I know yall hate maps but maybe in the human settlements there can be billboard maps that say you are here.
It won't mean much to an experience player but it could be a life saver for a new player that actually has zero clue to where or what is around them
It's in theme and very realistic, especially since there is a lot of compounds around with roads too and fro
#general-feedback
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nerf allo bite speed, and buff omni and troodon bite speed
Please fix the barbie skins soon, community once again proves why we cant have free color wheels
change east lake, north lake and swamps those biome are always empty
Hypsi's climbing feedback
Horizontal movement
I got the idea that hypsi has unique climbing style based on jumps but I think it would be better if we'll get non-jumping movement on A/D. Because right now it is basically impossible to move normally from tree to tree or even climb some branches.
Jump slots
Right now hypsi need to wait 2 seconds for every single jump to get it's stamina back.
I think it would be much more easier if hypsi had jump slots separated from stamina like dryo's dodge slots.
I think it would be fair if hypsi had 3 or even 4 of these slots.
regular jump - uses 1 slot
charged jump - uses 2 slots
-# (hypsi still would be able to jump even if it used all of it's jump slots but it would take stamina that would NOT regenerate like it do rn)
Jump distance
Current jump distance of hypsi feels a bit too low. I think it would be fair if devs will increase it to 1.5x from current (I'm saying only about horizonal distance, I have absolutely no problems with jump's height)
-# Actually this isn't that important. And not only because current jump distance isn't that bad but also because I'm planning to make one crazy/funny/maybe even cool? concept art for solving this problem. Or maybe not art, maybe only text, but that isn't that important
Actually I planned to add one more paragraph here but @woven flint already wrote about it #general-feedback message
Meaty Alternative (like nests of termites or something) for Carnivore Pups in the Sanctuary. It's a useless place for carnivores otherwise... literally never any baby herbivores here and the moment they hear one nearby, they are gone.
can see something at least plis?
Give us 150 kg prime beipi ! (please)
Kentro in hordetest right now feels way better already, only thing it really needs is a speed buff, bleed res buff and maybe a lil dmg buff on the spar attack.
Adult:36 kmh
Frail 100%: 29 kmh
Prime: 39.3 kmh
Prime 100%: 35 kmh
Buff the bleed resistance
Right now the defensiv stance attack does 200 dmg which is decent for its size but if we being honest a allo can facetank a kentro when it’s in defensiv stance since it doesn’t have enough dps to compete, so basically what happens right now is when I’m in defensive I get facetanked and when I go out of defensive stance I’m getting pinned (this defensiv stance buff isn’t that much needed like the speed buff and bleed res buff but this would be a nice to have), I was thinking to buff it to like 400 dmg
Hipsi should climb on trees like herrera does (or similary)
I am once again asking for an icon that shows meat of your own species.
Beipis need to be able to see crocs coming somehow. Right now its ridiculus how outmatched they are, bcs they are meant to be jumping in and out of the water crocs can see them coming miles away while beipis will see them only the moment they're in their jaws. Give them something! Big underwater vision, some way to dodge crocs right on them, hell some sort of 6th sense that warns them when crocs are around so they can stop jumping and work to be more stealty ANYTHING. If austro drops with similar lack of options to deal with crocs then its just gonna be a meal on legs for them same as beipi is. Tiny tiers deserve better than just being player conrolled AI for the bigger players.
Becoming elder should absolutely be optional. I hate how I'm forced to engage wiht such a poorly implemented system. the fact that even as a prime I end up weaker than an adult is so annoying
Extend the growth bar in the character editor to include prime models so we can see how we will turn out during that life stage
cant get out organs from the body without it jumping everywhere and it rly takes some effort to take out the organs
please for the love of god improve /unstuck. it has a 10% success rate
Okay, I want this for when, or shortly after they, implement humans into The Isle, and I don't know where else to rant about it as a suggestions to the developers.
1: Server pop limits should 1.5x/double, but cap dinos at 50-75% and humans at 25-50%.
2: Humans should spawn into the facility-level buildings across the map (not bunkers/tunnels), and their different 'species' should be field of work (ranger, rancher, pilot, researcher, biologist, ecologist, tourism specialists [show AI around], security, etc).
3: Humans should have the goal(s) to work together in large groups (20+ members) to find specimens across the map to go out and study, even bring back to the pit/dome for research via helicopter. They would risk life and limb to down a specimen in the wild and study it in the field if it's too big to transport, and suffer massive consequences if the animal dies while tranqued, but rewarded if their research is successful.
4: Humans would have the following goals to pursue:
- Dino breeding programs (unlock new dino mutations, skins, colors, etc., per server)
- Dino remains research (brave the island, find where specimen DNA could be fossilized, land, dig, retrieve, escape back to facility [manage fuel along the way as well], unlock genomes for new species to be played/unlocked on the server [so, it could only have 4 herbis/4 carnivores to start out, unlock more this way as server ages])
- Dino ecological studies (track a dino's growth rate, release more diet-applicable AI/seedling foods in nutrient-poor regions).
- Tourism hunting? Funds galore.
- Ranchers can grow cattle/cows as carnivore BAY diet, like the sanctuary mushrooms, but only give to dinos in facility.
- Rangers are security for out and about. Security keeps facilities safe and fencing intact to keep specimens in check and from escaping.
5: Dinos have the goal to be wild dinos and treat humans as their multi-diet. Special maneater skin that gets better and better color intensity the more humans they eat. Try and break out of facility, or maybe volunteer if you want to eat cows, but your sanity starts to take a hit (risk prime)
This is, of course, unrealistic and a huge game overhaul. ... But I do think it'd be super duper fun, and wanted to share as a maybe 5-year goal/mod idea for anyone reading. ❤️
pteranodon (dinosaur for fun) sitting regen stam takes longer than same on rex.
60 kg vs 12000 kg
any chance have crashes been worked on at all? every single time i play the game i deal with at least 1 crash if not multiple. if im being honest no other game i play or have ever played, in development still or not. crashes are usually one of the most important things devs will scramble to fix. kinda makes the game a bit of a hassle to play sometimes like now, logged in wasnt even in for 5 minutes and crashed. now i dont even want to play. and yeah thats a me issue i guess but i know if its impacting me its more then likely impacting others and how much they enjoy/play the game when bugs like this are just the norm. crashing is just overlooked now by everyone who plays it because it has become the norm, you cope and pretty much move past it hoping you didnt lose whatever youve spent hours growing, if you can even get back in the server. the game is great and i love everything in hordtest but its still just makes me second guess if i want to spend my time dealing with constant bugs, or play a game that works. (also side note, make bepis big again, like how it was on the last ht. as a croc player and bepi player myself, it helped and was better for both. also just fun bigger lil ducky)
Please I am begging just to do away with the whole themes concept as a whole. It isn't skin "customization" only being allowed to wear a very specific skin that the artist team approves of and very slight color variations of that specific skin. And labeling it as customization really feels like a spit in the face. If somebody wants to put themselves at a disadvantage by making themselves look like a crayon box that's up to them if somebody wants to look more natural and blend in with the background it should be up to them. More Importantly the drab colors aren't even "realistic" or natural real life animals ARE colorful.
Quetzal suggestion — soaring mode + aerial predator mechanic
So Quetzal is confirmed for Evrima and I've been thinking about what would make it feel different from just a bigger Ptera.
The basic mechanic:
Add a soaring mode toggled by Z (same key other dinos use to walk). Quetzal stops flapping, loses speed but slowly regens stamina. Holding RMB lets you zoom in, scanning the ground for prey.
The altitude system:
Stamina regen scales with altitude but with a twist. The longer you stay airborne, your "safe zone" threshold slowly drops. Early on you regen high up and drain low. But over time that threshold shrinks until even mid-altitude starts draining you, forcing you to either land briefly to reset it or stay dangerously low and visible. Could be shown as a small separate bar next to stamina, something like a "fatigue" indicator.
What it changes:
Right now danger comes from sides and below. Deino at water, Herrera at rocks. Nobody looks up. Quetzal circling overhead, nearly silent, then diving changes that completely.
Balance:
Forces Quetzal to make real decisions. Stay high and safe but slowly lose your window, or come down to reset and risk being spotted. Rewards patient hunters and punishes players who never check the sky.
Please add a more in-depth control option for dinos that have multiple attacks bound to one button (dibble and trike's gore, the knock, sparring not being the same as crouch, etc). I know it's a long shot, but having dino-specific control presets would be a life saver for those of us who feel more comfortable on different control schemes and have to switch buttons every time we change dinos lol
People are spawn camping lets randomize spawns a bit so people cant mark them on there maps.
Improve fish behavior
Let baby carnis dig into the bee nests for Y or B diet. I don’t think it should give them all 3 diets, only Y/B (not A, since they spawn with that.. give them something else) Also, I think it would be fair if they had to scrap with the bees to get the honey. Basically give it a few whacks and slaps, take a bunch of stings, hope to come away with their juvi diet prize of honey if they’re successful! It adds more immersion and also still rewards juvi carnis for visiting sanc even if empty with a little diet, but not giving them that perfect diet so they don’t just camp it out for prime and it keeps them on the move. Or, if the honey direction isn’t cute enough the bees themselves are good meat. Either way, I think the sanc carnis deserve a bone 🐝
Can we add the old brown murky vision back to Deino. It used to look so awesome like you were in an actual swampy murky lake or river. Nowadays it’s just bright glowing neon plants everywhere which doesn’t make any sense and just makes the overhaul gameplay of aquatics way more boring when underwater vision is an eyesore. The vision range is not only ugly but because a baby deino is no fun at all because the adults are 10x your speed and can see you waaaaaay before you see them and you are confined to such small water systems. Give the vision back
It would be nice if elder was a spectrum, rather than a binary prime or frail.
Currently the person who afk bushcamps with 0 diets gets the same result as the person who tries their hardest but misses one hidden requirement. Which then actually encourages bushcamping because it's a safer grow. In addition, once people realise they're not going to reach prime they just beeline the nearest cliff.
Making the system into a spectrum rewards players for not afk growing even if they don't manage to tick off every requirement.
Watching a documentary, bunch of lions eating the same elephant corpse for days. Larger bodies should stick around longer and stay viable food sources longer.
In regards to pinning;
I think for Rex pin should be tied to the ambush so that as a Rex you should have to be way more strategic in ambushing and really think about your approach. Also that would mean if Rex misses the pin it has to wait for the ambush to recharge to use it again (crush without the ambush should have a lot less potential to pin) so that a Rex can't just spam it mid battle and auto win, it would make large packs of Ceras and Allos more of a threat to Rex, even certain herbi herds would be more risky because Rex can't just pinslop 2-3 of them no issue. It would make for much more fun and drawn out fights. Rex would still have the advantage in most situations but would actually have to fight and use it's brain more in engagements and taking on packs and herds, and it wouldn't be an auto win for Rex everytime.
It seems like these two issues keep being brought up but not talked about or changed:
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Shorten ptera stam regen time, increase its momentum
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Fix allo
Ps. The lighting in last hordetest update was much nicer
With the upcoming map rework, it would be great to introduce more environmental variety by adding distinct biomes such as a desert/arid region and a snowy region. Since the current map is primarily temperate to semi-tropical, these new areas could be implemented as enclosed zones—such as large domes or aviary-style habitats—to maintain ecological consistency while still expanding gameplay diversity.
clear fish on hordetest
keep the saturation and brightness sliders, make the gradient for hue only. this way you don't have to choose between saturation or brightness
does the game just always stutter every few seconds when moving?
it'd be a lot easier to report bugs by just filling out a template in a discord channel or threads instead of doing a whole google form
it'd also stop people from just using this channel as a bug report
AS ALLO PLAYER : Nerf bite speed a lot but gives us a better clawswipes with a rework able to do it standing still because if that doesnt happened allo only will be POUNCE SIMULATOR
Colorpalettes for skins are getting worse and worse. Give us some individuality
On hordetest I don't seem to be able to open clams as ptera, fished one up fine, but I'm not able to bash it into a rock to open it. Tried multiple rocks, including dropping them onto rocks. Tragically, I starved to death with food in my mouth, unable to open it.
add an option to turn off bloom
HordeTest V 0.21.584
the skin creator from the menu still has the constant rushing river sounds its unnecessarily loud even if your not loaded onto a dino
click the button and boom instant rushing water sounds
i fully agree, on unofficial servers i keep seeing dinos with nebulas on them and it just doesnt look good. but currently we have to few colors and i feel like colors like that and the ones we had before would be a perfect middle ground
Here's an idea how about ant mounds in Sanctuaries for juvi carnivores. They can be a semi permanent node. Once you eat up the ants they replenish over time. They can serve the same purpose as mushrooms and bee hives. Once your too big they start biting you and stinging you but when your small they fill all your nutrients.
Dinosaurs in the real world are some of the most colorful animals on earth. I'm not suggesting nasty neon colors or even that every playable have every single color available, but the color options really need to be expanded, beyond what was available before the new skin system. I am aware the current new skin system color selections are temporary.
Some players will create ugly skins no matter what you do- even if their only options are dull shades of brown there are still ugly skins out there and it will always be possible to make ugly skins. However you can have a wide range of colors while still preventing the worst of poor player customization choices. I think the lack of customization just seems incredibly silly. It restricts player customization too much and stretches believability tremendously to see all of these animals with such a bland range of colors.
Just came back from an extended break and... what happened??? Last I played there were barely any choices in colors, and now its just brown, gray, and black. Why??? And night vision is abysmal now. I can't see enough to find my way to the sanctuary.
While you guys are already working on skins, might as well disable the ear bleeding waterfall from the skin creator or at least lower the volume A LOT
I know theres been a ton of suggestions on skins, id just like to say I think a full color wheel or range for every dino & region would be amazing to showcase unique skins. I do think it should be limited however to non neon colors so for example instead of a full rainbow range with neons keep the tones and intensity lowered while still offering the full range of color choices.
Keeping the range of intensity within the middle 5 bars shown below would allow for variety without adding in crazy neon or being stuck with blank generic "default" adjacent skins.
And here we go again, rain and fog constantly. Also it ONLY storms when it’s raining it’s never just slight rain. Had more fun when rain was turned off this is just back to too much
Allow some select juvenile (or adult?) animals to raid beehives and eat the honey and/or bees. Juvies would obviously go after the sanctuary bees, but it'd be cool if beehives occasionally spawned in different areas around the map, with small sting radiuses, for any honey-eating adult animals to raid. A beehive here, a beehive there, rather than just the massive swarms in sanctuaries.
Make it so Evrima is the default download. I play on GeForce Now because my computer can't run the isle and due to the fact that Evrima is not the default I am unable to access this part of the game and I am stuck to play the Default Public Branch.
Make it harder to envenom as a dilo. An adult dilo should not be able to get a 1.7 ton kentro to purple in one hit. Two hits from different dilos its just death, 6+ clones inbound that alone is about 500 damage. I get it its night but to get so much damage you should have to work for it a bit more. https://medal.tv/games/the-isle/clips/mESVEcGNKOCjpDWYZ?invite=cr-MSxkbDgsMTYzNzIxNjYw
Watch Untitled by SK0RTCH and millions of other The Isle videos on Medal. #theisle
Ability to change (specifically lower) mouse sensitivity
Remake Dilo Venom to make the interaction between Dilo and the Venom Victim more dynamic, so that the day doesn’t turn to night after just 1 bite, and after 3 bites Dilo become a mage who attacks from distance
The colors and patterns are not in the best shape right now. I feel like it would be best to not implement them in the Evirma branch until they have been worked on more
im not sure if this intended, but this fog is WAY to dence, can we tone it down?
How did we go from the prettiest daytime the game has ever had to infinite fog and rain.
I recently played Deino and noticed something that could be easily fixed.
With the forward key and Alt, I can stabilize my depth and look around just below the surface.
I can descend with this key combination (Ctrl for me), but I can't ascend (Spacebar). It doesn't work.
That would be really useful.
The fact that an organ can turn rotten while your eating it is a little absurd.
i would like to ask if its at all possible to get a warning of some kind before it turns rotten, like a slowly darkening of the symbol so u dont pick it up after smelling it. Loosing 4hrs of work because of dehydration after puking is a bit annoying to say the least.
Some beaches & cliffs that look like this on Gateway would be amazing.
Here's some locations where they could go that I think are currently kind of ugly:
" HACKING PROBLEM & BRING BACK RE-GROW "
Hi The Isle Team,
I hope u guys can do it and make it better for the hacking problems this lately and please team, one more thing should be re-consider is giving back “ regrow “ because as a long time player i played from the old old map. It really hard to get a FG like deino and especially with the prime system, take way over than that. And i already lost 30hrs for 2 prime deino within 4-5 days.
I can accept a fair fight even out-numbered, mixpack but this hacking is absurd. And its a good and right reason to giving a player a back their time
Every deino not just me, everyone here is put in the effort and dedication for it. And if we not loving the Isle, we already stopped playing it longtime ago.
Please get rid of the hacker and re-consider " regrow " with an clearly video evidence & log check. How could an unofficial they can work better than the official team. I think a player with nearly 3k hrs like me should be listened.
P.s: I love dinosaurs and The Isle, period!
Last hordetest patch had much prettier lighting than this patch, could we also tone the bad weather a bit? I get it's a rainforest, tropical and what not but having it rain so often is deafening and annoying if you are making it rain according to ingame time.
Also the weather lighting and the way fog behaves should get improved, its not bad at the moment but it's also not very good compared to the lighting when the sun is out.
Please remove/somehow rework Traumatic Thrombosis. This mutation is just as game breaking as Nocturnal and Photosynthetic were before the speed was removed, and will only become more broken the more creatures release that rely on bleed. If it exists, bleeders need their bleed numbers so high things bleed to death from being spam bit meaning it actively ruins game balance by merely existing in the game.
Same with Gastronomic Regeneration and Tactile Endurance
These mutations also need a huge rework
^^ Congenital Hypoalgesia as well
Please focus on fixing and polishing existing content before adding more new features. Many players are still dealing with bugs, glitches, lag, and performance problems from recent updates. The game would benefit much more from stability, optimization, and quality improvements first instead of constantly expanding unfinished systems.
optimize code 1st, fix netcode and hitboxes, fix backend, literally everyone saying that!
game is already looks good visually, ull get more players if u fix bugs
alright i hate to be THAT guy because yes i know its unfinished, and yes i know its bugged at the moment, but the current hordetest skin system sucks. the spectrum is so small and the colors so indistinguishable from each other, you might as well have removed the skin creator. i know this isnt how its supposd to be but the trend on giving less and less colors for each species is just not good in my oppinion. i know you dont want neon color skins everywhere and i get the direction towards realism, but blurring every color option into a washed down brown is just not the move.
Bleed rework
Currently bleed is based on:
-A set timer that is increased based on stamina, hp, and diets. (Base is roughly 90 seconds iirc)
-Each instance of bleed has its own time to heal, so when multiple hits are stacked, they don’t add to a collective pool, but rather each heal independently.
Issues
Bleed overall is only viable for Herrera and Allo. With Allo needing a nerf.
-Traumatic Thrombosis negates useing bleed as a deterrent against predators, (Stego v Rex).
-Few dinos actually are “bleeders”. Allo deals more bleed than raw damage, but relies on attack spam in order to bleed targets out. Herrera does a hefty bleed, whereas raptors seem to focus much more on the raw damage of the pounce instead of exploring how the bleed pounce can heavily change based on how much a target has been wounded etc, because the damage pounce and grapple is just much safer.
My idea:
-Bleed time to heal should increase. That way the initial raw damage dealt would not need an increase, yet still drain more of a targets bleed. (Allo would need a hefty nerf on bite speed)
-Increase bleed heal time on targets that are not resting. Standing should not be enough to heal off bleed. Attacking should temporarily increase blood loss, high stam attacks like alt attacks, crush etc increase the time to heal.
-Bleed time should scale on “wounds”. More stacks of bleed a target has, the longer the time to heal. Allowing smaller Dino’s like raptor, Troodon, etc to win not just via raw damage, but via burst damage and persistence.
-Removal/rework of Traumatic Thrombosis, a crutch to Rex players and only hurts Stego since they can no longer deter via bleed. Stego dies, then the Rex sits down in a bush at 1% bleed. Remove or change to heavy bleed resist when resting.
-Stam cost increase for allo pounce and Rex crush.
-Omni bleed increase on base attacks, nerf dmg pounce.
-Increase stam for grapples and pins to use as a finisher.
This allows lowering attack speed overall for balance.
I'm going to be honest, I really feel like most of the dinosaurs are kind of powercrept but with bleed. It used to be that each dino had different pros and cons balancing between bleed and raw damage and there was a pretty clear line, now it feels like almost every dino has both insane damage and huge bleed.
Carno's ram(the blunt force attack) almost bleeds you out, allo's bite bleeds you out, cera's bites bleed you out, troodon does intense bleed, stego's bleed rework, etc.
Now I don't mind things like allo primary bite doing lots of bleed but to have an ideal balancing experience it needs a small sacrifice of damage or bite speed in exchange for the absurd bleed. Most characters having both takes away from the bleeder niche.
You basically have to have traumatic to survive in this ecosystem because almost every single fight you have, you will almost be bleeding out if you survive.
Dinosaurs must have had some kind of system for detaching themselves when the dinosaur gets stuck on their backs.
Change Allo's all mechanics! Make it more interesting and distinctive. We need a special and fun predator who requires skill
buff the player count to around 200 players, took me insanely long to find a single person in a 115 player server 😭
Said it before I’ll Say it again. We need some kind of system that tells us if we hit every thing we need to go prime I felt like I’ve done it five times and I’m unable to. Something as simple as a checkmark or a list that goes green once complete..
improve collision with trees, rocks and terrain... it's really dumb that these weird little monkey saurs can hop on the back and keep bite bleeding you to death, if there is no water nearby to chuck them off. They should be getting hit when we crash them into objects...
Some suggestions for improving the UX of the new skin system:
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This is something I'm sure will get changed when full range of colors gets added, but currently, the positions that colors have on the gradient doesn't feel very, for lack of a better word, cohesive. I think the best way to implement the layout of colors would be to have the horizontal axis of the gradient determine the hue while the vertical axis determines the value (brightness) of the color, and ideally have a separate slider for determining the saturation.
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I think the indicator for your current selected position on the color gradient could have its readability improved. Firstly, it definitely needs to be bigger, and I think giving it a contrasted color to stand out against the gradient (white with a black dropshadow would be ideal, imo) would help a lot.
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On a related note, when you click and drag on the gradient, (which I've found to be the best way to find the color you're looking for) the indicator doesn't actually move with your cursor. The color value updates on your dinosaur, but the indicator doesn't change position until you let go of LMB. Changing this would be a big help, I feel.
(Furthermore, on an entirely unrelated note, I think the darkness during storms at night needs to be significantly toned back. The lighting for this hordetest has been absolutely phenomenal in the area of making the game brighter so you don't have to use NV all the time, but this is the one misstep imo. Even with night vision on as a carnivore, my screen is essentially pitch black and without it it is literally pitch black.)
So I noticed the fog in hordetest. It's very cool, persistent, and probably being tested. I think it would be cool if on some occasions it lay below higher hilltop elevations, allowing you to look out over a sea of cloud.
I got an idea to prevent mixpackers/megapackers since they have a tendency to take over most servers without rules.
By making dinosaurs "nervous" whenever they stay around other species/bigger groups/over natural packlimits for longer periods of time, making them occasionally lash out, randomly biting around themselves (like the ALT + LMB for example).
I feel like this would make it it uncomfortable for different species to hang out or team up, but still allowing longer hunts to take place.
Deino's life isn't crazy.
After 6 hours of gameplay, another, bigger one sees me and right-click—end.
Maybe you'll revisit that.
I would have eventually died, but I would have preferred a fight to an animation where I'm just a spectator.
It would be interesting to have something that would push players to Dinosaur choices that are underpopulated in their server. Maybe a slightly increased growth rate, or something? I'm not sure what, but having more variety would be nice. I like to play Diabloceratops but I don't really see a lot of others (though I could just be unlucky, which I often am). I usually just see a lot of the usual suspects (Trik, TRex, Deino, occasional Carno). Definitely not have punishments for playing the dinos with a lot of population on your current server, though. That feels like a slippery slope.
In Hope's video, it was shown that there would be seagulls/birds flying in the skies on the beaches, I think that could be a good idea to add to the game nowadays.
if it is not already planned, PLEASE give us tiger colours for allo, it fits so well with its c pattern
I would suggest maybe to announce Server wipes in the future? Its really frustrtating to grow an rex for example for so long for an quick and easy wipes without even knowing it. If we would know when things like this happens we wouldnt start growing big Dinos in that time period i guess.
more mutations, as well as maybe unique 4th slot mutations for prime elders, would be cool
when the redwoods biome is added make sure to add sequoia trees, pine trees, and **conifers **
Rex pin should be tied to the ambush sprint so that as a Rex you should have to be way more strategic in ambushing and really think about your approach. (crush should be separate to the full blown pin)
making nest should giving any (even small) buff for parents also
Nesting make no sense, just for fun (if you are adult)
make entombment one of things that qualify you for prime (part of the list)
if being nested in is one of those things, i don't see why entombment shouldn't
make it so a prime requirement is that you grow to 75% in a specific amount of time (faster) because it promotes getting your diets up and fighting other people for organs
Hey, just thought it would be nice if when it is nighttime or considered nighttime in game the dilo could get like a little moon symbol on the hud or in tab menu. Most servers have a longer day than night cycle so it evens it out a bit.
It'd be great to have some really deep mud puddles on the map. You should still be able to wallow on the edges of the puddle, but going too far toward the middle, you will start to sink, be unable to wallow, and become slower and slower at walking. Some dinosaurs could be immune to sinking or sink less far down (I'm thinking semi-aquatics like deinocheirus, spinosaurus, etc) and deinosuchus should be able to sink all the way down until only its eyes and nostrils stick up so that it can use the mud to ambush.
In the deepest of mud puddles, some smaller animals should actually be able to drown if they jump into the middle (herrera, hypsi, etc) or stand in the middle for too long, and their head sinks below the surface.
U lost some polygons on ur 3D juvie kentro model, there is a hole
Fix the fact you can bleed out from tail bites so easily…. Body bites and head bites sure but tail bites? Since when is there vital arteries in a dinosaurs tail?
TROODON BALANCING
there has been a lot of talk recently about how powerful Troodon is as an individual dinosaur, despite its niche being a horde-based playable, it can easily annihilate entire sanctuaries on its own and people are learning how to annihilate he rest of the roster that can’t keep up with it, and with tiny ai animals in the way it’s only real weakness of being unable to kill anything as a baby will disappear, making it a very reliable animal to grow. So I have invented a cool solution to keep the lil devil in check.
Make Troodon venom damage scale to the number of DIFFERENT Troods pouncing the same target.
The goal with this is to tone down troodons nuking potential as a single unit, so when it’s on it’s own, it’s not a massive threat to other smalls or juvies, but as more and more Troods gather, the potency of their venom increases. So the damage of envenomed pouncing isn’t just explode after 3 times pounces, it’s damage is dependant on how many other Troods pile on once the target is fully envenomed.
Thank you and goodnight ladies and gentlemen
can we get a dang fov please
The Maia Blues
I feel like maia has been a victim of the roster power creep we have been seeing happen, kentro released and it could take on a rex as long as it can't pin it, its power swings are devastating with damage and bleed, but maia has been forgotten about, it had the damage buff but I don't think that's enough anymore, compared to other herbivores, maia's damage/weight ratio is just not good and it's getting harder and harder to play and grow them.
This is a problem I've been seeing a lot where as a baby maia I can't really run or fight other babies very well, so I need to hide, running is maia's most important tactic I think and that just doesn't cut it anymore, especially when maia gets its speed mostly towards the end of its growth Maia needs some love and TLC
I've noticed that ever herbivore except for apexes and maia are exceptional at punching up in weight, I just wish maia could have some more firepower, maybe we could give maia better CC or even more damage, I'm not sure, I'm just calling out what I'm noticing
prime is bugged on ht, also i think nesting should be a extra prime requirement, not raise a baby to 50 because that happens after your 75%
Tenonto should be able to dive and use its existing attacks, or variations of them underwater. Aquatic plants would ideally exist for it (and later deinocheirus/anky) to forage for as well.
It offers an unconventional escape option for predators whilst putting it at greater risk to the ever growing roster of aquatics like bary and Austro (in the context of juvi teno and large Austro groups, I’m not implying Austro is a singular threat to a tenonto).
Tenonto would have a more deliberate and consistent reason to be at water sources as the advantage it has by doing so goes beyond it having a good swim speed, it can actually fight and defend itself in the water, feed in the water, and it gives all of the other semi aquatics (but most especially bary) an equal to contend with, whereas Bary is otherwise in a bit of an awkward size to have much mechanically engaging semi aquatic gameplay given how much smaller or larger other creatures around it are.
Bary is likely to run into similar issues that deino already is, in that there’s so few creatures that it can meaningfully engage with in and around water sources because herbivores don’t have any reason to go to any outside of a quick drink, and those that do find the safest drinking spots to go to because…of course they would getting killed by a Deino sucks. I think that behavior is fine and I don’t want to discourage finding safer drinking spots by eliminating them, but it does leave many semis with nothing to do.
Im getting redundant, the point is that tenonto diving will drastically enhance its play experience and the play experience for the animals that engage with it, whilst also offering a non statistical compensation for how power crept teno has become in this roster over time.
I’m aware that diving animations are a big animation set and it’s not easy to implement but please consider doing so regardless. The donkey was Evrima’s first Dino and it’s worth it.
Carno's recent changes only hurt small tiers.
The recent changes to Carno (weight reduction, charge CD removed, standing headbutt, charge bleed) don't address any of its weaknesses against mid tiers, they exclusively increase its kill potential against smaller ones, where it was already dominant
Before the weight nerf, small tier players had to work around the Carno's charge by staying up close, forcing it to use its predictable alt attack. That counterplay is now completely gone. Carno can now knockoff while standing, with no CD. The bleed is also problematic: it's not threatening to mid-tier opponents, but it allows the Carno to track small tiers, eliminating the last escape option.
The Dilo is one of the clearest victims here. it cannot outrun the Carno, it cannot out-damage it, it cannot apply its venom reliably, or use terrain like Pachy or Omni can. And Carno's high camera view means hiding in bushes is rarely useful. As a Dilo, ur seen by a Carno, you die
Three proposals:
1 - Nerf the standing headbutt damage and add a small cooldown. A "charge attack" should require a charge, not be spammable. Reducing its damage and introducing a short cooldown (even a few milliseconds) would make the Carno commit to its running charge to get full value, which is how the mechanic is intended.
2 - Standing knockover threshold: should be around ~40–50% of the Carno's weight. It makes no logical sense for a stationary headbutt to knock off decent size dinos. The knockover effect should require momentum. Running charge would remain unchanged.
3 - Remove bleed from the charge : The Carno's natural counterplay should be losing line of sight. That's the intended weakness of a pursuit predator. The bleed completely circumvents this, and it adds very little against mid-tier dinos (Cerato's knockover resistance aside, only Tenonto is really affected).
None of these changes would make the Carno unplayable. They would simply restore some counterplay for smaller dinos.
Please fix reabsorption mutation, the one were you can gain some water from raining, now that the weather system is fixed in HT I caught wind that' that mutation in particular doesnt work for some reason.
I hope there's a hot fix for it soon, I love that mutation. 🙏
Please make it so climbers can walk/stand on these protruding redwood branches. Some work, and some don't, which leads to "unfair" falls since there's no visual distinction between branches with and without hitboxes. Some also have the jump reticle appear as normal, but you slide/bounce off when actually landing there. The only ones that seem to work consistently are the ones at the very top.
i suggest making rex a cannibal, to keep over population in check? plus its not fair when people kill rexes, and the person who was targeted, isnt even eaten + the attacker cant eat them as well, just a massive waste of time, and heath on the two parties, (well, you can but it would ruin your chance at prime, so theres no point in it)
I’m not going crazy. The light fog now only appears when you look toward the sun instead of being a constant effect like before. The water is way too blue again, and there’s way too much rain. On top of that, the rain only has sound and fog effects — there are no actual raindrops or visual effects. SSR is worse now too; reflections only appear when you’re very close, and even then barely. But most importantly, the lighting looks MUCH worse. Why did this Hordetesting patch, instead of just fixing bugs, end up making the game’s graphics noticeably worse? It doesn’t look terrible, but it’s clearly much worse than the version from when Kentro released.
For comparison, look this images old old patch, play the game, and after, watch this videos or any another video of the old patch (0.21.549)> https://www.youtube.com/watch?v=R0C10bufy4I
This year looks like it’s going to be an epic year for The Isle( i Hope)
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Please :
- Find a way to balance Allo pinslop. I dont know how it could work but It's so frustrating to not be able to do anything.
- Increase PT stam regen, flight speed and weight by a bit maybe
South of highlands on the down slope in between south plains and high lands add a oak tree/apple tree biome
a river system between east swamp and hollow falls would be nice, considering deinos spawn there with no way to get anywhere else without walking 15+ mins on land. also everyone hates spawning at north lake as deino because you cant get down hollow falls safely to get to delta (from my knowledge)
Ankylosaurus would be a nice addition, adding a extremely durable but super slow dino. its damage would definitely be somewhat hard to get just right, as you have to take in consideration that its swinging a massive club. I think it should be able to one shot troodons, but if troodons play it safe they would easily be able to kill a anky by staying infront of it, because its movement and turn speed would be super slow. I think this dino would be a easier one to play as, but I dont want its damage to be too high, it would basically just help new players learn how to play the game.
Raptors genuinely need a buff to their health, because it's ridiculous that you can get to wounded from couple left click TAIL bites from a teno
Allo pinslop needs a heavy nerf.
Not necessary but it would be cool to incorporate the stun animation or a stager animation wile you run into trees and depending on how big the tree is. The bigger the tree the more likely you are to get stunned if you run into it and more likely to get staggered the smaller the tree is to you
.
Where is the "vision" in my night vision.
This goes beyond having a slight advantage or disadvantage for visibility this is straight up non playable. It was SO fine last patch idk what happened.
I agree, the crashes are a major problem that have not been fixed for months. I crash every single time I play (sometimes every 5-10 minutes making it unplayable) and it makes me not want to keep playing. It ruins the gameplay experience and I have lost dinos due to the crashing. It is irritating having to worry about crashing 24/7 when playing because there is always a chance you will lose the dino. It causes me to hide more often and not go into open areas, as it would be a death sentence if I crashed. It makes the game much less engaging and a lot more of a hassle to deal with. I refuse to play as often until the crashes and other multitude of problems are fixed.
Issues like this should take priority of being fixed, instead of adding new content.
we should have this kinda color wheel for every dino, as in IRL, animals are vary colorful and come in many ^^
Bug reporting sheet won't let me input the current official version, and F2 wasn't working for video, so I'll post the issue here!
Please fix steg doing the bite animation before tail swings. I've tested this on multiple servers, tried switching keybinds, and it is a consistent issue leading to delayed tail swings, or failure to tail swing at all without a second input.
Occurs on quick swing and RMB swing, charge swing seems unaffected.
View distance in the graphics settings shouldn't be an advantage on low settings.
Making grass disappear is a considerable advantage in multiplayer.
Perhaps entities like AI and players should also have their view distances reduced.
Otherwise, everyone is on low settings.
something id like is making it clear skies more often, I like the atmosphere of the rain, thunder etc but having it all the time is just excessive and makes me just not want it sometimes, which shouldnt be how I should feel about weather. Just yea make it clear skies and only rain or thunder etc every 20 mins- 1hr
The next HT server wipe needs to wait for Bary or Austro dropping in, growing rex, trike, or deino feels futile since you're almost guarunteed not to grow it fully
nerf rex pinslop weight values and make it consume more stamina so a rex cant just murder people one by one in seconds or make it do less damage per second
Quetzal suggestion — soaring mode + aerial predator mechanic
So Quetzal is confirmed for Evrima and I've been thinking about what would make it feel different from just a bigger Ptera.
