#general-feedback

1 messages · Page 96 of 1

terse patio
#

What about introducing something like glossary in game? With all the lore, dinos and mechanics described shortly. Sure, it's all in the internet but it would be better if it was included in game. Just short descriptions of everything, like in trello roadmap. What do you think?

grim bloom
#

Server achievement creatures, essentially. There are certain goals that you can achieve in a server, and once you get to all of them you either permanently or get the opportunity to play it once ( for untill your hunted and die, not elder kill yourself). So something like Brachi or future AI creatures or things not AI and not immediately playable. These creatures wouldnt just be direct upgrades, they would have alot of challenge to grow despite requiring things to play them. It'd make much smaller populations of these creatures, as they are meant to be rarer.

ancient plover
#

Yo! I think I mentioned here this before, but I would like to give it an another go with more detail.
Do a polishing/balance and fine tuning month after every 3 big content patch. I know that polishing is an ongoing process by default, but I think it would be better to have a month, where a whole team can focus on smoothing out the things that are already in. Programmers could bugfix a lot without being overwhelmed by the many additions, animators could revisit some of the anims that got negative feedback/have a better idea for an anim, sound designer can work/fine tune sounds/calls. Balance team can spend more time to balance out all the already in-game mechanics and dinosaurs,It's just makes sense, You guys don't need to urgently rush out content patches after update 3 anymore in my opinion. We will have Stego, Teno, Dryo, Hypsi, Ptera, Deino, Utah, Carno, bleed mechanic, fishing mechanic etc..

You guys would have also time to smaller not top priority details like, giving more keybinds/mouse sense, additional boxes that can be ticked/unticked ( disabling head movement for an example).

fallen abyss
#

Give para a really good, loud 4 call. Something that really screams “DANGER!”.

thin grove
graceful pumice
#

Future Eye Customization
not priority

  • Making it possible to change pupil shapes to three types. Slit, Oval and Rectengualr-Sideways.
  • Adding different natural colors, while still having diversity in Colors.
  • Examples:
    peepoRideDuckDance
fallen abyss
#

Maybe have something along the lines of this for paras f call? A low bass sound that can echo far, so that maybe para can have a super large range for its local chat (making it easier to find other paras and start a herd) also the sound is really neat TI_ParaBaby (and just imagine these sounds echoing through the forest!!)

clear sierra
#

SO to start off i just want to say that styraco suggestion up there is amazing ..devs u should take a look ...also the para one above me is nice as well⬆⬆⬆🔼......SECOND (going back to my previous suggestion) Since one of the devs said they wouldnt mind the top allo being an elder version (NOT A CONFIRMATION..AT ALL..do NOT take it as SUCH...was just a simple statement that they liked the idea/suggestion 💡) ....i decided to do a side by side comparison of the two. Ofcourse adjustments May be needed if that happens but just wanted to show them next to each other. But also devs PLS give evrima allo better patterns or possibly a new color scheme like the spikier allo at the top. That one again is a very nice color and makes him look more interesting and fearsome imo........btw here is my previous suggestion that many people seemed to agree on : https://discordapp.com/channels/401464048610312193/401481371249541120/786705386018439178

fleet plaza
#

Make a few areas on the beach where the rivers meet the sea and form big deltas with changing tidal levels, covered by thick mangrove swamps that would be the prefect stalking ground for spinosaurids, carcharodontosaurids, crocs, and sauropods. Basically, it would be very cool to have some areas that were similar to the Kem Kem Group or Bahariya formation of Cretaceous north Africa, the very home of Spinosaurus itself.

clear sierra
patent kayak
#

I will probably get some backlash for this suggestion but I think it's important that Isle developers work on strengthening their community and making sure their servers feel more welcome. An example of this would be having actual server moderators for the official servers due to frequent toxic behavior that I and I'm sure a lot of people see all the time. I can't tell you how many times I've gotten onto an official server and seen racist remarks, homophobic remarks, and downright toxicity. On a dinosaur game, of all places.

I think it's important for the game's community to have server moderators. The game's content can only carry it so far, but if every server is filled with god awful people being disrespectful and no one there to help deal with it, it reflects onto the very creators of the game and the vibe it gives off as a whole. At least a "mute player" option would be helpful c:

toxic pike
#

To add on to that feedback ^ in legacy, I never really encountered anything too crazy but every since evrima started ive seen some straight VULGAR arguments and some absolutely racist comments in the global and I will say its a little out of hand ^^^^

crystal lagoon
#

So I make up with an idea that could be interesting for role-playing purpose.

The Group Leader mechanic.

So, basically, every members of the group should listen to their alpha and those who don't want to follow his choices could leave the pack.

But here is the really cool new mechanic : Fighting for the title of herd leader.

If you wanna be the new leader of the pack, you can engage in a fight against the active alpha to potentially win his title and be the new leader of your pack.
Those who are defeated will have to leave the group and they won't be able to join the same group again until the leader who beat them have been defeated.
The fighting mechanics could conclude by the death of one of the fighter or either one of them could press a key to forfeit the match before one of them die.

Some other trivia I've think of :

  • The leader could have benefits, including being the first to eat, mate and so on.
  • The leader could slightly glow, to be more recognisable for the members of the herd.
  • Only males could be leaders and fight for this title. Maybe some species could have females leaders too.
fleet plaza
#

It would just generally make the map a lot more interesting if there were distinct areas that resembled the ancient habitats that some of the dinos lived in IRL. They wouldn't have to be perfectly accurate, but it would just make the map more interesting than just having jungle, grassland, beach, and swamp. For example, some of the dinos from Late Cretaceous north america could be common in a kind of redwood area, like Rex, Trike, Anky, Pachy, Alberto, and Para. These dinos wouldn't be limited to these special biomes, but they would be most common there because it would just be simply easier for them to live there. Certain herbivores would have abundant supplies of their favorite plants, and certain carnivores would be drawn to the area because it would contain many favorite prey items, and habitats that are easiest for them to hunt and live in.

fleet plaza
#

Another biome you could add would be a Monkey Puzzle woodland, dominated by tall Araucaria-type conifers. It would be different from other forests because the canopy would be more open, allowing a lush second layer of medium trees and shrubs, and a thick undergrowth of ferns. The woodland could also grade into a wetter swamp forest along bodies of water. This would be prime habitat for a lot of dinos from South America, like Giga or big titanosaurs like Andesaurus, as well as galloping crocs, and maybe another abelisaur besides Carnotaurus if you ever plan to add one.

#

This wouldn't just be for South American dinos, some dinos of the Morrison Formation probably lived in a similar environment as well

sacred copper
fathom abyss
#

Can't wait for the spawn system to be implemented, I LOVE that you are listening to the community and just overall a big thumbs up to the team. Keep up the good work!

dusky hamlet
#

Make it so you can only broadcast once or twice before your voice goes out

brave crest
#

like maybe pack hunting creatures in the isle , utahraptor , troodon , etc etc
finding a safe place to live is essential for a pack life
https://www.youtube.com/watch?v=M_qHcfNZ0EA wolves in real life make small little burrows almost under trees , in the ground , or even under this huge rock
if creatures like troodon were able to get under these rocks and under trees it would make the day time a little safer with a burrow , as well as utahs , they could dig a small hole in the ground for hatchlings and juveniles as the adults don't really go in there (only to feed and play with the hatchlings) but it would make it so , even though the adults might not be able to get in the offspring can and the adults can just defend the outside

i think troodon would be the one who most profits off of this for one , it requires a pack to take out prey , or else it's limited to juveniles and hatchlings
and second , troodon is slim and sleek , it could probably take a dryosaurus burrow and claim it as it's own raise it's young there , like how animals use leftover aardvark burrows as safe havens

if troodon could get under and in small hidden places , that would make it's life so much easier
the only thing you need to worry about are food , water , and burrow campers
if troodon was able to dig , slowly but surely they could find the perfect spot to make a den and just hollow it out , make it the perfect place to lay eggs or rest during the day , plus it makes for a good escape area , Pteranodon would be able to crush a young troodon , or 2 Pteranodons could potentially kill an adult , if you get into a pickle , you can squirm under your little rock den or burrow.

Some howls from a pup of the Wiyapka Lake Pack near Voyageurs National Park, Minnesota. The footage was taken on May 7, 2019 when the pup was only ~1 month old.

Learn more about the Voyageurs Wolf Project:
Website: http://www.voyageurswolfproject.org
Facebook: http://www.facebook.com/VoyageursWolfProject
Instagram: http://www.instagram.com/voy...

▶ Play video
midnight stream
#

Make stego keel over and die when it stands on top of a body for more than 5 seconds

ancient plover
#

Field of Views in EVRIMA:

Dryosaurus and Hypsilophodon:
I believe that choosing the right FOV for these two animals, being the smallest ig, is really complicated but the FOV’s that they have today are really not good at all. These animals have incredibly big eyes that should make them see longer and have a good night vision, how does that translate to the game? With a better FOV. The camera angle for both Hypsi and Dryo should be higher and the FOV should be longer, cause as it is today they can literally oNly see grass, bushes and leaves, it makes no sense for them to have this short and low FOV.

Tenontosaurus:
This is a secondary suggestion, for the Dryo and Hypsi FOV feedback is high priority imo. When Teno sniffs, it goes into its hind legs precisely to get a better look of the area. It would make sense that when you sniff as Teno, the camera moves away from your character to get a higher angle and a better FOV for a few seconds while you are sniffing.

summer pumice
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I like how the current nighttime is working. Not too dark, can see enough to actually do things rather than sit around and wait for the pitch black to go away.

I did hear it's in the plans to get to the point of pitch black at a later update (?) But I would rather it did not.

However, if you absolutely insist on a future of pitch black nights, then how you could set this up so players can't cheat with gamma in night vision:

Beyond your radius of night vision, where it's supposed to be black, rather than it just being dark, if it is possible add a layer of black fog (basically a wall only the player in question will see when they try to gamma). You can't gamma through that. I don't know if this makes sense the way I'm describing it. I might also be thinking too much into this idea. But nobody likes dealing with gamma users so this was my personal solution.

ancient plover
summer pumice
#

Would be cool if name tags flashed red when your team mate 4-calls, so you know who to run and help

onyx haven
#

Why doesn't all actions have a keybinding listing? I use controller & Want to assign a button to cancel hypsi spit & food carry

summer pumice
#

When you drag a corpse, it would be nice to be able to use stam to carry it quicker (via run button)

fringe hull
#

The carno slide when u stop or change direction completely killed the carnos combat....I would rather have less turning but not having him doing that slide and stopping there for a second its a death sentence. Please change that...its horrible.

plain oriole
#

I hope calls can eventually be morphed into each other depending on growth stage. Right now, I can still hear juvie Carno's broadcast over the subadul Carno's broadcast when it calls, which sounds like two dinosaurs calling at the same time. Also, I feel, in the patch before, Carno's calls blended a lot more, which sounded more pleasing.

agile dawn
fringe hull
#

Give me custom skins now it will make the game more interesting while we wait for more dinos and its something so simple where ya don't have to deal with bugs after release.

plain oriole
#

Giv Pachyrhinoaurus with the fracture update.

grim bloom
#

Let other things other than deinosuchus swim up and down in the water

delicate stirrup
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When larger carnivores get added in stego's tailswipe should do a slight stun if it hits the opponent in the head. By larger carnivores i mean the apexes (giga, rex, spino, acro, etc), since even tho their tougher skin would reduce the bleed the impact of the tail would still make them dizzy, and maybe even slightly fracture a bone. also this would only apply to apex carnivores

#

Also something cool to add later on would be different types of bone breaks (once that all gets added in). it could tie in with locational damage since depending on where u get hit (if the attack can break a bone) then there is a chance of broken tail, broken jaw, broken rib, broken leg, etc. also broken back could be a thing if u fall from too high a height. like u could break ur legs and also be paralyzed. anyway broken tail would reduce running mobility (or make it so tailswipe attacks cause some damage to u and have reduced damage output), broken jaw could make eating, drinking, biting, communicating give u a little damage, like every time u call u take a tiny tick of damage, also bite output would be reduced. broken rib would reduce stam, and calling would do more damage than with a broken jaw, especially 1 calls, but calls would also sound breathier and be quieter. broken leg would just do exactly wut it does, but maybe if u walk on it too much it could get more broken and cause some damage.

and an even cooler feature that would prob take more time to code so this is just an idea, is that there could be varying degrees of a break, as in bruise, fracture, big fracture, dislocated, snapped, snapped in 2 places, shattered, unrecoverable, and sticking out.

delicate stirrup
#

Adding on to my first suggestion for stego a slight stun is kind of not enough. Anyway, with anky it could knock it a few feet away and def break a bone, cause a major stun, and some blindness/fuzzy vision. getting back to stego it would prob cause its attacker's jaw to snap and give it fuzzy vision, with a long lasting stun/weakening, essentially making the attacker a bleeding vegetable for a little while. now what i mean by long lasting stun is delayed movement, attacks, halfhearted calls, weaker attacks, slower movement, and the inability to sniff for the duration of the stun. also if thats too confusing lemme make it more understandable
Stego

  • snapped jaw
  • fuzzy vision
  • long lasting partial stun:
    • delayed movement and attacks
    • halfhearted calls
    • weaker attacks and slower movement
    • inability to sniff for duration of stun
      Anky
  • shattered jaw
  • temporary blindness/fuzzy vision
  • insane knockback
  • permanent damage
    • sniff range decreased permanently
  • every side effect listed under long lasting partial stun
    Now that I think about it half hearted calls would be cause by a chest hit
    also 2 tailswipes directly to the head just kills u, but nobody should be dumb enough to keep attackin smthn after getting hit once and basically being turned to a head of cabbage
    also to clarify perma damage means scars and deformation but also decreased bite damage
delicate stirrup
#

what if larger carnivores could "jump"
except instead of jumping theyre lunging forward for a takedown....
For example, something like rex could probably lunge forward while running, giving it a boost of speed, and then catch its prey.
with spino this would more likely be replaced with a dive so it could dive smoothly into deep enough swamps and lakes.
with giga this could be a ram like attack where if u press rmb while lunging it could knock over an unready opponent, and a way to counter it would be holding down [insert key here] to brace urself.
and for acro it could be like a mini jump where it can kick its prey over and then tear it up, but thats only if acro is still a speed demon, idk if it will be.

#

Also fix anky's back
it looks like a glyptodon without the fur

tawny echo
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fix fall dmg for stego, i was a full grown stego, fell 2 feet and died.

toxic pike
#

I will advocate this many times, so many times that it will annoy the devs- have it to where bullsharks occaisionally pop up as both a large prey item, competition, and natural hazard for the island, leading from the coast and into the rivers and swamps. (Less frequent deeper in the island) at max they could weigh around 90-220 kilograms, and probably deal around 50-100 damage or something, basically just an elite fish thats bigger and can attack. Gives incentive to explore the beaches as large aquatics, and gives medium and small aquatics a minor threat and competition for resources. Medium aquatics could also be heavily rewarded for managing to catch them. Sharks are FAST.

brave crest
#

when large creatures fall down tiny slopes , it shouldn't be totally a fall as in your creature does an idle animation as it plummets
when it's going down a short little step , your creature take a careful step down
and an even larger hill would require you creature to stretch it's legs to keep steady
and when you do fall , your creature should brace for impact , put it's feet first and kinda just stiffen up

runic tendon
#

Rework swimming in update 3 so that it’s more interesting and doesn’t eat your stamina

tawny echo
#

improve the lore, and add more to it and make it somewhat more feasible

midnight stream
#

those damn little cliffs on the edge of the river when you fall off of them should do damage and fracture some bones, but outright kill your dino? nah, fall damage is still too high for adult creatures

trim pecan
#

I think the wallow time for mud on the Carno could be fixed..its a little quick. its about how it was Before the Tenonto was changed. Keep up the awesome work!

robust rivet
#

perk that makes you more swag at the cost of 4x food and water depletion

gaunt sedge
#

Make it so that you slide down hills instead of fall. Maybe even tumble if its too much momentum. You should only be falling off of ledges.

worn crystal
proud nest
#

I’m bored so hear me out:
This is to upgrade the menu for various things regarding clear knowledge of the game. And please don’t mind the drawings. It’s gonna be long.

So mimicking the menu, I added a user link. Which would take you to the “AE” main computer. There you have things like specimens (all dinos), units (merc stuff), the isles (maybe a map and or images of it), which would be info on the maps, and confidential to whatever, info on the strains in the future, Easter eggs, whatever.

Now let’s go to specimen, it shows herbies, carnies, omnies and cannibals (missing an N and also they’re not considered totally human, so here).
Next step, herbies, give you a list of every animal in that category, with a small image as you go above them.

Selecting the animal would give you a dossier with information (wether it’s scientifically accurate or game accurate, could add a new tab for people who want to know more scientific knowledge with dev notes along the way) and a 2D art showcase. Under that you find:

Statistics: stats, gameplay, types of attack, skills, advantages/disadvantages, growth time, etc
Skins: skin system, showing a model and 6 sets, which I’ll touch on later.
Perks: my idea of the perk system would go sort of like old progression but with each dino. That being said, you have different trees and what not to upgrade your dino to the fullest (possible by game and balance standards). Each perk can only be obtained after shmeemeeming with your elder.
Now, there’s that little crown, which would unlock the ability to forever stay as an elder once you complete the perk tree, and along with it a unique skin for completition. Would encourage people who love their dinos and also encourage people who like 100% games. (And/or you could also unlock a skin halfway there and/or on your first perk).

mental relic
#

when lots of players are in 1 area in legacy the lag is really bad and needs to be fixed asap

proud nest
#

Now the skin system is an upgrade of the old one. After you select a preset

You have a 3D model of your dino:
First you have which pattern you pick, which is like, current Utah, or a striped Utah, or a Cammo Utah, etc.

Then we have variation, which is in current legacy skin system, which I don’t understand completely.

Then colours (I will touch on that later)

Down there there’s an auto set and a random. Random is obvious, but auto set would be making the dino look like the devs coloured it. That’s it.

Then we have calls (to know what our dino sounds like)
Then animations, which show us the way it moves.
A growth slide to see how it looks in different stages.

What else to add? Don’t know.

To the right we see a (very long, sorry) colour slide that comes up when you choose a colour. It gives you the colour options to that colour part. And when you select that colour it gives you the option of a few hues to match a lighter, brighter or darker colour tone for the same colour.

And that’s it. Don’t mind the spino

tacit bison
#

Idea for 3 call: when you tap you do your regular old 3 call, but if you hold it, you do a low, quiet hisss or growl. Obviously there are some creatures that can't really do this, because there calls will be too different from a hiss or growl

ancient plover
#

Get rid of skim-feeding for the Pteranodon. Not only is it a fairly unengaging technique, it's anatomically impossible for the pterosaur to accomplish (it's beak doesn't show any true adaptations for it, and it's simply too big; it will succumb to drag and end up getting submerged). HOWEVER, plunge-diving (like a gannet) is something Pteranodon could possibly do (because of it's it's reinforced shoulders and neck, as well as cushioning air sacks in its chest and a thin beak), and it's capable of taking off from the water as well. Just an additional note, pterosaurs cannot float like birds, since they're front heavy and as a consequence, have their beaks partially submerged.

shrewd ore
#

In the Isle the nature feels very good but it becomes...one toned after a while like nothing new you saw everything already the jungle the swam everything is as it is. But imagine how it could be more Natural, more exciting. Like the change of Season regionally. As like in the North its Winter and in the south its summer, and then it changes after a while like in the north its summer and in the south its winter. That could maybe even make dinosaurs migrate when the winter comes it would like debuff in strength and stamina. Or maybe even make occasional natural catastrophes as tornadoes or Forest fires and or Lightning weather. Thats my idea for the game, i hope you like it.

brave crest
#

maybe parasaurolophus can make high and low frequency sounds that only other parasaurolophus can hear

main sleet
#

Give stego a walking tail 'flick' which it can use on the move (but not while sprinting). This could have much less areas of effect (mainly directly behind) and damage than the standing tail attack. This would be especially nice later on when it has to interact with larger predators than carno, and gives stego an incentive to attempt to disengage and make it difficult for predators to follow, rather than being forced to stand and fight.

Being limited to a very narrow arc in the rear would make it hard to use offensively, and it would instead simply be a tool to help the stego force distance between itself and a larger carnivore as the stego attempted to disengage and leave.

pastel prairie
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Maybe, when you open the server list, it remembers your previous settings instead of loading dozens of empty servers. Especially frustrating when you have to wait 5 minutes to refresh the server list due to the internet being a wonky b*tch.

Edit: Or solve it like in Legacy where you can join a favorite server via Steam itself.

onyx haven
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Please allow ALL game action s to be set/reset in keybinds. I use controller and want to bind the cancel for hypsi spit (doesn't even work via keyboard for me) and the carry carcass action but NEITHER show up in the keybindings

ancient plover
#

Fix the sound pls

proper hazel
glossy patrol
#

I'm a little disappointed: the evrima friendship system is a bit primitive, I think it shouldn't be the main one, but optional for players who are around and should call people like the old legacy system.

thin grove
#

If this isn’t already a thing or going to be, Tenantosaurus should be a fairly good swimmer. It currently can’t out run or fight off carnos so the water could be used as an escape point. From what I’ve heard it’s going to be a swamp creature too so it would make sense if it could swim well.

drifting cedar
#

tiny gameplay mechanic tweaks to make the game more dynamic:

🟤 longer mud timer (maybe different times for each species)

👟 heal faster while z walk than while sitting (to encourage z walking which looks cool)

🥩 make hypsi be more food to carnis than fresh juvies for mids up to carno (just to make sense of it lol)

🩸 have hurt screen optional (it's kinda ugly imo, the fading to black can stay for fairness purpose)

these are just my personal opinions, feel free to critique it

fallow wigeon
#

We need a desert/savannah environment. It basically already feels as dry as a desert in most places on Evrima and all the dinos we have would suit it pretty well.

Especially with update 3 coming with a Pteranodon and Deino, it would work perfectly in desert environments because an oasis lake/pond would be full of deinos so its always risky to drink, and pteranodons could easily spot corpses to scavenge or small dinos to snare through the vast colorless land.

ancient plover
#

Just as an idea for some maps: Cenotes, large freshwater springs which link up to the sea via underground caves. They could be a refuge for semi-aquatic or fully aquatic juvie creature (like mosasaurs, spinosaurs and deinosuchus). However, there isn't a lot of food in these watery networks, so they have to venture to the sea or on land to get larger prey as they get older, before having to leave. In maps with cenotes, they could otherwise replace lakes and rivers (like in the Yucatan peninsula, where cenotes are typically found)

ripe belfry
#

Since we have new studies of Austroraptor, I have an idea on its niche. It turns out Austroraptor was stronger than it was thought to be and could hunt black bear sized animals, perhaps we should give it a terror bird sort of niche. It can have kicks where it slashes animals and deliver bleed damage, and a stronger bite so it isn't forced to hunt fish and young semi-aquatics. Basing this off of the Isle Austroraptor concepts, which were...not well received by the community, to say the least. I still think it should live in aquatic areas and hunt semi-aquatic animals, but it won't exactly pass up a smaller medium sized herbivore either.

agile dawn
#

1.Just an idea for some herbis to roll to get utahs off their backs. It could use a big portion of their Stam when they use it. It would only kill Utahs that Stam are low.
2. It would also be nice if the Utah could cancel their pounce if they think the herbi is going to roll. This would allow them to jump off.

ancient plover
#

Does anyone else think that utah should be able to pounce from the moment is hits adult

#

Instead of waiting unable to do much until 100% growth

elfin ravine
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Players need more inventive to play as a herbivore. There are lots of people trying out new herbis etc but sooner or later people will get bored of herbi and go back to carni 99% of the time. It's exactly like how it is in legacy -- most people choose carni. It isn't hard to see why with people liking to hunt etc. But the problem is that in legacy, carnis hunt each other because they're all that's around, anf herbi players are picked off because it can be hard finding a herd etc

With the upcoming diet system, I'm sure the devs dony have a plan to have carnis eating each other. It will be certain herbis going for certain planta, with certain carnis who prefer aaid herbis. In order for this to work and be balanced rhere needa to be way more herbi players than there are now, probably more herbis than carnis if we're being realistic. I know AI are in the works but I imagine there will be about equal numbers of herbis and carnis spawning

Ideas of how to fix this or create more incentive to play herbis

  1. When ai comes out, maks the herbi to carni spawn ratio 10:1 (about what it is irl)

  2. Make herbi grow times shorter all around

  3. Make herbis slightly stronger than their carni counterparts -- irl carnis struggle to take down their prey (not that it should be insanely hard for carnis to kill, but herbis are armed well with horns, spikes, etc... Ibstead of the 50-50 matchups, make it 60-40 to the herbi)

  4. Make herds more multi species friendly by allowing groups to add other herbis etc

  5. Migration routes (I think I saw this somewhere but I thought I'd re-emphasize anyways)

  6. Finding food shoukd not be an issue for herbis. Their food shouldn't be abundant everywhere, but should be plentiful in patches around the map to encourage migration. Once there, herbis shoukdnt struggle to keep hunger up -- herbis #1 concern shoukd be predation

  7. Herd benefits (perhaps reaching a certain numbet of members will give everyone a stat bonus etc)

summer pumice
#

Please more ponds and/or rivers. Too many dead zones that are dehydration traps.

gaunt sedge
#

being blinded by a hypsi shouldnt mean your text is gone too. i couldnt clear the poison because i had no idea my text thought i was still typing. lol

ancient plover
#

Legacy fix for the blinking lag? It’s fairly annoying since the return of dryos and changes to dinos

fringe hull
#

Can u PLEASE fix the bug when carno can mesh a utah into a tree while utah is holding pounce. Thanx

sonic jasper
#

Give Dryo Dodge Iframes, seems only fitting for a dodge ability.

carmine spindle
#

push mechanic as an extension to collision, larger animals should push smaller animals instead of going through them

clear notch
# sonic jasper Give Dryo Dodge Iframes, seems only fitting for a dodge ability.

Alternatively, just make Dryo's dodge more powerful. Give it more range and/or speed, or perhaps give it variable range and speed that can be adjusted based on what the player finds useful, but adjust its stamina accordingly. No need for a mechanic used in dueling games, which plays according to assumptions that are very different from a survival game.

lilac dawn
#

I think it should be made a cardinal sin of this discord to upvote your own suggestion.

flint violet
#

Currently dryo's dodge is seen as inadequate, and that's not wrong.

There's afew large issues that prevent it from really working within the game as a dodge such as: unnecessary wind-up that stops you for a time, the dodge length as running gives you the same if not more of a distance between you and your attacker than dodging, and stamina consumption. Instead of tacking on iframes to simply try and put in a arbitrary free "hit me" pass, either convert the current dodge or introduce a new charged dodge for the dryosaurus that allows it to solve these issues by:

* Having a wind-up that doesn't stop you, but rather is shown, similar to Hypsi's jump. Being stopped for no reason when trying to dodge is shitty and shouldn't exist.
* A decently farther dodge length as to make the dodge itself more tangible than just outright running.
* A sprint boost of 10 - 30% that can be rationalized as having a "adrenaline rush" for one to two seconds after dodging. This allows for dryos to gain slightly more distance while still not really being able to use this as a mode of completely outrunning predators.```

I strongly feel as if these changes would make dryosaurus' dodge be a mechanic that, rather than being deemed useless as it doesn't allow you to dodge out of the way, allows you to navigate around predators when timed correctly without breaking it completely. I don't want on demand armor lock from halo to be coming into this game when the issue of dryo's dodge needing to fundamentally change is the more intuitive option.
midnight stream
#

We should be able to see the attack strength of other moves besides the bite attack alone

wicked wren
#

make the utahs "hold" 1 call longer its too short, to be able to enjoy the nice giggling sound u put in it, it feels like it's lagging it just stops sudden and that sounds weird

#

or at least sometimes it just cuts of the sound before its finished but other times it sounds as it should from when Evrima launched 😄

thin grove
#

We’ve seen in the carno concept by Tapwing that it uses a tree to sharp it’s horns. I thought to my self if this “tree scratching” could be applied to other creatures then only those with horns and I came up with something. I made a concept of several animals doing this behavior but in their own unique way. Utha sharps its large claw on its feet like an eagle. Bary and tento sharps their claws like a cat. Stego bashes it’s spikes into a log, like how elephants bashes their tusks into the ground. Trike sharps it’s horns like you’d expect.

cold karma
#

Give herd members the ability to invite other species of herbies to the herd, like for example, a herd of tenontos accept a stego and hypsi into a group with them, also letting them share a group chat as well. But it wouldn't work if your not apart of a herd of 3 (whatever dino) for it to work, otherwise its not a herd.

plain oriole
umbral pier
#

Please optimize the evrima version of the game, i have a good PC but the game is still really heavy on CPU instead of GPU, so please optimize It in this way. Thank you.

graceful pumice
#

Remade MultiBiome map, instead of squared, elongated 10x16 km in size. Once again biomes, shapes and intrest points I'd love to see on the new map or in the future. I left out more human buildings out this time, since i feel like they can be place where-ever. Open fully for more detail. peepoRideDuckDance

Open to feedback, thoughts and discussion in #general-feedback-discussion

real bison
#

I think bary is long overdue for a redesign. It’s had only minor changes over the 3-4 years that it’s been out

charred wind
#

I've talked to a few players on this suggestion for the hypsi, the ability to spray when looking backwards. The 3 call animation gave the idea.

It'll be like a skunk spray in which will temporarily haze predator's vision and make them sick the longer they linger in the spray zone. Medium to larger predators would have hazy vision unless sprayed 2-3 times then will become sick.

A side effect is that if the predator continues after the hypsi when sprayed, the predator (smaller one) will be hesitant to try attacking. It also gives off a scent marker that lasts a while to alert other dinos in the area that something got sprayed. Wallowing will remove the scent marker and sickness.

The downside for the hypsi would be that it drains their water and they can only spray 3 times. There is a cool down timer till the hyspi can use the ability again even after refilling their water.

Players I've talked to on this idea liked it since it'll give the hyspi another line of defense, some even suggested removing the bite attack to give it the spray.

ruby mango
#

fix utah getiing stuck on tree or mid air when pouncing glitch, it is seriously annoying

agile dawn
#

Microraper would be a fun addition to the roster. Would be able to climb trees and fly. Would also make a good food item to the herra. or make it AI.

lucid sonnet
#

Once there has been a few months going after deinos release, I'd love for a mechanic like this for your hatchlings and small juvis to crawl on their mothers backs and heads to chill and for safety. I've heard its hard to make look good? or code in general? but when theres time for it it would be neat, and im sure plenty of ppl would think so too. TI_Perfect TI_DeinoOWO

In case its too difficult to do, you could always have a simple ''invite player'' on your back function and they're attached there until you submerge in deep enough water, click some button to let go, get hit by X amount of hard dmg. When u fall off u just appear beside the mother. Like u do when u let go of pounce as Utah.
(This is just an random placeholder idea.. or if its too hard to code.)
Inspiration:

ancient plover
#

Give dinos characteristics but not to a point where they look goofy and super unrealistic yes?

summer pumice
#

Carno charging into a wall/rock = Smash and fall over stunned

lean basalt
#

Should the affinity system be added, and intimidation be a factor, I think permanent damage would be interesting.
If you constantly pick battles that aren't necessary, or fight for fun, instead of just survival, the chances of getting a permanent wound should prove to be an obstacle. Perhaps a limp that slows down a dino, broken horns/spikes, maybe even crooked jaws that tweak the damage a bit? At the cost of a debuff to movement speed or attack, you could make foreign packs/herds quite uncomfortable with your presence alone. It would also make for more interesting Elders that look like they've lived a long life.
More Permanent Damage = More Intimidation at the cost of Speed /Attack
Consequences of staying in the area of an intimidating dino could slow down growth, increase metabolism from stress, and potentially cause harm.

lucid sonnet
#

Allow Carnotaurus to grab pounced Utahs on it with its mouth and throw off or just bite. Its neck where hefty and flexible enough to reach.

willow tapir
#

An idea is that not all nights are as dark as one another like maybe some nights the moon is out fully so the night is alot brighter and you can have some nights when its pitch black it'd be nice for a change every once in awhile rather than the constant pitch black darkness

tepid plover
#

A more realistic balancing of Rex would be cool. Let me explain myself..

Damage: With the addition of location damage, Rex's bite could be realized much better. A good bite to the hip may still cause injury to the leg, but the main point is the Rex's bone breaking bite in other places, especially the head. If a Rex lands a solid bite on the head of pretty much anything in the game, it's a one-shot kill. It's skull has been destroyed, and it is quite dead.

Speed: Rex shouldn't have much of it. Rex IRL was chonk, and running at speed was simply unsafe for it. Rex's sprint should be quite slow, and using it's long legs it should have a decent trot to make up for it. This will balance out the insane damage capability of the Rex's bite making it so that if you see a Rex coming, you can escape.

Sniff: The way Rex would kill things. Instead of this really strange rush down stuff it does in legacy, Rexes would abuse their sense of smell to know exactly when and how to strike at something that didn't see it coming. With a decently quiet crouching, Rexes would get up close, like the edge of a treeline, and played correctly could kill things instantly that never knew you were there. If you are unable to score a kill yourself, perhaps a vigilant herd is impossible to sneak up on, you can use your smell to find food from insane distances - even if you're not fast - your size and strength would easily allow you to take over a body and defend it.

Rex may not chase you down and break your leg by booping the tip of your tail anymore, but it wouldn't be weak. It's size and strength, even without the speed, would make it a challenge to fight. You won't actively chase things, but something would have to have balls to mess with you. For people who liked playing Rex because you could solo kill everything in the game, go ahead. But you would have to play smart and play right. People seem to like Rex being able to run and spam bite to win, so I wonder how this suggestion will go...

fiery nexus
#

stress system

corralating with the perk system in a way gives players a sense of if it exeedes what the dinosuar would want to do, either making them uncomfortible or happy. rewarding the player to keep the dinosuar stress free helping the growth of the dinosuar getting to these perk milestones much faster, or negativly effecting you. Lets say your a rex, kill to many animals while being full on food or "sports hunting" thiswill stress out your dinosuar depending on how extreme its been. From your coloration changing to slower growth times and if you want to more with it debufs to attacks stam and ect. Like mentioned before keeping your animal happy can reward you and if you do stress it out you can do things to enrich it like tree rubbing( which should leave your scent on for a extended period of time) wallowing and eating your dinos desired foods. This is mostly to keep apex players from overkilling, overpacking, and just being a'toxic' Herbie or a carni player.

delicate stirrup
#

Maybe instead of rex just getting an instakill if it manages to bite ur face, it could have a pounce-like attack where the player clicks rmb and then if it manages to latch onto the neck or head the player has to mash lmb and rmb or smthn like that. also the person fighting the rex can "buck" and try to get away from the rex. This attack would only result in a kill if the rex can click the keys fast enough, but otherwise it results in a huge loss of stam for the rex, but still deals 25% damage (10%-15% is probably better). lets say it has 5 seconds (depends on size/weight) to hit the keys required to get the kill if it lands a head pounce, but only 3 or 4 seconds (also depends on size/weight) if it lands a neck pounce. With certain dinos this wouldnt work, these dinos include anky trike and every large ceratopsian. also, things like anky and stego if they get caught, could still tail swing and use that to get away. Stego prob wouldnt have time to actually hit the rex and get away tho bc of size, but anky would have to get flipped over bc of its armor.
Could also apply to medium and large carnivores

fringe hull
#

In my opinion the utah skin has to many rinckles in places it doesn't need them looks kinda fake. i think it would look a bit better with some more smooth skin in certain places.

delicate stirrup
#

either recolor the new spino, or just give it a different model, but either way, rn it looks WAYYYYYYYYYYY too similar to this spino that im gonna post below

peak cape
#

I have 2 suggestions both related to mercs/humans for the future

  1. Proximity voice chat - already talked about but would be awesome and terrifying to hear your friend screaming while being eaten/attacked

  2. Body dragging but while alive/faster. Imagine you are walking around the treeline with your mate. You hear him screaming and see him being dragged back rapidly by a predator in the bushes. I personally think this would add another horror aspect to the game.

ancient plover
#

Maybe you can be able to eat prey alive? It’s be cool if you could rip off a foot or something and eat it, but it’d take lots of stamina and the prey has the kick or something to get it away. If the prey moves whilst being eaten alive, it ends up pulling off the body part the predator is grabbing. I know this is a weird suggestion but I think it’d be cool.

#

In case feathered variants get made of various creatures, the feathers could be for display rather than for insulation. For example, the rex could have large red or blue feathers on the arms and neck, as well as the tip of the tail.

terse iron
#

Kaprosuchus would be cool now water mechanics and fish are being worked on I would love a fast deino thing that can jump out the water but it would be a long future thing because nothings been done of it xD but the isle is going well so maybe one day?

summer pumice
#

Add location (lat/long/alt) on top right of screen with the other stats (where it shows ping and frame rate), so we dont have to keep checking character profiles to ensure we're going the right direction while stopping our dinosaur. Also in general it would just be very helpful.

misty kite
#

Acro needs a buff in evrima. Its two weaknesses is its lack of stam and its HORRIBLE heal. I would want stam to be buffed and maybe it can trample stuff because its pretty chonky ngl. Acro needs more love.

opaque osprey
#

We need a way to get things off your back as carnos and stegos. The only way I know atm is to run into a tree and get the utahs off but that is considered a glitch and some servers dont take that lightly. Getting pounced by 3-4 utahs as a carno isnt fun as you die in 15 seconds as they pounce you.

wicked wren
#

please give utah more color options this time when u begin on the skin system cause the utah was really left out in legacy when it came to colors all other dinos had so many colors and even blue or red crest colors choices while utah only had yellow, green and grey kinda crest color choices

ancient plover
#

I said this before, but also give us more a variety on colors. Such as crimson, or dark blues. I get you guys want realism in terms of skins and not something crazy like BoB. But we should definitely still get some nicer colors. Crimsons and blues weren't uncommon in dinosaurs, some dinosaurs were actually quite brightly colored. It would be fantastic if we had a better variety of colors.

summer pumice
#

A login concern I have:

When you first log into a server, your dino spawns in, and you are placed on a solid textured ground as all the foliage around you starts to load in.

While it is loading the foliage and graphics, you can see where every nearby dinosaur is. So immediately you spawn in and can see that there is another player 4 trees away from you. Then when the trees load in and your game is ready to go, you know that all you gotta do is run through those trees and you got your kill seconds after you log in.

I don't know if there's a way to prevent this or if we have to live with it.

proven marsh
#

^ easiest way is when loading in have a overlay until the loading is finished

torn jay
#

Make Z-walk give more Stamina than trotting. Please. After all these years.TI_Succ

solid wolf
#

To add with @proven marsh and @summer pumice suggestions, you can even have the overlay be some type of TV screen, loading in and getting data before pulling up a picture. Like someone is spying or collecting data on these creatures.

acoustic gale
#

I don't know if it is a bug caused by the last patch, but I like the clarity of the swamp water now.
Maybe it is too clear (rivers for example seem to have almost completely lost their texture) but I think it benefits the appearance of bodies of water for the next update (being that now we will have fish and creatures that move under the surface and with the original texture seeing something underwater was very difficult).
If this change is finally a bug ignore this, but if it is some kind of testing to try new underwater textures, I think it is on the right track.

sweet vortex
#

Ability to go into settings and change the colors of the scent indicators.

cold karma
#

When Avaceratops becomes playable in Evrima, give it an ability like the Hypsilodons spit attack, except instead, the ava could kick up dust with its back legs and blind its attacker, it would cost some stam but it would be enought to let it escape with its life. ({side note} PLEASE get rid of its head bob and its jerky run animation). Please also give Avaceratops a new broadcast and 2 call. They are seriously annoying and aren't enjoyable to hear.

