#general-feedback

1 messages · Page 64 of 1

fervent quiver
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Detailed Feedback: Juvenile Rex vs. Juvenile Triceratops & General Trike Mechanic Issues
I am submitting detailed feedback regarding a recent engagement and general observations on the Triceratops mechanics that currently break combat balance.

The Mobility Gap (Juvi Rex vs. Juvi Trike)
During a recent encounter, a Juvenile Trike was able to consistently outpace and run down my Juvenile Rex (28% growth).

The Issue: A juvenile predator should not be an easy target for a juvenile herbivore of similar growth. The current speed scaling allows the Trike to act as an aggressor/hunter, which completely flips the intended survival roles.

Hitbox Inconsistency: Sparring Priority
During the fight, bites clearly aimed at the Trike’s flank/body were registered as Sparring hits (head-on).

Problem: The Sparring hitbox appears to have an oversized radius that "overrides" side attacks. This makes it nearly impossible for a Rex to punish a Trike's positioning, as the game forces a frontal collision animation even when attacking from the side.

The "Thrash" Ability Hitbox Flaw
Beyond my specific encounter, there is a persistent issue with the "Thrash" (horns in ground) ability that affects all growth stages.

The Issue: The damage hitbox for Thrash is not aligned with its animation. Although the animation shows the Trike planting its horns in the ground in front of it, the damage is often applied in a full circle around the model.

Observation: Players are frequently hit or killed by the rear/tail of a Triceratops while it is using Thrash. An ability focused on the head should not deal lethal damage to anyone positioned behind the animal. This lack of a "dead zone" makes the Triceratops unfairly protected from all angles during this move.

Summary & Suggestions:
Speed Scaling: Adjust Juvenile Trike speed so it cannot easily chase down Juvenile apexes.

Sparring Detection: Refine hitboxes so that flank bites register as damage, not as a head-on sparring lock.

Thrash Accuracy: Narrow the Thrash hitbox to a frontal cone. It should be physically impossible to be hit by "the tail" of a move that uses the horns.

jagged snow
#

Fall damage should cause knockdown, your legs are quite literally incapable of supporting the fall.

proud lantern
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how tf can you die due to a trikes horns when you pounce it from behind? you desperately need to rework the trike

rapid mural
#

When trike pushes other trike and holds rmb the pushed trike cant counter push. Please fix this and if it isn't a bug please delete it(idk if it works with dibs).

strong estuary
#

bring back que pls

finite birch
#

Nerf Pinning, not to the ground but enough to where it's a lot less prevalent.

main badger
#

hi guys, I would like to offer a small dilophosaurus buff, I recently realized that dila is extremely ineffective against large dinosaurs, and let's be honest, she also has problems with tier 2 dinosaurs, in order for dilophosaurus to give stage 3 venom to rex, you need to bite rex in the head 25 times, based on this, I remembered the concept art where dilophosaurus did a severe bite, clinging to the victim with its mouth. I will attach the concept to this post.

and so, my idea is to give the dilophosaurus the opportunity to apply such a bite while holding the paintwork, for balance, you can make it difficult to apply or waste stamina, one such successful bite immediately gives stage 1 venom despite the size of the enemy, to give stage 3 you are guaranteed to need 3-5 such attacks. I think it would help raise Dilophosaurus in the current meta.

final wadi
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Dynamic weather/disaster system

I would like to see an overall reduction in the frequency of storms and other weather events, mostly because it doesn’t really make them special if a rainstorm is happening every ten minutes.

Alternatively, I would like to see weather have a dynamic effect upon the map. Such effects would drive player interaction in certain directions and affect the overall game experience. I have some ideas to start with:

  1. Floods: the obvious would be floods accompanied by heavy rainfall. These floods would be local, not Biblical disasters that cover 90% of the map, but rather have a profound impact on areas of low elevation. This heavy runoff could sweep unwary dinosaurs away or even damage the ecosystem itself by dislodging trees. Floods would only be caused by long, drawn-out rainfall.

  2. Droughts: Conversely, a lack of rain would do the opposite. Smaller water sources would start to dry up, if not completely, and force the movement of players to larger water sources. A drought can be signified by the color of the grass, giving players an idea of what water sources might still have water.

  3. Wildfires: As a direct consequence of drought, the threat of wildfires would undoubtedly increase. Dangerous but also beneficial, once a wildfire disappears the burned areas produce more edible food for dinosaurs.

  4. Cyclones: Extremely dangerous, and equally rare, storms that are guaranteed to cause severe flooding (even at the coast) and lightning strikes but may also create tornadoes, but they don’t track you like in some other game. 👀

  5. Volcanic eruptions: Another extremely rare event and not necessarily dangerous if you’re nowhere near the mountain but anything even remotely close risks death. The volcano can experience various degrees of destruction, with occasional puffs of ash or even catastrophic explosions. Survival would not be guaranteed but earthquakes can signify when an eruption is imminent, with the severity of the earthquakes indicating the magnitude of the eruption.

neon talon
#

With the coming of austro and bary not so far in the horizon and with beipi, ptera and herra in the game, I feel like it could be interesting to add variety to the nutrients schooling fish give you.

As someone who mostly sticks to Beipiaosaurus, I spend essentially my entire gameplay loop close to the water as it is only necessary to move when you want to travel to another body of water or you just spawned. While it is true that the duck can thrive in the water with no problem whatsoever, but I have to admit that it is somewhat frustrating that you have to spend your entire life at 200% max because there is no way to reasonably get lipids in the water as a creature that cannot bait (or eat) pteros, pull out intestines or eat elite fish. If the intention is to keep beipi as a creature only able to eat small things like schooling fish, what about giving the different types of schooling fish varying ratios of carbohydrates, lipids or even protein for certain fisher dinosaurs? In a way that a catfish won’t give you the exact same nutrient proportions as a sunfish, or that one can give a nutrient that another can’t.

This could not only make fishing somewhat more engaging than simply looking for schools giving away their presence and pulling one out, but I believe that this could be an efficient way of reusing already existing assets in the game to make the life of creatures rather restricted to the water more grounded (ironic) to their medium, without needing to leave the biome they evolved to dominate and also creating different competition relationships between the different fishers (ptera, austro, beipi and bary mainly, although maybe sucho and cheirus could join the party) as each individual school is more valuable than before, and one canon just shrug and say “well I have other 5 to eat downstream”

Crabs could remain as 100% carbs, given that they are a food source for other creatures such as galli which can fulfill all other diets easily.

hallow gorge
#

I really love this game and ive been following the development with great interest. Today, I'm writing to provide some feedback about game's pricing in the MENA-USD Region
Currently the game is listed at $19.99 in our region, which is the full US price.While I understand the hardness and complexity of the global pricing but in many MENA countries, this amount represents a very large amount of a student's or worker's monthly budget.
For context, Valve's recommended price for a $20 game is $10-15.
As a result many passionate players in our community, couldnt enjoy and support this game. Adjusting the price would make the game much more accessiable to thousands of people in the Middle East.
We love your games, and the idea behind it. We would like to support your studio officially. Lowering the regional price would not only increase the sales but also could make the game's community stronger and bigger.
Thank you for your time and for this great game!! <3.

wintry tapir
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Rex vs trike issues

1.) when an omni pounces a trike head they are instantly killed but when a t-Rex rushes a trikes head it takes no damage and it can still stun trike

2.) Rex crush stuns trike but trike can’t stun Rex

3.) bone break makes trike basically useless in a fight and T rex can just run circles around it

hybrid sapphire
#

Repost, REACT ONLY TO ORIGINAL POST.

edgy robin
#

A Dino with abilities to sedate other players

humble silo
#

Give players a reason to enjoy smaller playables. ATM they all feel like they have disadvantages compared to larger dinos when they should lave advantages that make them survivable.
Let pt peck things again, make it cost stam if necessary. Increase stam regen so we can enjoy flying around. I enjoyed watching the skys and running for cover as a baby dino. it felt immersive.
Increase climbing mobility for hypsi. Why shouldn't they be able to reasonably escape from herra when herra is way bigger and stronger than them?
Dryo burrowing 👀

noble pulsar
#

HEAR ME OUT >/kill bottom not hard to put in much needed

hasty badge
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Let Hypsi be able to knock off fruit from trees if they’re at the top. Maybe even passively so it benefits other herbivores

thin apex
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I hope in future the isle evrima have sever in SEA

upbeat hatch
#

get encyclopedias page in the tab menu that would be filled out by discovering other various species on the island upon discovering unlock that creatures page giving basic info and tips on the species and could be toggled on or off via notifications ofc when discovering species could also eventually be a item for humans to find and be able to fill out for possible benefits and something to do

final wadi
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I know people have issues with food values being very…invaluable for large herbivores. Building off an earlier suggestion from yours truly, I believe an appropriate solution would be to introduce species-specific food sources. Each biome would specialize in certain food types and some dinosaurs will share these with other similar species, such as hadrosaurs sharing food with other hadrosaurs, and so on.

Ceratopsians: root plants, shrubs, and appropriately sized fruits

Hadrosaurs: grasses, shrubs, and ferns

Stegosaurs: ground vegetables (like melons), ferns and appropriately sized fruits

Ornithomimids: berries, appropriately sized fruit, and omnivorous foodstuffs

Dryo and Hypsi: berries, appropriately sized fruits, mushrooms and insects (ants/termites)

Pachy: nuts, mushrooms, ground vegetables, and fruits

Ankylosaurs: nuts, ferns, and shrubs

Magyarasaurus: nut and fruit bearing trees (it can reach), shrubs and ferns

The variation in food types means that the values of certain plants can be adjusted to the needs of the specie(s) eating them. The inevitable overlap means that the intended competition remains.

dreamy copper
#

Pleaaaase enable replays in the Hordetesting branch.. Please!

lone orbit
#

i really think the game could benefit from adding this asset as AI in game. Itll feed the PTs and any other future flying dinos

vagrant drift
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austro skin creator, please TI_Hug

simple birch
#

non lumen vs lumen
Could interior lighting be made more equal between the two different lighting modes

tawny compass
#

Add more servers to HT and remove the old servers.

last time wasnt enough either

flint knot
#

The sounds, the performance, the graphics, you guys have nailed it.

No critical issues that prevent gameplay, on FIRST initial release of the hordetesting branch as well.

You guys have absolutely cooked. Well done :D

night oracle
#

Disable night vision during the day. We all have it always on just to see better but it ruins immersion

opaque imp
#

Kinda gross, but I feel like dinosaurs should be pooping regularly, like if your in a location for 10-15 minutes, you gonna be pooping... and everyone (herbo and carnivore) should be able to smell it. It shouldn't indicate Where you are... but that Someone is there, similar to a corpse.

chilly mirage
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make ptera 110kg 🙏 and increase its speed while running on the ground

supple scroll
#

add the old colors back until the new system is ready. it was meant to release last patch but didnt make it in leaving us with ugly dinos (hypsi pop is in shambles) and now it wasnt ready enough for next hordetest? why even change anything if the replacement system isnt ready to go?

brave cipher
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Very very early days I know, but I'd love to see a slightly larger kentro (around 2.4T prime) with slightly reduced damage as it does alot more than it's size suggests, and around 0.4-1km slower at peak prime to reflect the 450kg weight increase. Oh, and i know this is likley a bug but kentro isn't doing any bleed damage at the moment (Is bleed dmg applying as additional raw dps or smth?.. it would make sense...)

zenith sphinx
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idk if there is a different place to post this but its just a thought, if a carnivore doesnt clean the blood off its face or claws it should attract flies and have a buzzing sound. just a thought tho.

worthy oak
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i feel like you could give kentro that extra 50 weight. i think it deserves it to be 2T even

brisk ermine
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add gastros to volcano sanctuary. pain.

dry pulsar
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i dont really see the point in not allowing text to go with your image in the screenshots channel, i think you should be able to add a small caption atleast

jagged snow
#

Revisit old courting animations, I like the newly introduced ones being longer, more intricate dances. Most of the ones from spiro are pretty short though.

karmic sigil
#

GRAPHICS ARE AMAZING (the redwoods is my favorite)
i like that it doesnt rain every 5 mins
for some reason the new map gives me spiro vibes and im very extremely happy

the run animation front legs look a bit too forward almost like a dog running rather than a dinosaur is my only feedback

proud lantern
#

for hordetest. please let us turn off the interaction assist again x.x also. what happened to the dinosaurs eyes? D=

green moth
#

Please fix the motorcycle raptor it looks so dumb

mellow matrix
#

Please fix the Ptera Flying issues. Random mega speed boosts, crazy collisions that make flying impossible (especially around Delta area), Prime Elder points not counting, etc. Its such a fun little dino to play but these bugs and glitches makes it borderline unplayable.

wet gorge
#

anyone else gets annoyed when you hit shift button and end up auto running

compact obsidian
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We need a SA server near Brazil, this is the Official Hordetesting SA1 — also, the lowest ping.

foggy gate
#

TL;DR more content and bugs/balance for them addressed later? Or is the current release system ok with you?

Not sure about the response on this but I'm throwing the idea out there. I remember getting ark in very early access and the game wasn't even playable (optimized), yet had a ton of content and was constantly releasing dino dossiers (content). Know the games are only really similar due to dinos and survival aspects, but figured the comparison would help.

That said, the game was full of content first, then playable. This game is very playable, albeit some annoying bugs at times but decently optimized (I can play with acceptable frames on my +10yo system), the balance could be better but isn't too bad for most dinos, but there sometimes feels like a lack of dinos to pick from.

I accept whatever the up/downvotes are for this, but would players prefer there to be more content (specifically dinos and ai animals) added, then adjust them for balance and bugs later? Or is the current release schedule more preferable? Personally, i want the former, given the game is playable as a whole in its current state, but am interested to know others thoughts.

worn tartan
#

bring back the old male display colours?
idk why you even removed the other ones, we used to have vibrant colours, yellows, greens, reds, blues, pinks, etc etc etc.
seems like every single display color is now just some shade of dull red or dull brown (for the most part)
we know animals, namely birds, in nature have bright colours, especially on males. Its not unrealistic, and given that dinosaurs are directly related to birds, i think it fits great. I really didn't see a problem with the color selection we had before.
Idk Male display just feels kind of pointless now, I find myself having to actually ask people if they are even male (nesting) when you really shouldnt have to do that lmao

clever grotto
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few kentro fixes

fix tab screen
fix stamina drain on attacks (apperently this is intensional so i guess dont Change it?)
fix f call when taking

maybe add stun if hit on trees/rocks with powerswing (same as stego)

(edit: also it can knock over a prime diablo with shoulder check so... just think about that)

rustic blaze
#

Fix the queue, i wait 1h to be kicked from it

edgy robin
#

I love Kentro

worldly jungle
#

Devs absoloutely cooked with the Graphics this hordetest, the forests/ jungles feel so natural, no more bushes every step and no more getting stuck everywhere, the ground has different textures now instead of it being all same brown, all this with the lowest settings + lumen too!

tawdry blaze
#

fix fish in sky in water access

coarse sphinx
#

HORDETEST FEEDBACK
good things : The beach now looks great, yall really took our feedback serious. Also, imo Kentro is balanced PERFECTLY. Dont change it, its in a great spot rn. Also i love the redwoods and new forests in general, feels much better without so many things blocking you. Things that could get better: Daytime is a bit too bright, i sometimes had to put my gamma down to see at day because it was lowkey burning my eyes. Also id like to have waves in the ocean back, it was beautiful. And the last thing is, we need one big grassland area like westrail again, we deserve atleast 2-3 hotspots on the map because otherwise some dinos will die out (stego because it gets stunned everywhere) + we all like pvping so some little "arenas" like westrail became would be great. Great update tho, i love it

valid marsh
#

Kentro sounds are really good keep it up

vocal creek
#

make more ht servers pls

green condor
#

seriously nerf juvi rexes speed, there's no reason for it to be faster than an omniraptor, or at least make it 50 km

grim magnet
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make it to where you can turn off the interaction assist, when i go to drink water it makes my dino walk into the water and swim instead of drink, same with eating food it makes me spazz out instead of eating the food

static harbor
#

I love new map and graphics, game looks much better.
But... What does happened to eyes?.... It looks like demon's eyes, not like real animal's. Just compare it. I'm feeling a bit weird about it, cause it seems like u used good referenses for foliage, animal models, buildings and after all used dragons or demons eyes ref's for dino's eyes.... Or didn't use any 🙁

final wadi
#

#general-feedback message
Feeding off of this: great update overall but yes, I must reiterate that we want and need open spaces! Some of us don’t want to be stuck in forests all the time, and if other diet options get added, like grasses for hadrosaurs, then said hadrosaur players will need more grasslands. Losing so much of highlands was an especially low blow.

solar tulip
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FIX YOUR CRASHES

i just sat in the Queue for SA 1 for 2 hours, as a German, already taking the compromise of having huge ping issues. i got in, walked for literally 2 minutes towards sanc and crashed. i was really hyped to try kentro but im not waiting another 2h when i have to work tomorrow. Really frustrating and makes people quit your game

subtle lintel
#

I freaking love the changes to the visuals and the map, even the water looks better with the new colors. Thank you devs you blessed us with this one <3

copper crane
#

I feel like kentro is too small, I think he should be similar to allo weight

bright axle
#

Redwoods look dumb amongst palms and acacias.

undone glade
#

The Kentro is a cool dino, but I feel like it still needs a major rebalance. 1. It's slow and can't outrun Cera. 2. Its attacks are very awkward. Right-clicking a target eats up 7 stamina, while the Stegosaurus has 5. 3. Its weight is fine, as is its damage. That's all I've noticed so far.

novel vine
#

I loved these graphics 10/10, keep it

cobalt quarry
#

i haven't gotten the chance to play kentro yet, but from what i've seen it's looking great! and it sounds great too!

i'd like to suggest some sort of anti-pin or counterplay perk to distinguish it from stego.
it's smaller, arguably less capable of defending itself. it would be very interesting if pinning it applied damage to the attacker, much like the damage you receive when you pin another omni.

this would give it an edge and large carnivores would have to evaluate if it's really worth the hunt, or if they can afford the damage.

this would apply to the largest carnivores like allo or rex.
omni and troodon may be excluded, but will be penalized for aiming a pounce on a dangerous spot, much like how you shouldn't pounce a trike face first.
hererra could possibly also be affected by pouncing on what's effectively a spike trap from above (unless attacking juveniles or well aimed headshots?)

golden solstice
#

they need to put a quick log confirmation so you cant jus leave the game by clicking leave on accident

civic mural
#

revert to old UI. new ui is very hard on the eyes and looks unprofessional and barebones

simple birch
#

Auto tracking prey when they've been bit/pounced(maybe bit multiple times) and making corpses of scented targets scentable from the point of death instead of having to wait

solar veldt
#

Perhaps this is already planned or conflicts with plans but when/if the fish spawns ever get sorted out I think I would be a good idea to add fish to some of the ocean areas. It could offer the opportunity to create schools of larger fish and perhaps add more dangerous versions of elite fish such as sharks.

One of the reasons I'm suggesting it is because I feel like it would be a good way to draw people out toward the edges of the island. It seems like it would also be ideal for some of the larger planned semi-aquatics such as Spino.

solar flame
#

the new cliff, rock, dirt, sand and ground textures generally look so much better on this hordetesting branch, keep it up

wicked portal
#

Why can I not select my Dino’s eye color anymore… 😒 please revert this change… you guys really do hate colors don’t you… 😒

runic onyx
#

Major Issue' Server Crash Losing Progress and dino Fix this by resetting the server back to 10 min before! so only a small player progress is lost and not the full dino wipe UP UP UP

trim lantern
#

Please give us the interaction assistant turn off option back. (on hordetest)

wise tree
#

Please do fix the interaction assistant. We are dying from not being able to drink, it just turns us in one direction. Literally died of dehydration.

wispy talon
#

Hi when are the Australian servers being fixed? Ping is extremely high and sometimes crashes and rolls back.

south pelican
#

The game looks 10x better now. The lighting and map changes make the game much better to look at. My only complaint about the hordetest is how few servers there are.

mental relic
#

This is one of the most stable hordetest day 1 releases we have ever had, also the graphics are insane please change nothing about it. They look incredible. The lighting is perfect and the redwoods are awesome though I would like to see redwoods in some more areas, maybe around west rail would be neat.

tough kettle
#

this might be one of the best updates in forever. genuinely thank you for the multiple fixes ive noticed in the first 5 minutes of gameplay
-the grass looks AMAZING and ive been begging for you guys to change it.
-the graphics also look gorgeous and some of the best its ever looked
-and eating diets and picking up food is also fixed
these 3 changes have made the game actually playable and THANK you for it.

sweet ether
#

PLEASE, PLEASE. put a warning on the steam page saying “If you do not have a dedicated Graphics card the game will not run” because i just got my brother into the game and when he bought it for himself he couldnt actually run the game due to this.

hot harness
#

PLEASE add quetz

bright atlas
#

whhaaat happened to the eyes...i would appreciate being able to change the color of my dinos eyes, especially if they're going to have particularly weird pupils like the omni's...
the colors of the eyes look REALLY out of place with my dino's skins unfortunately

sleek sparrow
#

Could we please have more then 2 hordetest servers, it's really annoying to wait 2 hours just to get into a server only for it to crash and then wait another 2 hours. Please add a few more servers.

tight oar
#

Can we just do something with the main menu screen please, add a backdrop (even placeholder) and reduce the harsh neon of the text, I dont even have light sensitivities but I was spending time looking at servers the other day I thought I was going to fall out of my chair it is so disorientating

brisk locust
#

I think kentro grows too fast, i got fg in less than 2 hours

median crag
#

A mutation that allows a creature to continue nesting even after reaching 100% growth

pale leaf
#

Thank you devs TI_Perfect

untold hatch
#

for the love of god Dondi put a " Are you sure" function with the logout button

golden vale
#

ALLO PIN IS TRASH get rid of it

tiny bronze
#

It’s hard enough to get food as a crocodile and now they got fish spawns 50 feet in the air what a joke

vapid ivy
#

In the current Hordetest all the playables got new eyes, with some like the pachy being goat-like, perhaps for animals that have these types of eyes and are herbivores their vision wouldn't be restricted by camera rotation locks while eating and drinking.

bitter trellis
#

HT looks beautiful. Thanks guys

grim plinth
#

game looks great, but it is very bright, maybe lower it just a bit

sullen karma
#

I'm absolutely loving kentro so far! It's got beautiful animations and sounds, the only thing I would want changed/fixed is the ability to rebind the Left Control stance.

I use C as crouch, and the stance doesn't work unless I rebind it back to Left Control, it'd be great if it would rebind correctly like it does for dibble, trike and Maia!

i figured it out, its the "camera action" bind clashing with the crouch bind, so if anyone has c as crouch and cant enter defensive stance with kentro, rebind "camera action" to something else. (ill also bug report this)

hasty badge
#

Holes in some of the sequoias in Redwoods

These would act as a nesting place for Herra, Ptera, and Hypsi. Maybe trees with holes would be larger in size to be identifiable to those creatures

steep trellis
#

HT Feedback

The new eye styles are so neat, and so much more interesting, thank you!

worldly jungle
upbeat hatch
#

a poop button for dinosaurs that would lower their food but not their nutrients and eventually spawn the last plant they ate or randomized if not a herbivore where they pooped. could also attract certain ai before growing the plants like chickens and compies as a alternative food source for smaller species and would help the ecosystem feel more alive. also different sized plants would grow varying on the size of the dinosaurs poop. would only grow in viable areas and can be washed away during rain. would have longer cooldown for bigger species and can decrease cooldown by over eating but vomiting will reset the cooldown.

zenith fractal
#

Troodon should be able to smell for sanctuary no matter the age 🙂 please and thank you very much.

wintry garnet
#

Kentro Feedback

  • The reflect damage could be more indicated that its happening. From my testing with friends (we were kentros biting each others tails) you take some bleed but no pain sound played and IF it did actual damage and not just bleed it was not very much. I am not sure if the damage scales with how strong the attack was and thats why it felt like it just put a small tick of bleed on me

  • The tail aiming around with the camera in defense stance feels very delayed. I would really like if it followed the camera a little quicker

  • Some of the attacks feel like they don't go off when the input is pressed (this could just be lag but I thought I would add it to the feedback). Mostly the running shoulder check and sometimes alt attacks

  • Kentro has no forward alt attack so it just bites. Perhaps it could have a shove which does decent cc but little damage? Something to make it so messing up the attack does not leave the moment for damage completely wasted

  • The shoulder check alt attack has a very long endlag and I would like if some of the animation lock was cut out of it

  • I think turning in place with the defense stance should keep your tail aimed the direction you are looking because if you need to turn it snaps your tail behind you

  • Using alt attacks in the defense stance takes you out of it when the animation ends which feels not that great imo

  • I have been against inverted attack controls since we got stegos powerswing and I don't feel different about kentros being inverted. Please either make it a setting or just make the attack go in the direction you look at

Overall kentro was very fun to play and I can see it being one of my favorites when some of the jank is cleaned up

winged atlas
#

Id like a new title boot that represents the new ui. Maybe a computer booting up and a terminal sequence this time.

chilly mirage
#

Kentro is in a pretty good spot in my opinion all it needs is a speed buff and more consistant reflective dmg . Great work on this playable devs , its animations are beautiful and its calls are beautiful.

winter vale
#

Return Troodon directional and crouch pounce immediately. Give it back!

hard geyser
#

The water is less jarring now on HT, which I really appreciate. I love jumping out and back in as beipi. However water vision is still in an unacceptable, jarring state.
I really would love if water was reversed to what it was before. I want to SEE the environment. I can't even see WHERE the surface is, I couldn't see the huge rocks in the third photo before ramming into them in the fourth photo. I should be able to see out the waters surface, and the ground, and rocks before I hit them, at least during the day. I don't mind murky water, in perhaps the swamp, but last third and fourth photos were middle of the afternoon, in the ocean.

With the upcoming new aquatics, I'd really like water reworked, or returned to what it once was, like in this clip: https://youtu.be/h78aSKdItC4?si=-ToAXlnypABdakt5

The water used to be SO BEAUTIFUL, like it did when I'd go swimming in the summer, I really really miss it 🥺

wraith heath
#

Get rid of Allo pin

Y'all said it'd GRAPPLE, not PIN. I love Allo. Allo is my all time favorite carnivore, but the pin is excessive. Also give us a way to FIGHT BACK when we get pinned. Makes the low tier roster not even worth playing.

civic canyon
#

I appreciate the addition of the redwood biome and the improvements to night vision. Both are noticeable and positive changes.

However, I have concerns about the current map readability and overall player experience.

Previously, the map had strong biome differentiation (highlands, delta, swamp, coastal areas). Each zone had a clear identity and, more importantly, helped with orientation.

Since there is no in-game map, navigation relies heavily on visual landmarks and environmental contrast.

With the current update foliage density feels very uniform across large areas, the removal of the highlands reduces vertical and visual contrast, as for wide open plains areas that now are full of trees, so many regions now look similar, making it harder to distinguish locations
overall, the map feels less readable and more homogeneous.

This impacts not just aesthetics, but navigation and long-term engagement. When environments lack clear identity, it becomes harder to build a mental map and exploration feels less meaningful.

I understand this is a playtest and may be focused on performance (foliage density, asset loading, etc.).

Still, from a player perspective, the current direction reduces clarity and variety.

I hope future iterations will reintroduce stronger biome contrast (open vs dense areas), restore distinct landmarks and elevation differences, maintain visual diversity to support navigation and immersion.

Also looking forward to improvements like underwater shaders, as water systems have felt unfinished for a long time.

dire stump
#

great hordetest but fix the dam crashes

tough kettle
#

after playing the hordetest for a few hours here are my suggestions and words on it.

the map changes are 10/10 in every aspect. it felt like i was playing on a whole new map apart from a few POIS.

the graphics look jaw dropping and we have been begging for an update on them forever, i took a screenshot at what felt like every corner.

my FAVORITE addition to the hordetest is the grass, thank you for removing that disgusting plastic looking grass.

didnt actually play kentro but i did fight a few, i have to say i think its rather balanced. also the model and sounds are top tier.

the one thing im not a fan of this update are the changes to the eyes. specifically how we cant edit them. we have said over and over that we love customization and colors yet you keep removing it.

the meatchunk bug getting fixed was a godsent.

please give troodon its defense when being pounced back, i pounced as a troo simmilar size to me and it did NO bleed and no damage in return for me pouncing it

and this is the best optimized hordetest ive ever played on and id give it a solid 9/10 compared to the stuff you guys added before.

vagrant drift
#

these new graphics are wonderful, i ADORE all the variety of different types of forest with differnt types of trees. Its not just redwoods, theres like 3 other types of forest present with their own tree species and jungle density. The new grasslands are absolutely beautiful i really appreciiate the addition of actual plains withou them looking bland. Amazing update, definitely the highlight of the build for me! if only balance still wasnt so busted.

Keep up the good work devs!

ashen river
#

For a beipi the change of lighting can be quite blinding when leaping during daytime, especially since it's still impossible to see anything underwater without nightvision.

blazing sentinel
#

I may be the only one who thinks like that, but in the Rex HT where the Queue was disabled it was way faster and easier to get connected with the server.
Sadly in this HT you need to spam refresh until the server shows example .115/115 so you can actually connect to the queue. I think it would be better for testing to disable the Queue so People can join faster without afking in the main menu

vocal ember
#

Ive seemingly died to hackers a lot recently, don’t really know what to do about it. I outrun them and break line of sight hiding in bushes at NIGHTTIME just to get spotted by the herbivore chasing me from a mile ago like I’ve got neon colors saying come kill me. Usually always a Stego or even today on HT a kentro. I’m not the best at the game and I definitely lose some chases, but these are so obvious it’s painful to the amount of hours I just throw away growing a rex playing as cautiously as I can only eating AI to grow….

worn tartan
#

get rid of pin slop, literally 0 counter play, u just sit there for 30 seconds waiting to die, its not fun to be pinned or to do the pinnig

copper crane
#

Remove allo pounce and pin, doesnt make sense with the dino anatomy and honestly ruins the fun of allosaurus as a playable for both the hunter and the victim.

eternal loom
#

REMOVE ALLO POUNCE/PIN

The Allo’s pounce/pin ability should be removed. Its body isn’t built for grappling onto the side of other dinosaurs—its feet are flat, not designed for that kind of grip. If that’s the logic being used, then why can’t the Dilo do the same? It just comes across as a sloppy, poorly thought-out mechanic. All it really does is turn the Allo into a 3-ton Omni, which throws off balance and makes the game frustrating for nearly every dinosaur smaller than it—which is most of them.

flat sparrow
#

I understand that when you eat you're supposed to be vulnerable, however for some playables it takes WAY too long for the animation to stop so you can actually move, this is most noticeable now on Kentro, but happens for pretty much anything, especially herbivores and omnivores.

even if there is no danger, it makes the interaction with food rather clunky and slow feeling, even more so if I'm having to eat multiple things that are scattered on the ground like cashews or oranges

rustic blaze
#

I like new hordetest but why eu servers for me have 100+ ping? Fix the ping and add more servers

arctic cipher
#

How about we read the feedback? Nobody asked for an allo bleed buff. Allo needs an nerf on bleed and bite speed damage. Same goes for rexes pin.

potent island
#

Bring back the Herrera's multi-hit!
Been looking at old footage and shedding a tear at the lost ability 😭

tawdry blaze
#

add more servers in hordetest

runic onyx
#

Fix server crash Dino wipe

worldly pond
#

fix dead body bugs first we cant eat any organs eating after killing smth is a real mess trying to eat a single organ for 20minutes its ending up dying to other predators /rotting

woeful apex
#

We shouldn’t get many more playables, this game isn’t Path of Titans. We need more dynamism and tweak the fun of the playables we already have. Yes, Kentro is a good addition because it is a fun dynamic herbivore, but most of the dinosaurs in the future roster are absolutely unnecessary. Can you imagine a 150 player server when the roster is 50 different dinosaurs? It won’t feel like an island ecosystem but a dumb dino battleground. People do not know what they truly want.

proud lantern
#

Tf did you do to the troodon on ht? I seriously hope its not gonna stay like it. Now you fed up my other main dinosaur besides the teno...
No defense for the troo.. no crouchpounce... No directional pounce... slow af as baby... The new venom is terrible cuz THEY CAN SEE YOU. How exactly are they supposed to fo anything now.

tenos weight still terrible, tenos speed still terrible. What comes next. I dont even wanna start talking about the eyes.

sullen grail
#

why allo buff 💔

crazy bite speed + 1 claw swipe and youre dead + pin to win

lessening at least one of those factors is a drastic improvement

tame moat
#

Adult kentro may need a couple km/h speed buff just because it can be ran down and killed by dibbles and, once they finish growing, rex. Prime kentro speed is good. Adult speed being 34 leaves it to be a bit too vulnerable though.

Also, general nitpick, from my experience the power swing on kentro is the same as stego in the sense it swings in the opposite direction. It would be really nice if you could either make it swing the direction you're looking or make it toggleable to have it swing the opposite direction.

final wadi
#

#general-feedback message Adding to what @hasty badge said, tree cavities like these would be fun nesting places for all kinds of players.

barren gate
#

Horde-test: Would be cool to hear crickets and night time creatures as ambiance during the night instead of day-time tropical bird sounds

azure bane
#

Being disconnected from a queue of 100 in the HT after waiting an hour and a half to play is a huge waste of time.

cobalt trout
#

i like that everything has cool and unique eyes now, and that the stupid colors are removed, but some of them are a little too crazy imo

frozen onyx
#

Logging near buldings in HT gets you spaned inside now i cant leave....

frosty jolt
#

Please leave the graphics and lighting as they are in the current HT build.
I haven’t had any FPS drops, I can’t remember the last time the game ran this smoothly and looked this amazing. Leave it the way it is. The only issue I have is that on the map you can come across rocks that have no textures or the textures are blurry.

The first screenshots are from the official Evrima version, the second ones are from the current HT build.

simple birch
#

A bucking kentro should do reflect damage on a pouncing target

polar ridge
#

fix rex crouch crush pls 💔💔💔

carmine mesa
#

kentros prime weight and adult weight should be buffed to 2.3 tons prime and 1.9 adult and on top of that tenos prime weight should also be buffed to 2.1 or 2 tons.

hasty hollow
#

after moving through the map on HT, i gotta say i LOVE the map changes. i havent picked through everything with a fine tooth comb yet, but bushes seem a lot more sparse/theres more open areas. i love being able to SEE whos coming at me! its excellent! i was even able to engage in a really long chase!

actual critique here; i think underwater vision really could use some work. ive been running around as a deino/herra from time to time recently and i just cannot see a thing until its 2 inches from my face.

winged bone
#

(HT) Ptera Takes Arround 2:30min to Load Stamina which feels really nice!! (From 25-100%)
But please fix his momentum the air brake destroys the flow and that makes me sad :c

median crag
#

hemomania for bleeder herbivores and omnivores as a mutation choice.

carnivore already have the capability for a 20% damage buff from the moment a fight starts (starving or near starving + bleeding target), 30% closer to the end (low health opponent).

a 5% increase on hits after the first for stego, kentro, trike, beipi, diablo & teno isnt gonna shatter balance

slow comet
#

some quick feedback for kentro:

when omni pounces kentro on the spine the omni shouldnt just get punished with not being able to pounce, significant bleed should be applied to the omni (same with small allos)

when pinned by a rex or omni or allo significant bleed should also be applied to the pinning dinosaur, this would really lean into kentros niche and seperate it more from stego and dinosaurs similar to its size

chilly mirage
#

Kentro shouldnt be able to be pinned by raptors (or grappled by raptors) when it has fully formed spikes , it should also be able to outrun apexes (rex still needs a speed nerf for its ambush) , im not asking for much of a speed buff just a slight maybe adult to 37kmh and prime possibly 38

dull portal
#

The Devs biggest Priority should be Fixing the Game Crashing. Its a Terrible machtup for a hardcore survival game

rocky bear
#

(HT) I assume this is a bug, because I don't know why this would be removed, but Troodon directional pounce doesn't work. You can't pounce up anymore, only straight forward. Crouching in order to pounce further/higher doesn't work anymore either. Possibly related to the autotarget food/water/etc feature?

ionic whale
#

I cant join the queue because its not showing that the server is not full when its full. Then i finally get in and then I crash

minor hollow
#

dilo's day vision is too bright - it's painful to stare at the screen during the day. If it was made this bright to encourage a dilo to be a night hunter, then rather narrow the field of view to stimulate squinting, rather than straining the eyes of your players, please

worthy sparrow
#

after playing HT im not impressed or surprised lol could you for once just rrrrrreeeeeaaaaaalllly focus on fixing the current game THEN add things to the polished version. it has been out long enough man for the devs to have this thing looking like a shiny vintage car. optimize your game it shouldnt crash 10 times a day i shouldnt get 14 fps at delta bridge. the grass should look like grass. i mean why do we all allow this really? maybe if we stopped logging in hell theyd either fix it or abandon it but either are better than all of us just tolerating the current development process. i shouldnt pounce a boar and it just be roaming around shooting blood out while my dino is floating mid air anymore man this is legit embarrassing at this point and most of us get on here praising them. I just dont get it. For the love of all things holy spend six months really working on the current game then give us more content i truly believe the majority would appreciate the game just functioning as intended over some new floppy backed looking dino.

jagged snow
#

Venom fog is overtuned, I'm in stage one and it's like trying to see through hypsilophodon phlegm.

upbeat hatch
#

System Proposal
Introduce a unified Tier System (1–5) for both flora and fauna to create clearer ecosystem balance, progression, and readability.
Tier 1: Mosses, berries, tiny shrubs
Tier 2: Grasses, small herbs, basic food plants
Tier 3: Bushes, medium fruit plants (e.g. small pumpkins)
Tier 4: Large fruit plants, trees, heavy biomass crops
Tier 5: Massive “world anchor” flora (rare mega-plants, giant trees)
Tier 1: Insects, very small scavengers (compy-like creatures)
Tier 2: Small herbivores and small carnivores
Tier 3: Mid-size dinosaurs (standard ecosystem roles)
Tier 4: Large apex predators and large herbivores
Tier 5: Massive apex or ecosystem-defining species
Core Benefits

  1. Clear Balance Structure
    Interactions become predictable:
    Tier 1–2 feed on Tier 1–2 plants
    Higher tiers progressively expand access and impact
  2. Easier Ecosystem Design
    Developers can directly control:
    spawn rates per tier
    food distribution
  3. Improved Player Readability
    Players instantly understand:
    what they can hunt/eat
    what they should avoid
    where they fit in the ecosystem
    No hidden stats required for basic understanding.
sullen glade
#

Please do not remove eye colors, some servers offer unique skins for donations and eye color is quite visible on some dinosaurs like troodon. Why actively remove a good feature anyway? In nature many animals have different eye colors too.

abstract basin
#

successfully pounced dinos are 15ft behind me. that is all

tough kettle
#

id love to see more biomes like the redwoods instead of just jungle and swamp, a savannah biome could be awesome maybe where you guys took a big bite out of west access. im in love with this new hordtest and the fact you guys actually took some of our feedback.

worldly temple
#

Pteradon could recover stamina while hovering this would change gameplay way more Playable 🙂

mossy jacinth
#

So the eggs are bugged, cant remove the eggs and i cant lay down the eggs.

please fix this?

arctic cipher
#

The game needs some serious changes, I‘ve collected most of yalls changes here:

  • Starting with Ptera, quicker stamina regeneration and can get stamina back while gliding in the air
  • REMOVE the hackers, fix the bugs and give us regrows if we died to hackers
  • slower food drain on fresh spawns
  • Teno prime elder weight buff to 2.6 tons
  • Trikes turning radius shall be increased
  • lag shall be reduced which means increased ping and Fps rates
  • rexes pinning reduced to 30% which is roughly 3,69 ( for anyone who wonders),slower turning radius
  • allo bleed nerf and bite speed as well, or pounce removal
  • once 100% prime elder you go back to your adult speed, removal of infertility at 100%
  • ptera should be included in the small tier species
  • less rain and fog
  • bring back old colours for skin
  • deino in water threshold lowered for deinos to 50% ( 6,75 tons)
  • removal of wipes unless completely necessary
  • sanctuary bees shall be expanded to exclude beings over the tolerated growth
    -bring back old under water view
    -increased prime elder weight for small tier at least an increase of 40kgs
  • gastrolights effect increased by 50% should remove 10-20% hunger per minute
  • increase buckinhs effectivity or make trees, stones etc. work again
cosmic schooner
#

As a Herrera main, for HT, I appreciate the really nice new trees, foliage layout, and changes to the environment in general.

