bleed, feeding from the wound rather than their parasites. I think, besides adding flavor to the game, this feature could provide some interesting functionality to herbivore gameplay beyond diets and trying to avoid becoming a part of someone else's diet.

ancient plover
#

Evrima lacks biomes. Tundras, taigas, savannahs, tropical jungles with cavesystems rivers with liana fallen over treetrunk bridges, woodlands, mountaineous areas, deserts, valleys and much more maybe this will make the game cooler than it already is :)

night bolt
#

I think certain things should be separated by the biomes

For example: only islands with tropical jungles and such have droughts
While islands with pine trees and such can have snow/snow storms(if we do get snow)

ripe belfry
covert prawn
#

When the spire is removed put it under a lake or ocean or even an underwater cave as an easter egg.

opaque osprey
#

I think that When Perks are added it should be a system where what you do as a juvie will effect you as an adult. For example, if you spend 90% of your juvie life running around you will have a lot more stamina as well as you are a small bit faster than the average juvie. Also it may work as if you move less and are almost always full on food you will have a lot more fat and have more health. This would help with perks as well. If you run a lot more you are keen to having better speed traits. All I'm suggesting is that you get to better build your creatures around your playstyle

proud nest
#

So I heard somewhere around that there could be a temperature feature.

And... well it might seem complicated here, but I'll try to simplify and explain with the :

When it comes to animals there are comfort thresholds that happen with temperature. There's the "sweet spot" (yellow) which would be the best for said species. And above and bellow we have different thresholds which vary.

Above is higher temperature of course. With higher temperatures comes heat stress, which makes us seek more water and our feed intake reduces. So with that in mind, the goal in higher temperature environments is to seek water.

Bellow is cold temperatures. Lower temperatures brings cold stress, and our body kicks in our heat production, burning through our carbs and fat reserves. With that in mind, our hunger should start depleting in a faster rate if the cold is higher than we can handle.

I won't go further than that (things like hyperthermia or hypothermia and it's effects, because I haven't thought it through yet). This is the basic start of how I think temperature and it's effects on dinos should go.

tawny echo
#

now ill be real, this jungle is very nice. But perhaps the deeper in the jungle you go, denser it gets?

alpine roost
#

In my opinion, the Isle is really lacking in the visual front. The models, while high quality, look like they belong in different games. Most base skins are bland with harsh barriers between the colors. Granted, we're getting skin customization in the future, but that doesn't mean that the base skins should be boring. The environment is my main issue. The Isle is meant for long play sessions. You can't really sit down to play for 10 minutes, you usually have to play for an hour at least to get the most enjoyment and progress out of it. This means that you'll have to stare at a computer screen for a long time, so the vibrant greens - as beautiful as they first were - only add to the eye strain that players may experience. Now, I'm going to draw a comparison that some may not like, but look at PoT. Most of their skins are rather nice, with soft airbrush color gradients. Their environments have more muted colors, but are still beautiful to look at. Granted, the Isle is a tropical jungle, so it's not fully comparable to PoT forest maps, and I don't think that TI should completely ditch the vibrant colors. I'm sure that with the map getting bigger and more complex, we'll also get more muted browns. I should also say that the day/night cycle does fix this somewhat, as it's not as bad as it was at the beginning. I do still ask that in the future TI adds more blue leaning greens rather than yellow leaning greens or at least, if possible, provide players with an option to add an overlay to make all the colors more muted and dark. Keep in mind that these are my opinions and views on this as someone with general sight issues and should not be taken as hard facts.

summer oyster
#

Just like how pouncing a tree or rock knocks Utahs to the ground, I want to see Carnos fall over when they charge into a solid object. This will help push them into their cheetah-like ecological niche as a plains hunter.

radiant hinge
#

Discord suggestion -

(Reposting because it got a whopping 50 check marks, and it's incredibly simple to do.)

Dedicated stream role to ping instead of pinging everyone for streams

Basically to reduce pings for people that don't watch the streams.

shadow vessel
brittle sluice
#

From the new photos we’re receiving in #phase-two-archive it looks like the density of the jungle has been reduced and I just wanted to say- thank you! I hope this will be the case for the whole map and not just the random areas show in the photos!

tranquil acorn
#

I've been thinking, for sexual dimorphism, I dont think females should necessarily have dull colors, like they can look different from males, but I dont think females should have a dull color palette overall. Because then no one will really want to play female cause all the colors and patterns are basic and they can't really get any bright pretty colors like the males.
For example, Pteranodon. The female has no crest, that makes sense. But it also doesnt have any color on the wing tips like the male does, the male has detail color on its crest and on its wing tips. Instead of making the female just completely dull colored, you can make it look different (no crest) but also give it pretty detail colors on its wing tips
or give it little streaks on its wings or back that could be a detail color (red, orange, green, yellow, ect) like the males have, but just in a different place. It will make females not feel so dull and also make them look different from the males.

ancient plover
#

Albinism in certain dinosaurs would be cool. Make it either a rarity in nesting that it will turn your dinosaur albino by some chance, and that should be rare. Or just make it both a nest in rarity and a user preference. Albinism would be a challenge for those who love challenge and it would look great in aesthetic as well!

tropic gull
#

Hey I know this might be something that a lot of folks have allready talked about and I know it will come some time. BUT it would be great if you guys could add some flowers and different color plants to the map. It looks so barren even filled with all those green plants. We had the same problem with V3. It barley had any flowers there or different colored plants. All just green.
Just a suggestion and a reminder that it would make things look A TON better (at least to me).
Have a great day everyone!

twin void
#

I've made this suggestion for deino before but here it goes anyway. The deino should be able to use it's tail as a weapon. Not only would it be fun to land but that tail is nothing but muscle that packs a punch. It shouldn't deal that much damage except maybe minor fractures. Also who wouldn't want to trip a carno or send a utah flying. This is an example. https://youtu.be/M56rjU3LpoU

A new employee at a reptile park in Orlando, Florida, discovered the hard way just how strong an alligator’s tail was while in the animal’s enclosure with its longtime trainer.

Accompanied by performing animal wrangler Michael Womer, known as The Gator Crusader, the employee, who normally works in the gift shop at Gator Golf Adventure Park, can...

▶ Play video
ripe belfry
#

Once snowy enviornments are in, I would love if the raptors (and maybe smaller theropods), could get unique animations, like jumping in the snow to catch AI/burrowing players. Like so.
https://youtu.be/LZWIpM80TZk

Here's another Scraped bit that I never uploaded for you guys. Made not too long ago.

"Raptor Hunt" is test footage for a short dinosaur documentary-style series. Seeming that it looks pretty great, I'm definitely going to make it, just a matter of getting all my resources n what not.

Audio was from a BBC Fox clip.

▶ Play video
sinful gate
#

In the wild when baby crocs hatch from eggs their mother carries them in their mouth to water. I think it would be neat to have it so the Deino could carry their babies in a later update. Hearts baby crocs are easy food but a deino is very deadly. So it makes sense! Crocs are seen as amazing parents in the wild Hearts

lucid charm
#

Its no surprise that the Isle Official YouTube channel needs a revamp in content. However, this suggestion gives an idea on how the devs could do such a thing.

Firstly, if the developers could bring back the older animation/asset previews (Like Pteranodon, Deinosuchus, and Stegosaurus) for heavily reworked creatures like Quetzalcoatlus, Albertosaurus, Ankylosaurus, Therizinosaurus, and Shantugnosaurus. They could also do this preview style video for the much older, forgotten, and long awaited dinosaurs like Plateosaurus and Pachyrhinosaurus. Next, the developers could release the new soundtrack Don is working on for Evrima. Finally, they could post yearly trailers for all the updates that have came that specific year. For instance, “Evrima: Year 1” could have a trailer where diets, aquatics, night cycles, and fractures are shown (My guesses of which updates are dropping in 2021).

ripe belfry
cosmic slate
#

I hope eventually all or at least most herbivores will be able to spare "fight" with eachother like Pachycephlosaurus,
such as Ceratopsians when they put their horns together and spare or challenge for dominance

tawny echo
#

perhaps sunsets/sunrises in evrima could last longer? the lighting looks really good then but lasts a very short while.

cosmic slate
celest glade
#

Modern saltwater crocodiles have the strongest recorded bite of any living animal, with a maximum force of 16,414 N (1,673.8 kgf; 3,690 lbf) for a 4.59 meters (15.1 ft) specimen . The bite force of Deinosuchus has been estimated to be 18,000 N (1,835 kgf; 4,047 lbf) to 102,803 N (10,483 kgf; 23,111 lbf). It has been argued that even the largest and strongest theropod dinosaurs, such as Tyrannosaurus, probably had bite forces inferior to that of Deinosuchus.

last nacelle
#

Make the T-Rex can rub against a tree like a cat when it itches.

unique marten
#

Add axolotls to under water caves

sage sierra
#

Ankylosaurus suggestion: If it falls or tips over, make it so it falls on its back. You may be wondering why you'd want this mechanic in-game for it, thankfully that's why you have me for. If an animal bigger than it manages to tip it over and falls on its back its weight would kill it being that all of its vital organs would fall on it. You also may be thinking, I wouldn't want to die so abruptly after being tipped over cause "there's no room for counterplay right?" Allow me to enlighten you that the odds of ankylosaurus being tipped over is very unlikely due to its massive weight, I'd doubt any carnivores dinosaur would risk its life to push such a majestic organism with such evolutionary defenses perpetrated for its sole purpose of emulating what it feels like to be a tank. Ankylosaurus gave away all of its mobility for this power and its armor is not something that should be underesimated. The use of this mechanic will mainly be for male rivalry for the females (note this behavior is found within tortoises). However, let's test this theory and say a carnivorous animal was able to tip over an ankylosaur, it still has a chance, if another ankylosaurus helps tip over his friend upright (tortoises have been known to help other tortoises that have been tipped over by falling or whatnot). Please react to this comment with a ✅ or ❌ if you agree or disagree with the introduction of this mechanic into the Ankylosaurus gameplay. Thanks.

trail badge
#

I don’t usually write anything here unless I feel strongly about something that won’t be changed, and this might be small but, I’m really not liking the evrima carno calls.
Examples being firstly the adult 3 call. It feels more downgraded and sort of “hard to take seriously” where with legacy it sounded thunderous and intimidating, right to the point.
The broadcast to me is fine, but even with the juvi 4 and 3 calls it sounds a bit strange and lengthened out when it doesn’t need to be. The small “burp” sound it had previously seemed direct. I hope I phrased this well enough

formal cloud
#

500 N to weak for giant croco boi.
Maybe something like this: 4,5 tons mass and 1200-1300 biteforce?

pine gale
#

Hello there, I can’t keep noticing on the last screens that were sent or even the game itself in general that the colors seems a little too cold.
I made some edits on some of these pictures and I’d like to suggest these color change for the overall vibe of the game (it’s supposed to be a tropical island after all, not Russia).
So basically I tried to go with a slightly yellowish tone instead of blue, I increased the global luminosity of the sun so it increase the contrast between the shadows and the sunlight, and tuned a bit of colors here and there. Maybe it can inspire the devs for the colorimetry of the game.

ripe belfry
#

I suggest some really weird animals to appear, since we don't have many semi-aquatic herbivores or omnivores. I suggest Gastornis to appear one day, as a wader that eats plants and kicks the absolute shite out of carnivores like Utahraptor.

narrow needle
#

The environments shown off are very pretty but lack color variety. Just add some types of colorful flowers to break up the ocean of green.

faint field
#

Please never change the Anky 2 call. I love it so much and I named my Anky Moo after the sound she makes when she 2 calls. I also really can’t wait to hear the baby Anky calls because I feel like they have the potential to be really adorable. I love the walking and running animations Anky has in legacy because I love the way it waddles side to side. I also feel like when Anky is added it should have a wider tail swing like the stego got. Anky deserves a big strength boost as it was living with Rexes. Ever seen Walking with Dinosaurs? The ankylosaur in that show broke the T rex’s leg. I basically feel like Ankys should be nearly invincible because of their thick armor

ancient plover
#

Wooo! First time typing and first doc. Just my suggestion on a cool little creature I find to have potential TI_ParaBaby
https://docs.google.com/document/d/1g-zzrITPnfi3a1RSJhz7snXcNO5xELDUP8Ar8_WqNTE/edit?usp=sharing

ancient plover
#

the currrent wallow texture is fine but it would be way better if it actually had visible texture, like lumps, clots, grumes. besides some body parts like stego's plates shouldn't be completely covered in mud

clever skiff
#

I've had this idea for the mercenary's in the isle that I think is pretty good; Pretty much there are multiple factions that you can work for as a mercenary such as: Retrieving Intel, Getting skin, Horns teeth and meat from dinos, Getting DNA from dinos (without killing them), Retrieving tech or other things from abandoned facility; The way I thought retrieving intel/tech from human structures could work would be that around some of them have hot spots that are really good for herbies to live in or only specific skill trees can be gained from eating the plants that only grow there and herbies generally attract carnis so it would make it harder for humans to get into the facility's.

ancient plover
#

The screenshots in isle phase 2 are just amazing. Good job on making the map more beautiful, I'm very excited for update 3.

vague sphinx
#

When Tribals are added I think it would be neat if there was some way to differentiate between tribes. What I was thinking is a way for tribe owners to design tattoos or armor, or if that's too hard to develop allowing them to choose a style of tattoos or armor. Maybe, from the style option, have members of the tribe able to customize their looks with tattoo options from the style. Styles could be community made as well if you go that route!

ripe belfry
#

I would love seeing overgrown vehicles. I'm not talking "Ooh, dirty windows and rusty metal.", I'm talking flowers and trees growing out of vehicles, vines covering them up, flowers popping out, the whole 9 yards.

sage sierra
#

Human Concept Human/tribal Suggestion: It's been brought to my attention that tribals, will only be able to perform negative reinforcement (enslaving, harming, etc) in order to get a dinosaur(ai) to learn a desired behavior that would beneficial to them. I was ever so disappointed at the fact these primates will not know how to cultivate our human nature powers for good. In the sense of utilizing positive reinforcement (giving food, water, etc) to make a dinosaur learn a desired behavior. I know what you're thinking, you'd think if they can use negative reinforcers to get an animal to perform a certain way, they'll learn to use positive reinforcers but I doubt that'll be the case because of how intricate of a gameplay mechanic it would be to implement on AI dinosaur. So, I will propose a solution, that would make me ever-so-happy. Enable mercenary humans our ability to use our powerful ability to gain the trust of an actual human player dinosaur (this way there will be less coding). You may be wondering how this will plan out or more importantly how it will work, well, let me elaborate; A very simple mechanic is going built into humans that allows them to feed or give water primarily to herbivorous dinosaurs, being that they're dumber, so, this incentive will act as trusting principle that this human requires the help of a typically elder loner stegosaurus player who lived a life and who just need a little bit of protection while searching for resources, being that literally, anything can kill a human as I've been widely told. This incentive of food could a superb plant of some kind or a simple bucket giving the dinosaur(player) to trust them. However, this is no walk in the park being that the dinosaur(player) has an option to retaliate or conform to roleplaying and following this human to guard it because a symbiotic relationship has been formed where their relationship is mutual. A ✅ or ❌ if you agree or disagree with the introduction of this mechanic. Thanks.

shadow cape
#

are there any reviews of the recently performed qa playtest of update 3 ? Playability , stability and so on .. i cant find any genue information about the actual status of update 3 .. only low bitrate gameplay clips...kinda missed chance .. or am im beeing toxic again ? :3

real relic
#

Maybe let the community be able to do a public test with yall so we can also see how updates are so far and these public test can last 30mins to a hour this might help make the fans know you guys are trying and whats taking long

hard stag
#

Here is another great aquatic to add along side the deino

echo abyss
#

I've been watching streams of evrima and I feel like Deino needs a bit more idle animation. I understand they sit pretty still but even just like their jaws slowly moving up and down occasionally or maybe their tail flopping to the side a bit and some more breathing animation would make it look more alive and less static.

toxic sail
#

So I think since Legacy is going to be abandoned once Evrima is finished anyway it might be fun if skin customization colors were freed up again. I know whenever colors would break (allowing red or crest colors in other slots for examples) it was genuinely enjoyable and fun for everyone. A lot of people were disappointed when colors were removed (especially basic black) because it really had no reasoning behind it other than "realism"

So as Legacy is on it's way to not being the true official branch anymore why not free up the color palette and allow all the dinos to have access to every crest color and every body color like most herbi customizations can? Or maybe even open it up so you can put every color in any slot. Just for fun.

Edit: This also wouldn't cost any additional development because the way the skins work is the color is automatically put into that section, so all they'd have to do is make it so you're allowed to select it

ancient plover
#

Deinosuchus should become a little green when it swims through a water covered with moss. patches of moss around the body would give off a natural feeling.

fresh pelican
#

I dont know if this has been said before, but different hunger drain rates based on size and physical activity. Carno's hunger drains fast but its a speedy boi so that makes sense. Once the deino and larger animals like the trex come out, they should have slower hunger drain as adults. This could affect herbies as well but i'm not as knowledgeable in herbivore diets. Cows seem to be constantly grazing so maybe not for herbies.

#

To piggyback off of Drakine's post about coloring, it wouldnt be too difficult to avoid crazy color combinations so you dont end up with a neon pink dinosaur. I think having more colors available for legacy to customize your dinosaur would be wonderful and really bring more poeple around to play.

quartz yarrow
#

A popup warning if other dinos are near the last spot you logged as to avoid logging back in near or ontop of a herd even if its very unlikely.

hollow sorrel
#

Please add more big and small rocks and logs around rivers in evrima there good but could look a lot better

cosmic slate
#

Just a thought, idk if anything is planned for more underwater map detail, but the rivers seem pretty bland in rivers and lakes, Maybe eventually we could have actual underwater habitats such as the one in the picture down below

ancient plover
#

First of all, we all know that growth times are kind of meant to passively control the population of playables, however this is probably the worse way you can go. I really don't want to see 11-12 hours long growth times, just because it's increases the said species rarity. Imo population balance should be done by other playables and not extreme growth times, and I think the solution to this are the humans/mercenaries. Let's be real, there is nothing else that could control Apex population efficiently. The whole history of the game proves that growth times won't fix this issue, only makes it more annoying. Humans with guns are the perfect counters because they have a ranged weapon/they are small and can hide easily. While apexes are usually big, loud and clumsy . So basically they are the most fitting in terms of controlling the population of apexes. At the same time, counter for humans is already in the game. Fast/agile mid and small tiers.

Humans>Apexes>Mid tiers>Small tiers>Humans.

Cycle of balance

ancient plover
summer oyster
#

If Deino Juvis can use their lunge to a limited degree, then it follows that Juvi Utahs should also be allowed to use the pounce mechanic to a limited degree.

Pouncing at a young age would help them take down small prey, or defend themselves from young cannibals. It could also be used for pack of juvis to swarm and overwhelm Dryo AI, which they currently struggle to kill.

abstract sierra
#

Instead of having to guess when the dino has eaten enough, the game should automatically stop eating when you reach 100 so the player knows when they're good (also helpful for when you're trying to eat and then leave as fast as possible). The vomiting punishment should come from being greedy and continuing to eat after this tell

twin void
#

This is a revised version of my suggestion. The deino should get a tail swipe. The swipe would do a stun or knock you away depending on size and location. The swipe would be taxing on stamina but deal mediocre damage to creatures it's size but not as much as the bite. When fractures come in it would deal fair amount of fractures to larger creatures but a big threat to midtiers if it gets a solid connection. That tail has half their body mass and should feel like getting hit by a truck but shouldn't be a bigger threat than their jaws. The attack can have a short charge up at most 2 seconds to maximize damage. Few things should outright die from it but the main threat if it has enough stamina to chase you down. https://youtu.be/M56rjU3LpoU

A new employee at a reptile park in Orlando, Florida, discovered the hard way just how strong an alligator’s tail was while in the animal’s enclosure with its longtime trainer.

Accompanied by performing animal wrangler Michael Womer, known as The Gator Crusader, the employee, who normally works in the gift shop at Gator Golf Adventure Park, can...

▶ Play video
foggy birch
#

Colour adjustments are a must I feel to go along with this map update, rn the grass looks more neon than natural and I think especially for the open grasslands the grass in those area's could be given more of a savannah-like colouring like the 2nd shot I edited, water in certain areas specifically the rivers that aren't near the swamps could be a darker greenish blue like in the first one

ruby aspen
#

I would love to see certain smaller herbivore species and fliers to be able to group up in larger flocks, like bats group up in real life :)

ripe belfry
#

Since Triceratops will get horn locking, I would love to see Tyrannosaurus get face biting. No need to fight to the death, do something like this and the loser backs off or you actually fight to the death.
https://youtu.be/B8vyD7QyEwo

Animation of Tyrannosaurus Victoria engaged in territorial behavior.

Filmed in Arizona Science Center as part of travelling Victoria the T. rex exhibition. Uploaded for personal use in lectures.

Thanks to:
Producer - IMG EI LLC
Exhibition Design - XL Scenic Experiential Design
Media Production - Animism Studios
Content Developers - Uncommon...

▶ Play video
slow junco
#

Instead of being unable to tell when you've eaten enough, When you reach 100% food the outline of the stomach picture gets dark green or something

robust cedar
#

I think it be cool if somtime in the future ya'll made it so when a larger creature went to lay down in grassy areas they turned as they did it, making a circle grass bed, sourta how things like deer do it

vague sphinx
#

If anything in the game has echo location then Mercs should have tactical bang snaps for a flash bang like effect. They'd be a semi-rare find in certain buildings, preferably those who would've worked with or around the echolocating cretins.

(Half meme half serious, a noise maker would be cool. Maybe a walkie talkie could be placed and talked into.)

ancient plover
#

I think that dino Ai should behave like real animals, for example, Utah Ai should actively hunt you and track you, and i think they should hunt in small packs, but Ai should also need too drink and eat.

fresh pelican
#

I've said it once before but imma say I again. We need an option to pick up our hatchlings/juvies. Like 'press R to pick up' and then the person you pick up loses walking controls but still has camera and head movement.
Cuz sometimes in nature you gotta pick up your favorite child and get the heck out of dodge.

vernal falcon
#

Knowing that update#3 is around the corner it somewhat worries me to hear people say that when deino hits adult it will be hungry all the time, as adult deino is more likely forced to eat actual land creatures or other deino's. so if that's the case i hope the hunger drain isn't at a horrid drain rate just cause its this big great beast...as the deino will have to rely on ambush which could fail most the time depending on what comes to the water, as everyone will know not to go to the water or be very sketched about drinking. i mean if anyone has information on the acual topic then let me know, but either then that check or X.

broken trench
#

I work at an amusement park and recently I've been shoveling mud at the bottom of a drained stream for a boat ride, and this gave me an idea. Since droughts are planned (and are likely to be coming soon) I think the mud at the bottom of dried up rivers should act almost like quicksand and slow down certain animals when they walk in it, depending on weight, speed, height, etc. The slowing effect should be more apparent at the center/deepest point of the river and very small animals like hypsi, taco, oro, and smaller juvies would be unaffected. Anything near human size should be unable to run and be slowed down a bit (maybe like 50%) and sink into the mud a little. Medium sized animals should be slowed down more (like 75%) and very large animals like rex and sauropods should be basically unaffected by this, as well as animals with wide/webbed feet like austro or beipi or animals that are sorta light and fast, like velo or galli.

In real life, you'd just sink into the mud and get stuck, but I don't think that'd be very fun gameplay wise.
Also this only effects the mud at the bottom of rivers when they've dried up or mostly dried up from droughts. but it could also apply to the mud in some parts of the swamps. Feedback appreciated

primal egret
#

Region 2 and (early) Thenyaw were my two favorite maps. Remember that awesome, eerie yet strangely comfortable dark, alpine lighting from the early days of Thenyaw and the beautiful and terrifying evergreen foliage? I'd personally love to see a landlocked, dark/moody alpine map with that deep blue mist make a return to the game, it would give a wave of nostalgia more powerful than any other (Not actually more powerful than any other, but still pretty damn powerful). Spiro has been, not to be rude, a little too much of a tropical paradise for me. Palm trees... aren't scary. Warm lighting... isn't scary. (Sorry.)
Oh, and, uh, tribal/cannibal ruins and artifacts and the weird, creepy man-made (tribal-made) ancient-looking landforms like those boulders on Thenyaw and the cliff "buildings" in the mountains of V3? A map with both an alpine, landlocked setting and more of the "classic" Isle elements would just be beyond comparison with anything. The Isle returning to its roots in general is something I've wanted for a long time. So, maybe after full release, just an idea, you could do something like this as an alternate map or something.
I know you won't, just saying, you should.
If you do though, boy, would this game be awesome...

sage sierra
#

I wanted to add to my suggestion that I made previously because apparently, I wasn't clear enough. Enable humans to grab both plant-based and meat-based food, being that humans(mercs) are omnivores. This will piggy pack on whether the human wants to give stegosaurus water or plants revealing a positive reinforcement that these humans aren't there to harm the human player dinosaur and that the human requires assistance/protection from the large list of animals that could kill them while they search for resources, though I must say, the human playable dinosaur has an option to retaliate or conform to roleplaying and following this human to guard it because a symbiotic relationship has been formed where their relationship is mutual. A ✅ or ❌ if you agree or disagree with the introduction of this mechanic cause I'm not going to be able to roleplay because I don't have any friends to roleplay with. With this addition not only will it contrast from tribal monsters using negative reinforcement like enslaving and punishing their AI dinosaurs but it would allow random players to get a feel of this mechanic/playstyle that they could possibly partake in. Thanks.

mystic chasm
#

I want to say that i LOVE the leaves and depth in the forest. I love the clovers in the fields as well

ancient plover
#

Really tho i wonder how possible it would be to - if you have poor diet - to physically reflect your weak debuffs by having your dino morph skinny, (boney)

trim bluff
#

Change Colours - this is from Reddit somone changed the colour from neon to this i would love to see this.

pulsar minnow
#

Is there a blood effect on water? like when u are bleeding and entering water will it turn red? Would be awesome to see fights in water

toxic tiger
#

This was mentioned here back in November, but I'd like to suggest for the removal of toggle sprint/give the option to remove it.

The main argument being that it hinders precise movement when fighting. You tap it because you only need a tiny bit of sprint - but since it toggles you will often go further than intended (might end up in a hitbox) and you'll waste precious stamina. Since the whole combat system is heavily relying on stamina management hopefully it's a given why that is problematic.

Currently you combat this by holding sprint slightly for it not to be a tap, but it's awkward and forces longer sprints. Also unnecessary thing for new players to get used to.

If short sprints messes with net code/server updates I'd even prefer a hidden cooldown

Thanks

left lotus
# fresh pelican I've said it once before but imma say I again. We need an option to pick up our ...

Wanted add on to this idea, because many think it would be impossible to implement without a fair share of trolling on the parent’s part. Let’s stick with the “R to Pick Up” prompt, you press it, but nothing happens immediately, the baby will get a prompt similar to the group request where via a 2 call or maybe R like the parent, it can then be picked up. This way both players are consenting to what’s happening and trolling is less likely. The parent can then put down the baby whenever it wants by pressing R again, and the baby can force the parent to put it down by pressing R.

(Also, this seems kind of obvious, but the parent should only be able to do this to members of it’s own pack/nest, maybe species idk)

blazing vault
#

nothing i care about but look at the fingers they got holes in them. or well one hole on each hand. it's the carno btw

charred ruin
#

For mercenaries, I feel the ability to sort a large group into different squads would be interesting to have. Let’s say you have 15-20 mercs in one facility and you need to scout for more supplies, the leader of the group can put maybe 5-6 people max in a squad and can name that squad accordingly. Each squad should be assigned their own leader and can kick/mute insubordinates/Troll players.

Along with this suggestion, when put into a squad you should be put into a personal radio frequency with your squad, this will allow you to hear your squad mates orders/call outs without the interference of another group. If you’re near another squad and want to communicate with them, this could be accomplished by switching to their frequency,If the other squad does not wish to communicate with you they can simply deny access to their frequency. If they do allow you to access that frequency you could now talk to a selected member or the whole squad, that choice would be up to you.
The chat through this kind of mic would sound like you’re talking through a radio, much like that of the new modern warfare. Things like rain, wind, being eaten alive etc should severely cut your connection and make your squad mates nearly impossible to understand.