#

And give us some darker, more eye catching colors to work with for our dinos when we get the skin update. Bright Blues, Greens, and Yellows for more exotic creatures like Ovi, Hypsi, (possibly Dilo) Galli, and any dinos that are better suited to running from fights, rather then towards them. And maybe some darker Reds, and Oranges for bigger dinos like Allos, Cera, Magy, and possibly above. (For skin patterns, NOT crests).

brave crest
#

if herrerasaurus was able to jump down from trees onto prey , i think it would be more like a leopard , we're striving for a jaguar bary , why not a leopard herrera , it's getting climbing abilities and more dangerous , if it could jump down onto unsuspecting prey like hyspis , dryos , young offsprings and more

robust rivet
#

a vote should be held to either add beipi and/or sucho back to update #3, but of course wait longer, or just keep it the way it is.

opaque osprey
#

Either add the Para or replace the galli for update 7, we were already teased the para in the "Hope" trailer and would add to more of the larger dinosaurs we sort of need for the environment. We already have hypsi, dryo, and teno in the game AND later down the line we are meant to get Ovi and Pachy (This is excluding galli because I already proposed we swap it). I think this would give a lot of the para fans what they deserve aswell as adding in stuff that was already shown!

cold karma
#

In Evrima, maybe Allosaurus could have a grapple attack, something that they could use as a pinning move against an apponent, like Utah's pounce as of now. This Grapple attack would allow Allo players to lunge forward (excerting a ton of stam{ Last resort attack}) and grapple/tackle their prey or attackers to the ground. This would give the Allo the chance to knaw and chew on the Utah/Sub carno sized meal to death. But there will be breather points in the grapple animation, meaning there are points where your chance of escaping the attack (40 - 50%) are higher . (Maybe the attack could cause more bleed then a normal bite, because both claws and teeth are being used inflict damage).

glossy niche
#

Increase the size of the sail on the new spino? It looks a little derpy right now.

fringe hull
#

Please slow down water drain even food a bit...it doesn't let you explore or even give u time to hunt...its just to fast.

torn jay
#

Since Trike and Shant will be one of the strongest and biggest Herbivores i think they could need a remodel, especially Shant. They should look intimidating, strong and chonky. Right now Shant looks like a big cow and Trike just doesnt appeal that big and strong.

plain oriole
woven vortex
#

A fan made quest concept, maybe some inspiration could be taken? I thought something cool could be done with the pterosaur fuzz

torn jay
#

After Update 3 released, please switch Update 4 and 5 around.

The fracture system in Update 4 is way less important than a diet system from Update 5, apart from that Pachy in Update 4 would just add another single Herbivore, which is of course nice, but Update 5 with Cerato and Magy would balance the current roster way better. Cerato would make good competition against Deinos (Juvis of course) and also Carnos, while Magy would make a good prey item, also if there will be a way to make it a lil stronger than it appears right now it would make a strong, interesting and completely new kind of Herbivore as well. Pachy in my opinion wouldnt add a lot to the game at that point, atleast not something very interesting.
Hope itll get concidered ^^

formal grail
#

Utah’s pounce right now is a controversial topic even if we ignore the bugs that are at hand right now.
I and some others believe that pounce does way too much damage for how little skill it requires to pull off successfully. As it is right now one can pounce anywhere and conveniently land on the sides of the target. This allows Utahs to easily take down a Stego without any real skills and experience.
One way to fix this would be to reduce the damage of pounce in general, like a lot of people have already suggested. But I don’t think this is the right way to do this. Since as of right now Utah is the only dino that has to wait until it is fully grown to use its specialty which is also the most stamina-hungry ability yet.
Instead, I recommend increasing the skill and experience it needs to pull off a successful and good pounce.
Instead of conveniently putting Utah onto the side of the target if it lands the pounce on the head or tail it should stick to that part. This should come with a great risk for the Utah.

#

Let’s say as an example a Utah pounces a Carno head-on and lands on its head. In this case, the pounce should do extra damage but in return, the next bight the Carno does would grab the Utah and straight-up slam it into the ground doing massive amounts of damage to it and maybe even stunning it shortly. Another example would be a trike impaling the Utah as we have already seen. Maybe let the trike ram the ground if the Utah is already on its head.
As an example for landing on the tale of something like a Stego or Tenno would be either flinging the Utah away or slamming the tail with Utah into the ground. Both cases should deal damage. These reactions should not be automatically performed as soon as a Utah pounces those specific areas but should be on player input. That means if a Carno is afk or doing nothing whilst a Utah is on its face nothing will happen to the Utah.

What I have also noticed, is that pounce gets prioritized over the Carnos charge even if the Utah pounces into the front of the charge. It would be nice if the charge gets prioritized if the Utah pounces from the front of the Carno and the pounce gets prioritized if the Utah pounces from the side without hitting the Carnos head.

ancient plover
ancient plover
#

RIP Legacy, the legacy version is getting worse everyday since the update for it came, its getting us more and heavier lagg spikes everyday on each server. Its embarrssing that you guys made a broken alpha version even more broken. Get Good

grim bloom
#

Swimming up and down for terrestrials and fliers. (Going to assume sub aquatics like beipio will have it)

proud nest
#

To expand on the previous suggestion. When it comes to swimming up and down for semi aquatic creatures is a given.

But when it comes to the other animals, it’s not 100% necessary, but it could have some uses and ways of working.
You could allow a quick dive for both carnivores and herbivores, that would allow them to grab a fish or underwater plants quickly, before buoyancy takes them back up again. It’s not the idea for them to swim underwater, but it would be a quick dive that will provide food alternative while they’re on water. It’s not the idea to use this as an escape mechanism

grim bloom
#

A rebalance for tenonto, it is very simple. Increase the growth speed, It shouldnt be as quick as utah but not as slow as 2 hours. Carnos absolutely outcompeat them, good tenonto players even dont stand much a chance against carnos. And if more powerful predators will come into the game, I dont think tenontosaurus will do much better than how it does with Carno. It seems like its a more independent dryo right now, it CAN challenge multiple utahs and possibly 1 carno at 100%. But it cannot compeat against more than 1 carno or anything stronger than it, I dont think there should be a speed buff for tenonto but just a growth speed increase. Because right now, unless you get lucky and find a stego herd or a tenonto herd your as good as dead as a tenontosaurus.

ashen seal
#

Good afternoon. Looking through the roadmap I don't find anything related to inverted mouse support in Evrima. Is this something that will be addressed at some point?

still spindle
#

like in the concept art, magy should have an armor ability, not like the ankylosaurus, but atleast have the armor ability so this will make magy more viable, well a little bit

drifting cedar
#

**Dust bath mechanic: **
like mud you would find dust by looking for sandy coloration on the ground. dust bathing also hides footprints but not as long as mud does and it works as bleed prevention. if you get bleed while having dust on your skin it clots enough to erase 50% of the bleed effect. only mudbathing stops it completely.
This can be combined:
if a player applies mud before dustbathing it stays on much longer (maybe 3x the duration of mud whatever it's final time is) and dries out to a crusty layer of sunprotection, bleed heal plus bleed prevention and erasing your tracks.
Swimming would washes everything off the skin naturally.

these kind of combined mechanics can be really cool and enjoyable to play with, maybe it sounds stupid tho idk - thanks for reading anyways!
example: https://bityl.co/4qdP

vital furnace
#

Ability to change scent colour would be great! It’s difficult for some who are colour blind to see them at times! Especially the scent for a bush and sometimes the red is hard for me to see to, being able to change these will help others like me so much

ancient plover
#

Make the "The Isle" watermark on screenshots optional in settings, I'd like to take screenshots of stuff without a watermark.

jaunty wadi
#

For the new thing on the road map where you select where you spawn, maybe have an option to spawn in a random place, cause its nice to have the mystery of spawning somewhere and not knowing where you are

wicked vortex
#

In evrima what if you made the Carno and Utah’s turn in place animation less twitchy and a bit more fluid? Because i personally don’t like the way the Carno goes from one side to the next in an instant without moving his feet much.

plain oriole
#

Rename our Utahraptor: Novaraptor dondii, Latin for Dondi's New Raptor.

Or Utahraptor dondii. Dondi's Utahraptor.

sleek sapphire
#

Adding on to that, I do agree that the utah should be renamed to nova, but naming it after dondi seems superfluous

carmine spindle
#

Make Fred's Alberto concept elder stage
even though i'm sure this isn't what was intended, It works better with the design in my opinion

Albertosaurus is typically depicted as a graceful and agile ambush predator, in contrast to its bulky cousin.
However, in the concept art, it's depicted as beefy and weathered, like a downgraded rex (or tarbosaurus TI_Troll)

I still think this look could work, but not as an adult. the concept art would be far more suited to portray the elder form of albertosaurus.

ancient plover
#

nah it should be Novaraptor (insert something sceince-y with amarok's name)

plain oriole
#

Rhino anky bad animal. Just give this but with segmented rhino skin on top and slightly longer legs if you want Anky to gallop and look like a rhino. No need to change its proportions so damn drastically.

This thing looks like it can defend itself, like a defensive animal.. Our Anky looks like it charges around on the offensive, snapping legs all day. Nobody wants something that can snap legs like toothpicks to gallop.

carmine spindle
#

honestly, galloping anky is disgusting. why do you want to stray so far from the defensive tank that anky is supposed to be? even if it's on the small side doesn't mean it can't hold its own against pretty much anything. anky should be a fighter, not a runner.

plain oriole
#

I want to add on to the previous comment to just make Anky's food source more abundant so it does not need to move around so much if everybody's concern is how Anky is too slow to traverse Evrima. Maybe it can just be an all-around lawnmower and eat whatever the hell it wants instead of needing to migrate. It can afford to be slow because it does not need to travel far to get food and it does not need to run when all it needs to do is snap ankles like twigs.

carmine spindle
#

slow animals have slow metabolism. anky shouldn't need alot of food to survive anyway

plain oriole
#

THIS looks like it can run under rivers and oceans like a hippo, not this dumb terrestrial Rex-Spino hybrid we have right now. It truly feels as if the devs do not understand the biology of these beautiful animals or disregard them altogether, look at them, and say, "what if this can do X like a modern X" and give it stupid niches and biological alterations just to experiment in making their game more unique in comparison to other dinosaur games, or find any excuse to make Jurassic Park-inspired designs for nostalgia's sake.

This is no longer just about realism. This is about destroying the very nature of these animals, like Spino, Anky, Alberto, And Austro and dare calling them the same animal. Some of the devs are experts and know better; creativity rights have gone too far. You cannot tell me Rhino Anky is an Ankylosaurus. It is a wholly different animal with different anatomical proportions and different niches. Just say these are officially freaks of nature deviating significantly from the original animal's DNA structure instead of saying "this is an Ankylosaurus".

This is Dondi's fault. It is not Fred's fault, or Tapwing, or Jake's. It's Dondi's and his JP nostalgia and strange ideas.

tepid plover
#

Legacy calls are better. I love the different variation and all the work put into the new calls, but I would honestly be happier with just imported legacy sounds. Perhaps use the sounds already in the game and pick them apart, put them back together they way you need them to be. Calls in Evrima are so growly, and all sound super similar. I think I'm not the only one that would be happier with better sounds. At least with the old things like Stego Carno Utah and Dryo. Hypsi and Tenonto calls (with the exception of hypsi broadcast) are amazing, and deserve praise.

clear sierra
#

SUGGESTION FOR ELDER SPINO:

So to start off i pretty much like the Isles designs( my opinion) But for my suggestion I wanted to suggest that elder spino have a tail slightly more closer to the one shown in this art by tapwing...from the concept arts we have seen ik the elders are pretty much larger, more bulkier, and or have more exaggerated features. So maybe raising the spines/ridges on the tail and possibly making it slightly taller/thicker could work...maybe NOT that exact level seen in the concept art bc I'm not sure if it would look exactly right with the design but something a tad bit closer. ...also maybe make it's Sail appear larger so it can help distinct him from the regular spino.

plain oriole
#

I miss the variation of pitch in Carno's old 3 calls, how he would either start off with a strong high note and trail it down to something more deep, or his voice would incline and decline like a hill.

slow peak
#

On the character menu, it would be incredibly helpful to have the ability to see our dinosaur’s exact health and stamina values compared to how much our dinosaur has total, similar to what the insert key did in the old days of the isle. Obviously in this case it would not look as unfinished as it did back then. Since evrima is still in its early stages, players oftentimes have nothing other than a general estimate to figure out how much health they or their opponent have left after an attack is landed. Allowing players to see their current health to total health and current stam to total stam ratios would give players a much better understanding of the game’s updated aspects. It provides them with a way to know when they feel comfortable with resuming hunting or fighting after healing, instead of having to guess what their current health value is.

fallen abyss
#

Maybe give more Dinos jumping abilities as juvis. Like carno for example. As a juvi I think it should have the ability to jump (not very high of course) and then lose the ability as it got too heavy/older. Ofc things like juvi stego,anky, brachi, etc would not have this but certain dinosaurs should.

normal veldt
#

Potential variations for the wetland biomes which may be implemented further in the future.

somber cedar
plain oriole
#

What happened to these? There are croaky noises in Carno's broadcast now and the 3 call does not have the first half of the actual vocals.

Also,the breath and gurgle cuts off two seconds before the end of the broadcast instead of at the end of it in Evrima. I think Carno's calls need more adjusting in general, especially since the hatchling and juvie's broadcast does not match its animation and you can hear the subadult and adult calls at the same time at certain points of the growth cycle.

And before anyone says these are legacy calls, the broadcast is the exact same calls advertised with the new Carno animation. I forgot who had these, and I have no clue how they found them, but they sound better than what we have in Evrima.

#

I will just repeat what I said in discussion.

The old style of vocals sounds more appealing and natural because the breath melds in well with the vocals, while in Evrima, the breath and vocals sound completely separate for all dinos because of the new vocal mechanic, so it gives the impression as if two different animals are broadcasting at at same time, especially with seamless growth, now. The broadcasts seem to suffer from this the most, especially Utah's short broadcast and Carno's broadcast.

Though the vocals have mostly remained unchanged,, I dislike that croaky noise between notes in the broadcast. I especially am not fond of the breath portion of the call's sudden gargle and BWOOM, then cutting off before the end of the call, and I terribly miss the little growl/purr at the end of the Legacy call. Also, juvie Carno's broadcast does not fit the animation anymore, and the first part of the vocals do not cut off when the dinosaur is exhausted.

The calls need some more work, but with polishing, I am sure they will sound amazing.

dreamy obsidian
#

Bleeding System
• At the moment, bleed is pretty lackluster with only one way to deal with it and prevent death: Wallowing. This simple mechanic, although realistic and neat, shouldnt be the ONLY way to deal with bleed. I have incorporated a couple ideas to make bleed more fun, and less lackluster:

• The Red Flowers: You know those red flowers that spawn around the map and can be eaten by herbivores?
The idea is to incorporate medicinal properties. What will this do?

It'll help you by boosting your healing rate when eaten.
To balance this for both factions, make it so carnivores can eat some of the plants capacity while herbivores can eat all of it. When the carnivore eats too much of the plant, it'll puke (As it's used to eating meat), while the herbivore is unscathed.

• Water: Make it so drinking water will slightly boost your healing rate. This'll allow a benefit to the one drinking while meaning a little boost will make it so the water is not a high priority.

• Sitting: Make it so sitting will slow down the bleed. (Can't remember if this was already added)

• Elevation: Make it so being elevated will slow down the bleed. (Don't know how this could be incorporated without IK.)
TL;DR
• Make it so the red flowers can boost your healing rate.
• Make it so drinking water will boost your healing rate (slightly).
• Optional: Make it so sitting will slow down the bleed.
• Optional: Make it so elevation will slow down the bleed. (Once IK is added)

plain oriole
#

And another thing, please angle Carno's upper body a bit more forward when it broadcasts; the skin between its thigh and belly stretch to the point where the texture blurs out completely because the mesh is not meant to be stretched that far.

ancient plover
#

Hey man, what's with the weird "sack" under some of the dino models? I've mainly noticed this on the utah but I'm fairly certain this is on other dinos too. Maybe smoothe it out?.. It looks weird lol.

fallen abyss
#

Trike/stego/theri etc having blood on its claws,horns,tail etc after attacking something when?

ancient plover
#

hopefully a walking sniff animation will be added for carnivores? head stuck in place you guys to good for that to look like that. thanks isle...

fringe hull
#

PLEASE FIX THE UTAH GETTING STUCK ON TREES WHILE POUNCED ON TO CARNO!!!

tacit bison
#

Make some juvi creatures faster than adults, like anky, and shant. Also, for anky and larger sauropods specifically, make hatchlings and juvis have a galloping animation, but as soon as they hit subadult they switch to the powerwalk that would suit something with those proportions. Also, make baby anky have a proportionally smaller tail club, and longer legs.

fiery bloom
#
  • Along with the nests a generation system could come, depending on the biome you can see changes of some species as for example: a group of utha moves from one biome to another, and in that biome to hunting and water places and hiding places but the only one The difficulty is the cold there over the course of 5 generations, the procima wrath came puppies with different color patterns and with feathers making them more adaptable.

-In each biome it unblocks not only a color but also a new skin pattern.

-Where players choose the dinos they can have the option to change it if they want to have feathers or some other skin pattern.

grim bloom
#

Let us see how much bleed we have got by hovering our mouse over the icon, rn its just wait and guess when it ends. You can see your exact growth, stam, food and water why shouldnt you see your bleed or injury once thats out?

somber bough
#

This is my idea for elder minmi, it has all the normal elder features like larger spikes and a sharper beak but the main idea is what’s growing on it, (the stuff under its belly is supposed to be algae hanging off of it but I’m not good at drawing plants) elder minmi will have algae growing on it like some turtles. I just think this could be a cool and unique elder design

ancient plover
#

Can the ptera grab small/juvi dinosaurs like Utah and hypsi?

stone musk
#

so i know many agree with me but update 5 is needed before update 4. although i like my pachy boi TI_pachy . we need diets to help with herds and actually give deinosuchas a prey item with tenno. also it will give carno a competitor for food and territory. and expand the roster a lot. also magy could serve as a good addition to the roster as a dinosaur that has the ability to fight most of the carnivore roster in most scenarios. also gore would be a cool addition. also anky should be in update 4 because. .........its anky TI_anky cmon leg break that's like ankys whole thing.

misty kite
#

I agree with puting update 5 before update 4. Everyone is afk growing and growing isnt that fun yet so the diet system can help make it fun i think. Also we need more than pachy because we would only have 4 carnivores and more herbivores and only two of the carnis are land dinos. The others are sky and water dinos so cera would be a nice addition and add more land dinos.

somber bough
#

Baby deinos need to sound like this, there is no other option

ancient plover
#

Just putting out ideas from general feedback discussion

Bajadasaurus or Amargasaurus or maybe some other small titanosaur should replace magyarosaurus. Magy as a small sauropod without much defence and poison making it only edible by cerato would be annoying and generally badly received by the community. Both amargasaurus and bajadasaurus are bigger and wouldn’t require poison because they have they’re own defence in the long whip tail and their sheer size. They’re also both more marketable than magyarosaurus.

stone musk
#

continuing on the above post amarga would be a good magy replacement as a smaller sauropod but it has a good defense in a whip tail. the whip tail could have cc and possibly bleed. also maybe a stomp? it could be semi fast fast enough to avoid the apexes but all in all it is just better than magy. bajada is even better than amarga as it was fairly big also it has a whip tail and most likely trample.

clear sierra
#

i just want an additional sauropod in the future (hopefully)...i think bajadasaurus should definitely be thought about. He's not too big (smaller than amarga) and in my opinion it's a unique, looking animal and would definitely fit the Isle's aesthetic. The work is by tapwing ...just look at how interesting she made this scene and animal look design wise too (referencing the dead bird in its spines, darkish atmosphere)

plain thunder
#

Instead of making Quetz just after ptera - how about adding Tapejara before? It would make a better rival to ptera than a quetz who would make any contact with pteras really one sided, tapejara would look way cooler (sorry quetz fans, but he is ugly), and maybe would add a more colorful bigger dino with a lot of beak colors.

wispy pelican
#

Please fix the utah pounce getting stuck on tree bug asap! It is a seriously gamebreaking. Any dino with utahs on it can simply walk up to a tree, get the utahs permanently stuck on it and get an easy kill. This needs a fix, otherwise utahs will just become unviable.

novel prairie
#

you guys NEED to add an opening sequence for evrima with the official 'The Isle soundtrack : https://youtu.be/GJC1MZ8XxQM?list=RDGJC1MZ8XxQM ' . Smth more than the ae logo, you get the idea.

ancient plover
#

caps are fine to use. stop with that. its really annoying in game and when i use discord.

plain oriole
#

I have an idea that can add more variation to the grabbing system, just by a little bit.

Add a 'weight class' that allows dinosaurs to pick something up, but only move into a trot at maximum, instead of being restricted to having the ability to either run at maximum or walk at maximum. Basically, something is too heavy for you to run with, but it is not heavy enough that you need to strain your neck to drag it along the ground, so you can just trot along comfortably, albeit with your head kind of hunkered down a bit. Utahs or sub adult utahs would fall in this category for a Carno.

Also, instead of using G to pick a piece off a corpse only when the corpse is too heavy, tap G to pluck a piece off of any corpse or hold G to pick the corpse up. It would be nice to quickly strip off a piece of flesh from a corpse and quickly book it because some angry stego does not want you to eat its dead friend.

Also, give Carno the ability to eat prey larger than what a dinosaur its size can usually devour, since its thing pretty much was hunting small creatures, grabbing them, and holding them down whole.

ancient plover
#

DIET SYSTEM:
Update 5 is now not that far away and what I hope with this suggestion is that you have the time to consider implementing it with the new diet system. Tongue adaptation in the animal kingdom is one of the most important traits in "X" species's evolutionary history, for the way your tongue works determines greatly how you acquire food.

Hypsilophodon and Orodromeus:
Hypsilophodon can feed on nectar searching for flowers that bloom in different times and in different rainforest locations, a great factor to implement migrations into this animal. There’s already flowers in the game (those big red edible flowers at South Spiro), the difference is that by relocating those flowers to the jungle floor, you give Herrerasaurus a food source.

On the other hand, I see Orodromeus with a lemur niche, being arboreal, nocturnal and feeding on nectar and insects. Oro being arboreal gives sense for it to be nectarivorous and insectivorous like a great percentage of all small arboreal animals are today; lemurs, bats, monkeys, some small lizards, all kinds of birds, all of them enjoy the profits of nectar. I dont know how far away insectivore diets are from being implemented into the game, but I made a suggestion on how to relatively easily approach them: #general-feedback message

Please feel free to add anything to my suggestion in #general-feedback-discussion

https://media.discordapp.net/attachments/401470471750811669/788851145312305212/bird_tongue.png?width=940&height=670

grim bloom
#

This tiny island, if ever opened up I think should have a tiny pond. Now there would be no food, but it could act as a sort of nursing ground for deinosuchus, who would swim out with food for their kids who would live off of the pond and food brought. Right now just looks like the tiny island’s got no reason to exist.

little rune
#

Have loading screen tips be worded like scientists' notes.

For example instead of "Wallow in mud to mask your scent" it could be something like "Assets have been observed to wallow in mud in an attempt to mask their scent" or "Assets seem to understand that wallowing in mud can temporarily mask their scent".

It's nothing major but I feel like it could just add that small bit of extra immersion!

ancient plover
#

get rid of the large step carno takes in its eating animation it just looks really off when its eating then just takes a big step off to the side other then that the animation looks nice

thin isle
#

I'm just here to say please buff teno's stamina, is awful it escalated sooo quickly

thin grove
#

Diseases and getting sick is something I think will be taking a massive roll in gameplay experience. It will likely be a result after a certain action committed by the player (eating rotten flesh, cannibalize and so on).

Therefore, I believe it would be good to implement a status of how sick an animal can be. The sicker it is, the likely it’ll suffer from the consequences or in worst case die. With an addition like that it would definitely need an indicator to tell how serious the sickness of character is.

Like the bleed system, at the moment a dinosaur gets sick, this indicator should appear in the button left corner next to the stamina bar. The only difference from the bleed system is that it doesn’t show how much blood your body contains but how much toxins and harmful bacterias you carry, meaning you want it to be as empty as possible.

elder stump
lucid sonnet
#

The concept art of Deinosuchus is ok. Gives us a general idea of how brutal it is and how its meant to behave so far.
We know nesting and such wont come until later, so understandable to leave things like that out.

Some things I would love for deino in the future would be:
-Deino travelling some rivers around the map.
-Add creepy logs floating around that reminds u of deino.
(Personal idea: When the deino is moving slowly or complete still in water u give a slight illusion of a log for non-deino players, except for humans. (maybe as a perk thing?)
-Deino having to find new swamp cause of overfishing or dry season.
-Deino becoming more of a threat when floodings occur.

So the last 2 are like world events as its not always going to happen, like nesting or storms. If this is already planned then thats great lmao.

wary vortex
#

When it comes to body dragging, there should be an option to rip off a piece of meat and an option to drag. If you are a scavenging Utah juvenile, it would be helpful to quickly steal a chuck of food from other players and take it to a safer location. An example could be tap G to rip, hold G to drag.

fickle orchid
#

an invert mouse option would be appreciated, the game is quite hard for me to play without it

plain oriole
#

These flickery, grainy grass shadows are really breaking immersion and hurting my eyes. I do not have epilepsy, but I cannot imagine somebody prone to seizures playing this game for more than 30 minutes without getting a headache.

Please fix the flickering shadows and grainy grass... thing.

Or just make grass transparent instead of pixelated when up close. I do not know what's causing it, but it's awful at times.

thorny kettle
#

I think it would be a cool idea to have plants that hold water in their leaves that you can drink from. It would only be for smaller dinosaurs, and would give one or two sips.

leaden frost
#

Make it to where you have to look straight down to drink. Because otherwise, players could just use the 3rd person camera to look under water for Deinos while drinking

plain oriole
#

I was thinking maybe elder dinosaurs would have a deeper call, and as they age, their call becomes more breathy and croaky? I'm no sound designer. I just used the pitch changer in audacity.

lucid sonnet
#

Suggestion: Bird effects.

  • If we ever get more ambient creatures (not AI) more like for visuals, like the seagulls in Thenyaw at the ocean.
    It would be cool with small small birds flying away as u lunge something drinking, as a cool effect.
    They randomly land by water to just sit or do a drink animation (dosen't have to be too advanced), sometimes u see none etc.
    Also depends on the area. I dont think we should have them land everywhere. But really big swamps would be cool.
    Ref: https://i.makeagif.com/media/7-12-2016/9id_Ml.gif

Same thing goes for if a really big creature broadcast, it should make birds fly off trees in specific areas, and if they do it again no birds will fly away as there is a cooldown for how many times birds fly away on same spot. (Yes, I know teno already does this but theres no bird effects anywhere.)
(Now I think this is something devs have spoken about but I'll give this just incase or reminder!)
Ref: https://i.gifer.com/LdTs.gif (keep in mind theres a bit too many birds in the last gif but I couldn't find a better gif LOL)

ancient plover
#

Hope this is already planned but, please don't give the ptera a flying system that just makes it constantly go forward (like beasts of bermuda from what I've seen). And allow it so the Ptera can, I guess, hover in the air? Or just be still while flying. If this makes any sense, excuse my poor english.

Thought about it a bit more and it wouldn't really work out the more I look at it.

vague sphinx
#

Deinosuchus' concept art gives us the best view of it's design and I gotta retract my (exaggerated) off handed statements about hating it. It's pretty good, a solid 7.5/10.
(Originally 7 but that felt too low, and an 8 feels too high.)

kindred beacon
#

Is it me or our Deino feels a lot smaller than it real counterpart? Idk if it's just me being paranoic or if it's actually smaller. let's just hope not to see Deino Ferrari simulator, right now every single creature is way faster than it should be, sometimes even the animations do not fit, or has dumb and floaty animations. I hope this time we'll be able to see and feel the 5000 kg of the giant croc.

wispy pelican
#

When carrying a body make it so if you were to try run away you instantly and automaticly drop the body. Dragging a body around makes you very vulnerable since it takes around 1-2 sec to press g again and drop it.

spring musk
vague sable
#

Hypsi should be able to more easily escape into trees by having it latch onto the bigger thicker ones ( wouldn’t work on v-trees) and climb up like a squirrel. Instead of running up the tree from the base of it though, It can use its jump to latch on at a higher point. This would be much more engaging and quicker than trying to aim perfectly to land in the branches.

brave crest
#

add on to the think above me , a hyspi has to use it's high jump , it can high jump onto the side of a tree and then skidder up , so it's using it's ability and safely climb to safety

flint violet
#

Battles of Stamina

Since the Isle is seemingly heading towards a place where many animals can be pouncing, grappling, and so on so forth, I feel as if I should formulate a suggestion as to how to make those situations fun for both parties involved. Back during a previous QnA stream Don had mentioned wanting to do grappling, pouncing, etc. as a battle of stamina but more specifically he suggested some form of mini game where you'd have to replicate your opponent's movements. The following I preface with the rationale of these battles of stamina being based on leaning around your own dinosaur's weight.

Making pouncing/grappling/whatever based on mouse or directional controls. When pounced on, as the victim, you could initiate the bucking animation and with the mouse or keyboard controls you can "lean" in certain directions. When leaning in those directions, your pouncers/grapplers/etc will take a sudden burst of damage to their stamina pool until they replicate or counter the movements your making. I feel as if this is simple yet intuitive enough to be fair to both parties while still allowing some sort of brainpower to be used other than "RIGHT CLICK TO WIN" "E TO WIN". This is a rough idea for now and I'm most likely going to refine this in the future. Many fishing games use something similar, however, I feel as if it could be done in such a way that it has a place in the isle.

Scenario: You're a stego being pounced on by four utahs, you're bucking, and you lean to the side. Those utahs on your side start taking heavy stamina damage until they properly accommodate to shifting around your weight. While they're pulling away in tandem, their stamina is still decreasing more quickly, until the two other raptors on the other side see what's going on and then shift the weight onto their side, balancing everyone there. As the stego, if you can react quickly enough, you can shift your weight over to nearly lob those utahs off of you on the other side.

stone musk
#

ok so this is an idea from the utah pounce tree bug that many know about to make it into a possible mechanic. the idea is that as a large dino if a utah pounces you, you can go into the trees and use the trees to knock off utahs. a way you can do this is a dino has to reach full sprint and brush the utah off of the side of the tree however with one down side, as the utah is being scraped off of you by a tree the utahs claws are tearing at your skin so you would take a decent amount of damage and bleed, however the utah is stunned and uses the getting up animation, so the trees should not be used if you are on low health from a utah pounce, but you get the benifit of getting damage on the utah. (also it would be nice if the utah getting up animation was faster to make it to where it is not a death sentence.). if there is anything you want to add pleas feel free to use my idea. also tell me what you like.

agile dawn
ancient plover
#

Wild cabbage (Brassica oleracea, the same plant species broccoli, kale, cabbage. Brussels sprouts and kohlrabi derive from) as a sort of coastal plant, and maybe a food source for some herbivores (maybe Magy or some other small to medium sized sauropods)

graceful pumice
#
>> not priority but nice to see in the future ```
It probably has been said by many others. But, here i throw it around again

>> Toggable lip option for specific animals that would fit lips. ie. Cerato, Allo, Rex etc. 

>> Toggable option for Feathers/Quills for specific animals that fit into that type.
       ie. Utahraptor, Alberto, Pachycephalo, Protoceratops, Gallimimus etc.
summer pumice
#

What I felt was done right for legacy was the fact when you spawn into the map you were at juvenile stage.

In Evrima you spawn in at 0% growth.

For a player to start new into the map at 0% with no parents to assist you makes it a lot harder to survive for the first hour of play. Everything is a lot bigger than you.

It made sense starting off as a 0% hatchling coming from an egg. But just starting out in the middle of nowhere at that very size makes it a lot harder to grow without dying a few times first.

You are completely reliant on finding a bigger dino to help you, or to find a corpse lying around, or steal a bite from someone and hope you live through this, in order to grow big enough to hunt anything yourself.

Unless you plan to have an even smaller hatchling size that can't do much for themselves when spawned in from an egg. Or if we get AI we can hunt easier (which we need anyway, even if their food supply is not very much, to help in desperate times).

gaunt sedge
#

We could definitely use more ambient creatures. Squirrels, chipmunks, frogs, raccoons- things of this nature. Not only would dinos, especially juvies, get a chance at a small meal if they could catch them, but it'd make the forests seem more like an ecosystem.

plain oriole
#

I hear peacocks. Peacock AI wen?

carmine spindle
#

colorful birds / birds of paradise would add alot of ambience to the isle. golden pheasants, frigatebirds, superb bird, etc
and it is a tropical island so...

orchid flint
#

just a quick suggestion that I will develop more in the future, but for now just a quick suggestion to make pela a diving fisher.
so to keep unique make it a diving flying fisher, from what we've seen from ptera in the concept art it looks like a surface fisher. Making pela dive will hopefully keep it from taking pteras niche.
also make it able to sit/float in water, this doesn't really serve any purpose however it could mean that pela could be more of a costal/ocean creature able to rest on water instead of having to return to land.
also made just a quick few edits of birds that could inspire the pela design, and yes I added teeth just because
https://cdn.discordapp.com/attachments/745048411417346120/789210460138242058/pelagornis.png

fallen forum
#

Regarding EVIRMA: So, I've decided to make a little idea sheet for the Herrerasaurus for whenever it's added to the game, or just scavengers in general. I'll try to keep this short. Basically this incorporates ideas from others along with some of mine. Think of this as a compilation. So, I would expect scavs to retain a lot of the characteristics from legacy: weak, speedy, and tactical, but with some dynamic flair. My preposition is for them to have very attuned senses. Where they can smell carcasses from much farther than other species. Also, for a handful of them, if encountering a large body or gore, allow them to rip more meat off to take with them. Perhaps this could be controlled with a sustained press of the [G] key. Like how I show, the Herrera can carry an additional piece of meat with its forelimbs. Crediting TheckRuSStyone115#2602, granting the Herrera the ability to scale trees along with the capability of pulling up small carcasses with it. This of course would come with a significant cost of stamina. I just think it would be cool if it could retreat to the trees to consume its food, hide from predators, or just hang around up there. I wouldn't encourage allowing sleeping (safe logging) in odd locations as it could lead to a possibly untimely demise (from fall damage). With this in question, crediting gigglesthecat#1323, an additional feature I suggest is to allow flying creatures like the Quetzalcoatlus or Pteranodon the ability to knock or pluck creatures from their higher ground. Possibly allowing them to be easier to smell by such creatures as well. Also, as suggested by Ultimate Fluff#3520. A reskin of the Herrerasaurus where it features a darkened eye area with speckles pronouncing the stripings as I show. Lastly, if meat rot ever gets added to the game, since scavengers' immune systems would usually be more hardy, I would think allowing them to eat overdue meat which otherwise would be inedible by other creatures.

#

Rotten meat would be much smellier than standard meat where it can be sensed from twice as far as the standard smelling distance of creatures. Reiterating over tree climbing, if a scavenger has this piece of meat, it would surely come along with others flocking to the location to start a fight. This brings more relevance to the aforementioned characteristic. That's pretty much it. Enjoy my non-Tapwing-grade doodles and feel free to critique! ------------------------------------------------------------------->>> TL;DR: Herrerasaurus can climb trees (more vulnerable to flying creatures), smell meat from much farther distances, rip two chuncks of meat off a corpse (carrying other with forelimbs), eat overdue meat*, and a reskin.

clear sierra
#

To add on regarding pela , I think Vice's "frigatebird pela" idea would be a good design to use for him when creating the model. I just think it would make the isle's pela stand out from some of the other usual recreations and could possibly make it more unique and interesting to look at. His suggestion: #general-feedback message

drifting cedar
#

Scaling the piece of meat with the duration a player holds E would be so cool. If you don't stop holding it you stop the ripping out animation with the biggest piece possible for you to carry. Or you just don't get anything till you release the button..sounds cool but maybe way too much work to realize.

cold karma
#

Don't get rid of Sandbox. I know this is a very unpopular opinion, but where else are people going to learn how to fight in evrima? These new dino mechanics and new dinos are unknown territory. Give people the option to practice and find out for themselves what dinos they like before they spend hours growing a dinosaur - and die - because they didn't know how to use their dino in a fight.

summer pumice
#

Quick Press G = Grab corpse to drag it. Press again to let go.

Press and Hold G = Rip out meat chunk you can run with.

I don't like that I can only take a slab of meat if the dinosaur is too big to drag. I'd like the option if I don't want to drag it around.

hallow iris
#

Locational scarring! Scars only appear where you were bit/impaled/etc, and look different depending on how you were hurt. When scars heal they turn into permanent scar tissue, faint white lines of scars to show you were the winner of a fight : )

crisp moss
#

if people are requesting that juvie deinos sound like baby gators/crocs, which are hella adorable btw, then i kindly request that the adult's broadcast be reminiscent of a gator's territorial bellow

jovial sluice
# hallow iris Locational scarring! Scars only appear where you were bit/impaled/etc, and look ...

To coincide with this, allow for us to (cosmetically only) lose "vision" in one eye/lose the actual eye if we get wounded there along with a lasting scar.

i.e, you get clawed up on the face over your eye, you get a wound and your eye, if left in tact is clouded and visibly unusable. If it is not left in tact (messed up horribly), well.. You are missing that eye and left with an empty socket in its place.

Actual vision of your game is left in tact, because who wants half of their screen blurry or blackened?

river gust
#

I think this is adding on with the top comment but I think it would be cool if you could have the option of battle scars with the locational damage. Like if a trike rams your leg you’ll have a puncture wound scar after it heals. Maybe limit to how much scars can actually form so you aren’t a walking Frankenstein thing and give the option to not have this in case someone is OCD and wants symmetry on both sides of their Dino

jovial sluice
# river gust I think this is adding on with the top comment but I think it would be cool if y...

Additionally, provide server owners with the options to turn off visible wounds/scars for a gore-free experience (at least, in terms of damage. i.e, you still take damage, it will show on-screen as it does now with the blood surrounding the screen and in your character interface!)

This will help with people who are sensitive to seeing wounds or scarring but have no issue with the blood on-screen when you're damaged.

vague sphinx
#

I think that broken down tribal structures could be a cool addition to some maps, although probably added alongside the Tribals themselves. Maybe not full on structures, but references to their existence like certain trees having spears in them.

vague sphinx
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I'm pretty sure this has been suggested already but I don't know how it was received so here I go: I think adding the 2 most famous Carboniferous bugs(Arthropleura and Meganeura) as AI could be a good thing. Meganeura would have 2 forms: Nymph and Imago. Nymph is just a reskinned Elite Fish that fulfills a different need(A Suchomimus wouldn't stop wanting to eat fish after eating a Nymph), possibly with tweaked AI. Imago's would be spawning in and around swamps, buzzing around above the water. They'd be a good source of food for a lot of smaller, jumpier creatures, with juvenile Deinosuchus being one of their primary predators. They mostly just serve as practice for taking out Pteras, and to make the sight of Deinosuchus leaping from the water a bit more common. Arthropleura's an incredibly slow tank that hides in the day, as it can easily be killed by anything with decent power. I was thinking above Carno in terms of strength, but it could be buffed or nerfed. The main bit is small dinos can sit on it and ride around.

hallow iris
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Add an option to hide nametags when on F10 mode. Nametags always ruin a perfect shot : (

ancient plover
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Far in the future, maybe when Evrima has a stable build and a good selection of dinosaurs. For whenever you guys decide to delete legacy, maybe a week before the deletion, you could give players access to the old versions of dinosaurs and MAYBE hypos. Since Legacy will be scrapped, it would be cool to see it go out in a fun way. Just a suggestion, let me know what you think of it in feedback discussion.

vague sphinx
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For the first, least thought out, and probably least controversial dinosaur in my omnivore trilogy: Gigantoraptor. Gigantoraptor is very, very similar to Ovi. They have a classic trade off, Ovi is faster, and Gig is substantially tankier. The big difference however is where Ovi's good at breaking into nests, Gig excels. This isn't Gig's main thing though. Gig's main thing is it's support role. A Gig can provide an incredible buff to something involving nesting. I don't have specifics yet as the system's a mystery. The reason this buff is really powerful? So most players would be willing to let a Gig get near their nest. Gig gets more food, and maybe a slight, temporary speed buff from eating eggs it has helped. Gig could have another incentive to consume the eggs, but the key thing is it doesn't have to, but it can, leading to people welcoming it in, but being on edge when it's around. I'll probably rework and resend this suggestion in the future, since it needs a bit more work atm. I'm posting it anyway though!

