#general-feedback

1 messages · Page 63 of 1

mental relic
#

Please hold off on new playable releases and fix the game for the love of god.

1: Trees dont knock off pouncers
2: Bucking is broken
3: Allo pounce is incredibly buggy
4: Sparing barley works
5: The graphics looks pretty terrible at times
6: Rex has WAY to much mobility
7: Carno is incredibly busted put a cooldown on the headbutt to make players actually think
8: Omnis pounces are either op or dont function as they should, damage pounce does 5k damage per raptor, bleed pounce does more damage then bleed for some reason? And neutral pounce is way to good. Also please make pounce consume more stamina
9: Ptera needs to regen stam in the air its the only animal that can't regen it while now moving

And so much more

past abyss
#

there a few things that needs to be adjusted.

  • first off, eating from rotten corpses to get heal shouldnt be a thing besides ceras and deinos. they are the only dinos that should fine eating it to heal. its a free heal for other dinos but also punishing to get sick. the healing needs to be remove other dinos or make it more punishing
  • cera shouldnt get larger amount of bacteria from small food. it should be same amount
  • rex shouldnt regain stam from standing under 60% unless it is multichamber. it is too op as they stand to regain stam under 60% without multichamber. juvi rexes are fine. sub rexes shouldnt gain stam under 59% and prime/fraglie shouldnt gain stam under 60%
loud abyss
#

Please can we get a grip on rex's speed and agility? There's no way that a juvenile rex (and to that extent even an adult) is that agile. Yes rex can be fast while ambushing but it is quite frankly impossible to catch up to larger juvenile rexes as a cera for example

rancid hamlet
#

I miss some of Isla Spiro locations so much.
1st screenshot — we have the same arch on the new map, but it is problematic to reach and there's no drinkable water spot, also look at those beautiful rocks on the beach! Can we get it back?
2nd screenshot — just a very beautiful location, I think that coastline on the new map needs more attention to make travelling there more interesting
3rd screenshot — I didn't find much of this location from Isla Spiro, but I remember there was a high yet not wide waterfall and a small river somewhere in jungles. Can we have something like that too at the edge of the map? Making it like a secret spot to make people stumble upon it by chance.
4th screenshot — there was a waterfall with a "deino cave", a very pretty place to take a break from walking.

It would be nice to remove some of the huge rocks on the eastern side of the map and make some unique locations there, aswell as on the west side of the map which was cut out.

earnest turret
#

this game fun

mellow sphinx
#

Deino's stam should drain based on the weight of the dino it is grabbing. Right now grabbing a galli or a huge maia drains the same amount of stamina

lean gate
#

Could the devs please talk to the folks over at ShadowPC to allow the Virtual machines that they sell to be able to play The Isle?
https://shadow.tech/

It is due to it being a virtual machine, I understand that, but some folks like myself buy virtual machines so we can game on the go, it would be amazing if this could be looked into!

Shadow.tech

Access a Windows gaming PC from any device: Mac, old PC, smartphone, connected TV, tablet, etc.!

lethal crown
#

what is even trike vs rex about?The trike literally has no chance of defending itself one pin from the back and you have broken bones which makes you unable to protect yourself.All I ask for is for the trike to not get fractured so easily or make the trike deal more dmg or knockdown rexes so that its easier to implement damage

civic plover
#

I think a parasitic type of ai would be a nice addition to the game, only because i’d like to see more symbiotic relationships in game. Being rewarded for these relationships would be nice too, it’d add another element to the trust people have/don’t have with eachother. For now, the PT like ai could be tweaked to see how people handle/like it. Maybe make them attack dino’s that come near 5-10min decayed gore? Giving the opportunity for more than just PT to get them or be attacked by them. You could give something small like a troodon the ability to grab/bite more than 1 at a time (if sub or older maybe), just so there’s a reason for them to help pt’s or maybe even take them off the pt diet so that they have to trust troo’s to pick the ai off of them. Most importantly though, this will give more playstyles to players especially egg snatchers. Egg snatching is rare nowadays on the isle, if symbiotic relationships were involved then it’d not only become regular again…but there’d be a completely new player made system around it all.
So, to summarise. Please add/push for symbiotic relationships. Thanks for reading.

deep glen
#

Fix rex crush being used to disable trikes stun from its sprint M1 / flip from any angle

Fix rex crush still working when hitting trike on the side of the head + also works when using the 45 degrees of angle leeway from the front of trikes head

Fix crush sometimes completely ignoring its target when near point blank ranges

Change prime trike leg break threshold from prime rex crush from 2 to 3

neon folio
#

Make the queue system work again!

hexed narwhal
#

Please fix the fish in the game and have them spawn more, deino is almost impossible to play due to the fish floating in the air, you almost have to starve and choose another dino to play simply because deino is unplayable even in unofficial servers with a higher AI.

brisk knot
#

Had 200 hours in the game prior to coming back this year to try the recent update. A lot of improvement is needed. Anything relying on water A.I to spawn is near impossible to grow out and play on due to the abysmal spawn rate. Deino has not felt good to play since you guys had the old map. Your recent addition of allo feels like it had no thought brought to it when it comes to the balance of the game. As it stands the skill ceiling for that dino is "can you press right click". The only time you could even consider some putting some thought into the game when playing that dino is when fighting a trike or a stego. As a result you're no longer seeing the large variation of other dinos being played. Please go back to the board on that dinosaur, nerf grow times.... something. Why is it you can grow an allo in a couple hours yet a rex takes 15 hours? lets get this balance more in line.

tired wharf
#

I died of starvation while I was eating a turtle. As you can see from the screenshot, my stomach was not red, and the blood screen was not at the 4th stage but at the 3rd. I think this is a bug.

wide hill
#

Trex crush slop is getting annoying. feel as if they get a get out of jail free card whenever they want to just win a fight. There is zero fun in something that will just face tank you then insta kill you once you are low enough....

cinder fern
#

Rex's sparring is terrible and very buggy. Remove it from the game. In its current form, it's unplayable. It interferes with fighting against Trikes and Rexes.

golden solstice
#

fix the prime system its impossible literally did 7 out of 10 requirements on pt and it didnt give me prime and i did extras to promise prime but nope this pt is still a frail bc dondi sucks at his job and wont make sure stuff works correctly bfore implementing them to the main branch. rex might as well be a legacy copy considering it has to get and stay behind anything that can actually fight it excluding steg (for obv reasons)

slate walrus
#

FIX THE FISH its been a problem so long people are talking about seeing fish like they are seeing bigfoot or the loch ness monster

last wing
#

Please change hypsis climbing, if theres a bump thats 0.0001 micrometers then you cant climb up.

novel vine
#

bring back this juv rex 3 call > https://www.youtube.com/shorts/c1p0KnJr3gw

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#theislegameplay #dinosaur #theisle #dino #theisleevrima #gaming #dilo #dilophosaurus #stego #stegosaurus #stegosaur #dinogame #dinosaurs #isle #evri...

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mystic stag
#

official servers are so unplayable, the food is bugged out half of the time, i move organs they're desync'd can't consume them, I cook some fish for 7 mins, cant eat it, i mean the state of the official servers is terrible, I recommend everyone to play on unofficials

restive eagle
#

FOR THE LOVE OF ALL GOOD THINGS ADD THE QUEUE BACK...

strange turret
#

Ban mixpackers. That’s the whole feedback.

vapid iris
#

make a way to join a damn server. if only there were something like queues so we could wait in line to join. im getting crazy deja vu js talking abt queues for some reason, it almost feels like they used to be in the game but were removed for who knows why

bright eagle
#

fix your broken servers

stable silo
#

Suggestion for the pin mechanic:

To make the pin mechanic more interactive and fair, adjust it so that works by slowly doing less and less damage over time as you pin, leading to people wanting to reset the pin for max damage output and allow the pinned to either have an opportunity to escape or the pinner rides out the pin longer and longer, draining stamina and doing less damage which increases the chances of losing the meal

And if something’s small enough like Rex v Dibble it could be less of a harsh damage drop off / stamina tax since that would be the rexes one chance

Maybe it could even just hit a point where the latch / pin auto detaches (say the damage becomes too low to be meaningful or the stamina is too low to continue)

clever grotto
#

Ambush mechanic rework

Crouching Will charge up the ambush
1 second of crouching = 1 second ambush speed (for rex)
Caps at 10 (for rex)
If player stops Running Or uses an attack that slows it down ambush Will run out

The cap and charge rate would depends on playable
Example: allo could have 20 second cap and 1 = 3 charge rate

earnest turret
#

Hypsi needs a buff. My concept: spitting at the same dinosaur a lot(e.g 10-20 on a Troodon and 30-50 on a dilophosaurus) will result in permanent eye damage. For example reduced visual range or loss of night vision. The amount of spits needed to cause damage varies with the dinosaur's species and size.

frail hornet
#

Bring back a broader color palette for the skin editor. Nobody wants neon colors, but now every single dino has the same muddy, low contrast colors. I used to be a Utah with an orange tiger pattern, a maia with zebra stripes, and when I felt edgy I was a dilo, who suffered from albinism. It gave me a disadvantage that made hunting more challenging and fun. Everything is so dull now. Real animals also have more colors than mud, sand and moss.

novel moss
#

Why in god's name can Rex turn that fast. At least make it lose a lot of speed when it turns and give it a buffer where it has to regain momentum.

also whatever lighting thing you guys added that makes the screen get lighter/darker based on where you're looking, please reverse it. our eyes already adjust on their own you don't need to do it for us

sharp goblet
#

Could we get fireflies again? They looked pretty back in the day so I was hoping we could get some on non rainy nights. ✨

tawny eagle
#

Allosaurus state is just pin slop or spam left click, not really fun to play with or against

vagrant drift
#

since the previous update cerato's been in kind of a sad spot, mostly fodder to allosaurus and in a way even carno now and is kinda weaker in every way except being a dumpster garbage muncher

and i get it, the main purpose of playables isnt for stuff to be compared to one another in their abilities, but cerato has kind of lost all meaning to play and its spark since then, especially now that its not as popular and ravaging flooding the servers everywhere. Im thinking it could have a unique trait of being able to perform light stuns with its charged bites.

Maybe it wouldnt stun smaller species, maybe it would, but it'd help deal with carno and allo more with how oppressive they can be (carno with its zero cost spammable cc and allo's pounce and insane bite speed) and just be an ability to help retaliate with that and sort of help its gimmick of a corpse bully and a "leave me your now stolen corpse alone!" type deal.

I also think that cerato's body bully niche isn't as emphasised as it should be. Seeming like just a regular brawler that happens to get stronger around carcasses rather than actually being a body bully that actively seeks to scavenge and evict any body owners. However that could be approached, but its just a note.

I get that the idea of a cerato buff may sound bad or alarming with how it used to be pre-rex and allo, and while cerato right now isnt BAD and isnt in dire NEED of buffs, its just a little missing out and is not as bad as the new guys are are in terms of being unbalanced or taking over.

valid marsh
#

Make the ragdoll better

stable folio
#

some sort of notifier to know your in crushing mode with rex, like a bite logo or something.

regal mica
#

The Isle should be more present on social media, and also set the Evrima version as the default version. Many casual players refund or quit the game because they cannot find The Isle Evrima directly or don't know how to install it.
Another suggestion would be to simplify the group option so that we can join our teammates more easily by implementing long cooldowns but without removing the ability to respawn nearby at any time, unlike the current group system.
I would also consider including written tutorials or in-game training directly in the game menus to teach the basics of the game, as well as adding a friend pass so that new players can try the game accompanied by their friends. The isle could also activate family sharing on Steam

rich gorge
#

Please put out and spread gastroliths out to wider areas, it is never worth grapping them for herbivores if they are far away from your food source while growing.

civic plover
#

Please add the ability to pickup juvi or even smaller dinos, especially if people are playing bigger/stronger dinos. Obviously add the buck aswell incase a random picks you up, but an attack would be good too (either specialised or regular (bite/claw). i feel like this is doable and/or even needed with quetz coming soon too.

quartz portal
#

Make lumen be optional. Make grass moving effects optional. You need a 2000$ GPU to match a 200$ monitor's refresh rate. I know it's hard to fix your spaghetti code and 10000 polygon assets (while some cliffs look almost 2D) but I think this is a good place to start.

pure sage
#

so a herrera treats tree branches like a proper physical object but a raptor can jump from a rock through all of them and get me from the other side of the tree? thats some ubisoft level game development if not worse

modest iris
#

In my opinion, there are too many mutations and they’re quite complex, which can be confusing for new players. A more organized HUD and categorized mutation options (defense, attack, and utility) could have helped. maybe little icons for each mutation too

clever cradle
#

Make more people staff by ASKING if there willing to do that on official severs... like not tryna fight mix packs in official severs 😭

formal bone
#

please add species-specific keybinds, i find spacebar easiest to get into spar with for the ceratopsians but its annyoing having to change it again when playing smth else

somber coral
#

Why does a medium size Rex run faster then a full grown allo, that makes sense to yall?

brave sundial
#

smell locating your children would be very handy

queen pilot
#

As someone who came into the game recently as a peanut viewer, its 10/10 for me, sure its a little janky at times but overall its been such an enjoyable experience. The one thing that bothers me and i know is probably been talked about 10,000 times since the game has launched but it feels pretty awkward having to copy and paste your coordinates on a third party website to know your location. IMO take out your coordinates so it’s a full on map awareness situation or just integrate a map into the UI? AGAIN, LOOOOVE this game and am just curious to here from some veterans on the history of the game and why its the way it is in YOUR opinion

thick locust
#

please fix the trash of triceratops hitting you when you're behind it and the horns are not even near you, you might not all agree with that considering that it would help rex and he is pretty OP rn but it's still something that need to be fixed

finite birch
#

Prime/adult Rex's being able to instant pin prime Dibbles, Sub-adult Stegos, Sub-adult Rex's and Sub-adult Trikes should be changed.

You barely see these larger herbivore out in the open anymore until they are prime which ruins so many interactions, have you noticed the decline in these sightings? it's drastic since the introduction of pinslop. Battles that would usually take place between these herbivores and other carnivores barely do anymore because it's too risky for a Sub-adult Stego or especially Trike to be seen in the open, nobody wants to lose 10+ hours instantly. It causes players to have to hide in a bush/at the edge of the map only moving when needed. You used to see Sub-adult Trikes and Stegos just walking by or chilling and now its pretty much gone. These Herbi numbers have dwindled. It's not even fun as a Rex player either, I want hunts that actually take some thought to approach. Sub-adult Trike can't escape at all! It's too slow and if you increase it's speed it just because super OP against other things.

It's not balanced or fun for anyone. Just make the pin threshold higher so these interactions don't take place. This would change the echo-system for the better, Rex can still hunt the sub-adults but it just takes a bit more effort. It might not make too much of a difference 1v1 but if there are a 2v1 or a herd of Sub-adults it would make a difference as they would be able to somewhat defend and the Rex would actually have to think about the fight and would be more fun for both parties. Rex players who think it's fine in these specific examples should ask themselves how does this mechanic affect the echo-system. Keep the Rex pin but for smaller dinos, crush in fine it's just the pinning in these examples.

mental beacon
#

Not sure if anyone has asked this, but could you make a visual note that shows your when gastros are active, im tired of spamming tab waiting for gastro to go away.

delicate estuary
#

Remove the screen getting lighter/darker based on where your camera is looking. This is not how things look in real life. Our eyes adjust much faster than this, and try to balance it out to be able to see everything clearly at once.

Also, our eyes adjust to our screens getting darker or lighter anyway, so we do not need the game doing it for us and screwing us up.

Also, it's kind of broken. It makes beaches way too dark when you're standing on them for some odd reason (see screenshots, they were taken a few seconds apart from each other).

halcyon laurel
#

More diet options for allo would be good

idle sluice
#

i feel like dawn and dusk are WAY too dark, it might prove for better, more realistic gameplay if everything got a slight night vision buff, or the dawn/dusk cycles were a little lighter? since its almost impossible for both herbivore AND carnivore to see. (unless your a dilo or troodon at least)

marsh imp
#

Fix rex sparring. It barely works and feels much more punishing than anything else trying to trigger it because it can't register correctly.

hasty hollow
#

please please rework how many obstacles are in jungles. i like the inherent idea behind having rocks and logs and little trees everywhere, but it's hard to know what is and isn't an obstacle from first glance so planning escape or hunting routes is impossible. i find myself getting stuck on things a large carnivore should realistically be able to push out of the way

sweet wolf
#

Can yall patch the damn bucking? Sick of spending 20 mintues with a raptor munching on my back and i cant buck him off.....

hasty badge
#

Why are footsteps still growth % based and not weight based? Dilo and Troo sound ATROCIOUSLY loud for their weight when stuff like sub Rex really doesn't

When camara comes out its gonna be 4 tons and inaudible footsteps because its still a "juvi" 😭 😭

edgy robin
#

Bring back the server queue

near bloom
#

if you guys are going to make deino blind as a bat underwater at the very least give it sonar

slate walrus
#

FIX THE FISH its been a problem so long people are talking about seeing fish like they are seeing bigfoot or the loch ness monster

bright axle
#

Please fix omni damage pounce it shouldnt be doing so much damage; also the bugs with bucking and knocking things off... shouldnt be losing a 2v1 as a 3 ton rex to 2 omnis because of bugs.

lavish python
#

Please Fix PT! It was useless as it was before, but now you fall to the death whenever you attack someone in the air, or attack other pts in flight. This is a big problem, and it officially makes Pt the most useless dinosaur in the game.

earnest turret
#

When cama gets added Hypsies should be able to climb it to eat parasites off it. Thus a symbiotic relationship in which the cama gets minor buffs and the hypsi gets food + possible protection against predators

radiant gorge
#

Flowing masses of water like rivers and the ocean should be many times louder, it's rather silly to be near the river and not hear anything whatsoever

torpid widget
#

Patrol zones in The Isle: Evrima could use a rework.
Right now they're stationary, which makes them easy to track and exploit using external map sites.
They also feel a bit stale at the moment.

If zones moved instead, with clearer logic behind how they appear, how they shift over time, and who can actually see them (like "hunter and prey" or same species for group building), they'd feel way less predictable.
The system could also try to group dinosaurs by similar weight in the world, though that would take some extra thought in terms of how zones spawn and move as its mostly pvp.
For example, having them follow waterways would give Deinosuchus more relevance.
Forcing movement like that would add more dynamics.

Maybe zones could be visible only for the same ungrouped species as they spawn in: if Raptor 1 gets one, Raptor 2 could see it and join in to group up. That would help players find groups in a way that feels natural, then move the newly assembled herd with the patrol zone's path toward an "enemy" logic wise, but all that part is up to you guys anyway.
Essentially you guys can go full on marionette player on the player base.

magic mauve
#

Playing Pteranodon right now feels akin to watching paint dry. You can't interact with any playable on the map due to your fragility (except if you get very lucky and find the one hypsi player in the game). You have an incredibly slow stamina regen and have the hardest access to perfect diet since you're too small to steal organs off of all the non-diet corpses you might find. We can't eat rotten food either. The stamina regen is the worst. Flight = freedom of movement in a 3 dimensional space, PT currently has barely functional movement, the animations look ok but the speed is terrible. Give PT the ability to regen stamina in flight. Deino can regen stam while swimming in a 3d space, why can't the little bird incapable of attacking do it? Improve the mechanics of descending and ascending to gain speed, this is silly but if you descend you gain a tiny speed boost that vanishes almost instantly, why? The pidgeon simulator game I played as a kid had more developed mechanics than PT and that was a silly flash game.

fluid palm
#

To make allo less plain make it so that you can switch between claws and biting, similar to the claw swipe you throw your Claw out to attack but instead of getting stuck in a short animation you can move around as if it were a normal bite. This would be more versatile as sometimes when claw swiping people can get in your way and stop your momentum thus losing your life on some occasions. You can also add a push or shove to allos unlatch as sometimes you'll be able to get punished by something like a stego tail or rexes push. Aswell as making the original claw swipe more so a heavy attack that deals more bleed. Basically what am asking is allo gets two different modes current allo and claw mode you press LMB to claw swipe

green mason
glad bridge
#

allo is trash and unengaging atm to make allo more balance and fun change his claw swipe from draining blood the normal way to it just taking a chunk of bleed every time you land a claw swipe make it also stack

frank trellis
#

If someone steals an egg from your nest, you should be able to put the egg back in the nest and hatch it if you manage to steal the egg back

visual ore
#

Crocs should be able to carry babys on their back or in their mouth.

tame moat
#

If pteranodon can't attack in flight then give it some adjustments in the other parts of its kit. it feels like trying to fly made of wet tissue. buff the default speed a bit, increase the amount of time it carries diving momentum and either buff the stamina regen time or give it another way to regen stamina.

If you're going to remove one part of its kit, then compensate the other parts please.

idle sluice
#

i miss when you could estimate your HP based on the bars color, every other thing dealing with your dinosaur has a percentage. so why cant we see our health percent? i feel like it would be much better then just guessing on the blood screens, since they arent reliable what so ever. considering you're screen gets super bloody when your at like 80% hp. it ends up with alot of fights being to the death when you want to run at low hp.

deep glen
#

Adding from rons point, In the last 200 hours of gameplay ive seen 3 elite fish and like 5 schooling fish, 2 of those were in the air

Back in U3 evrima youd see 3 elite fish every 30 mins

timid heath
#

Have no idea if this is the right text channel or forum, but im fairly new to the game and just recently started to get dinos to prime, i have done it succesfully 4 times so far, and have noticed something wierd, all 4 of those times, just seconds after i pick my 4th mutation, the game crashes, probably should have sent a crashreport, but at the same time i wanna get back in as soon as possible to HOPEFULLY recover a living prime. Dont know if its of any interest, just something i noticed.
I can also add, the game has ONLY crashed those 4 times, not a problem otherwise.

elfin nova
#

Making it Hardcore ...
So what about having our creatures having the ability to poop (wich is inevitable) , giving away your position for other dinos , this way you mark a territory , or , be vulnerable when sticking to the same spot all the time .
Mutations to decrease the scent and/or frequency of pooping could be added to this.
You cant just keep eating without pooping , right ?
#DontShitWhereYouEat.

sly cradle
#

Why does it have food smell fine, just to be rotten the moment you bite it? It should smell rotten before it goes rotten so people don't waste their time getting vomit sickness on what should've been good meat when they checked. And for the love of god WHY do giant carnivores make no damn noise until they're on top of you, but A BABY TROODON you can hear running around a quarter mile away.... tf is the logic there?

quartz olive
#

Hey dear developers. instead of having 12 servers why not just remove 1/3 of them and combine them. into the other 2/3 and make the map populated enough, its litrally a gohst town simulator for a croc. i have died 50 times of starvation, no fish spawn and no people. 180 people ish on each server would be a sweetspot. ty for listening to my advice and improving.

brazen mural
#

some human stuff doesnt have proper textures (My texture setting is epic btw)

boreal kelp
#

4/5 stars, too much rain

modest iris
#

game keeps crashing too often and sometimes deletes whole progress on each server, third time losing an adult due to game crash, would be great if its fixed in next update

formal bone
#

make rex get slower as it gets bigger and older, maybe make it keep its adult speed till peak prime but after that it gotta get slower

warm pebble
#

give dilo a proper buff, he is literally unplayable atm, having worse turn radius than most of the roster just doesnt make any sense

solid tide
#

MAIA PROBLEM

This is not frequently encountered on officials cause not enough ppl play Maia but on unofficials it's a huge issue.

I have always been an advocate for unbalanced matchups. It's good for variety and strategy - sometimes you're stronger sometimes it's better to avoid. It is impossible to balance every single matchup. There are too many variables esp since the elder system came.

But maias is a case where they are literally dominant against almost everything.
Power in this game in most cases comes at the cost of speed and numbers. But for some reason, not here?
Their recent damage buff is overkill. Please nerf it so that it can't chase down and oppress smaller + slower things than it, esp in groups.
Maias are inappropriately allowed to be faster and in higher numbers than all other dinos of a lower / same weight class than them, which is absurd.

torpid finch
#

There should probably be some feature to get yourself unstuck because there are way too many places for that to happen. Several times now i've gotten stuck and can't do anying besides die after growing all day. Feels like the worst waste of time when that happens.

spiral urchin
#

Is the objective for some species to genuinely not be able to play at certain in-game times, like, at night or during weather patterns? Because if that's the case, the system is working phenomenally. If not, this needs to be fixed yesterday. I just lost my stego to a rex and I can not rule out the fact that, if I had've been able to see, I may have been able to survive. I understand, and actually endorse different species having different levels of vision. But for players to have to result to sitting in one spot for minutes or logging out because they literally can not play the game is absurd. This is a game, it's not a "day vs night simulator". Who looks at a screen like this and says "ahh, yeah, this is nice"? At a point like this, why even bother having night vision?

cobalt quarry
torpid widget
#

Night should be way darker for everything except nocturnal dinos, which should get exquisite night vision.
Rework how the darkness/lighting/shadows in the night works.
Maybe strip night vision from some non‑nocturnal species entirely.
Right now night is only truly dark from 4 AM to 6 AM; the rest is so bright you barely notice it’s night if you forgot to turn off night vision.
Have you been in a dark forest without light pollution? It’s dark, and there aren’t exactly light pollution sources in the game.

Most dinosaurs were day animals and didn’t have the eye adaptations for seeing in the dark. Only a few were truly nocturnal.

sly cradle
#

It's getting insanely sickening growing a dino for hours just to lose it because the game crashes during a fight...... Why are people still crashing 10 times a day? AND FFS NERF PACHY!!!!!!!! 0 reason they should be able to run up to just about anything, hit it once, and then it's a death sentence because you can't do ANYTHING. Literally what are the devs thinking????????????????

cosmic schooner
#

Give Ptera a hover stance to use for attacking, with slight dodge movements, and preventing it from being knocked out of the air via normal body contact, it would far slower in terms of forward movement, and the stance should drain stamina more quickly.

However, this should only be added after it’s stamina problems are fixed in general since if something like this is added in pteras current state it would likely be way to taxing, since even normal flight is to taxing currently.

last spruce
#

Deinosuchus !

I played some deino again after a year of taking a break from this game. I was really hoping you would add a bit of QOL to the rivers and swamps… The water is still void of life, so I am forced to kill my own brethren which I kinda feel bad for them…

Questions: In what reality is croc a picky eater ?
EVERY single dino should be on deinos diet. Even the ai, which is funny cuz you can rot the meat and than get diet 🤦‍♂️

For what reason is this implemented ? Why is boar or deer simply not on deinos diet ? Why did you remove sea turtle from his diet ?

More questions: Whyyyyyy in the helloooo am I only 2 tons at 60% as a deino ? In the last 4-5 % of growing stage before elder I grow up 2,5 tons.

I like deino but in its current state its just horrible to grow it…every croc will attack you unless they are having a really good day.
Give my boy deino some love cmon… Its ridiculous what you have done with him.

1 more thing. Why does deino have a weaker bite force than a rex ? Its a croc for gods sake, the strongest bite force in the animal kingdom.

Deino should have all dinos on diet and every AI. Im preety sure that crocs dont care as long as its protein. I mean we can eat bones but not boars ? Really ?

Deino should grow a bit more in the adolescent stage, 50% 3 tons would be a bit better.

Rivers-lakes-ponds-swamps-sea. DEAD… Snapping turtles ? Bullsharks ? Small fish, big fish, anaconda even 🤷‍♂️ Where and why not ?
Lets put an apex in a biome that cant sustain it 👏👏 I know you can do better guys 👌

jagged snow
#

Don't spawn nesting material in trees. Two out of twelve bundles spawned at the summit of two large jungle trees, so I have my doubts that they appeared there from just pure RNG.
Given hypsilophodon's messy climbing, it feels mean putting these bundles up here. I'm able to reach them with only a little trouble, but that's only because I've worked out for myself for a number of hours what does and doesn't fly with this jump-and-latch system. Not only that, but the scent compass has no indication of elevation, I really thought at first that these nesting bundles were just stuck inside the tree.

green moth
#

Please make it so hipsi climb is a little more accessible in its current state it’s annoyingly hard to get up trees luckily I have a few ideas for yall.

  1. Keep the jump but allow hipsi to slowly climb as well.
    2.Make hipsi as assessable as herra just with a shorter jump range
  2. Keep hipsi the way it is but allow it to glide to reach other trees easier
    4.allow hipsi to glide climb slowly and jump up trees prolly the most work though
    IMO option 1 seems like the best one that way it can keep its jumping while also being good at climbing trees gliding does seem cool tho but to much work prolly.
clever stag
#

the allo pin really needs a change its to op

calm python
opaque shard
#

Deinos Hunger drain is way to fast, not enough dinosaurs get in the water they all use the stupid man made bridges.

idle sluice
#

the game seems, poorly optimized to say the least, i have 80~ fps or more on other games, even games with the same (or higher) graphics, while here i have 50 at most, usually 30 when im around thick foliage. it would also be nice to set aside adding dinosaurs after the upcoming addittion, and focus on what the community has been begging you to do: bug fixes, optimization improvement, and overall quality of life updates. balance the game, patch the bugs, optimize it, and listen to the community. it would also be nice for you to focus on less player based things, and more gameplay and enviroment based things, map optimizations, fixing the ais, adding new ais, fixing the dino ais so it doesnt crash the servers, and also optimizing server creation/running for unofficials, and making the game easier to run in general, also; focusing on making actual tutorials would be super helpful, being able to learn how to play the game without searching up guides, or asking players (if you encounter any) would be a blessing for most new players, as alot of them havent even heard of common knowledge like: ptera spearfishing, beipi crab hunting, entombing, what prime is/how to get it, ect.

sacred haven
#

I would love to see a little more detail work on cliffs and around coasts. They frequently have very large single texture rocks plopped into place. While those create dynamic shapes from a distance, up close the environment has a lot of potential but feels like it all has the same personality excepting a few locations like the crates that got washed ashore, or the cluster of rocks and shallows by mudflats. Maybe a large knot of tangled driftwood could be added, or a wrecked boat a little away from the shore broken apart on some rocks to add interest, new places to explore, and bits and pieces of environmental storytelling.

rapid mural
#

Please bring back the old ui or make us able to switch beetwen uis

upbeat moat
#

Bring back old Highlands

hollow pier
#

Allow players to finalize prime status after 75%

worldly pike
#

We deserve a queue, we used to have one. Why was it implemented and then taken away with an update?

devout wraith
#

I hope with the introduction of more Aquatics the underwater environment will receive a up lift as well, its truly been a long time coming for the upgrade. 🙏

crisp kraken
#

give dilo a tlc or something. its so boring and gets clapped by pretty much anything

ruby hare
#

please have a /kill function/ it just fresh spawned me underground and i am waiting to starve to death. PLEASE let us /kill to avoid having to wait 30 min to play the game

edgy robin
#

Quick Death animation or transition so that the playables don’t just weightlessly flop down. This could be a little 2-second animation to coincide with the existing death sound

nimble brook
#

ok they need to tone down the fracture on pachy and rex, and also the bleed on stego

vocal creek
#

make it so that you can entomb at 85% but make the growth from 75% longer

hollow folio
#

dont add dinosaurs that bring infinite+ more bugs.
instead, fix the current bugs

worldly jungle
#

For the love of balancing nerf Allo bite speed, not only does it pin most of the roster with just 1 prime Allo, it bites things like a whole herd of Tenos to bleed and death. The bite does insane bleed, as it should but it's only within 2 or 3 bites that the Tenos bleed gets drained to nearly 0 if running. But an Allo can bite like 2 or 3 times in one second.

Not to mention dibble, a lot of Allos think 1v1 a dibble is impossible but the dibble has to be an absolute sweat to beat an Allo that does nothing but get knocked, spam bite (during stun immunity) + land 1 or 2 claw swipes, bleed does the rest. Lets not forget 2 allos is all it takes to just hit a single button to end the fight.

jade dove
#

please delay the new dinosaurs to have full focus on bugs, balancing and qol, the games a mess and we dont need more buggy mess dinosaurs to add to the flames

pallid anchor
#

I appreciate all that the Devs do, but I can’t even get onto the game! I don’t think it should be this difficult, I just want to enjoy the game but no one has figured out how to help me with my problem, and everyone has said there’s nothing I can do. I’m just here to have fun, and it’s a little frustrating because I feel like players feedback and concerns are getting completely ignored. I’m not trying to be mean, I’m just frustrated.

quaint scroll
#

There is one thing that just doesn't want to make sense for me. That thing being Allo's grapple (so the pinning big stuff in groups). Allo seems to be in such a weird place right now. It pins small things (no issue there), it pounces onto larger things (okay, looks silly, but it was meant to be grabbing on, right? So...not too much of an issue there either).

But why does it have that grapple? Why would a bleed-focused punch-up pack predator, which Allo seems to be supposed to be, need to completely shut down and disable things that are much larger and slower than itself when bleed is something that works better on moving targets? A Cama, Trike, or Stego isn't gonna go anywhere.

The only matchup I can see that being useful for is Maia. That's the only thing that's both bigger and faster. And even a Maia is probably not going anywhere when it's severely bleeding.

Maybe I am missing something, maybe I am misunderstanding something, but I feel like Allo's kit doesn't make much sense in itself. It's like all the things it got seem to contradict each other in some way.

I know Don called Allo the "generopod". But...somehow...that's not what it is. It's a weird chimera. It has the pounce/pin/grapple from Omni, the absolutely excessive bleed from Herrera, the fast bite speed from Dilo, the ability to completely disable things much larger than itself that we're somewhat expecting from Acro, it's...pretty much only missing venom and bile at this point to be a true all-in-one playable. That's...totally not what I expected when I heard "generopod", I'll admit that much. I expected a lack of special abilities and identity, not an overabundance. Maybe that's on me tho, I admit I'm confused about what it's supposed to be.

pure moon
#

Dear Developers, fix the prime/frail elder requirements. i full grew a stego, 2 times today and went to 6+ patrol zones, 4+ migration zones, never got infertile/muscle spasms, got perfect diet and touched a sanctuary as a juvie for longer than 30 secs and still got frail elder. WTF???

oblique jackal
#

Allow omnivores eat organs of things smaller than it, theyre really just herbis that eat ai and thats kinda boring

fallen estuary
#

Once a dinosaur is at 0 stam they can alt attack indefinitely which can cause for them to camp even easier by just spamming attacks, see clip below. I suggest that once at 0 stam there recover speed with be heavily increased, so after they attack it would be around 3 seconds before they can attack again.https://medal.tv/games/screen-capture/clips/monEpr8jLJnNPAaZQ?invite=cr-MSx3U1csMTYzNzIxNjYw

Watch Spam by SK0RTCH and millions of other Screen Recording videos on Medal. #screenrecording

▶ Play video
opaque shard
#

mix packing ruins the survival experience it should not be aloud, defeats the point of even have a group size or independent dinosaur chats.

if you're gunna let people mix pack you mix as well take away the number of dinosaur in a group so legit friends can join a full group on same dinosaur to at least stand up to 10 man mix packs, it makes the game impossible to play solo or with your required group numbers, it just lets discord groups dominate a server n is super pathetic.

latent nova
#

make a official server or grow time not be so long- not everyone has time to grow dinos all the time. This will improve casual player experience

quaint cipher
#

Remake V3 and bring it to Evrima.

