#general-feedback
1 messages · Page 94 of 1
Adding on to my suggestion about dinheirosaurus, it is a smaller sauropod, but at least it can defend itself with the whip-like spiked tail. (Unlike another sauropod-_-)
https://youtu.be/79KS3BSBAT8 2:12 I mean if it can fight off a torvosaur then it can fend for itself. 1:25 also it isn’t invincible, *looks at pue and brachi.
Торвозавр против Динхейрозавра, Мирагаий и Аллозавра.
(Reign of the Dinosaurs/Dinosaur Revolution 2011 - Эра динозавров 2011)
Yeah, update 9 is far away, but i still wanna suggest what could be added in it
So since we get the 2 fish-eating Dinos, Ptera and Deino, in the 3rd update, i think the others should come in the 9th if not earlier. Beipi was pretty far in developement before they changed the roadmap, tho it would fit good into the current meta. Id also love to see Austroraptor since it would fit great aswell and probably would be nicely balanced. Since the Sucho is kinda overpowering everything except the Deino id suggest adding in the Bary first, so the 9th Update could become another Aquatic Update. Beipi, Austro and Bary could be added together with the Elite-fish. Tbh tho they might add Beipi and the Elite-feesh sooner since they were both already far in developement.
Yeah, update 9 is far away, but i still wanna suggest what could be added in it
So since we get the 2 fish-eating Dinos, Ptera and Deino, in the 3rd update, i think the others should come in the 9th if not earlier. Beipi was pretty far in developement before they changed the roadmap, tho it would fit good into the current meta. Id also love to see Austroraptor since it would fit great aswell and probably would be nicely balanced. Since the Sucho is kinda overpowering everything except the Deino id suggest adding in the Bary first, so the 9th Update could become another Aquatic Update. Beipi, Austro and Bary could be added together with the Elite-fish. Tbh tho they might add Beipi and the Elite-feesh sooner since they were both already far in developement.
What I would do is replace most of update 3 with a later update (namely 8) but it’s a little too late now with most of them already done.
When carno and Stego are released next update, change the section of map we're aloud in, somewhere more flat.
I was looking at the allo animations from legacy, and to be honest they look super good. I think it would be a good idea to base Allo animations off of it's legacy animations. Or just be heavily inspired by them.
So I have an idea of a perk that could be used in specific biomes. If let’s say biomes are added and when the devs start working on the perk system. you could have different perks for different biomes you want to spend most time in. For example if you want to spend most of your time in a winter biome, a perk could be growing fuzzy feathers/hair(would prob only be for some species, like raptors etc) that add certain buffs when in the specific biome. But this is a future idea tbh.
For example:
How hard is it to fix a night n day cycle🤣🤦♂️
OKAY HEAR ME OUT....add pela sooner instead of later. I have actual justification here, it would keep ptera from pulling a BoB and just running rampant with absolutely zero threats aside from cannibals. Would also serve as something else going near water and fish so deino would have more to interact with.
My idea for new pterosaur candidates for The Isle after the Pteranodon: Nyctosaurus, Tupandactylus, Istiodactylus, and Hatzegopteryx
Okay, so I just have a bit of a critique on the Albertosaurus concept. This could technically apply some to the acrocanthasaurus as well, but my main focus is the Alberto. I feel that the Alberto's head is both too low and way too big/bulky. I think it's good that the alberto is going to be beefier, but not like that. I mean no offense to the artist obviously, they do amazing work, but it's just this one in particular that bugs me. I just feel that the head is so heavy it would prevent the dino from very effectively lifting it without straining neck muscles. I also think that the neck is too short/scrunched, it looks like the alberto would barely be able to look very far in any direction. I personally just feel that the current mock-up for alberto looks a bit like a bad panorama of a dog.
examples of what I'm talking about;
Current Albertosaurus concept art
My shotty attempt at what I think would anatomically look better. (i.e. a longer neck and a smaller head)
How about Apexes being able to push and maybe flip over anky? Said apex would have to use their ambush speed and maybe there could be one chance out of five or out of two depending of the apex's size and weight. Anky would then have its stomach exposed and would take more considerate damage than if it was bitten on its back.
Not to harp on with the bombard of negative feedback but I feel your creature design is starting to lack.
Back when evrima was first started one of the initial promises was uniqueness of creatures, however this does not look to be the case.
Theres been alot of focus on these animals 'unique attacks', but looking towards the future many of these attacks (with a few exceptions) are more then likely to be reproduced on similiar animals (pouncing for raptors, kicks and tail slams for hadrosaurs, charging for ceratopsians and pachy ect.) whatsmore some of these 'unique attacks' appear just to be visual such as stegos tail impale, with no real gameplay advantages.
To combat this inevitable duplication of attacks the devs should look to add 'enviromental abilities' that is, the way the dinosaur interacts with its environment.
Lets explore this by looking how we could replicate a real animal into the game, we'll use the spider as our example. (im not suggesting spiders be implemented this is just a template for animal design)
diet: assortment of bugs, both flying and land based
stats: relatively high health for its size, average speed, long hunger times
unique combat attacks: -poison strike, high damage, stuns target
enviromental abilities: - webs, can make strings of web, other animals get stuck spider can climb and hang from these webs
- cacoon, can make corpses last longer by wrapping them in web
- climber, can climb vertical objects of unlimited height with ease
End result: versatile camper which can utilise a large assortment of trapping strategies in almost any location.
Now lets try this template with the Stego.
diet: herbivore, mainly grass, generic bush, universal herbivore dietary food
stats: high health, good damage, relatively slow, average hunger times, average growth times
unique combat attacks: - generic tail swing, high damage, can impale
- guard position (stegosaurid) crouches back into a guard position, tail raised in the air, increased tail range. Allows for the stego to hit critical locations on larger enemies, rewards awareness.
environmental abilities: - large stomach, stego can graze up to 80% food, additionally it can gain small amounts of nutrients every 30s, exposing small roots which act as dietary food for smaller animals such as dryo.
- concentrated chewer, stegos small brainpower limits his awarness while he is preoccupied with grazing, as a result his vision is lowered in this state and objects beyond a certain range lose focus. However grazing also fills up stegos power bar, which amplifies the damage stego can produce with his tail attacks depending on how full the bar is , the more extra damage it does.
end result:
a tanky grazer that is rewarded for frequent grazing and preparedness, however these often conflict, so the stego must employ the help of smaller dinos such as dryo to keep watch while he grazes and produces nutrient food for them.
Unique and works well in the ecosystem,
Suggestion for sucho's attacks:
- Make it use both claws and jaws, dealing a lot of damage, something that would make for example a pack of allos think twice before attacking Sucho. Maybe make it drain stamina quickly if you spam it too much.
- A simple tail slam, right click+alt, based on where you're looking. Like utah's alt bite. The tail slam would push away the attacker and deal less damage than first attack, but it would be more useful for defending yourself.
This idea is inspired from a previous suggestion (if the person who wrote the first one. Please let me know your name so I can add you in my suggestion).
An ability for the parasaurolophus to use it's unique horn to produce a sound that can be used in defense from hostile creatures. This sound would replace the physical attack of head butting, much because I've seen many people arguing the skull of the creatures weren't built for it and it doesn't do much damage. Instead, allow right click to activate this sound "attack".
The effects it would do is much like the Hypsi vomit attack, just less effective as it won't blind enemies. The noise would trigger dissfunctionalities in near by predators vision and effect the screen to look less clear. I'm not sure how the screen would be effected for carnivore players and that's why I'd like you to suggest how. It would help a lot.
The second effect is on other parasaurulophus counterparts, or at least your group members. Unlike how it effects enemies negative, for your friends it would be positive. When a group member activates it's sound attack, the rest will have a 10 - 20 second adrenaline buff (meaning stamina won't drain or a speed buff).
This attack would of course be limited. Much like how the other calls work. Spam calling this attack will cause your creature to loose it's voice and when it's lost, the attack becomes useless.
For the physical attacks of the parasaurolophus, the boxing attack with it's front legs should be kept and a back kick attack like tenantosaurus, but with only one leg, would be useful. Though if these physical attacks where to be added, I don't think they should be considered "powerful enough" and it's sound attack would be the most effective for it's defense.
If there was anything you didn't agree with, please let me know in @feedback-discussion. Also remember that most of the credits should go to the original person of this suggestion!
to jump on the Para suggestion above, instead of an abusable stamina buff the "sound attack" should work like this: if a carnivore or an attacker in general is in range the Para can use the attack to disorient the predator. the screen for 1 or 2 seconds appears messed up, like when you are drunk and start seeing double and shadows, and you can't hear nothing for 4-5 seconds.
Dryo should be faster than a Utah. It just should.
Hear me out, there should be a fracture hitbox meaning when rex gets its bonebreaking/fracture ability it'll be limited to having to bite the leg, same with Anky. BUT also for creatures like stego, yeah sure their bleeders but put enough time and force into the leg part of the hitbox and you might receive A fracture, since Paleontologists found a deadly fracture in a allos leg bone that almost had an perfect match with the tip of a stegos tail spike, so like give stego a 0.40% chance or something lower or higher on fracturing an opponent.
Hey! so I had an idea and idk if its safe to post it here in feedback, but please lmk! Lets say you get hurt running away from something dangerous. Even though you are limping, you'd limp quickly in a desperate attempt to save yourself from a threat. Maybe this could be implemented into the isle? it isn't necessary and i understand A LOT of work goes into making this game, but it adds life to the dino (or human, cannibal, etc) that's injured. Basically what I'm suggesting is to add a limping sprint that can only be used when whatever you are playing has broken its leg. please dm or tag me if you'd like to comment on this, or if i did something wrong posting this here. Thank you for reading!
When/If optional skins like feathers arrive, have a pue as an optional brachi reskin.
i can kinda agree that the heart and soul in this game just isnt there anymore, the concepts are lacking and honestly this game just really doesnt look appealing anymore nor am i excited about it anymore, i kinda hate everything about evrima- the overly vibrant green map and how that map has next to no mountains or any interesting aspects, the really rough looking textures, and the fact that you want to overhaul every creatures design with a new concept (which is fine, although it never does the animal justice anymore) and the effort in animations feels lacking too, why does it always feel so weightless when in the past that weight was achieved just fine? why do we have the issues of broken legs with the sitting animations when that was never a problem in the past? this game definitely doesn't have the same soul put into it as it did years ago
Idea for regaining stamina: After a little while you have to stand up and walk a few steps until it regenerates in a steady pace - if you don't do that it takes much longer to regain all lost stamina. Different regain- stats depending on size and type of dino so nothing feels unfair. This will help spot dinos and having a slightly more active lifestyle besides just sitting still or going afk cause it's boring to regain lots of stam...
Please please please revert back to the Legacy before the changes. It's now a laggy buggy mess. rex, allo, carno, and others having messed up animations and a day/night cycle that's all out of wack, and just... so many issues. With Evrima being unplayable i suggest you just revert back the updates and leave legacy alone.
I suggested this earlier but I'm going to say it again: please, PLEASE add a proximity VC for the mercs. I cannot express how much a proximity VC would improve merc gameplay. Having to stop and type "run" is so much harder and just feels worse than being able to hold X and shout "OH SHIT RUN RUN RUN"
I also think this could add some really cool things for dinosaurs as well. Specifically those with mimicry. A dinosaur with mimicry could maybe be able to talk using the proximity VC for a short period of time, when around mercs. But that's just an idea, I don't think that part is necessary. But uh, proximity VC for the mercs is a must-have. Again, I can't explain how much better that would make merc gameplay. Seeing your friend run off into the trees and then hearing his scream in the distance five seconds later would be both hilarious and terrifying. Please, PLEASE add a proximity VC for mercs once they come out.
also to add on to my suggestion, I know that private VCs are a thing, but its nice to be able to communicate to people outside of your friendgroup too, yknow? Just having the VC in the game is so much better
My admin commands have been broken since the legacy updated
Now I feel kinda useless on the server I’m admin on
there need to be a form of resistance for larger dinosaurs so they cant get dunked on by little dinosaurs such as velociraptors would need a shit ton of them to kill one t-rex because a their claws are not long enough to do real editioned damage to it and have been stated that the venom was more of that similar to Comodo dragons not dam super bleed meme that is in the game so far now also the concept of them even being able to hunt large prey is preposterous they missing any form of large claws for hunting there jaws are to weak and would shatter trying to use it on other things bigger. now for just apex in general should have some kind of limit to proven there being look a pack of 15 gigas or t-rex and there need to be more work tore's herbivores to make people actually want to play them so we don't end up with server full of carnivores but that not to make them game breaking such as the triceratops of right now being able to 1vs2 other apex's.
This is probably already known but the group menu in the character menu is inaccessible so for people can't leave groups without having to leave game.
Psst
Trike and shant hitboxes are even more messed up, press the back button on that real quick would be super great.
Adding onto the proximity vc idea then maybe a radio could be worked in as well. You could have channels like a real radio that people can access to talk to their friends or fellow merc
I know Carno is meant as a small prey hunter and all, but it really breaks the immersion for me that he is completely unable to knockdown any of the midtiers, I sincerely expect him to knock down the other Carnotaurus on that video and any other midtier because:
- They are not that much bigger in comparison.
- The Carno has more than enough momentum to do so, even if it means he get injuried or stunned by the impact himself, but clearly it would be less than the animal that got knocked down.
- Because that is immersive, the human brain is very good at determining balistics and force specially when considering animals.
- It just makes sense to anyone who has the most basic knowledge of speed and mass, which is pretty much anyone. Which can corellate the Carno charge with a car crash.
- I have actually calculated the impact of a Carno at Full Speed ramming something else and the peak impact would be 375556N when divided by a 1M diameter of impact over 5 seconds (Which is an overexaggeration of how long and far it would last)...
It just makes sense for the Carno to knock midtiers down, not so much about anything bigger than that.
If you ever add shrub lands, paramos, dunes or any desert region, consider adding colorful succulents to give life and color to this sterile landscapes.
When weather systems are implemented, I would like to see a variance in wind and the environment. For example, if it is storming the wind would be traveling at a higher velocity versus a more calm/sunny day where the wind may not be as evident. Perhaps sniffing mechanic could be adapted to, more wind = harder to smell other dinosaurs due to either being up-wind or down-wind of them. Just a thought : )
Maybe eventually make it to where if you run in a dusty area your dino kicks up dust or something
Add option to configure key for Tail Slam and Kick for Tenonto as separated keys not based on the camera angle. Thank you
Can we get a turn attack/tail attack for every animal? like for a rex is theres something behind it it can turn around with it's mouth wide open kinda like teno's directional claw attack.
https://youtu.be/GRLQIrp-0m4 i personally loved the old herrera calls, as they give it personality and i think something like this could be a revamped version:
This was taken from Chris Gillette of the Everglades Outpost on Facebook, I thought it was super cool so I uploaded it here.
Here's Chris's description off FB:
"Volume up!! A quick video of Casper bellowing before one of my underwater gator tours today!! What does that soun...
This is part of lake Lewis in Central Desert Shire in Australia. This are very shallow waters that could be implemented into the game as zones for Bary or Beipi or any future small to medium sized animal (nothosaurus pls?) to fish. Even though it looks like, it is not a coastal region.
As swamps are gonna be probably infested with large animals like Sucho, Deino or Spino, this shallow waters are perfect for capturing small fish. This saline waters are very clear as opposed to the turbid and murky water on swamps and rivers, and therefore perfect for smalls to swim without worrying that a big predator is lurking a few feet away.
Character ragdolls should be less floppy - it'll help improve dragging corpses and impaling by a lot, I think. The reason ragdoll feels so strange is because it isn't very natural. It should be much stiffer than it is now, to simulate actual dead bodies. Or, it could become less stiff over time after it dies, so when a character dies it doesn't immediately jiggle in and out of the earth like legacy titanoboa.
ALSO internal kinematics could be used to determine where parts of the rig goes when a corpse is being carried, too. It could be used to determine how wide open the jaws are, compensating for varying corpse sizes (think T. rex carrying adult galli vs. T. rex carrying juvie galli)
Suggestion for Hypsi spit mechanic - when a hypsi gets pounced, allow them to spit and force the attacker to let go if their ability is off cooldown. This offers a bit of a dilemma; spit early for a chance to hit and avoid any damage, or save the spit for an emergency. The utah can also play around this, baiting out the ability and then landing a pounce when it's on cooldown. This is also a benefit that will distinguish hypsi from dryo, the latter of which has no way of freeing themselves from a pounce. CREDIT: @modern olive
I hope we can see more unique idle animations going into the future of the game. Things like Allo’s yawn and Utah/Rex’s scratching. I feel like it would be a waste to get rid of those small but very neat and pretty visually pleasing life like actions
Acts of God, thousand life contract and welcome to the isle should be in game music
Adding onto what Deiu said, as its inevitable that they'll be added, allow an option to turn off humans in servers so the player that dont want them dont have to see them.
I agree I really dislike the idea of adding humans.
let mercs and tribals tip their weapons in magy flesh for poison damage

Remove tail slam from Tenonto and give it a directional whip attack with tail, much more usefull, or just give both.
elaborating on @clever moss idea give tenontos tail attack a similar function to its claw attack or utahs bite where it will spin itself around and apply the same effects.
Can you guys put the music back in when the day night cycle gets added in and maybe have the daytime soundtracks in right now
Make the basic utahraptor bite cost stamina, please, make the basic utahraptor bite do minimal or no bleed, and reduce its damage on the effective hitboxes, on the contrary make the pounce very effective at dealing bleed damage on larger targets
More ‘in-depth’ factor of respiration, general mobility, and breathing for playables.
Although, I am not an expert in dinosaur anatomy, I can use my knowledge on the dinosaurs’ closest relative: birds.
My suggestion will be following these two equations:
Aerobic: C6H12O6 (glucose) + 6O2 (oxygen) → 6CO2 (carbon dioxide) + 6H2O (water) (+ATP)
Anaerobic : glucose → lactic acid (+ Little Energy)
Cardiovascular Fitness
Another way of punishing ‘AFK’ growers, this is to keep the Isle’s predators at peak fitness. The less you run around, the worse your endurance becomes. To increase endurance, you could unlock the boost of efficient fitness with the implementation of the ‘perk system’ by each growth milestone. This could also promote hunting in the ecosystem- predators must hunt often, to reach peak fitness and to shorten the herbivore population.
Air sacs
Following the idea of the ‘perk system’, allowing the air sacs to reach their maximum capacity for ventilation of the lungs.
Breathing
Birds require two respiratory cycles to complete a singular breath. They lack diaphragms so they require ‘air sacs’. Some air sacs are located at the thorax: the bird would breathe in; the air travels down the lungs, through the air sacs; the air reaches the air sacs near the thorax and they’re disposed of. This could be used in game via the sound design: slow heavy breathing and it gets faster as the dinosaur runs for an extended period of time, instead of heavy breathing when your stamina bar is at its lowest.
Anaerobic Respiration
Once the stamina bar has been depleted, there could be an additional bar specifically for anaerobic respiration. The playable will move with more intensity as the lactic acid in the muscles is causing discomfort.
Swimming
What could be used is when you run out of stamina while swimming, your anaerobic bar comes up- as stated above. Your dinosaur will struggle to swim and will slowly pass out and drown.
I'd like to suggest a social mechanic that allows group members to give each other small buffs that last no longer then 10 seconds. I cannot expect any to like it so I would appreciate in the end to give me some feedback in feedback discussion.
Let's say you are a tenatosaurus grazing among with your herd of 7 other members. Suddenly! A rex ambushes from the nearby forest and you immediately alert your herd. The rest of the herd gets exploded with adrenalin and they all are making a run for it! What happens is that you are deactivating their stamina drain for a short 10 seconds when you four call. When another member makes the same call you will get the same effect as them. To make sure this isn't too abused or overused there should be a cooldown or will not work if your voice crackles after screaming too much.
Plz note that the buffs would not be more powerful depending of how many members calls.
Other effects:
3 call: Gives your group members a small damage buff for 10 seconds. As if they are preparing each other for battle!
2 call: Gives your group members a small healing buff for 10 seconds. As if one member has been wounded, they others show empathy and care for that individual.
addding on what WeeFunnyBell #SynMod #MinmiGang said above
if this does get added, (the breathing part and Anaerobic Respiration part) when the second bar appears, and u sprint and use some of it, u start becoming graduly slower instead of having the same speed no matter how low ur second bar is
In the mornings or evening/night when it would be colder, let dinosaurs have visible breath clouds.
Possibly change the Carno sounds
Tupandactylus, Tapejara or Caiuajara as a new flyer, maybe exploiting a frugivorous or omnivorous niche. And if we go for fruit eating, what sorts of fruits would they go for? Well, probably berries (like grapes, raspberries, currants n stuff) and other soft fruit (like bananas, custard apples and small citruses), if accounting their inability to chew.
Cryolophosaurus could be a potential alt skin for Dilophosaurus (they both were pretty damn similar in both size and general build/power)
Have battle scars, i.e, if you go into combat and come back on a certain screen you will have the scars left over. If we want to go to an extreme you could bite a limb off and have that scar like the carnos arm. I think that this would show how strong and how much youve been through.
Piggybacking off of what someone else said- please bring back some of the old game music. Things like Welcome to the Isle, Tyranic, Acts of God. Like, all of that, please. They are beautifully written, and I don't see a lot of people recognizing that. And gosh they are so fun to listen to. They also fit into a lot of scenarios gameplay wise; there's a theme for every situation, from Hope, something inspiring and wonderful, to downright creepy Thousand Life Contract. So it kinda works out for every aspect, I think. Just please don't let them rot away in the back corner of YouTube, bring the music back because it's so good.
For Utah's pounce, please make it slow down the victim. Depending on size, a half a ton animal latched on your back would have to slow you down a little bit. I imagine this as a pack of 5 utahs spots a lone teno. The teno bolts and the utahs pursuit, and one is faster than the others and pounces on the teno. The additional weight of the Utah slows down the teno enough for the slower Utahs to catch up, then they too pounce on the teno.
Please add a loading screen so we don't have to look at the environment being rendered when we spawn in, or our corpses flopping about after we die. I think a good YOU DIED screen would be nice, and for the loading screens, we could have the running animation of the animal we chose, alongside some tips, like in Planet Zoo's loading screen.
100% serious suggestion here I know this sounds weird. Ok so this picture of what looks to be a human flamingo would make a perfect addition to the game. By adding this, there would be a whole new aspect of horror to The Isle. This image is of a human flamingo but that can be a baseline for stuff like a human wolf or even human dinosaur. The Isle is intended to be a horror game. What’s a horror game without something a little “messed up” if you will. Well, the human hybrids make a perfect example, and addition. Not only were these freaks made in a mercenary lab intended to have the abilities of said animals, but to maybe do some mercenary dirty work against some dinosaurs. These would not be playable (except in sandbox of course) and would be a semi-aggressive AI, with a short range of aggro. If you get too close they will attack. Some mechanics for these beasts could be imitating human screams (they are partly-human after all), running for long periods of time, swimming well, and being extremely intelligent as to when and how they attack. You will definitely need to watch out for packs of them as they may not do much damage but they will make sure to leave a mark.
This is not a joke
Of course, I'm truly impressed with the higher suggestion, but I came here just to say that graze walk seems too fast for me...
I think of a possible gameplay for the Anqui, if it had a lot of life and to compensate for less damage, enough life to withstand a good apex attack and have as a special attack with a high probability of bone fracture, to be able to get away from its attackers, that's how I see the Anqui. opinions?
this might be an unpopular opinion based on the direction everyone is already leaning towards, but please remain open-minded. for the revamped skin system, I believe that dinosaurs should vary less with colors and more with pattern. that's right, I'm asking for less color options. Why? because it honestly looks ridiculous seeing multicolored animals in the same species travelling together as a herd. no real animals have such a dramatic variance in color. Zebras, for example, vary only in shades of black, white, and brown, but have very intricate pattern variations if inspected closely enough. I feel as if the isle could do a bit of an exaggeration of that. I'm not saying it should be limited to only 3 color choices per animal, gosh no, I'm just saying it should at least be limited to one general color with many different shades. for example, allosaurus should have only have access to shades of brown, and Dilophosaurus should only be able to pick from shades of green (excluding detail color, of course) and to add customization, you should be able to pick from a variety of skins that don't alter your color, but merely your pattern, allowing you to stand out from your pack.
and YES, I do understand it is a video game, but I feel touch of realistic aesthetic is definitely necessary to improve believability.
In the long term, rewards could be implemented for the hours invested in this game, for example at 100 hours a special skin with a different tone or something like that and at 500 hours a different model for a special dino or something like that.
achievements and steam wallpapers?
get real mentioned adding a frugivorous flyer. I don't know if there are plans for another climber to counter or be prey for herra, but I think it would be a really good idea to have a flyer forced to eat in a certain tree for its diet, and other dinos like hypsi and dryo having to eat the fallen fruit providing more opportunities for herra to pounce.
In the future, make killing hypos (as a human) a really exciting and thrilling experience.
I heard something about "special bullet", and if I'm interpreting it correctly, just shooting it with a special bullet and then just gunning it to death is incredibly lame. Killing a hypo should require a lot of planning and time to kill. Like the process of killing a hypo should require multiple friends and should lead you all across the map You should need to do things like lure it into traps, find some hard-to-use superweapon, or utilize the environment to defeat it. Gunning the thing down is just... underwhelming? I don't know exactly what you guys have planned, but I just hope it's difficult and thrilling. Killing a hypo should be no easy task. And it should be fun and take some time as well.
I dont know if this has already been done but I cannot find one
An official Isle youtube channel to consolidate and post all update videos (like the one where it showed of dryo's dodge), trailers, etc. Maybe even voiced devblogs
I would also recommend adding a section on the Trello with completed aspects. So like, when blood and gore is fully added, with every little check labled done, it goes under the finished section so we know that it is done and wont be worked on anymore unless a bug or something happens. This, of course, would just be for organization and a way to see how far development has come and how far it has to go
Any chance of invert mouse in EVRIMA? I really struggle trying to play normal as a goofey footed (handed) mouser.
Maybe turn the "Bite force" of certain dinos to "impact force" on their character screen. Just would help with identifying how much damage a singular attack can do, for example the Tenos bite is 110N, yet the force produced from its most powerful singular attack (Tail slam) is around 350N. Same issue would be found with Stego, where its bite force is really weak, yet its tail will put holes in utahs hopes and dreams. It's a minor change but I think it would really help with identifying how much damage an animal can actually do.
Big ass trees. Like a giant beautiful redwood forest would be awesome. I want a new place where you can still see, I'm tired of my camera getting caught in a bunch of leaves from tiny low hanging trees BUT. Big, beautiful, pretty, red trees yes! Ik big trees were planned ahead but make the map more exotic and colorful, avoid those gross swampy grey boring brown trees where the swamp is not, exotic rare bright plants would be so amazing and cinematic just MMMM awesome! More colors! The map is so...common, rn EVRIMA, map wise looks exactly the same as legacy. Theres no color! Brighten it up man this is crazy flower plants man!

So... I don’t know if this can be considered feedback, but I think it’s fair to leave it here since what I have to say can be taken as critique/feedback.
I know that the recent teases for upcoming creatures have been coming out, and so many animals are getting reworks, but I’ve been noticing the new designs are becoming less and less consistent, in my opinion this has resulted in an art direction that has no foundation. No shade intended on the artists, everyone on the team is incredibly talented and I adore all of their works, but may I ask that both the brilliant concept artists (Fred and Tapwing) work together on future designs? These creatures are being done in different styles, which has led to the (revealed) upcoming creatures having mixed impressions. Both Fred and Tapwing are some of the best dinosaur artists you can find, and you’ve got both of them on the same team, yet you aren’t having them collaborate more often if not always? Not only that, both of them seem to be given different guidelines for each of their respected works. This results in the two of them seemingly pulling on each end of one rope( that being the game’s art direction,) and each side gaining momentum resulting in drastically different dinosaur concepts.
Let them pull that rope together on one end. Right now, every other dinosaur game currently released or in development have one thing in common that The Isle doesn’t have, and that’s consistency. It’s time to fix that.
Crabs on beaches to be eaten as a sort of quick snack by small predators. Also, iguanas or other fairly big lizards like Tegus could be available as prey in jungles for smaller carnivores like Herrerasaurus and Velociraptor. Turtles could act as prey for some aquatic animals (namely, deinosuchus) and also anything else which can break open their shells
In the (probably far) future of the isle, an oceanic ecosystem roster is bound to arise, so I am going to take this moment to suggest the glorious Pachydyptes. A 220lb penguin around 5 feet tall who can inhabit beaches and small islands off the mainland to serve as lower tier oceanic piscivores and foragers. Like all penguins, it would be slow on land but possess astounding speed and agility in the water. Pachydyptes can partake in a sort of leopard seal relationship with mosasaurs in the distant future
(Xes incoming but come on you know you wanna play as a fat penguin)
A small canyon with caves, crevices, and ledges could be cool to jump around in. It doesn't have to be that, just any place that allows for fun challenges with the movement mechanics.
Piggybacking off of other people, having a flyer that eats from trees would be great. In particular if it's something small that herra can take advantage of. A flyer that has decent attack for it's size but pathetic health, so it needs to watch out anytime it lands in a tree to eat to make sure there's no one hiding and waiting .
Add more biomes or diversity to the map. It will make exploring far more interresting. Playing on a map only consisting of grass planes, swamps and forests is very booring and gives little to no reason to explore all different parts and regions of the map. With the isle beeing a game where players spend most of their time roaming around looking for food, making the map map/surroundings interresting should be a high priority.
idk how well received this suggestion is gonna be but i'm begging for true fog in this game. not the kinda stuff that lingers in the far off distance or slightly mists the horizon like legacy.
sorry i'm such a sucker for horror atmospheres and misty forests, plus i love me some good ol fog in a survival horror
perhaps after some heavy reams of precipitation at night and the sun begins to rise as the rain rolls away, there could be some fog hanging in the air? and the earlier it is, the thicker it is due to it being colder?
it adds to the horror aspect of the game and it's so goddamn sexy
ignore the watermark on one of the images 
Hello! No real suggestion. I just learned about the dwarf kingfisher. Thought it looked cool. Could make for some great dino inspo. Have a good one!
Maybe with fracture system or even with ptera update, can you put the ability of damaging wings? For example, a ptera can dive bomb another ptera, and if the attacker hits the wings, it will seriously damage or break the membrane so the attacked ptera will fly worse or will just fall from the sky, this can b a very useful and realistic mechanic for dogfights in the air and also some small carnivores can jump and damage pterosaur’s wings so it cant fly and cant fly away
I am against the idea of hypos being added, but if they are added, please don’t make their food run out fast, forcing them to KOS everything
add frogs or owls or worms, or anything else u like, and make them edible but give very little amount of food, cuz its annoying to die as a carni while hearing frogs and owls screaming around u
Whatever changes were made recently need to be reverted. The Isle Legacy is broke beyond belief, and evrima still only has pre-alpha content. So players who have paid for the game have been left with an ugly mess and a minigame.
So adding yet again onto frugivores, there needs to be fruiting trees or bushes. Pawpaws (Asimina triloba, not to be confused with Carica papaya, the papaya), date palms (Phoenix sp.) and Figs (Ficus) would work well, considering that they're tropical/subtropical in nature.
In Evrima, edible vegetation should be easier to find or make there be larger ones for several herbivores to eat from at once (I actually had trouble maintaining my tenonto’s hunger while alone)
to elaborate on ShinGodzillag3's idea make the scent for bushes highlight them like in legacy. it would make it much easier to track them down and not just walk over them due to the current proximity scent radius.
A charge attack for ceratopsians, such as rhinos or bulls, aiming the head and horns at the enemy's while running, causing more damage by impact, but spending a lot more stamina
It would be cool if in the future Miasaura have a passive buff that makes it so while near their nests they go faster and do more damage.
https://youtu.be/_rmLnHzYjVA. It would be cool if we had scars like on the tarbosaurus in the game, that would be pretty awesome I think. (Also I realized if you were that scarred and you somehow survived and told everyone about it I doubt people would believe you so that could be good proof.(sorry for the cringynesss
DINO FIGHT. TARBOSAURUS VS THERIZINOSAURUS. The best video about dinosaurs. See dinosaurs fighting eachother in a series of short battle clips. Spectacular dino fights give you the taste of how the jurassic world looked like. Watch the epic battle TARBOSAURUS VS THERIZINOSAURU...
Hypsi perk ideas:
1.Improved jump:it increases hypsi jump height and reduces cost, but then you are slightly weaker
2.Improved spite:Hypsi spite blinds for more time and can blind predators from a longer distance, but you lose a little bit of agility or you waste more food
So currently, tenonto seems to fill a similar niche to maia in legacy: small, fast hadrosaur that runs from big threats and fights against smaller ones. I think in legacy, maia could be a bit of a slower, smaller sized tank. It'd have a fair bit of health and good heal. But it's attack wouldn't be super high and it'd be slower than a lot of the faster mid tiers.
Keeping bad bleed resistance but good bleed heal would be good, whereas tenonto could have slow bleed heal but incredible bleed resistance. Making maia more stationary when attacking, while tenonto can move around more freely. Maia would still have some high power attacks, but they would take a lot of skill to land and would be hard against faster predators, encouraging them to use their faster, yet lower power, attacks instead.
Also, with maia being the good mother dinosaur, and oviraptor being an egg thief, it could be fun to implement some sort of competition between them. Maybe maia gets a slight attack buff if an egg is stolen, as if they're filled with rage.
We don't have much in the way of small tanks aside from maybe dibble, so it'd be fun to have a hadrosaur variant of that (a little more mobile than dibble but a little les strong)
^^ 3. Increased cuteness 
For the dieno how are you going to make it so that they are not flooding the swamps and making the swamps and other water sources basically impossible to go to without dying.
ECOLOGY RELATED: Deinosuchus, like modern Alligators, could maybe be able to excavate gator holes (which are filled with water year round, assuming they're in bogs like the everglades, intended to attract prey and to cool off). So Deinosuchus can otherwise be an ecosystem engineer.
☼ IA NEW AGE ! ☼
https://openai.com/blog/emergent-tool-use/ I wanted this concept of learning in the AIs of the Isle, to the point that this behavior was passed down from generation to generation through the puppies. it is a pity to need so many repetitions but the base code would already be inserted in the game with this knowledge and from there the players would interact with the bots.
The end of this concept would be:
The bots in each generation would try to survive and reproduce with players or other bots, and their acquired knowledge would be passed on to the next generation, that is, even a player playing alone would interact with these super intelligent bots, who would know how to hunt, detect sounds, escape, but all within the possibilities in the form of equality with human players.
We've observed agents discovering progressively more complex tool use while playing a simple game of hide-and-seek.
Maybe somewhere deep in a jungle, there can be a large stone, which could have the names of all the developers carved into it
Hypsi sexual dimorphism idea, the same as the animal that inspired the design
adding on to what Xenoraptor said, easter eggs are always cool :)
Sexual dimorphism idea for maia/tenonto/hadros etc...that nest and the moms take care of the babies - females are bigger and buffer and less colored ***Also, I don't mean actual stat buffs. I just mean aesthetically big and "buff"
I have an idea, by the time you choose a dinosaur and that is that when you appear on the map you do so in a nest that is programmed to disappear after a while, that the screen clears up by itself as if you were waking up from sleep and there are hardly any animations for that, waking up in a nest next to some broken shells and perhaps with a somewhat cheerful music, just not to give the impression that you appear in the world spontaneously
Bring back memes
allow unofficial servers to create a group limit by species
for example:
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16 utahs allowed on the map divided into 2 groups of 8 if the server is configured as (adjustable via the administrator panel directly in play in potentially 3 group 8/ 4/ 4 or other variants...)