The basic mechanic:
Add a soaring mode toggled by any key, for example Z (same key other dinos use to walk). Quetzal stops flapping, loses speed but slowly regens stamina. Holding RMB in this mode lets you zoom in, scanning the ground for prey. (it would fit really well due to the fact that Quetzalcoatlus had amazing long range vision.)
The altitude system:
Stamina regen scales with altitude but with a twist. The longer you stay airborne, your "safe zone" threshold slowly drops. Early on you regen high up and drain low. But over time that threshold shrinks until even mid-altitude starts draining you, forcing you to either land for some time to reset it, or stay low and visible. Could be shown as a small separate bar next to stamina, something like a "fatigue" indicator.
What it changes:
Right now danger comes from sides and below. Deino at water, Herrera at rocks. Nobody looks up. Quetzal circling overhead, nearly silent, then diving changes that completely.
Balance:
Forces Quetzal to make real decisions. Stay high and safe but slowly lose your window, or come down to reset and risk being spotted. Rewards patient hunters and punishes players who never check the sky.
PTERANODON - The change it needs
Right now, ptera is just your average spectator dinosaur. which makes sense for it, except it cant even do that properly. yes you can manage stam over long distances if you do it right, but its regeneration is slow and painful.
STAMINA - AND FLIGHT -
Pteras stamina regeneration should be a bit faster. for flight mechanics, a few changes should be needed. the speed you gain only lasts for mere minutes when you dive down, and you cant regain much altitude. You should be able to regain altitude without costing stamina, and mantain that speed for longer. There should be wind directions that change every so often, The wind isnt just for flight either, maybe it could make scent view stronger if you are facing where the wind is flowing. the wind directions dont do much, just makes it so pteranodon has a speed boost when flying with the winds, and stamina drain is lessened.
COMBAT, SIDE MECHANICS-
Right now, pteranodon can only kill itself and hypsis. sometimes the occasional fresh spawn, what i suggest is adding a "latch" feature to larger dinosaurs such as future sauropods, trikes, rexes, and deinos. This latch doesnt cause damage at first, but if you hold down LMB it will start to peck (draining stamina VERY fast) and cause bleeding. however if you hold down RMB it will do this "parasite scan" function, which gives the latched dinosaur a slight speed boost (VERY slight, and unnoticeable) and also heals any open bloodwounds if they are above 50% blood. it will also give the pteranodon food if its below 40% (similar to grazing) the non damage latch can work as a normal latch that regenerates stamina, but as soon as you Hold LMB it would not regen stam anymore,and the person you are latched onto can buck and shake you off. Ptera could also have a mechanic where it can grab food WHILE flying, if it times it right. since having to land to eat makes you vulnerable.
If you disagree ping me in #general-feedback-discussion please!
If hypsilophon has the ingesting gastrolith status, allow its spit attack to direct damage via a shower of small rock pellets. This would be effective against hatchlings, compies, and juvie pteranodons flying overhead.
Once used, hypsi would lose the ingesting gastrolith status.
please make underwater enviroments more beautiful and detailed (plants , rocks , hiding sports etc) also please work on the water vision. i think beipis underwater vision fits perfectly for dinos that cannot swim. but aquatic and semiaquatics should see clear in water. predators should see farer but small animal like beipi should also see well. ty love the game
I absolutely adore the tropical storms (hordetest) but i think that a healthy medium for how often they should happen would be twice every ingame week
make mixpacking bannable(where you sit in a call with sweaty losers and mixpack all day). mixpacking = cheating
Please don't forget a gray color palette for every dino.
Colors such as green are cool, but many people would also like something that isn't so colorful.
🖤🩶🤍
366,049.118, -284,778.756, 20,703.103
This rock, pointing South South West needs to be removed... unless it is intentionally there to trap dinosaurs and waste hours of time.
Increased player cap on official servers. 115 max has a lot of the space feeling very empty, would prefer a higher playercount.
Omnivores should also be able to eat players that they can swallow whole, not only ai. Certain omnivores should have the option to eat bodies like carnivores as well.
rex shouldn't be able to continue using its ambush speed even after failing its hunt
oh you messed up the ambush and have to do a 180 to catch your target ? no problem 
your ambush speed should be gone if you have to stop or turn too hard making your creature stop
Add more caves of different sizes suited for small, medium and large dinos, and have some of them intertwine with each other. Add small tunnels for smaller dinos to explore, hide and nest in. Add underwater cave systems (small, medium large) that connect to other bodies of water and normal caves.
It would be cool to see a lot more interesting caves scattered throughout the map that attract certain dinos to rest and nest in.
We all know that Herrera's Prime system is very difficult because it runs very slowly as a hatchling. Its speed should start at 30km/h as a hatchling instead of 15 and 20. Before the Prime system, Herrera could kill Omniraptors with just one jump. Now that Prime exists, the most you can do is kill them with blood. However, Herrera's stamina is very poor for chases; you make few movements and it consumes a lot. To overcome this, I thought of a suggestion: Herrera should recover a percentage of stamina while stuck to a surface, not the same recovery as when lying down, but a small fraction. This way, we wouldn't need to leave the strategic position to lie down and recover stamina. And since Herrera is a sub-aquatic dinosaur, I find it very strange that it has such a slow speed in the water. I would like this to be implemented; it would make the dinosaur much more complete.
It would be nice if u guys added this game to consoles I feel like it would bring in alot of new players and it would be nice to see more people try the game I feel that the isle is in just the right spot or heading towards it to be able to have console players.
Make the concept of predation by stamina exhaustion more prevalent, key points:
Make the pinning system more dependent on the victim being exhausted before the pinning thresholds kick in. This emphasizes stamina management and a more interactive and in-depth combat.
Eventually, some future playables may receive a bite-and-hold form of predation like Acro in its concept, which emphasizes the exhaustion of the victim (and recent theses indicate that this was the predation method of abelisaurids).
Kentro's shoulder check would make more sense if it had a rigid structure it was bashing with (ceratopsian shield, carnotaurus horns), but that's not the case. Nor is the spike it's bashing with facing forwards. It's angled backwards and flopping like a fish. Feels like a rule of cool move than anything grounded in some sense of reality.
Is it possible to concentrate efforts on fixing the constant game crashes?
Greetings! I have a suggestion regarding the elder system. As we all know,ending up as a frail means usually either killing the dino in order to restart the progress or just having a miserable existence untill u hit 100 (if u survive that long). I know the debuffs are quite severe and frails are usually easy meals (herbivores) or poor hunters (carnivores). But to make things worse, frails loose the chance to even get the 4th mutation.
In my opinion, frail elders should still be able to get the 4th mutation just like the primes. I believe frails need it more than primes since the mutations are quite useful even if they only give slight boosts for different stats. But it is nonetheless true that many times these mutations can make a difference between life or death situations, which frails are much more exposed to than primes.
I can understand that maybe for some people getting the 4th mutation wont really feel like an achevement anymore, but imo, judging by the the stats differences between frails and primes, becoming a prime elder is aleady the best achievement u can get in Evrima so far. The size/weight/damage and the overall strength are more than enough to be considered a prize for the struggles to meet the requirements for prime.
So, again, I believe frails should get the 4th mutation too since it will give the frail elder players a motivation to continue since they at least proved they can raise their dinos to maturity and therefore giving them a motivation to choose to entomb instead of ending the dinos.
One last thing, I want to adress another possible problem: the afk behaviour. I believe that in this case, even if the afk farmers get the 4th mutation, the frail elder debuffs are already strong enough to make them very vulnerable to carnivores and this punishment itself feels enough for me. Also, from what I noticed, they dont have much combat experience, so they wouldnt really have a chance to escape a fight no matter the mutations.
add schooling fish to deino diet
add fsr upscaling to settings pls for the people with amd gpu's
As a returning player who played legacy isle some years ago, I have been thoroughly unimpressed, disappointed, frustrated and confused with evrima.
Finding food and water seems almost impossible without using map, and even then, AI spawn locations seem largely inaccurate/unreliable. I didn’t try herbivore but I would assume that is not much better for finding food.
There was no ingame explanation of the mutation system. I managed to grow to 100%, not realising I had to select mutations at particular stages, and thus was then unable to select any.
The dietary system is interesting, but incredibly annoying when combined with the inability to find food at all, let alone the right ones to round out your diet.
The whole elder system seems really poorly designed. The steps one must take to become elder seem extortionate, and the “reward” for doing so rather vague.
The absolute worst thing imo is that you become infertile at 100% growth if you are not elder. That just seems absurd to me, and that alone is enough to completely put me off from Evrima and back to legacy. Only having a brief window within which you can breed before you reach 100% growth unless you miraculously manage to become prime is not fun at all.
For me nesting was THE core feature of the isle and stripping that away from players (effectively) unless they complete some arbitrary and arduous criteria to become elder is just ridiculous.
I’m not completely against some kind of elder system, I don’t even care about how hard it is. But don’t force me to do it in order to interact with core aspects of the game, like nesting.
Can you imagine if in another game, you were locked out from playing a basic game mode, unless you completed a different game mode at max difficulty or something. It just doesn’t make any sense to me.
Please. I'm begging ya'll. It is OKAY to have normal weather. Weather phenomenons are supposed to be the occasionality, not the standard. Maybe if visibility and audio dynamics were better it wouldn't matter so much, but it's insane to not be able to hear and or see for halfs of or whole hours at a time. Night into rain into fog into rain into overcast into clear daylight for 5 minutes back into night is not fun.
PZ Changes
Currently PZ's really disrupt the flow of the game and really need changes. Herbivores need to be incentivized to go to MZ's but I don't wanna flat out nuke PZ's. Here is what I think should happen
1: You should only be assigned PZ's that correspond with food that can be found within your MZ. So just as an example, if my MZ has banana's, coconuts, radish, radish root & Oranges; Any PZ that includes any of those items will be given to me, but any food within a PZ that isn't included from my MZ will not be given as nutrition to me. This should cut down on the massive diet lists herbivores collect over time, and restrict them a bit more to general areas their food would spawn (which ideally would be similar biomes to their MZ)
2: If you (or the group leader) moves a certain distance away from an assigned PZ, it will give you the next closest one (They must rotate 4-5 times in order to give you a repeated PZ). Or whenever 75% of the food within a PZ has been consumed. The PZ will swap to the next closest one if you haven't entered it within 5 min.
3: For Carnivores the PZ's should swap on their compass roughly 1-2 min after the herbivore's has changed, or after they walk a certain distance away from that PZ (same as herbivores do).
Conclusion
Going to PZ's would become much riskier as carnivores can be given a better idea of where they may be able to find a Herbivore. Herbivores CAN go wherever to find food, but the PZ's assigned to them will be much more restricted and should (hopefully) encourage going to MZ's more (MZ's still need alot of work but that's another discussion). This should hopefully allow carnivores to better locate herbivore players if they choose to stay outside of their MZ
Correct the hackers. No temporary solution. Do something worth while when it comes to them.
Get rid of the pinslop. Get rid of pin altogether until you guys come up with something better. Cause this is just so stupid.
Give teno more colors than brown. I miss my golden and black teno. All the dinos need better colors than different versions of brown
Please for the love of god do something about the frequency of AI spawning, im getting tired of spawning in and dying from starvation because there's ZERO AI to feed off of. thank you.
I think suggestions would be more impactful if discord staff wasn't able to vote on them then we could see a true perspective of the community.
Fix the ping on us1 I have no problems on other servers but this one causes problems
I want to say I love the work done with the new foliage in the redwood but also the regular jungle! Spending time in the jungle feels so much better
This whole thing about skins with custom colors is good, I suggest keeping it, but with conditions. I don't want to impose my personal taste on this suggestion. I suggest taking inspiration from real life and birds. We don't want a generic color palette like it's always been, but a much larger color catalog. I understand it's strange for a game with a realistic visual style to have a T-Rex that's all colorful and shiny, looking like an oil slick on the water. Ideally, I believe, we should find a balance between fun and real-life realism, drawing inspiration from birds. What we can see is the community getting excited and sharing various custom skins, which is really cool.
Fix the pounce glitches, I’m actually so done by this at this point. I pounced an allo from the side as Utah and the game glitched and I saw my body move under his, suddenly the allo was pounced on me (he was standing still idle after eating). I’m so annoyed at this point, like?? Make it make sense.
I still prefer the legacy night vision, but removing the turquoise outlines and adjusting the night vision lighting would make the current version much better i think.
Even if it means more work, additional mutations in the areas of PvP, Pve and Qol would benefit the gameplay.
It would provide more diversity.
Every day, many people are affected by cheaters on official servers, and sometimes certain servers become unplayable, as happened yesterday with EU4, EU2, and EU6. Therefore, I propose creating a channel dedicated solely to reporting cheaters, with a pre-set message so administrators can be more vigilant and ban these players who only make people want to uninstall the game.
I propose this because in the end, in a continental chat room there are many messages on any topic and the reports go unnoticed.
One thing I'd genuinely love to see return to The Isle is some form of modkit or modding support.
We had it in Legacy, but with a new engine and new code, I completely understand it's not just a straight port. That said, I think it's worth revisiting.
Competing titles have shown how powerful a modding community can be custom maps, mechanic tweaks, and community-made content do a remarkable job of keeping players engaged between official updates. It essentially gives you a second dev team working in parallel, for free.
The Isle already has proven there's a community willing to do this work. Even a basic toolkit would open the door to a whole ecosystem of content that could meaningfully extend the game's lifespan and player retention.
Personally, I'd be one of the first to jump in as a modder if that support came back. Just wanted to put it out there... I don't think it's a small ask, but I do think it's worth serious consideration.
how about you guys let us know when your going to crash the game so we can log out and not just just get kick
hey devs yall wanna fix the patch for unofficial servers? how do yall forget about the servers that are 90% of your player base???
DEVELOPERS, YOU DON'T EVEN HAVE A WINDOWS VERSION
Keep up the good work. I know there's a lot of criticism, and I've have moments that frustrated me, but this is my favorite game, and it wouldn't be without this team. Thank you.
Dont listen to people who have no idea what it takes to make a game. Keep up the good work. We will be waiting patiently and those who cant wait patiently need to touch grass and grow up.
I was playing on official Eu 8 with 60 ping but after the small update ( bug fix ) today , it made my ping in the server 130+ with never ending lag spikes, please fix your servers. and btw i love your game.
change the nesting prime requirement to be to raise child to a 25% since that is way more doabe than 50
in general nesting needs to be incentivised more
Buff tenos normal weight to 1890 tons and prime weight to 2 tons. Scientifically speaking Teno was able to weigh up to 2,5 tons and was heavier than the Kentrosaurus. Keep it realistic and make teno stronger again
Please let us keep the glitched skins until you add more variety to the new skin system 🙏
Make all water connect to eachother, so Deino main's can roam around more freely.
Hi can we get a 'safe mode' with a password to allow safe mode to be taken off or on, by safe mode I mean to protect users from online bullying and/or harrassment via global or Voip I would love to see a option to take away global chat and voip with this safe mode. My brother has ADHD and Autism and it's hard as hell to find anything that holds his interest, but he has expressed interest in the isle which I'm glad about, he lives with me and is a high risk for mood swings etc. If we could get a safe mode it would protect him and I feel others too while not Impacting the player base. Thank you for your time
I would love to see more variants of exotic pine trees. Either alongside redwoods or near/within highlands.
It somewhat “mirrors” what environment a lot of dinosaurs once use to live in (according to many interpretations of their prehistoric world).
For the deino, I've been thinking about something that could diversify the gameplay and combat rather than just relying on weight, which wins in 80% of cases.
Like a lizard, a body temperature system, with sun exposure allowing 100% mobility, and conversely, with a cold body, perhaps 80% mobility.
- Right-clicking on other deino shouldn't drown them as quickly as a land dinosaur.
This should be reviewed; it's not a great mechanic, in my opinion.
A larger deino should fight even if it wins regardless, but just right-clicking isn't ideal.
And this mobility system could, not change the outcome of a fight, but allow for escape.
It would be great, if you could solve the problem with the easy anti cheat recognize the isle under virtual gaming pc´s like shadow as a error. it is really sad, that many people can not play the isle anymore, even they are long time players.
Saw this in an unofficial server today.
Would be cool to add it wide.
PLEASE MAKE A TOGGLE OFF FOR TOGGLE/TAP SPRINT. WHY IS THIS NOT ALREADY A THING?
348,609.826, -315,043.582, 22,435.632
This bridge needs to have it's bridge step lower... my sub-adult t-rex cannot even cross it, because his paws aren't big enough, nor can he jump
-175,340.642, -156,223.815, 42,075.118
This spot on the map has me stuck on US 7 and I cant get unstuck, please look fixing these issues
Been playing a lot of Herra lately, here are some suggestions :
1 - Reduce the food decay during juvi by a bit. Spawning in swamps is a death sentence.
2 - Update the climbing system. How many times do I teleport back and fort while climbing
3 - Allow adults to bring some corpses in trees like the leopard does. My boy can bring caiman and antelopes in trees
4 - Increase juvi speed by a bit
5 - Add deers to diet ?
quetz is way more gamechanging than any of the other playables in the current lineup and it should be prioritized far earlier
Should come way before the sauropod for example
Allosaurus right now is already way more fun to play then it is on evrima but it’s still not in the state it should be so here are some nerfs that def need to be looked at
1.) bitespeed: it should be more like ceratos bitespeed.
2.) rework the pounce, there are some good reworks/suggestions that ppl made out there.
3.) nerf the bite bleed from 150 to 100 so u only use claw attacks to really get bleed going and not only bite spam
Other than that I think allo is actually a good and fun playable except that the pounce really just looks bad and buggy.
Can we delete the abitlity to broke bone as rex ?
Separate Replay Camera Controls tab, and better Replay Camera Controls, cause it is either broken or just not working ATM
It would be cool to have a "familiar scent" and/or "mark territory" functionality, as a means of:
-Locating dinos you have been in a group with previously or your own hatchlings/parents (familiar scent)
-Tracking potential mates/group members for co-op (mark territory). I would also set an amount limit and time limit on the marks to prevent people from abusing it by littering the scent bar with marks.
I like the coordinate system to find friends you are in comms with but it would be nice to be able to smell out your own kind in some way or another to drive group play.
i dislike the way entombment is currently implemented; it does not feel rewarding enough and lacks a sense of progression.
my suggestion is to save entombed mutations to the players account so i can pick from them whenever i want to play that dino and they would not be removed from my account if that dinosaur dies.
without something like this the elderly mechanic only serves to punish you for playing the game well
Why aren’t elite fish giving Y diet for deinos? I didn’t like this change. Bring elite fish back into deino's diet.
actually invest time for your bug fixes instead of saying youve fixed it just for it to still NOT be fixed!!!!!!! take breaks from dinosaur releases adn just fix the dang mechanics already!!!! 10 years!!!!!!!
Add fsr upscaling for amd gpus
We should have a server filter for ones you have Dino's on vs one you don't
This is For the herbivores,I feel like you guys need to fix the glitches when trying to eat fruits it doesn’t register so you can’t eat it and when you pick up the fruit and try to eat it the fruit drops. I also feel like the bushes should be able to be eaten for Prime Adults to eat or just any herbivore to eat instead of just decorative bushes. Grazing alone doesn’t help much and this will also benefit for the still-growing herbivores so adults don’t take their diets if needed.
Can we talk about herrera? No one really mentions it much but it has been extremely buggy for several months now. The new redwood trees SHOULD be a playground for it but the buggy climbing and (in certain cases completely unlachable surfaces) make it nearly impossible to play. So many times I've been thrown to my death or broken leg because I tried to transition between climbing and standing.
we can get a mut that make u more strong against venoms?
This dilo bit me once and immediately made my screen pitch black. Please tone down its venom.
I miss the old under-water vision. now it's just blue...
Give water varying levels of opaqueness when viewed from above, depending on factors like weather and the current position. For example, a clear but not overly sunny day should let you see deeper into the water than rainy weather. Similarly, right below a waterfall or in places where a lot of silt is thrown up from the riverbed, make the water not see through at all, while quieter lake or river sections are far more see through so that deinos can be spotted a bit earlier.
Someone asked for all water to connect so Deino can get into the waters more freely.
Please don't do this!
This was one of the reasons 70% of the population on Spiro was deinos.
Deino can not be hunted by anything other than deino (right now) if he's in the water. Like Spiro stego he becomes invincible in the water and only interacts with land animals via killing them. It makes land dinos BORING when there's nothing to hunt because everyone is a Deino.
Deino can still get into places like rail access pond he just has to use his legs and take a risk. But shouldn't that be fair? Land creatures must drink and take a risk to drink water for fear of deino, it looks fair to me that deino should have to risk squaring up with a raptor pack or allo in order to access the best ambush spots.
This is dilo vision during night gentlemen. When did DILO get vision nerf?
I thought dilo is believed to have best night vision as a night hunter.
Add a indicator of prime stage plz 😭 😭 😭 😭 (become you a prime or not)
Can you already make it so that the server browser remembers the choice and we dont have to go through 10 stages to chose our servers, maybe add top 5 favorited servers official and unofficial directly to the main screen for easier access
make kentro baby heavier because why am i 160 kg at 40%
Stam recovery for troodon is disgustingly slow.
So we have sexual dimorphism, and skin patterns, which is a nice way of telling if someone is female or not. but most of the time it is figured out in chat
With ovi coming, we need more incentive to nest. Ovi's whole purpose is to snatch eggs, so we need more nesters.
One way to do that is to make it easier to find opposite sex. Perhaps do an overhaul on calls and make females sound slightly different to males. Make it easier to find opposite sex
Bring more benefits to nesting too, apart from just being another requirement to get prime. (benefits to parents)
I've noticed some inconsistencies with server pop numbers:
-
When you look at the pop from the menu, you are seeing the population of people on living dinos. Not those who are in character creation. This creates the false idea that there are spots open in the server when there are not. Show the total population in the main menu please.
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When you look at the pop from IN game as a living dino, you see the accurate population of the server and if it is full.
Add a actual cave system
I would like to report a bug that has been affecting the game for quite some time. After killing dinosaurs, players are sometimes unable to collect their organs, which directly impacts gameplay and survival.
This issue has been happening for a while, and many players are still experiencing it.
Hey devs, I would like to ask that since the troodons speed got nerfed hard as a baby, can we move the spawns alittle closer to a sanctuary. as it is right now running at full sprint you are extremely hungry and about to drop diets by the time you get to one
Please add boar, deer and sea turtle to deino diet
please add austroraptor
pteradactylus broken again
Fix ping in 13, it's ruined.
Can we please make rex push its prey when it pins something? These pins honestly get worse if they just don't look good. The Video is an example of what I'm talking about.
If pinning is going to be a core mechanic can we please spend some time finding ways to at least make being pinned a little more engaging for the prey, or maybe some ability to "wiggle out" of solo pins at the cost of a chunk of stamina.
In real life animals escape from eachothers grasps constantly, they don't just lay there and accept their fate. It is so boring to watch your dinosaur die to one button press from someone else that half the time looks the same size as you.
Make the stat difference between prime and frail a flat 10% across all species. Some Dino’s have upwards of a 50% DIFFERENCE, which is absurd.
Gaining 5% in stats with each entombment, up to 3x, with a total of 25% increase to your stats over the course of a long play through, rather than one session, would make it much more rewarding.
can the devs update the steam store page.....i went to go check it out and says there has been no activity from devs, very misleading to purchasers. maybe make evrima the main brand instead of us having to go to settings and manually do it
Some kind of penalty for killing members of your own species? I don't know, maybe that's harsh, but every member of same species I have met so far has killed me on sight, makes no sense to me.
Add a ticket system for regrows if if people have proof of dying to
Video proof of the death from Cheaters
cheaters
Server
Dino
Muts
I think there should be an intersex gender (third one) along with the "male" and "female". Would mean you can nest with both sexes. It would also be more inclusive to those of which identify neither with male or female, and I think more of that is needed
Something else that could help make it cool would be
- unique skin patterns
- its own dimorphism
- its own sound design, separate to the others. Perhaps more high pitched
I came to login, play my rex. Full food, full water it said I'm safe. I didn't even load in, I loaded to create dino menu, and progress was lost.
can we just have more servers pls 🥹
Add something like this near the red woods
I'm unsure if this is a me problem or not, but in hordetest but sometimes when you walk up to a corpse and press g, it wont work and will turn you slightly, and if you spam g it slowly turns you around to the point you are facing directly away from the corpse until it finally lets you grab a piece/organ.
Re: this, allow us to disable interaction assist again please
A general way to tell if you’re hitting your prime requirements or not, an audio cue or some visual on the compass.
I'm not a fan of what they did to west rail with all the trees. I really hope they change it back before HT goes live
One of the strongest side of the Isle is it's visuals. Rex pinning visually looks so bad that if my Rex does the pin, I rather release and use headbutt. Not because headbutt is better, but because how terrible pinning looks. Same with Allo's pounce. Sometimes it grapples the air.
Would be nice if the visual of these could get fixed, so it's not popping out of the game.
Not sure whats been changed but since patch, Ping has jumped from 13 to 75-100,
Herrera is basically unplayable wont catch trees glitches out into the air and wont grab onto cliffs.
The new hordetest graphics are a huge step in the right direction but the game has looked better in the past. Dont stop here.
I know itll be a while till such a thing is considered, but id love to see an update to the sea, making it deeper, adding water prey and giving us a Plesiosaurus playable! Would make the costal biomes a little scarier to travel and give a challenge to what is currently a very safe and undeveloped area
Evrima needs to be the main branch of the game.
I have friends who are coming back to The Isle after years away, and bringing new players with them, and they had no idea how to switch to Evrima. For days, they were trapped on Legacy, confused, with "no servers to play" until they told me about the situation and I helped them swap over.
Some of them were ready to refund the game because they thought they bought the wrong game, they got scammed or something was irreparably broken! The only reason they didn't refund the game was because they knew I had recently played thanks to Steam.
Hi! Please add a server for Russian players. It is currently impossible to play from Russia, because foreign servers are blocked by the internal structures of the country. And it is not known how long it will be impossible to play for. Playing using VPN is also incredibly frustrating, because the increased ping spoils everything. I really want to go back and play the game, please do something about it. For example, you can host a separate server from inside Russia, as MEGALODON does.
Increase the game time after reaching 75% growth to about 24 hours (at least). I want to PLAY this game. I don't want to be a nobody before reaching 75%, and I don't want to be cannon fodder after 75%.
Thanks for your attention
Greetings!. As we all know,ending up as a frail means usually either killing the dino in order to restart the progress or just having a miserable existence untill u hit 100 (if u survive that long). I know the debuffs are quite severe and frails are usually easy meals (herbivores) or poor hunters (carnivores). But to make things worse, frails loose the chance to even get the 4th mutation.
In my opinion, frail elders should still be able to get the 4th mutation just like the primes. I believe frails need it more than primes since the mutations are quite useful even if they only give slight boosts for different stats. But it is nonetheless true that many times these mutations can make a difference between life or death situations, which frails are much more exposed to than primes.
I can understand that maybe for some people getting the 4th mutation wont really feel like an achevement anymore, but imo, judging by the the stats differences between frails and primes, becoming a prime elder is aleady the best achievement u can get in Evrima so far. The size/weight/damage and the overall strength are more than enough to be considered a prize for the struggles to meet the requirements for prime.
So, again, I believe frails should get the 4th mutation too since it will give the frail elder players a motivation to continue since they at least proved they can raise their dinos to maturity and therefore giving them a motivation to choose to entomb instead of ending the dinos as they have earned at least 4 mutations for surviving.
One last thing, I want to adress another possible problem: the afk behaviour. I believe that in this case, even if the afk farmers get the 4th mutation, the frail elder debuffs are already strong enough to make them very vulnerable to carnivores and this punishment itself feels enough for me. Also, from what I noticed, they dont have much combat experience, so they wouldnt really have a chance to escape a fight no matter the mutations.
Let Pteranodon nest at 100% like all other small playables
Deino absorbs moisture automatically, unlike other dinos even when swimming they still dont gain water meaning this is an ability unique to Deinosuchus, therefore I think that how the cannibal mutation doesn't effect cannibals I think Deinosuchus should be able to get moisture from rain and have built in reabsorption pretty much
Since the lighting is a relevant talking point with the current hordetest, I shall point to the original Gateway preview. I believe this lighting was the most perfect lighting the game ever had, minus the old speedy clouds bug of course. Here's a good example:
https://www.youtube.com/live/l1f-WlCUHog?si=OJKJaic_14KRn6SB&t=2962
Lets explore the brand new map: Gateway!Become a member of "The Lair" to support the channel and get emotes in the chat: https://www.youtube.com/channel/UCgO...
Isle is crashing and cant play. Maximum run time is below 5 minutes
Give quetz the ability to carry small dinos in its mouth without necessarily killing them. Staying alive in its mouth until you decide to do something
this can also increase survivability rather than it being an instakill
'Sanctuaries should be safe from adult, please add more bees, let them do more damage and let the passages in the sanctuary be SAVE if someone stays there longer than 1 minute they will get attacked by the bees or get drianed stats
Dlss 4.0/4.5 and Fsr 4.0/4.1 (Xess 2.0 too)
Can we please fix the beipi prime weight? i don’t know if it’s supposed to be the same for both prime elder and frail elder but it seems like it’s wrong. Can beipi pleaseeee get a little love❤️ thank you.
make adult way longer to be realistic
Alright can we please get a Kentro speed buff, not even the animation can handle this speed, i already made like 2 suggestions abt this but the speed should be like this imo:
Adult 75%: 36 kmh
Adult 100%: 29 Kmh
Prime 88%: 38.5 Kmh
Prime 100%: 34.2 Kmh
https://medal.tv/games/the-isle/clips/mGkm6hUI5rahn_NkD?invite=cr-MSxWZjksMjAzODU0ODIx&v=15
Watch Untitled by Sandip_16 and millions of other The Isle videos on Medal. #theisle
Give us 150kg prime beipi ! (please)
I'm pretty sure dondi once mentioned the idea of letting deino grow exponentially, just continue growing in size like crocs do.
I think it's a good idea. Very slowly though, maybe twice as slow as what it usually does.
Would be cool to see the occasional giant deino, it would mean it has been alive for loooong and refused to die/entomb at 100.
The larger it grows, the more food it needs, and it eventually just dies of starvation if it doesn't entomb. Biteforce stays locked at 100% and doesn't increase with its weight. idk would be cool
The game just overall runs like crap since the last few updates. There are frequent instances where my game freezes or crashes, and half the time I don't even get an error message when the game closes out for whatever reason. I was playing last night and my game froze for a solid two minutes before unfreezing, which could have been fatal had I been closer to other dinos. This absolutely needs to be fixed alongside low FPS or lag or whatever it is whenever navigating the character menu and especially picking out mutations. It just feels unplayable in its current state. I don't even have a bad computer and never had this problem before.
Why so dark? I am a grown Dilo that can see 2 meters in front of me because its too dark could you please fix this? Also just want to add, the eye design of the dilo in the game is based of a type of gecko that has specialised eyes for the dark so that the see very good in low to none light compared to other species: so I would say that it makes most sense to increase at least the dilos night vision but really every dino so it is actually playable during the night and you dont have to log.
I’m going to describe the problem with pins with a sports analogy.
When you’re watching a game, and you want team A to win over team B, the game is only fun to watch when team B is still making plays and trying their hardest even if team A is ahead by way too many points to come back from. The idea that there is some small chance that team B could succeed is what adds excitement to the victory of team A even if it’s a completely one sided match. Tension is vital to making a scenario with a massively likely outcome exciting and satisfying.
Another example is the Reaper Leviathan from Subnautica. The reaper is a creature that when you encounter it without a vehicle you are more than likely dead, but there’s always a chance you can dodge its first pass and swim to a safe spot before it’s able to realign and come back for you. The chance is small and you want to avoid to entirely instead of playing chicken with it, but you still have a chance.
Pins are the antithesis to this style of tension buildup despite very poor odds. The potential to survive an attack from another player even with a poor chance of survival is what makes it feel worth playing those smaller creatures. Without that chance what’s the point, you’re gambling on the luck of not stumbling into a Rex hiding in a bush you couldn’t have possibly seen, or an Allo doing the same.
Carno is a better example.
Carno is quite strong rn but it’s escapable, small animals can jump to places it can’t reach, its charge stuns for a follow up attack but can result in less than a player death, and a chance to outmaneuver. It establishes tension that you can engage with and survive.
Make more animals like this, pins end gameplay, they don’t expand upon it. They deny tension by never building it, they make you log off from the frustration of lacking a chance. Get rid of them.
Please take kentro off of Troodons diet and give it Trike instead. Troo packs regularly hunt trikes of all ages, and Kentro is DESIGNED to be anti pouncer. Very confusing for Kentro to be there at all.
That or let us grab/eat organs from bodies - its weird we can open a corpse to the point where we can SEE the organs floating inside the body but we can’t actually interact with them at all.
Buff for Teno (for example weight, HP or dmg)
He is soo poor in this meta. Easy snack for allo's, raptor's, cera's
Nobody playing as teno right now, sad 🙁
Expand Official Servers to 200-250
make trike able to bite by alt rmb maybe and with like 70 bite force please , it will make it easier for trike to deal with troos.
buff to PT weight and size, should be more than beipis
bring back the yellow orange red health bar
troodon's pounce genuinely doesnt work half of the time, like not in a desync way where you glitch off, in a way that it literally just doesnt initiate at all.
even outside of fights, trying to use it to jump to places or attack ai, half of the time it LOOKS like i did a pounce, but its just client side and im teleported back to where i was before i pounced, which was the case here, it just sucks. For the dibble's pov i didnt do a pounce at all and was just standing on the floor for a good 3 seconds.
I think will be cool if natural cannibals like cera or deino will have cannibalistic skin theme in future
have only aquatic and semi-aquatic baby's spawn at the swamp, anything else it's the most inconvenient place to be as a terrestrial baby, and make the GIANT mountain slope places to get over it, i literally spent like an hour just going around it, the giant impassible slope is just ridiculous !
consider implementing a brightness limit for augmented tapetum. this is a twice entombed herrera (so value 3 tapetum) and my vision is worse than if i just had NV off. i feel like after a certian point this mut should only make the darkest parts of the night brighter, not get so buffed that it nukes your eyes when you turn it on at the wrong time.
Can adult Troodons not be allowed to stay inside the sanctuary? It really sucks because of these stupid guys camping there.
make dryo able to stay in sancs
Turtles should swim in salt water, not just on the beach.
Right now when PT does that sharp Z-turn mid-air, turns say 90 degrees and then starts flying again - it doesn't look that fluid. There's an animation missing there, it's not quite transitioning from the turn into normal flight.
This new color scheme is absolutely awful. I've never seen a blue dinosaur with highlighter green before. This new color system is in terrible taste.
Therizino Ideas:
This is far from urgent but I have some opinions about how Therizino gameplay should look when it is added in the far distant future.
I would like therizino to be a bit fast. It shouldn't be a tank brawler like trike, I expect therizino to RUN AWAY from rex. I don't know how fast it should be per say, but I want it to follow the same rules we aspire all creatures to follow: If it can't escape it needs to be capable of putting up a fair fight, and if it isn't capable of putting up a fair fight then it should be given a method of escape.
In other words, I want therizino to be a bit light-weight and a kinda glass cannon. Most of the large herbi we have are not glass cannons, they are tanks with high hp and high damage.
I want therizino to instead have low health and higher speed, if it wants to challenge a rex it better be good at hit and run because if it takes a hit then it should be all over.
But I still want it to be at least a psuedo-apex. Like, it should be a bit higher tier than maia and give it the damage and bleed those giant claws deserve.
Dilo's venom should not be as dark as it is. It takes away from the confusion and fear of the fake clones because well, you cant see them. If the darkness is heavily reduced and the distortion effect and fog is more prominent I think the venom would be great.
Not urgent, but could we get a fix for the moonwalking goats? Whilst very funny to watch it can be a real pain trying to catch these Michael Jackson impersonators!