The Isle could really use some diversity in climates (V3 being a temperate North American/European-style climate instead of the tropical one we see on Gateway and Isla Spiro).

It’s also just an iconic map with an amazing layout, and remaking it could help some of the last remaining Legacy players finally transition over to Evrima!

worn nimbus
#

Can we please get a queue system? It's very annoying refreshing the server list constantly until I finally catch the opportunity to join it and having a 50/50 chance of actually joining or getting sent to the main menu with a message saying the server's full. Thanks for reading, I hope you see this Devs:)

night inlet
#

with the austro and bary soon to arrive making the waterways a bit more spicy, i think a big water-bound herbivore would be awesome to see to help fill out the niche, parasaurolophus seems like a great fit, if we added underwater food sources for them like sea weed or something similar for them to eat, would make the experience more fulfilling for deino, austro and bary

vagrant drift
# night inlet with the austro and bary soon to arrive making the waterways a bit more spicy, i...

Tenonto would be more than a great fit for that niche, parasaurolophus however i just dont see being a good swimmer as much as teno would qualify.

Tenonto is ALREADY the fastest terrestrial swimmer in the roster, with a playstyle of being a swamp wader/good affinity in the water already hinted at and it being featured alongside many semi aquatics in their own environments. Having that niche emphasized more and extended into a true semi aquatic playable with aquatic attacks, a riverbed latch, and in the future some underwater herbs that could be a food source. it would really flesh out the playable and make it increasingly interesting to play, seeing as its not got much for it going on right now as there is for other playables in comparison.

devout wraith
#

I hope Bary will have a latch mechanic (not really a pin) that only works in water that packs of (or duo) can drag something to depths (Only like subs or something of course, like I dont see why two Barys cant drag a fresh sub Allo to drown) and drown if they're swimming.

Note how I said only works in water, so Bary wont turn into another pin slop Dino. TI_Perfect

nimble brook
#

make rex hunger drain while growing faster like it was in old evrima when the rex was datamined

cosmic schooner
#

Herrera should probably have more carnivores on its diet, since unless there’s a major overhaul to how herbivore food works, a herras primary gameplay loop is luring carnivores.

chilly mirage
coral jackal
#

add the option to choose where u spawn back

hard geyser
#

Hi there,
After a bit of a hiatus I've come to find that the water has been updated and, I really do not like the direction. I can barely see in the daylight.
One of my favourite things to do as beipi is jump in and out of the water and now it feels AWFUL. It's like jumping into the void. I can't navigate or even see when I stay in the water either.
It looks like those cheesy 90's nightvision scenes. Totally breaks immersion, and feels so out of place.
I want to feel like I'm looking for crabs as a cute waterfowl, not in a dark Metal Gear Solid training simulation.
I really hope you walk this back, and let us admire the underwater environments again.
This game has been, and still is beautiful, so let us admire it!!! ❤️

wary steeple
#

Bring back dibble "G" cancel 🙏

jagged salmon
#

a mutation that makes broadcast range further would be nice

graceful crag
#

free the nesting
infertile at 100% g - no

free the F2 recording
make it work

zinc copper
#

Punish herbis in some way for being extremely over aggressive, in real life a tricertops isnt tracking a sub rex trying too survive across the ENTIRE map😭

spark trench
#

For the past 2 days, some servers have not been working, for example EU 3, without any information. If there are currently issues, that’s understandable, but there should at least be an announcement about roughly when everything will be working again.

tiny bobcat
#

animals with low hp should give less damage, bleed damage.

in generally should have less speed, a thing like injury system

but for this, you heal faster

mellow lake
#

Make it so that Beipi and Austro, for example, can make nests or shelters in the water or in a safe place, because Hypsi, for example, can create such a nest with little access, while Beipi has to make nests on land. I simply want Beipi or Austro to be able to make a nest somewhere on the water, like modern beavers do.

sly cradle
#

Stop taking advice from people who only play herbies and want them to be stronger than everything. Obviously a trike should be stronger than a carno, but you got stuff like pachy DEMOLISHING just about anything that isn't twice their size, and it makes absolutely no sense.

pale leaf
#

PLEASE dont change ANYTHING about this lighting, i know its just a stream and everything can change but not even kidding, it appears to be the best lighting this game has ever had.

willow mantle
#

if you ever add more stuff about the ocean, 100% add playable marine animals like ichtyosaurs, mosa, plesiosaur, etc. i would love it! and would make the ocean alot more fun

unkempt thorn
#

Please make changes to the hererra, at its current point if you're not trying to starve yourself so you can make it across the map to hit all your tasks you're not getting prime. If you're lucky and come across all diets when you first spawn you grow too fast and lock yourself out and become a frail elder. Slowing the grow rate could help. Or possibly adding another elder status thats in between prime and frail making it so you dont have to take giant hits to bite force and speed. We should be able to enjoy our dinos for more than an hour and a half before they become extremely weak. Just my 2 cents.

formal bone
marsh beacon
#

Add an addition to the UI that tells us the requirements for prime, and the ones we have met. I should not need to guess if I have gotten prime because half the time it doesn't count the patrol zones or migration zones you've gone to. It's incredibly annoying when you grow a dino and do the requirements you need for prime, just to figure ouut "Oh. Apparantly it didn't count one of the PZs/Migration Zones I went to even though I went into the dead center middle of ALL off them."

Not to mention that any new players who join will not know how to get prime or what prime even is unless they look up guides.

night inlet
#

While the elder system and entombing is great for creating more action around the map, and more juvies running around, I think making grown Dinosaurs infertile is a bad choice. It seems like this is done to ‘force’ players who enjoy nesting to entomb and restart, which isn’t exactly fair because we aren’t forcing PvP players to entomb, just giving them the choice. 100% growth prime isn’t drastically worse than 87% on most species, and 100% prime is often still far better than 75% adult.

It only seems fair to continue to let players enjoy nesting on the life they have without forcing them to entomb.

This I think should be changed one of two ways.

  1. Make prime specimens stay fertile while frail become infertile - this incentivises achieving prime more specifically for nesters (on top of the extra mutation)

  2. Make prolific reproduction or parthenogenesis perk allow the specimen to stay fertile - currently these perks are both completely useless at 100% unless you’re a small tier, since you can’t even nest, which is a whole other issue this could also solve.

This is more of a problem on the mid-ish tier Dinos like ptera for example which barely even gets enough time to nest 1 clutch of babies before going infertile, unlike bigger species which this is less of a problem for.

fiery roost
#

What is up with the servers and the data acquisition failed. Dinos have Bugs and I cannot even "enjoy" them becasue I cannot even load into the game for 30 minutes

vague trail
#

Fix the servers already

quaint cipher
#

Bring back main menu music.

Just keep no music as the default, but give players the option to toggle main menu music on and off in the settings.

The Isle’s official soundtrack is amazing, and it deserves to be listened to 🙏

coarse lion
twilit vector
#

Can you add an option to lower the sounds or effects of the rain or at least the thunder please?

as i get a lot of headaches from them, leading me to not be able to play as long as i wish to be able to on there

honest leaf
#

Hey Dondi and the team,

The mutations system you added to Evrima is one of the best things to happen to the game in years. It already gives huge replayability through growth-stage choices, secret unlocks, inheritance via nesting, and the Elder system. It lets us truly customize our playstyle, whether we're going full tank, ambush predator, or efficient survivor.
That said, there's still room to make mutations feel even more genetic and visually impactful. I propose adding a new category of size-altering mutations (Gigantism and Dwarfism) plus a handful of supporting thematic ones (Albinism/Melanism, Robust Frame). These would be rare, balanced with clear trade-offs, and fully integrated into the existing slot system (lifecycle slots, parent inheritance, Elder bonuses). They'd encourage more diverse encounters on the island, deeper nesting strategies, and that "whoa, what is that?!" moment when you spot a mutant dino.

dim panther
#

Diets should change as you grow, would add interest.

maiden orbit
#
  1. First-Person Dinosaur Perspective
    See through the eyes of your dino (raptor, carno, etc.)
    Head tracking controls camera (super immersive for hunting)
    Slight head-bob smoothing to prevent motion sickness

👉 This alone would make stalking prey feel insane in VR.

  1. “Instinct Vision” Rework
    Replace UI-heavy scent system with VR-friendly visual/audio cues
    Example:
    Footprints glow faintly on the ground
    You hear directional breathing/footsteps in 3D audio
    Triggered by a gesture or button
  2. VR-Friendly Movement Options

Give players choices (this is critical):

Smooth locomotion (for experienced VR users)
Teleport bursts (short range, like quick dashes)
Head-directed movement or controller-based

Optional vignette (tunnel vision) when sprinting to reduce motion sickness

  1. Combat That Works in VR

Don’t try to make it physics-based like a sword game—that would be chaos.

Instead:

Bites/attacks triggered by buttons
Direction based on head orientation
Slight aim assist so fights don’t feel janky
5. Scale & Fear Factor (This is HUGE)

VR would shine here:

Looking up at a full-grown T-Rex would feel terrifying
Dense जंगल / forests feel claustrophobic
Night gameplay becomes genuinely scary

This is where The Isle could become one of the most immersive VR survival games ever.

  1. Separate VR Servers (Important)
    VR players should have dedicated servers
    Prevents unfair advantages/disadvantages vs PC players
    Allows VR-specific balancing
  2. Performance Optimization Mode

Given how heavy the game is:

Lower foliage density in VR
Dynamic resolution scaling
Fixed foveated rendering support
🚫 What NOT to Do
Don’t force full VR into competitive PvP immediately
Don’t use full physics-based biting or body movement
Don’t keep the same UI—VR needs minimal HUD

hollow pier
#

Please bring back the heartbeat sensor or a heart indicator for the stages of hp of your dinosaur (25/50/75/100 indicators) - tab menu only shows green no matter what now

delicate estuary
zinc copper
#

remove allos pin altogether or when it hits 50% till rework, i just got pinslopped too death by one and i was double its size as a stego its super fair and balanced and didnt just have me waste 2 hours of my time and am now gonna take another week break.

livid rampart
#

Make elder system removable

lilac reef
#

make cooldown 1 min

mighty oasis
#

need more dino spawn

marsh hinge
#

I dont know if this is just something within my settings, but I never seen the game to be THIS beautiful, as it is shown in dev streams. If this lighting is something thats not in the current game, PLEASE GIVE IT TO US, IT LOOKS WONDERFUL!

(first picture is the thing I am talking about, second one is my current game's look)

hot oasis
#

I feel like we need some kind of storage system for official servers now that we have the elder system. We cant just kill our dinos off anymore when we want to play on a specific server with our friends because chances are youll be killing a 3x entombed dino you put multiple hours into. Plus maybe i want to entomb and play something else for a change and not be stuck on one species.

edgy robin
#

When the fishing Dino’s are in this view, they should see fish swimming around while they wait for that one fish to draw near and if they attack to soon then all the fish will scatter.

vagrant drift
#

As we can see from the new troodon venom effects, the new screen spazzing out effect is inconsistent and plays only one every few seconds

It’d be nice for the victim to play some sort of animation, maybe a slight head shake or disposition (can just use the head fracture animation for a few seconds) while the screen spazzing is in effect

This would let troodons know when their prey is best suitable to pounce and reward troodons for being vigilant and patient, and just to mention it also adds a cool effect of disorientation and brings your dinosaur to life a little more.

Love the new effects, thanks!

mellow lake
#

Add kentro, bary and austro to skin creator mode on hordetest pls

rancid hamlet
#

Please, don't replace the current running animation of pt to what we've seen on the stream D: Those dog-like movements give the feeling that pt isn't well, his bones are broken or something.
It looks disturbing, and people play pt not for the disturbing experience.
And since I've said that about pt, I would also say that the current dog-like running animation for trike doesn't look right too. There's a moment when trike stands on the ground only with 2 back legs, meaning that he should fall on the ground with his heavy head, but somehow trike is fast enough to place front legs on the ground before this happens. What about changing the animation to look like a hippo run? They have the same body type, same weight (I mean the visual amount of body mass) and hippo can run really fast

coral jackal
#

Buff deino biteforce, deino used to have a stronger bite force than rex, he atleast needs 800 N

novel vine
#

Dondi, thank you for bringing back proper ground textures instead of the blended ones currently in the game. This new update feels perfect. the lighting, colors, textures and overall visuals look amazing. Please don’t change it for the worse again.

dim panther
#

Troodon mimic juvies

keen arrow
#

Reduce us server count by half. Triple max player count for remaining servers

flint knot
#

The graphics in the stream looks actually insanity
I really hope performance doesn't take a huge hit as well, I'm running bare minimum rn

winter crow
#

Please remove becoming infertile at 100%

patent grail
#

can please stop putting the drift on all the dinos like it's a good thing? utah, cera and dilo work good, only need spin, they don't need it, don't put drift bcs yes to adjust its bad spin, it won't fix anything and will also look horrible, carno looks good with that, it's the only one very well made, the rest seems more like an addition than anything else and don't need it, for example dibble has a good spin with the sparring but have the drift just bcs yes, they even put it in the soup, and also now the ptera has drift, flying??, make it spin better if you want but don't put it in all the dinos, make them feel different, don't add that "mechanic" in all just bcs it works on some and to try to fix the spin in a cheap way, it'sn't organic, you can invent new mechanics or improve their spin in certain situations, but you guys make all the dinos spin with an unnatural drift, the fights are all going to seem the same bcs they all drift in the same way

nimble ice
#

Connect the waterways. Used to be tons of tension when drinking, now there’s almost none if you’re not in highlands, delta, waterway, etc.

With the semiaquatics that are coming, this seems pretty needed.

sullen nacelle
#

I'm in favor of having larger dinosaurs, for example: randomly a dinosaur could grow larger than normal and become an anomaly, being up to 10/20% larger or smaller than the others, and this is a very small and rare chance, which could happen with any dinosaur. Not to mention that this already happens naturally and it would be a mechanic that I think is very cool to have, please consider it with love.

low mason
#

Hey so, I think canni should work a little different in that your skin doesnt immediately change due to getting the mut but only after killing more of your respective species should it slowly change, like, you eat alot of your own species to earn the mutation, but after you get it, and then kill one of your own, you notice your skin looks a little more faded, nothing really noticeable just a bit, after you kill three it looks like youve been bleeding out, and after 6 you true colors start to shine through, and by 12 your skin should look pinkish albino, a ghostly monster for everyone to see, your crimes printed on your dino
Idk what do yall think?

fallow bronze
#

It is too hard to find a herd without Discord. I don't like to use Discord so I never have a herd. Can there please be some sort of in game system for finding other people to play with? I try with solo-nesting, but that's unreliable as all my babies just want to run off to the sanctuary and get themselves killed plus by the time they are old enough to play with me im already too old to play with them for very long/it's time for me to log out.

Can we get some kind of juvie match making system or something?

It's really too hard to find others, especially on less popular dinos.

slow pewter
#

My current issues with the nightvision in the game is that it really isn't interesting, nor is it fun, currently herbivores go into complete darkness at certain times during gameplay, there is no fear in that, only frustration and a horrible gaming experience. I think a mix of legacy and evrima for a rework on nightvision would be cool. The amount of color on your screen can depend on the species, the less nightvision your creature has, the more greyscale your world is, and the closer you are to a field of pitch black that you are unable to see into. It would really help a lot with the horror aspect that this game really needs more of. Things like troodon would have the ring of darkness be farther away but it would still be there so it doesnt feel like its just daytime for them like it is now. Obviously the more nocturnal capabilities you have, the farther you can see and the more color there is as well. This could also be aided with the current nightvision object and creature outlining we have in the game and could be applied in tandem to every creature so troodons can "see" into the pitch black better than others. Imagine being a maia and seeing the faint outline of a rex stalking you in a bush from the pitch black and you see its glowing eyes in the dark, would be sick no?

vagrant drift
#

I'm certain and i acknowledge that this underwater shader is likely WIP and isn't the final product, but I'd still like to share some feedback on it. Currently, the underwater vision is either a matter of a thick blue void seeing no more than a few feet infront of you, or a black void where you can see slightly further with the help of outlines. Not only does this look very dull, but it also is kind of silly you need nightvision during the daytime to see in shallow water, which should let light pass through just fine. Having the new semi aquatic species released in this condition would be rather disappointing, so i hope it is changed by then.

The old underwater shaders were just fine and actually made the rivers and lakes feel lush and full of life unlike this shader which is dull, desaturated and very depressing, completely taking out one of the most enjoyable factors of being able to swim. If you wanted the visibility reduced then you could have made the water foggier and/or blurrier instead, but at least keep the light and color. Thank you.

proud lantern
#

i still think the elder system ruined more on the game than it did do good. it makes everything so unbalanced and you rarely see any other dinosaurs than apex running arround. because so many dinosaurs cant run from a rex nor can they fight it. its extremely frustrating for midtiers. or when you growuíng something. rex was a mistake in my opinion. it shouldnt have come to officials, just like it was planned. and tbf allo pinslop doesnt make the situation better. it is insane what 2 smaller allos can pin already. these 2 dinosaurs including the elder system ruined so much fun and potential.

minor sleet
#

I know given the way things have been recently that this might be a silly thing to suggest but;
Consider either raising the population number of servers or actually adding new servers.
Before these log-issues, just the EU servers alone were full with people trying to get in who couldn't, there's no queue system to help this wait time.
Adding just one additional server might help more people get into official servers instead of sitting in the lobby.
Just a thought, I'm certain it's been suggested/considered and turned down before now 🙂

stark surge
#

Get rid of allos and rexes pin. Instead make rexes crush bite a bone break, and turn allos pounce into his heavy claw swipe. You guys are ruining your game with pin slop please fix it.

tulip pine
#

https://www.youtube.com/watch?v=_bVZeOt7bCw

Change Deinosuchus nesting:
From a sticks nest to a in-ground nest.
You can even keep the animation but have them make a hole into the ground, lay their eggs, and cover them with dirt/sand. Parents can tend to the nest by laying on it to warm it up, or shift the top later of dirt/sand to cool it off.,
When hatching, hatch as normal and it shows the baby digging out of the nest instead of hatching from an egg.

Con: Falling through the map.
Maybe solution: Have the nest slightly raised as a mound so when someone spawns from the egg they don't fall in.
A work in progress idea, but I still wanted to share the thought.
Video of crocs nesting for reference.

BBC

Subscribe and 🔔 to the BBC 👉 https://bit.ly/BBCYouTubeSub
Watch the BBC first on iPlayer 👉 https://bbc.in/iPlayer-Home Spy croc hatching films a mother croc with her babies closer than ever before and reveals the caring side of a fierce creature.

To discover just how like us animals really are, animatronic spy creatures infiltrate the ...

▶ Play video
boreal star
#

would be cool to play as Titanoboa

grand talon
#

Consistent Troodon player here, can we stop spawning troodons in northern jungle??? the required AI doesnt spawn there. miles of beaches with ZERO crabs and turtles. maybe a deer and boar(unkillable for baby troodon) maybe a rabibit or chicken( way too fast and unpinable for baby troodon) your growth and diets are too fast and your 21 speed is to slow to be cross-map trekking right off the rip. major waist of time when you spawn that area. 9/10 times your prime is waisted or you die from food loss

astral escarp
#

The current lighting is great btw, but i'd like to see another nightvision underwater. Looks like your in some technological matrix

novel vine
tame moat
#

Can we get the more frequent, smaller hotfixes back? Waiting for this huge patch has been a miserable experience and you said you'd gear away from big content updates like this.

A lot of things in the game are horribly broken right now and patches would be much appreciated sooner than later.

hexed cave
#

This one goes out for the discord team. You made an announcement today at 5pm EST time, for a problem thats been happening this past 3 days. Make announcements when your aware of these issues instead of letting your moderation team be abused. If you need to hire someone to do a simple task like that, I can be your man.

quick sage
#

Maybe some small shallow streams running down from mountains? Also could be used to give deinos a pathway, albeit a dangerous one, but a survivable pathway to more water sources of the map as they could follow the stream and drink from it. Many semi aquatics do this in real life too.

calm python
#

It seems as tho the UI title screen and queue system has taken a big step back. I remember it actually working before the most recent UI change. Now I haven’t had a queue work properly once and it is extremely hard to get into servers at times.

trail oxide
#

Can we bring back hp indication on the heart monitor, rn newer players will have no idea what stage of hp they are in, even me as a person who's been around for quite a while sometimes struggles to know my own hp when fighting. Some fights will be very close and we need to know this.
Also... allo bleed damage, come on guys haha, it's a lil too much

shadow pewter
#

I would like to give feedback about the current state of water and Deinosuchus gameplay in EVRIMA.

About a year ago, water felt much better in terms of gameplay. There were different water types (dark, murky, and clear), and visibility was significantly improved. This allowed for more strategic and consistent gameplay, especially for Deinosuchus, which depends heavily on underwater awareness.

Currently, water feels too uniform and overly murky everywhere. Visibility is extremely limited, even when using night vision, which makes it very difficult to properly hunt or even navigate. While I understand this may have been intended to balance or nerf Deinosuchus, the result feels too punishing and removes a lot of the gameplay depth.

In addition to that, AI spawns (fish and frogs) seem very inconsistent or too scarce. In many situations, it is easier to find land animals like boars and deer entering the water than actual aquatic food sources. This feels unintuitive and breaks the expected gameplay loop of an aquatic predator.

Another issue is diet. It is currently very difficult for Deinosuchus to reliably obtain the required nutrients (A, B, Y), which leads to constant hunger and makes growing to adulthood unnecessarily hard. Many players end up dying from starvation rather than player interaction.

Overall, Deinosuchus currently feels less balanced and more dependent on luck than skill.

Suggestions:

  • Reintroduce different water types (including clearer water in some areas)
  • Improve underwater visibility, even if only slightly
  • Increase or stabilize fish and frog spawns
  • Adjust diet availability for Deinosuchus

These changes would not make Deinosuchus overpowered, but would make its gameplay more consistent, fair, and enjoyable.

Thank you for your work and for continuing to develop the game.

elder lagoon
#

Stegosaurus WAY TOO STRONG

  • Main Discussion: Stegosaurus is an insane bleeder which is expected, but the fact that it outstams rex and trike. I mean it already bad enough that they have insane hitbox. Their hits always register even when crushed before hand. Stego need a stamina nerf, and hitbox fixing. I shouldn't fear herbis with a carnivore mentality.

  • Insane Buff of speed from real specimen: Stegosaurus max speed averaged 9.5-11 mph, which is 18kmh. (I know they are mutated, and are buffed). In the game they are fast as rex which 29kmh. Stegosaurus wasn't made for insane endurance. Being able to chase down rexes? It isn't the fact they shouldn't fear herbis, but initially they shouldn't fear being hunted by them though. Players will never act like the actual animal, so making strong herbi stam extremely good, just allows for mixpacking occurance.

  • Mixpacking problem: Stegosaurus weight, insane bleed. This is promoting more mixpacking making easy to grow dinosaurus strong. (Herbivores which can camp in northern jungle pz's) They have insane stamina, which with insane bleed can help other dinosaurs track and kill, if they dont die to bleed of course.

  • Suggesting: Just nerf stamina, keep bleed great and everything. But the least is just nerfing the stamina, preventing chases from happening. Making up for the terrible hitbox.

keen arrow
#

Ignore suggestions to make water murky or clear. I like the blue vision outline underwater. Adult dieno can see very very far and clearly in water using vision mode. Leave the water alone.

river vector
#

Increase player count to 600 or make future maps smaller!

modest iris
#

for mutations, some mid way progress mutations could be usefull, as far as i experienced people go for meta mutations anyway, makes other ones useless, maybe we could unlock some little ones as well by %35 and %65 instead of wasting a huge slot for infrasound communication, mutations are not various and usefull enough except meta ones

grizzled lily
#

can you pelase lower the time it takes for the t-rex to grow beacuase 20 hours feels too long even with a prefect diet,it takes forever it just feels like its worth playing another dino instead of the t-rex beacause of how long it takes

zinc copper
#

One of the priorities after this next update should be reworking allos pin, ive lost so many things bigger then allo because all they need to do is hit m2 and they win, also not too mention the bugs with allos pin where you look like your having a seizure while pinning stuff😭

nimble ice
#

Underwater life should be more… vibrant? As a deino, why is everything so scarce and dreary down there? Theirs hardly any AI fish or variety along them - maybe add more plants, fish types, possible shellfish (freshwater crabs on the sea floor, clans, etc) and more plants as well for the baby deinos!

I think it looks so dreary because of the shader. You can barely see front of you during the day or night - it’s either dark blue or black with outlines.

More semi aquatics are coming, so more vibrant river systems is probably a must

grand talon
#

If were gonna get dumb spawns we should be allowed to kill ourselves off the rip

stark surge
#

Please make dino’s able realistic things. I can provide some options, creating territories that give carnivore packs buffs the larger their territory is they would also have to defend their territory from other predators, Next give animals with horns the ability to shapen them when they become dull their attack stacks lower, Make dino’s able to clean them self either through dust baths, mud baths or even bathing in water, this would also give deinos more food opportunities. Also add a poop system, this would make tracking easier for carnivores the larger the dung the easier to track. Add shedding this could also be apart of the scent system, but you would mainly use it to give your dino’s temporary buffs it would last for 15 mins the cool down would be every hour. Make a test and temperature system, make it do some dino’s thrive in the heat while others in the cold, give each dino their appropriate buffs and nerfs decided on how hot or cold it is, they could warm up/ cool down my basking, mid bathing and sitting in shaded areas. Give patent dino’s buffs for nesting as they only loose from doing it. These are just a few of the many things you could do to improve your game.

split steppe
#

Potential bulletproof vest resource(6 years old, god knows what we have now)

Shot is around 8min in, ammunition type at about 6:35

Dunno if this is a useful resource for you guys, but I came across this and thought you could be able to use it. I sure as hell didn’t think a vest could stop an armor piercing 50 cal round. Not that you’d live the impact itself anyways. But could influence how you think about body armor(if that’s even planned) in human gunfights

https://youtu.be/cxyJRGxWN0k?si=VShO8JDR-JYTub7q

astral escarp
#

Remove or rework the elder system. People like to enjoy the endgame when they managed to survive to adulthood without having to stress about not decaying/dying from age right after..

chilly mirage
#

Could we please get some hollow logs in the redwoods and other forests for smaller dinos to nest/hide in?

proud onyx
#

Sparring between Tyrannosaurs and Triceratops needs to be looked at matter of fact all sparing needs fixing suggestion would be that there should be special types of scaring that occur on the faces of those sparring as a added bonus. But as the last few days Sparring between any Dinosaur that can spar, is very janky doesn't work or they become glitched and whoever isn't is the Victor. Which it should be the opposite but lately its whomever gets glitched loses very not fun and a waste of a growth if you are on the glitched end in my opinion this should be looked at before any other creature with sparring comes out.

brazen mural
#

Please bring back brown dirty water back. Even swamps have that clean blue ocean water🥀

worldly jungle
#

Kentro is covered in spikes, unlike the stegosaurus Plates, Kentro is covered in real spikes. Make it immune to pounce and pinning. I'm like very sure if a rex decided to stuff a Kentro in its mouth it would not end well. It's like us if we decided to eat a cactus but with larger spikes.

placid void
#

I would like to see in-game proximity chat with the same type of dinos. I mean, when your group is in a hardcore fight with another group of dinos, you don't have time to write in chat (for example, to tell your teammate that a Rex is going for him from behind while he's focused on something else). It would make playing in groups so much more practical in fights. On the opposite side of things, it would allow for better interactions with other players. And when a player speaks, it should make some kind of noise, like when we are typing in chat. Also, how well we hear our teammates would depend on how far away they are.

hardy mural
#

Impossible to play as a Dyno, there is no life underwater, i use to play couple years ago, was totally different.
I spent 2 hours going down to the lake or the river, nothing !!! 0 fish, 0 frog, 0 crabs. It looks an empthy word, that sucks.

tight oar
#

Pls prioritize reverting insufferable changes you guys have made, ie: make baby troo fast again, allow deinos and beipi see underwater etc etc

tawny nymph
#

Remove the safe drinking spots from every body of water and instead give us more water. Give us twisting rivers with thick vegetation on the banks to reduce sight lines so that land animals can reduce the risk of being seen when they drink but semi aquatics have a chance to catch them. The shallow puddles new west rail and by one of the bridges in delta are a joke. Move those instead to the centre of sancuaries. Move them so deep in that any adult would die drinking their from bees. With the current amount of water on the map adding new semi aquatics is going to be terrible. If you're feeling really brave break the bridges over water ( maybe making them crossable for smaller species that can jump) and create fords over the river. Deep enough that a baby would have to swim but an adult carno would still be walking. Deep enough for smaller deinos to ambush babies or even just have some fun and nibble toes. Currently there is a 100% safe spot at nearly every pond or water source in the game and its getting boring for both the deinos and the prey.

young sigil
#

The redwood maps is amazing but, The trees seem to be same size as The jungle one, The sequoia dont seem thick enough, they should have that Wow effect and for Herra gameplay could be amazing . Jsut a thought

royal dune
#

whats the goal of extremely dark nights? sometimes there is no moon and stars meaning as a dino with bad night vision you cant even walk through a forest without hitting your head on every tree and rock? is it intended that you just afk/log out for 20-30min and come back when your screen isnt off anymore?

mental cloud
#

Please revert the underwater vision to pre-HT levels. Semi-aquatics shouldn't have to have their night vision on at all times.

It worked great with the riverways being murky and muddy, lakes being more clean and less murky... but as it stands it's a terrible experience.

You can't see anything out of the water by looking up, but they can certainly see you (2 way mirror???)

Beipi has literally 0 vision in any sort of relevant distance so the faster crocs are already gunning for you and you can't even see them until they are in lunge range.

With more semi aquatics coming this needs to be addressed quickly.

Like has the person that decided to make it how it currently is ever even opened their eyes underwater? we can see better than that and we aren't even adapted for underwater vision...

tawny compass
#

if austro is gonna be slower and much weaker than omni pls make it just heavy enough where it cant be pinned by one raptor (when both prime growth) i understand it will live alot around the water but if it can be pinned by one omni it will be torture to play without a proper waterway (youll either have to choose being killed by deinos or getting pin slopped by a single raptor)

Either that or improve gameplay for semi aquatics by adding underwater caving systems and creeks, there is deinos EVERYWHERE and by the looks of it, austro will be much slower than them too.

Like im sorry if im gonna be a bright ass bird with a huge tail i wanna be able to flee and get away from stuff since u can spot me from the moon xD

dim panther
#

Make gastroliths work faster, very annoying to sit there and eat them for 30 min.

cosmic saddle
#

Give kentro a 1.85x headshot multiplier on that head

pale fog
#

Make trex and automatic cani like deino, if 25% of a server is gonna be Rexes then we need Rexes to limit their own population. Legacy days had Rexes reducing the population because there was no debuff

tame moat
#

Why did teno, troodon, hypsi and pteranodon lose their colors to begin with? Teno already basically had nothing to work with, you'd see the same skins every other day. Troodon is venomous, and venomous/poisonous animals are typically very bright... Hypsi is based off of a tropical bird...

Yet dibble and cera still get to be rainbow creatures. I don't think any creatures should have lost their colors to be honest. If you want to be bright you should be able to be bright, you'll get eaten. But it feels like there's favorites rn.

Can we revert the color changes until they're actually ready to be implemented please?

south epoch
#

Can we take a look at the hitboxes please? Ever since the hordetest going live it seems they have been broken even more. I’m not even counting desync, from the top of my head these are some of the problematic ones:

  • stego doesn’t have a head hitbox against attacks that don’t fracture, the main weak point of the stego is nullified unless youre a rex (easy to test, attacks don’t land on stegos head)
  • galli kick hitbox is basically nonexistant, can’t hit anything
  • trike attacks, especially when bonebroken, seems to have crazy reach behind
  • rex attacks, especially alts, seem to have further reach and hit before the animation is complete
  • prime teno tail slam hitbox seems inn-accurate, longer reach
  • diablo running flip hitbox was nerfed because it was obviously too big and dragged, but now it is a bit too small and seems inaccurate
  • pounces seem to have superior magnetic range and latch on from the front
  • carno headbutt has too great range
  • maia since its release had problematic hitboxes, sometimes hard to hit but also hits from far/with the wrong cc values (side kicks having the same stun range as back kick)

There are probably other hitbox issues that I haven’t experienced as well, it would be nice if we could get a complete overhaul to fix inaccuracies

sly cradle
#

Stop worrying about new bioms and dinos and start worrying about fixing all the crashing issues, the buggy pounces, the buggy bodies, all the actual gameplay stuff. It's insane how these horrible bugs aren't getting worked on within days. Any other game would've had an emergency patch by now to fix some stuff, but instead we get a look at new dinos that'll break the game some more.

mental cloud
#

Osteophagic should be updated to allow you to heal glass bones if you're eating bones. Maybe you have to eat so much of your stomach as bones, kinda like kidneys, but there should be more incentive to unlock/pick this emote

jagged snow
#

It's clunky as hell to use the chatbox to free up your cursor so you can check your stamina, stomach and blood percentages. It would be faaar easier to just have the HUD elements show up over the top of the status tab so you can easily mouse over them there (like in legacy).
There's clearly some intention over having the stat indicators show a numerical value when you hover over them, so I'm not buying any idea that I'm supposed to eyeball it, like I have to with the blood border as a health indicator.

oblique jackal
#

Bring back trikes old fast trot up until it gets to like 5-6 tons, then it should be slow

worldly jungle
#

I'm not sure if this is already a thing with the new Ptera, but make it regain stam while gliding. At least above the 60% stamina threshold.

true quiver
#

Bluetooth pin is a fun and interactive gameplay mechanic that allows your target to escape even though all you had to do was press M2… in a perfect world. Figure something else out. Nobody wants to spend hours of their time growing a creature to lose it in 10 seconds because someone pressed their win button.