But I gotta say, these new trees are uh, pretty impractical for herreras actually staying hidden, you stick out so much, and the branches cut your climbing off way to early. They also have serious problems with actually getting onto the branches without falling.

The swamp tree clusters are also extremely disappointing as they are still giant invisible boxes.

Early Herrera life is also still exceptionally miserable, to the point of feeling oppressive with how limited prey it can actually catch is as a juvi. It also still needs its prime requirements reduced.

The severe server rubber banding also makes it difficult to test Herrera much aswell, simply due to having your jumps rewound or stopped midair frequently (although for now I’ll chock this up to early testing woes)

spring musk
#

New eyes are mostly ugly or weird looking, let us at least pick the colours for them

eternal loom
#

Please revert to the original eye designs. I understand the intent was to make them more realistic, but the current version is poorly executed and ends up looking off-putting. The previous eyes looked much better overall and fit the dinosaurs more naturally.

pure stream
#

The queues on the server need to be removed. We stand in queues for hours, with over 100 people in them, so that when you log into the game, some error happens and you're kicked from the server. We don't have that much time for this.

balmy wharf
#

Change your queue system. Why do you have two seperate Join actions? When a known bug of the game is the Server count going out of wack and physically disabling the ability to access the queue button.

Delete your current Login/Queue Variable system. Modulate it into a Single Stream.

Every one joins Queue, Queue pushses people into game as needed The end. none of this Variable Join Button stuff, that makes zero logical sense.

Then Add an AFK timer at the Character creation screen of 30 minutes, To reduce people camping at creation to save there slot.

worldly jungle
#

I haven't been able to play Kentro yet to know if this Kentro player is bad but all I know is Allo still needs that Nerf we have been asking for since forever, due to its bite speed alone it can destroy a diablo by face tanking it and spamming right click on its face (which deals like 400 damage according to some??), and nothing but bites were able to kill this Kentro.

Please nerf Allo bite speed and probably also change it's pounce, it's literally more than good at any play style, we don't need a playable that has all in one set. Face tank to win? Done. Pinslop to win? Done. Chase and track down anything? Done. Bleed out anything with it's claw swipe? Done. https://youtube.com/shorts/-7fINRYVBVU?is=o3TSAhzqrsvY3mhF

#shorts #theisleevrima #theisle #evrima #kentro #kentrosaurus #allosaurus
server: https://discord.gg/pYHFgQkSYE

▶ Play video
void oriole
#

Is there any chance we can have amphibious animals like the Deinosuchus and future Baryonix, Suchomimus, and Spino (hell even Minmi), to have very light yellows available again for camouflages.
Many of us want to and have historically gained the salt-water mutation to live out at sea and hunt at coastlines. But being very dark colours means we are seen from miles away and from outside the water meaning ambushing is very difficult in the salt-water environment. When we had the very light yellow available many of us used those colours to camouflage into sandbanks underwater to help with hunting aswell as defence.

proper light
#

Would be awesome to get a "are you sure?" button when logging out. fricken misclicked when trying to go into settings

long light
#

What the hell has happened to all of the dino eyes? I understand adding some weird pupils to a couple of dinos like troo and deino but wth with horizontal eyes of pt and god knows what of dryo?! Irl such eye adaptations are strictly super specializations and also it looks horrible for half of the dinos. I'm not against some cool eyes but not for all of the playables Just bring me my eyes back!

karmic sigil
#

the new eyes are amazing and are immersive, no more ugly human eyes on a dinosaur! (no idea why people loved having human eyes on a dino before, but even on legacy they dont have these human eyes)
however, let us change the eye colors again 🙏

main badger
#

I just played for dilophosaurus on hord, I take out the organs from the corpse and the game decided that I was pulling a whole corpse (this is not the case) in the end, hello pressed me and I died because I couldn't escape properly. This bug needs to be fixed

analog wigeon
#

fix infinite loading asset screens, also data acquisition failed pls

scenic girder
#

Pupil change was a great way to convey to the player what animals were nocturnal physically and visually, but of course the pupils have literally no correlation to the animals gameplay or functionality. Amazing change again, something no one asked for and doesnt add anything to the game!

glossy carbon
#

Elder system for small tiers is an absolute nightmare. I mean wdym u have a stressful checklist to achieve bit by bit, u achieve them as a juvi but cause u r so small u just wait to reach prime and only for it to be like 20min or like get killed before and repeat that nonsense? If you guys want that system sooo bad in ur game, think about every playable besides big ones, cause im literally trying to understand what even is ur intention with making small tiers when most r not even played cause they feel so useless

cinder thistle
#

After a day of testing I’ve collected some opinions from the playerbase on kentro
Lots of people say kentro needs a speed buff but personally I don’t agree (unless it’s a very small speed increase) as kentro is pretty powerful against dinosaurs its own weight

Instead I would rather nerf its two main opposers, who also just screw over nearly everything else in the game. First off.

Rex: needs its speed at prime reduced, it can outrun dibbles and kentros with ambush sprint, basically forcing a game over for them as it pleases. Rex also needs to be way less maneuverable, it has a better turn rate than dilo does, it’s absurd.

Secondly, Allo: most definitely needs a reduction in bite speed, it can face tank majority dinos and win by just spam left clicking, especially Kentro.
Not that it matters though because Allo can one shot bleed an adult kentro with a single claw swipe to the head.
It’s bleed was already off the charts, and recently it was increased, this needs to be changed/reduced.

these changes alongside kentro getting reflective damage added to its defensive stance (at least a fixed version unlike the current broken version), than I’d say Kent would be in a much better, more balanced position
And so would Rex and Allo.

stoic trail
mental relic
#

Highlands sanctuary needs to go, as well as delta. Both are way to easy to camp. The should be moved to some more secluded areas rather then central areas players pass through or migrate to regularly.

tiny bronze
#

I still can’t believe how impossible it is to play as the crocodile. The AI is so incredibly stupid. They never come to the water to get a drink or when you hear them making noise they’re 100 yards on land. I really don’t understand how people get 100% on this I’ve tried and tried and tried.

fair halo
#

Make the rivers dirty again, add old underwater vision for deino because now its just blue night vision, Also remove elder system or rework it because of if i play allo for example and hit prime it takes like 2 hours to get 100% allo and then im slow and bite force is low so im forced to entomb and elder system should feel like u actually earned it and not just running around the map and getting stuff for it

valid river
#

I just played Hordetest for a little bit, not enough to really gather very much so I'll be back in here, but:

  • The way sound behaves is spectacular, it establishes depth I find particularly immersive. If you are a small creature, you indeed feel like a small creature. I don't know if anything new was done, and regardless if nothing is new, I just thought I'd point out that the sound design is headed in a wonderful direction.

  • I'm not sure how much of a priority the Hypsilophodon's (It's one of my mains, especially for Hordetest) climbing ability is in terms of polishing, but it is a little difficult to use. A lot of the time the prediction/suggestion visual indicator of where you'll land doesn't matter, sometimes I just end up falling out of the tree instead of jumping. Something similar also happens where I'll jump and get pushed back from the tree/rock and instead of latching, I'll fall quite a bit before being able to latch. If a clip is needed I'll be sure to get it next time it happens just to ensure it isn't user error instead of a bug or something. I have this difficulty both in Evrima and Hordetesting.

  • The environmental changes are gorgeous; I haven't played in quite a while so I don't know if the redwoods are just part of the hordetesting before adding to Evrima or if they're already apart of Evrima, but they are a beautiful addition. I look forward to climbing them. Redwood forests are my one of my favorite biomes in dinosaur survival games.

I will be back in here as I play more!

worn tartan
#

fix. herras. climbing. mechanics.
just lost a 4x entomb prime herra because it once again kicks me off a tree as i was getting to the top and sent me to the bottom to die to fall damage because i ALSO couldnt re attached to the tree.
imagine the whole point of a dino being that it climbs stuff, and that just breaks, all the time

visual nest
#

Less jungle more redwoods, semi-arid, and temperate

prime berry
#

I'm sure I'm not the first and not the last to say so, but to me Allo pounce looks and feels so dorky and awkward.. and don't even get me started on pin lol. TI_Derp

-# Allo used to be one of my favorite dinos on legacy and I was really excited for it to come it Evrima. but I can't stand playing it or playing against it, it just feels not good and like it's kit was an afterthought.

I suggest to make it have a cool lunge attack that inflicts heavy bleed or an ambush attack of some kind instead! Okay thats all thanks bye.

arctic oak
#
  • New eyes are amazing for the most part, but please make dryo not look like a cyborg xD

  • Concider adding waves, I'd go to the beaches a million times more in the isle if it had waves, and it overall just looks bland without waves

  • Not too sure how much of this HT addresses, but take some time to work on bugs, address player feedback 🫵, also please for the love of everything either finish the Allo's pounce or scrap it

  • Make the water sources have variation again, perhaps with even more variation than it did when we used to actually like it

  • Make pteranodons run a little more flying reptile like, and a little less like a gremlin that was born with scoliosis

  • I can't stress this enough, spend some time on making the game feel polished because we're still gonna be in early access for ages even with the, still appreciated, faster rates of development

I love the game but cmon guys a lot of the stuff that people say in the feedback have been there for months and still hasn't been addressed, plus I love complaining about things that I love so that they can become better.

Edit: I hear the water might be better in ht, so i’ll check out when I wake up tmrw

lapis mauve
#

The map changes on hordetest are beautiful. Even the lighting looks good. Im really excited to play more!

hard cliff
#

happy to see that the water looks like water now! Before it was like some weird radioactive blue goo, so this is much better!

bright atlas
#

i dunno if this is a hot take or not but genuinely can deino’s weight curve be a bit more… balanced? for whatever reason a like 66% deino is around 2.5 tons? it doesn’t make much sense for it to suddenly gain all of its weight of like 8-9 tons before 75% when it’s so big already. it also makes it harder to hunt, unfortunately, since you have such limited options. it’d be nice if at 66% you can be like 5-6 tons at that point, or maybe 5.5. again, might be a hot take, but seeing my 66% deino not able to grab a teno is… sad

smoky sable
#

Hordetest just started but heres the issues ive seen so far:

Not enough hordetest servers. Give us like one more EU and US server and well be good i think.

Semi-frequent crashes.

Rubberbanding that sends you back in time.

That one white stone texture seen most often in riverdelta looks really bad.

Some of the new eyes have colored pupils, even though pupils are always black because they are quite literally just holes. So non-black pupils are a big no-no.

There is no consistency in the direction the new eyes blink in. Dryos eyelids blink from back to front while trikes eyelids blink from front to back and maias eyelids from bottom to top for some reason. The new eyelid is evidently a nictitating membrane, but nictitating membranes always go from the front to the back.

The option to customize eye-color is gone. Probably because the new eyes are multicolored. But still, give it back.

tawny compass
#

Scale incubation time with dinosaur size

So basically playables like hypsi and troodon have fast incubation times while rex and trike will have the longest one.

It makes very little sense for a rex to have the same incubation time as a hypsi, make it harder for large tiers and apexes to nest cuz it connects to how it works in IRL (this will also benefit smaller playables that go infertile since they can nest quicker while rex will have to be very thoughtful about nesting since it takes long)

worn horizon
#
  • kentro and the new map looks great
  • kentro’s directional tail swings don’t always go where I’m looking
  • troodon venom effect makes it look like someone has their hands over your eyes maybe that needs a slight change

But everything looks great

hearty raven
#

After you are no more in battle mode agains Dilos, (30 seconds later) or if the Dilo dies the poison should stop its effect, sitting down 5 minutes even after winning the battle its just a horrible thing.. makes the game feel wrong

pale leaf
#

Game Looks gorgeous, perfomance is peak. Kentro feels smooth. Gateway feels like a new map. This HT is insane.

blazing bobcat
#

there's nothing here stopping you from falling into this water

tidal stone
#

horde test is actually unjoinable been trying since yesterday got 3 more gameplay hours just on the menu 👍

compact obsidian
#

Hard to call it 'HordeTESTING' when high ping makes it unplayable. We can't report bugs if we can't get a stable session. We need better server performance to actually help you guys with testing.

I live in Brazil and even the SA server has high ping, and the lowest is EU?!

bitter trellis
#

I played ptera on HT for about 2 hours. Here's my basic thoughts on it

Stamina is still kind of mid. This likely will never be changed at this point but I had more frequent rest stops than playing any other dinosaur. It really interrupts the flow of gameplay compared to other playables, because other playables can just quickly trot when at the 60% threshold or have the speed to get away if they're in a pickle while on the ground. Pt has neither of those things, except for flight that requires 2 seconds of flapping to get aloft.
Ground kit is still kind of wonky. The alt click "dodge"(?) requires you to stand still or move slow which just makes you a sitting duck in active combat. Pt itself still feels a little too slow on the ground, and at 75% pt is still 45kg, which isn't much at all. If it's meant to be a grounded baby hunter that amount of weight is nothing. Baby herbivores like dibble gain weight incredibly quickly up to 500kg once they get their mushrooms, baby kentro and stego can one shot it with a power swing, baby cerato has a charge bite, etc.. I'm not sure how pt is going to deal with that at all being the paper tissue it is. Keeping in mind this is all still a WIP, pt definitely needs its numbers buffed or the grounded kit being given more tools against the heavier residents of sanctuaries.
On the bright side, it's not impossible to merk something. However, this was a face tank battle, and I had the congenital hypoalgesia mutation. I'd likely have died if I didn't have it.
It can also catch chickens now unlike before. Yay

tawdry blaze
#

add more hordetest servers and fix ping .

fix drop frame .

Change main menu theme .

frosty jolt
#

It would be nice if a checklist of tasks for Prime Elder were added.
I completed the required tasks (on HT, as a troodon), yet I still didn’t get Prime Elder. It feels like the system is still bugged. I think that if someone wants to get Prime Rex, they’d like to know whether it’s even possible after putting in around 8–10 hours of gameplay.

Right now, you basically do it blindly — sometimes the game counts the tasks, sometimes it doesn’t. It’s just frustrating.

tough kettle
#

the different UI colors are really cool but currently not good. it doesnt affect certain things such as your ingame UI or options in the main menu and it doesnt save when you relaunch the game. id love to have different UI colors but they are currently just an eye sore

gaunt totem
#

A changelog would be nice

simple birch
#

In general for most dinos(basically all dinos execpt Dryo, Hypsi, Beipi and maybe Gali since they cant do a lot of impact) their elders should either be have one stat significantly increased(weight, speed, attacks) or a small general buff to all/most buff, and speed should be buffed only in some cases since it can easily be very busted(remember speed mutations). Also on extra niched dinos like Herra buff their niche a lot so they jump and climb better with less stam drain or longer jumps.

blissful tide
#

thought id give my personal thoughts on the new map, which I played for a couple hours. I have 300 hours in the game (evrima, which is a great map) I think the new map has good redwood biome, delta is cool, but a few things i personally dont like: feels overall more like africa biome, with sparser trees, drier, shorter trees, unfortunately less ubiquitous "dino-jungle" with dense jungle and overgrowth. really feels like we went from papua new guinea (actual surviving modern day dino jungle) to african savannah somewhat.

storm badge
#

alright admins i usually dont complain about this and i dont wanna be that kind of person but allo pinslop is gonna ruin the game. please reconsider revisiting allo abilities.

slate cape
#

HT
I would love some jungle bits back. It looks really nice. Love the new biomes but still some jungle with the foliage back would be great

vocal creek
#

fix crashes pls i just lost a 3 entomb solo troodon

frank quartz
#

The new interaction assist can make drinking from water wonky to the point of impossible, which led to the clip seen here where I die of thirst while standing in a pool of water, unable to drink it.

Eating food with it has been fine thus far, but the water drinking in particular definitely needs some tweaking or maybe even a toggle off, since I doubt lining up to drink is as much as a concern vs trying to hunt that one organ when it comes to the assist.

main badger
#

Hi, I'll share a couple of problems Which should be fixed
1.I'll start with the mechanic, the attacks work crookedly, the dinosaur can be thrown off despite the fact that it jumped on the enemy and he will stand in an incomprehensible camp, or even get damage when you are already hanging on someone, you can also notice part of the bug when you jumped on someone but you didn't jump, so it shows Only the animation
2.kentro hitbox attacks in a defensive stance (Ctrl) it's sooooo small, it's impossible to hit them.
3.I think it's obvious that interactive help is a curve, it's worth refining and I would even say to return the ability to turn it off.
4.Our favorite problem that has been in the game since the beginning is pieces of meat or plants that get stuck in the mouth, which is why it is often UNSAFE to log back into the server.
5.A bug that causes your dinosaur to grab a carcass and crash, you can't do anything but walk extremely slowly and wait for someone to kill you.
visual bugs

  1. The shaking of the paw of the allosaurus remained, it was not fixed.
    2.Triceratops and tyrex sparring bugs are still present, I think it's worth paying attention to this.
  2. I found a couple of places on the map Where you can hear the sound of water from the mountains, literally from the mountain, it is located on the delta
  3. There are places on the map where you can fall for the map
    I think I'll be able to add to my list of bugs later, but I hope the developers will pay attention to My message, have a nice game and don't run into bugs.
grand belfry
#

Right after crossing a river my game crashed. After i rejoined the server i instantly crashed once more, then for the next few tries my game was just frozen whenever i joined. It happened while coming back on land from the smaller river next to the side entrance of delta sanctuary.
On the video you can see me trying to click multiple buttons and move my mouse but nothing is working as my game is frozen.

real tulip
#

Add the “Titanoboa”.
I think it could really add some new playstyles to the game and would be pretty cool playing it, aside from only being able to wrap around someone as its ability, it should be able to be in a max pack of 4 give or take, and depending on the size of the titanoboa’s it could slow down players by wrapping around individual limbs/appendages.

waxen kettle
idle sluice
#

I love the new map reskin but I hate the changes to west rail and other open areas, west rail was great for some herbivores due to the open area allowing for quick fleeing and making ambushes harder, now it feels like the entire island is a forest, which lessens the capabilities of teno, Maia, and stego alike. Stegos tail attacks get blocked by trees, Maia can't keep up the acceleration by running in a straight line, and tenonto can't run as easily or dodge easily with its turn speed, it also makes carno harder, since they also rely on open areas to knock their prey down or blitz away. Same goes for galli, it would waste stam jumping off the obstacles in the forest when it could just hightail it to the closest visible rock or run around in the plains. Changing the maps is hard but I feel like reverting some changes and adding more open areas would be a beneficial idea to allow for smoother gameplay of all dinosaurs

frigid sleet
#

Ptera still seems a bit slow with its stam recovery, I'd like to see that tweaked, but its new kit is a good improvement.

eager pewter
#

Deffo love the new map!! But! I did also really like the plains of west rail and south plains(literally in the name) I think someone’s already mentioned it, but for Dino’s like Carno Stego and Maia who need room to use their Stam to their advantage is now difficult bc of the many obstacles blocking them, deffo don’t remove a lot of the new map look but add the plains back in south plains and more room in west rail again, other then that love it. And more Dino patterns and colours would be amazing as a side note.

flat sparrow
#

When herrera rests on a tree branch, it's tail sticks straight out like it's laying on something flat... when most of the time whatever it is laying on is a bendy branch, I think that when Herrera lays down it's tail should rag doll to make it look at least somewhat natural

midnight acorn
#

lol idk what kill us at South Plains, dunno if there’s a hacker or a problem there, my teammate and I die instantly, we weren’t the only ones, there were far more kentro corpses

sterile dock
#

did / unstuck on a 74% t-rex and it sent me off a cliff to fall to my death.....good 8 hours lost.....great game 10/10 recommend

lethal shore
#

Bring back West Access

West Access was a very unique area on the map and saw far more use then other regions on the map such as East Swamp. West Access returning would add much needed variety to the map, which is still largely dominated by repetitive jungle despite many of the recent changes.

tough kettle
#

i know this would take a lot of time and effort but please give server owners the ability to add terrain or alter the map for their server. it would bring so much more content and beautiful maps for everyone. plus it would bring more people to the game if you can make your own maps or play on beautiful community made ones

median crag
chilly mirage
#

Kentro needs significantly more reflective damage

vagrant drift
#

troodon's new pupils should glow in the dark/shadows

rapid mural
#

Please remove allo pin and buff claw swipe like making allo more mobile while doing it.

sour arrow
#

kentro's trot animation is slightly blended with its running animation which causes it to look like its limping

tranquil monolith
#

It is, very hard to be constructive, but for my sake I will try. I think the new eyes are great, though I don't like that we can no longer choose our eye colors. I like the new redwoods, adds a lot more to Highlands. Kentro is a cool edition, is a nice mid tier. The crashes are a little too common, surely that is high up on your docket to fix surly. The removal of a lot of colors in the skin editor I don't get, we have this fleshed out skin system with only like 2 colors and like 3 shades of said colors for each dino, really gives the illusion of choice. Finally, the new Ptera animations make me very unhappy, I do not know who's idea that was, but it was a bad one, like a really horrible one, probably one of the worse changes in history.

arctic oak
#

New updates are great, but please for goodness sakes..... please tell me the ptera running animation isnt supposed to look like that 😭

I dont want to be one of those "ITS NOT WHAT THE ANIMAL SHOULD BE LIKE" people, but it just looks so strange for a pterosaur to be running like that, and the same goes for ptera's spearing. The old running animation wasn't even bad, it either shouldnt have changed or gotten a slight change with the same general style to it.

azure valve
#

can we get more colors this hordetest, please?

fair quest
#

HORDETEST
One of the middle spikes on the left side of kentro's model isn't animated like the rest and is static when walking/running, also the movement of the front legs in the trot animation seems strange, like it's not supposed to be that way

uncut nest
#

HORDETEST

Gallis spawning on mountin.

rancid hamlet
#

Why is ptera's new running animation looks so disgusting, broken and unbelievable? TI_Limmy
Also when walking ptera has a moment when it has none of it's feet or wings standing on the ground to support the body from falling.

civic canyon
#

I want to say that the new assets (especially the redwoods and overall visual updates) look great and add atmosphere to the map.

However, from a player perspective, I’m unsure about the current prioritization.

The map has already gone through significant changes, and it seems likely it will continue evolving. While visual improvements are appreciated, the amount of time and effort spent on large-scale map reworks feels disproportionate compared to other areas that directly impact gameplay.

Areas that feel more critical to the overall experience right now:

  • AI systems (more consistent and engaging interactions)
  • Creature integration and balancing (dinos feeling fully implemented and coherent)
  • Core systems like skins/customization
  • Human gameplay integration
  • Bug fixing and general stability
  • Visual/functional systems such as night vision and underwater shaders

These elements have a strong effect on long-term engagement and game feel.

From a player standpoint, it would be valuable to:

  • focus more on refinement and iteration of existing systems
  • prioritize completeness and cohesion over large visual overhauls
  • ensure core gameplay systems reach a stable and satisfying state

The new map direction has potential, but without stronger support from core systems, it risks feeling visually "improved" but functionally incomplete.

long light
autumn grail
#

Hi,
I just wanted to say:
you've done a fantastic job with the new map!
It's absolutely beautiful!
I'm completely in love with the new areas. Keep up the great work! 🧡 💚

opaque imp
#

Up the Official servers to 300 Capacity!

wooden sage
#

Adding compies to pt diet?

cobalt trout
#

can we replace this godawful ground texture with something a bit more dirt and mud like what we had around update 3, this feels way too dry for a ground texture especially in places like a swamp

hybrid void
#

It takes 5+ seconds to stop the eating animation to be able to run away on kentro.... I asked a groupmate to come bite me, I started running as soon as they were in my line of sight (while I was eating), and they still could have killed my 3x over by the time I started moving 🙃 also half the time when I try to drink my kentro thought it would be super cool to go for a swim instead, didn't realize deino needed THAT kind of buff.

It's WILDLY frustrating not having control of your dinos movement, especially during more vulnerable moments like eating & drinking.

Why would I bother entombing when I know just how much more likely my now tiny dino is to die from eating or noisily trying ro drink (swim...) because it's free food for anyone being locked in the animations. 🙃

Really enjoyed playing kentro otherwise. But I'm genuinely flabbergasted that such core mechanics like eating and drinking have been needlessly made much, much worse. If yall didn't try to completely overhaul everything regardless of if it works or not, I feel like development towards much more nicely optimized + less buggy game could have been achieved long ago.

odd bronze
#

ABOUT THE KENTRO: Please make the Kentro a bit faster. It makes no sense that a dino as light as the Teno is even slower, or nearly as slow, as a Dibble, which weighs 3 tons. The Kentro is great and I'll love playing it, but please help it so it's at least a little bit faster than an Allo, so it has a slight chance of surviving a little longer.

patent grail
#

Can please eliminate "eat time assistance"? or at least we can deactivate that function, I don't like it, it is unreal and it doesn't always work, sometimes I want to drink in a certain place and no matter how much they improve that function won't let me drink where I want or do what I want, just like the issue of lighting the food it feels very artificial too, the game is very good with few things on the screen, there is no need to add more or add colored things, we lose photos like this one (there was a piece of food next to me and I had to eat it to be able to take the photo bcs it really shined a lot and ruined the photo).
Regarding the balance of the kentro, it does too much damage and they will surely nerf it, as well as the bleeding, but also put a little more speed please, just a little, it doesn't need to run at 39 km, but a bit it's okey.

acoustic moon
#

First impressions of the newest HT, the map feels amazing. I have only explored a tiny fraction of it so far, but I'm actually excited to explore Gateway for the first time in a long time. This is the closest Evrima has gotten to hitting the Legacy vibe, at least in terms of map esthetics, since Evrima first launched. My only issue so far is with PT, dropping fish on the ground I often am not able to eat them, which resulted in me almost starving to death with multiple fish on the ground next to me, as I was too small to swallow them whole.

open ether
#

Moving on somebody after you pounced that dino should cost stamina, and a lot of stamina. When you pounce somebody lets say on the left side moving on them(behind, right, and so on) should cost a considerable amount of stamina. Being able to move the pounce spot for free without a downside is just unbalanced. Make it cost like 10% stamina or even more.

wary orchid
#

repair night

chilly mirage
#

Buff kentros bloodpool it being unable to run from allo , but also bleeding out to it immediately? That’s crazy

winged atlas
dry pulsar
#

it would be cool if there was a qna channel for people to ask questions and other people to answer, it'd help new players ask about the game in a dedicated channel instead of asking in general chat

wooden flame
#

add more UI colors, obviously it wouldnt be the focus but over time seeing colors like yellow and purple would be cool

river osprey
#

their is a bug atm when u enter some spots on the map u crash and no longer can get into the game not sure if the devs are aware but just wanted to leave this feedback i know its hordtesting so we expect to see these we bugs. "just letting yall know".

blissful locust
#

...Hosting the SA hordetest servers on ACTUAL SA machines would be most ideal. I mean...we getting 120+ ping. Even EU Hordetest servers got lower ping LOL!

fathom abyss
#

The redwoods look really cool but ... seeing them next to tropical plants/palms and such feels very weird as they come from different climate zones. They are temperate and feel out of place in the "tropics".

cursive sequoia
#

This outline on the food isn't really necessary; I believe it actually clutters it a bit and breaks the uniqueness... It's more of an RPG aspect; honestly, I never felt the need for this feature.

arctic oak
#

Love the new changes, maybe change the dryo's new eyes though. It looks really really really weird, I'm ASSUMING its eyes are currently glitched cause it really is strange

eager pewter
#

PLEASE a full bush and tree should not only give u one bite and barely any food!! Please rework the amount of food the big bushes and trees give you!, the big bushes of food should give you enough for four bites as the bush gets smaller the more you eat, trees should go by branches as you eat them as well, something so big only giving half a bite is ridiculous, had this issues for ages and couldn’t not write it here any longer. The new outline on the bushes is rather weird as well not sure it’s rlly needed imo. But I really really wish you’d change the amount of food given for the big bushes and trees, and fix the coconut trees too, can never knock them down no matter what u play!

lethal shore
#

Rework Dilo

Dilo's clones should be reworked to cause panic instead of doing damage, this combined with the reduced vison its venom would cause the prey to panic and the dilo should be able to combo this with a claw bleed attack to cause the panicking prey to run and bleed out. This provides a far more interesting combat loop compared to the current system for dilo

solemn thorn
#

The full size prime elder dinosaurs shouldn't be faster than their regular adult counterparts. It messes up the general balancing of the game. Although I'd make a few exceptions... things like Galli and Dryo can still be faster at elder prime, but Rex for example absolutely should not. I'm pretty sure Allosaurus is one that's actually not faster at elder prime than it is regular adult, it should be the same for Rex and others.

glacial vector
#

The ability to carry hatchlings would be useful when the nest is being raided and babies need to be carried away or when the pack needs to move, or because hatchlings are so slow, it would be useful to be able to carry them instead of waiting on them. Also, its cute!

primal geyser
#

Pleaaaseee dont implement the new eyes..... realism should not smother small creativity changes that players can make

raw violet
#

This channel was supposed to be a source of ideas, balances, fixes and suggestions to make this game better from every perspective. Meanwhile with almost every read I'm getting more and more disappointed. The amount of pointless and hopeless posts is rising every single day. I'm tired of reading people crying over rex, over allo, to remove crush or pin, so they can stand a chance and kill it… I've read posts about removing pin from allo because his anatomy makes this impossible for it to do such things, meanwhile fat prime pachy designed for ramming can jump almost as high as a raptor, Dilo with similar weight cannot jump, well, funny how their anatomy works. I've read posts about fixing the eating mechanincs because the organs are getting bugged and make you unable to eat properly - but it's not the post I was shocked about, it's the amount of "X" reactions below it, people had enough brain to deny a feedback of simple bug fix instead of agreeing with it, what is going on?! How do you expect us to feedback this game if most of the community writes anything they don't like and the rest agrees to it because it's an easy way out for them. It's like a mass "monke neuron activation" things happening here.

Now I'd like to point out that after months of preparing this horde, Kentro comes out and Allosaurus is not even touched, still unfinished and slow running, I'm simply asking - Where is the fix for Allo? Where is Allo's ambush? I'm gonna ignore dumb comments about removing his pin and pounce because it's just pointless to read something like that, it's a well coordinated pack hunter that should be able to take down solo stegosauris with ease when in the group of 2-3. Allo that leaked before the official release at least had proper mechanic of stunning the prey he jumps from, after all it's around 3 tons pushing you in order to jump off - that was great and should be added again - currently you jump off and stego spams his tail at you, hitting you mid-air, is this a joke? I can accept the bite force since it's bite speed is pretty fast. Claw works as expected. But speed should be much better - that's where ambush is missing. There should be no escape for dibble, teno and all same sized herbivores - You cannot whine about his speed, it's YOUR FAULT that he sneaked up to you and you were not paying attention like you should as a real herbivore, not his. Using feedbacks to nerf carnivores so herbis can have time to fix their mistakes just shows off a weakness and lack of survival instincts. Real life animals pays with their life - You made a mistake, pay with Your dino.

And a comment to a feedback up there about fixing nights with screenshot from Kentro POV - You are not made for nights, predators are. You ever seen a chicken running on the fields during night time when Fox is on the hunt?... Please.

vagrant zodiac
#

The new map is great! Its my fav now by far after all these years. It really does feel wild and untamed now. Thanks!

cosmic saddle
#

Put kentro on dilo diet and make kentro Give Y diet instead of A diet and Add gali to allo diet too

dim marsh
#

Feedback on the new map in the Horde Test

First of all, great job – the new map turned out really well!

I just have a bit of feedback regarding gameplay:

Is it intended that the Omni can be shaken off on almost every tree? With the large number of new trees – including very small and thin ones – it currently feels very easy to get rid of an Omni.

My suggestions would be:

Make it so the Omni can only be shaken off on larger trees and rocks
or alternatively
Adjust it so that when an Omni is latched onto the upper back (after a successful pounce), it cannot be shaken off immediately

Bucking should of course continue to work as usual.

Reasoning:
With the increased number of trees, hunting currently feels a bit unbalanced, since the Omni can be countered very easily. A small adjustment here could help restore balance and make pouncing more viable again, especially in forested areas.

Additional issues:

Diets are still bugging out when meat is placed too close to the body
There is still a bug where, if you have a piece of meat in your mouth, you can’t bite to defend yourself
The animation when the raptor falls to the ground (e.g. after a failed pounce or when being shaken off on trees or rocks) does not play properly, and the character just stands in place until movement is possible again
When eating from orange trees, the player can sometimes get stuck and be unable to move; the only fixes seem to be relogging or being pushed free by another player

fervent quiver
#

TI_GalliConfusion Why can a 910kg pachy jump but a 700kg dilo can't? TI_GalliConfusion

I’d like to point out a potential inconsistency in the jumping mechanics in the game.

From a realism perspective, animals with large body mass have significantly limited jumping ability - the heavier the animal, the harder it is to generate enough force to jump effectively. Even horses weighing around 1000–1500 kg, despite being built for running and jumping, can only perform relatively modest jumps.

With that in mind, it feels inconsistent that a Pachycephalosaurus (around 910 kg at elder/prime) can jump nearly as high as a much lighter raptor (650 kg). Additionally, other dinosaurs of similar or even lower mass, like an adult Dilophosaurus, are unable to jump at all.

I understand the need for gameplay balance, but the current implementation feels inconsistent and can break immersion. It might be worth considering a more unified approach to jumping mechanics that takes body mass and anatomy into account, or at least providing clearer gameplay reasoning behind these differences.

molten veldt
#

Fix the zones that don't give prime elder, it's honestly so annoying to have done everything right, for you to only get a frail elder after wasting so much time...

cinder yarrow
onyx rover
#

TURN OFF THE WATER SFX IN THE SKIN CREATOR. i wanna look at my skins on the island but the water is so distracting 😭

silent orchid
#

Why is Prime still bugged? Can hit all the requirements, walk the same path as a group and still have 2 in the group get it but 1 person doesn't. Can we fix prime? Thanks.

subtle sluice
#

Add a mechanic to catch small dinosaurs as ptero

slate cape
#

Allo bleed needs more balance, its way to OP

mellow lake
#

buff kentro's wheight when he's a juvi, comparing his size to his weight he's too light

blissful tide
#

Ive said this before , dont want to be annoying and repeat but i think the new map needs to retain more of the dino-jungle biome, just feels so epic to be inside when ur looking up at the canopy, and it matches real life dino jungle of today which includes papua new guinea, eastern australia, tasmania etc. the map seems to have gotten alot drier and more african savannah-like. hopefully i just didnt see alot of the old dino jungle on the new map when i was playing and it is in fact retained, cuz i love the current map and its biomes! anyways love this game, lots of ppl always complaining about everrything but there are so many cool little details and mechanics in this game that i notice in my 300 hours, great job devs, def one of my fav games of all time!

sullen blaze
#

Make Pteradon do damage when running into a dino but at risk of killing themselves against dinos with bigger weight

signal moss
#

i would LOVE to see hordetests being playable only for ONCE.
this is a joke that in the HORDETESTS mixpacking is still allowed and no one gives a S-word about it.In my opinion there should be rule against it and devs should do something to stop this.

half nacelle
#

The sanctuaries are WAY TO OPEN NOW. ACTUAL APEX PREDATORS ARE ABLE TO WALK ON IN AND EAT JUVIES TO THIER DELIGHT. I understand pt is supossed to eat juvies too and the open spaces are landing pads or smg but theres no way whole allos and sub rexes should be able to walk into sanctuaries. The redwoods / highlands is the worst offender of this. Just make the open areas surrounded by thick cycands so big dinosaurs cant squeeze thier fat butts throught while troodons and juvis can shimmy through the barrier.

proud lantern
analog wigeon
#

MAKE INTERACTION ASSIST AN OPTION AGAIN PLS

sacred haven
#

Repeating an older suggestion: Bee stings should inflict increasing damage nullification that lasts longer the more you are stung (and gives something similar to spasms where you shake your head and paw at your mouth and make noise?). If a juvenile is caught out, cool, but if you are silly as an adult and get into a beehive and your mouth is full of angry stingers good luck dealing with the next big thing that was watching for you to make that mistake and be helpless to it.

vocal creek
#

make caniballistic easier to get because you need so much food to get it and you have to do so much more to get prime

marsh hinge
#

The problem of pinning isnt only about it oneshotting the player, its that it takes no skill whatsoever. You only run up towards your target, and press the pin button, and thats it.
There are a few good ways, that would make pinning a far more fair of a mechanic:

  1. Limits: If its too small, it shouldnt be pinnable, by that I mean stuff like allosaurus pinning a juvenile ceratosaurus, or an omniraptor pinning a bullfrog. Realistically what would just slip out, shouldnt even be pinnable.

