The stego wallow should be more of a roll than the whole flop thing. An animal of that weight would most certainly snap a rib or two throwing itself into the mud like that, but I do like the idea of it rolling onto its side. The carno 3-call is sad, not really threatening at all. And some optimization is needed, but other than that, this update was rad. Thank you for all the hard work, keep it up lads!
#general-feedback
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This is feedback on how increase development support and monetize the game. Over 2k characters, so I have to upload as a file. Thanks for taking the time to read.
Some issues
SOUNDS:
- Feels like all the baby and juvie stego calls are the same, and they're also very low. I don't know if that's how it was supposed to be, or if it's just some problem with my headset, but I can barely listen to a baby stego next to me if it broadcast.
- Hypsi broadcast can always be heard on the same volume from any distance.
ANIMATIONS: - Sometimes after eating as a herbivore, there is a delay before you can move again, even if you already released the button. Maybe it's because the animation is still playing. If you want to break out of the delay, you need to bite. I think you should be able to stop eating whenever you release the E button.
- Stego run animation seems like it's floating for a second.
BALANCING: - Carnos hunger drains too fast. Maybe it has a high metabolism, but it is too fast anyway. I can't get to 13 percent growth without starving. It could be balanced by the amount of hunger they fill with each bite being increased.
- Tenontos hunger fills up way too slowly, to the point where you can see it decrease while you eat a bush every 10 seconds or so. At least until the new diet system, Tentos should fill up their stomachs a lot faster by eating bushes. It is a small/mid sized herbivore after all.
- Tentos don't have any way to defend themselves from carnos. Their damage output from certain attacks should be increased. Maybe body slams are effecive against small dinos, while claw and kicks more suited agains bigger carnivores. The fact is that even if you're a skilled tento, you will get beaten by a carno right now.
EFFECTS: - Bush smell is very hard to locate.
THE MAP: - Maybe before, when there were only 2 species available, the map needed to be smaller in size, but now, with all those fast carnivores running around, you can't get anywhere without seeing a red blood trail while sniffing. Make the map the size like what we had before the update. This will justify the insane speed of utahs, carnos and hypsis.
There is a bad rep when it comes to microtransactions in the gaming industry, but indirect microtransactions currently exist within The Isle. I understand that the game’s design/direction is geared towards making low population servers viable for players to have a great experience, but the game’s concept is overall better with a decently sized player base – whether on a well updated evrima or legacy. Having said that, a single server with 200 slots averages around $100/mo, however, incentivized donations allow these servers to generate revenue that far outweigh the server cost. From publicly available information, one of these popular servers has generated a minimum of $30,000. These donations are incentivized by offering several perks that essentially allow players to skip growth, offer server recognition, and boost the enjoyment of the game. I’m not saying this is a bad thing, as players should be allowed to support the servers they play on, but I see this as a missed opportunity for the developers. We all want to see this game succeed, and in my opinion, a positive impact on the game’s development can be achieved by integrating limited microtransactions. Instead of seeing the profit these hosted servers make, I’d rather see the same support go directly to the developers in order for them to expand the team further and fund everything necessary to update the game more frequently. An example I can think of are growth perks for player accounts in any server such as “Decreased growth times by 40% for 2 days, 10 days, and 30 days.” This is just one example, but I’m sure there’s better options out there. These microtransactions can be continuously adjusted and even be removed once EVRIMA is done. This is something I’ve had in mind for a while, and it’s amazing to see the community support the game through these hosted servers, but I think our contribution profits can make a greater impact by having them go directly to the developers instead of the server owner/s.
I edited it down so that the .docx download wasn't necessary from my earlier post.
I think it would be cool witht he new sky and stars to make it when you look up you can see stars in a pattern and you can follow it to a certain location, like swamp. also it is very annoying when a body is in the water and you cant eat it, it would be cool if the body was drift to the edge of the water or go with the stream.
To counter bodies in lakes or rivers, allow all dinosaurs to dive, but not for very long at all. At least allow them to dive in order to get bodies out of the water.
Hi simple feedback about Stegosaurus, currently the server is laggy (Europe and maybe is a general issue)
the main issue to report is the speed, abuse from other players.
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the Stegosaurus for example cant match pretty well carno due the speed (and utharaptor a little bit), and the delay from both ping and fps generally, low performance for medium high end pc's (my chase is ryzen 2600x and shappire limited edition rx 580).
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To be brief the Stegosaurus cant match his low speed (Couse is the slowest dino atm) and the delay from servers ping, and the FPS issue which i encounter during this 2nd update.
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So a solution, i think better servers maybe, or improve the stability, sometimes i got 30 fps in certain moments like after smell and explore many areas, so for sure tessaro have the experience to solve this graphic issues, and some codes i hope....
please bring back full size map, I miss the swamps and more space to roam around and with carnos it feels like being that goat in rex's cage in Jurassic Park
i think it'd be cool if the less blood you have the more blurry the screen gets, not too much of a heavy blur but just something thats noticeable, or perhaps just a simple motion blur effect that just emphasises your slowly dying, instead of just dropping dead out of nowhere
Would be nice if the call to accept an inv wouldnt be 2 call, i wanna 2 call without accidentally inviting someone
Change the invite an cancel from calls, the hit 3 call to decline kinda makes people think you want to fight
The lag need to be done something about. It’s impossible to hunt because the prey keep rubberbanding around and it was never this bad until that “anti cheat bot” thing got rolled out.
I see more people in deathmatch than actual survival servers.
Edit; in response to the reactions. No, I won’t touch evrima until they get rexes, spinos or nesting there. Maybe better balancing. I’m tired of dying to sonic the hedgehog in dinosaur costumes.
i have a suggestion.
I think yall should add dynamic floating tree trunks in rivers and other locations with water, to make the deinosuchus viable when it wants to float at the waters surface. Like a real crocodile/alligator.
More different ecosystems, with different fauna. For example, coastal heathland, with conifers which, for example, Iguanodon may feed off of. And also more edible vegetation in general for herbivores (this would especially be the case for Magy)
When medium to large creatures run through the jungle I'd like a visual cue, like shaking plants. That way you can lose the thing you're chasing so easily when it's right in front of you. Small dinos shouldn't shake it any. Crouching/walking shouldn't shake it either, only sprinting.
Wallowing in mud for sub-adult sized Carno is way too loud when it flops. The “slapping” sound, though sexy, is deafening.
it feels really difficult to survive as a juvi or anything that's not carno or hypsi rn. how about decreasing carnos charge damage or its turn speed over all but decreasing its hunger drain so it doesn't need to eat for about as long as utah or tenonto. for tenonto a growth buff and major damage boost are desperately needed as it feels like your damage is negated easily and its the same "afk until your useful as an adult" play style as legacy. increasing tenontos food and water replenish rates would help a lot because right now it takes close to 2 minutes to fill up from a bush as a single juvie tenonto. a 70% grown tenonto should be able to somewhat deal with a carno instead of being a 3 shot and doing no damage in return.
the damage indicator currently in the game feels very out of date and makes it difficult to see in fights at the moment, im not sure if there are any plans on improving it with the ui overhaul but something of a bloody “bokeh” effect seen in some games would be a lot more readable and less distracting (obviously less dense than the one referenced in the image but something similar)
Hi, I wanted to say. Awesome looking game you guys are rebuilding here! I love it.
My feedback is about the night. I don't know what you want with the night but if you like to show your game more. Because that's why I thought you changed the night so you can see more around you and enjoy the beautifull game more at night.
But play more with the lighting from the moon. For example. 1 night it's super dark (new moon) . The next night you can see more (first quarter). The night after its (full moon) and you can almost see clearly. To enjoy the game more once every cycle of the moon. And the night after its (third quarter) with again less light. And then the cycle starts again. This is in 4 night but you could do the normal circles in a bigger time span of you are following.
Just idea! Good luck! And thnx
Please have mods enforcing the group limits in the official servers. Mega packing is still a big issue. Also smaller dinos should have even smaller limits. 10 is too much with such low population on a server.
the map in evrima needs way more diversity, the entire thing is either forests that look the same or small pockets of grass that have nothing in them. legacy’s maps were amazing because they were diverse, and every location was unique. cant say the same for the new one
these maps need to be full of things that would naturally encourage players to explore; different rocks, each one with different sizes and shapes for players to climb on, winding streams leading to mysterious places, cliffs and caves bringing danger into your exploring, and finally man made structures, driving curiosity and the need to enter every building.
Where is the beipiaosaurus?????????
I think the new bleed mechanic is just...well, I'll say it. Pretty terribad. It means that there is literally no escape available for animals if you're not near water and have time to roll in mud. Like, what kind of mechanic is that? It actually is pretty fun ruining and makes surviving impossible. It's also incredibly unclear. What is my health? What does that bleed mean? Am I almost dead? IDK, the game expects me to just know. I really hope the UI overhaul just has a freaking health bar and bleed has a number and you can actually heal it off and not frantically look for mud, which again is the dumbest mechanic I've ever ran into for damage. It's really immersion killing, too. Like ooooh I got away except I still die because I didn't find some spa mud.
Sounds are literally a giant echo chamber. Next to you? Surround sound. Far away? Surround sound. There is no way to pinpoint where anything is coming from. It's actually so hard to find hypsi friends who are near me because it's just all over noise. You can get a vague direction, maybe, but that's it.
Stegos are way too OP, just as they were in the old version. There is nothing that can properly take them down unless pack limits are broken on the carnos, and even then people still die.
I don't care for the group system. Let me find my friends so I can play with them. Not hope I ran into them.
I now get random drops to 8FPS. Super neat when you are hunting and suddenly you're watching the world's slowest stop motion cartoon. Ironically my swamp lag is gone, but it's now in the ocean and other water sources.
new carno is fun and so is hypsi, but there is a lot broken right now.
So I have an idea that would make Deinosuchus gameplay better and more realistic. Crocs dont need to eat a lot, they can last up to months with no food. So for Deino's gameplay, you shouldnt have to worry about eating. For the sake of survival gameplay however, it would make living as a Deino way too easy, so I was thinking each day that passes when you dont eat, you dont starve out, but rather get your stats debuffed, like your stam, speed, etc. This way it forces you to hunt but still makes it realistic. Obviously if you are lazy and dont eat at all, you will die, but the Deino should last a long time without food. I hope this is looked over and put into consideration <3
Utahs should be able to pounce at any age makes no sense only enableing this at full adult. -"I am a utah, i have seen the world to my full age. only to realize i can pounce now...wow wish i knew that when i was younger."-
the crocs spend time sun bathing with open mout, becous the birds clean them. maybe the beipiaosaurus can be abel to clean the Deinosuchus. The beipiaosaurus get food and the deino get a littel buff (like hp or something like that). Just a idea becous I love the beipiaosaurus
possibly add a 5 and 6 call for grouping? so 2 and 3 dont get mixed up when your inviting someone currently?
If possible make coordinates numbers XYZ show up on your screen like FPS, Ping etc and a toggle to turn it off and on, then keep pressing Insert to see if your going to the right direction. It makes navigating and finding friends much easier especially if you already have trouble using cords (Like me). its a small add-on and wouldn't rly ruin the gameplay but only makes it a bit easier to know where you are.
Can we get some type of way to see our health numbers instead of relying on the blood splash screen?
Also get rid if that Isle Watermark when we try to take screenshots. Its ugly and everyone is going to know what game it is.
So if carni gets to drag bodies can herbies get like able to carry a mouth full of leaves around?
Let us carry children around, maybe until they hit mid-late stage of juvi then become too heavy?
group system = make want me give up of life
change the invitation method to normal 1 pls
Return the map to the size it used to be, sure this map would've been good for 3 dinos and low player numbers but now we have 6 dinos and high player numbers, Cutting off 2 swamps which were great places to be a herbi and provided hotspots for player interaction while also acting as good sanctuaries for growth.
With the smaller map combined with the overabundance of extremely hungry carnivores leaves herbi players (such as myself) feeling a bit let down.
the flesh chunks are unrealistic ! too many bugs and just the way they look are ugly. sometimes they even look like a long loaf !
desize cerato a bit in the concept Art. Also, fix the sound echo chamber, its horrid. There are floating meat chunks that are essentially taunters of "oh your hungry little juvie? try reach up and get some food!" Which you cant get to, i know that is a bug, so please fix it.
A lot of other people have already stated this, but please change group invite to a 5 call or something. I'd find the grouping system tolerable if it wasn't linked to 2 call. Sometimes I want to just show someone I'm not gonna rip their face off, rather than inviting them to my group.
I strongly dislike the bleed mechanic. We were told that it was going to affect stamina as opposed to dealing damage over time... right now it does neither and feels like a completely disjointed element. It doesn't affect health, stamina, hunger, thirst, or anything. On top of that, all you have to do to stop bleed is run to a mud patch, press E for a second, and then release E to quickly plug up every wound you have. That seems a little ridiculous.
Please make it affect stamina in a major way, as well as do some damage over time even if a negligible amount. My dinosaur should not look healthy if it is about to collapse from bloodloss. A more robust system for tracking wounds is in order, I think.
(Actually track wounds, please - don't just simulate them with a pseudo-stamina bar that instantly kills you. The gap from healthy to dead does not exist at present.)
please make the timing difference for short broadcasts and long broadcasts a bit longer? even when im trying to do a short broadcast i often end up doing a long range one because the timing is so finnicky.
Bring back the old carno 2-4 call ples 
Hypsi graze could be slowed down a tad. I think its just a bit too fast at the moment. Love the animations though!
make it so that when u reach a certain height in the sky as ptera or any other flyer u have an o2 bar that decreases, like the bubbles next to it when drowning, so ppl dont fly too high
No other game in the world can get my heart pumping like the isle... .. love the new update... Hope some dev see it... they have listen to soo much .... ..
They have been bug... soo what ...love evrima .. and like i said... from a gamer there have tryed the most of big games..
The isle give something no other games does... pot is shit vs the isle...
My heart pump like crazy sometimes in the game..!!!!
I suggest making meat chunks in different sizes and shapes. And not long wet noodles. If this is planned, then that's awesome.
Chat for Angel Mode... So admins / staff can still talk to the server, And name plates so they can see whos doing what
The Cerato concept art is perfect.
I think it would be cool witht he new sky and stars to make it when you look up you can see stars in a pattern and you can follow it to a certain location, like swamp. also it is very annoying when a body is in the water and you cant eat it, it would be cool if the body was drift to the edge of the water or go with the stream.
i wish the pachy elder model had a less flat dome. it makes it look bland and less like an older pachy and closer to a fat 90% grown one. other than that the others look pretty nice and the cerato concept is 
Suggestion: Deep mud in certain areas that animals can get trapped in. The mud would have a different texture, but I think it would be subtle enough that maybe a charging animal wouldn't notice it. I don't think it would leave an animal completely hopeless, just make moving slower and cost more stamina, and make attacks cost more stamina. The amount this happens depends on how deep the mud is, how heavy the animal is, and the strength of the animal. I was thinking smaller animals would be immune, up to Utah, and maybe Cerato could also be immune because Cerato deserves the world. Also maybe give immunity it to some herbivores? I don't have any specifics about that, I just think it could make gameplay more interesting for a few that are lacking in that department.
The elder dinosaurs models look really nice
Make the green and blue particles more vibrant (lighter and brighter) in color, and reduce their speed. The scent around the bush should be a lot more noticable aswell, try reducing the transparency.
Soo right now the sounds are completely bugged, you hear hypi's one calls from the other side of the map, just like stego's calls, when im calling myself i feel like the dinos in the distance are twice as loud as me. I hope this will be fixed soon since it already was an issue before update 2 came out. Great work tho, keep going!
suggestion: nerf the baby stego attack, its too much for a baby!
a cloud system like that's set up for herds is much less visually busy than the particle system, having that take over for it in other areas would be nice
Give Carno's old 2 and 3 call back. I know Dinosauriac is not here, but if we had portions of the old files, can the new sound designer please give Carno's 2 and 3 calls back? The 2 call feels too short and more of an F call than a 'It's okay, I'm not gonna hurt you,' and the 3 call feels way too short.
the speeds of all dinos needs to be greatly reduced, i cant properly fill the niche as a carno if the utah or any other dino is running that fast, its unrealistic and makes the game really wacky and arcade-ish. if all the speeds were slowed down wed have the same gameplay but without it looking bad and feeling like Call of Duty Jurassic Ops 3
cant see any dinos when they run that fast..
So rn Evrimas Dinos all look kinda off looking at their speed. If all Dinos just got slowed down a little bit, it would look way better and wouldnt change anything gameplay wise since all of them are slower. The only dinos that dont look weird with their speed (in my opinion) are Hypsi, Stego and Teno. Carnos and Utahs move their legs so fast, they look like chickens kinda. That would fit for small creatures like compy or velo, not for a big Carno tho. Idk if this will ever get changed since i dont think its that easy, but ill keep hoping.
I'd like to add to the sounds issues. Over the course of my time with the update, I have noticed that the sounds other dinos make are very misleading in terms of distance. I hear a dino being right next to me and intensely loud, but they are actually much farther away from me than the sounds indicates. I have had a lot of trouble finding what I'm hearing in the direction I'm hearing it from. That's another thing, it can be difficult to tell direction if you are position "just right." This should not be the case.
I would also like to raise some concern over the ability to see over the vegetation. I am very happy with how lush and amazing the game looks, and with that amazing level of performance, too! However, I find it incredibly difficult to actually see my surroundings because the vegetation ends up taking a significant portion of my field of view (3440x1440 in case it matters). I can't zoom out far enough to make too much of a difference, especially as a small one, and it makes it unenjoyable to play at times because of a giant plant on my screen that refuses to let me see, even when close enough to my screen that occlusion should trigger. I know the vegetation is supposed to make more challenging to survive, and I'm all for thst, but there's no need for it to be so overbearing outside of the already densely wooded patches of forest.
Is it still possible to give the Elder Pachy a bit more neck? Given right now it looks to be maybe a tad little short(might just be the angle making things look off, but the proportions on the head and neck in comparison to the body seems a little off..)
How about making carno's charge only knock you over with body shots, because I got knocked over by a carno behind me when it brushed against my tail hitbox and that doesn't seem right
carno's head needs to be hunched further down as it's running, also the trot seems a bit too hoppy. the z walk makes the animal look constipated, especially on the juvie.
also not sure if I'm hearing this correctly but the carno seems to have utah damage sounds.
I will say however most of the animations look nicer than what was shown in phase 2
Españoles?
There's a noticeable delay with hypsi's bite attack. I think it might be intentional. The issue is the delay occurs after the mouse is clicked. It takes a few seconds before the hypsi bites. I think the delay should happen after the first attack and not before.
Current the way it works is when I click, the hypsi does not respond at first, and then finally bites. I'm saying I should be able to click bite, the hypsi bites immediately, and then a delay before it can bite again.
Please keep this level of content in #phase-two-archive up I really like these teasers
Are there NPS like avas, or tacos to eat if you can't find another player?
This is more of a feedback for the discord. Is there a channel here to promote private Isle Servers? I notice that servers like Isla Nycta and Nublar are always full of players, but maybe this discord could promote new servers as well?
Are there NPS like avas, or tacos to eat if you can't find another player?
In the new meta the game feels really hectic and chaotic, almost like playing in a deathmatch server rather than a survival server, which lessens the immersion. I can't pinpoint exactly why, and maybe it's because of all the killing sprees going on right now, but it could also have to do with the current speeds of all the dinos. They're all very fast and it can make things feel very crazy and disorienting.
On top of having to avoid plentiful areas with lots of deadly carnos, food is very scarce. Ai is almost non-existent and when I tried juvie utah, I realized I didn't really have many hunting options. Hunger goes down fast, for generally everyone (which also means carnivores need to kill everything on sight - damaging the ecosystem in the game). There were a lot of times I was starving, trial and error attempts at hunting things that seemed smaller than me but did way more damage, scavenging, until I eventually made it, albeit pretty frustrated at that point.
Pinpointing bodies is a bit easier than pinpointing a bush, but with this new update sometimes the particles go everywhere and start spazzing around on the screen, and it's hard to tell where the scent is coming from when that happens (or when there are multiple trails that overlap). I suggest maybe, you could add bigger scent clouds around bodies and bushes, similar to herd scent clouds, but only when you're nearby the corpse?
Maybe fresh bodies could have larger clouds, with the scent getting harder to spot as the body decays into bones.
With the scent getting stronger near the source, this would also tell you when you're getting close, giving you time to scope out the area and making sure you don't pass it by and spend 10 mins trying to re-locate where the trail ends.
Spam calling has become an issue again, it's hard to hunt when you can't hear anything over the spam calling hypsies.
allow servers to set their own pack limits
Rhomaleosaurus as a seal-like, primarily aquatic addition
I know that there are currently no plans for totally aquatic creatures, so I was thinking, it'd be cool if we had something (besides Deino) that would still be heavily reliant on water. I was thinking a smaller pliosaur (Rhomaleosaurus) could work as a seal-like creature, heavily depending on water but able to move around a bit on land if need be. Weighing in at 1,000 kilograms, it is in between Utah and Carno in terms of weight, so it would not be an overly dangerous animal. Likely preying mostly on fish, it would only attack smaller dinosaurs going for a drink. It would be faster in water than something like Deino, but slower on land. It would also dehydrate much quicker than Deino, making it even more dependent on water. It'd be small enough to swim up most rivers, but it'd dwell mainly in lakes and possibly deeper swamps. If need be, it could lunge out of the water and possibly even fight something smaller on land. Because it wouldn't be totally helpless, it could jump up onto the shore to fight something small, perhaps a lone Herrera or Troodon. Maybe giving it limited breath could be nice too, so it can't just sit in water for eternity. Of course this would probably not work on the current map, not many deeper bodies of water and travelling by river could be difficult. But I think later on it could work.
Lets downsize carno, as a developer said that carno was indeed oversized, so im putting this message here to downsize carno a bit as it shouldn't be standing over or close to a stegos height; I also want to clarify im not saying change the carnos stats just make em the same size as they were before because currently it looks silly seeing a carno almost tower over a stego
350N of damage for Carno seems like a bit too much, idk if its temporary to keep Stego in check or if it's planned to be permanent, but I think that 200N - 250N would be much more up Carnos alley considering it really doesn't have a strong jaw. Let me know what you think.
After playing update two a lot, I really think we need something more from Spiro. The creatures feel great but Spiro is really off putting after spending a lot of time on it. First of all, after seeing the player counts with update 2 I say don't be afraid to upsize the map! Evrima looks like it'll rake in a lot of players when its done so it'd be smart to account for that with a big map. Second, I think the biggest problem with Spiro is its over saturation of greens. Give us some vast yellow grasslands, a savanna maybe, chaparrals, maybe a huge coastal desert with mesa like cliff faces. I know a lot those biomes would never quite work together in real life, but it definitely could be written into the lore. Maybe the world border is helping sustain the environments or something. Either way, I think seeing some yellows, oranges, and greys in that pallete would really spice things up and I think those biomes would be a fantastic way to implement them.
Also mountains, give us big snowy mountains
**small suggestion:
hot days make your dinosaur a little bit slower, and to prevent traveling at these speeds you can wallow in the mud/swim to cool off for 15-40 minutes.**
Also, to add on to my idea, the ecosystem could easily be naturally split this way without dividing dinos across maps/servers. Certain dinos would be more likely to spawn in certain locations and benefit off of those areas. This would lead to players having more controlled interactions that would split the ecosystem in a natural way without it feeling divisive or eliminating your chance of interacting with anything.
Let's be real here. Carnivore is super un-fun right now. I'm about to lay out the three reasons why that is, and give you three ways you can improve it in a single hotfix that will make everybody's lives easier.
1- Carnivore hunger drain is way too freaking fast. You CAN survive, yes, but you're a locomotive the whole time. You can't stop ever, can't stop eating, ever, or you'll starve if you find yourself too far away from the population center. This is making everyone super aggro and everyone is murdering everyone all the time. an easy fix for this would be to reduce carnivore hunger drain by 5-10%
2- Carnivores take way too freaking long to eat and drink. I found myself constantly having to make the hard decision between drinking the water that was right in front of me, or continuing my search for food because I might lose a quarter of my hunger in the time it took me to fill my water. An easy fix for this would be to increase carnivore food and water gain by 10-20%, even if it meant food was gone faster.
3- Everything carnivores do is janky as all get-out. Every time I finish a body, I get input locked. Every time I try to grab a piece of meat, it's 50/50 whether I grab anything, and if I do, it's 50/50 whether I can actually eat it or if I just get input-locked. Every time carnivores get close to herbivores, the game stutters and FPS drops considerably/microfreezes. You fixed this before. Fix it again. All you really need to do is make grabbing a chunk of meat work. Like, just make it work.
This concludes my TedTalk, thank you all for coming.
The grouping system makes it hard to play with friends. I spend most of my time trying to find them. I like being able to add people to the group by 2 calling them but I miss being able to just invite my friends. It honestly takes away a lot of the fun.
Not a fan of how scenting works right now, mostly the particle system. It can be very hard to spot, in particular when they're moving very fast and flashing on your screen. It can make it very difficult to know where the source is, in particular for herbivores when bush particles are green.... on top of all of the green of the map. IMO something more solid looking, like a wispy trail of smoke coming in your direction, would not only be a lot easier to figure out, but also look nicer. The current particles... look pretty bad if I'm being honest.
nesting, when implemented, should serve as more than what it was. sorta of like a group respawn point, only automatic instead of invite activated.
Some feedback on the work in progress Ptera call, it just sounds annoying and a bit robotic like the Hypsi call, at least to me.
Another short one.
A majority of people seem to want to be able to be with their friends when playing The Isle. Instead of giving us a ESP where we can see people through and across the map from using a tab menu, allow us to "party up" in some sort of lobby with steam friends and allow people to spawn in together as juvies. Feel like it's a decent enough compromise anyways.
Ptera call feedback - I think they’re too raspy like it’s sick, tone this aspect down and it’ll be good!
because i play EVRIMA on both a very nice desktop and a crappy 6 year old laptop, ive come to learn that sniffing works MUCH better on the higher graphics. i love the particle effects, but when you have to turn the graphics all the way down, it turns into a seizure inducing party of specs flying madly across your screen with no rhyme or reason. please fix particle scenting so it actually works on the lower graphics, and not just on the highest settings.
as you can tell in the screenshots below, the left (taken on lowest settings) has very few particle effects with no clear direction, while the right (taken on highest settings) has several particles with a clear direction
Pteras calls currently hurt my ears. I like the idea behind them but they should be a little softer and smother and less robotic
Please add a grouping system simalar to the one in legeacy. Its an absolute pain trying to navigate envrima and not dying along the way. It is also very hard to find packmates for dinosaurs that arent commonly played.
Let servers choose whether they want the smaller version of the playable map or not. Small servers can opt in for the smaller map, large servers can opt in for the more open version
Hypsi needs to give more food. An apt comparison between it and a juvi carno would be a human and a whole turkey, and last I checked that fills us up pretty dang good.
Fyi, as an adult carno juvi carnos/utahs, and Hypsis give little to no food. Which isn't right.
I believe sleep should be implemented a bit more into general gameplay.
For example, if you sleep for 60 seconds or more it does not kick you, but you can press ESC to safely log out. While sleeping you woul lose less food and water, while also regening stam much quicker. This would give a purpose to sleep other than just log out an imo it would be cool.
Secondly, I think that, if you don't mve your dino's head, talk, do any calls or press any buttons while sitting down for 2 minutes or so you should automwtically go to sleep.
Since this channel is for feedback and suggestions:
Cera yawn animation for idle/rest
elders do look very good. love the Ptero's horn thinghy that bends with the age. But the call is too robotic, too metallic, like if it does have something stuck in its throat. it seems too "light" with no bass. change the initial screetch, as it sounds like a creaking door, but keep the sound that comes after and make sure to insert bass tones to give body to the call
Please fix the bugged particle effect and make it easier to find bushes and corpses that are close to you. I'm lowkey blind so I walk right past bushes and stuff a lot, I think it would be nice to have them be more visible when they are really close rather than less visible.
Also! I love the ptera call but I think it's too noisy and the "cack" sounds towards the end should be louder and more frequent. Like a good "woosh-ca-ca-ca" sound would be excellent
If possible, would it be a great issue to maybe make the animations amongst the new dinosaurs a bit smoother and slower? I mean make the dinosaurs look like they REALLY have some weight to them. The stegos animations kind of look very floaty, while the carno’s look a little quick and light. The calls are great for the Stego but again the 3 call for the carno isn’t very menacing. Great work though! Love to see some love being put into the isle again!
Buff the teno please baby carnos kicking my booty cheeks lol
I don't like how clear the neigh, whinny or bray sound is at the start of the carnotaurus juvie broadcast (e.g sounds just like a horse for the first half second to second). I ask if that can be hidden more?
please reduce ambient noise a bit
The "helicopter" sounds in the beginning of ptera 1 call give me Pinochet PTSD and it sounds a bit weird imo
After update 2 frames dropped a ton, suggest you work on performance updates. i was getting 60-100 fps before, yet now its 20-30
Make a list via google docs (or something of the sort) where it shows all Evrima dino's ADULT stats in terms of things like weight(HP), speed, bite force, bleed, bleed resist/bleed healing, growth times and such. If you guys have the time for it that is ~ would be nice information where people hopefully would no longer have to keep asking questions about each and every dino and could read up on them
The number of group members should depend on the server settings. Each legacy server has different rules. The developers forgot about the no rules server. There should be an on/off option in the server settings about grouping with another genre.
You should be able to push little things out of the way as something big like the carno by walking or running, it's weird stopping because a baby utah ran into you
As it currently stand the map was deemed to large. So the map was made smaller but the roaster of dinos and player base has gone up by a large margin do you think it should be brought back to it’s original size ✅for yes ❌ for no. Do keep in mind that they are still looking for a mapper for the future.
A way to find your friends easier, and perhaps spawn closer to them. It sucks to walk so so long only to be killer and re-spawn eons of walking away yet again
What if, instead of increasing the size of the current map or waiting for a new map, the current area was placed differently in such a way that all of the swamps are within the area. You have your northern swamps on the northern border of the map, and the southern areas in the southern borders of the map. That way the map is smaller, but, we don't have literally just two rivers to follow. You both get your smaller map, reducing the wasted space AND you're not only limited to two spots.
fix the coardinates. mine have been bugging out hard and frozen a few times. making it impossible to find friends or move around
Also. alot of things i have heard about people hesitant to move from legacy to evrima, the amount of playable dinos(obv gonna take a bit), not being able to find friends(Map or distance grouping), and AI, I have found ATON of AI frozen in place or in parts of the map that are unaccusable (aka on rocks or on tops of cliffs etc)
What if we had ambient creatures such as small crocodiles in lakes, lizards roaming around and small birds in trees (all of course AI) - similar to Saurian? I know it's probably the least concern for the Isle Devs, but right now the world feels kind of empty, which is why I'm strangely kinda looking forward to fish to populate the rivers in update #3
Perhaps the small crocodiles could serve as a danger to small animals that the Deinosuchus wouldn't care about eating. Lizards could be an early game food for Utah's, and maybe birds could obviously help populate the trees and sky and maybe even be a form of early game food for Pteranodons maybe?? (I'm not sure about the last one). Really I just want a couple ambient animals, since as I've said before the world feels empty and some nice creatures like these could - in my opinion - help make the world feel alive.
I love the new elder models and the ptera sounds fantastic to me (for the ones who says its too robotic: have u heard hipsy? )
Please do something with teno, now its just slower ,have less stam than before, takes ages to refill food and get 4 shotted by carno what is faster.
Animations for our carnivores in evrima..the movement.. please change them back to legacy version's run-trot-walk anim or just do something similar..I can't tell how much it bothers me to see carno barely move its leg forward but still flies across the map. (srsly if someone teaches me to 3d animate I'll do it xD)
The smell for bushes seems to bug out and going crazy on the screen, hopefully it gets back to normal.
And as they said before me, the sounds not accurate at all. Dondi was saying proudly that it will be much better and easier, but currently I can't tell where utah calls come from, everything sounds as if it's next to me but I have to run through the whole map to find that player who makes the noise. (walking sounds are perfect, this is the only way I can tell that where a lil utah trying to hide from me :3 )
Oh and please put back the bigger map we originally had, now there are too many for players for such a small map.
The ambient hypsi noises are too loud and can sometimes be annoying and repetitive, pls remove them, if not pls make them quieter and less repetitive😊
So currently the Night feels very long and looking forward to the night getting way darker i think it could be a little shortened.
Dusk and Dawn are, what i think, the most beautiful time of the Day. Sadly they only last a minute or two. Maybe take a little bit of the night away by making them each around 5 minutes long. It looks so good and it makes me sad that the time where the lighting is absolutely brilliant only lasts for a minute.
Slowing down all dinos speeds 25% might improve things.