Edit: the only people that have fun with this mechanic are the people doing it. You would be much better off with your time spent elsewhere.

umbral idol
#

bucking should be reverted to its older version, it should decrease stamina instead of having a chance to knock off the pouncer. Realistically, it uses more energy to stay on an animal resisting.

ember cave
#

Um yeah, so the Official US Server 10 has 0 Ai spawning for land carnivores. I've traveled all over from the swamp to the SW plains and not a single AI has spawned that I can get. There's tons of fish but I can't catch those as a T-rex. So if any Dev want's to up the AI, I'd for sure appreciate that.

hasty badge
#

I know we don’t know all of Austro’s features yet, but man it would be cool to let it see stuff underwater like in the concept art

Since it’s not as small and agile as Beipi, giving it the ability to see Deinos (or fish) underwater would definitely improve its gameplay

fleet mulch
#

Chat menu shouldn't blur out, but instead stay there while logging. Just so you can say your last goodbyes before logging out.

wicked portal
#

Please increase Diabloceratops speed... to make it worth playing again. At this point it pretty much feels like no one plays it anymore because it is literally so slow that it easily gets trotted down by rex. If you grow a dibble, you are essentially just growing a quick rex meal.

lone orbit
#

So i truly would like to know if the AI not spawning in is going to be fixed? Deino is almost unplayable.... mutations dont work, diet doesnt work. Tried the rex.... diet isnt working and mutations not working.... in the rules you guys mentioned not to tag because you guys are working on the game... are you actually? or are you jusr adding to it instead of fixing and working on the damage ..?Am i crazy to assume that they dont listen to any of these? just checked reviews and other sites and people have been complaining about the game being broken for years.... I guess for my mental health ill delete the game and forget it exisited ......

silver harbor
#

Fix the Patrol Zones. I am a Herbi who has been in swamp over an hour trying to grow my stego. Im not stagnant, im not bush camping, im actively growing and literally SURROUNDED BY FOOD. But I cant eat a single bit of it. Your system is terrible, it doesnt encourage movement it encourages people not to play the game. Give Herbis all plants on their diets at all times. It makes absolutely no sense otherwise. Especially with your broken patrol zones

ancient pumice
#

Please buff trike! Make it so sparring favors the trike instead of the rex. Currently, rex overpowers trike easily, and there is an imbalance of power. I feel like trike should be stronger, if not then at least equal to rex's power. It doesn't make sense that sparring favors the rex, when that is trikes whole mechanic. Rex is an ambush predator, and it should rely on that if it wants to hunt dangerous herbivores similar to its size. It shouldn't be able to waltz right up to full grown prime trike. Rexes can avoid trikes, but trikes cannot avoid rexes which is why I argue that trike needs better odds.

flat lake
#

Make the menu color save to whatever color you chose everytime you open the game.

fallen heron
#

Why is the wounded stat 50% health or lower? Can we please change it to 25% and lower.

dry remnant
#

The new visual effect when Envenomed by Troodon looks amazing and fitting, it actually looks like your body is getting some kind of physical damage that is causing you to get messed up vision compared to the fog which just looked like mental damage which feels closer to a Dilo effect than Troodon effect. The fog though does seem unnecessary though as Troodons are pretty much always gonna be within the range of it so they can get pounces, they almost never need to go outside of it so it just forces the playable to look inside the fog where all the Troodon's likely are

torpid widget
#

Re-map the buck key default key bind or fix the shared key interaction with use (E Key).
Bucking seems to still be a problem for some, with bucking not working.

To fix that:
For example, change bucking from E to C as the default bind.
(since laying prone isn't going to be used for the foreseeable future and which should be on the X key bind anyway imo (if I remember that right even right. Not going to reset my binds for that))
tldr:
Having two actions bound to the same key can behave wonky.
I rebound it myself, and now bucking works 100% of the time.

foggy otter
#

for deino and cera
Keep the ability to not vomit from overeating, but remove the ability to keep ingesting food when your hunger bar is already full.

I’m so sick of Ceras just taunting me after I manage to take down one or two of them, forcing me to retreat for a short while, only to watch them casually devour their friends’ bodies whole. (And I know they’re definitely full, since they’ve already piled the area with AI corpses.)

sleek wharf
#

please change the underwater nv

night inlet
#

i think instead of having 2 migration zones and 4 patrol zones (from what i know it is) on prime requirements, i think it makes more sense to have one migration but it has to be the current active one, and 2 patrol zones because they change fairly frequently, most of the dinos ive grown have only had one active migration their entire lifetime so it doesnt really make sense to spread the playerbase out bc they are looking for immaginary migrations (or use an outsourced map to find them.

This would increase activity in the migration and patrol zones for carnivores which is great and also stop forcing people to use an outsources map just to ensure they can hit prime

grizzled lily
#

make trees work so they knock off raptors and allos beacause it dosnt work half the time

mellow sphinx
#

Please figure out the controls for trike/dibble and stego. Bad controls making you lose a fight should NEVER be a thing in a game where you spend so many hours growing

Clicking just a little too fast still locks you in an animation you don't want (trike/dibble) and running attacks (stego) still swing in the complete opposite direction of where you're looking.

tight osprey
#

please bring back queue, i can barely get into servers evn when it says there are slots open

dull bison
#

im in sanqtuary looking at the moving plants, but its not as nice seems like there is a hot flame in front of it. static is better

gray cape
#

A new flying Dino , like Ramphy , that can lay on other dinosaurs’ back or something … It can have cool mechanics like cleaning them of parasites , gaining food , and offering the helped Dino buffs

young sigil
#

The redwood maps is amazing but, The trees seem to be same size as The jungle one, The sequoia dont seem thick enough, as the real ones do they should have that Wow effect and for Herra gameplay could be amazing . Just a thought

stoic ivy
#

Do yall wanna know how great this game is.
First I try 20 Mins to get in a server because for some reason ques are just not existent.
After that I get into a server and decide to play maia.Everything goes great until a troo pounces me and makes my vision a damn disco.
Not able to fight back I run.
Luckily I survive.
On my walk trough the nature I see beautifull things like Floating trees or flying fish.
Then after about 3 hours of growing my story ends with a allo deciding to press right mouse button.
Being not able to fight back makes me love this game even more and I cant help but to admire the skill he needed to kill me.

The game is a buggy and unbalanced mess rn and adding new stuff wont fix the problem that has been there for years.❤️

(if u disagree pls tag me in the discussion channel and explain ur point)

bold dew
#

Something small that I’ve noticed as someone who has come back to play the game after about 1-2 years.

I didn’t understand much about the game the last time I actively played, but being able to see roughly where my health is at via the heartbeat monitor in status report was nice (Yellow, Orange, Red and also the speed of heart rate).

Blood effects when lower health can be misleading, and only being able to see the “wounded” effect to know you’re half HP or lower is a bit vague to tell whether or not it’s time to run, or if you have more fight left in you.

TLDR: add back the Yellow - Orange - Red heartbeat monitor in status for better understanding of current HP

night inlet
#

AU servers have been extremely cooked since last update, we’ve gone through massive lag spikes, somehow solid ping sitting at over 100 for no apparent reason, and even servers creating ghost servers duplicating everyone’s Dino’s and rolling back hours of progress. I’m not seeing anyone talk about similar issues in the other regions, please 🙏 fix AU servers… it’s got to the point where playing on NA servers is somehow less laggy for an Aussie player

limber cypress
meager vigil
#

ngl kinda frustrating doesnt feel like a game at this point most games go down very rarely and this game is down every other day with some servers being every day and for us dealing with it they take forever to release anything new PLEASE USE THE MONEY MADE FROM US TO IMPROVE YOU AND YOUR TEAM AND DONT LET IT JUST FALL APART..... i really like this game if it wasnt always down that would be nice im sure its hard to make video games but i also have seen other independent games and it works because they hire a team and are passionate for what they made

woven drift
#

Not sure how possible or practical this is, but could "scripting" weather be considered if it hasn't been already?

What I mean for example is having a clear, sunny day as the default. Having a 33% chance for light rain which lasts for 5-20 minutes, with a 33% chance that it gets worse and transitions to heavy rain.
After certain types of rain severities clear, there could be a higher or lower chance of fog appearing, such as a 15% of fog after light rain and a 45% chance of fog after heavy rain.

This could help make weather feel a little more predictable and less jarring, as well as less constant darkness that people talk about.
It could also introduce new strategies for carnivore hunts and herbivore awareness during certain weather events, and being able to plan ahead of time according to the situation.
Either way, thank you for your time.

surreal sand
#

can we please fix ai spawns? 5 games in a row where i die to starvation and not a single sound or sight of an ai. Also using the map for spawns so i am rumming and resting in the correct areas

cerulean granite
#

I think it would be nice if Land Dinos are bleeding and stand in the Water that they should loose Blood a bit Quicker. Blood is getting washed away so the Blood cant harden around the Wound . 🤷‍♂️

tidal briar
#

are we ever getting rid of this ugly sheen on the dinos?

worldly jungle
#

Allo bite speed nerf, please.

It's too fast for it's weight, not to mention it already pin slops everything and ends most things by hitting right click. The Allo bite speed is so fast that if you put 1 prime Allo and prime dibble to face eachother (with no movement), the Allo wins the face tank no matter what combo of attacks the dibble uses.

In real gameplay this obviously wouldn't happen like this because the diablo would be dodging and weaving and such (at least winning in a 1v1), but it's crazy to me how a literal walking defence gets overwhelmed by the sheer stupidity that is a face tanking Allo.

lament lodge
#

I know there’s a lot to fix in this game but if we could get an AI buff so while everything else is being fixed we don’t have to restart 3 or 4 times due to starvation. Brings back PTsD of the old days lol I wanna get destroyed by players not starvation the whole time. Thanks papi

shut fable
#

With new semi aquatic playables entering the game these things need to be done for them to be enjoyable

night inlet
#

Parthenogenesis is a great mutation but it should also allow regular nesting as well, so you can take the mutation in case you can’t find someone to nest with; but aren’t forced to nest by yourself at the same time.

In terms of coding You could just have a new nesting button on a seperate keybind that checks if you have the perk before allowing a nest. Which should be pretty simple

slate tree
#

I like that Ptera has a unique animation for running off of a ledge, but the rules for it are too lax, so that anytime I try to land on anything remotely thin, it is more likely than not that I’ll just vault off the other side like a moron. Please tweak it so landing in trees and on narrow spires of rock is not so frustrating.

formal bone
#

Could we, instead of devblogs, get a stream like every 3 months or so that shows the progress of different stuff? It would be less work for everyone and we would get to see the animations ingame which would be really cool imo

timber nacelle
#

I have an idea for the elder system that might quell the dissatisfaction most people seem to have with it. This is gonna be a long paragraph but I would appreciate the read.

The two main issues I see talked about are the vagueness of the conditions that need to be met, and the inability to opt out of the elder system as a whole; my idea aims to solve both these problems while still keeping the spirit of elder system intact.

My idea involves a choice that is presented to the player when they reach 75% growth. With the first choice, they can remain a normal adult dinosaur indefinitely with no involvement in the elder system whatsoever. The second choice would allow the player to start ageing past 75% and eventually become frail. Along with this, the player is given new tasks and missions (like how the current elder system does) that they would need to complete before 100% growth. This would essentially force the player to race against their age, trying to finish their tasks as they grow older and slower. Once the player reaches 100% growth and they have met their conditions, they can entomb with a 100% chance of becoming a prime elder in the next life. Of course, the conditions that the player needs to meet would have to be very difficult since the win condition is a guaranteed prime elder buff, but with this system the player is 100% sure that their hard work will pay off instead of random chance deciding their fate. This new system would also give players the chance to ignore the whole elder schtick if they don’t want to play the game that way, albeit at the cost of their dinosaur not having any gains.

Any feedback is greatly appreciated.

worn horizon
#

From what I’ve seen from dondi’s stream, everything that you guys are working on looks great. The new biomes, the grass actually rendering in and not a green circle of grass rendering everywhere and everything, my only concern is troodon’s venom from the stream. I feel it’s too oppressive and the only way I can describe it with words is that it looks like you was staring at light then turned the lights off. A group of troodons would be more effective than everything if that’s the case. It works better as a ground fog because it hides troodon from view, without completely blinding the victim from the whole world

hasty badge
# shut fable With new semi aquatic playables entering the game these things need to be done f...

To connect some bodies of water, large underwater pipes (essentially tunnels) could be put in place.

They'd have air pockets which would maybe connect to underground structures, too. I think it'd be badass to see a Bary or Deino swimming through a dark pipe only lit by flashing red lights. Would probably be more realistic than a bunch of natural underwater tunnels, and would definitely help spread out the semi-aquatic population and let them be in more areas but delta

earnest turret
#

Hear me out: realistic growing time

dusty edge
#

Stop allowing people to 2nd account grow herbivores and then feed them to their 1st accounts carnivores to easily grow rex's, deinos, large groups that ruin areas of the map for everyone else. Worse when they co-ordinate with ptera and fast speed dinosaurs that constantly track your movement and hiding spots and out pace you backed by 6 fg rex, 2 fg stegos, multiple trikes and raptors and deinos being told by the group on your location.

OR start spawning in dead bodies periodically for single players / two player sized groups in totally random locations. Because the unfairness is unreal.

Edited to add* Of course I'd ask you to consider ignoring the X on this due to the fact this will be from said mass groups, proof they literally do this is them saying no.
Would love to hear their reason as to why not & game dev thoughts since they've done a lot to prevent sitting in one space for too long but this combats all their efforts.

grizzled lily
#

please sort the cheater situation out im constantly either being esped or getting kicked from the game and then dieing beacause they i just cant get back in and when i do there on me killing me

indigo silo
#

Pls optimise the game it has alot of performance issues

eager cedar
#

Please, fix the perfomance for the game, i have an RTX 2060, ryzen 3 3300X and 8GB of ram, i know that these might be bad specs, but today are way too expensive to get better, so i would say to make a better optimization of the game, something that reduces the consume of GPU, Vram, ram and cpu, i know that you guys can do it, and i know that the bad optimization is mostly caused by unreal engine, but cmon, 30 fps is unplayable at some points

open ether
#

Just a friendly reminder, since we are getting austro probably this upcoming HT. Can PRIME ELDER BEIPI please get some weight... he is the only PRIME ELDER that gets 0% extra weight when he is grown. Beipi will definitly need at least a little touch up on weight when he is prime elder at the very least to be able to match austro.(ofc not match austros weight but give him a chance to stand his ground)

jagged snow
# shut fable With new semi aquatic playables entering the game these things need to be done f...

Back when you could accumulate dust on your dinosaur from walking along roads and sandy beaches (not to be confused with wallowing in mud), I found myself giving my playable a bath every now and then just so I could see my skin again. It was a subtle decision but it was influenced by the player having the desire to see and enjoy their skin colouration that they made their own.

Could probably bring back skin dirtiness, with additional kinds like grass stains from wading through thick jungles, or pine needles from walking through redwoods.

quartz portal
#

Adjust the prime system, if you get prime your stats shouldn't be worse at 100% than they were at 75%. Having a peak time is nice but you should still be slightly stronger or at least the same at 100% if you get prime.

I like the frail elder system, it punishes those who stay in one spot and don't risk dying aka hunting for organs or AI that's spread far on the map for perfect diet.

I'd add more possible quests and interactions to give more options for people to get prime, like: Eat from a dinosaur corpse that's on your diet. Drink 50% worth of water from rivers / main ponds. Successfully heal from bleeding. Cure vomit sickness with salt. Successfully kill or assist in killing a dinosaur that's more than 75% of your own weight.

Or anything that puts you in danger and makes you scratch your head for a clever and safer way to do it without dying.

Prime should still give minor buffs or be the same at 100% compared to 75% (or the old 100% before the elder system)

Frail seems ok overall. but it could aslo be an alternative to Prime, perhaps having better gestation, less nutrient/hunger consumption and other buffs that help Frails with their "peacefull" lifestyle, they would become factories for babies (not that exaggerated but close) while the Primes do the fighting instead.

Let me know what you agree/disagree with in #general-feedback-discussion
<3

sonic jasper
#

Make Ovi’s create nests with human tech and gun parts, giving it a gameplay niche as thief that invades human bases and steals their stuff.

sweet marsh
#

Pls nerf allo jump and Fix the performance from the servers

earnest sedge
#

change the control bindings for rex crush. a hold and release is really unreliable and often ends up not working in combat

bold sundial
#

Ik there's been a million and one of these but I wanna throw my hat in the ring here. Here's some ideas I had on how to make Allo's "grapple" actually a grapple (and not just a cutscene):

sly cradle
#

Can you guys just fix the dang game? It's INSANE that within a few weeks I've had it randomly be "missing a file" or something stupid to where I have to spend HOURS, not playing the game, but fixing it and getting it to work..... This stuff does not happen on ANY other game I play so why is it happening on this one so often? Stop working on new playables and map reworks for a while and focus on making the game actually WORK for people.

ebon pagoda
#

remove allo pounce or rework like grab the current animation is horrible and make allo just like big omni and not bleeder killers of apex

ionic lance
#

about pinning.

We already have a mechanic where injured dinos deal less damage the more wounded they are, why not decrease also his pinning weight conditions?
for example, 2 ceras are fighting an allo, they dealt a lot of damage to the allo and now is very injured and at 20% hp, but he kills 1 cera, even if the other cera is full hp, he would still lose because that VERY injured allo can just pounce and kill him, doesnt make much sense if an animal is heavily injured and its damage is reduced to 50% the base, just also decrease its pin to 50%, for example if he could pin 2 tons, now he can pin only 1 ton.

marble echo
#

Would it be possible to adjust Rex’s bone-breaking? It currently feels like bones are broken a bit too easily. Also, the Glass Bone effect makes me hesitant to engage, since the debuff is permanent once applied. If permanent debuffs are intended, it might be fair for other dinosaurs to have similar mechanics as well, rather than only Rex.

digital moat
#

balance out prime elders. Some get 15% buff some like 50%. it ruins the balancing because some scenarios that were balanced befoere suddendly are one sided because the other side got a bigger buff.

cobalt quarry
#

can allo have some sort of rework? the concept is there, but the way it was implemented with the current animations feels almost unfinished or rushed

grand scroll
#

make deino great again! its not fun, make it more skillful! I DONT want to get grabbed when im 83% prime and die to 100% prime and die after 3 sec make it like if he grabes me it only removes stam not die insta

feral pond
#

I suggest investing in WAF's for the official servers . As you are probably aware, these things have the capability of identifying and blocking DDOS attacks , minimizing service impact , completely automated so you dont have to worry about incident response and handling DDOS events via "hands-on-keyboard".

jovial halo
#

Buff pteranadon speed and stamina in the air. there is no reason it should take so long to get to central dome and use multiple stamina bars without shifting. Let people explore the map, thats a huge thing with pteranadon.

smoky sable
#

When you make evrima the main branch make legacy its own game in the library so we can have both installed at the same time and switch between them easily. (My crappy internet takes 3 hours to switch branches)

novel shore
#

Please calm the whether gods down. Its starting to feel rare to get a decent sunny day. Its always foggy or raining

copper owl
#

Please fix the entire game. Stop creating new dinos and updates until AT LEAST the Menu UI/UX is working!

rustic blaze
#

I know blood level changes stam recovering but why dino with 10% of blood level will stand like nothing happened? Make some animation for low blood level

crimson crown
#

differentiate connection type. why am i paying to host a server, and no one can see it due to something happing on the official side. I doubt you are compensating me for the time you are not allowing me to use what i pay for

leaden glade
#

Once the bugs are mostly fixed up and new HT drops, new bucking etc,
Can we get a possible rework for stamina and bleed as part of the rebalancing of some playables? And some “flavor” to the elder system?
3 things:

  1. Stamina as a resource doesn’t seem to matter much. Some playables have massive attacks and abilities that cost a small percentage of stamina for the potential damage they inflict. Stego can power swing over 25 times before reaching 0% stamina for example, and many things have very similar run times, while having relatively shorter regen times/rates.
  2. Bleed is very wonky rn.
    Raptor deals more damage (initially) than its bleed is worth for most players, and the damage potential for a single raptor is pretty ridiculous.
    Allo deals an insane level of bleed as well. I’d like to see bleed either take longer to heal overall, or require resting to fully stop the bleeding. That way mud pits will matter again for healing/stopping bleed, and bleeding targets will be possible without insane bleed values base.
  3. Some playables don’t feel as though the elder stage is anything more than a temp weight and speed increase. Troodon and Omni get increased pounce distances, but some of the others don’t feel like they get much. Maybe give a higher knockback distance for things like the stego swings, kick attacks, higher thresholds for stun and more fracture damage for Pachy etc. so that certain playables feel like they get better at their “theme”. I still think some weight and speed buffs are fine, but making things better at what they should be good at could be a fun flavor to add into the system, and make combat more mechanically significant and thematic.

I love what I saw on Dondi’s stream, and have high hopes for the new interactions, and fixes/updates to current ones.

icy light
#

Deino growth jump comes too late, so all I can do is hunt ai when it exsists, or get eaten by a full deino. If Deino is gonna be water apex I need ar least a little more weight, otherwise im just a glorified iguana

rose elbow
#

prime is really obnoxious rn, it just makes me stress about getting all the right stuff instead of having fun playing the game as I grow

primal surge
#

deino death roll should be an attack option rather than just sitting idle its very lame, even could re-use the eating animation. its THE most iconic croc/gator thing.

slate tree
#

Please upgrade your bug report site to let us upload clips directly so that we can more easily help.

quartz portal
#

Entombing should require some kind of conditions to be met besides age. You shouldn't be able to keep entombing a maia for example if you keep running away from danger and just eat dirt in safe spots until you painfully reach full growth. There should be some kind of quests that need to be done, similar to prime.

Growing in power should be a reward for putting yourself in danger and exploring, not cowering away until full grown.
If you disagree let me know why.

tired hawk
#

I’m a little confused, the point of old age and entombing is to get me to grow a few times over to get stronger, right? But I’m max entombed, perfect 16 mutations, and I’m still losing stats after 88%?

I can’t even make up for that with mutations since there’s no flat damage or speed mutations, nor a mutation to reverse this effect???

I don’t get the point, I’m punished for being good at the game and not dying? And not just lightly punished either, these aren’t small stat drops, I’m getting ran down by low tiers as 100% prime carno. I saw a peak stego run down what I can only assume to be a 100% rex judging by its slow (by rex standards) speed. Stego takes like 1/3rd of the time to grow btw.

Is the point to make your players miserable over succeeding to grow? Because that’s what it feels like. No wonder community servers are opting to defy you by pausing growth at 88%.

My words probably hold no value to you knowing how you’ve treated people before, but I highly recommend reworking this system before too many players catch on and the pattern of your game population over time begins to reverse.

fair crater
#

Add some way of fighting back against pinning, like the bucking system. If there are going to be things that simply cannot outrun rex, allo, omni, etc. at least give them a fighting chance. Nerf rex ambush length, and make trike more effective sparring against it.

restive dome
#

Just died to a drop only half my size, WTF?! Full health and ALL!
9 Tons of Rex, gone cause the game decided she lived too long as a Prime(Literally just reached Prime)...Dead to a fall only half her size that realistically, shouldn't have killed her. Please fix this so no more Rexes are harmed in the making of these cliffs. 8/9-10 hours of work, nesting, wandering, eating, fighting. Preem... Would understand if this were any other dino, but that cliff, literally same height as me, slightly bigger. I should have had MORE than enough health to survive that at 9+ Tons/ Please fix this, like making it relative to PC weight and/or size, rather than Distance fallen.
Edit: So, do you guys not like this because it's the Rex? Or you guys just don't like realism in a realism Dinosaur Simulation game?

vast vector
#

Could we maybe add a Play Dead "Emote" to the game?

It would be so awesome, to troll some player with it, and jumpscare them :)

fresh cosmos
#

Hello,

I'm not sure if this is the correct forum for this, but here we go!
I’m a newer player who has been enjoying The Isle: Evrima overall and appreciate the ambition behind its survival systems. While the experience has been positive, some mechanics feel overly punishing from a new or casual player perspective and may benefit from tuning to improve accessibility without undermining long-term depth.
The Elder/Prime system in particular can feel discouraging. While reaching Prime is satisfying, the subsequent frail Elder phase often feels like a forced regression rather than meaningful progression. Becoming weaker than a standard adult after significant time investment diminishes the reward of survival. Adjustments such as removing the frail phase, making it optional, or maintaining at least adult-level baseline strength for Elders could preserve the system’s thematic intent while improving player experience.
Food availability and nutrient balance also present challenges. Inconsistent AI spawns especially for carnivores can lead to starvation being more common than player interaction. This issue is compounded by the diet system, where maintaining carbohydrates, protein, and particularly lipids often feels dependent on luck rather than skill. Improving AI availability and nutrient reliability would make survival feel fairer and allow the diet system to better reinforce intentional play.

ashen river
#

Please revert or improve underwater vision.
Right now it's too dark, oppressive, and doesn't make sense. Instead of clear liquid it's like the water is covered with a dark sheet even during the day. The vision range for beipi is terrible and takes away a lot from the semi-aquatic experience, which I fear will affect upcoming playables too.

worldly temple
#

For one last time MERCY! Turn better night vision on pteranodon. Rain, coluds and night was deadly combination on my flight. I died just becasue ain't see s**t and fall to the rocks. Hilarious.

sacred haven
#

I have noticed that pouncing and pinning especially became much less skill based and more "can I get onto the target" with the addition of changing your slots, even with the stamina cost. Moving around on a bucking target just looks odd and removes a lot of the ability of the defender to protect themselves. As such i have these suggestions:

  • make bucking auto-knock down anyone that tries to change slots while you are bucking.

  • remove stego, kentro, anky, and spino's back slots if and when they get pounce slots assigned to them. The clipping just looks bad and removes a rather unique factor from those models that could be integrated into their design/kit for survival.

  • look into possibly adding a roll over or side-slam as an option when pounced, allowing you to knock yourself down and potentially do a lot of blunt damage to an opponent based on weight difference. This would be more useful against solo enemies, while against groups you risk exposing your upward-facing flank to another pounce.

neon folio
#

Fix the MG zones. They are shifting faster than I can get to 'em. Am running towards one zone and when Am almost there, it shifts to an other zone.

jagged snow
indigo silo
#

Fix the whole game people probably gonna get more fps in gta 6 then the isle everima🙏😭

inner citrus
#

Make switching slots cost more stam when bucking. It makes more sense for it to be harder to change positions on something actively trying to get you off

mystic relic
#

Please bring legacy’s old chat box and its original mechanics back.. I miss it. (What I mean by “mechanics” is the old chat’s mechanics.)

split steppe
#

Evrima 0.21.414 Allo
Perhaps allo shouldn't be able to do this. it looks like a majority of the dmg done to me was from it pouncing my face... why is it pouncing my face rewarded with so much dmg? why does face pounce do 430+ dmg?(7 face pounces to kill a 3 ton dibble, overflow likely means it does more than 430 dmg)

I was aimming for the allos head the entire time and still lost the fight with only one mistake, something might need to change with either dibble or allo

royal dune
#

all other pounces should be more along the lines of troodon. you should be rewarded for a pounce - release - repeat playstyle. atm raptor and allo just pounce you and sit on you until youre dead or your bucking ends up working.

also please fix bucking - especially on herbivores i sometimes just start grazing while i have 4 raptors sitting on me lol

carmine mesa
#

Allosaurus agility should be buffed because it doesn’t feel balanced right now. A 13-ton animal like Tyrannosaurus having worse turning than a 3.7-ton Allosaurus just doesn’t make sense. In fights, Allo feels too slow and clunky, which makes it hard to play its role properly. It struggles to keep up, and with pounce mechanics, it often just gets jumped or outplayed.

If you decide to improve Allo’s agility, it would also make sense to balance it by slightly nerfing some of its stronger traits, like its bite speed and bleed damage. This way, Allo can feel smoother and more viable in fights without becoming overpowered.

digital sundial
#

Please for the love of god, make a normal queue system for servers. It's so annoying trying to log in a full server over & over from the main menu. 🙏🏾

worldly jungle
slow comet
#

bring back the green/ blue, yellow and red system for looking at your health

blazing rover
#

remove pounce from allo entirely it doesn't fit it's play style at all allo is supposed to be a bleeder but with pounce the bleed doesn't matter if all you have to do is press on button for most dinos to get killed in seconds so please remove pounce

torpid widget
#

rework swamp
at the moment swamp is the place with the most safe drinking spots in the game,
wasn't it supposed to be a Croc Biom?..

clear bane
#

anyone ever considered the idea of dino territories or marking territory for buffs and having territorial dinos that go after other dinos territory?

humble silo
#

The new water with neon outlines when using nv is too harsh imo. The lighting outside the water looks bad due to having to have NV on even during the day. The old water was genuinely so much more immersive AND realistic. though i do appreciate needing an update especially in the ocean where it was wayyyyy too clear.
It makes the water no longer feel like home as bepi, and as a baby deino ur always at a disadvantage. I fear austro life will be just as rough

fleet mulch
#

I feel like rex being able to give you leg fracture is unbalanced. If you're any other dino besides rex, and a rex fractures your leg first fight, you're dead, especially if you're solo. Also, the rex ain't even going for your legs when it does it's crunch bite, so why should it give leg fracture in the first place?

crystal spire
#

Remove all speed modifiers from prime and frail elders. Prime elders shouldn't be able to chase you down no matter what, and frail elders shouldn't be sentenced to death just for not meeting prime. The damage/health modifiers are enough.

jagged snow
#

Using nest codes and spawn codes should still tell you what dinosaur you're about to queue up for. Yes, I am salty I got bamboozled by a false "X eggs available" post.

civic plover
#

Add prime alert system or maybe a checklist.
Add the ability to copy and paste mutation names like what we have with our current location codes (qol update to share our mutations and ideas in chat easier).
Add a population count in the dino selection screen, so that we can see how many of each dino is on and if you pick one, you can see how many males/females there are before you pick too.
Make prime and elder features more noticeable.
Make it possible to build nests in trees depending on the dino or size.
Lastly…fix the hitboxes, fix the food glitches, fix moving through tree branches, fix the dinos that the community have mentioned, optimise the game better and just step up overall. It’s embarrassing trying to get people to join this game, 10+ years later and this is what we’ve got? Stop adding bigger dinos one after another too, it’s bad enough you keep updating the map instead of fixing the game.

P.S bring quetz out first! we have one flyer currently…enough said.

visual wharf
#

Hello,

I would like to suggest a small adjustment for the gameplay. Specifically, it’s about the Omniraptor – I think it would be interesting and also more balanced in terms of gameplay if it were a bit faster.

I’ve been playing this game for about 5 years, and most of the time I play as the Omniraptor since it’s my favorite dinosaur. That’s also why I feel that its current speed puts it at a disadvantage in certain situations, especially when hunting or escaping.

In my opinion, it should be a bit faster – ideally at least around 50 km/h. In movies and other portrayals, it is often represented as one of the fastest dinosaurs, and it would be great if that was reflected more in the game as well.

Of course, this is just a suggestion for consideration. I believe that a slight increase in speed could improve its gameplay without making it overpowered.

Thank you for your time and for considering this suggestion.

quaint raft
#

Should update The Steam Page of The game, only old photos and one old vídeo there, beside Steam says The game is not been updated for The past 4 Years TI_RIP

icy light
#

Frail elder should be changed. I like the concept of prime elder, put in effort and get the rewards, but for new or casual players, frail elder just takes away the fun. I like playing deino and lurking in the water, but knowing that even if I spend all the time it takes to get full grown, im just going to be sad and weak, is really discouraging. It doesnt need to be removed, just tweaked. Maybe its own rule set for determining if you become frail. Like infertile x many times, less than x number of patrols, etc.

And for new players, how will they even find out about prime system besides other players? Elder system as a concept is great, but i feel like it takes away from other aspects of the game.

boreal kelp
#

Yes please!

Like an ankylosaur is one of the last Dino groups this game is missing.
If there’s a second priority apex species, it’s probably Giga imo, since Cama needs its rightful predator.

past depot
#

A way to improve elders and the growth system in general

  • An issue I keep seeing coming up is the 'I dont get enough time playing adult and when im elder I hit frail so quickly' A way I see improving this is adding double the elder time im not saying make elder 2X as long cause like thats going to be a slog. But just making it so the elder time we have rn is kept, but also the same amount of time is set to adult stage. You gain no stats from your adult self. Meaning you stay adult for lets say 2 hours as something like a dryo, after said 2 hours you will hit a % where you go into your elder stage. This does the obvious prime rewards of increasing weight, damage etc. During this time of adult you are still able to do the things you need to for prime, meaning you wont need to feel so worried about not getting prime anymore as you would just be able to get it during adult, allowing you to nest, chill etc. This would mean rex would have lets say 10-12 hours of adult stage before going into elder and then have 12 hours as your elder

now, wouldnt you think prime would be too easy to obtain. Well yes, but also no! Because the amount of time as an adult allows for alot of things to happen, meaning you may die or other things may occur during this adult period.

you might ask "why not be able to stop growth at 75 for a set period of time or just able to pause growth in general???" well thats not how growth works as of right now. Meaning making it just a slow tick increase for adult stage is the better way of doing things as then the devs dont need to redo the entire growth system.

pallid arch
#

add excretory system in the game and make it trackable

lone scaffold
#

More Varied Mutations

One thing I'd really like to see is lifestyle-specific mutations for the animals (as well as species-specific mutations).

Lifestyle-specific mutations could be things like a "Beachcomber" mutation that adds the ability to gain nutrients from crabs and turtles for species that don't normally eat them, but as a tradeoff removes an existing food item from their diets and increases their water drain due to increased salt intake. Could be unlocked to be selected by eating enough of the alternate food sources. This would pair nicely with the Reniculate Kidneys mutation as well.

Another mutation could be a "Scavenger" mutation that allows carnivores to eat rotten corpses without vomiting (that normally can't), but the rotting flesh gives them less nutrients than fresh meat (perhaps 60%), and could be increased in effectiveness via subsequent Entombments. It could be unlocked by eating rotten meat, vomiting, and then curing the vomit sickness via a salt-lick, or some similar process.

Something like "Hypometabolism" or "Hypermetabolism" could be possible too, where one would reduce your Food Drain, Water Drain, increase Bleed Resist/Regen, but reduce your stamina regeneration and amount due to lethargy, while the other could do the opposite, making your food and water and bleed rate/regen increase, but your stamina regenerate faster and give you more of it. It's not perfect, but certainly could change up how an animal is played, and could have survival benefits and penalties depending on how a playable is played and interacts with the world.

Animals evolve to suit environmental pressures, or die, and thus, I like the idea of mutations offering changes to how an animal could be played and or survive in the game rather than just combat buffs, much like the nesting-related mutations for people who really enjoy that aspect of the game. Mutations that change up the experience or playstyle are what excite me the most as a player, and while combat mutations are definitely useful, I love the idea of tailoring your animal to be a hardy and successful survivor through mutations instead of just more or less damage.

open ether
night inlet
#

Id love to see more sexual dimorphism of dinosaurs. Many species in real life has it and we have heaps of information about certain species that suggests it.

For example pteranodon males were thought to have been 2x bigger than females

How this could work in a gameplay sense, is each dinosaur male/female could have different sizes, some having bigger males while others have bigger females, the bigger would have more weight, bite force, but as a trade of be slower than the female variant of that species and the smaller having better stamina regen, speed or health regen or bleed resists compared to the larger sex of the species. This would give more thought to the selecting of male/female of a dino, compared to the "i play male for cool colours" that we see now, with pretty much only players who intend to nest picking a female dinosaur.

Some species could also remain the same for both sexes if that better fits the gameplay of the dino

The buffs/nerfs given based on sex could be altered to whatever best fits , with only weight really needing to be there to match the physical model size differences

mystic pier
#

i like the general amount of setttings there are, especially for graphics. however, audio is a bit of a pain. for one, the rain is absolutely way too loud, everyone that i've talked to about it has agreed with me. i have to either turn SFX down or my volume down in general every time a thunderstorm appears. if a separate setting under the audio for rain could be available, that would be amazing. i think broadcasting as well, maybe not affecting long distance, but closer should maybe be a setting? i took my headphones off and broadcasted to see how loud it was, and you could probably hear it across an entire basement. but you can't have your volume down too low or you won't hear footsteps. i just thought i would say something hoping someone would see it and take it into account.

split steppe
#

0.21.414 Rex

Perhaps it shouldn't be able to do this. i was a 2.4 ton dibble and still almost died due to how much stam and speed they had. it makes it feel really pointless to play herb seeing how far away they were from me and how they WOULD HAVE caught up if i didnt log. A lesser dibble would have died, i absolutely broke their ankles, still absurd that they can chase me for so long at such high speeds.