  2. Hitboxes: A pin shouldnt ever occur if the attacker uses its pin ability on a thing such as a tail hitbox, only should ever work if attacked onto a firm body hitbox, where such as the torso, and in some cases the neck or head, but that really depends on the playable.

  3. Smaller hitbox for the pin: for some things such as the omniraptor, the hitbox in my opinion is far too big, and unrealistic. You cannot normally pin an animal to the ground, just because its in the reach of your hands. An animal to be pinned, should be positioned somewhere, where the attacker has a firm hold of the prey item, aka inbetween the arms, not to the side of them (this doesnt really account for t-rex unless its hitbox reaches out of its mouth's width).

  4. A way to fight back: only because youre getting mauled to the ground, doesnt mean you shouldnt be able to escape. Obviously theres many severities, ranging from size difference, if the prey item has enough stamina, etc. There could be a few ways you could escape being pinned:
    a) Slipping away: if the prey item has enough stamina to spend, and depending on the weight of itself and the attacker, it could escape.
    b) Fighting back: This could range from things such as kicking the attacker, slapping away the attacker, or simply shaking it off, and probably a few more ways. This could work depending on if the attack is even realistically usable or not when the prey item is pinned, and this again, would depend on weight, damage, and stamina of both.

worldly jungle
#

Awesome map changes! The graphics look so good now too! Every tree, every bush every plant seems like its right where it belongs compared to the jungles before where it was random plants everywhere. The trees are awesome and i love how more young deino friendly delta seems. Because of the added trees and bushes it makes hiding and surviving so much easier than before. Great job!

rapid charm
#

It would be cool to have chat sections for each dinosaur species to help players sort and connect with their same species

rustic blaze
#

I think patrol zones work just strange. Patrol zones just give all plant in it to dino diet if we say about omnivores and herbivore but why sense give a fav food if always patrol zone give any plant to dino diet? On spiro every dino have their own diet like beipi eat potato flower, sunflower root and beetroot or like that plus fish, frogs and crabs. For this moment the fav food in dino stats is just disinformation for new players and i like to see rework pz to make it not give all plant to your diet and only show where is to help find it. Some questions to dino stomach size. Why stego can eat 4m bush in one bite and not get much food? Or dilo that can eat 3 boars when in logic for dilo size 1 boar will be enough for day? I know this for balance but it strange

karmic sigil
#

best night vision the game ever had (didnt even need to press X)

fair saffron
#

Can you please add Sanctuary scent markers to Pteradons?

sharp glen
#

Please do something about the rubberbanding and some sanc crashing, cant even log into a milisec and crashed.

cobalt trout
#

remove win buttons please

errant crest
#

Feedback on Kentro, and Rex.

Kentro seems to do absolutely zero reflect damage, when it’s covered in spikes? Don’t understand?

  • Any incoming damage should reflect % raw damage back. Varies on size
  • Pinning and POUNCING a kentro should be super punishing, taking massive bleed the entire time. Varies on size
  • They should also take % less damage from all attacks. Varies on their size how much.
  • All their attacks should apply bleed. They’re getting impaled.

Rex

  • Needs its stamina drain fixed. They shouldn’t be able to run far without losing too much stamina.

  • charge, and pinning, should take more stamina than it does currently.

  • Make where even when they are crouching they make noise. They are massive killing machines. How can they go COMPLETELY SILENT when they’re crouching.

  • Make their health regen slower. There’s mutations they can take to heal themselves, their base regen is faster than an almost any carnivore expect PT and Herra.

tawny compass
#

Fix dibble being able to stun lock a kentro even in defensive

Dibble shouldn’t be able to flip a kentro in a defensive pose since it’s faster it’s very poor design, kentro runs against an aggro dibble and it’s dead

sleek sapphire
#

it would be cool to see every playable get some sort of timed "parry" against pounces/grapples, etc. obviously, this would require a complete balance rework of the ability itself to compensate. I feel like this would be really fun and engaging, as right now pounce/grapple/pin kind of feels like a bland interaction.

For example: pachy headbutting a leaping utah, or kentro orienting its spikes to fend off an allo attempting to grapple/pin. Against substantially larger opponents (kentro parrying rex, etc) maybe a successful parry just results in a less devastating pin instead of preventing it completely or something.

I think this also just makes sense- if you're an animal seeing another leap at you and the size difference isn't drastic, it makes sense for you to try and "parry" the incoming attack instead of letting the animal pounce/grapple/pin you then trying to shake them off after the fact.

To be clear, I'm not suggesting bucking be removed and replaced with the "parry" mechanic, I'm suggesting that it supplements existing systems.

I hear a lot of people expressing frustration with the mechanic, and I think a rework like this would make the interaction more interesting for all parties involved.

half aurora
#

Introduce mechanics to disincentivize mixpacking.

tough kettle
#

Please add back west access or something in its place. That part of ghe map feels like its just missing something.

simple birch
#

The sun has a bit to much bloom in the HT

limber whale
#

As a new player, I'd like to see more smaller AI throughout the map. I have been trying to grow a Troodon and Herrera but I often starve to death before I can get to an area with small enough food. Or maybe have baby Boar and Deer?

Sanctuaries are no help as now they are just death traps of larger dinos camping them.

solar tulip
#

Some places in sanctuaries cause people to crash constantly. we just got into such an area and as soon as we spawn in we crash again. we just have to wait for people to kill us now

worthy oak
#

please fix the rubberbanding in HT, iv ben killed by it more times then i can count

mossy granite
#

To account with the costs of running servers. I'd say remove half the available servers per region but in trade of that raise the playercount to 300/400.

Unofficial servers like The Dino Den is proof enough that throwing more players into a world accounts for less need for cannibalism and kill on sights, with more chances of encounters instead of playing a starving simulator due to dead ahead.

Also a minor change, add a minor decrease in a Juvenile dino's rate of hunger going down.

wintry garnet
#

Would be neat if pteros annoyed/gave out the location of dinosaurs that are not supposed to be in/around sancs

I imagine the rex camping off juvis would not find as many if it constantly had a ptero swarm circling around it making noise

glossy carbon
#

Nice map and all but I'm actually wondering r u guys even aware on how manyyyy core issues the game has? Its cool to see new playables and all but i would strongly advice u people to fix ur game first before u release new stuff. The game has no business for us to have a nasa pc to run it somewhat okay

valid river
#

Back with more! Mostly just stuff for Pteranodon, my other main for HT!

  • Unpopular opinion, or so it seems anyway, but I love the new running animation for Pteranodon. This is just a personal fancy, I think it adds a bit of clumsy silliness that contrasts with the speedy elegance it has in the air.

  • I'm assuming the animation of the Pteranodon riding a thermal will be polished eventually, but I just thought I'd point out that it's a little stiff and silly. It feels like it's being swung about on a string rather than the wind filling up the skin membrane of the wings and sailing it upward.

  • P L E A S E keep the spear fishing at night as well as during the day 😭 please please it's so nice having it all the time in HT, I dont know if it has been added in Evrima but having it only during the day was so stressful!

  • THANK YOU FOR ADDING STAM REGEN WHILE CLINGING TO A SURFACE!! I don't recall that being a feature before but it is super helpful now.

  • The new trees have truly enriched the environments, I just adore how filled out the map now looks

Will be back with more, I'm not very good at bug hunting and not educated enough to know what to focus on, but the game keeps getting more and more fun with my favorite dinos to play. I'm very excited for Austroraptor to appear in HT!
This is coming along so nicely, great work

idle sluice
#

the hordetest is great, yes. but i dislike that they took away the main factor of "south plains" being a well.. plains. same with west rail, both are now almost entirely forested, making dinosaurs that rely on open terrains quite heavily weaker. yes ive brought this up before, but now i have a few suggestions to fix it. carnotaurus, maiasaurus, tenonto, and sometimes omniraptor all rely on plains, omniraptor because theres more ways to pounce and less chances of getting bucked off, carno because it has poor turn radius in charge stance, and requires to be charging for awhile in order to stun something, maia because of its poor acceleration and turn radius in its bipedal mode, requiring it to be in a plains for quick getaways. and tenonto because it gets stuck on the smallest of objects and has to waste stamina jumping over them, stamina that could be better used running. hell, even stegosaurus struggles outside plains, because trees block its tail swings. to fix this i would either:

  1. revert the changes to south plains and west rail
  2. slightly lower tree density and allow larger or more nimble animals to ignore most of the small, miniscule obstacles
  3. buff the turn radius of bipedal maiasaurus, or charging carnotaurus. (i highly advise against this, as both are pretty good where they are now. but if the map stays incredibly forested, i do think they would start being incredibly easy to defeat and unfun to play as unless the turn radius was buffed.)
  4. allow tenonto to run over the smaller obstacles
  5. ive heard from other players, omni is super easy to get off through trees, no matter what size, so maybe make it so omni can only be pushed off by trees with large amount of branches or just big trees or if its on the side of the dinosaur? so it can atleast hunt in the forest a bit.

Also, to add onto this. i love the additions of dinosaurs, but PLEASE take a break from adding dinos and map changes, and focus on optimizing the game and balancing the gameplay.

novel vine
#

The map, the graphics, the dinosaurs, everything is perfect. Now all that's left is to add FSR support and fix the bugs and lag/rollback of the servers.

humble silo
#

plssss give us back the old skin colours as the placeholder till the new system is ready

solemn thorn
#

Dilo should trade some speed for agility.

It should absolutely be more agile than both Carno and Rex. However, just giving it an agility buff alone would make it too overpowered with how fast it is, on top of the clones now working, which is why I'm suggesting to give it a speed nerf alongside an agility buff.

I'm not suggesting a big nerf to speed. Dilo should still be faster than Allo and Cerato, and it should still be faster than Pachy, but I would make it slower than Omni. As Dilo is currently faster than Omni, making it agile may threaten Omni too much, and that's why I believe it's fine to make Dilo slower than Omni if it meant actually having even just decent agility.

fallow steeple
#

With the upcomming dinos like austro, is there a posibillity that something about the water can be done? The very bad visibility with no night vision or perfect Xray see everything in glowing grids is kinda off puting.

Also makes it really hard for example to hide as small Deino in the seaweed or other ground objects, additionally many of the obstacles that look like they are hiding spots(Trunks on bottoms the cage like tree structures) for smaller Deinos are not really such as i got killed in multiple of those, by 100% crocs that had no problem fitting in there or simply bitting through it.

cosmic schooner
#

Prime requirements need a viewable checklist from the menu, playing this guessing game of “did this zone count?” Is absurd.

Even on HT like half the zones seem nonfunctional for prime, but we can’t even properly report which are broken without any way of actually seeing what is and isn’t working.

zenith fractal
#

Rexes break your leg on a tail bite. Lets fix their hit box please thats complete crap.

wind stratus
#

I feel liek eyes eyes are awesome ive been wanting the dinos to have different eyes for a long time they make the dinos look more realistic animialistic but some of them dont match the certain dino and need to be moved around

prisma wigeon
#

Redwoods look incredible, really love the new plants and map changes!

glacial shell
median crag
#

allo should have a significantly more varied diet and a significantly slower bite speed

azure valve
#

pinning a kentro should at least give slight damage, its unfair for a sub rex to pin basically a thumbtack with legs and not get damage in return

dire raft
#

Can we kick the bot servers somehow? Id like to find severs with actual players

velvet basin
#

bring back old PT flight mechs for the love of god

tough kettle
#

we currently have two swamps (yes the map is outdated i couldnt find one thats up to date) can we please turn one of them into something new? maybe even bring back east plains cause that was a fun spot.

thin grove
#

This is all I want for Tenontosaurus.

brittle iris
#

Top left in Hordetest, you can rename your saved colour/pattern preset. But, I noticed that once erasing the words originally there (in this case, it was Preset 3) you can see the glow that would normally be behind the words "Preset 3". Even after writing whatever else I want there, the glow persists.

magic creek
#

Adrenaline Mechanic

When a dinosaur's stamina is completely depleted, it can still run, but at the cost of its oxygen, If all oxygen runs out, the dinosaur dies of cardiac arrest and experiences the same "black screen" effect, similar to death by bleeding.

Currently, the way stamina functions is quite simplistic and lacks much variety, so I came up with this idea, inspired by what happens to animals in real life, where an animal that runs for extended periods beyond its normal capacity may suffer cardiac arrest due to a lack of oxygen and energy in its body.

grim plinth
#

the redwood trees are really annoying to try and rest on as herrera, it falls off most branches

stoic orbit
#

hole in the south dome doesn't seem to be intentional

solar flame
solar tulip
#

Skin colour Platette improvements

I love to create Skins for any dinosaur given in the game, but the last colour update made it hard enough to create some nice and fancy skins. The only one you can still create fire skins is cera. i would love if you could add some more colours for the dinosaur that dissapointed me the most:

  • Maia
  • Kentro
  • Rex
  • Trike
  • Teno

I just feel like all they get is brown or black and some olive green on kentro that stands out.
On cera i love to go for a nice dark Chestnut colour with some beige or many ohter combos. i mostly play cera right now because thats the only one left with a decent colour palette after the removal of most of the colours.

Please add back more colours on the palette and especially for kentro, allow us to use darker brown shades or more intense green shades instead of some lush olive green that already seems worn out

rigid osprey
#

The human structure between West Rail and High Lands doesn't have a barrier and you fall throug the map.

mellow sphinx
#

Please either nerf allo to 38 km/h or buff teno/Cera to 42 km/h.
It makes no sense for a predator twice their size, with an insta pin, to be only 0.1km/h slower.
Also buff dibble/kentro to at least 36 km/h so they're not just Rex burgers.

I legit see no reason to play these small tiers anymore when bigger dinosaurs are overpowered as hell

marsh hinge
#

I think one of the primary problems of surviving in this game with weaker or just overall smaller animals, is because of plant render distance. You could literally just put your grass rendering distance to low, and you can see tiny animals and such there, despite the fact that you realistically shouldnt (first image).

My idea is (second image), from close up, make the grass normal as by the player's setting, but before the limits of the render distance, it would start to blur. In the very big distance thats after the grass render limit, the grass should still be there, just of far lower quality, and it wouldnt really matter due to the blur anyway.

I think this would help alot for players be able to sneak up to their prey item or hide, without the need of being scared that the player has low quality settings, and can see them anywhere.

NOTE: Ignore the horrendously saturated colors of the grass in the second image, I used the blur tool in photoshop so it doesnt really look the best after the use.

analog wigeon
#

make interaction assist an option again #2

wraith heath
#

Hey. It’s me again. Can yall actually fix the hacking? Every time you guys put out a “fix”, it’s already obsolete after a day or two. I love this game. I really do. I’ve been playing since Legacy was getting proper updates. But I can’t deal with the hacking. Losing a dinosaur you’ve been spending hours and hours into, just for it to instantly die from a hacker is so draining.

I’m not gonna touch the game until I stop seeing daily “hacking —- on blah blah server”. Please fix this, it’s just not worth playing the game anymore right now.

dry pulsar
#

this is how dark dilos venom is in the middle of the day, with ONE bite. it is FAR far too dark. you may aswell sit down and surrender, because you cant fight back if you cant see jack. i cant even imagine how it looks at night

split steppe
#

Evrima 0.21.549 Kentro/allo facetank
Short, simple. **Allo shouldn't be able to face tank kentro like this if you're going to make kentro slower than it. **

Power swinging wouldnt of helped since allo doesnt get stunned(i was a full prime and it ignored mine besides dmg) and with allos new agility you aren't hitting it anyways, so the allo then walks to kentros head while its locked in place from power swinging and well, kills it.

the other kentro was a prime at ~1800kg.

This allo took MASSIVE dmg before the facetank even started as well. Maybe its due to kentros reflect dmg currently being extremely inconsistent and next to no impact, but this doesnt feel good or look good.

It does not feel good to be playing a defensive dino and then get face tanked while in the defensive stance.

this is with cong as well

edgy robin
#

When hitting trees can there be a sound effect and a light shake? Maybe some leaf effects too

silver flax
#

okay look I get that i was a frail elder (i was 97%) and this rex looked like he was prime, but i honestly dont think that he should've pinned me down** once **until I died. Yes obv im weaker, slower, and weigh less but thats still hours down the drain. I was so close to entombing myself just to die instantly, hours gone just like that. Now again im aware that i was a frail elder and he probs wasnt but i was still pretty big and he doesnt even look like he was a prime elder, just in his prime years and i feel like there should be ATLEAST a way to counter crush pin, maybe make it so my swinging tail (when im pinned) does some damage to the rex? or make pinning use more stam when I press e or smth, or make it where rex cant just use 1 button and kill you. I ofc was tryna becareful of rexes cause ik not to mess with them, but I thought that IF i did encounter one, that I was gonna be able to fight back (at least a little), not just get insta killed by 1 button. This clip just showed me that i HAVE to get prime or else im dead, literally. and idk if its like that for trike or not but ik for steg it is, this just makes me wanna afk (until im ready to entomb) if I fail to get prime instead of exploring around and enjoying my normal adult/elderness cause if I do that and run into a rex, theres nothing i can do, especially cause they are faster than you aswell.
Please make it where rexes can't just use 1 button and kill you, not just for big frail dinosaurs but for others as well. rexe's crush is REALLY op and theres almost nothing you can do if they 1, pin you, or 2, bone break you (which happens pretty quickly), and if you do survive bone crush somehow, you're rewarded with glass bones instead of being free. I hope i'm not the only one who feels this way, but if you disagree, then you can press the x.

patent grail
#

i spawned and can't moved or do nothing, I can't even logout, please fix it, I can only wait to die of food

hollow eagle
#

More climbable branches. Only one type of tree in swamp has branches to climb on

proud lantern
#

How the F is it possible that a small tiny rex can stun something way way bigger than itself. A prime dibble in its peak. the F? what is this BS?
Also Teno is such a victim. finally DO SOMETHING to it. More speed, more weight more dmg whatever. It also needs a bigger kickhitbox. its terrible!

torpid widget
#

Can we fix the rubber banding on hordtest

arctic cipher
#

Give us an option to fight back.. put the pinning down to 30% instead of 50%. Nobody likes to be pinned all day long

civic canyon
#

The buildings exteriors are still broken at the port by the way

clever grotto
#

i love the new interaction assist when it works BUT
when it doesnt work ur kinda dead (just starved cause my ptera didnt want to eat anything)

  • allow players to disable interaction assist
  • fix the goddamn thing
mellow lake
#

you have to nerf rex SO HARD

errant junco
#

so let make a function to force u to walk in water to drink but never work great job

marsh linden
#

add notifications to the game when players complete the conditions of becoming a prime elder. like "you have visited a migration area". it will help to understand if player are already eligible for prime or not.

sullen karma
#

Hordetest Diablo Sparring Feedback

Please take a look at how sparring is functioning in the hordetest, I fought a dibble that was way smaller than I was, with me being full prime at 3.9 tons, and this other dibble looked around 1 ton, but it was still somehow engaging in spar with me? it wasnt getting knocked down or flipped while I was carrying it no matter what i did, it seems the whole carrying interaction is just broken.

I think the weight thresholds needed to activate spar needs to be lower, as well as the functionality of the spar itself, as I wasn't able to fight properly against a dibble that should have never had a chance against me in the first place. (in reality I would've knocked it over and killed it within a few attacks)

The small dibble was also able to instantly break out of any carry whenever I'd initiate it.

This is shown in dibble fight 1:
https://medal.tv/games/the-isle/clips/mA7qWL4IM65-QwUP8?invite=cr-MSxsc2csNDIwNzAwNTc0

There was also a second fight where the carrying spar interaction was also not working properly, its like you're able to do other attacks while being carried and while carrying another dibble.

Shown in dibble fight 2:
https://medal.tv/games/the-isle/clips/mA7JhiXwVkLuZTNrz?invite=cr-MSw1aTksNDIwNzAwNTc0

Watch dibble fight 1 by Emthefart and millions of other The Isle videos on Medal. #theisle

▶ Play video

Watch dibble fight 2 by Emthefart and millions of other The Isle videos on Medal. #theisle

▶ Play video
worldly jungle
#

Hordetest: Can we please fix the rollbacks that are happening ingame every 2-3 minutes?

rustic blaze
#

Allow disable auto sprint in setting. I think auto sprint is good but i want to hold shift and only after this run

slate cape
#

HT
So not only do the dilos let the clones do all the work to get the prey down. Now you can't even see anything while you have been bitten with the venom. This needs to change.

topaz raft
#

So i just lost my Allo due to these Hordetest Bugs, you guys cant release something that aint working!
I got buged backwards with an high ping a million times till i got buged into an Rex from who i was already kilometers away but i got buged back.

This cant go like this, make an game playable or quit developing as hard as it sounds.

spice fiber
#

Currently, the nesting system is functional but lacks tools that allow for deeper strategic decision-making, especially regarding defense and counterplay.

I propose a nest concealment system with time-based degradation, allowing players to reduce nest detectability without removing risk.

Functionality:

After laying eggs, players can gather materials from the surrounding environment (such as leaves, branches, or sand).
These materials can be applied to the nest to create a level of concealment.
Available materials depend on the biome:
Forests: leaves and branches
Coastal or arid areas: sand or dirt

System Effects:

Reduces the range at which the nest can be detected via scent.
Decreases visual visibility from a distance.
Does not allow full invisibility (a minimum detection range always remains).

Degradation and Maintenance:

Concealment gradually degrades over time.
Players must reapply materials to maintain effectiveness.
This naturally creates windows of vulnerability.

Environmental Interaction:

Nearby resources become temporarily depleted when gathered.
Larger groups must travel farther to maintain concealment.
This adds risk and exposure without artificial penalties.

Optional Adjustment:

Concealment could help stabilize nest temperature, reducing sudden changes without removing the need for management.

Balance Considerations:

Nests becoming too safe → maintain a minimum detection range.
Concealment abuse → limit material application or introduce diminishing returns.
Reduced player interaction → ensure continuous degradation and lingering scent traces over time.

System Goals:

Add strategic depth to nesting.
Maintain risk and tension.
Encourage player interaction (defense vs opportunists).
Provide tools without removing counterplay.

vague granite
#

3rd day of Hordetest, and my friend and I have already lost our Dibble / Kentro to 2 cheating allos. They had resistance to stuns and ESP as they found us a solid 30 minutes in the middle of a forest after losing the first confrontation.

For gods sake, the cheating problem is horrendous. Why is this still such a consistent issue.

inner citrus
#

Is it possible to consider nerfing dilo venom in exchange for better agility?

waxen kettle
fleet mulch
#

I don't think rex should have the ability to fracture every one of your body parts in one crunch bite. A rex just crunch bit my tail, and it gave me all the possible fractures on deino, please fix this.

tawdry blaze
#

Add the new update to the official version — it’s great and almost ready.

spring nimbus
#

HT Teno and Dryo eyes are a bit cursed 💀

austere bridge
#

Add the new update to the official version

silent orchid
#

Can we get an added feature where parents can pick up and transport their babies?

analog wigeon
#

make interaction assist an option again, why is the thing focusing on the smallest possible piece of meat when im trying to eat from a body?

stone flicker
#

Idk if this is the correct place to put this but the sanctuary glitch they recently fixed in hordetest where you would crash upon entering and not be able to get back in without crashing because of the area you were in, still happens in other areas of the map on the hordetest, i’m currently stuck in a random spot in the swamp trying to inch out of the crash spot during the 2 second period i spawn in before crashing again 😭 hoping they can see and fix it soon

upbeat hatch
#

can we get a icon that lights up when in a secondary stance for species like kentrosaurus defensive stance, triceratops sparring stance and maiasaura bipedal mode to name a few. i noticed during chases or fights its hard to tell when stance switch registers as it can be inconsistent while moving.

jagged snow
#

How I'd change venom fog is to make it more player controlled, at least for just dilophosaurus. Bring back the old model, but have each dilophosaurus responsible for your envenomation carry a smoke screen effect tracing behind them, with the duration of it's lingering tied directly to venom stage. Clones would also leave this trail behind. The very front of the dilophosaurus has a fog clearing effect so you can't just keep layering up smoke, the prey can see your jaws closing in if you cut through your own trail.
The player now has to stay within dangerous range for effective blindness and has more involvement than just spamming RMB. In teamplay, your packmates can keep spinning around the target and taking turns to peck away at their health.

velvet basin
#

PT should be able to gain stam while gliding, if you think about it, it makes perfect sense. Ur not flapping your wings, and also slightly declining, just letting the wind carry you, that should let you regain stam, just a thought to make the PT experience better, It should be a tiny bit faster on land as well.

fallow crest
#

Diseases? Would be nice to have yet another survival aspect to the game, kind of like DayZ. We already have vomit sickness and status affects like fracture, but i would like to see ailments too. Maybe respiratory sickness that makes sniffing for anything harder and stamina gain slower. Maybe infection on wounds, which prevents you from fully healing until the ailment is gone and also makes being tracked easier. None of this has to be deadly either, it could simply just be an annoyance that could make it easier to kill you, but the ailment itself will not end you (tho i would not mind it doing so). Would be cool to hear if this is already a concept or if i'm just hoping for too much

high linden
#

What's with teleporting to the past once every 3 minutes? I lost several dinosaurs during the battle simply because I was constantly teleported literally under attack. It's just impossible to play.

worldly jungle
#

Can Deinos underwater breath be buffed from 10 minutes to 20? Irl crocodilians can hold their breath from 30 minutes up to an hour, maybe even longer when idle.

This is the 2nd time I crash as a full grown Deino while underwater and everytime I try to come back, I keep crashing and eventually drowning because your dinosaur stays in the game for 5 minutes when crashed and apparently isn't immune to death in-game. (Imagine my anger losing an entombed Deino this way)

astral trail
#

For certain playables that may be intended to hunt hatchlings and such more than other playables (Pteranodon, Ava, etc), it could be interesting to have "Hatchlings" on their diet in the same way that Rotten Food is on Ceratos' diet. Let me explain

Cerato has a mechanic that allows it to get diet from any animal, so long as they are rotten. The diet Ceratos' get is dependent on what the animal would normally give to a predator that already has the prey on its diet. I think with a few alterations, something similar could be given to Pteranodon/Ava/Etc

I imagine it would work via the game checking each body on the time of death to determine if it is/isnt a hatchling, and if it is a hatchling, it would give PT/Ava/Etc the diet the animal would normally give. If it is not a hatchling, it would simply be like any other body for you.

cinder fern
#

Disable auto-snapping to food. Return the option to disable the feature in the settings.

lucid coral
#

add schooling fish to deino diet cuz waiting 7min for a fish to become diet is just anoying ngl

balmy echo
#

DONDDDIIII
LET ME TURN OFF AUTO EXPOSURE AND MY LIFE IS YOURS!!

opaque imp
#

I finally gave Deinosuchus a proper try, after 5 respawns, I can appreciate Deino players... you guys are literal Miracle players, how you are able to survive from baby deino to adulthood, truly baffles me.

Relying on Scavenging, donations and clumsy players is about all you can do, since the fish don't exist in the water apparently... and the frogs can see you and outpace you before you even see them.

I have tried several herbivores and several carnivores now... and I must say the Deinosuchus is the hardest one I have ever played. You can't do anything, unless there are other deinos to cannibalize, or there are players in the world, close by. What madness. There really needs to be much more diversity in the rivers and for Sea-Salt Deinos, there should be lots of fish in the sea for them too.

I'm still gonna keep trying though, watching videos is not entirely helpful, because they rarely ever show the "hard part". Alas figuring it out has always been a fun challenge.

vital sundial
#

Love the variety in the dinosaur's eye changes but please let us be able to change the colour of the eyes again.

versed valley
#

FIX THE SANCTURIES

I am so TIRED of dying from ADULTS dilos, omnis, carnos, ceras, herras and EVEN FREAKING REXES IN THE MIDDLE OF THE SANC, bees are practically useless because they have way too small radius and damage

open ether
#

Make bucking great again, pleasee let bucking actually BUCK dinos off. And bring back being able to knock down pouncers off you with trees

torpid widget
#

Make the stat increase of prime scale per completed elder task. For example (might need to rework slightly how that works with infertile and carni) or more tasks:

(need to change the amount for small tier or how it works, e.g. small tier has different easier tasks or gets more points for certain tasks)

2 points = slight stat increase (so cannibal and infertile get visualized into stats that their dino is weakened)
3 points = a bit more stat increase
4 points = a bit more stat than before and an elder mutation slot
5 points (at your discretion) = stat increase again, or maybe (only for the current life) a temporary mutation cloned from your current chosen mutations with half its current value or something like that for scaling into endgame. (should have its own slot so it doesn't overwrite a current one if full or similar bogus)

Or something similar or something the like for those who want to min max.

This way it doesn't feel as punishing if you miss one task (by bad luck or buggy zone detection (ಠ_ಠ) or whatever), because you still get the mutation and have the option to go the extra mile for more stats.
(i still have a 5h cd on the balance channel and i cba to wait)

rare quartz
#

Im unsure if touching the rock was the actual cause of the crash, but while on the AU 1 HT server, running with a dilo up in the highlands, bumped a rock while running and the game has crashed and continues to do so every time i try joining

worn horizon
#
  • Allo bleed needs to be balanced if it’s insane bite speed isn’t going to be nerfed
  • doesn’t make sense for kentro to be pinned with literal spikes/spears all over its body. If you’re going to allow kentro to be pinned, whatever is pinning kentro should take the bleed damage of a power swing for every 3 seconds it’s pinned. It’s literally like trying to slap porcupine.
  • dilo and troodon venom makes the screen way too dark you just can’t see after 1 bite or pounce. Needs a nerf/tweaking
  • please make it so that you can carry hatchlings like lions do for life or death situations
compact obsidian
#

Fix HT ping

solar flame
remote crater
#

Can we make it so that if say a prime carno gets pinned by an allo, it could try to do something while being pinned. Like how bucking works?

delicate dune
#

Yall need to do smthm about pouncing half thr time you cant even do anything even if you buck its just sure death for whatever reason

zealous crest
#

Bump up official server populations to at least 180. Servers feel to empty, map can sustain 180-200 comfortably.

bold sundial
#

Giving animals that can't jump the ability to look up using the jump input would be very nice. It's annoying when some of these playables should clearly be able reach something but can't.

willow pivot
#

The text of the Hypermetabolic Inanition mutation has do be reworked, i'd understand "The less hunger you have the more damage you deal." as if when my stomach is full, i deal more damage. Im aware now that "less hunger" is noting towards the hunger meter, but its contradictory in its wording.

wintry tapir
#

U guys have sleep animations for the dinos but they only get used when logging out maybe add it as a second animation after sitting down then logging out a separate one. So you’ll press H twice to sleep then if you wan to log you have hold h on the 3rd time

tawdry blaze
#

Add more hordetest servers

Fix Ping and Fix the dropframe

Fix the crash

signal moss
#

i would LOVE to see hordetests being playable only for ONCE.
this is a joke that in the HORDETESTS mixpacking is still allowed and no one gives a S-word about it.In my opinion there should be rule against it and devs should do something to stop this.
i repost this untill the devs will see this.

gaunt totem
# wintry tapir U guys have sleep animations for the dinos but they only get used when logging ...

Sleeping should be added into the isle as a superior stat gain than resting, sleeping to regain stats should be a quiet grumble, logging out should be the vanilla sound in terms of loudness

Probably a hot take? make traumatic thrombosis also only work during the sleep, your screen will be blackened and heavily vulnerable, making it miles different than the traumatic thrombosis resting we have in the vanilla game

astral trail
#

This is a really niche thing, and not at all a priority, but I think Kentro should have a slight dragging sound added while it is walking in its defensive stance.

It drags its tail on the ground doing it, so.... Shrug

glass thunder
#

Can we please get a follow button? at atleast auto run! i hate having to hold w for hours while travelings

terse gyro
#

Suggestion for Deinosuchus (Deino main here) I love grabbing everything but personally think either 1) Deinos shouldnt be able to grab other deinos and drown them or 2) Make Deinos max grab weight 8 tons while something is swimming. No clue how many times i have been 8-10.4 tons as a deino and i get grabbed by a fg prime and drowned in under 10 seconds. Slightly Annoying

orchid robin
#

HERRA LATCH 1. Herra should be able to latch to the side of a branch its standing on without having to jump. Its really annoying, would be great QOL improvement and make it more enjoyable. 2. Latch onto branches parallel to the branch as well. 3. Make leap location indicator easier to see in bright environments somehow. (maybe black icon?)

vocal creek
#

make prime gali 700 kg so it doesnt get pinned instantly by something thats supposed to be 200 kg lighter than it (frail raptor = 330, frail gali = 550)

real tulip
#

Have hypsi’s acid spit do something other than blind i.e. do damage the longer the spit is on, or have the spit just last longer entirely, or not be able to wipe off for the duration

placid sigil
#

allo is SO long overdue for some nerfsFilipeApproves

manic ridge
#

Justs got one shot by a diblo as a deino prime. He was cheating and knew I was watching him. When I finally came up he hit me once…. Love this game but don’t want to waste another 5 hours growing something that gets wasted in a second. Something should be in place that if that is found you at least get your dino back. I was on official servers.

mossy granite
#

Elder system needs an update.

Display the actual conditions that need to be fullfilled, they aren't intuitive at all.

Also make the Prime Elder requirements different for some dinosaurs.

Most dinos can share the same requirements, but think of;

Deinosuchus: Has troubles reaching Migration/Patrol zones due to being in the water.

Troodons (other smalls): Simply grow up too fast to reasonably get more than 2/3 of the 5 required conditions, give them easier ones.

Entombs could also play a factor in it, for every time you entomb you need 1 condition less to fullfill, but keep the minimum to needing 3 regardless.

In general the conditions also need to be changed, you'd expect a Prime Elder to have survived many battles. Compared to a Frail Elder who is Frail because they aren't battle hardened. Make the conditions revolve around succesful hunts and fending off attacks.

And buff the Frail Elder, it sucks losing nearly half your damage.

bitter trellis
#

Remove traumatic thrombosis.
There should not be a single mutation that allows you to cheat death in that manner.

hidden locust
#

Foliage, density and distribution of bushes is leaps and bounds better in Horde Test good job 👍

Saturation during the day is slightly too high turn down a wee little bit please otherwise lighting and night vision=peak

Thanks that’s all.

abstract ivy
#

What does everyone think about a little more directional accuracy to the Stego's tail swing? I feel like it's hard not to hit teammates in certain situations

velvet basin
#

PT should be able to gain stam while gliding, if you think about it, it makes perfect sense. Ur not flapping your wings, and also slightly declining, just letting the wind carry you, that should let you regain stam, just a thought to make the PT experience better, It should be a tiny bit faster on land as well.

fervent quiver
#

Right now, on Hordtests, if you crash once, it crashes continuously less than a second after logging in. It only stops crashing after waiting about two hours. I think it would be nice if the crashes were like on a live build - crash, then anticheat, then you log in, instead of thinking you've logged in and then crashing again less than a second later, and so on, endlessly.

stray saddle
#

why does it take so long to recover from eating ? especially on kentro which is the worst out of the playables, its even got me killed even though i seen the threat coming

dusk fjord
#

I would absolutely love to see Deinocheirus make it to the game,
simply putting
Omnivore; water plants and fish.
Large claws, duck like bill, to be around 11 - 12 meters (36 - 40 feet) in length.
(Larger than the T-rex.)
large slow and relatively peacefully grazer in wetlands
gastroliths to digest food
Attacks being kicking and scratching
Although large it would be at a disadvantage up against a trex but would inflict some heavy damage.

Some other dinosaurs to throw in are:
Spinosaur (ofc)
Therizinosaurus!
Dimetrodon

would also love to see more flying dinosaurs and bird ai.
And In a future update, aquatic dinosaurs, especially ocean creatures!
I can't wait to see how this game develops!
Thank you-

graceful orchid
#

add a map and pack invites so u can find ur friends easier its so cancer to meetup with people

frigid lark
#

Why you still open HT and add more stuff if the main game that we purchase is still buggy/lacks optimization?
The ping is still too high and it makes it unplayable. Pls fix it, it's been 4 almost 5 months already

shrewd anvil
#

when you eat eggs, make the "blood" yellow with some blood.

tough kettle
#

please make the elder calls deeper, it would be so much scarier to hear a bunch of deep omni calls close by. just means youre that more screwed and you know it

analog wigeon
#

fix kents swing hitbox, I swung someone 3 times while i was right on them, only the 3rd one hit???

rugged nexus
#

Fix how Omni when pouncing kentro can climb onto its back and just ignore all spikes, doing that should result in massive damage, also when kentro is in defensive position and curled up I feel like it needs more retaliation damage cause your biting literal spikes and it should show that I don’t wanna mess with this guy it’s not worth it

small terrace
#

Fix collision on rocks and tree branches for Herra. Used to be pretty good but now I keep falling through all the new terrain and trees when trying to jump/position for a pounce

upbeat hatch
#

buff kentro tail swing agility it feels slower and more delayed then stego's even though its less then half the size

proud lantern
#
  • Remove the Stun from Baby Rexes. why should a freshspawn be able to stun a fg prime dibble for example just so that its "mother" can catch up. thats the most dirty gameplay.
  • Give Teno more Speed
  • Give Teno more weight
  • Give Teno a bigger kickhitbox. its rediculous how you often dont hit even if the enemy legit has his face up your butt
  • remove the pin hitbox from the Tenos tail
  • slow down Allos bite
  • overall you should rework some of the bleeds that some dinosaurs cause. theyre way to heavy for some of them
  • fix Galli hitbox. you cant kick anything smaller than a boar

For HT:

  • fix the Troodons pounces
  • Make Kentro pouncable
rapid mural
#

make baby rexes unable to "stun" and block bigger things

obtuse monolith
#

I think it's unfair that diblo can ram kentro in his defensive stance with impunity. Diblo doesn't have horns as long as trike's, so it would be painful for diblo.. Kentro is a real fighting hedgehog - one hit with diblo's eye on the spike of kentro's tail would simply kill diblo. Yes, this is a game convention in our game, but I believe that diblo should also be punished for using kentro, just like others. Diblo has the opportunity to bypass, escape, leave kentro alone, but kentro himself does not have such an opportunity(

cosmic saddle
#

Buff kentro speed to 36.2 kmh

Buff teno prime to 1950kg-2000

Buff dibble speed to 35.5kmh

Nerf prime Rex speed to 28.5kmh

Make it so murder sprint only last 8 seconds

50% growth Sub Rex ambush sprint should only give it a 12.5% speed boost then at 65% growth it gets the remaining 7.5%

Nerf allo speed to 39kmh

Give dilo an actual drift

Make trees have collision again so pouncers get knocked off

Buff beipi to 110kg buff beipi prime to 180kg

obtuse owl
#

we need anti mixpack mechanics like disease or something if they cuddle and dont fight eachothers in too long. and make it so that if allo pounces an kentro from the back it just fails and stabs itself other directions are valid

dapper roost
#

stick nesting is bugged. 50% of sticks are bugged and only 1 stick spawns at a time

abstract karma
#

get rid of the pin mechanic, its completely busted and breaks any since of fun.

bold sand
vague granite
#

Im not sure what the problem is, but I've now had 2 grows this hordetest where for some reason I havent reached prime while ACTIVELY working to complete all the tasks I can think of.