I know we’re no6 close to humans but I feel this would make gameplay a lot more interesting and dynamic amongst human players.

sleek sapphire
#

^ merc proxy vc pls

broken trench
# sleek sapphire ^ merc proxy vc pls

To add to this, if this does become a thing: If an animal hears a human talking, it should just sound like gibberish or radio static to them, so dinosaurs can't understand them

sleek sapphire
tawny echo
somber cedar
#

scent improvements
many people have said that scent in evrima is good, but could use some improvements because the particles are tough to see, an easy option for this is to grey out the environment to allow the particles to be easily picked out, others have said that the clouds on the scent able objects need to be more clear and easy to see, i've combined these two ideas into one image, (made really lazy though, particles should still flow to the dinosaur and it shouldnt be as grey scaled) https://cdn.discordapp.com/attachments/706647860984283219/826868368031219722/unknown.png

advanced perception
with the gray scaling some new abilities could be made for some animals like dryosaurus or monolophosaurus where they can pick out animals when scenting, they should only be able to see them with this if they animal is running, attacking, or roaring (another lazy image by me, ik the rex is just standing here but the point is made)

as per usual feedback is welcome and appreciated

gritty acorn
#

i was thinking, instead of having biomes just implement seasons. I feel like having abrupt changes in the environment would look weird, so instead make season changes like summer, winter, fall, spring and such; and each season would of course bring its own pros and cons, examples: summer brings droughts and you can get heatstroke for running in the heat for too long, but its also an abundance of food. Spring would allow nesting dinos to have a buff for incubation times, but it also rains significantly more than other seasons causing scenting to be an issue. Winter would obviously bring snow, causing food to be scarce and the days and nights cold, causing a higher stamina drain, and should be considered a difficult season to live through; running out of stam for whatever reason will cause you to slowly freeze to death. And fall should be a neutral season, with no downsides or upsides, allowing players to live normally until the next season comes by. Having two seasons with pros and cons, one thats harsh and one thats average gameplay would balance it out. I dont know what time increments would work well for this though.

ancient plover
#

Have animals such as Suchomimus, Allosaurus and Spinosaurus be able to carry corpses with their arms instead of their mouths. Unlike agile predators like Utah and Carno, these animals will be at a disadvantage carrying corpses in their mouths, as not only does it occult vision, but it leaves them more susceptible to ambush, and since they are far more torpid, they would rather not have their main defensive tool occupied. Besides, they dont have those large arms for nothing.

There are exceptions, of course. They would have to use their mouths instead to drag corpses too big enough to carry. Sucho's will obviously carry fish in their mouths, but if they manage to score a Juvi Para for example, it would be much more convenient for it to carry in it's arms.

cosmic slate
#

To add onto this Suggestions since some others didn’t understand

Deinosuchus would dig a small hole or tiny burrow in the ground to lay it’s
Eggs Inside so the Eggs have a safe hidden area to Hatch

Of course Oviraptor would have to dig them up to steal an egg

south valve
#

since you can see both group and local chats in global chat doing commands such as /gr and /ls should just send the message into the specific chat but keep you in global chat unlike now where it will send the message and switch you into that chat as well. (rewritting cause im bad with words)

analog thistle
#

Just pasting over from isle discussion:

I have a concern™ re: places for baby deino like in the Phase Two pics... if anyone has a line to a dev ask about this b/c it's def. an issue on legacy: if you grow a tick while in that tiny space and it makes you too big, you get stuck. So i'm worried about if they start deliberately designing spots for babies. Maybe it can shunt you out instead of trapping you if you grow, but just something to be aware of.

barren lintel
#

Concerning the recent devblog, I am disappointed in the "remodel" of the Albertosaurus sculpt. A precursory glance as I was reading gave me the impression that nothing had even changed about it, and it was only later that I realized that there were any changes whatsoever. The model had its head reposed and the tail for some reason got shorter. Only change of note that I see is that the hip has been smoothed out slightly, which I believe is insufficient. This asset still just looks like a sub-Rex, and does not exploit any of the relatively unique physiology that Alberto had in regards to the rest of the Tyrannosaurids. It frustrates me that the team has disregarded community input this blatantly. It is frankly insulting at this point. Please do better.

still junco
#

So... Women mercs?

DO NOT start an agressive discussion over this suggestion please, Im just curious about if adding a female merc customization could come in the game.
Or not if you see it just another merc model and a "waste" of time.

Just want to know what ppl think about adding women mercs, nothing in the stats changing, no different ability, just the same as male mercs, but another model.

patent zodiac
#

Ok so... with maggy having an “unsavoury taste” maybe there could be a special type of fruit/flower it could eat, only the maggy can digest it and other herbs may get sick or just vomit if they consume it, or they get nothing from it. So.. yeah that’s just an idea of how maggy could get it’s “unsavoury taste” but with that when a maggy were to spawn in, maybe as a baby they are the only time they are vulnerable since they have not eaten the fruits/flowers yet. If they were nested it would be that a mother has to bring the flowers/fruit to its babs. Obviously you wouldn’t just eat one flower and boom you have the ability, you would have to eat a good amount of em to gain the special ability from them to get the ability until your somewhat completely awful tasting

So... yeah that’s my idea of how maggy could get it’s special ability, feel free to give this a big fat ❌. I don’t mind lol, and sorry if anyone else has already suggested this :p ( btw I put the ❌ and ✅ so u don’t hv too❤️ )

ancient plover
#

As one who has voiced my displeasure (in quite a few distasteful ways) with the development process, I would like to take a moment to acknowledge the recent efforts made by the development team to keep the community satisfied. @real sentinel has also been providing us with pleasingly detailed information during Q&As (of which he does not HAVE to do).

The latest dev blog was detailed, clear, and concise and has sparked once again my excitement and hope for the future of this game.

Great job, team! Keep up the good work. We are hoping for a great beta to aid in the ironing out of our future content!

viral grove
#

After seeing the new human models, I'm hoping our female mercs look as badass as the men. Sarah Harding from TLW, Vasquez from Aliens, Sarah Connor (specifically Linda Hamilton from T2). Lara Croft, sure, but the original version.

Let us play a badass that looks like she's been through the same training as her squadmates.

night bolt
#

When a vehicle from a merc somehow ends up into a river swamp or ocean it sinks, then slowly over time grows algae and aquatic life around it, becoming a fish spawner/ feast

#

Or at least draw in fish from a distance?

astral basin
#

I dont know if is your High poly but i wish you Will put in game an uptimised cus this kind of model Will cost somes ressources for nothing. The câble and the vent should be a bump textures in your UV by exemple

astral basin
#

im scared for the actual tribes and canibal that the video reveal. It s alright To put humans in the isle but we need to keep the jurassic soul of the game. Mercs fit perfectly. But tribals look mutans. Cannibals look like alien ''V'' invasion series. Il not sure. I think the concept is cool but not for that type of game. The scary things must be thé dinos. Tribals / cannibals must look's like big muscular hairy cave mans. With stick, rock and Bâton. This is my opinion.

glass zealot
#

I really liked how clear and concise they were on the dev blog. It gives us actual information and makes me actually exited instead of "oh look another picture of some trees, cool..."

crude tartan
#

I said this before but i dont know if any of the devs saw it or if it just got lost in all the other suggestions, make meat chunks a tap to pick up from a body, while dragging the body should be hold. Especially later down the line when more dangers are added sometimes you just need to take a piece and run, but you end up picking up the whole body and not being able to escape. its happened to me before, im sure its happened to you aswell

kindred beacon
#

The remodeled Alberto is basically the same with a shorter body and tail. it looks slightly slimmer but the head is still massive compared to the rest of the body. and WHY DO YOU KEEP POSTING THIS 2/3 ANGLE MODELS? just post a lateral and frontal view instead of saying " eh, in reality it doesn't look like that, it's the prospective". I mean, c'mon.

thin grove
wet lodge
#

Hey Punch, what is the max number of members in a deino group?

storm agate
#

Hey Punch, will humans be on every server or is there an option for some to disable them?

ripe belfry
#

Once feathers are in, I'd like The Isle to avoid paleo memes. I'm talking no naked hands or feathers pasted on, I'd like them to be actual feathers. Something along the lines of this.

proud elm
#

The Use and Application of Different Animals as Skins/Perks

Unused models like Dakotaraptor that are very similar to the original animals could be unlockable rewards (through gameplay) or basic customization options.

  • Dakotaraptor, in its current form, would likely only serve to be a feathered utahraptor, and as such, it could absolutely fill that role as a skin. Unless drastic design choices were made with the redesign, it would likely keep this function.

  • Although I don’t have any other examples of animals that are incredibly similar to another on hand, other creatures could also receive this treatment, allowing players to have more choices visually.

How it would apply to character customization:

  • It would be an option upon first making the dinosaur, and it would likely possess its own skin/skins for customization, separate from the default utahraptor.

  • Any stat perks (when they come) would have the same effect on Dakotaraptor as they would on Utahraptor.

  • The asset name could stay Utahraptor, as it has the same properties, or it could be changed to be a visually distinct representation of Dakotaraptor.

In Regards to Breeding:

  • Since they would both essentially be the same creature, they would possess the same group limits and would be able to freely group with one another. Lore for this could be that ”Dakotaraptor” is the asset name for the third generation of Utahraptor, and as such, it largely shares the same genome outside of differences in appearance. Since they are capable of all of the same feats as Utahraptor, they are regarded as another pack member.

  • If a Dakotaraptor were to breed with a Utahraptor, the offspring would have a 50/50 chance of inheriting the physical appearance of either Dakotaraptor or Utahraptor; if they inherit the appearance of Dakotaraptor, they will have whatever base skin the Dakotaraptor parent had (and skin mutations through nesting, if that is still planned). Same goes for the Utah.

#

This system is applicable for any other animals that would have “different species” available as visual perks

primal egret
#

Same could go for various hadrosaur reskins for Maiasaura and Parasaurolophus, ex. Brachylophosaurus, Olorotitan, etc. ^^^^

primal egret
#

Also maybe instead of species reskins there could be a system like mutations from Primal Carnage: Extinction, too(?)

solid wolf
#

Soooo, you guys lied I assume. You claimed you were going to show us another angle of the alberto weeks and weeks ago. Instead you made very slight adjustments which admittedly is appreciated however, that is literally the same bloody angle. And I can't recall anyone complaining about the tail length. But I'm more angry at the fact that you just decided to instead of showing us another angle like you said you were going to, just to prove that the head is fine bit warped, you went with the same angle. Thanks...

sage sierra
#

Humans have other abilities than just building things and using guns, they can also domesticate animals, don't forget that as one tries to survive as a juvie human.

full lintel
#

@real sentinel I wanted to ask how will the game change in terms of when humans are finally added to the isle. Will the MERC experience be somewhat like cod (Fast paced constant shooting or will it be more of not too hectic hunting style? i would to hear from the devs understanding of how that relationship will work and how it would work as well with tribals? would mercs have to kill tribals and vise versa? Thank you for your time as i know yall are busy with developing and making the game better.

hard stag
#

I would say the mosa could be the next aquatic but I think they lived in salt water not lakes or rivers so🤷🏾‍♂️

earnest sedge
#

If you have seen me in isle discussion, you've probably seen me talk about cretoxyrhina, the giant shark of the cretaceous. im advocating for a fictionalized version that can live in the freshwater and saltwater environments, so it doesnt rely on a separate ecosystem or map like the giant marine animals, such as krono or mosa. Basically cretoxy acts as a "mid tier" aquatic speedster, sensing its environment with electroreception and thrashing, slamming, and breaching into prey. More info here

https://docs.google.com/document/d/1mT2tbTVhU8-RikdMCzLUU6MZredfL1CwlspI9xkn0Xw/edit?usp=sharing

lost thorn
#

Meat pieces gravity is bugged

hard stag
#

I know alot of you are gonna❌

#

I just wanted to see it😂

#

But be honest if they were to surprise you guys and put this in the game you wouldn't play it

delicate stirrup
#

In denser jungles with a thick canopy layer, the underside of the canopy (so if ur on the ground looking up at the trees) should be shrouded in darkness, since the canopy is blocking out most of the light
Now when I say thick canopy, i mean THICC
Also (this is starting to turn into a suggestion for a new type of jungle), if there are jungles that have insanely thick canopies, they should have very few bushes or low-lying plants, given that there's barely any light getting through the treetops. In these ultra-thick jungles the ground should be mostly (still sparse due to lack of light) populated by carnivorous plants, such as venus fly traps, or pitcher plants.
Also, just think about how good this biome would be for horror
you have few hiding spots, its dark as night, and at any moment a herra could drop down and snatch you
These ultra-thick jungles (as they shall be known from now on) should only be found sorta in the center of regular jungles (which would get thicker and thicker the deeper you go, until you enter the ultra-thick jungle), since it wouldn't make much sense for it to go from a nice grassy field to a WALL OF DARKNESS in a few feet (as cool as that would look).
Basically this:
Ultra-thick Jungles
Misc:

  • Low visibility due to lack of light
  • Located deep within less thick jungles
    Vegetation:
  • Sparser bushes the further you travel
  • Most common plants are carnivorous (venus fly traps, pitcher plants, etc)
  • Dense trees restrict larger creatures from going too deep (acro +)
    Human Structures:
  • Since there wasn't any room to build an above-ground building, this biome could house a bunker deep inside
  • The bunker should have a higher chance of containing a rare item
  • The bunker should have a "faulty electrical grid" 😉
  • Should contain decent amounts of supplies (food, water and low lvl ammo)
  • Give it a ventilation system that can be accessed from the outside by "unwanted guests"

Overall, make a Herra's Paradise with a bunker

ancient plover
#

Please make riverbanks shallower ;) they are unrealistically steep and it's silly

hard stag
#

How about this guy the archaeopteryx

opaque belfry
#

carno should not be able to face tank a teno from the back and actually win and still have a decent amount more health

ripe belfry
#

I would love to see more Human landmarks. Civilian ship caught in a storm, stuck on the island, has drawings of Tribals and dinosaurs inside, perhaps even maps or locations of high risk areas? Maybe Mercs can scavenge off of the ship, maybe there is some sort of Tribal tool inside...or maybe it's just a random ship and it looks cool.

cosmic slate
#

Building Suggestions.

Most of these Maps I see have docks built in to them for
Human Bases and such, But now here’s a Question if we’re adding Night and Mist and Storms to the game, Wouldn’t a Lighthouse building too make sense?

carmine spindle
#

better lighthouse

ancient plover
#

Model and design criticism

  • if you want to understand what players want to change on the models, perhaps give them a better view of them.
  • The Isle could possibly have it's own Artstation account to view concept material and 3D models (and 3D model viewing is a thing the platform supports).
tawny echo
#

Please, don’t make all these new models bobbleheads, keep their proportions accurate

ancient plover
#

Please give us third person perspective for humans. I would never play human if we only had first person view as an option.

delicate stirrup
delicate stirrup
#

Some More Human Stuff

Controls:

  • Q should pull out a compass
  • Alt Q should be lean left
  • Alt E should be lean right
  • Double tapping crouch should toggle belly crawling
  • Z should switch u between slow walking (quiet and steady, aiming is relatively easy) and jogging (slightly noisy and quite bumpy, aiming is difficult)
  • R should toggle the radio on/off so that it doesnt make noise (for hiding) (toggling it off disables chat)
  • E should interact with whatever you're holding/with whatever ur crossair is hovering over
  • RMB should holster and unholster your gun
  • Scroll Wheel should cycle through you're weapons
  • F should toggle ur flashlight
  • MMB should allow you to use a scope (if equipped) and scrolling would zoom in or out

Tool use/Tools:

  • NV goggles should be a thing that can be found in buildings (rare)
  • Flashlight Anchor weapon mod (allows you to attach ur flashlight to a weapon) (can be removed and put onto another weapon)
  • Solar Battery (used for charging devices with rechargeable batteries)
  • Rechargeable battery (a battery that can be recharged; comes in multiple sizes)
  • Scopes (self explanatory, a gun mod that can be attached and removed)

That's everything that I could think of for now, so if you have any more ideas/feedback for this suggestion, then please let me know in #general-feedback-discussion

pliant charm
#

i think:

  • stomp damage for all dinosaurs that are a significant height compared to the smaller dinosaur
  • a male mating requirement for mating and nesting in eggs
  • a survival risk of eggs being eaten (abillity to eat eggs)
  • the abillity to carry corpses nearer to your nest

should all be added to make the game more realistic

rigid scarab
#

expedite utah raptor/rex AI. This game badly needs some enemies other than the occasional hostile player in the same area as you

rare geyser
#

I'm affraid that the devs will waste their time again and make legacy even more unplayable

worldly garden
#

Someone suggested Ouranosaurus yesterday and I liked the gist of it, but I figured I'd elaborate with some extra ideas to make ourano really stand out.

Ourano is a little bit larger than a maia, and has the big thumbspikes iguanodonts are known for. By default Ourano would be fast, agile and have powerful attacks, in exchange for fairly low health, making it somewhat of a glass cannon. However Ourano's most iconic trait is the large sail/jump on it's back. By default this would appear more sail-like, however when it eats a lot of a specific food and drinks a lot, this starts to thicken out into more of a hump. In this "form" Ourano is slower and less agile, but in return has better health, making it more of a tank. It also lowers the food and water drain, allowing Ouranos to "stock up" before long migrations. It wouldn't be on the extreme end of glass cannon/tank in either form, but it gives you a general idea on how they'd play. Ourano would be a very mobile dinosaur, travelling constantly and altering food intake in order to adapt to the threats in the area. It would also stand out, being a dino with two distinct forms it can take. Not only does this give the people playing it two different gameplay styles, it lets Ourano fit into different niches and be prey to different things according to their lifestyle. "Lite" Ourano would be good prey for the small-mid carnis like carno, cera and dilo who can catch up to it, but aren't overwhelmed by the lower health. In "Heavy" form it would be better prey for large-mid carnis like allo and albert, who might not be able to catch up to Lite form, but can dish out the damage to deal with the extra health. This encourages carnis to think out hunts carefully and evaluate whether a hunt is too risky or not according to how fleshy the hump is, and encourages Ourano to adapt according to the threats around it, or whatever they feel more comfortable fighting.

dim ravine
#

I have a idea to get more people into evrima-

Step 1: remove the ability to record in legacy.

Step 2: wait for the legacy videos on YouTube to decrease.

Step 3: there won’t be any more videos on legacy so the people who just found out about the isle will play evrima because more people will record evrima so more evrima videos

vital furnace
torpid escarp
#

When I'm swimming in this game, I honestly don't feel as if I'm really swimming. If I'm a Utah and I jump into the water from a rock i feel like there should be a splash, and if I'm swimming through the water as a stego there should be a little more splashing and a little more of a trail than the one we have currently. This wouldn't make or break the game of course but I feel like it would be a great detail.

glad pelican
#

add sandbox

frank perch
#

Please give players the option to change the key for toggling through the different chats, incase tab breaks.

I don't know if it's already going to be implemented but please consider doing it soon, since it makes communication extremely difficult in a pack, when you can chat only in global.

zenith comet
#

An idea for an update when the perk leveling system and death by old age will be introduced: what if we make "elephant cemeteries" for each herbivore species and some carnivores? For example, if you come to a swamp on a trike and die of old age there , you will get more leveling points than if you died in the field. This will be a very interesting mechanic, and will give the predator a reason to be found in a certain area. Carnotaurs would be preferred to be found in the fields, because Stegosaurs would be preferred to die of old age in the fields, hypothetically

echo abyss
#

Symbiotic relationships.
Could totally see a Hypsi choosing to nest near a Deinosuchus so while the croc is in the water the Hypsi would alert to egg stealers. And the croc would chase the predators away from both nests.
Tick and flea infestations could be a thing, giving small animals a chance to clean bigger predators for a meal.

https://www.youtube.com/watch?v=TFAOnPvNyQI&ab_channel=BBC

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full hawk
#

hello devs of evrima! i would like to ask if there would ever be an ability for any dino to be able to like mark there territory and be able to remember where there home/layer is?

foggy birch
#

River touch up idea's

tranquil spoke
#

Fix the game booting people back to main menu randomly every 5-25 minutes.
Lost 2 adult carnos, 1 adult Utah and a Tenonto to this. (made me stop playing)

Deinosuchus and Ptera are nice and all but if i play them i don't want to be randomly kicked out mid-action.

glass zealot
#

There should be a way to grab meat chunks from a smaller carcass.

midnight stream
#

Change the length of time you have to hold down the rest button to sleep to be longer. Occasionally, I click to get up and end up going to sleep instead

modern hinge
#

Just wanna tip my hat to the devs! the recent pics of the new map, especially the last 2 that we got are phenominal! good job to yall!

left dew
#

Ok imagine this, a cityscape based map- im probably not the first to suggest it

#

Like idk last of us vibes ? Overgrown, depopulated all that (imagine the puertos or camaras are the giraffes lol)

left dew
#

Ooh ! And foggy weather

tawdry geyser
#

I think it'd be a cool idea to make it so when you get badly hurt, your scars don't completely fade, and some pieces of you might have been ripped off. Also, the more you get beat up and torn apart your general health deteriorates. (idk if this has already been thought of, i just was thinking of it while playing)

ancient plover
#

Alcohol
Some slightly wacky crap, but becoming drunk could be added to the game. It can happen to animals that have eaten fermenting fruit (which can be littering the forest floor), or directly through the indigestion of an alcoholic beverage (as would be the case for humans).
Fermented food can have benefits and negative consequences for animals. There can be easier absorption of nutrients like sugars or vitamins (thus filling more hunger or potentially adding a slight boost to growth or stamina), though an obvious downside is the risk of getting intoxicated and disoriented.
Disorientation from drunkenness hampers with basic movement and some abilities like dodging (resulting in the animal being more sluggish and awkward, tripping over more easily as well)
In humans, there are less benefits. There isn't really any practical need for getting drunk, but it could simply be done for the hell of it in-game.

lost thorn
#

Make the hypsi spit a cone please!

frank perch
#

For the Herrerra, which is probably planned as an arboreal/ semi arboreal creature, I think it should get the ability to leap out of the trees and pounce their victims from above.
And depending on the size of the animal, they can even claw themselves to their backs until thrown off.

fresh zinc
#

I can't find the feedback channel with the developpers, makes me sad

cold karma
#

Okay, I just had the best idea ever and I wanted to share it with you guys instantly! Alright, as of now, there is tons of ideas for niches in the aquatic to semi aquatic enviroment, but I haven't seen that many ideas for mechanics. now, I saw the Phase two post today and I saw all that water and thought....."that's a lot of water! But why so much of it, and how is it going to help creatures like Deinosuchus, Suchomimus and predators like them hunt? Well it could work like this, creatures like Deino, Sucho, and Austro, sinse they are aquatic, could have bursts of speed in the water, shorta like the ambush mechanic, but 5 second pauses between each propulsion. So it would mean that aquatic predators could very quickly catch up to prey, but because of the breaks in speed, prey still has the chance to escape in the nick of time.... This mechanic would drain stamina very quickly, and sense we all know the stamina bar comes back much slower, it would be a gabble to use, but could be a very desirable option to a starving water predator. We've also seen something similar to this as well, in the Deinosuchus's concept art, where its jumping out of the water as it grabs a Pteranodon. It would be using this bursts of speed. (Here's a video of a Marlin chasing a fish, and you can clearly see it using a technique like this, its slows down, catches it breath, then races back toward its prey using burst of sudden speed https://www.youtube.com/watch?v=XRiLBMSrjCo) Video is very short so its easy to watch.

sage sierra
cold karma
ripe belfry
#

I wanna talk about the design of The Isle, and I will use examples here, in two parts. Been in The Isle since Diabloceratops released, so I've seen a lot of designs come out of the game. I think I can summarize how everyone feels about the new designs.

This is the original Godzilla. It has a great design, it is recognizable, it is iconic. What the Isle should do is build off of the original designs, like Legendary did.

Part 2 will be posted once the cooldown is done, because it will not post with all the pictures.

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Part 2

What The Isle has done, and absolutely no offense or disrespect intended here to Tapwing or Fred, I love them both...has pulled a Godzilla 1998. Is it a great design? Absolutely. Is it Godzilla? No.

You can understand why people are upset, like with Austroraptor and Ankylosaurus. You had the designs down, and what you should have done is built off of them, but you changed them too drastically.

Austroraptor looks superficially like a raptor. It shouldn't be like that, it should look like Austroraptor. Just build upon the old designs, don't make them alien or too strange, or you will get backlash.

Baryonyx is the step in the right direction however, and I would like to see more of that.

twin iris
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Suggestion on sending group invite requests;
When running up to another dino of your species and 2-calling, instead of auto sending an invite, a message could pop up asking something like "Add to Group?", which you could then select Yes or No, or hit ESC to auto-decline or ENTER to auto-accept without needing to click. Then there would be a cool-down for the message popping up again in case you wanted to 2-call a few more times without having that message pop up every single time. Sometimes players want to 2-call a fellow species member without actually wanting to join a group. Also (though I'm guessing it's already planned), being able to send an invite request to someone across the map via the player list should be brought back.

cosmic aspen
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I think it would be nice to have more atmospheric music popping up more. Take JPOG for example. It had music that would spring up from time to time, especially during storms. If storms are added, this would be a good time to do it.

earnest sedge
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In the future for mercs, a system where boats come to the island for available loot would be interesting. There would be several types

Small boats: sent by AE directly, better loot like weapons or equipment, smaller

Big boats: random cargo boats that crash to shore, slaughtered crew, high quantity of meh loot

Offshore boats: unmanned slaughter crew like jp2, out at sea moving. Mercs need to get a boat and board the ship without dying to other mercs vying for the same loot. These boats have the best equipment

I think more unique methods of getting the good loot for mercs would make the good stuff take skill and work to earn, and not just luckily come across it in a random building. These boats would be highly contested resources for mercs, and would cause some interesting conflict

fiery nexus
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https://www.instagram.com/p/CNL410TsFgv/?igshid=mj8caj3lnqb
It’s quite interesting to realize that hatching and juvenile birds have “barcodes” so the parent can identify the birds health and age and know who to prioritize and general information
I’d like to see some hatching/juvenile dinos pull something similar along with this when the nesting reworks comes to attention

glass zealot
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I think 2 calling to give a group invite should be removed. I liked being able to 2 call to be friendly but not because I want to add them to a group.

chrome rivet
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Kinda a fundamental game design thing here, so not sure how reasonable it is. But here goes. As it is now the entertainment of playing the isle comes from player interaction, which can be very hit or miss. Especially if you dont play with friends. So I think a big aspect that could be focused on is exploration. Creating a large and deep world with unique areas to drive players forward and most of all be engaged with the world. There is a lot of downtime while playing the isle, so making the environment in which you're resting in be visually stimulating helps a lot. New biomes could really help. Maybe at night there are bioluminescent plants. Or large caverns with crystals and branching paths. Maybe huge trees in which smaller animals could explore the branches and interior of. I'm not saying it should be avatar, but something aside from just jungle and the occasional human structure. I expect much more map variety to come with time. And the recent screenshots look great. But I really hope we continue to see new environments and ways to traverse the world.

ancient plover
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Isn’t modded server on legacy not allowed?

cinder stump
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I think you should be able to play as more dinosaurs but as a separate variation, like in PCE, for example as a giga you can choose to be a carchar for preference, I'm not gonna describe any further in fear of describing something wrong TI_Wheeze

night bolt
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In case isle does a live action trailer in the far future, these would fit perfectly for a Cannibal outfit

inner drift
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for dinosaurs without a crouch, ctrl could be a toggle freeze/halt that stops idle sounds but makes u stand almost completely still like mentioned in dondi's steam

ancient plover
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Suggestion for Elder Content/Mechanic

Genetic Mutations for Playables
Original idea from @cinder stump #general-feedback message

The Isle, Evrima, has almost finished it's Alpha stage. You, a player, want to play as a Giga today- Nothing much, just a simple solo grow by yourself on an official. You reach the elder stage of your giga, you've lived a near-successful life and has been deemed rightful to live as an elder... Your time is up. Your giga has to die. Your reward? You choose an elder perma perk.


