I'd suggest switching out Camarasaurus with Apatosaurus. It would provide a much bigger playable sauropod and I believe it could much better fill Camara's role. Using its tail as a wip, and using its bigger size to deter most predators, and oversized thumb spikes on its forelimbs as its primary defense. It would much better be able to defend itself against apexes, only faultering in certain cases like Allosarus.
#general-feedback
1 messages · Page 97 of 1
It would be a midtier sauropod, being the bridge between Magy and Brachi. It would take about the same time to grow a Apatosaurus as maybe growing a Rex or a Giga/Acro. But it would need a specail niche in the ecosystem because Magy fills low tree eater, and Brachi fills High tree grazer. So where could it fit? In the swamp of course, eating vegetation under the waters surface, where it will have hardly no competition with other herbivores of its size.
Im seeing a lot of toggle suggestions (or tapping once instead of holding) and I'm all for them but PLEASE make it so we can enable or disable them in control settings if they do become a thing. This also goes for tapping Shift to sprint. Especially that. Mostly just that, I want to make it go away. Temporarily, when I want, through control settings. 
Speaking of
Can we add an audio setting making it so that we can change environmental audio only?
Like rain, water noises, and others
Maybe a little exploitable though
Thoughts?
Acro as of now, does not have a very eye pleasing model, currently and in the future (Evrima). I'd suggest they give Acro a more intimidating model, something that has a little bit more flare.
Not a suggestion but the mountain borders are fucking dumb. Half the spawn points in the game put you on the other side of a mountain and you have to get past it to find water and food but there's absolutely no indication of WHERE you can actually pass over them. I've died multiple times because I'm essentially barred from getting to resources because of the damn mountains
Deinosuchus should have a grab right?
Please also add Corythosaurus to Evrima. I don't know if this is planned or not but it would add another hadrosaur to the game which would truly be awesome. (Attacking abilities: Sinse it doesn't a large crest like Para, it should instead have a ramming ability, and back leg kick. When you look backwards, in a certain direction would use a certain leg for the kick, while the ram would be much more steerable then the carnos due to how much slower it will be)
https://www.youtube.com/watch?v=Dkv5ZPRlERk (Could Megalania possibly look like this? {First video clip}) https://www.youtube.com/watch?v=BMJ4V88sG0o And maybe have the ability to jump like this? It would give Mega an edge over many dinosaurus, including creatures like Utah who would try to jump over them. It would allow Megalania to counter Utahs and catch prey in high places, like Hypsi's hanging out in tree limbs above.
Blue is growing like a weed! At this point, he's eating ground turkey, eggs, high-protein cat food, and occasionally fruit like blueberries and mango. This is his third time trying tilapia and I think it's safe to say he's a fan!
Instagram:
https://instagram.com/afroherpkeeper/
Facebook:
https://www.facebook.com/afroherpkeeper/
Discord Commun...
Tegus can jump high!
#tegu #colombiantegu #columbiantegus #reptile #reptiles #reptilesofinstagram #lizard #lizards #animal #animals #nature #jump #highjump #fast
EVRIMA server browser is still pretty buggy. Isla Nycta has 80+ ppl online but doesn't sort to the top of the list when sorting servers by # of players
Please, when music does come to the game, put Welcome to The Isle as the main menu theme, and when you idle for too long, it plays the Hope trailer.
I hope the tail on the deino does not always becomes straight after turning but ”lacking” behind instead
I think that the deino attack should have the deino's head slightly rotated to in one direction. but that's just my thoughts.
@compact ledge They are doing complete UI/HUD overhaul in update 4, so I suppose that will solve the issues of server browser and such 🙂
I have a quite nice one regarding herbivore gameplay in general that it would make it more interesting for the players. The idea is oriented on the herbivores migration and growth. So to make herbi players more fun gameplay I was thinking of forcing players to migrate to eat different plants in order for their dinos to grow. So for example I want to grow stego..I can grow him on grass untill certan percentage but later on I need more complex plants to eat in order to continue my growth, that will also force herbie players to move around the map more and herds to migrate in search for more rich in nutrition plants. That way herbies have something interesting to do while growing and later on maintaining their dino. I think it can be great mechanic to be added to diet system and expended upon
Just a little something that could balance the murky waters of the beautiful island when deino comes in:) https://docs.google.com/document/d/1Le_mYWVNT2Fr2NfV83HwAtR_6bmIiJgNM3Af21-aFuU/edit?usp=sharing
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
React with a
if you think this is dum, react with
if you think its okay and react with 👍 if you think its interesting and good. Thanks for reading again yall!
The deino bite works just perfectly! I love it!
Heres a suggestion: Everyone knows that deino is being added in update 3, but what if deino was able to carry its young in it's mouth? like real crocodiles, which do the same when bringing them to water. Doesn't have to be added, but it's just a thought. This can also work for babies just sitting on the deinos back.
Feedback: Deino bite couldn’t be any better! Looks like it will work well in game and it looks just like how a crock bites! Kentro concept is amazing! It looks flexible and active which never could offer a bad gameplay experience. Being able to eat from trees are great. I thought for a while if stego was going to do that but it suits kentro better! And btw, if this image is hinting towards digging for roots... I’m literary am about to cry of happiness
Plz, have the "pop" sound if Deino bite misses and chomps the air. And make it so the tail does not go straight after you turn/bite sideways, but it follows the curve of the body and does not move on its own.
im sure others have said this, but; i want to suggest reverting back to the old method of adding members of your same-species to a group. i have two major reasons for this:
-
this allows those with, well, poorer navigation skills to find their friends even when they select the same spawn areas, or if they are joining each other's packs on dinos that are already grown and on opposite sides of the map instead of starting fresh.
-
the tab menu displaying players and their steam ids has been, at least for me, a very important tool for reporting chat violations on the servers i play on, such as harassment and/or the use of slurs in the chatbox. global chat covers everyone in a server and going into a replay to try and scan the id of every player on the map is simply impractical, and that's without considering the fact that evrima doesn't have replays anyways, which i'm still not certain of the reasoning behind.
also, on a similar track (the subject of grouping), i think having group mechanics configurable to server admins would be best as it allows for the current trend of servers having their own unique ecosystems. enabling or disabling group limits, whether juvies apply to it up to a certain growth percentage or not, and whether herbivores can mixpack and potentially an option for carnivores mixpacking as well, as some servers do allow it. this last bit is definitely more of a quality if life, as being grouped in the game mechanics isnt entirely a necessity for mixpacks as proven by their prevalence on servers that allow them on the legacy branch, but it'd be helpful for finding your packmates over long distances or in dense forests.
the deinos bite animation needs to be changed it looks like a fish flopping around
I'd angle Deinos bite to the right or left, because it will be biting at peoples legs. But that's just my opinion, what do you guys think?
Multiple part suggestion because it is over the 2000 word/message limit. PLEASE read all the parts before giving feedback on the suggestion!
Part 1:
Haast’s eagle
-New Playable Suggestion-
Okay this is a controversial topic for most that I am touching here, I mean I literally am making a H word suggestion, but before you dislike or call it it trash suggestion please read the whole thing. Also for all the paleo nerds out there this is a fictionalization for Haast’s Eagle to be able to be viable in game, so don’t bring realism arguments because they won’t be listened to because The Isle ain’t realistic to begin with and realism<gameplay. I accept constructive feedback though.
Okay now I will explain how I see Haast’s Eagle in game. Rather than being more of a harpy eagle which is a forest eagle, that is more closely related to Haast IRL, in game I think Haast Eagle should be fictionalized to have more of a Martial Eagle niche that would stalk the plains. That would work as a intriguing and badass gameplay. I also think forest eagle niche would not work well in game for 2 reasons:
- Haast needs a counter and forests work perfectly as a natural counter.
- From a gameplay point even if Haast would be made like a forest eagle extremely agile in flight and it would be able to take sharp turns etc. it would be hard to play it in the dense forests that are in game and most of times you would either crash or break your wings by ramming into trees.
Part 2:
Also a pro argument for Haast’s Eagle is that it could be fictionalized to be the flyer hunter so that flyers after they are airborne would still have to worry about predation instead of just being untouchable. So for example a Pteranodon rather than just being careless after it took off the ground it still needs to look above so that an Eagle doesn’t stick its talons into its back and collides with it into the ground. Also I think Haast should be fictionalized to be able to hunt prey up to Gallimimus size and maybe like Bald Eagles it could fish in order to give it gameplay diversity.(or not but it would be cool to see Haast just lock in on a fish and catch it just like bald eagles do IMO)
As main mechanics that Haast’s Eagle would need are:
- A “zoom in mechanic”(can zoom to see at great distance) so just like a real eagle it can spot prey from afar and even from great altitudes.
- A “lock in” mechanic that would work in the following way: after spotting a prey item (while in flight) Haast’s Eagle would be able to “lock in” on it, that means it highlights the prey item (it would be a sense used instead of smelling while in flight in order to track targets) of the eagle. While the prey item remains within Haast’s visual field the highlighting remains active while on the other hand when the prey exits its field of vision the highlighting stops. This mechanic would be used to track down prey items even in dense foliage, underwater etc. so that the eagle doesn’t lose site of the prey item even from afar.(pretty much how an eagle once its spotted its prey it never lets it go from his field of vision).
Part 3:
3. A “stoop” or a “dive bomb” mechanic which would be Haast’s way of hunting by dive bombing on unsuspecting prey. The dive bomb should be semi controllable(similar to how carno’s charge mechanic works when you try to change direction, you can do it but it is really hard to).
The dive bomb mechanic results in the following scenarios:
a) You hit your prey with the dive bomb and if the prey weighs bellow 50 kg(more or less this weight can be changed) it dies instantly.
b) You hit your prey with the dive bomb and if the prey weighs more than 50 kg(more or less this weight can be changed) a stamina battle begins in which Haast’s Eagle sticks its talons into the prey and starts pecking at the victim.(similar to Utah pounce) The heavier the target you try to “pounce” the faster your stamina drains.
c) You miss your target with the dive bomb which results in the animal being stunned from the impact with the ground for a relatively short period of time(enough time that the target either chooses to flee or attack you). Also even a failed dive bomb should drain some amount of stamina.
Taking off should take stamina so the dangers of using Haast’s dive bomb is that if the target it chooses is to big to kill even with the stamina battle, after the end of the “pounce” it will have no way of flying away or defending itself.
4. Haast’s Eagle should be able to stay on branches that are thick enough to rest, eat, nest etc. safely while avoiding dangers.
5. If the target(dead) is small enough (10 kg for example) Haast’s Eagle should be able to carry it to safety into a tree, to eat it.
6. Haast’s Eagle should be able to nest into trees to avoid dangers that might want to eat its babies.
Thank you for reading my suggestion, I expect constructive feedback and ideas for making Haast’s gameplay even better!
Personally, I feel like the Deino is going to be very stiff when it comes into Evrima. It's mostly that bite animation, and the swim animations/mechanics we saw a while back. There's nothing wrong with making it be more fluent (?) in it's movements. It looks great, although I dislike it's running animation very much, I think it will be a fantastic dino to add to the current roster of dinosaurs. So maybe just make its bite animation a bit less stiff, mainly the tail.
maybe deino's run animation could be similar to the dimetrodon run from walking with monsters https://www.youtube.com/watch?v=BK9r146Ikvw
Also if you don't like it please say why
Walking with Monsters - Dimetrodon Chase
I don't own this footage.
deino should get death roll as right click and alt click is a bite that makes it lunge forward only but has some ok range depending if it looks good as far as realism goes
Please remove the grainy nails-on-cardboard element to Ptera's broadcast. I understand this comes from somebody known to be nitpicky, but some background elements of Ptera's broadcast are genuinely ear-grating and distract from the more natural tones of the call. Some people have misophonia and that may as well be a trigger. Considering these things will be able to fly around and need have their calls heard from such heights, a good deal of Pteras will take advantage of that and tease dinos while they try to nip at them to shut their spam calls. in short, removing that element and making Ptera's broadcast the least annoying thing to hear possible would be very much appreciated by the community. Its other calls are fine, but the broadcast is just... Not okay as it stands.
Give theri the ability to ster up a dust cloud in a fight, blinding both the theri and the attacker, allowing both dinos to retreat. Giving the theri a second chance if it missed its first attack. It would take 1/3 of its stamina so it should it wisely
Hypsi dust bath when?
Also baby croc noises when? They are finished on the roadmap. Let us hear them, please.
When tribals come to the game, can you make some of their animations ape inspired to make them seem more primitive than humans? For example if displays or calls are added to them as a threat display it can start shouting and hitting the ground many times with the object it has in the hand(or even with the hands themselves). Or when theyre crouching they move quadrupedally.Or give them things like climbing but not as good as herrera.
They should update blood mechanics. For example if a bleeding animal is sitting by a river, drinking by a river or the deinonychus is eating in killing in the river, animals downstream will be able to sense the blood and follow it upstream. Instead of constantly sniffing, An animal no matter if herbi or carni will get a small pop up in the bottom by the stamina saying that blood has been detected. Then the character sniffs and either follows the trail or in the case of a herbi, runs away. THIS COULD MAKE THE GAME VERY INTERESTING IN HUNTING. (Sorry for excessive caps) also if a trex for example was eating it, would carry traces of blood and other players will sense that blood. After a few minutes or after drinking that trace of blood will go away and you are once again stealthy. Plz implement this into the game. It would make the game very interesting when it comes to hunting and survival tactics.
Make /gr, /lo, etc make you write just one message in that chat, not make you be in that chat. If you understand what I mean.
someone else already suggested this for austro, but i think it should be suggested again. the new concept we have of austro looks too alien & less like an actual animal, though this look could be way better for austro but still keep the new evrima style
some of the community aren't quite convinced with
The Austroraptor design within #phase-two-archive so i've found a Design
That may Inspire a redesign.
Just to add on, Please let the
Default skin ressemble a swan or duck
It more of a make sure yall are doing this. I know the current Deino model is smaller than this, so i wanted to make sure that you guys were gonna improve it size for when apexs and other large herbivores are released so it can still thrive
Could Allosaurus look like this as a Subadult? It would look so cool at this stage, maybe late juvi as well.
I Think this bird would make a cool skin pattern and colours for the New Austro along with the Image i shown above
Idea, add an offline pve singleplayer mode. Just for those people who have wife cut offs, in the single player world if they managed to get elder multiple times, it would only apply to the single player mode. The ai could be upped to increace difficulty. This mode could also be used for combat practise. This would still allow people to experience and enjoy the game, without having to worry about internet issues.
Lets make it that tap alt once locks it, so you can see around without having to keep push it and tapping it again will make it stop. Would make life a bit easier.
Or make it so you can choose btw both
Very happy to see that you guys are tackling the desync and hit registration issues, those have been a major issue since launch I believe.
Also I'd like to note, since I haven't seen this before, the animation for when the dryo dies/falls back in the clip posted in isle phase two, is extremely... stiff? I don't know the exact word but it looks a bit weird.
Please and an Ingame map so we do not have to look up some website, I think this would help new players get used to the game and enjoy it more. My idea is to make it so the map is not complete when you spawn in, you would have to travel the map to uncover areas of the map. This will also encourage you to travel to new places. Kinda like this:
I think every semiaquatics and aquatics playables should have special spawn point in or near water sources.
^ for all the people about to press that emoji about thinking.
What hes saying is Semi-aquatics and Aquatic dinosaurs (like deino) should have spawns near or in water.
Like deino was confirmed to spawn either nearby a water source or inside it.
Don't add in elders in update 4, add them in update five or later. The challenge for getting elders comes from the diet and affinity system, so not adding elders with what makes obtaining them hard means you could span in, and almost every dinosaur you see could be an elder or possibly a hypo (if you intend to add hypos immediately with elders).
Adding water physics? Not sure exactly what that entails or what it's called but where you swim in the water and the water ripples move with your dinosaur, especially with Deino coming in next update.
I think that kentrosaurus should instead be up to around carnos knee.
DIET SYSTEM: Carnivores
Some people have the idea that carnivore diets should be about X’s animal preferred prey. Which is totally fine except for 1 issue: you would need AI for every species to completely fulfill the dietary requirements of certain animals.
In order to complement this idea on Carnivore Diets, I have come up with an idea of how diets work in carnivores in their real ecosystems. We all have seen that image of the niche partitioning of different organisms that use to their advantage and feed on the different tissues of a tree: the branches, the nectar, fruits, leaves, roots, sap, etc. Now this also happens in the carnivore world with carcasses.
Some animals’ organisms are adapted to eat certain parts of the body. So I suggest dividing the carcasses into different sections that are usable by different carnivore species. Those would be: muscle or flesh, guts (which are already being worked on: organs), bone, and maybe (big maybe) even eyes and brain.
So for example, if your species is a highly specialized hunter like let’s say Allo, the food that would be the most utilizable for your organism would be, for example: flesh, muscle, meat. If you are a bully or a primary scavenger (like Cera) you would thrive on eating the guts and overall gore of the animal. Other secondary or tertiary scavengers like maybe even Galli eat the bone and bone marrow that’s left after other carnivores have completely gnawed the carrion.
This also works as how bodies behaved on Legacy: first you have the complete dead animal, and as more you eat the less flesh there is visible until you only have the guts, the bone, and other parts that are still 100% usable by other animals.
To implement this mechanic, animals that don’t specialize on eating organs or bone would get a debuff on their system. So scavengers can eat fresh meat (but not effectively), but large carnivores would get a small debuff if they ever ate guts, gore or bone, just like irl.
_
_IMPORTANT NOTE: THESE EXAMPLES ARE JUST TO ILLUSTRATE MY POINT, NOT THAT I AM SUGGESTING THOSE EXACT SAME DIETS FOR THOSE ANIMALS.
Feel free to discuss adjustments, limitations, and suggestions on #general-feedback-discussion
Troodon should be omnivorous, if only for variety. Because of this diet change, it could become more herbivorous at day, and more carnivorous at night when its at its strongest. This will provide more interesting gameplay, and allow Dilophosaurus to take the niche of purely carnivorous nocturnal hunter. That way troodon has the ability to stay a carnivorous and aggressive hunter, but seem more passive and curious at day, reflecting it's intelligence. Just to clarify, that doesn't mean troodon is equally herbivore as it is carnivore, it just might eat a little more plants than usual and prefer to chase bugs or scavenge at day. Whereas night is when they are truly horrifying.
Suggestion for Update 3+
Hydration Debuff + Visual & Sound Implementation
Being low on water... it's common by the players to forget that they're almost 0% Alongside not realising where they are to the nearest water source. However, surviving a trip from land to water isn't overly difficult nor complex- You either go to Vulnona and copy paste your coords into the website, then go a certain path to water... Others just scent, and if they're lucky water is not reasonably far.
But! To what I propose, a challenge and discipline to those who forget they need to take a sip before a long tiring hunt.
By listening and watching a large handfull amount of Streamers, YouTubers and casual gamers... People don't tend to realise they're going to die if they don't drink in the next 5 to 10 minutes, or less.
A system, similar to overeating/vomit debuff, pushes the player to watch out every minute or 2 and remind themselves "How much water do I have?" and "When will I need to get some water?"
Debuff proposal
The debuff shouldn't be a killer, similar to the vomit debuff, it shouldn't lead one in a long hunt to be down 10% speed or worse. But, It should be forceful enough, to remind players- Just get a drink.
The Debuff should consequence in total - Nothing too alarming, but a debuff you should pay attention to
- Stamina regeneration slower by around 50% of it's usual speed (Eg. if Stamina of a Utah 0% to 100% was around 30 seconds when sitting, having the hydration debuff would mean 0-100 should equal around 45 seconds)
Visuals and Sounds
To conclude, something like a tongue slightly sticking out of the mouth of your playable (depending on your species) or constant heavy breathing could be in play... being a Visual/Hearing Que
This can play before you start the debuff, giving a short reminder that your character is about to enter a malnourished/dehydrated state
Thank you! If you disagree, I would love to hear your opinions!
the sniff mechanic seems old and a little out of touch. I think an addition like wind to scent would be very beneficial for gameplay. your sniff still works in all directions but when you sniff; a small point on the compass appears to show you the direction of the wind. The wind would be randomly changing depending on the weather, water, and elevation. For example if you hear a carno upwind from you and you head that direction youd be able to smell bodies, water, and big groups scent much further away than from the other directions but youd still have a general sense of smell from the non wind directions, just weaker. I believe this mechanic would help with people rotating location more often and bring more strategy and skill in hunting and hiding etc...
Cera idle animation was pretty cool in legacy despite the fact that it overlapped the sitting animation and played way too often, I think the Evrima Cera could take some good inspiration from it since it's a pretty good looking animation.
A note about Deinosuchus that struck me from the otherwise-awesome animation (sorry if this has been addressed) but most gator and croc species have tails that get taller toward the middle and end, since they're propulsion systems w/ fat/muscle and high ridges--they don't usually taper toward the middle and end
https://image.shutterstock.com/image-photo/big-gator-american-alligator-basking-260nw-1800805375.jpg https://c8.alamy.com/comp/APN3KP/american-alligator-basking-in-the-sun-APN3KP.jpg
Deinosuchus hatchlings could be like 15km/h fast, juveniles 26km/h and subadults would reach its top speed of 35km/h and start slowing down when they get more chunkier and end up at 28km/h when they are fully grown. (On land I mean). In water hatchlings should be very slow say 12km/h juveniles 24km/h, subadults would be fastest say 38km/h and slowly start getting slower ending with 32km/h. Also dunno how fast teno is in water rn but make it so its maybe 20km/h. so it would be easily the king of the water after deino. Also make carno,dryo,hypsi and stego less then 5km/h cause swimming is something these dinos probably never did. Utah could be maybe 10km/h in water. And ptera cant swim or itll start drowning insatntly when it goes into water. Lemme know what u think bout this:)
Okey I really don’t know about this but would it be good if the screen turns a little less colorful in scent mode to make particles a bit more clear?
New Progression Concept:
This is an idea I have that could perhaps get added in the future when there is a lot more dinos. Unlike the previous progression that was in the isle, when you unlock a dino on this tech tree you have it permanently. You can advance in this tech tree by reaching elder stage of the previous dino x amount of times. Dying as an elder should still give you permanent upgrades for that dino, as stated on the trello board, however it should also give you certain points that you can use to advance on the tech tree.
I feel like this would make progressing in the isle a lot more fun and give players something more that they can work towards. When designing this it is very important that you balance it right and encourage players to still play (and progress) on low tier dinos though they have higher tiers unlocked.
(I dont think it should be exactly like this in-game. I just made it so that you understand how it would work)
Tech tree concept:
I know it's very unlikely, but it would be nice if beip can make it in for update 3 alongside deino. It would make great prey for deino, and make use of the fishing mechanic too so fits the theme of the update. Currently the entire aquatic ecosystem for this patch will be made up of a single apex predator, so giving it an animal to hunt while in the water would be nice for both deino players and those excited for beip.
The tail on the deinosuchus should lag behind and not straighten out after turning
I know this has been said multiple times already but I'm saying it again so it's more likely to be implemented
will delete if that's a problem
deino deathroll grapple ability? perhaps
Make it so that you can stand up faster when you are sleeping. I swear it is really, really slow to stand up from sleep. It takes around 10 seconds, which means that if you get caught while sleeping youre dead. Just have it so that pressing H makes you stand up from sleep.
Camera should zoom to a point just above the hips/shoulders of dinos, rather than to their centroids.
Make it so admins can set a growth time for each dinosaur.
The problem is that the allosaurus didn’t develop a crest until after adolescence. This is because the crest was used for mating display and would not have been present in its early life. But the other features look very nice and I hope they add this.
This would be an easy way for herbivores and carnivores alike, a way to rid themselves of a pouncing Utahs. Anything bigger than a Kentrosaurus/Tenonto and a Carno/Allo can ram a Utah that has pounced them, into the side of a large tree or large rock. If the herbivore/carnivore manages to, in fact smash the utah into the tree/rock, it would seriously hurt the Utah, maybe take it to first screen or kill it depending on what the utah pounces. Like for example: if a Utah pounces a trike, if the trike pulls this off, it would kill the Utah, but a Kentro trying to brush off a utah on a tree would not kill it. But if the Utah (within the pounce cooldown {8 seconds}) does manage to get off in time before it gets rammed against the tree/rock, it will further damage the herbivore/carnivore being hunted. So this attack option can go both ways, the hunted could get a lucky break and seriously hurt its attacker, or the hunter can succesfully live, and further take its prey down death's road. Its a 50% chance for either side. React with ✅ for yes, 😐 for IDK (not sure about it), and ❌ for no.
Let allo get a claw attack and maybe a jump but i think claw attack and being able to swipe a utah away could cool(funny)
Different nest designs for creatures
- Hadrosaurs, Ceratopsians, ornithopods and Sauropods have simple round nests lined with vegetation.
- Crocodilians have mound nests, as do Tyrannosaurs, Spinosaurs and Allosaurs.
- Raptors, Oviraptorids and troodontids have round nests, also lined with vegetation, which they incubate via laying on.
- Pterosaurs may nest on rocky cliffs to prevent egg thieves like Oviraptor.
Adding to @ancient plover suggestion above, certain nests will look a certain way, as well as act a certain way. For example: An Allos/Deinos/Trex's nest will not require a parent to incubate due to the fact that the eggs are completely covered by dirt. While nests like utahs/Tenontos/trikes will need an adult due to the fact that the nest isn't covered completely in debry, so it will need a warm body to incubate them.
mm-- i think Harpy Haast's Eagle could work, actually-- give it the perk of being able to fly through tree canopies, Pteranodon would work as a natural counter in the open, being more maneuverable in large fields, Herrerasaurus could hunt Haast's and prevent it from getting too big for its britches in the forest, and it could have the ability to grab, pick up, and carry off small or young creatures below a certain weight limit, inflicting enough bleed to prevent any viability the move could have to "help out" friends. Add in a vulnerable altricial beginning stage and the ability to nest in trees and you have a unique playable that could fit quite nicely into The Isle's meta
ever thought about making the world more alive for example, instead of placing trees, plants, they just grow on the map naturally?
As well, earth, quake that create cracks in the map, new mounds/mountains? Falling rocks the become part of the landscape, tornados, high winds, falling branches etc?
Foraging in Evrima
What is it? And why should you bother implementing it?
With Dinosaur diets on the horizon, I think it's important to start looking into other ways we can create variation in food and nutritional needs. Not only that, but I believe that by including foraging options into the game you could make playing "bottom of the food chain" Dinosaurs more interesting, and fill out those much needed niches in the ecosystem. In this document I've provided some simple ideas that utilise existing assets in the game, and with a little tweaking, will add a lot of variety to certain playstyles:
https://docs.google.com/document/d/1XNzMB29ijWxdXC7RbgfnGgRPpJuAar1xkXjaFNaM4-k/edit?usp=drivesdk
By creating more dramatic variation in diets and feeding opportunities, the developers can add much needed variety to certain playstyles and have something that makes each Dinosaur feel special.
Google Docs
Foraging in Evrima What is it? And why should you bother implementing it? With Dinosaur diets on the horizon, I think it's important to start looking into other ways we can create variation in food and nutritional needs. Not only that, but I believe that by including foraging options into the g...
Adding onto@ancient plover maybe for the crocodillians, they could have a more realistic aspect for a nest. Maybe the temperatures could affect the genders of the babies. The more matter/dirt and twigs (hotter) it is an all male nest. The cooler it is it becomes an all female nest. If in the middle there could be a mix of genders. And maybe as an added mechanic when eggs hatch the parent would actually have to dig the babies out? Also giving the ability to remove some matter to adjust temperature. (With the added ability of carrying the babies in your mouth ofc)
Alligator and Crocodile carrying young:
About the diet system @ancient plover proposed earlier, I really believe certain organs should be highly valued and others should be considered fodder or scavenger food or emergency sources in a pinch. Hyena matriarchs, male lions, and komodo dragons, wolves, and other pack animals draw blood over carcass rights and which specific organs they get to eat In fact, organ meats and fats are what most carnivorous animals prefer to dine on and actively crave over muscle,
Brain and bone marrow will be prized treasures accessible by bone-crushing and bone-eating dinosaurs, while other organ meats, such as liver, heart, kidney, lung, stomach, intestines, and gall bladder, ordered by nutritional value, will be accessible by all carnivores, and may justly be fought over unless the creature is quite large enough for a small carnivore to split the organ meat with,
The liver, heart, and kidneys will be the tastiest organ meats and highly valued for their nutritional content, even providing buffs to dinosaurs who eat them regularly, such as increased stamina regeneration rates increased blood regeneration rates, decreased stamina depletion rates, and increased damage, since organ meats are packed with protein, omega 3 fatty acids, and iron, which are good for heart health and building muscle. No needs for the exact statistics, I know, I was only justifying my reasoning for the temporary buffs.
Meanwhile, eating too much intestines and gall bladders and bladders can make most dinosaurs, except Cerato, T Rex, and other bone-crushers and starving dinosaurs, very sick from residue fecal matter and bacteria, causing frequent vomiting, increased stamina drain depletion rates, and increased hunger drain rates. Your dinosaur will be able to eat these organ meats on occasion or in a pinch when starving, but do not take a chance if you are nearly full and you just need a little scrap of food left to fill your belly.
Of course, these debuffs does not apply if you are eating several small animals whole or eating a carcass in an entire serving--instead, it would apply when, for example, you choose to actively dine on fodder organs to fill your stomach because that is the only thing available to you.
Too much of a good thing can also be bad, however. Do not expect to eat a whole tenonto liver as a utahraptor and not get sick. Animals know when they have had enough to eat of a specific food and will stop eating when they know they will get sick unless they are starving. Vitamin toxicity will cause the same debuffs as getting sick from fodder meats. Maybe an indication that your dinosaur had enough to eat of a certain organ meat could be a retching noise or a shake of the head or a shudder, and continuing to eat said organ can lead to debuffs.
Sharing is caring. I would love to see pack members split up foods and play tug of war with organs and meat scraps to tear them.
Tl;dr, treat organ meats like vitamins to supplement your dinosaur's diet. Eating flesh and fat is fine and dandy, but the healthiest and strongest dinosaurs know that what is on the inside counts most!
Suggestion for making animals with burrowing more unique and different from each other.
Make each burrowing Dino only be able to make burrows in their specific terrain. For example beach/sand dunes, mud, gravel and grass/dirt. Each of these environments requires different excavation techniques, therefore it will make sense that a Dino that is adapted to digging in dirt has a hard time forming a tunnel in a sand dune. This allows for more uses of the burrow mechanic without degrading it's uniqueness
This suggestion was inspired by @wispy pelican idea of “progression” (go give him credit!). Unlike the last form of progression, you’d had to unlock a larger species from a smaller (which was tbh crap all around). This however is different and are primarily for apexes. For carnivores as example, you have no dinosaur to unlock except for pseudo apexes (Alberto, Acro and Sucho) and normal apexes (Rex, Spino and Giga). Somehow as any carnivore you’d have to unlock a pseudo apex to later on unlock an apex. Of course, tell me if there is something I can improve.
Make mass open test once a week or 2. Becouse u probably wont solve desync issue with low numbers of ppl on a server. U need at least 80 ppl on to make tests thats close to real gaming environment.
How possible is it for you guys to give prices? Like, let’s say $100 + a copy of the game. Or a shirt, back pack, etc. Why am I saying this:
I’ve seen a lot of amazing skin/pattern concepts from various people which are incredible, most recently @ Starlight and @ Treebook
So what’s my idea: community contests and community polls. Once you are ready, make a bimonthly art contest.
How would this work? At the start of the month you announce what dino is going to be receiving this (Dryo for example). So now the artist have 1 month time to post just one skin concept they would like to see in the game for a specific selected dinosaur. Once the entry is closed, the devs in a week select the top 10 ones they like and then bring them back and ask the community which one they would like to see the most in game.
Why am I saying this, because I’ve seen a lot of beautiful concepts from the community along the years and would like to see their art acknowledged in a form. Also because we really do need more skins.
Sleeping without having to log out? You can initiate the log out timer by going to the ESC menu as usual, perhaps.
From my personal experience with the game, I often find group limitations ineffective to prevent mega herds and mega packs. Despite the mechanic, people tend to join each other without being in an actual group. Perhaps there should be a way for dinosaurs to feel overcrowded added.
Basically if there are too many of your own species within a certain radius from you, your dinosaurs will feel overcrowded and all progress to elder stage will be paused until your Dino seeks social comfort again. So no real punishment intended like loosing progress, just something that won’t work to get to elder.
The reason why there should only be such a soft way to punish is because there are always going to be situations there will be many of your own kind around.
Not sure if this is an issue with the game, or the servers being awful, but: please fix the random, and sudden disconnects if possible? If it's a server issue, I apologize and I'll delete this post.. They seem to happen randomly but are incredibly annoying and frustrating, especially if you lose a dinosaur you've been growing for the past hour or so because it disconnects you in the open right infront of someone.
Cerato in evrima should be mostly like how they were meant to be in legacy, more health and a stronger biteforce than carno but slower, and capable of running away from allos. Very simple thing there, ceratos a generalist but that does not mean it needs worse stats than carno, that plain makes it very similar to the situation its in on legacy.
devs please please please release that hotfix soon. like next week. this game is currently unplayable with the constant lag, constant crashes, bodies glitching and getting stuck to a dino, bodys glitching and being inedible, poor loading in allowing players to see others through leaves, game registering hits poorly, need i say more? this is very sad to me as i loved evrima. i have been a die hard evrima player since dryo. i love this game and currently it can be very fun. but the game is currrently a hot mess and barely playable, im a carno main and almost every carno ive had has died due to the game crashing and the herbivore im fighting choosing to kill me while im crashed and in the lobby. ive crashed next to stego herds who choose to kill me, ive crashed next to tennos who choose to kill me while im crashed. its sad and very shitty. and im not the only one. i see plenty of people in a server chat scream about the crashes and lag and loosing a dino due to crashes. im sorry for the essay but this game needs a hotfix asap. and it is kinda sad that only recently you have told the player base the hotfix is being worked on. ive noticed the crashes for a month and they seem to get worse everyday. if it was me i would stop work on update 3 and work as hard as possible too fix the crashes. but thats just me. i also dont know if thats what is happening but it seems thats not the case. all we know is a hotfix will happen and thats very good news. its just sad ngl but i hope it is fixed soon
😔 😢
Any way we can get scent dots larger nearer the plant instead of smaller? Hard to find close up
Ok, a good mechanic for tenonto should be that it can swim like deinosuchus, because it has the long, strong tail, and it lives in a swamp, which is its main habitat, i think it should be semiaquatic
Not sure if this goes here but can the FPS being stuck at 8 issue be fixed please. I've tried the method in the doc to fix it but it won't work at all. I don't plan on upgrading my graphics card for my laptop and I don't plan on buying a desktop computer anytime soon. So if it's plausible can the FPS issue be fixed for Update 3? If not Update 3 then maybe a hotfix or Update 4. I'm not the only player that has the FPS 8 issue either.
I feel like this is something minor, but I'll suggest it anyway. You should have your individual dinosaur's uptime or I guess in this technical case ''Age'' shown in either the character menu, here on the server details or both. As I know there's a decent amount of people who are into having a lot of time played on a creature or just generally knowing how long they have.
More bushes
in the future sandbox mode, add something like a slider that would be controlled and selected how much we want our dino to have% growth while respawning
Wouldn’t mind having something like going faster downhill and gaining momentum while also going slower uphill, and making it cost more stamina to run when going up. Just a small thing I think would add more realism and challenge
The damage screen doesn't help towards lower hp amounts, since it stays static from about 70-0% hp. I think it should have more stages to at least be able to determine aproximately what hp you have, while keeping the actual bar you see when pressing insert for more accuracy.
Dino spawning also feels a bit weird. We all know that just plopping in out of nowhere isn't the most immersive thing but what can you do? I think a good solution would be nest spawns- nests spawn in certain areas, each nest dedicated to a certain dino. These nests would fill up with food over time and would not disappear for a good amount of time unless no youngs of the alloted species are in the area for some time. To prevent spawn killing, if someone is killed next to the nest it gets deactivated and no more dinos can spawn there. the nest will still have food but will not regen it and will disappear after about 20 minutes. Of course only babies would be able to eat out of these nests, but you wouldn't have to. you'd spawn at the same growth as now and if you wanted to you could go out into the world as you do now. This would help babies survive the hardest parts of growth, while not being a crutch, as it would stop giving you food when you reach a certain amount of growth. There would be around 3 nests per species of dino at a single time and would change location only if someone was killed at the nest.
Mud rolling is a cool mechanic and I like it, but it just doesn't feel right when the dino is covered completely. My suggestion is to reduce the area covered in mud to make it look a bit better and more realistic.
Cuts cover your entire body and stay there all the time. I'm alright with the second part, but when you get bitten on your leg and your face gets a scar it irks me slightly. it's not that important, but if we have location damage I think we can have location scars.
Please add coelophysis in update 5 or in a hotfix before update 6. I love the idea of tiny scavengers running around in the jungle looking for bodies. They should be AI and playable. Maybe from 4 to 15 coelophysis AI could spawn near bodies that dont have a carnivore say 50m or closer to them. The amount of how many spawn should depend on the size of the body. They should run away from everything but say hatch utahs, hatch and juv dryos, hatch and juv troodons and hypsis smaller than say 75%. They should be fast for their size and have a jump. It would be fun if they could go inside bodies that have been ripped open by bigger carnivores. And when the body slowly turns into a gore they could stick to the body and play around in the skull. Also if they will be added and if they will be playable their growth time should be like 20 min. Also a smaller coelophysis than say 50% could eat bugs like seen in tapwings hypsilophodon concept art. Thats all please consider this:)
The map should have tottaly different environments like bioms that some species would have own diet(for herbivore). And exect herbivore specie should fill up a carnivore's hunger differently.