I started at North Sanctuary, getting perfect diet and travelling through North, East, Riverdelta AND Swamp to hit as many migration zones and patrols I can find / previously know of.

We NEED at least some indication of having a task completed, it's absurd how theres no genuine way to know if you're doing anything right while actively working to complete tasks while on a time crunch.

azure valve
#

kentro should be one of those playables that should be extremely hard to pin/grapple down then insta clicking, and winning a meal, the amount of times i've seen allos just pin a kent, and touching those spikey shoulders and plates, you should at least be punished for it or a massive risk in pinning something that is pretty much the "porcupine" of the isles playables,

ofc im not saying they shouldnt be completely immune to it, but if you want realism that the isle is so wanting, its "unrealistic" for someone to pin something like kentro and get away with it unscathed

EDIT: also, this kinda can go for rex as well, but the pinning ig can remain the same, since rex and kentro are massive size diffrences, but still,
rex is literally FACE DEEP in the spikes of a kentro, and again, no damage???? i know it wont make a difference since kentro is gonna die anyways cuz rex's damage + size, but it should at least get punished for killing a dinosaur with thumbtacks on its back and shoulders, and a possible warning if the rex + bigger animal is already injured

pin them and get more injuries you dont need??
or leave it alone and heal

opaque imp
#

Make Sanctuaries provide a "meaty" alternative to Carnivore Pups (up until just 30%) since there are rarely any baby herbivores there anymore... Every time I try to build a carnivore now, I go to the sanctuary to find it completely empty... maybe if I'm lucky, some do-do bird semi-adult to get slain by bees... but thats it!

mellow lake
#

How rex, or anything else that can pin, can pin Kentro without damage? Kentro has spikes on his back and when Rex pins him, he should take MASSIVE DAMAGE, and biting Kentro on the back should cause damage to his head, tongue, or perhaps gums, which should increase the force of bite.

quaint tundra
#

Would like a que system for when the servers are full.

brave cipher
#

All of kentros calls are very similar- it can be quite difficult to tell which is which, or what their intended meaning may be

rugged nexus
#

This will be a mouthful for multiple Dino’s but

Remove allo pounce and put the claw swipe in the rmb position along with a decreased bite speed cause it can legit just face tank kentros which makes no sense

On the topic of face tanking kentros biting it on the head with those spikes should result in huge bleed as your mouth is literally getting punctured

Also buff kentro speed to somewhere near tenos stats (maybe 2-3 kmh slower)

Oh also omnis can climb onto kentros back if they manage to pounce?? If Omnis successfully pounce and move onto where the spikes are they should be automatically dispatched an take catastrophic bleed

Same with allo aswell, on the animation it’s hand are literally on the spike so a solution would be either remove allo pounce or just let the kentro be unpinnable to allo

Rex of course should be big enough to just 1 tap it anyway so they topic is irrelevant

And Kentro needs a speed buff and maybe a weight buff cause 1700 frail-1950 prime while cera gets like a 500 increase?? For kentros speed it’s either increase the weight or keep the weight the same and increase the speed

fluid tartan
#

Nerf juvie kentro damage outputs. Its completly horrendous a 40-50kg fresh spawn dinosaur with very small spikes at that age deals huge amount of damage. Please nerf juvie-sub kentro damage as its WAY to high atm.

dark nymph
#

Add the ability to disable auto-aim while eating.

tough quartz
#

what's with the long animation when u stop eating? idk if it's the same for carnivores, but as a herbivore everytime i stop holding e i get forced through some long swallowing animation before i can move again. it's pretty irritating since i've died like five times to a predator i saw coming at me but couldn't run bc i was animation locked.

chilly mirage
#

Buff kentros blood pool

oblique wing
#

everything about ptera like, everything about it kind of sucks now? its only problem used to be the stamina and night vision like a year ago. and instead of those being adressed much (maybe the NV?) its flight momentum and mechanics got ruined, its animations are kinda of eeh and it still rlly sucks to play. i wish it was just. allowed to be in the sky? i think a way cooler niche for it would be to be a rotten corpse eater w a good smell so you need to land for meat and make yourself vulnerable then. and not.. just forcing it to run around on the ground <:] badly

lucid coral
#

i feel like deino should be able to do a death roll when prey is on land but only if the prey is 75% its weight or higher and make it like a quick time event or smt and if the deino wins it breaks the preys leg and then the deino can grab the prey if the prey win the prey escapes and the deino is stunned and once the prey escapes the prey cant be grabbed/death rolled so they prey can escaped and or fight the deino and if the deino attacks from the front it gets the head making it 75/25 that means the prey needs to work harder more hard to get the deino off from the sides it a leg making it 50/50 and from the back the same as from the side unless for kent and stego were the deino would bite the tail and the thagomizers make the it 25/75 75 is for prey btw.

glacial wind
#

Elder system either needs a disable option for communit servers, or must be completely reworked. The system is not fun at all and feels rather stressful - especially if ur playing smaller tiers, such as omni, pachy, etc. since ur time to achieve all the requirements is really slim and simply not enough. If u engage in a fight during ur growth, u essentially feel as if ur wasting time u could be using to run around the map and get the prime requirements, which is RIDICULOUS. It takes such an essential part of the game out, which was freedom - players could play however they wanted and do what they found fun. Now ur stuck following a list of things to do and those limit u from playing how u want.

Please rework it and make the game fun again, cos this is genuinely sucking the joy out of it for many.

vocal creek
#

make gali kick hitbox lower to the ground so it can hit troodons

versed valley
#

Please, do something with unstuck
(I lost my 55% stego because of it....)

thin grove
#

Mutation & Prime Elder Loop – Feedback

The current system works, but it lacks clarity and doesn’t show players their progress. Two improvements could make it much more engaging:

First, mutations should be tied to gameplay rather than just growth stages. This would reward active play instead of passive progression.

Second, add a visible progress bar for mutations. Players could fill it by completing activities like diet management, exploring zones, and other survival tasks. Ignoring these would cause the bar to decrease, while active participation would fill it.

Once the bar is full, a mutation is unlocked. Repeating this to fill all four mutation slots before reaching elder would determine whether a player achieves Prime Elder.

marsh linden
#

disable some empty official servers and add more hordetesting servers please

arctic oak
#
  • Make auto assistant thing optional, it just makes the gameplay feel like it has lesser quality

  • Make the new Ptera sprint and Ptera spearing animations make more sense for a flying reptile (not for accuracy, just cause the current ones look weird)

  • Make the menu colour change also carry on into being in game, otherwise literally what's the point?

  • Would be cool to see waves at the ocean, the ocean feels flat and boring rn, but I think people would wanna be closer to the water's if it had good ambience.

  • From allo's grapple animation to its laggyness, the creature overall feels unfinished and thus I think its important to focus a bit more time towards making it feel up to par with other creatures.

  • In line with the allo thing, it would just overall be nice to see dinosaur interactions not feel as buggy as they do in the current state.

Otherwise the hordetests looking really really good right now

sullen karma
#

Ptera Hordetest Feedback

I'm loving the new flight mechanics, the diving and the airbrake drift feel so good to use, and they make Ptera's general gameplay feel so much more in-depth and entertaining.

The new run animation is good, but needs some improvements: I like that its really silly but I think it could benefit from some more "right foot in front of left foot" kind of movement, instead of it just leaping forward with both its legs at the same time.

Momentum still decays way too quickly: It should gradually decay over ~20-30 seconds instead of being full force for like 10 seconds then instantly slowing you to a snails pace. Travel would feel so much better if you didn't feel so slow most of the time (especially while small).

Stamina regeneration needs a buff: The actual flight stamina feels good now, since there's more ways to gain speed and stay at it for extended amounts of time, but the regen is still just really bad. Having downtime is fine, but its too much at the moment, and it feels like you're stopping for so long and it just interrupts the gameplay so much.

normal quarry
#

Please increase the players cap in official and hordtest servers to at least 180, 100 players just feels to empty specially now that almost every part of the map is filled with trees.

proper tree
#

We need better performance!!! It cant be that im playing with a mid end PC and have 20 fps and fps drops when im at a hotspot with Ultraperformance settings!

fallen heron
#

I don’t have a photo of it but bring back the little panel that would appear when you joined a server in legacy that would have the rules of the server and a welcome screen. Just a bit annoying that I gotta join a discord every time just to read the rules.

frail pewter
#

Gastro Rework Idea

Instead it straight up healing you it would increase the healing rate because right now you can eat mid-combat and go back with full hp.

  • Resting 4-5x faster healing
  • Not resting 2x faster healing
  • To prevent cheesing the system the duration would increase based on how much was eaten. For example 30-60 s for each 10% eaten
  • (Optional) A small delay (maybe 1-3 min) before activating so you would have time to eat before it kicks in but it would activate by resting. (Once again to prevent cheesing, non-resting would only activate after the delay so players can't sit for a second to skip the delay)
fervent marten
#

Add Megaraptorans Specially the Maip, 5-6 ton prime. Its fast and agile due to the most hollow bones of any therapods that could be a disadvantage (prone to breaks in a fight?) but has the largest claw of any predator ever.(insane bleed damage) And a vast diet that would fit in to the game perfectly.

proud lantern
#

this is lighting in caves. especially the jungle sanc. please change that its terrible (with lumen on because you wanna see the pretty water n such)

mossy granite
# obtuse owl we need anti mixpack mechanics like disease or something if they cuddle and dont...

Give mixpackers/overpackers/megapacks a debuff of drastically increased hunger, which would encourage them to eat eachother.

Also give a debuff for regenerating health, that way after they fought anyone who was injured would likely not be healed by the time they find the next one.

Maybe a decrease in movement speed with an increase in stamina drain whilst not actively fighting, it gives people who see a megapack/mixpack/overpack a higher chance of getting away since combat is usually suicide.

patent grail
#

please buff kentro speed to 32 or so at 100% and nerf the dmg and bleed dmg

slow comet
#

idk if this is true but someone on hordetest said the constant pinging back is due to data collection? idk if its the truth but if it is please find a way to stop the pinging. At some points ive been sent back 500m and when your in a fight it can be fatal.

spring nimbus
#

HT constantly looks slightly foggy. Seemingly at all times.

upbeat hatch
#

give pteranodon the ability to take off from the water at the cost of needing to use extra stamina to get a running start to take off properly. a dive mechanic would also be useful considering it living similarly to albatross or gannets.

quartz vector
#

The lighting and the graphics of the hordetest is insane. It's a huge upgrade compared to the evrima branch.

I can't really talk about balance, but I did really enjoy Kentrosaurus aswell. Can't talk about solo experience but in a group, we were pretty rought to beat. I like the attacks, especially the shoulder check.

Next time it would be nice to have more servers though.

dusty plume
#

Bring back this shader for water

carmine loom
#

Give allo more dinos on its diet

frail widget
#

work on players getting kicked off servers and there dinos being deleted lot of wasted time

ebon pagoda
#

Why kentro is more finished of allo? Allo have no really mechanique , full buggy with pounce and animation and too much unbalanced please focus on allô kit fix him and make him more unique and not big Omni (sorry for my trash english la famille )

pearl sorrel
#

Give kentro defensive stance where ever the tail is pointing its spikes the ability to repel away the rex crush. Real life porcupines repel predators much larger than them all the time

tiny bronze
#

Just starving for the 15th time as a crocodile not enough AI that come to the water. when you can One bite a bore, and it does absolutely nothing. It’s kind of crazy…… And I only ever die from starvation or other crocodiles because guess what they are starving you guys need to figure this out!

lament cipher
# dusty plume Bring back this shader for water

This, also: consider buffing beipi's underwater vision specifically. Its eyes are huge and round, it makes no sense that its underwater clarity & radius is so much less than deinosuchus. Especially when it gets oneshot 99% of the time, its only advantage with the old shader was the ability of attentive players to notice deinos movement from a distance. Now you can't see them at all until they're already in lunge range

sharp glen
#

Buff ptera stam gain, it is just a sitting simulator.

marsh hinge
#

I think it would be great if we had cooler dilophosaurus color patterns such as these (both pictures), with stripes and stuff. As of right now, we only have the spotted variants, which to be honest dont look that unique and cool, rather far more basic.

Infact, if we applied this to almost any playable that is viewed as ''basic design'' (aka galimimus, omniraptor, etc), I think it would make the playerbase far happier, and would give the game far more uniqueness.

Not neccesarily saying to give it explicitly awfully brightful colors, the patterns I gave the example of in my opinion would still work as fine with basic colors.

frail hornet
#

Some prime requirements should depend on the species. For example, it doesn't make sense to force a rather quick growing semi-aquatic ambush hunter like Herrera to travel this much, when it's this slow and vulnerable on the ground. Quests like "kill X players by jumping on them" or "catch X fish" would make more sense. Unique requirements would also add more variety to the different species' play style.

amber void
#

I know its been real fun the last 7 months with Galli being physically incapable of kicking the things its supposed to kick, but maybe its time to fix those hitboxes.

atomic tangle
#

Remove or rework/nerf pin. Currently getting alot of time taken away from a mechanic or a part of the game you can do NOTHING about is a horrible game design. I dont mind getting destroyed as a juvi anything, but once you are sub or adult you shouldnt be in constant hiding due to the crush or pin from some of the most played dinos atm.

Rebalance rex. Being oneshot as a medium tier dino by a small rex in same weight class, is HORRIBLE. Not to mention the bonebreak which is such a lame way to play and die, once you are broken, you are dead....

Fix the broken bodys, not on HT but on live.. Unplayable.

Reduce the insane amount of rain and potentially remove the fog, as fog is known to cause crashes on UE.

opaque imp
#

Make Gastroliths STACK! or give them a longer timer... this is madness! 10-15 seconds just to go and find another stone to eat!

supple scroll
#

the game is way too dark with lumen in certain places. this means everyone has lumen perma turned off since its competitive disadvantage.

wicked portal
#

Can you PLEASE PLEASE PLEASE PLEASE PLEASE............................................................................................................................................ allow us the ability to eat the actual Brazil nut/Coconut trees... these have been bugged for god knows how long and it is so frustrating thinking you are running to lines diet, and it just ends up being a tree that you cannot eat. Please, until you fix the actual fruit of these trees, allow us to just eat from the tree itself.

versed valley
#

REMOVE PRIME’s SPEED BUFF

Devs, please, you know what type of people plays this game, what they do if they see dinos who are weaker smaller and SLOWER than they are... right... they kill them... they do not care that it is their own kind... they do not even care about fair fight... they kill just for kill...

A lot of dinos rn feels practically unplayable because of the cannies who are just impossible to outrun. I dont say that primes shouldn’t be so strong, I just want to be able to not fight with them if I don’t have any chances against them

Like... I played diablo today, I just got adult and then cannie prime attacked me, I tried to fight with him but he was way too big and strong for me, he just knock backed me every time we were in the spar (no this is not a skill issue, I know how to spar, dible is my main dino and I have more than 2200 hours in evrima), and he was faster than me, so I didn’t even had any chances to win or escape

fluid tartan
#

Buff Teno tail slam damage to maybe around 200-300 damage. The tail is so large which means it should do more damage imo specially when Ceratos charge bite somehow does similar damage to what i listed and possibly even more.

So imo if this were to be changed it would not be unbalanced and in fact would make Teno more balanced overall.

simple birch
#

Why is there no report hacker or bug report in game? Why can i ony report hacks before i join any server and report a hacker after i die? Its been like this forever and is really silly

smoky sable
#

Make pressing the wasd keys stop sleeping like how it makes you get up from resting. I always try to use the wasd keys to stop sleeping in an emergency because thats how you quick get-up from resting and it always takes me valuable extra time to remember you can only stop sleeping by pressing H and finally stop sleeping. I dont want a quicker way to stop sleeping, i just want wasd to work aswell as H

charred ruin
#

4 issues with the hordetest (though it has been a major improvement over the current version.

  1. Kentro is too wobbly, its spikes look so bad wobbling around.

  2. the day lighting is way too bright

  3. kentro's distant calls are way too loud.

  4. even in defensive stance, allo can still pounce and kill a full grown kentro (while struggling mind you) without kentro having a chance. NERF POUNCE/GRAPPLE.

worn tartan
#

Make herras glowing neck display thing go off male display colour? idk how hard that would be to implement but i reckon it would be pretty cool.
or even just change the female / male colours, green and yellow look very similar to each other

willow ridge
#

This is far away from being a priority, but just a cool idea I had that maybe we could add in the future.

A family tree... Many animals are fixated on promoting their genetic lineage. Maybe some way to see your family tree?

Or some benefit to worrying over your lineage more than your individual life?

That's why some animals fight to the death for mates or to protect their young, they value the survival of their genes more than their individual survival.

It would be cool if there was a way to tell if someone was your own lineage, such as a sibling. (But no debuff for killing them; just let you know.) Maybe their nametag would be a different color or something.

dull coral
empty wave
#

Ptera feedback

Stamina regen needs a buff. It takes way too long to regen stamina, even with perfect diets.

Not sure if this is a bug or supossed to be like this, but when you hold shift and burn little stamina until you reach max speed and then you use no stamina. Randomly you start to loose stamina.

When it comes to hunting small AI's like rabbit. Its almost impossible to land a hit on them due to they can change directions on an instant. Sure you can get lucky. But too difficult to do.

Forget to even try to do it in the forest/jungle. They be long gone before you are spotted and run away before you even are close to them.

An idea for the problem: Maybe add a feature there you are allowed to "sky skimming" in a similar way to how you skim in the water to grab fish.

You fly close to the ground and open your mouth. You get close to your prey. You get a text they are in your mouth and you can press lmb to grab.

The idea probably need some changes etc. My point is that we need a tool to make it easier to hunt these speedy AIs.

plush gust
#

Hordetest EU servers are not hosted in the correct region and currently have similar ping to the US servers. This needs to be fixed, as Hordetest EU players are currently experiencing high ping

cyan basin
#

Allo feedback and pinslop

Allosaurus fragilis at its current state isn’t quiet fragilis. This thing has taken the most potent steroids and is roided up to the max. Its prime weight, size, bite speed, and especially the bleed is all heavily overturned. Not to mention its basically an oversized omni raptor on crack cocaine. All of these things need nerfs. Please. The fact that 1 prime allo can pin an over 75% cerato is straight up ridiculous. Please devs, I beg you, nerf them. Also Pin slop is horrible. No counterplay, your just sitting there watching your progress seap from your hands. Please, fix all of this. I love this game, I don’t want to trash on it for no reason; I want to see this game flourish and prosper, and I hate to see the game that I am so passionate about turn into a pin fest and a allosaurus simulator. Love this game, sincerely.

silent sandal
#

EU1 has better ping than any of the NA servers on HT for me. i am located in the central US lol dont think it should be that way.

vapid jasper
#

Can we PLEASE have an 'Environmental Volume' control where we can turn down environmental sounds like the overpowering thunder sounds? Thanks

leaden glade
#

On the HT there’s been a lot of positive changes. The map looks gorgeous, the water effects are great and overall it seems like the performance is a lot better on FPS.
Besides the obvious issues with the rollbacks, ping spikes, etc it’s going great.
There have been some issues that I found with Troodon. Mainly the crouch pounces not activating at certain angles but still using stamina. These only really happen when looking forward and up, but sometimes will work when looking to the sides. The venom effect seems to let people still see and fight back which is a great improvement.
Only other things I dislike, are the rocks that are still ridiculously scalable by larger dinos. I was fighting a dibble in delta, and several of the rollbacks obviously cost me some stamina, and as he walked away he was able to climb a massive rock in the delta that even I had an issue walking up.
Not every Dino should be able to go mountain goat imo, and it would be nice if some rocks could be used by smaller creatures, but not by larger ones.
Having some that can be used by all is fine, but climbing up a 30m rock should not be doable for most Dinos.
(Fight ended with me being rolled back to a place I couldn’t escape from lol)
Other than that, the HT feels like a fun new world, and I’m looking forward to playing more as the servers get more stable.
Great work thus far.

quick sage
#

Kentro’s colors are atrocious as they fail to even blend into the majority of environments. The flank colors are all as bright as the sun compared to the dark foliage this map offers. If you want minimalistic and more realistic colors for dinosaurs, at least allow them to actually blend in.

analog smelt
#

Allo either shouldn't be able pin kentro or for every second that it is significant bleed (and possibly some damage too) is applied to it. Since it is literally digging its face and claws into a bunch of spikes.
Also allo should only be able to pounce on a kentro to a certain size (around prime omni raptor or a bit bigger). Because the space between the kentro's back legs and the spikes all around it is too small for an over 2 ton allo to realistically be on without getting impaled.
This will help kentro be more able to defend itself against allo and make sure allo thinks twice before trying to pin or pounce it. For pinning it's more of a trade off which can be in the kentro's favor if the allo isn't careful and less of one button win for the allo. Pouncing is only able to be done by smaller allos so no group pins would be possible either.
Additionally allo's bite speed should be reduced it is way too fast.

foggy gate
#

Add a 2-4min scent trail for any ai animals to track them with q. The fact this isnt a feature already is mind-boggling.

lucid coral
#

fix the crash bug that makes u unable to play a server cuz it auto crashes inf times untill the dino dies happened to me but luckley im only a fresh spawn allo but that happened to my friend and he lost a prime allo

velvet basin
#

PT should be able to gain stam while gliding, if you think about it, it makes perfect sense. Ur not flapping your wings, and also slightly declining, just letting the wind carry you, that should let you regain stam, just a thought to make the PT experience better, It should be a tiny bit faster on land as well.

median crag
#

tiny prey animals that get 1 tapped by deino like beipi (and probably bary) should have a better vision range then deino.

although it would probably be better to rework underwater vision again, and invert the current state where those outside of water can see in better then those inside can see out

the current distance you can see in is pretty realistic though, id just make it so those below can see out better then those above see in.

regal oriole
#

idk if it was intended or not, but my kentro just died to a dilo because the venom made me almost completely blind. the only thing i could see was my footsteps, and his footsteps, and i could see myself just barely. the rest of the screen was completely dark like night time

i dont ever remember that being a feature of Dilo's venom, hallucinations AND instantaneous blindness. if that could be reduced to just seeing things that arent real, that'd be great

mellow heart
#

just lost or will lose my 10 hour rex on the hordetest server because the game keeps crashing. i've played evrima since spiro and my game has never crashed before. now i've wasted 10 hours of my time because of a server issue

void charm
#

explain to me why a large dino can jog and regain stam at >~65% but the PT cant regen stam when gliding? Why is the PT singled out, please allow PT to rrgen stam in the same as all other dinos. same with when clinging to cliff for both PT and Herrera.

crystal kiln
#

Kentro calls need some addition to them
The 1 call if perfect from juvi till adult! I personally think the two call doesn't sound significantly friendly, if anything it sounds more like a questioning call or fear/4 call. The 3 call doesn't feel very alive and parallel to the animation of the call itself, maybe a bit too short? And the 4 call sounds too rough for it to be fearful. The faint sound at the end of the call is fearful, but the beginning sounds more like a rough screech.

long stump
#

A spectator mode where you could watch people in your pack for a little bit after you die, not too long so you cant give callouts, but long enough you can like atleast see if they make it out okay

twilit dock
#

Allosaurus pin. It takes a very long time to kill small prey; I'd like to speed up the process.

void storm
#

As a new player who just started a day ago, some of the feedback I think would be most helpful is:

  1. Compass lacks clarity in terms of what north and south is and some of the other icons. I had to look up almost everything in this game which is not ideal. So hopefully adding a tutorial would be nice. I didn’t know night vision was a thing until I looked it up.

  2. Controller support would be nice, it’s supported but the controls lack many options so I had to use my keyboard to use some features. Especially selecting mutation, I had to use mouse and keyboard to do that, might be a user issue from me though.

  3. A map would be nice just because I’m having to copy my coordinates every two seconds to see where I am and it’s pretty frustrating. The map they have on those sites isn’t even detailed so hard to plan around.

  4. Deinosuchus food supply is pretty inconsistent. Some games I find multiple pools of fish and elite fish, other games I traveled all of swamp / whatever river is on the right side and found no fish.

  5. I think that’s mostly it? The movement was fun and I liked the effects.

  6. Oh also there’s a bug that spawned me as Deinosuchus underneath the floor / inside walls

final parcel
#

FIX THE PING IN THE SERVERS.

astral trail
#

Reabsorbtion & Traumatic Thrombosis Becoming Unlockable


i think most of us can generally agree that these two mutations are for the most part, a little busted. Traumatic nullifies animals that rely on bleed as a defense, and significantly harms bleeder carnivore niches. Reabsorbtion is, with how often rain is in this game, a HUGE nerf to deino that is one of the MOST picked mutations in the game.

for Traumatic, i'd suggest making it unlockable via surviving your blood pool dropping by 75-85%. This rewards proper, smart plays where you abandon hunts/fights due to keeping a close eye on your bleed, and gives you a pretty massive reward for it to say the least.

for Reabsorption, i think a few things could work. you could theoretically make it something like "Survive X heavy storms on the island" or make it work similarly to Multichambered, having it unlocked via swimming for X amount of meters. either way, i think this would improve the way the current mutation meta harms certain playables far more than others, and will hopefully reduce how fast you can get these mutations in an animals life.

tough kettle
#

the rollbacks in hordetest give people an unfair advantage. i was able to run during a lag spike find a galli know where it was and pin it before it knew i existed. that isnt fun or fair.

tight oar
#

Another reason to update underwater vision back to the old system, you have to have NV on underwater to see anything, and with the new lighting update you are blinded for 3 seconds every time you submerge if you dont turn it off at the right time

sharp glen
#

PLEASE fix the wiping, just lost 2x entombed kentro 🙏

finite bane
#

readd cannibalistic trait to certain playables on there diet like carno used to have back in early evrima or remove it entirely from all playables or give it to some like it used to be but get rid of that horrible cannibal muation im tired of getting killed by my own species that aren't even cannibalistic but can be made into one with the click of a mutation in HT and official server's

south pelican
#

Standardize bite attack speed so that proper spacing and timing win over spam. If an animal has a faster attack speed, it should be factored into its kit as an exception to the rule and balanced accordingly.

rustic blaze
#

Nerf allo bite speed

frigid sleet
#

Genuinely find myself getting up to do things around the house house while I wait for pteras stam to regen

opaque saddle
#

The nutrient and food UI is not very accurate. This is 86% and the nutrient bar looks completely full. I would reconsider how these displays all function.

Edit: I also have the UI showing Y and A at 83% but dont look the same with Y looking more full than A because the Ys fill up shading is off center up and to the right

tardy valley
#

HordeTest Feedback (So far.)

This HordeTest for the most part has been relatively functional across the board. Apart from the locational crashes, and server rollbacks that have been happening - which in essence is to be expected in a test environment.
I wanted to talk about a few topics in particular.

Lighting

The visuals of this HordeTest are nothing short of breath taking in comparison to the previous patch. The atmospherics especially have brought a much needed glow up. I will say however that the atmospherics have lead to some washed out colours.
Also, the sunlight can be quite overbearing at times which occasionally has me wondering if my Night Vision was left on. The shadows are a vast improvement, but it would look even better if they were slightly softer.
Furthermore, the auto-exposure has been creating some visual inconsistencies which can be quite distracting at times, often resulting in some uncomfortable gameplay.

Finally for lighting, I would focus on creating a more vibrant sky. Having the sky be completely white makes sense if we were filming an animated movie, as it gives a generally convincing effect as if you were filming with a camera. But as The Isle is meant to be an immersive experience, that doesn't really apply here. A much less blown out sky would further benefit the visual side of this patch.

Kentrosaurus & Stegosaurus

Kentrosaurus is a welcome addition to the roster. It has definitely found it's place as the Diabloceratops of the Stegosaurids. As with any new addition however, I believe it needs some adjustments such as, a slightly tuned down bleed/damage output. As much as I understand that it has massive spikes all over itself, the bleed and damage output has been quite extreme.
In addition, I would rework the way it's defensive stance works. I completely agree that pouncers should have a more difficult time with Kentro, but having it be a passive trait for Kentro to automatically cancel a pounce without needing to do anything creates a bit of a frustrating barrier. Having it's CTRL ability be the forefront of it's defence would fit a lot better in my opinion as it can literally activate it whenever it wants to.

Stegosaurus has always been a troublesome one for me personally. As I view Stegosaurus and Allosaurus like Tyrannosaurus and Triceratops in a one to one situation, the Stego will always come out on top each time. The main culprit being the small tail whip. It causes an obscene amount of damage and bleed, and also knocks a full adult Allosaurus down. To fix this, I would personally scale Stegosaurus down a slight bit and give it a longer cooldown on it's tail whip, or even have it cost much more stamina. Furthermore, I'd recommend having Stego (And perhaps Kentro?) move slower with it's tail raised. Similarly to how Ceratosaurus moves slower after a while whilst charge biting.

Allosaurus

Allosaurus has been in dire need of some work for months now. From it's unreliable pounce/pin, to funky interactions and lack of abilities. Giving Allosaurus only one claw-based attack after seeing multiple conceptual animations of it using it's claw in a stationary manner was quite disappointing. I'm not sure if more is planned for Allosaurus, but it certainly needs some love.

Dilophosaurus

Dilophosaurus in this patch is nothing short of terrifying in all the right ways. I've never felt this powerful as a Dilo since Legacy. Now, I know that Don mentioned during his QA stream that Dilophosaurus currently has the same venom effect as Troodon, and if memory serves me correctly, this is not intended. I personally think that this should stay in some aspects. Toning the effect down and having it changed based on the specific stage would work well.

true tapir
#

A simple mechanic where dinosaurs have to defecate with a digestion system. For predators, smelling droppings would make it possible to identify the species, its size, its health, and so on. Still needs to be considered for the herbivore side.

jagged salmon
#

i would love to see different horn and frill shapes that could be customized in skin selector for ceratopsians

shrewd anvil
#

maybe have a fresh rex not have pin, rex should get it at like 50% or 45%

upbeat hatch
#

give pteranodon Dynamic Soaring: They use wind currents along coasts to stay aloft, minimizing the need for active flight and can regen stamina while going with the wind currents and also the ability to rest and take off from the water. also more ai creatures spawns in the oceans/beaches corals, seaweed, squids, krill, horseshoe crabs, starfish etc

brave cipher
#

Baby kentro dmg is a little high

analog wigeon
#

i understand yall want rexes to have a chance of ambush but dont you think there's a bit too much unnecessary foliage added this latest hordetest?

rigid stump
#

so far from my hordetest experience:

  1. allo is more opressive than ever, at this point the crature is fit for complete reballance of entire kit. Can turn on dime, run down most decently sized herbis, its bleed combined with DPS of its mach 5 bite leaves NO room for error, and thats not even taking into account its ability to latch/pin
  2. kentro overall seems really healthy for HT release, only thing to nitpick would be reflect damage of its deffensive stance, and interraction of spikes with pouncers. Seeing omni pounced on backslot phasing through back spikes is a bit comical.
    maybe bit of tweaking on animation durations. certain animations lock kentro in place even after fully playing.
  3. graphic wise the game looks stunning, only thing needing tunig would be auto exposure. the flashbangs are tad excessive
  4. automatic eating/drinkng needs to be a toggle option. Realistically doesnt bring any quality of life improv to majority of players.
  5. Dilo venom eyefog effect needs to be tuned down. Im all for terror and dread inducing attacks from venom but turning youe netire screen picth black on first bite aint it
  6. im aware it might be HW/SW limitations, but if its possible looking into HT lag/rollback would be appreciated.
    30 second server wide stop sign every 3 minutes brings the player experience down significantly and for many its actively discouraging from participating in testing
fluid tartan
#

Buff Beipis damage outputs & bleed outputs.

Reason? Because it does not get any benefits from being prime elder and its not a juvie bully when it gets pinned or one shotted by most creatures. I personally would suggest buffing bleed & damage outputs to balance it out as it only weighs 90kgs at prime & frail.

arctic raft
#

Nerf bite speed from allo , but rework clawswipes , i dont want allo to become a pounce simulator

sullen karma
# sullen karma **Ptera Hordetest Feedback** I'm loving the new flight mechanics, the diving an...

# More Ptera Hordetest Feedback #
Just going to preface this by saying that gaining altitude SUCKS on ptera. It takes an insane amount of stamina to reach the thermal vents that are supposed to make gaining altitude easier. This feedback will largely focus on vents/slipstreams to try and combat this issue.

Place More Thermal Vents Around The Map & Improve Effectiveness:
These should be on most big rock formations as well as on the ground in the form of Hot springs. The more I fly around, the more I notice the lack of meaningful thermal vents that don't take your whole stamina bar to reach. there needs to be a lot of varying vents around that allow experienced pteras to travel by going vent to vent. You should also gain some stamina back while floating up a thermal vent.

Increase Number And Effectiveness Of Slipstreams
I've noticed since the start of the ptera reworks, the slipstreams haven't really worked well. As with the thermal vents, there's also few too many of them. there should be both downward and upward slipstreams, which reduce or eliminate stamina cost for flying while inside them (and flying with the current). These would further help the annoying altitude gain we all hate.

Prolong The Window For Active Thermal Vents & Slipstreams + More Permanent Vents:
Both vents and slipstreams should last a little while longer into the night, just for the first 2-3 hours, just so it isnt as punishing when you barely miss the window. There should also be more permanent vents around the map (ideally there would be 1 in each quadrant, for example; one in North, east, south and west).

More Noticeable VFX For Vents/Slipstreams
The VFX needs to be viewable from afar, aswell as from all angles so its easier for inexperienced pteras to locate and use them. Even while right next to them, vents and slipstreams sometimes dont appear.

quaint rain
#

Would it be possible to add more patterns in the future for dino's?

sharp glen
#

Hordetest feedback

  1. Ptera stam regen needs a buff, its a sitting simulator

  2. Beipi prime doesnt even gain kg? atleast make it 110 as well the bleed outputs

  3. Baby kentro should NOT be able to 1 shot eachother. Nerf the damage

  4. Allo bite way to fast, nerf the bite speed

vagrant drift
#

https://www.youtube.com/shorts/lH_8sfBgwxE

i think we could do with a little nerf to the amount of ai spawning everywhere. At least until apexes get some sort of system where they cant live off ai forever.

I get that on HT ai spawns to make it easier to grow as things, but this much just makes it insufferable and for some things near impossible with these clans thriving. 8 rexes alive altogether is atrocious.

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twilit dock
# raw violet This channel was supposed to be a source of ideas, balances, fixes and suggestio...

I completely agree with this post!!! And for those who say that Allosaurus hanging on to its prey isn't realistic, I recommend reading what paleontologists have to say about Allosaurus.

Theoretically, yes, Allosaurus could cling to large prey (for example, young sauropods), but not in the traditional sense of "hanging." Instead, it used a "grab and bite" tactic.

Here are the main reasons and mechanisms for this behavior:
Strong forelimbs
Unlike Tyrannosaurus, Allosaurus had powerful three-fingered forelimbs with large claws. It could use them to:
Grab the sides of a large animal, anchoring itself.
Drag itself closer to its prey to inflict deep wounds.
Maintain balance while sinking its jaws into flesh.

Jaw Features ("Axe Tactics")
It is hypothesized that Allosaurus used its head like a cleaver or axe.

It could open its jaws very wide (up to 79–92 degrees).
Instead of simply biting, it could "impale" its prey with its upper jaw, using its body's momentum.
At this point, it essentially "hung" by its teeth and claws, inflicting lacerations and causing profuse bleeding.

Comparison with Modern Predators
Paleontologists often compare Allosaurus's behavior to the hunting behavior of falcons or lions:
It didn't try to gnaw through bones (its bite force was relatively weak).
Its purpose was to "stick" to its prey and tear out chunks of flesh with backward jerks of its head until the animal weakened from loss of blood.

obtuse monolith
#

Something strange is happening on the hordtest , the one that's red is me, the others are my parents, the question is, what is going on with my colors?

steep trench
#

Poking your camera into the readwoods tree makes you see everything through it easily.

opaque imp
#

I know people want to be serious and "realistic" on this game...
But I really want to see a cute dance emote for each of the dinosaurs (and the lore monsters). Like a baby trike 😇

serene zinc
#

The new vegetation is sooooo good, I really feel like I'm in a Jurassic environment without it being superficial, thank you

wooden lily
#

I don’t understand the point of adding something like the oviraptor to the game. It’s basically a turkey, no one’s going to play it. It would work better as a new AI creature

humble ingot
#

Bring back the Spiro map to the main Evrima branch. It would be nice to have multiple maps to play without switching game versions. To start, only 2 or 3 servers could be switched to the Spiro map and then more could be switched based upon demand.
Of course, Spiro itself would have to be updated to have things like sanctuaries, but I feel like that should be worth it in the end. I personally really like Sprio and feel the devs’ work hard shouldn’t be left abandoned in an obsolete version of the game.

brave cipher
#

Could we have more salt rocks? The vast majority of the time they're not worth going to as by the time you've drank, they're not close or convient enough to use when growing/overeating or not worth the risk of the journey

open ether
cobalt sparrow
#

Yall should add back in bright fun colors to our dinos, made the game more fun, challenging because get seen easier, but a lot more fun, the game is starting to feel plain because of it, I miss being seen just because of a color I wanted. Anyways, BRING FUN COLORS BACKKKK

worn tartan
#

revert underwater vision changes

median crag
#

2 rexes an allo and an omni just chillin killing anyone that dares move nearby dude start banning mixpackers. its beyond ridiculous.

fallen estuary
#

Fix issues on Hordetest like crashes and refine kentro then add it to the main branch. This hordetest is in a pretty good state just a couple of changes and it’s good to go so people can play unofficial servers.

wintry tapir
#

Larger herbivores need bigger plants to eat to get diet. For example when trike eats a big bush it gets eaten in one second and it gives like no diet. Especially with prime elder in the game dinos are even bigger now , So how are these gigantic herbivores expected to survive off such little food.

azure bane
#

HT servers rollback every 5 min, it would be good if we could test what the servers are supposed to be used for. It's unplayable right now.

quaint scroll
# brave cipher Could we have more salt rocks? The vast majority of the time they're not worth g...