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(This might allow a mechanism that if you exceed this limit, it will affect your dinosaur’s "growth" if you really want to exceed the max number (for example with the birth of a baby))
Or simply not allow the group to exceed 8
which will allow servers (RP) to voluntarily vary playable species and create a balance
If Troodon is to get a feathered variant, maybe it could have ginger feathers (like in this piece of paleoart I made a couple of months ago)
Some AI, like Triceratops AI and Maia AI, should once herded up, have special herd defenses only available in a group. For example, if a herd is alerted to a carnivore or something else attacking the herd, all herbivores that arent attacking or being attacked by the attacker will form a defensive circle, with the youngest in the middle, similar to some modern animals. I also think that carnivore AI, if it doesnt already, should go after herbivore ai when its hungry, so you can watch a carnivore AI try and kill a herbivore AI and possibly steal the kill
I really like how the feedback channels are split up into different things now. Also, do NOT bring back #isle-memes. The server is four times better now.
We need a channel for various (dumb) questions, like mechanics for upcoming creatures.
Maybe some variation in the rivers and streams. Namely rapids or just Something to make the rivers look better. Because the rapids details or flow in general seems lacking. For some variation you could potentially have a shallower and more rocky creek /river. Perhaps a ravine or canyon with a flow of water at the bottom.
I have suggestions for gameplay mechanic. Dinosaurs such as magy is considered to be weak, defenseless and unable to run away from what it can't kill. So, i suggest that there will be a mechanic for the said dino to at least avoid encounter with predator.
- The ability to smell the predator from certain distance. Just like highlighted water & food when you smell in the isle currently.
Or alternatively the ability to detect the presence of heat(infrared) - Ability to enhance hearing. Detecting stomp from far away
Bring back isle memes!
Honestly, i really hated the ironic shitposting that had been around in Isle memes channel for a while, it was just like the Once Again and Ben spam except,"well we know it's not funny that makes it funny lul". But regardless of that, I don't think that's a reason to outright just yeet the channel into nonexistence.
forced and recycled jokes over and over, only the
same few people laugh at. let #isle-memes rest and dont bring it back.
make a replacement for #isle-memes called #isle-shitposting, itd be a better description for the channel, the quality of the content of #isle-memes left a lot to be desired
I think it would be interesting if the left mouse attack for deino would be its normal bite, but i think a right mouse attack could involve clicking once to open the deinos mouth and clicking again to close it, this second attack would be stronger than the normal bite attack but be slower because of the added time of opening the mouth, i think this could be cool to sort of replicate how crocs sit with their mouths open in real life because of how weak their jaw opening muscles are, while still keeping the normal bite attack for convenience
Some sort of discord contest for new emotes or something
plus, the jungles shouldnt be as dense as they are now, with a little more room to move around in without bumping into a bunch of bushes
Keep idle memes but leave it as a special role channel so only people with strikes can see it. 
I'm liking the carno run animations a lot more when shown in game, only issue is the floppy tail. Other than that, amazing job!
It be great if we could get rid of the The Isle Watermark when you try to clear your screen for pictures. Don't get why its even there in the first place.
hi where can i post a suggestion
Jungle Gym: Add moss covered rocks, boulders, and fallen trees in the forest and jungle. Some of the logs should create natural ramps and some larger ones could be hollow to allow littles to hide/nest in. A collection of rocks and boulders could create a relative safe place for juveniles from medium/high tier predators, but smaller predators could still hunt within the rocks. Up high a lookout could perch above keeping an eye open while its herd forages below. On the contrary, these places could serve as launch points for ambushes for the careless passerby. And let hypsi climb trees for food, drop scraps for others, and allow herra to be immune to hypsi spit (or this could be a possible perk if herra hunts hypsi enough).
For the nesting update: Adult deinosuchus should be able to scoop up and carry its babies in its mouth when travelling, like crocs and gators do
The tribals could tame dinosaurs (if they agree to be tamed).
I don't know why this isn't a priority, but I suggest optimizing Evrima before releasing major updates. Personally, I would rather have a stable foundation over more dinosaurs. Currently, Evrima is pretty unoptimized and it should definitely be a priority over adding new dinosaurs. Not to mention graphics as well, but those aren't too important. Performance over content you know? My pc is great, not the best CPU, but I still run most steam games really well. But Evrima not so much, stable 30-40 frames with high graphics. I understand if performance isn't your highest priority, but please at least improve game optimization it would help all of us.
Obviously the flesh chunk bug with the stego is a problem, but I know you guys know. Also, carno's run looks a bit off, like it's too fast for it's feet. Finally, the carno charge knock-down effect should look more natural, animals should stumble while trying to get up instead of laying on the floor for a few seconds. Other than that, I'm very excited : D I can't wait for this update magne
4 words:
Don't bring ambush back
Small suggestion: When sleeping, maybe around the 20 second mark, make the sound start getting muffled and fading out until it eventually gets completely silent by the time the log out timer is up. This would add to the immersion and the risk of going to sleep. It also just seems kinda weird seeing the screen get darker and blurrier while all the sound around you is as loud as it always is
that implement the sprays of the dinosaurs of the roadmap in the game, maybe in the selection
If desert or arid climates are added, maybe add things similar to cactus/cactus fruit? or more desert like vegetation if there is any at all instead of the same model we have for all edible plants, this could also be said for all the climates in the game but I think having the different climates gives a chance for more biodiversity in the things herbivores eat. this could also add on to the diet system I'd imagine.
possible rework of the trike model? seeing as they are very large and powerful. The rear construction and sloped topline makes them look very weak and sorta obese. would love to see one with a straighter topline and not so round 🙂
Wondering if there will potentially be a mechanic where a human can offer food to a juvenile dinosaur to gain 'trust' or perhaps mutual stand points. Of course since the dinos being offered food would be players, it would be a risk to try and essentially 'tame' the Juvie, since it may not reciprocate, and potentially attack the human anyway. Just a thought since old concept art portrayed humans using dinosaurs to their advantage whether for fighting, cargo, or tracking.
Biome/map suggestion channel when
Currently in evrima, the map is honestly... pretty boring. Spend a few hours in it and you've seen basically everything. Here's some of my thoughts on additions to the map that would make it a lot more interesting.
-More biomes. An obvious one. Not just entirely new biomes , but "intermediate" biomes too. Open sparse forests between jungles and grasslands. Giant open river deltas that lead to the ocean or swamps. I think good use of just a few intermediate biome types would do so much to diversify the map.
-**Interesting landscape/terrain features. **Small rifts and large valleys, rock piles, dried riverbeds and lakes. Also I think more water features would be good. Staying hydrated honestly isn't very hard, and I don't think some extra, unique looking water sources would impact gameplay much. Plus they can encourage players to use more of the map.
-Variation within biomes. Every grassland looks the same. Every jungle looks the same. It would be nice if there could be variation in the flora to help make it all look a little different. Also a great way to have more colour variation in the map and make each area truly feel different.
If people like these, I might make a doc that expands more on these ideas with pictures
Also please. Please, more landmarks. I think the different unique landmarks are what made V3 such a fun map. Each area truly was different. I know we will be getting more, in particular with the addition of human structures. But something this map needs most is more landmarks
in general the shadows in evrima are much better compared to legacy, but grass itself seems to be lacking one entirely and it can make for a real eye sore after a while, idk if there are plans to address this but it'd make for a major improvement visually
This...this is gonna be fixed, right? How carno just glides into the frame and is completely weightless when it runs?
Seriously, there is nothing in this video that indicates this is a nearly two ton animal running through water, it GLIDES into the frame and then GLIDES out later when it chases after the dryo. The strides are too short. The feet slide because the carno is set to run faster than the animation realistically allows which results in foot sliding. PLEASE fix the run animation, give it WEIGHT, make us believe that carno can run as fast as it does here without the resultant gliding
https://cdn.discordapp.com/attachments/664914260648001555/778435105584578570/ripdryothesequel.mp4
To add on, a carnotaur, when fully grown, is about 2 tonnes in weight. So the animation should have that feeling of the mass that body is actually carrying.
Can we at least get an explanation as to why you are so keen on making Carno weightless despite our cries for it to be fixed?
Please make the carno at least a little slower, it looks way too fast for it's animation. And for it's weight, it shouldn't be able to run THAT fast.
very nice, thanks for the fixing of the tree
I play on Cinematic and the graphics just got worse for me. The grass looks too sharp (not smooth) and the trees also look too sharp (not smooth). Somehow the trees in the background are lighter than the trees in the foreground (it looks weird). I have screenshots of before and after the update to compare.
Before (wait for the other pic)
After (yes both are cinematic)
best patch in years. there is now golden dilos
I propose that this Spinosaurus concept is used for a new model. The current Spinosaurus model is ugly and goofy and does not fit particularly well with an aquatic lifestyle or the game's artstyle. This is not an argument for complete accuracy, but rather, an argument for skeletal accuracy. Most, if not all, of the non-strain dinosaurs in Legacy, and Evrima, are based on accurate skeletals and have realistic proportions. They need to continue with that. We don't want cartoonish dinosaurs.
See also, Jake Baardo's Spinosaurus, which is epic:
Here we go, I spent some time putting together a bunch of ideas based on biomes and terrain. If you have any additional ideas not present in this doc, let me know and I can add them. It'd be cool if this doc could act as a big comprehensive list of what biomes and terrain features the userbase wants to see in the game.
https://docs.google.com/document/d/1AM9HIs8kSN2vjsi7NiY5wxIIdHkZOtv43eJ6lgm3liw/edit?usp=sharing
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
Mechanic ideas for fractures:
-Have fractures be beyond just legbreaks, and have multiple levels of intensity, as well as be scaled based on size of attacker and size of victim
-Like bleed and legacy bonebreak, fractures can be healed off and their debuffs will disappear.
-Fracture is a decimal number that's applied to victims, and the amount ultimately depends on the attacker's size and attack it's using, the victim's size and the location the attack hit, and the victim's 'fracture resistance' (a new stat)
For example, a teno tail slamming a hypsi would easily break its bones, while the same teno tail slam to a rex would do nothing
A charging carno at full speed would completely cripple a dryo, but a carno charging into a trike would do nothing
__
For this example I'll have 4 levels of fracture;
Fracture damage is < 1: No effects or debuffs, carno against trike or teno against rex, damage that quickly gets ticked off
Fracture damage is > 1; There are thresholds at 1, 2, 3, 4 with different stages of debuff, where 4 is the most severe
To fracture the victim into a higher threshold, the attacker has to stack fracturing moves (1/3...)
__
Head/Tooth fractures:
Develops if victim is hit by a fracturing attack in the face
Level 1: takes slightly longer to eat
Level 2: takes a little longer to eat
Level 3: takes longer to eat, slightly weaker bite attacks
Level 4: takes a long time to eat, carnis can no longer rip meat chunks off corpses or drag corpses, weak bite attacks and less bleed dealt from bite attacks
Attacks:
Anky, trike, pachy, teno kick or tail, charging carno, (etc) to the face
[Would be cool if the model visibly lost teeth, or a meaty fracturing attack to the head would make teeth fly]
Rib fractures:
Develops if victim is hit by a fracturing attack to the body
Level 1: takes slightly longer to regen stam (think labored breathing)
Level 2: takes a little longer to regen stam
Level 3: takes longer to regen stam
Level 4: takes a long time to regen stam, only hope of decent regeneration is sitting or standing
Attacks: Anky, trike, pachy, teno kick or tail, charging carno, (etc) to the body
Leg fractures:
Develops if victim is hit by a fracturing attack to the leg
Level 1: trotting, walking, sprinting is slightly slower
Level 2: trotting, walking, sprinting is a little slower
Level 3: trotting, walking, sprinting, is slower
Level 4: the animal is limping and has a full legbreak, mobility is severely limited (like legacy bonebreak)
Attacks: anky, pachy to the leg ( this one should be reserved for movesets that depend on crippling the opponent and allowing escape)
Balancing Notes:
The 4th threshold should be balanced so its only reached if:
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the attacker is much bigger than the victim (teno vs hypsi, carno vs dryo)
-
The victim keeps getting hit multiple times by fracturing attacks and has lower fracture resistance (not defensive animals would have lower fracture resistance), basically they just let it stack all the way to 4 through pure negligence (e.g, bad carno player keeps trying to tank tenos tail slam)
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The attacker's playstyle is built around dealing fractures (an anky club or pachy ram perfectly aimed to the leg should instantly bring it to 4th, crippling it )
When I reference carnos charge or tenos tail slam as fracturing attacks, I don't mean them on the same level as an anky or pachy. Just that they deal some fracture damage due to their nature, and the effects would only show on same size animals and lower [The dryo getting charged at full speed by a carno should not be able to get up as if no bone in its body just snapped, and the carno charging another carno definitely wouldn't bounce off (probably a rib fracture at say, 1.5)
Giving teno's kick and tail slam some fracture could help it fare better against utahs, as a full slam or kick to the head wouldn't just bounce off a utah either
New carno is by far the worst animated dinosaur in the game, both legacy and Evrima. weightless, floppy and too fast for its animations. The eating animation is too dramatic, slinging the food into the stratosphere. The running animation has too little strides and makes the carno float in the air, not showing the 2 tons of the animal. The tail is like jello, while it should be stiff to balance the creature and help him run faster. The headbutt feels cheap and the head raises too high once the target is hit. Again, feels like he is making no effort in charging against dryos and other carnos ( they weight respectively 100 kg and 2 tons), flipping the dryos in the air like feathers and just bumping gently into another carno to kiss him goodnight. there should be some soert of resistance, the dryos shouldn't be catapulted in the air and lay on the floor for 3 seconds before getting up like nothing happened, they should stumble, show that they are stunned, trying to desperately get up, it's a matter of life and death after all. you want to make this game a horror experience ( or at least that was the original plan, the vision of that dream is long gone i fear) instead this is becoming Realistic but Cartoony Dinosaur Simulator, BoB 2.0 .
Im just gonna throw this out there:
So Ive been re-watching the new carno run quite a bit and i dont think it fits the carno at all. The carnos head bobs to much which would result in it loosing its prey and its tail sways to much which throws off balance. I feel the legs also should be in longer strides (much like the legacy carno run). So my thought is if we get a more streamlined run, the current evrima run could be used as a segway or middle animation blend from troting to running.
Regarding the Carnotaurus head-butt animation, I have three suggestions:
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When it first begins the charge, the head should move down more slowly, to show how the animal is gradually leaning itself into the charge.
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The Carnotaurus should keep its head down when it actually hits its opponent, it looks slightly ridiculous when it tries to “scoop”.
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After making the impact, the Carnotaurus should gradually lift its head back into its normal position, to show how it eases itself back into normal running.
When will we be getting color customization settings? Are you planning on bringing back the randomized spawn skins instead or is it still being worked on?
Can you create Individual Cool Downs for attacks and set them within the Specific Playable's animation. Current animations have three different sections that can be recognized as Start Up-Pay Off-Return. To give a quick example, Tenonto's Claw Attack has a Start Up where it raises up and jabs with its first claw, a Pay Off with its second claw that actually does dmg, and then a Return with it going back to its original stance. I feel this would make combat more entertaining and fluid, while also giving you (the devs) more control over the playables limits. Say we have our same Tenonto just spamming the Claw Attack, you can set a natural debuff with stamina by Increasing the animation time of the Start Up and Return while Decreasing the animation time of the Pay Off. You would increase the window where it couldn't do dmg and decrease the window where it couldn't. While we're at it, please extend Tenonto's Pay Off to include the first paw jab.
This has probably been brought up before, but the possibility to chose which region to spawn in would be helpful with the size of the maps. Not to be able to pick and exact spawn, but let's say the map is sectioned off in 4 regions: north-west, north-east, south-west, south-east and then being able to spawn in on a random spawn inside one of these regions. This can help with having people constantly asking for slays or asking other dinos to eat you.
1.) Would be nice if the Isle Logo would be removed when pressing "Hide HUD", if we want the logo to be there, it takes 2 seconds to put there in
Photoshop.
2.) Disable head movements option in settings. Of course it would disable it only for you, so others can still see where do you look.
3.) Replay/Record - I think it was a nice addition, you could create cinematics/pictures + also helps unofficial servers to identify rulebreakers (not that I really care about the last one).
These of course are all QoL changes, wich isn't priority, but later on it would be great.
In that video you just made of the Carno ramming that dryo at the swamp it would be cool to see the dryo got some airtime, as of the speed it was hit at, or al least make it so the Full Adult Carno can knock smaller Dinos into the air (depending on their size being how high and far the prey will launched--maybe even the angle and timing of the hit).👍
Habitat partitioning between Spinosaurus and Deinosuchus. Since both are aquatic carnivores with the same general food sources (smaller dinosaurs and fish), they should somehow be separated from eachother to prevent one winning over the other. Spinosaurus could maybe be a resident of rivers, while Deinosuchus is restricted to marshes and swamps.
I remember seeing a stego walking while grazing in the new hope video.... hyping that up for nothin BUT I think that should really be added lmao (made my get my hopes up for no reason when I played the new version of the game ofc
)
Habitat partitioning between Spinosaurus and Deinosuchus. Since both are aquatic carnivores with the same general food sources (smaller dinosaurs and fish), they should somehow be separated from eachother to prevent one winning over the other. Spinosaurus could maybe be a resident of rivers, while Deinosuchus is restricted to marshes and swamps.
@ancient plover
Spinosaurus is a semi aquatic creature given it’s look it’s should be a resident towards both land and water.
@glad minnow in #general-feedback-discussion not in here lmao
so you know how that dryo got fucking creamed by that carno in phase two Why the fuck is it still walking? Or even alive for that matter. 35 mph. Thats how fast the carno is. 35mph of a large animal hitting something that is the size of a god damn dog.
may just be me but i would like to see something like iguanodon added to the game like a hadrosaur that can do bleed. i know technically we have tenno but i feel like maybe something that's slower but more powerful like para levels of power. and it could be semi aquatic so it could protect tennos from things like sucho and sub spinos (and bary and austro if they dont suck) it would share its habitat with tennos biepi and any other aquatic herbis. and would be the power house herbi of swamps.
If we got Minmi in update 4 along with BB, so we have armored dinosaurs in an update. I was thinking this because 4 is the only one with 1 dino, and minmi would be a nice cute addition
I'm getting sick of the FPS , I ran this game smoothly for 200+ hours and now I can't even play the game, I mean iv actually never seen such bad game maintenance in my life, u guys would have kept more of your community if u would have just left people alone to enjoy hypo on Chinese servers, but now, you guys are doing more damage then good , fps is horrible, the carno update needs ALOT of work to, legit can't play this game anymore u guys did a horrible job updating
pls fix the "frog" walk on rex, it was fixed yesterday but back with this update :C
Proof that the trees are still having the same glitch issues in certain angles. (Please fix the trees and grass)
Normal trees (pic 1)
Can we talk about the Maia leg bugging around from time to time 
Scuffed trees (pic 2)
There is a graphic warning! If you're squeamish, they are artistic renditions of the stages of Decomposition.
If the trike will be given a remodel, it would be cool to see a new attack added. like a charge / toss attack kind of like the carnos, but the way a bull charges a person and tosses them up and over them self. it wouldnt be a continuous charge like carnos tho, and could replace the stomp attack entirely?
Id also love to see the animation time for the trikes stomp move be cut down as it takes too long from start to finish before you can move or attack again and that has gotten me killed more than Id like.
IN RELATION TO MY LATEST POST ABOUT A POSSIBLE IGUANODON ok so this is me going into how iggy could work in the isle so a more in depth explanation of how it could play, its attacks, biomes, and stats . first its play style. :i don't think iggy should be super fast i will explain why in a bit but I'm thinking para speed. it would of course do bleed. it would be a medium speed brawler.: next attacks i have 3 in mind first a stab the iggy would do a swipe possibly hitting multiple targets doing medium damage and moderate bleed. then a stomp or kick so either a para swipe or a shant stomp. last attack would be a headbutt which would only be done while moving it would do little damage. :possible habitats ok so this is where i found the most difficult part of iggy on one hand i would like to see an iggy that would live in swamps and protect tennos from threats however a lot of people disagreed with that saying it would merge to much with tenno. i can understand that however i still feel tennos need something to protect them from threats unless tenno is buffed. another claim was that iggy would kill all carnis except for the apexes and i understand that however i think giving it paras speed would be a good idea making it fast enough to outrun apexes but slow enough to not completly run down every dino in the game. i also think a 3 and a half hour growth is not to bad. iggy would be able to fight off anything stupid enough to fight it and run from the apexes it would be a tanky midtier dino. if you have suggestions i would like to hear them.
another possible habitat for iggy could be flood plains i think it would be a cool biome as many people want more biomes it would also be to shallow for adult dienos and would have the plants for semiaquatic herbis the only fish that would be found here would be schooling fish. it would be interesting and a great scene from the open fields, forest, and swamps on the island
There has been issues around wanting to be able to pick up hatchlings/juvies, particularly about it being exploitable. Maybe hatchlings juvies can use a specific call - probably 2 call, there's no need to make more calls for the dinos - and that allows a brief window where adults in your group can pick you up. This further prevents hatchlings and juvies from going afk, because if you're not tabbed in while there's a threat, you can't give your parents the ability to pick you up and you'll be left behind. CREDIT: @modern olive
playing legacy, after the 4th patch: plants and bushes (also food bushes) are not moving anymore when I walk through them. Shadows flashing on groups of trees depending on the angle you look at them is still not fixed for me atleast (central europe). Hitboxes worked surprisingly good for me, i was hit when i really saw the hits and not or mostly not anymore from bites in the air. I will trade this against the bushes and shadows. just sad that the shadows casted from the trees in the evening don't look that good anymore, after update 1 was beautiful in that way. I'd wish for a test level with more than one tree to also test camouflage and some hunting strategy on the small training field with friends,.. maybe in the future
This will be a different kind of feedback, but I’d like to suggest creating some kind of survey that would be be shown to every players launching the game (if they are willing to answer, of course) and also publish it on steam, reddit, discord… with questions concerning the global direction of the game.
I personally appreciate all the feedback channels on discord but I don’t think the discord community really represent the opinion of every players in the game, I actually think we are a very vocal minority and at the end of the day I’m afraid it could hurt the game in the long term.
I can think of a few questions like what should be the importance of the AI in the game, should perks have a big influence in the strength and survivability of your dinosaur or should it only be minor perks that wouldn’t influence PVP too much. Should the map be gigantic and thus rarify player interactions or should it be moderate like V3 on Legacy.
I also suggest this survey because it looks like the game will be very different from the product everyone paid for, I’m not sure if most of the playerbase that enjoyed legacy would enjoy these changes, and I think it’s fair to have a real global opinion before taking decisions that could potentially make a lot of players leave the game.
Well that’s just an idea, maybe you already decided the game direction and don’t intend to change it, but if it’s not settled yet, I think it would be better to have a more global opinion instead of a few feedbacks from the discord.
https://youtu.be/wWuo_bckUDQ If we did get a scaly variant for a velo remodel, I really am fond of this model. The crests and the teeth are just perfect
I suggested this earlier, but I wanted to add onto it. I had suggested a proxy vc for the mercs, and a possibility of mimicry dinosaurs being able to use said proxy vc when near mercs, but I had some more ideas on that. I think that when they are near mercs, mimicry animals (cough cough ovi please) could be able to use the proxy vc for short periods of time. And like when they start talking its maybe a little distorted yknow? So like if they're saying "Hey, come over here" the beginning of "Hey" is a little garbled. Not only would this be absolutely terrifying, but it could also be used to trick and confused mercs. And possibly dinosaurs too if they are near the mercs as well. But honestly something mimicking a human is super cool. It's supposed to be survival horror, right? Currently it's no secret that the game is and has been severely lacking on the horror front. So this could really help boost the spooky levels of the game.
My dinosaurs won't shut the hell up with the huffing and puffing once they hit 50% stam, can that maybe start happening around 15-10% or at least make the grunting noises less frequent? Just a thought
Since Rugops doesn't seem to have any defining qualities that make it a viable playable dinosaur, how about camouflage? I'm picturing colour changes like a chameleon (which I know do not use their colour changing abilities for camouflage IRL.) It could be activated if you press the right mouse button while crouching. You would be able to walk and still be camouflaged, but if you run while using camouflage, you will revert to your normal colours. And since Chameleons use colour change to express their emotions, why not make Rugops change colours when it uses its calls? And since Rugops is an abelisaurid, like Carnotaurus, it could also work as a nod to the The Lost World: Jurassic Park novel.
Carno's run still looks extremely wimpy. It's not even extending its entire leg back when it runs. Please tell me the animation of carno running off with that piece of meat is a trot.
Carno has long legs, so it should be taking very long and large strides while extending its leg and ankle until it is straight before the foot leaves the ground.
They are goofy images, I know, but this is what I expect when I see carno running: a long-legged speed demon taking full advantage of its massive stride and power behind each step.
Oro at the moment is pretty well useless so my idea for is to make it sorta like a support class for herbs: Ability 1: being able to dig up roots for herbs these would give most herbs a slight boost 1.1% however these roots are a must have for ava,oro and other creatures that eat these. Ability 2: better hearing. Due to oros great hearing it can hear calls from far futher than other dinos. Another idea i have is to let it jump onto the backs of certain dinos and eat ticks that are on them(gives the same amount as grazing) The dino it jumps onto gets a slight buff to its movement speed.
In fact, we need a muscle system like Maya muscle instead of relying on bone wiggling to simulate weight.
Ziva Dynamics launches Ziva VFX 1.4, a major update to its character creation technology that adds five new tools for production artists
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hatchlings
i would really like to see hatchlings being able to be picked up by their group, and i don't really see the need to leave it only for a certain timeframe, since you can't just go afk anyway considering your water and food will drain rather fast when you're still just freshly hatched, in comparison to a juvie for example. as a hatchling you're just pretty much useless and vulnerable and the ability for members of your group to be able to pick you up just makes sense. sure, it could get annoying when they wont stop picking you up, but being annoying doesn't stop people from killing hatchlings in legacy either.
juvies
juveniles, to me, shouldn't be able to be picked up but maybe rather lightly nudged/shoved in the right direction? like when you're running and a juvie cant keep up as well you can sort of nudge it to give it a little boost for a tiny bit at a cost of part of your own stamina. i think it would just add a bit more character to the dinos to see these little interactions between players, since i doubt a caring mother would just leave their child to its own fully
Please. Hire this man to animate larger dinosaurs. Nearly everybody is dissatisfied with the way Bryan animates larger dinosaurs because he animates them in a similar manner to an ostrich or emu, which both weigh under 300kg. Using an emu as a reference is fine Utah and pigeons and roadrunners for even smaller bois, which Bryan excells in, but w3 need somebody who specializes in animating dinosaurs who weigh several tons. I entreat the dev team to hire Gabriel. His work is fantastic and realistic. You can really feel the power in each step, in each breath...
Imagine how he could animate our T-Rex and spinosaurus.
#HireGabriel
#HireCasamasso
Made by Gabriel Casamasso
https://www.artstation.com/gabrielcasamasso
Link for the model:
-Rigged: https://bit.ly/3aWdRQq
-Static: https://bit.ly/3bXXCDB
Music:
Mendum - Elysium
yes please... i agree with u
this guy deserves to be hired
That sucho animation doesn't look bad, but it also seems to exaggerated with its movements.
Carnos run should obviously be heavier. I suggest taking a look at the video below. It shows how heavy the carnotaurus is, obviously not as fat. It should lift it's legs back a bit farther and it's tail shouldn't be that floppy.
https://youtu.be/f4k5jvu16Sk
Made by Gabriel Casamasso
Get this Model:
-Rigged: https://goo.gl/jezK3B
I agree carno's animation needs longer strides and more time between each step. Legacy animation was near perfect.
The animation is a bit eccentric, and still makes it look light and dainty for a nearly 2 ton pursuit predator. Almost looks like it's either limping or it stubbed its toe on something.
I'd suggest slowing it down a bit, stiffen the tail (again), change the stance to something more... anatomically correct.
What the hell is that animation supposed to be? Look at that tail, that animation is so wrong in so many ways
yeah, animation is just a little... janky? I don't know. I think I see what you're going for but maybe make it a little less extreme.
One thing that I feel is being overlooked with the Carno animations is the tail movement. The point of the tail is to allow the animal to move at great speeds while sacrificing flexibility. In many of these animations, the tail is seen flopping around rather than being stiff as it should be. The biting animation is a good example of this, not to mention that its pretty overexaggerated. Why is the tail shooting up so high? Not only that, but the animal is seemingly weightless, something that Legacy Carno's animations were able to get right.
The animation for the bite seems it’s much too extreme in the expression and very over exaggerated. Tone it down with the tail and back. this animal is 2 TONS not 700 pounds.
While this isn’t for any animation in particular, I’m seeing the start of a nasty trend of biting animations that seem to be 40% getting to the bite, 10% of the actual bite, and 50% the recoil. The carno stationary bite is a good example of that as it almost looked like a downward headbutt to me at first.
Normally I’d say this is just an opinion, however, with the way combat is changing this makes bites overly difficult to land, because it’s not as if you can deal damage through the entire animation, only through a small portion that seems to be getting even smaller. It would be nice if I didn’t have to account for a 1/4ths of a second attack window on my bites ingame.
Carno animations have been piss poor quality compared to its older animations. New carno acts and movies around as if it were lighter than a utahraptor and honestly this does not suit the dinosaur well at all. I think the best solution would be to give all of the animations more weight to them or redo them.
You really are dead set on Emu/super flimsy bird like animations for Carno aren't you? Just scrap the whole thing and redo it. It honestly feels like you dont listen despite the fact that you claim that you do. Its really infuriating.
Please hire someone that knows how to animate 2 ton dinosaurs and not emus
Stop turning carnotaurus into a chicken please
Everything we have seen of it so far seems to show a 2 ton predator is being made into that of an emu
From the emu like run, to the bite which looks like a chicken pecking at the floor, to the weird bended pose it takes in the concept art
I would just like to state though. The animation is rather lackluster and could get some needed adjustments. The tail seems too bouncy and rubbery for carno. I feel carno leans too far forward to actually bite. making it seem like carno is gonna lose balance while in the animation even though it's looped. I would like to say though. The 2 animators are working their asses off to put in more animations for each dino so it makes sense as to why some are a bit more lacking especially at the speed they're going. (not the first, def not the last but hey. as a guy who's studying animation myself. i get it)
As several other people have mentioned basing carno of something like emu just doesn't work. They don't fit the animal at all and should honestly be completely redone even if it means having to delay update 2 considerably.
I don't hate all of Carno's new animations, but I certainly think that this bite animation looks odd on it. I'm not going to claim that carno needs every one of its anims redone, but I do think that some of them could use some further polishing.
Hey lovelies, since this has bothered me for a while ima add in my own thoughts. You may have already heard this and that's okay, but here we go.
- The tails bother me... A lot. They're too noodly imo. Perhaps making them more stiff and moving with the leg muscles (like allosaurus really did move like, since their tail muscles were attached to their leg muscles to help them run easier). The tips wiggle a bit more than I feel is "realistic" if I can use that word haha.
- Some of the animations seem a bit... Dramatic. I'm not sure if you guys did that on purpose for an example or not. An example is the broadcast or the bite, it seems a bit overdramatic. To me, I feel like the center of balance is a bit off and I don't much like their sudden movements (especially for the larger dinos). Maybe adding a bit of a weight factor? Like making the carno's animations a lot slower and more heavy looking would help this?
- I understand why you're going for the bird type movements, especially since they are almost directly related to them. But what bothers me is their more sudden movements (like above). Some people have been saying like these are HUGE animals that are really heavy. Not light birds that can move very suddenly. Perhaps (again) making more animations slower or more heavy on their feet would help, and it maybe would help fight scenes too (since atm they're so fast it's hard to register what's happening and where the dinos are). I love how fast some dinos are, buy maybe they're too fast
Anyway that's my two cents! Hope this helps.
EDIT: removed the carno sit bec I didn't realize they changed it til I saw someone mention it LOL!
Okay. That's enough of these disappointing animations. I'm tired of Carno being represented as an Emu, it just doesn't fit the dino at all.
You claim to listen, and yet here we are, more weightless emu animations. Please for christ sake redo most of these animations so they fit the 2 ton dinosaur it's meant to be like we've constantly asked of you to do. Afterwards learn from it, so you dont make the same mistakes again.
Carno sit looks way more natural and relaxed now. Thank you for listening to us there; it showed.
thank you for changing carno sit, much better, but do change the bite animation
Carno rest/sit is perfectly fine now. Looks 100x better than the first one, wich was shown before. Keep listening to the feedback, it helps a lot. Both for the game, and for the animators too.
Welp ate my words, seem you do listen to feedback so that's good. Hopefully you can try showing improvements of other animations for Carno as well. The Sit looks much better.
Would be neat if we had 2 different bite animations using same hotkey. 1 for up/horizontal/classic bite and 1 for down. Both uses LMB.
First one click LMB (Left mouse click) to do normal bite with the head above ground and angled a bit up (depending on dino.)
Second one hold LMB to do a lower-to-the ground bite (Like carnos current bite in phase-two.)
I want this because it helps with biting things above u and beneath you. Also would look better than just 1 simple bite where its trying to cover as much space as possible.
I dunno if this is planned already or if it would work but it would be neat.
Hey, thankyou guys for listening to our feedback and changing the carno sit! It looks great now
ok i might be one of few but i do not like this animation i would be fine if it did not look like it was doing a dance it is way to dramatic. also it looks like hes limping
At first I thought the animation above was for limping? Now I see it's supposed to be a bite animation. Why is it so over dramatic? With how much it's throwing itself around it looks like it's going to fall over and likely not even bite what it is trying to bite. Please do improve on this.
yeah- I forgot to mention this but seriously stiffen carno's tail. On ALL its animations. I know its a game and not supposed to be accurate but come on. With carno floppy tail just looks terrible. One of carno's defining characteristics is its speed with reduced maneuverability. And the reason it has that reduced maneuverability is because the way its tail was constructed literally prevents it from moving like it does in the animations. Inaccuracy is fine, but when it gets to the point that it just looks absurd we have a problem.
The floaty/weightless/emu shit is really getting old with these newer animations. It's very clear that a majority of the community isn't fond of it yet to you make the same mistake over and over. These animals aren't 40kg birds, they're sometimes multi-ton behemoths with stiffy bony tails extending over half their entire body length specifically for helping balance out the animal something the current animations seem to ignore for some reason. While Its understandable that your animators are pressed with time constraints and so many animations its still really isn't an excuse at this point, We've given you feedback, we've told you what we wanna see. Most of the fixes are very slight at the very most and don't even require reworking the entire thing. Yet you seem to repeat the same mistakes which really sends a bad message to the community on terms of you actually taking feedback.
- Referencing modern theropods isn't bad, however not accounting for the vast differences between modern and extinct animals is.
- The constant bounce and swagger we've seen is unfitting to most animals you've given them too, They should move with intent and commitment, not like they're about to fall over after coming back from a Saturday night with the lads.
- The tails are for balance, they're stiff specifically for that reason. They aren't floppy noodles.
- Don't be afraid to reference other animators. This isn't to bash anyone but there's such a thing as referencing other artists whom work with these animals. Especially those whom pay closer attention to detail. Simply put, there are better theropod animators out there, some that are very good at conveying the weight and movement of these animals. I'm not saying copy their homework, but using them as reference isn't illegal nor is it bad.
- Stop trying to go so hell bent on giving them 'Unique cutsie wittle personalities', especially in Carnos case. Make it move and act like an actual animal, a large predatory animal.
This is an example of how stiff Carno’s tail should be.
Carno’s sit looks a lot better!
Maybe you can see it now? It’s a turntable of the v rex animation from King Kong 2005. I believe Carno’s tail should look like this.
The ideal Carnotaurus is:
High damage and high attack speed, if you let it get on you, you have trouble
The CC inflicted makes shit more susceptible to CC; if a Carno rams you, another ramming you within a very short time after would have increased potency (so say you ram an Allo, Allo flinches; hit it again within a short time (using another Carno) and it staggers; another blow and the fucker goes down, so 3 Carnos can knock an Allo over IF coordinated)
Low stamina, if you can juke it a few times, you can escape it
Fractures absolutely fuck its capacity to hunt
High tolerance to CC due to the tail acting as a good balance (not saying it wont get knocked over by really big hits, but decently good balance overall)
Low health regen and higher % gets locked off if heavily injured
Low base stamina means bleed is a problem for it (less blood loss for it to run out of stam)
Credit goes to Why Watt for this suggestion (They aren't in this discord anymore, again not my idea)
I agree with what most people are saying with the carno and it’s animations. I also realize that this is a game or not everything is going to be realistic about it.  but with that being said there’s some facts that need to stay true to what the creature really is. I agree with most people that it seems like the carno’s animation is being made out to be more like an emu. Emu only weighs about 80lbs as to the carno is around 2,200lbs on the lighter side. The carno is more built like a freight train that can move very fast/powerful but it’s hard to stop and turn. The tail of the carno is made to help strengthen his muscular legs so he can be able to push himself forward. His tail is NOT bendable like a Cheetah’s tail to help balance as they make sharp turns chasing their prey. The closest thing we have to a carno is ostrich and they are only around 250lbs. https://youtu.be/1r-b8uY7C9E
Educational video speaking to the speed of an ostrich.