Suggestion for Utah pounce: I normally see myself getting destroyed by its dps, I always thought it would do a lot more bleed than damage, compared to the bite, and I don’t really see anybody die due to bleeding out, so I think rebalancing the pounce to make it more of a bleeding out attack would be better for Utah for taking out bigger dinosaurs by bleeding them out as a pack than just do mad dps, get flopped on the floor and die.
Bring back the Official EVRIMA BR #1
Lately I've noticed in Evrima that there is no safe place, or a place to where u can calm your mind. There's constant danger with Carnos running everywhere, and Utahs hiding in the Shrubs. There's no break, and I understand that its meant to be that way, but for some people that can be really stressful. There needs to be something in place that deters this slightly, keeps certain dino players in their original Biomes. I'd suggest it be something to do with the Perk system, meaning that if a Carno say strays from the Plains for a large period of time, that its perks start to fade/pause? This would encourage players to stay in their biomes, and actually hunt/graze on the prey dinos and vegetation that spawn/survives in those areas. Of course there would be contact with other species, because people like to explore, so it wouldn't completely solve issue, which it isn't meant to. For example: (supposedly) An allos biome would/could be the forest/cedars/pines, any type of forest, and so "might" not run into Utahs as much, due to the fact that the Utahs biome is more jungle than forest, but because its similar it wouldn't effect the Utahs perks that much. Same for Carnos, if a Carno strays in desert, instead of staying in the plains, its perks wouldn't be affected a lot, because its a similar biome. This would keep dinos in their designated biomes more often, provide much better combat for almost all the species in the isle, and might deter people from camping populated areas which we saw alot in Legacy. (Sidenote: If a dino does stay in its original biome its entire life, and only moves out at the end of its lifev {during its prime} it should get a special reward, like stronger perks).
While I do enjoy the extremely thick jungles of Spiro, it doesn't really make sense. How can there be that much low vegetation if there's such a thick canopy? I think that the jungle floors should resemble something like the first image but also have some denser areas similar to the second image. Or separate them into two different biomes, Rainforest, and Lush Rainforest. The current rainforest biome has a very tall and thick canopy so the lower vegetation should be removed. But for the Lush Rainforest, the canopy could be lower, with trees spread farther apart than in the regular rainforest, offering more sunlight to the smaller plants below.
Now, before you say that the devs shouldn't focus on this kind of minor detail right now, I want to make it clear that I think this should be done in the future, after all of the updates.
TLDR: Two types of rainforests, one with tall trees close together with open area below, and one with shorter trees spread farther apart with thick vegetation below
Also if you dislike this idea please say why
Deino should do this. Maybe grow into a hypo? Only if it survives long enough. As to just dying and mutating like the dinosaurs.
Alright, hear me out on this. Don't ❌ my suggestion just from reading what it's about. Read through the entire suggestion before you judge it. This is a serious suggestion.
It may seem silly at first but it would make a lot of sense to add feces and urine to the game. First of all it would answer a few questions:
What happens to the food in your hunger bar as it slowly gets lower?? Where does it go?? And what about the water in your thirst meter?? Where does that go?? And what is it that causes two or three dinosaurs that are hanging out together to create such a large scent cloud?? The answer? Bodily waste. It could make for interesting gameplay for certain dinos such as compy and most carnivorous theropods, but let's get into that later. On the one hand, it's a little ridiculous to add piss and shit, but if you're not gonna add those two, then why was barfing added?
** **Reason 1:
First of all, it would add a new way to track dinosaurs. Crap would have a reddish-brownish scent to it because it's shit, and its rotting. Urine puddles wouldn't have trails, but instead clouds. The scent of shit could be masked if you cover it with dirt the way cats do. Urine can't be masked, but would fade much faster.
Urine could be used by carnivorous theropods to mark their territory by pissing on trees and near water and would frequently have to go remark the area so that their presence is known. There wouldn't be a way to know what marked its scent, so if you come across a marked tree then you become cautious. After all, its meant as a warning, because you have no idea what left it there.
** **Reason 2:
If compy is ever playable then it could fill a "dungbeetle" niche. It can follow large herbivores and feast on their feces, removing the need to cover it with dirt. (continued in another message)
Compies could follow herds of large herbivores, or just a singular one and dispose of their shit. Compies would be Spiro's "Cleanup crew." AI compies could also do this, following herds or singular dinosaurs. Compy players would also be able to smell feces from super far away so that way they can find food. Now obviously they would also feed on rotting carcasses and such, after all, shit isn't the only garbage.
I forgot about one thing. Once you build up enough waste inside your dino you get an alert on your hunger bar if you need to shit, or your thirst bar if you need to piss. I'll let the devs decide what key would be used for these two, but I just wanted to add that
Also feel free to offer constructive criticism
Following up to @delicate stirrup suggestion. I think it’s enough if animals only poop and it would be for tracking purposes only. Both can be smelled in a farol y good distance and can tell how fresh it is, basically telling how long ago what animals was there. There shouldn’t be any command to poop, it only happens randomly (so players don’t take a crap on smaller dinos just to troll).
speaking in "deinosuchus" you could add a mechanic to him, that he could carry his puppies in his mouth, like alligators and etc. they do today with their puppies.
utah drinking animation loop is kinda ugly, it stops and loops in a weird way, pls look into it
Ya know how in Evrima, raptors that just ate get blood on their muzzles?
How about blood on stego tails (after the body falls off) to signify its recent kill? 😄
Please, for bigger dinosaurs, use muscle stimulation/animation. It adds so much weight/realism to the animations, wich is missing from lot of the animations lately. You didn't even need to create new anims for the already implemented creatures (maybe only for Stego in the current roster) as most of them isn't that heavy. But I do think that animations would be way way better with this.
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Make brachis puke do legitimate damage because physics
Put the blood in the Carnotaurus's mouth after he eats
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Please make hypsis wallow animation slower its max like 3 sec while all other dinos have around 8 sec
a more creative map, on isla spiro there are only clearings, forests and swamps, I would like to embellish this map somehow, add mountains, volcanoes, BIG caves, and a few biomes, e.g. winter or desert
Smelling shades of red to know if u smell fresh or old gore instead of just red. Dark red = old meat/gore, light red = fresh.
Maybe for all carnis or just few specialized ones or as perk.
fix the pteras flight, looks like its tposing in flight with no air resistance
Crocs close there jaw so hard that a pop can be heard, I think upon a whiff of a chomp from a deinonyou should hear a feint pop similar to modern crocs.
I fell like you should make pteras weight go down from 400 to 250 I mean I know hypsi weights more than a human and its not a realism game but making a bird that weighted abt 40kg weigh 10 the amount is just crazy. It weights more than a frickin grizzly bear.
And it would not need its weight because it would just fly away from everything.
200+ kg hatchlings are also insane! Utah start around 100 kg and its about the size of a shoe. Carno on 200 but it smaller that the grass around
Plopping this in here again for any of the art team interested (now w/ visualization):
Feathered Utahraptor design.
- So we've got a raptor based on 80s/early 90s reconstructions.
- Adding full on birdlike feathers (like what raptors had irl, with feathers directly attaching onto the digits and so forth) wouldn't work out too well, because of it's pronated wrists.
- So, building off the retro theme of Utah, it could be given these fairly simple downy feathers.
This illustration from Predatory dinosaurs of the world, depicting Deinonychus attacking tenontosaurus, shows what sort of feathering would suit Utah. Just as a note, the book, by Greg S. Paul, is from 1988 (several years prior to Jurassic Park). The feathering is very conservative by modern standards, but for the late 80s it was highly speculative.
In further support for protofeathers, adding advanced feathers onto a model with pronated hands looks hideous (as demonstrated by Ludia's Utahraptor render from Jurassic World: Alive, pictured here).
So, which one do you choose. Protofeathers w/ pronated hands or advanced feathers w/ pronated hands. The former is okay for the Utah model imo, the latter looks like dogshit.
(Btw, please explain why you don't like this idea, if you don't like it)
stegos are defenseless if a juvie utah stays under its belly and bites it
A bit confused as to why the graphics look 10x better in dev screenshots and look worse in game. I may be seeing things but that really confuses me.
i do generally like the idea of this new austro design but tbh there is no way that the devs would redisgn it this specific way
Just a little feedback, but after seeing ptera I noticed it lacked some stuff so maybe I can give the devs a few ideas for them to improve it.
In order to give us a feeling of speed, maybe you could change the FOV a little when we are speeding up and adding some blur around the screen? It's something many games do in order to give the player the feeling that he's going fast.
I also noticed it's gliding a little too well in the sky, I'd love it if you could "fake" air resistance by making the ptera moving from side to side sometimes (like if it was "disturbed" by the wind, I'm not sure if my image will be clear for everyone)
i do like your idea of nonstop growth but the ageing system would have to end somewhere cause if we want deino to stop growing then as this "crocidiles never stop growing" the deino would have to have a end to its life due to age
This is for the admin aspect of the game. Would it be possible to add a way for admins to see dino growth %? It is a bit tougher to distinguish sizes currently. We are looking to limit dino herd/pack juvie/sub adult limits and the only way to specify that is to use growth %. 25%/50%/75% growths. This wouldnt be much of an issue if group limits become changeable in the future though.
For example, If we wanted to count a 50% stego(sub adult) toward the adult limit due to their strength. We also could potentially want to allow other dinos to stay in the group until 75% growth which would be the beginning of their adult stage.
The elder system is already in production and in the description for it
It pretty much says if you don't choose death, and you have chosen a certain diet and perk path will be what hypo you become if you choose to deny death, or you can die of old age and get a free perk to forward to your next dino
Change utah's trot/walk/run animation to the jurassic park's movie anim. Its now austroraptor's animation from legacy.
What about remaking the deinosuchus sexual dimorphism? Accuring to actual crocodiles they shouldnt have lile these weird looking red dots all over their head. Instead make it where the male deino is just a bit bigger than the female. Bigger and maybe a bit bulkier. But the skin should only have a very slight difference
Deinosuchus's bite attacks should have jaw popping sound effects to it. I know some may hate me for saying this or go ''ugh'' when I say this but. In PoT or Path of Titans their Sarco has jaw popping sounds, that genuinely make it sound terrifying when it bites.
It would be nice if scent particles would be different shapes depending on what it's coming from. You could go the classic "droplet, leaf, and steak", or do something more unique. I feel it's necessary to implement something that isn't just color for a vital mechanic like scent since people who are incapable of distinguishing these colors still might wanna play the game. Or, you know, do the already suggested thing where you are capable of changing the colors in your settings.
I think that when nesting gets added it should also give some kind of reward based on how many eggs hatched for the female and how many eggs concieved for the male (the female's version giving more points per egg). this would count towards the same sort of rewards being an elder would be, it would just be an addition, yet a sizable one if you manage to get enough young. This way there is a good reason to have babies besides getting a bigger group. Some people will probably try to exploit this by eating the babies as soon as they hatch, so maybe the initial reward per egg is small, but it grows the longer the baby stays alive.
The part for the male is made so they CAN stay with their young, but are highly encouraged to go find other females, making people want to go around the map more, which is currently a problem. Although imo the concentration problem could be solved if the disturbance system or whatever it's called is worked on sooner. Atm there are so many people in just 2 spots of the map and it's honestly upsetting cause you know there won't be anyone anywhere else.
another thing- it's very annoying seeing your own scent trails the same as everyone else. imo it would not be too unbalanced to give your scent trails a different color (for example purple). I think we can all say we are able to distinguish our own smell from other's and our noses are nowhere near as sensitive as a dino's would be
it is also vexing to have to turn around to walk backwards and of course animals can walk backwards just fine, so I think something like this should be implemented- while holding X (for example) you will lock the direction your dinosaur is facing on your camera, making the only way to turn your dino be with your mouse. If you press A or S your dino would walk in that direction while looking forward. albeit slower than average. of course you cannot run during this. I think this would add more depth both to normal locomotion and even combat
last thing I promise.
hitting things can be difficult with smth like a carno just cause of how big you are you don't always get a feel for where your jaws are. Plus when looking through bushes it's extremely annoying cause you can't actually see from your dino's face even though it's poking out of the leaves. To remedy this here is my suggestion- while holding R/some other key your camera will switch to be next to your dino's head while it's a bit transparent. During this you can do everything as normal, the only change is the camera position. This would help with peeking through cover, analyzing the surroundings in a more detailed way and aiming attacks for things that use their face to murder others. it would not be busted either cause of course during it your field of view is restricted, making surprise attacks and environmental interference harder to avoid. and if you can switch between the two well enough for that not be be a problem I say you should be allowed to, as it would take a good deal of concentration to do it constantly. if someone prefers it to be just tap instead of hold that could be an option in the menu, since people will have different preferences.
Pls make fast-growing servers, like a x2 where it takes half the time to grow, X3, etc...it will attract players who just do not have the time to play 4 or 5 or more hours to grow a Dino to then get killed by a damn utah xD
If its possible for the devs, yall really need to fix the problem where u get thrown out randomly of servers. Happend just now in middle of fight and done alot before, rlly damaging being thrown out like that lol xD
^ Already underway
Anyways, good job devs. The amount of work you're putting into this update is astonishing!
Hi, I didn't know what channel to put this in but Im having mouse issues in the game and Im not very tech savvy so I have no idea how to fix it and google wasn't much help ^^` My mouse works great for everything except suddenly it decided not to work in the Isle to turn/control my screen, all I can do is click to bite, I cant do anything else.
If anyone could help me that would be so greattt 🙏
Anole camouflage for the Herrerasaurus would be great. Basically instead of making one skin, you could make two for the Herrera. When you activate the ability, you slowly
(around 10 seconds maybe?) transition to the second skin you made and back if you activate it again. This could help Herrera not only hide better in trees, but on the ground too where it's much more vulnerable.
Make Utah's drink animation a little less cursed.
I always give feedback about negative stuff (desync/and other kind of crap), so it's only fair if I do the same when something positive happens.
I'm glad that you guys listened to the community and made our boi Deino a bit bigger. Now judging by the comparison pictures, it has the perfect size. I also really like Deino attack animation, wich was shown in Phase two. Glad I can say that the Deino is in good hands so far.
+1
Sky/Clouds looks fucking amazing on the screenshots, can't wait to have those. Keep it up and take your time to polish update 3 to death.
I forgot if this was planned or already shown, but when a utah pounces a deino maybe make it's "shaking off" thing be a roll? Would be interesting imo.
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I feel like carno should get a way more stiff tail and calm animations for stego, along with quieter sounds.
Giving carno a stiff tail could certainly already make it seem like it has more weight and if you were to downsize it to it's actual size, which would stop him from looking like it deserves more weight than it actually does.
Stego really needs a more calm drinking animation since it's a giant 4.5 ton animal while hypsi has like 150 kg and calmly sips water. -
Carno should get a damage reduction that doesn't affect it's effectiveness at killing small tiers but that affects it's effectiveness at killing larger creatures
Rework scars system on evrima, have their be permanent scars to let others know you have been through some stuff, and then fresh scars so people know you have recently been in battle.
But also reduce the wait time ro heal to 100%, from a certain point, the isle is already such a waiting game, especially with utah since u cant do much without the pounce (unless hunting other medium animals), and pvp is what makes this game fun, in my opinion, and when ur a Utah, where most all other adult creatures can body you in a 1v1 fights, you really need all the health you can get.
So final changes that should be made, permanent scars and fresh scars, and reduced heal time when health locked.
add a death animation that just consists of dinos leaning down a bit before ragdolling so we don't get jumping stegos
Rex can't look up, so maybe pela could swoop down and eat apexes alive, this would keep them in cover and stop them from all just vibing in the open like everyone did in legacy
There should be an keybind to carry food in your mouth
Maybe a system where you can immediately start running after being spooked. I notice when you get up quickly, there is a brief pause before acceleration takes place before going full sprint (for the herbivores) maybe while drinking/eating or lying down you can make a quick getaway. Lets say youre drinking and a deino lunges out as a last resort some people might react at the right time and get away, a real life example would be this warthog escaping from a nile crocodile (i have no other references to what im trying to say)
Hey guys, I just wanted to point out something I've found in gameplay tonight. While I was exploring the giant rock to see if I could get to the summit, I found dozens of AI dryos that seemed to be spawning there as well as ending up stuck there.
I'm probably not the only one that's noticed a lack of AI in the Evrima world, maybe this is why? They're all stuck in one area of the map while making it look like there are dozens of AI throughout the map but maybe only 2 or 3 where players will actually encounter them
Add Beipi in a hotfix after update 3 but before update 4 if possible. It'll be helpful to balance out Deino and it's something a lot of people want. If that isn't possible, maybe add it to ongoing content?
Let people start making skins that get plugged into the game like PCE does if they're good enough. Same for minor model edits, nothing silly but I mean things like tarbo skin for rex, different pterosaurs on ptera, etc etc. Obviously have very heavy quality control but if people are willing to just straight up make cool models and skins and stuff why not at least give it a chance?
Add kill animations, for example when certain dino lands finishing hit on certain spot, the kill animation plays (the animation would be short or could be canceled to prevent being unable to do anything for example in a fight), now this is not priority and shouldnt be added anywhere soon, as there are more important things to add, but i would consider this in the future.
Flareguns for mercs. They'd just be normal flare guns. They let other mercs know where they are, but can probably lead less desirable things to their location. Maybe make the flare gun display the mercs name if a member of their team is looking at it since it future.
Give creatures with a ability to dive an animation for when they’re walking/swimming on the bottom of a body of water
Punchpacket said earlier today that the deino elder will be one of the only elder dinos to actually not stop growing.
Other elders will just be stronger then adults but will be around the same size.
For the new shantungosaurus, give it a long and powerful tail based on the edmontosaurus discoveries. This would allow it a decent rear/side attack for use while fleeing from animals such as tyrannosaurus. This would allow it to defend itself without it having a too powerful frontal attack, so it could not be used to form deathsquads which go around hunting rexes and gigas.
Maybe it is possible to make a system of carrying almost any items for dinosaurs in the future, depending on the size and game restrictions? As an example, troodons would be able to carry earth, branches, rocks, and skeletons inside abandoned human structures to build a nest there. This would have a certain effect on the hatched chicks: chicks raised in the pitch darkness of the building would have much better vision at night, while during the day they would be blind as moles?
Getting bored of waiting for updated. Thats my only feedback.
An idea for deinos attacks.
Its lmb will probs be the bite and its rmb will be the lunge so yall probs asking how could it have more attacks? Well I think the lunge could be the rmb if you look forward and only forward and if you would look back it would make a tail swipe that could stun tenos and carnos, knock utahs over and instakill dryos. It shouldn't do much damage to a stego maybe as much as a utahs bite does to a stego. Rn everyone is prbly thinking that its gonna be OP anyways why do this is because I feel like it would be a easy kill on land for a carno but especially for a utah cause it could avoid the bites from deino better. Maybe donnt add it instantly but ina hotfix or something because I will probs stop playing the game if I find myself away from water goin for a snack and 1 good utah kills me. Not realistic. Ty for listening and if you react with a ❌ tell me why. Thats all hope yall have a good one:)
Ok sorry 1 more thing. the deino could have something like a "battery" that could recharge if it would spend time in sun sunbathing just chillin on sum rocks or mud. Nothing big but say with its "battery" 100% it could be maybe 30km/h fast and with it on 0 it could be maybe 25km/h nothing big.
Make it so that a dino's weight value is equal to it's health value since the weight system is not in the game anymore. Utahs have 700 weight, however it doesn't feel like 6 bites, it definitely feels like there's more bites needed.
Also, to avoid unbalancing dinos, instead of changing the health value to be the weight(Utah's health goes to 700) change the weight value to be the health one(Utah's weight goes to whatever it's health is)
when the music come to evrima,please add the hope trailer music,is the most epic that i listened of the isle
please make the deinosuchus bite damage bigger it should one shot a utah
the deinosuchus is so big compared to the utah look at the little utah its like an ant to the deinosuchus
When omnivores are added into the game, limit their diets to specific foods, rather than just being everything herbis can do and everything carnis can do in a single animal. For example have oviraptor eating fruit, berries, nuts, eggs, and animals small enough to swallow in one go (compies and hatchlings). But prevent it from eating fibrous plants, grazing, and eating bodies which it can't swallow in one go (so you don't get giant ovi packs hunting and devouring larger animals).
This gives them their own unique requirements without just being herbicarni+
I kinda feel like the deinosuchus could be ever so slightly bigger, because from the images its length seems to nearly be on par with the carnotaurus, that has a maximum size of around 9 meters, and knowing that deinosuchus adults could grow as large as 10-11 meters, I'd say that picture has it down on the lower side of the size spectrum
Yooo whoever tweaked the distance dino calls on evrima... Now that there's real distance, and that echo? Hearing those booming dino calls echoing in the distance is some incredible atmosphere. That's amazing ambiance, 10/10.
For when Bary comes out, my idea to make it more unique than just a smaller speedier sucho, what about giving a crocodile/leopard niche. It is still based around a river, since it wouldn't be able to climb very well, but it would be based around slinking into the water like a crocodile, then ambushing from the water and dragging them down leopard style to drown them. It would spend most of it's time lazing around in small trees, and it would look something similar to this.
Concept by Sir Satire
Feedback for the discord
More specifically this is for the fanart channel.
To start with these are a list of things that should be allowed in the fanart channel in my personal opinion (feel free to discuss these with me in feedback discussion if you feel like something should be added or removed)
-Drawings of creatures already existing in the game
-Poems, music and other forms of art related to the isle
-Fanmade concepts for new creatures (however I feel that they should be specified to be concepts and realistic for the game so that the channel doesn’t just become a normal art channel, feels like we would just end up with random stuff not even closely related to the game)
-OC’s (only if they look like the original creature, no anthros or wildly new body shapes or parts)
I’m not suggesting a #offtopic-art 2 but I am suggesting a more lenient fan art channel, kinda kills the hype when a lot of art is removed because just 1 little part was offtopic but the main focus was still on the isle.
also punch if you somehow see this, don't forget
can the devs make the gore quieter i have tinnitis from that gore please
https://www.youtube.com/watch?v=UZk6-Bew_hE what noise should be for the baby deino, nuff said
Galaga Laser beam Minecraft Villager
Jukin Media Verified (Original) * For licensing / permission to use: Contact - licensing(at)jukinmediadotcom
There is an issue within The Isle concerning the size and consistency of dinos. The main issue being their sizes on their character screens in collaboration with both their weights and their in game sizes being inconsistent and very unrealistic. I've made this chart to show you what I mean. Keep in mind that this isn't 100% accurate due to some areas of uncertainty so expect the numbers to be a off by a few decimal points, for example the height of the door frames in the Isle as well as the height of the human on the growth stage screens are not known, but they can be estimated.
Important
The black Carno and Utah are what is currently in game.
Also when I say weight I mean purely the weight, not the dinosaurs health.
This size mismatch is primarily viewed with Carno and Utah, but Dryo and Hypsi could be considered part of that group as well, not in model size but in weight so I'd suggest moving Dryo's weight down to 330 Kg and Hypsi to around 80 Kg. Remember it's only weight not health I'm talking about. This leaves the development team with a few options.
The Hypsi and Dryo weights apply to all.
Option 1) Up size Utah to be the correct size as well as slowing down its locomotion animations to get the speed at in between 52 and 56 Km/h, lower its weight to 550 Kg. Lower Carno's model slightly while keeping its speed the same by quickening its animations.
Option 2) Slight down scale of Carnos model without quickening the animations and lowering its speed slightly due to that (Still faster than Utah), as well as keeping the weight generally the same. Up sizing Utah slightly to make it only around 4-7 Km/h slower than Carno without slowing down or speeding up it's animations. Get Utah's weight down to at least 600 Kg.
Option 3) Increase the Utah's size to slightly bigger than shown on the growth screen and slow down its animations so its speed remains the same, also keep its weight at 700 Kg so it appears much more realistic. Do nothing to Carno.
Ponds and lakes for update 3 ? Surely deino can't just live in swamps and rivers 24/7.
This might be a bitch to moderate because people don't even read rules for very self explanatory channels like fanart sometimes even, but I think a skin concepts channel would be cool. A channel where people can post self drawn skin designs for confirmed dinosaurs that the devs can maybe take inspiration from. Probably not worth adding but Idk it could be cool
Dondi’s original goal in the creation of this game, as he once stated in a stream, was to create an open world primal carnage only with anatomically correct dinosaurs. I think this should be honoured in all species and leave the freak-shows for the mutants/strains and hybrids. Because somehow, Rex + Gator DNA = Magna Rex but Ankylosaurus + Indian Rhino = just Ankylosaurus .. doesn’t make sense.
Guys, I'm really digging the idea of Steam Trading cards and Badges. I would love to get a maxed out dino badge for the Isle.
Juvie carnivores have a hard time finding and catching food while they are growing. Often while playing, players have proposed the idea of little frogs or insects that smaller dinos could catch to stave off hunger. I've been thinking about it and it seems it could be beneficial to the gameplay cycle.
New players will often wander and explore. Once they find water, it's usually the priority. By introducing a food source by the water for small creatures, players will have the opportunity to learn how to hunt. It would be a good practice run for those just starting out by merging the two tutorial steps about feeding and water into one convenient package.
Makes it more fair for the little ones.
You guys always expect from us to be patient and wait for the updates. I can understand your intention here to aim for quality instead of quantity. But how can you live with the fact that your community is living with a shit, broken ass trash build while waiting for that update. Maybe consider aiming for hotfixes, even though you might be afraid of making things only worse. Either way it's my opinion of asking you to avoid this behaviour of just letting your community suffer from a broken and laggy build. This feedback won't matter much anyway since updates will be out in a few weeks. The majority of your community has been telling you how trash the current build is. Yet you ignore it instead of aiming for a hotfix and let us hold onto our butts and wait for these updates.
Just started playing Evrima and really love it so far - I'm excited for the roadmap! I just wanted to leave a friendly suggestion to consider. The Evrima map looks awesome, but one thing kind of sticks out as unnatural to me, and that's the waterways. They're all highly channelized, which seems normal to us, but that's because it's something humans do to rivers and streams. A true, natural waterway is a messy, sprawling, meandering collection of braided channels (see accompanying image from Wikimedia commons). These systems are super dynamic, and are constantly engaging their floodplains during seasonal high water events. While floodplain mechanics might be a bit too much to hope for, I think braiding the waterways in the Isle a bit more would help them to feel more natural and visually interesting, especially as they get to lower elevations (there is generally less braiding in headwaters). This could be particularly interesting in a game like the Isle, with aquatic/semi-aquatic playable critters and fishing coming up soon. Might make the gameplay around those areas more dynamic and unpredictable. Plus it would just make the world feel that much more alive.
update 9 should have some of these animals. Minmi,beipi,bary or sucho. Cause we rly need more aquatics/semiaquatics. Also pls add tiktaalik AI and make it go on land to just chill for a sec and then go baxk in water. 🙂
Update 9 should bring out allo and para. Para has allready been promised in the evrima trailer and allo would be a perfect predator alongside. It would fit the current nieche very well.
It would be nice if update 9 would be a burrowing update. It could maybe introduce 2 herbis and 1 carni. Homalo and proto would fit well. Velo would also work well as a rival to proto that can invade it’s burrows. These 3 animals would also be a more reliable food source for juvenile carnivores as currently there aren’t many creatures juvies can reliably hunt. The update would also set up other animals for future updates(for example minmi in a future aquatic update)
I think beipi will be update 3.5 since update 4 is arguably the least exciting
I also think that update 9 will be para and allo and update 10 will be spino and trike
Since everyone is suggesting update 9 content. HUMANS and HUMANOIDS, that are an essential Mechanic/Playable that is still missing to the game and would bring so much more content and playability.
Also we need ranged attacks against flyers and rocktahs.
If Fanart changes are going to be that heavy, as I have noticed in the recent weeks. Please allow us to atleast have another Offtopic ARt channel again. Things have felt less expressive after changes and now new changes, may make it even more non-expressive. I get this isnt an art discord, but clearly #401470471750811669 isnt enough imo for any art, things get easily drowned out and you barely have any chance to see some talents that are hidden in this discord.
edit. maybe have some specialized roles/mods for the art channels, people who are able to delete inappropiate content or any wrong content such as art theft
It's a bit saddening to be fair.
^ Been watching a lot of people get mad the past few weeks about their artworks being taken down due to it not being to the rules.
Which, I myself, do understand that Rules are Rules although the rules lack a lot of detail.
Although seeing a suggestion for Off-topic art to come back... the same events are going to happen, that's pretty much inevitable when you give people the ability to post whatever whenever
However, I would like to give a small suggestion.
Dinosaur Art Channel
Seeing as most people's art that has been removed in #isle-fan-art have been dinosaurs that the community want that aren't confirmed, dinosaurs that are in the game but don't look like what they do in-game and just dinosaurs people know of that they did some art for
It's a simple suggestion, as Chai said, allocated mod roles can be made for looking after this channel and... hopefully many others, it wouldn't be too bad to see.
Art is Art, people like doing it, why not see people's talent without needing to say "Good art but... delete"
A lot of people would like to see either Isle-Fan-art's rules to change to be more nicer, or a new channel.
Make Z-walk give more Stamina than trotting, please
Once Human buildings and such are in, I would love to see overgrown vehicles and buildings. Vehicles have trees growing in them and rusting away, like so
Would also love seeing traces of human activity that was abandoned due to a catastrophe. Like an abandoned mine, laboratory, or something else.
Change utah's alt attack so u wont have to hold alt for 1 sec before it starts working as alternative attack. Reduce it to 0.1-0.2 seconds plz.
one thing i can't understand is why the final version of spinosaurus got changed so much from the concept art. i mean i prefer a lot more the concept art, is much more unique, still with the Jurassic park-monstrosity-generic kaiju vibe but at the same time a lot more dinosauresque. the sail is so much more noticeable, the general body shape makes it feel a lot more serpentine and water based. it looks like an actual semiaquatic apex, instead of a hunchback rex.
open up the crevice swamp aka the fourth swamp whenever update 3 comes.
First reason is that it wouldn't be a big problem for map size, since the map is already smaller than V3 and it also has way faster dinos.
Second reason is that it is absolutely beautiful around it, and the water might be sort of cool.
Just like middle swamp, i'd imagine it being like a river with nearby areas flooded instead of being like a flooded plain(the middle swamp looks big because it covers a large area, but the deep parts are like a canal, instead of being just big pools), and i imagine it that way because of the work that was put in the surrounding areas.
If the second reason isn't true, then it would be a nice addition because it would be another place for deinos and the cliffs around it act like a repellent for carnos because they would have to go through a narrow section of the map just to get there
also another point is that to open it up you would need to expand the holo wall on the east side, which should make AI easier to find because they're not gonna be inaccessible as much. If you don't know what the fourth swamp is, here it is.
add more of these trees around the map without undergrowth so we can have woodlands instead of dense jungles everywhere
add these plants around swamps, not just in the little land masses that are surrounded by water
it might be annoying that the past 3 suggestions are made by me, however i hope that this is the last one i post for now.
Whenever update 4 comes, make it so that the altitude value's color is changed depending on if you are in a dangerously high place, or in a low one, this would help a lot especially since there are so many sneaky cliffs that just completely murder your dino because they are covered in foliage
to add on: it would depend on which dino/the weight of the dino you're using, for example if you're at 2000 weight it would turn red quicker than if you were at 700 which is utah weight
(I hope I'm posting this in the right channel)
During the major Legacy Maintenance Patch that was issued sometime late in last year, all spawn points in the "DV TestLevel" map appear to have been deleted/reset, forcing everyone to spawn on the far side of the map rather than across the main area, causing a bit of inconvenience when it comes to traversing the map.
I absolutely understand that Legacy has little priority, and especially the test level, but Isle does have a fair share of players who spend time there in sandbox/chill/deathmatch servers who find the change troublesome, so if there would be any possibility at all for this to be fixed then it would be greatly appreciated. If not I understand.
Thank you for your time!
this isnt a suggestion but actual feedback. The elder pachy just looks so wise, I love it 😄
Improved mountain biome: currently there are only a handful of isolated rock outcroppings for pachy to hang out on. I suggest more elaborate rocks, cliffs, and gorges with their own food and water. would let mountains be a place for highland animals and fliers to actually live, and not only be rolling green obstacles
Since we have locational damage then can we make it so when a dino bites a stego tail for example, the biter takes damage instead? I mean, the biter gets a mouth full of spines so it makes sense. Hope this is possible 😄
Oh also a side note, maybe as a customization/dimorphism option?
Since this suggestion will have multiple images, I’ll have to post multiple times about my suggestion. The way you can know if i’m done is by seeing if there is a “===End of suggestion=== “
The woodlands biomes
The woodlands biome would be mostly a paradise for herbivores. There would be grass textures instead of these dirt textures, making it so that herbivores could graze.
It would also have a lot of bushes, both non-edible bushes and edible ones, also along with these trees that you see a lot but never think about.
The small amount of cover would mostly mean that ambush predators would have to use the terrain instead of the foliage as their cover, however creatures that don’t benefit much from foliage would thrive in this land, and it would also have no tall grass meaning that smaller herbivores would have to rely on their gimmicks to survive, like hypsi’s spit, dryo’s maneuverability (and don’t you dare to use the dodge it’s completely useless) and the larger herbivores would be the ones which get the most out of it, especially since foliage could be bad for them(insert tripping on tree and getting half your stego’s health taken away) and that they also destroy bushes quickly. However, something that would impact herbivores is the fact that the woodlands would be far away from water, making it so that the woodlands would be a very bad place for nesting.(Dark green is where the abundance of bushes really gets large) The map below should indicate how they would be placed, surely it can be too much of them, or too close to water, or too little, but the point i’m trying to make about their placement is that they should mostly be far away from water.
So, basically:
cons from a herbivore perspective: they would be far away from water, they would literally be the best place for open space hunters because of auto object avoidance and dinos that don’t even need foliage wouldn’t care about reduced foliage at all, and it would be a bad place to nest
pros from a herbivore perspective: it has a lot of bushes, ambush hunters wouldn’t be as big of a problem as in other areas, and since larger herbivores destroy bushes very quickly, a place where that isn’t such a large problem is ideal.
===End of suggestion===
oh, yeah, and i forgot, whenever droughts are added, there could be small ponds scattered around but they would not be as good as rivers because, let's say if a stego were to drink there, it would only last like 20 or 30 seconds, and especially with a lot of large herbivores it wouldn't be such a good source of water
I wonder if that new ptera clip, the attack one will allow you to impale smaller creatures or juvi
if seiza makes a trailer for update 3, make it so that the video in the main menu becomes the trailer
ptera looks goofy trying to stab things on the ground. will it have a flying attack or pick/drop?
Question: Is there any plans to give admins the ability to hide their names or turn off the yellow/gold color in evirma?
Acro design
- The new acro concept doesn't look that appealing, mainly due to it's, well, obesity
- While Acrocanthosaurus wasn't ridiculously lean, neither was it as fat as a morbidly obese woman who now has started suffering from the consequences of type 2 diabetes.
- Instead, it was muscular, but not very bulky either
This level of musculature would be optimal. "Goldilocks" perfection. Not shrink wrapped nor stupendously fat. If you don't like this, please explain why.
Stop fat shaming dinosaurs. I think acro sucked out the fat from all the other dinos like some kind of liposuction vampire. Pachy used to be a brick shithouse. In the latest concept they look shrinkwrapped. Kentros in their concept looked like a bunch of sharpened pencils. Dryos look like pancaked roadkill both dead and alive.
Most dinos look like they could easily fit between two slices of white bread. Guess the lack of fat is appropriate given there are very few bushes for herbivores and carnivores are always struggling. You don't gotta make em obese but some body fat is normal. Give them some flesh so they don't all look shrinkwrapped or pancaked. The thighs and shoulders are where it needs it most on the models to indicate some muscle. Most dinos look skeletal thin and emaciated and its not a good look. They seem like their skin is just draped over their skeleton like a blanket.
Suggestion for when nesting gets added in. Hatchlings should see everything blurry for the first 10% of their exsistence. they not be bale to run or maybe they should have a weird run animation looking like they have been fractured. Slowly they would get better vision and learn how to run. They could also fall down if they would try to run. Also they should not be able to attack They could only sit, stand and walk. And I dont know how the perk system will work but I have heard that every 25% you will get some perks to choose from. I think that every time a hatchlings that you have nested survives to 25% you you could maybe get a small perk. so it would be rewarding to get hatchlings.
game is good
make it so that a creature's attack animation changes throughout their growth, for example baby trikes don't have horns technically, so instead they bite.
Maybe Torvosaurus could look like this if they add it to evrima? It would be a high midtier predator, having competition with mostly Allos, suchos, Albertos, but runs away from anything else that's bigger. It would prey on kentrosaurus to stegosaurus size meals, and would be a medium runner, prefering to ambush its prey over running it down.
Put this post on Reddit awhile ago but I think I probably should've put it here. The current glide for Pteranodon I'm really not a fan of as it just looks like it's in a constant T-pose, having the wings slightly elevated with a noticeable dip would not only look so much better as it would give it more...idk the right word but you get the point right? it would also make more sense, especially with the devs desire to implement thermals (thermal updrafts birds use today and pterosaurs would've used) as it would show the air keeping the ptera aloft.