(It might not be on the scale of the pic below, I didn't see the person when I sent it)

river gust
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I've seen a lot of people asking about birds and other creatures populating the sky and landing on beach/trees for aesthetic purposes. I've even seen some people mention adding ...Sea gulls. I love the idea of having flocks of AI flying creatures but id like to push these certain animals instead of seagulls and other modern birds. Darwinopterus, Sordes, Anurognathus, Falcatakely. Sizes ranging from seagull to smallerish.

vague sphinx
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A system that allows for temporary packs to be made among groups of less sociable animals could be cool. Not like a true pack, just something that removes or weakens whatever methods are planned to prevent certain animals from packing, although if you don't leave each other by when the truce is considered over, the effects would be amplified. I was thinking a timer. Maybe it would be dependent on the species and the number of creatures, with certain actions like bumping into each other, getting too close, biting, and killing taking up time. Each action would take up a unique amount of time, with things killing ending the truce entirely. The idea definitely needs some tweaking, as right now it just seems like an open invitation to grief, but I did want to share it!

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I was also thinking this system could allow for a breeding pair of less social animals, that would be destroyed when the baby hits the stage where it can survive on it's own or the parents decide to! Some animals wouldn't have this, just doing a normal truce. I'd imagine these would also envelop any babies that are born until they hit the point where they should leave. I'm also thinking any post-breakup downsides should be avoided unless they stay together too long after their breakup, but that would just be the normal separation system.

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Oh shit I just saw regional spawning on the roadmap. Good job.

sonic dock
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Fix the water, i dont want those sneaky carnos watching me take a dip
(( fix the issue of it being completely see-through in some areas ))

thin grove
thin grove
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Sense Hypsi double jump didn’t make people pleased (which I understand), @alpine glacier recommended it should use a vertical surface to kick off from instead. So I decided to do that. Btw huge thanks for giving me feedback in my animations! It does mean a lot!

somber bough
jolly quarry
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Don't add mercs to the game, I really like the idea of tribals but I don't think it'd be as enjoyable having guns.

small glade
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Add backwards and sides movement, having to hold a key to use it. I think it would be nice to have additional movement options.

ancient plover
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I have an idea for "traps" deino 1) Schools of fish should create ripple markers on the surface of the water to give fish-eating animals an idea where to look for them. Let Deinosuchus create a vibration of water with one of its cries (like the same Misisippian aligators or Nile crocodiles), imitating the ripples created by fish, forcing pterosaurs, fish-eating predators, to enter the water in order to grab them and take them under the water 2) Capture mechanics. So that Deinosuchus is not too imbalanced, we introduce a formula according to which we can calculate the capture of Deinosuchus. if Deinosuchus attacks a commensurate animal, then its endurance and weight decides, he grabs the animal and tries to drag the animal into the water, which turns it into a tug of war. If he really spends a lot of stamina, he will not have enough strength to drown his prey in water, and if he does not spend stamina, the victim will escape from the capture. By consuming the animal in the water, 2 functions open, either to drown the animal by dragging it to the bottom, or by pressing the right mouse button, start a deadly rotation, causing huge damage, but quickly burning stamina.

jolly quarry
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Change so that you can't look underwater while looking up, it's going to be very hard for Deinos to sneak up on prey when you can see it underwater.
Deino needs a deathroll! I don't know if you're already working on a deathroll but I just wanted to say it.
Deino need to be able to grab everything except for big sauropods.

white lantern
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https://www.youtube.com/watch?v=P7bIxkGHCP4

Just gonna leave this here for when Deino swim speed comes into question.

An Australian man competed for river space with a large crocodile on September 7 while he was out fishing on the Bloomfield River in Far North Queensland.

Robert Dunn told Storyful he was “chasing a barramundi on my fishing rod” in the upper reaches of the tropical estuary when he noticed the croc gliding through the water beside his tinny.

Du...

▶ Play video
grim bloom
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Maybe to make being a really old elder, doesnt make you worse than a 100% adult? I mean if you already have a bunch of perks, and just want to keep the creature alive it isnt all too refreshing having to just accept this ones gonna be weaker than a adult because ive kept it alive so long. Now I dont know how much weakened elders become over time, but maybe just take away the elder stats to make them equal to 100% adult once it has fully lowered? Or possibly the same stats as a 10% elder?

fallen abyss
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Brachiosaurus had some long ass front legs so I really think it should have some sort of front legged kick as one of its defenses when added (would probably take stamina). The kick could possibly nock things over too? :DD

ancient plover
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Unlikely to be a bug but please tell me if it is.

The tree leaves are very.. shakey? Almost like they vibrate around when you look at them. It's a bit unpleasing, and might just be a graphical issue. But it would be cool if the trees looked a bit better. Same with the grass, in some angles when I look at it there are no shadows or the shadows are just in one direction, sometimes completely opposite of where the sun is.

clear sierra
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just wanted to show ideas for a POSSIBLE quetz redesign if he's in evrima....these are thicker/ fattier versions of the animal if they decide they want him with a different design and want him to look a LITTLE more sturdier than the older skinny neck quetz....too add on if you want quetz to be more predatory like eating juvies/ scavenging/small dinosaurs etc i think these concepts just make him look more threatening then the slender version of the animal and makes him more FIT to do so( btw. 3rd pic isn't quetz(or hatz) but just used it as an example)....but anyways doesn't he look more dangerous than before ? 😈 and tbh. I really feel like hatz isn't needed, and this version of quetz (being the slightly more apex predatory flyer in this case) would differentiate him from ptera (who would literally just be a downsize fish eating scavenger)

elder stump
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What would be nice for the deino is if it could sit by the edge of the river waiting to pounce, when something comes to drink you press left/right click but there's something on screen to indicate if you would latch on like the hypsis spit or the bite in fish feed and grow

main sleet
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As it has been suggested that troodon (or stenonychosaurus or whatever it's called these days) was an omnivore in real life, give the in game troodon a diet to match. Keep the diet focused on meat, but also let it pick berries and similar high energy plant foods to supplement its diet.

This could make it even more opportunistic and a great survivalist.

elder stump
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(Another suggestion) to join magy or hopefully replace add Rapetosaurus as its not only bigger than magy but also has a natural defence which you can kind of adapt to keep the 'spikes' running down to its tail to make it actually have some sort of defence (Unlike magy) so it will be able to swing like a stego and have size to its advantage. This reason this also suits is because naturally it was hunted by majungasaurus which is pretty much a carno just without horns so it wouldnt look conceptually ridiculous killing a carno or any other predator slightly bigger than it.
https://www.pasttime.org/wp-content/uploads/2013/05/Rapetosaurus-collage2.jpg
https://s3-us-west-1.amazonaws.com/scifindr/articles/image2s/000/002/716/large/nesting.jpg?1468238052

ancient plover
drifting cedar
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Consider giving dryo a kick please 💖

long kiln
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I would love to see in the future Dryo burrows could have several "rooms" inside the den instead of just one large cave. maybe parts of the burrow could be designated to certain things, like food storage and nesting.

brave crest
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with dryo's dodge ability , what if while running it can kick up dust to temporarily blind opponents , not as effective as hyspi but does the job

fair pivot
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possibly instead of blinding enemies on their screen it could kick up an actual dust cloud behind you, which would be visible to everyone, that you could use to your advantage to quickly disappear into foliage, etc. because i feel a blinding ability for dryo as well as hypsi makes them too similar

jovial sluice
grim bloom
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Idea for a perk, Gigantism. You become 7% larger overall than other members of your kind, and gain more health. If downsides happen to be a thing each perk gets, this ones downside would be a weaker resistance to fall damage and running, tho very minimal.

jovial sluice
hallow iris
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Hypsi's spit mechanic needs to be tweaked, specifically the camera. It's nearly impossible to see your target let alone aim at the face, especially if the target is moving. Don't zoom the camera when in spit mode, or perhaps add a lock-on feature when you manage to aim at the face of your target.

clear sierra
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VELO in EVRIMA: if velo is introduced to evrima, as a special ability ( or attack) for mercs and or tribals...I suggest letting him be able to pounce on top of humans. I think this animal not only have the perfect size to do so, but also believe his speed/mobility could make him harder to hit...he could then become a pretty decent hunter for humans and would make them more fearful. Once, pounced on or LATCH on top of a victim ( the attack will use stamina..*...and once out, the raptor will simply jump off. ) while in this act, velo will simply claw and bite at the victims face/body or neck( devs choice if they want the person being attack to have clear vision of whats going on or have a third person view). Also a POSSIBILITY, **Using the jockey from left 4 dead for example..because this animal is like half of a humans height, and because its pouncing on the upper part of the human body then additionally you can allow velo to steer mercs in different directions as its trying to claw the person face( so yes, velo takes control, but is dependent on your stamina). **This would be in the case if the devs want it to be more difficult to get rid of the raptor, because the player will be moving around a lot. **Now, if chosen to make the raptor and the player stationary, while in the act, it would be easier for your friend(s) or team ( if you have any)to aim and shoot the raptor off for you..Lastly DEVS ...If you want to make the attack even more deadlier for humans, I would suggest letting velo be able to pounce on humans from both their front side and backside( and of course you can give humans a possible punch or defensive move if you want them to be able to block this attack from the front side).....with that being said, suggestions and feedback are welcome, I think the l4D jockey idea could work, just make it look more realistic and fitting for a RAPTOR (bc this obv. wasn't)...btw examples are below:

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ADDITIONALLY^ also a similar idea for herrera ( since he can climb trees) depending on the height and if he's able to jump off the tree you can allow him to jump/aim on top of players if they come within range ( pinning them to the ground **and attacking their face/neck) not sure how that would work but thought of that at the moment...so it makes it different from velo who would just POSSIBLY steer you off or just pounce on your upper body. Also ONE LAST possibility could be letting velo ( like the carno) build up speed as it is running/charging/ dashing towards the player so then it could proceed to jump on them ( this could also make him more difficult to shoot bc it would be quicker than the normal run)

vague sphinx
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Grappling hooks and constructable ziplines for mercs. Ziplines are faster, stronger, but can be used by more than just mercs. Usually just pteranodons resting on it, but the occasional small, brave dinosaur can cross on it. Grappling hooks are weaker, easier and faster to deploy, and slower to climb across. They can be picked up after or during use, either by a merc, or one of the islands other residents, although these can only rip it from the ground, not carry it. If dislodged the hook will fall off, taking anything climbing with it. Zipline structures can be destroyed, which causes anything on it to fall as well.

frigid sleet
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It always bothered me that there was only one speed when your leg was broken. Something that I would love to see in evrima is the ability to scramble away with your broken leg, something that will take up a lot more stamina but give you a chance to get away even though you are injured. Maybe struggling to get away could also potentially worsen the injury at the benefit of escaping.

winged summit
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I’d love a short range call system for this game. At the bare minimum, a quieter short range 4 call. I cannot tell you how many times i’ve been traveling in a herd and i’ve seen a predator that doesn’t see us and that none of the others have seen and i have to chose to either Loudly alert my herd mates and the predator AND every other animal nearby to where i am or just stay quiet and Pray that none of my herd mates make a random 2 call for whatever reason. A very short call would be super helpful. just tap 4 instead of holding it and you get a “hey, be alert” instead of a “HEY, A PREDATORS NEAR”

It would translate well for 2 and 3 calls as well. tap 2 to get a “hey i’m just passing thru but i’m chill” hold it and you get the louder group invite 2 call( (the quieter one should not be able to send or accept group invites)
A tapped 3 call would just be a growl or a grunt saying “ i don’t want to fight but i will if i attack” or a “back off” instead of a threat or challenge to another player. Broadcast doesn’t need one bcs it’s a broadcast, it’s meant to be loud lol.

graceful pumice
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Scent Idea regarding food and water, on the compass.
while footsprings stay seperately on the ground. The bubble on the compass will become larger once you get closer.
peepoRideDuckDance

ancient plover
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I'm not saying we should have a way to select the track of a prey to highlight it better than other tracks
but we need a "Tracking" system on top of the scent, kinda like Hunter: Call of The Wild, I guess? Like anything that makes so I can lock onto someone's tracks.

PS: the whole "arc" thing on the picture isn't needed

PPS: btw make so the tracks don't appear as often, it's currently a bit ridiculous how it's working right now and how you legit can't lose someone because you can follow their every step

lime lagoon
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Swamp water shouldn't be able to be seen so clearly for all dinosaurs ... if not just aquatic and semi-aquatic ones. so you feel a real tension of not knowing what's under your feet when swimming, something like the advantage in night vision in the Dilos and the next Trodons at night The swamp as it was before was perfect, and as you can see now, it would be the advantage of the aquatics, except for waters that are crystal clear

sonic dock
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Allow some animals to attack in their resting animations
If deino is able to rest with their mouth open dont you think they should be able to attack as well? Also its sorta weird how you can be attacked while sitting and your dinosaur gets up rather slowly acting like nothing is happening even if you use the fast get up.
With the arrival of Deinosuchus coming sometime, I thought I'd repost one of my posts from a little while back so it could be seen again.

  1. Give the animals the ability to attack when using the quick get up, since it already costs stamina I think that would be a fair trade-off

  2. Let them use bites or a shake movement when resting- sorta like something bites you and then you thrash around while using stamina to get up ((this wouldnt work for every dinosaur but it's just a thought

polar igloo
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some dryo changes in update 4. ATM its a dead end dino, not really much fun to play as it was only shoe horned in to appease the masses who wanted AI. So heres some suggestions on what to add for it.
rework 'dodge' ability: When dryo dodges it kicks up a cloud of dust in a small radius, any predator within the AOE gets a mild 'blinded' debuff similiar to the hypsi acid except not as severe. This cloud of dust will hang in the air for a couple seconds before dissipating and will hide the dryos scent for a 5 second period. Everytime the dryo dodges it also gets a slight temporarily speed boost similiar to legacies ambush speed.

New ability, 'Scout': The dryosaurus stands up tall on its hind legs and surveys the surrounding area like a Meerkat. This stance is activated by holding down CRTL and slowly consumes stamina while activated, when in this stance a cone shaped 'wave' is projected every 5 seconds in the direction the dryo is looking. This is visualized as a yellow line brushing across the terrain, if this line crosses a predator it will blip as a red dot. When a predator is detected the dryo will automatically give off a shriek unique to this ability and also receive a speed boost as if it was in ambush

sly bay
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Is it possible to give access to the old isle? I mean if everima is being made can players play on the old isle, while everima is being develop? It would be fun and happy for other players to go back to the old isle and they can switch to old isle, the current isle, everima isle. I mean if we have to stay on the current isle wouldn’t it be a bit boring to just stay on the current isle and wait for new dinos to be made into everima? Another reason is yu can see the old models and the old calls and how much has improved.

fast matrix
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@sly bay you can. You go to your steam library, right click on The Isle, then go to properties. Then you go to the Betas tab and select 'opt out' and legacy will download. When you want to go back to Evrima, just do the same process and select the Evrima branch

sly bay
safe oak
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Holy shit nice patch, thanks guys TI_HypsiLove

ancient plover
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My only crit is the Carno tail is to wiggly. As its meant to be rather stiff to help with its speed. Ideally, I would like to see the animation changed to the tail to reflect that.

rare palm
bleak forge
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game is crashing for me whenever I load onto the map a run around a few steps, anyone else having this issue?

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i have newest drivers, dx11, verified game files, etc

bleak forge
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I'm getting this error when the game crashes shortly after loading onto the map "Unreal Engine is exiting due to D3D device being lost."

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I closed Malwarebytes and that seems to have fixed this issue

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Nope, just kidding. Game crashed again with same error.

ancient plover
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Silesaurus as the most basic animal in the game. It's pros are adaptability and good manoeuvrability, regardless of the environment. It's very weak, however, so it relies on evading, and it also has a fairly short lifespan. So live fast, die young, is this animal's strategy.

cyan garden
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For future: Enviromental AI. So basically near swamps and dense rivers there could be frogs and different amphibians that little swamp dwelling creatures like beiposaurus and small deinos can thrive on. And bugs that hypsis can eat and bugs invading fallen logs that players can scratch at to reveal the bugs. I know its in the future but the log bug feature hasnt been mentioned yet ive seen

ruby mango
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sometimes when you try to sleep and safelog you dont actually log out after 60 seconds. the timer goes away but the screen just freezes and your character stays in the server

grim bloom
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Ive got no footage or screenshots of this, but i think its not neccessary as its very hard to get footage of it. Fix the hit registration or time before attacks do damage, ocasionally it just so happens your trading bites with a utah you know? Maybe 2 hits before you run away? You take both hits, but the utah on the other hand either took 0 or just 1 hit. Even if you literally have your head on his body, he may just not take the hit. Its tied to lag compensation, but honestly do something about this. It is not fun at all, to die to a carno or utah or anything, because your hits themselves didnt register to them.

keen heath
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I've just noticed that the graphics settings cooldown also occurs when in the main menu.
The only purpose for the cooldown is so that you can't abuse it in-game (namely: making foliage disappear to spot other players more easily), but in the main menu it has no purpose at all. Is this a bug?

tacit bison
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Give all pterosaurs pycno fibers, or at least a pycnofiber option. With whatever azhdarchid you're adding, it could be like a shaggy mane, to make it look more terrifying. Also, please don't make the mistake of having pointy winged pterosaurs. It's horrifying.

ancient plover
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Congratulations to the dev team! The fact that you are this transparent with the community makes the game 10x better. Thank you for that Devlog ❤️

And specially thank you for all your efforts, your progress still blows my mind. Have a happy Holidays!

tawny echo
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Good job on progress, its nice to know that there is some, but could the game be optimised a bit more?

plain thunder
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Since the devs are getting a deserved break till second week of january - when you come back, can you please split update 3 into two parts - one with ptera and second with deino? Since ptera is close to being finished and deino, as I read, still needs some work, so why not split it into two parts so we can have something new after you come back in january faster than if we would have to wait for deino to be finished too.

woeful rapids
primal egret
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You all know me. Well, some of you. And you know that I bought The Isle in early 2016 for mercenaries and tribals and the cooler in general game elements, only to find out that, well, you know. I feel like playing now with this new patch that introduces some structures almost seems like an almost aggressive tease to me. Forgive my impatience, but with our forgotten friends, please just make sure not to leave them in the dust again like last time. Whenever you guys move from dinosaurs to, you know... I just really don't want this to go wrong and me having to wait another few years for this game to become its true self. What I'm saying is, I'm just worried about this, and I want to make sure that The Isle keeps going in the right direction from now on. Make this the ultimate sci-fi survival horror game and not, well, what it is right now. Anyways, just... Good luck, and try to do all of this right this time.

manic plaza
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Different terrain allows for more/less traction? Coming to a dead stop from sprint might allow you to slide more on mud? I dunno tiny details in the game seem like an amazing idea TI_HypsiLove

bitter niche
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I don't think it's really a bug just something that's not 100% and idk if the devs are aware or not buuuuut, the contact on the structure is slightly off so the dinos kinda float

cold karma
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When creatures like Velo and Ava become playable instead of being AI, maybe players of these creatures could have special customization options to further bring people attention towards these fun dinos. Like Velo could have a feathered option, along with bright blues and reds maybe. Veloraptors (in the Isle) can't fight anything (besides killing juvies for food) but it can certaintly run away, might be pretty in the process lol. And Avaceratops could have simular options. It won't be able to fight anything bigger then Herreras and troodons in Evrima, maybe small juvies and such, so atleast it could be colored brightly as well, relying on bigger, stronger herbivores to proctect it. Or using a dust/blinding attack that it kicks momentarily blinding predators so it can escape to their burrows or whatever the Devs have in store for this small Ceratopsian.

shut kindle
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the game is very fun & beautiful, the constructions seem well done but that ... it's just horrible, flat, not natural at all ...

plain oriole
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Carnotaurus' broadcast feels too quiet compared to its other calls up close. It also feels incomplete, cut off at the end for some reason, and it does not have as many rumbly rumblies as its other calls.

More volume and more bass please?

wispy pelican
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The utah getting stuck to trees bug still happens even though you claimed in the patch notes it was fixed. Please fix it asap as it is very infurating for players to loose a 1.5 hr growth dino to a bug and it seems to happen nearly every time any utah pounces on a dino running through woods.

swift pike
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If pela is diving make it swimming back up be super fast since seabirds float.

short oak
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The official servers need more love!
While the community servers are running well, the official servers were lagging every few seconds (I have already died in fights as a result on EU2).
How can that be?
Can you please give the official servers a little more attention before absolutely nobody plays there anymore (the number of players has already dropped significantly in the last few weeks before the hotfix). Maybe the server provider should be changed TI_Think

ebon belfry
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Carno makes generally zero noise when charging. I didn't know they where from the Hidden Leaf Village

tepid plover
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Small and fast dinosaurs should slip a bit on metal. Things like carno, utah, herra, are all fast and light and wouldn't have very good traction on smooth metal ground. Exceptions would be fast heavyweights, like giganotosaurus, which would still be able to keep it's speed and keep good traction with it's weight.

full cloud
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change spawns back to the old ones on DV TestLevel, now ppl are only using one side of the map. With the old spawn, ppl where everywhere, more fun 😄 .

lucid sonnet
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I dont really know where to put this but I tried the Official isle servers (EU2 and a NA I forgot number of) and I have tons of fps issues or lagg.
When I tried a private server named Nublar 1 ALL of that went AWAY.
Maybe its the host server of Officials having issues? I cant play on Officials because of this and it needs a urgent fix imo.

tidal dew
tepid sentinel
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For some reason, my OBS is not able to run with either Legacy or EVRIMA. Any ideas on how to fix this?

ebon belfry
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I could be gashed by razor wire , dragged through a pit of knives, and stabbed by a clown and still not be concerned about bleed on this game. Pls make this right.

proper hazel
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I am aware that the general feedback channel is for suggestions, minor fixes and ideas for the EVRIMA updates. However, I’ve noticed that many players, including myself, get a lot of negative feedback or no feedback at all when we try to suggest ideas for new animations or model designs to the current dinosaurs in game and for dinosaurs to be released in future updates. What if there was another channel simply for those types of ideas, where people could suggest ideas for the appearance of certain Dino models and/or suggest tweaks and minor fixes to animations that are not big enough to bring up in the bug fixes channel. Basically this would be a place for players to give suggestions concerning dinosaur models and animations that frankly most players would just discard as unimportant or completely unrelated to current issues with the game. I think this would help with all the negative feedback that I and many other players revive when all we are trying to do is suggest ideas to improve the appearance of the game and to improve The Isle in general.

grizzled falcon
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Im sure it has been said again and again, but we really need to get some sort of water sources near the beaches. Its a shame since the view and landscape is beautiful there!

ancient plover
woeful rapids
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The game at the moment is lagging a lot. Like the ping will fluctuate massively leading to large amounts of rubber-banding especially around large groups and areas like Sucho. I am not sure if this is because of just the hot fix or the large amounts of Ai which in itself is excessive. This feedback is just for pointing it out as it seems to be apparent in every server.

visual carbon
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Suggestion: Ambient Brachi. As brachi is the strongest non hypo creature in the game nothing in the roster could hurt it so i suggest that maybe in update 3 or update 4 as in terms of dinos its a bit lacking. The brachi would travel across the maps plains making sounds. Like the human buildings everyone would be searching for it and like the buildings it would flesh out the world

cold hare
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interactive herds:
maybe much further down the line, we could have herds and the ai would copy the players closest to them as long as they were the same species.
like being teno and having ai tenos around you, they follow you around and when you drink, graze or run they drink graze or run. i think it would be too op if they helped you fight whatever attacks you though. but they can help be a buffer so when youre being hunted maybe the ai will take the fall instead. like how real herds work. i think it would add alot to being a herbivore and make gameplay super interesting. with larger animals like stegos and trikes the ai would probably just meander around and not have the same copying or herding mechanics,
this could be much easier than making the ai act like players on their own

fallen forum
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Regarding Evrima, please. PLEASE! bring back left and right bracket to switch chat channels. Utilizing [TAB] is simply not intuitive and is on an entirely different side of the keyboard in relation to the [enter] key. Some would argue: just switch keybindings. But, as it is only one button. It can only operate in one direction, not both like legacy as most of us are used to. I'm nitpicking, but this aspect is surprisingly frustrating.

brave crest
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when brachiosaurus is added as AI please let juvenile's roam with the adults so you can get an easy meal

plain oriole
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Can we at least have #isle-memes on archive if it had not been permanently deleted? I miss some of the memes.

frosty pivot
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Sniffing while sitting. Why? I dunno, would be nice though when youre trynna regain stamina and you can still smell your surroundings

ancient plover
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Elaborating on Spicy Meat's suggestion.

In the future for the skin system, give us some old legacy skin options. For the nostaliga! And some of them looked pretty sick.
Edit: Maybe revamp the skins a bit so they're like a more polished version of their old legacy counterparts.

plain oriole
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Sniffing while crouching. Why is that not a thing?

We need a better tracking mechanic that allows you to passively track something for long periods of time.

pastel summit
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why is it that utah's have no way to get out of a utah pounce. So cannibal utahs can just pounce you and you will die without fail. There is no escape from it. Could maybe even add in so you can just hold right click just like the utah that pounced you to just prevent them from ending your life without any opposition? Just a thought. Kind of sick of utahs being friendly just to pounce you and there's nothing you can do about it.

ancient plover
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Good update overall but I gotta say it has caused a lot of issues:

  • rubberbanding, lag, the fps is consistently awful
  • corpse hitboxes are still weird
  • input locks are still being a problem
    Please fix this soon. It's hard to enjoy playing with 15 fps
plain oriole
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There is a reason why foxes and cats have vertical pupils while wolves and big cats do not.

When you are low to the ground and hunting prey in tall grass and thick brush, you need the ability to focus on objects through vertical obstructions. Vertical pupils work for those animals.

When you are a big boi going after larger prey, you are likely keeping your distance and require longer ambushes, and thus, need eyes best suited to focus on perception and distance. That is what circular pupils are for.

Tl;dr, slit pupils are good for small ambushers like Utah, but not for big and tall bois like Carno. Give Carno round pupils, please.

ancient plover
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For the skin/customization update, allow us to choose our pupils, sort of elaborating on Fluff's suggestion above. A lot of us, myself included, like rounded pupils on our dinosaurs a lot more than the lizard like ones. It would be great if you guys catered to both sides in that update.

dire hollow
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The plates on the stego's tail are too floppy when trotting, especially the third one up. It seems like it's about to flop right off. I think it'd be more realistic for the smaller, lighter plates to be stiffer than the bigger ones.

ancient plover
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Teratornis (a less famous relative of the more fragmentary Argentavis) as an inland flyer. Yes, we already have Pteranodon and Pelagornis, but these are more coastal, considering they feed off fish primarily. This, however, is an inland scavenger/predator, like a hawk or caracara.

viral aurora
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Can anyone help me is there another way to contact the team that handles merchandise I ordered something like 3 weeks ago it still say processing. I’ve sent two emails and no response

steady tulip
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what if when your stomach runs empty you start living on/burning off fat which the level could be shown around your stomach indicator. and stats like stamina get progressively worse during that time. then you die if stored fat reaches zero. or if you find food your fat slowly rises back up over multiple meals.

bright totem
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Add shit into the game because everyone knows that this community is very mature and wouldn't act like 5 year olds when they see funny poopoo

ancient plover
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Ideas for marine creatures (in addition to Mosasaurs)

  • Basilosaurus (that long whale from WWB, hunts in shallow water)
  • Kimmerosaurus (medium sized plesiosaur which hunts for rays and other bottom dwelling fish on the sea floor, probably good as an AI prey item for larger creatures)
    Cymbospondylus (a Triassic ichthyosaur, more at home out in the open ocean, preys on fish and squid)
ancient plover
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Nesting idea: have a 5% or 10% chance on hatching an albino baby, making albinos super rare since you cant create them yourselves

wild pollen
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Use carno bug on stone with Raptor and eat me off stone

elder stump
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I feel like a utah should be able to hang on for longer, using less stamina (When pouncing) as if it manages to get both claws deep into it prey it wouldnt need to use as much energy to continue attacking

still junco
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Ideas for elder's death !

I really hope when you choose to die (and earn a perk ) as an elder, the death is not a simple ragdoll like the other ones (suddently falls when jump from a higher ground or is hunted, die from hungry, etc).
Little warnings should apear for you to realise "the time is coming". Warnings as :
The dino walks/runs slower
then it breathes louder
then the stamina drain is bigger
the hunger bar could last more, things like this.
AND then your dinossaur, finally, falls to the ground, the sounds are inaudible, the screens turns blurry
and it dies. TI_Succ
A sad and slow death. A chance to say goodbye to your old dinosaur.

(and a sad music maybe ? TI_LUL )

These types of warnings could prevent random death in battles, hunts, etc. They should be warnings of "find a calm place and rest" TI_RIP

proper hazel
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Thought this would be an idea for the allosaurus drift and/or alt turn.

woeful rapids
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Sorry, but there is a large amount of rubber-banding and FPS drops making the game feel like poor stop motion. Just want to address this again as it is effecting everyone

cold karma
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Everyone lately has been posting ideas about creatures like Mosaurus and Ichthy's, and in general - aquatic life for Evrima, so I thought I'd try too. But I realized that building an entire ecosystem for the larger marine reptiles as big as them would take a ton of money, and would be very difficult to build. So I thought about this and came to a comprise that I think could work. (Dallasaurus, {Sub species of Mosasaurus} could work for this concept. This cousin originally started the Mosasaurus family tree, starting from monitors which are called - aigailisaurus . These small marine terrors actually lived in swamps and rivers that connected from the sea, from which they were born. They lived in these rivers, ponds, and swamp for most of their lives, hunting on small prey and attacking anything (Like Dienosuchus) they could fit their jaws around. They were only around 18 to 20 feet long and were formidable predator of baby and juvienile dinosaurus. I think this Sub Species could support Mosaurus being apart of Evrima, without the Devs having to spend tons of money to make a new ecosystem, and provide everyone with a fully aquatic dinosaur playable). I found a picture of these creature and edited it, make a bit more pleasing.

cold karma
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Deinosuchus and Dallasaurus will be in direct compitition with one another over the water ways and such, so I also have another suggestion to fix this problem. Dallasaurus could have a faster swimming speed then Deinosuchus or it could have an escape mechanic to deal with this major threat. It could use its tail like a wipe, hurting sub adults or smaller Deinosuchus with this attack. https://www.youtube.com/watch?v=TygT4sAdTv8

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Or it could have a escape Mechanic, allowing it to jump out of the water and possibly away from any injuries being inflicted to itself, but it could be punished, gving the Deinosuchus the chance to possibly grab it while its in air, like we've seen it doing to Pteranodons and anything that tries to jump away. https://www.youtube.com/watch?v=bzfqPQm-ThU

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▶ Play video
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Please react with ✅ for yes, and ❌ for no. It hurts sometimes when people use emotes that laugh in your face.....

swift pike
umbral kiln
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Maybe make a better way up to RT because Visual's models are pretty hard to get to and has no reason to go up there atm so it feels like he worked this hard for nothing. Also would nice to have a little pont up there like in legacy so it would make sense to go there. (ignore it if later on it was planned to put the RT at a better place)

lime lagoon
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It would be nice to know how much damage we can do with the ability of our dino, example Utha, damage: 130; 1000 with the pounce, of course that last I am assuming

stone musk
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this might be stupid but hey what the hell. so for reptilian species "dieno, megalainia, and titanoboa" they should have a kind of basking mechanic. it would give you buffs in health and if you don't bask your strength and health go down. this would not kill you but it is best if you bask. also it makes theses species vulnerable as they have to be out in the open sun to bask. it would be like 10 min max but take a little bit of time. also if you are logging out as these species and you do it out in the open it counts as a bask.

visual carbon
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try and get seiza to make trailers for future updates

ancient plover
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For a feathered Utahraptor, if such a thing ever gets made, the Primal Carnage feathered Novaraptor skin may be a good source of inspiration (considering how closely related TI and PC are lorewise). A crest of feathers found down the head, neck and back, as well as fairly big wing feathers. But then there's also Primal Carnage: Extinction to consider (since the skin actually appears in the sequel game rather than the original)

elder stump
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Pachycephalosaurus will get fucked by any carnivore and no matter how many of them there are (in a herd) all it would take to kill one is just a carno running through. I say maybe upscale it a little bit so its a little larger than a utah and give it a fair bit of health, it would take 4 or 5 bites from a carno or 1 utah on its back and some others biting from the sides (as you cant get more than one utah on there). With its headbutt make it so it can break for example a utahs hand so it cant latch on or just a leg of any carnivore who wants to attack it.
I'm saying this because I cant see it being capable to defend itself against a carno or what will come in the next update cerato as it was hunted by raptors not bigger than the utah and potentially rex's (As it lived with them) but this probably wouldnt have happened (If I'm wrong please correct me) as the rex wouldve been quite slow compared to the pachy

quartz fulcrum
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Simple clam ai along beaches and shorelines would not only be a cool sight, but would also act as a way for juvis to have something to eat, but like grazing, have it so you only gain food from them if you're below 20% hunger TI_BigBrain

drifting cedar
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How about:
Tap E to grab a piece of meat of any body.
Hold E to try and drag the body.

Edit: ah yes I mean G

If u can't drag it u either get stuck trying till u give up or have the beginning of the animation play, then abort it halfway through.

plain oriole
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I really wish the Carno broadcast was louder than its other calls. It also needs more bass and the breath cuts off near the end.

The call in and of itself feels unfinished without the huff of air purr at the end from Legacy.

In fact, I feel Carno's calls are a lot shorter and cut off more quickly than the legacy calls, which had a lot of purrs and growls supplementing the calls. The pitched tone in the 3 call had been lost in these new calls, the ending breath and purr in the broadcast had been lost, and just a lot of purrs and bass in general have been lost. Meanwhile, Stego gets all these bass rumbles. I wish Dinosauriac was still here to refine the calls. Hopefully the new dev can tweak on the calls.

#

Are devs saving the extended Legacy calls for Elder dinosaurs? If that is the case, I would not mind going without the breath and gurgles of Carno's old calls.

#

Honestly, Legacy calls felt more natural because the breath blended in with the calls instead of expressing itself as an entirely different entity in case the dinosaur lost its voice from exhaustion as it does in Evrima. Hopefully, the vocal mechanics, including the laryngitis and exhaustion mechanics are still a work in process and will be tweaked and finalized over time so the breath blends in more with the vocals and the vocals sound more hoarse instead of the game turning the volume button down on them as the dinosaur exhausts itself.

swift pike
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Add pela sooner instead of later. The main reason to do this is to keep ptera from having 100 percent control of the sky with zero threats unless it decides to land somewhere dumb. It’s the literal only animal we have that will stop ptera from being the only species in a “survival horror” game that doesn’t need to watch its back.

timid solstice
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Allow servers to have an option where herbivores of varying species can participate in the same group. In many servers and officials, herbivores of different species already mix together extremely often. To have them be unable to communicate is honestly an annoying measure and it simply doesnt fulfill its intended purpose of separating species. I know some people have varying opinions on this so having mix-herd groups be a toggle-able option for servers would be an optimal solution.

hidden kindle
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BONES to DEATH

This would be really cool, so for an example a carnivore is looking for food but doesn't so when days go by and by you will be able to see their bones that is showing and if they haven't eat after the bones show they will become skinner and die to death.

ancient plover
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Keep the rexs' belly scratch idle animation, it's cute.

thin grove
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Please allow @short oak to make a trailer for update 3 before launch! I just watched his fan made trailer on update 2 and this guy got TALENT! He should almost be hired to make these things for the game

spice scaffold
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Let us group like before. I would like to know where my friends are without having to constantly ask them.

quartz fulcrum
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Another thing while im at it with ai, please for the love of god add rat and lizard ai, it would actually make evrima feel alive and give juvies something else to eat for a short while TI_DiloSip

Edit: as per bilbo's request, frog ai would also be neat

sinful cave
ancient plover
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Grazing is such a good and useful mechanic, I feel like it's way underused because of it's restrictions. I think slow herbivores could be more of a grazer type of a dinosaur.

Example
Ankylo and Stegosaurus are both slow (especially in adult stage), they could be considered as grazers, wich means they could fill up to 50% hunger with grazing.

NO, this would not make the Stego/Anky players stay in one place all the time because:

  • Filling up by grazing would still take a long ass time
  • People in general doesn't like to sit on half food, as any hunt scenario could easily make them starve.
  • Diet system would still encourage people to find their best possible meal

+1 reason : It's just looks so cool, and when I saw grazing animals, it makes the game feel more alive, than legacy was ever.

mental relic
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Evrima has some big lag/teleporting issues they need to be fixed ASAP

deep granite
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Take away the group limit or make it so that you can have babies not count towards a limit? Annoying when you can’t communicate with your whole group

ancient plover
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You should be able to get your food to 100% while grazing. It should just take a very long time. Having it only go up to 20% doesn't make sense and feels unsatisfactory

barren gate
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Map: Evrima
Thank you for adding the Spawning selection in Dino select ❤️ this has helped me find a location I like to play and finding friends is so much easier ❤️

plain oriole
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Give dinosaurs an animation of ripping another animal apart while it is knocked on the ground. Why a Carno can just stand there and bite at a Utah struggling to get up after getting knocked down instead of going for the throat and thrashing its head is beyond me.

I want there to be more punishments for not being aware of your surroundings and aware of your own capabilities. If there is an opportunity to rend and tear at the exposed belly of a Utah who had fallen off my side or fallen from my horns, let me at it!

But that does not mean the animal on the ground cannot fight back. I can see the Utah nipping st Carno's face and clawing at its eyes. I just wanna see more dynamic fighting other than running around and left click or running around and pounce.

shy badger
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Here is my short balance suggestions page, I think it covers everything that needs to be covered, feel free to let me know what you think and if I should add something.

willow vale
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I know this is a few updates a way, but I have some feedback about protoceratops. The model looks great overall, and I'm digging the colors, but maybe if we could just give it A LITTLE extra muscle mass that'd be nice. I normally don't mind shrinkwrapped dinos in fiction but Proto looks like it's starving and hasn't moved in years.
The texturing is great and I like the skin tone, just please put a little more meat on its bones.

wintry lava
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Evrime is BEST

slim halo
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Please hire sieza. If that trailer didnt convince you I dont know what will.

ancient mural
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So here's a thought. When gore and diets and such comes out, what if some dinos could roll in vomit to disguise themself with the scent of rotting food? Like the mud decal, but instead of erasing the scent, it changes the scent to... well, the same scent you'd get as rotting meat. And for the visuals, maybe an off-brownish, or orangish red as the default?

Just a thought, since i keep wanting to roll in vomit, and thought of an interesting reason/use for it.

native meadow
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I think....the framerate broke for some people this time. Experiencing commonly 30 FPS where I used to get 60, others are reporting as low as 11-8 FPS.

crude tartan
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Maybe, when the dimorphism concept comes have slight stat differences between males and females. It would make sense, especially when nesting comes, for females to have a slight health boost over males or be more defensive. Males in nature commonly battle a lot, for mating rights, protecting herds, so maybe they could have a slight attack boost. this would give more variety in play styles and be more than just different colours or aesthetics between males and females. But that just my thought

native meadow
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Additionally gotten stuck twice after pouncing now. Bite and pounce were the only things to work in this state. Second lockup sealed my fate

olive comet
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I would love an active volcano on the island, that erupts from time to time or at least smokes and rumbles 🌋
That would add nicely to the atmosphere! There could also be lots of food nearby due to the nutrients rich soil but it would be dangerous to go there.