Currently we only have three forms of movement. Trotting, walking, and sprinting. Would it be possible to implement a method to gradually increase/decrease our movement speed with the mouse wheel?
It would be nice to allow my playable to be at a nice jogging pace with less stamina consumption, rather than being locked to walking with occasional sprints until my stamina gets high enough.
I believe this addition will make the game feel much more realistic and affect how the overall gameplay will turn out.
Please adjust allo's growth curve slightly.
Allo is pinnable by a prime troodon it's entire time it's allowed in sanctuary, then immediately hits aggressive growth ticks which make it start starving immediately after getting kicked out. Please spread a little of that growth to be earlier so it can compete better while in sanc.
Expand Official servers to 200+ pop
Please consider buffing Pteranodon's running stamina, especially now that it will be engaging in hunts on the ground. PT has one of the smaller run times in the game, which worked well for it when its lifestyle consisted of gliding around the map, focusing on AI, but falls short as an animal that is meant to be duking it out with smaller animals on the ground
You could theoretically just triple jump and fly a bit to catch up/"save" stamina but that... does not save stamina, considering it takes a decent chunk to take off especially if youre engaging in multiple takeoffs.
honorable mention; pteranodon should absolutely get that weight buff that was brought up as a possibility.
Some feedback !
1 - Please consider adding FSR 3+ for AMD users, this could help a lot for performance instead of using the default scale option.
2 - There seems to be a lot of vegetation under rocks / terrain that may affect render performance. I'm no expert but could this improve FPS ?
3 - Maybe It's just me but when there is fog or rain weather condition, performance drops by 40%-50%ish
4 - Sometime, when I bring food in trees or on rocks as a herra or ptera, the food disappear under the solid mesh and I can't reach it.
5 - Not sure If It's a bug or intended but some blood spills stay forever, even after heavy rain.
6 - Add a UI popup element / or in your dino screen that tell you when you get a prime requirement like some of these unofficial servers ?
7 - When playing Herra, there is not way to tell if the jump you're making will break your legs or take damage. Maybe add a color on the paw icon that goes green to red depending on the distance so you can decide to take a jump or not with the damage tradeoff.
PLEASE add bigger AI dinos into the game for Rex's
There also needs to be more AI animals, its hard to stay alive when there is no food to be found anywhere
Please make fog only for the ground, pt shouldnt be completely blind during it too
Reduce the amount of AI and replace some of the larger existing AI (boar, deer, turtles...) with even smaller critters like insects and small lizards that only really serve as a food source for juveniles and pretty small carnivores.
Survival should depend on player interaction, especially for apex predators. The Isle used to be a lot more hardcore where survival itself was difficult. Nowadays it's all about optimizing growth with perfect diets. It's more of a growth/diet simulator than a survival game. The actual threat of starving has become pretty low (there are exceptions ofc)
Night time for Maia is just legally blind even with NV
They need to change Dilo venom darkness back. Lost a prime Carno because I got bit once in broad daylight and couldn’t see anything at all anymore
Allow scenting to temporarily and partially give players their vision back for a few seconds until requiring them to sniff again if they want to continue to see
Dont know if it was already mentioned but the mechanic of Pteranodon does not work, were small pterodactylus appear, when you fly around with a fish in your beak. This is important for getting two food buffs with one fish. It makes getting perfect diet really hard, since turtels spawn very rare. Thank you!
dear god make night vision better i genuinly cannot see anything i cant even see myself
Dont allow mix packing even on the official servers.. i belive a lot of more people would come to play if that wasnt allowed.
The Tyrannosaurus Rex is absolutely beautiful... star of the show. I've built a few of them to prime adulthood now... and I just can't get enough of it... magnificent and the sounds, movement, look, everything about it, is absolutely fantastic! well done on it's implementation. In my opinion, it is by far the best looking/feeling dinosaur in the game (with the steggo being the second, especially with it's adorable waddle).
Bring back the speed on photosynthetic tissue and Nocturnal even if herbivores get photo for the day and carnivores get nocturnal for night to at least give slower dinos like dibble a chance to out run a rex or even give troos and that a chance to make it to sanc before running out of diet since you spawn so far from sanc and grow so fast and cant kill anything unless you come across a dead body
Osteosclerosis should negate glass bones
would be cool if fish were on deinos diet until like 50% grown or something
CHANGE RAISE CHILD TO 50% PRIME TASK TO 25% in most servers you cant have people over 40% around you even if they are your kid and it just takes too long for some to reach 50% and you will hit 75% way before they hit 50. if it was 25% it would be an actually accomplishable task and would encourage nesting even more
more fish spawn, more AI at the swamps, more plants (currently if i spawn at swamp i know i will starving)
Create a semi-realism/realism official server.
Or a server with some rules
Swamp QoL
Semi aquatic animal AI that live in swamps (and possibly future mangroves) and will be on the diet of austro, bary, herra, PT, beipi and deinosuchus
capybara
AI Behavior
- when threatened flees underwater
- basks on land and forages near the water
platypus
AI behavior
- same as the capy but will fight back against juvi’s
- mostly spends time in water
Muskrat
AI behavior
- mostly hangs out on land and can climb surfaces or burrow to escape
- hangs out around water
Crawfish
AI behavior
- crayfish are a tiny AI creature that can be dug up near water and underwater, it does not give a lot of food but will feed any baby decently
Snapping turtle
AI behavior
- Aggressive, will actively hunt juvi’s like elite fish does
- mostly spends time underwater in ambush but sometimes basks on land
Ofc these are just ideas but I know for a matter of fact like many suggested if there is more food there is more reason to grow there, swamps is such a good spot for aquatics and semi aquatics to chill, compete and nest but rn this is impossible
Additionally like others have suggested add underwater plants and let Beipi and teno eat these! Teno should be able to dive like suggested before and have decent underwater vision. I think swamps in general could use more unique plants such as large roots and floating plants like water lily’s that can be grabbed and eaten off the surface
Semi aquatics and full aquatics will most likely suffer with the current map but swamps is a perfect area to be if the food and opportunities are provided
Make herrera not be able to jump on kentro bc of its spikes
Constant loud waterfall noise in skin creator, can we fix that?
U just have to unbuff trikes, as a rex you cant do nothing, and also for hervibores, there is sometimes that they forget that they are hervibore and start trolling and hunting another players. Consider also tu rule and to avoid mixpackings, this is the worst experiencie that i had in many years, mixpacking its not respectful for comunity, for people who grow his/her dino to just be hunted about mixpacking pussy people, u dont understand what fairplay means. This is the las time im going to play in official servers, what a bad experiencie
Venom effects should linger on your screen after you die
this scene was scary but imagine how much scarier it couldve been if it was still darkness in the death screen
Due to kentros weight increase, its model could do with a little upsize.
Which would also have the side effect of allowing it to move a little bit faster without the animation looping too fast. Which would make it slightly more viable when it comes to running away from rex (and dibble).
remove carno stationary headbutt
Nerf rex turn speed, sprint speed and duration plus juvie rex speed to make it more feel like apex and not a mid tier
Something I think could add a nice variety to the roster, especially among fliers and climbers, would be a Glider. A dino that cant flaps its wings but can glide from one spot to another. Could be hard for Herrera to hunt it though. But if the Glider were slower than Herrera when climbing up/down & were slower on land. But still faster while gliding, if they gain up speed by going down alittle. Then i think it could be a good prey option for Herrera. And since we already have 1 climber among Carnis and Herbis, why not make it an Omnivore. As for what species would be fitting, i was thinking of Changyuraptor. 4 wings, glider and is alittle bigger than the Hypsi (also the biggest gliding dino I could find). It might be a difficult animal to add. But gameplay wise it could be a fun one. Hope the game or moders can add an animal like this in the future.
The Elder system needs a rework in terms of the conditions and when they can be achieved, prime and frail, as well as possibly an additional elder stage.
Issues
The Elder system was meant to get more movement and travel out of the players. Encouraging them to roam, visit various areas, and through that cause more interactions to take place.
By having frail elders be those that did not engage with base game systems, players had “Prime” which became the new standard.
However the conditions for Prime are far too simple. And attainable in under 30 minutes for almost all Dino’s in all spawns.
Prime vs Frail isn’t even across the board. Some primes get faster, some get larger. And balance for the rest of the roster is a nightmare.
Reworks:
Add additional tasks locked by growth stage to be completed in each stage. Encouraging players to move as juvies and sub adults.
Add an additional elder stage/form- this stage would be attained by those that cover the most distance, visit the most zones, and have the largest variety of diets. These elders from 88-100% don’t gain stats, but rather have a lesser end drop in some stats. Allowing the frails to have a chance at survival, and those that don’t want to entomb their primes some additional lifespan.
Mzs and Pzs should not count for your prime UNLESS they are in your Dino’s “natural biome”. They also cannot share the same area, as delta for example has 4+ patrol zones, and all travel requirements can be met in 15 min.
Change plant and ai spawns so that multiple zones must be hit to achieve perfect diet, and at least great diet is to be maintained throughout your life.
These changes not only encourage movement, but reward those that take additional risks to travel to new zones, explore the map, and get the chance to engage in more interactions.
(Edit: this suggestion is just to find what players like/dislike the most about the system, and see if there are some areas that can be improved for enjoyment and experience)
Please modernize the UI, make the points of interest easier to see and fix the darkness. I CANNOT SEE ANYTHING with night vision, for the love of everything holy and pure
PLease PLEASE, buff pteras stamina, let us get it back while gliding and also make it easier to catch rabbits, increase its stamina in general, you can only fly for such a short amount of time.
Dilophosaurus has a very interesting and beautiful model, both adult and prime. However, I feel like the color patterns and color variety are quite unfitting. (1st picture)
What could be done instead, is give it more striped varieties, but not just vertical stripes, rather some horizontal too, like in a way of what beipiaosaurus has, or maybe uniquely in a different way. (2nd and 3rd pictures)
Just to say, I am not saying we should have a modern realistic lipped dilophosaurus depiction (as is in the second picture), but some unique color pattern placements, rather than only dots and spots with weirdly unnaturall colors for a dinosaur (such as the albinistic pink dilo has).
when giga comes to the game, make it have a attack where it can cut its opponents head and shred it by thrashing around in sparring against things without armored heads, like rex
imo it would play into its bleed playstyle and make it unique from rex, maybe make a rex bleed out after 3 of those attacks if it doesnt block
Lower the growth requirement for the "raise child to 50%" prime requirement to 25%-35%, and make each individual child successfully raised count for a prime requirement- this would make nesting substantially more rewarding if raising a full clutch to juvie practically guarantees prime.
Future A.I dinos (teno etc) should have differing behavior and/or skin-based appearances that would allow players to distinguish them from real players.
The idea of mistaking AI for Players seems like a really boring thing in the future, when we get teno A.I etc.
Imagine interacting with an a.i just to find out it was a player. It's a real let-down.
Please reduce the speed of the bullfrog moving on land. And lower the swimming speed for the chicken.
allo should work like a jaguar with its ability, rather than pinning you clamp onto somones head or neck dealing a crapton of damage, jaguars kills crocs by clamping down on their head, peircing their hard skull and killing them. The allosaurus had a huge amount of range of motion for its jaw 45 degrees of opening to slam down on targets so i feel like this would fit into their real life hunting strategy too. However when sauropods get released the allo can still hop onto them and slash them
I feel like the noise of waterfalls is a bit too loud in general. I understand that it's probably a pretty loud sound in real life, too, but I sometimes have to lower my computer's volume just because I'm moving near a waterfall.
The troodon swims perfectly on the surface of the water, but it cannot swim underwater, which looks very strange. I would like him to swim underwater like a Compsognathus in the game The Lost World : Jurassic Park. But the main thing is that he should not be blind underwater like Herrerasaurus.
And bring back the brown and green colors of the swamps and streams, this neon water is getting boring.
Deino should be hard to grow understandibly, but it's 90% luck reliant where the 10% is skill against other deinos assuming you've reached 100% prime without getting rightclicked once your entire life.
I suggest giving Deinos 2 modes without making it op, the first mode would be it's active hunting mode, basically the way it is right now and the 2nd mode being it's dormant mode like irl crocodilians when food gets scarce. The idea is to prolong the life of a Deino without it having to be a starving simulator. Irl dormant crocodiles can go up to a year if not longer without the food, and active ones for about 3 months.
So this isn't op there could be a cooldown and a condition where you get to enter and exit this mode after let's say 20 seconds, and in this mode your hunger drain should dramatically slow down, let's say 5 hours from 100% to 0% hunger, BUT this should only prolong your time alive until prey shows up, not "oh let me go to a corner of the map and grow for free for 5 hours!", so this should slow down your growth dramatically too. And it should be risky to be in this mode, let's say you cant lunge and are only able to swim along the bottom of any water source, so to simulate saving energy, this should also increase O2 underwater.
But that's just my idea, implementing something like this for Deino would be huge.
Please don't make teno into ai, make a different non-playable species into ai instead.
I have a lot of hours and experience on teno I don't want it to just become playable ai. Make a different iguanadon species into ai instead.
Bring back the old queue system
add PT a mutation that gives you STA regen while gliding
currently kentro gets run down by dibble and rex.. please increase its speed. it would also make its animation look better
I understand that it's nighttime and storming, but can it be slightly more visible that this?
Some lakes should be able to dry out and fill up again when it rains, giving the deinos the opportunity to get some food.
I have a idea how to get more people to nest. This will comply with the elder system I would like a frail elder, a semi prime and a prime to be the options. I think if you really want to obtain prime elder you wil need to raise a nested baby until 25% grown. This is like the real world where the only thing animals think of is survival and mating and bringing young in to the world. If you don’t nest but do complete 5 prime task you wil obtain the so called semi prime this wil be a normal adult with a slight weight buff of 5% depends on the species. However if you do nest you wil gain the prime status and be strong. This wil help with the future roster and egg tiefes in it, like ovi who needs to survive of the egg nutrients.
Gameplay Overhaul Idea for Triceratops (The "Bull-Fight" Mechanic)
Hi Dondi,
I’ve been thinking about the Triceratops and how to make it feel more like a "Living Spear" rather than just a "Shovel/Stomper." Currently, the charge feels like a blunt instrument. I’d love to see a more skill-based, high-risk mechanic that rewards precision:
-
Stationary Defensive ("The Jab"):
Similar to the Diabloceratops, the Trike should have a frontal defensive mode. Instead of just shoveling upwards, it performs quick, forward-stabbing motions. It creates a "No-Go Zone" for smaller carnivores. -
The "True Charge" (Bull-Rush):
- The Mechanic: Once the Trike hits full speed, it lowers its horns into a locked position for a massive piercing hit.
- The Trade-off: Zero to minimal steering. It becomes a heavy torpedo.
- High Risk: If the Trike misses, it has a long "cooldown" to stop and turn around, leaving its rear completely exposed.
- The Reward: A direct hit on an Apex (like a Rex) should deal massive bleed and a potential stun, reflecting the impact of 10 tons of muscle and bone.
- Weight-Based Physics:
Attempting to "shovel" or lift something heavier than itself (like a Prime Rex) from a standstill should result in a "Self-Stun" or stamina drain, punishing players for misjudging the opponent's mass.
This would turn the Trike vs. Rex matchup into a high-stakes "Matador" duel where timing and positioning matter more than just raw stats.
I didn't take my tism pills today, here's more thoughts on the bird.
-
PT should definitely ground sprint and trot faster. Even if you look at the animation, it's slowed down so the feet are sliding on the ground, especially in the run animation.
-
Increase the speed threshold required to trigger the crashlanding animation (better just reserve it for when the bird landed too hard and broke bones), or better yet, let it ground slide. Right now landing to fight something puts you at a massive disadvantage, because you either fly too slow and the target has ample time to prepare or run away, or you eat dirt and self stun. Not fun.
-
Similarly, it should have a slide, and it should be a good, solid slide, or a much faster turn. Right now it is mindnumbingly stiff. Being practically oneshot against even a freshspawn leaves you only one option, and that's being nimble. There's no dodging anything as the bird right now. You barely deal damage, you can't dodge, and you just die.
-
A damage increase? Please?

-
I've been in this community for 10 years too long to know where PoT grows from, however Ptera could really benefit from a special ability inspired by something PoT has. I don't play it, so I might be wrong, but that ability lucky feather, and it prevents you from taking lethal damage once per cooldown.. That + 1.5-2 second grace window of invulnerability to take off would AWESOME.
-
Even more reasons for PT to land, and also to make it participate in the ecosystem in general, is to make it scavenger. Make it a flying rat that eats garbage, can't vomit and has an enormous scent range. Would help takr the load off the server with corpse clean up too.
I understand that this might not not be in line with the creative vision of stupid sea bird go eat a fish ugly, but I can 99% guarrantee the seagull community will love these changes, and it will make this animal way, way more active.
I'm not hating, this is just friendly critique to the HT/main branch
Dilo and Troo's NV doesn't really seem all that better than the rest of the roster.
Turning on Dilo's NV is like getting flashbanged. It's way brighter but you don't really see much more than say an omni..
I think it should be different. Troo and Dilo should have their NV reworked, they should have some sort of specialized NV which makes it way easier for them to spot players.
along with NV, they should get buffs in night such as:
- Better hearing for footsteps
- better tracking
- easier time scenting out other dinos
There should be an animation the plays when you entomb that acts as a kind of “goodbye” to the animal you spent hours growing.
Please bring back old night vision, we barely see anything on current night vision.
So uhh the ai gallis are now spawning in the sanctuaries and dying to bees without being able to leave.
remove deino's north east lake spawn and add one at water access, if there isnt one there already. you starve to death before you can get anywhere
Please add a reason to nest; And it shouldn't be only for getting prime, because it gets overshadowed by other methods and because realistically animals strive to reproduce in all stages of their lives, not just as premature teens.
There needs to be motivation to nest as a full fledged adult.
Perhaps we should give them mutations for nesting, but buffed mutations/increased percentages on mutations can only be acquired via entombment?
Please make it to where herbivore can see more during night i thinks unfair that carnivores get better eye sights at nght then herbs
i need a ping for eggs. ive been dying for rex egg or deino egg and i feel like without ping sometimes egg opportunies get missedddd so sad
Ok so ik HT isn't final and all that, but hear me out
Right now DILO can make you practically BLIND in 1 bite. just blind (in HT)
i see what your vision is devs, but there's better ways to making dilo a real night terror
Just keep the vision as it currently is in evrima main branch. No need to make it worse, it's tons enough
What you COULD do is make the prey more confused.
- Add in occasional heavy 12t footsteps you can hear around you when you're invenomated,
- in 3rd stage add in the occasional clone that isn't a dilo (for example an allo running at you, pachy or whatever)
this makes you more confused, keeps you on edge. but at least you're not just borderline blind
Why ptera should have it as a mutation?
Ptera should be able to regen it's stamina while gliding by default not because of the mutation
please dont make everything have a pin attack
Please add some small island in the middle of lake on highlands (where redwoods are mostly now-)
similar to how Titan lake had it on isle legacy map, i think it would be a cool little spot for semi aquatics to chill or nest on ^^
Just add the entirety of twins 1-1 on the new map with better textures and models LMAO
(Actually do it that would be amazing)
Can you give us an option to have the old diet symbols in settings or to remove the hexagon border on the scent ui? It's easier on the eyes for some people and it personally gives me eye strain to distinguish them in close proximity to eachother or when they're far away with them all being inside hexagon shapes on the scent menu.
Seconding this make it an option to have the old UI as an option for us with headaches (also it’s just superior design)
Changes for Pteranodon;
- buff weight
- buff stam regen (ground+air)
- buff running speed
- buff ground agility (turning)
- buff headshot damage
- give PT ability to swim underwater
- make ground to air transition smoother and vice versa
- let PT peck anything up to 1 ton (prime Omni is 650kg, Prime Pachy is around 800kg, Prime Dilo is around 900kg) so giving PT a weight buff and letting it peck anything up to 1 ton isn't bad.
I really think PT should be more than just a spectator Dino and should actually have it's own niche in the ecosystem. It can already be a menace to some juvis in sanctuary (hordetest) but not as bad as troodon and can also be easily killed. Currently PT gets wooped by Troodons but really it should have more of a decent rivalry with them, both competing for access to hunt juvis in sanctuary, it would also mean that a feud between PTs and Troos would give juvis a chance to take advantage of the distraction and hide/get in and out.
PT should be able to swoop down and hit Troodons without falling out of the air and PT should be a real threat to Troos just as Troos are to PT. A rivalry between Troos and PT would be really interesting, not everything has to be about the big Dino's. I also thing that PT should be a threat to almost every juvi, currently even most juvis are a threat to a prime PT and even with the slight buffs in Hordetest it's still outgunned by most juvis.
Since as far as we know there will only be 2 flyers in the game (Quetzal and Pteranodon) they should be comprehensive in their gameplay and actually have a decent niche in the ecosystem not just for show.
Overall I just think Pteranodon needs a decent all round buff to make it something fun and interesting to play. If anyone disagrees with anything I said ping me in the #general-feedback-discussion and let me know. Maybe you agree with some but not all. I only touched on a few things here.
Current hordetest is great.
Fog, light rain, sunshine and storming is great, although thunder is a bit loud! The wind is nice, although the leaves can be a bit much for visibility during light storms. Heavy storms the leaves should be crazy, but just a tad bit less?
I can see the vision for the new skin colours. I'll wait to see more themes before I give my opinion on it entirely.
The lighting is far superior to previous versions during rain. I like that the shadows aren't black anymore!
My only wish is for the water to have ripples from the rain again, and for the rain to have those small spots on the ground like one of the previous versions.
The updates to UI are nice. I would like to see the heartbeat monitor on the tab menu added back in properly to show health correctly? Or even if it doesnt have different colours, for the heartback to either be faster or slower.
I think it would also be nice for the tab menu to have some sort of movement, like the dinosaurs popping in slowly.
And I do think that the diet, stamina and new diet icons on the radar need to be cleaned up. The bloom hitting the border around the icons is ruining the clean look it has.
Kentro is incredibly fun to play, and the stamina feels great.
Lastly, I think the progress for your dinosaur could be changed slightly. Getting prime immediately after adult does not feel good. I think adult should be shuffled down a bit, (perhaps at 60 or 70%) and prime reached at 80% instead. I think nesting should be encouraged to be done at 'adult' stage, not sub. It just seems a bit strange otherwise.
Totally done with this now. Third T-Rex with 50% diet reserves on each BAY died to starvation, because not enough players on official server, not enough food. 5% hunger from eating a whole boar (5% is about... 30 seconds of hunger).
Had no issues with the road to adulthood, until reaching adulthood, stamina drain is fair, speed is fair, but the hunger stuff really needs to be improved. even with the diet mutations that reduce hunger depletion, it's worthless if the food being consumed doesn't even give enough to last longer than 20 minutes. This isn't a "skill" issue considering I have always been able to keep a perfect diet right up until adulthood. It's a Population Issue, and while I see "surviving t-rexes" work in unintended mixed packs) or call in a food delivery, that is really not how it should work, or have to work in order for the game to function as it is meant to.
I'm sure this will be better if we eventually see AI dinosaurs waddling about in herds, as they are supposed to.
I would say that maybe hunger should first eat up the Diet Reserves, before consuming health... and maybe reduce the health consumption for hunger, it really shouldn't be killing them. Dehydration sure, that kills everything. But hunger can go on for months.
I would also say maybe increase the value of Hunger (not diet, that works fine). This is a balance issue, because the dinosaur actually had more diet reserves while his hunger rapidly dropped. It's unsustainable without specific measures. It was like having a famine starved person, with the fat and muscle reserves of a sumo wrestler...
Currently travelling away from the river you spawn in as deino is almost impossible, requiring what is essentially a mandatory mutation tax to travel to the western or highland parts of the map (where most of the playerbase prefers to live).
A pair of smallish rivers/large streams going from highland lake into both the eastern and western river systems could link the two, and allow easier movement of semi aquatics across the map.
The length of shallow streams and pools would also provide better fishing spots for animals like sucho, rather than having to dive into the main river and swim around chasing fish.
Elder shouldn't reduce the dinosaur's speed.
At most, only the Prime should be slightly faster—and then revert to normal speed once it reaches 100%.
This ruins the game's balance.
You shouldn't try to force people to use Entomb by nerfing dinosaurs once they reach 100%.
If players want to use it, they will do so voluntarily.
I’ve noticed carnivore tends to be more popular to play then herbivore. To balance out too many carnivores, or sometimes too many herbivores, there could be a ratio of herbivores and carnivores in the dinosaur selection screen to show which is the most popular in the server at that current time. That way, you have a choice balance out the ecosystem if there are too many carnivores being played.
This could be shown as a value next to the dinosaur selection.
Some idea for scent visual representation, maybe some sort of combination of both old (where you would sniff and it would show up in the world and fly to you), and current systems - far away scent is maybe blurry, wide and harder to distinguish. Getting closer makes it easier to pinpoint. Perhaps the scent could also be represented in the 3D world rather than on-screen compass?
Had a discussion in gen. and made a small concept abt it and decided to chuck in here too.
Make herbivores and omnivores really eat only their preferred food that show on dino information and not just give all plants from patrol zones or migration zones
make the new ui look even more like the neural ui we were shown https://youtu.be/ZvMRSrZXPKU?si=gIgk0_VBOPUgKVQn
Lower stam, hunger, thirst, diet ui opacity by 30%
Trust it would look much better
So there just came an update in the middle of the gameplay and reseted my 3.5 ton rexx to an 215 kg Rex. Idk if developers love their Community or want them to switch to Path of Titans but this is sheer audacity! I had an free time and just wanted to grow something bigger just for the game to delte my 5.5 Hours Progress.
The Developers probably wont even look at their community feedback but yall need to improve before you will loose all your players.
This was such an waste of time for me now and you guys are ridiclious.
This turned out so bad in so many different ways that it's hard to even explain. What's wrong with having a square with color and being able to control its shade? Why make this change? Why did they waste time developing this? For Christ's sake!
New nutrient hexagon looks very blurry on 4k resolution. Please fix :D
spino should be able to drown things as heavy as rex
Why does it seem like the Allosaurus is only the grapple? The rest of the kit should be reviewed, both the claw and the bite.
Considering we've got a pretty good roster at the moment with lowtiers, midtiers and apexes on both herbie and carnivore side.
Right now would be a very good time to focus on fixing bug's that have been around for years, fix performance and focus on improving the overall performance of the game. I think most of us agree that we'd much rather have a good performing game instead of a new shiny buggy broken toy to play with.
Nobody cares about HUD/UI fixes or how the hexagons look in comparison to how they did a week ago, these are such minor issues that really dont have priority in needing fixing.
Desync, ping issues, ping priority for people who are from australia and decide to play EU servers. why am I getting punished because a dude with 400 ping decided to play on EU?
Flying fish that have been around for MONTHS. grapples/pounces not registering propperly. Why am i getting hit by a target im very clearly latched on?
Why does cera still apply bluetooth vomit without dealing any damage?
Bees in sanctuary have been broken for over a year, there's 500 blindspots in every sanctuary.
Dilo clones not working 80% of the time, we're going from a dino thats been rendered useless to one thats way to strong.
The amount of fatal errors you get in specific areas (mainly delta)
It feels like such minor irrelevant things get fixed, but the bigger issues at hand that have been around for months/years just go untouched
I'm so tired of being pin-slopped by allos. Loosing many hours of progress to a right-click is always going to feel bad.
Allow Removal of Organs from Larger Playables
Using a similar input to digging up a burrow, playables that are too small to remove organs from large corpses should be allowed to do a longer animation to drag them out instead. Perhaps using the 'hold G' input as they wouldn't be able to grab the full corpse anyway. So playables able to pick up the entire corpse 'hold G' picks up the corpse, playables able to drag the corpse 'hold G' grabs the corpse, playables unable to drag the corpse 'hold G' extracts an organ either to be held or dragged like a corpse.
Please slow the frogs down. They are nearly impossible for ptera to catch. Same with rabbits, but frogs move like they were shot out of a cannon and zip off in the opposite direction no matter what you do.
defensive stance on kentro should block a rex's pin (within reason ofc)
No idea how to implement code wise, but this regards the Troodon venom change in the HT.
Troodon immediately blinding targets on one pounce is quite hefty, especially with how dark it is. During the day it becomes night, and at night it’s almost impossible to see, yet the footsteps and effects of dirt/grass getting kicked up is very visible.
2 things
1st have the venom progress in terms of its blinding effect, building after a few seconds (make it the 5 seconds it takes to advance the stage), and in stage 3, have the effect start to decay when there’s 5 seconds left. This helps prevent the flashbang of light to dark and dark to light that feels very jarring. Also, reduce the overall effect until in stage 3 so that targets in the day have a better chance to see.
2nd, the footstep effects are almost too obvious. Meaning targets at night can see the Troodons current location with almost no real way to mask them. There is a lot of foliage that helps with this, but at night it becomes an accurate pinpoint of location, almost negating the blind entirely.
These 2 changes will help the target feel like they can fight back, while ensuring that there is a benefit at night for the Troodon without impeding its ability to hunt during the day if necessary.
Also, just for mentioning, dilo still shares the same venom effect as Troodon which has been stated is not intended. But the sooner that’s fixed the better the balancing for dilo.
Small allo is completely unbalanced: 
A 290 kg allo kills a
like it has all of its legs broken, while an omniraptor at the same weight not only kills it FASTER, but also uses maybe around 15% stamina. Meanwhile, a 290 kg allo uses its ENTIRE stamina and the
still survives anyway.
From my point of view, allo has bigger claws and teeth, so why the hell does it look like this? Is small allo disabled or something?
And yes, I understand that Allosaurus is supposed to be a bleeder and that there is no option to switch pounce between bleed and damage, but in my opinion it should work like this: if you pin the prey to the ground, it should deal direct damage, while pounce as “riding” someone should focus on bleed, even without any switching mechanic...
It should look like this: You pin the bastard to the ground and snap its neck instead of messing around with bleeding.
In general, a 40% grown allo should already be able to deal some actual damage to the AI in the game. Maybe it wouldn’t beat a rex at 40% either, but it still should be able to handle something like a
or a deer.
Not to mention that even a bigger Allosaurus still takes quite a while to kill these AI animals like
and deer and other smaller dinos
Make is so the unstuck command doesn't teleport you into water.
Does ceratosaurus have to get buffed by every single body it's in range of? Doesn't it make more sense to get buffed by a body after you've claimed it, i.e. vomited on?
From my understanding, the cannibal mutation comes with the whiter pale skin as a form of punishment and warning to other players but i don't feel like that is punishment enough because you get an extra dietary option, so i was thinking maybe when you get cannibal mutation it also removes some species across all your other diets
READ ORIGINAL MESSAGE
along with reposting this, i also have new feedback to add for venom
unless this was changed, to my knowledge, once venom wears off, it just poofs. not very realistic, and kind of flashbanging. a nice QOL change (but not needed) would be to make it slowly fade out and return to normal vision, like head fractures.
another thing would be to make it so that venom resistant dinosaurs (seen in text above) get lessened effects from venom, not just overall slowing the time it takes for venom to activate. so if passive damage was there: they would take less of it, for dilos clones: they would take less damage, and clones appear less frequently.
Make grow apexes really hard and not just long.
Make AI life in Patrol Zones, more abundant like the plants
And make a Carnivore Alternative in Sanctuary, for Carnivore Pups.
WHATS THE POINT IN NIGHT VISION IF__ IT DOESNT WORK?__
Ptera isn't a threat to anything especially when airborne since it can't even attack things more that it's weight which I don't really mind.
But I feel like Ptera should have like triple the stamina it currently does if not even more, maybe even a buff to it's stamina regen, imagine how fun it could be doing crazy stunts.
Ptera is only able to take on freshspawns and other pteras anyways, I don't see how this would be overpowered. https://youtu.be/JlehHlDfASI?is=xyHRXQ7Ee0hyNFwm
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It would be cool if quetz had to run and accelerate in order to take off
Could we talk about a speed reduction in herbivores when they are at 100%, unlike carnivores whose speed is only reduced by 4 km/h, while the herbivore itself went from 46 km/h to 32 km/h? What is the reason for such a drastic reduction?
I’m not sure if this has been talked about an insane amount
(so don’t come for me lmao)
but the isle would be so good if it was available for mac!! 
you guys need to be WAAAAY more proactive on cheaters or make some sort of system that allows the restoration of lost animals. I cant keep wasting time on a game entombing multiple times hoping ill get to actually fight stuff only for the entire server to consist of mixpackers and blatant damage/range cheats.
I understand you want your game to be tarkov-esc ultra hardcore if you die you lose everything but there is waaaaaay too much punishment for a game this riddled with random lag, cheaters, and mixpackers.
It drives people away from your game when they lose their dino that they spent hours to get in seconds because of lag, hacks, or a big mixpack. Poor balancing does too but at least it feels like MAYBE you couldve done something different when you get pinslopped
(I was ~600 kg at the time. They hit me 7 times based on the amount of pain noises in the video + 1 for the kill with headbutts. they were hitting headshots from miles away as seen at ~ 0:07)
The new coloring system is unpleasant for me...i feel like I have no uniqueness to the coloration. At least before I was able to get visibly different colors on my dino, now it feels hardly noticable. Please increase the range of colors on several of the dinos!!! I'm not saying to let my troo be neon pink but c'mon, a little more variation with the colors is all I want. I like how the new system operates, but it's so very limited.
weight prime carno 1950 kg
about current Boar's AI pattern
make it similar to a aggressive Pachy, if it spots a smaller player, instead of standing still and suddenly one shot you with a 360 no scope. It should become aggressive and initiate a charge attack with a defined minimum turning radius.
If the player is of similar size or significantly larger, the Boar should have a chance to either perform a "charge-and-flee" or simply retreat immediately.
Additionally, please implement a low-intensity vocalization for AI creatures(F-call) rather than having them constantly scream at maximum volume, as players often exterminate them solely to stop the excessive noise pollution.
Can we add a toggle feature for your coordinates to show while playing? It is obnoxious to have to tab every time I need to see them.
Let ptera regain stam while gliding, it’s the only animal in the game that can’t regain stamina while actively moving
Anyone who agrees that the new color system is awful and will destroy the game's realism, give this a like.
yo its been asked like at least 1 million times at this point over the past few YEARS.
do SOMETHING with pteras stam dude.
flying straight up uses 2% of ur stam per second. NOT even holding shift
That means if you try and go UP on the FLYING creature for 10 seconds (which barely gets you anywhere) you are burning half of the stam pool.
What even is that
Let pt regen stam while flying, or SOMETHING you legit spend more time laying down to regen then you do flying.
Its not like its a PVP boss or anything that needs such harsh stamina penalties, come on, its been literally years of people asking for a change, do something already
i think they should be more generous on all dino stam , especially when u get to adult . maybe more stam regen while just casually walking
Prime ptera should be 100kg. It's niche is hunting babies but many fresh spawns are already more than a match for it.
Can it not rain every 5 minutes please?
This game has been out for a very long time. The optimization of the game is absolutely trash. Stop spending time on creating new dinosaurs, if you can't fix the current issues of the game.
1st. Hackers. DO SOMETHING ABOUT IT. Plain and simple. Stop glorifying hackers and letting them run amuck on your game. It makes playing the game not worth playing when you put hours in growing and entombing your dino to have it die by a one tapping trike or beipi.. Fixing hackers would bring a more solid player base because people wouldn't quit playing the game because of it. (Mixpacking isn't the issue. Play smarter, not harder. Get over it.)
2nd. Spawning under the map or in areas you can't get out of. With how long the game has been out this shouldn't be an issue.
3rd. Raining and fog every ten minutes!? WTF.
Getting pinned and being unable to escape is such BS. It should not be game over if you're pinned by a similar sized creature, like an allo and a cerato and it just be game over.