Give velo feathers. It looks too much like Utah in appearance. And I think it would look really cool on Velo AI and players alike. I think Velo needs some love in modeling, keep Utah featherless and give Velo feathers (Or atleast give Utahs feathers a differen't aura, like downy feathers while Velo could have feathers like down below{players could have the option to have just skin}).
Foliage Asset + Edible Plant Suggestion
Monstera Deliciosa nickname “Swiss cheese plant”
It's very distinct leaves are known for their holes and being large in size. These plants could work not only for making the eviroment prettier with its very distinct leaves and white flowers, but also can work out as nutrition. As they produce 'fruits'. This fruit unripe is actually toxic, but when ripe its even edible for the human, getting used for cooking.
Example, what could be done with them visually:
Monstera growing a 'wall' over a cave entrance.
Please make the grass land more grassy and less trees. Also use more bushes and really tall grass instead a bunch of trees to help dinos hide.
when a new mapper is hired:
make it so that water always ends up somewhere, just like how V3 was, instead of having a river start in a mountain and end up in a pond even though it's a literal river which puts out tons of water, in V3 every river went to the sea, and the only time it didn't end up in the sea it was because the water source was a small stream instead of river.
In V3 you had the "Lazy River" (between quotes because i don't want anyone to mistake it for me saying it's Lazily made), it consisted of multiple streams and rivers to create it.
In Evrima you don't even have lakes or hot springs, every single bit of water comes out of a weird hole in a mountain, or sometimes there's not even a source like the southeast swamp, which literally creates a long and wide river, even though there's nothing to put water in that swamp
You also had the middle swamp, which is horrible because it had TWO rivers flowing into it, and no water flowing out of it, AND it is also the smallest swamp on top of that.
the ONLY time that a river flowing into something without any water flowing out of it was ok it was the round swamp because it's actually huge.
Currently, there isn't a way to quickly run away while you're drinking. This could be a small issue for when Deinosuchus is added, as it prey won't have much of a chance of escaping an ambush. So I suggest that smaller to medium sized creatures should be able to do a small jump backwards if they press the spacebar while drinking, at the cost of some stamina. The stamina cost would depend on the size of the animal.
Here's a gif showing what I mean, though the speed wouldn't be as extreme in game:
https://media2.giphy.com/media/12B0rNNWEsVBTy/giphy.gif
Prehistoric bugs in The Spiro ?Evrima gets shape slowly with alive ambiance and brilliant forest. You can hear lots of sounds of exotic creatures throuout the isle .
How about to see them? Prehistorical bugs and some other mammals as ai around the spiro would make it more immersive . May be you consider it after roadmap. For example : Meganeura , Arthopleura.. What do you think dear devs ? (This is just a suggestion) https://www.youtube.com/watch?v=Jf81LewDwU8&ab_channel=BlueGum
Insects can really seem huge, especially when you are afraid of them. Still, some of them are actually much smaller today than their ancestors from prehistoric times. Mainly during the Carboniferous period, which started 360 million years ago and ended 300 million years ago, some particularly large specimens appeared. This is mainly due to the s...
Will there ever be aquatic creatures (not semi-aquatic creatures) in the very future?
Dinos should be able to mark territories by scent somehow, you know what I mean? Have brush retain certain colors for must or other pheromones and oils from animals that run against them. Fresh foot prints or fecal matter as well
Scent could stay depending on how long an animal is present in the area
Some carnivores might smell like rotten meat, maybe that would be displayed in a different way than some thing with a musty or sweet smelling.
Since we are getting Deinosuchus, I suggest that all the spinosaurids and crocodilians in game be able to stand underwater and put their heads above water, like this
all jokes aside, make it so that anky has an upside related to stego which is that since it has a very bad turn radius, anky could swing while running, this wouldn't be bad as legacy stego was, because of collision and because the reason stego was so powerful while running was because of it's extremely quick turn where it could simply tilt a little bit and oneshot/hurt whatever was in front of it.
So give anky a swing while running because anky has a bad turn. Instead of turning him into a thin, skinny, armadillo and rhino hybrid to give him a better turn
make carno tilt it's head instead of lowering it whenever it charges, it should also be better for knowing whenever one is charging
make it so that stego's mud slam also gets the feature where it gets quieter the farther away you get.
also remove it
Suggestion for some buildings in the isle:
make it so there is a camera system, like in fnaf, where you flick through to see different halls/areas of the buildings, close able doors, lights ect, so you can monitor the surroundings (even cameras outside) and check for danger, why? Gives more life to the buildings, and makes it scary, it should work, fnaf has had like 8 games centred around it 🖐️😎
make it so that we can see more servers on the list, right now we can only see about 50 as opposed to the 1000 of legacy. this makes it extremely annoying for you to find a server because you can't see it in the list, and it is empty so you can't filter to find it
Is there talks of Evirma being better optimized? I miss getting 40-80fps.
Really like the grassland/savanna concept art, reminds me of the Gran Chaco of Bolivia, Paraguay, Brazil, and Argentina 👍
has it been discussed yet about increasing the length of time carnivors can go without food
i just bought the game anyone tips?
Maybe T Rex could have a Feathered skin customization? Its an option, not a model.
Make cama scarier looking since the actual animal looks like it would eat a rex alive
Make removing global chat on official servers one of your top priority. The conversations there are beyond degeneracy and all kinds of shitty behaviour. If you aim for a good and decent community, make removing global chat on officials one of your top priority. I hope to see this change within the next update, if not we shall wait.
When cannibals get added, they should be added as a perk. The more you cannibalize the more monstrous you become. When fully turned into a cannibal, it should work as: the more humans you eat the stronger you get and to turn back into a normal human you’d have to eat things outside of humans ranging from Utah deino fish and stegos and maybe even to different types of plants. The max strength a cannibal should stop at when fully transformed should be as strong as a sub Rex as well, just to add a limiter to the amount someone eats.
add rains in update 6. Update 6 is going to supposedly improve lighting anyways, so a weather system could make use of that. Rains would simply grow edible bushes back up and disable sniffing. It could also work as a sort of grazing mechanic but with water, where you would get up to 20% water if you had less that 20%, and it would not let your water go down if you were already with more than 20%. Unless it is very easy to do it, the flooding mechanic would only get added later because just like update 3, venom stuff could be hard to implement into the game.
add compy to update 5. since its gonna be mainly a scavenger & not food, itd make sense if it was put into the gore update to clean up bodies. it can just be ai when first put in, with having it playable (either as survival or like sandbox dinos) later if the devs want
(side suggestion) Compies as ai could also be programmed to spawn in groups near gore, so not only is the gore cleaned up faster, but the sound of compies can help carnis find possible food easier
For either the diet update or a future arboral/smalls update, there should be logs & tree stumps infested with bugs that insectivores/carnivores can eat. it would be a great addition for the nesting update since hatchlings could eat bugs if nest/normal food isnt available, and very small dinos like homalo & compy could eat some bugs as a side meal for diets.
make foliage get covered in blood like legacy
and give baby utah the little burp-like sound it had in legacy, especially since baby carno also has it
Edit: the bite sound to be more exact, i for some reason forgot to specify
You should be able to sniff in rain, but it should be alot weaker.
I don't know how others feel currently but I feel like in the quantity vs quality balance is too lopsided. The devs are putting a little too much over on the quality side and not quite enough on the quantity side. For example, the mentioned Ptera crash landing, it sounds cool but it isn't necessary so I'd suggest that the devs release updates when the creatures have reached their "usable" stage and the fancy stuff can come in bits and pieces throughout future updates and hotfixes. This applies to at least until around update 6 where there is enough content in the game to hold a sustained player base, then the devs can return to making everything picture perfect before release.
Different game modes would be cool at this stage just so there’s something to do. Like maybe you are in a pack of Utah’s and u have to hunt a tenonto or something along those lines
I really like the focus on quality. Although I think it would make the long wait times easier to get thru with the official youtube channel being more active. Showing us what kind of hilarious bugs are in the game, live actions vlogs of a day in the life of production, sped of timeline of development of an area of the map or models, a whole video of skulls, videos of some charismatic members of QA working hard, etc. Honestly anything that isn't demanding on editing could really work. I think it could help prevent misinformation and be a great way to be transparent.
List of current confirmed playable predatory semi aquatic animals:
Spinosaurus
Baryonyx
Suchomimus
Deinosuchus
Austroraptor
Beipiaosaurus
Titanoboa
Soft confirmed: Mosasaurus
List of current confirmed playable herbivore semi aquatic animals:
Minmi
The ratio is 7:1, 8:1 if you consider Mosa too. I think you should consider giving variety to the herbivore gameplay too. Just 1 semi aquatic herbie, no nocturnals, no arboreals, no venomous/poisonous, that we know of. Kinda sucks ngl
^ We need more nocturnal, poisonous, aquatic, tree climbing herbies
The grazers and burrowers was a step in the right direction, but they still can be so much more variety
Speaking of a lack of variety: We don't have a confirmed omnivorous Apex. So one of those would be cool.
Invert Mouse option.
More thought needs to be put into the game-play style of all stages of growth for creatures. Right now it feels like a waiting game- everything is focused around the adult versions of creatures, but really you are spending a lot of the gameplay growing. It should be fun all the way through.
environment
Things like having logs to hide in, tunnels, ways to interact with the environment would be one way of making it more interesting. Small creatures and juvenile creatures will be able to hide in them.
stats/abilities
Easiest example is the T-Rex. The younger counterparts look much faster and agile, and as you grow older it slowly switches out speed/agility for strength/power. Having things like this with the creatures would be nice, even to the point of having maybe different mechanics for the younger counterparts, like say juvie utahraptors being able to climb trees a bit.
These are just some examples, but, yeah. I really think gameplay for young creatures needs to be thought about more at some point.
Perhaps as another herbivore semi aquatic we could have Estemmenosuchus? It could act similarly to a hippo, and would potentially have a 40/60 or 50/50 matchup against Suchomimus. It would dwell in lakes and ponds and would not build burrows but instead lay on the side of the banks of the lake/pond or river. (Just a rough concept for something)
(Image comes from wikipedia btw)
i have an Idea that some will absolutely love and some absolutely hate. I think no one will be happy if the devs decide to add beipi to update 3 due to the fact that a lot of people are not patient. Someone even suggested to put the update on rn and fix the other stuff later. And if beipi will be added we would wait for another month or so. Also to the people who hope it will be added in a hotfix... in your dreams. So my suggestion is to add it into update 7. It would be perfect because it is an omnivore. Also if it would be added in update 3 what would they eat? fish? yeah like a beipi is going to go fishing if there is a server full of deinos. So I think they should wait and add along the beipi some new AI. The new AI would be lizards, crabs and frogs. These AI would roam in their own environment. Lizards would be on trees maybe going for a sip of water sometimes, crab AI would be near the beach and on bigrocks like the utah rock and the rocks near tree bridge falls. Now frogs would just run around near water sources jumping into water when provoken. In update 7 diet system would already be in place so I think only certain dinosaurs should have these AI on their menu. Beipis would eat frogs and lizards, ptera younglings would eat crabs, herrera younglings would eat the lizards inthe trees and galli younglings would eat the lizard on land going for a sip of water. Also please add tiktaalik AI for adult beipis to eat. I feel like young gallis, pteras, herras and beipis would be scavengers otherwise and who wants to scavenge all the time leave that for compy. And if a beipi is not going to find those AI it would just go eat sum plants or something. Please consider this devs and if I will find that beipi will be added in update 7 on the roadmap I will be very happy. Thank yall for listening!
Having a venomous herbivore would be neat. I'm not talking about toxic skin magy, but as actual venom. For example, a herbi that has exhausting or paralyzing venom to protect itself for predators, kinda like actual snakes do when they're attacked. It would also be different than Hypsi's blind since it's not a projectile and does something else than just blinding the predator.
Ptera gameplay + Requested biome
for Spiro or a new Map
I've been taking a look of some biomes recently and
Came across alot of cool river, lakes and biome designs
that'd look awsome in game and saw cliff biomes like this and now i thought. A biome just like this would be so cool
to Traverse through as a Ptera doing air stunts gliding in between the canyon cliffs and scouting out places to sit and nest at, would add so much to the Ptera gameplay, I suggest
looking into new incredible biomes such as these once we have a new mapper on the team
Just to add onto it, Creatures such as
Gliding Lizards, and birds of prey would be nice
Intresting ai to hunt within these biomes
would bring the game alive with critters having their own
personal biomes
Add humans and tribals for the "apex omnivore" :)
can you PLEASE fix the legacy game , the lighting is faulty , the movement on the rex turning bugs out and you cant hit anything even other dinos are having the same problem if you turn it glitches you back and forth , the love the original but its killing me that there has been no fix to the game itself
https://docs.google.com/document/d/1f_O6XEfvuaV2q7thpbE2_uDXBI0wraOX3GSUtTNEH58/edit?usp=sharing (React with ✅ for yes,
for not sure, and ❌ for no {contact me if you think my idea needs editing, or you have an idea on to improve on it, I'm up for suggestions}).
Google Docs
Velociraptor There is a lot of debate as to how Velos can become a decent animal to play in Evrima. Not everyone wants Velo to be in Evrima, but some people do want it in. It's one of those topics that nobody can find middle ground on. Everybody is talking about how bad it looks in appearan...
Add pre-built nest
Sites herbivores can Migrate and
Nest at
Adds more intrest to nesting
The nesting feel and makes things feel
More alive, plus we should be able
To place bushes on our nest as nest armour
This will also be fun for
Omnivores to mess with and
Steal eggs
Note: You can still nest anywhere
Nest sites are optional if your not
Comfortable choosing on your own
Make that u can switch dino its anyoing if u crew stego 5 hours and if u wanna play carno u cant because u need tho die with stego so make that u can switch so stego progress keep saved
Big herbivore crouching ):
Give players the option to have 2 dinos on a server, like @west jasper suggestion above, its annoying to have to kill your dino just to play as another. Maybe an hour to thirty minute long cooldown so people don't abuse it.
Anyone know the fix to the admin names not working?? (on legacy)
After I had some time to play test evrima the last couple weeks, I want to give you some feedback on scent.
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water:
works pretty solid, but there seems to be some issues with rivers, as sometimes not the whole arm but only sections get marked.
I assume this is a bug. -
bushes:
They work, but the visibility is a huge issue.
Sometime those "balls" are not or very poor visible or bug into the ground. -
corpses:
work very fine. No issues here. -
Scent:
Major issues and no real usability.
Very hard to keep track or find your prey if your own tracks mess everything up.
=> your own scent, as well as the scent of group members should have a different colour, then other dinos.
Idealy: Every species should get their own "scent".
Also: Sniffing or following the scent while running should be considered.
Further suggestion:
As AI is a bit rare and it is hard to find tracks as a carnivore, it might be helpful to "sniff" where prey is.
=> If you sniff a rough direction is given where other dinos might be. Should work if you are about 500m away.
Though as it is only a rough direction it should cease working, once you approach 200m to the prey.
Definitely need more scent based mechanics
This has most likely been suggested before, but scented footprints should fade overtime before disappearing to show how recent they are.
Seriously need more scent mechanics.
Would be fun to have a mechanic where you can 'hone in' on a scent trail/certain footprints. The rest of the screen around goes greyscale, and the tracks ur following light up more/show more info. You wouldn't have to stop and sniff all time, it stays like that until you go out of that mode.
Also that your footprints and ur pack mates footprints should be a different colour and more faded or smt.
Hello, maybe it will come of as a nitpick(Because it probably is tbh). But can we have less perfect meat chunks, in terms of shape/condition?
Again, I know these aren't top priority things, so I'm not saying it should be replaced/re-created right now, but our current meat chunks are a bit too perfect. It's like a human helped the dinosaur to cut out a piece of meat with a knife. I know, it's a small detail. But what sets an average and a good game apart? That's right, it's attention to detail.
Some example of how a meat chunk would look if it gets teared out by a Dinosaur.
( I don't care wich game is this, the point is showing an example, and not to start some dino game vs dino game bullshit)
TL:DR : More variation of meat chunks, make them less perfect. (shape/condition)
Also give meat chunks proper physics at least if you aren't going to do what RyK said
Guts and Gore: Food for Thought. A look into the community's ideas surrounding corpses and their potential. (Copy/pasted from my post on Reddit).
There's been a lot of ideas surrounding gore and organs floating around in the feedback channels for months. Unfortunately, I feel that most of them are a bit optimistic and struggle to put forward something that the Developers can work on and introduce into the game. Despite this, I believe the foundations for these ideas are in the right place, and I'd like to take a moment to unpack what I think the community wants, and put forward an idea that I think is within the abilities and resources available to the Developers, in accordance to my limited understanding.
Most suggestions about potential variation within the gore mechanic follow a couple consistent principles and I'm going to try summarise them here:
Dinosaur corpses have the ability to have variation when it comes to elements of nutrition and accessibility, represented by separate body parts and organs.
By establishing this variation, you can create diverse niches and roles for every carnivore, in accordance to its individual needs.
Nutrition variation can have positive effects like dissuading mixpacking/over-packing, rewards calculated gameplay, and can add nuance to Dinosaurs who would otherwise have limited abilities and enhance gameplay.
There's an argument to be made for variation coming from species preference, which I believe is what the developers have planned. I could construct an entire other post outlining the issues I think that would follow this, if this was the only form of variation. The core of this argument is that with AI limitations, we will not see every Dinosaur equally represented in an ecosystem. Therefore, the viability of certain carnivores would be reduced, as their ideal diets are less accessible.
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To combat this, I'd like to expand upon the communities' ideas and put forth what I believe is a middle ground to the gore discussion.
Currently in Evrima, we see that most corpses are valued equally, the only variation found in the amount of food available to eat, or the corpses' ability to be carried. From what I've been able to gather from comments shared by developers made in the past, or from official posts like the roadmap, we can expect variation in the quality of the corpse in reference to how old it is, introducing decaying gore similar to what we see in Legacy. I haven't seen anything outside of this that would suggest other forms of variation from an indevidual corpse.
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I propose the introduction of variation in the form of how much of a corpse has been eaten, where each corpse is limited to stages of consumption. For most carnivores, the more bites that are taken from a corpse, the less nutritional value the consecutive bites have.
The idea is that the first few bites represent the skin and muscle, the most nutritionally consistent part of the body. The stages that follow are variations of the guts, that not every Dinosaur is built to break down. The last few bites of the corpse are the dregs, and hold little nutritional value, only fulfilling the role of filling an empty stomach, without a nutritional benefit.
These stages of consumption would follow evolving models of the corpse, where the stages would be visually represented by what you see missing in the body (eg, stage 1 is a normal corpse, stage 2 the skin and muscle has been devoured, stage 3 organs and sinew are pulled apart, stage 4 is bones with undetailed goop leftover). There could also be audio cues -a wet squelch to suggest you're digging into less favorable organs, for example.
The differences in gameplay comes from the fact some Dinosaurs would be built to thrive on the rich organs, where others get the most benefit from earlier or later stages of consumption. By introducing a finite resource within a single corpse, you're opening up the opportunity for balancing the needs of individuals groups, eliminating the viability of over-packing, and pushing players to calculate kills, based upon the needs of their group. Not to mention opening up more opportunities for scavenger playstyles.
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To be clear: all corpses can be accessed as a food source at any stage of consumption, and only at unideal stages it would be more of a buffer against hunger, comparable to grazing is for herbivores. It's up to players to look for opportunities to make ideal kills, and to balance what they're ready to share with competitors. Decisions around things like, what can we kill to get the most of what we need, what parts of the body will benefit my growth/the health of my pack, how many of us can we sustain with this, who gets the best bits? and, what corpses available to me are worth defending/fighting over, have the opportunity to really engage players and direct different species into their own ecological niche.
This wouldn't be a complete exploration of the communities' ideas around gore if I didn't talk about locational values, which I feel has the opportunity to be more of a hindrance than a fun mechanic. Some people have suggested that physically, where you eat from a body should determine the nutritional value the food you take has. For example, eating from the head would give you a different food value to that of a bite taken from the abdomen. Personally, I envision this would have it's own set of frustrations. For starters, Evrima already has issues synchronising the location of corpses, let alone the subtle differences between eating from different locations. Secondly, this would be an incredible amount for work for the devs. These people would suggest there be separate models for different areas of consumption. Corpses modelled to have individual bites missing from the correct locational positions on the body. While it's a popular idea, I don't see the devs having the time or resources to put something so intricate into the game.
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To wrap this up, there's a lot of potential to add nuance within the upcoming diet and gore systems. The community has been pretty vocal about what they think they'd like to see, and I think there's opportunity here for the developers to consider some form of what I've suggested.
Elder Stegosaurus Size Increase Suggestion:
Seeing as Punch mentioned that not all the elder's will be bigger to their adult counterpart, I would like to suggest one playable that should be allowed to grow larger when they reach their elder stage is Stegosaurus and I'd like to explain why.
One reason, is that every member here and their mother has begged for Stegosaurus to get a size increase to be more closer to the Legacy version, or closer to Stegosaurus ungulatus size. Now, I can understand why the devs might be hesitant in just up-scaling Stegosaurus considering that there currently would not be any predators to effectively hunt them this is where the elder bit comes into play players would have to earn that size by not only surviving to adulthood but the extra time it takes to become an elder as well. Furthermore, with the introduction of T.rex AI this increased size would allow Stego to better defend itself against them but not invincible.
Balancing: To balance out this increase in size, Elder Stegos would drain more stam by running or using their tail swing attacks, would move slightly slower than the regular adults, and the tail swing attack would take more time to deploy but deal more damage. These debuffs would become more noticeable the closer the player is to dying of old age, which would give predators a bit of an advantage in taking it down.
If you liked this idea please react with: ✅
If you dislike this idea please react with: ❌
If you are indifferent or just don't know how to feel about this suggestion, please react with: 
Thank you!

Maybe the deinosuchus’s bite (the lunge) could grab and thrash or pull into the water with them? (Maybe being able to death roll as well with the cost of stamina use)
adding on to horse's suggestion, to balance this maybe u would be able to struggle and bite to try to get free, at the cost of some stamina. it would also only be able to drag things underwater if it was small enough to pick up and drag.
Now I know that Evrima is supposed to be the super early access test branch of the game, but it is in my opinion the better place to play this game because at its core the mechanics are much better. Growth is smooth, latency issues are being fixed, nothing is biting fifteen feet from their targets and killing them...
But there's a problem. Two weeks after any given update, all of the servers die. Like, completely. You've got thousands of people playing this game... on the wrong branch. I think I know why.
Beasts of bermuda has nesting, and their populations are consistent. Path of titans has no nesting, but their player base is absolutely tiny and for the most part, servers are dead. Legacy branch, where nesting is, is still very populated and lots of people are playing there.
My point is that nesting should be on a higher priority than adding say, magy/cerato/allo/etc, to establish and increase in server pops and consistency in playerbase. When you give people the opportunity to nest, that's an investment. That's engaging. For herbivores right now, there's almost nothing to do. They hang out and look for excitement, and try their darndest to raise kids that don't belong to them, often killing them in the process (so many impaled baby stegs...).
Nesting is extremely engaging, and playing on that maternal and paternal instinct is a great way to keep people coming back and playing with each other.
Oh and remove global on the official servers. It's a cesspool full of radioactive waste. Seriously, it's a problem.
TL;DR: Nesting needs to be the next thing that gets added to the game, not more land creatures. Obviously deino and ptera are almost done, so might as well throw them in, but nesting needs to be moved up in priority to the top.
Maybe have facial tells for the degree of injury to a dinosaur?
Control how much meat you rip of a body by a small mini game or thrashing the mouse which in turn thrashes Dino's head. and also different key binds to drag a entire body(if the dino can actually drag it) or rip a flesh chunk from it.
make pteras flying animation feel more resistant since its flowing against the wind, like with the wings skin flap flapping would make it look better. I think adding some sort of presence of wind, gravity, etc would make the animation much better.
In certain areas around the map like the Grassland and savanna, maybe the devs could add wildflowers to the map? These flowers could give herbivores special feeding perks perhaps?
Please make looking underwater less clear cause I bet a utahraptor cant see every detail from 500m underwater😂
Freshwater should become cloudier when it rains. (Rivers, lakes, swamps, etc) This would make it harder for aquatic animals to see underwater during rain, and it would make it harder for land animals to see through the water from above. When it rains, it would be a good time for animals to cross a river since they'd be less likely to be ambushed by deinosuchus. At the same time, deinosuchus would know that animals are more likely to cross the river when it's raining, which would be a good time to hunt them. It would add kind of a risk-reward thing for both animals
give acro the ability to have a "fat shield" in the body as an armor and when losing it(time or many attacks) it can regain it after eating a good amount of food
Allow bigger herbivores, such as trikes for example to lower themselves as like a form of crouching for them since they can't exactly crouch. Keeping their head and body low. Feel free to disagree, curious on how the community would feel about this.
Give all ceratopsians the ability to ram their attackers, but each would still have unique attacks besides the charge. It could also be used (for bigger Ceratops) to ram trees for extra food.
Please give us an Anky similar to Jurassic World's Anky, I think most people would agree it would be a better fit for The Isle than the currently proposed Rhino/Anky hybrid model. If you haven't seen Bumpy from JW Camp Cretaceous then you should check it out for all the dino/anky fans out there. https://www.youtube.com/watch?v=Nj3FCG20vLk
I think Pachyrhinosaurus (in Evrima) should look similar to this. It would be big and bulky like trike but wouldn't do bleed, but rather Hp damage. It would be the main prey of Giga and Acro, and so would be bleed resistant. It would be much faster than Giga, trying to use its speed to outrun its attacker rather then fight it, but when its forced to fight, it shouldn't go down without a massive fight. (It should also have a higher chance of inflicting bone break since its entire nose is bone) These beasts should be mostly grazers, living on the plains, or in lightly wooded areas, using open ground as a defense.
Use barosaurus instead of diplo
Here's another Example of what PachyRhino "could" look like.
2 things for dryo and hypsi (Well second one is for dryo only)
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Dryo and Hypsi should be able to sniff while walking and trotting, it gives them more of a use as possible herd lookouts for food as well as danger. They can smell footprints, bodies, bleed, food and water for the herd without needing to stop and risking a possible ambush. Its also just a great utility for 2 nimble herbivores that need more to them for them to be worthwhile.
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Remove the stopping movement feature for dryos dodge. The beginning part where dryo stops moving to dodge? Yeah get rid of that, it puts you at a actual disavantage, normal strafing works much better. Id say aswell allow the Dryo to start moving quicker after landing the dodge, so you cant just have the location your gonna land at be camped by a utah etc.
fix anky gr
Random spots of mud should appear around the map when it rains
And mud should wash off faster in the rain
For more realims of combat system would be great to have an ability to move sideways and backward slow(like before attack) and dodge with shift + double movemen key. (that drains lots of stamina but u can avoid attacks predicting opponent's move or attack with dodge forward then immidiately bite and dodge backward to sudden attack. The dodge speed has to be related to the dino's weight, so as heavier dino as harder to predict the lighter dino's attacks with the dodge.
i think rexy needs a bit more detail on those pearly whites 
Bloody Carno face and Bloody Thagomizers in Update 3? 👉👈
Give stego both a tail swipe and a jab. You could use the jab to deal targeted damage and use the tail swipe to do less damage, but instead hit multiple people at once. And also make stegos lift dust whenever they swipe
Maybe instead of ptera holding its wings out while slowing down to land, the animation could be kinda like this (the wings flapping, lol excuse the bad landing but maybe that could also happen if you land while flying too fast) https://media.giphy.com/media/p4n0CHLGnh3uI1cWmN/giphy.gif
Also for swimming on the surface, maybe it could be like this https://katswenski.com/sites/default/files/drunk-eagleswim-tumblr-size.gif
would any one else like to see herrerasaurus concept art
A few people have said this but I wanted to add on to it: large herbivore crouching. Not really a full on crouch, but at least lowering their bodies to make themselves less noticeable or sneakier
to add on to this, i don't think it would be reasonable to make them lower their bodies since they are already quite heavy, but instead just take slower, and more careful footsteps that make less noise, and let the foliage around them do the rest
I think there should be a massive lake somewhere or just some lakes in general instead of a ton of swamps and mabey a few hills around for some good veiws of the map around. Also would be cool if the hypsi could climb to the top of the trees.
Large herbi crouching would look unnatural. Thats why i agree with @carmine spindle
Suggestion for a Hypsi perk:
Got no name for it, maybe Burning Spit could work?
Essentially, your spits now do very slight damage over time untill eyes are cleaned. There is a multiplier for this ability, it would be near useless against larger creatures basically posing barely a change, yet against smaller things it may do near .5% or 1% damage over time. (Perhaps a damage tick every half second?)
If hypsi is ever gonna get a growth cycle, just think this would be a neat feature especially since it would give hypsi’s a better matchup against juveniles which is where Hypsi starts falling flat in actual viability in fights.
Saw Deino's animations on Amarok's stream, and they are gorgeous ( they need a lot of polishing but I like the general vibe). The only strange thing (this is a common problem with all the creatures, but it's very noticeable with Deino because is supposed to be slow moving) is that whenever you move your camera to change direction, the hole body immediately bends in a semi-circle, even if you move your dino's head to the side a tiny bit. It's too wobbly and makes the hole animal feel like a 2 pound lizard.
Not an unpopular opinion but at this point carno just deserves a nerf. Their players have had enough time to get semi-great at it, which makes killing a stego in a pack of 2 very possible for 2 above average carnos. Not to mention Carno, after hitting a tenonto maybe once or twice with its bite, can no joke FACE TANK a tenontos tail slams and kicks till the tenonto is killed. Yeah, the carno is incredibly close to death after this, but the fact thats possible is just mental. Got no personal footage of this, but I think its believable enough and easy enough to see in your own personal experiences.'
Since update 3 has already been delayed, we should take this time to improve the update and make it better than ever.
Now may be a good time to consider Beipi being readded to the update or at least work should begin on it once more so it can make it in soon. Beipi will be essential for balancing out baby Deinosuchus and it will make a good snack for the deinos that manage to slip past it to adulthood.
It's a great dino that lots of people want, and it would help the update greatly. It's already late, which gives the devs more time to play around with Beipi.
Even if it wouldn't help balance Deino (though I believe it likely will), it's weird to only have one predator in the swamp and it likely will make the update feel emptier than it needs to.
I'm also with Beipi for update 3. I agree the swamps need more predators than just deino, plus baby deinos need a predator other than their own species, and older deinos need more varied prey / competition
When our feathered variants come out, could we get new color options? Like maybe some bright blues and yellows and reds, to make them look like birds of paradise/prey. Maybe there would a different pattern too? As well, maybe new options for where you can put colors, like having the ability to change the colors on the tail fan, or arm feathers?
Please god I don’t want to look at my feet trying to look up anymore. Let me invert my camera I beg of you
Make it so that when you look up or zoom camera in, your dino becomes transparent, i think it is important especially because of pteras flying in the sky, when one fights me i want to see him instead of my belly
when the new thenyaw comes, keep the lighthouse rock(the one in the picture below) and put it in a high mountain on the west to show that it's west. It could be the new buttplug but it is shaped like a "normal" thing
When the rex comes to Evrima. Give it a defense animation to use on the Utah’s that choose to pounce on it
I think in the future there should be ai for every Dino, and how they spawn in would be at random but more likely to spawn certain Dino’s in some areas like carnos in plains and Utah’s in jungles. They could also spawn at random ages so that it’s not always adult
Add on: if you are a juvie then nothing bigger than a juvie could spawn so it’s not too harsh on you, if your a sub nothing above a sub is gonna spawn, and adult everything spawns etc,
However if something bigger than you spawns and you hear or see it, it means there is something bigger than you in the area
people have been talking about herbivore crouching so I'm gonna repost an old suggestion relating to it-
give ceratopsids and stegosaurians the ability to "ready up" this would be done by holding down the crouch key and would let the dino move in tighter circles or strafe. depending on the dinosaur it would also charge certain abilities, for example stegosaurus. while in the ready up stance stego would raise its tail and gain a slight damage boost and the aforementioned maneuverability. the ready up stance would be very slow (slower than most carni crouches) and also slowly drain stamina to add skill and prevent players from staying in the position forever. for dinos like trike and dibble, the ready up would greatly reduce damage taken from the front and maybe also add damange or slight bb to a headbut attack.
Bring back the old rex sounds. They were original, good, and actually made sense. For example, listen to the audio file below, it has the rex 3 call from juvie to adult, with the new rex sounds.(this is not the end of the suggestion wait another minute for me to post the rest)
Now, let's compare it to an audio file with the rex 3 call from juvie to adult, but the adult's call is changed to be the old adult. It makes much more sense, and is similar to the other sounds.
give magy a poison frog niche. right now all that is said about magys defense is that it tastes bad, which doesnt sound like a very good defense against kosing. something more effective would be if you ate magy meat, you would need to drink water or a special plant asap before you die. & another poison idea would be if a dino bites magy, theyre given a minor poison debuff that can be fixed with a drink of water or waiting.
rn i cant see magy that viable when apexes are put in, & this would make magy way more interesting to play. though another good idea to make it interact with the roster more, would be to allow venomous dinos like dilo to be less effected by the poison, where you would need to eat a significant amount before it affects you.
There should be a update in the future that has burrowing but also a mechanic that lets you build dams like a beaver, I think some of the smaller aquatics like beipi and minmi could have this mechanic and the structures could just be a little fun thing to do
Minmi or beipi should be able to make burrows like this.
Instead of the character making these kind of burrows, which I find would be really complicated, what about having natural burrows all over the map smaller dinos can access? Wide but low caves where deinos could nest, burrows like the one shown above for animals like Minmi.
Maybe even complex tunnels around the map for small animals like homalocephale.
Could work as an open tunnel, or it could have like a block which can only be accessed by burrowers
blood and gore from previous victims on the horns and thagomizers of herbis that isn't washed off for a while should grant an infectious wound bonus against predators at the expense of the herbi being easier to sniff out for epic dirty warfare 
add a new beta for evrima, it would be unnaccessible but it would be the same thing as current evrima. In a few years it would be accessible to compare future evrima(evrima in a few years from now) to current evrima(which would be old evrima)
From what we've seen so far, I think Pteranodon's animations could be improved a little bit to make it's flight look nicer. When gliding it's wings should be bent just a little bit instead of completely straight out, otherwise it looks like it's T-Posing. And it's flapping speed should change based on how you're flying instead of being really slow, so flapping faster when flying upwards for example. And maybe later on there could be some FoV changes with wind SFX to make flight feel more immersive? 
imo, i think there is too many water ripples in 1 single area
Maybe they could make magyosaurus a semi aquatic sauropod? it would solve the issue of it not being fast enough, simply by making it faster in water then on land. I don't know if that would look really weird or not....
Make the animation a bit more chonky. i cant really explain this so here is a videohttps://youtu.be/e7K8oMjF6Js?t=126
Here's the rig I've built for my T. rex model. It's mostly classic inverse kinematics and constraints, with a lot of automatisation for breathing, eye and eyelid movement, tearing saliva, etc.
Maxon Cinema 4D's rigging tools were used in combination with quite a bit of XPresso.
#Cinema4D #Rigging #Dinosaurs
Music: Phaxe & Morten Granau - The C...
Idk if it's already planned or not but if it isn't, make it so that unlike base damage, fracture damage should be based on weight. it would just look stupid for a rex to get his legs crippled by an anky and alberto just not suffer any more damage. And it would also look stupid for pachys to shatter both an utah and rex's bones
This is probably already a thing and bilbo said this already and it may come in the gore update
but I think blood carnivores mouth and blood on claws and on the stegs thagomizers, not only does it add to realism but it can be like a battle scar to show a battle hardened stego/carno, from a fresh adult new carno. I also know scarring is in the game but it is very subtle and not very noticable so I think the devs should add a icon to show you are scarred and gonna take longer to heal your max HP. I also believe scarring should be visible going back to my previous statement, to show a noticable difference between a battle hardned animal and a fresh new adult. And maybe also a debuff if they dont clean their mouths after eating to wash the blood off, maybe if a stego doesnt wash its tail the blood sent could be smelled by a utah pack. I truly think this additions would make aftermath of a big fight much more interesting
i love the density of grass and bushes but i notice in certain areas in fields you can see bushes from range in some cases but the grass does not render in untill you get closer but many places it does, so if someone was there laying i could see them, be nice if also shadows could be re done so it could be for everyone as right now on low its like a light bulb and shadows could add much more for hiding in forests etc, i feel like in survival games these things are over looked its much better compared to legacy but in a dino game it adds something more for hunting etc.
make it so that bushes have their leaves and branches less bright than what they currently are. In legacy, a bush looked similar to other bushes, but not enough for it to be indistinguishable. here's an image for comparison
they are exactly the same(i think), however evrima's lighting make bushes be really odd with all their bright, white brances and weird looking leaves that don't combine too well with the environment
Make Trikes hornes bigger/longer. Its hard to hit anything as trike because its so slow. Lengthen its horns so It doesn't have to sprint everywhere just to hit something's tail.
It really needs to be clearer which direction scent is coming from; atm it goes through you, but it appears to come from both directions at once. If this is a fix in progress my apologies for mentioning it
A couple ideas concerning scent: first, I often find seeing the green particles for plants extremely difficult, especially when out in a field during bright daylight. They blend right in with the surrounding plants. Maybe make the particles bigger, and/or change the color to something that would stand out more against a green backdrop? Perhaps even make it so that players can choose what colors they want to represent each resource (would probably especially benefit players with colorblindness).