Maybe this can be deinosuchus’s broadcast? But deeper of course. Also when it broadcasts in water this can happen? (water affected by the vibrations from the bellows, maybe add the throat expanding when it does this too? as an addition to detail)
https://youtu.be/ul4t6Fv8GWo
This is some video taken in everglades national park on the anhinga trail during the dry season. Many alligators are in this area due to low water levels. The bellowing and raising out of the water is a territorial and mating display done by the male alligator.
Our current Isle Spiro, is a gorgeous map, however, game design-wise it has many flaws that compromises the gaming experience as a whole, from visibility to performance problems. my biggest complains about Isle Spiro are:
Grassy vegetation is to dense in open areas, principally in the plains that surrounds swamps and jungles, i know that this was originally planned to bring visual consistence and give smaller animals a chance to hide through the tall grass, however it hinders to much vision from the players and to my biggest complain: generates to much visual noise and pollution this coupled to stuttering and lag issues and the lack of clarity from the scent mechanic, makes chasing dinos through dense jungles and grassy fields a frustrating experience for both smaller and bigger animals, while smaller animals can't hide properlly in the jungle from smaller predators because the jungle vegetation is a bit unconsistent far from the borders of the map
The overall landscape design lacks clarity to indicates were the player is the size of the map tied with the way resources and the vegetation is spreaded make every area looking almost the same, we have, dense jungle, dense plain fields and swamp areas that mix the two, and that's it, there's little room to variation and this hits the player experience even further, the map has really beautifull coastal area that is useless because the lack of resources near it.
Conclusion: Spiro is a beautifull map, but it shows that the conception of it's design didn't put much tought in player experience and visual clarity in a gameplay perspective as much tought went into his overall look and presentation, when the new level design developer gets here, please take those points in consideration.
if it's just a problem, just change the art channel name to isle-related-art or isle-fanart, isle-fan-art makes it sound like "art from and done by the isle fans"
Give Utah access to pounce from the get go, seems only fair as every other dino currently gets their specials from the start.
i'd love to do the sound design for this stuff.
A human structure/items suggestion: Maybe scatter small objects throughout the map? For example, a broken down and trashed car in the middle of the swamp, half submerged, or vechile tracks, human skeletons randomly scattered over places etc instead of just having abandoned buildings.
First of all, the new lighting is amazing. I have no words to express how much the visual appearance has improved with the new skybox.
However, and although I know it is provisional, the night looks strange. The vegetation takes on a plastic appearance and the starry sky seems a bit unnatural.
Comparing the current night with the screenshots of the QA team they simply do not have anything similar.
Please, fix those hitboxes. It‘s just no fun to play. While fighting other Players they literally hit you while you‘re behind them. It is also not a ping issue or something, it is just that it seems like hitboxes are not moving properly with the character model.
Dinosaur hatchlings having downy feathers, before shedding them as they become juveniles.
When things are going through balance testing, maybe do 1v1s against all creatures, and 1v5s, and then post them in phase 2 or make a separate channel for them, like the stegos v tenontos video, so people can weigh in on balance before its released, and maybe dampen the 'thing gets released, ecosystem is demolished, 5 patches to nerf it and or buff it' that seems to happen right now
Can you guys add a ceratopsian sometime soon?
I think these are the main issues so far atm:
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Carnos needs some work, it seems to turn very fast which really doesnt make sense. Carnos also has a big advantage when it comes to utah and teno right now. I have no problem with carno being better then utah or stronger, the issue is that utah cannot escape at all because carno turns very fast which negates the carnos being balanced. It also seems to be oversized being almost taller then a stego and longer which doesnt make sense. The oversize issue also makes utah look really small for some reason.
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Teno should get some type of buff to it. I know it doesnt have stegos level of power but if it's growth is longer then the carno or the same it should have at least an even match up
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Utahs pounce seems to be very wonky. It is really noticable when a pack of utahs hunts a stego they can pounce literallly anywhere on the stego and some how get attached to the side of the stego which is broken. Also if a stego bucks off a utah it has a bunch of Invincible frames and its like whats the point of bucking the utah if it's just invincible.
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There seems to be some sort of fps issue on all servers I have played on where fps will start as normal whatever average fps you would usually get and then it drops over time.
These seem to be the biggest problems so far currently.
Everyone complains about having spawns so far away from everyone, so maybe instead of having to spawn so far away, the spawn menu will ask you if you still want to stay apart of that group, and if you accept yes, then it will spawn you closer to them. I don't know how this could be accomplished, but its just an Idea. React with ✅ for yes and ❌ for no.
Scent goes haywire way too often, as a teno l had to constantly sniff and then it'd break. Also tried to quickly relog and it caused my dino to get full hunger (l was in the red just before).
Teno grazing and eating needs to be buffed. atm l sit eating for about 3% a chew at bushes and l cant get to 10% on grass. it stays around 5%. its aids and holding down e for an eternity is not exactly fun.
l also died cause l had full hunger/water as my status but it wasnt the case. no warning just dead
Scent is so absurdly broken right now it's completely unreliable. Even when it was working I still much prefer something like the old scent system.
I know the ptera calls are a work in progress but currently they are making my ears bleed. I really urge you to change them heavily. Maybe remove the underlying bits of the calls and leave just the long screech. Then tweak the long screech a bit to be slightly less annoying.
God please optimize the game more, my frames are eating literal ass. I have no idea how those on low end pcs are even alive right now.
Maybe add Diablo belongside Pachy in Update #4. Good for showcasing bonebreak too, its not too big and fits in the current eco-system 
Global chat breaks scent and tanks fps
i had the pleasure of being a fully adult carno, the charge feels extremley weird to use. moreover my point, i ran into a not fresh spawn stego, but maybe a 20 minute stego- and I might as well headbutt a small sherman tank cause that little thing wasnt gonna ragdoll, is that how its supposed to be?
A tripping mechanic. If a larger Dino such as carno tries to take too sharp of a turn it falls/stumbles and has to pick itself back up
fix it when get in the water and you can't get out
I just came here to pout about the giga quick. After seeing the new model in a video again recently I can't help but not speak up. Currently in legacy the giga might be one of the coolest and most unique looking creatures in video games. Im sure you guys will make the new one look great but I just don't understand why you want to scrap the unique design and go for one that looks more like the ark giga or the previous isle giga. Do a Google image search, compare them and be honest... The current legacy model is the most badass giga out of anything else that comes up.
I have a question to the Devs ore Server Admins is it possible to let the AI spawn a Bit more for the servers with lower Population ? If only 20 Player are on the Server is not possible right now to grow a carni
When stegosaurus hits a large target with it's tail attack , it's spikes stick into the side as the stegosaurus moves towards it , the stegosaurus can pull them out at any time , the more the large dinosaur struggles , the more damage and bleed it does
although some dinosaurs have lots of flappy skin or Thick hide to prevent the stegosaurus thagomizers from piercing
So first of all make the night vision realistic that's why no one likes the night because you only have a small vision circle and second I think as well as mostly everyone else on the skull island evrima server that the sniff should be like legacy the particles make everything laggy and its confusing all around
I've compiled a lot of my thoughts into a single document regarding Evrima and the Isle in general. Keep in mind that this is a long read and contains mostly negative views. It is more directed at the devs themselves. I just had a lot to say and it would've been hard to split it up into multiple feedbacks.
https://docs.google.com/document/d/1kWw7YPqyPUdlbAX3D_aJRLLVrIM-Cyw6j_j_0qXnuVc/edit?usp=sharing
Google Docs
As I had mentioned before, this essay won’t be very happy, so consider this your final warning if you don’t want your mood ruined. The following text is full of my own opinions, views and criticisms on the game, which are mostly negative. I’ll try my best to not rant too much, but no promises. W...
Dryos and tenontos need ages to eat
okay here me out..... instead of the weird little alt two step the stego does... how about a little alt stomp attack
so you know how they said once you make it completely through elder , you can like pick a trait on your next dinosaur?
well that got me thinking on an idea
being able to choose between robustus and gracilis
let me explain
after you die as an elder "forever sleep" you get a trait , if im correct
but once you pick your next dinosaur , you get a trait
so lets say the 2 options are robustus and gracilis
gracilis is faster , as you've traded attack damage and over all size (health) for speed , you also need less to eat as you don't have as much body mass as other dinosaurs of your same species
robustus , the more "Robust" trait , would give your dinosaur extra strength , you get more health and do more damage , but you do need more food and you move slowly , as you've gained a lot of muscle to maintain
this also plays a role in what you like to hunt , people who are uncertains about their fighting abilties would pick robustus to more easily take down prey
people who are confident in their ability to hunt larger things could pick gracilis and test their abilities
*hear
similar to EVRIMA trikes alt animation
New critiques (I have played a bit more yesterday as Stego):
-Im not a fan of the animations for Carno or Stego. They feel very wobbly and weightless. The walk animations for both have them jittering alot, and the plates for Stego bobble back and forth for some reason? I know many people have complained about the Stego wallow animation to death but...yea, just feels too unnatural for animals of that size.
-Scent system is so disorienting and doesnt last at all, atleast for Stego. The particles are all over the place and doesnt give me a good sense of direction. When Im trying to find food I find myself sniffing like 10 times before I even find the bush.
-What the heck is up with Carno locomotion? I see Adult Carnos turning on a whim, which does not make any sense since Carnos wouldve tripped and broken some bones if it tried turning that sharply at full speed.
-I really dislike the grouping system. I usually play with my brother and its a hassle to find him while not dying. Make this new grouping system and the old grouping system a interchangeable server option or something...the only benefit I see in the current system is for realism servers.
I really love the Hypsi. But Carno and Stego need a rework, atleast in its animations.
An idea for a Magy attack: a "sonic boom" kind of noise, either from cracking their tail like a whip or bellowing, that will disorient their attacker and make their ears ring for a short time until they recover. The short recovery time could be long enough for the Magy to get away, similar to Hypsi's spit
I'm not sure if it was taken out or if there's any particular reason why it is/isn't in the current version, but wasn't it possible at one point to broadcast in evrima and your nametag pops up publicly for a few seconds? I mean, yes, it let every friend or foe know where you are, but it worked for what it was, and wasn't that the point of broadcasting anyways?
If everyone's currently having issues with finding friends right now, why not bring that back, in having the 1 call reveal your nametag to anyone of your species within a vicinity, and the 2 call group invite would still work as it does now.
I always found it fascinating that Emus eggs were these beautiful colors of jade, I think it would be pretty neat if the Therizinosaurus had eggs such as these
I had an idea for hypsi elder model, an special characteristic that i would love in the design. Instead of having the normal “eyebrows” can you give the elder another pair of eyebrows so it has 4? I think that it would be interesting and cool to see, they dont have to be the same size as the main ones, if you dont want they can be smaller. Or another option for this is making the extremes of the eyebrows “divide” so each eyebrow has 2 endings, i think that this can be anotber cool detail for elder hypsilophodon
You could possibly add Ant hills or Insect clumps in the form of a small cracked log for juvi carnivores.
It would work like grass for hebrivores where the juvi carni can maintain its hunger by picking at the insects.
It would not be as common as grass is for hebrivores so there is potential for ambush from others, but a good way to not starve to death when you are alone.
If Armadillosuchus is not being implemented into the game, Megalania would be the perfect predator for burrowing animals. With is front paws it could invade burrows in search for good eggs and small animals like proto and homalo that think they’re safe in their underground havens.
Make it so some creatures can use sticks and stuff to cover their nest , or just cover the eggs in dirt to protect it from oviraptor
Make like a mound to protect them from oviraptor as if ovi wants the eggs it has to dig
________
The Hope trailer had me incredibly excited to play Parasaurolophus.
I understand that there were multiple dinosaurs in that trailer that won't be implemented for various reasons. Para doesn't seem to have any of the issues the others do that are preventing them from being added sooner.
I'd really like to see Para show up somewhere on the Roadmap to give me and others an idea of when my favorite dino is being added.
________
We're getting fish and stuff to eat, what about turtles or frogs? They could be found in, and around bodies of water. Make 'em easier to catch if you can sneak up on them while they're on land, but if they get spooked they go straight for the water.
i hope you're working on fixing the floating flesh chunks, they look horrendous
Dinosaur calls are underwhelming and should sound like how they did on legeacy
Legeacy dino calls are simply perfect in my opinion, each dino has their own very distingushable calls that fit their personality perfectly. Envrima dino calls are very underwhelming and doesnt have the same power to it like the legeacy ones have. The calls has too many vocals in it and all they all start to sound the same. Carno 3 call for example littearly sounds like a juvi carno and not threatening at all. Not only that, in envrima you cant distingush when calls are far or close as it is the exact same sound just with a higher or lower volume. In legeacy its clear whether a call is close or far away.
So please, do some rework on the calls to make them better and cool to use.
after a past post i have realized why i just feel off when playing evrima. overtime i hop onto evria i play and something's off i think i know what it is. i know im just saying what many others are but the environment feels.....off like some areas are good like before update 2 i would hang around the twins swamps and the road but you took those areas out. i loved going over there as it felt more unique then just jungle. another thing is poor performance i just hoped onto isla nycta and my fps was between 124 and 8 constantly jumping even though i turned global chat off and put all graphics on low. carnivore food drains to fast, i have lost most of my carnivores to hunger as carnis food pool drains in about 20 minutes. herbivores don't have that problem as its hard to starve as one because of grazing. scent barley works for herbis especially with food. environment colors feel to cartoonish more biomes would help a lot with this, even releasing more of the map would help as from what i have seen from anthomnia breaking the game and passing the border it looks nice and dondi's streams. i hope this game can fix these problems as right now even with the new content it doesn't feel right like something's off. i will say update 2 helped little bit but not as much as it should have. honestly i liked evrima before update 2 a little bit more then after update 2. hope future updates improve the game i will stick around until update 6 and if after update 6 nothing is better i might leave the is;e even though i wanted it since 2016 and got it this year. sorry for the essay.
I just came here to say FIX YOUR AI SPAWNS. Spending half of your entire grow time looking for a single morsel to eat is unacceptable and quite frankly is the most bs mechanic in the game right now. So many starving carnivores walking around with nothing to eat cuz everyone is playing stego and are virtually unkillable for the likes of a Utah. I just spent 30 minutes in search of food just to starve to death because NOTHING SPAWNS.
I think a little slot system similar to what BoB has were you can have multiple Dino’s on a server would be nice. It wouldn’t be a big slot system were you can have like 6 or 7 Dino’s on 1 server but you would only have 2 slots per server (or 3 if that’s acceptable). sometimes while I’m playing a Dino on a server I get bored of it and I want to play another Dino for a bit but I don’t want to kill my current Dino since I would like to play as it again later and not have to grow back to where I was.
Please change the chat changing back to the old chat style. Instead of enter + tab, two buttons to scroll through either way.
I like how global shows group too tho that's a good change
It would be nice if meat chunk grabbing was a separate key instead of only smaller things being able to do it. Bigger things can't quickly grab a piece of meat and run in dangerous situations because of this.
Back what I said about Emu eggs for Theri, The Cassowary has these lime green eggs aswell, I don't know how they look for Oviraptor, but just a thought
TLDR;
Meat chunks should be able to be pulled from a body whatever the weight of said body.
Long version for those interested.
I'm sure this has already been addressed but I'd like to emphasize it more.
Meat chunks have been added and add so much to the game for juvies and, in the future scavengers. But some limitations have no reason to be.
As of now, you can only rip off a meat chunk if you are unable to carry the body. Why ?
If you are just big enough to carry it then you are forced to pick up the body. That means dragging it at a very slow speed making you vulnerable. If you are in a situation where you need a quick bite in a hostile environment but can't rip a piece a meat of your corpse then you are forced to stay immobile while you eat. You then have a choice of not eating and probably starving or getting killed while eating the corpse since you can't move. It would be better to be able to grab a meat chunk and run off.
Please change the speed off the Dinosaurs. Utah and Carno look redicoulus running around way faster than their animation would allow. Either make them slightly slower or change the animation, make the legs spread wider. The current running animation looks like a faster version of the trott. Seeing the Carnos run at highspeeds without any weight on their legs really destroys the realism
so you know how they said once you make it completely through elder , you can like pick a trait on your next dinosaur?
well that got me thinking on an idea
being able to choose between robustus and gracilis
let me explain
after you die as an elder "forever sleep" you get a trait , if im correct
but once you pick your next dinosaur , you get a trait
so lets say the 2 options are robustus and gracilis
gracilis is faster , as you've traded attack damage and over all size (health) for speed , you also need less to eat as you don't have as much body mass as other dinosaurs of your same species
robustus , the more "Robust" trait , would give your dinosaur extra strength , you get more health and do more damage , but you do need more food and you move slowly , as you've gained a lot of muscle to maintain
this also plays a role in what you like to hunt , people who are uncertains about their fighting abilties would pick robustus to more easily take down prey
people who are confident in their ability to hunt larger things could pick gracilis and test their abilities
Just a repost so more people see my idea
Make some actual climbable areas and dinos. A button to switch to the climbing and scale up trunks to hide, and some carnivores like velos that can also climb up.
Some feedback re: this patch:
- It's really good, first off, loving all the new dinos. Bug improvements are lovely.
- Water/riverbanks are difficult (or impossible) to climb out of on some species
- Hypsi calls need adjusting for distance; atm they are all "up close" audio-wise
- Utahraptor animations - the drinking has way too much extraneous movement; the walking/running I feel should have the tail higher and head lower
- Give Utah its pounce sooner; if growing is meant to be more interactive/less AFK, it'd give it a much more interesting growth gameplay/toolkit along with more survivability
The servers feel like crap. I’m having button pushes missed or having a button push stick...plus stutters and sync issues.
Can we get an Official Server that uses a higher tick rate, just to see if it resolves some of these issues?
Cryptoclidus as a marine reptile. Could maybe venture up streams and prey on fish there. The main reason for adding it would be so that it could be a potential prey item for deino. You could also make crypto capable of crawling onto land like a seal (similarly as in Walking with Dinosaurs), though it's very far fetched for it to be capable of doing so.
Feedback: It was not a good idea to reduce the map.
everything is small, tight and together, there is nowhere to go, very repetitive places, good points on the map no more. And now that they have added more animals and more players are going to play now, it was definitely not a good idea.
Instead of making an albatross pelagornis when it comes, can you make something like a frigatebird pelagornis? I mean, a frigatebird pela fits much better on a tropical island and also albatross pela i think it has been seen many times, so why not making it vary giving another design and niche? The change wont be too big because the morphology of an albatross and a frigatebird is somewhat similar, the isle isnt meant to be a realistic game. And it can have a good dimorphism having that giant red bag for certain emotes or calls. In addition, it can give pteras something to worry about like frigatebirds with other birds, they steal their food or bully them constantly, something cooler than a seagull clone xD. The last thing is an special attack idea, an air grapple that can only be done while flying and you catch the other flyer(perhaps a ptera) by the head or a leg like frigatebirds do to other species or between them so it can have an unique special attack.
Make grouping a server setting.
Legacy - The old legacy version. You scroll through a list of names and
add who you want.
Official - 2 call and 3 call system we have now.
Hardcore - Name only visible for certain distance, no damage reduction, etc.
idk who would want this, it's just an example of how it can be
easily customized and changed for the server's needs.
Hopefully in the future you can choose a region to spawn in, similar to
ark. This would solve basically all the complaints people have with the
current and old version of grouping. I just don't know how far in the future
it would be until that is implemented, and this system could serve as a good
placeholder.
change the baby animations for utah and carno when they run, it looks like they are standing straight up and stiff when threy run, looks wonky
some servers dont show up if your from eu i have to use a vpn to play on the server i normaly play on. idk if this like this in any other regions.
Carno should definitely be downsized, same but less for teno, & stego needs to be upsized. carno looks waay too big, & stego looks way too small
Some people think that Carno should be downsized, I think you should just make the other dinos bigger.
Imo Carno feels good in size, but I do think that Stego and Tenonto should be bigger.
Fix the utahs and carnos drinking animations not looping properly. You can see them go into their ideal stances before the animations loop again. Also when you eat and drink the ambient noises fade for some reason idk if that is intentional but it feels weird to me
Fix the grouping system. The system that legacy uses is way more convenient for people to group up. In evrima, we need to look for our mates for a long time since we don’t know where they are exactly. Most people who still play the legacy version are people who hardly disapprove of this new “realistic” grouping system.
add small ai. rn all we have are dryos that will kill juvis, but small ai like frogs, crabs, & rodents would give juvis & smaller carnis something they can catch & eat, easier than trying to find a random body or hoping to find young dryo ai
Would it be possible to slow the dino's down to legacy speed? Every animal feels like you're playing on 2X speed, but it doesn't feel like a sprint. More like holding fast forward.
I can't grab as any dinosaur, I looked in controls and there's nothing in there about grabbing
Maybe make juvi carno a wee bit slower 0-0
Make the utah actually good in evrima has literally no advantages, its slower, weaker, smaller and cant get high enough to avoid carnos.
Already suggested this, but would be nice if the Z-walk could get a reason to be used. Would make sense if you'd get more stamina while walking than while trotting. Keep up the good work
I have seen way too many people complaining about the amount of foliage in jungles and saying it is hard to see and saying hunts are impossible. Please dont listen to these people devs this has been the best foliage we have had EVER. Hiding is actually good escaping things in jungles is viable. If people cant hunt and track things through jungles they are not good at the game and should be practicing rather then complaining and asking for an entire maps foliage to change so its easier.
I am still players are still lagging and teleporting a lot on official servers, makes it almost impossible to fight when there's people nearby.
Game also keeps stuttering.
Getting really annoying at this point that the servers still lag like this.... This update would be soo good if this wasn't such of an issue
This channel has been saturated lately but I wanted to get a chance on suggesting that these type of tropical streams of fresh water must be a thing in the future.
If you ask me it doesn’t make any sense that the current map is a tropical island and we only see big bodies of waters like swamps and rivers. Those big rivers represented in Evrima originate from dozens of other little streams like these.
Beipi, minmi, with austro or bary for update 9. If beipi comes in update 3 then just use minmi, austro, and bary for update 9
Haven't played too much, but I've played a bit and there's still some server/game based issues. One of the biggest is the lag and FPS stuttering. The lag is certainly better than it was before but it still makes it a tad difficult to play, even on the lowest settings (I'm not on a potato, but I ain't on a nuclear reactor either). The FPS stuttering is another thing, there's not consistency at all; sitting, standing still- doesn't matter if I'm not even moving, FPS is everywhere. I believe this issue also has to do with the lag n' such, but when you tab out of the game, the window almost seems to have a life crisis; Shifting all over my monitor before it finally minimizes so I can view another tab. In Legacy I didn't have this problem, but I also feel like it is the lag in some shape. The buttons to access settings and etc are also off-centered, you typically have to go to the top right of a button and search around for it. Other than that, it looks great!
Herbies should be able to sniff and walk at the same time. Change my mind.
dino calls in evrima are a downgrade from legacy tbh
I don't understand why teno and carno are both so oversized. Carno shouldn't be the size of an allosaurus, and teno is even more oversized than carno is. In the case of teno it not only makes it seem weak, but it gives it a bigger hitbox that doesn't benefit it at all. The stats don't even need to change for them to be resized, the only difference in a possible change in speed which could be rectified by changing the speed of the animation.
Please. Optimize. The. Game. It's. Unbearable.
Optimization is such a big part of games, my GPU should not be reaching almost 80 fucking degrees while playing the isle and I have an rtx 2070 which can easily run most high graphic games. The frames are horrible, it's been an issue from the start of evrima and it feels like the issue has not even looked at (thus far, I haven't seen any public statement regarding optimization.) Please, you need a stable foundation with good game optimization to start with. If you don't have that from the start, it will just cause more issues as the game continues to be developed. Even if this delays update 3 by a little, I would much more prefer stable frames over some new dinos. If optimization is being worked on that's amazing. But as of right now I would really love to hear some public statements on the issues regarding all of what I said above. If you have any info about this, please ping me in feedback discussion.
As written by a few other people, the ability to add steam friends to your party would be nice, and would also negate global invites at the same time.
Also, the game could use some tutorial bits. It was hard to learn what to do even as a user with 1k+ prior hours. It's definitely harder on my friend who just bought the game, doesn't help that I can't find them in order to teach them how to play myself.
Playing together is what we were most looking forward to.
In the scenario where Cerato is a brawler, I think Magy could follow suit since they're counterparts. I'm thinking Magy could put up enough of a fight for most predators to go "Yeah, fuck that.". Magy could also eat poisoness plants, which, the amount of these consumed, would reflect in the power of Magy's poison. Maybe in lore, because I've been informed that lore is a substantial factor, Magy could've been introduced to help reduce the population of poisoness plants on the island. Maybe give it the ability to poison animals before it's slaughtered, maybe by vomiting at things similar to Hypsi. This would also be affected by the amount of poisoness plants consumed.
Either make Carnivore hunger alot better, or make AI dryo spawns better, it's not the fact they are hard to find, it is the fact that ontop of being hard to find there are barely any around in the first place.
Deleted to rewrite and restate my suggestion.
Some form of colourblind settings (colour change) for the scent particles would be GREATLY appreciated, especially the food particles. i.e. for someone like me, it's quite a struggle during the daytime to find food as a herbivore or carnivore when there's bodies around.
This channel's a lot more active than I thought lmao.
But I have a suggestion that might help the issue with the two call and group invite situation. Some people don't like that 2 calling invites to group, and some don't like the mechanic of calling to invite to group at all. I personally like the mechanic, but I agree that I don't want to try to invite every same-species I 2 call to a group.
Instead of making it so that 2 call invites to group by default, why not make it so that you need to hold the 2 call to invite. You've already implemented the hold for volume on the 1 call and the 3 call, why not do it with the 2 call as well. Making it so that a simple tap is a much more light-hearted thing, and a hold is a much louder and inviting sound.
This would mean that if I stumbled on say another utah in the woods and didnt' want to fight, but didn't necessarily want to group up with them either, I could just tap the 2 and move on without accidentally inviting them to the group or giving the impression I'm going to eat them by remaining silent. If I did want to invite them to my group however, I could just hold the 2 call and the invite be sent at the end of it.
I think this suggestion is a nice solution to the problem of the friendly call being an instant invite to group when most of the time people just want to express they aren't a threat.
I agree with @real pike, hunger timer's don't seem to last long enough, I feel as if we should be able to trot for a long amount of time before we even come close to starvation.
As for Ai I'd say that a variety of spawnpoints & increasing the amount that spawn would be great.
This is just a cute little idea for the beach, but maybe add beach sounds with cicada noises or something, it feels a little too quiet when I go down there around the small beach pond
I'd like to suggest an increase within both the jump height & the acceleration or speed.
I don't know if it's just me, but many riverbanks appear to be too steep for baby stegos to exit. Just died after playing stego for an hour due to being stuck at edge of a riverbank and couldn't get out.
I agree, it would make it more realistic if you'd regain more stamina based on the amount of energy that is being used from your character, e.g. Crouching, Z-Walk/Slow Trotting, Default Trot, etc.
i said something yesterday on balancing and have realised what i believe to be the main issue with this update and the cause of most of its gameplay loop issues. this issue is not really something you can fix now but something for the developers to take into consideration when putting particular dinos in. as we know the dryo was added before update 2 by it's self and the stego and carno were added in update 2, the problem with this is that i belive that it's safe to assume that carnotaurus main food item was the dryo, and was intended for it to be hard to catch, this is because the dryos dodge and agility directly counters that of the the carnos charge, which makes them as a good pairing between each other. this is the same with utah and tenoto. but because no one is playing as dryo and a lack of dryo ai, carnotaurus end up hunting anything that is smaller and slower then them, which is all juvies, which makes juvi gameplay hell. the other problem is that by releasing the stego with the carno you create a poor pearing, this because the carno adult charge is useless against a stego adult, which leads to it being harder to hunt stegos, which is why they kill juvies. so for next time you release a herbivore and a carnivore together i suggest making them well balanced with each other, and making the herbivore that carnivores main prey but by doing that you should also give the prey item for that update a defense mechanism that directly counteracts it's main preadator making it a fair fight for both players, just something to take in for the future
I agree, maybe to double tap 'E' to rip a chunk off, quickly, then if required; to run away for safety.
Change the way stego hits, I just fought a carno as stego and couldn't get a single hit because of the way stego hits now, make it hit like the old stego (btw I was a small stego but I find it weird that stego has to come to a stop to just hit to the side)
Make carno's maneuver ability worse , its way too good
in a stego vs carno fight , you can barely hit them as they can juke so easily , combined with stegos now slower tail attack , this makes it so on servers carnos outnumber stegos 2:1
carnotaurus should be less maneuverable OR make stego's tail attack faster so it can hit enemies BEFORE they juke stego out
I feel like the health cap from scars lasts too long and really effects gameplay. So my suggestion is to have after healing for a bit scars but no reduced health cap so players get to keep scars for a bit while their health is back to normal. Counter option give the player away to heal scars quicker.
Maybe you could make nesting and child care more interesting in the future. Some quick, surface level ideas would be: 1. Some baby dinosaurs should grow weak if they don't eventually leave the nest, although I would limit this to animals that are popular in megapacks, to help discourage that. 2. Dinos with a pack limit of 1 could form a pair if they nest, or couples could be a separate thing. 3. Maybe some dinos have desired locations to raise their offspring, which would be a new need once they have kids. 4. Since eggs are now somewhat separate from nests, maybe conception could be separate from the nest, not actual, on screen breeding, but maybe a brief affection animation. In this one pregnant dinos could choose to abort their offspring at any time, and their bodies can do it if they're struggling to survive. 5. Maybe some dinos naturally only have one parent? Like, maybe a mother or father starts getting stressed if the other parent stays near their offspring, the sex that stays is dependent on the species. 6. Maybe some sort of mourning phase. This could be something like change your animation set, or give you a weak debuff that makes eating take a bit longer, and changes your sounds. 7. Maybe some animals do courtship displays, although my only actual idea for one of these would be building primitive structures, or displays. Bones, twigs, human items, and corpses would be used. I think this system of building displays could be workshopped into the tribal building stuff, mostly those big skull things I'm forgetting the name of. 8. Some creatures, for example Anky, because it's super powerful as an adult, would lack parents entirely, with breeding only resulting in nests that act as new Anky's spawn points, although, if too many baby Anks get killed super close to it, it'll collapse to prevent spawn camping. If no AI made or player nests exist, one will spawn randomly in the map for Anks to spawn from. Anks just an example, this could apply to many creatures.
Carno animation suggestion: Instead of having the tail wag as much as it does make it sway more, the movement would come from the hips and go to the end of the tail in a more kind of stiff manner. To make it look clean, lean the head further down and make it run much like it did in legacy.
When we are going downhill and uphill the dinos should stay even with the ground. What happens now is very weird. It seems like they are walking straight at all times.
adding onto this make the leg pull more forward and make it look less light when running
Suggested combat mechanics (and potential dinosaurs they can go with). Criticism is appreciated.
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Thrashing (Allo, Acro, Giga?): When your dinosaur bites down to restrain prey, you must press A and D or vice versa to shake your head back and forth like a shark. The better and faster you follow this sequence, the more damage you apply and more they are restrained. If you mess up, though, your prey could break out and potentially even injure you. Can be interrupted by other heavy dino attacks.
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I Am Neck (Acro?): A dedicated key where if pressed, Acro growls as it charges up a bar. If the bar reaches full, Acro can pick up animals as large as subadult Parasaurolophus in its jaws and walk or trot away with them. Animals on lower health are easier to pick up at first. Depending on how light an animal is, it can be thrown if Acro decides to drop them.
On animals that are too large to be picked up, Acro instead gives a ferocious shove. Only animals up to and including T.rex in size can be shoved back, in order to give Acro a chance of escape. If successful, the shove can mitigate incoming bites and create distance between him and his attacker. This attack is not high damage on larger animals, purely defensive. Acro should just use his bite for larger things.
I came up with these rex perks the other night. I would be down to discussing them further just @ me!
I feel like the grass is too tall. This is fine, except running around as a small creature means half your screen is taken up by the grass.
Instead of shortening the grass, maybe allow the camera to zoom out a little further, so we can see better?
Been thinking about it ever since @subtle solar bought it up
Have Juveniles make a much more louder and distinct 4 call than they do now, or even compared to the Adults
Kinda like alligator lazer gun calls for mom ^^^
^Baby Deino laser sfx
Will there be a single player mode too?
Also, the hitbox for trees is a bit weird. It's hard to know where you can jump into a tree and where you'll just phase through.
For the trees with a V in them, make it so we can land on and walk along the thick branches that branch out from the main V.
Whatever's too steep to land/walk on needs to have a hitbox, rather than have us phase through it.
An indicator for when we have charged our max jump would also be nice.
Make baby carno slower. Its way to fast. Not even utahs can catch it which means growing up is so easy for carno causing a big population of them.