Since most niches have a big and small version, you guys should add a smaller version of deino, maybe 3 tons or less that could be faster, more agile and could do much better on land but still not as good as a spinosaurid, could be a rival to baryonyx and have a different mechanic rather than deino's lunge
Suggestions/brainstorming for omnivore TLC:
Omnivores ought to have meaningfully different lifestyles to herbivores, but they are currently forced to rely almost exclusively on plants due to the lack of alternative options and low returns on foraging (plus jank fish spawns for beipi). I would also like to see similar mechanics apply to oviraptor and other future omnivores.
- Improve the food value of foraged animals (crabs/frogs/compies/etc.) for all omnivores
- Let beipi carry the bodies & eat the meat of large elite fish
- Let beipi dig on riverbanks for frogs, similar to galli
- Let beipi fish for clams in mudpits, similar to ptera & austro
- Let galli eat other small animals besides compies (i.e . rabbits, chickens, hatchlings, maybe hypsis, rats when they release, etc.)
- Let galli eat organs for nutrients (only small enough to swallow whole)
- Also, compy should give diet for gallis please
- Let all omnivores gain small amounts of diets from eggs (significantly less than ovi, while carnivores still get nothing to prevent rexes farming trike eggs again)
Pteranodon should be able to fish at 6a wth the time of day shouldn't be a death sentence for baby PTs
I kept some teno eggs warm for like 30 minutes on a server that had 73 people when the eggs were laid and 52 people when I gave up. Maybe teno is just unpopular (buff teno prime weight!) BUT
It would also help if there was some way to tell when eggs are available when on the character select screen like you used to see a green light.
The Migrations/patrol zones should switch more often as i find they are always in the same spot for hours on end making it impossible to get prime without googling locations and even that doesn't always work as it doesn't seem to register
Have rexes be able to eat bones. They can crush bones and were documented to have consumed bones when they were alive. It's an animal that's famous for having the strongest biteforce known to man. As much as I hate rex, this does bother me taht they can crush bones but don't gain diet from eating them
adding size variation to ai would be helpful and immersive, smaller ones to hunt as juvi larger ones to help u not die of starvation as adult
ptera really needs a weight buff to 100-150 kg , it currently struggles to hunt small dinosaurs and juvies due to its small size , this would also make getting prime on it easier (longer growth) due to it currently not having small tier prime requirements
-251,461.984, 167,640.225, 34,745.305
There is a glitched hole in this location that causes smaller dinos to fall in and are unable to get out without a climbing ability. Would like to see this patched as i do like this area 🙂
create a check list in game for prime.
Add option to disable shadows please
a Mutation that lets you eat rotten meat, for those creatures that actually makes sense, ptera, troo, and have it give you Y, only half as much as you would get from intestines
Ptera should be able to regain stamina while hovering, when he doesn't flap his wings. He should also be some sort of scavengers and be able to smell from afar and have the ability to eat rotten meat, every bird is a scavenger, and these guys occupied that niche, as of today, this flyer is useless, there is barely any fish in lakes and rivers, there is No fish in the sea, he can't even see underwater, he can't swim underwater, he can't smell anything, the stuff he has in his diet is almost impossible to find in the map. Unless you play on provate servers, it's a nono on official, the gameplay isn't fun anymore as it was on Spiro. I heard he had regained some speed in the hordetest, it's good if it's true, because as of today it's slow AF, you can't even fly between trees like we used to. Man, I started playing this game when I was in my late 20's, it was not poliseh, I couldnt play with an AZERTY keyboard from 2015 to 2017, in my 30's. Then today, I'm 40 and I still can't enjoy it as I would like. POT came out, it's perfect, except that combat sucks and quest suck and this community of children that just looks like WOW sucks....The Isle is the only one that makes sense but F.. its buggy, never goes forward, keeps on going back and forth, dude, I dont wanna die of old age before seeing a polished game X'(
‼️ 100% GOATED SUGGESTION. PLS READ‼️
There should be a dedicated suggestions review channel managed by moderators. Only moderators should be able to post in it, while the community can still view the updates so players know their feedback is actually being read and processed instead of disappearing, so we know that our suggestions aren’t being thrown into a pit and forgotten. A designated moderator or feedback team could collect the best suggestions, common complaints, bugs, balance concerns, and community ideas into organized summaries.
During Dev logs or update discussions, the Dev’s could review those summaries, respond with their thoughts, and explain any plans they have to address certain problems or implement community requested features. This would improve communication between the developers and the playerbase and help the community feel more involved in the game’s development.
i think its ridiculous that there isnt some middle ground to gaining prime elder
I went through all of this, exact steps as i remember, i went to delta and hl sanctuary, i got perfect diet, i was never infertile or spasms, and STILL im treated the exact same as someone who sat in delta all day being fed by their rex and allo megapack.
give prime a middle ground, or make it a range of stats depending on how well you did, but not an on/off switch.
Feature Revision Proposal: Troodon Scavenger Niche
The Isle — Evrima Build (May 2026)
Troodon currently possesses the sensory profile of an obligate scavenger, but existing mechanics prevent it from functioning as one. Two targeted changes would resolve this inconsistency with minimal implementation cost while creating substantial emergent gameplay.
Current design strongly implies scavenger intent:
• Superior scent range suited to locating carcasses
• Small body mass appropriate for opportunistic feeding
• Weak direct combat capability
• Social coordination consistent with cooperative scavenging
However, two mechanics directly undermine this role:
• Troodon suffers vomit sickness from spoiled meat despite being adapted to locate carrion
• Corpses decay too quickly for Troodon nesting logistics, often despawning before repeated feeding trips are possible
Starvation is overwhelmingly the dominant threat. Troodon frequently locates food but is mechanically punished for consuming it.
Proposed Changes:
1. Grant Troodon immunity, or significantly increased tolerance, to spoiled meat vomit sickness
2. Modestly increase corpse persistence duration (roughly 2x–3x baseline), particularly for large carcasses
Ecological Basis:
Small intelligent carnivores with carrion-detection adaptations would realistically evolve carrion tolerance. Large megafauna carcasses persisting as multi-day scavenger resources is biologically normal, not imbalance.
Projected Emergent Outcomes:
• “Raven-wolf” dynamics where Troodon guides apex predators toward prey in exchange for carcass access
• Increased herbivore uncertainty and “landscape of fear” behavior around Troodon sightings
• Apex predators gaining incentive to tolerate Troodon as cleanup and warning systems
• Viable nesting logistics through persistent carcass provisioning
This proposal requests no new mechanics or species. It simply completes a role the existing Troodon design already strongly implies.
read the whole thing
SLEEPING MECHANIC
- "new" mechanic works only during night (reverse for nocturnal dinos [troodon, dilo, etc])
- if on 0% food, thirst or diets this mechanic would not do anything
- hold sit to sleep
- press sit button again (while sleeping) to start log out timer
after 10 seconds of sleeping
(stage 1)
- your dino will heal 3x rate
- food, water, diets drop 2x faster
- if 100% grown things after this dont apply
after 2 min of sleeping
(stage 2)
- your dino will heal 3x rate
- food, water, diets drop 3x faster
- your dino will grow 2x faster
if this feels too op, time to get to stage 2 could be increased or the food drain on stage 1
this mechanic would help with the ridiculous growth times while being still not being too fast or op also would reduce the amount of time wasted on healing
"but wont we just skip juvi stage with this"
no cause juvi hunger times are faster and they wont have enough space in their stomach to "skip juvi stage" accept juvi rex NERF JUVI REX HUNGER TIME!!!
"wont this make the game too easy and wont everyone just be sleeping all the time"
not really its not really worth to use the mechanic if you have time to grow the old fashion way since you loose more diets then get growth with this only thing this mechanic helps is with saving irl time and in addition to this sleeping is only possible during night so you will still encounter players, also increases times to ambush for night/ambush predators.
"isnt this too op for short growth playables"
smaller dinos usually have smaller hunger times so they cant use this mechanic as often.
(if you disagree tell me why in general-feedback-discussion)
Increase the range of all the calls. I cant remember the last time I heard raptors 1 calling in the distance. I miss that ambience and immersion.
Sentry Ability Suggestion:
This can apply to creatures that developers want to fill a role as a sentry. For example, dryo popularly comes up as a cabdidate for such, even to the point it is touted as a potential for being allowed to pack with other herbivores.
However, being able to talk to others doesn't make it a useful sentry, and it is limited in its ability to do this due to having a low camera placement.
So, what is the solution?
My proposal is to increase the use of sniffing for certain species; particularly dryo, galli, and tenonto. The longer you hold Q, the wider your field of vision becomes and the higher your camera position goes, up to a certain limitation.
You will need to be standing still to benefit from this.
This will allow sentry animals to stand still and be "on alert" which will communicate to predators that they are at higher risk of being seen, and create opportunities for prey to act in more immersive fashion by spotting and 4 calling to alert against predators, while others may drop their guard to feed or otherwise interact, and thus be vulnerable to ambushes even with a lookout.
I'm still of the opinion that calling nutrients alpha/beta/gamma is a tragedy. For a game on genetically modified/reproduced organisms, and advanced technology, it feels like a really backwards step to remove the molecular structure of each nutrient.
alpha, beta and gamma feels really primitive - and most of the time people just call them a, b and y. Might as well put any random letter on them at that point.
Besides, s, dots and lines feels more connected to the things that you're eating - the letters feel disconnected and random.
Like "yes i am eating this plant for the lines which is fat", in contrary to "i am eating this plant because it has a letter".
Keep it science-y :D
Been made aware that you also intend the dinos to eat things that fall outside of the typical diet of this. I think i would prefer a separate nutrient slot for that and for having that diet to unlock special effects, rather than disregard metabolism all together. But that's just me.
idk how you developers do such a good job of creating material for the game with a unique vision while also taking such good care of the many worries of the many players. whenever i see new content im always surprised with how fearless you can be with your decisions, and yet i would say (perhaps controversially) that every update is a major step in a good direction for the game. making something unique that also satisfies many thousands of people is a real feat, and its pulled off surprisingly often with the isle. keep being yourselves, devs.
Hordetesting feedback: I love how you guys made the deep forests so much more open and see-able in now. ^^ While some dense thicket still exists, and that's good, I hated how you could be next to someone in the jungle and the two of you would never know. Now you have to intentionally go in a bush to hide rather than both being totally oblivious because the jungle is way more open and I love that, thanks. I think this will help player interactions.
Just lost my omni to walking into a human structure and it just ended and turned into nothing then I fell to my death
Kentra Feedback: the spikes bouncing around sorta looks like I taped/glued foam spikes on a lizard. I think they should be slightly more rigid to the body to look less awkwardly floppy
bring back the server queue. constantly clicking and hoping for an rng spot isnt as viable or encouraging to play.
I love all the new stuff thats been coming out but pleeeaaaaseeeee focus on the bugs that has been in the game for ages after this big update!!! 🙏
You shouldnt be able to pounce Kentro on his back side (spikes).
I hope kentro wil receive better defensive dmg because if you bite spikes of a animal you should get a loting dmg it’s like trike hitting you in the head but with less force. Also I think pouncers who try tompouce on kentros spikes and defensive stance wil need to get inpalde like on trike front spikes because right now it’s just so unrealistic
Something I wanna add to this,
We know that Kentro has the shoulder shove. What if a target could be nailed if they pounced in the defensive stance and take extra damage if the Kentro leaves defensive stance and shoulder shoves that side?
Remove Infertile when reaching 100% it ruins the nesting. like 80% of people would nest more if you wouldnt become infertile at 100%
Could Allo pounce have a time limit to make it more balanced?
I.e you can only stay latched/pinning for 3 seconds.
Purpose:
- Would differentiate it as a weaker pouncer than omni which has no limit.
- Would require real group timing to be effective for pinning.
- Pouncing is now a tool for ambushing, bleeding, and tracking smaller animals, and/or a required co-ordination/bleed boost for fighting larger prey.
- Reflects being a larger, bulkier, less flexible animal that is unable to climb/latch to the same ability.
Maybe a cooldown could be added for pouncing similar to dilo venom calls. Which would make it more a tool to use than a spam/one button win.
Obviously this would be a little bit of a nerf so allo could recieve minor buffs in other areas to balance.
bring the dirty brown water for rivers and swamps back please
Thunderstorm looks crazy good on hordetest. The addition of a bunch of leaves flying around to simulate the strenght of the wind was great addition. Keep it that way.
bring the old lighting back
Cera should be able to deal bone break when he does his special bite.
make gastrolith easier to find by giving them scent icons
Please give us pattern G for herrerasaurus, it looks wonderful ❤️
Dibble should do more damage, as you are getting impaled by horns, it should be at least 700 damage. The current damage is just not enough. Also, allo needs an heavy nerf on speed bite and pounce damage.
Fix Prime Elder bug.
Remove carnivore mutation from herrera until it's not a horrific enough experience even growing one without worrying about your own fellow underprivileged kind turning on you 
Improve the Allosaurus—it’s one of the most famous dinosaurs in the world and one of the most beloved. In the game, it’s become an uninspired hybrid of the Dillo (fast bite) and the Omni (because of the pounce). It needs more polish. The Cerato has unique mechanics: it has a carcass buff, vomits on carcasses to make them rot—it’s far more polished than the Allosaurus. The Allosaurus could have more attacks, such as a wrap-around push with a scratch and stun, or carrying heavier bodies with its hands. In short, there’s no shortage of suggestions from the community.
PZs need more food for Carnivores (AI animals and herd dinosaurs)
Meat yield for larger animals needs to be increased. 5% hunger for an Adult Carnivore per Boar is ridiculous. Even in Jurassic Park they only gave it a goat 3 times a day!
Clinging animals (raptor/allo/troodon pounce) should be getting knocked off when colliding with terrain (trees, rocks, other dinosaurs, etc). They really shouldn't be able to switch sides whenever they want either.
I don't think anything should have night vision like this. (I'm an allo but even herbi shouldn't have this, nothing can eat, drink, or do anything at all like this.)
I recommend we take the blue outline and expand it to form a radius of visibility around the creature and make the minimum distance the length of the creature itself.
make more plains in the map again
before it was more plains like south plains, west access or the old highlands
not almost every part of the map is covered by bushes and trees, we need more biome variety, not forests everywhere
and also this amount of trees and bushes are killing my computer so bad
also the herrera needs some bug fixes
there are a lot of invisible or bad adjusted hitboxes in the branches that makes impossible to play it bc you cant jumps or hide with the branches bc you are flying
and a lot of times the hera stops climbing bc loose the hitbox and falls to the ground or is impossible to start climbing properly
hera needs a lot of fixes bc rn is very bugged and almost unplayable
Add scarring to dinos
I think if u get hurt (x) amount of times before 50% growth because u are younger and develop more under that time period so u should get some sort of scarring that stays permanently. Then u could have maybe 10 different types that look different, depending on where u got hit most (%) the scarring adds an specific scarring to that place.
fix the lag dude ts been out for how many years
The sky is so blown out in horde test. Please reduce it
I agree, I had been waiting for Allo since Legacy. I was excited for it since we first saw its updated animations in early 2020. I was thoroughly dissapointed by the uninspired clone we ended up getting. It feels rushed and careless. Please go back and rework the animal, a grab and slash maybe similar to troodons pounce and get off. At least not a complete omni clone. Give it 2 claw attacks, single and double hand and its iconic axe bite which would function as a charged bite that if missed has a stagger on the Allo. Anything else please the animal is fun but it could be so much better.
Could we eventually get customizable builds?
Like configuring a carno that has terrible acceleration but good turning radius or a carno with good acceleration but with terrible turning radius?
Could be really cool and flexible
I have been thinking that animals that have achieved Prime Elder should remain able to reproduce at 100% instead of becoming infertile like the Frail Elder. Since Oviraptor is going to be added soon (hopefully with a fresh nesting system alongside it), and most people once they reach prime do not want to keep entombing over and over again, they should be able to nest still because they are essentially studs for their species. Just something I think makes sense, and I hope this gives some food for thought.
Add a small time delay (eg. less than one second) between when an AI animal notices a player and when they react to the player's presence. Small prey items are already difficult to find, track, and catch (frogs), giving the AI a more natural reaction time can help nudge the hunt in the player's favor.
Alternatively, or additionally, add behavior/animations to the small prey items that make them slow or stationary for awhile. Chickens scratch for a full minute in a single 1x1m location, frogs go to a river bank and do a special croak to mark their territory or whatever, rabbits forage for roots, etc.
The simplest way to keep pin while implementing counterplay is slowing carnivores that have pin abilities down (OR speeding the herbivores up that are risk of pinslop death) so they cannot run down their normal prey and forcing them into using a well timed ambush ability like rex if they want to pin. I hate to say it, because an animal like omni or allo should be fast. It also makes the rest of their suite of abilities less useful. But pin needs a counterplay. If an animal that would not normally on first hit kill you, then the animal should not be able to, on first hit, kill you without having earned it. Selecting a bigger, faster animal in the character select screen with a pin ability to boot is not earning it. I think this is what is frustrating people, because there is absolutely no escape gameplay for herbivores whatsoever. This isn’t realistic either, since animals in real life do insane stuff to live and evolve crazy get-out-of-jail-free cards all the time. I’d love to see some TLC given to pin and maybe even some counterplay added if y’all are feeling like it’s christmas
Near the stamina/food bars, there should be a UI element that shows when a gastrolith is active.
We know that blood screens are being updated to more reliably communicate how hurt you are, alongside the removal of traditional healthbars (including the heartbeat) which I feel is a decent change. The reason it is a decent change is because it stops the awkward pauses in combat that break the flow, and allows you to more intuitively know your remaining HP and such via experience within the game.
I believe this would also somewhat apply to gastroliths, atleast the first part. It just removes a somewhat unneeded step from the process, and smoothes out the flow of the experience. Having an icon appear while a gastrolith is active, and have it flash maybe ~15 seconds before it deactivates would be a great way to communicate to players information about gastroliths without the need to break the flow of gameplay.
Instead of the traditional pounce for allo, I think it’d be better if when you clicked rmb you latch on to your opponent and tear a small chunk of meat off. I prefer that idea to traditional pinslop
Add small ponds around the map with the dynamic system of filling up and draining.
Please mute the waterfall in the selection menu
A suggestion for pouncer counterplay.
Make it so pouncers have an animation when switching sides (not a slow one, to make it challenging for the prey), and if the prey bucks while this animation is in play, it is far more effective in dropping them off cause they are moving rather than latched.
It opens mindgames for both players. Of course, knocking off with terrain should be a thing aswell to compliment this.
Prey should also need to focus entirely on the bucking to activate this feature, aka, standing still. Otherwise it'd be easier to abuse.
"Will he switch now? Do i wait? move to water? use a tree?"
"Do i risk switching spaces so my buddy can latch too? He is getting close to a tree, i should switch at some point, need to time it."
And so on. I think it would be a nice, fun, balanced addition to gameplay imo.
Please remove the elder system.
Please add more aquatic dinosaurs 🥺
Make AI Herbivore herds in the game, that roam the map, grazing in plains areas and drinking from rivers.
please improve the Pin system its very unfun to get pined and not beable to do anything for 2 minutes while ur opponant just gets to kill you for free and there are plenty of videos with potentual ways to fix it
It would be a really nice QOL if we could have an icon based on ingesting gastroliths so we wouldn't have to constantly press tab each time to check if it has been ingested
wouldnt it be cool if social dinsosaurs like triceratops or omniraptors would get buffs just to stay in contact with other of their own species (like growth rate buff or damage buff)
Stop wiping dinos
Deinosuchus is still the most unfun playable in the game due to unconnected waterways, endless safe drinking spots, no diets in the river ways, if you spawn somewhere like east swamp you have to walk to red thirst nearly dying on the perfect path making sure you dont run into an unpassable cliff or wall to get to the main river, deino just feels so thrown in at the last minute even if it was one of the first dinos in evrima.
bring back new HT lighting from v0.21.549, new HT looks similar to evrima (very bad)
bring back old pteranodon takeoffs
Given the sheer number of unofficial servers, most of which have extremely low populations, it might be helpful if there was a way to flag the features of your server in such a way that the flags could be searched. Currently the only sorting mechanism is by name, which allows inclusive searches, but does not permit preferential exclusions.
I got many disconnects and lost some of my dinos after a server restart. Also I only see the Migration zone in the delta river. Pls fix that!
This game crashes so often, please fix it!
On hordetest :
Sub rex with mushroom diet perhaps (see picture)
Same with flashy green Allo & Stego nearby.
If not cheating, then skin may have a rendering issue unfairly betraying their position
Is there some way to program sticks to only spawn on grass or something? That way they stop spawning in places we can't reach.
Is there any reason why Pteranodons stamina is still so bad when I feel like everyone is constantly saying its bad? Genuinely curious what the reason is.
Taking into account the latest changes on the Horde tests, specifically the Allosaurus buff to its pounce/charge attack on other dinos, and the fact that Triceratops are still completely helpless against Tyrannosaurus (I don’t know if sparring is working right now or not),
These are currently the two main problems for the Tyrannosaurus: sub-adults (~60% growth) can’t properly escape from a pack of Allosaurus due to their significantly lower speed compared to a prime Rex. At the same time, the prime Rex is simply too fast, especially in confrontations with a Trike.
I understand that The Isle is a game where no one shows mercy. But the current situation with sub-adults and prime Rexes feels imbalanced.
I would suggest giving sub Rexes up to 65% growth a sprint speed of 30-33 km/h (and probably acceleration on Space up to ~42 km/h), and then starting from 65% growth, gradually reduce the speed down to 29 km/h by adulthood, for example. Also give the prime Rex a speed of 29 km/h.
Basically so that the Trike isn’t such easy prey, sparring with a Rex becomes more difficult (giving the Trike a chance to at least drive the opponent away), and so that prime Rexes can’t just chase down sub Rexes — which, to be honest, are currently just pathetic and scared of everything.
(It’s also ridiculous that a prime Stegosaurus can eventually catch up to a ~60% sub Rex, and that’s not normal.)
P.S. If you're also going to take away speed from the Rex, then give it more damage in return. The adult currently has 700 damage, right? Then let it be 800, and the prime around 870-900. Let the prime Rex be primarily a stealthy tank, and not good at everything at once.
Please fix these rock textures on ht
Juvi Carnivores should have their own diet requirements compared to Adult Carnivores.
For example T rex, the chances of getting a stego as a juvi is slim to none. however having crabs as a diet option for a fully grown t rex is in my opinion useless. would maybe like to see them get swapped out for other forms of prey the older the dinosaur get.
improve the anticheat.
there are too much hackers on the road
so i bought this game many years ago, while it was on alpha, and came back yesterday, after struggling finding the evrima serv etc. The game is very nice! needs in deed some software improvement optimization but anyways, the game grew and became a handsome boy now! can't wait to get the spino, just to balance the foodchain with deinos. Deinos seems very problematic by it's power and the lack of counter against it, so please, make the spino efficient against it ! Surprisingly, i didn't met that much cheaters there.
Again, congratulations for the game!
make it to where we can still pick our mutations from previous growth stages on stages that are after it. for example if i forgot to pick my mutation for when i first spawned in and then i get to 50% and get my 2nd mut it shouldn't prevent me to try and pick my first one
Ok, so If theres going to be 56 (I think) playables in the isle, then we need ai dinosaur herds and places where ai herds of dinosaurs nest (especially for oviraptor, and these nesting grounds would double as nesting grounds for real people) cause if we dont have ai herds then its gonna be an apex battle royale game, its going to be extremely hard to find members of the same dinosaur too.
Dibble and trike should do more bleed, look at those horns.
So, got a bit of a longer suggestion for the more distant future.
When more semi-aquatic dinosaurs are added, waterways need to be more interconnected, sometimes deeper, and more developed. Semi-aquatics will only work if water becomes an actual part of the map, not a few mostly safe lakes with one Deino filled river system.
1. Deinos are too concentrated and too binary right now.
Either something is helpless against them, or the Deino is helpless against it. Most Deino spawns connect to basically the same main river system, which makes cannibalism oppressive. At the same time, many water sources are so far removed that players can be sure no Deino will ever be there.
More connected waterways and more total aquatic space would spread Deinos out naturally, reduce inescapable cannibalism, and make water danger less predictable.
2. Water connections should exist, but not be free highways.
Not every pond should become a guaranteed Deino route. Connections should have risk attached.
That could mean shallow exposed passages, muddy overland routes, narrow side streams, coastal paths, or flood channels. Moving between areas should be possible, but it should require commitment.
Also a good area for semi-aquatics to prey on Deinos for a change.
3. Semi-aquatics need edge-zone environments.
Semiaquatics should not be top-tier land apexes, nor should they beat Deinos in deep water. Their niche should be the space between land and deep water.
Swamp edges, flooded forests, deltas, mangroves, shallow lakes, coastal shallows, and mid-depth rivers would be ideal. These are places where land animals are slowed or exposed, but where Deinos lack the depth and space to fully abuse their ambush advantage. That would stop semi-aquatics from becoming either worse Deinos or, in Spino’s case, Rex challengers on dry land when they biologically really, really weren't.
4. Water needs actual terrain.
Aquatic areas should have more than just depth. Reed beds, submerged logs, rocks, mudbanks, kelp forests, underwater vegetation, deep pools, side channels, and coastal shallows would make water movement and combat much more interesting.
This would also help Deino vs. Deino gameplay. Right now, too much of it comes down to being trapped in mostly linear rivers with bigger crocs that also have more view range than you. More structure would give smaller Deinos and juveniles more ways to hide, or escape, as well as spice up Deino vs. Deino combat.
5. Water visibility should be more dynamic.
Water clarity should depend on location and conditions. Clear, still water should be easier to see through. Muddy shallows, rain, storms, night, strong currents, or animals disturbing the bottom should reduce visibility.
That would make stalking, drinking, and escaping more situational.
6. Drinking spots should involve more decision-making.
Some banks could be open and clear, making Deinos easier to spot but leaving drinkers exposed to land threats. Others could be muddy, concealed, and more dangerous. Make drinking a calculable risk.
7. Aquatic AI should exist.
Small fish are nice, but aquatic ecosystems need more variety: medium fish, more elite fish, perhaps sharks, and maybe very rare larger ocean AI.
Semi-aquatics should contend over those with Deinos instead of relying almost entirely on land prey or some scavenged fish.
I should also mention that this would also likely benefit immensely from an increase in server sizes on official servers. (Not that balanced populations can happen without population control, but there is a charm to not having that.)
Sorry for the overly long rant there. xD 😅
Please for the love of god update the store page to evrima already, and make it the default version
As a new player it would be nice to have a game questions channel in the discord. Questions are rarely answered in the discussion chat
Allo pounce is Lame AF, cannot be bucked by carnivores... no way to fight against it except water diving. I can understand raptors and troodons, because they are small and are 1-shot.. but Allos? it's a lame mechanic that has no decent counter (for other carnivores).
Pin to win is no fun when it requires no large skills with no risks, especially for the victims/prey.
Rexes with their pin down to break bone and inflict damage over time until stamina drains out.
For the rex, I would like to see a charge up ability like cerato. The longer you hold, the more fracture damage you will inflict and longer pin down your prey for a max amount of time (not until stamina drains out).
The full fracture damage you have charged up will transfer to the prey IF you manage to pin down the prey to the maximum pin down time (or animation time loop). After the maximum of time, the pin down is exited and the prey has the ability to move and perhaps flee or fight depending on the fracture.
Me as a rex would mean I have to calculate, not get stunned and make my bites count when hunting and fighting.
Get rid of the outline around objects in interaction range. It is too arcadey and it doesnt fit the isle.
Why does Ceras Bacta bite take literally half of a FG Allos health?i was a FG allo and a cera snuck up on me and the first bacta bite put me in the like severe injury screen with all the blood and the second one killed me
I think will be cool if dinos near 100% will get changes to moving animations so you can easily track old dinos
Can it be made so the Kentro running powerswing hits in the direction that you are looking and not the opposite
I really like the new eyes for Deinosuchus, but i think if we make the pupils sharper and a lil bit smaller, it would look sooo much better.
Give hypsilophodon its colors back. Disappointing logging back in after a couple of months to see all my saved skins look basically the exact same when i used to have a lot of fun making unique skins.
Ban mix packers. 0 tolerance (get pissy with this all you want) its an issue and you all know it. Getting sick of Gallis scouting for rexs and ceras. Funny seems to me the only people down voting this are mix packers 🤣
Fix the "phasing through" bug when you pounce on something as raptor
Fix trooadons pounce dude, half the time you dont pounce and the other half of the time you rubberband back
HT US1 server has been doing this to me and i tried 3 times with same issue
make 100% teno faster
pls fix losing groth % in horde test, i spend hours growiung my trike just to log back on and spend another 2 hours redoing priem
Adjust Tenontosaurus Stats for Better Survivability
Currently, the Teno is in a tough spot; it lacks the weight to face Apexes (Rex/Allo) and the speed to escape them. I propose the following:
Weight: Reduce to 1.2 tons (Standard) / 1.7 tons (Prime).
Speed: Increase to 48–49 km/h.
Combat: Maintain current damage and stun values to ensure it remains viable against mid-tiers like Carno and Cera.
Reasoning: Teno shouldn't necessarily be fighting Apexes, but it needs a reliable escape internal. Furthermore, with the Kentrosaurus occupying a similar weight class, these adjustments would help differentiate the two in their respective tiers.
bring back new HT lighting from v0.21.549, new HT looks similar to evrima (very bad)
Glass bones happens in one fight. It’s waaaaaaay to easy to get
can we please have autorun?
Dinosaur color palette ideas:
I wanna mention before I get into this that in our world, animals with spines (vertebrates) use a red pigment, a black pigment, a yellow pigment and a blue pigment to make all their colors. Green, such as on some lizards or birds or fish, is produced by mixing yellow and blue. Funny enough, mammals are lacking yellow and blue pigments for most of their bodies, and that's why lizards and birds are sometimes bright green for camofladge but mammals are never naturally green without help of moss or plants.
THAT BEING SAID our concepts of 'what color animals realistically are' is biased towards rusty reds, browns, blacks, blondes, whites, beige, because these are the colors mammals are locked into.
Birds, fish, and reptiles should be examined for the colors of the isle's roster. While many of these still have some good camo on them we shouldn't rule out bright greens for camo or fancy male display colors that are more than red an orange.
I think species we expect to camo like deino or rex might not be very bright, but trike's frill could be colorful in both genders as a form of threat to predators, Hypsi should be allowed to be a little peacock and maybe teno would be a bit bland. But teno could still be grey-blue or genuinely camo-green because it's not a mammal.
I'm basically just saying please don't lock non-mammals into mammal palettes. Look at birds, lizards and fish. Yeah there's some bland ones but they can be a lot less bland when it benefits them evolutionarily to. Large creatures that don't hide (trike, stego, others?) probably have permission to be bright, particularly if they are male.
Allow us disable autosprint in settings or change it on other key instead a shift. I just want to have full control like in legacy and not die because i click shift for millisecond
what if you could rip a dino in half like a pack of wolves to get the organs?
I thought about the Allosaurus pin to win as well and I thought first the grapple was an interesting idea. With time seems like a difficult mechanic to balance.
Perhaps a similar concept as the rex I reference could be applied and lean on the bleeding instead of damage.
Allosaurus charge up to inflict more raw bleed and pin down when it connects for a maximum of time (or animation loop, not until stamina runs out). And when time for pin down runs out, cancel the pin down to let the prey flee or fight (with grapple stop inflict bleed like troodons to detach when suitable). IF I pin down the prey for the maximum of time allowed, the full charged up bleed will be transferred like my suggestion to the rex charge bite.
I would need as a allosaurus player be more careful and strategise with bleeding mechanic and lean on the long game rather than pin down until the prey dies.
I don't think pteras default colours should be this yellow (nv off)
Stegos running power swings seem so strange and unituitive to activate, and don't seem to do what you want alot of the time. Could we have more liency in the camera angles? Or better yet a way to invert their direction to be the same as the other swings
On a side note, it seems a little strange that it's diet is so focused around jungles when you consider that's where stego is at it's worst, if you spawn down near swamp, Hl, or delta and you reach your explosive growth spurt right after, it's often very difficult to not go infertile
I feel like the graphics of nighttime or stormy times in-game don't get much love, would love to see them as cool but still keeping the horror aspect in as the daytime graphics. More lighting and such.
pin-slop 😢 make it stop
It might be a good idea to change "pining" to be able to work only when the victim's stamina is 25%. That would make more sense.
Carnivores need to be able to "buck off" pouncers.
Terrain should be knocking pouncers off (smashing them into trees, rocks, etc) and giving them a little stun.
Get small carnivores like troodons or juvis from other species the ability to grab and drag big organs out of a corpse or atleast let them eat them directly inside the body.
HT server restarting and taking your progression couple hours back even if you "safelogged" is painful
Realistic corpses and eating them. Also improve death animations:
- Death Phases (Drama)Impact: Creature crashes to the ground based on velocity
Agony: Heavy breathing, chest heaving, and weak tail twitches. Final Breath: Neck muscles relax; the heavy head slowly drops to the ground. - Situational Physics (Realism)
Bipedal (T-Rex/Raptors): Collapse sideways, legs buckle, tail swings by inertia.
Quadrupedal (Sauropods): Drop to the belly or roll over; long necks drop like a whip.Mass Impact: Screen shake, dust particles, and a heavy low-frequency sound. - Engine Implementation (Blended Ragdoll)
Step 1: On death, activate Ragdoll for limbs and body (80% strength).
Step 2: Keep IK/Keyframe Animation control on the neck and head.Step 3: Use a script to lerp (smoothly reduce) neck muscle stiffness to zero over 3 seconds, letting the head heavy-drop naturally.
Change Rex growth stages to be closer to Trike growth stages, currently Rex takes around 3x longer than Trike to get from juvi to sub-adult I have issues with the pinslop in this game but Rex is essentially useless during it's juvi stage and because it starts off really slow you and juvi growth takes so long you basically have to hide in a bush, eat AI, vomit repeat for a good 5 hours+ (depending on diet). It incentivizes AFK'ing, you can literally watch Netflix or something while you grow which maybe some people are fine with but it seems really counter productive to gameplay and player interaction.
The sub-adult stages of Rex could be pretty cool because at that stage you have quite a lot of matchups against various other playables on the roster, going from around 2 tons to around 6 tons give or take, it means you could have some really cool battles BUT due to the fact that the juvi stage alone takes so long (comparable to medium-ish dinos reaching adult) it's not worth the risk of dying, so again it incentivizes avoiding player interaction until you can pin the majority of the roster.
If the juvi stage of Rex was a lot quicker you would see a lot more sub-adult Rex's fighting/interacting with players and trying their luck. Currently Rex is incentivized to hide and live off of AI for a large portion of it's growth which can get super boring.
Playing Rex at the sub-adult stage has so much potential for fun because at that stage it has the most matchups against other dinos, at that stage it can't pin everything so there is actually more skill involved in playing it and the matchups are pretty balanced against equivalent weighted dinos. Rex is a super interesting dino because it has matchups and would have potential rivalries against nearly every dino in the game because of how large it gets, but due to it's weird growth pattern it never really reaches that potential.
make that when you smell underwater with the deino you can see schooling fishes and elite ones and player movement as a bubble icon it would make the deino a little easier to play
Allosaurus improvements and balancing.
Many players are complaining about being killed by the Allosaurus.
Most often, they complain about being unable to resist its pinning. Although if the victim weighs half as much, I have no problem with that. However, players are annoyed that due to their low stamina, they can still be pinned, and they don't enjoy it. Bleeding can be used here. This will level the playing field between opponents. If an opponent weighs more than 50% (or whatever the developer decides for game balance) of the Allosaurus's mass, pinning the dinosaur without significant blood loss shouldn't be possible. The opponent should also immediately throw the Allosaurus by pressing E. This will force the Allosaurus to play while bleeding, giving the opponent a chance to resist, escape, or win the fight. A bleeding mechanic should be added here. The Allosaurus's victim needs to be drained to 30% for the Allosaurus to hang on to it and be difficult to throw off, and to 15% to pin it. This means its abilities only become active when the victim has been drained to a certain percentage, not immediately. With this mechanic, players will have a chance to do something, and you won't have to remove mechanics and animations you've spent a long time developing or rework it.