Second, it would be nice if, while using scent, our own footprints looked more easily distinguishable from those of other entities. I've been having some difficulty when trying to hunt AI in areas with heavy foliage (where I can't track them via line of sight) since they leave footprints all over the place and I occasionally mistake my own footprints for theirs.
I apologize if any of these have already been suggested.
Suggestion for the Deino/fish update, if it isn't already in the works--more textured rivers? Rivers IRL are usually stony, full of plants and rocks and scenery; the Spiro rivers are bare mud and could really use a facelift. Compare - https://thumbs.dreamstime.com/z/river-underwater-rocks-shallow-riverbed-river-underwater-rocks-shallow-riverbed-clear-water-underwater-scenery-130014523.jpg https://ak.picdn.net/shutterstock/videos/1013207540/thumb/10.jpg
10/10 for actually having moon phases and stars not shining through the dark side, also 🌗
well with the tail the tenonto has at the moment , i suggest making it a great swimmer being able to go for 10 seconds underwater and eat hearbi food from the river floor
Legacy had pretty delayed head movements when u moved the camera, I miss this in evrima. Too immediate motion makes the dino feel like a robot, delayed more like a animal imo.
Hitboxes for dinosaurs are very wonky, you can kill someone by being at the tip of their tail on the right side, biting to the tail.. whilst being like 1 and a half meter away. Its got something to do with lag compensation and models outrunning hitboxes very slightly. Can lead to some deaths that feel very unfair.
get rid of this floppy tail carno has. It looks stupid, feels stupid and IS stupid. You devs always do more work making tails floppy even though you could do less work and manage to make something better looking. I mean, look at this, it's legacy acro levels of floppy! This is just wrong, and it would take much less work for carno to get his tail to sway instead of whip like that
Having a smaller map is actually a worse idea because I don’t want to be running into people all the time, sure some people like it but not everyone. It’s nice to just wander and explore without the need of worry about everyone else. I think if you did make a map spero size then there should be differences in biome divercity like woods, jungles, swamps, rocky cliffs, plains, etc. this way I have a reason to not stay in one place and actually go and explore.
The way to counter not seeing people a lot is to have ai of every Dino eventually in the future. If you have a big map but plenty of ai you won’t need to worry about finding players because you will have plenty of ai to make sure you don’t starve for carnis but also so that your actually running into things in a matter that’s not scarce but not running into things every corner.
And to make it so carnis can not starve that since ai would be random Dino’s it could be random ages too. If your a juvi nothing about a juvi will spawn, if your a sub, nothing above a sub, and if your a adult then everything can spawn. If something always bigger than you it means there is a player bigger than you in the area. This way t can keep people from not starving while also not punishing players who happen to run into something bigger along the way, obviously you would run into bigger players every once and awhile but with a big map it would not be much of a problem if most of what you’ll encounter is ai that is about your size for a equal fight
So all in all this is a way to have that feel of exploration and give players a reason to go out and do whatever they want while also having a way to keep players from wandering without any contact with anything. Ai would keep you from being bored and not just afk growing all the time cause you’ll have to work for your food now.
i get that the devs don't want to release a set date, but i kinda want to have like a time frame, not an exact date, i just wanna know a that update 3 will be released before this particular date
If a smaller dinosaur tries to bite a larger dinosaur it should be able to rip off a small chunk of meat. It can be eaten alive and also cause injury or limping depending on what was removed. Also infection can also be added to dinosaurs with the injuries.
alright since we are getting larger and larger carnivores i think , instead of currently just working on every species on AI , we get a few key ones , such as dryo , tenonto , utah , and stego , all different groups of prey that depending on what you are and how old you are , are huntable
if every creature got an AI during every update , it would be taking much too long , if everytime we got a bigger carnivore however , if we got a large herbivore AI to go with that new carnivore , they might have more of a chance at getting more creatures out than if say , we add every AI and creature from the update its gonna take a few months
when humans come make velo be able to steal food and pounce humans
add a small pond to radio tower
With the new QA branch (with I think was a great decision!), add a new discord channel that is specifically meant for QA feedback. In that way there shouldn’t be too much in general feedback regarding QA.
revert the legacy update back if you can
since ppl probably want some small ai fliers, either as aesthetics or food, germanodactylus would be a good option. its around the same size as compy, & can work the same way as a group ai scavenger that can spawn near corpses. it can work like how vultures circling means that theres food, leading hungry carnis to a possible meal.
(it would also be a nice playable if servers want it enabled like compy, or just as a sandbox playable)
it would be interesting to add the ability for utahraptors to climb the mesh fences
(idk if this should go here or balance feedback, please tell me if i should move this) since utahs rn seem pretty unbalanced, i think that utahs should get a stumble/stun for a second or two if it misses a pounce. this makes pouncing way more of a risk for the utah, & gives the prey a chance to attack the failed utah.
sent colours are hard for players with colour blind difficulty, can we have a option to change these please
Please make troodons be able to talk with other species in proximity but only being able to write 1 or 2 words and with a word limit and cooldown . That would be funny to see
It would be cool if you could drink saltwater but instead of filling your bar, it would deplete it
Instead of this, allow troodon to use the merc proxy vc for a short period of time :)
Maybe instead, drinking salt water would fill your water at half the rate that normal water would, and it would cause you to vomit due to salt water being toxic
I think fracture damage should be applied with repetition. like for example: A Pachycepholosaurus has to headbutt a Rex multiple times before it breaks/fractures the leg. This would apply to Ceratopsians, like PachyRhino, Trike, Ava, and other creatures like Homolo, ect (but depending on the size of the creature {pachyrhino for example} would completely crush a Carnos leg if it manages to smash it.
This may sound insane, but hear me out for a second
After QA has thoroughly tested a feature and they think they've found most of the holes in it, open the QA branch to the public for just a few hours because new issues tend to appear when there's more people. This would let finished updates feel a lot more polished. For example, look at what's happening right now with the new lighting, clouds, and desync issues. Loads of people are getting kicked which is something that (to my knowledge) was not happening in QA testing. On top of that, a lot of features that come out simply aren't as polished as they could be, like meatchunks floating when update 2 first came out. The QA testers are great and I respect their work but there's simply not enough of them.
So yeah, I'd say either hire more QA, or after QA testing has already been done on any given feature, let the public test it for just a little while. It would improve quality and it'd also give the public a little something to look forward to between updates.
I saw a cool idea a few suggestions above. Regarding Bonebreak, and it made sense that you’d have a strength + repetition + resistance feature to it.
What does this mean, your dino could have different areas where bone break can be applied, as of now, I can only think of the hind legs, but maybe in the future arms, tails or chest could apply, but that’s another thing.
Ok, so to the main topic, each breakable part will have an own “health status” that you could see on your menu. Some types of attack may cause bone break, like a Rex’s bite, a pachy’s headbutt, etc. Each of these attacks have a specific amount of bone break capability. And each bone has a different threshold to meet. For example, a pachy a headbutt to a large sauropod won’t do a thing.
Ok, so once this threshold is met, this attack does a certain amount of damage to the breakable bone. And you have to deal enough damage to break them.
Let’s think Anky and Pachy. Anky can basically break any animal’s leg as of now. So no worries about that. But it’s bone breaking capabilities will be different to, let’s say a Giga, vs a raptor. Raptors will be screwed right away, meanwhile a giga could take let’s say 2-3 hits to the same leg (locational damage) before it breaking.
But! Let’s also think of bone break as a special attack, being the primary attack of these bone breakers have the ability to inflict it, but not with the same efficiency, meanwhile the secondary attack will have a higher bone break damage.
To get even more attention than it already did, make it so that Ptera doesn't look like it's T-Posing when it's flying.
Why am i saying this when it has been said multiple times before? Because almost EVERYONE complained about carno's animations, and the devs didn't give a flying fuck about it
Going off of @snow fiber comment, below is an example of what it looks right now. I think all we need is for the ends of the wings to dip down, or just something to make it look less like a T-pose. It just looks very flat right now, and the way the wings are positioned look kinda unnatural
Here's what I think @frigid sleet means, if anyone doesn't understand. The wings should have a slight downward curve to them, rather than sticking straight out like a plank https://cdn.discordapp.com/attachments/401481371249541120/723206803680264250/image0.png
So I restarted my steam multiple times but no update shows for evrima to join the QA NA server. How do I fix this?
theres a beta for it
Make it so that just like legacy, you only see your dino's silhouette on the selection screen if you want to see it's stats. It would be really nice to know if it's either night or day on a server whenever you hop on, by letting you see your dino on a bit of terrain of the map, so that we could both see it's model and see if it's night/day
give Giga's speed a boost. giga can't fight rex for its life. make giga faster then rex so that it has alteast one advantage over rex. Because as of now, giga isn't worth playing besides it having a faster walking speed than everything else. That's not a very good perk. Make it faster and then giga would truly be a threat. A worthy apex.
i would suggest adding a sandbox mode and make the testmap avalible for sandbox like what legacy has
At night, there should be more visible stars and we should be able to see the galaxy. Because The Isle takes place on an island that doesn't have many human structures, there should be little to no light pollution so the things beyond the atmosphere should be more visible than they are now
add environments like this on certain roads of the map that are extremely far away from structures, meaning that less people would use it and more vegetation would be there.
btw, this is the picture from when you select a gamemode to host a server in legacy
I say buff the hypsi's speed a juvi carno can out run an adult hypsi (sprint)
birds flying away from you roaring should have a cd on the noise
If you’re a mother and have babies you get a slight damage buff 
Get rid of overeating vomitting/sickness. Wild animals IRL overeat and stuff themselves completely without issue, and would know if they need to stop (never mind my fat domestic cat), which makes this mechanic pretty unrealistic; the "minigame" of trying to figure out where the invisible top of the food gauge is isn't fun, and doesn't add any immersion at all, imo.
This could be changed to a diet-based mechanic, ex. the 'wrong' food or rotten meat will save you from starvation but make you ill, helping further solidify dietary niches--like, a grassland herbivore can eat jungle bushes and survive at the cost of that temporary stat drop.
Evrima is so awful i am sorry to say it , compared to the legacy servers , first things first the spawn mechanics complete ruin the game, people will continue to spawn with baby dinosaurs and continue on to harrasss you for eternity, the fact that you are not able to group with friends across the map , the coordinates its dooable but super annoying, the lags has always been biggest issue for me both in evrima and legacy and because of that i dont see the point of playing the game at all , i spent up to 6-7 hours growing just loose in a teleportation fight i mean if i wanted to play portal i would have done that but not in the isle , so i think there are some major flaws that completely ruin the game experience and it is sad because its such a great game , and overall the mechanics have improves alot like animations and scent and so on from evrima but overall the gameplay is just awful ... dying to lags and teleport and a group of 10 baby carnoes that continuisly spawn at your spawn point because now they can choose whereever they want to spawn i dont know what the heck goes through your mind when you implement this mechanic ...
i suggest river systems to go into oceans on evrima so in update 3 le fishe can spawn in ocean and swamp and swim anywhere in the rivers , could also allow deino to travel to ocean for maybe bigger prey ( i do not mean any time soon take your time if this is planned)
Add alot of duckweed in swampy areas so deino can ambush really well
Remove head animation of dinosuchus when the player looks down especialy in a water. It looks weird.
(For me at least). Everytime you start the game, the sound is on maximum Volume, so you have to click again on apply button that the sound is reduced (Exp: Music and Effect Sounds are showing the same as u applied before). Sound Bug -> existing for 2,3 Patches/Updates. Just when u start the game 😉
0% audio doesnt mute all the sounds.
Bring back ambush but only for certain Dino’s, but make it so ambush can only be used when at full Stam and only lasts a couple seconds. This way it balances out ambush speed
Role for streams so we're not spammed with the notifications if we don't want to be?
Would be great if the adult stegos 1 call sounded like it did when it first arived in evrima, It sounded cool and powerful then but now it just sounds weak.
This alien look really suits dilo, its awesome. Maybe the the elder could evolve into a similar appearance? Its possible for stuff like this since Evrima's dinos will eventually evolve into elders.
make it so that elder giga has a thicker crest and the spikes on it's throat pouch, It would not only look better than a generic Giga you'd find when searching "Giganotosaurus" on google images, but it would look closer to the hyper giga.
Just an idea for update 3. Might have to be done later but would be a fun feature.
Around 300,000 little red flying foxes gather to drink. They skim the river, collecting water on their bodies, but they run the gauntlet of the Australian freshwater crocodile. Taken from Lands of the Monsoon.
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Wild Thaila...
Shorten the eating animations, they're too damn long. It gets to the point where ripping a chunk of meat and swallowing is more efficient than just eating normally
maybe if we will have snow i suggest us players to be able to eat the snow and it will give a little bit of water
grazing but for water ^
regarding future color customization. the probably will be new UI, but i went ahead and took the legacys version and made it how it could look like with more color variety, simple. seperated detail color section aswell, to avoid the bright colors as body usage and keep a bit of naturalism on the bodys coloration.
would love to see stuff like this !
Can we have an announcement for the Public QA being now only on the NA server please ? People think the QA is over because of that, if you still need to fill the server that could be a good call.
idk if ptera is going to have this or not, but i think ptera should have a glide mechanic, like in ark (yes ik ark sucks but the gliding mechanic is a good idea). it would make the flight look way more natural, especially if its also made where ptera starts flapping its wings when it loses momentum flying upwards
https://media.giphy.com/media/l0ErLRyseuiOOmrAI/giphy.gif
PLEASE add more ai that can actually be killed by juvi dinos,like oro or taco which dont need much to look good, i mean just let them walk around the map i really dont care that much if it actually helps me survive as juvi and i bet everyone else thinks the same. Dryo is impossible to kill right now as a juvi utah or carno and we all end up starving to death when there arent enough players online or when we arent lucky enough to find a body with noone around to eat us
upsize more deinosuchus 
please do it red wood biome 
Dondi god, we need Redwood.
though picking up live things is already said to be a big no no, what if it can be programmed so only hatchlings can be picked up, only by parents or grouped adults? it would be very useful if an area is dangerous & slow babies need to be moved, & its not like it can be abused since only parents can pick up their children (like an adult ptera can pick up their hatchling, but not another pteras hatchling unless they are grouped together)
||please tell me how this could be abused at all if you believe its abusable, I honestly cant see how||
another deino version of a 3 call like this would be awesome to have if its not already in game
Y’know, it would be pretty fun if ptera could grab more critters than just fish when skimming. Things like hatchling deinos or beipis if they’re small enough. Force smaller aquatics to keep tabs on what’s above as well as below them.
Oh, and to specify cause I’ve seen it come up as a point of contention, I don’t intend for the hatchlings to survive when picked up.
Can you also not include the weird skin colours in skin customization when that update comes? I dont like seeing freaking golden gigas walking around glowing in legacy
^ "K, let me kill my dino in center so I can antagonize the guys in south"
A better solution would be to up the cooldown time to 8-9 minutes to prevent those atrocious ankle biters from getting into ur toes and inevitably kill you.
if you die in every zone, you're unlucky af, and that shouldn't happen unless you're running after people
i'd apriciate it if the deino had an m2 attackack where it lunges forwards and grabs whatever it hits.
^ ALREADY A THING FFS
Anyways, improve the bush spawns so they're more evenly distributed.
I'm gonna repost this because people mistook it for me saying cooldown should only be in one spot at a time, since i only posted the other half a long while after posting the first
Make it so that the spawning cooldown isn't only for one area you spawned in, for example, if you spawn in center and die there, you can't spawn there anymore, but if you spawn in south and die there, you can still spawn there because the center cooldown hasn't run out yet.
that means that a hatchling carno can just spawn in an area with water, die there, then torment northwest or something by just suicide-bombing the area, which completely erases the downside that the cooldown has on those stupid players.
So make it so that the cooldown affects multiple areas
(Ive already suggested this, but i want to suggest it again with the new ptera vids)
Ptera definitely shouldnt have an albatross run when it tries to fly. i think the main launch should be like how bats get into the air, by jumping/ pole-vaulting themselves with their wings. it would make way more sense, since pterosaur legs are not made for running at all, and they are more likely to use their powerful wings to launch themselves into the air.
It shouldnt take up a lot of stamina since pterosaurs are built to do this, but there should be a rushed version that takes up more stamina, like when you try to walk while laying down (your dino will stand up way quicker, but it takes away stamina when it does this), if you need to get away quickly.
Edit: I know theres already a side takeoff that is a jump, but i believe that it should be the main takeoff, without the albatross run. though if a ptera wanted to launch itself but with less stamina use, it could run quadrupedally before takeoff, increasing momentum so less force is having to be exerted in takeoff.
https://media.discordapp.net/attachments/401481371249541120/797127672332419142/20210108_093729.gif
instead of using an albatross takeoff for ptera, make it use it's galloping run to gain momentum, and then jump up, not a bipedal run with it's tiny little legs that it does right now while flapping it's wings
^ if the ptera is gonna need striding start to their takeoff in order to not use lots of stamina at least make them hop with their wings out like twice before taking off? Not necessarily the 'flap running' thing an albatross does but I guess more of a bounce? Like a vulture? Albatrosses are heavy, with long wingspans that require them to take off like planes, but pteras are light vulture bat things that don't need such an exaggerated takeoff,
(the vulture below isnt taking off)
just at least something to make them look a little better? Doesn't have to be exactly like this
https://imgur.com/x9skrL4
https://imgur.com/qfsNKhD
elder anky and minmi should be able to grow moss or algae on their backs like this turtle.
so this is sort of a general feedback mixed with some "motivation" I guess you can call it but
When EVRIMA works it is one of, if not, the best dinosaur simulator/experience game on the market. I've been playing The Isle for a little over a year now and some of my most fun moments have come from EVRIMA thus far, even in its earlier stages compared to it's legacy counterpart. There is something incredibly authentic and organic about the over all feel and flow to EVRIMA that just blows other competition out of the water for me (not gonna name which other games cause I dont intend to start some kind of flame war between the dino games). Even with what few playable's we have right now, it's enough for me to say with confidence that there is a very promising future for this game, and I don't doubt (and actively hope) that this becomes THE dinosaur experience game.
However At this point in time there are some issues that still need to be addressed. Primarily, de-sync, frame drops (primarily in swampy areas) and randomly getting booted out of servers and sent to the main menu (idk if this is a crash or the game kicking me from the server for some reason.) In Particular the server booting. I can forgive ALL of the other issues, but I have now lost three dinosaurs because I was kicked out of the server mid fight or near another player. I don't know what causes this, and i've noticed there are some of my friends who never get kicked, who get kicked sometimes, and those who get booted ALL the time. I find i fluctuate, i either never get booted or im booted constantly. I find this happens more often in the high traffic and poorer performance area(s) such as Central Swamp so that might be a good place to start looking. I wish I could recommend EVRIMA more but that server booting issue kills it for me a lot, always anxious that I may lose my time due to this error.
I know work is being done to alleviate these issues, but please, dont lose hope and keep up the hard work!
Give all animals a quick jump back mechanic similar to dryos dodge that would allow them to escape from a deino about to lunge, similar to what animals do today to escape from crocodiles. It would take up a ton of stamina too
I just saw the Stego buck for the first time yesterday. I LOVE it, awesome animation and mechanic. Only bit of advice would be to add a prompt on-screen as with eating/drinking: "Hold E to buck" when pounced, so players know--I had no idea it was a feature until I was told in chat!
Can the greens in EVRIMA just be toned down a little bit?
I know they'll be changed in the map update but I have a very hard time playing at the moment for anymore than an hour because the greens are so bright. If we could get them just to be a little less rough on the eyes I think a lot of people would appreciate it.
It'd be nice if the chat had a more intuitive fade-out feature--as it seems rn it just goes dark every X seconds, or something, even if someone's just spoken, but will stay on-screen that whole time until that timer hits? A "fade out X seconds after last chat" would be nice
Shadow update for update 3 or maybe for a hotfix? Would REALLY love to see better shadows, or just tweaks to the current shadows to make the map look a little nicer.
carno after charging can very awkwardly turn quickly when slowly turning left or right
The ambient sound loop in some areas (swamp, often noticeable when moving from swamp to prairie and back) seems to have way too long a pause between looping; it has a bizarre, unnatural total silence for awhile
(IF) Taco becomes playable, make it like velo in speed. It would increase the chance of its survival from 0 to 6. And please make it bigger....
as of right now, there's rubberbanding/desynchs on QA if that interests any devs etc
Harmful weather such as winds or hail for flying dinos like pteradons, and have caves for underwater and land?
Desyncs and rubberbanding have returned to the public QA branch.
I suggest a part of the map with massive sauropod skeletons. Perhaps a base could be built in the depths of the graveyard.
It would be nice to have some sort of mud flats or places in swamps, mangrove forests or coastlines where mud is so dense that some creatures can't move through them without having an extreme stamina cost. The heavier you are, the more difficult it would be to walk through these mud flats or mud banks, overall just granting more deep immersion to the map's terrains
I'm gonna sound real stupid if this is just an unresponsive player--but if the mud-wallowing dryo AI has been released on QA, it's pretty amazing? Idk if it's a player or an AI... it's 2-called me, wallowed when wounded, grazed around me (granted its sliding w/ no foot animations) and so on. If it's AI 10/10. If it's a player pls shoot me b/c I'll be embarrassed as shit
add a new channel for the QA public branch feedback so messages don't get lost in here
This hot fix didn't change much unfortunately. Still impossible for proper fights and teleporting happens everywhere. Hope it actually is fixable
We still have the desync issue at Server: Teutonic 1 sadly 😦
Make the water really murky for non-aquatics so they can't abuse camera angle
I know that diets will be releasing in update 5 but could we get a plant that grows in the swamps that gives a 1.5% boost just so herbi players will head to the swamps
make humans in future be able to pet baby deino players like in this gif
https://tenor.com/view/crocodiles-petting-cute-friends-gif-3480462
Your screen should turn grey when you use scent to see highlighted scent trails better
A little idea for the nesting system: I’ve heard it’s suppose to spawn in friends you want to play with (or invite a specific person) but what if there could be a second option for nesting so anyone can access it from the character hud. I think it would be neat sense most times I’ve been nesting people don’t care who they nest in, they just wanna nest. Also, depending on how many eggs are in the nest should limit how many players could be nested in.
I don't know if it would be possible, but would be awesome if when grouped up with friends or other players their foot print sniffs have a different color to them. Like being more green or maybe purpleish to be able to tell who is group to know which track to follow a bit easier when roaming with a group or a few friends. That way if randos are running in or around, of the same species they are still the same as any prey foot prints, but least grouped members have a slightly different color. A "friendly" scent if you will.
Really like the Forrest setting! I like that you can see the dinos and animation a lot better as to the grass/trees branches/bushes being in the way all the time.
Acro hands
- they actually are very powerful weapons (being capable of lifting about a ton each and fairly flexible fingers tipped in large claws. which can be used for ripping through flesh)
- consequently they can be used for subduing smaller prey items like tenontosaurus or parasaurolophus (with the prey struggling in the animal's hands only causing more bleeding as the carnivore goes in for a bite to the neck)
- The arms can also be used for lifting smaller carcasses (or helping the mouth carry stuff the size of teno)
Please consider making the friendly call different from a invite depending on how much you press the key. __If you tap 2 you friendly call, if you hold 2 you invite. __
it honestly feels like I am getting booted from servers way more than before, also teno cannot do the claw attack while walking. yes you can do it without trot on, but almost noone is ever turning that off
i also tend to notice more dsync for some reason than before the update i also get very low ping to servers but it could be others pings but i see it for everyone my friend to so seems to still be an issue still, for smaller dinos and raptors it seems more.
herbi gameplay is still the most boring thing you can think of. yes of course you can make it more interesting on your own, but I think the fact that jacking off in a bush between some food and water being the optimal strategy is sorta dumb. I'm aware the diet system will make herbis move more, but that just changes the location, not really the actions. I think if you sit in one spot enough you should give off a scent cloud like there is when there are lots of footprints in one spot. Just the fact that I can go take a shower, come back and still be perfectly fine and able to eat on a server with 75+ people is bothering.
secondly- tenonto's claw attack. It basically never gets used cause you have to either stand still or be out of z trot to do it and noone ever uses the slower walk in a fight. When a scaly bear horse is running at you I think you should have to worry about more than just its hind legs and tail. Imo you should be able to claw attack while running, which would boost its power, but make you stop and stagger a bit afterwards. I think that would be a fine change, as the bite is barely ever useful, when tenonto is meant to be almost equally dangerous in the front and back
upsize utah and downsize carno to their real life size
There should be achievements you can unlock, either as dinos, humans/humanoids or both. it can just be achievements to make you have something to do, or have small rewards like an extra customization option. For dinos, this can mean unlocking a new pattern, or a new color/ set of colors, like you unlock a set of blood reds from killing X-amount of juvies.
For mercs, this can be a costume/skin, like you get a cool camo skin for a gun or you can now make it look like youre wearing an isle merch t-shirt
Can you please fix things not being dragged from your mouth and they are like floating beside or in front of you. Fix it to where it’s dragged in the mouth
Still waiting for Dryo to have this sclera
https://cdn.discordapp.com/attachments/401464048610312195/760502044112322571/dryo.png
Allow tenontosaurus’s tail slam to temporarily stun a carnos biting, rn they can face tank a tenonto who is tail slamming them right in the face during the entire fight, that’s not right. Basically, don’t let a carno be able to face tank the back part of a tenonto if the tenonto retaliates with that part, carno is not a tank creature it’s built for speed, not saying nerf it’s health but just make that teno stunning carno bite feature a thing, please. (I tried to hold this as tiny biased as possible as my most played creature in Evrima is tenonto, but second place comes Carno, and I’ve done this feat once before)
The gallop for stego isn’t bad but I feel like for an animals that size there should be something better. Maybe an elephant like run where it does rather walks really fast. Stego doesn’t need speed like most other creatures so it wouldn’t effect it too much. Juvies could keep its gallop maybe. https://youtu.be/H_D4qqciraI
Watch a whole herd run to greet a new rescued baby elephant, "Dok Geaw", at Elephant Nature Park. Dok Geaw is one year and nine months old. He is an orphaned child...but it looks like he will not have too much trouble finding a new family.
Learn More : http://www.saveelephant.org/
Follow us on FB : https://www.facebook.com/elephantnewsonline/
On some parts of the swamp it's very shallow and it's gonna be hard for Deino's to sneak up on things.
And other players are not gonna walk out in the water to drink so I suggest making it a bit deeper so that Deino's can hide.
please make all carni dinos muzzle bloody when eating from a corpse, not just utah like are in the actual evrima
umm... ew
They should add a currency system. It would be cool to have for tribals and other human units with the exception of cannibals.
Playing on official EU 1 and just had a 1v1 with an utah. He lagged around and desynced :( seems like the hotfix didnt fix it, gonna keep testing
Desync is still an issue. Optimize amount of pockets plz. Its teleporting still even with 50ppl on a server
Keep getting removed from servers, and because you don't disappear in game when it kicks you out or crashes, you lose your dino if you were in combat. Lots of desync still.
Idea for** extended character stats profile:**
To have ppl get more than just another adult out of a growth it would be cute to see a page in your character stats that shows the "life" of your dino. Example :
Amount of Kills, Lifetime, parents, nests built, eggs incubated, eggs hatched, kids raised to adult, damage dealt, damage taken,...
In addition u could add a little info on what dinos you have discovered yet (maybe even have an option to set the color of tracks from the animals u already discovered? Idk) and maybe the regions you already passed through.
It would be nice to show off some stats rather than "I have this stego for 2 month and it still lives" lol.
This is of course just a little side note and not relevant atm, thx for reading!
tone down the amount of sounds in hypsi's idle animation, it honestly sounds so annoying because it sounds like there's a hypsi wallowing in your ears nonstop
the void(get rid of these pitch black shadows from night)
Also(this is a separate suggestion from the one above) remove the pitch black clouds that we have right now, i know that the night sky will get darker at update 6, but cmon. That update is 4 updates away, which would be like 7-9 months from now
- sound is fairly bugged. cuts out randomly for a fair amount of time. some animals such as tenonto, carno and stego are incredibly loud. especially carnos wallowing, which can be heard far away.
- sometimes the sound animation, as example a 1 call plays. but nothing comes out, but only a hiss ( and no, its not the being hoarse thing ) it happens randomly.
- desync still exists, especially in combat.
- fps have gone kind of worse tbf. even when youre not close to any bodies or the swamps.
on the bright side, yes the new clouds are pretty.
To add onto this: carno sounds in general are very loud. A carno that was about 20-30 feet away from me bit the air and it sounded like it was in my ear
Just gonna repost this since it got hidden by a ton of messages all at once lmao
Scent System
Regarding the scent system, it's pretty confusing. You can think your footsteps are your preys footsteps, and end up losing your prey due to that.
I have come up with ways to fix this.
• When you sniff, and the compass appears alongside the particles, your screen should grey out, and give a slight mist on the corners of your screen. (See figure 1)
The particles will remain the same, like green for plants, red for corpses/meat, and blue for water.
• YOUR footsteps will be aqua, whilest your preys footsteps will be orange. This pic is a good example on what it would look like. (See figure 2)
Suggestion, if it's not already in the works: put those swamp flower bushes in swamp and river water shallow water shores. It'll give herbis more and more reliable food at the risk of getting chomped by deino, and give deino more chance to snag players. Actual underwater foods for some dinos once diets are in place would be cool if it's not already planned, too
introduce the camera lock when eating and drinking that was discussed a while back, especially with update 3 coming along it would really help players get the deino experience without people shoving the camera into the water, while also making river crossing bearable, (for those who dont understand what the discussed system was i'll include a poorly done drawing)
^ What hes saying is, whenever you drink, your camera is locked forward, forcing you to look at the water if you're drinking.
^ and at what your eating, helps with ambushing for carnivore players, provides a use for team mates
^ I think this should be up for the players themselves to decide as it will make the game harder and not everyone might like to be forced to do it.
Edit:
If my camera was locked and forced me to look in one direction only I would easily compare that to how we humans can still look left or right and not only straight forward.
Also do note where eyes are on animals/creatures. A cat for example have it's eyes showing what is in front of it (not what's behind or to it's sides), while a mouse/rat have eyes on the sides to look more around and their blind spot isn't on it's sides of the head.
Look at the shape of the animals head, where the eyes are placed and how much they can see. A horse cannot see what is straight ahead of it. That's why you never walk behind it or you will get a kick from a hoof. And you might spook it if coming from in front of the horse.
Add 2 cameras and you might understand how eyes works.
Related to this suggestion i would suggest that while swimmimg, non-aquatics camera should not be able to go underwater just like it can't go underground
well nice one for changing the utah sniff animation. but utah drinking animation certainly needs to change or fix up. way to much head movement. and the end loop is terrible.
On the lock camera idea, i dont necessarily think it should be a full lock, but a very limited angle. It does wonders though for fear factor and needing a herd so you have someone watching your back.
we need to focus our attention on bugs ! after update 3 we need a specified time like a month or so ONLY FOR fixing bugs and desync, just like how rainbow six siege did with operation HEALTH
how about lets not put things at an unrealistic disadvantage against their predators?
when animals irl graze or drink water their eyes aren't locked forward lol. being aware of your surroundings even while performing tasks is EVERYTHING when it comes to small and medium sized herbivores and carnivores, just look at things like antelopes and cheetahs
are you really going to take away the primary defense of over half the roster whenever they stop to eat and drink?
if the camera going through the water thing is such a big deal then just fix the problem directly instead of breaking the primary defense of over half the roster. just make the water opaque, which simply means don't allow the camera to pass through the surface, unless you're actually in the water
IMO the desync is way worse now than ever(if you were to ignore the initial release of evrima of course), i have found myself teleporting to a completely different place or just smoothly walking before getting teleported to where i was before
Another thing, make it so that the rustling of foliage when you completely stop only lasts for a few seconds, this looks so weird
Please do something about the smeared footprint decals on diagonal surfaces. It looks weird :)
I think the fps counter shouldn't refresh as often as it does as, i feel like it should refresh a bit slower.
improve desync, i literally was hit by a utah 5 feet away from him as a dryo. It makes things pretty much unplayable
Most probably haven't noticed but the Pins in #isle-fan-art have all been thrown into the void
I just have to voice that it's a huge shame since so much amazing artwork from back then, when that channel wasn't spammed by pfp commissions, OCs that don't look like anything in game and borderline fetish art every single day, has now been thrown into the void
This has nothing to do with my own personal artwork, my stuff is in my DA, Twitter whatever
I do not care for whether something of mine is pinned or not, and I could care less if it's now gone
But I cannot ignore the fact that artwork such as stuff from Catbug, George Bennett and others are now all buried by the current state of that channel
Truly beautiful and well done artwork that people wont get to see unless they look really hard for it
It feels like the end of an era that has been gone for a long time
This was the last nail in the coffin
And it made me remember why I didn't have any more motivation to work on Fanart of my own for this game
Not to mention the fact that pins have nothing to do with favoritism since the community itself asks for and supports pins
📌
Even though this new patch fixed the worst of the desync issues you should still work on it partly as its nowhere near perfect. Deffinately a lot better than before but could still be better.
Rex with Sue bulk when?
Acro's chonk makes Rex look like a pansy.
At least make Elder Rex Sue-sized and built. Huge belly, wide ribs, thick bones.
Elder trike could have a more flat crest or whatever it was called again I forgot. On top of this perhaps longer horns? I’m just leaning into that theory of trike just being a younger Torosaurus. It wouldn’t look like a bad design either, Toro does look like some wiser triceratops.
Give more options for crouching. For example, when you are running you can crouch(or when you are crouching start sprinting) to run silently with a lower profile and making less noise, but in exchange you move slightly slower(between trot and sprint). Or put an option that when you are crouching and you press Z, you can toggle the speed crouching. Irl animals can make a wide range of movements and they dont have an only speed for a specific stance.
I think this would be better if u could still look left and right to check to other types of danger
A cool perk for tenonto could be an upgraded version of the tail slam where you can aim it. Instead of only backwards, the teno could lift it self on its front legs and angle its body to make a tail slam where ever u aim. Almost like stego that will tail swipe at whatever direction you aim. Something like in this older concept.
Update 9: As we dont know what creatures are in update 9 im going to suggest 2 which would add alot to the current game. 1. Baryonyx, bary would be perfect for update 9 as we dont really have a creature focused around fishing and this would make it perfect with my other pick. Minmi, Minmi already has a model and has been asked by the community quite alot to be added in and with its addition would under the burrowing mechanic.
crashing to menu also still a major issue be good if you could focus more on that cause its game breaking cant even play with friends cause we crash every 5 mins or so on officials and another server, need to focus more on that and figure out these server issues with the dsync more, on evrima btw not legacy.
I'd suggest that update 10 we would start putting out a bunch of new playables, as many of them wouldn't require a whole new mechanic.
Now, hear me out: By update 10 we would have: A grouping system, a bleed system, a meat chunk system, a day/night cycle, fishing, a base for semi-aquatic dinosaurs, a perk system, improved UI, a fracture system, a diet system, gore, venom and poison, nesting, tree climbing, and improved skin customization.
For example, if we were to do this in the first few months of evrima, then everything would go to shit.
There would be a bunch of dinosaurs and most of them incomplete.
However, by update 10 there wouldn't(shouldn't) be a problem to add already 70% of the confirmed roster(ignoring the ones that are in the roadmap of course), as they wouldn't need a new mechanic
Got to see a vid featuring new flight mechanics of the Pteranodon. namely the gliding wing posture. I have to say I love it. I was not a fan of the first iterations of dihedral (wings angeling up from the body) the ptera had. much like a sail plane. and it just did not look good. the newest version featured anhedra /pollyhedral stance (wings tilting down at different angles along its length. once again this change makes it so amazing looking I really hope it is kept like this. This Pterosaur is shaping up to be one of the most realistic depictions in pop culture:)
To add onto that, here is a list of all the creatures in evrima that wouldn't need a completely new mechanic and that aren't in the roadmap.
Compy, Oro, Velo, Pela, Beipi, Austro, Mono, Ava, Megalania, Dibble, Alberto, Maia, Quetz, Plateo, Pachyrhino, Anky, Theri
The only creatures not here are strains, apexes/pseudo apexes large enough to get trample, burrowing animals, creatures that could use a grapple attack and titanoboa
Suggestion to make it so that you can’t hurt people in a group with you
Will make it easier to coordinate defending as a herbi and attacking as a carnivore
Nothing more frustrating than killing the baby stego in your group you are trying to defend
With the pack limits this can stop large herbi herds from becoming impregnable phalanxes because they can still hurt other herbis not in there group
And will stop you accidentally killing your fellow carnivore when trying to attack
Update someone pointed out that it is a planned feature to have less damage done to group members
I dont know how to explain it but, the flying looks a little strange. The flapping is so slow yet you fly so fast and with nice agility. It just looks kinda weird I really dont know how to explain this. Maybe make the flying and flight speed correlate to eachother? It just looks a bit unnatural.
since mimicry is planned to be in the isle for troodon & possibly ovi too, i have ideas on how to make it unique for both.