Edit: I never played on Thenyaw, thanks for the hint 🙂 But does that volcano erupt, making noise and causing danger for the inhabitants, or is it just pretty to look at? I'd like to have another thing to worry about on the new island 😁

crystal lagoon
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I know your team don't have a mapper yet, but for the work you done to the beaches, you should really make them more appealing.
For example, you could had a lot of mangroves, for fresh water, and some eatable plants for the herbis. Plus, you could add a semiaquatic specie like the Nothosaurus.
They could nest on land and make carnis/omnis come to these areas to hunt them while they are resting or steal theirs eggs.

thin grove
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Yesterday when I was playing with people as teno, they told me there was going to be something to prevent people to over pack. One suggestion is to use the Rex AI for this. Once a pack/herd gets over the group limit, a Rex AI should target the group. Slowly killing one by one until the group gets back to regular size. It would kinda make sense since the group particles would be so strong it attracts a predator that is said to have a great scent. (Btw, it’s my 20s birthday)

cosmic slate
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Vectaerovenator
Mid sized carnivore, related to Trex

Special ability, Able to dig small pockets in the ground
To find a watering hole when drastically low on water, Gives 20% of
Their water back so they have more of a survival chance to find a lake or river

Able to Dive deep in water, Grab fish with its mouth and hands
At a torpedo speed, will spend most of it’s time
By a lake and possibly would hunt smalls

cold karma
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I saw @thin grove's suggestion above and its an awesome concept. But I it might need some tweaks for it to work. I don't think it would optimal to have lets say out of the blue 50 dryos in a herd, and suddenly Rex AI pops up to end the mini devils. There needs to be certain AI spawn for certain oversized herds. For any herbivores that are larger and slower, Rex Ai will work, because Rex is planned to be an ambush predator, its meant to be slow. But it won't be able to catch anything smaller or for the matter, quicker. So there needs to be balance, meaning, for a oversized group of dryos, spawn killer speed demons - Herreras or Utahs. (Basically any predator that can lower the numbers of the oversized herd and keep up with them in speed or in stamina) It would be a much better experience for the players, as it could provide a fight, or a wild goose chase. Both are fun as hell and wouldn't leave the player completely destroyed about getting ambushed by a freakin Rex AI that they had no clue existed next to them.....

static sand
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When gore becomes a thing, it would be really cool if two or more dinos can pick up the same body and basically have a tug of war battle until it rips in half. Kind of like lions or hyenas during their feeding frenzies.

fair pivot
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i say get rid of the hard group limits generally and instead of only having AI target a group because there's so many of them only when they are over a certain limit, I would say that as soon as the "pack/herd scent cloud" appears you should be more likely to get tracked down by AI from further distances, taking the scent range into consideration here. also, these things should happen gradually and maybe the scent cloud would always be there when grouped, but it would be like a normal smell at first and the bigger your group, the bigger the scent cloud, the bigger the threat of AI noticing you

runic tendon
gusty egret
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Moreso a suggestion for the Discord rather than for the game, this is something i've been wanting to see for quite a long time, in my opinion would definitely help out with moderation and educate new members.

tepid plover
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Since I didn't really get any feedback, I'm going to make this more specific, would people rather have the crest we have now, or a crest more resembling the old one. I think the old one was unique and less like every other giga from any other game.

React with a ✅ if you like the legacy resembling crest better, or ❌ if the rounded one looks better.
https://media.discordapp.net/attachments/761634815027970051/790668951032954920/Giga_Base.jpeg
https://media.discordapp.net/attachments/761634815027970051/790668958893342720/Giga_Edit.png

bitter cove
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We should be able to sit and crouch while holding a piece of meat. When Im tiny I always grab a piece of meat and run off to hide and eat it when I need. Just think it would be neat to be able to do those things without setting it down.

shrewd comet
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Not sure if this is a bug or just me but when I enter my admin panel and try to type an announcement, anytime I hit C it opens my character screen (as that’s my key for it) but all the other letters are fine. Can you please look into this as it makes announcements very difficult and I’d rather not change the key. 🙂

elder stump
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The lag the I think everyone is getting is worse than legacy's ever been, please fix it before update 3.

fair pivot
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do carnos tail bones liquefy as it starts moving? i'd suggest to stiffen it up a bit, and yes this has been posted hundreds of times, but still, i just tried it and didn't realize how bad it was until i was in-game

peak cape
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When deinosuchus kills something in the water, the water around the death should turn red with blood so players know something just died there. The effect should not last too long though.

tribal crown
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^ or whenever an animal bleeds or dies in the water

mental relic
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Release cerato and maggy update instead of pachy update.

sleek gull
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I think it would be very awesome to add hypsi morph in update 3 or sooner.

ancient plover
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Nugget. Hypsi. Need I say more?

#

How about a christmas update Imagine a stego wearing a santa hat o; dino santa hats etc

vague sphinx
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^Day to week long holiday events could be cool. For Halloween we could have a map change on official servers, with AI changing to an aggressive version with glowing green eyes and mutilated models, which could also apply to all dinosaurs now that I think about it. On Christmas the map could change to a snowy version with presents lying about that give your dinosaur a random cosmetic, stackable. Or, the easier route: Just add some holiday themed structures around and change the skybox. I know this might ruin some people's immersion for very specific days of the year that are usually spent with friends or family, but I would still like it.

old sky
#

Maybe instead of swapping updates 4 and 5, you just swap perks with diets? TI_Dilothink It's just diets seem more important than perks right now

sinful cave
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Im thinking that maybe be deino should have a sunbathing mechanic so they keep active, so in game maybe if they haven't sunbathed in a while they have low stamina and stamina regeneration

short zinc
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Please add an icon/timer for being sick, instead of just having yellow bars. Similar to bleed.

Also, please add plants that can help sooth being sick (which will probably come in handy with tribals too)

Finally, I suggest making vomit/sick trackable via scent.

#

Scent suggestions:
I'm hoping in the distant future, we can expant scent beyond just food, water, and blood.

Please add:
Fire/Smoke (grey dots) so that dinosaurs can track campfires, firearm shots, etc.

Oil/Gas: (Black dots) so that dinosaurs can track vehicles and human equipment, and avoid it.

toxic pike
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make certain dinosaurs make their unlucky investigators vomit when they initially smell tracks because awful smell, or something simalir

cedar zodiac
#

I think they should hire someone who specializes in optimization for the weak pc people

umbral kiln
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I would change the hipsy shoot for hold RMB to aim and while holding, press LMB to shoot like in fps games. Only because currently I cannot stop it from shooting even if I press every possible buttons on my keyboard.

Also my alt bite for the utah doesn't work at all, probably because I don't have an english keyboard and this should be fixed.

jolly quarry
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I just thought about this, why not give Trike a kick?
It would be very useful for Trike or other ceratopsian's to have a backleg kick if there's a pack of something and they're biting from behind.

Edit: I got the idea because I've seen videos of Elephants kicking with their backleg and Trike is about the same size.

winged palm
#

Why is my post deleted?

cold karma
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GIve us an option to cancel a bile shot from Hypsi. Many time I've had to use this move to escape but I forgot I was still hold RMB. I've died many times because there was no way to cancel it, not from predators, but from starvation....

tribal yoke
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Allow smaller/similar sized things that Utah pounces (eg. another Utah) to fight back if they've been pounced, since they pin them to the ground. TI_BigBrain I've been pounced so many times as a Utah by other Utahs and just lie on the floor like a sack of potatoes as they kill me, I should at least be able to attack back to cancel/dmg them. Its so OP atm. TI_HypsiPlead

vague sphinx
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If Mercs have knives, I feel you should make the knife attack animation a lot more stabby and less slicey. Also, if Mercs have knives, they need to be maintained like guns, but a lot more basic. Knives can be thrown, dropped, and otherwise lost, and at that point you get a basically useless punch(against the things that'll kill you, I imagine punching Oro or a smaller infant animal would do something kinda substantial, you monster).

#

Knives could also be a utility, maybe they assist with gathering supplies, taking down structures, maybe having stuff built in to explain less knife like uses, etc.

ancient plover
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Add a longer loading screen or a separate screen so we can't see the.. well loading into the map and other players around us.

fallen abyss
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I had an idea for hadrosaurs to defend themselves if they can’t run from their attacker. Maybe their alt RMB attack could be a sort of trample where if the thing is small enough it’ll be stunned to the ground and get trampled sort of like in the video. Hadrosaurs are huge and could really use this to get rid of pests like utah and ovi and maybe even cerato sized things (if you’re a para or shant) basically ur para/shant (and maybe maia??) would use its Long front legs to sort of swipe the attacker to the ground and then trample all over it. This would also mean if a utah pack is hunting a para it’d have to actually be careful cause one swipe to the ground would equal death. (The animals in the video were not harmed, don’t worry)

cosmic slate
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My suggestion for baby carry
For Example: so if your Deino you can offer to let babys be carried, So
it'll be like a group notifcation, The Deino will open it's mouth and you can press f1 to accept or f2 to decline

jolly rose
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Maybe when 1 or 2 Utah’s pounce a stego or carno etc the attacked animal should take a speed de buff. The attacked animal should not be able to move or run at its normal speed with a number of Utah’s on it.

fallen abyss
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Making spots in the swamps like this where deinos/ other aquatics can hide in the tall underwater weeds. Would be helpful for ambushes and for hiding when ur young

ancient plover
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The spino, in order to make it seem a bit more capable of propelling itself through the water, could use it's legs in it's swimming animation to propel itself forwards while also using it's tail. The tail paddle isn't so big, nor is the Spinosaurus especially streamlined in appearance (due to it's bulky body), hence the legs being incorporated into swimming can compensate for this.

sinful cave
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Make sure to really show the size of the deinosuchus, modern day crocs when they reach a large size dwarfs most of it prey items. The Croc in this Video is a good size start, but its likely 3 times lighter at least and a bit less then half of the deinosuchus est length https://www.youtube.com/watch?v=zNXSJ_7Vo3Y

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At the Samutprakarn Crocodile Farm, the Python Hunters help with measuring a huge hybrid crocodile.
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edgy hawk
#

This isnt a major gameplay thing but I just thought it would be nice if deino when touching the ground in water uses its legs to help move as well kinda how its shown in the concept art (the left part of the drawing showing deino using its limbs while touching the ground under the water)

sinful cave
#

This is a copy of @edgy hawk idea, im using a photo to help demonstrate what he meant. "This isnt a major gameplay thing but I just thought it would be nice if deino when touching the ground in water uses its legs to help move as well kinda how its shown in the concept art (the left part of the drawing showing deino using its limbs while touching the ground under the water)" - HappyLion68

cold karma
#

Give Pteranodon players the ability to take off vertically or use the running start. Panick! fly away! Predator! A desperate leap into the air, vs, a calming take off to enjoy and watch everything pass by with a bird's eye view. Hold R to have the running start/press R to quickly take off. It would take more stam to use then the Running start, but it would ensure a 60 to 70% chance of survival.

swift pike
#

Make corpses and bushes destructible if you attack them CamptoFlushed

tight abyss
#

Lately the Legacy update was released, it looked great at first, new lighting, allo animation, dryo burrow fixed and of course the type-h injecting was fixed. I think we can agree these all sound amazing, sadly the update made the game unplayable for some.

Some can't move around, others can't use certain buttons/abilities within the game, some can't even log in or start the game and those who can log in, for those the game is basically bugged as hell. People TPing all over the place and replays not working, which is very bad if you need a certain ID for bans or other things.

We all love evrima and what it will be/already is, but to actively play it, it just doesn't have enough content yet so many remained on legacy until evrima has enough content, but please, if you find the time, take the last update on legacy back. I'm sorry to the person that invested the time and tried making legacy better, sadly the code really is too broken to change anything without breaking another thing..

swift pike
#

Let minmi make warning slaps like a beaver except it drums on the ground with its front feet. TI_MinmiBongo

sleek gull
#

I think it would be pretty nice if Ava got up on it’s hind legs when it 1 calls, idk if that’s physically possible but it would look pretty neat

river gust
#

Can baby deinos riding on backs of bigger deinos be a thing ?

deep goblet
#

This is a preference/accuracy thing, but I (and I'm sure, others as well) would appreciate it if Pteranodon's running-start takeoff animation was a quadrupedal gallop rather than an albatross's bipedal flapping motion-- the latter doesn't appear to suit Ptera and having two quad launches-- stationary at the cost of more stamina in a pinch, and mobile and energy-efficient with startup lag-- provides a more cohesive set of animations while being more grounded in palaeontological accuracy

carmine spindle
#

you know how the main menu displays clips of the hope trailer? get rid of that and replace it with sieza's trailer. not only does it look more appealing in my opinion, it is more relevant to what currently exists in the game and not misleading. i've literally seen so many people ask how to be spino and deino because of the main menu clips

frigid sleet
#

It would be really nice to have a death screen for evrima. The one from legacy is great and would work perfectly

quasi lantern
#

I have a suggestion for a creature, Prestosuchus. A large cerato sized archosaur closely related to raui and posto. It weighs 1600 kgs and can be made to be a tiger like stealth night hunter. Large and powerful, with short bursts of high speed countered by low stam and making a lot of noise when sprinting. It could work as a rival to cerato and mega, lurking in the deeper parts of the jungle, using stealth to sneak up on its prey. Perhaps it could have an ability where in the jungle it makes less noise when walking to aid this stealth lifestyle.
Made with help from Butah and Bork

ancient plover
#

I said before that I'm hoping for a blood screen rework, because it can be really misleading. I want to honestly ask, if you would see this screen, you would think that you are at half health? I tought I was on the edge of dying, wich made me do a different choice in a situation. I can't be the only one who thinks the current Evrima's blood screen is simply misleading. (for the best experience, actually open the SS as full screen)

zealous cape
#

i think baby stegos need to be nerfed, i got two shotted by one as a sub adult utah, im pretty sure a toddler stego with little tail nubbs should be able to kill a 4-5 teenage giant murder eagle lizard thingy.

sinful cave
civic solstice
#

Could Legacy and Evrima simply be merged into one file with a pre-game menu that simply says 'Select your branch' EVRIMA, LEGACY as options, and then after that you are taken to your selected game mode. I know a lot of players are going back and forth between the two modes every time an update comes out, but it'd be nice to be able to easily switch and choose without having to uninstall/reinstall so frequently.

carmine spindle
#

it would be nice if in the gore update, blood covered the snouts of all carnivores when they eat corpses and not just utahs

winged palm
#

I think that the lighting needs a bit of fixing because currently the graphics looks a bit cartoonish.

#

And yes I hope there will be some speed overhaul for dinos, because it looks really arcadish right now. Someting more closer to legacy regarding running speed of dinos with some tweaks here and there

vital wharf
#

If I look at the sun where the god rays and things are coming from I get a frame drop that's kinda noticeable and it feels a little less optimized, especially around other players sometimes

ancient plover
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When cerato eats meat, it can be a cool detail that instead of only the mouth like utahs all the head and part of the neck and arms gets covered of blood, like hyenas eating from a dead corpse, introducing all the neck into the body to get the best parts.(the image has some blood, so it is a spoiler). Also i forgot to say that this can give more personality to cerato in game

somber bough
#

When mercs are eventually added I think it’d be a cool feature if you can find old broken down vehicles in garages and in crashed in the jungles and if you could fix them and drive them by collecting the required parts,

I also think these could be cool vehicles in game

thin grove
#

A simple idea for stegosaurus AI:

As the roadmap describes stegosaurus:
“This lumbering giant enjoys taking things nice and easy. It uses the threat of it's massive size and impressive weaponry to ward off most would be predators. Given its slow speed, it leans harder into fight than flight. Beware the tail! A well-aimed swing can be lethal. Although a fairly consistent sight on the plains, they can sometimes be found foraging on the outskirts of the jungle as well.”

Stegosaurus AI would most likely spend a lot of time grazing in the open plains. My idea is to make them spawn in groups of both adults and juveniles. Here, carnivores who are desperate enough would try to snatch up one of the smaller individuals with the risk of being swiped to death. A risky choice for hungry carnivore players if there is nothing else to hunt.

ancient plover
#

the concept of mechanics for Allosaurus and Giganotosaurus These two, being relatives, have slightly similar anatomical features, and I would like to invite them to introduce chips that will save them from competition, and allow them to become autonomous and successful hunters without competition in their ecological niche. In reality, giga and allosaurus very rarely killed large animals, but on the other hand, we often find traces of his teeth on the thighs and sides of sauropods. I propose to give him a mechanic thanks to which he, when bitten by a large prey, they can pull out a piece from it with their razor sharp teeth and make up for their hunger no killing her. So giganotosaurs will constantly pursue herds of large herbivores, being herbivores for them. They fatten without killing their prey. He can run up to the Puertosaurus, bite, run away and again wait for an attack of hunger. The second part of this mechanic is already aimed at the battle with other dinosaurs: "Revealing weaknesses" having bitten the enemy a couple of times, having fed up, gaining a certain charge of the ability, he makes a dash and produces "execution" - a powerful blow with his head like an ax with increased damage. This dash consumes the entire charge of the "devourer scale" regardless of whether it hits the target or not. So giga and аllo will have an advantage both in survival and against other predators in a direct battle.

delicate stirrup
#

I think what they meant was that allo and giga should be able to take a chunk of meat from sauropods and then treat it like a regular meat chunk.

lilac dawn
#

What if pela got the albatross run instead of ptera? Birds seemingly struggle more to launch at large sizes than pterosaurs, hence why the biggest bird is so much smaller than quetz or its relatives. Pela already has some strong similarities to an albatross, and at its size I could see a running takeoff be a serious consideration instead of just jumping up quickly. Ptera and quetz could then keep their pterosaur-specific launch, while the albatross run still occurs.
I think ptera doing the albatross run plain looks goofy. Not just from a realism standpoint, but from a regular design standpoint. The Isle's ptera has wimpy-looking legs and some comparatively beefy arms. It doesn't look to me like our ptera would excel at running on its spaghetti noodle hindlegs.

barren monolith
#

Will i be able to play the game with these specs?
OS: Windows 10 pro 64 bit
Processor: Intel Core i5 - 825OU @1.60 GHz 1.80 ghz
Memory: 16GB RAM
Graphics: Intel UHD Graphics 620
DirectX: Version 12
Network : Broadband
Storage: 865 GB
Thank you in advance

wispy pelican
#

Instead of hard capping grazing at 20% food, make it so that you gain less food the more full you are.

civic solstice
#

Infant-carrying, Jacana style. It would make more sense than grabbing a baby with a mouthful of serrated teeth.

cold karma
#

Allow theris to forage from trees like Magy. There fossil IRL that prove they did this, certain tree leaves found in their guts. It would be a great way for Theris to be a unique playstyle and would give them a slight advantage over most other herbivores. (Please give theri the ability to also carry their young, it would a fun mechanic and would allow faster travel for both adult and juvis). Here are a few skin colors and creative skin pattern/design that I thought be cool to see on Evrima Theri.

fallen abyss
#

This will probably be bashed since so many people seem to hate it, but I’d love to see iguanadon in the game someday. It’d be a decent runner and stuff but when it came to combat it could be a sluggish brawler sort of like a boxer, jabbing out with that thumb spike while standing on its hind legs (combat stance). And be capable of feeding from low and high vegetation.

frozen raven
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Getting logged out automatically if your dinosaur is sleeping too long... Why having that? Just wondering

ancient plover
#

So on alberto sounds: instead of having sounds which are similar to the Tyrannosaurus (and in turn the tyrannosaurs in the JP franchise), it could make noises which are more like the "tire screech" roars of the Walking with dinosaurs rex. Well listen to what the WWD rex roars sound like, and then make up your mind.

agile dawn
#

Dinosaurs that have feathers 🪶 and suspected of being able to glide should get that ability in the game like deinonychus and maybe oviraptor. If you jump off a hill you could press and hold the space bar to activate the glide mechanic. The glide has a time limit and if you are to high and it runs out you will either break your leg or die.

vital wharf
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I hope you will be able to carry babies on your back now or in the future as a parent or carry them in your mouth especially as a deino where you might need to carry young across water surfaces since young are so much weaker and may loose stamina before the parents do I think there should be some form of that feature added to some of the dinos like amphibious ones that have to always be around water as that is mostly their habitat or also massive dinos like the t-rex and other huge apexes that could carry their young in their mouth

ancient plover
#

Allow us to sleep without logging out.

proud nest
#

To quote a previous suggestion about feathered dinos to be able to glide, instead of letting them do so, allow them the ability to stabilise and "slightly slow down" their fall. Why not glide, because it doesn't seem like it was too possible for dinos that we see here in the isle, like oviraptor. But the flapping of the wings could help as a game mechanic that would provide a survival help

mellow wedge
#

Is there gonna be a consequence for a little utah running into a 2 ton tenonto and trying to bite it? It's so easy for the raptors to run in and out instantly and deal lots of bleed for a attack that takes an instant. I get that the whole point of a raptor is that they're agile and deadly, but it would be nice to have more risk when fighting a large animal. The pounce is great, the intention is probably to use it against large creatures, but if you try to run in full speed as a light and nimble raptor into a 2 ton animal head first (and not be a carno), you're gonna get stopped in your tracks pretty hard, if only for a couple seconds. The teno was hyped up to be this fighting machine, a force to be reckoned with, but I've mostly seen them get bodied in most utah encounters, even if there's a couple utahs, due to the instant hit and run tactic. Maybe I've just seen bad tenos though. If there's already a thing in the works for this, like weight classes n such,sorry for the rant.

#

Also, it would be nice to 2 call without inviting someone to a group. Maybe make it so that holding 2 would be the group invite and just pressing would be just being friendly.

thin grove
#

Snacking on insects!

Much like how grazing works, the food source is unlimited but you cannot fill up on it. So could insect snacking also work but with a few differences.

First, insect snacking would be available for different animals who wouldn’t be able to graze. I’m thinking low tier carnivorous juveniles (utha, dilo, herrera, etc...), omnivores, compies, small pterasaurs and maybe Dryo and Hypsi (I know they already can graze).

Second, insect eating has a much smaller area where you can eat. You could only feast upon insects if you are standing near an object that contains loads of insects. Those being mounds and logs. Different objects requires you to stay within different ranges next to them. Though these objects would most likely be common to find sense insects are EVERYWHERE irl.

ancient plover
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Can we make Hypsi calls a bit less robotic? They sound great but they hurt my ears with how robotic they sound. A bit of polishing wouldn't hurt. TI_HypsilWow

dusky flame
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Consider toning down the range of the Stego tail swipe (especially near the head). I know it's probably where it's at for lag-compensation reasons, but this is a bit much. I had good ping & frames so Idk what could have been the culprit other than general server hiccups. I was lucky to catch it on video this time, usually I alt-f4 before I remember to do so.
https://youtu.be/iKi99kWdlTE

36 ping, no frame dips below 60 - die from 10 feet away.

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cold karma
#

Could this mechanic be implimented in fights...I see this all the time. Utahs swarm a Tenonto and can just dart in and out, running into the Tenonto even, doing tons of damage. A Tenonto is a 2 ton creature while a single Utah was/is 400 pounds. Maybe if utahs crash or runs straight into a Tenonto, stego, trike and other bigger herbivores( in the future), they can take some slight damage for running into a beast head on. It would even the playing field again in Tenonto's favor, like its concept art suggests. And please give Tenonto something that can combat Carnos. In the Carnos concept art, it shows that they have to work together to pull off a successfull hunt against a Tenonto. Right now a single carno sub adult, can easily take done a lone FULL grown Tenonto easy. Something needs to be done to fully and correctly represent these creatures. Their Concept art clearly states how they are supposed to be.

#

https://www.youtube.com/watch?v=dvK-DujvpSY Could a future animal in Evrima have calls that resemble these? Maybe Ovi or another future dino in the making.

A bird found in the Amazon has shattered the record for the loudest call, reaching the same volume as a pneumatic drill. The white bellbird, which lives in the mountains of the north-eastern Amazon, was recorded at 125 decibels (dB), three times louder than the next bird in the pecking order, the screaming piha
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#

https://www.youtube.com/watch?v=mSB71jNq-yQ Could Hypsi have this ability. Mimicking calls of other nearby Dinos for help, or to distract. Like for instance, a Hypsi could hear a utah 4 call and mimick it, while its being chased. Could confuse the hell out of a player, a few second distraction that could save the Hypsi's life.

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ancient plover
#

legacy is BROKEN to the point where it's becoming unplayable. Maybe the devs are scared that no one will play evrima if legacy is still decent but theyre so dead wrong. We're all excited about evrima it's just boring for now since there isn't nesting and the map is just trees which is fine but it just doesnt have much content.
I bet multiple people would rather actually tell steam the devs are scamming the community with this and get their money back tho. Maybe they should fix legacy and keep the playerbase they have..?

They don't even have to fix the code since that's impossible but just take the last update back it can't be that hard?
Look into this chat for goshs sake, people can't move or bite, some can't even log in and those who can, can't enjoy the game because it's just scuffed asf with everything constantly teleporting everywhere. you cant even hunt in a 1v1 without both sides and everything around u teleporting so much that u dont even know where your target is anymore.

Please fix legacy, take the last update back or do SOMETHING

woeful sigil
#

Make the chat censor thing something you can turn off

ancient plover
#

Make it where you can sleep without starting to log out. Yeah its cool. But id also would want the possibility to sleep without logginh within 1 minute. For example if your dinosaur gets sick or got hurt in a fight, it would have to sleep sometime to regain some energy over time. Sleep is still the best medicine. Maybe add something like an energy bar that shows how sleepy or awake you are, that can rapidly drop when youre sick or hurt. You could also make it where nightactive dinosaurs like dilophosaurus would have less energy at day but more at night. But there will also be people screaming at such things because its too "realistic" or "none sense". So you may also asume to make it a choice from the admins if they turn it on or off. Like alt turn in legacy or something like that. Aight. Thats my suggestion. Please dont rage at my english skills :pray: i tried my best to make it understandable:smiling_face_with_tear:
Also yall have a great day!

plain thunder
ancient plover
#

A nocturnal map change?
Like how in nature some animals or enviroments shift or change when the night falls and creates an entirely bended ecosystem while some animals become more inactive, other will be on the prowl exploiting resources or opportunities. Say how bats catch insects at night away from birds of prey's eyes. Smaller animals will be more free to move about and take advantage of the night and eat exclusive plants only in the night, while avoiding the nocturnal predators on the move.

old sky
#

Nacen's suggestion just made me think....what if there were those cool bioluminescent mushrooms in some places like swamps that would glow at night?

lament palm
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Let us take meat chunks off smaller bodies. Not just ones that are too large to carry. (Alternatively if it's small enough to just be swallowed then don't allow it, no point.)

dreamy obsidian
#

^ to add to this, Press g to take a chunk from the body, and hold g to drag the body

#

Anyways, I've been seeing suggestions about sleeping as a mechanic, and I have a few ideas myself:

• Sleeping to reduce hunger loss, and thirst loss.

• Sleeping to help with healing bleed. Slows down blood loss, and slightly boosts healing. (Doesn't clot it but it slows it down, just so it doesn't turn into another legacy incident where you sit in a bush and heal)

• Now, the only downside with this is you'll need to make sure you WON'T be ganged up on while you're asleep. So the idea is you're vulnerable in this state, but it will be beneficial.

Later on I will talk about this in more detail

shrewd comet
#

I've seen many suggestions about the sleeping mechanic being changed and I agree that sleeping shouldn't log you out. However, we need something that sets it apart from any other game where it's just a glorified rest.

My suggestion is to keep the sitting as is and then hold H to sleep and the screen fades to nearly complete darkness as if you're actually sleeping and can't really see. This way, you must be keenly aware of your surroundings beforehand and find a decent enough spot where you will be safe enough to snooze, like in a bush/cave or with your group.

In this case, all the stats and chat (normal HUD display) would still be visible, and maybe you wouldn't be able to talk in chat, only see what others type. Regular noise from your surroundings could also be suppressed too.

The biggest advantages I see from this is slowing food and hunger depletion slightly and increasing stam regen and possibly increasing growth minimally when hatchling/juvie. I really think this would be unique and an awesome addition to make sleeping in The Isle different from other games.

Please look at my addition to this post below.

spring musk
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Might be unpopular but I feel like it takes too long to get up from being knocked down, as utah specifically

cold karma
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Give us (in later Skin customization) the ability to change how our crest looks, (Not Color) but size and texture, and look. How many grooves or cracks, or spikes it has. Some people might want a certain looking crest on a giga, smooth VS Jagged. Gives us an option to make our male dinos look a certain way.

shrewd comet
#

In addition to my post above, to deter someone from sleeping too long, after a certain amount of time sleeping (for example, 5-10min) your hunger and thirst start to decline rapidly, forcing you to awaken and find nutrition.

...
Or just sleep with a dark screen without logging out and increased stam regen but no other advantages.

short zinc
#

Instead of running around looking for spawned dinosaurs in the woods, can we diversify how carnivores find food, and at different tiers.

While larger predators may want a larger hunt of adult dryo, and other eddible dinosaurs. Smaller dinosaurs need smaller prey, that doesn't have to be as boring as "chase creature though woods in straight line follow footsteps until dead."

Please add Taco nests, and Tacos back in as AI.

Have taco nests spawn a taco.
-Only one at a time, maybe two if the nest has not been hunted for some time.
-Put it on a timer, similar to herbi bushes
-Have the taco's wander around the nest making noise.
-If you startle the taco(s), it will alert call and shuffle back into the nest.

If you kill the taco, you can recover a minimum of food, kind of like grazing for herbivores.
-This minimum may be more interesting for smaller dinosaurs, while a waste of time for larger carnivores.
-This also creates a mini-game of practice behaviors for hunting in the isle, and gives smaller (younger) dinos something to do.

elfin ravine
#

https://www.youtube.com/watch?v=GJC1MZ8XxQM

This should play on the title screen of the game. I mean , just listen to it! It's epic and totally captures the feel of the game and where it's going. It would bring a lot to having it be the first piece players listen to when opening the game. The current title screen track with the dinosaur calls and gunshots is cool, but music is the driving force that can sometimes make or break a game or movie. This track would do The Isle loads of justice for the atmosphere, its majesty, and even recognizably

ancient plover
#

Give carnivores more weird noises. Mostly only troodon and dilo have weird noises, I'd love to see animals like ceratosaurus and allosaurus making hooting sounds instead of the growls that most theropods get

fallen abyss
#

Rex gliding when 🙈

ancient plover
#

Utah "purring" (or I don't know what to call it) is way to loud compared to any other sound that it let's out, anytime. (including pounce ree) Please adjust it, so I don't have to turn the volume down if I want to wallow

Edit: My bad, eating is loud as heck.

sinful cave
#

While the deino is on land and in a defensive situation, he can quickly move his tail around which can cause a dino to stumble or fall. Have it take a good but of them cause modern-day crocs and gators quickly exhaust themselves in and out of water when they feel threatened. Just a way the deino can protect itself if it's looking for a new waterway
The best example is at 6 mins
https://youtu.be/VUgy0E2TOZg

Here are some of the team's trickiest catches, from facing off against a huge gator in a swimming pool, to a gigantic alligator leaping straight out of a pond! But no matter how hard it is to catch them, the Gator Boys always manage to get the animals safely out of the way.

Stream Full Episodes of Gator Boys:
https://www.animalplanet.com/tv-sho...

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ancient plover
#

When hitting a feathered creature or with any integument different to scales gets hit, make some feathers/filaments appear in the air with the blood particles, like when birds or very hairy animals fight, there are feathers/hair everywhere.

tribal yoke
#

This may seem strange considering everyone's all for nurfing the Utah pounce, including me, but I've witnessed a lot of Utahs dying after their pounce because the animation for them getting up might as well be in slow motion. After they fall on the floor a Carno can just turn around and bite them twice and they're dead, they cant even move. So maybe quicken the time it takes for a Utah to get up, or at least allow them to crawl/scuttle whilst they regain themselves. TI_Dilothink
I'm not sure about this myself but It'd be nice to see if others feel the same or not lmao. TI_AlloPopcorn

still spindle
#

ok so, we have confirmed apex herbivores like triceratops and apex carnivores like the tyrannosaurus rex, but, we dont have (for now) any confrimed apex omnivore, and i think you should add an apex omnivore like idk the deinocherius or even the gigantoraptor because if you dont then the omnivores are small and not THAT impressive (i dont mean i dont like them) and new players will want to play as something big and when they will be done by playing apex herbis or carnis then i think if they dont see an apex omnivore the omnivore dinosaurs will not be that played in my opinion, and thats a shame because the omnivores have sooo much potential and they seem really intresting, but without an apex omnivore then its possible that the omnivore
dinosaurs poblation will be reduced, and me and the others dont want that...

cold karma
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I know this may sound weird, but give theri a Battle Dust Role. What I mean by this is, is if a theri cannot shake lets say a utah or something smaller off its tail, it can jump onto its side and role away. Recover. And face its attacker. It would will cost atleast close to half its stam if it still had that much, it would save the theris life. And to be frank, theri players are wild in general, give them something that suits that title, plus it would be cool to see.

swift pike
#

also heads up pelas jaw was legitimately able to do this

ancient plover
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And idea for meat chunks: we should have more freedom of movement when we are carrying a relatively small meat chunk. We should be able to do almost any action apart from biting and calling. Or make our calling muffled. we should be able to sit and jump. there is no reason such a tiny meat chunk should stop us from sitting.

fathom harness
#

I dont know how many other people feel this way so I may get mixed reactions but I feel like Regional Spawning needs some adjustment. Right now its almost a little too specific for its own good. From my experience any worth while spawn in game is camped to some degree to the point where if the worst possible spawn is the only viable location... why even bother having it implemented? I'd say maybe a more generalized 3 or 4 local spawn points that encompass the current spawn areas might alleviate some of the issues with spawn killing.

jade halo
#

Would like to see more natural colour gradation when the new skin system comes out if it is possible. New changeable skins are cool even with their few main colours and dotty mixing, but I miss that smooth transition and details

ancient plover
#

For various smaller dinosaurs (e.g troodon, ovi, hypsi and raptors), birdlike brooding would be an interesting mechanic to have in order to protect eggs from thieves as well as to maintain their temperature (so that they hatch)

mental relic
#

Adrenalin could be a very cool mechanic in The Isle. it could work like stamina but it only activates if you dinosaur is in serious danger so an example of this could be a carno chasing a utah or a utah pounced on a stego the list goes on. once the game detects you dinosaurs life is on the line Adrenalin kicks in it fills you stamina bar with blue and drains quickly but gives a slight damage and speed boost along with faster attacks and taking less damage from incoming attacks this should last around 15 seconds. but once your now blue stamina bar empty's you are almost completely out of stam because you used it in your Adrenalin boost. to avoid wasting all you stam you could simply avoid over working your dinosaur and not using your Adrenalin to its full potential en-less absolutely needed aka don't throw a lot of attacks and run around like a mad man. but your probably wondering well what happens if 2 players start fighting who gets Adrenalin. who ever is losing first and as the losers Adrenalin starts to help it out the other players will also activate

drifting cedar
#

Please add some fan art, icons and backgrounds to steam sale shop. Pliis TI_HypsiPlead

plain oriole
#

Crouch/sneak and sniff, also while moving. Why has this not been a thing?

jade halo
#

Since theri can be omnivorous after recode... What if it gets a ground peck attack to kill and swallow small creatures?

polar igloo
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Possible overhaul to how stegos tail attack works:
Instead of the tail jumping from rest to a full swing, allow stegosaurus to control the range of his attacks through tail momentum and acceleration.
Think of stegos tail as a horizontal swing, you cannot reach the top of the swing instantly, you need to build up momentum in order to reach the top.
So how would this work ingame?
Holding rightclick will make your tail begin to retain momentum, it will slowly drain stamina and keep your tail rocking back and forth at a steady pace with a range of about 30 degrees on each side.
Holding left click will rapidly accelerate your tail in the direction your facing , it will drain stamina and also activates the damage box, increasing the momentum. This will gradually deteriorate back to the 30 degree rocking after letting go of the left mouse button. If the right mouse button is let go the tail will rapidly decelerate to a standstill.
Damage and tail range is calculated by the momentum and acceleration of your tail, if it is moving fast, it will do more damage, if you have been building momentum it will reach further.
The furthest possible reach you could do with your tail would be to accelerate it rapidly on one side, and then accelerate it the other direction.
TLDR: essentially change stego attacks to be like a swing, except you have the ability to rapidly propel the tail in either direction, allows stegos to better control their attacks and rewards prepared, calculated and skilled players

ancient plover
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An idea for deino. What is other dinos can walk on top of it. Including other smaller deinos. Basically, if it’s small enough, it can stand on a deino. They’d be a living moving log. This would be a way for them to snap at prey that fell for the bait, also deino taxi. Just. Deino taxi.

ancient plover
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Something like that

fallen abyss
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And to add on ^ make a shake-off option so if something decides to be naughty u can shake it into the water and eat :))

cold karma
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Bring back the Legacy Utah's smell animation to evrima. It now matches the terrifying ecosystem of evrima, with constant threat from Carnos and other utahs. And as of now, the legacy smell animation for Utah, is much more life like then its Evrima conterpart.

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Also in the skin customization update, give us the option to have certain patterns, not just colors. It would be dramatic designs but Stegosaurus (in Evrima) has proven it can certainly handle fights. Might as well give it some nice color/pattern options.

ancient plover
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First thoughts on Evrima. Fairly fun for a new players, but carnos are a pain in the arse, and the island's ecosystems definitely need more fleshing out with future updates.

wet kernel
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BASS BOOSTED T-REX SOUNDS
Id like to see something like this for the Trex. Not actually only the humming sound, but I just want the Rex to have a very deep bass heavy kind of "undertone" to the calls and maybe the idle noises, you know what i mean? Like leave it as a JP-Roar-Dinosaur™ but I hope it gets a lot of bass and "subbass" or whatever idk what its called you know underlying the actual calls, so that you get fucking giga scared when you hear that l o w r u m b l e (im guessing everyone is using atleast some kind of overear headset/headphones so that could be really cool if you have "subwoofer" stuff in yours)

ps: also dont take these sounds as the actual thing, im sure your soundguy can do much better, these sound very artificial
yall know what i mean, i just cant really describe it that well in english
https://www.youtube.com/watch?v=SpO_ov2iWyI

In prehistoric Hell Creek, a monster's presence is felt, not just only heard.

Artwork by RJ Palmer
Sound Designed by Jack Mills

▶ Play video
wispy pelican
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The lag on evrima is just getting worse and worse. Please fix it asap once you get back to work, as evrima right now is becomming near unplayable.
Certain mechanics like pounce is near impossible to pull off and just lags you off the dino. Its also near impossible to predict hits on dinosaurs when they are all glitching around.

serene fulcrum
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As an Xbox controller user I’ve noticed a severe problem introduced by giving rest a default button, whenever you press down on the D-pad to 4-call you also jump into the air as smaller dinos which leads to needless stam being wasted, not an essential fix but would certainly help make the experience for players like myself less klunky.

ancient plover
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In cave systems can you make small ecosystems where people can live and grow there depending on what they are? For example instead of normal fish, when you are really deep you start to find cave fish that doesnt have eyes and are very pale, or bats in the caves that you can hunt to survive if you are small, or putting a type of fungus that you can eat if you are an adapted “herbivore”(i put “” because technically fungus arent plants, but anyway it can count) so you leave an unique cave/wet and dark zones niche for an herbivore. And it can be a a really cool detail(and also scary/survival horror detail) that in the caves your night vision gets significally worse regardless you are a troodon or a dilo, so the smell(that also gets drastically reduced because of the waste that bats produce),hearing and other senses(like detecting changes of pressure in the water like deino) will be essential to survive there. Imagine entering in a cave as a human or any small creature and start hearing a dilo or a pack of troodons(or even a deino that isnt too big) in the total darkness and at the same time it cant see you and you must be very careful being silent. This can also be something applicable to cannibals when they get added, and also it isnt compulsory to happen only on deep caves, this can also be a situation on human buildings where some rooms that are closed and they have no light

ancient plover
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Mammal species for The Isle.
Yes, sounds like a bad idea at first. But for mammals to be added, I'd have two candidates.