Hordetesting:
Im not sure if this is a known issue but it seems rain doesnt affect the mud thats applied on a player (by washing it off when its raining) and the reabsorbtion mutation doesnt take effect either. Also can we have more longer duration of sunny days? The rain doesnt really hide the presence of players since 50% of these servers seem to be esp cheating.
Please remove the annoying small palm trees or give them no hitbox for small >5 ton dinos, I get constantly completely stuck inside them and the stone clutter. It is not like „you should be careful“ since those traps are literally inside bushed. So you cant even see that. It is annoying to loose your dino because of that
Bring back the old South Plains. I know it used to be super crowded back then, but the elder system already fixed a lot of the hotspot problem without needing to turn South Plains into a dense forest. It was such a beautiful and fun place to hang around as Herreras or try migrating with Deino there. Now that hotspots are way more spread out because of elder system, I really think the old South Plains could come back.
The Pterodatylus are bugged and don’t show up when playing as the Ptera
Give gastroliths a tell so we don't have to open the status menu. A color change on the stomach would be nice.
Dietary requirements should change as you age, like have chicken and rabbits on the list as a juvie for the medium-large dinos and when they grow up, replace those with a bigger dino. Some dietary requirements don't make sense, why is Stego on there for troodon? why aren't small ones like rabbits, not on the list? The dinos that would realistically be scavengers should be able to eat rotten meat without getting sick.
HT feedback
Pls change it back to sunrise in the east and sunset in the west.
why does rex have a better diet list than cerato ? seeing how cerato is suppose to eat literally everything it having only 2 ai items on there seems lacking
Buff dilos agility it's way to stiff, why is a Rex more agile?
why is carno a "small game hunter" when an adult dryo-something that would fill up any normal animals stomach-not even fill up 30% of your stomach, it should fill 50% of carnos stomach, maybe even 80%
please tone down on the jungle until there are sauropods capable of cutting it back a lil. the entire map is giant bushes and treelines, it feels like the map is designed the same way spiro was, but its "PLEASE GET AMBUSHED AND ONESHOT (pinned)" instead of "PLEASE GET AMBUSHED AND ONESHOT (grabbed and drowned by a deino)"
Vision and water
NIGHT VISION
Instead of the thing we have now, make it so its brighter but slightly desaturated when using night vision, similar to the old night vision but without the eye straining gray, so you cansee skins and colors. underwater vision should be like the old crystal clear one, but slightly murkier in freshwater. make it so you AUTOMATICALLY adjust to the lighting or underwater biomes if your semiaquatic. if your not semiaquatic, make it BARELY visible underwater, and highly murky.
TYPES OF UNDERWATER DECOR & AI
Ocean biomes:
Coral reefs, featuring many types of coral. there beipis and young deinos can hide to escape larger enemies.
kelp forests, clusters of kelp that you can disguise yourself in and hunt within.
seaweed plains, an open area with rocks, kelp, and seaweed stretching vastly.
Freshwater biome changes:
Swamps, murky with fallen logs, kelp, seagrass, and other underwater foliage that reach to the surface, good to hide in but will hinder movement if you are a large dino.
delta, clear with seagrass, logs, pebbles, underwater foliage, made for large deinos and doesnt hinder mobility.
Lakes, Murky or clear depending on location, lots of underwater foliage and some kelp.
WATER AI:
clown fish in coral reefs, diet for beipi & young deinos, they swim around in schools. if spooked will hide in coral.
Sharks in kelp forests and seaweed plains, diet for deinos, they are harmless when you're grown, but they are a threat to young deinos & beipis. they are slow and have poor eyesight.
Seals in kelp forests and on the surface, they sometimes come to the shores and offer a nice meal for deinos of any age, however they are slippery and can fight back, but remain mostly docile. and when on the shores, they can be hunted by other carnivores, if said carnivores are quick enough to catch them. diets for herra, deino, and some other carnivores.
Decorative fish AI in every part of the water, inedible, and small, barely noticeable.
Suggestion for Albertosaurus Gameplay – The Kinetic "Boom and Zoom" Sub-Apex
Core Design Philosophy
To carve out a completely unique open-field pursuit niche, Albertosaurus should step entirely away from the grappling, pinning, and deep-bleed mechanics of the Allosaurus. Instead, its identity should be rooted in pure kinetic energy and velocity.
By modeling a "Prime" specimen after the CMN 5600 data (estimated at a 4-ton weight and 48 KM/H top speed via femoral scaling and femur-tibia-metatarsal comparisons), Albertosaurus can utilize the two-path Elder growth system to become the ultimate "King of the Mid-Tiers."
Progression & Stat Breakdown
The growth loop should reward survival with a massive, short-lived power spike before settling into a heavy-brawler Elder phase.
Standard Adult (75% to 87.5% Frail): Sits at 3,000 kg and 44 KM/H with a 450 Newton bite force. This makes the base adult comfortably heavier and faster than a standard adult Allosaurus, allowing it to dominate smaller mid-tiers right out of the gate.
Frail Elder (100%): Retains the 3,000 KG mass, but drastically loses speed so it's at 36 KM/H with a sharp decline in bite force to 335 Newtons.
Peak Prime (87.5% Exactly): Hits the absolute biological maximum of 4,000 kg and 47.5 KM/H with a 550 Newton bite force. This short-lived peak represents the full, terrifying power of a prime CMN 5600 specimen.
Prime Elder (100%): After the mandatory aging decay, the stats plateau at 4,000 kg and 40 KM/H with a 400 Newton bite force. It loses its top-end speed but permanently retains its massive 4-ton weight class advantage, and a decent respectable bite force.
Gameplay & Mechanical Identity
Albertosaurus should be a high-investment brawler that punishes hesitation. You cannot tiptoe and save energy when fighting; you have to commit to the fights you engage in, or get out.
Kinetic Stagger: Bone break/fracture values scale dynamically with sprint speed. Hitting a target at full velocity (47.5 KM/H) inflicts a severe leg fracture, based on weight instantly breaking the prey's stride. This means Albertosaurus would have to plan its ambushes and engagements to get the maximum use from its additional effects, otherwise it relies purely on face tanking, which puts it at a risk.
Momentum-Based Agility (The Balancing Trade-off): To balance its massive speed and power, Albertosaurus suffers from an inverted agility profile compared to most playables. Its turn radius and maneuverability feel incredibly sluggish while walking, but greatly improve while sprinting due to momentum-assisted pivoting. This fits the legacy vibe of the creature (having turned better in sprint animation during legacy), ensuring it excels at open-field "boom and zoom" tactics to run down heavy herbivores, while remaining fast enough to bypass land-bound apexes, and still requiring commitment and planning to get the most use out of its strengths. To also trade off its massive speed, without making it a pain to play as, Albertosaurus' stamina pool should be shallow but fast restoring. It may gas out quickly, but if it has a moment, it can sit and recover its full pool faster than a creature with a much larger total pool can. This prevents it from running down everything that is faster/stronger than with no repercussions
All in all - these are simply suggestions with how I feel Albertosaurus would expand the game rather than just be a tougher Allo/faster Rex. They aren't be all-end-all types of suggestions. I just think that its paleontology, and legacy identity, should show through somehow and as this suggestion maps out, would add to the game (even if tweaked at the values a little bit)
Normalize announcing balance changes like deino grab weight in water from 10.125 to 10.4. I lost a rex because of this change, which could've been easily avoided if this information was made public in an announcement.
Your hitboxes are god awful, your balancing ESPICALLY ON TROODON is god awful please fix ur game
add an bleeding debuff to dinos that survive being bled many times, where they lose blood faster, like severe hemorrhage or something
Please don’t add humans to the game, it would ruin the gameplay for me.
FPS drops to 0 at certain places, pteras crash into invisible something in delta rivers especially flying over big rock hills
make official servers 250 people
Hordetesting:
Aside from the massive mixpacks the hordetest is suffering from, could we Nerf the Dilo venom vision? I get it's to Instill horror and everything but when it's storming all you see is the rain particles and you can't even see yourself, can't hear and you're basically toast. I somehow gave the 2 prime dilos and Cera 3 headshots each but how was I supposed to know that besides the 2 dilos, 1 Cera and a Stego that there was a prime rex coming for me until he was already pinning me?
I used night vision too and it was during the day, sure I could have escaped with the ocean (which prior to that I DID) but the moment I was envenomed I lost sense of direction rather quickly, which is what is supposed to happen, but we should at least be able to see 3 bodylenghts Infront of us instead of the rain fog and all those venom particles rendering our vision USELESS within ONE bite, dilos venom needs more time to take effect. (edit: forgot to include screenshots)
Day 2 of asking for the ping to be fixed.
Make dinos don't get infertile at 100% growth, no one has that level of pacience to regrow a dino simply because you can't have babies anymore, this is the main reason because I play the isle, it has the best nesting system and best survival experience, and maybe that would make people choosing herbivores more often to play in herds, migrate and create an more diverse ecosystem
give trike an execution, where if it sticks its horns directly into the side of a rex while running it executes the rex after its horns go into it
Why are dinos able to LITERALLY STAND INSIDE EACHOTHER, why cant they be collision based entities that glide off of eachother rather than the horrible game play we have? Fr lookin like roblox with ts
pls remove allo pounce and give it smth better it pmo
Cool mutation idea for herbivores
Fiberous Muscles: The more food you have the less dmg you receive.
Desc: It would work basically as an opposite as Hypermetabolic Inanition providing herbies with more agency over the fight.
Teno it should be more weight its ez to kill by allo or cera
2 bites to eat a whole "bush/tree" as a 3.6t stego? What would camara even eat, it would starve at this rate. You devs hopefully plan to add more "sources or eat sources"
Any reason why so often recording is disabled on HT? Not only HT and Officials generally have the most cheaters, but you are also stripped from the ability to create cool shots about the new environments and stuff.
It’s pretty miserable playing as the juvi versions of big carnivores like Rex and Allo. They are so unwieldy to play, even as babies, so the resulting gameplay often feels clunky and hard to work with. I understand that, compared to other juvi dinosaurs, juvi rex and juvi allo have a leg up due to their superior size and damage, plus their ability to pin things, but these movement values make it seriously grating to play sometimes; especially in the tangling maze that is the sanctuaries. Maybe improve these movement values, at the cost of reducing or altogether removing their pin ability as a juvi? I feel like it would be far better to play for and against
Has nobody noticed prime elder herrera got teeth sticking out of the lower jaw...
The power of the right-click (pin) button absolutely needs to be limited.
I'm all for a simpler mechanic for new players who haven't yet mastered the game and don't understand desynchronization or virtual bite zones.
But encouraging them to click to win won't help them improve.
Not to mention the veterans who think they're invincible because they get kills (without honor because they don't counter).
When you look at Omni (and Allo), aside from the right-click, they don't do anything; it's quite disappointing.
Texture Feedback
Please fix the ground textures that fail to render properly when the player moves quickly.
I agree that the way herbi food works right now is really weird and underwhelming.
A trike can eat an entire TREE thats thrice the size of it and get only one bite worth of food, or two if its lucky, which is really crazy. Not to mention it literally eats the ENTIRE tree, even the whole LOG, thats kind of wild to look at dont you think? and even with all of that its still like it ate a single branch's worth.
My proposal is for the food to be much more filling, and once eaten entirely, leave the tree mostly barren with its trunk intact (it looks better and makes more sense too). Also ive noticed it can be quite annoying to keep yourself fed as a small herbivore when larger ones are constantly bulldozing everything, so i thought of an idea that some leftovers should be left on a food source eaten by large herbivores that only small ones can eat from so that they're not entirely thrown under the bus from something out of their power.
Now you may come with the argument of "Herbivores will be too easy to keep away from starvation!" and i agree that it shouldnt be too easy to just constantly stay fed, but on another note, isnt that kind of the entire point of being a herbivore? You can make the plants rarer, harder to come across, and need more actual migrating and foraging to come across, and even nerf grazing or remove it entirely so you cant just rely on that to compensate, but then again, the entire idea of being a herbivore is that you have an easier time keeping yourself fed as compared to a carnivore. Right now a rex arguably finds it easier to keep fed than anything maia sized and bigger which is pretty crazy. You cant even sustain a duo of tenos properly without completely draining an entire zone.
Please tone down dilo clones, I continually am playing small-mid tiers such as cera or teno, get bit twice and either get to deep orange or red from clones alone without any further interaction from the dilo. Not only that, but I cannot see. It is a very bad experience to play against. 
Maybe at least nerfing the clone dmg to 1/4th*(preferably more considering they spam like 3 at a time PER DILO with passive spawns as well)* of what it is right now would suffice if we can't get a rework to require more hands on interaction from the dilo themself.
The issue with adult/prime Rex right now is being able to pin 2-3 dinos in succession. Either make the insta pin deplete way more stam so it can't pin multiple dinos in a row or tie the pin to the ambush sprint so it has to wait for ambush to come back before being able to insta pin, then make the crush without ambush weaker by nerfing the pinnable weight. Issue solved, Rex is still able to ambush effectively and hunt but Rex has to be way more strategic in picking prey to pin, and if it does run in and pin a dino in a pack/herd it then has to defend with other attacks rather than just pinslop.
Plants dont make sense. I would much rather prefer having a system closer to when we had spiro, where certain plants ONLY spawn in swamp, or plains, or riverbanks, the idea that MZ-s are the guiding beacon for food is really weird. Migration patterns should only be tied to the animals lifecycle, contributing to eldering so that the task si complete, a guideline to where you could expect to meet people, and/or nesting grounds. MZ-s also need to be standing out from the rest of the biomes, make it a jagged gorge where pteras nest, or a field with hot springs for herbivores to graze, making each MZ unique will make them hotspots, that way ppl would actually use them , "oh lets go to hat other great place to meet ppl. then we can go to swamp for our melons, but look that other cool location just became an MZ, lets go chill there cuz its awesome"
Fix HT ping/rubberbanding
It makes hunting (and defending) very difficult, but it makes pouncers like omni, troo and herra nearly unplayable. It keep showing me as pounced on something, but then I get teleported back to where I was before pressing pounce, resulting in taking a hit that shouldn't have happened.
(repost since i forgot to add screenshots)
Hordetesting:
Aside from the massive mixpacks the hordetest is suffering from, could we Nerf the Dilo venom vision? I get it's to Instill horror and everything but when it's storming all you see is the rain particles and you can't even see yourself, can't hear and you're basically toast. I somehow gave the 2 prime dilos and Cera 3 headshots each but how was I supposed to know that besides the 2 dilos, 1 Cera and a Stego that there was a prime rex coming for me until he was already pinning me?
I used night vision too and it was during the day, sure I could have escaped with the ocean (which prior to that I DID) but the moment I was envenomed I lost sense of direction rather quickly, which is what is supposed to happen, but we should at least be able to see 3 bodylenghts Infront of us instead of the rain fog and all those venom particles rendering our vision USELESS within ONE bite, dilos venom needs more time to take effect.
i don't understand why they made dilos venom so op your literally blind the prevision venom was way better how are u expected to fight
Please fix the rubber banding
Reduce Omni damage pounce from 4500 to 1050
Increase Omni bleed pounce
pls give herrera the same prime requirements as beipi , troo and dryo 🙁
So, yk how many people are sick of pinslop that doesn't exactly require much skill besides the ability to aim your pounce in this game? Imagine you spend 3 hrs growing a carno and it js gets pinned by a bunch of omnis pressing rmb, so why not add like a little skill check or a mini game whenever you are pouncing? i think it will make the gameplay for pouncers more challenging and engaging, rather than allo & omni being click-to-win dinosaurs
The isle should add a section of the map that’s like a dune or tropical oasis area that’s by the ocean somewhere. Just having a place where people go in the sand where there’s a big lake and grass and tropical trees and shrubbery and stuff. As well as a desert dunes where dinosaur can roam. Give the map more diversity than just redwoods everywhere in the new upcoming update.
I feel like herrera's climbing has been in its worst state ever.
Trying to get up a tree has a chance of making you stuck for like half a second (doesnt seem like much, but in escapes its quite alot), because of the (in my opinion) useless addition of the side climbing, which happens only if you jump in a specific way on a tree, and does barely anything good besides making herrera look slightly cooler.
Alot of the bugyness of herrera's climbing for some reason came with the update of the side climbing.
Trying to get up surfaces that are not perfectly flat results in alot of slowing down, sometimes after jumping on a surface you get dragged down, stuff like so.
The worst things however out of them all are:
-
Teleporting forward when trying to get up a surface, which often results in the herrera's death if its placed high enough.
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Almost all of the new trees in the new hordetest not having the safety system of aligning with the branch (also resulting in herrera's death if placed high enough).
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Alot of new surfaces (such as big rocks) being unclimbable (also resulting in death for herrera by not attaching and falling down).
I understand if you dont want certain surfaces climbable for herrera, but then it should be shown on the herrera's RMB image if its climbable or not.
For the rest of the other things I mentioned, they are quite a big or a problem that should be fixed.
It's such a common issue for me that inputs get bugged and stop working. Like suddenly E doesnt' buck or eat, or RMB suddenly stops putting my trike into sparring mode. IDK if other experience this but it just costed me a full grown trike and I can tell you the uninstall button has never looked more inviting
Make all the Apex carnis (Rex, Giga, Spino) similar in strength and power but in slightly different ways so that one isn't just completely dominating the other and that skill is the main factor in the outcome of a fight between these titans. Of course environment and situation plays a role too but making these matchups a sort of "clash of the titans" type deal would really make these rivalries exciting.
find a solid fix to the stuttering issue on the evrima branch.
herbi players are WAY too aggressive rn, create some sort of system to stop their tiny brains from doing that, FG kentro just chased me, a allo that is 13% for like 3 minutes strait. and killed me ,
I´d suggest to make the evrima version the main version, legacy is dead, so would be better to make the main version evrima, also, in the steam page, the game is said to have no updates since 4 years ago, because the main version is set to legacy.
Please fix the health display in the hud menu!
Everyone should be able to jump (at least the Theropods) up to a certain weight/age, then lose the ability later in life, perhaps 50% growth. Quality of life upgrade for getting past downed trees and such, and also reasonable realism.
The sync with servers really needs to be addressed. Speaking of officials specifically (only). Entire animations can complete only for 2 seconds later the action is ignored or undone only to find yourself taking damage.
Lowest ping (45-60) possible servers are my preference and priority. It gets worse near 100 and is absolutely abhorrent on the 150+ pin servers [as is expected].
This might be an unpopular opinion, but I think this would be the ideal form of Human gameplay. I don’t want Assault Rifles. I want a net, some flash grenades, a GPS tag to attach, and a wound to stitch up, or trash to remove by force.
That and a fishing pole. That last point is non-negotiable 🎣
Put more rivers in the Redwoods of Highlands and in the new “Savannah”. Playing as a deino or any semi-aquatic dinosaur, there aren’t many waterways or opportunities right now.
Please don't connect all water sources for deinos to get into hotspots without giving other dinos a chance to hunt or fight them!
Add small disconnected ponds so deinos can not die of thrist while getting to hotspots, but don't make getting there free. Make it possible for land dinos to hunt crocs by making crocs WORK (Or in this case, WALK) for the best ambush spots.
Freely accessing all water was one of the reasons 70% of the population on Spiro was deinos.
Deino can not be hunted by anything other than deino (right now) if he's in the water. Like Spiro stego he becomes invincible in the water and only interacts with land animals via killing them. It makes land dinos BORING when there's nothing to hunt because everyone is a Deino.
Deino can still get into places like rail access pond he just has to use his legs and take a risk. But shouldn't that be fair? Land creatures must drink and take a risk to drink water for fear of deino, it looks fair to me that deino should have to risk squaring up with a raptor pack or allo in order to access the best ambush spots.
Stop allowing troodons to live in sanctuaries. There's literally no upside. Why is every other creature forced to move on (as they should be) once they've grown too big to be in kindergarten but we've got Timmy the troodon and all of his henchmen that has been held back 23 times smurfing all the other toddlers that are where they are supposed to be?
Please add more US servers, because the Americans fill up our EU servers.
Please give some love to Herrera.
I just lost my Herrera to a glitch after walking off a cliff thinking that I was going to latch on to it.
Austroraptor Pounce Rework
Instead of giving austroraptor a basic ''raptor pounce'', it could be altitude based (similiar to how herrera pounces, but working differently in the end), and working for swimming opponents.
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Holding RMB gives austroraptor an icon, similiar to herrera, whilst also allowing the austro to precisely see whats underneath the water surface (obviously not from miles away).
-Austroraptor crouches or does a similiar pose to what allo does when holding RMB, and austro's little sensors flare up whilst doing so. -
The higher the altitude the pounce was taken from, the bigger the prey austroraptor pins (just not to the immense levels of both height and damage herrera got)
-Firstly, the prey item gets damaged, based on the height of the jump of the austro, and right after the pin is automatically activated.
-The max weight of the pinned opponent from the biggest height austro can pounce from (without taking fall damage) would be approximately 0.5x austro's weight if the prey item was on land, and 3x austro's weight if the prey item was swimming in water.
(just to mention, I dont want to decide the ratio, its fully up the devs as there might be flaws with my iteration, so this is just an example, but using this pounce for prey items that are swimming should be primary).
This makes it so that austro has to actually attack from the above (sord of) to pin properly, instead of just going into the face of the prey item and just pressing RMB.
(Just a note to mention, I am not looking forward pinning being a primary game mechanic for anything. But if there is a fair way of balancing such mechanic, where it either takes skill, or where theres a way to parry such attack, then im all for it.)
(This suggestion is strongly inspired off of tapwing's concept art)
Current growth times, at least for apexes are disgusting with the elder system. Wdym I have to spend another 10 hours afk growing after entombing? An increasing growth boost for every entomb would be nice imo. (Only for the adult stage ofc)
Change the boring and stupid way herbivores eat food! Make it more interesting, realistic and logical. Add different animations, logics and more plant species. I want eating to be fun and satisfying
Current hordetest, the lighting doesn't seem to match for players. This can lead to unfair advantages/disadvantages. Both times of day are the same between me and my friend, both with night vision on, same dinosaurs, but you can see their screen is lighter and mine is darker. It can also be raining on my screen but on theirs, it is not. So the weather and cloud system doesn't seem to be lined up across the server.
Sometimes at night, it is also pitch black and night vision doesn't help, most likely due to cloud cover. I think if its a bit darker during storms its fine, but to the point where you cannot see your dinosaur so you end up sitting in a bush instead; this should be changed.
Make more realistic stomach sizes for every dinos. Same herbivore apexes just eat 5+ meters trees in one bite and get only 5% food or same problem with carnivores when they can eat same size dino and not get full stomach.
Make parthenogenesis entombable. It shouldnt just.. disappear when you entomb. Also why cant my kids inherit it??
Give us more gore , full skeletons , ripped in half bodies. I want to decorate my nests with the skulls of my victims and the ribcages of my enemies. I want more detail when it comes to scarring , we NEED more gore. (sorry for saying i want , i meant pretty please 😛 )
When you entomb together with whoever you're grouped up with, you should be able to spawn in together the same way you would with spawn codes.
Only it should be automatic, could make it an option when entombing, maybe something like "Allow a shared spawn?" And then it spawns you both in the same area while still being In the group.
Pounce to pin, you have heard it a thousand times and yet you have done nothing about it. Since the addition of pounce to pin people have been complaining maybe its finally time you do something about it? There is no skill expression being pinned down. Bucking does nothing when you are being pounced, can't knock down pouncers with trees or rocks, and then you will get pinned because when you try to buck (that doesnt work) you lose stam enough to get pinned. Allo should have NEVER gotten a pounce, but allo isnt just the problem so is everybody else that has a pounce into pin. Pinning is a horrible addition to the game.
remove losing fertility at 100%. theres just not enough players who nest atm, especially for solo players who may struggle to find the same species. as someone who loooves to nest, losing fertility at 100% just makes it feel impossible and not worth doing at all because theres such a short window to be able to nest. its hard to nest before 75% too because you have to be stationary for so long and you risk losing prime because you want to play the game like... how its actually meant to be played?
additionally, with oviraptor coming in soon, people should be nesting a lot more for it to fulfill its egg-snatching life style, otherwise its going to feel a bit bland.
Add a symbol for when you’re eating gastroliths like a down arrow inside your hunger or by it so we dont have to check stats
Please let small carnivores drag organs out of big corpses. There have been numerous times when I found a full allo or maia as ptera or troodon (full prime size) only to be stuck eating chunks
It feels like east forest is absolutely useless and empty rn. This is the part of the map with the smallest online. What about the idea of making it the part of the delta river (this is just my variants, it can look absolutely different if devs would decide to make something like this)
And I think we need a rework of rivers: make them deeper and wider. Especially because of the upcoming semiaquatics
-# As I know devs planning to make a new map so maybe they would not do all this stuff on gateway
Can we get an update that will finally at least attempt to optimize the game? This game shouldn't be as heavy on performance as it is .There is no reason for it especially when most of the environments still feel empty. Like the seas and rivers. I understand that the team wants to focus on adding new things to the game but shouldn't making the game accessible to more people be top priority?
why isn't there a way to back away from something without turning around and giving hunters / attackers an opportunity to hit you? having something like that for everything or most things would be nice, BUT NOT turret mode like dibble and trike, just backing up.
As a deino player being stuck on one side of the map (delta being a place of high traffic and practically a 50/50 chance you’ll just lose your deino) with little to no water ai is brutal, spawning in north lake is almost a death sentence unless you get lucky with schooling fish. West access is more forgivable but you’re bound to keep fighting for your food or just get eaten by a bigger deino after you spawn . East lake is feast or famine and AI generally doesn’t spawn there too often unless you feel like hunting in the forest . Swamps is the best all around spawn for deinos for the reasons that AI is spread out but I’ve hardly ever seen bullfrogs in swamps or anywhere else really, sanctuary is close/easy to get to.
To summarize and get to the point; I’d love to see more/better water avenues and more aquatic AI (beavers, bass, otters, anacondas, turtles, platypus etc.) anything to help the struggling juvies.
playing the new Hordetest as a Goose and selected reabsorption as my first mut, its been raining for ten mins now and I noticed my water was still dropping. Reabsorption does not work on Ht
Have night vision consistently let you see in the dark this being able to see one minute and blind the next is stupid 😄
Make the unstuck command also drop all carried food. Since the only way to fix that is to be stunned or relogging
Being an entombed baby should be a prime requirement, like being nested in.
Make bleed more interactive mechanic. Currently it acts only as second independent health bar, which means you can bleed a dino to 20% and it won't matter, it is either 0% and instant death or >0% and it does nothing. Would be more interesting and realistic if lower blood % decreased movement speed and bite force.
nightvision could use a buff in HT
I died as a croc on us 6 cause the game crashed whilke i was under water and drowned you hsould like ptera make it so you cant die while crashing i dont know
fix the colors in HT
Add color wheel to UI Color
Add a mutation that allows similar species to communicate with each other, for example trike and dibble can speak to each other and Maia and teno can do it as well.
bring back grassy open areas. the new trees/foliage are nice and are welcome additions, but the majority of the map is covered in them now. for example the delta bridge area,all of the delta river itself, savanah and west rail are suffering from overdensity and would be supplemented well with some small open areas not obstructed by large rocks,rex sized bushes or trees. it makes most of the hotspots(minus highlands) very samey environmentally. for me it takes away from the fun of exploring the map if the majority of it looks the same.
Mid flight fall bug needs to be overworked for PT's. Actually it leads to many unnecessary dead PT's. The spots are always the same.
How come that bush sounds are the only ones that cant be located? Like it sounds like the sound is coming from everywhere around me? It makes it unnecessarily hard to hunt down people. It even begs the question why is it in the game in the first place if it doesn’t help me to locate people or danger?
Today, after 6hours of T-rex gameplay i managed to get first time to +1ton, first time after 6 deaths (5 by other rex) . The baby T-rex grows so slow and is completely useless. Then my game freezed while attacking deer with mouse left single click (sound and dino+enviromment still moving, just no movement etc from keyboard. Deer was in my mouth like 2meters ahead me) and after that Prime Rex came to eat me when I was signing back in. 1. Why is T-rex so slow to 1ton+ and after that grows faster? 2. Please try to get the bugs/lags out...
When most of the new content for the next update is ready, try focusing more at optmization, the max fps i get by playing at lowest graphics + Ultraperfomance dlss is 50 fps at empty servers/empty areas, and 30 or less in crowded areas
1: night vision is way to dark
2: need more AI spawns in the redwoods
3: I think it’s time for rules on the officials severs like no cheating (obviously) and no mix packing
4: the game needs better cheating detectors
5: make official servers 250 people
6: add a desert in one of the aviary’s and a snow biome in the other
7: add a rocky river thing in the redwoods
the volume of these thunderstorms is insufferable turn them DOWN
Prime seems very inconsistant. I have had several times now where my group will spawn together and go on about doing the same things, making sure we check all the boxes needed for prime, and some members will get it while the rest dont.
Don't understand how you could ruin a allo but the devs did one hell of a job at making the allo horrible
I think when dinos out of O2 or bleed the screen will not just turn black instead start to be cloudy and be more and more when bleed or O2 is near 0%
COMBAT, new attacks, new mechanics
this is a QOL update to make the game more unique, where every encounter is different, and not the same battle over and over again.
OMNIRAPTORS
Allow them to swipe enemies flanks with their claws, packs should be running down and biting the enemies flank while pouncing it when its weaker, not just pounce, pounce, bite, pounce, pin. Let the omniraptors stay at a even pace with their prey, ripping chunks of flesh off the preys flanks and weakening its stamina amount more, similar to how wolves fight, let them do a non pounce attack where they hold onto a leg or neck of a prey item to slow it down, at the cost of heavy stamina loss, one omniraptor could do this while the others bite its flanks.
TENONTOSAURUS
Currently, all they can do is back into a corner and use their tail and legs, since their bite attack is weak. while this is realistic, the bite attack should be able to grab onto predators legs or arms and throw them off its back if its an omniraptor or allo, and maybe even deliver a fracture. but rarely.
FRACTURE DAMAGE
currently its a bit odd, fractures should be able to be avoidable and have a bit more warning of fracture attacks in rexes case, instead of just having to dodge. Rexes would have to bite a preys leg/body/head and hold it still long enough to crush the prey, then throw it onto the ground, the prey should be able to get proper warning before this happens and be allowed to dodge or block, triceratops/stegos/ankys could shove their horns/tails into the rexes mouth to prevent the crush by doing an alt attack, crushes should have larger cooldowns, fracture damage should get rarer. Head fractures should be the rarest, leg fractures the most common.
Let me know why/if you disagree please. more will come, text limit :,D
Couple of things I have noticed after playing quite a long time.
- Please prioritize optimization for the game. Its understandable the demand for new content is high and perhaps the developing team is excited to get stuff out (that I can understand), but it is so performance heavy and still filled with so many bugs that have persisted for months that its frustrating to deal with and see.
- Fix bodies glitching/flying/sliding/dancing. I cant count how many times I have been unable to pull organs from corpses despite animations playing, or the bodies somehow flying to new locations and just spazzing way out. Especially since Evrima wants to be more intricate than Legacy and diet is important, not being able to properly eat kills for diet because of this glitching is very frustrating.
- Pounce glitching and issues. Pouncing--especially as Allosaurus--might as well be disabled with how much glitching for that particular dinosaur is going on. As an avid Allosaur player, when I pounce something, seems like 70% of the time the pounce hit box does not align with whatever I am pouncing. Not to mention random moments when the victim doesn't buck or brush up against rocks nor trees--I find myself somehow glitching off of them and dying to them because Im unable to move after that particular glitch. It is frustrating to deal with.
In summary I think that there are so many optimization issues and glitches that still need to be addressed. I have been playing the game for years and watched Evrima develop, its a gorgeous game with a tremendous amount of potential, but as I mentioned a few times its very frustrating running into these bugs consistently and losing dinosaurs to them. I think its important that these issues are prioritized more before the developing team starts pumping out more material for The Isle.
Hordetest 0.21.606 Rex walking crap down
feedback might be invalidated as im 90% sure this idiot was hacking, but impossible to tell without F2, which is disabled.
I'm a sub kentro here, so my max speed of 37.8
somehow, god willing, this prime rex tracked me through 2 roads, 2 holes it couldnt fit through(so it had to go all the way around), a damn 3rd of the map and enough time for me to use 100% of my stam and get back ~85% of my stam before it found me. PERHAPS, maybe just PERHAPS, rex shouldnt be able to do this.
blah blah rex is too strong has all ai on its diet 14 kmh trot crush fracture 0.25sec turn 2x stam regen of everything else 2 hr hunger/thirst 3sec cd on crush xray nv etc etc yaddayadda, youve heard it before, nerf rex or rework the tracking system so it doesnt screw over anything not a carnivore
or dont do anything i guess, i stopped playing trike/stego because i cant enjoy them due to this exact reason, rex or not, it isnt fun to get tracked down like a damn mut and curb stomped into the dirt with next to no counterplay. how low does herbs pop have to get before we decide that there might be a problem with herbs balance?
...or this guy was hacking lol, cant tell. probably was.
I want to play the same game as rex without relying on logging out, please. please?
Omniraptor, and other dinos in general.
Give us back our blues, reds etcs for bright male displays, and our larger ranges of color for general body coloration. Im not saying SUPER NEON! Im saying i dont mind the dull, but its goddamn stupid to have a full pack of raptors all being shades of this boring af color scheme. What do you MEAN MY MALE DISPLAY CAN ONLY BE YELLOW?! NO! BAD! I love beautiful asthetics and i LOVE MY BLUE PATTERN BOIS!
aND OH MY GOD Allo???? what? All white? for allo? Wheres my stunning orange going? my beautiful beautiful ORANGE! Im being extremely dramatic in this because im focussing on asthetics, This is my focus with this general feedback post.
I know asthetics are not everyones go-to, but i want a pretty dino, NOT A NEON DINO But also not the same color everywhere. its rediculous, but maybe this will change with the Themes?? whatever those are.
Don't get me wrong dev team, your texture work, beautiful, stunning, i love your attention to detail and dedication to ensuring realism, but i am BEGGING YOU don't limit the skin creativity of these dinos. Survival, realism and horror seem to be the heart of this game and i respect that, but individuality between people and having these beautiful old skins, matters.
Ive been made aware this is just the default pallette im so sorry, im just a freak about my pretty dinos 💔
Get a Kentro grown and die right away to a full grown Rex in Test... Why even enable them when we are testing Kentro? I think everyone understands a Rex can 1 shot a kentro. Test complete...
please get rid of the ugly crusties on dilo 😔😔 ion want my grandma killer having this crusty aa red beard, in comparison legacy dilo was so elegant
No more insta win pin down pounce. The skill expression in that is non existent and there must be better ways to make it enjoyable.
Give diablo something that trike doesnt have so its More worth playing like a new attack Or mechanic
it doesnt have to anything big just something
How can you devs just look at 12t Rex running down a 3t dibble and do nothing? Do you really think this is balanced?
Nerf Rex Ambush Speed, Ambush duration and stop speed gain when prime...
Shaking grass and bushes when bigger animals are moving through them. Better trace sense to track AI
Fix the clipping of dinos this is roblox level stuff.
fix tiny ledges being unclimbable, in this pic i can not climb onto any part of the 3 centimetre high piece of rock and will probably die of thirst now
The lag correction ingame is very annoying especially when trying to climb or jump onto things which teleports you down to your death instead of landing the jump, this is also an issue with pounce.
holy buff allo, buff stam and bite idk how its so easy for the devs to just give the allo the middle finger, like it just sucks and should be better should be like a lion but now can barely hold itself in a fight, how is it possible to ruin allo?
You should roll out Proximity voice chat. not on all servers, but some. The popularity of the Bosch Island servers is insane.
