#general-feedback

1 messages · Page 89 of 1

foggy marten
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Server admins should be able to set themselfs as a hypo for some server cleansing, that would be really neatdondiLUL

dusky oyster
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To add onto Thrixler's idea, the dinosaurs that live in the swamp can drink the water since they have adapted to it, but dinosaurs that dont live in the swamp can get sick due to (Thrixler's idea right here >) depending on how much algae is present.

summer pumice
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Dino mimicking flute calling things for tribals

worn hill
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Please give Deinosuchus a tail slap or the ability to fast turn to protect rear oriented attacks.

zinc kelp
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I would personally just like more crocs ( such as kaprosuchus or armadillosuchus)
Each one serving a place in the ecosystem of the isle.

velvet wadi
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Extra leg o.o

wraith whale
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Earlier today dondi mentioned 'emotes' or harmless fighting amongst trike(locking horns) pachy(head butting) and probably some others. I feel if this were to be a thing it should definitely be for dominance, and it should definitely do damage. Reduced damage at least.

neon lichen
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Not sure if the devs would have time for this but I think it would be a really cool and fun way to kick off the recode an say goodbye to the isle we've known for the past years, on which ever day the recode is officially, the devs would have to do this the day/night before. The devs should visit multiple different servers at random and bring out the Type-H dinos and just start obliterating everything. Like turn it into a story line even, "The current islands have been taken over by Type-H, were being forced to relocate, any remaining life will be eventually found an consumed, escape at all costs". I think it would just be a neat why to kick off the update everyone's been waiting for, and once again say goodbye to the world we've all grown familiar with, not too mention let a lot of people see what type-H dinos are like in-game since most haven't ever seen them in-game. Like a celebration almost lol, goodbye old world, hello new one!

jovial bobcat
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I think deinosuchus should have bone break and the same bleed as dilophosaurus

ancient plover
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I’m thinking Changyuraptor or an oversized Microraptor could be added to EVRIMA and fill a unique niche and gameplay style, terrorize humans and lone baby dinosaurs or small Dino’s that aren’t in groups, they could glide to tree from tree no flight tho, and pin any unsuspecting prey they spot from mid air, and if they’re in a group of two or three they could attack avas and pounce on them from mid air, but to balance this out so it won’t be hell going through a forest they should have low health and low Stam and when running in the ground, and should be one or shotted by anything bigger than a ava( like Utah and bigger can easily kill them) also I added a photo to give an idea of what pounce could look like

peak wasp
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For the scent system Dondi mentioned onstream today, how about allowing Ovi, Herra, and other animals who will prolly be stealing eggs n such to be able to smell eggs much better than most of the other playables

split hill
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Suggestions:
Please give us full controller support in EVRIMA, for the players more comfortable with controller gaming

Also the Pteranodon might look less stiff when landing if a hover animation before reaching ground was implemented, or even to lower itself or slow down while in flight.

native bloom
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I think that therixinosaurs should require to 'sharpen' their claws if they consistently fight, or get into fights. This is because if their claws become blunt they should have a damage debuff. I think this would help balance the theri, mainly because its a excess part of the list they need to check.

solar gulch
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if dryo could have multiple borrows it should have tunnles that can been vissible as upturned dirt and that juvis can break into

ancient plover
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So the trike will do a cool kill animation when a utah (with low stam?) pounces on its horns it gets impaled. what if when a utah is pouncing on a rex and it runs out of stam the rex will grab the utah crunch it and start shaking it violently

rapid berry
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Maybe make it so that carnivores have two states of crouch
-the default crouch which is a little slower that walking and doesn't drain stam
-the fast crouch which is activated by pressing 'z' which is a little slower than trot but drains a little stam

strange tusk
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I don't know where on the map this would fit, maybe the jungle, but possibly have a small oasis area that has rocks around it you can perch on as a ptera, (if you fly into it.) But if a utah or such jumped into it, they're simply going to drown due to stamina loss, since the ridges could be placed slightly too high to get up on. (A safe-ish zone for pteras, however, they'd have to fly out for water and food, unless Dondi wants to have fish in it, but it's saltwater. Also note this is like a hole in the ground kinda deal, so utahs can probably grab pteras out of the air if you fly out at the wrong time for water.)

summer pumice
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A particular poison effect of sorts could include poor sight/tunnel vision. When affected by this, you'd only be able to see so far ahead before everything else further gets fuzzy.

grizzled zephyr
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Hey, heres and idea. How hard would it to be to make tiny bugs like dragonflies that hang around nests for the hatchlings to chase around? instead of having them sit still until they grow up?

glad trellis
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Here is an idea, make it so different dinos lay different colored and shaped eggs.

rose bloom
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With the new tide system, but it could also work after a storm, I think that we should be able to find food on beachs like dead fish, sharks, octopus and other marine animals "beached".

There is an example of what I mean 👇🏼

cold pilot
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Piggybacking off of what @strange tusk said, that kinda reminds me of the cenotes in the Yucatán Peninsula. Cenotes are basically sinkholes filled with freshwater and sometimes they have underground and/or underwater cave systems. Some of said underwater cave systems can lead to the ocean. If caves were to be added in the future, having a cenote or two scattered across the map would be pretty cool!

cold torrent
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I would like to suggest maybe large mouth bass be added to the ai fish as well

midnight mulch
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My idea: Regular running/walking as juvenile can give you better stamina/speed as adult because of "training" and gaining bigger muscles (only as stats). So, people who afk growing will get worse abilities as adults. (sorry if my english is bad)

ancient plover
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Are we going to be able to pick up and carry our own babys? That's always been the draw back and why a lot of players I've ran into don't like bothering with accepting an egg. Babys are slow, they are vulnerable. It be nice that if say, something not so nice came by, and you couldn't defend your nesting area, if each adult or sub adult, any stage thats big enough, could grab the youngsters and book it. Say the sub adults can carry hatchlings, adults can carry up to juvys. varying based on dino size and ability to carry their young. Like I don't see a stego or trike doing such, but a yuta, shant, etc posibly could.

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Another suggestion, I love the new effect for the sent trails. But it would be nice if the markers for the sent could fade over time. So if you pick up a trail, you can tell if its an old trail, or if its a fresh trail by how bright or 'strong' it is. This could allow trails to exist longer in the world and make it a point that like, wallowing in mud to mask your trail be a thing, or crossing water. or letting rain wash trails away.

The trails also don't have to uniformly fade at the same rates (like example, each new step takes 5 minutes to face) , it could have some term of randomness to it (some steps take 5 mins, others 3, mins, a few 1 mins etc etc), thus as time goes, it can be harder to follow if one does want to try and trace down the older trails, the sent as parts of it may have faded more than others making them harder to see or 'smell', or be gone all together and if you wish to keep trying to have to find where it picks back up again.

foggy birch
autumn granite
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Not sure if this would be too complicated to implement but there should be a cinematic where when spawning (only in survival maps, not including dev testing servers) your screen is all black but all you hear are people transporting you either with helicopter sounds or boat sounds depending on where you spawn, your dino opens their eyes and slowly wakes up.

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And this is for admins or devs on servers but for the "slay" command, there should be a animation where a helicopter appears from the sky and shoots you down instead of just plain lightning bolts. Or when a admin is flying around, there could be a certain command that allows them to see through the view of a helicopter and shoot down any troublesome rulebreakers.

strange tusk
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Horseshoe crabs can be a shoreline or general ai where there's saltwater, and they can not only be eaten, but dinos like the Oviraptor could possibly eat the eggs the crabs lay, which are nutritious, but mainly hold protein.

tulip basin
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When the tento does it's tail slap/whack any larger carnivore such as T-Rex, Spino, Giga can grab the tail mid-attack furiously throwing the tento on its side.

red sapphire
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While a herbivore is eating a bush or its preferred diet plants, it could be startled and its stomach could become upset when a dinosaur suddenly comes into view, like from behind foliage or shelter
They would simply eat grass to settle its stomach

broken trench
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Dondi mentioned animals needing to lick mineral rocks to help settle their stomachs. I think maybe herbivores could also graze to help settle their stomachs, but not as well as mineral rocks can. This would give grazing another utility outside of just being something to eat when you're starving

broken trench
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Another suggestion: Mineral rocks should dehydrate you a little as punishment for getting sick in the first place

fast pelican
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Having a oxygen system in place where if you go under water to hide you start losing oxygen to make so people don't hide underwater and just log off

hard stag
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Reduce anky damage by half or more but give them a percentile damage reduction and leg break.

peak wasp
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What about for some more bird like playables such as theri, hypsi, ptera, etc instead of regularly feeding their kids via just slapping food into a nest these animals can do something some modern birds do which is feeding kids crop milk.
It would function very similar to filling a nest with food, but instead of mainly draining food it would drain a mix of water and food (mostly water)
This would promote these animals to generally go near viable sources of water (ones which wont dry up/get drunk up quickly) more often, and add some more variety to more playables with how they interact with nests

The red on the baby is the crop milk
https://i.pinimg.com/736x/e0/3b/e5/e03be5b2edac7e320480437c91a62005.jpg

livid sandal
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Deinocheirus as an apex herb/pecivor.
Simular size to a rex, longest arms of any animal. Could be able to wrestle and grab large dinos to defend its self, witch should be possible with utah poince mechanics if it will also work for Deinosuchos and allo grabs.
Deinocheirus should be most suited to swamp biom as a semi aquatic to large/able to defend agginst Deinosuchos, weaker but faster then a rex or spinos in direct combat, Deinocheirus should be able to grable a charging apex and claw at its face to stun it then run away or stay in groups for safety.

outer zodiac
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i think there should be co relationships like paras can keep an eye out for predators while the big guys like trikes are feeding

keen heath
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I've had a thought... if they're making it so that carnivores now actually tear bits of flesh out and gulp them down, are we getting the same kind of thing for herbivores too, that they actually tear bits of plant off when they eat it? I was just wondering, is that coming some time in the future, or is it not planned at this time? 🌿
Edit: I'm asking because in the latest video we saw in #phase-two-archive, the Tenontosaurus didn't tear any parts of the plant off.

white pond
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Hello everyone, i've got an idea for players who love to fight, if it's possible, when you kill an another APEX, your Dino win a scar to show for the others players how agressive you are.

echo abyss
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Something for the future but always something I thought would be cool in the isle.
Scent marking. Basically your dinosaur can rub against something or use some other means of scent marking to mark territory (this would leave a Marker so you can easily find you way back to some place for us directionly challenged) and perhaps you might get a buff for hunting within your marked territory and maybe you can get a buff for taking a territory.

The draw back of taking a territory obviously is you leave more scent for predators to find.

flint thunder
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When it comes to smelling on land you get to see the food, water, and footprints, but I’m here to talk about deinosuchus. It would be neat to have the ability to sense fish or other dinosaurs if they are touching the water, this means it can go from swimming/ moving at the edge of the water and when dinosaurs are in the drinking animation. This works by pressing the scent button ( Q ) underwater. I can’t hardly think of an animation because you are swimming in the water and your nostrils are shut, but more like a vibration or feel that comes inside the water.

echo abyss
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Dondi mentioned theres little missions your dino can do to make it happier which gives buffs (wallowing, horn sharpening etc) one for deinosuchus should be sun bathing. Have it find a sunny spot and lay down with its mouth open to bask in the sun. This is a behavior crocodilians do irl.

Another one for deino and really any large dino is finding a tooth cleaning station where they can lay down and some small scavenger can pick at their teeth to keep them clean.

ancient plover
static path
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Suggestion: dinos dragging bodies, smaller dinos working co-operatively to move larger bodies

heady shale
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the core idea had been suggested, but i want to add to that. instead of deinosuchos having a water bar- give it a temp bar which will fill up when its in the water and go down when on land. what i want to add is this: since this will probably encourage players to camp water, give deino diablo hunger basically make it so it goes down fast. that way players that will play deino will have to manage being on land and water in a smart way. if the hunger goes down quickly players will be forced to get out of the water alot. and because deino will probably be slow on land it will have to stay on land for quite some time to get food and still having to worry about its temp that way making deino quite hard to play while also being a tough apex

please @ me if u wanna discuss this

latent beacon
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I would love to see music turn on more often during the game, not sure if this was discussed already, but we could possibly have a system where when you near certain things or do certain things like fight, lose health, or are near a large predator apex or near a herbivore, music turns on and different music would turn on depending on what's happening around you. A few examples would be if you are nearing a beautiful waterfall in the map it would have like nice beautiful majestic music, where as if you were nearing a Rex or any predator scary or suspenseful music would turn on, it would add another almost "movie-like" element to make the experience even more enjoyable than just background noises and effects, ( of course there should also be an option to turn music off as well )

keen heath
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Giving every dinosaur a different hearing range, and also better hearing for certain frequencies of sound? For example, Parasaurolophus would be better at hearing low-frequency sounds, while quite the opposite could be true for Gallimimus. Opinions on this are welcome! 🙂

tame patio
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-Allow SOME dinosaurs to leg break again but only viable against those within their weight class or below.
i.e. Pachy being able to break legs on utahraptor and below.
I believe this will make some underdog herbivores feel better to play & have better odds of defending their young or escaping.

-Bone break would also work in a slightly different manner considering locational damage, rather than a percentage chance of bone break happening each hit it would have to be triggered via deliberate hits near the legs/hips. This means a dinosaur would suffer broken legs due to sustained damage to their legs directly.

cold karma
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Give Parasaurolephus a health buff so it can survive atleast 6 out of 10 encounters with apexes.

long brook
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Bodies are bloodier depending on the amount of bleed it had when it died.
When dragged these bodies will leave a trail of blood, the size of it depending on the blood as well.
Such as, a dinosaur who died of a fall wouldn't have as much blood as a dinosaur who died from a creature who bled them out.

cold karma
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Add aquatic plant food for herbs.

cold pilot
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IDEA. This is based off of what @long brook just said. If dead bloody dinos are dragged instead of picked up then there should be a visible, smellable, and/or trackable trail of blood. The kill should also give off a scent so when you kill something you are encouraged to eat it quickly or be on guard when eating it because it could attract other predators

rose bloom
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We know that herbivores chasing and hunting down can be an issue today and it we give herbivores the ability to sniff and walk/trot at the same time it would be even worst. So that is why I suggest to do scent for herbivores this way :

Standing scent: herbivores have the ability to scent food, water from a good range and footprints from a close range so they know if they are going to be ambushed at the "last moment".
Moving scent: herbivores can only scent food and water : their objective is to find food, not hunting so it balances the thing.

pallid bluff
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I have a suggestion for the devs im not sure if its planned but maybe allow dilos to jump not pounce but just jump so they can surprise prey better just and idea

runic moth
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Animal co-existence

This is a simple idea but what if certain dinos could work with each other but may not like others let me explain. As of now all herbivores sit together in large herds which look really unnatural because it’s just strange to see shants and Theiz working together. So instead have certain Dino’s even if the same diet not like each other. This would prevent super powerful herds from forming. For example trikes might like other ceratopsians but see things like shants as competition for food. Similar could be with carnivores. Although their rage of acceptance would be way smaller creatures like compy could live around deinonsuchus and clean their teeth or a T. rex will allow herreras to follow it around to eat it’s left overs.

I’m open to debate just ping me because I’m usually busy 😀

pallid bluff
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this is a suggestion for the server but a channel for questions if people are unsure if they are unsure of something then question answers but untill we get that ill ask it here, is there going to be type-h etc utahs

rose bloom
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Another suggestion: Nest' destruction animation.

When you choose to destroy your nest you could do a fast animation that destroys it.
Example: Utahraptor using its foot claws to destroy the nest, Tenonto giving a tail sweep to the nest.

warm lily
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Skin suggestion: This would be probably very hard to implement and would come much later, but nonetheless it would be cool. My suggestion is to bring back some of the old skins to add another level of customization. You would also get some more colors that depended on which skin you had. For instance the allosaurus skins below me have a basic pattern that could be applied to numerous colors ( you can find more skins on their old trello) in order to differentiate yourself more to your personal taste. Leave a ✅ if you like the suggestion, ❌ if you don’t, and I am open to feedback in #general-feedback-discussion

potent mural
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Skin templates could also be part of a progression system. Living up to elder, or something similar, as a dino could unlock additional skins, or even colors.

Edit to add:
It will give people a focus to live longer, and can show of your skills to other people, kinda like a survival prestige system.

broken trench
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Give pteranodon the ability to eat rotten meat, but make fish more nutritious for them. This could give them a unique "fishing vulture" type niche

hearty temple
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Since many dinos are getting new mechanics, how about for Carnotaurus, the ability to charge into other dinos roughly their size or smaller, and knock them down briefly. They are bulls, after all. 2.17 tons running into something its size or smaller at 52.2km/h would be enough, I feel, to potentially knock something over. Perhaps wound it a bit? But more to just knock it over.

peak wasp
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As an alternative to licking mineral rocks, allow herbis to lick bones too
It wouldnt be as effective as a mineral rock, but still help
https://www.youtube.com/watch?v=q-P6iddHhmM

Osteophagy this occurs when Herbivores consume bones. Due to the lack of phosphate Herbivores (Giraffe) will chew bones to supplement phosphorus and calcium intake. Video was taken in Hluhluwe-Imfolozi Park while out on Safari and we where fortunate enough to capture this Gir...

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flat lake
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Have Carnivors tear open prey so When ur eating a body wherever the dinos biting it takes that chunck out and you are able to see all the other meat inside it

compact mountain
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Once humans are added into the game it would be nice to see a bounty system... in a way if a dino has been killing to much it would have a bounty on its head... but the people who were able to catch it alive and transport it to the "insert location here" would recive extra points/credits/cash...

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If it was killed in action you would recive what the bounty for it said...

echo abyss
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Large flying animals should not be able to fly very well or at all in densely forested areas. Their area of specialty should be picking up small or baby dinos foraging or traveling across open plains and catching fish. This will add a sense of excitement and fear whenever you need to cross an open area and also great relief if you reach the trees.

Having the ability of flight is a huuuuge advantage over every other dino in the game. If their giant wings get to just clip through trees and chase things down in areas it shouldn't really make much sense I think the creature would lose its personality and purpose imo.

static bear
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All pterosaurs should have hiccups while flying for the first time and as they progress your flyer should noticeably be better at flying. They should have a bumpy, slow and rough flight for their first time to add personality and realism to it as if the animal is trying to learn instead of instantly being an experienced flyer. Here is a bit of an example of what I am suggesting https://www.youtube.com/watch?v=L18dbrCz03c

BBC

Subscribe and 🔔 to OFFICIAL BBC YouTube 👉 https://bit.ly/2IXqEIn
Stream original BBC programmes FIRST on BBC iPlayer 👉 https://bbc.in/2J18jYJ

More about this programme: http://www.bbc.co.uk/programmes/b01b3c14
Condor teaches his youngster how to fly in Patagonia.

#bbc
All o...

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halcyon furnace
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With the recode - if you’re limiting the player cap to 50 with only 2 dinos releases it will kill the game, the pvp survival element of the game requires a biodiversity and population base to hunt. A 50 player cap is insufficient to maintain this and I will take no pleasure in hunting ai. I run Dogs of war which is a discord of over 700 members who specialise in hunting with organised Utah packs we have spent a year training to ride Rex’s gigas spoons and I have very grave concerns that this recode in its current state with alt turn collision and a play cap and limited dinos will fuck the game and what draws us to it.

potent mural
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To add to @static bear s suggestion. Maybe make it a bit harder and slower for juvelines to gain height while flying or taking off.

azure goblet
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lol no player cap under 100 because its already hard enough to find dinos you're able to kill as it is (unless youre apex but even then, most things outrun you and escape) and with the new flora coming where its easier to hide, having a small player cap will make it impossible to find player food if youre carni

paper turtle
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Suggestion #1: Desperation and Exhaustion - Once you run out of stamina, you may continue to run for a few more seconds (around 5 to 10) while gaining a small speed boost (around 10%). The idea is that your dinosaur is either very desperate to catch their prey or very desperate to escape from a predator, with more adrenaline pumping through their system in a last-ditch effort to survive. This will rapidly fill an exhaustion meter, and if you fill it all the way by continuing to sprint, you'll collapse of exhaustion and you won't be able to stand up until the exhaustion meter depletes and you begin to regenerate stamina again.

Suggestion #2: Being eaten alive - After an animal has been incapacitated from its injuries, predators can begin eating it before it is even dead. The prey will live, struggling weakly and occasionally crying out, for around 30 seconds or so before finally succumbing to having a good chunk of its innards torn out. If the prey animal is a player, they have the option to "give up" and let their dinosaur die quickly (after a few seconds of body horror of course) so that they don't have to sit through the entire process.

potent mural
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Suggestion specialy for herbivores that focus on running away. The ability to kick up dirt into their pursuers face and blinding|dazing them that way.

nocturne haven
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My Suggestion: Ive Seen that when you Fight and you stay on last SCreen or Hurt your dino have Wounds or Scars, Normal, But Also when you Start Getting Hungry and thirsy we see that the dinosaur Starts getting skinny, and When you have 0% water/food it starts taking damage, but when you take damage the wounds and scars appear like you have fight something, so my Suggestion is that when you dyng of hunger/thirst your dino instead of have Scars it would Starts dyng slowly and your Stamina and Energy is out because you dont have enought food and water to continue moving, so At 0% food your dino automatically without you can do anything sits in the ground and slowly dies, until you Finally die and go back to Dino screen selector

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So in Conclusion: You have 0% of water/ food or Both and instead of have scars and die on last screen, your dino just stays in the Skinny Stage, taking damage but whithout the wounds and scars and then he is so weak that he just lays down and dies,
IDK about commands and that but like use same system of dyng of elder (sit and slow closeyour Eyes) but instead dyng of old age will be for food and water

tall lion
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My suggestion: Nothing to do with the mechanics of the game I just have a concept that could work I think unless the graphics and FPS are to high to be run on console. This might not even interest you at all, but this is my idea for the controls on PS4

R3: stats menu, where you can see hunger and gender and age
R2: primary attack, bite, headbutt, tail slap
R1: secondary attack, stomp
L3: sprint
L2: crouching
L1: lying down
The arrows: different roars
D pad: change trot speed
Options: settings
Triangle: nightvision
Circle: scent
X: jump
Square: eating/drinking

And that's about it, maybe you could do this sometime in the near future when the PS5 comes out with the new duelsense controller.

cunning pelican
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If there are going to be more than just 4 emotes / calls (I think I heard that correctly somewhere.) Or just in general, maybe add a hot key to toggle an emote / call / action wheel as an option. I play The Isle with a controller and this would make it so much easier. So have a wheel for sitting, rubbing a tree, mud bathing, Calls, etc. ^^

ancient plover
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An idea I've had for a time now. Lets split the stam bar into two bars. Stamina and Exertion. You use up Stamina as you run, you use up Exertion as you attack. Stam can regenerate even by walking/trotting for every dino. Exertion needs you to stop and rest to regen either by standing still (very slow regen) or resting/laydown down (faster regen). For those running, if Stamina fully drains, it then dips into your Exertion much like Zeo's idea, it gives you an extra boost (not so much speed but the ability to keep running), either to chase down something, or try and out last it.

If it all drains away, you are forced into a walk as you’re too tired, too exhausted to fight back, or continue the fight or chase. Your stam, and exertion wont come back until you stop and rest. Or only your stam can regen but no access to it until its at 10 or 20%. To give you a sort of ‘2nd wind’.

The benefit of this is you wont have carnivores able to just non stop follow after, harass and attack pray and “spam bite”. They can get TIRED needing them to rest, or call off an attack to avoid being fully exhausted and thus, vulnerable themselves. It makes you think more, makes those in packs, or herds, use more of the 'switch out those tired with fresh to continue the fight/hunt' and those that opt to run solo, needing to be more mindful of what and when they attack less they over do it too much and then fall pray themselves to something else. Or if being hunted, to choose rather they can try and stand and defend, or better to use everything and try to flee and outlast what’s after them.

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This means you can be a big powerful giga, able to trot down most creatures you hunt, but in a fight, or the long haul, you may run out of Exertion to be able to keep going, allowing your pray a chance to get away. Or as I play/main mostly Carno , yes I can run after most pray and do my hit and run’s, if I miss too often, or the pray is able to avoid my attacks long enough I should get tired and need to rest (yes a CARNO MAIN and im saying this), or choose to call off the attack to avoid being fully exhausted and vulnerable myself by something else that may have been watching, thus allowing them to flee, not just continuously go after them non stop.

Herbis can also have a bit more Exertion than carnivores. Right now all but a few herbies are food fodder. There stam drains in huge chunks when they attack, and as some need to lay down to regen, it leaves them open, they cant flee nor attack to defend if a carnivore keeps them on their feet. Give them a bigger pool to work with and let them regen stam when trotting and walking.

Don’t give me that ‘but there big and clunky, makes sense they are slow and use a lot of stam’.
Go a search on youtube for “Wolves Hunt Buffalo and Calf | BBC Earth”
You have this big hulking buffalo that OUTLASTS a pack of wolves. Holding them off as the pack grows tired even as they switch out members for fresh ones, and managing to then lose them in the trees to then sprint away. The wolves failed the hunt, they didn’t get their opening or failed to do enough damage to take down the calf, and the buffalo with her calf are able to flee. That fight could have gone very differently if the mother buffalo wasn’t as sharp keeping the wolves at bay, or of the wolves prevented them from reaching the woods.

It’s not a ‘Ima attack you non stop and keep going after you until you’re dead’.

broken trench
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Animals that aren't meant to be cannibalistic should get sick when eating meat or eggs from their own species. Eating meat from their own species wouldn't make them as sick as eating rotten meat, so they could still do it if they really needed to, but it would discourage same-species hunting in certain animals. Being unable to eat eggs from your own species would prevent people from just laying eggs and then eating them. Animals like T. rex would be totally fine eating another T. rex because they're solitary animals. But an animal like Utahraptor or Troodon would get sick eating their own meat because they're social animals that hunt in packs. Animals that eat rotten meat would also be able to eat meat from their own species. But no animal should be able to eat their own species eggs, or at the very least, they should be unable to eat their own eggs

urban yoke
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With locational damage, make different body parts have different amounts of health, as well as have body part "disabling". For example if a para's leg is bitten enough it would begin to limp. Another example is if an allo's arm is bitten it would loose it's ability to grapple or at least have reduced damage. This would add a significant amount of strategy to hunting in general, allowing for more dynamic hunts. Similar to Escape from Tarkov's system.

velvet wadi
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I know this is really far into the future or maybe not I don't know. I also don't know if this was already said but, I think when humans are added there should be a way for them to escape the isle and earn a bunch of points and cool stuff like new skins and starter items like a gun or spear or something. This would be as hard to get as getting a old age death for a dino. But if you think about it escaping would make sense because a lot of dinosaurs can live longer then a human like 100 years. What if you had a pet dinosaur that could live 100 years in real life and it died before you! That wouldn't make any sense. Also you shouldn't add old age or aging to humans because that would just be a strange mechanic.

heady shale
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suggestion for deino when fighting another deino. when 2 deinos fight they would aim for each other legs. the deino would try to bite the leg and catch it, once it does it would roll on the ground similar to how it would roll when drowning prey, when rolling the leg will detach. this wouldnt deal alot of raw damage but will cause severe heavy bleed which can be extremely fatal if only one leg is detached but wont bleed you out, maybe late 3rd. a second leg detach or more will bleed you out. also, the process of healing a detached leg is very long. at first youd have to heal the bleed and only then the leg will start to regrow over time.
Please @ me if u want to discuss this ^^

here's a video i found https://www.youtube.com/watch?v=JLy-Iiy_Zp4&pbjreload=10

Jukin Media Verified (Original)

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ancient plover
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How about kick boxing for certain dinos like dilos. Also, color flushing would be a cool feature

swift pike
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If pela gets in make it the actual flying apex for air combat, since quetz and ptera can't fight in the air

jagged gorge
arctic wren
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Ok, I don’t know if this has been talked about yet but I think it would be cool if the calls of you’re offspring can be heard just slightly further than other random juvies/had a unique sent mark/or had a happiness boost the longer they are near you, helping with certain perks if you put a lot of had work and effort into raising them.

rose bloom
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With the recent shown scent mechanic, I have a feedback to do about Utahraptor scent animation : it looks stiff.
So, I would like to suggest to use the animation that Kissen Kitten has done a while ago, which it this one : https://cdn.discordapp.com/attachments/664914260648001555/672047404005982239/UtahSniff5.mp4

You can compare both with this old Bryan stream' clip : https://www.twitch.tv/rr_raptor65/clip/CulturedTubularBatBuddhaBar

Twitch

Clip of ti_bryanphillips Playing Creative - Clipped by The_QueenAsh

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next depot
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i really believe that a nesting parent dinosaur should be able to incubate/ gestate multiple eggs at once as in reality a bird or reptile doesnt have to incubate one egg at a time

i think this should be a thing as right now it takes around 40 mins to get 4 eggs (or 50 i dont remeber very well) and that period is really really boring

drifting cedar
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Discord suggestion: let people follow certain channels like phase2 and announcement to have other people feature that posts in their discords. Would help a little to spread more hype among the discord communities.

foggy birch
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for the scent system, I know the bubbles we saw are only place holders for something better so I thought perhaps we could have something like this (a rough idea I made in PS), almost like flowing water or the how you could see the smell of a pie drifting through the air like in the old disney films.

robust surge
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Id love to be able to zoom the camera out of the dino a lot more

rose bloom
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I also would like to suggest something about bodies and blood, we know that when we'll eat or bite/attack something with teeth or close there will be blood so there is the idea about corpses.

When you have killed something (by bleeding tactic) or already started to eat it, if you're big enough to drag it and you do it then the body has a trail of blood that will be trackable by scent. Also corpses could be scented by that way : the blood on it or around (and so animals with blood on them, making washing your dinosaur more important).
Also, if you tear a piece of meat you can have your mouth full of blood and some blood drops can appear. You're still trackable by other creature with the meat and blood smell.

pseudo pawn
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At some point in the future maybe hyper-herbivores/ flyers just a thought 🤷‍♂️

nocturne haven
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Something like That should Be Cool For Different Dinos having More or less space on nest to put more eggs

robust surge
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  • Fights between dinosaurs could be more interactive, more tangible. We could create a set of new animations. When the attacker would give a bite, the victim would react to it and bleed on the spot of the bite. Same thing with eating. You could have animation when you see the dinosaur ripping the flesh of the diseased
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  • When fighting a dinosaur, your character stance would automatically change to a fighting stance.
  • Accurate footprints. When walking on a beach you can Cleary see that you one has 1 footprint registering every 5 or so steps.
  • Starting the game. When you start in a new server/ single player, it would be awesome to have a cutscene where you could see that your family got attacked and they left you behind so you would have to survive. It would structure better the game and give you a goal even though we all know the goal is surviving.
  • We could have an XP System or milestones, where accomplishing certain objectives would give you more speed or a stronger bite, more endurance, hold more time twithought having to eat or drink.
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  • Get tire. We know that you get tired if you run and have to stop. But we could have a other energy meter that kept going down slowly and would force you to have to sleep to replenish it.
    Example: You ran a total of 100 Miles (10% speed increased gained)
    You slept a total of 20 hours (10% energy increased gained)

  • Be able to catch diseases if you eat rotten meat or drink bad water or don’t sleep for too long. To cure them you have to find and eat the proper pant, or/ and rest.

  • Be able o zoom the camera way out so you see that even if you are a big dinosaur the world is much bigger than you.

  • Terrain manipulation. You should be able to interact more with the terrain, like Digging, braking smaller trees make kind of a home for your family.

  • When you walk on a lean terrain the dinosaur is sideways, not responding to the gravity. That walking/running cycle should be improved so even thou the ground is sideways the dinosaur is straight.

cold karma
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Simple suggestion but could the feathered dinos have droopy feathers after a rain storm in general or swimming through water?

foggy birch
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To further the suggestion above, every time a dino enters any kind of water, the dino will get it's wet look but it won't cover the entire body like it currently does, so if you walk through water and it's knee heigh, only that part of your leg gets wet, the rest stays dry, if you swim, only your head and many a part of your back stays dry.

swift pike
keen heath
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And to add to Mr. Wick's suggestion, the dinosaur should also drip when it's wet with water. (Perhaps leaving small puddles behind?)

arctic wren
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It’s not a big and cool suggestion, but it would make me happy just to see these in the game

primal moon
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Circle of Life Boost
Maybe you could get a stat boost or whatever when you eat the body of an elder. Not like when you killer an elder and eat it, but once an elder chooses to die and move on, the body that is left behind when eaten gives something of a boost.
And with the same concept with herbivores but where an elder chooses to die the eatable plants within a perimeter of the body are given the same boost as eating the body.
Maybe even extra boosts if the elder you eat (or eat the plants around) is the same species as you.
I don't know, just thinking of ways to give people initiative to protect elders in a group maybe?

barren halo
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For a pack animal such as a Utah, it would be interesting to see a possibility for pack members to help drag larger kills off together. Perhaps it would make it easier and quicker to move it. Just an idea ;>

peak wasp
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This doc has a few ideas for customization options for dinos
@ me in #general-feedback-discussion if ya have any comments
https://docs.google.com/document/d/1oWlPjG8D54KQO2yGhu6Uc6XBl05gIaUWZ1a-ARPRnuI/edit?usp=sharing

tawny echo
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ive got 2 ideas, first one is locational and perma scars, if a rex bites a trike on lets say the frill, and the trike survives, the wounds should appear from where the attack happened so in this case the frill. And if the damage was severe enough, you would get a perma scar in that area.

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the 2nd is that dinos should be able to customize nests a bit more, like have a sorta wall at the edge so the hatchlings cant get out, and perhaps burrow nesting, which would probably be a nightmare to code but it could be neat down the road

shadow talon
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maybe have the maggy's trot look sorta like this baby rhino. https://www.youtube.com/watch?v=AVKeI9BQiu8

A 6-day-old black rhino stayed close to his mother this morning at the San Diego Zoo Safari Park while running around and exploring the exhibit. The male calf, born on Saturday July 12, marks a significant birth, since black rhinos are a critically endangered species with appr...

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crisp kraken
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This might be too much, but I was thinking the devs could do a feathered option for the dinos u pick. It'd be cool to see feathered dinos too, but again that might take a long time considering you have to add the feathers onto every dinosaur you would do.

olive dock
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I noticed you guys changed how drowning damage works a bit when watching Filipe's stream, and saw you added a new icon, but I feel like drowning could be taken some steps further to be more realistic. If you're already in development of this, that's great :D But I wouldn't be able to know so I jus want to put it here

All the swimming animations have the dinosaurs staying above the water, and with Deinosuchus you guys can now clearly bring creatures underwater and have them swim and stuff. When a creature starts drowning or losing oxygen as it is right now, it's head is still above the water, which just isn't entirely realistic for obvious reasons.
What if the swimming as more indepth? For the creature to be able to breathe, it's head must be above water. Swimming takes away stamina of course, so as a creature loses stamina, it starts to sink and struggles to keep it's head afloat. When it's head is below water is when the creature should begin to lose oxygen and drown. You could still be able to swim, so you're not immediately screwed once you run out of stamina. And maybe staying still underwater could regain a bit of stamina to help you push back up?

TLDR; I think swimming and drowning could be more realistic, requiring the player to keep their head above the water to avoid drowning, basically giving every creature the ability to swim like Deinosuchus can, but not adapted for it at all

vagrant tiger
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I'm pretty sure this has been mentioned, but I think my biggest gripe with the graphics is the water. Everything else looks amazing; the water is just kind of flat. Ripples are minimal when drinking/swimming through, and the ocean isn't super dynamic either. I realize this is VERY nitpicky. I truly appreciate the work that has already been put in and I can't thank you guys enough for the amazing job so far. It's just breaks the immersion a little bit when everything else feels so on point.

wintry onyx
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Now I have no idea if anyone has suggested it in the past but here goes. I notice that there is a type of vomit system being implemented, with this being said maybe you could add regurgitation. Instead of having a store food button maybe you could eat extra food or not and regurgitate food near the nest for your newborns this goes for both herbis and carnis btw. I believe it will be cooler than to just have a store food button in the nest

visual tendon
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I’m not sure if it’s been discussed, nor do I know the plans for humans in the game, but I have some ideas for humans if you’d hear me out

#

For humans to get better gear, and possibly vehicles (who doesn’t want to recreate the famous trex chasing a Jeep scene) they have to kill or capture Dino’s. Using nonlethal to capture gets more, but is much less effective at putting a Dino down. This could also pave the way for a “jailbreak “ mechanic for those captured to escape facilities or holding pens

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I don’t want to overstep my bounds here because the game is amazing and I don’t want to seem snooty or something but I just thought it was a cool idea

swift pike
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Give boosters the ability to use reactions, im begging

visual tendon
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Not sure if it’s already planned or not, but maybe the ability to drag carcasses to a more suitable location

harsh hollow
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If you are ever going to add insect decomposers please add the ability to remove them. For people with virmaphobia.

lusty dagger
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It's a stupid little fun idea, but since a lot of juveniles like to "nibble/bite" their adult pack members, how about we have a small social mechanic where juveniles can latch onto the tail of their adult and play a little minigame where they can shake or pull the tail of the adult. Note that this would only work when the adult is resting since some adult tails are unreachable for their juvenile counterparts when standing. I think this would work especially with the upcoming feature in EVRIMA of maintaining your dino happy and healthy by doing things they would like to do. (this mechanic could perhaps boost the growth of the juvenile by a small amount?)

worn crystal
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I love that fish and other ambient creatures will be coming to the isle in the near future making the world even more "alive"
And i hate to be one of those add this or that animal people but I think that Goliath Tigerfish and Arapaima would be some cool giant fish to see in rivers and lakes.
I don't know how well it would fit with the lore but it would some cool food for suchos and spinos.
Arapaima

fleet plaza
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It would be great if each Apex had a natural prey item that it probably would have hunted IRL, and that would be a staple in its diet. This predator-prey interaction wouldn't necessarily be encouraged by stat buffs, but because of the way their lifestyles and abilities would fit with each other. Having a natural prey would be one of the rewards of being an apex.