Or maybe I'm just not allowed to go below 90% stam as a herb, ever, because if i do a rex will run me down. Just feels horrible to play against. but maybe thats your intention with rex.

Perhaps consider putting rex's murder sprint to 7 seconds instead of 15 and maybe adding a stam cost to it. or 10 seconds with a massive stam cost. lowering rex's total stam while young would also help, as it also has double the stam regen of every other dino in the game.

the tools for ambush are currently being used for sustained run em downs, its just odd.

frank shadow
#

I'm making this on the behalf of a friend (his discord weird) he wants the game to have more optimization since his computer is a potato he is complaining that he cant play the game on low settings

upbeat hatch
#

Aquatic species shouldn’t get a free speed boost on land—leaving water should reduce momentum just like land-to-water movement.

quaint cipher
#

make the dinosaurs feel heavier.

this probably doesn't seem all that important, but it makes a huge difference imo. In Legacy, you could feel the weight of the dinosaurs as you played them. It wasn't just the sound design of heavy footsteps, but also just the slower animations when you moved that made the dinosaurs feel ginormous. I'm not saying we should bring back the trash bag-sounding footsteps of Legacy, but maybe slow down the animations in Evrima a bit so the heavy dinosaurs actually feel heavy.

stray merlin
#

Feature // quality of life
I just found the UI Color botton on the front page that makes you able to change the Main menu text to Red White Green amongst more colors and i absolutly love White
But i have found it doesnt save my choice for closing the game, would it be possible to make a save function so its white anytime i open the game? And perhaps also white / red / green / your desired color when picking dino and customising dinos? 😄

mellow lake
#

Herrerasaurus buff

As we all know, the Herrerasaurus is unique because it can climb trees, but you don't feel it. Let me explain: the Herrerasaurus currently has low stamina. If you try to sprint to the top of a tree, you lose about 50%, or about 5% for each jump. This is annoying, especially since the Gallimimus already uses less stamina when jumping than the Herrerasaurus. So, my suggestion is to buff the Herrerasaurus' stamina, fix the backslides during the zipline, and generally fix the zipline because it's incredibly broken. Thank you.

mellow sphinx
#

Would it be possible to make the sound you hear of your own footsteps quieter? It makes sense that you should be able to hear a trike from miles away but hearing my own constant loud footsteps in my ears makes me not want to play it.
(To make it clear, The sound of your own footsteps would remain the same for everyone else, it would just be quieter for you)

open pebble
#

This migration system needs a rework, I've been running around for 2 hours on the same dino never reaching the zone I'm trying to get to because they dissapear.Map is poorly traversable unless you take roads wich is meh to say the least, we should be playing as Dinosaurs not truck drivers

prisma pewter
#

A general suggestion on how feedback is given.

I think it would it be worth switching this channel to a forum-style layout.

It could help keep gameplay feedback more organised, with each suggestion or issue as its own post, making it easier to track discussions (and have then on a specific topic), avoid things getting buried in chat, and follow up on specific topics.

I have seen it used on other discord channels (Such as the Manor Lords channel) and it generally makes it easier to search for topics and for popular suggestions to stay at the top.

thin grove
slow comet
#

I feel like how Maia and Dilo fit into the game need to be looked into. Dilo is probbally the least viable dinosaur in the game rn as its way to sluggish and loud for its size. Venom also dosnt hit as hard as it used to and I think a good way to fix this would be making the venom spawn clones which dont do damage and are used to bait out the target and then also making the venom more disorentating with dilo calls being louder and more common when envenomated. Ive not seen many people talk about Maia but after doing some testing with it I found that a PE allo weighing 3.7 tons outclasses a PE maia weighing 5+ tons as allo can just pounce and sit back while the maia is forced to barley move. Now a fix to this could be making maias stomp do a bit more damage or just change the allo pounce overall since I feel a 5+ ton playable should not bleed out to a single prime elder allo so easily.

frail hornet
#

I know it has been said before, but the Elder system needs to be much more transparent. I also have some additional observations about the quests: Apparently there are mutations that you always lose when you entomb. For example, I never kept parthenogenesis for the next life (can somebody confirm this?), while I always keep reniculate kidneys. Maybe I was just unlucky, but if there is a mechanic like that, there should be a hint. Also, there is also something weird about quests for smaller dinos. When I solo Troodon which requires only four quests, I always go for "sanctuary + perfect diet + never infertile + no muscle spasms" and it works every time. But when I nest other players, they SHOULD also get prime with "hatch from an egg + perfect diet + never infertile + no muscle spasms" but it doesn't work. They had to visit sanctuary to get prime, which would be five quests in total. Maybe the "hatch from egg" quest is glitched or it was removed for smaller dinos...? This is all very confusing. I can't even tell if I'm unlucky, if it's a glitch or a hidden mechanic. This lack of transparency isn't helpful for new players, either.

tiny palm
#

Spent most of the day wondering across the map for food with my 65% T Rex without finding any AI spawning (EU11), is the AI spawns been nerfed or something? Annoying losing a T Rex after so much effort... I mean there was nothing and went across most of the biomes too,

echo ermine
#

I wish that when you visit a migration zone for a while, the next one should appear permanently so getting prime elder isn't tedious without looking for an isle map on Google for inaccurate mz zones

rustic blaze
#

Make bleed scared again like in legacy! Bleed for this moment almost don't play in fight for mutation that don't allow you to die when you sit, or same omni that a dino will play from bleed but for this moment damage pounce better for 1000 times then only 1000 bleed damage from bleed pounce. There problem with big ones like deino or rex when they bite maybe maia. Maia will not lose only 5% of bleed and then start heal it bc this two have stronger bite force in game and in real life and will not have that poor bleed damage. I know rex and deino already strong and rex op but why same omni that a bleeder never now play from bleed and choice instead a cool mechanic for kill target just a normal damage?

indigo silo
#

pls add as servers its unfair for me and more players to play on 100 ping some even get 200+ pls create asian servers so we can get low ping on it too.

feral falcon
#

This is a really small change but when cera throws up on a corpse to make it rot, can it actually stay rotting? at least for a few minutes because right now it feels like im emptying my entire stomach just to make a corpse rot slightly faster

brave cipher
#

Bring back the queue system for joining servers

terse basin
#

I get that Carno shouldn't get pounced on while they're ramming, but maybe change it so they have to run at full speed before they can ram

tired hawk
#

To add on to the suggestion above... why does carno ramming prevent pounces from the side? I fully understand the head for obvious reasons, but this just makes no sense lol.

Go go gadget anti-pouncer

coral jackal
#

give pt organs, bc wtf would he not have them

novel vine
#

Add some waves to waterfalls, like in my concept.

warped lance
#

Hey in the round, a question that came to my mind. Why are there no seasons? So spring, summer, autumn, winter? That maybe in 4 weeks rhythm or so, think that would also be a cool feature or rather less? I didn't know where I could write this in here ^^

arctic oak
#

Elders should be completely optional, meaning that you wont be nerfed after a while for not becoming one

They should also come after 100%, it would just feel cleaner than "At 50% this happens and at 60% this happens and 80 that 90 this"... it just doesnt need to be like that.

Also give the oceans some waves

median crag
#

more leader based mutations would be v cool for competitive herd/pack animals like diablo or omni (as oppossed to those that are only in large groups for safety like ptera or dryo, or those that arent in large groups like carno, allo, or cerato)

they should probably come with color changes though like cannibalism does (assuming they buff the whole group) so that hunters/targets can know who to go after to turn off the buffs that everyones getting

gilded barn
#

Please add support for displays with wider resolutions, the game stretches things beyond the border as my display is slightly wider

nocturne kernel
#

take out glass bones or at least make it so you have to be crushed like 8 times through your whole life to get it i should not get glass bones from a single fight as a prime stego against 1 rex

mystic relic
#

Can we get a sandbox/training mode and a simple flat map like legacy had? Just something that’ll allow us to train and get better easier. You could argue that there’s already maps like that with sped up growth, but this would just be a fast quality of life change for everyone and allow those maps to be something better than what they already are. Thank you!

timid ore
#

Possible PT nesting after 100% I beg you

rustic blaze
#

Fix or remove sparring from game for this time. When 2 rexes fight the sparring is too bugged and broken

willow spruce
#

Give us back this damn queque

sacred haven
#

Make nests immune to damage from hatchlings and possibly allow all species of parents to carry the bodies of same species hatchlings. This will nip nest griefing in the bud by stopping hatchlings from destroying nests, and allow parents to clean up to keep the nest safe from the smell of corpses. They can still kill their siblings if they want to do that stuff.

A lot of the reason people DON'T nest is because of griefing, so this might at least fix a bit on that side.

"That's the risk if you nest publically" brother if you are a small species you do not have time to faff around please. I am all for risk but this would just be a QOL against toxicity at this point.

vagrant drift
icy light
#

Change water. Im playing deino and can't see anything besides ominously glowing grass. It doesnt need to be crystal clear, keeping it foggy still keeps me scared of being jumped by a bigger Deino, but like.... can I at least see myself? And maybe the dirt 4 feet away from me. I should still WANT to be underwater, I feel useless underwater, so I surface to see, but then everything knows there's a deino in the water

willow ridge
#

Encourage more non- combat player interactions Somehow. There's not much to do other than fight.

Player interactions are where the fun is at. Increase the amount of Player interaction overall because you spend too much time seeing no one and just eating ai pigs or plants.

cosmic cove
#

Make it so that you can see what missions for prime you have already completed when you click on the tab, for example how many patrol zones you have already visited.

Now we don't even know if we were in patrol zones when we didn't see it on compass.

winged kettle
#

Im on my hands and knees please just give us a mechanic to fight back against being pinned

tawny nymph
#

I know the Deino kit rework is miles down the road but feature idea. Allow Deinos to bask during the day. Deino would have to be out the water and resting but in return they get a hunger reduction. A really high reduction. Would make Deino a nocturnal hunter like most crocs are IRL. Giving animals a chance to drink, smaller aquatics to come out for food etc. Dont force them to bask but give them a reason to. Would also pair nicely with some sort of symbiotic teeth cleaning feature for Ptera or even beipi.

cosmic saddle
#

Give dilo a drift

fleet mulch
#

Bucking needs to be fixed. It currently does nothing. Also, when an omni is pounced on you, you can't even go against trees anymore to get them off. They can just stay on for however long they want. As you can see in the video, I try bucking the omni off with a tree, but it doesn't work.

indigo silo
#

Asian servers?😕

arctic inlet
#

I recently came back to The Isle Evrima after months away, hoping things had improved, especially with the addition of Asian servers. The last time I played, I ended up quitting mainly because there were no Asian servers, which made the experience frustrating due to high ping and lag. After waiting and returning with some expectations, it’s honestly disappointing to see that nothing has changed in that regard. It feels like a major part of the community is still being overlooked, and it makes it hard to fully enjoy or stay committed to the game. ( I am from South Asia )

sly cradle
#

Make it so you can't miss out on muts. If you grow all the way to 100% without picking any somehow, you should still have the option to pick them all.

velvet inlet
#

suggestion: make it so when you mouse over things in the status report it shows how long you have it, like fractures and stuff

mystic relic
#

Y’all need to figure out how to optimize the game. If I run into a forest, my ping skyrockets, even if it’s a server in my region. It just completely degrades the fun I’m having while playing, and I’m sure it does it for many others.

woeful frigate
#

Beipi should get better underwater vision. Is really really bad. Even during a day. Even with mutation.

fierce topaz
#

Ptera should get clams from beaches, not mudholes.
Instead of using the spearfishing mechanic, it should use the same mechanic as galli or beipi smelling while on the ground and digging them up.

tame moat
#

Why is getting prime elder on herra so disproportionately hard? I went all through east, north east, around the entirety of delta, to sanctuary, never got infertile and kept perfect diet my whole life just to get frail. Can we help our little dude out please?

oblique jackal
#

Make sub adult herbivores more equipped from escaping adult apexes (rex) so that we actually see them around and other things that are evenly matched against them (mostly allos right now) can fight them

tiny bobcat
#

atleast if you dont put away glass bones, then make it not be unlimite on your dinosaur, like even put it there for like 3 weeks ingame or even 1 year ingame, but not tf forever idk

copper crane
#

Why is rexs hit box so broken? The strongest creature with a bone break just eats trike hits and they don't register its very confusing.
Rex already got the extra budget cosmetic calls and shove move why is that the focus rather than a more playable complete creature? It should be strong but not so broken it needs help. Pin slop & pinhead hit box on a 13.5 ton animal, make it make sense. REX NEEDS AN IN DEPTH REVIEW

solar veldt
#

My perception on this is a probably a bit skewed due to playing primarily on realism servers as well as my preference for non-apex dinosaurs.

I like the idea of the elder system but the current execution feels like you become an elder too quickly unless you're playing an apex. I don't know how it could be done but it would be nice to be able to spend more time as an adult before you begin your decline.

lone orbit
#

maybe have it where if you get kicked you dont come back to your rex that took you dayssssss to get to 65 gone... i literally have to delete this game now... this is crazyyy how many bugs we have to deal with on top of random kicks and all of your hard earned dinos just gone..... come on guys

placid dome
#

Mist Simulator 🙁

tardy hawk
#

Some of the audio design is giving military simulator games a run for their money in terms of how bad it can hurt my ears.

Particularly when this one bug occurs where a footsteps-in-leaves noise gets stuck on loop around you, causing the noise to occur in the 'center' of your audio: that one feels like it leaves literal scratches on the eardrum. Really painful despite being a soft low noise.

near edge
#

What are dibbles and trikes supposed to do against rexes? Rex is faster, stuns/pins, breaks bones. Dibble is just food with hardly any chance to escape and trike has to bury it's behind in a wall as its only strat because it turns slower than the rex running around it. Please let crush only be useable after an ambush or speed up trike turning. Dibble could use some speed at 3.9T cuz otherwise it runs like its 6T. I think some rebalancing is much needed

modern drift
#

I think it would be a great idea to give small predators the ability to clean larger predators teeth it could be a nice symbiotic relationship where the smaller carnivore gets a small amount of all 3 nutrients and the larger carnivore gets like a slower nutrient decay or something I think this mechanic would specifically be good on things like velociraptor and Ptera

hidden wing
#

Please add a confirmation screen when pressing logout, I have accidently logged myself several times when quickly trying to adjust audio settings and misclick

tiny bobcat
#

pls do more against the cheating, i can like tell that 60% or more people use 3rd party program and they get so much away with it,

F2 is not working and it seems that administrator are inactive...

chrome rover
#

You removed the color of the "healthbar" to turn it more into a survival game.
However the long term gamer nerds just watch their bite force now while beginners or non "free admin server" people that dont spend hours testing have a limited knowledge about their current health.

I suggest either removing the display of biteforce / don't display the reduction of biteforce on low health / bring back the old health display to even the field again and keep people of all sorts interested in this game.

void coral
#

Pls rework to hitbox cera

shut thunder
#

Please make something to make the game lighter. 80% of time need the night vision.... Not realistic...

hasty badge
#

Trike should not be losing a fight against an equally skilled Rex that didn’t initiate the fight with an ambush.

I don’t know why this is „controversial“ . Trike is slower, less agile, and cannot literally immobilize Rex and basically ensure a win after a few LMBs. There is no reason why this fight should be in the Rex‘s favor, or even 50/50, without the Rex ambushing it first.

shrewd anvil
#

Elder idea brain dump

  1. Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.

  2. Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time .And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.

  3. Special mutations: this would encourage dinos to entomb, and make it more rewarding too.

  4. Progressive super prime: Each time you entomb, the less you lose from it. Your 100% get just a little stronger, just for example 15% stronger. You can surpass your prime, hits the name.

  5. No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?

that is all, if you think these are good or bad ideas, ping me in https://discord.com/channels/401464048610312193/423939730544132096

vagrant drift
#

Back early in the last HT when carno got its new charge and it dealt zero damage, it was pretty cool actually. Headbutt dealing 125 damage is too much for being able to apply cc so effortlessly, and it leaves carno a little busted, taking on things much larger than what its supposed to.

Changing the headbutt to be a low damage cc tool instead of a high damage one would balance it out a lot, not to mention its nice having fun push attacks that deal little damage for when you joke around with friends or other players (like the rex crouch headbutt). Basically making carno's hunt routine a Headbutt, then bite them to death, and possibly increase its bite damage to downed prey to fit its niche more.

little pulsar
#

No front for the devs. I love your game.. but instead of making new things happen cant u all focus on making the game run 100%? Every update one mechanic dont work that worked last update or something is messed up.

indigo silo
#

Asian servers😔????

uncut bough
#

Either remove or fix the stick nests, they're a hassle everytime because whenever we re close to a cliff or any unreachable spot they instantly spawn there forcing us to destroy the nest and relocate

leaden dagger
#

The lore seems so interesting, it'd be amazing if there was a dedicated page on the game to read about it for the lot of us who are interested

hollow ibex
#

There is many complaints that could be made, but at the moment especially after the recent boost in player count we Need the queue system back, joining some servers is starting to feel like a game of luck.

any good community server is typically full and a lot of the official servers with good ping for me are also full. It took me 45 minutes to get into a server last night.

Additionally on that point the numbers for the server count are just always wrong, It would be much easier getting in if i could actually see the right count.

errant spire
#

Please change the Prime system for Herrera; it's so slow at the beginning that it's very difficult to learn the Prime system. The chance of you walking and being killed by someone is very high because of its speed. Make Herrera's Elder system the same as Trodon's and Hypsilodon's.

charred coral
#

Please delete prime system🙏😭

river pebble
#

Keep the Prime System, but delete the Frail Senile version. There's too many bugs and too many inconsistencies. There's also no in-game or official statement on how to see if you actually get to Prime Elder. Repetitive tediousness is simply not fun.

gray cape
#

Make a help HUD , the mechanics are so different for each dino , and the keybinding in the settings doesnt help u that much discovering them ... As a new player you have to watch X youtube tutorials just to discover what your dino does

chilly shore
#

add voice chat to game the same way it works on the bosch island server, its pretty fun

tranquil sapphire
#

The older healthbar was better, I don't think it had any complaints that wanted it to be removed? What's really the reason behind this change

dim panther
#

Make gastroliths work faster

nova lark
#

Please change triceratops' running animation, it's very immersion-breaking in such a beautiful game. An animal that heavy should not be cantering around, it should have a fast trotting like an elephant's. It takes away from its majestic size and shape

vapid iris
#

why tf can deinos lunge abt 20 lightyears out of the water. reduce that distance bc wtf is that lmao

balmy wharf
#

traveling a migration zone, through a patrol zone, eating every thing. Still starving to death. fix your game.

Starved to death after eating a full Grown Dilo, A full Grown Cera, 700 boars, 690 deer, 7580 chickens.
All to go from 70% to 74%

thats not fun

jade dove
#

Remove the frail elder mechanic as a whole. No one wants to fail the prime requirements just to become useless. Let people atleast stand a chance against primes.

odd patio
#

Rework Allos jump pounce.

velvet inlet
#

If there's a way to tell when a client has crashed, that dino should be come invulnerable until online again.

modern drift
#

An elder change that I think is fair is making all prime elders slower than adults. They already have more health and damage they don’t need more speed too

sly cradle
#

Nerf tf out of pachy.... They are WAY too strong for their size and can stay in sanc for WAY too long.

ionic lance
#

Its hard to figure where the bush sfx is coming from when theres a dino walking in it.

umbral idol
#

allo being able to pounce is broken and shouldnt be a feature, its legit an 3 ton omni raptor

sterile herald
#

yellow-orangeish UI on black title screen color option

drowsy tangle
#

Give bleed tracking a directional indicator on the compass, at least against AI animals.

spiral urchin
#

PLEASE lower the volume of flies on corpses

solar tulip
#

Fix this please

60% Omnis pounced my 1.4t allo, i bucked them off and started running away. The omnis kept standing in one spot the whole time i was running and suddenly, after reaching the woods to walk it off (just hit wounded the second i ran away) i dropped dead. I play on an unofficial server which shows the kill feed and indeed the omnis did kill me. This happened to me and many friends a lot of times already and im pretty sure many players have experienced this too, being pounced by allos or/and omnis. Dying because the pouncers get bugged when you're already running away and them still doing damage. im not 100% positive if it was actually a bug but im pretty sure it is

shadow pewter
#

Currently, it’s almost impossible to find fish in the water. They spawn very rarely and in extremely limited areas, which doesn’t make sense for the game’s design. Ideally, fish should be spread across multiple locations on the map, making hunting more dynamic and natural.

Additionally, water visibility is very poor. In many situations, it’s hard to see even at short distances, which, combined with the lack of fish, directly harms Deino gameplay. This makes survival based on hunger very frustrating and unbalanced.

It would also be great if the water could return to how it used to be. In the past, it was possible to clearly see while underwater, and the water had different tones depending on the location. This made the gameplay much more immersive and overall far better.

Suggestions for improvement:
• Significantly increase the number of fish across the map
• Distribute them more widely and consistently
• Improve water visibility, especially while submerged

In its current state, playing as Deino feels more frustrating than challenging, and these changes would greatly help make the experience more fair and enjoyable.

fringe folio
#

how about fix the bug with ur client crash and deleting dinos....lost 2 deinos 1 a 2nd gen prime that was just about to hit 75% and just now another one at 50% this is ridicules spend 5 - 10 hrs growing something to lose it to a client crash on ur servers

opal dagger
#

Is there an issue with water AI spawning? Fish are really hard to find and the frogs are mentally fast, chickens can run around underwater and the weird small dinos with tails fly sometimes

upbeat hatch
#

give maia kicks a chance to inflict bone break

shrewd anvil
#

I have a Idea for Allo's pounce/pin that heavily changes it, but not removing it. For the bigger dinos, have it where the Allos latch onto it like a lion, it only does bleed, and there can only be 2 Allos pounce on a big dino sides and it doesn't pin it. But for smaller dinos, if the does pin a small dino, the small dino can turn on it's back and kick the chest to stun the Allo and because it probably knocked the wind out of the Allo an lost in stamina. And maybe this can be all for the pouncers, but for the omni & troo and for all small pouncers, it can just be the kick the chest to stun thing. I think this is a good I idea for two reasons.

quartz kiln
#

Healing maybe needs tied to mass for time of injuries like fracture, bleeds, or wounds. The number of large dinos in play is unreasonable alot of the time for smaller dinos, and this could at least give a benefit to being small.

vapid sigil
#

for the love of god can we please bring back the queue proper? it is absolutely ridiculous trying to connect to servers now.

frail hornet
#

North spawn for Troodon should either get removed or something should be done about AI and where it spawns. Hunger drains extremely fast, but deer and boars are too big and dangerous to kill for a fresh spawn. Frogs, rabbits and chickens are too fast, and run to the end of the world once they see you (and they often do before you see them). Unless you are lucky and find corpses, Troodon can only grow somewhat reliably at the beaches eating crabs and turtles, but the northern beach is void of any life.

fresh seal
#

performance is good, much worse than before

tired oar
#

Please fix this bridge at the pit. You can't even cross it with a sub adult rex.

viscid sapphire
#

The invisible walls over delta bay is very life threatening, as well as the hypsi terrible tree climbing could use a bit of a rework.

shrewd anvil
#

pls, pls make the view distance of grass bigger, it's on epic for crying out loud.

woeful frigate
#

I love the real animal inspirations you add to the game. Sooo...

Beipi, (small) Ptera or Troodon can be a little "dentist/groomer" for crocodiles.

This way they could slightly fill the hunger. They could take risks - the crocodile would allow it or kill us. TI_OviQuestion

👍 That could diversify the gameplay and make fun. Possible interaction, not just running away.

🪳 They could remove parasites from the skin or food debris from the teeth🦷 .

💪 Deino's would have new interactions with other players instead of just lurking underwater for someone to catch. (sometimes they wait for a long time, which is boring... )

You can think of a small, temporary benefit 🏆 for crocodiles that allows this 😄
#symbiosis #cooperation #fun

fervent ridge
#

bro js bring back queue its annoying af when u try to get in a server

mellow lake
#

Make the spinosaurids (bary, sucho, spino) not able to be grabbed by deino, just think about it. If deino can grab 50% his weight on land, bary is cooked, so make him not be grabbed by deino, but another problem is coming, a size between those 2 animals, look: normal deino weights 8 tons, bary only like 1-1,5 tons, so if bary will be slower than deino in water, playing as a bary have no chance, because bary will be like cera, so deino needs only 4-5 bites to kill a bary, do something with it pls

formal bone
#

please remove speed buffs for primes, for example rex just dies between 55 to 80% of its growth when it sees a peak prime rex cause its better in every way, i dont mind speed buffs for things like carno or galli but rex just doesnt need a speed buff, especially with its ambush speed

sacred haven
#

Reabsorption and Reniculate Kidneys should be able to work together if both are unlocked. If you can absorb normal water by swimming, and salt water is made to function as if normal water for you, its rather odd if it isn't absorbed through Reabsorption.

ornate linden
#

Add playful pushes to every dino, just like to rex but it wont cause any damage. Let it be more playful and more fun to have small play time with smaller siblings and such. It's gonna add more fun and life to have a small family in the game

sterile herald
#

Eating a whole body should give you the nutrients from the organs still inside.

sharp forge
#

When humans are added, allow humans to lab grow eggs over time, once hatched they will be responsible for caring for the hatchling, feeding, keeping happy and researching on them. Once the dino reaches juvi, have them relased into the wild. Being lab grown should give you an extra mutation, based on the research the humans carried out on you. For example maybe they where doing experiments on your diet so you gain a digestion buff or maybe have something that wouldn't normally be on your species diet added. Maybe they had you on an exercise machine so now your stamina drains shower and so on. Would give a really nice peaceful way for humans and dinos to interact and add things for both sides to do.

inner niche
#

on release of the humans update, a small island for the humans should be added far away from the main island, supplies like food and ammunition would need to be shipped to outposts through a ship and then a truck. outposts should be able to talk with each other if a communication tower is active; if not, a technician has to be sent over to fix it to re-establish connection while being escorted by guards. all this would give the humans an objective to do

crisp kraken
#

pls buff ptera stam regen or decrease stam use.. its not even fun having to sit evry 4 min, it barely feels like a flying pterosaur :/// i cant even go that high because my stam goes to 20 and then i have to sit for 10 minutes

or even enable ptera stam regen while gliding

smoky sable
#

Please replace the default unreal engine thunder sounds. They sound so bad and i hear them all the time in other unreal engine games.

calm flare
#

Please make the rain less frequent by a lot. It's nice every now and then but it just always seems to be raining in the game these days. Turns it from an interesting weather system which can make or break a hunt to an annoyance which dampens the mood.

magic vault
#

Yeah, I’ve been trying for 1 hour and 40 minutes to get into a server, but it keeps saying the server is full. Perfect game removing queue for literally zero reason— really, keep going like that, just making people quit this game. 👍🤡

red junco
#

i think stego need to be nerf a little bit, there tail do too much damage, bleed damage and can even stun a rex prime 9.5T. Also there so much storm in this game, i would love and many player would love as a carnivore to have more big AI

mystic relic
#

Fish AI needs to be more common on official servers. It shouldn’t take me an hour to find a single fish. I know you guys don’t want them to be a free pass for deinosuchus, but come on, they’re so scarce, you might as well just remove them from the game.

velvet inlet
#

I'd like a hotkey to display HUD percentages. That way I can press it really quick to see all my percentages instead of having to press enter and mouse over each one I want to check.

lethal shore
#

Rework swamps
Currently swamps is one of the worst places for any species to spawn or navigate. Even for semi-aquatics like beipi and deino its awful to navigate when swamps should be made for theses species.

pearl sorrel
#

Increase cooldown time on allo bite by half a second to a second. I dont think allos should be able to bite like a machine gun

vagrant drift
#

making it so spearfishers have this sort of 'fishing vision' (which afaik is how fisher birds actually spot the fish theyre about to catch) would be pretty cool, while simultaneously having spearfishing be more of an interactive minigame where you have to actively try and catch the fish as they zoom past

indigo silo
#

Asian servers😩

upbeat moat
#

Give allo better animations for pouncing

cosmic cove
#

please, stop making new content, you should fix bugs first😫

native badge
#

Pls fix Seeing underwater used to be okay, and now you can't see anything under it 🥲

wheat osprey
#

To add a queue system to servers

proud lantern
#

how tf is it possible a prime herrera is faster than a prime troodon? what bs is this

fallen heron
#

make it so if you get pinned you do damage back to the creature that is pinning you. just like how if you pounce another omni as omni you take damage. it makes it so there is more skill involved. Or just make allo use more stamina when pouncing and pinning. I did some testing and 2 allo can pounce adult 75% rex and get it down to 75% health before your stamina fully drains. Nerf allos pouncing and pinning.

Also can we get some buffs to deino? It is very hard to get prime elder as a deino at the moment. its not that the requirments are hard its that you gain your weight at the later stages and you cant defend yourself from any other prime or even full adult deinos. they are faster then you and way stronger then you. Last thing for deino is that can you fix the bug thats currently happening with deino. There has been countless times ive been drinking in a unsafe area and i see a deino swimming in the air for like 2 seconds and it just gives away there location and is a sign saying "Im coming for you, you better run" Deino is extremely hard to play at the moment.

viral hound
#

After three years, accessing the servers is still confusing and unclear. The queue system, which was extremely convenient, was removed even though it was working just seven months ago. Sure, you had to wait, but you didn’t run into screens that crashed or repeatedly kicked you out, risking the loss of your saves. I speak from direct experience after losing a Rex at 50%, it’s frustrating to see that this game always takes one step forward and two steps back when it comes to optimization.

upbeat hatch
#

if they dont want ppl afk growing why not just make dinos that sit in one spot stink and more easily spotted from smelling when they dont wash themselves via mud, water, dust or scratching against certain surfaces. have sitting in one spot too long act like you getting bo from being lazy and not washing yourself. can be indicated by flies around you or maybe some kind of icon or visual change when dirty/smelly. (would not impact mature ambush hunters as much such as rex or deino)

frigid plaza
#

i think that allos pounce is a bit weird rn, i suggest some slight changes, like first of all an allo should not have a top spot for the pounce it just dosent make sence. My second change would change allos pounce completly, allo now has 2 different pounces: a grapple pounce and a pin pounce, let me explain. The grapple pounce works like pounce works rn just a grapple to do dmg and opponent can try to shake you of, the way you do this varient is just click rmb but if you hold rmb and run you get the second pounce: pin pounce, the allo will try and pin its opponent and if it has less then 30% of allos own weight it can it execute the dino wasting little to no stam but if the dino the allo is trying to pounce is heavier up to 65% the allo will just knock over its target allowing for some bites or a claw swipe then putting the pounce on a cooldown, if the opponent is heavier then that up to its own weight the allo will just stun the opponent allowing only 1 bite. And if the dino is hevier up to 110% of its own weight the allo gets stuned. Its a goofy suggestion but i like it, would be cool.

lofty swan
#

SPAWNING IN A ROCK SUCKS!!!! NEED WAY TO FORCE RESPAWN!!!

balmy wharf
#

4 months and stil no fix for rubber banding issues? its worse than ever.

This patch shouldnt of been released untill this was addressed. These issues were present on the Horde test.

lucid coral
#

make it so when you pin something the pinned prey can fight back like u hold E and every sec gives you more of a chance to get back up but does cost a lil stam like bucking + when you get back up you cant be pinned for like 10 more seconds and when u are getting back u

ancient pumice
#

Nerf Rex. Why can it take 15+ direct hits from apex herbivores. It’s ridiculous

tidal briar
#

Nerf Rex. We already got over the honeymoon phase of it being "the new" dino, now its annoying to see the big majority of everyserver being adult rexes

low gale
#

Add queue back into the game literally why is it gone

fallen estuary
#

lower ai spawns. Its letting dinosaurs get to fully grown without even seeing anyone or working for their food and its also causing lag. At least give unofficial servers the option to lower ai spawns

frigid lark
#

Is it possible to add more dinos on the allo diet? The list is too short and some diet is harder to get compared to other dinos
It lit don't have any carnivore on the list, wich suck compared to other carnivores in the game

  • Pls bring back the old bypas/health system with the colors. It was usefull
pliant breach
#

add amd FSR upcaler and frame gen maybe?, YEAH I DONT HAVE NVIDIA GPU, im forced to use ugly Unreal Upscaler TI_TheEndIsNigh

red gyro
#

Can we bring back dinos getting knocked off by trees and rocks when they’re latched onto you? I think it was a realistic and great mechanic, makes it easier to avoid getting mauled by raptors, and also makes gameplay a little more challenging for the pouncing dinosaur.

iron hatch
#

Not gonna say Petra needs to be a flying demon but I think it needs a pretty decent rework to its flight,health and attacks whilst flying as I know we are getting a new ground fighting style for it and some new animations but the flight is pretty underwhelming. You use wayyyyy too much stamina just to get some height or even some speed and this definitely needs changing, I understand you wouldn’t want us biting everything bigger than us but making it so if you bite something that’s bigger than you is low-key crazy, a seagull could swoop in peck at you and take ya stuff in real life so let a Petra do that, let us peck and annoy tf out of ppl and their kids like why can’t we pester nests stealing/killing babies/eggs or juvies surely that would make sense. We should be able to hunt from the skies instead of dropping out of them as soon as we attack a anything that weighs more than us which is basically everything, the bite in general when flying isn’t the best either and trying to catch AI with Petra (except fish) is a challenge. By far my favourite dino to play but it’s pretty painful atm

tame moat
#

Can it be clear skies more often??? Like almost 24/7 it's rainy or foggy.

woeful frigate
#

I think we all need that option.

worn tartan
#

yo what have u done to underwater vision??
revert that back jesus christ

lament sedge
#

stop knockdowns happening from tail tip hits please

astral escarp
mystic relic
#

This will either be a good or bad idea. I’ve been learning Rex PvP for the past few days, and I’ve noticed that it’s sometimes hard to tell when you can use the crush again. What if there was a cooldown underneath the stamina (or around the stats at least) that showed you when you can use the crush again? I think that’d be a good quality of life change and help some people during combat.

tawny compass
#

Consider adding small dinosaur AI without organs with the same value as boar, goat, deer and chickens. Imma be fr seeing these animals kinda ruins the immersion sometimes and looks goofy, I’d rather see more Dino’s with the same food values and without organs (just the boar, deer, goats, rabbits and chickens, it’s a dinosaur island not a petting zoo)

These AI animals also have such goofy behavior (looking up with bent necks, glitching around, walking into walls etc) please consider looking into fixing these things to make hunting them more immersive as babies/ small Dino’s

velvet inlet
#

It would be nice if the devs added an automatic data integrity check on official servers that looks for whatever value stores dinos and if it detects a large amount of the values becoming null at the same timestamp it restores them from a backup. It likely shouldn't be hard to create either.

Or run something like this:

  • check player login time and is greater than 5 minutes
  • see if a dino exists
  • one hour later, check if the player login time has changed
  • if it has do nothing
  • otherwise check if dino exists
  • if it doesnt, restore from backup

This would prevent restoring dinos that died from force logoff since they disappear after 5 minutes and help stop the loss of dinos.