Elders is currently something that isn't truly relevant for current-day The Isle Evrima. The devs don't need to worry about them for quite some time- as it's a mechanic that needs diets, perks etc, to actually work. However, the idea of how will Elders work (Excluding what we already know in the trello) has always been hot in discussions. What happens after death? How will we choose what we want? Etc etc etc.
This suggestion only talks about one... What do we get after death?

Perks. Near-perma perks.

However, I would love to suggest any idea to give those perks something people would WORK for.
Genetic mutations. After finishing your life, dying naturally, you get the choice of what you want for that species.

Eg. The Giga you had just finished. The genetic mutation (which could be only one or two mutation) could be a Carchar mutation

These genetic mutations can work as only remodels for that species.
However, these genetic mutations can also change the stats (I understand could give hell to balance) of your playable. Either changing your diet (for herbs, different types of plants. For Carnis, different type of dinos to eat), your size or more.

Just an idea though! Thank you for reading. Have a great day/time 🙂

ancient plover
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Hype raising once again for update 3 after the map showcase stream!

ancient plover
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Saw some Tenos jump over a log in the jungle. If a big carnivore that cant jump is chasing them when they jump the log, provided the carni is running fast enough relative to its max speed, it should hit the log and trip and fall over it, stunning them for a sec and triggering an animation getting back up, that way herbis can have a play. If you dont pay attention as a big dumb carni then you deserve to face-plant...

worldly garden
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I think part of the thing that bugs me with the direction designs are going is the way regular dinos are being embellished makes elders/strains feel less special, at least from a physical design standpoint. If you already look monster-y, how is being an elder/strain any different? They don't feel distinct enough. Personally I'd much rather they stuck to anatomy a little better, with just a little stylisation here and there. Stuff like teno, hypsi and galli are great examples where they're pretty clearly the animal they're supposed to represent, but with a little added flair to fit within the overall style of the game. But recent designs like the giga, albert, and to a lesser extend megalania just feel too extreme. I think having the more monster-y, brutish and extreme designs reserved specifically for elders and strains will make them that much more special to encounter or play as, and that much more memorable.

glacial widget
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is it allowed to stream Evrima?

quartz yarrow
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Underwater seems a bit too dense in Evrima update 3, you should beable to atleast see enough to see your own dino under water. This wouldnt break Deino's stealth.

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Feel free to disagree but shouldnt midtier carnivores beable to have a small jump like tenonto? Carno has those long legs to sprint but not jump over a log like tenonto? bit odd.

whole parcel
oblique ocean
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The way that you sleep to savelog if stellar work guys

quartz yarrow
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Ok maybe Carno shouldn't jump but there should eventually be a IK system where you can step over objects like a log and how fast you do it will depend on your size. Its the same logic as a rex getting stuck on a medium sized rock in legacy TI_Wheeze

frank perch
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I think that it could be quite essential for the Herreras to be able to escape attacks, if they get cornered on a branch and are too high up to safely land on the ground. Since I have already suggested the Leap onto their preys back from above, I think it would be quite plausible if the Hera could also leap from branch to branch.
They would have to be very precise when jumping and landing though, depending on the size of the branch they are trying to land on, they might miss easier

ancient plover
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Alright so I don't know why but I thought of this when watching some of the streams. For Carnivores with the blood on it's face when drinking water there could possibly be adding it to slowly fade like have the blood drip off into the water as drinking? Just maybe a fun small detail to add idk.

frank perch
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Oh as a fun detail in addition to the blood covered face could be little droplets of blood getting spit out the carnivores mouth when hissing or three calling in general

ancient plover
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^ like in JW where the blood drips off and on to the mercenaries arm.

ripe belfry
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Random Human stuff I'd love to see: AE plane sunken underwater, like so

grizzled falcon
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I would love to see shallow and clear rivers like this in the game!

abstract sierra
cosmic slate
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Ocean tides maybe? Someday their may be more of a beach, other
Days there’s less of a beach depending on how far the sea tides are out or in

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Idk it’s kinda hard to explain

worldly garden
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Upon death, instead of being taken back the character selection screen I think it'd be interesting to have a sort of overview that you can look at before going back to character selection. It'd just having some interesting stats and information that you can look at and maybe even learn from about your dino in life. How long it was alive for, cause of death (kill by carno, fell to death, starvation etc), how many kills you got, total distance travelled, how many perks you unlocked etc. Just some fun and interesting stats. The same could easily apply to humans too

gritty acorn
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biting a stego tail should cause damage. I think everybody already knows this, but i really wish this was being pushed more to be in the game ASAP. Stegos are dying unfairly to carnos who break tail hitbox, and when deinos are in stegos cant keep their tails at the water anymore. You can keep them at big rocks still, but we shouldnt have to hide our most dangerous weapon just because a carno (and other dinos) are invincible to damage from attacking it. It ruins immersion that we cant just keep trotting or stand with our herds in the open, but we have to shove our asses into something so the carnos cant cheat and ruin 5 hours of growth.

silver lagoon
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Could you at least bandaid fix those disconnects so we can play while waiting half a year for a content patch?

charred pike
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I would like If the stego is tailslapping a tree it gets stuck with the spikes and it need stam to remove them and get free again . feature for stego bc uthas has the thing that its falling on the ground when its pouncing a tree , it would just be fair . And the carno should get a stun or something like that when its charging against a tree or a big Rock .

ancient plover
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Idea for a future game mode: hardcore/extinction

lock every dinosaur but the smallest ones (hypsi and compy), you'll be able to pick any dino during a short amount of time (Around 3 days every 3 weeks, servers can change this) but the only way to spawn in as the locked dinos after the "open" period is through nesting

So if you die and you're the last of your species, well now NO ONE will be able to play that guy for another 3 weeks, this will encourage realistic behavior.

Lets say a teno gets grabbed by a allo and instead of swarming the allo, his herd stays back and runs, why? Because if they went in to help, they would risk lethal damage or even permeant injury so they run away even though they have the numbers, JUST like real life animals.

On the other side of the coin, punching up as a carnivore will be a lot harder, because one hit from a strong herbivore like stego in the leg would ideally permanently break a carnos leg, or at least make it take a loooong time to heal, a death sentence if the carno doesnt have a pack willing to split food with someone that won't be able to hunt, and since hunger will drain faster it might not be worth keeping a useless pack member.

It wouldn't be impossible, but attacking a large dangerous herbivore could lead to a lot of your pack dying, just like in real life.

And to make playing as a compy not too punishing, compies could be able to eat ticks off of dinosaurs, these ticks would cause somewhat minor debuffs but just enough so that having a compy eat them off of you would be useful, dinos that can realistically swipe a tick off (like teno or utah) can do it to.

This + perm injuries + realistic damage + longer growth + less forgiving hunger + faster draining stamina + every playable being more frail in general + harder diets all around + long fracture heal times, would lead to a great hardcore survival dino game

Reminder I'm recommending this as a separate gamemode, not changing the base game.

ancient plover
# ancient plover Idea for a future game mode: hardcore/extinction lock every dinosaur but the s...

Just a example of increased (Base growth times btw, diets still exist) growths: Hypsi - 1 hour and 30 minutes, utah - 4 hours, teno - 7 hours, stego - 10 hours, allo - 8 hours, cerato - 5 hours, rex/trike - 14 hours)

For mercs food will be even rarer, guns will be even rarer, vehicles? Maybe 2 on the entire map, fractures? Will be even easier to get a permeant fracture but if when you don't get one, you'll heal faster then a dinosaur.

Even when you do find a gun, it might be some old shitty one that another merc threw away.

Basically I want a gamemode that's trying to emulate real life, but not TOO much so it isnt just unfun.

EDIT - Since people think growth is too long, how about just a simple 1 hour increase across the board? Basically teno who takes 2 hours to grow, would take 3 in the "hardcore" mode.

Use 1️⃣ if like the first option use 2️⃣ if you like the new option and use 3️⃣ if the growths should just stay the same

EDIT 2: IGNORE these growth times, decided that they should either stay the same or just be 1 hour longer.

slow junco
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5 call, Would be to invite to group on click, And when held would invite as breeding partner (for nesting), Currently I haven't really heard of anyone who actually really likes how group invites work so this could help fix it. Potentially the five call could be heard from a larger distance by dinosaurs of your same species. This would also make troodon mimickry more viable

glad dove
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i’m not sure if they already have this in legacy but i’m going to assume they don’t. what if certain dinosaurs had good and bad hearing.
ex: a dryo can hear footsteps from a further distance. a sucho can hear footsteps from up close. this mechanic could be a way of balancing small predators/herbivores to get away from hunky predators in the area

sage sierra
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I wanted to give you some of my thoughts regarding survival, I think the growth of survival and the time consumption it consumes does not necessarily equate to the fun aspect of the game. Many times I'd myself a juvenile dinosaur and get eaten by other higher-level dinosaurs and I just find it to be erratically unfair and not impartial. So, I will make this suggestion: Make new dinosaurs of that genre who are the first within the server to become an eve (female) dinosaur that is fully grown. When the eve has a full clutch off-spring who are of course dinosaur(players) the next person to play that specific dinosaur will become an eve (female) fully grown again. See where I'm going with this? This will give a challenge for the mother to sustain her offspring whilst also providing some sort of protection. Whenever I find myself as a juvenile triceratops my brain literally cannot commute it because of how mind-numbingly slow it is, I often found myself dying in spawn points before even finding water! A ✅ or ❌ if you agree or disagree with the introduction of this, please note that I will be putting a check first being that I have obsessive-compulsive disorder and I like the checkmark to be on the left. Thanks.

cold karma
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Humans are supposedly going to be collecting resource to better help them survive right? Crash sites of airplanes, trucks, or abondoned warehouses should yeild lots of supplies. And the biggest nich for adding stuff like this, is if they can fix it, it would a wonderfull bonus.

last nacelle
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Give each player the opportunity to choose a dinosaur, each of them starts as a hatchling in the nest of your parents (in this case, however, your AI parents, male and female (Unless you have been nested by the player. They try to protect you until you are young) . They try to hunt down other AI or players and feed you. I think that makes the whole thing even more realistic and integrates the AI well into the ecosystem.

dreamy wyvern
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make a channel for whos on the team or a pinned message

cold karma
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I think the spawn system should be slightly altered. Players should be able to spawn inside nests if they want, instead of being forced to be a juvenile everytime. Example: A player logs into a new server and wants to see what nest are available, before they spawn in. There are a few nests around but a shant nest catches their eye and they want to be a shanti. So they click on that nest, and a chat bar will pop up that the nest owners can see (Both male and female dinos). So this would tell the parents that - "Hey! someon wants our egg! should we give it to them?" - and they can choose to deny that person the egg, or accept the new player into the nest. (what do you guys think?)

spice temple
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Was Playing the isle by myself for 30 minutes on my AU server of now 1 persons. Been playing the isle for over a year and a half now and i know that after Update 3 comes out the AU will be populated for about 2 weeks. This is where i want to play on cause 9ms vs 190ms (EU) 300ms (NA) 9ms always wins. I need the AI's to play by myself on an empty server. Please try and get at least the Utah AI out by Update 3 and don't feed yourself the bs once one ai is done they all are done. By now you know because i definitely do now, that there is going to be something that comes up especially just from your history as game dev's wanting there work to be the best they can do, something will come up, focus Utah AI

echo abyss
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Let people make groups again by name invs rather than have to wander around looking for people to join.

wary shale
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Let sever owners pick what group system they want so they can pick where you can invite from anywhere or pick to have to find people to invite them

ruby bough
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Could we have the old Acro model back? (Or maybe even a choice in the model type?)

agile dawn
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Idea for the map. In Africa there is a river called the Mara river where animals have to migrate across to get from one grazing area to another for food. This makes a great situation for the dieno if this was implemented with the isle map. It makes players have to choose to chance getting eaten by the dieno that are in the river or to chance starving to death by going around.

scarlet stratus
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For Evrima Update 4: I love the Pachy, but at legacy he sounds like a pig. my biggest wish is, to give him new shouts-sounds 🙂

snow pollen
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Will dinosaurs like Pachy, diablo, Ava, & trike have the ability to ram down human structures? (Like flimsy wooden & rock structures that tribals make. nothing like concrete/metals structures mercenaries inhabit). I was just curious about this, personally I’d love to see this happen in some shape or form.

unique warren
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a mechanic for some dinosaurs (like monolophosaurus or dilo) to change their colors when they get stressed.
When the animal is more peaceful, their colors will become more neutral and cold colors.
When the animal gets stressed fighting over carcasses, or intimidating other males for a female or to stay away from their young, their colors become warm and threatening. (bad english xd)

sage sierra
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i just want a savannah biome, all i've been seeing is forest after forest and im just like omg, i wanna see beyond 2 yards, i wanna feel alive not encased in so much foliage i wont be even able to eat as a herbi player

dreamy obsidian
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Fractures
Certain joints should have their own Health Bar. Every creature in the game would deal Fracture Damage (although some will deal more than others, IE Pachy dealing more fracture damage than Utah by far), which is different from Raw Damage.
Dealing enough blows (Fracture Damage) would cause the joint to enter the Fracture status.
When a joint enters the Fracture status, all original stats are debuffed depending on the joint that was inflicted with the Fracture.

A mild Leg fracture could decrease the movement speed of a dinosaur by [X] amount. Going more in depth into the moderate fracture, it would decrease the movement speed of the dinosaur even more, by [X], and cause the dinosaur to limp, and emit painful grunt and snarls due to the immense pain caused by moving the limb around while fractured. Running will consume a moderate amount of stamina.
Entering severe fractures, it would prevent crouching and the dinosaur will now limp severely, and emit louder grunts and snarls. Movement speed will be drastically decreased, by [X]. Running will consume a lethal amount of stamina.
This is an example, so if you have anything you want to include, just ping me.

faint field
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Just throwing this out there: meet Sinomacrops. I feel like we need him in Evrima

open harbor
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Could you make INVERT MOUSE option, please? There are people who can't play without it. Thank you!

radiant salmon
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I have heard that the plan with re ordering the road-map is to push the mechanic portion out of the way before delving into releasing more dinos. I understand why that would be the correct move but i think if there were 2 more (after update 3) dinos for herbis the game would have enough variety for the servers to be populated. My biggest concern with update 3 is NOT that it will be boring or not live up to what has been showcased but a lack of players sticking around because they don't feel like playing the same old dino every time. My suggestion would be to utilize the current mechanical systems that have been set up to put 2 more Herbivores out to give the active player base more incentive to stay. as i think the carnivores have a more vast option to play-styles after update 3 and to buy enough time to work out the future mechanical systems without the game getting stale.

flint violet
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QoL Suggestion:

When a player first earns a strain of any particular variety, please let them preview how their strain will look in the character customization menu. I figured this might already be a thing in future, but, if it hasn't been considered I'd like to not fuck up the look of my assumed months worth of work.

worldly garden
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Rolling in mud to stop bleeding is certainly interesting and neat, but a small side effect of that I feel I've noticed is that now, even moreso than before, people are far less willing to stray away from water (where mud can reliably be found). No one wants to get caught in the middle of nowhere in a fight, only to be unable to stop their bleeding effectively. Water sources are few and far between, yet the map is huge. If you want people to feel comfortable spreading around the map, people need to be able to feel comfortable with straying away from water for extended periods of time. Resting to stop + heal bleed could still be a thing, albeit far less effective than mud. Or a different way of stopping bleed aside from mud, that can be found away from water. A total opposite could perhaps be dust baths, rolling around in dry dust instead. Open patches of dry dirt would also helps break up the grasslands and make them look a little more varied and interesting, plus make navigating them when you're a tiny juvie smaller than the grass a little less painful. If you want people to actually use and explore the large map you've created, they need to feel they can actually do it without being at a high risk of death. before anyone points it out, yes I know mud can be found away from water, at places like the roads. But it isn't reliable, and still encourages clumping up at certain locations

flint violet
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Pisttacosaurus Suggestion:

For the longest time, the 'Taco was one of the most despised/meme'd on dinosaurs because of the fact that it's just a small free meal for any carnivore who comes across it. This suggestion is being written with the idea of a much larger 'Taco, apparently there was some paper or something that has 'Taco being much more hefty than he was previous. For this one, why not make him big brain?

**Quills:**Pisttacosaurus' one defining trait that can be fictionalized to be combat relevant are it's quills on the back of it's tail. While I'm unsure that in real life that 'Taco had the ability to use it's quills in any sort of meaningful way in terms of combat, I suggest that it be able to use them to temporarily blind, bleed, and stun predators. Because 'Taco is so small, it needs to be able to reliably stop other opponents from getting to it so it can feasibly make it's way into a safer place. The way this would work would be that upon right clicking, you'd fire a cone of "quills" that would stun predators and opponents alike depending on where they're placed. Headshots provide a much larger stun time while body shots will have a mediocre stun time. Simple and hopefully effective.

Dietary Interactions: As to why this is a point I'm bringing up, it has to do with Taco's quills. As you could imagine, firing your quills would leave you in a pretty vulnerable state. In this state, players are encouraged to go out and select a variety of dietary specific plants to boost their quill regeneration and effects. To explain, 'Taco is being given the opportunity to share diets with many other creatures and use them in interesting ways, each of which give differing effects for 'Taco's capabilities. Ideally you'd have them be something simple like:
Poisonous plants = Your quills give nausea similar to being drunk induces vomiting.
Stinky plants = Your quills block scent for a long time.
Torpid plants = Slows movement.
These're just examples.

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TL;DR/Extra Notes:

  • Amazing nightvision.
  • Decent bite.
  • Is Velo sized according to the new Sibricus (species???).
  • Decently fast for it's size, but only so.
  • Quills that function as a lifeline CC attack.
  • Dynamic dietary interaction system.
  • Can burrow, kinda needs it to reach a safe space because it's feeble legs cannot feasibly go super nyoom.
flint violet
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Velociraptor Suggestion:

The current roster, as large as it is, only have afew animals fitting into the "raptor" motif. These're Utah, Austro, and Troodon with Velo quietly sitting in the back corner sobbing incessantly. Here's a variety of ideas for Velo to fit into gameplay styles. Velo is written here to have alittle more wiggle room for players to really choose the way they want to play.

All terrain capabilities: Velo being all terrain means that he's able to climb most surfaces, run incredibly fast for his size, and have some gliding capabilities when the need arises. This essentially allows for Velo to go anywhere it pleases, be it on the verdant plains to the dizzying heights of a mountain, with relative ease. The idea here is to make it a exaggerated roadrunner.

Gliding: Even if it's self explanatory, I feel as if it needs it's own section. Velo being able to glide is rationalized by fictionalized flight feathers give to it to allow it to achieve an actual glide. This is one of those things that helps solve it's issue of "it can't outrun what it can't fight" simply because gliding allows for Velos to use the environment around them to either make quick dodges or to gain some impressive short-term distance on it's predators. If you can rationalize Deinonychus to do the same, which is much larger mind you, a gliding velo isn't so hard to rationalize either.

Pounce: Simply put, you become a flesh grazing jockey. You have the ability to "dart" from a surface or "pounce" from the ground. They're essentially the same thing but from differing surfaces, ideally the "dart" being faster to encourage using elevation to your advantage. To explain, not only do you pounce onto a target but you can actively encourage your victim to move in certain directions using your mouse/WASD keys to tug them along. If they don't listen, you rip more and more flesh off of them which passively increases your hunger. Imagine getting someone to fall off a cliff.

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TL;DR/Extra Notes:

  • Awful nightvision.
  • Below average biteforce for it's size range.
  • Very very fast.
  • All terrain: Climbing/Gliding/Running.
  • Extremely large scent radius.
  • Can invade burrows easily.

(Extra Credits go to Bilbo, Mysterio, and I think Dash?)

flint violet
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Protoceratops Suggestion:

This is honestly one that I can't really think of particularly cool things for. It's just a basic ceratopsian with no horns or anything really distinguishable that could be translated to being something gameplay related. Nevertheless, it doesn't stop me from attempting to formulate a decent foundation for this playable.

Burrow Home Defense: Protoceratops is still a ceratopsian, so, it's not hard to imagine they'll have some incredibly thick skulls. In this case, Protoceratops could effectively use their heads as living shield walls albeit it only serves as an advantage. In this case if your burrow was attacked any one of the myriad of invaders, you could block the entrance of a tunnel by sticking your head against any tunnel's mouth. This allows for your opponents to attempt to get inside at a hefty cost to their stamina, although, it still consumes stamina when they attack you on their part it's just less than what they're spending.

Climbing: If Pachy is a ram/sheep, Proto is a goat being able to climb fairly steep cliff faces. This is to encourage Proto to seek out steeper terrain such as canyons to use to it's advantage considering it can't feasibly outrun things even within it's own size range. An evasion tool.

Bite: Apparently, ceratopsians have mean bites. Considering this is Proto's only real offensive weapon, I'd like to dial it's bite to the extreme for it's size. It's bite can and should feasibly be lethal to most things within it's size range able to deal a decent amount of fractures and bleed (never excelling at both) ontop of NASTY amount of damage. It's sortof a high damage bridge between Homalo's fracturing capabilities and Beipi's bleed potential, a jack of two trades if you will.

TL;DR/Extra Notes:

  • Decent climber.
  • Incredibly large scent range.
  • Can smell dietary plants out specifically.
  • Awful nightvision.
  • Extremely high damage bite.
  • Small semi combat generalist.
  • Big stamina pool
flint violet
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Orodromeus Suggestion:

This thing is so fucking stupid, but, here we go.

Pycnofibre/Feather Control: So, the idea here is that Orodromeus has acute control over it's own feathers or pycnofibres. This means that Orodromeus can camouflage itself by raising it's fibers up to imitate grass or foliage as to hide in PLAIN (TI_Troll) sight. If you'd like to exaggerate, it's similar to how cuttlefish control their skin to change their shape albeit much more limited. It's innately activated when crouching and this goes along with Orodromeus having innate green color scheme options.

"Pollinator": Orodromeus can be more of a support animal that provides diminishing food sources to particular areas. For instance, if you're in a herd that is nesting, you could have a symbiotic relationship Orodromeus. In exchange of protecting them or whatever they could "pollinate" the area around you after saying for a longer period of time for more food. This is a double edged sword however as staying in one place for too long invites unwanted attention. This is rationalized by pollen being stuck to them due to their nectariverous diet which is translated ingame from how well they adhere to their dietary preferences which are all flower based.

TL;DR/Extra Notes:

  • Dietary objectives are flower based.
  • Symbiotic dinosaur.
  • Fast.
  • Awful scent.
  • Great nightvision.
  • Awful damage.
  • Amazing stamina.
  • Animations should be particularly still. If it isn't moving, you're probably not going to see it.
  • Dynamic flower based diet that ties into it's "pollination" quality.
  • Can burrow invade.

(Extra credits go to: Xanderomeister, Dash, and Bilbo for the nectar/pollination stuff)

summer oyster
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When Dilo is added to the game I'd like to see it have a decent jump. Something close to, or on par with the Utah jumping capabilities.

left dew
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Love me or hate me for this one guys LOL but tarpits !

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Idk if they'd have to be necessarily interactable ? Like if you went too close you'd get stuck and starve to death in there or something but I think even aesthetically they'd be neat, considering how much history they have

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imagine the bubbles

fierce star
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make deino bigger 🙂

lost thorn
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Insects, insectivores, and mechanics for deal with insects ( like covering with mud) would be a cool addition.

ripe belfry
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This probably won't happen, but I would love to see Styracosaurus have a random chance of having asymmetrical horns. Like, it wouldn't be common, but once in awhile, a hatchling/juvie will spawn with one side of its frill having strange spikes instead of being the same on both sides, like so.

ancient plover
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I have been following the game for over 6 years since its announcement, and I am very glad that it has evolved into that unique experience that we see in Evryma today. Now I want to discuss with you some of the nuances of the gameplay for the mercenaries. Let's go in order: 1) the landing of people on the island should take place like a parachute fall on one of the beaches of the island. Apollo Engineering Corporation does not send people to clean the island of dinosaurs, but to reconnoitre and restore infrastructure and local complexes. having landed on the island, a person must have with him the minimum number of things for survival (a basic pistol, 2 magazines for weapons, a knife, a lighter, a flashlight, 2 batteries for it and food for 2 days), the mercenary must have time to reach the first human complexes in these 2 days and start fixing them, while trying not to die from the inhabitants of the island. In the dev-blog, they announced to us trash cans, and in them the mercenary must find things that will help him in his survival - for example, cans from soda. Useless, you think? they can be used as a homemade silencer for weapons (the fact that you have a pistol does not mean that you can use it, because by firing you will announce the hunt for all predators in the next couple of miles with a loud sound) You can also use old batteries in containers (which are needed for your fanarik (they can blind some predators and illuminate your path) as well as paper (with its help you can more successfully kindle a fire.) On the fire, you can heat up your canned food so that they restore more of your satiety, as well as boil water, because drinking water from the river will get you poisoned

eager kayak
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Not sure if this has been recommended before but I think it would be cool (in the future?) for baby- juvi dinos to have camouflage skins until they’re older. Like how a baby deer has spots or how a baby emu has stripes for camouflage. And as they get older they fade away to get their grown up hairs and feathers. For example a baby-juvie utah with a camouflage skin and as it gets older you see it’s real colors start to show (what you customized it to look like). Also if there are albinos than maybe you spawn in white as a rare chance? Why I think it should also be added is it can help fresh spawns or baby’s hide from predators better.

ancient plover
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So this idea came from the fact that carno grouping is weird. It can only have three at a time. This felt a little weak, while yes realistically it makes sense I think I have a solution to this problem

two kinds of groups

The first kind would be the adult group and the juvi/sub adult limit. For those who like to nest only being able to nest in one juvi carno is kinda bs ngl. You’ll either have to kick that baby to fend for itself just to have a new child or have no more at all.

When I mean two different groups I mean it’s all one group but every stage has its limit. Sure let’s say carnos can only have three adults. Well then how about they can have up to 3-4 baby, juvi, or sub adult carnos that do now count towards the adult limit. And once they are adult stage they are simply removed from the group since there would be a adult cap and they are now strong enough and good enough to fend for themselves to not worry about group limits.

This way you get your realistic how many adults should be in a group and people can still rely on adults to help them survive to adulthood where they can go to start a pack or herd (but this would vary for herbis) of there own

hard stag
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🤷🏾‍♂️ I what more flyers in the future

proud nest
# radiant salmon I have heard that the plan with re ordering the road-map is to push the mechanic...

To build up on the previous suggestion (please read as well), which in short talks about adding more dinos, herbivores more specifically, for variety and hoping to avoid the game getting stale while we wait for more updates and mechanics:

Dinosaurs that we could see in future near updates (hopefully the next one right after update 3), that are already in the roadmap, would be Gallimimus and Kentrosaurus, since their mechanics are simple enough and somewhat similar to already integrated dinosaurs (those being Dryosaurus and Stegosaurus). I would've said Oviraptor, but I'm not so sure if you'd want it to come before the diet and nesting updates (for the eggs, of course). It's size is pretty good here tho.

Neither of these are too tied down to a certain mechanic (for example, pachy tied to the bone break mechanic), as of our current knowledge at least. So they'd be good additions for early development. That's my take on it. So if someone has an objection, or has an idea of another herbivore, or even a carnivore that could be added that fits a simple addition, let me know so I can add it up to the list.

proud nest
# left dew Idk if they'd have to be necessarily interactable ? Like if you went too close y...

To build up on another suggestion: tarpits

Not ideally to get yourself really stuck and die out of boredom and hunger being stuck there, what I would suggest, while keeping the tarpit itself, is have these as land hazards that would slow you down, some dinos more than others. So for example small sized dinos would have no to a very minimum effect by these, while larger dinos suffer from a speed debuff until they're out of there. Maybe some could have a second or more stuck once they get in, but nothing permanent.