-for ovi, there can be a special side perk that the player can choose for mimicry. say theres a list of certain dinos you can choose to learn, & you can either choose to learn a large variety but be less accurate for those calls, or specialize in a certain dino & master those calls. it would make sense, so certain ppl can choose to specialize stealing eggs from a certain dino. if an ovi player spawned in an area hearing mostly paras, it would make sense for that player to master a paras calls, easily able to lure & steal their young, or lure a para mother away from her eggs. if an ovi who mastered rex calls tried to mimic a para though, it would be easy to distinguish the difference.
-for troodon, since they would be more opportunistic, their mimic should depend on the last call they heard, to fit their niche. the quality/accuracy of the call can be determined by when they last heard the call, so copying a call heard a few seconds ago would be perfect, while waiting a minute would be less accurate. like if a troodon hears a hypsi 2 call, it can mimic that 2 call to sound almost exactly like any other hypsi, luring the unsuspecting dino to its death. the same evil tactic worked in legacy, so why not give it to troodon?
maybe the mimic call could be 5? also also, if you decide to learn to mimic multiple dinos, u could select keybinds for each one maybe?? or u could hold 5 and then select which creature u want to mimic. either way im just listing possibilities for potential inputs
Tone down these idle sounds for hypsi, they're just so annoying
Make deino's lunge attack similar to how hypsi's jump mechanic works, so that the longer you keep the "lunge attack button" the further away you lunge but at the same time the longer the lunge the greater the stamina consumption for it.
Not sure if this was suggested, but I'm honestly a bit annoyed on how making groups work in the current version of Envirma. The one in Legacy was simple and straightforward, and you won't have a whole pack or herd constantly 2 calling each other to get their group together. It also would be useful if a close group of friends decide to spawn in a certain area, meet up, and add each other through there.
*adding onto that, I did have experiences where I played as a Tenato and Utah raptor and sometimes 2 calling doesn't even work for recruiting and joining. Super annoying.
It would be nice if they added that if a dinosaur fought in a fight and got seriously damaged, that the scars remain, that would be cool
i don't know if it's just me but i cannot see anything at night anymore, if it's going to be that dark at night i think night vision should be in sooner
Make hypsi's jump more consistent, many times i had to stay a certain range away from an object to get onto it and the jump was way more vertical, and other times it suddenly becomes extremely horizontal
I know Troodon already has a bunch of abilities, but maybe bring back the fake limp and allow Troodon to use it?
Make it so local chat can have different sizes of range depending on what creature you are. For example, the local chat for tenonto has a massive range and you can communicate with others far off. If you are a carno, local chat would be significantly smaller then tenotos and you can’t chat with others as far away. The general idea of this is to allow various creatures to group up easier then others. Grouping up with others makes you stronger and for an animal like tenonto needs to heard to deal with creatures like carno better.
Don't you think this is a bit too much?
Since some people want a gliding arboreal raptor, but others think deinonychus is too big for it, I think velociraptor would be the best choice. Being an arboreal glider would make it unique rather than being like a smaller utah, and give people a reason to play it besides size & growth time.
An idea related to this suggestion would be to make velo have 2 possible playstyles, depending on the customization you choose. If you choose to not have feathers, you can choose to be a mainly terrestrial & possibly semi-aquatic lifestyle (depending on what people think would be best), being better suited for running & swimming with a bigger stamina pool & stronger legs.
- If you choose to have feathers, you can live a mainly arboreal life, being better suited for climbing trees and pouncing, along with having a gliding ability, but doing less raw damage with more bleed compared to a non-feathered velo due to these advantages.
Tl;dr- a velo player can choose to have feathers, giving them a higher jump/pounce with less stamina drain doing so, quicker climbing, & a gliding capability, with the cons being slower on the ground with more stamina drain when running or swimming, and doing less raw dmg but more bleed instead.
A velo player can choose to not have feathers, giving them a faster run & swim speed, & less stamina drain doing so, doing more raw damage, but with the cons being less bleed, slower at climbing, no ability to glide, & having more stamina drain when climbing.
(with the less & more aspects, i mean relative to the other customization option, ask questions in #general-feedback-discussion if you have any)
add fake limp and give its mimicry to ovi :)
with feather options being an upcoming customization, i think that it should be a probability sort of thing, where a non-feathered dino & a feathered version of that dino can breed (if proper nesting is gonna be a server option where a male & female is needed instead of just a female), but the feathers being passed down depends on the parents. if both parents are feathered, then 100% of the babies are gonna have feathers, same for non-feathered dinos. but if theres one feathered parent & one non-feathered parent, then its a 50/50 chance of hatchlings getting feathers or not.
this should also be the same for other customizations if more are added, like lips, horn options, patterns & color areas (example for pattern/color inherits: if a raptor with pattern A has a red for area 1 & another raptor has pattern B with a red for area 1, the offspring has a 50/50 chance of getting pattern A or B, but a 100% chance of getting a shade of red for area 1)
Megalania Suggestion.
Megalania is basically just a giant stupid komodo dragon, and while it's real life modern animal counterpart is very much so a good animal, Megalania has some issues. This is mainly due to the fast 'n huge animals it has to exist around. This is my attempt at providing a foundation on Megalania's place in the isle's roster, and quite frankly, Megalania just seems like a exciting animal to work with considering the possible arsenal it can be given. First and foremost, we're going to be beginning in it's younger stages.
Hatchling/Juvenile Stages:
In these stages Megalania could be considered "all terrain" as the lithe little fuck would be able to climb trees and sheer cliffs due to the fact it hasn't packed on much muscle weight yet. Here to rationalize this, we're going to utilize fictional "climbing" claws that later in it's life allows it to pursue arboreal prey as well as cliff residing animals such as Pteranadon. To allow young Megalanias to contend to for food and to compensate for it's lack of armor or HP, they'll be able to use a more potent anti-coagulant to a lethal degree (for it's size).
Sub Adult Stage:
This is when Megalania would pack on some serious muscle mass fairly quickly, while not fully grown, this is the turning point of Megalania's lifespan where he's slowly not able to climb those sheer surfaces anymore. Instead, somewhat clumsily able to climb up some trees and some cliffs. While the packed on weight impedes his ability to climb surfaces, it's more attributed to Megalania's fictionalized climbing claws being developed to be more similar to modern komodo dragon's claws, being used for tearing and digging. This allows Megalania to invade burrows while not able to properly dig his own yet. In addition, Megalania's venom would become less potent, primarily being used to slow prey down by halting stamina regeneration mostly.
Adult Stage:
During the later points in a Megalania's growth it'll completely loose it's ability to climb surfaces as the packed on muscle weight greatly outweighs his strength to pull himself up from sheer surfaces. As well as Megalania's claws have fully developed into your typical komodo dragon claws, loosing it's distinguished climbing claws. Megalania's fully developed claws allow it to construct larger burrows and tunnels (I hope for a modular and detailed burrowing system but that's for later). This means that a fully grown adult Megalania is persistent predator, relying on it's venom to assist it in bleeding out whatever it's trying to eat while using burrows to either surprise or escape from predators/prey alike.
tl;dr + Extra notes
- Younger stages: have the ability to climb cliffs/trees and use a potent anti-coagulant to evade larger and much faster predators while simultaneously giving it the opportunity to hunt using it's environment.
- Sub Adult stage: is it's turning point from being in those higher places to being more grounded. Less potent venom, more bulk, able to invade burrows to escape or pursue prey.
- Adult: Lightly armored, packed with muscles, and has massive tearing claws. This stage focuses on staying on the ground and burrowing to escape predators that he can't really run from or fight.
- Possible tail-whip
- Good smell, can smell burrows.
- God awful nightvision.
- Good sprint speed (dynamic).
- Moderate to below average amount of stamina.
- light armor.
I think the group system should work like this. If one of your species happens to be in your visinity then you can invite them.
Evrima’s Rivers and Waterfalls are pretty but
Do get pretty boring, what about a river tlc?
Many ideas of rivers and waterfalls
I believe that the only reason making the sucho/southeast swamp so goddamn laggy is the sheer amount of trees in it. Unlike Bampy(Center) Swamp, there is a ton of trees grouped together and that+the swamp being bigger makes the amount of trees there utterly enormous, dropping fps a lot
Just gonna repost this one last time, but with an extra detail.
Scent System
Regarding the scent system, it's pretty confusing. You can think your footsteps are your preys footsteps, and end up losing your prey due to that.
I have come up with ways to fix this.
• When you sniff, and the compass appears alongside the particles, your screen should grey out, and give a slight mist on the corners of your screen. (See figure 1)
The particles will remain the same, like green for plants, red for corpses/meat, and blue for water.
• YOUR footsteps will be aqua, whilest your preys footsteps will be orange. This pic is a good example on what it would look like. (See figure 2)
• The longer you sniff, the farther the radius you can uncover.
Meaning if you sniff for 2 seconds, you'll reveal a small radius of footprints/water/food if they're inside that radius, but if you sniff for let's say 6 seconds, you'll reveal a larger radius of footsteps/water/food. (See figure 3)
adding onto Rick's suggestion, I dont think your vision should be completely greyed out, but enough so that you can easily see scent particles, but not become blind to colors of the same shade/lighting. It could maybe grey out your surroundings to look like legacys vibrancy, which is pale compared to evrimas environment & would be perfect, making the bright scent particles stand out well without making you blind to colors the same shade.
Unless you can only change the way lighting affects clouds, and not the shape of volumetric clouds, add more cloud types, like cirrus, stratus clouds, and when rain comes, add nimbus clouds
Cirrus https://media.discordapp.net/attachments/768981435301756928/804814272096895026/unknown.png
Stratus https://media.discordapp.net/attachments/768981435301756928/804814372308385832/unknown.png
Nimbus
https://media.discordapp.net/attachments/768981435301756928/804814451211501578/unknown.png
Every cloud should instead of appearing by itself, be below each name.
If that doesn't happen, Cirrus clouds are the wispy ones, Stratus are like a lot of clouds grouped together, and Nimbus are the really large ones
Keep working on fixing the desync issues as it is still pretty bad.
Add a few conifers in areas like these(the areas outlined blue). Not only these areas are extremely high up(VERY high up, even though vulnona doesn't make that look like the case) where conifers could live, but it would make more sense than to have all that undergrowth and dense forestation in places that far away from water. It would also create more variation in the map
rex in evrima shouldn't break his legs during an attack because it's just too op, or at least be slower
with giga & spino getting a new evrima look (not looking at acro, alberto or anky cause those are wip concepts), i think most/all the other legacy dinos should get the same treatment instead of just small changes. the concepts made by Emily Stepp would be a great place to look for evrima style dinos, along with other great concept artists that i forgot the name of (whoever did that spikey warthog ava is also a great concept artist).
For some of the legacy dinos like rex & utah, the old hyper models can be tweaked to give a great evrima look, since spino pretty much got that treatment. a way to change the hyper models to look more like normal dinos (normal for the isles standards), you can just tone down the back/body armor, tone down some of the proportions & decorative features, and theres a great look for a new evrima rex/utah. Right now all the other models look weird next to the new ones, like our smooth round rex looks weird next to the strain-looking spino & armored giga we have, making the game have 2 different styles, ruining immersion. And for utah, itd just be a nice change to have a raptor that isnt an exact replica of a jp velociraptor.
(my styalized version of utahraptor based off of the old hyper concepts, & Emily Stepp's beautiful utahraptor concept
)
A wee bit of criticism about austro
- it's pretty lanky (considering it's among the largest dromaeosaurs of all time irl, the skinny crane-like proportions make it look bad when compared to it's real counterpart)
- the brows are weird (as fuck). Are they hinged flaps of flesh and bone or something else?
- it looks fairly off balance, thanks to a front heavy torso and a forward tilt to the body.
- I'd have a more upward tilted creature, as well as a straightened tail. The artwork is good, but it looks really weird and not too pleasing when you get into closer details.
A scientific restoration for comparison.
A close-up of the head to show the animal's cranial horrors I am mentioning in better detail https://cdn.discordapp.com/attachments/423939730544132096/804850489766051880/Austroraptor2.png
Adding onto the above, please don't actually make Austro look like a crane. I heavily suggest taking inspiration from more accurate designs, ALTHOUGH I'm not suggesting to shoot for extreme realism as that is not what the isle is going for. Make Austro look unique, but please don't make it look like a crane. The criticism Soup provided should also be taken into heavy consideration, the "crest" honestly makes it look super weird and the off balance it has with it's tail makes it look rather goofy.
I would say the game needs much more shaders on a ground in a daytime . And there are no any at night.
Troodon's elder looks really funny to me. good job
The Elders look great! Magy's Elder looks real tough 
I know people are gonna hate me but hear me out.
For the skins update replace kentro with titanoboa. My reason is even though kentro seems to be a fan favorite and is loved very much, I just don’t see it being a more colorful Dino with anything really related to the skin system unlike Herrera who will be colorful. Titanoboa is a snake. There are so many snakes with colors like red, blue, green so it makes sense to have something with a wide variety of color.
Now how you would balance this thing out is like deino nerf it for now till apex’s come in so that it’s not too overpowered for now. Titanoboa in a 1v1 would not kill anything bigger than a Utah by the casual biting. So it would die to carnos and stego like that. However with its constricting attack it could get onto most creatures and possibly kill them if it aimed the attack well.
It would also go good with this update because it is going with a sorta confirmed new play style, which is tree climbing. It’s a snake.... it lives in trees. It goes perfectly with Herrera
Alright so this just kinda bothered me about the rex elder. It's head feels way too big in comparison too it's body, I feel like it should have a lot more mass considering it is an elder and not an adult. Could just be the angle, but personally I feel like the elder rex should have a bit more weight.
https://media.discordapp.net/attachments/664914260648001555/804882919272218644/TyrannosaurusElder.jpg?width=1202&height=676
Make Elder Rex fatter, chubby Rex ftw
In all seriousness the model just needs more weight to it. Elder Rex to me looks younger than regular Rex idk how to express it but the only difference I see is more pronounced scales on the head. An apex animal like Rex should have alot of fat in full adulthood to conserve its energy more
Other than that all the Elder models are solid 🙂
Especially the Ava, it reminds me of Babirusas and how their horns sometimes penetrate the skull if they arent honed well
I know this isn’t the most important thing right now, but the lighting after the hot fix and before the hot fix looks dramatically different. I’m not sure if this is just a bug or something that was intended, but the lighting looks much better before the hot fix and made the environment look alive. Right now, it makes everything look very bland and dull imo.
Also keep in mind that both images were taken in the same place, with the same settings, and around the same time of day
as much as I love the elders and how much work you've been doing, I still feel like they are missing the flare they currently need. their only defining features seem to be wrinkles!
I know you want to keep proportions as similar as you can to reuse animations, and that's still possible, you just need to make the elders a little more distinct. i recommend taking advice from Emily's fan artwork, she did a great job defining the elders and giving them unique looks, such as slight color shifts, and larger throat pouches and features like larger back spikes and horns.
here's a comparison to some of her artwork and the current elder models.
https://cdn.discordapp.com/attachments/568195500839534623/804885302812344370/4d5b7f16e3fe26c30dd17b5125bf86e1d9808dc0.png
https://cdn.discordapp.com/attachments/664914260648001555/804884929665564692/GalliElder.jpg
https://cdn.discordapp.com/attachments/568195500839534623/804885142513385472/the_isle_carnotaurus_growth_fan_concept_by_emilystepp-dcoah0k.png
https://cdn.discordapp.com/attachments/568195500839534623/804885167620489216/the_isle_gallimimus_growth_fan_concept_by_emilystepp_dc7p9ty-fullview.png
note: this suggestion is a repost since it was instantly buried
Absolutely LOVE the new Elder Models!! The only thing I see in them that should get some fixing is in the Cerato and Troodon. The base of the Cerato tail should be a bit thicker, cause it looks off with a huge body and skinny tail. Troodon should be a tad bulkier in the stomach area. Nothing else. Amazing models 👏👏
Hm... So the only two new elder models they shared that aren't dinos already on the roadmap are the T-rex & Avaceratops. Might this be a clue as to which dinos will be in Update 9?
i feel like this has been forgotten
I think t rex bite should be reworked because as it stands, its just too op, and I don't think I need to explain why. This suggestion is mainly for rex, but now that I think about it, it can be incorporated into most dinos in the long run. Perhaps the way a rexs bite works is based on how hard you can make the bite, ie the longer you hold down lmb the harder the bite. Eventually if the adversary cannot break free from this bite, they will take severe damage, die, or leg break, depending on where the rex managed to lock on. This does sound overpowered but hear me out, if the adversary does manage to break free, the rex will lose 10-50% of its stamina, and be vulnerable for 2-4 seconds. This is obviously for the animals that actually can take on a rex, which would be other apexs or large packs of lowtiers. I'm a firm believer in midtiers not being able to take out a rex. I also still think one quick bite should still be enough to kill a lowtier because lets be realistic it wouldn't have a chance irl.
**Respect for your Elders: A collection of ideas surrounding Elder Dinosaurs and their death. **
I like to strike while the iron is hot, and after today's Dev blog and phase-two images, Elders are on everyone's minds.
To preface this discussion, I'm assuming the Elder system will follow the same pattern we see with Dinosaur age currently in the game. That is, seamless growth and the gradual change of the Dinosaur's stats and abilities over time. This post follows the belief that as a Dinosaur ages and comes closer to its natural death, it's mechanics and play-style should also reflect this process.
I believe the Elder system will create a way for Dinosaurs to slowly plateau within the peaks of their abilities, before survival becomes more of a challenge as their abilities begin to fail. Survival until natural death should be difficult to achieve, and the reward for that would be some kind of perk added to the player's next dino, as the Devs have briefly hinted at.
I believe the key to an immersive decline into death is held within the regeneration of a Dinosaur's stamina. The older the Dinosaurs is, the longer it takes to regain its stamina.
This would lead to the Dinosaur needing to rest longer and be more careful of using certain attacks during combat. This would also reduce the distance it could travel between rests, lagging behind in a pack or herd. And at the end of the Dinosaur's life cycle, when it's stamina does not regenerate at all, when it's movement is slow and strained: players are forced to lie down and a death animation can be played -where the Dinosaur's sight fogs over and it succumbs to its exhaustion.
There will be a build up of other cues before this process is reached. My ideas for these cues are as follows:
The Dinosaur's calls are longer, lower, weaker.
It wheezes and huffs when it moves, not only during a strenuous run.
The standing up animation is slower. So are other animations, like wallowing.
It takes more bites to fill up from a food source. More sips of water from a river.
Reduced sniff radius, reduced distance it can pick sound up from.
The size of bodies the dinosaur can carry is reduced.
Slower swim speed.
The inability to lay eggs or incubate offspring.
I am not confident that reductions to the time it takes to heal injuries or reducing attack values would be balanced, as the dinosaurs still need a way to survive a combat encounter. I believe the overall reduction in stamina regeneration will make Elders enough of a target for hunters. I worry that other reductions might take away the Dinosaur's viability and make this part of the process unrewarding.
I think it's safe to say a lot of what I've mentioned here has already been considered by the Devs, and might already be planned for development. In the case that they're still brainstorming the difference between Elder gameplay and that of a younger Dinosaur, I hope to have provided some suggestions I believe are within the realm of possibility to be included within development
I'm slapping this in here now that we've seen the Deinosuchus Elder--the Elder version seems to have the raised tail ridges I suggested prior; if it hasn't been added to the model yet, they could absolutely just be moved over from the Elder version! TL;DR, crocodilians have taller tails toward the end, not shorter > shaped: https://media.discordapp.net/attachments/664914260648001555/804882876226207794/DeinoElder.jpg?width=946&height=532
since elders is a big topic rn, i think that you should be able to choose weather or not to become one. if you choose to stay as a normal adult, you wont die of old age, but cant get the special perk rewards & wont morph into an elder.
if you choose to become an elder, your dino will get all the special perks & morph into an elder, but ofc youd die from old age, eventually losing your dino.
I just think that a sort of choose option would be nice, so people can try to keep their dino as long as they can, or choose to let it die & give them a special perk as a reward, maybe for people who choose to keep their dino, there can be a button on the character menu if they change their mind
Just love the elder designs. They still look like the original creature they grew from, while also appearing grizzled and monstrous in their own way. Hopefully they keep following this trend going forwards. 
Please start documenting every step you do to avoid spending hours finding a tiny piece of code that causes a problem. Please. Don't make the same mistakes like u did in Legacy.
Now that we know Carnotaurus and Tenontosaurus are gonna eventually be downsized to their real life estimates, please consider making this move in Update 5 the latest. The idea of having to balance Magy and Cera to coexist with a 33+% oversized Tenonto and Carno is not something good unless you upsize them aswell...
THAT WAS QUICK
Suggestion: it would be very interesting if there was a species of amphibious sauropod that hung out in swamp forests like a hippopotamus. Although this idea is generally considered outdated for most sauropods, there's actually evidence that some titanosaurs may have been amphibious or at least preferred swampy habitats, because of their flexible backbones, wide, barrel-shaped bodies, and robust, mobile limbs, all good adaptations for slogging through quagmires without getting stuck. This has been suggested for wide-bodied titanosaurs such as Savannasaurus or Saltasaurids, although you could probably do it with any titanosaur because most of them had similarly wide bodies. Perhaps you could be able to feed on a variety of swamp plants, such as trees, reeds, mosses, and lakeweed. A titanosaur would also be the preferred prey the Giga, since in real life Giga lived alongside several species of titanosaurs on floodplains with abundant gleyed wetland soils
Suggestion- Development bloopers channel- Gives people a laugh
New sizes in phase 2 are looking great, you guys are doing an awesome job. Keep it up :D
Deino should have some sort of armor mechanic.
Seems weird that a Utah could bite through a Deino's skin.
Ofcourse dinos with good biteforce will be able to bite through but dinos with weaker bites should have a hard time biting through it's skin.
Thanks for listening to the community once again!! (:
well this is a new creature suggestion, the centrosaurus, this ceratopsid is a bit bigger than a diabloceratops, and it had an only but HUGE horn. i think this is a neat ceratopsid for the isle, because i feel that one ceratopsid for the roster wont hurt anyone.
you cant say no to this boi, look at him, hes majestic
Make it so that there is a way to fend off utahs that pin you down, if you are a small utah then you're dead because they pin you down and you die instantly, if you are a small stego you die because you're pinned down, if you're a small tenonto you die because you're pinned down, and it's so stupid for herbivores because they simply NEED to go out in the open to get food and not starve, but then they get pinned down and killed by utahs
Have to say im loving the new sizes im seeing
I really like the new sizes. It's good to see them moved closer to their proper sizes.
And the rework of weight talked about sounds amazing. Especially if it means that the nonsensical weights like 160kg hypsi and 550kg dryo are no longer a thing.
In the recent devblog, it was mentioned that Ptera's flapping sounds are determined by the current speed that Pteranodon is moving at. If I understand correctly, if it's moving at slower speeds the flaps will sound stronger than if it's moving at high speeds, which makes sense.
One thing that I would suggest though is that the speed of the flapping animation should change as well as the sounds. I've seen a few people complaining about how Pteranodon's flaps seem weightless and slow, so maybe when Pteranodon is flying slower, it's flapping animation could speed up slightly to match the strong sounding flaps a bit more, and when it's going at high speeds the flapping animation could be slowed down to match the weaker sounding flaps. I think this would make the sound match up better and it would solve the issues a lot of people have with the current flying animation
Dsync still happens often... am i the only one still getting kicked often
To all the people not understanding what the patch notes are saying and how hard it is to patch the desyncs:
There are multiple kinds of crashes. The hotfix only fixed 2 of them
Crashes themselves are extremely hard to fix because they could be connected to multiple codes.
The rubberbanding is the samething
It's harder than a crash to fix due to there being a memory leak. And to 100% fix a memory leak, they'll have to hire a network coder (I'm pretty sure), which is in the works.
Anyways, I really support the idea of documenting your code. It would be extremely useful so you could find bugs and maybe reduce the desyncs that plague the public branch.
sometimes there are too many bodies on the ground, its normal that certain private servers organizes some event and after the events it is just a mess of bodyes.
it would be really. really usefull if the admins has the "power" to clean the ground to remove the corposes, actually because with the Puke mechanic it's not easy to get rid of the bodyes
Suggestion: Being able to mark a spot with your scent, that you can smell from across large distances.
You'd do this by perhaps rubbing against trees, or maybe leaving saliva on leaves, etc.
Other members of your group would also be able to smell this scent, aswell as other Dinosaurs if they got close enough to your scent marks.
This could also lead into the perk system by having a perk where you can maybe smell your own and others scent marks from further away.
I really love the elders so far. I appreciate the attention to detail and that they aren't too over the top. I can't wait to see them compared to hypos and such. Seeing all the animals, their different types and the way they contrast will be a great experience. Keep up the great work!
deino lookin' good and chonky so far 
Once the Elders have their skins applied to them, swapping in their models in the poses of the already-created renders would be sick as hell, and hopefully not too difficult to pass up as a little showcase treat!!!
A suggestion for a rare item humans can find: Drones. Humans could fly drones around to look around the area without putting themselves in danger by going and looking themselves, but there's a lot of drawbacks:
1. Drones have a charge and will need to be recharged/have their batteries replaced when they die
2. Drones are very loud which will give away the location of the drone
3. Drones can be attacked and destroyed and can't be repaired after destruction
4. Humans can't move around while flying the drone so they'll be very vulnerable
I think this would be a really interesting and fair item. It can be extremely useful, but there's a ton of drawbacks which could make it very risky to use in certain situations. It could be really good for scouting, so humans can look around and area before they go there, to know if it's dangerous or not. But this item would be very rare and would be considered an end game item (Even though there isn't an "end game" as far as we know)
Belongs in bug reports for evrima
Regarding tenos and carnos eventual downsize, I personally think that teno and carno should only be changed in their size, and not in stats, like at all, tenos and carnos weight is fine, their damage out with all their attacks is perfect, and their growth times make sense for how the animals perform in combat and in other circumstances, so all I'm saying is please do not change carnos and tenos stats when they get their downsize, mostly because I fear the teno and carno player base will swarm the forums if that happens 
1-The servers keep crashing, sometimes the game is unplayable. 2-When a utah pounce a carno the body rotates with the camera movement and the utah ends up facing the same direction that the carno is facing while running. Like a motorcycle with a sid ecar .
Carnos need a very short bite cool down.
so I think there should be 3 things that happen in update 3. 1 revolves around utah and the other 2 revolves around carno. Utah's pounce while ik is getting looked at and is a rather buggy mess sometimes. I think for the time being do less raw dmg per tick. If not, that's completely fine. Carno tho i feel should have a longer time to accelerate than now to really push in the fact that hey this is an animal that really does well in open environments. hell you should even make carno slightly faster to accomplish this. but as of right now. carno just feels like a semi sluggish utah. The next thing with Carno was that I believe carno should have a hit check ability where it'll swing it's head in the same vein as tenonto's claw swipe. this could be a rightclick ability when carno is idle, walking, or trotting. this could be used as a CC ability that can strike a utah that's running up behind you to pounce and you can't turn fast enough. this could be like tenontos kick when utah is pounced onto a utah's backside and it kicks off the utah quite literally, stunning it. Would definitely give a solo carno a better way of fending off a pack of utahs. Plus who doesn't like the idea of carno swinging it's heand into a utah mid pounce and decking it in the stomach with one of it's horns.
Give us multiple highlight slots for different parts of the body :) I want to make a utahraptor that looks like the jurassic park 3 male
Let the owners/admin of the server decide the group limit cap thats built in to the game instead of the game doing it by its self
please bring the official Brazilian server because I can't stand playing with a high ping on foreign servers anymore
when therizinosaurus come's out, i think its hatchling phase should be more like a baby tureky,like the murderer turkey it is 
the gallimimus and oviraptor should be able to sniff out the nests of other dinosaurs
Invert Mouse available yet?
add AI insects so small animals can eat them and gain a little % of hunger, like the fishing mechanic but that the insects give a bit less food than a fish (big dinosaurs cant catch or get hunger from insects)
legacy test level old spawns back!
so that ppl are more spread out!
I remember one of the devs saying in the past that the test level wasn't intended to be in the game and never should've been public in the first place, so I have an idea: In Evrima, add in a very small map that has some natural scenery, but have a few corpses and bushes spawn around and have a few small drinkable puddles and stuff. This could act as a test/practice/tutorial map without it seeming out of place. I know me and a lot of other players would like to test out new features and animals in a safe environment before we put our lives at risk trying them in a real server, and I think a map like this would make that a lot easier
fix this please
Belongs in #🐞-evrima-bug-reports-🐞 bud
I don't read all the feedback in here, but I would like to please something I/We want in game settings.
Mouse sensivity to set would be very great. :))
Make it so that running bipedally while flapping it's wings for the ptera for it's long takeoff, make the ptera run quadrupedally and then launch itself in the air
Move gali into the update 4 with pachy to give us more low teir dinosaurs
Dancing dinosaurs I see. Nice.
Make it so with the key rebinding you can bind the arrow keys to controls without the control above the key your trying trying to rebind getting rebound leaving the control you was actually try to rebind unbound. Not sure how else to explain it but it definatly seems unintended.
Restart the servers every six hours, the game destabilizes as the server gets older, so testing a build on a broken server is inherently flawed.
Put Hypsi's camera further up
Make anky have very minimally changed sounds, everyone wants it to still honk.
Maybe make Minmi have a similar kind with a slightly lighter pitch honk?
Why Tenoto and Carno is a problematic matchup:
At this point of time, Carno has a solid foothold into the meta currently as the small game hunter dominating the smalls(As it should). Though with it's implementation, there has been issues in how it interacts within the playables. I'll illustrate this simply as Tenoto as an example. Right now, most fights will be in the Carno's favor. Which is fine on paper, so one would think that a Tenoto could run if the fight's not in its advantage. Except that it can't due to Carno's speed. Then how about hiding? Well, unlike the other smalls in the roster. The Tenoto is quite large, making it much more difficult to hide when spotted. A Tenoto can fight off a Carno with smart placed attacks, but even then. With bleed, speed, and more hp. The fight is typically not likely you would win. Overall, The Tenoto can fight, but its not favorable, The Tenoto can't run, nor can it hide as effectively. Yet they both have similar growth times? Even if you could lower the growth time, it doesn't change the other factors on the skewed matchup anyways. Let's put things into perspective, Say Hypothetically that this was an Allo v Carno matchup, They both also have similar growth times. Now Allo can't run or hide against a Carno, but it can fight. And since it can only fight. The fight will always be in favor of the Allo because of those other factors. But let's say one day, the combat viability for the Allo drops, now it wouldnt even be lower than the Carno's, but let's say its 50/50 for them both, People have advocated for the Tenoto and Carno matchups to be 50/50. But that still doesn't resolve the underlying issues. Looking back at that supposed hypothetical Allo v Carno situation. That matchup seems to be unbalanced doesn't it? Why? Because Allo would have far less agency if it was unable to fight off Carno effectively since it is unable to flee or escape. Thus the "50/50" fight would always be dictated when and where by the Carno.
Game doesn't work I'm leaving the server it worked one time now keeps opening discord so fuck it going back to old isle fuck this been trying for 2 hours
PLEASE DO NOT GIVE REX LEG BREAK WHEN ITS ADDED, Game Not Balanced. Also make it in legacy so you can customise the colours on spino but like you could get random colours when you were nested in way back when.
ive said it once and i'll say it again. once apexes get added in, stego tail should fuck up any opponents. here it is but more in depth on wut i mean #general-feedback message
(i posted the wrong link lmfao)
Gallimimus faster please
improvements to dryosaurus
as we all know, dryo is really really really lame in comparison to all the other animals in evrima, with its only unique attribute being a not so effective dodge, i think you can already see where this is going
dodge improvements
the dodge isnt great, thats just a fact, here are some ways to improve it, make it omnidirectional like the stego tail swing, utah alt bite, and tenonto claw attack, make it so it doesnt stop your movement so it can be used while running from something, allow it to be used when eating from bushes or drinking (with it being omnidirection it would shoot itself straight backward when standing still), if they changes are added, it would make the dodge useful and a fun mechanic
other abilites
dryo should have some other abilities to flesh out its role in herds
improved senses
dryo would have great night vision, far better than most other herbivores, in addition, dryo would be able to smell dead bodies and bushes from a farther distance, this would help it as a heard sentry
possible ability, multi species communication
random ability, but dryo would be able to leave messages in the local chats of nearby herbivores, while it cant type like normal, by holding its 4 call it can broadcast a danger message to watch heardmates
no burrowing, dryo shouldnt live in a dirt hole
I think that the Utah is too unbalanced. Let’s set the stage, you’re a solo Utah. There’s nothing to do except hunt Dryos and Hypsis because everything else is too big. In my opinion, this is bad game design, especially since a Utah pack will dominate the island. The Utah should be slightly more powerful on its own and slightly less powerful in a pack
If I spend 90 mins growing a Utah to kill ai all my life since no other Utah’s are around, then why can a spend another 30 mins on a teno, who can potentially kill a carno/2 to 3 Utah’s
Different herbi species should be able to group up, or at least have a herd chat ingame
Creature and feature idea: Brontornis/terror birds. This creature may have been suggested before, but I believe it could hold an interesting niche in The Isle. Being built to run, and with the large and sharp beak that it has, terror birds should be able to bite chunks of meat off of unsuspecting animals of any size (that does not have excessive armor like anky or deino). Tactics such as this have been hypothesized to have been used by Mapusaurus on large sauropods, that is, feeding on prey without outright killing it. Being able to play as a quick animal that can bite chunks off of larger prey would be an interesting and new way to play; it would be like the carnivore's equivalent of grazing 😉
overhauled scent system
another suggestion, this time its about the scent system, many people complain about not being able to see scent particles in the dense greenery of isla spiro, well i have come up with a sort of solution to the problem that can also include other abilities
the solution
between the time you start holding Q and the time that scent bubble start flowing towards you, color would drain from the environment, allowing for players to more clearly see scent bubbles and footprint in the environment, this has the added affect of allowing for a new ability for some animals like dryo in my suggestion above where for most it would drain the color from the environment and other creatures for these sharp eyed animals color would remain in other creatures, making them perfect for sentries and allowing for easier spotting of prey.
When diets and different food sources are added, if there is any sort of fruit added, maybe allow deino to eat some fruit. Crocs irl actually eat fruit on occasion but there isn't a known reason for it from what I can tell. Maybe it could be deino's equivalent of a salt lick? Instead of deino licking salt to cure illness, it could eat fruit to cure illness, since crocs can't actually move their tongues
Add a scale for smelling in rain. Example: light sprinkle, smelling/sniffing is hardly effected. Medium rain, smelling becomes difficult to use but is still manageable, heavy rain (storms, rainy season, flooding) smelling is 100% impossible to use.
although we could use some more variation biome-wise right now, I think its pretty good ATM. I have explored the whole map almost and the devs did a good job or altering forests and how they look in different place. If you find yourself complaining about lack of variation, I suggest moving from the hotspots you always go to and explore even if that means you will be alone. I would give it a C+ where we are. This is feedback for devs+suggestion for players thanks
Add a volume slider for menu effects somewhat soon. I know that it is service towards the whole "Survival Mystery Lore based Horror" atmosphere that has been set up for the game. But, I should at least be able to turn it down.
It's not big news that there will be a new mapper coming to the isle, pretty much 80% of the playerbase already knows about it. Whenever the new mapper comes and his map is finished, i am 99% sure that there will be a specific update for it instead of just putting the map in the game out of nowhere, for when that map update comes, it would be really good if we were to get modding support, but for only maps so we could get modded maps while at the same time not being too much work(which would be adding mod support for everything)
Change sniffing sounds, they're not too bad in my opinion but it is just weird for you to have this 5 ton creature(stego) making high-pitched sounds, and carno also makes those exact same sounds. They should have more variation, like how it was in legacy where you had a bunch of variation with sounds
About map design/suggestion
What about a tidal marsh? For example, river enters ocean and surrounding the river a small marshy environment with limited tree growth and tall grass is created due to some sediment build up, good for small fish eating dinos so they can hide while at the same time grow. And or the larger semi aquatic dinos like denio or sucho (in the future) a place to get away from the hellhole that is primarily land based carnivores.
Conclusion: swamp but salty
I think that when Pteranodon hits a tree or anything like that and slams into the ground it should loose all of its stamina to simulate getting the breath knocked out of it upon impact. It would make it much more of a fetal error to crash if something happens to spot you or was actively hunting.
when we get the new ui the main menu should look like this. the background (similar to primal carnage) alternates different footage of animals running through forests and plains, with fitting ambient noises. the actual ui is very minimal. when you hover your cursor over a button it slowly widens (as pictured) and becomes slightly more opaque. soft synthy "bleeps" and "bloops" replace the clicky mechanical sounds of the current menu. I will be posting more mockups later
^ Along with welcome to the isle playing in the background
Make fall damage more fatal. I can legit fall off a mountain and only take a little damage.
hypsi spit overhaul
small suggestion for hypsi (never thought id want to help these things) its spit is really bad currently, while the blind is useful, it cant be used when needed the most, simple and relatively quick fix to this
tapping right click, should shoot a short range spray of spit like it does currently, this would be useful in tight chases against similar sized predators
hold right click, brings up an aiming line like it does currently, except, it shouldnt zoom the camera in between your eyebrows so that you cant see anything but the target, and, the spit should come out in a spew like in the hypsi concept art, should also be effective at a longer range
edit: the long range spew spit would have an arc, didnt include that in the original post
Be able to add a gamepad input for Utah's ALT attack, i play with an Xbox controller and cannot do the alt attack cause there isn't a key bind option for it
Scent radius should depend on how long you hold the scent button. Every creature should have a specific max range
A possible idea I was talking with someone else in the Discord about for acro's playstyle (when it comes out):
Right now, spino looks to be an adaptable semi-aquatic hunter. Excellent in combat with its arms and mass, but perhaps not nearly as mobile on land and water as others more dependent on them.