This is all theoretical of course, who knows what systems the devs use.

light crow
#

Add in a randomised selection of mutations even if entombed for nested in dinos rather than a selection from the current mutations selected. Parents that choose parthenogenesis are giving babies one less mutation, I think it should be a random selection of all mutations if the parent is entombed.

olive spruce
#

GIVE REEMBUREMENT FOR WIPING APEXS PLEASE>>>>>

mossy yacht
#

Can we please at forced death button for stuck Dino's. /unstuck works great for charater state issue, but I've been sitting in hole for 30 mins unable to get out and just waiting to starve. It's frusrating and stupid that I can just force kill my own dino.

fiery roost
#

After playing Herrera for around 5 hours ( 17 tries) I have come to the conclusion that his climb is super buggy, his hitbox cursor is not accurate and he spawns in the weirdest locations. He is starved after 10 minutes while you run to the nearest sanc (and you still did not reach the sanc) you cannot kill AI becasue you are too slow. His swim/aquatic ability is cool but way too slow aswell. And how do you even hit prime on this thing? If, and thats a big IF, you find a corpse you can camp around u will not leave. And even so... you cannot reach zones because they are too far away... I was playing Rerra because I got killed by one but his playstyle is only fun or rewarding IF you can kill something. Sadly thats a one in a million..

low igloo
#

Add more tasks for apexes, as they grow longer and their prime versions should be something special, getting prime is now considered a given, but if it's hard to get it, it will be considered a truly unique slot. I thought about it when I saw the prime version of Spinosaurus, which is really incredible.

supple valley
#

Make smellovision a little better. Make food brighter or differently colored based on size so you're not running all over for a 2oz scrap a juvie dropped, and give more size variation over distances. I can literally travel 5 full stamina bars and not reach rotting meat smell right now and it looks like it's the same distance as something one stamina bar away due to the lack of variation.

normal oracle
#

nerf rex, how is rex able to face tank a triceratops and run at its face when there's 2 massive horns at the front, the game claims to be realistic althought a rex vs trike scenario would be completely equal even though in the game the fight is 100% in the rexes favour everytime, rex can fracture really fast and it doesnt even need to worry about getting behind the trike because it can just face tank it, the animation for sitting down and up is way too fast, how does a 10 ton apex carnivore get up within 2 seconds, not even a human would be able to do that, basically as soon as trike gets fractured its just unable to defend itself because rex can trot away considering how fast it is and can sit up and down really fast, also rex stamina should be nerfed, it has wayh too much stamina and rex was a ambush predator with padded feet that wasn't able to run fast.

low nexus
#

Please consider adding Sea turtle to Deino's diet it is basically a fish and it used to be part of the diet in earlier builds

tropic estuary
#

What if the scent compass/smelling had some sort of indicator when a corpse or meat chunk is from your own species (given your species isnʼt a cannibal by default)? It could be the same symbol as non-diet meat, just with a slight tweak.

It makes sense that youʼd be able to tell apart your own species by scent, and it would ensure you donʼt accidentally cannibalise when coming across a carcass or meat chunk, especially smaller carcasses that are harder to identify on a whim.

summer summit
#

Suggestion: Server-side customizable group size limits for unofficial servers

I would like to suggest an option for unofficial server owners to customize the maximum group size for each dinosaur species.

For example, the default group size for Deinosuchus is currently limited to 2 players by the game. However, many unofficial servers allow larger groups through their own server rules, such as 4 players.

The issue is that the in-game group system still only allows 2 players to be grouped together. This means that on a 4-player group, the players have to split into two separate in-game groups.

As a result, only the players within the same in-game group can see each other’s names and indicators. During fights or while swimming together, this makes it very difficult to identify teammates and avoid attacking each other by mistake.

It would be very helpful if server owners could edit the group size limits per species in the server settings, so the in-game group system matches the server’s allowed group rules.

This would improve coordination, team recognition, and overall gameplay quality on unofficial servers.

quartz vector
#

hopefully we get rid of this blue-ish white lighting issue on the models cuz it looks so bad.

pseudo cradle
#

Please make pt stam regen faster

waxen barn
#

idk what isnt wrong with this game at this point bc tell me why im fighting a trike as a dilo with venom and while im fighting NONE of the bites are landing ZERO VENOM even after 10+ hits this game is so broken i really think whoever is in charge of coding the game or whatever they do needs to be fired bc its glitch after glitch and NONE LITERALY ZERO are getting fixed and its crystal clear that they dont know what there doing (i also have video proof)

meager ginkgo
#

i just got pinned by two raptors as a 90% grown dino weighing over 1000kg, seems like theres no way to get them off when they knock you down?

magic creek
#

Pteranodon

Improve the Pteranodon's stamina system.

The current justification for its stamina system is that "Pteranodons can create Mixpacks with other players to track targets not visible on the ground" I disagree with this statement, only a minority of Pteranodon players do this.
The stamina penalty doesn't stop them from doing it because if their purpose is only tracking, they only need to glide indefinitely to track anything.

It's unfair to punish the majority of Pteranodon players for a minority that breaks immersion, Pteranodon should be a specialist flyer, fast, adaptable, and trouble-free in its sole function, which is currently hampered by high stamina consumption and one of the worst stamina regenerations in the game, I swear it's sometimes a simulator of lying down.

The Pteranodon is still under development due to the future arrival of new flying creatures to the game, such as the Quetzal, but please stop neglecting one of the weakest creatures in the game.

jagged snow
#

If they really must remain, permanent debuffs like glass bones should really only start showing up after 100% grown. Something that puts the player at a disadvantage if they dawdle on their old and grey dinosaurs instead of entombing. Even if you win a fight, you're stuck with this handicap. We shouldn't be punished for successfully defending ourselves.

novel vine
#

Bring back the wetness effect on the ground during and after rain, as well as the puddles and rain ripples on water. That was perfect when Gateway launched (0.12-0.15)

mystic relic
#

For the love of God, please give us something in return for when you wipe something that we had on an official server. It’s actually so frustrating just losing something I had because of a wipe, it’s not even my fault, it’s just because I chose to play on an official server…

proud lantern
#

We need more weight and speed on the prime Teno.

Over all remove that speed loss at 100% on all dinosaurs. Why should you get punished for surviving that long?
Just keep the speed that you get when normal adult.

grand talon
#

Can we add fixing the Troodons to the list of many things to fix. Spawning in north jungle?? completely unreasonable. Nothing spawns on any northern beach and its imperative they have a crab or turtle, and you cant kill a deer or catch a chicken/rabbit. You got like 9 speed so cross-map running is out of the question for priming. Also, their main attack is their leap but its at a complete chance to if it even works correctly. You'll leap right threw a target even with a perfect leap, sometimes you'll not jump at all while you have the stam to leap still. sometimes you hit your target perfectly mid secton from the side and all, and yet you just appear right under them after a false latch and get one hit like it was your fault that you where underneath them. its a dino that requires very technical targeting skills but the game wont even let you have the wins you deserve. You're tiny, youre a one hit for most things. It's practically pointless to play a troodon knowing that itll take 25-30 leaps to kill something and 1 hit to be killed, yet you cant even be reassured that the game will function correctly long enough without 1 slip up leaving you sent back to the character select screen.(btw im playing with wall-plugged internet connection with under 50ping and 110-120fps so no its not lag, its the leap skill not working as required when its required to do so) allo's and raptor's leaps also broken but i'll save that mess for those who play them consistently like I have been with the troodon.

green moth
#

Jst fix the map or graphics whatever you gotta do current game and map looks ugly

haughty fractal
#

Suggestion, After a force wipe, Make all dino's growth 2x for a day after wipe. it does suck losing a fully grown rex, stego and trike

sharp gull
#

Please bring back the old Pteranodon fighting .TI_Succ
The Pteranodon was one of the weakest species ingame because it could be 1 shotted by anything. Yall were so mad that yall nerfed him by disabling picking on other bigger dinos which makes no sense at all. And the new flying system is good but too complicated and hard to control. I feel like the old Pterandon model was better since it was agile, fast, and could be controlled with skill and atleast we could fight something with Pterandon. And please buff the stamina. Nowdays the Pterandon is just a scavenger which he isn't

copper goblet
#

20 hours on my prime Rex, i guess is just gone. New to this game. Enjoyed it. But to waste my time like this, without any heads up or explanation other than " Its a random wipe" is crasy! Sorry, but lost a player here 🙁 Hope you get better in future, of informing your community!

fiery quiver
# sharp gull Please bring back the old Pteranodon fighting .<:TI_Succ:447626423365271562> Th...

Atleast that a petra doesnt get knocked down when biting something bigger. that would help alot. but now you cant attack anything because you can get knocked down you cant scare things away from food so you can eat now you can only look at food being camped.

and also these random wipes are crazy for primes and entumbes id think we should get a msg ingame or discord so we know that its fine to grow 10+h and lose it in 1 week or something like that. Now tons of people grew to finally get a fg to just lose it not into the eco system.

also you can see a croc pretty easy in some ponds what makes it hard to nto be spotted or killed.

then as last AI rotting time is insanely long make it 15ish min 30 min just is too much to wait for

split walrus
#

Speaking of the Pteranodon, I really liked the old Pteranodon, a year or more ago. It had only two drawbacks: low stamina (but not critical) and a tiny bit of maneuverability (but not critical). Now, everything is bad: crazy controls (I especially don't like how the Pteranodon shifts relative to the center of the screen when turning), slow, uncertain flight, excessive maneuverability, and shameful speed. And I don't understand the need to prevent it from pecking larger creatures. Did larger species really die from these attacks so often that they had to nerf it? Are there not enough trees on the map to hide under from the Pteranodon if for some reason you still see it as a threat? And why did they replace its old, calm flight initiation method with a new one consisting of a series of jumps that looks more like an epileptic seizure?

supple valley
#

Make pattern variation matter more. These are the same picture.

crystal canopy
#

In regards to the elder system, give us the ability to entomb into eggs instead of just spawning in normally. It would be cool and would give more incentive for a group of dinos to nest.

frigid lark
#

Can u guys actually fix the game before opening another TH? We don't need more dinos we need the game stable enough

coral jackal
#

make semi acquatic weight requirment to get grabbed by deino in water under 50 and not 75

fast dew
#

give us back the old evrima patch till you figured everything out ngl, you released this patch way too soon. LEt the People who wants to play the patch.. play hordetest

hearty fiber
#

suggestion for the devs to turn back on "all nutrients" for eggs when adding the Oviraptors. but ONLY for the Oviraptors. since it used to be a feature relatively recently last hordetest. i feel like that couldn't be too out of the way for the diets and niches and would make sense as the creature theyre trying to emulate. i can't imagine that coding is downright gone. just turned off?

woeful frigate
#

🦕 Let parents carry their children in their mouths.
One by one, of course. Then It could slightly slow down the parent for example.

That ability would be possible up to a certain baby age ( for example 25%).

worldly jungle
#

Could we change the underwater vision? Its too dark and bland, you cant see the surface and smaller semi aquatics are at a massive disadvantage because for whatever reason it was decided that they should have less vision than their adult counterpart underwater?
Juvenile crocodiles irl survive by staying still, hiding in reliable underwater cover and knowing where the larger crocodiles are purely because they are so big that you cant miss them.

sour nymph
#

proposed adjustment is to modify the Prime Elder Omniraptor by removing its ability to jump, while retaining its signature pounce mechanic.

When Omniraptor reaches it Prime Elder Stage it would be significantly larger and heavier—approaching a mass comparable to the Dilophosaurus. With this increase in size, its agility should realistically decrease, thus it would be TOO HEAVY TO JUMP

This change would also create an interesting gameplay parallel to the Allosaurus—another predator that relies more on forward aggression and attack commitment rather than vertical mobility. A Prime Elder Omniraptor would feel like a heavier, more deliberate hunter: less about jumping around opponents, and more about timing, positioning

indigo silo
#

Add the queue system to servers i lost my crocodile because of it😄

high linden
#

I am still waiting for the return of adequate weather conditions.
Seriously. What's the point of dirt if it gets washed away by rain that pours every 5 minutes? What's the point of bots if I can't find them because of the damn storm that's been going on for at least half the game day?
The sun? No, we haven't heard about the sun, because after the rain, a MILKY MIST almost always appears, which limits the field of view to the very minimum, in which you manage to lose a healthy herbivore POINT-BLANK if you take a slightly wrong turn because of the disgusting visibility. Even if you try to find the victim in the fog by following the trail...
Oh yeah, the footprints don't work either. As soon as you get on the trail, it DISAPPEARS instantly. Yes, yes, he doesn't even have time to appear, he just disappears. And it's especially fun when someone is running along the path.(REMEMBER THIS) because YOU WON'T BE ABLE TO PICK UP A TRAIL BECAUSE IT JUST DOESN'T APPEAR ON THE TRAIL.
Now apply the weather conditions given to us and the mechanics of sniffing out footprints, because your eyes can't see anything at all because of the fog or heavy rain. It's beautiful, isn't it?
Oh, and that's blinding day vision, in which nothing is visible without night vision. Why during the day, when the sun is shining, I have to run with night vision, because even when the sun is shining, I still turn into a blind person. After playing for a little over two hours, my eyes just fall out, honestly.

The game is enjoyable and interesting, but these little things make you feel disgusting. You try to find food, but you don't hear it. If you find her and lose her, you can't follow her trail, because it just disappears. I'm sorry, I'm very sad.

smoky rapids
#

been playing as an allo on eu 11 for about 4 hours and the last 2 i couldnt find a single ai and died to starvation why does a deer board or goat only give me like 2% food then as soon as ive eaten it it drops more than the food ive gained its ridiculous

charred ruin
#

Pin retaliation needs to be in the game yesterday, its actually ridiculous at this point to lose so much time because someone pressed right click mid fight and used no skill otherwise.

shrewd anvil
# high linden I am still waiting for the return of adequate weather conditions. Seriously. Wh...

make it rain after like 4 to 8 days.

And Elder idea brain dump

  1. Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.

  2. Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time .And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.

  3. Special mutations: this would encourage dinos to entomb, and make it more rewarding too.

  4. Progressive super prime: Each time you entomb, the less you lose from it. Your 100% get just a little stronger, just for example 15% stronger. You can surpass your prime, hits the name.

  5. No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?

  6. Harder for big dinos, easier for little dinos: have small dino need only 5, for mid size dinos make it 7, and for big dinos 10.

  7. More missions: make like 35 missions.

that is all, if you think these are good or bad ideas, ping me in #general-feedback-discussion

hasty badge
#

„Speedy“ Juvi Rex stage is way too overturned.

IIRC, it’s one of the fastest (if not THE fastest) dinos in the game at that stage. While it only holds that speed for a fraction of its growth, it’s still too fast for its power. It can pin adult raptors to death in an instant while also being faster than them.

leaden glade
#

This feedback is gonna get me a lot of hate I already know.

With a huge amount of new players coming into the game, and a slew of new content creators and videos coming out, I have a general plea for the community.

Don’t turn this game into “Rust” but Dino’s.

A lot of the issues with balance, from amount of carnivores to herbi players, the elder system and frail vs prime, entombment and the incentive to start over, ai and easy growing for the biggest creatures, stem from one thing imo.
The community.
A lot of people are joining this game with an unrealistic expectation of what the game should be about, which in general seems to be about PvP.
Yes that’s a part of it but the game is not just PvP.
It’s the experience of playing each Dino.

I could ramble for ages about each thing I mentioned, but to try and sum it up:
Stop trying to min-max this dinosaur game.
The game has bugs, issues, etc we know, but it can be such a fun and unique experience, growing and exploring in a hostile world, in an open world survival game.
So many unofficial servers just cater to the power fantasy, that officials is “too difficult” and survival is “apparently” hard.

Devs, please keep creating the game you envision, and to those of us that have been here for ages, let’s keep the game about the experience, and showcasing what made this game addictive and exciting for us.
I would hate to see this game get turned into some content farm of large tiers that only seek PvP, and lose the feel of playing each Dino in the game.

I’m looking forward to the upcoming HT, and hope to see a lot of positive changes and fixes, as well as the new Dino’s, environments, and mechanics!

If you’re a new player,
Don’t fear death or failure, just find the Dino that gives you the most satisfaction, fun, and experience. And try them all. There’s no need to “rush” at getting good at the game. Find your own way to play in the sandbox, and I promise you’ll have more fun than you could imagine.

odd prairie
#

Make Ptera air recovery better. Its not fun falling from 60 feet in the air after colliding with another Ptera and just being animation locked the entire way down with no hope.

tidal briar
#

either nerf rex, or buff trike, the disparity in power on whats supposed to be two sides of the same coin is just insane.
Rex can literally just tailride trike like in legacy. Wasnt the whole point of the new combat to remove tailriding from the game?
Rex got a ton of mechanics to make it unfair.
Ambush Speed
Bonebreak
Can flip other playables for free damage
Crush
Crazy turn radius for something it size
The best Stam Regen WHILE WALKING
Make it make sense.

cobalt quarry
#

could we get asymmetrical or localized scars eventually? low priority, but it would look a lot nicer

oblique jackal
#

Use the blueprint for patrol zones to make territories that give some bonus or buff.

I know its not that simple but the possibility is out there.

remote river
#

when doing the RMB skimming trick as a pt, it's way too easy to fall in the water rip

tame moat
#

Herrera's climbing right now is actually pathetic. It really needs more work and special attention because whatever happened to it a few patches ago ruined it. Please fix the bugs with existing playables before adding new ones.

https://medal.tv/games/the-isle/clips/mtibIOgAg1KLQaMVP?invite=cr-MSx0MGYsNDkxMzAxODk4

Watch im having fun by frbonnibel and millions of other The Isle videos on Medal. #theisle

▶ Play video
upbeat hatch
#

remove infertility at 100% its no point in nesting if your just going to have to rush or just entomb.

frigid lark
#

Pls fix the dang weather! I pretty much hate the fact that it rains every 5 mins for like 20 mins just as before this mega update
Can't hunt or see or hear the ia to eat

vast kindle
#

can we prioritise the saving progress system? this is like the 5th time my prime deinos been wiped.

wet snow
#

Give us our Dinos back! It didnt save again and all of the work to grow a Dino is gone! Fix ur damn Game

obtuse tide
#

Temporarly shut down the servers that are getting wiped till the issue is fixed, keep players posted on how and when this issue is being resolved!

hidden pollen
#

Hey Dondi, I just wanted to drop some appreciation for the insane work you and the team are putting into Evrima.
A lot of people in the community seem to forget that we basically paid 10-20€ for a technical masterpiece. Comparing The Isle to games like Path of Titans is a joke – while they might push updates faster, they look like arcade games compared to the realism you’re building. The atmosphere in UE5, the density of the ferns for hiding, and the complexity of systems like pinning or the upcoming feathered animations for the Austro are on a completely different level.
It’s crazy that people complain about development time when you’re literally building things no one else has done before in this genre. Even AAA titles like RDR2 don't get this kind of long-term evolution and engine leaps for such a low entry price.
Thanks for sticking to the vision of a true realistic simulation. It’s worth the wait with all the ups and downs a good game must go trough! There will always be enough players ♡

smoky sable
#

Remove being low stamina, health or blood making it easier to get pinned.

unkempt wedge
#

There is not enough time to play as your dinosaur from 75% prime to 100% degradation.

tawny galleon
#

can we turn troo venom down at least a touch or fix the weird clouding placements please and ty because what is this

being pounced by only one troo two times is ridiculous, trying to chase it and/or hit it with 3 other blind dibbles chasing it makes all of us hit each other & in general just super annoying. even making it easier to see but having the venom last a tiny bit longer would be fine, its just literally impossible to see anything when you're this blackscreened

brave cipher
#

Day 1 bajion asking for 2T prime tenno

tacit garnet
#

allo needs rework with pounce, its pure pinslop meta and unskill

burnt jungle
# hidden pollen Hey Dondi, I just wanted to drop some appreciation for the insane work you and t...

I think you might be forgetting how old the isle also is compared to other games... It came out over 10 years ago... I personally think they should put their main focus on fixing bugs that have been there for years instead of pushing out new content with new game breaking bugs as fast as possible. It just breaks the game even more and its mostly unbearable to play as of now. The bugs have taken over hand and the balance issues are insane if you know how long they have been developing this game... While I know they had to rebuild it from scratch a few years ago, I must say Id rather play the First Version of the game on the old region 2 map with all the TSL models rn than evrima. I think they could make alot more money for development if they would let players maybe buy this old Version of the game because I would surely pay for that kind of nostalgia.

solid cosmos
#

i so done with this game cant even grow anything tried to load into my rex on us1 that was almost sub and its gone like whats the point to spend all my hours for it to just get wiped and just wasted my hours

blazing patio
#

I play on a laptop. Legacy worked fine. Then I learned about evrima or whatever, and it just doesn't work. The requirements on the store page are also for legacy. I want my money back. Or make evrima work without a dedicated GPU.

haughty helm
#

Better optimization for evrima please

lethal shore
#

Rework the elder system
Currently the elder system is incredibly repetitive, mainly due to its requirements. It mainly consists of running around the map doing a checklist for patrol zones and migration zones which gets repetitive extremely fast.

The elder system as it is also removes a lot of the narrative a player could experience, due to how weak frails are, there is practically no point in keeping a dino after going through a period of great struggle as you'll likely be infertile and therefore doomed to be frail. In a way the elder system currently is anti-survival and punishes people who survive things like periods with no food by eating bones to survive until they find one and also flattens gameplay variety by forcing players on similar routes each life such as getting sanctuary

fiery roost
#

Wouldnt it be cool if PT gets stam reg and a lil speed boost when flying in the wind stream? And were are the wind streams anyway?

split plover
#

When people lose all their dinosaurs there should be an announcement so people are informed before wasting their time

woeful frigate
#

I cant see Teno for long time. He is not enough strong anymore in this meta, maybe any buff for him.

mystic relic
#

Tail hits should not cause a stun.

upbeat hatch
#

give dilo a claw swip attack like allo to apply bleed and the ability to jump as running through the jungle and constantly getting stuck on debris on something suppose to be in jungles is impractical and the current move set feels limited.

lucid violet
#

Give all of the dinosaurs a little more color options and stop taking options away. Please and thank you, I don’t wanna play a community server with neon dinosaurs running around just to have more natural and vibrant color options.

trim steeple
#

Gastroliths should do more. I can eat them for 30 minutes straight with a dilo and my hunger barely goes down any faster.

rotund jolt
#

Nightvision gets way too dark for way too long, it needs fixing. There is no way just because I'm a herbi I need to walk around in pitch black. I should not sit in a bush for 30 minutes to wait for the sun. Please do something about this.

shrewd anvil
#

Elder idea brain dump

  1. Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.

  2. Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time. And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.

  3. Special mutations: this would encourage dinos to entomb, and make it more rewarding too.

  4. Progressive super prime: Each time you entomb, the less you lose from it. Your 100% get just a little stronger, just for example 15% stronger. You can surpass your prime, hits the name.

  5. No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?

  6. Harder for big dinos, easier for little dinos: have small dino need only 5 missions, for mid size dinos make it 7 missions, and for big dinos 10 missions.

  7. More missions: make like 35 missions.

that is all, if you think these are good or bad ideas, ping me in #general-feedback-discussion pls.

delicate estuary
#

More dinosaurs, ESPECIALLY small tiers and dinos on the smaller end of mid tiers, should be able to jump. Why can pachy jump but dilo, a slender and nimble creature, can't even do a tiny hop? Also, if some dinosaurs like mid and large tiers had a sort of 'step up' or 'climb' ability with spacebar rather than a full on jump (similar to what you'd see in games like RDR2 or far cry primal where you tap space when facing an obstacle and climb up on top of it) that would be quite nice. It'd be a lot better than nothing.

fallow pendant
#

Give diablo an escape method away from rex. From what i'm aware of diablo can't kill rex, but cannot escape in most if not all scenarios against rex (unless you're very very far away from rex) so I propose the idea of maybe an escape charge from adrenaline that has a cooldown, doesn't do damage, but gives you a burst of speed to have a headstart running and hiding from rexes.

sudden beacon
#

Trike need some damage nerf.

umbral idol
#

big dinos should not get stuck onto small trees

rain galleon
#

Are you able to add an afk time out to servers? By that i mean people that just sit on the spawn screen to reserve a spot in the server but not actually playing the game. I feel like this happens a lot.

oblique jackal
tame moat
#

Your elder status should scale with how many quests you've done, not just be a flat result like "you got prime!" or "you got frail!" especially when frail dinosaurs are so terribly bad compared to their prime counterparts that people would rather just die and start over right after hitting 75.

If someone grinds out of their mind to somehow get all 10 prime quests*(give or take, some are out of the player's control such as nesting)* they should be the strongest elder, which would make it incredibly rare whereas the majority of people will be around average and the people who afk grow and get no elder quests will instead be weak.

zinc copper
#

Make entombment count for a prime task but one life only, like for example if your on your last entombment but you haven't gotten your mzs or pzs the entombment will be apart of the task a single time out of all your entombments you only get it the task completed one time so if you miss the mzs or pzs again in the next life you dont have the task left and get frail, but if you dont use that entombment task and get the pzs and mzs done it doesn't use it

grand talon
#

concerns about the increasing problems of the playability for Troodons? leaps are too inconsistent. a perfect leap to your target's side can go many different ways. a leap could just go straight through the target (dangerous if near cliffs and drops or in a fight with many targets). They can leap, and once on the target, you just instantly spawn under the dino leaving you in a clear shot to be (almost indefinitely one-hit killed) and not talking about a leap to the head area that would leave you stunned in front which is also a death nearly 100% as well) they can even just not work at all even with the required stam at availability and a clear shot. This tiny dino requires the game to function as close to 100% of the time that it can, but lately its not at all. makes playing it now seem very pointless. and the broken leaps just the tip, they have a very bad time pulling organs off dino kills, the chance of spawning in the northern area seems to be increasing, like spawning there 3/5 times in a row and its the worst spawn for this dino. its imperative for its priming let alone survivability at that fresh start stage to have crabs and turtles yet they NEVER spawn in ANY northern beach trust me ive tried over 20 times starving to death every single time. also spawning in at like 9 speed or so takes distance traveling off the options and as well as obtaining deer, chickens, and rabbits off the table its just a major waist of time trying to start one off. No mentions of balancing dmg or speed or anything, but if the attacking and eating can just work the way its intended it would be great. Especially now that dinos are getting wiped left and right. rather have my 2hour troodon wiped then my 19 hour lived prime trike or rex.

livid vapor
#

Suggestion: Add a playable Velociraptor

Hello, I would like to suggest adding a playable Velociraptor to the game.

The Velociraptor could be a small, fast, and stealth-based dinosaur, focusing on ambush gameplay rather than direct combat. It would bring a new playstyle compared to larger raptors like the Omniraptor.

This could improve gameplay diversity and give players more options, especially for those who enjoy speed and stealth.

Thank you for considering this suggestion!

polar ridge
#

rex need a nerf on his crush hitbox and also the crouch crush hitbox who is crazy

proper falcon
#

If a stego misses a sprint power swing, it should be punished for it,for example, by being stunned for 1 second, instead of being able to immediately using RMB. This could make stego less aggressive, and behave more like a stego.

wicked jungle
#

More small hotfixes, don't leave the game in this broken state for months while we wait for a "big" patch

midnight harbor
#

Would be nice if the heras landing indicator was a little more visible when it’s on the ground in grass

torpid finch
#

Any reason why dinosaurs are just not there anymore after I safe logged out yesterday? You spend all day growing a Rex just to log in the next day and it's gone? Update Every server (7 of them) that I had a dinosaur already started shows my dinosaur when I go to join, but when it loads into the server it's restarting me and wants me to create a new one. Days of progess gone.

fading knot
#

I've thought about something regard the Elder system, since I've seen many people complain about the short duration of being prime.

I'd suggest growth rate be a completely separate thing from decay rate.

Decay rate is the speed at which you lose stats and become frail elder. Let's say if a dino takes 8 hours base to grow, decaying begins at FG and takes another 8 hours.

Growth continues past adulthood if you have reached the requirements for Prime, and is still affected by diet. Which means if you keep a perfect diet, you'll reach Prime Elder faster and end up with more time as it (and better peak stats since reaching Prime faster means you'll have had less decay time beforehand).

tawny compass
#

Give 100% deinos a reason to entomb like other Dino’s.

based on real crocodiles

  • make 100% deinos slow with poor stamina, their diet should rely more on larger drinking dinosaurs than other young deinos
  • give younger prime deinos a better underwater vision so they can see older prime deinos first
    -make food drain of a 100% deino punishing, real crocodiles have a tough time keeping their stomach’s filled
  • make younger prime deinos faster, they r lighter and more nimble they should have better stamina and speed so they can use land to escape 100% deinos rather than being dead on sight

Keeping a 100% deino alive should feel like an achievement and should be hard right now one prime 100% deino can just sit in the waterways and stop all younger deinos from growing and competing which is… bad for player circulation

The ONLY advantage 100% should have have is size to grab stuff with a greater bite force

lost spoke
#

This may have been suggested before, but I think that eggs should provide nutrients again, but only for hatchlings and juveniles. This would give carnivorous youngsters an option for triple-diet food, like how herbivores have sanctuary mushrooms, and give parents another option to give their offspring a good start, but would reduce incentive for older individuals to raid nests, and the often-struggling carnivorous babies would have a wonderful risk-and-reward interaction to interface with, risking darting into the nest of a likely much larger animal's nest in order to snatch an egg. Plus, of course, an extra bit of food for those lucky enough to come across (or have their parents hunt for them) a female animal. I feel like it would be a good bit of extra player interaction and interest surrounding nesting, and beneficial for hatchlings in general.

stuck veldt
#

There needs to be a better way of distinguishing your own species from others when eating. Finally finding food in the dark only to then get muscle spasms and ruin any chance at prime sucks. All it needs is a slightly different symbol.

chilly mirage
#

Rex’s crush shouldn’t do leg break , balance aside it doesn’t make any actual sense that those are the bones the crush is breaking

vagrant umbra
#

i think the raptor need a buff. he stam of the raptor is just insanely bad and the bleed dmg is just trash. i really love raptor and i really want it to be playeble

spring sentinel
#

Just came back to the game after a break - Very undecided on whether it is worth playing at the moment. I used to love playing small herbivores like pachi, or medium herbivores like dibbles - after coming back.. i'm not sure how fun that is anymore. 90% of the times i've tried i've ended up being pinned by one of the carnivores after one bite and just end up watching my dino slowly die with no opportunity to fight back... that just isn't fun...

hollow forge
#

Dear Developers, Dear Community,
I don’t know where to start since the update, but ever since the update, I’ve built up so much frustration with the mobs that I’m just going to vent it here today in the form of criticism:
1: Prioritization in development
Dear devs, please get the bugs under control again; it’s unacceptable that we players have been waiting for months for these bugs to be fixed. Whether it’s the fatal error that wastes countless hours of gameplay by leaving you AFK and getting killed, the bug where the Omni doesn’t deal bleed damage via RMB, the issue where you can no longer take down raptors and allos, and so on. At the same time, while we’re constantly struggling with bugs of all kinds, I keep seeing new videos on social media about Austro and Kento and a new biome. As a player, it’s completely frustrating when you get the feeling that you’re not working on improving the game, but instead moving on to new projects that, compared to the necessary bug fixes, aren’t a priority right now. That’s why I’m asking you to prioritize the bugs, because even the new update won’t be any better if the existing bugs remain.
2: Balancing
When I watch videos and the fights between the Apexes—especially Rex, Steggo, and Trike—I’m not happy with it. It’s weird that Rexes are more afraid of Steggos than of Trikes. For one thing, when you charge a Rex with Trike, you get stuck in an animation for way too long, while the Rex
even with a 1-meter long horn stuck in its belly calmly circles you and can easily crush you. Critical hits should deal more bleed damage from Trikes, especially when a 1-meter horn is stuck in a Rex’s belly. I also think it’s a bit over the top that the Rex triggers “glass bones” after a fight on large prey, and this should only occur in conjunction with other factors.
I’ll list other points of criticism later, but that’s enough for now.
Have a great DayTI_L

south sorrel
#

In my opinion, to make combat between species more realistic, wherever a bite or grab lands should leave a mark on the other dinosaur, and then it would slowly heal over time until it’s fully recovered. For example, if there’s a bite on the tail, that mark would stay on the tail, and you’d be able to track exactly where the dinosaur was bitten, and so on.

oblique jackal
#

I think eggs should give nutrients for juviniles of the parents, it really isnt all that unrealistic and its just another benefit of being nested in, getting a great growth-rate during juvi stages

sacred haven
#

Reward Skilled Play

If a player takes care of their animal, has good diets, high stamina, bleed, and other stats, they should be given more of a chance to survive than those who do not.

If a hunter is observant of their prey, stalking them and watching them, waiting to take advantage of a moment of weakness, they should also be rewarded.

What do I mean by this?

What if your HP, Fracture resist, and Stamina (example combination) all contributed to a hidden health pool against pins?

What if you were immune to pins (not the damage) if above 90% (placeholder #) collectively in those stats?

You would want to keep a good diet, stay healthy, and keep your stamina high.

Predators would be more careful about picking targets to maximize their effectiveness in a fight and avoid wasting a crush or pounce until they had worn down the target, turning pin into an execution tool like it is supposed to be.

It would make Osteo matter more as a mutation, when right now all it does is buy one more bite's worth of time.

It would make players have a reason to compete with one another for diets to maintain their creatures and survive.

brittle spear
#

Add time of day and weather controls in Replay. Also add better controls for Focus camera and hotkeys.

void star
#

Weather and momentum effects for flight mechanics

Sunny Weather = more heat -> more lift (less stam cost to gain altitude) - pterosaurs would have used updrafts of heat to gain altitude without beating a wing, something that emulates that would be nice

Night Time = Default stam cost

Light Rain = extra stam to take off

Heavy Rain = extra stam to take off + extra stam to gain altitude

On top of that it'd be nice in general if flight mechanics allowed for skill based momentum gameplay (think batmans cape in arkham games but a bit deeper) with the idea that you can dive to gain momentum but climb even higher with said momentum

I think this would lead to flying dinos being a bit more daring/reckless in a good way - taking chances to swoop into areas for high risk high reward scavenging instead of the over caution of stam management

jagged snow
#

Pouncing should reset your stun cooldown. I don't like this habit allo players have of facetanking a knockdown, then attempting another pounce whilst immune to a counterattack.

idle sluice
#

POSSIBLE AGE BASED DIETS

juvi rex - everything on its current diet + a few more small dinosaurs
sub rex - remove most small dinosaurs and add some medium-ish dinosaurs
adult rex - remove all small dinosaurs, medium-large stay.
frail rex - add back some of the smaller dinosaurs but remove larger dinos
prime rex - add a few large carnivores but dont readd small dinosaurs

juvi allo - everything on its current diet, all AI except fish, some small player dinos.
sub allo - juvi allo diet but add medium player dinos to it.
adult allo - remove small dinos/ai, add more medium player dinos and large player dinos
frail allo - readd the small dinos but remove larger dinos
prime allo - add larger dinos again

juvi cerato - everything on its diet + add a ton more dinos of all sizes, also all ai (including fish)
sub cerato - same as juvi but add more mediumish dinos and remove schooling fish ai (elite stay)
adult cerato - same as sub but remove elite fish and add larger dinos
frail cerato - readd the ai including fish but remove larger dinos
prime cerato - same as adult except add a few more dinos

juvi deino - same as juvi cerato
sub deino - same as sub cerato
adult deino - same as adult cerato but keep the elite fish
frail deino - same as frail cerato
prime deino - same as adult deino but add more dinos again

juvi herra - all ai and its current diet + smaller dinos that arent already on its diet
sub herra - all ai and its current diet + medium-small dinos that arent on its diet
adult herra - remove the smaller ai like psittas and compys then add more dinos
Frail herra - readd the smaller ai but remove larger dinos
also for herra add elite fish to diet

juvi ptera - all AI including elite fish + some non diet small dinos
sub ptera - same as juvi but add a few more dinos
adult ptera - almost everything
frail ptera - same as adult
prime ptera - everything

this is all i have for now. if you dislike it let me know in general feedback discussion! i enjoy criticism if its kind!

north gate
#

Every dinosaur has two different speeds of getting up from laying down. W - which gets up a lot quicker ... H - which gets up a lot slower... There should be a reason why anyone should use the H instead of W and I think a stamina cost to W should be nice and it makes sense but getting up from H shouldn't have a stamina cost

cursive sequoia
#

There could be a personal filter for those who don't want to see these crazy skins that are appearing on the servers, as they affect immersion.

fair radish
#

I really don't see why deino (or any other aquatic) should have this poor vision under water. What was even wrong with the first ever implementation of under water visibility?

indigo silo
#

Pls remove unrealistic skins from the game it ruins the vibes

pliant breach
#

add FSR upscaler

woeful frigate
#

🥚 A gently, short pop-up message about available eggs to claim in server.