  • Lyviatan melvillei. A giant late Miocene superpredator, related to modern sperm whales. Top predator of the seas, and a force to be reckoned with, capable of potentially obliterating mosasaurs upon maturity.

  • Darwinius masillae: Contrasting the literally named "Melville's leviathan" above, it is an early primate from the Eocene, and while not our direct ancestor, it nonetheless reflects humankind's fairly humble origins as tree dwelling fruit eaters living under the shadow of larger beasts.

dreamy obsidian
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Ideas for different environments:

Examples
Snow Biome: Would include Wooly prehistoric creatures.
• Wooly Pachyrhinosaurus
• Wooly Troodon (Cause troodons were discovered in Alaska)
• Wooly Edmontosaurus (Same with troodon)
Etc.

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Do note: These would be different maps with different ecosystems.

unborn pine
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Would like to see sensitivity in the game while I’m using my controller it’s hard to turn so I can’t really play the game

swift pike
ancient plover
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Change utahraptor's name to novaraptor. They're the same animal for all intents and purposes

willow vale
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To elaborate on the whole Novaraptor argument:
To start, for those who don't know, the Novaraptor is a fictional dinosaur created by Phoenix Corp. in Primal Carnage. Primal Carnage and the Isle have interconnected lore, and it is heavily suggested that either the dinosaurs on the Isle are descendants of those created by Phoenix Corp or that Pheonix Corps dinosaurs came from the Isle in some way shape of form.

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Ok, so basically, why would changing the name make sense? There's three main reasons.
One, Evrima's Utah is NOTHING like the real animal. I know this game does not care about being paleo-accurate, and that's fine, but EVRIMAs Utah is so far from the source material it cannot even be considered a stylized depiction of the Utah. This isn't a big deal, but it's still a point that should be considered.
Secondly, as of right now, the connections behind TI and PC/PCE are shaky, and only for those who do their research. Naming the Utah "Novaraptor" would help establish that connection for those who aren't lore freaks. This would also help enhance the continuity between the two games. These animals are identical in both function and gameplay style. Even their mannerisms are pretty much the same. Having two identical creatures that aren't supposed to be the same sharing a universe makes little to no sense.
Third: Right now, one of the big things EVRIMA is missing is that horror element that the original game zoned in on. While we wait for more new features to add to aspect of the game, I think something as simple as admitting the Utah is an incredibly synthetic recreation in universe would establish the kind of sci-fi horror that the Isle has always aimed for.
TLDR: EVRIMA Utah is exaggerated too far to be a Utah, it would help with continuity, and it would help with the sci-fi horror element of EVRIMA which is currently lacking.

mental relic
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Location wounds could be a neat thing in the isle. As we all know the isle has it so as you get more hurt you get your whole body begins to get cuts. but what if what if this was based on where the damage was taken this could also weaken a certain area of the body similar to games like ufc where as one area of your body gets hit more it gets weaker and takes more damage every time its hit. this could be a very cool thing in the isle. imagine biting someone as lets say a Utah attacking a magy u hit the magy in the upper chest region near the neck you then begin to target that area as it becomes progressively weaker produces more blood lose and get more cut up until the magy dies. lots of new combat strategies could emerge from this like targeting the legs of larger animals to slow down movement before going for killing blows.this could also work for herbivores like a tenonto going for the legs of a carno or something faster than it to slow it down and make it easier for the tenonto to survive the encounter with the much larger carnivore. this could also work for things like t rex targeting the necks of trikes and other larger animals. Overall i think this could be a very cool addition to the isle. This could take Location based damage to a whole new level

ancient plover
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More speculative soft-tissue structures! I love how carno's throat kinda puffs up sometimes, I'd like to see more of that kind of thing. dinosaurs were weird animals with weird anatomy, it'd be a disservice not to take advantage. Ceratopsians, ankylosaurs and sauropods come to mind especially (as well as large tyrannosaurs, tarbosaurus has been thought to have these big air sacs because it has skin impressions to match that)

wispy pelican
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Dryos burrow:
Instead of having a normal prefab burrow hole, make dryos able to make their own custom burrows underground with multiple exits and tunnels if they wish. Small dinosaurs like hypsis and juvi utahs should also be able to enter/invade burrows.
This would make playing dryo so much more fun as i think a lot of players (including myself) will enjoy making lage complex underground tunnel systems. Dryo right now is just prey animal with nothing really special about it. I understand that this might be very hard to implement but it will be worth it since it will make playing dryo 10x more enjoyable.

thin grove
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Perhaps there should be something to indicate when a target is close enough to be hit. The value of this would be to increase combat effectiveness and hunting as well. I’m think either your character would automatically face its head towards the target (looking at it) to show its within reach to attack or a small icon would show up in the middle of the screen. Maybe to have both could be nice. I also draw how this icon could look like.

fair pivot
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maybe instead quick and agile creatures like utah could have a special attack to sorta test the waters with a short jabbing motion, where they would continously bite as long as you hold the attack down and then when something is in range you actually bite it, since it still works like a normal attack but does minimal damage. i'd imagine this to be used while running as well so a pack of utahs could continously peck at their prey if they're unsure if they can even fight it etc. but it would cost stamina or some other resource (+ minimal damage) so it's not used as autotarget

ancient plover
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So what about a scar system?
Well. What if there would be scars you can get from a fight that would heal over time. No effect. But if those scars are deep enough (wich should be rare) they would stay for lifetime. But those scars shouldnt be trophys. They shall work as a weak spot. If you get hit right onto one of your scars it might to more damage. What will it change in the combat system? Well, people will be more likley avoiding fights to avoid getting scars or getting hit into one of them. This will surely not stop kosers frlm kosing but may reduce pointless fights. Fights should be a serious thing that make you scared. They arent fun or games. I hope you kinda understood what I tried to explain. Merry christmas to everybody out there :TI_HypsiLove:

fluid basalt
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Does anyone actually like the new bleed, I feel like it's completely redundant
Like I'll always die from either getting oneshot or just from fighting, I don't ever feel afraid of bleeding out

wispy pelican
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There is apparently a scar system in the game. Ive noticed that after fights that the last bits on my health icon takes exeptionally long to heal. Scars should be indicated as black on the health icon to clearly see how scarred you are and what is and is not scars.

ruby mango
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bleed is very underwhelming, even carno and utah who are supposed to be decent bleeders can't utilize the bleed mechanics at all

ancient plover
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On the same way deino will have the additional sense of detecting changes in the pressure of the water, can you give another special sense for titanoboa? The idea was giving to titanoboa the same sense as many snakes have nowadays, the ability to detect the heat of the body of animals, dinosaurs were probably warm blooded,so it can be very useful for titanoboa to have this when hunting. Depending on the movement and stamina waste, it would be more or less highlighted, for example, a utah crouching wont be as noticeable as a utah running, or a utah that only has 20% of stamina left would be more easy to find than one utah with 40% of the stamina left. This ability can give some fairness for titanoboa because dinosaurs are going to be way faster and more agile, it happens the same with deino.

swift pike
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Let austro swim really low in the water with its head out like an anhinga

analog ingot
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Add a test level map for a deathmatch server so people could practice it with a sandbox mode to it as in spawn as adults and make it that you can only use that sandbox game mode on one map and that is the test level map, it really be nice for Evrima

radiant wraith
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Perhaps with the perks system, add a system for better herd control. An issue I always had with legacy was that smaller or weaker herbivores would always herd with the strongest herbies, making it extremely difficult for them to be attacked or killed by carnivores that are of similar strength values to what is supposed to be their prey. Often this ends up with lower tiers relying entirely on bigger, stronger herbivores to protect them instead of their own skills and abilities at all.

A solution to this i think would be in adding a stress value to the dinosaurs when they are outnumbered by another species, or some kind of discomfort that will make players want to herd primarily with their own species over extended periods of time, paired with the diet system. This way its still a fair match up fight wise, and smaller herbivores wont solely follow around the larger stronger ones for protection, but still can within certain limits. This would also, I think, help with the issue a lot of herbivore herds face of constantly having to manage food levels of different species that have very different needs, such as Stegos demolishing whole bushes for very little food and being slow moving, and smaller animals like hypsi and dryo needing water so much more often. Similar herbivore species, like ceratopsians together or hadrosaurs together, would be able to tolerate each other much more.

Add in with the diet system that carnivores will prefer similar powered herbivores as prey, to prevent them from solely targeting things they can kill in one or two hits. Carnivores targeting things much weaker than them that is essentially no fight at all I think should give a detriment to their food or well being in some way, forcing them to face proper prey. This could also solve a lot of issues regarding fully grown carnivores targeting hatchlings as a food source, if it's not worth it to them.

dreamy obsidian
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Since we have blood in the game, why not make it so when you hit your prey (With claws or anything sharp), blood flings under the prey. I think visually this'll make combat more appealing (oddly enough) and give you a realistic indicator that you hit your prey.

Example:
You're a Utah, and you see a dryo. You sneak up to it, and ambush it. You bite it and blood flings under it. It runs off and you smell. When you smell, you can smell the blood that indicates you hit it.
It would look like this on the ground

Warning: Blood.

clear sierra
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Can we also get underground caverns that have a similar appearance/aesthetic like this ? Just think it would look good in game tbh....also some large deep caves would be nice.

ancient plover
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Infant pelagornis gameplay. This matters a fair bit. So there's the option of making it a helpless youngster which can do nothing but sit in a nest untill it is ready to fly, or there's the option of making it precocious (ready to walk and run around upon hatching).
The latter option doesn't sound as far fetched as it seems, since pseudo toothed birds are actually relatives of waterfowl (albeit somewhat distant). So this means it probably spends time diving in rivers, lakes or swamps for fish and also going on land to scavenge for nearby carrion.
As a juvenile/adolescent, when it begins shedding juvenile down feathers and developing waterproof adult feathers (including wing feathers), it can also begin to learn to fly as it develops true flight feathers on it's disproportionately big wings.
(I acccidentally forgot to crop the Wikipedia screenshot, so sorry about that)

cold karma
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Okay, so you know in the Minmi's concept art it has a quick escape mechanic right? It's planned to be a burrowing creature. Well I thought about this and there is one major problem, that shines like a bright light from outerspace into my eyes. This mechanic allows this creature to burrow to safety right? It has armour that protects it, so it can basically camp in the ground, not take any damage, and more importantly live. But I can see many players camping them in Evrima. Waiting for these little guys to come out so they can flip them over and eat them. I think there is a way to fix this. Give this little guy an advantage over its food bar, a "Fat bar." Meaning that even after its food bar has dropped comepletely, it can survive for whole other cycle of food drain, allowing it to survive long enough to get to water and forage for its underwater meal. But to balance out this advantage, it would recquire these players a considerable amount of time looking for food that restores their normal food, and an extra food source in the water, to restore their fat bar. (Side note: Anything bigger then a Carno/Allo can pull this poor guy out of his makeshift burrow, but anything smaller then a Cerato, can only wait for it to come out, or with a pack, take turns watching it).

short zinc
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Yet more groin grabbing. Please change to neck grab maybe? Or chest?

runic tendon
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Give spinosaurs and deinosuchus the ability to sense vibrations in the water if they are also in the water / their snouts are in the water since they have sensory things on their snouts
(e.g. if a dinosaur is swimming nearby it can see it similarly to the scent system)

primal egret
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Currently Carnos can almost reach Hypsis hiding in trees (I think a few people have told me they can if they aim right), and even taller predators are to come, so I think there should be trees with higher branches that can be jumped up to from the first branch, and maybe even a third and fourth if in jungles. [Noises of a Carno trying to bite my tree while I'm typing this, lol] Also, for ease of tree jumping, I don't know if it would be possible, but some sort of auto-targeting jump to land precisely on branches would be really nice. Also, speaking of trees, some fallen hollow logs that small creatures can enter would be really cool, like in the Ceratosaurus concept art.

tall seal
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when i spawn in it takes me about 30 seconds to load in the map, before that im usually just floating in limbo and can still be attacked/hit but i cant move and my game is usually a little frozen and unresponsive, as of now i think it would be a good idea to add maybe a couple seconds of spawn protection so if there so happened to be a pack of carnos where i spawned i wouldnt get insta murk'd

cold karma
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Add small logs that only certain sized Juvies or super small herbies like Dryo and hypsi can hide in. Would really be nice to have some safety. And using hitboxes to kill anything inside log would NOT work... please....

cold karma
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https://www.youtube.com/watch?v=AszV8eB_Tsw Might be an odd suggestion, but wouldn't it be cool to have options like this. Have a disfigured jaw on your allo? Or a weird crushed snout or crest. Neck or head spikes? The awesome Cheetah Eye pattern? Or a small animation where u scratch your neck with your claws.

All content in this video is the property of Discovery channel and I am simply using it under fair use.

▶ Play video
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Oh and maybe larger carnivores could have the ability to stomp the ground and cause burrows to be dangerous places for anyone inside. (But, within large amounts of time of cooldown and regaining stam from stomping the ground so hard, the inhabitant of the burrow can easily escape. The predator has to be very carefull in order to pull this off). Here's an example https://www.youtube.com/watch?v=ZzwKMj568uE (skip to 30 seconds)

sick trout
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Get rid of regional spawn. Makes the game casual, people camp spawns, keeps people in one area of the map, people respawn after dying to try kill you and they spawn the same place over and over

plain oriole
still spindle
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well i just discovered that the carnotaurus is from the amphibia family (just kidding...) but for the love of god, please, fix the carnotaurus eyes position, it looks really bad and werid, and no, they arent natural, thanks!.

vernal niche
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Make the carno crouch slightly lower, when stalking prey or hiding it’s obvious asf

solar gulch
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make carnos able to trip and__ potentially __break a leg if they either turn to fast while charging or if they hit something or someone to small but not super small to make it so that a carno cant just run down smaller and slower creatures with its charge also to make dryos life avoiding them a bit easier i mean for when fractures come out of course

ancient plover
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Give dryo its burrow mechanic back! Currently dryo is the only dino in evrima that doesnt have something special about it. Carno has charge, Utah pounce, hypsi spit, stego has his tail whip and tenonto can kick and smash you down with its tail. But not dryo. Dryo is kinda just playable food at this point for me. Id love to see him building burrows and later !POSSIBLY! nesting in them. So he is kinda save from carnivores. It also love to see where you can expand the burrow to a decent size. Like you can expand 10 more times but the way you want. Like a tunnel 10 moves long. -if you understand what I mean- I just want to avoid monster cave systems under the map causing map lag etc. So yeah thats basically my suggestion. Or give it another special ability i dunno. Burrow seems like tve easiest sulotion for me.TI_HypsiLove

ruby mango
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carno doesn't seem to ever be able to heal the last 10% of health no matter how long they sit

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bleed is too underwhelming and too easy to counter (instant with mudding), it's almost a waste of mechanics, would be nice if bleed is stronger or harder to counter

main sleet
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As so many small animals have been shown as burrowing or digging in some way, it would be nice to mix that up a little and give some different abilities. As psittacosaurus burrows, and avaceratops has been mentioned digging, giving the same ability to protoceratops would make it rather too similar and lack an identity of its own. An alternate idea could be tree climbing in a similar fashion to goats, giving it an extremely unique playstyle where it can clamber up certain types of easier to climb tree for both safety and food. This also gives herrea a good reason to climb, being able to follow proto up and pull it out of the tree to kill it.

fair pivot
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i personally think that instead of burrowing, homalo should be a creature to hide in dead trees and logs. why? because it's so small, it seems like a better option. with it's size, the burrows it would create would be too small for anything but a compy to invade, which imo is not balanced enough, since that would mean it has basically no threats while inside. also, if we wanna diversify the small roster, we have to start somewhere, so instead of just thinking what we'll do with new additions, i'm thinking we could change stuff about the concepts as well. dead trees would be easy to get into as such a small animal, and as a larger one you'd have no reason to go after homalo in these, since it would be pointless to go after something that won't fill you even the tiniest bit. i could imagine other smaller carnivores clawing at the trees bark and slowly ripping a hole into it to get to the homalos, or if small enough, just sneak into the entrance they use as well, which would both add to the horror factor and make it fair since it would give them a chance to escape if they can make it out in time

ancient plover
grim bloom
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Rn, from how the trello roadmap looks it seems we wont be getting any powerful land carnivores. You could argue cerato would fill the role, but like come on, its cerato. Stego's gonna have no real actual enemies except for dilos, if they are similar in function to legacy. Which I feel would just make things like kentrosaurus a bit unviable, why pick the faster and possibly damaging to hit kentro with a unique playstyle. When you can pick anky with a bleed function essentially. In my opinion I think allo should be added at some point during the evrima phase, I'd imagine it has a 50/50 matchup against stego. It wouldnt be fast enough to attack cerato or carno, (especially due to ambush not being a thing) atleast not without hiding and catching them off guard. Unlike carno which is able to take 2 stego tail swipes before dying, an Allo would have the potential to take 5 or 6 before it died. However, it would take less bites than a carno needs to take down a stego. The only big carnivore which is terrestrial on the roadmap, which seems to be able to kill stego reliably would be the Rex ai.

thin grove
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Can footprints from other dinos have a different color from your own footprints? It can get kinda confusing when you’re tracking something and sometimes mix your own up with other

deep goblet
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These are suggestions for further down the roadmap!!

Burrowers Update:
-Homalocephale
-Monolophosaurus
-Burrowing System

Homalocephale is able to create burrows— a simple single chamber underground, like in Legacy. Other animals are able to enter these burrows, such as juvenile Utahraptor, or Dryosaurus, by holding their secondary attack button while standing over the entrance. Furthermore, a select few animals can modify existing burrows, making the entrances bigger for themselves and/or adding chambers to the interior, like Minmi, Avaceratops, Psittacosaurus and/or Orodromeus. A burrow entrance widened will, however, allow larger carnivores to invade as well. A burrow may only have a certain number of chambers before compromising its own structural integrity and collapsing. Burrows may also be collapsed or dug out by Monolophosaurus, forcing its occupants out into the open.

Waterways Update:
-Suchomimus
-Minmi
-Beipiaosaurus
-Austroraptor
-Elite Fish
-Diverse Underwater Environments

Sucho would be a pseudo-apex, controlling the shallow parts of swamps and rivers, far enough from the deep reaches of Deinosuchus. Able to swallow large meat chunks/fish/dinosaurs whole and store them in its throat pouch.

Austroraptor would prey upon schooling fish and the occasional Beipiaosaurus by diving underwater in quick bursts, otherwise wading on the shore like a heron. By kicking its legs, flapping, and twisting its body it will be able to leap from the water’s surface, providing a short escape if caught by surprise.

Minmi will be able to walk along the bottom of the water to eat aquatic plants in addition to the rest of its skill set.

Beipiaosaurus will be the most maneuverable of these playables, using its mobility to dodge the hungry jaws of larger carnivores.

New underwater foliage, rocks, and fallen logs will provide underwater terrain that is engaging to traverse.

cold karma
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Avaceratops needs an upscale in size. The isle's version of the Ava is way to small, nor will it survive much longer as a fun playable if it dies to everything, which isn't that enjoyable for most. In Evrima it needs to be bigger, and tankier. This is a real life fossil of Avaceratops vs an Albertosaurus. They need to upscale Ava to atleast a Ceratopsian what can handle 2 or three Utahs, because they fought Albertosaurus, one of the deadliest predators of their time. The Avaceratops was the Alberto's main source of food too, but the kill rate of alberto over Ava was usually 40 - 50%. So if Albertos had a hard time hunting Avaceratops, then Utahs should certaintly have a hard time as well. (look it up if you don't believe me 🙂 ).

ancient plover
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Hypsi being able to hear human voices through its antennas. When humans talk on walkie talkies hypsi detects the sounds with his HUGE antenna brows. Make. This. A. Thing. TI_Troll

TI_HypsilWow 📡 🤳

cold karma
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Here's another size camparison for how big Avaceratops is and how big is should be in Evrima.

ancient plover
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Darwinius as a small (cat sized) tree dweller, a bit like a lemur. Yes, it's a mammal, but it's anything but poorly adapted for treetop life (unlike stuff like Hypsilophodon and Orodeomeus, which are bound to the ground as shown by their skeletal anatomy). Darwinius could be an AI and a playable creature. It is active during the night and social, consequently lives in small groups. The animal's diet consists of fruit, as well as insects.
(And why the hell do you guys have this automatic "monkey bad :face_with_symbols_over_mouth: !!!1!!1" response)

fallen abyss
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https://youtu.be/EKLBSwdSMH4 music like this in the isle at night as one of the songs. Maybe there could be multiple songs :0 (without singing ofc) only certain parts of it tho, the eerie creepy parts.

betweenmusic.dk - facebook.com/betweenmusic.dk
An underwater concert by Between Music. Five performers submerged in water tanks, playing custom-made instruments and singing - entirely underwater. This is an excerpt from the concert.

AquaSonic is made by Between Music, Denmark.
International producer and representation: FuturePerfect Productions...

▶ Play video
vague sphinx
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merc net gun

viscid wasp
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Would like More places. More areas to hide and nest. Cool bays and beaches with cracks and crevices, as well as sources of food and water. Allow us to survive almost anywhere (depending on animal), and avoid the long-standing trope of “hotspot” areas, with everything else being just scenery. I wanna have to think before traversing an environment, plan my steps instead of hold “w” while looking away at my phone. I’m sure we’d all love to see a cool place and go “I wanna live here”, and proceed to make it home.
Basically, I’d like to avoid seeing the whole server sitting around one lake
I know they’re looking for a map guy, so this is more a list of wishes

lean night
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In the dinosaur selection screen, there could be an option for the player to choose the sounds that the dinosaur will make in the game (Evrima).

For example: I really like roar 1 from the old T-REX.
What if I, as a player, could choose between these two alternatives?

It would be necessary to enable a box with two options on the selection screen. The player would mark the desired option and depending on the selection the dinosaur will make a certain package of sounds.

The sound of the old Rex is just an example. They could implement new sounds.

And it would not be necessary to have many options of sounds per species. I think that two options per species would be enough.

solar gulch
#

under water crevasses? or an minor burrow for deino, nothing much but like an nice place deino can dig out to have an safe place to rest for abit but would collapse after some time or if another one was built and another one could not be built in the same spot for an short amount of time to encourage movement for the deino but it would potentially act as an safe place for deino to drag small to medium sized prey to eat (this would be decently close to the water or even built in the water with the creation of an air pocket) larger deinos would not be able to swim in an smaller deinos lair. i would think that if its bult in the water it would take an shorter amount of time to collapse this idea is mainly intended for rivers with sharp river banks. an deino player can grow to large to fit in his own lair and would haft to take time to expand it but another deino could do the same thing in order to invade and lair (building/invadeing an burrow would cost alot of stamina and this amount increases the larger you are as the more you haft to dig

rugged portal
#

Can we get Fog

merry flint
#

Maybe a compass we could toggle if we want to? Mainly for the Spiro map lol. I really do like exploring but once I'm in the dense forest, I usually end up becoming a goner because I'll accidentally lose my sense of direction. (In V3 and Thenyaw you can scale things easier and find out where you are that way.) For those who would rather not have it and have more of a challenge, they could just disable/untoggle it.

late arrow
#

with the fish mechanic planed in evirma maybe make dinos like sucho,bary and spino get more hunger from eating fish and less hunger from other dinos since sucho,bary and spinos are piscivores mostly. and maybe add crustaceans like crayfish and mud crabs.

lean night
#

I will call "a full cycle" the period of one day and one night (24 hours). I'm not sure but I think that each period (day / night) has a fixed duration of 30 min.

In real life the length of day and night is variable. The day increases its duration until on December 21st we have the biggest day of the year (the smallest night). It is the summer solstice, which marks the beginning of summer in the southern hemisphere (beginning of winter in the northern hemisphere).
From then on the length of the day gradually decreases (and the night increases) until on July 21st we have the longest night of the year, the winter equinox that marks the beginning of winter in the southern hemisphere and the beginning of summer in the hemisphere north.

My suggestion is to implement the seasons in the game and the dynamics of solstices and equinoxes. The days and nights would have variable durations automatically imitating what happens in real life. In the game every 6h we would have a certain season so that in 24 hours a complete year would be completed.
The day will have increments of time until it reaches its maximum value with 40 min duration (and the night with 20 min) on the solstice. Thereafter the night would have increments of time until it assumed its maximum duration with 40 min (and the day with 20 min) at the equinox.This dynamic opens space for personalization of the map as the seasons go by.

fluid basalt
#

Might want to take another look at the regional spawning system, sometimes it will spawn you on a hill and you will slide to your death

late hill
#

Do something to make carnivore viable.

ancient plover
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Stupendemys for swamps as an AI (or possibly even as a playable creature) and a potential prey item for Deinosuchus and/or Spinosaurus. It's a giant side necked turtle from South America, from the mid Miocene to the early Pliocene (13-5 MYA). For comparison, Megalania went extinct during the end of the last ice age, and Pelagornis went extinct 3 MYA. Stupendemys is 2.35 metres long, and fairly wide as well.

naive herald
#

The option of being able to grab your baby and be able to carry it would be very good, that would help a lot in terms of transport.imagine a rex mother,and a baby rex,if the family need to move(for food,for be safe etc...)the mother rex will grab the baby with the theet,but you cant attack while you have your baby on your mouth that a pteranodon mother can grab her calf that cannot fly, or that a deinosuchus mother puts her calf in her mouth up to a certain point (for example, that the calf is less than 75%)

golden jasper
#

I think that group limits should be removed, I understand that we don’t want huge mega packs roaming around but people will just use local and do it that way anyway. I think they’re a bit unnecessary and kinda tedious when you want inv one or two more of your friends

cold karma
#

Sense I covered Avaceratops, I think I should cover Albertosaurus as well. In the isle, (I will mention this again) have drastically changed and sizes and shapes of dinosaurs to fit what they deem worthy to call that dinosaur. They've done this with many of the predators and and herbivores alike. Example: Albertosaurus. Its a tanky, robust, and speedy hunter, due to how the isle has depicted it. But in real life it wasn't as tanky or robust enough to do what it does in the isle. It had a slimmer build and it was still very fast, using numbers to distract and disorientate prey, but it was an ambush hunter, waiting for prey to pass by, then attack it when its prey would least expect it. Albertosaurus needs a downsize, because even though its just a game, i think it would be a much better build for Albertosaurus.

grand mauve
viral marten
#

The constant disconnects in Evrima need to stop.

#

Isla Nublar 1 and Isla Nycta

cold karma
hot hornet
#

When the character menu is updated for Evrima, maybe instead of the legacy system where you have to hover the mouse over the icon (food, bleed, stamina, etc.) to see your stats, just have the numbers appear next to or on top of the icons. Simply for aesthetics, maybe the food and water icons could get some color in the menu too, with maybe some variation of color depending on you Dino’s diet.

ancient plover
#

version 6.30.37/General feedback

Before I get into anything, I want to emphasize one thing.When the game WORKS, it's a blast. It's way better than any version
of Legacy, and it already has many unique and fun abilites, such as : Carno charge/Utah pounce/Hypsi Spit. (ofc there are way more stuff, but you get my point)

But let's get to the bad side of things. Evrima was released more than 6 months ago, and honestly I don't know why, but the game still
has so many small and big technical issues, and please for the love of god, Spare me with the "The development is hard/takes time etc" lession.
I'm aware of that, and I heard this atleast thousands of times, whenever I gave any negative criticism.

Input/movement: We have this issue since the release of Evrima, sometimes it's better sometimes it's worse. No offense at all, but this is such an "baby" issue of a game. After 6 months, we still have input locks, and still have issues where the game just randomly stops your movement (walk/run/trot, doesn't matter). I would thought that we will be over this, after a few hotfixes. Guess I was wrong. I'm really hoping that we will say goodbye to this problem soon. Forever.

Performance : I have a strong PC, so I don't really have problem with the FPS, or atleast not many times. So my only problem about performance is the tile loading. It's terrible, you literally have a sec of freezing everytime you get close to an other Tile. This affects combat horribly. It's just destroys the whole fighting experience whenever you start to hunt near a border of an another tile. Some people are even abusing it,so I would consider it as a pretty big issue. It needs to be fixed ASAP.

#

Netcode : I'm not a dev,but even I know, that the "base" of a multiplayer game is the netcode. If your netcode sucks, you can add thousand of mechanics/thousand of playables, it's still gonna be a terrible experience. I think many of the current issues are coming from this, such as Teleporting and stuff. I do have to admit that tho, that there was one build, where the teleporting was pretty minimal. I would suggest to hire atleast one dev, who is literally specialized to work with netcodes.

the point of the recode : It was mentioned many times, that you guys doesn't want to make the same mistake again, wich was building on an unstable base/adding half ready stuff on top of each other. I feel like this isn't really true anymore. I will bring up my favorite example, Grouping. The currently implemented grouping doesn't even have a "kick" button,wich is a key element. The grouping mechanic was released as "finished" on the roadmap, yet it has so many problems. This type of inviting what we have now, I agree it really sounds good on paper, but in the game, it has so many issues. Such as have to recreate groups because somebody randomly pressed friendly to someone, and therefore they created a new group. Group names after relogging sometimes doesn't even appear. This is nowhere near to be finished. It's not top priority, but goes straight against the whole idea of recode. There are many examples of this, but I guess half of it is due to netcode issues, so I don't want to list them.

#

The point is I'm making, the game doesn't lack fun, it doesn't lack content as much anymore. If everything what is implemented would work properly, this would already be a good game.

I don't have problem with how fast you guys creating new content,I think you guys have taken a pretty predictable rythm by now, wich is a really good thing. But I simply can't overlook that how many technical issues the game have, even issues wich are here since day 1.

I really hope that we will reach a good technical state soon, since as I said before, that's the only thing that holds this game back, significantly.

mental relic
#

when the skin system comes out there should be more customization than just skins. Thing like eyes should be able to be changed to colours withing reason yeah ik colours with a u its a Canadian thing. Other things should be changeable like lets say triceratops horns with little spikes on them long thagomizer spikes on allos back bigger toe claws for raptor dinosaurs like utah and troodon larger head crest for para and petra the list goes on. This could just make customization a lot cooler but these thing would have to be unlocked via perk/diet/elder system to show that u have to much spare time on your hands and that you grind for cosmetics but of course the elder system should still provide non cosmetic same with perk system and diet

kind thorn
#

Sub and juvi rex should not be like allo, Cera etc they should be more nimbel and fast helping theri slower patents tricking other dinos into an ambush because rexes where Skinny and not allo or Cera like at all for a big portion of theri growth stage so it would be better If they started gaining strenght and mass towards the end of their sub stage but loss the Speed of theri early sub and juvi stage the

lime dune
#

We totally need to be able to put memes in global chat :)

thin grove
cold karma
#

I think that we can all agree that the Isle's Allosaurus is pretty loud, but its really short. Allos can basically "scream" louder then a rex. I think it deserves to have a longer broadcast, not longer then a rexes or a gigas, but atleast 5 seconds longer. Maybe add a trill like sound at the end? (https://www.youtube.com/watch?v=D8UghXS8PYQ {Skip to 34 on the seconds . (I think parts of these sounds could be included the end of the Allos broadcast. Basically these sounds could be included at the end of the braodcast, like how birds do, they start off real good, then end with a certain trill right? Maybe these sounds could work in that manner.

lean night
#

Whenever it rains at The Isle, rain occurs throughout the map at the same time!

I suggest that rain be implemented more dynamically in the game. I think they can keep the rain on the entire map for an indefinite duration, but I also think there could be localized rain. Rainfall would occur randomly in certain areas of the map.

Especially in huge maps, from the size of the island V3 upwards I think that a system like this will bring more dynamism and immersion.

wet kernel
#

FOLLOWING UP MY T-REX BASS BOOSTED SOUNDS SUGGESTION
so i found this video of a cassowary and thats exactly what i ment.
im sure you could make this even better but for inspiration this is probably the closest, that i can "show" it to you
just imagine it like 20x louder and maybe an even lower frequency so it really gets to you on those 7.1 surround headphones

survival horror if you know what i mean

also remember, i said id be cool if we had these "underlying" the actual JP Roar Calls of the rex

ps: there is no need to only make these for the rex either, maybe bigger carnivores could have this in general
https://youtu.be/3wB3BKHmxZ4?t=47

The cassowary makes many different displays and sounds of communication during its cycle of mating, parenting and maintaining distance with other birds.
This video shows a large young female bird letting others know this is it's territory. It gradually inflated its whole head, neck and wattles before bowing over as shown to force the air out mak...

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cold karma
#

https://www.youtube.com/watch?v=SpO_ov2iWyI&list=WL&index=3&t=22s ( I know these sounds are rexes but the devs have kinda made it clear they aren't changing the rexes calls for this {especially Dondi}) I'd suggest changing Albertos's calls. As of now, his 2 call, 4 call, and even broadcast lack spirit, you know? His calls aren't that interesting. But if his calls were changed slightly or completely (either or) he could become a nightmare to hear. Imagine hearing this during night time in Evrima.

In prehistoric Hell Creek, a monster's presence is felt, not just only heard.

Artwork by RJ Palmer
Sound Designed by Jack Mills

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#

Dilo has some great calls to use at night, but in the day its not very threatening. But imagine an Albertosaurus is standing right in front of you, and it just starts rumbling! And to add to that, its not opening its jaws to admit the sound. It would be terrifying to hear and see. And again, it would add another big distinction between Rex and Albertos in the isle, further more, making it a more enjoyable and intertaining creature to play.

night bolt
#

Clicking G as a herbivore on a bush(or tree for future things) to grab a mouthful of leaves and carry them to a Juvenile or eat it for later

still spindle
#

Well i was thinking of a climatic mechanic:
When rain will be a thing on the evrima branch,it would be realistic if there was an cold mechanic,lemme explain:

If its raining, there will appear an hud icon that shows you that your body is getting cold, after like 5 minutes, your stamina will regenerate a bit slower, and your speed will get lower and lower, and if you stay under the rain more than 10 minutes, you will start to lose stamina and when your stamina will drop to 0 then you will start to die, but not with the blood screen, its a freezing screen (an ice blue color) and then you die.
So the only way to save yourself from freezing to death is staying under a tree or a rock formation (the rocks formations will be more efective because they are more solid) so that will be realistic and good for the plants to grow up again for the herbivorous animals

trim linden
#

Unsure if this channel is for suggestions or not. But adding a simple 8, 12, or 24hr cool down on character swap would allow for people to have character slots to play with. This will avoid any strategy gameplay involved in switching characters on the fly.

small glade
#

Add a cooldown time to the regional spawn system. I mean, a time that takes place in the area you chose earlier, as some players are abusing it. They die and keep appearing in the same area to attack me or suicide themselves for food for example.

solar gulch
#

make dinosaurs slower at night or if its raining especially if its raining at night the raining debuff would apply to dinosaurs who swam in the past 10 seconds and the nighttime chill debuff and rain debuff could stack the speed debuf could also come with a hunger slowed buff slowing a players hunger drop rate to help players not starve from the speed debuff for the speed debuf i would say at max a 10% speed debuf and 10% hunger buff this would only last for 10 seconds after the causes of it are no longer in effect.

night bolt
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Idk why but I thought of Para having a small thing so it takes longer for it to dehydrate, letting it not go for water a whole lot

This though may not be a good suggestion for those who like the para eating aquatic plants in swamps idea, but maybe it can have both?

ancient plover
# night bolt Idk why but I thought of Para having a small thing so it takes longer for it to ...

Id suggest that all big or nomadic herbivores should have a slightly bigger amount of time before they dehydrate. Especially for the nomadics. Their nature is to travel great distances without water. As juvenile you can have a normal water loss due to your age. But as an adult you should be able to at least travel 1 or 2 hours so you can peacfully rest and graze without having to stay too close to watet where predators are waiting for you to come by and take drink

real relic
#

giga special could be a bite where they tear off a meat chunk off a dino their size or bigger and you can eat the chunk and the victem would be bleeding alot but this will need alot of stam because giga does a little trash which makes you tiered so no spam for free food and rex special could be a bite where it aims at the neck of a victem big as rex or bigger (as long as rex can reach the neck) and this will cause a stamina battle where as long as you got more stamina and can click faster you can get out of rex neck bite with little injury but if you lose the tussle you lose alot of hp and get some bleed since rex bite packs a punch espcially on the neck but good news is both you and the rex would have a low amount of stam for a chase so you could trot away if your dino is a fast walker

#

Also add trample example:rex steps on utah utah gets hurt or dies

cedar zodiac
#

I would like utha to be able to drop prey with up to 100kg more than him for those who don't like my suggestion in #balance-feedback

because it doesn't make sense that he doesn't drop something that is similar to his weight and size

weak zealot
#

some of the creatures really don't give enough food I think
I found a hyspi and ate it, that thing was bigger than my dinos head (I was a juvie carno) and it gave me almost nothing at all- I couldn't even tell the difference

crisp kelp
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This is kinda a silly suggestion but would it be possible for smaller animals (the size of Hypsi) to jump up and ride on the back of large Herbivores like Stego? Would add a nice little symbiotic relationship Hypsi could blind threats and the big herbi could provide protection from most threats.

earnest sedge
#

Kangaroos are known to go to water when pursued by predators, and if the predator follows them into the water, the kangaroo attacks and drowns them. Tenonto could do something similar, getting on its hind legs in the water to have a significant combat advantage over things it wouldn’t be able to defend against on land. Tenontos gonna be eating swamp plants in the future anyway iirc, so the ability makes sense. The obvious balancing factor would be aquatic predators like deino

#

to add on to above, tenonto could have a stance change option that is useable when in water. the stance changes tenonto to stand bipedally, allowing it to defend itself in water better with devastating claw attacks, and lets it stand in deeper water. this could also be used on land as a defensive stance

solar gulch
#

ok ok hear me out crab ai

vague sphinx
#

Yeah sure maybe on beaches, but in rivers eurypterid ai are the consumer's choice.

grim bloom
#

Add in the music from legacy into evrima, It doesnt from my knowledge state its coming back anywhere on the roadmap. But the music really helped the feel of the game, you could turn it off if you wanted to but if you didnt want to. You had a great soundtrack to listen to, you guys knocked it out of the park with the music. Really unsure then why its not in evrima, unless you plan to get even better songs in.

somber bough
#

Herra color changing suggestion
I think it would be cool if herra had the ability to change its detail color depending on its call, Red: threaten Blue: friendly and Yellow: Danger

fair palm
#

Not sure if this has been addressed yet however I've encountered the issue of getting stuck numerous times while getting out of the water, as juvie and adult, even to the point I have died because of it aha. If it has already been worked on, maybe some more refining to make water to land transitions more fluent

cold karma
#

Adding to @somber bough's suggestion up above, I do think something should light in a different color when it calls but I don't think it would be that interesting if it was its detail. Maybe its Neckflap instead? https://www.youtube.com/watch?v=o3uzMpTgStA

Anoles represent a fascinating group of lizards that visually communicate with one another. Male anoles, for example, extend a colorful dewlap to signal to rival males and receptive females. They also perform other conspicuous displays and have the ability to change the color of their skin. The invasive species from Cuba, called the Brown Anole...

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Maybe with ability as well, to fold in its Dewlap, and flash it whenever its calling.

verbal ocean
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adding another method of punishment like "you're fish now", "you're now a pile of how your behavior is, poop"
transforming the player into a semi-sentient form of poop that doesnt have hunger or thirst to await the admins mercy of a slay/kick/ban as they cant move to kill themselves. shitty behavior deserves a shitty punishment.

edit: enjoy your time on self reflecting your behavior towards others. enlighten yourself with knowledge of the social construct "kindness". archieve inner peace through your journey through the intestines of life.

agile dawn
#

Just an idea for the grouping system along with the dimorphism. It would make it interesting if only one (maybe 2) male can group with females at a time. If another male wants to join that group he would have to use a 6 call (challenge call) towards that male in that group. Similar to the grouping system an accept or decline option would pop up. If the group male accepts the challenge the 2 males will fight to be part of the group(The group male’s name won’t be visible to his group during the challenge). The Winner will automatically be joined with the group. If the group male declines then he will automatically be kicked form the group and the other male will automatically be added to the group.