Please, make stego able to swipe while moving, and refine that stego attack animation while its still.
Legacy stego's attacks were fine for the most part, a swipe while moving and a jab while still is fine, just refine the animations for the jab.
Ceratosaurus Concept Art feedback
First off I wanna express my satisfaction with Cerato's "personality" feeling brutal and gnarly, it suits wonderfully.
Something that I can't help but shake off however is the weird focus towards Cerato hanging around aquatic environments, wallowing in a pond, hunting a small crocodile and even escaping an Allosaurus via the water. It seems slightly out of character to everything else.
Before I go any further, cards on the table. I definitely feel that the idea of Ceratosaurus being water-focused definitely encroaches on other animals like Baryonyx or Austroraptor. However i'm totally fine with some competition, I do still feel that in addition to the scavenging, the cannibalism and hardy build, the water/swamp dwelling focus just seems like overkill.
Tl;dr: The concept is great, loving the brutish personality it portrays. Not a fan of the aquatic/swamp hunter stuff depicted.
Toxic Ceratosaurus bite:
effectively works the same way as modern komodo dragons, after eating putrid and disgusting carcasses the cerato builds up bacteria in its mouth that act as a toxin, not venom like a dilo or troodon, and it would fade over time after not eating for a while, but could be a neat addition to the cerato and help flesh out its niche even more. I also feel it coincides with its brutal brawler schtick.
Mating suggestion, now less bad: (Also, I edited the old one, I would've kept it as it was so y'all could know, but I didn't have the foresight.)
Maybe you could make nesting and child care more interesting in the future. Some quick, surface level ideas would be: 1. Some baby dinosaurs should grow weak if they don't eventually leave the family group, although I would limit this to animals that are popular in megapacks, to help discourage that. 2. Dinos with a pack limit of 1 could form a pair if they nest, or mating couples could be separate. 3. Maybe some dinos have desired locations to raise their offspring, which would be a new need once they have kids. 4. Since eggs are now somewhat separate from nests, maybe conception could be separate from the nest, not actual, on screen breeding, but maybe a brief affection animation. In this one pregnant dinos could choose to abort their offspring at any time, and their bodies can do it if they're struggling to survive. 5. Maybe some sort of mourning phase. This could be something like change your animation set, and or give you a weak de-buff that makes eating take a bit longer, and or changes your sounds. 6. Maybe some animals do courtship displays, although my only actual idea for one of these would be building primitive structures, or displays. Bones, twigs, human items, and corpses would be used. I think this system of building displays could be workshopped into the tribal building stuff, mostly those big skull things I'm forgetting the name of. 7. Some creatures, for example Anky, because it's super powerful as an adult, would lack parents entirely, with breeding only resulting in nests that act as new Anky's spawn points, although, if too many baby Ankys get killed super close to it, it'll collapse to prevent spawn camping. If no AI made or player nests exist, one will spawn randomly in the map for Ankys to spawn from. Ankys just an example, this could apply to many creatures. These can, of course be looted, but it'll be a bit harder to fully dig in.
Also, i'd like it if Deino had really easy nests to break into, forcing the parents to watch it constantly!
and uh... Change nests if these get in. Some things I'd suggest are: different looking nests depending on the creature, construction requiring basic resources which you need to gather, different difficulties for egg thieves, and the ability for some creatures to make them in things like trees.
80-90% grown utahs should be able to pounce. I don't like having to wait until the very moment I turn 100% to use my second attack, espcially when all the other animals can use their special abilities from spawn
ptera new borns should not be able to fly straight away, but it should spawn up in the mountains and learn to fly and what i mean by that is, you jump and he/she flaps its wings, and he/she gets progressively better at it, and it has to learn to fly so it can fly down the mountain to food and water. i think that would be very cool and later on if they add bigger flyers (quetzal) to the game it would be dangerous to stay in the mountain where they soar and hunt. idk its just a thought
why the ghosting?
Carno should trip like a big old dummy if he tries to turn too far while charging, or just regular running if you hate it as much as I do. This is mostly to stop them from running off of cliffs.
Please fix the hitboxes on the corpses, and the input locking. My full grown carno just starved to death because the corpse hitbox was being finnicky
The bleed damage is broken. Every time I win my fights I end up dying from bleed 5 minutes later even though im resting.
If a carno turned too fast, realistically it wouldn't slide, it would fall over. That's what the tail was for, counterbalancing, and carnos tail was stiff.
Just an idea but side stepping would be cool, or walking backwards.
To add to this comment above, side stepping could happen when you z walked, because z walk has no unique use right now.
emus cant walk backwards and they are like the closes things to utahs
So as of right now in Evrima, over time as more and more of the map is loaded, you begin to lag and your frame rate drops.
When it gets to the point of unbearable you resort to logging out, and logging back in again. Very inconvenient.
Until you can actually effectively fix this, here's an idea that you could throw in.
Add a refresh button in a menu. When you refresh, the game basically does the same thing as logging out and logging back in. It unloads everything in the server and then loads them back in again.
I'm sure this could be explained better but I think you get it.
Improved Toxic Ceratosaurus Bite idea:
Recent observations of Ceratosaurus specimens has revealed that their unique ecological niche allows them to take advantage of [REDACTED] strains of bacteria. While other dinosaurs stay away from putrid carcasses, the Ceratosaurus seeks them out as a primary food source, this equips its bite with a toxin as nasty as its reputation. Symptoms in infected animals include pale skin, blurred vision while running (note: vision is stabilized somewhat while sitting down), increased blood pressure and heart rate having adverse effects on stamina, and in very extreme and advanced cases, vomiting. [REDACTED] bacteria in Ceratosaurus specimen’s mouth has a slow build up in the infected’s body. It should also be documented that said bacteria decays in the mouth over time and has much less severe effects the more time a Ceratosaurus has gone while not eating rotten meat. It is also important to note that drinking water seems to drastically reduce the amount of bacteria residing in a specimen’s mouth. Salt licks have been observed helping stave off the infection. Lastly, recent documents have concluded the idea that Ceratosaurus seems to sway from packhunting, indicating aggression and competition with one another. Severe cases, cannibalism.
side note: I can already hear the concerns about megalania being in the game and it doing the exact same thing, but while I was researching for this I learned that modern Komodo Dragons have true venom and don’t actually build up bacteria in their mouth like I previously thought
and humongous thanks to @dreamy obsidian for helping with ideas and revisions!
You wanna know what would be cool? More paid skins, like an Ichthyovenator for Bary. That way instead of playing as something laaaaaaaaame, Bary, it's ICHTHYOVENATOR!
Hypsi's sounds are like those taken from a 40 year old video game
Hypsi either needs more health or more speed, as of right now, they are weaker and slower than even a baby carno, making them next to unplayable. While you can survive the bite from a fresh spawn carno, you’ll likely bleed out within the next few seconds trying to even run away
A lot of people play it, just everyone uses hypsi or stego or carno
More diversity would be an answer
there currently can't be any diversity. Unless you're playing stego, carno will end your entire existence and there is nothing you can do about it. Hypsis don't care because spawn adult
Meat takes days to digest. But in the isle, as soon as you finish eating the hunger begins to drop rapidly. Forcing players to have to continuously make kills in order to satisfy their hunger.
In reality herbivores digest food much faster than carnivores meaning the must eat a lot more. In the isle this isn't the case. Meaning herbies have the choice to eat when they want then spend the rest of their time hiding in bushes.
Please correct me if that already exists, but i strongly recommend a FAQ section for game mechanics. Keep in mind that there will be a growing number of newbies, but also ppl switching from legacy to Evrima. The more updates/patches you release, the more questions occure.
It should include:
- Basic controls (explained in detail)
- Dino stats. (growth time, Speed when juvi/adult, etc., i know some can be seen in the menu, but still a lot of things are missing, and bite force doesnt re-present the special attack force, etc.)
- Damage system (you say it matters where to hit the opponent, what ist the difference biting someone in it‘s tail or back, etc. Also, how much damage does LMB or RMB deliver, etc.)
- Group System
- Blood (how does it really work, how to heal, does it matter when i rest, walk, run etc.)
- you name it
It would be cool on the dinosaur selection page if it showed you the growth time.
Remove team damage? When ur in a group w example another utah and u attack a dino it doesn’t make sense that u would bite ur teammate, imagine realistically a utah “accidentally” biting it’s friend, that would never happen, it should either be removed or put as a server option, with tail attacks it would make some sense for there to be team damage, but for biting just sounds stupid
When I run as stego or carno i notice it sounds like some of the fotsteps are behind me like something is following. Getting paranoid 
As many people have said: variety in the makeup of the island - currently if you can't see any of the monoliths that are very good indicators of where you are, it's incredibly easy to get lost in a sea of green and run around aimlessly in hopes that you get into a field where you CAN see one to figure out where the HECK you are.
I understand variety in foliage and biomes can't happen with a snap of your fingers so as a compromise (and also because im a dumbass) - a proper compass reattached to the... well, compass like we had in legacy with cardinal points/just a NESW indicator
Party system where you group with your Steam friends with a party leader who, when logging into a server, brings everyone else with them and everyone spawns in the same general area
As of now it's very hard to meet with your friends and if you don't know the map well you can very easily die on the way
I love idea 4
https://www.youtube.com/watch?v=wi30w-Mk2yQ if deinosuchus had the ability to lunge straight up , as in order to grab pteranodon would be cool as it adds another prey for deinosuchus making it more of a generalist specialist
but also , if pteranodon could drink while flying , but going down to the water and putting their lower beak in the water , pushing water in their mouth
but of course , catching a pteranodon as it's flying over head is hard , for one they have to fly right over you , so you gotta be in the right place at the right time
https://www.youtube.com/watch?v=cL0mS5chwYY heres another video (mind the music)
Around 300,000 little red flying foxes gather to drink. They skim the river, collecting water on their bodies, but they run the gauntlet of the Australian freshwater crocodile. Taken from Lands of the Monsoon.
Subscribe: http://bit.ly/BBCEarthSub
WATCH MORE:
New on Earth: https://bit.ly/2M3La96
Oceanscapes: https://bit.ly/2Hmd2kZ
Wild Thaila...
A man named Trevor Frost was working for Science Magazine this week on a nature assignment, when he shared on Instagram one of the coolest scariest animal videos we've ever seen.
As if saltwater crocodiles weren't fearsome enough, a wildlife photographer has filmed proof that the prehistoric killing machines are even more agile than most of us ...
PTERANODON: So may be this is part of your (long term) intention anyway, but i guess it would make sense to reduce the Pteranodon’s ability to fly immediately. This animal due to it‘s size should need some time (3 sec or so…) to get up into the air and to escape predators. Of course only when on ground, no need for anything like that when it is on mountains, trees, etc.
hey devs! I have a seggestion for the venom! in several species the venom is more lethal in juveniles for their defenses while adults know better how to control the quantity of venoms sent to their victims
many people i've asked wondering if having a useable sleep animation would be nice. many agree, for that because now that we have night cycle. dinosaurs should be able to have a useable sleep aniimation. and bind it to the 5 key. do not get me wrong. the sleep animation for logging should stay also! just add the sleep animation to the 5 key. staying up all night and day is like dinosaur on drugs. and it would really help with the immersive feeling all around.
Pachy (and Ava?) Charge Attack
This might already be planned, but I think Pachy in Update #4 should have a charge ability that is performed basically the same as Carno's charge, by running and then right clicking. Pachy's charge attack could inflict more fracture damage the longer he charges, perhaps even to the point where a perfectly timed charge could one shot a Utah. Maybe it could even have a "stun" effect of sorts, and somehow disorient victims by making them unable to attack for an extra second or two, as well as maybe distort their vision to a degree. I also kind of want at least one ceratopsid to have a charge attack, maybe either Ava or Dibble, which could inflict more bleed based on charge duration.
This idea I made about Oro Lemur Tail keeps getting 50/50 yes and no reviews so I'm gonna put it here and see how everyone feels about it
Give us a health meter indicating how much health we have, the blood screens are really fucking confusing to follow except for like the 1st and last. Not sure why this isn't a feature to be honest.
Allow some animals to attack in their resting animations
If deino is able to rest with their mouth open dont you think they should be able to attack as well? Also its sorta weird how you can be attacked while sitting and your dinosaur gets up rather slowly acting like nothing is happening even if you use the fast get up.
Please, for the in-game animals, return Oviraptor and Troodon to their previous crazy-pupiled glory!! Their concepts' eyes granted them such bizarre and fittingly mysterious personalities, so to abandon those uniquely-shaped pupils in favor of more circular ones seems a wasted opportunity to me.
Troodon's segmented, slit-like pupils somehow made it simultaneously seem incredibly alien, and calculating, and cunning, and also like it had exactly one braincell bouncing around in its skull like a Windows screensaver and I think that's very on-brand for the animal both based around its personality, skill set, and eventual probable playerbase.
Meanwhile Oviraptor's horizontal pupils added to its bizarre nature and served to differentiate it even further from the rest of its like-sized roster neighbors. I adore all the characterization Tap's concepts grant the animals, and seeing those awesome concepts become abandoned between the sketches and the models disheartens me greatly
While I am very aware that Megalania wont be coming anytime soon, I am just so excited for it. It will probably the animal I most play as.
That being said, Ive compiled all my ideas for how Megalania could be implemented into the game. I often daydream about playing as it so keep in mind that some suggestions are a little asking for much. Regardless, I want the animal to get the love it deserves, so here it is.
(Realized it wasnt accesible, so I fixed it)
https://docs.google.com/document/d/1TbDFNmQDh1OzBLKct28NNuyZYHeYZopSa9_I79aIKYE/edit?usp=sharing
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Ok for thoes complaing the Map is to Small due to being Cut, just look at this Map of the current Size with it being cut, and look at the all that land within the highlighted Red that most players never go too dispite it being open, other then maybe that lone Pond.. if they where to add in more Water Sources and some smaller Streams the playable area would be expanded greatly, even with the current Map Size cut.. yet no one has suggsted to add something here let alone relise that the Map is still large enough as is, but thoes area's can't be used due to no Water Source as well as no Spawn thier now and probably no AI spawn in that area..
Map area's that no one uses, Juvie Spawn area in SE Circle is the excepsion but none stay thier for good reasons!
If anything you just comfirmed that the play area is indeed too small. The area's with no water might as well not be playable because if you stay there you will die of dehydration. @analog sandal
they can easily Add Water Sources to thoes area's amongst the other missing things... without much Map work
exactly and i think more people would be ok with the map size if instead of removing sucho and bary swamp they removed some of beach and the heavy forests.
pure fact is that the Map is not so small dispite being Cut
Seeing all the suggestions about “slowing the speeds”: I believe hypsi should stay the same speed, that is if the devs decide to slow everything down. Its speed matches its size imo, the only things that might need a speed nerf could be utah and carno lr maybe just carno
To solve the water problem, human things could be placed that fill up with water when it rains. Buckets, wells, hell even puddles. If no one drinks out of em, they stay filled but can be emptied by drinking
adding to that i think most people dont mind carnos spees. carnos turn though needs to be nerfed.
Carnos turn definitely, and maybe Utahs speed too. That mf is a lightning bolt.
For Giga's special attack, I suggest a sort of grab, that isn't just a basic bite. Pretty much, you stay still for a second, and then bite in front of you (you could turn your camera to aim it a bit) and smaller things that may not die in one shot, like tenos or carnos, would be grabbed in your mouth. From there, you press A and D repeatedly to deal incredible wounds and direct damage until they die. If you want to drop something before it dies because it's fighting back for example, simply right click again. For larger things that cannot be grabbed, this will simply act as a nasty bite, inflicting one extremely potent wound as a tradeoff for the windup. Here's a super low quality gif of what I mean:
https://cdn.discordapp.com/attachments/761634815027970051/784455083609292810/Giganotosaurus_Special_Attack.gif
(Ping me for discussion if you have something to say!)
If we get another feathered dino, take inspiration from Trogons
They're super pretty
carnos speed i think generally need to be nerfed a bit
but what i think really needs most nerfing is its maneuver ability and being able to turn incredibly quickly for carnotaurus
in evrima carnotaurus is able to juke out stegosaurus , which i think is BS , carnotaurus shouldn't even be able to KILL an adult stegosaurus with any ease
carnotaurus being able to have an incredibly fast speed AND being able to almost turn on a dime (like stop running , turn and then start running) is entirely unfair to large herbivores that take so long to grow and then this speedy boi goes "Huh-hyuck" and then kills all your hard work surviving
Carnotaurus doesnt need to be weaker it just needs to be less agile and a little less speedy that would balance it
When Utah Disengages from pouncing a large target it should immediately go into a sprint upon hitting the ground in order to get to a safer distance quickly
Neat lil idea once we get a new mapper, overhauling V3s Sinkhole to a better version. a forest or a small grssland could be at the bottom of it, with maybe a waterfall going down into a pond, and maybe it goes into cave aswell.
or maybe a sinkhole that could be tied to a lake, but underground. a small passage that starts at the sinkhole inside, and the exist is somewhere in a swamp as example 
#general-feedback message
this is legit what we need. , props to , forgive me for the ping @vale moss @orchid folio
just reposting it so more ppl see it again
The isle should remove update #2 from trello just so it looks cleaner
Opposite of what Gegelzin said, they should have some sort of complete sign for all the updates complete so people can see what has been complete
Just wanted to say thank you devs for taking notice that trike needs a (possible) remodel. filipe reacted to it as a maybe. Just to add on with this new (possible) remodel, trike would not only look more threatening because of its bigger horns but also could be given better animations with this body type, which may help him defend himself better.
Some overall changes from others and myself i'll suggest:
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Give carno more acceleration and deacceleration. Currently it turns a bit too well and gets to it's top speed a bit too fast imo, making it rather difficult for even more evasive dinosaurs to escape.
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Fix some stuff with stego or utah so that just medium sized utah packs can't just obliterate the stego by pouncing with no counter for the stego. I know carnos somewhat counter this since they feast on most growing utahs, but it's wack to me that a herbivore as formidable as stego can take on carno packs with relative ease, yet gets bodied a bit too easy by just utahs pouncing on it.
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While the current bleed works alright with the smaller map size, I feel like the only way to survive higher bleeding shouldn't be just wallowing when the map gets larger or goes back to it's OG size. While the current incentive seems to have you want to attack your aggressors to keep the bleed at bay, I think keeping your hunger and thirst as maintained as possible can also help a bit with more bleed, though a wallow should still be priority. That might be already in the new bleed system now, so nevermind that suggestion if that's already a thing. Though that brings me to my next point:
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Bring the map close to or back to it's original size. This is a complaint from many players I've seen, as the currently rather small map leaves little room to move around and grow in without getting nuked by the swarms of carnos everywhere. Expanding the map back to, or at least much closer to the OG map size would be quite helpful in dispersing people around and giving more room, rather then everyone being cramped usually near the swamps.
Overall I think Update #2 went smoother then I had expected, and definitely made Evrima more enjoyable, for me anyway. Though there's definitely a few issues and problems that I think need addressing to make this update as good as can be. But GG devs, this was a nice update 
we need to have more consistent designs.
the difference in the designs are almost ugly in appearance
we have a smooth and skinny trex then a rock solid bulky spino full of spikes
if you want to make one dino spicy, then make all of them spicy
trex’s muzzle needs to be thicker too, theres no way in hell that this goofy shit looks “normal”
u cant look at this rex and say “oh yup this is the most powerful apex in the game, breaks bones!” then have this skinny ass jaw wtf lol
more muscles too pls
and please dont make spino this fucking OP mess like legacy cama
this games lack of original designs is getting old, pretty much all of the designs are carbon copies of jp
give anky its old look back please. evrimas anky looks way to mammalian to be an anky, it looks like it should be related to rhinos more than other prehistoric reptiles. the legacy anky model fit anky perfectly. im not saying that anky doesnt need a new evrima model, but the model should fit the iconic anky look better than the rhino skin look.
I recently saw a video analyzing how giga vs Rex would match up in a fight and Rex would primarily rely on their crushing bite but gigas were more streamline and agile so they could run better as well as having knife-like teeth for slicing flesh and bleeding out their prey. They suggested one possibility for the giga is because of its greater flexibility and maneuvering paired with its nearly 3 ton greater weight than Rex, it would be able to kick down the Rex or other dinos because it was the largest of all land predators. I think this would be a super cool feature for giga to help defend itself from a Rex or take down large prey. It could be similar to how a teno can knock down a carno briefly.
While in game and turned on surround sound i still can't make out from where the dino calls come from. Very difficult to follow sounds.
Can you put megalania in burrow update or a little bit after it? i think that megalania can fit very well on the niche of burrow invader/carni burrower and also it can be a very big surprise to see it in the roadmap soon, many people wants it but they think they will have to wait years for it
I'd LOVE to see a resurgance of "sandbox" and "deathmatch" / "testing" servers, without growth, where you can spawn in as dinos of different growth states and practice their combat. Right now, you need to spend hours growing your dino -- IF you get lucky and survive due to all carnivores being constantly hungry -- to really test the new combat. This makes players reluctant to lose their hard-earned dinos, and thus, doesn't let us truly test the new combat system.
I just wanted to mention that the implementation of the roadmap was a huge milestone in terms of communication between the dev team and the player base. Until that, the whole game was depending on rumors, complaints, dis-information and unrealistic expectations. I really appreciate it and i hope you continue updating it, even in case the path has to be changed dramatically for some reasons. It was a GREAT implementation and thanks a lot to the one who realised it!
change the evrima carno 3 call back to the adult legacy 3 call instead of the juvie’s
the 3 call doesnt match the pitch of the other roars and doesnt sound that scary
Yeah, unfortunately, Carnos and Stegos are bugged and use their subadult calls instead of their adult calls, which is why their calls are quiet and underwhelming up close. Hopefully a hotfix can clear that up.
Some Dinos don’t have much power behind their roars, maybe make them a bit more powerful?
I have an Idea that I think might work for a future mechanic. What if there was a chance for Ai to follow a player in a group or pack? For example say you are a herbie, and you stumble across a herd of Ai and you decide you don't want to be a loner anymore. Just have The Ai follow you as the herd leader. It would help prevent you the player being automatically targeted by either player or Ai carnivores and give you a better fighting chance if you are forced to fight if you had Ai dinos to help you. I feel an Ai follow player mechanic would make the game feel more immersive.
Make 1-calls use up 50% of the vocal status. Im so, so tried of hearing carno 1 calls..
Hatchling calls are way too quiet in comparison to the footsteps they make in the grass. Have you ever heard a group of chicks peeping? They're quite loud. Please make our own calls louder in comparison to other dinos closeby. Same goes for all dinosaurs. Our own calls can be drowned out by a distant call from the same dinosaur.
This has probably been said but I just feel like it needs changing, the stegos attack animations should not be the stab, the way it brings it tails back then thrusts it out just wouldnt happen, it has spikes in the side of its tail not the end...
Also, the stego should be able to swing whilst walking.
A small suggestion, but could we maybe see more of the creative process that goes down when creating a new design for a creature? When artists try to create something new, they tend to go through a process, which most of us have probably heard of already, called "brainstorming". I think it would be really neat seeing all of the previous iterations and ideas that Tap and Fred put down on paper before finalizing the design. Maybe even once in a while showing us their brainstorm process and letting us, the community, choose which design we like the most before deciding on the final concept?
Hunger drain rate is annoying in the start but its not absolutely horrible. You don't have to decrease the drain rate, if anything make corpses give off more food. The crunched map is great, lots of people complaining about hunger drain when honestly a bigger map would make it even harder to survive with everyone spread out, little ai, and more ground to cover to get to hotspots/water. Seems to be a lot of people saying its basically deathmatch but honestly, its fine. Yeah its a bit annoying worrying about hunger but its not awful, you can still thrive. You signed up for high food intake when you became a carnivore. Its only really an annoying problem when you spawn in fresh at the beginning and start with like 80% hunger.
Anyone agree carni hunger should grow quite a bit more slow than herbi? Herbis graze all day while carnis may go days/weeks without catching a meal...
I’ve seen a lot of conversations in the discussion thread about the new grouping system. Most negative but I think I might have a decent solution to it. Now with the hard limits on packs and herds being a thing I propose that it only applies to adults and subs. You can have as many juvis or hatchlings in a herd or pack but once they hit sub if the pack or herd is full on adults they get booted and have to form another group. This wouldn’t effect the over grouping scent cloud and still leaves large groups vulnerable. tell me what y’all think in feedback discussion.
Can you make the orbs of food/water while making scent move slower to your nose? Its sometimes very confusing to see a lot of shiny things coming at that speed and it is annoying when trying to find plants or other stuff
I'm really amazed how you've improved the game, the new branch. You all are doing an incredible, fantastic job! If only I could ask.. is there a possibility of adding some kind of "quick get-up" from safe-logging? Currently, it takes so much time to get from sleeping to resting and eventually standing up. There's almost no chance to survive, run or fight back against a potential danger before going through all the stages of standing up. It would be very helpful. 😊 Also keep up the amazing work!
I don't know if I'm the only one who thinks that the current Evrima map doesn't work at all, where the best reference point, which is the huge rock, always ends up getting lost in so much forest, the graphics. They are beautiful, but everything is too monotonous, you could spend half an hour walking in a straight line and think that you did not move at all, everything seems the same, the rivers are beautiful, but none is distinguished from another, there are areas that are very well achieved but There are also others that leave to be desired and in my opinion it is the majority, the meadows and swamps are the best complement but even so their brightness is off, although it is an unpopular opinion I think that The Isle Need is not an increasingly large map , which is planned, yes not one with personality, is the opinion of a fan who loves the game
So, I really like that we can sleep as our dinos. Part of me wishes it worked differently, though.
Instead of automatically counting down to log you out, have it so when you curl up to sleep, the safelog countdown becomes an option in the ESC menu. This way you can remain ingame while your dino sleeps. Then, when you do want to safelog, you can initiate the countdown as your dino sleeps.
Sleeping can then have the benefit of helping your dino heal and regen stamina faster. It shouldn't be a significantly higher rate compared to sitting, but it should be enough to help balance it with the risk of not being able to see or hear properly.
And it's just cute. I wanna see more sleeping dinos.
Can we get the jungles we were promised? that'd be greaaaat. Because right now it's not really "jungles", it feels more like "we fit as much vegetation as possible until the players literally can't see anything and we're gonna call it a day". So yeah if we could replace the ultra dense mess with that jungle/shrubland, I think we'd all be happier.
https://cdn.discordapp.com/attachments/712564458274422794/784551920203071538/Jungle_Midday_-_The_Isle.png
https://cdn.discordapp.com/attachments/712564458274422794/784551941811863592/Palm_Variation_-_The_Isle.png
https://cdn.discordapp.com/attachments/712564458274422794/784551957116878869/Shrubland_-_The_Isle.png
https://cdn.discordapp.com/attachments/712564458274422794/784551981724467200/Tyrannosaurus_in_Jungle_-_The_Isle.png
Or at least an explanation why we don't have them in Evrima?
My expectations were absolutely blown away with how perfect the Stego is, and they were already extremely high! Stego would be a paragon if it’s adult sounded more powerful and like an actual adult instead of a sub adult when calling. Really the only bother I have with it.... and its whoosh to be louder as an Adult 
Is there a way the lags on official servers could be removed ?
Allow players to customize their static HUD. Their water, food, stamina, ect. Give them a few options as to how they want it to look, give that aspect a bit of life. It's kinda boring looking at a plan old, bold white line food, water, or stamina bar.
I’ve said this before, but I want to persist on it.
Branching kind of off what KaI said;
HUD customisation would be interesting, but especially colour settings.
For people who are colourblind (like me.), it’d be especially nice to be able to change the colour of scent particles.
Yay or nay, anyone else agree?
Thank you for addressing the FPS issues alongside some others. I'm very happy about the upcoming hotfixes!
So not sure if full adult Carno is suppose to be able to bite hypsis in trees, but it definitely happens and seems unfair.
hi guys I came to say that in general it is this great, apart from the bugs such as not being able to find a server.
Now that we’re seeing some pictures of pteranodon and some screenshots of update three, I really think pteras glide should look a bit less like a t-pose and have more of a dip on its wings. Not only will this help it look like it has weight in the air, but would also look much better while gliding and in thermals (which the devs said they might implement into the game)
Something similar to this would look great in my opinion
I think the 2 call inv should have a longer range or something. As a carnivore, it feels like a gamble to group with somebody because you literally get into biting range while facing each other to invite. Something like this wouldn't stop people from cannibalizing which isn't bad, but it would make joining a group more reliable as carnivores. Joining a group would've feel as much as I don't trust people of my species, if somebody is going to try and kill you, you should know their intentions, it just isn't fair.
I feel like Deinosuchus should be added after some larger creatures join Evrima first. Because there's not much the current roster can do against it.
Please reduce the density of the jungles...
put the trees in the ground
Though it would be annoying to implememnt, overeating sickness should have 2 stages. The first stage the dinos stomach becomes noticably larger and movement speed and stamina is debuffed. Then eating while in stage 1 of overeating sickness will cause the vomit you guys have implemented.
When Carnos run their model goes still
Let hypsis choose the amount they want to vomit/spit
The longer you hold down rmb the more food it takes up ( ←till a certain point ) but it shoots farther
if you tap right click it doesnt go as far but takes up less hunger
Hypsis should do a spray instead of a straight spit, its impossible to hit a carno running towards you with..well.. carno speed.
focus on stabilization and adding just dinos before all the extras. need playability and variety before all the extras that arent going to mean much if the game doesnt run or only have 8 dinos.
Nesting Update Suggestions
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Make hatchlings fresh out of the egg go through a period where they are totally helpless little potatoes with stilts and small tails who need to learn how to walk, run, eat, and defend themselves. They will be much smaller and more neotenic with bigger eyes and a more unstable, wobbly gait. Just imagine if babies half-ragdolled while trying to move around. They would waddle around, fall over on their bellies/backs/sides. Quadrupeds like Tenonto, Stego, Trike, and Para can maybe do a special sploot on occasion or do a roly-poly and wiggle their legs in the air while therapods flap their arms and squeal for mom while they try to get up. As they grow older, they grow stronger and will fall down less often and their gait will appear more stable.
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Hatching animations. Imagine you are a momma hypsi waiting for your eggs to hatch. The eggs roll around a little bit, then you see a tiny crack... then a beak... a snoot... a head... peep peep. As a player, you can move your head around and squirm while you try to hatch out of your egg, and when you're free, you just plop out and roll around, defenseless, needing mommy to feed you and protect you until you can move around. Trying to run fresh out of the egg for most animals will be almost impossible, resulting in tripping and falling down. The faster you try to go, the more often you fall, but the chances of falling will decrease until you reach the 0% hatchling phase non-nested players start as.
I would say the minimum amount of time spent as an ACTUAL hatchling would be an extra 2-5% of your total time to grow. Just something cute as an extra perk for mothers wanting to raise babies and for players to amuse themselves for a while as they grow.
Wanted to repost this. Tenos tail goes out of frame but please think about shrinking it. Deino is somewhere around 40 feet and teno is around 25 feet long, so either this deino isnt full grown or the tenonto is huge (counted squares to measure length)
( looked at the squares again and teno is 5, tail tip might extend to 6 squares
THat Deino is basically a baby @sonic dock
I wish that the camera for the dinos was situated above the dinosaurs head as opposed to behind its butt. When I zoom in I cant see anything except my dinos butt. It makes it hard to navigate through the forest when I cant see in front of me.
I saw bilbo talking about giving a deinosuchus a tail slap thing like irl crocs/gators and I rlly liked it so I wanted yo suggest it, this way little pests like utah can’t just assride a deino on land
Also just to be clear tenos model in game is bigger then what it should be same with carno
Could some small animals that need to be speedy to escape certain death have an emergency jump that was high and fast, like the kangaroo rat's jump
https://www.youtube.com/watch?v=-hyKWwiefF8
Yes I know hypsi has a high jump but its not enough to escape utah or carnos ( yes they can go in foliage and juke them out but theres not always thick leaves and bushes around to hide your presence). Got the idea from discussing other fast getting up methods with one of my friends and that there should be one that allowed you to get away in a small burst quickly. No idea if this would be good for the game but its just a thought. 🤔
Another thing I had in mind is if you're sitting and get ambushed your dinosaur flinches instead of sitting there and taking it like a champ lol
Kangaroo rats use their exceptional hearing and powerful hind legs to jump clear of rattlesnakes — or even deliver a stunning kick in the face.
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A lot of people hated my post above, so I'm going to clearify what I meant
If the rex is going to ever be remolded, here is my suggestion:
(dont mind the coloring out of the lines, or the lack of blending and shading, this is only a starter concept)
We all know the current rex is a little bit frail looking, well here is my rendition. A newer look to match the other apexes in Evrima.
This rex’s body design is based off of Sue (the Tyrannosaurus), while still maintaining the original features (pointed tail, short toes).