Rex- Trike and/or Anky

Spino- Onchopristis, since it's barbs have been found in Spino's jaw

Giga - Andesaurus, since Giga's a hit-and-run bleeder and good at hunting big sauropods

Since we already have Trike and Anky, only Oncho and Ande could be added. Oncho is no problem since it's a 25-foot freshwater saw shark, and you're expanding the AI fish roster anyway. It would be interesting for Spino players to have a big fish that can fight back. Andesaurus is a medium-large titanosaur, about 60ft long or so. Since Andesaurus is a titanosaur, it could have some unique mechanics like a really flexible tail or advanced rearing abilities, perhaps performing a small rearing stomp during quickturn. Ande might be similar to Camarasaurus, but this could be fixed by giving each one unique abilities and playstyles. Camara's robust teeth allowed it to eat tougher vegetation than other sauropods, and in TI it could be able to eat thorny plants or woody, depleted shrubs and branches, like an herbivorous scavenger. The good thing about Camara is that there are at least three species of it, so you could make it much bigger or smaller than Ande if it's too similar. Also, Ande could feed on a broader range of flowering plants, since those plants have been found in titanosaur dung. It would also be more fun and satisfying for Giga players to hunt a large Cretaceous titanosaur instead of just Magy or Jurassic sauropods.

I'm not suggesting that you devs start working on Oncho and Ande now, but perhaps later on after EVRIMA when you're updating and fine-tuning the apexes.

fleet plaza
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This would also reduce competition between the apexes

ancient plover
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Um... I don't know if this is good or bad idea, but should Para get speed buff, since it was not fighter irl, Don't mean you need to do it right now, but sometime after Recode

surreal fog
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If it hasn't been pitched before, maybe a plant herbivores and carnivores alike can eat (even though they might not like it) that would act as a coagulant when the bleeding is too heavy. It could help slow it down or stop it all together if the bleed isn't too bad. dondiDT

past bay
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the fish could hunt juvi dinos if they come to close near them, like the velo now

robust surge
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I believe that The Isle can become a solid game one day but right now is broken. Too many lags, broken mechanics, very empty, no plot, not balance, too hard and pointless. Nothing that makes you want to keep playing.
You could simply name your character, respawn with same character to make you invest in it. Have you actions earn XP spend XP on a skill tree (Unlock Jump slide different attacks, spend points in strength, stamina, speed etc) but no. There is none of that.

It is truly just boring and frustrating piece of software. The Island is pretty and the dinosaurs have amazing textures that is praiseworthy but no structure.
In situations like this, Dev would be better of keep it a secret and let out to the public when they have a solid game at hands. The take your money and this is what they present to you?

I have seen other companies where Devs working in games are happy and enjoying it you can tell they are loving and pouring their hearths to that. But if you watch this team work on twitch, they are frustrated and unhappy. Like they are doing this for the buck not for love. (forgive me if I am wrong)

I've heard some people say that reminds them of ark.. Oh please. Ark is a solid and fun game. This game with the right effort and attitude can become better then ark on day but at the moment its not even considered a "game"

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Suggestion... take the game out of servers dedicate yourselves to it and come back with a piece of art

latent beacon
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A cool suggestion I thought about to add a purpose to "completing" or doing some certain things in the game... You could unlock certain accessories or levels of dinosaurs... So here's what I mean by that: There could be a system where you could "gather" genetics, ( genetics being the point system for your game) You could unlock the feathers and maybe different patterns as you do different things, possibly by winning a battle, you could earn a scar, by hatching enough babies you could earn a new skin, by being hatched in enough you could have the chance to be albino, So many different possibilities of things you could earn, and that way people want to do these things and have something to want to do or earn, Here's a list of things that might be cool to add: Utah: Scars, Feathers, Crest Feathers, Bigger Teeth, Different Eye colours, Different skins, Trike: Different skins, Neck flap extensions, Different patterns on head, Curved horns, Scars, Scales, Rex: Scars, different patterns, Teeth variations, Possibly an extra or modified roar to show you are more leveled up..The list could go on, I'm also pretty sure this has been suggested sorry if it has.

agile rock
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Not sure if this had been suggested, probably has. I was thinking that maybe to eliminate over packing you could have a de-buff to the group if it goes over a "pack limit". So to expand on it more, I'll use a Rex as an example. If say you have I don't know... 10 Rex's in a group, but a Rex should maybe only have 2-3 in a group, you could lower there stats for each member of the pack, so they aren't as OP. I mean obviously 10 rex's is better then 3 rex's but maybe those 10 rex's are slower or have less stamina or something along those lines. Of course there could be like a distance thing, like if there were 10 rex's in the group, but they were all spread out it wouldn't have as a significant effect on the pack.

potent mural
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EMOTES (based on Dondis comment in his stream) I have put down some thoughts of the way this could work and will add more to this doc in the future. For now it is just a small concept.
https://docs.google.com/document/d/10B_oeQCla6nMfJlGTi8kH80dDQXOpu98RwUSuq35kXo/edit?usp=sharing

crisp kelp
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Would it be possible for suggestions that devs like be pinned like they use to back in the day? For example m i o's suggestion where they made a Dryo burrow icon.

Another suggestion I think that would allow the devs to show what sort of suggestions they are interested in/what they think of a certain suggestion would be the creation of a suggestion overview channel. In this channel, once every one to two months (perhaps) the devs or a moderator would place a suggestion that had received enough positive feedback emoticons (emoticons such as: dondiH TenontoLove dondiL dondiChamp dondiYay 👍 ✅ 📌 etc.). Perhaps, the minimum for a suggestion to be placed in the over view channel would require the person's suggestion to receive fifty or more of one positive emote (for example: having fifty dondiH reactions would qualify a suggestion to be placed in the overview channel).

I feel like either the overview channel or the pinning of suggestions could help shorten the divide between the devs and the community and would help people suggesting to see what type of suggestions the devs like the most, possibly inspiring more creativity. The suggestions I gave would be aimed after Evrima's release where the devs would have more time to do this sort of thing

Regardless, please feel free to tag me in the #general-feedback-discussion channel if you got anything to add, criticize, or simply have a question regarding my suggestion

ancient plover
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Suggestion: New Rain System
These are my thoughts on what could go in a new rain system if the devs decide to take this into consideration.

https://docs.google.com/document/d/16SLcuLiB41VvD-J_zJsxd2d9oPa6GLiqAmM1Csqf4hU/edit?usp=sharing

ancient plover
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Pineapple plants:
Pineapple plants would be found only in the remote, dense jungles of the island, they would be quite rare and difficult to find but if eaten would provide a small growth boost to your character and fill up a decent amount of hunger.

ancient plover
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Plant Suggestion: Bamboo
Bamboo would be found throughout the jungles of the islands adding to the tropical plant diversity. It could possibly be eaten but I doubt it would give as much nutritional value as grazing, maybe Theri could be be adapted to eating bamboo instead of having grazing (because that would probably look weird) Ngl a theri pulling down bamboo with its claws to eat looks pretty epic.

strange tusk
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A cool addition to a strand (Probably not hypo) would be the mimicry of what it kills. It would add a really creepy factor to the game. Here's what I got the idea from. (Warning: This video is pretty gorey and disturbing for those who hate that.)
https://youtu.be/JM2-rIDk5po

Very haunting

And if you enjoy my videos and wish to donate to help me continue, feel free to donate:
BTC: 13eCqBwiabxqEu5BQDt72uVJ4YGYXfuNus

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gentle zinc
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hello i joined this discord just because i like where isle is going. though i want to suggest many things isle should add regarding gameplay and new dinosaurs. i love this game keep the good work up please. ❤️ ❤️

alpine glacier
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bad suggestion time

since magy is slow, and looks dumb and defenseless, perhaps he can fill a camouflage niche.
now, the colours wouldn't drastically change to hide the player with no skill at all, rather, the selected colours on the magy will alter themselves within their spectrum in order to better fit its environment.
A magy with selected green, brown and white would result in its greens and browns altering themselves to blend in with a woody shrub, but since the shrub contains no white that part would not alter at all, since it doesn't match the environment, however hiding against a bush with white flowers would match.
Magy's colours wouldn't shift all the time, rather he could enter a "crouch" stance (using the same button) causing his movements to slow and his colours to adjust, so he wouldn't be running through a forest rapidly changing colours or some dumb shit like that. This means magy only needs to get out of sight of a faster predator for long enough to camouflage himself

I'm ready for the thumb downs and squint emojis now

visual tendon
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Not sure if its been suggested before or if it’s already coming, I looked through what was coming and didn’t see it so here goes.
Hazardous weather, after a certain amount of rain rivers begin growing to a flood stage, where the current can sweep away a unprepared Dino , and flying ones would have to deal with erratic air currents during thunderstorms.

proud nest
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Regarding burrowing, at least in the regards of caves systems and nesting inside burrows, is it possible to make in map these small cave systems accessible only to small species. It wouldn’t work like the current burrows (which I think could still stay). But these ones are pre made burrows with simple or even complex types of tunnels that only burrowers can access.
Maybe some burrows have dead ends and some can open to other places, in any case, it would be cool to have those and be able to have our underground nests. And some clever predators like velo could try to sneak in and snatch some eggs/hatchlings.
Being these caves some limited to small species and some to larger even up to the size of dryo (if dryo is still expected to burrow, tho it seems too big for that, but your call)

fervent anchor
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I really think genetics should play a role in the isle, if you spawn you would have normal stats, but if you where nested you would have a slight improvement in your stats, like 0.1% faster or 0.5% more health. This could also be achieved by doing such things as rubbing yourself against a tree or have a mud bath... Which this is already being looked into.
But instead of giving faster growth it should give stat difference, if you move a lot you might have an increase in speed if you eat a lot you might get an increase in health if you kill alot (even AI) you get an increase in damage.
I really don't think that people will be motivated to do such things if they only get a faster growth. The point of afk-ing is that you can just relax, of course u drink and eat, but u don't really play untill you are adult. Giving stat difference instead of growth time will be much more motivational to actually do such actions.

keen heath
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Eye-Adaptation
I think it would be really nice if an eye-adaptation effect was added.
Example: You are in sunny grasslands, and you run towards the woods. With there being shadow everywhere, everything seems really dark at first, you can barely see anything, but with the time, your eyes adapt to the darker environment and everything brightens to the normal level. I imagine this would take 3-4 seconds.

potent mural
vivid sail
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Add the austro 100kg and 40n bite also make him outrun the carno

lone meadow
arctic wren
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I know it would be really hard to do, and I don’t expect this to be in the game in the near future, but I think it would be interesting if burrows could flood when a storm hits.

arctic wren
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What if a really big dinosaur walked over your nest and crushed x amount of eggs? It would be annoying but also interesting and it would be realistic, or there could also be nest parasites, where a bigger and stronger dino makes its nest, but there is an option for some smaller, weaker Dino to nest there too, similar to the cuckoo bird

gentle zinc
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i will use suggestion channel alot. since i have so many ideas for the isle. and i wish to see them in the isle.
my 1st suggestion is that it would be really fun if T rex and spino both have Earth shake footstep i dont know what else to call it. but i hope you know what i mean.

fair fulcrum
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When the Deinosuchus comes out, it should have a nearly unlimited growth.

Hear me out, large crocodilians in real life have this power as well, the full size of a croc or gator is unknown, but seen to grow as long as they keep eating and arent hunted.
It would also show that the player is smart and deadly enough to have survived for so long, and reach such a size.

Also with a bigger croc, it will be harder to find food. Being a croc, you need to ambush prey. The bigger the croc, the more food you need, and the harder it is to survive.

keen heath
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Idea for Hypsilophodon
I've just had this idea for the upcoming Hypsilophodon that's coming to The Isle... maybe it could have a similar ability to the real life Lyre Bird, so that it can mimic the sounds it heard before?

In real life, it can remember and imitate up to at least 20 different sounds and calls from other animals. In the game, maybe these could be, by default, be bound to the Numpad keys.

Num 5 to open a radial menu, and then you can click on maybe up to 10 or so different sounds that your dinosaur has heard, and then it'll try to imitate it. This mechanic could be used to scare off predators. Maybe the female's calls could sound different... (Perhaps pitched higher?) Here's a clip of the real-life Lyre Bird by BBC. https://www.youtube.com/watch?v=VjE0Kdfos4Y

Want more natural history and wildlife videos? Visit the official BBC Earth channel: http://bit.ly/BBCEarthWW

BBC Earth
The BBC Earth YouTube channel is home to over 50 years-worth of the best animal videos from the BBC archive. With three new videos released every week there...

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Example: You are a Hypsilophodon in the jungle, and you see a Giganotosaurus 1-calling, but he doesn't see you and continues to walk past you. Later on, a pack of Utahraptors is getting dangerously close to you. You use imitate the Giganotosaurus's 1-call you heard previously, which scares them off.

fair fulcrum
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Continuing on about my deino suggestion, once you reach a certain size fish would be almost impossible to catch, because a hulking water dragon is easy to see. They would have to hunt bigger prey, dangerous prey.

For example, one crocodile in Africa grew too large, and couldn't hunt normal game like zebra, fish, gazelle, and wildabeast. Instead it had to hunt hippos and elephants. Also it would be hard to ambush prey when you're easily seen...a way to counterbalance overkilling smaller game.

Also, key word in the passage before was "nearly" limitless growth. Beside, the bigger you are the more likely you will starve due to not eating enough.

ancient plover
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Plant Suggestion: Jack Fruit Tree
The Jack Fruit Tree would be found in the dense jungles of the islands, Jack Fruit Trees could be climable to reach its large fruit by smaller herbivores, sauropod species such as Camarasaurus or Brachiosaurus could use their long necks to grab the large fruit from the trees. Jack Fruit could also occasionally fall from the trees, or have them spawn around the bottom of the Jack Fruit Tree. If herbivores choose to eat the Jack Fruit from the ground, they must be careful to not eat a rotten one, as it will make them sick, it would be much better to risk it for fresh fruit still attached to the tree.

Instead of having an eating animation against the tree, make fruit graspable with either your mouth or claws, just like carnivores can grab small chunks of meat from a carcass, herbivores should be able to grab fruit the same way. To eat the fruit, the character would drop the Jack Fruit and then eat it from the ground. If the fruit was much smaller herbivores should be able to swallow them whole just like modern cassowarys do.

This could probably be done with much more Fruiting tree species the developers decide to add into the game in the future.

gentle zinc
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pteranodon and other flying beasts are able to pick their prey. pick and throw. and are able to push them off the cliff

runic narwhal
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Greetings and good evening everyone. I am unsure if anyone has thought of or suggested this however I was thinking, What if we added an additional slot for a second Dinosaur/Human? It would open a lot of doors for gameplay mechanics and so many possibilities of playing. I'd like to suggest this simply because I myself and many others have agreed that this would make the game more interesting. I will also state this doesn't change what happens if you die. If you die in the game you'll have to choose a new dinosaur for that slot. I am also aware some may see this and say well what about those who would abuse or misuse this well this is truth however in any game with anything gamers will most of the time find loop holes and exploits as we are gamers after all. I say 1 additional slot no more than that as a nice touch because so many players would like to have more than one option at a time. I would like to that The Isle's Dev;s and the entire community for being so amazing and together I feel we can all make this game so much better and improve the playerbase. Thank you to those who took the time to read this. Stay safe out there. XD

gloomy vessel
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What if we had different sitting animations? Right now we have a sit/lie down animation depending on what dino you are.
I suggest each dino has one sit, one lying down and one curled up animation. When you press the lying down button the dino sits, if you press it again it lies down and again it curls up. Then you could press the jump button to get up to the earlier stage.
This would make it easier for dinos to hide, especially hatclings and juvies as they are slow and can't run that fast. If you need to get up quickly you could just sit and if you need to get up quickly but want to be less visible you could lie down.
To make it more useful the dino could regain more stamina the deeper it's lying down so bigger dinos also has a reason to use it.

ancient plover
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In the jungles have small leaves that fall across your screen every now and then.

Also for the swamps, have dead tree branches or partial fallen dead trees submerged under the deeper areas. It would make fishing slightly harder because the fish maneuver around obstacles under water, it would also give places to escape from larger aquatic predators as a beipiaosaurus or an austroraptor. Something like this could also be added to the coastal areas of the islands with mangroves.

ancient plover
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I thought it would be cool if tinnier dinosaurs like compy and troodon could nest and live in the dinosaur skeletons that players leave behind when they die or a bone graveyard area somewhere in the map like the elephant graveyard from lion king.😂

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🦗Insect food/AI suggestions:

Bee nest:
Found in jungles,cliff sides,swamps and shrub lands.
Eating the honeycomb would give a (moderate or large?)food boost..but you risk getting attacked by killer bees!🐝

(I kinda feel theri should have a small buff against these guys bc of its thick fluffy feathers... maybe it would make it harder to sting? and it’s claws would be great for getting nest out of trees 🌳)
(Nest can be destroyed)

Ants nest:
Found all over inland.
A danger to nesting dinosaurs,if a nest is made too close to a colony it’ll be at risk of being raided by ants.
(Colonies can be destroyed)

Termites/mounds:
Found in grasslands.
(Colonies can be destroyed)

Beatles(assortment):
Found all over the island under rocks and logs or on trees.
1)Goliath beetle/larvae
2)Elephant beetle/larvae
3)Stag beetle/larvae
4)Hercules beetle/larvae

Dragonflies:
Found near lakes,ponds,swamps and steams.

scorpions:
Found in jungles,shrub lands and grasslands.
Minimal threat for little dinosaurs like compy, etc.

Tarantulas:
Found in jungles.
Danger to little dinosaurs like compy.

Butterflies:
Found in grasslands and shrub lands near flowers.

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🌺Flora suggestions: just some plant life that I thought would liven up the island and add a nice touch.. 😙
1)Plumeria
2)Pink ginger flower
3)Curcuma pink plush
4)Etlingera elatior
5)Water lily
6)Water hyacinth (confirmed)
7)Passion flower

broken trench
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Small suggestion: maybe make the blue feathers on the Ovi's face iridescent? The color on them kinda gives an iridescent vibe

ancient spruce
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can we please have more color variety for the male detail?

worn hill
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Not sure if this has been suggested or something similar to this, but what if there were some sort of point buy system for playing as animals that are higher up in the food chain? Perhaps it would not be limited like the previous progression system and not as grindy to achieve apex, but could reduce the amount of people playing as apexes or higher tier animals when they are eventually added back into the game.

ancient spruce
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an idea for making anky a good dino (though i think its already kinda good, but oh well. if people think its bad, it must be)

The armor: at the moment, the armor does nothing for the anky. I believe that it should have its own armor mechanic, where biting the armored areas of the body (this ties into locational damage) can give an effect for carnivores where it breaks a tooth or jaw, which means that the carnivores bite is weakened, and if they continue biting the armor, they eventually lose the ability to deal damage by biting until they heal. when the anky is bit in the armored areas, they still will take damage, but very little. if the devs dont feel like creating a whole new armor system, they can give the anky's tail the ability to break bones, the same way a rex does

remote basin
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I had an idea for a armor and armor pen system that would be applied to all animals, basically the system works like, let's say a rex does 100 damage a bite with 30 penetration. An Anky would let's say, have 1000 hp with 50 armor. That 50 armor would block 50 points of normal damage, making the total damage dealt by the rex in that hit being 80. armor pen is impossible to block, meaning that even if a creature had 130 armor, it would only be able to block the normal 100 damage. Small creatures would have little to no armor pen damage and little armor. While large creature would have a lot of armor and armor pen. This is designed to make feeling more favorable and reduce trolling from small creatures. To make small carnviores not totally useless they would be given ways to work around this system. For example, a raptor's pounce attack turns 100% of the raptors damage into armor pen damage letting them do considerable work. Other small carnivores would be given similar work around (or not, to make them hunt smaller creatures if that's what their supposed to do).

ebon flume
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Think about adding any of these dinosaurs Yutirannus, Torvosaurus, Gorgosaurus and Megalosaurus, it would be very beautiful to see these playable predators on the isle map. think with affection.

remote basin
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(NOTE THAT EVERY STAT I GIVE IS AN EXAMPLE AND NOT WHAT I THINK IS BALANCE)
Have another: A fear system. Fear would be a mechanic that affects herbivores and carnivores can cause by using an intimidation roar (this could be given to the F key or make a new one). Fear debuffs some stats and buffs others. So let's say a trike has an attack of 80 and a speed of 30. A rex is about to attack a trike, it roars, this would reduce the trikes damage by 5, there would be a speed buff of 10%, so the trike would then have a speed of 33. This is designed to make fleeing more favorable than fighting. The fear doesn't affect 1v1 too much with the trike and rex having a normal battle. This is designed for pack hunting as the fear debuff is meant to stack. So let's say there are 3 rex's that are about to attack 5 trikes, the rex's roar and the trikes are now doing 65 damage instead of 80, they have two options use their now increased speed to get out or fight. Let's say they fight and the rex's down one of them, this activates a second fear mechanic, corpse fear. If an herbivore is in the presence of a corpse it will get a 50% debuff to damage but gain a 30% buff to speed, that stacks onto their already debuffed damage and buffed speed letting them flee, the point of corpse debuff is to make corpse guarding impossible (or give the carnivores a feast is the trikes were to try anyway).

Now that's for large creatures, a 10% increase isn't much to a trike, but a fast creature like a galli or hadro, dryo (anything that relies on running) is a considerable buff, here's where a second effect caused by intimidation roar comes in, shock. Shock is an effect that lasts, let's say, 2 seconds and debuffs a creatures move speed by 30 percent, after shock wears off the 10% speed boost kicks in. This is designed so be a high risk high reward system, shock too early and the fear boost will make them get away, shock too late and their likely already gone.

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Extra on fear: The larger the carnivore, the larger the debuff, so a raptor takes like 1 point away vs the rex's 5 points

cold karma
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I've heard Kissen kitten has confirmed that PachyRhinosaurus. It is going to be added later on in the recode. Here is an image or different skins and how the colors would be positioned on the body.

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Male skin versus female skin. And on top of this i believe these guys should run just a tad slower then diabloceratops. They are tanky but they ran fast and could deliver some dmge. A nice mix of the diablo and the trike in one.

summer pumice
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When you're falling, and you've reached a velocity that's a dangerous speed, to potentially break your leg, or kill you, make a falling animation of the dinosaur freakin out, and maybe cryin out some "o snap im gonna die" falling rawr. Would add to the hilarity watching it from another person's perspective.

echo abyss
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Sleep mechanic would be cool. Sleeping would make your stam go up faster and heal faster and maybe some other benefits but have the draw back of a slow response to being attacked, so you'd have to find a safe place to sleep. Maybe in the future it could lead to a denning feature as well. Kinda like player housing.

tiny brook
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Gigantoraptor?

worthy dome
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Maybe a feature where you can lose body parts for various reasons that won't grow back. And that if you lose an eye it blacks out the half of the screen on the side you lost the eye on. And if you lose both eyes....Well....You prob gunna die from being easy prey or starving/dehydrating.

summer pumice
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k I know I'm gonna get lots of thumbs downs and laughing emojis for this one.

If at all possible, enable the host of the server to operate specific rules, to be hardcoded in that it isn't possible to rulebreak in those particular settings, or it gives the player DM warnings ingame.

Examples:

• Track your pack limit per species. It simply doesn't let you overpack in the group system. Such as if you set utahs to be able to have 10, it'll not let you invite any more than 10 ingame. Takes the guess work and counting out. Or, instead, when a player joins the group, it will warn the players with an in-group DM: "Warning: Overpacked."

• When two packs engage in a fight, if the server has a body down rule or something: when a player dies, this particular enabled rule would disable further damage being done between the two packs for maybe 10 seconds, to ensure there is no further (accidental) deaths during this engaged fight. In addition to this, when a player from either party dies, it could declare in chat: "Body Down!" automatically, which would be seen only by both packs involved.

• If a server has, say, a no purposefully tracking the same pack rule to eliminate the entire pack as you follow them over time (or however you'd say it), there could be a setting to disable being able to smell the tracks of the pack you've already hunted, for a limited time set by the host (example 3 minutes). This would give the hunted pack a chance to run away effectively.

I'm sure there's plenty more to list, but with these examples, it at least gives the idea I'm suggesting.

Again, these settings would be enabled or disabled in the host's server settings, not hardcoded into all servers. And perhaps not all of these would be useful, but some might. This is just for customization purposes to grant each server the chance to be their own playstyle.

cold karma
broken trench
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I had an idea involving locational damage. Wouldn't be surprised if this will already be a thing. Maybe depending on what part of your body is injured, it'll temporarily hinder you in some way. For example, if your snout gets injured, your scent will be worse for a while, getting hit in the eye could make your night vision worse, getting hit in the legs will make you limp (I already know that'll be a thing) getting hit in the jaw could make it take longer to eat/drink/roar for a while etc

summer pumice
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If you are nearby multiple packs, have a way to tell who is from which pack. Even if its only when you're sniffing for scents. How this could work out is different packs would have a different scent color. This would help during an engaged fight especially, you know who is all in the group, and who is not there to join the fight.

Edit: Nametags are for your own group. This suggestion was implied for determining who is in a group outside of your group. Can't see their nametags.

polar igloo
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Nightvision
To further diversify creatures and their hunting/perception abilities have multiple nightvision shapes, some species share simulare shapes with small variations, others have unique and powerful shapes that allow for good perception at night. Some could have powerful forward nightvision but weak rear vision.
Some examples of what i mean:

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Not exactly suggested shapes but its a good enough example of what it could look like, allowing for more diversity between creatures and their playstyles at night,

summer pumice
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If you fight too aggressively, you could lose a tooth. Possibly if you miss your target and bite a rock or something as well. As a result this reduces damage you deal.

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Adrenaline boost:

In trouble in a fight? Activate this to gain 10-20% extra speed/strength/biteforce/defense. This rapidly burns through your stamina, and is for a last resort, if you need to fight back hard, or get away fast.

remote basin
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Aight so, a dino switching mechanic, a player can switch dino's after surviving for 10 minutes then needing to wait for a 1 minute timer (same as the loggout). This is so you can play what you want without needing to kill your current dinosaur. When you die you have to wait on a timer for selecting an adult, about a minute.

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The need to wait a minute to play something fully grown is so someone can't instantly spawn in a large creature to try and take revenge

inner wasp
gentle zinc
#

how would it be if you could get higher growth beyond full grown. just like some animals are above average. and have a bit more mass.

wanton sphinx
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I think that all dinos should have tail attacks so then the tail bite meta is no longer their and it makes it fair for massive apexs like red and giga can not get bit on the tail like if an acro get on the tail on a red the rex is finished and say an dilo it is small and since it does a ton of blead and get on the rexs tail and bites it like 5 to 6 time the rex is cooked

outer zodiac
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later in the future can you make it where the deinosuchus can ambush under water and the ambush would have an extreme amount of speed but only for 1 second to resemble a crocodile launching out of water to grab prey and he wont be able to ambush on land only in water

heady shale
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allow magy to wrestle down middle to low sized dinos like allo and cera. so if lets say an allo gets too close magy could basically rest its neck on its body and put alot of pressure and weight on the allo possibly disabling and maybe even breaking bone(?) that would discourge mid tiers from just tanking magy and would have to play more carefully

fringe solar
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Stomatosuchus for playable. Hear me out!

This is a croc that is actually suitable for calmer gameplay. So how exactly will work in the isle?
Stomatosuchus can be a salt water crocodile specialized in traversing from island to island. His favorite food are big clusters of sardines traversing the ocean, its big pelican like mouth can swallow a lot of small fish at once. Stomatosuchus is a fast swimmer but if not careful it can be a prey for spinos and deinos. Although this croc prefers salt water, its nesting places are usually within the island, being at the coast of big rivers that are usually connected with the ocean. Hatchlings and juvies first grow in sweet waters before venturing into the oceans. This is a docile creature that isn’t much aggressive, but sometimes smaller dinosaurs are part of its diet. It’s a social creature and grouping with others of his kind is a big bonus for this creature.

So what I am trying to prove with this creature?
Different players have different gameplay style and Stomatosuchus can deliver chill and easier gameplay. Unlike deino this croc doesn’t depend on aggressive approach for obtaining food. The fact that it isn’t specialized for fight makes him vulnerable from other carnivores, but its speed and endurance makes it good exploring playable. Players that play this creature can actually meet up more easily and form groups.

short lance
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My suggestion is the addition of Gigantoraptor a species of Oviraptorid that grew to around 26 feet tall. I think it would be neat and the modeling and animation team would easily be able to apply what they did for the regular Oviraptor to this behemoth

unkempt kindle
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I think the magy's run animation should have some more weight to it, now I feel it's too light on its feet and that isn't really realistic for anything that large?

cold karma
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Many people including myself usually find a server that grounds them and they really just play on that server, but it can get boring if you only have one dino on that server; but you don't want to get rid of it or its progress to play as another. So here's my idea. Make the servers in the recode able to hold three to two dinos on one server (ones you've chosen), so you can switch between the two and still have fun the servers you like, instead of constantly having to switch servers, to play as something else.

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so instead of being stuck with a dino until you get tired of it and just slay it (which you still have the option too) you can now have two dinos to choose from and play, and still have fun.

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you would have to as well, (everytime you die) choose another dino and play as it before you could play as the other. Both dinos have to be full adult before you can switch between them. And there would be a cooldown as well. So if you play as one dino for a certain amount of time, you can't switch to the other until the next day or for a set amount of time.

vale moss
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Biome & Climate Zone Suggestion Document

A document detailing some possible biomes that could naturally occur on Spero or Spiro, based heavily on climate(s) observed on the bigger island of Hawaii. Biome and climate zone definitions credit to GeoDiode's highly informative videos.
https://i.ytimg.com/vi/XKgae8P93Bs/maxresdefault.jpg
https://docs.google.com/document/d/1RAlPGOSF_mf9AwTsjOM47FcaVZwJY8Yg3UJWm2KY0og/edit?usp=sharing

summer pumice
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Poison effect from eating bad berries:
Your screen gets all wibbly-wobbly and your dino walks all drunklike.

viscid crater
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I think we need this fish as an AI for the swamp or even the larger rivers, the Onchopristis. This species is basically a 8 meter long sawfish that was found along with Spinosaurus fossils, it is presumed this is one of the Spino's main food sources. If these fish were to be added, it should not be in the same spot all the time but moving up and down a river, but should congregate at a specific point like a waterfall like salmon would during their migration up rivers, waiting to jump up. - Forgive me if this was already suggested, I don't participate in the community much

long brook
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In burrows, there's a chance when you make it and go inside there's a skeleton stuck in the wall, or bones. (just some horror idea maybe)

swift pike
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Give the catfish infinite growth, seriously. Like I'm not saying make it survival, but if someone injects one and like actually survives dozens of hours they deserve to be able to swim around and hoover up suchos and shit. Would be a fun easter egg

summer pumice
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Certain foods (which would make more sense for herbies) could replenish some thirst as well as hunger, if the fruit is considered watery

ancient plover
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5 call for mate display, used if there are no player dinosaurs in your area but you still need a mate, 5 calling will attract the opposite sex of AI dinosaurs (of the same species of course) and allow whatever mating system is added to be used with AI

cold karma
placid dirge
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If seasons are going to be added, I suggest nesting periods. when herbivore food is more abundant and entices herds and groups to nest. for example, during spring, many herbivore plants sprout up during this time after winter and it allows bigger groups of herbivores to live in certain areas, so it also entices carnivores to sprout in numbers as well. perhaps AI will be more abundant as well.

nocturne haven
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My Suggestion:
Add Nemicolopterus, is a Small Pterosaur, so in Future We can have the option of Choose 3 different pterosaur whit 3 different sizes depending the person, Quetzal would be the big one ( if its added), Ptera would be the Medium One and Nemicolopterus would be the Small one, i say this because Now we have the option of choose betwen Trike for the ones that prefer Fight onstead of Run, Dibble for the ones that prefer to fight or Run somethimes and Ava isnt on survival but if its on survival would be for people that prefer more speed and prefer being in herd Whit other herbs for his protection

heady shale
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when a herbi is surrounded by carnis it would start to make frustrated noises and would growl, it would also start to kinda turn in place and be a little hyper from panic. it would look around itself in frustration and wouldnt really know what do to with itself (untill the player decides what it wants to do ofcourse)

edit: didnt explain very well. what i pictured in my head was something like 2 rexes hunting a herd and the herd starts to get frustrated and doing all of those things. for this to happen you obviously need to be where you can actually see the hunters or when they engaged with attacks or calls. wont be something that was just happen when carni groups are near by trying to stalk because then it would just be unfair

ancient plover
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Suggestion: Sand Bars
Sand bars would be found around small islands and occasionally around the larger islands, the water would be very shallow and just deep enough where most medium sized dinosaurs could wade in them. These would be great places to fish and could even host mangrove forests, or reefs. It would be great with the addition of saltwater fish and possibly some marine playables.

summer pumice
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Ability to play dead?
You lie there pretending to be a corpse, when a hungry carnivore finds you, and skips over you thinking they found a meal! Then you get back up and commence chasing the suddenly terrified creature.

potent mural
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The ability to enter queue when you want to enter a full server. Fixes having to refresh spam enter requests to the server.

EDIT: show how many people are queued before you

latent beacon
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Ceratopsian eating watermelons found in small patches around places in the island to boost their hunger greatly, they had large beaks to eat large vegetation for a reason, I would love to see the watermelon break apart and gush out juices like you see the hippos to do in this video ( my ideal thought for how they would eat a watermelon ) it could also be a way for other animals to know a dinosaur ate their as there could be melon pieces shattered around and other smaller herbivores could scavenge the smaller melon pieces. It would be a challenge but I think it would be a great addition, and add to the tropical feel of the island, and nutritional system.(watch the video here) https://www.bing.com/videos/searchq=hippo+eats+watermelon&docid=608004808633748995&mid=726351CEFD995D929E68726351CEFD995D929E68&view=detail&FORM=VIRE

remote basin
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Tribals are able to pick guns up and after reaching a certain phase the replicator will give them the knowledge on how to properly use them. The catch with this being that they have no way to get more ammunition. This would then add incentive for tribals to raid merc compounds to gain ammunition. Then mercs would have to worry about both dino and tribal raids.
I'd assume that one building in the compound is the supply depot and tribals who enter can run up to ammo crates or something and steal magazines which they then can store in longhouses like any other item.

stable silo
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I've been waiting awhile to actually suggest this since I was afraid it wouldn't make sense, but I think I've got it sorted out now!
For us customization geeks out there, we would probably tell you that there is a lack of customization ability. No I'm not going to ask for more colors or really exotic bright colors, but I would like to suggest a feature that may or may not make the devs jobs a lot easier when it comes to color variance. A feature in which you could pick a color, and use a slider of some sort to change its gradience. Sliding in one way could darken it, while sliding in the other way would lighten in. This would make it so that there wouldn't be a need for a huge customization palette that would still be limited to what people may want. All that would be needed is a few (maybe a few dozen) unique, different base colors that could be manipulated to the players desire. This could be applied to not only skin color, but eye color as well! I think it would be a really neat feature to have- and it would create a lot of natural variance in skins among players. Two players could be using the exact same colors, yet look totally different and I love that idea.

ancient plover
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not sure if this was already mentioned

Would be a cool suggestion for the possible future of The Isle.

For when we sniff, we would smell a dinosaur and tell a bit about the dinosaur. Would be able to tell Species, age, sex, health.

Would be a neat feature for hunting or for some who would like to nest in said area. Which comes by more herbivore or carnivore, would be a threat or just a passing by creature. ParaBaby

alpine glacier
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an option for adult dinos looking to nest regarding scent.
this would probably be a feature for males on most dinos, an optional toggle next to your mating status in your profile which will cause you to leave a scent indicator as you walk around and brush against rocks and foliage, this indicator is only visible to your own species and indicates that you are actively looking for a female to nest with. this feature can be used to easier hook up with the lower player count if a female happens upon your tracks as you both wander around the map, or attract another male who also wants to nest and would probably try to kick your ass. probably a bad idea but meh

arctic wren
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Ok, so we all know about the albino punishment (mix pack, cannibalism, etc) will it effect pre existing colors on your Dinosaur? Like depending on the colors you used will effect what the albinism looks like? (Eyes become red, dark patterns become yellow, pink, or pale cream)

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And, what will it look like when you become albino? Or Will it fade in within a minute, will it start from the tip of the tail or feet and snake up your dinosaur’s skin? (I know there are more possibilities than this, but this is all I’ve come up with so far)

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I also think it would be interesting if younger, defenseless dinosaurs like the raptor juveniles could climb up trees a short distance to escape predators similarly to bear cubs.

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But it would cost a good amount of stamina so it isn’t abused

arctic wren
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Going back to the fruit thing, I think it would be cool if there were root and tuber veggies/plants that could potentially give a tiny amount of water, same for other juicy foods like aloe, cactuses, succulents, and others

ancient plover
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Radio tower, when mercs are released the only way to contact fellow mercs across the map is if the radio tower is functional, by default when the server starts it is functional but through various means dinosaurs and tribals can shut it down to stop contact between mercs

IDEAS FOR SHUTDOWNS

Utah and similar sized animals can get into the control room and break the control panel

Compys and similar sized animals can rip out wires

Ptera and other flying animals can either mess with the top of the tower or block radio signal by blocking the receiver on top

Brachi and other sauropods can damage the tower itself

Tribals can do similar to Utah and fuck with the control panel for the tower

After the tower is disabled mercs must travel to it and repair it to enable cross map comms, it would allow dinosaurs like Utah to set traps for humans and for tribals to fuck over the mercs

umbral notch
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be able to lock onto different parts of a body when attacking; if rex wants bone break, it would have to reach for the leg

junior raft
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We cant forget the coelacanth

proud nest
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An addition to the previous tower suggestion by @ancient plover

I’d suggest to have multiple towers, where every one covers a certain area, of course while they’re all on, everyone could communicate from anywhere, have gps and more (like the animal trackers idea would work there as well), but whenever a tower is damaged, that tower goes into radio silence and nothing works there (being coms, gps, etc). It would incentivize the idea for expeditions to “uncharted areas”. To repair such towers.

One thing I’m not sure about is dinos being able to able to alter things inside (since we’re not yet sure in the game wether or dinos can open doors, since in the past it was gonna be a trait applied to hyper utah). Tho the idea of tribals and dinos being able to affect these is really good

livid rose
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Cool idea would be when a dinosaur is drinking and decides to roar, it would have gurgling roar as some water fall around the jaws before he drink it, atleast it would be nice to have more different sounds instead of same repeated roar sounds that we get used to and tell what dinosaur is what, while gurgling roars gonna make it a bit challenging

broken trench
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(The tuna spits out the seagull, don't worry it's not gruesome, the seagull flies away after)

proud forge
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What if dinosaurs could get a cold (for a day or two) and start randomly sneezing? Hiding and hunting would be a special thing within this time. Maybe then they can infect other dinos within a special range so, like in nature, the pack or herd will leave sick ones to protect themself.

ripe island
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Make an albino variant of dino that the player has a really low chance of spawning as.

quaint flint
#

What if there would be like, some plants or other stuff that could hide the scent tracks so other dinos couldn't find the dino that is trying to hide?

livid rose
#

Before i fall asleep last night, i was wondering if there would be mud in the game? It would be so cool if a dinosaur falls and gets muddy or if he steps on a mud his legs would be somewhat muddy and if its bigger dino and steps on the mud and theres other dinos next to it , it would splash it alot and make the other dinos dirty in mud, and that they would have to wash it off by going into the water.