Just so there's a good idea of how it may have turned. I will reference Your Dinosaurs are Wrong, as to how its tail was, I quote, "...it would be like trying to turn quickly carrying a long board parallel to the ground."
Most of the animations do not seem to properly reflect this. They've gotten better from initial release but not quite there. Which is a shame because legacy's Carnotaurus is pretty good with that.
I really hope that skid or drift y'all got planned actually reflects its poor ability to turn. Otherwise Carnotaurus may as well just be another theropod with horns on its head.
To add onto my comments above there is a reason you see ostriches in open areas and that because they can’t stop or turn fast. They need the room to do so. So I agree that we need to have different biomes to fit for each Dino as well. Jungle and thick forest will not be kind for a Dino like carno if he is to function the way he is supposed too. 
I propose one more mechanic for all dinosaurs, it happens to me a lot that when I am in the middle of the Evrima forest, and a roar is heard, it is so enveloping that it is not possible to clearly say from which direction it comes, here is my idea, to integrate a indicator that appears when you hear roars or other noises coming from the players or the AI, the indicator would highlight when you look in the right direction and stop when you look the other way, a detector sound basically but integrated into each dino, it would really be a very useful addition, which would force you to take much more care of the noise you make and be a more efficient hunter, or always be a prey on alert.
I think they just need to fix the surround sound to make it easier to locate
some kind of system for HoH or deaf people would be nice, but i honestly don't know how you could make it work considering it'd just be a dead giveaway of others positions. and while on the topic of this, could a colorblind mode ever be integrated? i think it would make a nice addition considering i have trouble with greens and reds and uh, well yeah thats basically the entire map as of right now (and im also pretty sure the particles are blue and yellow, which is the next most common color deficiency after red-green)
I’ve come to love the Cerato, but I feel it needs a model change. Cerato is supposed to become the “Tank” of the mid tiers, but rn, he just doesn’t fit the part. It’s tail is way to skinny, and when u play, u feel strong, but u know ur pretty vulnerable to most attacks. Cerato should feel strong, and have a powerful play style. And for the model change, Tapwing, already did it. In the Magy concept, the way she draws the Cerato is perfect. It’s has a thicker head, and just looks bigger overall, as it should, and it opens opportunity to better animations.
As @balmy echo stated previously, that amount of blood in the screenshot is maybe okay for a 20 kilogram animal like hypsi, but carno is very different. It weights 1.8 tons and 1 of its legs would probably need the same amount of blood my whole body contains.
Just imagine the amount of blood it would needed to keep those massive muscles oxygenated. I don’t know how did that carno die but if it died to another predator or got impaled by a stego, the floor would be flooded by liters and liters AND LITERS of blood.
https://cdn.discordapp.com/attachments/664914260648001555/778785271688593408/Carnorip.png
So I had the idea of inurys in fights, what I mean by that is by exemple, a trike horn would sometime break during fights against apexes like rex, which would not impact the damage of the trike, cuz the horn could still be sharp, but it would also stay there after a fight, like a scar, that would show people that you fought something big and still survived, ig we could say it's a trophy in some kinda way. I think it would be cool to see a trike having a broken horn, a utah with a broken claw, even a rex with a missing arm, etc.
This amount of gore in game would look nice. More blood and guts wen. (Credit: anthomnia)
anth drew that?
Thank you for listening to the community, it really gives me hope for the future of this game. It feels like lots of developers don't take feedback/criticism but you guys definitely take the cake for listening to the community. Thank you! 
thank you for listening to feedback with the sitting position it looks soooo much better now. With the bite animation however I feel like it should have a bit more weight to it rather than such a quick bite like a utah
Dawn/Dusk that sun be so pretty!

Way to knock it out of the park with all these fun teases! I'm ditching legacy after this update comes through! It looks epic!
Holy hell the graphics look incredible! Absolutely amazing job. I can't wait for the new update.
To be honest I like the idea and look for the carno to bite downwards, but yeah what they said above me, the tail goes like it's paper and just doesn't seem to balance the animal as whole. If it goes up like that, if you think about it as a dancer, it should be straight just when you try to balance on one feet.
For the sit, it looks so much better, good job! ^^
And for the run again.. something just looks off. Maybe try to make the legs move much more forward then back, like with irl speedy but heavy bois like big cats. If you look at a lion,its paw is ay ahead of its head when fully streched. This is what made the legacy carno look fast, not the speed of its legs switching, but the distance they made.
Stop hinting the day-night cycle it looks way too good and the patch is nowhere near for that haha, you really making us crazy don't ya? 😂 Nice screenshots, especially the carno in the orange-ish swamp, can't wait to get to that point ❤️
(oh and nice job teasing the new allo in legacy, something feels better about the allo, can see some changes and looks much more better than in the previous videos about the new allo animations)
please make the grass less saturated! it ruins the beautiful ambiance
grouping system on evrima is such a pain in the ass, can't invite friends, have to meet up first, on a map with no land marks other than one giant rock
It's pretty amazing how much improved lighting helps Evrima. Good work.
One thing I noticed is that all of the movement is very quick. I’m talking about standing up to run, etc. It’s be cool if you started out slow whilst running and after a second or so you start speeding up, and when your stamina lowers then you’ll become a tiny bit slower.
Different biomes not just jungles
This amount of gore in game would look nice. More blood and guts wen. (Credit: anthomnia)
@clear sierra As the Isle hunters, or preys, we would love to see some bloody gores and guts bleeding. It gives more of that bloodthirsty victory.
P.S that sounds psychotic but it's the Isle.
Another thing is that other than new aquatics, semi-aquatics, etc. When you said "Age" I thought of one thing, elder stage and Prime stage. You see, elder is where you get weaker, and slower whilst the prime stage of the dinosaur would be your strongest version. Having those two stages would give such unexpected turn tables! I mean Imagine that..
I feel like when Shant gets re added to Evrima it should keep its stomp attack but with a few adjustments to it. A way to aim the stomp in a standing position would be great, especially if it’s going to compete with many of the islands hostile fauna. Another cool thing would be to charge and then use the stomp attack to stop the creature. I’d also like if there where a stomp attack for the hind legs.
I honestly think the grouping system needs another rework. The main problem is the “Press A for Allo group” messages that would pop up in legacy. So make it that steam friends can invite each other from anywhere on the map and strangers can only be invited through a 2 call
When more options and variety come to server options / toggling dinosaurs, certain server-individual diagnostics and information can be seen when you hold down rmb or lmb on the server.
Would make it easier to figure out which server is more to your fancy than the other, and the titles of the servers wont have to be so long.
Could we get a colour option that changes scent colours for colourblind people?
Add the aviary as a secret building for the update 3 with the Pteranodon
I honestly think the grouping system needs another rework. The main problem is the “Press A for Allo group” messages that would pop up in legacy. So make it that steam friends can invite each other from anywhere on the map and strangers can only be invited through a 2 call.
To continue on @marble jewel great suggestion. If you get invited to a group through steam and happened to spawn at the other side of the map. Your name tag should be visible to your group when 1 calling, no matter the distance. So it won’t be too difficult to find each other but comes with the risk to revile your location when 1 calling.
I dont know if this has been said or not already but it would be cool if Pteranodon could pick up small dinos like hatchlings and drop them from the sky or maybe take them back to they're nest
I just wanted to say the night and day cycle looks amazing. The dinos look amazing. I'm a big fan of Jurassic Park style dinos so I'm very pleased. Good job devs! ❤️ Also PLEASE bring back the old music. Its so great and amazing. If you do decide to add feathered dinos, can we at least get the option to keep the non-feathered dinos skin?
Not sure if this is supposed to be in balanced feedback or if it has been mentioned before but: Carnos should be rewarded for being in a well coordinated pack. For example, as I have discussed in isle-discussion before, I think dinosaurs that can't be knocked down by a single carno ram should be able to be knocked down my multiple well timed rams. Hypno's claim that the charge uses a lot of stamina can back me up on this since the multi-ram wouldn't be able to be spammed.
Can you give oviraptor the ability of exchanging eggs between nests? That can be something funny to see, introducing rex eggs in dryo nest or putting dryo ones in rexs. It can also be an interesting tool to generate chaos in nests and give people another reason to worry about ovis
Could we get a colour option that changes scent colours for colourblind people?
@/tickle chicken#1001
please please please make this a thing and also give us another option for identifying food bushes, as i said somewhere above but i think it kinda got lost
When it comes to perks/stat upgrades, I think it would be pretty cool if they were tied to the skin system. So say when you equip the plus speed trait, your color region gets changed to orange. This means that you can balance this by having limited slots (3 color regions) and by making the higher value perks be brighter, more noticable colors. This means you have to be diliberate and make meaningful choices. This also allows you to identify what a player is equipped with so if a perk is strong against you (say a damage bonus to carnis) you can identify that and react accordingly.
Love the carno bite, it's nicely dynamic. Also the weather looks pretty great in-game! 😉 Good job, guys!
Not sure if this would be a good idea or not, but if it would work, it would be neat. What about occasional, uncommon full on storms and high violent winds that would give dinos a harder time to see/move around, would give a good reason for shelter, especially for flyers. Would just be a cool obstacle that could pop from time to time. It wouldn't last that long too, and would not cover the entire maps, could move around on the map until it disappears. I would say that I'm NOT a fan of a stress system that would make you die from stress though. Also, it could make for interesting hunting situations. A Ptera could end up on the ground if they are not careful and get eaten for example. Also make a calm eye of the storm so we can see where the storm is stemming from.
The carno bite feels like it's drunk and doesn't know what it's biting except the ground. Maybe if it stepped forward with a bite and snapped it's jaws maybe, then a running bite where it swings it's head down to bite? But that animation is just ridiculous.
I made a suggestion somewhat similar to this, but please change the Utahraptor into an actual original animal instead of a JP clone. It doesn't have to be accurate but it also shouldn't be so inaccurate that it looks nothing like the original animal or a ripoff of something else. Right now its nothing more than a recolored Velociraptor from Jurassic Park.
Heres an example of a non-accurate Utahraptor that doesn't look like a complete copy + pasted Velociraptor. Please keep in mind that this is just an example and I'm not suggesting the animal to look like this, although personally I think it looks nice.
Look, I know it won't be realistic. But instead of dilo having night vision. It has IR. This meaning small animals and heat signatures will be highlighted to it as prey, or a potential predator. This ability will work during the day, but will have a more limited range.
I quite enjoy the Utahraptor "JP clone". So I would suggest, maybe make options for the basic skin for people who dislike it. Like you can choose between feather, non-feather Isle style, and the JP style.
I would LOVE some sort of fallout styled the isle radio station with bits and pieces of awesome old music
For radiostations, buildings and later on for humans to play on their radio or so. I'd love this to be a option to have on or off in the menu so some of us can just have this playing in the bg when playing on a deathmatch server 😛
Some folks and I were talking about this in feedback discussion, so I might as well say it here.
PLEASE rework the utah run/walk and carno run/walk animations! The fact that the spine and overall torso of the animal simulate barely any weight, and the legs don't pull far back when running bothers me. Also, as light as the utah raptor is, you need to apply some weight too it. It looks almost weightless when running and abruptly stopping when running. You don't need to change the entire animation, just improve it. I know we don't shoot for realism, just please make them run and walk like actual animals would with weight. And from what I've seen with the carno, slow it down a tad so it doesn't look like it's sliding. Too fast for it's animation can make it look like it's sliding around the place. Same with the Utah, if that issue hasn't been fixed already.
Whatever you changed to 'get rid of the hackers' or whatever, needs to be fixed or reverted, the game looks awful... and if its a ploy to try and get people on evirma, then good luck as its a fraction of a game.
So on the Magy. With "bad tasting" I'd extend to "mildly toxic". In the animal kingdom, there are only a few ways of being unpalatable. Being either very spiky or bony (like turtles and horned lizards), being discouraging through behaviour (like skunks and opossums), or being toxic (like toads and frogs). And toxicity for the Magy isn't too far fetched, since some animals become toxic due to the food they eat (like Hognose snakes, which specialise in preying on toads). Magyarosaurus thus can obtain toxins through the vegetation it eats, possibly. Ceratosaurus, specialising towards preying on Magyarosaurus, has developed a degree of immunity towards these toxins, maybe enough to outright negate these poisons (or at least being tolerable enough not to vomit it's meal)
Instead of having only small pieces of meat to carry around we should be able to rip heads, legs and tails. not only to add to the horror experience of the game, but also because its a lot more realistic to see a predator carrying around a recognizable animal's part instead of a generic, totally anonymous piece of meat.
Optimize legacy.
Adding to the colourblind suggestions above, i sincerely hope we will have properly labeled colours in the editor this time around. Even something like “dilo green 1” “dilo green 2” would be better than what's currently there, because right now i use a camera app to figure out skins just for a group mate to tell me i look like bird poop anyway
When carno charges and hits something(like a dryo or utah, but not too big) can you put a sound of bones or parts of the body breaking? Or even if the dryo/small utah dies put the body falling in a weird angle with for example the arms or the legs 90º turned from their normal position or the bone or the neck or back clearly broken. This doesnt have to be added in update 2, it can enter maybe in 4(fractures),5(gores) or whenever you want
The new images looks sick! I like them a lot and I hope those will be the upcoming day and night graphics. Though I feel like the water looks a little off in this picture. A little too bright I’d say
Evrima is looking BEAUTIFUL holy shit!

yeah holy shit I heard something about the night/day cycle being unfinished and potentially being improved in update 6, and honestly I'm super hyped to see how THAT will be IMPROVED even more. Already looks miles better than I expected it too
Are they aiming to fully release or Early Access by the end of the year?? 😮 cuz they are making f a s t progress, well at least to me it seems fast
once the rigs for everything is done most creatures tend to progress decently fast. especially bipeds due to them only having two contact points with the ground in most cases.
I can't tell you guys enough how beautiful the weather/day night cycle, mist effect ect... is GORGEOUS!
Just a little suggestion the Day and night cycle look great ik you guys wanna keep it organized but it would be great if you could release it in update 2 or 3
So, since night is being moved up to update 2, it be cool if we got dynamic nights when Troodon and Dilo come around. Like Full moon shows more light and New moons makes it completely dark, etc.. So that way we still have some form of theming going on
Can we get a size comparison/lineup of the 6 playables in #phase-two-archive next please?
I'm not sure where this lands on the priority list, but having an Invert Y-Axis setting added to the controls ASAP would be very much appreciated! 
Could we get some open plains like this in the game and some biomes like this? Also some ideas for the sky.
When things eat a fresh courpse, blood stain should appear bigger and spread out more to show that it's being teared apart when being eaten
It would be great if when you start playing as a dino there was an animation of the dino coming out of a nest or something like that, after moving away from the nest it would disappeared so that the map is not full of nests everywhere, also when you log out our dinosaur is sleep, so it would also be great if when you log in there would be an animation of our dinosaur waking up or getting up.
I don't know, little details that would be very cool
(and sorry my bad english) 
I think there could be more to sniffing, like sniffing for longer while standing still allows for more scent particles to show up further away. Or the ability to separate your footprints from the footprints of another dino. All too many times the prey is lost and nearly impossible to find because its tracks are surrounded by your tracks and its all a big glowing mess of yellow. Make old tracks slowly fade instead of just poofing.
I also think that the scent of something could tell you more about it. Not so complicated to where theres like a code of 10 different colors of tracks, but just little hints to make scent a little easier and more practical to use. Like rotting carcasses show a darker color of red, while fresh ones have a nice bright red to them. Group members footprints (along with your own) are more of orange or blue or something idk. Or even a way to tell if an animal is injured, even if they aren't losing blood, their particles have a certain amount of red among them (less if small wounds, more if big wounds.), just to let you know that there are exposed wounds on this dino. Right now scent is pretty limited and its easy to pass things if you aren't constantly stopping so hopefully these ideas help 
ALSO, unwind/downwind! So we can locate dinos from far away. Rn everythings really visual and reliant on eyesight, theres not a lot of advantage to level of scent. And scent is huuuuuuuuuge! 
With the visual seeing distance of the surround area going down (while prettiness is going up!
) and everything is getting darker I think scent is gonna be pretty darn important, especially at night 
Please, give those laser guns sounds to hatchlings deinos. Babies crocs nowadays make a cute "pew pew sound" 
From https://www.facebook.com/watch/?v=906883483028499
No copyroot indented
This is about nesting, when your nesting and your egg is done and meanwhile a person chose your egg I want a animation like a cute hatchling coming out of the egg and that will be amazing! It will be realistic.
This is for carrying, I would LOVE to carry babies in are back or in are mouths. People has been asking for it and I think it's a great idea but you don't have to.
Adding to the nesting comment, in the future we it'd be really cool if we had rare skins you could be hatch with. Like melanism, leucism and albinism (since they are all genetic and found in the wild).
Surviving as the lighter two skins (and the darker one depending how it blends in) long enough to die of old age, assuming thats the alternative to becoming an elder, could unlock a special trait!
I think this would greatly reduce the amount of melanistic/albino/leucistic animals and also give a motive to nest for cool perks!
Heres a bit of a creative idea to think about in the future that definitely can use some fine tuning. A little pat on the shoulder help for juvis because in adult dense areas its very very hard for certain dinos to escape and survive. Im mainly looking at the juvie teno, because unless you're an adult you really don't have that big of an advantage against anything bigger than you. So, what can you do? You can run and escape, as a small juvie you don't have much speed, but you are SMALL! All juvies in game rn are super small, and with smallness comes little weight! Heres the idea, small dinos, can climb up steeper rocks/cliffs than an adult could like some baby mountain goat or something
.
I'd like to see something special for the juvies, because as of right now your big power moves (example: pounce) aren't available until adulthood.
The rock wall below is too steep but it gives you a good idea of what I'm talking about.
Basically, hiding spots for juvies that are more difficult for adults to get to. But actually introducing some sort of climbing mechanic instead of you frantically trying to collision jump death scale up this rock wall while mashing your keyboard.
HOWEVER. I don't want this idea to be a camping spot for juvies. Going back and forth from food and water and then scaling up a 15 foot rock wall to afk until you need stuff again, so have it either drain stamina SLOWLY over time. Or have some sort of danger, like a high chance of falling. Just something so its not an option to afk grow but instead a last resort to escape certain death. And if you don't do it fast enough, your predators could just swipe you right off that wall 
But yes this idea definitely needs some fine tuning.
Building on the above;
It would be nice to see an automatic vaulting system in the game of sorts. Nothing drastic but being able to quickly climb over a short rock, or see my raptor or teno smoothly transition over a tree trunk, would be a very nice touch, and feel way less clunky in terms of gameplay.
IE: You approach a knee sized falled tree as a raptor - You hold W - Your raptor automatically vaults over it.
I don't want this to completely over rule the jumping. Independent jump is great. Just a smoother way to transverse the environment. Tell me if this sucks.
^ Super helpful if you are running from something and don't get an immediate stop from a fallen tree trunk hiding under foliage that would result in your certain death. If your momentum is a sprint or something you can vault/jump over an object that would slow you down to continue fleeing/chasing where you couldnt if you were at a trotting or walking speed 
Cosmetic idea: For a feathered Troodon variant (if such a thing gets made), it could have an owl-like facial disk, which other members of the Troodontid family (like Sinovenator, pictured) have been speculated to have had. The reason why both animals have facial disks is so that they can hear better (they don't have any external ears)
This has been on my mind for a while but maybe a loading screen as you're spawning in? This would make the jarring phase of looking like you're stuck in the ground for a few seconds disappear, and would make the game look more polished overall.
Give Baryonyx a jaguar niche in Evrima. Jaguars are amazing swimmers and maneuvering in aquatic environments. Baryonyx would spend most of its time on land and banks fishing, but could pull itself along the bottom of rivers in order to get the jump on something larger it could tustle with like a Tenonto or Carno at most. If things get too hairy, it could slink back into the water for a quick retreat. This would make Baryonyx an excellent jack of all trades, allowing it to mess with medium sized dinosaurs while also having the option to retreat to the waters and fish instead. It wouldn't be nearly as aquatic as deino, but could briefly use water as a mode of sneaky transportation and ambush.
I think that a lot of people agree that animals constantly running at top speed is a bit ridiculous, even if it's just a game. We've seen people suggest that the amount of stamina one has should effect speed, however even on low stamina one can muster some strength to keep running for a little while, so I have another suggestion.
Allow people to toggle between a light run and a sprint. This can be done with the Z key and will work the same way as switching between walk/trot. For example, if you're walking and you hold down shift, your dinosaurs will start "jogging" - you'll run at moderate speeds with some stamina drain. However, if you're trotting and you hold down shift, you'll start sprinting - you'll reach top speed and your stamina will start to drain a lot faster. Both walking/trotting and sprinting/jogging can be switched between each other while moving, so you can initiate a sprint while jogging by pressing Z.
And also to expand on the stamina drain: walking allows you to regain stamina very slowly, trotting doesn't lose stamina, but also prevents you from gaining it, jogging drains some stamina and sprinting drains a lot of stamina. Maybe once you hit around 10-5% stamina, you slow down slightly, and once you hit 0% stamina, your dinosaur will slowly slow down until it starts walking/trotting again.
Making pela pointy like a frigatebird mitebcool
I really wish that some dinos could get some mating calls.
(Sue me if hey are and idk updates but I've been thinking about this since day 1)
Once the nesting update is out dinos could have a 5th call.
This call would allow other dinos of the opposite gender to see their location within an area.
Other dinos can hear it too but the opposite gender can hear it farther.
This way nesting can become a lot easier as both male and female dinos will be required for nesting. Gives the game a realistic feeling and plays into some role playing if you're into that.
Just a thought!
REPOST: Oro at the moment is pretty well useless so my idea for is to make it sorta like a support class for herbs: Ability 1: being able to dig up roots for herbs these would give most herbs a slight boost 1.1% however these roots are a must have for ava,oro and other creatures that eat these. Ability 2: better hearing. Due to oros great hearing it can hear calls from far futher than other dinos. Another idea i have is to let it jump onto the backs of certain dinos and eat ticks that are on them(gives the same amount as grazing) The dino it jumps onto gets a slight buff to its movement speed. This would make oro on of the most unique dinos in the game and no the same as hypsi
Great work on visuals, guys! Things are actually beginning to seriously look up, and if you continue to take community feedback, it looks like we're heading down the right path. 
This is not a suggestion and not really feedback either. I just thought it was so cool seeing this image cause I got Disney dinosaur vibes https://youtu.be/ID_tTF2aip4
Dinosaur (2000)
"He led that monster right to us"
All rights to Disney
I agree with 1010 but I also know not to ping devs in feedback. I just think it be nice to have folk start customizing dinosaurs again. I feel like that would bring a large amount of the player base back if you both pushed skins and nesting up into the front.
NPC idea: Various enantiornithine birds (like Iberomesornis, Gobipteryx and Mirarce), which could be a potential food source for Herrerasaurus
Small bugs, insects, for small omnivores. Example, meganeura.
It's probably too late to suggest this, but for the "Fisher" update, I don't think Pteranodon fits. Its a scavenger that happens to be able to fish. Bepi would be a much better choice for the fisher update as it will actually be able to interact with aquatic environments and Deinosuchus.
What do you guys think should be added alongside the deino in update 3: React with S for Sucho, P for ptera and B for bepi. (forgot about the bary, RED B for bary)
Are mercenaries a good idea for the game?
Suggestion: the ability to pick up (within logical size range) players alive. Not just dead players!
The picked-up player can wiggle out in X seconds.
U can shake the player and insta kill if its small enough by standing still.
Every time u re-pick up the player u do dmg to them that eventually kills the player, to avoid abuse. Example: Carno picks up hypsi 2-3 times before it dies in mouth.
This effect stays for X hours.
The longer u have the player in mouth the more dmg it takes and it eventually die by being picked-up, to avoid taxi abuse. This effect also stays for X hours.
Inspiration: iirc it was mentioned that utahs could run in and pick up small babies and insta kill them in their mouths a while ago.
Instead of just ripping off tiny chunks of unidentifiable meat can you guys make body parts be able to be ripped off
Can you make the collision or at least in some specific dinos like minmi,deino or anky like in some concepts(like minmi one, where there’s a troodon above) and like many people wanted. Riding a deino or an anky is the dream of every compy?Or can you only give this ability for small animals only like compy to give it an special ability? Then utahs can’t ride and bite an anky to the death and at the same time my compy dreams and from all the community will become true. You can make something to make all dinos slide from anky/minmi/deino back but make compys or other small animals enjoy a ride.
The spino we have right now, the totally bipedal revamped one, is amazing and looks satisfying to play while the fully aquatic spino would be an issue to implement. Yes, it's not entirely accurate like the fish/aquatic spino we know, but having that spino as the Isle choice would cause a lot of problems for niches and playability. It would have to almost fully compete with deino in the water and other very large apexes outside of the water (where it would naturally be weaker as it's not in its' element). Having a bipedal, kind-of-JP-spino design will be fun and amazing to play as we will actually be able to compete with the other fully terrestrial apexes, like the apex it is (plus it looks super cool, and maybe there will be mods or a skin or something for aquatic spino later on for those who like it better)
I feel like a good way to denote roads would be powerlines that lead to substations that have labeled signs saying SUB NORTH Etc, to help with bearings and navigation.
I feel like large insect mounds would be a great protein option for omnivores to eat from. It also adds a great visual to the biom sense mounds can end up MASSIVE.
ok so i have some ideas for possible biomes and what would be found in them. first up flood plains i think it would be a cool biome it would be to shallow for adult dienos and would have the plants for semiaquatic herbis the only fish that would be found here would be schooling fish making it a popular growing ground for juvenile piscivorous.
next savannas. savannas would have few bushes but i think would be an excellent area for magy to live it would have small edible trees and grass to graze. the grass would be taller. also credit to@thin grove for the idea of termite mounds i think you could have them in the savanna for omnivores to eat like in @thin grove post.
and last rainforest ok so this might not be to popular but it would be interesting i think it would be cool if there was a rainforest on the map it would have bright flowers, forest floor plaints, tall trees with thick canopy's. also a new implementation... puddles. puddles would give small amounts of water and be drinkable it would kind of work like grazing to where it would only fill your water to about 20%. also with the rain forest it would be the perfect hunting grounds for herra as herra would blend in pretty well. the forest canopies would supply ptera with possible nest locations and areas to rest. all in all i think it could be an intereasting location.
rain forest plants
I just wanted to write here in case anyone on the team needs it: you're doing a great job! Seeing all the progress is really jaw-dropping. Thank you!
gib beelzebufo pls
Suggestion about the croc the that lived 100 to 95 million years ago during the Middle Cretaceous Period(DUMROLL) Kaprosuchus! The Jaguar of The Isle!
A smaller crocodilians that was accurately better built to be on land then in water. However, to have a smaller predator that is both highly mobile on land and in water would make kapro a great addition due to its viability.
With a fast Jaguar like sprint, the kapro can chase down a lot of thing and when the hunts on land aren’t successful, they always have the option to hunt fish in the water. Almost like a Jaguar.
The armor on its back would make this animals tougher then most animals in the same tier. Those being Utah and Dilo.
The combat style of this animal relies on its claws, teeth and also its tail. A strong bite with great bleed equipped with large teeth is excellent for hunting and a tail and claws for defense just in case.
The special ability of this animals would in some way work as the legacy ambush mechanism, only that it launches out of the water like a crocodile and continues the chase on foot.
Another thing that makes it more like a Jaguar is its ability to climb trees like one. Due to its quadrupedal stand and sharp claws, these animals has no issue to go up a tree and bask there.
(by me and @thin grove)
as per what was discussed in #balance-feedback-discussion ,
a journal-style tutorial page in the menu of the game would be really nice, especially as the game gets more and more features and niches. tap could do some art for it, and if not them, it would be a good chance to comission other people which is always super benifical to artists :)
this is messy as hell but I wanted to get the idea out there.
A way of "claiming" terrain, a way to assert dominance by pissing on grass and dead enemies to show you aint fricking around 
Small cinematic events on the island that can happen rarely or controlled mainly by higher power. These can provide a way for things to quickly try to move to another part of the island, it also sounds a lil fun aswell, here are a few examples:
Severe floods
Volcano eruptions
Thunderstorms
Forest fires
Meteor strikes
Ai stampedes in chasms
I think the birds flying away when something roars should be improved. I think they should only fly when something the size of a tenonto or bigger roars. It seems kinda weird for them to fly away when a dryo roars cause the actual flapping is as loud as the roar itself
YES YES YES!!! Day/night cycles added to this next update! This news just keeps getting better and better.
This kind of just came to mind, but if pteranadons will be able to fight in midair it would be interesting if they could have certain attacks that sort of get ahold of another ptera or pelagornis and dive bomb them into the ground. Aerial combat should be exciting. Feel free to disagree, I'd like to hear more thoughts on this.
If a feathered animal like Oviraptor or Hypsi goes into water or wallows in the mud, their feathers should get all frizzly for a little bit. This would add a bit more personality to the animals and make swimming and wallowing feel more genuine rather than their feathers just turning brown
Now obviously I've not played it yet but I do hope that currently, night time won't be very dark; seeing as, so far as I know, we still won't be getting the night vision feature until the night terror update. I think having different times of day does a lot to make this game look prettier, but night time still needs to be fun. I don't want to be squinting and straining my eyes to try and see half of the time I'm playing.
if plateo ends up getting added please don't use the old model in any form. its horribly disproportionate and skrinkwrapped. use something like prehistoric kingdoms.
top one is PK's bottom is the one from 2015.
when a mapper does eventually get hired, make a map suggestions channel to help sort out the clutter from this channel that will quickly form
When the UI overhaul comes around, I hope we get something more sleek and modern than what we have now, to fit with the aesthetic of the game. This is a mockup I made, sorta similar to some of the old Isle menus. Obviously you should change it how you see fit but I'd like something like this, that has a more minimalist feel, with footage of various dinosaurs running around in the background, like the PC:E menu.
I also think that the current interface that the game has does not do it justice, just to compare it with that of PoTitans; v
this is definitely a visual thing, but i would LOVE if some sauropods pulled up on their hind legs for an eating animation, maybe when they are eating from particularly large trees/plants.
as an additional side note, it would also be really cool for sauropodlets to be able to run on their back two legs for additional speed until they get too big to do this, to give the juvies some extra locomotion and defense
Please give tenontosaurus a bipedal trot animation, like the other big ornithopod dinosaurs.
I would like it if future planned updates had better defined themes with more fitting names, like Night Terrors! All the others seem a bit too loose with their themes for my taste. Update 7 and 5 are fine, but could use better names. Update 2 shouldn't really be given a name like the others, maybe like "The Variety Update".
i would like to see some change in evrima , the utahraptor is unplayable , it cannot go 25 minutes without needing to eat , its unacceptable , herbivores get food handed to them by grazing while AI is slowly being implemented making it so any and all utahraptors need to be cannibals or kill everything to stay alive
with carnotaurus coming along this will make it even worse , not only will utahraptor have to worry about its hunger , where prey is , if AI is here , will those other utahs attack me , and now if theres a carnotaurus nearby
im honestly afraid for carnotaurus too if it has an atrocious hunger drop because theres just not enough food to go around , AI needs to be implemented as soon as it's ready , dryosaurus AI , the AI already in evrima is perfect for medium sized carnivores like utah and decent for carnotaurus , but it doesn't spawn in large number or in lots of areas , instead they are very hidden away where no one can find them , so most carnivores starve
with the addition of stegosaurus and hypsilophodon , this may get better as utah's can use pack strength to take out a large stego meal but in the mean time , please get AI done , and even if its Fish , still please please get some more AI out there
I know plenty of people have brought this up but grouping needs to be changed back to how it was on Legacy on Evrima and preferably ASAP. It's borderline impossible to group with your friends since you have to meet up first and can't find anyone since the map only has one landmark, 2 call only is genuinely unplayable if you play the isle with a friendgroup. Additionally some people call for fun and dont necessarily want everyone to get an auto group invite just because they 2 called.
Not to mention you can't see your groupmates names outside of a current range which makes it even harder to group back up if you get split up for any reason. Genuinely what is the point of grouping if you can't easily find your group members or group up in the first place.
All the current group system does is make me not want to play Evrima. At the absolute bare minimum the devs need to make permanent name tags optional for server owners and add grouping via the playerlist back in.
I think in the main menu there should be a button that should be called field guide notes. When you click on the button it should take you to a screen that looks similar to a scientist’s field notes. In the beginning pages it should give tutorials on how The Isle game works(controls, icons, etc.). After that it should have a list of all the dinosaurs in the game. When you click on the name of the dinosaur a screen with Field guide information (tutorial) on that dinosaur will come up with stats, features, diet habits, perks, and etc. I also think it would be cool to see Tapwings’ sketches illustrate these Field guides. Below is some pictures to help give an idea of what I’m talking about. I think a screen like this would be very helpful for players to know each individual dinosaur and what their true potential can be and what perk systems are given to these dinosaurs specially for new players who never played The Isle.
I think Update 3, with the removal of Bei and Sucho, should have a different name. Names say a lot about an update, and this update, which adds the first flyers, non-dinos, an entirely new way of feeding, and underwater locomotion, is called "Fishing and Fishers." Which I feel, when looking at the updates contents, is not really what this update's theme is. This doesn't matter at all, it just kinda bothers me, but I would prefer a name that references either the new ways of moving, or the fact that this is the first update that adds non dino creatures(also the first update that doesn't add any dinos that also adds playable creatures).
Not sure what you guys did to legacy with the recent update but ever since you guys fixed the hacking and whatever else you did behind the scenes, it’s given my dino an extremely visible render circle for grass and foliage on the ground around me. Walking around in open fields it looks AWFUL. Also wandering around during the day sometimes the light will get brighter until I move to a different spot or change my camera angle. Then at night if you look up to far the screen will suddenly go pitch black and in moments where you didn’t need night vision, now suddenly you need it or drastically change your camera angle until it readjusts. Just throwing it out there.
Very much of the opinion that 2-call instantly being a group invite is... annoying. Instead it would be nice if just tapping 2 call didn't invite, meaning you can still signify that you are friendly. Instead you would need to hold down 2 (which could even have its own slightly different call) to actually invite
Territory conquest like a mix between San Andreas gang wars and whatever wolf quest did so there’s more shit to do. You could scratch up trees and rub against them like cats do to mark their scent, if another predator comes to your territory their distress level would rise
It's great to see all the new features coming along with update #2, i think it is important the bleed mechanic and the night cycle are being added sooner than later along with more admin tools. It would also be great to have features such as being able to alter dino health, stamina, melee damage ect. as a server owner in the future.
Please add the old ambience of legacy back. The game feels so quiet now...
One thing I think would make sense is to have stamina regaining cause faster food drainage. Or if calories will be a nutritional need, it would drain a lot when regaining stamina.
Please bring back the beautiful music from legacy to the game. It feels quiet right now and tbh it was so nice to always here this soft music in the background while playing.
Make a story mode after all of the planned content content has been added.
Discord Suggestion:
Can you maybe add an Lore channel, where every bit of Lore is on, because now its really scattered and you have to search long for it
Rahonavis as a creature yes or no
When it comes to the poisonous/Venomous dinosaurs on the roster I think they should be able to have more access to different skins with brighter/vibrant colors and patterns. This way it would help players know which dinos are poisonous and be a perk/curse because it would make them easier to see but at the same time intimidating because you know they’re venomous/poisonous.