This rex has a more scientifically accurate depicted facial structure, with a wide muzzle and large nostrils; but still holds true to the video game horror aspects. (horns, scoots, and the lack of lips)
——————
Sexual dimorphism is very apparent in this design, males having pointed eyebrows, and a scalie beard. Females on the other hand have rounded eyebrows, no beard, and a larger cloaca. (egg laying; based off of modern day chickens.)
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LMB: Regular bite
Bite down on your foes with a 50% chance of bone break.
RMB: Head-butt (hold to lower head and gain a shield buff)
Ram into your enemies with your head, knocking them over!
I am still deciding things that I want to add, I will probably update this again later
(The female rex is not bigger, that was a mistake I made while editing the photos)
Eustreptospondylus as an alt skin for Ceratosaurus
I really think you should consider beipi for update 2. Heres why:
It falls right under the topic for that update and is a perfect small fisher. I also think there could be an interesting relationship between beipi and deino that someone mentioned before with the beipi being able to eat stuff out of the deinos mouth and deino getting a buff. I think it would be a really nice addition to the current game
Semi-aquatics/aquatics should have better vision underwater similar to how dilo has better night vision on legacy, this would make searching for prey such as small fish and animals swimming above a lot easier and would make the experience more enjoyable overall as you'd actually be able to see your surroundings
Revert group mechanics. Finding friends is far too frustrating just to die and do it all over again.
Can we change the grouping mechanic, it is impossible to find friends and when you do, you die and have to find them again which is a pain.
hypsi camera feels too close to it/the ground, maybe make it a little less zoomed in so you can see your surroundings better?
Animals like rex, pachy, pachyrhino, homalo, etc. should be able to fight each other for fun without causing damaging. something like charging and headbutting for marginocephalians or facebiting for rexes would be really cool to have in the game. Maybe it drains stam but gives you a little attack debuff? I don't know what function it would have for the game but it would definitely be fun.
The stego calls sound fucking amazing after this patch, so deep and fearsome. Goodjob
Like the updated patch but a few things are missing in my eyes. Firstly the Hunger drain issue. Carno really shouldnt be going hungry this quickly, at the very least not at a hatchling/juvenile. Sub adult/adult is a debatable topic. And I don't believe the hunger drain for Tento was fixed either despite that being an issue. And again, please make grabbing a chunk of meat faster so people can actually try to eat instead of a stego/Tento body guarding. Until you add affinity, herb are still going to body guard so please allow the carnis to get some food instead of being screwed out by spiteful players.
I think......stam got busted. 
Noting between me and other players that just got on after the update stam regen is sloooooow. Sometimes it actually stops for me when I rest.
Stam regen got mega cucked. I don't know what happened to it, but i hope you guys revert it. It feels horrible.
i think adding another stego cousin is a bit redundant and so do alot of people i have discussed things with. i would say replace it with a unique dino like bary, sucho, another flyer or acro. something unique
You guys have been very proactive with the hotfixes. I thank you enormously. 💜
fix the stam regen? Its takes forever to get it back up. prob lke 5 mins or something ;-;
Since I can't be bothered to word it more than it needs to be worded.
Carnivores starving quickly ontop of being penalized for moving quickly is dumb. Make kills actually rewarding by increasing their food values they give by a significant amount or make hunger drain slower for particular animals. (If the stamina drain is intentional, god help us).
Hey guys, unfortunatelly I don't have access to bug report page here for evrima bug report channel. Can someone report a bug where I can't put EPIC settings for texture from main menu, it just reverts back to HIGH. Thanks!
When I am in the main menue, my mouse curser isnt where the interraction of it is.. Any fix?
The mouse pointer is off
I am having an issue where I have to move the mouse inches to the right and over the buttons to get them to work I am hoping this could be fixed because ik a lot of people are having the same issue
favourite server doesn't work
Carnotaurus has ram through his whole growth cycle, tenonto has tailwhip/kick, stego has tailwhip, dryo has dodge, hypsi has spit, but utah cant pounce through his whole cycle. I think its fair to enable utahraptor to pounce as well from juvenile to adult.
I really love the map upsize, now i can grow stegos without running in a carno 24/7
But carni hunger drain should go down, they shouldnt have shorter hunger times than herbis, in fact, considering herbis have grazing and that bushes cant hide nor run away carnis should have longer hunger times than herbis
Starving should be a matter of not being good enought hunter not because your dino has the metabolism of a humminbird, what are they going to leave for hypers, a 2 minutes hunger time?
herbivores should be able to sniff while trotting/walking.
As a baby carno i just ran for a bit sat down to regen my stamina and it took me 3 min to do so and now my carno is already beggining to starv. The stammina regen has to get fixed soon cause its a pain to be a baby. 
Add the old grouping system back so it's easier to play with friends
ATM Evrima Carnivore is just a game about dinosaur cannibalism - make the debuff when you cannibalise quite severe and increase the number of AI
How about actually improve Legacy as well? Maybe not as much as Evrima but still .. dont ruin it , alot of ppl actually enjoy to play Legacy instead of Evrima tbh
When Im running around with a fleshchunk I cant smell without having to drop the chunk first. Anyone else thinks you should be able to scent while having a fleshchunk walking running crouching?
More sophistication (and brutality) to killing. This can range from head shaking the prey item to death (like in Jurassic Park with the T rex killing the galli) to actually brawling with prey (like a big cat), gripping on with the claws and attempting to bite the neck to finish off the animal. Allosaurus especially could employ the "cat takedown" since it's got these big muscular arms as well as a set of jaws with a wide gape.
Carnivores able to sniff while running so they can track prey?
Perks Suggestion: as we all know perks are being added to the game in update 4 which will hopefully release soon im going to use Dryo as a example of my idea for the perk system. Dryos main ability is dodging. Dryo has 2 perks choices. A a shorter dodge but barely takes any stam. or B a larger Dodge but takes quite alot of stam.
I still see flying meatchunks. Sound bug very annoying - even more so since the map is bigger now. stamina regen feels very slow rn. I started tping and rubberbanding since the hotfix. regaining stam while sitting takes very long - also getting more food from prey helps afk growing and encourages less player interaction. map feels very dark most of the time. playing utah and carno from the beginning feels hideous on lesser populated spots and servers - ai doesn't help that much in my personal experience so far. much less buzz happening on full servers, mostly silent solo gameplay and starving as carni since there is nobody at times (if you are lucky you find something)
also imo spending less time with eating and drinking decreases time being visible and exposed - i liked feeding myself and drinking for a longer period of time, it felt natural and immersive.
Utah stamina regen has been lowered by a big amount. This is not listed in the hotfix notes. The only class which is known for its agility and speed has its stamina regen also lowered making it worse at doing what it did which was being agile and speedy. Also making it even harder now to compete against carnos. Hopefully thisll be looked into and noted in hotfixes.
After the hotfix, getting stamina back is painful, takes so long why did u do it like it was in legacy? I hate sitting around waiting for stamina
I dont think waiting for stamina is a problem necessarily but the values should be different depending on the species and their size, dmg, speed etc. The utah the agile pack hunter cant optimize pack hunting because the regen value is lowered so much you need to rest constantly after doing 1 jump while other dinos can just outrun out regen do everything better.
Spending long lives not seeing or hearing AI anywhere on the map, despite diligently looking for them in meadows, woods, and shorelines. If their numbers were increased, it was so incremental as to be ineffective. Right now I can't even locate a reliable hunting ground toget a first meal as a juvie utah or carno. They lack any ryhme or reason to where you might find them, and a Juvie isn't able to travel the whole map multiple times to find 1 dryo, which still takes time to kill. I would recommend that live AI prey animals have a scent that you can track. There is so much folliage that seeing them can be almost impossible, and this goes for animals as a whole. There isn't a reason to use mud if you don't have a scent in the first place.
Yeah they definitely need to fix utahs stamina regain, its ridiculously slow, a human could run longer and get back stamina quicker
Or revert everything to the speed of legacy
Make utahraptors regen stamina a lot faster. The new balance patch update made utahraptor take 5x as long to regen their stam to full which is riddicules.
I am actually okay with the utah loosing stamina faster, because it was meant to be like cheetah short range sprints but takes time to recover, but if you want faster stamina regen and fast utah...then it is OP...the adjustments to other dinosaurus can be made as well regarding stamina or sprint .
This game ain't need for speed ...legacy was much better regarding that part because it was more tactical...that is why I think the speed in legacy in general is better optimized. And you can downvote as much as you like, it is the fact.
Dear dear Devs you REALLY need to make the FPS drops priority over everything else; with the recent hotfix I started with over 140 fps and after less then one hour it got so bad that I needed to log off, I cant even stream this game in this state - even lowered my graphics (2080TI btw!) and it only seemed to make it worse, not better! I really want to support your game but as of now, im going to stay away from it until the builds are more stable and you have a map that can support the player cap! 
just here hoping the Utah stam regen change was unintentional because it is painfully bad 😦
I can't help but feel that atm Carno is far too big, imo a full adult Carno should be around the same height as a Stego excluding its plates, currently it is taller than this. I feel that shrinking Carno will help to make its strength feel more appropriate for its size as well as improving realism. Other than that I think that Carno is perfect.
Make the slowmode timer higher in suggestions/feedback channels, so everyone has a chance for their suggestion to be seen. I see very good suggestions all the time being flooded away.
I am loving update 2 so far. The carno imo is great and in a nice spot. The only issue I have with it is the walk, which looks a bit too 'friendly' for such a creature. The stego is perfect too, really love what you did with it. The only real issue I have with this patch is that maybe it was a bit too early to add stego in this state. Carno and tenonto go hand in hand, so if you had skipped stego for a later patch that would've been fine. Just think about that til you add something next time. Other than that, great patch, great immersion. Loving it!!!
I gotta say the hotfix made me want to play the game again but please add:
-lower hunger drop for all animals,
-higher stam regen
-maybe buff grazing too ❤️
So, heres some of my feedback
Thank you for restoring the map to its normal size, and thank you for nerfing Juv carno speed, makes the game much better. However, there are still things that need to be fixed.
-Lower hunger drop
-Highten stam regen a tad bit, not so much that we can just run across the map, but a tad bit more.
-Redo some calls and anims, especially for stego.
I have to agree with people that are posting on here, the lower hunger drop is defiantly needed at this time! other than some balancing with the dinos strength ect i am loving the game so far! who knew just 1 update could bring life back into the beast!
Stamina regen should have a value depending on the dino class light, medium and heavy.
Give tenonto's tail swing the same treatment as Stego's jab where it has a different animation depending on where you are looking and also turns you. This could be regulated to standing still or trotting whereas the kick is used exclusively during sprint.
I love the new stego but 10 hours is not worth it if we cant move while using thagomizers #BringBackMovingSwipes✅
https://cdn.discordapp.com/attachments/712564458274422794/784786330633633822/invisible_wall.mp4
barriers have become invisible 
As seen in stream, the AI seems to be a bit wonky. Utah AI should react to stuff other than just hypsi, like juvi tenontos, or carnos.
ok so maybe unpopular but stego should not be in evrima yet. now i get some arguments like stego is easy to bait and oh well there not that hard to kill but look most situations its not just one stego it at least a small group like 1 adult and some juvies or a big herd. now i have been playing as carno a lot and i have noticed that stego herds are very common and carnos usually attack them however usually the carno casualties are very high and stegos are low casualties so most of the time stegos lose like 1 or2 and carnos loose like at least 4. and now with carnos turn nerf ( which was needed) baiting attacks is much more difficult. honestly utah packs are better at baiting but they get 1 shot so stegos usually win. also i feel juvie and hatchling stego are way to strong like a fresh spawn stego can solo an adult utah like wtf is this balancing? also a hatchling stego 1 shots a hatchling carno. like balance the baby stego it is the destroyer of worlds. I'm ok with juvie stego but still 2 shot a carno of the same growth would be nice. so until another apex in i feel stegos will rule the island. and although its good to have herbis be stronger than carnis an apex should not be in the game yet. now theres another point of if dieno is ok and i would say yes because it is kinda locked to the water and stego can go anywhere. honestly dibble would have been better than stego
. so i guess put a ❌ if you dont agree and a ✅ if you do agree.
Sounds are still way too loud from afar and also I make weird noises while sit as if someone would walk near me, but noone is there. Still not as good as it was in legacy.
There's a general issue with sounds in Evrima where something making a tiny noise like breathing or sniffing can be heard seemingly from miles away. You can very often hear the footsteps of a hypsilophodon as if it was right next to you and yet in reality it's a mile away. I have no idea what causes this to occur however it is a big issue compared to how the sounds worked in the legacy where you could pinpoint the location of the source of the sound quite on point if you were using a proper headset. Overall this definitely needs some work and probably some proper testing.
dear devs, can you fix the fps drops? cant play the Evrima as long as it like 80 fps - (5 min after) 6 fps... apart from that do love your work keep at it! 😄
there is a bit of hypsi in this 3d stretched model. 3 calling while looking up deforms the 3D model
We need lower hunger drop for all dinosaurs.
Eating a bush and getting hungry after 20 seconds is just insane!
we need a better way to add friends to groups
Replace Stegos left click bite, with another tail swipe that you control the same way as the right click. Difference being it will be much less powerful, think like a quarter as powerful, but it will be quicker, and usable whilst moving/walking without forcing you to a standstill.
Can anyone help me, I’m new and buying the isle and I don’t know how to buy the new branch
I have had bad issues trying to find bushes because those small green dots are very hard to see at a certain time of day as they blend in with the grass. Also the dots go everywhere and it’s confusing as to which one to follow, especially if you’re in a herd. I suggest making the green dots more significant or even bigger as it’s so hard to find bushes if the dots are bouncing everywhere. Also noticed similar issues with the blue dots. Maybe make these dots bigger and the colour more significant?
Spiro is back to normal size. Saying thank you is an understatement. I actually had fun for the first time since Update #2 released. I can now safely grow at tree bridge falls, as well as look for fights at the swamps when I finish growing, and when playing carnivore, now have access to Dryo Plains again! I don't actually think Dryo AI is more common there than in other places, I just call it that because I just so happen to encounter the most AI Dryos :)
Anyways, this is fucking awesome. Thanks.
Edit: Stamina is a little bit of a problem though lol
With all the suggestions I'd just like to thank the devs and remark that perfomance seems superb atm. 144fps steady no matter how much is on the screen on max settings! This is how you do it :p
Update 2 + Hotfix feedback
Pros:
- 3 new playable ( Stego, Carno, Hypsi)
- Day/Night cycle : The game has moments when it looks absolutely amazing. Can't wait to have my hands on the improved version.
- Bleed mechanic : A core mechanic got implemented finally, it's probably the most important thing in this update.
- Wallowing having more meaningful function.
- Stego/Hypsi/Carno calls : Overall I like all of em, maybe Carno could get a little more impact with it's 3 roar, but otherwise it's good.
- Carno animations : It was a big suprise for me, I tought it will be bad, but thankfully I was wrong. To me, it doesn't feel weightless anymore,
some improvements could be made ofc, but it's more than fine rn. + my favorite anim is the Carno threaten. It's really on point.
Cons:
-
I won't and I don't want to say it nicer, Sounds in general is completely fucked in this current version.
The Volume difference between different things is horribly balanced, It literally hurts how bad is it, it's like putting random audio with different
volume levels together, and praying that it will somehow feel like as a coherent one. You can't locate where the calls are coming from, or my bad.
You can tell the directon, but a call from 100 miles sounds the same as a call from 5m. We gave up ambushing things, as we always tought it's so close,
yet it was hundreds of meters away, and in a survival game, where you need to be aware of your surroundings constantly, it's a really big problem.
Tbh I could list the problems til tomorrow, but you get the idea. -
Hunger/stamina balancing:
-
Carno hunger is a joke, you are forcing people to constantly hunt without having a minute to rest, or actually plan/try to ambush anything.
If you trying to solve the "afk/bush growing" with this, it's not gonna work, you will solve that with the diet system, if you implement it correctly.
This is just simply annoying.
- Stamina : My only problem is the stamina regeneration, I can't tell how bad it is, it destroys the flow of the game, aswell being annoying as hell. + Seems like some animals simply doesn't regenerate while trotting, or the regeneration is so low that I can't notice it at all. Mix this together with the constant
feeling of "omg,I need to hunt/eat every 10 min, so I can make sure I won't die to starvation" and you get pretty much one of the worst experience in the game yet.
Content wise this is defintely the best update yet, but because some of the balance issues/sound bugs...etc, well, let's just say that I got a really mixed experience. I really hope after Update 3 is implemented, you guys will have a month to spend only on polishing, balance tuning, because the game doesn't feel like as a whole coherent game, it feels like gameparts are randomly put together, expecting them to act as one.
spent 6.5 hours today trying to grow a carno surviving from only AI in a low 0 player server, so far very unsuccessful, i don't think its possible to survive on just ai in a zero player server, i now give up trying.
Please fix the stam regen, its awful and insanely slow.
Please fix the sound issues as Ryk stated. It’s horrible and makes ambushing and hunting really difficult. The legacy sound pinpointing was good since you could hear how far away things are. While you can still hear which direction something is in, the distance hearing is so fucked that 9 times out of ten I’ll be running around chasing random calls for 10 minutes since I don’t know how close they are to me.
Character menu shows almost all dino adult cut outs double
Stamina depleted by roughly 10% on two servers after getting up from rest. Also, stamina regen taking 3 minutes? No.
l keep hearing every audio on repeat. l dunno what causes it but last game l heard every carno eating sound. today it was every steggo 3 call. l cant play this
If you get up quickly from resting (pressing w, a,s, or d), then it'll drain some stamina
How about making it a feature where you dont loose your fully grown stego when you're swimming.
Didn't know about that feature, I'll try again later to see if it was just me messing up with the keystrokes
Yea it should be that hitting H again gets up slower but conserves stamina
But on that note, I think that if the stamina changes are going to stay, then the devs need to review stamina costs for all abilities. Right now trying to jump up somewhere with hypsi is really annoying because if you mess up your jump like twice in a row then you gotta rest for ~2 minutes just to give it another go.
Make carno smaller model wise, keep stats the same, (Except maybe nerf damage a bit)
judging from amarok's stream, it seems really dumb that after killing a fish so small, it doesn't auto transfer to the deino's mouth. I hope this gets changed in the future.
Please make getting stamina back fast again, now its even woese than legacy, sitting around waiting for stamina sucks and isn't fun at all. Im begging u make it fast again. This last hotfix made stamina regain soooo damn slow
i almost spend just as much time regaining stamina as i do running
please revert stamina to its previous state, right now it's not really fun with such a large map.
@fast valley You are so not correct, I can agree that they should implement a bit faster stam regeneration, but what you want is to run without stopping across the map without any penalty...that is not how the game should function. If you want to run like a headless fly then play other game.
Omg people you all want to use special abilites without any penalty...are you serious? LOL this community
put some more crosses, but the devs are on the correct path...they just need to tweak stamina regen to make it a tad bit faster that's all.
**PLANNING FOR THE FUTURE. **
When The Isle, at some point, dies, there has to be some decisions made about what to do with the company/dev team, Afterthought, before TI ends. For example, is there, or are there, going to be any future game(s), related or unrelated to TI? Or are you just going to shut down the company completely? Either way, making a plan would be a good idea. And while the game's death isn't necessarily going to come any time soon, it is inevitable nontheless.
im just saying i dont want to sit down as long is i run to regain stam
please revert hypsis' jump to what it was before, it's not really fun anymore to do like 3 jumps and you have to rest for a few minutes. considering how easy it is to mess up the jump i dont really like it this way and the jump was honestly the only good solution to not get eaten by anything else, as hypsi is really slow compared to, for example, even a juvenile carno.
@sick dagger no problem, as I say, they can tweak it to be a bit faster like 15% faster and that is more then enough.
but people here want it to be 200% faster so they don't rest at all and just run run run run and never tire.
I honestly really like the new stam, as it kinda forces you to moreso balance it during the day, and use the night as some down time to regen it a lot more, though this might just be how I feel about it, maybe putting in some sort of insentive to take night as a time to rest, and use the day to be active would be cool, I dunno my opinions are stinky 
The main issue I have with the current stam regen, is that everything at the game point at a fast paced gameplay ( Dinos being fast asf , hunger and water dropping fast , even when the map was smaller, still plenty of distance to travel. Jumps using LOT of stam ) And currently, it kinda conflict with the rest of the game settings. Examples like decreasing the thirst and hunger decays would help, but allow players to be way more passives. same with increasing how much food you get from corpses. So I don't know, it felt fine before the sudden change, and right know, it feels way out of place. A balance need to be found between these values for sure.
thats because they are going to have sexual dimorphism in the future
#general-feedback-discussion for replies pls, had to say it out loud cause yall won't listen to the
emote
Consider adding more mountains, cliffs, rocks etc. for pteranodon to land, nest and mature. Would also be an awesome fishing spot. Right now the map is very flat and it kinda looks the same all over. Would be cooler if the beaches actually provided something instead of only being seen as a spawn and sightseeing spot. The image is sort of what it could look like.
To add to the previous, something like this would be pretty rad and offer some sort of landmark other than BP
I've just had an idea regarding scent, and the fact that when you're hunting something with your packmates, you often lose your prey's scent among yours. It would be to add a "pickup scent" mechanic, so that when you are looking directly at some highlighted footprints, you can press the activate button (or a dedicated key) to pick up their scent. The tracks from the selected animal with then appear brighter than the rest when you sniff, until you pick up another scent or after a set timer.
Maybe during each update some new terrain would be added or modified? Would be cool coming into update 3 to see some map changes. Doesn't have to be major, just some new scenery would be great.
The idea of hunting should get more thought. Speeds in EVRIMA are too high to reliably follow a trail of footprints. Most of the time the foot prints despawn while you try to track them. Hunting right now relies solely on visual line of sight. If you don't see your prey directly, you can't hunt it. If you get close, you can hunt by sound, but that only works well if there are no other sound disturbences nearby. The mechanic to be able to track herds is good, but there should be a feature which allows you to actively hunt. Right now you track corpses or hope to find something that you can hunt or eat.
Bleeding is a necessary mechanic to be able to hunt small and fast prey. But have you ever tried following a blood trail in EVRIMA? Impossible. Maybe a trail of "blood clouds" from the target you bit would make more sense. You still would need to use scent so your prey has time to built distance and may be able to wallow before you reach it.
Suggestion
Hunger - Make the hunger drainage a bit slower than what it currently is. In the current game, carnivores are forced to hunt and kill everything on sight which damages the chances of a proper ecosystem of forming. Or add more a steady population of AI so that there can be enough food to go around for Utahs and Carnos
Stamina - slightly increase the amount of stamina you gain whilst sitting down. For utahs it takes way too long to recover your empty stamina pool. (In general bump up stamina regeneration when sitting down for all dinos)
Combat - Take away Utahs invincibility frames when it is bucked off a teno or when its rammed by a carno. Utah should be punished for getting knocked over. Carno should take about 3ish seconds to reach its top speed. However I do think that in a 1v1 situation in the plains carno should body utahs. Utah should be a nimble forest/plains carnivore and should most definitely have the advantage over carno in the forest As for carno vs teno, teno should still lose in most cases due to carno being considerable larger. However skilled teno players should still be able to put up a fight and make the carno consider if the meal is worth it.
Playability - In the current game, everyone wants to be a carnivore due to the whole hunting aspect of the game. This results in way more carnivores than there are herbivores. Which tends to be a harder not as fun unrealistic survival experience for the smaller herbivore population of each server. I suggest that herbivores should collectively have something as fun and stimulating as the hunting aspect the carnivores have. This would lead to more players wanting to play herbivore dinosaurs and would help solve the current problem of herbivores being swarmed by hordes of carnivores.
actually speed of dino didin't fit with animations and looks as unrealistic as can, looks fine only when full adult but even adults looks terrible utah walk/zwalk
we know its hard to fit good animations with morph system but nice if u guys try fix this sometime 🙂
Possibly, could we add a 5 min cooldown for the 1 Call to stop people from spamming it. ❤️
I read all that.
Make "Night Vision" and anything else not in yet colored red to show its disabled/not in(in Controls)
when you are a juvenile when you go into a river It wont let you back on land, smoothing out some parts would be recommended
A lot of the radio tower has broken collision. Some rungs have a collision box that floats above the model. Some rungs don't have collision at all. (The mesh or the flat bases also don't have collision, but I'm not sure if that's intended).
Should probably fix that before ptera is in and people wanna perch up there.
option to scroll camera further out would be much appreciated. can barrely see the tip of my tail. in combat it is annoying aswell.
Needs to be some sort of small AI for juvi carnivores to eat. Or just take out the juvi life stage until there is. Since finding adults that don't just KOS ya is generally impossible right now. And the rare Dryos are a bit too much for fresh spawn. I've seen two this week that were AI. One got stuck on a tree and it took about 15 bites from my Carno to take it down. The other just plain vanished. I know it is just a game but realistically a juvenile predator on its own would stick to hiding in the trees and bushes near water eating small frogs, lizards and bugs. We don't have that option. Only option is to to find an adult and hope they feed us, get eaten, try again. Those of use that are at work for 13 hours a day don't have time for that. Just filling out what is there would be good.
Other than that things are looking great.
i hope you put the shant in evirma cause i love that dino
Besides other things that were already mentioned, my main concern with this (in general really nice update) is one thing other players apparently wanted back: the huge map. I really liked the smaller one. It felt alive and you could come across other players on a regular basis. Hearing carnivore roars as a little dryo every few minutes is terryfing. I loved it. Now with the huge map back in the game, it feels empty again, even when the server is full.
I had some ideas for options for burrowing update(maybe this one can be 9 or 10?). I had 3 options for creatures there:
Option 1:Minmi+megalania:Megalania can be a perfect burrow invader, and minmi can be its main prey. Varans are actually really good swimmers, so it shouldnt be a problem to hunt minmis in water. Also, talking about minmi, it puts in the concept that it has a thick armor and that is venom resistant, so it makes a lot of sense megalania being its main predator because its a large predator(thick armor purpose) and relies mainly on venom while hunting(venom resistance purpose).
Option 2:Protoceratops and/or homalocephale+Velociraptor: the first two guys its simple, theyre confirmed to have burrows and theyre small. Talking about velo, it is with quetz the only legacy carnivore that needs a concept or some information about its survival role. Velo and proto enemyship is really popular, like rex and trike one or allo and stego one, so it makes sense making velo the proto predator. Homalo can be like dryo for utah in update 1, a more reliable and less risky prey, another option instead of hunting a very big herbivore that can easily kill you(like teno vs utah).
Option 3:Avaceratops+Megalania. As you said in the first roadmap with 4 batches, ava hasnt received enough attention and needs something. And about megalania, it can be a good predator for it because of size and morphology.
About the perk system:
The perk system is a great thing to implement, and it will make gameplay much more interesting and personal for every dino. However, please don't have too many perks with too many complicated trees. There should be a variety of unique perks to choose from, but it definitely shouldn't be something as extensive or complicated as the skill trees in other games, like Borderlands 3, for example. At that point, it would feel less like you're playing a real animal and more like you're playing some kind of robot animal that can get upgrades and stuff. You should be able to unlock some cool ability modifications by taking perks, but there should be limits on how much you can modify or "upgrade" your dino.
Maybe add mini biomes to the map, like some sort of sandy oasis (size of north twins?) that has loads of bushes near the water but this would be risky as deinosuchus could hiding in the water
Hey guys, i have an issue im not sure if it is a bug but it feels like a bug as this only affects the isle evrima, where i can only looks left to right with my mouse and i cannot look up and down at all. I have restarted my game, reset the controls and validated the game files and nothing has yet to work. If anyone has any other suggestions to fix that would be great!.
Utahs... So, from the tests I've seen and run myself: Utahs have the slowest attack speed of almost all dinos actually in game. Their pounce is of no use because of the wiggle thing the pounced dino can do, leaving the utah staminaless and vulnerable. Utahs only hope for a successful hunt is to have a large amount of their pack (if they have any) to die during the hunt and even then the issue of the fight isn't sure to end on the utahs favor. I'm loving utahs but here I see no reason really, to play them over carno or any other dino...
Feedback on 0.6.20.29
BTW I love the game you guys are doing great work keep it up! -Sincerely a fellow Game Dev
-Note: I've only played on the official servers and they've been close to full pop.
1. Larger map size feels bad. Smaller maps mean more player interaction which is wayyy more fun than finding nobody. Now I die starving before I see one person. - Mostly Played Utah Raptor but I've grown all the other dinos to full adult. (Death by combat is wayyy more fun than death by starvation)
2. Slow stam regen means more sitting around less interacting with the game. I now have to walk everywhere as I'm starving, makes a difficult situation feel like a hopeless situation. This issue compounds with #1 is kind of turning me off from wanting to play.
3. Night feels darker than last patch? Regardless consider making shorter or better yet night brighter. We don't have night based dinos yet so night means everyone suffers and nobody gains. It's already very difficult to spot dinos with tall grass/mud/natural camouflage and darker nights makes that feel way harder. Night doesn't feel scary since you know everyone else is pretty blind it just feels like a bit of a pain.
**4. Carno feels OP currently. ** Maybe they're meant to be the counter to Utah's which they definitely are but nothing else can kill a Carno. You may say a hey Stegos can! However, Carno's don't have to fight a Stego if they don't want to so they're just the best. If you're thinking the Deno will counter Carno I'm not sure how well unless the Carno is caught swimming. Utah V Carno is rough and Carnos, since they're the strongest, have the highest population so Utah don't ever outnumber the Carnos to stand a chance. I think you may want to halve Utah grow times for the time being until a counter to Carno is released. More Adult Utahs will help thin Carnos massive numbers.
Hope you find this helpful!
I can't say enough how stupid it was to put an apex Herbi into a game with only small or mid tier Dinos. Even Carno isn't a good counter for Steg, (not that it is a bad thing). I have tried to take down Stegos with packs of 3. It isn't worth it. Possible, but not worth it for how long it takes to even think about fighting something again. And don't even get me started on the run+turn 90 degrees meta that you have created by not limiting the amount of DRIFT that carno can do related to other dinos. Good update otherwise, but c'mon. And also the sound thing. 400m hypsis earraping me isn't fun, expecially when they sound ~3 meters away.
I do have to agree with the huge map thing. If Spiro or Spero whichever one, is going to be three times the size of V3 then please either give Admins an option of what portion of the map they want players to play on or make the make smaller. Because if you have a smaller community, it's going to be tough finding interaction on such a big map with a lower player count (since spiro/spero is meant for like average 200 players if I recall correctly).
First off, because of the stam nerf on all of the new additions, existing as any of them is absolute hell. Especially as stego. If you go out to get food, and you run out of water, you have pretty much zero chance of getting back to any water before dying. You're stuck grazing for the majority of your life, and now trying to grow a stego is basically a death wish. Decrease the stam pool of stego, not the regen. Second of all, as much as I love having the old map size, you run into pretty much no one the entire time. Either bring the map size back to what it was or give us back legacy's grouping. Third, the bushes and grazing needs to be fixed too. There are so few bushes that you're better off grazing in the first place, with or without the broken sniff or lack of stam. The graze should at least be a viable solution to hunger, cause grazing to 20% helps no one. At least a little higher, like 35% or 40%. Swimming needs to be fixed as well, because a stego can and will get stuck swimming in a river or one of the swamps and because of the nerfed stam, a full grown stego will drown because of the cliffs along the shores and it can't get up.
Change grazing to just pressing E once instead of holding it
#LetOurFingersRest
Had a neat idea today, There's this bug/maybe intnetional feature that makes some body scents stay on after you finish smelling, made me think about how useful it would be to smell something and have certian bushes/corpses stay behind for an extended amount of time if you're looking at them (maybe within 45-15 degree angle?) that way forgetful people like me don't have to sniff every couple seconds, and technically it makes sense for the game as well.
isle admin issue. a few admins can't use the "del" key to view players names. have reinstalled game and that didn't fix it for them
making the AI spawning all around the map instead of a few specific spots would greatly help. Because right now, AI stay where they spawn so 90% of the map don't ever get AI. And the sounds needs to be adressed too, you can't ever tell when a call is near you or far, really not helpful. Same for other sounds too.
The left click cooldown has been reduced by a big amount. Now you can just spam your attacks without room for punishment. You dont need to be aware of your movement camera adjustment and timing to do punishing hits and evade hits against dinos. Its just spamming and praying you hit something thats uninteresting gameplay and too easy. Instead raise the cooldown so players need to be aware of their positioning, movement , camera and timing. There is nothing wrong with cautious skillfull fights where you can outplay your opponent. The left click interactions are laughable and I dont think the game deserves this. My suggestion higher the left click cooldown.