Just like the utah pounce (i think thats what its called when it jumps to attack) and just saw how it falls down and just imagined it in a mud and splashes and also gets a muddy utah, like in the rain that creates these muds instead of just puddles of water.

Sorry if someone else suggested this but whoever did suggested it too, it would really be a cool feature!

old halo
#

What if lack of water would affect a dinos sense of mobility , where they would move slower or stumble. Let's say 10%-20% of water would make a dino move slower and less than that would mean at times the dino would collapse for a while and could get back up on his feet but at some point it will eventually happen again.

bold viper
#

For theri skin:

Maybe bearded vulture for males and bald or golden eagle for females? The concept is giving me raptor (bird of prey) vibes for the coloration of it.

broken trench
ancient plover
#

gali currently takes 90 mins to grow. in my opinion its too long it should be maybe 45 mins?

lusty dagger
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I know that feathered dinosaur skins are being talked about and will most likely become a 'yes' or 'no' option. However, maybe there's some people who want sort of an inbetween, like 'I want much feathers' or 'I want just a tiny bit'. So my suggestion is to make that option similar to the current pattern options where you have a drop down menu and can choose between: off, small, medium or heavily feathered.

gentle zinc
#

can we have choice to choose eye color. just like same birds can have different eye color in certain range 🙂

south pilot
#

The Isle should opt into GeForce Now.

broken trench
#

Animals should slowly lose thirst when running. This would discourage people from running all the time. Plus it's realistic

tribal kernel
#

Something to naturally funnel people together because less populated servers feel empty maybe choke point on the map or specific spots that intentionally have more food than the rest.

unborn pulsar
#

Maybe some 'penalty' to keep Carnis from going after other Carnis too much, making it more appealing to go for Herbis. Penalty degree could vary between species

latent beacon
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A cool suggestion I thought about to add a purpose to "completing" or doing some certain things in the game... You could unlock certain accessories from levels and or Tiers of dinosaurs... So here's what I mean by that: There could be a system where you could "gather" genetics, ( genetics being the point system for your game) You could unlock the feathers and maybe different patterns as you do different things, possibly by winning a battle, you could earn a scar, by hatching enough babies you could earn a new skin, by being hatched in enough you could have the chance to be albino, So many different possibilities of things you could earn, and that way people want to do these things and have something to want to do or earn, Here's a list of things that might be cool to add: Utah: Scars, Feathers, Crest Feathers, Bigger Teeth, Different Eye colours, Different skins, Trike: Different skins, Neck flap extensions, Different patterns on head, Curved horns, Scars, Scales, Rex: Scars, different patterns, Teeth variations, Possibly an extra or modified roar to show you are more leveled up..The list could go on, I'm also pretty sure this has been suggested sorry if it has. I took forever just making these examples to show you all.. Hope you all enjoy 🙂 .... (don't judge my horrible drawing skills pls)

zenith topaz
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Maybe for future idea, just a small thing i was thinking about because I've been watching the raptors pick up stuff and see how we're gonna be able to grab stuff, what about the ability to pick up young? (idk if it was a thing but idk i just thought it would be cool, ik alligators carry their young in their mouths soooo yeah xd)

gentle pier
#

I don't know if the devs are even looking into this but I'm gonna give it a try, this is mostly for Dondi, I think. Everybody is so focused on all those fancy details when both The Isle and the Recode are lacking ONE ingredient, THE 1ST PERSON VIEW ! Please guys pass this message on to other channels/rooms where maybe the devs are perhaps more active. Thank You.

ancient plover
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Maybe Make it So Rex Isnt the Only Dino That Could Break Bones? , As in Giga should be able to break Bones on Certain Dinos - Para , Dibble, Medium tiers , Or Anky should be Able to break Bones , And while on that topic how about add a Function where you could break Certain Bones?

broken trench
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Certain animals with longer arms, like Ovi, Troodon, Utah, etc, should be able to carry an item (like an egg, or meat) in their mouth and their hands, so they can hold two items at once. But if they hold something in their arms, they won't be able to turn as quickly because of them not being able to balance as well without their arms. They also obviously wouldn't be able to use any arm-based attacks until they drop the item or switch it to their mouth

cold karma
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After the recode, when AI Velos become playable, I'd suggest that the Velo could have feathers, and the player could change the colors so its more visable that the player, is a player. But the difference won't be too extreme so the players look somewhat like the AI.

ancient plover
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I think let’s say 1 and a half years from now, you guys could possibly work on a story mode? Like umm a certain Dino species surviving through the cretatious period and survives through the meteor and they finally come out of the underground and discover humans? And you have a family and your objective is to repopulate and become an entire species again??? I mean that’s just an idea of something what I picture and it might sound stupid but ya never know!plz don’t hate me for saying this guys XD

stuck plinth
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This is for the people that want more of a competitive side to the game specifically for mercs. I’ve been thinking if you are going to add guns in the game why not add a downed feature to it like if you get knocked down and somehow your opponent dies then if you have enough meds or a certain object then you could get back up but have to rest afterwards. There’s a lot of different roads you can take this down but just tell me if I sound dumb or something

gentle zinc
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i thought if there would be a way to earn alpha title in game, in clans in the real way as animals in real life do. male vs male that comes from outside to take on the clan or whatever. and once u are alpha you have bonus damage speed stamina etc.

ancient plover
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If you guys will release tribals after the recode, maybe you have an option to group up with ONE dinosaur species only? It looks so cool picturing a tribal and a pack of raptors hunting a rex. Also maybe the tribal could ride the raptor?

gentle zinc
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ive seen human gameplay in old videos. i was thinking if humans should come from 70s,80s,90s, with old guns old fashion , old vehecles old tech (just like on the isle menu i see old computer kinda thing so)

ancient plover
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Instead of just building a nest, can we add like a little den to go around the nest? Like a blueprint which you have to collect sticks and leaves In order to complete. Then it will be warmer and safer to raise offspring

gentle zinc
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sorry i dont wanna make suggestions too frequently but i am afraid ill forget my ideas. so i heard dondi wants you to achieve apexes. like they wont be available on the selection list in the game for new people. so i was wondering if same thing is implemented for sandbox. i will tell you why. for example you unlock carno. you will be able to practice it in sandbox and play it. if you havent unlocked it. you cant play it in sandbox. this way people wont always and only play sandbox getting tired of survival. and this way you can get them to see and play it. 🙂

sudden fable
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This is a suggestion for the upcoming venom branch for the Troodon and the Dilophosaurus. I think that the use of venom in these two dinos should be an active, and not passive. The idea I have is for the Troodon and Dilophosaurus to have a venom bar, in addition to the stamina, water & hunger bars. The venom bar would passively fill up as you go around and do things. An additional idea I have for this is a smaller venom usage for when attacking smaller creatures, and a bigger venom usage when using it against bigger creatures. Using the venom would then be for example your right click ability for Troodon and Dilophosaurus. The last idea I have for this is for the two of them to have different venoms. Troodon, being smaller, could have a more deadly venom that deals damage to the victim, and Dilophosaurus, being bigger, would have a venom that would affect say the victim’s stamina, and not deal damage. I think this idea for the possibly upcoming venom branch would be very cool.

ancient plover
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Add sturgeon fish AI , can grow quite big making a good food source for all the fishers , it evolved in triassic so it evolved along with the dinosaurs making it a cool AI to have also they can migrate between fresh waters and oceanic ones making them ideal to fill both the ocean and the fresh water lakes , in game it could be made to attack and eat hatchlings and juvies because certain sturgeon species eat other fish making it both a food source and a threat to juveniles.
https://en.wikipedia.org/wiki/Sturgeon

Sturgeon is the common name for the 27 species of fish belonging to the family Acipenseridae. Their evolution dates back to the Triassic period some 245 to 208 million years ago. The family is grouped into four genera: Acipenser, Huso, Scaphirhynchus and Pseudoscaphirhynchus. ...

arctic wren
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@sudden fable Maybe eating certain foods and keeping up on your dinosaur’s happiness could provide a boost to the effect of the venom (making it last longer, deals more damage)

sudden fable
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@arctic wren Yea, and for herbivores, maybe certain plants could help counter the venom’s effects, and drinking water could also help filter out the venom.

fleet plaza
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Idea for tribal taming system:

Instead of having to beat dinos into submission to tame them, tribals would have to steal an egg from a nest of the Dinosaur they wanted to tame, and incubate and hatch it. The bond would be formed by trust from an early age. How it would work is basically like a nest invite, and there would be no friendly fire against your tribal fiends. This would be difficult to do, since the tribals would have to first find a dino nest, steal an egg without being killed, and set up the right conditions to incubate and hatch the egg

proud karma
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Can we add some form of piranha or carnivore fish that will act like water velo for hatch and juvi water Dino’s or if you enter the water while bleeding it may draw them (Not needed I just like a water velo idea as an ai haha) they can also be water clean up for bodies if people drown to respawn keeping the server clean

terse slate
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When a big predator eats a waaay smaller creature, say a giga eats a hypsi or a utah, we should be able to hear the bones crunch, just like a toddler playing with a bag of doritos

zealous rampart
#

Maybe if you have below 3% health you enter a dying state until you heal to like 20% or some other health then you can move again

tulip basin
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About feathers. If a feathery dino goes into water the feathers should look damp and act more heavy. I also think feathers should overtime part and slowly deteriorate.

ancient plover
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This is my 2nd suggestion... But, I can do another one should I? Well here it is: When you jump on something, but not best way, u could hurt your leg a bit, because you have jumped in wrong way, like... If Utahraptor jumps on something, and in wrong way, it could break it's angle, but not so badly, that it can least run away slower from the prey, as it has breaked it's leg a bit. If it's possible to do this after recode/evirma but not right away when Recode/evirma comes. I'm ready for thumbs down... I'm ready

tulip bison
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Suggestion: It is not possible to make '' golden '' combinations in dinosaurs, besides being not realistic, I prefer not to go into the swamp and face a golden Deinosuchus!

zealous rampart
#

What about go into a dying state until bleeding heals?

#

The ability to sleep with increased stamina regen and healing vut slower to stand back up then sitting down

#

Being able to snatch eggs and babies and being able to carry your own to take them with you when running from danger

#

Or not being able to pick up your own eggs but you can do the other things

visual folio
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Sleeping: just like crouching/sitting but heals u faster, lowers food/water drain.

Takes longer to stand up than from sitting. Like 10 secs.

So basically the next step from sitting.

Whatever sitting does sleeping will do better, the drawback is being really slow to react so if you're caught sleeping you're an easy target.

(I dont know if this was posted before)

tame copper
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minmi could gain a special buff from eating a type of plant only it can eat. other animals throw up due to it being toxic but minmi can eat it and take some of the poison in so when eaten it can make a predator horribly sick if not kill smaller ones from the toxin
quoting my own idea the toxicity would stack pre plant and to prevent fresh spawn minmis being inedible the plants would be rare.

#

repost from a while back but i think it would be pretty interesting.

glad trellis
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Make homolo be like the mountain goat of the game meaning it could climb trees and mountains that are steep to reach high up food and to escape predators that can't climb,but it can't be safe from everything so make it so that flyers can hang on walls to attack and of course eat homolo,so homolo can have some type of niche.

simple vapor
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About the whole auto transfer thing. Im sure this is already planned, but if you were beipiao and you were to hit something small, it would auto transfer onto your claws and allow you to eat it off your claws.

broken trench
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Tribals should be able to make and use bolas. They could be made of rocks and vines and be used to knock small flyers out of the sky (like Pteranodon) or trip small to medium sized animals like Troodon or Utahraptor. The bigger the animal is, the quicker they can get untangled and they could even be used to entangle mercs. Bolas will be easy to make but you would need to actually hit the legs to trip an animal, hitting another part of the animal would just do damage

pine stump
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I don’t know if this is a thing but they should add bone gnawing. It could be something used to make your Dino happy or maybe even a system where you can get small food scraps off the bone and get a very small amount of hunger (if you are starving it could help a little)

#

Also one more suggestion. I’m not really sure if this is already something implemented (or something being added in the future) but Dino’s should be able to smell bodies. Not just the gore piles. Lmk if this is already a thing ^^

arctic wren
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This is more of a little detail, but I think it would be cool if a dinosaur’s call because a little raspy if they become dehydrated

iron linden
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I still think we should have mating calls for nesting immersion. 🌿🐊❤️🐊🌿 Edit: even if it was a (long/short) hold on the friendly 2 call to toggle between friendly and mating friendly. Like the broadcast concept.

#

What about collecting surrounding materials to build a nest? 🌾🍂🌴🍁

#

An animation where hatchlings actually crack out of the eggs and roll out/ squeak :D. Like little foot from land before time. 🐣

#

An option for all members of a family to see the nest location, possibly toggleable.

THE PARENTS AND KIDS. Zzz.🦖🦖

#

Maybe even an option for a player to request an egg and select their gender before being nested in? Too many a time people want a Renest d/t incorrect gender. Possibly unavailable for special Dino. 🌿🥚🌿 👥

icy dew
#

Collecting materials to make a nest

The Isle’s community seems to enjoy the idea of adding additional “Quality of Life” aspects to the game based on the suggestions and excitement shown for ‘emotes’. I feel adding a system that gives players more reason to interact with and explore the world will increase player enrichment, and add extra immersion. This should also provide a way to restore your nests health if people are to disturb (damage/attack/trample) it.

Ideally, I imagine that once a pair of characters bond, their next ‘mission’ should be going out and seeking a safe place to begin building their nest. The female character can spawn a simple ‘Stage 0’ nest mesh onto the floor - as we currently do - but it will require various resources (such as sticks, twine, and banana leaves found from designated flora) before you can build it up entirely.

You gather these materials by locating designated bushes/trees in the rainforest, interact with them using E to tear off the sticks needed, and carry them back to your nest. You can either drop it onto the nest, or access the ‘inventory’ and add resources like you currently add food.

Sticks that are dropped before they reach the nest will despawn after a 40 second timer to prevent clutter.

Alternatively, the player will build up the nest as they do currently, but it will degrade with time, either through being disturbed (bitten/attacked/walked on) or simply degrading over time. You can restore your nests health by adding extra resources to it, or their dinosaur’s ”needs and wants” will ask them to add these extra resources on the nest to stop it from degrading.

ancient plover
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Bleed resistance makes counter ability and more variables in combat. Give a dinosaur a high amount of bleed resistance, maybe not an apex if so.

tidal garnet
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Give carno going at max speed a skidding thing when trying to turn on a dime

twin dust
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Onchopristis AI

This is very going to be a repeat of what people suggested before, and it's definitely a repeat of the past fish suggestion I made. But I believe that Onchopristis AI for fishing is going to be absolutely integral for the diet of Spinosaurus and Suchomimus players alike. While fishing can be seen as a simple task effectively done by all of Spinosauridae, Oncho would present that level of challenge to piscivores. A giant sawskate would easily fit the game's theme. While perhaps not a problem for adult Spinosaurus, sub-adults and Sucho players should be wary of its barbs and all. If any fish deserves to be added to the expanding fish roster, it's Oncho IMO.

native basin
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Be able to, as a server host, disable playable apexes for players and only have them as AI

crisp lantern
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As far as Mercenaries go, my only request is to keep the Mercs in first person at all times. In games like primal carnage, the first time a raptor lunges onto your face and you see it in third person, instead of feeling terror like your character does, you just think “wow, that’s cool as fuck!” And about 8 raptor pounces in youre reconsidering whether trapper is the right class for you. I recently replayed Far Cry 3, I was just wandering through the open world of that game when a heard a bear behind me and before I could even turn around the beast had lunged on me. Far Cry doesn’t take you out of first person when you’re attacked, you get a quick time event where you’re fighting for your life with a screen full of death and jaws. The first person view really puts into perspective how massive and heavy this animal would be. The entire time you’re thinking, “Holy Shit!” And youre there with your character as they scream their literal head off. As you lock eyes with the beast you realise that this isn’t just an AI villain or a movie monster, it is clear that you’re only being attacked because you’re just prey to it. A great example of the themes of man vs nature. I could only imagine what it’ll be like walking through the jungle only for a Utahraptor to pounce you and your screen to fill with a mouth full jaws and a sickle claw to the stomach. I hope that you go for the first person option over third person, and the same goes for vehicles. Nothing ruins the immersion more than an animation triggering and the screen just cuts to a different shot.

summer pumice
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Fruit trees for herbies. Small herbies that can't reach the food can give the tree a bump (kick or headbutt it or something) and some fruit may fall.

#

If there is ever any creatures added that can climb trees, carnivores could do the same to make them fall out.

#

Maybe even use the same mechanic on rocks to knock down prey trying to escape you. Bump the rock to make them stumble and fall. You'd have to be a pretty big dino to make a rock shake though.

tulip bison
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Suggestion: Eternal scars!

Example: My T-rex fights a Spinosaurus, I get hurt a lot but when I recover it will become a scar on some part of the body (Scars that only that dinosaur that attacked that leaves it) I think it would be nice if you had a rex with a '' collection '' of scars and everyone would know the victories of that dinosaur

(The cicatrice would only stay on the dinosaur if, in combat, he stayed on screen 3, that is, he was at high risk of life but managed to survive, obviously when that dinosaur dies the next one will not have the birth scar)

I think it would be interesting!

winged rose
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Allow a first person view with realistic vision (from what is known at least) e.g. for dinos such as giga with the eyes on the side of the head, in first person the screen could be split in half with each half showing one eye's vision but with rex which had eyes facing forwards, your camera would be facing forwards.

Sorry if this has been suggested before btw! I don't read here very much

gentle zinc
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can we have the open mouth animation for dinosaurs when they are extremely thirsty like all animals. or is it a bad idea lol idk

zealous rampart
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I think a first person mode would be really beneficial because I run into the problem of when I sneak up on something In the trees I cant see it very well without moving around and risk being spotted.

ancient plover
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I feel like whenever you grab your prey item it schouldnt die right away with you having to thrash it first. It would look way better and it would also give a reason for parent dinosaurs to chase the attacker because there is a slight chance of them still being able to save their child.

#

Another fun mechanic would be something like what was shown in one of the "Walking with Dinosaurs" episodes about polar dinosaurs. You could make it so that whenever a bigger Herbivore eats something from a place smaller herbis cant reach they would drop some sort of a special plant on the ground which smaller animals can eventually eat and get some sort of a buff with some risk of being trampled in the process.

swift pike
grim prairie
#

Maybe for mercenary’s, there can be a danish frogmen outfit?

strange tusk
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Would be cool if mercenaries had animations (in first person) when pounced on, like trying to hold the talon with one hand to keep it from piercing their stomach and keeping the jaw away with the other hand, or when charged by a very young ceratopsian, trying to keep the small but still painful horns from piercing your armor, etc. It could be a stamina battle, whoever has more stamina would win, which would be why it'd good for mercs to travel in small groups, to protect each other to a degree.

ancient plover
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Have an option to have feathers or not

#

Have genders stronger in diffrent things, Example: Female stronger and more does more dmg and males have more defence

river oracle
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Can we please buff the Allos resistence to fall damage? I broke a leg three times going slowly down a hill and got killed by a rex because i couldnt run away

past shore
#

Oceanic official servers?

You have an incredlibly large australian and oceanic player base. theres 3 servers at 150/150 during our peak hours and into late hours and it's mostly us. Please support us - we don't have many oceanic server games so if you were to open one it'd be a really populated server!

(l hate most private servers :C)

zealous rampart
#

We need a first person mode so trees dont block your vision as a big dino

verbal inlet
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Regarding server-side management for the EVIRMA recode, we, as the # 1 Brazilian server at the moment, would like to suggest that server's administrators could use different nametags colors for different staff hierarchies so we can easily manage and show active players their positions during the gameplay.

tacit harness
#

I hope they will make the neck frill on the dilos in the next updates, like this is a good example about what i expect.

grave harness
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Here's a creature idea: Masaikasaurus. Its a small (troodon size) dinosaur that had outward-facing teeth as clearly seen in the picture. It was likely a piscivore. I think, with this wildly-set row of teeth, the small dino would be a great bleeder, and could combat-or at least fend off- troodons pretty well. Think of it as a mini dilo. Being a piscivore, it may have some interesting interactions with Beipi as well.

pine stump
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Not sure if this already a planned feature but baby carrying.. especially for the deinosuchus but can carry one or two (or even more) babies in its mouth like modern crocodilians do.

#

Depending on the size of the parent and baby’s of course

zinc kelp
granite dust
#

Add so Deinosuchus will be able to carry its kid and put it in her mouth as real life.

ancient plover
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Can you make it so you can join your friends through steam and you can be in the server they are in

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And also potentially add steam achievements

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And be able to favorite servers/view server history

summer barn
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What if there is a set size for the Dienosuchus, and after it hits the adult phase it still grows, but at a signifigantly slower speed similar to Crocodile and Aligators today. That way it can still grow large enough to become an apex or even a Hypo but for the normal time that it takes, it could be considered a mid teir carnivore.

ancient plover
#

My suggestion is adding The Isle back on Geforce Now. From what i know theres nothing to lose from adding the game on Geforce now and i think its actually good because people that cant run the game can now buy it and play it on geforce now, this could bring more people to the game. Me personally cant really run the game that good and i used to play on geforce like my other friends and i think that theres a lot of people in the same situation. So if possible please add The Isle back on Geforce Now. My friend used to be in over 500 people queue to join the game so i think thats a pretty big number of players that now cant play the game.

pine stump
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This is sort of a small suggestion but i personally love little details that give the Dino’s more personality I guess. Maybe carnivores could have an animation after they eat like licking some blood off of their snout or just licking their chops. (This can be applied to animals in the future that have the ability to move their tongue to the side of their mouth or even their eyelids like a large lizard for example)

ancient plover
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got a suggestion for territories:
when a certain carnivore sets up a territory, plants grow which benefit certain herbivores
an example:
rex sets up a territory, plants that benefit via trike (or the rexes dietary animal like para or something) will grow around the territory, so (example) if stego walks into rexes crib and sees food that it DOESNT benefit from, it COULD leave, but if a trike walked into the rexes crib, it will see the plants the trike benefits from, it would PROBABLY stay and eat it.
if the dietary needs for animals is like "rex likes trike more than stego" in a sense, this COULD work, big problemo is that rex sets up a territory and starts to mixpack with the trike to give it some buffs.
another example,
utah pack sets up a territory, plants that tenonto, hypsis ect ect will start to grow, the plants lure in the herbies for a well placed attack.
this could also benefit ambush preds to ambush a certain bush thats in its territory so IF a herbie in its diet comes pass it can attack em.
this idea is kinda MEH but i think its a good idea

marsh kraken
#

Suggestion to add depth, long term game play, and "something else to do" in the Isle:

Raising Ai offspring!

Check out the game "Shelter" for a good reference/starting point. They use simple Ai mechanics to give you the ability to raise young without the need for other players. They could follow, stay put, or feed... based on your command (calls). 2 call could be "follow/stay". F call could be "eat this". 4 calling would command them to scatter/run. Etc.!

Why not have something like that in the Isle? Seems like it would be simple to do and greatly improve gameplay options on servers with low player counts.

Hear me out! (I realize some points of this suggestion would be hard to work in with balancing/survival breaking. Just going through the possibilities!)

-Give the option to hatch an Ai instead of inviting a player to hatch

-Have Ai offspring turn into regular Ai that roam and do normal Ai things when you log out(?). I realize a smaller player base or limits to the Ai would be needed to make this happen, but how cool would it be to come across an adult of your offspring while wondering the wilderness. Or to find an Ai with a neat/unique skin. Is it a player or is it a player's Ai offspring?

-Or you could make Ai offspring your "respawns". If you die and still have a surviving offspring, you can just take control of the eldest one.. and "skip" some of its growth. With this route, you could be working on your next life.. even before you die. Would give something else to do once your fully grown, and fully "perk"ed and take away some of the dreaded "juvie growing time" that nobody likes. Balancing would be doable.. make Ai growth slow to 1/2 the speed of player growth at juvie+ stage (?), and they stop growing at around the "sub" stage (?).

-How cool would it be to play a dino with a litter of Ai babies following you everywhere? For the players that love hatching babus, this would be the best thing since sliced bread!

ancient plover
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For server owners , make it so you could read Chat Logs? , it would help with a bunch of problems.

old tangle
#

Low key, thy should add a system for rexes to leg break only if they bite a certain part of the body (most obviously the leg) but even then it should still be a chance, like probably 60% or even 70% after biting said leg, so theres more depth to their play style, not just being an asshole leg breaking you after biting your damn tail, that’s one of the most annoying and unrealistic part about the isle.

compact ledge
#

Dynamic spawn points could improve survivability for juvies, especially in V3.

It is true that predators will tend to stake out water sources wherever they happen to be, but having static spawn locations allows experienced players to know exactly which watering holes they can camp for reliable meal deliveries.

Essentially, the placement of static spawn points can have the effect of promoting spawn camping without any repercussions.

I'm not asking for juvi safe zones, although transferring dinos to bigger islands as they grow would be an interesting game mode. I'm just asking for spawn points not to be predictable. Instead, maybe juvies could be spawned near nesting adults of their species. Barring that, they could be spawned in low-population areas, at which point they could become spawn beacons for other juvies of their species.

This would promote the social aspect of the game by spatially grouping dinos that should be more friendly to one another, and it would cut down on the predictability of each map.

Pack limits would still need to be controlled for, or else the "same species" spawn system could be abused. If this abuse is unavoidable, perhaps a random spawn system which optimizes distance from other players along with proximity to water would be better.

strange tusk
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I feel like Tenonto would be a pretty good "mountain goat" of the dinos, able to climb steeper slopes than most others, using their tail for balance, and once they're big enough, learn to climb and leap on the lower ledges of cliffs, however, if that was a choice, a single mistake, like too small of a ledge, the ledge is too loose, or you slip, could end in severe wounds or death. It just would seem interesting to me seeing a small herd scaling the lower section of the cliffs to avoid a unaware raptor pack, or swiftly leaping up a slope away from allosaurs. If tenontos don't get the "mountain goat" kinda thing, I hope some swift herbivore will, because I'd love to fly around as ptera and be able to fly by a cliff and see them climbing, while a pack is looking for them.

tiny nymph
#

Myself and a couple friends all use the services of geforce now, a streaming software for people on lower end pcs to be able to play the games they otherwise couldn't run. Anyway as of the recent geforce now update the isle is no longer supported. I pay for their services and bought the game just so i can enjoy it. Though now i can't. I was just wondering if there was a plan to possibly participate in that again so people like myself can play the game. I know this is during a tough time sense you all are hard at work with the recode etc. It'd make my life a lot more fun during summer and not being able to work. I Know this is less of a suggestion but more of a concern but i still thought it was important to mention. (as im doing more research i learned that it really isn't very difficult to get your game streamed on there software, you simply just "opt in" or "opt out." I believe it's a simply yes or no kinda ordeal, nothing special happens. For such a simple process it surely offers' a lot for the games popularity/player base, though I don't know the insights lmao) (ty for the support btw means a lot ♥)

tulip basin
#

I think after a dino exits the water it should look like it has been in the water and slowly drips off of you as you go, like a dog shaking all the water off.

stone oasis
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wish there was a flying dinosaur that would eat the dinosaur parasites because it could be that tcse itle parasites make the dinosaurs scratch if they scratch they would become infectious and they could also clean the teeth of the canivores, it would be like this ...the dinosaur will have to lie down with carnivores it would be like this, but with hervivoros otherwise standing, eating, drinking and sleeping is that i would like dinosaurs to sleep, but that will make it clear another time
Whatever they do, those flying dinosaurs will always be on top of them eating the parasites Whatever they do, those flying dinosaurs will always be on top of them eating the parasites
WIith the carnivores they wIl have to lie down that thoselittie dinosaurs come when you lie down they will come They will go up to the dinosaur's body and begin to eat the parasites if you want to have your teeth cleaned you must press a key and you will open your mouth when you open your mouth they will start going to your mouth and they will start clean it But you will only open it if they are near If they are not close, even if you click you wont open your mouth. and they cOuld also eat insects, well this was something I wanted to puthope you have good opinions until next time.

broken trench
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When/if floods will be a thing, trees trunks should change color where the waterline was when they get submerged and stay like that for a while after the flood ends. Also any plants (including edible ones) that are fully submerged for an extended period of time should be killed and any grass submerged in the water should become mud. Making recently flooded areas a temporary "dead zone"

ancient plover
#

what if smaller animals like hispy (forgot how to spell it) can climb trees or some other animals like megys

summer pumice
#

When it rains, burrows get puddles to drink from.

When it storms, burrows fill up with much bigger puddles.

If you feel like living on the edge and burrow next to the tides and the tide goes over your burrow, your burrow fills up with water and you better get out before you drown.

paper blaze
#

what if utahs or any raptor could jump onto the face of a carnivore larger than them, and scratch at their eyes, blinding the other carni for a short period of time?

stone oasis
#

i'd like them to fall like that the dinosaurs

stone oasis
#

have animation to fall

ancient plover
#

It was probably already said countless times but we realy need more biomes and more memorable places to go to. The problem "The Isle" has is that they try to go for GIGANTIC maps however these maps arent all too interresting. At the start its alright but after a while it becomes so unbelievably boring. Traveling feels boring and there is a lot of traveling because of maps being so big. Rdr2 handeled it very well (and i know that Rdr2 is a totally different league with hundreds of millions of dollars as its budget, but it still sets a good example). Dont make your map big and boring but make it feel big. Whenever you travel in Rdr 2 your journeys feel way longer than what they actually are because you see so much and it feels nice because you enjoy watching your surroundings, constantly seeing different environments which look awesome and also make you feel like you are traveling through an entire continent. Ark has kind of a simular thing happening with the map being small but feeling big. Journeys in "The Isle" feel just as long but for a totally different reason... You constantly see the same trees, the same foliage, same ambient and after a while you just think to yourself "god this is boring"especially if you have played for hundreds of hours like i did. What im trying to say here is that if you want to have a big map you should make it interresting or in case you cant just make it smaller. Another reason why i think more biomes would be fun is that i want to see my dinosaurs in different environments because it would look cool and i think many share the same opinion:)

proud nest
#

Hunger Thirst
So a while back I made a suggestion on how certain thresholds of hunger and thirst would buff your dino's growth or things like that (it's been a while). Now I want to come with the debuffs. Since, well, you're hungry and thirsty, the body can only take too much. So my idea is not killing the animal and getting the bleed thing all over the screen when you're dying of hunger or thirst. It's off (from a logical standpoint, gamewise it's your call)

I noticed how the UI symbols are composed by the image (stomach, water drop and footprint (which i believe should be unique to every dino's footprint)) and a circle with two lines that surround it, not closing it, now this could play a role (I'm making this as I go, so bear with me)

First thirst. Thirst once it goes down, your dino will get dizzy and make a fall animation, it could take around 3-5 seconds to get up, since thirst exhaustion is a thing. After that, instead of the blood, you'll start to get tunnel vision (a small black vignette surrounding the screen) hindering your vision and also your stamina will drain a bit faster. Will you die of thirst? Hopefully not, since these islands are big and with lots of water sources, so maybe just the Tunnel vision increasing with time to a certain limit. (tho thinking about it this could work with some sort of venom. Every suggestion helps for everything since it can be redirectioned). Once you're in this thirst state, the right line of the stamina symbol will go orange

Now hunger, So we have to add stamina of course into the equation again. In this case, you can die, but once again not using the blood. The idea is, once your hunger goes down for a few minutes, you fall and get up, same as water. And like water, left line goes orange. what will hunger do? Reduce the stamina regen.
(End of part 1. Part 2 incoming)

#

SO PART TWO; I BET Y'ALL BEEN WAITING FOR! No? Just me? Ok
Once these two things have met, we're getting on the tricky, since slower stamina regen and faster drain. Also the tunnel vision. Every time you spend your stamina past 2/3rds the your dino will do the stumble animations. Vulnerability and tiredness. But the other thing going on is the UI, you see the orange lines start to go down and turn red. What happens when red comes? Lethality strikes at last.
Once it reaches this point the UI will become Red itself. And NO STAMINA WILL BE CONSUMED. You're on adrenaline rush and you must survive, so powerup! You can run forever. But slowly the symbol will start to drain, which will basically act as a health bar and once you deplete it, you fall, but this time, you try to get up, fail and fall down to never get up again.

Now to make the healing this state eat and drink. Once you start drinking and eating, Instead of right away filling your water and thirst, you fill up your orange lines until they're done and then you get filled your actual hunger and thirst. To make this process more gradual

Ok, so that's my weird complex thought. Maybe it's too much and we should keep it like it is, simple and efficient. Basically this thought came to me over the annoyance of the bleeding out of hunger or thirst XD

#

Oh and Last suggestion:
Nesting: Male makes nest, female puts eggs. Just that.

umbral kiln
#

Just a thing I've got in mind against mixpacking (maybe someone brought it up already, dunno):
As a herbivore when you near carnivores (and you can see them on your screen): After some time your herbi will start to lose it's ability to scent clearly. later on it starts to hear close footsteps, growling, breathing of carnivores , heartbeating etc. The next step would be louder mutated sounds, hallucinations of carnis walking around. And the last step would be no other noises, completely normal ambient sound like when you play normally, you would think you got used to the carnis so your dino calmed down BUT you would randomly get some jumpscares with some carni running towards you and eat you ,frequent enough that you fear from potential jumpscares. (dunno if it may cause you heartattack,that would be too much).
Carnis perspective (if needed at all because well they're not supposed to freak out from food..): You start to hallucinate that your hunger goes down much quicker, later on maybe you eat something else but those same herbis near you for like days now then you start to hallucinate that you don't gain food from other sources at all.
Theese would happen after some long time so it's not like current ai that you can tell where other people are, and you have to see them for long time enough as well. The worst cases maight take several ingame days.

broken trench
#

There should be a little screen on the selection screen that shows info about an animal for new players. Things like their diet, what type of habitat they live in, their main predator etc. (The main predator would be carnivore that has them as their preferred food. For example, If Utah's preferred food is Tenonto, then Utah would be Tenonto's main predator.)
Here's an example:

Beipiaosaurus (Bay-pee-yeow-saurus)

Diet: Omnivore (Fish, Aquatic plants)

Habitat: Ponds, Lakes, Swamps

Size: 60kg

Main Predator: Deinosuchus

This would be shown when you select the animal rather than you needing to click a button to bring up the screen. If a new player is playing for the first time they might miss the button that would bring up this information, so if it's shown when they select the animal, they'll have a lower chance of missing it

static bear
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I suggest they add megalodon to control deino population in swamps. Like a swamp meg.

#

I got one more, Its a disease suggestion. If eat a hypsi you should contract a plague that is airborn and can randomly spread to other players across the map, the second you get it which can happen at any time you die. Speaking of dying, if you die you can NEVER respawn you need to find a new server. This controls overpopulated servers.

cosmic slate
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Suggestion: AI Hunger meter, So Ai won't attack you on sight unless hungry, a chance to see the herb ai grazing in fields and eating bushes, same for carnivore ai. (Carni may already have this, but i never saw ai herbs eat in wild)

vale moss
#

Algae Blooms

I had put this as a suggestion in an earlier doc but maybe this deserves it's own entry. Algae blooms are phenomena that happen naturally and artificially to waterways that have excess phosphate and nitrogen. As a game mechanic algae blooms would turn water sources into a neon green color that suffocates/kills AI fish. The water would still be drinkable but makes you sick as a cost and vomit.

Algae blooms could be used as a way to discourage water camping or as an RNG event hazard. The more animals that frequent a water source and overpopulate it, the more likely to trigger an algae bloom hazard. This could potentially be less of a hazard for semi-aquatics but they should still be hit by the less frequent fish AI spawns.

Algae blooms would naturally despawn after a certain time period or after it rains and cleanses the stagnant water.

https://storage.googleapis.com/afs-prod/media/media:526816f8a0394086adea54bbab9c9de2/800.jpeg
https://www.wemu.org/sites/wemu/files/201608/algae_bloom.jpg

grand dawn
#

some thought we had with @uncut phoenix @rose bloom @pliant heath and all:

It would be interesting if some species works as a symbiotic relationship, and especially Beipi / Deino

As Beipi is actually the smallest semi-aquatic beast of the isle, and is less adapted to swim than the croc, it would make sens if Beipi got adapted to live with a bigger life form, providing advantages in exchange for protection.

  • Beipi feed on small fishes, aquatic plants and ribs left behind by the Deino

  • Beipi's main predators are austro (which it can fight with difficulty) , spinosaurids like Barry and Sucho (which are to big to be fought by the Beipi) and big catfishes. ((adult Spino is not a Beipi's predator because it is to big for the Beipi hunting beiing worth the cost))
    -Deino compete with spinosaurids for the semi aquatic biome domination, so by hunting and fighting them, it protects Beipi, and Seino will probably hunt and kill AI big fish too, providing a safe place underwater for Beipi to flee from predators.

-Beipi live on the rim, in aquatic plants, on waterlillies etc, so it can watch over Deino nest and screem or whatever in case predators as Spinosaurids or Oviraptors try to raid on the croc nests, in exchanges of protection.