I'd argue vomit sickness doesn't last long enough, which is why overeating has become a viable strategy for growing. That's also an issue for the "deterrent" aspect for Cerato, because the only time it may become a problem is if the fight ends in a draw with nobody dying. If you die, it's not an issue - at least not your biggest one. If you win and kill the Cerato, it's not an issue either because by the time your bleed has healed the vomit sickness is usually gone as well. Last I checked it only counts the first time you vomit and doesn't get refreshed when you vomit again while still having it, which makes it a minor inconvenience rather than an actual threat, so salt rocks are kinda useless anyway.

blissful locust
#

Look, I'm not trying to be kicked out of the discord or anything, but the mere fact that I as a developer have to point it out seems RIDICULOUS for me.

Hordetesting SA 1 has it's daily turn-off set to 11:00:00 AM BRT(GMT -3)
It's programmed restart is however set to 11:00:00PM(23:00:00) (GMT-3). Thus, this server is offline 12h EVERY SINGLE DAY

dapper spade
#

We would love to see The Isle released on PlayStation consoles. There is a huge community of players on PS4 and PS5 who are passionate about realistic dinosaur survival games but currently have very limited options. Bringing the game to PlayStation would greatly expand its audience, increase its popularity, and strengthen the community. Even a later console release after the PC version is fully polished would be highly appreciated. Many players are ready to support and play The Isle on console, and we truly believe it would be a big success on PlayStation.

frigid vine
#

Fix the ping. I dunno how fixing ping works, but please fix it. It makes playing on officials a NIGHTAMRE. It interrupts eating, it mucks up travelling and it messes up hunts. Because what do you mean I just wasted 4 hours of growth time, just for ping to Kratos me off a cliff that I wasn't even running towards. Please, it is so annoying and it is the PRIMARY reason I never play officials servers

worldly jungle
#

Make an adult Kentro immune to pounce and pinning it should cause major damage to the dinosaur pinning Kentro. Kinda like Omnis do when pinning eachother.

willow ridge
#

Make it rain less often.

2 good benefits:

Reabsorbtion will be nerfed proportional to the rain decrease. Adjust rain frequency per how you want this mutation balanced.

Secondly, rain is hard to see and hear in and hurts our ear drums. It's not a good hunting opportunity because predators can't hunt prey they cannot find; by reducing player visibility, less hunts happen because less things are 'found.' It's unnecessary for hiding because afk in bush is already excellent and consistently available.

void storm
#

Add a queue to the servers so that it doesn’t just kick you when connecting to a semi full server.

stray saddle
#

add the server we joined and time in game somewhere here maybe ? just for extra info TI_Dilothink in case you forget

zealous crest
#

Can we get clear instructions on what button does what for each dino in game.

proven pivot
#

why is kentro a lot slower than allo

dusty plume
#

Give carno a noise for when it headbutts standing still and for the attack while its running

wicked portal
#

Can you please focus on fixing the migrations and patrol zones... especially for herbivores... it is very frustrating having to continually log in and out of a server just to refresh your patrol zone because it stays in the same area from where you originally logged in at. They never move, and if the do, it's just once.

mossy granite
#

This game is already bad at teaching new players, but the worst offender BY FAR is the fact that you don't start on the right version.

Make it so that when you download the game you are already on the Evrima branch.

wraith heath
#

Correct the hackers. No temporary solution. Do something worth while when it comes to them.

Get rid of the pinslop. Get rid of pin altogether until you guys come up with something better. Cause this is just so stupid.

patent plank
#

Omnis claw back when pinned - why doesn't Kentro deal damage back with those massive spikes?

surreal eagle
#

One of the best games I've ever played ong this tuff

civic mural
#

bring back old colors!! and give darker colors to the dilo. why can't i make a nocturnal animal black?

mental relic
#

Put a title on each dinoaur in the character menu that says the skill level each dinosaur is. This helps new players pick more beginner friendly animals rather than deino, rex, trike etc.

velvet basin
#

Elder system either needs a disable option for communit servers, or must be completely reworked. The system is not fun at all and feels rather stressful - especially if ur playing smaller tiers, such as omni, pachy, etc. since ur time to achieve all the requirements is really slim and simply not enough. If u engage in a fight during ur growth, u essentially feel as if ur wasting time u could be using to run around the map and get the prime requirements, which is RIDICULOUS. It takes such an essential part of the game out, which was freedom - players could play however they wanted and do what they found fun. Now ur stuck following a list of things to do and those limit u from playing how u want.

Please rework it and make the game fun again, cos this is genuinely sucking the joy out of it for many. (REPOST)

hollow sandal
#

More of a discord side thing but how envirma has text chats for na and the other regions as well as legacy having a text channel maybe have one for horde testing(if there is already one my bad didn’t see it)

silver robin
#

Trike needs nerfed got killed in 4 hits on full health prime rex

quaint cipher
#

Make Evrima the main branch.

It’s extremely overdue at this point, and would improve the experience of new players exponentially.

Not only is it already strange that the supposed “main branch” of the game can only be accessed by Steam’s properties tab, but there’s really no official guide anywhere showing you how to do it. This makes it very annoying for any new players just trying to play the game they thought they purchased.

pine sonnet
#

Fix HT rubber band

halcyon quarry
#

Can we have venom fade in and out more slowly instead of the instant black upon being venomed and instant light upon it going away? It's really jarring but not in a way that adds to the experience. I really love the new effects, but would just love to see it be a little bit more friendly on the eyes as we get sent into the underworld and back

tough kettle
#

some more opinions on the hordetest, ive already said what i love about it and im now going to say what i dislike

-the random dino wipes need to go, it is the most demoralizing thing when you spend HOURS on a dino not to die to a mechanic or a glitch, not even dying in game, you just die while youre offline. its absurd that this made it into the hordetest.
-dilo venom 100% needs a tune down its just way to potent
-the huge rollbacks from lag make the game near unplayable and it gives an unfair advantage when you can run off during a lag spike find someone wait for the lag spike to end come back and kill them before they knew you existed.
-baby kentros shouldnt be 1 shotting eachother
-kentro should not lose a face tank to allo when kentro is slower.

brave cipher
#

I'd love for austroraptor or another small semi aquatic to be able to "smell" close dienos within water- kind of like how when a dilo or troodon envenomates an enemy they have that purple glow, or failing that a red small croc icon on their scent bar (like the mixpack symbol!)

quaint rain
#

By far the most stunning hordetest yet, if u can look past the rollbacks every 3 minutes. Map is stunning and kentro is very smoothe to play with only minor tweaks needed. Love to see this quality of work on release!

open ether
misty palm
#

Allo needs a lower bite speed, and in ht either lower the bite force or the bleed^^ the bleed is ridiculous. Also fix the fact it can reach over diablo's frill and get body bites^^

main sleet
#

Noticed that on the new hordetest, beipiaosaurus still lacks a proper prime elder. Even if you succesfully reach prime, you get no weight increase, while also getting a speed decrease (this is 'peak' state, before the decay starts). This makes beip the only playable where its prime elder is a downgrade from regular adult.

Even if it's not the 250kg prime from the end of last hordetest, at least returning prime beip to the old ~105kg prime from the start of last hordetest would be appreciated.

And while a speed debuff when decayed matches the other primes, beip is one of the few where its speed is cut even at peak state, so it loses the ability to flee from danger. Retaining its regular adult speed while at peak state would at least allow it to function properly and escape from larger carnivores.

rain shore
#

So we gotta do something about Kentro.

First i think its prime weight should be Max 2.5T since it just gets face tanked by a Allo or gets killed by a cera in 4 charge Bites.
Next thing would be its speed, its Horrible especially at 100% frail and 100% prime.

Speed: Adult: 36 kmh
Prime: 39 Kmh
Frail 100%: 29 Kmh
Prime 100%: 33 Kmh

Next thing is its Hitbox, either its Absoluty small or we are just used to broken large Hitboxes, thats why it feels bad and weird.

silver canopy
#
  • Bring Back old UI please. This weird neon thing has negative reviews from everyone and it looks very poorly designed. Legacy is even better then this

  • Give us the option to see our Diets / Hunger / Thirst % (you can only do that when tabbing out and hovering over them which is weird)

  • Give us an option to keep our stats at a certain entombment alongside nesting fertility at full grown.. Growing a rex for half a day just to play it for a few hours before starting again is really boring. Having to regrow omnis constantly and stressing about fighting things within a specific time period of peak makes the game so unbearable. This makes entombing after max mutes actually worth it. This is a game, and we are meant to have fun.

  • Fix the pouncing mechanic / stop people from meshing you into a rock or wall / trees when you are latched on. This is HEAVILY abused. (don't come for me devs saying i need to put this in bug reports it's still feedback)

  • Reduce the speed of rabbits because they are little missles.

  • Put other AI in the game such as dinosaurs. This is a dino game not farm sim.

  • Make the sanctuaries closed off so that biggers dinos can't enter very well. Also make the AI gallis not be able to run into sanc and die where we can't eat them.

  • Bring back queue times please.

  • Bring back better elite fish spawns. Just input the ones from spiro. They were perfect there.

  • Make the dome accessible, a pathway through. walking around has me crashing out each time and i feel like it would make gateway a more enjoyable map.

hybrid sleet
#

i love the sky fishes

cursive sequoia
#

My thoughts on the current Horde Test:

The lighting has improved, but I found the sun way too bright and the shadows far too weak. There were moments during the day when I actually thought I’d forgotten to turn off my night vision; looking at the sky is physically difficult because of the glare. I believe it would look much better to keep the light intense but make the shadows truly dark for better contrast.

The Allosaurus is the worst addition to this game. honestly, my biggest disappointment. We expected a "Mini-Giga," but what we got is just a "Big-Omni." If the Allo was going to be implemented like this, it could have been in the game years ago. For the love of God, please reduce its bite speed for now.

The venom for both the Dilophosaurus and Troodon is absolutely "satanic" (insane) right now.
The map updates were positive, but I miss some of the open fields we used to have. It might be worth removing a small number of trees from Delta and South Plains to open things up a bit.
The Kentrosaurus is in a really good spot. Its night vision, speed, and stamina are interesting. It’s not that the Kentro is weak; rather, other dinosaurs are currently "over-tuned" and stronger than they should be (Allo, Cera, Dillo).

Note on the Lighting Edit:
I took the liberty of editing a quick comparison. To be honest, I didn't touch the saturation .I only deepened the shadows and bumped up to show the contrast I'm talking about
I’ve also included two old screenshots of the game, which perfectly represent the lighting I consider ideal for the current version as well:

wooden lily
#

Fix the health bar

final wadi
#

New suggestion for a flyer: Tapejara

Tapejara would fill a niche unique from the mostly piscivorous Pteranodon and the carnivorous Quetzal in that it would feed on berries, vegetables, fruits, and nuts. Its small wingspan (roughly 3 meters) means that it would be slower but more nimble, which would allow it to fly amongst trees easier than the other pterosaurs. Pteranodon would likely be a direct predator of Tapejara. A special ability for Tapejara can be a passive “dodge” where it tucks in its wings as it passes by branches or other potential obstacles, giving it increased mobility in tight spaces.

Possible diet options (including aforementioned suggestions):

Fruits: mango, monkey puzzle, and ginkgo
Berries: blackberries and raspberries
Vegetables: squash
Nuts: cycad cones, chestnuts and walnuts

thorny sedge
#

Bring back proper aquatic spawns 🙏 young crocs starve all the time because frogs and elite fish dont spawn consistently

sharp glen
#

Add more different type of fish ai, Its hell for deino and different type of fish ai is needed for the other semi aquatics. Improve elite fish spawns.

waxen kettle
#

if ur gonna make prime easy, make it easy for every species

if ur gonna make prime hard, make it hard for every species

brave cipher
#

Not sure if it's fixed on HT, but if you join a server, don't move, sit down, you will crash when you get up and try to move again

sacred haven
#

New graphics look amazing there's just one very stubborn rock texture that is broken and looks flat gray so hopefully you guys figure that out. Beautiful work though!

near edge
#

From what I have seen, the darkness on troodon venom is overtuned in my opinion. When being hunted by a pack, they are already hard to see and fight with the current broken venom effects. If we can't see them at all, then it would be just another one-sided fight where the packs just get to maul whatever they want to death with little-to-no counterplay. Please give back some visibility in an envenomed state. Taking extra damage at stage 3 already hurts

arctic cipher
#

buff t rexes pin to 9.5 tons because rgiht now you cant pin a 100% prime elder stego

stuck fiber
#

Can we maybe have it so when in defensive stance with Kentro, you don't do alt attacks if you have manual alt attack disabled?
Makes no sense, different stances which get mixed up. I feel like Kent is better without manual alt attack for the responsiveness of it, but why it overwrites the stance.

nova raft
#

Remove the simplicity of pinslop

proper gate
#

what are these stone textures?🙏😭

smoky sable
#

New mutation idea:
Ovivorous: adds eggs to the diet of animals that are not by default ovivorous.
(Carnivore/omnivore only)

plush gust
#

Allow unofficial servers for HordeTest. Many players can’t enjoy the official servers due to issues like cheating and mixpacking.

keen gorge
#

Diet system expansion and integration with the Elder system:

Since the game already has a diet system, and since it is a core part of the game’s survival aspect, I think diets could be given greater relevance within the Elder system.

**Maintaining good diet statuses after 75% could remain relevant. The system that grants growth bonuses up to 75% could, after that point, instead apply a time bonus based on the percentage of your diet boost, affecting how long the playable remains in its peak prime stage.

Since this would stretch the peak period of the curve, it could be possible for Elders to reach 100% while still having stats equivalent to 95%, for example, depending on how the curve is configured by the devs. This way, some of the effects of elderness would be slightly mitigated as a reward for keeping your animal in good condition throughout its life.**

In summary, the effects would be:

-Extension of peak periods.
-Small Mitigation of elderness effects for Primes, and more subtly for Frails.

magic burrow
#

Please, do something about Allo, and the pounce system in general.
I was just playing as a kentro, around 50% growth, when i saw an Allo aproaching in the distance, we circled eachother for some time, and i was really expecting a fun fight,
but when he pounced me i got instatly pinned, and after a minute or so i died, without any chance to fight back.

prime blade
#

remove the auto to intractable items on ht or make it something you can enable like it used to be

it spazzed out when you try to eat and it doesn’t let you wallow properly my friend died to bleed cus it kept spazzing out in the mud

when you nest and try to feed babies it autos you to eat grass it’s really annoying

open ether
#

After this update, when we get kentro and whoever else after this HT. Let's focus on balance more and on finishing dinos that are missing their main thing, maybe even some dino reworks (allo pounce, ect.). First thing you should look into is ofc pounce into pin, especially pin. Make a pause on adding new dinos until all dinos are fully finished and are more balanced.

dusk fjord
#

does anyone want to let me know what the future plans are for the ocean update? im trying to give ideas and get a balanced ecosysetem. im making a few drawings of dinosaurs, the folowing: Archelon, ichthyosaur, megalodon, plesiosaurus.

we should also define the server chats, i think we should add a seperate chanel for specificaly "Game Ideas"

analog smelt
muted shore
#

Please remove infertility at 100%.

analog wigeon
#

why does one of the biggest animals in the game have a pin and reaches up to 40kmh at peak?, faster then allo,almost cera dibble,kentro,stego,trike

lusty flare
#

to address mixpacking, please add a mild nutrient-draining effect for each herbivore outside of your species within a nearby proximity, and a stronger nutrient-draining effect for each carnivore outside of your species within a nearby proximity, perhaps influenced by whether or not they are bigger than you.

nothing immediately impactful but something that noticeably slows down growth over time with enough exposure. a mechanic like this could simulate the stress that a dino would feel when lingering around another dino it shouldn't feel safe around.

pallid loom
#

Make Spino be able to pin everything like jurassic park 3 spino did dondi!11!!!! :D-🔥 🔥 fr fr

balmy burrow
#

Drinking/eating camera lock is busted in hordetest due to auto-assist. Perhaps consider locking camera angle once destination is reached, after aligning to Dino front

shut fable
#

Give Dilo extra venom damage at night and less in the day

dapper spade
#

We would love to see The Isle released on PlayStation consoles. There is a huge community of players on PS4 and PS5 who are passionate about realistic dinosaur survival games but currently have very limited options. Bringing the game to PlayStation would greatly expand its audience, increase its popularity, and strengthen the community. Even a later console release after the PC version is fully polished would be highly appreciated. Many players are ready to support and play The Isle on console, and we truly believe it would be a big success on PlayStation.

queen warren
#

You guys could increase the stamina of the ptera, seriously, its stamina runs out very quickly, and it is so weak that it can't even properly kill a herrerasaurus, even if you give it infinite stamina it won't change anything in the ecosystem

torpid widget
#

Hordtest

please add the weather cycle again only perfectly clear weather gets as boring as fast only Rain (but better vision but still lame)

ripe hedge
gaunt totem
#

can we please get a changelog now instead of waiting for the devblog

the devblogs either come in small or big, i dont think it matters to us but please dont show the changelog to us via devblog so that it can be more bloated with info we shouldve got already

long light
# queen warren You guys could increase the stamina of the ptera, seriously, its stamina runs ou...

Ptera is a small active predator and although I think its stamina is way too small I feel like main issue is actually stamina regen. It's almost 5 bloody minutes! even huge dinos like teno or cera regens it quicker!

Maybe super quick regen will let pteras get away from being hunted if they have 0 stam more easily but you can make first 10-25% of stam take more than half of actual waiting time and then regen last few percepts much quicker. Like seriously, if you have 60% stam you will most likaly be able to fly away from whatever but regening it is pain in the ass.

-# PS wile I waited I got myself some food, finally cleaned the house, find gf, got married, raised two kids, get divorces, lost the house in the casino, get back to PC and it regened up to 60%

hybrid sapphire
#

I had an Idea for the redwoods. Since Hypsi is going to be able to nest in trees, I think it would be cool to add nest variants for the redwoods (or just in general). maybe hollow trees, etc.

flat sparrow
final wadi
#

#general-feedback message I made this suggestion pre HT so now Magy, Camara, and Brachi need redwood-specific trees or bushes to eat

Magy: huckleberry and blackberry bushes

Brachi and Camara: California nutmeg and black walnut

remote crater
#

Can we make some Dino’s like Petra and other things stam a bit better? I just spent 10 minutes laying down as Petra for a full bar of stam after going nowhere, I’m also a baby.

foggy dirge
#

Swamp either needs a full rework on players spawns and an AI buff, or the spawns for everything except for deino simply need to be removed from the area.

woven egret
#

lighting seems too bright it looks white somtimes

velvet basin
#

I know the devs wanna make the game realistic and all but, make PT be able to peck anything from the sky again, taking that away genuinely just made it an exploration dino, u cant kill anything with is and all its used for now is fly, sit, fly, sit, fly, sit, you get the point, please for the love of the isle🙏 make these changes.

novel vine
#

reduce frog speed, it's almost impossible reach a frog when u are a juv ptera or juv deino, and increase the speed of ptera flight

civic crater
#

This game is honestly so fun, I love playing as a Tyrannosaurus! 😄 It only sucks when you get stuck in a hole… reee 💀 I think I’m gonna try Troodon next ^^ If anyone wants to join me, hit me up! If not cool beanies 💕

royal junco
#

You shouldn't add trees with broken branches. Every branch should be a branch and they shouldn't be ramp surfaces like a Counterstrike map

unique mica
#

Please for PT :

  • Increase stamina regeneration
  • Make stamina regenerate while gliding
  • Increase the weight by a bit
  • Increase general speed by a bit and diving speed duration depending on the dive height
orchid robin
#

SUICIDE JUMPING? WTF!!? Why do we suicide jump off an little incline when trying to run down a mound? Please allow us to at least slide while being ragg dolled. There are to many inclines or mounds that shouldn't cause your dinosaur to hate themselves so much in a split second. Please fix.

thorn geyser
#

It would be cool to have a like option wheel if you hold g or e on a corpse with organs, instead of randomly picking up an organ, you can chose what you want to pick up out of whatever is there. It would also help with eating a random rotten thing nearby when you didn't mean to.

dire sky
#

You shouldn't be able to get glass bones from single bone break at juvi size, fought juvi pachy killed it, broke one bone opens tab, GLASSBONES

dire raft
#

Should have Evirma available on Nvidia GeForce Now

patent plank
frail hornet
#

Ptera's slow speed isn't just frustrating, it's not realistic. It has long narrow wings, and those are for fast, agile gliders like frigatebirds. Slow gliders like eagles have broad wings.

steady agate
#

A bit of feedback about HT graphics: AMAZING. REAAALLY good.

And not just the visual - me and a friend switched between HT and the stable branch today, and I got a headache within 15 minutes of playing the stable. Realised that the problem was because the stable branch is so damn dark, you either squint to make out anything on your monitor, or you use night vision during the day and get immediate eyestrain. The hordetesting lighting is so much clearer. Kudos.

This is really appreciated, genuinely the need to use night vision during the day was a silent killer, I couldn't play multiple days in a row because it would destroy my eyes. Please keep it that way, let's not make the game nearly as dark during the day anymore

wraith roost
#

would be cool if carnovores and herbs could talk to other carnovores and herbs

sage oar
#

Close quarters shoving/shoulder bumping/herding

Given all of the heavy detail in the game, I was very surprised to see that shoulder bumping wasn't a feature! I don't mean shoulder bumping or shoving as a knockdown but running through the jungle in a pack away from carnivores shoulder to shoulder and grinding to a stop when I fell behind enough to run into the player in front of me made me realize that the detail of shoulder bumping into others could be a neat detail!

Running through jungles or in large herds, shoulder to shoulder, bumping and shuffling a small amount would give it that feeling of 'I'm a sardine in a can' while trying to run away from a pack of raptors. Or in the similar vein, a large herd of herbivores running next to a smaller critter that gets pushed around significantly more in a fight for space in close quarters. The shove wouldn't be like a knockdown or the shove from a rex but a nudge that relays how close you are rather than dead stopping your critter in its tracks because they got too close.

Some examples:

A herd of triceratops are running through the jungle as a herd, a rex is behind them in hot pursuit but due to all of the rocks and debris on the ground, navigation gets tight. The herd pinches closer, now shoulder to shoulder. The fight for space gets harder and much more valuable so shoulders begin to bump. Some trikes are knocked off course a slight, making their path deviate and no longer cause tight pockets. A trike, more cautious to the tight space, falls behind. It's still running within the herd and pushes to run ahead and no longer be the closest target to the pursuing rex. So it runs closest to the one in front of it and asserts itself by its side by worming between the others and once again ahead of the group through a bump that doesn't cause the others to stumble and fall to be rex food but rather one that forces the others to fan out more or shoves the one ahead of it further up like you can in a trike spar, doing some damage due to the shove of horns up a backside but providing a small speed boost.

A herd of stegosaurus are traveling in the plains, they are being harassed by a group of omniraptors and will not be fighting them as they have a gaggle of juveniles in the middle of their group. They've chosen to run to cover and the omniraptors have chosen the juveniles as an easy target than rather getting thagomized into miscellaneous DNA across the plains. The adults are using their bodies to block and protect the juveniles but one raptor jumps into the fray and latches onto an adult by mistake. Its stubborn, doesn't jump off when it should have, and the stegosaurus have nothing to brush them off onto such as rocks, trees, bushes, and bucking isn't worth stopping and being raptor food. So, they rush shoulder to shoulder with another stegosaurus and rather than shoving them around, the other stegosaurus leans into the shove, crushing the raptor and body fracturing as a punishment and dropping the latch.

A pack of allosaurus are hunting down a herd of tenontosaurus. The pounce and pin is deadly and in a chase, it could mean death for the tenontosaurus and a meal for the allosaurus. With allosaurus on both sides of the group, they force a pincer and bottleneck the group between two rocks. No where to go but forward or backward, forcing both parties hands. The allosaurus pounces, lands a pin. The other two tenontosaurus close in and knock into the allosaurus like the two ends of a Newton's Cradle. The allosaurus takes damage and the pin is canceled, giving the tenontosaurus a second chance to fight another round.

The shoulder bumping could be not strictly a combat feature but another tool that can be used to utilize weight and size to change the conditions of a herd or make small critters second thought the pounce-drop-pounce loop and also provide more immersion of being in a massive herd or pack in close quarters!

glacial dove
#

I really hope that Dilo venom "blindness" effect gets reduced because holy hell it's near pitch black in broad daylight. How are you meant to run away or fight if you can't see where you are going? I wish these were edited images, I even had night vision on to try an help me out. i knew i was already a goner but if I were a kentro or anything mid tier I would have been furious to basically be blinded like this. i know it's HT and things are subject to change this is just ridiculous

rustic blaze
#

Make dilo venom only that dense at night and less at day

versed valley
# dire sky You shouldn't be able to get glass bones from single bone break at juvi size, fo...

I hate glassbones rn but maybe if devs want to keep it they can make it temporary debuff that works like for 15 minutes after getting fracture (so if dino ran away from pachy/rex and healed fracture it is still have a debuff for short amount of time, so it can't just come back to continue fight)
But I am still don't think that this is even needed. So this is more like option for devs if they want to keep glass bones at some way

remote crater
#

Snow future update? With certain diet and benefits?

nimble brook
#

Queue notifying thingy you can check or uncheck to ping you someway or play a sound when you reach the end of the queue because sometimes the queue is long

uncut bough
#

Please make it so that small carnivores can get organs out of big corpses, make them do the dragging animation that costs stamina if need be, but there should be a great reward if a pack of raptors manage to kill a trike, a shame you can't pull out its organs right now

hollow forge
#

An idea for the Kentros. I think we need to keep “pinning” in check and give some dinosaurs the ability to defend against it. Since the Kentros are in Hot Pursuit and have the potential for this, I’ll start with them:
If a T-Rex decides to make a blunt pin and it turns into yet another boring pinning battle, this should be penalized when pinning the Kentro and, in the future, any spiked dinosaur. The Rex should take damage like a Raptor pinning a Troodon—not much, but at least enough to reflect the fact that it feels like he’s biting into a hedgehog from above. Additionally, this should cause a mouth injury that negatively affects bite force for a limited time afterward. This mechanic can also be expanded to include misplaced pounces or jumping into the spines.
WHY I SUGGEST THIS:
To finally promote good fights again that also involve skill. Pinning or just pouncing pretty much takes away the game’s potential and the reward for good players who spend months training their dino and deliver good survival and combat performance. And in a game where you spend hours leveling up, this shouldn’t be ruined by boring, skill-less pinning. Yes, the T-Rex is at the top of the food chain, BUT that doesn’t mean we should make life easy for them without a fair fight.TI_AlloPopcorn

waxen kettle
#

buff pteranodon flight stam

reduce the amount u get slowed down when gliding from high speeds

long light
# versed valley I hate glassbones rn but maybe if devs want to keep it they can make it temporar...

I think it would be cool if glassbones can be healed slowly like broken bones but slower and the minerals(salt), molluscs/crabs or other dinos bones can be consumed to make glassbones heal faster-calcium intake (gastrolite effect but for bone healing).

It will not break the balance plus if you already got away/killed someone’s who gave you glass bones there’s no point of having them for very long

lean orchid
#

Dying needs an upgrade.

Instead of having your dino die and the codes flashing across your screen, you should watch your dino ragdoll (ish, dont overdo it obv) as it dies.

From the perspective of the dying player, you should have your screen slowly fade to black as the camera tilts up to the sky. There should be ringing and blurring as well, and perhaps some special hallucinations if you die from venom.

However, if your body gets opened whilst you're lying there, there should be the sound of ripping and bone crunching as you get a sharp cut to black.

If you want to keep the screen after death, have it happen after the fade/cut to black.

@waxen kettle @neat loom

worldly jungle
#

Give prime Kentro more weight, right now its got too little hp. Maybe 2.2 ton or somewhere around there. If no weight buff then maybe speed buff? It gets run down by diablos easily and harder from sub rexes. Sure you got defensive stance but then theres Allo who doesn't even need to pinslop you, just face tanks you with bites and kills you WITH defence stance.

Maybe make it be as fast as dibble in both adult and prime stages if not faster. And a massive knockdown resistance would be good too.

clever grotto
#

make it so when semi-aquatics (herra, beipi, deino, austro, etc) sit/stand still and sniff/smell they can see dinos and fish highlighted underwater on a SMALL RADIUS

this would encourage basking as now you are not free food for deinos but you can still get ambushed if your not carefull

also in reverse if you underwater and standing still and sniffing/smelling you should see dinos and ai highlighted above the water for easier ambushing on tight rivers (mainly usefull for deino)

  • this "highlight" wouldnt go thruw walls for balance sake
fiery sorrel
#

Maybe make kent fast like dibble? Or lower dibbles, i don't get why something heavier is faster than something lighter. Maybe also give kent something when it's in a defensive mode bc it doesn't feel like it atm.

sacred haven
#

A proposal to discourage cross-faction (herbi/carni) mixpacking:

If 3+ species are within a set distance of one another for X+ minutes without damage instances occuring, AI stop spawning.

Example: An adult rex, a sub trike, and an elder allo are all within the same pz's worth of distance. The sub trike hides to avoid notice. So does the allo. The rex wanders, eating a few AI. Ten minutes pass, and the AI stop spawning.

Not finding any more AI, the rex leaves, and the game removes the (invisible to players) mark from them that stops AI spawning after a few minutes.

The elder Allo and sub trike stay together, and move to a new area over the course of a half hour. The game continues to turn off AI spawns in the radius around them. Eventually, the allo starts to starve, and is forced to separate from the trike to try and find food elsewhere, or kill the trike.

The AI despawn radius will continue to linger on the allo for however long he was with the sub trike after he has left, in order to prevent cheesing the system by leaving and regrouping over and over, and resetting the timer immediately if he regroups. (In this case, a half hour) This could also be given a randomized increase in time to likewise prevent cheesing the system, as it would prevent players from being able to get a reliable grip on when they could regroup.

  • slower players do not receive the mark. Faster players do.

  • marks are prioritized based on individuals. For example the rex was faster than both the sub trike and elder allo.

  • the allo was marked because it was faster than the sub trike. This might help deter instances such as troodons or omnis or gallis abusing the system.

  • this assumes mzs and pzs, when fixed, will force herbivores to spread out for their own diets, hence not touching on them much.

fickle scaffold
#

Pteranodon is a bit unbearable right now. An allosaurus outran me stamina wise while I was flying, I started with full stam. Please boost Pteranodon stamina a ridiculous amount from what it is right now, it could be SUCH a fun playable with the new flight mechanics.

floral light
opaque imp
#

Increase the spawns of life in the Highlands... the land is devoid of all life. No goats, and a single "taco" waddling about at the lake... this is madness... I've been here for literally an hour, moving around the highlands on all marked animal locations, to find nothing. I know the original concept of the game was for dinosaurs to kill dinosaurs for food... but the map is far too large for that to be a constant thing... and those of us who prefer to hunt AI and preserve player life, don't wanna do that stuff till we have to.

bitter trellis
#

Clams should be B diet instead of A for ptera

thin leaf
#

Rex and allo can hunt a kentro in many ways that don’t include pinslop, making kentro either fully immune or highly resistant to pins and/or have powerful reflect damage should be the bare minimum.

frail hornet
#

New dinos are nice, but stability needs to be the top priority. I just lost another prime dino to a crash.

wooden lily
#

Eating eggs should give diet again, right now there’s no reason to steal them.

neon talon
#

Hatred towards SOLO pinning has been on the rise for a while, and for good reason. While in other completely uneven fights (such as for example maia vs omni) you can still have fun while being on the underdog side, but pinners against things they can pin is an artificially unwinnable matchup because you know the other side is untouchable no matter how good you are if they don’t pounce off a cliff. It is an infuriating experience to be looking at some Omnis or Allos in the distance as a thing you can get pinned by and know that you cannot even risk being close to them as there is absolutely zero chance of fighting or survival towards a thing that isn’t even meant to be punching down

There’s perhaps some wiggle room for Rex, since at the very least an adult should be able to pin lesser prey. It has worked the ambush after all. Same goes for deino who needs to pull creatures beneath the surface…But Omniraptor and Allosaurus don’t need it. They are overwhelmingly portrayed as dedicated pack hunters who also are meant to be bleeders, yet their small game hunting and brawling capabilities within their respective weight classes somehow always overshadow their bleed (even with allo’s ridiculously fast bite speed). They already have the tools to fend off smaller prey without an ability that is meant to punch up when it does the opposite better.

If the answer is just that it makes sense that an allo can pin a cera (which it is sensible), why not be internally consistent and let Maia or Pachy stunlock things and not even let them move as they get knocked down again Geiger they even stand up? Exactly, it would be unfair and would give the impression that someone won by pressing one button and forcing you into a frustrating death cutscene. Why can we apply unbiased logic on maia but not on pinners?

That sort of mechanic needs to go. Either you give it unnecesssrily to everyone or none. Do something about it.

prove me wrong in #general-feedback-discussion

versed valley
#

Make dryo reasonable to play on

I already wrote about dryo in #balance-feedback #balance-feedback message . and I want to say a bit more but because this part isn't about balance I would post it here

I often play on small dinos like ptera or beipi, but it seems like that only dryo have problem like this - there is no point to play on it.
I realized that playing as an juvies pachy or gally is much more interesting than on dryo. juvies of larger species are stronger and faster and just easier to play on and even if you die as juvie you don't even lose anything meanwhile dying as a dryo sometimes meaning losing an hour+ of gameplay. That means that you can get the same or even better experience playing on juvies instead of dryo. What even the point of playing on it then?

Meanwhile other small dinos like troo, hypsi, ptera and beipi do not seems to have any similar problems, they all are unique, they all have their own features and you can't get the same experience on any other dino at any growth stage unlike dryo.

Yeah, I understand that dryo would get a burrowing in the future. But dryo would not be the only burrowing species. There are also would be minmi and some others who looks more interesting and unique.

Add more unique features to the dryo. Improve it's dodge (RMB) add some attacks. Some more abilities?

I already have some unfinished concepts and I can post it here in the further future if I see enough active here
-# Okey, I'm lying, I will post it anyway, even if no one gonna like my feedback

snow heath
#

I suggest expanding the map to the sides because it's more difficult to migrate from the southern part of the map to the northern part and vice versa. Places like delta rivers, highlands, and delta bay are always marked because they are major migration routes and are very predictable. It's even more difficult with the new version of the map because it's less dense in vegetation and low shrubs, making it harder to hide. There are isolated islands that are not being used and could be better utilized.

mental relic
#

I think making redwoods the main tree on the map would be awesome, have the delta area stay the same but please put more redwoods on the map.

graceful wigeon
#

Please consider a QoL pass to address some of the long standing issues that have been present ever since the trike update, including but not limited to:

  • ptera stam
  • vision underwater
  • overall game balance (allo especially)
  • herrera climbing
  • galli cant kick anything + many more hitbox issues w other dinos
  • movement feeling jittery when you turn with wasd
    etc.
tiny bronze
#

is the Q already TRASH? no count down? jusy says in progress

hidden oak
#

My suggestion is to have more dinosaur options based on their biological families, such as a Kaprosuchus or a Notosuchia, just so Deinosuchus isn't the only crocodilian in the game. In addition to other examples, like more sauropod options, since only 3 (Brachiosaurus, Camarasaurus, and Magyarosaurus) is very few, and having more options allows for exploring other niches and diversifying the gameplay, such as adding Brontosaurus or even a Bajadasaurus. In short, my criticism and at the same time my suggestion is for more playable species from each biological family already present in the game.

proud lantern
#

So i have played Allo for a while now on HT and i have to say. it is really not fun with this op fast bite. you can just facetank almost everything. and its not even a challenge. allo really needs to be nerfed. i didnt even use the pounce once

fallow steeple
#

can wee add comunal nesting for appropriate species so they can use each others nests?

sharp glen
#

Hordetest feedback

A few complaints

  1. Juvie troodon is honestly to slow, make it atleast 20km+

  2. Troodon footsteps sounds should be lowered, i can hear them run before i can see them

  3. Baby kentro being able to 1 shot eachother on spawn (idk why it does like 50 dmg)

  4. Ptera stam regen is to slow, it is hell for a baby

  5. Ptera should also get a "free" prime task completed

  6. Prime beipi doesnt gain any benefits of being prime (weight) make it atleast 110

Thats it for now.

silver plume
#

Can allo finally have a cooldown on bite? Please?

marsh linden
#

dilophosaurus vision in the morning makes sky just white, it burns our eyes. also night sky doesn't looks like a night sky, more like a twilight sky, but i don't have a picture of it.

supple valley
#

A delete/kill Dino button. I know these are abusable, so hear me out.

Doesn't have to leave a body. Ideally it can be done from the server select screen or it doesn't spawn a corpse. If it must be done in game it has can't be done around other players rules like unstuck and has a timer, you have to have been alone for x amount of time. But ideally it's done from the server menu.

Can have a cool down. Somewhere like 8 or 24 hours per server by default. And after the request is sent you can't join the server for a couple minutes to allow it to process and update.

If you activate it it pops up with a "are you SURE you wanna do that??? You will not be able to do this again for x hours. You will not be able to rejoin the server for x minutes." notice and you have to click yes.

This would allow players who are stuck, who are just gonna die from infertile or glass bones, who spawn in that one place nobody wants to spawn, a single out per day, maybe two.

It's hard to abuse with a massive cooldown. People who try run out of uses VERY fast. It can't feed other dinos. It can't be abused to respawn in the same spot forever. If you DO try to use it to rig your spawn you lose your ONLY chance to get out that day while stuck. You can't hide your body from another player hunting you any more than you can if you safe log.