The only time that multiple males can be part of the the same group is in Bachelor packs/herds. They must leave these groups in order to group with a female.

agile dawn
#

Going with some ideas people put out for the Herra. It would be cool to see the herra go in the direction of the Green Anole lizard. This lizard is like a mix between a Chamaeleon and a Gecko. It can change from bright green to brown like a chameleon and climb most things like a gecko.

1.If the herra is sick or hurt it should turn brown. (Anole lizard usually turn brown if they are scared or stressed) people would still be able to change the herra’s skin when the skin mechanic comes out they would just turn various shades of brown depending on how hurt, sick, or hungry they are.
2.herras should be able to climb more then just trees. They should be able to climb up and over human structures like building, walls, fences, and crates.

thorny talon
#

Ive got some bug that i had in patch 2.0 for evrima. Sudden escape to the main menu while playing on server. It happens to me quite often. Dying couse of this. Before the Last Hot fix it was fine. No matter what server i am playing and wut i am ingame doing the game goes to main menu.

covert hornet
#

Would be good to visually be able to tell the difference between players and AI. Don't want to fight player dryos as a juvi 😢

flint violet
#

A small one, but, it's a nice QoL change:

Regarding tenonto's attacks, it's sometimes a real pain to try 'n bite or swipe respectively. Changing the control scheme to allow tapping and holding buttons to do your heavier attacks would be nice instead of possibly doing the wrong attack due to momentum or whatever. As an example,

Bite - Tap left mouse.
Swipe - Hold left mouse.
Kick - Tap right mouse.
Slam - Hold right mouse.

wispy pelican
#

Possibly add an option to toggle ambient noise. Its nice dont get me wrong, but it can get annoying and kinda gives me a headace if it goes on for too long.

limber lake
#

Hello. This may be a rather odd request, as it does not pertain to any dino mechanics, but rather, something helpful to all players: translation, as in language. Let me explain:

Say, you have someone in your group who doesnt speak english but can speak spanish. If you cant speak spanish, itll obviously be a problem communication-wise.

But, what if you could type
/Spanishgreetings and a list pops up showing different greetings in Spanish. You can hover your mouse over it to see what it says in your own language. You click on what you want to say, it enters into your chat box, and when you click enter, BOOM, you have said hello in spanish.

People who dont speak english should also have this same pop up menu, except translating from their language to whatever language is needed.

Similarly, there should be a list of other things you can say like, "I need water" "I see utahs" "Quick, hide" and things of that nature.

It may take a good but if time and effort, but I think that this can be done for other languages as well, like mandarin and Dutch.

It's totally understandable if something like this is a bit much. But I have noticed more Dutch, spanish, french, and Chinese players in evrima, and it would be cool to be able to talk to them. I think this would be beneficial, seeing as it would be impossible to type Mandarin characters on a standard english keyboard.

This would also be great so that you can play on whatever server you want and never have to worry about communication.

deep goblet
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Eventually, to differentiate Acrocanthosaurus and Giganotosaurus, keep the ability floated a while back for Giga (tearing an edible chunk out of a still-living creature), and grant Acrocanthosaurus its own ability— a flesh-grazing ability. Acro would latch its jaws onto a large enough opponent, and drag its skull down the length of them, tearing flesh as it went, causing high amounts of bleed.

This also allows for a bit of functionality to its redesign— that beefy, armored neck could be to prevent rival Acros from utilizing the same ability on it, or provide extra resistance.

dreamy obsidian
#

^ What this could do, in my eyes, is let the giga eat the chunk while also fleshing out a lot of bleed for the opponent, causing them to suffer severe blood loss, turning Giga into the bleeder of the apex tier.

frozen solar
#

I think the idea of juvie Trike could be tweaked a little when it comes to Evrima finally. While it's adorable that it's just a round helpless little ball that is a mirror image of the adult and all, it's really not practical in a survival game setting. Because it's a sized down adult and doesn't have its own anatomy, there's not much that can be done for it currently to let it actually survive and be enjoyable. In comparison, juvie Rex can run much faster than the adult, and its ontogeny changes a LOT through its life cycle as it trades in that speed for absolute power as it grows up. Long legs being the key to that.
I think letting juvie Trike grow into its legs, like most young animals, instead of being a stumpy small version of the adult would make the model look and function better. Right now, if you just increased the juvie Trike speed without touching the model it would look hilarious and ridiculous. If it was a little less thick, and the legs were a little longer, it wouldn't look bad if you increased its speed then. Have the juvie be faster than the adult, and trade in the speed for the power as it grows up, like its nemesis Rex. It would let you keep up with your herd instead of lagging behind pitifully, and would then make it more fun to play as a baby if you're decide to spawn in, so that it isn't slow and terrible to travel to a water source. (I'm not suggestinga a radical speed increase, but at least faster than an adult Trike when they're both running would be helpful to the gameplay, you know? Kind of like how large bovines work. The young are faster than the adults. Pictured a bison and baby bison below to show what I mean by "grow into its legs" haha)

cold karma
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https://www.youtube.com/watch?v=8cqgHljxKho I think about shant, being such a huge, robust apex fighter, gaze at it. Hoping to one day get a shant egg invite. But then when I listen to its calls, its doesn't sound like a Gigantic beast anymore. Maybe Some of these sounds/growls could give Edmontosaurus some nice, deeper, scarier calls.

Phuki is a rescued Asian Elephant from Thailand's logging industry, and now comfortably resides in Chiang Rai, Thailand. With chronic abscesses, arthritis, and a poorly healed broken ankle from his logging years, leg treatment is done every day to reduce the pain. Since Phuki is in musth, he can get agitated during these procedures, as evident i...

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lean night
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The prehistoric environment was certainly quite hostile. I imagine that you would be walking in the woods and in addition to the dinosaurs, you could be attacked by insects, perhaps some dragonflies with 70 cm wingspan.

The movie king kong (2005) portrayed this reality a little! I am not going into the merit of what was right or wrong in that film, but in this specific issue.

I think The Isle developers could implement some insects (spiders, dragonflies, beetles, scorpions) in the island's ecosystem. At first, I don't see the need for these insects to interact with dinosaurs ... it would only be to compose the environment.
But I also think that this could be a starting point for other future ideas like: the inclusion of dinosaurs that eat insects. In this case, the insects will start to interact and not just compose the environment; also the possibility of your dinosaur being eventually bitten by one of these insects and poisoned for a certain time, making the environment more hostile.

cold karma
ancient plover
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QoL : Make it so you can toggle on/off the auto-sprint. Having enabled both type of sprinting (as it is right now) can be a bit frustrating. Sometimes I only want to run for a second or two, yet the toggle keeps me running for more.

graceful pumice
#

Quills for Protoceratops
How cool would our Proto look if he had these quills on its tail?
Pretty cool, if I do say so myself. peepoCoolDrive

A swift tail swing, and a Troodon, Velo and what not would think twice before making a move towards the next Proto. This would give Proto the time to run away and hide, and obviously having to regrow the quills back with a timer.

ancient plover
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Not sure if this was suggested before, I don't remember. But dinosaurs wich doesn't have jump, the space should be a "step over" something button. Like, stepping over a rock/log.

wispy pelican
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On the costal area, have beached fish spawn there to act as an alternative food source for juvis. It would give players an actual reason to go there

cold karma
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Allow players to bite while sitting down. There have been many times that I have died because I couldn't bite someone as they were biting me.

thin grove
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If I’m not mistaken, the way AI forms groups at the moment begins with each individual spawns alone to later on find other of its kind (plz correct me if I’m wrong). I think it’s a great thing. Juvenile predators, or other weak carnivores, would hunt alone AI while larger predators and packs would certainly need more nutrition and therefore would hunt groups of AI. One thing Id like to suggest, that could bring a bit more depth into this, is when AI groups up there should slowly spawn young AI individuals of their kind around them. Why Juvenile AI should be in the game is easy. If you can’t bring down the adults, you might as well snap up one of the juvenile for later consumption.

main sleet
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Orodromeus Revamp Suggestion

Orodromeus has always been one of the 'classic' AI roster, serving as easy food for hungry carnivores and not much else for a long time. With hypsis addition however, it has been shown that small creatures can function in a fun manner and able to survive in many potentially interesting ways. As so much of the small herbivorous roster has been shown to burrow, and hypsi can leap into trees, I wanted to go in a different direction with orodromeus and allow it to be much more survivable in the open plains.

With slight tweaks to its model and leg length, oro could be made significantly faster than the more short legged hypsilophodon (but still slower than utahraptor and carnotaurus), possessing both a high sprint speed and exceptional agility. Like many other small and fast animals like hares and gazelle, it could also be extremely agile, being able to retain its speed without skidding in even the tightest of turns. This would allow it to duke to the side without losing speed if its pursuers managed to get too close.

Pictured: Orodromeus visual update.
https://cdn.discordapp.com/attachments/770382272632193084/794168998794493972/male.png

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Leap Ability
As a last resort, orodromeus would have an additional ability which would act as a method of completely losing a predator if timed right. If a carnivore is right behind a sprinting oro, with a press of a button it could dig in its feet, launch itself into the air upwards and backwards while twisting its body, landing facing the opposite direction already sprinting. If timed perfectly, this would put it behind the pursuer already moving at full speed the other way. If done too early, it would result in sprinting directly into its jaws. This would be entirely separate to its 'regular' jump ability which is common to many playables.

  • Controls would be simply pressing RMB while sprinting forwards. The sprint would continue in the opposite direction automatically once the jump lands.

Pictured: Orodromeus leap ability.
https://media.discordapp.net/attachments/770382272632193084/794199836718792744/oro_leap.png?width=1440&height=527

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These combined features would function together in a manner which allows orodromeus to specialise for life in the open plains, being the only small animal able to remain outside of the dense undergrowth unlike other creatures of its size. Much like hares and gazelles, oro would rely heavily on its good speed and extreme agility to avoid predators, rather than more exotic methods such as burrowing or climbing. A hungry utah or troodons' best bet to catch one would be through ambush, rather than direct pursuit, else they risk ending up with an empty stomach.

Art by Chai

agile dawn
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I’m going to piggy back off from UpInSky’s comment about the costal area.
The costal area is so beautiful but to be honest it is a dead area because there is no reason to go there (no food or water).
My suggestion, like UpInSky’s, would be to provide players with a reason to be in that area. I think the beach would be the perfect place to implement some of the perk systems. For example the carnivores could go dig up crabs and clams on the beach and For the herbivores they can come and eat some of the sea plants that are exposed at low tides. Another perk that can be implemented would be for the dinosaurs to take salt bathes in the ocean to help get rid of skin irritation(like a rash from a poisonous plant) or parasites on their skin (Birds are known for taking salt bathes in order to get rid of mites, lice, and flees).

delicate stirrup
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If there is a setting to change the mouse sensitivity then i cant find it, but if there isn't a setting for that then it should get added in soon. Just by flicking my wrist 1/16 of an inch my camera spins like 80 degrees. The only way I can fix it is changing the settings of my computer, but the sensitivity is fine in other games, so I'd have to change it every time i wanted to play TI. Either add this setting soon or lower the sensitivity in general. Also I do understand this isn't really the most important thing in the world, but it does matter.

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UPDATE I just tried changing the cursor speed via my computer settings and nothing changed in-game, its still crazy fast. The game is unplayable for me right now because of this, so please, please add this option in the settings

cinder stump
delicate stirrup
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ANOTHER UPDATE I downloaded some software for my mouse and that fixed the speed, however my suggestion still stands, you should be able to change the sensitivity regardless.

strange tusk
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On the beaches, if AI crabs, clams and my particular favorite because it weirds me out, razor clams are to be added, I feel like a rare thing to happen should be a massive beached whale or shark, either prehistoric or modern based on the devs choice. It'd be a large source of food for carnivores, and could draw AI seabirds and crabs to it. another thing to spawn can be seaweed on the shore. Just basing this off some others suggestions, not really trying to steal them, but I do feel like a beached whale or shark would do better over fish unless you mean it in the sense of the amount of fish like a salmon spawning season, with hundreds of ones that have died and are on the shores or in the shallows.

ancient plover
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Talking about coasts TI_Troll TI_Troll TI_Troll

Pela, Notho and Atops when TI_PelaRage

ancient plover
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When Parasaurolophus is added, it would be cool if there was an option to toggle between no crest membrane, moderate/small membrane or full/big crest membrane.

still spindle
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Well, this last few days i was hearing about the orodromeus and his abilities, well i have one that is actually a paleontologic FACT.
Now to the discovery: in 2007 in montana a new dinosaur was classificated to the science, the oryctodromeus.
This dinosaur was a small herbivore, nothing so amazing...
BUT, the trurly amazing thing is that he was found in a tunnel that he himself digged! So that means the oryctodromeus was the first dinosaur that its 100% confirmed that was a digger dinosaur! And this year for example, the changmiania is a dinosaur that was found in a PERFECT conditions and in a sleeping pose, means that the dinosaur died sleeping, and yes, in a tunnel!
And what i mean by all this is that these 3 dinosaurs have something in common: they all are from the same family! So, why you cant just give to the orodromeus a digging mechanic, but not just doing a hole in the ground, i mean to make tunnels instead and this gameplay style will be really amazing and interesting!

ancient plover
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Soft tissue display structures for Brachiosaurus and Brontosaurus
Since Magyarosaurus's model has these flaps of skin on it's neck, it would be nice to have additional soft tissue display structures (like dewlaps and wattles) for the models of the larger Sauropods. Bizarre and speculative, but nonetheless plausible. The sauropod pictured here is Dreadnoughtus (not suggesting adding it to the game, but just as an example of the sort of stuff I'm talking about). There's a bunch of more refined illustrations showing this sort of stuff.

ancient plover
visual carbon
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As Oro is the thing everyone is talking My idea is to make oro a support class. Now oro won't give you more health or damage but can dig up roots for you giving you a bit of a bonus to your growth and a good bit of food. Oros hearing is one of the best being able to hear threat's from far away.(could also be given to para) The final ability is being able to jump on the backs of dinos. While on the back of a dino it gets a bit of food the same as grazing (this is to emulate that it is eating bugs on the back) the dino that oro has jumped onto would get a slight speed buff.

ancient plover
frail dagger
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some moves idea for deinocheirus, apex omnivore brawler duck 🦆

tranquil acorn
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BBC

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Spy croc hatching films a mother croc with her babies closer than ever before and reveals the caring side of a fierce creature.

To discover just how like us animals really are, animatronic spy creatures ...

▶ Play video
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Idk how many people have shared this already but if they make it so mother and father dinos could pick up their young I think it this is a perfect example of how a deino or something could pick up their babies in game

frail dagger
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if possible add future for discord bot to auto add up and down votes to ideas🙏

formal patio
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Please add 'FOV setting' for wide screen user

shy badger
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Remove the Utah purring when it's lying down. I'm trying to hide not act like a demented cat.

keen mulch
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For small dinos like hypsi to compy, they should be given a camera that is slightly above the dino instead of behind it like how it is now. its difficult to see above grass even as a hypsi, im afraid of how the pov will be for a homalo or compy

delicate stirrup
# shy badger Remove the Utah purring when it's lying down. I'm trying to hide not act like a ...

Another idea is a mechanic that could be added in the future where you can hold ur breath by holding a key, and then the oxygen meter to show if ur drowing will pop up and thats how long b4 u need to take a breath again. yes that was very easy to understand :)
basically if u hold a key then u hold ur breath and ur silent but u cant hold ur breath forever. now to give this more of a purpose, u would have to make the breathing a little louder (not too loud tho). after u stop holding ur breath however, u pant to regain o2 in ur body like u would irl. i just think this might be a neat thing to add once the game is more developed. but i mean it might make it too complicated, idk.
also ✅ if yes, 😐 if meh, and ❌ if no

night bolt
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Most animals, even herbivores chew on bones for calcium, I wonder if there could have some kind of system with that mixed with the gore system

past laurel
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On player profile have it tell u what section of the map is in like north west south or center

ornate patio
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I'd like to recommend please, please please for the love of god smoothing out the water's edges so it's not overwhelmingly infuriating when you're trying to leave a river, lake, pond, etc and you're cucked by it just flat out not letting you, leading to deaths that feel like BS, and or just annoying situations where you have to ride the riverside for a bit trying to find a spot that'll let you up when it really really shouldn't be like that to begin with... For the most part it seems to be with central swamp in particular(I don't believe the southern rivers and even the big swamp have this issue. I know that it'd be better if I sent screenshots and I'll try and do so when I get the chance.

somber bough
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Possible human structure: Giant Eco Domes

I think it would be cool if there were giant domes on the map that were filled with different types of tropical plants, maybe these could be hot spots for edible flowered plants

Also they could have paleo plants in them which would be special species of plants that give much more food than others

wispy pelican
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^^ If you are gona add eco domes on the map, dont make the same mistake like with the aviary, where looking at it drops your frames to 1.

thin grove
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One issue I find with group limits is limiting the amount of “individuals” you can have in a group, no matter if they’re juveniles or adults. Meaning you can either have all adults in a group and no juvies or a few adults and the rest juvies.

I don’t know about you guys but I’d rather like if you could keep all the adults and have some extra juvies to it.

I suggest to make two types of limits for grouping, one for adults and one for juveniles. Let’s say a group is max 4 adults, then maybe it would have max 6 juveniles to it. When a juvenile reaches 50% growth, it would either claim a spot with the adults or if it’s full it would automatically get kicked from the group.

ancient plover
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I know some people may not agree with this but hear me out,
I think a MUCH bigger map is better for the isle, people complain about never finding people on legacy, well that’s because there are so many landmarks close together with all this empty space, so a good way to balance this is to make lots of landmarks across the big map.

My second reason is exploration. Having a big map would be fun to explore and you would actually feel like it’s a real island instead of a chunk of land with not much diversity, now I know people say they never find people and it’s also because of all the landmarks but so much more open space, upping the player count to something of 400-500 on a bigger map means it feels like a real place full of things to discover. Because the map is so big you will probably spend hours playing this game you love looking for all the places across the map with lots of areas to explore, nest at and have fun. Making it feel like a island and not some slab of land with rivers and a couple swamps makes the isle feel more real.

I hope someone takes the time to read this and know that there are some downsides to this but I do think this is a better option than a smaller map

proper gate
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Now when the carnotaurus has been added I feel that the Utahraptor has gotten very hard to survive as. The carnotaurus is both faster and stronger so as an Utahraptor you have allmost no chance of survival when it has spotted you. Carno is basicaly a better Utah in my opinion.

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atleast right now that is.

drifting cedar
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Carry buddies idea. Bigger bodies could be unlocked for others to drag if another one starts carrying it. In this example utahs carrying a dryo. Would be a fun little thing that enables more immersion and group activity. Much love ~susu

stone musk
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edible roots could be cool. so basically an herbivore could uproot grass and plants and eat the roots. there would be different stages of root and each would be different from the others. grass: grass roots are everywhere and give 10% food and 3% water a bonus is that this would stack on top o-f grazing so you could get 30% food from grazing now and a little bit of water. bushes: again this would still apply after the bush is eaten a bush root would give 15% food and 5% water. tree roots: this is the hardest to get to and would only be available to apex herbis. the tree root would give 20% food and 10% water. however in uprooting a tree there is a 10% chance it will fall down so this would be risky. next are specialty plants like swamp plant roots. ok so swamp plant roots would give 15% food but 20% water depending on how close to water they are. i had someone state that burrowers could abuse this mechanic as roots would be exposed in the burrows so i had an idea. in a burrow and abundance of roots could be found however once a root is eaten it will not come back for a long time (im thinking 1 week in isle days) this means that roots in burrows would be used sparingly. there would also be dinos that would have roots as a preferred food and for those dino a root would be equal to a bush. those dinos could be ava, homalo, proto, taco, oro, minmi, and possibly anky or anyother small ground herbivores.

thin grove
ancient plover
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Yeah maybe if a Utah pounced a kentro it would just die instantly

thin grove
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As a bonus to my image, the animal that is implied onto the kentro is a utha who tried to pounce it

slim halo
# thin grove Kentro concept: the big tuff porcupine of The Isle.

And to make them not too overpowered, headshots landed on the kentro would be very very damaging. Like honestly if a utah can hit that head 1-2 times, the kentro should either bleed out or die from raw damage. This also doesnt make utah overpowered because it would die anyway if it hits any other part of the kentro

solar gulch
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make vello able to clean the mouths of carnivores or the spikes of herbivores who recently had a fight it could give small carnivores a more helpful purpose and a reason for herbs and larger carnivores to keep them around

summer oyster
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After a conversation I had with people about burrowing:

I don't think burrowing should be as easy as a simple button press/animation.

I think burrowing should take time/or have some kind of interactive minigame. Personally I'd like to see something like what we have already with the meat chunk mechanic.

Maybe you press "g" (or equivalent) on a suitable floor/wall and pull out "earth chunks". They chunks despawn not long after being dropped, and only serve the purpose of having something to interact with as different steps of the burrowing animation.

Like: 4 earth chunks take you through 20 frames of the hole-forming animation. 20 chunks finishes it (the values don't matter, I'm obviously not an animator, but you get the idea).

Then when you want to increase the size of the burrow you just take more earth chunks outside.

Makes burrows less disposable and is hopefully an engaging mechanic using code in the game you already have (like refurbishing meat chunks).

steep iron
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https://docs.google.com/document/d/1eEywjEv2exjo9Jh-Zd-BxXe8eQOibKkSn8RAeAAo9yQ/edit?usp=sharing
This document is suppose to just be a basic outline for the near-full roster on many categories for them such as Diets, Biomes, Sizes, etc. This will be updated as more updates and mechanics come out, so that is why certain things look the way they do currently on it.

surreal path
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This question had been bugging me and I'm probably posting in the wrong place but will the baby pterodon be able to fly as soon as you spawn?

swift pike
delicate stirrup
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This is just a thought, but if something that would get poisoned by eating magy flesh should get poisoned if it bites a magy because think about it. If you're biting something then you're ripping flesh from it. also this will prevent ppl from killing magys for sport since only ceras would be able to bite them

mental relic
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if your going to make magy toxic to eat only make it like this if it has a slow drawn out death like getting killed by troodons utahs dilos etc but if its killed instantly it should not have time to release the toxicity making it edible if killed within seconds

whole zenith
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well i had a pretty weird thought about if utah is gonna be able to pounce a deino im fine if they wont be able to since deino is pretty low to the ground but if they are able to pounce it give it a special animation where its able to get on the back of the deino and bite the back of its neck or just its back and allow deino to have bucking for it

ancient plover
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I think we should have some kind of animation/sound overhaul for hypsi and carnotaurus. Regarding carno's tail and trot specifically, its animations are sometimes awkward and hard to believe. Hypsi's eating and grazing animations are wonky too. It feels like a very jittery animal, and while I know that is deliberate, I think it should be tempered a little bit so as to not break immersion. Also the friggen robot broadcast is really grating, it sounds great but the attack of the call could be turned down a little bit so it feels more natural.

native meadow
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Used to not really care, but after discovering a 75/25 chance of being cannibalized every time I run into my own kind, requesting the old grouping system be put into Evrima.

blissful frost
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I have a friend that was blacklisted from the isle when their account was hacked. They recovered everything. Is there a way to get this removed?

grim bloom
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If cerato is going to be a generalist, perhaps give it minor bleed and injury to its bites? Or just let it have one of the two. As well, I think cerato would be more reasonable as a generalist, if it’s more powerful than carno, and can tank a bit more than a carno. Carno dies from stego in 2 hits, maybe cerato dies from 3 or 4? To add onto this power, to balance it out give Ceratosaurus a 2 hour 45 minute long growth time, or just 3 hours if that’s more reasonable. You get a bit more tanky at the cost of speed and also an added half hour of your time.

thin grove
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Something to add to baby carrying:

It has been discussed by the developers and they explain it to be problematic. Picking up a young juvenile unexpectedly and prevent it to move freely could result bad gameplay experience. As an example, if you are starving as a juvenile and an adult picks up disabling you from eating is truly frustrating.

My Idea is to allow juvenile players to be accessible for adults to pick them up when they want to. By clicking a specific button on the keyboard, a small icon will appear on the screen to tell you “you are available for adults to pick up”. To disable it, simply click the same button and icon will disappear. Now no adults can pick you up. If an adult already carries you around and you want to get off, once again click the button an you shall automatically be released.

ancient plover
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Floral landmarks. Because a lot of Spiro's vegetation is more or less the same in a lot of places, It'd be good to have more variation in flora. Good candidates would be large magnolia trees or maybe eucalypts (especially some distinct noticeable species). Yucca groves could mark drier and more mountainous areas of the map. The main aim is to look for trees or shrubs with a noticeable, stately presence.

somber bough
thin grove
potent mural
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Currently the game still lacks a great equaliser. Every update there is an Animal that is the strongest or almost unapproachable in herds.
Please consider pulling dev for humans/tribals more to the front. They are needed to even keep the stronger dinos on their toes so that we don't end up with servers that are mostly [enter current "apex" here]

ancient plover
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Coconut trees (and coconut crabs as AI to feed on coconuts). The crabs can be maybe eaten by small to medium sized carnivores like utah or cerato (though it's fairly difficult to subdue because of it's fairly large size, claws and shell), while the nuts themselves could be (potentially) eaten by any herbivores with strong bites, like Protoceratops. The fronds of the palm tree might be a food source for sauropods like Brachiosaurus.

spring musk
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Please add Suchomimus to update #3 - In my opinion I feel like adding in fish without adding a piscivore dinosaur is weird. Sucho fits in really well with the current swamps and rivers we have and would be competition for not only deino, but carno and maybe stego as well. Deino basically has nothing to be scared of when it gets released (aside from cannibalism) - Carno is the biggest carnivore we have currently and WOULD be a threat but it's a slow and bad swimmer.

smoky ridge
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Austroraptor climbing on the trees

orchid flint
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please take inspiration from the cera legacy animations when creating the new ones! They just have so much personality to them and I love it. Short suggestion sorry! TI_Perfect

cold karma
whole zenith
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one last suggestion for utahs is to make the pounce do a lot of bleed and less damage utahs aren't damage dealing dinos like rex or giga it would make more sense that they use their pounce to bleedout prey and besides there fast enough to get away from most things (except carnos) so really all they need to do is cause bleed, get away, and make sure there prey doesnt wallow(one last thing is i think fresh adult or sub adult utahs should be able to pounce but with less damage/bleed than a 100% utah to at least give them a chance to fight off carnos bcuz the only way i see utahs killing adult carnos is pouncing and without it the carno will almost always beat a utah if it doesnt have the pounce)

elfin ravine
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Since the nesting system js coming in after the perks/aging system, when nesting comes out make it a necessary part of the game. While your dinosaur is an adult make it so it has to raise at least four of its offspring to adult (saying four since that's the max number of eggs that can be incubated at a time) in order fot the parents to receive their perk. Furthermore dinos can't move on to becoming an elder without doing this. The reason I'm making this suggestipn is that the nesting mechanic has potential but in legacy a vast majority of players never used the nesting mechanic, and if it isn't required by tje game, then it will just be ignored again. It will add more immersion for both parents and offspring, and make it so parents will care more for their young... Or make tough decisions to risk their lives or to abandon their babies, leaving them at the mercy of a threat. Plus, where will those oviraptors get their favorite meals if most players aren't nesting?

I know offspring are supposef to inherit colors and some perks for their parents, but perhaps parents need more of a temporary bonus/reason to nest too, to encourage players to nest even more. Perhaps while their offspring are in their hatchling, juvie, subadult phases the parents will receive a slight stat boost while they are near their offspring. This is to prevent parents from havibg babies ajd then running or logging off right away. This stat boost could include more health, more stamina, faster sprint, or more base damage, etc

Just a thought so nesting isn't ignored by most players likr it was in legacy

(Also I apologize for all the typos my autocorrect is whack)

solid geyser
ancient plover
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current utah drinking animaton has way to much head movement. keep his head towards the water. matter fact do it for all the dinos. like hyspi. perfect.. only dino that doesnt look ridiculous drinking water...

ancient plover
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Please consider adding countdown timer to regional spawning so doesnt get spammed,for example you can't spawn in the same area twice before a xx minute countdown,and if all areas get used,the first one that you died gets reset.

viscid wasp
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Ideally, update 3 would have actual "fishers". atm, I worry that both ptera and deino will come with gamebreaking bugs due to brand new locomotion systems, and that neither is a true fisher. I hope that we can soon see at least the smaller aquatics, such as austro, minmi, and beipi

woeful rapids
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Carnos should not be able to attack while stunned with the kick or tail from a Teno.

plain oriole
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Friendly reminder to please add more rumbly bass in Carbo's broadcast.

And Stego's 2 call is louder than its broadcast in close-range. Stego's broadcast is really quiet. I think the general volume of the calls should have been left as they were last update and only the attenuation in distance should have been messed with

cedar zodiac
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the stork's tail is very buggy the animal is under it would not be able to catch the blow and still catch

ancient plover
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Hypsi eyebrows needs physics. It's the weirdest thing ever. Everything moves, yet the eyebrows almost like it's made out of concrete. Idk why, but it's super weird and annoying. Not top priority, but it always bothers me.

prisma valve
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It might require more animations than it's probably worth, but when a carnivore drags a corpse, the 'S' key should function to walk backwards, instead of having to turn around and always walk forward. You would still be able to turn left and right whilst reversing, though.

Also, I'm sure it's been said, but I'll throw in my lot:
Please give us an option to tear chunks of meat off bodies we can drag. Holding 'G' instead of pressing the key to do so, for example.

jagged gorge
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Had this idea for a "tutorial" or "creature preview" of sorts. Also for some creatures, it might not make sense for a young one to be on their own trying to survive as a baby and this might be relevant for them as well. I thought upon choosing a creature, you might play as the parents and be tethered to the nest to feed the egg that will hatch into the creature you'll play as. This would give you a glimpse of what the full adult gameplay will feel like and you'd get an idea of the mechanics before investing x amount of time getting to the point where you can use an ability. In keeping with the idea that the creatures will be dropped in cages, this phase might be in a paddock instanced area where you'll feed the egg, get an idea of how the animal will play and then the baby gets caged and sent to the island. It might also give the opportunity to foreshadow the story a bit with island officials bagging and tagging your newly earned dinosaur.

late arrow
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Now this might seem a ridiculous concept but knowing that magy has a terrible smell when dead maybe make magy spread some sort of chemical around its body which gives debuffs to carnivore approaching the magy as a defence mechinisum (the magy is not dead at this stage). The only carnivore thats immune to this debuff will be ceratosaurus. The debuffs will include speed decrease,vomit,no ambush and stamina debuff.

wide ice
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Not sure how others feel about this, but I think juvenile utah and carno (even when you just spawn) have too quick of a sprinting speed which makes the feel of the game unnatural or unrealistic. It is nice being quick when really small, but i believe it is a bit generous. Not sure about the herbivore juveniles but i know the stego juvi seems alright.

swift pike
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Make armored species like minmi, anky, magy, etc harder to eat. All this does functionally is slow how fast you fill up from/deplete the body

solar gulch
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give nesting dinos the ablyity to blacklist people from getting nested to prevent nest hoppers and unwanted people

cold karma
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Give Albertosaurus a downsize. It isn't as big as the isle has designed it to be. It was actually similar in size to Allosaurus, having a much thinner body frame, using its superior speed to outrun and tire out its prey. This relative of T.Rex, was very much a threat to anything it could chase down, including big game like PachyRhinosaurus, Diabloceratops, Parasorolophus, Avaceratops, and Maiasaura. Give Albertosaurus ("The Extreme Runner") a nice niche over Allosaurus, because as of now, Albertosaurus (In the Isle) is nothing more then a glorified allo.

swift pike
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Bring back isle memes UtahCwy

mental relic
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make the utah as big as the utah in legacy is or bigger

sinful cave
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Make another chat in game thats basically allows you to talk to any dino around you, like a mini Global chat. Global, Group, Local, and Species chat

delicate stirrup
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In the future could you make it so that we can cycle through the chats like we could in legacy? also to clarify I'm not asking for any visual changes.

minor pine
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I'd love to see many different edible and poisonous plants, mushroom etc. in evirma.

keen mulch
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when the smaller dinos are put in, there should be logs, tree stumps & rocks that are infested with bugs that can be eaten like grazing, but for some dinos that would fit the niche they can live off bugs if they wanted (like a mainly bug eating dino can eat just bugs to fill its hunger, while for others it would only fill up to a certain amount like grazing)

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with the new skin system coming, there should be a base amount of colors & patterns that everyone can use but also unlockable colors & patterns. Like if you kill X amount of rexes in your lifetime, you unlock a new pattern or a new fancy color like a more vibrant red or you unlock a striped pattern (as a note I dont mean stupid bright colors like BoB, more like reds & blues that you can see on birds that dont burn your eyes)

plain oriole
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Sand
Box
Wen

graceful pumice
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Making the playable area squared, and maybe letting us explore some other areas that are just behind the border, like the Archipelago and little Islands? If these still need polishing thats fine, but everytime i look from the beach onto them i just want to go there, haha. Adding a sandbridge to get to the islands

From what it seems currently the playable area has a huge chunk of ocean that is technically unused.

keen mulch
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If we get feathers as a customizable option, they should be done like this instead of complete covering or sad elephant hairs. If the devs wanted to addd feathers as an option and make it look good then I hope they choose feathering like these instead of weird extra fluffy dinos (for the rex concept they should definitely tone down the fluff, like having some along the back & a little on/by the arms but not covering the chest)

grim bloom
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Perks have an option to be amplified, thus made even stronger after you obtain them. Though it’s not only a direct upgrade, you can do it once, yes making the positives stronger but also decreasing the opposite stat of what you want higher. This allows for even more specialized builds. Let’s say you want a land based ptera, you’d get better land based mobility, but at the cost of flying and for other non flying things the cost of water mobility. Something like this seems like it would be really cool.

Edit: the decrease in opposite stat wouldn’t be as high as the increased stat you want, so you wouldn’t be incredibly crippled from going in one direction. Just made slightly worse.

jolly quarry
#

I don't know if it's already a thing you're working on but we should have different herbivores group, it would be very good for herding.

cold karma
#

Give nesting a good name in Evrima. Let there be little perks and play fights. Something like a practice fight, allows players to get used to their dinos fighting style while still being safe from injury.

#

Oh and Maybe Give Para a Ramming ability rather then its headbutt. The Males and females alike could use this far more effectively then a headbutt. And sense para is slower then carno, it should be able to steer its ram with more control.

jolly quarry
#

To add on my suggestion, we should have limits like with regular grouping system of how many of a specific dino there can be in a herd, and which dinos that can group with eachother.
This is so that there won't be any mega herds having carnivores kill eachother all the time and actually have a bit of realism.

fervent storm
night bolt
#

IF they are going for different skins for Hypsi genders, what if they could do the same for Ovi ages? The juv/hatchling gets basic colors, then slowly forms into the adult colors, that the player chooses?

west geyser
#

The Cama model is way too small. It's about 45 feet long ingame but it should be at least 60 feet. The Acrocanthasaurus has the opposite problem, it's model is about 50 feet long but it should be 37 feet long.

torn jay
#

Make Z-walk give more Stamina, it would give it a purpose and it would just make Sense

proud nest
#

To build up on Xenoraptor's suggestion: wouldn't it be great for all juvies of their respective species to have the same skin, but as they grow up their adult pattern and colours start to show up?

wide ice
#

If/when creature customization is a thing, could the deinosuchus have other model customs, mainly for head shape. For examples, head shapes of modern crocodilians like: Saltwater crocodile, American Alligator, Gharial, and Freshwater Crocodile.
These would be the most distinguishing ones as other species still look very similar to these. Maybe even a sarcosuchus one?
This could also be carried onto other dinosaurs involving slightly different features.
Using CARNOTAURUS as an example:

  • Larger or smaller horns (on head)
  • Body feature ---> Smooth back, bigger plates/ridges, more or less plates/ridges
  • Feather or fur feature
swift pike
solar gulch
#

giant insect ai or playable for example arthropleura or a large prehistoric spider of some sort either way im thinking of giant insects to be a good fright for small dinos/juvis but a challenging meal for larger dinos that can break the hard carapace but its hard shell could become shields or spears for when humans come out yea ik arthoplera was a herbivore but from my resurch it could be a giant omnivore as from what ive found it could've eaten small creatures when it was young

haughty sandal
#

Maybe make it so that there is a minimum number of adult apexes allowed on a server at one time. This could be on a toggle so deathmatch servers could still have lots of apexes but realism servers could have a very balanced ecosystem

grim bloom
#

Despite cerato being smaller than carno, doesnt neccesarily mean it needs to be less bulky than it. In legacy it was meant to fight off carnos and run from allos, so maybe give it a slightly stronger bite and a bit more hp? Wont be to the level it can kill stegos on its own tho.

jolly quarry
#

If you get stunned, you shouldn't be able to run straight for a couple seconds, you should struggle to run in a straight line and have blurry vision so that it feels like a stun.
Don't have the dino just standing still.

delicate stirrup
# jolly quarry If you get stunned, you shouldn't be able to run straight for a couple seconds, ...

Also if u get stunned and run into a tree/rock maybe it could make the stun worse?? also if u run into a tree/rock at a high speed then u could get a stun just from that, but it would be worse depending on how fast ur going or if u were already stunned. also if u think this is a bad idea then ur just lazy, run between the fuckin trees if ur goin thru a forest!!! if dinosaurus irl could do it then so can u!!

cold karma
cosmic slate
#

Just a thing I thought of, If you’re a land dino and in water,
While your not moving in water and your stamina is draining make so
You begin to sink and give a struggle key to pull yourself to the surface

cold karma
cosmic slate
#

Suggestion for deino, Give Deino a tail wack that can Trip over creatures that try to sneak up on it, also this tail wack should do bone break to fragile small creatures and Humans saying a Alligators tail as the force to break a leg

#

Also one i Thought of for Minmi, give it an option that’s like a wallow
Except it kicks up sand to cover its back so it can lay and camouflage from prey, by looking like a sandy rock

worn hill
#

Consider adding an “adrenaline sprint” for all dinos. It would add a speed boost to running so predators could use it for ambushing but would allow herbivores to do so as well as an escape option. Using the adrenaline sprint would rapidly burn stamina as a balancing factor rather than having to crouch to get ambush speed up like legacy.

thorny talon
#

I would say a priority should be in bugs/glitches/net code fixes instead of adding new stuff in the game. Main problems: teleporting dinos all over the place. So u need to optimize pockets transfer. Too much of them probably useless. For example my client doesnt need any pockets of the client that is "located" as far as i cant see it in the game. Might need to decreese amount of pockets that sending to me(my client) from the other one while im looking other direction in the game. And so on.
Needs to be fixed pounce stuck glitch.
Needs to be fixed eating animation bug.
Needs to be fixed corpse stucks in a jaw.
Needs to be fixed players got kicked all the time no matter what server u r and how many ppl on it.
Needs to be fixed server crash.

These r the main things u developers should focuse on. Not on a new stuff that wont solve a thing but will make u never find the these bugs through the tones of new content that finaly gonna ruin the project evrima just as legacy. Dont make exectly the same mistakes plz.

vague plume
#

PLEASE FIX LEGACY HIT BOXES FOR THE MOMENT ITS A FRICKING NIGHTMARE

#

even if just a temperary fix pls fix it

cold karma
#

I'd suggest making a model combination for Allosaurus.... Taking both the Progression skin and Legacy/evrima skin and merging them together. This third version would have a nice sized crest, and a few neck spines, maybe a slighter bigger body, and harder looking scales.