The photos I sent are some of the earlier nightvision implementations that the Evrima branch has had, and back then I thought this was the coolest thing ever. I definitely think nightvision has improved by a lot since then, but there's one thing I miss of todays nv, which is the suspense. I feel more often than not you're rather "frustrated" by the lack of vision, rather than creating a suspense that anyone could be lurking. It's quite difficult to do that when everyone's blindfolded. 
With these early implementations, although the vision is wide and far, the colours were toned down. I really loved the way the skin you created came forward with camouflage at night, but not obliterating it with that nv. It felt good to the eyes and it kept the suspsension up of every player, as movement was still detectable, but difficult to make out wether it was just foliage. I think if the nv in the image could have a less far out reach and perhaps slightly darker with the combination of todays nightvision's slight outlines, many more would tolerate the dark nights.
I also recall said in stream a long while ago that the state of the moon and where you are on the map influences your nightvision, however I've noticed not much of that. It would be very cool if players could eventually actually navigate with that and not have to resort to third party websites, if thats still on plans.
Bring these graphics back.
A mutation that increases the range of the scent.
Prime Teno could use a buff 💪
I try to be reasonable, but honestly... You simply ruined the entire skin system, which was already bad before these changes. Seriously, if you compare any skin from the game in 2016-2018, they destroy the current skins to absurd levels, in terms of tones, on top of tones. You legitimized the community resorting to external agents to obtain more colors; now the game, which once conveyed an organic and terrifying atmosphere, is rapidly becoming something simply ugly like this.
Skins from 8-9 year old far surpass current skins by an absurd margin. Ten-year-old skins even have prettier eyes than current skins.
I genuinely can't think of such a huge regression in any dinosaur game.
60kg hypsi prime, 170kg beipi prime, 280kg dryo prime?
Deinos should get a great hunger drain buff seeing as crocodiles irl can go over a year without eating, it would probably lessen the cannibalism a bit
Also please rework how herbivores eat, make it so that you don't have to individually press e or g on every fruit, holding e should eat all the fruits, and as a matter of fact please buff plants as they give way too little food
Let us be able to /unstuck WHILE CROUCHINGGGGGGGGGGGGG (i outgrew the spot i was hiding in and i couldnt unstuck nor uncrouch no matter how many times i tried, NO ONE was near me, this was an entombed dilo too)
Rex can hold small creatures captive in his mouth indefinitely.
When rex grabs small things like raptor and dilo in his mouth after crushing them, they only die when thrown. The player is 'alive' and unable to pick a new species or do anything and the rex just gets to hold them indefinitely. What is the point of letting the rex 'hold them captive' like this? I recommend after xyz time they die so they are free to start a new run at least. Otherwise mean rexes can just hold them forever.
idk who the genius was that made it to where 2 prime omnis can pin basically pin every mid tier dino when theyre frail or hell even when they are prime like pachy. change this garbage pin crap its boring as hell and takes out the entire reason ppl play this time waster of a game
More camouflage colors and patterns. Preferably ones made specifically for specific biomes of the map.
Example: a skin that can hide your player within the red wood biome, another that helps you blend in to the rock face, etc
Hey! So, I pounced a Rex. I was latched. It still got me. Your lack of optimising and fixing the game's ping/tick issue has cost people fun and necessary hunts and escapes. I recommend you guys hire more people because the game is not worth it's money's worth as is. People get thrown off cliffs, into people's mouths and horns despite their ping being close to perfect and fps at it's peak. I do not know what resources you could possibly lack for this to still be an issue.
It's a shame that on HT underwater vision depends entirely on NV. It's a game full of nature, we should be able to enjoy it just like on land
Please allocate all your development resources to fixing the main bugs in the game, mainly, but not limited to: Extreme desync spikes and lag correction, food and body bugs, carrying food in mouth bugs. These bugs severely reduce the enjoyment of the gameplay on a regular basis.
tone down dilophosaurus hallucination by a lot please / especially that copies of dilo that deal damage
fix turtle spawnrates
Itd be great id we could know before your removing a server or changing it to a hordetest server. Ive wasted time twice this month from yall switching servers over to hordetest. Everytime I find a server with decent ping you guus change it. First us 3 then eu3. Suoer disheartening. Finally made it to an adult
ok guys i’m a bit new so maybe this is a bit above my head but I don’t understand why omni’s bleed is so low now. it seems like if it had formidable bleed damage it would be much more playable and could better fulfill its play style. something i’ve run into is when fighting an omni most people eventually just end up running or water/rock camping and the fight ends up super stale (or carno hits you with an 8 mile away bluetooth charge). if omni had more bleed it would force them away from camping and make them cautious of running. Of corse to balance this I think the damage of the damage pounce should be reduced.
remoove Glass Bone as a permanently effect
I don't understand why a game is being sold on Steam for 20 euros when it still has so many bugs and crashes, please fix this! It is barely bearable.
So many people are reporting that this game crashes very frequently, yet it doesn't seem to get any better from one update to the next.
You release so many updates, but somehow it feels as though nothing actually changes.
Things the community keeps mentioning that need to be addressed:
NV is too dark across the board
Prime needs a lot of tweaks
Juvie speeds feel unfair (often too slow to survive)
Everyone wants better skin colors, everyone is sick of brown, low contrast skins
Stamina regen needs to be way faster on a multitude of dinos, especially ptera
Glass bones needs tweaks
Bugs need fixing
Hackers need fixing, pronto
Warn players before restarting official servers so they can log out
||@delicate estuary||
hordetest is unplayable due to amount of hackers
Can we get the AI spawns fixed please?
Just ran round the entire coast and found 1 crab and zero turtles...
Game has been in early access since 2015, let's at least get the basics working!
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Add more dodges for Quetz
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Add more dodge abilities for other Dino's and maybe future Dino's too. Could be a good counter to pinning.
There are too many rexes on the official Servers!
Once again requesting that the deafening waterfall in skin creator is removed
fix the rotten food signifier, it said it was fine and ate it, then i got sick/ and get rid of the GIANT rock mountain cliffs in redwoods, just have it be more forest, their such a pain to navigate around
Give ptera his quad launch man homie is defying physics
When you add spinosaurus, do some easter egg that you have to do, that gives you the JP3 ringtone in it's stomach
Need to add a respawn or give up option in game. 2nd time today where I have been stuck in game with no way to free myself apart from wait and starve.
pls fix the desync i dont liking getting stunned via bluetooth, also change bucking to how it used to be where it removes stamina to both parties
add a better anticheat I get one shotted every time I try to grow a rex
Deino torpor mode
When touching ground (underwater) press H (rest button) to enter torpor mode
When In torpor mode
- 300% reduced hunger drain
- 300% reduced diet drain
- 800% reduced oxygen drain
- lower visibility
- takes 300% More dmg, bleed, venom
- stops all forms of healing
(edit: stops growth)
For the sanctuary you know that herbis get all the diets well why not carni should have a something in the sanctuary as well
Reduce the sticks required to nest as a Pteranodon (and maybe other dinos that have to find sticks). Ptera usually nest in high places, cliffs, trees, mountains tops. Getting 12 sticks doesn't sound like a lot, but imagine using over half your stamina to fly up to your nest after getting just one stick. I've tried nesting as ptera at 60% and I didn't finish the nest until I was well past 75%, making the prime requirement to grow an egg to 50% very hard to get. One way to get others to nest more is to make it a bit easier to build the thing. I think some dinos just gotta smush some mud together and they get a nest, we should have it a bit easier. Or make it so that we can pick up a few sticks at a time.
Please give some TLC to migration/patrol zones… really frustrating having to always log out and back in just to refresh your migration/patrol zones… as a herbivore
reduce /unstuck cooldown from 10 minutes to only 5, PLEASE (i died again in the sanc due to some conveniently placed hiding spots that i outgrew and got stuck in)
Deinosuchus should have a bone-break (or bone-crushing/fracture) ability against apexes. if not now maybe later in the game when more apexs sized dinos added or give them a buff to first bite with cool down similar to rexs Ambush Speed (5-minute cooldown once the ability ends or stamina is empty)
Entombing should give you 1% increase on EVERYTHING! Model size, speed, bite force, weight, stamina.
It’s not much but if u manage to entomb over 4 times it would be nice to know there are still small passive perks like that.
Plus entombing can be tough to do. Should be extra rewards for such a achievement
Im noticing a lot of players like to cram themselves into little holes and get stuck as a result recently. Perhaps set a feature that pauses your growth if the game notices your model is clipping into something that has collision, and displays a warning on your screen that your growth is paused. I have seen other games do this and it works decently well to prevent such situations.
Make quetz weigh around a ton. Even if Quetz weighs 1-1.5 tons (not saying 100% it will) and has damage close to Rex has in game (again not saying 100% it will) but it will proabably to a good amount, it's still not going to be fighting against Rex's that over 4-5 tons for the most part unless maybe there's multiple of them, and we don't know what the pack limit will be, it maybe 2 or it could 3 or 4. Back to the damage thing, even if it's damage is close to Rex's it's still going to be way lower on health, it's bleed resistance will probably be low, stam regen will probably take a while and it will still get pinned by Allos and instantly crush/pinned by large enough Rex's (unless it has some sort of pounce/pin resistance) so it will probably be the case that once a large Rex arrives it will want to leave the area which makes sense especially alone. This issue would be if it's too light it would get pinned by Omni's easily although I think they are adding a decent dodge ability to Quetz (a backwards evade) Adding 2-3 evades that recharge to avoid attacks and being pinned/pounced would be good. If Quetz was it's speculated irl weight it would could get pinned by Troodons XD. So the Rex fan boys can chill out, the likelihood of Quetz being able to square up and 1v1 a Rex over 4-5 tons in this game is incredibly low.
Overall Quetz should be fun, unique and intimidating. (give it an unforgettable sound that puts players on edge) It's 1 of only 2 flyers that will be added to the game so it needs to be competitive and unforgettable. Quetz will most likely be reliably hunting Juvis and small-mid tiers which makes sense but at the same time it should be something that most of the roster should be weary around, not that it's going to be 1v1ing Rex's or even reliably sub apex's or anything like that but that it's something to be aware of and careful about especially in groups.
It would be nice if pterodactyl had a sort of icon to aim so you could dive bomb on their prey, like herra has.
thrash attack being the same button as normal attack on trike has to be the dumbest control scheme ive seen in a while, the amount of times ive accidentally thrashed and it's gotten me killed is incredible
Let us keybind Trike and dibble sparring in the controls pls
can we please fix the FISH AND FROG SPAWNS i see more frogs on land as a t rex than i do a croc! And WHAT is the point of a salt croc with no fish over in the ocean ? and when the fish do spawn its a torando of them in the sky Chilling with the Tp FIX THIS CRAP
implement more benefit's to nesting like prime requirements to only nest a Dino to 25% 50% is impossible and give more perks while nesting or a new prime for the nesting dinos to be even stronger. so egg thieves can actually thrive.
fivala ovi
There are way too many mixpackers right now who act friendly and then kill you from behind
TERRITORY
Right now, most people just wander the map, thats fine, but there should be buffs for having a designated "territory". why you may ask? because right now, besides the hotspots, you rarely see people because they are constantly moving, if territories were added, it would give more immersion and encourage more player interaction
how to make a territory
attack trees, rocks, ect, to leave scratch/bite marks, which can be smelled from long distances and act as a warning, dig small holes in the ground to leave an imprint, rub against ttrees, rocks, ect to leave scent marks. and 1 call often, but your territory can only be so big.
territory buffs
the AI spawn rate increases and it is similar to a herbivore patrol zone, where anything killed in your territory gives you diets (unless its your own species and you arent a cannibal)
you get a very minor stamina regeneration boost and fracture regeneration boost
diet, hunger, and thirst drain slower
eggs will gestate/incubate faster
Hatched children have a chance of getting buffed mutations (aka the percentages are slightly buffed)
you get a small indicator/warning whenever something enters your territory for over 5 minutes, this warning flashes in the direction of where the intruder is, but only flashes for 30 seconds so its possible to miss it.
increased pack limits by 2 (apexes do not get increased pack limits)
Dens
Burrows and caves scattered around the map, if you make a territory around those burrows/caves and nest there, your buffs will be increased.
Fading
Territory will fade over time, fading quicker the more dinosaurs not in your pack there are within it, the more the territory fades, the weaker your buffs become. rain and other storms will make it fade faster.
Please do something against the phasing through each other. We shouldnt be able to stay in each other… you should make it like „walls“ so no phasing into each otjer
When humans come out, I'd like to see them eventually get portable cameras so they can shoot wildlife and the environment and share the pictures with other human players in game who aren't their friend on discord, or without needing a 3rd party social media app to share them. I feel like it'd be a cool person to person interaction experience that doesn't end up revolving around base repair or survival. a "go out and shoot, have a chill experience" kind of gameplay, and since you developers have more so alluded to wanting the game to feel sort of like watching wilds animals around you, that could be some emphasis on that there too.
Please dedicate some time to fixing herrera's climbing ive lost many herras to the new redwoods trees purely bc of how buggy the climbing is (and the tree hitboxes not working) , and at the same time please give herrera the same prime requirements as beipi / troo .
Quetzalcoatlus should have a blinding ability (beak to eyes) for larger animals like t rex, not so it can win but at least has something to offer in a quick spar for food or to protect nests a sharp 6 foot beak acting as a large tooth or tusk (apply to direct head shots)
This is a great game, just add Austro raptor with the carry young feature
I think this could work if it applied a head fracture, not an eye injury (since eye injuries realistically would never heal)
add an option for community servers to have local multispecies chat but only applied to the species sharing the same diet (all herbivores can chat with other herbivores, and same logic for carnivores)
ELDER / PRIME SYSTEM
🔺 The game doesn't inform you "this system even exists".
🔺 You are new player. You just started. The game doesn't tell you what tasks you need to complete to achieve this system. You have to find tasks on your own, which is frustrating.
🔺 The system is unbalanced; many species lose their power when others are in this system. Some dinosaurs in the elder system are still worse than others (for example Teno).
🔺 Some species grow too quickly compared to the pace of the game (gameplay).
🔺 The elder system destroys the game's immersion and realism.
🔺 The requirements to achieve prime are trivial and don't require any skills to complete them (it's just like checklist).
🔺 You have no choice. You are forced to follow the elder system path or you will die. It shouldn't be like this that the developer's dictate to the player what path he should choose, otherwise he will die quickly. The point of this game was that you knew how to fight (skill), not that you completed a list of quests like in shop.
🔺 The cost you have to pay to get additional mutations is too high (entomb).
🔺 Why do I need an elder system if the map is soo big that it's hard to meet someone... but if you do meet someone, they're not your equal and you won't use your potential for a decent fight (worthy opponent lol).
Can you guys please bring Evrima to GeForce Now, my potato can't handle it and Legacy is boring🥲
Rework nesting prime request to grow like 3 babys(depends on dino so apexes need less) grow to 25% of growth instead 50%
make allo arms flare out when 3 calling I mean it's a threat display might as well show off your signature weapons
add a new apex omnivore like a therizinosaurus
Patchy needs a nerf. A 75% grown Allo should not need around 6 charged bites plus a claw swipe just to kill one. It feels way too tanky.
Carnivore hunger drain should be reduced by 40–60%. Having to eat every 5–10 minutes gets repetitive and unrealistic.
Reduce some of the giant cliffs and rock formations in the redwoods. They feel oversized and take away from the forest atmosphere.
Buff AI spawn rates, especially in the redwoods. Too much of the map feels empty.
Sanctuaries should have around 3x more AI for carnivores so they’re actually worth visiting.
Nerf Rex speed a bit. It feels too fast for such a massive apex predator.
Give Allo an ambush speed mechanic so it plays more like a fast burst hunter instead of a weaker Rex.
There are way too many Rexes on servers. Rex growth should be harder, not longer, so apexes feel rare again.
More weight/speed/damage for teno. Nobody really plays it anymore.
I spend a lot of time creating different skins/color patterns for my dinos. Can we get an **enormous **volume reduction of the running water noise on the Skin Creator 🥲 Or the option to silence it. I normally either mute the game entirely or turn my headset off.
Stop ruining pt please just let us peck things again. Only extremely skilled pts are even able to kill things from the air. It really takes all of the gameplay out of pt. 3 changes in a row nerfing the weakest highest skullcap playable is pretty ridiculous
can we maybe get some real collision on dinos. i really want to land a ptera on the back of a bigger dino and ride on its back. or have a momma lay down and let the babies climb on and she can run around with them. or at least make a alt latch so you can grab them without hurting them. like the way the ptera latches to the sides of trees. also when you do humans they should have a slow climbing ability like heras. let them climb trees and can even make treehouses.
Need to fix the raptor hit box on troodons their hit box makes it so we cant hunt them without getting wiped.
sub rexes that can outrun kentros houldnt be able to pin it too , when the rex is bigger it makes sense.
Maybe should change the Allosaurus's drinking animation a bit? I think the head is too deep. Сould move the pelvis and tail a little lower and raise the head a little, and that would be better
Make rex more balanced because it can kill anything, out run, turn like mid tier and just this too op
It rains too frequently. Literally every few minutes. It's not fun and not realistic. Once In a few days would be enough
For the hordetest, I think buffing kentro's weight is not the way it should be balanced, as it kind of spoils its "small porcupine" theme. Instead, I think kentro should have its bleed resist buffed, and its adult speed increased to 36 or 37 km/h. With these changes, it could honestly be returned back to 1.7 tons and be just fine. I think it would be cool to reinforce its small but durable design, rather than just increasing his weight.
Adding onto a previous feedback-post of mine. I made an animated GIF to demonstrate how a mobile claw attack would look like for Tenontosaurus. For more information, read my post I replied to.
and prime frail speed buffed, 29km is just death sentance
Nesting and raising babies to 50% isn't very possible as a prime requirement since we ourselves can only nest past 50% and have time till 75%. Maybe change it to babies have to be raised till 32%? Which is around where most babies get kicked out of the sanctuary and parents can't leave them during that time?
Can you implement an announcement before server maintenance so we can have a chance to safe log? I keep getting kicked during it and would like to be able to reliably safe log instead
I cant believe that everytime you start a new hordetest its always the same issue with rubber banding and taking Bluetooth dmg by other players. Instead of fixing that u focus on irrelevant bugs. Like how can u even reliably collect data and balance out dinosaurs when 90% of gameplay is getting teleported back 5 miles every 5 minutes and taking dmg from bites that are nowhere close to you? To collect reliable data on balancing and gameplay you should concentrate on making it playable in the first place...
we are missing some key features that i think where perfect in spiro. the addition of patrol zones and migration zones. where designed to make our dinosaur migrate to our natural habitat (migration), it was also made to keep players moving. when you look at what dinosaur your diet is at carnivores it always says 2-3 places where the animal is most common. this will make it so you can get your preferred diet easier and makes traveling a lot more relevant to get 1 diet at each migration zone. because the herbivores don't need migration zones that pack all diets. they need 3 migration zones with each 1 diet. this is how herbivores kept moving in spiro. center was y diet, swamp was b diet and then plains where a diet. this is how the migration should be implemented and patrol zones should be a helping tool with all diets like bones for deinos in 1 plant but give nutrients way slower. with this change the game would be more alive and better for the whole ecosystem. also this will make rivalry amongst herbivores and carnivores on where to be on the island. so herbivores would not want other herbivores near them that have the same migration and eat a lot. and carnivores can't share hunting grounds and will start to fight for territory. herby can we also maybe implement a location mechanic if a dinosaur will camp a spot to long like herbivores or carnivores there will be a scent that it is their location where they stay but won't leave a exact trace about where they are. so herbivores and other carnivores can avoid certain dinos if they camp a certain place.
with austro right around the corner, i just want to say that i really hope some new water shaders release alongside it. Ones that actually let you see the details of your underwater environment. The colors, the textures, the ambience, and not just a monochrome black and blue no detail lineart of the environment where you dont even see further than a couple of bodylengths.
this underwater vision was just fine. Granted it couldve been better, but what we have now certainly isnt. Daytime felt like daytime in there, with shadows and light passing through the water, and night underwater still felt pretty dark too. Now whenever you go into the water its like youre in some strange shadow realm completely unrelated to the world above.
Even with bary nearby, it'd be a shame playing these new semi aquatics with a water shader that completely discourages the entire idea of being a semi aquatic.
Please increase the server populations to 175-200 players
Make terrain at Highlands ( redwoods) more realistic and smoother
Fix the rubberbanding and teleporting. Th game is near unplayable.
Add map events, encourage players to interact.
I have a suggestion for all dinos to spar not only dibbles and trikes
I wish prime was longer, seems like I get 1 hour of fun for every 6 hours of grinding. This is the problem with this game, majority of the times it’s a grind to get to the fun part.
Really like the Thunderstorms in HT, the thunder and lightening, even the rain are so much more dense and immersive.
The AI Dryos are a very good addition too. Hope to see more of them all around the map.
Gastrolichs are now much more clear to see.
Make an update only based on bug fixing instead of releasing new content
This. It wouldn't be so bad if the sound balance and visibility wasn't terrible when it rains.
the food in the swamp spawns realy often in walls . we cant eat them. pls look at this pls :3
could beipi get a buff maybe its impossible to play as it. its slow both on land and water and the food drains so fast its impossible to grow up as one let alone survive
Has not anything to do with the game in particular, but PLEASE make the anti cheat or the detectors better... Its no fun to have mixpackers (cant do anything against it as devs ik) but when they all have cheats its kinda like impossible to play the game
why did the developers make the water blue everywhere even in swamps which is dumb and you cant see anything underwater anymore
Add a fat storage system for dinosaurs. If you eat past your normal hunger limit, you slowly build up fat reserves. The more fat you store, the longer you can survive without food.
If your hunger reaches 0%, you should start draining fat reserves first instead of instantly taking starvation damage. Only after your fat reserves are gone should health start dropping.
This would make nesting and survival feel way more natural. Players could prepare ahead of time by eating extra before long trips, storms, or nesting periods instead of needing to hunt every 5–10 minutes.
To keep it balanced, getting too overweight could give small debuffs like reduced stamina, slower movement, or lower acceleration.
more moss on trees and rocks!
i dont know how anyone else feels about the camera. but i hate that even in closeup view im still 5 feet over my characters head. and with the addition of new grasses and bushes its a waste because my character can easily see under and through the bushes but i cant unless i put my camera all the way back and have it in the terrain. the camera should, when zoomed in, be just over the dinos nose. maybe just its nostrils at the bottom of the screen. so when i turn left the nose moves to the right so it seems like im looking out of my characters left eye to look left. and it will make it seem like real first person view without the character taking up most of the screen to see where im going in grass and bushes. just a thought.
dont use the new nutrients ui for the regular game because it isnt that important and it isnt even high quality i can see the pixels
That would actually help. I just saw it happen again: out of desperation due to hunger, a colleague and I (both on sub-adult T-Rexes) attacked a sub-adult Triceratops—and we simply got absolutely wrecked, because sub-adults suffer from excessive hunger while having too little attack damage and stamina.
for the love of god , set everima as the main branch
I don’t mind Ptera’s new manic run, but the more sprawled stance looks pretty bad, SPECIFICALLY on uneven surfaces, which is unfortunately most surface that Ptera spends 90% of its life on.
The more close together stature it had looked consistently good on all but the most narrow of ledges, tho if y’all are planning to implement some Inverse Kinematics to snap its feet down, that’d fix it too, without changing its posture again.
Ptera needs to stay off the ground as much as it can, and buildings and shipping containers are rare.
Trees and rocks all look awkward, with his hands way out there.
I like tall Ptera tho. It’s a BIG animal, compared to a people.
Also, ecstatic to see Dactyls are working properly again! Still my fave Ai animal to hunt, cause there’s a real method to it. Hope it sticks this time.
I'd like to see more development on the integrity and stability of the game, as it is only seems to get more unstable for every time i decide to give it another shot. You've got an amazing game here, but the sheer instability makes the game extremely frustrating to play sometimes. I've spent numerous hours growing dinos only for the game to crash at just the wrong moment, making me waste all the time i've spent playing this game i'm trying to love. The rubberbanding is frustrating as hell, and the server crashes putting your dino back as far as sometimes 30 minutes makes it feel like the game is actively trying to ruin your day. Server crashes should at the very least ensure that your dinos are safe, so i don't have to wait for 45 minutes just to ensure that my prime elder rex doesn't get killed out in the open. This especially sucks when real life calls, and i have to admit defeat, leave my computer and realise that it was all for nothing.
I'm extremely excited for all the new content coming, but please, listen to your community. We NEED a more stable game.
i've checked out the new skin system in the hordetest. I love the ability to pick a more specific color from a given field, but the colors that we get feel... lackluster. especially for ptera, which used to have such nice color options. the male display colors are lacking. I used to love expressing myself with the vibrant reds, blues, or greens we used to have. More options in value (the brightness or darkness of a color) would also be nice. Please consider expanding our choices a bit. EDIT: I like where you're going with the theme system, hoping for some brighter colors in there for ptera 🙂
calling it "night vision" when im consistently going blind in pitch black at 5am in-game is kind of stupid lol. if it was nightvision i'd be able to see in the dark !!
you should bring back the legacy style of nv where a small radius around the player is visible, even if it's greyscale or low tones. seeing ANYTHING is better than seeing nothing. i'm not scared when i see nothing, i'm just frustrated with the game for giving me a black screen
LFG and vc creator/naming for people wanting to find others to play with on this discord
decrease bleed for allo's bite and increase dibbles bleed....
New color palettes are absolutely horrible. I don't understand the point of adding a system that is just less satisfying in every possible way.
Why does raptor have no bleed thats how they mainly hunt bleeding and wearing down targets, Legit unplayable the only pounce that is usefull is dmg pounce
need to fix the hit box with the troodon. its no reason i should be getting killed when im way out front or off to the side circling and get killed when im no where near the mouth.
hey, so, the plateau/mounds in the swamp were some of the best places to run/jump along as a creature with high mobility. It does not make sense that creatures who would choose to take the middle ground between arboreal and grounded.. would walk on the exposed earthy path. Creatures like dryo for example, used to have a really lovely traversal loop where you could hop from plateau to plateau.. now there's an invisible wall that keeps you from getting within licking distance of any of the bushes there. This is displeasing. :(
Adrenaline Response – Fight or Flight
This could work as either a base mechanic or a mutation. The idea is to let players quickly adapt during hostile encounters by choosing between fighting or escaping, with each option giving a small temporary buff.
Fight Response
Using the threaten call (3) would grant a short combat buff, such as reduced stamina drain and slightly increased damage.
Flight Response
Using the panic call (4) would grant a short mobility buff, such as reduced stamina drain and increased speed.
Both effects would have a cooldown and cannot be active at the same time, forcing players to commit to either aggression or escape depending on the situation.
For some reason on HT, what is called "Central Jungle" lost roughly 30 FPS on my PC (I changed nothing and have all drivers up to date, nothing new running on the background)
if the bot won't be back up soon could you please enable reactions until it is
When tap/hold to call comes back, make it so head fractures limit the player to only tapped calls, as their head is injured.
let us be able to smell when different species are next to eachother, not when that species pack limit is overflooded, this way we wont have mixpacks sneaking up on us too often and if they want to remain hidden, theyll have to be spread out, which isnt a fix since once they find anything they can gang up on it and track it down, we can atleast have a chance to ambush them/ kill them while theyre seperated
Plz fix bugs ITs been months since food grapping bug + Hp Tab to see our health is bugged + Pteradaculs bugged + Some places grab Ptera down sometimes lead to broken leg or death Even tho he is nerfed to the ground + Some rocks, cliffs, grounds slippery.
PLZ FIX BUGGS THE GAME IS SO OP THE BUGS MAKING IT NOT ENJOYABLE. I QUITE IT FOR MONTHS AND I JOINED TODAY STILL THE SAME BUGS....
WE DO NOT NEED NEW FUTURES JUST FIX THE ANNOYING BUGS PLZZZ FOR GOD SAKE!!
make pt more agile and faster while flying or better stam management, cant even hunt small animals
Addressing hypsi's whole predicament again over the spit being better for griefing than it is for surviving. If the aim is to make capture incredibly difficult, then it's better to fully, 100% obscure the central part of the player's vision required for aiming their jaws and making the kill. The translucent bile thing doesn't even work at protecting the hypsi. The surrounding edges are only partially smeared so our player can still make decisions unrelated to the chase, such as navigation and avoiding other predators. Also makes a point about the HUD issue.
make prime guaranteed after completing the tasks
can we get the drinking mechanic fixed? i feel like my dog walking around the yard looking for a place to use the bathroom. it literally takes so much time to find a place it will let me drink, it has also cost me more then a few dinos.
deino hunger needs a rework
server keeps revoking prime for no legitimate reaseon even if ive hit 7 of the tasks (3 MZ, 5 PZ, perfect diet, No spasm, No infertile, raised babies to sub before i hit 75%, hit sanc as a juvi). My suspicion is that if the player loses perfect diet AT ANY POINT after 75% thy permanently lose prime. So I got to pick my mutations and then after a while it shows asset must be a prime specimen despite the fact ive done the missions, the mutation is highlighted AND I am the WEIGHT of a prime elder. Very annoying glitch.
make stego only knockdown if 20% of its weight or lower and if above that do a regular stun. also give new sounds for attacks if they hit
A Territory Mechanic system where players are alerted they have entered someone’s territory or someone has entered your territory of the dinosaur type their playing as only to be taken if you kill the one who claims the territory or run them out. I have yet seen a territory system in a game but I believe a territory system especially in The Isle will be perfect. A complex territory system can be versatile to a survival game if done right giving players more purpose for their dinosaurs while everyone can still enjoy the dinosaur survival experience of the game, dinosaur pvp, and opening many paths for the games development itself. Ex: Scent marking animation, territory scent logo/scent color when smelling or a map showing all territories, player control around the map keeping them to defend their territory or keep those around who are trying to take ones territory, being able to expand territory (killing rivals or completing certain requirements like the prime growth requirements), allowing players to use mechanics or future mechanics like for example (sparring mechanics for herbivores) they can be used more by players or have new mechanics added maybe having a friendly sparring mechanic to practice and a unfriendly mechanic to determine who takes the throne, etc.
Could we have more spawns locations in the north east of the map? -Port, North lake, volcano etc. I feel like this area of the map is often neglected because it feels out of the way and blocked off by rivers. Adding spawns up here, and perhaps a small sanctuary on the northern peninsula would go a long way, and help with both hot-spotting and the general flow of the map, along with encouraging players to venture further or new areas they haven't been before instead of just cycling between delta, HL, Wr and sp
Game looks insane back again. I Think the only thing that's missing to make the game look even better is** bringing back the murky water** in rivers at least.
black and goldish/yellow pigment for the T-Rex!
Please bring back some sort of health indicator other than the blood on the screen and wounded status, I get it was removed to prevent metagaming but the only thing it's done is encourage people to metagame MORE to calculate your exact hp off of your biteforce.
The blood screen is also terribly inconsistent. You can not tell the difference between near death and half hp for some reason?
You don't even have to keep an indicator in if you just make the blood screen actually accurate please.
Aquatic plants for Deinocheirus and Beipaosaurus
Pondweed: found in lakes, river delta and swamps
Eelgrass: found in shallow coastal waters
Coontail: found in lakes and swamps
Southern naiad: found in lakes and river delta
Broadleaf Arrowhead (including its tubers called “duck potatoes”): found in lakes and swamps
Widgeon grass: found in swamps (nearest the coast) and river delta (coastal)
Bonus: the cacao tree as a future food source
The seeds can be eaten by medium-large herbivores and the leaves can be eaten by Therizinosaurus, Parasaurolophus, Shantungosaurus, Magyarosaurus (can also eat the seeds) and Camarasaurus
An animal would not be able to stay airborne going as slow as ptera does.
The minimum glide speed should be at least doubled, makes airbrake more reasonable too.
Seriously, ptera gliding at a brisk 3km/h while losing virtually no height is absurd.
Add a fat storage system for dinosaurs. If you eat past your normal hunger limit, you slowly build up fat reserves. The more fat you store, the longer you can survive without food.
If your hunger reaches 0%, you should start draining fat reserves first instead of instantly taking starvation damage. Only after your fat reserves are gone should health start dropping.
This would make nesting and survival feel way more natural. Players could prepare ahead of time by eating extra before long trips, storms, or nesting periods instead of needing to hunt every 5–10 minutes.
To keep it balanced, getting too overweight could give small debuffs like reduced stamina, slower movement, or lower acceleration.
Lovely job on kentro 🫶🏼
But why 100% prime kentro runs likes it weights 10 ton and its on something ? i get for frail kentro cause it its a slug but it dont quite fit on prime
Austro is looking great!! thank u for putting it into the skin creator so we're able to play with it until its initial release!
The patterns are all really nice! however the colour sections seem to be in the wrong places? I'm not sure if this is unintentional but it would be nice if they were more correspondent of where the colours actually are on the body.
The underbelly section is the worst one, where it literally isn't even the underbelly that's being changed. the red text in the before image is what I think the sections should be named! (Underbelly should be the current body, Markings should be the current underbelly, and Body should become the current markings) The after image reflects these changes.
This is just a little nitpick of mine but it would be nice for this to be changed for consistency and it would make more sense visually!
The isle is a Work In Progress Masterpiece
Like you read in the title, i firmly believe, The isle is a work in progress Masterpiece. Why? Because, for the Dev team, this is posibly the work of their lives!. They are putting EVERYTHING they have in this project. Some of them skip sleep, actually, many of them do. They do it because of passion, dedication toward this art. Because that's what this is, Art. Videogames are the Ninth Art. The combination off:
literature, painting, sculpture, architecture, music, performing arts, cinema, and photography/television.
That's why I would like to sincerely thank everyone in the Dev team for the work that they do, all of them. I don't know their names, but I profoundly appreciate and cherish their work. Thank you. For all what you do, did for this game, and will do for this game. Thank you sincerely.
The mangroves need to be way less easy to get stuck in. There is like 3-4 players stuck in the mangroves around me right now
. Even as a dryo/beipi its so incredibly easy to just be stuck forever in them
Redwoods on a tropical island. Does this make any sense?
I hope it would come in handy to add a few more group icons. Basically, mega group for prey and predator, as well mixed set of group.
The mangrove biome seems rather unfinished. They feel like walls (and often are) instead of trees that small things can weave through.
Playables like Kentro can hit through the branches, too, and small things often can't go deep enough to avoid the hitbox without getting stuck
Idk if this only me but fps situation is worst than never after last ht update. My fps just dropped from 60 to 30
thank you for connecting these two bodies of water on the hordetest
im not sure if this is intentional or not but what happened to the baby austroraptor morph?
Its eyes are no longer big and beady and are much smaller now as if it was an adult, and its snoot isnt as stubby anymore and is much more defined, its like a baby with an adult face
bring back the cuteness 
I am once again asking: Please let ptera and hypsi move slowly while latched. Huge PITA to reposition and it's hardly going to destroy the balance for some QOL.
Also, ptera currently doesn't regain stam while Z walking on the ground, even above 30% (HT). Its stam drain/recovery still feels pretty buns even with infinite sprint tech, especially while growing. Spent some time as ground ptera, wish it had better running stam if flight is gonna be so expensive. TBQH ptera is the hardest prime in the game for me after herrera, since it can't smell sancs, struggles with diets due to low hunting stam during growth, can't fish at night, while still growing so quickly that it struggles to hit travel requirements.
P.S. New mangroves area looks great, though I do miss old mudflats a bit. Would be nice to have the trees thinned in some areas to resemble the old version, since I didn't even recognize it at first.
The new symbols and HUD looks worse. They're blockier compared to the ones we have in main branch.
Take a look at the Y from main branch, and the B from hordetest. it's just too clunky
I would really like to see the elder morphs in the skin creator, it just makes sense
yo dondi, im trying to explore map changes, CAN YOU LET ME SEE
So lots of "fixed" but where the hell is the "fixed elite fish stats and diet"????
buff kentro and Stegos swing speed this is literally overkill after the bug fixes, a kentro cant even do 2 swing in a knock (It will get facetanked by allo easily now) and a stego is literally useless against rex now
I'ma just leave this here cuz I don't have "evidence" image or video for the bug report.
