When it rains small puddles/ponds will form in terrain that can be filled with water. These areas can be used as temporally living/nesting areas and will slowly evaporate. Depending on the severity of a rain/storm, and how much the rain lasts will determine how quickly a pond fills up and how much will be filled before the rain stops.
Depending on how sunny it is can also change the rate ponds evaporate.
#general-feedback
1 messages · Page 98 of 1
- i think you should get a enraged status buff when one off you're group members gets killed it doesn' t have to be very OP it's just a way to control whole groups getting killed by one thing
- This suggestion is kinda worse then the other one but you should be able to climb high surfaces(not cliffs or roofs) it will cost alot of stamina but you will climb up it the speed you climb depends on how steep it is
make it so we dont get pinged for stream announcements if we mute the channel
Maybe something like this in the isle ,and terrasaurs nesting on the side of it
When it rains ,but its kind of sunny they should add in rainbows 🌈
more stam needs to be drained when going uphill
I'm bad at suggestions but I've had this idea for a while:
Its known that multiplayer communities typically gravitate, Currently it won't be a problem for the isle, as the current only map is Spiro, but it may become a problem in the future
So heres an idea:
Map Specific Dinos
Hold on, Hold on! Don't scroll away! I am in no way suggesting we should limit every dinosaur to a couple maps
Most of the main roster there adding I think would be perfectly fine to be everywhere
But I think some of the more niche and weirder dinos could be limited to a couple maps
This could give maps an individual special game experience.
And I'm not saying we should just limit some niche dinos to only one map either, I think limiting some species to multiple maps would be cool and create more interesting game experiences compared to "Its the same as any other map, but with one special boi"
Idk man I just think it would make things more interesting
I'm not great at writing suggestions but I've had this on my mind for a while
I would love to see Iguanodon. I know Dinosauriac once said it was "Maia with thumb spikes", but that's ignoring what make Iguanodon special. This animal is a mixture of bulk and speed, with offensive and defensive playstyles. Having bulky arms and a spike on its thumbs, it can slash, stab, or smack the absolute shite out of other animals. It's tough and can wrestle animals, taking on carnivores head on, or it can run away from really tough carnivores. Also, Tenonto is a different play style, it is not Iguanodon. It can take on bipedal or quadrupedal walking, allowing it to free both hands for slashing or slapping, and can allow it to reach food where other animals cannot.
https://cdn.discordapp.com/attachments/423939730544132096/808471197335289897/EUsrtliX0AAY50q.png
please fix the swallowing animation, its awful that it freaks out and glitches when you swallow something, ruins the immersion.
after this next update maybe focus on knocking out some bugs? like the utah pounce locking on air and leaving you vulnerable to attack, fps drops at swamps, a handful of sound glitches, rubber banding and lag issues. disconnection problems.
Carnotaurus seems to require.... a lot more work. I hope it receives some love with/shortly after Update 3!! It doesn't have blood decals on its face after eating, its drink animation breaks easily and has a weird half-step between loops now?? Immature Carnos don't skid or drift when turning quickly, its vocalizations and attack sound effects are far too loud, it doesn't appear to have a unique animation for when it walks and uses scent at the same time, and besides that, the walk stride length looks... odd, too short (maybe increasing its stride length and slowing it down to maintain the same speed overall, if that's what's intended for Carnotaurus??). It isn't my favorite dinosaur by any stretch, but I do think it will have a really good spot in the meta once playables that can counter its strengths release. Keep up the good work!!
If it's not planned it would be nice for Mercs to be given cosmetic customization options.
For Update 4, with the UI Overhaul, configurable hint options would be nice. For instance, an option to replace the "Hold 'E' to Eat!" popup that occurs whenever your character comes within range of food with a simple quick flash of the hunger icon in the bottom right to indicate you are close enough to eat. Alternatively, for players that want maximum immersion, nothing at all-- it would be more difficult to line up certain actions, but having the option exist wouldn't harm anyone!!
IGUANODON IDEA
(This was inspired by @ripe belfrys suggestion)
Iguanodon should be added because it's a perfect fit for its role as a medium sized, swift brawler, similar to an elk. Iguanodon would be a creature only capable of soloing creatures smaller than itself, meaning the best strategy would be to group up to defend against threats (acro is the largest thing it can defend against). Iguanodon's unique ability is its ability to switch from a bipedal stance, to a quadrupedal stance, allowing it a range of attacks, and a large diet. It's diet would consist of bushes and grass while quadrupedal, and fruits/leaves from trees while bipedal.
Reasons not to add it:
After asking the people in #401464048610312195, none of them could come up with a reason to not add iguanodon (except for the common and untrue "its a bigger teno" argument).
Counter to the "bigger teno" argument:
Ask yourself, do kentrosaurus and stegosaurus have the same playstyle? No, kentro is more maneuverable and quick, while stego is a slow heavy hitter. Well there ya go, that's also the case with Iguanodon and teno.
Stats
After discussing it in #general-feedback-discussion, it has been decided that the best growth time for Iguanodon is 4 hours and 45 minutes (it'll make more sense as you read).
We decided that its weight should be between 4 and 5 tons. Now, while it is heavy, it has strong legs, allowing it a brisk, 37 kph sprint speed (subject to change), ensuring its safety from apexes.
Attacks
While in a bipedal stance, left click is a punch that does 100 N, and can be spammed three times in one second. Right click is a hook attack (as in right hook left hook) that does 150 N with 10 bleed, and can be spammed twice in one second.
While in a quadrupedal stance, left click is a bite that does 75 N, and can be spammed twice in a second. Right click is a forward thrust that does 500 N and 20 bleed, and can be spammed once every three seconds.
(more coming)
All of the stats listed are estimates based on discussions that took place in #general-feedback-discussion and are not definite. Also, Iguanodon SHOULD NOT be added until the game is out of early access.
(The thrust attack is a forward lunge with the thumb spikes, hence the bleed)
If you dislike the idea, please state your reason in #general-feedback-discussion
Here is a size reference for Iguanodon:
Imbrace the Anky rhino and have it sit like this, idk if its tail would curl or go straight
I did a lil doodle of curled tail
if ptera is flying up and looses stamina it should fall down. there should be a % chance of if you recover before you fall or there could be a stabilizing mini game.
for the % chance one it would be ......well a % chance it would be a 60% chance at first but it would steadily go down until you hit the ground. if you succeed you start to glide. but if you fail well SPLAT and then your a scavengers yummy. there could also be a little player interaction in which you try pressing w over and over and it would increase your stabilizing %.
now for the mini game it would be using wasd and alot of the space bar. then you would steadily start to stabilize. this is more basic but more engaging. you would also glide.
i think there should be this because atm ptera has nothing to worry about if it runs out of stamina. and given it can evade everything while flying high it ha sno threat i i think thats OP.
To make kentro different from Stego make it so that Stego is more stronger and ruthless kentro has a ability where when the opponent bites kentro it takes away health from its spikes, this way kentro could act as a barbs Dino
I never played isle before but I’m a big fan and I noticed that ther is so much hypo carnivores and no hypo herbs so could u pls make hypo herbs sometime after isle comes out from early access
Like hypo shant and hypo stego
There needs to be a Sandbox mode as soon as Update 4
I'm doing testing rn, and it's simply tedious
I don't get why the player has to first grow their dinosaurs and use mechanics they've never experienced before with dino's they've invested hours into
With no prior knowledge or capability to learn matchups/strengths/weaknesses of what their playing as.
Legacy had a steep learning curve. When their didn't need to be.
A single player, or optional mode to learn mechanics would do nothing but give agency to newcomers and players in general. If anything, it'd likely pull even more Legacy players to switch branches into Evrima.
let hypsi perch on dinos to act as a symbiotic relationship, big dinos provide safety while hypsis can assist with rendering larger attackers blind momentarily while the host runs away
just a thought 👍 we have pouncing in the game already that allows smaller dinos to "stick" to larger dinos so it's not out of the question from a mechanics perspective. and hypsi's spit is only a minor nuisance and is limited by the hypsi's need to refuel after only a couple shots.
The button for the bucking mechanic should be replaced from "hold interact" to "hold jump" "spam jump" or spam direction buttons in my opinion. It feels weird to use the "interact" button in order to knock off pouncing utah, and it would be more intuitive to panick jump. This would disable dinos ability to jump while being pounced, but most of them cannot anyway, and I doubt teno would be able to jump with a 500 kg charge on its back.
I really don't know if the dev team is considering new creatures, but here's my little suggestion.
The thing about swamps is, that with the confirmed roster, anything but Beipis and Minmis will avoid them due to Deinos and Spinos, but what if it didn't have to be that way? Here comes Lisowicia, the biggest dicinodont that we know about and a perfect candidate to become the "hippo" of TI.
It's thick hide and beak would aid it in defending itself from deinos, and huge groups of it could be seen resting in the water. Adults would effectively be invincible in water, except their food source is still on land, so they'll need to drag themselves out of there once in a while to find bushes to eat, and that's when bigger predators can take them down.
Lisowicia would fill the big herbivore niche in the swamps, which is a niche I don't see any other confirmed herbivores fill, and it would make other predators stay in the swamp in hopes of hunting one.
Be sure to ping me in #general-feedback-discussion if you have any feedback or suggestions to add onto this idea.
Change group invites so that when you 2 call someone that is already in a group, instead of them joining your group, you join theirs. It is a bit of a drag, having to 3 call ppl and I want to group with and invite them just because I'm already in a group
logs would be nice to add to float around through rivers, just to give deinos a little more stealth and make the game more immersive
a small yet self explanatory suggestion
to add on to this suggestion- there are floating leaves in some of the demo videos on Filipe's youtube channel. I would like to see that return, it makes the game feel very alive
Humans should only be able to drink from certain water sources without filtering the water first- I mean waterfalls and fast moving rivers. Humans should have a high risk of getting sick from drinking dirty/sitting water.
Make it so. Concept megalania is the elder. Because the concept look's more suited to a elder model than the base one or at least make the female megalania not have a hump
https://youtu.be/TDGbLB_xXpg?t=286 (jump to 4:46 if it doesn't start there)
Look at that for a bit. Now look on the top of the video and see which animation that is.
Rex shouldn't be a speed demon. Not only that animation makes no sense(Why tf would a 8 ton creature jog to get from point A to point B) but it also is just a slowed down version of a run animation which was shown a little bit earlier on the video.
Now in terms of animations, it is all still WiP, but in terms of balance, it is literally the worst trot speed you could've chosen for rex. Why outrun a rex, when he'll just trot you down? Why outspeed a rex with trot, when he can just jog his way over to your giga and kill you in a few seconds? Why would you land multiple hits on a rex without stam if he can just trot away from you and heal as a trike?
This belief just gets more fuel if you look at the walk animation in the 2 minute mark. It is practically the trot animation from legacy, not the exact same animation, but almost the same velocity as the legacy trot.
My suggestion is that you make the walk animation shown earlier in that video be the trot, while creating a whole new walking and crouching animation speed. This might seem too slow, but remember: This creature is 5-6 meters tall, each one of the strides cover much more distance than they would if the same creature was scaled down to be like sucho sized.
New Trex and Spino animations planned for the recode.
Like and subscribe if you enjoyed!
Dondi's twitch:
https://www.twitch.tv/thedondi
About The Isle: The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where...
The Saltwater Crocodile, also known as the estuarine crocodile, or locally as a saltie.
- Vision filmed in 4K - available for commercial use in 4K
Contact Biopixel
info@biopixel.tv
Visit Biopixel:
http://www.biopixel.tv/
Subscribe to Biopixel:
YouTube: http://www.youtube.com/user/biopixeltv
Follow Biopixel:
Facebook: https://www.facebook.co...
You may find this video useful
Thanksgiving is the chompin'est crunchin'est time at Gatorland! Watch our Nile Crocodiles, Saltwater Crocodiles, Cuban Crocodiles, Albino alligators and more feast on Thanksgiving Day turkeys in this amazing Feeding Frenzy Video! #nilecrocodiles #saltwatercrocodiles #cubancrocodiles
I think compy can have a ability where it pounces onto a opponent but because it’s bite would be horribly weak it would tear into the flesh and get a meat chunk for when it is shaked off. This would still do damage but it would make compy viable that all it needs to do is pounce something to get food. But with enough compy pouncing something it could be devistating
Would it be possible to maybe get mapusaurus? This is a dino I would love to see, one of the most dangerous carnivores to have lived.
dripsilophodon stated this earlier, but the Tyrannosaurus walk/trot and run animations just won't work for a, what 6 ton animal? It should not be running like a juvi or sub-adult rex. If I recall correctly, the earlier stages of a Tyrannosaurus' life was when it was quite agile and fast. For example, the sub-adult rex. The trot/walk animation showcased would actually work quite well with it's earlier stages, but as an adult? Hell no. With all of it's weight, it simply wouldn't be able to run like that. Rex is a very heavy animal, making it run like a sub-adult is gonna look really weird. I prefer the sort of menacing walk animation we had in legacy, it gave rex a lot of character and it showed how heavy the animal would actually be. I know we don't go for absolute realism, but if that was going to be the rex walk/trot/run animation, it would, in my opinion, remove the feel of playing a huge and heavy animal. Also yes, I understand it is a WIP.
Credit to dripsilophodon for kind of sparking the reason behind why I made this suggestion.
Coastal caves? Maybe spino or other semi-aquatic dinos could take shelter in these. Nothing like a burrow but a decent size and depth to fit something large.
Bring back the supremus cama. The current cama we have is as tall as a shant, which is lentus, but supremus cama was the real deal. The old cama made you feel like you were playing as a giant beast which wrecks the shit out of apexes, but if we stay with the lentus cama, it will instantly become fodder to hypers once they're added, so supremus is not a free burger for hypers. Also, who wouldn't wanna play as a giant sauropod that dwarfs everything else, and that doesn't take like 11 hours to grow(just an educated guess on what the brachi growth time will be)
Also, instead of your stamina instantly dropping as you do an attack, make it smoothly go down/up like the old version
So this is a suggestion I thought about for the deinosuchus detection skill
I’m not a fan of the blue shining puddle pinpointing stuff in the water, so I tried to imagine something that would still be good for detection but without telling you exactly where something is, just the direction.
Basically you would see these white areas (colors and density can change), giving you the direction of where something moved and an approximative distance. It would be more or less visible with the distance, it would also be way more visible when something is moving on the surface of the water and it would work underwater for something that is moving too abruptly.
Here's an image showing approximately what I have in mind :
Compsognathus Ability Suggestion: Pounce
How it works: Just like a Utah, right click to pounce on a target. Its pretty weak and can get bucked off very easily, it only takes a second to buck off, and after it is bucked off it is very vulnerable to just getting killed on the spot.
Using it alone, its a death wish. However, when its a pack of 10+ compys...then thats when this ability starts to be useful, and terrifying to lone juvies-sub adults. When a bunch of compys pounce on you, you cant just shake them all off at once, and you start to get easily overwhelmed as the deceptively weak damage output starts to stack up. It gets harder to find the opportunity to kill bucked off compys due to all the commotion, and if you cant get any help, its a horrible way to die.
Why add this?: Because frankly who is going to want to play as a boring, small scavenger that cant do much else. It also gives an incentive for more players to form large packs of compys when you would usually just see 3 or 4 players willing to play as it for a little break from growing.
I also think the role as a terrestrial opportunistic piranha-like lifestyle is unique among the roster. Because again, why be just a scavenger when you can be a Cera which is also a scavenger but can also fight stuff?
I heavily agree with Nacen’s suggestion on a sandbox mode for Evrima soon. Using new mechanics that nobody has much experience with on a dino you spent hours growing is tedious like they said. I think the sandbox mode would be a good mode to have soon since it would let us test the new attacks and such while also waiting for the actual survival game mode to get more fleshed out and engaging. It would probably draw more players since the Evrima combat is better then legacy’s by a good margine, and would be a great way to get good balance feedback.
I Agree with this. But may I add something extra.
Training room - learn to use your powers, abilities and more,
Train against moving ai and still ai for testing your damage, some other species ai, such as Teno or Utah.
Match ups with skilled ai creatures. So you can learn how to fight and defend yourself before stepping foot into a server.
You can also invite your friends into this room to train against or with.
Small realistic map, train to find food and water, scavenge and such.
We need a utahraptor remodel, it's something most people can agree on, the one we have right now might as well be renamed Novaraptor or something, I edited a picture of the old utahraptor as a possible example for a new utahraptor, though it would definitely end up different from this as the edit I put was just as an example but we need a new model is what I'm saying.
(Also I would give it feathers but that'd be too much of a pain)
I agree utah needs a remodel, right now the model looks nothing short of atrocious, which really looks out of place with the rest of the very nice models in the game. Not a priority but it needs to be done at some point.
When you remove legacy, every server should have a huge meteor falling from the sky and when it impacts, the servers go offline.
Please add shadows to the grass it looks like plastic 
Shadows don't cause lag, lag is dependant on server connection mostly. It may cause frame drops, but definitely not lag.
This idea is from reddit user u/GeckioGaming but he did not have discord so he asked me to make this suggestion for him. He suggests a hierarchy system where a player in a group will be the ‘alpha’ by either being born into the role or fighting for it by 3-calling to initiate. Whoever gets down to less than 50% health first would lose and the winner would be the new alpha. The alpha would have the benefit of being stronger or perhaps gain a special ability
I have a suggestion, which is add different levels of hunger gain from different parts of the body for carnivores. What I mean is lets say you kill a trike and you start to eat it. At first you will get little amount of hunger gain because you have to brake through the tough hide as it doesn't provide a lot of nutrition. After tearing through the hide, you get to that sweet tender meat which will give you a lot of hunger gain. This will also give incentive for smaller carnivores to come and harras you for the meat as you have already broken through that annoying skin of the animal. As time passes the quality of the meat worsens, giving you less and less hunger gains until the corpse is rotting and you cant eat it. Cera can obviously get way more nutrition from these rotted corpses.
am i the only one who is a bit disappointed how the deino grabs the teno/stego so easiliy like its paper ! the emotes on my latest feedback on the subject were indicationg IS WIP but the latest stream showed the same thing again, that means it has good chances that it will be the final product, so again no resistance from the tenonto/stego and no weight at all !
Sorry accidently pressed enter. Also the layers of meat can effect the smell range. When you kill an animal that still has the skin on it the distance that a carnivore can smell that corpse is a short distance. When you open up the corpse revealing that meat the distance of scent of the corpse increases way more. This means more carnivores can smell the corpse from farther away. With this in fact it is smart to eat quickly after you broke through the skin, if you are a smaller carnivore before something bigger takes it away from you. This is just like cheetahs who eat quickly and then runoff when Hyenas or Lions come.
I know that you're going to stick to the rhino anky, as you decided to make a model for it instead of taking our feedback and changing it. However i do believe that there will come a point where people are just unhappy with the new anky model and you have to remodel it, you remodeled the pue(practically remodeled since brachi's just a pue that looks less wise), you remodeled many creatures, and i really don't believe that you won't ever remodel the anky. When you do remodel it, i'd say you make a model like this.(wait a minute because of the slowmode)
The one above is the current concept, the one below is the edit. I removed the front leg sleeves, used another edit that someone else made(i'll credit them once i find out who made it) where the spine wasn't broken, and just smoothed out everything so it doesn't look like an armadillo and instead looks like an ankylosaur.
credit goes to mrgharial#5011 for fixing it's spine, the rest was done by me
Potential update 3 ambience rework
• At the moment, the ambience is mainly bird chirps. It's ok, until like 30 minutes in when you continuously hear the same bird chirping again and again.
For a rework, we need ambience that rivals that of this video:
https://youtu.be/qgzn86vgbDE
It will make the game feel so much more alive!
Gorgeous flowers at the Mount Rainier National Park in a new 4K relaxation video from http://www.beautifulwashington.com and http://www.proartinc.net
Endless fields with multicolored wild flowers are so charming and appealing. Our new 4K relaxation video depicts the beauty of Mount Rainier, gives you the possibility to listen to the wonderful n...
I kind of have two suggestions that play into each other, but parts of the whole may be too significant to not allow separate voting on it. Basically, we already know at some point a perk system is aimed to be part of the game at some point and certain foods might have certain affects on the growth of your dino, so I was thinking about maybe incorporating nesting into this system as well. I was thinking that the stats of hatchlings could be slightly impacted by the stats of their parents. Find a way to make growing a dino all the way from a hatchling more rewarding by allowing you to grow a dino that has some better stats than what you could just spawn in with. Of course, the pedigree of what dinos the parents are a part of could also be important and you could find a way of chaining generations of dinosaurs for even better stats. Some dinosaurs may be better at passing down good genes to their offspring like Maiasaurus or Oviraptor (since they are known for being good parents) to help them stand apart from other dinos that may outshine them in sharper, pointier ways.
The possibly more controversial suggestion that would go with this would be to allow people to spawn in as a fresh adult/fresh subadult(apex) in survival servers. Too often losing a dino means just finding a new place to hide as a juvie until you grow it back meaning hours of the game are just wasted to sit growing. However, since you spawn in mostly grown already your stats are pretty standard with little room for improvement. This would allow players to keep in the action of the game somewhat while the nesting and diet changes would make starting young a still worthwhile option.
I'm hearing that crackling noise characteristic of a sound being too distorted from having its volume amplified when I broadcast as a carno or when a carno broadcasts next to me. I think some calls can be tuned down just a bit.
Unless 7.1 surround sound still gives those crackly effects like it did in legacy.
Okay hear me out on this, tubicens > Walkeri, now you may say what's so special about tubicens? Well my reader tubicens would be the better choice for para in evrima, tubicens has the weight and size to take on an allo easily (no offense shark and king
) and don't even mention carno and cera, those will be squished by tubicens. Now you don't have to remake the model to change Walkeri to tubicens just upsize it and give it more weight so that it retains accurate stats to tubicens, it's attacks should be fairly simple, it should keep it's flurry kick definitely, but maybe give it a shoulder check, example para body checks an allo using alt + camera direction to push the allo to the ground, once on the ground the allo then gets pounded by attacks from the para until it's skull gets crushed
, if para doesn't get a side check a small one leg back kick could work well, and if neither get added then maybe it's time to consider a call disorientation, nah that's I bad idea, or is it ;) . The tldr of this is that para can easily be turned from Walkeri to tubicens with hardly any effort, with a couple new attacks fit for an animal like para along with accurate stats it could become the para of all our herbivore main dreams and mostly, my dreams 
-from the epic gaming parasaur 
General, basic ideas for the eventual feathered option for utahraptor:
__ The basic concepts here could also be applied to the potential feathered options for small to medium sized animals like Dilophosaurus, Troodon, and Compy__
A: A is the easiest to create as it would only end up needing a new sculpt, retopo, normal map, weight paint fixing, and texture, as opposed to the animation work needed for B. But, compared to the other option, it’s very plain, and would rely entirely on sculpted detail to look cohesive. Personally, I dislike this option, but it is technically the easiest to do from a programming standpoint.
B: B is the most visually appealing: it could have feather cards along the arms to simulate wings, cards along the tail to create a fan, and other added cards that could help to create a more believable animal. It would have a diverse range of display options that could be sculpted to further enhance its personality. However, not only would it need new textures, a new sculpt, feather cards, and weight paint fixes, it would require a ton of animation edits to make room for the wings and the tail feathers. Depending on the animation, these could range from minor to a full remake.
- A has the better body shape of the two, meant to do the same for B, but was unsuccessful in fully emulating it.
- B has lots of opportunities for display structures, and the wings could absolutely be used to make the animal appear bigger; especially with eyespots.
- A could have feather cards as well, although they would be very minor and would be directly connected to the rest of the rig (tufts along the neck and tail, etc)
- The small, pink lines are an approximation of the feather direction and length, just done for shits and giggles.
not sure if this has been talked about, but I think adding the ability to pick up small dinos should be a thing for ptera. If the pick up animation uses the same amount, if not a little more, stam then the quick get up animation thats already in the game, and significantly uses stam when carrying something, it wouldnt be too powerful since the ptera wouldn't be able to get very high to drop what its hunting; so it wouldn't be an instant death but maybe just a broken leg depending on the height. It wouldnt be unfair, because it already seems hard to attack and hit something while flying and if it can only pick up juvies and small dinos, the target would be quite small, making it not too hard for the small thing to get away. And if the ptera decides to use all of its stam to drop from a great height to cause leg break, the small dino would have time to limp away while the ptera is regaining stam. There might be a better way to go about this, but this is currently what I believe it should be like.
Feel free to discuss any issues this might bring up in game
So you know the training mode for a couple of the classes in tf2?
I think something similar to that, in the style of a lab experiment showcase would be neat to allow newer players to get to know mechanics of each dinosaur in game. It could be tedious to do, but it would be really useful and a neat addition.
Also a good place to find flies hanging around.
Make juvis as interesting as adults to play. Not powerful, or anything like that, just interesting to play, otherwise you just sit in a bush for 6 hours till you can do things
Perks and Growth together combined, maybe the death of balancing in Evrima if executed improperly: Let me explain
Firstly, a quick recap on how growth itself has been implemented in Legacy, and in Evrima. So when we spawn in as a dino. Our abilities right from the get go our restricted to favour stealth and hiding to avoid interaction to get by. Since we cannot outrun or fight against adult or other adult dino's within the ecosystem. Despite how boring or flawed of this mechanic's implementation was. It was used with the intent of restricting immediate access to the power of adult dinos and give smaller-mid tier dinos more agency within the ecosystem to compete. At least that's how it was intended to be as a mechanic. That's all fine and okay since this mechanic can always be improved, and it discourages the more powerful dinos at bay from infestation within the ecosystem. But there's a new base mechanic being implemented, after considerable thought. Which to me is now daunting to realize. The perk system. This base mechanic would open up new different playstyles, traits, and customization which would breathe life into nearly every individual dinosaur. It has the potential to always keep things fresh every play-through. On paper, it sounds ideal and almost the perfect mechanic. But think about this for a moment under the ambition.What's to say that a max perked out dinosaur begins to topple the food chain, overthrow the ecosystem. Dominate. Compared to a normal adult dinosaur who may not have as much perks. One would clearly have an advantage in the ecosystem over another. Let me give you an example. Say you hit adult as Rex. You may not have as much perks, but you made it to adult! You're nearly all powerful, until you meet another Rex who outclasses you with much more perks. You fight, die. Then.. the scary part. You have to grow again. With growth times and perks taking a possible lengthy process. How long would it take until that Rex is overthrown?
With growth and the perk system possibly both being progress based tied together. The dino with the more perks will have more advantages in niches, power, and agency compared to another. It would mean that those on top, would stay on top. While those growing and gaining perks. Will be oppressed to by the more powerful dinos and remain small. Until one would luckily gain enough power through time and overthrow that dino. But then the cycle would repeat. As now that dino is on top with power in the ecosystem can dominate just like the previous was.
The solutions to this possible outcome would be
- Reducing the power of the perk system to very minimal effects as possible on the individual
- Dramatically reducing the growth time in order to give leeway for the perk system to have more power.
- Removing growth altogether to have dino's centered around these perks and have juvies only available through nesting
I know people, including I were caught up in the adoration of potential for the perk system's implementation
Though after careful thought. This mechanic is just as likely to not only simply improve the game's structure as whole, but also severely damage it as well.
I hope many others including the devs read this to be very careful as this mechanic may have drastic unintended effects within the game long term.
OR, you could limit the amount of perks each creature could get, and each perk could also have a draw back (e.g., More strength, but slower)
Just an idea and I'm not sure if this has been suggested here already but:
Maybe add something on the screen as you play that shows how fast you are moving? Not that important but it would be interesting imo!
maybe randomise perks? if they are certain then once people figure it out everyone is going to pick those to make it to elder and maybe further to hyper thing.
Think about those who cant play all day. Those ppl will be at a huge disadvantage against those who can afford a lot more time to play. I love the isle but if perks will be a thing i will find myself in trouble against everithing simply because i have not enough time to play as much. This way the perk system will destroy player experience for ppl such as myself. For this reason, I think the perks should make only quality of life changes which doesnt affects any combat capabilities such as speed/health /stamina/damage ect. I know it wont be a popular suggestion but those who have only 1-2-3 hours a day will be doomed or forced to form mega herds and cheat trough to adulthood or spend all their daily playtime in a bush and afk grow or simply forced to search for another game. DinosaurBoy's suggestion might work tho, but I fear the whole perk thing will be a disaster
Saying the developers are going for a JP raptor
Yet giving us a Feather system, I came across this picture that’d look awsome
And terrifying for a feathered Utah. ...of course the patterns would look more
like Evrima’s Utah but with this feathery body look.
React with a check or cross if you like this suggested or don’t for the look for utah’s
Feathered style
Simple Idea for Implementing Tenonto's Flip Tail Slam Attack
One of Tenonto's attacks shown off in the concept art that caught a lot of peoples eyes was the flip tail slam attack, which currently Tenonto does not have access to.
I feel as if its absence takes away from Tenonto's capabilities in an arbitrarily limited way because of some unknown limitation that I don't remember being explicity explained
So I'm suggesting a way it can be implemented that I believe makes the most sense and remains easily balanceable
-Make it an Alt Attack
-Bind it to Left Alt + RMB by default
-When the attack is activated, Tenonto flips towards the direction the camera is facing and slams down its tail
-This attack is stronger than normal tail slam, but costs more stamina and has more vulnerability frames
-The attack just does the normal tail slam when activated in the normal tail slam angles
PS:
~The alt attack functionality of Left Alt should also carry over when rebinding it, which it currently doesn't
~The art assets needed for a flip tail slam have been shown to us before so it should be relatively feasible to implement #general-feedback-discussion message
Perhaps add an in-flight braking mechanic to pteranodon as landing at full speed looks like it would hurt.
The Isle Ptera/Picking up suggestion.
So ptera is going to be added in update 3, AKA next patch, and there are some problems with it.
I feel ptera should get a slowing down animation for when it wants to land- Now I'm going to go off @worn hill s suggestion, where it doesn’t make sense for a ptera to speed into the ground and be perfectly fine after. I propose that, when you want to land, you press E and slow down, then land where you want to, like B.o.b.
I also think that ptera, like quetz should have a hovering animation, where it stays stationary in the air to get a look around, so it isn’t just speeding everywhere like a plane.
Now the picking up suggestion.
Alright, now for this topic I'm going to go off @gritty acorn s suggestion, where ptera can pick up babies/small dinos, like compys/baby deinos, it could add an egg stealer/baby stealer niche to the isle, which will already be filled by ovi and galli, but maybe give it to ptera too. I also think that things like carno/utah can have the same ability, but for carno, it could be sub utahs/pteras. And for this suggestion I don’t mean dead animals, but actual live animals, with the picked-up animals can fight back in order to get dropped.
I really hope they change the deinos lunge ability. Not the ability itself but the weight of the creatures it's carrying. In one of the streams when deino lunges at a stego the stego feels almost weightless. Idk if this is just a WIP or just a testing thing but I really hope this is changed. Even though stego isn't an apex it still takes 5 hours to grow and it is 4 tons so it should have a decent weight battle against deino.
Playing around with the idea of a small, scripted, single-player map accessible from the main menu to act as a tutorial, with events such as being bitten and prompted to wallow to stave off blood loss, the calls and their meanings, and an individualized section dedicated to each animal's abilities. There are just so many things this game doesn't tell new players that veterans of The Isle take for a given, so it would be nice to have a portion of it dedicated to acclimating players to novel concepts without sacrificing the immersion of a Survival server with constant hint popups.
My Personal Take on Rearranging the Base Playstyles of the Terrestrial Carnivore Apexes for Evrima
Rex The Trotter of Doom: Not especially fast sprinter with not a lot of running stam, but a good enough trot to keep following its target for as long as it can track them(which it can with its highly developed sense of smell) and strong enough to beat most things it catches in direct combat through sheer damage output and fracture damage
Giga The Ambush Burst Sprinter: Fast sprint for an apex with deadly teeth and claws and an okay trot for its size(can regen stam whilst trotting). If a Giga can get within range of its target before all of its stamina burns out, it can eviscerate it with normal damage and bleed damage. Especially the case if the target isn't able to see it beforehand or react fast enough to act
Spino The Fat Zoning Combo Tank: Slowest of the 3 terrestrial apexes both in sprint and trot but with a decent stamina pool and a large amount of health, supported by its long range claw swipe and even longer range but weaker bite its built to control and dominate the space its in whilst on the defense (Less proficient at actively hunting terrestrial prey than the others)
Explanation:
Making Giga not the endurance apex imo is the best outcome for Evrima because its good mobility for its size means its more of a problem to smaller animals than Rex is, which means smaller animals that can't outpace a Trotter Giga with their sprints stand no chance in close range evasion and die. On the other hand, Giga's mobility is a perfect thing for ambush Giga to have since its striking range is smaller it makes it's good mobility for an apex more fair.
Whilst Rex can simply keep up with a target, its lesser mobility (slower acceleration and turn speeds) allow it to be dodged by good players in close range encounters. Meaning its still up to the Rex player to successfully seal the deal even after it tracks its target and catches up.
And as long as Spino can stand its ground against the apexes and Deinosuchus with simple stat balancing then it'll do fine
The basis behind Rex vs Giga is that Gigas sprint and trotting stamina regen can keep up the pace long enough to where it can't get trotted down by a Rex really easily, and if given enough time and distance Giga finds mud to wallow in and keeps on running if it wants to. Giga can also be made strong enough to be able to defeat a Rex in combat if it catches the Rex in an advantageous scenario due to its damage output being made non-negligible and have enough health to power through. Rex on the other hand should in a vacuum beat a Giga in a fight due to its higher damage and fracture limiting Gigas mobility, even tho it can tank less damage in this iteration due to the new Giga model having visible armor. This less oppressively dominant combat scenario for Rex is accounted for by its trot meaning it can trot away from a fight it doesn't want if it isn't too close
Pteranodon gameplay suggestion.
Weather struggles - make it so you fly slower or struggle to
take flight during rain weather. Whilst in the air the pteranodon would be collecting water on it’s wings causing it wings to become damp and heavy. would add more danger to flight in game than not fearing and free flying.
Another idea - Turbulence.
Whilst flying in storm weather it’d be quite windy within the
Air, knocking the pteranodon off course and causing it to struggle to regain
Control of its flight.
Fun suggestion also could be intresting.
Drift wood - Bits of drift wood that has came from
Trees or other wooden nature, it’d drift down rivers and beaches getting
Moved around within the current. If timed right a juvinile dinosaur
Or small creatures such as hypsi, compy and velo can climb onto the drift wood
and rest on it, to sail it down stream like a mini raft
For the love of god if you do what Qubaal said then change the rex trot animation anyways it looks more like a jog than a trot https://youtu.be/TDGbLB_xXpg?t=286
New Trex and Spino animations planned for the recode.
Like and subscribe if you enjoyed!
Dondi's twitch:
https://www.twitch.tv/thedondi
About The Isle: The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where...
Can we get a role for stream pings instead pinging everyone?
Edit: spelling lol
Do we know if spinosaurus will fish accurately like this? Or will it just kinda bite at the water and get fish in its mouth? https://youtu.be/VTzfaY2kx0U
Check out BBC Earth on BBC online - http://www.bbc.com/earth/world
John Hurts tells the stories of the biggest, deadliest and weirdest Dinosaurs ever to walk the Earth. Massive carnivorous hunter Spinosaurus hunts the giant freshwater fish Onchopristis.
Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to w...
So... we are all aware about Spino and new discoveries and all that jazz.
I know they “recently” made a new one, which... tho it’s cool, I do really like how it ended up... in a more vintage/nostalgia kind of way.
I know most if not all apexes have a “long way” to come. That being said, spino keeping its monster vibe, could be reshaped by Jake (I’ve seen his reshaping work on his Twitter and YouTube at little baardo). And to change the current spino to something like this wouldn’t be too much work? Hopefully? Keeping the general torso, arms, neck and head, all perfect and love it so much. Changes: Thickening the tail, shortening its legs (if Dondi wants to keep a little height that wouldn’t be too bad but maybe shorten a little), and of course increasing the size of its sail. ||In a more greedy idea would make the teeth cone like and jaws interlocking (rather than having the upper jaw hiding the lower teeth when it closes it’s mouth).||
I remember when Dondi showed the size difference, spino was way larger and taller than rex, with these “small changes” it would still be this huge leviathan, but around the same head height. As rex. Would still be a force to reckon.
Why not do I say something more realistic like the skeletal, or Fred’s art or Jake’s own spino that are shown later (for reference of realism)? That’s to keep up with the isle vibe and Tap’s is closer to what the current isle one looks like, more monsterfied.
That being said, it’s not calling you out regarding it’s “accuracy look”, part of me doesn’t want to post this suggestion because I like the isle’s new spino and all the hardwork your artists and animators have done. But it’s more in honor to the beast and the talent and love for dinosaur of your artists (and also because it would make a more obviously different gameplay compared to long leg rex and giga, based more in endurance (Check Qubaal7890’s suggestion 6 comments above) and tie up more obviously to its closeness to water).
This game needs a way to get accurate information about dinosaurs stats, the wiki is horribly outdated, maybe the devs could post every dinosaurs exact stats after each update?
There's already a problem with outdated information, but imagine how bad that would get since evrima is going to have a lot more dinos then legacy. There's no way that the community would be able to update them every time a patch comes out.
Apologies for the different colors but this is the only image I could find in my folder of V3 lol.
So on V3 there was the archipelago, literally just flat ground in cool shapes with some buildings at its beginning, it would be so and I mean so awe inspiring to look at something similar to this place just with evrima graphics and also creatures at it. (So a reason to go here, for example water sources spread out with herbivore food as well)
Add bleeding GRAPHICS to Evrima. We have bleeding yes but its just a splatter of blood underneath, no cuts or wounds. In Legacy the cuts show up everywhere which wasn't that nice looking, but we had the dripping of the blood, while Evrima blood just magically appears on the ground. Let wounds have blood streams drip down the side of the dino, sort of like a river. (Please no gushing or sudden spurts of blood!)
Today I was checking a dev stream where a ptera was fighting a dryo and I thought something that can be useful for the game, can ptera deplete its stamina while flying way slower? In the video, the ptera was only able to strike the dryo 5-6 times before running out of stamina, and in the concept we can see pteras bullying a utahraptor, fighting a troodon and even other pteras while flying. How is ptera supposed to fight other things and take advantage of flight if it cant attack more than 6 times? I had an idea to solve this, make ptera stamina more like BoB’s ptera one, that only wastes stamina when sprinting, you can fly slowly as long as you want. But to make it more balanced, make ptera waste a little bit of stamina while flying(maybe 1% each 6-7 seconds without flapping, so you can stay a reasonable amount of time in the air) and also make it unable to regen stamina while flying, so it cant sprint, rest and sprint again to stay in the air forever. I think pterosaurs had any type of mechanism to dont get tired 5 minutes after taking off when they arent like birds, they dont flap actively to stay in the air, they could just glide by only keeping their wings spread.
To go alongside with that, Cera should pin smaller animals onto the ground at the expense of stamina with the grapple attack. Like it somewhat does in it‘s concept art with the juvie deinosuchus. This would work similar to the pounce where in ceratos case it would pin down things only smaller than it and hold onto equally sized or larger opponents (again this is probably already planned just wanted to suggest it in case it isn‘t)
There should be dinos that should primarily live off grazing and have a mechanic in place where if you eat in one area/ field the grass will slowly looked plucked and you'll have to move to another area. Stegos would be neat for this.
sigh this has been a problem since evrima begun showing us animations, weight, where is it? It’s no where to be found on any theropods. Spino, Carno, stego, allo, magy etc, allo is the only one with even a tad of weight and it weighs less than both stego and spino. You guys are amazing at doing small Dino animations, but with the big dinosaurs, I just wonder what the fuck is happening, what happened to legacy spino levels of weight, where you can see the animal shifting its weight around, where is it?
I’d like to acknowledge as well, spino, Carno and allo all have the same walking animations, the foot comes up, and lands like 3 inches in front of the other foot, there’s no leg stretching at all in these animations (unlike rex which had a phenomenal walking animations). Please fix these issues, the backlash would be little to none if you guys just listened to us and fixed the issues instead of continuing to make heavy theropods with weightless locomotion.
For the spino trot I posted, if the foot would just hit the ground slightly faster, it would be perfect, it’s such a sassy and badass walk but it’s ruined by the tip toeing (this is about the walk cycle that was posted in phase two).
This clip of Deinosuchus lugging stego into the water needs improvement imo.
-
The animation and general grab needs some changes. Right now it just looks like there's a simple grab point that the Deino hits and then it can pull it in. This should in future be changed to different animations for grabbing a part of the body (IE legs, side, head, etc). For example, if you grabbed the leg, it could show an animation of the croc yanking the stego's leg and slowly pulling it into the water with it. For something like the head, that would probably be an instant kill since it's two big, extremely powerful jaws crunching on stego's tiny head, but that might present balance issues in itself.