It would be an interesting thing to have in some places, not necessary all around the map, maybe have a certain place that is a sort of "mine field". To have a reason to go to these places, there should be some dietary things that benefit some dinos that would draw them to places like these.

covert prawn
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In some of the caves add in tribal paintings or some human bones etc. You could also add in cave ambience like bat sound effects and water dripping sound effects just to spice up the spooky cave experience TI_DangerRex

Another cool thing could be AI creepy crawlies like scorpions, giant roaches, tarantulas, and other little critters that lurk in the caves. These could be a good source for juvies and tiny dinos

cold karma
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I love playing Pachy, but her calls have always been kinda irritated me. I like all the other herbivores calls, because they sound tough or sound cool. But Pachy, her calls make her seem wimpy, skittish, and are point blank irritating to hear (except at juvenile). Her 3 call is amazing, and her 4 call does what its supposed to do, but her broadcast, f call, and 2 call need some work. (The point is that Pachy's calls don't match the personality that of a hard hitting aggressive tank, which is what the devs have clearly painted in its concept art)

ancient plover
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Hear me out:
Ceratopsians should cause knockdown/knockback/stun by default (unless the animal its hitting is bigger/same size). If an elephant or rhino hits something it goes flying or gets knocked down. These wouldve been very strong powerful animals I feel like it should feel that way too

pliant charm
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theres should be a friend option

crisp summit
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Idk if its a bug or not, but I don't think Utahs should be able to completely cancel out Tenonto's stun by jumping. Normally, the stun lasts 5 seconds until the Utah is able to run away, but if you jump then you can run away instantly. I was testing it, and if a Tenonto stuns a Utah and the Utah jumps, it can get up and run almost before the Tenonto can turn around and land another hit. Basically I don't think spamming spacebar should effect the stun timer.

ancient plover
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When styraco is remodeled consider giving it a (Slightly, making it shrink wrapped would be ugly) skinner frame and longer legs then other ceratopsian, in real life, styraco actually did have longer legs then other ceratopsians + I personally think it looks aesthetically looks better and makes styraco different from other ceratopsians.

Also, consider giving pachyrhino downy pseudo fur (Will post picture after)

We can all agree that every ceratopsian looking the same and only differing with height would be boring right? So why shouldn't we at least try to make them different appearance wise?

Styraco:

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Here's a way for wooly pachyrhino to make more sense:

Under the coat, pachyrhino could be one of the skinner ceratopsains, not in general but for its size. So its coat is mainly for defense.

Pachyrhino:

frozen solar
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Was playing around with the Acro concept art a little bit, since some people feel the proportions are off, and made an edit.
If you haven't completed the model yet, I think lengthening the overall neck and body a bit more in the concept art could make Acro seem less compact and squished-looking, (which comes off as goofy to some) while still keeping the fatcro vibes of the original going strong

somber bough
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Spino Abilities suggestion

wheat lance
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Deinosuchus burrying its eggs. For when nesting comes out

Deinosuchus would dig a small hole or tiny burrow in the ground to lay it’s
Eggs Inside so the Eggs have a safe hidden area to Hatch

Of course Oviraptor would have to dig them up to steal an egg

keen cedar
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Another underwater river idea suggestion.
Sorry for blurry picture.

ancient plover
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So going back on my juvie, sub and adult group limit idea

Sure having more children you’ll need more food, however I was just using carno as a example. I will use two different examples

If a carno wants to have four children and limit is three adults. You could probably just go live off of juvi dinosaurs and smaller ones since that’s it’s purpose, It also does not have to be nesting related either. What about your I’m sorry but (cLaN mEmBeRs) who wanna all play carno and either grow it out or something. Well if two of them are adults you could just then have four juvis or subs who you can help feed with juvi/smaller creatures. However the problem is the roster isn’t fit very well to sustain carno well since it usually consists of eating juvi Dino’s like juvi Rex, allo, or cerato as a adult. So there isn’t that much for it to have

Now with something like giga. Your gonna be pretty weak as a juvi and sub adult. You probably won’t be able to run away from much so banding together with other juvi giga would be good. Now I’m pretty sure the limit of apex groups is gonna be two or three.
So when your a juvi it would probably be best to have roughly. 3-4 juvi/sub spots because giga is slow and weak until it’s adulthood. So 3-4 giga helping each other grow out until adulthood where they would go separate ways is helpful and also keeps you from being alone and probably gonna die as a juvi or sub stage. Keep in mind you can still easily die to stuff your just gonna have some teammates who your gonna have to use as the snack shield.

Remember it’s better they die than you. There death is your survival

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An idea-💡

-what if hunger and thirst went down slightly slower once your bars are 100% filled.

-the hunger and thirst bar would start lowering back to normal speed when at 60%

I found myself feasting on some meat, getting full and needing food again super soon. It doesn't change much, just gives u some time to rest after a feast. Both for Herbivores and Carnivores. Gives u some time to exhale.

❌/✅

Thank you.

wheat hinge
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Dear Devs. i have been playing the isle for 2 years now and i have over a 1000 hours in the game. heck i bought a new pc so i could play the isle when i first saw it on twitch. lets start by what is now know as legacy which i played the most. Legacy was plagued by bad game design when it came to content and making the dinosaurs feel distinct and realistic in terms of a video game. the idea was there and it had potential. when it comes to the community i have met some great people on the isle but a lot of my memories of the game is also of the toxic players and certain fan base. personal i think you as the Devs should listen less to the toxic the isle can do nothing wrong fan base and listen more to valid criticism. i also want to address the community servers that have run rampant and are being run like an oligarchy where people pay for dinosaurs and get special privileges. its not some thing you are at fault in my opinion but it does hurt you're image as a game and company because it creates a negative stigma. lets talk about Evrima when it first was announced that the isle over haul was coming we where all exited and super hyped the trailer really got the ball rolling but when it launched there was nothing to show for it. many of my friends and me included felt pretty much lied to! The updates that came after launch have improved Evrima but the updates happen at a very slow pace in the mean time you're biggest competitor cranks out updates left and right whit good content. i look forward to update 3 and i really hope it will change the pace of game and add some more fully content.

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the last thing i want to give feedback about is you're public relations you need to Hire or get a volunteer to do PR also the isle you tube and twitter and other media exist for a reason make regular updates on that for example a video explaining the upcoming updates in detail inform the consumer on what is to come. it makes no sense that people have to follow you tube content creators to know and see what is coming or worked upon not all consumers use discord.

zealous shadow
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What about having a different food source for some herbivores (maybe the the smaller ones or dinos like Homalo and Patchy) where large Visible clumps of Moss or Lichen sometimes grow on the large rock/bolder assets that are all around the map, with the Moss/Lichen more likely to appear on boulders in Forested environments and Wetter/more humid areas.

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this moss/lichen could hang or dangle on the bolder too and be stripped off from the rock in pieces.

ripe belfry
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Since people are talking about Velociraptor climbing trees, I thought it'd be great to show how Velociraptor/other feathered raptors might to this.

eager quarry
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SUGGESTION: So carnivores can grab meat chunks, right? So what about herbivores being able to grab leaves/branches. So basically how this will work is that you can go up to a bush (the ones that herbivores can eat) and press G to pick up a branch from the bush. Then you can carry it to another location, but like meat chunks, there isn't to much food you can get from one branch and one branch doesn't last forever. One more thing, you could also take branches from a tree as a sauropod. I think this will be a very useful addition to the game, I got inspiration from the Kentrosaurus and Minmi concept art, where you can see them holding a stick in their mouth. comment ✅ or ❌ and tell me your thoughts and opinions at #general-feedback-discussion ! edit: taking to many branches/leaves from a bush, it will despawn like meat chunks.

broken trench
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Since we know mercs will have hand signals instead of calls, I think that instead of just having the 1-4 keys be signals, I think all the number keys should be used for signals to increase the amount of signals we can have (I know this is probably a pretty obvious suggestion, but I wanted to put it here just in case)

I also have some ideas for extra hand signals that are also probably obvious:

Wave- A simple wave for greeting someone or grabbing someone/something's attention. Holding down the button will cause you to wave both hands in the air above your head

Whistle- A quick whistle (with your fingers of course) that can be heard from a decent distance away. Holding it down would elongate the whistle, and this would of course have a cooldown to prevent people from being too annoying (Maybe the long whistle could even lower your water or oxygen bar) This could be used to lure animals towards you, distract someone/something, or get another merc's attention. Or if you're especially coordinated, you could even use it to communicate over long distances

Hand Clap- A shorter ranged version of the whistle. Holding it down would make you continuously clap, like you're cheering for someone

Point- Makes you point your finger in whatever direction you're looking. Holding it down could make you point a little more frantically, for when you need someone to look in that direction asap

That's all I can come up with right now, but feedback/additions are appreciated TI_TenontoLove
I'm also not saying these should be the only signals. The ones suggested here would be signals along with the essential ones

analog thistle
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Lemme add a suggestion to the one above: whatever "sounds" you may give mercs (be it whistle or clap)--eventually give it to the cannibals, too. They probably have some human DNA; imagine following a "call" to find out its basically a deadly monster (or a deadly gunner)

carmine spindle
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please release the update 3 trailer as soon as the trailer itself is done, no sooner, no later. do not wait until the update's initial release, as trailers are typically meant to showcase something that is coming in the future, so there is no point in stalling it. we're all thirsty for new content because the game's development has been relatively quiet for a while

ripe belfry
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I would love to see something like this in a dome. Perfect for flyers and runners.

broken trench
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I think we should get another large lake, like the reservoir (Or what the community called Titan lake) on V3. There's something I really like about large bodies of water, and I feel like it could really add to the environment, especially if it's surrounded by jungle. It could also act as a hotspot for fishers, where there's a lot of large fish, but there's also a lot of predators

twin void
earnest sedge
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with styraco being somewhat confirmed, i figured i should post this here, a little rundown of how evrima styraco could play/work

Styraco is the hard hitting cqb specialist. With insane damage using the nasal horn, and passive damage with the frill horns. It’s abilities help it cover its flanks and fight in close quarters. It’s gore attack is hard hitting, yet slow and hard to land. Compared to Diablo, it is quite a bit less mobile, and more relegated to a defensive cannon

Styraco tilts its head to the right/left and swings its whole body in that direction to skewer things trying to sneak up behind it or trying to mess with its flanks

Some keybind could let it tilt its head up, left, or right, to help cover its flanks with the passive damaging spikes

ancient plover
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Here I just had a few ideas for Megalania that I thought would be cool and many follow along with behaviors of komodo dragons and other monitor species. First of all are defenses. Monitors have no shortage of defenses and I see no reason in which Megalania shouldn't have some of these either, First up is one that is inspired by Monitors but adapted in order to be a bit more unique and that is the fact that Megalania in concept at least appears to have pretty jacked upper arms so I thought, what if Mega could rear up like Bear and swat at larger predators. So basically giving it bear-like arms and possibly Bear-Like Strength. Next is that Massive tail which like most other monitors is used as a whip, and I believe it could have the potential to slash the faces of carnivores possibly breaking jaws and even (it may be a bit far fetch'd but..) sweeping the legs out from under neath a Dryo or Utah temporarily stunning it and allowing for a swift attack!

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Anyway my next idea is for hatchling/juvenile Megas and that is being primarily arboreal. Much like how for the first few years of a Komodo's life it will spend in the Trees to avoid being eaten by, well by adult Komodo's except with Megalania it would be to avoid just being eaten in general. Another feature for the Megalania would be to have them be expert nest raiders (possibly when young even a competitor for Ovi just saying.) Now many of the worlds modern monitors have a love for eggs, and I'm sure that at least while a juvenile Megalania could be a nest raider and if caught by a parent of the nest it could have a burst of speed into the brush, down a burrow, or even up a tree.

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And I accidently just deleted the entire adult section...

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ight ima head out

fresh pelican
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For the deino, seeing that water will no longer be clear I think it would be a smart idea to have small bubbles randomly appear on the surface of the water. Not all the time mind you, perhaps a couple of bubbles every few minutes or a small handful of small bubbles very slowly.
Something that could be easily missed if your not sitting there looking for them. Something that gives land dwelling dinos a tiny chance to avoid a OP death my croc because they can't see underwater anymore.
crocs irl do sometimes release air bubbles and I dont think this idea would damage the croc's potential to hunt players in any way.

jaunty swift
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So, I had a couple of ideas...

Idea 1: So I believe adding battle scars, either permanent or fades slowly but takes a long time. Making scars appear where you actually got hit, for example if you got bitten on the tail then bite marks or even a chunk of meat taken from the dinosaur which could lead onto another idea, running through and biting a chunk off of a dinosaur and you could eat that chunk or drop it. This chunk missing from the dino would leave a hole or something... I guess.

Idea 2: Okay, so stay with me here... lol. As you grow a dino with horns or some kind of keratin on its body, the horns, or spikes whatever, could grow even past the point of 100% growth. As of then you would need to blunten or break your horn so it becomes smaller or changes direction from towards the said dinos head, to prevent penetrating the skull. (depending the direction of growth) Being able to get your horns bitten off or broken off from impact could prove useful to carnivores as it could also boost their growth or benefit their general health. (through consumption)

Sorry if that is hard to read, It just came to mind so I figured it could be cool, idk you decide 🙂

Edit: I know this would be alot of effort to implement but it's just a suggestion.
Leave a comment what you like:
🍴 Like idea 1 and not 2
🍉 Like idea 2 and not 1
❌ Neither
TI_MistakesWereMade Part of part 1
TI_Think Part of part 2
✅ Both

dense void
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i think it'd be a good idea to have a right click for the pachy when it comes. This right click attack would be a ram using the pachys brick head. A bonus this attack could have is breaking carnivores legs if it hits! To balance pachys just going around breaking carnivores bones i'd make it that its quite hard to aim. (this might be in legacy but idk because ive never played as a pachy. I also just thought of this on the spot)

smoky ridge
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a carnotaurus should be able to sharpen its horns against trees which would give a strong bleed on a dinosaur that we rammed, but if we sharpen the horns too much, it will break and we will have to wait for horns to grow back (e.g. 1h)

frank perch
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Give dinosaurs like Pachy, Trike, etc. The ability to counter attacks of their same species.
For example, when a Pachy tries to ram it's head into another Pachy, the other one could press the same attack button in the right moment and both dinosaurs just bang their heads together, (maybe each of them taking half the damage)

severe marsh
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So I was playing Shadow of The Tomb Raider yesterday and came across this sort of tribal-like sculpture/statue in the forest. Got me thinking this would be a neat addition to the game when tribals are introduced to sort of like leave a mark or for pure decoration.

somber bough
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Austro Abilities

static sand
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Since new water is a thing that is happening, I think it'd be fun to add a whitewater rapids or even just rivers with strong currents. This area could be a place deinos might not enjoy sticking around because of the current, but it would also be a dangerous place to cross for terrestrial animals if they're not careful.

untold root
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in envirma when playing as herbivores when you sniff for food if you are in a grassland then the particles leading to the food blend in so well with the grass you cant see them so could the isle please at least darken the particles slightly so you can see them in envirments other than forests

tawny garnet
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now, i've seen mentions of being able to pick up hatchlings before, but, i just wanted to add this to the fray; Deinosuchus being able to carry around multiple hatchlings. just like a lot of real crocs do, it'll be good for keeping babies safe while moving them into water and leaves them less vulnerable to becoming deino nuggets for pteranodons. of course the trade off is that you would be vulnerable because you couldn't attack. just thought it'd be pretty neat!

Video as example; https://www.youtube.com/watch?v=rvjDcbLtU5I

A robot 'spy croc' catches an incredible moment.
Please LIKE and SUBSCRIBE if you enjoyed! http://bit.ly/1Adl6ht
More info & videos below

"Spy in the Wild: Love" premieres Feb 1, 2017 on PBS. Check local listings. http://pbs.org/spyinthewild

In Uganda, a Nile crocodile comes ashore to gather her babies. Despite having the most powerful b...

▶ Play video
cosmic aspen
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Adding the Eagle Shark (Aquilolamna milarcae) to the ocean would be quite a sight. They would have been planktivorous, filter feeding on whatever was in the water. Would be an amazing atomospheric addition to the game, acting as peaceful giants of the sea, like modern manta rays. This would be its first in game depiction ever if done, and it was only just recently discovered too so it would be a nice addition!

Also look at his face, he needs this

silver flax
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Please make the dinos look wet when they're in the water and a few seconds after they got out of the water, like how the wallowing textures look.

umbral bramble
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ok so i've had this idea for a while.

maybe in the diets update, fish hotspot rivers could be implemented so fishing dinosaurs (deino, ptera, sucho etc.) could just hang out and hunt fish? just like bears do irl :) it could maybe spark up some competition between the fishers too

broken trench
frank perch
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Some fish should occasionally jump out of water to catch insects flying above the surface.
It would make them seem more alive and it's just a fun little detail :fish:

dreamy obsidian
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Fractures
Certain joints should have their own Health Bar. Every creature in the game would deal Fracture Damage (although some will deal more than others, IE Pachy dealing more fracture damage than Utah by far), which is different from Raw Damage.
Dealing enough blows (Fracture Damage) would cause the joint to enter the Fracture status.
When a joint enters the Fracture status, all original stats are debuffed depending on the joint that was inflicted with the Fracture.

A mild Leg fracture could decrease the movement speed of a dinosaur by [X] amount. Going more in depth into the moderate fracture, it would decrease the movement speed of the dinosaur even more, by [X], and cause the dinosaur to limp, and emit painful grunt and snarls due to the immense pain caused by moving the limb around while fractured. Running will consume a moderate amount of stamina.
Entering severe fractures, it would prevent crouching and the dinosaur will now limp severely, and emit louder grunts and snarls. Movement speed will be drastically decreased, by [X]. Running will consume a lethal amount of stamina.
This is an example, so if you have anything you want to include, just ping me.

ancient plover
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we should have the deino be able to open it's mouth and let birds go eat the rest of the meat that is in the deinos mouth like this (it could be an idle animation)

tawny echo
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utah should not be roaming on trees, or even scrambling up to one to be safe. Its plain unreasonable, and invalidates herrera

serene maple
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I think it'd be a nice touch if while sitting wasd would move your tail around like in the Utah concept where its tail is curled

lucid charm
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I have a problem with this Utah concept. It invalidates what makes Herrera unique. I personally don't agree with the 'Arboreal' Utah and think it's over the top in what it can do. At this point, it's simply a better Herrera. However, I bring up a solution for this. Let Juveniles have the ability to scatter up these trees. Around 20-25% growth it cannot partake in this special ability. This also allows the idea that Juveniles have vastly different gameplay from their adult counterparts.

jagged garden
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I understand that the team is working very hard with the new update, but dont you think it's doing more harm that good to not have an ETA on the update? We've been waiting for awhile now, and granted I might not have all the details, but this is starting to get very frustrating.

mellow wedge
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omg the utah scrambling up a short dead tree doesnt "invalidate" the herrera. herreras are probably going to be able to climb much higher and faster than a huge utah. and like why not? its just a cool concept. when climbing up trees is a thing velo and other small creatures will probably be able to do it too to a certain extent. i imagine herrera is just gonna be the best climber, faster than any prey or predators that can climb

real relic
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To make herrera a bit more special maybe make it an egg theif like ovi but ovi will be faster and better at it

alpine glacier
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I agree with the above criticism on Utah's arboreal abilities in its concept. Not only does this harm herrera, but also hypsi who is already a questionably balanced dino not nearly as arboreally equipped as herrera, it is now both slower than utah and can't escape with its high jump which was already a poorly implemented ability to begin with.
Utah is already more than mobile enough without also giving it hypsi's tree jumping or any sort of climbing.

vocal roost
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I think the concept is fine if you keep it like the concept once it is added into the game. The 'tree' is actually a tilted dead tree. And it isn't very tall at all. I presume that Herrera's will be able to climb a diverse amount of trees and they will be able to climb much higher. Also, if you look at the picture, the Utah isn't climbing since it isn't using its arms. It is running up the tilted tree.

ancient plover
#

UTAHRAPTOR ONTOGENETIC NICHE PARTITIONING

Let Juvenile Utah be able to surface scale and not pounce and let Adult Utah pounce but not surface scale, in that way juvie utah is more a scavenger than a hunter and adult utah is more an active hunter rather than a scavenger.

proud nest
#

To come along with the many feedback about the Utah concept:

Not to make Utah arboreal per se, but have dead trees and similar things which can be interactive for the user and allow this Leopard like behaviour.

This would mean having various changes to the jumping and the possibly future climbing ability.

One: carcass weight.
Some carcasses are heavier than others, and meat chunks are almost weightless for the animal, so allowing jump and depending on the weight of the thing being carried, you’d lose jumping height, while climbing has a little more endurance, but once again, with a heavier carcass, the slower your chances to climb up.

With that, include the ability to grab anything (as in any size), the heavier, the less you can drag, to the point of something too heavy you’ll just be stuck holding it. Why this? To allow dragging heavier things, for the cost of speed, even dramatically, but also so you can judge how much you can carry. If possible, this could add the possibility for more people to grab the same carcass, and help each other or fight each other for it.

Two:
Various types of trees, dead trees and rocks that will both enrich the environment and add things that can be climbable for every dino that has this ability. Utahraptor being the largest jumper, shouldn’t be able to just get on top of everything.

Three: animation
Allow the use of the arms when doing these interactions with terrain. Of course this one can be worked on later, since it’s more an aesthetic addition.

old sky
#

Diets suggestion: Since creatures will prefer different foods once diets come, it'd be really neat to have Pachy prefer coconuts that could be found on the beach. It'd get them by ramming into the tree, knocking the coconuts down, and then busting them open with it's head. TI_pachy 🥥

tawny echo
#

also, utahs already have rocks to jump on to escape, they dont need more escape routes

solar gulch
#

perhaps make juvi troodon a brown pattern to fool uthas into thinking its a juvi utha

zealous rampart
#

add a biome that isnt a jungle or grassland ffs

last nacelle
#

Path of Titans: Grow by collecting as many mushrooms as possible. The Isle: Do whatever it takes to survive, realistically and without remorse, as it should be. When someone asks how The Isle works I just laugh because the only question you have to ask is yourself, how do I survive? Eat or be eaten. Why do I only have 1 hour in pot and 2500 hours in the isle ??? it's simple, the isle has everything you need ... and it's very simple: try to survive. That’s what makes the isle and it’s fantastic!

still spindle
#

im sorry if im making mad someone but, oh god please not an utah climbing, we have the herrerasaurus already that does this role, but a utahraptor, no thanks, its ok to jump on short trees, but not climb trees like that, im sorry but its too much for utah

vocal roost
#

Once nesting is added, make it so hatchlings' water content depletes very slowly so you don't need to nest right next to a water source.

manic plaza
#

I'm actually kinda surprised at the amount of horrible feedback coming from the utah running up a dead tree, I thought the concept looked really unique and interesting. I get the cons but to restrict utahs mobility just to protect the idea of herrera being the tree climber is a bit surprising.

A lot of people are suggesting giving juveniles the ability to climb and such but..I mean I don't really see that working? The utah is running up the tree, not climbing it.. does that mean juveniles would be able to climb? I don't see them being able to run up that entire tree without having to actually climb. I really only seeing this sort of thing working for sub-adults and up. And yeah, adult utahs might have rocks to hop on but there is no running slightly vertical mechanic for anything too steep, and I also don't really see anyone actually utilizing the jump much at all (besides crossing water and yeeting hypsis out of branches etc.).

I don't see a huge gamebreaking issue with any unbalancing between utah and herrera, herreras can have their vast variety of swamp, jungle, biome trees etc. and utahs can have their kinda uncommon big dead logs that poke out of the ground.

wheat lance
#

Deino being able to "wallow" in plants to get some extra camouflage.

#

Water covered in these green plants.
Great for a Deino to sneak up on its prey. It could be added with the new water physics for some cool splashes

summer oyster
#

The only part of the Utah dossier I thought was unrealistic was the fact it had food in its mouth when it climbed. Utah's can't even jump with a meat chunk or small corpse in their mouth at the moment. I'd like to see that fixed before we look at adding other mechanics to the animal.

south oyster
#

I just played The Isle for my first time. No problems! It's awesome. TI_Perfect

ripe belfry
#

Once animals, like Troodon and Utahraptor and the like get feathers, I want The Isle to avoid the naked hand meme. I mean, don't hold back when it comes to the wings, go full out!

lone trellis
#

i think droughts should be an event that kicks in if too many people are in the same place, like the game would do a scan every 5 minutes or so, and if there are more than 20 people in the same place then there is a chance for a drought to kick in, this would force people to leave the one spot they are at in order to find water. (droughts can also be a random occurance too)

tawny echo
#

Utah’s should not be able to scramble up a tree, they already have rocks to get on

deep goblet
#

Utah scaling large dead trees capable of taking their weight seems fine to me-- it's neat!! A nice way to prevent this from infringing on Herrera's whole shtick would be to allow Herrera to climb living trees in order to conceal themselves in the leaves. Furthermore, Herrera could climb a much wider variety of trees than Utah, allowing it it pretty much disappear in thicker jungles.

Lastly, I'd like to see this functionality expanded upon with the introduction of more large perimeter fences around human buildings-- seeing Utahs, Herreras, and maybe Troodon using prominent purchases across the barriers to vault over the top and wreak havoc would be p neat.

manic plaza
#

After a few minutes of sitting (or random yet spaced out intervals), it would be cool to have some unique idle sitting animations, movements of the tail, yawning, looking around, shifting weight or just little detail animations that make the dinos look more real instead of just sitting there and looking around

slow junco
#

(repost for image) If you are large enough, Carno or larger maybe you can knock down the dead trees shown in utah concept, This way they can't as easily be used as a from being eaten but more as a spot to scramble up with some prey similar to a leopard.

arctic cypress
#

To add to @slow junco also make it to where when the tree gets nocked down that it becomes part of the scenery but over time it decays and disappears and then when its gone a new old tree is standing were the old one was and starts the whole cycle over again when a larger dino tips it over.

wheat lance
#

Grass like this, useful for utahs hunting mercs. And for pteras spotting prey

slow junco
#

Potentially the tree the utah is on in the concept art, Could be the same kind of tree for other things such as carno rubbing its horns and whatnot, This could give a common use for these trees.

covert hornet
#

Not sure if I’m feeling utah climbing. But a wall jump could work - can jump on to the trunk of a tree or rock then jump off again for more height. Super meat boy style haha

summer oyster
#

When diets are added, a Dinosaur's model should mirror with how successful they have been at following their diet.

A Dinosaur that has not been eating well should be visibly smaller, it's growth stunted by the lack of nutrients. Perhaps it could be skinnier, kinda like how currently in game when Dinosaurs look thinner the hungrier they get. Think: eyes sunken, ribs showing, tail drooping, duller colours.

Dinosaurs that eat well grow to the full maximum size, and are visibly larger, more muscular. Eyes bright, energised posture, well rounded features.

Dinosaurs that do not follow diets become targets as they are visually weaker prey.

frank perch
plain oriole
#

There is no way a 1000 pound Utahraptor should be climbing trees and sitting on branches. No way.

ancient plover
#

Dynamic facial reactions:

Dinosaurs should visually react to things the player sees

Example - If carno sees a allo it should visually look terrified , nothing super in depth but it simply widening its eyes would be pretty funny to look at and also make the animals actually feel real and not just empty.

#

I believe that to honor the fallen member of the OG Six that, only on very rare, possibly special occasions, that a Lone Pue should spawn. And that its called may echo throughout all regions of the Isle.

karmic gate
#

or maybe just add a vague faraway pue call to the background game ambiance every once in a while

ornate breach
#

Two things for when Gore gets into the pipeline for Deinosuchus:

  • Let the croc rip limbs off of a carcass. There's already a deathroll animation in the eating animation for Deinosuchus, so tearing off legs or arms would be really interesting imo. If small enough, the Deino could swallow these whole. I think the general eating animation should also show the Deino ripping off proper chunks from the carcass and eating them whole.