Less unstuck requests for fresh spawns, less waiting 4 hours for something that dropped in a hole to die of starvation or dehydration. Less running around screaming waiting for something to eat you because you have a permanent debuff that was gonna make you fling yourself off a cliff anyhow. You can just breathe deep, and make the choice to go next.

jolly frigate
#

how a game can be balanced when rex croc and stego rule the island and you cant do anything to defeat the adult ones of those species unless you are one of the big 3

remote crater
#

Has anyone noticed how hard it is to climb as hypsi? Because when you reach the top of the tree, when you try to get to a branch, you catch on an angle that’s above you and you shoot off the tree. Herra can cling so it doesn’t have this problem but I was wondering if we can make hypsi climbing easier.

crisp surge
#

Please make Kentro faster than dibble, or not be able to be knocked down in the defense stance, a juvi dib can catch up and knock over a fresh prime Kentro, and that's a little... Ehh. Check out mettas video, that's how her Kentro got decimated

fluid tartan
#

Make an 2x growth server on HT.

Why? Because these rollbacks / wipes are making us mad. If you do not plan on fixing the rollbacks and wipes then please at least try make a 2x growth server so our progress is less to be concerned about.

wintry garnet
#

Can we either remove spawn points from swamp on the animals with slow juvi swim speeds or just buff juvi swim speeds across all the animals? It feels extremely bad slowly swimming and wading through swamp to the sanc and instantly being killed the second I get there

fleet mulch
#

An option in settings to adjust our FOV

tame valley
#

Can we get rid of this random spawn it’s annoying. Also can we finally fix the lighting dude ?? Like it’s mid day right now and I can’t see without night vision bro it’s actually ridiculous and can we do something about the damn deer killing full grown troodons in 2 hits like make it make since bro.

near thicket
#

We need something to be done against this huge mix pack groups and generally the huge groups of Dino’s that are far bigger than they should be.

Especially against the mix packers but also against the groups that extant Dino group limits

woven egret
#

It would be really cool to see ptera get a ability or a mutation to be able to do a flying attack to smaller prey or even ai basically pinning it down like frogs or rabbits or even smaller juvi animals

novel vine
#

The new water shader is very good, it looks really nice in this HT. But please, bring back just ONE thing to make the game graphics almost perfect, the old dynamic player movements (player waves). The current one is good, but the old one was much better. Psittaco AI still has the old water movements like in the image. Why don’t the devs just bring it back/change it to the old one for all dinos?

warped idol
#

Make the troodon venom more gradual…. It doesn’t feel good on the eyes when it suddenly snaps to pitch black in daylight.

median canyon
#

Horde test thoughts
Redwood Biome: Great. Love it. I've missed this biome so badly sinse we had them in legacy.
Map tweeks: I also like a lot of the new foliage we got in areas like delta and west rail, makes it feel more dense. in particular I love that those big acacia looking trees can be jumped into and climbed by omni, pachy, dryo, etc. reminds me of that concept art we got ages ago
Kentrosaurus: Calls and animations are great as always, but I think some changes are in order. For one, it's attacks have quite a bit of clunk to them. It's really hard to do any followup attacks once you've knocked an opponent down, even if you spam click your attack your kentro just stands there doing nothing like a doofus. It's matchups against allo and rex in particular feel incredibly hopeless. Can't out-stam them, can't outspeed them, can't out maneuver them, and can't really defend against them. Even in groups it's been quite difficult
Venom blindness: I thought the visual effects on venom were already quite impairing, the new effect is neat but it's a bit too strong atm.

leaden glade
#

This might be the hottest take I’ve made in a while.
It might be time to start nerfing things across the board from mid tiers and up.
Bite speed: allo is the biggest offender, but dilo is almost justifiable because of its small hp pool compared to targets it should be hunting.
Stamina: Alt attacks are spammed even without stam with no repercussions. Most things in the game have comparable run times, and regens. Making things like raptor somewhat lackluster since they burn out so much stam they need to rely on grapples and damage pounces to win. Not to mention the very generous regen thresholds.
Speed: most things are too fast. I’d be ok if we lowered everything’s speed. Or at least introduce proper acceleration and decelerations.
Survivability: Too much ease in growing the biggest things in the game. Allo and Rex, stego, dibble and trike, all have super strong kits but are now the most common things to see because of PvP focus.
Small and mid tiers should be easy to grow, sustain, and survive in more ways than just speed, since none of the “mobile Dino’s” are actually more agile than the larger ones in turn speed.
PVE: Outside of combat the game doesn’t have much for players yet. Very few Dino’s actually feel like they have a theme besides PT, beipi, and deino. Where the environment actually matters for them to be able to reach their potential
Muts: a lot of broke mutations let’s be real. Not everyone should be able to get saltwater or reabsorption. It kills croc life. Eat to heal should become more hp gained w/ a full stomach for instance. And tactile endurance is just a herbi must have. Damage muts are better for bigger creatures, and congenital helps only in some cases for small tiers or Rex targets like stego and dibble.
Elders: Just general balance, but I’d like them “themed”. Like how troo has a better pounce, crocs get a further lunge, Herrera more lateral distance, teno a higher stun threshold with slam etc.
Make the game about ability not stats.

warped jacinth
#

250kg was too much. We all understood it. We all accepted it. But can we please give this back to beipi?? It feels absolutely awful to only have ONE animal in the game that doesn't get to be bigger then its frail counterpart. Surely +20 weight doesnt make beipi broken.

twilit dock
velvet basin
#

does anybody want old PT back, Im talking about before rex and allo got added, wasnt even that long ago, pls tell me im not the only one

shut fable
#

Carnivores get alot of combat mutations whereas herbivores have far less. Give herbis a mutation that gives them damage resistance when on low health. Honestly any/more combat mutations would benefit herbivores alot even indirect ones.

waxen kettle
#

this sounds stupid as hell but give Allo & Dibble / Sub Rex sparring (if similar size obviously)

allo is in that category where he’s not agile enough to really run around the playable (same way the spar animals are with each other) so it becomes this goofy ass facetank fight and it looks wonky

maybe have bro hold dibble frill or sub rex mouth open with arms, this could also carry over to alberto having it as well

idk allo interaction with similar size animals looks goofy right now, just throwing out a concept

odd bronze
#

pls pls pls make the Kentro faster so it can run from allo or its free food

raven zephyr
#

Make the report button last longer, or linger into the window to create your dino.

You put it there for people to use. But being killed by non-cannis of your own pack, or a hacker, is shocking, and you do NOT allow the report button to linger long enough for people to remember to use it. It feels like a setup. "Oh, but we DO offer it, guess you're just not fast enough, oh well, play our game some more, eh?" It's discouraging and upsetting. I've needed it twice already in three days, and it feels elusive. Please make this easy fix, and thank you.

magic burrow
# twilit dock Seeing the popularity of this post, one can understand a lot. For example, the p...

To clear things up, I understand the importance of using Kentro's defensive stance, and I'm not saying that I'm a very skilled pvp player, but my point is, that when pinned by an Allo or Rex (of course taking into account the species, size and things such as the amount of hp or stamina),you should be able to at least fight back, because in my opinion there's almost no skill in just pressing a mouse button, and having a guaranteed victory. However i agree with you that there should be some sort of in game tips for beginners.

carmine siren
#

Why are fg allos able to get into the sanctuary without any punishment? Its not just fg allos, why are adults able to get into the sanctuary in general? Aren't sanctuaries supposed to be the safe place for babies

night ice
#

Change the Paleo rex call to the scientifically accurate sound. That would be scary as hell walking through the forest at night as an herbi and hearing that behind you

(Don't be haters cause you can't take a good jump scare)

nimble brook
#

why dont they add like more status effects in the tab menu like resting: 10% more health regen 10% more blood regen 10% more fracture regen and this number ramps up and gets higher the longer you rest because you already heal faster and faster the longer you rest so

cursive sequoia
#

Destroy this. Or at least add a filter that removes them for anyone who wants to see them; this will spread to all unofficial servers!

queen kayak
#

Diving Mutation
Unlocked via treading water; doesn't increase stamina threshold nor decrease stamina use
Incentivizes players to spend time in the aquatic biomes, specifically waterways of all sorts providing more opportunities for aquatic players themselves to either get food or interact

neat cairn
#

add a server queue like before cause now it's hell to enter a server

fluid tartan
#

Buff omnis bleed output as its way to nerfed and we need to rely on the damage pounce in all fights which is unreasonable as omni is a bleeder.

Stamina regen could also use a small buff possibly.

remote crater
#

A suggestion I have is updating the herra climb a little bit. Because when you go almost upside down on the branch on a tree, you can’t go to the other side without having to go up first and then making your ag to the other side. Also I would like as herra, you can climb upside down and/or facing towards the ground. And also sideways so that your body is horizontal so it’s easier and faster to get to the other side of the tree instead of shimmying sideways slowly, this would also make it easier to climb upside down cliffs without spring up, go sideways, sprint up, go sideways all the way up because your can’t go faster horizontally. I worded this really weird because I’m in a rush but I hope it’s understandable.

hybrid sapphire
#

Repost:

React to original messege please : )

floral light
#

buff trike - prime trex can fracture PRIME trike's bones literally in 2 bites, this is crazy, or make so that trike can break rex's bones too so it will be fair

gg after 2 bites is really not cool

split veldt
#

a pt stam boost in all areas feels needed for me. It's so sluggish and even flying up to sit on a tree takes way too much stamina, its almost immersion breaking having to sit for long tedious breaks every time you make any uphill travel.

arctic cipher
#

Remove that stego gets stunned at trees its so annoying and useless

sharp glen
#

BUFF THE PTERA STAM REGEN AND STAM.

its been quite hell as a baby, using more than 50% my stam just to get somewhere that will waste my stam even more to just rest for around 3+ mins and so on.

tranquil sapphire
#

Please bring the pteranodon stam regen back to when it was actually fun to play it.

chilly mirage
#

Add compy onto pteras and galis diet list

vague quail
#

I complain a lot, and I mean a lot, so I just gotta take a moment to give credit where credit is due because if all there is is negativity, it does more harm than good.

Thank you devs for listening to feedback and trying to make the game enjoyable for us players. Nothing is ever perfect and that is okay, y'all have done amazingly so far. Everyone has their vision for the game, and I understand it's likely incredibly annoying to constantly hear people telling you how to do your job with your game. I hope you guys have a great year and have fun even when times are tough or not going according to plan.

The project y'all have put together is amazing and inspiring. Many games were born simply due to Isle's existence and that's amazing, especially for us animal survival nerds. You have introduced amazing new ideas, concepts, and mechanics to the genre that nobody else has previously, and that's so awesome.

Keep up the amazing work, I hope y'all have an amazing year and I hope this message doesn't get buried before at least one of ye sees it.

You matter, take care of yourself, stay hydrated. ❤️

low jolt
#

New lighting system on HT is too bright imo, literally burning my eyes. Grass looks wrong in shadows, glowing with green despite full shadowed caves or places
Day - too bright
Night - too dark and its confusing (compared to day light)

hidden oak
#

My other suggestion is to improve the hitbox sensitivity when a carnivore attacks a player, because it's becoming annoying and antigame that I can be 30 or 50 steps away from a T-Rex during an escape, and it can still kill me while I'm far away with another dinosaur and simply can't do anything, just watch the biting or grabbing animation and wait to die. I'm fed up with this! If the main goal of the game is immersion and realism, this small but annoying mechanical and physics error greatly hinders the experience. It's true that during an escape I might sometimes pass close to the mouth of a T-Rex or Allo, but then I get out of there very quickly, but they still manage to catch and kill me. Therefore, my suggestion is intelligent physics, so that if I am between 10 and 20 steps away from the point of attack, the predator player's grabbing animation simply stops.

median crag
#

There should be a significant cooldown on pouncing after getting bucked off/jumping off a pounced target. why am i bucking off omnis and they INSTANTLY hop back on. just like 5 seconds would be enough to make it fair, it doesnt need to be like rex crush where its a solid 15 seconds

formal bone
#

rex should get some prerequisites on its murder sprint, like crouching for some time before using it so its used as an ambush tool and not just an afterburner for things that it should NOT be able to catch without an ambush, also decrease its turn rate when ambush sprinting massively so it doesnt just use it in a fight against for example giga in the future

rocky sparrow
#

HT pteranodon is fun and all but its genuinly NEEDS a stamina boost and stamina regen boost, It takes a ton of stamina trying to get to the thermal vents designed FOR pteranodon, at this point its just sitting simulator

waxen kettle
#

remove dismounting from spar

trike can just activate and dismount instantly for free headshots

onyx forum
#

add a seperate setting to disable only combat music

fleet mulch
#

Personally, I do not like the new neon UI. Could we bring this style back?

carmine siren
#

Yall gotta do something about mixpacking cuz this type of playstyle is unfair to the rest of the playerbase and is just unrealistic since yall are tryna go for the realistic theme of the game

upbeat hatch
#

can we nerf rex speed and agility so it doesnt look like its having a seizure while trying to break trike ankles with how fast it head turns

trim garnet
#

When i try to play the isle evrima, everytime i try joining any server on the isle it just loads forever. and i have tryed validate the game files. still does not work. everytime it works to play is when i have been away for a while and i have logged of steam before. PLS HELP ME

torpid widget
#

Please fix the lag correction
its bad in hordtest and live servers

formal iris
#

Gastrolith and mud puddles sniffy please!

final wadi
#

A server function where, if the game detects cheating it sends the data to the server, the server identifies the loser, and strikes them with lightning that not only obliterates them but wipes all of their data across the entire game. TI_Hurr

If that’s even possible of course

red otter
#

When are you going to fix this anti-cheat bug? I'm on mobile and I really wanted to play on GeForce, but because of this bug I can't. I hope you fix this bug soon, because I can't stand playing Legacy anymore. I also wanted to play Evrima, but because of this bug I can't.

hybrid wharf
#

can any weak ass dev do something about herbi food in this carni sided game

chrome pike
sonic mirage
#

I think it would be amazing if V3 could get a remaster. A lot of old players would absolutely love it, and I think it'd just be a lot of fun in general. The map was also just great and enjoyable, and would add a lot of variety as the climate and atmosphere is different than the current map of gateway.

lilac garnet
#

Can we get a spar mechanic for carno using their horns?

jovial halo
#

please work on hypsi climbing!! Its really frustrating seeing so many people put off from this playable due to the horrible climbing, you cant even climb the redwood trees wothout risk of dying because you get flung off the trunk and die of fall damage! Its fun challenging people to get to hard to reach spots but you shouldnt need a technique just to climb a straight tree!

humble silo
#

As a big complainer I just want to say I’m thrilled with the upcoming changes/additions. Good work team!

leaden glade
#

Just bringing up pounces in the HT for Troodons again:
seems like they are buggy, just talking about the crouch pounces. It seems like they don’t activate at certain angles but still eat up the stamina.
Are they being reworked, or is it just buggy?
Would love to see some more functionality for it, maybe even a higher jump stam cost if we allow for higher base jumps, or a charged jump like eluded for Omni down the road.
Also, would love to know why jump kicks don’t do bleed. It’s such a cool attack that now seems worthless to do.
Adding higher damage for Troodons alt attacks would be nice, since they are so risky overall. (Jump attacks as well as alt attack)

past depot
#

ooo thanks devs peak devblog thanks for listening to us (ik the skin system has been talked about but it coming this hordetest is very nice!)

magic coral
#

The new nictitating membranes on pretty much all dinos in HT looks terrible. One more thing breaking realism by embracing that uncanny valley....

woven flint
#

Option for server owners to disable the skin menu so players are forced to utilise the default skin/pattern or a preselected skin/pattern for each individual species.

It was a lot more immersive knowing all members of your species looked the same back in early spiro days, and I feel like server owners should have some form of choice over what certain species look like in their server. Its an inexplicable sense of community being in a uniform group in an online game.

While it does take away the purpose of hatchling diversity and player creativity, I am sure some people would be happier knowing they have the choice to play on server with these limitations in place.

Also a personal one from me, just a setting toggle to disable other player skins, Im not sure if thats possible for the client but I would love to cater just my own experience without really affecting other players.

mystic patio
#

can we have more goats added, barely any on the entire island.

fickle scaffold
#

I really like the animations in the devblog update! Quetz's alt attack is terrifying, and I can't wait to see these playables. Parasaurolophus' calls being useful to the player is also awesome, para is my most anticipated playable :D Hill sliding is also awesome! My main concern is pinning continuing with ovi though, please consider tweaking how pinning works across the board.

cosmic schooner
#

Hordetest releases should come with a comprehensive list of things that have been changesd so we know exactly what we are testing for, otherwise we have no way of knowing what is working as intended and what is not.

Literally just have a discord channel with the notes and a date stamp on it every time there’s an update lol

wind violet
#

Add proximity VOIP

chilly mirage
#

Amazing devblog thank you so so much 🙏

latent vector
#

In Hordetest, I have been experiencing Dilos instantly hitting me with full stacks in one hit. Not night, not headshots just bam im poisoned and gg. Also the rubberbanding on NA1 is exactly every 3min. IDK where else to put feedback on hordetest so let me know if this isn't it.

arctic oak
#

Devblog is getting me really excited, its really nice to see how far the game is getting now.
Though I must say before its too late, please don’t “evrimafy” the Ava’s calls, cause they’re SO peak and unique in legacy and it’d be sad to see its calls blend in with the other dinosaurs now, I mean it doesn’t have to be identical to legacy calls but its gotta sound very similar

PLEASE DONDI I NEED THIS, THE AVA CALLS ARE KINDA TIMELESS

https://tenor.com/en-GB/view/please-speed-i-need-this-speed-my-moms-kinda-homeless-speed-why-you-trying-not-to-laugh-ishowspeed-gif-7639010365317789786

The perfect Please speed I need this Speed My moms kinda homeless animated GIF for your conversation. Discover and share the best GIFs on Tenor.

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quartz vector
#

The devblog was fire. excited for the new skin system and whats to come.

tame moat
#

Why does allo run faster than kentro, swim faster than kentro, can pin kentro AND just facetank kentro? Everyone is saying this but please give it more speed or nerf allo speed.

fluid tartan
#

Buff Pteranodon weight to 120kgs

Why? bc its agility is bad while flying and it cant peck things larger than itself so it needs that extra weight to be able to kill babies

orchid robin
#

Can we have genuine crashes somehow literally log you out or protect you. If you dont agree please explain why.

maiden plover
neon talon
#

Almost everything else is good to know like nearly every single devblog you’ve ever released and it is GREAT that we have this level of communication between developers and community. I don’t want to understate that.

But no, just no.

Why would we need yet another pouncer and for a creature that spends most of its time in the water anyways where pouncing work won’t. If an austro is good enough, they could still be given tools other than an extended one-click auto win death cutscene for their opponents to hunt

marsh hinge
#

Semiaquatics shouldnt live in fear because theres an 8 ton alligator that can most likely outspeed them (assuming beipiaosaurus is going to be the fastest semiaquatic out of all the other upcoming ones, yet its still slower than deinosuchus), and either grab them or bite them a few times until they die.

Ive seen stuff such as the baryonyx concept art, where he smacks the living hell out of a deinosuchus, showing that it might be able to deal with such stuff. But just to be clear, no semiaquatic should be in a similiar position where beipiaosaurus is right now, where it cant outpace the deinosuchus, and has to purely rely on either going to land, or juking with hopes of the server not failing on it.

The ''just go on land'' is the worst argument to have, considering youre an animal that is primarily designed to live in the waters, yet you still get somehow outpaced by an armored 8 ton titan that has no good reason to have all that speed, as it isnt even a chase hunter, and rather grabs things off of shores.

Now, to be fair, I have no idea what you guys are making in the development, but just to be clear, no semiaquatic should be in such bad position, including beipiaosaurus itself.

arctic cipher
#

100% prime elders should go back to their adult speed. The speed debuff doesnt make any sense, for an example, diablo, it cannot outrun a t rex anymore once its 100% prime elder. The speed debuff just ruins the game experience as you get too slow to do anything or run away

cosmic saddle
#

If austro gets a pin let it only pin 75% of its weight

upbeat hatch
#

vertical alt attacks that make locational damage easier to deal for example rex vs trike a defending trike standing will be able to alt attack looking up for a headshot for possible head frac or extra damage and aim for a low alt attack towards the legs to maybe cause a stagger or stun.

woeful spindle
#

So i spent some time in the latest hordetest . I have to say that every area of the map that was somewhat plains (it still had alot of bushes) is now just littered with random trees all over the place And im not saying that the map should be plain over all , but leave some spaces . Because every time there is some sort of plains area on map they get transformed into unplayable jungle or removed completely. Walking in those areas with medium to large creature is just impossible . you keep bumping into trees , get stuck on random logs , random shrubs . I'm not even talking about these small creatures that can't even pass these obstacles. Historically most populated areas on map are ones with water access and somewhat open fields and that's between legacy and evrima. No one wants to stare ant bushes and tress for hours let alone navigate them .

stoic orbit
#

the horde test specifically the AU one (haven't been on the others) has a really really bad lag tick that is making it very hard to fight as it breaks the flow of the fights quite badly. I've also noticed a dramatic drop in horde test player count and I feel like the lag needs to be fixed as soon as possible to make it more appealing for more people to play on the horde test.
the other frustrating issue is the progress wipes that have happened recently on horde test. it makes it pretty hard to enjoy the game and grow something large when it gets wiped with no warning or conpensation for time spent growing.

gentle basalt
#

nerf rex, if u play hordetest its impossible to run with kentro its just pin simulator and its way too fast

quaint rain
#

Can we get an UI similar to this in the future? It feels much more immersive than the glowing neon menu we have right now.

analog wigeon
#

make interaction assist an option again, it just makes things unnecessarily harder for no reason such as wallowing and ESPECIALLY drinking

low jolt
#

Pounce System need a rework!!
Allo can only pin prey that is cera or smaller. IT CAN POUNCE only on back of prey like prime rex or higher (future dinos)
Austro can pin only small prey (such as hypsi or babies). It can also pounce on larger prey (like rex or bigger), any 'middle' dino like dilo, cera and so on will be risky to pounce on: austro tail can get mess in legs or stepped on, making austro fall with higher %
Omni remains neutral

About 'change places on prey body' while pounced
Smaller pouncers like troo need a crawling or climbing on body freely on big dinos like rex, it similar to herrera climb on trees (still use hop when on prey small like omni). Bigger dinos like austro omni and other can only use hopping (like hypsi on trees), but there is a high risk slipping off the prey or fall if prey move too much

maybe its too much, but some of my ideas can be reworked and balanced (feel free to use or change them). It looks strange when a large dino pounces on a sub rex, animations bugged, and the body parts (like tail) just slide through textures

and make any struggle for pin, its just instant death if its an allo

jagged snow
#

Give dryo kick CC, I want to knock small carnivores flat.

olive dock
#

the keyboard clacking typing sounds on dinosaur selection as the info loads in annoys me. does it imply that we, the user, are manually typing in all of the animal information for every animal we select every time we select an animal? that seems inefficient. its also sonically unpleasant to sit through.

sacred haven
#

Suggestion for nesting:

Instead of the old system in legacy where players could spam you with invites during a fight, what if when you make an egg public, it creates a new menu in tab so players watching for eggs while playing can choose to opt in and request said egg? Also listing the species the egg is and how many mutations you can get.

Removes the spam, and makes nesting much more available to access.

(Also let players go into a menu to choose their gender/colors/patterns based on the parents combination to encourage prettier skins and less deaths from renesting to get something they like)

fluid tartan
#

East swamp needs more Swamp diets.

I have not seen a single swamp diet around east swamp like sumac or mushrooms. But its a swamp biome?

Please add some swamp diets around the east lake.

brave cipher
#

Add crash protections to servers so you can save your spot for 5 minutes while you attempt to rejoin as its a major issue that players face. Reducing the amount of time player models are in game to reduce dino loss after a disconnect would also help a ton

sleek sapphire
#

I've seen others mentioning it recently so I'm going to contribute my piece as well- the vibe of the new UI clashes with the game heavily.

The glowy neon teal is just an eyesore, and I feel like it clashes with the vibe of the game super heavily. The clunky overgrown computer terminal aesthetic was awesome, and I'm not sure why that's been replaced. It would be really nice to see a more artistic UI style return to the game.

I feel like the Isle was the only piece of dinosaur media I've ever seen come even remotely close to evoking something similar to the vibe of the original jurassic park, and the UI was a HUGE piece of that.

frigid sleet
#

I think we still need to see much bigger changes to the elder system than extended prime lifetime. For a lot of players it still feels like we’re roped into a gameplay loop, the alternative is a frail elder which is simply not fun to play with. I’m really not a fan of this lack of freedom in a game that once prioritized creating your own adventures

sharp glen
#
  1. Add compy on ptera diet, and make clam Y or B

  2. Buff stam regen and its drain

  3. Small weight buff

cosmic schooner
#

On Hordetest

Sometimes when entombing the screen breaks making you stuck on it, pressing enter allows your mouse to return to select the confirm option, however once spawned the playable is unable to be controlled.

Occasionally when trying to grab a body, the body’s geometry breaks into that stretched polygon abomination and it leaves your payable stuck in the dragging animation.

Both require a force game exit to fix.

patent grail
#

night vision looks too brilliant, it even damages my eyesight, reduce it a lit please

neat cairn
#

add a healthbar again so we can see how wounded we are

mellow sleet
#

i think rex should be able to eat bones,we all know his bitforce was able to crush bones and that would make it more viable for rexes to substain their hunger at full growth

idle sluice
#

realistic nesting, and what should be fixed/added -
So, this might be a highly disagreed on topic, however i feel that the current nesting system is repetitive, lacks realism, and gets boring after awhile. To fix this, i propose:

  1. changing the nest types. having 2 total nest types(4 counting hypsi/ptera) is a bit repetitive, boring, and in the stick nests case, Annoying. while i get the realistic aspects of this, i feel some species should have more Unique nests, based on their currently alive counterparts. Specifically, deino compared to other crocodilians. Deino is annoying to nest as, due to being mostly water bound, and very slow on land. having to gather sticks far from water gets tiring, and doesnt seem worth the hassle. not only is it not fun, its also not realistic. real life crocodilians bury their eggs in warm mud near water or in beds of algae, so having something similar for deino would be nice. Where it can dig out a hole in the mud, lay the eggs, then bury them. Having that for other, slow dinosaurs with stick nests would be nice aswell (rex, allo, future apexes like spino & giga.). And, maybe make it so beipis are able to make Algae/mud nests, which can be incubated or covered. it makes sense, considering i believe a few waterfowl in real life do so.

  2. more nesting mechanics so it isnt repetitive. Right now, the only nesting mechanics there are, are: Covering/incubating eggs, Feeding hatchlings, combining parents skins, inheriting mutations. To fix this and add more motivation for nesting i suggest : Skin mutations, have a chance that ONLY nested in offspring can become melanistic, albinistic, leucistic, ect. have chances where you can have stronger percentages on muts. add a chance of small AIs attempting to raid nests, allowing parents to defend from said AIs, and and fortify their nests. allow parents to customize their nests with feathers, scales, bones, ect. for the beauty factor. maybe even add in buffs for the more decorations there are.

thin grove
#

Dilophosaurus hallucinations.

Dilo venom has a core issue beyond bugs: the hallucinations are too limited. Since they mimic real Dilos, they can’t effectively navigate terrain (jumping, climbing, swimming), which reduces their impact.

A potential improvement is to redesign hallucinations as more monstrous entities that can bypass obstacles and reliably apply pressure from the venom effect. While this removes the “which one is real?” confusion to victims, that aspect is already easy for most players to figure out.

Focusing on effectiveness over imitation would make the mechanic more threatening and consistent. Here’s an old Tapwing art to offer you an idea of what I’m thinking.

hollow eagle
#

More climable branches for herrera and hipsy, make hipsy clibs because t slower than herera

rocky sparrow
#

do something that is bad for the deinosuchus players that get prime and only kill baby deinos after they get prime, possibly something that decreases stamina, stregnth and other things

marsh hinge
#

Austroraptor Water Pounce

What if instead of only giving austroraptor a basic raptor pounce, it would have that pounce but functioning underwater?

It would be far more unique and fitting towards its semiaquatic lifestyle, and it would be far more specialized towards using this than the one on land.

How it works: the austroraptor has to be swimming (either on the water surface or underwater), and when the player activates it, the austroraptor bashes in the direction of where its going and looking, similiar to allosaurus pounce.

Obviously this would come with underwater pinning, preferably in a way where its:
-able to pin non-semiaquatics in water up to 1.5x of the austro's weight
-able to pin semiaquatics in water only 1x of austro's weight
the ratio is really up to you guys 👍
(Pinning is very controversial, and I dont want to add onto the ''pinslop'', its just that it would be quite interesting, but hopefully theres a fair mechanic towards countering pinning in the future)

Also sorry for this horrendously photoshopped picture, I didnt really feel like drawing

empty wave
#

I think the biggest thing in the entire Hordetesting branch that needs fixing first, is the super unstable servers.
I dont know how many times i attacked something and suddenly im teleported back to a location i was like 1 mins ago.
same goes to moving to one location and suddenly im teleported back...

wicked jungle
#

No amount of new biomes and/or playables will make me return to the game unless you fix its state!

It has been months with absurd bugs, horrible balance and this busted abomination we call the elder system. How much longer does this go on? Another 1 or 2 months of hordetest until there is a new patch? Also so far in the current HT I haven't seen any improvements to the existing problems.

We need more frequent and faster hotfixes to adress the most glaring issues.

onyx forum
#

please give us a skin filter so we can bear the horrendously ugly neon skins in every unofficial server TI_Cry

quartz vector
#

Perhaps add mouse sensitivity in the settings. Kinda tired of changing my DPI all the time due to one single game.

gleaming sigil
#

Lmk if im wrong but rex feels just a bit too fast especially with its damage and stamina regen. i understand its supposed to be an apex predator but it already has crazy speed from an ambush. make its stride faster but not its sprint.

topaz raft
#

Idk if it was just bad luck but if an Kentro can give me as an 3.7 tons allo one hit on the body and im instantly wounded. Then i would say hes a little bit to strong to be honest.

I mean he needs to be strong sure but two hit an Prime allo is a little bit to much i believe

sacred haven
#

Allow players to nest in AI herdmates/packmates to be able to complete the nesting requirement for prime, add interactions for ovi, as well as give a buffer for solos against mixpackers.

vagrant drift
#

Assuming Austroraptor won’t have a secondary attack in the water given that it’ll have a pounce for RMB on land (which isn’t possible in water)

I think it’d be cool to have sort of a dodge or dash in the water with RMB, boosting it forward in the direction it’s looking to help it in evasive maneuvers, especially from predators such as deino which will easily be able to catch up to it even if seen prior within a big body of water.

vague tinsel
#

Debuffs at 100% are annoying. I'd understand it for frail, but not prime. Getting to full grown should be an accomplishment but rn it just is not desirable. Also as someone who enjoys nesting, having infertility at the end is also annoying. Like what are you even supposed to do at 100%, sit and do nothing? Even as prime the debuffs make it difficult to do anything. It just feels like we are being forced into entombing/being in a constant loop of regrowth when we should have a choice.

jagged sequoia
#

in this game, even if you go to the waypoints on a full server, I still can't seem to find anybody. you can't consistently find other players, and the CPUs are no fun to play against. if you are a juvenile, you just have to run to where is most likely to be populated (the migration), but you don't neccessarily spawn nearby, and the map is designed with infinite walls and ravines, so the path is often quite long, unless you're super familiar with the map. when you get there, there is no one. the chickens just seemingly run the moment you enter a certain radius around them, and I can't see them because I'm so short i can't see over the grass, and the boars do nothing more than chase you down if you're not large enough, so my only choice is spend 10 minutes listening to chicken.mp4, or fight one of the deer. the deer run, but if you get close enough, they attack. i notice that they rear up before attacking, and I try to use that to dodge them, but the actual damage hits you the moment the animation starts, not when their feet hit you (unless it's just another connection problem, like the rubber banding on the lowest ping server), so the attack is undodgable, and you just kinda die. no one is around, the bots are no fun, so what can I do? where do I go to actually play this game, intead of playing against bots that either run away from you, or towards you (or the elk who for some reason just menacingly walks towards me), or starving to death trying to find players? where is everybody? why do people play this game? it's not like I'm new. i've played since 2019, isla spiro was pretty fun, but I still just can't find anything to do anymore. the more dinosaurs are added, the more likely the calling mechanic will just bring an enemy dinosaur. how can anybody play this game? I want to like this game.

echo meadow
#

It seems as though the main issue in this game is the netcode. No matter the ping server strength (there are many unofficial that have beefy servers). There are a ton of jank, hit reg and non user related issues. It would be nice if there was a bit more attention to smooth gameplay than new animations.

zealous crest
#

If you get locked into fraile you should be able to get prime by doing a lot of pvp and racking up some meaningful kills. If you take big risks and get enough kills you should turn to prime, but we're talking a lot of kills. Having an option to escape frail, even if it's a far off one would be nice.

velvet dust
#

Hi there!

I'm a Steam user from Argentina and wanted to bring something to your attention. In 2023, Steam introduced a new LATAM region which includes many countries in Latin America such as mine, and also added suggested prices to make games more affordable while boosting sales.

Currently, The Isle doesn't have regional pricing here. Would you consider setting a price for our region when you get a chance? This would be greatly appreciated by players across Latin America!

Kind regards

leaden glade
#

When it comes to pins, is it possible to have a scaling weight ratio for the pin or grapple to happen?
A smaller Dino for example, wouldn’t be able to lift much more than his body weight, but something like a Dibble, trike, stego would be able to support more than its weight in my opinion.
I also think your growth state should matter as well, as a fg and peak elder would be a little stronger than its younger counterparts.
I just think having a flat weight ratio for pins and grapple means it gets easier to pin and grapple things as you get bigger, but of you’re FG or peak elder, it should require more weight to auto pin or grapple.
Instead of having the grapplers dictate the weight, can the target be the determining factor instead?
Ie: FG stego needs 1.5x its weight to be pinned, peak stego needs 1.75 (full hp)
Then the secondary conditions for hp, low bleed, or stamina can reduce that threshold.
The idea is to make instant pins and grapples less successful, and require some combat to get a target to a point where you can wrestle them to the ground.

hidden heron
#

hey the unstuck command having such a long cooldown when it often puts me into another spot where i am still stuck is a bit much

hasty badge
#

I'd love to see some elaboration on what Austro pounce actually does, because it seems pretty unneccessary to me for the most part.

It doesn't have the sharp, piercing teeth Omni has nor the huge, gashing claws Allo has, and the devblog itself stated that Austro isn't specialized in killing large prey... so what is pounce even for? Something like Rex's crush I'd... kind of get? (as if juvis dont have enough things pinning them) But a full-blown pounce doesn't seem to make sense in Austro's current kit, or at least what we know of it

vocal creek
#

make the combat music loop better

hidden pulsar
#

To make nesting much easier add pheromones, when a female begins gestating eggs so that a male can pick up the scent of a female and lead to more random encounters that don't require pre planning or being in voice chat.... this is an incredibly easy feature to implement for such a meaningful payoff.

fleet mulch
#

I know you can just use /unstuck, but why the hell am I spawning inside of trees?

floral light
#

fix netcode, hitboxes and other important things, u r working only with visuals

rocky sparrow
#

Buff ptera stam, the new map ht redwoods is fun to explore with ptera but every 1-2 minutes you gotta find a spot to regenerate stamina and sit around a ton, you also consume around sixty’s percent of your stamina to get to the thermal vents designed for ptera, it needs more stamina or much faster regeneration

novel vine
#

Make crossing the beaches on the West Rail harder. Right now, it’s too easy to move between the new south and the West Rail. I think some areas should be reworked to make players swim more, which would help deinos and bring back better gameplay like before. I made a few concepts showing how it could work.

carmine loom
#

Please invest more into just 1 horde test server. The server quality has been terrible this HT.

upbeat hatch
#

Add a dynamic AI ecosystem with three layers: ambient wildlife (birds, small animals) for immersion, mid-tier interactive AI (foxes with dodge, skunks with spray, opossums climbing, tortoises creating burrows) using reskinned abilities for light gameplay, and large high-value AI (water buffalo near water, horses in plains, elephants as apexes) that provide better resources and create risk-reward encounters and a way to practice hunting. tie all of it together with spawn limits and ecosystem pressure so over-hunted areas lose AI, forcing herbivores and players to migrate, keeping the map active, balanced, and more realistic without heavy new systems. Birds shouldn’t just exist. They should do something:

Act as early warning systems (flock scatters when predators are near)
Create sound cues that skilled players learn to read
Serve as scavenging indicators (circling = something died nearby)

worldly jungle
#

Ptera isn't really a threat at the moment especially since it can't even attack things while airborne, when pteras new kit gets introduced (dashing and dodging like quetz) can we make it have faster stamina regen? Or as a passive it regens stamina while gliding? I don't see how any of these things would be overpowered besides the fact that people use Ptera as scouts, but with the additional trees and beautifully crafted forests, not to mention that half the hordetesting servers seems to be using esp, I don't see the issue with pteras getting a buff. (Ptera is really fun this hordetest with the new run, able to murder juvies, but the stamina is very limiting)

thick finch
#

The Elder system is useless. Unless you use VULNONA, which is NOT part of the game, you WILL NEVER be able to visit the right number of PZ and MZ, because you usually get always the same zones in your compass, and you grow very fast when you have very good diets...So you finally reach 75 growth, realize you failed prime, and thus, your dinosaur is now useless, you whether go your the entombment or you just suicide it before he because too weak. Some things should be changed with this system. Migration Zones and Patrol Zones never update on the compass, you need to cheat by logging off, using a third party program such as a map where all the zones are represented. It kills the gameplay, you just run around to fulfill all the requirements, leaving you barely any time to enjoy...

hollow eagle
#

Smaller species should have higher stamina regen. It's not fun 2 mins running, then 5 mins afk.

little granite
#

Add more elder quests, make prime peak longer and frail less speed drop off, also add entomb as a prime to prime quests to make it less of a drag to entomb

subtle jasper
#

Can we please get keyboard controls on the menu? I've changed to full screen but it's not the correct viewport so mouse pointer events are off and I can't change back to "Windowed mode". Arrow keys, Escape or Enter does not work at all which would be a "work around" solution to switch the settings back from full screen.

winter ridge
#

Can you please work on optimisation for NVIDIA GeForce GTX 1650 cards. Not everyone has a rtx.

frail hornet
#

Finally made it to the HT. First of all, the graphics are SO much better, and the parts of the map that I have seen so far, look amazing.