Rex could be the slower big game hunter, that relies on ambush hunting and its bone-breaking bite to secure its kills.
Giga might be a more endurance-based bleeder.
What does that leave the slightly smaller acro? Well, the acro (from the concept art) has the mass to avoid being heavily predated on, but perhaps not the strength. So, the idea was that acros were more social than the main apexes, hunting in groups of 3-4, instead of the expected solo/with a mate hunting.
Having this will make the larger and stronger apexes think twice before hunting an acro, and the focus on the social dynamic would be unique amongst the larger carnivores.
With its mass and pack-hunting playstyle, this can also lead to other ability synergies the acro could have i.e. with its mass, it could ram into larger animals to help its packmates reposition and better control a fight. Less effective by yourself, but more potent in a group.
I'm sure there are already ideas in works, and I could be completely off with how the three main apexes play, but I quite liked the idea, and wanted to share.
Make herbivores not have a local species, rather a local area so they can talk to herds
Concept for these 3's niches in evrima
Cerato: Tank Generalist
Allo: In between and the most maneuverable.
Carno: Fastest, great at small game hunting.
Don't give dryosaurus a burrowing ability.
Burrowing has already been mentioned/shown for minmi, homa, taco, ava, and proto, and so having the same or similar mechanic for another small herbivore gets a bit redundant. Giving it something like excellent night vision instead (like dilo) would provide something alternate and unique among herbivores.
So I'm not entirely sure if legacy is still allowed to get feedback here but I've noticed that the sun rises in the south and lowers in the north :'')
(I don't know if someone already mentioned it, I'm kinda late to the party.)
Don't know of anyone's brought it up yet, but can we separate the friendly call from the group invite system? I feel like this could be split into a different call button altogether and still function as it does now. Would also add one more separate interaction to the list, so you'd have 1, 2, 3, 4 and 5 calls all doing unique things, but 5 is a friendly call for invite to group (maybe even add a little question connotation at the end of the soud, to make it that much more differentiated from an audio standpoint). I wish to let other players know I mean no harm, but I don't want to spam them with a group request that neither they nor I may want, yet we're stuck not knowing if the friendly was acknowledged because we have to wait for the pop-up to go away.
Yo, guys! You're all doing such a great job on Evrima! Love it, keep it going. 😍😊 I was wondering if you were going to remake the game trailer on Steam for Evrima? 🤔
Seasons update maybe?? Maybe not
Currently being a baby Stego involves hiding somewhere at the edge of the map hiding in a bush for 5 hours. I know that you guys are working on making the game more engaging and fun, and it is for all the roster, except the Stego. Im not talking about Adult Stego, because its excusable for it to be boring because there are no carnivores that can threaten it in the game right now. But growing a Stego will forever be boring unless something is done.
You cant be in a herd when growing a Stego. You are such an easy target because other Adult Stegos are absolutely dreadful at protecting you. Therefore if you want to reach Adult Stego, you HAVE to sit in a bush at the edge of the map and pray nothing finds you for 5 hours.
I suggest a mechanic that involves juvi stegos being able to huddle beneath Adult Stegos safe from the tail hitbox. While doing this, the Adult Stego cannot move, however. This would make Adult Stegos actually able to defend their young, and make it so low-small mid tier carnis like Carno or Utah can only kill them out of an ambush away from their parents, instead of easily being able to dance around the Adult and killing the baby without any real danger. Then, once the Stegos are sub and able to defend themselves against these threats, they will no longer be able to huddle beneath the Adults. This makes them vulnerable to threats like Cera and Allo, but these are large and bulky so the Adult Stegos have a fairer time defending their Sub Adults against them.
This mechanic can be translated to other upcoming big herbis like Trike or Anky (which was HORRIBLE at defending things in Legacy). I feel with this mechanic you no longer need a big herd of like 4 Adult Stegos to be able to be properly defended as a juvi.
Sorry if i suggested this before i only remember talking about it in #401464048610312195 , but make it so that the east island of spero replaces spiro until the new mapper's map is finished. It can still have one section be playable if the servers are still not able to support 200 or 150 players(because of how big it is) by then and spero is much more thought out than spiro with water sources feeling more natural(you can see that by just looking at the island, and there was also a stream where dondi showed a part of the map where freshwater changed into sea water when it was going to end) and redwoods(as the hope trailer had shown us)
I can hear you saying "but we're already gonna have a mapper!", however
1: still no mapper was found to be hired
2: it would still take him time to make a "perfect" map
3: Why not have something good or at the very least better until we get a new map instead of just having this horrible shit that is spiro
The ability for Oviraptor (or some other dinosaur) to lay its eggs in other dinosaur nests
When is update 3 coming? It’s the end of January and that was the last release date I’d seen mentioned but now I see nothing. How much longer are we going to wait?
Please add TEMPORARY rules to the Evrima Officials. We all know you guys want the game to regulate itself without the need of rules with mechanics but we don’t have those mechanics and the game is suffering because of it. These rules are basic and are based on common behavior that ruins the balance and enjoyability of the game. The bright side is that they shouldn’t be that hard to moderate. The first rule is No Mixpacking for carnivores. Carnivores mixpacking is just not fair because it gets rid of each carnivores weaknesses. For example the carno is fast and can’t turn that well but add a utah to the mix it’s nimbleness can make up for the carnos turning. The next rule is No Megapacking. There’s already limits that are in place on the officials like for example the stego can only go up to 4 without making a group scent. In the future megapacking should be allowed with a mechanic that nerfs the stats but we don’t have that yet. Lastly No Streamsniping pretty self explanatory. Please consider adding these to the Officials many players including me are being driven away from playing because of the lack of rules. Keep up the work.
Eventually, to prevent carnivore megapacks, a huge group of carnivores in a close proximity (say the length of 2 carnos), maybe they could have a very strong scent (maybe a pink scent trail since that stands out from the greenery??) that way they could be avoided, or easily tracked. now obviously this would probably take a LOT of work to implement, and really it's sort of a bandaid, but it could work well.
To add to the topic of overpacking, if different pack (full pack ofc) of same species stay close together without doing anything, they will growl (very loud) a lot, making them easier to track and recognisable. If they persist to stay together, i suggest a strong statistic debuff that would stick to the overpacking dinos (to prevent them from hopping in and out of the megapack) like the overeating debuff (20 min and stackable).
Deinosuchus burrying its eggs. For when nesting comes out
Humans are going to be able to loot on the island? Like after killing a dilo, humans should take its venom and use it against others. Cool future in my mind
Add a display icon for burrows similar to the ones we have for nests
if ptera runs out of stamina while flying it should only glide and it would slowly descend. it will regain a small amount of stamina while descending however. this means eventually the ptera will have to land.
Alright so here me out, I kinda just thought this up after revisiting the kentro concept art so I dont know how balanced this idea is.
Stackable food types
What if herbivores could stack different foods in piles. I think it could be a nice visual upgrade to the food being stored in the nest like in legacy. How it could work is like the body carrying the carnivores have but the physical pile can be it's own thing like a nest. Like when you add to the pile it gets bigger but it has a set limit or something like that. It could work for all the different food types a herbivore can eat like for bushes, berries, grass, bare twigs, and anything the devs can think up. I just thought it would be a nice immersive mechanic and maybe only have nesting females be able to do it or something. Idk if devs have anything like this planned or if it could work but I thought it could be cool
Add Fenghuangopterus to add a frugivore/insectivore flier
It would occupy swamps and dense jungles, also being one of the few animals to nest in trees. Avoiding the high skies or open plains/beaches from the larger gliders like Ptera/Pela/Quetz. It's main diet would mainly be fruits from treetops or high browsing vegetation, while being able to hunt insects in trees or on the ground. It could occasionally eat unattended bony corpses if the carcass has lost most of meat. It's main strength would be flying through forests and trees to escape the larger gliding fliers using its agility and smaller size.
While its main natural predator would be Herrara, who would climb trees and sneakily snatch unsuspecting players for a decent meal. Or raid nests and clutches of their eggs. It would also likely have the most widest variety of skin patterns, almost parrot-like with vibrant forest bird combinations to customize.
Possibly also being able to scavenge or eat meat within willing mid-apex carni or deino's teethy mouths as well. A high risk, high reward option. With the benefit being an increase of affinity for the receiving large predator with cleaner denture.
For herbi herds and among the apexes, eating insects or open wounds on those dinos would also increase the receiving dinos affinity as well, providing small amounts of food for cleaning sick or recovering dinos. If it begins to overfeed, the other dino may become agitated or make a hurt sfx. To provide feedback when is enough.
On top of having a very unique resting animation on tree branches with its tail, as seen in the images below
Sometimes, when tail resting or sitting in its nest. They may become agitated or forcibly shaken out of their position by a headbutting herbi who may want the fruits from that particular tree, There'd be cases where nests or sometimes juvies would become vulnerable on the forest's floor
After taking some time on reflecting Chai's and Ardvid's scent ideas. I combined them into one.
Chai's Suggestion: #general-feedback message
Arvid’s Suggestion: #general-feedback message
To add to that, here is an example of what spero is like. You have an open jungle,small waterfalls to change the water level just like legacy, instead of a tilt
Velo glide/customization suggestion (repost):
Since some people want a gliding arboreal raptor, but others think deinonychus is too big for it, I think velociraptor would be the best choice. Being an arboreal glider would make it unique rather than being like a smaller utah, and give people a reason to play it besides size & growth time.
An idea related to this suggestion would be to make velo have 2 possible playstyles, depending on the customization you choose. If you choose to not have feathers, you can choose to be a mainly terrestrial & possibly semi-aquatic lifestyle (depending on what people think would be best), being better suited for running & swimming with a bigger stamina pool & stronger legs.
- If you choose to have feathers, you can live a mainly arboreal life, being better suited for climbing trees and pouncing, along with having a gliding ability, but doing less raw damage with more bleed compared to a non-feathered velo due to these advantages.
Tl;dr- a velo player can choose to have feathers, giving them a higher jump/pounce with less stamina drain doing so, quicker climbing, & a gliding capability, with the cons being slower on the ground with more stamina drain when running or swimming, and doing less raw dmg but more bleed instead.
A velo player can choose to not have feathers, giving them a faster run & swim speed, & less stamina drain doing so, doing more raw damage, but with the cons being less bleed, slower at climbing, no ability to glide, & having more stamina drain when climbing.
reposting my theri suggestion in multiple messages so u can vote on each individual stat
Theri Movement
- fast trot speed
- Very slow zwalk
- Running speed is 26 kph
- Good turn speed
Theri Health & Weight
- Weight is roughly 4.5 tons
- Health is roughly 4K
Theri Attacks
- Alternating left arm/right arm swipe, about 500 N force, with 25 bleed (simple left click)
- Lunge swipe, the theri thrusts its claws upward and then slashes down, about 750 N force, with 35 bleed, 5% stam drain(left click while running)
- Savage turkey, the theri swipes its claws viciously (3 ticks of dmg) with 1K N force (per tick), causing 40 bleed (simple right click)
- Approach from behind, while looking behind you, u raise ur left/right arm high in the air, and then as u turn, u bring it down with 1K N force, causing 40 bleed, 15% stam drain (right click while looking behind)
Theri Diet
- It should eat certain types of fruits and leaves (from trees) that can be found in dense jungles
- Theri should be one of the few things capable of eating these foods bc most of the other things that could reach them r too big to fit in such dense areas.
- As it grows it starts to eat higher up food sources
Give Allo an advantage over sauropods, almost like stat counter while fighting them/killing. They were hunters of these gigantic beasts in real life and I think the isle should stay at least 20% correct, not go complete fantasy. And it would provide Allo with a unique niche besides being a fast ambush hunter. (which is kinda plain)
With the many problems of megapacks & mixpacks, there should be a debuff a dino gets when staying around a different dino for too long. the radius of this debuff shouldnt be too big, so people hunting something for a long time dont get this debuff, but also big enough where mixpacking would be very discouraged & difficult to do. the debuff can be determined by size or how aggressive a dino should be, like a utah next to a rex would get a worse debuff than a utah next to a dilo.
a same sort of debuff can work for megapacks. when theres too many dinos in a group, every dino in the group will get a debuff, getting worse depending on how many dinos there are. though this would be difficult to do with the current grouping system, it can be made where there is no limit with how many you can invite, but each species will have a preferred group limit which can be shown in the character menu. if the group is exceeding this limit, the entire group will get a debuff. this debuff will get worse depending on how many dinos there are over the limit. if a group of dinos tries to stay together without grouping to avoid this, then they would have a hard to miss scent cloud. (so if too many group together they will get a debuff, & if too many stay in the same area, without being in a group, they will be easily seen through scent)
tl:dr- a mixpack debuff when different dinos stay together for too long, & a megapack debuff for when same dinos have too many in their group. a easy to see scent cloud for same dinos that arent grouped.
These would be great as server options though, because some servers would rather determine group limits themselves, or allow mixpacking between certain dinos. this would be a great way to keep official servers in check without much work though, since the game mechanics would do it for you.
I think megapacks should be debuffed by the numbers of the pack, so it a slight overpacking wouldn't destroy the players, but large overpacking will impact the packs health, stamina, and mental state. ( which would lead to faster food and water drain?)
I don’t think I’ve done this suggestion yet but I think that the group system would benefit from this. Now we all know that the hard limits imo are necessary for balanced gameplay but I think it should only count towards adult members of the species and not hatchlings or juvis. For example the herd limit for teno is I believe 6 but if the herd is comprised of 6 adults and six juvis they should all still be grouped until the young grow to sub. Once a member of the group reaches sub if the group limit is already maxed for adults that member will be removed from the group. This also would help with nesting in the future.
there should be way more diversity for food sources, other than just different plants & ai.
Small carnis & some herbis:
For smaller carnis & some herbivores, there should be insect infested logs or tree sumps, that can either be a main source of food or more of an optional meal depending on the creatures diet. a lot like grazing, but more so for carnivores & a few of the herbis.
Scavengers:
something for the more scavenger based roster, there can be bodies of dead rotting fish or marine reptiles that will occasionally appear on the beach that they can eat, but would be toxic for others. there could also be rotting ai bodies that could spawn around the map, though this would be better for the less-populated servers as a server option.
Herbis:
for more plant diversity instead of just bushes, there can be melons, pumpkins, & different fruit trees for herbis to eat. these food sources would probably be rare, but a great food source when found, possibly giving a small buff, like less food drain or water drain for an amount of time (depending on the herbis diet).
Burrowers:
for burrowing herbis, roots could spawn in burrows once theyre built, being a good grazing kind of food, but shouldnt be a main food source.
welp the crashes are still happening. at least on the officials. just lost another carno because of it so fuck me i guess. so obviously the hot fix didnt fix the officials
make it so that the transition between day and night when soundtracks come out is a less intense version of the new acts of god. This just sounds extremely good, and if it doesn't automatically start at 3:39, then go to it so you can see what i'm talking about
https://youtu.be/JbOnxnR9xJ4?t=219
#TheIsle #TheIsleRecode #TheIsleMusic #theisleEVRIMA
I've gotten a couple of requests to upload this by itself, so here you go; better late than never, right?
All credit for music goes to Dimitri, and the art belongs to Afterthought LLC as far as I'm aware.
Add the death screen from legacy back into evrima. Right now death is very uneventful, and you kinda just flop
yall should add a stomach system where if you eat too much but dehydrated you cant drink enough water to fill up the water bar or visversa with food without throwing up
https://youtu.be/DXn-Adclwy4 stealing the idea from @ancient plover and @willow vale
when humans and cannibals are added i think it's safe to assume they'll have proximity voice comms, dinosaurs should be able to hear this too but it wouldn't make much sense for them to understand their conversations. merc player voices could go through a filter similar to this video and cannibals could have a jumbled sort of filter as well that makes them nearly impossible to understand (OOK).
just a thought 🙂 👍
I am so happy DICE went and did this for the deathtroopers, can't wait to see if the E--11D is in the game since the DLt19-D is already in.
Next up will will be Yoda then we'll do something else that may not be a hero after it.
If you like this video please hit the like button and if you want to see more hit the sub button, also follow me on t...
well just here asking for frogs AI in evrima for little animals like this concept art shows of the beipiaosaurus
update carno walk so it feels more like a walk, especially in the juvi stage the walk looks really stupid and weird
After QA branch was closed steam set me to none (Legacy) branch which was pretty annoying since I didn't notice and I had to download everything again xD please set evrima to default branch at one point 👍
Perhaps genuine proximity voice chat for humans? Would be a nice addition for more communication and possible comedy. Dinos would of course hear the human talking similar to how you described it.
Please don't make healing as long and slow as it is in legacy. Not everything needs maia/allo heal time obviously, but the slow heal time is a huge pain. Your choices are to either find a safe place to heal for a while, which becomes incredibly boring, or to ignore it and keep going, which is incredibly dangerous. So far the heal times for what we have in evrima right now seem ok, but they're all mostly pretty small dinos so far, which tend to heal faster anyway.
It's very frustrating too, to win a fight but then have someone else rock up 10, 20 minutes later and take advantage of you still being weakened. There is absolutely merit in being able to stalk fights, waiting for the conflict to end and taking advantage of the victor being hurt. But the fact people can show up long after the fight has concluded and do just that is pretty frustrating. This game just isn't very fun when you have to hide and heal for ages.
Blitzing-fast heal-time isn't something everyone should have, it's a cool mechanic for a fight to have when given to specific dinosaurs. So perhaps (for most dinos) if you have just recently been hit, as if you're in active combat, your heal may be slow. But the longer you go without getting hit, the better you heal. Rewards players fighting well and avoiding getting hit, makes healing less tedious after a fight has concluded, and still allows for a window of opportunity for scavengers if they get in there right after a fight ends.
spino needs to be slower than giga and rex on land(both walk and run)
Also it should lose stamina slowly like bary or sucho
Evrima spino design is really cool but would be better if there's both realistic spino and unrealistic spino
I think number 6 , 1 , and 4 are the best of the bunch
dryos would be like aardvarks , when they leave abandoned burrows , larger creatures such as utahs , troodons , oviraptors , beipaosaurus , hypsi , herrera , etc
these creatures can expand these burrows , but most likely , in the case of utahs and troodons , because the adults are very large and have trouble navigating the den , so they make the nest in there like creatures such as wolves or lions , the cubs will be fed , taken out to drink , and they will live in the burrow until the age where they can fend for themselves and help the pack , now if when a dryo dies it's burrow still stood , other creature could claim this burrow and use it as their own , having their own burrow marker and being able to dig it out and expand it for say ... nests!
they could also be used by apexes , large creatures could dig up these burrows , either lay eggs in them , or store food like meat and bones , and then recover them , when the tyrant gets hungry again or the eggs hatch , the tyrant can return to a hole full of little babies or delicious gores
or make it have a 1 min or 30 sec countdown where one of the subs/adults can leave/the leader kicks smb or they wait the countdown and a random adult get kicked
Allow beip, minmi, and other animals which spend a significant amount of time in the water to not show up on deinos 'radar'. Otherwise it will be near impossible for them to function when the second they touch the water every nearby giant predator instantly knows their location.
Change Hypsi's camera angle to something like this.
discord role that removes peoples ability to type in the feedback channels, only given if they spam shitty suggestions that are borderline memes
after update 3 the next update that should come out is cerato and magy(update 5) instead of pachy(update 4). Also if the cerato was in the game it would be direct competition for the carno. Magy would be also good prey for utahs, deino, carno, and cerato.
Something similar to gulf tower and its semi land bridge added in again somewhere? Especially since with perks, semi aquatics and pteranodon it may actually have use by the player base, it was awesome to look at but would be even cooler to explore up and down and around in person without using teleportation.
An entirely positive review of all the new babies!
Baby Minmi: Awesome
Baby Hypsi: Awesome
Baby Magy: Might make me wait until their an adult to slaughter them
Baby Bei:
Baby Ovi: I think it looks kinda weird, but it's my favorite.
Please fix dryo's footsteps, they are delayed so they play behind your dino, making it sound like there's something chasing you whenever you run
Could not have done a better job ❤️
Re-implement the feature of legacy where utahs would lose more and more stamina with each jump. In legacy it was just a nuisance because jumps weren't that powerful in combat and because when climbing it was just unfun. But in evrima, utahs aren't encouraged to climb due to the fact that their jump height has been severely reduced, and because pounce is a thing, so it could punish utahs that simply spam pounce over and over again
I think hypsi's growth should be different than other dinos because of it's small size. Adult hypsi is small enough so I think the baby shouldnt be as small. Maybe the hatchling hypsi can be large kinda like kiwi babies in todays world. you can see that kiwi babies are very large compared to other babies
All The babs are VERY cute, but when I saw the hypsi and lil oviraptor I thought that maybe- just maybe they could get chick noises, chickens perhaps? Idk I just got the idea... but I just had the thought of a oviraptor or hypsi mama coming to their nest and hearing those lil peeps! If you do not like this then feel free to give it a ❌!!
Every 3-4 updates you should update the roadmap with ideas for the next 3 updates after update 8 and so on to keep hype going so we always have more stuff to look forward too in a way
The babies are cute and all, but what we really need is unique abilities for certain babies to make them viable, and not just sitting food for bigger dinos. These abilities don’t have to be op or anything, just something to give babies a chance, and they would also only be added for the dinos it would actually make sense for. For example, baby pteranodon can glide, giving it a change to escape something trying to eat it. Maybe baby beipia can swim faster or dive for longer than the adult, or baby minimi can have a bad smell like a musk turtle that distorts a players vision similar to how hypsis spit works
if magys defense is that it taistes bad would it be able to eat poisonous plants in order to make it so that effect is amped up for a short time when there small
Somebody talked about giving rex a zoom option in isle discussion, and I think it's not a bad idea. We know it had very good sight, so it would emphasize on it, and it could have better smelling too. ofc rex would have to be quite weaker than in legacy to balance its heightened senses.
deaf mode for the isle. To have players with hearing problems or no hearing at all being able to enjoy this game too.
Maybe like minecraft uses light/faded text to show how far away which sounds are (example).
More info on how to make games more accessible for disabled people : https://youtu.be/4NGe4dzlukc
let beipi belly slide on mud like a penguin on ice
The speed of which food and water depletes needs to be decreased. As a carnivore you dont have time to do any exploration or other things than worry about hunting constantly
I’m gonna second this I would really enjoy some deaf/partially deaf accommodations in this game. It is one of my favorite games but in legacy I couldn’t grow a carnivore on my own because it was impossible for me to locate AI. Hopefully evrima will have either something like Susu described or maybe dots at the top of the compass that alert certain calls (maybe just AI and player broadcasts?) I see how adding visible sound might be an issue for balance but I would really really appreciate being able to enjoy this game solo!
crouching in evrima should boost the acceleration of a dino to get them to max speed quicker since dinos no longer immediatly go to max anymore and just a speed increase doesnt make sense and its better than crouching doing nothing but make players think their harder to see
make an animated gif version of the
emote where the claw makes a scratching motion
I am unsure of this but regarding sexual dimorphism, size differences is something I’ve wanted ever sense genders where introduced. It was planned at once for a good while ago but never got added because they didn’t want players to always choose the bigger and “stronger” gender before the other. But what if it only could be a visual detail and both genders are still equal in their stats, speed (etc) even if one appears larger then the other. Could it work or wouldn’t it make any sense?
ONTOGENETIC NICHE PARTITIONING: the changes in the occupying niches throughout the course of development of an individual organism.
This game is about growing; therefore, the growing experience most be as entertaining and fun as possible. Risk and danger are what makes growing fun, as Smeasel says, but what happens when growing is literally impossible because your character is totally unprepared for escaping, hiding, or fighting?
In nature, different stages of life occupy extremely different ecological niches and juveniles are prepared to do activities to ensure their survival that are different from those of their adult counterparts. Hence, to make growing risky and hard, but also fun, you should be thinking on the niches these small young animals fill. Maybe a metric ton Megalania is not able to climb trees, but what about a hatchling megalania? Maybe Deinosuchus cannot out maneuver its prey when it's adult, but what about Juvie Deinosuchus? A 120 kg Protoceratops being able to move skillfully through steep rocks and cliffs? No, but what about it doing so in its juvenile stage? Tyrannosaurus Rex, for example, transitions from fast pursuit hunter of small prey to bulky dedicated big-game hunter. We're not only talking about mere stats but also about how the special abilities of each dinosaur should also morph with them, aiding your character to survive in their own species specific niche and also in their stage of life specific niche.
IMPORTANT NOTE: THESE WERE ONLY EXAMPLES THAT I COULD THINK OF, NOT THAT I AM NECESSARILY SUGGESTING THOSE. EXAMPLES WERE FOR ILLUSTRATION PURPOSES ONLY.
Limitations and suggestions discussed in #general-feedback-discussion
If sexual dimorphism is added, then it should only affect things like crests and colors. some possibilities for this includes:
Giga
- Male has more prominent crest
- female has smoother crest
Theri - Male has more bright and colorful feathers, and possibly a crown of feathers(sorta like hypsi)
- Female has greyish brownish feathers all around
Trike - Male has more prominent nubs around its crest, and bright patterns surrounding the 2 lances
- female has greyish whitish crest, with more rounded out nubs
Carno - Male has larger brow-crest-horns (attacks not affected)
- Female has slightly smaller, more rounded horns
Spino - Male has bright colors around the eyes and snout, and bright yellow-greens on the sail
- Female has brownish colors around the eyes and snout, and darker greens on the sail
Cerato - Male has larger brow horns (damage not affected) and a slightly sharper nose horn (dmg also not affected)
- Female has more rounded horns
Again, these are just possible differences between males and females, so let me know if you like them. Btw I'm not gonna post these as individual messages so you can vote on each one, so ✅ is if you like them all, 🤔 is if you like some but not others, and ❌ is if you like none of them
Armadilosuchus - small tier crocodile/alligator
-Niche, able off digging up holes in the sand and laying within them, this also works like a trap if a creature steps on it's back it pins them down thrashing the prey in it's mouth.
also a mechanic to dig up watering holes that'd spray out the ground to hydrate the creature, fills it's first by 10 - 20%
dinosaurs had lips, please give us dinosaurs with lips! or at the very least keep it consistent: acro has lips while giga doesn't and it makes no sense given that they are so closely related
Please make the eating animations of utah and carno less overdramatic. With utah in legacy, you simply had the utah bite down the body, pull out a chunk of meat and swallow it, in evrima, you have the utah bite down on the body, shake his butt, fling the meat chunk upwards and only then swallow it. Not only the eating animations were better in legacy, but the eating animations in evrima are so long that if a body is big enough, simply pulling out a meat chunk and swallowing it manually is more efficient than simply eating it normally
You guys should definitely go for creativity when creating skins for dinos. As of right now there's this patter with every skin and they all look about the same with some exclusions. 3 very similar main colors, and a crest color. If this is planned for the skin customization that's fantastic. But even with default skins it would be nice to see a little bit more creativity.
Using pteranodon as an example.
Males were very bright in color, the male pteranodon in the isle doesn't exactly have that. In fact I didn't even realize it had a crest color until recently. Again, if this is all planned for the skin customization system I totally understand.
I think females ptera crest should be a bit longer, looks too short.
an idea I thought of for sexual dimorphism, we've got many things like a crest change, body change
but what about actual sizes between the genders, for instants a female ptera would be smaller than the male, but it'd keep it's same stats
just abit of size variety between adults would be really nice and realistic.
since mimicry is planned to be in the isle for troodon & possibly ovi too, i have ideas on how to make it unique for both.
-for ovi, there can be a special side perk that the player can choose for mimicry. say theres a list of certain dinos you can choose to learn, & you can either choose to learn a large variety but be less accurate for those calls, or specialize in a certain dino & master those calls. it would make sense, so certain ppl can choose to specialize stealing eggs from a certain dino. if an ovi player spawned in an area hearing mostly paras, it would make sense for that player to master a paras calls, easily able to lure & steal their young, or lure a para mother away from her eggs. if an ovi who mastered rex calls tried to mimic a para though, it would be easy to distinguish the difference.
-for troodon, since they would be more opportunistic, their mimic should depend on the last call they heard, to fit their niche. the quality/accuracy of the call can be determined by when they last heard the call, so copying a call heard a few seconds ago would be perfect, while waiting a minute would be less accurate. like if a troodon hears a hypsi 2 call, it can mimic that 2 call to sound almost exactly like any other hypsi, luring the unsuspecting dino to its death. the same evil tactic worked in legacy, so why not give it to troodon?
these separate calls can be attached to keybinds that the player can choose, same like what you can do with normal calls. the primary keybinds should be 5-0 though, since those arent being used for any calls or functions. (troodon should just have 1 extra key, usually 5, but ovi should have up to 6 extra keys since it could learn multiple calls)
Here's a concept/idea for ovis multiple mimics & how it could work. Though this would probably be very hard to implement with different animations & a separate perk system, this would make ovi way more unique & worth playing, since galli is also going to steal eggs & hatchlings.
RUGOPS doc ( kinda old)..before you read just know this doc is full of different speculative scenarios/options/ideas based on the many statements abt him to summarize this up. ..( there's a few on here i personally like ) btw some of these ideas might be able to go to other playables and be expanded on https://docs.google.com/document/d/1m9TDZ4taZJQSAN-_VzM3pK3UBiqGR3-EBXaOdXNMedM/edit
I think when the utah gets knocked down from a pounce it takes 1-2 seconds too long to get back up. Like the head shake at the end seems unnecessary since you cant move till thats done or should be able to move during those last few seconds but slowly. I feel the other dinos have quicker regain from stuns and knockbacks. I dont main utah lol
In my opinion i think the anky model is a PERFECT model. There are some people that dont like it, but, I love it. To me the reason it's a perfect model is becasue it's not realistic, it not being realistic makes it unique and interesting to the isle and I think that uniqueness should be put into all the other dinos. non realism shouldnt just be put in the models but the animations too. I say this because realism wouldnt make the game as fun and intriguing to play and it being unique will have it stand out as the "Dinosaur Game". New players could also benefit to this because not everyone is a dino nerd so they might not understand some realistic features in the game. Overall this would make the game more interesting and fun for new players and old players. I also feel that this would make the game more popular.
Magyarosaurus elder could possibly at its prime be 2.5 meters tall? Come onnnnn, I wanna be able to look even more down at Ceratos.
I'd just like to preface this by saying that I know this is not the place to complain about bugs. However the current community bug report system is time consuming and tedious. There are many, many game breaking bugs in the current build of the game, far too many for me to spend hours reporting alone. So here are a few examples of what I'm talking about:
- sorting servers by population is broken right now
- the lag and low fps
- broken hit registration (a stego one shot me while I was resting on a tall rock)
- misplaced bodies of water (I have a video showing a lake sticking out the side of a hill, I most likely will actually report this)
- input locks constantly
- bodies disappearing when you drag them
- bodies disappearing into rocks (specifically utah rock)
- swallowing meat chunks/small animals not contributing to your food bar
- other things unmentioned
It's really concerning that bugs are coming about when unrelated things are changed, e.g. when the unintentional stamina regen bug (which admittedly was patched out soon after, but still) came out of nowhere and made the game completely unplayable. My feedback is to program things more modularly so that you can easily duplicate and switch out parts with ease and better avoid bugs and unstable code. You had to start over because of that the first time, don't make the same mistake twice. TL;DR there are a lot of seriously game breaking bugs right now and it's making it borderline impossible to play. Please fix this.
Should take notes from BotM for future skin ideas
since our evrima spino looks very terrestrial-based compared to the recent depictions of spino, what if you could choose what kind of spino you turned into with perks? as a hatch/juvi you would be able to either become the monster spino, or irl spino, depending on the perks you choose. if you choose perks like better swimming or attack while swimming, you would become a more aquatic spino (irl spino). but if you chose perks like faster on land & more dmg dealt on land, you would start to become a more terrestrial spino (evrima spino). they should look about the same as adults, except the aquatic version wold have a taller/bigger tail & shorter hind legs. so they could breed, but this would be hard since the parents would be fit to different environments, leading to one being more vulnerable in the others environment. (offspring would be the same either way though, what they become depends on perks)
A couple concepts for Perks
Gigantism: A perk which increases your size by around 10%, would effectively increase your healthpool and weight though youd become a bigger target and worth more food.
Serrated Beak/Teeth/Claws: The amount of bleed you output is increased by maybe 5% or 6%
Vitality: Your prime as an elder has a longer time before it ends and starts decaying maybe half an hour or an hour.
Endurant Legs: Your stamina pool is increased by 20% (Apexes would have this be just 10%)
Those are all the ones I had as ideas, but before I leave off this suggestion, consider making perks that are on smaller things less effective for apexes, we dont want super all powerful perked rexes runnning around.
Dryo buff:
So, a lot of people (including some of the devs) realize that dryo definitely needs something else. It's a fun playable, but it doesn't really have that spark to it and it's not really built to survive for long periods. A lot of people, when they go to suggest Dryo reworks, make the argument that it needs a new feature, or that its dodge shouldn't leave that small window there for it to be attacked in, however I don't agree.
I think what Dryo needs is simply a rework of its dodge. It should be omni directional first of all, with the dryo strafing to wherever the player looks. How long you hold down dodge would determine how far you launch yourself, with the max being just a little higher than it is now. It's a small change, but I think it would fix a lot of the core issues with it. This would allow it to juke and dodge less predictably, and give it a real chance to escape. Having Dryo fall into a kind of gazelle niche would be good for it, and would add a lot more flavor back into its playstyle.
I'd love if this mechanic returned!
For stego, if you pounce its tail, it would impale you.
Megalania is looking pretty damn good... Just maybe remove the hunched hump/back though, since it both seems to offset the proportions(unless the proportions are genuinely messed up again), or just make it smaller.. Or just fix the neck to be a tad longer, otherwise, looking nice. No problems with the body, or head.
Megalania looks badass 
I'm gonna be honest the Megalania concept is awesome. It still comes off as a big komodo while being monsterfied a tad and not going too over the top. Unlike some of the other recent concepts imo.
Megalania! Awesome! I love it! Thank you! Make it play awesome too!
try to improve the bleeding system, honestly its bad, i never died by bleeding ! this new bleeding is not a threat to anyone, the bleeding drops very slowly to the point u even forget about it, sure u go to wallow in the mud just to be sure but imo it should be a major threat and be big factor in taking decisions.
i have to agree, the old bleed system coexisted with your health pool to make bleed a bigger threat than it is now, especially for those carnivores that rely on bleed to hunt like dilo/utah
Megalania Sexual dimorphism. As currently some of the community love the hump others (including myself don't really like it) a solution would be giving the male the hump (current concept) while the female doesn't have one
Despite the odd look in the side profile the 3/4 looks pretty fucking rad for megalania. Biggest critique honestly is a lack of roughness and tail length. Perhaps give the neck more texture similar to Rough Neck Monitors and of course give the tail itself a bit more overall length and meat at the base.
Megalania hard-core venom creature? 
Megalania looks great!! imposing, hefty, it has that classic Komodo Dragon swagger. if i had one suggestion for its moveset it would be to grant it a monitor lizard tail whip capable of stunning/staggering other creatures-- if would be able to aim this attack anywhere behind itself. I like the idea of its venom primarily being for self-defense, as a large lizard such as Megalania is unlikely to have much stamina. All in all, im extremely excited to see its' concept sheet, and eventually to play as the animal!!
I think the Megalania needs a longer tail, it should likely have a tail whip so that tail needs to be a bit longer for it to make sense
Megalania Suggestion Bump:
Megalania deserves a longer tail than the concept provided. Doesn't respect modern day monitor tails by any means. Looks nubby. I don't care as much about a tail whip, but I agree the tail is short. Hopefully the model gives it that justice.
The Concept of Megalania looks great! Truly looks brutal and something you don't wanna mess with. Hopefully it as a creature ingame will do this concept justice
Thank you Devs for knowing that a laterial fold on reptiles (specifically monitors) is healthy! 🙏
Megalania looks amazing. Has so much weight and power to it in the concept. Absolutely great concept art.
Only thing I can say about the Megalania is the lower jaw is a bit too funky, but everything else I love. Fuckin chad
could fresh spawn ptera be able to climb trees to escape preds to make up for its lack of flight? idk about the anatomy of a ptera or if it could physically do it or not so it may be a stupid idea but it just popped into my head. thats if or when tree climbing is a thing and thats also if juv ptera gameplay isnt just chilling on a cliff
megalania suggestion from reddit ( ecology, etc)....btw dev commented on this one https://www.reddit.com/r/SurviveTheIsle/comments/kahqsc/megalania_in_evrima/
Megalania concept is amazing; It fits very well with the aesthetics of The Isle, being much more than a giant komodo dragon.
As a detail, the tail could be longer and thicker, more similar in proportion to these animals.
not my edit
Top is the changed one
Bottom is original
One of the biggest problems that people have encounter with the current Evrima foliage density is that when moving through grass and secondary vegetation like ferns and bushes, you can't see shit.
Now see how the grass and twigs become transparent to your camera within a certain radius of your body? Well that radius must be increased, maybe even doubled, for us not to be running through dense jungles and see nothing but green leaves all over our screen.
I love the Megalania!