-
The stego is pulled in too fast. Stego is a hefty animal, and would take a good amount of effort from even a Deino to pull all that weight into the water. The Deino should be slowed down a fair bit when trying to haul something that large into the water with it. Not much else to it.
Of course, this is all WIP so im sure you devs have already seen stuff like this. I can see the system there and it looks good, just needs some changes/tweaks to make it better/perfect.
Deinosuchus should be able to drown other dinos or deal dmg to them while they are underwater.
To add onto that, you need to lower carno's head in his animations and lower allo's head in his run too. And you also need to remake carno's tail and not make it be like legacy acro.
please add fruit to trees for hypsi's and other tree climbing herbis!
Amargasaurus - Niche animal inspiration: porcupine.
How does it live and Survive?
-Animal commonly lives within grasslands but loves to explore jungles for shelter.
-neck has sharp spines running down it's neck that are deadly to touch as it's defense from danger.
-This animal is quite defensive as a playstyle by using it's spined neck and Whip like tail as weapons.
Why this animal?
-I've commonly saw in #401464048610312195 many people aren't quite fond of Magyasaurus,
some don't think it's viable but others do. Amargasaurus is definitly more unique and has tones of potential
in my mind to be a creature within the game, unlike Magy this creature is completely capeable of defending it's self from the likes of
Allosaurus and Ceratosaurus and would feel more enjoyable to play.
Some may not like this creature because:
-It's another small to medium Saurapod and may not be as intresting as the likes of a diplocid or brachio.
-Saurapods are uncomfortably slow to play as while walking.
My defense for these arguments:
-It may be another small to medium Saurapod but is quite intresting in the terms of gameplay
it's sharp spines and whip like tail can make it so much intresting than the average diplodocus, saying it has the tail but also the spined sharp neck
to impale prey that pounces or runs into it.
-Amargasaurus’s Speed is 31 MPH
what is the likes of this creature being added?
-slim saying they already have many creatures planned out for the roadmap.
But this creature doesn't have to come out with roadmap..it could be a later development addition to the game after
Evrima is complete and they've gotten all the important work done and out of the way, this is a suggestion incase they wanted to add an extra dinosaur.
Attacks:
-Impaling neck wack.
-tail whip that'd cause an animal fractures.
-pounding stomp with feet. (Alt left click)
-charging impale attack (alt right click and hold while sprinting)
SUGGESTION EXAMPLE: Slight changes to Evrima Spino model to more closely match 2021 RL Spino
Kind of inspired by and expanding upon / showing example for @proud nest 's feedback / suggestion here: #general-feedback message
Decided to take it upon myself to make a mockup / example of how the current Evrima Spino could be modified slightly to more closely match the current paleological understanding of real-life Spinosaurus. Note that the head is still WAY inaccurate compared real-life Spinosaurus, but I think the biggest issue most people are having with Evrima's currently public Spino model is the outdated tail. Spino's new tail is such a weird and unique feature of the real dino, that it's a real shame to completely ignore it's existence. Plus, with the current Evrima Spino being so front-heavy, it would make sense to give it a counterbalance in the form of a larger tail.
Also. Bigger / more square-shaped sail, because it's more accurate AND looks badass.
I've seen carnotaurs bite the tip of stegosaurs tails and the stegos attack being to slow to react to it. It's ridiculous that if you bite the thagamizers the carno doesn't take damage. So, my suggestion is, if you bite the tip of a stegosaurs tail you take damage. Not as much as getting impaled but still enough to tell you not to bite them there.
(repost)
customization screen & nesting probability:
With a new nesting mechanic, i think how customization features are inherited should be easier to predict.
Colors & patterns should rely on probability, depending on color groups. for an example, if a utah has a red for body area 1 & mates with a utah with an orange for body area 1, there should be a 50/50 chance that the offspring will get a red or orange for their body area 1. If a utah with the darkest red mates with a utah with another red, the offspring will have a 50% chance to have a red, & a 50% to get another of the darkest colors (like a darkest grey or darkest orange). Crest colors would just be a 50/50 between parents (100% if both parents have the same crest), same 50/50 probability with extra customizations.
The probability within group colors should be random. If a utah with the lightest red mates with another utah with the lightest red, their offspring has a random chance to get any of the reds. If a red utah mates with an orange utah, their offspring has a 50/50 to get a red or orange, but which red or orange is a random chance.
I also think the customization screen should definitely be changed to fit the future customization. There should be tabs to sort customization, with one for choosing your dino, choosing your skin, & choosing extra customization if available (like feathers, horns or feather shape). Focusing on the skin tab, to choose a body area, press the correlating number - 1 for body area 1 (back/top), 2 for body area 2 (main body color), 3 for body area 3 (detail color), & 4 for body area 4 (underbelly). To choose the crest color, press C, the only colors available for the crest are specials, crest colors, & the brightest color out of every group.
(screen example below, doesnt have to be the same colors or layout, but something like it)
I know people don’t want this but could you please put the frills on dilo but they only pop up for its threaten call and maybe it’s 1 call if you wanted
I've got to say that @shrewd socket 's rendition of spino is the best one i've seen so far. Stays monster-like, but also has a lot more of visually appealing and accurate details that make it look better AND tankier; it looks bigger and more intimidating in size without getting out of proportion. Please heavily consider on doing stuff like this to the current model.
Spinos sail looks kind of small, reminds me of the JP spino in a way. Never actually noticed that.
I know the Isle is trying to go for more niche gameplay now which I fully support. However, one dink seems to have potentially the wrong niche. Cerato, currently it's supposed to be an expert scavenger. I'm all for Cera being a n opportunist, just not a straight scavenger.
What the difference? The difference is that a scavenger is like a vulture, quickly swooping in and stealing a few bites while and opportunist is more like a crocodile or honey badger. Cera should be able to scavenge rotting corpses but also use it's strength to muscle it's way into other dinos kills.
How will cer be strong enough? It certainly isn't the biggest therapod, however, as several people have said before Cera should have a type of ripping and holding attack where it can grab it's opponent and either hold them and cause fracture or throw them maybe if they are smaller. This would make Cera a good fighter but not OP since it isn't very fast (compared to carno and utah) and will not form large groups.
To stack on this bajadahsaurus would fit even better actually
#general-feedback message and about the spino talk im just gonna revive this
i think teno would be better because it would benefit way more from grazing and herding and i see stegos more like a solo that can defend itself very good.
An increase to tenos swim speed, its got a really muscular tail ingame, and while its not semi aquatic, it seems to be made for life in the swamp.
To add onto wegdhass's suggestion, just look at how big the tail is and how slender teno is. If you just made tenonto good enough, it would easily be able to live in swamps
It's as long as deino's tail, only like a few centimeters shorter
Idk if your gonna change the anky model or not but pls you have to keep the base game of anky's playstyle the same of being a super tanky defensive herbivore which can't run from anything but can fight everything. I keep hearing about anky being faster which is fine if you wanna make it faster go ahead but in the end i hope the end product of anky is a slow moving defensive herbivore otherwise what's the point of adding it in the first place.
Why aren't admins putting rules on evrima? The cannibalism is just making the game so annoying rather than fun...
I'm sure this will continue even after this upcoming update if devs don't make people to play in a fair way.
Also if the tail hit of Tunanto reduces its stamina, the tail hit of Stego has to reudce is stamina too. I think that makes enough sense.
So Carnos or Utahs can hunt them a bit easier instead of hunting their own group friends. Every time I get killed by my own mates even there are lots of food around. The team killing is getting over rated.
I have seen a video of the Deinosuchus while eating a fish they turn around... I think that doesn't make sense to do that while they can eat a fish by 1 bit. For bigger foods they only do that to rip the meat off the body not a fish...
Right now if you wanna grow a dino you have to bush camp which is boring or get far away and again get bored and wait to grow, even if you grow you'll get eaten by your same kind unless you just play around yourself alone and far away.
The body grabbing is still laggy. Many times it just got stuck to my dino and I died cuz I couldn't hit while someone attacks me.
For hypsi, I hope there was an option to directly climb a tree instead of trying many times to fall on the tree and waste stamina for trying many times.
There is a problem with some graphics settings like texture and cloud settings. You change them, but they remain the same. I thinks it's a bug as well.
Give server hosts the ability to set max player weight on the server. I got the game about 2 weeks ago, put in 30 hours into it, on both evirma and legacy. What i noticed was that the most fun i had was playing the smaller stuff. Apexes are cool and all but it turns into a walking sim, just cuz of the small amounts of stamina and long regen. I think i heard some talk about AI t-rex and things like that, so it would be cool if there was some servers where apexes were just ai's and people would be populating the smaller stuff. Just my opinion, never hurts to have more options 
Suggestion for Grazing:
Idk how it currently is in Evrima, but what I want to say, from what I saw in a balance suggestion:
Grazing would fill you up only up to a 70% so to say. You need berries, flowers, tubers, shrooms or whatever you add for diets, to fill you up even more.
But as you keep grazing, your hunger, if it’s higher than the mentioned percentage , won’t go down.
Why would you want to keep your hunger on a constant high? If system that help you grow faster or buff you comes up, it would be tied to this higher than X percentage, so as you maintain this with your herbivore, maybe your growth could be faster or something like this.
Food for thought. (Yes it’s a pun)
I’m gonna be honest. The idea around hypsi is fine but the way it was implemented just is bad, for starters it’s basically just a smaller dryo that can jump and spit. Now at first this may seem like it has good ways of avoiding predators but it doesn’t
-
the hypsi jumping isn’t very useful when your being chased because you have to charge it to even reach someplace high which makes it really hard when something is chasing you
-
the current predators in game are basically fast enough to catch it when running. The jumping can’t save it when your behind it and the spitting is just a bad mechanic
-
the spitting at first seems like a good idea and should in theory work. However the problem is you have to aim the spit and to get a good aim you would need to stop in order to aim properly. The problem is when things are behind you, you need to stop and aim behind you and by the time you get that the Utah or carno behind you is probably right on your tail so it would catch you anyways. Then if you did get a hit on it you still might need to worry about when there is more than one chasing you. You won’t be able to hit more than one which is a problem
What I’m trying to get at is the hypsi is very flawed and does not have any good ways of escaping predators since things can always sniff you down. It just feels like a wasted slot on the roster I don’t see people playing when there will be so many better things to do then just run around waiting to die basically. It has nothing to it that makes you wanna play it
Anky has become one of my favorite dinos but there is one thing that keeps triggering me. In legacy if an anky gets spotted by any apex its dead because it cant run away or fight back because of health. In evrima make anky a little bit faster, more defense, and make it so it can break legs. Looking at legacy on how anky always dies to rex is triggering me because even though anky is low to the ground and wide, rex can always break its legs and anky cant. I dont want to spend hours growing an anky to just die to something i cant fight or run away from :|
When creatures like Camara, Diplodicus, and Brachi are introduced for the first time to Evrima, this beasts will be hunted a lot by most apexes. It will be a challenge and so most people are going to execessively hunt them for fun, and for the practice. Since these beasts are already so very slow and can't run away that easily, i'd suggest these beasts have resistance to some apex attacks. I think since they are so big, they should have high resistance to Rexes high fracture/bone break, and since they have such thick skin, should be resistant to high bleed damage as well. Of course they won't invincible to these attacks, but the chance of survival for "larger" sauropods should be higher then the chance of the apexes succesfully taking it down. Perhaps a ratio of 8/10 for Brachi, a 7/10 for Camara, and 7/10 for Diplodicus. (A group of 2-3 rexes or a group of 2-3 gigas can take on sauropods with a 6/10% success rate) Camara should be the fastest out of these 3 sauropods, being able to charge at speeds similar to stegos run, but alittle slower. Diplodicus will be medium speed, slower then Camara but faster then Brachi for sure, using quick turning to its advantage. Brachi would simply use its height to its advantage, being able to stomp on anything that gets close to its feet, but its will be exetremely slow.
Growth times for Camara should be 5-6 hours to grow, remaining in highly wooded areas while juvenile and sub adult, but roam the open plains and jungle as an adult or elder. Would eat medium grown trees, and sometimes graze on shrubs and high growing bushes. Growth time for Diplodicus should be around 5-6 hours, again remaining in highly wooded or jungle environments until big enough to roam the plains and defend itself. Would graze on grass and low growing shrubs and bushes, maybe some underwater plants as well. Growth time for Brachi would be around 7 hours, living in dense foliage and trees as juvenile, but as sub adult and adult, would live anywhere it pleased besides mountainous areas it couldn't traverse. Would eat from high treetops and could clear forests with massive appetite.
I understand that sometimes you guys (the developers) don’t want to change things because all of you like them, and that’s perfectly fine, you’re the ones making the game, but it seems 9/10 you guys are ignoring all of this feedback about models, gameplay, animations etc etc.
I love what you do, I love what you plan to do, and I’m genuinely surprised to hear that Alberto snd acro are being remade or tweaked, but it feels like you guys just genuinely don’t listen to us the majority of the time. Mass uproar about anky: nothing changed
Mass uproar about animations being weightless on larger animals: nothing’s seems to have changed
I may jump back to a few points I made on my animations feedback, but come on guys, we wouldn’t be up your asses about this stuff if we DIDNT CARE, we do this because WE DO CARE, and not listening to us will only make things harder and more frustrating for you.
New Dino suggestions? Yeah you can overlook them because new dinosaurs can wait, but when there’s consistent feedback about something, whether it be extremely odd and unnecessary creature designs, weightless animations, balance issues, all we want are very simple fixes and yet over the course of the year since you started getting this feedback, nothing has changed. You say they’re work in progress animations, concepts, mechanics, but 90% of the time those things stay the exact same when implemented into the game. You tried to fix Carnos run, that’s all well and good, it still feels weightless
People begged for carnos old run, no acknowledgement of it from you
People begged for an anky redesign, yet here we are with a model of it even after all of the extreme criticism (I like ankys design I’m just speaking for others).
We don’t think you don’t care about the game, we think you don’t care about our opinions, and whether you like it or not, QA is not the only source you should be taking your criticism from.
Down the line, for Update 6, it'd be nice to have Troodon's Idle animation revisited-- the WIP Test doesn't quite work as an Idle. The sudden, jarring hop into a crouching position looks a bit silly, especially when Troodon flaxes and wiggles its fingers like a cartoon villain, and when the animation loops, the abrupt motion makes the entire thing seem too repetetive-- why would a predator waste so much energy standing still??
Troodon's concept sheet has a variety of interesting poses that look nonetheless believable as Idles-- the more lateral spine (as opposed to the diagonal one nearly forcing its tail to drag), tightly-tucked arms (vs loosely-hanging ones), and curved neck and tilted head provide a menacing, scrutinizing demeanor-- that the art has so many of the animals directly next to each other may even allow the drawings to work as keyframes for the idle loop. To prevent the Idle from feeling stale, Troodon could rear up near the end, gaining a different perspective in a much more grounded way than suddenly dropping down (an action that, again, makes little sense if there isn't another entity there for Troodon to react to).
I just realized something about larger sauropod growth in Evrima that really needs to be addressed. If these things are to survive at all to sub adult, something will have to happen that sets juvi Sauropods apart from others, speaking of growth anyways. So 1 of 2 things need to happen, either they stand up on their hind legs for a quick sprint to cover, or they need to have a quick growth timer from juvi stage to sub. (juvi growth would start at 0% and end at 40%, sub adult would start around 45% and end at 85% growth, and adult growth would start 90% and end with elder at 100%{ juvi would be around 1-2 hours, sub would start 3-5 hours, and adult/elder would begin at 5-7 hours}) Either of these options would allow sauropod players a chance of survival, and either would could enjoyable.
So Carnos or Utahs can hunt them a bit easier
I think the game is perfectly balanced atm, making it easier for a carno to hunt a stego makes 0 sense when stego is a apex herbviore and teno is a mid tier just like carno. Utah is meant to hunt in packs you're playing it wrong if you're taking on a teno solo.
This issue will fix itself in future updates.
Hi. Im sick of starving as a herb in the middle of forest sooo i have an idea:
All bushes are eatable (when sniffing you don't see bushes, you can see only water if it is near)
That should greatly increase number of herb players, what will benefit in more "food" for carnivorous dinos.
Anky sitting like a rhino with its tail straight out , and when it falls asleep it curls its tail like Stego
Re: footsteps; please don't make big dinos have earth-shattering thunder-stomps. Soft thuds would be enough. IRL very heavy animals have padded feet; they have to, or it'd absolutely wreck their joints. Elephants, as an example, can easily move so quietly that a man cannot hear them coming up behind them. It's also mind-jarringly loud to hear THUD THUD THUD THUD when running on a big dino; so my big "please" is that when Rexes, trikes etc are implemented, please don't make them as loud as in legacy!
To add up to the previous suggestion, if possible add a small bass sound to the walk instead and it increases with speed, rather than just make a loud earth shattering stomping sound.
With the recent footstep posts, I agree with the more quiet steps. Elephants in fact can sneak up on a human, and animals that large do have padded feet. I can understand you would think dinosaurs would be much louder, but stomping would destroy their joints. You try stomping the rest of your life and tell me how it feels. The dinosaurs would likely be a bit louder than an elephant, but not earthshattering loud. And personally, I think it's more terrifying for something absolutely massive to have a chance to sneak up on you. Would be more terrifying if rexes had closed mouth vocalizations on top of that.
Stop making people wait, release the update, anyway the updates never come out perfect.
its done when its done good things take their time D:
Rex animations..
They all look glorious, and really have a nice feel.. but like 98% of every animation you have made over the last 3 months, they aren't heavy enough.
A good example is the eating animation. It looks like the carno's eat animation, with the same speed and stance. Rex isn't nearly the same weight or build as carno, exactly the opposite actually. Even just slowing down the animation, or better yet, keep both feet on the ground. Without momentum, rex should NEVER have both feet off the ground.
The bite animation is a tricky one, since you want it to chomp the moment you press left click. However what you have done is NOT the way to accomplish this. Again, it looks reminiscent of the carno animations. Rex is a 9 ton animal. It shouldn't be moving it's entire weight forward from a stand still in under a second. Instead just don't move the entire body. The still animation can rotate the body down (like legacy) and still bite immediately, but it shouldn't jump forward like the animations shows.
Of course the biggest offender is the trot animation. It's jogging. A rex.. is jogging. It's way WAY too lightweight and fast. I still think it should be a really fast trot for it's size, the fastest out of the apexes. (refer to this for a better explanation: #general-feedback message) But it isn't a jog. It should use it's massive legs to make meter long strides and an alright pace, but shouldn't move at all like this.
Again following Qubaal's suggestion, it's sprint should be slower. This animation is actually pretty alright, but could be improved. Simply lower the overall speed of the animation, keep the same speed of the feet going to the ground, but slow down the speed they move backwards so that the sprint isn't super fast.
Just like everything else, rex is a massive animal and should be treated as such.
Discord
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
New Trex and Spino animations planned for the recode.
Like and subscribe if you enjoyed!
Dondi's twitch:
https://www.twitch.tv/thedondi
About The Isle: The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where...
ok, i think something needs to change, cause i was just a tiny tiny teno and a dryo AI was swimming in water, but as i asumed it was AI, i was very scared, it chased after me, and then out of no where it bit me! i ran and i ran, but the blood thirsty dryo was gaining on me! and then it caught up, it bit me again! with the little SLIVER of health i had left i ran across the water and hid, then again i saw the dryo, smelling, trying to find his prey, but he missed me, i get the same fear i do from dryos that i do carno
I don’t think the animation of the animal’s heads turning in time with the player turning the camera works for some of the larger creatures. Slow down the animation to give them a sense of weight.
A quick suggestion for Deino's lunge attack on medium and large prey, such as Tenonto and Stego. 
I know it's not ready yet and I have no idea how much is going to change for the lunge attack, but here it is:
Depending on the weight of the creature deino grabs, deino's speed will be drastically reduced, along with it's agility (i.e.: slower turning speed). This will avoid deinos literally floating with a stego in it's mouth 
For Anky colors something basic like this with the blue grey looks lovley
When you grab hold of a small dead body someone else should be able to grab the end of it which will result in a tug of war with either one winner or the corpse splits in half for lotsa gore
Remove the auto tail ajustment from the deino. It looks really weird and it doesnt feel like a crocodile when it flings its tail backwards in perfect in place.
Suggestion for Cannibals later down the line
Customisation options for Eyeless/Cannibals would be a nice touch to them,
Make everyone’s cannibal look different unique, Head features. Kinda like how
In most games today we can customise our Human characters in online worlds.
Customisation is a good suggestion because:
-Everyone will look unique and not clones.
-Fun to mess around with everyone loves customisation options.
-Makes every time you play as the creature it feels new and a new build
Out for your character and such.
All around customisation is fun to do
What can we do in customisation?
-Give creature sharp teeth, Blunt, cracked or worn out.
-Custom head shapes, pointy head shape, spikes going around it’s head,
Worn out cloth clothing.
-Body options, Slim, Slender and long, Brute, Muscle.
Etc.
Just like in real life, not Every Human is the same everyone
Has unique body and facial features. Stuff like this could bring characters such
As Mercs, Tribals and Eyeless alive, gives them abit of character and depth
When sandbox is added, make it so that theres a growth slider so you can choose exactly how big you want to be. This slider would go after the character customization screen.
Certain attack animations should freeze for a couple extra frames when making contact. I don't know what exactly the official name for this animation technique is, but it's used in a lot of games.
This is really noticeable in the game Valheim (Amazing game btw). When your weapon makes contact with something it can hit, the animation pauses for a split second when it makes contact, which adds more impact to the attack and makes it more obvious that you've landed the hit. If anyone knows the name of what I'm talking about (If it even has one) tag me in #general-feedback-discussion
Edit: I've been informed it's called hitstop
When Coming Closer to The Swamps to Drink Or find food The FPS drops I don't know if its Something to do with render or anything!.
- Camara growth at 7 or 7.5hours (Reasoning for it being longer than the diplodocid one is: search up camarasaurus size and diplodocus size, i think thats enough common sense, atleast if were getting supremus cama in)
- If some sort of Diplodocid like Diplodocus or Barosaurus were to be added, 6.5 hour as the growth time.
- Brachiosaurus at a whopping 10 hours, it posseses the greatest non strain power and considering the only thing capable of really taking a brachio down would be strains (that probablly take longer to obtain) it seems more logical for Brachio to have this long of a growth period.
React with Numbers 1, 2,3 for the one you liked the most
Can we have working settings with update 3? Meaning it actually saves the changes made within the graphical/audio settings. Having to re-apply the changes every restart and wait for that extra 5 second can be frustrating in a long run. It's a real easy QoL improvement.
Deinosuchus Lunge and grabbing needs to be corrected if it hasnt been already. Currently when the deino grabs a stego or a teno it looks like it just picked up a static object with no weight to it. It looks exactly the same as when you pick up a meat chunk.
When Troodon is added, maybe at night certain patterns on its skin could glow. This could also be used as a way to blind predators, flash those lights at the last second and blind a hunter, or to blind prey while they are hunting.
- Tenonto gets a faster growth time, and gets a faster swim speed as well as keeping their land running speed for longer, to account for cerato (since from feedback discussions seems deino might not be too big a problem for teno)
- Magyaro ends up getting that 2 hour growth time tenonto would then used to have had (Magy’s around the same size perhaps taller if it’s upscaled a bit and even without that, as well as having that hard to eat mechanic, not sure what it’s meant to be)
- Cerato gets tenontos previous swim yet doesn’t have as good kept speed when it enters the water.
React 1,2,3 for which one you liked
SURVIVALIST VELOCIRAPTOR
The ideal special ability for a survivalist Velociraptor is for it to have a long chargeable Dash. If you charge the dash against a vertical surface like a cliff, rock or a tree you would climb it and grapple to the surface (not climb it in particular, just pinning and staying in the spot in which the momentum of your Dash ended), to which then you can dash again and perform a wall jump. Additionally, if you were to jump and then dash you would make a sort of horizontal long double jump.
Even though, the main purpose for the Dash in Velociraptor is grappling and pouncing prey. Velociraptor’s dashing pounce would grapple into a prey’s leg, broadside or even ankle and you’d have the option to dash away from the prey’s body with a meat chunk in your mouth. In that way Velo is a survivalist that doesn’t need to end a prey to survive. After taking the meat chunk you can quickly move away dashing your opponent’s attacks and them grappling into a tree trunk to finish peacefully your dinner.
Another thing is survivalist Velo can invade burrows because of its advantageous small size.
Please feel free to add any suggestion, or discuss limitations in #general-feedback-discussion
a really small suggetion: Give protoceratops a bite attack, why? well because there is a very special fossil of a velociraptor that was fighting a protoceratops, and guess what, the proto cracked the velociraptor's leg with his bite, so yeah it would be a good attack for a protoceratops b i g b r a i n
here is the fossil evidence
Complementing:
Don’t give Proto just a normal bite attack, give it a nasty snapping bite, the strongest bite of the small tiers. And I would love to hear a SNAP similar to Deino’s jaw pop when biting. This bite would also inflict fractures in small animals like Troodon, Velo and others due to its sheer mechanical force.
Buff teno stamina regen, I've played teno a lot lately and its stamina goes back up too slowly. I know a lot of people may disagree on this, but literally everything regains stamina faster. Even the animals that don't even use that much stamina (stego). Not to mention it HAS to use its stamina to defend against carno, the claw and bite do absolutley no damage. Also, to add it deserves a passive attack like my last suggestion. It can get bit on the tip of the tail and theres nothing it can do.
the sniff mechanic seems old and a little out of touch. I think an addition like wind to scent would be very beneficial for gameplay. your sniff still works in all directions but when you sniff; a small point on the compass appears to show you the direction of the wind. The wind would be randomly changing depending on the weather, water, and elevation. For example if you hear a carno upwind from you and you head that direction youd be able to smell bodies, water, footsteps, and big groups scent further away than from the other directions.But youd still have a general sense of smell from the non wind directions, just weaker. I believe this mechanic would help with people rotating location more often and maybe helping with bush camping. Not sure if this is planned but i believe it would bring more strategy and skill in hunting and hiding etc...
I could see something like troodon or dilo having a bright colored mouth that would show in its 3 call. Some lizards have that as a 'defense' in a way, to spook predators. Or a very odd shaped mouth, for future dinos. (Agama Lizard -pretty sure is how it's spelt- and a Blue Tongue Skink below.)
Make it so that cama is supremus, not Lentus. Lentus would weigh 13000 kg, and supremus would weigh 18000. First of all there's the fact that Supremus just stands a better chance against other dinos than shant, while lentus' only advantage would be a tail whip, and even then it would be slower than shant. Supremus also has a slight chance of winning against a hyper that has his monitor(screen if google translate is wrong) turned on.
Lentus becomes even more irrelevant if diplo gets added. I created this size chart to show it. It might seem like a dumb chart considering cama is taller and for some reason diplo is heavier, but diplo is chubbier than cama, has a way longer neck and also a way longer tail. The only thing that lentus would have that diplo doesn't have is a stomp, but a stomp costs stamina along with it needing to be very precise to kill something with. Supremus however, has a longer tail than Lentus(duh), has 5 tons more weight(and therefore probably health) than lentus, and also doesn't need a stomp in order to kill an apex quickly because of his long tail that is only a few meters shorter than diplo's.
TL;DR Camarasaurus lentus would be redundant since it would be a worse pick compared to shant, and if diplo were to get added lentus would be much more irrelevant, while supremus could be different enough from shant and diplo to be added, and would be able to fight back against hypers on a few cases.
Thanks Doctor Nova for telling me their weight, and even though this size chart might be inaccurate in terms of length and height, what would matter the most is a rough estimate of their size and weight.
this might be hard to implement, considering I don't know how many tree models the game has, but add a climbing mechanic for tree climbing dinos like hypsi. When running and idk, maybe pressing double space or a different keybind, towards a tree it would allow the hypsi to latch on and climb up to sit in the branches. The stam drain for climbing should be medium, and the climb shouldnt be too fast so it isnt so easy to get away from a chase if they're right on your tail.
because at this point, everyone has tried multiple times and failed to sit in branches. idk if a hypsi is supposed to be so springy, but it feels kinda weird that it has to jump from the ground to get to a branch. Its like a cat making a jump like that, its impossible and it would have to climb. Unless hypsi's are naturally very good jumpers.
I'm not sure if the devs have talked about it but can we get more biomes in the isle like a small desert with an oasis or a tundra. I love playing in diferent types of biomes, and seeing how big the map is going to be thats something that could add more variety to every part of the isle. Of course the structures really make places really interesting, but structures and different biomes will make everyone when exploring all the map even more fun. And with the addition of diets, the fact that we will have to move a lot more from place to place, adding this type of variety will make it better in my opinion.
I have seen the ideas for the redwoods and it looks amazing!! And i also love how the the grasslands and swamps look. The swamps will look even more cool if they end up adding the lily pads that the devs showed.
I think this could be a cool little feature, but I don't know the lore to well but the dinosaurs are being monitored right? I mean in the home screen of the game it's like a computer showing you the dinosaurs living in their habitat. Well I think that when you click a dinosaur and see their description it should also have their relative population on the island.
What I mean by this is that every category (endangered, threatened, vulnerable, common, etc.) needs a population size for it to get to that category. For example 5-10 players playing that dinosaur-endangered or 10-15 players playing para-vulnerable and etc. So when you click and see their description you can see if their endangered or common. I think it would be cool because you can see the relative populations of dinosaurs on the island, but you also won't know the exact number. This will play out better when competition for specific plants for better diets. You will see which dinosaurs are relatively more successful than others on which kind of island. But this could be a small feature for later in the games development.
Looking at what we have seen most recently of the rex, it looks pretty good. The trot animation is still a fair bit too light, and the sprint is a little wonky, but the speeds are perfect. The speed that rex sprints NEEDS to stay the same. It's not painfully slow, but it doesn't look stupid because it's going 4 times faster than it should AHEM legacy. Of course it will have more polish in time but the main thing I want to make a point is the sprint trot and walk speeds. These MUST stay the same as they currently are!
Here's what I mean.. (first 6 minutes of this video)
https://www.youtube.com/watch?v=VrBOPFsir-M
Finally we get to see the baby deinosuchus AND hear its sounds! We saw a lot this stream, really, and I tried to highlight the more exciting parts.
Rex AI was the main focus of this stream, but it took Amarok quite awhile to get the sounds working and the rex generally didn't do much until later.
He plays with the ptera a little later, showing...
O
Thank you so fucking much for remaking region 2 and implementing it into spiro
You've given the map so much variation holy shit
Nesting
Had this idea for awhile and i'll try my best to explain it. 🥚
So with new mechanics coming into the isle, I was thinking ways to create something fun when it comes to making a nest.
If you're aware of a game called The Forest then you'll have an idea of what I mean, so in that game you place a structure down but then have to go and gather resources to complete the structure. So I had a similar idea with a nest, as a player you don't just place a nest down, you place a "ghost" nest and then go and collect the required resources to actually build it.
Can be different depending on what dino for required resources? I just thought it will give something a little extra rather then just placing a nest down, you actually have to build it as well.
Some people have been suggesting to make footsteps for big dinos be softer instead of the apexes just stomping the ground whenever they take a step, i think that pue's walking sound is a good example of that
Feedback for suggestions: Ok, so I see crab AI suggested a lot and I think they would be a great inclusion. However, I, a mega smart man, see a golden opportunity here. Instead of crabs, why not have trilobites? Just take your pick on what crab AI suggestion you like the best but replace the "crab" with "trilobite" and then upvote this on their merits.
Credit for the pic:
https://www.artstation.com/artwork/oOk4DW
Okay, before I get into my suggestion, I want to give some feedback about the upcoming playables
Deino: The Deino animations looks really good so far and it doesn't feel weightless at all. It's fluid/smooth and not unnecessarily overcomplicated. So good job with that so far. I also like the special abilities of deino, both grabbing (ofc) and the fact that Deino is able to sense vibration trough water. The only thing that needs work is grabbing heavy animals like Stego etc. I think it shouldn't pick up Stego at all, more like getting a hold of it's leg and it would try to pull it in the water. Ofc it's a WIP mechanic, so it's more than likely that what I saw is not final, just wanted to let out my voice on it.
Ptera: Honestly, I had no issue with anything that I saw about Ptera, maybe the albatross take off is a bit weird but that's all. Also one more thing, I noticed that there are some very minimal jittery(? idk how to explain it) while flying, it's nothing critical and maybe it won't be a thing in the live version, but make sure flying is as fluid as possible, because flyers have only one selling point, the flying mechanic.
Now to my suggestion :
I think you guys should revisit some of the turning/turning radius numbers. Honestly, I don't have much of a problem if some dinos almost have instant turns, but there are a few examples when it looks really weird and feels bad. Example : Utah walking turn radius, just try it. Your model will literally start to shake/jitter because how low the turning radius is. I think we should see an overall turning radius nerfs for various movements. Like Carno sometimes doing almost a 180 turn suddenly, it's almost like a cut. I'm all about precise movement and agility, but there is a point when it looks really unrealistic and dumb.
made a list of weapons for mercenaries to get when the time comes. due to the lack of specific info, they might want to consider different weapons depending on how they want to do merc gameplayhttps://docs.google.com/document/d/1p39FOP5qVHkoVgV7pjG0fdt0h10EKsWZPag59pCDmgc/edit?usp=sharing
Google Docs
Weapons for Mercenaries: Suggestion Although far ahead, I can’t help but wonder what guns mercenaries will be able to find across the island. So I made a little list of weapons I would want to see, from least rare to most rare. Keep in mind guns will ideally have realistic power, so most of th...
Probably said already but With perks possibility affecting appearance I would like to see a swimming improvement perk for spino that gives you the Palio accurate tail
But have it one of the last perks hard to get
I think it would be cool for lore purposes, if we had a little torn up notebook or journal that basically explained the lore of the game. And as you explore more and more of the map more of the lore gets filled in/discovered... I dunno just a thought :)
it would be cool and quite frighting to know if, someone is like say 4 calling..but dies in the middle of calling. voices should be cut off.
I have one combat suggestion for stegosaurus that would help differentiate itself from anky's similar tail-slapping gameplay:
Give stegosaurus the ability to YEET the corpses that are impaled to its thagomizers as an offensive/defensive projectile.
The effects of the thrown corpse would vary based on the impaled dinosaur's size, as well as the predator/agressor's size. Example being - if the stegosaurus has an impaled utah raptor attached to its tail, it can then 'toss' that corpse into another utah raptor if it aims successfully, knocking them over and doing moderate damage (similar to carno's charge attak.) If it throws the utah corpse at something larger, say an adult carno or a deino, then the two are briefly stunned for a very small amount of damage. If the utah corpse is yeeted at an extra-small weight class dinosaur like hypsi or a juvenile, then the hypsi or juvie is knocked back and receives a huge amount of damage - or if not, sometimes killed from the blow. Now, if if had a extra-small tier dino impaled on its tail, such as hypsi, then the knockback of the hypsi would do only moderate damage at other extra small-tiers, a small stun with minimal or no damage at small & mid tiers like utah, tenonto and carno, and absolutely nothing to apexes.
Would probably be absolute hell to program, but it could give stego a unique gimmick that further utilizes its impaling mechanic nonetheless.
Ptera landing on an electric fence looks great. Good job. Also give Mercs a slow but powerful sledge hammer as a melee weapon. To be clear I mean powerful for a melee weapon, like it'd one shot a Hypsi if it got bonked on the head. Why am I suggesting this? Because a weighty, powerful melee weapon is always super satisfying. Just imagine beating a Troodon, stunned Utah, or a Hypsi to death. It'd be great.
Apex turn and slides
🇷 Rex: Same as stego or just can't turn in place. If rex slides it would just fall over and die. Instead it slows down to stop before being able to turn in place.
🇸 Spino: like Deino. Would turn fast with attacks but not really with turning. Wouldn't run fast enough to slide, would just have to stand still before turning from sprint, sorta like slide without sliding.
🇬 Giga: Carno turn speed at all times, not a slide but sort of a weight shift when switching direction at high speed. Keeps it still like slide but not a slide.
Update on Anky color suggestion: for the male detail, instead of something bright and vivant, maybe have it be a dark-like shade, similar to how Tenonto has.
Should help spot the difference
1. Cross-species interaction and riding
Mercenaries have the option to speak through chat or voice. They cannot see wild dinosaurs chat and chat with wild dinosaurs (Server option: may change on unofficial servers.)
3. Wild Dinosaurs
Wild dinosaurs can't communicate with mercenaries through chat or voice, and they also can't read human chat, although wild dinosaurs can hear human voice chat from a certain distance. Humans can invite wild dinosaurs to their group, making them become tamed dinosaurs.
Once tamed, they can text chat with all humans in their group and voice chat with them (Or, if you're going for total immersion, creatures can only hear them speak, but humans can't hear creatures' VC). Tamed dinos can be equipped with saddles, but they can unequip themselves if they don't want to be saddled (self unequipping is an optional idea), and a dinosaur can shake off their rider if they don't want to be ridden, similar to horses shaking off people (could use the "shake off pouncer" animation!)
2. Saddling.
As a mercenary, you can saddle your dinosaurs. This goes on a more ark-ish aspect.
Since the dinosaurs are players, you shouldn't exactly control them. Riding them using a saddle makes an icon with four arrows poiting north, south, west and east appear on the dinosaur's screen that shows what direction the rider wants to go (An arrow will glow depending on the key the rider taps: A for west arrow, W for north arrow, in example.) The dinosaur can allow the mercenary to control it, too.
Some dinos (the ones without spikes that penetrate human butts) can be ridden without saddle, although you can't control them or tell them where to go. Saddles can also make a dinosaur attack when the driver press M1 or M2, if the tamed dinosaur allow this feature to the driver. (The tamed dinosaur can give or remove permissions to the rider on the character menu) Up to the developers if they think saddles may be a good addition, since chat can be used to tell where to go aswell (although typing takes more time than the instant command.)
MONOLOPHOSAURUS CREPUSCULAR BLOODHOUND
Monolophosaurus should have some special abilities related to its capacity of smelling things beyond an average animal’s capacity. It should be an extremely good tracker like wolves and hounds, that cannot only smell movement and heat, but also it can even scent wallowed animals. When sniffing, your screen becomes grey and you can detect the animals within a certain radius, by them emitting heat. You can also see 3D animal tracks actually MOVING in the direction in which that animal moved; the footprints move at the speed in which the animal was moving, and you can smell while sprinting.
Tracker Mono should have average stamina and a good trot, but the thing is its trot regenerates stamina.
Mono is a bleeder more than a raw damage playable, wears down things more than actively hunts them.
An attempt I made for Monos 3 call
Dino Slots Idea
So, BoB has a feature where you can have multiple dinos per server, which is a good idea, for example in realism, If I'm playing an itchy and I Wanna play my saved velo, I can log off the itchy, and then go onto the velo.
So, I thought The Isle could do the same thing, Recently I started playing realism and I wanted to play my pachy, but Also wanted to get nested as a Metri (Sub Giga), and I had to kill the pachy to play the Metri. So, I think per server you can have 5 slots per server, so people don’t have 50 rexes per server.
maybe make your own launcher if you plain to make other games if you manage to finish the isle to the point where bug fixes will be the main updates
For customizable things on the dino, lets say your dino has horns I think we should be able to change the way they are shaped but not to a weird unnatural look, but slight changes so we can stand out more.
Along with different eye colors just so we can all have out unique look. Dont know if they talked about this but if not here it is. :D
you always planning on adding new stuff/dinos/mechanics but u never fixed the problems of older updates : such as meat chunks...improve bleed cause no one has died from it.... desync problems....overall performance.. fps drops... the pounce.... when u grab a dead body. the body keeps glitching. everyone is happy abt u adding stuff but fix things first. then u add stuff. im pretty sure update 3 will comes with its own bugs and problems. and thats normal but its gonna be added to older problems that i talked abt earlier... if u dont fix those, well. update 4 gonna come with huge problems and bugs since we gonna have new in depth mechanics.... and a whole different new area in the map.
This is the same problem that there was with legacy: lots of content but a hole universe of problems, bug and glitches. That's why Evrima was created, to fix the modus operandi and learn from the past. but it seems like history is repeating itself, and that hurts deep down because i love this game and i want it to shoot for the stars. So i suggest you to release a bunch of fixes before update 3 hits because it's better to build on solid base instead of waiting to release the fixes and the update at the same time hoping that nothing will beak apart. flying and swimming gameplays are gonna bring a lot of bugs and glitches, so better have the known issue on the current build eliminated. because problems are gonna build up and pile one over another to the point that fixing one thing will beak other 10.
I want desync and DC to be completely eliminated 100% before anything else because attacking a dino and then dying 5 seconds later isnt fun. Adding in new mechanics and new dinos onto an already unstable surface is just going to add to the problem resulting in fixing the problem even harder.