  • To officialize this symbiotic relationship between Beipi and Deino, it would be cool if there is a gamplay mechanic of Beipi picking food and cleaning Deino's jaws, that would feed Beipi and give damages bonus or something similar (maybe better health / grows) to Deino.
  • To regulat heath needs, Deino should have an animation of beiing on shore and open its jaws, that when Beipi could comme and use the cleaning teeth mechanics.
neat meteor
#

Discord suggestion:

Make it so there's a stream role the devs @ if people want to come join, might be kind of worthless but not everybody wants to join streams/doesn't check discord that often so misses them. They're different compared to normal announcements. It would definitely require bots to do so, though.

visual folio
#

Strains for herbivores?

cold karma
#

A suggestion on what type of play style the Pachyrhinosaurus could possibly resemble. Health stats for the Pachyrhinosaurus: something simular to trike but not exactly the same. Attack stats for Pachyrhinosaurus: A low bleeder, but the ability to ram a dinos legs, (with snout grown of pure bone {in actual skeletons}) and break their legs, allowing them to escape. But they'd break their opponents bones after dishing out a few blows first. Speed stats: be About the same speed of Gorgosaurus/Albertosaurus but slightly slower (Gorgosaurus was its main predator). {Please don't critize too heavily, it's just an idea on how this dino could be, not how it has to be; im not behind the scenes so idk if this is going to be how it plays}.

cold karma
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Camarasaurus: Get rid of its stomp attack and change it to a push over/charge attack at predator, to flip it onto its side and then the Camara can run over the player, doing lots of dmge and possibly bone break if done right.

wanton maple
#

A system of touching a dino in a certain place or for example the belly makes it more damage and bleeding than on the paw, and that when you bite towards the paw you are more likely to break it, and make a system of resistance with armor like the ankylosaurus and the frill at the triceratops, with fighting animations for each dinosaur and not simple bites in a vacuum (even if it is intended for some I do not think for all)

full gust
#

Add baby grabing

wanton maple
#

Having a technique with the deinosuchus that allows you to keep pressing a key the more a gauge is loaded and when you let go you jump (not much) in the air and if there is a prey above you bite it in the stomach or you grab it in your mouth, after you have to aim well. If two deinosuchus do that and their jaws touch it it makes a fight or the one who is stronger wins or you have to spam a touch to hope to win the fight.

slate vapor
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Deinochus should be able to grab players that are drinking water or swimming and pull them underwater. The victim can attack or click another key multiple times to attempt to escape and the deinosuchus can do the same but it shakes the victim and makes them lose oxygen faster, the victim if it escapes causes damage to the deinosuchus and it must rest

flat lake
#

When you play as a deino make the water red with blood as you eat corpses so as your deino eats it takes a chunck out but also blood starts spilling out making the water red

shrewd socket
#

SCENT TRAIL / MARKING INFORMATION
Since I KNOW basic scent marks are coming, I'd like to write down my thoughts on future updates / expansion on it. It may be somewhat repetitive, but I'm going to bring it up anyway because scent plays SUCH an important part in real-world animal communication.

[ 1 ] Different scent marks / trails for different dinosaur species. At it's most basic, herbivore scents would be a different color / particle shape from carnivore scents, but you can ALWAYS tell your own species scent apart from others. For dinosaurs with better sniffers, the information could get more complex -- adding the size class of the dinosaur, individual species, or even age. Again, this could be done via particle icons, or perhaps readable text when within range of a strong enough scent mark / trail. This could be a tiered / unlockable trait on some dinos.

[ 2 ] Pre-set "messages" you can leave behind with your scent marks / scent trail for your own species. EG: "Seeking Group", "Female looking for Mate", "Male looking for Mate", "My Territory", "Our Territory" (for groups), "Accepting Members" (for groups). Again, this could be done via particle icons, or readable text when within range of a strong enough scent mark / trail.

[3] With previously mentioned "desires" already being added to the game, and the addition of the suggested "territory marking" -- certain species of dinosaurs could be made to be Territorial. Placing, maintaining, and staying within the boundaries / radius of their "Territory Markers" would increase the dinosaur's happiness buff, just like other desires would. The more well-maintained their Territory Markers, the bigger the buff. Apexes would need to have large territories, but their markers would decay slowly. Territory Markers of smaller dinos would decay quickly, but they'd need less within smaller areas to be happy.

pine stump
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When females are laying eggs, or about to lay eggs, they get a lot hungrier

stone oasis
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I would like that the eggs be out of the nest I mean that when the female lays their egg sare thrown out by gravity that is to say if the nest is on one side roll to that side and it may be that due to weighht for example a rex if you walk on the eggs they will break and it may be that the oviraptor be known for carrying eggs with their arms and hands but it could be that any dinosaur can eat eggs if the eggs are in the nest you can eat them the same but it could be that when the female lays the eggs Parents have the option of burying eggs a bit And dig them up only a little and the buried eggs You can't grab them but if there is an egg unearthed it could be that with the head can push it And if he is alone without nest can also push it with the head but if it is a small dinosaur will not be strong enough for push an egg but if it's a small egg if I could push it And for what could eat it will have to bite the egg.

pallid thorn
stone oasis
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I would like that the females have a system from selo that isThey could click where you open a kind of image where it tells you what I generate you are what time is it if you're hungry and how are you growing there could be this system of selo only for females I would like so that the breeding system be more realistic and that when the female is in selo may be that the males they can smell a female in selo for kilometres and that when a male meets a female in selo be easier to conquer and then another day I talk about the conquest and the things of the males and more.

pine stump
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Dino parents could nudge eggs around and they could roll over

#

They could have a nudge animation as well as picking the eggs up

barren halo
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I’m not sure if this is already mentioned, but an extra side display or hud would be nice for nesting mothers with kiddos to take care of, so you can see the status of their health, food, water, etc.

stone oasis
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could put that dinosaurs have emotions. that is to say for example if a dinosaur solitary species meets another of the same species and if it's the same gender
an emotion of discomfort could enter another example if it is for example a rex that is a solitary species if he meets another rex but of the same gender two males and up to two females an emotion of discomfort could come and even an emotion of aggression and it could also be that there other emotions that one of them would be the fear that would be, for example, a hervivoro who meets a carnivore it would be fear And the ability of fear would be When the herbivore is close to the carnivore it could be that the screen at the edges is blue And that would be the emotion of fear that could cause vomiting and that could make the player want to leave that place I will explain more on this topic if you are interested I hope you liked it there at least a little.

zealous rampart
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Dinos need Male and female to mate.

broken trench
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For the cold blooded reptiles coming to the game like Megalania, Titanoboa, and Deinosuchus, they should molt as they grow. This would only be a visual thing and wouldn't really effect gameplay for the animal itself. Megalania would drop pieces of skin every so often. Deino would drop individual scales every so often, and Titanoboa would lose all it's skin at once at certain percentages. Maybe Titanoboa would lose it's skin at 25%, 50%, 75%, and 100% growth? The skin could remain there for a few minutes and any animal that sees it will know that there's danger nearby

stone oasis
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it could be that when male and a female meet I would like once the male has impressed her it could be that the female if you give a sign of acceptance the female will be pregnant if the female is not impressed, there will be no pregnancy.is a mating version but without sex ¿What you think?

wanton maple
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no longer have the vulnona map which gives us our exact location or blur the coordinates of the dinosaurs because there is no immersion and it will remove the points where there are lots of people, like the three rocks and the north and south twins

swift pike
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Since tribals are supposed to be freaky looking instead of color customization just give them access to a really generous body proportions slider. Get some horrifying lads and it'd be a lot of fun.

zealous rampart
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Have the ability to pick up other dinos babies or juvies and carry them away to kill them

grand dawn
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Well, i am not a huge fan of all the human and genetical aberration part of the game (and really hope that the game will still be balance when strains are disabled) but still i have an idea, which in fact is probably already considered by devs as sounds too logical.

Humain counterpart to nesting, as devs don't want human baby / children, must be the ability to create spawn points by using flares, like creating a mark where new mercs arriving on the island ged dropped from the chopper.

Maybe humain mercenary spawn in the air and need to control their fall to the ground by guiding their parachute, that will imply that they would search for good landable zone with no water, no trees and near human base / "safe human zone". The flare then would be an indicator of human controling an area and invite parachute gliding people to go to these points.

parachut spawning would be a mechanic that will have a "good" synergy with the game having flying reptiles as ptera and quetz in the dino roaster, as merch gliding in parachute can be vulnerable, and that will make human players under pressure during the lowering and will force them to quickly decide where to land.

Using flare to show to spawning people where to land will make the parachute lowering easyer, but can also become a trap as some dino could be attracter to the flare and will force human player to defend the zone, so it will make the human player think twice were to put the flare, they'll need an open area to allow goos landing, but also an area easily defendable against dinos lurking around.

stone oasis
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continues: it could be that the emotions of fear and aggression are only visible, for example, if the carnivore is behind you, but And it doesn't touch you you will not react out of fear Nothing else will be visible but also in your visibility open a distance It could be if the carnivore is not within 1 km, it will not react out of fear But if he is ahead and has nothing in front to hide from you will react to fear but if he is crouched and if you have something in front it will be a little difficult to detect But if Serca Tullo starts running, it will be a little easier to detect, but it has to be in his field of vision If you lost it, so did the detector and the fear will become more intense I will continue explaining tell me what you want me to fix and I'll try to fix it.

main sleet
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Give Parasaurolophus a size buff, bringing it from P. walkeri to P. tubicen in size. This would make it significantly more different to maiasaurus, and puts it at a nice halfway point between maia and shant.

stone oasis
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Salus would not be like life the difference would be like this ... serious health, how are you in good health, if you are healthy and if you are not weak. if you hurt yourself a lot and you bleed will decrease your health. and bleeding will also decrease your life. if you don't take care of yourself, or you don't hydrate enough and you don't eat well, your health will decrease. life is, if you hurt you lose a little life serious health, if you take care of yourself and if you are healthy. that would be the difference, of life and health.

dusky oyster
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So i have already done this but i deleted it since i knew people would hate it. Ill try again. For egg stealing, an ovi might be able to place an egg down after stealing it. So it can feed its family and stuff, this part is good but the next part is the part i think people will hate. Make it so a mother dinosaur can still invite someone to that nest. Then if the stolen egg isnt broken yet(probably smash it once to kill the baby inside) it can hatch, so a mother wont know if her child is safe at a nest or in the hands of an ovi. Since people will use this for more food since babies taste more than eggs probably, make it so just hatched newborns are the same about of food as an egg. If an ovi hid that egg to come back for later, the baby would also have to try find either its mother or to be left alone.

pallid bluff
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This is short but a mating call and a mating dance considering if female dinos wanna nest they need a male dino

amber ivy
#

How is the parentage set up with the nesting? I'm pertaining to the mother and father and the coloring of the babies between the parents.

summer pumice
#

Being over-tired and giving a proper use for a sleep mechanic:

If your dino has been awake for a good chunk of time, you start to experience fatigue.

The fatigue bar starts filling in from the top of your stamina bar, slowly creeping down and reducing the max of stamina you can get, until it consumes the entire stamina bar and you become so sleep deprived you can't even run anymore. You'd have no choice but to sleep eventually.

Or, it wouldn't consume all of your stamina, maybe at least cap at 1/4 or 1/2.

fringe solar
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Burrows suggestion yaaay!
Okay seriously though different kind of burrows or hiding spots will give more options for the smaller guys. Invading burrowed or hidden nests can become an actual strategy for food. So what exactly is my idea with this?

  1. Smaller dinos using burrows for nesting, maybe even getting bonuses when they rest in a burrow with their own nest. Hatchlings can get faster growing buff awarding the parents with making nests in the burrows.
  2. Random burrows spawning in the map. They usually contain eggs that can be used as a food source for carnivores and omnivores.
  3. Although burrows can give protection, they can be also exploitable by carnivores. They can wait for the food to come out from their home. Burrows not used by players can use different scent color than the player used ones, so carnivores won’t confuse them and wait for eternity.

We know that burrowing is in the game and it’s planned. I want to suggest nesting in burrows + a new kind of burrows:

  1. Underwater burrow – can be used by aquatics, semi-aquatics. The only place where they can be located are on shores in steep slopes underwater. For example I will show you a drawing I made.
  2. Using big fallen logs as a burrow (I also made a drawing for it) – This kind of burrows can be made only using specific logs that are lying on the ground. It can be spot more easily and can serve as food source burrow (like I mentioned earlier) but who knows, maybe players can also make it, or certain dinos can benefit more? Which actually comes to the last part.

Different kind of burrows benefit different dinosaurs more. Using the examples I made I suggest:

  • Underground burrows – more harder to detect, useful for herbivores.
  • Underwater burrows (technically it’s still underground but the entrance is underwater) – used by aquatics/semi-aquatics.
  • Using logs as burrows – easiest to detect, used by carnivores.
vast swan
#

Dryo's perk idea:
-"You're Locked In Here With Me!": when a predator invade Dryo's tunnel, allow Dryo to collapse the tunnel to bury itself and the invader.

compact root
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If there aren't plans to give every dinosaur unique footprints, there should be.

ancient plover
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Austroraptor in survival mode. I mainly do this because i loved austro in progression and now its in an horrible spot. Firstly, make austro as fast as utah or slower but a better swimmer and fisher. It can swim and dive like an otter(so it wont be a sucho/spino/deino/every carni snack). It can be between dryo and utah league(this means for example an hour of growth if growth times doesnt change after recode). Of course it can be a good swimmer, not as good as beipi but better than any terrestrial dino like carno or galli. As special attack, it can pukes to the oponents face,like that marine birds that babies puke to any threat near the nest. This will waste austro food,stamina and water, but it will make a little damage to the predator and also it will have a blinding effect like dilophosaurus in ark(but yellow because of puke) that will blind it for a few seconds if it hits it in the face. About the damage puke deals, it isnt acid, the problem is that you can get an infection(like herbis eating the wrong plants from what i heard) if it hits you in the mouth,because you will accidentally swallow a little, apart from the blind effect. Because i think semi digested fish can be toxic for many dinos if they consume it, because of all the bacteria and that stuff, so it will be different from hypsi.

pallid surge
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Every dino in all modes: when your stam is low or out. You need to give food or water, to get stam. Is that very bad??

cold karma
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Emoji's/cool stances suggestion: Dondi in his last stream stated that he meantioned adding little actions like preening, horn locking (for trikes), and stuff like this. I'd suggest that the G1, G2, G3, G4, and G5 buttons on Keyboard be used as the differen't emotes that you can use for your dino. For instance, the galli could stretch its leg out if you push the button G2. Or a troodon would nuzzle another troodon if they pressed G5. Maybe magy could press G3, causing it to flick its tail in irritation. Something alonge these lines possibly.

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But for Keyboards that don't have G- It would be F1, F2, F3, F4, and F5.

rose bloom
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Compsognathus ability : Cleaner
For the moment we know nothing about how Compsognathus is going to work as playable but we know that as AI it will be a scavenger eating and finishing dead corpses. I think that Compsognathus could have an unique ability for the playable version that is the cleaning like current birds do to crocodiles or some fish to sharks.
We can go back in a symbiosis relationship that Gros_Lemming has talked about with Beipi/Deino but that is for Compys and all predators, medium sized to the largest.

The action to make a Compy or a group clean your teeth or your skin, both giving you a small growth/resistance (skin cleaning)/damage (teeth cleaning) bonus if you do that when your dinosaur wants. Doing that too much could damage your skin and your teeth, making you less resistant to damages and doing a little bit less damages.
Also this ability could give food to Compsonathus, eating the rotten flesh blocked between the teeth and eating the parasites and the scurf.

So I've finished my suggestion, like all my "big" suggestions or gameplay/mechanic suggestions, don't forgot to react with ✅ if you agree with this ability as Compsognathus special ability, if you don't then you can react with ❌. Every feedbacks are welcome in #general-feedback-discussion.
Have a nice day everyone.

Representation of a small dinosaur (Compy sized or a bit larger) interacting with a Giganotosaurus.

cold karma
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Adding onto @rose bloom's idea above, maybe the Compy could also clean the teeth of mid tier carnivores as well. Not just the apexes.

stone oasis
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I want dinosaurs to have a cleaning system that affects health, it would be like this ...the dinosaurs if not cleaned it could be that the parasites of the body are increasedand the skin would form ugly if they don't clean their bodies they could get more infections and it could be a method of stopping bleeding the mud would heal the dinosaur but cleaning the body would stop the bleeding could also be if a different dinosaur and even another species of dinosaur if they clean each other, recognition odors may pass animals not only cats but also other animals clean and even clean each other to transmit odors and surely the dinosaurs they could do it.

swift pike
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Please don't actually have an option to see "default skins only". It gives people an unfair advantage by being able to overlook peoples special camouflage skins. Everyone should be seeing the same thing.

noble gulch
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More of a question/suggestion: Since the whole "hoarse voice" mechanic was demoed, I've definitely liked the idea of stopping spam calling, but will that affect our chat F calls as well? Here's my concern: As an herbi, the one way I usually know I am being hunted is by hearing the F calls of the pack around me talking to each other, now they can just spam F until they whisper? I just see a possible exploit and would like to stop it before it's taken advantage of.

flint violet
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Problem: "I want to be able to see or recognize players that have advanced themselves through the elder system so I know I should run or avoid fighting them due to their advantage".

Suggestion: While this isn't anything in particular that's super creative, allow the elder system to get you more skin patterns or even specific colors would incentivize players to use them, and look distinct from your regular players who're either beginning the elder cycle, or are farther down that road. Simple, and on paper at least, relatively effective. Nobody wants to have a one-sided fight or "chase" due to something you can't recognize.

ancient plover
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Make a purchasable soundtrack as DLC! Not much to go wrong there, terraria makes a lot off of its soundtrack on steam (maybe because its insanely popular but eh)
I feel like it is the least controversial way to go about monetizing the isle other than merch and such.
I get some people hate the idea of any DLC because they immediately think of EA and such, however this suggestion is only in good vein and to support the devs!

fringe hull
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Ppl want shorter growth times,and was said if you grow the dino the way it likes the growth time will be shorter. But I think making dinos with shorter growth times takes away from game play and time spent and just makes them to disposable with really not many hours need to grow an apex. Insted just make the game have more things to do and the game more enjoyable in general while u are growing your 2 hour dino or 5 hour dino.

fresh heart
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Hello, my suggestion is about locational damage
I'm not a coder, and do not know how hard this would be to implement. I think it would bring more skill to hunting(also not sure if this would work well if you have bad ping). The hitboxes don't have to be that hard to hit just like neck, torso, back and front leg. For instance maybe if you target the same place over and over again it will do more damage than attacking sporadically on the dinosaur you are hunting.
Have a nice day.

ruby brook
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You should include some more diverse kinds of AI because its really fun to be alone in a host server and just kill ai and stuff so if you could make some larger dinos that were AI even the solo player who plays on there own empty server can have a good time. Just a friendly suggestion not meant to be rude i love the isle so much it is easily one of my favourite games of all time.

dusky oyster
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An idea (ofc), i overthought it at night so here it is. When running behind a dino as a mid tier(like utah or dilo or something that size chasing prey,) they have the ability to grab a leg that their close to and slow down the dinosaur. Its different for sizes, dinosaurs below the size of the utah/dilo/whatever it is will be able to grab a leg and kind of be able to chuck it to the side, throwing it off course and having to get up before being eaten (like it was thrown onto its side). If its the size of the chaser, it can grab the leg and so down the dinosaur but take a great portion of the attackers stam and it will last a few secs, taking a bit of health from the prey. Bigger than the attacker will make it so it can grab the leg but so its dangerous and the larger dinosaur can kick off the attacker, taking health off the attacker but also taking stamina off the prey.
This refers to herbivores, not carnivores. The small prey can be carnivores tho

lost stream
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add achivements on steam that you can get for doing stuff like; kill an adult rex as a herbivore, become a hypo (once there in the game), eat 50 bodys that you didnt kill, play as all the dinos

Stuff like that bc it wound be interesting to see what achivements people get, and it adds rewards to doing stuff, and alot of people (like me) just like getting achivements and tring to get them all

solar gulch
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autowalk button

cold karma
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Maybe this skin option for Stego become available again after evrima as an unlockable, doing lots of quests/dino desires or purchasable.

dusky oyster
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If a very large dino sat on a nest, the eggs would break, so make it that big dinosaurs can pick up largish leaves(not able to eat since people will spam this) and place it on a nest to keep the eggs warm and baking. And there has to be a certain amount of leaves, not to little or not too much so the eggs can incubate. It will also be fun to come back after drinking water to see an ovi digging away leaves on your nest.

cold karma
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Please allow Playable/Ai Camara to make nests like Magy, now or after Evrima.

lilac hollow
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I bring a simple thing and that is only to have a dev appreciation/praise channel for all of their amazing hard work and dedication to this amazing Recode

ancient plover
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Homalo as a mountain goat, thats all im gonna say.

grand dawn
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Suggestion : looking at fishes skins in #phase-two-archive , and the red one give me an idea : as fishes seems to be a rather easy food source, it would be cool if fishes bring some threat:

  • catfishes can grow incredibly large and once big will be able to attack and swallow dinos and juvis under Beipi's size.
  • Muskellunge can fight back when fished and cause severe damage to dinos under baryo's size, with bleed.
  • sunfishes are poisonous and once swallowed by a dino cause it to be sick, vomit and, reduce grows during some time. It even may cause some damages.

This idea can be implemented on actual fish roaster, or can apply to new fishes being added later in the roaster.

arctic kayak
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Potentionally natural disasters that will occur as rare events. This can include volcanic eruptions, earthquakes, tornados and possibly a giant meteor/meteor shower than will do some decent damage. These wil ofc be added on top of the floods and droughts that are already planned for the game. Maybe server owners can disable natural disasters or tone them down bcz they will be devastating.

swift pike
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add a chance for you to choke to death if you're an idiot and try to swallow a hoplo or channel cat alive. The things are damn living venomous treble hooks.

next depot
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i think i have suggested this before but maybe there could be a infection system where if you hurt yourself (get bit or fall and break a leg) there is a chance that you could become infected this would basically make you very sick and you would have a blurred screen (if the infection is bad) and you would suffer from increased stamina loss, slower healing and maybe even death if you are already seriously injured. the chance of getting an infection increases based on your injury like if you where on 70% health and bleeding you have a 30% chance of becoming infected and if you where basically dead you would almost be guaranteed an infection.

i think this system would encourage more diverse hunting methods other then face tanking and would make people think twice about hunting something larger then themselves

arctic jetty
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I'm not sure if this is already planned, but since calls will have a quick tap version and a hold the button version, maybe the 3 call could have a short "back off" type of warning call, and a longer press could be a full "let's fight" type of call. Dinky suggestion but something to think about I guess.

lethal kite
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ai suggestion for evrima, make the number of ai's change depending on the amount of players on the server and the max player count of the server. if there are 10 player online and the max player count is 50 then set the ai spawn limit to 40 if more players join the spawn limit will lower. if the spawn limit is 35 and there are 36 ai's there wont be any new ai's spawning until its below the 35 limit.

viscid crater
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Well to add on to the fish suggestion earlier, sunfish's spines are an absolute pain to deal with, they are meant to make sure you don't swallow them and to deter predation. Suggestion: along with the hoplo catfish, if you try to swallow one tail first or your dino is too small to swallow one, you will now have a fish stuck in your throat.

ancient plover
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A separate channel for development streams would be nice.

runic moth
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Having hypsi climb trees and nest in holes in the tree which will allow it to stay safe from predators

supple pond
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for leg breaking in terms of dino and falling why not have it done I inriments so depending on the height you fall you will get your leg broken to a certain extent and if a dino is able to break leg depending your size relative to the dino will determine how much bone break you get

hearty oyster
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I think that AI spawn rate should be raised, this is because it is quite difficult growing a dino solo, let alone growing a apex solo. In the early stages of your apex run you are practically praying for some AI to spawn.

grand dawn
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I have an idea about nest, it would be cool if in the selecting character menu, when you play as dino, you can first choose between spawning as normal or spawn in a nest. If you spawn as normal, you are a juvi dino which emerge from a cage in a new world, you were created in a lab and you are tracked with a puce. If you choose to spawn in a nest, it opens a menu with all the available eggs courently in game, but there is no indication of what specie is the egg, unless your steam friend as a nest, in which case you can see his / her available eggs and what specie it is; you choose what egg you want and then you spawn as a hatchling naturaly born so you don't get tracked.

autumn granite
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I know the devs are working very hard to include all the new dinosaurs coming into the game but I just wanted to leave this here for the distant future. I suggest they should add this semi-aquatic dinosaur called Lurdasaurus. This dinosaur is similar to maiasaurus except it should be a bit slower since it is heavier in terms of build. Lurdasaurus should also be a bit stronger in the amount of damage it can inflict since it has spiked thumbs. This dinosaur happened to also live around the same time as the suchomimus, this way semi aquatic creatures don't have to depend only on fish, and deino doesn't have to wait for a random dinosaur to come drink but hunt lurdasaur.

ancient plover
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I know the devs are already very busy with including new animals to the game, but I only wanted to suggest they should consider adding Microraptor as a playable dinosaur. This small carnivore would be an interesting touch, as it would be the very first animal in game that would be able to climb on trees. I know adding an arboreal dinosaur might sound strange, since bigger animals would quickly destroy Micro's natural environment by trampling and falling the trees, but think about it...a dino squirrel gliding from one tree from another and making adorable sparrow-like noises...that would be awesome and pretty unique.

autumn granite
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To make maps a little more exciting, there should be random fallen logs or loose piles of rocks that are destructable. Say for example if a trex was chasing a galli, a galli would either run around it, jump, or crouch to get past it while the trex just tramples and breaks the log. This type of mechanic can be used to to provide certain safe havens for small to medium dinosaurs but still give the apexs a chance to hunt them down in this temprary safe haven....just makes it more difficult.

thin willow
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  1. different egg coloration/shapes depending on dinosaur species, almost certain this is already planned for the future but it would make identifying nests easier. Could also play into the number of eggs a nest can hold depending on the played animal.
green vale
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I think a favorite server option where you select an icon next to the server name (like a star shape or something) and the server can then be found in a separate tab labeled "favorites" so you can find servers you play on often easier would be a nice addition.

thin willow
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  1. lungfish buried in mud within dried up rivers. Would give small piscivores something to still forage for while certain river formations are empty (if water levels and/or dry seasons become a thing). Possible that these fish only spawn in this way, and are not detectible/found while the rivers are full.
ancient plover
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Suggestion: Rainbows
Currently rainbows exist in the game, but they're only found on waterfalls, but I think larger rainbows should be implemented and have a random chance of spawning in the sky after it rains. These rainbows would be much larger and would be a pretty sight to see, maybe they would appear after it rains during a long drought, or dry season.

heady kelp
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Trainable Stat: Stamina. AKA another bush afk deterrent.

To encourage movement and to punish bush camping, the stamina stat should be directed by how active your dinosaur is(fitness). If you’re fat and lazy and sit down all the time in a bush, you can’t run very far because you’re. no longer in shape...but if you’re always on the move and running around everywhere you have a better stamina stat as your Dino will become more fit. It’s a skill that grows with use and lowers with no use, so even if you grew up lean with lots of stam , if you spend the next 2 hours squatting you’ll slowly lose it, as you get unfit again. However it’s always fixable by re training the stat.

Perhaps it can be taken a step further and Dinosaurs in the Elder stage lose the ability to gain fitness, only maintain current fitness or lose fitness. So it’s important to be fit before becoming an elder

dry kestrel
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Picture was taken from Google

hidden pelican
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Hey Dondi, cant tag devs but I hope you all see this: I noticed in the last stream by Dondi that he seemed to be placing some plants in the swamp - which were saw palmettos. This could just be me being picky, but saw palmettos do not grow in water, they actually prefer dry habitats (I'm from FL so I see them a lot). Maybe it's just a small thing, but I think they would look tons better on the shore by the water - which is what they do irl. I know it's your thing and you like small details so if you like it the way it is obviously it's fine, but I think it would look so much more realistic to have them on dry ground by the water and maybe dominate the shallow water with smaller cypress/cypress knees instead. The player base I notice is a bunch of fellow nerds too so I don't think I am the only person who will notice that detail. I just pasted an example below to just show how i see them grow most of the time:

versed shadow
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To spice the beaches up, there should be rocky beaches and cliffs. Maybe have the waves spray when hitting the cliffs?

ancient plover
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hello, i am Mr i don't make suggestions that often. environmental suggestion: maybe near beaches there could be pohutukawa trees (seeing as the islands are probably man made and planted) they could add quite a bit of color contrast to the occasional palm tree. they could also possibly be a safe place for pteras to land or perch in. iv'e been going out and about more recently, imagining these trees on spero would just look really beautiful and it would overall just add to the diversity of plant life on the island. just a little idea though, could make the beaches an even better place to travel to.

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Adding to that: these trees are hotspots for bees to pollinate and make nests. they could also be a potential food source for some creatures (if that's ever a thing in future)

cold karma
tame patio
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QoL Suggestion:
An alpha of a pack/herd could have some differing trait from other pack members to set them apart from an outside perspective.
i.e. A more confident idle stance, more alert resting pose, slightly different calls that the rest of the pack could recognize as the alpha's call
-Newcomers to a pack would easily recognize who to rally around/adhere to
-This would help solo players looking for a group to recognize who's alpha without an introduction to said pack.
-Additionally would allow for an alpha to recognize opposing alphas from rival packs.

ancient plover
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I mainly play Ceratosaurus, he’s pretty fun but could use some work. I don’t know what is being planned on with any balancing to him in the recode. But he feels a little like a pushover. I think if he was a little heavier and had better bleed resist he would be a much more well rounded playable.

ancient plover
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Put in survival the king of carnivores. The greatest. The velo!!! It can work like this. Velo will be a small but speedy carnivore. It can have a super short growing that will be very good for beginners in carnivore branch. When you grow to sub or adult you can have the ability of climbing trees to escape from threats but you will slowly waste stamina doing that. But the special and unique mechanic is the next one. When you reach adulthood, velos start to spawn near you and you can dominate them in a fight and join them to your pack, that is also available for players. AI velos will be as strong and as fast as you but you can give them orders like “attack this target”,”follow me”,“hide here”,“nest here”... And with this you can lead an AI or player pack more efficiently than any other dino in game.
He can have the niche of small carnivore that scavenges and lives in packs. I forgot to say above that attack this target order isnt an attack like current AI velos, its more like a coordinated one, keeping a formation(rounding them and very well organised) against a bigger target like ava and if its small a random velo in the pack will attack it and thats all. And with dominating i mean that theres a group of AI velos and you have to fight the alpha of the group to be the alpha. And think that its a big map with less slots than now, it wont be a bad idea to do that

copper pewter
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There are some things that I've been thinking would be a good addition to the game since I've started playing a whole 2 months ago. I'm sure there's something in the works for males to be less useless (I dig the realism though), but I think a way to mark territory for males would be pretty cool. At least, for the apexes. And cave systems would probably be difficult to add to the map, especially since I'm sure the map is mostly made already, but how bad ass would it be to be in control of a cave, or explore a cave system and get eaten?! Finding little niches and hiding spots is some of my favorite parts of simulation gameplay.

grand dawn
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Hope there will be different sized maps, non official server may like a smaller one :)

drifting cedar
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Suggestion for Hypsilophodon: Voice!
When Hypsi comes close (maybe like 30 m) to another dinosaur it can mimic their voices for a certain period of time (maybe only as it stays close to them). It can be like a little crow or Lyrebird). This would give the players interesting options depending on how long it can mimic the voices and which dinos it can copy.
If it keeps the learned voice as long as it tries to mimic a new one it would be interesting what people would do with these. They could work great as distraction and bait...

Just a little idea, I hope dinosauriac likes it, lol - thanks for all the hard work!

summer pumice
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For admin controls, something that has kinda bugged me is how quickly a popup announcement comes and goes. It's like 5 seconds. If the announcement is 3 words long, fine, but sometimes you have to type a full sentence, and not everyone is as quickly at reading as others.

I personally feel it would be ideal to extend this by at least 5x the length of time it takes before the announcement disappears. And treat it like nest/group invite popups, where you can press a button (like F3) to dismiss it early.

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It would also be nice to be able to send announcement-popups to individual players, in case you need to reach someone without bothering everyone else.

Rather than using /announce, this could benefit using /attention playername so it doesn't mix up with the announce command.

ancient plover
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make teontosaurus larger as its been told that tenonto was about 6.5 metres to 8.

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I hope its also decently heavy can stand chances against mid tier dinos so its interesting to play

unborn hawk
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Compies being attracted by ribs

rich island
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Player-Environment Interaction
Have branches, bushes and general vegetation move when a dinosaur is moving through it, player interaction, that can give away locations of both Carnivores and Herbivores.
This encourages stalking predators to stop, slow down and move only when potential prey is not looking and actually have care when on a hunt; thus encouraging more "natural" gameplay opposed to dinosaurs simply rushing through the bushes with no indication of where they are. This makes taking on larger herds riskier, playing on the "the more eyes, the better" idea. It doesn't make it impossible.
This helps both factions; Herbivores moving through the bushes as cover and Carnivores sneaking up on potential prey as well as make the game appear more polished and interactable.

autumn granite
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I just want to put this out there but I was thinking if for the carnivorous dinosaurs, they should have a feature where they can "focus" or highlight a certain individual creature that they are hunting. This could be similar to the sensing mechanic and can especially be useful for predators that are targeting a single prey they are hunting down or even fish eaters who need to focus and catch a fish in the murky water.

native valve
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I think it might be neat to add lampreys to the aquatic ecosystem. Perhaps, they could be attracted to dinos that are staying still for too long in order to encourage player movement. They could possibly inflict either very mild damage or bleed, so that it takes a while for the number of attached lampreys to really cause a problem. Then dinos get rid of them by spending some time outside water and/or having small dinos like Herrera pick them off. Just an added incentive for aquatic dinos to occasionally leave the water and have some neat interactions.

rose bloom
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Herrerasaurus niche idea: Monitor lizard/Varan
I think the developers have always an idea for their animals and their niche in The Isle ecosystem but I would like to suggest one for our beloved Herrerasaurus : it could be the monitor of The Isle.
I know that Megalania is confirmed and it's basically a giant Komodo dragon but a Komodo doesn't do the same shits as a Nil varan or any smaller cousin. That's why I would like to suggest Herrerasaurus be being the monitor.

How's that ? Why him ?
Herrerasaurus is a small predator that before was used in progression as the step before Dilo/Cerato. In survival we cannot really know what it could be but I think I have an idea. When you look at Herrera you see that it has really good claws and not that long legs : they are shorter compared to other theropods anatomy in The Isle.

So, I suggest Herrerasaurus to :
-Climb trees : varans and reptiles such as lizard are generally able to climb trees. This could also give a predatorto Hypsilophodon but it could also have an harder time to climb.
-Swim nicely : all reptiles are good swimmers and varan are pretty good at that. Like all animals it could be able to fish, to hunt frogs, juvi Deinos and other small animals. Also it could go underwater but with a shorter oxygen bar than semi-aquatics.
-Steal and eat eggs : we see varans stealing eggs of many animals such as birds and crocodiles so it could be another threat for eggs with Oviraptor. Just Herrera would take more times to take an egg and could eat it directly after it stole the egg. With its claws it would damage a lot more the nest than an Oviraptor does so parents will need to repair it before another raid.
-Invade burrow/logs : in Dark's suggestion, there could be different kind of burrows like aquatic ones, terrestial ones and logs used as shelter. Herrera could go in them in order to tracks preys such as Dryosaurus. Burrows would no longer be a safe place.

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So there is my suggestion for Herrerasaurus place in The Isle ecosystem, if you have another ideas for it then you can also suggest it. If you agree you can give a ✅, if you don't then a ❌. Every feedbacks, agreeing or disagreeing, are welcome in #general-feedback-discussion. Have a nice day everyone and hearth on you all !

rapid robin
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maybe have your dinosaur wait a few seconds or minutes before jumping into a deep body of water? i think it’d be pretty funny to have your dinosaur suddenly vomit into the water after eating a whole bunch of food
(this is ofc in reference to the common warning of waiting 30 before swimming 😅)

tawny canyon
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A possible suggestion for an acrocanthosaurus remodel. I feel there needs to be a predator that slots in between the mid-tiers and the apexes and I think the acro would fill that void nicely with a remodel. And I love this model.

urban yoke
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In addition to the foot prints for walking, trotting, and running, adding tracks for sliding (skids along the ground for both stopping quickly during sprinting/jumping and turning quickly) and resting/wallowing (a depressed patch of grass or an indentation in mud for resting and "smear" marks showing were the mud has been disturbed) would be a nice add on to the more advanced ways of tracking prey. It would give more information to hunters on the location/activity of their prey, which allows for more complexity to hunts. In contrast, it would allow herbivores to know if a predator has chased something, sprinted off quickly, has rested, wallowed etc.

potent mural
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Have not found something similar yet so I am giving it a shot. For small and midtiers both carnis and herbies.
Depending on their anatomical capabilities to stretch up or stand up higher, lifting the players camera with them to have a bigger overlook over their surroundings. Standing up would ofcourse make you a target as you are easier to be seen.

lost portal
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Has anyone suggested a first person camera option yet? It’s kind of annoying to walk through a forest as a giga and not be able to see where you’re going. Trade field of view for being able to see in dense cover.

cold karma
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small suggestion but maybe a flagging system for dead AI? It can be really annoying to kill an AI as a juv and then lose it because its not gore yet.. This help easily find their dead prey again and turn it into gore, so you can smell it out later

summer pumice
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Displayed commands (such as when it says You have been grown by so-and-so or Teleporting to so-and-so), could you make the command-prompt text a different color than all of the other chat text so it is easier to tell them apart when skim-reading chat?

tame copper
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i know anky is a low priority, but i would love it to play like this old dossier. it means that you use your small size to sneak around and get food without being detected very often, and if your forced to fight making most predators regret trying. shattering their leg and possibly causing a permanent handicap to their movement in some form to show they had some form of horrible leg injury could be interesting but might be a bit op or not fit well into the game.

remote escarp
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1, make rex vs giga a fair fight
2, make anky a good animal
3, make trike vs apex carnis in the trikes favour
4, diplodocus/apatosaurus

ancient plover
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Monolophosaurus role idea. A simple idea. Monolophosaurus had the biggest nose of all theropods, so give him the highest smell range of all carnivores. It can have enough good smell to smell dryos and tacos under the ground and can enter burrows and hunt them. He can make burrows too and be the main predator of dryos, because juvi utah cant be considered that.

sleek badge
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This is a suggestion that i haven't really thought through, but how about an aquatic anky like a turtle or hippo. That way it doesn't need to worry about gigas and rexes. And then it can feed off certain swamp plants like the eel grass underwater. But all it needs is just a few buffs, to live this life style like a water buff and a dmg buff so it can defend against the deino. And the spino wouldn't be that much of a problem since it could dive under water or break its leg with its tail club. But again i haven't thought through allot, just a cool idea i think.

broken trench
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When an animal is underwater, every so often a bubble or two should float up from their nose/mouth to the surface of the water, like when a turtle is at the bottom of a pond. Other things underwater like logs should also do this. That way if someone sees a bubble in the water, they know there's a chance that it's an animal under the water, but they don't know for sure

potent mural
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Would love to see a way to read the rules while playing without having to tab out of the game. Maybe even something customizable for serverowners. Like a "serverrules" tab in the ingame options menu.

sterile pecan
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I find in the game we need a log-in protection system for a few moments. I found when i play on the servers as nycta 3 and such that are in Cannada or America i need more time to log in and even sometimes on European server mostly like yesterday my game loads and i see a dinosaur biting me. Yesterday i was a Sub Rex 97% growth and I was logging in and when the game loaded i saw a giga attack me before i could even get up point of my suggestion is i would like to see a system for login protection in the recode ( EVRIMA ) i suggest what i thaught is putting that when u log in u are invisible to players until you get up and start walking because like this players cant really kill players because they cant see them , this couldnt also be abused because if the player wanted to attack the player that doesnt see him he would have to get up and by that he isnt invisible anymore , ofcourse i accept if you put a timer how much that lasts the invisibility

It is a problem every player had and it doesnt even give you a chance to react to an attack i hope you implement any spawn protections but I find this idea could work out perfectly. Its not me trying to grow easily its simply me wanting the game to be better and give a fair chance to all players playing this wonderful game.