Add a sound when you jump in the water along with some bigger splash effects. Rn it just sounds weird to jump in the water and hear nothing.
My only suggestion for megalania: Get rid of the huge under bite, like Xenoraptor said. The bottom jaw looks waaay too long. Fix that and it's perfect in my opinion
So this is based off of @night bolt 's suggestion regarding megalania....I dont really have an issue with the hump at all...but I was wondering what if in the edited picture..the top one was made the regular adult and the second ( the official) was made the elder ( assuming it will have an elder version). I just thought this would be good in showing the difference between the two because I'm not sure what else would be changed on the official megal if it ended up getting an elder in the future....but nice works devs overall i like the design. #general-feedback message
I assume you're already gonna do it, but
what if with mega if they made wallowing not work for its venomous factorc:<
The Megalania is nice, but maybe it need a bit longher tail, I hope that he can do the tail whip
Mega concept is sick and i love it, if i were to change anything it'd be making the tail slightly thicker or longer
Megalanias neck and jaw are extremely off, milkshakes photoshop is a much preferred design. The head should also be more shaped like a komodo or crocodile monitors head.
reposting this suggestion since its a bit more relevant now https://docs.google.com/document/d/1mOe5BLAK41dDtTnTSTU_mGI38shd9vtsiM_2iI8l4k4/edit?usp=sharing
Google Docs
Megalania suggestion Doc Weight- 1048 kg, 2096 pounds Length- 6.7 meters, 21.9816 feet Megalania is a giant monitor lizard. Being closely related to the extant komodo dragon, it bears many similar features, albeit much larger. Its general gameplay revolves around being an unorthodox but vers...
i hope megalania does the blep
I don't think the design is terrible but I do agree that it doesn't need to be exaggerated to be cool looking. the more naturalistic dinosaurs look way cooler imo, also I was hoping that they would've given it more vibrant coloring like the goanna or ackie (which they are more closely related to)
Oh dear god please make the Megalania. it looks fucking awesome
Adding onto this^
If not micro maybe some other dino like Yi Qi or archaeopteryx or changyuraptor i think it would be cool to add some arboreal dinos considering all the dense jungle/forest maybe making them ai and playable
Discord Suggestion: There should be a rule about toxicity. Over the years I've seen people in here that will be very disrespectful and toxic over the smallest things, and it's getting more and more common. There have even been people leaving the discord because of it, which sucks cause a lot of the people who have left were some of the most loved people in the discord and the community in general. The only issues I can see with this kind of rule is there's a lot of gray area for "toxicity" and it might be too much for the mods to handle, since there can be a lot of it
I would like to further this idea that Bird has presented with some advice.
If we are to approach a change in rules to ensure less toxicity we much approach it with extreme caution. For a long time people have been fearful of being banned for having harsh criticisms on the game. Now obviously there is a difference between saying, "this game sucks" and "hey I really think this should be improved". But for a long time that difference was meshed together where even saying the slightest negative thing about the game would lead to a ban or being dog pilled by the community. What I am trying to say is that if we introduce a new anti-toxicity rule, we must ensure that valid critiques on either ideas or the game itself do not fall under toxicity that is of course if the person gradually becomes more and more hostile, etc.
General rule of thumb should be this: Be respectful of other peoples views/opinions, and when giving criticism try to remain as respectful as possible.
We need sneezing dinosaurs. Just imagine a baby raptor sneezing and all you hear is a small Chuu.
The most adorable thing ever.
And a hypsi sneeze, just a Snnrrrrr .
Dinosaur sneeze :)
A small idea but add back changing stance for hadrosaurs, some of you might remember it but the others might not, the control doesn't have to be J like back then, it could also be C which could make sense thinking of the "crouch" as walking on all fours, again, a small addition but it'd be nice to have for preference.
(not all hadrosaurs have to run on all fours)
About Megalania: The body shape is ok, i feel the head is just a little too big ( as always with this designs), but the main problem is the tail: monitor lizards and Komodo dragons have long fucking tails. It's basically half of their total body lenght and in the concept art it's obvious that the Megalania is missing the iconic tail. I don't know, something is off with the hole design, maybe the neck ( as always with Fred's concept art) is too big and too short, or the jaw and the head is oddly shaped and does not resemble a monitor lizard(again, same problems there were with Alberto and Acro designs). But it's cool to see something we can actually comment on and help you Devs do better.
problem l'll have with lizard is that he's too long. l hope the devs consider how it moves to not get his tail in walls. atm l can hide a whole teno in the waterfall cliffs. imagine this guy along rocks and tall grass it'd be a game of how much you can hide in terrain.
Also since he's low to the ground he better have something that gives him an advantage over camera view..like forever scent active but slow walking.
I did an edit of the new megalainia concept, gave it a longer neck, smaller head, longer tail, made it more slender, and other things, I don't know what else to say so Imma stop here.
Hello, I want to suggest the crest of mega as a addition to my previous mega edit suggestion to see if ppl would want it or not. The skull had it and it looks quite unique.
THIS IS THE EDIT OF MY PREVIOUS SUGGESTION BUT WITH A CREST
Jeez 3 mega edits in a row, mega hype train is really movin' huh? anyways (with permission from milk) I added the head of their mega onto my mega edit to see how it would look as I believed a mega with a crest is pretty interesting and I also fixed the head size that I had before
Since you guys asked what we thought about the megalania concept, may I ask ONE question?
What the hell is your deal with oversized necks? Like seriously, look at the alberto and acro design and you have the same oversized neck. While you guys want to fictionalize things, I don't think giving it a neck 5 times bigger than it should is a trend that should be kept going.
Otherwise, yeah it's a giant komodo dragon the same way Deinosuchus is a giant alligator, can't really go wrong with it. Maybe make the osteoderms on its back bigger? I mean you can't really change a formula that works. The ridges over the eyes are okay, makes it more mean and I guess that a good fictionalization.
Tl;dr giving a massive neck isn't a good way to fictionalize things. didn't look good on the alberto concept, didn't look good on the acro concept, doesn't look good on this one. Rest of the animal is pretty much on point tho, good job.
Edit: I meant hunchback... my mistake.
Dunno if this has ever been confirmed or anything but I'd really really like to see separate save files so you don't have to kill off your character if you wanna play something else. If this has been confirmed for something in the future I apologize.
Adding to this, so that it isn't some annoying rng maybe sneezing should only occur when you stay out in the rain for too long or during some other weather event that's slightly noisy to mask the sound. Or just make it so only you can hear your own sneezes, that way you don't alert everyone in a 50 mile radius of your location because of a sneeze
Maybe I am a bit late to say that deino would look better dragging creatures by the neck
An Admin command to clean/delete all bodies in the server.
The megalania looks awesome....I would just change the jaw looks kinda funny how it curves...I would just put more or a striaght jaw on top and bottom.
Megalania Sexual Dimorphism and possible Perks. for the female megalania Red is what i would remove. Dark Blue is what i would add, and Light blue is what i would add for the possible Perk for megalania which is making it semi aquatic however not as much as health. REMEMBER CHIMPS THIS IS ONLY FOR THE FEMALE MODEL THE MALE ONE CAN STAY THE SAME
can we expect cliffside nesting for pteras? i dont know where to ask this but i'd love to know
For when venom and the perk system come out, i think it would be cool if there was a perk (or by default) for certain venomous creatures to be able to track prey they have poisoned like some snakes. After biting another creature and it becomes poisoned, when you sniff the creature will become highlighted in purple (or other colour). This could allow the predator to single out a creature they have already attacked or allow them to track it easliy.
Tracking compounds in Megalania's venom would be exquisite actually, yeah. Also hoping for some monitor tongue-flicking for its' scent animation!!
Pull a page out of Ark's book and make Megalania able to climb, wouldn't it be terrifying for you to be walking near a cliff and for a Megalania to fall out of the sky and bite you?
You know the devs should make another game like the isle but in ice age
Maybe megalania lower jaw is a little bit too curved?
I don't really want to sound like a dick but i don't like the deino deathroll underwater. It just does like a quick ballerina spin. Most crocs roll longer to ripp off chuncks of meat. Also when feeding underwater the blood should not just splatter around instead it should be like a cloud of blood. I know that it's work in progress but you guys should take note of this because you can achieve lots of cool mechanics and have a good eye for detail. Quick not make it so when the deino launches it should aim for the head to grab its prey(high risk high reward), so when it aims for the butt it doesn't work. Also make it more of a tug of war on the shoreline because the concept of deino grabbing a 5 ton animal is pretty unrealistic.
Make a carnivore thats able to climb trees, i dont mean jump up it i mean CLIMB it. Maybe herrera if it gets added? maybe if eggs become edible that could be herrera's niche, camping nests to eat the eggs
Don't make it able to just scale walls and sit on ceilings, but I think it'd be cool if it was at least able to climb steeper slopes/cliffs
People moaning about Mega’s underbite should get a load of this fella
Pretty bob-on if you ask me
Unrelated to the Megalania.
I would like to know why magy was chosen to be featured so early in the isle development and why the species magyarosaurus was chosen in particular even though it was a island dinosaur.
My feedback would be to hold of on magy for now and instead replace it with something like Bajadasaurus which could represent the low browsing dicraeosauridae family group as a whole.
I would also like to point out that Bajas neckspikes could be turned into a mechanic if you so wish to.
when the smaller dinos come in, i think the camera should definitely change to fit. right now as hypsi since its the smallest we have, it cant see over the grass very well, where you need to jump to see properly or angle your camera down in a way. I think the cameras for smaller dinos should be centered above the dino instead of the dinos torso, since focusing on the torso of, say a compy, would mean youre looking into the grass which isnt very fun gameplay. bigger dinos can have the same kind of camera when theyre small, & as you grow your camera will gradually focus more on the torso, until youre taller than the grass & can see properly. This imo would be a way better idea than having foliage see-through in a bigger radius, since people can abuse this to see someone hiding in the grass or bushes around them.
maybe something like this could happen when a deino lunges at an apex 
https://www.youtube.com/watch?v=ZH8Teb9YfaI could this instead be utahs sniff animation? the one in evrima seems really jitterly and scared all the time. It doesn't catch your attention that much either. (skip to second 1:02
A very small update, but it's all I could get during the dev downtime. They, gratefully, should be back soon! Hopefully that means phase 2 posts will return as well.
Amarok mentions working on IK during their vacation period, though nothing has been shown just yet aside from that picture in a prior video. Hopefully we can look forward to having...
https://www.twitch.tv/amar0k_/clip/RoughIncredulousGullWOOP?filter=clips&range=24hr&sort=time if this is the final version of deino grabs a heavy dino, then its so unrealistic, i mean look how he grabbed the stego entire body by its mouth and moving it so easily with its mouth like it has no weight at all
Maybe make deino move slower depending on the weight and/or backwards also depending on what it grabbed? For example, it can grab a dryo and move normally but if it grabs a stego it starts moving slower and backwards, like irl crocodiles, and after reaching the water it can move better, to make the hunting and drowning more comfortable for players
Also regarding deinosuchus lunge, the stamina draining is to big, literally in the video he is barelly able to bring the tenontosaurus into deep water before letting it go. Deino's lunge and stam battle shouldn't be a "drag to water and than spam bite attack until prey dies" but a drowning mechanic.
PachyRhinosaurus, a deadly Ceratopsian that could hold its own when compared to trike in size and weight, but built for running, rather than taking a beating. It could fight when forced to though, using its large size to stay away most predators and bash in the legs of the those who were/are dumb enough to try. It would considerably be faster then trike, closer to Diablos speed but not fast enough to outrun giga/acro which would be its main predators. It would be bleed resistant, and have a hefty health bar similar to trikes, but wouldn’t be able to bleed out its attackers since it has no horns. It would have a similar attack to pachy, ramming its attacker into the ground, holding it with its forelimbs as it bashes in their ribs. (This move could be countered by simply pressing the spacebar, which would be like a kick or a buck, which would deter this beast from attacking your injured ribs, it might still try to bash in your other ribs though……)
Animals grabbed by Deinosuchus should be able to struggle, fight back to try and be released from its grip. In the gore update, struggling and pulling away may cost you a limb or a chunk of flesh depending on where you're bit. Basically , being grabbed shouldn't be a 100% death sentence, especially if you're a huge animal like stego.
However if the deino manages to land a direct crunch to the head, it should definitely be 1 hit KO lol
The sound of Deino's jaw slamming shut should be worked on.
It doesn't really sound like a crocodile.
It sounds like a car door being slammed shut and imo should be changed.
Ok @errant shuttle said that the sound is from the metal it's walking on but still if it is the Deino bite sound it should be worked on ^^
A little while ago I posted some things about theri, which a lot of ppl rlly liked. A new idea for theri. Insectivore theri. Insectivore theri would still eat fruits and leaves that only it could reach, but it would also eat asian weaver ant nests. lemme break it down for ya.
Theri updated diet
- Eats leaves and fruits that other things cant reach
- can break apart asian weaver ant nests to access the large, protein rich colony inside
- uses its tongue to eat bunches of ants
- would add asian weaver ants to the game (not as ai or playable but as food source)
- nests would be leaf balls high up in trees that theri could break open with claws or mouth
Other dinos that could share this insectivore diet
- Herra could use its claws to open the leaf nests and then it could use its tongue to eat the ants
- If deinochirus is added then maybe it can crunch the leaf nests whole
- other tree climbers if there are any
Also if theri has such a long tongue then wouldnt it make sense for it to be partially insectivorous
✅ if you like the entire idea, 1️⃣ if you only like it for theri, 🤔 if you're not sure, ❌ if you don't like it at all
**And let me know what/why you dislike it in #general-feedback-discussion **
Also, I saw the deino movement. is there any way to make it so that the tail drags behind it like irl crocs? if there is then that would be cool to see eventually. i can live with the stiff tail for now, but not forever
For context these are some asian weaver ant nests
Maybe after the update you guys could work on this?
This is for the devs and the players who don't understand:
Sending out a hotfix to risk it breaking more, than either delaying the update or releasing it to break it even more would be a poor choice.
Imo the best choice would be to attempt to fix the desyncs again and include the fixes in the update. If the desyncs are still there, THEN you release a hotfix afterwards.
But after update 3 is released, the desyncs should be on high priority
The deino’s bite sounds like a car door shutting....
Deino's bite should sound like a door shutting, as normal alligators make sounds like that, here's a video that tick put in #general-feedback-discussion , jump to 0:52 if it doesn't automatically start there
https://youtu.be/NAoDZgbG6oo?t=52
Gatorland, FL - Watch this alligator exert enough bite force to crush a car!
This may be a very unpopular suggestion but maybe (in the far future) they could add the Indominus rex and the Indoraptor? As something special that only devs could use?
I really want the Megalania to be semi aquatic like a water monitor
Could Avaceratops in evrima have a skin pattern like this?
Or a kin pattern like this? The watermelon skin is kinda boring.
Deinosuchus shouldn't lose stamina while stationary/floating in the water. And if underwater they should lose O2 instead of stam if they're not moving.
i like how beast of bermuda does it grabs when it comes to big to small things. only the grab system tho i like xD like ptera picking up someone and then dropping down to ground. very clean. and like a how a rex can grab someone then start biting the shit outta of it. hope something similar is implented later on. dieno seems to have that ability. dragging its prey to the depths. very very clean. good stuff there
This is both a balance and general feedback:
When a stego hits a Deino that's lunging at it, if it even manages to, it'll stun the Deino for a second and cancel its lunge.
The only negative to this is that you can't be seen by the stego and still run up to it and initiate a lunge.
What this does is forces you to sneak up on the stego and then initiate a lunge while its guard is down.
Now, once the lunge is cancelled, the Deino cannot be stunned again unless it proceeds to lunge afterwards and gets hit again.
whent deino calls at the water curface we could get a little splash or 2 in the water to represent the water danceing around the deino with is supper low sound calls
I think when the deino does his death roll the animation ends too abruptly. I think you should do a couple rolls which gradually lose speed.
If you get grabbed by a Deino, you should be able to fight back using you arms, claws, bite.
You should also be able to try and walk backwards to not get thrown into water (If you're big enough).
I think instead of just walking backwards, if ur drinking then if u jump and press 's' then u should jump back with lightning speed(only while ur drinking, and if u can jump in the first place). but this leaves big things like stego and carno (which cant jump and are both huge) to just die. So, things that are too big to jump should be able to counterattack after they get initially lunged at. This counter could use the same controls as bucking, except (like what willows said) it's your dino attacking the deino however it can. if u succeed, great! the deino is out of stam and therefore unable to lunge again (i think thats how it works), and is slightly stunned, giving you a chance to try and make it to shore. Now, this counterattack would do varying damage and have varying stun durations based on the dinosaur.
im loving the new megalania concept, looks very intimadating and like it could handle its self on an island of dinosaurs. 1 thing i would say though is that i think there should be less of a down-curve on its back after its tall shoulders, the spine could also be arched more rather than flexed down, to make its body appear thicker. Maybe the body could look the way it does in the concept when it reaches adult size but as it continues to grow the back becomes taller and the musculature as a whole on the animal becomes thicker. just a suggestion -the concept you guys made still looks great.
The Tenonto and Stego should definitely be able to resist the deino grab. Maybe stego can get enough strength to shake the deino off but the teno should get dragged instead of lifted, even if it can’t fight back. Deino just picking them up like feathers is ridiculous
So after some extremely close looking at our megalanias, well undesirable features, I’ve come to find out that it’s actually pretty spot on (give or take a larger crest).
You can see the massive neck isn’t actually apart of the neck at all, you can see where the skin slopes up to shape the skin over the spine on the back part of the neck. Meaning it’s less like a thick pancake, and more like a Dulled down shark fin.
For the head, the jaw is completely accurate (maybe besides the chin, idk what’s going on there), and the skull does have the little crest on it, but it’s not too big so it doesn’t look weird.
I’m happy with what I’ve discovered upon closer inspection of the concept art and I’m in the firm belief our mega is pretty great.
Stego should be able to try smacking deino with its tail when caught in a lunge. Basically, deino has to keep moving to avoid being hit because if it does get hit it will either automatically release it or take damage and be stunned allowing stego to run away.
Deinosuchus should not be losing stamina for just being in the water and regain it slowly you cant lunge a prey you have been watching with an empty stamina bar
better water ripples like the one in this game
https://youtu.be/sDgfzaPYhaM?t=313
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Pteras main launch should be the quadrupedal bat jump it has rather than the albatross run. it would make way more sense since it has sticks for legs, & it just looks wrong to see a big headed flier run on stick legs to start flying. it can have 3 different kinds of launch animations, depending on the situation.
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the main launch should be the wing vault/jump. it should take a respectable amount of stamina, but too much since this animation should take 1-2 seconds to complete (so ambush hunters have a chance at catching pteras)
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there should be a secondary panic or rushed launch, that would be the same as the main one, but would be quicker & take up way more stamina. this is great for a quick escape, but you would need to land soon after, meaning the hunters can just follow where youre flying to kill you, unless youre able to get to a safe place to land & rest.
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a more time consuming launch, but ends up using less stamina. you would need to run (quadrupedally) for about 5-10 seconds to get good momentum, but when you jump it will consume less stamina (since you will use 4 legs, instead of just 2 which would take more force to do).
(if you have any questions ask in #general-feedback-discussion )
It'd be awesome if herbivores could rip branches/leaves off of plants to carry them. Basically the herbivore equivalent of corpse/meat carrying for carnivores. 🥬 

Suggestion For Deino:
I've noticed that Deino will be able to sense an enemy player's presence in water even if they are standing completely still in the shallows. In my opinion deino should only be able to see the sense bubbles when a player is entering water, walking/running/attacking/swimming or using their scent in water, This way its more like a motion sensor rather than instant wall hacks.
I recently wanted to try organizing a few of the medium carnivores potential play styles into a summarized fashion to suggest how to make their Evrima renditions more defined
(Use reactions to vote on the suggested renditions: 🇦 : Alberto, 🅰️ for Allo, 🇨 : Cerato, 🚗 : Carno)
Ceratosaurus: Jurassic non-social cannibalistic hyena-like predator with a dangerous bite for its size, decent mobility and an iron stomach that maneuvers around the island and plays the role of a cannibalistic corpse bully/cleanup crew with a ferocious attitude and bite when backed into a fight
Carnotaurus: The speed blitzer of the evrima jungle with speed with few rivals can catch anything within its range. It's fast stamina drain and sub-par general maneuverability with a workable bite and dangerous charge, Carnotaurus can blow away small animals it sets its sights on
Allosaurus: The bulky mid tier ambush predator Allosaurus, it uses short bursts of blitzing speed (due to its fast stamina drain) to grab hold of captured prey with its grapple ability and proceed to rip it to shreds with its remaining stamina.
Albertosaurus: The tall marathon runner its can put up a good speed that it can maintain much longer than Allo and Carno can with their sprints as well as having a nasty strong bite as tyrannosaurs do and(maybe) a strong tail smack to check rear attackers if timed well, this in trade for its gracile frame being fragile against damage from capable opponents
Health Points: Allo > Alberto > Carno > Cerato
Bite Strength: Alberto > Allo >= Cerato > Carno
Ability Strength: Allo > Carno > Alberto > Cerato
Speed: Carno > Cerato >= Allo > Alberto
Stamina: Alberto = Cerato > Carno > Allo
Mobility: Cerato > Alberto > Allo > Carno
Bleed & Fracture Resistance: Cerato > Allo > Carno > Alberto
Venom Resistance: Cerato > Allo = Carno = Alberto
Healing Speed: Cerato > Alberto > Allo > Carno
Night Vision: Cerato > Allo = Alberto > Carno
Scent Strength: Cerato > Alberto = Allo = Carno
Who thinks that the deino is grabbing dinos like just a feather it would be better if you need to fight and drag to be alble to just bring it in water an then kill it its looking bad and unfair for who is dragged here i mean bigger dinos like: Stego,Carno,Utah,Teno,and things like that if you agree reacte with this ✅ if you dont with this 🚫
Id like to suggest to split up the text so we can vote for each dino individuelle
I pretty much agree on all points
to make the beaches and ocean you know, sort of useful to the least, you could make it so atleast some herbivores have the plants that are the best to their diet be by the beach, as well as adding more water sources and possible islands troughout the playable ocean. I cant say how much id love living as a saltwater croc deinosuchus or an island hopping beipio
(btw what about sea living fish?)
<@&401466542140817419> pls stop the @ everyone stream announcements and make a role for it which people can pick if they want because the @‘s are kinda annoying
Give every large, short-legged herbivore (trike, diablo, anky, stego, etc.) a brisk walk instead of a gallop. They would not gallop!
if it hasnt been considered maybe make it so peteras and any flying which are large enough can pick up things like juvi raptors, dryos ect like an eagle in real life with goats and uh drop them from height a little unorthodox however it may be another way to help source food
I don't know much about paleontology but I wish the megalania would look less "scary" and more like the way komodo dragons or most lizards look. I might have not explained my idea very well but in my opinion the megalania is way too "monster" looking
Pissitacosaurus Idea - small playble/ai
Pissitacosaurus (however you spell it) could use a tiny bit of a size buff with abit of
Speed.
Niche - as you can tell the creature has little quills running down it’s tail, I’ve thought possibly those quills could have a use, the creature would have poison quills as defense making it poison a creature that tried to bite it’s tail and making a distasteful prey item to hunt
Another ability I’ve thought of is that this creature is small there’s bound to be
Things bigger than it, maybe it could climb up a tree similiar like kwaller bear hugging the tree to hold on, giving it enough time to regen it’s stam and begin sprinting off while the predator has lost intrest in it.
In order to create a sense of matchup with protoceratops, I think that velo should be like a ferret. In the wild, ferrets will dive into tunnels to either flush out animals or straight up snatch them. Also, a fluffy and dirty velociraptor would be very cute and ferocious, like a ferret.
Dear Devs, I love the look of dieno and all it’s assets but can we not let it eat under water? Crocs cannot eat underwater they need to surface or bring to shore.
Give the pteranadon a really big scent radius. They are scavengers after all.
the whole crouch thing is stil bothering me can i at least get some animation that makes a smoother transition from crouching to the run cause it looks dumb how dinos who can crouch go from crouching to immediatly standing up like a bad sprinter who doesnt know how to do anything.
Inspired by the article below, I would like to suggest the addition of consumable stones that temporarily increase the duration Deinosuchus can remain underwater: https://www.sciencemag.org/news/2019/02/alligators-gobble-rocks-stay-underwater-longer
(IF) Mosasaurus (Later in development) is released (Or released at all) as a playable, inhabiting the deltas/swamps/rivers/oceans, could it move/look like this? https://www.youtube.com/watch?v=nMT6LFmbHTs
Hello here's a little animation of my Dakosaurus there's a bit of info about the dakosaurus below.
Thank you to Fin Nicol-Taylor for composing original music
Fin’s composition channel:
https://youtube.com/channel/UCvtdu_a7QpG_7IMJfr_dnKQ
Fin’s Band:
https://youtube.com/channel/UC3GWhUcmT550FWXSoiR1uUA
info from wiki
Dakosaurus is an e...
suggestions for throwing (ambushing) Deinosuchus. It seems to me that he got a really cool implementation of the moment of the ambush, but here's what happens when he drags the victim onto .... ... stupid ... he just lets her go and finishes her with the usual bites, this I propose ideas for improving this mechanic: 1) Taking the prey in the teeth and dragging it to a depth, you can start holding the left mouse button. deino will begin to clench the jaws harder and squeeze oxygen from the victim's lungs, killing her. This will be effective against small and medium prey, but in this scenario, the victim still has a chance, because she can spend a lot of stamina and try to leave on the last percent of kimlorod and stamina. 2) Deadly rotation. Deinosuchus should use it for more than just for eateng proces
if strangling prey is an economical option for spending stamina, then lethal spin wastes a huge amount of it, causing massive damage. So Deinosuchus will be able to kill dino with a large amount of health in water, but if he illiterately calculate the costs of stamina, then he will fail. I hope this will make the game for Deinosuchus more varied and more fun.
Dieno should be able to regain stam resting at the base of the water not moving. Yay or nay
I've seen a lot of criticism for megalania's appearance and people saying it looks too monsterish or unrealistic, but dare I oppose this and say that mega looks absolutely gorgeous. I wouldn't want a super komodo-like dino in the game because why play a lizard we already have in real life. These are dinosaurs, not modern day creatures and megalania looks damn fine
dont have dryo ai be aggro to other herbis unless the other herbis attack them. aggro dryo ai is nice for carnis as it feels more realistic. but when you are playing dryo and every dryo ai attacks you its not fun.
Suggestion: Stomach filling independent of energy
I while ago I suggested coupling growth to a dietary resource:
In a similar way there could be a (NOT hidden) resource bar indicating stomach fullness.
Basically while eating or drinking your stomach gets filled and when you reach the maximum you will vomit.
How is that different from the current system?
As fullness and energy are independent there could be differences in food quality, like bad food filling you up quickly but only giving little energy.
It also prevents players from going low on both food and water before filling both to the maximum as soon as possible (cough afk growth cough).
So in general fullness should be less than energy when eating your basic food but also drain faster, though it may be different for certain species that are intended to gorge themselves and chill.
Speaking of 'chill': high fullness without vomiting could have positive effects as well:
When resting you gain a regeneration buff depending on the fullness you had when you started resting, the buff disappears when your fullness drops to zero or you stop resting.
The would reward players for following a more balanced play style as opposed to bouncing between near starvation and full energy all the time.
It would also give scavengers more of a window to get their share of a downed body - if they can get past the predator.
And for herbivores it would reward hanging around areas with your favourite food in it over hanging out in a hot spot/remote area until you get really hungry.
It also ties hydration into dietary considerations in a rather easy way.
Perhaps give magyaro more weight and damage than tenontosaurus, but taking around 3 hours to grow? Id imagine Cerato would have something around there, on top of that from what Ive personally seen from the animations and model weve seen of Magyaro, it seems to be built bulkier and taller than tenonto by a small degree.
Just a idea for deino show bubbles on top of water as they breath showing where he/ she is under water maybe
This is a multiple part suggestion, please read the whole suggestion before giving feedback on it.
Part1:
-Deinosuchus lunge and drown mechanic rework and improve suggestion-
Before anyone starts to tell me “dude chill lunge is still work in progress stop the lunge suggestion spam” I will reply with “I know”, but I am making this suggestion for the devs to see in order to make deino’s special ability to be as good as possible and bring in some ideas that might have slipped their mind.
Part 2:
Firstly I think deino’s lunge looks beautiful and it is made in a very interesting way, but there is still some work that needs to be done for it (again I know that the lunge is still work in progress but I will point out all the problems with it for the sake of this suggestion and the devs realizing all that is wrong with the mechanic itself at this point in development) and by work I mean adjusting and as you will later see in this suggestion some “auxiliary” mechanics are needed.
List of problems that I observed (again I know that it is subject to change and still in development but I will point out all the problems that I observed so the devs have a list for them):
1. The stamina draining for dragging prey into water after the lunge mechanic is successful is to big/fast. In the video when the dienosuchus grabs the tenontosaurus the stamina draining is so fast that it can barely drag the tenonto in deep water before releasing it, which resulted in a spam bite attack to kill target. IRL American Alligators were reported to (on rare occasions) hunt and kill black bears which are around their weight and the method of killing for large prey for crocodilians is drowning meaning that alligators can keep in place and drown prey items that are around their weight. From what we know (from streams) deino’s weight is around 8 tons (might not be the final weight but it probably is around it) so it should have no problem to drown a 2 ton tenontosaurus. The stamina consumption for an animal that is pretty much 4 times lighter than yourself should be minimal.
Part 3:
2. The animations for dragging prey into water have no weight behind them. In the case of animals that don’t get one shotted by deinosuchus and are below 2 tons (more or less) taking them like in the video (carrying them in its mouth) is somewhat ok (still needs more polish to feel like there is weight to it), but for heavier animals (stegosaurus in the video) carrying in mouth is just impossible. Instead some dragging animations that show the struggle of the deino against a heavy animal are needed. That would make it look more realistic and would bring weith to deinosuchus (and it wouldn’t look like dragging a stegosaurus in water is like carrying a balloon).
3. Deinosuchus should not be able to use any attacks when out of stamina. That would encourage players to attack prey that is within the realms of deino’s prey itmes(in game I mean) and it wouldn’t make deino’s gameplay be “drag in water and spam attack until prey dies” which is not fun for the player or for the hunted.
4. Deinosuchus shouldn’t be able to eat underwater. Corpses should float at the top of the water where deinosuchus should be able to eat. Eating underwater would just mean deinosuchus would drown.
Part 4:
List of things to ad and improve:
1. “Oxygen meter” for all animals. Deinosuchus has an “oxygen meter” (the bubles next to stamina), but that shouldn’t only by unique to him it should be something all creatures in game have, but the amount of oxygen for this bar should be different for everything in game. While an aquatic should have a pretty good oxygen reserve to be able to stay submerged in water for greater periods of time than non-aquatics, that doesn’t mean that non-aquatics shouldn’t have a way to measure their oxygen while underwater. Until now because there were no semi-aquatics so underwater gameplay didn’t exist there was no need for an oxygen meter and just drowning when you remained without stamina while swimming worked, but deinosuchus changes that. The meter would also work a little different for non-aquatics compared to aquatics. So while aquatics (deinosuchus atm) when out of stamina still keep them oxygen level consumption the same underwater and can still stay submerged as long as they still have oxygen, non-aquatics should have an “out of breath mechanic” (explained next in the list). That would further differentiate non-aquatic creatures from aquatic ones.
Part 5:
2. “Out of breath” mechanic. A mechanic that is unique to non-aquatics and would work in the following way: when out of stamina and submerged underwater your oxygen meter should deplete extremely fast as a non-aquatic. When a living being consumes energy (stamina depletion) it also consumes higher levels of oxygen so when stamina meter is depleted that literally means the animal is exhausted and it needs high quantities of oxygen in order to regulate oxygen consumption in its body. So the “out of breath mechanic” works for non-aquatics that are out of stamina and submerged underwater because quite literally they “gasp for a sip of air” but instead drown.
Part 6:
3. Wiggle and "tag of war" mechanic. This is a mechanic intended for the prey items of deinosuchus that were caught by its lunge and are being dragged in water. It would work by pressing “A”(left) key and “D”(right) key in alternative motion(for example but not necessarily in this exact way) so you wiggle and struggle to get out of the deino’s grasp. What it would do to deino is that it would start to deplete is stamina bar faster, because the animal is struggling and the deino needs to put more effort (energy) into dragging it into the depths. The bigger/heavier the animal the greater the effect on deino should be. But on the other hand while wiggling the animal that performs this action should lose small amounts of stamina and oxygen continuously because struggling means energy consumption which results in stamina depletion which further results in oxygen consumption. If the prey item is to large to be dragged easy a "tag of war" mechanic should start, so by that both animals press "D"(behind) key and they bouth pull in oposite directions(the first to lose stam wins). Now you might ask yourself why is such a mechanic needed when “stam battle” already exists to balance deino’s lunge/drown mechanic and that is because of the following reasons:
Part 7:
a) It would make the gameplay of the prey item of deinosuchus that was caught by its lunge more interactive and entertaining. Just waiting in an animation (as the preyed animal I mean) for either to die or for deino’s stamina to deplete is no fun but quite the opposite it is boring and it means you have no way as prey of deinosuchus to fight against it.
b) It would(somewhat) stop griefing/trolling. The moment a mechanic that restricts another player’s movement (deino’s drag mechanic) griefing/trolling by other players became unavoidable. But by adding the wiggle mechanic you can stop to an extent the trolling because the wiggle mechanic itself make it so that deinosuchus is in a race against time to drown its target, but in the case of smaller creatures that even with wiggle it wouldn’t really make a difference at least having an activity would distract you from the passage of time making the time in which you are grieffed/trolled easier to pass.
Final part:
4. Death roll mechanic as a finisher drowning move. Normally crocodilians don’t use death roll as an attack but rather it is used for eating (just like in game) and they just drown their prey but I will explain in the following paraghraph why from a gameplay stand point that doesn’t work well(explained after how the mechanic works).So the mechanic would work when deinosuchus has dragged its target completely underwater and starts pressing continuously the “spacebar” key (for example but not necessarily in this exact way) in order to drown its victim faster. It would work for the prey item of deinosuchus like this: While death rolling deinosuchus would continuously lose small amounts of stamina (the bigger/heavier the prey item the greater the stamina consumption), but instead the victim of the death roll would start losing great amounts of stamina (the smaller/lighter the victim the greater would be the stamina consumption), oxygen and it would also take some damage(again scaling on size/weight difference) while also getting fractures when added(the longer the death roll the more severe the fractures would get).
Why this mechanic is needed: Quite simple from a gameplay point of view just waiting for the prey item of deinosuchus to either drown or wiggle its way out of your grip is boring, and so this mechanic would both look cool and it would make the drowning mechanic a lot more engaging and fun.
5.Corpses should float at the top of the water where deinosuchus should be able to eat.
So this is the end of my suggestion I except constructive feedback and idea on how to improve this suggestion and I also hope the Devs will at the very least see and think about this suggestion!
Make it so that whenever larger creatures like allo come in which would stop carnos from being the creatures that take on larger things and instead making them hunt small tiers, carno's growth time is reduced, it would be really stupid for you to need 2 hours and 30 minutes to grow a thing that will only take on smaller animals.
And if i'm wrong, you would have to balance the growth time of larger things for them to take significantly more time, it would end up with allos for example needing a 4 hour growth time to make it so that carno doesn't become just a bad pick, and it would still give you a creature with 2800 hp, that just by spending one more hour would make you be able to play something with much more damage and 4500 hp.
Meaning that would make allo just be another bad pick and would make stego need like 6 hours, and create this domino effect which makes anything which isn't a small tier become painful to grow.
https://cdn.discordapp.com/attachments/664914260648001555/769318343134937088/Austroraptor.png
https://i.imgur.com/AwGw530.png
Self-explaining i suppose. Right now the Austro just looks kinda Alien-ish in my opinion.
Customization screen & nesting probability:
With a new nesting mechanic, i think how customization features are inherited should be easier to predict.
Colors & patterns should rely on probability, depending on color groups. for an example, if a utah has a red for body area 1 & mates with a utah with an orange for body area 1, there should be a 50/50 chance that the offspring will get a red or orange for their body area 1. If a utah with the darkest red mates with a utah with another red, the offspring will have a 50% chance to have a red, & a 50% to get another of the darkest colors (like a darkest grey or darkest orange). Crest colors would just be a 50/50 between parents (100% if both parents have the same crest), same 50/50 probability with extra customizations.
The probability within group colors should be random. If a utah with the lightest red mates with another utah with the lightest red, their offspring has a random chance to get any of the reds. If a red utah mates with an orange utah, their offspring has a 50/50 to get a red or orange, but which red or orange is a random chance.
(breeding example below)
I also think the customization screen should definitely be changed to fit the future customization. There should be tabs to sort customization, with one for choosing your dino, choosing your skin, & choosing extra customization if available (like feathers, horns or feather shape). Focusing on the skin tab, to choose a body area, press the correlating number - 1 for body area 1 (back/top), 2 for body area 2 (main body color), 3 for body area 3 (detail color), & 4 for body area 4 (underbelly). To choose the crest color, press C, the only colors available for the crest are specials, crest colors, & the brightest color out of every group.