Currently there is a bucking mechanic to get rid of utahs pouncing on you . If you get pounced on by 4 utahs as an adult stegosaurus doing the bucking is not doing anything and by the time the bucking ends its animation youre dead there is no counterplay other than running to water with a stego to shake them off. I believe this is not an interaction youd want to resort to over and over especially when you cant use your tailwhip in the waters and the upcoming aquatic dinos which are going to be released. Thats 5 hours of growth wasted with no counterplay to survive. Give the dinosaurs options to deal with pounce rewarding if succesful and punishing if not succesful so it creates this dynamic of knowing in what situations pouncing is rewarding and when not playing with timing. Maybe changes in interactions with pouncing bucking and losing stamina so the pounced target can anticipate how much stamina left so he can decide to be agressive or defensive.
With how big the map is again we seriously need some type of grouping like Legacy.
Sniffing is way way too loud
and even more disbalance for utah has arrived. well done. Stamina regen for utahs.. make the carnos stam regen twice slower then.. devs went crazy making stuff onesided..
i cant even regain stam while walking with dryo and teno
pls fix this..
the placement of the camera on hypsi makes me so incredibly uncomfortable. it's way too close imo and makes me feel like i'm not playing within the game, but rather watching from a passengers seat..
please fix the food and water drain on hypsi. I have to move constantly its so annoying
Don't know if this has been said before but, baby stegos do a lot of damage. I was a sub carno(around 60% growth I think) hunting a baby stego and it hit me once and I almost died.
PLEASE PLEASE stop making the stam regen for everything sooo bad like carno yes but things like dryo,teno,hypsi everything im getting really annoyed and dyin because i cant find food and water in time cuz of stam...
When deinosuchus is released, allow terrestrials to swim up and down in water, If you as well added some kind of perk for elders to increase swim speed, I think it’d be cool to have very mild semi aquatic play styles, and gives way more replay ability , since you’d have you know another slight niche of creature to play.
And cause of deinosuchus existing, you wouldn’t be allowed to be fully aquatic as a terrestrial
Revert the stamina regen nerf. We were never told this was part of the update, so it must have been an accidental nerf or a ninja nerf devs thought we may not have noticed. Well... we noticed, and we do not like it, especially since the map has expanded. I understand if devs wanted stam regen nerfed for the smaller map, but there's no excuse for nerfing it as much as it has right now. Please find a way to revert it back.
I have been poo pooing this game all this year. But I have to admit. If this update is any reflection on the direction of your vision. I am beginning to understand:). This is starting to feel like legacy. That Stego is dangerous and super fun. I just wanted to say, you worked hard. Keep it going. This isn’t your normal Dino game. It is great fun as a fan, to spend my time in the lush jungles you’ve created.
Please revert the stam regen thing for the first time in months I was actually having fun but after the nerf or what ever it is utah feels almost unplayable since it relies on its pounce so much
I miss the bass in Carno's call. Can we have some more rumbly rumblies in Carno's call? The bass seems to cut off in the middle of the call.
stam regen sucks hypsi balls we need it back the way it was im not trying to spend half my time sitting cause im trying to get somehwere
Make sandbox a thing, I really wanna test new dinos without having to spend 5 hours just to grow one and have a possibility to die
id like to be able to pounce and not get stuck planted on the ground after i hop off.
For the scent system, one person mentioned regarding the footprint tracking, being able to select a footprint and highlight it more than the others in the example of packhunting, to not get lost between packmate and prey's ones. Adding to that, why not also extend the system to other sources as well, let's say you're smelling, 5+ bushes location, or multiple corpses , water points, why not being able to lock on the scent of one in particular, and have it being visible constantly until we are getting close enough / go too far from it ? in this case, it might be easier to go to a static target or make sense of all the different bushes locations without our head exploding due to all the directions getting mixed together ?
the game for me is too much, I no longer play the legacy the only bad thing is the stamina that for me this horrible should be like before ;D
Plz make controllers work again I could play before the hotfix now I can't hardly play :)
Am i the only one who can not find foot at all
Utah should have shorter grow time because its so easy to be KOSd as an adult
Small suggestion, maybe have a list of confirmed dinosaurs in the trello under it's own card (new and existing dinosaurs)? I often see many people make odd mentions of dinos that weren't actually confirmed but there's no public list placed somewhere so everyone could see it. (Apologies if it is somewhere, but when the confirmations happened months back, I don't see it anywhere.)
we all know that being a baby dinosaur is sometimes a long waiting game with nothing to do so what about a feature that baby dinosaurs can play fight with group members. This would give you something to do as a baby and could be used as a means to speed up the growth of a dino. furthermore it would come with the fact that you make a fair amount of noise when done making it high risk high reward situation. You could also pair it with the fact doing this would consume more food and water.
I have a suggestion: put our beloved replay to the realism servers <3
The sound when your dino+camera is underwater is super loud and obnoxious, hopefully for aquatics like deino and sucho etc the sound can be turned down or eliminated.
carno’s eating sounds seem a little too loud. maybe tone em down? (could just be me bc my audio has been wacky lately)
fix the utahs pounce if you jump on a carno and then fail for what ever reason then you get glitched and just stand there and cant move this happens to me and its super frustraiting
Bring my mans sandbox back, as many have said I'd like to be able to test out dinos without the fear of losing hours of my life
Give Cerato a jump. Even goddamn teno got one so why not 
stego and spino should have stam regen, bleed heal, and hp heal buffs in the sun, as a way to give their plates/spines a mechanic
Can you change the keybind to cycle global/group/local to [ and ] like in legacy? That system was pretty simple and didn't use the same keys for multiple actions (tab in evrima is admin panel and cycle chat). Half the time, enter tab doesn't even work for me anyways
Please give us a player list we are struggling to enforce any sort of rules and people keep mass killing lagging our severs
When diets come, animals like pteranodon and troodon (primary carnivores) should be able to eat fruits for a small buff effect. Maybe increased speed or stamina because of the sugar? I just think it would be cool if carnivores could eat fruits, as many of them do in real life.
make the threatening scream of the carnotaur more frightening
PLEASE return stamina to what it was. It is about impossible to traverse the map with stamina so nerfed, especially as a carno.
please give the controls back for controller gamers. i can't jump anymore. i dont know what happened in the last update or what changed but now i cant play like normal. please put it back 😦
Also, please give every animal a jump. If even just a small one, all of them should be able to jump, especially carno. Many times I have tracked down a corpse only to find that it is on a rock impossible to reach by me. I have long ass legs! I can make that jump!
there really needs to be more tiny lil streams puddles ect, it's so easy to dehydrate because you can't find anything.
also please optimize evrima it heats up my pc so fast
when the skin system gets implemented , when everyone gets back on their dinosaurs , if they've created one , they can change it's skin to what they like , instead of having to grow an entirely new creature to get the skin they want
also , stegosaurus is completely reliant on bushes , grazing does not give it hunger back as it loses hunger faster than grazing gives hunger , so i guess we have 2 options , make stegosaurus's hunger drain slower , or make grazing give a bit more hunger to override large herbivores hunger
both would be nice but i prefer a slower stegosaurus hunger drain.
i dont like how carno is now slower than utah. buff carnos speed so it is a little faster than utah
Maybe instead of a jump, for the larger creatures there can be a "step-up" set to the space key that allows you to climb onto ledges that are within reasonable distance. You won't be mountain climbing with it anytime soon and it would be a slow going process, but it may help if your dino encounters small features that, given how long their legs are, they should easily traverse or scale.
On starvation, I feel like starving should cause weight loss(effecting damage), possibly increase speed slightly and reduce max stamina for a period of time before it starts to actually kill you. Reducing the amount of players who die from starvation by giving them more time, but also creating a deficit they need to make up for by eating more food later to regain weight. Visual cues would improve this, knowing you can run down a starver by looking at them. The general idea here would be to reduce deaths by and move deaths from the 'my meter hit zero' column into the 'something murdered me' column.(more fun imo)
The stamina loss when going from sitting to standing quickly is a bit punishing if you accidentally hit the wrong key.
I think it would work better if hitting any movement key will make you stand up with the normal, slower animation, whereas holding down sprint will let you get up faster, at the cost of stamina.
Since Utah is faster than Carno now, slow down the Utah and make the Carno a bit faster.
Something For Grazing
Make herbis vomit when they are standing near corpses as a placeholder until the real gore system comes out.
been having alot of fun with the newest update but its find it so hard to find food, i ended up starving 3 times before i found 1 scrap of food (the server even had 125 people in it). in simple, make food easier/simpler to find
Stamina needs to regen faster.
I've mentioned this before, but small islands off the coast of the main ones, which may offer a potential refuge for smaller dinosaurs (Protoceratops, Velociraptor, Hypsi, etc). The said islands/islets aren't big enough to support larger fauna like Utahraptor and Ceratosaurus.
is the loud sniffing noise while playing carno intentional? ive been completel alone and i keep hearing it almost like its behind me m
The lag when attacking, also Tento needs just a little buff, to help fend off carnos. Everyone plays carnos, if not stego. Very very very, few play Tento or dryo
Unable to change texture setting. As soon as I change it from Epic to Medium or anything else and leave the settings tab when I go back its on Epic again. Please tell me how I can fix this if even possible.
Make Beipi sleep like this (:
Make deino have more clearer vision underwater
Add bigger bushes like in legacy so stegos dont starve to the death or they dont starve every other herbi because they ate 3-4 bushes to fill its stomach. it looks like the bushes right now are too small to keep large herbivores like tenonto(specially in groups) and stego
Apart from location damage(attack in the head=more damage, attack in the tail=less damage), put location bleed. For example, if a teno attacks a carno with the claws in a leg, it will deal 10 bleed(only as an example), but if it hits carno in the lower part of the chest it will deal 20 bleed, because that part has many important organs down there and it isnt covered by osteoderms, like the sides. Or if the teno hits the carno in the neck, where there are many important blood vessels the carno will receive 30 bleed. So if you hit a part that has organs or big arteries or veins you deal more bleed, as a realistic detail
- Diseases. Various ailments that will make life difficult for your dinosaurs. They can range in severity, the most harmless will simply reduce the characteristics of the animal, but serious can even kill you. You can get infected from other players, stale corpses, traces of the blood of sick animals, water, and also accidentally (3-5%). Rabies can be distinguished separately - this disease will increase the speed of movement and attack power, but at the same time, it will rather quickly reduce the health of the animal until it kills it. In frenzy mode, you cannot rest and restore health.
(feedback) y are pack limits in the game if they dont do anything to stop ppl from mega packing? the system kinda doesnt work at all. 😗
it just gets annoying eventually, bc u can leave ur group but still have limits disabling you from joining other groups for some reason? ure pretty much fucked if u join a group that goes up to the pack limit system. 2 calling to inv ppl can get annoying also.
the system isnt a bad idea, but its just completely ineffective at the moment. there are also servers exploiting it, and using it to make low tier pity rules.(such as only 2/3 apexes per herd despite the limit being 4, and 5 carnos per pack despite the current limit being 3 or 4 i forgot.) people also are just staying in one group and talking to other groups in the same location through local chat, which basically ruins the whole purpose of the pack limit mechanic.
it would be nice if this would be fixed, because people mega packing only for the purpose of kosing everyone is becoming a huge issue on every server.
now my suggestion:
balancing should be more enforced than it was in legacy. servers shouldnt be able to decide how the game should be played, and how dinosaurs should be balanced. thats kinda the reason why alt turn vs no alt turn started. more mechanics need to be sturdy, and not capable of being altered by server owners to bend everyones gameplay to their preference. there needs to be some sort of better form of restrictions for mega packs, because people are just using local chat to create mega packs and destroy everything.
adding a mechanic where local automatically hides itself in a crowd of the same species could help prevent mega packing. and trying to communicate with your mega pack in global would just be a death sentence for servers that have no mega packing rules.
but the pack limit numbers do need to be increased slightly, because everything is basically still at a risk of being killed by something thats OP rn
For feathered dinosaurs, there could be feathers shedding as it transitions into an adult. Sexual dimorphism could begin to be shown at this point, as is the case in most birds.
To add on whats above something that could be cool is if you could maybe choose if you want a scaled dinosaur or one with feathers kinda like PoT to add on the feather shedding lets say you shed your feathers I think they should be scented for a period of time
The new Stam regeneration changes are interesting for sure. Keeps everyone from sprinting around all the time and slows down the pace of the game. Maybe it´s a bit much rn but if it was like 10 or 20 % faster then the current rates, it would be just fine.
But the slow stam reg is quite problematic for the small carni juvis. They can´t cover great distances anymore, but they often have to. In search of corpses you can´t waste time with sitting and regging stam or with trotting all the time. My suggestion therefor is to keep only the subs and adults stam reg like it is and give the juvis till they hit 40% growth a more quick stam regeneration.
I really dislike the stamina changes. It felt great before the patch in my opinion, but now resting over 4 minutes as a juvenile stego to fill it up is crazy. Reverting the map to it's old, bigger size and at the same moment make exploring it the most annoying thing possible was a questionable choice in my opinion.
I dont know if other people are the same but I personally think the 1st rex model, sounds and animations are way better than what we have currently, what I'm saying is if others agree then when re-making the rex go back to the old rex (if possible)
carno hunger decay is way too fast, especially when bodies give so little food
You need really hotfix the Stamina regenaration from Utah is terrible and the Stego range from tail hit is so stupid i attacke the head and the tail can hit me this game makes no fun with this shite. sry but i dont understand why the Utah Stamina regenaraton so bad now. NO CHANCE TO PLAY A UTAH.
Hypsis Jump costs way to much stamina. Hypsi can‘t outrun it‘s predators and the spit is very risky so it‘s only real option to find real safety is it‘s Jump. However what is the point in having a jump ability if you can only do 2 fully charged jumps with full stamina and have to wait 3-5 minutes to regain enough stamina to jump again. This makes jumping onto trees or stones incredibly risky because if you don‘t manage to jump onto somewhere by the first attempt your basically dead. So I suggest that hypsi should be able to do 4-6 charged jumps before it‘s stamina is completely drained
Please revert the last speed and stamina update. Now juvenile utah and carno can't survive without scavenging, which is impossible on low population servers. Devs said the AI are there to improve the experience on these servers but it's basically unplayable right now since these young carnivores can't catch any AI because of low speed, stam and damages.
Can you make grazing fill up the stomach of any herbivore but it doesn’t go up from 50-60% so it is fair and with diets they need to find plants to grow faster but at the same time they don’t starve despite being surrounded of tons of grass?
Also, please give back the fast stamina regen and long stamina bar if you are going give us a very big territory to explore. At least for small guys like dryo and hypsi because they’re supposed to be insane on terms of mobility(speed,maneuverability ,stamina...)
hindering movement such as reducing stamina to this degree hurts the game and overall pacing of the game.
Animations.
- tenonto, adult dryo, adult stego looks perfect.
- younger dryos ,all utahs looks like they are electric supertoys. You can't enen see their leg movement.
- younger stegos, all carnos looks like they are gliding faster then moving their legs.
So the solution could be to make everything 20 percent slower, gaining better stam regen.
Evrima bug: Relogging removes bleed GUI - you will still be bleeding
Simple one, add more bushes to the map.
Would be very nice if these could come back one day!
Stam needs to regen faster, and carnivore hunger goes down way too fast
Its just constant starvation, constantly looking for food
Please increase hunger time. Now that you have increased the map size, finding food is very, very hard. What makes it even worse is that you lowered stam regen and didnt increase hunger time when you expanded the map.
make the hypsi able to make nests in the trees
Give para its new neck and bulk so that it's more effective in combat
Paper; https://onlinelibrary.wiley.com/doi/full/10.1111/joa.13363
Amazing Game sistem, Amazing textures, Amazing work with evrima. Fantastic map. I wait The Rain sistem The Wind sistem. The weather chance sistem .i wait new Dinos or humans. This Game now have new dinamic gameplay i love so much. Maybe must make a new Group sistem when i find My friend is diffucult find him. I wait new updates ❤❤❤ great work !!! I am from italy And stream now on Twich every night This new Fantastic game ❤❤❤
Hey i know this sounds a bit stupid but i would like that, like in legacy, before spawning as a creature you can see his information like the N bite force and weight and stuff, but i would like that in evrima you will have something simillar but with more information and unique art and stuff, im just typing this bc i would like to the game to have more variety. (Im not saying that it havent variety, i just want a bit more of it)
carno hunger is ridiculous atm, spawns in for 5 minutes and hunger drops to 60%
Please reduce Carno hunger, if they starve that fast, how is a rex able do be alive without eating 24/7? And why does the stamina regenerate that slow?
stamina regenerating times must be bugged right now. I hope we get a hotfix as soon as possible because its literally trash right now. I know its probably not ment to be this way so a fix NEEDS to be implemented! Please, its not "challenging" right now, its borderline unplayable. 
Hi all. Just downloaded Evrima to play from Legacy and i live in France bu want to play in English. All my settings are to English but when i open it it's in french. Does Evrima language go off IP location?
@tulip vapor you should use another channel like #401464048610312195 for this but to answer you, yeah i think it is mine is in german/english mixed in game too and there is no way to change it as of right now i think
fair enough. Thx 🙂
The apparently intended terrible stamina is starting to become extremely annoying.
Also, without night vision, the darker night is really annoying too.
Liking this update so far, not sure if this has been suggested yet but thought I'd put it in here anyways! I would seriously love if we were able to sleep but not have to safelog, allowing us to heal a bit faster? (If this has been suggested or planned sorry for the inconvience lmao).
ok so in the biepi concept art there are frogs. what would be cool is frog ai. frog ai could spawn in swamp and waterways. they would give a little bit of food but be hard to catch. they would spawn alot at swamp and a little bit in the waterways.
I dont know if this is feedback but ever thought about adding The Isle stuff to the Steam market? Maybe awesome backrounds and collectible Cards with dinos and stuff.
Utah's Pounce, Potential Solution
So as we know, the Utah's pounce is quite tricky to pull off and when correctly executed it drains the Utah's stamina and deals damage to the opponent. It is the strongest tool for the Utah. Though right now, you have the ability to try and shake the Utah that pounced you off. This process is quite safe for the "wiggler" since it only requires it to stop moving, while it drains a shit ton of the Utah's stamina. Pounce already drain stamina quite fast, but add the wiggling on top of it and the Utah will have to stop its pounce or get sucked of all its stamina in seconds leaving it deffenseless, almost certain to die. What was supposed to be the strongest move of the Utah, the biggest threat to its opponent, is now the Utahs downfall more often than not.
The potential solution I can see to it would be some kind of a "dice-roll" for the two (the pouncer and the pounced). A 40% chance for the pounced to successfully set the pouncer off-balance, in which case the pouncer loses stamina, and a 60% chance for the pouncer to resist it, in which case it is the pounced turn to lose stamina.
It will add a risk/reward aspect that will let the Utah use its pounce with more chance to get rewarded for it.
The fact that you can just shake off the Utah, without any downside to it other than just stopping, makes it that a Utah that successfully pounced, is still at a disadvantage, which is not, I believe, the initial purpose of it.
Have it so you don't do damage when biting through objects. Right now you can bite through a rock and hit something on the other side which is obviously an issue. The best example I can think of is Primal Carnage with the tyrants when you try biting people through buildings
I believe something still has not been fixed about Carnotaurus' broadcast. There are still intermittent croaks between vocal notes and, bass notes advertised in its preview animations are gone, and the backup breath and power in its broadcast cuts itself off near the end of the call and the purr/rumble at the end of the call has also disappeared.
Juvenile carno calls cut off too when they are out of breath instead of having barely any sound altogether. I think carno calls still need some work because they still feel pretty weak. It IS nice to hear the 2 and 3 call vocals again, so, thank you so much for restoring the iconic friendly and threaten calls of the meat-eating bull.
The teno tail slap is kinda broken right now, the the teno hits you once with the slap and you get stunned and they just spam the tail slap until youre dead and you cant move the whole time.
I liked the update a lot and was really invested in the game again but now I've lost all interest because starving to death over and over is just frustrating.
Not sure if this has been brought up before but the tenonto friendly call doesn’t really seem like a friendly call? It sounds like a huff/cough kinda thing and I like all the other sounds but whenever I hit the 2-call I question if I even hit the right key. It just needs to seem more like you’re trying to be nice and friendly rather than huffing at other’s existence.
Knowing Isla Spiro/Spero will be fully tropical, I'm really really hoping we can get another Island to be temperate. Many I know, and many I dont know well, would adore a temperate climated map. As example letting Thenyaw stay temperate, and be the "Yellowstone Park" of the isle. Or adding the Redwoods forests to thenyaw, if thenyaw,,ever makes it,,,back
Adding to what Arctotherium said, I noticed that when the Tenonto is out of stamina it's friendly call actually sounds like a normal call. Maybe the normal and out of breath versions are swapped?
I'm sure it's incredibly difficult, and I doubt I'll see it in the game, but it will be great to see some visual damage to the model in animals. Bitten plates from stegosaurs or damage like an allosaurus from a сringe documentary. This will add even more immersion in the game and add "liveliness".
To put this into perspective, the Galápagos Islands have different variation of climates. One island could be insanely warm while the others could be colder.
So realistically it wouldn't matter if the islands themselves didn't have other variation of climates, as you can just use the Galápagos islands as reference.
After looking at feedback given from other discords, a popular one in particular is to add tips for Hyp Spit and Utahs Alt Attack.
From what I think as well, add a tip for grazing also(aswell as bucking off utahraptors)
(Old player with over a thousand hours here, hi) After experiencing the new bleed system, I've decided I'm not entirely a fan of it compared to the old one, and this is why:
With the old system, if you were bit, you could run off into the woods and hide anywhere you pleased, and you had to sit to ensure you survived if you were really in a pinch. Essentially, this gave the player the power to decide and make tactical decisions in order to survive, and so their survival was based off of their own choices and that alone.
Currently- if you get bit, you immediately have to run to water or near a pathway to find mud. First problem here: you have made your location that much easier to find for your enemies, thus preventing you from using more viable escape tactics as detailed above which are based on your choices. Now, you not only have to sit to survive; you have to find mud, roll in it, and stay near that mud to re-clot your wounds if the bleeding is bad enough to avoid dying.
Essentially, the new system takes out any strategic merit on part of the player and makes it much easier for predators or enemies to find you. This comes from a Utahraptor main- I don't particularly like how easy this makes hunts, as you can then immediately predict what your prey will do, and I dislike myself being forced to be that predictable when bit myself.
I get the intent, and I actually really enjoy the idea with the mud and its uses- but i dislike that it takes out player skill and choice, thus making them even more vulnerable when they otherwise should not be.
I have a suggestion for a small feature. If large dinosaurs make thumps whenever they walk, why do their bodies fall light as a feather after they die?
Would be a nice feature to see bodies fall heavily to the ground and make a loud impact after death.
Please, please, take more time with QA to find bugs and thoroughly test out things. Because as of right now, I don't really understand how QA hasn't really found some of the bugs currently in game. Granted I don't know how QA is handled and what they're exposed to in game. But the floating meat chunks bug shouldn't even have made it into the update in the first place if you guys were really testing out everything. Alongside with the stamina problem we currently face. Please, for the sake of the game take your time with testing. Myself and I'm sure many others would prefer a game/update with fewer bugs and better gameplay over fast updates. I don't mean to throw shade to the devs or QA team, I just wanted to express my concerns on this.
Im aware the floating meat chunks is fixed, I was mainly referring to when update 2 was first released.
Like @sacred haven' s idea above, the new bleeding system isn't all that great. Give the victim a chance to hide and cover the scent of their blood in the woods, by rubbing up against a certain tree or plant. Or they can run away like now, and find mud to cover their wounds, but not the moment they start bleeding. Until a certain screen is reached, a victim/player should not have to instantly run to mud to patch themselves. Let them either heal slowly in the woods, or fight, and be able to use mud after the fight to patch up.
i suggested that players should be able to sleep, instead of just lying down, to heal away the bleed instead of having to clot your wounds. this would probably be slower in comparison to actively trying to stop the bleed but i think it'd be a nice alternative
hey get rid of the stupid mail icon or at least an option to remove it. i dont care about people talking to me
ok you really need to fix the carno pounce pug every time you pounce a carno from the front or somehting and it does not work you get froze and die its stupid
Oh also wallowing in the mud makes really awful gross sounds now djndbjd
It's oddly loud and uncomfortable to listen to- topped off with the loud smacking sound for carno n stego who break their ribs in the middle of it
Please make the sounds softer and less....gross haha it really do be sounding moist
I'm not sure if it has already been mentioned, but my suggestion is directed at the Pteranodon flight mechanics, I think adding a hover animation & mechanic would complete the Pteranodon as far as flight goes and make gameplay (particularly flight) a lot more immersive, I noticed from the current videos showcasing Pteranodon gameplay and flight that it feels like their is something missing to connect Pteranodon while in flight to landing on the ground or a surface, "hovering" would not only solve this but would make this transition flow together very smoothly. I think the Pteranodon model looks amazing and I personally will be looking forward playing with it in the next update.
I've attached the link to a video of Jurassic World Evolution Pteranodon animations that I happened to come across on YouTube, but they make decent examples of what I am referring too, also they have hover animations, notice how the Pteranodon takes off and lands, it begins rapidly flapping it's wings to slow speed then it proceeds to land.
Hello Jurassic Lovers, In this video you will see the death animations of "Pteranodon". Hope you like and enjoy this video. Thank you!
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If the devs are reading this..may I suggest something regarding diet system.
I am focusing more on herbies diet here, so I have suggestion to make progress of herbies growth depends on what plants are they eating. For example untill 35-40% the herbies can grow on grass, later on they need to eat more complex plants, if they don't they will not grow. That will force the herbies to migrate to find better food source and play in packs. I think the grass poisoning thing is okay if you eat too much, but I think the food limitations will give herbies something to work for in their older state to survive and fight for teritory. I think it would make gameplay much more interested for herbies and focus more migration around the map.
Devs really need to get onto making it possible for admins to properly moderate their servers as currently rules can't be enforced because admins can't see player names unless they are grouped with them, meaning players can't be held accountable for their behaviour, this is making activity on servers toxic and just unbearable as people are acting foolish and unfair just because they can get away with it and no one can do anything about it.
I think I came across a bug on official NA #2 where I could no longer smell plants. logging and returning after an hour did not fix it
When animating wallowing dinos, at least those who do not have plated/sails on their backs and especially small dinosaurs, please make them actually roll around in the mud, at least one complete roll in place. It makes no sense for Dryo to sploot, do nothing, then get back up and suddenly have mud covering its entire body, or for Hypsi to roll on one side and get mud on its other side.
In-game voice chat for humans that works the same way dino calls do. The closer you are the more clear the speech is versus the further you get the quieter or less distinct it becomes. Not sure on it just an idea that came to mind. Feel free to build off this or give criticism cause I’m interested to see how other people feel about
Stamina is now a very big trouble since it falls to quick and is too slow to go back up. Is there a plan to fix this? Playing as an Hypsi, it was kind of easy to get up to safety on trees or rocks. Now, if you fail the first attempt, you lose almost half of your stamina. On a second try, if it fails too, it's game over for your hypsi.
Could we please get an update on rather or not the stamina thing is going to be fixed? The lack of communication from the dev team on this bug is rather concerning as it is making a lot of people stray away from Evrima again.
We need more herbivores, not carnivores, 80% of people play carnivore. You can never make it to adult as and herbi and when you do you get screwed by random bs.
yknow what would be nice? not being nearly 4 shotted by baby carnos as a fresh adult tenno.
also having ai xD
Maybe when nesting comes, instead of eating from the nest (legacy) the parents can regurgitate food for their hatchlings (except for deino)
Hey I have been having a problem with not being able to smell bushes or water. Like if I can smell bushes for example I can't smell water. I just died from thirst. It's really frustrating because I know there was water nearby but I couldn't find it in time
not only that but the stamina wasn't refilling by resting which was making my desperate search more miserable
I was playing Stego for reference on official NA #537187221632057356
Please, I'm begging you, bring back the old grouping system. The new system is ok in theory for finding random people, but it makes playing with my friends impossible. I want to be able to invite my friends directly, but with this system, and how huge the map is, it's impossible to find your friend and group up. It actively discouraged me from playing when my friend and I spent an hour last night trying to find one another.
This needs rethinking, or just go back to the way it was. I don't know why the decision was made to make it harder than it already was to find folks to play with.
I know this won't happend. I would love to sleep without logging out because it will be very amazing and sleep can make your energy go up!
Make it so juveniles of the same species can hear each others calls better, and when nesting comes in parents similarly
That and large creatures rustling bushes louder
Don't you think there is a lack of native fauna in the game? After watching the series of "Primal", I realized that it would be great to see on the map AI in the form of boars, hyenas (or similar animals), monkeys like madrils. When you start the game it will be a great food or additional danger.
One thing I've disliked about this update is how lethal bleed is. The one part i really liked about Evrima over legacy was the very fast paced, scrappy combat. My suggestions would be as follows.
Give other ways to minimize/reduce bleed besides Mud bathing: I really like the idea of actively doing things to try and heal your animal, and more utility to mud bathing is really nice. What i don't like is how that it encourages you to sit by/near mud at almost all times just because you feel you need it. And also, being in places like jungles or plains where no mud is around feels sorta like,"Guess I'll die now". Other alternatives like say, licking your wounds could be nice imo.
**Locational bleed:**I haven't tested it enough to see how it works, but if it hasn't been done already, I think it should. This one is fairly self explanatory, but say you get bitten on the tip of your tail, it'll deliver almost no bleed, vs a bite to your body will do more bleed, just like how locational damage works
General stat changes: This one's really easy, just continue to modify bleed levels/drain/damage/resistance to make things more balanced
faster stam regen
Great work on the game so far! Everything's coming along nicely!
Also to anyone about to send a message about the stamina regen:
It's a bug. It was never intentional.
but has it been fixed? aha
Adding mud in places not around water sources would be nice - there are (albeit rare) seams of mud through fields one out of ten times if youre in the right one, but more options to roll in mud in case a scuffle breaks out or youre trying to evade something chasing you would be a neat addition.
Big dinos stepping onto plants = some plants being flattened, or leaving noticeable imprints in the grass.
Thoughts?
Since mammalian arborial creatures don't fit The Isle I wanna suggest a Drepanosaur as an AI prey item. It would be for young Herrerasaurus, quick adults, or any creature with decent reach if it's too low on a tree. They could come down every once in a while and provide a decently easy meal. Although it would only be easy if your stealthy, if it knows where you are and you get too close it'll escape back to the safety of the trees.
@frail nest
Beipaosaurus woul be great in the update with croc. If it is possible i beg to add it there.
juvi carnivore hunger decay too fast. bodies give too little food.
Mononykus as an insectivore (possibly having a long sticky tongue like that of an anteater, which allows it to eat ants and termites)
Takes way too long to regen hp and stam. Most of the gameplay is sitting down to regen.
I think it should be if a Ptera player is close too the ground at all, they do like a hover animation for a few seconds whether it's going up or down so we're not just floating up or down without moving
Please make Hypsi spray in a bigger radius wether than spitting in a straight thin line, its impossible to hit something running towards you
Ai needs to be alit more common, we need a herbivores more than candid cuz everyone plays them and cannibalizes
one thing everyone seems to be bugged about is the fact that you just dont get as much food as you should from eating other dinos. Why not change how hunger works so instead of constantly having to eat you fill your hunger meter up to full and it slowly but surely goes down little by little over a longer duration of time?. Make it worthwile to hunt larger prey, letting a good meal (like a full grown teno) give you 70-90% of your hunger bar while smaller dinos like say a dryo only give you about 20-30% (ofc this should entirely depend on which dino your playing
Can we get more of an Arboreal Zone in the jungle?
Or Maybe crevices in the rock where small animals can hide?
we should get the test server option back asap both for joining dedicated but also host a global server like in legacy so we can test out adult dinos both in combat against AI and players as other dinos, so we have a clear idea of which dino we wanna try and grow instead of trying to grow it and spend hours doing so only to find out that that wasn't the one
add a section on the roadmap way back behind the stuff you work on that's called "DONE" where people can view already added content and mechanics. instead of removing all the info it would be cool to have one site to check on everything that was, is and will be worked on.
A lot of people don't like the mud system that much so make it that blood will clot overtime. So if you get into a fight and sit down after winning, depending on how much bleed you have it will clot over time. The blood clotting will work similarly to the mud, and have the same cross hatching indicator over it. The reason this would work is if you are still in a fight and your blood clots, the opponent can just bite to reopen the wounds. We also need bleed stats so we can know whether to wallow or stand and fight.
Hello, Will the drawing distance for the grass improved ? Actually the drawing distance is too short and you can spot dinos "hiding" in tall grass at a distance greater than the actual drawing distance. Thank you for your amazing work with the current Evrima release !