  • This is something much more atmospheric, but even better and easier to add imo. When a Deinosuchus is eating underwater, perhaps sometimes a faint cloud of blood could rise up and stain the surface for a short time. Like I said, this isn't really anything other then an atmospheric, apart from maybe other carnivores being able to smell it, but I think it'd just add to the fear and caution you would now have near water. Imagine you see your pack or herdmate get grabbed with the lunge, and once they vanish below the surface, all you see is a few bubbles and a pink hue on the surface where they once where. TI_Yikes
    https://media.discordapp.net/attachments/323543668747141121/829863560774680615/crocodile-leg_2317173k.png
    https://media.discordapp.net/attachments/401464048610312195/826249760373604392/bloodywater.png

unique marten
#

Utah scrambling up a tree is really cool and it makes Utah look like it has a leopard like niche

rigid wraith
#

I think developers shoud add the basic legacy dinos dat every body likes like Rex/Allo/Trike.. becous i belive most of the player baise on legacy are just waiting for the most of the Legecy Dinos to come to evrima and then want new dinos or somthing like Acrocanthosaurus bc i writed wiht many people on Legacy and its what i think for my self too dat i like the new features but i would like to see most of the dinos we had in Legacy before some completle new Dinos will be added to the game becous how do you want them to switch from Legacy where they got all the dinos they like and in Evrima not but new ones but only a few and only 2-3 dinos they know from legacy but its just my my opinion and some thing i heard from other legacy players TI_Think

crude tartan
#

I noticed that you guys changed the corn looking plant to long grass, i think it would be really cool to have large areas of just long grass and, when mercs are added this could kind of recreate that iconic lost world scene with the long grass and the raptors, not for roleplaying purposes but rather like a hunting ground for raptors and other small carnivores as they can get really close while being undetected.

steel rose
#

Hey everybody so I’ve been thinking of a small idea but I think it’s pretty cool,

What if the trike had a charge ability kinda like the carno currently and it would puncture the muscle of a apex’s leg and for smaller carnivores it would straight up ram them back stunning them for a determined amount of time say for a Utah it would be shorter but for a sucho it would take 2 seconds and after the trike has finished its ram attack it would have to save its stamina somehow

Anyway just a idea that popped in my brain

ancient plover
#

Wading hunting behaviour for austro wouldn't be as bad as it seems. Yes, sucho and bary might be waders too, but there can be partitioning based on habitat preferences (e.g. sucho is more coastal while bary prefers lakes and hunts more terrestrial prey). Austro can be a smaller fisher akin to an egret or bittern.
https://www.youtube.com/watch?v=rznJ3SUzSxU

6/23/2015 in Watertown, Massachusetts.

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crude oriole
#

Can the troodon have feathers when they are released?

sage sierra
#

Dear devs: I'm sure that it is too intricate for the devs to orchestrate a mechanic purely for humans to contrast from tribals in the sense of how they tame their animals. So, I propose instead of making humans tame AI, make it so that certain human player dinosaurs would want to form a symbiotic relationship with a human if the said human grants it (special food that is uncommon to the said species) an incentive to be nice to it and protect it while in search for technological resources. Obviously, the dinosaur human player could retaliate and kill human and that will mimic the untrollable variables when it comes to nature.

wheat lance
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Deino being able to carry its babies in its mouth

#

Deino having to cooldown in the shadow when its not in the water

warped cloud
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Oh that is true

#

After I watched the videos about deinosuchus growth time. I'm calculated 5 hours to make more sense.

inner sparrow
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Dinosaur Recommendation: Torvosaurus Tanneri

Why This Dino: It would open up a new genre of dinosaurs because it wouldn't count as a medium carni like allo or a large carni like rex, and would serve as a sort of middle ground. Also it could make new playstyles due to this and in my opinion would just look cool in spiros tropical environment.

How would you Play as It?: Torvo would generally be an ambush hunter but could run after prey for a moderate amount of time, compared to other dinos. It would not specialize in bleed or raw damage, it wont be fast or have amazing stamina but would be able to outrun apexes and be able to chase after an allo with ambush speed.

Abilities: (I cant think of anything)

inner sparrow
#

A black sand beach that would be near a volcano.

wheat lance
#

Dinosaur recommendation: Purrusaurus

Why This Dino: It could be Deino's enemy

How would you play as it?: The same way you play the Deino

Abilities: Lunging, Scent underwater basically everything Deino can do.

ember merlin
# slow junco Potentially the tree the utah is on in the concept art, Could be the same kind o...

I really like the idea of the dead trees in the utah’s concept art being useful for many animals.

Utah: Utah can clamber up these trees to escape predators or to bring food to a safer place to eat. This can also be used for a perk idea for utah letting it carry larger corpses into the dead trees.

Carno: Carno could be able to scratch the trees with its horns. I don’t know whether this will be to mark territory which other carno’s might be able to smell or whether it sharpens horns for charging. It could also be for both reasons.

Hypsi: Hypsi could also be able to jump into these trees.

Herrera: Herreras could climb these trees but because Utahs can too there isn’t really a point and it should climb other trees.

Stego, Trike, Ava, Diablo, and Kentro: These animals could swipe at the trees with their horns or spines to mark the tree for territory.

Homalo: I don’t know how Homalo’s burrowing works yet but in the concept it was under a tree. This tree could be the dead trees.

Future Flyers: If any small to medium pterosaurs were added they could be able to perch in the dead trees. I don’t really see Pteras doing this but they could.

inner sparrow
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Creature: Pannoniasaurus

How Would it Work: Pannoniasaurus is a recently discovered fresh water mosasaurus. This creature would patrol the rivers lakes and oceans of spiro eating large fish and small to medium dinosaurs. It would be the main competitor to deinosuchus, even though it does not have as strong of a bite it is more maneuverable than deino.

Ability: Pannoniasaurus would benefit more greatly from rolling in mud it would get a temporary speed and health boost.

(Yes this thing had legs, also I would love feedback.)

storm agate
#

Do we know if any long necks are gonna be added in the future?

inner sparrow
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Linhenykus

Why: Linhenykus would be a very unique addition it would be dryo sized and would eat plants and bugs making it an omnivore.

How Would it Work: Lins would be a small herbivore that would live in herds using the protection of the herd to get by, only leaving the herd to find ant piles and bushes. It could also make it so that more different food types could exist.

Ability: It can enter burrows. It can eat ants from ant piles.

still junco
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** Map suggeston - GreatFalls V3 remake**

We all know that V3 map is chaotic looking, featuring lots of random hills and and tons of rivers. However, we could reuse some of them and make beautiful, usefull landscapes, turning into important spots for herding and hunting.

the images below were taken by @madspeteriversen_photography in Instagram, please go take a look and support the photographer

frank perch
#

I want to add to the suggestion above, by taking other parts of the old map and reusing them as both cool niches and places on the map and memorable places for players to get a sense of orientation.
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I want to suggest adding little islands in the middle of large and wide rivers (like the lazy river had in V3) , which could both function as middle sections for dinosaurs, who want to cross the river but also as hotspots and nesting spots for aquatic dinosaurs.

frank perch
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Something that also came to my mind (Don't know if it was suggested before) is a more rocky and volcanic landscape.

Potential highlights

  • Hot geysers (like from V3 for example, because I thought they were quite neat)
  • Perhaps a high concentration of certain plants needed for herbivore diets (for example the Pachy, if it lives like a mountain goat)
  • Rocky rivers -> not much mud to wallow in (could lead to a hunting paradies for carnivores, since tracking prey is a lot easier)
  • Mountains/ high, rocky structures for flying builds to nest on.
  • Caves and hollow cavities inside mountains due to a past lava flow.
zealous rampart
#

add some galloping crocs like postosuchus or nundusuchus

ancient plover
#

Cacti and other xeric flora like Agaves and Yuccas could be added to drier parts of the map (especially near coastal deserts or cliffs). They're edible for a good chunk of herbivores, too

lone trellis
#

a desert island would be awesome, it doesn't have to be an island with just dunes, it would be something like this (maybe with a litte less plants). This area would be good for smalls, and there could be areas with cliffs and a lot of rocks too, for apexes to conceal themselves

frank perch
#

To add to @lone trellis 's and @ancient plover 's suggestions, regarding the desert ideas:

Rocky deserts and canyons, giving small dinosaurs hiding spots between rocks and in little gaves, unique plants for dinosaur diets (Maybe more spiked plants, like the cacti from Soup) and narrow spaces, which are easy to migrate through, yet death traps at the same time.

wheat lance
#

To add to @lone trellis's, @ancient plover 's and @frank perch's suggestion.

This. I dont think I have to say anything

#

Lock-Jaw Tarbosaurus

frank perch
#

Another thing I like to see are little brooks and rivers, running between rocks and boulders.
No fish, easy to dry out during a dry season, just water to drink for dinosaurs who are small enough to fit their snoot through the rocks.

ancient plover
#

From what I've seen most people aren't a huge fan of rauisuchus, but instead prefer other creatures such as its larger relative prestosuchus. Idk what all will be done with the rauisuchus, if it will be replaced , scrapped, or implemented later on. But I have a few ideas that I think could be quite interesting for this smaller basal archosaur. (I would just like to note that idk how realistically this lifestyle would fit this animal, these are just ideas.) First up is having Rauisuchus be primarily shore dwelling, delta dwelling, or found in other brackish regions. If could have the unique ability to squirt salt from its nostrils much like a Marine Iguana and drink salt/brackish water. Next living in these regions the Rauisuchus could fit a varirty of niches. Possibly a semi aquatic marine iguana/pitbull like creature or a terrestrial carnivore whom could scavenge and prey on small/young dinosaurs that stray to close to the shore and if assaulted by a larger carnivore could retreat to the sea. Lastly I think that being a more primitive possibly slower creature the Rauisuchus could work in packs to take down larger creatures near the shore or in the deltas by biting and thrashing there bodies ripping off chunks of flesh (land shark) or if semi aquatic could take on large sea fish in a very similar fashion. These are just a few ideas on how I believe Rauisuchus could possibly fit into the ecosystem of the Isle.

ancient plover
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https://www.youtube.com/watch?v=KQLPL1qRhn8 What do ya'll think of Brachi's doing something like that? Every so often there could be a feast off a Brachi whom breaks its neck! TI_Troll

In the who’s who of the boxing world we would like to proudly present our very own Mayweather versus McGregor of the animal kingdom. These two bulls were literally at it “neck and neck” but in the end, as we all know, there can only be one winner…

Kruger accommodation specials here:
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48 year old, Walter Becker was t...

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analog thistle
#

Suggestion: Liven up the Coastlines.

Ocean shores are centers of huge animal and plant life and activity IRL. In-game they feel kind of barren. I feel there's HUGE potential here to take advantage of. If the coastlines had more life, it would give players a reason to travel back and forth more, from coast to inland, and provide more gameplay variation. It would also add another viable biome for subsistence for some species, and provide a new niche and diet potential as well.

Add salt-filtering species.

Many species of seabird, crocodile etc have the ability to filter salt from their water intake, allowing them to live in brackish or fully saltwater biomes indefinitely. Give the ability to drink ocean water to a flyer species, along with a wader, and a swimmer, and you have the core of a small shoreline ecosystem. With a few players living in the surf, other dinosaur species can then travel to the shore to try and snag an easy meal. It would also give predators like Deinosuchus reason to move in and out of the waterways to the ocean, actively searching for available food.

Add tides and tidal pools.

The ocean level could alternate between, say, half an hour "high tide" and then an hour's "low tide" or the like, where the ocean itself recedes and leaves behind large areas of pools on the mudflats, and wet sands. This would increase open, exposed areas, but also food availability with fish, crabs or molluscs left behind in the pools for carnivores/piscivores/omnivores. This could easily reward attentive gameplay and factor into diets, too.

Add dune grass and other oceanside flora.

Seaweed, oceanside coarse grasses, and algae could provide a draw for aquatic or semi-aquatic herbivores, or even displaced terrestrial plant-eaters looking for an alternate source of food. Specific herbivores to which these are tailored could also be given the ability to drink/filter seawater, too.

wheat lance
#

Deino being able to "wallow" in plants to get some extra camouflage.

ancient plover
#

IN REGARDS TO RULE 10

Disclaimer: this is just a thought, a suggestion, not saying or demanding that it is done that way.

In all honesty I don’t why the dev team won’t answer and communicate simple things as ‘no it’s not coming this weekend’., cause it’s not technically an ETA, it’s just relieving the feeling of expectation. I think sharing these stuff would make the communication so much healthier, at least in my perspective. I honestly and with all sincerity don’t know what’s stopping you from going ‘No man, it’s not coming out today’.

Anyways the thing here is that we’ve been on the verge of ‘it’s so close it’s almost here’ for months; we’ve been on what we (the community) think is the last 10% before the update drops for months and months. That feeling of expectation, that thought of ‘hmm maybe next week’ for such prolonged periods of time is kinda torturing. We can’t do anything about ETA’s, that's the rule, the dev team is not going to give ETA's, but I sincerely have no clue on why they don’t just say things like ‘it’s not coming today or this week guys, still too much work left to do’. A no for an answer would be incredibly relieving, way much more than no answer at all.

In conclusion, I think we at least deserve a ‘it’s not coming today guys’ or a ‘it’s not coming this week’ so we can be relieved from that feeling of expecting the update to drop. That’s just my opinion on all these ‘NO ETA’S 🤬’ situations.

ripe belfry
#

I'd love to see hints of the AE scientists working on other stuff before the strains and normal dinosaurs broke out of containment. Perhaps a baby Tasmanian Tiger in a tube or the skull of a mammoth being worked on, or maybe even a decomposing Gorgonopsid head in a tube. You know, Jurassic Park 3 stuff. Part 1.

ripe belfry
#

Like, you break into an AE lab and find stuff like that floating in vats, like so. Part 2.

#

You know, failed strains, experiments that died, malformed animals, the beginnings of extinct mammal/synapsid research, stuff like that floating in vats. Of course, it would just be purely visual and add to the horror feel of the island. Part 3 of 3.

ancient plover
ancient plover
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So with things like fence break and possibly knocking over trees will the Isles servers reset the entire Island after a certain amount of time? (so that everythings not just destroyed after a few months) However idk how it would work properly. If anyone knows or has ideas on how it would work better, I'd love to hear it!

neat siren
#

Doubt that came to my mind (and probably shouldn't be posted here) about those size stuff, are devs gonna use "Sue" size for Tyrannosaurus instead of "Scotty"?

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Well actually nvm, think Scotty size fits better for elder Rex and Sue size for base

past laurel
#

Adding a perk idea tab where people can post ideas for perks for the game

frank perch
#

I don't know if it was suggested before, but I would like to see exotic fruits in forests and in the trees.
Easy to reach for herbi- and omnivores who can climb, a bit harder to reach for strong herbivores, who ram themselves into the trees and nearly impossible to reach for anything else -> if they aren't lucky to find an unlucky fallen fruit.

Fruits could play a huge role in the diet system, but also serve as a sugary snack for anything who feels like it. Just don't get a rotten fruit, could upset your stomach.

Image not by me, found it here
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https://www.brighterkind.com/news/magic-moments/exotic-fruit-taste-test-at-the-lawns-care-home

elfin crater
#

Maybe like a little Easter Egg hidden in Update 3, for example:

  • hypo spino swimming way offshore, too far to reach, visible only by its sail. Or patrolling outside of the barrier/map boarder, maybe even a random hypo broadcast that happens once a day/week? Just things that hint towards and build upon the grander scope of the game, rather than just the bland, vanilla updates. Very excited for update 3 nonetheless!!
wheat lance
#

Maybe a scent mechanic where you dont see foottraces but u see particles floating like when u look for water or blood. So when u use your scent u can identify the dinosaur by the color of the particles

unkempt marten
#

When we get the temperature system, will feathered dinosaurs (like Utah if we get a feathered Utah) have more advantages on cold temperatures

#

But if they are only skins for those dinosaurs then they won't have any advantage

primal egret
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Main part of the suggestion:
Whenever sandbox is added to EVRIMA, I also think it would be nifty for TestLevel or a new version of it to make a return, that small, grid-lined gray map is just perfect for small servers and hanging out.

Extra part:
Also, this part sounds weird, but ever heard of PhysBall Soccer? I think that alongside obstacle courses and pools with diving boards and soundpads and portals, another fun thing that you don't see on "natural" or "canon" maps could be an area featuring two goals and a loose sphere with physics, as shown below in an image of me playing around in Unreal Engine 4.

I originally was keeping this idea to myself to use on a future modded map for the game if the workshop were to return, but I can't help but share it with you guys. For a more fun TestLevel experience!

(Yeah, I know, this is literally my weirdest feedback yet)

lone trellis
#

when we get tempurature, I dont want it to damage the player (unless you go right next to the lava or fire) It should give certain debufs, such as loosing water faster in warm and dry locations, or slowing stamina regen in places with high and low temperatures.

frank perch
#

Adding to the post above, submerging yourself in water should cool you down and wallowing should keep yourself from getting too hot, since many animals use it tI avoid sunburns.

On the other hand, if it gets cold, you are likely to freeze if you (as a non aquatic) swim in cold water.
But you should be able to warm up around other dinosaurs, because of their body temperature (if the dinosaur is warm blooded of course)

ancient plover
#

Server related, can we turn paleotalk into a general biology chat (because palaeontology intertwines with biology to a great degree, especially with paleobiology- and ecology, which is why drifting to general animal related conversations usually happens)

grim bloom
#

Right now, EVRIMA is extremely lacking in diversity when it comes to water sources. You have big lakes and rivers and swamps, thats pretty much it. There could be other sorts of water sources such as lakes, ponds and puddles. These could serve as great spots for AI like frogs, salamanders and perhaps small deino's to spawn in. They would also provide a great habitat for Minmi and Beipi, who from what it seems, do not have the best chance against Deino, due to most if not all water sources in EVRIMA being large and being extremely Deinosuchus based. It would encourage movement in creatures, as well as different nesting spots for different herbivores instead of everyone nesting in one spot. There are plenty of different reasons that I can't even begin to talk about in this suggestion.

Side note: dont think bout the house in the back of that image lol, couldnt find too good of a picture

ancient plover
#

Since Herrera will be at the Arboreal, I think it would be cool if they nested like these Harpy Eagles in the canopies. I think this has a lot of potential but if you see any flaws in this "Tree Nesting" idea pls notify me.

frank perch
#

Adding to the post above about Herra nesting

I would also consider Herra being able to nest in tree holes (if they are big enough) and at least give young Herras a place to hide.

signal falcon
#

Since pachy is already getting some work on its animation I decided to come up with ideas to make it viable, because if you guys don’t know pachy isn’t the best herbivore pick in the isle. Let’s get into it.
**Growth time: **Pachy currently takes 2.2 hours to become a full-grown adult which is longer than the growth time of the maia (1.8 hours), so maybe their growth time should swap since maia is basically better in every way.
**Health:Pachy has 1300 in the legacy branch, I think it’s a fair amount of health, I wouldn't change it.
**Attacks: LMB: Pachy would preform a headbutt, similar to the legacy one, it has a chance to fracture depending on where it hits. If a pachy chooses to attack a tree there would be a chance of knocking down fruits and maybe small dinos. The pachy could also aim where to hit.
RMB: Similar to carno it will do a charge attack, knocking smaller/around the same dino size over and stop when it hits a bigger dino. Has a higher chance to fracture thanks to the momentum.
Special ability: I would give pachy a passive ability, and that would be the ability to climb very difficult terrain with little difficulties, I could also give it a resistance to fall damage to help. (I based this off the concept art)

**Conclusion: **Pachy would be a damage dealer, that could use rough terrain for its advantage to escape bigger predators.

cold karma
#

When a large predator like T.Rex or Giga/Acro/Alberto walks/runs through a patch of forest, the ambiant noises should go radio silent. So sounds like the birds calling, the insects chirping {would disapear a certain period of time}, ect. I'd lose my mind if i walking through the woods as a sub trike, not hear anything, then sudden pounding of feet against the ground or gradual rumbling. This would also be the same case for large herbivores like Trike, Para, Shant, Camara, ect, their big legs making the ground shake, alerting most people around them that they are there.

sterile palm
#

Puertasaurus’s remains like skeletons should be able to be found across the islands as points of interest, but not just that.

As ambient sounds add the pue’s broadcast being able to be heard in the distance, if the calls are properly tracked down they could lead to a pue skeleton as an easter egg to the old days of the isle.

frank perch
#

Ledges on mountains and hills for dinosaurs like the mountain goat Pachy and nesting spots for Pteras.

broken trench
#

If the devs do decide do go with the mountain goat pachy, I think it's normal headbutt should be given a tiny amount of knockback so in fights it can use the environment to its advantage and try to knock its opponent off a cliff, similar to what goats do irl. The charge could be given much more knockback but it could be more risky since you could end up running yourself of a cliff

unkempt marten
#

Snow ambience
Snow silence
Snow map
Snow creature
Snow Ambush
And everything else that need to come with the Temperature system

dreamy obsidian
#

Looking forward to the Beta. Thanks for your work, devs!

ancient plover
#

Will Homalocephale have the Homalo size or be more like Prenocephale?

full lintel
#

@real sentinel how will the game change in terms of when humans are finally added to the isle. Will this game sort of turn to a super violent warzone between merc and dinos or will the experience be more of not too hectic hunting style? i would appreciate if you could give as much detail as youre allowed to get a good understanding of how that relationship will work and how it would work as well with tribals? would mercs have to kill tribals and vise versa?

ancient plover
#

my only problem is that its extremely laggy

#

and, well, it doesn't even let me play. I try loading into a world and the screen just becomes black. this issue started a few months ago

untold kraken
ancient plover
trim quiver
#

Please use a special tag or something for stress test q-q Not liking my discord blowing up so suddenly late at night

balmy kiln
#

there is any possibility to push up the pack limit on evrima? ex : carno pack limit is 3 and it sucks big time ..

dreamy wyvern
#

change the drinking and eating to something you dont have to hold down, like in pot

bronze vapor
#

more people means more lag, if you ever played on legacy you would know bigger servers are really bad for that, especially when 80% of the server pop is in one place

tribal forum
#

I got on when the server was released and then I was growing my croc pretty good then boom kicked me out then couldn’t join back for now 30+ minutes. No worries I’ll play tomorrow but I probably was killed off anyways haha survive or be eaten🤣

nocturne sable
#

My game keeps crashing and i cant join for some reason

ornate breach
#

Beta’s mega buggy and chaotic rn but i will say I think you guys hit the nail on deino’s water movement. It’s pretty smooth and feels generally nice to control. 👍

atomic jungle
#

Ummm does anyone know why I can’t join any stress test servers?

ancient plover
#

the jungles are just what the doctor ordered

severe lake
#

im not even gonna lie i love it

bright totem
#

Paths look terrible in the planes, they are all blocky.

shut remnant
#

I cant join any Stress servers either

potent horizon
ruby bay
#

need more au servers

eager comet
#

Ive seen a glitch where the top of the watr gets broken for no reason and i can hear deinosuchas footsteps from very far away like its right next to me..

edit: its scary, sounds like they are coming for u but they are nowhere near u lol

ancient plover
#

would be nice if the servers were 100 players like how is everyone gonna have a chance to play

rancid vapor
#

I’m unable to eat fish as I’m a bigger dieno, also when I grab a fish in the water it keeps falling out

ruby bay
#

People are already killingeachother as baby dienos even though theres no need to, aka bodies everywhre

random wasp
#

how the heck do you slow down in the air as pt, cause z doesn't seem to do it

ancient plover
#

-109.560,758, -528.375,125, -28.764,48 EU - QA OPEN => Ground is OPEN and nor escape

ruby bay
#

yes, a lot of people are having these problems, from what ive seen its something to do with the center spawnpoint.

eager comet
#

i was a pteranadon laying down for stam and when i got up it went down for some reason, not by much but noticably.

fierce tiger
#

We need another Australian server

marble linden
#

just lost my spot in NA 7 because the game froze and crashed

#

while i was spawning in

rancid vapor
#

The schooling fish are going through the ground

onyx forum
#

Allow ptera to gain altitude a bit if its going fast? For example, after diving a bit, being able to gain a bit of altitude from that momentum

vernal ridge
#

when NA 7 was at 30 players i tried to join but it wouldnt let me

bright galleon
#

right i may have found a bug

zenith oyster
#

I crashed into a tree a ptera and I can’t fly anymore😭

charred osprey
#

cant log onto any servers from ny

runic latch
tribal quest
#

loving how deino plays so far. very cool good job. one thing i think would improve the atmosphere more would be to make it so when your underwater that muffled sound efffect is a bit louder its a bit quiet for me rn

rancid vapor
tribal quest
#

yea sorry i should say make it louder

shrewd ore
#

why is it once i join a non full server i get thrown back to the main menu

spare hatch
#

1 hour I think it was

opaque schooner
gaunt scroll
#

u cant kjoin any of these stress test servers, all maxed out

patent scroll
#

I got to join one, picked the deino and got stuck loading.

#

does suck that they are all maxed out though

dapper bane
#

It’s going to last for 2 weeks so we are going to have a chance at playing. It is annoying right now

patent scroll
#

i didnt know theyd be on for two weeks. thats good then.

#

i just keep getting stuck in limbo looking at the background after i select the dino.

#

clouds are moving, so im not frozen.

dapper bane
#

Punch posted that will stay up for one or two weeks. In announment section

patent scroll
#

yeah, i get stuck and cant do anything but pull up the task manager and close the game.

patent talon
#

is it a diffrent map in the stress test?

modern flume
#

WE NEED A QUEUE OPTION

iron wave
#

try using steam server list to auto join once a slot is available

analog thistle
#

Deino's the most fun I've had in a LONG time. As feedback: fun to play, seems balanced, crap on land and amazing in water (perfect); minor hitbox issues for eating/drinking but the playstyle is great and there's a good number of fish to eat. Addition: I really like the way breath and stamina work for them. The fact you can regain stam chilling in water is great for Deino!

ancient plover
#

I've played Ptera for about 2 hours or so, and I have to say I love it. Only problem I see really is the fishing mechanic, it's a bit difficult for me to actually catch any fish. Matter of fact I actually haven't caught any yet besides elites. Other than that I love it.

Edit: To clarify, the camera angle is a hit weird when fishing, so it's hard to actually see if you're above a school of fish. If you go too low you just kinda plop into the water, might just need more practice.

dreamy onyx
#

It's there any bug? It's showing 73 out of 75 but doesn't let me in, I tried few times

queen sparrow
dapper bane
#

No. Just too many people trying to connect at once and they enter faster

dreamy onyx
#

Okay thank you

narrow yarrow
#

help i can't logged into the QA server it always takes me to the main menu even if the server isn't full

dapper bane
#

If you see 73/75 or so it is probably already full. I joined EU2 when it was 30/75 and it still got me to main menu and after that was full

dreamy onyx
#

I guess trying to connect from steam when a slot is free won't work?

dapper bane
#

Yes does not work either. We have to wait and get lucky. So good luck to you all

bleak shadow
#

where can i go to complement the devs?

#

@real sentinel idk where i go to complement u guys? but atm having alot of fun the croc feels real and looks absolutely stunning. Thanks guys

pine imp
#

Ehm am I the only one who cannot simply join any of the stress test servers? Always get kicked to the menu screen. When I try to connect to other (non stress test) servers I cannot log in either..

#

I was trying for 30 minutes.. tried reinstalling but didnt help ;-;

dapper bane
#

Well you probably can not join the other servers because you are on different version of the game. Although for the stress test just have to get lucky

wispy pelican
#

Try open up like 10 more servers. there are houndreds of people trying to get in

kindred beacon
#

The only thing bothering me about the new update is that Deino feel too jittery, if you move your camera just a tiny bit the hole body bends to that direction, and it doesn't feel.good for an animal that large.
Also there is a bug that 3 calling while sitting still makes the pawprints and walking sound.
For the ptera it'd be cool to being able to fall from a cliff and start flying immediately, instead of falling in jump animation. But the gameplay is so fun! Congrats!

dreamy onyx
#

Please open more servers

mystic chasm
#

Where do we give stress test feedback?

#

Dying crashed my steam on Official Envrima NA Server 8 after I died.