I have a suggestion about the map size on spiro. currently the map is about 1/4 of the size of the island itself. As it is now, the playable area on the map is just about the right size, maybe a little too big. having the entire island on the map will be way too large, unless the player cap is increased to a silly number encounters will be very rare. Such a large play count will cause lag. The boarders for the map is the blue dome that we have all seen in the sky. I am proposing that the dome moves around the island slowly altering the play area for players. Let servers tweak the vlaues themselves so they can decide the size of the dome, its waypoints and the speed that it moves.
Do you guys think maybe for update #4 you can add the ability to decrease growth times on servers? Its nice growing and all but in legacy it feels almost pointless to grow a rex and lose it 10 minutes later to gigas or other rex’s. Just a suggestion and not everyone has 6 hours to spare all the time, it could also keep the player base going if you could grow faster.
So i just thought of this and if and when humans get added in if its possible to have a thing like befriending (players) or taming (ai) dinos to be helpful to the tribal humans and help gather food and supplies, help hunt, a means of travel, help with mild construction such as pulling up fences and providing protection and scouts
suggestion for allo skin.
It would be really nice to see these 3 skins come back but in the terms of patterns in the customisation screen, I think they'd look great on the newest model of allosaurus and would be nice to actually see them again
also it would be nice because:
-Alot of people loved the old Allo
-These skin patterns would add more customizable options to get creative with.
-could work out as good camo patterns for biomes when making your own skins off of these pattern designs
Post update 3 should be focused on bug fixes, performance, desync, etc for at least a month or two before going into update 4. Update 4 is a meaty one, and if it’s stacked onto this already buggy game it’ll just make things worse for the desync and bugs and such. Update 3 will provide a decent amount of content, so by just working out all the bugs and other issues plaguing the current game after update 3 should help majorly.
Allowing people to pay for hosted servers trough services like Pingperfect on evrima, now im not entirely sure if its possible to do it on a beta of a game but if it is, it'll make server creation even easier, and will earn the dev team a bit more cash to work on the game with (on top of that people still pay to get legacy servers).
Whisper* the game is in development
er it took like 10 hours to grow a stego and 3 raptors with pounce to take it down in 5 mins...is this balanced or gonna be improved?
i can't open my group menu on legacy
I remember when someone said how strains would drop at random, and so when you do start putting them in more balanced obviously. Give hints at the fact that they are added in but don’t say it entirely and how we would get whatever type of strain is put in for which Dino would be up to the players to discover
Hmm, solution to mix-packing idea: introduce territory mechanics along with nesting. Nesting would give buffs but could only be done within your own territory and to stop carnivores from killing everything make AI spawn only in herbi territory. Would make it not worth it to just kill off entire herds of Dino's.
I had said a while back that an Idea for Cerato special ability/attack could be a Grab n trash, like a crocodile. But something else it could have is a Body check attack. When standing still, right click will have the Cerato lunge forward, and shoulder an opponent. Dmg wise it should be able to cripple a Utah. In this case the Grab and shake would be when running, and the Shoulder check would be for standing still.
Once apexes are introduced into the game, I think it’s important for stego to be able to compete with them. It’s not a fast animal so the only option would be combat as their defense. Therefore I think it needs to stay at a size that isn’t too big or too small in comparison to apexes. The top height of its back (without the dorsal plates) a little taller then trike, yet a little shorter the Rex. Making it larger basically means it’s more suitable for fighting apexes (stronger swipe and more health). If you don’t agree, you could here me out in feedback discussion, it’d help me.
Fix the DC.
eating fills up food too fast; nobody cares about finding a bush if they're not less than half, but if it took significantly longer to fill up it would be more of a priority to be well fed, because the hungrier you get the longer you need to be vulnerably eating.
for small herbi's and carni's, eating should fill up faster than others because of their smaller stomachs, but for apexes and big dinos it should take a lot longer to get full
also, when (or if) personalized dino diets are implemented, say a carnos favourite snack are dryos, there should be some sort of buff applied when eating them. I would say make them fill you up faster, but that wouldnt make much sense. There needs to be a way to deter people from hunting every single thing they see, and instead hunt their favourite foods. Maybe it will help you grow faster? I'm not sure
Fix this bug too please ! infinite birds coming out from the same tree
Give us the old rex broadcast back
Fix the disconnecting issue. I have been killed way too many times mid battle cause i was disconnected from the server (this includes official as well, and my internet is great) and honestly it's making me run from battles even as a carno, instead of fighting them, ruining the experience.
Thicc Rex please. Ours looks like a wimp in comparison to how chunky and massive our new acro is. Please.
Ive noticed while logging out as teno, it hits zero and then stays logged in a good 3-5 seconds after. Instead of immediately logging out at zero like the other dinos.
Give us back the old rex sounds, they were fitting for the sub adult and juvenile sounds, but instead it suddenly goes from a mighty roar to a big scream. Gonna put this back here so you can know much better what i'm talking about(wait 1 more minute cus of slowmode)
So we don’t know yet how the perk system will really work. But I always envisioned it to be linked to the elder system (because that’s what was originally said. Once you go shmeemeemee you unlock new features).
So my go with this would consist in a Tree perk system, of course. Because it lets you focus on things you think are more important to your kind of gameplay, before anything else.
So every time you die peacefully as an elder you end up unlocking a new point to spend on these perks/skills (very basic in the picture below, don’t mind the dirty paper).
So first unlock would be after you first complete an elder, yay everyone’s happy, blablabla. What would this do? Maybe a certain skill that doesn’t do much, or a small thing can be upgraded constantly (like 1-10 times? Who knows). Or it does nothing and just give you a skin, because thank you for participating.
Now the rest is more complex because it could vary depending on how much it improves your gameplay.
For example TIER 1 would like, idk, increase your smell range, or swim speed, or something like it.
TIER 2 would be more strong, make it like for example think of Minmi and Anky as armoured animals, right? This would make your armour even stronger, but for some carnivore animals (tying to diets), it gives you an added damage to armoured animals. Sounds ok? Ok.
Now TIER 3 which should be the greatest of things. Now I can’t think of anything so cool, but like adding greater bone breaking damage for bone breakers or give fatal bleed (if we keep the current bleed, this tier three would make your bleeding fatal to your target if it bleeds enough).
Part 2 next
Part 2
Now we also have a little crown at the end. What’s the point of this? Supposedly Elders are stronger and larger and what not. You choose wether you become one (to unlock these perks). But! With this last one you can unlock an endless elders which means no more schmeemeemee and constant peak of performance. Now, the only way to get this one is to complete the whole tree. Also, you get a new skin because thank you for putting so much effort into your dino, here’s an extra reward so everyone knows you’re the cool kid in town who does nothing other than play one dino.
Now why separate this in tiers? The idea for this perk system is to be account bound. Once you unlock it for the dino, you unlock it forever.
BUT some servers may like to keep things a little cooler and balanced for everyone around. So like you guys thought of the idea of allowing servers to select which dinos can be in your server, for whatever reason, you can also limit the tier of perks that can be used in what server. (Doing the elder schmeemeemee should still work on these servers and allow you to upgrade, just your skills won’t be available here)
Thank you for coming to my TEDtalk, up next: night hunters and night vision
This is gonna be a two parter. So... the spooky night. Animals that thrive here and live all under the comfort of the starlights.
The current legacy night vision is very... limited. Which is good and bad. Adds to the spooky feeling and I like the glowing eyes (please keep that). I just think it should be not such a small distance sometimes, Keep the grey in some more diurnal exclusive animals and maybe a little colour in some other species. If possible yes, keep a certain pitch black distance.
Now for the nocturnal species (last image is from the Night on Earth documentary first episode), they use ultra light sensitive cameras to capture this, so in a similar way, the night animals will see everything brighter at night (like have a limit of how dark the screen can become for these animals, hopefully not too bright tho, maybe a little blurred out to encourage the use of the night vision skill I’m to talk about next).
Part 2: night vision skill for nocturnal animals
So for the nocturnal animals “night vision” in this case, won’t be truly a necessary thing, if they can see in the night, right? Wrong.
This time this skill, will also limit your view, but it will highlight certain things you’re looking for, kind of like an UV light detector.
In case of a nocturnal herbivore (if we ever have one. We should). It will highlight special feed that will help them in their diet, it will show and make available shrooms or special flowers for you to find and eat and boost your performance. Maybe make these inaccessible without activating this, so you’re encouraged to use this.
In both carnivores and herbivores (Dilo, troodon and whichever night herbi) it will highlight a certain part of every animal they come in contact with (maybe the “detail” colour part of the skin would be the best option).
This would make the rest of the screen same colour, and maybe your screen would go on a focus mode, so it won’t be as clean as looking the general environment as without this, but it will help you seek what you’re after, or maybe prevent you from going too close to something you don’t want to be around.
Short and sweet:
Make Utahs (and future carnivores capable of jumping) be able to jump while carrying meat chunks
^ + fix things then add whatever u wanna add !
They should add carcharodontosaurus like they where planning to.
Reduce tree collision box in Evrima, I get fatshamed alot as dinos that should fit through just fine.
This is a speculative raptorial pterasaur from C.M. Koseman. I think something like this could fit the isle very well. With themes surrounding gene editing and extinct animals. Cause its a speculative animal it can be used very creatively. It'd be a great way to add variety to fliers without just adding a bird.
I don't know if this has been discussed or not, but I just wanted to make a suggestion on making each dinosaur have a specific play-style for herbivores. I think that the herbivore game play other than Dryo and Hypsi with unique mechanics is very bland at sorts. The only real danger is being too far out of your element as a big herbivore. I feel like to spice up game play or create a more intuitive feel for herbivores maybe forcing each herbivore player into a dangerous situation where if they come out alive they may not need to go into this situation again. For example: Tenontosourus a big dinosaur known for having a crushing tail and powerful back legs. A threat for Medium, small, and some larger carnivores. Benefiting from residing in the forest, or even swampy area. The swampy area comes into pay regarded its preferred food source. You could make it so that Tenontosours's favorite food or food that is the most nourishing a kind of swamp tree plant that is found deeper into the swamp forcing the tenonto to be quick thinking and predict an attack from Deino in another dinosaurs territory. If the herbi comes out alive from this, the food it just ate will fill it for much longer than eating basic grass, or berry bushes scattered across the plains.
My other suggestion is to dive more into the nesting update (I know it's far off but it would be cool to see this in it). When a creature meets the necessary requirements to construct, maintain, and build a nest the nest should create an artificial territory. This territory is different for each dinosaur taking in the necessary boundaries a carnivore needs to hold claim to an area and still protect the nest. This territory would also give said mom and dad the ability to scent mark on their territory, limiting the amount of times a dinosaur could do this depending on the species and size of the carnivore. For example Utah raptor could scratch trees and rocks about four to five times in their territory, while a carno covering much more land could scent mark up to 8 times to cover the entirety of their territory. The scent marking tells dinosaurs of the same species that they have entered another dinosaurs territory inciting conflict and challenge. While inside this territory the mom and dad can choose between a series of small but ever present perks, such as a speed boost, vitality increase, strength increase, stamina increase, and many more. This could tie into the elder system with perma perks carrying forward into the hatching of said elders, but that is a whole other thing. These perks only pertain to the territory of the animal which can be revealed to the mom and dad via scent. creating a see through boundary line. These incentives create more of a need to breed and create nests. Since nesting is seen as a unnecessary and only for a momentarily interesting experience. That's all I got today thx for reading sorry if it is too long. Have a great day and happy hunting!
avaceratops https://docs.google.com/document/d/1rzvIrY0kh6llseLHtEvEDZHQhLrqdIqqvrh3PVdsPws/edit?usp=sharing Please give feedback on things you dislike about the suggestion or you think could be approved
Google Docs
Another suggestion from me, this time, avaceratops, legacy fodder ai, confirmed playable, already given some ability ideas, just not very good ones, time to fix that.Overview Ava in legacy has always been underwhelming and has never been in the spotlight, mainly due to fact it was a stepping st...
Hints for scent that can be toggled. Mainly to help new players understand what certain colors mean. (This is just an example. It can look different if necessary.)
Herd and footprints shouldn't be so close to the same color
I think many people would appreciate customizable scent colors, especially those of us with colorblindness
Suggestion - fictional dinosaur/creature
I’m not suggesting this artwork to be in the isle, it’s just an example
To help me explain, but..
So currently in the isle we have real dinosaur, some dinosaurs are accurate,
Some use niches and such and also there’s strains. Now I’m not suggesting a hybrid I’m suggesting a custom creature.
What is it? Well for instants it would be a creature that doesn’t use anatomy
Of any real skeletons, isn’t based off anything, comes from creative mind thinking
like this creature in the photo i’d draw an OC dinosaur species/creature and give it a name like “Extravenator” as such, to be its own creature, It would work in the isle i believe and be very unique to play as.
Some people may not like this because:
-some people might prefer actual real creature species to play
-some just like the real feel instead of fantasy.
-Some may think it’s weird.
Why is it a good thing to do?
-Creative, Unique and enjoyable to mess with fantasy ideas
-Many people have complained about dinosaurs such as carnotaurus having a messed up anatomy and acting like an emu.
-Uses it’s own anatomy, animations none based on anything, no one would
Get mad cause it’s made up and never existed, and would be different to all the rest
-some people out their like me find fantasy creatures more enjoyable than the actual real stuff in game, like Eyeless very unique humanoid creature some people love it. But can’t we get made up in the form of a dinosaur too?
It would be viable in it’s own way and can think of many mechanics
And bite force, speed etc for the animal without making it perfect, made up is more simpler to add than a realistic dinosaur that you’d have to make different and none clone like to the other dinosaurs that it’s similiar too.
PSITTACOSAURUS NICHE
Self anointing Psittacosaurus chews, consumes and regurgitates poisonous organisms like plants, insects and even small frogs into its quills. Its quills would be covered in different types of infectious and poisonous substances so that if an animal dares to take a bite out of a Psittacosaurus, that animal would get pinched leading to acute loss of vision, irritation and even sickness.
This anointing behavior is known from plenty animals, including modern day hedgehogs.
Additionally consider redoing Taco into Psittacosaurus sibiricus.
Think it would be cool that if you sleep you get the option to safe log instead of auto safe logging, so you can like roleplay that ur sleepin or smthng. Might be cool for realism servers
To add onto Ace's idea, it could restore stamina faster. So it could be useful for animals that have slow stamina regen
To add even further immersion, make it that so when you relog into a server, your character wakes up and stretches.
Pelagornis suggestion 2 https://docs.google.com/document/d/1sckB82lwG7bC43vtu0G6RRjp-stvF-87LpJDiB8wDmI/edit?usp=sharing as usual feedback is much appreciated
Google Docs
A redux of an old mega suggestion piece, this time focusing on pelagornis and making it a different and unique playable from pteranodon, with all the new info on ptera we can give pela a niche with little to no overlap while still keeping it as pela.Overview Pelagornis is an oceanic fisher, the...
So far every update from my knowledge has 2+ creatures that get added with it, all except for update 4 where there is only Pachycephalosaurus. Beipiaosaurus is a dinosaur pretty much EVERYONE wants in the game, and Pachy and Beipi would both be 2 new small additions. (Go ahead and make more indepth discussions of any bad things or good things about this)
the giganotosaurus should be able to take out chunks of meat from large prey such as camarasaurus and brachiosaurs
Adding onto this, make taco a porcupine. Taco quills would cause damage if bitten (whether or not they are poisoned), and would stick in an aggressor, causing small(barely noticeable) amounts of damage every few seconds until they get removed.
The taco would regrow its quills over time if the dinosaur remains healthy (exercises, eats proper food, etc).
...and sleep mode should have added benefit, such as decreased hunger/thirst drain or slight growth boost or some other benefit. This comes at a risk because of the snoring could be heard by a nearby predator and you would have a reduced hearing range.
If you needed to safe log, then you press another button and it takes another 30 seconds to log out of the game. What ya think?
i had a idea where it can raddle its quills and between those quills hidden under are smaller ones that if they rattle will release them and like that tarantula that rubs its hairs will irritate either the dinos skin or eyes
I got the idea of instead of having the blue barrier (bc it just looks odd to have a floating blue wall) maybe it could be replaced with a VERY large/tall fence or concrete wall, though thinking about that, when pteranodon comes out it could just fly over it (if the wall was added) or it could have an invisible barrier over the top of it?? But Feel free to give this a ❌! I really don’t mind lol
To add on to the idea above^..i think structures similar to this would look good in game too... I feel like it would help increase the lore and would add on to the environment ( btw some of these look more tribal aesthetic but since tribals will be in the game this would be a nice little asset for them)
Diet:
We need to vary the things you eat for all dinos to appeal to the diet system and all that stuff. Between these plants we should keep the current bush for every herbivore and grazing for some, but adding:
Tubers and root vegetables for diggers.
Fruits:
- Tree fruits like apples, mangos, Figs, etc. (for hypsi for example since they climb).
- Single fruit plants like pineapple.
- Grounded fruit plants like melons, water melons, horned melons, etc. (for animals like Ceratopsians who can crush these things with their beak).
-more berries (variety and maybe some colour difference can make some possibly poisonous)
Shrooms (with some special ones that only become available in the night (glowy), we do need "night adapted" herbivores kinda).
Bushes, Weeds and Flowers, but big patches of things like Sunflowers, tulips, etc. Regarding the bushes: Some distinctive plants that can be used as dietary supplements for all of animals not only herbivores. The idea with the bushes or flowers is to boost some little things in gameplay or cure illnesses.
Another Flower that could be considered that will only open during the day: Artichoke (Why only during the day: to tie up with diurnal/nocturnal differences in diets).
Now for carnivores, we supposedly will have an objective prey? One that's not necessarily easy for them, but one that will be their... like nemesis? Think like Utah vs Tenonto and Carno vs Galli. It's not bad tho that more than one carnivore has an eye for one herbivore.
But besides that we should have things like crabs, snails, lizards, rodents, frogs, bugs, etc. I think is no need to mention that we already have fish coming.
And things like anthills or bug mounds if we get a sort of "anteater" niche for the Theri that lives on the plains. (And my personal wish with a Deinocheirus would fit the frog, snails, crabs suggestion as a swamp herbivore)
I'm pretty sure I'm missing something. Edible tree branches for sauropods?
Hi, this suggestion will be short :v.
Make night vission something passive and not something you have to activate manually for making the experience more realistic.
So a suggestion for the nesting since we will have to have a male and female and in rl nature the male courts a female by dancing or singing flashing vibrant colors that should be a cool thing to actually have to try to win a females favor
allow baby utahs to pounce, it doesnt make sense that other dinos that have special features can do it as a baby and adult, like carno charge and I'm guessing baby hypsi's can also spit.
or, reverse. Only allow all dinos to use their special abilities when they're adult
4th suggestion in a span of less than 24 hrs:
Nesting: You guys were thinking of a parent system so features pass along into the hatchlings, so you completely need the input of both mother and father.
So here's how it's gonna go:
Father: places the base nest, the idea is for the male to select the best spot for the nesting place. Does this mean only that character can finish building the nest? Not necessarily, but to keep it simple, yes: male builds nest. So in the nest UI the male will be already implemented. Can nests be stealed by another male? It would be a fun idea to think about.
Mother: the mother puts the eggs in the nest. As simple as that, so once the mother puts an egg on the nest it becomes available for incubation/hatching. And setting that female as that eggs mother. Could more females use the same nest? Could be, maybe there's a maximum eggs per nest. And Ostriches do have communal nests, so it's a thing.
Bonus:
I think someone a while ago suggested a way as how the features would pass on to the hatchling (in short: basically a 50/50 chance of getting either parents skin, and the same per colour zone. Maybe add a higher chance related to either colour part, like more likely that the hatchling will have the father's detail colour and higher chance of the mother's base colour, or something like that)
Nothosaurus – Niche fresh water Serpent
This creature commonly swimming like a serpent through the depths of the river bed.
Diet revolves around a fish only diet prefers it more over normal meat. Would hiss like a snake in it’s vocals, also loves basking on rocks by rivers and beach. Using it’s basking to heal the animal in faster.
Ability:
-Dart through water.
-can hold it’s breath for long periods of time, also
using rocks to weigh it down to swim low to hide within the rivers.
Attack:
-Flesh grazing bite, that can draw blood.
-Choke prey by latching it’s jaws on it’s throat and thrashing about.
Preferred biomes
-Moist rivers and waterfalls
Why would this creature be a good addition to the game?
-counts as a small semi aquatic, quite agile in water for it’s size
-would add a lot more to the water ecosystem life, water needs another good swimming predator like deinosuchus but at a smaller size.
-Extra threat to be cautious about keeps players on their feet a lot
will this creature ever come to the game?
This creature isn’t confirmed to come by any devs at all, this is something I’ve thought would
be a nice addition to the Isle ecosystem and would be a nice new playstyle to use
EDIT: saying Devs already have their roadmap thought out, this creature would be a nice addition
After evrima is complete and all their important updates and bug fixes are done and out the way
I like the idea of having a more diverse aquatic/semiaquatic ecosystem, and to add to the previous suggestion: Atopodentatus. (fairly similar body shape tbh and possibly a similar preference in clearer waters rivers, lakes and sea)
One thing:
When Update 8 comes with the improved or new skin system **please ** give us at least 2-3 total skins per dino, so we have more room for customisation.
Lizards as ai, some very small dinos like juvie troodon cant hunt another dino because they will be to weak so i think that should be good idea
This is just a really small suggestion regarding Beipi, but when implemented could we please not give it pronated wrists as was done to Utahraptor? I know this might seem like a bit of a nitpick, but I know that other members of the community share the same sentiment and have also voiced their distaste towards Beipi's pronated wrists when its running animation was showcased.
Now I am unsure if those animations were final, nor if these practice rigs properly confirm whether or not Beipi will have pronated wrists or not, all I would like to ask is Beipi's wrists remain non pronated, similarly to how Legacy's Theri wrists were.
Edit: this should not be exclusive to Beipi either, I would say that all playable theropods should not have probated wrists
Thank you for your time!
I have an idea for the deino nesting system:
Instead of just making that basic nest that every other creature makes, I think it would be much better if it dug a hole and then put the eggs in it, after that the player would have to press the nest button again to cover the hole he made, which would make the eggs start incubating ( Of course make it so the hole has some differences so dinos like oviraptor or galli can see where the eggs are and then dig to get them ), then when the eggs are ready and a hatchling is born, the hatchling would have to do the 1 call, when the player does that a message will appear on the mother's screen saying "Your babys were born" or something like that, when that message appears the mother would have to dig again by pressing the nest button, then she would have the option to carry her babys, after that she would have to go to the water ( In a place where she can drink ) and then hold E to put her hea under the water which would make the hatchlings able to swim out of her mouth ( They would have to stay close to the water hunting small fish or maybe insects until they are juveniles ).
To stop the players from camping the nest area ( Which would be op since the egg hunters would have to DIG to get to the eggs ) maybe add a system where if you stay out of the water for too long you would start losing health because of heat. ( If you stayed under the shadows of a tree it would take longer for you to start losing hp, of course )
This suggestion is inspired on how real life crocs make their nests. If this was suggested by someone before, please let me know.
Here's an image of a crocodile nest to give you an idea on how it is.
After seeing some grabs from deino, I feel like these things should have some location/body part selection. Like deino grabs could only work on limbs, head or tail if the animal is too large to grab completely (it looks weird grabbing and picking up a stego from the belly, and also the dino maintaining the vertical position, after looking at tenonto, I think it could grab it from the torso/belly, but not without the animal turning on his side, which probably would require a lot of work on animation :S ).
And same goes for future grab abilities, they have to look plausible.
Pouncing needs to be more responsive and fast
half the time I do it, the raptor kinda just glitches and stays glued to the ground
And when I do seem to get it, it glitches off again like I didn't pounce at all
Its just super buggy and not fun to use
I got another suggestion. When it comes to elders and perma perks, this system should be able to tie into the nesting system. For example if mom and dad have been elders in a past life their children will have a certain change to inherit those perks to a much much lesser degree. With the variations going from getting all of one perk to a little bit of both perks. this too would entice people to nest and expand op the whole perk system. This will create entire generations of dinos that have that little extra edge in life. To counteract perk spamming, it could be made that animals get a certain amount of perks and can't get the same multiple times. So if a baby has a strength perk and goes to elder stage, they can't stack that same perk. to break this evolutionary line of super dinos, all it takes is one swift bite to the neck and that line of evolution is dead until someone else restarts it. (this is only for the offspring of course)
Some stegosaurus feedback:
I know that currently the stego is fine (for the most part) in evrima but I feel like that when the apexes are added stegos are going to be useless, when apexes are added upscale stego to where it has a chance against them and doesn't make stego useless.
Next, regarding the tail of the stego, if you bite a stego's tail you should take more damage than the stego did because spikes are jabbing into your mouth, this goes for when stego isn't swiping too.
Next for the tail, change the way stego hits, the fact it has to come to a full stop just to hit to the side makes no sense, it should only need to stop when hitting ahead of itself.
And a tiny bit of trike feedback:
For the trikes stomp it should do something similar to what stego does, turning decently fast in the direction the trike is looking.
i think to make ptera way more fun it could have a like push attack where it can push things of a cliff (ofcourse this would only work on thing smaller or same size as ptera) it would make it not only good looking to see a ptera fly but also as a utah it could be like oh no there is a ptera flying i better get of this rock.
also making this work the other way around maybe like if it hits something bigger its gonna crash into the ground.....
i think it will make it so the ptera actually is gonna impact the game allot more.
I have an idea for a new trike attack:
Instead of using that stomp and getting punished to death, I would like for trike to do a "stab" attack kinda thing, it would be something like this:
When the trike hits the target, he will do an animation where it pierces his horns into the target's skin, which does very high damage and bleed, however, that depends on where the trike hits. ( Head and heart area: fatal or insane dmg and bleed, leg: leg break and bleed or just high dmg and bleed, tail: low dmg and low bleed, rest of the body: good damage and bleed )
Of course the trike would either have a cooldown on that or if he misses it, he would have some seconds of vulnerability frames. ( Just like the current stomp )
This would make trike much more respectable and deadly, as it should be.
I feel like one of the updates needed more than some is some life to the waters besides deino, yes there is pteranodon it’s not really a swimmer. I think a good update would just be adding a couple semi aquatics and maybe a feature what that feature could be I don’t know or it could just be adding some playable for the water including sucho, bary, maybe austro as a swamp based crane or swimmer or beipi, I think three semi aquatics for a update is good enough for me to really make the waters feel alive besides just waiting for a deino to appear
I think we can all agree that while the isla spiro map is pretty cool, parts of the map look pretty bland and in a way monochromatic. While i do not hate the map, i think some easy improvements could be made to give it more life while not actually changing much of the map at all. As people have said before, we need more foliage. What we have currently is nice but i would like to see different foliage in different places. This will add diversity to the map while not changing much of the map itself. For instance, grasslands currently are very bland. They have two types of grasses only and the tall grass looks unappealing when it is farther away. Furthermore, the random trees that grow around the grass land look white from far away when not loaded in properly. Solution: get rid of current tree and replace it with an almost acacia looking tree. Second, have different types of grass land. One type which will be in rarer patches across the map would be tall grass grasslands which are primarily made up of tall grass, similar to the ones we have now but with more diversity and color (reds, yellows, and flowering almost prairie like plants for color). The regular grasslands need even less work with only toning down the amount of tall grass and adding in a few new shrubs and flowers perhaps. The last big change should be a new floodplains environment added. The floodplain would be a unique environment that could flood and dry up once that mechanic is added into the game, but for now could simply act as a large open area for large herbivores to gather in and for apexes to hunt. This would provide a more dynamic environment and would fine tune the environment around the dinosaurs in the game.
It'd be nice if Anky launched animals in a much smaller weight class with its tail attack-- Stego keeps its tiny victims close, Anky yeets them into the stratosphere. It'd also be a neat gimmick for Ankylosaurus beyond simply Big Ol' Fractures
Hello. I have a suggestion for a new mechanic that might can put an end to over-killing and KOSing on survival servers. For future Deathmath servers, this mechanic can be put out so that people can fight til their hearts' content. I understand that creating and writing code for mechanics is super challenging and that you devs have your hands full at the moment, so if you can't do this, I understand, and if you like this idea, take all the time you need. I hope I explain this clearly enough:
All battles in the Isle are stamina-based, so this is a stamina mechanic I'm thinking of. What do lions do after a successful hunt? They rest, recuperate, and digest their food so that they may regain stamina for the next hunt. What if, after a successful hunt, and after filling up on food, the amount of stamina you currently have drops to maybe 50%, and will slowly rise the more your food digests? You can bring back your full stamina bar faster by simply sitting or walking around, relaxing, if you will. The lack of stamina will keep canrivores (possibly KOSing herbivores) from hunting for a time. It may sound boring, so as a reward for having a full stomach, maybe you grow faster for a time. At 50% hunger, your full amount of stamina returns, because you digested and gotten energy from your food, and you're ready to hunt again.
a mechanic for making a tree fall if you charge to it with a carno
For pachy when it rammed something if it’s anything up to a size of a Utah it would not only fracture but also shove them forward or maybe pushed into the air slightly,
If it rammed something like a cerato, up to maybe a allo it would give them a fracture but would only just make them fall down or trip over the pachy falling to the ground
And for anything like a Rex or spino it would only do a fracture but it would not be able to be pushed onto the ground or out of the way
UPDATE 4 IDEAS.
1 add another dino to update 4. ok so credit to @grim bloom for suggesting another dino for update 4. i think homalo or anky for update 4 would work very well. anky because well like fracture would be its thing. and homalo because it appears it may have a fracture aspect to it. plus homalo is basically small burrow pachy. i think homalo would work if it was not for the fact that burows would most likely not be in. anky would work but it is a bit big for the current roster. (but it is better than stego) stego was a mistake and ruined the balance of the game or maybe some wierd third option like rex ai. rex ai might work tbh. keep them stegos at bay. 2 also i think carnos charge should get bb to things it can knock over. 3 stego should get fracture to things it hits with its tail. 4 and maybe tenno could get fracture for its tail slam and kick to smaller animals. gave the suggestions numbers so if you like a suggestion put the number down.
This is fuckin pog thank you
Man I really need them to tighten the servers up, getting killed by lag spikes or players teleporting all over the place is annoying during hunts is so game breaking at this point its been years now these servers should be in a much better state
Or just revert the last update on legacy because mine ran fine before that, now fights are an impossible laggy mess 😢
Change the amount of servers that the server list shows, rn they show like 50 or 55, but because of that it is extremely hard to find servers, change the amount to 450 or some other high number that makes it easy to find servers
Art related:
Kissen had mentioned that they had chosen a “community picked” dino.
So... I’m not saying go with the Deinocheirus, but if it is the community picked, I hope you guys follow a similar artistic route as the pictures below. I’ve seen many others representations of it that are just... awful. I love the artistic team of the isle, so whatever is chosen, I have high hopes! Yes I’m including a featherless option, because despite everything, this one you see here is great looking in comparison to many others.
||(As my name would imply, probably I would’ve said Styracosaurus, but since this is more of an art related comment, I had to talk about Deinocheirus. Even without mentioning Fred or Tapwing, just with the work of Jacob we could expect a beautiful and very accurate specimen to happen for the ceratopsian)||
First image: And juuuuuust in case the Styracosaurus is not scrapped, back in 2018(?) Dondi said it was in the backburner gathering dust but still there (on a random stream).
You guys already have an amazingly talented artist who can create the best of bests.
Second image: im wondering, since it’s gonna eventually come, I think, can we expect a Psittacosaurus upgrade model? Tho small, it does need some tender love and care. I’ve heard a lot of African porcupine style suggestion for its quills, so that could also be a cool experimental way to approach it.
Add a charge/ ramming attack for trike. Probably make it only able to activate while running so it doesn’t have to replace the stomp.
So I was just going through the Trello roadmap and looking at all the models, and well... there's a lack of eye variety. Literally every eye is the same, if you count out deino and the utah which have the same only with a vertical slit instead.
It could be a good idea to add this customisation for animals: different eye colours, and the option of round or vertical slit for carnivores (not sure if necessarily all of them), meanwhile for herbivores the option to pick round and horizontal pupils (once again, not necessarily all of them as well).
Baryonyx niche should be that its fast in both land in water but doesnt have the stam to keep that speed up for long, and would deal pretty low damage for its size (but good bleed) and would be pretty fragile, but still strong enough to bully things smaller then it. Sorta the opposite of sucho
Basically a semi aquatic cheetah.
^ Jaguar Bary please
Although I will say do not make it as weak as in legacy, I would say make bary so that in a 1v1 a it could go head to head with a carno but if in a pack could kill something like a allo
just thought i'd throw this here from a talk in feedback discussion. Pteranodon has no reason to smell foot tracks, not sure if this has already been considered.
Pteranodon should be able to scent bodies, gore and water while in flight, and blood while close to the ground, but a scavenger and fisher has no cause to track healthy animals with their footprints.
when night vision balancing becomes something of thought, in my personal opinion most small tiers should be given better night vision than larger animals, with things like troodon and taco maybe oro, being the best, hypsi should be the only small with average nightvision, for the sake of oro and so its not as ability bloated as things like troodon and deino, another idea is for magyarosaurus and dryosaurus to also have above average nightvision, to help set them apart from other animals of similar tier and to finally give herbivores some nocturnal animals
Rex fcall should be a quiet rumble. It's accurate and spooky. obviously not too quiet, but not something as loud as legacy rex fcall
On the point of humans, I feel humans should be a pivotal part of the game going forward. If they're going to add them I want it do be done right. They shouldn't just be another animal that can happen to shoot guns. The experience should be completely different between creatures and people. An asymmetric gameplay style between the 2 groups would create an interesting dymanic and a more engaging gameplay loop. Humans and animals should be 2 sides of the same isle coin. They're ability to use tools and vehicles should significantly impact the game in a way dinos cant. Make full use of the special world of the isle and have dinosaur and human gameplay unique and lift each other up. I guess what I'm trying to say, is that if they do humans I want them to go the full way, and not just tack on a crappy shooter to a dino sim.
When you join the server, everything takes a little too long to render in. Due to that, it's like an exploit you can use to find other creatures around you.
Personally I have an idea to fix this.
• Have the game load longer and until it can render everything in.
That's about all I can say to fix this problem lol
And just for immersion, have the dinosaur (That youre playing as or selected) wake up and stretch (Repost from bilbo) but after the stretch, you'll enter the sit idle animation. And afterwards you can go on with your daily business.
If I remember correctly, the isle roadmap shows that the devs are interested in creating a smaller map, now I think a desert would make a great small map. It would introduce temperature, seasons, and weather. There could be small oasis’s on the map, but a large lake in the center that is populated. Due to the lack of rain, players will be encouraged to head to the center lake to drink. ( Making combat more common. ) Temperature would be rather simple. In daytime, you lose water faster, but in the night you lose water at a reduced rate. This would make Dilos have a huge advantage on this map ( night vision. ) Seasons would increase or decrease rainfall. This would encourage players to do more combat and nest at certain periods in time. Nesting would happen during winter/spring, due to smaller oasis’s forming away from combat. And of course, Weather would be brutal on this map, occurring frequently and destroying plants and polluting water(?) I know this seems very tricky to implement into a already detailed game, but its just an idea, and I think it would make the game more interesting.
Only think I dislike about Elder Herrerasaurus is how the dewlap has gotten smaller proportionally
One would think as a creature ages, it's features would become more prominent, not recede back into the body. I feel like the dewlap should get longer and more wrinkly, sag a bit, not shrink back into the neck
Excellent work on the elders, they look way more distinct, and amazingly badass!
Elder tenonto looks sick. Gib 
Love the recent elder models, the herrara looks kinda funny though with it's neck "bump" I guess lol. Tenonto looks hot as hell though
.
The isle needs a system that allows us to visually see wounds that dinos have received. This could be used to identify wounded creatures from a distance. If you bite someone in the foot, you can see the blood coming out of their foot and the bite they took. To go along with this I think a interesting mechanic for the isle could be the ability to get/give another dino a scar. These would appear after you receive a deep wound. Now, these would allow for you to be able to intimidate enemies with your scars- ( showing you’ve survived a fight. ) Now the problem with this could be pack mates purposely giving each-other scars, but that can be fixed by allowing dinos in the same group being unable to scar eachother.
I thought of something a while ago for oro, maybe it can be a aggressive like herbivore, a combination of geese and honey badger, it can take hits very well and is venom resistant, and highly territorial.
Maybe if there was a possibility of beehives or red ants in the future oro can be immune to their damage and venom
I've been watching alot of gameplay lately on Evrima, and the nights are pretty long. Either they're exetremely easy to see in, or exetremely hard to see five feet infront of you. They need to fix the nights. I'd suggest that creatures like Dilo, troodon, (ect) have the the diluted night, where everything has color because their eyes are built to see it. But non nocturnal creatures should have less visiability, like having nightvision similar to Legacy's but slightly bigger. (Please keep the eye glow we had in Legacy, its freaky to be walking, and just see a glaring eyeball staring into your soul lol{Make the nights just as long as the daytime})
jumping off of this suggestion, animals' eyes could use some more differentiation between species-- I notice a trend of dinosaurs' renders and concept sheets (and in-game models) disagreeing regarding pupil shape, which is a shame-- both for cohesion's sake, and for the fact that I tend to prefer what appears to not make it into Evrima. Troodon's neat broken-up slits or Oviraptor's bizarre horizontal pupil look new, and exciting, and serve to characterize those animals, but in their official renders i see them replaced with basic (if high-quality) textures instead, which is disappointing!!
I do notice certain trends regarding eye shape-- cold, calculating carnivores tend to have the trademark vertical slits (on Utahraptor it may have been overexaggerated a little too much, its eyes look like they'd bug out in its render), while the cutesy herbivores have a deceptively docile doe-eyed stare (the last thing many predators in their weight class see, i take it). But the concept art provides a glimpse into what it would be like to break those trends, and allow players relying on them to be at a loss when encountering a new creature for the first time. What to do when confronted with a Beipiaosaurus' piercing gaze?? figure it out quick!!
And the disagreements between the concept art, official render, and what we see in-game are confusing, because what we're shown isn't guaranteed to be what we get. Tenontosaurus (and to a lesser extent, Dryosaurus) has a much more appealing eye texture in its' render than in-game, and as stated before animals like Troodon, Oviraptor, and Beipiaosaurus have recognizably unique pupil shapes in concept art but bland ones in the renders-- I'm not sure what to expect for when they're added into Evrima. Some cohesion would be appreciated.
above: discrepancies between concept art and official renders
below: discrepancies between official renders and in-game models
So you remake ptera run animation what was perfectly fine I guess..so can you remake the utah and carno run and walks and utah 3 call back to the legacy one? Or similar to those? Still waiting for that..and maybe teno trot, poor guy looks so unbalanced there cause it's moving the legs on the same side at the same time kinda~
Nightvision should be forced on for everyone to prevent gamma abuse, It can still be turned on and off but after a certain time lets say between 10pm-7am in game its forced on for everyone and can no longer be turned off. This is the only way i can think of to prevent gamma abuse and force people to actually play the game properly
i hear you can suggest animals here so here are mine: gigantoraptor its size is 8 meters its weight 3.6 tons max. it would be a big omnivore with two attacks to defend it self a beak attack and a kick attack like an ostrich. its going to be fast for its size but not as fast as gallimimus or utharaptor. its look and playstyle would be what makes it special, cause in comparison to oviraptor gigantoraptor has not much to fear from most carnivors cause of its size, attacks and possible aggressive behavior.
prestosuchus its length is nearly 7 meters its weight is 1.6 tones. this is a heavy build animal, its play style would be that of a scavenger but different because of its size and bulk it will behave more like a shortfaced bear than a hyena, meaning it will scare small, medium and even weaker large size carnivours of their kills. the build of prestosuchus suggest that its preferred way of hunting would be by ambush for this triassic land croc style predator.
Pycnonemosaurus length is from 7 meters to a max of 9.3 and a weight ranging from 1.2 till 3.6 tonnes. this would put it on the higher end of medium sized carnivours in the game. it is a stronger and heavier build dinosaur than its cousin carnotaurs. were carnotaur hunts smaller prey because of its weak bite an its adaptation to speed, Pycnonemosaurus will be able to hunt bigger animals from ambush with its powerful bite and bulk.