Also different body textures like these snakes.
Tenonto should be able to dive underwater at least for a short period of time
Maybe for a trot animation you could use the “high walk” or maybe just add it as another locomotion due to it already having a crawl.
https://youtu.be/Cy2akN2bTX4
South Carolina's Fripp Island Golf & Beach Resort had a surprise visitor to its golf course: a 12-foot-long alligator.
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I think everyone agrees with me when I say this...give Pelagornis the albatross run and just make Pteranodon vault itself. Pteranodon is much faster irl than in the game, it should be able to just quad run and hop up without a problem.
give baby deinosuchus the gallop run when running https://www.youtube.com/watch?v=JkO97PRVjI4
What the CROC? Shock video reveals crocodiles galloping at speeds of 11mph
CROCODILES have been caught galloping and bounding with a horse-like gait, hitting speeds up to 11mph, remarkable video has revealed
By Tom Fish
PUBLISHED: 15:00, Tue, Jan 7, 2020 | UPDATED: 15:08, Tue, Jan 7, 2020
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Maybe make it, where the feathers of hypsi still point a little bit more backwards instead of moving all straight to the left side once you look to the right. It kinda looks weird to me. Idk what others think about it. Especially when hypsi is running it doesnt look right to me
Going with my idea above to help out the magy’s situation. magy would have to eat from certain plants to keep up it’s toxicity levels. When Magy’s toxicity levels are high Magy would develops a pattern that is more colorful to display it’s toxic levels. If magy’s toxicity levels are low because he’s not eating the plants that he should be eating his color will be very faded which would indicate to other dinosaurs that they would be able to eat Magy with little to no repercussions. If you bite a magy when it’s toxicity levels are high then your jaw will be locked for a certain amount of time which will prevent you from eating, drinking, and protecting yourself. of course cerato would be able to eat magy even when magy’s toxicity levels are high. Cerato would be like the honey badger after it gets bitten by a Venomous snake and have to sleep a little of it off. I feel this way would keep people from killing Magy for sport because even if a Rex bites Magy it’s jaw would be locked and so It wouldnt be able to eat any of the meat and it leaves the Rex vulnerable to being attacked.(of course if the Magy’s toxicity levels are high) also if you can one shot the Magy (Rex, giga, spino, etc.) the lock-jaw will have a longer effect
Carnivore tug of war between others over a small carcass/piece of meat
A cool addition to the skin system is to customise patterns on the dinosaurs. Be able to place and move different spots/stripes on the body
So I did a post a while back to suggest what would be (imo) a better idea for Acrocanthosaurus and to have it look like a pseudo apex that will shrug off midtier attacks while still survive Apex's own, and which presented a side view of the idea (which can be read by clicking this link -> https://discordapp.com/channels/401464048610312193/401481371249541120/773895144059437076).
But it was quickly made in a hurry to prioritize on the recent (back then) release of the Acrocanthrosaurus' artwork. Well now it's time I show the real deal, the actually worked on design for the reinforced Acrocanthosaurus, I present to you all, Trankcro! (with the original artwork below as a comparison).
(ps: the link wasn't supposed to appear, i don't know what Discord messed up this time around...)
What if for smaller herbis or carnis, there could be bug-infested logs or tree stumps that they could peck at for a small meal? It could add some more variety to the diet system & the overall aesthetics of jungles
For the Pteranodon take-off, the wings should continue to flap for a good few seconds after in the air. It shouldn't be able to just hold its wings out and gain altitude without crashing back down. You could look at several large species of bird such as the california condor taking off to the wandering albatross taking off. These two are some of the largest (flying) bird species in terms of wing-span and weight. So, you could get a good idea of how the locomotion should work when initially taking off and flying. https://youtu.be/BNoJ4IiEJRg https://youtu.be/w8ZdtN69xF8
It was a family reunion on the California Condor cam earlier today before both adults took off in unison. Watch them spread their wings and soar out of frame of the cross-canyon cam!
Watch live at www.allaboutbirds.org/condors
This condor nest, known as the Pole Canyon nest, is located in a remote canyon near the Hopper Mountain National Wild...
Laysan Albatross taking off from the runway, Sand Is. Midway Atoll
Suggestion: caudal atotomy (tail dropping) in one species of dino. I think this would be a really interesting mechanic to add to one species on the isle as a special move or an automated feature that happens when a dino bites the tail of another. The dino being hunted should be able to release part of its tail and get away from its predator. The tail should have some animation when being held in the hunting dino's mouth. The dino that dropped its tail should be able to regenerate the tail over time. This would give a unique advantage to playing said dino, and also a unique hunting strategy for anyone wanting to successfully hunt a dino that can drop its tail, without ending up with the tail only and the prey getting away.
The group system is still very broken. It was like everyone was in the same group. Please fix it, it ruins a lot of the gameplay
enable rtx so i can make memes
I think in general carnivores should have to eat less and herbivores should have to eat more. Herbivores irl spend all day eating. Carnivores hunger should go down a lot slower but thirst for carnis especially should go down faster because its more realistic.
must include the slot system in the game
Add an age slider to the skin customization screen so you can see how your skin will look when youre fully grown
Been great seeing more content from the devs recently, hopefully it will continue 😁
No more floppy tails! Tails were stiff for balancing, not for flopping around like wet noodles!
The ability to run at the speed of your younger packmates. They may not be able to run as fast as you, but matching their speed would be nice so you don't have to mash your shift key.
Can we make it where we don’t smell our/our pack mates foot prints? Also it would be nice to be able to see the actual print so you can know what made them. Most of the time all that is seen is the yellow smoke.
I am sure this has been said before, but a mouse sensitivity options/slider.
Maybe mentioned before but I think it would be cool in the future if adults could carry one hatchling around in their mouths until they reach a certain growth, just like we can now carry small bodies. Would be fun in a group when there is an “oh shit moment” and you want to make sure the fresh hatchlings stay safe with you.
make Beipiaosaurus the ultimate aquatic. fast, maneuverable, like a penguin! fast enough to speed-launch out of the water, so they are able to quickly board steep riverbanks without any issues.
https://www.youtube.com/watch?reload=9&v=A9mbCNs47FI
http://ngm.nationalgeographic.com/2012/11/emperor-penguins/nicklen-photography
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Feedback: You all are doing good, I appreciate it. You all are trying hard with Dondi gone (he still is isn’t he?) but I know a few people not really happy about the new changes. Games take time yes, but legacy is really the only thing we have, and from what I’ve gathered, legacy is in complete ruins. No updates to evrima, it’s going extremely slow, and surely I cannot be the only one upset about how this game is progressing. I’ve played this game for a long, long time already, and it’s not what it was before Evrima. Dare I say worse. Again I appreciate what you’re doing, but please. This is my opinion and it will not be changed if people try to change it. Sorry if this isn’t right channel. The game just isn’t really progressing much, it breaks with every update. I would suggest opening more spots and moving on without dondi, he’s done more harm than good.
These reactions have me wheezing holy shit 😂😂
Studying the roadmap I am very worried about patch 6. "Horror of the night". It seems to me that after this patch, Euryme should already become the main branch, and Legacy should retire.
But now it's not about that, troodon, on paper, in the game, I am sure, will look great, the guys know exactly what they want to see and do just that.
I am worried about Dilophosaurus, it seems strange to me that we do not see any news about it, I am afraid to see a nocturnal allosaurus with venom, it will be the worst scenario I can imagine. In my opinion.
If we talk about my thoughts and wishes, I would like to see the implementation of Dilophosaurus something like this:
-
Solitary hunting, schooling nocturnal predator - troodon, for lovers of social distance the dilo fits perfectly, I think his hunting style is worth looking at, for example, in jaguars, but exaggerate and supplement with poison.
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Attention to anatomy. We have already found out that the developers are not completely against genetically modifying some of their wards, and it was a wonderful object for this, smooth but fast movements, a sprint in which the animal is kept low to the ground, animations like stretching, a slight tremor when the animal is idle would indicate constant tension and readiness to attack.
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Different types of attacks. I see 2 types of bite in the game: The first is poisonous, hallucinations, stamina drain, a stacking debuff that, with a large accumulation, turns the life of the bitten into hell. And the second type of bite is a cruel attack with bleeding, it would bite into an animal or knock down a not very large animal and make a bite causing terrible bleeding, so to speak, "exploding" with an arterial fountain of blood all the accumulated stacks of poison, due to blood loss and tide of adrenaline, the animal would begin to recover faster from the poison, but would receive a huge bleeding. Without stacks of poison, such a bite would do very mediocre damage and would only kill very small prey.
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Small things and elements of balance. When Dilo is close to the poisoned target, it would be nice if he himself, arbitrarily hissed and growled gutturally, this would allow the poisoned target to at least roughly understand the location of the offender and would catch the atmosphere, because the victim hears it muffled, with an echo in his head, in his Dilo's turn must constantly move and spin so that the illusion is created that he is from all sides, the effect of "cat-mouse" will turn out, I think it sounds cool.
I beg your pardon for my nocturnal graphomania attack, but I'd really like to discuss the nocturnal patch.
PLEASE make it so you can enable or disable toggle sprint.
Feedback: 2 IN ONE
Very minor things and personal nitpicking ! 🙂
1 Pixelated Loading Screen
Since day one, I have this awful pixelation on the loading screen. Only the loading screen when you enter a server, oddly enough not the boot up screen. No matter what FPS the screen runs at, the pixelation exists and its not nice to look at. I know its such a minor thing, and definately not priority/important , but it looks out of place, while the Menu, bootup and server list look wonderfully HD.
2 Server List not matching in color
I assumed and still assume this is already in the works! So if it is, please feel free to ignore ! But if not, I'd suggest having the loading screen the same hue as the bootup and loading screen, switching from blue to green destroys the aesthetic in my opinion.
Give minmi an awful bite like picture this exactly but it’s a troodon or something https://youtu.be/adFPJOLB-fc
Theri eating animation is fucked up, I cannot eat, if you wish to see a video, please dm me.
In Evrima "resting" should give a pop-up asking if you wish to safelog - so people can enjoy the sleeping animation without logging out.
people keep on asking for 👍 and 👎 as reactions in the #phase-two-archive channel, yet they've not been added and i haven't seen a response to this anywhere. if there is a reason as to why, then please just let everyone know and pin it somewhere or something along those lines, and if there isn't, why not allow them? i don't see it doing any harm to have a general overview of what the community thinks without having to look through walls of text in the feedback channel
add seasons to evrima. this will encourage migration and competiton between herds, so at difrent seasons difrent plants spawn at difrent places.
A protofeathered variant of Dryosaurus (with a short coat of simple, bristly feathers covering the torso and arms)
Allosaurus should be using its head like an axe due to the 97º hinge on the jaw it has been shown by paleontologists to have
when carnotaurus gets its charge i think it should have a few different like animations to make it kinda special
for instance
- when a small dinosaur such as dryo or hyspi gets charged the carno could pull its head up and the hyspi and or dryo rolls of the carnos back and falls down , just for dramatic affect
- for medium sized dinos like pachy or utah it can just swipe it to the side like normal
- for large dinosaurs like stego or trike it can run up to the side and not exactly push it over but instead of charging directly it comes from the side slams the side of its head horns first into the side of the animal inflicting a minor amount of damage and slight bleeding
adding on to what @azure leaf said about sleep, wouldnt it be cool if while sleeping without safelogging you recovered health/bleed/stam more quickly? the obvious tradeoff being u cant see whats going on around you, add a muffling effect so u cant hear very well as well, and i think this would be an interesting mechanic
oh and since we had the idea posted with mud clogging up wounds and therefore stopping bleed (im sorry i dont remember by who), i think it'd be nice if you would have to somehow stop your bleed before resting normally otherwise you'd continue bleeding nonetheless, but while sleeping you would slowly heal it off even without mud, since this would propose a fair tradeoff imo
Huge credits to Carno growth cycle. The ways the pigment goes from lighter to darker suits it perfectly and the sub/juvie model looks way cooler then legacy!
A short one, but it's something I think alot of people sleep on.
If we're getting a supermassive map designed around "you shouldn't be running into people every 20 mins" maybe scale carnivore hunger up? Doesn't make sense to purposefully make carnivore hunger cap out low enough to warrant X carnivore player to constantly have to find something to kill. While they are predators, being able to pick your fights would be nice instead of "DO OR DIE" on a map where you might find your intended prey items within a large amount of time.
Unless there's going to be stupid amounts of AI, I encourage carnivore hunger caps to be increased across the board.
when teno and utah AI get implemented, maybe add very limited brightness and hue sliders. i don't know if there's a custom colour system like in legacy planned on being added soon, but letting players have a say on how their character looks like would be nice. would also help differentiate between AI and players.
what i had in mind is something like the brightness and hue/saturation sliders in wolfquest (bottom of screenshot). they are limited in terms that you can't go pitch black and you can't go pure white and still force you to look realistic. i don't think it would be too hard to implement with the current skin system but i know almost nothing about coding, so.
Great work was maid for new patch. Think there are 2 things that are easy to add, not linged with AI or other parts of works, but will make game much more interesting.
A) Remarkable places.
Isle spiro had good size, but it is boring because every place now is looking like any other. Jungles and swamps are having good atmosphere, but they are all looks to similar. It woulb be good if there would be remarkable places. For example:
- carrier from Tenyaw
- zone with parallel rivers crossing and unifing fromV3
- classical Simba's rock
- some rocky paths for jumping and climbing a-la Avatar or chinese flying rocks
- small island zone in the ocean, with path covered by low water level.
- mountain zone with black lava rock. So it woyld looks like lava was boiling there couple of weeks ago.
- some dead land , with scorched earth and dead trees.
Etc
B) there could be alternative source of food for small predators. Dead fishes on seaside. Dead pteranodons on the mountains.
This would make interesting to migrate.
I have a suggestion based grouping and 1 call.
So here it goes.
Use the 1 call to make ur nametag visible to ur group members further away then the normal group limit.
But also make ur nametag visible to other dinos of either same species or other species in ur near vicinity.
That way there will be a risk if u get too far away from ur group but u will still be able to locate ur group members if u get a little too far away from each other.
Please add something to stop your group members from adding different peeps thats unwanted. Its really annoying when they try and add the whole damn server.
Cynodonts as a potential prey item for smaller dinosaurs like Herrerasaurus and Velociraptor
Use the 1 call to make your nametag visible to your group members further away than the normal group limit.
A way to become a hypo syggestion
(I know all about hypos is probably already planned and stuff, but i had this idea for a long time and finally decided to suggest it)
So, theres gonna be the elder system in some time, right? That u can die of old age and get perks for it. Well my suggestion is, that after a few old-age deaths in a row, u unlock the ability to become a hypo, but its not like u press a button and just become a hypo, instead, on your future dinosaurs in the "dying of old age" combo, you have a chance to "evolve" as those into a hypo.
as juvi fresh spawn/nested in dino, ur a normal dinosaur, until ur food starts slowly dropping faster and faster, at first its unnoticeable but soon it starts to drop faster, u begin to grow faster in size too, then its obvious that u already got lucky and got a hypo. Next ur dinosaur starts looking a bit like the hypo version of it, getting bigger and bigger until its a complete adult hypo which would take a long time to grow and you would be hungry all the time but its worth it.
Example:
You had a number of elder utahs die of old age in a row, You never died of other causes as them. U now did enought of those deaths in order to have a chance to be a hypo.
You take a utah egg, but after growing to a big normal juvenile u realize ur not a hypo. You grow this utah to elder after a long time, But since u already unlocked being a hypo, ur chance of being one slightly increases.
This happens a few more times, ur not a hypo but ur chances increase as you grow more elder utahs and die of old age as them being lucky to not die by other causes.
Finally, you grow another nested in utah, but ur more hungry, and grow faster, Looks like ur lucky. u slowly begin to look like a weird-adult utah even though ur a big juvenile/sub adult. u need to eat alot but u manage to survive. After a long time, u finally resemble a adult hypo utah, much bigger than normal utahs. You can die of old age too, but it takes much much longer.
And after u die of old age as a elder hypo, your chance of being a hypo when spawning in as a juvenile/getting nested in decrease, but theres still a small chance and over time it increases as you grow and die as more elders. Being nested in with parents who had a chance of being hypos grants u a small buff to ur chance of being a hypo when getting nested, but to get the buff you still need to have unlocked the ability to have a chance to get hypo after having multiple elder dinos die of old age
Also make it so hypos either cant nest, or when nesting, their kids have about 5-10% chance of being a hypo and that they have a nesting limit that the servers can set as an option or completly remove it.
Nothosaurus or Tanystropheus as a coastal piscivore. The former is a cousin to the ancestors of plesiosaurs with decent swimming capabilities (using it's tail as a primary means of locomotion). Tanystropheus, on the other hand, is a totally unrelated archosauromorph which swam like a frog and had a neck three times bigger than the rest of it's body.
I found out after the recent LEGACY patches that the grass on the floor, most of the bushes and small trees that would once move when a player walked through it stopped moving at all. Just some dried out branch-like bush still move. dm if u want me to make a clip of it, I'm lazy.
If hard group limits are implemented in the future, I feel like carno's group limit should be very low, like... 2. irl, it's very unlikely that carnos hunted in packs, and having a low limit on group size could emphasize with that. Though maybe it doesn't make sense since dinos have actual human minds inside their heads and as such don't behave like actual dinos. I would like to see some dinos that are suited for hunting alone rather than in packs though.
I think it would be kinda cool and would illustrate how dinosaurs were animals in nature and not just fun birds who run around being loud and camping water holes, by adding a feature to eat the eggs of a pregnant prey item even before they were laid. like if a tenonto had eggs brewing before dying, the [carnivore] could open up a hole in the tenontos body exposing the eggs and eat them on the spot.
Cant show the reason why i want this here so dm me if yall wanna see. its komodo dragon related.
Anyway i think it would be really cool lol.
@woven vortex I also had that in mind as well. I think it would be a good incentive to semi-realistically rest your dino as an animal would rest irl. Adding depth to that part of gameplay. Most folks wait out the night anyway right? Dangerous to walk around in the dark, why not use it as a time for actual rest and recoop?
Give hadrosaurs the ability to toggle quadripedal and bipedal at will 
I suggest a territory mechanic. This applies only to some territorial animals. By marking territory an animal could establish boundaries for potential rivals and predators. Maybe the point you marked has a radius around it, or maybe, you mark multiple points and the space between them is your territory. Adult tenontos, for example, could mark however many meters of territory to warn predators not to mess wit dem
please tag me in discussion to tell me what you think
Make it so mercs can skin rexes and make rugs and taxidermy them and mount their heads on walls as trophies. Allow mercs to make purses or satchels out of the leather. Make it so their rex teeth can also be taken as trophies and make it so tribals can make jewelry out of them like rex tooth necklaces and bracelets. Make it so tribals can impale juvie rexes on spikes like vlad the impaler to warn away adult rexes. Make it so that subadult rex skulls can be worn as a hemet for tribals and maybe mercs too.
would be neat to have automatic movement when grazing
when u start grazing ur dino will sometimes take small steps forwards, very small steps like it was shown in the Hope trailer
So we dont have to manually move to look cool, it just does that
Toggle grazing on/off. I want to be able to go make myself a cup of coffee and not starve to death in the process
Mabye for draging bodys like a drag trail on the ground when other carnivores smell around they can find the food as well.
Instead of the mud coving the entire body while wallowing, make it spots of mud in the areas touched by mud. (Such as the legs/Belly/sides/Neck)
when you have a corpse maybe you could roll it in mud or water to wash the smell off it so you can store it in a hidden spot or give it to your hatchlings without other predators sniffing them out
Some predators specifically the niche weaker ones, having the ability to bury and hide meals in the ground? They can still be dug out from any other predators to balance it out. They'd have a noticeable dirt pile dug up,though other's would have much less range to find by smell.
@opaque osprey ...to add to this, you have to wallow on both sides for full coverage. One side reduces scent for some time, wallow on the other side, doubles that time. In short, make the wallow directional.
Inspired by @brave crest
Body Hiding Mechanic.
When bodies are dragged closer to nesting sites, the ability to hide them may save your young from being located as well. So the previous suggestion said to wallow that food in the mud or put it under water. I'd like to suggest a scaping (scratch cover). Similar to cougars.
Only certain carnivores can scratch up debris from the ground to create a mound to bury their kill. A set size to each species that they can only make 1, similar to a nest. With an icon marker. An area around that doesn't allow another player to make theirs too close. Since Carno has charge, dilo has venom, and cerato can eat more rancid meat. I'd like to emphasize this for Allo who would have the arms to "bury" their kills to the mound. 
Pros
- You can store medium or small bodies under the mound close to your nest safely.
- Basically if the body is 70-80% covered it will no longer produce a red aura that can be seen.
- Works for sizes up to Tento, but no larger.
Cons
- The red particles still appear when sniffing, so they can be raided and not OP.
- One per player, with a medium to large area of ownership. Message appears saying the "Another cache is too close by to build here"
- The more in one area the more red particles will attract predators.
- Does not stop body decay
F51, an adult female mountain lion caching her kill. Note that she appears to have a saggy stomach because she was nursing at the time. Teton Cougar Project 2014.
https://www.facebook.com/TetonCougarProject
Monolophosaurus would be nice addition to update #6, as that is the night terrors/venom update. Mono is on the same stage as all the other Dinos in 6 so it wouldn’t be like it’s slowing it down. Having another mid-small carnivore would be nice too, as Dilo cera and carno may not be enough
Nanotyrannus as a large scavenger/Utah competitor (who gives a crap about it being real or not, this is a game)
Add a random dino pick so you press the button it choses a dino and spawns you as if thing is a good thing if your board and don't know what to play
Make the utah pounce not unstoppable, theres no way to interrupt the pounce, or knock the utah down like you are supposed to. The utah takes the damage, but just zips to the side of you and can carry on with its day.
https://imgur.com/e6pBEn5
https://imgur.com/Stmsa6y
https://imgur.com/0FWvvL0
Downed state in combat
- The downed state would need to be something not extremely punishing, (aka a dino under 30% health full stop) but would need to advocate a more careful style of play, and make the game more difficult organically, not artificially.
IE; A Utah under 15% Stamina, has a lot of bleed, and under 10% health falls over, and enters a downed state for a brief period of time. 10 seconds minimum and until they recover past those example stats. A player Utah can approach the Utah, and perform a killing blow with animation, ending the fight satisfyingly.
-This prevents the spam clicking combat that sometimes, not always, takes place. This forces players to use their attacks, stamina, and bleed intake, carefully and thoughtfully.
-There should be indicators in place that a dino is about to go down, whether that be, more blood has been lost and the other players can tell, heavy breathing from enemy dinos, sluggish movement in the animations, large cuts and gashes in the dino, ect.
-As I said before this promotes more in depth gameplay, but also in the end, increases the difficulty of the game. This game is too easy. I want to kick the idea that growing to full and surviving is easy. This is a survival game with little combat mechanics aside from special abilities spicing it up.
when large carnivores come in they will have to face up against some of the most devastating things like large herbivores , large utah packs , etc
so i propose an idea specifically for medium sized carnivores to catch medium sized prey like subadult stego , magy and adult kentro if possible
- grabbing the head
when an opponent such as ceratosaurus bites the head of a subadult stegosaurus it has a 25% chance of grabbing hold , while holding onto the stegosaurus's head the ceratosaurus is completely immobile (depends on the creature , allosaurus would be able to pull the stego a bit) tearing side to side , this is where herds come into play , if another creature large enough to actually push around the cerato attacks it , like an adult stego , the cerato will let go and whatever damage it inflicted can get worse as it bleeds out , this strategy works best with multiple hunters , one grabs the head of the stego the rest distract the other herd members
note: this does cost stamina to continuously pull and tear on the prey item , the more they struggle the more stamina you use to keep them in place
- trip them up
so lets say we have allosaurus and magyrasaurus , now the allo wants to take the magy out with the least damage taken as possible , he goes in for mock charges over and over again , finally the magy stomps , as its raising itself off the ground the allo ceases it's chance and grabs the leg of the magy pulling it on it's side , this is where the magy is the most vulnerable and needs a herd to protect it , from here the magy could get up (if it's lucky) or the allo kills it there and then
I think someone else already mentioned this before, but I'd like that when bonebreak comes out, it should apply to more than legs. Like taking a anky tail hit to the head may fracture the jaw and reduce bite force, for example.
Just a thought, but if a dino gets its arm or tail ripped off during combat, if that will be a feature, the arm that was torn off should become a stub or something. Imagine an elder Trex with battle scars and a torn off arm, would be kind of cool. Oh also, big scars or bite wounds should definitely turn into big scars. Feel free to disagree, I'd like to hear other thoughts and opinions.
Devs already said no to this.
They made the Auroras look way more beautiful than how they were before, awesome detail
Some bary inspo for devs. Not saying make it look like this ( even tho I like the design). But "jaguar" bary is chad. Hope it comes soon, so I can kill juvie deinos when their in game😭 artwork by @viscid wasp
With the upcoming perk system players should unlock its tiers by doing certain things, not just unlocking them over time. It will give players progression that they have to actively work towards. It will give players an actual reason to be doing things as an adult instead of just trying to not get boored.
I had an idea to ressurect Isla Spero. How about making many different and small maps instesd of a big one? You wont have problems with small maps and this can be a way to split the ecosystem. For example, one island can have a main biome and certain species of animals depending on the place they are, for example rex in the jungle so it can ambush better, carno in the plains, sucho in a place where there are many swamps and rivers... This makes sense because the roster is incredibly big if you see it. all creatures that arent humans or strains are: velo,taco, oro, ava, dryo, herra, austro, ovi, troodon, compy, beipi, minmi, homalo, hypsi, mono, ptera, deino, sucho, proto, kentro, plateo, random diplodocid(idk of diplodocus), pela, mega, titano, magy, cera, teno, utah, carno, stego, dilo, allo, sucho, bary, para, maia, shant, dibble, trike, alberto, rex, acro, giga, spino, anky and theri. I think theyre all, but maybe i forgot someone, but as you see, theyre a lot. It doesnt make sense many apex predators sharing the same ecosystem. You can also put on every island some adaptable creatures that are found in every islands, like compy(it could have been like a rat and travel in human boats,cars or trucks), ptera(that can fly) or deino(like salt water crocodiles, it could have crossed the sea between islands.
mybe some more development streams. because i cant be the only one who realy loves and enjoys dev streams such as when bryan streams. i mean most of u devs may have real life stuff to do but still i think it would be great to see more the isle dev streams
Make it so hunger drainage gets highly effected by stamina and health. It’s a simple suggestion I thick would be more realistic and obvious.
When the stamina bar has been drain it should take away enough food from your belly in order to regain it self. When stamina is full it will not effect your hunger bar.
When a player is injured it will also take away food from your belly to heal up your character. When fully healed it won’t take away any food from your hunger bar.
Of course when you are outta food and starving, your character can’t regain either of these.
As for nutritional needs, calories and carbs will mostly be effected when stamina is regaining and protein when a character is healing.
I don’t think hunger should be effected too much by this but more of the actual reason to why your hunger is draining in general. When you are neither hurt or tired, your food bar should last for a long time.
I think it be really fun and kind of a remembrance of where the isle came from if once a year maybe on the the isles anniversary the status HUB at the bottom right switched back to the original one for a week.
Once Evrima is stable enough, you guys should definitely do some fun events for the community. On discord or the game. Would be fun to see the dev team be a little more engaged with their community.
That when Update 2 gets released, Update 9's content gets revealed on the roadmap as Punch stated that it's roadmap post was nearly done, to keep things fresh y'know 
so i came up with sort of a throw away idea for troodon , here goes
so i imaged since hyspi has a jump you can charge to get up high and into trees , i thought since troodon could get bullied during the day by utahs and carnos and the night by dilos , so i came up with the idea that troodon could have a chargeable "Long jump"
so it can charge up this jump to jump across long distances , such as across rivers or small gorges , while other creatures need to swim to get across troodon can make a speedy escape and just bolt across saving it valuable time
this could also help solo troodon's hunting , they can hide and wait for something to come into range , long jump towards it , bite it and then run away
this ability does take up a lot of stamina so its only supposed to be used once in tricky situations while being chased by say a utah or angry herbivores
while they are jumping they are also vulnerable , if you hit them while they are jumping , they get hit to the side and have to get up before they can run again , so timing must be perfect.
Feedback on the walk/trot/crouch animations of the dinosaurs, mostly the bipedal ones. I haven't seen this being mentioned yet, but there's one small -yet important- detail which I feel is very responsible for the lack of weight that people have been criticizing in the heavier creatures' animations.
Biggest culprit of them all: the Spino
The foot that's on the ground starts lifting far too soon which, for several frames, makes the dino's multi-ton body-weight supported only by the middle toe's last phalange. This is happening right before the highest point of the animation, meaning that this single half-toe is visibly supporting -and even lifting- the entire body. Try walking by putting your entire weight on half a toe and see how this works out. This makes the dino feel very floaty and like a walking baloon.
Several of the (new and old) walking animations in bipedal dinos tend to "tiptoe" a few frames too early, though some are less obvious than others. The Spino and Rex are the most blatant of the lot so far in Evrima. **Foot B shouldn't be on a "tiptoe" pose before foot A is fully planted on the ground, to support the body's weight. **
I think that fixing this by making the feet stay on the ground for a few frames longer would help a lot in giving the locomotion animations a better feel for the creature's weight.
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Birds be walking like;; step >> lift >> step >> lift >> step >> lift
They walk on their toes in a literal sense, but each mid stride is on one foot.
Highly suggest trapping a weight to your bum as a counter balance, like a tail (like I dunno a broom stick with a pillow on the end lol) hunching over and walking on your toes. If you're toes don't break and splinter into tiny pieces when you walk on your "tip toes" it's because the foot evolved in such a way that it can carry your weight. This is how the animal do too.
https://www.youtube.com/watch?v=NeyWzxujSbE Here's some more birds walking
the oviraptor in the isle seems kinda defenseless at first , all it would have is it's bite with a beak and 2 teeth , and its claws which are primarily for holding eggs
i though of the similarities of the oviraptor to birds , and i found that the cassowary would be the best thing for the oviraptor
for one , the cassowary is very dangerous , being able to kick high into the air without even jumping or gaining momentum , going for the throat , stomach or groin of its enemy
the cassowary is also an omnivore so i guess that means something (?)
but more importantly if the oviraptor was able to do this amazing kick it would be able to stand up to things much larger than itself like utahraptor or any small dino it wants to steal an egg from.
this video should show how dangerous these creatures are , you need a long stick or pole like a rake or a shield to approach them safely
https://www.youtube.com/watch?v=nOPVVdg8noc
A cassowary attacks in an australian crocfarm near innisfail.
It can kill with the sharp claws...
wtf is he doing in Far Cry 3???
have fun with the kung fu bird,...
Thx 4 more than 1.000.000 views!
And more Thanks for more than 2.000.000 views!!! Amazing!!!
Short little suggestion I have in mind. I was thinking, edible bushes should give you a tiny bit of water. Like grazing, just instead of food it should give you water. Say you're thirsty, and you eat a carrot or watermelon for example (this is irl not in-game, since watermelons nor carrots are in-game), you may feel like your thirst was quenched just a little bit. Anyway, just a small suggestion. Let me know if you'd like to add anything to this.
I’m not very fond of suggesting additions to the roster in #general-feedback but this animal must be the exception.
Armadillosuchus fills a niche that is currently not by ANY other animal either planned or in game. This niche is that of an omnivore that not only is it able to invade burrows to prey on little burrowers, but also can create its own burrows to protect itself from danger.
Armadillosuchus would be the nightmare of every little burrower, having a honey badger niche digging out small animals, insects, and roots.
https://cdn.discordapp.com/attachments/401464048610312195/780620369970724864/image0.jpg
If you bite the oviraptor’s tail feathers I think they should break off and the carnivore would have to do a animation (like when a hypsi spits at one) to get the feathers out of its mouth
The oviraptor will slowly regrow it’s lost feathers and it will cause slightly increased hunger
Leave a chunk of meat on a stegos/kentro tailspikes if it hits a medium /big dino directly to the body. 
With mimicry it should have to be learned. So when you start out as a juvi you don’t have any noises other then your normal calls. In order to learn calls you would have to stand within a certain radius of the dinosaur calling to be able to learn its call.  players should have to earn these abilities instead of having them giving to them. (That goes for poisonous and venomous dinosaurs as well. Like eating something or acquiring it some other way)
another option to make mimicry little more difficult is to have to hear a call multiple times (like 2?) in order learn it similar to a parrot.
Please please give Deino a jaw pop whenever it misses a bite, something similar to this
Croc farm in Australia we visited on our world tour sorted out by the Oz experience!
Have the rex f call be this to strike fear into your enemies:https://www.youtube.com/watch?v=rgtrTjn74yo&ab_channel=xFireW0LFx
(use headphones) This is the real sound of a T-rex! I created this audio myself using various clips from documentaries, video games and other people's reconstructions of the T-rex. This type of sound is known as a closed mouth vocalization and based on current science, it's exactly the kind of noise T-rex would have made. Other large birds of to...
https://www.youtube.com/watch?v=QGxZ7eYPy44 - give something this, idk galli or something i just think it looks cool
I do not know if someone has already mentioned it or if it is possible, but it would be incredible if aquatic and semi-aquatic animals had better vision underwater than those that are not adapted for diving, to a greater or lesser extent depending on each species.
Currently the water in rivers and swamps in EVRIMA is very cloudy, and it would be great for swimmers to take advantage of a clearer underwater view to fish and stalk their prey.
I repeat, I do not know if it is possible to apply this to the game, but if it were I would love to have something similar.
My suggestion for possible future social group animations for the Troodon (If mimicry is definitely going to be developed further):
With a number of social animations having been mentioned, such as Pachy’s headbutting each other, Trike’s interlocking horns etc, i thought it would be a neat concept for the Troodon to get some similar actions, only i suggest giving Troodon’s Social Anims a purpose linked to their mimicry.
Say a player joins a server in Evrima, selects Troodon as their playable and then creates a group and invites 4 other Troodon's. Sure, each individual Troodon can mimic but i think an awesome mechanic would be to allow the group leader to select a “Group Call” social animation when the group members are in close proximity.
This would allow the whole group to perform one large broadcast. Perhaps the more Troodon's in the group, the larger the creature they could mimic.
Maybe even a form of UI for the group leader to select which noise the whole group collectively mimics. (Maybe they have to learn the noises in order to mimic them)
Not polished, just a rough idea that me and a few others thought would be a cool addition
also dont know if this has been suggested before, sorry if it has, though this is specific
Gentlemen, all the current claims to EVRIMA from the haters are related only to the ecosystem. The game design of the game has become much better thought out, but at the same time, people still do not understand how to play the game. They complain about hunger for predators and boredom for herbivores, and I came up with the optimal idea to balance the gameplay for both sides. Migration mechanics presentation.
I apologize for the screenshots, I just could not fit such a volume in messages
I had a weird bug where my Utah was slightly bigger than all the other full adults in my pack. And I thought, that would be a cool feature, if there was some level of RNG that dictated your maximum size. Not enough that there would be any major hitbox changes, but to make a little visual difference between pack members.
I know velociraptor isn't going to be in the game until a long time, but wanna tell how I would like it to be. We know velociraptor as an extremely fast and agile dinosaur. It has been proven that it had feathers, and even wings to help it turn when sprinting. I would be nice if in game, as dinos are somewhat fictionalized, have velo as a eally extemely agile dinosaur. Its wings could allow it to turn without losing momentum while sprinting, turn mid-air, or even (maybe it's a little too much tho) double-jump, using them to get a little boost. Maybe it could also pounce mid-air to slightly redirect itself and do surprise attacks.
To make things shorts, I'd like to see velo as a super-agile and fast dino. Which is probably what's planned now that I think about it.