I hope you consider this in the recode its really a annoying and a problem in the game when people play

cold karma
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Make the fight between apexes fair, right now, if a giga fights even a noob rex player, the rex will win. Why? Because of bone break and op biteforce. maybe change the bb to a couple of bites after first biting the player, not instantly after the first bite. Just so is slight window to escape, not zero, it would make the fights between giga and rex much more fair and viable.

proper token
#

Add melons to the isle!

While there has been mention of berries and possibly tree born fruit for herbivores, what about melons? As a low growing food item, this would serve as a sweet treat for any herbivore capable of getting low enough to reach them. Further more, juvenile herbivores can practice their combat skills on these juicy treasures as they will have to fight to get them open rather simply biting or stepping on the melon to bust open the tough rind.

bold viper
#

Adding to Moss's melon suggestion:

The melons can be few and scarce, maybe only 3-6 on an island at once with a long respawn time, though highly rewarding for their high-water content if a juvenile herbi manages to find one, especially if it's dehydrated and far from a water source.

ancient plover
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In game hunting is extremely hard when your prey is in the open (If you're trying to ambush it that is) and since there is basically no way to ambush it if it isn't looking, and 9/10 times the prey looks back at you and spots you. For small dinosaurs, they should be able to lie down when hunting (like modern big cats do). Basically when you're hunting you could press a button to get down lower, however when you do this you cannot move at all. The only time you can move is if you run forwards, but if you do this there is a chance of you breaking a leg as you get up so quickly. This should also recover stamina, but not as quickly as actually sitting.

ember sierra
#

FOV - Field Of Vision, wider vision options to 180 degrees, animals with eyes on the side of their heads would be able to see almost 360 and probably blind directly in front of them and behind them, but otherwise can see most everything without having to move their heads much. Could implement it per dino or just have the option to permanently set the FOV to your desired setting. Currently in legacy it seems very constricted.

fading dune
#

When evrima comes comes out have another contest for a new trailer to the game. The old trailer won't be representative of the game after evrima since it's very old.

broken trench
#

Small suggestion kinda inspired by darkmaster123's suggestion above. The "Hope" preview/trailer should be added to the Steam page

deft gulch
#

1 and a half Suggestions
1- Over Drinking. Sometimes people just spam drink near other dinos to test if they'll attack. If you drink more than you need, the extra water should take extra food space due to over drinking. This will show by a blue or darker colored section in the Hunger Icon that lowers the amount of food you can fill up on.
Example- If you drink 15 extra Water then 15 of your Hunger will be water instead of actual food, so your hunger will start decreasing from 85 if you were full. And if you eat your hunger will max out at 85 until the water leaves your stomach. This is a more for fun suggestion and if Over Drinking already makes you vomit no need for this.
2nd suggestion- Ceras size makes it more or a lower tier hunter, its alternate attack could be used after it locks its teeth on a smaller victim, and it proceeds to shake its victim, either severly wounding it (dealing large amounts of damage) or killing it outright. This mechanic can work only on smaller prey and does more damage the smaller they are.

broken trench
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When a sauropod dies, it's body should make a loud thud when it hits the ground that can be heard from very far away. This would cause carnivores to go towards that sound and swarm sauropod bodies and start to compete for it, so then sauropod bodies won't just be endless food for the one one lucky person who stumbled across one. It could also be a dinner bell for scavengers and could give them an opportunity to get in there and take as much food as they can before the bigger animals arrive, making their gameplay more interesting

arctic wren
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I’m just going to throw this out there, but I think it would be cool if titanoboas could swallow eggs.

#

I also wanna see titanoboas eggs clumped together similarly to snake eggs today

outer zodiac
#

i think when a female places a nest theyll produce pherimones that only the same dinos that are male can see

fierce pivot
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gameplay: bigger dinos loose more food and water

ancient plover
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I have posted this one already but felt like I might as well do it twice. I really fell like whenever you grab something it shouldn't be an inst kill with you having to thrash your prey first. It would look way better and would give a reason for parent dinosaurs to chase the attacker. Just imagine seeing your hatching being taken by the dilos into the darkness and hearing his screams for help before everything becomes silent again. God it would be so atmospheric. Way better than an instakill.

ancient plover
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Or in case Dondi is afraid of people abusing this system by carrying their own offspring without killing them just put a timer with the health of the prey item being constantly drained till it dies after 10 seconds or something like that with you being able to thrash it in order to kill it even quicker.

sudden pulsar
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Not my suggestion, guy in stream suggested it and he asked someone to post it in suggestions because he can't. Credits go to:theisleShark His suggestion: Bryan, I don't know if you work with sniff and scent stuff on the game too, but I still have a suggestion to say here! While seeing scents, things might get a little confusing most of the times. For more immersive, user-friendly and simple UI I came up with this idea: different colored scents. Your own footprints won't bright in the default yellow color, but in white. Footprints of animals of the same species as you will bright in light yellow, and scent of any other dinosaur is default yellow.

main sleet
#

In the future, drastically increase the length of time carnivores can go without food (while also increasing how much is required to fill them). Irl carnivores don't need to mass wipe every animal they see just to avoid starving, while in the current game you're half starved if you eat in the evening and wait until morning. Making carnivore food values more realistic will go a long way to improving how they act in the ecosystem.

ancient plover
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Idea for new playable in survival: Ichtyosaurus. It can be a 3 or 4 meter marine reptile that can have the niche of river dolphin, but it can also stay in salt water. It will have a flexible body that makes it very agile in small places like mangles or swamps with trees in the water. It will be the fastest and more agile water dino, but it cant move in land so your territory is more limited than deinosuchus. Its prey will be fish and small dinos like beipi or dumb juvis swimming, but mainly fish. It will be the most efficient fisher because of agility and the next unique ability: echolocation. You can waste stamina to make a sound under the water that will start to travel forward and when it returns to you after having contact with an object, it will create a mental image of the place or animals that are in front of you. When it grows echolocation travels further.

long brook
meager flint
#

Suggestion: iridescence for heavily feathered dinos (hypsi, ovi, theri, etc).
this could be a customizable/toggleable option, and depending on the depth of the feather system it could be relegated to specific parts of the body (ie only neck, neck+tail)
However, iridescence would only really be visible on dark colors (youd need some pretty bright direct light to see it on light colors)

Image: tumblr user @pangur-and-grim's chicken Yennefer

potent mural
#

Addition to the Post above, make that option unlockable by reaching a certain progress milestone.

ancient plover
#

This is a short and simple suggestion for albertosaurus rework and enter in survival. Think what im going to say.

Alberto and allo are fire and water, each one is each side of a coin, theyre opposite poles. Allo will be freaking fast but will have low stamina, but speed is enough to avoid stego tail whip or brachi stomp. He will have a weak bite but high bleed that will help it to kill big preys like sauropods. It wont be a brawler but a good bleeder. Alberto will be the opposite. He will be slower but with higher endurance, perfect to chase fast hadrosaurs for long distances. He will have a powerful bite but low bleed, horrible for taking bigger preys but perfect to destroy ceratopsids like dibble that will screw allos, alberto will be the gladiator of the midtiers, the master of 1v1 against medium sized dinos. And thats all guys, this was only to give an idea for alberto balance and add it in survival as soon as possible, i love tyrannosaurids in game, but rex agility is like ugh, i mainly play sub rex and alberto because they are like small rexes with speed.

lost portal
#

Would be cool if there was some kind of survival score implemented. Like, the longer you stay alive as an adult or the more eggs you hatch the more score your species gets. Some way to make survival and passing on your genes a gameplay mechanic that is rewarded.

#

And as a follow up to that, it would make sense to penalize cannibalism somehow. Like eating your own species provides less food and makes you sick (dinosaur kuru anyone?)

ancient plover
#

Lightning strikes can cause forest fires and it will spread and make the area dead of: AI and bushes (obviously) And will regrow over time.

white tree
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the mapusaurus and the carcharodontosaurus dont look like bad optios for 2 new apexes. and put more ceratopsians isnt a bad idea too.

lunar thicket
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id like to see them for 1 reason i want something that focusing on killing mid tiers but in a way it could be annoying and broken to just have something like that in the game thats as fast as you but its bigger and is more deadly

visual folio
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The archeopteryx.

It would be a slow flyer/glider (depending on how you want to implement it) but have a better turn radius than the ptero.

I just feel like having more than one flyer ;-;

Archaeopteryx wings were relatively large, which would have resulted in a low stall speed and reduced turning radius. The short and rounded shape of the wings would have increased drag, but also could have improved its ability to fly through cluttered environments such as trees and brush

The presence of "hind wings", asymmetrical flight feathers stemming from the legs similar to those seen in dromaeosaurids such as Microraptor, also would have added to the aerial mobility of Archaeopteryx.

#

To add onto that, which style would you prefer?

A) Some scientists see it as a semi-arboreal climbing animal, following the idea that birds evolved from tree-dwelling gliders (the "trees down" hypothesis for the evolution of flight proposed by O. C. Marsh).

Climbing trees and gliding from there.

B) Other scientists see Archaeopteryx as running quickly along the ground, supporting the idea that birds evolved flight by running (the "ground up" hypothesis proposed by Samuel Wendell Williston)

Airplane version ;-;

tame copper
#

add thorn bushes that deal damage and have collision with larger animals but allow some smaller animals like minmi or homalo to get under them to stay safer from predators. could also be edible for some species that have adapted to eat spikey plants.

heady shale
#

mercs would actually take 80 years to grow

honest helm
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If a hypo Deino is planned, why not take inspiration from an alligator snapping turtle? With the back armor and neck, stuff like that. Possibly even something like a pseudo-beak, Something like Dunkleo’s jaws but on a crocodile.

strange tusk
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Adding onto Maggots suggestion, if you don't want the dunkleo jaws, you could have it so it has formed 'tusks' out the sides of its mouth and on certain sections of its body, with the armored plating, making it vary from other hypos. Kinda boar-like if you think about it, since from what I've seen, Hypos are brute force and regeneration, that constantly need to eat. (If that's changed a bit about hypos, then I'm sorry for the incorrect info. lol.)

frank perch
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This was shortly discussed in the general discussion chat once, so I wanted to bring it up again.
It might not make sense for the current map, since I think it has a tropical setting, but maybe it would be some thing nice for the future.

I'm talking about seasons
Like winter, spring, summer and fall.

It would mostly be for the atmosphere. You know, wandering around through a snowy landscape or a forest with red and orange leaves falling from the trees.

But the season should also affect the players and not only the atmosphere and visuals.

Maybe in the summer, many lakes and rivers become shallow or dry, since they already have such a feature in the game or at least planned. Maybe longer days and shorter nights.

Fall Could bring a lot of rain and water back to the ponds and rivers. Maybe mushrooms grow and serve as another source of food for dinosaurs with the best sense of smell.

Winter could be cold, which means incubating eggs will take longer and the nights are longer and darker. Food will be a lot more sparse, but you can see the footprints in the snow a lot better to follow your next meal.

And in the spring, everything starts to grow again, the perfect time for nesting and the day-night cycle becomes normal again.

Again, this is just an idea, it is not necessary and doesn't make sense with the current map they're working on and definitely should be something you can disable in your server settings, if you don't want to have seasons on your server, but I think it might be fun and would add an extra challenge.

mossy cargo
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It would add a lot more variety to the game by having more charging creatures like Majungasaurus or Rajasaurus, they could be the things after Carnotaurus in progression, and could be slower than carno. Majungasaurus would be much slower than carno, but could have a lot of health and Rajasaurus could be slower than carno but do a lot of damage, but doesn’t inflict bleed damage. Rajasaurus could possibly do bone break or do trample damage while running. The same goes to Majungasaurus, except Majungasaurus could do more trample damage but doesn’t cause bone break, but this is only a suggestion, and if you feel that it would be a bad idea to be put in the game you could deny this

toxic pike
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I know this is talked about alot, and I hope we never see megafauna in this game, but with the Addition of fish, and with everyone talking about crabs, there is AI I personally would want to see, that I feel could add to the difficulty of the game/be an annoyance which is always 10/10. I think since there is an ocean, I beleive brackish bullsharks should be added, as an additional bully to the fishing life of semi Aquatics, which then later in their life, becomes a hefty food source. I also think while nesting, the dinosaur should become worried about a small terrestial mammal, like a possum or racoon- something that will destroy eggs alongside Oviraptor. That could actually give oviraptor competition, and potentially a food source, establishing itself as the apex "egg thief". I know we are pretty hard set on no mammals, but I think a small rat creature would add to the difficulty of raising eggs in the isle, and make it more than just sitting on eggs.

#

If people are deadset on the idea of marine life, I understand it would be awful to balance the chad mosa, but animals like plesiosuchus or nothosaurus look incredibly weird, could impact freshwater, and still go on brodys quest out to sea for whatever reason. With that, just add crabs or tuna or something. A valid reason for dinosaur beach vacation.

rose bloom
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Make, if it's possible, that when you're in the menu you have some OST such as Acts of God (new version) or Hope trailer OST.
Would be awesome, thank you !

mossy cargo
long brook
#

Some trike horn ideas, if ya wanna react which number you like best

cold karma
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A mechanic to remove a perk that you don't like in your dino, if it makes it harder for you or you simply don't like perk but was trying it out. react with a 👍 for yes and a ❌ for no. Thanks for reading!

ancient plover
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This suggestion is about cave life. Its about AI to make caves a place where some dinos can live. Put underground fish(that ones that are eyeless or transparent) that fisher dinos can eat and live there. Also put bats that will be a food for small cave dinos or even megalanias and titanoboas that can cling on rocks and wait for them, in addition bats can generate guano(or just spawn it randomly) that will act like mud but only for dinos that will live in caves commonly(for example dilos, troodons or deinos). So a new ecosystem will exist under another ecosystem. And i say dilos and troodons because of night vision, its obvious that at daytime they will be in caves until night comes. And in the case of deino and titanoboa they will be too big to live there when they grow, it will be only a place where juvis can be safer

unreal hemlock
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Please add Kaprosuchus. And I know that if people are gonna ask in the suggestions to add any new dinosaurs, it needs to have something that makes it unique from the rest of the other dinosaurs. For one it would be the second quadrupedal carnivore in the game if added before any others, and yes it’s another crocodilian like the Deinosuchus but it would be kind of like how the Dibble is where it does less damage and has less health but it is a heck of a lot faster than it’s giant counterpart. And I’m pretty sure you guys could think of something unique to do with those giant teeth! But then again I don’t know if it will ever be added because of lack of uniqueness or it was just never a thought to bring the boar crocodile into The Isle.

hallow iris
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Larger rivers will pull you slightly in the direction they are flowing. The pull is stronger for smaller dinosaurs and babies. This would would encourage players to use natural land bridges like rocks or logs. If your baby falls off the rocks you are walking across, it could be swept downstream and be separated from the pack. Also, thunderstorms (and floods potentially) increase the strength of the rivers, to the point where it could sweep away utah-sized animals. Oxygen would run out faster in floods and thunderstorms if you're swept away. You can still swim to shore, but you have to do it quickly if you don't want to drown

native bloom
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Infertil eggs,
Another / easier food scorce for juvie/adult oviraptors.
I think that if a female puts down a nest that every so often if a male isnt around she could have an egg that become infertil. It would take up a space in the nest so the female should have to 'dispose' of the egg.
These eggs could be identified by a different colour in the scent system, and should be less neutritious. Infertil eggs could automatically become part of a females nest if she's logged out, and had eggs in her nest. Nests could also decay over time if a female isnt there-

This could be because the eggs have 'gone bad' and are no longer 'liable' this could happen after a certain amount of time varying on dinosaur egg. e.g. fertilised Gali eggs will spoil faster if the female isn't sitting on the nest for about 2 hours vs fertilised rex egg that spoils after 5 hours or so.

kindred beacon
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I'd like to suggest small details that are not that important gameplay wise but that help make everything more realistic (you are probably already working on it, but writing it costs nothing): sand on the beaches that when the animal enters the water it sticks to the paws once on land ... a bit like duckweed for swamps. Then a vegetation detail, like mosses or ivy that usually hang on tree branches: when a medium / large animal passes through a piece with dense vegetation is found with leaves or strings of weed that are stuck in the horns / crests and hang for a bit, before disapperaing. last thing, even if the deino is still far from completed, it would be nice if he also used his legs to move underwater when it is near the bottom, to also give himself a possible push when he has to return to the surface.

vale moss
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Savanna/Grassland Distinctive Flora

I love the work being putting into the swamp biome in order to make it a unique and fun environment for Deinosuchus and other semi-aquatics. One other biome I would like to see spruced up is the grasslands on the island. So far they include, of course, sprawling grasses and a few trees that belong more on the islands jungle than scattered around in open fields. I suggest adding more distinctive grasses, shrubs and trees that would separate the grasslands and savanna into it's own biome with special flora to lure in herbivores and carnivores.

These could include BaoBab trees, Acacia trees, Whistling Thorn shrubs and Elephant Grass. Both Acacia and Baobabs are built to be able to tolerate exposed sunlight and dry conditions, as well as produce fruit that could be used in the nutritional diet system for herbivores. Considering their size, it is suggested they be preferred food for large sauropods, Shantungosaurus and Therizinosaurus who should be tall enough to reach into the tree tops. Whistling Thorn bushes are guarded by intimidating thorns and feisty ants that protect it's fruit. With their thorns, ceratopsians and ankylosaurs with their armored heads should be able to safely feed from the thorny bushes as preferred food.

Lastly, elephant grass are important grasses to many large mega herbivores in the African savannas. Perhaps elephant grass could be unique super sized grass in that can stave off starvation more effectively for larger animals, so 20% vs 10 %, at the expense of not being able to hide very well in a grassy field and still not full-fulling nutrition requirements.

https://imgur.com/WmSgTuM

serene maple
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would you ever consider combat similar to fallen order in friendly duels. By that I mean like the way you lock on and parry but without swords of course maybe like biting at the right time and doing some defensive stance or something

alpine glacier
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I come bearing two dinosaur suggestions, I'm ready for the squint emojis and thumb downs.

PRESTOSUCHUS
This land croc would be one of the few quadrupedal carnivores, adding some nice variety to the roster. He is about the length of Megalania, however with komodo dragons being more in the role of endurance hunters I can assume Mega will fill that role, Presto would be a crusher ambusher, the rex of his tier. Prestosuchus' thick crocodilian skin gives him good resistance to bleed and makes him tankier in general, he is a brawler who relies on short bursts of speed and crushing bite to the limbs or tail to disable the target before finishing it off while surviving much heavier punishment than Utah or Dilo.

DESMATOSUCHUS
Another croc, but among the small family of hebrivorous crocs built similar to nodosaurs with short legs and a wide, armoured back. Desmatosuchus is one of the few good candidates for a semi-aquatic herbivore and would help to add more life to the swamps, lakes and rivers while also helping with the issue of Herbivores having very few unique niches as of now. Desmatosuchus is highly resistant to trample damage, and highly resistant to bleed and flat damage on his back and tail. He can hold his breath for long periods of time while browsing the riverbed for his preferred food, where he is also the most safe. He outmaneuvers the spinosaurid squad in water, making his primary predator Deinosuchus, but is also vulnerable to being flipped over on land. Predators would have to be wary of his sharp shoulder spikes and strong tail. Desma can also try to blend in with the muddy shoreline, looking like an unassuming rock at first glance to avoid predators.

crimson viper
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A small suggestion I had just thought of~

I was thinking about Triceratops and Diablo/any other ceratopsians or ceratopsias we may get, and comparing their horns to a goats horns. Goat horns never stop growing, which is why you see old goats with giant, curled horns. It would be a neat feature for these guys, and would tie in well with the elder system.

Lets say an elder trike has longer, sharper and more upward facing horns, which gives them an attack boost. When they get even older the horns will slowly start to dull and curl down, or even become brittle and weak, which would take away that power they once had since these horns cannot be used to stab anymore (since they are curled down/brittle now).

Thank you for reading this suggestion!

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Shortened for those lazy people: Ceratopsian horns don't stop growing, unless they die.

mossy cargo
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Suggestion: I’d hope for the devs to add growth for the Acrocanthosaurus and change the model a small bit to make it skinnier. I’d love to see a baby, juvenile and subadult Acrocanthosaurus. Also maybe make the giganotasaurus have smaller neck and throat flap things

undone topaz
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Suggestion: Would it be out of the question to bring back the Red Wood Biome in the new map? It was honestly one of the most impressive visual areas on the V3 map for its short life span and did a great job of breaking up the v3 map from being fairly, same same everywhere ya go as it kind of is currently (Oh look another pine tree). The Red Wood areas felt like it added a lot of the similar concealment that the current vegetation on Hope is attempting to give and quite simply it just felt amazing to walk around in a setting that felt so fitting for larger dinosaurs.

TL/DR: Bring Back Redwood Biome.

wintry geyser
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Suggestion: what about a terror bird.... Think about a galli with a much bigger beak and feathers(the perfect killing machine)

arctic wren
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Idk if this has been brought up yet, but I think it would be cool if there were squids or octopi, they are sneaky and intelligent, and would be rare so they are more desirable.

They would be difficult to catch because they can ink you and boost away, throwing off the sent trail to an extent, possibly even prohibiting your vision for a sort period.
They also have color changing camouflage and the octopus can change it’s shape a little, and they hide in rocks and what not.

But it could play into an addition of a new color that shows your achievement of catching this elusive creature.

Now you wouldn’t be able to get all of the colors this way, just the lower tier colors, but I think it would be a fun addition.

visual folio
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Jeholopterus

A pterosaur, would have great bleed and is very silent/sneaky It would attach itself and start dining in on your blood similar to modern day vampire bats.

Edit: attaching yourself would drain stam just like the Utah.

worn hill
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I would like to suggest the animal: Atopodentatus. This is a herbivorous duck-billed aquatic marine reptile and could potentially thrive in the swamp or a tidal zone as it feeds on underwater plants. Could be fast in water and more maneuverable than Deinoschus. Quite small and could provide some good underwater ally action.

mossy cargo
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I could be saying suggestions for who knows how long, and I have another one. I’m thinking that giving albertosaurus a speed nerf or being added to survival would be a good idea. But I don’t want you to take all of my suggestions and go with them without any thinking about them, I don’t won’t you to shape the isle to my liking, just modify it a small bit and see if anything helps

next depot
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i believe that if you are running and you loose all of your stam instead of just stopping you can continue running but you will stumble and slowly get slower till you collapse with exhaustion similar to the current swimming but you are VISIBLY tired and it makes you a much easier target but it could be that last push that saves your life

what do you think? 👍 for yes and 👎 for no. feel free to talk to me about it in #general-feedback-discussion

gentle zinc
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there are apex carnivores there are apex herbivores in the isle game but why not apex omnivores. i so want this in the game please dont thumb down. this is a very horrific dinosaur. you dont know if its friendly or not "Deinocheirus" a humble request to game creators (:

rich island
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Server management.
Moderating a full server is near impossible as when it's full, Staff cannot get in.
Having a player get kicked in order for a staff member to join wouldn't be fair of course and interrupts their play.
Would it be possible for servers to have an 'overflow' as such. The max number of players listed to join the server being 100 (for example), but it's actually 103, those 3 extra slots only available to Staff so they can get online to help people.

iron atlas
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i didnt mean that cats clean theyreselves with claws of course

ancient plover
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This is an idea for a new dino: Deinocheirus. Deinocheirus can be the first apex omnivore. Its size was similar to game spino. It will be able to eat leaves and fruits of the trees due to its long arms, so it can have the niche of camarasaurus as big leave eater and its more interesting than a sauropod because of movement and playstyle. Also it will be able to hunt and eat small dinos and fish, but never things that cant swallow because it isnt designed to cut meat because it doesnt have a mouth with teeth. It will be interesting to see on this animal the need of two different types of food, it will need any type of plant and also any type of meat, so this enforces cheirus to be omnivore and not pure carnivore or pure herbivore. About balance, deinocheirus could be able to kill midtiers easily but cant outrun them, the same with low tiers, but with apexs its different. If an apexs ambushes it and bites him in the head the cheirus is dead, but its a worthy oponent frontally. I had an idea for an special attack that will make cheirus a deffensive dino against apexs. When an apex attacks it frontally, if he does a good timing, it will grab the apex(like a rex) from the mouth, keeping it closed, and after this it will throw it to the ground, giving it time to escape but not enough to kill it, in the case of non apexs with this it will kill them grabing them from the neck and breaking it, that would be cool to see. About speed, it can be slightly slower than apex predators but with a higher stamina, so it can see them in the distance and escape, instead of running down it and attack it. I think that deinocheirus can be a great addition to the game to vary omnivore faction(if not there will be only galli, ovi and beipi and galli will be the biggest) and add different playstyles to the game.

frank perch
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I want to add something to the Deinocheirus idea, because the concept of an apex omnivore really interested me.

Deinocheirus would be a large, slow and strong omnivore.
Height: 3,5 Meter
Length: 11 Meter
Weight: 6 tons
Bipedal

The legs of this creature are short and the feet are wide, which slows the Deinocheirus down in general but also helps him to walk across wet and soggy surfaces without sinking.

Also, it would most likely live in the wet parts of the map like swamp, since it would be able to catch fish with it's claws (in the Deinocheirus' stomach area were sometimes found the bones or scales of fish) , which it also should be using in combat. But these claws would also be able to hold and dig up plants to eat, maybe roots, other herbis can't reach without their help.

(I wrote this the Same time V1C3 was writing their suggestion, so a few points might be similar)

ancient plover
cold karma
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Allow mother dinos to eat their own eggs if no one excepts an egg/eggs. Ducks, Geese, chickens, and many other birds will eat their eggs when there is not enough food around to support them or if the eggs are infertale. (sorry if I misspelled anything)

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And give Stegos in the recode different food source (like the magy). Allow them to eat from small trees, while also being able to eat the norm food source. Of course it wouldn't be able to eat from every tree, just a select few.

broken trench
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Laying eggs should consume hunger. This would ensure that people make sure they're well fed before trying to lay eggs. In real life, animals won't even think about reproduction if they're starving or not well fed. This would ensure that only healthy animals reproduce and it would make nesting a bit more challenging. If you have anything to add/change/criticize, talk to me in #general-feedback-discussion

main sleet
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Posting this document to display a wide range of potential swimming herbivores which could be part of the roster for the isle. It strikes me as odd that only carnivores and one of the two omnivores is given this role when such a choice exists. One or several of these animals would both open up a brand new environment for dedicated herbivore players, while providing carnivore players with more prey apart from AI fish. With such a huge amount of effort being spent on making the lake beds look pretty, it seems a shame to lock exploring this to certain diets only.

https://docs.google.com/document/d/1zVDvuWOgUitW5XGj-7bsY_zJNmG1wERj8nwI_YPpvtY/edit?usp=sharing

tawny echo
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alr, this might be an unpopular suggestion but eh,

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when a dino runs out of stam, it should still be able to attack, however the attacks get incredibly weaker, and if the dino has more than 1 attack, it can only use the basic one bc it would simply, be too exhausting. as stam comes back attacks will regain their normal strength, and different attacks will come back soon enough

drifting cedar
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maybe a channel for self-advertisement or private-servers - just to have a place where people can sdvertise their own servers and discords

opal sun
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I have a question for the devs. When it comes to the humans, will there be there be a role where they play as a wildlife profession role. A wildlife researcher type figure who, goes around researching and getting close to the dinosaurs for the other humans to gain more knowledge, for a silver lined type base? Because in theory if humans were to interect with them wouldn't that be a humanistic aspect that would be used, for humans try to bridge a gap between a true understanding on how both the herbavores and carnovores coexist?

stuck echo
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I have no idea if this is already a thing but will there be acuatic underwater plants ? Or like underwater tree branches, algae, plants underwater in general because from the clips I've seen the top of the water looks nice with the Lily pads and all but when you go underwater the ground is just dirt and it looks kinda plane i think some underwater foliage could be nice

unreal magnet
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Could I suggest for the rewrite making it possible to disable human structures from the map? I'm in a lot of hyper realistic servers and I dislike that I'm not allowed to go to certain areas because it ruins the realism.

lost stream
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If cave are for sure coming make so sort of big fungus that herbs can survive there that means the caris can survive there so the everone would be happy

mossy cargo
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I can’t remember if f I said this before, but in the recode allosauruses REALLY needs a speed buff. They can normally run 34 MPH, and carnotauruses could run up to 35 MPH

ancient plover
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Make cera a small ceratorex, instead of being able to slaugther an allo pack make it able to slaugther a dilo/utah/mono pack. But with enough speed/stam to escape allos but without speed to run down low tiers

sick iris
potent mural
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The ability to export skins and share them that way? No more questioning "what kinda brown did u use?" simply copy and paste and you are good to go!

ancient plover
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deinosuchus takes stamina to swim and has to sunbathe to gain stam on the beach < i don't like that i think it should take stam to stay underwater/swim fast but aslong as you aren't sprinting on the surface you wont loose/gain stam, to gain stam you have to sit on the banks and sunbathe but you dont loose stam sunbathing ontop of the water nor gain it

upbeat thunder
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maybe different plants for every herbivore, like certain plants for para or maia so the range can vary (hope that made sense)

vale moss
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Water/River Types in Tropical Regions of Spiro

75% aesthetic, 25% game-play suggestion. I think the water ways around the jungle portions of the game could perhaps resemble some of the Amazon river basins waterways. Something I found out relatively recently is that there are actually several river types in the Amazon, which are categorized by color and acidity level.

Whitewater rivers maintain a neutral pH and are usually cream-colored, characterized by "muddy" waters that carry sediment across the river banks. Fish in these type of rivers would be hard to spot, given the murky depths, but would not be especially acidic or difficult for non-fisher carnivores to digest. Fish in this river type would be decent to moderately sized.

Clearwater rivers have a slightly acidic pH and are relatively clear, usually the standard blue or green colors of rivers. Fish in this type of river would be slightly toxic to non-fishers, ending up with vomiting if you eat too many, but would be the easiest to spot and catch. As a cost, fish in this biome should be the smallest of all three.

Blackwater rivers have high acidic pH and dark brown almost black waters. Fish in this river type are toxic to non-fishers and are difficult to catch. On the other hand, I think fish in this biome should also grow the biggest. Perhaps including Arapaima Gigas and Goliath Catfish in this river type.
https://imgur.com/DQcYZYx

lost stream
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make pachy able to run and ram into people and knock down smaller dinos like utah and so on but if it hit a bigger dino it would stun pachy

crisp torrent
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Perhaps not a mandatory thing in every server, but what if there was a setting servers could enable that removed friendly fire from grouped dinos?

ancient plover
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Idk if this has been said before, but maybe other raptors besides austroraptor can cling onto big prey as well?

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Just a thought, since it’d be cool to see what that would look like

arctic wren
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If you make it to Elder probably X times (still not sure what number would be good so leave an answer if you want ) with a dinosaur, you unlock a light rainbow sheen, but only for that dinosaur. It is an optional skin. this rainbow boa for visual example (I promise they are real, I’ve seen one at a reptile expo)

ancient plover
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What is a class of dinosaur that we know for a fact isn’t in the isle?

arctic wren
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Egg designs that can blend in with the nest, rocks or environment, and differing shapes and sizes depending on The species of the dinosaur, also different looking embryos gestating for each dinosaur

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There would also be an occasional animation of the embryo moving, and to top it off, a form of stage growth where you see them start as a speck on a yolk to a full blown dinosaur (if possible)

crystal harbor
tender oak
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they could release the hypos, since we are gradually saying goodbye to the old the isle.

analog solar
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Dryosaurus ability suggestion V.2
After dryosaurus was soft confirmed to be the next playable in Evrima by filipe. I decided to update my very old dryo suggestion to be more up to date, and include an extra ability. I hope to drive more players to play this underrated animal.

-Dryosaurus has the best night vision in the entire game, which allows him to see what his herd mates can not, and alert them of danger. So if that dryo starts squeakin in the middle of the night, be on extra guard.

-Dryosaurus is the only species in the game that can cross communicate between species. He can invite other species of herbivores to his group, or join pre-existing herbivore groups and chat with them. This will be useful for communicating to other herbivores the exact sources of danger, or helping them scout for food without having to make louder noises. This will also hopefully appeal to more social players, and to all the people that want mixherd groups.

-Dryosaurus can kick up dirt and mud in order to cover his scent trail. Once you loose sight of a dryosaurus, and he has time to cover his scent. You're not going to find him again.

unreal hemlock
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Collision to the next level. What I am saying is that if your opponent is in the same weight class or slightly higher or lower weight class so it has to be similar, when the opponent is at 30% or lower and you get a chanse to run straight at the enemy’s side you can topple it over and do an animation that instant kills it. Now this might sound super OP to be allowed to make an enemy’s HP drop from 30% to 0% in one attack but like I said for this to happen the dinosaurs health has to be 30% or lower and you need to be able to run straight at the opponent without turning for maximum speed directly at it’s side. There are limits to what can get pushover and what can’t get pushed over like only apex’s can push apex’s and a apex can’t push things like an Allo or a Cerato because apex’s can already kill them easily. Allosaurus can push cerato, carno, etc. Herbs will have this too but some will be just topple and trample or like how the Maggie was doing to the cerato in the concept art. And obviously ceratopsians would be able to just impale them, scary. I don’t know if it be too over powered or it wouldn’t be worth it but with collision being a thing in the game now it would probably be the next step, and wasn’t there like test animation for a kill animation between the Rex and the Carno so maybe not toppling dinosaurs was a thought to them but unique kills was. So maybe it would be a better idea for unique kill animations?

zealous rampart
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They could release the hypos on the day before the release of evrima allowing the server owner to decide if they want the hypos

zealous rampart
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When you grow as a dino that has a strain you have like a 1 %chance or a 0.1% chance to grow into that strain

simple vapor
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I changed up some parts of hypo rex that many people didn’t like very much. I showed this to general chat and it was liked.

ancient plover
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Minmi as a pygmy hippo . In terms of like moving around in water/running on land.

flint violet
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Acrocanthosaurus Gimmick Suggestion:

Keeping this short 'n simple. Seeing as the Acrocanthosaurus is currently seen as a manlet giga with a broken back, I've thought out a decent way to incorporate that spinal area as a venting mechanic. First and foremost, this is assuming/suggesting that the Acro could be an "explosive" hunter, using it's stamina to be able to ambush extremely quickly RELATIVE to it's size for a very short time before having to cool down. Having important arteries along it's spine, it can use the concentration of arteries to act as a venting system.

Going to dumb down the venting system into three stages.

< "Exposure to heat/the hot sun": This is the stage where the Acrocanthosaurus can move around at the cost of "significantly" slower-than-average stamina regeneration.
< "Under the shade": This stage allows for the Acrocanthosaurus to sit, rest, and regenerate it's stamina at a slightly less-than-average pace, if it's failed a hunt, this will allow for prey to get away while the Acro isn't completely helpless if it needs to escape from larger predators.
<"At night": This stage allows for the Acro to exploit the cool night air to allow it to have an moderately faster-than-average stamina regeneration speed without being hindered by having to sit down occasionally.

Having the Acrocanthosaurus being the largest nocturnal predator would help it have a "same environment different condition" gimmick to help it avoid the larger predators he can't outright fight. During the day, he should be functional, but not optimal. I vehemently hate the idea of regulating an animal to a majority of downtime after a hunt, although, seeing as the intent is to make fights rarer with the lower player count, I can make a case for this animal to have uptimes and downtimes before or after a hunt (or really, ambush in this case as that's all I'd see Acro doing with this suggestion in mind).

#

TL;DR, and some extra notes.
< Explosive ambush hunter.
< Largest nocturnal predator.
< Venting.
< Shitty sense of smell.
< Decent enough night-vision to excel relatively well compared to larger predators.
< Very small stamina pool.
< Fast trot.
< Small - Mid sized hunter.
< Quick ambusher, but if they fail to get the kill they have some slight downtime to vent as to allow prey to escape.

white lantern
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I want there to be a mechanic in the game where after some elder upgrades, you get to declare that you are going for a strain upgrade. This would mark you in a way that other carnivores would get benefits for killing u but if you managed to complete a hard task, you would achieve the strain upgrade in your next life. If u die though, you would have to lose something (die before becoming a strain). The life where you are a strain would of course be a mass murder life, where apex carnies and large herbies will be easier to track and you would eventually die from hunger (but with a cooler effect like, your digestive fluids become so toxic that you melt from the inside).

latent beacon
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Seen the beaches on the stream, I feel its lacking some important details that just about every beach holds and almost needs... I've suggested this (plants like the picture below) before but still haven't heard or seen any love towards the beach, although I did hear in one of Dondi's stream the beach was missing driftwood and stuff and almost imposed it would be there soon. I think this would be pretty nice especially because it could add a place to hide near the shore and add more of an aesthetically pleasing element. Thank you,

broken trench
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Animation suggestion for Beipi. Maybe when Beipiaosaurus catches fish underwater it can catch them sorta like a bat catches insects. Where it reaches out and grabs them with its hands, then pulls them to it's mouth, and then it'll just hold it in its mouth until it eats it, like any other animal would. (I know it's not the same way bats do it, but it's similar lol) Obviously this would only work on fish small enough for Beipi to carry https://i.pinimg.com/originals/eb/63/b7/eb63b747ac7e2c879f850194cc7ffb54.gif

next depot
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i am gonna make a dinosaur suggestion on a not so well known dino..

the skorpionevator

this dinosaur comes from the same species group as the carno but it was smaller but bulky and most likely a ambush predator over a long distance runner. i think that the skorpionevator should be a medium carnivore that is almost on the same level as the carno or cera just it has a 230N bite, weighs around 1.6 tonnes, deals around 2 bleed per bite, has a 2.5 bleed resist and runs at 39 km/h but with a small stamina pool.

i think this would be different as it will add a mid sized predator that doesn't have a lot of stamina and is best at ambushing prey at small distances while also being quite tanky and deadly to creatures its size and smaller.

cold karma
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I deeply dislike the direction the new Hyper rex has taken. Its too over the top. Hyper Giga, Carno, Utah and Spino all at least look like plausible mutations of their base creatures. This? This to me does not. Might be just because its only concept art and not modeled out but for me its far too much of a stretch compared to the old one.