Please give megalania elaborate patterns. parenties are among the largest extant monitor lizards and have incredibly striking markings (and, iirc, are more closely related to mega than komodo dragons are) it would be a serious disappointment if you only gave mega really lame komodo dragon colors
Maybe in the future some of the rivers could have some "white water" spots? Where the current gets really rough. The current would make it too rough for a deino to hunt there, so it could allow animals to cross without having to worry about deinos, but at the same time it can be risky due to the strong current. Plus it would add a lot of life to the really stagnant rivers we have now
Consider making Magyarosaurus the blue size here, if so many people complain about it not being viable, then increasing its size would by the isle nature give it more health. As well as the fact in concept art its shown to stand on its hind legs to eat from trees, like Kentro has been shown to do aswell. This would just make a couple more tree’s avaiable for the Magy to reach, which could give it a slight more constant source of “Occasional short enough tree to feed off of”
When larger carnivores get added in stego's tailswipe should cause its attacker's jaw to snap and give it fuzzy vision, with a long lasting stun/weakening, essentially making the attacker a bleeding vegetable for a little while. now what i mean by long lasting stun is delayed movement, attacks, halfhearted calls, weaker attacks, slower movement, and the inability to sniff for the duration of the stun. also if thats too confusing lemme make it more understandable
ONLY APPLIES TO HEADSHOTS
Stego
- snapped jaw
- fuzzy vision
- long lasting partial stun:
- delayed movement and attacks
- halfhearted calls
- weaker attacks and slower movement
- inability to sniff for duration of stun
Anky
- shattered jaw
- temporary blindness/fuzzy vision
- insane knockback
- permanent damage- sniff range decreased
permanently
- sniff range decreased
- every side effect listed under long lasting partial stun
Now that I think about it half hearted calls would be cause by a chest hit
also 2 tailswipes directly to the head just kills u, but nobody should be dumb enough to keep attackin smthn after getting hit once and basically being turned to a head of cabbage
REPOST FROM A LONG TIME AGO
Just to add onto this suggestion i think adding non-lethal injuries after an attack for all dino/humans would be a cool feature.
Perhaps add a " strems and ponds" block to the roadmap whenever you plan on adding the new water system.
we want sandbox please, not asking for too much
Im gonna be honest I don’t feel like kentro works well for a skin update, I guess you just wanna get it in but kentro does not fit the theme well so maybe if you could maybe put kentro in nesting update and have something else more suited for the skin update
Give the neck hump to the normal Herrera model too
For people who want herbivores of different species, maybe make it an option for server owners to enable it. To add on, they could select what herbivore gets to group up with what other species. For example, I want to create a server where all types of Ceratopsians and Hadrosaurs gets to group up, or I want all non-apex herbivores to be able to group up with each other. Then I should be able to. If I want a server where no herbivores can mix group or one where all can, then it should be possible too.
I had another idea a few minutes ago that I thought could be a really cool edition to the Evrima model dinos during combat or in general gameplay. Perhaps dinos during combat, their eye shape could change? Like Utah would have a normally round eyes for better visability but after it becomes agressive or is protecting itself, its eyes could become slits to focus better. Or Troodon could have the cerated eye which it could use at night, like seen in the concept art.
I believe for flyers a good growth time on ptera is 1 hour and about a half so it’s not the games easy mode and you need to survive for a good bit to get something like ptera
But for quetz which is the apex of the sky I’m thinking 2 and a half hours or just 2 hours is good enough
nah quetz should atleast be 3.5 hours. 2 hours would be less than a freakin carno.
~~Make quetz like a massive pelican. It should have some kind of sac under its beak so it can ~~~~store dilo-sized meals in its throat. It should swallow anything smaller than a raptor whole, ~~~~and it should easily kill things that are raptor sized
~~
Update:
Ok so I did some research and quetz isnt as strong as i thought :(
its estimated that the heaviest object that a quetz could carry was arounnd 440 lbs (200 kg)
quetz should be able to carry anything the size of a galli or an ovi (smaller than a raptor)
~~but it still should take down raptor-sized dinosaurs with relative ease bc of how huge its face ~~is
ACTUAL SUGGESTION
Ok, quetz should be able to swallow raptor sized(volume not mass) meals whole WHILE ON THE GROUND. obviously to accomplish this, quetz would need a sac under its beak, like a pelican.
the largest it could carry IN FLIGHT is 40-50 kg, around the weight of an oviraptor. i mean, its face is huge, makes sense that it can fit animals of that size range in its beak
I think a perk for quetz would be be able to pick up anything Utah sized or smaller that way you get your pick up but you gotta work for it. Again TL is not realism
I was looking at some clips of ptera calling while in the air, I feel like it flails it's head around way too much, tone it down a bit? Looks unnatural to me.
Some parts of the day/night, more specifically when it goes from day to night the fog disappears
quetz should have a 5 or 6 hour growth and be equivalent to a mid tier in strength.
Flying is way too powerful to have quetz be any stronger then carno.
also the devs have said multiple times that they wont add picking up other dinos with ptera, not sure why they would add it to quetz since it would unfun and unfair to play against for everyone expect the quetz.
Sense I saw this comment from Kissen. Could Humans be added to the trello in update 9? Each update seems to take 2 month of work before it can be polished and if the goal is to add humans by the end of the year, it shouldn’t be too far off after update 8. However I wish you good luck with that goal! You do a great job with the game and I’m excited for more content. Stay awesome devs! 🙂
I've been playing a lot of legacy, and I realized something that both Legacy and Evrima lack. In Evrima all the bushes are few and far between, which I understand is to provide Herbivores thrilling gameplay, but around ponds and rivers, there is never any close to water. I'd suggest they edit the bush spawn around small ponds to be increased, meaning around these ponds small clusters of food would be laying around, providing a perfect chance for herbivores to grow. But this would mean that Carnivores would have a much more stable way of hunting herbivores, simply by waiting by watering holes in search of prey. So in this sense, it would be a 50 50 chance for both sides of the food chain. (And around watering holes, the undergrowth should be much taller and higher, because the plants have more resources to grow from. Maybe add more Cattails and lilies that carnivores and herbivores alike can use for cover).
dinos shouldn’t have to rely on a single Mechanic (night vision) to be viable, thats why theyre making dilo less reliant on it because legacy night vision was unfun for literally everyone but dilos.
and besides, having the same short night vision for every creature expect dilo and troodon is insanely stupid. If they do bring it back, every creature should have its own night vision range with smaller ones having better range on average
So dilo/herrea would be a bit above average while troodon/proto/minmi/magy would have great night vision, just as a example.
I've been playing a lot of Para and I've found out it doesn't have that much to protect it back. Anything faster then Para can run behind it and just ride it to death unless the Para can somehow shake the attacker. Now, knowing that the devs will update Para at some point, it will probably have a much faster turn speed and such, but that still won't stop predators from attacking its tail. So, maybe the devs could give Para 1 of 2 options to defend its rear from attacks, or both for that matter. (Attack 1) A backwards kick, which would could be used while running and would use a good bit of stamina, similar to the Tenonto's stamina drain {would kill/injure anything bigger then a Cerato}. (Attack 2) A tail slap, which would put the Para in a position to run at its attacker, turn at the last second, and smack its attacker across the face (body works too). This attack would work on anything around the Para's size or twice as big, giving a slight stun, allowing the Para to get a running head start or take the advance and finish the assault. (If your having a hard time visualizing this then here's a video of the tail slap and how it could work{skip to seconds 0:39 to see the example}) https://www.youtube.com/watch?v=v_MnEmeMdPk (React with 1 for attack 1, 2 for attack 2, or ✅ for both, and ❌ for No.
NOTE: No copyright infringement intended.
NOTE 2: I do not own the rights for these films.
NOTE 3: Under Section of 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be ...
Seeing Dondi's stream and the caves he's making gave me an idea. Maybe some of the deeper lakes/ponds could have tunnels that lead into small air-filled caves. These air filled caves could be useful for hiding or nesting as small aquatic animals like Beipi, austro, minmi, or young deinos. But adult deinos would easily be able to get into these tunnels, so they wouldn't be truly safe. Here's a crappy MS paint diagram of what I'm talking about
I’d say give Herrera’s neck hump larger scales to better convey it’s raised skin and not wacky anatomy
From what I've seen, Beipi will essentially be an omnivorous swamp penguin. So I think it should tuck in its arms and dive face first into the water when you jump in. Similar to how penguins dive into water
I adore the variety of poses in Tapwing's character sheets and sincerely hope a majority of them make their way into Evrima at some point as animations, either for emotes, or mechanics like preening, dustbathing, social fighting, nest-building, etc.
furthermore, i remember hearing a while back expressed desire for a specified "hunting" or "stalking" pose?? A suggestion regarding this-- simply repurpose the crouch key for predators too large to reasonably hide otherwise (such as Carnotaurus, an animal that should stay hidden well enough as a juvenile due to its small size, and once adult doesn't benefit from hunkering down anyways) as a "stalk", playing an animation allowing the animal to move at the same speed, but with a much more obviously predatory stance, with a lowered head and neck-- this is already seen in the WIP Tyrannosaurus and Spinosaurus crouch animations.

As much as I like the mimicry wheel thingy above, I just feel it would be more natural if troodon or anything that mimics made baby noises or some juvi noises to make this semi realistic
Maybe have it as a rule to write your suggestion in a certain general structure that is given. In order to maintain order and an overview.
For the perk system what ever you do dont pull a beast of Bermuda and let smaller dinosaurs tap into massive damage perks and health perks, another problem could be terrestrial dinosaurs being able to upgrade water perks to allow them to be semi aquatic. Instead of what i just mentioned perk choices should be based off of what dinosaur you are so lets take pteranadon for example ptera should not be able to upgrade damage very much if at all its perk tree should mainly consist of things like using less stam and maybe gaining stam while gliding at the end of its perk tree. But for something like utah its perk tree should focus on something like more stam while pouncing better resistance to an animal bucking while being pounces or maybe faster recovery from getting slammed in the face by a tenonto kick.
I am unable to play the game using 5.1 and 7.1 surround sound because all of the dino vocals crackle from them being too amplified. Stereo works fine, but surround sound is loud and cracky. This was not a problem an update or two ago. This was with the attenuation update. Please balance out the volume of the vocals and the ambience to be 7.1 and 5.1 surround-sound friendly.
please make dryo ai not attack everything in sight i almost lost a baby stego to an adult dryo ai running up and biting me when i did nothing to it
When beipi is introduced, maybe add saltwater (schooling and elite) fish for the ocean. Primary food options for beipi could be the salt water fish, clams, and kelp or seaweed. Secondary food source could be fresh water fish and fresh water plants on river banks or deep within the swamp or lakes. This would force it to migrate from the ocean into the interior and then back. Predators could wait at natural choke points to try and ambush beipi as it navigates around logs, rapids, or waterfalls. This also allows ptera to fish on the sea and adds more life/activity to the beaches. Beipi still needs fresh drinking water so it can’t travel too far from rivers running into the ocean.
MULTI SPECIES HERB GROUPS: The leader of each group just say a leader of a para group makes a herd group they can invite the Leaders of other herds for example the leader of a anky herd.
The group of animals that should be able to form interspecies groups regardless of whether you are in favor of multi herbivore species groups or not, are Burrowers.
Burrowers should have very intertwined niches, complementing each other's special abilities. Some, for example, better at digging through tough terrain, some other faster at digging, some other's better at creating wider spaces and even others specialized at guarding the burrow's entrance.
Note: those were pretty mediocre examples, but I hope they were effective on illustrating my point.
I think to add onto this we can take this to certain animal species that are herbivores who are able to mix match. An example being say trike, Diablo, and Ava all being ceratopsians let’s them grp with each other and hadrosaurs such as shant, para or any other hadrosaur can grp up.
^ What he's saying is creatures of the same family should be allowed to group up with eachother
Meaning anything in the Ceratopsidae family are allowed to group up with other members
Like: Ava can group up with triceratops or diablo.
I dont think herbs of different species should be able to group together
But I certainly think different herb species can hang around eachother. Symbiotic relationships kind of thing.
Perhaps some kind of stress system can be put in place to aid this. Too many dinos around for too long and you're dino isnt super happy about it. But that shouldn't slowly kill you lmao- maybe it just makes u grow slower or smt.
Cause honestly even with group limits ppl still just team up anyway forming mega packs
Servers should be able to turn off the "Stress" system if they allow mixpacking, and they should be able to dictate if dinos can group with each other and how big the group limit would be.
An example is let's say you're a server owner and you want hadrosaurs to be able to mixpack with other hadrosaurs but for ceratopsians not to be able mix pack, well then you just click a box that says "allow hadrosaurs to mixpack" , simple.
This wouldnt be an issue if we had a record system but since that feature for some reason isn't a priority (despite it being very important for a majority of servers) so I guess we just have to hope for servers to be as customizable as the devs claim they will be.
^ This should come with the UI overhaul
I vote against the discouragement of herbie mixpacking, as many animals do it today
there may be confrontations and aggression whenever food is scarce, but for the most part herbivores should be okay with eachother, even in large groups
A rough idea for elder dilo perks.
Reflective Eyes- Makes non grouped dinosaur eyes glow more at night. Only works if within NV range. (Can be turned off and/or dulled in the settings at any time if too harsh for some people.)
Quickened Venom- Makes venom reach its peak faster. (Excess time from removing the start is tacked onto the end of the venom timer to make it last the same amount of time)
Sickening Venom- Makes the debuffs of the venom stronger at its peak (If there are debuffs, visual or otherwise) Does not increase damage dealt at any point.
(You can pick either Sickening Venom or Quickened Venom but not both)
Bloodhound- Gives blood a smell trail (Similar to food and water trails. Fades after you get very close to any part of the actual blood)
Confusing Call- Your 1 call now sounds in a slightly different place than you are at night.
Echoing Call- Your 1 call repeats during itself occasionally at night, giving the illusion of a whole pack.
(You can pick either Echoing Call or Confusing Call but not both)
(Please ping me in #general-feedback-discussion if you have a suggestion of how to change it or a addition to add to the list)
When things get a feather option system in the distant future, what if Hypsi were to have different bird of paradise options?
Damage Sound Scaling
I wanted to make a suggestion about the hitsound and how it could be used for players to determine how much damage they did or where on the body they just hit.
In evrima it can often be difficult to determine how much damage you just did to a opponent since the hit registration can be a bit inconsistent at times. I think by adding a different pitched damage/injury sound on each location of the body would help with informing the player.
However you will have to change the existing damage sounds to sound realistic in both low and high pitch.
I also like to add that we probably need a deathsound aswell.
this next example is from a completely different game but I just wanted to showcase how the mechanic would work. If there is any issues with the video please infrom me and ill remove it
Just posting some edits i made to give devs some inspo for environments/buildings etc for when the new mapper comes. credit goes to artist (models/backgrounds that I used).. Can't wait until kissen post some more poses 💀this was lowkey interesting to play with.
Humans should be able to break/fracture arms and legs, if lets say a herra attacked your arm it would break, making your aim horrible. If the dino is strong enough it would ALWAYS break a bone to, depending on if it hit your arm or leg.
So even if the small dino in question cant 1 shot you, you would still be screwed unless your teammates come to save you.

Guns:
They should be EXTREMELY rare and ammo would be even rarer, making it so that wasting your bullets on something like a teno would be a really bad move.
Pistol should be the most common but still hard as hell to find.
They shouldn’t be that strong, but strong enough to make a utah think twice before running straight at you.
semi autos should be borderline impossible to find but be a gift from the gods for human mains.
There would obviously be stuff between these two but im just naming a few examples.
I want it to be a very JP like experience for humans, but they should still be able to fight back.
Humans would basically be the hard mode of the game, unlike dinos you wouldn't lose anything if you die (with no equipment) so it SHOULD be extremely hard since there's no punishment for dying other than respawning, so the few humans that do end up getting good guns wouldn't just be trolls and would actaully conserve their ammo and use it to defend themselves while they complete their objective (which should be to video or take pictures of certain dinos or maybe even get DNA samples, but we can go more in-depth on that in another post)
The devs still need to make group names disappear as everything else on the screen like huds, ect automatic when entering photo mode please
Perch point mechanic.
How would it work? well for instance a creature like Troodon of a small body would be able to jump up to crates,
rocks and other dinosaurs and be able to Perch sit ontop of them, Perch would be a seperate key on your keyboard you can use while at the Edge of a structure or if you were able to jump onto a dino you could perch passively. whilst on a animal you would have to balance, it wouldn't be just a easy thing to do
Here's a clip from Spider-Man Ps4 a game I play that has perch point mechanics: https://www.youtube.com/watch?v=zQvecAWJfs4
EDIT: Instead of web swinging over cause of Course Dinosaurs aren't Spider-Trex or whatever, they'd have to jump over and press the perch key
To the point and easy to follow Hero for Higher Trophy Tutorial.
Trophy Description: Perch atop Avengers Tower.
The Avengers Tower is located in the middle of the Upper East Side.
Get on top of the Avengers Tower (on the small red light) to obtain the trophy.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Marvel's Spider-Man Trophies & Achievements
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬...
Before I start this, I KNOW deinosuchus lunge is a WIP and Is still in early stages, this is simply a thought I had.
When deinosuchus lunges, it should grab onto the head, neck, shoulder or body of whatever animal is after (head and neck for large prey, shoulder and body for smaller prey). Once it had a hold on whatever creature, that animal starts a pulling animation, “wEll wut duz dat mean wendigo” well, say you’re a Mia, and a deino grabs you by the neck, you start trying to pull yourself away from the deino and the water, of course you aren’t heavy enough to actually move the deino so every once and a while, a stranger animation will play, where your animal staggers forward. This is all up to chance, if the deino can get you into deep enough water before it runs out of stamina, it wins, you’re basically dead, if the deino runs out of stamina before pulling you under, you’re able to escape.
Here’s an example of the successful hunt situation: you’re a para having a drink when boom, a deinos grabbed you by the face, you pull yourself back trying not to be pulled under, but you aren’t strong enough to get away from the deino, you stagger forward, you get closer and closer to the water, ultimately getting to deep to escape and drown.
The escape situation is basically the same but you, well escape lmao.
I feel this would just make deinos lunge a far more tedious and enjoyable mechanic. Allowing the player to have a chance (unless of course you’re just puny) to escape if the deino isn’t careful about its stamina.
To add to the previous suggestion, if we get some sort of locational interaction, if possible, have certain body parts that are more vulnerable to the Deino's lunge and grab. For example, if your prey is grabbed by the head there are less chances of it to survive/fight back in comparison as if it were grabbed by the tail, or a leg for large animals. It would be kind of a mini game interaction, once the grab has been successful.
Smaller dinos have less to no chance since they'll be grabbed full body.
this
bushes spawning in the middle of a field never made sense to me
people who come back please with the old model of the allosaurus but more improved and with new texture
we would also like you to come back with the mods for the game this was very good because the community made dinosaur maps among other things that gave the game a lot of life I would like it to come back and I think many too!
You know how, in Legacy, carnivores could eat a body and leave the gore to the little members of the group?
Well, then let small and young herbivores eat the bush after there’s apparently no leaves and berries. After eating a bush, you have the skeleton of the plant, let smalls and juvies be able to eat from that skeleton.
Adding onto this, letting herbivores grab plants and bushes like carnivores grab bodies would be a cool feature to add.
Since the conversation trend is around Deino's lunge.
Most abilities of the "grapple" type, as well as pounce, should be targeted. Many people already have suggested that pounce should fail if you don't hit the body of your target because you can't latch on its head and tail, and the same could apply for Deino's grab (as long as the prey is big enough for locational grab to be relevant). If a deino wants to grab a stego, it will have to grab it by the head or legs, because the stego's body is simply too large for Deino to hold. It would still deal some damage though, it's a bite after all. And same goes for missed pouces on unlatchable areas. Even if it falls, you just took a 500 kg raptor claws first into the head.
The upcoming cave systems should be large and complex to make exploring through them very interresting
I think maybe either suchomimus or beipiaosaurus should be in update 4 because: 1 they are around the same state of development and 2 pachy is just a single dinosaur and i think more people would like another dinosaur in the update, and with suchomimus being a pseudo apex, it could maybe be able to kill and keep carnotaurus populations down, and beipiaosaurus could eat baby deinosuchus so good prey for beipiaosaurus, and keeping deinosuchus adults to not overflow.
Hear me out, directly to the devs:
The person/people that do the paint job of the Beast of The Mesozoic figures... is there a chance to bring them on to work on more skins for the dinos?
(Heavy inspiration taken from eeeeee's elder dilo perk ideas)
Here's some ideas I had for ptera/elder ptera perks:
Strong Stomach - Lowers the potentially negative effects of eating older meat, allowing for a more scavenger-like playstyle.
Piscivore - Eating fish is more satiating (stems from how the Diets tab says different food will vary in satiation).
Lucky Catch - Increases your chance of catching a fish from a school.
Hard-Headed (dunno what else to name it) - In-flight recovery after crashing is quicker.
Powerful Wings - Allows for a quicker takeoff (does not effect actual flying speed, just the taking off).
I did my best here not to copy or stray into BoB territory with some of these, but it's kinda hard not to considering how similar Pteranodon is across most dinosaur games. They are just ideas, after all.
(Ping me in #general-feedback-discussion if you have ideas or changes to suggest!)
Highlight the server a player last played on in the server list 
Creating a basic tutorial in the info screen in the select menu for dinosaurs. Such as labeling what the dinosaur can do as far as special abilities instead of it just being the animal's size, perhaps showing a little video showing off their abilities, etc.
after a lot of people ask for a t rex remodel, and obviously if you can and want, it could be something like this? This t rex looks incredible, you can feel the weight, it is fatter but still strong, tell me what you think
For T. rex, the quarantine is over! Dinosaurs are leaving the Museum of Natural History in Vienna
#Lockdown #Vienna #Trex #Dinosaur #MuseumOfNaturalHistory #Animation #VFX
true, and thats also good, i was just kinda thinking about the ecosystem, species overflowing, which creatures are most finished, etc.
There's been some discussion about the burrowing mechanic; some want all small tiers to get it, some want only one playable to get it. Personally I would prefer it to be a special ability and not a generic one, however I imagine that burrowing / underground tunneling might be good as an expensive perk for certain playables, if they really wish to spec into it.
I also don't want all burrows to look the same - I want to be able to tell what animal made the burrow if I see one. Also let baryonyx spec into "burrow digging" as a perk, while megalania should do this natively. I love the idea of different animals being able to do similar things through the perk system. Thoughts?
My personal wish/opinion regarding burrowing, is a environment linked ability.
As in: there are various burrows in the ground, under trees, near the swamps, lakes and rivers, that kind of things.
Only accessible by burrowing animals (kinda locked by a gate which would be the burrow’s entrance and some open ones for small species to access). That way you could have set spaces in the map were borrowers could safely nest. Instead building their own separate space. Of course the current burrow where you make your own space wherever you wish could still be a thing, but greatly reserved to some species
Suggestion for hadrosaurs (Excluding Tenontosaurus)
With the coming of a new shant model I think it'd be a good idea to give them hoofs. It'd add a bit more accuracy to the models while also making them look cool.
"Mummified" hand of Edmontosaurus:
Make deinos 'vibration sensory' talent have a shorter range or be less sensitive in whitewater(super fast flowing) rivers, and under waterfalls. Or where there is lots of heavy water movement.
Nothing big but every dinosaur has 90 and 180 degree turning animations except for stego. Right now we have the standard 90 degree for stego but it would be cool to see a 180 degree turn animation for stego (unless the devs purposefully didnt make/add one).
I might have a nice Idea for the Ptera. So instead of having a sniff mechanic, maybe they could get something like a 'keen eye'. So when in the air they can press 'Q' (the sniff button) and get to see whats in the area below them. They'd have to be in the air for this tho but it would make it more realistic because sniffing high up in the clouds doesn't make a lot of sense. Idk I just thought of it and to me it might be a nice trait to give flyers. To make it a little more clear: It would be like a small area where the Ptera is flying, in this area bodies and water sources would be highlighted kind of like the ripple effect in the water with the Deino.
To add on to this it could be a perk for those who wants to sacrifice sniff for better vision which let's you highlight stuffs when you fly and zoom in to the target or something when you're in ground to see what's there
I don't think you would want to sniff on ground to see bodies or water and fly away because there's a chance that you can get ambushed or killed by doing so if you keep on staying on ground to sniff, plus if you sniff on air you can still see traces of stuffs like water and corpse but not far away due to the sky rendering you to sniff as you fly
To add onto this even more: Normal pteranodon could have a good sense of smell for finding corpses and stuff, but the good eyesight perk could give it a smaller scent range, but allow it to see fish in the water from a distance more easily. So default ptera could be a fisher/scavenger, but ptera with the 'keen eye' perk could be a much better fisher and an okay scavenger
Regarding magy. Im not sure how its going to work fully but could you maybe make magy's skin/blood toxic, so when a carnivore takes a bite or attacks it, the effects start taking place. And also make its effects an actually threat such as speed, bite force and stamina debuffs or something. Otherwise magy's only fun is after its dead. And knowing the isle community they will just leave the body anyway
"Maybe" Magy could have a special diet of poisonous plants, making it poisonous or deadly to bite/eat. So big dinos like Rex, Giga, Spino, and even Dienosuchus would get sick trying to eat this poisonous bugger, but creatures like Ceratosaurus, Copies, Monolophosaurus, and other scavengers would be able to handle the flesh and not have lasting effects. And to prevent people from KOing, if your dino is not built to eat poisonous flesh, killing, or even biting this creature will simply make you sick. (stamina, vision, food/water drain) This way, Magy wouldn't be completely unedible, but would only deter predators that aren't specialized enough to eat it.
some nice plains enviroment pic inspiration.
Nice trees, with rocky ground and huge bushes for you to hide behind when doing a ambush. Would fit carno, galli, maia herds etc.
Stego suggestion:
Being hit in the face by a stego could cause a very mild form of blinding, most comparable to BoB’s orycto pocket sand. This would also cause more damage and bleed than usual, enough to completely one shot a carnotaurus. On the same note, biting the stego thagomizers could do bleed on the same level of a regular stego hit, although half the damage of a stego tail swipe. This can discourage mass biting the thagomizers, though not completely spelling doom for carnos if they so happen to accidentally hit the thagomizers while biting (tho it’s unlikely for it to be an accident, just, one shot killing or two shotting a carno just cause it bites your thagomizers is going to make stego the uncontested best herbi in the game.)
Suggestion for rivers:
Anadromous fish (e.g. Onchopristis/other sawfish, salmon, striped bass, etc), which seasonally migrate upstream from the sea to spawn in lakes or pools (with their young later making the journey downstream when older, though not in their numbers necessarily). This can provide periodical bounties for fish eating predators (Suchomimus, Spinosaurus, Deinosuchus etc). Vice versa (fish that migrate from fresh water to the sea) happens with eels.
These migrating fish should be exclusive to certain maps (to compensate for lower amounts of fish living permanently in swamps or lakes), or have settings to enable/disable them. A balance between permanent resident fish and migrating fish should be formed for the sake of having balanced gameplay.
Magy should be a all rounder herbie that sacrifices better stats for unique abilities.
It should have great night vision, be somewhat tanky, it's neck should take the least damage then anything else on its body because......well it has a big neck, give it a weak trample so things like utah would have to be extra careful.
like someone else said, have it eat poisonous leaves from trees, so it would have a special food source so it doesnt have to fight any other herbie over food.
Give a legacy camas attacks, but faster and more mobile, let it turn around while stomping, make its tail swipes so fast that you wouldn't want to be behind it because it can rack up damage easily, its also pretty reasonable to think that a stomp from a megy would do lethal damage to most things to.
That was just a few ideas but this way they wouldnt have to over buff magy stat wise for it to be viable, it would be unique to play a dino that isnt just all stats.
Since i'm pretty sure everyone doesn't want magy to be basically a hadrosaur with a long neck not only because it doesn't make sense but because that's boring.
Magy would be the animal that mid tier carnis would look at and think "I could try and kill this thing, but would it be worth the effort?"
Set up a role for stream announcements so people that don't want to be spammed by them will be left alone.
Groups of Pteras flying in a V should regain stamina in air except for the lead bird like real life maybe a feature that has them kinda get pulled into place by the one in fronts drag
I think with the pteras flying in Vs they would only gain a small amount of stam like a herbi grazing it would only help to stay in the air on long journeys bc even glider have to use some Stam to stay up
If a comfort system comes to the game, I think pairing may be a good idea as a way to counteract that. Pairing would allow members of a species to pair with one or more members of the same species depending on the species of playable. Playables that are built for packs and herds would be able to have multiple partners where as independant playables would only be able to have one mate each. It would also bring comfort to any members of the partnership when they are near each other. The pairing limit will always be smaller than the group limit meaning only some of the members of a group would be paired. For example, a group of 10 people may be able to have 5 people paired. This would create a situation where players have to figure out what path (grouping or pairing) would be the smartest for the player to take. For animals with only one partner, same sex pairings would be possible. Obviously children wouldn't be, but as same-sex mating relationships between various birds and reptiles exist in the real world, its only fair to assume the same would apply to dinos. This feature would provide the exact same comforts as opposite sex mating minus the ability to reproduce. Opposite sex pairings/multi-groups would determine what genes are passed down to their young. (Art by Big Flamingo!) https://cdn.discordapp.com/attachments/798778361006522370/812038156823035924/Untitled_Artwork.png
In order to encourage same species herding over mix herding in herbivores, I would make it a perk award to live the life of that herbivore. Species-specific actions that wouldn't be good for long-term mix herding. Locations for those species only, maybe viewable via sniff?
Examples:
Dryos in to be in a flock of 3 or 4+ for about 2 hours to gain 1/3 of their perk point. Followed up with them having special diet for 2/3 completion. Finally nesting in many off-spring to adulthood.
Stegos should be in a herd for 3-4 hours with 3 full grown members. Having grazed over 3,000 kilos of grass (promotes living in the grasslands too), and raised at least 2 sub-adults.
Galli would need to have traveled several miles whilst in a flock of 4+ say 2500 kilometers? Eaten a rare flower in the open grasslands, and finally raise many chicks.
This is just to encourage same-species, but not stop mix-herding.
for deinos lunge it should only work if it hits the head if just say it hits the body it does a good bit of damage but not able to drag creatures into the water.
Why can carno not pick up an adult utah although it can pick uo a juvie stego. The juvie stego weighs more than an aduly utah
A secondary attack system would be interesting. As in once you become a full grown adult you get to choose a secondary attack. For example: if youre playing Utah but you find youraelf never using pounce you can select a different attack to have as your RMB attack, maybe a tackle or claw slash, maybe a sickle kick. Just a thought to spice up combat a bit.
I think there should still be some room left for more specifically symbiotic relationships between dinosaurs to explicitly exist even if such relationships could be considered mix-diets. The thing that made me think about this was how some nesting Nile crocodiles actually build their nests in proximity to smaller shorebirds's nests so that the shorebirds can chase off things too nimble for it to ward off while the crocodile can fend off more of the heavyweights that would want to raid the nests. In order to make this work instead of it just being game-sanctioned mixpacking it should be relationships based on dinos that are very different from each other, be it in size or niche or both. They should also specifically both benefit from the arrangement so its not just like apexes care-bearing lower-weight dinos. Maybe suchos and carnos can team up with the carno chasing prey into the water so that the sucho can take it down or vice-versa with the water Or Dyros are good at better at protecting hatchlings of ANY of the typically larger species in part because they may be willing to share their burrow with hatchlings and can drive away nimble nest raiders. These are just me spitballing however to get the idea. While there isn't anything stopping people from doing this kind of thing right now, when we start getting more systems such as diets and comfort/stress and other kinds of limitations for player groupings I think that these kinds of relationships could be kept in mind for specific dinos, or could even specifically be part of a future dino's design like a genuine "support" dino that many other species would seek out for mutual benefit, even carnivores.
#isle-memes 
I believe The Isle needs a major overhaul of lighting in update 6. Update 6 is supposed to add a dark night, so in my opinion you should add in the day/night cycle showcased in some dev streams which also has a very dark night, and with that, rain would be a very good option to add alongside a lighting overhaul.
I'm gonna post 2 videos, if there's only one of them then i accidentally sent it early and you should wait another minute because of the slow-mode
Here's a rain video, the main thing i'm trying to show is the puddles that are created in the rain, since i couldn't find a clip of those puddles forming in a flat map where you could see it much better: https://www.youtube.com/watch?v=JydkqRuj3QI
And here's a video showcasing the day/night cycle, if it doesn't automatically start there, go to 12:40
Also ignore anth's commentary
https://youtu.be/8VxGSKIJFFc?list=PLahJqjdFsmn3u0D5H7akJFFhpEgc-NjsA&t=760
I made some adjustments on the scene, and once again tested the effect of rain.
The model material comes from the Unreal Mall. Surface texture and leaves from the Megascans.
Some ground vegetation is provided by Nils Arenz. In this very grateful.
Currently I still use UE4.21. When open UE4.22 official version, I will continue to study the UE4 r...
The Final Stop For All Dinosaurs, Type H & Other.. Isla Spero - The Isle news & Update - Gameplay
😃 𝗦𝗨𝗕𝗦𝗖𝗥𝗜𝗕𝗘 ► http://bit.ly/SUB2ANTHOMNIA | ★ PREVIOUS EP! ► Youtube.com/Anthomnia
TURN ON NOTIFICATIONS BY CLICKING THE “BELL” BUTTON AFTER SUBSCRIBING!
Looking for A Server hosting service!? You should check out Nitrado in that case. They curre...
more stego hitbox abuse
please patch this up soon 😔
https://youtu.be/KbTieih4dqI
This a video that shows how can you kill a stegosaurus with only 1 carno, only because a hitbox problem, it will be solved with the next hotfixes.
i hope the ptera walking animation (the head poke movment) is not gona be like that forever..am i the only one in this boat?
for maggie i like the idea of being "toxic" to eat but what if maggie had a plant they could eat to make them particulary taste bad so that a young maggie could be as bad as an full adult or strait up poisonous for a short time which lasts for a shorter duration after death
for the night terrors venom is could act as an way of tracking giving them a way to bite something and let it run away and then track it down similar to bleeding but a line like the bush sent but for carnivores and specificly troodon and dillo only though i dont think dillo should be able to track prey bit by a troodon
Later on in the very far future maybe when certain things are picked to go in Microraptor could be one, cute lil raptor that can go into trees, and have the ability to glide
I adore this one the most 
Another thing I have noticed is; it's either on Teno or Stego. When they walk, I hear an air like squeak. Almost as if its walking on air sneakers. It's a little funny but makes them sound like rubber or spongebob LOL
please add weight to the animations, the rex run may not be worked and might be just a placeholder but it looks bad. and stego, a 7 ton animal goes airborne in its run cycle making it look super floaty. things like spino aren't bad but it also falls into this as its body remains mostly stable, in other words it doesnt look like it has any body weight while running
Let small creatures be able to pick the teeth of deino and big carnis as a way to get a meal. In return the bigger Dino gets some sort of perk or buff when that gets added to the game.
Skin idea: Nile monitor baryonyx skin, with bary being able to hunt sufficiently on land and in the water it gives me massive monitor lizard vibes. I think the Nile monitors colors and patterns would go great with baryonyx. The babies would of course have the baby nile color and patterns but fade into the adult colors and pattern as they go along.
There’s not much to this other than “I think X would look really good on Y” but I want to see what others think as well.
Perk concept that would be on every creature in game.
Prolonged Life
This perk is designed for the people who enjoy truely immersing themselves in the growth of a creature. Prolonged Life is a perk that ends up giving your creature one hour longer of a growth time, this seems extremely pointless to spend perks on, “Why would I want to grow for longer?”. The trade off for growing an hour longer, is that your creatures size will be always around 5% larger than others, as well as this bigger size naturally means more health, on top of this a creature who has Prolonged Life has a damage reduction side effect. Essentially, this perk gives a longer growth time however you can resist more damage throughout your life. This DOES HOWEVER MEAN that you stay at your smaller growth periods for longer, being a disadvantage in the start.
A option to this could be as well that Prolonged Life could be amplified to a maximum of 5 perhaps, each amplification giving you slightly better version of the stat increase, though your growth period would increase for half an hour or 15 minutes each amplification.
React with ✅ if you thought the concept itself was fine, and 2️⃣ if you thought the amplification was a good idea. (I can already see it being a bad one however, due to people not wanting the game to be like Beasts of Bermuda with the perk system, which is totally understandable and I want that as well)
perks should represent skills that your dino learns, not physical attributes. The ability to be 5% larger isnt a skill, its a trait.
If any mechanic similar to Charged sprint is added to Evrima, I think it should be used by herbivore juveniles exclusively. It would work like a dopamine rush, their senses, their movement, would all suddenly be hightened, due to the stress (fight or flight mechanic{basically}. This would allow them to run so much faster; Escaping predators would become a more viable option, or it can be used to help add the juvenile survive in a fight. (Idk how this mechanic could be triggered, I was hoping you guys could come up with some ideas)
I think the new Spinosaurus should have some of its animations (especially the running animation) somewhat referenced off of the one in Legacy. Legacy spino’s animations portrayed weight distribution throughout the body like a real heavy animal and it would be nice to see something similar to the new spino coming to Evrima.
I know the nesting update has already been delayed by a couple updates but I believe the skins update should come before the nesting update. Reason is when your nesting it there should be something where you have a likely chance of gaining some small perks from your parents or having there skin pattern. Aka having nesting but not all the values of it is not very fun
Ok so I think that it’d be cool that at the middle of the giant cave systems under the island there is a massive underground world there, similar to that of ark aberration (by massive I just mean big, not nearly as big as aberration)
Idk if they have talked about this but you should be able to protect hatchlings by picking them up with your mouth, because if a t-Rex comes your hatchlings are dead.
When it comes to weather, for immersion and horror, decrease the visibility in the distance. For mild rain, it should only be slight, but with more severe rain, ie thunderstorms, it should look like these pictures in the distance.
i recommend adding a server in this discord to allow players to meet up and join a group together. For example, a person could say "any utahs interested in playing in a large group go to this server and we can play together."
Baby dinos should be able to stand underneath their parents for protection (example: Adult stego stands over its baby, using its body as a shield to protect its young)
Mouse sensitivity please.
We should either have a colorblind mode for scent, or we should be allowed to set our own colors for different scent markers, like you can in The Hunter: Call of the Wild
Consider adding Compy into update 5
Compy is like your best friend when it comes to preventing gore and bodies from lagging the server, aswell as eating gore chunks that people decide to save.
Heres the benefits I could think of for compy in update 5:
• The cleanup crew: Compys will consume corpses, gore, chunks, etc. Preventing lag and shit from destroying servers and hopefully delaying server decay.
• Extra food for the ecosystem: See compys nibbling on your corpses? Bite that fish stick! You get a free snack! (Not legitimately free, since they'll likely run away)
• Compys will spawn in groups! Which means bodies and such that cause lag will be eaten fast and the ecosystem and lag will return to equilibrium.
Why did I think of this? Because I've seen constant players killing other players, even herds, and ignoring the bodies which lags the server. If we had compys, it would prevent that lag from turning the server into a ghost town!
I've also seen dryo bodies left around, with no one in sight. Just laying there. Extra lag. But with compys, that lag would be eradicated.
Please consider this, because performance will be better with compy.
#CompyGang
Simple, probably effective. Make Deinosuchus' bleed based on it's movement. If it's sitting still, it doesn't loose blood at all. Encouraging "resting" behavior in water.
Maybe use the mud at the bottom of the lake and sit there for a bit?
When it comes to deino bleed it could be based solely on movement, or let him be able to lay in the mud at the bottom of the river and kinda dig into it, it'll wash off yes but if he just stays in the mud down there he'll be fine
__Bathe in dust first, then bathe in mud. __
There you have, a crust of dirt that endures water temporarily.

sitting underwater, or, y'know, basking on land 
what about rolling in plants or something for deino bleed 👀
I have a suggestion for the pteranodon. When nesting comes out, the pteranodon should be able to at least best in a tree and also be allowed to sit on trees
possibly for helping to heal wounds what comes to mind would be a sort of plant. As many plants have healing properties, so what I am thinking is a rare plant that can increase bleed heal and health heal but is fairly rare. And maybe another type of plant that helps slow the heart rate for healing bleed. But makes you groggy and vulnerable.
Maybe you could heal Deinos bleed by covering yourself in the aquatic plants or something and have them cover the wounds or something and if you move too quickly it can fall off and you will bleed again
For water dinosaurs could be some kind of moss or algae that grows on the banks of water. It wouldn't wash off easily and could be sticky.
Deino heal: roll in mud then roll in leaves/dirt.
Or just have that stay the same as the deino needs cons
Rolling in mud and staying on land to heal the bleed. If he goes in water he still bleeds (possibly even more couse water motion extracting the blood out faster) differs in how serious the bleed is tho.
I like the deino heal already. Plain and simple
Usually, crocodiles today just absolutely ignore wounds and bask after a fight. I suggest that bleed would be amplified in the water, so it should climb to the shore and bask until its bleed goes away.
for the deino you could do shade spots or maybe a special water plant that you have to lay down in
Doesn't really make sense tho. This is a croc that lived millions of years ago and possibly did things different and had more intelligence than the crocs we have today
I like the idea of moss, duckweed, or algae of some sort acting as mud. It would be quite a bit less effective than mud, keeping wounds at bay for shorter times, but would allow deino and future semi-aquatics to at least be capable of patching wounds without being stuck in the open resting like others are saying to do, even if generally they are still weak to blood.