For example:

❗ "RAPTORS EGGS ARE AVAILABLE - click/do (something) to send a request!"
➡️ And if they accept you have to go to sleep as usual. Not to be in the fight ofc.

Possibility to join as egg during the game. Not only in select dino menu.

Sometimes is really hard to find friends to play...

📢 This would make it easier for players to play breeding and find a group. 🦕 Especially for herd dinosaurs! It would be very useful.

edgy robin
#

Bubble effects when you splash down or submerge under water fast

magic mauve
#

Please fix performance, I've lost 100 fps since Rex and Allo were introduced, literally went from 180 on average on max settings and now i'm at medium settings and I have 40fps at Delta

wet gorge
#

can we get mod support please god

oblique jackal
#

Make attacking after you get stunned remove stun immunity.

The stun immunity is a good chance to reposition but most of the time its used to get a ton of damage in THEN reposition. It really is just annoying and makes fights feel more like face tanking simulator

dark flax
#

I’ve seen a lot of feedback here, but most of it focuses on balance. I want to highlight some areas that, in my opinion, would improve overall playability much more. Balance is subjective, so I’ll leave that to others in #balance-feedback
I have well over 1,000 hours across multiple accounts, and right now the game feels less enjoyable than previous versions.

Elder System

The current implementation should either be removed or heavily reworked.

Right now it feels like a generic checklist system that tries to prevent AFK gameplay, but it is easy to cheese and ends up being ineffective. Instead, it mainly punishes smaller, fast-growing dinosaurs. You are forced into a “speedrun” playstyle where you avoid fights and repeat the same optimized route every single time.

It removes freedom and dictates how the game should be played instead of encouraging player choice. Every spawn as a juvenile ends up feeling identical.

A better approach would be to create natural incentives for player movement and interaction:
Herbivores already have sanctuaries with good food
Carnivores could get higher AI density or similiar opportunities in specific zones like sanctuaries or patrol areas

In its current state, most players I talk to see it as an annoyance rather than a meaningful system.
Also, the decay rate for prime elder feels too punishing. Spending a long time growing just to lose it quickly is frustrating.

QoL Improvements | UI & Keybinds

• Add clearer compass indicators when pressing Q specifically east/west
• Show growth percentage on the main UI without opening the menu
• Option to always display percentages for food, thirst, and diet (idk how this is not a thing yet...?)
• Add a dedicated keybind for opening corpses instead of triple tapping E this comes with a lot of issues currently
• Allow interaction highlight glow as a standalone option when i do not want to use the interaction assist but still want the highlights to know what im about to eat
• Add a checklist or notification system for elder conditions in TAB, zone tracking can bug out, so players need a way to verify progress
• Replay feature is a great idea but i hate the fact when my camera follows my dinosaur, its in a really bad spot

QoL Improvements | Audio

• Add a slider to reduce volume of your own calls. Some calls, especially Allosaurus are WAY too loud and make my ears bleed
• Add a slider to reduce volume of other players’ calls
• Improve directional audio clarity, it’s currently hard to tell where sounds are coming from on non high-end Studio Earphones

Graphics and Performance

• Lower graphics settings currently give a gameplay advantage. Foliage LoD should be standardized at a set distance to prevent spotting dinos through vegetation, players shouldn’t be forced to use bad graphics for competitive advantage
• Shadows need improvement. Flickering and choppy shadows break immersion and make spotting harder, this is currently my biggest issue with the game the past YEARS
• Improve performance, duh? Im playing on a high end rig and can barely get to 100 in somewhat popular areas in a 12 year old game.

Hotfixes and Patches

• Push more frequent smaller bugfix patches
• Even small updates show progress and keep players engaged
• Right now it often feels like issues sit too long without visible changes

These are just some points off the top of my head, but I think they would already make a noticeable difference. If i would talk about balance changes this would get way too long, and again, is just subjective in the end.

I studied Business Information Systems and now work as an analyst/sInt. From my perspective, the niche this game is targeting has a lot of potential. It could become far more popular and successful, and I hope to see stronger momentum in pushing it forward before another title steps in and takes over that space, leaving the game behind over time, cause i have made a lot of cool experiences and memorys with The isle :)

shrewd anvil
#

Elder System idea brain dump

  1. Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.

  2. Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time. And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.

  3. Special mutations: this would encourage dinos to entomb, and make it more rewarding too.

  4. Progressive super prime: Each time you entomb, the less you lose from it. Your 100% get just a little stronger, just for example 15% stronger. You can surpass your prime, hits the name.

  5. No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?

  6. Harder for big dinos, easier for little dinos: have small dino need only 5 missions, for mid size dinos make it 7 missions, and for big dinos 10 missions.

  7. More missions: make like 35 missions.

that is all, if you think these are good or bad ideas, ping me in #general-feedback pls.

minor hollow
#

make parthogenesis inheritable. it seems incredibly silly that a mutation involving reproduction isnt inheritable, considering that inheriting traits that aid in reproduction is, well, a defining feature of reproduction and reproductive success.

olive spruce
#

Roaming "Boss AI Mamenchisaurus" that roams the map and players can pack up try try and fight her for large amounts of food, enough to feed a server

rancid cloak
#

Please for the love of god and my bleeding ears- separate the weather sounds from the other sounds in the settings. I hate having to tab out to try hear myself talk even when I'm shouting and to also hear other people. I've seen others legit also mute the game volume as a whole in the pc sound settings just so they can hear each other in storms. No one wants to be muting the whole game just to hear their teammates talk and to hear what's being said, especially if we're getting rammed sideways from another player that can kill us because we cannot hear each other to even coordinate. The weather is just seriously too loud for 0 reason. Please make it to where we can turn it down separately or at the very least turn it down to where it's quiet but not fully muted so we can hear each other actually speak.

To also note: I really don't like having to choose between not hearing anything in game and having my ears be bled out from the weather. I also keep my volumes low the highest being at 50%... it's still just too loud 😭

astral trail
# rancid cloak Please for the love of god and my bleeding ears- separate the weather sounds fro...

To piggyback off of this, you could have a way of still dulling other sounds such as calls/footsteps/foliage/etc because of the storm without the player experiencing ear deafening raining for 10+ minutes at a time.

I understand why storms are the way they are, they're advantageous for certain carnivores because of the security of stealth, but it dooooes come at the slight cost of player comfort outside of those situations.

imo, this is the best compromise. give option for weather sfx, while also finding a way to lower general noise and such. i imagine it would have to scale with weather sfx, and i also imagine you wouldnt be able to turn weather sfx all the way down, or below a certain threshhold.

idle sluice
#

POSSIBLE AGE BASED DIET IDEAS PT.2 (the OG text was too small for the other carnivores, scroll upwards to see what im talking about, if you disagree, please ping me in #general-feedback-discussion and let me know why! just be respectful)

juvi carno - all ai excluding fish, some small - medium dinos
sub carno - the same as juvi carno except remove a few smaller ai/dinos
adult carno - remove the small ais and dinos that give basically no nutritional value at this age besides a select few
frail carno - readd a few of the small ais and some weaker dinos so it has a easier time hunting, this would make so frail isnt as much as a punishment.
prime carno - the same as adult carno, but add a few more medium dinosaurs?

juvi dilo - its basic diet plus a few smaller ais it doesnt have
sub dilo - the same as juvi, except maybe add a few medium/small player dinos
adult dilo - remove the smallest ais and add some larger dinos
frail dilo - readd a few smaller ais and general dinos so scavenging is more fulfilling.
prime dilo - relatively the same as adult dilo, but remove the smaller dinos and add more larger ones.

Basically, juvis should have all ais and small dinos so its easier to get diets, frails should have some easier to get diets and more scavenging to make it less punishing on the hunting side of things, and primes and adults should rely on using their strengths to scavenge and/or hunt larger game. this goes for my last ones aswell! i also think things like allo and ptera would benefit in having more variety in their diets. ptera should be able to scavenge basically everything and get some sort of nutritional value from it, especially if it is ai that its scavenging, maybe even allow it to eat rotten meat for no nutritional value but still no vomit sickness?

latent trout
#

remove the fallen logs on the floor in Gateway or fix the consistent issue where you're clearly big enough to walk over the log but it doesn't allow you to walk over it ... the amount of times I've died because I'm being chased and run into a fallen log that I don't see which I'm clearly big enough to walk over is insane .

jovial halo
#

fix hypsi climbing!! make it more like herra, or if you dont want that, then make it less sensetive to bumps! Make the foot more accurate, because currently theres a 25% chance the game actually says "nope, blue foot lies, you bounce fof this branch instead of latching" and its so annoying trying to climb bigger trees and getting flung off. Yes, work aroundas like bouncing between trees work, but I shouldn't have to do that just to clinb decently.

Oh, and also latching onto something and still falling and being able to jump mid air. fix that too. I shouldnt latch and then fall. Makes no sense.

upbeat hatch
#

Molting-Based Armor System Suggestion

Add a biological armor layer (scales, feathers, hide, etc.) that reduces or absorbs damage. This is not extra HP. It degrades from hits, time, or environment. Once broken, damage goes directly to health.

Players can choose to molt to restore armor. During molting, armor is zero and the creature is more vulnerable. After molting, armor is fully restored. This creates a risk vs reward decision between staying damaged or becoming temporarily exposed.

Armor scales by size. Small dinosaurs have weak armor that breaks and recovers quickly. Mid tiers are balanced. Large and apex dinosaurs have stronger armor but longer, riskier molting periods.

Armor interaction depends on the attacker. Each creature has an armor type and a penetration rating. Effective predators break armor efficiently, while others struggle and rely on bleed or venom. Example: Rex vs Trike breaks armor quickly, Troodon vs Trike does not, Troodon vs Dryo breaks armor fast.

This creates natural predator-prey roles, prevents universal dominance, and keeps fights situational.

The system adds attrition, rewards disengagement, and makes condition matter. Damaged armor increases vulnerability, reducing brainless third-partying.

Avoid fast regeneration, random molting, or making armor a second health bar. The goal is to support survival gameplay, not extend fights artificially.

tall zenith
#

The current weather system is honestly terrible. Poor conditions happen far too often to the point where it's just annoying and making gameplay less enjoyable.

oblique jackal
#

Nerf Primer elders in general!
Apexes: +10-15% of adult weight & Bite force, no change in top speed
Large tiers (Stego, acro, cheri, theri sized specimines): +10-15% of adult weight & bite force, no change in top speed
Mid tiers (Carno-maia weight ranges): +15-20% adult weight & bite force, no speed increase except for carno and maybe diablo, depending on future balance changes
Small tiers: +20-30% of adult weight & bite force,, no speed increase except for galli

wet gorge
#

i think game would be 1million times popular and fun with Modding service

rotund fern
#

Could stegos stamina or speed please be looked into :( It's trots slower, runs slower, and regens stamina slowed than rex does. If you're spotted It's almost impossible to escape. I got chased down across all of highlands by 2 prime rexes and just could not loose them. I got killed because I ran out of stam (granted this could be a rex issue. I never have an issue with stam except when faced with rex)

cosmic flame
#

When pressing G to grab from corpses, during the grab animation if you press 1-5 you will grab the corresponding organ. For example 1 for heart, 2 and 3 for lung, 4 for stomach and 5 for intestines.

midnight harbor
#

Would also be nice if a mini-map and health bar was added in

mellow sphinx
# rotund fern Could stegos stamina or speed please be looked into :( It's trots slower, runs s...

The problem with Rex is that it was made BOTH an ambush predator AND a persistence hunter with insane agility (turn speed) while being one of the biggest dinosaurs in the game.
It has insane trot speed compared to anything else in its weight class, 40km/h ambush and one of the best Stam regens in the game.

It is absolutely wrecking the ecosystem

Either turn Rex into an ambush predator ONLY or a persistence predator ONLY. Why would anyone bother to play anything else when Rex just has it all? And it's easy to grow on top of that.

velvet inlet
#

Please, I beg of the dev team. If a player uses /unstuck and immediately begins falling... please make it so that the player is immune to fall damage until they land. I lost a 70% rex using /unstuck and being teleported off a cliff :/

shut thunder
#

Hey.
Just an idea.
Inspire yu from the unoffi serv pls for the stability.
Cause:
Less lags and crashs.
No dino wipe.

I'm boring. It's the second time we lost all our dinos on officials server. Now i'll just not return on before yu'll fix this. It's long to up a dino with 16 mutations. So frustrating to lose it.

worn tartan
#

fix herra climbing jank, the entire playstyle of the dino revolves around climbing, half the time you get kicked out of a tree / kick off a wall, or slide down it for no reason, other half it just wont even climb and youll get stuck in plcae for 3 seconds, or just have to jump off and retry

sharp solar
#

Add support for AMD and Intel gpu features like upscalling and frame gen.

I don't know how hard it is to implement these and it would probably be too much effort, but what I do know is the small community of amd/intel gpu users would greatly appreciate it.

quartz portal
#

Revert or rework Ptera's flight mechanics. Gliding barely carries accumulated velocity, slowing down extremely fast. You're less stamina efficient at covering distances than some land dinos, which is absurd.

You've removed the skill based movement of ptera, now there's no difference between sprinting upwards/forwards or slowly ascending to gain altitude and glide using the speed you get after diving. All the tricks like tapping space were removed, it feels so braindead and painful to play and it wasn't great before anyway.

How does it even stay in the air while gliding? It looks so weird because it's so slow, and you can't peck and annoy large dinos now because you crash down? What's even the point of playing? You're not killing a 1500 kg cera with 20 biteforce and 10 bites per minute and anything smaller can jump and one shot you if you try (omni, trodoon, galli, dryo, beipi etc).

If you don't want 10 pteras biting something big to death without penalty just make their stamina drain by 10% per successful bite on big dinos or something instead of making them outright crash down after biting the tail for 2.6 damage jeez.

(edit: I know there are also some good changes to ptera, like making sharper turns while gliding and other things but please fix the other issues)

humble silo
#

ptera already glides so painfully slow, can we at least regen stam like deino does when swimming

magic mauve
#

While we're on the roll of Pteranodon needing adjustment, (Give it fast stam regen already, preferably in flight). Ptera's prime requirements are ridiculous. Why do we need more migration zones and patrol zones than any other playable while also having such a short amount of time to do our prime requirements? Why do we not count as small tier, but Dryo does while also being 3x our size? Why can't we fly above most Sanctuaries without getting blasted towards the ground? The plans for Pteranodon ground combat make no sense, considering the size of PT is smaller than a lot of hatchlings, you will likely just get one or two-shot by most juveniles. (Also if we aren't allowed to fight, let us scavenge! We can't pick most organs out of a body because we're so small, so either give us the ability to eat rotten meat and bones, or find a solution to this issue!)

tawny galleon
#

Can we please prioritise fixing crashes in the isle?
I literally join for about 5 minutes on a server with low population (happens on other servers too) and if i ping the slightest, my game fully closes and pops up with an error message.

Nearly every time I crash my dino is wiped and even if I'm not far grown, it's so frustrating. The fatal errors maybe once every few days or so were honestly annoying enough as is, but this crash is horrid. I can't play the game (and my friends have the same issue) without having to explain to my friends who I'd just met up with that we're going to have to find each other all over again and likely spawn at the other end of the map (why did we take away spawn locations?!), it's super disappointing how back in Spiro there was only an odd crash every ~3 weeks and it was usually due to hackers, high corpse count in servers or general Isle problems.

Fix the crashes.

slate tree
#

I keep hitting invisible walls all over the dang place, knocking me out of the sky.

vocal creek
#

buff dilo weight and dps so it can facetank carnos and not be bullied anymore. make regular weight 800 kg and prime 1100 kg

lament lodge
#

Am I tripping or is allo not feel fun when you kill something? We begged for a stego killer for a long time and yes we got it but me and my boys pounced a steg and afterwards paused in silence and said “welp let’s go to highlands”. There was no “heck yeah! Let’s go boys!” Or anything really. No satisfaction like pack hunting as raptors feels. Basically what I’d be suggesting is another mechanic for allo.
3 second timer for pouncing so if you pin you don’t just sit there for 30 minutes while they can’t do anything making it more of a fight rather than a choke hold.
And having a thrashing bleed hit in ambush speed… so it feels like its own dinosaur. So far I feel like an oversized raptor and even tho yes I love the fact we can kill stegs but I want to fight them not just pin them. I feel bad almost lol idk there’s so much more wrong that could be fixed before this but allo is my favorite dinosaur and i feel like I should say something cuz I want to have fun playing them not feel bad for everyone else

proud lantern
#

give teno more weight and speed as prime.

overall remove the speedloss at 100% for all dinosaurs. just keep the speed they get when adult at 75%. dont make it faster or slower. its so unbalanced due to this.

tiny bronze
#

i just keep losing dinos still gone every tywo days just clicked on 3 differnt ones and they gone

quartz vector
#

Introduce 2 new mutations, only available for 3rd and 4th mutation slots:

- Rapid Aging Increased growth speed after hitting elder stage by 15%

- Protracted Aging Decreased growth speed after hitting elder stage by 15%

These two mutations would be great for both type of players.

One, who's trying to enjoy their Prime for a longer amount of time

Two, who's trying to go for entombing, instead of trying increase the longevity of their prime status.

Both requires a sacrifice of a mutation slot and it helps to ease the needs of both type of people.

chrome wren
#

Optimize the game so I dont disconnect 3x everytime i play

jagged salmon
#

Make it so you spawn in different regions each time you die and spawn as the same dino

cosmic cove
#

add this damn queue!!!

cosmic saddle
#

Add 150 player population for ht servers

uncut bough
#

Please remove trike breathing loud enough for half the location to hear its there for NO reason ty

lucid coral
#

add a quick time even when a prey is pinned so they can break free from the pin

worn shard
#

Would it be possible to have the game version defualt to evrima? Or have a popup explaining on how to switch versions if you want to try the new stuff? I tried getting some friends into this game and they were unable to find servers or play.

fleet mulch
#

I recently came back to this game a few days ago after taking a long break from it. After playing for a bit, I realized that not many people play herbivores anymore, but just carnivore. I have come up with a few ways to fix this.

  • Give herbivores more food overall to eat in patrol zones, and migration zones.
  • Make the food give a little more value. Right now, it barely gives any food for fully grown herbivores, especially stego and trike.
  • Buff herbivores night vision. You can barely see at night, and sometimes can't at all.
  • Possibly, a buff to herbivores in a large pack of the same species. This would make herbivore players not have to worry about rexes, or carnivores in general killing them easily. (Some people may not like this, and I understand it could be unbalanced).
    Please reach out to me in https://discord.com/channels/401464048610312193/423939730544132096, and let me know what you think about the last idea.
tough kettle
#

this is the only game i have ever seen (for the exception roblox) that progressively makes their game WORSE with each passing update. at this point it has to be intentional. heres a list of things that have either been added removed or still not fixed that make the game just a pain to actually play.

-color pallets are ugly and boring, you have the options or brown and slightly darker brown
-this has been said so many times but pin slop.
-eating and picking up food is still a buggy mess where you have to stand there wobbling around fixing where you are to just GRAB AN ORGAN.
-the graphics noticeably got worse
-removing random chunks of the map for no reason
-the grass looks ugly and has looked ugly for the past year or so
-the newest playables just feel like bigger omni

and i bet theres a lot im forgetting but those are the main ones ive seen people complain about inculding myself.
the leaks of the redwoods and the graphics look AMAZING so i really hope that they will look as good in game.

leaden glade
#

Usually, I just say Mixpacks are just the name of the game on Officials.
Herbis mixing for survival, chill.
5 Stegos and 3 Rexs and an omni tho....

To deal with mixpackers I suggest something nice and easy.
No more ai if carnivores and Herbivores share the same space for a set amount of time.
If there are carnivores in the area, and they are mixing, no more ai that is in diet.
If there are Cannibals in the pack, No AI.
And this can be made a dynamic range depending on the type mixpacking, and the size.
Fish, frogs, compy etc should still be fine, but no more just spawning ai around players.

Force players to survive by actually looking for food.
No more afk or safe growing on low pop servers for the Apexs.
And Increase regen times for species occupying the same area when they are not fighting each other.
There are ways players can solve the issue of mixpackers, like Troodon hordes or omni packs. But the issue rn is that the officials are just becoming a cesspool of bad behavior, and with all these new players coming in, the clans and mixpackers need to be curbed to help with the overall experience. Unofficials are great, but they don't give the same experience as surviving the hard open world, and there is a reason many servers ban or limit mixpacks.

That or just give me the ability to call in a C130, that would also help lol.

lethal shore
#

Add aquatic plants underwater for semi-aquatic species like beipi

chrome wren
#

I literally cant count on 2 hands how many dino's I have lost JUST TO THE GAME CRASHING. No other game I have ever played crashes as much as this game. Today alone I lost 2 FG dino's on different servers from the game crashing. This needs to be fixed, instead of adding new things on top of broken things FIX THE BROKEN THINGS in the game.

obsidian zealot
#

Buff Pteranodon's stam recovery when resting. It feels egregiously slow.

tiny bronze
#

Stop TROLLING streamers and fix the MANY KNOW ISSUES THIS IS CAZY HOW MANY ISSUES. FROM THE SOUNDING LIKE THE ANIMALS ARE RIGHT NEXT TO YOU AND THEY’RE A MILE AWAY. AND THE MEAT/BONES. THEY SHOULDN’T SHOW UP WHEN THEY’RE HALF A STOMACH AWAY

pseudo cradle
#

Pt stam needs to be fixed its terrible cant fly the flying dino

devout wraith
#

Please fix Allo's carry animation, it's so horrible/distracting to look at, like it has scoliosis or something, its far more noticable than a jittery foot.

gilded barn
#

Why did we remove all the decent colors from the game? Having different patterns doesn't stop anything from looking either doodoo brown or doodoo grey and green. Like why does my troodon look like a stale taquito? Please bring these back, if you're going to rework something that's cosmetic, just add in the updated version later rather than removing it and making us wait for eons because you prioritize releasing big updates at once

twilit crescent
#

pleeeeease let pt eat rot and bones like modern vultures... it's already been made so difficult for them to kill anything, they're scavengers anyway
tbh they could also use faster stam regen if not slower stam depletion, going long distances is rough and a bird should excel at that

fallen heron
#

This may be a controversial but i feel like pachy needs its stun back. Once you guys removed its stun where it was able stun carnos and things below carnos weight pachy just became boring and easily killed by carnos and many other things. it was pretty op but now that carno has that knockdown in place attack i feel like it would be less op now.

inner flume
#

i think decreasing ponds will be good , deinos barely find something to grab , all the players go for ponds and they get near rivers only to cross or use the bridges

mental relic
#

Sparing a lot eventually should break 1 of a players horns, this would encourage people to spar more often for a cosmetic change

mild condor
#

I don't know if someone has already said and don't care the Therizinosaurus needs to be in evrima it's a rex sized beipi and I love that dino so please dino gods please make it happen

frigid lark
#

Update droped and now the rubber banding is back. Pls fix it, it's hard to play or pvp with it🥲

errant spire
#

Please restore the Omni's bleeding damage to how it was before. It doesn't make sense for a dinosaur to have a unique bleeding option that has no effect after use. The Omni's diet includes large herbivores that are very difficult to kill with pure damage, and that's where the Omni's bleeding is important. Now, the Omni only works with raw damage, and the bleeding mechanic causes less bleeding than a normal bite. I hope they fix this in the upcoming update because there are several bugs and mechanics that aren't working properly, such as the Allo's pounce and the fish flying around the map, in addition to the game being very poorly optimized.

Also, after adding the Elder Prime system, the Herrerasaurus was significantly hampered because its movement upon respawning is very slow, and most of the time you lose more than an hour and a half traversing the map just to get the Elder Prime, and in the end you end up getting the weak Elder. This problem can be solved with just two options:

  • Increase the speed of the baby Herrera so it can move faster across the map.

  • Change the Herrera's Prime system to be the same as smaller species like Troodon and Hypsy.

I really like this dinosaur, but I'm not going to waste my time traversing the entire map only to end up with a weak Elder or be killed by some other dinosaur that runs faster than me. So please, we're here to play The Isle; I paid to play this, not a dinosaur racing simulator.

fair crater
#

Please fix the bugs before doing ANYTHING else. I don't want new carnivores if they can't eat properly.

steep coral
#

We don't need neon green or purple but, some better color options other than murky brown and dark baby poop green would be nice

I feel like my dinosaur has lost its own sense of individuality, and I look the same as the person next to me.

gloomy walrus
#

idk if this has been mentioned... but if it wasn't thought about already, being able to step on/over logs and certain trees and rocks ect. when running through the forest i'm always bringing up into logs and such when in reality they could easily hop and step off of it. another thing is the gravity... when running and you go over anything you go flying, even a small height. was running, hit a small rock and went flying ,then got a fracture from it. and there really needs to be an "un stuck button" and a "redeploy button" if you get stuck you gotta go to a different server and when a team mate dies it would be nice to just die quick and restart. and maybe give the raptor a left and right dash when running. great game no doubt though, i love it, i see a whole lot of potential and i mean A LOT.

grand talon
#

Yeah yeah I get X's up and down anytime I mention the Troodon I know how much everyone dislikes them, but can we PLEASE look into to fixing their game mechanics. not asking for buffs or upper hand balancing, just fix the dino. Nothing like falling off a cliff side after leaping litterally right though a massive dinos torso. Nothing like losing your prime cause (and this just happened today for me) you cant pull organs out easily. re adjust after re adjust just keep flipping the body and pulling out meat then you finally find the sweet spot and you pull one out... and you cant eat it cause its lagged 5ft from your mouth. Nothing like spawning in the north where 2/3 diets require beach spawned AI but there's NOTHING spawned and ANY beach up there. Time and time again ive waisted my own time running up through those beaches to see if maybe its possible or I just have terrible luck. Starting to not think its not my bad luck. This is a fast timely played dino that requires most of its mechanics to work as needed when its required to survive. You will get one hit if your leaping fails you over some technical BS. You will lose your ability to prime fairly quickly if your not set up correctly(not getting organs or spawning in northern jungle with 8 speed)

umbral idol
#

dieno hunger should be reworked, the drain should be much slower, crocs in real life can last a year without food

tired yarrow
#

fix the hacker issue. my 6 ton trex just got 1 tapped by a baby trike

buoyant solstice
worn tartan
#

stop bringing out new shiny stuff and just fix the core game, yea new dinos are nice but u already take 5 years to add a dino, spend that time fixing core gameplay issues instead

upbeat hatch
#

deino shouldn't drain stam unless the animal it grabbed is holding e to buck out the grab

humble silo
#

troo: venom flashing bug.
raptor: pounce bug leaving u standing like an idiot.
carno: unable to be pounced when ramming bug (even on back slots?)
deino: lunge bug drops prey if they hit a rock/a slight incline in terrain.
rex: unable to bite/crush after being hit by a steg and bounced away (rare one).
allo: no animation pin bug.
pt: fall out of the sky in some locations bug.
gali: no hitbox for attacks when walking or running bug.
dilo: clones bugged in most places on the map. also still sends clones when dead?
herbis: sometimes grazes instead of bucking bug.
carnivores: body/organ bugs.
stego: fast tail swing exploit.
allo again: fast bite enploit.
omni again: ALL values for bite/bleed/natural pounce being completely off.
plus client crashes constantly.
We desperately need a quality/balance update before any new dinos are added. This game is so good but it feels like it doesn't want you to play.

obtuse monolith
#

I don't know if this has been discussed here, but I have a hunch that some players (who abuse the game's features) may intentionally cause crashes in other people. I've seen this happen more than once, when crashes are almost intentional — when you notice someone or someone is coming towards you. One day, my friend and I crashed out of the game right under a herrarosaurus tree, which, during our absence (seeing that we were too big to kill us), safely bit us with a pancake so that we leaked out. I may be exaggerating, but this (suspicious crashes) has been happening more and more recently.

quaint rain
#

prime teno deserves some love, it's current state is pathetic in comparison to other prime elders

sonic jasper
#

I am once again asking for teno to get the overhead tailslam like in the concept art because it’d be cool as hell like monster Hunter glavenus

warped crypt
#

Could we tone it down on the Rain And Thunderstorms? Just a little cause I can’t be in the Sun for short minutes.

twilit crescent
#

i don't want new dinosaurs when the ones we have don't work and the game is riddled with bugs that make it unplayable in some situations. please fix the body/organ glitches, please fix the fish, please fix the graphics, please fix the pounce/pin mechanic, please fix the nonsense invisible walls, please fix the CONSTANT crashes (yesterday i crashed 6x in 2.5 hours?!)

there's a lot still broken before we get any shiny new additions that will inevitably add 10x the bugs and push these ones, that the community mentions often and cares a lot about getting fixed, to the back. the game is amazing, for many of us it's our favourite, but it's incredibly frustrating to sit down excited to play and have the game itself sap all that excitement out of you as game bug after game bug after game bug gets me killed

floral light
#

russian people cant play without vpn, we r against war and our president we just want to play games too, fix please.
I really like this game but its hard to play with 100+ ping

lethal shore
#

Rework Herbivore Diets and Hunger
Currently herbivores, mainly the larger ones like trike have major diet and starving issues to a point a single one would eat everything in a patrol zone and still barely get 8% diet and like 2% food which I really don't think its especially fun or fair

lone orbit
#

Let us know when you guys actually take action against cheaters… maybe even show us proof so we know it’s not you guys or relatives of you. Otherwise it’s just suspicious behavior and fingers point at you guys. Most people won’t even take the chance of downloading malware accidentally trying to get cheats… but you guys have the ability no matter what ….

honest crow
#

Allo pounce and pinning needs reworking, it involves no skill on either end, allos cant be scraped off like omnis can. As of recently over 85% of my deaths have been to pouncing and pinning it feels unsatisfying and frustrating and i legitimately believe its a bigger game flaw than tailriding in legacy ever was.

solar stone
#

i think the herrera adult jump height needs to be increased. Even if i jump from a small cliff i might break a leg or die because the adult height is so low.

fathom portal
#

Proximity vc

And servers being able to enable or disable this option for players, both official or unofficial

stiff parcel
#

Fix the que please....cant even play the game becasue you have to sit and spam join for 2 hours - get tired and go to bed...
Records sales and player counts and we cant even joiin a server.

cosmic saddle
#

please bring back being able knock off pouncers with trees and rocks. pouncers like omni and allo shouldnt be as good in jungles just like how stegos gets stunned by trees and doesnt fight the best in a jungle. this change will also help anything under 5 tons be able to withstand 2 allos reason why because bucking takes too long to knock off the pouncer and before you even get a chance to do that another allo will have the time to pin you

sand bronze
#

Can we please make the sleeping to 30 seconds instead of 60, were to loud when sleeping and cant do anything for a whole 60 seconds I keep dying because of it.

ebon fox
#

Make the "session filter" in the server menu permanent unless you manually change it again, so I don't have to do this every single time I click "play"

fallen heron
#

insane that rex can outrun a diablo. diablos are free food for a rex. nerf the ambush speed on rex.

foggy tendon
#

I still really don’t like the Alpha, Beta, and (Y) gamma diets. I prefer the old version SO much more

worn panther
#

If you're not using the queue you're just hurting the server refreshing constantly

lament lodge
#

Feels like this game is now live to restart rather than survive... Elder system needs a rework. I love the ideas of prime and earn your stripes but for now it fees like im only going to live to restart instead of live to survive. Im not sure how this can even work but maybe have it where if someone going infertile or canni have that be frail since they are just killling anyone and not going to survival (( probably mixing usually the cannis are lol)) and have a normal elder system where it has normal stats like the old days but then prime is more sought after since you can actually buff your stats and physical appearance. We grow for 5 hours for only an hour to really fight before all stats decline. Feel free to tag me indiscssion if you havea better idea im not really sure how to make it better but i think having 3 elders is better rather than just prime and frail... Frail for bad diets or messing up, normal for just the normees running around having fun, and prime for the sweats trying to sweat. Feels decent to me idk

solar veldt
#

I feel like it would be a good idea to remove the mandatory "temporary" infertile status when we hit 100% growth.
(Disclaimer here that I never play on officials and only on realism/semi-realism servers. I'm also pretty out of the loop since I only started playing again one month ago after a five year break)

When I'd initially heard of the elder/prime system I'd been told that one of the ideas behind it was that we wouldn't have to entomb if we don't want to. That's something I appreciate since I don't particularly enjoy the grow, entomb, repeat game loop. Unfortunately, the loss of fertility is one of those things that makes me feel like I'm being forced into it, especially if I want to keep nesting people in.

astral phoenix
#

I've seen so many dev blogs on reworking the color customization for dinosaurs, and I just really don't see why this is so important right now when main mechanics of the game like elder system, AI creatures, dinosaur attacks and balance are still kinda whack. It makes it hard to go back to the game when I see effort put into places that seem so insignificant, rather than to fix the things that turned me away from the game for years. I can't help but wonder how much the game could benefit if there was more effort put into mechanics, and less on colors and animations.

arctic cipher
#

Remove infertility at 100%

weary wedge
#

If group is full and there female and male or you are adult(75-100) by pressing a key on keyboard you can mark your own territory and it gives more ai and you can also fight for the territory to take the land

fleet mulch
#

How about before starting a new horde test, fix the small things first. I'm crashing every ten minutes, the queue isn't working, and it's almost impossible to load into servers. There's many more annoying things that are either bugged, or don't work as well. I just don't understand why adding new dinosaurs is a top priority atm, when so many people are complaining about things that shouldn't be a problem.

flat marlin
#

Allo pounce should be more like a quick grapple that does a strong bleed attack, then let go. If two allo can get on you in that short period then sure, a pin makes sense and rewards coordination, but not the main purpose.

umbral idol
#

please fix the bugged organs and bodies

echo ermine
#

fix floating organs

tough kettle
#

the elder system is a joke. sure its realistic n all but its just a chore to do and sucks the fun out of actually playing since you have the feeling in the back of your head "if i dont do this i wont get prime if i stay here to long i wont get prime" its a CHORE. and it wouldnt be as bad if it wasnt so buggy where sometimes you just dont get it. you guys strive for realism but all this does is make everyone jump off a cliff if they dont get prime. and the fact the thing you worked so hard to get just becomes old? its demotivating. please either make eldering a choice or just rework the system cause this just annoying.

noble holly
#

Can you please fix the queue system? This seems like low hanging fruit that could really improve the experience, especially for all the new players joining us!

uncut gust
#

Probably an unpopular opinion, but kentro should be VERY hard to grapple onto or pin, due to its enlarged spikes. It should also use its spines to discourage Apex players, but knowing how the isle works, they won't care, so the anti-pinning/grappling ability would have to be limited for small-mid tier species.

lunar minnow
#

remove the frail elder

edgy robin
hasty badge
#

Small prime dinos get to 100% way too fast. I never have time to explore the map and have fun on Hypsi or Troo because my speed gets nerfed by 10 km/h in what seems like an hour.