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This is a post i saw in feedback i thought it needed some light shown on it.

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@warped jacinth was the one who came up with it. thank her, not me.

noble gulch
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Not sure if it would fit the climate, but where I live, beaches have an abundant amount of plants that would bring some good dynamic to the coast. This being one of them, the "beach rose" blooms in summer and their hips are edible and very tasty. I thought this plant may bring some color and diversity to the beaches and also a nice seasonal food source for those omni and herbi beachgoers. 😄

nocturne haven
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When Skin System is back after all of the Updates and that, should be cool we have The Option to make Random Skins, example you Enter to skin customization and theres a Button that says Generate Random Skin or something like that should be cool for people tha dont know which skin make

mental marsh
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Implement a system where having kids and nesting rewards the parents, and they get rewarded more if the kids reach adulthood, I feel like it would be cool to give adults a purpose apart from just reaching elder, maybe the system can helps you by given some experience to reach the Elder status

ancient plover
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make it so gigantoraptor is fast, and its attack is a strong kick (like a secretary bird) so it can kick the life out of things like titanoboa, utahs, (maybe) allos, ect, but its kinda like a glass cannon, so 1 bite from a rex would cripple it.
gigantoraptor would: eat small game (by stomping on it) defend itself from mid game, and run from big game, its diet would be small things, titanoboa, eggs and some fruits.

latent beacon
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So I saw this video about hypo rex roars and thought that the way the neck moved at 00:45 was actually pretty practical looking considering the weight and power of the rex's or any large dinosaur's head moving would be...So I thought: how would that amazing neck movement look on the normal rex? See the video down below and try to just imagine that same neck "weight" movement on the normal rex's roar, because again, these animals were armored with thick hide and I'm sure it would have moved a bit during the blow of a powerful roar (video) -->https://www.youtube.com/watch?v=JJzvgYC3_lk

cold karma
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Allow certain big dinos like Stego, Magy and Camara to eat from trees, have an extra food source to support their large diets. Only a few small trees would be edible and fewer then the norm light green bushes but still enough around that they can still be relatively easy to find and eat from.

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react with a ✅ for yes and a ❌ for no! If you think you know how this idea could be improved on dm me, but only if you want to help the idea, not tear it down. thanks.

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And for Trike, there could be on these trees, fruit that falls down after being rammed that the trike could eat, a special juicy treat the big boys and girls. The fruits could be pineapples, durian, jackfruits, coconuts, (on the coast).

rose bloom
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Tyrannosaurus Rex' special attack: headbutt
Hello, today I would like to suggest, even if I know that Dondi doesn't read the #general-feedback (he has said that in its last stream) I hope than other devs such as Kissen Kitten do. I know Tyrannosaurus Rex is the favorite dinosaur from a lot of guys 14 years old players (no I'm joking it's a cool animal and a very interesting one) so I would like to suggest him a special attack : a headbutt. I know Hadros do headbutt but I think it looks different from them because it has aother objective : disorient or making fall preys. Let's explain this and why Rex could have an headbutt.

Firstly, Jurassic Park reference. I know, it's dumb but in the novel (which I've read recently, it's an excellent book) Rexy gives an headbutt to make fly Malcom.
Secondly, the new Hyper with it's boar/hippopotamus teeth. They are exposed so they could be used to throw an object such as a tank.
Thirdly, Rex's skull is bulky compared to all the other theropods and could have been used as a weapon to disorient prey or to flip an animal such as Ankylosaurus. So Tyrannosaurus Rex could be able to give a powerful headbutt to make fall its oppenment, or its prey, or to disorient them. The possibility to return an Anky has been mentionned by Dondi when he was talking about Spinosaurus arms' streng : "Bhaltair : Ok, but what if Spino just flips an Anky over and tears its belly open with its claws" ; Dondi : Considering the anims I've seen. That's likely. Rex could do the same with its head if it doesn't get destroyed.

Also, I wanted to show some drawings I did about directions I want for Rex's headbutt.
This attack is usable since the youngest age from Rex and won't do damages : it's a stun but the reward is big for the Rex. It could be a long animation that show Rex's intentions. After you're on the floor, Rex has just to bite your neck but if you're big enough (Sucho size) you won't fall at the first headbutt.

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So that's all for me, I hope you like the idea : if yes then you can give a ✅ to this suggestion, if you don't like it then you can react with ❌. Every feedbacks are welcome in #general-feedback-discussion. Have a nice day/night everyone.

vagrant grove
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I haven't heard much on the concept but it would be interesting if down the line gizzard stones or gastroliths could play a part in the Diet system.

Granted as of now we know very little on how fleshed about dietary needs are but seeing the introduction of the large salt lick this could bring the idea of certain creatures picking up stones along the way. For gameplay's sake it could spawn in small piles that can be "eaten" and afterwards will despawn. They could bring the affect of being an "on the go" treatment for digestion issues or sickness from poor diet management.

Of course they will do nothing for raising hunger and their effects will only be temporary, one could also make it so there's a cooldown between ingestion of gizzard stones to prevent plays from just scarfing down pile after pile of rock for the joke of it.

cold karma
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Make Stego's calls louder, you can barely hear stegos broadcast when far away or close up unless your on top of the stego itself, and its other calls are not even whispers. And increase the Stegos stam, you can barely get anywhere as stego as of now, and the trot barely gets you anywhere when out of stam. And if stegos are to fitted for grazing life in the recode, it will need a stam boost so that it can run away from things, unless it is to be a fighter like Trike or Tenonto. If you believe these changes need to be applied to stego then react with a ✅ for yes and a ❌ for no. Tell me what you think in discussion.

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Make this skin available in the recode for Camarasaurus. Not just the red neck for males, but two version for the males, allowing different pattern variations.

ancient plover
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Let Deinosuchus belly-slide down hills. It should have to sprint a little to build up the momentum and maybe it can’t slide all the way down if it isn’t steep enough.

muted stump
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I think the ai system could be changed. Ai would spawn in game trail like areas. these game trails would have more food for both Carnies and Herbies.

sleek badge
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I have a suggestion that i think would be a cool new ambient creature. How about crustaceans like crabs and lobsters on the beach and crayfish in the lakes, swamps, and rivers. That way things can functionally survive on the beach since i think there's gonna be rivers that go out to the ocean. making things like Pteranodon and other small creatures to live off the river mouths and the crustaceans and fish on the beach.

midnight edge
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Possible mutualism between similarly sized playables while not causing dependence on the other. An example I was thinking of would be Ava and Dry (assuming Dryo keeps burrowing). The Ava gets to hide in the burrow from larger predators while protecting the Dryo from smaller predators that would raid the burrow. It'd be an interesting example of real life ecosystem dynamics and since you guys want to have an ecosystem. These little interactions would go a long way to making things feel more alive, in my opinion anyway.

ancient plover
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This suggestion is about baby carrying (if it is possible to code until now the only problem that i heard devs bring up is trolling wich this suggestion should solve mostly ).
So in order to avoid trolling to mechanics that shouldn't be to hard to code are needed:

  1. Make only the hatchling's parent be able to pick up their own child.
  2. There should be mechanic like "accepting invitation from each parent to carry their children".What i mean by this is that the parent that wants to carry the hatchling should send this invitation to their child and if the baby accepts the invitation it should work from that point on every time the parent wants to carry their children(you may ask yourselves why not send the invitation every time the parent wants to carry their child , well sometimes quick action is needed in isle for example: a dryo mother/ father sees a pack of troodons (or any other fast small carni tiers) run at her child at that point sending an invitation and accepting it would take to long so as a result the child would probably die , instead if he already accepted their parents "carrying invitation" they would just pick them up and bring them to safety).
    But then you could say this suggestion doesn't really make trolling 100% gone. And you are right in the first place no game or server can make trolling 100% gone no matter what , but it reduces the trolling for **the baby carrying mechanic ** by alot. Also if your parents are trolls it doesn't really matter if carrying their children is added or not their baby is probably doomed anyway and in case my idea for a mechanic would be in place if you are dumb enough to accept a troll parent's "carrying invitation" than you deserve being trolled IMO.
    Also if any player doesn't like being carried or having their movements restricted they simply don't accept the invitation.
ancient plover
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I had an idea for Baryonyx in survival. Baryonyx was a fisher better adapted to live in land than suchomimus(and also spino is a giant suchomimus with a sale in the back). It wasnt adapted to swim like deino or beipi(ingame) or austroraptor(an idea I posted a while ago) and is smaller and weaker than sucho, so how it can survive? The answer is easy, make bary a coastal fisher. Ptera is supposed to be a coastla fisher, so why not bary too? It can live and hunt in estuaries, where he is the only spinosaurid/fisher theropod that can tolerate the salt of fish and water(yes, hive him the ability of drinking salt water), if another fisher, for example sucho, tries to eat an estuary fish or even drink that water, the thirst will go down and if they continue they will dehydrate to death, but bary will tolerate the salt. About balance, it can have a 50/50 match against tenonto or carno but will get trashed by something bigger than carno, like allo or sucho, but bary can escape them running, not swimming because as i said before bary wasnt adapted to swim like deino or beipi, he was very well adaptated to land. and about special attack, it can use the claws(very big in baryonyx) to make a huge damage to the enemy and managing the distances with it, causing serious wounds to every cocky low or not too big midtier. And i forgot to say above that to avoid inmortal barys(about thirst) it can tolerate water from estuaries, a mix of salt and fresh one, so it cant drink from the sea and pure fresh water isnt good for him at all because he is adapted to semi salt one, not fresh, on the same way a person that is adapted to drink mineral water starts to drink pure water(only H2O), he will feel sick because the body isnt adapted for that. Due to its adaptation to land and fishing skills, bary will be a coastal/estuary fisher that will eat fish mainly, but he can hunt land animals better than any fisher.

cold karma
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Maybe as the elder dino morphs into the hypo (rarely will happen) It could go through stages of hypo, first it the elder, then it morphs into hte older model hypo rex, spino, giga, carno, utah, and then it morphs into the newer form. so Its not such a drastic change, but a slowly visable one. Just so that it has realistic growth too, so that it doesn't just spawns as a demon form hell straight away. You need to grow into your demon form, not emediately be a hog faced dino like right away.

ancient plover
ancient plover
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Updated what I did and but a bit more care into it to better convey what I was trying to say..
I think the tusks are great idea and can work; I just feel like the skull shape should resemble a Rex a little bit more and so I raised the nose ridge a little, also I added in interlocking tusk on the top jaw that’s on the outside of the mouth (second picture)

rugged mason
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Not sure if this is planned or already suggested but, when a Utah pounces on a spot that another Utah is already latched on to, they should both be knocked off. Would require more coordinating to take place. This also could transtale to other stuff, like allos grapple, where if multiple people try and grapple the same spot, they both get detached.

ancient plover
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Mechanic suggestion : I don't know if it is possible to code and it was probably suggested already but Giga should be able to tear chunks of flesh of its prey to eat them , dealing massive bleeding while also making the wound harder to heal and maybe with time if you don't eat certain plants(like a "healing plant" or your nutritional specific plant) or maybe consume certain minerals(like the salt rock and the likes) your wound gets infected (which should also have a way of dealing like again eating certain plants or consuming certain minerals). If the infection is left untreated (for a long period of time maybe a week or more) maybe sepsis could install and at that point death would be certain .

strange tusk
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When mercs are added to the game, there should be "classes" you can choose from. The classes shouldn't reduce too much on how well you use a gun.
One can be a normal soldier, there to do the general job of setting up camps, hunting down problem dinosaurs, etc.
Another could be a botanist, one who would study how the local plant life would react to humans and dinosaurs.
The last is a Zoologist, as one of these, you study dinosaur behaviour more than anything.

Traits:
Soldier: Well rounded with weapons, more than capable of helping protect others until a large creature or pack manages to get closed in. They are capable of dressing their own wounds, but not as well as a botanist, and not able to stay hidden as well as the Zoologist.
Botanist: Not as skilled with guns or bows, but is able to make medications and dressings to cover wounds up with and help with bad fevers, and would be more skilled getting through the jungle areas.
Zoologist: Not as skilled as the soldier when it comes to using a bow or gun, due to they prefer studying the dinos from a far distance without interfering, but is more than able to use it if absolutely needed. They can mask their scent better than either class and can help others mask their scent. (Remember the sick triceratops scene in JP?)

They could all help each other, and also, I was thinking if they left notes around, if the classes and journalling was a thing, and another person found them, they could help "add onto" the work they've done in that class, however it is possible for that work to be lost, and to have to restart.

broken trench
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Planes that fly across the sky should be added. These would be outside of the boundaries of the map, so you'd never interact with them, but it would be cool to hear a plane every so often and look up to see a jet in the sky to remind you that you're in modern times. It would be really neat ambiance. (Unless of course this clashes with the lore in some way) I'm thinking something like in this image, which is something most people see almost every day

potent mural
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Depending on it being lore friendly or even fitting for mercs. The ability to shoot tags at animals to track them? They would emit small beeps that makes the animal take a higher risk of exposure. It could maybe be removed by something like preening?

willow tapir
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it'd be cool if admins had a command to bring up the hunger/thirst stats on a player dino to check if they were starving/full etc

cold karma
thin flame
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An idea for a third attack for para or maybe replacing the stomp:

The secondary attack makes a very loud noise over a specific area causing every1 in that area to become deaf, just so the para can leave the place without the predators to hear him. Tho in sandbox the hoster can turn it off, so no1 abuses it just to troll every1. The deaf phase could durate for 10 seconds with that very high "peeep" getting slowly quiter. I would love that.
Let me know about ur oppinion at #general-feedback-discussion

wanton sphinx
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you should make bigger ai for apexs like rex and spino to keep them going if they do not find food

gentle turtle
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theres only really a few things that bug me: the main one is the weather? it just kind of pings into whatever weather? and like,, thats fine but its the clouds??? where do they come from??? maybe they could float in with a precursor wind sound or something? another thing is the lighting, the sunlight rn looks like LED lights.

arctic jetty
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Something for the website when it goes up, maybe an "about the team" section so that people can get to know the team a little better with maybe a small bio and what said member does on the team. There's a list for that already in the pins in general discussion, but not everyone uses discord and it might be nice to have that so people can know a little bit more about who makes the game. Also as @safe oak added, maybe a similar thing in-game as a credits page as well

keen heath
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Gravity in Player Movement - So I've had this idea that gravity could play a larger role in the player movement.
This would mean that if you were going uphill, you would go slower than if you were walking on flat ground.
And, of course, if you're on top of the hill and you're going down it, you would go faster, or, to be more precise, you would gain speed quicker.
Also, if you would run really fast into a larger rock or other obstacle, your dinosaur would stumble and fall down. Not necessarily breaking a leg, but it would damage it. Also, if you were to fall off a cliff, your speed wouldn't be constant. You would also get quicker and quicker until you hit the ground.

Example: You are a Carnotaurus, and you have just gone up a hill that's covered in shrubbery. You aren't thirsty, but you are getting hungry. From the hill, you can see a pair of Tenontosaurus, walking near the bottom of the hill. They don't seem to have noticed you, and they carry on walking. This being a good oppurtunity to quench your hunger, you decide to attack them. You start running down the hill, you get faster and faster, and what's this?! A log is laying there, just 5m ahead of you! It was surrounded by bushes, you couldn't see it before! You try your best to stop, but, with the immense speed you're at, there is no way you can, and you stumble over it, letting out a cry of pain. The two Tenontosaurus have heard and seen you, and run off.

If you have any opinions on this, please post them in #general-feedback-discussion! 😀
Thanks for reading! 🙂

arctic kayak
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Make small variations between each individual dinosaur/player. For example, one spino player could have a rounder or smaller sail whilst another could have a larger sail with a dip. Maybe different rex players could have slightly different skull shapes like real life rex Individuals. Different trike players having different shaped horns,etc Bit like the species variations in path of titans.

broken trench
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Make it so that if you roar with something in your mouth, you'll growl instead. That way people can't abuse food by purposefully picking something up just so they can type in chat without making any sound. Plus it would allow you to tell something to back off even when you have food in your mouth

upper turret
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Our gaming group came up with the idea of territorial markings like real dinos would do. Maybe telling dinosaur race, player name and age of Dino. Might be a cool feature for claiming territory and marking waypoints for pack members. No idea if you plan to do sth like that, but might be a cool addition to the game.

ancient plover
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I had an idea for Avaceratops in survival mode. Trike is the strong but slow, and dibble is faster but weaker, and if you try to add ava as land animal it will be basically a small an weak dibble, only faster. So how can we add ava in survival without being a permanent speedy juvi dibble? Give him the niche of a capybara. He will be the first aquatic herbivore, so it wont have problems with other herbivores and it will be a completely different playstyle to other ceratopsids. It will be weaker than dibble but with enough streght to fight a low tier like mono or utah, because ava was big irl, it looks small when you play as a dinosaur but it was huge(even i think its getting upsized). He can have the ability of swimming and diving and its favorite food can be fresh water seaweed or plants that are near the rivers(for example reed plants), so he can escape big carnivores by escaping to the water or if a big aquatic predator like deino tries to attack it he can go to land and run and hide. Its ecosystem can be jungles near big rivers or swamps or mangles where its size cant be a problem to move between all vegetation under the water or swamp trees. And for ending:why you should add it? In my opinion semi aquatic avaceratops can be a good addition to the game because it will add an unique dino and niche in the game, making more variated plastyles and possibilities to this amazing game. And i think it wont look dumb because its a sci fi game and they have pretty similar morphology(at least for me). Here you have 3 images about ava and capybara

wet stirrup
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Hello! I have a small suggestion that you could add to the server if its possible. I noticed that in the VR Chat Discord server people can follow the announcement channel and add those announcements to their Discord servers. It would be cool if you guys could do that too since it would help people a lot.

mossy cargo
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I'd kind of want to see acro growth, from hatchling to adult and have a slight remodel of the acro just to make its torso skinnier because I don't see it running that fast with a body this large, so I'd love for it to basically loose weight. This is the suggestion that I really want in game the most.

main sleet
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Very far future suggestion, but if tribals make it in and are 8-9ft tall like people claim, give them bows of equal height which fire 'spears'.

These would be able to be used for hunting larger dinosaurs, pin a merc to a tree, or even punch through the side of a vehicle to hit the people inside.

soft kettle
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Dino suggestion: how about adding Torvo in the future? It could be one of the strongest in the mid tier like allo and sucho. It's weight could be in between the two as well as it's speed/stam but giving it higher base damage and low bleed damage.

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It's special ability could be an enhanced tracking range, making it a good scavenger.

sand vault
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Can we get a large update before the final release then a small one to fix any bugs and launching of the servers so everyone just has a small download to do at launch?

lost portal
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not sure if this has already been suggested, but unofficial servers need some way to control the game settings in detail, like growth rates, food and water drain, food multipliers on bodies etc. I enjoy the role playing aspect on realism servers like Nublar and Nycta, but if I'm playing raptor I need so little food that killing literally ANYTHING forces me to camp the body for 20-30 minutes. This gets to the point where I'm literally begging for someone to 3 call me off the body by spamming 1 calls. Different rule sets need custom settings to keep the experience fun and engaging.

heady shale
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Mama Deino being able to pick up her hatches: mama deni would open her mouth and the babies will have the choice wether they want to get in or not. mom could either close her mouth and keep the babies in, but would only be able to keep the mouth shut for about a min so the babies won't run out of oxygen. mom could keep her mouth open, while the babies peek out of the teeth, and the babies would be exposed which means players could see that the mom is carrying babies and that shes vulnerable because she also cant bite when the babies are in her mouth.

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also males cant do this due to the mother like nature of females

static gorge
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A suggestion to naturally include group size restrictions into the game (if someone else or the devs had this idea then I'm sorry for wasting your time reading this xD) : What if when you are over a natural group size the smelling ability worsens dramatically, so that you have to start attacking each other or kick them from the group to be able to find food and water again. I think that would be the easiest way to effectively control the amount of dinos without seeming too restrictive. No more giant Rex herds..

cold karma
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I saw this in discussion and it could really work for Avaceratops. A small bull that can fight semi medium to small dinos like Utah, Mono, Dilo (maybe), troodon and Velos. Runs away from anything bigger and hides in highly wooded areas. fighting: Not the fastest of dinos but causes lots of bleed, and makes you second guess yourself if attacking this ceratopsian. I hope this ava suggestion could work for future playable Evrima Avaceratops.

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Click on the image for better detail and more info.

summer pumice
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Surely this has been mentioned already but just in case:
Discord Link button in-game would be nice per server. (after you're already logged in and settled, not with a one-time message popup like the current daily message system)

cold karma
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Good niche for later quetz/apex flyer. 1-: be the apex of the flyers. Allow it to pick up small and semi medium sized dinos like, utah, dilo, troodon and velo and then drop them. Of course it would take alot of stam so quetz couldn't abuse it, if a quetz failed in succefully picking up the dino and lifting it up, it could leave the quetz trapped on the ground, exposing it making it viable to attack and even kill.

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https://www.youtube.com/watch?v=bBQUCtPj7OA I hope the quetz's old running and walking and wing flapping animations stay with the giant flying terror bird. The odd butterfly pattern on the wings has to stay, that is awesome, but idk, what do you think? do you guys think the butterfly patterns should stay as a base line for the quetz's patterns?

The Isle - FLYING AROUND AS A QUETZ, EXPLORING THE MAP & HUNTING PREY ( Gameplay ) w/ Anthomnia!
SUBSCRIBE ➡ https://www.youtube.com/channel/UCVU6tIQ0oeue08KmRJdMIAA?sub_confirmation=1
Enjoyed the video? Drop a LIKE and SHARE! Prove you’re reading this, COMMENT: The Isle

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mossy cargo
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I’d love to see a carcharodontosaurus to be in game, but I don’t know how to put it in game, I think it would just be a better allo. Maybe a sandbox creature. Please don’t give me any reasons not to, you can just give me a straight no if you think it shouldn’t be in game. Could anyone maybe tell me any other reasons it could be in the game? I don’t really know but I doubt it will be added in

simple vapor
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Regarding the new AI, I think it would be cool if there was certain dinosaurs that could ward off AI much larger than it. For example, you’re say a rugops and you’re chowing down on a corpse. Out of nowhere a sucho comes to check out what’s happening but you 3 call it and the ai sucho runs off, sort of like a honey badger. I think this would be a neat niche for some dinosaurs especially since server population will be lower and there will be more AI.

cold karma
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https://www.youtube.com/watch?v=eAnxLDcGd8A&list=WL&index=2&t=0s in this video there are several scenes where you see old shant skins that i really hope are added later back in to the isle for customization and having unique and differen't skins that can only b unlocked. here are a few scenes to skip to if you don't want to watch the whole video. 2:18, 4:17, 4:43, 6:04-6:15, andmany more scene showing this skins. tell me if you guys wanna see this skins again too.

The Isle - BIGGEST MIGRATION 60+ HERB GROUP, EPIC EVENT & GIANT CARNIVORE CONFRONTATION ( Gameplay ) w/ Anthomnia!
SUBSCRIBE ➡ https://www.youtube.com/channel/UCVU6tIQ0oeue08KmRJdMIAA?sub_confirmation=1
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The thumbnail of the video highlights a few good old shant skins too

rose bloom
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Make that in any server option you cannot disable collision and quick turn.

I've seen a lot of people complaining about these new mechanics in the Amarok stream and I think they're just retarded Utah players that want to ass-ride Rexes or any larger animals and then call that "skill".

narrow bronze
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This suggestion its very simple i would like to see ragdolls in the isle like when you tailswipe a utha as for example anky you would yeet the utah some feet away (not too far tho to not lose the body) like 3 to 2ft away from you i know it might take some time to do that whit all the coding (or maybe the devs are already working on that) but i just wanted to express how much i would like to see a utah be thrown away by something (its not needed and might come whit alot of bugs but its just a suggestion in a sea of ideas) (edited: i fixed the grammar errors if thats ok . _.)

sacred haven
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So, since females have a tendency to do this: let all dinosaurs regardless of sex have 3 "waypoints" that they can use. They go through a 5 sec animation to sniff around/claw a tree to memorize the area and you will see an icon pop up that helps you find the area again later. This also lets other dinos know an area is populated and potentially dangerous, and is a good mechanic for new players or those who are just shit at memorizing maps.

ancient plover
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I have a Suggestion to implement a mechanic for hatchling and juvi's to play with each other like headbutt and playfully bitting each other . it'll be more realistic and also add a fun elemnt to growth stage in a nest

covert trail
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Can this update have literally all The Dinosaurs released into survival

cold karma
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I never said this should be a mating call. The generic f call. Don't confuse the two together.

primal finch
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A Stream of evrima on the lowest graphic settings, we just want to see it 🙂

cold karma
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3:16 could be the Magy's 4 call.

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5:50 could be the Magy's 3 call.

ancient plover
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Give fish(AI and players) the skill of jumping out of the water so they can escape predators easier and it will be cool to see. Also give them the ability of jumping out of the water and swallow small dinos drinking there. It can give more tension to a survival horror game(specially as juvi) and also more realism to the game, because catfish and muskellunges are predators.

lament forge
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https://www.youtube.com/watch?v=GynpF2Zj128&loop=0 So just maybe a thought, for the swampy regions. Turtles and sea turtles could be a thing for costal regions, but why not amphibians too? I mean they could be unique and you could probably have fun designing some wacky, things. I also think it would be cool for "colder" watered biomes where perhaps some of the aquatic dino's can't really survive in reliably that these guys could step in and be the alpha water predator in said biomes. I don't know I just think they would be cool to see, a neat addition but one thats so far down the road that at this point its only worth kind of throwing a small stick at to see if the idea has some merrit or is even liked

This video look into the giant amphibians, they were some of the first terrestrial creatures but were overthrown by our ancestors the amniotes.

If I have used artwork that belongs to you but have neglected to credit you please contact me and I will be sure to credit you.

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obtuse nymph
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There any plans for updating Ankylosaurus?

narrow pendant
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This has probably been brought up many times before, but I personally think territorial markings would be a great idea. Being able to mark trees with scent marks would allow others to know to stay away from that area, as there could be aggressive large herbivores or carnivores that will attack them. Or, could just be purely aesthetic and not leave a scent at all.

nocturne haven
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It Should be cool that on juvie Stage Utahs, troodons, Oviraptors, and other Small Carnis or Omnis can get up trees, not climb up to the top or that just Jump and stay on a tree because we Know that Small Species juvies are weak so for protection they should just jump and hold on a tree, this would waste slowly your stamina but will help you to not get eaten by bigger Juvies or other small Predators

fading echo
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From Elder to Strains
To become any strain you want to choose you must first max out a dino entirely of everything the elder system has in store. Then regrow that dinosaur once more to adult and instead of depleting in strength you become a dormant elder. This is the phase where you can now choose the strain ( Eventually you will die of old age if you don't accept a strain, this makes sure people don't abuse the dormant elder phase) you wish to be, but with a heavy price, as this will reset all that you unlocked for said dino (anything you earn from the elder system). Think of it as a revival. This also makes it so players have a goal, as well as allowing other players who don't wish to be a strain to stay as their current dino.

upbeat thunder
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Defensive stances for herbivores or carnivores, this could vary from sounds to animations. The whole reason for this is so anyone coming towards whoever will know to either stay away or be warned??

sudden sand
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Stamina affecting Dino Attacks:

It would be very immersive if as dinosaurs stamina lowered, their attack animations became slower, meaning a Dino really doesn’t want to tire itself out in a battle and after a long chase etc the dinos would be actually seem tired. It would also allow predators to know when prey is tired, or even if a larger creature is tired. For example 2 Allos creep up on a triceratops. The trike shakes it’s head to ward the Allosauruses off but the pair know the trike has been running for a while. They test the trikes defences and it swings it’s horns slowly, indicating it is tired. The allos then press the trike and kill it.

This would bring a whole new meaning to stamina management and a more realistic predator experience as another way of telling what dinos are weak and slow.

ancient plover
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Hit Reactions and Pushback:

I was watching the stream for AI development and I was kinda underwhelmed with what they showed off with the combat. I know they HAVE collision and better turning but watching the combat – it just felt kinda similar to the original. Now I am impressed with the amount of tools they’ve given to the dinos. Tenonto has a tail slam to ward off flankers and mule kick to punish ass riders and Utah has a pounce that can pin down ensuring it’s always on its prey and gives it less chance of escaping.

But looking at the stream all of those components just doesn’t seem satisfying and I think I know why - There’s barely any hit reaction.

Imagine you’re a Utah that just got kicked in the face for ass riding. Sure you’ve just lost more than half your health as punishment for bad timing and positioning but your dinosaur just stands there, grunts and continues attacking as if it didn’t get its skull caved in by a 1-2 ton animal.

What I propose is add more meaty hit reactions to really sell the impact of blows as well as pushback and stun. Getting kicked in the face or tail slammed for bad positioning isnt just about losing health now – you’ve now been knocked flat on your ass or dazed allowing your opponent to reposition themselves for a better angle to defend against you and your pack members.

I feel like this would go a long way in making combat feel just a little more satisfying and assuming all carnivores are getting some type of grapple. This can create a unique back and forth where predators are trying to find the perfect timing to slip in and hold down prey allowing pack members to get in free hits without fear of being knocked back and losing precious positioning.

lapis silo
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It could show if you have a broken leg in the HUD (dino screen), without having to press Insert (Profile Data)

frank yarrow
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Do you know what animal the isle needs?

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I believe that argentavis could be a pretty good rival to the Quetz, and or any small carnivorous dinosaurs, acting as a scavenger that feasts of rotting corpses that other creatures might not eat, and have the ability spit its stomach acid (Like hypsi) to fend off against other scavenging dinos.

cold karma
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For most dinos in later Evrima, there will be (in customization options) hte option to add feathers to your dino right. So, keeping taht in mind, maybe the gallimimus could have body feathers and crest feathers that resemble the Harpy eagle's crest and body feathers. And in general it would be cool to be a galli running and have feathers blowing up, or crest feathers getting blown up by the wind.

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Body view of the Harpy eagle and its feathers, and maybe a new dark gray color instead of the light gray that is barely visable, like seen on this Harpy.

valid epoch
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Toggle head lock in any direction? Toggling head lock is mainly if you want to get a "custom head pose" for screenshots. It’s like an evolved version of a feature we already have.

By pointing your camera to the sky and pressing a button to "lock" your dino's head, your dino will continue to look at the sky while your camera can move around freely. To escape the head lock, using any attacks or pressing the head lock button again will bring back head tracking.

By binding head lock to a button, you would avoid the hassle of blinding yourself temporarily to surroundings in the Settings window the way that disabling/enabling head tracking is done now.

(Thank you to BlueBird for pointing this out!)
To avoid abuse, the head lock would be client side so that it’s only visible to you (like the current static forward setting in-game). To other players, your head will still be moving.

willow tapir
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the ability to freeze a player as an admin so they cant move/bite things only talk and maybe it can pause their hunger/thirst aswell

elder yoke
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maybe change HUD colors?
got the game yesterday and noticed i can barley see names and chat when im near to grass
and names on sand

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like options in the settings that lets you pick hud colors

round wyvern
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Can waterfall cover the dinos sound while they are near it ?

bright raven
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Mechanic Idea: Togglable Sprinting (Replacing Ambush Speed?)

So, I watched Amarok's stream I noticed Tenonto's sit and get up animation is very... casual. A dino that sees danger should not be getting up slowly, but rather leap up like it's butt is on fire. I understand it's a heavy dino, but to me it still seems sluggish and lacks the hasty feel that it should have. So, I propose a new use for the ALT key and potential replacement for the ambush speed!

How It Would Work
If you press ALT, you could toggle a sprinting mode. It would make your dino get up or run at "ambush speed" at the cost of a decent chunk of stamina. Specifically getting up from laying down with H or running. If this mechanic worked with running as well as getting up quicker, this could replace the crouching to get ambush speed, instead giving dinos the ability to access their speed boost at any time. The lower the stamina you have, the less ambush speed helps. (toggling this at half stam only gives you half ambush speed, making you only slightly quicker, preventing spam)
What Would It Add?
By giving players a way to quickly get up, it adds new skill into the mix. For carnivores that rely on ambushing prey, the herbivore sitting down is obviously the easier target. If this mechanic was added, yes it would be faster for it's prey to sit up (and if still toggled, sprint really fast away from danger) but it would add the need for the skill of expertly getting close enough to grab them while they're down or just about to run. For the herbivore, it gives a slim chance of escape.

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As for applying this to running, most* carnivores in real life have a casual speed and sprinting speed.
For animals in The Isle like Utah, having the ambush speed as something toggleable during a chase could help them keep on top of prey such as the quick Tenonto at the cost of stam. If applied to herbivores such as that Tenonto, it could use it to escape, also at the cost of stam.

  • Deino probably wouldn't need something like this as crocs aren't built for sprinting after prey
    Also, for players that just willy-nilly use stam for stupid reasons (using a special attack as a threat display, running all over the map instead of trotting), it would give carnivores a chance to catch them with their pants down. A Tenonto that's been running for the past 2 minutes won't be able to run very far away from a full-stam Utah. Their sprint speed wouldn't be as fast when at lower stam, making the extra speed almost useless if you're tired.

Also, I drew up an idea for what the icon could look like, or the ambush icon could just be reused if it were to replace Legacy's ambush.

I am open to suggestions! I do not mind being @'ed or DMed about this : )

broken trench
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Since fish are being added: Maybe when humans are added, mercs and tribals could spearfish? This would be a good source of food, but it would be very risky due to aquatic animals like deino and spino. Plus it could be a fun activity if you have nothing else to do

hardy temple
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The ability to choose a nest to spawn into, say a Utah is nesting, if you're in the dino selection screen have a second menu that's a nest menu, there should be limited info on the nest that you want to spawn in,such as maybe just the species name and how many eggs available and maybe group size, this would help get rid of the spam in global asking for eggs and random nest invites.

oblique glen
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I was watching a video of a dev using body dragging, and I noticed that even though it looks absolutely amazing, it seems like there was still something off about it. When looking around rapidly, the body being dragged would phase out of the mouth's grip and then back in. Additionally, being able to look around so fast felt like there wasn't anything being dragged.

I can't tell if my suggestion has been implemented or not from my point of view of the video, or if it is a planned feature, but I would highly suggest slowing down the look around speed when dragging a body. As to what degree, i leave to the devs. I personally feel like it would increase the immersiveness of the game, as well as help with some phasing issues.

valid mesa
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I'm very new, but I'm curious if it's possible to add permanent battle scars to show off fights you have survived?

wide glen
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Also is it possible to improve the scar details ? Ex: B dinosaur bites A dinosaur's neck then A dinosaur only gets scar where B dinosaur bite.

livid sandal
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Prehistoric water fowl as playable and AI, various prehistoric birds coexisted along side dinosaurs.
Water fowl would primarily eat fish and perhaps scavenge bodies, dead fish and smaller animals including smaller birds. They would have 4 movment sets, flying, walking, floating and driving, walking and flying is strait forward, though some would be able to dive underwater or skim water well flying, such as a prehistoric pelican.
Swiming however would be devided in to floating on top of the water and diving underneath, well floating they are locked in to the surface of the water and don't use stamina unless power swiming, and are able to rest well floating. From floating they are then able to take off flying with a bit of a running start, or dive under water for fish, gaining a more 3 dimensional movment system like a fish or Deinosuchos.
They would be preyed on by Deinosuchos, who could catch them well they are in or on the water, and wpuld pose little danger to most adult dinos aside from compsignanathus depending on the size.
AI water fowl of various sizes, would hang around water and possibly become food for Deinosuchos.
Larger ones could be playable, and mainly eat fish or smaller birds.

cold karma
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Have scenes play in the loading screen while loading in instead of just the 10% to straight away 100%. (Sorry if i mispelled anything, my fingers went numb).

strange tusk
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If gathering is a thing for mercs, (since obviously, tribals would do so.) Like the spearfishing suggestion, there should be also putting out traps for say, rabbits, and gathering berries, etc. So that way they can have the ability to prepare foods in a variety of ways, like smoking fish, turning other meats into jerky, making stews, etc. The different preps would obviously take time to cook, but it would give the foods different reasons to be made, like stews would be the slowest to cook, but the most filling, and likely to be eaten after returning. Smoked fish would be fairly fast, and would be something you could eat before leaving off on tasks. Jerky could be something to pack with you on tasks, incase you're out longer than expected, and would take longer than stew to make. (If I remember right, it's a lot of slowly drying out the meat and all that stuff.) So it would give mercs something to regulate food wise, and water could also somehow be added into this too. So not all mercs are out killing dinos, some need to stock the food sources so they all don't starve out.

ancient plover
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Wouldn’t it be more realistic for a shant to sprint on two legs? And for it to trot and walk on four? I’ve seen so many hadrosaurs presented this way it seems to be more accurate

split lynx
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Ok so I have a suggestion for the colors thing, so have a color wheel on the side and people can pick the size of their brush and they can color their dino, and if players want the regular way put 2 different options for the color wheel or the regular version

cold karma
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Make "cannibal" a jumper, a new way of traveling in the isle. Many isle dinos today in game run or trot to get places, but the Cannibal will be a relatively small creature and will take long periods of time to get anyway as these things. I suggest a jumper, a short distance jump/hop to get places that would spam the length of maybe a utahs jump, so its not abused. these small jumps/hops would be the regular shift key but, in combat, for jumping onto dinos or over them, you'd press the space key, which would be a super jump and would cover much more ground then the regular jump. Gameplay: These animals would be night and forest hunters, residing in trees and dropping down on dinos and causing major bleed to their victims. And so it doesn't look stupid it would have large outsticking teeth that could actually puncture the thick hide of the dinos it hunts. In the video below there are scenes that depict how fast it could be and how it could look in game, along with the color sceme in the video. Attacking mechanic: a pounce mechanic like the utah that allows the Cannibal to latch onto dinosaurs and cause lots of bleed. But this of course will cost lots of stam to accomplish. https://www.youtube.com/watch?v=iktC8imMBnw&list=WL&index=2&t=0s

Priest - Fear No Evil: Priest (Paul Bettany) fends off a nest of vampires while trying to find information on his niece's captors.
BUY THE MOVIE: https://www.fandangonow.com/details/movie/priest-2011/1MV677f7f51aa2213a62f2b1957c2e94999?cmp=Movieclips_YT_Description

Watch the ...