If this is still too much, maybe it won't totally patch a wound. Instead simply lower the penalties of it.
this will balance the power of just retreating to the water
Reptiles such as crocodillians are able to contract their blood vessels. This is an actual thing they are able to do. If an alligator, for instance, looses their limb they cut off blood flow to it to stop from bleeding out. Their immune system is also incredibly, incredibly strong.
So here is what ya do:
If Deino gets bleed, you are given 2 choices:
- Deino is able to 'shut off its blood flow to the wounded extremety'. This impairs movement for a select amount of time depending on how hard the bleed is. This can be turned off or turned on via a key press like Y or something
- Deino does not shut off its blood flow and suffers with effects of bleed, but on a doubled scale if it is in the water.
Basically, you are either forced to not move and heal yourself for a select amount of time or to continue to move but suffer a worse effect
"Alligators are able to survive and heal atrocious wounds in not-so-clean environments, such as soupy swamp water.1-3 These amphibious vertebrates often engage in territorial combat. During the spring breeding season, the "bull" achieves dominance by inflicting significant wounds upon his combatant competitors. It's not uncommon to spot an alligator sporting bad scars and missing legs, tail, or eyes." ^^I just looked it up cause I wasn't sure, but yea gators and crocs irl can heal very easily from injuries that would be fatal to other animals. So maybe you could have it so that bleed and injuries work differently for deino? Like if you wanted to kill one bleeding it out wouldn't be the way to do it? Just a thought
Deino should have good bleed heal properties. In alligators and crocodiles, their blood has antigens and antioxidants that help clot blood (For all the people who dont understand, their blood clots faster).
In the water, this doesn't effect the creature. The crocs and allis are known to heal themselves in extremely murky and disgusting water, aka swamp water.
Tl;dr
Deino should be able to heal in water, although it would be slower.
Deino should be able to bask on land to heal wounds faster, making it vulnerable, but also a high risk- high reward kind of thing.
Maybe this could be similar for all semi aquatics and aquatics, maybe an Increased bleed resistance and bleed heal rate, but maybe an increased blood loss in water.
Simulates increased blood loss in water and quicker clotting tendancies
if the land is not safe, it could go to a deep spot and decrease the bleeding rate at least due to higher pressure.
if the sea is not safe too, well die time
I think the most balanced version of all above would be give a deinoba sgood amount of blled resistance-heal but a really bad hp heal
Deino needs to stay on land if it's recovering from bleed as this force's deino to spend time on land.
Also because deino has some armor, it should be harder for it to bleed either way. But I also agree it should take a while to heal hp
This is realistic and a great idea, and balance-wise it's fitting as well.
Deino if it was like gators in real life, could hold it's own in fights that would normally be totally fatal to other animals. However, what might seem like an insanely strong animal would be really weak in a team battle. IRL crocs are dominant but an attack from multiple angles will leave them without options.
Deino should reflect this, and making it strong against injury and especially bleed will force hunters to work together and be persistent to win out of water. However to balance this out and tie in with my previous suggestion, make it so that duckweed and water plants patch wounds slightly, but they still bleed, and movement in water even while covered in these would make them obsolete.
Basically give semi-aquatics a way to heal up faster after a fight, but not to let them totally abuse the water to heal up, but instead as an attempted escape.
maybe deino has to go into salt water to heal its wounds better
Random idea for for aquatics dealing with bleed. Certain species of fish (hagfish) generate a thick mucus when agitated for self defence. Maybe if there are those fish in the water, you could agitate them via biting or ramming them, and then swim through the mucus cloud to clog the wounds?
special Under water mud wallowing might work?
Perhaps deino and other aquatics could be able to kick up a cloud of silt that acts as an underwater "mud"? It could also obscure vision a little bit to make hiding in clear water easier.
Make bleed affected by movement if they aren’t moving, they don’t take as much bleed dmg
Seeing as the minmi concept shows it burrowing into the ground parially, what if the deino could sit in the mud at the bottom of rivers to help heal bleed? I saw a really nice option though where its slow bleed heal in water and basking on land heals fast.
Okay so my first thought with bleeding for aquatic animals, they need to sit at the bottom of a body of water very still and wait for small fish to come and clean their wounds. So it isn't actually clotting the bleeding as much as preventing infection that matters. EDIT: Just thought about how they'd spawn the cleaner fish, just have them roll in the silt at the bottom of the water to kick up a cloud of muck that the fish cloud is attracted to / spawns within.
thats pretty much what i was gonna wirte
Perhaps because deino can’t wallow when it needs to be on water it could rub on some clay in the water to heal it but would need to sit still in the water to heal it fully. Unless it wants to wallow on land I’m thinking if it was in the water healing it would create a red cloud coming up to the surface
give us 2 more substrates for wallowing in. dust for the feathered animals like hyspi, ovi, theri. mud for the terrestrial animals. then clay that doesn’t wash off in water for the aquatics
I would like to expand on the first option I put down
when it shuts down circulation to its open wound, allow it to heal at a faster rate. But ensure that the normal heal rate for Deinosuchus itself is rather slow. But stam regen being rather fast. This aspect isnt the most realistic as crocodilians can literally heal while living in raw sewage, but for game balance it would work out perfectly. Especially if deino is treated as a "high tier" carnivore
This aquatic bleed thing gave me an idea: Entering the ocean while you're bleeding should make your bleed slightly worse or remove any sort of clotting if you have any. So for example, if you wallow in mud or do whatever aquatics will do to clot blood and then enter the ocean, the salt will negate the effects of the clotting or make your bleed worse if you haven't clotted it. Since salt on open wounds isn't the most pleasant feeling
Love the idea bro, make the bleed worse but actually increase health regen as saltwater kills bacteria
Idea: keep it like that way so bleed is deinos weakness
The hypsie or small critter can clean wounds .like compies or something like. That heal the deino and fead the small playable animal. So we will be able to see more interraction between species like that :) what did you thing?
Could make deino and other aquatic life have higher bleed resist, or perhaps make it where they can essentially bury themselves in the bottom of the river or lake in the mud bed. Which would remain effective while they stay entrenched Into the mud bank? Maybe?
they should make it where you gotta bask outside of the water that way deinos dont camp the water all day long
Although I don't think that should be the main method, since it relies on the presence of other players, that would actually be a really cool symbiotic relationship to have. Compies could pick at the wounded tissue, cleaning the wound; this would heighten the healing rate for the deino, and the compy would get a meal from it.
(Or just make it so bleeding out deino is the best method for killing it, and making it vulnerable if enough blood has been lost while on land)
For the deinosuchus bleed, there can be a specific school of fish, or some kind of animal that heal they're wounds and prevent bleeding.
Repost with some edits because a lot of people here have good ideas:
Deino should have good bleed heal properties. In alligators and crocodiles, their blood has antigens and antioxidants that help clot blood (For all the people who dont understand, their blood clots faster).
In the water, this doesn't effect the creature. The crocodiles and alligators are known to heal themselves in extremely murky and disgusting water, aka swamp water. They also wallow in clay because it retains moisture and keeps them cool.
Tl;dr
• Deino should be able to heal in water, although it would be slower, whilst being able to heal on land by basking, which in turn, risks being vulnerable but gives you a high reward of faster regen for blood.
• Clay: Clay could work for aquatics for 1 reason:
It's harder to wash off. An aquatic can ▪︎wallow in clay, and enter the water without the water washing off the clay, like mud. So more or less it lasts slightly longer than mud.
Ok, This is for deino as an idea for deino and bleed, But I think Deino should be Immune to bleed from smaller carnivores (AKA Utah, Dilo, Troodon, Herra, Juvie/hatch carnivores. But this only works for deino when its sub-full grown
Waterproof blood clotting:
Algae
Thick, green, and sometimes slimy this diverse organism isn't just good for the scenery but also for your wounds! Algae is a waterproof bandaid that can be applied by any aquatic leaning creature as an alternate to mud wallowing. Find some algae growing on your favorite shoreline and pack it on by interacting with it.
Algae can be placed along shallow shorelines and banks, stuck in the reeds, or on rocks/debris (underwater) so you can roll or rub against the algae like wallowing does with mud.
But it gets better... It's real science!
Real studies have been done to test the actual healing properties of various types of algae.
pubmed.gov says:
"[Algae] possess mechanical and physical properties, along with excellent biocompatibility and biodegradability that make them suitable for a variety of applications as wound dressings."
newscientist.com says:
"A skin patch made of living blue-green algae speeds up wound healing in mice, and may help to treat chronic wounds in people with diabetes."
small healing fish
credit to emilyart for the idea
aquatics could have the ability the roll around the bottom of lakes and rivers kicking up silt and substre which attracts small fish
these fish would clean the bleeding wound of the aquatic animal, helping it heal the bleed
Contracting blood vessels is a good idea, but it should impair movement and strength heavily to make sure deino can actually be vulnerable on land.
Algae is another option, but that’s if you get to the water in time. And it should heal much less faster and less.
Basking is another option, it regenerates their stamina and will in turn, clot the blood faster while rendering the deino in its rest state(just Dino resting, when ya sit down). This animation can be broken, but will cause the resurgence of blood.
Crocs don't really bleed, they get a leg bitten off and they stop bleeding quite quickly, his can easily be represented through a high bleed resistance/heal rate
Probably not accurate at all but it's a simple one.
Some sort of specific long reed/algae at the bottom of the water, when bleeding you could find it and rub against it? 🌿
"Right now you need to wallow in mud to clot your wounds"
Isn't this the opposite of what you'd realistically want to do though. This idea just makes me wrench inside. I know I know it's a video game but oh my god imagine the skin healing over the dirt fucking christ, that is the OPPOSITE of what you want. And what if like a leech was in that mud??
simple, they just stay still and FLEX them muscles till the bleed stops
Too add to Criniti's & Holly's Idea; If Algae/Water Reed was to be underwater or where ever then i suggest that the Underwater Species might use their Scent for specified Species that can use it be made Green much like Bushes, or make it Purple so its more destinguished Colour, just encase that their are Semi-Aquatic Herbies in future, as to not get confused between Bush Colour for food and that of Algae Healing, if theirs a need for such at all tbh.. making it Scentabel will help in future also when Night time and one can't see the healing plant or algae due to the Darkness, let alone underwater.. pending how Nightvision is done also, so this future proofs it even more in someway.
@olive dock Leech are used in medicine. When a finger is lost and needs to be sewn back on or when a poison needs to be removed.
Add a underwater wallow where they cover their bodies in silt from the bottom to clot the bleeding
I forgot who brought it up but multiple ways to wallow like feathered things have dust, semi/aquatic things have clay or algae, and everything else for mud is a beautiful idea
Have to agree the deno already has the advantage of being aquatic I see no reason to change the wallo mechanism if a deno play choose to get into a drawn out fight they should have to deal with bleed the same way. Partially I feel this way since the deno would be an ambush preditor rather then a brawler in the first place. Choosing to play outside of its intended nitch should have draw backs
My idea for deino blood clotting, Basking. It could dry your blood out to form scabs quicker. or wallowing in mud then basking so that the mud dries on your wounds.
I think maybe wallowing in either silt at the bottom of water /clay or algae could be an option for any aquatic creature and they have to sit still. gators/ crocs just seem to clot themselves but then I think it may make it feel like to op. I think fish for healings not a bad idea but may be more difficult but overall maybe wallowing in mud outside the water and basking would heal it faster and you have more chance of surviving then sitting on the bottom resting I’m not really sure
Off the top of my head suggestion for the aquatic bleed:
When aquatic or semi-aquatic (or specific creatures, whichever you think are the most appropriate) are bleeding, the effects of bleeding are greatly reduced while in the water (probably matching whatever value rolling in mud to clot wounds will have). As a downside, swimming while bleeding will leave behind blood clouds in the water, which are very noticeable even in murky water, and can be smelled. Blood clouds in water will float to the surface too, so they can be seen from there.
Essentially, you get the mud clot buff for free without having to roll in mud, but the trade off is that you're easier to track down until you heal off the bleed.
Make it so that hypsi spit is the only thing able to seal deino bleed wounds. Would be cool having symbiotic ecosystems
well honestly basking seams like the most realistic option and last i checked the only mud wallowing or rolling they do is a death roll so id just stick with having to bask in the sun like normal gators do as well as not just after fights but after a night cycle it should require you to bask in a sunny area for a set amount of time (this is an irl thing) as it helps them regulate their body temperatures and the penalty for not basking would be slower movement and reaction time (this is only for the dino remember other semi aquatic animals are not all the same water fowl and mammalian aquatic animals like ducks or cappy barras deal with this differently so keep that in mind with other creatures )
Make deino take less bleed damage with thick hide perk
i think, that the bleed system for dienosuchos, should be that it either has to wait for the mud to HARDEN for like a minute, so when it goes into water itll stay on, or maybe the deino should be able to take a speical rare spawning mud that is only in spesific spots but this special mud is ONLY underwater,
Riverbed walking would cover you in seaweed that would clot the blood. The disadvantage is that sprinting through the water would untangle the seaweed, take away the buff
why basking would be better than algae or silt, it directly makes it so that deino cant just swim to the bottom to escape AND heal. it makes it so that deino actually has to be out in the open sun and be at a risk in order to heal faster. not just swim away from a rex to the bottom and heal to full health in full safety. if it has to lay out in the sun and bask, it means that its still at risk, but if it basks long enough without being attacked, it heals faster. rather than just sitting in a little safe haven at the bottom AND healing faster.
Clay & Symbiotic Relationships
Clay:
- Clay is a somewhat rare (rarer than mud) find that is able to stick to an animal even after it enters water, clotting its wounds. This would be the primary method of clotting blood from wounds.
- The rarity would make it sought after, and would encourage deinos to travel to water sources with clay in order to prevent fatal future encounters.
Symbiotic Relationships:
- An alternative, and arguably more reliable (since it has a chance to be anywhere) source of clotting is from other players/ai. Specifically, Compy players.
- The tiny scavengers could pick at and clean the wound (eating the dead tissue, allowing new tissue to grow, etc), which would provide another way to stop bleeding.
- The Compies would receive a food percentage from this, thinking 15% or maybe a little more, and the Deino would heal bleed slightly faster than with clay alone.
- This would encourage the Deino to venture on land to recieve faster healing from other animals, a risk for a reward, while also giving the option of a slower clot to deinos who aren't near compies/don't want to risk straying from the water.
What about as a deno you could swirl up bottom silt on the bottom of whatever water source you were in. The cloud of silt would appear at the top of the water and the deno would have to float there, underwater, for the same amount of time it took for a wallow to stop bleed. This would give the attacking predator a chance to go to the wallow spot and attack and it would stop bleeding.
Right now you need to wallow in mud to clot your wounds, an enormous disadvantage for anything that spends a significant amount of time in the water, as the lifesaving mud would wash right off you. If you've got any suggestions in mind, let us know in #general-feedback. We're eager to hear it! You should also keep in mind that tackling this particular challenge now means that we'll have tackled it for aquatics that we may implement in the future. Armour, Chance for no bleed. or Quickly recover from bleed.
With combination with Alge and clay from earlier suggestions, deino could have an “armour” that protects it from bleeding but not the health. When the armour is busted the bleed can be severe, depending on situations, but healable to cloak with alge or clay. The armour regeneration is “extremely” slow and takes time. Uthas can have difficulties to bust through the armour, carnos has it easier and stegos no problem with the thagomiser
Cure system for Deinosucho in the face of imminent bleeding;
1º - Throwing the body in the mud and then in the grass both in the body of Deino help in fixing the mud in his body in order to cure his bleeding, in addition to helping in the camouflage that at this moment is more important.
OR
2nd - The Dinosaur force the vomit and roll in the mud together with him and soon after that in the next grass, this mixture of substances: Mud + vomit + grass will create a pasty substance in your body that will help in the bleeding (when vomiting the deino loses one little of your maximum amount of food in your stomach);
Kinda think Algae or moss or somesuch could be used to clot wounds underwater. or any weird gunk that comes from plants that've been under the water for way too long? Y'know, like how in certain places underwater, you get this weird gross slime that coats stuff?
and with how swamps sometimes have all that gunk that floats on top, they could just rise up and sunbathe for a bit just above the water while it all sorta...rests on them?
What if you just added mud at the bottom of riverbanks, lakes, and ponds? Irl the earth underneath is muddy and murky anyway...
Instead of wallowing in the banks of the rivers like terrestrial animals (tho the Deino could do that as well), why not give the Deino and any other Aquatic creature the option to walk along the muddy bottom and roll in THAT mud to patch wounds.
(Fish and underwater plant consumption could also help with health regen too)
^ adding to this, maybe if you swim slowly after wallowing underwater, the mud doesnt was off super quickly but if you swim fast it will was off farely fast
Okay so Alligators and crocs have natural quicker clotting blood: Researchers are becoming interested in how these creatures have developed natural healing powers.3 Chemistry Professor Mark E. Merchant of McNeese State University, in Lake Charles, Louisiana, notes that because "alligator wounds heal rapidly and mostly without infection they make compelling immunological research subjects."1-3 The focus of his research is on the immunological properties of alligator blood.
i say make the bleed heal faster its naturally like that. Half the time or a 4th of the time
perhaps, crocs and other aquatics can probably slow down their metabolism, thus making them eat less and drink less, but also leave them somewhat open. This makes them into a dormant state, so theres both give and take. Massive bleed healing, but at the cost of being vulnerable. Its basically resting but with extra steps, and under the water at the bottom
A natural blood clotter is vitamin k12. Usually it’s found in plants. Not 100% sure how that could be used but might be helpful in the future if there are dinos that are to big to wallow.
Bring back community filters? Helps segment the few varieties of servers we have.
I personally dislike the idea of denio just being able to slip into water to find "special" mud in safety, since just getting back into the water makes them fairly safe.
So i purpose
- give denio a larger pool of "blood hit points"
- And /or give denio a dynamic bleed resistance, so that at the beginning of a fight the denio only takes ~60% normal bleed damage. And as the denio takes more health damage (which is also in effect weakening his natural armor) he starts taking more bleed per bite.
Maybe for the Deino blood clotting there could be some kind of Plant or Moss with healing properties under the water that it could rub itself with as it’s swimming?
If it comes down to it, change nothing about mud wallowing, and just make deino resistant.
To fit with the theme where large things take long to heal, deino will take a long time to heal it's blood up. However it would have an amazing resistance to bleed, where actually applying bleed to a Deino is a much harder task than a rex for example.
As discussed in suggestions from others, IRL crocs are great with wounds, and this would reflect this. It would also reflect the armor the Deino has, as it would prove difficult to create deep gashing wounds on something as tough as a deino's hide.
Basically change nothing, but make deino have a big resistance to damage, and a slow heal for damage you might give it (would not really apply to health since that could screw up balance a lot more than bleed.)
Realistically it's better to go with some sort of algae or moss like in many previous suggestions from myself and others, however I don't think it would work exactly like mud. It wouldn't totally clot a wound, instead it would just do less damage. This would be the tradeoff for it not being washed off.
Perhaps for deino bleed, once muddied it would have to sit on the bank and wait for it to dry? That dried mud would last longer, even in water. Eventually it would wash off but it could help. Though I'm really liking Viper's suggestion up top
Re: Aquatics--aquatic beasties are pretty good at blood-clotting, as has been mentioned a lot. My suggestion:
- Let them wallow if they want to, but it still washes off in water.
- Out of water and without mud, they suffer the normal 100% bleed ticking damage with healing at the regular rate.
- Mud-wallowed, bleeding is stopped, as normal. This is still washed off in water.
- Submerged in water, and motionless, bleeding tick damage is reduced to 25% of normal. (75% less bleeding damage, but you can still die from a heavy enough bleed)
- Submerged in water, and moving, bleeding tick damage is reduced to 75% of normal. (25% less bleeding damage, but still quite bad to swim around with)
Imo this would lead to what the Isle is really good at: risk-reward decision-making on the fly. Is it safe to get out and wallow, and stop that bleed completely? Or to submerge, stop moving, HIDE and hope you aren't found? Or to submerge and try to move, unseen, to somewhere safer?
I like the algae ideas okay but a crocodilian moving to patch its wounds with algae just does not feel realistic in my eyes.
For aquatic creatures i would add some kind of fish that cleans wounds, such as fish clean hippos in real life.
maybe you have to swim to the bottom of the pond/river and press E to let small fish clean the wounds
For deino stopping its bleed, I kind of like the idea that it must wallow and be exposed. It forces the player into really thinking about its attacks. As another option though, maybe require it to go to the shallows and stay still. AI fish then come close to it and start “cleaning” the wounds. Bleed reduces until it bleeds no more.
For bleed of deino, having to force you out of water to go in mud to heal bleed is great alone. It gives more reason to
A. Be careful with your opponents
B. Make sunbathing a more common behavior
C. Makes deino able to be finished more soon
This is exactly what I was thinking
Hopefully deinos have a possibly good/ok bleed resistance, but the one way to effectively heal the bleed should be outside the water. I know the deino is supposed to live it's most in water, but since it's gonna supposedly be a powerhouse, a very strong and resilient creature (like they are in the real world), when they need to heal off quickly should be their most vulnerable moment. A deino after a harsh fight when it gets bleed, after that it should consider: tho I run into the water, or do I stay out to help heal (since basking and temperature boosts it's metabolism, should boost it's healing).
Sometimes it would be the tough call like "I'm in a bad position, I should run off into the water, risk the bleed and find a safe spot to heal). In water the health bleed heal shouldn't be as efficient.
My thought would go into
1: Basking/mud/sand (or whatever there is, but to keep you out of the water)
2: Clay. Rarer than regular mud, but if you find a spot, it can help you heal the bleed even in water.
Adding these two would prove an interesting territorial dispute if deino players prefer to be alone, making the clay spot a must have near you. And could prove a place where, if noticed by land dwellers, should perhaps be avoided.
✅ for everything
1️⃣ for basking
2️⃣ for clay
❌ for neither
Feel free to tag me if you have a thought about this.
To talk about the others suggestions made
The fishes sound "cool", but don't fully convince me. Would be interesting thing, to a more ridiculous level, maybe some areas have healing fishes and some damaging fishes like piranhas, like I said, a bit ridiculous, but interesting.
Same with some thicker underwater mud, doesn't really convince me. But if it comes to be, should be deep and uncommon.
Now algae are an even harder thing for me to like. They have properties, but if handled. What will the deino do? Crunch them and hope they stick?
And the Compi "healers"... they're basically damaging you keeping open wounds, hard pass.
Maybe it doesn't have to be a mechanic design for the Deino. Maybe it could be more about map design. In swamps, you could just work in a few sections in the interior that are slightly higher than the water level. These would basically be mud flats that are much more easily accessible by the Deino (cause terrestrial critters would have to swim through a Deino-infested swamp to reach it). In rivers, you could pick a few spots on the map to really widen the floodplain out and create braided channels, with muddy islands in the middle, which would have the same effect as the swamps described above.
In a creature is Bleeding in the water the blood will spread out more and the attacker should be confused. If the deino or another semi aquatic creature moves it should therefor be harder to spot. If it’s heavily bleeding and resting in the water however you should get a stronger bleeding mark where it is. (Similar how sharks work). For full aquatic creatures there’s a view things they could do.
A) when resting in the water or floating fish could come and clean the exposed wounds.
B) Theres sand on the ground to actually wallow in in shallow water or reefs
For Semi aquatics
They simply don’t rely on staying in the water however they rely on the sun to maintain there energy level.
-Spin, sucho and beipi should stay as they are.
- Deine should have the advantage of thicker skin so getting it to bleed heavy should be the first matter of interest.
What can get through the skin and damage it to a severe level? - at the moment Stego tail cause it’s piercing. - so if a Dino gets to that state where it really is bleeding heavy they should basically bleed out even in the water.
-every thing that deals a low amount to bleed to it can be ignored by the Dino and it can rest in the water without bleeding out.
-however to nerf this creature and his bleed Resistence if it is heavily damage it has to wallow and rest in the sun for the dirt to thicken and close the wounds. If you go in the water while you heal the mud is gone.
-choose to hunt wisely you ain’t safe in the isle 😉
If this is to much work just get em safe spots in the water like little islands to wallow on😂😂
I am a dumb person, so I’ll cut right to the chase. You should add a feature where Deinosuchus can bury itself in mud, since crocodilians do that in real life.
Probably not the only one who's thought this and probably won't be the last, but why not have these pools of algae that can randomly appear in rivers and swamps. they'd float on the surface and maybe drift along with the currents with rivers or in ponds or swamps they drift aimlessly. if you swim into them or press E it'll use these clumps of algae but they start to break up and disappear altogether. so they'd have a 1 time use. maybe, depending on the animal the clotting effect would disappear if you leave the water just like mud when you enter water. and i say they can float on the surface of the water because some animals that are maybe swimming could use this algae to stop bleeding in the water then once they get out. go to do a mud bath. deino should still be able to roll in mud if it's completely out of it's element, say if it's travelling. so why not have 2 available sources of clotting in both land and water for any creature to use.
Bleeding in water from not healing could be a visual cue to other dinos and a deterrent to deinos who would rather avoid sunbathing/etc to heal. Cuts the favorable sneak factor away and pressures deino to properly heal bleed. Tldr you can mudbathe/sunbathe/algaebathe, whatever, to stop bleed, but if you don't you'll lose all sneak-ability for a while (in addition to bleeding). If bleed does little damage but takes a while to heal this could encourage sunbathing naturally, if sunbathing is chosen as bleed heal method.
Additionally, this water bleeding can be useful tracking for not only deino's advantage but whatever other dinos. Whether aquatic or land-dwelling.
Fish and semi-aquatics have evolved to need water in order to coagulate. In general, bleeding isn't that common in alligators as their ability to clot is insanely rapid. This is how they can fight with torn off tails, limbs, and in rare cases parts of their snouts. They are extremely resistant to infections as well.
• So what are the options? I suggest the natural way crocodiles for most of the semi-aquatic dinosaurs. They must find a safe place in the water and "soak" for an extended period of time. Safe areas can be marked with a specific schooling fish that clean wounds. While in the fish school they will not bleed, but must remain deep. Going up for air will could mean death if the bleed is too high.
If a player is in the school of fish with bleed active this can be shown with rapid bubbles at the surface. Allowing competitors to find the injured, but they would have to swim deep to get them.
Edit: The fish aren't the ones doing the healing, rather these are just zones of minimum bleed loss with a scent/visual indicator for those above water.
How about some underwater plants/algea that could function like mud for aquatics?
I agree with the basking idea. Forces Deino out of water to heal bleed by staying still/resting. They will get full resistance to bleed while "basking" (staying still or resting out of water) like wallowing gives other dinos. However, if the Deino moves it loses the resistance. The other posts above said about staying in the sunlight and I think that's too hardcore. Basking, to heal off bleed, should be allowed at anytime of the day or night.
Please add a single player mode to the isle. This would allow players to enjoy slower gameplay, and could also be a possible outlet to replace Sandbox. Single Player would allow players to practice their hunting techniques, practice combat, and could also be a stepping stone towards a story mode for the Isle. (dondi {I think} hinted at a possible story mode when he stated he wanted the isle to have an ending)
An idea for deinosuchus and bleeding, maybe you can add little areas with grass under the water that the deino can sit in to block the wound. Sounds kinda dumb but maybe you could think about it
For the bleed clot thing, what about a special plant, could be eaten or rolled in, the scent would stay on whilst swimming, could be great for aquatic creatures, the plant could also only be found in the deep waters, making it difficult for terrestrial creatures to access.
i dont like a only aquatics can access bleed removal when terrestrials literally put themselves in ambush range of the dieno clearing theirs off banks. did you guys consider balance here?.
dieno should just be unmoving. possible with a resting floating animation like terrestrials h. for a location algae pools on the waters edge would work. it puts them in the same danger terrestrials do on river banks.
This is some pseudo-science here, cause I am not a scientist at all, but cold helps to clot blood iirc. If the swamp water is even remotely cool, that could be the mechanic all by itself.
I would suggest what others have suggested that an aquatic animal should remain still to gain the full effect. If they move, perhaps they bleed faster, and if they leave water at all, they bleed full force again. I saw someone else mention floating in the water and just vibing to heal and I think it's a good idea. I don't think you should be able to remove bleed too near the shore though, just to balance it out. That way both parties run a risk. Land dinos risk Deinos to wallow, and deinos risk bleeding out to go for an easy kill.
Deinosuchus Clotting idea if anyone hasnt suggested yet and its quite simply at least i think it would be.
Still allow it to "wallow" but more or less apply at the bottom of the lakes/rivers -where ever you want to put it- clay, reason for clay because clay is hard to remove and wash away you could use it to clot so to say. The animation can dirty the water slightly how ever you feel would look nice but not overly done
You can have spots for pockets of clay or where ever? not sure beyond that.
Make evrima the main branch already.
Reasons why:
-
Geforce now users can't play evrima, basically, the steam app (on GF) lets you play games that require DLC downloaded before launch and because GF removed it and at the moment isnt making it clear when it might come back, you have a whole group of players who cant play the most recent version of a game. A simple fix to this is making evrima the main branch.
-
It really doesnt change anything, legacy players can just keep playing legacy.
-
I know people will say "Evrima is buggy though!" Well its a early access game, if someone gets mad that a game in EA has a fair amount of bugs then they probably arent the type of player worth catering to, and even then legacy isnt much better in that regard, at least evrima bugs aren't as bad as the games entire lighting going away if you look the wrong angle.
-
I've seen new players who have no idea about evrima who think legacy is the main branch, I dont blame them either, nearly every other game on steam doesn't have its main game that's going to be updated in the future in the "beta" section.
^ One thing to add to this
Theres like 0 negatives to doing this. Sure you'll have to redownload legacy, but that really isn't a negative
Releasing Evrima as a main branch within update 3 would be much too premature
Not enough dinos and content even rn would not be able to replace Legacy
There's still no skins, no diets and perks, no fractures, or a fleshed out ecosystem
Earliest possible time would be by Update 10-11 Rather when all of those systems are in place
If you heard that a game you just bought has a "legacy" version that isn't getting updated or supported but has more "features" (it really doesn't, it has a couple half baked dinos and features) and you want those "features" then you would just play the legacy version. Whats so bad about that?
Like I would get it if we were talking about fresh evrima but evrima right now is perfectly playable and with the DC issue getting fixed, its just a better game then legacy.
And again, GF users cant even play the game, and that's a bit more important then some new player having to spend a few minutes downloading legacy if they don't like evrimas lack of skins/dinos.
I've got a few ideas for the aquatic healing system. I think cleaning/healing creatures would be an interesting idea to heal aquatic creatures. Maybe small patches of healing leeches could be found underwater to stop bleeding, and latch onto the aquatic creature to heal it. An alternative would be primitive birds going down to pick off parasites from the aquatic creature, but that isn't very relevant to bleeding. A third idea could be where there's clumps of algae that the aquatic creature could swim through to block open wounds. Leaches are known for their ability to stop bleeding, some birds are known to clean crocodiles while ridding them of parasites and thick algae could be able to block wounds like mud.
For the bleed of the deino, I feel it should stay the way it is. The reason for this is because right now, the deino doesn’t seem to have any weaknesses. If you left it like this, this could be a weakness that the deino would have to face. If you really wanted to help it out though, maybe just turn down the bleed speed.
A lot of under water animals produce a fatty mucus and can be seen in many fishes. This hydrophobic fatty mucus aids in healing and ofc... Being hydrophobic repels water.
You could give them a mucus bar. This mucus bar could be used to heal yourself even under water. However once the mucus bar is gone you have to roll like normal. Over time it slowly regens and you have to be careful of combat. Things like sunbathing or eating /having a full stomach could assist in the mucus bar filling faster. (based on nature itself)
For herbis can we also change the way we see the green dots? Sooo many people I clouding myself find it hard to follow and or track them as they are very hard to see sometimes. One person with site issues could barely see them
I think that the Deinosuchus should have a better bleed resistance and an owerall better bleed heal, and there should be an underwater mud or something, maby mixed whit seegrass to at least cower the wounds whit a penalty of when you start moving quick it will fall off
as Deino you may have to find waterplants on the ground? Those algea will reduce bleeding and will not be affected by being under water
Deino should have some of the worst bleed res out of any character in the cast, but be super tanky when it comes to taking damage
Giving a character (and only ONE character) a fix to its one weakness is bad game design.
You don't hear people saying "make it so utah can roll in mud and take 80% less damage from everything" because its dumb.
Deinosuchus is a crocodile. In real life, when crocodiles are injured or amputated, they bleed little because they are high in platelets in addition to having antiviotics in their blood. For deinosuchus, a very rapid regeneration system and slow bleeding must be administered. Since that's how they are in real life. It is also true that crocodiles spend hours of sun out of the water to take energy resting, so their regeneration or bleeding could be affected by being out of the water in a positive way, but making them vulnerable to larger predators.
I think you should keep it the same for deino as the other ones. If you roll in mud and swim, it'll wash off. The deino has to chill out of the water for a bit, but it should have fast bleed heal to make sure it isnt too long. Considering theres some islands in the middle of the swamp, the deino can chill there and keep an eye on the shoreline, but hidden, then just creep up to anything that approaches for food like it normally would. It would have to roll again, but thats not a big deal. Crocodiles dont spend 24\7 in the water anyways, they like to sunbathe sometimes. So far theres no other reason for a deino to leave water other than to cross something to get to another river, or to eat/kill; and it can eat underwater anyways.
For the deinosuchus i guess just keep it like the other dino, but make it heal a little faster just like real life crocodiles
Maybe deino could have the ability to kick up mud on the bottom of the river bed and sitting in the mud cloud clots it’s bleed, this could be the case for all semi aquatics when they try and wallow while underwater
For the deinosuchus u should have a few clay spots near the lake that it can wallow in and it will have to stay out of water for like 7 seconds so the blood can clot then the deinosuchus can go back in the water or make it where the clay is waterproof
what about Algea in the lake sticking to deinosuchus n letting it heal while their heads are visible in the water ?
Heres what I think about the bleeding situation for dieno and other aqautics. Ultimately I think bleed should be very very dangerous for the aqautics when they are in the water, however they should be resistant to it. What I mean it that it should be hard to apply, especially with the tough rugged skin of the deino, but if enough is applied it will severely harm the dieno, and maybe kill it if its bad enough. But the only dino in the game at this moment that could apply decent bleed on a dieno is stego. Utah and carno wouldn’t realistically have the power to do enough damage to actually harm the dieno, unless there were a lot of them. Also if the dieno or other aquatic managed to get severe bleed, retreating to dry land to bask would help heal the bleed and wounds. Healing shouldn’t be a fast process for an aquatic, and an animal this large has no business healing quickly anyway.
With Deino spending most of its time in water, then clot bleeding with basking can be an idea. But... deino will be in a game so I think that a mechanic with it covering itself in algae, or staying at a particular spot underwater with plenty of mud and seaweed can br another idea. I dunno
crouching quadropeds
some of the quadrupedal animals definitely should have crouches. its a great way to hide your scent and keep a low profile when avoiding predators and frankly it makes no sense that every carnivore gets a crouch but most herbivores don't.
some examples are:
1.)tenontosaurus - it would definitely love to be able to sneak around as a baby to avoid utahs and carnos that are omnipresent and it wouldn't even look weird. tenontos drinking posture is pretty good fro a crouch anyway just needs the back legs and hips lowered and brought forward a bit. however, the other hadrosaurs don't have the leg structure to crouch properly.
2.)anky and minmi - there was already talk of anky getting a crouch to increase its armor so why not run with the idea and let minmi use it as well. both animals seem to want to use stealth as a first line of defense and this just makes it easier and more simplistic.
3.)magyarosaurus - an animal that would benefit from a crouch as its just a bit too large to hide effectively in the jungles, the only issue i see is that its difficult to make it look natural and still conceal itself. maybe it could slightly bend its knee joints and lower its neck like the new rex and spino crouch.
4.)proto and tacco - i have no idea why tacco never got a crouch in legacy, maybe because it was never looked at as anything more than a starter herbivore fro progression then ai for survival like ava. tacco already does an extreme crouch when 3 calling, why not have it put its front limbs on the ground and sneak around as well? proto is in the same camp as magy but needs the crouch less. it would be nice to see on it but its not something i can see any benefit aside from stealth. it would be a bit harder to pose as its got such an awkward body but its gait is much less extreme than trike and diablo making it an actual possibility.
that concludes my mini rant. would love feedback on these.
The general idea of wallowing to cover your bleeding wounds is good for gameplay but not indeed accurate. Wallowing in mud when bleeding irl would cause infection and bacteria to enter your body way easily. The results are devastating and highly dangerous. As for gameplay, I’ve heard the bleeding system is sort of underwhelming and I believe it’s largely due to how quick you can stop it. Perhaps it’s better to not have any way to stop bleed entirely but to reduce further blood loss by a great amount. So the more you move, the more you loose blood. Z-walk, standing or resting would probably be the best alternative to reduce blood loss. Z-walk because there will always be situations where you have to move, casually standing if it’s too dangerous to rest and resting as the best alternative.
As an attempt to defend @tame copper suggestion: Amarok has said during his own stream “crouching will reduce the chances of AI to hear you”. If only carnivores gets to crouch and herbivores not, could result in many death from AI as a herbivore. Not to mention, herbivores is a less preferred gameplay and could even be more reduced if they don’t have any way to hide from hostile AI. Therefore, I think @tame copper suggestion would be great to go for or at least some way for herbivores to stay quiet from AI.
Deino shouldnt be able to wallow and heal bleed in the water. It should be forced to heal while on land. It could be a great way of balancing it since it could possibly be ambushed and killed by a raptor pack. Deinos are untouchable from other dinos in the water so it would make it possible though very hard to hunt it.
the deino is to strong it should walow in mud like everibody
I would potentially like to see a “charge” attack for anky
It charges (sprints) forward and swings its entire body around 180
Would deal devastating damage and bone break but any attacker worth their salt could easily see it coming and avoid it (very obvious attack pattern) and the attack consume half or more of stamina and maybe have a recoil stun
A very risky attack but with massive reward if it connects
For deino bleed. Could a small school of fish slow the affects. As if they were eating any bad, rotting flesh so the cut heals. Just a thought.
Make bleed the deinos weakness, it should take massive damage from bleed so it is forced out of water to wallow, making it vulnerable
We shouldnt focus on deinosuchus alone, team stated if we find a mechanic good enough it could be applied to every aquatic animal in the future.
Crocodiles tend to just lay in wait majority of the time even when healing. Basking and waiting might be one of the things to help heal Deinosuchus. Or add some type of herb plant that it can take the juice from eating it to heal or roll around in. This second option might be weird to suggest.
Here is my opinion on how deinosuchus and other aquatics should heal:
- We all know that rivers and lakes have areas where the bottom is rocky or muddy. Aquatics could go in muddy areas of lakes and rivers and submerge their entire body in mud until their bleeding stops.
- This might be a dumb one, but I was thinking how ducks oil their bodies before they go swimming to not get wet. You could make aquatics go outside somewhere, secrete a special healing oil and go back in the water. This oil will make them swim slower or only be available when they have wounds.
- You can make an area underwater where tall algae and herbs grow from the bottom and as the aquatic/deinosuchus swim fast through the algae and those herbs, some get attached to the creature, covering wounds and preventing bleeding. While the algae/vines are on the creature, it has to move slow so you keep them on you. If you swim fast they'll get untangled and fall off. This mechanic could also be used in camouflage. Just swim fast through algae and vines, get them tangled around you and boom, camouflage.
- You could make an area underwater where aquatics enter a deep sleep and small fish come around eating from the wound and help heal/cauterize it.
Deino and other aquatics could use sand or dirt to stop bleed instead of mud which would stay on even in water. You wash it off when you swim fast or move fast inside of water tho. It stays on if you swim slow. Would look like regular mud on the body since sand + water is mud
This isn’t to solve any problem regarding deino bleed healing but wouldn’t it cool if deino left a blood trail when it moves in water. Then using scent and the blood trail would light up
I assume that would apply to every aquatic animal/animal that goes for a swim while bleeding
I think that semiaquatic animals should have a faster bleeding regeneration, after escaping a fight, standing still or just moving slowly (Z walk). also have a larger amount of blood and do not assign large amount of bleeding in the bite of semiaquatic animals. rubbing in the mud should still be an option, with the natural risks of it.
about the healing wound why dont you have muddy swamp pools were the dino has the lay semi exposed
Buffing Tenonto's swim speed, this does not mean giving it the ability to dive underwater. But tenontosaurus is shown to be able to be swamp living, not buffing tenontosaurus' swim speed is just going to make it even less viable as deinosuchus comes around. As well as this, make tenonto grow quicker and giving Magyarosaurus the 2 hour growth time, if tenonto ends up still having 2 hours of growth required then whats the point of playing it other than stunning things carno sized and smaller. Tenonto already gets destroyed by carno, cerato is most probablly going to have similar or higher health and higher damage, cerato will do even better against Tenonto. This hopefully wont be much of a problem though, since tenonto is HOPEFULLY going to be faster than Ceratosaurus ( or atleast have more stamina )
To the Dino bleed issue (don't know if this was suggested already):
Lots of marine animals I know (like turtles) have a different blood stream or very good clotting systems. Some other animals have things that prevent clotting (mostly diving animals, such as whales, etc). Which is kinda explained in http://link.springer.com/article/10.1007/s00580-005-0567-1. I'm guessing that Deino is somewhat similar to crocodiles. So I've did a quick google search on the Biology of crocodiles and apparently they have some sort of blood that allows wound healing capabilities (source: https://advancedtissue.com/2016/08/crocodile-blood-may-wound-healing-properties/).