One of the changes are these small rocks everywhere, but they lack collision. So as a small juvenile like Troodon you just phase right through them, which breaks immersion and makes it too easy to hide.

On the other hand, small obstacles like these shouldn't stop your dino in your tracks. It's unrealistic and frustrating. We should be able to automatically step over rocks, fallen trees etc. that are not higher than knee level, at least not the smaller and medium sized dinos. Maybe add a stamina cost to this, depending on the weight. It would also add variety to the map when some terrains are more jagged than others, which would play a strategic role in fights. But right now it's just frustrating that you always have to jump over these small obstacles, wasting a lot of stamina. And using Herrera's climbing ability looks really weird.

https://www.youtube.com/watch?v=fvhn1qoFSu0

sterile venture
#

UNIQUE ABILITY OF PARASAUROLOPHUS

Alright, listen up. I know it’s a lot to ask, but I came up with an interesting unique ability for Parasaurolophus based on Dondi’s blog - The Song of Dinosaurs.

What if Para got a few more sounds than other dinosaurs - eight, to be precise? As far as I remember, keys 5–8 don’t have any specific function in the game anyway, so for simplicity they could just be mapped to keys 1–8. Why exactly eight? The idea is that each sound would represent one note in a scale. That way, Parasaurolophus could essentially “sing.”

But that’s not all—using these eight sounds, players could create simple melodies. Not full national anthems, more like short chants - think Close Encounters of the Third Kind. Players would have to learn specific tunes and coordinate their actions.

For example: Para 1 uses D, Para 2 uses E, Para 3 uses C, Para 4 uses C, Para 5 uses G - while standing close to each other. Or heck, let it even carry across the island so other Parasaurolophus players can join in.

When a specific chant is performed in the correct sequence, all Parasaurolophus participating in the song receive a specific buff.

slow comet
#

I think the living roadmap failed. Personally I find it quite difficult to be up to date on whats currently being worked on the most and whats being added in what order. The issue is with making a roadmap through YT videos is that a new video needs to be posted everytime a change is made. The trello board worked and I think going back to the trello would be a good idea as then things can be updated and people can quickly see what is the main focus in development at the moment. Right now we know what dinosaurs are in development but have little idea on what stage they are all at and the smaller things between the playbles.

leaden sun
#

repair the hitbox in the game and in pvp

idle sluice
# idle sluice realistic nesting, and what should be fixed/added - So, this might be a highly d...

Adding onto this, since i had a text cap. (read the OG text please!)

  1. make the managing nests to clear out rotten eggs do a bit more, maybe the nest can dirty/drain over time if its a mud nest (or future nest variants i will suggest) and/or the sticks could deteriorate from storms. this way you would have to keep managing nests, however it doesnt do anything too bad for nesting, as that would discourage nesters. instead what i propose it does is: decrease chances of mutated muts (see text above), decrease chance of skin muts (see text above), increase the amount of time it takes to warm up eggs when incubating, decreases the buffs that decorations give (see text above) and increases the raiding AI spawn, so now you have to manage your nest to clean out dirt and possible parasites and decayed material, and add better material on if you want to keep your eggs at the best condition.

  2. Nest variants! right now we only have two nests: Mud, and sticks. i suggest adding : Algae nest for semi aquatics that could build floating nests on water, such as austro or beipi. mud pits which are basically the mud nest and stick nest combined, burying eggs in the mud and covering them with mud and sticks to keep them warm and protected, deinos could have this as the OG text suggest. Fur/feather nest, allow feathered/furred dinos/AI to "shed" which provides nesting material for smaller things that could either: decorate their nests, or warm/build their nests with the material, it could be used by hypsi and pteranodon and more small dinos coming in the future. Burrow nests: since dryos are going to have a burrow mechanic eventually, i suggest being able to find abandoned burrows you could build a nest in, or making a nest in your own burrow for added protection and stealth. Hollow nests: allow climbing/flying dinosaurs to find hollows in trees that they can build nests/roosts in, and make it easier to build nests on trees aswell. to more motivate those dinosaurs to nest.

wicked portal
#

Can you please for the love of god add some new riverways throughout the map for deino and all other aquatics to come... Deino has become such a stale playable. Literally just delta,delta,delta,delta,delta,delta. deino fight,deino fight,deino fight,deino fight,deino fight,deino fight... I want to be able to move around the map and not have to worry about walking on land at 18kmh hoping a rex that trots at 30kmh won't see and crush me. Also, What is with deinos food drain... even if I get salt water mutation, I'll still die because there is nothing to eat in the ocean. Deinos diet should consist of literally everything in the game. I doubt Deinos were picky about what they ate. I don't understand how a Rex has more on it prefered food list than a literal garbage disposal opportunistic ambush predator. Please give Deino some love. Not just new animations. it needs a complete QOL rehaul.

ornate rover
#

The game crashes every half hour, what kind of crap is this? -.- Fix this pls, it's no longer fun, it's gotten worse than before the update!

I've lost my pet so many times because of this.

main sleet
#

Can we get boar scent fixed? A single scent tap will show dead boars half the map away like they're right next to you. Countless juvie deinos have gone to their deaths trying to reach a bit of food that the game is telling you is right in front of you, when it's actually several miles away.

timber dust
#

72,607.524, 214,204.149, 19,772.876 A BIG stone under water you cAN SWIM and become O2 ..

snow heath
#

I have a Ryzen 7 5700x and an RX 7600 on the Horde version and the normal Evrima version, and the game is consuming a lot of VRAM. It's fine that I play in 2K at 100 FPS, but the VRAM usage is very high. I play with almost everything on low, and even when I do tests at low resolution, the VRAM usage is over 8GB. I have a friend who has a 9060xt with 16GB, and his game is consuming 12GB of VRAM at 1080p, and the processor usage is at 80%. Optimize the game more. I'm not just talking about myself, but about people who have weaker GPUs and CPUs. The game needs a patch focused on optimization and more options in the menu for the player to optimize the game to make it lighter. We also need an updated DLSS in the game and an FSR.

sacred plover
#

When you press Esc, there should be a place with the missions for Prime Elder, and as they are completed, they would be marked.

proper sable
#

Either when you press Tab, or just on the side, there should be a map where you can see where you are and your group are, just a thought.

winged atlas
#

Id like all these settings back, thanks.

Key ones:

  1. Quality Preset
  2. Lumen High/Low and Ambient Occlusion as GA
mild ermine
#

add more skin colors

narrow temple
#

Remove the "Never go temporarily Infertile" prime penality: Most servers don't have AI/food drops. It's impossible for carnivores to accomplish that in most occasions.

reef sable
#

the hordetest version "lags" every 5 minutes it sucks

patent grail
#

Please make troodon run at 20 km/h or so at birth, it isn't normal to start at 14 km and take between 5 and 10 minutes to reach sanctuary and have so little diet and food that the only thing u can do is look for food in less than 10 min if u want to get prime, at least put 20 km on it since the sanctuaries are very far away and the only thing a troodon can do at birth is feed itself since it can't kill anything, give it more speed so that at least it isn't all the time committing suicide until it finds something that is dead in order to grow, with a little more speed u can search for longer until u find something.
Btw kentro and stego still have more hit box when attacking than they should, it is exaggerated, they hit from much further distance than what is really seen with the attack, fix it please, in the 3rd photo u can see how from 4 meters away he kill me

rocky sparrow
#

We need something like this back, its much more immersive and fits more with the gamestyle than the weird very bright blue stuff we have right now, the stuff we have now als hurts my eyes

raw violet
#

Disable Troodon's ability to camp in sanctuaries. People go lazy and camp there their whole life, killing juvies as easy prey when they are made for taking down even the biggest ones when they are in packs and well organized. Sanctuary is not safe at this point and it's just flooded with bodies... AND this problem will be multiplied once carnivore sanctu will be released... Their spawn locations also need to be fixed - many times you spawn very far from sanctuary and your hunger is dropping insanely fast. Not to mention you cannot currently kill anything as juvi troodon and you gotta hope for a dead body.

unique mica
#

Here is some feedback for the Ptera

Balancing

• Increase weight to make it slightly more dangerous: maybe from 45 to 55 as an adult, and from 60 to 70 at prime ?

• Increase baseline stamina regeneration. Currently, it takes around 4–5 minutes to fully regenerate a bar, which isn’t very engaging as a flying dino. Maybe increasing it by 25–30%.

• Add stamina regeneration while gliding, possibly with a delay (stamina starts regenerating after x seconds of gliding). Most birds with large wings can rest while gliding.

• When flying, reduce the Z axis falloff by a bit maybe ? It currently takes so much stamina to gain altitude.

• Increase flight or gliding speed by 15–20%.

• When diving, adjust the duration and speed based on the height you drop from the sky like the peregrine falcon do when hunting birds.

• If not already implemented, allow the player to eat a piece of food while latched onto a surface (sub-adult or adult)

EDIT : adjusted text and values

vagrant drift
#

I totally understand and agree with the decision of austro not having unique pounce variations like omni's LMB and RMB

But could we at least have a zero damage, neutral pounce, and have the damage be done by LMB?

Not just for consistency, but most importantly so that we can replicate baby austros hitching rides on their parents' backs for travel in a way? Since we already know it likely wont be an official mechanic, it'd be nice to be able to do it without involuntarily hurting your parents like omni can at least, it wouldn't hurt anyone and would only give us the capability of doing something fun and heartwarming

woven flint
#

Hypsilophodon climbing isn't perfect.

Problem: When climbing upwards and you hit a slope that is pointed outwards, you're typically thrown off course and away from the tree. When under the stress of fleeing something on the ground, you do not have the time to think and avoid these types of outward slopes, and now you're just falling right where they'll be waiting for you. ||Enjoy the diagram I made as much as I did when designing the little Hypsilophodons 😭 ||

Solution: Allow the Hypsilophodon to gravitate towards the surface it is climbing so long as it has momentum to do so. So when you're jumping, you're sort of riding/sticking to the surface you're climbing so when you hit an outward slope, you're not sent flying away but you're guided along the slope's direction. Its probably similar to how dinosaurs can slide down hills, except the Hypsilophodon is doing this upwards along a branch. The moment the Hypsilophodon slows down and hasn't already grasped on the surface. Then it begins to fall and is no longer able to ride along a surface.

high linden
#

Why do these teleportations still exist? Even after restarting the servers, the endless teleportation back in time just feels disgusting. It is impossible to defend or attack, and it is also impossible to heal after fights, since teleporting back simply delays treatment. I was able to play with good ping once and without teleportation. It was almost a week ago after the restart. What has changed now?

zinc copper
#

please for the love of GOD fix the hordetest lag ill pay myself too get better hordetest server if needed the lag is awful

median crag
#

yknow how psittaco spawns with a burrow? what about chickens spawning with a nest and some small eggs for juvie oviraptors (and other future egg snatchers)

vocal creek
#

make hypsi climb like a squirell

carmine siren
#

I think more dinosaurs should get more vibrant colors like dryo cuz it has beautiful colors to choose from and its the range of colors isnt even that big

ashen snow
#

We should bring back legacy giga, prove me wrong, many dinosaurs needed remodels, giga wasnt one of them for sure.

finite birch
#

Give the Teno the ability to dive in water and increase it's oxygen a bit turning it into a slightly more semi-aquatic dino.

It already has a fast swim speed and it would add another element to the water. It would be able to escape better from land carnivores but would be still have the risk of Deinos and the other upcoming semi-aquatics like Bary, Sucho and Spino.

upbeat hatch
#

can we reduce rex speed and just give it better tracking and stamina it was techinically a endurance/ambush hunter it wasnt chasing things down cause they didn't notice it 15 feet away and it has super sprint n the best stam regen in the game already it needs a rework instead of getting favoritism treatment

idle sluice
#

HORDETEST VENOM

Yes, venom needed a change, However the current venom we have in the hordetest just sucks. it ruins the fun and its unbalanced. here are the issues:

MAIN: dilo and troo can bite you for a second, ONE time, and you will be fully blinded even in midday, when they are meant to be strongest at night. even if you are a 12 ton trike, it affects you just the same.

Side: troo and dilo venom are the same, but dilo has clones. that doesnt make sense, venoms differ between species. the ground fog troo had works, it conceals troos and allows for ambushes. the general fog for dilo works since its larger.

Fixes:

make it take time for the venom to take effect, maybe it goes faster depending on species/what you hit. example: cant deal venom bites on tail, normal speed for body, on head its slower/faster. and to fix the bite in 1 hit, it should take time to activate, example: 1-2 bites: 60 sec activation with minimal severity (slight fog) 3-4 bites: 30 sec activation with medium severity (heavy fog) 5+ bites: 15 sec activation with high severity (Heavy fog & health decay)

Make it so the weight matters for venom, since sometimes it does in real life. Make dinosaurs that would have better immune systems, have defense against venom. The smaller you are the quicker the venom affects you and the more damage it deals to you. and for the higher defense against venom, things like cerato should take twice as long and 1 extra bite to be invenomated, since its probably used to disease of all kinds. same with deinosuchus. And let things with venom be resistant/immune to their own venom, and resist other species venoms.

Of course, dilos keeps their clones, but relies on the same venom thing. Maybe dilo & troo could have different venom strengths though. dilo applies venom faster (around half the time listed) And of course troo has ground fog, while dilo has fog thats everywhere. and halve the times needed to take affect aswell as buff the severities when its nighttime.

steep trench
#

Hopefully something is being done about the absolute minefield state of the Hordetest right now. You just gotta hope the crash, gamebreaking food stuck in mouth, drink or the lagspike that reveals your position to the nearest mixpack happens while you aren't in danger(it wont). Hopefully everytime I lose 2-4 hours of progress that means you're looking into it and won't carry over the problems into main branch as you have done for the past hordetests. THe crashes have been getting consistently worse each new update.

keen belfry
#

idk if no sound when talking is a bug or not but if its on purpose it should be added back 🙏

real monolith
#

I made a quick draft of a small but helpful QoL suggestion; categorizing the Mutations list.
I've always felt that sifting through this list is something that even experienced players, but definitely new players, find cumbersome and disorganized. So I organized it into sections depending on what the mutations do.

I haven't make symbols for all of the categories yet, but here is a list of them so far:
Hunger & Thirst, Health, Stamina, Damage, Survival, Aquatic, Reproduction.

Some muts might be considered grey areas, but if you dissect them enough their usage becomes clear. For example; Enlarged Meniscus / Tactile Endurance are both stamina-based, but having the trait ensures you don't take damage where otherwise you would, hence it's place is in the Health category.

Let me know what you think.

(Side note: the default list is quite long, and ironically implementing this QoL suggestion would make the list even longer, albeit more more manageable to navigate lol.)

floral light
#

fix optimization hitboxes collision of dinos and netcode first please, visuals of game already looks cool, game is very broken like cyberpunk on release

dry onyx
#

the fact that as a prime deino we cant grab prime stego except when they are swimming is dumb

blissful blaze
#

add the queues again, is impossible to join a server when is full

west cobalt
#

decrease prime elder requirements for animals with short growth rates. it seems to me that when playing ptera, the time it takes to get from place to place simply doesnt allow for anything other that traveling and resting. by the time i visit a sanctuary and the first migration zone, im already almost an adult. i also think it would be great to have an indicator of sorts to show you by what time you have to have finished your stuff. ive had times where i was trying to get to prime elder, not realizing i was already frail

frigid plaza
#

i did some testing and apparently if 2 pt's collide in regular glide both will fall no matter wight and if 1 is sprint flying the only one who will fall is the one sprinting, weight still dosent matter. I would like having it so the more you weigh the more stabillity you have in the air for example (a prime pt sould allways knock frails out of the air if they collide)

glacial wind
#

Elder system is genuinely the most unfun mechanic u have added. Got 2.8k hours on the game over the past 5 years or so, and this is what made me lose all interest in the game.

Forcing players to do a list of tasks that often don't even benefit u (unless ur a herbivore) is genuinely painful and so unenjoyable. Doing anything that does not benefit ur elder status feels like a waste of time, which should not be a thing. Players should be allowed to play however they want and that is not an option anymore. Not to mention the amount of players that just camp sanctuaries and don't even give u a chance to get started in the game. Overall it just does more harm than good, so a rework or an option to turn it off would be great.

velvet basin
#

Elder system is genuinely the most unfun mechanic u have added. Got 2.8k hours on the game over the past 5 years or so, and this is what made me lose all interest in the game.

Forcing players to do a list of tasks that often don't even benefit u (unless ur a herbivore) is genuinely painful and so unenjoyable. Doing anything that does not benefit ur elder status feels like a waste of time, which should not be a thing. Players should be allowed to play however they want and that is not an option anymore. Not to mention the amount of players that just camp sanctuaries and don't even give u a chance to get started in the game. Overall it just does more harm than good, so a rework or an option to turn it off would be great. (This Was To Good To Not Repost)

orchid lynx
#

hello can someone ask why tf i cant join a server

rocky sparrow
#

agressive calls and scared calls aren't super good right now, not the noises themselves but the stances and such, if you do an aggro call it looks like you just go straight back to be chill in 1 second, they should be some sort of stance that makes you look ready to flee or fight.

delicate estuary
#

I haven't been able to play the new update myself yet, but I HEARD that you can't change your dinosaur's eye color anymore. That's not exactly a huge deal but it was one of my favorite parts of customization... so I hope the eyes only having one color per species isn't permanent.

arctic cipher
#

Increase tenos prime elder weight to 2,2 tons.
Do something against the hackers. Do something against the pin simulator, cant bother getting pinned every 10 seconds

carmine lion
#

Install a ticket system for the discord for hackers and for bugs...please.

whole finch
#

Please add a join last played server button.

This will allow easier access if players only play on 1 server. they wouldn't have to look anything up or change filters also allows people who are trying to get into a server to click it instead of searching it up 50 times

pale leaf
#

Allosaurus Its bite speed is incredibly fast for the damage and bleed it deals. Like what's the reason it bites this fast? It certainly doesn't need it, actually makes no sense.

amber void
#

Just throwing it out there, but on the hordetest the sun rises in the west and sets in the east right now. Feels super weird once you notice it.

stiff belfry
#

why are the hordetest servers the laggiest thing known to man

median crag
#

middday, not raining btw. make your game brighter during the day and darker at night.

vast ice
#

I had an idea, what if entombing didn't need to be manual? What if instead, as long as you were 100% elder and you died (of any causes), it would automatically entomb you?

Ik it sounds weird, but think of it this way, no one wants to keep playing a 100% elder dino because it sucks, so they'll likely entomb, but because of this, there are basically no 100% elders walking around on the isle. IRL, predators that hunt prey in large herds often either go for the young, the separated, or the old, never the healthy fit adults.

Right now you're punished for trying to live as long as possible, because you're more likely to die at 100% and NOT be able to entomb if you stay alive, but that means you're punished for interacting with players at 100% rather than neutral or rewarded, it also means predators are missing a third of the prey opportunity trifecta (the old and weak).

It's not very interesting as an elder Dino to just lay down and entomb (die), and its not very interesting as a carnivore to just randomly happen upon a corpse in a bush in the jungle because the deadplayer played optimally, by secluding and hiding themselves for the last stretch of their life where they are weakest.

smoky horizon
# velvet basin Elder system is genuinely the most unfun mechanic u have added. Got 2.8k hours o...

Let's start a chain so it gets known how ridiculous the elder system is

I strictly play on the unofficial Nerf at the moment because of its pause growth command. 2k hours here, and if that server with that command did not exist, I'd be out. Because at the end of the day, we all know our life cycles as midtiers are DESIGNED to become rex food if we don't entomb. Literally every midtier slows to a point where rex is actually faster in ambush. The speed above all else is just too valuable of an asset, and too sensitive of a balance to change. Frails can be slow, whatever. They didn't do their prime requirements so it makes sense. That much at least encourages movement around the map.

But the stat falloff makes anything outside of apexes simply not worth growing. And I personally refuse to have my time wasted with vanilla servers atm.

Also, after entombing, you don't even get to keep the diet you maintained in your past life? Which as carnivores especially is not always easy. So, so much wrong with the elder system and overall a real deterrent.

glacial flax
#

A new way to check health, when you go lay down you can hold f and start self inspecting and pruning yourself.
The first tick will tell you of you're above 50% or below then it will continue in halfs three times with the forth giving you the exact %.
So 50%>25%>12.5%>17%
Lower>lower>higher>exact
Also maybe inspecting can have a mutation that will grant a recovery bonus, 10% bonus to blood recovery or fractures.
Reup so dyno likes me..

formal bone
#

trike should not get that strong of a biteforce decrease, maybe reduce its bleed as it gets older due to its horns being dulled but let it keep its damage, or atleast part of it as its still 2 large horns penetrating a rex´s body

stiff veldt
#

Buff the walk speeds to be at least 75% of the speed for an animals trot. They are so unnecessarily slow imo.

vocal creek
finite birch
#

Nerf pin weight across the board so we have less instances of instant death/no escape can't move situations and make more interesting attacks.

Pinning to the extent that it is right now is bad for the echo-system and the balance of the game. Certain playables have dwindled in population due to being able to be pinned even into adult/prime. How is that good?

inner sinew
#

hello, i just downloaded the game and its a bit confusing on how to play it since it keeps saying my game is not compatible? i bought it from steam official

maiden flax
#

Would it be too much to suggest that an adult+ kentro be an un-pinnable dinosaur for rex? OR if they try crushing one, getting some sort of mouth dedicated de-buff, making you unable to eat for X amount of time? No predator wants a mouth full of 60cm/2 ft spikes, it feels a little strange that there's little to no penalty for munching on this giant porcupine's butt

Allosaurus also bites on the top of the kentro when it's pouncing which also looks like it shouldn't be happening, ow. Omni also can pounce on the back of a kentro which looks like it would end up in an impale instead, and probably should

Kentro is so fun! It feels good to play and the redwoods is a beautiful biome, thanks devs! ✌️

lament mauve
#

keep failing my runs because I always get stuck in between a rock and a tree. it's especially devastating when you are already far into your growth. also not sure if this is intended or not but playin with friends is really damn hard because whenever one of us dies we have to start completely from the start because we cannot send spawn codes in the middle of progression.

upbeat hatch
#

the game as of right now just isn't fun to play if your focus isn't pvp its balance issues and the game just feeling like a grow loop instead of immersive gameplay im going to be taking a break if not quitting because the game as of right now is just fight or flight simulator with different dinosaurs and gets repetitive fast with trying to get prime just to entomb n repeat the cycle until what you get max mutations and you just have nothing else to gain not really fun when the end game isn't fulfilling or awarding and feels more like chores just to be able to play optimally better things to put your time toward then a game that won't be out of beta stage until im dead from old age so as of rn im uninstalling and focusing on other things have fun yall and keep on surviving

open ether
#

If austro is going to have a pounce like a omni raptor, beipi will need a weight increase to not be pinslopped to death on sight. Pinning is just a bad mechanic it should be reworked asap, it's killing the pvp of the game. Remove allos pounce aswell it just doesn't fit that dino.

bitter trellis
#

Lowering the volume of the waterfall in skin creator would be nice

tight reef
#

Unfortunately, this game has become a complete mess.

Most of the dinosaurs are broken, incomplete, or completely useless.

There's always been a D SINC, and it seems like the developers are okay with it, but it's just the netcode that's awful, like the studio that created it.

Version 0.17 and 0.18 are much better.

But I'll say what I think: you're not cut out to make games. It shows when you play your "game."

worldly jungle
#

There seems to be a bug/old cheat going around where the players get repeatedly kicked out of the game after first crashing. In the last hordetest, cheaters could make players crash/ get kicked out of the game on command, but id like to think its a bug, ive already lost a deino this way.

rustic blaze
#

Remove bleed from carno ram and slowdown allo bite speed

deep plover
#

I watched a video of a pachy destroying a carno.
Put a thought into my head about an instinctual anxiety/stress system:

To start this wont be a limiter on killing things necessarily, just a way to tone down non-immersive slaughtering.
Pachycephalosaurus in my eyes should be capable of aggressive displays, so I will suggest an idea tapered to it first as an base for the idea.
A statistic, polarity bar, or something of that sort.
On one side you have Courage/Aggression/Defensive or things of that sort, and on the other is Anxious/Scared/Stressed.
In the center is the balance that must be maintained, or if these are separate statistics then the balance would be keeping stressed or aggressive states as low as possible for usual gameplay.

In an example, a pachycephalosaurus is attacked by a carnotaurus:
The pachy will immediately have its aggression/defensive nature pushed out of balance.
Within a limit of time, or aggression/defensive resource bleed, it can fight said carnotaurus and either cripple it or deter it enough to run away.
After the limit has been achieved it will rapidly become stressed and begin to see physical symptoms, examples being screen effects, muscle spasms and muscle lock-ups.
Similarly, killing said carnotaurus completely, even within time, will cause it to become rapidly stressed.
This forces the pachycephalosaurus to disengage from battle after crippling the carnotaurus, lest they suffer consequences, keeping the game, at least at small player scales, immersive.

Similarly this system could have another statistic that rewards players with small increases for doing things immersive to your creature, a satisfaction bar or something of that sort.
Pachy and brawling creatures as an example, brawling will reward with small bonuses that can be capitalized upon, or even assist with the criteria for attaining elder.

The debuffs for stress, or lack thereof for defensive natures, and satisfaction rewards, would guide players. Sometimes subtly or not.

chilly mirage
#

when Ava releases please add troodon, hatchlings , eggs and hypsi to its diet TI_Troll

hazy adder
#

Make everyone auto-sleep before a server restart. It seems that being online during a restart = revert to last saved state aka sleeping. If you never log out..... ur in trouble, i lost multiple dinos to this and all T-REX

boreal iris
#

how bout a gigantism mutation that can only be unlocked through 2 prime elder parents nesting and has 1%-0.5% of getting. It should unlock like a skin mutation but a bit rarer and makes you 10% bigger and of course stronger but also makes you slower and gives you less agility

arctic cipher
#

The amount of hacking, mixpacks/overpacks has gone crazy. Please do something against it. For the mixpacks we could either do a very drastic thing, getting damaged or that the dino feels „uncomfortable“ and starts to to drop stats quicker… doesnt heal, and doesnt regain stats or just extremely slowly, same could be done for the overpack

lime elm
#

buff juvi troodon speed, we literally can't kill anything as juvi and even chicken outrun us, if you can't find a dead corpse in time you're cooked it's a joke currently
WE CAN'T CATCH CHICKEN
you literally just commit suicide if you can't find food as a juvi troodon somewhere close, you running speed is 13km, you can't even look for food reliably, this needs to be fixed asap

civic parcel
#

Rework the entire server system. It's always broken in one way or another, it makes me want to quit playing even before I start playing knowing I have to go through the process of not being able to connect to a server that has 60 slots open, or just not getting to join any server cuz the game decided that I need to restart my pc before I can get a chance to do anything.

fleet mulch
#

I think deinos should be able to see sanctuaries when sniffing. I don't get why this isn't already in the game. It just makes deino even harder to play, considering ai is bugged, and there are so many safe drinking places on the map.

near thicket
#

Let’s be honest the biggest problem we have rn are mix packers and cheaters. And I rly don’t get why the devs can’t do anything about it while even some privat servers have a system against mixpackers. Also we need more admins who can ban cheated.
In my option It just doesn’t make sens at all that the devs don’t care about it at all

And some feedback from the devs that they understand and work on that would be great.

dusky brook
#

Hey dear server-team,
there are so many cheaters dealing to much damage. Today me and my friends lost 2 prime elder Deinosuchus, one frial elder trice and one prime elder Stego. Hours of surviving and playing are getting lost because some baby one-hits you. Its probably not easy but please do something. I mean is there no system that can recognize when a baby hits you with 7000 damage? I love playing the game and every fair fight is nice, even if I get killed. But these cheaters are so annoying.
Thanks for reading!

nimble spire
#

make a isle patreon.

its a win win, you get money, we get spoilers TI_DeinoMischief

thick finch
#

How come Allo can pin you when he is 5 meters away and not even on your side??? You can't even tail ride the dude, he pins you without having you in front of him, super

idle sluice
#

DYNAMIC DIETS - carnivores

ive brought this up before, but the execution SUCKED. so heres a new idea:

carnivore diets should change as they grow, you dont see a young carnivore preferring to take on giant things alone, they prefer to hunt smaller things. so i suggest: weight based diets. the smaller you are, the smaller the things you eat are. (unless you are meant to be a big game hunter, like omni n such, but even then, let the juveniles have small ais!) and the bigger you are, the bigger the things you eat are of course. a good example is rex, it has every ai, and every herbivore on its diet. i think the juveniles should only have that diet, while subs remove all the small AIs or things that dont give enough diets to be worth it anymore. and adults loose almost everything that does not fill it up to a correct amount. it makes no sense for a 12 ton rex to have psittacosaurus on its diet. and having dynamic carnivore diets would fix this issue, especially since when you are a prime rex and you smell Y in the distance and think you got lucky and found a nice big corpse, its just a small psittacosaurus. so, weight based, dynamic carnivore diets would bring a better aspect of realism.

nova citrus
#

please fix enormous troodon hitboxes or whatever this is

rugged nexus
#

Nerf rexes mobility in general it’s turn radius is way to small, it’s to fast(ambush speed is good) and has to much stamina, do it all after bary is released that’s main priority

late cliff
#

nerf dilo venom, being instantly blinded if a dilo hits you a few times, or even once isnt really that cool

leaden glade
#

I think a lot of issues people have with the playables is the fact that anyone can just hop on a playable and just get to FG and prime with almost no effort.
Ai is too abundant, water is too safe cause of poor crocs not having fish, safe water, and people just, don’t play this game like it’s about survival.
For many it’s just a growth sim/bush wookie experience.

I think overall there needs to be a general increase in difficulty.
Many playables need nerfs overall. From bite/atk speed, to overall speed, stam, and mobility.
Herbivores should be easy to grow, but too many carnivores are just as easy if not easier.
Realistically, officials should have 2/3 players as herbivores, and of the total population 1/4 players should be mid sized and up.
The problem stems from, “carnivores are cooler and big things are strong.”
Many hate Troodon for its ability to punch up, and use terrain to deter or camp, then complain that’s what they have to do.
Many hate Omni and allo because of “pinslop” but that’s often because they are solo fighting a pack.
Rex is just overtuned, and could use some changes overall.
But at the end of the day,
Survival needs to be more difficult. The game is not about PvP only. If that’s what you want there are plenty of unofficial servers.
Life should be hard, unfair, but engaging.
I think a simple way of doing this is introducing a “distance travelled” to the prime conditions.
Lowering the boar, deer, and turtle ai in certain locations.
Herbivores should use the diets for nutrition, and use grazing as a standard “food” source as needed.
Players should move around the map not because of prime, but because that’s what’s needed for survival.
Small ai should be prevalent, but ai shouldn’t be spawning in player dense areas where they just feed apex’s and mixpacks.
Crocs need love as does Herrera and PT.
Bleed needs to be a more prevalent method of killing players. As rn it’s a button mashing contest more than ability or skill.

median crag
#

increase herrera's swim speed, increase tenos swim speed (just a little), allow teno to dive like herrera, deino, and beipi can, add seagrass/kelp to tenonto's diet as an option. It would bring more life to the waterways.

open ether
#

Probably heard this before, but after these dinos get released kentro, bary, austro, ovi or whatever, let's take a little pause on releasing new dinos. The game is missing a lot more "action". Most dinos are unfinished and missing their "main" thing and some just straight up need reworks. We all love getting new dinos and playing them but in the long run its better to finish the dinos that are already in the game and then make and release others. Not just finish dinos but the map, or maybe get much more work done for humans.

deep plover
#

Stress Mechanic and potential expanded in an infographic:

Some problematic questions I have had people have misinterpreting this idea and etc.

  1. "Would this actually work?"
    Not only is this a guidance rather than a brick wall blocking you from doing something, a balance can be achieved with the idea, and I left it generalized on purpose for this.

  2. "Why incentivize players to disengage from combat?"
    This is not at all stated in this idea. It incentivizes people not to mindlessly fight each other, and the system can be used for more than just fights aswell.

  3. "Why not encourage players through more things to do outside fighting?"
    More is better. Both can guide player interactions.

  4. "What if a creature has to fight"
    The system would be balanced depending on the creature, slower creatures will be given the ability to fight, obviously.

  5. A terrible comparison I've heard... "Wounded, health screens, and other already present things serve as an incentive"
    Things that people ignore actively, or use as PVP sense, the question of "does this accomplish what that doesn't?" comes up, this idea is fully focused on giving visual representation to what you're doing wrong during gameplay, so it should be balanced in a way that can achieve that.

  6. "You want to punish prey for ensuring a carnivore is dead?"
    It's stated in the idea that players will still have the capability to choose whether or not to follow the guidance present in the system. It will be a visual representation of what your creature, in this specific case pachy should do. Pachy should be very capable, in a herd, killing carnivores.

  7. "Stress cant fix mixpacking, it is over all a player issue."
    Yes, as stated, players will continue to play detrimentally even with negative incentives. The fact that there are few to no incentives however, is terrible.

  8. Importantly "The game shouldn't do any of this, players should."
    Simply, no. This is a terrible mindset for building an ecosystem.

delicate estuary
vital sundial
#

There should definitely be more plants for herbivores to eat around, doesn't make sense for them to just be in one area and not anywhere else. Seems very barren around the map.
This is refering to the Evrima branch, if it is different now in HT please tell me.

lament cipher
#

Played a bit of HT and I really love the new environment/lighting changes so far -- it feels like a whole new map, in a good way, and the new lighting is much improved despite some overexposure in the sky. However, the underwater shaders are even worse than they were before. Beipi is practically blind through the thick, cloudy water. Praying once again for a reversion to old pre-rex/allo water shaders (or similar) before the other semiaquatics such as austro come in.

sharp glen
tired burrow
#

I would say: Reduce the number of servers, but make them up to 400 or 450 people. The map is way too big for 115 people. You barely meet anyone even if the server is completely full.

gentle basalt
#

I want to give feedback about the Hordetest. The new biome looks amazing, and the updated lighting is also great it’s now possible to see a much nicer atmosphere at night.

However, I think the map has almost no open spaces left. Even places that used to be open are now filled with trees. I understand that you’re trying to create a better environment for ambush gameplay, but it honestly starts to feel a bit suffocating.

I’d really appreciate it if you could add more open spaces, maybe even some plains, to the map. Also, I hope the spikes on Kentro and Stego will have a meaningful gameplay function. (When you get pinned)

Also, I hope we can get a fix for pin animations. I’m not really a fan of the pin mechanics, but if they are going to stay in the game, it would be better if they worked with cleaner, more accurate animations instead of “bluetooth” pins. The animation itself looks fine, but sometimes it feels like players get pinned from several meters away.

These points may have already been mentioned by others my intention isn’t to take anyone’s ideas, just to provide feedback.

tight reef
#

Remove the PIN from the Omnirator and the Allosaurus.
Pounce is sufficient, and there's a way out even if the trees are transparent... I'm not going to talk about it, it's already annoying me.

Whether you're the aggressor or the victim, it's pointless; in both cases, it's irritating.

I imagine you're incapable of balance, so it's better to remove it.

There should be a possible way out. The fights should be won thanks to the skill of the guy behind the screen.

near thicket
autumn radish
#

If your dinosaur has been improperly logged out of the game (ie. is in the state where the body is kept in the game for 5 minutes), your spot on the server should be treated as occupied and you should be able to reconnect without entering the queue or the server being treated as full.

odd spoke
#

You need to make it so when you're mixed packing you get an automatic ban I just lost hours of progress because of an Allosaurus mixed packing with two raptors and a Diablo that is so unfair. And there is a literally nothing you can do. "Go play Path of Titans if you want to do that" No hate to pot

noble holly
#

Once again, can you please fix queues? This would improve the game experience for everyone and should be quite simple.

magic cedar
#

the elder system itself is not well thought out, while the prime system is good but needs to be improved considerably. The issue with the elder system for most species is that you don't get hit your peak until close to 100% growth, and then only have a small window to exploit the time spent growing. For certain species this isn't an issue, fast growth rate dino's for example benefit a lot from this, but in the case of a Rex? You'll spend over 10 hours growing this thing, only to hit the peak of it's stats then you'll be in a fragile decline state fairly quick if you didn't meet the arbitrary requirements for prime elder. This in itself is both an issue with rex's hitting their peak earlier and the fragile system taking so much strength out of dino's that they feel like they can't compete at all with others.

Prime rewards players for playing the game as intended, however it's currently so RNG if you can even meet those requirements that it feels like a chore. I get not wanting to make it feel too easy, but having no way to track your progress or making it obnoxiously difficult by missing one requirement you didn't even realise you missed. Makes it immensely frustrating and unrewarding.

I think prime should be trackable or easier to obtain for those following the waypoints and objectives while punishing those only sticking to one part of the map. While also removing the oppressive fragile elder system. The decline aspect is great in theory, but in practice all it means is sitting in a bush until you hit 100% because you couldn't prime, so you're slower, weaker and basically useless compared to other adults and elders who are on track to prime. Once again, not fun on slow growth dino's like rex's, but negligible on faster growth dino's.

tough kettle
#

the elder system is genuinely unfun. you spend most of your growth being frail tiny and unable to fight back. you get to elder get a few hours or LESS depending on the species to be strong and then you just die. and if you dont get prime you just throw yourself off a cliff. you guys pride yourselves on realism when you make a system where players wont interact with it realistically.

winged current
#

Buff Herreras carry weight to be able to carry bodies up trees, similar to how leopards don't look strong but are able to carry 220lbs up a tree

torpid widget
#

I'm once again here asking you to fix rubberbanding on horde test. Bernie.jpg

undone pewter
#

would be nice to have separate audio track settings for rain/thunder and dinosaur SFX. It would be nice to still have the ambience of the lightning and rain without it being too loud, especially if hunting for food and/or listening for other dino's

delicate estuary
rigid garnet
#

i'm gonna preface this by saying i understand that the prime system was set up in such a way that makes it so not everyone is able to achieve prime. there is intended to be frail dinos in the ecosystem.

in theory this concept is great and adds variety to the ecosystem. in execution this just leads to players suiciding or hiding in a bush until they can entomb if they go frail.

i admit i'm one of those people that has suicided dinos that i got frail on. i've also bush camped to 100%.

i think the system would lead to a lot less "unnatural gameplay" (suiciding if you are/will be frail) if prime/frail didn't lead to speed buffs/nerfs. if speed changes MUST happen, i think both frail and prime could have the same "slow down" curve at 95%+.

a lot of what this game touts is if you can't win a fight you can run from it, and if you can't run from a fight you can win it. the elder system really messes with that in a way that really needs adjustment.