So im kinda concerned about spamcalling Pteranodons- Since you cant catch them they can just call for a very long time, even tho they cant call after some minutes it could be very annoying. I hope the overall calls of Ptera will be less loud than calls from Carnos or Stegos, it also wouldnt make much sense making a tiny thin creature call as loud as a 5 ton Dinosaur
Ideas ive doodled down regarding a new map, that includes temperate Biomes and tropical Biomes ! It would add various biomes, fading into each other, the north section being tad colder, with lushious pine forests, redwoods and mountains that can be seen from the grasslands ! THe southern section would be the more warmer section of the map. Consisting of sandy beaches, marshes and jungles. Going to deep into the jungle may be risky, but maybe theres secret things no other has seen before.
If you dont know where to go at night, the blinking of the radio tower and the shines of the aurora borealis on the top mountains can guide you.
Having to migrate to a better place, you might have to get thru the very cold areas at the north, dont slip on the snow.
And if you wanna heat up you can get to the south part of the redwoods, a large field with hot vents plastering over it.
If youre on a high enough place, you may even see in the distance over at the ocean, something peeking out thru the spiky cliffs and fog. It doesnt look natural.
size could be 12×12 or 14×14
**This is in no way a prioritiy type of thing, and dont want them to waste their time on this feature until everything is fixed, the maps are improved, and ai isnt on veteran difficulty.
**
Something nice would be maybe a little icon or somethin next to server names in the server list showing what dinos we have on them. So if i have a teno on NA 1, there could be a little tenonto icon next to NA 1 on the server list, no dino on another would be blank, utah on NA 3 would show a little utah icon next to it on the server list, and so on
Tupandactylus as an omnivore. It lacks the soaring capabilities of Pteranodon and Pelagornis, but are primarily terrestrial and probably act like crows and ground hornbills. It's smaller relatives, like Tapejara, could be fruit eating AI living in treetops.
Add the music back
Stego's running animation feels a little weightless, if it hit the ground harder with its feet instead of being so smooth the whole time it would make it feel better
It would be cool if we get another fisher in the next update. Deinosuchus does not eat mainly fish and tends to larger prey. In an update called "fishers", there should be fishers and not only ptera as a main-fisher. Beipi, Sucho or bary would be so cool. Dont get me wrong, the update in is current state is really really awesome.
Raptor ambient noise can fuck off - gives you away 100% of the time so it's impossible to be stealthy
sat in a bush and carnos walk past without noticing me and then the raptor purr goes off like a free food alarm
I'm actually liking the slow stam regen, but only on the massive high population servers. I've played as utah, tento and carno since the stam changes were made and won a few battles on each. In a utah pack we mostly hunted carnos, unless theres more was than two or our target ran away without engaging. In a tento herd of 4 we killed an adult carno and a sub, with no deaths. And I made a utah pair give when solo up due to a lack of stam(almost died tho). I have an adult carno on NA2, but I never got any good hunts because of low pop. The slower stam regen is actually giving the herbivores a chance, with carnos unable to continuously hunt like they used to(I killed 5 baby stegos in a herd once because they wouldn't let me eat the first I killed, wouldn't be doing that now with this stam regen).
I feel like the larger map is killing officals though, ran around for a few hours in a carno pack and didn't see anything but juvis and a lone adult stego. Slow stam regen with the current carnivore food drain is kinda crazy, I've seen one dryo AI as an adult carno and even with 50 people online our pack couldn't survive, an adult stego corpse doesn even feed 3 carnos to full.
So in short, I'm for keeping the stam as is so people have to fight strategically, but raise the regen on juvis so they can keep up with their parents again and they have to constantly look for food anyway, maybe lower hunger drain especially on carno so they don't have to kill every few minutes. Increase official population or decrease map size there
Been loving EVRIMA, all dinos are very fun to play, herbs n carns, specially, for not having AI shatting all over the place, taking away all the adrenaline of a survival pvp dino game, no more taco dinner bells or sitting under a tree w8ing for an Uber.
Fix utahs wrists, they look weird.
full grown pteras should be able to pick up hatchling and fly away with them.
allowing customized group limits on servers
It seems like you throw up even when you're not super full on food, like barely full. Not sure if that's a bug or not, but it's annoying lol.
I dont if it's a bug, but even if i played many times on new update, i've never experienced foliage interaction, or it's too little visible.
While I somewhat agree, utahs crouch in complete silence. So, using this instead of sitting is the best way to recover stamina while hiding in secrecy. It also allows you to manoeuvre without leaving footprints, or immediately run away if you're discovered.
Just a tip for the utahs out there.
These things are only esthethic details.
1.When sub/adult carno makes three call and moves the leg, make the leg create dust some dust when finishing the movement.
2.When carno brakes or turns very fast, put also some dust.
3.When someone is bleeding, put blood in the scars of the body instead of pink/light red scars and no bleed on them
Seen talk about what to do with Orodromeus now that some of the other tiny herbivores do what it was supposed to do but better, Hypsilophodon, and I think I have a good starting point to expand on for it.
In real life oro seems to have had a predator prey relationship with Troodon (Stenonychosaurus, whatever) so I thought maybe giving it abilities that represent that could help make an interesting herbivore. First off give it amazing night vision to deal with nocturnal predators more effectively.
Second give it venom resistance or immunity. This makes it so that if a Troodon, juvie dilo or juvie Megalania attack it they need to kill it with tooth and claw cause it just doesn’t care about the venom. Keeping with venom resistance, let’s make it an all around toxin resistance, so now it likes eating the poisonous plants that other herbis avoid.
We now have something with great night vision that can be around other herbivores without competing with them for food, thereby making it an amazing sentry for other creatures it wants to herd with while still having the stealth, maneuverability, and toxin resistance to survive on its own.
All this while still having plenty of room to slap on any other abilities like tree climbing, burrowing, having toxic flesh because of its diet, or whatever else people feel it needs to help it stand out more.
please fix the drinking animations. the ending animation for when drinking for all dinos seem like their lifting their head back to drink water. they are not humans....blend the animation to do the same thing over as in if i'm drinking. keep my head where the water is. cats, dogs, lizards alot of animals dont tilt their head back to drink water. and in any case it looks really silly on the dino's as well. specially stego. why am head jammin to drink water?
Going off of my toxic flesh for oro idea, having an animal absorb and utilize the toxins from the foods it eats could also be applied to taco. Have it eat poisonous plants and, instead of the toxins accumulating in the flesh to have it taste bad or be unhealthy to eat, have it accumulate in the quills on its tail to give it a half way decent offensive/defensive weapon. Basically make it a toxic porcupine, kinda like its old dossier shows but instead of just being stabby it can make you sick or have other poison effects.
an update with biepi, minmi, and austro would be cool for update 9 it could be called mini aquatics and maybe come with a new biome or maybe frog ai (which i made a suggestion on.) idk i just think they would all fit together. you could also put bary in there. another update could have proto, velo, and homalo idk what it could be called but they all seem to fit together as they lived in the same place and time. maybe burrowing could be added with those 3 as homalos concept art has it having a little burro like thing and proto having burrow makes sense but idk.
It would be really nice if we had some more specific indicators as to how much bleed we are being affected by. Right now it's really just a guessing game if we want to know how long we'll have to be healing it up for and how threatening the bleeding actually is.
a pteranodon fully grown at most , should be able to carry an adult hyspi or a hatchling carnotaurus , alive or dead
I really hope with the UI overhaul, you guys will also overhaul the blood screen, I'm sorry, it's kinda misleading and way harder to read compared to the legacy's one. (Delete legacy btw
)
As Sub-ish Stego, I was chased by a sub-ish Carno, and when it hit me 2 times, the screen went so full of blood that I actually tought I'm gonna die, because the blood screen changed so drastically, then I got hit by his attack 3 times again, and the blood screen barely changed and I was like...wtf? I've had no issue ever reading of the blood screen in the past, (we had atleast 2 type iirc) so I wouldn't mind some blood screen overhaul.
I've noticed when logging into a server all the foliage and trees do not load in immediately however, dinosaurs do which can be problematic for those trying to hide in said foliage, it seems like an easy exploit to find other dinosaurs through all the overgrowth. I suggest a slow black to clear fade in as you load in similar to the sleeping mechanic but instead reversed as if you are waking up which should only last a few seconds this will stop any potential exploiting to find others by quick logging and logging back in and will give time for the game to load in all the assets.
So recently got back into the isle since the stego and carno update and enjoy the how the bleed system works and the current balance of the creatures in my opinion are perfect so keep it up.
The environment while visually appealing it is boring and procedural foliage you can see some formal and repeating patterns with the foliage placement. I think there needs to be more points of interests and dominant's to keep the players more engaged in the environment. Rivers need to be looked over as there is a lot of drastic edges/slopes that haven't been smoothed preventing payables from swimming out of the water in some areas. I like the day & night touches done by the team looks good I don't really see anything weird or bad looking.
Overall keep doing what you guys are doing thanks.
Vegetation density needs to be dialed back in the woods, makes pvp really difficult.
Can you add ankys bone break back, it was its main defense against apexs, so then it can ward it off
Just in case if magy doesn't work out well as a mini titanosaur, Saltasaurus, Rapetosaurus and Nemegtosaurus would be fairly good replacement options.
I feel like herbis (and carnis) should be able to cancel eating and get away a lot faster. As a stego I'm still in the eating animation for a few seconds after letting go of E and thats a huge vulnerability. I don't think it should cost stam to get away quick either, or at least not a lot of it
make it so you can customize your eyecolor not like purple and red eye colors but like natural eye colors
Dear developers,
When you will think about digging and burrowing creatures, please, put your glance on zuchia species like armadillozuchus and baurusuchus. ✅
uhmm
Remove the grainy transparency of things that are up close, instead, please make them transparent. In fact, the grainy graphics are really unappealing in general.
Tenonto's tail does this weird little flick while trotting, as if a few frames are missing.
a way to see how much bleed u have
God please add shadows to the trees. They look like roblox decals.
This has probably been suggested before, but I think Liopleurodon would be a great addition to the game. Not too large, it is actually small enough to travel inland by rivers and can be hunted by the larger fishing animals in game. This pliosaur is an ambush predator, making it a perfect threat for animals that stray into the ocean or deep enough lakes, but cannot get onto land, like Deinosuchus or Spinosaurus, so prey items can escape. It can be threatened by medium to large fishing carnivores, but smaller or young fishers have to watch for this toothy terror.
Am I the only one who thinks that it may have been a strange choice to increase the size of the map again? it feels like starving to death has become a common occurence
We need more herbivores, I understand AI will be fixed but some herbies just kill the AI. I’ve played dryo and had stegos or Tento or even hypsi kill me or try to. We need more herbivores. So many people play carnivore and it’s annoying getting attacked nonstop.
If Magy can throw its weight around as depicted in its concept art to knock down opponents, similar to Carno's charge or Teno's tail slam CC effect, and combined that brief knockdown with a sort of "stunned" or "concussed" effect that disrupts a predator's scent tracking for a short period, that could be all it needs to be viable. People underestimate how difficult it can be to track smart prey - imagine if your prey could disrupt your scent or vision!
Even if magy doesn't get this ability, some sort of scent inhibition could be cool for other dinosaurs.
maybe like Hypi spit knocking smell out for a bit?
As i was playing i had time to think about the food/water. I thought that it could be an easy solution to afk growth and remembered talk about trying to mitigate it and rewarding players for playing. Rapid food/water drain is a quick easy way to get players moving, but it has a negative side affect on realism and players trying to play. Got me to thinking about awarding growth in some form of xp or % for walking, eating/drinking(to fill bars), landing hits(friend and foe). This would get players moving and kind of plays into realism. So many times as a nestling i wanted to spar with my fellow babu's and it trains fighting/movement and would be cool to develop from it. Maybe have the standard growth and provide tiny increments for actions throttled of course to prevent 2min adult growth.
Evrima is zzzzz basically no point
All thts happened is they have over the top sped up the raptor sprint speed to ridiculous. Made the tall grass impossible to see over, and u die from thirst and starvation.
Went back to legacy.
I dont want to agree with you...It is moving in the right direction at least a patch a month, listening to player feedback, you will be perm. Evrima before the end of next year bet.
For Juvi Tenonto's panting, i feel like there's no enough of a pause between each soundclip and it sounds off. it's small, but something i picked up
If the Rex, Giga, Spino have already had their remodeling, do not leave poor Trike behind, he is my favorite herbivore and is no longer updated, with a body like in the image it could have better animations than those already seen
;p
by the way, can you imagine a mechanic where two ceratopsians collide their heads? Where if there is not a considerable difference in weight, whoever presses a key faster or something like that wins, xd what a fanboy I'm one of the ceratopsids https://www.youtube.com/watch?v=HT-Dw7JhFPo&ab_channel=LandBeforeTime75
I edit the clip of Walking with Dinosaurs Prehistoric Planet 3D so it won’t be able to block your way while watching.
I decided to put it on my channel so you could see a better version of Walking with Dinosaurs Movie, this time, no dialogue, just the beautiful and peaceful narration.
Please, enjoy...
ive noticed when every creature wallows, the mud covers the entire body, even in unusual places. it would be nice if wallowing was polished, it would look far better if the mud only applies to the correct locations, instead of all over the body.
(example: you lay on your back in the mud, only your back is covered in mud)
mud also needs textures, like thick wet mud near water, and thin dry mud on land.
idk if this is intentional, but the current mud is also very shiny and has no texture, it’s just smooth. the game doesnt do the best job at representing mud as a thick mushy solid, instead it makes it a thin runny liquid.
reference image
The elder system is going to be so good. Where i would be hunting a herd, id be looking for the small easy ones. The elder system will add another food sauce from those really healthy intimidating herds.
Can we a have a longer fade in screen so that when the fade is done we actually are loaded in instead of having to see the textures build around us
Scent Tracking Improvement
When holding “Q” to sniff, footprints from other creatures are all highlighted yellow. However, not all of the footprints are highlighted. While sniffing the player's scent range starts out small and encompasses a larger area over time until it reaches a max distance away from the player, gradually highlighting footprints as they enter the scent area and gradually fading away as they leave the area.
Each creature will have its own max scent range that is attached to the player while they move. Sniffing while standing still will allow for a larger max scent area, however sniffing while moving will result in a smaller scent area, becoming smaller the faster you move.
Once the footprints are highlighted, the player is given the option to hold “E” near a footprint in order to engage “Tracking Mode”, which can be disengaged by holding “Q”. While in tracking mode, the player is meant to use most of their focus on using their sense of smell to hone-in on that one creature’s scent. The player’s surroundings become slightly unsaturated, making it easier to see the footprints, all of the footprints that belong to that one creature within the player’s scent area are highlighted, and all other footprints that don’t belong to the creature that the player is tracking are unhighlighted.
Once in “Tracking Mode” different variables are used to determine how the footprints look.
The color of the footprints change depending on the status of that creature that is being tracked. If the tracked creature is injured the color will be more red than yellow. If the creature is sick the color will be more green. If the creature is sick and injured the scent particles will contain both red and green.
Each creature will also have its own scent sensitivity. Scent sensitivity influences the saturation of the footprints. Depending on the creature’s scent sensitivity, footprints will either be more or less saturated. The better the sense of smell, the more saturated the footprint will be.
The age of the footprints will influence the opacity of the footprints. Fresh footprints will have high opacity, and the older the footprint becomes the less opacity the footprints will have until they disappear.
I still believe that you shoukd get meat chunks out of corpses by pressing and holding down G.
If you press it 1 time you pick the entire body but if you hold it your character does the first part of the eating animation (which is tearing off a chunk of meat) and you get a meat chunk in your mouth.
Give beipi the ability to float gently on top of the water like a duck, so it can truly channel duck energy.
Since people seemed to agree with my previous idea, let’s take it a step further and give it the ability to float midair so it can ascend to a higher being.
For Update 6, I know it’s a long ways away
But give the admins the ability to set how long Day/Night are
Or even Perma Day/Night
If you want hours longer nights/day or short day night cycles then sure
I've heard not only the community but also filipe talking about the annoyances with sniffing so I had a pretty simple idea and wondered if you guys would like to think about it and vote on it.
Herbivores still have to stand still to sniff.
- They already have those animations
- Herbs just need moments of vulnerability.
However the sniff should last 5-10x the duration it does currently so they don't have to do it as often. Also, they should be able to sense herds at a much greater distance.
For carnivores they can still walk and sniff which is seemingly an advantage.
- It doesn't last nearly as long.
- Adds to the hunting playstyle, constantly sniffing and tracking.
Their sniff could be able to detect blood/corpses at greater distances.
The sniff duration remaining short for carnivores gives fleeing dinos more chances to evade successfully. The hunters being able to track blood/corpses from further out allows them to scavenge or pursue hunts easier.
How i would suggest a heat vision mechanic be implemented if it ever is:
--> Heat vision allows you to trace warm blooded animals (this would be almost all dinosaurs, and pterosaurs. however this would exclude animals like Deino, which should be cold blooded.)
--> Heat vision would allow a warm blooded player in a certain radius (think a little less than dilo night vision in legacy) to be detected. - it would look similar to thermal imaging in game
--> Heat vision can be blocked with wallowing, which will render the player the same heat/ color associated with heat, as the surrounding area, invisible to heat sensing, this would be another incentive for wallowing.
--> Heat vision will be poor for navigating an area so it likely wont be on all the time in an area like a jungle, thus making is easier for prey to escape, not making it totally broken. Imo this would be a better strategy for ambushing someone, tbh im open to ideas on this.
--> I think a good candidate for heat vision on the planned roster rn would be Herra, which i think could benefit from something like this if its going to ambush from the trees, i feel like it would fit the playstyle well
Please don't give trike it's awkward run from legacy, that bull of a herbivore deserves better.
At the moment, the sounds in the game are implemented worse than in the old version of the game. You do not understand at what distance the enemy is from you. Please fix it.
i think we really need a sandbox mode so we can play and test the new dinos freely. Its really really hard to grow rn
You guys need a system to spread people out. Gets old when you have all the players just sitting in one area camping a herd of herbs sitting there doing nothing and begging the herbs can I have the body. I think the hunger was good where it was. If you can have a system to let players properly hunt you can avoid alot of them issues. Kinda retarded to show up on a herd of herbs but your having to contend with 10 carnos and a pack of 5 Utah's all in one area. The system is just completely off.
Can I just say how cool it is to actually have to be careful when getting a drink at a water source? In legacy usually you'd be able to take a sip and then leave since theres no foliage or trees close enough to get ambushed from. Now, whenever Im getting a drink the thrill of seeing a utah run out and pounce on you really gets the blood pumping 😌
However if there could be a tad bit more bushes around some areas in the water sources that would be even greater!
Is there any way we can make the food sense stand out more, I'm colour blind and I can rarely even see the food. And when I'm a herbie you can smell both plant and meat food and I can't see the difference
yes i think the sounds are kinda messy. They sound is like the old indoors sounds from legacy and you also cant tell the difference between far and close
I've been having a hard time getting into servers in evirma, I have no clue if this is an issue with other people too , but I'd like some help..
Many people have said this already, but the Bajadasaurus is better than the magy in my opinion. I don't find the poison attribute exciting for a sauropod
I would like to know how the hatchling stego look like.
Because starting as a juvie hatchling stego I feel like I'm a tiny minature adult right now because of the big plates on my back that look the same like an adult from what I can tell.
Could the plates be made a bit smaller/round maybe to look younger/cuter?
Another thing I've noticed is that unlike the other version we can no longer run and hit with our tail and run on, since doing it now will make us stop and hit, and then we must start running again. I'm not sure why it's like this unless it ain't to let gravity come into work and make a more deadly hit at whoever we are trying to hit as a stego.
I'm testing to go to sleep with my stego and the breathing is louder then when I'm awake. It makes me wondering if others will hear my loud snores (even if my stam if full) and I wonder should it be like this? I know some people snore when they are asleep, and others not.
Suggestion to this is make adult dinos snore, but young ones more silent.
we really need a deathmatch server so people can test out combat. it'll help devs identify bugs faster too
**"-Removed cloud shadows and reduced the maximum cloud density." **
Why? It was so pretty !! What motivated a modification?
I loved being in a meadow, and seeing the sunlight moving there through the clouds .....
there should be a more juvi friendly environment. I mean something like holes, small caves, cliff spots etc, so that its easier to hide and grow, right now its a nightmare trust me
There are like 1000's of bananatrees but 0 bannans to eat what makes 0 sense. Maybe put a few or a full bunch fallen bananas next to the trees. Some banana trees are even laying on the ground, maybe put some there. Maybe the large herbi's can eat straight from the trees. And NO not too many of the 1000 trees maybe Just 50 or 100. What do you guys think. I know it must not made to be too easy, but why put those trees in it with 0 fruit. Love u guys, good luck.
since you guys like the duck beipi idea, i think it would make sense if the tail was a bit flatter to increase mobility on the waters surface
also the toe webs should be slightly transparent if possible, and not covered in scales.
i also noticed that theyre a bit too thick, and you cant really see where the skin attaches to the toe, and it’s special ability should be diving underwater quickly, like modern ducks and other waterfowl.
and can we make this guy paddle with its legs only? it would be rlly cute
I'm also in favour of sandbox and death matches being available
It would certainly help identify "unintended meta"s, bugs, and also have everyone on the same page with universal consensus.
That way players can know how each dinosaur operates when in an engagement with another, increase combat experience and knowledge of mechanics.
The community will simultaneously give more proper tested feedback on mechanics and stats. While at the same time, having that same feedback still given in survival with those dinosaurs in actual practice.
steam shows me double the ping than the game does
I found a bush near water so I tested to sniff nest it and the closer a food bush is the smaller/tiny the green things (balls/spots, idk what to call them) that shows you where the food is becomes, When you are very close they goes up from the ground.
I haven't noticed this before and maybe this is why I've always lost track of food bushes when I'm looking for them. I notice the ones that are far away more easily than the ones that are next to me. It could be that they blend in very well with the green plants I guess.
The old system had one good thing and that was that we clearly saw were the bushes were as they light up very well. Maybe try a mix of both into something better?
Also could the sniff for herbi maybe last a bit longer? I do like that we can sniff as much as we want, but when I'm following a bush in 1 direction it feels like it vanish too fast.
Could the sniff please last a bit longer so I won't have to stop too often just to make sure I find a bush to eat?
When a feathered animal enters the water(for example a beipi) and then it goes out of the water, put an animation of it shaking to get dry, like some birds do and also like some mammals. Also, beipi and/or austro can make something similar in drinking animation that after making one or two sips it has a small “bath” like modern birds. Another esthetic detail that I would like that when you put deino please make it support a little bit with the legs when it is at the bottom of a lake or river, like nowadays crocodiles do.
I notice that certain things decrease in visual quality, like clouds for example lately.
I understand that some are not big competition machines, but the developers could offer that in the options, so that everyone would be happy
Solution about stress meter to avoid mixpacking.
The good debuff would be faster starvation. Slow herbs could just graze to keep themselves alive, smaller herbs would not stress anyone. Predators should either attack, or try to find food from other source. This way it could not be abused, it will let people to group by specie.
Nothronychus as a sort of gooselike cousin to Beipi. It mainly feeds off land vegetation in swampy areas, and can enter water, but isn't as great as a swimmer as it's smaller fish eating cousin. It's also slower on land, but it's claws allow it to defend itself fairly well from predators.
Keep updating trello road map
As an interesting suggestion, add special dinosaur noises into the ambiance, not any of the playables of course
Add fruits to trees !
here's some general feedback for ya @DEVELOPERS
What in the hell is the issue with joining servers, seriously i take a break from this game because its so broken, and now its to the point where i literally cant even join a single server, or even play the game now........im sorry but come on that just to much.....what do i have to do to just enjoy this game with proper fps and join servers
I would like to see 3 visual stages when a dead dinosaur has eaten. first .. a big piece of flesh to tear off which lets us see the sides of the animal. in a dinosaur world I find that visual is too immersive. second, the eyes and part of the skull is visible. and in third, the bones with some piece of pulpit and in fourth disappearance of the body.
I wonder if the admin panel could be have restricted access, OR getting a mod-role ingame.
as i noticed some of my little staffers ignore my demand of not changing the lighting and daytime. im totally ok with them having the main admin-functions available.
i want to keep my, yet childishly playfull, staff and not boot them cause they are playing with settings i asked them not to.
Ive noticed a very high amount of server lag/rubberbanding on full servers with 120 playing, anyone else?
Alpha in groups being able to kick people from your group and leave alone.
I know people have already said this but im gonna say it again Please add Sandbox to evrima
https://media.discordapp.net/attachments/690517672428830750/785893717343993888/unknown.png?width=1442&height=610 This is the one I had edited. Forgive me if its bad but its just what I thought anky should need- smaller head, rounder body, I tried to make those weird disc shaped things on the front legs less pronounced, and lastly bulked it up in some areas (( top one is the edited))
https://media.discordapp.net/attachments/738951955870908468/785891370828431400/Ankylosaurus.png?width=1442&height=662 bottom is the isle's model if the images send correctly
The big head and weird flat plates on it just look really really odd
MORE edible vegetation. Dying of starvation for a herbivore is ironic on an island of green, so there should be more vegetation made edible, or more edible vegetation present, for herbivores. Hadrosaurs like Parasaurolophus, for example, could pluck vegetation from conifers, whereas Ceratopsians feed off lower lying vegetation in bushes (like rhinos). Ankylosaurus, tenontosaurus and some of the smaller ornithopods would probably graze on ferns and other soft vegetation, as well as somewhat tougher grass. Therizinosaurus may specialize in certain broadleaved trees (like Magnolias, mulberries or knows what species are present on the island). To make stuff a bit trickier, herbivores also need to spend more time feeding in order to survive (just like in real life).
Is the titanoboa proyect still going?
A setting for foilege because on low end PC's you still get low frames and sound cutting out with everthing on low, or you get a min of 15 frames then another player enters the area and you drop down to 4. (people will probably abuse it but its a thing that needs to be implemented especially when low end PC player can play legacy ok, but not evrima)
The juvie Carno eating noise is waaaay to loud! I would make it 50 or more % quiter.
Give utah the ability to pounce at hatchling age. If carno can charge at hatchling, and dryo can dodge at hatchling, why cant utah pounce at hatchling?
I like your add ons to the design but my major worry with anky is the current hit-box of the ankys swing, cause if you try it in Deathmatch, you can only hit a apex in the leg, so they are hard to hit as a anky
Maybe add a skeleton of the dino after the meat is eaten, the skeleton would stay for 2-3 minutes maybe more and maybe some dinos could even crush the bones for benefits?
we need this bad boy back 
Wow
@plain thunder yeah thats sounds good . i think we need more immersive think. Like a place who peapol can chill there. Whale ( prehistoric) caracasse
This isn't as much of a feedback as it is just asking what these will do? Is it something to do with perks? (In that case would the slots be your chosen ones?)
I hate the new group system. Playing half the time finding a friend is not fun.
I would love to see my speed as a growing dino and not either some absurdly high number or the adult's speed so I know what I can or can't outrun
And another thing, don't make chat scroll all the way back down when something new is entered, that's annoying
So for the grouping system i'd suggest it would make more sense being able to invite people whereever you are, but still having names not being visible till youre near them like it is rn. e.a: You invite your friend, describe where you are in the group chat and you can find eachother without telling the whole global chat your location.
i think we need more bushes, cause currently there are more dead bodies than bushes fr lol
this is something ive been wondering since the patches and second update, why has grazing gone from filling your hunger slowly to only just keeping even with your hunger drop, it dosent make any sense to me, if some one could explain why it was decided to do this now while there arent alot of herbivore food options, id like to know
Please fix carno animation to have a more ridged tail when walking or running and give him his loud foot steps back so he sounds heavier. Thank you. -Carno main
i think what they intended (assuming this is intended and not a bug of sorts?) is as a herb you should be on the lookout for food alot of the time, grazing inbetween meals. This could work except for some reason i can't seem to find bushes anywhere. if they perhaps increased how much grazing filled your food to perhaps 25-35% and increased the spawns of bushes it should be good imo
Give Mono infrared vision. It would still have nightvision, but it would be nowhere near as good as Dilo's or Troodon's and not practical for nocturnal hunting. However, infrared vision will allow this.
Quadrupedal crouching for Baryonyx, Suchomimus and maybe Spino as well.
Dropped FPS due to Global Chat is still a thing (Tested on NA1 and Nycta). Though it did take a long time for it to occur.
F10 should hide group nametags
Change the scent orbs into something that's more easy to spot, at least when there's like 5 bushes in the area the screen is covered in dots and its very confusing
Riding a carno and he ran into a tree then I was glitched and stuck in the tree please fix this
Im sorry people! This is the Completed Suggestion, i didn't mean to confuse you guys. Hope you guys like it though.
https://docs.google.com/document/d/1PwMjEePqdUdDzSEH-uUpeO697UWQyAbiv4ynhaXKBVE/edit?usp=sharing
Google Docs
Deinosuchus SuggestionDeinosuchus is a large semi-aquatic Apex (If i am wrong) that terrifies the dinosaurs before they could never see another day or have their lives stolen from. In which it will be playable in Update #3 along with Ptrea.. I do want- i mean everyone wants the Deinosuchus to...
I have two ideas
The first one is pretty small and probably already going to be a thing, but if not then I think herra should be able to drag entire bodies into trees, bodies its size. This will help it secure kills which is helpful because it’s a smaller carnivore and it could be hunted or have its food stolen. Also I’m pretty sure Jaguars actually carries things like gazelle into trees for a similar reason.
My second idea has to do with how a lot of people are saying allosaurus is bland, kind just the medium carnivore and that’s really it right now, however I had a possible idea for an ability. Allosaurus by default would probably be lacking in speed, but has decent stamina, however it could activate an ability where it greatly increases its speed, but also greatly increases its stamina depletion while running for a short duration. This would give it a more interesting ambush predator style, using this ability to gain the element of surprise on larger prey, and help with the occasional smaller prey. It would also have high damage and endurance. I’ll probably refine this idea later on.
I have no idea what's going on with legacy but when I log into any server only my movement keys work I have tried deleting the save file I have tried using my HUD removal key but it won't work hurry can I can't even log out of a server I have to crash the game or just wait to starve and from when I'm seeing a lot of other people are having this issue this is making the game unplayable for me I might get a refund I only have 34 hours of play time I don't want to play Ervin I want to play legacy with my friend but I can't do that can anyone message me or help me out with this because it's genuinely making me upset
@rich lark
please give hypsi its old jump back, now its capable of doing the charge jump 2 times and it has to regain stam in order to be able to do it again. hypsi, lets be honest, isnt fast at all compared to it's current predators and it's only way to save itself is jumping on a tree/ rock, but now with it being capable of doing 2 jumps it is most likely just a free snack for it's predators and it doesnt stand out in the roster anymore.
Can Utahs purr less when doing things like wallowing or resting? It's really frequent and loud.
the camera placement generally feels very off, i feel as if it's centered around the legs of the creature you're playing, while i think it should orbit around the middle of the creatures chest/torso. it also feels really weird how when we turn/fast turn or whatever you would call it, the camera stays the same, but i feel like this'll get better when the placement gets changed
I'm posting my reply to a discussion about how the meta was all carnos and stegos, and not enough prey items for juvenile carnivores to get a foothold. I was asked to repost it here. I'm sure most people have heard similar suggestions in the past.
I'm not sure dryos and hypsis would solve the problem.
We need more AI, and not necessarily dinosaurs. Fishing will help solve the problem somewhat, but I want a variety of things for smalls to hunt. Birds, frogs, lizards, dragonflies, grubs, static termite mounds for specific species (omnivores only, perhaps). And these creatures should be difficult to catch, or give very little nutrients. I'm not asking for the game to be easier, I don't want to be fed, but I do want a hopeful chance at catching something if I'm a skilled hunter.
Finding prey should not be the biggest challenge for juveniles. Catching it should be the challenge. I want 9 out of 10 hunts to fail, not because you couldn't find prey, but because your prey was faster than you and escaped, or saw you coming and dipped.
Found this guy on fiver who turns drone videos of landscapes into content you may could use to map amazing places! Idk if that works but worth noting it maybe
https://de.fiverr.com/kieran16/process-drone-images-with-photogrammetry-and-help-with-all-related-aspects?context_referrer=search_gigs&source=main_banner&ref_ctx_id=c803067e-843f-4f2f-99e3-7d98e67a0759&pckg_id=1&pos=2&tier_selection=recommended&context_type=auto&funnel=59389784-01a2-4c93-8618-a558411287d9
Cosmetic mods or changes: for example, if you want utahs to be feathered, there should be an option that makes all utahs on your end look feathered, and if you want them scaly you could also toggle that, and have all utahs look scaly on your end. Every player could have this set to a different option if they wanted, this could satisfy the people who want feathers and those who want their scaly dinos.
^^^^^ Just allow mods in general to be made for the game'
make dead bodies have flies around and also fly noises. It can be another way to see how old the corpse is, more flies and louder fly sounds=older
The last update is awesome. Staminas are perfected, AI spawning rate is awesome and hunger time is absolutely perfect now cause you don't need to constantly run for food and you can chill with your teammates.