#

Not sure if that is something you would like reported anywhere in particular during QA Stress Test.

woeful cipher
#

Leave it to me to find the deathstucks in a map XD

iron wave
#

can anyone help test this as well but passing a fish or a small body around 5 or more people sometimes makes it uneatable ?

leaden cloak
#

In itself, nice update so far, but a little confused about the disabling Global Chat. Is this gonna be a permanent thing for the future?

sharp palm
#

frequent crashes when spawning in happend 5 times in a row

edgy crescent
#

note to self do not lunge in water at big fish as baby deino = fatal Error

unique marten
#

There’s a glitch with dying, so what happened is that I fell of a cliff while trying to land and I clipped the edge and fell, so I die then I go to the Dino selection screen I do stuff pick a thing then a place but instead of spawning me in, it went to my dead corpse and then it stayed that way for few minutes, my dumbass thought it was taking a bit to spawn so I try logging out and what do you know the menu isn’t coming up so I have to then press the windows button to get out.
And I doubt it was a lag spike because my game was running smoothly before

outer tiger
#

cant open esc menu no matter how hard i try

marble linden
#

cant drink river water as a deino

exotic inlet
#

if you guys want help it’s best to talk in isle discussion, folks are helping out there more frequently <3

cosmic slate
#

Why are you all talking here? #general-feedback-discussion is
Where you have to talk, this is for feedback, theirs a discussion area where to talk

blazing plaza
#

The new texture for the sand looks more like mud than it does sand, I think the old texture for sand felt much better overall as there wouldn't be as much tracks or ripples due to the waves/tides washing away that stuff.

analog thistle
#

Feedback re: ptera:
I think Deino feels a lot more polished; Ptera has too fast a growth time (imo--there's so little to do right away) and I feel it could benefit from maybe doubled growth time. BUT, the stamina is awful; baby ptera gameplay is basically just resting your stam bar back to full in between short glides trying to get height. I also feel the RMB hold for fishing should give a slight stamina drain in return for keeping your altitude exactly at skimming level--it just feels a little sloppy having to adjust a lot. Even as adult, I feel like stamina regen should be a solid 30% faster, and drain far, far lower for taking off/gaining altitude. There's nothing overpowered about it, it doesn't outcompete anyone like that. Or let it regen stam slowly while gliding.

The gliding animations and turns are good, though the air brake doesn't seem to work for me at all (maybe a keybind issue but I can't see the menu atm so). The sounds are great, I love the beak clattering.

I think the swamps don't have fish (at least, I couldn't find any ripples) which seems strange, but it makes sense if they're unfinished. Oh, and I adore the sniff animation!

naive chasm
#

Update 3 Stress Test Feedback: Pteranodon flight/gliding is really intuitive and fun. I barely played Deinosuchus, but I’m so glad it’s in the game because now drinking feels risky and makes me very anxious. I’m not sure if Dryosaurus grows faster now, but it felt like it did which was a good thing. It needs something to entice anyone to play it. I surprisingly had the most fun playing Tenontosaurus in this update, I felt fast with good stamina from the very beginning. I was able to explore some of the cool new things on the map, like the caves. What really shined about it, was it felt like the open plains (while no one is playing anything other than ptera/deino) belonged to me. The forests look so natural now, and I’m not sure when the night ambiance was updated but it’s great. I could just stand in the woods and listen to Deinosuchus in the distance and enjoy the crickets buzzing in my ears. At about 60% growth, I could stampede down the game trails and hop over fallen logs, which was welcome after them being a barrier prior. Not sure how the balance will feel once there’s more variety again, but ignoring some bugs with ptera (which are to be expected considering this is a test and it’s brand new) it was the most fun I’ve had with the game other than when EVRIMA was brand new.

limpid meteor
#

My biggest issue with the update 3 stress test is how loud the Deinosuchus footsteps are, they could be very far on the other side of a river and you'd still hear them loud as if they are right next to you. It makes going near rivers very annoying since you have to guess how close the Deino really is.

The Pteranodon is fun to use and fly around with but I feel like taking off uses way too much stamina (Could just be an issue with hatchlings). Also takes a few attempts to work out how to take off properly, but I like this a lot since it feels very immersive.

hardy wolf
#

Everything is amazing. However, still hoping one day we might get a queue system? It may prevent so much chaos during updates and stress tests like this.

charred ruin
#

Pointing out that the servers are full isn’t proper feedback, you may want to try testing the beta later on in the day.

Let the devs sort out performance issues and get more servers up.

spice brook
#

I'll tell you why game is broken. There is no community anymore

#

I used to play on a server where there was rules. like don't continue to hunt when you have made a kill etc. You can contest for a kill but can only kill if they fight back. There is no community that has a server like this. Least not that I know of.

kindred beacon
#

I feel like turning for basically every animal needs to be smoother. Right now if you move slightly the camera left and right your hole body and tail jump to the side in seconds. And feels too jittery and light weight.
Also it'd be cool if deino's tail did not repositioned itself after a turn but bended, like if he was actually dragging it.
Last but not least, idle Ptero makes beak clap noises even if he does not open the mouth at all.

solemn hedge
#

gotta say for my first 2 hours as deino, its been pretty sweet, responsive and fun to play, only issues ive noticed so far are the difficulty in grabbing prey once dropped (it does the pick up animation but doesnt grab the fish) its really hard to hit schools of fish as deino, and said school of fish sometimes go under the mesh to hide from you xD

pearl raft
#

People who have had the chance to already try the new Animals already, share your thoughts. Make me hyped even more.

karmic steeple
#

pressing W while flying shouldn't change elevation imo. would be easier to just have directional control with WASD and elevation change with ctrl and space

tulip bough
#

Ptera seems really REALLY unfinished. It should have stam regen while gliding, and taking off from the ground shouldn't be so difficult. A better steering mechanic in flight would be to use the mouse while pressing W. It makes the ptera not fun to play when you have to land every 30 seconds and sit to regen stam.

toxic timber
#

When eating dead fish, deino sometimes get's stuck in the animation of eating and doesn't gain food at all

plucky estuary
#

the rubber banding is getting ridiculous. i cant even move anymore. let alone fly

real sentinel
#

We're working to upgrade our weaker ones.

grim bloom
#

Skimming as ptera in the QA was cool the first 4 times I did it, then it began to get tedious. I dont know about you, but while it is cool that im risking my safety to deinosuchus when skimming, holding RMB over the water isnt exactly a feature which drives you to play fisher ptera, in fact its quite boring to fish as ptera. If we could dive underwater as a ptera, it could both make fishing ptera a more fun playstyle, but also make ptera more fun and risky in general. Right now you play ptera once, and then put all your remaining time into Deino, because its just a way more fun fishing playstyle.

analog thistle
#

Big suggestion: give an option to not tie left/right keyboard turn to visual direction. Atm if you're looking slightly too far right or left, your A/D reverse, which when flying/trying to skim as Ptera can be really quickly deadly and slam you into a tree when you least expect it. Make it so A is always turning left, D is always right, as a menu option please. It's always been annoying but with Ptera it's really noticeable

frank perch
#

My Ptera started swimming mid air before it fell into the river and died due to fall damage ^^''

worthy arch
#

Deino is super cool, just the eating is a bit troubeling. The bodys bounce or fly away while eating so you need to be lucky to eat

blazing plaza
#

While I love how the new map looks, after flying around as a Ptera for a while, everything began to look a lot more samey than the original spiro did, not geographically, but with the trees and the way the grass is. I don't think Ive really seen any reeds near rivers, or even the same kind of swampy feel from the original swamps which I think suited it quite a bit, and some of the bigger open areas are still decently populated by palm trees and such. While I love that visibility is a lot better now in the forested areas, and definitely more dense in some areas, I also miss the variation of plant life that we had from update 2 spiro, and would like to see more of that.

TLDR; Map looks good, but gets really samey, visibility is better, but everything looks somewhat the same from a ground perspective in some areas. Also sand texture looks more like mud now.

orchid bane
#

Yeah i realy adore theold isle map but all in here feels the same with maybe a bit of a differant pattern?. not unique in ay way

frank perch
#

We need some ponds near the beaches, they are quite empty but yet so beautiful

tawny echo
#

change the menu, it looks awful

languid matrix
#

only able to join as a raptor

icy iris
waxen forum
#

I've noticed that the LODS are really bad. I know it's a price to pay for optimization, but there should not be this big of a discrepancy between the pictures that we have been shown before (even without the new LODS Punch talked about) and what we have here. I am running on all high settings right here.

ancient plover
#

This new update is trash, cant connect to any server.

scarlet nova
#

I cant conect 😦

severe otter
#

Please make pteranodon have better stamina.
Running out of stam from just taking off and gaining altitude is a bit strange for a flying animal.

strange scarab
#

I managed to connect to one server but after I died the game locked me in corpse camera even though I have chosen another Dino already

jaunty knoll
#

i have no updates for .03 version

strange scarab
#

It's 0.7 version actually but you have to change it in steam setting in the library to quality assurance version

haughty kelp
#

If I can't look down without dropping down while flying as Ptera, then what was the point of holding ctrl to fly down?

ancient plover
#

More servers pls

haughty kelp
#

There's still too little water sources in the map.

autumn hemlock
#

implement the looking around feature without changing direction by holding the ALT key into the ptera when flying

thorny crater
#

I have following idea:

elite fish can swallow:
-juvenile Utah
-juvenile Hypsi
-maybe adult Hypsi
-juvenile dryo

elite fish attack:
-juvenile Teno
-adult Hypsi
-sub adult Dryo
-sub adult Utah

elite fish don’t attack:
-juvenile Carno
-juvenile Deino
-juvenile Stego
-sub adult Teno
-(and all the other adults, except adult Hypsis)

potent mural
#

the fully empty servers are probably crashed

ancient apex
#

Reminder for everyone posting in this channel: this is not a channel to ask questions, that is best for #401464048610312195 or any other channel with ‘discussion’ in the name. This channel is meant for players to provide suggestions and/or feedback to the developers about the current state of EVRIMA. I will now remove questions and conversation that were posted. Again, please post questions to #401464048610312195, thank you.

nimble halo
#

Edit: person's question was removed so those reading, this was the previous context in regards to deino drinkng.....

Yes, although drinking is a bit sketchy. Noticed deino has to have his head and neck in the water (up to it's front legs) in order to start drinking.

Keep in mind due to the creature itself, animations may "appear" subtle. It's head dropping down to drink may not be noticable so keep an eye on the water gauge and an ear on the vocals of bubbling/gargling.

tight abyss
#
  1. Cant get into servers
  2. Texture (especially water) tends to not ...exist..
  3. The far away things load before the things you literally stand on, which leads to people with worse pcs to be falling for 10 years before the very ground underneath them loads in
  4. Flying is bound to camera movement, at least make it so one can turn this off
  5. A PT should be able to start flying when in water when it has a certain amount of stam
  6. PT stam is horrible if you think about that its a hunter that remains in the sky for a while looking for small prey/fish. At least make it regain a good amount of stam when gliding...
pure orchid
#

I feel like ptera spends a lot of time vulnerable waiting on stamina. It cannot perch to a tree, and a tall rock isn't always available. Stamina for the ptera just feels low.

tight abyss
#

Group system was already implemented earlier but ey who cares
The old group system was better. Let people invite one another over the tab list - even make it so herbis and carnis can group- dont force RP stuff onto people
(At least make it optional in the future)

median brook
#

so far so good.. air collisions.. fishing in flight.. on thing though..

  1. when using airbrake and coming to a stop in midair.. i get that you loose speed and fall.. but still maybe not fall like a stone? like strech wings to maybe use a type of parachute?.. just to slightly slow the descent?
  2. slowly regaining stamina while gliding?
steady phoenix
#

suggestion: Make W/S up/down for flying

lament ruin
#

The Pteras model is NOICE

tight abyss
#

Pts should be able to drop the fish- either for later eating- fighting or just for possibly giving it to babies

#

ALSO overeating omg... you literally cant eat within the first 10+ min of spawning in because you'll vomit (pt)

novel herald
ancient plover
#

Please remove how your controls invert when you look behind you as a Ptera. Its very jarring and it often gets you to crash, its unnecessary and annoying.

mild fiber
#

Stress test ptera feedback.
Really great work, team! I was afraid that ptera would be like ultimate spy machine, but it feels like real animal.
The great things are:
1)cannibalise don't give food for pteras.
2) stamina regen, feeding and drinking only on earth. Many people are asking for stamina regen during flight, but its great that you need to think where to land and should care about other dinos.
3) juvs, that are learning of how to fly are made as should. Very good.
That what could changed:

  1. turns during flying . At the start they can be more smooth, then becoming more sharp if you continue pressing the bottom.
    It would be feltmore realistic.
  2. removing control inverts while turning.
lean basalt
#

Stress Test Feedback: Unable to join servers, steps taken to fix this issue (i.e. restarting, refreshing, etc...) did not solve this problem.

outer basalt
#

BR1 seems to be broken, I have infinite stamina/food/water and growth seems to be stuck, every once in a while I get a massive rollback of several minutes. I've already restarted the client.

maiden olive
#

There's still a bug where whenever you try to pick up a body (in this case, as a Deino), you'll freeze and be unable to do anything. I just kept floating and slowly drowning into the river for about 5 minutes before I gave up and Alt-F4

ancient apex
#

Reminder for everyone posting in this channel: this is not a channel to ask questions, that is best for #401464048610312195 or any other channel with ‘discussion’ in the name. This channel is meant for players to provide suggestions and/or feedback to the developers about the current state of EVRIMA. I will now remove questions and conversation that were posted. Again, please post questions to #401464048610312195, thank you. Additionally, you can converse about posted suggestions/feedback in #general-feedback-discussion. For bug reports, please utilize the linked form in #🐞-evrima-bug-reports-🐞 and discuss issues in #723294838610722847.

mystic flint
#

the ptera being stuck in sleep pose can be fixed by biting! from what ive found out im sure there are other ways

lone ruin
#

Idk if it’s just me, but the river through the cave/canyon area is way too shallow

pale fog
#

You can get stuck in this cave

visual carbon
#

So far in my time playing in the qa branch ive not had any issues however i think a nice bit of qql would letting deino eat underwater

spice brook
#

I nailed a landing on a high rock. And for some reason it threw me forward as if I crashed. And I was not in flight mode, so I died. Not sure how much this helps.

abstract sierra
#

Here's my feedback after playing stress test; I only played deino, and I got to 60% growth, before my internet dropped and I got booted from the server.

-Deino is really fun! The swimming feels incredibly natural and the model and animations are amazing. The lunges have so much weight to them, and Deino actually moves like a crocodile. Love them a lot, and the sound designs are also really nice. The only issues I ran into was hits not registering on a utah that was right in my mouth, multiple times. I also like how deino is vulnerable on land (the turn radius isn't good enough for defending your tail, so staying by water gives you so much more security) so deino players are encouraged to stick to the water and use stealth. Deino was really balanced and I love the playstyle.

-The new bleed system is really nice and readable. I like how you can tell whats going on now, instead of sitting in a bush not knowing if youre going to die or not. If the health icon would appear somewhere on the screen as well as the bleed icon, maybe one of the top corners, that would be even better.

-fish were plentiful enough to where you could find one if you were short on food by swimming a bit, but not to where it was just ridiculously easy free food. They also look incredibly appetizing!

#

-the only bugs I experienced were the following (I was on EU2):

-chunk of river where I had spawned wasn't rendering, so it was just the visible riverbed. You could still swim in it.

-on my screen, on every deino model, the eyes were meshed into each other to where their eyes weren't visible and the skin was deformed. I got kicked out of the server before I could document it for a bug report. This lasted the entire duration I was playing.

-fish and corpses getting stuck to player's mouths. There was one instance where a fish was launching into the air and rotating around another deino as it fed, and the deino had a deino corpse stuck to its face.

-deino sometimes getting locked into the resting animation, until it drank/fed/bit. While locked, it was just a static model that would rotate as I turned.

-when spamming H, the "hold h to rest" overlay disappeared, so I was sleeping without even knowing it. I was able to notice by the screen darkening. Pressing h 3 times got me out.

I was going to document these properly but I got kicked out of the server before I could. I don't have time to try rejoining, so if these have been reported already, i had them too.

That was an incredibly fun play session though, lots of fun fights. Keep up the good work 👌

sterile stump
#

Just a small quality of life thing for ptera: I noticed you cant hold space to go up when you have no stamina, even if you have speed from a dive. Should let players pitch up regardless and if they dont have enough stamina or speed, risk stalling and falling out of the air.

odd cargo
#

Would love to give feedback but I cant realy cause I cannot seem to join any stresstest servers. just loadingscreen and back to the main menu :I

ornate breach
#

I've played for a few hours now on both deino and ptera, growing a deino to 40% growth an a ptera to around 75%. I'll give my feedback on it so far:

Fishing
Fishing's pretty good. The schools and elite fish aren't stupidly rare, but aren't just a free food stop either, and require at least a little bit of flying or swimming to find. Fishing as Deinosuchus is pretty easy, since the elite fish are really slow and sometimes just don't run from you. It's harder to catch the school fish since it's a percent chance.

Pteranodon fishing is decent too. The skimming aspect is cool, though it takes a bit to get good at since the flying is so smooth. If you hit the water, making a mad dash for land is extremely stressful since you now know what lurks in the water.

Swimming/Flying
Pteranodon's flight feels generally decent, though it's kinda nullified by the horrific rubberband that i'll get into in a sec. The pitching up and down doesn't feel too sharp or too gradual, at least to me.

Deinosuchus's swimming feels good. The animations are lovely and I like the boost feature. Not much else to it. I'd talk about the lunge but I haven't gotten to use it on anyone yet, so maybe later.

A Few Bugs

Rubberband - By far the most glaring issue (and the one I expected the most) is the rubberband. I was flying as a juvi ptera and I was zipped around half a mile back to where I began. This particular issue seems to only really affect ptera weirdly, as I was having a lot of trouble generally just moving on the ground without getting zipped back every half second.

Keys Stop Working - At random, some of the abilities will just randomly stop working (usually either takeoff or resting). This seems to usually happen after a hard rubberband.

Semi-Softlock When You Drown - Another glitch I've only seen on ptera so far, but in order to respawn I drowned myself in swamp, and when I clicked on Deino, my camera got stuck on my dead ptera. I had to use task manager to fix.

charred ruin
#

Definitely need to make deinosuchus and pteranodon slower while running on land, they’re unnaturally fast.

blazing oar
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I managed to get in twice, both times I've tried spawning as deino and the game freezes before I spawn overlooking the map.

worldly garden
#

So, playing for a little with ptera. The rubberbanding is def an issue, but to be expected of a stress test. When you're not banding to hell and back, ptera flight feels great! Smooth and natural, I really like it. I've seen a lot of complains about hatchling ptera stam but it's fine? You don't need to fly up to cloud level anyway, just launch yourself up and get comfy with the fact that if you want to save stam, you wont be flying high or fast. You're plenty safe anyway. I've not found ripples yet so I can't speak on fishing, I imagine it'll be a lot harder with this rubberbanding but that is what it is

What I've seen of the map so far looks really nice too. Can't say much more on that, it's just... nice.

#

Right after typing that I found ripples lol. Took a moment to get the hang of, you need to fly pretty low and maintain that height. But pretty intuitive once you get it! Though I'm not entirely sure why I threw up after eating a single fish while hungry >>

ancient plover
#

Utah Stamina seems to never run out. Might be a visual glitch but on my screen the stam meter never drops.

crisp moss
#

i'm willing to wait longer for update 3 if it means a queue system will be introduced, or at least implemented into a patch shortly afterwards. it's painful having to claw your way into a server, and having 99% of your time's efforts wasted to simply be booted back to the menu for more waiting. quite frankly i'm sick of it

pale axle
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either increase the ptera stam or decrease the drain

blazing oar
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We'll probably need either more schooling fish or have them provide more food. Or deino hunger needs to be looked at. In 16 minutes of play I managed to find 1 school of fish, caught 4 before the school despawned and caught and ate a baby ptera. As a freshly spawned deino my hunger was at 90% when all that was done. 16 minutes of play, 4 schooled fish and a baby ptera got me about 5% hunger filled.

fluid jacinth
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2 issues with Ptera. 1. Air braking, going straight down while airbraking still makes you stall. Not sure if thats how its supposed to be or not but it'd make sense to be able to drop down a cliff gently by air braking. 2. Turning should be a bit smoother in the beginning. When making fine adjustments it looks like im having a seizure. Other than that its absolutely amazing

pastel prairie
#

I just hope they introduce a system where you can join a favorite server via Steam instead of using the laggy serverlist in the game. Worked wonderful in Legacy, hope they bring that back.

quick creek
#

A deino's run speed on land feels right. Crocks in real life can sprint surprisingly fast when they want to.

Petra the stam drain still feels too brutal. I get there's the issue of balance as they can fly and be away from harm but to me it feels too punishing. You cant really take off, hunt for fish, and take back off again to head back to say a 'nest' or where you've chosen to roost with out needing to stop likely on the ground to regen stam. If anything happens to have seen you land, there is no hope. As the deino, 90% of my petra nomz have been from them appearing to need to land and having spotted them doing so even if they land in the thick bush (spam biting is the best tool when trying to flush something out), and not having the stam for the quick take off. My own deaths? The same... I lacked the stam to fly back up to my nook even though I just took off from it, glided along the river, caught a fish, and than couldn't get back up, so forced to land in order to well.. fly UP.

I suggest maybe the stam drain could be dependent on how sharp an angle you fly up. A slow incline could drain little stam, a sharper almost vertical could drain as it does now, as it takes more effort to fly more directly up than gliding and using the wind. This could also make you think more on how you fly. a slow incline when you're near the ground could still put you in reach of angry mouths.

clear epoch
#

Ptera feels amazing. The flying is smooth and fishing is a lot of fun

quick creek
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More hoping they reintroduce the ability to colorize our dinos like you can in legacy right now. Looking forward to seeing all the players think playing as a white or brightly colored dino is cool only for them to stick out like a sore thumb when hunting them. ;P

plain needle
#

Please add a Queue

quick creek
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One thing after being booted so many times: On the Play/server menu. Don't have it scan for servers right away. Either let it save our server search opens or let us apply them THEN let us search. It's such a time waster to be booted, hit play, wait for all the servers to load, to then punch is hide empty, or the server name than hit refresh and wait yet again.

A queue is also badly needed. Server full? agree to enter queue so you can be in line to take a fre spot. To avoid people who AFK, it can play a sound when you are about to enter and make you hit a confirm to really enter. So if you step away for too long or something, you're not wasting a spot someone active can take the place of.

vast hinge
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Sometimes the ptera can’t jump or fly so I need to take a swim in order for it to be fixed.

lost thorn
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Should add some crabs in the rivers

sleek sapphire
#

Rubberbanding seems to be the most prominent issue from what I've played so far. It gets so bad I'm completely unable to move.

fair raptor
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Been playing Ptera for over 3 hours and loved it. The model looks amazing, he doesnt take so long to grow, and his water/food drain is more then OK! He's also speedy on the ground, a thing I didnt really expect.
Fishing is very very difficult. Every time I went down for a swoop I started dropping so soon and then hit the water. I like the new drowning system with the heartbeat sounds, makes it scary also in murky water were you cant see!! When I got a bit better at the skimming I still wasnt able to get any fish for some reason; tried time and time again, it was like they just were not there at all. Tried other spots and the same thing happened...NO fish! At the end of the run I starved.
Noticed some people having issues with the brake; I was able to land almost everywere without problems.

Then tried the Utah for a bit. The skin on the juvi seemed a bit "grey-ish", just looked off when looking at the other species, who's were nice dark and crisp. Then I tried hunting a Ptera, ran on top of this..wall at the swamp...
I fell trough the texture..and didnt get out. Deathtrap!

jolly glen
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I cant start because im stuck in the selection screen. i can sometimes choose the dino i want but then i cant spawn in on the map, all the species sometimes dissapear and sometimes when i choose carni it shows herbivore species

split horizon
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Alright so it seems that a lot of people are complaining about the stress test and wanting you guys to add more servers, and maybe you should, but I would direct all effort to stop the rubberbanding.
It is probably about as bad as the disconnection issues evrima had before. If you are hunting you can't really move in ways to help you, same for the prey so it seems to just suck for everyone. For Pteranodon it can be very fatal if you are soaring very high up and try to land but you randomly start shifting about and then die to fall damage, and to say that it hinders combat is an understatement.

fair raptor
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Got on a server with very bad lag and it didnt load any of the land textures, my croc was floating heads down, so was another dead one close by. This went on for a couple of mins before I went into another server. There the textures loaded in within seconds 😉

scarlet igloo
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I feel like i can hear deino's from a mile a away. I'm pearched on top of a large mountain and it sounds like it's 10 feet away

frail dagger
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deino eyes broke TI_monkaS TI_Scream edit: my deino have adult model but actually im juvi I noticed this becasue i saw on youtube baby deino looks skinny and different , but my deino has massive model and small size TI_Squint

spark mural
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Unsure why, but can't join any servers. Even attempting to join the server that's only 45/75 full results in being booted - without an error message - back to the main menu.

ancient plover
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Everything on Evrima is so fast.. especially the Pteranodon on land. That mf zooms like there's no tomorrow. Someone stated earlier that it looked unnatural, and I agree. Just like juvi utah it feels way too fast on land. It's definitely not as fast as a juvi utah or carno, but still feels odd.

gritty acorn
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Got the hang of landing instantly, and have never crashed so far. I honestly hated how the flying looked from QA and Dev perspective, but once I experienced it, it was awesome. Learning to fly was a bit tricky but once you know its easy as cake. Only complaint about it, sometimes when doing the running start the ptera will bounce up and then come back down. I was significantly good at fishing when I did it for the first time, but once an adult I noticed I had a severely harder time with staying at the right level to catch fish and not crash. I fell off a cliff once and had a hard time getting up to fly when falling. I tried all the launch controls and ended up thankfully sliding down gradually with no fall damage, but the issue stands that I wasn't able to fly while freefalling. I love how fast the ptera is on land, honestly was surprised. You can't eat when the food is next to water, even just on mud cause it only gives the option to drink. Theres also a specific spot on the map at a waterfall where eat, drink and wallow are broken. As the deino, I think it would be nice if there was a different color for other deino movements in water. It was hard to tell who was a victim to water crashing and whos actually another deino. Swimming feels great, attacking is great. The 3 and 4 calls need to be fixed when resting, because you can see dirt movement even though you're standing still. Overall, 10/10 worth the wait and I can't wait until we have more people playing other species to bring it all together. One update 3 hype dies down, we'll probably start to see stegos and utahs and whatnot again (hopefully) EDIT: I do think the ptera needs a land speed nerf, cause I was able to bully fully grown deinos by just running away and they were never able to catch me.

flint violet
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So, I really feel like I should wait a week before I try to formulate some thoughts on the beta, but, I feel like it needs to be said now.

It's fun as fuck.

Pteranadon:
Ptera is a resounding success in my own opinion. The feeling of freedom you get whenever you get larger, the non super braindead gameplay that relies on me being able to conserve stamina/keeping airtime, and the fact that you actually have to worry about your survival stats make this guy fun as hell. That being said, there's some pretty large issues I have at the moment. The stamina consumption is perfect in my own opinion, however, the albatross run just feels weird and offputting. Not only do you end up wasting more stamina than not, it doesn't seem to launch you into the air half the time properly. Just have your running start automatically let you take off instead of having to weirdly time it.

Fish:
For the most part, work exactly like I expected them to. Outside of the occasional floating fish or the desync'd elite carcass SHIT IS GOOD.

Outside of sheer gameplay stuff, there's some pretty massively glaring issues that I feel should probably be in the game breaking category.
Namely these're the ones I've found so far:

  • Invisible sky boxes/walls that mean instant death for pteras.
  • Ptera randomly just dropping when hitting the break.
  • Getting locked onto your character post death, unable to do anything.

Please, keep up the good work!

nimble pasture
#

im sure its been suggested already but give the deino the ability to jump out of the water like this so it can deal with ptera

real patio
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Since there is so many rubberbanding issues and said last night with the issue its all the people trying to play why not open more servers?

lost thorn
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When you grab something with the mouth you just use the upper jaw in a unrealistic way

cosmic aspen
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Selecting the hide full and hide empty option on the server filters will end up showing all empty servers

forest island
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I logged in today to server NA2 and my 60% deino is gone. Im not sure why it happened, since i safelogged. But damn. There goes all my growth. :(

ancient plover
#

Pteranodon critique
-The bipedal takeoff is just ungainly for a pterosaur, however. If it has jacked up forearms, it should use to those launch.