TL;DR removal of the prime/frail speed buff/nerf should happen as it will likely lead to a lot more people being "accepting" of getting frail.

PS. i would really appreciate if ptera and herrera were added to the "still fertile at 100%" list. at the very very least i want prime pteras/herreras to stay fertile at 100%.

covert gull
#

I think something need to be added asap,having a queue,like before and a queue priority if you have been sudently disconnected/ game crash
Having to spam refresh after the game have crashed to be kicked out of the logging screen 3 time in a row because too many people try it at the same time is kind of ridiculous

left summit
#

Indicators outside of the status report screen to show what you may or may not have ingested or be afflicted with for immediate recognition, i.e: Gastroliths showing as a little rock symbol near the diet icon, paired dinos having a symbol next to their names above their head, leg fracture showing up near the stamina bar like the bleed status.

dark sun
#

I felt like Allo pounce should get a bit of a rework
firstly it look awfully put-off by how it just cling on like Omniraptor but at least Omni seem understandable. It would be more fitting if the Allo grab onto the side and use its claws to slashing repeatedly while it bite onto the body to hold on as its claws do the work, it won't just cling on top like Omni but more like standing on the side, holding and slowing its prey down while causing bleed more than damage.

Doing this would cause its prey to slow down while bleeding heavily while the other packmates come to help you kill it. I feel like only 2-3 Allos can cling on at a time but it depend on how big its prey is for example: If Allo grab onto a tenonto, it only need one allo to slow it down while something like Stego or apex tier, it would take about 2-3 Allo...but I don't thing it would pin those prey...I just feel like it should cause heavy bleed or something like that...

Although pin thing... Allo is big so it can pin quite a bit of stuff especially with a large pack, in a way it seem to make sense but also frustrating for some or more players because it seem unfair or just too easy because you only need rmb. I just think that maybe the pin should work on a dinosaur that is significantly smaller while something that is closer to your size, you should be able to only pin it when it's low on stam or its bleed are halfway low / heavily wound as well, I am aware that this mechanic already exist with Rex's one iirc so I am not really sure if it will even make much of a different....aside from a bit of a position change. or I am just saying something that already exist so it doesn't actually matter at all in this weird paragraph.

wicked portal
#

Please bring back old PT

native mantle
#

please make it so we are able to turn down the sound for rain and footsteps whilst keeping calls the same volume

odd patio
#

@past depot
I admire your pictures, and it just occurred to me that we need more colorful flowers on the map! A bit more life.

Even if it's not a priority, that would be really nice; details improve the overall "nature" experience.

void prairie
#

Please buff the hell out of PTs stamina both usage and regen, makes no sense a small flying reptile spends more time regening than 12 ton trikes or rexes or crocs not to mention you lose 90% of your stamina by the time you reach on top of a tall tree or rock. You can give it sta regen while its cruising above a certain stamina like 70%, it could use a speed buff on cruise too. Its literally the most useless dino and it cannot even properly accomplish its whole point, flying

plain jewel
#

Hi, please fix the rubber banding and the mega legs, it's absolutely horrible to play like this...!

fallen estuary
#

Increased player count to 200, Lower total amount of servers and lower ai spawns.

winged current
#

Mating calls, it can be hard to find a mate when your trying to nest. This will be especially good because it will encourage nesting and naturally this will be better for the oviraptor/ egg thieves. (Also imagine how cool it would be to see a croc in the water doing that vibration jaw snap thing.)

keen gorge
#

Consider adding (if possible one day) Titanovenator(nomen nudum of a giant abelisaurid from Kenya awaiting formal description with estimates starting at 5.5t) to the roster so we have a family of Abelisaurids represented in all sizes, That would be interesting because it would be in the big range but not apex, betwen Acro and Alberto, and a unique hunting method.
Recent theses on abelisaurids have argued that they hunted using their robust, torsion-resistant skulls and sturdy necks to grip their prey and drain it, much like hyenas do.

Rugops (small) / Carno (medium, specialized) / Titano (large, 6t+)

*For dense peaple, the goal isn't to get ahead of other playables or the improvements and fixes the game needs; it's simply raising the POSSIBILITY of a unique, large theropod that escapes the Carchas-Tyrans axis.

normal quarry
#

Fix the lag on the hordtest it's unbearable at this point

patent grail
#

I've spawned inside a giant rock and I can't get out of here, I can only wait to die, plis fix that spawn.
Coords: -319,321.966, 182,558.707, 31,690.342

atomic tangle
#

Night = low visibility
Storm = low visibility
Fog = low visibility
Rain = Ridiculous ear damage
Sun and clear sky = Wonderful overall.

Before we had rain, now we have fog and foggy storms and foggy rain and it feels EXTREMELY constant. I see absolutely zero reason for why 2+hr out of 3hr is horrible weather.

Playing a herbie with bad vision results in 90%+ afk time, either whilst growing or just waiting out the bad weather.

ashen holly
cursive sequoia
fast summit
#

Definitly devs Has to start fixing bugs bcs im so tired of them -_- its so annoying, mario cart raptors, right click static allos, touch a trike and u cannot move, food bug in mouth, and much more. Bcs new dino sorry when would be bugged like all this doesnt make a sense add new things. Just my opinion, but this way your players will go down, not up.

arctic raft
#

Rex needs a big nerf , rn any dino that runs below 40 kmh(except apexs) is only a free meal for rex

agile granite
#

In the last updates many accounts, it seems, without any rational reason got into "ghost ban" - all official servers are locked for them, "Loading assets" infinitely while joining those. Please investigate this as soon as possible.

boreal iris
#

make coordinated mixpacking bannable

floral light
#

devs just really love rex, even if you somehow beat a good rex on a prime elder trike - which is not big chance - you’ll get glass bones until you die, lmao. They really need to hire a game balance dev.

final wadi
#

Okay, two things my brain tism’d up randomly

  1. bull shark AI for rivers and ocean

  2. gardens that humans can make. Humans can collect food from around the island to grow at their compounds, the gardens would provide a bounty of food for humans but also herbivores. It would be an interesting situation for all players.

split veldt
#

performance seems quite nice other than the large lag, it's nice that this game gets a smooth 40fps on the steam deck and still looks good

rustic vapor
#

there could be an option where we can select the type of HUD we want, like choosing between the old and new HUD, the old HUD being the one that was in Legacy and in Spiro

fluid tartan
#

Beipi weight feedback:

  • Buff beipis weight to around 150kgs at prime elder

  • Buff 75% beipis weight to around 100kgs or 120kgs

Beipi damage & bleed values feedback:

  • Buff beipis bleed outputs

  • Maybe just maybe buff beipis damage values slightly

sharp glen
#

Ptera buffs

  1. Buff prime elder weight to atleast around 100kg so its actually a threat

  2. Please make the stam regen better and nerf the stam usage

  3. Glide a tiny bit faster

tame moat
#

I think that just about everyone agrees that pteranodon would work better as the agile flier it was originally intended to be. The ground dwelling, slow flight and heavy playstyle is definitely more in character for quetz.

The flight changes with the air drift are very cool but that itself just does not feel like it warrants playing through the terrible stam regen, drain and abysmally slow base flight speed and not even being able to peck for 20 dmg in flight.

I know ptera is not intended to be a scout, but deino is not intended to be a mixpack water guardian, carno isnt supposed to a mixpack speedster that runs things down, etc. Mixpacks utilize the entire roster and that problem is never going to be fully fixed unless there are rules to enforce.

Please orient ptera more to flying through the skies, especially if it's never going to be able to peck ground targets again.

TI_ProudPtera

pale owl
#

Please can you change the AI boars call its really obnoxious after a while all you can hear is high pitch screaming, constantly

old sky
#

It's that time of year again!

Blue Javas!

Alongside our regular yellow bananas, blue javas could be a fun addition to herbivore diets as well as add a bit more color to the island! Also they're just neat! TI_Pog 🍌🔵 TI_HypsiLove

neat cairn
#

New HL biomes , or old one i prefered the old one

woeful frigate
#

Beipi as a victim should have better water vision... to have a more time to notice the hunter.
Deino (main enemy) has better WV (much better) and is faster than beipi in water... soo...

What chance does Baipi have of escaping if he can't see well under water or is not enough fast? It should be balanced so that he has time to react in any way. Currently is hopeless in both ways.

Defenseless, oneshot victims should have a better chance of escaping.

Actually he's destiny is to be a snack. Any gameplay/survive is hard with that stats (even with mutation).

No escape, no damage, no fast, cant see well - only waiting for be hunted in water or on the ground. Even jump ability means nothing in that situation.

uneven river
#

Night vision could automatically be some version of these but (sarcasm incoming) we love activating it like it's some superpower. Honestly, animals have dynamic vision and night vision isn't an interesting mechanic in this game. Maybe gives humans some goggles and the button makes sense.

vague tinsel
#

Please fix the constant crashes and exploits 🙏

leaden glade
#

A lot of folks are falling victim to mixpacks. And I hear the gripes, complaints, and frustration that there’s nothing being done. The problem is, we know we can’t make that an offense that the devs can ban.
The official servers are a hotbed for folks that are abusing mixpacks to try and “run a server”. But we know that the primary offenders are using the apex’s.
Rex, trike, stego, and allo as well.
Since the devs have kinda made it clear that they can’t and won’t make it bannable, how do we fix or mitigate it?
I know people have recommended stress systems etc but those can’t always work as intended since not everyone sharing a space is “mixpacking”.
Personally, I think food is a fantastic motivator.
Too many herbivores? Limit the diet types so that they are forced to move to different areas to keep up their diets, and make it so that diet items are more regional, and not able to be found all over the map, or require a visible pz for you to be able to eat it. If several types of herbi are in an area, have so some are not edible/give no diet to all creatures that have it in the diet.
Carnivores should not have ai nearby when a prey item is near.
Boar and deer already spawn a ridiculous amount, and turtles almost plague the west rail shores as do the growing Rex’s.
Introduce an ai cap in areas with players, and reduce the medium to large ai entirely.
Tacos probably won’t be spawning around a group of Rex’s, and I know deer and boar wouldn’t be drifting close to those areas either.
By removing/limiting how ai always spawn around players, they are forced to go into areas with other players, or kill the nearby creatures.
Mixpacks should not be able to survive in the current environment, as not only do they act as bullies overall, but would have a natural impact on the ecosystem.
Adding the concept of over hunting ai and over grazing in areas would mean that once a resource is exhausted, it takes a long time for the food to come back.

lethal spade
#

salt water is so empty maybe some rock and moss and shark ai would be great

still condor
#

Idea, Lots of us do not like the going infertile at 100%, it takes away freedom to do what we would like with our dinos life. Maybe instead of forcing us to go infertile at 100%, you could change it to where once you reach 100% gestating eggs is more costly on food and thirst since your older and weaker, or/and you can gestate fewer eggs, Instead of taking away the players ability to nest completely.

twin pier
#

I have an idea. A pack of 4 troodons shouldn't be able to kill a 6 ton trike. Nerf Troodon.

torpid sparrow
#

the change ui color option is fun :) but it resets itself constantly. hopefully at some point there's a way to make it remember the chosen color 👍

soft sentinel
#

this should NOT be happening, all dinosaurs should have some sort of ability to hop to be able to unstuck :(

nova citrus
#

Organs and flesh of prime/entombed animals reward you greater nutrient boost

green orchid
#

pls add back ptera quad launch to make it consistent with quetz animations. The jumping and then getting airborne looks super weird

torpid widget
#

Heartbeat System Against Mixpacking

If players of different species stay too close together for too long, for example around 10–15 minutes, a heartbeat/stress effect could slowly build up.

The heartbeat/stress effect should work in stages: quiet warning first, then louder heartbeat, then slight game-audio suppression at higher stress. This would make long-term mixpackers less aware of nearby threats.

To reduce the effect, players would need to separate for a short time, for example 60–120 seconds. This forces mixpackers to move, make noise, and expose themselves instead of staying stacked together for free. It also means that if one mixpacker gets attacked, the others would need to travel a greater distance to help. Breaking up the mixpack.

To prevent griefing, it would need weight scaling, so small animals cannot heavily stress much larger animals just by following them. Distance should also matter: very close = faster buildup, medium range = slower buildup, far enough = decay.

It should not trigger from normal short encounters, drinking, scavenging, migration overlap, or brief combat. During combat, the heartbeat should become quieter so it does not block important combat audio, but accumulated stress should not instantly disappear.

This would discourage long-term mixpacking in a somewhat immersive way.

tough kettle
#

i am a huge advocate for the reintroduction of west access. legitimately no reason to have removed it. it was my favorite spot on the map and one of the last actual open plains biomes. dont get me wrong i love the redwoods can we PLEASE have some open grassy hills? i miss it so much

winged current
#

Please change Herreras swamp spawn. It's awful To navigate swamp (climbing this dirt path things is extremely buggy. Died so many times trying to get away from something but it just makes me climb in the air and get stuck), and there's not many players there. And if their are u can't really kill them as ur tiny or they just can't be gotten to fast enough. The sanctuary is fine but by the time you've run from the beach to the sanc, if there's food your almost too big and Bees start attacking you. This is all if you haven't starved already. Maybe change it just for now or even just make it closer to the sanc. I played yesterday and 5/5 times I spawned in the swamp and only one life I made it out the swap to be jumped by an allo because the climbing wouldn't climb 😂🙏

woeful sinew
#

Migration Zones should be for herbies and Patrol Zones should be for carnis. LET'S SWAP DEM NAMES

sweet cairn
#

I little suggestion for Elder System:
I really like the Elder system, but a complaint I've heard a lot is about how it's a non optional thing and how you are forced into the elder stage. I was kinda debating how it would play if you had to "enter" the elder stage if you wanted to entomb. Like the biggest challenge is meeting the Prime Requirements, so just lock your progress once you hit FG, so you can't cheese it, and once you enter Elder status, you can't breed, you get the stat decreases or buffs, depending on what you got, then have to play out your elder phase in order to entomb. This would allow people to keep playing if they don't want to engage with the system, but lock out elder benefits unless you decide to entomb. As for 3 entombed primes that decide to stay FG, I think part of it will be offset by not benefitting from the Prime stats. Since you can't genetically pass on super traits, it wouldn't be too broken for people who nest as only their latest 3 mutes would be passed on.

I think this would also enforce nesting, making it easier to become Prime, incentivizing the main food source of the Oviraptor to be made as well.

I feel like entombing and Prime perks are a reward for the risk of becoming an elder, which could be more directly gamefied to allow for more player expression and choice. I don't know if this would be against the fundamental design of the devs or even a popular choice for most players, but I'd heard enough grumbling among viewers of mine and friends as well, that I feel like maybe this could be a nice midway point between vision and application?

delicate estuary
# odd patio <@927021758802952274> I admire your pictures, and it just occurred to me that w...

We definitely need more color on the map! Flowers, interesting plants, weird fruits. It's all just green or brown right now and it gets quite boring. Pretty sure the only flowers on the map that I've noticed aren't even flowers, but those bright pink leaf things in jungles in some places.
There's plenty of open grassy fields which would be perfect to sprinkle with some flowers, just for a bit of spice.
Some different, more colorful types of trees would be nice, too (like birch).

Side note: Pretty sure I remember the old Legacy map having flowers on it, and I loved the way it looked

errant spire
#

I've been playing as a Tenonto for a few weeks and I've noticed that it's very weak in its prime form compared to other species. For example, the Cerato weighs 1,600 tons and in prime form it weighs 1,950 tons, while the Tenonto, which is a medium-sized dinosaur similar to the Cerato, only weighs 1,800 tons in prime form, increasing by only 200 kg. To balance things out, the Tenonto should weigh 2,100 tons and its speed should be slightly higher, not 100%, as the dinosaur is lighter than the Allosaurus and runs very slowly.

Furthermore, the new Hordtest started knocking down Omniraptors and Allosaurus in trees. Since the tree bug was fixed, increase the Omniraptor's bleeding back to how it was before, because now herbivores and other dinosaurs will stay close to trees to avoid being hit by pounce. So, if you brought back the bleeding, it would be possible to kill them without suffering too much from those trees.

dawn patio
#

perhaps add skill checks to pinning to give the victim at least a chance of knocking them off. something to give you an ounce of hope at least

dull portal
#

Remove Glassbones or make it really hard to get it and make breaking bones harder for rex. It just sucks.

thin grove
#

Scent ranges.

I’ll keep this short and say that resources should have different scent ranges, due to its current value. There are two factors in this case.

  • Whatever stats you lack will have a stronger scent to it. Example, you lack protein and it’ll showcase at a further range than other nutrients.

  • The quantity/quality of a food item will affect this. A fresh large Stego corpse would have stronger scent than a small rotten Troodon corpse.

Just a simple idea I think would make a better difference and would make sense. What do you think?

dusky radish
#

There are 2 dinos who die of starving within 3 minutes from spawning, it's annoying that for Troodon and Herrerosaurus you are sentenced to starve if in your proximity isn't already a dead body (or in case of herrera some fish).

Thus i would like you to increase food decrease rate for Troodon and Herrerosaurus at least to be able survive 10 minutes for a chance to get a chiсken or a fish.

craggy sand
#

Give pachy a HL spawn so they can add to HL sanct chaos.

azure valve
#

when someone gets the "change sex" if you are male to female, i think it would be pretty cool if we kept the male display alittle as female, like its abit faded or scratchy, while females to male, would keep the male display like normal

i also would love for when you do pick the mut, your dino's sexual dimorphism slowly changes, rather then it just being a quick snap/click

swift laurel
#

As an artist, the new skin creator is just heartbreaking. I loved customizing each of my dinos and recognizing them against others of the same species. Even with the first few erasures of more vibrant colors, just having different eye colors added a nice individualistic touch to my dinos.

I get the whole realism argument, but we already stretch the lines of realism so much with mechanics like tree-climbing herras and rotten meat-eating cerras.

I'm not asking for the sherbet rainbow colors back either, so I never got too upset with the older recalls, but the locked eyes kind of ruined it for me after all this time.

The new blinking animation looks really cool, but I would have rather had the old custom colors- or the choice to have the new eyes or the custom colors.

I hope we get a bit more creative freedom back in the future updates 😔

charred bobcat
#

salt rocks in sall sancturies

jagged snow
#

For the entire time you're permitted to enter sanctuaries, you should be incapable of becoming infertile. Take some time pressure off of the prime requirements for the early game.

main sleet
#

With the new skin system, it would be nice if there was a box to type in X and Y coordinates to pick a consistent colour from the colour gradient box?

Currently you need to try to match locations by eye, while having a coordinate system would let you adjust colours more precisely.

paper shoal
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Please add more colors to the new skin system, so we can choose one and then decide how bright or light we want it to be.

silver flax
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PLEASEEEEE fix the stupid food glitches! I tried so hard for no reason to eat and pick up the organs but I couldn’t. I also had food stuck in my mouth and had to quick logout 2 times, how long has this been an issue now? (also there’s a new glitch where when you try to pick an organ out, your stuck, and to get free you have to press g). Also fix herra pounce, idk if it’s just me but it’s so glitchy when you try to jump somewhere to climb. I either just fall off or when I do managed to climb smth, im climbing the air and I have to jump (which puts me back to the ground) leaving me vulnerable. I almost died several times because of this

leaden glade
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Mutations that need work imo:
Gastro/eat to heal- heavily beneficial to larger creatures, and ruins some fights when you’re a smaller creature, since 5% hp for a Rex is a ridiculous amount for a small amount of food. Maybe make it a slightly higher hp regen when full and resting.
Damage mutations- Hypermetabolic, hemomaia, etc favor the larger creatures more for the same reason gastro does. A flat % increase is better for larger creatures than smaller ones. Maybe make them Dino specific, or scale higher when hunger is incredibly low.
Reabsorption and reticulated kidneys- not all Dino’s should be able to drink from saltwater, and not needing to go to water hurts the croc population.
Traumatic thrombosis- should not save players from bleeding out, but heavily increases bleed resistance while resting
These are the main ones I think need some changing, but I’d also like to see:
A mutation that augments the threshold to pin, and one to increase weight needed to be pinned.
Mutations that increase bleed damage specifically (for certain Dino’s only)

keen heath
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🟡 Could the default branch of the game be changed from Legacy to EVRIMA?
Currently, the default version of The Isle that gets installed is "Default Public Version", AKA the legacy branch that last got updated on Feb 8th, 2022.

The only way macOS users would be able to play the game is through the NVIDIA GeForce NOW cloud gaming service, however this just launches users into the default branch and actively prevents the switching of branches in Steam > Properties.

So, the simple change of making the EVRIMA branch the default would get rid of this unfortunate play-preventing bottleneck, enabling macOS users worldwide to once again play this game.

jovial halo
rocky bear
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The new skin system is depressing. Unless we get a lot of themes with very different color sets, you might as well not add customizable skins at all because everything is just very very slightly different shades of default.

latent rain
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Hi, can you explain to me what you’ve done with the skin creator? The original wasn’t great, but with this you’ve really hit rock bottom. Before, the dinosaur could have at least three colors—now it can be gray or… gray. If it had looked like this when Evrima first released, I wouldn’t have said anything, but turning three patterns into one and two colors into one is honestly sad. If this isn’t finished, I really don’t understand why you released it, because this is just disappointing. Your game now looks like a slightly better Roblox, and even there they would have done it properly. So this is not the right direction. It’s nice that the game got great lighting, but unfortunately now there’s nothing for it to shine on. If you’re short on money, then make some simple DLC or a battle pass…

nimble brook
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add running tail swing to kentro so it can be more offensive and a threat because now its purely defensive and sometimes its good to play offensive against some other playables rather than being defensive

tawny compass
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New skin system is dookie by this point just force us to play default skin

And if you are planning on adding palettes and colors then don’t do these updates in between it gives a very wrong impression and will naturally make your playerbase reactive and upset

Either update fully or don’t, don’t make half baked changes to things that weren’t broken

tiny bobcat
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no hate, but literally

Why do you keep managing to disappoint the community?

Two months ago, you suddenly removed the colors from the skin patterns. Then you came up with a good idea — reworking the skin system — and people were actually excited about it.

Now the Horde Test is here, and the colors are just… gone. Everything looks bland and unfinished.

So here’s my question: why didn’t you just keep the old Evrima colors for those two months until the rework was actually ready? Instead, you removed features early and now released something that feels half-finished, which just frustrates everyone.

This approach gives a really bad impression. If the system isn’t ready yet, it would’ve been much better to wait and release it in a complete state rather than pushing incomplete changes that make the experience worse in the meantime.

remote crater
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I have a couple of things

1: PLEASE fix like everything about ptera, the weight, the damage, the glide and fly speed, and the stamina drain and regeneration. It’s extremely hard to play right now if you don’t heavily rely on fish.

2: make is so that crocs and beipi and other semi aquatics don’t have to out in night vision in the water in order to see, like make the water realistically clear and able to see a certain distance in the ‘clear’ water.

3: just fix the buffs that need to be fixed and update problems with certain dinosaurs that would greatly improve gameplay.

These would all help imo so hopefully they come with future updates

unborn plaza
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is there a way to allow grouping between herb species? like im a trike she is a steggo can we group with names attached as i feel its appropriate considering were both herbs etc i was in a mixherb pack and it was awesome just would be nice to have the offical group for it

nimble wolf
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idea for deino grabbing:

instead of deino being able to grab larger dinos and drag them away like it's nothing, why not give it a unique grappling animation, kinda like rex gets when sparring? deino would be susceptible to counter attack from other dinos while holding on, but if it succeeds it gets to drag its prey to the depths, and if it fails the prey gets a chance to escape

could also work against things that are too big for deino to grab, where instead of dragging it away, succeeding the grapple allows deino to perform a death roll that severely injures or even breaks the leg of the prey

fathom sky
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The new skin system looks nice, though there are still issues like the difference in colours being almost negligible for some.
Here are some things i think that need to be added/changed (besides what look to be bugs/WIP like only having the default theme)

  • The crosshair (?) when choosing colours should move with the mouse and not just teleport.
  • A wider range of colours available within a theme, this is more of a thing for the future themes (which my guess is they would be themed around something)
  • REMOVE the damn waterfall sound from the skin creator or just remove the waterfall entirely. It's genuinely SO frustrating having to turn down the volume of my game whenever trying to make a skin.

That's it for now, mostly because i believe that this has potential to be good and currently doesn't really have issues (being that it's a WIP itself). So it's just a few things i'd like to see in the future.

faint quartz
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Since quite a few hordetest branches now have been essentially public balance tests of dev ideas - regardless of whether or not they make it into the final version - why not use one or some as community feedback tests, particularly to try one of the most requested things: removing allo's pounce? If it doesn't feel right, just add it right back in. If it feels better, maybe we could keep it that way or rework it to balance around that? This animal is never NOT going to be a problem in its current state.

supple valley
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Add some outward "step" rocks on the waterfalls, especially from north lake.

I know the waterway systems are bound for reworking. That's good! 👍 The devs took one look at the size of spino and went "oops" and plan on fixing it. But I know a lot of map assets get adjusted from version to version not whole new maps made, so this could end up staying if it doesn't get fixed. I also acknowledge fish will be "fixed" making this a lil easier but...

North lake is the WORST aquatic spawn shy of potentially east swamp, but I'd often still prefer ES. The food in north lake is OK, the distance isn't a HUGE deal though the river is QUITE long if no fish spawn, the problem is the route down. The route UP is brutal and challenging, that's good because it makes it a "safer" spawn, big crocs can't go UP the river easily. But the route DOWN could use a little bit of shorter/safer paths. A few stepping stone rocks in the faces of the waterfalls so that if you're a very small croc going downstream you don't have to go on land for a whole stamina bar just to not break your leg. They can be spaced so that heavier crocs still suffer significantly for it, but under 80kg there should be safer paths down the waterfalls that aren't AS far out of the way and don't require you to either afk heal a leg or afk your stamina up.

tiny bronze
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We need some kind of system that tells us if we hit every thing we need to go prime I felt like I’ve done it five times and I’m unable to. Something as simple as a checkmark or a list that goes green once complete anything

echo meadow
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Compass degree headings…that is all

cosmic schooner
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In regards to hacking, since it seems to be a troublesome issue that’s a bit hard to detect:

Atleast for the instant kill hacks, it may make sense to maybe take all of the possible damage numbers possible for an individual species bite force and run it through a system that detects when an impossible value comes from said player, then letting it automatically punish the player.

It’d probably be a pain to optimize the processing as it’d have to analyze the values in real time but it might be worth the effort in the long run.

lime elm
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can we look into why GPU/CPU utilization drop significantly when there are too many dinos around? might be why we get 30fps when 10 dinos meetup...

idle sluice
tired zephyr
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please fix these crashes, i have a good pc idk why this happens, is it how the world is loaded in to the player? or moreso im on an unofficial server with 300 people? it may be the latter

signal moss
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the interface colours should be darker
my eyes

tall island
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The brightness of everything is too much. Feels like I have night vision on 24/7. All the sunlight is this bright white hue instead of yellow. Everything is washed out in the bright sun.

mental relic
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Please just drop this to live once ready rather then dragging this ht out with 2 more dinosaurs

toxic badge
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This is kinda random but is there any way that you could make it so Evrima is the default download. I play on GeForce Now because my computer can't run the isle and due to the fact that Evrima is not the default I am unable to access this part of the game and I am stuck to play the Default Public Branch.

real monolith
frank ravine
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FEATURE REQUEST: pteranodon POOP request.

Pteranodons are very wimpy and really cannot do much against crocs and other pradators. As a player playing a pteranodon, I want to be able to poop on locations and dinosaurs. When the poop hits the target, it places some white and black "splatter" in the view. External viewers can see the poop on the target. The target can wipe it off, but it is sticky and takes some work to remove. Pooping is rate limited. It causes no damage, but is certainly satisfying for the pteranodon.

stark cape
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colors need to be overhauled asap, they are dull and dead looking, even the bright oranges are very lifeless 💀

keen gorge
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For the Oviraptor to have a proper egg-hunting cycle, the incubation period in the nest will have to be extended; currently, the time it takes for the eggs to be ready after being laid is too short.

tame moat
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Soo, I see what you went for when buffing kentro's weight.
The problem is this literally does not fix the issue it was having before of dibble, maia, rex and allo obliterating it.
It still cannot fight these things(maybe a singular allo?) without getting either stunlocked or pinned even at its new weight.
It just needed a small speed buff at adult to around the 37-38 ballpark.

woven flint
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The gradient sliders are pretty cool, I'm glad the saturation option was removed, much to the dismay of the horrendous monotonous black/white skin users, nevertheless I do think there should be an additional range for slightly more darker skins as the difference between the top and the bottom is very very little. I get thats the point so it really should only be a very reasonable amount of additional darker colours down the gradient.

leaden glade
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This will have to come way down the road if ever,
But would it be possible to add sparring systems for cera and allo when they attack dibbles and maybe(?) young trikes within their size?
I say this since a dibble going against a cera or a allo could be an interesting interaction.Initiated via a fully charged bite on a non-sprinting dibble, and with allo it would initiate from a lunge to the head. (Dibble could maybe negate the interaction by sprinting at/ doing the running topple)
I only bring this up so that these mechanics get used more often, as right now the spar mechanics are kinda locked between certain species. Rn it’s just trike and Rex, and dibble to dibble.
I know it would require a whole slew of new animations, actions, etc. not only that but could be abused by locking someone into spar while your friend jumps them.

I love the interactions like spar, and even some grapples, but I feel like most players would prefer to avoid them because it hinders their ability to fight, and actively try to find ways around it.
But it would be an interesting addition to smaller creatures fighting, and could help sub adults of certain species now, and down the road, to have fights and interactions that can happen when you’re younger.

I think it would be cool to add, but know it’ll be a lot of work to implement and balance.

Pins and grapples are gonna be reworked at some point, but I think a good start to balance for it would not just be raw weight difference, but also stamina. The stam cost for pins and grapples should scale based on weight difference. Pinning something small should be easy, but your size or close to should be more stamina costly.
A higher stam target would also have a higher chance to break free from pins/have higher retaliation damage to deter predators from over reliance on the system. Turning pins and grapples into a finishing move, instead of just an instant win. But let’s see how that changes first with bucking reworks and pin retaliation etc

rain shore
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Fix Mushrooms spawning into rocks!

versed valley
atomic ginkgo
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Please, please add sound accessibility. ): I seriously can't play Carnivores due to relying on sound effects to track down anything.

I have a disability.

viscid tapir
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allo grab needs a cooldown, whats the point of bucking if they hop right back on?? theyre doing damage while getting a free pass from any damage to themselves its ridiculous

flat arch
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For when dynamic injury systems are getting implemented...

Going the route of risking losing limbs in intense battles, can be cool to see, but ultimately would leave a permanent disadvantage realistically, which makes gameplay harder. We don't want that...
BUT
If there is some sort of compensation, a different ability getting increased stats when you lose a limb.

  • If any venomous creature gets a bad head wound, they may have stronger venom, but weaker bite, making them rely more on the venom then the attack damadge increase when attacking an envenomated creature.
  • for other creatures getting head wounds, increase attack efficiency with their tail/arms/legs
  • if they lose an eye, or go blind. Visualise sound. Like seeing the sounds of the leaves on trees, or an outline of the jaw of an omni when they make an idle sound. Or footsteps. Not making you entirely blind. Scent could also be increased.

Or things not changing at all but only as a visual

  • if an omni looses their tail, they may just stand a bit more upright but generally have the same gameplay
  • For dinos that don't use their arms, like rex, could lose them in fights with no consequence

Limiting what you can lose, because I don't see much greatness in losing a leg. Your slower, if you can even move at all anymore. Or if you lose a part of your jaw and you can't really eat.

Either way, injuries that causes gameplay changes should be difficult to cause in general, like a 1/20 chance every playthrough

upper moth
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I would like to be able to conversate with my fellow dinosaurians about the skins in the skins channel :) I would also like to be able to conversate with my fellow dinosaurians about the screenshots in the ss channel :)

hidden locust
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Horde test ping is great good job.

golden vale
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Kill mixpacking in officials. theres an 11 stack of trikes, stegos, and rexes in gen 6 right now.

novel vine
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Is it just me or did the HT graphics get EXTREMELY worse compared to the Kentro release version (0.21.549)? Like, the god rays and overall lighting now look similar to normal Evrima. Look at the comparison screenshots between versions.

Note: the 3 lasts screenshots from the previous version were taken with most settings on medium/low. Right now it feels like god rays only appear when you're looking directly at the sun.

Seriously man, why make something worse when it was already good? I'm playing with everything on Epic settings and it still looks awful compared to before. And reduce the rain, it's to much in my opinion

solid patrol
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I'm holding out for the themes system but so far the gradients are not helping the skin customization situation. While a good idea in theory, the gradient sliders should not be so unbelievably subtle for so many dinosaurs. I've gotten to a point of hitting randomize on each of the dinosaurs I've tried to make a skin on so far and there's so little customization it feels incredibly impersonal.

I do not see any genuine benefit to putting skin customization under such an intense chokehold. I understand the push for 'realism' but we're still players playing a game, and being able to tell your packmates apart without just relying on nametags is hugely preferable. Real animals have more than one hue at the same time and the skins we've had in the Isle were never particularly 'unnatural' even on the older skin systems. I really hope that the 'themes' won't be just more of the same extremely limiting style of palette.

Edit - saw hypno's comment, glad that the themes will broaden things, but I still feel this is too limiting for a full "theme." Hoping to see the default theme expanded with at the very least more lights/darks per gradient

balmy burrow
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Is there really only going to be 10-16 maximum palettes per dino? If given more colors per palette it won't be bad tbh, but the currently limited color palette is troublesome. Is it safe to assume that the limited choices are for bugtesting the actual functionality of the UI and not so much that these will be our forever palettes?

Edit/note: the devs have not said ANYWHERE that there is only so many Themes. This is extrapolated from deconstructing the Skin Codes through hours of trial and error. Currently the spot where Theme data is transmitted is a single digit. I am assuming it is either base 10 or base 16.
P.p.s.: I don't think colors will remain so limited. Logically the less variables you have to test for, the easier it is to sniff out bugs. Which is the point of hordetesting lol

woven egret
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New skin system is so boring now I hit the random button and almost no change to color it’s honestly just bland now

rain galleon
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Can you slow down the sprint speed of bullfrogs? Theyre so fast right now. Every dino that has frogs on their diet are slower than frogs.

still condor
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This new skin system is terrible and lacks variety at all, we can no longer change the saturation or tone of the colors, I get taking away the "Unrealistic" colors like pinks and purples but why cant we be dark green or camo anymore? We are left now with bright shades of orange, reds, and browns which would make sense if the island was a desert but for the climate and map we have it makes no sense since all of the island is forest. Edit: saw all the info on the new system in the future I just hope this unneeded change regarding making skins is as good in diversity as the one we have now and it isn’t pushed to the main branch until it’s completely finished

wooden gust
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As far as I can tell, with the new skin system you can either adjust the brightness or the saturation of a color. Maybe consider changing it from two axes to a single axis w/ separate saturation and brightness sliders so we can adjust all three at once?

mental relic
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Please revert the graphics changes made in the previous patch, I dont know why we always do this. You make changes, we love them and they get removed and the game goes back to looking mediocre.

thin grove
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Tenontosaurus Claw Attack

The claw attack feels underutilized, as it mainly functions as an alt-directional move and isn’t well integrated with movement. This makes it a weaker option in active combat compared to the rear-focused kit.

Adding a version that can be used while trotting or running would improve mobility and make it more viable in engagements.

It could also be reworked to focus on bleed damage, giving it a clearer identity alongside the kick (high damage) and tail slam (high stun).

astral trail
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just fought a deer for the first time in HT, other than the rubberbanding it was pretty good 👍 had to rely on baiting for the most part as it actually turns to face you and will keep itself directed towards you now, atleast until a certain HP until it runs.

rapid mural
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Make rex unable to crush trikes horns maybe make it just a stun and make diablo able to loaf.

sour flare
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Map is too big and migration locations are too imprecise, for a new player it feels really empty even on 400 players servers. You spend 20 minutes just running starving only to find nothing and then be one-shot by more experienced player, rinse and repeat

arctic light
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Allo bite speed reduction? It looks very silly and basically makes it unfightable with how much bleed it does. Making Traumatic basically a necessity

tough kettle
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i really hope these colors are tempoary and will be expanded upon. if these are the current colors here to stay this is genuienly one of the worst choices you could make. everything looks the damn same. IF the colors are to be expanded upon i really like the new system color selection aside.

livid rampart
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bring back new HT lighting from v0.21.549, new HT looks similar to evrima

worn tartan
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can we get rid of the 50 shades of mud colours? why everything gotta be shades of dirt
give us more colours back

pale owl
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Allo is very overpowered at the moment, since most people play it in packs it needs a nerf, a group of 3 adult allos can destroy anything, you need to rework the pin mechanic because if you’re pinned it’s a guaranteed execution, very cruel and unfair when people spend hours growing dinos only to be pinned and insta killed by allos, even if you do escape the bleed kills you after…

bitter trellis
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I hope devs will consider colors like these for the future. It is in no way excessively unnatural

wind totem
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can ya sort the audio out like fg trex can sneak up on you and you cant hear nothing yet a troodon can sneak and u can hear the footprints bs

rocky sparrow
#

revert the underwater vision to how it was before the rex and allo update

somber wing
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Is there any chance we could stop rolling back the servers by 30 minutes - 1 hour, whenever they go down or get restarted..?
Quite disheartening to have safe logged out/have the server drop on you with no warning or message, be at a certain percentage and then log back in when the server is back up and be considerably lower then you were.
Had this happen on multiple occasions now.
Scheduled restarts should have zero rollback whatsoever (sort of goes without saying) and unscheduled should have 5-10 minutes absolute tops.
Thanks.

hazy adder
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Game crashed or minimises when i press enter to type. Caused many deaths 👍

empty tartan
#

Flying fish in the sky are unreachable for little deinos😅

fluid tartan
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Please can we make the rain appear less? It rains so often and its annoying

west cobalt
#

please let dilo and troodon have all black skins. it makes sense, there nocturnal pleeeeease😭

proud lantern
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Why did kentro get so much weight now and teno still didnt get anything.
Gove Teno some attention finally. Nobody plays it anymore

icy arch
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A small chance of rare color mutations for hatched dinos would be cool (like albinism, leucism). I think some unofficials have something like this.