Keep up the good work!
Ive seen others mention this, but I thought I would say it also. I love how the grouping system works now, but I do miss being able to use my 2 call to communicate in game without having to worry about sending an unwanted invite to another player. Saw another user suggest this, but it would be nice if you had to hold 2 call to send a group invite, and just simply tapping 2 just does the regular call with no invite. That way we get to keep the current grouping system, but players are able to use the 2 call in more situations to communicate.
I immensely agree with Hippotenuse on the small AI critters for juvenile carnivores to hunt. Frogs and lizards could be great simple AI to implement. Both could have an ambient moving around mode and be like the Oro and Taco AI in Legacy, where they just dart away if a carnivore gets close. Frogs could spawn near the swamps primarily, with lizards being found on dry ground or on rocks.
fluid corpse decay would be nice to see. similar to the fluid growth system, the corpse would slowly transition into gore, until bones are left, instead of immediately disappearing into a pile of meat.
I dislike the current grouping system very much, and many others have proposed solutions to this. But I prefer if there was a button, maybe a 5 call, to serve as the accept/decline invites button. Holding down two call may be a bit confusing for newer players, and I overall dislike that concept.
You probably realize this already, but just 'tasting bad' is not going to protect Magy's viability. things will kill it anyway.
So I took a suggestion from @/gigglesthecat#1323, and added a few alterations as to prevent it from becoming overpowered.
Magy would have to eat from certain plants to keep up it’s toxicity levels. When Magy’s toxicity levels are high, Magy would develop a pattern that is more colorful to display its toxic levels, similar to a poison dart frog. If Magy’s toxicity levels are low because it's not eating these plants, its color will be very faded which would indicate to other dinosaurs that they would be able to eat Magy with little to no repercussions. If you bite a Magy when it’s toxicity levels are high then you could receive nasty side effects, like a vomit which would cause 50% hunger lock, and/or dizziness for quite a bit. Medium toxicity levels would probably give an 80% hunger lock and/or short-lasting dizziness. Cerato could possibly be exempt from this and be able to attack Magy even when its toxicity levels are high.
This would make for some interesting variations in gameplay depending on the toxicity levels. having high toxicity levels, Magy could be decently comfortable with predators in the area, but with low levels of toxicity, you have to be far more careful, cautious and alert!
(here's a quick edit i did of a Magy with higher toxicity levels)
Improve the Hypsi graze animation. It looks very odd and jittery. Pecking the ground is one thing - as the dryo does. This isn't it.
I have no clue what the dilos "not knowing whats real or fake entails" but i think itd be cool if there was a sort of magenta filter over the screen, and you were basically stuck in the smelling mode, seeing random footprints and blood/grass.
Look how good Homalo looks with goat eyes 
Maybe give small animals that rely on running from danger (like dryo) some kind of zoomed in vision you can toggle on and off for seeing distant danger stalking you while in fields. It would make it a better herding scout animal.
Some more illustrations to go with my last idea.
I have been having an argument with a friend of mine over the status of The Isle as a survival game.
At the moment, the only real "survival mechanics" we have are food and water... which puts us as much of a survival game as minecraft...
I was hoping to suggest that we expand weather effects to increase the demand on players to do more than just eat and sleep near water.
I would like to suggest adding temperature as an effective way to modify players behavior and give them more to think about.
Each dinosaur should have it's own preference in temperature range. Each biome should also have it's own temperature balance.
Having a dinosaur be outside it's comfort zone, could reduce your dinosaurs mood, and food, and/or water.
Each biome can have it's own temperature ranges.
Night time should be cooler in temperature.
Noon should be highest temperature.
Heat waves can cause extreme temperature gain.
Cool snaps can cause extreme temperature loss.
Behaviors can mitigate or make make worse the mood and temperature of your dinosaur.
Wallowing/swimming/resting in the shade during a heatwave/noon/peak temperatures can reduce heat, and thus keep your dinosaur from losing mood.
Resting on sun-warmed rocks, inside caves, or other locations may reduce heat loss during cold snaps, or cold temperatures.
Equally, your behaviors during these peak periods can make some behaviors worsen your temperature/mood.
Running/high exertion during heatwaves/noon can cause faster loss of water, and increase your heat/decrease mood.
Leaving water, standing in wind/rain during cold snaps can cause loss of food while you shiver to keep warm, reducing your heat and decreasing your mood.
All of these mechanics can/should also be used on your humans, who will also need to think about heat and shelter as well.
Thank you.
give ptera hella bleed like the quetz
what else is it gonna do? break your legs 😂
btw idea for future, deinosuchus shouldn't lay on nest, eggs should incubate by themselves but only durning day, like actually crocs do 
For my feedback, I just wanted to say devs that suggestion up there for for magy is really good ^ it should definitely be looked into. And the color change based on its level of toxicity is so intriguing. 😢 ( I'm crying bc it's an amazing idea)
A potential idea for the map mechanics,what if the different biomes of the map came with their own characteristics as well as pros and cons? For example swamps have mud which slow down dinosaur making it harder for them to manager or get away from things in a chase. Or since grasslands don't have much cover at certain point during the day a thick fog covers the plains allowing larger dinosaur to move through unseen?
Idk what happened, but official servers are extremely laggy and kick people out of nowhere. People are teleporting all over the place like in the first versions of evrima; i'm pretty sure it's all server sided.
I’ve noticed that the sun rises in the south of the map and sets in the north. If this could be fixed to rise in the east and set in the west, I think it would help players with direction around the map in certain scenarios where scent can’t be used. Other than that I love the current day/night cycle. The fact that night vision is not usable yet means you have to depend more on scent to see in the dark which gave me an idea. What if larger predators(like T-Rex) and most of the mid to large sized herbivores did not have the ability to use night vision at all, and instead had to depend on smell? For example: dinosaurs like Utahraptor, velociraptor, and troodon would have the ability to use night vision because of their excellent eyesight, but dinosaurs like the ankylosaurus would have to depend on smell at night due to their already poor eyesight. Of course not all herbivores should be the only ones to have this hinderance as it would be an unfair advantage to many of the smaller carnivores with good night vision , so larger carnivores like the carnotaurs, ceratosaurs, and acrocanthosaurs, along with most of the apexes like T-Rex would also have to use scent to see in the dark. T-Rex would have a big advantage at night due to the fact that tyrannosaurs had a keen senses of smell. Smaller herbivores like the dryo and hypsi would be able to use night vision and can act as lookouts for larger herbivores they might be herding with. I thought it would add a little extra challenge to the gameplay of certain dinosaurs at night.
legacy carno animation > evrima carno animation
Meat Chunk Nest?
Not sure if this is intended gameplay but maybe it is?
Basically, Meat Chunks cannot be sniffed and as a juvie scavenger, I keep sneaking up to corpses and stealing chunks to pile up and slowly eat at my leisure. My thinking is that if I get enough meat chunks in one spot it should probably smell of blood but currently doesn't. It's super fun to do but again not sure if it's a bug or intended.
please allow carnivores to grab a meat chunk from a corpse they would otherwise have to slowly drag, maybe by double tapping G, for a quick getaway without having to abandon the whole meal
I also had this issue, only escaped because I pounced onto a different carno. I think the concept could be cool, but instead of being locked into a tree you get hit off the carno and get a momentary stun.
Only issue with the concept art is what looks to be potential dogfights. And I could just be viewing it wrong, but please, I don't want BoB bird wars in the Isle. Dogfights absolutely ruin flyer gameplay
Pteras beak should be immune to venom and ignore really light attacks. Kinda like how herons can use their beak as tongs and venomous stuff and like claws can’t really do much since they just glance off.
Since we are getting the concept arts for the animals on the roadmaps maybe give us the dryo and stego ones as we lack those and they are already ingame
Since ptera will be able to defend itself, however minimal. Please make sure Ptera wont be able to actively hunt down other animals(animals such as dryo, utah, smaller animals in general except things like Hypsi) however hatchlings are fine, those are completely unable to defend themselves effectively.
make titanoboa move like snake pass 
I love all the ideas you have in here, very well done.
#general-feedback-discussion for replies lol
I’m going to piggyback off @TheckRuSStyone115#2602 idea for the herra. I agree that it would be really nice for the herra to drag its food up in a tree like Jaguar 🐆. It would also make it fun as the ptera to try and steel the food out of the tree.
I'm not sure if this has been addressed, but will there be a meat mechanic where food would be rendered spoiled over time? The time of which would be reasonable, like perhaps two to four day/night cycles. Perhaps consuming such meat would grant a sickness debuff. Possibly reducing top speed as well as causing slight damage to the consumer. In addition, scavenger class dinosaurs could be granted more resistance to this type of meat, but would emphasize the benefits of that particular type of dinosaur as well of the rot system providing a bit of a realistic "body cleanup" for the environment. Meat could be hoarded and stored, but not to ridiculous extents.
baby pteras should have to do a minigame, to fly out of nest or just fall down and splat if failed.
Give Tapwing a raise
What if picking up a body or taking a flesh chunk reset the despawn timer?
change the sex select option to say "sex" instead of "gender" because animals don't have genders
Kind of hoping y’all add caves of differing depths and other “small dino accessible only” grottos. Like a cave that can only fit things like Hypsi, Velo, Oro, Taco etc.
Could nesting dinosaurs get a slight rage buff (speed boost + minor bite force increase [TEMPORARY]) if one or more of their hatchlings are killed within their proximity? This could perhaps grant second thoughts upon / deter attacking youngins as well as providing an element of realism into the game. This could make for a more formidable / interesting engagement with angry mothers.
Can you guys please put auto run in the game
I just lost my fresh full grown stego by crossing a river and randomly dropping to the bottom. this isn't cool. fix swimming
Would be cool if there was a separate menu for spawning in as a hatchling from eggs that people can opt to have as public. I can imagine it would display the nesting Dino’s name, the eggs available, species, and maybe group number. Though, you could still get invites in game. Basically gets ride of spamming in global chat “u for Utah egg”, although that’s probably here to stay anyways
After filipe went into the server and restarted it to fix it, unfortunately some of the lag and the random kicking is still there. I hope we can get a fix soon, mainly bcs I've been kicked mid fight multiple times now :/. Thx for trying tho filipe, much appreciated
I feel like creatures with long legs as carno should be able to step on some rocks. I believe many will support this idea
I'd like to add, that the map itself is awesome and breathtaking. I discovered the middle of the bary swamp. It' s insane. I finally can explore and not only struggle to find food. Job well done lads
Make Ben playable, no joke. Have a monthly/yearly failed experiment event, and let us play as these fuckers like ben.
really good performance in latest update, went from 40-50 fps with stutter from anywhere between 88-125 with everything maxed
@ancient plover all gods have abandoned Ben, for it's the greatest misscreation
Once ptera is released, make it so if its stamina drops under 1/4 it climbs the air slower. And if it has no stamina, it just starts going down.
Small suggestion for Deinosuchus
I don't know if the sounds for baby Deino are already done or not but I think it would be really adorable, if they could make sounds similar to real baby crocs.
From https://www.facebook.com/watch/?v=906883483028499
No copyroot indented
https://imgur.com/a/LMDaIed Here is my next installment of my "EVRIMA highlights"! This next topic covers a very interesting update on a relatively new (and upcoming) niche and how it should be tackled/executed. I hope you enjoy this since a lot of work went into this! (also i'll probably be posting here from now on :D)
move up the camera
i have some thought on the diet system. i show you on a simple paint how i would think how it could work:
the hunger time just represent when you have hunger, but you wont grow with it, there is no growth timer.you wont grow with time, but you will grow with your nutrition bar. the nutrition bar will be filled with your food, and whats in your belly will decide how fast you grow. grass you will grow slow, maybe 0.5 of the time. berrys 1.0 of the growth time, and favorite food 1.5 of the growth time. same can be done with carnis
also you could get buffs when your favorite food is in your belly, with that, you make them eat the favorite food even after fully grown
Change the amount of AI. In the latest patch the amount of AI per server was increased to 300 and now the game is pretty much back to legacy's level of AI which is just leaving free food behind every corner, yes the AI can run but its not to the standard of player intelligence at all and usually it gets caught and killed, this has made the game way to easy for all carnivores, pretty much allowing AFK back into the game and allowing players to completely not rely on other players for food which along with global chat (on officials of course) results in cooperation and friendly relations between herbivores and carnivores.
This change has made the game from a survival game to a sandbox birdbath simulator and so I think what is needed to be done in order to fix this is to significantly lower the AI numbers down to around 160-215, thus having an increase in AI from the situation before the patch yet not too much of it like after the patch, some people may be against this change because they would like a free ride into adulthood every time but you must remember that this is a survival game and dying happens, though it shouldn't be as common as it was before the patch it should still happen and I believe a more survival esc game matches the dev's vision for the game too, previously to the patch there were still plenty of carnivores around the servers even though they had crappy stamina and a smaller hunger pool so carnivores would have probably would have done well enough without the AI change after this patch.
Also from what I understand this change was also made to test performance with such a large amount of AI since in the future once the map is expanded more AI will be needed so I hope that the devs got all the data they needed and that they could change the amount of AI soon.
Also just to add some to my post I'd like to say that the devs made 3 large changes at the same time without considering how each would affect carnivores and how the 3 together would make things much easier.
So lets start this off by saying that previously before the patch there were still plenty of carnivores running around so although hard surviving as a carnivore was possible.
Now in the patch the fixed the stamina bug which made it so carnivores can now run for much greater distances and generally have a much easier time scouting around the large map for food.
Another change which was made was to increase the hunger pool for carnivores which made it so they could go on without food for longer amounts of time.
The third and most important change was the doubling of AI from 150 to 300 AI per server, which with how common AI now is, being around every corner and how easy it is to kill (especially for adults) pretty much makes AI about as bad as legacy AI since although it does not spawn on you when you are hungry, it is practically around every corner and if you are trying to find it you will have no problem doing so.
All of these changes together made carnivore life way easier than the devs anticipated and so the easier way to resolve this is to lower the AI count back to normal in order to restore balance.
Throwing more ideas regarding future maps I have !
multibiome map > #general-feedback message
From a multibiome map, we go this time to a cold, harsh but also full of life map, thats seated in the northern hemisphere.
Smaller then the one ive done before, going by 10x10km this map consists of grassy plains in different colors, pine forests, icy mountains, frozen lakes and the golden shimmer of the birch forests.
You better grow feathers, huddle up with your pack/herd or take baths in the warm hotsprings to survive this map.
Yesss! These maps freaking excite me. Could you do an underground one?
I would love to have a massive underground lake / caverns as just like.... an entire third of a map. With sections that become open or closed depending on semi-random cave-in / earthquake events. Underground caverns with some small sections suitable only for young or small dinosaurs. Whole swathes of territory plunged into endless dark, where creatures like beipi that maybe have not-so-good nightvision are able to still see / sense motion underwater and can make their home in the deep cave-lakes, subsisting on small fish and insects and other underground life.
Ambient creatures that give off bioluminescence, but only in very small portions of the map, so that those areas become like hotspots, and landmarks to find your way in the blackness. But the majority of the caverns biome just be pitch black all the time - the perfect environment for Dilophosaurus to reign over. And every once in awhile, a truly large animal like Allosaurus wanders into the caverns seeking shelter from a storm, gets trapped by the earthquake for a time and must survive using altogether different strategies in this dark world.
Essentially this, thematically. https://www.youtube.com/watch?v=Xis7_XkHEJU
Not only did I forget what I was doing a few times, it decided to lag a lot in a certain cave with a certain sea creature of which you must do certain things with to get past another certain creature of which wants to devour you violently. Also, part 4, four ways of mystery, level 4. Lots of 4s.
In other news, the word floating around the Inter...
Some caves that are far from any water source should have a small creek inside of them so animals can have a shelter with water
Dev need to change sub carno and other young species animation when utah pounce on it. Utah should fall them down to the ground. Just like utah VS utah. Otherwise it looks sily to ride on creature thats same sized as u r lol
when you smell, maybe a colored dot can appear on the compass as well as the floating dots? its alittle hard to find what youre smelling if you have bad graphics and the dots seem to go in every direction
because pteranodon is quite a big creature , well in real life
i think pteranodon should be able to grab young dinosaurs while in flight or just landing and picking them up , if they mess up while doing a flying grab , they can break bones and risk breaking a wing bone
but if pteranodon does grab a creature alive , it can do 2 things , either fly really high up and drop it and then retrieve it's meal
or
pteranodon can swallow things whole like a damn pelican , but at any time (before it digests) pteranodon can puke it up and then it can eat directly from the corpse or feed it to its offspring
I Can t wait Next update 😫 😫 😫
please add some options to change language - atleast not forcefully choosing the steam account country 🙂 English is fine imo. the german words overlap parts of the ui for me (ps a Word that works well in german for herbivore diet is vegetarisch)
2 small ideas:
It would be cool to have some more features supporting smaller dino gameplay like having mud stay longer or shorter depending on its size. I guess most ppl want to play apexes and that's not too healthy for the balance.. this and other small adjustments could make apex growth harder and a different experience for everyone. imagine small dinos ganging up on a big solo one out of nothing cause all their scents were covered by the mud for maybe 10 minutes after wallowing once.
OR: make wallow effects last longer the longer you wallow. this would mean you would have to edit all the current animations but would make dinos maybe stay vulnerable for a longer period of time to gain longer safety from being tracked. (imagine the footsteps the server would NOT have to save)
Switch update 4 and 5 around this will give carno direct competition besides deino which spends most of its time in water the cerato will be vulnerable to many things carnos Utah’s and deino but will also balance out the carno more and give it more competition besides a pack of Utah’s with enough balls to try. And the magy can seek protection from larger herbivores like stego but it is also a good prey item
While I know brachio is meant to be AI, as well as many other creatures. Why not instead of exclusively being ai, they get fully fledged growths? Now, they would be in some form of sandbox gamemode in evrima of course, but also an admin on a server could have the choice. To "inject" a dinosaur into a player, these creatures would be in an exclusive menu for admins of a server, who can click on one of them like brachi, choose a person to give it to. And boom, they start out as a 0% selected creature and get to grow.
i feel like generally having different growth stages in the AI would just be nice. it would also help with people complaining that, for example, adult dryos are too hard to kill as a fresh utah, etc. since there would be hatchlings and juvies too. maybe AI could even have nesting sites with eggs, they wouldnt have to hatch but would still propose an alternative for oviraptor and other egg-snatchers if no other players are nesting. not to mention we could see some interactions between the AI parents and hatchlings, which would help make them feel more dynamic
i fully disagree with WegDhass's suggestion as i believe encouraging admins to inject dinos would increase pay to play/be op servers but the concept is there so to change/greatly add on to the concept i'd suggest making the brachi an unlockable achievement of sorts that shouldnt be easy but could be there for those completionists and people who really love it prehaps something like grow every species from hatchling to elder but that also leads to admins cheesing it so there should be be way more than that another idea is bunch of hours spent on each species or when the map is done find hidden things around the map in human structures or secret caves etc
The herbs need a better way to locate bushes. The green particles are so hard to see sometimes you have to literally either hide in a shaded area, or use your dinos body to see what way they are coming from. Maybe make them more prominent? add a black outline? bigger particles? add a DOT on the top compass?
Scent particles in general are almost impossible to see in bright spaces. So I suggest giving them a brighter inner part and a darker outer circle, so that they would be visible in any light conditions.
MAKE SLEEPING SOMETHING BEAUTIFUL make it so that 1. when you go to sleep you dont have the fade out and you can still use your camera. 2. the timer still goes down but at the end you can decide if you want to log out rn or not. youve made such beautiful sleeping animations but they are only ever gonna be seen for like 30secs max because your screen goes black. please add this, people love the idea of just sleeping somewhere 
yo whoever doesnt like this wtf, it literally doesnt influence you in any way lmao
Grass operating system.
Herbivores:
1-It would be nice if the grass wasn't infinite when the herbivores eat it, and that it grows back later.
2- That the grass grows faster in summer than in winter, if there are seasons
3-when you walk several times on the grass, the grass ends up flat on the ground.
this will depend on the size of the grass and the size of the dino
Combat system :
1-the carnivore clings to a precise place on the body.
Example: Neck, leg and tail.
2-On the other hand, the carno has no biting strength, it will not be able to cling to its prey.
It hits rather like a hammer.
Natural trap system:
-making zones appear on the edge of mud lakes, consequence :
-impossible to run on it at the risk of falling down
-Get stuck in it if you don't move. -1 (possibility of escaping from it by consuming energy)
-consumes a lot of energy
Make brachi playable and ai. Not just ai
https://discordapp.com/channels/401464048610312193/778350260027129865/785574285795786782 (I worked on this infographic on the whole commotion. You should give it a read!)
Here it is if you don't want the link
Will the game be released for Linux?
When Magy is released as playable, I have a simple suggestion to combat it being a "bad animal." Buff its health so it can fight Allosaurus and Ceratosaurus, instead of just outrunning them. I don't see any animal its size today outrunning their predators, its simply too big. Water bison which is the same size and simuliar weight of Magyosaurus (I looked this up) can fight lions and have a 60 - 70% chance of survival. Give Magy a serious health boost and it should be able to fight atleast Allosaurus and have a 40 - 50% chance of surviving.
Ive made the full switch to Evrima more. Its much more playable and fun now.
Gameplay is a vast improvement over Legacy. Back there, it was just sit in a bush and wait for a few hours until adult. But in Evrima, no matter what you play as, it is much more engaging. The threat of dying and push to keep moving looms over you, but it doesnt feel too overwhelming or unfair. It is no longer a cakewalk to grow a Carno or Utah. The horror aspect of the game has also returned to me. I find myself in dire situations which keep my heart pumping, and when I get ambushed I legit get sent into a panic mode.
A few issues still gripe me, though. The scent and grouping system is still too inconvenient and need change. The Stego and Carno animations need a rework. Sometimes the official servers suffer from minor but annoying lag.
Hope has returned to me for the future of this game. What Im seeing in the concept arts and QA images excites me alot. Also Megalania is awesome and I hope you do it justice
. Ok bye
One message removed from a suspended account.
Im experiencing a lot more rubberbanding issues with 120 player servers I think the increased AI might be the cause.
Also I think most people that where complaining about food didnt know the player hotspots and in general just didnt have the map knowledge we have in legacy. This is especially true for the herbivores as map knowledge is key to in finding food in legacy aswell.
have baby pteranodons not be able to fly but only glide until a certain growth.
Carno's eyes are lopsided and face diagonally. It even blinks diagonally.
Unlockable customizations: things like slightly differently shaped/sized horns for carno, more exaggerated detail feathers for certain dinos, maybe a more dramatic thagomizer, etc.
these would be customizations you would unlock through achievements or something, so say you get an achievement for visiting every human building, that would unlock a set of horns for carno that would be slightly more angled forward and possibly differently shaped, or say you heal back to full health from 1 HP, you earn a thagomizer that curves a little differently
These are just examples of course, but the point is, unlockable customizations that just slightly change parts of the model would be dope as hell. A subtle way of either telling a player you are a veteran and know your shit, or just a way to look cooler without being something extreme like an elder or a strain.
Sandbox when? Sandbox would be the perfect opportunity for players to test bugs and mechanics with fully grown dinos and practice hunting strategies. At least bring Sandbox with the customization update!
The solution that BARY, could live with suchos and ceras and have unique gameplay.
It could be something like a mixture of cave and grisli bears. It can hide in caves be enough compact to hide from allos, at the same time catch smaller prey that enters caves. Caves also could have underground lakes.
At the same time it can be slower then cerato and more picky in terms of food, but have night vision to go fishing and hunting at night. Strong forelimbs and compact size could also help to climb rocks or buildings blocks to catch small prey at night.
more types of aquatic ai, like leeches, piranhas, and sawsharks. these would all make water more dangerous for everyone, including deinos. piranhas and sawsharks would eat deino babies, and leeches would attach onto small/medium dinos. however deino would be immune to leeches bc of its stronger scales. if a leech attached to u u would get the clotted blood drop icon bc while it is bleeding u, its also keeping the blood from spilling out. if u do get a leech stuck on u, wut u would do is wallow as soon as u can bc if u go into combat then u bleed like hell. Sawsharks could pose a threat to deinos bc they have a huge frickin saw for a nose, and theyre like the size of a person (also a snack for spoons). and piranhas would make the water almost unlivable for things like dryos utahs or tenos. basically it would make swimming a bad idea for any non semiaquatic creature. there r def other fish that could work better, but these r the only things i could think of
First person?
I don't know why it's still not in game, is it to OP?
It would be nice to have first person when you fully zoom in. So you can peak trough the bushes. Without putting your whole body outside of this bush because you can't see.
I have an idea to get it more risky to play first person. That is red glowing eyes. You want to be stealthy. But when you go into first person, your eyes glow. I say red but can be all kind of colors. Maybe you can shoose the color yourself.
the first time i was staggered as a carno by the tenos tail, i sort of tposed in place, I dont know if that is the "staggered" animation, but I feel like it could be more animated, because I honestly thought I was DC'ing.
Currently the combat experience seems way too laggy to enjoy. Constantly getting bitten from meters away especially when fighting carno as a utah.
Let me invert my camera for the love of god, I know I’m weird but plz!
Swimming up and down in water as any creature, slower swim speeds underwater than if your swimming like the only way rn.
Map-Feedback, once a new mapper is hired, a way so suggestions/ideas for the future smaller map dont clutter this feedback channel.
Prior to an update give us a feedback channel for it. What I mean is before the diet update or right after make a temporary diet suggestions channel just to see what the community wants improved, changed, or added. You can do this for perks, nesting, dimorphism, etc.
I would like to see something akin to a 'block'. Not so much a fighting game block where you reduce most damage and take no stun, this is more bracing for impact over a small cone where you're looking. It would only absorb up to 50% damage and stun. You'd still take most of the damage, but just sometimes you know you're gonna be hit and there's not much you can do about it so you brace. The penalties for this could be- stun if used too long, no consecutive uses, stam drain while holding it
Taking inspiration from the above suggestion, would be a kinda neat idea if ceratopsians had a sort of defensive stance they could switch into in combat. Like, they would lower their heads so their horns face their opponent, and rear themselves up. It would limit mobility of course, but would decrease the amount of damage taken.
I dont know, just kinda silly that an animal with horns on it's face would be holding it's head up casually during a combat encounter.
I would like to see either a new Raptor"ish" (small carnivore/opportunist) dinosaur or that Velociraptor/Utahraptor/Dilophosaurus that fills a new niche in the food chain as is (or that it gets an addition to its current diet). These small carnivores most likely also stole and ate the eggs of other dinosaurs while they were alive. In my opinion, if these dinosaurs went after the young hatchlings; what would prevent them from trying to steal eggs for food given the chance? So; the Scent ability should be extended for those applicable, they can smell eggs in nests and try to steal them from distracted herbivores who are guarding said nests. This all includes: Eggs glowing red/orange when using Scent, a pick-up animation, an animation holding the egg while standing still, an animation while running, and finally animations for crushing the crust and eating the unborn inside. The nest system should in that case also be adjusted to make it matter if your eggs are stolen or not. Otherwise, players can just destroy their nest and start anew with a full stack again. An hour before you can build a new nest starting from the point where an egg got stolen for example. Furthermore; Egg thieves caught in the act, (get attacked/hurt) drop their eggs and the egg will break. Herbivores can't bring eggs back to their nests I imagen. Probably some more details needed but this is pretty much what I had in mind... P.s: I'm saying; herbivore eggs, but this should be applied to carnivore nests to ofcourse. And those writing OVI down here: the OVIraptor was named so for it being ASSUMED it was an eggthief. Later research pointed out it WASN't an eggthief. It was actually just a nesting dino-bird.
Could you guys give velo and oro some love?
Pouncing on carnos (or maybe in general) seems to have a 50/50 chance to freeze you mid air and leave you free to be kill, and is only fixed by logging out or trying to repounce from mid air again. Please look into fixing this if possible.
In Lieu of the revealed Ptera "attract" audio. I thought it would be quite interesting to have a mechanic occur if you and your mate 2 call at the same time.
basically, you would start clacking your beak against your mate's; similar to how Breeding pairs of albatross greet and court eachother.
These ptera calls sound good, but that attract call needs some work, however that threaten call was very well done, same with the broadcast. But it would be nice if the attract call got work.
The ptera calls sound really good and really add to the spooky vibe
Suggestion:
A small polishing phase that will:
- Improved soil physics, the feet of the Dinosaurs adapt to the relief of the soil, leaning and tilting the body itself (as it already has in Legacy).
I believe that "doing it soon" is a good idea.
really loving how unique the Pteranodon vocals are https://cdn.discordapp.com/attachments/664914260648001555/786376651209441310/WA_Pteranodon_Call_Attract_Adult_02.wav definitely distinct from other dinosaur franchises!
Hatchlings better be this tiny and neotenic when they hatch, not these able-bodied creatures that can run around and hunt and defend themselves as of right now. Those are borderline-juveniles.
In fact, please rename the first stage of dinosaurs who do not hatch from eggs, "juveniles" again. Then the second stage can be pubescent, then sub adult, then adult, then elder.
Give trike some carnivorous capabilities. I've never seen it done before and it'd be super cool to see a trike eating a chunk of meat. Of course it shouldn't be made fully carnivorous - it'd still be mainly herbivorous, but at least give it the capability to eat meat, either as a last resort or just as an alternative source of nutrition. Like I said, never been done before, cool as hell, and I think it could be something truly special to the Isle that makes it stand out. Plus, it happens in modern day animals too. Animals such as horses or chickens, which we typically wouldn't think of as carnivorous have been known to occasionally show willingness and capability to eat meat. So I think it'd just be a super creative take on trike, and it'd be really damn cool to see.
Here's an idea:
T. rex mouths have lots of bacteria, I think their bite effects should reflect that. Maybe being bitten by a rex could cause more damage over time due to the bite getting infected, and cause you to become slower and weaker over time, in a way that is different from bleed. Maybe to avoid getting infected you could go for a dip or lick a salt rock? I'm jus spitballing tbh lemme know whachu think
ANOTHER IDEA:
Small AI-only animals like lizards, birds, crabs and turtles, for carnivores and herbivores. This would help to stave off starvation for carnivores and to supplement certain herbivore's diets (like hadrosaurs and ceratopsians)
Switch update 4 and 5 around this will give carno direct competition besides deino which spends most of its time in water the cerato will be vulnerable to many things carnos Utah’s and deino but will also balance out the carno more and give it more competition besides a pack of Utah’s with enough balls to try. And the magy can seek protection from larger herbivores like stego but it is also a good prey item @real sentinel
After update 3 the cerato and magy update should come out before packy update, because carno is to strong in this meta, and there needs to be another mid tier carnivore that can keep meta balanced.
Id also say Update 4 would make sense to come after update 5, fracture mechanic is less needed than a diet system right now, also Cerato would add some competition against Carno.
In all seriousness, since we are introducing omnivores, Deinocheirus would be the best candidate for an 'apex', big boi omnivore that primarily eats swamp grass and occasionally supplements fish and pond apples into its diet to keep its bulk.
Attacks: tap left mouse button repeatedly to claw, press G to grab a creature your size and below, click after grab to throw, or wrestle, if the target is large. Right mouse button to tail thrash.
Can trample over smaller targets and possibly knock medium-sized dinosaurs over by bumping into them while running. It is rather slow, however, so it would rather stand its ground and use its bulk to intimidate smaller carnivores, but it will fight when provoked, especially when it is protecting its young.
This thing is meant to tank and keep predators away, only attacking as a last resort with knockbacks and deadly claw whacks that deal a bit of bleed but a lot of damage to smaller carnivores.
when pouncing a carno, utah randomly gets stuck on things like trees and cant move, please fix that
I posted this a while ago but I feel like touching on it again since update 2 came out and the carno’s looks as light as a Utah . Please devs either consider hiring Gabriel Casamasso or take some inspiration from his work. I think his animation has the weight everyone wants to see in the carno.
Made by Gabriel Casamasso
https://www.artstation.com/gabrielcasamasso
Link for the model:
-Rigged: https://bit.ly/3aWdRQq
-Static: https://bit.ly/3bXXCDB
Music:
Mendum - Elysium
The ability to turn off invites so once you get a group together you all turn off invites so if you two call another member of your species you don't have to play the "make a new group game"
Playing as juvie/hatchling is honestly really boring.
The only time I don't starve is when I'm lucky enough to come across other dead bodies. The Isle is an unforgiving survival game sure, luck is sometimes part of it- but right now it's pretty much all based on luck
I've said this a million times and I'm gonna keep saying it. Prey/AI should be easy to find, but hard to catch. This rewards skill over luck.
The way it is now is not fun. It feels like you dont have any choice in it. There should be AI spawning around players, not in the middle of nowhere where they're all in stasis and useless.