▶ Play video
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skip to the seconds of 1:24, its just talk and some graphic deaths.

ancient plover
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Give players the option of creating test level servers in evrima because how we are going to learn to fight again if there are only 50 people in a server and no AI?

warm lily
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I guess now is as good as time as any to make a suggestion, so mononykus. I feel mononykus could be a neat nest raider, it would be slower than herra and ovi, with not as much normal damage output as the other two, but far more stealthy due to it's smaller size, and it's two abilities.
Ability one: The claaaaaaaaaaaaaaaw. Now obviously the most striking feature of mononykus is it's singular claw. This claw could be used to break into eggshells so mononykus could lap up the egg yolk quietly, this would be the slowest way to eat eggs, compared to herra or ovi, but the quietest. Another use of the claw could be to break into termite mounds and access a unique source of food.
Ability 2: The tongue. Did those pesky eggs hatch already? Fear not, the handy dandy, extendo tongue is here! snatch those pesky hatchlings up from a distance, and combo this with your claw ability to insta kill most hatchlings that you can take, you also use this tongue to reach termites in termite mounds.

full gust
#

add the mapusaurus

peak void
#

Can we be a little more strict against shitposters in the lore-theories channel? People just ignore the name, channel description and even warnings and just post whatever whenever. Maybe a few more strikes here and there could help protect the channel :<

frank perch
#

I don't know, if this was suggested before, but I wanted to suggest the Iguanadon

Height: 4 meters
Length: 10 meters
Weight: 3,5 tons
Diet: herbivore
Biped/ quadruped
(Similar to the other hadros)

I think the Iguanadon would add some more features in combat and in it's playstyle.
The creature has a “thorn“ on it's thumb in a nearly 90° angle, which could allow it to grab things and reach higher plants.
Also it would benefit it in combat.
With it's massive fore arms it could smack it's attacker and even knock them to the side. This could make the attacker fly away, stumble over or stunned for a short moment, depending on it's height and weight.
Furthermore it could maybe kick to the side with it's foot, which would be a little unique, as far as I know, since some other dinosaurs can kick behind them. Maybe this could work against Utah's, if they're trying to pounce the Iguanadon from the side.

In general it would be stronger than the Tenonto, but a lot slower, because of it's weight and mass.

ancient plover
#

JP Easteregg + Achievement Idea:

1: The crashed plane from JP 3 being somewhere on the Island, hidden in the trees. Finding it would unlock the achievement "Permission to land not grantet." or in terms of that.
Said hidden location will not be visible on ingame maps if happen to arrive.
Besides getting the achievement, the crashed plane also happens to have Loot for mercs inside, but getting on it would turn out to be the difficult part. 😉

2: Somewhere, once again hidden and hard ro find, a small alone standing facility, torn down by nature, but it containing a small TV, which when interacted with turns on and the wonderful clip of Ian Malcolm on the beach plays, that Bryan often shows at the beginning of his streams. It can contain alot of whitenoise perhaps, since im unsure about copyright issues. Maybe the achievement being called something along with Ians typical quotes.

tidal elbow
#

When accepting nest invites, it would be cool to pick the Dino skin, instead of hatching with a randomly selected ugly color scheme.

summer pumice
#

Just a small fun feature:
When you die, it tallies your scores and tells you details about that dino's life.
You slayed 8 utahraptors, 2 rexes.
You survived 13 day cycles.
You nested 42 hatchlings.
You traveled 402 miles.
You have eaten from 216 different bushes, 31 buff plants.
You have broken your leg 400 times.
etc

pine steeple
#

Random Dino, and random skin button

valid mesa
#

A keybind to go with this added feature: Tail control.

Keeping animations for tails as is, but adding a key press that allows you to control the tail.

Or a new set of keybinds much like the sound calls, but different tail motions would convey different things.

Like for some animals, raising a tail straight up word, maybe revealing the undercolor can indicate danger.

Other movments or motions of the tail could be threatening or submissiveness etc.

Would bridge the gap between long range calls and stealthily communication with a pack.

This seems very simple to implement and would be a fantastic feature in my mind.

haughty cave
#

When a male of any species become sub adult and there colours begin forming, there brightness of the colours players choose is determined by there wins in confrontation or there success hunting, thus if players want to play in a more realistic manner, the females will see the stronger males during courting due to there markings standing out more. (Similar to how a lion will darken its mane due to the release of testosterone after successful fights.)

abstract sierra
#

Make nest invites only acceptable in the start screen, to eliminate the issue of random nest invites, and people accepting nest invites to get out of fights. If someone wants to join a nest they would have no problem killing their dino anyway and can junp off a cliff or something to get to the start screen

summer pumice
#

If humans are ever able to build stuff, electric fences?
Dino touches fence they go zippy zappy and step back cus it hurts.
If a dino is strong enough it can break through said fence but take damage doing it.
Or just jump over it like a badass.

past laurel
#

When its raining only have the compass to be able to come up so u don't lose ur sense of direction at night

runic tendon
#

When it's raining, instead of smell being gone, just make it very faint
I think this might be more realistic than what we currently have, and also it's annoying if you're playing as a herbi and it just won't stop raining

muted pasture
#

Maybe to deal with the rapid flow of users, you could have 1-2 general chats labeled General-Discussion-A/B, I dunno.

ancient plover
#

When you are in the menu, choosing dinosaur, and doing a skin or starting, you could choose what kinda skin you do, like 1. Camo Skin. 2. Bright colour. 3. random colours what you can make a skin like could be Bright and camo skin

muted pasture
#

On another note, asking for suggestions in a channel where people can’t reply for 10+ minutes is probably not a good idea lol. Those who’ve already spoken before you asked can’t give any feedback for a while.

drifting cedar
#

discord suggestion: make ranks for members,
rank 1 - automatic role for new members, most channels are on read only, some invisible (maybe RO in all except suggestions, general, paleo, suggestion discussion, bugreports), no reactions, very strick rules on these people.

rank 2 reactions enabled on some channels like memes and fanart, more channels to talk and write in like fanart, and etc.., you can now post links and pictures, see more channels.

rank 3 is like a trusted member, they can @ people, see all channels, write in most, can post pics and links,... just a small idea this would need more dc mods tho since that is bound to have people checking strikes and duration how long they are members and if they are active or not.

hard siren
#

Discord suggestion: pet channel to post pet pics because general is getting overrun

rose bloom
#

I think that Isle-discussion, Isle-memes, Isle-Lore-Theories, fan-art/discussion, videos-and streams, merch-discussion should be in The Isle category.

Other such as Palo talk and other should be in a Off-topic category.

gentle escarp
#

Don't really ever say anything in here, but if we could bring back the offtopic art channel/discussion I think that would be nice. I saw a lot of neat artists showing their work there, and was contemplating using it myself too. Just find it would be a neat outlet for stuff outside of The Isle

main sleet
#

Allow isle related conversation in offtopic/general in addition to isle discussion main, and move the channels next to each other. It's already often hard to speak in main chat due to the sheer number of people, and post evrima I worry that holding a conversation will no longer be possible due to the massive influx of players.

viral solar
#

I do not think the wave of players will impact general chat in any noticeable way.

real hamlet
#

Game suggestion:
In order to nerf the apexes, instead of changing their stats and growths, maybe add a feature that only allows a certain amount of players on the server to spawn as apexes. I don't mean rules i mean like a hard limit to prevent having loads of apexes in servers at once. Being able to have in theory an entire server full of apexes is unrealistic and i think this would be a cool idea
I am however not a dev or anything so i have no idea if/ how this would work

vale moss
#

If feedback and suggestions are going to be merged, I hope emotes are coming back to this channel. Though honestly, I don't really like the fact they are merged.

They had two different identities in my opinion, feedback was more criticism-focused (for better or worse) while suggestions was more idea-centered. But maybe that's just me. HypsiShrug

broken trench
#

I agree with Bronto. I feel like it'll get a bit cluttered and it could be hard to tell what's a suggestion and what's just criticism

strange tusk
#

Well, people could list at the top of what they type if it's a suggestion or not, for example,

Suggestion:

(Insert Suggestion Here.)

broken trench
#

Even then, it would get cluttered in here. It can make things confusing to have a mixture of two different things in a single channel

dapper pike
#

Dino stats,we need dino stats.

distant fern
#

Suggestion: (?)

With the player cap potentially being lower by quite a lot on official servers.

Has it been considered making a "game mode" where you simply just hit "play" and you are put into a "server" not listed anywhere.

  • Sort of like how "sharding" in MMOs work, not in the literal term having people phase in and out, but you get the idea.
  • Kind of worried that if a group of friends can take up a significant portion of server space will severely impact balance of the servers.
  • Let alone bigger communities such as clans/groups/streamer "events" could potentially dominate servers a lot easier than it currently is, simply due to less numbers required.
  • I think you plan to have systems in place to counter mega packs, but players always find a way to break your game ; )
dapper pike
#

@distant fern that seems like how gta lobby works,you are placed on a random server/lobby every time

deep goblet
#

The new Hyperendocrin Tyrannosaurus looks like something out of Monster Hunter and I am HERE FOR IT

long brook
#

Give back off-topic art, we kinda wanna post art of all kinds still.

cold karma
#

https://www.youtube.com/watch?v=0z4TvZodGuQ Allow players to customize their hud settings - allow players to customize how their food, water and stam bars look in appearance, like in the link. (don't confuse this with customizing how fast water and food drops.)

The start of a new life and premise of so much and also so little. What will become of this little one?

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▶ Play video
#

And i think the old run animation for the trike looked alot better and actually looked like the animal was hauling alot of weight around. It looks more like the animal actually carrying weight unlike now with the trike seeming not have a hard time at all moving, its more realistic.

unkempt compass
#

why was offtopic art removed, the fuck?

peak wasp
#

Please lower the cooldown in #401464048610312195, it actually prevents any proper talk since you cant even respond to someone before the conversation changes
also since this is merged with suggestions possibly allow for reactions to see how positive/negative people think of it

fair lava
#

Alternatively just remove "discussion" form the channel name. It's misleading people into thinking it is a discussion channel when it is clearly not (cooldowns of more than a few seconds kill any constructive argument).

solid mason
#

Bring back #offtopic-art. You cant post non-isle art in #isle-fan-art , the alternative is posting it in the #401470471750811669 which causes the art to get HEAVILY drowned. The art deserves to be seen too.

tame copper
#

enable emojis in this channel so we can actually have a functioning voting system again.

umbral basalt
#

Please lower the cool down in #401464048610312195 a cool down period of more than a few seconds kills the idea of any sort of proper discussion since you can't respond before the convo changes

ancient plover
#

Lol yeah it’s like a 5 min convo

gaunt zinc
#

Off topic art back please. It allows us to post cool things that aren’t related to the isle and gives others inspiration.

main sleet
#

Bring back reactions for the feedback/suggestions channel. It allowed people to see which ideas were popular and which needed to return to the drawing board easily. It also meant that we don't have to all individually write out the same suggestion.

opal solar
#

Bring back off topic art please.. it’s kinda restricting not being able to post your other works of art and not everyone draws dinosaurs n stuff.. 🥺

slender tapir
#

I would really like to see the team wait to release any further updates after the first for at least a couple days after the initial patch drops. Not only so it's not super crunch time for the team, but so that people with slower internet (out of my seven closest friends, two of them will need to take several DAYS to download the new patch) have time to finish the download before being swamped with dozens of new ones.

austere nexus
#

This is more appreciation rather than feedback, but you, the developers, have done an incredible job and on behalf of The Isle community I would love to congratulate you on your hard work to make this game amazing! You have done so freakin' well and you totally deserve a big, restful break after you release the EVRIMA. We'll keep you up to date with other small issues and bugs if we ever run into them. Thank you so much for making such an amazing game! I applaud you. TenontoLove

cold karma
#

https://www.youtube.com/watch?v=iktC8imMBnw&list=WL&index=2&t=0s Maybe this could be how fast the "cannibal" moves in the isle. And like in this video, it also shows how they will primarily move around, jumping long distance (in game will be space bar) and short distances which will be more like hops (which will the shift bar). The cannibals need larger teeth, in the video, to pierce the thick hide of hte dinos. And these animals (in past streams) has been officially released that these animals will be able to jump onto walls and such. (maybe the Cannibals could look like the animals in the video too, the pale skin, the freakishly long teeth, and the extra long limbs). Perfect fit for the Cannibal's design. GAMEPLAY : make cannibals bleeders like dilo, low health (again like dilo) but can pounce you from above rocky ledges from above or from the normal ground like the utah will. Make its jumping/hoping speed around the same as a dilos, and it should have a larger nightvision then most dinos, maybe twice the size, but not op like the dilos that can see an entire field.

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▶ Play video
#

But this "cannibal" will be better suited to attack players at night or in dense forest, because of its low health, so will hide and ambush prey, bleed their prey out and then feed from their dead corpse's. You'll be dead if caught as this animal in day time and out in the open, so stay hidden and stay out of danger unless you know you can ruin someone else's day.

alpine glacier
#

Feedback:

The new layout looks cluttered and disorganized compared to the old, despite being changed for that very reason(?)
Feedback and suggestions being merged seems like a bad idea as things will get buried easier, and the lack of reactions would just make it harder for devs to see the community opinion on suggestions (if they look at or consider suggestions at all anyway)
The offtopic section being merged into the isle tab and removal of offtopic art just adds to the disorganized feel of the new layout, why not just have an offtopic category?

shrewd socket
#

AI MATES / HATCHLINGS (suggestion)
Pretty much what it says! Give players the ability to mate with AI, or have AI hatch out of player-made eggs. Could be implemented as follows.

AI Mates: Either auto-accept mating requests from players of the same species / opposite sex, OR have the request outcome randomized. Could use either a certain percent "chance" to accept the request, or re-roll the response after a certain amount of time has passed (eg: 30 minutes).

AI mates would also be more defensive of their player mate / offspring, either for a certain timeframe, or until their mate logs out / chooses another mate. If getting advanced, an AI mate could lead AI offspring to food / water.

AI Offspring: Could hatch out in a couple different ways - either after a certain amount of time an egg has been "ready" for, if chosen to be hatched as AI specifically by the parent, OR with a change to nesting; if a player isn't invited to / claims an egg before it is finished incubating, it automatically hatches as AI.

AI offspring would generally stick close to their parents, needing to be lead to food / water. They will sometimes wander off a little (as kids do), play with each-other, but otherwise run back to their parents when faced with a threat. It'd be neat to have the ability to tell them to "hide" instead, too. At a certain age, AI offspring will start acting like any other AI companion.

leaden pilot
#

Option... to turn off... Dino vomiting sounds... for those of us... who feel very uncomfortable by it...

glacial notch
#

Publish Evrima as a beta branch in which you have to opt into (similar to how new updates were tested a while ago) until most of the content that the current branch has is placed into Evrima.
I can just imagine the influx of complaints and toxicity from the community once a pile of people play and realize only 2 dinosaurs are playable, no AI, etc. This might lead to negative reviews, for people who don’t know the situation (recode).

austere kettle
#

Yes please add option for vomiting sounds to be turned off (but leave all other sounds on). I'm sure you don't want your players running to the bathroom or nearest can because of a sympathy reflex lol

dusky oyster
#

Bring back offtopic-art and re-add reactions to see how people react, like if they like a suggestion in the feedback channel or something.
Also make the cool down in #401464048610312195 to be shorter, its wayyy to long.

simple vapor
#

new emote pls, of course with sun in its face so you can see it better

stiff heath
#

I personally agree with everyone to bring back offtopic-art. I have spoken.

rose bloom
#

Discord feedback :

I just do not understand why there is no more reactions in #isle-fan-art. I mean, where are we of we cannot show that we like something? How do you know what the community thinks about an art?
Same with suggestions, how do you know if the community likes it and cannot show it to you developers to give you more ideas to the game?

I just do not understand why it is so authoritarian now...

noble swallow
alpine glacier
#

Adding to the requests for reactions to be brought back, why have so many nice custom emotes and then just waste it all by not letting people use them to express their opinions? Makes no sense

tulip yoke
#

What do you guys think of dinos have execute animations when delivering the final blow on another similar sized dino?

ancient plover
#

The community is speculating that we won't have a night and day cycle on the 1st update patch, they talk a lot of nonsense so i have no idea if this is true or not but if it's actually a fact then it's a big concern. 1st we only have 2 playables, 2nd no AI - which means no biodiversity, no life ingame besides the only 2 playables - and now theres rumours that we won't have one of the most important factors in game which makes me think how ready is this update and what are we actually gonna get compared to what we got right now. The thing is, if this thing isn't ready to launch why don't you guys just back track and delay the update till the end of the year and actually give us the "whole package"? You will have more time to prepare the update and less stress on your shoulders. Let's be real...we won't have much on release day.

mild solar
#

You should add some type of rule about kicking group members and killing them on the spot. Just had that done to me after playing with someone for upwards of 1-2 hours because someone disagreed with me killing a juvi and then killed me after i sat down/was already sitting down, giving no chance at all with one of the group members first responding with ^^. It makes group play unsafe, unfun, and discourages group gameplay if anyone can be kicked and killed on spot. All it does is promote troll tactics/power hungry keyboard warriors who if you don't play the way they want you to, you die. In no way is it good for the game experience to be able to kick and kill on spot. I.E Must wait 1-5 mins after kicking.

wide glen
#

Can I post something about night vision in this section.

#

(It's a word file)

ancient plover
#

Make cera after recode a small ceratorex, being able to kill low tier groups but low tiers can evade him and with speed to evade mid tiers and apexs that can kill it. Please don’t make him a scavenger, that’s a stupid idea, anyone would grow a mid tier to find and eat gores, that’s boring and anyone likes that(excluding weirdos that like nesting as pue lmao), scavenging should be only a second plan to survive if there aren’t preys near, but never a whole niche for a dinosaur. And about magy concept, it looks impossible for me to see a magy of 1200kg fending off a cerato of 1000kg with that ease, they should have a 50/50 match. And it could escape an allo running slightly faster and having a better stamina and stamina regen. In conclusion, make cerato the bully it was with some modifications to avoid to make it op. And of course improve that garbage bleed resistance or buff bleed heal to don’t make it any bleeder fooder

lament palm
#

I would like to see Allosaurus become more of a bleed dino akin to the dilo. Historically they'd use their teeth more like machetes to slash and tear to take down bigger prey. obviously theorized considering they would most likely take down much bigger herbivores I'd love to see them be separated from their weird state of an out of place clunky cetato. I'd prefer if their bite force was reduced and their bleed increased. To more accurately represent how they fought, and as a good distinction between cerato and Sucho.

fringe solar
#

I can probably suggest one thing about isle-cord. To merge the screenshot channels and maybe creating screenshot-discussion?
We may have different maps but after evrima drops from what I know in the future there will be more maps. And if the game splits up in two builds, there will be too much.
I suggest:

  • Merging the screenshot channels.
  • Creating two different screenshot channels for the two builds of TI.
  • Creating screenshot-discussion channel.
icy kraken
#

I think it would be interesting to see a “social GUI” for herds with a config server owners can use to set a max number per species regarding pure herds and mixed herds. And if server admins can view active groups and see their members list it would also be easier to watch for rule violations like if there are more trikes traveling with a mixed herd that aren’t in that grouping GUI because the max amount of trikes allowed in this example is already met.

livid nymph
#

The new ai coming looks OK but I don't think it's going to be anywhere as near as fun as fighting real people as everyone plays a bit different which makes it interesting and dieing to ai would just not be fun. So I would hope that there are more actual players we can fight and communicate with than there is ai as I feel that the players is what actually makes the isle a great game but everything else looks amazing

ancient plover
#

Add a rule about no repost in isle-memes. (Seeing same video for 10th time the same day isn't funny)

sleek sapphire
#

Might be cool to feature some sort of adrenaline system, where more damage taken / dealt contributes to adrenaline, which boosts speed, damage, etc. and lasts a short while. I think it might be kind of interesting to see, because you could have situations where an adrenaline burst could get you outta the jaws of a rex, or boost your damage output for a short while to take out something bigger than you. Maybe other dinos could get more adrenaline / have it last longer / build it up easier than others, which could make certain dinos (such as the magy, anky, or minmi) more viable. For example, if a magy is unable to outrun an allo, yet is able to be killed by one, that makes it not viable, right? It could be arranged so that the magy gets considerably more adrenaline than the allo, allowing the magy to deal more damage as it takes more, and move faster in case it needs a speedy escape from its hunter. I want to see dinos such as the magy become a good animal - one that is considered viable and that would be a fun experience to play. I feel like adrenaline could also solve the whole, "anky bad animal" debacle. I say this because if an anky cannot outrun a rex, and can be easily killed by one, that DOES make it a bad animal. However, with adrenaline, the anky could be able to swing its tail considerably harder with more adrenaline, dealing leg break to a creature such as the rex, allowing the anky to escape.
I apologize if this has already been brought up sometime. I have not heard it mentioned before so I thought I'd suggest it.

proud nest
#

(FEEDBACK)

I remember seeing in one of Dondi's streams, a waterfall that only had an end to a "pond", sort of. It was a beautiful place but the water was swamp water. If we could have these places apart from the swamp to have clear water it would look more appealing I believe, specially since this one looked kinda odd. They will probably address this in time, and do the nitpicking of the environment, but just wanted to mention, hopefully it's seen and thought about if not already

latent beacon
#

I feel like this water could be clear since you have the clear looking waterfall, otherwise it looks like 2 different waters just like pure clean water, then murky, and either way since its a "trap" where you can't exit from the water hole, it would be cool to have it as really pretty clear water to make people want to drink from it

#

You can see how the waterfall is blue and the "pond" is green there, it just looks off

cold karma
#

please allow reations again, it's very difficult now for anyone to understand if people liked the idea or not, and not everyone has the time to read the discussion channels so they relie on reactions.

icy kraken
#

I think it would be interesting to see a “social GUI” for herds with a config server owners can use to set a max number per species regarding pure herds and mixed herds. And if server admins can view active groups and see their members list it would also be easier to watch for rule violations like if there are more trikes traveling with a mixed herd that aren’t in that grouping GUI because the max amount of trikes allowed in this example is already met.(reposting because it looked like it went un-noticed.)

full gust
#

@latent beacon if there is an deino waiting and someone falls in he would have an easy snack

ancient plover
#

i feel like there should be a format for differentiating normal feedback and suggestions which gives key details like reasoning, functionality and balance.
like lets say you want to make a suggestion in this channel about how certain herbivores should be able to eat small dinosaurs and juveniles to supplement their diet. then you would do it in a format like this
suggestion
(** concept/mechanic**)
((Herbivores))
Why:
something like in pot's discord server since its keeps stuff organized now that both suggestions and feedback have been fused.

proven night
#

I really think there should be a separate channel for stream announcements, especially during this week announcements can get people very excited for something that is just a stream. Also it makes looking through previous important announcements a pain as you have to scroll through a bunch of stream announcements(which also take up a lot of space because of the twitch embed)

latent beacon
#

@latent beacon if there is an deino waiting and someone falls in he would have an easy snack
@full gust But if there aren't enough people going in (Which there won't be cause people aren't THAT stupid) Your deino will eventually die of starvation PLUS be stuck there forever... Edit: My bad I thought this was feedback discussion)

halcyon kelp
#

Are you guys ever planning to add the mosasaur in the game?

ancient plover
#

Suggestion: Bringhamia Insignis
This a small tree endemic to Hawai'i, it looks really exotic because it's really small and has a thicc trunk and wide leaves. Lots of strange and exotic plants and animals evolve on isolated islands, and it would be interesting to see strange and unknown plants instead of your average palm tree and fern.

tame copper
#

would it be possible to add Araucaria trees? they been around for 200 million years and are still kicking. could work as a good food source for large herbivores like brachi camma theri and shant.

brisk mango
#

let people make critisms without being shouted at by the rabid community that thinks everything the devs do is perfect, and i believe when asked about a decision the community deserves an answer rather than "get back to topic" thats called oppression and gas lighting

echo aurora
#

I'm not 100% sure if this is the right channel on this discord to make suggestions, but I'd like to suggest having a way for server rules to be transcribed into the game, maybe in the tab menu or something. One thing that keeps some people from exploring a larger variety of servers and check their rules (let alone follow them) is having to join a server's discord or open a browser to view server rules. I have dual monitors, but many probably don't. Also, I dunno about everyone else but my Discord is clogged with a ton of different servers already... Adding more to that just to try a new server isn't practical, so most likely don't. It would be awesome for the sake of quick-referencing at many times too. Likely, something like this has been suggested already, just +1 if so.

Love the current state of The Isle and if it ever gets completely thrown out I'll likely miss it, but I'm very excited (patiently) for EVRIMA too of course! Keep up the awesome work!

peak quartz
#

**Suggestion about:**Replay
I dont know if there has been much brought up about if Replay will be in the new version of the Isle. It can be a valuable tool for catching possible hackers, and for recording awesome moments. But it is abused often to 'live track' people.
I would love to see some sort of 'cool down' (if this is even possible) or lock on the replay files, the requires them to be unable to be viewed unless logged out for say 30 minutes. Thus making still able to be used for awesome recording, without near instant tracking.

tacit bison
#

I have 3 ideas.
1: The"mudbank" subbiome. It could be near the edges of swamps and maybe some big lakes. They could have an effect on the dinos standing/moving around on the mud. They would have a speed decrease, not a big one but still big enough to be significant, and they could give dinos with a water buff, (sucho, deino, etc) sort of slipperyness, like the already existing mechanic, but it's just more extreme. Certain plants that grow there, which will fit for my second idea.

2: "waders" waders could be a few dinosaurs that can walk on mudbanks without any effects, and they could eat plants that grow on said mudbanks. Another idea with waders is that they can walk in deeper water than other dinos, and have no debuffs when walking in shallow water. (Part of third idea)

3: Wading mechanic. Shallow water could have an effect where it's harder to walk thru or it causes more extreme stamina drain, due to water resistance. Waders won't have this effect.

Edit: How mudbanks slow you is that you sink a little and it's harder to move your feet. Webbed feet prevent this, and swimming creatures have webbed feet, while waders have larger surface area on their feet. Swimmers wont sink, but they won't walk normally either, because they're not adapted to it, so they'll slip about.

crisp pagoda
#

Replay system in Evrima? Admins on private servers will have a very hard time enforcing rules and players won't be able to make reports without a replay system to catch player names and ID's with

wide glen
#

Minor change in gameplay: Night vision and Dilophosaurus nerf.
We all know night visions in this game is pretty bad. But I need to say that it can be good with some minor changes. I found two options for it.
Option 1:
-Decrease the night time.
(Longer night time seems like more suitable for that kind of horror-survival game. However current night time is nothing more than just sitting and waiting for the sun. Even for dilophosaurus it’s pretty bad. Also there will be a map named “Isla Spero” which is much more bigger than the V3 map. So it’ll be even worse than before. The solution is simple. If day/night loop refers to 1 hour in The Isle you should make it like 50 minutes day time and 10 minutes night time or 45 minutes day time and 15 minutes night time.)

Option 2:
-Change the minimum night vision range for a dinosaur to the current Dilophosaurus night vision.
(I guess this one would be a better option because game aims to be horror-survival game. Making the night vision range further would be make the night time more active. I mean in the current night vision you can’t see 2 meters front of yourself. It would be much more better if night vision range would be further because dinosaurs would have a lot more chance to interact with the others.)

(Besides of night vision, dilophosaurus doesn’t need a better night vision. It makes it overpowered it really doesn’t need that kind of special ability to hunt. Because it has the best bleed, best z turn and best health regen. Also it is pretty fast. These are the cases why dilophosaurus doesn’t need special night vision.)
-Spinony

shrewd ruin
#

i still really think EVIRMA should have more development. i know people are begging for it and rushing it but in my opinion it doesnt look ready. not in the quality, but based on the release date. the progress is absolutely amazing but it doesn't feel ready knowing the bugs and lack of dinosaurs/content that'll be available upon the ""release."" SO many of these new dinosaurs have been teased for MONTHS and all this new content but all that's actually coming is basically essentially just a demo. we wont even have ai. i'm a herbi player so don't see me as biased.

i understand everything takes work and that updates are to come but. the amount of dinos we can CURRENTLY play versus the amount of dinos we will be able to play in EVIRMA upon the release of an update that's supposed to feel amazing and long-coming is idk! i think the release date feels too soon and feels in favor of people who want it desperately. we can play all of these amazing dinos rn but we're giving them all up basically for an environment and animation revamp and having to wait for them again. I feel like the devs should take some more time on the game and add more things before releasing. I'm not saying add everything at once at all, but it feels like the release of EVIRMA may or may not be extremely disappointing to a really good amount of people based on the content of the game rn. the EVIRMA thats supposed to be released based on what i have heard feels like a DEMO. i'd rather play the game as it currently is instead of expecting extremely limited gameplay.

ancient plover
#

i still really think EVIRMA should have more development. i know people are begging for it and rushing it but in my opinion it doesnt look ready. not in the quality, but based on the release date. the progress is absolutely amazing but it doesn't feel ready knowing the bugs and lack of dinosaurs/content that'll be available upon the ""release."" SO many of these new dinosaurs have been teased for MONTHS and all this new content but all that's actually coming is basically essentially just a demo. we wont even have ai. i'm a herbi player so don't see me as biased.

i understand everything takes work and that updates are to come but. the amount of dinos we can CURRENTLY play versus the amount of dinos we will be able to play in EVIRMA upon the release of an update that's supposed to feel amazing and long-coming is idk! i think the release date feels too soon and feels in favor of people who want it desperately. we can play all of these amazing dinos rn but we're giving them all up basically for an environment and animation revamp and having to wait for them again. I feel like the devs should take some more time on the game and add more things before releasing. I'm not saying add everything at once at all, but it feels like the release of EVIRMA may or may not be extremely disappointing to a really good amount of people based on the content of the game rn. the EVIRMA thats supposed to be released based on what i have heard feels like a DEMO. i'd rather play the game as it currently is instead of expecting extremely limited gameplay.
@shrewd ruin cringe

silk lily
#

They're going to be adding more features as time goes by to avoid more bugs.
If they add everything at once (Which it might not even all be done so far) they'll have to remove features and things until they find a way to fix a bug...

eager pendant
#

From what I see, evrima looks gorgeous. Super hyped to play in a couple days. Y'all take a break, get some food and have a nap

obtuse copper
#

Dear all developers. I am very great full of all the work u have put in for us I know u were working ur asses off and I just wanted to say thank you.

marsh oar
#

Thank you devs 💙

silk grail
#

Thank you developers for all your hard work and late hours ❤️

marsh oar
#

They really outdone themselves 💙

shrewd ruin
#

cring all you want, I did say and think the progress is gorgeous. I just think it's a tad too early

lone onyx
#

thank you devs! im watching a twitch stream right now, and i cant imagine how hard you all have worked,
through all the people upset over no deadlines, and then still freaking out when it didnt come out on the earliest date, through all the "Recode when?"'s out there.
its blatant yall have worked your asses off to bring us amazing quality content. i cant wait to get with my herd in two days and explore this amazing update!
thank you so much, i wont sleep for days! yall take a nap
Edit: actually more than a nap damn take some hibernation

hard aspen
#

Thank you all devs! We all appreciate and love you all

thick ermine
#

Juvies look ridicilous when running, they're way too fast for their size - I understand this is probably to make younger dinos able to survive from predators easier but i feel like the juvi game should be about hiding anyway. Maybe slow them down and make it a bit more realistic?

rapid karma
#

I have a small suggestion, i don't know how hard UE4 is to use, but could it be possible that the WATER EDGES can be transparent / fading? I dont know if UE4 has built-in shaders, but the visual quality of the water would be heavily improved. However, if it means writing custom shaders for it I don't think it would be worth it, as graphics are probably not at high priority right now. Game is looking good already!

rose bloom
#

So, with all the streams I've been watching I would like to suggest some stuffs :

-dirty skin : when you do mud bath, you have dirt on you.
-exhausting idle : when your dinosaur is low in stamina or it has 0 stamina point, your dinosaur could look exhausted with an idle with the same looking as Allosaurus leg break idle. Attacks could also have another animation that are slower and weaker.
-better river's water with a larger flora : in the streams the rivers look off and are just the same as now. Also there isn't that much vegetations compared to an actual river not made by humans.
-different footprints colors for each species : I know it will be the case and I hope it will be day one. Just the red footprints for everyone are hard to see.
-make that herbivores aren't able to scent footprints : it is a problem in the current game with herbivores able to track down other players and it will probably stay the same in the new game. Also make them able to scent while walking with this kind of "scent nerf".
-give pack limits : that as an official server rule. I know that a lot of people will be against it but you cannot meet people if they are all packed together. Giving pack limits could make meetings with other players easier.
-no broadcast in close range to see pack members : in a close range, you shouldn't do a broadcast to see the other player's names. A f call or 2 call could be enough for a close range.

That are all the things I wanted to suggest with what I've seen from the evrima demo. Thank you for your attention.

kindred beacon
#

Levi's suggestion is perfect. I'd like to add also a touch on the waterfalls, with clearer water and less vegetation in the immediate vicinity of the fall. And a "3D" feeling on the water falling down, right now it looks like the current version; a 2D moving mesh bending, so if you stand sideways you actually see these "layers" of water falling down. finally, a revisit of the point where water and shore meet, i feel like it's too sharp and there is no actual movement of the water, with tiny waves and whatnot.

vocal whale
#

I’m sure this will be fixed and so far evrima is looking amazing, but I’d like to suggest making it so only group members can see your nametag when you broadcast, and not every member of your species in the area. Lots of cannibals out there that I’m sure would use it to their advantage! :)

ancient plover
#

Make a "frequently asked questions" channel and their respective answers, that would help ease down children's anxiety

viscid wolf
#

Would it be possible to move the esc menu so you can still see in game chat while you're safe logging

lilac cosmos
#

Suggestion: allow people who average a certain player view also stream the new version. I wouldn't even qualify this way lol BUT my fav isle streamer would qualify i bet, he may not have 500 followers but he is averaging more then the people i currently see streaming the release. I feel your follower number isn't as important as your actual community size

potent mural
#

Feedback/Suggestion: I like that calls show your Username to other dinos! Maybe make that a species thing? As in your fellow -insert dino here- can differentiate voices? And add it to the F/Chat call

thorn crag
#

I know that replay isn't hight on the list of the priorities. But maybe improve this feature will be a cool thing to do. It will be a nice to record videos. To see the wildlife on the map. Maybe put a life indicator that show your HP or others HP that you could turn on/off. Make visible again when people use broadcasting, threat, etc.

unreal zephyr
#

I hope the return of The isle on Geforce Now please

autumn kindle
#

I second Levi Ackerman's suggestion, I REALLY love the idea of more things like the blood on the face being incorporated. Those little details are so pleasing to see, if at all possible, and really make the game feel more alive.

Thank you to the Dev Team, as well <33 I can't wait to see how the game continues! Getting to watch everything be fleshed out overtime is gonna be fun, thank you for the transparency and letting us watch your processes, too.

iron sable
#

It is harder than it already is with the new blood on screen effect to tell how damaged you are in the update than it is in the old game. Perhaps make it more extreme

foggy birch
#

Pteranodon is looking better everytime I see it however the one thing that's bothering me is how flat it is when it's soaring/gliding (I know it's not feature complete) what I'd love is if the wings curved inwards a bit like this, it's more aesthetically pleasing imo

next depot
#

im just gonna say... THAT I AM soooooooooo dam proud of y'all devs.

the proudnes and happiness i feel for you cant be putten in words, so i wont all im gonan do is congratulate you for all of this hard work that some people refuse to see ❤️ ❤️ ❤️ ❤️ ❤️

silk lily
#

Perhaps for the recode add a small feature that when a large/medium carnivore is nearby all ambience (birds and all that) goes silent. It'd be a nice touch since this actually happens in real life when there are predators in an area.

ember acorn
#

Devs, and QA team! all other staff involved, you are fucking amazing. im so sorry people have been petty and awful and mean to you. the hard work you put in was insane and i cant wait to run around in the new rebuild. thank you so much for making a dinosuar game one can really get lost in and please don't listen to rude people ;~; the world is kindof falling apart between disease and riots and you've all held out amazingly.

silk lily
#

If i were to suggest a new dino i'd suggest adding majungasaurus

warped jacinth
#

Discord Suggestion

Clean out the pins for #general-feedback a little, or make a discord staff only type channel for suggestions the devs like and want to keep in mind. A lot of the pinned suggestions are so old they have already been addressed or have alternate solutions the devs came to, or are just not relevant to the games current direction. Would make it easier for people to find channel rules and for people who want to copy/paste the rules to others as a reminder to get to them quickly. (I'm aware punch said he wanted to re-do #rules-and-info but I'm assuming each channel will still have rules listed in pins)

wraith mortar
#

How about logs strewn about in the Jungle serving as spawnpoints for maggots and bugs to eat for the hatchlings and smaller dinos? Adult utahs for exsample would not look at those logs as a food source since a maggot or beetle will not give them any food percentage.

drifting cedar
#

I'd like pteras wings to be a bit curved with the wind, would look cool

#

what would be cool for people with better internet, have some very few servers locked onto ping caps, like fighting games do that sometimes. This would have less people see laggy dinos.

ancient plover
#

Idk if this is feedback but, I just want to massively thank all the wonderful and creative devs for bringing us all joy from a game you have been determined to work on and I would say that you nailed the rebuild!!! I really think you guys have potential and I hope your game will go viral because it deserves to! Thank you all devs and keep it up!❤️❤️❤️

mild arch
#

From the streams i am watching i can see that some parts of the water are missing physics causing you to walk in the water. and when dinos run down hill or slopes their bodies dont angle towards the ground but act as if they are walking on flat land. sorry if these have already been mentioned

shrewd comet
#

From seeing some of the map in streams, the water under the waterfalls shouldn't have stagnant water with algae. Moving water such as that would be clear with white/blue water. That's my only thing with moving/open water being clearer, otherwise it looks beyond beautiful and I can't wait to explore it myself!

opal solar
#

The camera angles feel too low to te back and should be readjusted back to the original camera angles for the Utah. Also the new animation for the utah feel too fluid as if the creature has no bones. I also agree with Jont that the juvi moves way too fast and the animations for them play too fast too

nocturne knot
#

Also to add on about the rivers and streams for moving water like that the edges of the rivers shouldn't be moving due to friction the movement waves should stay more to the center of rivers and there should be little pockets of still water to add a more realistic aesthetic to the rivers they seem really plain and boring when it's just water moving in just one direction since water it unpredictable the water should move down stream yes but with variations of wat moving to the left and right as if it's being pushed around by rocks or other elements underneath

limber cypress
#

I love what I'm seeing from evrima so far. My only issue is a tiny one. The tenonto jump is way too much like the bugged galli jump. I feel like it should at least be able to jump over a dryo that's laying down. I don't think that's too unreasonable for a height. It's not high enough to cause Utah problems but enough to get over narrow ditches.

reef ice
#

maybe add some jungle flowers to the map; it would give it a nice pop of color

amber sphinx
#

Suggestion: Some dinos have infrared vision. However that dino is slow, therefore it must ambush

#

Maybe infrared would be a replacement of night vision for 1 or 2 dinos

abstract sierra
#

When carno gets readded please fix its bitebox

kindred beacon
#

is it me or the tail of the Tenonto running animation bends a little bit to the left? it feels almost wrong lol. it's driving me crazy, i'm seeing it everytime i watch a video of the tenonto. maybe when playing you don't notice it that much?

rose bloom
#

Also, I think we would like to see the fog in the jungle to give this wet weather effect.