-Anyway aside from launching, it's quite interesting to play as. Skim feeding isn't easy and takes time to learn (which is somewhat enriching), and the same would be for learning to fly. At first you need to be reliant on geographical features like hills and cliffs to launch, but as you get older, powered flight improves (which makes getting around less hard). Anyway Ptera's gameplay is well rounded and not terribly degrading.

cosmic aspen
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Soooo
I was sitting down as a ptera to regain stam. Stood up and moved, ptera collapsed and now is sliding around in tbe sleep animation, ayy

glossy flame
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suggestion : please please increase the size of the fish we get from skimming as ptera they are so tiny they are smaller then my tooth!!! i cant see it in my mouth from how small its

cosmic aspen
ancient plover
cosmic aspen
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Plus I might add, the ping was fine but as you can see in those vids I struggled with rubberbanding. My internet is pretty good so I doubt its that

#

I was unable to play shortly after this glitch as the pterasaur wouldnt sit down again and the rubber banding was unbearable. May try again later tonight when theres less people online

wheat hinge
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We really need a Qeu system for wen joining servers its a must have at this piont.

ornate breach
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Others have said it so I’ll say it too:

If you guys can mitigate the rubberband this beta becomes a billion times better. That’s the worst issue with it imo.

open fog
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Can we have another brazilian stress test? 2 is not enought 🙂

real patio
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Just make more servers with 100 limit. It will help the rubberbanding issues because yall said they are caused with the amount of people trying to get in. You cant really "test" anything with the rubberbanding. TI_Perfect

tame pumice
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Man I just wish they removed this budget night time (or make it super short), because the lighting really makes the game look terrible during night.

plain needle
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Add a Queue

ancient plover
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As ptera i can sometimes fly and move around in the sleeping position. I also drowned on land on AU6 server as ptera, but i noticed that it's one of the weaker servers with rubberbanding etc alongside with EU6.

#

We also need more servers : , D It's really hard to play when u can't get in heh

ancient apex
#

Reminder for everyone posting in this channel: this is not a channel to ask questions or freely converse, that is best for #401464048610312195 or any other channel with ‘discussion’ in the name. This channel is meant for players to provide suggestions and/or feedback to the developers about the current state of EVRIMA. I will now remove questions and conversation that were posted. Again, please post questions to #401464048610312195, thank you. Additionally, you can converse about posted suggestions/feedback in #general-feedback-discussion. For bug reports, please utilize the linked form in #🐞-evrima-bug-reports-🐞 and discuss issues in #723294838610722847.

fresh siren
#

I would like to suggest that Ptera, in future updates can snatch an egg from a nest like it does with fish!

lost thorn
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The map is too big for the amount of people

unkempt marten
meager chasm
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Please add some more landmarks to help people navigate around the map.
Things like a tall mountain to the west, a giant tree to the east, maybe a massive radio tower to the south etc etc. things you can see from across the map just to make navigation a little easier.

nova finch
#

This patch looks very good so far, besides some bugs that i assume will be fixed soon. The new animals are amazing, especially the Pteranodon. I would suggest adding a second flying animal later like a Rhamphorhynchus, or Archaeopteryx/Microraptor. So there is more diversity in the air.
I like that the fps display is gone. Please get rid of the version display as well (or an option for that). Also I'm still hoping for the Hypsi to climb and live in trees later.
However very good update. TI_HypsiLove

desert sandal
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ptera is soooo much fun

analog thistle
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-171,384.672, -228,904.125, -31,708.344 Missing water/southeast spawn:

leaden knoll
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My friend got injured by a Deino, half health, as a ptera- but no amount of resting is regenerating her health. It is instead draining slowly. Anyone else having this issue

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she's not bleeding and she's rested over 15 minutes worth of time. The attack was over an hour ago and she hasn't had bleed.

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Thank you- I will bug report it then!

ancient plover
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So looks like the sound thing is still an issue. All sound in the game feels like its extremely close to you, there's a person on the other side of the river from me, and I can hear them as clear as day. It's really off putting.

ornate aspen
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add a mechanic where pteras can pick deino teeth for a small amount of food?

torpid escarp
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I think there should be a stress test feedback channel :3

tight palm
#

Make servers available near Asia as well.. ping is so high

ancient plover
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Eating an Elite Catfish as a Utah (could be other dinos but not sure) causes it to be launched away and you cant eat it properly.

autumn hemlock
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The ambient sound you hear on the ground (the birds, crickets etc.) is the exact same in the air. Wouldn't it be more realistic if while in the air there would be different ambient sounds, such as wind wooshing by

wintry garnet
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some sort of indication if the food you are holding that can be swallowed will make you puke would be nice

small stratus
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wtf, can someone help me i had a 40% Deinosuchus on NA2 and i logged off and come back on a while later and its gone can someone help me!!!!!

plucky estuary
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theres been a lot of restarts and things. expect to lose your dinos

glossy flame
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the fish we get from skimming as ptera is too tiny i can barly see it its smaller then my tooth please increase size of the fish sometimes i dont even notice i have a fish in my mouth and it barly gives food

hardy cosmos
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If I'm on the QA branch, should I be able to see other non-official servers?

ancient plover
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I´ve been playing ptera for 10 hours now. All I can say is thank you!! I really like the mechanics, everything is really smooth! Keep up the good work

long ether
onyx slate
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i am stuck in the damm ;-;

#

yes

sturdy wyvern
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First, really good job on performances (desync etc...), didn't encounter annoying bugs so far, #3 is worth the time we waited !

toxic crystal
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more BR servers!!!!!!!!!!

sturdy wyvern
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I just think it's kinda hard for terrestrials species to access to water due to all the cliffs around plains, mabye try to put more ways to access rivers

iron smelt
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I feel like juvi pteras should atleast be able to take off without losing almost all of their stamina

stark whale
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theres a hole next to damn covered in bushes that a deino cant get out of suggest it gets patched

twin void
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on quality assurance sometimes the scent of blood wont go away ive been sittin around an area for an hour and still see a blood trail of something i chased

tawny phoenix
#

Gentle Reminder for everyone posting in this channel: this is not a channel to ask questions or freely converse, that is best for #401464048610312195 or any other channel with ‘discussion’ in the name. This channel is meant for players to provide suggestions and/or feedback to the developers about the current state of EVRIMA. I will now remove questions and conversation that were posted. Again, please post questions to #401464048610312195, thank you. Additionally, you can converse about posted suggestions/feedback in #general-feedback-discussion. For bug reports, please utilize the linked form in #🐞-evrima-bug-reports-🐞 and discuss issues in #723294838610722847.

candid imp
#

it would be nice to see nesting available in evirma soon. it is still under a LOT of work, but i hope they will add it sooner rather than later!

real sentinel
#

Upped the slowmode on this channel due to the huge influx of new users, to encourage people to discuss their ideas in the appropriate discussion channel below

analog thistle
#

Gonna pop this legit suggestion in here again w/ slowmode up so it's not lost:

Big suggestion: give an option to not tie left/right keyboard turn to visual direction. Atm if you're looking slightly too far right or left, your A/D reverse, which when flying/trying to skim as Ptera can be really quickly deadly and slam you into a tree when you least expect it. Make it so A is always turning left, D is always right, as a menu option please. It's always been annoying but with Ptera it's really noticeable

real relic
#

baby deino getting gallop run until juvie

ancient plover
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Finally got the hang of fishing, and it's pretty balanced. I love the way you have to skim over water, so you need to be careful for Deinos. Gives the game a totally new danger vibe. Fantastic job with this update so far.

frail dagger
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new 110 player servers with upgrades feels much better there is no lag compared to earlier servers for me TI_Yay

rancid vapor
#

I can hear deino footsteps as if they are close by when they are not

sturdy glacier
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one thing i learned from this stress test : a queuing system would be a nice addition

cosmic aspen
#

Tbh, being able to sniff while sitting pls

open harbor
#

hey guys, can you start ptero flight while sprinting?

summer oyster
#

I made this feedback on the 6 of December, and I'm glad to see it be fulfilled. Probably because you were going to do it anyway.

But I appreciate the Devs took the time to fix the collision on the radio tower. It's now a nice place to sit.

nocturne sable
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My game crashes as soon as I try to join any stress test. This has not fixed itself either.

terse heart
#

Current feedback for the Ptera (note: I had a LOT of lag and rollback so it was basically unplayable a lot of the time)
Flight
Flight is intuitive, but sometimes it would take a while before it actually took off. Being able to bonk into players is kind of funny. I like how you can also save your flight if you crash into something, but still lose a lot of momentum. Overall, flight is pretty good.
Animations
Some flight animations seem a little stiff at times, but overall the ptera feels alive.
Survival
Was unable to fish at all, survived via scavenging. Ptera's small smelling range makes it hard to scavenge, but overall it was pretty ok since it balances its scouting abilities

broken trench
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When food rotting/gore is added, make fish rot quickly. Not only would this be realistic, but it would discourage juvy deinos from just sitting around with fish corpses everywhere

quartz yarrow
#

Only Deino's eyes pop out of the water while stationary, why not the nice too so you can get air?

crude tartan
#

idk if this is just me but when swimming with a fish you just randomly drop it. kinda annoying

lost thorn
#

This need to be solved 😦

outer gust
#

flying crocs

edgy sigil
#

Maybe add a heating/cooling system to deinos? Alligators are cold-blooded so they gotta regulate their temps somehow, so make it where deino players have to come up out of the water to bask/cool off instead of sitting in the water 24/7 (maybe with a little temperature icon in the bottom right, idk). I like that resting lets you sit with your mouth open (which is how they prevent overheating irl). The calls are 👌, especially as a baby deino.
Also, please make deino's eyes glow at night.

gritty acorn
#

please oh please fix the sounds lmaoo. I can hear the little pitter patters of deinos slapping around the mud when im well far enough away

wet socket
#

I had difficulty drinking water for a pteradont. My pterodont was lying in the mud all the time, even while in the water, or just doing nothing. The situation was corrected by taking off into the air for a short distance.

ancient plover
#

When you eat a Dryo, your hunger fills up extremely slowly despite your eating animation going on forever. I spent a full minute eating a Dryo and it only filled my hunger like 10%

bitter canopy
#

ptera water take off so deino no eat me https://www.youtube.com/watch?v=x01l8fdf8to

We encourage comments. We like ratings. We welcome subscribers, and appreciate sharing. These geese are taking off on a calm day over flat water. Shot at 2000 FPS with many speed changes to speed up the clip. Soon we will have downloads of our clips for sale. We hope this will fund the continued production and posting costs. let us know what you...

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strong trench
#

Please allow players to rebind the Descend key for Deinosuchus, it is currently unavailable in our keybinds. it would be very nice to be able to rebind this.

ancient plover
#

Has anyone else noticed that the Isles model for Herrera is missing toes? I mean being arboreal, it could make a lot of sense having 4 function and 1 dysfunctional. (I'm sorry I thought it was fingers 😅

slender tapir
#

This stress test has shown off what we all hoped for but didn't dear dream was coming. Ptera and deinosuchus are absolutely beautiful with only a couple teeny tiny bugs that don't even really affect gameplay in the slightest.

However, there are two things I would change.

1- the inability to carry ANY momentum from land into water is devastating and makes crossing rivers a nightmare.

2- the fact that swim speeds for non-deinosuchus animals have been nerfed is extremely sucky. I've drowned trying to cross the normal rivers because it was a choice of travel at 0mph or use up ALL of my stamina to travel three times my body length, only to find out that the steady, shallow incline on the opposite bank was completely unscalable. I've also had my vision go completely black WELL before I drowned, ensuring I was killed when otherwise I would have been able to stand on the bottom and keep my head above water. For reference, I was trying to swim no more than twelve feet.

ancient plover
#

Pretty sure this was probably said but everytime i load in, it takes FOREVER

onyx forum
#

Ambience effects like bugs and birds etc should be quieter the higher up a ptera goes, its weird to hear owls etc so loudly high in the air

vocal roost
#

Make the Ptera's crest a little longer, maybe half the size of the male's. Right now it looks a little silly...

blazing oar
#

I think small fish should feed Ptera's less. My 55% grown gained 45% hunger off a single small fish. That was it's first meal of it's life lol

pure lily
#

The fishing as pteranodon feels Great and deino my god **SMOOTH ** all good TI_Hot TI_DeinoMischief TI_AlloPopcorn

wintry thistle
#

does the ocean on the sides of the island have fish or just the river systems?

young patrol
#

I think a queue system is needed pretty badly

worldly garden
#

Before I had a chance to play it, I was one of those people who thought ptera should regain stam in flight. But having actually had a chance to play it, I really don't think it should. Ptera has plenty enough stam to get the job done (yes, even as a hatchling). You can launch, coast for a while over a river looking for fish, grab one and fly back up to a safe perch to eat. If ptera was able to regain stam while flying, it'd basically be able to remain in the air forever and only land to eat. This is bad, because then how will you get population control? If ptera can stay away from danger permanently, you'll just get a bunch of pteras living forever. They need some risk, in particular given how fast they grow.

I can see ptera being given a fair bit more stam (but still not being able to regain it imo) once we get larger flyers that are a danger to ptera and can apply pressure to them in the air as well. But for now ptera's stam is fine, it does what it needs. If you keep ending up with 0 stam, maybe try to not fly like a maniac.

sour cove
#

Ptera should slowly recover stamina when gliding, it would make it a much better experience. Also, to fix the whole Ptera flying pancake thing, all you have to do is click LMB.

echo abyss
#

Dunno about the whole Stam in flight thing but I think baby ptera should at least gain Stam back a little faster while sitting. Tried playing it and the experience was so slow and miserable i gave up and went back to deino.

mild fiber
#

Elite fish is very passive, easy to kill. Juv deino should not that easy kill it, but maybe it would be good if catching scholish fish would be easier.
Also it would be interesting to have more underwater plants, or plants with floatin leaves.

errant stump
cunning isle
#

The map design needs to be better after having messed around on some other games the only thing I think the isle needs to be better is some solid map design and maybe better ui

faint field
#

So I’ve noticed in the stress test that there have been huge changes to the map, which was briefly mentioned in some announcement. I have to say tho that I am surprised how much has changed. Anyways, I used to rely on seeing the Spire to see where north is but now that it’s gone I think the compass should be changed to look more like the legacy compass. It’s a little hard to read right now with no east or west on it. I also don’t really like how the whole center swamp is just gone and replaced by rivers. I feel like the swamp was a big center point and now it just feels really empty without it. Tho I do have to say that I was flying pretty high when I noticed these things so if I’m wrong about any of this then just let me know. I just feel like if the places had names on the online maps then those places should stay relatively the same. I do like the removal of the spire because everyone made so much fun of it that I just felt bad for devs who made it, and I love the new cliffs
Also I miss global chat

coarse raft
#

Really enjoying playing Deinosuchus, honestly really fun to swim around and the controls are easy. Big love. Easy to grow too when the fish spawn, but scary AF when a massive Deino appears.

cosmic osprey
#

Not to much of a fan that the center swamp was removed for rivers, never mind the fact that if you spawn in that area as a deino and you want to make your way to the new swamp you have to walk on a really shallow creek for what feels like an hour, i was really looking forward to being able to play the denio in the old swamp but now I am disappointed

fast valley
#

Petra's flying is nice BUT turning with the keys mid-air feels really robotic , turning should be smoother in my opinion. Also some gliding effects and camera shake when flying fast would be really really really nice. Flying right now seems just a little bit plain

junior burrow
#

Hey,
would like to give feedback on the pteranodon. I would like the stamina to regenerate in the air. you hardly have a chance to fly longer distances, which this animal could also do.

gilded jewel
#

is there a special way to join one of the official servers i keep getting kicked out

toxic minnow
#

Seems like if you fly too close to a waterfall as a Pteranadon you'll do the swimming animation mid fly and this will cause you to fall. Happened to multiple PT's around South waterfall

wary shale
#

Make it if you hold down a button for 10 to 60 seconds if kills you and leaves your body so we don't have to go find Somone to kill you after you get board or get lost

frail sleet
#

First of all, AMAZING! damn what nice mechanics you have build in! I'm in love with both creatures. The movement and the looks are awesome.

Good luck fixing all the bugs that are still left. Can't wait to play this on the normal and dedicated servers.

Map looks amazing too!

1 question. Do we get more stuff like shaking or picking under your wing. Like more realistic stuff.
Looking around and stuff like that?

tame pumice
#

I got bit by a tiny deino (half healthed me), healed up to full and now I'm slowly losing HP. I have no clue as to why seeing as I'm not bleeding nor starving. Update: I ended my own life when it reached 20% or so. Hopefully this bug only happens to ptera as losing only 1 hour progress isn't too bad.

rare palm
#

LODs for food bushes are neon green at a distance. Makes it easy to find them without needing to sniff as a herbivore. Using this pic as Ptera as an example as it's easier to show but I did notice the same thing yesterday when I was playing Tenonto. The bush starts out neon green then gradually gets darker as you get closer to it. I think the shade of green should be the same no matter the distance you are from it.

fringe frigate
#

i do feel that the stam is very broken for pteranadon, i have difficulties getting in the air and still having enough stam to anything but fly for a short while before having to lay in the grass for a long period of time

static fjord
#

Ok the birds got issues the A & D turns have no motion to them and look like a bit of card being turned around. Um the stam is terrible as a baby jump 2 flaps and your down. Birds dont glide down they sit on the air and thier wings flod and work with and against the air to hold them.
Birds dont use that much stam in the air so that needs reworking infact we should get stam regen in air (look at geese flying 1000 of miles they lock their wings and save energy.)
So currently you spent 90% of the time sat in a bush waiting for more stam. Fligh about 20 feet then sit for more stam.

Birds and bats use the air around them, the Pteradon has none of that at all. theres no curve it just flat. sorry to be harsh. I know you guys try but this was not as good as i hoped.

The map from what little i saw on the ground looks stunning and i want to see more but the birds just is not balanced enough.
I play a lot of Beasts of Bermuda and the flexibility to thier Pterodactyls has a lot more realism esp when turning and flowing movement.

come on guys you can do this!

wheat lance
#

Juvenile deinos being able to lay on adult deino's back's

fluid spindle
#

I have to admit, I had lost part of my hype for the isle a while ago, this update had just a teensy bit of me excited about it, and now that I've been able to try it in the QA servers I have to admit a good chunk of my hype is back
Deino and Ptera controls are not too hard to get used to, the animations for Deino feel Smooth and beautiful same with pteranodon, my only ""complaint"" would be turning, when using your keys to turn pteranodon feels a tad Stiff in the air, I wish there was more of a Lean to the side kinda turn.
One thing I noticed is the momentum / speed gain when diving, thing is I could barely notice it to the point of making me question if it is there at all
I think it would be nice to be able to gain a good ammount of speed while diving as a ptera, making this an alternative way to speed up without having to hold shift. It would still eat your stamina considering you have to fly higher to be able to dive.
Other than that, I am surprised by how good playing with both dinosaurs feels and can't wait to be scared of crossing rivers as any dino xD

frank perch
#

I think one of my favorite things to do as a Ptera at the moment, is to glide by the ocean, watch the sunset and just take in the ambient sounds.
The only thing I'd want are water sources by the beaches to get more players to play at these lovely places

lavish cobalt
#

i think pteranodon needs stam regen when gliding or at least should be able to use gained momentum to effortlessly gain a bit of height. instantly loosing momentum like this feels strange to me. maybe someone else shares this view.
and please fix the bug that is causing me to not be able to press ESC ingame. Aswell as seemingly having the keybind on R that standardized is on Z causes that u cannot break in mid-air as ptero

rich island
#

Getting locked in the feeding animation, and attacked during it, isn't very immersive. (Deino +others?)
Recommend an 'override' that if you try to move or bite whilst eating, you don't gain that tick of food and instead, drop a giblet (the food you were attempting to eat. Also prevents people purposely interrupting the animation to 'eat quicker').
This means the food is not lost and the dinosaur can fight back.

ancient plover
#

Game looks great, new dinos look great! Shorter cool downs would be appreciated!

brisk trail
#

I tried both deino and ptera and really enjoyed them. I think the ptera skimming ability should be easier or better explained somewhere as I was not able to catch any fish with it. Also, it is difficult to skim while trying to avoid falling into the water

glad minnow
#

The deino was really good, but the tail turning turns way to much by just a small turn, can this be volumed down a bit? it'd be a tad bit more realistic

pure lily
#

i feel like when taking off the pteranodon should drain less stamina while flying since birds can travel long distances

worldly garden
#

Thoughts on ptera after more time to get comfy with it!

Great calls, great animations, great model. The skin looks lovely, excited to be able to customise it.
Flying took a little moment to really get the hang of, but once you have the basics down it's a breeze. Quite fun, I think. I do feel that you turn a little too fast/sharply when hitting a/d, it seems a little unnatural and weird, in particular because you stay flat. Otherwise it's great. Fishing also takes a moment to learn how to do, but once you know to go at the right height and speed it's pretty simple.
Attacking feels a little bit off because there's a little delay between when you click and when ptera actually stabs/bites. It'd be nice to have a little less delay imo, it's a bit awkward to land hits. Not the end of the world considering ptera doesn't pick many fights anyway.
Growth is a nice length i think for the overall power of ptera. While your first time flying as a juvie is a little awkward, and you might not get far, I found that even after 10 minutes I was able to fly for a pretty substantial amount of time, and as an adult you can cross the whole map. Juvie ptera's awkwardness with flying is fine considering it doesn't last long. Honestly I think it could get away with even being a little worse at flying at first. It almost feels too easy to grow, so long as you're not stupid and keep your distance from the rivers when you need to land to regen stam.
Biggest issue is that running takeoff is pointless atm due to how much stam it drains, but this is something devs are aware of anyway

shadow cape
#

drinking is kinda wonky for a deino who lives in water ... its hard to hit the right spot on the water edges

delicate stirrup
#

Pteranodon shouldn't land and then completely stop like it does rn
its momentum from flying wouldnt allow it to just stop like that
therefore, ptera should have to run for a second (literally a second) to slow down (like, running but slowing down running)
and if a ptera lands too fast then it should do the same, however, it would fall over like it does now

Also, (and this part isnt for the devs) STOP POSTING THINGS THAT ARENT FEEDBACK IN THIS CHANNEL

nova gale
#

Think it would be really nice if they could put in like a Very limited of small Forest water streams,(the ones where only water flow on small rocks) and so few they maybe hard to come by, but still is a option. So you could get a small break while traveling, as well it would add to the forest environment. Also make the small forest stream dry up maybe when the drauts(dry-season) are implemented, that could be really useful. It would also be very nice to have a break from only drinking from water where u just get bullied by a deino each second o.o

mental temple
#

Its just minor thing, but maybe there could be option to save settings in filter preset while server browsing. example: I choose hide empty servers, close game, re open game and your last choice (hide empty servers) would be still active

wintry garnet
#

the running take off sucks right now. i think it takes more stam then the jump. buff running takeoff or nerf jump.

quiet sequoia
#

While playing as Ptera I finaly realized how insanely packed with trees is this map. Not enough plains, hills, swamps , lakes etc.

ancient plover
#

Deino feels too much like a river creature, feel like this will cause issues down the line with dinos like austro/bary/sucho/minmi and especially spino since from what I recall a developer said he would beat deino in water, so deinos could get bullied out of the water which wouldnt feel very fair (could be wrong though)

So consider replacing a bit of river with a medium sized mangrove swamp, this could function as a way to keep deinos out of the river but also be open for river guys who want to try living there.

Not saying that deino should be banned from living in rivers, but there should be a few incentives for it to stay out of them

formal cargo
#

ptera - needs to have a smoother turning radius with keys, right now they are extremely sensitive so it allows for nimble flight but looks alittle clunky.
take off is currently broken. if you sprint to build up speed then hold space to jump, often you bounce or skiim on the grass and each bump acts as a take off attempt depleting your stamina.
i think ptera should be able to take of for free with a running animation with no stam cost. maybe give it a longer wind up, but the emergency statioinary space bar flight should ofc cost stamina if your escaping an enemy

knotty niche
#

I am basing this after a day of Petra cannibalism:

The Petra hit box needs a tweak, it can miss something directly under or next to it, furthermore it does not deal any bleed which would be useful for wearing down stamina.

For Aerial combat the ability to use w and d to rotate the wings would be better with the mouse governing the direction similar to war thunder.

Perhaps a dive bombing attack at the cost of stam that can knock a Petra out of the air and do damage, or kill/severely injure a juvie. The drawback being that there is a high chance that when done incorrectly you just slam into the ground.

The Petra start up has had some issues as well but that is more of a bug.

candid imp
#

i think added titaniaboa would be so cool with the new deinosuchus. It is nice to see more than just dinos in the game. Maybe other types of prehistoric birds, and reptiles can be added

visual carbon
#

Global chat should be a SERVER SETTING however always off on officals. this is for whenever we get sandbox servers and for player owned servers as if they require a admin or require other things they can just ask. as well as a setting for group chat

brittle sluice
#

I highly disagree with the choice to remove global and group chat. While this is "a survival game" it's still a social game. Games are something we play with friends and we also play them to meet new people. Taking the social aspect out of a game is suicidal. I can't tell you the amount of times i've been sitting there growing or walking far distances and the only thing that keeps me entertained is reading global chat. So many times have I absolutely died laughing from some stupid crap someone said in global chat! Another thing is that when people type in global they make noise and it allows me to hear them and proceed to hunt them. The temptation of typing in global chat is apart of the game's experience... if you wanna talk and make noise you should pay the consequences. By removing global and group chat people have no reason to make noise, thus creating a quiet environment in which you could go hours without hearing or seeing someone. I seriously hope you consider giving community servers the option to enable global and group chat, it's fundamental to the game. Thank you.

fathom abyss
#

I don't think that Ptera stam is bad. Once you'll get the hang of flying and using gliding efficient, it is really enough. And I also don't think that you should gain stam when gliding. I was honestly surprised you didn't loose any over time, really slow.

ancient plover
tulip coral
#

juvie sounds need to be adjusted/fixed, lots of issues hearing friends calling that are close enough to hear their footsteps but not the calls. the issue does not persist into adulthood wherein calls can be heard from quite literally across the map if broadcasting.

tame pumice
#

Taking off running costs more stam then taking off standing still. Which imo should be opposite, no? (As Ptera)

desert zodiac
#

we need queues

tawny echo
#

Elite fish are incredibly easy to catch, they should be faster, tankier, and much more evasive, some should even be a bit aggressive. And Muskies should be moved up to elite fish. Muskies are huge fish, they are predatory and solitary as well. But for some reason, you guys made muskies tiny, and schooling? Move musky up to elite fish, and make elite fish act like elite fish. Its like calling Rex a small and making its gameplay fit that of a smaller dinosaur, when in fact they are a lot bigger

tawny valve
#

Don’t take away global an group chat. It’s going to ruin the social aspect of the game. I understand it’s a survival game and whatnot but it’s also an online videogame where the whole point is to interact with other players

lone trellis
#

I have a compromise that will allow the socializers to socialize and the people who want to play the game play the game, global chat should be allowed only on sandbox servers. so if you want to socialize for some reason go to sandbox

autumn hemlock
#

I don't know if this is a bug or if it is intended, but as a Pteranodon I ate an elite fish and it took around 8-10 bites to fill half my stomach, but when I catch the small fish in the ripples, one of those tiny fish fills almost half of my stomach. It would make a lot more sense if one bite of the elite fish would fill the same amount as one tiny fish as a Pteranodon.

agile dawn
#

When humans are implemented and if they have flashlights 🔦 when they turn the he light on is should make the dinosaurs (or at lease the dieno) eyes glow.

earnest sedge
#

For some carnivores, such as cerato, apexes, etc, a secondary ability could be given that lets them passively keep their mouth open as a “block”. This would only be useful against bite attacks, but if something bit your head while using this, it would negate most of the incoming damage, based on weight of course (ceratos not gonna block a rex bite), this would allow for more complex inter species combat or apex combat, with a defensive move similar to hippos or bears

cedar onyx
#

Can we get more EU based servers? They seem to be the generally fullest ones- While the other servers seem to have slightly more room. Getting into a Stress Test server can take an hour if not more. (Which really kills your desire to play.)