If you want to go for a realistic style, then bleed shouldn't be able to kill it, even if it doesn't wallow in mud. Perhaps it could be similar to Legacy bleed. Unless the amount of bleed you got is too high. Then the Deino would have no other choice than to wallow in mud and let its prey escape. The bleed (depending on how bad it is) should not only affect health but also stamina and maybe even damage a bit (since a bleeding wound hurts and exhausts you). And that could be applied to every aquatic creature. Since they have similar healing mechanics.
So, you'll be able to hunt your prey with bleed, but it will exhaust you a lot more and make you weaker if you take it too far and you might end up getting killed. So you gotta plan your attacks more carefully. But if you have little bleed then it shouldn't hurt you like it hurts other dinos
So yeah about acrocanthosaurus. Model made by Jacob baardse or littlebaardo since both is same guy.
But i feel like acrocanthosaurus should have a legacy acro look since some People wanted a better acro model But i found littlebaardo or Jacob baardse's model and tought you guys would like it plus that guy has made a lot of awesome models. I think People would be happy with a model like this.
Just some feedback for future updates i hope its allowed to give feedback about future updates
(for deinos blood clot) you could make cleaner fish that clean the wounds and clot blood
Deino have to bask for a couple of minutes to stop bleeding
For the dino blood issue .. you can make something like a stingray ..
You could make small saltwater patches in the rivers and the deinosuchus could like with land dinos stay in the salt water patches and it could clean the wounds and help stop them bleeding also if there are marine dinos coming then there could be fish shoals to clean wounds in otherwise because the whole ocean is salty it would always stop them from bleeding.
Well... crocodilians don't stay on water 24/7 because they are cold blooded animals.. they have to chill in the banks with their mouth open under the sun
This is going to get disliked a lot but I just wanted to put the idea out there
“Strength in Numbers”
This is a perk every herbivore excluding Camara and larger have, this is a elder perk which works like this: A group member who has this perk is the best kind of group member you can have, if a person has this perk their group members including them will get a slight but noticeable increase to their damage resistance or potentially some other stat. The more people in your group that have this, the more multiplied it is, though like some items in Risk of Rain 2, for each person that has this the multiplier goes down. So if a second person has this perk the multiplier will go into effect though at a smaller scale, and then so on.
Right now herds aren’t all that much of a danger to hunt as they should be, sure some good herds can be excruciating to hunt but that’s a minority. This perk could make herds a actual real challenge to take down, and would give creatures like Tenonto a fighting chance against things stronger than you know Cerato if they are forced to fight.
I would say as far as the healing in the mud mechanic goes, you could make it as a triggered event that recharges your health over a period of time. Plus knowing crocs do have to come up to air to breathe you can incorporate that risk factor in during it's healing process to interrupt it in order to balance out the survival rp you'd want to get out of it. That way it's immersive but not annoying.
In my opinion, Deino should stay as it is with current bleed mechanic. Rolling in the mud should stop the bleeding and water should wash off the mud, like for any other animal.
As someone before me have said, Crocs aren't strictly water animals, so I don't see a problem here. If we have an 100% aquatic animal, then we need to find a good solution to bleed problem, but for Deino current solution is fine.
This big fellow should leave its comfort zone and stay on the shore to heal bleed. Balance in my opinion is achieved - you will heal you bleed, but you are at risk of another attack from any land animal.
This is good for another reason - this will prevent players from being only in water 24/h. As in real life, crocs resting and venting on the shore near the water.
Deinosuchus will better treat bleeding if it is in direct sunlight , as many crocodiles do today . After all, if deino will be at the sun, his metabolism will increase and this means that his wounds will heal faster also I think that deino must open the mouth to animate rest , the faster blood moved through the body , and it will contribute to the rapid healing of wounds
As i said before, contracting blood vessels on land is an option, it stops the bleed at the cost of your mobility and maneuverability to the point where merely walking is hard.
Then theres basking, basking would get the wounds healed along with general energy, and since crocs have pretty good clotting the bleed would practically stop. This would also regulate deino’s body temperature, so its killing two birds with one stone in terms of things you have to do. However basking can only be done on land.
Then theres algae, pockets of healing algae appear in lakes and swamps and are rare in rivers. These will heal you but cost you to be exposed at the surface of the water.
But overall, deino should have less bleed than other animals, and great bleed resistance. Since crocodiles have blood that clots pretty fast and have anti coagulation. I think simply high bleed resistance is one of the best options, but pair this up with one of the methods above, deino has solid ways to stop bleed before it becomes adult, and when adult, deino shouldn’t worry abt bleed that much unless its severe.
A good idea might be for Deino to be able to wallow in the mud in the water, such as the bottom of a swamp/river. Maybe it heals the blood as it rolls in the underwater mud? So instead of the mud roll animation stopping after it is covered in mud, it continues for much longer and little by little the blood heals as it rolls continuously in the mud? When it starts to swim again the mud washes off, but it’s not too much of a problem if it can just go back down to the bottom and heal itself again.
I once saw a crocodile get his leg bitten off by a another croc using the death toll
The first crocodile didn't even flinch
Not a lot of blood came out, at least what you would expect from a torn off limb !
My point: Deino can wallow if it wishes to stay in land for some reason OR can stay perfectly stagnated underwater or enter some sort of zen like mode keeping movement to the absolute minimum
Ps: I'm new here so don't know if this is within your expectations
I agree that you should keep wallowing the same. Deino needs some weaknesses and staying out of the water to heal would be one of them. As of right now I don’t see it having any problems with the current roster anyways unless it is far away from water.
Tried to do a little herrera edit...not the best but i tried ...but anyways this is a repost/copy paste of a previous suggestion i made of herrera so here it is : "ADDITIONALLY also a similar idea for herrera ( since he can climb trees) depending on the height and if he's able to jump off the tree you can allow him to jump/aim on top of players if they come within range (this will allow it to pin players to the ground ( ofcourse things within its size range) **and attack their face/neck area when their not expecting it..plus it's green camouflaged skin would help in keeping him undetected... not sure how it would work exactly but it might be a good ability to make him more unique and more dangerous"-Me......the idea was based off the old concept art....and yes this would probably have to be more balanced so its not overpowered but this was just a basic rundown.
^old concept art from a while back
You could think about adding something for the Deino like going to the river or swamp bottom and sorta burrowing in the mud and that would slow bleeding and promote healing and in this action it would slow his oxygen timer too so it alows more healing
He could have a specific snail at the bottom of the river for Deino to eat, he would recover the bleeding. Sorry for my bad English.
After some ongoing feedback last night with one of the community members named "Desecration", we didn't fully agree in the beginning but it shed light a little into the Deinosuchus "wallowing" matter. So this is a restatement of my previous suggestion.
I'm going with clay as the water bleed help, because, being a sediment it's fairly "similar" to mud.
1: You can keep the same animations.
2: It should be outside the water but not far from it, in different bodies of water (large rivers, swamp, lakes, etc).
3: Maybe less common than mud
4: It would work as a water proof version of mud, that being said, you have to go outside of the water to get it, and then back in water for it to last, if you stay "too long" outside of water with it, it will fall off.
5: Going with the previously mentioned point, it would allow for choice, do you secure a place with a nearby clay source? It could maybe make other animals rethink their placement when going near water.
6: Since deino is heavily tied to water, make mud more efficient in this regard (at least for deino), forcing outside of water gameplay. That being said, it would make you think: do I risk safety for a better heal? Or should I choose the clay and go back to water, won't heal as fast, but it's safer for me. This applies to other semiaquatic animals as well.
7: When weather system comes, mud should wash away with rain, but the clay will stay on, making it a valuable resource when bad weather comes and you're bleeding.
Now here's an image that would sort of hint to where clay could be. Asides from making it a little obvious, it would improve the environment in it's variety and aesthetic.
Also, you could include some natural burrows near/in these places (for animals like Minmi).
Like I mentioned before, for it to be useful, you need water. And it could have a lighter/reddish colour to it, to differentiate from mud.
(Another option is to overlook all this and just go with deino being really resilient (like its real life counterpart) and not bleed or suffer damage from it until you pass a certain threshold. Would make some players cocky, but once this threshold is passed, it would spell very bad news for the deinosuchus, but i don't know if that's really worth it, so my money is on clay).
Yeah I’m down for clay
I’d say try clay and go on from there because it would give you something to work around
I definitely like the balance of forcing a bleeding player to chill on land with the mud bleed to keep deinos from spending all their time in the water. The clay concept is also a pretty solid solution if it is within the devs abilities at this time (if not for a later mechanic for aquatic critters)
If we do want the irl resistance i would imagine that needing something significant to balance it out like loss of mobility or increased hunger or stamina drain
just have the deino chill outside water or inside water, no need for mud . Just make it so that when its healing bleed in water it takes more time to fully heal than in land
If a comfort/stress system is added, then don't make it so you'd die from being in the rain aor by "intimidation" like in BoB. Nothing is gonna die from being next to another creature, and nothings gonna die from being in the rain. Maybe a hyperactive rabbit, but nothing else.
Saying this as someone who plans on maining the deino - between food and land based players that'd make no reason to leave the water at all. Which would likely affect the overall population balance on servers because who doesn't want to be the big beefy boi AND get an almost risk free ride?
ithink maybe the aquatic animals can rub themselves on the river or ocean floor or maybe on some rocks and coral, just a thought
i honestly think burrowing in the mud in the side of a river or something would be great not just to stop bleeding
Crocodiles, and if we're being honest reptiles as a whole, don't "bleed" like mammals bleed. Have you ever seen an injured lizard or maybe you had a pet who's tail popped off, and noticed that the blood doesn't like just pour out of it in a big puddle? I'm not gonna get all youtube science-y with it because i'm not a damn scientist and won't pretend to be, but it's something about their blood itself or the vascular system (of the specific type of animal, not all have the same system), that causes even pretty deep wounds to not just pour out of them like a leaky meatsack human. Crocs get whole sections of their skin ripped off and quite happily swim around without causing clouds of blood in the water. Just watch some croc-on-croc violence and you'll see what I mean. I don't think the system Dieno uses for blood clotting should use mud like everything else, it should have a higher damage ceiling to the bleed counter than non-aquatic animals and once triggered simply be movement/time based instead. And should have -increased- healing in water, not decreased like everyone seems to be saying, as the FIRST thing a gator does when it gets hurt, scared or even minorly inconvenienced is run for deeper water. Florida peeps will know what i'm talking about. This game is realism-based, so just use the actual animal here (crocs are preeety damn close) as a baseline.
Besides, it's probably much easier to implement this way than making an entirely new substrate to wallow in or wrapping aquatic flora or whatever. If yall are like me, i'm ready to be playing these guys yesterday so the simpler, quicker option just makes more sense all around.
make places with regeneration water. Shallow water with mud for diving.
Hi, I'm playing for some time on Evrima now and knowing that the deino will soon come out, I think it would be a great thing to fill up the aquatic environment, with more than some fishes and grass 🙂 A deino player will pass the most of it's time under water so it would be better to give some interesting features in that maintain some interest at staying in, like more various aquatic vegetation or (as you are asking the community for) some aquatic dinosaur buff stuff
Hope you'll think about it if u didn't yet 🙂
Have a good day
Create pockets of sand on the water bank for the deino to bask in during the day time. This allows them to heal their bleed, but stay exposed so non-aquatic creatures have a chance to hunt it. Otherwise, they fight and simply retreat into the water where they have the advantage and there's no downsides.
Have you tried finding a bush to eat as a herbi in Evrima, just buzzing green orbs that make no sense and fail to reveal location of food but just chasing green dots like a cat chasing a laser pointer is not fun
Make little pools off to the side of the river. Deinos can go in them and wallow
Since this is kind of required for all future semi aquatics I feel like excessively wallowing and then waiting for said mud to harden would work this could also be useful for all the dinos in the game as say as clotting becomes more effective and each Dino has to wallow a certain amount of times for it to work though this will allow us to see deinos and other semi aquatics outside the water as well because I hope their not gonna spend the most of their lives in water. I just hope the semi aquatics don’t get it easy since as a player as a terrestrial creature you worry about someone attacking you while wallowing and semi aquatics recovering in their SAFE environment doesn’t seem right when most players have to go to said environment to drink, or wallow and have a higher chance of being killed by others
maybe for aquatics they should swim through some kelp or something
the semi's i think are fine with getting out the water to wallow in the mud, for deinos they can just hop up on a small island that way they won't have to get in the water to be safe
Something you see a lot in crocodiles nowadays is, they will often bury themselves in this thick mud areas
these areas would slow creatures down when walking over them and could be areas that the Deino would need to find in order to bury themselves and stop their bleed.
There could be random little deep mud pools along the sides of the rivers, these areas would look muddy like the normal river bank, but would have a darker brown color.
They would be big enough for a Deino (Or other semi Aquatics) to be able to wiggle and bury themselves in them, having to stay there for a couple seconds in order to stop their bleed
Being thick mud it would allow them to go back in water and swim for a couple seconds before the effects wear off (Sprinting however would make it wear off much quicker / almost immediately), forcing them out of the water and into another mud pool to stop their bleed again.
Another idea with this could be, after you bury in the mud, you can bask for a couple minutes and make the mud dry on you, giving you a tougher shell that could last a little longer on you giving you a bit more time to swim normally, or allowing you to sprint for a couple seconds, before you're forced out of the water to "wallow" again if you're still bleeding.
This would allow Deinos or any other semi aquatic creature to swim after wallowing but also force them out of the water every now and then, making them vulnerable.
This would also be a pretty viable way to wallow for creatures like the Spino, who... I can't imagine rolling x'D
Logs floating in the water
Then you wont be able to spot a deino very quickly
I don’t want to remove the regular wallowing for deino, I think it would be really nice since Deinos might spend some time out of water. But, if you need to stay in water, I think you should be able to wallow at the bottom of the lake or swamp. Sediment can collect down there so wallowing could actually clot your wounds, however it wouldn’t be as effective, it would come off quicker and sprint swimming would wash it off.
I find it very disturbing that all Evrima dinos eyes blink at the same time
How about thicker mud at the bottom of the river, you have to swim all the way tot eh bottom of the river and Wallace beneath the surface to stop the bleeding
Hey! You guys were looking for solutions for the dinos bleed, and this idea may work: water pressure. Simply put, the farther down the dieno gets, the water pressure can slow down the bleed enough for it to clot up. So, just have it heal bleed in deep water, or slow it down.
Add death roll at update 4 so we dont need to wait 1 more month.
For deino and wallowing make it so deinos mud only comes off if it has been in the water for more than 5 minutes and give it a decently long wallow animation, this will give deino a time where it has to be venerable to attack by sitting on shallow water when it fully submerges its mud will completely wash away
Crocodilians are experts at cutting off blood circulation to the wound they have obtained, so realistically deino shouldn't bleed for too long, like at all, or atleast make it extremely hard for the creature to have a heavy bleed
I think i got something, when the deinosuchus wallows, it will take MORE mud and it wil lstick between the scars and the scales, thats my theory.Or, the water could have mud chunks and muddy water so, that should help too.
Another thought Deinosuchus does not bleed, but needs sunbathing, because it is cold in the water, also a good way not to stay in the water for too long
Current issue:
Deino can't wallow in mud, as it would wash off in water.
Beipi can't wallow in mud, as it would wash off in water.
Various other aquatic creatures (bary, sucho) etc would not be able to wallow, if water is their main defense.
Considerations:
These animals have a very different playstyle than others. They camp. In fact they are almost encouraged to by proxy of their "biome" being smaller than that of the other creatures which might utilize jungles and rocks to hide from enemies/break line of sight to get away and recover.
Potential solutions:
- You could go for a generic water plant that improves healing and increases bleed resistance. This can then be used by anyone, some with less risk than others, and would give herbivores and carnivores alike something new to interact with. Kind of like the salt licks/mineral stones that will be scattered around the map to treat nausea should someone over-eat.
- Deinosuchus could be more resistant to bleed while in water, but be more vulnerable to it on land. This encourages its more sneaky ambush behavior and punishes it if it overshoots to try and chase prey that got away should they retaliate.
- Beipi, imo would be better off using the water plant as suggested above. This allows it to quickly snatch a few bites and then dart into reeds to hide out and recover much like other dinos might hide in trees and bushes after wallowing in mud.
- Baryonix and Sucho could lean more toward the same solution as deino; higher bleed resistance in water, lower on land that isn't muddy. This gives them a bit more leeway to work with than deino due to them not being so ambush reliant and more brawler-oriented. The main thing here is going to be mobility considerations when fighting opponents in water. You want Bary and Sucho to have a clear edge over land animals in water.
- Minmi could have the same solution as beipi as well as hiding in its tunnels/burrows, so maybe mud could be inside of those at the entrance.
Crocodiles and such alike arent prone to bleeding or getting sick. they have great bleed resistance and one of the best immune systems on the planet.
Other animals can also help with cleaning wounds
Here is a lil feedback from my group of friends... biologists that love dinos. Crocs dont succumb to bleed effects... so perhaps if a duenosuchos were outside of the water it can bleed out in a "normal fashion" and if it ventures INTO the water it can slow down its bleed. Sort of a buff against the bleed when in water.
part two suggestion..... you can perhaps use the floating duckweed and create certain sections of the duckweed (spirodela polyrhiza) to have a lil glow to them.. it could be the portions along the bank itself... and that could be an area that a croc dino could go to .. and stop its bleeding. Forces the croc to not be so OP against damage by simply going in to the water itself. So in the water to slow down the bleeding effect but then to a patch of glowing duckweed to patch up the bleeding itself which is what wallowing in the mud seems to be like. Cheers!
Deinosuchus: Regeneration over time would be great ... sink down to the ground and go to sleep for 5 minutes or so. That could regenerate stamina and stops bleeding.
Ptera: Gliding should regenerate stamina too ... slowly, but it should give stamina without landing.
part three suggestion.... a period of non movement and or basking in the sun to also heal the dino croc.
Having some kind of mud deep under water at the bottom that u can wallow in to stop the bleeding but if u come out of water it will come off or too much vigorous moving or fighting will open it up. On the other hand if you are on land you can use mud on the riverside to act as a band aid but too much movement and it opens up so ultimately the best way to heal it off is to stay under water and stay still while all mud up and bleed will go away. This way bleed forces up deino to not go out on land to hunt but confines it to water so other small creatures can easily drink water and not having to worry about dieno
submerged and being still would also be an other option to healing from a bleed. basically it has to get out and deep under past a certain depth perhaps?
So far from what i'm seeing from DeMOn and lord superman are pretty good suggestions.
I guess there should be a sun bathing passive for the deino, like if hes resting outside the water he would regenerate his health a bit(when day). That could also make players go outside the water more often...
Honestly just standing still to let its body heal itself, Crocodiles just need rest to fix almost all of their problems since they are so advanced. Like any Dinosaur in Legacy would sit down and rest to slow down the bleeding a Deinosuchus doing the same thing will slow down bleeding and clot, just a lot faster.
Or as a thought, how about they don't change it? Deino at the moment is incredibly strong and safe in the water except for its own species. What's the harm in forcing a careless or agressive deino player to rest on the river bank or in some trees for a while. And there's always the fact that it's hard to bleed out of you aren't moving, it usually goes away by then
when its really hot the water is going to dry and get shallow so the deino has to migrate to new water
I don’t think deino should clot it in water, because that just does not sound right! I think the deino should clot in the mud like the rest of the dino, this will make more skill playing deino because it will have to come out water to heal its bleed, giving other dinos more opportunities, but also adding more skill into playing deino
Deino spends a large amount of time in water and I got 2 ideas from it to combat bleeding:
-
It could rest in the mud underwater. Similar to the burrowing mechanic deino could bury itself in the mud underwater to clot the bleed. However the mud isn’t as thick, so deino would have to sit there for a short while to completely heal, but it would heal faster then it would on land.
-
Eating stones, or other natural items.
Similar to sauropods, deino could consume stones, that would assist healing the bleed. Some swamp vegetation could also do the same thing.
Ik that these don’t make a 100% sense, and these were the first two ideas that came up from the top of my head. Needs a bit more thought tbh.
Deino should have good bleed heal properties. In alligators and crocodiles, their blood has antigens and antioxidants that help clot blood (For all the people who dont understand, their blood clots faster).
In the water, this doesn't effect the creature. The crocodiles and alligators are known to heal themselves in extremely murky and disgusting water, aka swamp water. They have also been known to swim in algae, which is a protist that has healing properties to boost healing of injuries.
Tl;dr
Deino should be able to heal in water, although it would be slower than usual, but it can bask on land to heal faster.
As an extra option, Deino can swim in water with algae to "coat it", slightly boosting healing for scars and wounds.
How about if Deino can freeze, if it's too cold, it can't regenerate well so it has to find a place that is warmer
remove deinosuchus from the initial update 3, have it come in a hotfix after release so servers can be stress tested with flyers and fish ai without having to also account for deino players
What about a type of underwater mud they can wallow into and to balance they have to stay still? Nile crocodiles have underwater mud burrows and you could have like a sand patch that would work for gameplay
I'll explain what Bork said in better detail
Open the beta for update 3, and have people test Deino and Ptera. After a certain amount of time, release update 3 only with ptera and the other things along with it, but keep deino in the beta.
Afterwards, keep the beta open and allow people to continue stress testing Deino, and after a certain amount of time, release it in a hotfix.
This'll guarantee people get content and also a healthy product instead of a glitchy af update.
Group limits should be able to be changed by the admins. That way people can get what they want.
Could use clay
Using algae or having a smaller heal or only healing our of water sounds like the best idea.
It seems to me the deino is going to already be super powerful and it's going to often be the death of Dino's that need water.
Basking in the sun, big gators usually do you'll see them laying there. Makes it also so that they have to not just camp players/players gets chances to grab water and run etc
Just needs balance idk
clotting ability if you are not moving as a aquatic
A temperature system for all dinos. Some more resistant than others
I think leave the mud roll for starting the clotting, but perhaps make it so if deino then basks it speeds up the mud drying. Aka the clotting. So its still exposed on land and thus a bit vulnerable, but it has a way to speed that up a bit if given the chance.
Best ive seen so far
**Bleed should stay the way it is for deinosuchus, as of so far it has no competitors in water, and is technically invincible. **
It could make more engaging for it to need to stay out of it's safety zone for a little while in order to heal. Even with land predators it can still have plenty of time to assert a distance and heal its wounds in the mud like others would.
As of a suggestion that could reinforce more deinosuchus action out of water would be a mechanic that can play along well with Basking :
Animal temperature : staying in the water can lower the deino's temperature, low temp levels can give it debuffs in some sort of manner or perhaps an example would be to either be losing life or hunger.
Temperature mechanic could also play along with later on's weather system for land animal's too :
Another example in mind is exposure in rain affecting the dinos, giving them the need of seeking shelter to avoid the disadvantages of the mentioned mechanic, finding shelter in caves can also be of great aid to this scenario.
I think I saw a few other people mention it but alligators are super resistant to injury. Gator blood is extremely resistant to infection and diseases, to the point where they're studied to research antibiotics. That makes sense, they'd need to be, since they're constantly being injured in gross murky water. Regardless of this they're still living to tell the tale, I think it might be safe to say that it wouldn't necessarily need a wallow option as much as land creatures would?
The most simple solution might also be the best solution, have deino be super resistant to bleed, or heal off the bleed faster than other creatures (possibly healing faster either in water or land - due to the bacteria in the water, which would make basking more useful). This is so that it would have time it needs to swim away and settle down, like tony said. Maybe the bleed wouldn't tick down if they're stationary, to keep the wound from being irritated and re-opening, and basking can help close/dry the wound back up.
Eg, the old isle bleed system actually might work for deino, where you have to run away, hide, and rest up.
Idea: sound detection on scent radar. More accurate the closer you are to your target. But also add misleading sounds like ambient sounds to mask actual location of target
Edit: like on the hunter:call of the wild
Why not have two methods of dealing with this. So of course you have mud which would be the main method of stopping bleed but the second that would stop it should be the river moss on the water surface. the moss would stop bleed but should take longer since it not the mud or even be a temporary bleed stop. While the mud should take the same time but you are at the mercy of whats around
Croc have high antibiotic properties in their blood as it is so bleeding out really isn’t a problem think they get a leg ripped off and do you see blood leaking out uncontrollably? But for a games sake for Aquatic animals instead of a physical action like wallowing in mud have some type of food that they can eat like a plant that has blood clotting agents inside it that’s at the bottom of rivers lakes ponds etc. or we can get non-realistic and have them wallow in lily pads on the water surface or even seaweedOr even at the bottom of the lake they don’t call mud mud they call it muck It’s a thicker more dense material because it is submerged underwater there’s just a couple ideas
Most animals if any can’t even penetrate a crocs hide so In future updates because I want this update to come out soon LOL make it to where Dino’s have to flip the crock over with their special skills to attack the underbelly boom wallow in the Muck To where the Deino Hass to just lay at the bottom of the lake or a river to clock the blood boom boom 💥 🤯
The deinosuchus can find some deep mud puddels and he can wallow in the deeper mud puddle, but i think it should harden and stay on the land for a lil while, like a minute or 2 minutes! * if u escape the predator *, Thats my theory.
I love the reaction 😂
I already made a suggestion about deino bleed that was highly agreed with, and im going to rewrite it again with some points. If deino has a way to swim while healing from bleed from a certain mud/clay, it would be extremely unfair. Like I said before, theres absolutely no reason for deino to leave water unless to cross to a different river or to eat/kill; this makes the deino highly overpowered since it would reside only in its nearly invincible environment. The deino needs to have a point where its vulnerable, to bring that sense of danger every other dino has for being on land. So far, there is little to no danger to being a deino. There is supposed to be a horror part to playing, and so far deino is only capable of bringing horror and not capable of experiencing horror.
I think, in order to effectively fight Deino, other dinos would need a way to dive underwater...
(most animals in nature are capable of diving underwater, even many that you would never imagine underwater, like moose)
i think, a good thing to do about the bleed in semi aquatic dinos is a passive heal to those animals when they re in the water, a minor quantity of heal, not like they are rest
With the map being updated and worked on, could we see some larger rivers? The ones now are alright but don’t seem very special in terms of size and them all being the same in width
I would love some underwater caves. :/ Something to explore as an aquatic animal...
deino bleed issue : small areas inside swamps/rivers containing high concentrations of mud, they would be murkier and browner in color making them clear to locate. you would have to stay in these small areas until your wounds have been fully clotted and your bleed stops
Deino's can be given a similar ability to wallowing, instead of wallowing in the mud on the shoreline or along a river/lake, aquatics can utilize the river/lake-bed which contains sand and minerals to clot their wounds similar to wallowing. While doing so sand and minerals will be kicked up in the process creating an almost cloud-like effect for them to rest within, if they attempt to swim the sand/minerals will be washed from their wounds so they must move slow or be still for their wounds to clot. The cloud-like screen allows them to passively heal under water for a short period without being entirely invisible.
Dislike this msg as much as u can
Has submerging prey underwater and doing death rolls as they did, and as crocs still do to this day been brought up here before?
As far as bleed recovery goes I think everything has already been said. These things are still alive today in a smaller version for a reason and I hope they make the grow time massive if you want to play as an adult
Maybe make bleed slightly less effective in the water but no real way to get rid of it in there. Gators dont really see bleed as an issue irl but if you implement that into a game its broken, have it bleed in the water and then later down the line when spino is added, deino will actually have a threat while being bleeding in water as blood is now trackable
I think for the underwater wallowing you might be able to use algae at the bottom of the water where the Deino and other animals can rub into and clog their wounds
If a deinosuchus bite a tenos leg the leg would break cause the bite force will break the tenos leg
i 100% agree with pride just put basically underwater wallowing only can be designed for the underwater dino's it will balance from water dino's to land dino's
New Dino discovery.... FYI... how cool would it be to debut this one at some point... sooner than later perhaps? https://curiosmos.com/wp-content/uploads/2019/02/1-6.jpg
I would like to see styracosauruz and pachyrhinosaues in the isle
Making the sleep animation not just for safe logging but also to use at anytime without safe logging. If this comes in, make the one that DOESNT safe log, with No snoring sound.
Here is the link to it online. https://curiosmos.com/an-entirely-new-species-of-dinosaur-has-just-been-discovered/
Curiosmos
Paleontologists in Argentina have discovered a new species of Dinosaurs that lived some 140 million years ago. The fossilized remains were discovered in Patagonia and suggested that Dinosaurs’ species had an astonishing backbone with extremely sharp and long spikes. Named ‘Bajadasaurus pronuspinax’, the creature is thought to have lived 140 mill...
#1: Personally. With just Deino by itself in the game as it is right now, it will basically be overpowered since it will not only be very strong, but it also doesn't have any other underwater competition other than other Deinos, they can also dive underwater which other dinosaurs cannot do as of currently. Having it Wallow on land would probably be best for it. Being 'more effective' to wallow and bask on the land. So it has more opportunities for land based animals to try and kill the thing! It needs something to make it more vulnerable. If it can just escape into water>heal underwater>come back and kill you in 3 shots, it would make it very unfair for people who have to grow land based animals with out a chance in the world to defend themselves against the Deino without something to make the Deino vulnerable enough to stand a chance to survive! If it had a place to heal underwater. Makes it far too overpowered! (cit. TheGroggyTurtle)
#2: BUT! When other aquatics and semi-aquatics are added. I personally think that ANY semi-aquatic should wallow in mud ON LAND ONLY! Since they will be able to swim fast enough to go on the other side of lakes/swamps/rivers ect, to wallow in mud without being pursued fast enough by threats, if you see a threat coming, you pop back into the water swim out of sight and pop out somewhere on land to mud yourself again, I think that makes perfect sense. This makes them vulnerable to terrestrial or avian threats, since water is suppose to be their safety area and food resource area! This idea doesn't mean JUST Deino, this is for EVERY semi-aquatic! It doesn't matter if it has terrible teeth or fluffy feathers! ALL Semi-aquatics I feel MUST wallow on land. To make it fair for whatever terrestrial dinosaur needs to eat a minmi to unlock a perk and if it just... stays underwater its whole life then how are you suppose to unlock that perk? Semi-aquatics in general in my mind would be FAR TOO Overpowered if they could just Flee and Attack in the water and Heal under water. (cit. TheGroggyTurtle)
#3: HOWEVER! With just PURE aquatics, for example Dunkleosteus(I do not know what pure aquatics the Dev Team even have in mind), anyway- it is a massive fish, built like a tank and would SUFFOCATE over time if they are beached on land, so wallowing in mud on land would prove very inefficient since they are professionalized underwater ONLY! And in that case, I would think that either going deep into the water to but water pressure on your wounds would be ok, maybe even use volcanic vents to sooth yourself in warm water maybe even cauterize your wound? Or, they could eat something, or have fish tend to their wounds. Maybe there could be a special patch of seaweed or moss that has a type of bacteria that could heal wounds? But, more than likely, if they want it based in reality fish tend to either have a mucus that spawns over a coarse of time once they are safe can slowly heal their wounds over time. Or, they have HEAVY bleed resistance, which if attacked and just in case none of those ideas are liked. Heavy bleed resistance would probably be the only aquatic survival method, because fish in real life either just die, or survive to recover another day. Most underwater creatures have this natural blood clotting system within themselves. They don't have to do anything other than, eat and try not to exert themselves too much until their wounds heal.
I also think that ONLY PURE AQUATICS should access healing areas like this, so that Semi-Aquatics aren't overpowered! (cit. TheGroggyTurtle) ''I thought these could be good to repost since this person cannot have a verified account---me''
TL;DR: ALL Semi-aquatic animals should wallow in mud to clot wounds ON LAND(You can read why in #2.) Deino is the only semi-aquatic animal in the game as is, and shouldn't have a blood clotting system underwater- due to KOS/Griefing possibilities! (Read #1 if your interested in more details there.. I know this is a 'Survival game' but, if this were allowed, it would be abused to unbelievable levels... trust me.) And Pure Aquatics if they want it based on reality- Heavy Bleed Resistance or when safe, they can activate a Perk that could engage Heal Over Time. (cit. TheGroggyTurtle) ''last piece---this person put a lot of effort in this, that's why I thought good to repost---sorry if spamming a bit and good night)
A good idea might be for Deino to be able to wallow in the mud in the water, such as the bottom of a swamp/river. Maybe it heals the blood as it rolls in the underwater mud? So instead of the mud roll animation stopping after it is covered in mud, it continues for much longer and little by little the blood heals as it rolls continuously in the mud? When it starts to swim again the mud washes off, but it’s not too much of a problem if it can just go back down to the bottom and heal itself again.
I am convinced that the deino should have the same mud mechanism as everyone else. Reason: realism. In addition, the deino can flee through the water after a fight and cover itself with mud and hide at any point in the water. Very few dinosaurs can do that in the open meadow. If it really has to be a mud variant in the water, then a place where it has to stay to stop the bleeding would be most useful.
Think the bleeding idea could be solved from some long reeds or like a seaweed type plant. something you could swim down to roll into and cover yourself like a makeshift bandage of plant fibers that are water tight but dry out quick and flake off on land.
#DeinosuchusBleed Could have the Deinosuchus be able to rest on the bottom of the water, to heal bleed faster or have some kind of idle healing while submerged
I’ve hear rumors that Albertosaurus is coming to the game soon. Frankly that sounds like a mistake. A medium sized active terrestrial hunter would be too powerful for the current ecosystem.
In contrast sucho would be a far better choice if a medium sized animal MUST come.
Sucho tends to live near water because of fish, forcing suchomimus to remain wary of Deinosuchus and makes it very difficult to abuse as it’s not the top of the food chain.
Against Stego, sucho may be similar in size but it simply isn’t designed to hunt large land animals. And stegosaurus isn’t going to enjoy fending off a sucho (my money’s always going to be on stego, but sucho is still a large animal).
Also the fact that sucho is a carnivore means that stego will have a reason to be hostile towards sucho.
A sucho may not be able to hurt an adult Stego very much, but it’s still more than capable of killing a baby or young stego.
It creates a situation where both animals are hostile to one another and keeps both from being too dominant.
Against Carno, Cerato and Utah. Sucho is clearly dominant. However the slow speed and diet of sucho means that it’s not going to actively hunt any of the above and otherwise become the to go to abusable carnivore as carno did or alberto would.
While it prefers fish Sucho is still a carnivore, so scavenging is still an option and the size of sucho allows it to bully off the aforementioned 3 fairly easily. If a carno/cerato/utah pack bring down a kill anywhere near a lake or a sucho, sucho is in an excellent position to become a temporary corpse bully, certainly in a far better position than deinosuchus.
In my mind Sucho is the perfect mid/large carnivore alternative to albertosaurus.
Sucho benefits the ecosystem by providing an animal that can actively push around Carno/Cerato/Utah due to its size.
But in return suchomimus cannot be abused easily as the fish eating lifestyle and constant vicinity stops suchomimus from being an omnipotent meta carnivore.
I love the idea of using seaweed and algae to stop deino and other water dinos from bleeding, just walkin/swimmin around all decked out in greenery. 😄
I know it’s a lot of work, but in the swamp areas make mud islands so you can be there and have a defending advantage while you heal. For the rivers I don’t know what you can do other than widen them and put mud islands here and there to bask on and roll in the mud. Or. You can make the deino bleed at a slower rate while in the water(aka reverse mud, if you are out of the water you bleed, but while you are in you heal..... and if you leave the water you start to bleed again) Sorry if this doesn’t make sense, I’m on my 6th cup of coffee.
Ooh I kinda like that. We must defend the mud pits at all cost. They must not access our ultimate mud masks.
Maybe...mudflats? Make em more apparent when the tide is low...although that's more of a coastal thing. Would be nice having more stuff by the ocean tho, and it could be pretty cool seein a bunch of deino just chillin in the mud. 😮
After reading somethings on the internet on how some Aquatic animals clot their wounds.
There should be some sort of slime AND Mud of sorts which Coagulates the blood and on the wounds on the bottom of the river/lake ect. Alligators and Crocodiles have a strong strong clotting which stops them from bleeding even in water, Fish for example also have a quick bodily... Effect? Which has alot of slime (If u ever touched a fish... Dere u go lol(Fishermen) build up and slowly starts to clot the wound, they even have a better regenerative ability somehow to regrow their fins. However YES, Fish and Croc/Gators are different lol. The deep slime/mud in water suggestion still stands.
Another midside option I guess can be like how many crocs/gators sunbath I guess? Mouth wide open and on the mudbanks/sandbanks. (Yes I know they want IN THE WATER EFFECT) BUT along side if they don't want the first suggestion, is that Deino will have some sort of status effect in which it does sunbath but it also does gain some clotting slime while in that "H laying down status effect" duration and during it, it has a timer for how long the slime built up on the wounds and its waterproof EVEN if they are chased back into the water. (I also know they have sunbathing as an Idea for the day cycle parts, but this is also a BETTER gain as a status effect if they also want to add that in with this.)
This idea is everywhere in my head and its obviously not clearly talked about, but the main idea is there for people to see and judge.
Crocodiles and Alligators would prefer to stop doing anything if they are safe in order to stop or slow the bleeding. Like I said they can properly recover from injuries by resting. They just recover faster or bleed less despite bites since they HAVE ARMOR. A Deinosuchus shouldn't be overpowered on land which is why I don't like how it can walk fast like that, and body raised from the ground, a normal walk should be bellycrawling or at least a toggle button, the walk speed should be generally slow and the bellycrawl should be more noisy. As for balancing, a male Deinosuchus would have to ward off or compete with other males of similar size since there isn't enough food in one part of the river. Biting should not be applicable in quick succession especially in the water but drowning takes longer than their stamina so that may not be a good tactic for now.The only real threat are toxic players.
with the new look of the game trails it gave me an idea, small and thin paths winding through the jungle leading to key locations of the map, these would give the appearance of a well trampled trail much like seen irl
Skin suggestion for Baryonyx. it says both gator, and also a small bit of Jaguar aswell 
guys, may we hate that it takes the devs a week to add a single rock, we have to understand, there is no game like the isle, there is starting to be rip offs but non have come close to being the game someone thinks of a dinosaur survival game that's actually GOOD, i think all of you know this, but unlike the isle there are so many games the same, like fortnite creative destruction, PUBG, apex legends, and MANY MANY more, there are only about like 4 different categories with games, battle royal, horror, exploration and building, and mmos, i feel like when dondi started making this game he completely made a new category, a extremely fun growing survival game of creatures in a balanced ecosystem, we have to understand there is no game near the isle, and even with the isle being a very rare and not even thought of category, the game is GOOD, like the graphics and scenery combined with the good animations and model of dinosaurs, not only is this game new, but this game exceeds the best graphics gameplay and animations out of any game i have ever played before, so the point is, we all expect updates to come out willy nilly like a regular game, but this game needs to have time, good work, and good thought to keep the good ecosystem in place, and if they release an update with 1 bad thing then it ruins all of it, we cant expect so much from a game this unuiqe and fun to play,
to summerize, this game is like no other, so we cant expect and assume that this games
developing side will be the same as others,
we must give the devs time to make the game better, and especially not make it worse
Why not have the deinosuchus wallow in some sort of moss in the bark out where the deepest trees are in the swamp where it can rub against it or allow them to make burrows Underneath the water almost like a beaver 🦫 and have a wallow function in there
i think it should have close to the same bleed system. for the deino. but it could heal a little faster from bleeding. im sure they didnt sit out in the open to heal there wounds back in the day. im sure there blood helped them stop bleeding faster than most dinos. but also still bleed and if needed to stop instantly still have the roll in mud option. but i do agree with @digital plank for the simple fact there should be a method to keep them out of the water and out of there safe place. because right now they will be the only water based dino so they have no compition and are unmatched in water. so there must be a way to have them out of water for awhile and some sort of weakness till rules are put in like a territorial rule or somthing if people arnt killing eachother with deino then they will all grow basiclly peaceful and with no fear. and as adults will have no match as of yet.
Idk what could use it for, but maybe in the future mercs can use thermal vision from a type of tool that can detect things in thick shrubbery, but if the thing has recently wallowed it can't be detected
Somewhere in the updated Evrima Thenyaw or perhaps on a new map, could this giant skeleton become apart of the map again?! This thing is truly awesome and would tie into the Hypo strain story and lore.