Maybe this has been mentioned so sorry if this is a repeat. Could we have some skins for dinosaurs that we knew had feathers like the Utah to be a selective skin. Just thought it would be cool to see some Utah’s with feathers and some without. It would allow some rivalry between Utah groups. (Not my art)
Potential mimickry mechanic elaboration for Troodon ||(or, yknow.... Oviraptor??||
"Learning" Mechanic: by holding a designated key, Troodon enters a "listening" animation. While this animation plays, if a roar given by another dinosaur, Troodon is given an option to assign this roar to either a roar key (5-0?) or a vocal wheel. If multiple roars are heard while Troodon is in its "listening" state, the option defaults to the last roar heard. Troodon may only keep a certain amount of mimickable sounds in its memory at a time, and can choose to forget a sound and replace it with another when the opportunity presents itself.
Additionally, when mimicking a roar of another species, Troodon plays one of several, predetermined animations-- perhaps a "short" mimic animation, a "medium" one, and a "long" one-- as having a single vocal animation for all mimicked roars presents a problem, seeing as a Tyrannosaurus broadcast is far longer than a Dryosaurus's 4-call, and defaulting to Troodon's own analogous roar animations presents the same problem with length.
Would be nice if Oviraptor had some dramatic flapping in a few of its roar animations, seeing as it'll be the first dinosaur custom-made for The Isle with flight feathers.
Furthermore, I would love to see some sort of tail feather-tearing mechanic as @somber bough detailed above, not only for Oviraptor, but for Hypsilophodon, Therizinosaurus, Austroraptor, etc. This seems like a natural progression to the negligible "tip of tail" locational damage already implemented into Evrima. This also works as a potential chance of escape for dinosaurs like Hypsilophodon with unfavorable matchups against larger, stronger, faster carnivores like Utahraptor-- one wrong bite, and you'll come away with a mouthful of fuzz, and your prey will leave you in the dust.
(Perhaps this mechanic can be expanded to Psittacosaurus as well, with slight amounts of damage and bleed if a carnivore chomps down on its quills)
Is the tail of the Deinosuchus model not very fine at the end? I say this based on current crocodile tails, just look at this specimen and notice https://youtu.be/D4odbT6sgIY
Croc farm in Australia we visited on our world tour sorted out by the Oz experience!
I also had an idea for mimicry:
So as most of you are probably aware, much of the community (myself included) wants to see oviraptor with mimicry. Many people before me have explained how this ability fits oviraptor better than troodon, so I am not going to state it again. I had an idea for how both oviraptor and troodon could have mimicry, yet it wouldn't be the exact same thing.
For example: troodon is able to mimic sounds, while oviraptor is able to mimic calls and humans. So, troodon could do things such as gun noises, doors opening, vehicles, or even the rustling of leaves. This skillset would be better for messing with humans and small prey, as troodon would most likely be better at. While oviraptor could mimic the sounds of juvenile dinosaurs, luring the parents away from the nest and stealing the eggs. Or, an oviraptor could trick a hatchling into coming towards it, by mimicking its parent. The ability to use a potential proxy vc shared with the humans in the future could also be something oviraptor does, either to try and lure the humans into a trap, or maybe to trick dinosaurs into thinking there are nearby humans. Anyways, although I do agree with oviraptor mimicry, I think that it should differ from troodon's mimic ability.
Make this again on small map, please.
Add basic gore for the time being
Give Theri 4 toes and its potbelly back, please. It was a herbivore which spent most of its time sitting in jungle foliage and eating leaves. To do this, it needed a fourth toe to support its massive weight from its potbelly.
Yes, this Theri is kind of bald and ugly, but I'm trying to demonstrate that this was not a skinny speed demon on two legs built to run like most therapods. It evolved to be herbivorous, which required a massive gut to ferment and ruminate plant matter.
With the new movement mechanic without alt-turn key-binding have really smoothed the movement in Evrima. What I do miss is be able to walk backwards or sideways while facing at a direction. This may need to be a key-bind to use such a mechanic but would be cool to have as an alternative
A role for pingable devs?
nightvision goggles for mercs 
I personally think that this Bary, made by Fred, would be absolutely perfect for the new Baryonyx redesign. Just my personal opinion so feel free to tell me why it shouldn't be, in #general-feedback-discussion.
Okay hear me out, this dilo design looks AMAZING. I really hope that if we do get a dilo remodel, it would take heavy inspiration from this.
Art belongs to Kutsivi#9999 didn't know if they wanted to be pinged.
https://i.gyazo.com/f1dbb2d63dbba9b464e756c4d18c9f42.png
This has been bugging me.. if the Hypsi’s eyebrows won’t have physics then remove them. I know it may be controversial. I love them too but just seeing them sticking out at a 90 degree angle, perpendicular to the direction it’s moving look plain stupid.
Merc supply crates with food that intelligent dinos like Utah and Troodon can access! Probably introduced with the mercs, and maybe only for Troodon.
Group voice chat?
I get that it's one of the go-tos for designing feathered dinosaurs, but I think taking heavy inspiration from a Lammergeier could lead to a pretty great design! Preferably for something on the larger side but maybe you could use it for a Velo remodel!
Add a #Suggestions channel to filter out actual feedback from suggestions which these channels are mostly used for.
A special skin for all AI dinos, so players know if they're real players or just AI. Or maybe add something else unique about them? May have been suggested before.
Maybe in the future when more dinos are added, in the choose your dino screen, add growth times? This gives a general idea to newer players what actually playing an apex would take, because some don't know that it takes literal hours, and would be all around helpful for every dinosaur.
@urban gazelle and the dinos stats
1.Can the footprints after using sniff be different colors depending on if you are a carnivore, herbivore, or omnivore.
2. If not can the footprints be made into a different color to contrast better against the grass so they are a little bit easier to see?
3. Can it be made where we don’t sniff our own/pack mates footprints?
Hello, I'm from Brazil. I would like to suggest a cave for the birds that will be present in the game, it would be interesting a cave behind the waterfall.
2- It would also be interesting a giant cave where big dinosaurs could hide, in the current legacy we only have where to hide under trees and isolated places, some caves or holes in walls would help a lot
Beipiaosaurus Diving and Escape Mechanics Suggestion:
Translate the Utah jump-to-pounce functionality into a land-to-water dive for Beipi. Jumping and clicking RMB will transition Beipi into a diving form, allowing it to cut deeper into the water upon impact and maintaining momentum. When running into the water as every other dino does Beipi will lose some momentum and swim across the surface or possibly run across similar to waterfowl irl. Link below.
If running across the surface were to make it in then I would hope that it would be a significant drain to stamina. That's all I have, thanks! https://www.youtube.com/watch?v=HePIJsMSs2o
Like and subscribe for more funny videos like this
So the latest couple updates , sure they got rid of hacked Chinese servers and fixed the dryos . " But what did it cost ? "
well ....
- Tress still having seizure moments and change their texture depending on your point of view .
2.The rendering in people/ Ai's makes the game just freeze , sometimes for a long period of time .
3.After said freeze/lag you are rolled back heavily . In some cases losing you a fight .
4.Some dinos have been messed up with the hitboxes which ware said to be fixed ,but it didn't shants still can hit behind them literally with head-bang .
5.Night time is buggy also , depending on your camera point you might see clear as day or you might just have a completely black screen .
Can we just have the game reverted to the previous stage where it was still semi playable even if there's Chinese server full of hypos .
Thank you and good night
You know what would be cool? making the camera go higher up and increase FOV when you hold Q to smell as the dinosaur stretches its head up,
not only would smelling be purely for smelling footsteps,food and water but also practical for more visibility over bushes, plains and tall grass, this could be especially useful when playing a small dinosaur like hyspi and dryo.
I heard in the future when we are eating/drinking the camera will be locked into looking at the food/water. If this is not already in update #2 imo it would be really good to have in update #3. Why? Deino will be in the game. right now you can put your camera under the water while drinking this could possibly be abused to keep watch for deinos swimming up from under the water. While probably not very effective and it might already be to late by the time you see them its something to consider.
Edit: also it will make hunts a little more interesting to plan out
So, a few weeks ago I shared an idea for how a Shant remodel could look, but using only words to describe a design doesn't work very well, so I traced over the old model and changed it up to look somewhat like what my concept for his new design could be. Mind my terrible artistic ability. I might adjust the body proportions later to make it look better.
Anyways, Shant concept.
Environment ideas if the devs want more inspiration when making maps. etc....
Tapping W as a Compy or other small things with bird like behaviors to make it do a small hop forward
Please fix the following for legacy, after the update there were 2 good things..
1)Removal of hackers
2)ping issue fixed.
3)Allo anim and some misc.
Requesting to fix the following ..
1)Fatal error
2)replay bugged-- characters cant be identified any more!
3)loading times increased since update?
4)Night time suddenly gets dark.. was this intentional or is it a bug?
I had an idea for rex special ability when it comes in the recode: a MHW Deviljho like grab. You can only do this as adult because of the morphology of the adult stage mainly and it works like this. Wasting a percentage of your stamina you can grab with the mouth other animals. For example if you grab a giga, you will grab it by the neck and you will start dragging it and you can press LMB wasting for stamina to start hitting it against the floor or objects like trees,rocks or even other dinosaurs, and this deals more damage and also wastes more stamina. But the fun starts when you grab something smaller, for example cerato or even carno sized, then you grab it and lift it(Like Deviljho in MHW with small monsters) and you can start using it as an extension of your mouth hitting his allies from a further range and also damaging the one that is being grabbed. But for really smaller targets(utah,dilo,galli...)you can throw them and yeet them against objects or their allies. For balance, as i said before, you can only do this being adult, it wastes stamina and also if you receive a blow that is hard enough you cant do it(or if you dont grab by the neck a big target the grab simply doesnt work). I know that this can be somewhat hard to make, but it would be a very cool ability to see in a dinosaur in this game and also it cant fit better on rex.
I remember there were animations of Utah and Tenonto doing a side-step shuffle. Are those mechanics still planned? I would love to be able to side-step like a birb.
https://www.twitch.tv/foszor/clip/PoisedHomelySoymilkStoneLightning?filter=clips&range=all&sort=time
Allow all Utahs to pounce, no matter what their age. I would appreciate being able to pounce on tiny Tenontos and inflict damage quickly instead of risking getting kicked or slapped, especially when I am solo and starving.
How about needing to call from time to time to "activate ai spawns"
If AI is already planned to spawn on demand (hunger) around the area, why not add some tasks to it?
Don't spawn food if they spam call, and if they don't ever 1 call. so you have to be somewhat loud from time to time to "unearth" the ai and maybe other dinos. This would anyway only affect lone players who don't yet know how to find others or don't know where the AI groups usually spawn (idk that stuff really).
This would obviously attract other players and warn smaller dinos and herbivores but since the action can be adjusted how u want (maybe let smaller carnis call more often than apex,....)
Kinda just came up with that thought, sry if that was a topic already. thx for reading!
Edit: This would mean living in a group consists on targeting players and solo-gameplay being hard as fuck cause you have to get attention to get to food, so you either join a group or deal with them being around 
Hello! I understand we are not getting the true night until NV is in, but it is still too bright for a night.
It looks like it got turned from day to night but has the same light ratio. Since you guys are trying to find the best light for the next update, Conan exiles got excellent night light and if it could look a bit closer to this it would be great!
Edit: If nightskys looked closer to thisTI screenshot too it would feel more believable imo https://ibb.co/nsT09Ty
small percent chance that spikes break off when they impale large predators/attackers and remain lodged in the assailants body until they go off somewhere and heal, or make them do a maintenance based task to remove spikes so they can heal. make spikes regenerate over time if you have to, although itd be infinitely cooler if they didnt come back at all as a sort of battle scar. "yeah i was attacked and i survived. try me" also make it to where losing spikes doesnt actually interfere with an animal's ability to fight, just purely cosmetic
A few things about Ovi:
One: not fully related to Oviraptor, but in the original concept we had horizontally shaped pupils. Is it possible to have that at least as a cosmetic option for herbivore dinos (and ovi, tho he's an omnivore)? Tbh I know it could fit on animals like tenonto or the hadrosaurs, not 100% on ceratopsians but still would look good. But things like Beipi or Theri wouldn't fit as much
2: idk the whole story about Mimicry belonging to Ovi (other than it looking like a parrot), but it kinda hit me the idea of, asides from that, since it's diet is supposed to include eggs (in game, not saying real life), having mimicry to scare nesting dinos away does sound like an interesting idea to pull off. (I'm still hopeful for the musical calls you devs mentioned it would have, can't wait to see it in action). So yea. Supporting the Oviraptor mimicry campaign!
so basically there would be these strong rivers that have strong currents and if your a small dino the you would get carried away by the current if you try to cross the river
https://cdn.discordapp.com/attachments/401481371249541120/768518256134455326/images.png
stegosaurus needs to up enlarged , this creature can grow up to 6 tons and was a match for allosaurus and saurophaganax
how do you expect carnivores like allosaurus to take stegosaurus seriously with it being incredibly short , tenonto sized
i think stego should be upsized for god's sake their back plates make them at least 4 meters tall or 9 feet which is a little bit smaller than triceratops if im not mistaken as triceratops would've been at the most 9.8 feet tall or roughly that of an African bush elephant
please make stegosaurus larger , it deserves it.
So, this is an assumption that rivers will (hopefully) continue to be worked on. I know myself and plenty others have made suggestions on this and the different ways to add more flow, movement, and overall life to the evrima rivers other than... this
I was in a test level map earlier and noticed that the river shader bit looks way better than what is currently in both legacy and evrima. Especially the rapids effect. I do not see that anywhere in evrima except maybe around the water falls. But these sections need to be a LOT more turbulent and fast moving. A lot like what Zinixy depicted above.
I know the Hope trailer was more of a cinematic "this is what we are aiming to accomplish but isn't all together yet" sort of deal, but the water depicted in the trailer looks phenomenally better than it does now and I would say it is on par with Path of Titans water effects.
Speaking of which, shallow creeks and streams. These features would bring out a very rich environment. Clearer water that flows through them unlike the muddy rivers we have as of now. Don't get me wrong, I like the water that is in evrima now, but I sincerely hope it is not staying as it is.
Maybe if hypsi is crouching while holding the space key (assuming for the jump) it adds a bit more height to the jump
If oviraptor was to takes troodon's mimicry mechanic, maybe troodon could have a mechanic with something to do with his intelligence.
I would really like it if the diversity of flyers was somewhere around 1/5th to 1/6th of the ground roster. Like, make it have it's own, albeit more simple, meta! Treat it kind of like it's own game. Of course flyers would still mingle with the ground dwellers, but maybe they could have just as many and equally interesting encounters with other things in the air? I'm finding it hard to put into words right now what I want, so I'll probably edit this later. Oh! This may or may not be popular, I don't actually know, but if this happened, I don't see Quetz being the strongest flier, although probably still an Apex. I was thinking what would take it's role as the king of the skies would be Hatze!(I know it's a pretty common choice, but I feel it's for good reason!) I feel this thing would be on par with, or a bit weaker than a Sucho. It, unlike any other pterosaur, would be just as comfortable roughing it out on the ground as it is soaring gracefully above the island. I was imagining it'd have some pretty major downsides, like incredibly poor flight stam until it's a sub-adult, an incredibly slow take off time, slow flight, pretty slow grow time, and maybe some pretty major needs. This would lead to the Hatze being utterly bodied in the air for most of it's developing life, leading it to be a shockingly quick, low tier ground predator right up until it transitions into a sub. Even if Quetz remains in it's spot, and Hatze itself is never added, I do think the idea of a pterosaur that spends most of it's life on the ground could be a neat concept. It could probably use a lot of tweaking though.
Small edit: If you do plan on adding exclusively aquatic playable creatures(I don't keep up with this game), they also deserve diversity, presumably much more than what the flyers get!
Not important rn but Just posting some examples/styles for a possible official size chart featuring every creature thats going to be put in game. Here is different looks for devs to get inspo:
Are the stegos in Phase Two fully grown? because they are tiny as hell, basically half of the size they should be. if they aren't fully grown then add a sidenote in phase two, just to avoid confusion... but if they are adults then it's very disappointing. Another thing i noticed in basically every creature the movement when turning, for example the tail and the head, is too skittish, too fast. like in the clip when the stegos are lining up, they move a tiny bit to the left and the tail all at once moves to the side, very fast and too all of a sudden. it makes the movements feel wrong and the creatures too light, big animals do not snap in position that fast.
stegos tail swing looks like its skipping frames when it goes back to its 'resting' tail position, the tail swings, and then it kind of teleports back, kinda weird. If this transition could be made more smooth that would be great
Small suggestion on what a friend and I would love to see in game when venom and poison are introduced. After starting another playthrough of Ancestors: The Humankind Odyssey, we began discussing the fear induced hallucinations the player experiences when venturing into unknown territory. Without having an idea of what is planned for the effects of venom, but having read the roadmap description of Troodon and believing "only half of what you see," we'd like to see visual hallucinations caused by venom that take inspiration from Ancestors' fear.
i dont know if this would ever be considered but how about difficulty levels for server hosts that would affect the hunger and thirst time to maybe add a bit more customizability and let people just chill on the game if they want to without making it worse for more serious servers
To add on to Honoka's idea for server difficulties, other than affecting hunger and thirst timers, difficulties could also affect growth times, health and stamina regeneration, fracture duration and recovery, AI spawns (For example, with higher difficulty, less small herbivore AIs spawn and more large carnivore AIs spawn). Perhaps each could even be adjusted separately like playable creatures will be able to by server owners.
I don’t know if this is just me, but I think that the Evrima map is too flat. (At least compared to v3 and thenyaw) Maybe just add some more hills and mountains perhaps? This isen’t something that’s very important to me, but I think it could be pretty cool.
Hi, I have a problem in the game. Since recently, every time I enter the normal game, pressing the H, ESC and INS keys does nothing. Because of this, I can't grow character or restore stamina. Does anyone know why this happens?
I have reset the keys, I have even changed them and nothing. However, the movement keys, Q and E do work.
Thanks for the help
Maybe have a mechanic where the troodon does not have this affect against its own species? Almost like an immunity
Once nesting is added in, hatchling pteranodons should not be able to fly. Once they reach juvenile, flying is possible, but they can’t stay in the air as long as adults.
to add on to shoutmilo's idea
juvenile pteranodons would have to use like smaller jumps to learn how to fly and get better and better , the more they do this they quicker they fly in adulthood and subadult hood because they trained while they were young , this would make it so like the sluggish and the afk get "punished" and the ones who act and do extra things like run around , fly small distances , etc etc they get rewarded for being active.
How about adding an option to choose the area of the map where you appear when you choose a dinosaur, it would be very useful when you play with friends even more considering that Espero Island is really huge.
Adding onto the above suggestions about fliers, as a possibility, maybe weak juvi pteranodons or late hatchlings can use cliffs to fall off and fly for a short while because of the speed, so adult pteranodons can nest at high places and fresh juvis or late hatchlings can jump off last resort if a pela or quetz comes along, but they cant make it back up the cliff easily so afkers cant abuse it. Also, if you dont eat enough or stay still too long your flying starts to degrade, for example, 10 total minutes being still without flying starts to degrade your flying skills. The timer isnt reset when you move on the ground, so if you stay still for 5 minutes, move for 5 minutes, then stay still for 5 minutes again, after those final minutes is when your flight will degrade, even though it was 15 minutes since you last flew
when spino or other playables are able to swim, there should be a way where it punishes people who just sit in the water and eat fish with zero problems, so make it so they occasionally get leaches and the only wat to get rid of them is rolling around in the mud so sometimes you would have to go do that and be vulnerable for a second to anything on land.
I don't know if we have a confirmed look for baby Beipi, but it would be great if they looked like the ones in Tapwing's "When Beipis attack".
Also, if you wanna complete the azhdarchid trio, then you can add the 3rd most famous: Arambourgiania! Maybe have it be the total opposite of Hatze, spending most of it's life up in the air as the supreme aerial predator, or just a very quick flyer with a great sense of smell, allowing it to get to usually be one of the first to get to corpses. Option one would place Quetz in the middle of the 2, able to outrun Hatze in the air, and able to beat Arambourgiania in combat. Another option which I'm not totally against is implementing it as an ambient AI. It would be too fast for things that can kill it to catch, and too strong for things that can catch it to kill! If you go this route, it wouldn't even have to be an actual animal! It could spawn on the very edge of the map, fly to the other side, produce a few calls, and then vanish, spawning in a different position on the edge of the map after a random cool down and repeating the cycle! Sorry if that's a stupid way of doing this, I don't have any knowledge when it comes to actually doing what I suggest!
Kind of a repost of something said already, but I sincerely hope the water in evrima now is a placeholder. there is no variation in the transparency of the water as it gets shallower, it looks more like weird shiny ice.
https://cdn.discordapp.com/attachments/401481371249541120/781381008569270282/maxresdefault1.jpg
In remakes of older maps, I think it would be nice if you added some Puertasaurus skeletons scattered throughout! Maybe damage to the bones or location could imply how they died, like some could be absolutely wrecked off the side of a cliff, others could be sticking out under piles of rocks or tar pits, and then just a few tattered throughout, maybe with some damage to imply that they didn't starve. Maybe in some random clearing there could be dozens of skeletons and some large footprints that clearly don't belong to the massacred sauropods. While this would mostly serve as just a nudge nudge, wink wink thing, it could also make some once generic areas into landmarks!
I still wish we had dimorphism for the Stegos' back plates, with males having more short, rounded, and colorful plates and females having longer and spikier back plates.
In comparison to previous suggestion, why not keep the shape of the current one as male, and not go with the round shape and go for a more angular/sharper/"slimmer" one for the female? just saying
You know that repeated suggestion about a mechanic based around that one sketch in Hypsi's concept art of it having some of it's tail feathered bit off? I'm building off of that a bit. I think that feathered dinosaurs should get a lot of stress from having their coats messed up! Maybe that after an event that leaves their feathers in a less than ideal state(mostly combat) the next time you rest you start prooning, calming your dinosaur and getting your feathers back into tip top shape! Maybe feathered dinos could have an alternative to wallowing in mud, like bathing in shallow water when you press the rest key in it! That last bit is mostly for Hypsi, since it has excessive cosmetics that I don't feel it would ever willingly mask, especially with something as heavy as mud.
Birds will pluck out their feather when they are stressed out or something is wrong , this could be a neat mechanic as the hyspis that have a full tail of feathers are fine but if you see a hyspi with like missing feathers or scratching at itself you know something is wrong
if they want to keep their glistening feathers they gotta stay away from things that want to harm them
Why does the Tenonto f call sound more friendly than its 2 call? I'm just suggestion we swap them. (The two have no animation differences and the 2 call we have now sounds more like a communication grunt while the 2 call sounds inviting) If someone has audio files shoot em down below
Add update 1 back onto the roadmap marked as complete. That way people can see already completed updates and over time see how far the game has come when looking back at ticked off patches.
just noticed someone forgot to update the card.
Just a suggested list of high-browsing animals. All of the listed are capable of eating above 5 m into tall shrubs or trees, but require (outside of Theri) a rearing stance/animation to really get into the higher branches.
The browsers should probably be eating mostly any pine species that eventually get added. The pines should hopefully be concentrated in a pine biome. This will help divide the herbivores further, separating low and mid browsers (Triceratops, Ankylosaurs, Stegosaurs) from high browse larger sauropods and hadrosaurus.
https://imgur.com/cwAP8bM
Comeback of the Q&A
I’m not saying it should be every week. But since Christmas and a new year is coming, it would be great to interact with the devs this way again. It was interesting and could erase doubts out of people’s head. So doing this again every 3 months (so we don’t saturate) would be cool.
I’d say you have 1-2 days to make a question. Close the chat, and have the answers by one week later.
If there’s a way to allow only one question per user it would be cool, but that’s hard to control.
Can we have a test level brought to ervima so we can practice
Let us pick different character profiles when we sign into a server. That way we don't have to kill ourselves just to play as a different dinosaur.
Sandbox when
Diets
Regarding the upcoming system I have a suggestion for it when it comes to herbivores. Obviously herbivores will have to eat different types of plants for the sake of a balanced diet, which is what the system is all about, so I suggest that these different types of plants have different shades of green for when you sniff them out, to be able to identify different ones, and in addition to this, there is most likely going to be a menu showing what plants you should eat at the time, so I suggest placing a coloured circle next to the respective plant (same colour as when sniffing) to be able to identify it more easily.
Sorry if my wording was weird, this was kinda rushed
They are the smaller species of Stegosaur: Stegosaurus Stenops
Add a suicide button and make sure you are able to confirm so you don't accidentally end your progress.
I just want to dream that this great game will one day have a public map editor, create your own maps and publish them for other people to download and play on it .. waa dreaming does not cost anything
To prevent players to kill for sport on magy, if players bites it they get poisoned like a dog bite a poisonous toad, unless the species is immune( e.g cerato) or has a immune-perk to be able to bite a magy and eat the meat from a magy (Poison affects hunger, thirst and/or stamina to clarify. Doesn’t need to be equal to venom)
Idea for magy just like a little throw away idea
when magy rolls in mud , they can either wash if off , scrap it off , or just keep it on at will
then magy can roll in mud and add more layers of mud until it reaches 5 layers
when a predator tried to bite through the mud , they do reduced damage until they bite away the mud in the area , giving magy a chance against much larger predators than itself , such as giga
this mud caking could also help with bleeding as the pressure of the mud drying against the wounds would keep it to a minimum bleeding
counters to this mud would be things with long arms , like allosaurus and spinosaurus
but cerato can also get in on this
with the long arms and claws they can claw away at the mud then bite
also things with crushing bite forces like rex only get slightly muffled as if they can crush bone , they can get through a layer of mud
giga is the one apex that really gets screwed with this mud thing as they rely on bleed and if magy herd blocks their friends off , giving them time to get a mud coating and thus the giga has to work harder
cons to this are
-you are slower
-your creature gets uncomfortable in the mud if its caked in mud for 30 minutes or longer
Going on that suicide button idea, don't leave the corpse behind to prevent feed cheats.
But what if yr hunting something and it decides “fuck u u ain’t getting my body” and just suicides?
I think rather than a straight up suicide button, it'd be better if there was a "request slay" function. Admins/mods on the server see the request and confirm it. Better than the whole asking for a slay in chat and admins typing out the command but then slaying the wrong person because your names are the same.
And imo, it should leave a body. Yes, people could use it to cheat food for other people, but people can already do that with slays and it doesn't seem to be super heavily abused. No one wants to grow something for several hours just to feed it to someone else straight away. I think food denial would be a much greater issue.
Regardless there should be some sort of kill function, specifically for juvies imo. By the time you're an adult killing yourself isnt even that hard imo. just go walk off a ledge. It's much more useful for juvies
There was talk about ambush in EVRIMA. I think ambush is a relic of the past. If somethings going to run and has full stamina, it should just run at full speed after the initial locomotion start. Then, gradually decrease in speed on using up stamina. Benefits I can see are #1 Smoothing out gameplay by removing the unnatural wait for the ambush charge. #2 More control over tuning in regards to what predators can catch what prey over certain periods of time. Ambush as it is now can make a character run at top speed even if it has already wasted most of it’s stamina, which is a bit “unrealistic”.
Add.. Hypsi charged jump-tail whack
Observe:
https://hg1.funnyjunk.com/hdgifs/Reflexes_b704ad_8108354.mp4
Benefits: None
Cons: WHACK
Would be nice when you roll in the mud that the Dino could kick some up like these chicken. Also really like how the roll their head in the dirt. https://youtu.be/6Vi56mKTUG0
Gonna catch a lot of flak for this one, but does the company have an official Tiktok? I couldn’t seem to find one. The ONLY reason I bring this up, is because that’s how I found the isle in the first place. I saw someone playing it and IMMEDIATELY went and bought it. A lot of people ask me what the game is on that platform. Could be a good move!
legit, take advantage of marketing, beyond just relying on content creators on youtube. the instagram seems a little dusty, but the twitter does seem to get occasional posts. But I think social media could be utilised a lot more. share streams, good gameplay snippets, behind the scenes stuff. People LIVE for behind the scenes stuff
While we deeply 100% apreciate all the screenshots we 'd like to see animation showcases. Do not let the negative feedback hold you down to show us some more, because in the end negative feedback and suggestions are even more important that positive ones.
im sure this is being worked on: sandbox deathmatch mode
Here's a thing I drew back in 2017 when I was still a naive newbie and posted it back then but it didn't get any traction, and now in 2020 some people (who will recognize themselves) convinced me to post it again since it seems that the devs actually look at feedback nowadays... but yeah Volcanic environment suggestion and all that.
https://cdn.discordapp.com/attachments/712564458274422794/782240850288574474/unknown.png
https://cdn.discordapp.com/attachments/712564458274422794/782240922665746462/unknown.png
The thing in the crater is water... hot and boiling water...
Suggestion for nesting : Male makes nest. Female lays eggs.. Both male and female can incubate the eggs once in the nest by laying on the nest
Spawns suited to your creatures habitat ie aquatic animals are spawned in to the ocean, a semi aquatic such as deino is spawned in near to swamps, herbivores such as stego in fields and flight animals like the ptera is placed somewhere high such as a clifftop.
https://docs.google.com/document/d/1gk1ZsGDR-i8X1YAPDII0OlyMQw3H-YSJ_znU-MiYfu8/edit?usp=sharing finally... im about a week late, but alas, coasts and coastal waters suggestion doc
Coasts and Coastal waters.This document was made to highlight a much needed tlc to an underused and underappreciated part of the islands, the coasts, i have not only included my own ideas here but also ideas from the community (bolded titles), i have divided each biome of the coastal ecosystems...
Hey, after seeing what was shown in phase 2, I have some feedback.
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Make that Sky less purple in the night time picture, I can get if you want it so people can see without Nightvision, but other pictures shown were just fine.
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Too many god-rays in the last pic shown, please lessen it
That’s all, thank you for doing your best!
You guys are doing awesome ! Keep up the great work and thank you!
I'm sure this has been suggested before, but it would be nice if server admins can be given early access to test out dino combat and survival to create rules around it so that users can have the most fair experience. Hell we could be recruited to help with bug hunting.
Now the stamina is becoming more crucial to the combat:
Should the stamina determine the maximum bite/slash-damage? E.g. bite-force is 200. If the stamina is 100% the dinosaur can do 200 damage. At 90% 180 damage and so on til between 60 or 50% stamina than it stops changing the damage negative. Is it too much(❌) or should the devs consider it(✅)?
I think senses in general need major improvement in evrima. Honestly every major carnivore in the world has at least one hightened sense. The only dino that actually has a heightened sense is dilo, which makes a lot of other carnivore players very frustrated. Night vision for some carnivores should be improved just for the sake of being able to navigate because trying to get to gf at night should not be as hard as it is. But most of all, scent. I know you guys have added some improvements to scent in evrima making it easier to find bodies and such, but for animals that are somewhat designed for tracking, like giga for example, could really use a good sense of smell. Scent in general is a poorly done system in legacy because the actual area that scent covers is very very small. And the amount of time that the scent interface keeps you from refreshing it is what allows the gigas prey to get away very very easily. I play giga a lot and honestly I only successfully track something down fully maybe 1 in 10 times. Not even kidding. For an animal with characteristics like giga, smell is mandatory. Because every time you lose a hunt like that you have to resort to ai which destroys the fun of it. Anyway, because of the rarity of a situation like that, giga needs a serious buff to its sense of smell because it routinely loses sight of its prey and despite having one of the best trots in the game, will likely lose any trace of the animal entirely if it doesnt find it again because of the shit scent system. Perhaps if you have been following the scent for long enough, you could actually have a viable scent trail that can be easily refreshed or doesnt need to be refreshed at all. This might lead people to believe this makes giga overpowered, but I disagree. Giga doesnt really have it as easy as spinos and rexs do for killing other apexs. Giga is perfectly outfitted for tracking with the slow run and fast trot. Thats just an example, other dinos need the same attention.
I love Sloupings volcanic idea, it would also be an excuse to add a more diverse enviornment around it, like caves with steam pouring out or pools that are bright colors, like blues and oranges.
so bassically when ever you do a 2 call to send a request it stops you where you are and its annoying if your fighting so get rid of it and make it so you dont stop in place when you get a request
More screenshots from The devs
I think venom dosages should be controlled! Maybe with like, it's own icon with the rest of the hud that shows you how much you have. You can give any amount, up to all of it, and I was thinking it'd be a rather slow charge, or it'd take a few moments before it began charging back up! The more venom you give, the faster the effect will take hold, the stronger the effect, or both! If you use all your venom, it'll take a while before you can use any at all, making full use an emergency only. I'm thinking you could either cycle through venom dosages with 2 keys, or hotkey specific amounts. Maybe up until your a sub-adult, you have no control over it, and maybe you're capable of giving even more venom than an adult can give out, leaning into the whole "the babies are more dangerous than the adults" thing people say about poisonous snakes. This could use a lot of tweaking, so I'm looking forward to feedback.
Human Buildings Inspirations and Ideas for future Achievements
( Jurassic Park Eastereggs )
Bens Skeleton, Jurassic Park 3: having it somewhere hang from his parachute in the jungle.
Could also be tied to archievements ( Ben is no more ) when you find said skeleton. It could be an insanely dense area, so its not so easily visible.
Crashed Plane, Jurassic Park 3: The plane crash scene we all know, when the Spinosaurus first steps into frame. This would be considered a 'human building'.
Animals like Hypsi, fliers, compy, well rather small folk could access it by either flying, jumping high or using small jumps to hope onto logs/rocks to get up to it.
Could also be tied to an achievement.
Raptor Enclosure, Jurassic Park 1: The raptor enclosure in the feeding scene, would also act as nice building, if it fits to the Isles lore that is of course. The straps where the cow was one could even be tangling above it, destroyed and ripped apart mostly.
Life uh Life finds a way, Jurassic Park 1: If this quote isn't the achievement for nesting the first time, then I'm dissapointed.
Weekly Dev streams
I have no clue if this will be added but an option to turn off motion blur would be nice 🙂
Hi im stuck and need help what do i do
I agree ^^ what happened to new dinos every week?
#general-feedback message Expanding on this idea here, I've already posted these videos in feedback discussion, but I thought I'd share how a JP reference could work in the Isle here also. The videos are of Just Cause 4's Jurassic park easter egg
Maybe even allowing mercs or smarter dinosaurs to interact with the structures, even if it's minimal, like so
You guys should do more of those videos on your YouTube channel where you showcase dinosaurs and stuff. Maybe make a video showcasing each new update? It would greatly help bringing some more people into the isle as YouTube isn't a bad place to showcase and market these types of things.
Kinda based off of what @alpine roost posted but why not have Mercs be able to build (Something along those lines) and allow them to capture dinosaurs and use them??
^^ Add a trailer for every new update, showcasing everything new and all the changes. (But give us update 2 first please)
A potential mechanic for the deinosuchus to sit in an idle animation with its mouth open and bite down whenever food may come close? Alligators and crocodiles often sit with their mouths open when basking and it would be helpful to be able to bite while doing this in case something came too close https://youtu.be/4yGPR3S1aE8
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Now that’s how you bite! This incredible footage shows an alligator snapping his jaws around a whole watermel...
For the scent-system:
Small change but make so the scent colours differs between carnivores, herbivores, omnivores and maybe own species. Example for default:
From carnivores perspective:
-Carnivores(red), -Herbivores(green) -Omnivores(orange)
-Own species(yellow or violate)
From Herbivores perspective:
-Carnivores(red),
-Herbivore(yellow) -Omnivores(orange)
-Own species(violate)
From Omnivores perspective:
-Carnivores(red), -Herbivores(yellow) -Omnivores(orange)
-Own species(violate )
But most importantly you should be able to change the colours of the scent manually in the settings for personal preference
I would love to have teasers like this for upcoming updates 
Could troodon have a mechanic that involves its intelligence?
Hey, another short one. Really hoping we see concepts of old make a return, some of it was very good! I remember when we got this Atrium image seemingly featuring a varied amount of buildings that looks interesting to explore!
The AI is still having issues 😣 I still starve to death while exploring the world I want to play just evrima but it's easy to get frustrated with having no food
playing from fedora linux, Proton 5.0-10 sound 100% broken (a bug with pulse and sound defaults in winecfg).... seems to be fixed in Proton 5.13-2 🙂 - great work folks, your game is gorgeous
In the future, a fully aquatic, freshwater, rush down predator that focuses on eating elite fish and juvenile or small semi-aquatics could be neat. I don't have a lot of ideas for this one, since this idea popped into my head while doing some stuff for a different suggestion. I can suggest 2 creatures it could be though. First is Polycotylus.