#

It could also use a longer neck seen in this sculpture, which in real life was longer like this, further making this a great model to use for Evrima. Maybe it could also have a SECONDARY crest hightlight, no every wants their allos to look the same.

idle oar
#

Do your community a favour and turn off global chat on the officials ASAP. Thanks.

wanton hawk
#

I can suggest to somehow make every player as herbivore group up and go on a expedition to find food and other resources. Like i that ''Blood'' trailer. All the stegos are going together. This will be amazing!

ancient plover
#

Ice plants in rocky coastal regions. The species shown is Carpobrotus edulis, one of the common invasive types, originally found in South Africa, but it has spread to coastlines of other places (like California).
Anyway due to it's preference for dry saline conditions, it might favour rocky cliffs which the current map does offer. Oh and it had nice flowers (coming in purple and yellow), as well as green to reddish foliage. A further pro is that it's edible (to humans, and probably dinosaurs as well), so it may be a possible food source, being intermediate between grass and bushes in terms of nutrition given.

keen mulch
#

for when nesting is in, what if for some of the smaller dinos you can actually 'build' a nest? where some can pick up grass or sticks & put it in a pile that will automatically construct into a nest? It could also be an option of the parent to actually make one or just press b like legacy, in case some dont feel like putting work into making a nest. I think it would add a lot into the gameplay & nesting system

marble jewel
#

I want to see The Isle succeed on all platforms, and that includes Twitch (and other streaming platforms). As of now there is no way to prevent stream sniping in game for bigger streamers. For example, XQC tried to play legacy 1 time and in the first 10 minutes half the server was with him. I feel like that is really detrimental for the game and its popularity. I hope the devs or the community can think of a fix for this problem, since I have no clue how to even approach it.

cedar zodiac
#

I loved the new model of the spino but I found it very similar to a hypo I wanted it to be more realistic but it is my opinion 🌝

glad minnow
#

When heavy heavy dinosaurs get's added and cliffs also get added, there should be a chance where they can fall with the cliff like a dirt-fall or sand-fall.

swift pike
vague sphinx
#

A smaller croc or croc-like AI would be nice. I'm thinking it would be decently common and hunt smaller prey items. This is mostly because I fear the majesty of Deinosuchus would be lost if it's the only croc. I want the sight of Deinosuchus to be like "Oh wow. That thing's huge." rather than a "Oh hey, the croc.". I don't have a specific species or genus in mind, but I feel like a smaller croc would be of benefit.

grim saffron
#

The game is great, but still missing some bots to fight with.. as the game is less populate in early hours.. make them part of the scenario.

ruby mango
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carno stun feels really gimmicky, carno is already extremely capable at killing smaller things, the stun needs to have a more devastating effect on bigger dinos other than just making them stand still for 2 seconds and still being able to attack

cold karma
nova lark
#

Can we get a announcement to tell us the devs are aware of the extreme server lag currently on all servers and when we can expect a hotfix

fluid basalt
#

When do the devs come back from holiday?

ancient plover
#

Some sort of amphibian/tetrapod that can go on land and water, and be a threat to baby dinosaurs. These are a bunch of options.

  • Beelzebufo (late Cretaceous, Madagascar): a giant horned frog relative.
  • Eryops (Late Carboniferous/early Permian, Texas & New Mexico): a temnospondyl with a pretty big head and short legs.
  • Seymouria (early Permian, New Mexico & Germany): a seymouriamorph tetrapod (one of the offshoots of the four limbed tetrapods).
#

Hatchling theropods that loose their feathers as they grow older?

willow vale
#

Please rename the Tribals, or make them human and their deformation a result of the mercs or something. At this exact moment the Tribals seem like yet another attempt at dehumanizing indigenous people and honestly that's something TI should probably avoid.

willow vale
#

Just to be clear, I'm not accusing the devs of anything. It's probably just an unintentional detail, but it should still be fixed, probably.

cold karma
#

Some people have been talking about Cannibals and Tribal in the General Feedback discussion and made me think about some old ideas I had (If Dondi still is looking to implement this idea). In some of the Isle's concept art for the Cannibal/Tribal, it shows one grabbing a hold of a Carno and ripping into its shoulder, eating off it while its still alive. This could very well be viable, sense we have mechanics that are similar, like the Utah's pounce. But to be able to pull snack/hunts like this, the Cannibal/Tribal will need to be exetremly fast, needing a massive pool of stamina (like Evrima Utah) to pull off these "pounces/grapples." But to add to the horror of this speedy demon, I don't think this guys should run, but rather hop/jump. Sort of like a frog... https://www.youtube.com/watch?v=tP2TWhDVPVY

Did you know that frogs can jump up to 20x their own height? They would certainly win gold in high jump for that! #MINDBLOWN
For more amazing content like this, download the Discovery #MINDBLOWN app on at the App Store and on Google Play!

App Store:
https://itunes.apple.com/us/app/discovery-mindblown/id1410837739?mt=8
Google Play:
https://pl...

▶ Play video
marble jewel
#

When Tribals do come out, I don’t think they should be able to tame players, only AI. The taming of players is fundamentally flawed (how would players log out, most of them would just quit the game out of frustration and just go on another server etc.). I know this idea is less exciting for many people, but you have to remember that real life humans are toxic and want to play games by their own rules.

willow vale
# willow vale Please rename the Tribals, or make them human and their deformation a result of ...

For those who didn't get what I was trying to say, I'll explain a little bit further. Calling the Tribals, well, tribals, could be a problem as it draws a connection between the monsters of the Isle and Native/indigenous tribes. This is mainly a problem as tribal people have been stereotyped as violent and animalistic, and by drawing a connection between them and non-humans, especially those who are villainous/violent in nature, could be seem as problematic. I'm not accusing the devs of making that connection on purpose or secretly being racist or something, I'm just pointing out a connection that probably shouldn't be there.

A Good alternate name for the Tribals would be The Replicated as it plays into their origins and their choice of worship.
The Eyeless might be cool for the cannibals, though that name doesn't really need to be changed, Dondi did say he wanted to change it at some point, so why not.
(Name suggestions belong to @sturdy kraken and @little rune respectively)

willow vale
# marble jewel When Tribals do come out, I don’t think they should be able to tame players, onl...

I like this idea, but maybe instead of taming, tribals could group with player Dinos instead of taming them?
This could act similar to taming but it'd prompt you to do stuff. Like, for example, the tribals could have a wheel that appears when they approach a creature, like a "ride" or "pick up" kinda wheel depending on the species. They could send a request through and people could accept or something. Otherwise, the group would act exactly like a typical grouping system

graceful pumice
#

inhales
Crab and Squid Ai.

willow vale
#

Give Mercs riot shields that block attacking Dinos. The biggest size that they'd work for would be something like a dryo (which would be about their size), maybe a Utah but that's a stretch. This would help Mercs who didn't have strong guns yet and simply need to defend. It wouldn't be able to block Utah's attacks but it could stop their pounce, maybe, but that bit is completely speculatory and not necessary to the idea

visual nest
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Unpopular Idea time: Add Koolasuchus to the game. Koolasuchus would be an amazing addition to the isle because it will fit the role of a small carnivore to inhabit the swamps of Isla Spiro. It is not per say a dinosaur but it would help The Isles diversity tenfold. We already have Deinosuchus that takes care of the bigger creatures going for a drink. How about a little surprise to keep the little ones in check? It would be an ambush predator much similar to what paleontologists theorize it to be today. It could also bury itself in the mud similar to a minmi to protect itself during a drought. Its natural rough skin texture and muddy brown coloration will make it almost synonymous to the swamps

#

credits to PaleoGuy on DeviantArt for this image

thin grove
cold karma
#

I'd suggest using the Hellbender as another aquatic playable/AI of Evrima. They actually are still alive now, living in very cold streams in Japan and mountain rivers in Virginia. It would make a creat addition to the isle, being a less aggressive fully aquatic scavengar/ambusher, eating mainly baby to juvenile dinosaurs, or scavenging dead dinosaurs in the water. Or eating fish as they do mainly now days. And sense its an Amphibian, it should not have to come to the surface of the river/swamp/pond/inlet for air, because all Amphibians can breath underwater; further giving it an advantage over anything else that inhabits the water. React with ✅ for yes, and ❌ for no.

buoyant flare
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As we see many unique niche carnivores being added like Pteranodon and Deinosuchus, I can't help but notice the lack of unique herbivore niches being filled (minmi being the only one). So I'm suggesting Tapejara, specifically T. wellnhoferi. In the game, Tapejara would fill the fascinating niche of giant fruit-eating megabats that are commonly found in Oceania. This means slightly fictionalizing the animal to be able to hang upside down on tree branches while enjoying fruit. Because of its small size (basically compy size including wingspan), Tapejara is at an advantage flying through forests, making it a hard animal to catch when it's on guard.

Since Haast's is also such a common request by fans, I believe that the edition of Tapejara as a herbivorous forest flyer would make Haast's more interesting as a forest eagle.

swift pike
plain thunder
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Since skin update is said to be done in update #8, please before that add some other random skin versions you can get, like 1/2/3 other versions of colors on your dino that you get randomly, it doesnt need to be a big difference and before waiting for update #8 I would love to see some variety in the dinos I see cause right now it all looks very limited and boring when you see the same dino 10x in a pack, sweet home evrima.

drifting cedar
#

Random spawn button for those who want to spawn the old fashioned way TI_Think

light vapor
#

They should make high mountains like the ones on the legacy island with caves on top for pterodactyls to nest, the puppies stay there and the parents have to fetch food and water

ruby mango
#

fix dc'ing from servers every 10 minutes

ancient plover
keen mulch
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For the skin system & talk about there being pattern choices, there should be at least 2 or 3 unique patterns for each dino (probably after all the major updates & bugs are handled), but each pattern customizable with the same pallette of colors were gonna get in the update. (pattern thing I posted in art to show what I mean)

nova gale
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The admins should make it so the name of packmates should disappear/be invinsable like everything else when you are in photo mode....

vocal mirage
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I have an idea, for the pteranodon, like, you're flying well, and you see a dinosaur, so, you could add a mechanic, that you look at the ground with the camera, and press "Shift" that you will give a force down there you would go faster, and if you see a dinosaur, you look at it, press shift and when you get close to the dinosaur, press the right mouse button, and you can extend your foot on top of it, and grab the dinosaur , and I take it to the sky and release it there, then, when the dinosaur falls, it will take good damage, which will give you an advantage in the hunt, and also give more realism to the game.

native meadow
#

Suggestion: Make people logging back in invincible for only about 10 seconds.

jaunty haven
#

suggestion: ai herds to make herbivores more fun to play, although it might take a while to implement

manic plaza
#

Make it so you can spawn in without having to choose a location, just clicking continue will throw you at a random spot

ancient plover
#

Suggestion: bring back the stego swing and make the jab an alt attack, make the swing go near the head and make the jab more of an accurate hit instead

tame copper
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to elaborate on the previous suggestion the jab should do more damage and bleed with the swing having a greater aoe and much less end lag making one safer and better for hitting smaller faster animals with the other being more precise for taking down larger threats.

maiden jacinth
swift pike
still spindle
#

plz, nerf tyrannosaurus rex on evrima, in legacy its broken, everyone knows that, but at evrima plz nerf its bonebreak, its ridicolus. its speed, strength and his durability its stupidly good, if you going to make a creature that strong then buff giga, bc giga needs to be more resistent vs rex, when his leg is broken, say goodbye, and its unfair that giga is the longest to grow of all the dinosaurs right now, and no, dont come to me with "SkIlLZ" bc remember there is alt in some servers, and in evrima,duh, turn in place

native meadow
#

I didn't think about this until I just saw the pteradon video but:
A softlock system for targeting fish and other items would help since flight is likely to be disorienting. I'm not sure how that would pan out yet, but the world's gonna be moving fast. I feel like that would mimic many birds' actual ability to stay on target.

earnest sedge
thorny gull
#

I think normal crocodiles should come with Deino.

ancient plover
#

Can you make holding a key to make louder calls more noticeable and different?there are some creatures that its very hard to say if theyre holding or not, and they last practically the same time with each call. It can be a good detail to give creatures a good capacity to make sounds, like birds, instead of making always the same sounds. For example if you tap 1 call as utah you bark once, but if you hold it instead or making 0,2 seconds of vibrations at the end of the call, you start making a lot of barks like a seagull call. For bigger animals please make them take more air before the call to spend more time holding it, or making a stronger or different sound. https://youtu.be/WVeYbqq12is

acoustic gale
#

Please change the gliding position of the pteranodon, just a little about the wings.
The pose seen in Ford's new video when it's not flapping is too static and stiff, almost as if the ptera was a kite.
Making it more similar to how birds place their wings when gliding would give it more naturalness.

cold karma
#

I had a really odd idea suggestion and realized it could be really good for Complete aquatic/semi aquatic creatures like: Deinosuchus, Hellbenders/Koolasuchus, Suchomimus, and Bieposaurus. Right now, we only have basic factozoids about how the fishing mechanic/system is going to work. I'd suggest (like the grazing mechanic) Underwater predators could have mini snacks on Frog/Leech AI, that hang in the water or on land? (Sidenote: This "grazing" would be sparse, meaning they wouldn't be in one place, you'd have to search for these fatty morsels to regain a small amount of food. Like maybe 15% food).

shrewd socket
#

Suggestion: Switch Pteranodon's current bipedal 'running launch' to an accurate Quadrupedal Launch
After viewing Ford's new video showing how Pteranodon launches into flight from the ground, I beg: PLEASE redo the animation.
Pteranodon could not sprint on two legs to gain speed and launch into the air like modern birds can. It was too front-heavy. Instead, it developed a unique capability to launch itself into flight quadrupedally - it's wings were literally built for it. Here's an article and video explaining such. https://phys.org/news/2010-11-prehistoric-winged-beasts-pole-vaulted-flight.html / https://youtu.be/ALziqtuLxBQ

My solution is this: KEEP the "run up" required for launch, but instead of doing the two-legged run, keep it quad, just use the regular sprint animation. Require that the Ptera sprint to full momentum, and then allow the quadrupedal launch animation. I've included a little doodle as a method of implementing the launch into the gallop.

Doodle text / explanation:

  1. The current Gallop / Sprint animation.
  2. Preparing to launch, the Ptera extends all limbs forward, as if landing from a jump.
  3. All limbs hit the ground, the Ptera comes to a sudden stop, and all limbs contract into a "crouching" stance. This is the launch position.
  4. Just like in the video, the Ptera catapults itself into the air, mainly using it's arms to do so.

(PhysOrg.com) -- Controversial claims that enormous prehistoric winged beasts could not fly have been refuted by the most comprehensive study to date which asserts that giant pterosaurs were skilled in flight.

A 3D animation showing the 3 stages of a Pterosaur Quadrupedal Launch Animation (Stance, Vault, Launch). Direct Dimensions Laser Scanned and Digitally Modeled the castings of the 8-foot Pterosaur skeleton. Johns Hopkins' student Julia Molnar animated the fossil showing the launch sequence from multiple views and speeds, and also a diagram of the...

▶ Play video
rocky sapphire
#

Im sure the devs are working on it but I’ll say it anyway, I’m getting really bad lagging and bad frames idk what it is thats causes it but it make my game unplayable, it’s when I look in certain directions I’ll get 30-40 frame but I’ll look in a different direction and get 8 frames, and I’m play on low graphics with 50 resolution, I even turn my resolution down all the way down just to see if it would run better, it didn’t, so would really just like some better game performance 

keen mulch
#

(in addition to Ziels post) For pteranodons way of getting into the air, it doesn't seem at all possible with the actual anotomy of it, with weak feet & legs,it shouldnt be able to run to create enough momentum to get into the air. I think pteranodons should have more bat based flight animations, mainly with how bats get into the air, jumping with wings. The running animation would work way better for pelagornis, rather than ptera.

ancient plover
#

In the future I believe we should switch to the spero map since while yes it is a very big map, if it’s fleshed out it could be a really amazing map to explore and I feel like as long as there is plenty of ai to support the island we don’t need to worry about players. If you want to traverse the whole map and you get hungry, you could try and find a tenanto or stego ai depending on what you are or something smaller like a Ava or dryo.

shy badger
ancient plover
#

I would just say keep current map for now and then once the game is more fleshed out in like update 10-15 bring. In the big boy map

sleek sapphire
#

Honestly, a map revision would be better than a map expansion. I can't be the only one who feels like although the current map looks good, it looks a bit bland. I think adding biome diversity would improve the game more than making the map bigger.

cold karma
mossy flax
#

Add minmi

worn hill
#

It seems that when swimming in a river that the character is set too high out of the water. Also consider changing the point at which a character starts swimming to be deeper. It looks strange that something would start “swimming” while most of its body is out of the water.

alpine heart
#

Not sure if it’s been decided yet, but a special ability for Cerato could be a thrashing bite. As in, Ceratos can just grab something in its jaws, and swing around like crazy, like a shark or croc would.

jagged gorge
#

Just a thought; we could change drinking into a hydration mechanic that might drain faster for creatures like dienosuchos and encourage them to stay within their habitat.

cold karma
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I've been thinking about this, everybody wants a push into the 100% aquatic realm, because not everyone wants to just run around. Some want to swim. If Mosasaurus is added, ik this may sound horribly wrong, but maybe they could majorly downsize Mosa. Make it small enough to fit into the streams and rivers at full grown, yet bit enough to cause serious compitition for Deinosuchus, Suchomimus, and anything else they add. And it looks like this, I could easily see it being able to fit in the rivers and swamps of Evrima...

fair saffron
#

Can you please include a dino log file so we can develop a kill/death ratio killboard to track a players statistics?

earnest sedge
split hill
#

Quadrupedal Launch animation-

So, after watching the recent Pteranodon gameplay video, I am in agreement that Pteranodon should have a quadrupedal launch animation. I think it is easy to look at birds for inspiration for how the Pteranodon launched/flew/landed because birds (and bats) are our only living flying creatures alive today, BUT we also have to remember that the pterosaurs were a completely unique flying reptile group that are front heavy so their center of gravity and how they would launch into the air would be completely different from birds. There is a common misconception that Pteranodons and other pterosaurs were terrible flyers so they could not fly well and relied solely on gliding, this is an old outdated way of thinking which has been debunked. Pteranodons were in fact very capable of powered flight, while it is true that the Pteranodon soared as most seabirds would today, it also was able to fly without gliding/soaring by flapping its wings when necessary.

Landing animation-

Lastly, I think the Pteranodon should have a landing animation, currently from the gameplay video, it appears as though it lands like an airplane (with its wings spread completely out) I don’t think this is realistic at all in my opinion. Pteranodon would have flapped its wings to almost a hover/flutter to slow down before landing like all flying animals do today. Especially when coming in fast to the ground, the Pteranodon’s legs would break or it would have really bad road rash burns from the friction on its feet. These are my only 2 suggestions, I love everything else about the Pteranodon. However, I do love this game and hope my feedback is considered…

sick iris
#

i dont know if this has been suggested already but, i feel grazing has been nerfed too drastically, especially this early in development, when it was first implemented grazing could actually increase your food level, it would take forever and a day but at least it actually did something, and it made it easier to travel between areas where there were food bushes.
since grazing has been nerfed, being a herb on evirma isnt any different from being a herb on legacy, your still having to basically hop between food bushes all the time and with how they are scattered haphazardly all over the map, you can travel for seriously long periods of times an not see any food, even with smell
grazing as it currently stands only keeps you hunger dead even at whatever level it has decreased to and only as long as you continue grazing, i wouldnt have an issue with this if it wasnt for the fact that herb food is very limited at this time and so sporadically placed that grazing is more required then it would be at a later state of development when there are more edible plants in the game and they arent as difficult to find
in closing, i am of the mind that grazing was nerfed prematurely and should be buffed at least until the staple herbivore foods are finalized so that herbivores can be more playable
please listen to this feedback moving forward, thank you

solemn sundial
#

Maybe i have a idea for pteranodon. He shouldn't fly when he's a hatchling maybe it's more realistic. But I don't no how to solve the problem if he have no family then he would starve. But maybe you have some ideas. Much chicken eat grass maybe the pteranodon should can eat grass until he can fly but idk just a idea

karmic lark
#

flight mechanics proposal

Steam has a free demo version of the EXO ONE game https://www.kickstarter.com/projects/exbleative/exo-one-0
since it is planned for the pteranodon to use the mechanics of soaring and hot air flows, I propose to do it inspired by EXO ONE
there is really interesting it is implemented

smoky ridge
#

Water physics, and it's best if water also reacts to waterfalls

nova gale
#

I hope that evirma also can have room for the nice chill vibe we got on legacy on mostly great falls, but other locations also. The vibe which was alot of herds in one locations, and other carnivore groups around. But it wasnt only killing/hunting, but also room for chilling and taking in the environment with all these different dinos around. Making it possible for a little break from running, and enjoying the views/ maybe other fights around xD I really loved that with legacy

drifting cedar
#

from a discussion in isle discussion: let's rename tribals to bonelickers! (or something else lol)

cold karma
ruby mango
#

sometimes you can't even load into a server; server crashes randomly; utah pounce is still bugged; floating meat chunks is still a thing; teleporting is really bad

simple vapor
upbeat knot
#

This is a suggestion made out of more parts, because it is over the 2000 word/ message limit. Before giving feedback please read all the parts!
Part 1:
So the first mechanic out of the 2 wich will be tied togheter in the end is for giga and giga only and that is the ability to rip chunks of flesh from alive animals in order to bouth eat a fast snack and also to leave a massive wound that would make the victim experience heavy bloodloss. The second mechanic might sound dumb or controversial but hear me out for a second ok? It is sepsis. First reaction that you would have is bad mechanic, RNG death is bad by default which is totally true and i agree, that is why my sepsis mechanic does not involve RNG death.
So how i think sepsis should work, well it involves nutrition system and wallowing. At the momment bleeding is stopped via wallowing which is a cool mechanic indeed, but wallowing in the mud should carry heavy risks aswell i mean bucteria would not be uncommon to be found there quite the oposite infact. So i think wallowing in the mud should give you sepsis.

#

Part 2:
At this point you might think i am mad and there is no point in reading further. Please hear me out first.  Yes wallowing in the mud is indeed the only way to stop bleeding atm and that should remain, but than you might ask  "why get sepsis for doing the only thing that can save you from bleed?" . Well i think there should be a trade off, for "instantly" stopping the bleed via wallowing and that is indeed sepsis. "Than how is sepsis any different than RNG death?" , if you can either choose between it and bleeding out. Here is where the nutrition system comes in.

#

Part 3:
There should be a plant, lets just call it "antibiotic" plant. Here is how i think it would work: after stopping the bleeding via wallowing a "timmer" should start (not necesearly a shown timmer but after a set ammount of time 10-15 for example), and after that timer expiers sepsis sets in. Now you could say: "Yeah that could work but if i don't find  a plant in time do i just insta die? That sounds like a bad mechanic to me." Which totally is that is why mechanic doesn't work like that. After the timmer ends you have lets call it rank 1 sepsis. At rank 1 sepsis you start to regenarate slower stamina/heath while you also lose it faster and you deal less dmg. Even so eating a set amount of antibiotic plant(for rank 1 lets say 1 plant but that is for the devs to decide)  you would cure sepsis so that would be that. If within a certain amount of time you don't cure the rank 1 sepsis, rank 2 sepsis should set in. At this point even while not running you would slowly but surelly start losing stamina and your dmg would be greatly reduced and you would barelly be ablr to hesl your wounds. That happens because you are sick. Even so after eating a certain ammount of antibiotic plants ( 2 for example) you should cure sepsis and be done with it. But if within a certian set amount of time you don't cure rank 2 sepsis, you will get rank 3.

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Part 4:
This is the final stage of sepsis, at this point your animal is extremly sick, running would be impossible, walking would be slow(would be cool to get an animation that shows that the animal is strugling to even stand so i am not even saying about walking and also it would be cool if visually your animal would gradually start looking weaker,paler,etc  and would have animations that would make it visually represent that the animal is sick over all the sepsis stages), you would be unable to use any attacks, your vision would be blurry, you would gradually lose your senses maybe even halucinations could set in and you would gradually start losing health while being unable to heal any kind of wound or health.(also if you have any ideas for more bad stats please tell me). Even so you should still be able to cure sepsis even at this rank after consuming a certain amount of antiobiotic plants( for example 3) but all the bad stats should make finding the plants increasingly harder.
Also a sick animal should give off a certain smell, that predators might track which should grow in intensity the greater your sepsis rank is.

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Final part:
Now as i said at the begining of this suggestion these 2 mechanics tie in togheter aswell, which you would have already guessed by now but probably not in the way that I invision it.
While i literally stated that the sepsis mechanic should start after you wallow giga would be an exception. Since gigas main ability would be to rip off chuks of flesh from living creatures and i think after doing it the "sepsis timer" should start without the need to wallow since the animal would experience severe trauma from having flesh ripped out from it while any bacteria even in the air would immediately get into its sanguine flow. This would be a "passive" if you want to gigas ability. And i don't think it should be a unique passive only to giga. Megalania through a cocktail of venom, anticoagulant and bacteria should also give sepsis, and also it could use its accute sense of smell to track the sick animal and ultimately track down  its corpse. The devs might choose other creatures aswell to give this passive to but i think it should be given to a very small rooster of animals so it remains unique.
Phew finally done hope to get some creative feedback and also ideas on how to improve this mechanic, thank you for reading!

dreamy obsidian
#

^ Not going to TL;DR the other ones except Giga.

TL;DR for Part 1:
Giga gaining the ability to tear chunks off of live dinos, giving it like a big meat chunk that it can eat, while
Inflicting heavy blood loss.

graceful pumice
#
To some this animal may be cursed, to some perfect. Lets find a balance. ```
❖ **Pelagornis Chilensis**
The Pelagornis I have in my head, is purely based on the lifestyle of Giant Petrels.
The largest in the family of Procellariidae. These birds populate from arctic enviroment to even tropical enviroment. 
- - - - - -
❖ **What does this mean for Pelagornis?: **
Pelagornis in the role of a Giant ( extra giant ) Petrel would take the role of a
oppertunistic scavenger, which is not afraid of bullying things its size away from food sources. They are able to eat rotten carcasses such as the Ceratosaurus. Fish aswell is on their Diet list, making Pteranodon and Pelagornis clash together regarding food. Pela and Pteranodon will differiantate by some aspects, such as differences in Combat, water sources and mobility. Bork has made a great list regarding their differences, which I can only agree with and I highly recommend checking it out 
>> [#general-feedback message](/guild/401464048610312193/channel/401481371249541120/)
- - - - - - 
❖ **Pelagornis Special Ability: **
Researching Petrel and other water birds such as Swans behavior I've come to the conclusion, that Pelagornis will be able to CC/stun smaller animals or its same size with its wings. Aka. A wing beating. With his special attack, Pelagornis is able to grab its prey by the beak after stunning it, holding it in place.

❖ **On land:** After the stun, Pelagornis can grab the prey, and thrash it around, causing bleed through tearing its pseudoteeth through its skin. This will cause more damage and possible bleed depending on size. 

❖ **In water:** Since Pelagornis should be able to float just like any seabird on water, In water this ability would cause the Pelagornis to hold its prey underwater, slowly drowning it. Its a struggle, but if the prey doesnt get out of Pelagornis grip it may end up dead.
smoky ridge
#

It will be good if pteranodon can catch small dinos like juvie and fly with it

drifting cedar
#

4k res doesn't work for us, it flickers badly on full settings. Pls consider looking into this soon. Shadows are weird on extreme on a 4k monitor, it drops performance too much atm. We had to fiddle with the monitor settings. Windowed fullscreen is not fullscreen, it shows the game windowed but small.
Also hiding empty or full servers doesn't work at all but hiding empty helps finding populated servers again.
Also left and right movements aren't fluid on controller and there is no way to enter character profile with it? Also u can't sit down, grab bodies etc etc on controller. Really sad.
Most games unlock double options for the gamepad if you hold another button... This game would be perfect for controller but rn it's bad.
Performance is a bigger issue than lack of content to me atm, thanks for reading!

stark whale
#

I'm so sick of losing my dino to the server kicking me mid fight. The game is unplayable in this state. I don't understand how there has't been a hotfix put in place yet, it's been like this over a month. You might as well make every server sandbox until this issue is resolved.

tranquil acorn
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I was thinking, if the deino is meant to me camo under the murky swamp water, I feel like when in the water as anything that isnt a aquatic or semi aquatic dino, or at least something that doesnt eat fish. I feel like the water should be extremely murky and unseeable from underwater cause as a utah I was swimming and realized how much I could see from actually being inside the water. So I think anything that doesnt eat fish should have a extremely hard time seeing underwater

vocal roost
#

Right now the sun rises from the south and sets in the north. It's obviously not a huge deal, but I am 99% sure that's just a mistake that we are unaware about. I could be wrong, but that's what I have noticed and I think it would be better rising from the east and setting in the west because... yk... Earth.

proud nest
#

Or just change the coordinates of the map

ancient plover
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Future Mechanic - Nesting Update or Earlier

Parents/Adults picking up their young mechanic

It's in the title, adults of the same species are able to pick up young. This mechanic is certainly needed, as adult-juvie interactions is common in current-Evrima gameplay.

The mechanic isn't an old mechanic within dinosaur games, but has been missing for The Isle.

I'm no developer, so I don't control anything being released... however, this should be released earlier than the nesting update. It's needed. It can heighten survival chances in a herd when playing as a juvie near adults.

It can share animations with grabbing bodies or can be designed.
It's a small but hefty mechanism. Which should be worked on to be released in Update 4.

I do hope this mechanic is added! Either in the next few updates, or in the Nesting Mechanic. It's essential!

Thank you for reading, I do hope you agree with me.

real relic
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Maybe instead how bleed is now how about the more bites the faster bleed drop icon will down and if a giga bites you and your a allo or something the bleed would go down rapidly while if you got bit on the tail you would get bleed that goes down slower so what im saying is if you got bit by a something on a more weak spot its gonna be worst

#

I dunno if this is a bug but when i use sniff my water and food particals are all messed up making it hard to see maybe fix this?

crisp torrent
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In reference to lifting juvies and hatchlings, perhaps have the option to limit it to group members only? Unless it's a carnivore snatching a baby for a snack or something.
alternately give the juvie/hatchling the ability to 'wiggle' or 'fight' free of the grip and get loose, enacting a possible cooldown to keep the adult from immediately lifting them again
It would make it so adults can't just grief fresh spawn juvies by carting them over to a cliff and punting them off like a football. 🏈

rancid oracle
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Pretty simple suggestion but- with the addition of the 2 call invite for groups, I suggest adding a 5 call invite for mating. I promise this isn’t a mating animation post I just think it would be weird to have a call invitation for groups but a menu invitation for best creation. Maybe instead of a 5 call a female can put down a nest and a male dino can click it to also own the nest? I’m not sure but I think a simple 5 call would be immersive and keep the theme of group invitations. As for the actual call/animations it could be as simple as the F-call with just a soft ish sound or it could be a more elaborate thing depending on the dino. For example hypsi could fan its feathers and carno head bobs. I dunno this is just my take on the new nesting system because if it is a menu invite like legacy pack making it makes no sense to have a call for pack invitations in evrima and a menu invite for nesting it seems contradictory

thorny talon
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Would be great to make utah regular jump sensitive to a time u hold it. (Till 1 sec hold.) so the lowest jump is twice lower then its now and the highest 1.5 times higher then it is now. + would be cool to have an idal jump animation with utah looks in above so it could be used in ptero fight(to jump and bite in the air) Just like in jurassic Park 3 i belive, utah were trying to get the girl from above.

swift pike
native meadow
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Don't know if this has been mentioned yet, but juvi and baby carno drag bodies are pretty buggy. Usually to the point the only advice I can give a Utahraptor that's bugged is logging out and back in

vague sphinx
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Merc weapon idea because I like posting in this channel: Experimental Tranquilizer. Experimental Tranquilizers are a rare item that doom whatever they attack to die. They come in a syringe and are designed to make larger animals pass out, although they never became functional. They make larger animals a bit sluggish, and doom smaller animals.
Pros:
-You can kill most smaller animals.
-Doesn't take up much space.
-funny drug for you and the boys
Possible Cons:
-Melee weapon, you have to get super close so there's a good chance the animal will kill you before you can inject it.
-Non-instant activation. You've ensured the animal will die or at least get wonky, but it's still fully operational for a period of time.
-Highly visible. Animals will know if you have this on you.
-Rare as hell.
-A few animals are entirely unaffected, either due to their colossal size, or just being weird.
-Might make your team kill you for having it.
-May need a prerequisite, or stabbed in a certain location to be effective.

vague sphinx
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After asking the Evrima server with the most players what I got was: Evrima's pretty relaxing. I'm trusting you to destroy this with Deino. Don't disappoint.

ornate patio
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A small suggestion I have is in regards to growth.. Pretty much a change to how the growth timer works via an increase in the growth rate for younger animals(hatchlings, juveniles, and sub adults, decreasing progressively, but being most noticeable when nearing 75%. And in contrast, have it slow down dramatically in the later stages(75% and up)... Ideally growth times remain the same, but the time spent doing almost nothing decreases, and it'd be immensely helpful for animals like Dienosuchus, who is most likely going to be borderline useless in its younger stages. In fact there's no one better to experiment with that type of growth system than Dieno, given it'll one day have the ability to continuously grow over time, and get massive when the player has kept the animal alive long enough, provided the growth time for that is also decreased significantly. Unless that's been tossed out the window.

somber bough
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Ok so I have an idea for Acro that will make people who like Fatrocanthosaurus and people who don’t happy

When an Acro over eats it’ll gain fat on its body which will become like a second layer on its food bar, when that second layer is full it’ll get the sickness (just to make sure that they don’t over eat too much)

When it’s fat it’ll look more like the concept art and it’ll take less damage but it’ll be slower

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When it doesn’t over eat it’ll look like the legacy version when it comes to fitness and it’ll be faster but will take more damage

midnight ice
shell ruin
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They should think about changing trex sound effects

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It’s not scary enough in my opinion. They should change them to low frequency sounds. A guy named dangerville made a YouTube video on this and those sounds are scary. https://youtu.be/cpipaUfcnmM

The T-Rex is probably the most famous dinosaur of all time. But what did it sound like? Has Jurassic Park got it all wrong? Alastair takes you through what the Tyrannosaurus Rex ACTUALLY sounded like.

For more news on Shadow Of War, the MonsterVerse, Jurassic World and MORE, subscribe to us at DangerVille and become a resident TODAY to keep up ...

▶ Play video
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Not only would this be hella scary for a trike to hear in the forest, not knowing where it came from (the sound travels through the ground and will seem like it comes from all around you) but it’s scary and will present the trex rightfully as a force to be reckoned with. Plus this is more scientifically accurate.

drifting cedar
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I saw the reason why floating meat still happens, i was with some utahs, we had a body and were playing with meatchunks. i showed them that you have to let the piece fall to the ground and pick it back up to get chunk physics, not just a solid piece thats never moving. once the big utah let his big piece fall i took it and played with it. the big utah than took my piece and swallowed it. as hes not supposed to hold a piece this small (it was floating in this mouth) it got stuck in the air while he ate it and it could never be removed again.

frail dagger
#

cool animated rex author: Günter Nikodim from youtube,video name" Walk of the Killer Queen" would be cool if the isle rex or other theropod got simillar animation TI_DangerRex

cold karma
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The Fracture mechanic has been mentioned a few times in updates, but there wasn't that much info as to how it would work. I've been thinking about this for a long time and I think this could be a viable option. This mechanic (which is designed for creatures like Pachy and Rex) would function like this; A Rex is hunting a pack of Allos and manages to bite one Allo once, instead of the Allo being completely crippled, the fracture only damages its legs slightly, slowing how fast it can run. The Allosaurus player can still run away but its slower now, not by much, but can be tracted due to its fractured leg, and the blood it leaves behind. It would be stamina battle, after the rex had bitten the Allo, it will loose stamina much faster because its having to work harder to run, so it will have to rest more. The Rex will have to still keep up with the pack or lone Allo to ensure it can catch a meal, so it will be using Stamina as well. If the Rex lands a second bite, the Allo doesn't have much choice but to fight the rex due to how injured its leg is, unless its packmates intervene and harrass it away from the injured Allo. But if the Rex lands a 3rd/4rth bite, then the Allosaurus fractured leg finally breaks and can no longer run away, and is the end of the road for the Allo. And like Dondi said "Rex is going to have Hell in Evrima," so in this way, the Mechanic would provid a workout for the Allosaurus to survive, and workout for the Rex to ensure it eats. (Sidenote: If something the size of a Utah or a Dilo is bitten, then they will recieve a higher chance of a highly fractured/broken leg and will almost instantly die from bleed and damage. But anything bigger than an Allosaurus or an Albertosaurus is bitten, then its less likely they will recieve higher fracture damage, due to bone density. And anything the size of Trike/Giga/Acro/Rex/Spino/Alberto will have higher chance of less fracture damage unless the damage is stacked apon like the Allosaurus vs Rex strategy).

split hill
#

As much as I think the locational spawn is a great idea, and glad its finally implemented. there are currently players that abuse this and spawn in as hatchling carnos in particular and continuously attack you till you die. It is extremely frustrating when you DC (disconnect) as a result of the server/game and come back to the menu screen as a sub adult stego/carno/etc... because a troll player kept re-spawning in the same area attacking you till you died, regardless how many times you kill them they continue to re-spawn and attack.... Anyone that has had this happen to them knows how irritating it is, especially at Beach pond where the spawn locations is so close to each other. I suggest that there should be a cool down or timer on each time you spawn into a location or a max limit in a certain amount of time. I am also open to any other suggestion, just honestly want the spawn abuse to stop regardless of what is implemented.

swift geyser
#

I would be more excited if you fixed the bugs than if you added ptera and deino, so please focus on fixing, especially the lag/teleporting, its the worst.

ancient plover
#

Update 3/4 Suggestion Idea

Beipi - Update 3, Hotfix or Update 4?

The release of Beipi is mainly by the choice and preference of the Developers. We have a practically small voice, however! With a mass amount of people, a crowd can help tell the devs what we would want.

Depending on what happens through the next couple of weeks, the release of Beipi will vary.

Update 3 is a highly anticipated update for The Isle Evrima, bringing two fundamental playables into the game...
Beipi, isn't very much a fundamental part- so the devs have postponed it till futher notice.

For weeks, a good handful of devs have been wanting Jan 2021 (Aprox Mid to Late) for the release of Update 3 ... my suggestion brings forth ideas for Beipi's release.

If events were to occur to push the release date to February 2021 I suggest longing it even longer to implement Beipi into the playable haul.

If the games go on, and update 3 is released in Mid to Late January 2021. I suggest, devs to do similar to what they have done in Update 2... however a playable (Beipi) not buildings.

If Devs are too busy post-update 3's release... Bring it in Update 4.

Thank you for reading this suggestion, i do hope you agree with me to help give the release of beipi a larger word

swift pike
#

Hear me out, make beip be competent at hanging out at beaches. Can get out of the water to be safe from aquatic predators, but also relatively safe from land predators too since it can see them coming from far away and be able to bail into the ocean. This will already be a pretty safe playstyle for them but it'd be nice to give them some real reason to be there, maybe tide pool edible stuff or something? Let beip be full penguin

plain thunder
#

we just want beipi in update 3 👉 👈 TI_ParaBaby

tacit bison
#

Add a medium to large semi aquatic herbivore. Could be some turtle, like Stupendymys, could be Atopodentatus, maybe something that's just a tiny bit aquatic, like Ouranosaurus

Edit: Atopodentatus is a little too small

mental relic
#

update 9 allo and para

fringe sail
#

It would be great if we could choose to drag a carcass or pull off a chunk and leave, rather than only one or the other based on carcass size. Having two separate keybinds for this would be nice as sometimes you need to keep moving but can't take a piece of meat for the road.

mellow wedge
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why is sniffing so loud and obnoxious for some creatures (carno for example)? like i get that its supposed to be an audio cue to go with a cool animation but it sounds like it has a stuffy nose or something. i would be trying to track a group of herbivores but as i got closer i knew i probably shouldnt pinpoint their tracks by smelling because they'd probably be alerted to my presence with my super loud sniffing. an audio cue is nice but does it have to be so loud? even for big creatures idk if they'd sound so stuffy. it's just strange to me. for evrima btw

ancient plover
#

a death screen like we had in legacy

modern hinge
#

Ok, Im just gonna go straight out and say it: Troodon is NOT a valid genus. a while back it was deemed such due to its only fossils, the teeth, make it harder to classify, while also having numerous conflicting synonymies with similar theropod specimens. and this means theres an unpopular opinion: Replace troodon with another species that can also have venom without it being conceptually ridiculous. creatures such as cryo or guanlong.

swift pike
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Add in a system of new species that kind of work like mutations in primal carnage. Works with the same skins, but shapes them into new species or etc. Stuff like different pteras and even stuff like tarbo could be added pretty easily that way

carmine spindle
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lemme just cut to the chase, calling the isle's spino a 'spino' is almost (or just) as disgraceful as me calling this a cheetah.
fix the spino please. take advice from Fred's artwork
it's not like you'll lose alot of progress. the animations we have of the spino so far have it literally standing on its toes TI_LUL

ancient plover
#

I think we need significant graphical improvements and updates to the map. Render distance and level of detail kinda sucks right now (I'm afraid this will become a bigger problem with pteranodon because it can see a lot from the air,) plants from far away don't look very good, when in shadow the game looks washed out and samey. The textures have lost their charm for whatever reason, especially around rivers and lakes, where the mud meets the water. Much of the accessible map is incomplete, some trees are poking out of the ground, in some places the ground is really bumpy and hard to walk on. The hitboxes on the rocks are really jagged and it makes walking on them look really wobbly. River shores are too steep and hard to traverse for small animals and also are generally unattractive.