Maybe give them an option to do a task that slows their aging even more? Or have prime elder age slower than frail elder across the board. The only species that really get to use their peak prime are apexes.

verbal ravine
#

The aging system is such an annoyance it takes forever to get to a full grown dino and then you can't play as that dino very long before your weak and frail and have to start over. I also would love an in-game map that shows were you are. I also hate that every time you die you are booted from the group you were in. There should be an easier way to interact with other people playing.

rancid token
#

can we optimize the game

acoustic atlas
#

FIX THE POUNCE SYSTEM PLS I JUST POUNCED A TRIKE AND IT GLITCHED OUT AND I GOT ONE TAPED

keen belfry
#

permanent scars if you get very low in a fight maybe?

vocal creek
#

nerf pachy charge headbut because why can one full charged heabut fracture my 89% prime dilo

brave hill
#

this is very niche, maybe something for a lot further down the line but i'd love to see some kind of stats page either after dino death or an overall stats page that covers all servers. Like how many deaths, how many kills, what dino you died the most too, goofy stuff like that. If it's an overall stat page maybe things like what's your most frequently played dinosaur, what dinosaur do you die the most playing etc

hybrid sapphire
#

Repost React to OG

night holly
#

Storms what feels like every 3 minutes is completely unnecessary. Maybe every 10 or so? Not sure but back to back with no visibility every 3 minutes feels awful.

clever grotto
#

Corpse/hunger rework

Change hunger times to be much smaller for almost every playable

Increase corpse up time by 50% (how long they stay In the World)

On a new corpse scent radius starts to grow slowly
If body is oppened it Will get scent faster (50%)

Increase the amount of food that corpses give
Example: 1 dryo would fill 1 whole carno stomach

Add a new setting to lower corpse quality

(edit: fully forgot to mension Buff herbi plants too)

tough kettle
#

okay atleast until you fix the organ bug can you PLEASE make it so we get all the diet from eating a body. since we CANNOT GRAB ORGANS 80% of the time. the body just glitches around and spazes out. its been in the game for MONTHS NOW and it is CORE PART OF GROWING.

unique stratus
#

Dondi, plz fix your game, how am I not being able to grab my foods organs? Why does it get buggy? Dinos like allo and carno already suffer enough with their small diet list, but now you are barely able to pull out organs because the body bugs out. Legit took me 5 minutes to hit the right spit on the body to get one single organ before the next one got stuck on my face

shrewd anvil
#

Elder System idea brain dump

  1. Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.

  2. Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time. And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.

  3. Special mutations: this would encourage dinos to entomb, and make it more rewarding too.

  4. Progressive super prime: Each time you entomb, the less you lose from it. Your 100% get just a little stronger, just for example 15% stronger. You can surpass your prime, hits the name.

  5. No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?

  6. Harder for big dinos, easier for little dinos: have small dino need only 4 missions, for mid size dinos make it 5 missions, and for big dinos 6 missions.

  7. More missions: have like 25 missions.

that is all, if you think these are good or bad ideas, ping me in https://discord.com/channels/401464048610312193/423939730544132096 pls.

uncut bough
#

Please buff smaller creatures fresh spawn hunger drain, small creatures reach starvation almost immediately meanwhile rex gets to wait half an hour before his hunger even reaches half? Why? It just makes it a hassle to play smaller stuff because if you re unlucky and don't find anything, you ll just lose a prime condition like that

junior hamlet
#

Can we remove friendly fire? it is quite a bit annoying whenever your playing as something and for example a raptor jumps on you and a group member tries to bite it off and you take the hit

pliant breach
#

Let us install optiscaler in the isle evrima, it only will help us run the game more smooth, utilizing upscalers as FSR and frame generation, easy anti-cheat is actually blocking it, since is a very safe performance mod. Here is a example running on red dead redemption 2.

velvet inlet
#

mod support for unofficial servers. Path of Titans has this, ARK has this. Hell, in ARK some mod devs became employees and their mods were implemented into the game. Please let this be a thing.

gray chasm
#

So i give feedback yet my comment is removed ok. Then how does one lose all the data and make everyone start over again and again with no heads up my complaint is just like Beowolfs 8:52 4/8/2026 General-feedback.

warped jacinth
#

Please remove or rework traumatic thrombosis. This mutation is just as if not more game warping then Photosynthetic and Nocturnal were prior to their speed being removed. Bleed will not matter so long as this mutation exists, and animals like Stego, Theri, Giga, Allo and Beipi all use bleed as both deterrents and ways to kill. Making bleed not matter so long as you can face tank the target to death literally removes an inherent gameplay style. It needs to go.

quartz vector
#

I would say generally the performance of the game isn't horrible, however :

  • During thunderstorm, every lightning strike drops your FPS by like atleast 50-70%. It's not insanely bothering as it only happens when the lightning strikes, but in combat it still makes the game too choppy to be comfortable.

  • There are also some smaller windows of terrible performance during usually sunset or sunrise. The game get's insanely unstable and choppy in terms of performance. I generally have around 110 to 150 fps. During Sunset/Sunrise, there is like a 1-1,5 minute window where my FPS jumps around from 65 to 110 fps every 2 seconds.

These should be pretty high priority.

rancid trellis
#

As a 800hr Dilo main player. Could it be possible to remove the drone ability. Could we actually have a venom that does tick damage and can work like sickness and be cured by salt rock or time expiration.

Dilo drones is very op it's the only range attack in the game and super effective at night. They even do damage after the sender dies. The range on them is immense also.

Think poison would be much more fitting to the game and be a better addition than drones/clones

earnest sedge
#

Mutation Change Idea Dump

Osteophagic- Eating bones can heal glass bones

Gastronomic Regeneration- Regen improves based on how full your stomach is (similar to hypermetabolic inanition but reverse)

Cannibalistic- Unlocked by killing, not eating, your own kind. Drastically limits your preferred diet preferences, but your own species gives all three

Sequential Hermaphroditism- After entombing, the slot it was used on becomes blank again and something else can be picked (This should apply for other “one time use” mutations in the future as well)

Efficient Digestion- Additional benefit of making gastroliths more potent to counteract the naturally slower hunger drain

Infrasound communication- If group leader, you share the effect with your group

Heightened Ghrelin- Increased hunger drain when stomach is 100-80% full, instead of current effect

Enhanced Digestion- Additional benefit of reducing the amount of nutrients lost when you increase in size

Prolific Reproduction- Increase growth speed between 0-50% on offspring. Current effects removed

Hydrodynamic- Unavailable on semi aquatic species

round oak
#

I think a carno should get a slightly buff because you cant do anything against something larger just let us do a light fracture damage while charging or a bite while charge would be great so we dont stun ourselves in any larger dino which is instant death

analog smelt
#

Can both prime and frail elders have less of a speed nerf once they get older and more of a stamina nerf instead to compensate (still having around the same damage debuff for respective elder versions). Especially for the smaller playables so that they are still somewhat capable of surviving short encounters but have a harder time with prolonged battles and running long distances since they are older and need to rest more often. Also entombing and having more mutations with bigger values can help lessen the stamina nerf a bit so it can be an incentive for players to use the mechanic. Alternatively this could only include the smaller playables, while the bigger ones still get a bit of a speed nerf as well. Since it is a lot more detrimental to creatures that rely on speed to survive while things like apexes still have thousands of hp in their favor.

visual ore
#

Add a prime elder check list.

chilly mirage
#

please tell us anything about a possible river foliage rework

rapid mural
#

Prime system is broken , some mzs work some dont , please fix it or make an indicator that shows it.

cosmic saddle
#

Increase dilo group size to 5 also give it an actual drift too

long yoke
#

When you go to skin creator you shouldn't have the same exact ui as the dino selection in the server. I cant skin create an egg

vague nova
#

rex shouldnt be able to stun a trike from the front, for obvious reasons and rex shouldnt be able to bone break a trike after one(1) crush. The trike cant actually do much in this scenario as the rex can also run faster than a trike can turn even when strathing, so either rex is overpowered here or trike needs a bit of a touch up in this department. in a 1v1 a trike should have the advantage as the trike doesnt decide whether it has to fight or not as it cant escape a rex even if it wanted to.

viscid sapphire
#

Should add more coastal plants, to widen the areas of play to the entirety of the map.

ancient valve
#

NO ADULTS ALLOWED IN SANCTUARY INCLUDING THOSE LITTLE RAT TROODONS

woeful frigate
#

Why eating diet plants giving almost nothing?

As a trike - one bite plant giving ~1% food and that's all... plant disappear.

My food bar draining faster as a juvi than I can eat it lol. I couldn't fill my stomach even when are my diet around

terse kite
light garnet
#

Can make all tunnels work. There so mutch tunnels going into the dark void where we cant go.

supple valley
#

Please, fix visibility in the game. I beg. I wanna start posting just the godawful worst screenshots of the game possible. ;o;

past sand
#

Allo pounce should be replaced by a heavy bite that staggers enemies and inflicts the most bleed damage out of its attacks. It could have a cool down like rex crush as to not be spammed. It should function like Carno charge.

pearl plank
#

carno group increase, even just to four would be nice.

fringe leaf
#

bro... add the queue back

idle sluice
#

allos pounce is buggy and honestly, in my opinion, quite unrealistic. a 3 ton biped would not be able to pounce like it currently does, i guess its alright if the juvis have it, but the pounce should be replaced with a charge that does bleed damage and a bit of normal damage and takes medium about of stamina, maybe it can even knock dinosaurs over of a certain weight, that or just rework the entire pounce considering its overpowered and incredibly buggy.

leaden glade
#

I’m not satisfied 100% with the general way bleed works.
Allo does more bleed than damage, a fresh spawn can body shot a prime Troodon and almost bleed it out. Raptor, doesn’t do much bleed rn, though the bleed pounce is either bugged or requires lower hp or stam on a target to really work.
And mud has lost its utility.

Bleed damage rework idea:
Bleed damage should increase the more a target has been “wounded”, not talking about the wounded status.
Dino’s with lower raw damage, should have a higher bleed value tied to the base damage.
Having more “open” or actively bleeding wounds should increase the amount of bleed dealt and/or increase the time it takes for previous and new bleed ticks to heal.
This should ONLY be added to Dino’s with lower bite force and longer cooldowns, like raptor and Troodon, since the bite speed is relatively low.
And standing in water should increase bleed time.
What this would do is allow raptors/Troo to do more than just rely on the damage pounce and grapples and encourage them to attack more often to bleed a target out. Opening the door for more engaging fights, and more opportunities overall.
IF this is too hard to code for only a handful of Dino’s that would really need this, we should lower the bleed damage overall, except for smaller tiers or specific attacks like the stego tail swings, trike attacks, etc (Allo being the exception since they have a high bleed value, and would benefit far more from a stacking benefit)

However, attack speed for some would need a drastic nerf, like dilo, Herrera (bite only), allo, cera, and Rex possibly.

The goal is not to turn “everyone into a bleeder”, but change PvP to something OTHER than just damage.
Fights rn feel like a constant “trade” of hp for larger tiers, and bleed should be a viable way to kill.
It should not just be a “hits to kill” system as it is rn, and would increase viability for smaller tiers, and make fights less 2 dimensional.

thorny wedge
#

to much rain grrr far out rains 10 times day then 10 times at night gezzzzz

willow mantle
#

Please add a way to fight back when you’re pinned. It really sucks when you took hours to grow a dino just to get pinned and killed in 10 seconds. Atleast make like a minigame? Or a way to hurt the person pinning you, so you wont get pinslopped every time

kind wind
#

you got an influx of new players, would definitely be nice to see a QoL/bugfix patch so they don't uninstall or refund the game after encountering the numerous issues with the games current state.

humble silo
#

Pls give us an ui option for us to turn down the ‘glow’ of the menus. Its eye straining at night (which is all the time because this game is always stormy/rainy/cloudy

warm pendant
#

Enable server queues again. idk why you guys disabled it. You have to spam hit connect now. Seems like we are backtracking here.

leaden skiff
#

The isle Evrima has been out for 5 years and I can't load into an official server with a 48 ping without rubber banding. My computer is more than capable of running this game and it struggles. You guys need to seriously optimize your game, its long over due.

opaque shard
#

please banned mix packers it ruins the entire survival exp you created..................

supple vale
#

General feedback idea: Address the general feedback channel without the attitude demonstrated in streams.

-# Deinos still starve in normal gameplay, AI is still psychic with infinite stam if it even spawns, rains too much, various pounces are still broken, visibility problems persist in various conditions, eldering requirements are still impossible for smaller tiers, queue is still nonexistent, game is still not optimized...

I've been a part of this game since the beginning and I feel like I'm grieving it because of just how many terrible problems there are and how the playerbase is being addressed. My heart goes out to the devs who genuinely don't deserve the amount of pressure and grievances being thrown their way, but for how long these problems have persisted and how ignored they are, the players can't be punished for voicing their very long-standing concerns that just aren't being addressed. Any valid complaints are being met with with disdain instead of answers, or just being outright ignored... Please address the existing problems before adding more dinos or features. Just pick one problem, at least. Without being angry with the players for wanting things fixed.

oblique jackal
#

Change allos pounce animation PLEASE

It could still be the mechanic but I dont think allo should be carrying itself on prey, I think it should just hold on to prey with its arms and mouth. Unless the prey is like double its size or 2.5x its size. Idk if yall can do it smoothly but it'd definetly look better.

I think it'd be easier to have an allo walk along its prey, holding it, rather than have the pounce look while the feet are still on the ground

quasi mesa
#

Quick and simple. Remove T.Rex ability to SPECFICALLY break your leg.
I don't mind personally the Body or head break i feel if you allowed it to happen to you than you should be punished for it.

This more of a balancing out for Rex, Trike and Stego
3 simple reasons

1: Logically Rex is far to tall to even reach for the legs of Trike, Stego or even another Rex, if you truly look at the body proportions of a prime elder Rex to a Prime Stego or Trike, the rex would literally have to drag it head in the floor to even reach the legs. This is btw the weakest reason i have

2: It is Completely unfair and Unbalanced Current REX 1V1s are a game of 0 skill its all about who can spam bites quicker and crush more to force the Broken leg after that it is very game over theres nothing you can do and quite frankly its not skillfull at all and is a boring playstyle, For TRIKE this terrible thing once you are leg broken, you cant run,ALT attack, use spar mode, or even use ur strongest attack your thrash, this leaves trike players a sitting duck and its not fun for them whatsoever, similarly Stego suffers this same issue on a small scale when you are leg broken you can still power swing but that is it you are sitting duck for a rex that knows what hes doing and eventually your likely to die. The biggest thing for stego is thier mobility in a fight against rex going out to nerf it mid fight is just unfair for the stego. Lastly this promotes a very tunnel vision mindset of just spam crush I personally cant last time a rex decides to use their shove and its honestly sad an entire portion of the Rex's kit isn't even being used.

Why this change would be beneficial
It makes the 3 apexes more fun, fights will last much longer . It increases the skill gap for players to not rely on a mechanic that Rex shouldnt even have. Truly what the point in playing Rex if every fight ends cause your opponent cant even move/use most of their attacks? where's the fun in killing a helpless player?

clever grotto
#

Couple balance changes to rex

-increase crush cooldown to 10 seconds (current value is 2-3)

This Change would help other apex playables when fighting rex giving them More time to think and removing the double crush

-nerf 100% prime (should be for every apex ngl)

Currently being 100% prime has little to no downsides

-either add acceleration and nerf walk turn Speed Or nerf overall turn speed

Right now rex just turn way too fast for its size

paper violet
#

https://youtu.be/gmLmq2HovX4?si=M1S5ZdIRQBRUZu5x

This video suggests some additional systems of depth to pinning that the game is critically lacking (not even in my opinion thats just factually correct. no one likes pinning). There are surely already systems in place that consider the weight of players when it comes to sparring. This isn't too far out unlike some other pin overhaul ideas i've heard.
I know the isle developers don't like considering fan ideas when it comes to their game, and I understand that. It's their game after all, and their creative vision. But people are lending you ideas that are just. Better. In every way. You'd be silly not to consider them.

Let’s be honest: Pinning in its current form is basically animation jail. It’s slow, it breaks the flow of combat, and it takes the "fight" out of The Isle. In today’s video, I’m proposing a massive overhaul: The Two-Phase Pin System.

From "The Mirror Match" minigame to "Anti-Gank" logic, we’re breaking down how to turn an instant-kil...

▶ Play video
fervent bay
#

Please add bigger plants for big herbivores.

fathom portal
#

For Unofficial servers:

The ability to add an Optional Proximity VC when creating an Unofficial server

It would apply to said server. Users can still choose to use chat or vc within it

Proximity VC servers are what are making this game so popular lately.

It's a blind spot not to take advantage of it since it attracts new buyers/players

hollow eagle
#

More AI near player spawn and especially at swamp areas. I barely can survive first 30min without dying or end up being infertile.

weak zealot
#

Second this! Especially since Allo right now is just a big omni. I know you guys have said it's still a wip, but seriously allo might be the only animal added to the game so far that I genuinely dislike.

They're not fun to watch because the pounce visually looks awful (it looks like a bug) and bite fighting is boring cause I enjoy how all the animals have unique abilities. Without them allo has the same abilities as the legacy counterpart, just with more pazzaz. and bleed 🩸

The lion of the Isle as it stands is very underwhelming and uninteresting :(

native mantle
#

make maias slower they are too fast for a 5 ton dino

glacial dove
#

Semi aquatic life should not struggle to have sight under water. As an animal who lives in water for 99% of their life their eyes should be adapted to see at least some kind of radius under the water.

Not being able to see the bottom of the river bed and more importantly the top of the water whilst under it is awful, It feels as if the semi aquatic life has the same water vision as the rest of the roster when they should have the adaptation and advantage they were evolved for.

Needing to rely on night vision for underwater use after long periods of time causes some serious eye strain because of the bright harsh lines, and can cause some pretty bad headaches for me.

Having a wider range to actually see clearly under the water by some kind of radius would be nice and possibly even being able to see more of the sun glaring through the top of the water to help gage how close to the surface you might be, There have been numerous lost hunts due to me not being able to tell where the surface is and revealing myself (Skill issue more than likely)

I can understand not being able to see the entire lake or pond you're in and that's more than fair but being 15ft away from shore and still not being able to see clearly is pretty rough. Thoughts?

P.S: Also please fix AI spawns, I have yet to find any elite fish in swamp.

jagged snow
#

Maiasaura doesn't have the stun threshold to counterattack a pounce to the flanks (side kick stuns up to two tons, just short of allosaurus' weight), only dealing headshot damage if you time it right with none of the CC benefits. Pounce for any creature that has it should apply stun vulnerability for the same duration the hitbox is active, kind of like the opposite of charge bite. In this very specific case, 25% would be fine.

quasi hound
#

I died to lag

spring karma
#

Ive thought about how tedious it is as a herbi to eat bushes, especially ones with fruits. What about adding a mechanic that instead of eating every individual fruit, you can just hold it and it would keep the same animation and just slowly eat the fruits off half the bush, then once all the fruit within reach are gone, you have to move to a different spot on the bush. sincerely, a maia player who hates fruit bushes.

vale violet
#

Future thing: Humans having a petting animation. I don’t care if petting a T-Rex will get me killed, I want to do it!

tame moat
#

Can we tone down allo's LMB bite just a bit please? It's kind of insane. It can rapid fire spam the bite and facetank dibbles and maias, not to mention 4 bites which can happen in like 2 seconds is almost enough to bleed out a teno with the bleed resist mutation.

Why does allo get to spam bite scott free while raptor has to wait 3 entire seconds in between bites that do way less damage AND bleed?

versed arch
#

If able to swallow a body it should give you all diets for the organs and bones relative to its size. AI bodies still should work as they currently do.

sterile herald
#

a different channel/slider for weather effects : allow us to lower storm volume independently.

split steppe
#

Evrima 0.21.1417 Trike's alt attack nonexistent hitbox

please make trikes alts actually fulfill their purpose of stopping tail riding.

a prime trike cant hit a cera right behind it and a omni has to be stuck on your model for it to hit, surely this is just a freak bug

fickle pebble
#

bring back being able to brush off players when pounced its absolutely illogical not being able to brush off a raptor at a branch. If theres no water source nearby you cant do anything, that makes zero sense

silver flax
#

idk if its just me or not but when i go near the forest, my fps drops like INSANELY amount. I mean i usually have like around 50-60 fps average and when i go near a forest, it drops to lower than 5. Just now I met some friendly rexes as a rex myself, and i was excited to play with them but as soon as i reached the forest, boom, 1-2 fps (and my ping went up). I tried restarting my pc but it didnt do anything. I tried lowering my settings and changing it but still nothing. If possible, could you please try to fix this? For a game thats 90% forests, it would be nice to actually be able to travel and quite literally not being able to play because of the fps drop. I survived most of my life in the swamps (the flat area) because when i try to move anywhere else, my fps drops.

Please fix the issue because its really not fun at all when your fps drops like that. I'm scared to move anywhere because if somethings around and my fps drops randomly, that something could easily kill me.

minor hollow
#

Change how night vision works.
Preferably, night vision should be the animals eyes automatically adjusting to the brightness or the day (so you don't get those awkward times where it's too bright for night vision but too dark without it.)
However, it's understandable if that is difficult to do.
At the very least, I think nightvision should NOT have those outlines that it does (particularly underwater.) Rather, it should just create a lighter, desaturated view.
Why the outlines are a problem: it renders camouflaged colours obsolete - what's the point in even trying to camouflage, if someone can press one single button and immediately spot the outline of your body?

sharp forge
#

Reactive Water Level
With the drought and wet season cycles that are already present in the game, id like to propose a way to make this mechanic much more impactful in Evrima. Below is my idea.

During prolonged heavy rainfall, areas around waterways should become saturated, eventually leading to a "flood plain" effect if rain persists frequently enough. The effects this would have would be: connecting waterways together as they grow and spill their banks during periods of unusually high rainfall, which would give the new semi aquatics more ground to play with as well as given more areas for Deino and Beipi to travel and feed in. Once the area starts to dry out again, the areas the water had spread to / flooded would be fertilised, bringing a large verity of food for herbivores to enjoy within the affected areas, which would also turn them into ideal hunting grounds.

And adversely, during long periods of drought, rivers and lakes should start becoming shallower, whilst ponds that are disconnected from the main waterways of the map should slowly transform into little more then mud pits for wallowing until there has been enough rainfall once more.

I think this would add a good layer of reactivity to the map, and break up what can sometimes be a repetitive play loop, A system like this feeding into the migration and patrol zones would be a natural extension that would encourage players to work with the regional ecosystem and pay more attention to the world they inhabit.

arctic inlet
#

Fix the weather bro its raining so much

rustic blaze
#

I think will be cool if we can just sleep without logout

floral light
#

Fix prime - your game is broken. There are no UI checkpoints for Prime missions. I’ve completed up to EVEN six missions, and because your official server is bugged, I’m losing hours of grind.

mental relic
#

Add an indicator similar to the mutation indicator to tell a player they have done a prime requirement, it doesn't have to say it outright but something like that would be neat without straight up telling a player everything.

sacred haven
#

Optional Server Gamemodes:

Different servers offer different experiences, but what if this was taken a step further with a few different game modes already built in rather than requiring bot assistance?

(New) Progression: You are locked to playing a small species until you entomb, and then you can choose to go up in tier, or respawn as a stronger version of your current dino.

Hardcore: I don't know how many remember the invasive species events back in Legacy but those were FUN! What if each species could only survive if you nest and reproduce as them? A specific amount can spawn in per server (customized by the owner), but past that amount, players need to be nested in to play as a given dino.

Brawl: Short and sweet; Admins can set a universal spawn point or two and you grow quickly up to a point, and then select to grow to the next stage after you set your mutation like in old Legacy. That way players can learn combat and test out their abilities at different ages and sizes.

past ruin
#

we add more pin slop but still can push them off on trees or rocks or anything, pls fix trees and rocks.

abstract karma
#

I want a clear and direct answer on the current priorities for The Isle: Evrima.

Right now, the core gameplay systems are not functioning in a stable or reliable way. Issues like broken AI spawn rates, inconsistent spawn locations, and general instability are making the game extremely difficult to play as intended. Food scarcity due to non-functional AI (fish, frogs, turtles, etc.) is not a balance challenge—it’s a system failure.

Players are being forced into survival situations that rely almost entirely on other players because the ecosystem isn’t working. This defeats the purpose of having AI and makes certain playstyles nearly impossible, especially during early growth stages.

What is the plan to fix these core systems?

Are there active efforts to:

  • Stabilize AI spawning and distribution across the map
  • Fix broken or near-nonexistent food sources (fish spawns, small prey, etc.)
  • Address server performance issues at higher player counts
  • Ensure that core mechanics are working before adding new content

Right now, it feels like new features (such as additional dinosaurs) are being prioritized over fixing fundamental gameplay systems that are already in a broken state.

Can we get a clear roadmap or explanation on whether stability and core gameplay functionality are being prioritized before expanding content further?

Players need to know if these issues are being actively addressed, or if this is the expected state of the game moving forward.

vague zodiac
#

General Feedback

- Fix your game, fix your game, fix your game. The desync is absolutely atrocious. Who ever has the lowest ping should be the "true" outcome.. ya know, like every other game that has ever been made. This is literally the ONLY game that i know of where the higher thing ping, the better the outcome for the player and its completely unacceptable.

worldly jungle
#

Deino is at a bad state, I enjoy the gameplay but it's mostly luck reliant the entire growth, the fact that you're at your most vulnerable against other deinos even when you finally hit 75% (adult) is crazy to me. I get that irl crocodilians never stop growing and only get stronger.

Could we make 100% Deino slower or at least same speed as 75% with 80%-88% being it's peak speed? I don't want to lose another Deino for the 100th time because someone else got lucky reaching 100% first and decided to right click. "Oh but you should just run!" No, they're WAYYY faster on both land and water, no escape happening. "Oh but then just hide until you're not grab size!" You're 8+ tons and you need food, relying on luck is a mistake so you HAVE to go to the main areas (delta, water access, Highlands) for food where there's likely already bigger Deinos.

tranquil monolith
#

Elder stego's run is kinda goofy, its speed and its animation does not fit right, not to mention it looks like its running on the moon, very moon gravity kinda thing going on with it.

compact obsidian
#

Here’s a quick thought and rough sketch for the Spinosaurus design. Also posted in #isle-fan-art

I believe that adding a fin-like tail to the Spino would bring a much better sense of balance and significantly enhance its realism. This seems like a logical choice, given its recognized semi-aquatic nature and recent reconstruction artwork that features this very characteristic. I created this sketch to show a visual comparison of how the in-game Spinosaurus could look versus its current non-finned tail.

Note: It's been a long time since I last picked up a pen to draw, so please forgive the quick, rough sketch! The goal was just to capture the idea. My main point is to demonstrate that it is entirely possible to balance "realism" (scientific accuracy) without losing that impressive "kaiju" essence we all love.

idle sluice
#

Eating a player body whole should give you the combined nutrients of all its organs, but at doubled value, and maybe fluctuated depending on the current available organs, so swallowing something whole actually gives something back so you don't have to slowly pluck out each tiny organ

lethal shore
#

Add Dynamic Sound

Sound should be fully dynamic in the game and should be able to echo certain distances or be muffled depending on the surfaces and location. For example, a fight in a forest shouldn't echo the same way fighting in a valley in Highlands would.

This should also apply to the weather, storms are currently very loud and to make storms potentially more dynamic for players gameplay wise, have this dynamic sound system apply. During storms players may move into shelters such as forests or buildings to escape the storm which opens up gameplay opportunities for species like herra and dilo

tropic elm
#

Add more offical servers with increased server sizes (150, 200, or even 300). It doesn't seem great to have to join an unofficial server with its own rules, moderation, increased growth times or inventories and parking mechanics just because they have larger server sizes. It'd be a cool feature and could really make the gameplay more unique without any additions from unofficial servers.

umbral idol
#

a cool mechanic would be a starvation system, instead of affecting health it should initailly affect weight and strenght. it would be cool if it was similar to bleed where it doesn't affect health as you slowly die.

supple vale
# vague zodiac # General Feedback ## - Fix your game, fix your game, fix your game. The desync ...

I will second this. I attempted to grow again on an official server and I watched as this growing juvie rex literally waited for my pounce, then twisted and one-shot me while I was latched on my screen. One of my packmates reported the same thing happening to them. The juvie waited for them to pounce, then immediately twisted around and two-shot them while they were wide open despite them saying they had latched them. This isn't just a bug anymore, this is a working exploit that has further rendered smaller tiers absolutely pointless.

People genuinely know the pounce mechanic is broken, have memorized the timing, and are building their kill tactics off of this broken mechanic. They wait for someone to initiate a pounce, then proceed to take advantage of the fact that the pouncer is still wide open to attack for a few seconds on their end despite a successful latch on the other's end. Pounce is practically a death sentence for omni and troodon, and a brainless win for allos. Fix pounce.

thorn geyser
#

I would like to be able to drink when i go up to water. Thanks.

hearty fiber
#

please fix up the lack of status reports (health, location; etc) on the new UI if possible unless these things are not supposed to be accessed by a creature player?

please, i saw you folks had teased a small caiman lizard Ai in one of dondi's streams, please help fix up the waterways and general Ai spawning. the smaller the creatures, the more abundant they should really be, honestly? if possible have the Ai "school" in groups kind of like a fish movement. and i can only assume pteradactylus is being debugged at some point? psittacosaurus should also be spawning in burrowing groups way more often. if nothing else, i really wish to hear more varying "ambient" Ai calls more often than the boar and deer. if the isle is supposed to provide, please do let it exist so. it feels like the playerbase is living on the scraps of one another and if a single player PvE is the overall goal, sustainable spawning populations of creatures are going to have to be established on the map.

crabs, turtles and flora for instance should be everywhere and functional on beaches and yet 90% of beaches feel barren since the map change... the coconut trees dont ever grow fruit and pachies can't knock anything down anymore despite that being such a fun environmental interaction with the foodsources. and for brazil nuts it seems like only Hypsis reach them? theyre too tall for herbies that have it on Y diet and do not ever drop fruit...

More Gastrolithes On Most (Or Specific) Rock Surfaces. trying to find slivers of gastroliths when the earth is. a rock.. i don't know. it seems like the gastrolith mapping got messed up somewhere along the line with regard to the new map.

Please if possible optimizations as always and trying to reign in all the hitboxes. both with combat and survival mechanics as a whole, it seems. i shouldnt have to risk a dip in the water to get my bugged dino to drink.. and im sure the strange organ food bug is known.

bring trees knock off pounce back if possible.

clever grotto
#

Make mutations have a greater impact on play styles (and balance them out)

Few examples:

-Wader
can now run In shallow water

-featherweight
Make no footprints (only for smaller tiers cause of balance)

fair crater
#

I beg of the devs

Just like legacy add Apex bushes for Apex herbivores. At the current moment, a full grown trike struggles to build a diet, and only relying purely off of grazing mechanic. bushes are eaten within one singular bite, giving less than 1% of a diet and even as a herbivore that’s supposed to be continuously, eating going to migration zones or patrol zones looking for food ends up with maybe half of a stomach and still no diet (never seen more then 5% on a full patrol zone worth of bushes) that runs out within less than 30 minutes and steals food from growing herbivores or smaller herbivores as trikes and Stegos need to consume massive amounts of plants just to have barely any food or diet

Compared to rexs who can still have full diets and food upon their entire life cycle.

mental relic
#

This is an absolutely fantastic idea though I dont think diablo should get a second chance if pinned by a fully grown rex
https://www.youtube.com/watch?v=gmLmq2HovX4

Let’s be honest: Pinning in its current form is basically animation jail. It’s slow, it breaks the flow of combat, and it takes the "fight" out of The Isle. In today’s video, I’m proposing a massive overhaul: The Two-Phase Pin System.

From "The Mirror Match" minigame to "Anti-Gank" logic, we’re breaking down how to turn an instant-kil...

▶ Play video
thick monolith
#

A suggestion that might not be very fun, but that would make a big difference would be to improve the audio and visual cues on hits. So many times when I'm chasing a deer as a juvie I just can't tell if I'm dealing any damage or not, until the deer dies. The only way to tell if you've hit reliably is if it starts to bleed, and then once it's already bleeding you can't tell if you're hitting again

indigo silo
#

Bro it keeps raining after 5 minutes fix it

tough kettle
#

im really looking forward to what was teased with redwoods, specifically how amazing the graphics look and im hoping the grass will change with it. ever since it was added with eldering in the hordetest its been a goddamn eye sore. specifically how theres no grass texture under it and its just dirt.

shrewd anvil
#

I have a Idea for Allo's pounce/pin that heavily changes it, but not removing it. For the bigger dinos, have it where the Allos latch onto it like a lion, it only does bleed, and there can only be 2 Allos pounce on a big dino sides and it doesn't pin it. But for smaller dinos, if the does pin a small dino, the small dino can turn on it's back and kick the chest to stun the Allo and because it probably knocked the wind out of the Allo an lost in stamina. And maybe this can be all for the pouncers, but for the omni & troo and for all small pouncers, it can just be the kick the chest to stun thing.

fresh vine
#

Please devs. This is not a serious thing to release such trivial bugs. 🙏

ember prism
#

Hi, I have not posted here before so idk if there are any rules for ideas/suggestions. lmk if so.

On a lot of the servers I have been playing on there is usually an issue with too many rexes, which is understandable cause t-rex is cool and everyone wants to play it! It can sometimes become a bit of an issue for the rest of the ecosystem though.

It makes sense to me that apex-dinos like t-rex should probably be quite territorial and un-cooperative with others of their kind, unless specifically grouped up, and it should naturally be harder to maintain a high/unbalanced population, so I was wondering how from a game-design perspective apexes would be forced/incentivised into conflict with each other more often to lower the population a bit.

My idea is some sort of "territorial" status effect or something similar, where the game counts how long or how frequently you have seen a player that is not grouped with you, and after a certain threshold or time spent in proximity to the same player, this status would buff your damage to members of your own species, and debuf damage to other species, incentivising conflict between apexes around the same area... either leaving the area, fighting off the other apexes in the area, or killing another apex would remove the status. This would likely reduce overpacking on servers with rules against this, and leave generally a limited amount of space on the map for too many apexes to co-exist without conflict.