Next is the substantially smaller Dolichorhynchops.
I have this suggestion in regards to night time and Gamma. I don't know what night time/night vision is going to be like in evrima yet(obviously) but if it's going to be anything like legacy's here's what i think they should implement in order to stop gamma users: Currently in the legacy version of the isle there's no clear way to be able to tell if someone is using gamma at all even in the replay but my suggestion for evrima to be able to stop gamma users is this: when u have your night vision on at night make it give u the glowing eyes like it does in the base game except when u have night vision off you don't have glowing eyes this shows if the person is using gamma or not also make this visible in the replay(if there's going to be a replay in evrima i don't know) so therefore if u get auto targeted by a rex or whatever(besides dilo) in the night and there's no way they could've seen u and u check the replay and they don't have the glowing eyes then you know they must be using gamma. Or they could just make gamma not work on the isle but again I'm no programmer so I don't know how hard of a task that would be.
I also think this ''only glowing eyes when using night vision'' mechanic could be really cool as well when yr trying to hide from something. Picture this, yr a juvie rex growing hiding in a bush cause a pair of gigas are roaming near u u turn off yr night vision getting rid of yr glowing eyes to have the best chance of not being seen as yr hiding in a tree but as a consequence u can't see shit cause it's in the middle of the night(duh) so you don't know if they've seen u or not and alll u hear are footsteps getting louder and louder around u until they fade off and it's clear they're heading away
I dunno I'm just spit balling here at this point but I think the no glowing eyes when not using night vision thing would be a great addition also make it visible in the replay if there's gonna be one anyway that's it sry for the spiel
for night vision, i would like to see it as a mist or something instead of blackness. so i turn on my NV and the mist around me kinda backs off to allow me to see around me, and when i turn off NV, the mist comes in and surrounds me again so i wouldnt be able to see anything.
of course all of this would be during the night.
Orthacanthus as an AI aquatic predator. It'll add to the unease of diving for small semi-aquatics, and be a pretty sizeable meal for lucky Deinos and Suchos, although I imagine it would be a tricky catch for Sucho, and would be too quick for Deino. This is also a thing that came to mind when finding things for my future suggestion.
I think Tupandactlyus/Tapejara would make a good addition to The Isle's pterosaur roster. Gameplay wise, trading the speed and high flight of the pteranodon, to be more maneuverable, flying and climbing around the trees of jungles and swamps, feasting primarily on fruits, and on occasion what ever small animals it can snag, being a sort of hybrid niche of a fruit bat mixed with a toucan. Plus I just think another pterosaur to go along with Quetz and ptera would be nice, especially one that looks so unique.
Along with herrera and or what other creatures they decide to give an arboreal life style, could liven up The isle's treetops. And as a side note, Tupa is in Primal Carnage, which The Isle shares many concepts with.
i don't know if this will be a feature, but if its not i will suggest it. allow deino to float at the waters surface without the swim animation and without draining stam, i feel like it would be weird if a croc coudlnt to do this
About tribal dinosaur taming. Many people want to be able to tame dinos, but we know it will be very hard, if not impossible, to do it as originally planned, where tibals submit adult dinosaurs. It will very likely be impossible to tame human-controlled dinosaurs (because not fun for the dino) and since you won't be able to tell humans apart from AIs...
Tribals could steal dinosaur eggs in nests and bring them back to their camp. There, they could artificially incubate it using furs or hot water (or whatever means of keeping something warm I don't know of). Once it hatches, the taming process could begin. This is the only case where an egg would hatch into an AI, which will then behave differently from the rest of AIs. They will follow their master and maybe respond to commands. Tribals would still have to grow their dino by feeding it before it can properly serve as a companion. Maybe they could also have to train them with a stick in order for them to remain submissive and obey orders.
A regular Coelacanth and a Channel Catfish are great, but they don't feel like they'd be enough for say... A Spinosaurus. So, I'd like to suggest 4 more fish who are on a slightly higher level than the 2 confirmed Elite Fish. Retodus, Paranogmius, Mawsonia, and finally Onchopristis. Retodus would be the easiest to catch, maybe even a lucky Utah could catch one. Even as the easiest, it can still put up a fight, possibly giving predators on the small side a bit of damage, but not much. They would be present just about everywhere, but rather uncommon. Paranogmius would be the second easiest to catch, and would only spawn during a rare event similar to a Salmon Run. In this even, hundreds would spawn in the ocean and head towards a specific river on certain maps, heading towards some lake where they'll start up the next generation. There are 3 ways I can see this going, maybe they need to jump out of the water, allowing the animals less skilled at fishing to kill them, they would all die after spawning and wash up on the beaches surrounding the lake, or this is an event only large fishers actually get to enjoy. Next up is Mawsonia. This one would spawn constantly, and rather commonly in certain lakes. They'd provide a lot of food and usually be rather slow, with the exception of using quick bursts of speed to avoid creatures, although they'd need a short rest after this, which is your time to strike. Now, why certain lakes? Because I'm thinking the lakes this thing would spawn in would dry up(maybe it's exclusive to a desert map) and leave dozens of adult fish dead on the lake bed. This would trade one resource for another, as it would leave a massive amount of food, but absolutely no water. It would lay eggs in the dried mud, which would hatch when the lake's full again. I took heavy inspiration from the African killifish.
Then, there's Onchopristis. This fish would be a challenge for even Spinosaurus to catch. It's an incredibly strong fish, able to give larger fishers nasty injuries and scars, while outright killing smaller creatures who attempt to kill it, or end up getting too close. It would be a rare spawn and would broadcast it's location by swimming with it's dorsal fins out of the water. I think it would give an equally large amount of food as the Mawsonia. Why would you ever catch this thing when it's difficult, can damage you substantially, and only provides as much food as another, much easier fish? Well, I have a few ideas. First: Maybe you need to consume one to become an Elder Spino and or Sucho. Second: Maybe eating a lot of it gives you a buff, like boosting your stamina, or making it unlimited for a time correlating to how much you cram down your gullet. Vomiting would eject it out of you, and as such get rid of a lot of time, or depending on how much you ate, get rid of it entirely. Third: Maybe it's amazing for your piscivorous needs. In this scenario it could do things like: Reverting any harm caused by a lack of fish beforehand, make it so you won't need to eat fish to be happy for a while, or maybe it can completely satisfy the hardest craving your dino has for fish. If you're only gonna take one thing from this: Make in game events like droughts and salmon runs.
First 3 by Joschua Knüppe!
https://www.deviantart.com/hyrotrioskjan
https://twitter.com/JoschuaKnuppe
https://www.twitch.tv/videos/820103305
Onchopristis by SameerPrehistorica!
https://www.deviantart.com/sameerprehistorica
One of these specimens of Homo sapiens that is obsessed with drawing, mostly Paleoart, Spec Evo and some SiFi. He now made his hobby his job.
6648
5789
For the scent-system(Updated):
Make the scent colours (footprints, group-scent) differ between carnivores, herbivores, omnivores and maybe players own species. Example:
Players see carnivores scent red, herbivores scent green, omnivores scent orange and maybe own species scent yellow.
(Yes✅/No❌)
If this is a good idea, should players also be able, in their settings, to change the scent colours for personal preference?
(WTF NO
/ Maybe
)
For the UI update or sooner: More opaque particles for scent. More importantly the ability to change scent colours with colourblind presets available would be bomb.
2 types of claw attack. One who does 1 or 2 quick claws swipes and one longer who does a bit more.
when you go to work on the Compys that would be good. is that their systems to grow would add Compys controller by the AI which would follow us!
For update 4 where there is only 1 dinosaur and a hella lota mechanics maybe it would be nice to add minmi so pachy wouldnt be lonely. Minmi fits into the "armored dinosaurs" theme of the update annnnnnnnnd who doesnt love his cute little face

things that can eat just about anything and have strong bite forces (like rex and cera) should be given a special ability
when corpses are eaten , there would be a short period of time where bones are left behind , and like scavengers mostly , they would find these bones just around on walks maybe while hunting , and because they are known for strong bites or being able to eat the most vile things , they can crack open the bones and eat marrow from them , now this wouldn't be a lot ,just something to like chew on for mostly smaller carnivores closer to the cerato side (as rex wouldn't chew it would just crack the bone)
things like corpses and real meat give way more than this , but if you follow a larger carnivore for a while as like a cera or troodon or something like that
they'll eventually kill something , and after they are finished with their meal , you move in , pick off any scraps and then chew on the bones for minerals and marrow giving you a little bit of hunger
like grazing , but for carnivores
(still requires a corpse)
Tenos claw attack should do very small amounts of bleed. It could also help teno not get screwed up by utahs and their bleed, but also help apply pressure to utahs by not letting them face tank and bleed you out. I just think this would make sense since you know, it has claws.
To add on to a previous suggestion regarding prehistoric fish species, etc. SOME of these should definitely be put in the game (or considered) as possible large sized fish to hunt as spino or deinosuchus. They look challenging, and I wouldn't mind hunting some of them tbh ( rhizo, dunk,ortha, maybe heli)...btw this EXCLUDES the big ass fish in the middle.
Make Evrima version of Region2 map
Basically the same map, just with evrima water, trees, grass etc. But keep the swamp "open" without trees because it looks neat in region2
And maybe Evrima version of the map before region2 or thenyaw
Also another suggestion, maybe biting should be diffrent than just a click? Maybe by holding left click down, ur jaw opens and when u let go it closes, so u can time the bites right or prepare bites or just open or mouth for fun
One potential issue I’ve noticed with diets is if juveniles can’t access their preferred food. Magy for example in its concept art and its description of “This sauropod is able to eat food out of reach of other animals,” seems to be designed for eating from trees. This works fine for the adults, but how does a stumpy juvenile do this? Or say trikes are rex’s favorite prey. Well now a juvenile rex has to hope it finds a lone juvenile small enough for it to eat because it can’t reach one past the adults guarding it.
Another potential issue is if the juvenile is abysmal at surviving in the same area as its food when the adults do just fine or vice versa. Say for example that juvenile trikes are pretty much fucked on their own in the open plains so they are required to have an adult with them but this is where their food is so oh well.
My suggestion if this becomes an issue is to have dietary preferences change for some animals as they age. Keep it similar throughout its life while still being accessible, like rex prefers ceratopsians so juvie rexes like hunting avas until they reach a certain age then graduate to needing trikes instead, or magy likes smaller bushes until it’s old enough to reach the trees.
So I realize Tik Tok is pretty cringe and disgusting to a lot of people- although I feel like The Isle should use it to advertise their game. The amount of products, shows, movies, games, etc that have SOLD OUT and gone viral on Tik Tok is insane. I think it would potentially bring a lot more people to this game.
Whether you like or dislike Tik Tok or a certain platform- it doesn't matter. That's not the point- but when your video can get hundreds of thousands of views- isn't it worth it?
maybe add dodo ai, along with other small ai like crabs, frogs & seagulls? i think small ai like dodos would be great for juvis in evrima, since rn the only ai is dryos that juvi carnis cant catch easily, & even for small carnis in general like lone troodons & compies
so this one i randomly thought of basically now that there will be bleed what if you go into the water and the water becomes red not like the whole thing of water but like blood in water type of thing
^ To add to that, I hope when you enter the water and you're bleeding, you'll start bleeding slightly faster.
to add on to SkBonez idea
as you grow you might get different favorite foods depending on what your capable to hunt
consider this
juvenile rexes favorite food would be something small , easy to catch like compy , homalocephale , etc
subadult are much faster and stronger than juveniles , so they get stronger and pretty fast prey like pachycephalosaurus , gallimimus , avaceratops
and lastly , adults grow more accustomed to larger slower prey as they cannot catch smaller nimbler prey like they used to
so they hunt trike , shant , anky , magy , etc etc
so basically as you grow you get easier to find favorite foods based on what your dinosaur is capable of hunting at it's stage in life
this is primarily for carnivores but herbivores can do it aswell , babies will go for like grass or small shrubs
subadults can reach higher up and get larger booshes and trees
adults they can reach the highest for their species and can eat like bushes , trees , etc
I have been seeing a lot of tenontosaurus camp dead bodies and not let utahraptors eat from them. Mabey you could implement a feature where herbivores get stressed around dead bodies, so they do not prevent the preaditors from eating.
Concept of an idea, maybe Kentrosaurus could have a ram attack? Well more like a crushing mechanic. Like for instance, if a utah attacks a Kentro from the side, and is dumb enough to stick around, the Kentro "player" could flip quickly (punishable) onto its side and stick the utah, killing it almost instantly? It's a risky move, but if its pulled off correctly, it can seriously hurt anything under the size of an Allo or a Cera. And the attack would have cooldown and a slow recovery, meaning if they miss, the carnivores and gather around deal damage to the Kentrosaurus while its trying to get back on its feet.
Probably been suggested already, but perhaps give baby/juvenile animals a different skin pattern that changes as they grow, like how baby alligators have yellow stripes vs the adults that are mostly grey.
Edit: nvm apparently this is already implemented, ignore me
maybe when you move around as a smoll dino in long grass the grass splits so you can actually see your dino?
later can we add the magical Liopleurodon.... if i remember correctly they are great for when unicorns find candy mountain XD
Any news on when the update is
To add onto this I suggest a discomfort system that adds very minor debuffs to herbivores that decide to camp next to a corpse for an extended period of time to incentivize the herbi player to move away from the body. After around 2-3 irl minutes the first debuff that's applied is an increased rate that thirst is depleted. If the player continues to stick around for another 2-3 minutes an increased rate hunger depletion is added. The final debuff if the herbi player still tries to stick around is a debuff to their attack power. All of these are meant to be minor and can be removed if the Herbi player exits a certain radius for 5 or so minutes which is more than enough time for most Carni's to get their fill and leave the area before the herd returns to fight them off again.
I should mention that each debuff would have its own icon that would appear around the stam icon.
When deinosuchus is added maybe give it the option to sit with it’s mouth open so that smalls can pick things from its teeth like modern crocs do? Like the thing eating from the teeth get a meal and deino gets a small boost from it, or deino can decide to eat the thing and not get the boost idk.
Cool update, please fix legacy. Honestly the easiest solution here is to just roll back to before the break update and just not mess about with the hackers. I don't think anyone really cared that people had hypos or spinos on official servers. The current slew of bugs is just unplayable and it's not acceptable to have your stable version of the game that you promised would remain playable until Evrima was done being this broken.
^ Someone clearly hasn't played the update Amirite
Sorry, I just feel like this is going to get people killed if they 3 call
Edit: might need to clarify what I meant-
Rexes grouping together, one might not want to group and 3 call at the other, sounding aggressive and leading to a fight-
imo 3 calling seems a little too aggressive and could possibly be quieter when denying a group invite
please respond to me in discussion since I dont know how good this sounds 😂
A very minor change but as Update 2 is approaching us, we have to consider how Update 3 will affect the game. And to begin, I'd like to rename the Dinosaurs tab into either Creatures, Specimens, or Replicants.
Yes, my reason for this is because both Pteranodon and Deinosuchus aren't dinosaurs. But believe me when I say you're going to be saving yourselves from a lot comments from the paleo nerds if the two genera I listed aren't labeled as dinosaurs.
But for a lore reason, it might also make sense. These creatures could be seen as specimens or replicants of their paleontological counterparts. It also sounds cooler.
You cant permanently hide chat, after someone talks it pops back up again 😔
IMPORTANT: Just wanted to point on the progress of Evrima. First off, Thank you Dev's for the spectacular game so far!! We all have seen the updates in Trello. What's fascinating is it's been so long since the hope trailer and we all do understand some dev problems and stuff. But this is the point which I would like to make "You folks should recruit some temporary/contract Dev's so that a group of Dev's work on each update list and in tandem EVRIMA gets launced properly". I have been in IT since 20 years and have seen things worse but I've always delivered it on time with whatever team I had. If the Dev's are working in unreal engine, there are many talented Dev's out there the Isle management should consider... Whoever feel the same , Kindly upvote this so that it reaches to the Isle management. Peace✌️
Please allow players to invite other players using a menu if we want to group with friends-- like in legacy.
We can still use the grouping feature in game, but for those of us who play with friends IRL, it sometimes can take an extended period of time looking for them initially and trying to 2 call when spawning in. I understand the reasons why the grouping system is the way it is, but it is the primary reason I continue to play legacy over the Evrima branch.
the new soundscapes feel very distracting, especially when it takes a while to phase between them, the bugs and general background noise are fine but the birdcalls have so much reverb applied that it has the opposite effect and makes it sound as if it were in a hallway instead of outside
What if we get a feature for deino where it can carry its babies in its mouth and the babies can sit inside as long as they want to
After reading the dev blog, I can't help but feel that there's going to be a monstrous issue and need for backtracking with the art team moving onto Elders when the base dinosaur designs, models, concepts (only Carno) and etc are almost all lacking, insufficient, and ill suited for the game's intended atmosphere, idea, and end result. I've said it many a time before and will say it as many times as needed, but there are a great many creatures in the game that are just simply not up to snuff when they should be finding their slot as a final product. As a character, creature, predator, prey, and personality within this game that is supposed to be catered toward horror. I could go on and on and list the specific issues with every single creature in the game again and again and again. Y'all need to fix the old before you base flawed constructions on already poor foundations. The creatures need to fit their thematic and have stylizations and unique qualities to them that push them into being something of The Isle's make. Don't warp the skeletons to phenomenally absurd proportions. Make the animal cohesive instead of looking piecemeal with only some identifying details in emaciated spattering. Push the JP ripoff stuff into Magna-critters and give us something original and heartfelt as baseline. Already looking at Utah's Elder has me thoroughly unenthusiastic, disappointed, and exceedingly concerned about the future of the designs that we've seen snippets of. I honestly hope a great many things that we have seen are old iterations and concepts and I really hope they haven't been stitched together as 3D, flabby, design abominations instead of how they could truly shine as grim and gritty masterpieces.
up evrima carno group limit from 3 to 6
also night time definitely needs some adjusting visibility is super low at the moment
So, I've been thinking and brain storming with friends on the whole new group invite system. The way group invites currently work are inconvenient and inefficient. I understand the "challenging" new feel of the game but when it comes to someone who wants to play with friends its possible but a long tedious process to find friends and invite them to your group. I personally believe that the old way of group invites is the best way. On such a gorgeous map so full of foliage of course you want to explore it with friends but its incredibly hard to do so when it takes forever to find friends.
I think there should be workshop support and a "single player" mode (private servers?), when single player becomes viable with decent AI.
A super quick and easy suggestion :
- Remove the "beta/alpha" disclaimer, or atleast change it.
I can't tell how frustrating is to "ok" down the disclaimer, every time you get thrown out from a server/server is full, therefor the joining is failed. Not to mention that it pops 2 times + sometimes it buges out.
Man the carno animation, and speed are JUST AMAZING, bruh the quality of the isle is just getting better and better. Amazing team, amazing results.
You're making many people very very happy in these difficult times
Walling feels a little too short, mud should stay on a bit longer
Okay so bodyguarding is an issue
With stegos mainly- to the point of purposely killing things just to stop carnis from eating it
There needs to be some kind of stress mechanic, so herbis don't bodyguard and ruin the game for everyone
(Aside from that tho, the update so far is super good!)
I will say the new Evrima update is really good and I've had fun with it!
Yet I can't help but feel that there's a bit of sadness in people when they realize they aren't able to experience the new animals at max potential or test it out truely until it's adult. Which can range anywhere from an hour to multiple. For this I feel like the smaller map (which is on the roadmap) to be a bit more of sooner addition. I'd also think either the return of the solo hosting from legacy or the return of sandbox for those that want that experience to make a return.
(Aside from that the update is great and Hypsi is really fun to play!)
Carno's drink animation loops weird
Stego having a bite is silly. Left click should be a weaker tail sweep, and the right should be the high damage impale.
Make Juvie Stego less one punch man like, and perhaps tone down Juvie Carno speed a tad. It seems a little too fast. Over all, nice update so far.
Update is awesome, my only critique is that the dinos feel almost weightless when running. Very light footed.
The map is too small for the speed of carno and the larger player counts. Reducing the world border wasn't needed really.
i love the new feature of 2 calling to group, but. for stegos i want a feature where you can have a chance to cut a medium to large carnivores neck making them unable to use 1 2 3 and 4 but f will be an exception
Hey, update 2 is amazing so far but what's with the graphics? I play on Cinematic and none of the graphics look like those in the screenshots, what's up with that? I haven't looked at dev streams or anything so please do tell me if this feature is still being implemented.
I got 1 or 2 suggestions, so please hear me out 😳
Give us more open space on Evrima, everything feels way too overcrowded with how many forests there are
Along with open space, I really suggest having more areas where there's only shorter grass, the extremely tall grass is quite excessive and extremely hard to see through or fight in. I'm not saying to remove the tall grass entirely, but some areas where you can actually see where you're going would be fantastic
Juvenile AI
I have a hard time surviving as a lone juvenile carnivore, especially since I rely mostly on scavenging from other carnivores that are more or less hostile
I believe there should be juvenile dryo AI, to give pretty much everyone a fair chance at survival (Please do let me know if this already exists ^^)
I haven't experienced this myself, but the hypsi vomit debuffs for carnivores that have been hit are apparently lasting for 30+ minutes
This should probably be cut down to around 15-20 minutes, a whole half hour of struggling to survive is not good for anyone
(please react to 1, 2, or 3 if any of these suggestions sparks interest for you ^^)
Reducing the map size seems unnecessary with the new carno, 85 players on official, and more AI. There definitely was no issue finding people before the change and it just makes everything feel more crowded
really enoying update 2, this far it seems like you guys have done a really good job
having some lag spikes when moving through vegetation (every 5 seconds or so), not too annoying atm but hoping to see it fixed
Don't know if this helps much, but. FPS still a huge issue and makes the game almost unplayable for me. I've tried fiddling around with every setting imaginable, every FAQ, updating my drivers, restarting my computer, etc. and it changes nothing, still going at about 8-12 FPS on good settings, and maybe 12-18ish when I turn everything uber low and blurry as hell. What I find odd is that there was brief period of time in update 1 where I was keeping a steady 40-50 FPS, which was an upgrade compared to what I'd usually get in legacy
My main issue is that the dinos seems a bit weightless and move just a little too fast. The new models look great, though!
For the love of everything thats holy.... let me join you QA team cuz there are so many problems that they arent finding.... took me 5 minutes into the new update to find countless issues....
Maybe tone down how jittery hypsi is? It seems way too mechanic and unnatural. Otherwise, hypsi is fine for what I played.
I love the update, I had tons of fun
The hypsis are so adorable, I can't even
game is great but devs needs more breaks
carnos speed ramps up far to quickly
Incredible job with update 2. Easily the best one i can remember ever made for the isle, much less evrima. There seems to have been a lot of polishing to the environment, and the lighting is stunning for the night and day effects. The sounds really bring the world to life. For some reason the sky goes completely black in parts at night, that might need to be looked at. Otherwise, beautiful. Hypsis are adorable and perfect. Maybe make tree jumping a little easier. Love the stego! Vast improvement over the original. I love how heavy and lumbering it feels without being obnoxiously slow. It feels powerful, but not op. Bleed it's good but i worry about how hard it can be to get to mud sometimes. Fps held very strong and i experienced zero lag. Sounds are still off as far as distance from player, but there is improvement. Overall, THIS is the evrima experience I've been waiting for.
i dont know if this is a update thrown at us or lag. but this feels very off when playing baby carno
Like many others have said, update 2 is amazing. For sure adds to the playability and overall enjoyment of the game. I think you guys definitely overdid yourselves on this one. So far all the bugs I have encountered are minor, and Im loving all the aspects of the game so far. I have only played carno so far, and I think it is very invigorating to play. Honestly, the carno feels almost too powerful so far(only have like 1.5 hrs experience). Overall, the update more than lived up to its expectations and Im looking forward to the tweaks of this update and also the future update 3!
Instead of pressing G and waiting like 3-5 seconds to get a piece of Gore, why not just press the bite button on a body to get the meat chunk instant to 1 second. would help prevent corpse guarding. Have G just be a normal Drag button.
I'm curious. The new update is pretty wonderful so far.
I've noticed now that when you use 1 call it no longer shows the player name for who is calling.. is that intentional?
I assume that Herrera will have something similar to actual climbing rather than jumping into trees. I would like it if Hypsi had that on top of it's jumps, maybe with a more squirrel like climbing animation set.
Update 2 so far is fantastic though I feel like especially for carnos case it would be best to have some sort of indication that you've hit full speed
I also feel like hypsi spit hit box should be a bit more forgiving though it might just be a matter of getting used to it
stego makes alot of weird noises when idle, when laying down it can sound like its turning around fast and occasionally it does a weird burp noise two or three times in a row
you should be able to grab meatchunks out of any corpse size :)
Hi I have feed back, let me invert y axis cmon!!!
Update 2 has been long awaited with clear indication of what we were getting and your team delivered. Congrats and keep up the open communication.
The feedback I'd like to give more than ever is to allow a sandbox in Update 3, or in a hot fix. This allows us to give better feed back on the new bleeding/charge mechanic as we test it with our friends in a sandbox mode. Without the wasted time sink just to try these new systems out. Fantastic work and delivery, I'm proud of the work.
Could you please fix the audio all these Hipsy's calling and they sound like they are right next to you yet they are 100m away
as of now ive only found one tree model i can really get into as a hypsi, i would suggest in the future maybe making trees more hypsi accessible if that makes sense lol. an alternative could be one model of tree that hypsis can climb all over instead of just one part of the tree. also if i am wrong and more than one kind of tree is accessible please let me know i need to try it out.
Make ingame language correspond to the language selected in steam. Both my steam and windows language is set to english so why is the game in my native language?
It's sad that "climbable" trees offer so low actual space. Their hitboxes should be adjusted once actual tree-dwelling dinosaurs like herrera get added (or maybe sooner).
Bite animation on the hypsi is so wrong, it bites with a small forward jump then slides back. and it takes 2-3 seconds to bite again. i hope it's a bug and not actually intended to have such an ugly animation and cooldown
Juvenile stegos (i dont know if more animals too) once they fall to a River there are few places to get on land again, most of the time the stego Will drown because It cant get out of the water
Carno's tail lean always to the right when running. it bends to the right even when i am running in a straight line, why?
and what is this walk lol, is he dancing? (the video is cropped so it won't show player names in the chat)
I would like that the water/rivers get a small update because the thing that annoys me most with them right now is when I cross a river as a juvie (carno & stego) and I can't get out when I should be able to get out/up. Stam get's drained and then the dino takes damage and dies in the river. I wonder if something could be done to fix this because if you are hunted you don't get a chance to get away, and if you're hunting it could ruin the players hunt and the prey to get away.
As for something else I learned about rivers that is great, is that when I was a stego juvie the river did bring me down the stream and I liked that. Well done! 👍
i think it would be cool if when you're eating. you're hunger icon starts blinking yellow to indicate you're about to over eat just so players don't accidentally over eat
also would be nice if you auto stopped drinking when your thirst is full
Can you change back the tenonto's stamina draing and gain pls? it was good before the update, now it goes down even if you walk
Maybe it will be cool to see how many species there is in a serv, to avoid overload of carni and the cannibalism which comes in (either i'm having fun, ty for this game !)
Put map size back to previous size or at least bigger and buff carni hunger back to around where it used to be.
- This prevents rampant spawn killing. As there are less spawn points now..ppl just spawnkill af cause nothing else to do.
- Herbis also have more room to vibe and grow.
- Longer hunger times also give carnis time to breath between hunts
Stegos wallow animation still looks weightless. The second part where it slams itself against the ground is strange. Looks weightless.
Heres how it could look instead https://thumbs.gfycat.com/WellwornPassionateHoverfly-size_restricted.gif
I dont know if Stegos calls are still WIP but I want to suggest the old calls back or let the new ones sound similar to the old. (Not the animations. I'm talking about vocals.)
Old calls gave a lot more character to stego imo. The new ones sounds like 2-3 sounds are fighting to make a sound over the other if that makes sense.
https://www.youtube.com/watch?v=EKN2ah2Kx6s&ab_channel=Nhomad
The Isle adult Stegosaurus sounds with text. Recorded in sandbox mode.
Hipsy 1 call souds a little too robotic to me and with all them people spamming that it gets annoying real fast. Maybe see if it's possible to make it sound a little more pleasant since they will spam it all the time on the trees.
I've got to say I'm loving the new bleed mechanic. It feels to much more interactive than the old one with the packing wounds rather than just sit and wait to heal or starve of legacy.
Talking about the stegos wallow animation, I feel the mud is added a bit too fast. Before the stego has even rolled over on the left side it's already cowered by quite a lot of mud.
Can most of the mud be added when it starts to roll in the mud as it lays down instead? I think it would look much better if this was done.
Right, so I haven't played for long and have only tried out hypsi and carno, however I spotted something that might be a problem. It's also important to keep in mind that I don't know if the adult carno can do this, as I didn't have time to make it to one, but the baby carno has a fast stop animation. Now, this is alright for a juvi carno, since it is rather lightweight and therefore more maneuverable. However if the adult can also do this, it kinda ruins carno a bit. Carno's whole gimmick is that it's fast, but turns like a buss. If carno is able to stop that fast and start running again (it's acceleration is way too fast) then it becomes way more maneuverable and it takes away from its intended playstyle. Animals such as utah can have a fast stop/brake animation, but something as heavy as carno is simply too heavy for one.
On a more positive note: the day/night cycle is great, the hypsi is extremely fun and I didn't encounter any annoying bugs like before
i feel like being able to mud wallow in every single river bank is a bit out of place. in nature there are specific places where the mud id deep enough and of the right consistency to serve the purpose. So it'd be great to have large mud deposits near swamps, lakes or wherever the water body is big enough to soak the ground around it.
I highly recommend replacing the wallow ability for the Hypsilophodon with dust bathing. Mud would cause considerable damage to any feathered animal and feels very unnatural/counterintuitive as a result. In my opinion, dust bathing would be an very fitting alternative as many bird species perform this behaviour to treat parasite infestations and improve feather condition. The existing mud decals could be modified and splash effects replaced with dust plumes, however I do not believe that the current animation would need replacing (though I'd be lying if I told you an animation resembling the sparrow below wouldn't be adorable).
You can put back the tiny bit bigger map we had since the release of evrima, this is way too small
so i noticed that edible bushes now react if you move in them. certain sections move depending on how you move. Just a little thing but i think if the bush could rustle while one eats and depending on how big you are either that certain section of the bush rustles or the entire bush can rustle if you're big enough. Just a touch of detail.
Going over update two, so far seems fairly good. I have to congratulate the boys on the bleed system, I really like how the mud provides a sortof bandage but you can now bleed to death as an example. Some points for adjustments would be nice, for instance:
- Tree hitboxes being adjusted so they actually represent the model itself. This is to provide Hypsi an additional avenue to escape predators although it's very much so not required.
- Stego is in a good place at the moment stat/balance wise, it's an apex herbivore, it shouldn't be toned down to deal with what are essentially mid to small tiers.
- Hypsi's spit would be nice if it actually allowed you to spit while on the go, on paper having the spit stop you seem like a decent balance, but it essentially doesn't allow you to actually use it as a way to escape from predators unless they're sitting still.
- Sound adjustments, small, but a hatchling tenonto mud wallowing makes a lounder thunk than a multi ton stego breaking his ribcage. Ontop of all the other sound issues.
Make it to where bodies you can only carry slowly have the availability to grab a meat chunk out of (hold G to tear chunk instead of pressing G to pick it up)
Another thing was noticed during my short carno adventure was the drinking animation. I'm sure that it'll be fixed in the future, but for now it's kinda weird how the carno goes back into its regular standing pose after its drinking animation is done looping and then leans back down to drink. In the video I'm holding down the E button constantly
The Hypsi's spit ability is awesome but I think it makes more sense to have the spit consume food and water. Maybe take a % of the food consumption and apply that % to water.
just me having this when i log in? it endures for several minutes untill it renders
I don't know if this is intended or not, but F9 only hides the chat till someone speaks again. Iirc before update 2 pressing the F9 button would permanently hide the in-game chat until you press the button again. It would be nice to be able to permanently hide the chat again like before, as the chat does take up a considerable amount of space on the screen.
I've been such a derp. Couldn't work out why the graphics didn't look as good as expected. I hadn't realized that "Epic" wasn't the max graphics setting! ha! Cranked it to cinematic and everything looked amazing without a noticeable frame rate hit.
im just waiting for the goddayum deino
Noticed this as a possible bug, meat chunks were floating on top of the corpse and for whatever reason, I couldn't eat them.
Overall, this update is amazing, and its whats making me switch from legacy to evrima, but i have noticed some bugs. I dont know if this is just me because ive seen nobody else say anything about it but the flesh chunk and body dragging system seems buggy. Whenever I pick up a body, then put it back down and eat it, i get stuck still until i press g. Maybe I dont understand how it works but when i pick up a juvi / hypsi body as an 80% carno, i cant run with the body and i drag it like im dragging a big body, however i saw carnos smaller than me running with bodies bigger than that. There was one time where it did the thing where you take a flesh chunk but the body follows with it. I've been straying away from the body grabbing and flesh chunk system because of the issues ive seen with it., but i havent seen anyone else say anything so i'm thinking its just me.
I also noticed the hypsi wasn't connected to my mouth while trying to drag it. Not sure if this was something already fixed since I was playing last night.
I've had that happen to me too, I forgot to mention it ^
sometimes the foilage will appear in a random place. here its in the ocean, and a few times i saw it just floating in the sky
This update is a surprise for sure, its better than the last ones. And its slowly getting there. I am absolutely in love with how Hypsi is. I know theres some case regarding hypsi scouts, which I hope can be handled in the future, since i really really fear that Ptera might take the scout role aswell. I havent touched stego, carno, utah or tenonto yet all that much. But I noticed that the stego model misses the eye for me
picture down below.
So far the only bigger problem i came across is FPS issues ( which i had in every update so far ) and that the Atmosphere/Lighting isnt as nice on highest settings than on some pictures shown. Maybe its my eye playing tricks, maybe not. but it does look better than without lighting before, and legacy overall. ( though legacy still holds a place in my heart )
Could you add the music from legacy to Evrima? I really enjoy it.
Just one thing i dont like :
The ai spawn rate is too less (if there is any i never saw one today)
I much prefered the size of the map for evrima before the update. The map size is to small, now you have Carnos which are large and fast carnivores which can travel the map very quickly. The previous size would at least allow the herbivores to hide and navigate around the dangers. I am not sure why people complained about the map size it was just fine how it was. Please return it back as it just too small to accommodate herbivores like Stegosaurus.
adding to the post above me. if you had to downsize the map get rid of some forest you took away the open plains with the road in it and two swamp why?
I can't run Evrima very well. And that's because my GPU only uses like 30% of his power. In the normal version of the isle it does run completly fine somebody knows how to fix this?
Just thought of something, instead of inviting everyone infront/around you once you 2 call, maybe when you 2 call it shows an invite list which you can invite those by you and then once you invite they can 2 call back to accept the request
The sound that appears when carno slams the ground while wallowing is too loud
THUD
Please, allow meat chunks to be taken by any kind of body by any carnivores, with a quick G press. Right now you can only take chunks from something you can't pull as a whole.
Map sizes and night duration:
I feel that the current version of the map would be great for the past version of the game (Update 1). But now there’s like 5x more people on each server and this extremely short size makes servers with more than 70 people basically unplayable
And also, if the night cycle is a placeholder and it is gonna be reworked in the further updates, why make the night cycle 30 minutes long? In my mind, night should be just a taste of something different while the real new Day/Night is implemented and it should definitely not last for 30 minutes. Probably instead of a 30/30 day/night cycle, a 50/15 cycle would be the best approach to go with in this case.
Meat chunks:
When pressing G, your animal carries a dead carcass. Now if you press and hold G your animal starts the first part of the eating animation (ripping off a piece of meat) but without swallowing it, leaving a piece of meat chunk in your mouth.