Wanted to kinda toss the idea around in my head a little bit before adding my suggestion to the massive pile for Deino and future Semi Aquatic additions mud wallowing/blood clotting interaction. My idea is...
Don't change anything about the current wallow/clotting mechanic for semi aquas
as MANY people have already stated, crocodiles and alligators are massively resistant to bleeding based effects (even wounds that would be fatal for many other animals as is) so it would make the most sense to really just allow Deino to have extremely proficient bleed resistance and bleed/health regeneration to compensate for the fact they're theoretically gonna spend 90%+ of their total playtime in the water and won't be able to utilize the benefits of mud wallowing often. On top of this I personally believe it's a waste of time, energy and resources to give an exclusive clotting mechanic for semi-aquas anyways as for the most part, theyre all presumably gonna hilariously outmaneuver and/or out speed most, if not, all terrestrial threats in the water as is, so with water already being a pretty much a guaranteed safe zone for semi aquas it doesnt really seem necessary to give semi aquas even more reason to just stay in the water. Keep in mind, Deino is the closest thing to a fully aquatic animal in the game that we know of unless im missing something and all the other semi aquas SHOULD have at least some incentive to not just be in the water 24/7 and have some vulnerability to terrestrial threats other than "big gator scawy". In short keep the wallow mechanic as is so that semi-aquas are still playing the same game as terrestrial animals and just make Deino extremely bleed resilient and give it fast bleed healing as its the "most aquatic" of the foreseeable roster anyways
I hope what I said makes sense. Ik there are a LOT of ideas people have came up with so its interesting to see how this is handled regardless.
Although this isn't about the huge pile of ideas about how the Deinosuchus would clot its wounds or just not be able to at all and just have a bunch of bleed resistance what I am going to be talking about is some realism things I would love to see in game
Now this maybe minor details I still think they would make the game better and more appealing. We all know how the meat chunks slide into your mouth when you swallow and if you drop a chunk and pick it back up it actually has physics, we all also know that swallowing bodies goes into your mouth too instead of just disappearing
But we all also know how extremely buggy this 2 mechanics are
And what I am saying may or may not already be on the devs mind but I thought I'd share anyway
I would love to see chunks come off of bodies, but not like random parts of the body, I think it would be cool if you could aim what organ you want to eat or what part of the body you'd want to rip off and you could rip off bigger pieces the bigger your dino is like a deino could rip off the leg of a teno for example, but a Utah could rip off the leg of a dryo.
And to go along with the diet system
Aswell as carnivores having favorable prey preferences I believe they should also be able to big certain organs to eat
And every favorable organ could be different between all carnivores and this would go well with the gore AND diet system because then your dino could still have some diet perks even if it isn't lucky enough to find its preferred prey
To go back to what I said at the beginning I think that it would be cool if they added animations for ripping off a rib or a leg or the head and swallowing it (if big enough) and seeing it go into the mouth and swallowing it but with less bugs then we currently have
Ex. A Deinosuchus kills a teno and death rolls of a leg and swallowing it then tears open the chest and (for the sake of this example) ate the ribs because the bones give them the best diet value
An idea for the deinosuchus clotting wounds is to keep the mud wallowing as the only thing, but since a crocodile is heavily armored irl, in-game it would require more attack and bites than normal to make it bleed, and less time spending clotting the wound, since the deino is fast in water it will be easy to find a new spot away from danger if you start to bleed, an the dino that hunt the woudned deino really needs to have patience and to search for a place where the deino would like to try to clot the wound.
Maybe blood clot for the Deino could be seabeds? I mean kelp or grass under water in general would make playing with enemies a bit more interesting.
I mean sitting in sea weed isn’t as practical 👀
Crocs are cold blooded so I feel they need to warm up to be able to move faster so laying in the sun should be made a must..maybe add a temp stat that affects speed and blood..if u stay in water all the time the temperature goes down thus u move slower..this could also affect bleeding because cold warm blood clots faster than cold
This also makes deino game play more fun because u need to manage the temperature accordingly to the time of day..if u don't warm up in time and night comes then u are in a massive disadvantaged
I know this doesn't solve the bleed the devs are asking but the temperature gauge could add to a solution
Temperature management could also solve afk (just saying)
This suggestion would be more relevant for update 5 but I still like to address it. As far as I know, each herbivore will live in a specific biom where the food available there is highly nutritious for them and will enable them to reach elder stage. As an example, I think Tenontosaurus would thrive in swamp lands while stegosaurus in great grasslands. I suggest for any server owner when hosting a server, make it so they can modify where they want all creature to live. Basically, if they want paras to live in swamps, allow them to make paras especially eat plants that grows there for their own server. If they want tenos to live in the dessert, allow them to make tenos eat dessert plants for their own server. This would also go for carnivores as server owners would be able to choose their preferred prey item. At the end of the day, I think all server owners should be in full control of their own server. I'd like to hear your thoughts in @general-feedback-discussion.
love how the new paths are looking and im assuming (and hoping) they're all getting a rework like that, but when thats finished can you also fix the rivers? They're very abruptly cut off from the land and the foliage is over-messily placed. It just feels like a awkward landscape. If it can have more variety in shape and size that would be great, and maybe some stones near the edge to blend in the mud to the water
When humans get added, give them a paper map of the island.
But the map gets less accurate the further you're away from human structures, because humans haven't been to that location yet yet.
Beach pond wouldn't exist on the human map, bumpy swamp would be there but would be malformed, the spire would be there, but the things around it would just be randomly placed trees and plains.
Things like mossy pond and the river leading up the bumpy swamp would be perfect (for the river leading to bumpy swamp, it would be perfect up until a certain point).
Just a examples, but you should understand what I mean.
Alguem ai tem o nome do discord do server de sandbox Too Many Birds??
For the bleeding of the deyno why dont u make that he have to get between a kind of algae for healing it
Deino should have normal bleeding, why go though extra development time for something unnecessary. There's nothing wrong with current bleed other then it being too weak, and in that case they should just buff bleed rather then give deino another way to deal with it.
Surely mentioned, I mention it again 😄 : It seems for me personally that Carnotaurus turn animation (180°/90°) is not smooth. I dont know if that was already since Update #2 was released, but maybe adjust it a bit. :))
here is the unfinished doc for the Nocturnal quetz ( WIP) that I originally created with my early quetz concepts. Its not finished ( still have to add the abilities and everything else..but if you guys wanted to give suggestions/feedback of What I got so far ill leave it here ( thats if you want to read it)-- here is multiple ideas for abilities I have heard and given but havent added to the doc= stab/impale attack with its sharp beak, a possible bite, grab and lunge for smaller creatures ( my idea ...kind of like deino ability with its lunge except with a pterosaur and much smaller creatures), vision that allows it to pinpoint/zoom in to prey ( im assuming at night aka nocturnal quetz) , being a stealthy unheard flyer ..kind of like a phantom of the skies....and thats all I have for now ( again not added yet) but here is the doc...btw can someone link me the actual weight of quetz
because I'm not sure what weight to believe. thanks in advance
dislike this msg as much as u can
Allowing troodon to dive, this is a perk
Personally I think Troodon could not by nature have an ability to dive, but rather a perk to be able to dive. I wont go too much in depth on it, but Troodon is tiny so it wouldnt really affect much in the aquatic and sub aquatic ecosystem, it wouldnt change Troodons swim speed, it would be pretty cool to dive as a Troodon and catch a fish part of a school, as well as the fact it gives more Replayability to the game. (Perks in general will add alot of replayability, but I think it would be neat for Troodon to have, as well as the possibility of diving as you see a Hypsi cross the water then pop up to surprise attack it.)
Deinosuchus burrying its eggs
For when nesting's released
I think the mud should remain in place for the Deino as it forces it to stay on land for a little while, which would sort of resemble how Crocodiles and Alligators bask in the sun on riverbanks.
It would also prevent it from just swimming away during a battle which would balance it out a bit.
Keeping the mud mechanic for the Deino also doesn't require developing a brand new mechanic which would consume time and resources from the dev team.
As the studies have shown. Crocodile blood is a hugely powerful antimicrobial and antioxidant agent. It’s also shown some ability to serve as an effective anti-inflammatory. Researchers believed that crocodiles, who are prone to wounds due to constant fighting, have what’s called a complement system, or a collection of proteins that can fight off bacteria, fungi and viruses. This these abilities boils down to crocodiles having an extremely potent immune system.
So maybe it’s not about what the Deinosuchus should be rolling around in, but maybe what it’s eating that would maybe boost its healing natural factor. I mean cause Alligators for example can heal atrocious wounds such as missing limbs, eyes, and other such wounds, even giving the environment they live, which are usually nasty swamp filled places.
Watch out you might get shunned by the anime group for it being to realistic but your spot on
I mean, they already have a huge advantage over other creatures and are able to swim away to escape. And they have very thick skin and don’t bleed much irl.
Just make them extremely resistant to bleed
I think that Deino should have the same bleed healing mechanic as the rest of the roster, simply from the perspective of gameplay. Leaving realism and stuff like that behind. Based on my recent experiences in Path of Titans, fighting against Sarcosuchus is really annoying and a pain. The second they realize that you have the advantage they run to the water, heal their bleed and some of their health back, and run back to you and the cycle happens over and over until either you die, or they see that they are on low health and run back to the water, never to be seen again. I dont want to see this game be annoying like that.
deinosuchus should have an environment thats muddy and wet and when they rest or bask in the mud they heal quickly because crocs today have natural antibiotics in their bloodstream to recover from deep flesh wounds even in stagnant water (for people who dont know, bacteria contaminated water)
I would love the beach given more life, instead of just a vast expanse of sand. I suggest tide pools that would, at certain times of day, fill with sea life, like fish and crabs. If an animal gets lucky, they could come across one and practice fishing or get a free meal. The drawback to this is, if they found it at the wrong time, they'd have to wait hours for it to fill with sea life again, so it wouldn't be abusable.
So to continue my prior statement. I think Deino’s natural healing abilities should have to due with what it’s eating and how long it basks in sun. When crocodilians get cold, their metabolism slows down and begin to go through a process called “brumation” also called dormancy. Everything in their bodies just slows down including growth, development and physical activity.
The map idea is good but how about you unlock the map as you walk around
I think the deinosuchus should heal passively by sunbathing. I dont know what else they could do, really, since modern crocodilians tend to be somewhat... lazy creatures, unless the prospect of food is involved. The alternatives come across as a little too maintenance over how they would really behave irl.
That simple fact is what will keep it on land during battles. The only reason a Deinosuchus wants to come on land for is ambush and basking. The animal needs to bask in order to be able to move properly and as fast as it wants too. It’s going to be forced to fight on land if it’s confronted because it needs the sun. If it retreats into the water while it’s still cold, it’s penalized and now vulnerable to other Deinosuchus that may be nearby. Crocodilians cannibalize each other all the time, so there is that factor. You can be the biggest gator in the pond, but if you go back into the water too cold...you’re just a big and slowed moving buffet.
My thought was maybe have some sort of slime coat mechanic like fish because when they are in the water they have a slime coat that protects them from any sort of damage to there scales but when taken outside of water it starts to slowly dry off so maybe when they are in the water its not a full bleed protection but it protects from bleed and when out of the water it slowly dries off the dinosaur
What if you used something on the lines of algae it would also make sense because it’s used as medicine for centuries in real life it would also give water dinos camouflage as too the land where they don’t leave tracks
Algae may all be well and good, but that’s just gonna give people the reason to flee into the water and not come back out.
Covering open wounds in mud seems like a strange idea in the first place, it’s asking for infection. Bleed could heal over time although it would make sense for this to happen only on land because blood needs to dry and clot. This is probably too realistic and not the best gameplay wise, but it’s just my two cents.
As a medical professional, I’ll concede that this may be a bit of a stretch, but admittedly, not much more than mud packing wounds. But vitamin k is a nutrient found in leafy greens such as kale and spinach, as well as a multiplicity of oceanic plants such as seaweeds and kelp. Vitamin k helps thicken the blood and accelerate the blood’s clotting parameters. What if, in addition to mud packs, there was a plant that either was quite rich in vitamin K or perhaps produces a haemotoxin that promotes clotting. Perhaps they have a high viscosity, sticky goop on their leaves which has the toxin in and can remain on a wound as an occlusive barrier resistant to water. This would allow for use in and out of the water and could be used by animals and humans alike as either a topical or oral medical supplement. Perhaps there could be vague consequences for using it orally or eating it. Hope this is perhaps a teensy bit helpful in the discussion.
just more optimization for lower end pc's 🙂
A good idea might be for Deino to be able to wallow in the mud in the water, such as the bottom of a swamp/river. Maybe it heals the blood as it rolls in the underwater mud? So instead of the mud roll animation stopping after it is covered in mud, it continues for much longer and little by little the blood heals as it rolls continuously in the mud? When it starts to swim again the mud washes off, but it’s not too much of a problem if it can just go back down to the bottom and heal itself again.
When megalania is added, for its wallow animation I think it would be pretty unique if it buried itself in the mud to cover itself in mud. Similar to what a lot of lizards do. Of course it wouldn't stay in the ground or anything, it would just be an animation https://tenor.com/view/funny-hide-meme-gif-5634614
Possibly give players two dino slots, one herbivore and one carnivore.
Reason: I've seen people suggesting limiting the number of carnivores vs herbivores on a server. This is a good suggestion but you guys are forgetting something kinda important. What if you have a fully grown rex, you hop off for a few minutes, and when you go to get back on the number of carnivore slots on the server are closed, but not the number of player slots. The server has space for you, but at the cost of trashing that six hour grow. I don't think that's a good fix. So I suggest having two slots by default so you don't have to trash an apex as often.
This suggestion also fits without the species server lock thing, not having to toss your current dino would be nice. It would just need some way to combat revenge killing.
having something like this for the Deino would be really sick
or even this, imagine stumbling across this then whap before you even notice you're suddenly grabbed by a Deino
To add onto this, it would be cool to have little tunnels like this near the shores of lakes and rivers. They could also be useful for small aquatics to hide and nest in
I think deino could best heal like the rest of the roster. This avoids the problem of deinko’s being a huge pain to fight and keep them from attacking everyone without taking a real risk.
Maybe add some type of algae that grows at the bottom of the rivers or on rocks at the bottom of the rivers that the deino can swim to and submerge itself in and the algae will stick to its body and wounds for a short amount of time not only clotting the blood but giving the deino camouflage for awhile.
that, and the megalania could have deino eggs as their preferred diet, as today's monitor lizards are commonly seen going after crocodilian eggs.
I feel like either deino heals like the rest or it has thick scales which deduce the amount of blood you give off so it would be bleed resistant
A crocodile's blood has wound healing capabilities. I say it already has an advantage being able to be in the water so I think it should have to go on land and wallow in the mud and recover on land being its a semi aquatic animal. With that being said, let the Deino recover alittle bit quicker than the others being that a crocs blood has healing capabilities. I think this would add balance to the Deino being that its semi aquatic.
Deino healing... If fighting in the water, possibly can slow the bloodflow but on land a disadvantage could be bleed at the same rate (as those on land) unless wallowing or goes back into the water; not an awesome idea but i hope someone might branch/extend from this and give credit to where it is do for others.
for the Deino it should have accelerated healing because it's what it does and in the water it could bleed like how the land dino's do that way it makes the Deino have to go on land for maybe 5-10 minutes to heal and make it fair to other dino's and as for fully aquatic dino's for the future well they can use algae on the floor to rub themselves in to heal
Crocodillians use mud to lower their body temperatures. Perhaps deino's purposd for wallowing could be to make their food go down slower. A cooler croc is a croc with a slower metabolism. So if you're hungry but no one's around maybe burying yourself in some mud will buy you some time while you wait or migrate to a new watering hole.
As for the Animation they don't really roll in it. They shove their heads in and scoop it onto their bodies as well as wiggle their bellies into it until it covers them.
Make deino more resistant to bleed but have also the ability to mud like the other dinos.
Deino should like instead of rolling in mud to clog wounds it rolls in like the swamp grass at the bottom of the lake or swamp and that clogs it
Deino should have wallow just like the other dinos,if he goes in water it washes off.He can always swim to the other side from other dinos to wallow if they decide to follow they will die in the water
Deino should be able to wallow like all the creatures but will have stay on land for 1 minute (after wallow) for the mud to dry up so if it goes in the water the mud will stay on.
the Deino doesn't need mud or anything to heal or clot anything though seeing as Crocs can clot their wounds and heal themselves with no outside help, they should just start healing when they bask that way they have to come out of the water to regain stam and to heal
Aquatics could use Silt as a temporary blood stop that only stays on when they are motionless on the seabed/lake bed. Maybe swim through seaweed to cover the wounds. You could even make it so seaweed covers the wounds longer but still lets a little blood seep through. So you have two options for blood stopping then. You can have a slow blood flow until it heals, but still be able to move with seaweed. Or you can have a perfect wound covering using silt, but you won't be able to move.
Just got a DM from someone that though I meant a different kind of Silt. This is the Silt I'm talking about.
silt
[silt]
NOUN
fine sand, clay, or other material carried by running water and deposited as a sediment, especially in a channel or harbor.
synonyms:
sediment · deposit · alluvium · mud · slime · ooze · sludge · sand · clay
For the aquatic bleed healing, i would suggest that they merely have to remain stationary while submerged in water to heal off the bleed. modern alligators and crocodiles have tremendous immune systems that allow them to heal off massive amounts of damage naturally, they just have to rest and stay in cool water ( shaded areas) if they remain in the open air flies come and birds that peck open the wounds. i once watched a documentary about a Nile crocodile that had the front half of its upper jaw torn completely off by a larger male croc, and the wounded crocodile lived! their bodies naturally work quickly to shut off the bleeding and in fact the presence of silt in the water helps to close the exposed and bleeding blood vessels ( clearly if a main artery is opened this is usually too much to heal). SO for aquatics after a battle i would say that they merely need to seek a shaded place where the water is cool to hide in the shallow water and not move around. this would effect the healing necessary.
Customizable growth times that can be set trough server options. So like for a realism server, you could make growth times longer to fit the feel of those even better.
or shorter..
I like the thought of being able to make growth times longer (for realism purposes), but I think the shortest you could set the growth timers to should be the defaults. Also this would only be an option on survival servers since in sandbox mode you choose your growth (and its sandbox)
Deinosuchus might be able to clot blood and stop bleeding by staying out of the water. It could be so it clots if it stays out of water for a certain amount of time. This will make the deino need to not rely on water for safety after an attack. It might need to be more resistant to bleed than others but I think it’s a good way of clotting
mud might stick to the top of Deino allowing him to heal his bleed at a slower rate but it goes away if he dives bellow the surface
why not just make it the same as others, deino already has the luxury of escaping into the water, it should have to wallow or wait just like everybody else does, rewarding more skilled deino players in the process
Deinosuchus should have to come out of the water to wallow and chill on land in order to deal with bleed healing, its only fair and a great way to incorporate balance, period.
I don’t know about the Deino bleed heal. I think the best option would be to either give it a slightly buffed bleed resistance, or just don’t touch it.
I’ve completely healed off bleed before without wallowing after a fight was over. It wasn’t very much bleed, but it definitely hurt! It also took much longer than if I had wallowed.
I agree that Deinoschus is already HEAVILY advantaged in being able to hide in the water. This would encourage players to avoid taking on too much bleed by not engaging in land combat, which would be realistic for crocodilians.
Deino should wallow to slow down hunger depletion since crocs have slower metabolisms when they are colder
Deino Crocs and alligators have armor for skin.....they have a built in bloot clot capability......but then again why not a little rub in the mud and let the mud dry to clot?
Maybe we could take this time to review mud wallowing as a whole, as it stands, getting mud into open wounds isn't ideal from a health point of view on the basis that microbes in the mud can represent the chance for infection. To my knowledge (and I may be wrong) this is not behaviour that animals engage in to deal with bleeds. If we choose to keep this specific mechanic, perhaps we could introduce a potential drawback to mud wallowing for open wounds.
Would something along the lines of a minor chance to become sick if one were to wallow with an open wound seem reasonable? This would exist alongside the current mechanic of causing immediate blood clots. Moreover, it would give another use to the already existing sickness mechanic that has already become a non-factor due to the playerbase's general understanding that we should not overeat. Ideally this would better represent the harsh realities of life, in that sometimes sicknesses can simply occur, despite one's best efforts to avoid them. Please feel free to discuss this!
Another way to solve this problem is to change instant wash off of mud when entering water and increase how long the mud can stay on you before it's completely removed. Since there are mud layering states during the wallow animation, you could manipulate it so the deino can wallow, then jump in the water and swim to a small little island or rock in the middle of a swamp/lake/river and still have a layer of mud on them if they swim there fast enough if they are in danger, it wont be full mud covering, but the mud they have left can dry and just help them clot bleed just at a slower pace. - it's also realistic.
On the matter of soil in wounds: https://www.med.ubc.ca/news/soil-in-wounds-can-help-stem-deadly-bleeding/
Check out this article, it shows that there is evidence that soil in wounds can help stem bleeding.
^ that's wonderful, ill have a read thank you @shadow talon
Make mud stay on semi aquatics in water, but not as long as it would on land. This would give a way for semi-aquatics to clot wounds while in water, but it still has the risk factor of having to go to land to wallow. This would also encourage the semi aquatic to stay on land while healing, and only go in the water for emergencies.
my god please oh PLEASE fix the scent. It used to work fine but now its all over the place. Its practically useless.
the isle was never meant to get into the nitty-gritty science of infectious microbes and biology
it's simple: mud acts like a bandaid, clots blood
we don't have to make it more complex than that, do we?
so deino is a croc that a reptile there cold blooded they need heat to keep there body operating, so if not hard add if the idle on land and there in sunlight there get a healing buff or decrease debuff effects, for aquatics should a swarm of small fish that acts like a healing station since there are fish in the wild that actual clean other fish.
I think I've said this before and I would love to see some floating logs in the swamps so that when a Deinosuchus floats on top of the water that it looks kinda similar to the floating logs making it a bit ''harder'' to spot them and also gives a bit more realism to the game
As much as the mud option is a maybe, but this could be a thing that the deino could have not just to heal bleed, but to also hide from other preditors bigger than it, which theres none rn but still, in my opinon, i think this could be a good option.
Reason 1: Deinosuchus's ansestors / normal crocs have the ability to camoflague in mud so when they are weak (I think), they can hide and heal the bleed in mud and this could possibly block the sent of blood from other preditors such as Spino's, Carnos and maybe raptors.
Reason 2: To abush prey not just in water but also on land as long as the prey does not see nore feel the presence of the deinosuchus.
Reason 3: Don't shoot the messenger its something i was thinking that could potentially solve the wallowing problem.
Crocodile slithers out of the mud till the shore and hides in Sundarbans mangroves, camouflaged in the mudflat habitat.
This footage is part of the broadcast stock footage archive of Wilderness Films India Ltd., the largest collection of HD imagery from South Asia. The collection comprises of 150, 000+ hours of high quality broadcast imagery, ...
Maybe like clay or something that lasts longer
I have some facts about similar animals that might be helpful. So, crocodilians can heal very quickly. On an animal documentary, there is a wild Nile Crocodile that was missing it's top jaw from a previous fight, and it was doing perfectly fine. Also, crocodilians have a hide thick enough to stop a bullet! In addition to that, a crocodilian's only real weakness is the back of it's skull. Jaguars kill caiman by biting the back of it's skull. I hope this give you guys some ideas!
It's probably easier for the developers if the Deinosuchus simply bleeds half as much, wallowing can still be an option to mask its scent if its not confident. A Crocodile's way of life is the lazy way, no need to overcomplicate things. Players just have to be lazy unless there's food involved. For those of you who think Deinosuchus is overpowered is right, but that can be changed by making the normal walk animation slower than it is since the developers like showing it.
i say let the Deino bleed like everyone else and let it heal like everything else, fair is fair
if the mud washes off so what just swim away and go wallow somewhere else, i highly doubt anything can beat you to the other side of the river or lake before you had a chance to wallow
if anything give it a slightly less bleed time and a little less severe bleeding than the others and boom call it a day
According to BBC News,
A Crocodile's blood is resistant to infections and can heal from wounds and cuts quickly. Something with the cells in a Crocodile's blood help fight off infections and the cells are generally strong. http://news.bbc.co.uk/2/hi/health/4155522.stm go into more but here is my suggestion. When Deino's are attacked and suffer from any wounds, they should go out on land a bask. If they move around in the water, they bleed faster. This is generally simple but hear me out. There would not be an animation but this could save time and make realistic point of view. It also could put less stress on the creators. (Information might be a little off, I would check out the article)
https://youtu.be/VzThbkw3DbQ this will help you isle
Dont forget to LIKE and SUBSCRIBE if your new for more
Join The Cavefamily Here: https://www.youtube.com/channel/UC3NNK7fYI2VwUw-VE0o1PGw
The Official The Isle Discord server at:
https://discord.com/channels/40146404...
Twitter: https://twitter.com/caveman_future/status/1342287829460631553?s=20
#TheIsleNews #gaming #TheIsleEvrima
Twitch: http...
this be random but thought came to me soo the diet system. What if we the equivalent of rotting flesh we get unripened and over ripened plants for herbivores. Let's trip on some fermented berries c:<
The issue of bleeding in semi-aquatic arises)
It would be interesting if semi-aquatics had a very good cure against bleeding and an excellent defense against being poisoned (EXAMPLE- a TROODON has to take 60 or 50 bites in a DEINOSUCHIUS, in a SUCHOMIMUS it would have to take about 30 bites to be poisoned) , but when they were poisoned it would take a long time to heal from the poisoning, and they too would not have a good regeneration against fractures.
i think the algae idea, being able to swim to the depths of a lake, ocean or river and rub yourself in it then sit still
instead of having just positive emotes placed onto things said in #phase-two-archive, there should be a ✅ and an ❌ so the devs can see if the community likes or dislikes something they post in that channel. it would help find out if the community has something to say about what is posted, especially if it is new concept art or model of a dinosaur
maybe give aquatics certain kinds of rock formations or sea grass or silt in the river, lake or ocean floor that they can rub against to kind of clot it and semi's just go on land and wallow in mud, i mean it would make it fair for everyone else who has to deal with semi's and not have them babysit what ever water that they are in
With the aquatic bleeding
Crocodiles have always had remarkable immune systems, what if the bleeding for them healed better on land? It offers a challenge, bleed in the water where it's safe for you and your domain? Or heal while basking on land where there is a greater risk but also a greater reward
Crocodilia have very advanced 4 chambered hearts for specific control of blood flow. While on land, their hearts act like that of a bird or mammal's. While under water, they switch the way their hearts work to resemble that of most reptiles. They can regulate their own metabolism, body temps, and even blood-oxygen levels to help them hold their breath longer. They do have anti-fungal and antimicrobial properties in their blood that makes them super resilient to infection in bacteria-rich water, however it's their ability to actually control blood flow to certain parts of the body that help them tremendously with injuries. They have the best clotting abilities of the animal kingdom that we see today, and along with the properties that allow them to resist infection, have the fastest healing. How to interpret this into game mechanics though, seems very lackluster as to simply put, they would have the highest bleed resistance of any dino. They wouldn't need to wallow in mud to clot as they have their own ability to do it themselves, however I do believe that maybe have some sort of sun bathing/drying or positional requirements to stem blood loss. There are research articles about the blood flow and arterial performances based on how the animal's head is positioned (head bent downwards at a 45 degree angle vs upwards at a 45 degree angle and the blood flow through the jugular and arteries affecting blood oxygen levels and performance) SO perhaps they would still bleed but at a very decreased rate and even more so once they are out of the water.
I LOVE THIS IDEA!! I think with the way they work irl it should definitely be taken into consideration just giving them a SLIGHT resistance to bleed! (they would still bleed but at a decreased rate as stated above!) Also i would like to build on this idea and implement the idea that @ancient plover had to "maybe give aquatics certain kinds of rock formations or sea grass or silt in the river, lake or ocean floor that they can rub against to kind of clot it and semi's just go on land and wallow in mud, i mean it would make it fair for everyone else who has to deal with semi's and not have them babysit what ever water that they are in". I think if these 2 ideas were to combine it should solve the aquatic dino problem all together! (with a little tweaking)
I also believe to counter the balance of deino not having to wallow to stop bleeds, would be to have them more vulnerable for other things, just like real life. They would need to control their basking and body temp for energy or hunger stats, therefore having to be out of water for limited times let's say for stamina buffs. It also kind of irritates me that deino can eat underwater as crocs have a valve in their throat to keep them from drowning but they need to at least surface to swallow their food. This would also allow for more balance as their position would be given away or they would have to feed in the shallows where they would be able to raise their heads out of the water to eat.
is it possible to implament a timer that lets players know how long they have been alive in the game without dieing? and a permant scar type effect?
This probably has been preached already but Deino masking its scent hence wallow in mud and then hiding in the shadows near water while healing from a wound strong enough to cause bleed is only reasonable way to go about balancing that. Deino hard thick skin should already provide enough protection from some skirmishes here and there but getting damaged and bleeding from a fight from something on the same pedestal should make the player go with the healing process of again wallow in mud to hide scent and slow or stop bleeding and rest to heal (lenthy heal timer from bleeding considering Deino being cold blooded) sun bathing mechanic should also complement the heal rate to give the mechanic more purpose other than benefit of stamina regen boost.
For the mud washing off aquatic dinos why dont you just give them the ability to "rest" in a sense in water, kind of just float there to give them an equivelent or faster heal rate for bleeding, that way aquatics keep there advantage against land dinos but gain disadvantage against other aquatics due to staying still.
I think the effectiveness of grazing should be dependent on the size of the creature. Smaller herbis like dryo and hypsi would get the most use out of grazing, able to reach at max 60-75% food, especially since hypsi’s ability is dependent on having food, and in a herd, that doesn’t work well, especially since stegos and tenos inhale every bush in sight. Then teno and similar sized creatures would being to reach 45-50% of food from grazing, following with apex herbis and pseudo apexes like trike and stego would get the current max food from grazing, as they have the higher food demand and would discourage apexes from mix-herding in large numbers.
Maybe make bleed slightly less effective in the water but no real way to get rid of it in there. Gators dont really see bleed as an issue irl but if you implement that into a game its broken, have it bleed in the water and then later down the line when spino is added, deino will actually have a threat while being bleeding in water as blood is now trackable. Crocidilians are very resistant to it so maybe have maximum 25% of a normal bleed damage/effect
Posting again cause last time it was instantly flooded with other deino bleed suggestions
I would just let it be as it is. And give Deino a reason to stay out of the water for a while. After all today we can see crocodilians actually living in mud puddles as natural habitat.
Not only that but, mud would look sick and pretty terrifying on Deino
Semi aquatics (mainly deino) shouldn't have a different bleed system, there's 0 reason to go through the effort to make one.
I'm really not sure why people even think it should have one, what's the issue with having to stay on land for a few seconds to get rid of bleed? Like why is this even a topic?
I'm guessing people don't want to die from bleed in the water............. then you shouldn't have gotten hit by a bleeder, that's 100% you're fault for not being aware of your surroundings.
Even then why should a group of dinos get immunity from a game mechanic? Just sounds like people don't want to get good.
EDIT: Response to the reply below me in GF discussion, since you arent supposed to reply to messages in general feedback.
@ancient plover Nature seems to contradict you though, an injured hippo or crocodile will immediately dive and will remain submerged for a long while, bleeding for the amphibious creatures has to be different as they have to deal with water all the time in real life...so maybe not moving while submerged should be taken as an option...Also both hippos and crocks when they come out to breathe or just check the surrounding area they usually gather a lot of aquatic plants on their back‘s and they never expose their backside or their heads so much as in the deino’s current animation, and crocks usually are crawling on their belly even on land/mud and they only lift up their bodies slow when they need to catch up some speed...
Crocodile bleed idea: purely for game balance and throwing ‘realism’ out the window here. But maybe include an animation that can happen on any or selected patches of the waterbed where they semi bury in the silt or thrash up an underwater mud cloud. When they stain in that zone thy heal bleed safe and underwater. Thank you very much. I’m here all week.
When sandbox servers do get added, which i think they will, add a bar that you can move up and down from 1% to %100 to choose where you start at.
Shant attacks!
i think to go along with these attacks a stomp should be a thing as shant will be the heaviest dinosaur that isnt a sauropod you can play as.
Alright, this has probably been said a ton of times, but just give deino good bleed resistance! No need for a whole new mechanic when you can just tweak the bleed resistance
If it's too strong with good bleed resistance then lower the resistance, if its too weak lowered bleed resistance then raise it a little until u find the perfect value for its resistance
Also
If deino has a raised belly, its trot should be pretty decent bc alligators (the ones with raised bellies) walk surprisingly fast on land
If deino has a flat belly, then its trot should be below average, since it's crawling on its belly
Not sure if this should go here but still I have an idea for mercs so to make sure that if they get a gun they can’t just go and kill dinos even if it’s a low chance ppl will probably still find a way so I thought that they should have the ability to study Dino bones or gore to discover there weaknesses and weak points so when they find out where they are they have to make calculated shots in order to actually do decent/significant damage to a Dino not sure if it’s a good idea but still posted this anyways
I’m agreeing with this, no reason to add any thing right now. Until actual underwater animals become a thing, mud does just fine. Crocs are very resilient so I feel mud and basking is enough.
For the deinosuchus mud could stay on him even into water, so the gameplay mecanic still work for the bleed status
I believe that mud should wash off just as it normally does. I think the deino would be more balanced if it had to spend sometime above water! Besides as a fun reference many crocs love to roll in mud and sit in the sun.
I think keeping the mud to wash off as normal would stop players from just never leaving the water. 
I wanna start off by saying I absolutely love this game, been here for four years, my favorite dino game out there. However, I feel like the game suffers from design inconsistencies and that hurts the game, so, I suggest we stick to the semi-accurate style the game has always went for instead of the super stylized mixed with the sort of accurate. Example of design inconsistency below
I am not saying the new Austroraptor is a bad design, however, it looks super out of place compared to the style we have now. Like, I'd suggest that we take some parts off of the new Austroraptor and use an Austroraptor like Freds personal one. Give it the strange wings and the eyebrow feathers, then it'd look great and unique, stylized but still within the games style. Mind you I am only using Austroraptor as an example and what I think would work, there are other animals who could do with some changes
On the idea of healing bleed for the Deinosuchus how about designing it so it has to travel/swim to "Colder Water" (that's deeper down and away from the edges of the water, more in the centre of the body of water or sauces) while its body goes into a state of torpor when down there, slowing its blood flow allowing it to heal. Ways of doing it could be the deeper the water the colder it is allowing the Deinosuchus heal faster meaning the centres of river beds won't heal you as fast as in the deeper more murky waters of swamps, creating a small incentive to travel to them. While healing your animations are slowed to limit the hart-rate conserving energy, blood and oxygen, lying flat on the bottom only really moving to rise to the surface to breath and then sink back down again. To gradually break out of the healing state before you've stopped bleeding an option could be to just press/hold the sprint key, but to restart healing you have to go though the slowing down process again. In terms of the weaknesses for the Deinosuchus when it's healing, although it may be "safe" against most dinosaurs and creatures on land, it is weakened and slowed down considerably leaving it at risk of attack underwater from other aquatic/semi-aquatic creatures, like other Deinosuchuses, maybe some predatory fish and marine life that could be added in the future, and dinosaurs like Suchomimus and Spinosaurus that can smell its blood in the water. On the other side the dinosaur that has been fending off or attacking the Deinosuchus will see it slinking off into the water letting them know it's possibly safe to drink. I don't know how long the hole healing process would take and it could rely on other factors (like if the Deino is poisoned) but hopefully it is a reliable method to stop bleeding underwater without too many drawbacks or issues. Another thing to do with bleeding in rivers as a Deinosuchus could be you loose blood faster when travelling against the current/flow of the river.
Idk if it was suggested b4 but I think deino should need some sunbath as well like crocs should do irl.
Reminder to fix the Anky Model. You wanted feedback and we were very specific.
So my idea was kinda like tenzors but you should still have to wallow out of the water then wait like 3mins ish in the sun once the mud dries in the sun you can go back in the water and it will still be on you.
Though short my idea for the bleed on the Deinonychus is simple the modern day crocs and gators bask in the sun to stay warm so the mud tho a problem most of the time wouldn’t have to be the entire time
my idea I had for the deino would be to have a specific underwater plant that the deino could sort of tangle itself in closing its wounds, don't think its all to realistic but I though it would be interesting
Just gonna sum up what I've seen so far on the Deino bleed suggestions that I agree with and add my own input:
If you want to go realistic in how you fix the Deino bleed problem you need to give it a way to speed up the recovery process. Whether that is higher bleed resistance(Easier to tweak), higher recovery in favorable environments(Faster healing in sun or slower bleeding in colder waters), or allowing mud to stay on if only partially submerged.
For those that are worried more about gameplay and balance, I would say to just make sure there are mud piles on islands in the aquatic areas. They can utilize those islands for healing/nesting/etc... and still be able to avoid other dinos since the water around them would act as a barrier.
tbh and this just might be me but um why not just go ahead and release the Deino and Ptera and just fix the issues as we go along, sorry if i sound like an asshole or anything it's just a suggestion
i think that the deino should just have the same wallowing as any other dino( like fc said) because that way the deinosuchus would have to spend at least some time out of the water
just looking around and saw Tapwings Hyperendocrine Quetzal art, I thought it was pretty cool.
Maybe Quetz could also have strain types would be cool and add fear to the Sky, would add to the horror aspect seeing a huge beast flying through the sky with a blood thirsty killer intent of chaos
Overgrazing Idea.
I think since bushes are so few and far between, there should be a mechanic to implement over-grazing. Most people in herds will graze instead of search for bushes since you cannot starve to death anymore as a herbie if you graze. Perhaps if an area is grazed for too long, the land becomes like dirt for X amount of time which would then force herd migrations.
Perhaps the time it takes for a herd to over-graze should be around the time it takes for a hatchling to become a juvie. Thoughts? Perhaps the dirt forms in patches? Grass areas have a 'health bar' the same as nests and whatnot. Once a patch gets its 'bar' to zero due to being over-grazed it becomes dirt until regeneration occurs.
This is just an idea.
Give magy bleed cause osteoderms. Saw it in discussion channel
WHAT IF Scavenger species like compsognathus, Ceratosaurus, pteranodon, etc have a more keen sense of smell for detecting corpses at greater distances? This allows for smaller species who can’t hunt larger prey items as effectively a chance to get food instead of constantly starving or cannibalising and suffering consequences for it. Additionally, it cleans up the server of dead bodies without spawning in swarms of AI that further decrease server performance.
Don't know if they can already do this but if they can't pteranodon should be able to pick up small dinos and drop it for food
I don't think that Ptera should be able to pick things up. The creature will most likely spear anything it'd be able to pick up with its beak anyways and it'd be used as almost nothing but a trolling tool
Quetz should be the only thing really picking stuff up to give it a unique play style compared to other flyers, and so it can be more like the apex of the skies
ptera being able to skewer small animals such as young dryo , hyspi babies , compy , baby homalocephale and things might be cool
also an ability idea for ptera could be some sort of dive bomb or swoop that could knock other pteras out the sky and knock over anything smaller than it on the ground, I don't know much on whats planned for ptera but from what I know it doesn't seem to have any real abilities besides flight and fishing, so just something mainly used against other pteras but if skilled enough could be used against other creature on the ground
its because the wing size and strength of the ptera wouldn’t be accurate to allow flight with smaller animals especially ones without hollow bones
Pls not rhino anky. It doesnt change anything with its playstyle if it just looks normal
I agree with @atomic rover . Deino should have to wallow like all the other dinosaurs and the same with with all the other semi-aquatic dinosaurs. It makes it where they have to be out of the water and makes it where they are vulnerable for a time (which is good so creatures like the dieno aren’t to OP). I feel like it would make the game play more challenging and make it where you have to make decisions on do you risk swimming and possibly bleeding to death or wallow and being slow.
My suggestion is for bodies. I think it would be better if you just barely killed something that you could only smell it within a sort radius and as time goes on and as the body Decays that the radius would get bigger. I don’t like how I could kill something and a dinosaur a mile away can smell it immediately. Probably something for update 5 but I figured it would allow dinosaurs to be able to have time to eat the body and not just eat what they need and leave for fear of another dinosaur smelling it and killing them. Sometimes I wonder if that is why the game lags is because there are so many bodies that people leave behind once they are full. plus once the nesting is added in it would make it easier to feed the babies and make it the parent’s responsibility to take away/eat any rotting meat so it doesn’t attract predators to your nest. Plus it makes it more realistic 
Solving clotting tbh is rather Simple. When you are underwater, blood doesn't properly flow out into your surroundings. This is what keeps dolphins, whales, sharks and more from bleeding out into the deep sea. Also, Alligators have famously strong healing abilities. Increasing their ability to heal from bleeding in water might be enough on it's own if they are deep down.