Also stuff like little birds, bugs, lizards as AI (Similar to fish) should also serve as a food source for young or small carnivores. Maybe for big ones too but it would be more like a snack for them ha
Similar to my idea on herra being able to drag large bodies up into trees, is should also be able to pounce on creatures from trees. I feel like ambushing something from a tree branch might be kind of rare and situational, but it’s still something that could happen, and this would make it better.
Replace the albatross takeoff with this takeoff for Ptera please. This seems more realistic and fitting.
you need pls to fix that a utha when he pounce stuck in the sky this is very hard i die 4 times on this bug
Ptera calls are awesome, especially the threaten. Maybe the 2 call/friendly requires a bit more work..but otherwise it's on point.
There is some sort of nails-on-chalkboard element to Ptera's broadcast behind the vocals. It sounds really grainy, almost like a saw wave, but more... I cannot explain it. Hopefully that part can be tuned out.
Release things about a dino when you add it, for example weight, bite force, growth time,thrist time,hunger time etc. Those questions are gonna be asked in isle-discussions one by one so I think it's better for everyone to have like a website
Koolasuchus or Diplocaulus, or some other amphibian with a similar body plan might be cool and fill a niche that we haven't already got. And it'd be something to share an environment with Deinosuchus on a more full-time basis. Would love it as a playable if it had a cool escape ability - we don't have any amphibians currently.
Suggested because of this #401464048610312195 message
I think two or more carnivores should be able to carry the same body to move it faster. This would help stealing corpses from other carnivores and body-guarding herbis easier.
Some people have commented on adding the dinosaur stats at the time they are added to the game.
Why not do it with a trailer that includes the news of its corresponding update?
I know that it requires an extra effort, but I am referring to something more like the JWE species profiles; short ingame videos showing the animals along with their statistics and some extra information.
As far as I have seen, the last update, with everything it brought, was announced on social networks without screenshots or striking images; nothing that could give hype to someone who doesn't know the game or to players who aren't aware of the progress.
Talking about social networks, have you not contemplated publishing the images and videos of phase 2 in the official accounts and not only in discord?
Most of the time they seem inactive due to a lack of new content.
Please give us replays back so the Realism server can start up again!
Where can I share my ideas to devs?
ok so, i was hoping that the isle would make juveniles not stronger, but not so pathetic like in game, for example; it would be cool that, baby austros could glide, because they are less heavier or that juvenile magys could run on their back legs, like some paleontologic discoveries that would fit in the game and will make it more intresting, and that every life phase of your animals will be unique and impressive
Various small diminutive mammals (like Darwinius, a primitive eocone primate) would be good options, but large mammals aren't a great idea. Also, dinosaurs aren't cold blooded, but are fully warm blooded like birds.
The game will release in Linux?
I got some new ideas
1- Carno's slow walk looks funny and can be better.
2- Carno's 3 call become stronger
3- head, neck, leg and tail grabbing in fight not just hit the prey and escape.
4- Mud stay longer on the body.
The grass smelling effect is so annoying in my opinion because it's green and usually there's foliage around and makes it hard to find the effect...
The cannibalism is the worst XD There's way too much cannibalism and that makes people to lose their interest for playing as a carnivore.
Ptera calls are awesome. They do sound like tiny Rodan.
Utah pounce can cause you to freeze mid air which usually results in you dying. Also sometimes you pounce and it registers for a second that you got on then it kicks you off.
based off of shayan's comment, how about some color accessibility for those who are colorblind? the most common type of color blindness if im not mistaken is red/green color blindness where they eye cannot really distinguish between red and green light, and red and green are the primary "food colors" of the isle, especially in scent mode. having one's sense of smell up could maybe darken their whole view while making points of interest glow brighter, or there could be an option in the game to assign different, more easily distinguishable colors to the things that a player needs to be able to smell for those colorblind folks.
Diictodon-like animal should be added that's a carnivore or omnivore, so that when smaller raptors see a burrow they can enter, they will think twice if its 100% a burrow of a dryo that can struggle to kill them.
im excited tho in all honesty for the deino and ptera to come in.
love the idea of baby crocodiles filling the swamps. and cliff sides having nests of squawky rats with wings.
Already suggested this before and people agreed but gonna say it again so theres a chance itll be considered lol
After update 3 update 5 should come before update 4. Cerato would be a good counterpart for the Carno, also it would be good if we had another carnivore next to utah and carno megapacks going mad on the island. Magy would make a good prey item (except there will be a better thing than bad taste as its defence) Apart from that fracture mechanic in update 4 is less important than a diet system right now, to prevent the herbs and carnis to have one hotspot where theyre all hangin around and playing deathmatch. Also with Deino being added in update 3 Cerato will be hunting it and can controll the population as we saw in the concept. Hope this change will get considered ^^
i love the idea of a cerato beign a scavanging meat eater too where hes like.. going after all the corpses people cant eat.
Also, with deino, @real sentinel figured id ask u since ur available... How strong would its bite and drag mechanic be? like...whats the limit size?
@oblique viper can't share that specific information just yet.
ah dang. ok.
still super hyped tho
Cursed suggestion: A bird of prey which looks like a pterosaur thanks to cloning errors (with wings having a membrane stretched over rather than feathers as well as a generally featherless body). This illustration of a vulture from All Todays (as if reconstructed by nonhuman paleontologists) gives a good idea of what I'm picturing. Well, this is only slightly worse than turning a therizinosaur into a merganser (a fish eating duck) or having a dwarf sauropod which has various speculative quirks which can't even allow it to properly save itself
Allow it so bodies don't despawn as fast, I have had a hypsi body in my mouth freshly killed and it despawned like 5 minutes later. Unsure if this is a bug or not, but I would greatly appreciate my bodies not despawning after I nearly freshly kill them.
i believe adding gore soon will be very helpful. atm, hatchlings struggle with killing pretty much anything, including ai. its in the realm of possibility, but pretty difficult. Adding gore can help these hatchlings. hear me out. atm, adults can eat the entire corpse and leave nothing behind. so if a juvi runs into a kill that the adult ate, they find no food. obvious. but if we add gore, the adults will eat, but leave this gore behind since they cant eat that gore. so now if a juvi runs into a corpse that an adult finished eating, theres food left to be found.
Adding onto this, this is further supporting an idea previously mentioned here suggesting update 5 be released before update 4
Add a system where the more you move around the more stam as an adult you will have (Maybe like 10% more). For example in real life if you excersize a ton and go out and hike you don't get as tired fast and you have a lot more stamina than someone who just sat around. This would help improve the game because again, those pesky bush growers just sit and grow, maybe if we add this system it will make people want to be more active on the map
Maybe add Crabs to the beach as AI to bring more life/people to the beaches. It can also help carnivores grow and maybe even some herbivores can eat crabs to gain protein, and to back this up there have been crab shell remains found inside hadrisores stomachs meaning that this is a possibility that herbivores can also eat crabs to help them grow.
when the elder system is added, please, make it an option for us. for example: i grow my stego for 5 hours, and the time has come where i die of old age, and gain a perk for it. Maybe i dont care enough about the perk to kill the dino i spent 5 hours growing! So please allow us to CHOOSE on whether or not we enter the elder stage of our dino, and choose whether or not we waste the hours spent on our dino. not only this, but how about when we have all the perks? at that point, its just a waste of a dino. So this is kind of a necesity.
Regarding the previous suggestion, Im pretty sure entering elder already is optional, but I personally think that dying as an elder should be optional, so it you choose to die of age, you gain perks, but lets say you stay alive as an elder and you get killed, you don’t gain the perks.
This will provide an incentive for dying of age, but it will also allow people to stay as their elders if they wish to keep them, of course with the additional cost of not gaining perks in the next life.
After doing some searching, I found out that there are a lot of players who don't know how to change from legacy to evrima or don't even know that evrima exists, as u have to follow discord or search on youtube to know this. As a resault players are leaving the game or posting negative opinions. In my opinion in the next updates you should make Evrima the main version of The isle instead of legacy (legacy would still be accessible).
I have some feedback. First before I get into the main problems I have with EVRIMA is that I in no shape or form dislike what EVRIMA is and what it is becoming just two things really bug me. 🦑 The first and less serious of the two is the stegosaurus' tail attack. I understand the mechanic of looking where you want to attack and it is rather cool but the way it does left and right tail attacks feels very unnatural. I feel it should swing its tail like in Legacy branch instead of the odd stab thingy it does. I personally just dont like it.🦑 The other and most serious of the two is Carnotaurus. I basically have the same problems with it that Anthomnia does. I again just have those two problems everything else seems fine to me.
Bring back the dewlap on the new giga model. It's one of the nice distinctive features on the old model and looked great. The new giga seems to no longer have it which is disappointing.
Consider: Sinornithosaurus in the venom update. Not very many people know about this dinosaur and it's been hypothesized to have venom. The idea of having anything like Sinornithosaurus ( Microraptor, Archaeopteryx, etc. ) would be a cool thing to add.
Some of the mechanics would be gliding (not flight, I don't believe it had strong enough muscles for that but I'm not sure), climbing trees, maybe dropping from above onto a bigger dinosaur that they can bite and inject venom into. Of course, there would be a limit to what it can kill, but I think a tree-climbing glider from a whole new group that we've never seen in The Isle could be really cool.
Just something I was thinking could be cool, because I love those type of dromaeosaurids!
Devs all i wanted to say was this version of allo was really nice...😐 ...maybe elder allo should take a little inspo from this ( i said little bc the models look different in some ways)...the patterns/coloration on this version is WAY better imo as well which is why i think this one is so interesting to look at ( for me atleast)...to add on, idk if its the colors or the design but this one looks far more intimidating/aggressive. I like the use of the dewlep under its neck as well.
Apparently people have a negative reception to this, but Stegosaurus should be able to swing it's tail as an attack while moving. Instead of a dinky little bite attack (which is the opposite of what you want to do as a creature with a small, vulnerable head on a long neck), Stego should be able to swing it's tail to either side while moving (probably limited to trotting) in a similar manner to its legacy version. This attack would deal less damage than the impale, rightly, but allow some freedom of movement in combat.
Doing this would help down the line when Ankylosaurus is introduced, helping to differentiate the two large, defensive herbivores. With Stegosaurus able to defend itself on the move with its long, flexible tail and Ankylosaurus having more of a "hunker-down, area control" playstyle with it's shorter, stiffer tail, the two playables that would seem to have near identical playstyles (give or take armor and status effects) would now have a meaningful difference in how they are played as, and against.
Hire Gabriel Casamasso, some guy mentioned it in this channel and I checked it out and damn I can see the fucking bacteria on the dinos that he animated and all that shit, consider it at least
Allow server owners, admins and possibly mods to add and edit custom roles within their servers. (i.e, a purple name for content creators 😉)
Saw this artwork and thought it would be an interesting ability for the pachy
Another illustration to my other comment
Add in the legacy feature of how moving slower created less footprints. So if you see something too dangerous you can gradually walk away and lose it in the forest. Currently walking slowly or sprinting seems to create the same amount.
the group limit should only apply to subadult and above stages. once you grow past the limit, there should be a timer where you can choose who leaves and if not chosen, a random person is forced out
and it should definitely be a server-side decision for group limit #, and not a general game feature
There's a bug with stego after I swing the tail im zoomed into the dino and can't get the view to come back out
Maybe Magyosaurus, like in @still spindle suggestion, as a juvi, could run on its back legs, which is scientifically true. Maybe as sub adults as well sense its a such a small sauropod. It would match the description " being faster as Allo". But as adult, becomes a tankier beast that runs towards fights, rather then from them.
Bring out the dibble, we need an ornery little bastard and a ceratopsin on that roster
There needs to be way more bushes for herbivores, I’m sick of starving to death as a herbivore, the map is way too large to have such a little amount of food.
Make z-walk give more stamina than the trot, right now z walk doesnt really have a reason to be used which i think is sad since it looks great.
Make less noise when moving (but i agree with the stam regen tho)
i noticed that in the recent update water is way more... visible? like you can see further underwater, i like that but i think its a bit much. for all the dinosaurs could it be kind of half-way between what it is now and what it used to be, and for deino it could stay as it is now, that would still give the terror of crossing the river but no so that by the time you see the deino your dead. also the water from above is very brown and murky so it kinda doesn't make sense to be seeing very far underwater
give herrerasaurus a size boost , this looks like it could be utahraptor sized but still frail and fast , like a cheetah , grabbing a young or small animal and then finding a nice place to eat it's meal
We should be able to wallow bodies so other preds dont steal our kill
please give the juvies of each species a different, at least different enough, playstyle from their adult counterparts. currently, if you're a juvie utah for example, and an adult utah decides to hunt you down, you might as well just give up or hope they don't find you hiding in the bushes. considering the latter option is completely useless since you can just smell out anything, i'd really like to see some unique features that only belong to the juvenile versions of creatures. for example, more lightweight juvies leave less footprints, maybe a juvie utah/hypsi would be light enough it could climb onto low-hanging branches that wouldn't be able to support bigger dinos like herrera/adult hypsi or anything along those lines.
With the upcoming gore/skin update, I would love to see bite/claw/slash impressions made by other dinosaurs, which heal as permanent scars of varying visibility depending on how much health the initial attack had done. If you received an attack as a baby, say, a Utah bit a baby carno, the scar would remain but not increase in size with the dinosaur.
punch do u know when admins will get more tools
keybinding issue with character screen could be fixed easily I think
When deinosuchus is added please give it proper underwater idle animations :,).
will you actually ever fix the animations? carno's tail is still not stiff, and it seems to weightlessly bounce as it takes small strides in contrast to its long legs.
unless you plan for stego to take fall damage with its wallow animation you should get rid of the ribcage flop, it's a very heavy creature
and finally, utah and carno trot and walk seem a bit.. upright? it is REALLY weird to see them with their chests high up like that
Wanna know what would be fun but probably won't happen? If every, most, or a considerable portion of the animals had an equivalent on the other faction, with omnivores either staying out of it or filling in for a carnivore or herbivore. Now, my monkey brain has buried itself into one main way this could be done! this could be done: Having a somewhat vague idea for a creature, enough so you could apply it to both a herbivore and carnivore, possibly going in different directions for both, or just applying it differently due to the different ways it could be used. Also, due to the roster, it might have to be groups of 3. An example of this(if you go very, very vague, hopefully it wouldn't be this loose in practice.) would be like Carno, Gali, and Hypsi, since they all focus heavily onto mobility.
Hunger and stamina suggestion: Don't have "bars" showing specifically how much stamina you have. Instead, have "indicator icons". They don't show the specific ammount of hunger or stamina, they simply appear if you're hungry or full, or if you're exhausted or capable of doing a full sprint.
I love the ptera calls 
All of the creatures 1k pounds plus look very weightless.
Here is my personal favorite video for studying weighted animation, and seeing what body parts need jiggle bones (which already exists in the game).
This animation preview was made by a professional studio, independent animators should look up to them for references, to create beautiful and movie worthy animations. (We also need to hire more animators, Kitten and Bryan are working their asses off.)
Keep in mind that none of the creatures should be this slow in animation, this is just a reference video. https://www.youtube.com/watch?v=p_-1tmpYgmw
The OFFICIAL walk cycle of Godzilla in 2014. If you ever want to study weight in animation this is the PERFECT reference.
The source is the Godzilla 2014 Special Features.
Dear COPPA,
This is not for children because Godzilla's THICCCCCness is too much for them.
Sincerely,
HDD Productions
could just be my own connection, but im still getting scoped by those phantom hitboxes when it comes to stego. it be really useful to have a sandbox mode to atleast learn how hits register between species and how internet latency plays a part.
This was just a thought, but having the friendly call also be the group invite sometimes makes it kind of hard. I'm talking in terms of carnivores, especially in evrima right now where same species cannibalism is a thing to survive (WE HUNGER) sometimes I want to let people know I'm friendly without inviting them to group.
I know this is kind of redundant though because you can talk in same species like "I'm friendly" but sometimes when you're on the move or don't really have that much time to explain because of another threat, having group invite on the friendly call just feels a little bit clunky, I think.
Maybe I am just 2 soft and want to friendly call people more without inviting them ok 
You can see the % by passing your mouse curser on the icon. You just need to open the chatbox before
I would also add on the 2 call grouping system, that it gets really finicky and hard to put together a group especially when you have a lot of pack mates like with utahs. Had a pack that had to re-invite all the members like 4 times because the wrong person would call, and another would respond and it would create a whole new group instead of just adding to the existing one. Really frustrating standing around and doing it over methodically lol.
how to get spino ? Pls i am new at the game... Ty
um so cannibalism am i right. so im on the side against cannibalism however i think certain species should be able to. Ok so here is a list of species that could be cannibals. so 1 species is obviously cerato as in its concept art it is seen carrying a juvie cerato corpse. also i think apexes should be able to cannibalize as it reduces population. dienosuchas should as even modern crocodiles will kill each other. also rugops as it is a relative of mujanga and its speculated to be a cannibal. also carno is same as rugops. i think that is about it and i also think it sounds fair. maybe not carno and rugops as they are both very speculative. and i would like to hear arguments against what i have stated so leave a ✅ or a ❌
An idea for the nesting system would to enable parents two options when nesting in players. The first option is to invite a friend through steam or maybe in game. The second option is to allow any players from the character HUD to join their nest. Most people have probably noticed there's a small egg section below the herbivore category and I think that one could be used for when entering a nest (if the parents choose option 2). In it there will be information about what eggs are available, what species it is, how many eggs in each nest are available and who the parents are.
Hypsi calls are very misleading and very loud, almost louder from a distance rather than close up
Alot of the isle community talks about why they think Magy isn't viable. That is not true. The devs listen to the community and It's not fair to see a genuinely interesting and unique playable that me and other people are excited for, be completely scrapped or different from what it was intended to be.
In the concept art. We see Magy showcasing 3 different attacks.
The "Shoulder bash" would be its most powerful attack as we see in the concept art; the cerato's leg is severely injured, possibly broken or fractured. This attack would be used on any opponent-(Carno and smaller trying to outmanuever magy as it can lean forward to the left or right to bash with its shoulder intercepting the attack.
The "Neck/body push" has some implications. It can knock down opponent(s)-(Carno and smaller). Then magy can reposition itself while the opponent is down to do a or multiple shoulder bashes as the opponent gets up. Magy can also have a tail attack like tenoto to output heavy damage while the opponent is down.
*Note If the "Neck/ bodypush" is too similar to the "Shoulder bash" the "Shoulder bash" could knock down opponents instead and magy has a bite, tail attack and shoulder bash.
The bite. This attack is straightforward. it can be mostly used to deal with small opponents that are hard to reach-(Troodon size and smaller).
Magy speed. Magy does not have to be faster than allo/Large tier carnivores. It can be fast-ish. In the concept art magy haves a lively trot. Its run can also be fast; a bit slower than allo but fast enough to outpace it if the large carnivore tiers don't get the jump on it.
Getting caught too late it has to rely on its maneuverability to somewhat dodge the Large carnivore tiers until it can break Line of sight in a jungle. All herbivores and carnivores are victim to noticing an opponents ambush too late, so magy like the rest of the herbivore and carnivore roster will have to be alert as usual.
Picture didnt upload in original message, Magy concept:
A simple suggestion to deal with the 2 call dilemma: Tap 2 to do a simple, no strings attached, friendly call, and hold 2 to send/accept a group invite.
Pteradons Should be able to snatch up babies. If a creature is light enough, they should be able to swoop in and snatch them. and then drop them from a high height. making it more needed that a baby keeps hidden, also it will be a more funny way for them to get food.
Make bleed have a higher effect on stamina so it can actually be used tacticly.
Right now bleed is practicly just a mechanic that forces you to wallow and heal for an extra bit.
One more fish to add
'' Phirianias''. Only when bleeding and going in the water the AI will attack you. Making you think twice before running in the water. A lot of times big boys can walk in water where smaller Carni’s can't come, because they start swimming and it's easy to defend yourself as a big boy standing in the water. But make it balanced so it's not going to be as easy as biting someone and try to get them in the water so they kill themself. Even the Deinosuchus isn't always safe like this.
ok so maybe might not work but i think all venomous carnis (so 3) should be able to eat magy. so basically dilo, troodon, and magalainia. basically it could be like these species get there venom by eating magys poison. also in magys concept art it shows it getting attacked by troodons. this would also be fair as none of the poisonus dinos are apexes. also maybe magy could be immune to there poison? honestly im just spit balling it here. so this sugestion did not do well what about my suggestion is flawed? 
I like the Ptera calls but they do sound alot like a cracked door and not like a living thing.
Since we all know Giga and Spino got a complete revamp to make it fit for a new beginning aka evrima but right now it seems that since these two apexes got a revamp , rex , compared to both looks a bit off and doesn't fit aesthetic wise compared to both . I am not suggesting a heavy cosmetic change to the current model , just a touch-up and make it Sue-Like than stan Rex which it currently is and hence I tried my level best to edit the current model of what it could look after getting a Sue Aesthetic Update ... Here's a Before vs After Pic of rex
Before (current Rex)
After ( Sue Update) *Note : might not be A-Perfect edit , tried my level best to portray it like Sue
On the off-chance there is a revamp of Tyrannosaurus, I'd like to add on top of Panzer's suggestion as well. Giving it Sue proportions would honestly make your animal scarier and heavier. (Even though scary is subjective, I still think bulkier Tyrannosaurus fits)
The other large theropods like Giga and the other one. Have sharp eyebrows. Maybe giving it tougher keratin or something more rounded would make it more distinct. Like a bit of armor or whatever. Or could be part of a future skin system if we ever get the ability to customize our model slightly. Like that one QnA session some time ago.
Source: Prehistoric Kingdom Tyyrannosaurus
Even if we do not get the Sue face, I still believe her general build would be perfect to make her stand out from Giga and Spino. Having that barrel chest, huge belly,and robust jaws reinforces the fact that this was the Queen of her time.
I particularly enjoy how the cheeks protrude to a point and how the overall snout seems more rounded and robust than the jaws we have now. If we had a rex designed like this Sue recreation with more of The Isle's 'angry brow' flare, I believe we would have the best-looking T-Rex on the market.
To add on to the Rex model criticism above I’d first like to point out that this is not meant to be an attack on the hard work of the developers and in particular Jake Baardse who made our Rex.
Even if myself and other members of the community dislike the Rex model we have now, the vast majority of us simply dislike the style of the Rex model not the model itself, as always Jake has gone above and beyond to make the best model possible.
But I think there is valid criticism in that the style of our T.rex is quite simply underwhelming. As far as we know from Dondi’s comments on the Rex in evrima, it’s meant to be the top dog apex and I think that the head is honestly fine, the rest of the body honestly does look too slim.
The pictures below all show bulkier Rexes and I’m not saying “your rex is shit, change it now” but I do think that in this instance, realism is much cooler than fiction.
Now if you want to add spikes or armour onto the Rex and fictionalise it a bit that’s really up to you, but in terms of general build I do think the chunkier reconstructions really do bring out the best in T.rex.
This would only be a cosmetic change so I would be absolutely fine if this was a post-launch touchup and obviously more important things take priority, but I really do hope that it is something that the dev team considers.
Increase baby tenanto speed. baby tenos are as slow as juvi stegos however they cant defend themselves like a stego.
Adding even more onto the rex discussion. For the large apexes (Giganotosaurus, Tyrannosaurus and Spinosaurus), sprinting would not be an especially great idea (the strength of their leg bones only allows a 13 or so MPH jog at most, before collapsing under the weight of their 7-10 tonne bodies). To compensate with not being able to run especially fast, rexes, can instead pursue their prey (typically large herbivores like Hadrosaurs or ceratopsians) over long distances, with a short burst of speed to go in for the kill. Giganotosaurus, on the other hand, probably specialised mostly in Sauropods via rushing in and trying to ruthlessly take them down. And Spino just is a water monster thingy which somehow has to stay away from Deino
I realize this has been talked about, but after playing Evrima for enough hours with a pack, it really stands out noticeable, and comes off as frustrating and annoying, when you are 2-called by another pack.
When this happens, I am left with the prompt to reply by 2-calling back to accept, or 3-call to decline.
Which I do not want to do either of these (because I make that specific noise) and so I do nothing. But then the prompt doesn't go away for a few moments and I can't shuffle through local/group chat.
Remap group invites. Please!
F2 or something to send an invite. Make it an F-call noise as well!
F2 to accept, or F3 to decline. Also F-call noises!
2-calling is to say you're friendly. Not "hey join me". I'd like to use this without telling people I want to pack.
And 3-call is to threaten. So because I'm supposed to 3-call to say no, they may assume I mean serious business and attack me for replying with the option!
I still wish to 2-call these players to indicate I'm not a threat but also don't want it to be the way I respond to the invitation.
Please consider. This changes the way some people like to play.
May have already been suggested: Have hunger and thirst tied/influenced by the intended nature of the animal. Diurnal animals = Hunger/thirst increases during day and decreases at night; Cathemeral animals = No difference in hunger/thirst; Nocturnal animals = Hunger/thirst increases at night and decreases during the day. This would promote intended activity of the species without punishing an individual’s play style. For example, a dilo or troodon should be able to lounge around during the day but then must find food at night when it’s hunger/thirst begins to drain faster.
This may not seem so, but it's an actual serious suggestion. I've been thinking about a parry ability for Anky. It would give it something else than "chew on my armor while I break your ankles (sorry for the pun)". What I imagine is that anky would be able to shoulder bash on the predator's mouth as it tries to bite it (or at its claws if it tries to claw it, or at whatever it's supposed to deal damage with). This would completely negate damage taken by anky if timed correctly, and could even deal some damage to the attacker or briefly stun it.
In next update they need to have rivers connecting all bodies of water. Deino would suck being stuck in the same swamp for the rest of the play through. Ig you could walk but stegos or carnos would kos and bully, or you would die of dehydration trying to make it from that one road near pocket pool to sucho. I always take the path from pocket pool road to sucho, and saying that deino is around same speed as stego sprint, with like 1/4 stamina, you would die of dehydration on that road. In general, more bodies of water are needed especially when update 3 comes.
When I saw @latent surge good suggestion about Magy attacks. I decided to animate one of them, the neck swing. I made it a 120 degree attack where the magy launches its neck to the side. Maybe the tail could do a swing attack at the same time too.
More small ponds around the beach area, please, and more ponds in general. The Beach is pretty much barren and lifeless except for that one itty bitty pond that literally nobody goes to. It is a damn shame we have the prettiest beach The Isle has ever seen, yet nobody bothers to go to it because there is nothing to eat or drink there.
Also... fix the flashing water glitch. It hurts my eyes >.<
to add onto the rex suggestions above, im not trying to be rude but the current rex looks very unoriginal, and is basically a carbon copy of the jp rex. unoriginal designs get boring to look at over time.
everywhere u go u find skinny rexes with oversized heads, (and every damn one claims to be based off of sue or scotty despite looking nothing like either of the specimens) everyone using the same design and not even adding anything slightly original. the only unique rex designs ive seen from sci-fi games are from ark and primal carnage. the lack of originality in half of all game studios is astounding to the point where u cant even tell which game the creature is from.
this is my rough sketch from a few weeks ago, this was done very quickly; so it doesnt look that good. (the female is not supposed to be bigger, the size difference was an editing mistake)
and for the love of all things holy, read the whole thing before reacting omfg
Much like AI spawning could there also be randomly placed carcasses from small to also very large animals lying around in the area?
I hate how the background vocals cut off near the end of Carno's broadcast. All the bass and the breath suddenly cease on the final note carno bellows. Could the breath and bass be extended some?
Sniff needs reworked. Lower end devices are OK to play Evrima on, but horrendous to have to deal with the current sniff mechanic. If there was a way to just see if you're within range of specific smell sources and tell when you're closer besides the moving visual indicators we have now. Maybe just indicators on the edge of the screen would be better and only the main source itself would glow
just wanted to say that the new map feels very immersive and something i dont mind trecking in while i grow, feel like i did when i first played the isle back in 2016
Okay. Three carnos just devoured a whole adult carno and we did not fill our bellies form 50% to full.
Carnos are 2 tons; if 75% of that is edible meat, and Carnos can eat 30% of their weight when starving, which is 600 kg of flesh, that carno would have been worth more than enough for all of us to fill our bellies with, when all three of us were below 50% hunger.
Food values should be balanced in according to edible meat and bone weight. Let's say each carcass weight is 70% meat and 30% bone or somewhere around there.
Just food for thought. Have to get back to hunting.
Bring back progression as one of the gamemodes! It is so much fun, and such a nice challenge starting off small and weak and working your way up to being powerful. Obviously survival should stay, but I think there should be many more ways of playing alongside it
Dinos should have means of getting utahs off when they decide to pounce. Maybe spamming wasd in quick succession can drain stamina, or brushing into objects, or simply falling down to wallow and squish them.
Carno has a long neck; I can see it reaching and biting a Utah off.
As far T.rex having it's model changed or anything like that. It doesn't need to, it is not too skinny or it doesn't look underwhelming compared to Giga and Spino.
An example is the top image comparing a sue sized rex model-wise to Spino. The below image is the Elder T.rex concept art.
Which leads to my point. Make the obese sue shaped T.rex simply just be the elder stage for the t.rex.
Considering most of the other elders so far are packing on weight compared to the regular adults. Such as Pachy and it's fat neck, and the Stegosaurus with it's wider proportions.
This would be much better then remodeling the base rex model or models and then likely having to reanimate them, as a Sue shaped Rex would likely look weird running at 33.2 km/h.
So that is my proposal making the elder stage for the T.rex Sue-shaped or obese compared to the adult.
Kinda wish there were more options for vocalisations.
How often people take a threaten call as a challenge rather than a way to tell them off feels like a 9/10 times type of scenario, which can be awful frustrating because then you've got a fight on your hands you never wanted in the first place.
i might get "X'd" up because of this but Devs my feedback for today is to honestly go with Butah's suggestion for the rex model. Instead of taking to time to do a remodel, then having to take even more time to do another remodel for the elder version of that ( depending if it's model is already finished or not, because it's concept been out for a while now) and animations, I would suggest just making the elder version ( if possible) more bulky or closer to sue size/ and or proportion wise. I feel that's a good middle ground for the people who like the rex model already( like me, who like the movie monster aesthetic)and for the people who like more paleo accuracy
Keep the animation where the rex scratches it's belly side! I think it's adorable and adds a lot of character to the Rex.
I am unsure if this is balance-related or not, but I firmly believe 4 call, instead of muting itself when on low health, should at least sound more-breathy, frantic, pained, yet quick and alarming the less amount of health a creature has. Many times I tried to 4 call because I was drowning, pounced, or just starving, but no sound came out of my dino because my health was too low. It feels almost punishing to call for help when you need it the most, only for the game to silence you because you're low on health over something you cannot immediately control (being pounced, bleeding out, dying from hunger because there is no food, etc).
Would be nice to have some kind of icon that appears (similar to the idea of the bleed icon) when I cover myself in mud, with like a %meter or something to indicate how long I have before the mud goes away.
Evrima needs to be optimized, optimization is horrible compared to legacy, my pc fries to play evrima and I reach somewhere around 80-90 fps in the legacy
Hypsie spit blindness would make more sense to be behind the HUD (chat HUD in particular), not in front of it.
Not knowing what anyone is saying because you're blind doesn't make logical sense lmao.
Now on the other hand, pertaining to my last statement about "not being able to hear what people say because you're blind", what if there was a specific effect that "deafened" dinosaurs? :O
A special attack for a different creature could involve a loud screech. This yell makes them lose their voice entirely (to avoid spamming it obviously) and if a dinosaur is in range, they become ring-toned deaf.
When you become deaf, your chatbox fuzzes out, and other sounds around you are just a high pitched ringing sound so you can't hear danger lurking about.
I would give this ability to a carnivore class dinosaur so it's more difficult for you to run from something you can't hear.
(Could possibly use this effect if humans have bombs as well)
As of right now Hypsi's spit attack can be very difficult to hit, especially while running.
As others have suggested, I think Hypsi should have a cone-shaped spit attack. Rather than replacing the current sniping method, have it so that while you hold down right click, if you left click it lets you snipe, holding and releasing the right click will let you use a shorter ranged cone-shaped attack that doesn't blind as badly as a snipe.
make every growth stage of Utah be able to pounce but that jvuis and hatch just jump on to the thing and dont do much dmg but just tear the skin of the thing they are attcking so they get a bunch of bleed and adult utahs should also be abel to do this by pressing ctrl+rmb and be abel to hold it long and do much bleed or for a short period for less bleed but almost no stamina loss
Sometimes you can't see your opponents because of your packmates name tag (well atleast i personally experienced that serveral times). I'd suggest adding a feature allowing you to adjust the transparency of the group name tag.
Good job on the regional spawn idea
(also beipi for update 3?)