I would love if i could scroll out a little further from the hypsi body. Its very hard to see and i find my self streching my neck to see more ^^
I would love it if we could invite people to group like we could in legacy.
Might of already been said but maybe increase the carno pack limit from 3 to 4 ?
There was no reason to make the map smaller.
anyone got any good maps so i know where i am going?
Can we get North, South, West, and East added?
Because we don't have this I'm very unsure what is what as it hepls me (and others) to easier navigate the map.
Make it so that when you use scent you can smell your own species when it comes to pack or herd dinos, cuz it rlly sucks when example ur a stego, a baby stego alone w no herd and u gotta search for them instead of being able to go to them directly, usually herbivores are herd dinos and should not be alone
increase the map size i want the twin swamps back. at least do it for dieno. dieno needs more swamps.
When it comes to scent, I wish there was a way to tell what tracks comes from your own dino and the one that you are hunting.
As a juvie carno I tried and struggled with hunting a hypsi only to lose track of it seeing my own tracks on the ground.
Add blood to the carno's mouth when eating just like the utah's
aside from the bugs I don't feel anything is missing except nameplates in admin mode. Please add asap ❤️
The water doesn't fill up when you drink sometimes (can only say for carno)
The animals are way too fast. Listen, I was playing Carno and when I was running it didn't feel heavy, it felt light weight and way too fast for it's animation. In fact it was almost sliding around on my end. Hypsi also feels a bit too fast, same with the Utah. It's fine to have some mildly slower dinos. Not everything needs to be lighting fast. Just please nerf the speed a little from the dinos I mentioned above, their runs just look goofy with how fast they run.
Also for God's sake make the carnos run heavier, it feels so floppy with its tail and torso. Carno isn't an ostrich it is a heavy and fast carnivore.*
Just a small little suggestion i think the carno should not starve quite as quick
just something very little, but that lots of ppl will agree with i’m guessing— add more bushes, it’s really hard to find and there are never a lot. from my experiences at least...
With update 3, add some kind of cliff where pteras can chill, almost like a platform for them
I think so far my biggest problem with update 2 is the hypsi spit. Although I don't need the spit to get away, it feels like it's just a tad too hard to aim. Of course that could just be me, but I think that hypsi's spit should be a bit more of a cone, just to make it easier to hit your target. I feel like especially if there's a pretty big food penalty for the spit you should have a greater chance of hitting your target
add a ptera emote. and a cama
Might just be me, but I find it really hard to locate where sounds are coming from. I think it would be great if it was a little easier to tell the direction
some keys stops working since the update last night. i cant change chat windows sit or stand up or even hit escape
Can we have the glowing bushes back instead of the new green Bubble line. It’s hard to follow a little green line with green grass and trees around and sometimes it’s hard to tell which green scent line is closer then the others. The scent line works great for bodies just not bushes.
Hypsi's vomit/spit should take a little less hunger, right now I think you can only spit 3-4 times before you need to eat again
Make it easier to jump on trees, everytime I try to jump onto a tree the my Hypsi just turns away mid jump. The hitbox for trees is also super weird.
Hey guys one small improvement the herbs food "scent trail" is too close to the environment color makes it hard to notice it when it floods to you with 30 other scents. You lose track of it easily. If you could make it a sharper more distinct color. The carnivores got it easy with the bright red the contrasts so well.
No wallowing for feathered creatures, since it ruins their feathers (that is, if you apply irl logic). Instead, they could dust bathe (like a lot of modern birds, like sparrows, do) or maybe cleanse themselves in water (a viable option for austro and beipi).
Please make F9 hide the chat permanently again, or at least make it not show up when someone talks in another chat window. In the video posted below I had switched to group chat (without being in a group) and pressed F9 to hide it. Every time someone talked in global, the chat window reappeared. I just want to be able to remove this gross black square without turning off my hunger/thirst/stamina indicator.
Stego eating animation is a bit strange, after you finish eating and release the E key there are 2-3 seconds where you are just locked in place without doing nothing and leaving you exposed to attacks. this does not apply to drinking: when you stop pressing E key you can run away/move without problems.
First of all, update 2 has been amazing.
Congratulations to the entire team for giving us such content, every second of waiting has been worth it.
However, after playing for a few hours with the 3 new playables I have some feedback to give.
First of all, all 3 are amazing and feel totally fresh, giving EVRIMA a lot more variety than before.
About the carno, its charging mechanic is great and as far as I have seen it works quite well. The animations have improved quite a bit over what was shown in the previews, and although there are some that I find a little strange (like the walking animation and the drinking cycle) I am satisfied. To say something I think that being such a heavy animal it skids too much when it brakes after running.
The stego for its part is brutal in terms of animations and gameplay, perhaps very difficult to grow but because of how strong it is, it is understandable. The wallowing animation is strange for such a heavy animal, specifically that movement it makes when it is pulled to the side.
Lastly, I would love the hypsi in every way were it not for the excessive speed of its animations.
Each of its movements seems to be in fast motion, understandable for a small animal but taken too to the extreme.
The spit and the way it works are great, although as many people have already said, it is difficult to get it right, especially if there is a predator chasing you.
The ability to jump into trees is interesting, and while the map is clearly not designed for it due to how difficult it is to climb on the first try, I am looking forward to seeing how this is polished in future updates.
There are a few other questions I wanted to comment on but I have written too much just about the new playables already.
Thanks again to the developers for working hard and leading the game in this direction.
so far I have only tried out hypsi in the new update and here is my feedback:
Spit definitely needs some minor changes, when you're in tall grass it's really hard to aim it at something tall like a carno and at something small because you can't see it coming with the angle it puts the camera. Maybe make it so you can scroll the camera in and out while in 'spit mode'? I also think it would be beneficial to make it an area of attack, right now it's so precise and very hard to hit anything because carno and utah are so speedy. You die in one or two hits so you don't have much room for error. I also want to comment on hypsi's jump, i love how you can jump really high but honestly it doesn't feel great to use, it doesn't have great maneuverability and it's honesty hard to jump into trees or even onto short rocks. I want more mid-air control while i'm jumping and maybe make it slightly higher. This would make it easier to actually get away from predators, right now you have to sit still and get your jump just right. its very finicky and not a good way to get away from predators.
The small map is a good idea, and player interaction has made it feel more alive, but we need more room. Maybe instead of being 60% of the past map we can get one that's 70 or 80%? Also, hypsi needs more midair mobility.
Besides that, I just want to say that update two has been incredible! I adore almost everything in the update and thank you for your amazing work.
For the Stegos tail attack animation, the way it abruptly stops is unnatural, please revise the animation. Tails, believe it or not folks, have physics to em and naturally aren't able to stop in place like that immediately.
The fact when a Utharaptor gets thrown off by a target it pounces and STILL takes ages to get up is no good job. I hate to use a grumpy attitude but this is an issue for the utha that has been for WAY too long in evrima and ALWAYS gets them killed. PLEASE make sure that utha can get up quickly after being thrown off and if someone DISAGREES to my feedback, PLEASE let me have a discussion with you.
Has anyone trouble finding AI? it is impossible to find any
Admins need the ability to increase or decrease the max group numbers for each dino
Change Sniffing and Scents
I would like to suggest making a change to how scent works in the game. The biggest reason for this is after playing on the server last night, I almost died of thirst because I couldnt find water no matter how long I was sniffing. Had I not been an Admin on the server and able to go into spectate to physically see a pond on the other side of some trees I was standing next to, I would have for sure died of thirst.
So what I would like to suggest is make scents have a smoke like mechanic. This ofcourse would require (if not already implemented) a wind current mechanic that would in effect, drag the scent along the direction of the current. As the scent smoke traveled further away from its source, the scent smoke would begin to disperse and cover a wider area and begin to fade. As the player is sniffing, following the scent smoke trail, the scent smoke would become more consentrated and focused until the player arrived at the source of the scent smoke.
Larger things, like bodies of water, large bodies, gore piles, bushes, would leave a larger scent smoke trail, smaller sources, such as tracks, streams and small bodies/ribs/bushes wouldnt. The wind currents could vary so its not always blowing in the same direction or speed, meaning the scent smoke trails wouldnt always be in the same place at the same time.
I realize this would involve more work and take longer, but I believe if the devs choose to go this route, the scent feature in the game would be far superior than the current model.
As much as I like seeing my vacuum pollen dust sucking dino, its too inefficient as a scent system in my opinon.
Thank you for your time reading this.
Please let us invert Y axis on Evrima 😦 Only a few know my pain but it is great D:
You did an awesome work in this update 2. Keep up the good work!
I know a lot of players are always complaining no matters what is released, but keep in mind most of us enjoy what you did and what you keep doing.
Well done team and don't forget to take a break 😉
I really enjoy the update the only thing that has been bothering me is I'm getting massive FPS drops the second I enter global chat. If I enter group chat or local chat the fps is fine but the global chat I get 15 fps instead of 70 fps outside global chat. Thanks for the amazing update and have a happy holidays devs you deserve it.
It may have been an isolated error, but is it possible that if you keep Call 1 with carno, it will roar longer than its mouth is open?
If it is something general for everyone, it would be great to adapt the animation or cut the sound.
Regarding the grouping system, might be just personal bias, but i feel like, being able to search from a list again would be better.
Various "ecosystems". Different islands, with different dinosaur fauna. Mainly to have an excuse to have more dinosaurs (and also to possibly prevent competition between large carnivores, especially giga and rex)
Remove global chat from officials, its just annoying to see people complain in it, it also helps people mixpack and talk to each other from the other side of the map
i feel that the grouping system should be changed slightly, I have 2 ideas. First being that grouping within proximity via calling is fine but it should have it's own button/sound and not be attached to 2 call. If I pass another carno pack i might 2 call but i dont want to invite anyone. My other idea would be to implement a group system similar to beast of bermuda where you can scroll through a list of groups that are opened by the group leader. Of course you could have your group be private or what not.
Different dinos should have different footprint smells that are learned as you progress throughout the game, maybe it could be a perk?
Add sandbox back
Probably and unpopular opinion but...here we go
After playing the isle's EVRIMA with this new update I think I can safely say that, I don't think I can enjoy it. Although the ideas and the mechanics for this game are well thought of it just feels like it doesn't work as well as it should. The new models of the dinosaurs look great, but they move so awkwardly. It feels very rubbery but also very stiff at the same time. It's difficult to control where you want to go and what you want to do with precisions because everything moves so fast. You end up being bitten by your enemy when you move behind it or your bites themselves don't register they way you want them to.
The map is beautiful but too clustered. It is so very hard to even see anything when playing as a smaller dino and even harder to follow your prey when hunting. It just feels like you are in the same area over and over again with little to no difference in environment and it is very difficult to even know where you are since, everything looks the same.
I understand it is still early days and there is alot of hard work going into this but...It feels too much. When you go for something super realistic as this game is, it feels like its taking the fun out of it alot more than it should.
I wish that they remade the legacy branch game how the environments/maps were made. It felt so much more enjoyable and easy to understand. You knew where you were going and could learn the different areas so much easier than you can now.
I know some people are probably loving the EVRIMA updates but, I feel like myself and many others just can't find the enjoyment that they used to.
I want to enjoy the game, but I just can't 😦
Hypsis three call looks super broken, not sure if that's very intentional or not..
Stego's final size needs to be much bigger, especially since it takes so long to grow it
when something is instant killed by a carno charge, ie hypsi, dryo, instead of instantly attaching to the carnos mouth, it launches either above the carno or in the direction the carno was charging, imo it would look better than the body clipping into the carnos mouth and it would also lead to some amazing corpse launches
The ambience has gone haywire, far too loud but if you change any settings the game mutes completely. There's also no proximity sounds, everything sounds as if it's in your ear regardless of distance.
Polacanthus, as a faster and slightly weaker "downgrade" of Ankylosaurus.
It can't use it's tail to break Tyrannosaur shins (unlike an Ankylosaurus can), but it's spikes make it rather unappetising, and not worth killing due to how little meat it has.
Still, it's fairly small so it might not be worth adding
Stego should have some kind of buckle of its own not like jumping or anything, but some type of defense manuver so when a utah manages to pounce it, it doesn't just stand there not being able to do anything
Also Im only saying this for the side of the stego, not the front since it already has a bite.
with update 2 hotfix, i feel like the map should be made back to normal size. the only landmarks are the one swamp (always populated by carnis) & spire rock, plus with all the ppl getting onto evrima with carno, hypsi & stego, the bigger map would be better for the amount of new players. Even on servers with less than 100 ppl on, theres a carno every 5 minutes.
PLEASEEEE make it easier to find friends, at least make it possible to join a group from long distance, because its impossible to find friends. Im begging u
Some dinosaurs should be able to walk backwards.
I am not sure if this is a bug or not, but my character is ALWAYS surrounded by a blue aura, like a blue glow as if moonlight were being reflected out of my skin. So It would be nice if this was address soon, cause it does not look great and kinda ruins the aesthetics of the game for me.
In the first two images you can see how much blue the character is compared to its surroundings, almost as if only the textures for the animal had a blue filter for shadows. I looks like I were glowing blue.
Hypsi Camera Sucks ass. Its so close to the ground. Its like youre playing a Juvi 100% of the time. Aim camera is even worse cause then you see even less.
You either sit on a rock. Or you might as well wear a blindfold. I never understood why people think its a good idea to have a camera be so close to the character. Let a lone a character with a ranged attack.
Group limits should be changeable and toggleable on servers in the future. 👀
have hypsi's spit mechanic be zoomed out for better aim, its difficult when you cant aim properly in the current update.
Group limits shouldn't be set to 4 as the default, it makes playing with other people way too hard
This was already mentioned in the past but- wheeze spinos crouch animation is walking on the very end of its toes
I think Carno's 2 call and 3 call should be brought back. The 2 call sounds like a juvi Carno's 2 call and the 3 call does not sound threatening or powerful at all. The old 2 and 3 calls were spot on. The new 3 call animations are cool however.
have teno regain some more stam like it used to, it takes a while to regain full stam.
Make the 3 call on the carno more threatening, more powerful. Also maybe just re use the old carno 2 call from legacy, the new one doesn't sound very good in my opinion.
I think bleed should be more visible in some way. I've been having a hard time telling whether or not x dinosaur is bleeding or not. perhaps ramping up reflectiveness or increasing volume that pours out will help.
i just tried growing a tenonto.... and well it was awful. Carnos spam calling for an hour straight - and they seemed to be right next to me the entire time no matter where i went. Seriously i thought we were over spam calling with voices going horse? It was also impossible to tail slap baby carnos, it seemed what was happening was that collision would push them to the side before they could get slammed. I seriously want to love this update but man i have headache from constantly hearing spam calling and seeing so much lag and rubber-banding during fights. Side note: why does it take tenonto SO long to eat???
feedback on carno:
its walk and trot and run feel like its stride is too short, like its steps are mincing along...its a carno not a chicken, please give it back its beautiful lengthy stride, as well as that trot which ate up the miles and the walk that looked like it was actually walking not holding its pee waiting in line for the washroom pls!!
Carno Calls: sound wise once the carno is full adult i feel as though its calls should have more base and power behind it...it kinda sounds...ehh idk...just small and unsure of itself. the four call is the same as the old one which is fine...but the other calls are just slightly too weak sounding for a full grown carno.
Carno Bite Sound: currently the new bite sound that accompanies the animation also could use some tweaking imo, it sounds flat, when it should sound like some powerful jaws clamping down hard. there should be some real snap to it....
Thanks and keep up the good work! everything else so far feels pretty good! i love the hypsi and stego..not much to complain about them so far.
ok yes one thing about stego: its tail stab looks awkward...just make it that good old swipe animation where its tail whips through the air kicking up dust in its wake!! the poke makes it look like its trying to go fishing.
Food is still too hard to find as a carnivore, it seems
Food is basically impossible to find
For gods sake PLEASE make the ambient sounds quieter, and also make the range on calls shorter. I can literally hear every single dinosaur on the map screaming at me and it sounds like it's right next to me.
Feedback on movement system:
Please allow ALL dinosaurs to be able to walk backwards. this is just a quality of life thing, animals in real life are able to take steps backwards to help them with lining up and backing away from a threat. this doesn't have to be a fast animation just enough that you can keep your eyes on the target/threat while backing away slowly. maybe you want to step back without turning your back to them? maybe you are just wanting to take a picture with friends and dont want to have to spin around and around just to get your character in the right spot?
Im going to say this, but one of my favorite things in Path of Titans is their precise movement system, it makes life easy not to mention it makes fights (bull fights etc) look so much more realistic!! please consider adding something similar to this.. there really is no reason that these dinosaurs cant step back or side to side when needed.
Would be good if the bug with the floating meat-chunks could be fixed soon, it caused a lot of lags for me. Great work on the Update, keep going! ^^
Increase the amount of food bodies have to give, I'm tired of hunting food and the body being eaten instantly while my packmate and I are still hungry. This is probably coming soon but uh not sure 🥩
For the bleed indicator, would it be possible to make it become more and more transparent as your bleed heals, to indicate that you're healing your wounds? Sort of similar to watching the decimal decrease on legacy, but with a better indicator
perhaps change up the bleed system a bit? mesh it with the old and current. having to heal by bathing in mud is a good idea but i do miss the old bleed mechanic where you keep the target moving to bleed them out faster. perhaps have the bleed system drain your stamina slowly or the bleed affects you slowly and sitting CAN heal it off but not completely so this is where the mud wallowing comes in. i just feel people may be more used to the old mechanic, meshing it with this one could be nice and familiar.
Perhaps when the IK system gets introduced (I think it should be put on the roadmap as well, maybe under the ongoing development section.) you could add speed multipliers for up going up hill and down hill. Obvisouly going slower with a steeper incline and faster with a steeper decline. This could fit well with a future skidding mechanic, the steeper the decline the faster you'll and eventually you'd loose your footing and start sliding down said slope.
Would it be also possible to have only herbivores be able to group up? this is seen in the African areas where zebras and wildebeest's are able to herd together. it would be fun to be able to group with other herbivores in Evirma.
So on the concept of the Carno it was shown how the Carno sharpens his horns on a tree. Id love that to be a thing that you can do/have to do. Maybe this will be added in the Diet system for the Quality of life stuff, but if not i think that would be a cool and unique thing to add ^^
agreed this is crazy can hear things right next to me but nothing around its pretty annoying to try track by sound
Feedback on the map:
Waterways:
i am enjoying all the new assets and the new lighting, however i really have to say that the rivers could use some changes to make them more realistic, currently they just look like trenches dug into the ground then filled with water...please consider modifying the rivers so there are more interesting bodies of water to explore. natural feeling rivers have creeks and shallow streams that feed into them, they might have branch offs that reconnect to the main river or wander off into a small shallow wetland etc. there could be shallow pools of water where you can see the rocks and sand through the clear water...not all water is muddy colored.
Grasslands:
i love the grass, its amazing and beautiful, however i cant help but think that a realistic map would have grass in some places but not EVERYWHERE, its ok to break up the feel of the island by having there be wide open areas inland where there isnt any grass, rather there could be areas where there is nothing but sand or dirt where there is only small tufts of dry dead grass with maybe some unique trees that grow there. maybe the map has areas where the grass gives way to large sections where the stone underneath the topsoil is visible across the landscape.
Grass that is grazeable could be made slightly less available to herbivores by having some areas be only dry dead grass which gives no nutritional value, or where there is no grass at all, thus grass becomes a thing searched for, and the areas with plentiful grass are going to attract herds. consider as well having some beautiful fields of flowers? or where the grass becomes short and another sort of groundcover takes over? there are lots of options! some dinosaurs could be limited to grazing the grass while others will seek the spots with the other ground cover...(moss, ferns, shrubs or creeping ivy etc. )
I think it'd be a good idea to expand the Hypsi tree climbing. I know it was an incidental feature, but making tree hitboxes bigger, making models more traversable, and making it possible to jump from tree-tree reliably, would really add a lot to the verticality of the map. Even having branches that overlay one another, so the player can walk between trees without touching the ground. Looking up and seeing a hypsi in the canopy has immense immersion & gameplay potential tbh - especially if predators like troodon can chase them up there at a later point.
Give AI nodes a landmark, something recognizable for carnivore players to get hope from. Like a space needle tower or whatever. (would have a AI cooldown, camping the tower would delete the AI spawn for an unknown period of time{ don't want to give an exact time).
Add player name viewing to admin capabilities both in spectator and not. Makes identifying problem players more viable for warnings/kicks/bans
Tbh I wish they added the highlights for food n water instead of the current system
For Hypsi it'd be great to have them snap in position when they get really close to a tree. they jump and automatically they lock in position along the tree, then it's up to them to climb up or climb down. same goes when jumping from tree to tree, if they jump and manage to get really close to another branch or trunk they snap in position allowing them to traverse forests. obviously the jump will cost stamina and climbing up as well so they can't just go forever from tree to tree. make it so their preferred diet is on the ground, another reason for them not to stay only on the trees.
while laying down i will often hear this... rustling noise? as if the dirt or leaves around me are being moved but my dinosaur is stone-still sitting down.. not sure if that's intentional or a bug.
THIS is the same vibes i am getting from the hole EVRIMA experience. it's a great upgrade and step forward the great game it's supposed to be, but at the same time there is a giant "meh, it could be a lot better and the hole game is so forcibly exasperated". Animations that are unnatural and weird, giant emu-like dinosaurs with the weight of a chicken, sounds that are messed up and gameplay that is so frenzied that it's hard to control and even to understand what the hell is happening.
yet more feedback:
juvie carno's eating sounds...good..until it suddenly makes a loud gaspy shriek. please tone down its eating sounds...its a juvie, it needs to eat quietly so it isnt gobbled down by something else!!!!! 
Stego adult trot animation:
i love how juvie stego's look all bouncy and cute...but the animation should become a little more serious once its an adult. the walk and run are fine imo..but the adult trot is wayyy too bouncy..it looks like its jamming out to some sweet beats while its trotting along...when it really should look like its just trying to get from A to B. please take the bounce and jiggle out of the adult stego's trot animation...the plates should sway but not be wobbling around quite so much and its over all pace should be longer smoother strides.
um make the ptara a meat eater i mean for real why tf is it a herb? it eats fish and meat idk why you did that but its super weird
Utah pounce and movement feels amazing at this point, I only ask that it is now given a feathered skin.
alright ive had a lot of feedback but the more i play the more annoyed i get.
-hypsi calls sounds so robotic and annoying that ive resorted to murdering any one i come across
-it takes forever to eat as tenonto...
-why do you start huffing and puffing when you have a decent amount of stam left? you should only make noise once you've gotten super low
-it's... so impossible to follow the scent trails for bushes. especially when you have 2 water sources, bodies, and a herd scent all in your face
pic- when tenonto starts huffing while running
The tail on the carno seems a little too wonky. Should be more rigid - as if it's actually maintaining balance. Also, the Stego should be able to swipe while moving. Maybe just while walking, but some manoeuvrability would be good.
Don't change the lighting or shadows, its amazing as it is now 👍
One thing which would be worth bringing back is the tiny gore pile mechanic from legacy. Right now juvis are hard to raise because the food is either being guarded by adults, or eaten immediately by adults, leaving no leftovers juvis can scavenge. The tiny gore piles were an extremely clever fix because they let juvis scavenge reliably while taking nothing from the adult that made the kill. It can have an updated look for evrima, perhaps a bone pile or just a tiny blob of dried meat
Please make so you can group without having to first meet in EVRIMA
I was a hypsi and spat on a carno, it was a clear hit and the thing was yellow, but it came at me like nothing happened? then while running one of its friends hit me mid air, also for some reason my frames have gotten worst than before
I really want to emphasis 2 things:
- It takes tenonto SO long to eat that when I was bellow 25% it took me approximately 4 to 5 minutes to fill up. That is a long time to be sitting out in the open. On top of that you get hungry so fast and bushes are so scarce. Not to mention, if you're in a group it would be near impossible to fill up.
- when I sniff for bushes I can't tell where tf i'm supposed to go.... look at this video and tell me otherwise...
I won't sugarcoat it, Utah does awful in the current version of the game. With the sheer amount of carnos and how a juvie carno can pretty much force a mid-sized utah to retreat in a single bite, along with the fact stego is out of the question and hypsis have no reason to come out of the trees except to eat bushes every so often and drink water, Utah really gets screwed. This, along with the fact that a lot of your hunting time gets wasted due to night-time and being unable to see anything and the absence of other dinosaur types (AI is extremely rare), utah generally will always run into the issue of food scarcity and likely die. I'm not really sure what the solution is, but I guess the main point of the feedback is that food is a massive issue for Utah right now.
Bring back the old Carnotaurus calls
make stego's wallow animation do trample damage
My suggestion is a change for the Utah pounce.
The only problem I have with that mechanic is that when a Utah manage to pounce on you, all you can do is wait for the animation to end and you’re basically doing nothing other than running around until the Utah is gone.
I’d like the attacked person to have a defense ability when it’s happening like falling on the floor and crushing the Utah with your weight (would do more or less damage with your current weight).
My idea is not for the pounce to be useless of course, but it would mainly be a good attack for Utahs hunting in groups, since the attacked person will have a quick decision to make :
-Rolling on the floor, getting rid of the Utah in the process but giving an opportunity to the other Utahs to attack you while you’re doing that.
-Deciding that it’s not worth it to do that, and tanking the damages while keeping the ability to defend yourself against the other attackers.
I know some people will say it’s not “easy” to pounce on someone so it’s already not that broken, but it still feels annoying to not be able to do anything while a Utah is pouncing on you and dealing a big amount of damage.
Juvie Carno's right leg sinks into its belly when it trots
When you animate dinosaurs, you need to make sure legs do not clip into bellies.
please remove the wallowing sounds they are just.... weird
I have the same problem from a few months ago where none of the servers even show up. So mabey if there is a bug with it or there is something I can do to fix that would be very helpful. Than you very much
Please god change the Hypsi 1 call it's so damn annoying. It was fine when I heard it in the teaser, but in game I really just want to shoot myself whenever I hear it.
Soo right now calls that are far away sound like right next to me, and calls that are right next to me, also my own calls, are quiet af.. That was like this before the update already as well.. Would be nice if this could get fixed
If you guys want a smaller map/smaller playable area, maybe just make a separate map instead of ruining the playable area size of this one. Like, it's WAY too small. I know not too many other people have been complaining about it, but it's IMPOSSIBLE to grow anything without running into something. I really hope it gets put back to normal before too long. Seriously.
here is my final list of things; sorry for all the feedback I've been giving but this is the last bit complied all into one message.. thanks for reading, i just love this game and want to voice my opinions <3
a short run down of everything that's making me want to rip my lungs out:
-It takes tenonto SO long to eat (bellow 25% takes 4-5 min) .... and the bushes are so few and far between...
-when i sniff for bushes i cant tell where tf im supposed to go
-hypsi calls sounds so robotic and annoying that ive resorted to murdering any one i come across
-it's impossible to land hypsi's spit; when running the camera angle is so bad it feels like you're playing a hatchling utah for the entire game, and then when you go into 'spit mode' it angles the camera even further down so you can't see anything coming
-hypsi's jump sucks, yes you can get into trees and onto rocks but its so hard to do. you have no maneuverability mid air so using it to escape predators is just a death sentence
-hypsi spit uses food so after 3-4 spits you start starving...
-whenever anything uses a call it sounds like its right next to you when it could actually be very far away, seriously... hearing carnos and hypsis spam calling for an hour straight made me want to become violent
-your dino starts huffing and puffing way to soon, like before all the toes of the stam drain
-when you are laying down this.... rustling noise happens? as if they are trying to announce your location if you are trying to hide/be afk
-grouping system using 2 call sucks
-rubberbanding during fights still (but fps overall is better)
-why do all the animations look like an emu or chicken when they're heavy dinosaurs
-carnivores starving to death because it's so hard to get food/stay full
-the foliage is so dense it makes chasing prey very difficult, maybe that's the point but it's annoying
-god i want to love this game but the more i play it the more furious i become....
I'm really enjoying EVRIMA's Update: 2, -Two things im wondering though. Could the World-Border be pushed back to its original size on the map, there were a lot of nice areas in the east and south sides, i was looking foward to going to them with the new dinosaurs ~or at least push the border south a bit more back to the radio tower mountians and east to the start of the south swamp (so we can have the beginings of both of those rivers on the east and south sides)~. The other sugestion i have is to make the Day/Night Cycle slightly longer And extend the SunSet and SunRise's duration because it goes past too quickly right now, if it was made longer to 15 mins it might feel more gradual than what it does now (+ it looks nicest during this time too) and have the day and and night be 1h 30min to round the cycle out to 2 hours. - maybe the sunset/rise could even be extended to 20 mins each? - it may be too long of a cycle but this could make it look like it's a more smoother transition. Thanks for reading this- i am a huge fan of EVRIMA and i'm loving all the new stuff that's coming! Thank you again Developers for this wonderfull update 👍
I agree that sounds that are far away sound like they're right next to you. In legacy, it was easy to tell the distance of a sound. But in Evrima it seems like you either hear something, or you don't. No in-between.
would it be too much to ask for driftwood? the thing with deino is that it will be too easy to spot. motion in the water will automatically indicate danger. but if driftwood is added, it will be far easier for prey to look past a deino floating in the water, easily passing as a floating log.
it would also cause a lot more anxiety while drinking at the waters edge, and THAT'S what we want in a horror/survival game.
Please make the water scent bubbles bigger or something as with the way the new night is it' s now VERY hard to distinguish between scenting water & seeing the wavy blue lines of the barrier that is visible at night
I’m not sure what could happen or if this is planned to be changed but the environment looks so similar, there is minimal diversity. There’s so much green everywhere and for small dinos like hypsi everything is just green grass. There needs to be more distinguishing areas other than green tall grass fields, green forests, and green swamps. More biomes and more environmental features like the Legacy map. Also, little ponds! There is zero chance an island like this wouldn’t have more lakes and ponds around.
Again, not 100% sure what you have planned in regards to furthering the map but this is my biggest issue with the game at the moment.
Tenonto survives off a healthy diet of air!
Tenos head doesnt go down far enough while moving and grazing to appear like its eating the grass
Please change the weird blueish shadows that come around occasionally during the day/night cycle, it just looks pretty ugly, apart from that I love the new lighting
idea to find your friends (definetly for those who are very new to the game). Give us the option to create a way point by typing in long/lat and when u scent you can see wich direction those coords are. then we dont need old grouping system to find friends and dont need a map
I really do like the direction the calls have been taken in. Had an experience where a friend of mine genuinely became terrified over the adult carnos' adjusted calls. The reverb and echo really sells how big an animal sounds. If sounds weren't broken, it'd be perfect.
I really like the mechanic that transfer the body right to your mouth after you kill something small. Really enjoy not having to fight a herd to get to something I killed.
make it so that hyspi has an easier time to get into trees
right now its hard to do that , its our main escape option and its hard to do
our other escape option , vomiting on our attacker is very costly , even if you get away you need to search around for ages to find a bush to replenish your hunger
like if hyspi's spit used less hunger like it could be used 4 times or 5 , that would be good
but the main thing im focusing on is getting into trees , right now hyspi has to jump into these trees with Y shapes branchs , and because parts of it aren't solid , it's very hard to get in , if along with the jump , hyspi could just like latch onto the side of the tree and climb like a squirrel , that would be amazing and help it in a tight situation , especially since newly spawned carnos are faster than hyspi AND it 2 shots them
when herrera comes around , i dont think hyspi can survive on the ground or the trees without some help
like i said
either hyspis spit gets buffed so it can be used more for less hunger
or hyspi can high jump onto the side of a tree and then climb like a squirrel
hyspi is gonna stay pretty defenceless
please just add a long distance grouping mechanism
the grouping mechanism pleaseeeeeeee
So a drowning mechanic was added, yes, but if you hit the water too hard you go under a bit then cant get out because there's no mechanic to go up please either remove drowning for now or make an option to not d r o w n.
So is the Stego tail swing hitbox now the new like rex hitbox? I don't see how a bite to the head of a stego equals being impaled?
you gotta realllyyyyyy increase the ai for evrima
even if its the same as legacy, its near impossible to survive as a carnivore
Legacy grouping system was better, bring it back. Case closed.
What if the particle effects didn't fly past your dinosaur? On a lower end devices, they fly past and sometimes we get led in the opposite direction of scent
I'm loving this update, so many new things to test!
Well done to the devs and QA. 💛
I also know a lot of people are mentioning the grouping system, for me personally I love the new grouping, Just remember they're adding in nesting which I assume will be your instant friend invite. To me I like the challenge, it's too easy on legacy to meet up with friends, etc.
P.s; Stego best
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Curious about the after image like when you turn your camera around. Not sure if its intended or not, it makes it look dreamlike rather than real, can't say I'm a fan
This is more of a legacy question but still the giga has less health than a rex even though its 650 kgs heavier. So maybe raise its health abit so it can tackle other apexs without a pack
Can the scent system look like a transparent wisp connecting you to food/water? the flying particles are overwhelming. they end up just being a bunch of blue and green and red flying all over the place and make finding things (especially plants) very challenging. The situation is even worse when graphics are turned down.
To tack on an image on Purely's feedback, let's not have this:
https://media.discordapp.net/attachments/270049933430751244/783508431184330782/unknown.png?width=1216&height=684
Since I need to put it in bold. THIS IS AN EXAMPLE OF WHAT NOT TO DO.
Scent for Herbies
The new scent system is amazing I just think two things should change. One is the colour partials that come from the bushes need to be a little more visual when you follow the scent trail. I found on Stego when following the green scent trails that I would walk right past the bushes, I found the cloud around the bushes hardly noticeable? I'm not sure if anyone else had this issue but I know me and my team struggled with bushes. 
The 2nd thing was herbies having scent for bodies, I'm not sure in future if this will promote a negative thing with herbies going to guard dead bodies, not only that but I think herbies have a lot going on their screen with all the different scents. I think the reason behind herbies scenting bodies is for a warning? My thoughts are they could just keep an eye out for footprints and have no need to smell a body but that's just a personal preference.
Edit: I also think grazing as stego should take you to 20-30% food since stegos are natural grazers.
Camera Angle
I think it will be hard to balance the camera angle because I guess you don't want people being able to see too far over the foliage and being able to see what is coming but I do believe the camera should be a little higher for the poor Hypsi or anything small. Again, could be something we all have to get used to down the line but with the map we currently have full of dense foliage it's pretty hard to see where you're going. 
Edit: Talking about Hypsi, I agree that making the spray a cone may help a little with aiming.
That's all I have for now though since I played majority of stego/hypsi. 
Maybe add some new ai to evrima? not in a sense of rexes and all, just the same ones as legacy. Its incredibly hard to find something that you can kill as a carnivore
it's brutal being a carnivore atm. it's probably to do with the hype and all that surrounding the update but you physically can't grow solo atm as a carnivore unless you get SUPER lucky with food. i don't mind the area of the map shrinking. plus i'v also seen alot of AI dryos spawning but they just keep walking into the river and dying. Food decay for both utah and carno is pretty bad as of rn. you either need to group up and cannibalize other smaller individuals or like i said. get very lucky. it's been very frustrating to grow on servers with 75+ people as a carnivore cuz every carnivore is as hungry as you are and becomes extremely desperate. hypsi's are virtually impossible to see and you can't even catch 'em even if you wanted to as a juvenile.
personally. a simple fix would be to decrease the hunger decay for both utah and carnos. and also for adult tenonto cuz jesus it goes through food at an alarming rate
Making the Hypsi spray a cone might actually help with the aiming
1 more thing. I'v suggested this before but i think food decay should stop once you're eating so that you aren't fighting against your hunger decay when you start eating. i'v noticed it mainly with tenonto and it adds to tenontos taking forever to eat. same goes for water.