Suggestion for clotting? Maybe little 'wound-fish' gather around cuts n water. "Clot" healing function (keeping wound clean"; Dual-purpose in-game of showing you're wounded. Could just be a local animation when you're in water, not a specific AI
Pteranodon should be able to pick up small hatchlings dinosaurs. It would be funny/horrifying to watch a hatchling get snatch up by a Pteranodon and dropped out of the sky to its death. The only thing that would make it better would be to be in VC when it happened.
can we as Deino have our babies either on our backs or in our mouths till they become juvi's
Add a stupendemys geographicus
We need to have option to pick up either a piece of meat or the whole body.
Also, a button to pick up hatchlings/juvies and carry them without killing them. Cuz in nature, sometimes ya just gotta pick your favorite kid and run. XD
We need a titanisoarus soon pls
Imagine having those roaming around in the island eating trees and roaming around with no fear
They won’t be that op cuz of their speed and turning radius
Make them playable
Could the new Baryonx in Evrima, look similar to this? Sucho could have the rough scaled appearance, while Bary could have smooth skin, and some stronger features. ✅ for yes, and ❌ for no.
Does anyone have any idea if they will be making the giga bigger on evrima? The rl gigas were bigger than Rex's.
For aquatic dinos and the bleed/wallow issue with mud being removed in water. Put clay at the bottom of rivers/lakes/ponds etc that only aquatic dinos can wallow in. Clay does not wash off like mud.
Could we get an option in the near future to turn off the fps counter? I think its kind of ugly how its always there.
Just make it so that deino has to stay on land after wallowing to wait out the bleed, if it can wallow under water or something like that it removes any danger for the deino considering the fact that only deino can swim under water (at the moment) and it would basically be invisible to bleeders when it’s by water
For admins, it would be extremely nice to have an admin's chat in-game. It would act just like group chat in the same way that you could add whomever you wanted though its primary use would be for admins to chat in-game instead of having to bounce back and forth between screens.
Also for admins who have rules and take reports/tickets, a way to convert our replays (Once we get them) So we can easily share them with others. Such as they create a link. You could then copy the link and past it into your own replays and view it from there as your own replay. This would be extremely helpful for us admins.
Counter argument @somber bough ?
Perhaps just leave deino's whole wallowing thing the same as everything else? No need to spend time on a specialized bleed healing mechanic for deino, it needs to be exposed out of water atleast sometimes or else its just unstoppable. If people are worried that it would be TOO exposed sitting in the open on the shore, just allow deino so sort of partially submerge into mud to speed up it's healing rather than just sitting out in the open, this would make it so deino isnt 100% exposed while healing but would also give it the fear of having to watch for danger, predators would just need to keep a watchful eye to spot a deino. Problem solved, deino is able to clot its open wounds, deino gains more challenging gameplay, healing will be risky but also speedier due to being partially submerged. yay or nay
edit: forgot to mention, when I say partially submerged I only mean like the bottom half of its body, leaving its back exposed, this would help small deinos not be free snacks while on the shore while at the same time not being OP for full grown deinos, their size would make submerging for camo more redundant.
Could tail hitters (anky, stego etc) have this for their frontal strike. It seems lit would be their most powerful hit but cost more in stamina. (Give it a miute, slow mode) plus it would be cool to just alabama someone by doing that. This could also do a bit more damage depeding on if a headshot was landed, if so it would be nearly 1 shot but maybe it could only do a maximum of 5 swipes before it runs out of stamina
Maybe a cooldown should be put on different dinosaurs after you die playing as them. Right now, if a juvie or adult dies, they can just pick the same dino and go back to their group. In terms of a group as a whole, dying has zero penalty. This cooldown would only last half an hour for middle creatures, 20 mins for small creatures and 1 hour for apexes. This would of course not carry over to different servers, only the one you died on would have the cooldown. This could also be a solution to too many apexes on the island breaking immersion.
Maybe a population cap for apexs, for example you cant choose rex if there are more than say 5 on one server
^ Instead of this, make apexes something that you unlock for doing something on a server. For example perhaps exploring the human buildings and finding genomes or something similar to that?
just make it so its hard to grow apexes and hard to keep them alive.
Make it so apexes have a pretty decent hunger (Maybe around 45 for most apexes and 1 hour for spino and trike) but they need eat BIG things, like a rex would HAVE to find something allo sized or up to get a decent amount of food from it, anything smaller sure they could eat it but it would give them basically nothing.
For herbie apexes maybe make it so they have to eat things in their diet or they get basically 0 food.
A rex couldn’t live off of small game like a carno, and a trike couldn’t live off of bushes like a maia.
No need for “timers” or “unlocking” that’s stupid imo.
Why Rex should have the longest growth timer: To start off with, each growth stage of the Tyrannosaurus Rex are all viable in their own way. As we all know, the juvenile is slender build and has a mobility comparable to tier 1 carnivores like utharaptor, dilophosaurus etc. Due to its mobility it can thrive in a way normally juveniles of other species wouldn’t be able to do. The subadult stage takes a play style similar to 2 tier carnivores (Allosaurus, Albertosaurus, Ceratorsaurus etc). It’s mobility is a little under its juvenile stage but has way more strength. All that should be good reasons enough to tell Rex doesn’t need a fast growth timer if it does well at all growth stages. Also, as the adult is extremely powerful it would need to take time to reach as a balance act. I’f there something you don’t like, let me know in the discussion channel.
I have been thinking about something, since we have weight and collision in evrima how about we mix those together. I was thinking that if a big animal would run into a small one it would get knocked over. And if the weight is high enough it would be trampled. It could be something passive or a move but personally I feel as though it should be a passive thing. Cause when a stego would collide with a Carno what would normally happen? The Carno would get knocked over. Here a animation to show what I mean (credits to Arvid bor for the animation)
i just want to say that, the game is great and all, but there is a heavy lag problem with bodyes on the ground and meat chunks, both of them makes the server lag and the meat chunks (more when players throw them in the water) make the server crash, ad for the admins of a server it would help to keep in control the FPS and the crashes if there would be an option in the admin pannel to clean the ground, with separate buttons maybe that way players would'nt lost theyr prey if the problem are the meat chunks. sometimes the Frames go to 140 to 12 because of that.
Once Rex is added. Could we get an option to play as this skin again? It looks awesome!
Instead of stego having the jabbing kind of tail attacks, save that for kentro and instead give stego something that looks a bit more like its swinging the tail. Doesnt mean stegos attack speed should be reduced, just think that would fit stego a bit better considering how much heavier it is (Not anky levels of swing tho, somewhere inbetween kentro and anky possibly so it still thrusts the thagomizers into an enemy)
i kinda agree with this but 5 is way too harsh. I think 15 would be more reasonable.
So after healing scars remain. These can be very misleading in terms of combat at the moment thinking something is injured/unhealthy. Having scars after healing up to full is pretty damn sweet. However I think these healed scars should be more white/grey instead of the pink/red they are currently to avoid misleading information. Keeping the current system for injured players however works well, and overall I love it.
For the mud thing maybe add plants or algae you could swim through or could interact with like lily pads vines ad such that could act as the same thing, or maybe let the deinosuchus lay down on the floor of bodies of water and submerge itself in mud to act as a clot, however the deino could not move during this time
I think this does a great buck animation for shant once it’s out in evrima.
It would be nice, if an adult Dino can pick up his babys. Just the result of my freinds discussion with our community. what do u think guys? (I'm sry, my english isn't good at all)
Only being able to pick up and carry baby dinos that are either in your group or family until they reach a certain size. I don’t like the idea of being picked up, but the concept seems interesting enough and something that might be helpful to new players
Apex control
If there are too many ADULT apexes on a server, be it herbi or carni, i hope the devs go back to or stick with the idea of Hyper AI. If a server reaches a certain amount of apexes that are online, a randomized hyper spawns in and does what hypers do; hunt, kill, and consume all life. Priority hunting players, and priority hunting apexes. Though i dont really see this happening since the Hyper AI would have be pretty advanced in order to perform this task.
(Note:1. im not saying people shouldn’t be able to play as hypers.
2. something like this would be nice should there be another Region 2 Apex takeover repeat)
I noticed that the waterfalls seem to look like waterfalls in the game. The waterfalls are actually fine, well I want bigger. I want waterfalls that when you re caught by their current you die. I want waterfalls that serve as a place were dinos trying to end their lives can go by hurling themselves into the abyss. This waterfall I have provided you is a perfect example of a small humble waterfall that ticks off all these boxes. I believe this will give more LIFE to the waterfalls in the game. If you don't agree put the green check if you do agree put the green check.
So I think the Deinosuchus should need to wallow in mud and that doesn't need to be changed. Now as i'm saying this I would like to see the Deinosuchus and other Semi- Aquatic should spend less time than there land counter parts healing bleed damage. you can do this a couple of ways. 1) Semi-Aquatic dino's overall health regeneration could be slower for balance sake. 2) You could make more Islands for the Deinosuchus and other Semi-Aquatic dinos to rest on to heal, that would take most predators and aggressive herbivores time and effort to get too. 3.)You could make the blood clotting affect of wallowing fade at a slower rate for Semi-Aquatic Dino's, this would give players time to escape to another location without the huge penalty as the land Dinos. 5) you can create underwater wallowing locations and assets that benefit Semi-Aquatic dinos that don't fade as fast. These are my ideas until status effects and perks enter the game.
mybe the deino can use the walkable areas in the swamp like small land spots tht r halfway between under watera nd notw ater water kinda like shallows tht r were it can roll around in the sediment at the bottem while it also ha sthe pleasur eof escaping to the water deep enough to swim in the minut its done
mybe for aibring bakc to velo ai its ready and good as is it could help wth the ai on evirma
don’t know if this is a thing but the deino should have an animation like the jurassic world mosasaur where it jumps up out of the water to grab a pteranodon flying over the water for food. that would be cool
Also, I want to see little dens meant for deino nests, but smaller dinosaurs can also nest in there. kind of like this
Message for who ever is taking care of the Deino's animation, it worries me to see that there's 3 main things missing
- the main way a crock is moving is by sliding, swimming and lastly by walking or worst running, crocks usually are using 6 elements for moving, tail would be the 1st, then legs and belly 2nd, so every time they come out of the water or anywhere they find some mud they will just slide on their belly with the little help from the legs and sometimes tail for steering, this Deino is literally dropping on his belly like whatever land animal, and there's little to no crawling/sliding involved atm.
- every semi-aquatic or amphibian creature, crock, hippos, frogs, when surfacing are showing very little from their body, eyes nostrils and some small other parts are usually barely visible unless they are running or in pursuit
- water surface is mostly covered in green stuff floating around, and because of their skin texture mostly crocks are covered in all kind of green stuff unless there's a river to wash it away. Thx
Make the dryo dodge much quicker by removing some of the preparation it does, aswell as that make them capable of running away quicker after landing a dodge. Its an impractical «ability» due to its nature of getting you into peoples attack zones easier instead of doing what its name implies, as well as just genuinely not being good enough, we have carno and utah, both are speedy little boys and when your ability to dodge an attack stops your movement, barely changes where you are and requiring you to build up momentum again, you begin to realise why nobody ever plays dryo unless theres a big center swamp herd and they wanna play as a lookout that 2 calls the tenontos and stegos all the time and constantly 1 calls
it worried me a deino can oe shiot near about anything
megalania is a bad pick for the roster
it wont be able to bleed people out like the real life animal cause that'd be too strong. it wont be able to defend itself or run away from pretty much every other predator. the only thing it can do is climb stuff supposedly, how does that stop herras from going up there and kicking its butt? It'll have to roam in a posse if it wants any chance of killing or defending itself but pretty much everything that'll be slower than it will be out of its league in terms of herbivore meal. the same thing will happen to it that happens to utahs on utah rock. it'll get starved out but unlike utahs it isnt fast or agile enough to escape if it i. i think they need to rethink or fictionalise Mega, perhaps an upsize or a different lizard will be needed. the current venom system does not damage your player and there's no sign of that changing, making any mid tier that finds it barely have to worry about being killed and can just rest off its issues elsewhere after killing it
venom
komodo dragons and megalania r alot alikewhen u get bit u get sick teh toxins from the bite an dinfection is wht kills u
basiclya troodon without the snake afect it wants uu to get sick
Cerato should have really good night vision.
Cerato is the honey badger of The Isle and I think that it would be better for Cerato to be able to hunt more in the night so that it doesn't have to deal as much with bigger and stronger dinosaurs like Allo.
wel cerato is speculate dto be like aheyana kinda scavanger slash hunter so would mae sense
allo i see as a day hunter it keeps in packs so but if alone itle go it at night and wait for prey mbe find a carcass but only if it gets desprate will it fight for one
Megalania gets about 7 meters long so maybe it can be a better defender than you think bec of some turn and roll moves maybe
wellye s its begood at hunting but its prey would in my mind be sick or elderly animels about to eitehr die or old enug to not really even move anymore or put upa fight
like dryo a limping teno were it could wait for infection to set ina dn wiat till its so sick it cant even walk
If magy is gonna have the ability to taste bad in the end, at least change it's colors. Many reptiles, amphibians, and insects display very bright colors as a warning sign to predators saying they are not a good meal. Also magy's ability is just not good over all, it's either you die to an asshole or a cerato 😐
Megalania should receive an anticoagulant venom that does not allow for the clotting and slowing of blood loss by simply waiting bleed out. Bleed will be constant and you MUST wallow SEVERAL TIMES to clot the wound and going into water resets the process all over again.
Also, the venom does not stack or increase lethality with time. Simply one bite from Megalania will prevent clotting and bleed reduction rate for maybe 5-10 minutes without rolling in mud. Biting does reset the timer, however.
I feel like if you get grabbed by a deinosuchus there should be a way to have a fighting chance of escaping (an example would be spamming spacebar, etc)
I think there should be some sort of familiarity system through roars and scent beyond the group function. In short, if you hang around somebody enough times, or if somebody is in direct relation to you (brother, sister, mother, father) their name will be a different color and you can see their name when they roar from a distance without a group and you can see their name in their footprints when you smell them.
Say you come across an unfamiliar footprint, and you follow it. If you find the culprit visually, enough times, you will be able to identify that specific dinosaur species by footprint by its species name appearing on top of the footprint.
When it comes to footprints or scent of your own kind, if you occasionally sniff a trail of their footprints enough times, you will be able to identify an individual (their name will appear in a small font on a footprint).
Another method of familiarity is roaring. Say you aren't in a group, but you played with a group of people several times before. You heard their roars enough times, you smelled their tracks enough times, may they be your siblings, mom, dad, or friend. If you broadcast and your friends hear it, your name will appear for them regardless of whether you are in a group or not, and you will see their name from afar, too, if they roar.
Yeah, I want to see different footprints that you could tell apart to recognize what species that is
im hppyf or anew playable souropiod thts not gona one stomp and u and be unkillabl magy is meduim sized kilable can pu upa fight and isnt too op or too weak as far as i se interms of wht iv seen and heard
I am unsure if this is too early of a suggestion since the nesting update is far off, but I beg of the devs to please not allow our colors to be completely random when we come out of an egg. We should not be punished for being born into a pair of sparkletard scalies with bright colors that have no camouflage and no matching attributes.
At least give us some sort of palette relative to the colors offered from both of our parents that we may choose from.
It should say the person who killed yous name (edit: now that I think about it people would revenge kill lmao)
Right now there is no dino that will specialize in beach life. Magy would be a good dino for this because it lived on islands, this is why it is so small.
Give dryo a forward jump kick to stun Utahs or similarly sized animals. Could be more engaging if it can somewhat fight back/temporarily help in a combat situation.
With the new nesting mechanic, i think how customization features are inherited should be easier to predict.
Colors & patterns should rely on probability, depending on color groups. for an example, if a utah has a red for body area 1 & mates with a utah with an orange for body area 1, there should be a 50/50 chance that the offspring will get a red or orange for their body area 1. If a utah with the darkest red mates with a utah with another red, the offspring will have a 50% chance to have a red, & a 50% to get another of the darkest colors (like a darkest grey or darkest orange). Crest colors would just be a 50/50 between parents (100% if both parents have the same crest), same 50/50 probability with extra customizations.
The probability within group colors should be random. If a utah with the lightest red mates with another utah with the lightest red, their offspring has a random chance to get any of the reds. If a red utah mates with an orange utah, their offspring has a 50/50 to get a red or orange, but which red or orange is a random chance.
off topic art chat🎨
since offtopic chat peoples stuff gets overlayed by convos
or intrude on convos
There was talk a long time ago of Dryo getting a passive ability-- while bleeding, it would temporarily have unlimited stamina. This would be a nice, cohesive addition to its skill set that would blend well with its dodge ability and its status as a flighty, panicky animal.
can you change the neck spikes on herra to be finer, smaller and closer together? these current ones look kinda fake tbh
here's what would be better. credit goes to @/Savoy#7274
Something cool that could be added in the future is an option to play as a dino but in first person.
Edit: If you ❌ this suggestion, please tell me why 1st person would be a bad idea, and if you can't think of a reason, then why did you ❌ it? What are the downsides???
To expand on Derptah's suggestion:
Previously it was deemed that first person would essentially always have your character staring through leaves, grass, and anything else that would block your view. With third person right now, we still have all of these undesirable things blocking our view because we're on a island covered in dense jungle. Even something like hypsi can barely see with third person.
Might I suggest a shoulder camera combined with a much larger radius that you can see through foliage. Right now if you stick your face in a bush, there's a very slight opacity filter that kicks in, all I mean is that I want that to be expanded upon by making whatever your camera is stuck in see through. You should not be having foliage constantly obscuring your view. It's tedious and it just isn't fun to deal with. Besides, it feels awkward trying to ambush something out of the treeline when the treeline itself is blocking my own view.
The Deinosuchus should levitate it's tail when eating, not only because it would do that irl but also Hypno said once that there was gonna be some sort of hotfix or update that would make the dinos look like their weight effected them because currently they act weightless
So I think the Deinosuchus lifting its tail up and sort of poking out of the water would convey that sense of weight very well
Depending on the length and volume of a dinosaurs calls, the effect in which the call starts to deteriorate would be affected. An example would be like since the Utah with its shorter, punctual barks and chirps, the bar wouldn't drop as much. and something like the Carno or Teno with their longer. louder calls, it would drop off a lot more and have a more noticeable effect over repeated use. Currently, the Carno being a good example of where due to the length of some of the main calls, its no where near as noticeable as it would be on something like the Utah or Dryo. 1
itd be great if the disable local head movement setting could come back, its great for screenshots & art references.
not important tho, just something that would be appreciated 
I want to see tail hitting dinosaurs like the anky or stego actually causing impact, and causing the enemy player to maybe get stunned when hit.
Really excited to watch the game grow. I think the direction things are heading are great. Todays teaser has me really giddy. Keep up the good work!
As for the mud being a disadvantage to water dwelling creatures, maybe a sap they could use instead? It doesn't make you undetectable via scent but helps with healing purposes?
I think the Deino should have to stay out of water and roll in mud
or else it would never need to come out or it could just swim away and roll in the mud somewhere else and heal it will be to powerful if it could just heal in water. Thats what i think anyways
Deinosuchus should have to come out of the water to wallow and chill on land in order to deal with bleed healing, its only fair and a great way to incorporate balance. HOWEVER, another way to solve this problem is to CHANGE INSTANT MUD WASH OFF when ENTERING WATER and INCREASE the timer for how long the mud can stay on you before it's completely removed. Since there are mud layering states during the wallow animation, you could manipulate it so the deino can wallow, then jump in the water and swim to a small little island or rock in the middle of a swamp/lake/river and still have a layer of mud on them if they swim there fast enough. If they are in danger, it wont be full mud covering, but the mud they have left can dry and just help them clot bleed just at a slower pace. - it's also realistic. Im not a game developer but it seems like there's a way to do this without the need to create a new mechanic.
So I was messing around in Spore earlier and when creating a Oro, I gave it slightly enlarged eyes, it looks cute and then I thought, what if something small oro has for a small niche is to be nocturnal, and its slightly enlarged eyes could be a sign of it having that?
Can we please get some more info on how magy will function in the game alongside the bigger predators? Sure its meat is supposedly going to be toxic, but that will not stop people from killing it for sport or just killing it out of spite 
(unless you get the toxic effect from biting the magy and not only after it's dead and you try to eat it, which might work as a deterrent)
Also the magy and cerato concept arts make trying to picture how this animal will survive very confusing because the two concept arts directly contradict each other.
Behold as magy puts its head in prime head-grabbing position for the cerato;
Dev suggestion: mud is not the only substance that can stop bleeding in the wild, as some plants have coagulant properties. For the Deinosuchus you could insert some water growing plants that it could wallow in to cause the blood to clot and not wash away. They use a similar concept in the game Ancestors: Humankind Odyssey to stop bleeding.
Idea to handle bleed for Deinosuchus: Why not let him wallow on the bottom of the river? When he burries himself halfway in the mud on the bottom of the river, he is well-protected. He should not move for a moment, but it could give a boost to stop the bleeding. 🩸This could maybe be a way to hide from other Deinos as well.
Maybe Deinosuchus can just dig in the mud on the side of the river. Crocodiles do the same thing to camouflage themselves.
Perhaps this was already planned, but what if a Hypsilophodon was somehow able to blind a Ptera in mid air (most likely would require a perk that increases range?), the flying reptile crashes to the ground similar to what we've seen when it collides with terrain instead of just flying around blind
Gorging
Real-world animals frequently overeat when food is available. We all know how being overstuffed after a huge meal feels. Given the Isle's strong point of "risk/reward evaluation during gameplay," I've a suggestion to rework overeating.
-
Allow dinos to eat past 100% satiation, as currently, up to a total of 150%.
-
However, instead of sick, the dinosaur is slowed down in movement speed by 1% for every extra 2% of satiation. The dino also has 1% stamina "locked off" for each 2% of extra satiation. This means that the dino's 25% slower when totally "full," with 25% less stamina pool, but can go much longer between meals, if they choose to take this risk.
-
As the hunger drops, the stam/speed return, until at 100% satiation, they return to normal.
-
Add in an option, once nesting is made available, to feed young through regurgitating food piles or filling the nest from your own hunger bar, as in Legacy.
About Deino bleed, just make it bleed 15-30% less but to clot the wounds it still needs to wallow and be outside of Water, you need a risk for hunting otherwise its gonna be to easy. I would argue that slower bleed gives a window to get away but still needing to wallow makes a good plan for the ambush essential.
15-30% should be a decent range for QA Maybe ?
I'm about Deino bleed too))
I agree with previous comment
What if Deino is bleeding, he will NEED to be at the shore, to heal his wounds? I think that would be a good opportunity to balance game experience and let other dinos hunt Deino, so more player will get more adrenaline, emotions and etc c:
Regarding the Deino bleed, as someone said above, why not make it sap for Deinos (and other creatures aswell) instead of mud. It's healing properties could be a bit worse than mud but it could do the job and it wouldn't wash off in water unless the creature specifically moved around in a way to make it wash off.
Lets say the Deino is bleeding so it bites a chunk in a tree and rips the bark off, the sap starts to flow out the tree and forms a small puddle on the ground that the Deino can wallow/use to heal itself. It can then go into water safely without fear of being attacked while it heals but it'll heal much slower. This could also be useful to other dinosaurs than don't have access to or aren't near mud. Sap in trees could have a 2/10 chance so you'd have to be lucky to get it. Since the Magy will be able to knock over trees it could knock over a tree and the sap could spill out that way since they can't bite like the Deino. A Dryo could jump onto a tree and keep on nibing? or knocking at the tree similar to a woodpecker until a small hole would be made for the sap to flow out. While a Ceratopian could ram into the tree while a Rex could simply bite it open the same way as a Deino could. An Utah could latch onto the tree in a similar way to the Dryo.
There could also be a time (limit?) to how long itd take for the sap to form a puddle. A bigger hole could perhaps take shorter and more sap would flow out of it creating a bigger puddle while a smaller hole could take a bit longer and form a smaller puddle for a Herrera.
I feel that using this sap system it could be easier and more fair for other creatures and not only for the Deino since I know some people are unhappy about the fact that the Deino could just heal in the water. This way everyone could heal while it being fair for the Deinosuchus and other dinosaurs.
Edit: Also incase someone misunderstood I don't mean removing mud, just having it alongside sap.
How bout for aquatics like Deinosuchus to heal bleed they have to stand still submerged in water till some type of cleaner fish swim over to clean the wound thus stopping it from bleeding out further in the water. This could apply for all future aquatic species but in order for the cleaners to spawn in they have to remain still.
it would be cool if they added like a skill thing where you could upgrade things like health damadge and things like that
Thinking about elite fish (probably applicable to deino too)
can we have this if pteras gets to cocky over water? (ignore sound)
https://twitter.com/i/status/1364241553154260994
Said it once, i'll say it again. Just give deino good bleed resistance so it can last long enough to find a safe space to wallow. No need for clay or special clotting plants or wound fish(wtf?? stop overthinking things! tf r "wound fish")
just give it good resistance and let the deino, deino. Obviously to find the perfect resistance (so that it isn't OP) you'd have to tweak it as we go along (and probably every time a new dino is added) so that it remains perfect, but otherwise it's very simple.
Deino could bask in sunlight to heal bleed. By 'warming up' it heals faster and gives reason for players to act more like a real croc. The warmth can last even when it submerges for a time.
THAT SUCH TO GIVE THE CARNIVOROS 'SKILLS OR EVEN MSM HERBS TO CARRY HIS PUPPIES BY THE MOUTH (JUVENILES OR PUPPIES TO A RIGHT POINT) THIS WILL FACILITATE FOR CARNIVOROS Q HAS NO ABILITY TO HUNT GREAT THINGS FROM THE MOST OF THE BEST
EACH ANIMAL CANNOT TAKE A JUV Q BE HEAVY THAN HE CARDS WEIGHT) AND LOOKING AT HERBS COULD HELP THEIR PUPPIES TO MIGRATE OR HELP IN CERTAIN CIRCUMSTANCES
I really think carrying is a poor idea, it'll easily be abused to troll and pick on the younger players of your species, if you can't keep up with the pack and they don't want to wait for you, tough luck. You COULD add a two way interaction that allows for it to be a choice whether you're picked up or not, but you still could be trusting the wrong guy. Not to mention that if they plan to troll or kill you, they'll probably just kill you anyways if you don't accept the interaction
Translated version that isnt gonna make u strain ur eyeballs to read:
That such to give the carnivoros 'skills or even msm herbs to carry his puppies by the mouth (juveninles or puppies to a right point) this will facilitate for carnivoros q has no ability to hunt great things from the most of the best each animal cannot take a juv q be heavy than he cards weight) and looking at herbs could help their puppies to migrate or help in certain circumstances 
If we happen to get a sauropod with a long tail, perhaps the tip of the tail could flail as it walks/runs sorta like this? (timestamp is 2:24 https://www.youtube.com/watch?v=sXqbwRzI_Yo) Also for tailwhips, it should be like an actual whip, where (depending on wut direction u look in) the base of the tail moves left/right (again based on where u look) and then snaps in the opposite direction, causing the rest of the tail to snap opposite of the base (the tip of the tail would go farther to the left/right than the rest of the tail as u move towards the base)
Also, #tailflail
Time of the Titans - broadcast in North America as Jurassic Giants - is the second episode of Walking with Dinosaurs.
This episode follows the diverse Jurassic megafauna in North America 152 million years ago. The episode mainly concentrates on the lives of a adolescent female Diplodocus and her constant fight for survival against predators and...
I've heard the Pteranodon is getting a new takeoff animation, if this is the case I'm wondering if it would look like this as its a fairly logical and accurate way for such an animal to get into the air from the ground https://youtu.be/CRk_OV2cDkk
Controversial claims that enormous prehistoric winged beasts could not fly have been refuted by the most comprehensive study to date which asserts that giant pterosaurs were skilled in flight.
Source: Univ. of Portsmouth
since deino & other semi-aquatics dont have a good way to heal bleed, what if there were patches of clay by mud that they can use? it wouldnt wash off underwater too quickly, but it would be way more effective on land (same effectiveness as mud). wallowing rn makes your dino get covered in mud making it brown, with clay it can give your dino a reddish tint all over from the clay.
another wallowing suggestion is to have dirt work like mud, but way less effective & doesnt last as long. right now if you get hit far away from water or mud, you have little to no chances of surviving bleeding. dirt would be a good alternative, just effective enough to allow you to get to mud without bleeding too much.
(react with a blue check for the clay suggestion, & green check for the dirt suggestion, X for not liking either)
Animals that are more social and/or vocal (Like ptera, utah, and a lot of smaller herbivores) should take much longer to become hoarse. It would make sense for ptera specifically to be very vocal, since it can fly and it doesn't have to worry about predators much when flying, and it would help add to the atmosphere. Utah should take longer to become hoarse too since they're very social and communicate vocally, and smaller herbivores like hypsi and dryo should also be more vocal for atmospheric reasons. Bigger animals with longer, louder calls, should become hoarse very quickly, like carno and rex
Think the becoming hoarse is more of a 'oh god shut up already stop spam calling' thing than a 'the throat gets sore' thing. ^.^ its a fix to an annoyance than anything. That said one idea could be a delay to the calls. more so the 1 calls. so they cant spam it all over the place. They can still het hoarse if they keep using it over and over, but they cant just spam it like crazy.
since our evrima spino looks very terrestrial-based compared to the more aquatic depictions of spino, what if you could choose what kind of spino you turned into with perks? as a hatch/juvi you would be able to either become the monster (evrima) spino, or irl spino, depending on the perks you choose. if you choose perks like better swimming or attack while swimming, you would become a more aquatic spino (irl spino). but if you chose perks like faster on land & more dmg dealt on land, you would start to become a more terrestrial spino (evrima spino). they should look about the same as adults, except the aquatic version wold have a taller/bigger tail & shorter hind legs. so they could breed, but this would be hard since the parents would be fit to different environments, leading to one being more vulnerable in the others environment. (offspring would be the same either way though, what they become depends on perks)
I think ascending is just a wee bit too stamina taxing on ptera if I’m being honest. An animal that gets that exhausted from flight has no business flying in the first place, it seems like. It certainly hasn’t spent millions of years evolving into physical perfection, as far as flight is concerned. Evolving so perfectly in fact, that it’s to the extent that walking and standing is clearly second priority for its posture and form, which seems awkward and ungainly on land. For it to be so perfectly evolved to flight that it’s capable of manoeuvrability that humans have not witnessed in animals that take flight today, according to palaeontologists, speaks volumes as to how much time the larger pterosaur species probably spent in the air. Whilst I’m on board for take offs to be taxing, I don’t think general ascension should be as taxing as it is. Comparatively, aquatic locomotion for Deino, which is another species perfectly evolved for it’s habitat, is far less costly. So much less costly in fact, that I would go so far as to call it OP AF in comparison.
Could the deino while it's underwater have tiny bubbles come out of it's nose after a certain amount of time that slowly rise to the surface, I think this could help to where people can see if there is a deino lurking in the water.
To add onto this, maybe every body of water could have a few spots where bubbles rise up no matter what. That way, people don't see bubbles and immediately go "There's a deino there." The bubbles could mean there's a deino, but they could also just be bubbles. So it's more of a hint of a deino rather than a dead giveaway
Can you make the isle playable on Mac
(I came up with this in #general-feedback-discussion but thought it would make a nice suggestion)
well imo instead of bubbles, it should be like a mini wave
u kno how when u move ur hand under water but rlly close to the surface, and it makes a small wave? thats wut im talking about
the closer it gets to the surface, the bigger that wave gets, but it wouldnt be very large unless the deino is actually visible
Also, u'd have to be pretty close to emerging to create a ripple
Utah pounce on 10% growth
Utahraptor probably could pounce shortly after birth because it's instinct, not skill
And giving pounce only to full adult Utah is pointless
I would suggest that Utah could pounce from 10% growth, but the older it gets, the more damage it gets and the slower it wastes stamina (on the pounce ofc)
10% is too early
it should be at around the start of the adult stage, that way utahs arent OP as they grow
(btw this is an actual suggestion, not a comment)
Instead of giving juvie Utah’s pounce, maybe they can have a trait that better suits their survival strategy. As of right now being a juvie Utah it’s just avoid predation and scour large areas for food. What if juvie Utah’s were able to climb trees as a way to avoid most predators and scout areas for food?
It also would add some life to the arboreal area because right now the only confirmed climbing creature is herrera, with hypsi only able to jump on tree branches.
(If this is a bad suggestion/thought I’ll gladly remove it, no sense in keeping a bad suggestion)
Reposting this from almost three months back.
Improved Toxic Ceratosaurus Bite idea:
Recent observations of Ceratosaurus specimens has revealed that their unique ecological niche allows them to take advantage of [REDACTED] strains of bacteria. While other dinosaurs stay away from putrid carcasses, the Ceratosaurus seeks them out as a primary food source, this equips its bite with a toxin as nasty as its reputation. Symptoms in infected animals include pale skin, blurred vision while running (note: vision is stabilized somewhat while sitting down), increased blood pressure and heart rate having adverse effects on stamina, and in very extreme and advanced cases, vomiting. [REDACTED] bacteria in Ceratosaurus specimen’s mouth has a slow build up in the infected’s body. It should also be documented that said bacteria decays in the mouth over time and has much less severe effects the more time a Ceratosaurus has gone while not eating rotten meat. It is also important to note that drinking water seems to drastically reduce the amount of bacteria residing in a specimen’s mouth. Salt licks have been observed helping stave off the infection. Lastly, recent documents have concluded the idea that Ceratosaurus seems to sway from packhunting, indicating aggression and competition with one another. Severe cases, cannibalism.
I think you should make 2 buttons a creature menu to change your dino and a insta kill where u can kill ur self instantly instead of jumping off cliffs,drowning your self or just waiting it out(server owners can disable both features)
Just wanted to toss some inspiration nature pictures of congo and some asia jungles to what type of vegetation/foliage I think would look nice to see more of. (Open to zoom in)
evrima terrain looks gross maybe its too green but the biggest thing is need more areas without the tall grass
Inside crops that are part of Merc diets, that can even maybe be sabotaged by intelligent animals like Troodons
Another pic.
This can also work for cattle, medicinal herbs and more.
Maybe spino juvis in Evrima could be super fast in the water, and medium speed on land, using its small size to its advantage in the water, outspeeding creatures like Austroraptor and large Deinosuchus. The sub adult would be slower then the juvi, but fast enough and big enough to catch things like Teno, using simple ambush tactics to catch prey off guard. The adult would be slower it water, simply waiting for prey to pass close enough to the water, (would require a slow food drain) then simply charge out and bite its prey. Its high bleed damage would keep the wounded prey on its toes and the spino could simply walk the prey to death. (This would be similar to the rexes growth cycle {Example: Legacy rexes stage growth and stats}, faster then adult as juvi, slightly slower as sub adult but can tackle a lot bigger prey and can take a bigger punch, and adult can reck anything its teeth sink into "IF" it has the element of surprise)
As an alternative/add on to this (Not sure which lol) Since spino is planned to walk on the bottom of lakes, maybe juvi spino could swim like normal aquatics, but as spino gets older, it gets worse at swimming until it eventually just walks on the bottom. Juvy spino would be a decent speed in water, but as it gets older it would get slower in water and it would take longer for it to swim to the surface until eventually it can't swim up at all
It was a nice boulder though.
Speaking of the image on the boulder, I think it would be neat if there could be two different animal dossiers. One that’s more realistic and made by the foundation, and another made by mercs who use the tribals drawings and their experiences.
Adds a bit more life I guess, and maybe future merch
, I kid I kid, unless
maybe the new skin system could have an element of evolution? Example: the base colors we have now would be your juvi- fresh sub adult colors, but as you grow older, your colors would start to emerge, evolve into new colors. Become visable. (Like this - https://www.youtube.com/watch?v=4BY0mzHj1dw) IT WOULD BE AT A MUCH SLOWER RATE!
Talking about ontogenetic color changes...
Maybe feathers that disappear as you grow for certain hatchling theropods?
it would be great if certain herbavores (given if the weight fits) can either knock certain kinds of trees over for leaves and fruit
This might just be me but I would love to see an Archelon in the game
Unpopular opinion on this buuuut
I would love to see progression brought back as a separate gamemode. Basically, if ya progress fully as a dino, you get like, a unique skin or something that can be applied to that dino in later playthroughs of survival or somethin
Edit: perhaps Progression could be a single player option on the game
Allow players to unlock things for the online survival mode
To add onto this: If it is made into a singleplayer mode, you should be able to play it offline
Maybe for the Deinosuchus bleed issue could either roll in seaweed or lily pad vines etc and death roll out once the “bandage” is on orrrrr this seems promising https://advancedtissue.com/2016/08/crocodile-blood-may-wound-healing-properties/
When the nesting/dimorphism update comes out, I think every animals' adult stage 1 call (and subadult 1 call if that animal is able to nest as a subadult) should have a very slight variation to it depending on if its male or female. That way if a female wants to nest and needs a male to fertilize the eggs, they could 1 call and if the get a response back, they could tell if it's a male or female replying by how the 1 call sounds. I think this would be a really good idea for helping people find each other for nesting, especially since global chat won't be a thing by then
Dilo should be the apex of the "small" tier
If a utah and pachy are fighting and a dilo pops up the best choice would be for the utah and pachy to just leave the area, dilo IS the biggest of the small tiers and had a a nasty bite irl, so its gameplay should reflect that.
It wouldn't be a huge gap like mid tiers and apexes (they're still in the same tier after all), a utah or pachy could still kill a dilo but would have to rely on their special abilities (bone break/charge for pachy and pounce for utah).
Basically, ava (620kg) and dilo (700kg) should be the trike and rex of the small tier meta. Make dilo more viable without a pack and have it rely more on raw damage and let troodon be the pack hunting venom stacking guy.
Some sea stacks (sheer-sided cliff islands) for ptera nesting might be nice, a la the islands in the bay on v3?
i read above about carrying babies and i have a proposition. While in the mouth of the carrier, they CAN NOT be hurt by anything until they're let go. 1) There could be a special animation that the juvie has to do before it can be picked up, like a hunch down that implies its preparing to be grabbed, so that prevents trolling. 2)Or, allow juvies to struggle while in the mouth and after a few seconds they can free themselves by like biting or clawing the carrier, which will stun them for a few seconds allowing the baby to get a head start (but make it optional obviously). It would start a path as well for ptera to be able to pick up small juvies, who can struggle to free themselves. A baby shouldnt be helpless once picked up, it should have a fighting chance. This will allow for realistic parent dinos carrying their young to safety if they're cornered or wounded, and would allow for baby stealing as well. You wouldnt be able to go very far with them if you're an attacker, because they will be able to free themselves, but you might be able to get them just far enough from angry parents to land a few bites or finish the job. 3) Another option which makes less sense would be to have juvies struggling drain stamina on the attacker, which doesnt really work because they're small and weak and it wouldnt be tiring to deal with them.
Let me know if anyone has better ideas or anything to add to mine :)
also, less tall grass and more flowers would make spiro look beautiful
READ: also, please dont dislike if you disagree with the first and third suggestion, only if you disagree with the second one for baby carrying (the struggling one) because the other two suck and are irrelevant, but the middle one is the one im more passionate about. Just ignore the other two suggestions for carrying lol.
The semi aquatic Plateosaurus!
here's a small little idea, you know how the health symbol "pulses" bright red to kinda simulate a heartbeat iirc. Well what if when you get bitten or get low on health, it pulses quicker to simulate adrenaline. And then maybe it could slow down if you were infected with venom cause it's supposed to be an energy drain
When the new customization system is added I think it would be a good option for some dinosaurs to be able to choose between the movie version and scientifically accurate version. That way both sides will be satisfied.
Customizable server borders once the map size is increased, id love playing on servers that limit you to the beach or limit you to the center of the map allowing for more of a large land mass feel since you cant find the ocean.
As of right now I feel the island is very lifeless, there isn’t much that makes the island feel like it has life and not just some players scattered around waiting for you to find.
It might be something really simple and not really that well to impact that game but I feel the fireflys should make a return but in a way that’s not one area but they fly around lighting up areas they fly too so you can just see what’s in front of you better.
Another idea I had is to add a austro ai as some kind of wild crane for the swamps and rivers to act like the islands goose kind of thing where you see them and they might just pick off of fish and scavenge but would actually just help the swamps and rivers to feel lively, cause like a crocodile in the water you won’t see unless it attacks you ain’t scenic
My final thing I think could make the island more life like is revamping the fish down the line where they are not just on one spot cause fish staying on one place in a flowing river is kinda weird. I say to let fish spawn into the rivers, lakes or any water source and let them swim either up or downstream. You could also make them jump out of the water sometimes so it feels like they are alive and are actually there and not just food I need to go pick up
These are all the things that would work in the current stage of the game, I do think brachi ai would help but I didn’t include it because as of right now the roster isn’t fit for it cause players would just attack it and there is no dinosaur that would even be able to take it out.