(screen example below, doesnt have to be the same colors or layout, but something like it)
another character customization screen for the dino selection tab. the Xs & N/A are place holders, since i dont have images for the entire roster nor exact stats for each. this is just a possible way the creature selection & customization screen could be organized, doesnt have to be exactly like this ofc
When update 4 comes out please make the ui modern. The old computer doesnt match the text or cyan colors, also evrima is taking place in present times. have the ui match the modern building designs too. And when clicking buttons I suggest not making the screen just change, maybe a transition animation can play out, for example the camara angle moves. also the dino select screen should show the model and stats of the dino.
Just a referance:
Since update 9's already thought out, just not revealed yet i'm gonna make this suggestion for update 10.
In my opinion, update 10 should be another update relating to water, it could add beipi and bary, 2 creatures that MANY people want since bary has so much potential as a dino, and because beipi's practically a duck with enormous claws. Maybe the update could add a map overhaul focused on creating more water types such as lakes and stream water textures so that we can have some variation. It could also add rains, floods and tides. And there's also the possibility that by the time we get to update 10, a new mapper was hired, while at the same time being able to fully create a new map, since update 10's like 8 and a half months away or maybe probably a whole year away.
So my idea for update 10 would be another water-focused update, since there's much more things relating to water that need or would come to the game, along with still managing to get new playables and not getting any tier 4+ creatures in anyways.
So, it could be:
Playables: bary and beipi
Mechanics/Non-dinosaur additions: New rain, along with either a new map or tides/floods
A perk where if you sniff, a dot/marker will appear above every dinos head within a small radius around you (2 or 3 bodylengths) unless they have mud on them. It would be visible through things like rocks and foliage
I feel like the beach in evrima needs have the white foam on the waves like something similar to path of titans ocean idk it would just look cool to me
This is what I meant.
Me being a herbi main that loves to get in big herds it would be nice if:
Herbivores from different species could have a semi group so if we all were migrating we wouldnt lose each other in the trees, maybe have the herd group have their own chat aswell so we dont have to use global. Aswell as have the semi groups names a little darker than your original group/same species
Is bleed an actual threat now or are bleeders gonna have to pray for a meteor to hit their prey? 
I think evrimas carno run is ok but I’m gonna be honest I prefer the original legacy run, carno used those legs irl to stretch and boost itself forward unlike the evrima run where it just looks like it’s running with little weight to it. I feel like the legacy run imitated carno running good and I believe carno could use a rework in its run
I do however think for its baby and juvi stages the run is fine since they are not adults yet and can’t boost themselves forward like an adult could so maybe the running of the juvi could slowly form into the long boosting run
Maybe in a future update we could have logs in the water.
It would be good camo for Deino.
Heyo. I've got an idea for the bonebreak, but it's just an idea, so if it cant be done, no harm, no foul. I figured I would throw it out there since pachy will be here before long:
I understand that bonebreak will range from mild to severe. From what I understand, the bonebreaks will leave your dino limping or unable to move in some way, which is awesome, but can we up the ante to give bonebreakers like pachy a bit more umph?
Internall bleed if pachy or any other bonebreaker dino lands a direct shot on an enemy dinos ribs, depending on size of course. A Utah would take more internal bleed dmg than a stego, for instance. Internal bleed cant be healed by wallowing in mud since it's an internal wound, so they'd have to either wait it out or find some way to coat the inside (herbis might can eat some sort of honey or flower, and carnis can lick up sap or eat some sort of squishy gooey bug. Might would work since diets are coming, but I'm no expert so I'll leave that to the devs if they decide to implement this)
Also, concussions. if a Utah attacks a pachy head on and pachy hits the utahs skull, itll be stunned and have blurred vision for a few seconds, and they may have a health or stam debuff for some odd minutes after. Dinos with armoured or simply stronger skulls (pachy, deino, cerato) would be able to take more hits to the head before feeling the effects of the concussion.
Anyways, just a thought. Itll give herbis like pachy a fighting chance against things like Utahs and dilos. Not that itll need it. pachy will be awesome :)
i dont know if this has already been discussed, but i think the ptera launch should only be available when you're fully grown; like the utah pounce. It would make sense if younger pteras would have to get a running start because their wings aren't as developed as an adult, whilst the adult can easily jump up and be flying. It would make it easier to hunt small pteras, which would otherwise be difficult if they see you and can get off the ground in less than a second. I think the smaller you are, the more amount of effort and time it should take to start flying, so if you're sub adult you can run for about 2 or 3 seconds and get off the ground, whilst a juvie would take roughly 4-4.5 or so seconds. Im assuming that this is already a plan, since there would be no use to the running start if they could all just jump and fly.
The water looks really nice 👍
I can't believe Deino finally got the ability to sleep! Just like me last week! 
Suggestion about the deinosuchus, since nobody before has said anything (a joke, don’t take it seriously).
Regarding the lunge and grab.
While I don’t know how you guys plan for it to work, I’d say the following:
To make the ability work, of course you have to charge it with, let’s say right click.
And once you grab your prey, a bar for both the deino and the prey (if large enough to oppose resistance or if it grabs something that isn’t the head (will there be locational grabs?), since it’s the most let’s say “delicate” part of the prey) will appear.
Back to the point, once you grab your prey, you have to maintain the right click to keep the grab (if you see something dangerous coming your way you can let go).
But while you’re grabbing, the left click will become your tug (in case the prey can somehow tug or defend). Depending on the part you grab, this tug will start draining a certain amount of the prey’s health, and move the deino backwards.
Once underwater, the deino has advantage because beside the tug draining stamina, it will draw oxygen from the prey, making a near water encounter most likely fatal.
Of course if it grabs something like a beipi, velo or hypsi, death is most certain. A Utah... I doubt there are any fighting chances. But if things like a stego, carno or tenonto get hit, there are more possible outcomes. I guess (depending on how it would play with locational stuff).
TL:DR - Lunge attack does base damage (high amounts of it, hopefully). Keep holding the right mouse key to maintain the grab. Click left key for click damage (overtime) and pulls you backwards (the backwards will be fought by the prey animal, if it can fight. Depending on the prey’s weight/strength, the deino pull should be stronger or weaker than the prey’s pull
No, I haven’t read all previous suggestions, and I hope it matches some and I’m sorry for my messy train of thoughts. Have fun.
make deinosuchus gain water passively while swimming in fresh water? kinda weird that u need to exit the water and then drink from it when you're already submerged. Would also be a nice way to make migrating to new bodies of water challenging for deino, give it a high rate of water drain and it refills by entering the water.
When dinos are sleeping can they actually close their eyes. 😬
Ok, the utahraptor sprint acceleration should be faster. not asking for faster sprint speed, just faster acceleration. even a small acceleration increase would be fine, just make raptors accelerate faster. (whenever you can get to it i mean)
Could we get a queue system to get into a full server? We'll eventually need in EVRIMA, though I wish Legacy had one too.
devs we appreciate you
I feel like when you jump or sprint into the water the water should splash or jump up.
Make hypsis 23 feet tall, thanks.
Could we please turn our head and jump with food in our mouth considering you can sprint with it.
I've heard a few people mention ideas related to drowning, and I would like to suggest an idea I've had for a while. Currently, it is only possible to drown if you run out of stamina while swimming. But I think there should be a hitbox added to the snout (near the nostrils) of all the animals in the game. When that nostril hitbox goes underwater, then the oxygen bar starts to deplete. The oxygen bar wouldn't drain very fast though, so it would still be possible to look downwards while swimming without drowning. And the oxygen bar could drain faster if the animal is taking damage while that hitbox is below the water (Like if it's being attacked by a deinosuchus, for example). Of course the current drowning system would still remain as well, and I don't feel like this would be too hard to implement
I wounder how long this will take.. Prob 1.2 million years..
Here’s my edit for the Megalania concept art. I made a few edits here and there, but the biggest changes are concentrated on the limbs, neck, and head.
The claws on both the front and hind limbs have been enlarged and dulled down to help with digging and burrow raiding.
The head has been readjusted in shape to closer mimic it’s real life counterpart and well, be able to actually close.
The neck has been given a layer of rough osteoderms to help prevent damage and to give texture to the design, also softens up the jut of the hump this is similar in design to a close relative of Megalania, the rough-necked monitor.
The tail has been extended.
I also slightly modified the back and stance.
For reference, here’s the original.
I had help with this one from “a GUST of wind”
make homalo a mountain goat
make it be able to wall jump or grip vertical rocky surfaces
A neat feature for smaller waterfalls would be “jumping fishes”. Like real life, salmon tries to reach higher levels of water to reproduce but comes with the risk of getting eaten by bears. I think something similar could be added to The Isle where carnivores who aren’t well adapted for fishing in rivers (any carnivore except for barry, sucho, austro, deino, ptera and spino) can always try to snatch up a fish or two. https://youtu.be/TSSPDwAQLXs
It's the time of year when the salmon make their annual pilgrimage upstream to spawn, but leaping past the waiting hungry bears is no easy task.
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Water gameplay.
For semiaquatic/aquatic wildlife: little to no stamina drain. What drains is their oxygen bar, depending on adaptation how fast it depletes (deino being the slowest slowest to drain, and between Bary and Austro the fastest to drain).
For non-aquatic wildlife: two parts, stamina drains, yes, but hopefully not excessively unless you try to sprint in it, making the drain faster than it drains in land.
Once your stamina has drained, you can still move but your dino will sink a little to the point it’s head starts going down and up only slightly from the water (make the movement more strong/heavy as it is struggling trying to push itself up). We have expected some animals that might live near swamps (tenonto for example) so their oxygen depletion will be okayish, while let’s say a stego’s or carno maybe would struggle more greatly in a situation like this (oxygen related).
Also regarding water:
The movement sounds. They feel weightless, as if a 3 kilo puppy was going through the water. The sound don’t sound heavy at all.
I’d recommend at least hear people walk/run on water to get a sense of the sound. It is a deeper sound and has a bit of splash depending on the speed. And of course it varies depending on the size. So as a study project, look/listen to videos of both people and different animals interacting with water (in movement) to get a better idea.
Maybe the walk walk could keep a low sounding movement, or when as a predator start sneaking. But trot and run should definitely get a fix
This also goes into the animations. They feel weightless as of now. In all dinos. I can understand hypsi, but even Utah is large enough. They should have some impact, some umph into their movement when they touch the ground with every step. Specially carno, which is one of our largest along with stego, they feel very light.
I was just thinking of Galli, which in hindsight shapes and moves kind of like an ostrich, so the “weightless” feel wouldn’t hit so hard on them despite how big it actually is, but the rest, specially larger/heavier animals need some of that weight feel
Bit late with the feedback, but oh well.
Elders
I think Cerato/Dilo/Magy/T.Rex has the most noticeable elder models, and I think they are pretty neat lookin. These are the models, that I will 100% notice that they aren't just mere adults, they are elders.(based on model ofc, idk if their color will change or not). The others? What can I tell. I honestly wouldn't be able to tell if they are the models of the adults or elders, if the title wouldn't say elder. So yeah, bit of mixed feeling, half the part is awesome, half the part is barely noticeable and therefor in my eyes, it's almost unnecessary to have them.
Juvies
I find all the juvie models adorable and good, besides hypsi wich is disgusting, but it's just my taste. good job with that!
Hotfix feedback :
Teleporting was absolutely horrible before the hotfix, now it's not horrible, but still exist and still cause many painful moments. I would consider this as the biggest issue that the Isle ever had. It can make the game literally unplayable. Desync issues/teleporting are the silent killer of most of the multiplayer games(too), I think you guys should focus entirely on fixing this, even if it means that we will have to wait additional months to the next content patch. All of this should happen after update 3 of course.
Constant disconnects, again still happening and yesterday happened with me atleast 10 times in a row, under an hour of gameplay. That's unacceptable. Same goes for this problem as for teleporting/desync. It should be focused on, even if it means delay.
The game's content/mechanics part progresses foward nicely, that's not the issue. The issue is that the technical side of the game, can't keep up with it.
I'm hoping that atleast later on this year, we will only mention desync/disconnects/teleporting as a bad joke.
Random funny idea
I know the dino isn't in Evrima
Give anky the ability to role down a hill like a football
After Update #3 releases, I strongly suggest focusing on performance, optimization, connection, and stabilization stuff rather than going straight to working on the Update #4 stuff. We could really use more functional servers and less disconnection issues, or at least a decreased risk of disconnections.
Monitor lizard. Megalania swimming in water and underwater
To add on to my sleeping suggestion, I think blinking also needs to change. In today's world birds and crocodilians have a 3rd eyelid, instead of just making a black door go over the eye maybe there can be a 3rd eyelid that covers the eye. This would definitely apply for deino
Two things:
1.- when eating or drinking, allow your movement and camera view to only cover a 180° angle being the middle point forward. This because you’re supposed to be focusing on something.
2.- “Jump Start”.
The idea to have a special movement for when you’re doing something that takes your focus (eating or drinking). What does this do:
Press space and your dino “jumps” and clears you away a small distance (ideally directional, but atm I can’t figure how that would work).
Examples:
Dryo, being a jumpy creature, would have the greatest use of this ability, giving it a good jump where it could just go full speed right after. Ideally the Utah could have something similar but not a very high jump and need to accelerate.
So let’s say you’re a Cerato, eating some corpse and something meaner and stronger comes over you, cerato is too big to jump, so they would drop to the ground a certain distance and get up giving them a chance to run or fight back (sort of like a video game roll in concept) (think of something like a lion when they get scared/overpowered when the fall to the ground).
Large things like a stego or tentonto could have a “quick” turn to a desired direction giving them a direction to run away.
Reason behind these two ideas:
Like mentioned before, eating demands your focus. But also you have to stop eating before you get to run away, so this would be a quick stop and a chance to escape. Came to mind when thinking about how gazelles for example try to jump out of the way when a crocodile lunges, or wildebeests turning away as fast as possible. Or when an animal gets scared they jump out of the way or throw themselves out of the way (cats doing both).
I realsied that most calls dont match their animations very well. The animations are good but it doesnt sync up. an example would be stego when you 1 call. your mouth is closed but you are still making a very loud sound, also baby stego. When baby stego calls it has the same animation as the adult but the call is shorter. What should happen is that babies have different animations, for example baby teno has a different 4 call and 3 call animation than the adult. I'm not sure if it's a bug or not.
Remove the shadowing feature when you go into a forest, it sucks really bad. I'm looking around and my screen is going dark then light dark then light.. it's really stupid feature, although I get what you guys were trying to do.
Deino sensory ability improve:
Now with the new UE update the water has even more realistic physics like the ripples that dinosaurs make when they swim.
Deino's sensory ability is really cool but looks a little weird IMO. What would easily solve that would be if the ability just highlits the ripples that dinos make when moving or standing in water(i mean the new improved ones that come with the UE update).
Also as a side note the new water looks really good but it is to cristal clear for deino to be able to ambush so please make it murkier!
Make hatchling Deino a little smaller. IRL crocodilians hatch out so tiny that parents can carry them around in a near-closed mouth; hatching an egg in the Isle will look really weird if the baby's as big as they are atm. (They don't need to be THAT small, but just smaller.) While it wouldn't be super fun for some people to start off that weak--reliant only on fish and other hatchling dinos--it's also good for the Isle's ecosystem; IRL midsize predators come to the water to hunt baby crocodilians and are, in turn, eaten by the adults. It'd be interesting to watch ex. Utah players trying to get baby Deinos without getting chomped by lurking adults, and possibly draw in more prey for adult Deinosuchus. I think it'd also be satisfying gameplay to start off weak, as with most other dinos, and wind up big enough to eat the things that were dangerous just a few hours prior.
Can you please fix server crashes? They are very annoying, I can only play like 15 minutes without any crash. If needed, it can be fixed in a patch only for that, because I think it’s an important issue
So I had an idea for Hypsi. Since it's used to projectile vomiting so much, maybe also make it not get the debuffed after vomiting from overeating? I don't know about this one too much, but it was kind of just a small, random idea I thought of while playing Hypsi.
Currently, the spam prevention mechanic for calls does essentially nothing. Not only does each call only drain a tiny bit of the meter, but it starts filling back up immediately. I suggest making repeated calls drain more and more from the meter and having a delay before it starts filling back up. Similar to legacy Utah's jump draining more and more stamina the more you used it. And maybe different calls draining different amounts? (So broadcast would drain the most for example)
A 3rd customization screen suggestion, for the 3rd 'extras' tab:
Since were gonna get feathers & possibly other extra options, i made a third tab just for them. you click the option weather you want it off or on, as shown in the gif below.
The customization options shown are more placeholders ofc, but i also think we should have unlockable customization for doing certain things. For example, if you escape a tribal trap successfully, you unlock the tribal option in the extras tab, for all dinos that it would apply to. these customizations wouldnt do anything at all besides spice up your dinos looks, to keep things balanced & give no one an unfair advantage.
(for when the skin system is put in)
https://media.discordapp.net/attachments/778151726657962026/807717585705500672/20210206_145557.gif
A suggestion I thought of was for there to be a little tab in the screen where you chose your dinosaur that recommends an animal to play due to the amount of other people playing specific animals. For example, If there are a lot of stegosaurus on the server maybe the recommendation will tell you to play carno or deino so that the ecosystem is more balanced. (By the way this doesn't affect game play its just there in case someone doesn't know what to play so that they can choose quicker and so that there is a more balanced ecosystem)
it isnt just me and even on a high end gaming rig the evrima swamps run awfull between 10 to 30 fps but when you turn around you go back to normal i dont know what is causing this issue but please look into it as it will make deinosuchus gameplay very annoying
In Filipe's meat chunk/swallow videos the meat chunk actually slides down the throat of the dinosaur eating, and the blood fx are not so ridiculous. Please put this in the game, little animation tweaks make the game feel so much cleaner. carno should also get blood on its face when it eats
Also please work on cleaning up the map- especially by that water fall with the road going through the river. terrain isn't smooth, the textures look weird, trees are hanging out of the ground, etc. It's a small detail but it's important.
I hope when night vision gets revamped, the eye-shine stays in. It has always given that horror-esque vibe when you would barely see another pair of eyes just out of your range of view. I think it would especially look cool on the deino. Imagine seeing this around a body of water at night:
https://www.youtube.com/watch?v=DFTZgruYPL4&t=176s CARRY CROC BABY Mechanic
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Spy croc hatchling films a mother croc with her babies closer than ever before and reveals the caring side of a fierce creature.
Clip from programme 1 'Love' of our BBC/PBS/THIRTEEN Productions LLC series Spy in the Wild.
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Just a lil thing but the size of the stego in the character menu is kinda too small. The head of the stego is like at the cheast of the human, teno his head is a bit over the human. So if u look in game u can see that the stegos head is over the tenos. Means the lil picture here is kinda wrong
Splash animations?
I ran around and dodged some Utah’s as a Hypsi and I’ll definitely say the hit boxes have improved. I was able to dodge around maybe a dozen bites that in legacy and even prior versions of Evrima I would have died to. The desync and the performance is still kinda bad though, and like some others have said I’d recommend making this the primary focus area for improvement post update 3. It makes the game almost unplayable sometimes.
More plant diversity?
We don’t have any flowers and fungi in the game, and it’s a little depressing. It makes the scenery dull, because it’s only one color without plants.
The ocean floor also shouldn’t be just sand, it should be more lively. Same with the rivers, lakes, and swamps.
Allow mercs/tribals to milk venom from venomous animals like dilo and troodon (and possibly megalania but Idk if it's confirmed to be venomous)
Mercs could milk venom from the animal after they've been killed, or if they find a fresh corpse from one of those animals. Mercs could coat arrows/blades/bullets with the venom to inflict different effects on whatever animal they attack. They could also be used to make medicines to cure illness or give other effects
Tribals could use the venom for pretty much the same things, except they could also coat blow darts with them to help with enslaving different animals
A quick ptera suggestion:
As ptera dives, make its wings tuck closer to its body, and not just held out to its sides. Sorry the pictures are a bit blurry but they’re the only ones I could find that would show what I’m talking about
I agree that the animals feel to light. I would however like to say that umph or impact with the ground is not the way I would go. if we look at heavy animals in nature we see that impact is the last thing they want to do. also , moving up and down during every step is a waist of energy and bad for a heavy organism. specifically for the stego... look up "Elephant Run" and you will see exactly what I mean. the elephants heads may bob up and down a bit, but for the most part there body's "coast" forward with little up and down movement even at there top speed. this is necessary as they are so heavy that any bouncing would be merder on there legs. as for the carno. the ostrage is the perfect example to pull from. these animals are boath theropods, and all legs.
in order to get the feel of more mass I would suggest it taking a bit of time for these animals to accelerate in any direction. as it is now these animals that way tones turn and start on the drop of a dime. https://www.youtube.com/watch?v=LTHzlUQDGmc&ab_channel=MiPix
A herd of elephant at Amboseli, Kenya, on the run. They were very agitated, but not at all interested in us. https://www.facebook.com/mipix
A herd of elephant at Amboseli, Kenya, on the run. They were very agitated, but not at all interested in us. https://www.facebook.com/mipix A herd of elephant at Amboseli, Kenya, on the run. They were ver...
When nesting make gestating/and laying eggs in the nest as in real life and gestating able to be made while sprinting running and NOT sitting so you dont need to lay in a nest. And you need to lay the eggs in the nest organize clean and protect when they hatched the mother/father wold be albe to grab them but only the parents and the egg thiefs only and for egg thiefs ability to steal babys should be at full adult or at fresh adult so its a bit balanced or jsut a skill point in the feature
There should be a mute for people trolling in #isle-lore-theories .
Id like to say this game is hella broken. I spent 4-5 hours or w/e it was to get an Adult Trex, only to die to the stupid thing in the world,. to a 1v1 to a Dilo. All he did was bite me ONCE, then wait for bleed. if I ever use the "Heal" animation, the dilo can sprint in, bite, and sprint out, BEFORE I CAN EVEN STAND UP TO DO ANYTHING. How stupid is this? In real life, there is no chance a Trex dies to a dilo, this is abuse of a broken game mechanic that should be fixed. The heal animation needs to be the same as the "rest" animation, same speed, same look.
It would be nice if on our species selection screen we had a little explanation of the animal we're picking and what it can do.
For example-
Health: - -
Speed: - - - -
Stamina: - - - - - -
Agility: - - -
Passive- [Symbiosis]
Gain the ability to join the herds of other herbivore species.
Active- [Lookout]
In a large herd, gain a bonus to your perception skills. The footsteps of nearby carnivore players are significantly easier to hear and their scent trails are significantly brighter.
Ultimate- [Dodge]
Perform a sideways dodge, completely negating incoming damage for a few seconds.
Moderately consumes stamina.```
Note: The abilities and stuff are just for example's sake.
Just a little lack of attention to detail in the sleeping anims for most if not all the creatures ingame, their eyes dont close when sleeping. It might just be an unneccesary addition, but I dont think its easy to fall asleep in a minute with your eyes open.
You should add hovering to petra because I've noticed that it doesn't have this mechanic. What I mean by "hovering" is the petra begins to flap its wings continuously to slow down in mid air, which makes the petra then go very slow, but takes up a good amount of stam. You can easily stop hovering by letting go of the spacebar and you will build speed up again by gliding downwards or flapping again.
When you land you go straight to the ground which means realistically you would brake your leg, landing so fast. Hovering will allow the petra to slow down and make a more realistic landing. Additionally it will allow more control to the player. What I mean is that a player can now hover towards the top of a carcass more easily and land on it because right now petra go like full force to the ground which makes specific landings complicated. Hovering will also allow petras to get on rocks easily as they can easily maneuver to land on them.
If you see large birds trying to land you will see the they continuously flap to slow down and then glide slowly down before landing.
Quick suggestion, ai dryos should only attack if they have been attacked first. I have already seen my friends play as hypsi and get killed for no reason and I myself have been attacked as a full teno even though I did not do anything. They should also only attack if they might have a chance of winning. For instance, they can track younger utahs but not like adult carnos since it makes more sense to run.
Currently, they attack for no reason and consistently attack juvi herbis.
In my opinion when you walk and graze it is way to fast. When you walk in graze it is you just z walking while eating, i think it should be slower. Realisticly you would be missing tons of yummy grass. It should be slower like this:
https://youtu.be/wnFpovycbG8
A herd of plains zebras (Equus burchelli) passes in front of a camera trap at dusk. Ol Pejeta Conservancy, Kenya.
Helo there, Dev team. Just giving my feedback regarding disconect issues. Tryed to play and got 6 DCs in like 15 minutes. Really flustering.
Hope there is a way to make the game more stable 🙂
Cya, peace!
More differentl flower species for the sake of having a more colourful environment (especially in the plains, they're as of now barren and only full of grass)
https://cdn.discordapp.com/attachments/401464048610312195/808064632790581258/16127280071269032422073571688063.jpg
https://cdn.discordapp.com/attachments/401464048610312195/808068121763119114/16127288360074867643576347824499.jpg
https://cdn.discordapp.com/attachments/401464048610312195/808064155043102770/16127278992149185801087951733209.jpg
Sample species/cultivars shown are listed here (going top to bottom)
- Siberian iris (Iris sibrica)
- painted daisy (Tanacetum coccineum)
- Crocosmia "Lucifer"
- Daylily (Hemerocallis sp)
- Canna lily (Canna indica)
Another quick ptera suggestion:
Something we really need for ptera is a landing animation, something like a series of flaps to slow itself down . Currently, ptera kinda just glides into the ground like a plane. Also, when it lands, it’s wings clip into the ground. The lack of a landing animation and clipping through the ground are in this gif:
I think Update 9 should be the "Burrowing update" And here is Why:
If the Developers are trying to remake Evrima better than Legacy bringing back all of the previous mechanics that are more polished than I believe that burrowing should make a return. I have seen the following models for burrowers being made, such as Minmi (The adult and juvie models), the Protoceratops (Previous Model in the Phase two), and the Avaceratops (The elder model that was recently shown off in Dev blog.) Also with the recent stream of Felipe showing off the bare-bones burrowing mechanic it looks far different than the Legacy version and is very promising just from what he said and showed off. That is exactly what we need in Evrima, A reason for people to play small things while having fun. What I propose for this update is the Following dinosaurs and features:
- Avaceratops or Protoceratops
- Minmi
- Burrowing mechanic
-A feature for smaller carnivore such as troodons/Herra/Utah juvies to infiltrate burrows
(P.S. I have heard confusing on if Dryo will get burrowing (Because of its smaller arms), but if it doesn't than maybe make Dryos and Hypsis able to go into burrows but not create them) https://cdn.discordapp.com/attachments/739293506262138972/808079618028339222/AvaElder.jpg
https://cdn.discordapp.com/attachments/739293506262138972/808079630652145694/Protoceratops.jpeg https://cdn.discordapp.com/attachments/739293506262138972/808079644557443132/protoskull.jpg https://cdn.discordapp.com/attachments/739293506262138972/808079943509737502/MinmiAdultRender.PNG https://cdn.discordapp.com/attachments/739293506262138972/808079662961786951/MinmiJuvieRender.jpeg https://cdn.discordapp.com/attachments/664914260648001555/753384549458640976/Minmiconcept.jpg
I think ptera flight drains just a little too much stam. Maybe lower it a small amount, considering the majority of players playing ptera (might) be flying most the time, and the current drain would cause you to have to land too many times.
Please, please don't change giga's appearance! It looks so cool in legacy! It's like a dragon!! Please keep giga the way it is. I beg of thee, don't change giga!
Or at the very least, make the legacy adult giga model the elder
And no, this isn't relevant, but please don't change giga 
Alright, since there's already a model for the new giga, make the old adult giga the elder giga. Just please add back the legacy giga model. it was so cool and unique, and i'd do anything to play as it in evrima, so if i have to grind for hours to get to an elder, i'll do it.
Also don't change the roars
So for the 3 apexes (Spinosaurus, Tyrannosaurus, Giganotosaurus) i feel as if the balance of these three all needs to boil down to who is more of a skilled fighter. Basically, all of their stats while NOT EQUAL cancel each other out, so ex: spino has less BD but has the health pool to tank a bite from a rex without getting shit faced instantly.
Now there is the issue of, well basically how would you do this? you've got giga who does a ton of bleed, rex who does a lot of damage (bone break?) and spino who is a slasher/tank. while I myself am not entirely sure how to balance these 3 where their stats would cancel out and all boil down to skill but i'm sure our magic developers could figure that out.
its 2 offensive animals and a defensive animal, and as an apex, I feel you should always have an equal chance against someone else who spent just as much time and effort getting another apex predator, again, just my opinion.
This is all under the assumption as well, why fight another apex unless absolutely necessary? Its such a risky move and does really nothing for you, but while this may be true, no apex again, IMO should be better than the other 2 combat wise when facing off with one another, that is one of the many problems with Legacy.
edit: Acros not an apex.
For a hypothetical Burrowers Update, it'd make sense if dinosaurs were split into certain categories-- burrowers, burrow modifiers, burrow invaders, and burrow destroyers. Examples include:
-Homalocephale, a Burrower able to dig its own small holes as refuges.
-Dryosaurus, a Burrow Modifier able to expand existing Homalocephale dens in order to fit itself inside
-Troodon, a Burrow Invader able to enter burrows and hunt animals inside, though unable to interact with the tunnel's structure
-Tyrannosaurus, a Burrow Destroyer able to deal damage to the tunnel's structural integrity from above in order to attempt to force its occupants out.
These statuses can be dynamic, with Utahraptor beginning life as a Burrow Invader and growing into a Burrow Destroyer, becoming too large to enter dens but as a tradeoff, strong enough to try collapsing them. Large herbivores such as Stegosaurus can also count as Burrow Destroyers, despite not having a clear motive for collapsing tunnels.
Burrowers: Homalocephale, Protoceratops, Minmi.
Burrow Modifiers: Dryosaurus, Monolophosaurus, Megalania, etc.
Burrow Invaders: Orodromeus, Troodon, Compsognathus, young Utahraptor, etc.
Burrow Destroyers: Stegosaurus, Tyrannosaurus, Ceratosaurus, etc.
Burrows would be created by holding the Use key (E, by default) on the forest floor terrain, not grass, in order to encourage players to hide their entrances and negate the need for a designated Burrow keybind. Furthermore, burrows can come in different default sizes, depending on the Burrower species that originally dug them, and can be modified by other herbivore species to expand the interior (making the entrance wide enough for the Modifier species as a result) or by carnivore species to "dig out" the structure as a whole, allowing for larger invaders as well as the Modifier.
Just wanted to say Ptera's gliding looks so much nicer now that it's wings are slightly bent while they're held out! 
Okay i think this needs to be pointed out because its really bothering me, ptera turns way too quickly, its way too fast when its gliding and just feels very jittery. Primal has a very nicely paced, animated and sleek moving ptera that's very satisfying to play as because it doesn't feel jittery unless you deliberately fly in sorts of directions at once.
i love the animations, it just feels way too fast and way too jittery, but its great other than that 
i personally dont like the flapping animation, i dont know what it is but whenever i see it i always think how it doesnt look right. Maybe its too weak? slow? it doesnt seem to have any force behind it. and ^^^^^ yes the turning is too sharp. Edit: Now that i have a reference idea from Primal C, im pretty sure its because the body doesnt move at all when flying, only the wings. Like i said, no force.
So after discussing it with some people in #general-feedback-discussion, I've made this list of niches for the tiny dinos
1️⃣ Mountain Goat Proto
- can scale 80 degree walls
- good jump
2️⃣ Wild Chicken Hypsi
- Improved jump height
3️⃣ Turtle Minmi
- It's a turtle
4️⃣ Porcupine Taco
- The quills on it's tail come off when it's bitten in the tail, and they do bleed damage. wallow to remove the quills
- it lives in low hanging branches that it climbs up to
- it digs for roots
5️⃣ Meerkat Oro
- lives in large communal burrows
- fast and agile
6️⃣ Skunk Homa
- can spray stinky juice on attackers, costs water. stinky juice takes 20 minutes to wear off, and makes ur dino smell like puke
- digs for roots
- if u get sprayed in the eye by stinky juice then u get blinded like with hypsi spit
- can be aimed like hypsi spit
React with the corresponding number to the niche you like
Adding on to what's been previously said about burrowing. It would make sense if dryos and minmis had a type of mutualistic relationship. The dryos provide a warning when predators are nearby while the minmis provide expansive burrows. This could work well because it would give dryos a better niche gameplay that would be fun for the player but also useful for the minmis.
Also, Ai dryos could use this behavior as well. They could spawn near minmi burrows and stand watch around tunnel entrances perhaps.
Regarding the meat chunks, i feel like it should be hold "g" or even a different key entirely for the meat pieces, many times ive been near danger and need food so i go and try to take a piece the run but i end up picking up the body and end up dead as a result of not being abl to run away
Thinking on Deinos and how crocs nest, I guess a mating thing would need to be added so that the mother can later make the dirt/leaf pile where all her eggs are stored as the babys develops inside the eggs. Meanwhile she's nearby in the water as she guards the nest so no other creature comes nearby to dig up her babys/eggs as she protects them from danger.
I would like to add that she should be able to restore the nest back to full health if the nest is damaged.
I'm not sure if the dad is allowed to be close to the nest but at least he has done his part as a male. And the female will then guard the hatchlings, even from others of her own kind.
The babys will catch tiny baby fish and bugs to eat until they grow big enough to survive on their own and hunt larger preys.
Just thinking on what I can remember from animal programs.
Leave suggestions in #general-feedback-discussion
In addition to @charred ruin 's ptera suggestion above, I found the creature can rise its altitude way too easily. Like there is no difference between diving or rising, giving the same impression of another weightless creature.
I think it was suggested once, but I’m gonna say it again. Maybe have an option to have two save files on a server. I often have the problem that I want to test or just play another dinosaur, but to do so, I would have to drown my adult stego/carno etc.
From #general-feedback-discussion: Maybe make it so you can have one slot for a small, medium and large animal. This way, you couldn’t just grow two apexes and go and kill the thing that killed you right away
Dimorphodon - small tier flier
Niche - Vampire bat, good night vision and ability to glide tree to tree,
Swooping up small prey within its mouth (prey would have to be)
Compsognathus. Orodromeus. Hypsilophodon if it Dodge it’s spit, can smell blood from a mile away scent to search for Carcasses covered in blood.
(Finally i can send the pic for it)
I wanna add some things to the dimorphodon suggestion.
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The dimorphodon is able to climb up trees, making jungles one of its favourite locations. Once it has climbed a tree, it can jump off and glide to another. Dimorphodon mainly hunts smaller herbivores or other carnivores, for example dryosaurus, Troodon and juveniles. It would also be a threat to a hypsilophodon sitting in a tree. It can also eat fish. Tho, it can smell from very far away, meaning it can also scavenge carcasses, making it a good small scavenger.
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Being able to climb up trees would also avoid larger carnivores. It would be fast, but not faster than carno or Utah, making them a threat for dimorphodons who dare to walk on the ground.
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It would of course have a bite attack, dealing decent damage for a small carnivore. It wouldn’t have much hp and it would be vulnerable to bleed.
sometimes jurassic park models aren't always things to use for a model. how about the Isle get's 1 last rex redisign maybe based off of Fred's Tyrannosaurus art, Now i know this isn't a fully body art, but I really like the head design looks buffer, scarier. I wonder what everyone else thinks about this
What if you could choose which model you want to play as. Obviously this would get added in after all the updates come out, that way the devs can remake the legacy models. For example, with spinosaurus, you could choose to be the evrima model, or the legacy model. It would add even more diversity to the game without having to add new dinosaurs that dont fill a specific purpose.
Here is what the UI could look like:
Character Customization Screen
Pattern Select Model Select Extra
select custom made patterns | select what model you play as | select things like "tribal outfit"
Not everyone likes the new models, so this would make ppl who dont like the remodels (such as myself) happy.
I know this'll probably be a lot more work, but I'd love to see feathered animals actually have proper feathers. Like, I know Utahraptor will get feathers, but I don't want it to look like you glued the feathers on. People forget that most, if not all of the hand would be covered in feathers and the wings will attach to the second finger.
I'd like to add my two cents to the discussions being held around Pteranodon's current flight mechanics, specifically the "weightlessness". I believe the flight could be considerably improved just by increasing the flap rate on the ascend. The animations seem to take inspiration from albatross flight which, while not unsuitable, simply don't look natural when you give players manoeuvrability that your reference animal isn't physically capable of. Albatross gain altitude using updraughts and wind, so unless players are prevented from ascending until they reach a thermal (assuming thermals are still being developed) the current animations will need to deviate from the reference somewhat before flight feels satisfying. I would also recommend reducing turn speed to help Pteranodon handle more like a true glider (which, ultimately, means reduced agility).
There needs to be some kind of rule (or mechanic)so that herbivores can't be bodyguarding dead bodies. I'm not the only person who has been killed by a jerk stego while trying to eat, and we were juvies. This isnt fair at all and needs to be addressed because stego players are starting to become real jerks. It's also not true to the realism and completely ruins the immersion.
Dsungaripterus as a smaller, lighter fisher with a considerably different fishing strategy:
Dsungaripterus could be a fisher with a much different style, capable of clinging to swamp trees and cliff faces, with greater maneuverability and control than pteranodon. Darting into the water to quickly nab a fish, then swifty darting out, dsungaripterus would practice a much different fishing strategy than pteranodon.
This is just a minor thing, but eventually maybe Nemicolopterus could replace the 2d birds that fly out of trees when u roar. It's tiny, so it would fit. its not a playable or an ai that would offer any food or smthn, its just an improvement to 2d flapping wings
Replace brachi with giraffatitan 