What happened to you gotta be almost touching to land a bite? Some of the hits carnos and steggies can land on utah is pretty insane. I've had no trouble with total reaaaach bites when im carno and stego but its pretty hard to hit them back with utah. Also a lot of times pounce will just phase through things after some serious fps drop. Although its pretty hilarious to watch utahs just fly onto steggggies tail spikes after just barely getting poked in the tail by that spike stick of doom and then observe as their corpses implode 
the overeating debuff freezes stam, but if you have full stam it freezes you at full stam giving you infinite stam,
Im this far above the water and im dying due to " lack of oxygen "
Instead of straight up dying when you're above the water and your oxygen runs out, add a speed debuff and possibly sinking(←drowning) to a point where your dinosaur actually begins to suffocate. You can keep yourself above the water by mashing shift but your creature does end up hurting because of how exhausted it is.
tell me what you think in discussion please 😩 👌
Please make hypsi less annoying. They swarm like flies, peck at your children, and wont shut up no matter how many you kill! or at least make hypsi's broadcast a lot less annoying
Really wish stegos spawned with stegos, and tenos with tenos, and so on
Testing out carno for the first time. Biggest red flag is the immense hunger drain. While I understand rationalizing it behind "It's fast therefore has a high metabolism", as a carnivore in this game, I should at the very least not be starting out with "do or die" hunger. The largest issues with the hunger drain is that it overly relies on if I can even kill or find something incredibly quickly all the time.
My suggestion/compromise is make carnotaurus more water reliant. If or when food/water affect how quickly you regain stamina, allow the carno to have severe water drain while also making it to where it has severe dehydration penalties making stamina regen a pain if not kept up properly. I feel as if this is a much better alternative as, really, it's not fun at all.
Ponds
Two things:
A. Floating meat chunks everywhere
seems to be that this happens after you eat them
B. Carnos have extreme difficulty getting out of the water
it's like they get stuck on the shore and can't get out
Currently in evrima only admins can access the tab menu, regular players have nothing. It can be frustrating though when there's things you want to check. IMO, regular players should still have a tab menu which is MUCH more simple: all it shows is number of players on, and whether there are any admins on. No names at all
When sprinting as the Utah raptor the tail leans a bit to the right rather than staying center like walking and trotting.
I just have one complaint: There should be a way to shake a utah off when its pounced on you. Because its more responsive now, there needs to be a defense because if a utah is on long enough he can literally drain half the health of a carno. That is FUCKING REDICULOUS. Like it feels like it stays on for 4 years. There is no way to shake it off and you have to just absorb it until it kills you. Please make there be a defence for it, i honestly could care less about what it is.
Please make utah raptor sounds a bit louder for the player who's playing it because most times 4 call 2 call and 3 call cannot be heard at all. And its kinda lame
Make way more vegetation edible instead of only those few bushes every now and then.
They tend to be alot in some areas and then some areas is just outright baren from them even though there is forest and vegetation all around you.
Doesnt make sense that you cannot eat more of the vegetation around the map and gets pretty frustrating.
This was even a problem and wierd thing in Legacy
I wish there was a way of making foliage around you maybe a little transparent when you walk through it? The jungle is so dense that walking into trees in inevitable and irritating at least. I get the foliage is a great way to hide from predators but is it possible to make it maybe a little bit less dense or shrink the grass a bit? I want to see my dinosaur but having foliage in the way 80% of the time is kinda annoying
Please return the map to its former size. It´s too small and most of the points of interest are gone, the roads and rivers now all end at the barrier and it´s just not feeling good in my opinion.
as a temporary thing- I actually reallyyy like the smaller map size. It's much more fun cause the map is actually full of players now! not so much a barren waste land
Once AI can fill in the ecosystem, then the map can get bigger again I feel
When diets come and the richness of food is implemented with growth/health perks there should be a slightly visual difference (other than size), so you you could tell which ones are stronger than others, and which ones are bone. ALSO also, showing ribs when hungry? 
Absolutely enjoying being a stego in survival. I already had to whomp a carno that tried to eat me, and I am reminded of being a baby trike or dibble again.
Also find playing a Hypsi makes me feel even more jittery than playing a Dryo. Never could get up a tree but definitely found it exciting to hop, caper and scamper around energetically.
after playing a bit of the new update there are a few things i see that could use some immediate action. Mainly the scent is still strobe-like and while i don't have epilepsy nor am i trying to make a joke it does give me a splitting headache after using scent, not mention its so strobe-like i cant find bushes or water half the time. Secondly, the admin panel's capacity as you probably know doesn't update live like it used to for update one, but i imagine it will come out a bit later in a hot-fix or something. thirdly, it's a little frustrating to use spectate without global or even the history after as ill get a player that has been flooding global asking for me and i don't see that even after i come out of spectate. Overall, i love the update and understand that it is still a working progress, thanks a lot Dev team!
Carno flavor suggestion, a couple abilities/stat changes to give its playstyles more depth
Glutton - Carnotaurus' stomach does not cap at 100%, rather it caps at 200%. However as the carnotaurus fills up beyond 100% it gains 'weight', this does not manifest as the typical weight stat but rather slows acceleration, increases momentum, increases charge damage and increases running stamina consumption. Carnotaurus will throw up if it attempts to eat more then 200% of its stomach and can also throw up on command (still applying the debuff) but spawning a nutrient rich small amount of food in the chuck which carnos younger then subadult are able to eat. (essentially processed food like a penguin would do for its hatchlings).
First to the Kill - Carnotaurus, like a shark, has an incredible ability to sniff out blood. As a result its smell range for blood pools and FRESH carcasses is greatly increased. Carnotaurus relies on its superior speed and strong sense of smell to arrive to the carcass first, however it prefers to leave the discarded, stripped and decaying bodies to its rival Ceratosaurus.
Extreme Cardiovascular - Carnotaurus is built for running across the plains at high speeds, as a result its powerful heart must spread blood to its strong limbs at an alarming rate. As a result Carnotaurus can process poisons and venoms in its blood stream at a higher rate then most other creatures, the results wearing off 80% faster then they normally would. However this high amount of blood circulations also increases the rate of blood loss when a Carnotaurus is bitten. Additionally this also allows the Carnotaurus to continue running when out of stamina, draining from its hunger pool instead (however this is rather inefficient).
With these additions I think it will open many avenues of play for carnotaurus and further cement it as a fun playable on the roster
It would be great if somehow we could see when should stop eating to avoid puking
Sniffing for food:
to prevent carnivores having to constantly trot and hold their sniff bind as a juvenile to even have a whim of a chance of either finding footprints or a corpse.... carnivores should have a passive detection range for both footprints and food, toggleable by a quick sniff-bind press as opposed to holding it for a longer, further reaching sniff.
This would allow carnivores to be able to move around the map and not feel like they have to constantly sniff to find food - it also allows packmates to fan out a bit more (once players figure out the passive scent range) to see if they can comb through the trees for some food or prints.
For HERBIVORES, please, for the love of god let them sniff while moving to find food - there's absolutely no reason they they should not be able to. A solution that hopefully wont be busted vs carni's, is footprints seperated from food/water for herbivores passive detection. This would allow them to find food on the move, and have the hold sniff be for an extended range to check for footprints and see food/water from further away. a QOL change that would benefit the migratory behaviour you want to encourage later down the line.
After further testing, it seems that carnivore/herbivore hunger drains more slowly as it goes down. While this might not be as much of an impactful mechanic on herbivores, it's significant towards carnivores. This is dumb and doesn't need to be a thing.
Here's why:
- You are essentially arbitrarily punished for topping up on food. You are quite literally wasting food with how fast it drops from 100% until 50%.
- Hunger being tied in with healing and such puts players more into the mindsets of constantly having to waste food simply to be able to heal well. Unnecessary stress =/= fun.
- Carnivores must both CONSTANTLY and CONSISTENTLY keep hunting due to the curve of this mechanic seemingly being so drastic. A juvie utah starves at 30% grown after 28 or so mins. These are juvie animals not hyper strains, juvies shouldn't be expected to be hunting as often as adults.
- While it seems to get better the more you've grown, all carnivores cannot collectively have to constantly churn out bodies to stay on top of their food values, more importantly, juveniles should not be expected to be able to reliably kill animals this quickly.
Ontop of all of this, if the mentality is "let's make the map larger and have less player interaction", at the VERY least, make the curve reversed so adults must eat more than juvies. That being said, ideally, you'd have this removed. It shouldn't be a constant "do or die".
My concern is that the stegosaurus will not be able to take down apex predators. The stegosaurus has always been glass cannons in the game. Stegos had the potential to kill dinosaurs like rexes if you were skilled enough, but the chances of you dying was still kind of high. Make stegos the glass cannons we all know and love.
Something needs to change with the grouping system. Running around and praying you'll find someone before you die isn't just hard, its boring. I spent ages running around as a baby stego, I heard adults but was too slow and quiet for them to hear me, so I spent all of my time alone. I died because a pack of utahs weren't happy with the two bodies I'd already dropped. I get its hard for everyone right now but the grouping system honestly sucks. I play the isle to play with people, not to run around bored because I cant even find my own friends.
Please bring back the regular old grouping system. It really sucks to spend half an hour just trying to find your friend.
Also can you please make it a bit easier for Hypsi to climb trees?
Give teaser screenshots and videos their own channel.
Are you on about the carno? You have to try and look at it and bite knocks it off causing damage to it
More about scent and mud. I apologize in advance for having mistakes, it is pretty hard for me to write in English.
The problem is when you are covered in mud/dust you have no scent at all. This may not seem a bad thing, but this much of a buff makes this mechanic indispensable. You can't avoid wallowing every time you go for a little walk for food and water, you also can't avoid your dinosaur looking like a piece of chocolate, which doesn't even make you look in any way camouflaged. In other words, the difference between being covered and being not is too big and becomes the base mechanic it is not meant to be. I played as a carno mostly and it was very easy to detect, track and kill every creature that was too lazy too wallow just once before going into bushes.
I'm not the one to decide if it is really a thing for most players, but I would prefer several little changes like making footprints less detectable, making wallowing have less affect on scent and making mud visually less pronounced on your creature. This may make overall scent system connect more organically with its pieces and depend on buffs/debuffs rather than just having or not having scent.
would like to ask. Y sit has the whole auto get up if you press any of the movement keys but attempting to safe log don't? like seriously i thought that was already a built in mechanic and it almost made me lose my full grown stego cuz a carno was biting me while i was trying to log out and i pressed the movement keys thinking it would get me up but it didn't so i took extra dmg and was in worse condition cuz this carno. *also just wanna say. carnos now because of how maneuverable they are. They are worse utahs... them being wicked fast but able to abuse their slide is crazy ngl. I kind of wish the slide was more punishing and dramatic for carno. maybe it costs stam to try and slide like a utah? idk. carnos are just super fucking annoying to deal with rn.
like they can change directions on a dime and accelerate back into a full sprint in no time
I can only agree with the people who want the old group system back; tried to play Tenonto with my best friend yesterday and we were never able to get towards each other because A) we didnt know were we spawned on the map B) getting killed every time when making ONE sound because every carnivore is camping the rivers/swamp, also because you have to go pretty deep in the water to get the Drink sign to show up, so you NEED to blow your cover.
Another thing I noticed is people playing Hypsi to spy on other herbi groups to feed their carni friends. We got stalked many times by Hypsi's that would start spamm calling like NONSTOP so in the end Carno's came to investigate and they would kill you because of this.
I noticed that Tenonto also doesnt stand a single chance against the Carno's right now. 2 bites and that's it for the Teno. He already had difficulty defending against Utah packs but is now a free meal for any sub/adult Carno. It can't run away from them, it can't fight, it can't hide among the Stegs because of friendly fire. Dinosaurs like Hypsi on the other hand, you can't even spot them in the grass! Might also have something to do with the rendering. Ive seen Hypsi's just go invisible on river banks while standing on the other side of the water because of their small size. Even on Epic settings.
Personally I do not like how the game sounds; people sound like they are always right next to you but they are often not. There is still a strange echo also that doesnt sound natural to me. I do like how stamina affects calls of dinosaurs.
One last thing: what is up with the brightness of the game in general? It hurts the eyes!! When you sniff theres dots everywere, in front, in the back, plus the yellow of the footprints. Having a HUGE cloud of orange when in a group... The new strange bright day/night cycle doesnt really help here; sunrises and sunsets look fantastic but the rest is just weird looking.
I feel like salt rocks wont be used much when they are added, most players know not to eat to much. To give more of a use to salt rocks, when you drink water there would be a <1% of you getting sick which you could then use the salt rocks to get rid of the sickness.
proximity based glow on corpses/bushes would be nice - especially bushes when youre right next to them, and green on green on green means my stupid ass cant see the damn things unless I sniff again 
***body tug a war mini game ***
More of an idea than feedback but the idea is when a carnivore picks up a body you can also press the key to grab the body to either steal it or attempt to jerk it away in a mini game also starting a animation that has both party’s pulling on the body. If one or the other predator is larger like a carno vs Utah it will be more biased for the carno to win the mini game and much harder for the opposing utah to win. If the match is equal like two ad Utah’s having a tug match and goes for a extended period then there should be a chance of the body either getting ripped in half or it picks randomly who wins.
Played stego for the first time. Ngl I really enjoyed it. Whilst my onion computer had 8 FPS before, today I had about 40 so a great improvement there (probably the hotfix). The tail swing mechanic is really good as well. Being able to attack in all directions as stego should is a very nice touch. Juvi stego is hard to play as and reach adulthood and given how powerful it is, it’s a good reward. The only problem I have is with the sniff mechanics. The particles are a bit all over the shop and makes it really hard to identify plants. I think when you get closer to them they should glow a brighter green more like in legacy. Overall, really good work on the update and thanks for sticking to the deadline. Cheers
Ok now is it just me or are the little stegos too op? A stego half the size of a full adult carno can take it on somehow.. is this a bug or a mechanic? Because if it is a mechanic, it's super annoying to deal with, especially at this time.
HERBIVORE SUGGESTION
I think it would be super cute and really fun if when a herbivore is eating from a bush they get some purple splotches on their faces and body from being messy. Just imagine how cute they would look! I also think they should get some water from berries, they are 70% water afterall 🙂
"Dwarf islands". Smaller islands, inhabited by smaller dinosaurs like compies, hypsilophodon, dryosaurus and velociraptor or utahraptor. The ammount of resources isn't enough to support larger animals.
And speaking about islands, swimming between islands could be made more dangerous via having sharks, or marine reptiles, like liopleurodon or tylosaurus, patrolling the waters (though it isn't necessarily going to be a guaranteed chance that you're getting killed).
I think herbivore gameplay is centered around carnivores and that really limits the potential here. I think areas of the map should "dry out" and provide less food sometimes (kind of like seasons in real life, but more complex and engaging) that would cause the herbivores that want a more lavish lifestyle to constantly migrate. If there are too many lazy herbies in a dried out area, they will not have enough food for all of them and herbi v herbi action will commence (which I believe is a good thing). Right now stegos for example are itching for thing to do and are basically hunting carnivores so I feel both roles should be engaging.
the AI spawn problem really need to be fixed alot of players that play when not alot of players are online cannot survive on a carni because AI is all too rare, and if i remember correct whole point in evrima was to make it so u could enjoy the server u wanted to play on regardless of player population, if that's not an option change grow time untill the world has more AIs or change food decay untill we have more AI
also could make diffrent colors on footprints/tracks to indicate what kind of dino it's from
getting out of water is way too difficult it doesnt make sense. dont know if this is on purpose but please make it smooth
Ok, weird idea but here goes.
A solution to global grouping, rather then being able to group globally, you can invite people globally to a 'migration', those who participate in the migration will see a large pillar of light (kind of like a minecraft beacon) hovering over the migration location when the smell.
Im not sure how you would select the location, whether its auto assigned to a random location, you get to chose from a memory map or you point your mouse in the direction and set a distance. But I guess that can be discussed internally
Players can then travel to the pillar of light and meet up with other migration members and form groups with their friends
Please focus somewhat on optimization. I have a decent, medium PC when it comes to games and I'm having a lot of trouble playing. My FPS constantly goes down at random times, so it freezes my game for 5 seconds or more. It leaves me vulnerable when I'm a baby stego or something in the middle of a plain, trying to cross to a more forested area. It can happen 3 times in a row in the span of 2 minutes.
It was NEVER like this with legacy. I had a solid FPS, never below 20, and now my FPS in evrima is sticking around the 20s instead. And I think I remember Dondi saying evrima would run much better compared to legacy. I'm not asking for a complete focus, but tweaks here and there, so eventually, it's a little better and enjoyable for the people who don't have a top grade PC but can still run the game.
Other than that, a few nitpicks on the current mechanics:
-The scent particles are everywhere. I absolutely cannot track them.
-The roars of people make it sound like they're right next to you- and again, I cannot effectively track down potential food.
-Please bring back the old group system..
Dont know if it was allready written here but every time I start the game i need to readjust music volume, also in game the sound that should warn you (I suppose ) from nearby creature is mono, not stereo and too loud
My complaints for now:
-The game needs better optimization. My game constantly dips under 20 FPS even with low graphics in Evrima now, when I used to maintain a steady 60+ FPS on legacy and Evrima before the update. Its very distracting how much my game lags and freezes.
-Why the smaller map? Makes the game alot more hectic now, I cant go one mile without hearing a Carno mega pack spamming broadcast. You said that AI would spawn more consistently now so...why this change?
-Sometimes my inputs randomly dont register. For a minute my calls stop working, or I cant sniff, or roll in the mud. I dont know if anybody else got this bug, but it gets irritating.
-Hypsis and Carnos are too loud. They sound like they are right next to you when they are a fair distance away, and it can be very confusing.
Other than that, I am really enjoying this new update! For now Ive only played as Hypsi and I absolutely love it. The design, the calls and it's abilities make it very distinct. I will probably report on more issues when I play as Carno and Stego. The game also looks much, much prettier and night time is done WAY better than in Legacy.
carnivore food goes fast way to quickly. just lost my adult carno to hunger because when i logged onto a server my hunger was at 15% thats bs if you wanna give them fast depleting hunger than at least save there hunger from the last time they logged out when they log back in. herbivores have it easy food wise. and i understand playing a carni should not be easy but a hunger that drains so fast is stupid i have to constantly hunt. plus its not like a carno can hunt a stego so already one of the herbis is off the menu. this is just plain unfun which sucks as i was really enjoying carno.
global grouping can be disabled but please at least let us group with steam friends
Was thinking of some ideas to help Teno with the current Carno destroyer of worlds situation. Staying true to Tenontos swampy nature. What if like some real life antelope that have adapted to live in swamps by having specially shaped hooves, tenonto could run through shallow water and muddy terrain without the movement impairment other dinosaurs incur. It being a swamp dwelling dinosaur and all, it’s used to moving through muddy and wet environments. It would keep the same swim speed it does now but be considerably more mobile than predators when traversing swampy shallows. More shallow watery and muddy areas than there currently is would probably have to be added for this to be a reliable mechanic however.
Just to add on what I previously said, Velociraptor and Protoceratops could be thriving species on the aforementioned small islands.
Alright, first off, making stegos playable without any carnivore capable of opposing any kind of threat to them is absolutely stupid from the Devs. As a result, stegos are camping dead corpses so carnivores cannot eat and are forced to fight each others. Which makes so grouping with your fellow carnivore is impossible as well simply because they'll kill you on sight to be able to survive. Then there's the AI problem: there's close to no AI whatsoever making the growth as a carnivore extremely difficult. Me and my friends were not able to get a full grown dino even opnce because of it. Both problems combined makes carnivore a pain in the ass to play, which makes the game itself only playable as a herb. I know there's a lot to do and that the Devs did a lot already, but we'll very much appreciate the game to be playable after 1 year of development... and not having this "dino run before starving" BS simulator.
Love the shrunken map, also love the new grouping system, environment is looking great! Although, when you are watching group chat or local chat, the chat still pops up when someone speaks in global..even when you arent in global, so you get this black box constantly flashing in the corner of your screen. That for some reason wont go away for good after you used the hide chat hotkey? I love the chat system, but at the same time dont really use it. If you don't really care for chat make the little mail indicator go away when you hide chat because it just fills your screen if you are surviving alone.
life as a hyspi is very hard but one of the hardest things is finding enough food once you spit in someone's eyes
i feel like , since hyspi's life is centered around jumping really high into trees and high things , it could either eat leaves on trees
or get a lot more food from grazing
hyspi doesnt have a lot of options for escape , its not faster than a freshly spawned carno , and they get 2 shot by a fresh spawned carno , its hard to get into trees , and its hard to get enough food every time to spit in their eyes
look , what im saying is hyspi could be kinda like a squirrel mixed with a bird (i guess) using it's large jump to get on the side of trees , in which it can crawl up like a squirrel , but the bird part being , it can nest up there , eat up there , the only thing it can't do is drink
hyspi life should be more arboreal as they just aren't suited for life on the ground with carnos every square inch
but yeah , hyspi definately needs to be able to get into trees , and to find food easier by grazing
Fix the constant lagspikes, the game is unplayable with people lagging out every 30 seconds
Why do bodies last so little time? If I'm a juvi Carno eating a juvi Stego around my size it should fill my hunger all the way up. Its frustrating because some creatures are hard to find, let alone kill them. If I do both of these and the body doesn't even get me above 50% hunger then that's a serious imbalance. I don't know if this is an issue with how slow you eat as a Carnivore or if its the actual amount of food you can gain from one body, but right now its just a constant search for food just so your hunger doesn't go below 20%.
The scent bubbles are too small or not bright enough. When I sniff I can barely see them especially when I’m the sunlight. The water scent is fine but the bush scent you really gotta strain your eyes for.
Right now when you kill something you can expect to see 10 other carnivores coming around because of the scent.
I'd like to have the ability to diminish corpse scent to some degree with mud for exemple.
It doesn't mean that you won't be able to scent the corpse, but instead of being able to see it from 100m away, it would be around 20m for exemple?
A couple of suggestions first pls lower the time of stego growth to the same as carnos because it makes it impossible to grow a stego because there’s so much adult carnos number 2 make the carnos food and water go down slower as it grows number 3 add death match servers back so we can play and practice with the new dinos and that’s it
I love the new Stego, Carno and the Hypsi. But something weird is going on with the sound and it'll seem like something is right next to you when they call but they're actually pretty far away. 
I think the scaling should match with the PC, cause now all my pcs icons are tiny
Add a sound for when Tenonto tail slams, I think it would make the attack seem more powerful.
I think Hypsilophodons sound is badly mixed right now. It's broadcast is the same volume no matter where it is, and you can sometimes hear it walking even if it's not close to you
To DEVS
Probably going to get X's for this 💀but if devs ever decide on their own to remodel trike....which (I'm putting EMPHASIS on) it MAY or MAY NOT need 🙂I'm just putting this skeletal here just in case if they want this updated 2020 one..ik with their creative liberties they could make it look just as good and threatening. So here it is :
The map size is too small. Honestly it was fine before, now most of the points of interest are gone and it just feels... wrong? I didn't notice it at first, but after a couple of hours the tiny map really started to hinder my enjoyment.
make dryos dodge range larger. enough to evade the hitbox of a carno. we need those dodging dryos. i want juke master dryo.
Dense vegetation to allow small dinosaurs like Hypsilophodon to escape predators. HOWEVER, small carnivores like Velociraptor can pursue them through.
I am not a fan of the particle effects for water, and especially food. As a herbie, the green on green makes it hard to locate the food. I am constantly overshooting bushes because of it. It's also very hard to tell distances for each trail. I get that the faster moving particles mean it's closer, but they all seem to move pretty much the same speed to me. The prompts to eat when near bushes have helped a bit, though. The carni food effect seems to work better for me, I think because it sticks out more.
Does carno have the bloodied face thing that happens after it eats like this ? I feel like i haven't saw it. 🤔if not. It should have it. (Credit to tyrannical simmo)
Even when i am alone, in a bush totally still i keep hearing grass moving and footsteps. at random times it's like something right on top of my head and it's so annoying
I have a suggestion to make about new UI and the game overall. It could be a great thing to have something in the menu telling you how the game works. It could explain every mechanic and every abilities of dinos, with stats, and how to use them (abilities). For example, a text explaining puke would be "Puke mechanic : when you eat too much, you become sick (in a way), and you lose 20% of hunger, thirst and stamina for 20 minutes"
I see it very useful for new players and even all players to be able to know everything about the game easily, instead of having to search for it by themselves and dying because they didnt know something.
Cons
-Map is too small, it feels like deathmatch.
-Hunger times are really quick, which again adds to the deathmatch feel.
-Optimization. Random drops in frames and freezing.
-Audio. Hearing things right next to you, when in reality they are miles away.
-Scent. Scent is especially annoying because paired with the broken audio it can be a pain to hunt.
-Teno gets face-tanked by carno. I only played teno once but from what I've heard
carno can face-tank the tail of a teno and win. The problem isn't that teno should
lose to carno, it is that teno has basically no defense against it. Carno is faster,
stronger, and because of the drifting more agile then teno. Carno needs to reach
max speed slower, like in legacy, and drift needs to be nerfed/fixed.
-Grouping. Personally I'm ok with the new grouping system, just because the map is
really small. However, if you listen to the community and increase the maps size you
should definitely add in some form of list grouping. Being able to invite steam friends
seems like a good compromise.
-Sometimes it seems that tiny dinosaurs do a lot of damage. This might be a bug but
I just noticed that some tiny stegos seemed to be doing a shit ton of damage.
Pros
-The new knockdown mechanic is great. This also really helped teno in utah fights and is super fun to charge things as a carno.
-The new mechanics for the dinos are really unique and make sure gameplay isn't redundant.
-Game looks beautiful.
-Few bugs.
-Stego and hypsi have been balanced pretty well, and are really enjoyable.
Currently the problems are less related to bugs and more related balance and gameplay decisions.
I think what most of the community would prefer is if you increase the maps size, fix hunger times, and make a few balance changes.
If something bites a Kentro, the attacker should get alittle bit damage. Or maybe if it hits a specific area
The deino should gape while basking in the sun. This might be more of a thing when the perk systems are in but wanted to throw that out there.
I don't know if this has been discussed before, but expanding the grouping mechanic would be really cool once there are more herbivore playables in evrima. The current grouping system would be your "family," and families can create herds with other herbivore "families" in order to create a herd of about a maximum of 3 or 4 families. Each family would have their own colored nametag, but be part of the same herd.
Dryo's adult calls are bugged and sound very quiet an seem to play two sounds at once now.
So... I just watched a video about T-Rex arms (https://youtu.be/LlyqK5YXfqQ), and one of the theories about them is that they would use their arms to basically cow-tip Triceratops. I guess it would work like the Carno charge, but it would only take stam once you engage with the target since youre just putting your arms out while running. It would differ from the Carno charge by being variable timed, as in you can start whenever, but you might not get success depending on your speed and the size of the target. Just imagine a Rex running at a grazing Trike with its head up and arms out. (There should also be a groaning sound when they do it for comedic effect)
Tyrannosaurs are among the most famous non-avian dinosaurs, and for readily apparent reasons. Alongside their massive frames and formidable skulls, there is always one element which is noticed and often made fun of more so than probably any other animal in recent history, that being their comparatively tiny arms, which have been a source of much...
Can sounds be fixed in evrima please? with all calls i can hear how far away & which direction they are, but 1 calls always sound like theyre right beside me, even though theyre far away. i dont know if i should be panicking to any carni call bc it could be right next to me or across the map. its the same for herbis, which makes it hard to find herds using sound unless they dont 1 call.
I feel like a shorter growth time would work better for Evrima since all of the creatures aren’t balanced, ones always OP compared to the other.
And when more thinks come in-between then the growth time can go back.
Also this hypsi call should be changed to the broadcast imo #phase-two-archive message
Before I get started I just wanna say amazing job devs! It’s obvious that they’re working hard on this game! However there are many things that need some improvement. Many people before me have have given feedback about the overall balance so to avoid repetition of topics I will be giving feedback on the sounds, animations, visuals, and damage visuals
The sounds:
-
the smack made when a wallowing dino flops is too sharp/loud and I have been startled multiple times by a nearby dino wallowing
-
Hypsi sounds are too loud and mechanical, almost sounding like a sci-fi creature
-sounds seem too loud and close compared to the dinos location
Animations:
-animations appear too floaty and light (IE. Stego running like a horse in slow motion + has a moment of airtime)
-some animations appear unnatural and stiff, sometimes jerky
-stego plates are too jiggly
-stego impale is more of a jab that looks unnatural opposed to a swing
-stego flop while wallowing is too violent
Visuals:
-some parts of the game look stunning while some look like they lack shadows and makes the foliage and dinos look plastic (this is with cinematic settings)
-dinos almost have a blue glow at night
-foliage is too saturated at night
Damage visuals:
-hard to tell how much health you actually have. Legacy had stages of damage that were easy to decipher while Evrima damage indicator gets to about maybe Legacy’s 3rd screen and you die
For the Hypsi, I think it would be cool if there where trees with a fungus on it, that acted like a small playform for them to jump on. Or, when the hypsi's jump is charged up, give the indicator like the spit does, that lights up when pointed at a perchable branch. Not sure if it's possible, but would be cool.
I’m sure you guys have plans for this in the future but I really want to stress this out. There really needs to be something in-game that can explain the mechanics of the isle. Currently players have to learn the mechanics of this game by either watching a YouTube video, asking players in discord/pinging devs, or playing the game until they figure it out. Players shouldn’t have to go through a second party in order to know how to play your game.
My suggestion is to make a field guide in the menu screen or the screen where you select your dinosaurs from where you can click on it and it comes from the perspective of a scientist on the island who studies the dinosaurs. The field guide will first tell you how to generally play the game like sniffing, drinking, eating, biting, and stuff like that. A YouTuber called MrDBear illustrates this point really well. The only thing I would change from what he has done is to make it from the perspective of a scientist on the island studying but dinosaurs.
The next thing the field guide will go over is each individual dinosaurs stats and perks. Again MrDBear does a great job with illustrating this and again the only thing I would change is to have it from the perspective of a scientist.
You could also add things like poisonous plants, things that the dinosaurs don’t, and landmarks or places to watch out for.
I’m not saying that it needs to be exactly like this but there needs to be something there to explain things like how the bleed Mechanic works or how to pounce or that you can’t sniff when it’s raining or that the up arrow on the compass means north. Things like this aren’t common knowledge and do need to be explained to players to help them enjoy the game. Plus I’m sure the devs get a lot of pings or bug reports about things for example like ‘my dinosaur’s sniff is bugged and isn’t working’ when it’s raining. https://www.youtube.com/playlist?list=PLnFRla5TyoQwnqrsuGv7c-XsoEx7tMXeB
So if minmi gets added, it could be made to gallop. It's been proposed than minmi was capable of doing so, due to how little armour it had.
I've heard that you need to have all your settings maxed out to see that beautiful moonlight from the screenshots. Dunno if it's true, but during the few hours I've played, I have not seen it. Night time is insanely flat compared to dawn, dusk and day. I know it's a work in progress, but just pointing it out, because the screenshots seemed to have a much more solid night.
Adding onto Tene’s suggestion
Any animal with large spines, or spikes should damage the player if they bite the location that the spikes are placed on.
Example: Carno won’t be able to tail bite Stego anymore.
And collision needs to be fixed, the only way people fight is by running through each-other now.
❗ Herbie Suggestion
Was thinking about this yesterday considering the hunger drain on herbivores. (I haven't tried carnivore yet so can't comment)
But maybe in future if you bring a certain type of food bush into the game that herbivores or particular herbivores can look for and it gives them an added bonus on food when eaten, so say when you eat this certain bush it gives an extra food bar so this goes down first before your main food source. I hope this makes sense..! 
-Stegos need damage reduction
-Carnotaurus animations need adjusting. Not enough weight in them and they seem to stretch to different dimension when broadcasting
-Hypsi gameplay is really unrewarding when you can't even see the dinosaurus from the tall grass
-The size of the trees bushes and different plant life makes the dinosaurs look way smaller than they are supposed to be. I'd say when looking at them they are maybe the size of a big dog when full grown.
-Group system isn't good. Old system or something similar is better for servers with their own pack limits
-Juvenile dinosaurs move way too fast. It's really hard on the eyes when you zoom in the grass
-Need areas without so much tall grass.
-Uneatable floating meat pieces are very cruel jest for a hungry dinosaur
-Carno drinking needs to be more flowing. The back leg swingin back and worth makes it look too robotic
Please, focus on fixing sound localization.
If a large dinosaur sits in one spot for a while it should create a smell cloud that's easier to track
A smaller map with more landmarks and variety would do wonders for the game
Remake thenyaw
GROUPING SUGGESTION
In an attempt to make grouping with friends quicker and smoother and while saving the already unique grouping system of having to use calls, I had a little idea.
Since cords are already tracked in game, and a minimap is probably just a UI eye-sore nor even that effective for grouping, why not allow players to enter in cords somewhere in their character menu, and plot a scent waypoint to that location. So you enter your friends cords that they have given you, you see a purple or some other un-used scent color to those cords. Upon arrival the way point can either be self deleting or manually turned off and the current 2-Call grouping system can take over. This would also allow friends of different species to get into the same area.
This allows a player specific way to meet up with another specific player, bringing a similar functionality to the legacy grouping system, but saves the ultimately more interesting Evrima system
I don't like the way that the stego attack with his tail, looks like is poking. I really prefer that he just swing
Would be nice to implant the possibility of mix packing. If anything, allow admins to do it.
Though implanting this would have to remove the 2 call grouping, so instead you’ll have to invite the person through the player tab.
Also it would be nice to remove the 2 call grouping. 2 calling to show you are peaceful with the other group that is the same species will invite them when you don’t even intend to.
Regarding to Duckingtons post. A little personal point i want to make.
Once a new mapper is hired, its really really important the new map consists of known locations/intrest points that can navigate you over the island. Rn its
incredibly easy to get lost and confused, due to the lack of intrest/navigation points and too big size. Personally Id suggest going vor v3s size again, maybe bit bigger, maybe a bit smaller, if the size of 50-75 people are being kept. Lack of biomes make the map look green , green and green . Boo me if you will. Theres more to a tropical island than grasslands, swamps and forests.
upsize stego, its way too small rn
Guys you really need to take back Stegos until you put a carnivore that will actually be able to oppose a threat to them. Despite the AI being absent for carnivores, once fully grown IF u get to that point, 95% of the herbs are going to be Stegos and the remaining 5% will be at the center of a stego's herd. So basically nothing any actual carnivores can do. For now the game is straight up unplayable for carnivores. Sad
And I see stego players like the game as it is lol
I know there is still much to do but I must say I've enjoyed playing as a dryo today. I've had several encounters while running around solo with juvie carnos and I always got away by zigzaging through the forest, then rolling in mud and making the big escape to lay down somewhere in peace. Later as an adult I was surprised to learn that you can take aprox 2 hits from a carno (probably not fully grown, but wasn't super tiny neither) and then being STILL able to run away bleeding like a maniac. That wouldn't have been possible in legacy at all. Managed to run away through the forest again, passing by some mud to close the wound and then coming back later to roll in it and heal. Long story short: I was surprised how much fun I've had. I also really enjoyed that big stego group just hanging around nearby, grazing. Made it very immersive.
Thinking about it, it makes it really nice that they are kinda "untouchable", because they don't care and can hang out in the open, making them "living" meet up spots. They also aren't really a threat, because they are so slow. I wouldn't want them to be nerved or anything. Sure, they aren't a big food source, but why would they need to be?
Scale down the speed on all dinos, it looks too goofy and Utah, Carno, Hypsi, and maybe Dryo are all extremely fast. I don't know why, and it totally messes up a lot of the running animations. I suggest making those 4 dinos a bit slower, not everything needs to be a damn lightning bolt. Feel free to disagree but that's what I think. Also please make carnos animations heavier, I can't stand the floppy tail and the way it just abruptly stops when you quickly try and turn. Carnos are not Emus, they are big and heavy. Maybe maybe make it's turn radius a bit bigger while running and get rid of the abruptly stopping mechanic. Or do something in place of that, because quite honestly the Carno would fall over if it did that. Sorry if I worded stuff wrong, English is not my native language.
make utah slower. honestly carnos run animation is fine except for the floppy tail. carnos tail was not built like a cooked spaghetti noodle. ps also fix the floating meat chunk bug. also you guys worked real hard and im proud of you.
Just revert the map borders back to where they were before update two, it had the perfect level of player interaction unlike now, where you can't walk anywhere without finding a player, and it's already getting boring restrained to such a small space
some glitches with dead bodies on stegos tail it will float around in the air