In the public branch, sometimes pressing G on a plant gets your dino completely stuck. None of the keybinds work or do anything. I got this to happen twice to me and the only thing you can do as Maia during this bug is stance switch. I had to get other players to headbutt my dino to knock me out of the bug. Luckily it wasn't during combat. Idk if this was already fixed in HT.
Give stego enough stamina to run away from rexes at least if you're gonna nerf it to the ground. The nerf just made it free food.
For people arguing that it would run down rexes, stego needs its entire stam bar to kill a Rex. (Not to mention the huge nerf to attack speed) The alt attack does nothing but tickle rexes .
Please, I wanna play stego, but these kind of balance changes just keep pushing me into playing OP dinos I don't even like, like Rex and allo
So when do AI get the ability to bleed out?
How about we stop nerfing herbivores?c And start nerfing rex and allo, starting at the pin, allo shouldnt have a pounce anymore, rexs pin should be at 20% of its weight, half pin until 30-35% after that just the normal 'crush' or make it that we can use e to free ourselfes when pinned. For allo keep everything just remove the pounce and make its bite speed go from 0.3 seconds to 0.5.
Carno
Remove the cc and slightly nerf the knockdown on its standstill charge so it can only knock prey of 35% its weight while using standing charge.
This promotes carnos going in and out of fights more often to create distance to stun their prey instead of face tanking everything
Just a little visual thing you might like to fix
When it's raining, dinos still make those dusty clouds while walking on the trails, tho dust must be heavy from the rain and must stay on the ground still
Return the attack speed of Stego and Kentro
Suggestion: Expand The Isle’s scent/tracking gameplay with a lightweight droppings system.
Droppings could act as temporary environmental clues similar to footprints, helping players track recent activity and making the world feel more alive and reactive.
Possible mechanics:
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Different states: Fresh → Aging → Old/Stale
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Fresh droppings produce stronger scent/tracking clues
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Dinosaurs only leave droppings after eating enough food, preventing spam
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Droppings could reveal general information such as:
- herbivore/carnivore diet
- approximate size/class
- possible health condition (healthy, injured, starving, sick, etc.)
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Staying hidden or AFKing in one location too long could eventually leave traces behind, discouraging passive bush camping
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Stepping in fresh droppings could temporarily affect footprints/tracks, helping indicate recent movement in an area
The goal wouldn’t be realism for the sake of realism, but to improve survival gameplay, tracking depth, immersion, and environmental storytelling.
Could also be optional as a server setting for communities.
quiet down the waterfall in the skin creator please
the new hordetest map changes are great. Mangroves are so cool and id suggest using them a bit more around the map in beach areas
If we're going to nerf the attack speeds of stego and kentro, can we get a proportionate nerf to allo bite speed and a higher cooldown on rex crush please? 🫠
still no momentum in how ptera flies, it feels like its far from finished, i really hope its the case because even bob's flying is more fluid
Bring back the ability to make better skins, all animals in nature, especially birds and reptiles can have striking colors...not these muted washed out ones where you almost look like you belong in a desert which is a harsh contrast to the forest in the game.
Bring back the old color system where you could have black or almost black for the markings section, dark browns, dark greens and dark greys for the flank and body or just more variety.
A simple piece of Beipiaosaurus feedback. Once again, I am asking please consider making Beip's attack controls not swapping when it enters water. If the reason it exists is to encourage players to bite for fish in water and slash attackers on land or something similar, this is a very poor way of going about it and just makes the controls feel super inconsistent. If I want to bite, I will press the key to bite. If I want to slash, I will press the key to slash. No other creature has their attacks swap like Beip's do and it's very annoying. 
lower the duration of time it takes for stego and kentro to enter their "tail up" stance and move and after using a running swing, with the recent change the stun that hitting it rewards is practically negated because of how long the recovery time is
Give us back the OLD SKINS - Skins that are impossible to edit, but with more detail - as an OPTION (while keeping the customizable skins, the idea is to have FIXED but MORE DETAILED skins, and the SIMPLER ones that are customizable.)
ai hitboxes are weirddddd, it was funny the first time but now im getting bored of pigs killing me with their buttcheeks
The nighttime is a bit too dark some parts of the night, even worse when storming. ESP cheaters are having a field day, this is something not even gamma can fix :/
Honestly, being able to fully customize our skins (as we were able to do for a while in HT) was really enjoyable. It would be nice if it was brought back for officials, and if unofficials were given the option to shut it off. Even if not that, at least more colors. Everything is brown, brown, brown.
pls give ptera plus herrera small tier prime requirements
Give us more colors and patterns for all dinos, let us customize the head, body and tail with various patterns and colors. Put a limiter on the brightness for colors to avoid neon skins and immersion breaking appearances but give us more color especially around certain regions like the head region.
Update the schooling first spawning frequency, OR add a separate server config option for aquatic AI/schooling fish.
Assuming there isn't some giant nasty ball of code in the way, give spiro map back to the community on the up to date vers? If it needs tweaking like pzs/mzs, food spawns, maybe weather and lighting, I understand a delay given other development, but it would be lovely to see it re-integrated eventually and kept up to date for the game version alongside gateway, barring updates to the map itself as that would be too much. Maybe even more of a long-shot wish includes an evrima re-mapping of thenyaw and isle v3, which were absolutely iconic, although with deino could use some waterway reworking. Keeping maps available is good for community identity and variety! Even if it's far in the future, I'd love to see them back in the game and playable.
Herrera stamina: Please fix. It feels like 3 minutes running - and 10 minutes resting to regains stamina. It is nonsense for such a small dino
I’d love to see a larger color palette expansion for female Omniraptors in The Isle. Right now, most of the female patterns and tones feel very similar to each other, especially compared to the males.
Male raptors currently have more visually distinct options, including stronger greens and blues, while females tend to stay within a much narrower natural range that often blends together.
It would be great if females could receive more variation while still keeping the realistic/natural aesthetic, things like richer earthy tones, deeper greens, muted blues, warmer browns, subtle feather contrasts, or more unique pattern distribution.
The goal wouldn’t be unrealistic colors, but simply more visual diversity and individuality for female Omnis. In evrima
great game but has many many many cheaters kind of sad tbh..
Add more trees and grass to areas that already have too much trees and grass.
hello guys, with this recently patch in the ht I went from having 70fps to 30fps, I hope you fix it guys, now the game is unplayable, atleast for me
i really loved the eyespot ocelli markings on the trike’s frill in the devblog posts, it looked visually striking. i hope it makes a return
does anyone else get this bug where you can't eat drink water or anything with interacting you have to log out then log back in or is it just me
please bring back the no-AI official servers as an option, they had far more reasonable herbivore/omnivore to carnivore numbers (the servers were like 75% herbi and another 5% galli)
Reduce the frequency of rain & fog. It is too frequent right now.
With the new 2k textures could low textures lower them back to 1k, since double the texture size of every dino can cause a performance issue for some players, on the other end could high/ultra textures enable 4k dino textures?
Fix the deino lunge animation. Stuck for about 1.5 seconds after lunging and can't do anything about it.
ait enough with the spam rain on ht
What happend to the nv? from being able to see to a certain distance without being blind to just seeing outlines and darkness, not even 5 meters and you are blind. Bring back the old nv or mix them. We want to be able to see some certain distance.
Bump
You guys see that fish jumping out of the mud, right? Lmao this is getting more of a joke every day.
1: rains way to much, reduce it to like every 3-5 days 2: goat hurt audio is super loud like really loud and super zesty now, sounds like some guy moaning
game looks so peak now, just rains too much
Get rid of this Allo pouncing mechanic, or fix it. it's ridiculously OP and rewards lame plays.
Pinning too, should only ever be valid if the victim has 25% or less stamina.
Hordetest 0.21.629 Kentro/stego
Well, I'm glad the bug a certain type likes to call "tech" is gone, but at what cost?
this actually looks alot better than it did before too, having to wait for the whole animation is nice looking
stego/kentro might need changes to compensate for it though. more bleed/damage per swing is the obvious ones.
running powerswing is close to borderline useless now though. even with dmg/bleed changes the amount of time youre locked into that attack is... something
I also used to fling a powerswing out at the air and bait them into getting smacked by an alt attack as stego, just isn't possible anymore sadly
now also fix rex crush cancel, and adjust allo bite speed
->make it so that if a rex gets hit by another rex´s strong headbutt from the front they go into spar, from my experience it just becomes contest of who can hit the headbutt first, basically skipping the sparring which i personally really like
->also make rex have weaker bone breaking capabilities or improve stegos resistance because of its swing speed nerf
->give trike a slightly better turn radius so rexes cant run around it and just crush it to death
->remove the speed buff from prime rex as it doesnt need it in its niche of an ambush predator, its ambush speed is already enough
SAY NO TO THE NEW COLOR SYSTEM AT THE ISLE, WHERE YOU'VE ALREADY SEEN A PINK AND NEON BLUE NOSAURUS REX THAT GLOWS IN THE DARK.
My few suggestions to the Pteranodon:
Please for the love of god bring back its ability to maintain momentum or at least make it so it doesn't slow down after only 20 seconds, I get the whole mechanics for flying but right now its like flying in slow motion.
Allow it to actually pester and peck at big animals again, anything heavier than you = just death when you try attack it and you fall to the floor and are stunned for 5 whole seconds, that is just death and there is no skill play since you cant even attempt to attack anything larger than a Troodon, its like you forgot that animals that fly can in fact harm things much larger than themselves, take eagles as an example, they hunt literal deer and can comfortably take them down even when the eagle weighs barely anything compared to it, so something with a literal SPEAR for a face should be doing some real harm to anything that its stabbing at...
Please allow for it to be able to have a proper hit box detection, I have been flying and trying to kill rabbits and chickens multiple time when I am right on top of them and have had to burn half my stam just for the game to finally decide that I actually hit the thing even when the past 12 times I landed the mark perfectly (this also folds into the attacking larger animals section too)
Spear fishing is a neat little mechanic but having basically removed spawns for fish isn't the way to go, having to slowly fly around and not seeing a single fish spawn area from north lake to the point of the ocean at delta region is just heinous in every way, getting diet needs just isn't fun at this point, oh and have fun scavenging anything since basically a vast majority of any actual animal you encounter isn't even properly edible to you, you cant even play as a vulture in any real sense, even when that is basically all this animal can do at this point since it cant harass or attack larger animals without getting punished for it...
Please heavily revise this animal, its useless
Why not just give allo the same bite speed as its alt bite? (Or slower) I don't see why it HAS to be super fast with its insane bleed, it also has claw swipe, just seems weird that it has yet to be changed.
people keep complaining about rex's ambush being too long, and it being too fast.
How about nerfing rex's speed? But then, you'd have to up its damage.
Nerf its speed by 8kmh, but buff damage by 200N. Make it heavier also, 14 tons instead of 12+.
Want to nerf its speed? OK , but then it has to be way more powerful. It needs to be actually deadly when ambushing stuff.
Please dont add to much to the ht if its going to take forver, I think most of us would rather have this on Evrima when its ready and wait
Add a queue system
immersive gameplay, change the night vision please, it's unplayable, and fix the 3d clouds, it's so pixelated rn
Can we finally get a better anti-cheat? I see hackers literally every single time i play. Official servers have become completely infested with hackers, ive literally seen it all at this point; damage, range, esp, aimbot headshots, weather removal ect. Me and my friends have countless clips from the past few months alone of just hackers.
Dryo on Austros diet
i'm not one to complain but herrera literally cant be played at all rn. The climbing is completely broken i'm teleporting off the tree. You can't even get prime because you grow too fast
Hello Devs,
First, I appreciate the direction you’re taking with PT and the more realistic flying system. I support the idea behind it, but right now PT feels extremely frustrating to play because of multiple issues.
The biggest problem is the sanctuary gravitational pull bug. Every time I fly near a sanctuary, my PT gets dragged straight down, which either kills me instantly or breaks my legs and leaves me stuck near players inside the sanctuary. This bug alone makes flying near sancs feel unsafe and honestly game-breaking for flyers.
There are also other long-time issues like landing bugs (This is effecting Herrera heavily as will), organ extraction bugs, corpse carrying bugs, Pterodactyls bug and dead PT bodies flying away after kills.
I also think PT desperately needs better flight flow:
- Slight stamina regeneration while gliding
- Slightly faster gliding speed or add a scrolling Increase / decrease speed like in some flying games.
Right now a 60 kg flying creature feels extremely heavy and slow during gliding. Currently Pt flying style feel like a Poor low quality version of Quetza.
As a PvP PT player, it also feels like every aggressive or skill-based playstyle is slowly disappearing. PT is so light now that even fresh spawn Omnis can pin it, while Rex, Carno knockdowns, and even sub-adult Troodons completely shut it down etc.. It feels like the only viable PvP option left is cannibalizing other PTs.
Instead of just buffing damage, I think PT would benefit more from skill-based aerial mechanics like:
- Latching/grappling onto targets briefly
- Blinding/disorientation attacks aimed at the head
- Momentum-based flyby attacks
- Better hit-and-run gameplay rewarding precision and movement mastery
Think about it like a Flying Troodon High-Risk High-Reword Play-Style.
The new running mechanic and diagonal back attack are appreciated, but with PT’s current weight and survivability, they are not enough on their own.
I understand PT is supposed to be a scavenger, but right now it sometimes feels more like a flying camera/fishing simulator than an actual playable creature.
PT used to feel rewarding because of the freedom, adrenaline rush, and ability to outplay larger creatures through skill. I really hope future changes keep that feeling alive while balancing realism and fun gameplay.
Thanks for all the hard work on the game.
Can we get a fix to the underwater being so dark during the day?
There should be some lower graphics settings, because I play on laptop, and even at minimum settings, I get 2 fps
Adjust the damage of Austro's alt attack, buff his trot and z-walk, add something like an "alt attack" while running, and buff his stamina while running; he consumes stamina too quickly, like a T-Rex. The game is heavier, the FPS is dropping in random areas and places on an AMD graphics card. My setup is Ryzen 7 5700x + RX 7600 8GB + 16GB RAM 3000MHz.
fix the crash please in the redwoods
Fixing the underwater shader would beneficy the semi aquatic species. As for now, being in an outline dark even during day isn't very practical and breaks the immersive side of the game. Especially since now, schooling fishes aren't packed anymore. We need visibility underwater. At least same as Spiro once had ?
Allow PT and small creatures to cling to and/or stand on the back of rex, trike, steg, and sauropods like platforms. They're big enough for it, and seeing a sauropod walking with a hypsi using it like a bus is funny XD
Austro's stamina makes it extremely annoying to play. You lose it too fast and gain it too slowly. Swimming stam is bugged im aware, im only talking about everything else.
fix sanc crashes and overall crashes
Bring austro’s weight to 400/450KG (that’s how much it weighed irl prolly closer to 500)
350 KG is a friggin joke. No way such a large creature weighs 350 KG AT PRIME even if it’s more lean build animal. That’s almost the prime weight BEIPI USED TO HAVE
(If it isn’t 280 correct me if I’m wrong but that’s what all sources have been telling me)
Make less rain and give us back underwater vision before rex update
While the Devs are on the topic of map changes, especially the mangroves.
Can we have coral reefs and small rock formations people can jump on on the beaches? With the arrival of more semi aquatics, the rivers will be full of life and danger. For austro, rivers are dangerous due to the possibility of a Deino. They should be able to avoid this by going to the ocean with salt water mutation!
But it's so boring there at the moment, and very open, no hiding spots if a Deino does decide to come here.
I think even some small ocean fish would do the trick to bring more life with players, austroraptor living in the ocean means Deinos have a reason to hunt in the ocean besides using it as a way of transport, and unlike the river, there should be tons of hiding spots in the coral reefs.
Perhaps it is already in the cards, but Austroraptor trot speed feels unbearably slow. I think it could use an overall increase to it’s speed in general, but definitely to it’s trot speed.
what's up with EU 1
seems this has been suggested before but now that there is another spearfisher in the game, It would be nice if clams now start giving B diets instead of A diets
currently they are pretty much jsut fish but worse in every way as they are in less plentiful spots (mud instead of water) and give less food overall + you have to break them open by repeatedly bashing them onto rocks
Let Austro see underwater like in its concept art
This way it could see either predator or prey if they aren't hidden amongst foliage or under rocks and logs. I think Austro is in kind of a bland spot right now and helpful abilities like these would flesh out its playstyle a little bit more
Been having a fun time with austro so far; it's running the risk of becoming my new favorite playable on full release :P I assume a lot of its current values are placeholders, but want to reiterate some issues others have mentioned:
- Austro's running speed is excellent, but its stam seems to run out quite quickly, and its regen is also very long. This makes it annoying to travel, especially as it's a fairly fast-growing dino.
- Related: austro's trot feels more like a Z-walk, which compounds the above travel issue. Trot is the same speed as crouch, with the actual Z walk being so absurdly slow that there's no point to using it at all (might as well just sit). ETA: I have been informed this is a placeholder, so please disregard this.
- It would be very nice for dryo and/or compy to be on austro's diet :)
- Austro would be perfect if we had underwater vision (like it was before rex update, or similar) and/or the ripple vision from its concept art. I acknowledge this is not really about austro specifically.
- Consider improving austro's fall damage resistance somewhat. No way those flappy arms and huge feathered tail aren't going to help slow his fall a bit. Also gives more allowance for dives into water, and cements its identity as omni's more light-footed counterpart.
Thank you for feeding us austro enjoyers!
Put troodon on austro's diet pls (that one concept art ifykyk)
I had played cca 20 min. And I got 3 game crashes, pls fix this. I got it when I use a friend code, when I was runing to the sunct, and in the sunct... Pls, fix it.
Austro's walk is painfully slow. z walk is far worse. the stamina is god aweful. just a few seconds of swimming and i have to sleep for 10 mins. id be fine with less stamina if the regen wasnt so horrible. im certain, at least for hordetest, that everyone would appreciate more stamina. sitting around all day is already exhausting on evrima. hordetesting should give more stam so we can actually test stuff out a bit. more that once every 20 mins and only if its not dark or im hungry at all. all the animals. please let us play this game rather than stare at it while im doing chores cause sitting doing nothing is pointless
this mist is really bad i cant play the game
Make Rex's growth more linear 50kg to 80kg taking the same time as 80kg to 2.7tons feels sooo boring 😴
Mid to late juvie is fun but goes by way too fast....
The big tick to 1.2tons and 2.7tons just feels bad, feels like the legacy push the button to phase.
I usually prefer Evrimas dinosaur sounds better but… in this case, Austros classic legacy calls are a bit better, especially the generic/F call.
Its Evrima calls aren’t bad but please, make it sound somewhat similar to its previous version.
https://youtu.be/AbVZhDLVVxQ?is=n3Zxivo-DBDNsaOP
I kicked my friend into the tail as austroraptor with an alt attack, and it killed him immidiatelly? Huh? I was around 40% growth, and so was he, I kicked him into the tip of his tail too. This shouldnt be happening.
why hold on to the new underwater vision when literally all of the community dislikes it and prefers the old one?
Austroraptor's sound design and animation work are incredible. It's one of the loveliest creatures in the game to just look at and listen to. My main concern with it at the moment is the really slow trot speed. Its trot is slower than a crab. The animation for it also looks a bit stiff and somewhat slidey. While it's intended to regenerate stamina while surface-swimming, that's only an effective mode of travel when there's water to swim in. Even a minor buff to the trot would go a long way.
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Deinosuchus needs small fish and Pteranodon in its diet. They are strongly tied to the aquatic environment, and right now it would be very beneficial for small Deinosuchus to attack Pteranodons.
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When a Pteranodon is flying with a small fish in its mouth, Pterodactyls immediately fly over and steal the food. But when a Pteranodon is holding, for example, someone's organ in its mouth, no Pterodactyls appear — yet something is still eating the organ anyway.
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Small fish is displayed in the compass as a piece of meat. This currently also applies to elite fish. Although in theory, a fish should be shown as a whole carcass, even if it's small. In my opinion, it would be better if both small and elite fish were displayed in the compass as a chicken drumstick. And obviously, if they are rotten, they should also appear rotten in the compass, instead of showing as fresh meat pieces for the entire 5 years the game has existed.
Bring in-game Map 🗺️
So i've tested out austoraptor, i know its unfinished and i know theres more work that needs to be done to it but i still have some feedback to share.
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The model from hatchling to adult, its amazing! No complains here, i really don't get why people don't like it, its the closest we got to the previous legacy model.
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I love that while it has the same thing as Beipi, swimming and jump diving into water, im glad it can't jump like a dolphin! I think this feature should remain with beipi only as its what makes that animal special and unique. And also allows it to escape dangerous situations.
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I want to point out that sometimes when you want to do spear fishing, your character wont do it, it will tilt to the side, if holding G it will make character go the opposite direction where it finds comfortable to do this. I think its very annoying and often times it'll put you into spots where you're likely to be snatched by something or you simply wont be able to spot the fish easily due to (leaves on top of the water for example.)
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Stamina needs work, hell im glad that its FAST but the stamina consumtion is very quick, its hard to swim leave alone hunt on land if its something small, you're likely to run out of stamina to even return to water.
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Though there is one thing i don't really like and thats the Spawn. Both Austoraptor and Beipi spawns in the middle of nowhere, sure if its swamp you're still pretty fine, but middle of the forest??? hello? At this point spawn deinos in the middle of forest too. It feels like deino is the favorite here when its the same as the rest of two, they're semi aquatics all of them! if you don't want to spawn them above the water, atleast spawn them nearby some small ponds atleast or small rivers. Especially for beipi its a very annoying task since how slow you are.
That's it for now 🫡 Thank you so much for letting us play as austro!
Crashes are a lot more frequent now. I've maybe crashed once before this patch throughout the entirety of ht, now it's every other hour or so upon entering specific areas
It would be cool if the devs made it that when austro uses its spear fishing animation, the surface of the water would clear up making anything underneath visible to the player just like in autros concept art or like fishermen when using Polaroid glasses (to compensate for the bad underwater visibility).
Fix the trike/dibble thrash hitbox, this is actually crazy
this is not desync or lag btw
i noticed that while fighting trikes as a rex too, the hitbox for the second attack is always extremely large
LET US KEEP AUSTRO ON HT dont make it temporary, make it laaaaasssssstttt
Had no idea about the role back cos the game doesnt give you any warning, just lost a solid croc near prime - some game...
Hi, my question may be stupid but is it normal that I cannot connect in the same server than last night ? I had almost 100% with my allosaurus and no way to connect or to find the server that I was playing in. I spent hours and hours to get in that position :/
Hi, now i installed the game and my game show me no server at all, its a problem of my game?
Austro's underwater vision
Well, the image speaks for itself.
pls devs no more dinos with pounce the worst mechanic in life
Ima need to say I LOVE that you stuck with the legacy austro calls, or more like used them to make the new calls. The giggling was always my favorite part about austro. Very very nice, i was really hoping you would stick to the old calls. Absolutely love it!
HOWEVER one thing that I do not appreciate is how nearly impossible it is to get onto hordetesting servers as the try of joining bugs out like 99% of the time... Either data aqusition failed, or black screen,or it gets stuck on ´connecting...´, or no error at all. its really frustrating. also crashes alot 🙁
found a model texture/material/ idk what this, but its a png of the stairs next to the stairs, can be found at the human base east of the NE lake
Buff Austro stamina
Austro looking great the animations speed looks good but there is something wrong
Austros stamina run outs so fast
The walking speed is so slow
Underwater nv needs a buff
bite speed needs a buff current bite speed is extremely slow
So Austro nightvision during a storm at night is a little rough (and yes it is on)
Austroraptor doesn't have all the semi-aquatic privileges. Beipiaosaurus and deinosuchus both have wading immunity, they can run as fast on land as they can in shallow water. Austro just gets slower.
Quick question is it me or is someone spam crashing ht us 3?
ive crashed about 5 times in the last 40 minutes across all the servers
I LOVE AUSTRO SO MUCH!!! So happy to see him on hordetest!! he's my favourite dino ever!! I know he's only here temporarily but here's some stuff I've noticed:
His trot speed is too slow and he has too little stam, it's hard to regain stam by trotting cause its so, so unbearably slow... I thought I was Z walking at first...
I was really hoping he'd be able to jump out of water like beipi!! I don't know if this was intentional and I know that if it was added it would probably make it harder for beipi to escape and all, but this just doesn't feel right!! And I swear I remember seeing clips of Austro jumping out of water before!! It would've been nice to help escape deinos...
Addittionally, I also noticed that when turning his head side to side, not only does his head bop and jerk up weird, but his entire body sublty slides side to side (most visible while sitting and paying close attention to the feet while turning the head side to side), I can't tell if this is intentional... Also when Austro trots, his feet kinda twitch and jitter a little before hitting the ground with each step?? I'm sure this is only here because Austro is out early and will be smoothed over though
Those are my main gripes and nit picks, I just really think Austro should feel flexible and springy and agile, kinda like a big aquatic troodon, not stiff and clunky like this... Otherwise he is BEAUTIFUL!!! Beautiful model and animations and sound design and everything!! Austro fans thank you...🙏
Atp just bring back the old underwater vision where only semi aquatics can see underwater without the need of night vision
only frail elders should get infertile at 100%
Allow Semi-Aquatics to drink the water while swimming on the surface.
Never had this bug. Does anyone expierenced this befor?
so, how about not making you lose stamina when in a crash loop (also why is crash loop still not fixed? it usually affects a whole area, and only is fixed after a server restart/ crash) you cant get out of meaning you die? (on austro, but crash loop is on every creature)
Utah shouldnt be able to pounce with a body frac
The Kentrosaurus needs to remain as the perfect Rat Trap... all those dirty little allos, Raptors, Troodons and Harries that try to pounce clutch should get impaled by it's spikes and suffer immense bleed damage, if not out-right death.
This patch I've crashed at least 6 times in 30 minutes, playing Deino, I seem to crash and when I try to rejoin I get immediately kicked out without any message. Please fix this.
make the mauya slower and have less stamina.its faster than allos ceras same speed as dilos. yout telling me a 5 ton obese pig is faster than a carnavore made to hawk down its prey?
Please give austro better fall damage resistance allowing it to jump from higher places without taking damage. Austro is a very fun Jack of all trades that can swim fast, run around quickly, and has a good fun jump that people like to utilize but yet still has underwhelming fall resistance. It’s very frail and slim and has plenty of feathers to help slightly slow its fall and think it’d be very fun and freeing to let austro be able to leap around a little more carelessly. Also maybe slightly increase austros jump height to really make it feel like the light and nimble raptor
I think proper breaching should belong to beipi, but consider giving austro a tiny water hop to avoid situations like this: I'm too fat to swim through the rocks, but can't jump out, so my 100% austro will starve here. Alternatively, let him have a narrower hitbox so that lanky body can squeeze in more places. "Can't unstuck due to movement conditions." It's a shame because these shallow rocky waters seem like they ought to be austro's bread & butter, but are actually deathtraps.
Consider allowing austro to just pin small creatures (babies mostly), but not pounce larger ones. It seems out of character for a raptor with some of the smallest arms out of the dromaeosaurs to be able to latch and inflict damage. Instead of a pounce, maybe a kick like gallis or a pounce and kick, pushing off larger creatures to inflict damage with its claws only
give beipi full underwater vision so it can escape from deinos and fight austo easier
yo wth is this?
More colour choices to make our dinos on HordeTest! I miss first iteration of The isle Evrima colours when we had blues, darks and whites. But on horde test feels even fewer and so limited 😭
Work on the movements of the Allosaurus, it moves rigidly when it tries to turn, and its back doesn't twist. This makes it very bad, and add more to the diet for him he need some love and ambush speed too
Introduce some sort of penalty for mix packers & over packers.
Also highlight both categories without manual sniffing.
Beipi/austro feedback
Would be very cool if jumping and successfully diving into water refunded the jumps stam cost
hopefully this gets answered by one of the devs, but does "the send crash report" actually work? so far most of the client sided crashes goes unfixed, be it in live or HT...
a quick look at the UE crash ini file shows the url that receives crashes is a placeholder one but i would like a confirmation if its possible, maybe im not seeing something
readjust the "scratched up" damage mask for austro - the tail feathers are scratched similar to the actual body and it looks a bit odd
elite fishing showing as A diet instead of Y
i play over an hour without problems, then i my game is crashed and can not join back cuz the game crashes nonstop after load in...(same crash report)
Another pounce?
I’m liking how Austro is looking so far. But one thing I’m really bummed about is it’s moveset just being omnis, but on a smaller, weaker animal. And of course it’s another grappler when we already have four others. I know Austro is not really meant to be fighting anything larger than itself, being a “for the vibes” kinda animal from what I’m getting at. But just… come on.
Disclaimer: I’m also aware it’s currently unfinished in HT, but I doubt anything regarding its moveset is planned to be changed.
Solution
I personally don’t think it needs a pounce/grapple at all. It gains nothing from it, and it arguably goes against its playstyle/niche. I have proposed this in the past, inspired directly from its concept art, where it could have a hit and run style “pounce”, but in more a Herra style than raptor, while still standing out on its own.
How this could work is by holding LMB, the Austro crouches and anchors itself in place. An indicator appears like what Herra has, showing where it will land, and the distance can be adjusted with the W/S keys. Release LMB, and the Austro will make a long jump and damage, bleed, and stun (if small enough) anything it lands on, and of course catch fish too if it lands on a school. The actual values could be based on pounce distance or other metrics. And no, the Austro would not latch onto the victim it hits. If it were up to me, I’d replace Austros pounce with an attack like this.
It’d also be cool if Austro had galli-like kick attacks, instead of using its feet only in alt attacks. Not necessary but would be cool.
Austro First Impressions:
for reference I've grown about 2-ish austros (both times I crashed around 65% and can no longer join HT 1 and 3)
**Overall it's great; it's everything I dreamed of back in legacy. **
- Stam regen can be a bit annoying, but grabbing multichambered helps.
- Movement is really satisfying, especially diving into water.
- Ignoring the server lag, the movement (and even the pounce) is smooth.
- I think the pounce is necessary for it to pin down small game, and I don't see why it shouldn't have a latch (especially if it's not very strong).
- It's surprisingly good at pursuit hunting in the water, I wasn't expecting to be able to catch fish that way.
- Spear finishing is great, but I did run into an issue where I was trying to drag a body out of the water and it kept trying to spear fish instead.
Gathering from the slow bite speed, high sprint speed, and slow stam regen (also its diets) I get the impression that it's supposed to be a sort of semi-aquatic small game hunter, which I like I think fits well.
It is slightly underwhelming at the moment since it's kinda just stole some mechanics from other stuff (mostly omni) and doesn't have anything unique going on.
Really would've loved to see some of the stuff from its concept art: specifically the ability to use those "eyebrow" feathers to see under the water from the surface. Having it do that by default would be a bit too strong, so it would be used while spearfishing; allowing the austro to see in the water from land, but still being stuck in one place and a bit vulnerable.
Besides that, I think Don's announcement covers the rest of the issues I found with austro which is great.
Slight edit: StelloTyrannus brought up a really good point with the "herra-type pounce" in the message above, and I think that exact idea paired with the ability to see under water from land (specifically while charging that attack) would be perfect.
Feedback on Austro: Everything is awesome, but this dinosaur looks like it supposed to be athletic, so it should have better stamina and be able to actually trot at a good speed, not just faster walking. Right now austro trot is almost the same speed as crouch.
Austro is pretty cool and im looking forward to its swimming being polished out and other bugs fixed. I think its pounce should be removed though, not everything needs a pounce. Maybe give it some type of kick that does heavy bleed and improve its underwater kit. I think Austro should have water sense if standing siting still in the water, This would allow it to do a very good job hunting beipes and smaller deinos.
buff gastroliths
the sound design on austro is just another version of what beipi already has, does not sound very unique at all
its kit also doesnt add much. It can pounce? Cool, mini omni then. Is its swimming any special? not really.
Give it the ability to glide or something. That would make it the first glider. Then it would actually be special
Better Anticheat
- Im not sure on everyones opinion on this subject, but the game is fantastic, I understand the demands and needs of the playerbase wanting new models, updates and much more but one of the biggest problems I have with the Isle are the hackers, it's constant. I've personally lost so much time to hacking Dino's with speed hacks and one shot hacks, is there a way you can get a better anti cheat? or do something about the constant hackers? I've lost two fully grown rex's in the past 5 days to hacking dibbles, it makes me want to just kill every single Carnivour there is, even when they're not on my diet, I run from fights against trikes and dibbles and other rex's because i don't want my 15h+ growth to go away to a hacker, I don't mind losing stuff in a fight but against hackers is fustrating. Whether it's a better anti-cheat or some more server admins who deal with the reports.
If you check EU chat and US chat, every 2-3 minutes there is a new post about a hacker, worst one i had the game dino was killing things for 8+ hours and killed me twice.
Please can we do something about this
Pin is single-handedly the worst mechanic in the history of this video-game. I literally want to think about something worse, but I just can't beat it. You press a button, you auto-win.
Btw, I'm not even someone who wants it to be removed entirely. It just needs to happen where it makes sense.
**A 12 ton Rex pinning down a 3 ton Diablo is perfectly fine imo. If you manage to ambush it, Diablo should be dead. **
HOWEVER
Right now pinning makes many otherwise interesting fights miserable, terrible experience. It's not engaging, it's not fun.
For Example: Allo vs Sub-Rex supposed to be a really interesting and sweaty fight. Majority of the time, it looks like this : You meet a Sub-Rex, seemingly the size of a Prime Allo, suprise suprise, it pins you down, you watch yourself get killed. It's not better on the opposite site either. You are a Sub-Rex? 2 Allo decides to press RMB, you are pinned.
It's just so bad for the entire game it's hard to comprehend. It turns every single, otherwise exciting and interesting fight into a brain-dead, one button competition.
If you don't want to remove it, that's fine! Keep it for animals where it makes sense. Keep it for Rex, cause it makes sense that a 12 ton animal is able to pin down something that is literally only 2-4 tons.
Making it a general mechanic was a terrible mistake. Making it this overpowered is another mistake. Seriously, there is a lot of balance change that I and (i assume) many others would like to see, but the number one priority has to be the pinning mechanic.
Please spawn baby Troodon closer to Sanctuaries, or at least give it some small AI to hunt. In the Hordetest it's basically starving by the time it gets there, and there's usually no food.
Make Gastroliths stackable like u can use it 3 times to increase the effect#
i love the cave/tunnel on the sp salt river, please give us more caves around the map
The weather this patch is horrible. As well as the NV for austro
The problem with all these people suggesting "hit and run" moves over a latch for austro is the fact that desync exists. Austro is simply too fragile to exist competently without a latch. I like the idea of it being a bleeder and omni being damage focused. Omni can't even be played bites only anymore because it gets desync sniped by hitboxes that feel like they got ripped straight out of Ark Survival Evolved.
And perhaps if carno ram didn't hit fron an entire raptor length+ away, or cerato/sub rex/allo landing bites that never in a million years should have hit, a sickle claw slash or something similar might work. But until hitboxes are accurate on BOTH players' screens, a latch is the best way to make austro capable and not just a map ornament.
I do think that alt-bites should get priority over a latch. Many times I have gone to alt an omni as a cera, allo, dibble etc and their latch just animation cancels my alt. Fix that, adjust bucking so people don't crutch on wall/tree camping, and pouncers will seem a lot more fair.
Have some kind of system or fix that stops your dinosaur from resetting every update. It’s really inconvenient growing a dino just to get sent back to the create dinosaur screen after updating.
Austro was cool for the two minutes I got to play it. As soon as I went to swim, my game crashed. Now I can't get into any servers. 🙁
Greatly reduce how oftain ai like boar and deer make sounds. It feels like you cant go 30 seconds without hearing one. It is noise pollution.