And to top it off, you can randomly get kicked, even if the server isn't restarting- Instantly losing your dinosaur. You can also lose your dinosaur and just randomly get kicked out if another player joins, taking your spot. It's happened to me at least 6 times by now.

I know it's a stress test, but the general experience right now is getting booted off or spending an hour trying to join. Some more servers could be neat.

drowsy rose
#

So I have a suggestion to make the game feel a little bit more alive with an ecosystem. I was thinking we could have small species of Snake (Prehistoric species) Ai that try to slither away when you get near them, frog (Prehistoric species) Ai that try to hop away when you get near them (only certain sized Dino’s can eat these including the snakes) groups of mosquitoes in some places near swampy areas that can feed off of you and you can wallow to get rid of them, fireflies at nighttime, small (Prehistoric species) snails that perhaps baby pteras or hatchling Dino’s could eat (maybe you could get a boost in comfort or nutrients), Prehistoric anthropod Ai

frank perch
#

I think an optical addition to the sea would be underwater stuff

Again, I like gliding over the ocean, since the coastal region is one of my favorites with the waves and the palm trees.
If there was water to drink, I'd honestly stay there the entire time. But that's not the point right now.

I'd like to see little underwater stuff on the map, like little reefs, colorful corals or simply some algae, to have more life in the ocean. Crossing it will be a huge part, since there are also islands in the distance, which may or may not be walkable on :whale: :shell:

fiery pawn
#

Okay, how cool would it be if they added small birds that could clean the Deinosuchus's teeth? Even for just a visual effect as it rests.

red rapids
#

Really need a queue system for when servers are full... its no fun just being booted back all the time

deep hawk
#

Can we have it so when you cant get in a server it doesnt kick you back to the main menu, but keeps you in your search? Its a little annoying having to retype servers everytime

empty gyro
#

Had more fun playing the stress test than I have in a long time on the isle. Absolutely love the pteranodon. Had so much fun exploring the map and finding things I haven't seen before. Even getting eaten by a deino when I landed to get a drink was a hilariously good time. My only complaint, is that I wish there were some water puddles to drink from around certain places like radio tower.

burnt escarp
#

As pet radon I got stuck in the sleeping position, I could fly whilst in this animation and was immune to fall damage

worn hill
#

Deinosuchus appears to slowly drift forward when in the water, not sure if this is intentional. It also seems to be too loud and/or audible from a long ways off.

ancient plover
#

I see the beta has been nothing but happiness and the Isle community enjoys this a lot, however I see that there are not many servers since there almost full all the time so a couple more servers for this would probably be beneficial to get lots of feedback while also letting players help with the things they love

rustic zodiac
#

I played for a few hours as Deino now and I miss the option for a juvi deino to hide under water. I got eaten very often by adult deinos because the juvi is slower, has less stamina and there are no spots to protect your self against predators. Maybe you can add some obstacles, caves or wood to hide for young deinos

past prawn
#

every time i join one of the stress servers it sends me back to the main menu even though the servers i am trying to join aren't full

wispy pelican
#

Honesly, pteranadon stamina is perfectly balanced. As long as you dont fly directly upwards you can travel great distances in one go. I made it across the map and back from radio tower in one go.

snow fiber
#

I think that juvie deinos' footsteps sound too big when they run in forests compared to when they run in other places

vale fox
#

Make Pteranodon be able to regain stamina while in air, because that is the god damn point of a dinosaur that can fly, it will need to come down for food, water, or wallowing, or hiding, and the in the future, the weather system will make Pteranodon shelter from the rain making it able to be killed. so making Pteranodon be able to regain stamina in air will not make it too overpowered, it will make it natural, also make it able to glide better than now. Making it not able to glide once all stamina is gone, can be a death sentence at times, and makes the Pteranodon unviable in some situations, like if it's trying to get on the ground, it take FOREVER, I SWEAR TO GOD IT TAKES FOREVER. The stamina regen is fine, as long as you do NOT have to use it every damn time you have to glide. I hope you can understand this. In Bob, which I have, both flying dinosaurs can easily fly forever, but that is normal for flying dinosaurs, because they are not too strong nor too weak, they are balanced, and pterosaur meat is not gonna last long, and in the isle, if a adult deinosuchus, carnotaurus, or several utahraptors come to eat it it wont last long, also Pteranodon is already weak as hell, no need to make it such a terrible flyer, alright? TL:DR Make Pteranodon not a terrible flyer!

kind thorn
#

plz fix fish hit boxes for eating and make schooling fish hit boxes more leniant i tried getting fish for 5 min and couldent hit a singel one. Might just be me being shit but idk.

snow pollen
#

Create more servers or add the beta to every server, the official stress test servers will still have many players anyways, plus it'll give the people who haven't been able to join a chance to try everything out

tepid fjord
#

we need that queue system in Isle, its annoying to keep trying to join full servers -_-

lapis magnet
#

Increase the amount of food hatchling/juvie deino get from schooling fish. It feels like they should be one of your first food sources as a young deino, yet they barely give anything.

twin void
#

Just a thought deinos ability to grab should be able to grab heavier targets in deeper. I did hear that deino can't grab adult stego but in deeper water it should be able to grab it. Maybe just enough to move it to either more dangerous water or depending on depth and if deinosuchus had full stam drown it. Just felt like a creature that size should be able to drag it down if it was already swimming. Would love to see what y'all think

ancient plover
#

Since Male Hypsi already takes inspiration from, the King of Saxony Bird of Paradise I believe the female should too.

marble robin
#

Not enough servers to actually play the new additions. Every server is full and even when they go to 109 they are unjoinable.

quick creek
#

Please make sure any 'in dev' area has the tall flashy hallow wall. I was flying near the old sucho lake (the large swamp lake in the south east corner) and thought I was following or heading to the delta river as I saw it off in the distance as I flew north when I smacked head first into an inviz wall. even as high as I was it didn't let me recover and I fell to my death. at least make us bouse off it and turn around instead of something we cant see be insta death. So... Warning to all Petras. avoid flying along the east side of the map near the hills or old delta path/river. Orch.

wispy parrot
#

A player list please

calm dock
#

Could we just get a queue instead of being booted to menu? Would be beneficial and not nearly as tedious

analog hemlock
#

More servers in general would be nice

dull tiger
#

I feel like that map still needs work. The water sources and their immediate surroundings are great, but there honestly isn't much outside of that, which is a bit depressing.
The map could use more hill areas, cool landmarks (examples being legacy's sinkhole, stone forest/plateau cave and raveen) as well as smaller overall biomes. Let me tell you that even flying over the same forest/plains area for several minutes straight only to end up in another biome like that isn't exactly exciting.
Moreso than anything the map is a bit too flat outside of waterfalls and ocasional rock formations, not being all that fun to walk around and not having many places players can congregate outside of near water sources

sage sierra
#

I feel like the map rift barrier needs to be brought down and allow people to flood the gates of the undiscovered land before us (I've been playing ptera a lot lately and want to explore). Also, I do want to point out a major issue I've been experiencing with this update and that is the lack of variety and sustainability that a dinosaur-like deinosuchus would have to rely on in order to sustain such a big creature/organism - it can't live off only fish when fully grown. So, I advise you to add Teno AI herds sooner rather than later to compensate for the lack of diversity in species and re-establish a working ecosystem, and yes I know you all are going to say well this just beta, and people are testing the new dinosaurs but I like Ptera a whole lot but it just gets boring when the only thing I see is deino trying to climb up the rock I am in because of how mind-numbingly boring it has been for the player playing as it. I'm hearing all this bs like deino bite needs to be buffed or what not cause it can't take on a stego on land and I'm like, omg, you are an opportunistic predator that relies on animals to be dumb enough to cross the river or stick to your favored prey which is teno. Obviously, this is not possible because no one is playing teno. I know this just "evrima" and everything here is subject to change but you as the developers have to consider these factors before they come into play and organize your "Public Roadmap" because its direction is confusing and your points leak out each and every way, 🤓 .

modest tusk
#

My humble request is to allow Pteras to regain stam in the air when gliding. Or at the very least, make their flying not eat so much of it so they're able to conserve just enough stamina to allow them dive for fish and fly back up with ease. After testing it for a couple hours, I found it incredibly difficult to balance both. This could very well be me and my inability to balance stamina but I do think the stamina is eaten way too quickly and easily with Pteras. bweepbweep

rich scarab
#

if ur a ptera and youre about to take flight and you interrupt it with movement keys prematurely, you then are unable to fly for the rest of the playtime

glacial sparrow
#

I think adding calls underwater as a deino would be pretty cool. I’m also getting a bug that happens when I start climbing down a hill, the audio turns into underwater audio while not being around water at all.

atomic token
#

I have a suggestion, after eating, your dino(for carni) digests, so you are slower for certain things etc... And you can vomit your food if it becomes excessive on the move. this will of course depend on how much food you have ingested.

fresh pelican
#

To piggyback off of @faint field I think the compass should be changed back to include the letters again as some of us (meaning me) Are not smart enough to remember that down is south and up is north (if im getting that correct at all?)

I, like others, also dont like how the map got completely changed, especially the complete separation between jungle and sparse valley with these trees that are just too evenly spaced. They should have opened more of the closed off map area instead of re-doing an entire segment, but im sure they have their reasons.

Ptera 1 call is kind of quiet, it should be much louder.
Also, I dont completely love how terribly murky all the water is, I think you should be able to see a little bit around you because what scarier, dipping underwater then just being dead, or seeing a dark shadow move towards you in the water then seeing its a giant croc then boom! death. But thats just an opinion haha

still wolf
broken trench
#

Pteranodon doesn't seem to have much of a flying sniffing animation, if one at all. So I suggest that when sniffing in the air its should look down towards the ground sorta like a vulture, as if it's looking around on the ground for food and/or other animals (Since that's likely why you're using scent in the air in the first place)

slow junco
#

Higher scent range the higher your altitude

lament palm
#

@open warren @cosmic osprey @zenith trench Keep this channel free of questions. Please read channel rules before posting.

tawny valve
#

Maybe make it so that if it's raining during the day time, dinos won't be able to sniff out food or footprints BUT they'll be able to activate the compass. I feel like this should've been a thing from the start because just because it's raining doesn't mean I shouldn't be able to find my way. If it's raining at night however, I feel like the "no compass" debuff would make sense because you literally can't see in front of you. Also baby Pteranodons should be able to pick insects from a Deinosuchus mouth. The Deinosuchus would get maybe like a stamina regen buff and the baby Pteranodon would get part of their hunger bar back

mellow breach
#

Hi Devs, i really hope you get around to reading this, cos i want to pour out my overwhelming joy and gratefulness for the work youve done so far.
Youve done the modelling, animations and noises so beautifully that i am in awe everytime i login to my Deino 😍
Please keep up the brilliant work, we all appreciate it so much 🙏 @Punchpacket#7530

brave crest
#

If you could see the creature you have in a server by clicking on it or like a button called i guess "Info" you could probably see your creature , its age and its hunger/water so you can make a decision on what to play without having to join a server check , leave and join another

crimson sonnet
#

To the Devs, Mods and least of all the wonderful QA team: I could Gush all day about the fine job you do be it keeping us all in line as best you can, testing/reporting bugs or creating the dream many of us have had since we were children. I may piss and moan when an update takes ages to get to a playable state but after years of waiting for Deino and a flyer it was all worth it, im sure after some more time i may find something to nitpick lol but you absolutely nailed it out of the park i cant get over how smooth the deino feels, seeming like a documentary from Nat Geo more then a video game. Full marks and Good job!

open harbor
#

Devs, please give us mouse invert y axis option. Now, since there is "airplane" avialiable in game it's really frustrating for some of us to play against "moving in the air" rules. Overall, graphically the map is just masterpiece, please don't change anything to graphic.

wheat stream
#

Deinosuchus should be able to break resting with a lunge attack, attack 360 or something, at the cost of some stamina.

hidden sail
#

you guys probably have gotten this 1k times but make a cue for when joining a server if its full

ancient plover
#

Playing Ptera is a lot of fun, I'm very happy with how smooth the flying is. I haven't played Deino all that much, but everything about Ptera is extremely fun. Props to the devs and QA team for all their hard work, everything so far has been amazing.

slow peak
#

Make the crouch action share the same keybind as descend for both flying and swimming. The default keybind is left control for both crouch and descend, but if you rebind your crouch key, descend still stays as left control. I'm aware that this is a very niche issue, but it would add some consistency to the game's keybinds in this particular instance.

ancient plover
#

Add a respawn button. If we're glitched inside walls or such, it'd be helpful rather than wait to die of starvation.

Also, around here is a hole in this wall you can glitch and fall into -

https://imgur.com/h234h5v

abstract sierra
#

A mechanic that I think should be considered to bring in sooner is the small gore piles/crumbs from legacy. These were a clever way to allow juvi dinos, who don't have the means necessary to procure food unless they get lucky, to be able to gain a foothold and have a much more realistic chance at becoming an adult. Especially with the new scent system, most corpses in evrima are guarded by adults. Adding back small gore/crumbs would help the food shortage and corpse guarding issues, and would still be able to function as bait for deinos and larger dinos.

wintry garnet
#

you should continue to breathe heavily after you stop sprinting with low stamina. running completely out should make you breathe heavy for a longer period

twin void
#

could you make streams and rivers that interconnect them a bit deeper from the few i saw they are too shallow for adult deinos so the river they are at traps them in because walking trip takes far too much time for that distance and too taxing on food for them

mellow wedge
#

idk if this is a thing that yall are planning on already, so if it is forgive me, but i think if your creature's head is underwater, like for example as a deinosuchus, your camera should be locked underwater, so u cant just magically check above water for prey and have to rely on ur water sense if u want to stay hidden under the surface

somber cedar
#

qol thing for deino, let me see the advanced water sense stuff from under the water, currently its a really finicky game of trying to position your camera above the water while your sinking to the bottom

glad minnow
#

Ptera is nice but it's too weak so I suggest making it grow faster

lean basalt
#

I seem unable to fly; Which is supposed to be Pteras main mode of transport, because my stamina sucks more ass than toilet seat. At least allow faster stam regen, or less stam drain.

tulip coral
#

i just wanna say that i'm astonished at the server performance, you guys killed it. great job, fuck it @real sentinel you deserve to know now, you're work is appreciated

prisma moon
#

I dont see there a huge Problem, i managed yesterday to play by myself and i made it to a dezent hight with half my stamina left.

patent scroll
#

I have some issues when i die and pick a dino, then a location to spawn, i just end up staring at the thing that killed me or the spot i died. Dont know if its been addressed yet or not.

jagged dawn
#

have the growth bar and the silhouettes progress in the same direction.

solemn arrow
#

Loving playing Ptera, I would like to see the ability to"bank" left and right for more flight control

lapis quest
onyx forum
#
  1. let ptera gain small amounts of thirst while skimming water

  2. the ambient sounds of the environment are quite loud, especially that really weird "groaning-roar" noise that plays like every 5 seconds in the background especially in swamp, it gets annoying and repetitive and its jarringly loud to where its hard to hear any actual dinosaurs.

  3. ptera's hunger drain is abnormally slow, its odd for an animal to literally reach adulthood before starvation. Perhaps nerf its hunger drain and make it drain slightly faster?

grim prairie
#

Trusted/regular members should get lower or no slow mode

wanton arrow
#

I shoved my face into a rock and according to my idle animation and the audio I'm still underwater tho I'm slowly but surely ascending into the heavens

fresh pelican
#

Maybe for the ptera we can have a button for free falling? Like, press R to freefall then spacebar to return to flight.
No real reason for it other than I think it would be fun. :)

bright galleon
#

AU 1 and 2 appear to be laggy post update

rancid vapor
#

NA4 just crashed I think

echo abyss
#

Bring back global chat to evrima. Game feels so empty

crude ridge
#

The fish rag doll is a little buggy when the deinosuchus eats it

young coral
#

Can dieno and ptera’s up/down movement keys be tied to the jump/crouch keys? That way, for example, if you used SHIFT to crouch and CONTROL to sprint, it would automatically change downward movement to the SHIFT key as well.

rare geyser
mint perch
#

more water sources

dense nymph
#

Please fix the tail movement of the deino when turning ( make the movement of the tail more slow/soft when changing direction to make it realistic )

wispy pelican
#

Elite fish are way to easy to catch. Make them swim around and avoid you so it actually takes some effort to catch them. Right now they hardly move when you approach them and is pretty much free food.

quartz yarrow
#

Deino should beable to kill a stego in 8 bites at most, this will allow the stego to back off as it takes 5 swings to kill a deino, if the deino is smart itd back off before getting the 8 bites in as to not die, if the stego doesnt leave then itll likely be killed, this also makes it where 2 deinos can kill a stego which is quite realistic given deino's massive size compared to stego.

thin grove
#

Great job on the deino and ptera. I actually feel like an actual croc when playing deino and a seabird/vulture when playing ptera. Keep up the good work!

pastel garden
#

I feel like if pteras glide down and pulls up it should have enough speed to go up without flapping it’s wings? Idk I just feel like gliding down and not being able to glide up with enough speed feels off.

mellow isle
#

Now that I know how to play the Pteranodon properly, may I suggest that instead of using ripples in the water, Pteranodons have better eye sight into the water to allow them to see the fish? May make things a bit more interesting and such but could make life harder for the deinosuchus players

analog thistle
#

Idk if slow mode is still six hours but I have some feedback in like... four parts I'll paste in, I've been adding to it slowly the last couple days. I know this is just a server stress test, BUT here's some feedback regardless; I have bits for ptera, deino and environment but I have to split it up. So, part 1/1:

Environment

  • The new map is a vast improvement. It looks great!
  • Water edges look a bit unfinished. RL freshwater shores are usually FULL of plants, and their shores are overhung with foliage; they should be overgrown more than bare. It'd provide more safe drinking spots too, and reward those Deinosuchus paying attention to their vibration sense. There's some spots w/ overgrowth (and they look GREAT) but I'd love to see it be the rule rather than the exception.
  • Love the cliffs and rocks around the rivers. They look great. Some of the half-hidden canyons at east swamp look incredible. The really big grassy cliffs, duckweed pools and arches are all awesome.
  • I'd suggest removing vibration and scent particles when f10 is pressed to clear UI for screenshots. This is more a QOL thing and not related to the new stuff, obviously, but it should be a doable change; you can't stop seeing ripples underwater as Deino so getting those screengrabs can be rough!
tropic yacht
#

The Deino should do a bit more dmg i had to hit a baby deino for like 7 times with 40% growth to kill him

lean needle
#

Personal opinion i believe the ptera should be able to take off from water the same way with the sprinting -space, consuming a fair amount of stam . Right now if a ptera falls in water or dives in it becomes completely hopeless and a way to easy prey despite it being a creature that hunted in oceans .

ancient plover
#

To expand the ptera's range into coastlines, it should be given the ability to drink saltwater (like quite a lot of modern seabirds). Also that means you are not restricted to freshwater fishing

floral plover
#

I think attacking the ground underwater should make clouds which could be used many ways like for example concealing yourself. It could make for some interesting plays.

autumn hemlock
#

In the growth menu you could add a max airspeed column for the ptera

fading knot
#

As a ptera I fought some deinos and got scarred, I think it's already been talked about before but maybe the on-screen blood effect should disappear once you've healed up to your max locked health ? It feels jarring to have the impression that you're still hurt for hours

glad minnow
#

Instead of manually making us balance our body in the isle as ptera, make it automatically using stam whilst being stable when fishing as ptera it'll be so much easier

past shore
#

Feedback - The swamp l felt had too deep a dip from shore to land. l went for a sip and fell in and died to not being able to find a way up. its not exactly fun and feels incredibly cheap.

maybe give us a scramble up stam using move like the pteradon has to readjust its flight.

ember sierra
#

same species killing makes you ill for a long time. For example: you kill another deino, you get ill, 50% drop in everything that lasts for 30 minutes. Could also apply this to groups that get too large, too many dinos in a group and everyone starts to get sick.

kindred beacon
#

I feel like walking sounds need to be changed a little bit more, i can hear footsteps noises of another deino on the other side of the river like if it was right next to me. Or eating sounds, being super loud.TI_DeinoMischief

naive chasm
#

Some additional feedback after playing the stress test more: day/night balance feels pretty good overall however I'd really love if morning and evening lasted a little bit longer. It feels like the sunrise and sunset is a blink and you'll miss it event. I've had a great time fishing as Pteranodon, but the mechanic seems a little too easy. It might be timed and I just let off rmb too soon to fail, but I think it would be nice if you had to let off of rmb exactly when it prompts you or the fish gets away. Still impressed by how good the game looks now, and I'm very excited for more in-depth gameplay loops with nesting and elders in the future.

midnight locust
#

I know you gotta limit the pteranodon somehow but the stamina drain on it makes it very frustrating to play to the point where its not fun, which is why I want to play the game in the first place

urban gazelle
#

Something I've noticed is that eating food that's in your mouth provides way less food than, say, dropping it on the ground and eating it. While fishing as a ptera, I found that it's better to drop the fish and eat it, rather than gulping it down, as it provided me with 2/3x the food.

Basically what I'm saying is... make gulping food give you the same amount as eating off the ground? frogheart

snow fiber
#

The trees at night have no lighting when far away from you and it is very weird for you to get close to them and suddenly everything becomes super dark

worldly garden
#

A (valid) complaint I've seen is that you can hear footsteps from much too far away. I've noticed it as a ptera, flying over deino-infested rivers. Those muddy footprints are very loud. And while it could do with some adjustments, something I think could potentially be interesting is different hearing for each animal. Depending on how good your species' hearing is, you can hear stuff like calls and footsteps at varying distances. Something small like dryo, who's very alert and flees at any sign of danger may have excellent hearing and can hear sounds from quite far away. Something like Rex, which eats mostly big slow things that are easy to spot and aren't going anywhere fast will have rather poor hearing in comparison. Nothing should have abysmal hearing of course, you should still be able to hear footsteps from a reasonable distance away, and calls even further. But some little differences in how far sounds can reach could help make different dinos a little more interesting, and give a potential buff to animals like hypsi who are dead meat if the carnivore gets too close. It encourages you to listen and react to your environment a little more.

(On that note, def think ambient sounds should be toned down quite a bit. They're far too loud, it makes listening out for other dinos a lot harder)

lost thorn
#

I think a rework in the map is necessary, the areas near rivers are okay but the forest are full of holes and rifts that force you to travel huge distances if you want to leave them. Also the lack of source of waters outside the rivers make half of the map totally empty. There´s cool zones that you never going to see because it will result in dead or in boredom because nobody is there. This could be easily solved adding some puddles or other kind of water sources (maybe to force people to go to rivers you can make the puddles appear random and disappear or make them small enough and impossible t sniff). Also I think that a queue in servers is necessary (and more servers)

formal cargo
#

a few suggestions.

  1. large sections of the rivers/and streams are too shallow to submerge in, me and a buddy walked in 1ft of water for over 15 minutes to get to a section deep enough
  2. a pale glowy silhouette around the deino when its submerged but your camera is on top of the water would be very handy to allow us to see exactly where we are in relation to a target
real relic
#

Make deino tail not go back in place when it turns so it feels more natural

bitter trellis
#

This is feedback coming from a low-end PC user, so most of this will probably come from an only low graphics experience
-From the minute evrima came out, scent particles do not work correctly on low graphics. I've seen on high graphics that the particles are linear and lead straight to the water/food source, but in low graphics, it's jumbled all over the place and you have no idea where it is unless you spot the red cloud, which is hard to see in general.
-General graphics problems, like Deinosuchus's eyes, are different on low graphics than on high. The mesh's eyes and brows are all malformed and stick together in the middle of the head, and dont fix as it grows.
-Sound cutting out. This is also an issue right from the beginning— right when i first played, the sound constantly cuts in and out. The intervals are completely random and the game can be silent for up to 10 minutes. It was not like this on legacy.
I hope you guys pay attention a little more to people who can't afford an expensive PC in the near future!
Otherwise, the work on this upcoming update is pretty good! Keep it up.

tulip coral
#

Yeah pteranodon survival needs to be harder eventually. A faster food and water drain or a smaller food and water value pool will create more pressure for smaller pteranodons in the future, as it stands a pteranodon can survive to nearly full adult with no resources. Don't just take my word for it, here's Gaming Beaver bringing up this same issue in his first impressions with the update. https://youtu.be/OSXgBxQ2eH4?t=1129

The Pteranodon and Deinosuchus are now playable in a Branch of the Isle! In this video we take control of the flyer of the skies. Surviving is going to be a lot harder now even the water is hostile!

GET YOUR TOAST NOW!!! : https://thegamingbeaver.shop

Discord: https://discord.com/invite/thegamingbeavercorner

For our Lord Raptor Jesus: https:/...

▶ Play video
jaunty wadi
#

Im pretty sure a lot of people will feel the same way but for the stress test servers a waiting list should be implemented because at the moment all the servers are full. And the numbers on the main menu don't update live. So whenever someone with a slower pc tries to load into a server they get kicked off because someone has already filled the empty slot. Meaning that the people with a slower pc are spending extended amounts of time trying to get into a server. As I'm typing this I have now been trying to get into a server for 30 minutes. A waiting list would be much appreciated.

frank perch
#

It's time for some positive feedback. I like the swamps a lot! The ambient sounds make it feel so alive and I love the different kinds of trees there. Especially -155.040,703, -61.337,727, -28.617,844 is absolutely beautiful and I would love to see more rock formations coming out of the water, no matter if small or tall 🌿

autumn hemlock
#

Now that there is a 6 hour countdown I'll have to bundle things together.

In Evrima during dusk and dawn it lights up for a bit only to get darker again and actually become dusk and dawn.

The new Isla Spiro map in the stress-test servers is a big upgrade from the previous one, although now with the introduction of the Pteranodon you can reach the tips of cliffs and mountains. These tips feel like places you're not supposed to go as the hit-boxes are completely off, which is odd because I assumed these would be well refined play areas for Pteranodons to rest and eat.

full gust
#

they have to make some official stress test(Few Rules like no kossing) servers

analog thistle
#

2/3 Ptera

  • Fun, overall; good animations, seem balanced, the flight is fun if wonky. It works perfectly to add life to the world: flying creatures that should avoid combat. It's a unique playstyle--seeking stationary food, but freedom, speed and almost no weaponry. A+.
  • Sounds: 2-call is great, I love the bill-clicking. 1-call: I feel like they should provide pretty or aesthetic ambience, like gulls, owl or hawk sounds--higher-pitched but subtle. The current 1-calls are ugly, and hearing them detracts from Evrima's atmosphere instead of adding to it.
  • The stamina drain is too high. Balance aside, it means the gameplay revolves around gauging stamina use: too focused on a single mechanic instead of the gameplay itself. If you want to prevent scouting, remove Ptera's ability to sniff footprints in the air. There's no reason it should be able to.
  • Baby in particular's awful. Baby gameplay is entirely revolved around making a single short flight to try and get somewhere slightly safer--then lay in a bush and wait for stamina to regen, unless you get VERY lucky with spawn altitude. While hatchlings should be unable to fly, juvis should be at least self-sufficient, if weak. Most Isle babies are fully-functional off the bat, like any other playable: capable of hunting, fleeing to escape, etc. Starting w/ low hunger doesn't fix it--it's just less to do, boring. Maybe at least let babies climb trees/rocks?
  • I hope nestlings won't need water? Or that dinos can BRING water to nests. Legacy nesting with its thirst requirements won't work with pteras/cliffs.
  • Skimming should hold your altitude instead of constantly having to adjust with spacebar; holding RMB could very slightly drain stam.
  • A/D turn on ALL dinosaurs should be unbound to camera direction as an option. This has always been a problem--if you turn your camera suddenly your controls switch--but with Ptera, trying to turn while skimming, you can suddenly ram yourself into trees etc.
wooden flame
#

make fish flesh chunk look like fish meat and not just regular meat

versed fossil
#

Please turn down the bug sounds in the background of evrima. They are so loud that sometimes you cant hear player or AI calls very well.