Like in the Hope trailer and the old pictures and streams, we've seen fog in the jungle and it looked gorgeous so would be nice to have that day 1 HypsiShrug

eager badger
#

Hi im highly dissapointed in the game i bought 3 coppies in which me and my friends can play but the game lacks almost every basic need
No map in the game i mean i played games that were free to play but had a in game map this is litterally the first game i played where there is no in game map and i had to pay for it
Admins kicking people out of the servers for their own selfish reasons
Lack of food and AI in the game alot of people starve to death
Lack of instructions in the game i mean the game can develop new dinos and events for the future but cant fix the basics like teaching you how to hunt, how to survive, how to lay egs, the game doesnt teach anything even how to leave a party without dying or leave the game
No in game chat??
Game glitches when i spawn in cant sneak or anything
Game is loneley need more AI as it gets really boring after a while wont be able to olay this game for long needs to be improved as i dont want to see my money i spent wasted on a game that i wont play again if it doesnt get fixed and i was promoting this game to everyone i know but we need to see improvement as you asked for input from the customers these are my views about the game and i really hope it gets fixed

keen heath
#

An Official The Isle Wiki - As a web page and accessible in-game, this wiki would contain just about all the public information there is to know about The Isle – all the dinosaurs, their stats (speed, bite force, turn radius, etc.), all of their calls which are individually playable and maybe also a description for each dinosaur, the available maps (and their points of interest, for example the East Docks on the V3 map), all the scrapped dinosaurs which were once planned but didn't make it into the game, the work-in-progress dinosaurs which aren't in yet, and maybe also some bits of the lore that is already known to the players.

I, for one, would find something like this very helpful. Any opinions would be very welcome in #general-feedback-discussion! 🙂

runic oasis
#

I'm very unsure about the EVRIMA update. I've seen the streamers playing it, and it is mostly a variation of "be patient" and "it needs a lot of work still". I'm aware that you want us to have a barebone base game to fix things to perfection, but the priority in which some things have been implemented in is a bit off. No bleed and no night time specifically. If combat is to be worked and focused on, bleed should've already been tested and played around with before other things, especially since that's most of what we're going to be able to do at the start. The update, otherwise, looks promising and with a lot of heart and hours put into it. The graphics look incredible; making it feel evermore like a living ecosystem. We're all thankful for the effort you put up thus far, but there's still some main mechanics that should be added quickly (all of this is imo ofc) to make the initial life of the new code feel refreshing for a longer period of time. This would also push for the fanbase not tending to demand too many new things so quickly; with obvious exceptions by considering that you can't make everybody happy. As of now, it's promising, and it brings what the trailer meant to be: Hope. Hope this is helpful for you guys; i'll try to give constant feedback when things get updated.

obtuse ice
thorny void
#

I think the discord needs to change, and openly allow criticism. No matter who it is, if it's in a civil manner it should be ok. Simply discussing a topic in a civil manner, is not what the definition of a "flame war" is...

foggy birch
sick arch
chilly jewel
#

Pretty sure this has already been mentioned, but I'll say it again. The adults are buggy to everyone else in Envirma

proud nest
#

Feedback:

Talking about rivers: Seeing the streams of evrima, there's this QoL thing that takes me out of immersion, the way it looks "underwater" in rivers, it always bugged me in the Isle, but when I saw the texture on the hope trailer and how it looked in the dev streams for the swamp I thought they would change the quality of all water, as I see I was wrong, I just hope you guys can make it look like underwater eventually (hopefully sooner than later, it can't be that hard, can it? You guys know better)

ancient plover
#

I think for the new build(Evrima) and many find bugs for example i think there should be emotes for each one for example you guys already know about the bug. Or it is intentionally. Or like you guys are looking into it for the people that review bug reports it would be alot easier to handle for the players and the developers. So it would be a better time for the people and that means that you don't repeat the bugs that someone already did hopefully

edgy robin
#

Although it wouldn’t be realistic I was wondering if tenonto would be able to dive a short distance and shoot itself back up? Sort of like a great value hippo, but it would only be possible if the bed of the lake was a short distance from the surface. It would allow for a more dynamic/quicker way to travel the swampy areas (that is if tenonto will be spending the majority of its time around swampy areas) giving it a small adaption towards the primarily aquatic predators in the area.

fallen plaza
#

Would be good to perhaps have more emotive animations attached to the 2/4 calls going off what predator said

terse wigeon
#

The blood on the face bit. I kinda hope you guys have a way to remove the blood via the water. (least when I watched Anthomnia, i noticed this from his recent vid). Just a suggestion if it isn't already something said

ancient plover
#

I saw the small round plates of new male stegos and most of people here don't like it or some even argue that females should look like that because females should be softer.dondiFrown And that's a disgusting argument. It's better not to let the plates look different for both genders like in the second picture, and I think it looks really amazing and perfect just by that look. I've heard that not all dinosaurs will surely have sexual dimorphism(except color), and I hope stego does.

ancient plover
#

Ideas for later in the updates; maybe make it super rare to be born albino? Like 1 in 100 type thing. Would be so cool and unique and people would make such an effort into keeping that creature alive.

ancient plover
#

I'm expecting a good set of rules on pack sizes on release. Right now while CC's are testing the game it's literally no mans land but when the public have access to the game it can become quite problematic for solo players like myself and i'm a bit concerned about that. I want to keep enjoying the game like i did back in Legacy with at least pack size limitations and non mixpacking on official servers. I don't wanna run into 20+ Utah/Tenonto groups constantly as a solo and be completely obliterated because theres no balance at all. Hope the developers can take this into account.

kindred beacon
#

SUGGESTION: we know that killing groupmates and being a douchebag will bring punishment and that punishment is become whiter each time that the player misbehave. But at the same time 'd be cool to have an albinism condition chance when a player get nested, idk the balance but in nature the chance of casual albinism in reptiles is like 1 out of 1000, and so i tought " how to tell the difference between a unique nested animal and a douchebag?". The answer i came to is, have Albinism for nested animals: so pale eyes ( red or pink usually) and total white-yellowish coloration; and have Leucism for packmates killers and such: leucism is a condition where the skin just becomes white in patches, is just not the lack of melatonin instead is directly the reduction of many types of pigments, and the main difference is, as i said, that the animals do not just become totally white, but it has bigger or smaller patches of color missing as well as the eyes that remain unchanged ( seeing a beast with half of its colors missing in splotches of white is even more intimidating compared to a full on white-yellow one in my opinion) . So it'd be easy to differenciate between the two types of players, without limiting the developing of one or the other.

spice temple
#

After they Add the 2 dinos(flyer'n'croc) i would prefer you to add the rest of the core stuff FIRST e.g. Settings, groups, tab, diet, map work, maybe AI, full scent and the things you can do with your dino, wallow, tree rubs, salt licks, emotes, the group ranking system, elder, perks. I mean close to the final iteration of things already in EVIRMA. I'm sure this is already on your mind, just giving my feedback that this to me is more important then playable's.

proper hazel
#

I love the tenontosaurus model and I think I the devs did a great job on the all the dinos. My only complaint is the tail length of the juvi and adult tenontos. The biggest problem is that juvi tail makes it look too unbalanced and the adults tail it is cut off by the camera view, and second(sorry for being factually correct) it wasn’t that long in real life based on the fossils I’ve found online. If the the tail was shortened by at least a foot or two it might not look so unbalanced.( take the juvenile tenotosaurus in the pictures I’ve found) Again sorry for being factually correct but I think it just looks too weird. I’m not saying to shorten the tail to an extreme level because I know the very long tail is the most defining feature on this Dino, I just think it should be shortened by at least a tiny bit. On the other hand, I think the the rest of the model perfect non the less and the devs did a great job on the recode altogether.

polar igloo
#

Im concerned with Utah and Tenonto, i know its an early release and you have plans to expand, but so far the uniqueness I have seen for each animal is more applicable to the subspecies as a whole then to the particular animal. Its my opinion that Utah and Tenonto need some additional unique ability, rather then just their attacks. Pouncing can be applied to almost all raptors, and the flurry of kicks tenonto can perform is too similiar to what a maia or para could do to make it feel that speacil, sure its different with its tail slam but it just looks like a reskinned back attack with alot of range.

lilac dawn
#

I seriously don't think the devs even read this channel, so here goes;

I think that the devs have shown a history of poorly reacting to criticism of any form, and I think it's a bit upsetting. I'm usually one of the more pro-dev people among the regulars, and even I can't ignore that there is indeed a history of censoring opposing opinions and generally censoring people. The devs sometimes claim that they have thick skin, but I haven't seen that. I've seen a plethora of polite and reasonable argument get shot down because it gets grouped together with the blind raging of the rest of the community. It's been that way since all the way back in 2015, and I suspect that might be why The Isle so frequently gets into drama with outside communities. I'm not sure if anybody agrees with me in this discord, but I'd like to see things improve over the however many more years the game may take to develop.

potent mural
#

Suggestion: When you join a server or use tab for serverinformation show how many dinos of which type are currently online.

valid mesa
#

The guys idea above me is good and all, but have y'all see MY SUGGESTION???:

What if different Dino's had different FOVs to simulate the quality off eyesight they may have had?

slow meadow
#

I respect the Devs for doing all this for us. There are people pushing them to release and they don’t stop to think about how the devs feel. They want us to have it just as bad as we want it and they work almost consistently around the clock on these bugs and glitches. So keep up the good work Developers! I can’t wait to see what you have in store for us!!!

shell mortar
#

Pls add hypo gallimimus

crystal trout
#

A colorblind option for the sniff particles would be excellent, red-green colorblindness renders the footprints way more difficult to read, and i know multiple players of this game who have colorblindness. a simple options toggle that swaps the palette of the sniff particles and prints to hues that contrast better.

sweet ermine
#

I have a question and a suggestion about the game in future terms. will there be first person view? i think it would be a neat option. why i think so? i am a miniquad flyer (drone but i dont like the word drone because i dont fly a quadcoptor thats controlled via phone. i fly 100+ mph racing ones) and i have a camera setup thatsends nearly live feed to my goggles. my goggles have a mini hdmi inport that will allow me to play certain first person games or even shows and movies through the goggles. just like vr in a way (minus headtracking) thats more immersive feeling. having the bouncing and motion of the creature youre playing affect how you see and such. i think it would be neat as hell! allot of ppl could find use for it in examples of ambushing in the brush, your dino pops out before your camera does. and many realistic to the T servers would for the most part take advantage of it for the realistic experience and immersion

past shore
#

suggestion is gone so I'll ask here. oceanic servers on dev teams list of things to do? i love the isle but cant play on official so im forced to play the game on a private servers rules

elfin tide
#

I think that the camera should be further back for the Utah and Tenanto like in the current live version of The Isle.
(it's just weird playing with half the Utah/Tenanto cut off)

next depot
#

this is a suggestion for the future but maybe we should add the sauropod limaysaurus.

limaysaurus was a medium sized sauropod that was around 15 m long (50ft) and weighed 7 tonnes.
the limaysaurus would fit the role of a mid sized sauropod (we do already have the cama but it needs a re-work and is undersized anyway) it would be very slow (16 km/h run) and have pretty bad stamina (can run for 30 secs).
it would have 3 attacks; a stomp which would do high amounts of damage but no bleed, a head smack which would be its generic attack and finally kick which does very much the same damage as the head smack just in quicker succession and it covers the back of the sauropod.

the limaysaurus whould weigh around 7 tonnes and it whould mostly eat from small trees and ferns/bushes. it can go without water (as full size) for around 1 hour and without food for around 1 hour and 20 minutes.

the limaysaurus also lived in the same area as the gigantosaurus

feral pier
#

May I suggest removing the minimum requirement to be considered a content creator here. It's just highly unfair to those of us smaller content creators who are just starting out and having to struggle to get up to that many subs/followers. I'm a content creator on Tiktok, Twitch, and Youtube, yet my follower amounts vary greatly. I have over 850 on tiktok, 50 something on youtube, and 20 something on twitch, and my fb page is steadily growing. However when someone like me doesn't have a reliable system of people to like/comment/share/watch then the viewer/follow count takes forever to go up. I strongly believe that as long as the person is making content at least once a week, then they deserve the title of content creator simply because of the time and effort it takes to do it. Having a minimum requirement is just a huge downer for us smaller/newer content creators. I think basically what I'm trying to say, and probably sucking since i just woke up, is that anyone who's putting the time and work into creating content for whatever platform they use, shouldn't have to wait forever to be considered a content creator. Especially not since it takes so long to even get up to 500 subs/follows. I've been trying to get up there for years tono avail. I stream and record the isle to get it noticed and bring more people to it. I recommend it to all my gamer friends, and have brought at least 20 more players, if not more than that, to the game. And I've done that all through the content i create. Sometimes we just wanna feel recognized and appreciated for our hard work, especially when it feels like it's not paying off ya know? And I don't mean anything bas towards y'all with this. I am simply making a suggestion, and probably doing a horrible job at ecplaining why i made said suggestion.

vast vale
#

Don't ban people just because they have different opinions and views.

potent mural
#

Suggestion: Give every Dino 4 Attacks. Have two main categories like for example the Tenonto has two mouse 1 and two mouse 2 attacks, give Utahs a second jumpy and a second bitelike attack.
OR if you want to keep utah on 2 attacks
give juvie utah a forward kick/jump like a cosovary, because they are to small to attach yet and allow attaching to subadults.

icy kraken
#

I think it would be interesting to see a “social GUI” for herds with a config server owners can use to set a max number per species regarding pure herds and mixed herds. And if server admins can view active groups and see their members list it would also be easier to watch for rule violations like if there are more trikes traveling with a mixed herd that aren’t in that grouping GUI because the max amount of trikes allowed in this example is already met.

versed shadow
#

A head tracker when you eat and drink so it doesn't look like your drinking/eating air.

glacial notch
#

1 call and seeing name tags is a bad idea as some carnivores will hunt their own species, and this feature gives off another’s position very easily

iron sable
#

When floodgates open for recode have a pop up at the main menu that lists what is in and more importantly what is not in terms of core features like bleed day/night only two dinos etc that you have to close with a button or something to maybe help curb all the butthurt from people demanding to be able to invite to groups etc

final jackal
#

I would like the utah animations to be slower, and its steps be more like a series of jumps, kind of like it is in legacy, it currently looks a little bit weird imo

potent bolt
#

Hi!
First of all, I'd like to thank everyone involved in the making of this game. Although I'm fairly new to it, I really enjoyed it so far and I'm happy to see that you worked even harder to improve it even more with EVRIMA.
Now about the current version of EVRIMA, I was watching a video and I noticed there's a speed effect, like huh... when you move around or sprint, you can see "ghosts" following the dinos. I was wondering: why is this a thing? As of now, I think it looks weird, kinda confusing and out of place. Maybe when I'll be playing I won't see it this way, but right now I'm a bit worried about this effect, and I would suggest to remove it entirely.
Edit: actually, that effect might be related to recording and not the game in itself as some people told me, so nevermind if that's the case :)
Thanks again for your work and dedication, thanks for giving us access to a dino simulation, and thank you for taking the time to read our feedback :)

blazing dove
ancient plover
#

A colorblind option for the sniff particles would be excellent, red-green colorblindness renders the footprints way more difficult to read, and i know multiple players of this game who have colorblindness. a simple options toggle that swaps the palette of the sniff particles and prints to hues that contrast better.
@crystal trout We've decided internally that we will make it so that you can customize scent colors to your own preference to avoid any colorblind issues and allow greater customization to user preference.

desert forge
#

Instead of having to use calls and give away positioning for group names to show up, maybe integrate a system where dinos in your group will be highlighted in a green outline (or something to this effect, you get the idea) when you use your scent ability, no matter how far away, for a few seconds so you can see where they are. This of course would have a cool down, and would not be spammable, and maybe make it to where you have to do the ‘standing still’ animation of scent to activate it. This takes away the need to use calls (giving away positions to other potential threats) to find group mates, and adds a neat system that hopefully wouldn’t be too hard to integrate! This is just a suggestion that I thought of and wanted to share. 💝

mossy cargo
#

What if the demon we call the dilo, something about the size of a utahraptor and has almost the same amount of strength in its legs could jump?

proud nest
#

An Observation.

The Isle has always had very "ragdolly" deaths, which for me tends to look odd, since the bodies kinda happen to jump around, now that you can drag corpses it's more noticeable. Is it possible to make the bodies more stiff? So it doesn't jump around and so there's some feel of weight. Same with the helicopter flesh when eating

static pendant
#

Optional motion blur?

ancient plover
#

a great herbi in the game would be the Iguanodon if this is seen i hope you will think about adding it into the recode when its ready. the estimated waight of the iguanodon was around 3.4 tons and measured about 33 feet long as a adult (maybe with the elder system in place 43 feet). These animals had a large tall but narrow skulls, with toothless beaks probably covered with keratin, and teeth like those of iguanas, but much larger and more closely packed. maybe mid tier to high tier herbi it would also be great to see a little tento and a massive iquanodon roaming around the island. also another good idea is that it could grab low branches of some trees and get food from there it would also all ways be on all fours walking and running around the thumb spike could do bleed also for smashing down on things also it could also have a swipe that causes bleed

golden kraken
#

This might be a weird request, but would you guys ever think about releasing the full ambient sound tracks for The Isle? (Legacy build) Both night and day. It's really nice to listen to, and I would love to be able to listen to it outside of the game itself.

ancient plover
#

Default Ultra-Low Mouse Sensitivity when dragging a corpse to avoid erratic head movements and thus preventing bodies being flailed about.

near jungle
#

When the Triceratops and Rex are reintroduced in the new build can I recommend that if a Rex attacks a Trike head on it take damage due to it getting gored by horns. Never was a fan of how a Rex could just sit their and tank a trike and win. Seeing how the Trike is one of the slowest animals in the game it needs to be able to stand and fight. And I’m not saying make it stomp the hell out of the Rex just make it to we’re Rex players have to attack the flanks or group to reliably take down a Trike.

autumn kindle
#

Something I noticed while watching CCs play Evrima: Not really a fatal flaw, but the panting from the Tenonto (when it's out of breath from low stam) seems to overlap itself at times. What I mean is, one panting sound will play over another or over the last second of another and it sounds a bit strange.

#

Another thing would be the grazing sounds being a bit too loud, which I've heard multiple people point out, but I'm unsure if that's something you've heard/are working on already.

ancient plover
whole turtle
#

I just wanted to say thank you to all the dev's and staff for all of there hard work in the past years and to the future. The Isle has come along way from when I started playing orginally. So I just wanted to say thank you for the hard work and keep moving forward.

dusk spade
#

Maybe you could add an ability to pick up corpses because going back and forth from your food and your water source is boring. Plus, could fish be added? So that Sucho could have something else to hunt instead of faster prey that is hard to catch.

feral pendant
#

A "family" styled spawning system for herbivores would be really neat to make it more accurate and interactive to play herbivore, possibly increasing the herbivore count. As of current, the most enjoyable playstyle with a herbivore is to join a herd, but on official servers with no global chat that can be a challenge. Perhaps have a toggleable 'family' system that spawns a young herbie around either nesting player dinos of the same species or an AI herd of dinosaurs with a designated 'mother' AI. That would be so immersive and make the very moment you spawn in fun in itself. The same system could be done with carnivores, but perhaps a protection would need to be put in place to prevent player carnivores to use that 'family' system as a source of free food or trolling. The player wouldn't have to stay with the herd/parent and could run off to live their own life freely, but I think that a spawning system like this would add a whole new level of realism and enjoyability to the game, especially for herbivore players.

blazing axle
#

I think Deinosuchus should be able to do a deathroll when in the water which would, for medium-sized dinosaurs break their leg and which would instantly kill smaller dinosaurs.

next depot
silk lily
#

I think making utahs and other agile small sized carnivores/herbis that have the right properties to do it (not dilo of course) to be able to climb large trees. It could be used to escape from predators and all, especially when juvenile.

toxic timber
#

With the swamp area in the map now people will be walking more in water;
My suggestion is that when walking in water, you get slowed down just like you do in real live (try walking fast in water it's hard). I think it should also take more stamina to walk in the water, especially while running in it.
I think it's just weird to see the dinosaurs walking equally fast on land then in water.
Thx for reading my suggestion, you're doing a great job devs :)

unborn minnow
#

Some rivers in Evrima have material that doesn't have reflection, which looks not as good as the swamp water material.

ancient plover
#

fresher dead body's give more food

neat holly
#

Hi, here is my suggestion.

Hide the names of calling dinosaurs who are not in your group, replace it with the species of the calling dinosaur.
It will avoid targeting. Like, i am a tenonto calling and not in your group ? It will just shows ''Tenontosaurus'' instead of ''Jean-Pierre''. Also, reduce the duration of that. Names stays too much time after a call from what we saw in the CC's videos of Evrima. Make it last the duration of the call.

hot cove
keen heath
#

Minor Suggestion: I've noticed that the footprint in the Stamina icon in the Character view is often different depending on the dinosaur, but the one on the HUD is always the same. I'd love it if they always used the one from the Character screen, and I don't know why it isn't like that in the first place.

Any thoughts on this would be very much appreciated in #general-feedback-discussion. 🙂

#

(Image above is a perfect example of what I mean. With the Parasaurolophus, the custom footprint appears in the Character screen, but on the HUD it's still the default footprint, which also appears on every other dinosaur's HUD.)

keen cedar
#

I noticed in a stream that when you go underwater at the beach, the water gets the same green color like it is at the swamp. Can you fix it so the sea water gets the normal blue color underwater?

proud nest
#

Simple suggestion: bring back reactions to suggestions/feedback. That way the community can also up/down vote certain things, it's easier that way when there isn't much to discuss about some suggestionsz

worthy wadi
#

have you guys even tought about making a FAQ channel? i think it would help TREMENDOUSLY to spread correct direct-from-devs information about topics people really tires to ask for like: how many dinos will be avaliable at evrima, how many mechanics are still wips, week target window for launch date, etc, etc. You guys already have improved a lot on communication but there's still a huge room for improvement, right now the only way to get information about your guys decisions is to mine through stream clips or watch hours of Ravenous videos (the dev blogs are amazing but they still don't cover a major part of information). I think that would fix a lot of misinterpreted information that plagues this community and make the relationship between you guys (the devs) and us less flamed and stressfull for both parts.

tiny nymph
#

I thought GeForce Now was supposed to be supporting the isle but they just did their update this week and it doesn’t be the isle. You guys also mentioned how u put in the request last week and that it should happen. What’s the hold up yo :/

broken trench
#

Game Suggestion

I know pteranodon is still a work in progress, but ever since I've seen gameplay of it, the glide animation feels a bit stiff and T-posey in my opinion. I think the wings should have a bit more of a curve to them rather than them sticking out straight the way they do. At the moment, it doesn't look like it should be able to glide like that. Again, I know it's work in progress but I feel like now would be the best time to make a suggestion like this. Here's an example of what I mean (This suggstion was inspired by something ShemHa said in #401464048610312195)

unborn pulsar
#

Though I greatly appreciate the dev-blogs, crikey are they loooooooooooong! Maybe instead of doing everything at once per month, you could post bits of it per week?

urban yoke
#

While I haven't actually played the Tenonto I have seen a lot of gameplay of the hunts between Utah and Tenonto. The issue that continues to arise is the ability to connect an attack on the Utah, time and time again I have seen a tail whack that directly hits a Utah, strait across the back, but no damage is taken. There could be many reasons to this, whether it's netcode, lag, Utah hitbox or Tenonto hurtbox. But, again this is just from what I have seen. In any case it seems to me that the either the size of the hurtboxes should be larger(particularly the tail attack) or the hitbox of Utah should be resized/ looked at again.

vagrant tiger
#

Is there a reason that animals are unable to smell their living counterparts? Gore, water, tracks, and plants can all be picked up, but not the other animal that's hiding in a bush a couple feet away (unless I've missed something). Is there a reason that hasn't been added? If it is to be added, it would be really cool if wind direction could play into the ability to smell other creatures. It would add a whole new dynamic to hunting: trying to stay downwind and all that.

hot cove
#

Feel free to pass this on. DM me if you have questions as I've figured out a lot of the answers or if you can't read my handwriting.

silk lily
#

Reposting my old suggestion,

I think making utahs and other agile small sized carnivores/herbis that have the right properties to do it (not dilo of course) to be able to climb large trees. It could be used to escape from predators and all, especially when juvenile.

bitter cove
#

So I’m not sure if you have already done it or planned, but tail physics would be awesome. Like if a Utah is sitting on the edge of a rock, the tail drops down instead of sticking directly out straight lol. And this goes for any dino. I mean I totally understand if it’s hard to make that happen.

crystal trout
#

ability to disable global chat without disabling the rest of the ui would be greatly appreciated, things can get very heated and i know moderation will be next to impossible on launch, so client-side option to toggle off chat without interfering with the sniff ui etc would be incredibly helpful in curbing personal disruption and at least seeing what player targeting is about to happen.

hard aspen
#

^ yes please

#

or just disable global chat period like in legacy official

ancient plover
#

About Brachiosaurus,, could it have only 2500 attack and 25,000 health or 1500 attack and 20,000 health and other thing! Is it possible to have Brachi sound like one in Jurassic Parks? or even close to those sounds, those are beautiful

hot cove
snow ravine
#

Hello, I would like to ask a few things on the up and comming deinosucus, mostly based on its animations and its playstyle, for example its run animation, based on its living decendants alligators do not run in the manner in which the deinosucus does and infact has more of a gallop than a fast waddle, secondly the bite attack, cosidering how this animal is pure ambush predator that is meant to simply burst out the water and clamp down then drag prey into water to drown it, having a little snap makes no sense since it would never have done this to attack and would have done so as a threat display the deino would actually hold its mouth open and turn towards its agressor in order to intimidate it and then would lundge forward to then try bite and if it failed you then hold its mouth open again waiting to strike again.

#

I would see the deino play style as a extremely high risk since if you mess up you are punished hard for it, but if you are succsessful you are massivly rewarded by then nearly if not one shotting a animal close to if not slightly smaller than you deppending on your weight class and thiers, but there can be acceptions such as not landing a bite in a ciritcal area such as landing a bite on the leg rather than the head which should grant pretty much and instant win but bite the leg and you then might win the fight but the prey can still attack you back and hurt you.

kindred beacon
#

SUGGESTION: an idea borned in my mind these last days: a chat for "veterans", people who have owned the game since at least 2016. a new role with a few perks, such as a chat. there are people who'd like to have discussions and debates without being interrupted by questions that have already been asked 800 times, or the 10 min slowmode 'n such.

hard aspen
#

That's when you take it to your own personal discord server lmao

rose bloom
#

I would like to go back on the Jean Pierre's suggestion with the new calling/group system.

So, currently, when you do a broadcast your pseudonym is showed to other players of your specie : which is a REALLY bad thing (other people that are just here to kill as Tenontos other Tenonto or cannibal Utahs could just localize you and kill you).
So, I also suggest that names aren't showed if you're not in the group or just the specie if specified and the specie name doesn't move on the screen.

Also, when you're in a group, more things could be showed : for example when you do a broadcast your name is showed with a kind of effect like a WiFi signal that highlights in green above the name, 2 calls in a close range could also show you the pseudo with a kind of friendly Dino above it in blue, 3 call could show a red roaring Rex for example above the player, 4 call could show the like a panicking Para showed in yellow.
And more you're close, more colorful and visible is the signal.

As I've seen at the moment, the names stay way too long above the player, I would suggest it to decrease the time.

Well, that's all I wanted to say. Thank you for the attention if you've seen that. Have a nice day.

light helm
#

CAN WE PLS GET RULES FOR THE EVRIMA SERVERS?

dusky hamlet
#

The edges of the rivers seem pretty barren, some cattails/reeds along the water's edge would look beautiful

hard aspen
#

Rules on release

calm quarry
#

so there's the new mechanic where overeating makes you vomit and gives a debuff, however from what I've seen in vids it's pretty impossible to know the line of where full and over full begins. I suggest either having your dinosaur stop on it's own when it reaches full (therefore making it conscious decision to over eat by going for it again) or by changing the food icon in some way. maybe just a shift in color? it's a small thing but it could go a long way to improving gameplay

ancient plover
#

Can the rexes be less broken in the recode?

indigo robin
#

Please implement some form of rules for Evrima tonite. Lawlessness will not be a good thing.

ancient plover
#

From what ive realized by watching some of your content creators there will be absolutely no rules for mixpacking and overpacking, no limits to nothing at all. Thats literally the 1st step to kill your game, no other way to describe it. You should have learned from the past that no rules DON'T WORK....at all. You guys don't even implemented some kind of mechanic to prevent these issues so some basic rules are the least you can do for now. Theres no fun in being crushed by 30 Raptors or mixpacking randoms all over the server. If this is the reality of the isle on official servers i'm not even gonna bother installing the game again, theres literally no point in playing since i won't be having fun and i'm pretty sure that a lot of people feel the same, they simply don't express themselves about it.

solid scroll
#

Minor Graphics Suggestion: Because of the increased opacity of the water in EVRIMA, the water edge look a lil plasticy and end suddenly. I think adding more transparency on the edge of the water will drastically improve how the water looks when overlapping land.

lament palm
#

Human AI would be cool.

lament palm
#

Raptors pounce eachother and goes into a wrestling animation, (fastest one to press space repeatedly or press a button combo fastest wins) may be cool. May not.

vale moss
#

Mangrove Forests along the Coastlines

I think this has been a popular suggestion as biome, but I had underestimated the niche and purpose it would serve for playables. Considering we are getting smaller semi-aquatics and waders (Beipiaosaurus, Austroraptor, Baryonyx) a Mangrove forest would serve protection from larger semi-aquatics (Dieno, Spino) via collision of the thick underwater branches.
https://www.iucn.org/sites/dev/files/styles/540x300/public/shutterstock_139574522_mangrove_forests_play_a_vital_role_in_tropical_areas_worldwide.jpg?itok=rEYpTaM9
Smaller semi-aquatics could also choose to grow here and transition into the inland lakes as they get bigger, as they get too big for the forest.

It's kinda a semi-aquatic nursey and playground for the smaller animals. It also breaks up the coastline and beaches to add another biome with a different feeling. All in all, it's hopefully something we see in the future.
https://www.youtube.com/watch?v=4mSDrAQp4dQ

The mangrove forest is a place of amazement both above and below the waterline. Mangroves have the unique ability to live in salt water, and they use their highly specialized roots to filter salt, inhale oxygen, and extract nutrients from an environment that other trees can no...

▶ Play video
grim sinew
#

Petition to add proximity mics to the isle for when humans added

sweet lichen
#

Gorging: You eat passed 100%, but it slows you down proportionally.

candid salmon
#

Y'all stop

#

This is for feedback and suggestions

ancient plover
candid salmon
#

Another reminder that this channel is not for conversation.

leaden beacon
#

I love the more blueish look the server thing has now, its very lovely

slate marten
#

feedback: ur game doesnt work

floral ocean
#

feedback: Next time there is a large launch, get a botnet to spam the servers so this wont happen again?

candid salmon
#

Let's be clear. If y'all continue to fill this channel with content that is not appropriate for it: SUGGESTIONS AND/OR FEEDBACK I'm going to start issuing bans for it instead of continually deleting your messages.

jagged girder
#

feedback: have a message apppear about why i can see only locked servers. doesnt make sense to me. but no filter options. dont leave it blank

dawn glen
#

Never in my life have I ever been so dissapointed about somthing I've waited so long for

#

Hyping something like this, u should be able as a dev team to provide actual content...this is a alpha alpha test

red sapphire
#

Thank you Devs and Mods for being patient with the community, solving their issues relating to the update and being thorough so that they can have a chance at playing Evrima on this day.
Making a separate channel for the solutions to the bugs was a good call.

dawn glen
#

The movement and the sound are amazing, but still the experience we can gatter is straying people further away from the isle (my personal oppinion). I'm very very dissapointed and I certainly would be ashamed of myself if I were a dev

dry stone
#

Game looks kinda blurry, maybe it's just me. Also I feel like the render distance is a bit short for the distance in which it changes. Please let us know if it's bound to change ❤️ BEEN TOLD THAT IT'S RELATED TO RENDER SCALE/RESOLUTION CHANGED IT FROM 66% TO 100% AND IT STILL REMAINED A BIT BLURRY! Also changed to fullscreen on the menu, and my mouse dissapeared only in the game. Had to restart the game so it'd get fixed, really weird bug-looking thing.

ancient yoke
#

@dawn glen bruh dont stop now you spitting facts

karmic burrow
#

Well for feedback it is absolutly amazing what you guys are doing and have done great job

wind grove
#

Is the choosing your dino before joining a server thing gonna be permanent? Cause it seems like its gonna be annoying switching dinos when more get added.

#

Also - hats off to Gar for trying to calm this mess down

hollow haven
#

All that hype and it doesn't work

rough shore
#

A queuing system is desperately needed for servers to not die every major update, the game is too big to not have one

wind grove
dapper pivot
#

Nope. They made this mess. I'm not jumping through hoops to make it work. This is their mistake to correct. I'll wait for a working patch...

foggy briar
#

A update that clearly should not of been released so soon sense its no were near complete.

dapper pivot
#

...well this is a beta release... not a final... but clearly it was not ready for even that window

dry stone
#

Long server names on the server lists have no bounds and come from the outside of my screen, particularly the left side, looks like a bunch of messy text, hard to make a name out

dawn glen
#

The game should be in a state so that everyone can enjoy it. It is dev. not! The team always said, they want to wait with the release so that they can release a complete and perfect recode...well sike. It feels like yall are pissing on us and are not even able to sell it as rain. Server issues, that everyone could have known would happen - shaggy effort. False promisses and dev streams hyping people for something that is not in the update but was announced for the update (not only from devs, but also from anthomnia and other content creators) - fucking up the trust of the players to the devs. It is a fucking test update...I sisiously hope someone of the dev team sees my comments and will have a talk to the team because of this. U all should be ashamed!

foggy briar
#

Just a giant mess, Im not mad, But its clear they should not of released it this soon with the horrendous state its in. Bolth in and out of the game.

ancient apex
dapper pivot
#

Ok. Feedback: Take down the Beta and finish it. This is clearly in an unplayable state for the entire population dying for content that was promised to be worth the wait and polished (atleast enough) for playability

stone oasis
#

I want to clarify about What I said about the difference in life and health What meant was that I will say that life is health I mean health is when you hurt yourself or when they hurt you and I would like another kind of health in the game
it could be a type of health two that this health would only affect an internal health I mean, if you don't take good care of yourself or if you don't eat properly or if you don't clean your body, when necessary This type of health may decrease to such an extent that the dinosaur cannot run much or falls to the ground because it cannot stand up and its body is full of parasites that could kill it. it could be that if the player does not take good care of the dinosaur, the dinosaur would not be healthy and could die This mechanism is for the dinosaur to take proper care of itself until it is born, it will have to take good care of itself and it could be that if the dinosaur loses much health two, it could be very difficult to recover it again and life could complicate things when trying to regain its health two. Health two in general is ... how healthy is the dinosaur. I want to put other things that could involve health two, but that will be from another time if you are interested, I will continue discussing this.

sour kraken
#

Please lock the chats down for one hour to allow staff to post a serious howto and QnA.

This will allow time to collect the information, post it to all. And explain. As i feel the staff are getting dogpiled just as much as the servers.

cursive nymph
#

Some personal feedback:

The mods and devs are absolute saints for showing the amount of restraint they have following the release announcement with regards to moderating the channels. Bless your hearts for pushing through barrels of feedback, whining, and inappropriate channel usage. I think that the release of EVRIMA, for those able to play it right now, is exactly what was promised. NOTHING was kept from users... bugs were to be expected, crashes too given it's a beta, and we were told through streams, CC videos, etc that the initial update would be just 2 dinosaur types, a portion of land, and a test on the strain of the new capabilities. People who expected more clearly did not pay attention to the information that you, as the development team, were putting forward. Either that, or I'm missing something, as someone who has been following since before Phase 2 began.

As a suggestion.. Temporarily closing all channels that are irrelevant to EVRIMA and any feedback, troubleshooting, or announcements regarding for more than a brief few minutes it may help substantially with moderation control. Continuing to assist the playerbase in need of assistance with starting the game as well, which I applaud you all for doing in such a timely fashion; it's clear that you are paying attention.

ancient plover
#

@digital moat it still aint working after two resets

old halo
#

This is by far better than the Legacy version. Ambience , environment etc . For me this is a good step forward towards what this game can be. Keep up the good work devs.

digital moat