Austro needs to be able to see underwater. I'm not sure how you would miss that on a semi-aquatic but here we are. While we are at it the Austro has a weird trot. It's a walk and its too slow and stilted. It looks like your stuttering and is slower than the crawl/sneak.
Crashes are more frequent again this hordetest, but I've only had it happen around/ in water sources specifically playing Deino, can't get past 32% without constantly crashing then not being able to join at all.
I suspect it has something to do with swimming in water at specific areas? I don't know though, it's just really annoying to get locked out of a server until that dinosaur dies eventually only for it to happen again.
If you're not going to intervene live and make amends, please allow us to report the cheater locations via chat.
EGG DIETS, WHY AND HOW
eggs used to give all 3 diets, which led to abusing said mechanic, which i get. but i think that besides oviraptor, that troodon and pteranodon should get diets from eggs, HOWEVER, unless utilizing the cannibalistic mutation, they cannot eat their own eggs without muscle spasms, for more balancing. and it shouldnt be a ton of diets, maybe like 10% of all three (30% diets in total) or it should be protien/carb diet. this would make stealing eggs actually useful and more encouraged, instead of a quick little snack, it is filled with protien/carbs.
Faster troodonlets please. 14km/h doesn't cut it for reaching sanctuaries with time to spare to secure food.
Austro seems like the perfect addition for filling out the dreaded swamp biome. I was surprised how secure and natural it felt shorefishing in the shallows, as I managed my early growth.
is nightvision getting progressively worse every update?
More variety AI Dinos to hunt as food sources?
Allo should have an Ambush boost like Rex. Their species (theropod) were naturally highly specialized for hunting. I feel like it would make playing allo a whole lot more enjoyable.
Make attacks to the front of ceratopsian dinosaurs reflect damage back to the attacker, seeing as I’m the only taking damage when the attacker is literally biting horns lol
We should have better defenses against Mixpackers and being able to have an automatic system that potentially reports players when they’re within a certain distance for too long of each other, or something that punishes a player for mixpacking, such as banning them if reported. I’m tired of trying to enjoy the game and a crap ton of Mixpackers just suddenly appear and demolish me and anybody else for simply existing, just to help the other party get food or KOS. There needs to be a better system to punish those players, imo.
fix crashes pls ill be so happy
change pinslop, we need skill based and interesting game, not just pin pin pin pounce pounce pounce
Austro really should have better underwater vision, especially during the day. I can understand having a bit of a limit in vision range, but I should be able to at least vaguely see where the river leads while I'm underwater. Maybe have a clearer, more colourful vision for a meter or so, then go blurry and show the night vision outlines as distance increases.
Austro should only pounce below 1ton
Hordtests stopped working, and after reinstalling them on Evrima, all skins are broken. Previous Hordtests worked fine, but the servers won't launch on these ones.
Give beipi and austro a way to detect deinos. They shouldn't get one shot in their natural environment.
Make the growth percentage 100% for adult, and 125% for full elder
one HT critique. overall i do absolutely utterly adore kentro, austro, im so excited for the rest of the upcoming roster to test, along with all the new foliage, finally getting redwoods and mangroves flooding in the old and frankly EMPTY south plains beach UGH 💋 👌 and the wonderful canopy we get filling up delta and overall replacing a lot of the old models.... I am still of the opinion that a lot of areas like waterfalls (from screencap) would benefit greatly from their older tall, lush overgrowth back. Herrera would benefit from dense jungle too And possibly add said waterfalls as a migration or nesting zone even, with plenty of herbie food! If herbies frequent, so will carnivores. Those trees and undergrowth really made the place really feel like a jungle you couldnt see two bushes past before HT dropped. Despite the "getting lost" aspect of said jungles, I did personally enjoy that seclusion as a mostly solo player.
wasn't that the point to those old jungles? that they could also be hiding absolutely anything, too. there were so many good places to scootch a nest up against by the waterfall ledges and pools and now everything has been mowed down and turned plains-like except for redwoods and select thinned jungle.. not sure why.
cant see anything at night its 5 am, when hordetest first launched night vision was perfect :(
keep steg how it is or at least leave 180 cancel or else itll basically be useless against the other apexes
It might be just me but Austro's stamina drain a bit fast, travel for a mins or twos and it start to reach below 75, it might be just me tho but yeah. Also its trot kinda off a bit.
Austro feedback
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Trot speed hopefully recives a buff
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The stam drain needs a nerf and the stam regen a buff
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Deer and/or goat need to be on austro diet, the only thing that it can? get full hunger is seaturtle (or hunt alot of tacos, rabbits, chickens or etc)
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Fall resistance, hold space to "flap" your wings to reduce the fall or slow the fall and overall buff the fall resistance for austro.
I know it isnt finilised but been having alot of fun with austro besides the crashes. Running around like a oversized chicken is quite fun aswell swimming. Great job on austro so far.
make a way to fight back against pin that gives you a chance of escaping, taking more of your stamina away depending on how much larger the target pinning you is
100% prime elder austro gets a weird growth on the left side of its cheek when trotting and walking while sniffing. Also trot speeds NEEDS a buff. Being near a nest/grabbing sticks seems to break spearing. Also Elite fish should give a bit more food, its a huge fish and it baffles me that it gives as much food as a frog to an austro when its the size of the things torso.
For some reason on this horde test, anything in the water tanks my frame rate to a stand still. I already play on low setting on a Steam Deck, but I have never experienced an lag caused by water on Main Branch or any prior Horde Tests, so something DEFINITELY changed, and I doubt I’ll be the only player affected.
Instead of a standard latch/pin (our fourth carnivore with it), Austro should have a unique type of pounce, displayed in its concept art.
Holding right click would cause a highlight to appear on the waters surface, similar to Herrera‘s pounce. When pressing space, the Austro would leap towards that highlight, pinning whatever small fish or creature to the floor or just damaging and stunning it.
Alongside this ability, small streams should be implemented which could be plentiful with fish at certain times of day. This would create temporary hotspots for Pteras, Beipis, Austros, Herreras, and the upcoming semiaquatics. The Isle desperately needs to flesh out their aquatic ecosystems… this is a great excuse to do so.
I really love Austro and I want to see it shine… which means it should be differentiated from the other three pouncers.
P L E A S E give smaller dinos a hunger reduction. It's genuinely unreal how fast you starve, especially with how absent the AI can be. Tried Austro 4 times so far, starved every time because fish refuse to spawn
Hordetest - Austro Feedback 0.21.629
Visual/Environment/Map
The game looks stunning on Hordetest. Every texture is sharp, no blurred textures like on Public branch. The lighting, the weater effects, the new assets (mangroves etc) are all visually pleasing. The difference between HT graphics and Public Branch graphics is almost like it's on a different engine. Great job!
We finally have the south pond connected to the ocean, it now officially make sense! Redwoods are crazy good aswell, great visual, great atmosphere!
Austroraptor
Calls/Sounds
I would say all the calls are fitting the dinosaur's character, which is great. My favorite is probably the broadcast. I will say though, I kinda miss the legacy austro's F-call and 4 call. Those were so iconic, I wish it would've been kept or slightly modified only. The small and random chipping/idle noises, sitting noises, eating noises are on point!
Animations
I love it, I think the running animation is by far one of the best fitting and looking animation the game has. The jump animation where it tries to flap it's wings are great as well, adds so much to the character.
Trotting is extremey slow though, but it's probably gonna get buffed anyways.
Combat/Action
The alt attacks (Kicks) are great. It has pretty sharp claws, so it makes sense it uses it instead of biting.
Honestly, I'm fine with the pounce. It's a type of Raptor after all, it fits much better than it fits Allo. (remove allo pounce btw) I can tell you that much.
Diet
Don't change the single thing on the diet list. This is probably the first time I saw a diet-list that makes perfect sense. Keep it this way.
Overall Austro is a great experience already. Obviously there is some things that needs smoothing but it's already good enough.
Allo pounce should be removed and replaced by the claw attack. If you give an animal this size the ability to jump onto the sides of larger animals, at least give Allo, Dillo, Cera and Carno the ability to jump, nah? That pounce gives no chance of escape to so many players, and since they can pounce from afar, you doomed.
hordtesting does not save your progress?
I would truly, and I mean TRULY would appreciate it if Pteranodon had a diving ability that allowed it to dive deep within bodies of water off the coast of the island and catch deep sea fish or elite fish.
Especially since I heard something about Pteranodon potentially getting a weight buff.
And if that doesn’t work, then at the very least can we get a water takeoff for ptera at the expense of like 25%-45% stam?
Just so it isn’t overpowered and we can keep the whole “manage your stamina” checkbox filled?
Because I can guarantee if ptera was able to see slightly in the water and “fish” sorta like Herrera, then its gameplay would be far more engaging than just spear fishing by the water like a pleb, or praying for a fish shoal jumping out of the water.
But anyways yeah, give ptera its coastal pterosaur roots back.
i have feedback on austrooooooooooooooooooooo.
for now i have played austro and it was so much fun.
i have 3-5 feedback points.
- de trot speed buff rn the trot is as fast as crouch, maybe its a bug or wrong implemented.
- the stam regen buff and stam decrease nerf.
- i think we need better non ai diet as it will be hard to get a prefect diet on servers with no ai (petit pieds)
- the pounce i think the pounce should be reworked in a quite herera + omni mix mechanic. when holding rmb you get a jump icon like herera, so you jump on a other animal and bounce strait of so its like a jump and jump of. with mostly bleed dmg no real damage as the alt is good now. this will state that when a austro jumps on something else it will give bleed.
- make new and more realistic under water shaders because why we in shadow realm and make it so all animals can see under water how its supposed to be. and i have a point in the lumen shaders/render distance because lumen is a bit buggy with not giving water reflections from a certain angle and distance thats it ty so much hopefully you agree in making austro more enjoying for everyone and not having a pin but a jump and run like a mix of herera + pachy + omni.
not a rant, simply curious, i find it really odd that development has been kind of all over the place for the past years since evrima, dont know crap about game development but every system or mechanic the game has is literally in its barebones stage. nesting for example has not been touched since it came out years ago, the UI despite being worked on for a while is still not finished, half the time i dont even understand migrations, mass migrations is again, not in, i understand that the team has grown and its not a linear path like oh only UI updates for months, but things like the menu, and consistency among the core things that make a video game should be the highest priority, because all we see is the playables lined up, nothing else, aside from a few other minor systems like the slide downhill and stuff, why not fufill the whole vision on the menu all in one go, and nesting, and diets, and THEN u can dump all the playables, playables will always have their issues during development, but from an outsider perspective, wouldnt it be much cleaner if there was an actually SOLID foundation to build upon?
There are still too many storms, there isnt a single night when u can see properly because of the storms especially underwater. It used to be much better to see under water, all u can see now just the outline of the things around you even daytime. There are bugs with fishing from land with austro and ptera, like I did it once since then I couldnt do it anymore.
I would love to play and try austro, but holy crap the crashes, its unplayable. Maybe find a fix for them first before releasing a new dino to the HT.
Im absolutely ADORING austro so far despite the issues that we know are fixed in the latest build but i think austro could really benefit from a short hop/vault it can do while in the water
you could limit it so it cant be used to dolphin hop similarly to beipi, but itd really be nice for scaling surfaces like these, thank you!
the crashes on hordetest are rly hard...
Remove the jump from Pachycelosaurus and Tenonto, in real life they couldn't jump.
make underwater caves even in salt water so amphibious dino don't have to go to surface to refill oxygen and they can stay hidden
Does anyone else miss having more color options for customizing your dinos in the loadout? Would yall consider bringing that back?
new Skin Creator is really bad currently, its obiously unfinished but it really needs loads of improvements to be able to replace the old one
speaking about this, the Horde Test color picker system feels wonky and limiting with too little freedom in shades, saturation and brightness. It feels unsatisfying to use
Fix underwater night vision please. Seeing in blue and black is just.. annoying. Especially for creatures designed to go underwater. Feels incredibly unfinished, and ruins the excperience.
The prime elder model morph should be fully realized once you hit your peak stage at 87.5% instead of your senior stage at 100%
It makes no sense that dinos look the biggest and meanest at 100% where they are at their geriatric phase.
Example below, the first image has a prime trike at its "peak" where it has the best stats it will ever get for that life and the second image has a prime trike at 100% seniority where its stats have massively fallen off despite it looking much larger, with longer horns and a wider frill.
This would really help when it comes to identifying the exact sizes of the players you come across and will more properly convey how dangerous a certain creature is based on their appearance
honestly not a big fan of the prime race, it takes away from playing/having fun in the game and instead just running running and getting stressed or upset if didnt make it in time
I honestly like austro alot. It has been my favorite playable since it came out in 2015.
Underwater-Vision
-What I dont like is that I have to use literal night vision to see anything under water, even when outside its bright day. Please fix the underwater vision. I think how it looks now with night vision, it should only look like this when its dark. While its day I should be able to see things unter water, fairly clearly too, instead of lines. It just takes away the fun aspect of going into water at all since all u see it outlines. it literally makes me feel like im being thrown into a 2D game from 1999 or smh like that. Please improve it. Make it different.
Sound-Physics
-Also I find the sniffing sound of austro kinda weird, as it occasionally sounds like theres footsteps behind you, which gave me a heart attack more times than id like to admit. id suggest to remove these weird footstep sounds from the sniff animation sound. I also feel like austros foot steps in general are placed too far behind the austro. It doesnt sound like my own footsteps, but rather like someones walking behind me.
Speed/Stamina
-Also the walk and trotspeed need to be adjusted. the walk is literally slower than the crouch, which is even kinda funny tbh. run speed is good, maybe like 1-2 kmh faster, but not necessary. And the stamina management isnt balanced out at all. Takes too long for it to regenerate. The drain feels okay tho.
Colors
-Oh and also more colors, like greyish, blackish and maybe even kinda like blue- gray would be really appreciated for the austro color palette.
Prime Elder
-Id like to say that the requirements are a bit high, considered a literal Trex, that takes ages to grow has 5 requirements. I think austro should have 4 requirements, because 5 makes it unnecessarily stressy to play. You gotta be on the move constantly and make it in time to get prime. I think that kinda destroys the fun in the game. In general, you should check the requirements throughout your growtime, casually. Not like a checklist that youre extremly time limited to. Either tone down the requirements for austro or make the grow time longer, in order for the gameplay to be less stressy.
please add custom prime requirements for unofficial servers in the future as some want easy prime while others want prime to be very hard to achieve and be a real rarity, personally i dont see any downsides to this and it would make the game fit even better to every playstyle
add tail collision to every dinosaur, so when you rest on rock, your tail dont pass trought the rock
she’s savage she’s cunty she fills her ecological niche and she has the diamond mind of a woman with a goal and a plan (the goal is fish and the plan is fish)
in all seriousness, i love the animal, tysm for an early drop! some footnotes from what i was able to play:
-faster trot
-pounce feels unnecessary, the animal is essentially a heron and doesn’t really do a lot prey chasing, esp not prey bigger than itself. it swims/runs away from carnivores larger than itself instead of fighting since it’s too fragile. the less new playables have pounce/pin mechanics the more it will balance itself out as time goes on
-the pin i can see, but i see it moreso pinning small juveniles or dinos maybe 1/3rd its weight or less with it’s feet, like modern flightless birds do to snakes and lizards before tearing at them with their beaks, or in this case, jaws
-better stam economy… but it could just feel that way bc the trot isn’t fast enough and i prefer to sit more instead of trotting it back. unsure
-should not be hindered by shallow water at all, or extremely little. it’s what them legs are for
Since the skin system is actively being worked on in the hordetest, this is a good time to either significantly reduce the volume of or entirely remove the waterfall sound from the skin creator. I always find myself turning down the volume or turning off the 3d background for some peace.
fix the rollbacks
Pteranadon stamina need sooo much buff. Its already cant do anything so let us to chill with Pte. But we cant because of stamina. I'm afraid to press Shift while flying..
Reduce the pin weight threshold from 50% of your weight to 40% of your weight.
Hire an anti-cheat specialist. The current anti-cheat (easy-anti) is easily bypassed with a simple injection.
can we give more species actual sexual dimorphism in the model, i dont think any of the recent additins have had it
Austro's trot being so slow makes switching from running to trotting feel kind of snappy and unnatural, since its running animation is so fast. I feel like the current trot should be its walk, and it should have a faster trot.
Fix damn crashes. I got suncturies and my game started instant crush. When I'm logging in it crashes
Austro so far has been very fun to play, my only notes really are the stam regen feels pretty slow even when sitting, I usually find myself waiting around looking at my phone till im at a percentage where I can trot back stam which leads into my next little note, for the size and run speed of the animal the trot speed feels extremely slow, going from running at 48km/h to trotting at what feels like a stego walk speed is very jarring and makes it not very suitable for travel, I find it easier to just run and use all of my stam instead of trotting anywhere which can make it pretty hard to go anywhere, also the underwater vision on austro def needs a bit of work, I feel like im just running head first into the darkness which is not ideal, mangroves and SP looks great! A little nervous to explore them fully with the crash zones but it looks pretty good!
I remember hearing at beipi would be able to beat austro which makes sense because austro is faster. But guess what austro pins beipi… I was 83% prime and got instant pinned by one. Please either buff beipis weight to pass the threshold or lower the pin threshold. I’m tired of fights that could be really cool and enhance the game just leading to a pin…
Some ideas to make austro feel more unique and stand apart from omni:
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More reliance on mangroves for effective hunting. This could be implemented by having them have a lower threshold to climb ontop of mangrove roots and allowing them to walk between smaller roots with more ease than other dinos, so that they would be more nimble in the mangroves than dinos who arent adapted to that environment.
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Focus on smaller prey, the omni is best suited to working with a pack to take down large prey, having autro be more of a frequent hunter of small prey would help it stand apart. The ability to forage on land for frogs and other small AI like the galli has would help encourage this playstyle.
Revert the get up times for smaller dinos (troodon/pachy/omni) it makes no sense that such small and ''agile'' creatures take 10 seconds to get up after being knocked over.
For bigger species like rex and trike, it makes sense as they're large bodies that need some time to get back up, but a small 50kg troodon f.e shouldnt take 10 seconds to get its tiny legs under it when being knocked over.
Crashing 3 times in a row every time I come back is a problem
not sure why but previously getting ito the water of south plains river broke my bone and dealt damage to me, now i died in the mangrooves,i believe it might be the jump it makes on shallow water that cause it to recieve lots of damage, idk, gotta check that ;v
This Austro was from Nest Prime, I spent hours growing and recreating it yesterday, only to discover today that it was simply deleted by a server bug. I understand that programming a game can't be easy, but it's frustrating to lose hours of progress and mutations... please fix this server bug.
Please increase server player count
The fact that you want to decrease hotspots contradicts this, because the count is exactly the reason why said hotspots are thriving. Servers with high count–Such is Petit Peids & Bosch, do not require hotspots because players know they don't need them to find players. Meanwhile, officials don't give you many options, hotspots are only encouraged because players know they won't find anyone anywhere else. The current player count is imbalanced and unfit next to the map's size.
Fix the weather issue , it’s winter all the time and only 3 minutes of summer 💀
Remove the Rex again until new dinos are added that actually stand a chance against the Rex.
Fix the crash
I think austro start to be looking like adult too fast(like 35% of growth). Move it to 50% like other dinos
Tracking might be able to fix an issue of map player spread, footprint decay and distance from a migration/mass migration zones could scale together. Hunting by sight and sound in in-land areas and hunting by smell in the edges of the map. Roads still hide tracks as usual.
Also gives more reason to pick featherweight if you like hiding in the outback.
Cannibalism mutation shouldn't be available for every species
Fixing Pounce/Grapple
It’s been said over and over, but I wanna share my two cents on this. Grapple attacks are by far the most annoying in the entire game. And especially right now this has to do with how unbalanced they are.
Problems
- Bucking: THE BIGGEST ISSUE in my opinion. Bucking is unreliable. For whatever reason, it takes forever to buck anything off due to unbalanced RNG. You know something’s wrong when water is a more reliable way to buck. It should never take more than 3-4s to buck a pouncer off imo. If this means adjusting bleed/dmg values of pounce attacks, or stamina use for the one bucking, then so be it. Just make bucking useful.
- Allo: Many of Allos issues would be solved with the solution stated above. But another issue is how it affects smaller mid tiers since it can solo pin them. Solo pinning imo is fine when the size difference is appropriate (it’s why I think Rex is fine the way it is). I have a few ideas for this.
- Make Allo loose significantly more stam when pinning close to its 50% weight threshold. This can be less when the victim is already low on health/stam, encouraging allo players to use it as a finishing move.
- Let some species fight back when pinned. Cerato should be able to attack, and Kentro should stop a pounce if the Allo attacks its rear (spikes to the face). For some examples.
- Increase tenos elder weight
- Austro: It doesn’t need a pounce/grapple, at all
- Future playables: Referring to feathered Utah and Velo assuming they make it as playables (or at all). I do think they should get pounce attacks, but pleaaase don’t just copy/paste Omnis pounce onto them like Austro got. At least give them some unique twists.
Lock cannibalism to the first mutation slot, and make it so cannibals can only get diet from their own species, not from ai or other animal’s organs
Make cannibalism a mutation that completely changes the gameplay from normal to an animal who’s forced themselves outside the normal way of things, and survives but doesn’t thrive unless it continues to kill its own kind, make it so being a cannibal actually means something rather than just being a diet list boost
Allow a damage mechanic when pinned (similar to what troodons do) or do a stamina drain increase when bucking depending on species. Carnivores should be able to bite things off their sides (cera buck animation looks like it’d be able to but it doesn’t?), herbivore should drain their attackers stamina faster when bucking instead of having to use water as a more effective method. Pin spam is not a fun way to die with no way to get them off especially since tree knocks rarely work now.
Yall are taking the fun out of the game. And by that I mean, just it being a game in general.
It feels like a chore not a game. You dont play this to have fun, to immerse, or even mess around for a little.
Its a commitment you dont really want but try anyway hoping for a better/different outcome.
Yall trying too hard to make it more realistic in terms of weight/mechanics/and environment. It makes it counterintuitive for a game that people are trying to play and get away from annoying life.
And the pin/pounce mechanic, its already unfairly made. Then you give it to all the dinosaurs saying its a different attack but the motions are the same. Catch, pin, kill, no retaliation. Herra is the only unique one and he doesnt even latch or pin.
And the skins. My god. Its atrocious how bland they all are. How limited. Borderline dictator like. “You can only have these three colors in different tones”
Hordetest skin themes… HA. The only one that has a second theme is omni and the colors are practically the same for both themes 
I really wanted this game to have a comeback. To see more people talk about it and bring back to life. But i only see sad things, hackers, bad mechanics, slow growth no reward, lack of individuality, etc….
We haven't heard a lot about skin themes and what exactly those themes will be beyond biome-based, so I'm really hoping we also get skin themes based on animals in the future as well.
Kingfisher theme for austro for example with blues, whites, and oranges. Golden pheasant theme for hypsi with golds, reds, blues/greens. Okapi theme for maia with deep red/browns and whites. Bush viper for troodon. Etc etc.
It would be a nice way to have more vivid colors without being unrealistic. So many animals in nature have stunning color and pattern combinations compared to the five shades of brown we're getting for most of our dinosaurs now.
Shoutout to the dev branch for keeping things spicy. Back to fixing the code so we can actually stay on land!
Hello Devs,
First, I appreciate the direction you’re taking with PT and the more realistic flying system. I support the idea behind it, but right now PT feels extremely frustrating to play because of multiple issues.
The biggest problem is the sanctuary gravitational pull bug. Every time I fly near a sanctuary, my PT gets dragged straight down, which either kills me instantly or breaks my legs and leaves me stuck near players inside the sanctuary. This bug alone makes flying near sancs feel unsafe and honestly game-breaking for flyers.
There are also other long-time issues like landing bugs (This is effecting Herrera heavily as will), organ extraction bugs, corpse carrying bugs, Pterodactyls bug and dead PT bodies flying away after kills.
I also think PT desperately needs better flight flow:
- Slight stamina regeneration while gliding
- Slightly faster gliding speed or add a scrolling Increase / decrease speed like in some flying games.
Right now a 60 kg flying creature feels extremely heavy and slow during gliding. Currently Pt flying style feel like a Poor low quality version of Quetza.
As a PvP PT player, it also feels like every aggressive or skill-based playstyle is slowly disappearing. PT is so light now that even fresh spawn Omnis can pin it, while Rex, Carno knockdowns, and even sub-adult Troodons completely shut it down etc.. It feels like the only viable PvP option left is cannibalizing other PTs.
Instead of just buffing damage, I think PT would benefit more from skill-based aerial mechanics like:
- Latching/grappling onto targets briefly
- Blinding/disorientation attacks aimed at the head
- Momentum-based flyby attacks
- Better hit-and-run gameplay rewarding precision and movement mastery
Think about it like a Flying Troodon High-Risk High-Reword Play-Style.
The new running mechanic and diagonal back attack are appreciated, but with PT’s current weight and survivability, they are not enough on their own.
I understand PT is supposed to be a scavenger, but right now it sometimes feels more like a flying camera/fishing simulator than an actual playable creature.
PT used to feel rewarding because of the freedom, adrenaline rush, and ability to outplay larger creatures through skill. I really hope future changes keep that feeling alive while balancing realism and fun gameplay.
Thanks for all the hard work on the game.
im a 4 ton rex and I sound like a ballerina toe stepping in the forest, should probably not be quiet af
Im not sure if its just with water but playing austro/deino this hordetest has been a pain since its animals that hang out in water most of the time, when entering some specific location in the water you seem to crash then get locked in there forever since you will repeatedly crash over and over until that dinosaur dies of drowning or some other way, which results in me often seeing multiple austro bodies in the water as a deino, and when i approach on top of the exact location of the body, i crash as well, which is basically a trap. Please fix this.
ADD MORE GOATS AND BUFF GOAT SPAWN RATES IN THE REDWOODS, and in general, and add more POI in the redwoods, and add more Y options for allo
Please speed up the Austroraptor’s trot.
It’s impossible to properly trot with this dinosaur because it’s as slow as the Omniraptor’s “Z” walk. Not to mention the Austroraptor’s own “Z” walk, which is already ridiculously slow, though it doesn’t affect gameplay nearly as much as its overly slow trot does.
I constantly have to sprint and then stop every minute to recover stamina because I run out of it so quickly.
Highlands sanctuary desperately need more beehives. It is currently not preventing adults from getting in.
Bring back murky water, or make it so it is harder to see deinos that are underwater. I feel like people are abusing the fact that you can just see deinos underwater, which completely blows their cover. Considering there is already a ton of safe drinking spots on the map, I think this would help deino out a little bit.
The color skin pallet is horrable please fix it
it would be neat if austro could glide
I am pretty sure austro's trot is not supposed to be this slow and will be buffed eventually. I would like to see its trot be better than average. It shouldn't be as fast as galli's trot, but maybe one or two steps down in terms of speed. Giving austro one of the best trot speeds in the game is fair considering how small it is.
I would love to see more colours regarding skin creator i know it's supposed to be more realistic but sometimes it's more fun to just be able to go a bit crazy with different colours, sometimes it's fun to look toxic
Please fix the y trees. Fill the pz and never any food.
Austros model stretches outwards when i shake a chicken in my mouth.
bring back murky brown/greenish river water instead of it being ocean blue, it looks weird being ocean blue.
austro's trot animation looks a little choppy and stiff. i'm sure this will be rounded out in the future but even though it does look bird-like, the animation itself appears to stutter or jump in ways that break immersion especially around the legs, i suggest smoothing this out before main branch release
buff adult allo speed by like 3-5 units more, it cant escape crap , and its too dark at night with NV
Beipi weight feedback:
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Buff beipis weight to around 150kgs at prime elder
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Buff 75% beipis weight to around 100kgs or 120kgs
Beipi damage & bleed values feedback:
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Buff beipis bleed outputs
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Maybe just maybe buff beipis damage values slightly
Austroraptor feedback.
Speed buff, at least capable of outrunning an adult/prime cera at sub-prime.
Speedbuff to the trot, it feels extremely slow
More resistance against fall damage.
just a little QOL thing since nothing goes in there anyways as far as im aware
everytime i turn on my night vison it just crashes my game
i just wanna say i really appreciate the new map changes and graphics, i hope they stay for good this time and dont mysteriously start falling off again.
Body dragging needs a little bit of an overhaul
Dragging speed needs to be universally increased, it is so annoying having to drag a body like 10-20 meters at a snails pace as if it's 20x your weight. its especially bad on dinos on the smaller side.
Dragging stamina cost also needs to be universally decreased, since it still hasn't been changed even after the new stamina system was implemented. It costs way too much to drag things a reasonable distance. (combined with the speed it just makes it way worse than it should be)
A system that scales the speed and stam cost with the weight of the carrier vs the weight of the carried object needs to be created, so that when picking up a body that weighs much less than the required threshold for dragging, the speed shouldn't be hindered so much and the stam cost should basically be eliminated
Remove the current “travel to X locations” requirement for prime. It feels like an mmo achievement system, which breaks immersion. Every entomb just feels repetitive because of it. Proper plant spawn/server herbivore population balance will naturally force migrations.
I'm not sure what the plans are for the Elder System but I feel like there should be three tiers of Elder. Like Frail Elder, Elder and Prime Elder. Seems odd that you are either Frail or Prime with no middle ground. Frail could be the same, Elder = Prime as it is now and Prime = the same stats as Prime is now but your peak stats never drop off.
here is what i was saying, got into water and sudendly broken leg, weird stuff
I would like to kindly request that you do not remove Austro. If possible, please release updates as you fix Dino. I think removing it would be detrimental to the variety of playable species. I understand it has bugs, but it is playable.
Add more fish and Ai
Please bring back color variety or skin codes! Right now, we have a couple of shades that don't add any individuality; all players in the game look the same. The only saving grace is the pattern.
i think the tip of north plains could really do with a sanctuary. with austroraptor rolling in, ive seen lots spawning up in north plains but the closest sanctuary is quite a walk away. it doesnt look like much on the map but you have to traverse around the whole volcano, so it becomes quite a distance. most of the main migration zones have a sanctuary alongside them, but north plains is kinda left out
Please do NOT increase austro’s z walk speed ONLY the trot speed. Some people are saying the walk speed needs to be increased too but I am saying this right now, it is way too important to be able to make minute space adjustments on itty bitty logs and ledges poking out of the water. Otherwise you try to adjust and throw yourself right off and back into the water into the deino’s jaws by accident. Same reason omni has a slow Z walk, for balancing
Tldr; Increase austro trot speed, z walk is beautiful as is
On a related note re: skins, I like the idea of a gradient for hues, but the current arrangement makes it rather unintuitive to finetune brightness and saturation. I think a gradient for hues with old sliders restored to bright/sat would be perfect.
Also, please let beipi adjust its feet/beak color like austro does! I want to become blue footed booby on either of my semiaquatic feathered friends :)
Can you guys add more themes? like I get it if all of them are not done, but I think it would be nice if we can get the ones that are. And for the record, I think the new skin system is really good, it just need more themes, and maybe names for the themes too.
The mangroves look really good, I haven't been able to fully explore them to know if they're anywhere else but west rail (due to constantly crashing in the water for some reason) but it does seem like a really good biome for small Deinos to hide/grow away from larger Deinos. Would love to see them in delta too, maybe even along the eastern beaches, some more life to the coast and stuff, in addition even fish AI and such.
The only thing that's got going for baby Deinos is luck, hiding in the rivers doesn't work since the underwater grass doesn't render properly the more vision you have underwater, mangroves genuinely make me feel safe when I hide in their roots underwater.
Austro is too cool to be an Omni copy paste. Let it only pin small creatures and have it rely more on its unique attacks like we saw on its concept art!
Hexa Dome Strain Biome:
So a lot of people have been talking about what goes in the dome ever since it was introduced. Some think it'll be a snow biome, some want it to be a desert, people thought it was going to be redwoods until it turned out that would be highlands, but I propose something different. I believe a desert or a snow biome has genuinely no function beyond novelty and will only be visited because "oh that's cool" and then left because of a lack of any resources to survive in the survival game.
The dome should, being a giant walled human structure surrounding a biome, be the home of the many strain plants shown off for the game, a strain jungle if you will, filled with exceptional danger and the highest PvE risk in the game. Nutrient-rich for every species regardless of their MZ, granting special benefits for those brave enough to enter (prime requirements, strain requirements, full nutrition, etc). It should also be equally accessible for aquatic species via the waterways so anyone can access it, allowing all species to brave the danger for rewards.
I think this approach makes it an actual point of interest for human, tribal and dinosaur player alike, adds further onto the game's in-universe lore-building and can comfortably grant more tangible (and interruptible) ways of getting strains, as well as adding a brand new risk-reward element to the game and diversifying playstyles.
I hope you guys can somehow figure out something to remove these weird lighting glitches on the models. As far as I'm aware it's still a thing on HT aswell.
Please let the austro walk in future faster! it is terrible on HT. Even a stego or a deino is walking faster. It feels wrong and super bad. :/
An Austro should be able to walk at least as fast as a troodon or raptor.
Make rexs alt bite like 20% slower. Its too fast right now. Its unbalanced and it looks bad.
Here are a few fun non-combat mutation ideas I thought of to replace the problematic combat mutations, if those ever get removed :
DISCLAIMER : All % values are very rough examples and do not reflect what I feel would be balanced, they do not take entombing into consideration either.
-Metallivore : Able to consume human equipment and weapons for a small amount of food and diet.
-Adaptive camouflage (bipeds only) : Crouching slowly changes your skin color in order to blend in the environment. Standing up makes your skin return to normal over a few minutes.
-Compensated weight distribution (quadrupeds only) : Able to move on much steeper terrain without sliding.
-Instinct-driven senses : Sniffing range is greatly increased when hungry or thirsty, but reduced when your stomach is full.
-Disorienting stench : You leave much more footprints, and they can be scented from farther, but they point to random directions when smelled.
-Runaway anxiety : Smelling your own footprints shows an arrow (or half-circle) pointing at whoever is currently tracking you.
-Power nap : Sleeping for 50 seconds (so 10 seconds until safe logout) restores 50% of your max stamina and 10% of your maximum health instantly. Can only be triggered once every 10 minutes.
-Partial hibernation : Reduces damage taken when starving by 75%, but starving makes you move slower.
-Piscicole symbiosis : Resting in shallow water regenerates health and stamina 20% faster while small, uncatchable fish appear to clean your wounds and skin.
-Swarming behavior : You do not count towards maximum group limit. Your size, health, stamina and damage are reduced, even more so when not part of a group.
Empathic connection : When you are sniffing, everyone in your group has whatever you're smelling appear on their compass.
These mutations are a follow-up of my previous ideas here : #balance-feedback message
Rex doesn't have a "stop_drinking" animation, when you stop drinking at any point in your life you just reset to the idle position
Turn the Hypsi into a squirrel: fast, agile climbing with far less stamina consumption. To encourage more people to play as this little creature, it needs to be more fun especially considering that any other animal can kill it in a single bite. It would simply be great to be able to dash through the trees and use the 1 call to pester other players. The current climbing mechanic consumes far too much stamina and makes no real progress; you "climb" two meters, then have to wait five minutes to recover, assuming you don't slip and fall in the process. Being down in the grass is annoying, too, as vegetation constantly clutters the screen, making it impossible to see anything. It has a beautiful model, along with excellent sound design and animations, but unfortunately, it isn't engaging enough to make for an actively enjoyable gameplay experience.
Entombment should be included in the reqs for Prime
Entombment should give you a permanent 10% -> 15% -> 20% growth, increases the more you entomb (stops at 20%)
Increase the number of chickens and goats. First generation Carnivores, even alloes and rexes, struggle to down deer and boars before 50% growth. We need more numerous weaker ai so that starvation stops being the leading cause of death among juveniles.
HORDE TEST feedback:
- Reduce the amount of storms, fog and rain. It's a dinosaur game - NOT a weather simulator.
- more fish spawn for dinosaur who eat fish
- also give Herrera back its slide - so it can slide faster down the trees or rocks (with shift button)