Attached are some screenshots of trees I found hanging off cliffs, I can post more demonstrating what I mean in a bit. I don't think this is a bug because that's just where the trees are placed, I didn't report it as such

ancient plover
elder stump
foggy rune
#

The ability to pick meat chunk by holding the input even on body that you can move

weak zealot
#

^ this but swapped

Hold (was it the g button?) To drag a body

Tap to grab meat chunk or, in the case where your dino is big enough to, pick the whole thing up

Reason is cause the meat chunk mechanic is often for a run in and out type of thing, so it NEEDS to be fast and responsive

ancient plover
#

Due to the long time of growth of dinos, a lot of people just stay afk until they reach the adult stage (if they have food and water of course) that ruin the atmosphere... I was thinking that it would be nice and a bit funny that if you want to grow healthy you have to move a bit, if you stay afk too long your dino become fat and get less stamina stat or something like that.

#

It would be fun to see fat dinos

ancient plover
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Make the utah alt bite.. a bit more useful I guess? I find myself almost never using it as there are never convenient times when I do need to use it. I don't see a point of having an alternative bite that just kinda goes into the direction your dino is facing if you can already do that by just turning and biting.

real relic
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When you add deino how about when utah pounces it, utah will be on deino back like on 4 with the claws scratching and the legs trying to stay on and a way deino and stop pounce depending if you guys wanna make deino be able to stop pounces is by going underwater or by death roll...

#

Give utah another attack to replace alt bite this could be a claw swipe that does more bleed but less damage or can be the opposite

sick iris
#

building on some of the suggestions on map design, trying to play on the map, especially when trying to navigate through the forest is next to impossible as when you walk into the forest, you are met with an immediate wall of green and you cant see 10 feet infront of you, i dont mind dense foliage, but even then, in most forests there is a distinct gap between canopy and understory foliage
in layman's terms, there should be dense enough foliage to hide, but not so dense that you get lost in a green mess

thorny talon
#

Its lireraly unplayable coz of teleports. I suggest to temperary change the growth time to 3 times faster. Otherwise u just grow for long to die in 10 seconds lag that constantly repeats. Or u get kicked from server just as usual.

real relic
#

Fix teleport lag and hire someone who knows how to optimize games that can still retain its good looks

upbeat knot
#

This suggestion is over 2000 word/message limit so it is made in multiple parts.

Part1:

                                                             Austroraptor 
         -Giant otter niche suggestion-

In the isle austroraptor is a small tier carnivore around 5-6 m long and about 300 kg heavy that is mainly a fisher.
This suggestion is to give austroraptor giant otter niche and it explains how it would work.
Btw for all the paleo nerds this is a fictionalization of austro for its gameplay, I accept constructive feedback on this suggestion but realism arguments are not taken into consideration because The Isle ain’t a realistic game to begin with and realism<gameplay.

Vocalization & Social Structure:
As a raptor austro is a highly intelligent and social animal, that enjoys the company of his pack and uses different calls to warn/make aware his pack mates about different thing. Calls range from announcing your location or making your pack mates aware of something(broadcast), to having a “friendly chat"(friendly call), to threatening rival packs and other creatures that it can fend off (threaten call) and even announce danger to his pack mates when the threat they face is to big to fend off (danger call). The packs contain a predetermined social structure with an alpha family leading the pack. Austroraptor packs can be territorial especially in nesting season.

#

Part 2:

              Reproduction & Life Cycle:

Austroraptors build dens around the river beds that are within their territory, in which they give birth to their young. Dens are also used as sanctuaries, where the young can safely grow under the care of the adults, but when the danger is high even the adults might take shelter in their dens.
After fully maturing the austroraptors can choose to join their pack as beta males & females or leave in order to start their own pack. After forming a betas form a family they can choose to live as a beta family inside the pack or to challenge the alpha family and assert dominance over the pack.

                  Hunting & Diet:

Austroraptors are mainly fishers their diet containing mainly fish, with catfish as their favorite prey item, but they can also actively hunt smaller animals and when packed they might even choose to hunt bigger prey items like tenontosaurus, which is way austroraptors are also considered opportunistic predators. They choose to hunt in shallow waters to avoid the dangers that lurk in the deeper waters.
Highly active both on land and in water they can hunt with great efficiency especially in the shallows, where they can maneuver themselves in water with great accuracy and agility to catch fish. They have incredible senses, but their eye sight is by far the most developed trait of austroraptors being able to see extremely well in murky waters even at night time. Even underwater they use pack hunting techniques in order to efficiently catch fish.

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Final part:

                          Habitat:

The species is amphibious, although primarily terrestrial. Favorite habitats are shallow rivers where they can avoid the threat that come with deeper rivers, lakes or swamps. They tend to stay on the river shore within their territories most of the time where most of their day to day activities happen, except when they flee danger or go hunting for food. They usually tend to build their dens here. Larger packs sometimes are found to live within swampy areas or near deep rivers or lakes but they usually tend to avoid this places because off the risks they carry.

                          Predation & Competition:

Austrotaptor’s main competition comes mainly from other fishers like Baryonyx, subadult Deinosuchus, Suchomimus, Titanoboa and sometimes older specimens of juvenile Spinosaurs. They tend to kill if possible these threats when they are young to avoid competition later.
Predation usually happens from adult Suchomimus, Deinosuchus and Titanoboa and sometimes subadult Spinosaurus.

real relic
#

Nerf carno bite when we get more small dinos because carno was made for running down dinos smaller than it and not fight things it size or bigger

oblique viper
#

Going off of swamp area. deinosuchus seems to only have a few food sources. being anything that wanders in, and fish. i think we need more swampland variety IMO. something small a deino could easily snap up if it wanted. and make a easy starter mini meat eating dino. instead of getting a huge utahraptor or carno first thing. I propose a Microraptor. It can be kept in the swamplands and be a glider, using the same 'target system' as i call it as the hypsi's blinding attack. Except instead of an attack its used to propel you thru the treetops. Tho i think to combat this being over used it can also have a cost if u miss along with it taking alot of stamina, like falling and taking minor damage, or if the distance is great enough, a broken leg or death. The microraptors diet could be fish, or scavange off of bodies or tiny tiny dinos like a baby dryo if ones unlucky enough to be near the swamps.

modern drift
#

Please devs when the time comes to add more to the roster please consider the chad Torvosaurus.

keen mulch
#

Since there are only 3 confirmed fliers, what about an ai flier thats another pteranodontid? Germano would be a good addition to the fliers as another decomposer/scavenger, like a compy of the skies. it would be great ai if there are going to be high cliffs & rocks that compy shouldnt be able to reach, to clean up bodies left by other fliers. It can also work as a playable, depending on if a server wants it as ai and/or playable.

ancient plover
#

HERBIVORE ELDERS AND PERKS

Now that Update 4 is relatively close I personally think that it’s time to consider the role of elder herbivores and why they should be imposing and powerful specimens and why the game should encourage herds that have these alpha specimens in their groups.

Within a certain radius elder herbivores give off passive perks to their group. The more limited the group capacity is for a specific herbivore species, the more powerful the passive herd perk can be. Even though, it is important to take into account that the most these types of perks can reach would be something like locked health healing buff, or something like that. Nothing that goes within the reach of combat (damage buffs) or healing buffs.

For example, if in your group there is an elder Tenonto, everybody on your group that is within a certain radius of that teno gets a +10% swimming speed buff. Elder Stegosaurus herd perk is to give the ability of getting +15% more of its grazing capacity. Elder Dryo gives you a +5% better stam regeneration when trotting. Elder Shant +3% trample damage. Elder Magy wider scent for gore and dead bodies.

IMPORTANT NOTE: THIS EXAMPLES ARE JUST TO ILLUSTRATE MY POINT NOT THAT I AM SUGGESTING THESE EXACT SAME PERKS AND STATS.

This suggestion was made taking into consideration that herbivores have no strains like carnivores do. And specifically allowing the possibility that these type of stat buffs given by elder herbivores encourage big herds, which are the specialty of carnivore apex strains.

opal sun
#

When do you expect the humans to start being worked on? Because, depending on how the humans are going to be classed, I would really like there to be a hunter type that uses hunting bows, that uses different variety of arrows to help trap and take down big game. ^V^ I also thought it'd be funny since you are adding fish A. I. to the riverbeds, that we'd have a survival hunger bar as well to, find food from, bugs and what not, to help us survive as well. So, that made think fishing on a boat in the most chaotic environment setting, would be a nice touch to the whole "extreme survival" element to it. ^V^

fading knot
#

Why short-legged "frog" Spino is awesome.
First of all, I don't hate evrima's current spino model. It looks good overall, but the concept art Spino we have seen has so much more potential as the king of water. Not only it makes it different from every other large apex carnivore, but it suits very well with the idea of it being "offensive in water, defensive on land". Its paddle tail and huge large hands not only serve to swim at insane speeds, but they are also fearsome weapons that can stun or bleed out most attackers. But on the other hand, it's short legs, though quite practical to dive into shallow waters, wouldn't allow spino to chase prey on land. Spino as a mainly aquatic creature wouldn't compete with deino either since it's much larger, and not as sneaky with its big sail. But it would also be much faster underwater, keeping deino away from big lakes and large rivers where it cannot hide in the murky waters.

To make things short, spinosaurus is my favorite dinosaur, and I really want it to look like the one in the concept, it's also very original since no game that I know made it before. And current model could be kept as a strain, maybe.
edit : added picture of said concept
https://cdn.discordapp.com/attachments/423939730544132096/798310075830894602/EYfXwzhWoAg7aLN.png

sleek sapphire
#

To add on to this, I do really love the current model, I think it looks badass as hell... but I have to agree that frog spino has more potential. I think that the current model could be kept as a strain, as it does already sort of look like it could be one, and that a frog spino, more like the concept art, would be used as the regular spino.

strange tusk
#

I'd love to see large snapping turtle AI in the swamps, mudskipper AI, crabs, various clam species, lizards, even frogs that could be toxic (poison dart frogs would be an interesting food source troodons could eat.) and various birds around the lands, considering The Isle does take place in modern time, correct me if I'm wrong though.

vague sphinx
#

A different idea for the suggestions above the snapping turtle one: Maybe you become the current Spino model by specking into perks that make you better on land? Your morph would change at a certain age, and you'd become it. If so, we could also do the obvious and make another branch go more into aquatic. I would imagine the aquatic specks would be a lot less physically altering since I think the community doesn't wanna go full whale spino.

vague sphinx
#

Examples of the basic perk morph idea applied to 2 other animals
Deino.
Purussaurus tree:
This tree makes you the king of the swamp. You're much stronger and bulkier now. You bring down larger prey with ease, and you have pretty great defense. This comes at a pretty heavy cost though. Your mobility is trash. You're a slow swimmer and sluggish on land. Leaping at prey takes a massive amount of stamina, and your jaw is shorter, making the actual grab harder. You can bring down just about anything that goes for a drink, but actually grabbing them is difficult and strenuous.
Sarcosuchus tree:
You're a lean, mean grabbing machine. You're incredibly mobile, able to hunt fish with ease and traverse land at a pretty decent pace. You'll struggle at bringing down larger prey, but with your long jaws and less physically intensive attacks mean that anything below a certain size is just a free meal.
Middle of the road:
You stay normal Deino with slight specialization. You become an elder this way.

#

Quetz.
Hatzegopteryx tree:
A pretty decent carnivore, but it can fly. You're more at home on the ground than in the air, and it shows. You're decently fast, strong, and you have the widest selection of prey items out of any pterosaur. However, you are still a pterosaur. You're pretty fragile and there are things both stronger and only a bit slower than you on land. You can escape these with flight, but your specialization shows there as well. You have a slow take off, relatively slow flight speed, and your fast flight takes up a huge amount of stam. You're much, much better at the classic Quetz move of taking kills, but just doing that would be a waste of your ground abilities.
Arambourgiania tree:
Superior air abilities. You have unmatched grace and it'll take some seriously awful situations to get hurt by something on the ground, which would usually spell death. You have the largest variety between your flying speeds: fast, medium, or slow, all of which are relatively energy efficient. You limit what you can hunt on the ground, but you can get to corpses kills much faster and you're fully capable of being an active aerial predator.
Middle of the road:
You stay normal Quetz with slight specialization. You become an elder this way.

rotund osprey
#

As with a Erivmas many bugs I believe I may have found yet another one, The Sitting Underwater Bug- Due to Pouncing on a Carno and increased lag I managed to get stuck here and was able to sit, this is one of the many reasons why the pounce glitch that plagues utahs needs to be fixed

fringe hull
#

Had anyone sat back and watched 2 or 3 carnos sliding around trying to kill a steggo or a nather dino its the weirdest thing I ever seen it looks rediculous. Please consider taking the carno slide out and mabe replace it with something else. It looks weird and actually does nothing to help carno the delay on the slide actually makes it useless. And like above...also yes please fix utah pounce pleaseeee.

ancient plover
#

I like these types of role playing games even when some people choose not to do that. Enrima is in bata and looks promising i hope it can turn out how the developers imagine. I hope everything turns out right in the end all we can do is work with the developers not as developers in hopes that we make that we make a game that the community and the developers like.

buoyant flare
#

I'm back again with another herbivore suggestion. Woohoo. The isle is missing a decently famous clade in its roster, the nodosaurids. Specifically, I want to talk about Sauropelta, one of the most well known nodosaurids to science. This animal roamed the western US in the middle of the cretaceous. It had a length of about 5.2 meters and had an estimated weight of 2 tonnes. This would put it in the upper small tier/lower mid tier.

In the game, Sauropelta could use its osteoderms and spikes as armor against predators, lunging its spikes up into over-confident carnivores. Since the Isle likes to fictionalize animals, I think it would be interesting if the two large spikes on sauropelta's back were a bit....venomous. If a carnivore was unlucky enough to bite down on them or get stabbed, they would feel its sickening effects. However, as interesting as a venomous nodosaur could be in this game, it's not necessary to keep it viable

ancient plover
#

What if Herrara could leap down on prey from trees like leopards?
It would work somewhat like hypsi's spit mechanic where it needs to be aimed and timed well
Landing it properly would make it a guaranteed kill against most things smaller than it, though missing would leave you with a large portion of stam used.

cold karma
#

https://docs.google.com/document/d/162y68OygawdxReGkb1WafgFupLBUeFN1TIAnRTVPqJw/edit?usp=sharing (Maybe this is how the Devs can "introduce" the completely aquatic biome and 100% aquatic dinos into Evrima's oceans). As a launcher of course.

frozen solar
#

Something I think would be fun for most small playables that wouldn't affect balance and would be purely for enjoyment: Give the dinosaurs 2 tons and under that have big, strong hind legs the ability to charge up a standing jump. Like Hypsi, just to a lesser extent.
I know that a lot of the smaller dinos will get a normal jump, but considering how miniscule Tenonto's current jump is, which doesn't even let it get over logs and rocks, when it has such powerful hind legs... I think letting it use those massive kangaroo legs for a big standing jump to help with terrain navigation and for fun would be nice TI_MinmiBongo jumping in games is always fun

ancient plover
#

more, smaller ponds, like with legacy. more places for deino to vibe in and more water for bebes to drink. some major parts of the map have no drinkable water and I think that's silly (mostly the westmost part of the map, near the ocean, with the little warehouses)

swift pike
fiery nexus
#

take current spino legs and make it short spino like above and have it so space bar is to rear up in a tripod position giving it the ability to claw attack pimp slappin a rex. since it cant jump for the life of it, it give spacebar somthin to do also. mostly to counter the argurment that short spino isnt tall enough to fight rex since it would just get its neck snapped from how low ground the ladd is.

ancient plover
#

Update 3+ Suggestion

Overpacking Carni Debuff

Growing a herbi and almost there but overpacking carnos kill you and your small family?

Don't you hate that?

This suggestion brings forth an idea for debuffs for any of those naughty carnivores killing things with no pride, going against the games pack limit...

HOW WOULD THIS WORK?
It's simple, however will he hated by some, but if there are overpacking Carnivores a debuff will be shown that will bring down certain stats (Eg. Speed, stamina regen, max stamina etc...)

HOW COULD THE DEVS DO THIS?
Working in a certain radius, there will be a hidden timer that counts down if the overpacking carnis are present in that radius. Simple! But could be hard.

Pros (Theoretically):

  • Less deaths via overpacking carnis
  • More food to be spread amongst a carni pack

Cons (Theoretically):

  • People could cheat the system [there is one way i know people could]

I think, by my opinion and by the opinions of others i have asked... An overpacking debuff should be implemented!

Thank you for reading, stay safe.

crisp moss
#

tacking onto the above, that got me thinking;
with the possible implementation of a punishment system for those who afk grow/sit around and hardly do anything, this could possibly be applied to large groups as well.
small, tight-knit groups will likely bear stronger members due to the fact they have to work harder for their food, compared to a large pack, possibly overpacking, comprised of more weak members because there's so many of them that they each don't need to contribute much to a fight because all of their small efforts combined manage to bring down prey.
plus, i think we've all noticed in legacy by now that all utah megapacks do is laze around at port for days, while smaller "rogue" packs are almost always on their feet. i wouldn't like to encourage docktah behaviour in evrima tbh

worn spire
#

Should maybe add a function so that players can walk backwards so it's a bit more fair than alt turn and more realistic

heavy swan
#

This has probably been suggested before but I feel like elite fish should be able to attack hatch deinos and other hatchlings(maybe not stegos) but i feel like it would just look dumb if a huge fish would get killed by a crocodile hatchling.

stable ether
#

Suggestion for future update. Termite mounds. They would act as another food source for smaller creatures and some larger ones. Could be introduced with creatures like mononykus but could also work with creatures like Galli, Ovi, or pterosaurs. Depending on how good you creature is at eating termites, the rate at which you gain food, or the amount of food you could gain would differ.

ancient plover
#

The ability for smaller animals to hitch a ride/stand on top of a Deino. An animal may be baited into stepping onto a deino, at which point the deino attacks. but adding onto the log aesthetic, maybe anything utah sized or smaller could stand on a deino if the deino does not wish to kill them, you know sort of like this:

https://youtu.be/_VCPIMtqVak

https://youtu.be/gY2RtNLXyDg

#Bird catches a ride on an amiable alligator's back in #Florida

▶ Play video

Surfs' Up !!! Is this a clip from the movie Guardians of the Galaxy?

▶ Play video
digital nymph
#

Suggestion here!: This suggestion is about scents. We have the option to cover ourselves in mid and etc, Why not add a system that allows you to be sniffed out by other dinosaurs? The way this would work is X dinosaur has a smell range of X, Y Dinosaur's scent can be seen and followed for Y distance.
X dinosaur is at a location where Y dinosaur was drinking water.
Y dinosaur leaves area to find food, X dinosaur comes across this area and sees the scent of Y dinosaur.
Y dinosaur decides to take a quick mud bath to ensure it isn't being hunted by scent, X dino reaches a point where Y's scent has disappeared and foot prints are few and far between. X has lost the scent but can still take a guess where Y went.

Different dinos having different scents would also add to the immersion, for example a utah may have a smaller distance than a carno for sniffing.

Hopefully I explained this suggestion well enough!

delicate stirrup
# digital nymph Suggestion here!: This suggestion is about scents. We have the option to cover o...

Since sniffing is already in the game, and you can do exactly what is in this suggestion by just sniffing footprints, what about smelling a bleeding animal. btw i saw this idea in #general-feedback-discussion. Obviously if its just a little blood then it wouldnt rlly affect the animal's smell, but if its below, lets say 50% health then it should have its own slightly dark red (so that its not confused for a body) scent. as the health gets lower and lower, and the bleed gets higher and higher, its scent would get lighter. but, if the creature finds mud, then it hides the scent just like how it would hide its footprints, and it can only be tracked via sight, or smelling the blood trail and prints from b4 it wallowed. however, if something is really really low on health, so like 10%, and it wallows, then things that have extreme smelling capabilities, such as t rex, can get a very slight dark scent trail. Also something that could be cool (for a later update) would be that u leave behind a bit of ur scent on any leaf, any rock, or any tree trunk that u brush up against, especially if ur bleeding.

jolly quarry
#

You should be able to see how long ago a dino was at a spot.
If you sniff and find footprints, you should see a different color if it was there recently or a couple minutes ago.

stone musk
#

hatching mini game and other hatchling mechanics: so i think there should be a mini game to hatch. you would be in the egg with full stamina and you would have to use little jabs at the egg shell with rmb. these rmb attacks would cost stamina but start breaking the egg you have all of your stamina to use and if you dont break the egg you start to drown you then have all of your drowning time to attack the egg. there should also be a message of how to do all of this before it starts. i think this would add a little bit of an accomplishment to hatching a dinosaur. some hatchling mechanics could be play fighting in which if you partake in this activity your baby dino has the equivalent stats of a healthy hatchling. that's all as of now but if you have any suggestions feel free to comment.

heavy swan
#

Suggestion on future update 5.

#

It would be useful if you would see the little bubbles that locate the body orange if the body has just dropped. Then it will slowly fade and become dark and if its black only cera will be able to eat it. Also make a body/gore stay for like maybe 15 days ingame (i think thats abt 3 hours real time but im not sure) and it will slowly rot away during that time. The body could be fresh for maybe 2 days ingame and start rotting slowly away after that. I also feel like a hatch or juv cera would not have a well developed stomach yet so it could maybe eat bodys that have been rotting for 3 days subs could only eat bodies that have been rotting for 6 days and so on. And i feel like adults could only eat bodies that have been rotting 10 days, but they could choose a perk that will make them able to eat bodies 15 days old. I hope otherdinos could choose from perks like that too. I also hope that sickness will be more threatening and puking would make your food go down to 25% and water to 10% immediatly and stamina will slowly fade away and if you would not heal the sickness you would slowly have no stam and maybe then die after some time. Now the sickess could be cured by licking salt rocks that would be found only on some rare places on the map places on the map (but there would be enough places around the map because otherwise sickness will be a automatic death sentence). Now on cannibalism I feel like the sickness you get shouldnt depend on how much you ate your own kind. You eat your own kind you should get sick immediatly and start losing stamina fast. You should also puke every 5 minutes every time losing 25% food and 10 % water so you would slowly starve. If you have anything to add post it in the #general-feedback-discussion.

heavy swan
#

Also to update 5 lets talk about maggys attacks

#

Maggys lmb attack while standing could be a small stomp that would instakill utahs/fresh sub carnos/ceras and would be a very dangerous threat to the adult carnos/ceras too. The animation should last like 3 sec and the damage would be only implemented on the last second so u need to time it right. Maggys lmb while moving should be a bite that would deal same dmg as a tenos bite but it could grab troodons and other small/young carnivores and swing them to a tree. Now maggys rmb should have also 2 attacks. If you would look left and press rmb it would make a shoulder strike as seen in tapwings concept art. This could also stun the opponent. If you would look to the right it would be the same thing but just on the right side. Now say if a cera was next to you trying to rip your head off you wold just hold rmb making the cera fall on the ground as seen in the tapwings concept. Then you would have maybe 3 seconds to stomp on the cera or flee before it would get up. This would use a lot of your stamina and the cera could be able to fight back but the maggy should win. There could be a percentage chance in favor for the maggy. Thats all thanks for listening!

balmy flicker
#

Make a suggestions channel for the discord so suggestions on potential future content and actual feedback on the current game can be clearly separated.

(You can't give "feedback" on something that isn't even greenlit for the game, for example: Tarbosaurus)

willow vale
#

As some of you may know, Beipi was removed from update 3 to save time and to make the rest of the update release sooner.
While I can see where this move was coming from, I feel like it could've used some more thought, as Beipi seems like it may be much more valuable to the update than it seems. To elaborate, baby Deinosuchus aren't going to have much competition. Sure, in theory, Deinos will compete with each other, and while I don't doubt they will, we will also see giant groups of them that band together and cheat the system that way. To counterbalance that, we need a predator that limits their access to water and keeps them in check.
That's where Beipi comes in. In theory, Beipis will be sticking by the water quite a lot, and they should be able to take on baby Deinos fairly easily. This will be a natural counter to them overpacking. On top of that, it gives other animals even more reason to fear the water, as Beipi can act as a sort of crowd control to keep animals smaller than it in check. It will also act as an easy snack for any Deinosuchus bigger than it, creating a constant scuffle between them. This is good because it makes life harder for Deinos, but it also makes it more rewarding as you get bigger.
Beipi will sell the gameplay of this update, and I really do think its needed. Also, since I doubt people want to see the update delayed, the devs could start working on Beipi now and release it later in a hotfix between updates 3 and 4. Anyway, that's my case for Beipi and why its absolutely essential to the gameplay of update 3.

mental relic
#

take maggy out of update 5 and put the maia in

thin grove
#

When larger dinos start to appear in Evrima branch, I would consider to change stego in some few ways.

1, maybe increase its size about 20% more. I am aware if stego gets any bigger it wouldn’t follow up to the size of the largest stego discovered... but does utharaptor do it? I think a stego that’s at least a bit larger then the trike is WAY cooler. It’s probably a more popular option as we see large stegos in Jurassic Park The Lost World, JWE and Ark Survival Evolved. Also, by making it bigger should give it a greater chance when encountering an apex.

2, increase its weight. If it’s going to get bigger it sure should be heavier.

3, perhaps give it a new sprint. The gallop is not bad at all, I’m curious if it would suit this animal better to run like an elephant than a fat rhino. It probably couldn’t gallop irl if we look at a realistic point of view. Being large and stubborn wouldn’t really resolve in a fluid gallop like what the stego has. It also doesn’t need to be fast, it can defend its self just fine.

Give me a ✅ if you like it, TI_Pathetic if you don’t know what to feel about it and a ❌ if you diss like it.

thin grove
#

Alright to add onto my stego suggestion; it doesn’t need to be any bigger, I only want it to be a bit bigger then trike.

keen mulch
#

For update #8 we should definitely get skins like some of these, for more variety & choices of customization, since theres only so much you can do with a set amount of colors & one pattern

naive herald
#

Please, make the beipi be able to swim underwater for a few moments, (3 min for example), and then will make the underwater dinos more adapted, the same with the sucho, that it is able to swim underwater like does the deino, but it lasts less time.

kindred beacon
#

Spinosaurus's playstyle is gonna be very interesting when it comes out, but it needs to be more "unique", because as I see it it's gonna be almost a rex that will be better in water kinda game. What if, instead of having Spinosaurus grow like every other creature meaning a basically identical version of itself but with bigger eyes and head, in its first stages of life, meaning hatchling, baby, juvie and fresh sub-adult, it has a very different playstyle and model? More or less like a frog lifecycle it starts with the 2020 Spino version, meaning bigger tail and more streamlined body shape, hunting fish and small game and finding safer spots underwater to wait. The bigger it gets, the more terrestrial it becomes: fish and the occasional small creature near the water are not enough so its body morph into the current game version because it needs to actually hunt bigger stuff and brawl with other apex predators. Having this radical change in its playstyle will make Spinosaurus a lot more unique and interesting to play, making it different from a Rex- Sucho hybrid gameplay. Not to mention that with the model and playstyle morphing the war between how Spino is supposed to look will probably end.

ancient plover
#

Plateosaurus gameplay idea
The prosauropod could occupy a niche as a beach dweller.
A bulk of it's diet consists of coconut palms (feeding on the fronds and the hard fruits themselves). It can access these goods via shaking the tree, or via directly pulling down the tree (in the case of smaller ones)
It's hands can manipulate objects, and with it's claws and jaws it can break open coconuts and access the water and flesh within.
In addition to coconuts, seaweed (which both washes up on the sand and grows in rock pools) and shellfish (like clams and crabs), are eaten as well. This makes it an all round beach generalist.

ancient plover
#

Isle Mobile? 📱

strange tusk
stray badger
#

Owned this trash for 5 years. Devs have done nothing but take stuff away. Player-base is one of the most toxic I have ever seen and I played San Andreas Multiplayer.. I cannot recommend this game because I do not see its grim situation ever improving. Can't recover from such a tragic loss of most of the quality players. As a game that forces you to depend on other players the entire time, you will most likely get treated like shit by some satanic little brats or basically just waste time struggling to find chill mature people to play responsibly with. Not to mention most of the servers left are Chinese. The few high-pop english servers left over the years are 100% PAY TO WIN (you have to donate to the server through their discords in order to even use certain dinos, pay for teleports pay for full size grows). Pitiful carebear catering is virtually impossible to avoid. I've never seen a game with so much potential get sabotaged by its own dev team like this and on top of it lose the entire mature portion of its dwindling player-base.

ancient plover
#

Suggestion for Update 4+

Elder Herbi Buff - Continuation of Bilbo's suggestion

#general-feedback message

Elders! A mechanic we've been waiting a long time for... However, just like Bilbo said, it's time to consider how elder herbivores should work within a herd/mixherd... will they just exist until they die? Or something like a herd buff will be implemented to push playing until death?

Since Update 4 is closing in soon with perks, Elders will tie in to all the current playables at that time...

However, when reading Bilbo's suggestion, there are some major holes.

Buffs via herbi elders would push players out of their natural environment just to be protected- This is a serious problem knowing a large handful of people would migrate for this.

WHY WOULD THIS BE BAD?
For example, a Sub adult stego lives in the north west area of Spiro- this is where it hypothetically flourishes.
Someone in global says, "Herbi Elder herd at South West", the sub stego has the choice to either stay where it is, or risk a poor or risky diet at South West with a buff and extra protection.
This also will affect the stegos natural predators... it not being able to find food equals a higher chance of death via starvation... or live a poorer life due to a bad diet

Suggestion to fix this!!
Mixherding and Elder Herd Buffs only working with animals that share the same environment they thrive in!

I hope this all makes sense, thank you! Stay well. I highly suggest reading Bilbo's suggestion before reading mine.
:smile:

strange tusk
#

I would find it interesting if humans, particularly mercs since they would have the technology, could have the choice on researching things around the isle, plant, dino, or animal. I would assume if creatures like fish are thriving fairly well, there would be a biological(?) difference to ones on the mainland where humans reside. Like maybe catfish have a higher sensitivity to movement for example. Humans could choose as a side thing to do to discover these things, and possibly even take blood samples with a tiny insect drone to analyze.

potent mural
#

It may be time to switch between Evrima and Legacy in terms of Branch Opt-ins. The playerbase should realise that legacy is dead and playing it will only hinder your success in the Future of the Game.

kind grotto
#

Make it so different species of herbivores can group together in a herd and maybe get a small buff (idk if this was already planned)

cedar zodiac
#

in the future herbivores can make a mixed group

ancient plover
#

^ to continue from GustavoReal111's suggestion.

Herbivore mixed groups should only work if the two parties share a similar diet or environment

dreamy obsidian
#

I actually do agree with some of these people.

Switch Evrima with legacy and make Evrima the main branch, since it's the one being developed.

Some argue this would cause The Isles playerbase to plummet, which isn't the case. Switching the branches would put Evrima in its rightful place as the branch that's in development, and leave legacy as an optional branch to play. If they do switch Evrima with legacy and name Evrima the main branch, you can just download legacy again and play it, it's as simple as that.
There is no negative to this.

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Not only does this have no negatives, it has positives too.

It'll cause people to play Evrima and actually check it out for themselves, which will improve Evrimas playerbase.

Like I said, you can switch branches whenever you want.

jaunty stag
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Please please fill in the notable gaps around river dam in the future. I keep finding stuck players there.  There's a little pocket in the rocks utahs frequently get trapped in and one close by the water too. I've found as many as three players all stuck at the same time. I imagine it creates a lot more work for server admins.

wintry onyx
polar igloo
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New proposed damage type - Shock Damage
Attacks of this type damage the stamina pool at a species specific ratio, for example, shock damage from dinosaur X will deal 80% of its damage to the stamina bar and 20% of its damage to its healthpool.
This damage can be applied offensively and defensively depending on the species,
Offensively:
High bite force ambush predators that wrestle their prey such as Tyrannosaurus, Deinosuchus and Ceratosaurus (possibly?)
When these creatures successfully activate their ambush and attack a creature with a wrestle, the initial damage would be a strong hit to the targets stamina pool, putting them at a disadvantage in the wrestle.
Creatures such as Giganatosaurus and Allosaurus do not have shock damage as they are grapple bleeders, not wrestle ambushers.
Defensively:
Certain herbivores such as hadrosaurs, Tenontosaurus and Magyarasaurus are able to apply shock damage when they succesfully counter a pounce or grapple, allowing them the opportunity to escape or win the grapple

vapid maple
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For all types of semi-marine dinosaurs like Spino, Deino, Sucho and Bary, have a sensor system to feel the vibration in the water, like today's crocodiles and alligators. It can be felt when someone is swimming, walking in the water or drinking. Making it easier for these predators to see where their prey is, instead of swimming around the entire swamp to find someone.

jolly quarry
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add insects that juv deinos can catch

visual carbon
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It would be really useful if we could be told about the community dino soon just so the community can give feedback before concept art has begun on it and we dont have a anky , austro or acro situation.

heavy swan
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Evryone knows the new buildings in the map right? Well i thought it wouldbe cool if pachy could break the doors to the buildings and chill inside. Also add a small source of water close to every building like we had in legacy. maybe not like where there was a water source inside the port but more like if you would run as a stego for 1 min from a building you would find water.

pallid patrol
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I would like to be able to invert my y axis please like in every other game that exists

heavy swan
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Every dino right now is playable but dryo. While it grows really fast it's hatch is slower than a FRICKIN HATCH STEGO and cant protect itself even against a wounded hatch utah. So buff its speed a little and give it something special to do like every other dino. Stego is a unkillable tank, utah has the pounce, carno is a speeddevil, hypsi can jump onto trees and spit and teno is just a total crackhead so why give dryo a useless bite and a dodge that uses a LOT of your stam and every player thats a little expierienced can counter it. So my suggestion is to make dryo a little smaller, faster and give it a abilyty that is something similiar to a burrow. My suggestion is it could only make "burrows" on a certain biome that would be the muddy parts found in grasslands. Now only dryos bigger than 60% could make these and a utah under 50% could enter them. Now you would enter by pressing ctrl and just walk forward because i think there should be a small open entrence. Something fun would also be if it would be actually quite hard to make a burrow and it would use a lot of your stam and you would actually need to dig by pressing say "E" on your keyboard. It should take atleast 1 minute to build a burrow big enought that you can stand in it. Now it would also be fun if you would dig too much you could make the burrow collapse making everything inside die. Also say if a dinosaur bigger heavier than 1200kg would stand on the burrow say for 5 sec it would collapse. There should be a cracking sound or something that the dino on top and the dinos inside would have time to escape. There is so much more to add to this text that would balance dryo but this is all for now. Please devs just balance dryo a little it has amazing animations but if a carno/utah wants it its ded. Thanks for listening again!

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Also this might be a little more to balance feedback but I talked a lot about a new suggestion so I thought id post it here.

thin grove
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Perhaps make it so grazing won’t require you to hold E button, only to tap it. And by exiting grazing you either attack, run or press E again.

thin grove
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To prevent mega grouping (or make it a bad idea to form a mega group): if group scent particles becomes too strong, it would attract a lot of carnivore AI around, especially apex AI

cold karma
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Give galli the ability to grab/rip up vegetation and bring to its herd/children. In real life it used it arms to forage, it would provide it a unique niche for Galli in the herd, and would provide a more interesting gameplay. Only adults can rip up bushes/shrubs.

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Please also give it a feathered remodel, or the option to give it feathers. Because as of now, there ins't much about galli that Sparkles! It looks almost naked you know? The isle has painted an awesome models for us, but Gallis model is lacking...

kind thorn
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add things to do when growing like clams for denios taht will speed up growth or reduce hunger decay and similar things on land like taht a utah wont be abel to get the heart or other organs from small animals but juvis can and will give bufs from eating them or something completly difrent like bugs taht give you nutrions taht help with growing or herbs that help with healing and ai that juvis and subs can take down but will put up a fight and will attack you if it find you in a bush to not make it a sitting simulator with looking for these items food and water until you hit adult(sry for any spelling mistakes)

jolly quarry
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I think Sucho should be added as soon as possible!
Deino won't have any competition except other Deinos and that's gonna be no fun.

cold karma
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When people talk about how magy is gonna get trashed by allo, people shouldn't be complaining. It's what actaully happened. Allosaurus hunted Apatosaurus, an even bigger and slower sauropod. I think Allo in evrima, now that there will be more sauropods, should get a slight bonus for hunting its natural food source. Like a slight color boost/health/stamina boost. (In this picture, 3 allos are hunting a Juvenile Apatosaurus).

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This would also provide Allosaurus with a special niche in Evrima, because as of now, by the looks of it, they have nothing planned for Allo. Here's another example of Allos hunting sauropods (Allosaurus vs Apatosaurus).

foggy rune
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Make the Utah Pounce dismounting aimable. (less like, i'm almost immobile in the air and wants to be bite).
Basically the utah should use the dino were he's latched on like a support to return to the ground a little bit quicker than at the moment and by being able to choose the angle, hopefully, away from danger.
So the more you're close to a dangerous location (head of a carno in my exemple) the more likely you will be bite when dismouting from it.

drifting cedar
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Friend System + same species spawn option
Talked to couple people about isle, some that played it, some that tried and not continued, some who only know it from talk. Most mentioned at some point that they would like to spawn more in groups into the game at once, same species, maybe have group leader decide, if you don't like that kind of dino you can join another group that is in queue for that server...
pretty complicated stuff to code i suppose but in theory it would help get more attention from normal gamers that are not into dinosaurs that much but totally in for dynamic, cool and grouping encouraging gameplay. if it's guns or dinos or something else, people just wanna play it with friends.
just my opinion and others general feedback combined, thanks for reading!

cold karma
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The ability for Herbivore players to group with AI of their own species and create herds. This ai/herds would grow just like the players, work WITH the players to defend themselves, not just protect the player(s). And the number of certain dino species would be randomized, meaning the herd might be made mostly of Gallis, or Tenontos, or Trikes. But it will be more likely that those species will spawn in certain areas, and so in turn, make certain herds. So herbivore players can choose as to what AI herds they want to be apart of... (React with ✅ for yes, TI_Pathetic for not sure about it, and ❌ for no)

gentle flume
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Maybe for sauropod neck mechanics you can position the neck angle up and down and lock it where you want it so that you can raise your head but still look down or breathe oxygen when standing in deep water or look above trees and switch the camera to the head. You could toggle [key] and aim with mouse for example, Or toggle [key] then scroll, that could work too.

While your at it might as well add a keybind that toggles a different move set, like one for tail swipes like stego and another for shoulder bashing, kicks, and maybe standing up on the hind legs, kinda like maia.

reef brook
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I was thinking that you guys could add in more prehistoric reptilians/crocodilians like Pristichampsus(also called The Hoofed Croc.). and if you can, maybe add in triassic creatures like Coelophysis, instead of being more limited to the Jurassic and the Cretaceous. and do✅ for yes and ❌ for no