This idea probably has un-thought-through holes in it but I hope it can be tweaked if so. The core point is some kind of gameplay-emergent way of reducing the population of certain species without just placing a server cap on that population, and dis-incentivising overpacking too :)

sharp forge
#

Its too easy to go infertile as Deino, i think we should have Boar, Dear and Goat added to the diet given that the only thing on Deinos diet in the water is elite fish (which they cant catch until grown)

lusty flare
#

I think there should be a growth bonus inversely proportional to the population size of your species on a server, to help encourage diversification; ideally, the current bonus for a given species should be visible when selecting a new dino to spawn as

final wadi
#

Sauropods and Parasaurolophus can communicate across the map using a low frequency call that reverberates through the ground. Instead of a global chat for Officials, it could be a separate species chat, and any time you use the species chat you hear the Species call instead of the F call. The chat would only be visible by members of the same species. Anyone not actively using the species chat would get a notification in the other tab whenever someone else does.

Other players could also hear the call or feel some kind of vibrations, but not be able to see the conversation happening. They also would not be able to zero in on the precise location, but the vibrations/rumbling could be more intense in one direction over another. This could open up additional hunting tactics without being completely abusable.

pallid arch
#

add mutation that shows distance between dino and food while smelling

leaden glade
# supple vale I will second this. I attempted to grow again on an official server and I watch...

So the whole thing about pounces, etc.,
And I want to clear this up as a Troodon “guru” if dare I call myself that.
Everybody complains about things not matching up on your screen, like when you latch and then all of a sudden you’re dead.

Pounces are not broken

It is called desync. And it is the natural consequence of having a server register actions that are made Client side.
I would recommend for anybody who is trying to learn how to play raptor or Troodon to not be as predictable, and try to bait out an attack before you attempt a pounce.
I can go into more detail about this, but the servers definitely should be optimized to help minimize how bad some of this desync can be.

sly garnet
#

I would like to see some acessablility features or QOL improvements to the HUD the new hud system is quite frankly terrible. We should be able to see our health again, we should have the ability to see our stam water food and diet percentages with some sort of number on the icons, I get that you can press the windows key and or enter and mouse over them but if you are going to have the numbers there "hidden" why not just make them always visible? TLDR please don't just focus on releasing new dinos and map changes, the basics such as the HUD should be a focus too especially with the influx of new players.

worldly temple
#

In my opinion there is not enough time for ptera to get chance for prime. Sacntury dont show when you are hatchling/ young speciment. Also you fly a lot ofcourse i love it. Yet you get 75% pretty quickly.

vagrant drift
#

make troodon's calls deeper again! im not sure when this was changed and why, but back in spiro troodon's calls used to be significantly deeper, 1, 2 and 4 call in particular. They were much eerier and made troodon sound more threatening for its small size.

solar tulip
#

Fix Allo and Omni pounce!

Im really SICK of dying like this because of goddamn bugs. Loosing a 12 mutation Allo, going for 16 like THIS is absolutely INSANE.

This is beyond frustrating, knowing i just lost hours worth of growth just to me getting bugged out of the pounce and then, when im already running away, the teno was facing me, slamming his tail and still manages to kill me

vocal creek
#

make it so getting prime is clearer and told in game

chilly mirage
#

increase adult beipis weight to 150kg and its prime back to 250kg , if need be nerfing its counter pin dmg at prime. Beipi needs to be able to hold its own against austro / not be immediate fodder.

warped crypt
#

I’m thinking More Large Fish AI.
My Suggestion is the Fresh-Water Arapaima.
It can weigh 90-200kg And Be 7-10 Ft. (For Larger Sub-Aquatics.)

vale violet
#

Pounce counter idea: stop drop and roll. Takes a whole lot of stamina to do. Intensive in animation. Removes all pouncers from your person.

surreal jay
#

World map border displayed as an electric fence but doesn't kill you on contact. Now I gotta think about my decisions til I die. Kill on contact please? 😄

robust geyser
#

Stop basically giving away locaitons of anything nearby to larger species.

if 2 rex are walking, their biomass is such that anything nearby shows as a large group symbol on their compass; it's literally cheating.

ie) you could be a dryo hiding in a bush from 2 alpha rex, they can see you on the compass, exactly, as a large group symbol

nimble wolf
#

I'm sure it's probably for balance reasons, but I don't understand why Allo swims so slowly
Compared to the other carnivores it's one of the only ones with arms large and strong enough to potentially be useful for swimming, possibly doggy paddling

glacial olive
#

Lost ANOTHER half grown rex to data save issues. I understand it is a known issue but at least give me my rex back. A lot of us work and wanna play on our off time, but losing my dino to glitches like this is such a time waster. I love this game and wanna see it succeed but mods wont even lift a finger to help...

uncut gust
#

I'll say it once, and I'll say it again, I think Anky should be an apex. Now, despite obvious personal bias, I still think it makes sense for the Ankylosaurus Magniventris to be an apex dinosaurs (Admittedly on the lower tier if you will). Ankylosaurus irl was an apex herbivore of the Hell Creek formation, and could run hands with pretty much every species there. TapWing's Concept art shows it beefing with 3 of the 4 apex carnivore species, and holding it's ground pretty well. And while I'm not saying they should make anky like PoT did it with ano, they should make it a BEAST (Although that's not saying much because the Anky regretably had a very controversal past within this game). Let's say an anky was to face a rex, and lets say Anky's base stats are weaker than the Rex's, causing it to loose. The rex kills the anky. But it's jaws, legs, and ribs are all broken. So it won, but at what cost? I also think anky and Spino balance eachother out perfectly. Anky has the possiblity of escaping into rivers when it sees a fight it can't win. It can't do that with spino. Spino's thinner jaws make them much more suseptible to breakage, especially from a well timed swing from the Anky's club. Spino will probably be one of the only apex's to effectivly flip anky, rendering it useless. I could add on and on, but to sum it up: Anky makes a great low tier apex, and if you disagree with me, I completely understand lol. (Also, shoutout to the Isle Dev team for the consideration of moving anky up the roster. I hope they do it!)

humble silo
#

The new ui is objectively worse than the old one and honestly eye straining when its dark (which is always cuz it rains so often). you can also see the "glow" stop abruptly around the edges. pls at least add an option for us to disable the glowing effect.

rapid bolt
#

You guys should pull a No Man's Sky and make the flying fish school bug some sort of lore relevant thing. (bonus: make it so pteras and maybe herras with a good aerial leap trajectory can hunt from them mid-air. they could even have a distinct nutrient, maybe!)

daring oar
#

since the huge dome is effectively useless right now, why not use it for a later update as a sort artificial snow biome? It could also alternatively lead to a seasons system, but seeing how tropical the island is i don't think it would snow there, and would probably be hard to implement.

tough kettle
#

FIX.THE.ORGANS. it makes the game DAMN NEAR UNPLAYABLE. cause diets and yknow EATING are a core part of a survival game and when you cant DO THAT. it makes the game a chore to enjoy. if it was a bug for like a month sure, but its been MONTHS NOW?

spiral pelican
#

I would sell my soul to have the concrete barriers removed from these docks so we can go back to having Dibble Sumo events on them

wooden egret
#

you guys should add a nesting zone for carnviores and herbivores and the herbivores then can spar in those zone in a asafe manner

hallow atlas
#

fixing all the cheating in the game would be pretty sweet js

fresh vine
#

An Idea for a buff linked to nesting : buff the parents that have just nested hatchlings recently with stamina and or speed / bite buff to simulate parental / maternal instinct to protect newborns. The buff could be working with the siblings close to them and for a limited Time.

silver flax
#

umm so im pretty sure compies arent supposed to look like that

quartz vector
#

Make the toggle running an option. Currently sprinting (default keybind : shift ) has both toggle and holding mode enabled, which often creates unnecessary movements/unwanted control because the system accidently takes toggle instead of hold. It's been since it got introduced years ago, please, make it an option. Thank you

zinc copper
#

Turn down the fog and weather rates, I just grew a prime Rex and maybe 30% of the time it wasn't raining and maybe 20% of the time it wasn't foggy😭😭😭

heavy gate
#

Would love a small update in the discord here about the server infrastructure progress and if AU servers are being looked at. AU ping and connectivity is really poorly at the moment, ever since the big server kerfuffle at the end of March.

open ether
#

Once again im gonna mention that beipi needs more weight when he is prime elder, especially with austro coming soon in HT. Also Let's fix this one annoying thing. You know how the Sanctuary is a "safe" place for juvies? Yeah not really. Every dino including the small ones especially troodon shouldn't be able to stay in sanctuary when he reaches sub adult. It is not balanced that he can stay there even if he is 100% grown. Just remove the ability for any dino that has reached sub adult stage or even earlier not to be able to stay in sanctuary forever.

night inlet
#

AU servers are legit consistent 400 ping.... unplayable.. please fix, theyve been lag spiking and consistent high ping since the end of last year now

lethal shore
#

Rework Allo:
Currently Allo is in an extremely bad state, its overpowered due to its pin and grapple, its animations look extremely still and unfinished, it feels like a bigger omni despite being 2 tons. Whenever I see an allo my immersion in this game massively falls, something about the way allos look and play does not sit right at all

hard sonnet
#

EU servers lagging almost every day, also full of desync in fights, sometimes hangin' in the air instead of the dino's side, also doesn't register hits in fight. Can you do something about it? Really annoying.

split steppe
#

Evrima 0.21.1417 herb/dibble life feels horrible(anything that never gets above 36 or takes a long time to get there[maia])

Honestly, largely feels pointless to play, I cant enjoy certain dinos anymore because i know i will get run down eventually and killed while there's not really much i can do about it.

I heard these allos, their ambush failed, I put considerable distance between us, and theyre fast enough to catch me anyways.

playing slow herbs feels pointless because theyre not strong enough to defend themselves, so why bother? I mean hell, even if i was a full prime here i still get face tanked, worse yet if they managed to both pounce me I get pinned anyways. why shouldnt i just play a carnivore and have a massively increased quality of life which results in a much more fun experience? why bother enduring a 10kmh trot speed or a 13kmh spawn sprint speed when I can have fun actually being able to move as a carnivore? why bother enduring having to eat 2 PZs as a damn dibble? its not really a mystery why there's a massive ratio of carnivores to herbivores at any given time. which makes herbivore even harder because that means more crap that i HAVE to fight as i cant escape any of it.

herbivores like dibble have so many downsides and no upsides, oh i never have to worry about starving? well, the 5 boars and 3 deers screaming at me while I type this tell me carnivores dont either.

I just want to be a potato in a world where potato isnt survivable(5 ceras lol)

surreal zenith
#

Can you fix crash issues? It happens all the time

final wadi
#

I would personally like to see a return of regional herbivore foods but this time tie it to herbivore types as well. So ceratopsians would have similar food choices, hadrosaurs would have a different set, etc, while allowing for a small amount of overlap to still have some degree of competition. I think this would make the game feel more natural and make more sense. Why is coconut on Dryo and Hypsi diet when they can’t break them open? Why are marigolds and the tiny swamp mushrooms on Trike and Stego diets when they get inhaled in one bite? Larger dinos deserve more valuable foods, like the larger fruits and ferns, and smaller dinos need food they can realistically eat, like berries and smaller fruits.

This presents a problem though: there are limited food options currently available, especially if each region is to have two or more diets. Here’s additional food options:

Blackberries for ornithomimids and Pachy: Grasslands and Highlands

Raspberries for ornithomimids and Pachy: jungles and River Delta

Wild carrot for ceratopsians: grasslands, highlands and river delta

Buttonbush (berries) for ornithomimids and Pachy: swamps and river delta

Giant rhubarb (fern) for stegosaurs and ceratopsians: jungles

Gunnera (fern) for stegosaurs and ceratopsians: Jungles

Crabgrass and Indian grass for hadrosaurs: grasslands and highlands

jolly frigate
#

please optimise the game it would pull players that have slower pc's cmon and make life better for everyone no one like lag

covert birch
#

I had some ideas and thought they might be worth it to add. First off I love the game. Most survival games break down into just thriving games and I lose interest. So I only offer this feedback with the best intentions and I am not trying to take away from anyone.

These suggestions would all be server side toggles. Realism players, PvP players, and casual players all want different things. Forcing one playstyle on everyone creates conflict. Server toggles sidestep that entirely.

1. Energy System - Make Hunting Cost Something
Currently, the only cost of a failed hunt is time and stamina, and stamina regenerates for free. A Rex can sprint at everything, miss repeatedly, sit down for a minute, and do it again with zero consequence. This removes the decision-making pressure that makes predation interesting.

The Proposal: Add an "energy" mechanic alongside Stamina, or make sprinting and combat drain hunger directly:
Sprinting, attacking, and taking damage all drain energy (or hunger).
Energy only recovers through eating and resting.
As energy depletes, maximum stamina is reduced. A predator burning through failed hunts physically cannot perform at full capacity.

What This Fixes: Apex players don't terrorize endlessly. Mid-tiers become viable because a Rex that failed three chases is now vulnerable. Herbivores gain a real escape strategy. Patient, ambush-style predation becomes mechanically optimal, how real predators operate.

2. Carnivore Diet Rework - Prioritize the Food Chain
The current diet system can reward eating other carnivores more than herbivores, leading to constant carnivore-on-carnivore violence instead of a functional food chain.

The Proposal:
Equal or lesser carnivore: little food, little diet progress.
Larger carnivore: moderate food, little diet progress.
Herbivores: preferred - food AND full diet satisfaction, non-preferred: food AND some or specific diet satisfaction
Scavenging stays viable, but actively hunting carnivores should never be optimal.

What This Fixes: Carnivores orient toward prey instead of farming each other. Herbivores become essential. The food chain flows correctly.

3. Herbivore Gameplay - Give Them a Reason to Play
Herbivore gameplay is essentially a walking simulator with occasional panic. No agency, no social structure, not enough to retain herbivore players the ecosystem depends on.

Migration Bonuses: Reward traveling across the map. Creates dynamic prey patterns, prevents static herds. Could provide growth bonuses, diet completion, or mutation progress.

Longer Adult Lifespans: Rewards the time investment. An Elder Trike should feel like a server landmark.

Herd Hierarchy & Alpha System: Sparring within herds to establish an alpha. The alpha gets better nesting success, stamina and defensive buffs when defending the herd.

What This Fixes: Herbivore gameplay becomes engaging on its own terms. Migration creates a living ecosystem. The alpha system gives herbivores their own competitive layer.

Again this is in all respect. Love the game and will keep playing. These are just ideas to generate discussion, you may already have some in development. Thanks for reading through all this.

vocal creek
#

make it so teno cant knock down with the tip of the tail

nova citrus
leaden glade
#

Bringing this up again, not because I view it as an issue, but see it solving a lot of current ones

Acceleration and deceleration

Currently, everything goes from 0-100% of their speed almost instantly. Rex and Raptor have the same acceleration and deceleration times.

What would including or reworking speed changes fix?

  • Server side registration of player location and orientation
    We all know about drift cancel Carno, where inflating a slide and turning slightly to the side back and forth while sprinting increases the turn radius at top speed, and while charging becomes insane.
    It’ll also help with players being unable to react fast enough when a player goes from stationary to sprinting, covering a body length of distance before the other player can even see that taking place.
  • Combat balance
    No more “tap sprinting” where large Dino’s with low turn speeds while running can let go of sprint, and instantly get their max turn speeds, making escape possible as they slow down to start a turn.
    Drifting and slides can be emphasized for certain playables to make them matter, and certain Dino’s can get a longer slide based on speed and weight to help with fights, while smaller creatures can actually feel like they have mobility.
  • Dino’s will feel their size
    As you play larger creatures, each one will feel different, and depending on how slides and drifts are adjusted, can open up new ways to play, and let the more mobile creatures feel like they actually have some advantages to being nimble.
lament cipher
#

Please consider allowing other latching dinos (beipis on riverbed, hypsi) to regain stamina while latched at or above 20% threshold, same as Pteras can. These animals are already weak enough, small QOL benefits would help to improve the play experience for them

flat marlin
#

Night vision is actually annoying on some dinos like Dilo, being too bright especially at dawn and dusk.

Underwater vision for aquatic dinos shouldn't be a night vision outline. Makes playing beipi and deino less enjoyable.

dreamy copper
#

Please update the Replay system so the weather inside the replay matches what it actually was in-game. Please and thank you.

boreal kelp
#

Can juvi Rex potentially NOT have annoyingly loud purr when it sits? That easily gets it caught?

pearl plank
#

fall damage needs to be consistent, you can fall off a ledge no more than a foot tall and break your legs, but then you can fall off a cliff with no damage taken just by hugging the wall enough.

waxen kettle
#

Adaptive Diets

when certain carnivores hit certain tonnage, diet needs to change, that’s why there’s so many rexes, which is warping our perception on pinning, if there weren’t so many rexes ppl wouldn’t be getting pinned this much. they shouldn’t be half of the population afk on a beach spamming boar deer turtle to 6 tons

stiff belfry
#

bring back trees knocking off pounce

heady kettle
#

Hi everyone TI_DeinoMischief

I've been thinking for a while... what do you think of the texture of the dinosaur eyes in EVRIMA? TI_DryoDisap

Honestly, I feel like the eyes are... strange? They don't quite look like animal eyes, and I believe the white pupil is largely responsible for this.

So, what do you think? TI_Derp
Did you like my version of the eyes?

(Made with digital painting in Photoshop)
Below you can see the dinosaurs with my version of the eyes VS the original eyes

snow heath
#

Fix the high VRAM usage; even at 1080p with everything on low, VRAM usage spikes to 8GB, and even using 3D resolution at 50%, it seems like the game forces you to use a video card with 16GB of VRAM. And put fsr 2, 3 and 4 in evrima. I have a Ryzen 7 5700x and an RX 7600 8GB, but the VRAM usage always exceeds 8GB even with everything on low.

winged atlas
#

This is what I want to see when I broadcast from a forest/jungle.
https://youtu.be/S9RUHZqZ6dg?si=QRiZ3_vw2hvU_DyS (specifically the beginning)

https://www.unrealengine.com/marketplace/birds
Add interactive Birds to your game environments. Drag and drop easy. Built in obstacle avoidance.

These Birds will walk and hop to random Ground Targets taking breaks to feed. They will run away from the player, and if you get too close they will fly away. Once in the air they will fly to random Sk...

▶ Play video
sweet ether
#

idk if its possible but i would love a version similar to spiro but its evrima just before rex was released.

polar ridge
#

nerf rex crush hitbox

thin grove
#

So since we’re getting more semi-aquatic animals, there’s likely gonna be more dead things in the waters. My idea would be to add piranha AI to serve as a clean up crew (like compy and pterodactyl).

stiff belfry
#

fix desync or sum bro ts is so bad

heavy basin
#

i lost my 74% Rex to mix packers! 6 vs 1! 5 Tenos and a deino!

finite birch
#

Rex shouldn't be able to crush or pin Trike from the front

daring oar
#

fix the au servers' ping TI_Limmy

vagrant drift
#

if hypsi wont get any climbing tweaks for it to be able to climb better without launching off a tiny bump, at LEAST for the time being give it much better movement control in the air so it can fall back to what it was trying to climb occasionally rather than completely falling down right next to it

plain gyro
#

we ever gonna do anything about adult dinosaurs spawncamping sanctuaries and being able to traverse those without any risk?
if not we should rename them to slaughterhouses .. would be more fitting!

rustic blaze
#

Why rex can break bones from crush and normal bites but deino can't do it too? Deino have almost same damage and he can't break bones from bites. Ah and remove glass bones this too ugly

topaz raft
#

Make the water back to looking more dirty, the brown water was way better and more realistic then the blue water rivers right now.

idle wadi
#

Allo needs more than 9 diet options.

umbral prairie
worn tartan
#

get rid of glass bones, why tf u punishing ppl for surviving a rex attack? stupidest thing ever

woeful frigate
#

If I'm eating meat, it doesn't rot at the same time...

royal dune
#

minor feedback but also maybe quick to adress: blood stays too long imo, sometimes you smell an area full of blood and think people are close but the fight actually was over 20minutes ago

rose prism
#

Do somthing with your game there is soo many cheaters i have almost full grown rex and they killed me like in one shot alomst lil diablo what have max 28% growth like yea do somthing bcs you losing people like this and almost no one want to play it bcs of this and most cheaters are on eu 2

floral lava
#

this is not the right channel for this but you should add a give up button to let you switch you character there just not a channel for recommendations for the game

sacred haven
#

Possible idea to inconvenience and discourage overpacking (not mixpacking- thats a trickier problem to tackle):

If too many of the same species of dino (50%+ in age) are in the same area (ie: nameplate range), make nameplates vanish and your compass becomes clouded from your nose being overloaded with too much of the same scent. This will force you to leave the area, or chase out other members of your species so you can properly gain information from the compass again.

A more extreme version? Hide stamina, hunger, water, and nutrients.

Too many of the same species in general? They collectively struggle and only the most experienced that know where to look for food and water without the compass will survive.

crystal canopy
#

Has anyone else noticed that the Pteranadon has a significant ping increase when switching states between flying and grounded? I wonder what exactly it's doing to the server to lag it. Its gotten worse recently and landing as a ptera is...difficult now. As you lag beyond where you were landing, and on takeoff it sometimes fails to register when you got your third flap in.

flat marlin
#

entomb should count towards prime because nesting in as an option is gone, and it's a reward for entombing.

sharp rock
#

so it would be cool if u can use the queue again because i dont want to sit here like 1 hour to connect to my favorit server

waxen kettle
#

nerf/remove traumatic thrombosis
nerf/remove some water muts
nerf/remove grazing
nerf steg bleed (4k+ on a headshot or two)
nerf rex crush hitbox & fracture dmg
nerf trike dmg & slightly buff trike agility

apexes need to be taken down a few notches due to how simple they are to grow

mid tier packs should rival apexes (allo kinda buns at that, troodon & cera do a better job)

if we wait on Giga/Acro all its gonna do is turn the allo players into acro players just to stand a chance, now we’re talkin 75% of a server being apexes, that’s flipping the food chain upside down

make prime harder to get on apexes and easier to get for small/mid tiers

and find some way to force younger versions of apexes into general areas

short dove
#

Differentiate prime quests based on the dinosaur's “class”

  • Herbivores: migrate (risk movement to another areas and being ambushed)
  • Fast herbi: migrate maybe 3 migrate zones?
  • Fighter herbi: surive fight with a carni
  • Predators: take part in hunts (dont do quests for other classes)
  • Predators2: land X attack Y times (for example allo 2x bleed, raptor 4x pounce etc.)
  • Predators 3: eat from X corpses (for smaller ones so reward team work)
  • Predators 4: do not share corpse you eat from X times (for more solo oriented and teritorial immersion ?)
  • Ambusher: attack enemy while near corpse or while eating (bonus point)
  • Scavengers: eat a lot of carrion (they dont need hunt if some one leave meat to rot its kind of success)
  • Survivalist: eat different food types (because they cant do too much beside that)
  • Survivalist2: dodge attacks (for crazy ones)
    The idea is for quests to be more closely tied to what we want to do with a given creature and dont force everyone to do same quests which will be painfull for not suitable class. Therefore you can balance the numbers out so the best get prime maybe? Some of this quests can be also mixed between classes but not all.

Also perfect diet is too easy to accomplish imo, there should be maybe few intervals where you should be in perfect diet maybe or sth else

edit: for rex and deino - which are 'apex class' maybe add quest to grow big fast. One example is to gain X mass in Y time. Or finish sub-adult in less then Z time. They wanna get big so reward them for being big fast 😉 and this is pretty hard to do so if you wanna play sth very strong (weight and bite force) maybe finish hard quest.

idle sluice
#

i feel like it doesnt make sense that things like maia,tenonto, galli, and dryo cant attack while holding food, they should still be able to use their legs and tail to attack things right? i feel like for the dinosaurs with attacks not surrounding the mouth (or whatever holds food) should still mantain their attacking abilities while running with food in their mouth. this way they dont have to drop or eat it just to fight. it wouldnt be OP either, considering its the normal attacks except the biting ones. beipi should also be able to still slap its enemies when holding food, it just doesnt make much realistic sense for that to not be the case. if you dissagree with this please let me know why :D

somber remnant
#

I don’t really understand the current balance where a juvenile rex can outrun something like a carno.

Carno is supposed to be one of the fastest land predators in the game. Its whole identity is built around speed, burst pressure, and chasing things down. Meanwhile rex is an apex that should rely more on power and presence, not speed—especially not at a stage where it’s already dangerous later on.

Seeing a juvie rex just outrun a carno feels off both from a realism standpoint and from a gameplay one. It kind of removes the point of picking carno for speed if it can’t even catch something that’s going to outscale it anyway.

I get that juvie rex probably needs tools to survive, but giving it speed to that level feels like the wrong approach. It ends up blurring roles between dinos instead of keeping them distinct.

Carno should clearly have the speed advantage here, otherwise its niche starts to feel pointless.

sand storm
#

fix collision meshing into the environment and stop spawning me within eyesight of carnivores.

I've already had my rex killed once today because of a rubberband than sent me backwards 7 ft into their mouth (this game is out for how long and we still havent fixed rubber banding??)

I respawn and get instantly targeted by raptors, which i cant outrun, so i big brain inside of a log so they cant follow me, waiting for either a distraction or for them to get bored...

Instead, they freaking mesh their way inside the log to attack and kill me...get rid of this 💩

coarse sphinx
#

Focus on the dinos that currently are nearly unplayable because of their bugs (as example dilo) instead of making new dinosaurs.

light garnet
#

pls more spawn options for all dinos. Spawning on the same 3 places is not so nice. lets us spawn all over the map not just 3 options. (example Dibble: only spawns Highland and southplanes)

novel vine
#

Sorry to say this, but the water and weather in the old versions were much better than what we have now. The old water had ripples, a wetness effect, waves on the beaches, and better, more precise dynamic movement (0.12-0.15) Bring back these things pls

willow ridge
#

Lots of semi-aquatic carnivores are planned. We should have a semi aquatic herbivore too!

plucky valley
#

Would be great to fix the numerous amount of bugs before worrying about adding new stuff that will also be bugged!

waxen barn
#

the situation with The Isle: Evrima has become genuinely frustrating. Every update promises fixes, stability improvements, or “major bug resolutions,” yet the same long-standing problems continue to ruin gameplay. Instead of addressing the core issues that players deal with every single day, the focus always seems to shift toward adding new creatures, new mechanics, or new features — while the foundation of the game is still cracked.

The organ glitch is still happening. The rubberbanding is still happening. The fatal errors are still happening. These aren’t small inconveniences — they’re game‑breaking problems that cause players to lose hours of progress, die unfairly, or get kicked out of servers entirely. It’s incredibly discouraging to invest time into growing a dinosaur only to have the game crash or glitch out in a way that has been reported for months or even years.

Players have been patient. We’ve reported these issues repeatedly. We’ve waited through patch notes claiming improvements. But the reality is that the same bugs keep resurfacing, and the experience feels just as unstable as before. It’s hard to enjoy new content when the basic gameplay loop is constantly interrupted by technical problems that should have been prioritized long ago.

At this point, it feels like the game is expanding on top of unresolved issues instead of fixing the core problems first. The community wants to enjoy Evrima — the potential is there — but the constant glitches, rubberbanding, and fatal errors make it exhausting. We need real, lasting fixes, not temporary band-aids or promises that never seem to materialize.

proper falcon
#

Taking nutrition should increase the duration of Prime.

winged atlas
#

The dinosaur idle animations feel a bit too static and lifeless to me, which takes away from the personality of each playable creature. Right now, they don’t seem to convey as much character or presence as they could.

I might be wrong on this, but it also feels like some more expressive idle animations have been replaced due to smaller issues rather than being adjusted. For example, Trike’s idle was removed due to a visual bug in a few frames and reverted, even though it seemed to improve the well-known “broken back” issue. Similarly, Herrera’s original idle was swapped for a much more still version. From the outside, changes like these make the creatures feel a bit less alive, though I’m not sure what constraints or decisions are involved behind the scenes.

It’s especially noticeable to me with Allosaurus and Austroraptor. Their idle animations feel quite minimal, which makes them come across as a bit unnatural compared to how I’d expect them to behave.

I feel like idle animations are a big part of selling weight, breathing, awareness, and small behavioural details. Without those, the creatures can feel a bit stiff and less convincing overall.

oblique jackal
#

Speed should not be affected by elders, except for galli and carno or speed based playables

left hinge
#

Get the Admins proper tools to be able to get people their Dino back.
Hackers will always be a thing and the solution cannot be to only punish them, as this will be a never ending chase.
Not being able to get back people their lost time to a hacker will just keep rewarding the hackers. They spawn, they destroy, it stays destroyed so they achieved what they wanted.
An entomb system does not make much sense when a fresh spawn can just kill your adult apex in a second. Hackers knowing that what they do will not be restored is just another reason for them to do it. They are griefers and their griefing is being rewarded.
Giving your loyal and legit players their Dino back on hacking cases should be a priority and not doing so will just lead to frustration and uninstalls.

tranquil flax
#

Please don't make Pteranodon's infertile. Thanks.

marsh hinge
# novel vine Sorry to say this, but the **water and weather in the old versions were much bet...

To add onto this, why is the water so weirdly chemically blue? Like yea, sometimes water is blue, but there are serveral factors that affect its color, and I dont think that it should stay blue all the time, ignoring weather, and dirt in the water.

Though I am not really an expert in this, but just saying, seeing this color all the time feels quite unnatural, especially in the jungle environments, where the usual expected color is brown (murkyness). A blue colored swamp water just feels off.

coarse sphinx
humble silo
flint knot
#

Please add the option to toggle frame generation for Intel and AMD GPUs, only NVIDIA GPU's having this option is truly sad for us other types of GPU's and you know nowadays making a huge pc hardware purchasement can be considered luxury :(

sharp glen
#

Remove foliage inside big/small rocks, could improve fps slightly. As i dont know why there is foliage inside rocks for no reason at all.

proud lantern
#

the stun the stego gets when it hits ini tiny bitty trees really needs to be gone

uncut gust
#

Herra should be able to drag some of its kills into trees like a leopard. Granted, It would be slow, and it could take a lot of stam to get it up there.

vague nova
#

Rex should’ve have bone break on the normal bite it should be a crush exclusive feature since a normal bite can just disable a trike or stego

lethal shore
#

Bring back old highlands, gameplay wise it was far more interesting with the large lake, valley and open areas. The new highlands is flooded with bushes just like southplains with a small lake that barely impacts gameplay in the region. The highland changes should be reverted

vocal creek
#

give dilo a claw slash because it has big arms

dreamy copper
#

Please please please change the lighting. Especially during rain/thunderstorms. It makes no sense for it to be so dark, realistically and especially gameplay wise. Please and thank you

gilded barn
#

Focus on fps and fixing the game, this game should not require people to purchase or have a nasa super computer in order to play

sharp perch
#

Make beipi better and while you're at it fix the customization.

waxen barn
#

fix the hit boxes i just got grabbed mid air by a deino

fair saffron
#

Can we get scent markers for mud puddles please?

echo ermine
#

Add qeues. Its honestly annoying trying to join my favorite server for 30 minutes straight just for it to say "server is full" the whole time.

tawdry raft
#

PLEASE buff deinos health regen
it doesnt matter if you like deino or not, the fact that it takes at least 30 mins for it to regen back to 80%+ after a big fight is disgusting

floral light
#

add suicide button, im tired of trying to respawn for 30 mins

lethal void
#

use server meshing thing star citizen does u can add way more people and things and not lag

lone orbit
golden smelt
#

Option to lower rain/thunder sound independently of other audio controls

tawny scroll
#

Please Add yutyrannus pls pls Its my favorite dinosaur

woven island
#

been over a month now and we still have no official au servers, only option for good ping is an unofficial server with 3x growth which alot of people dont like.

vocal creek
#

make deino swim speed slower because why is it faster than a beipi and also when bary gets added its gonna have to be like 50 kmph underwater to outrun it so make it slower

humble silo
#

some more attention to detail on the map would be nice. lots of floating trees/grass, sky blocks and barriers that knock you out of the air on pt, jagged cliffs, random painted lines in the sand. i honestly cant wait for the red woods they will be gorgeous

proud spade
#

Why can't deino's float? I can't float just below the waterline I have to either be on the surface, or on the bottom, or press space and ctrl repeatedly to adjust

dense void
#

bring back the trello pls pls pls

cerulean estuary
#

So I know obviously admins cant catch hackers because they can't be on 24/7. But as a suggestion, I feel like there should be a channel to make a ticket or something with a recording of dying to a hacker on official where admins can look at them, talk to the victim, and schedule a time to grow their dinos back.

glacial shell
#

Rain lasts way too long, its far too dark, happens far too often, and creates an extreme amount of noise during thunderstorms to where I need to turn my game volume down by half or ill go deaf. Just reduce environmental, footstep, and animal call noises during thunderstorms instead of demolishing my eardrums with Zeus's wrath.

sweet ether
#

Make sanc give a growth buff. Not something too op but maybe like .3% buff or sum

gilded barn
#

I feel like deino needs to be given a new ability, like a tug of war or deathroll mechanic, I find it strange that its biteforce was stronger than the rexes but is weaker in game. Should be able to kill things in water without relying on lunge and spam biting, could lunge on a prey's leg, or be able to work as a group to take down something etc.

tough kettle
#

bucking is broken and damage pounce on omni does 4.5k damage. that says enough

fleet mulch
#

Fix your game, there's no trees in the way of my tail, yet it's still canceling my power swings. Evrima has been out for years, and there are still so many bugs. (More toward the end)

leaden glade
#

I feel as though there are a lot of incentives to play the largest Dino’s rn, and a large part of that is the current roster, issues with the official servers, mixpacks and hackers as well

  1. Hackers are hard to deal with because of the way the game has been made to be client sided, so hacks are easily accessible and hard to combat without constant monitoring. Mixpacks are nigh unstoppable until some way to limit their ability to find food or share an area is found. Leading to a lot of unofficial servers becoming more popular.
  2. Unofficial servers can be an issue in their own right. As many of them cater to the larger and longer growing playables with ridiculous increases in ai, reduced grow times, or massive population limits.
    3)The roster doesn’t help, with the Rex being incredibly strong and issues with its sparring mechanics with trike, its juvie/sub stage outrunning most of the roster, its ability to leave sprint immediately into a walk for crazy turns.
    Allo having generous grapple thresholds, a very messed up pounce, insane base bleed, all overshadow what the allo could do, and how neat the claw swipe is.
    Raptor needs the fix on its pounces still, as does Herreras climbing.
    4)But small tiers are being heavily left behind as players swarm to the big stuff, that has incredible attack speeds, generous food options, and frankly overtuned mechanics.

I look forward to the upcoming HT, where hopefully we can start to see some upcoming fixes to over dependence on pounces and pins, bucking reworks, rebalance on the newer additions, some scaling difficulties to growing massive Dino’s, and fixes to Herreras, Raptor, and Troodons venom.
It would be awesome to see a food limit in areas as well to discourage mixpacks, and maybe even some changes to the elder stage of some playables. Looking forward to the new map rework, and excited to see more on how each Dino coming in will fit in the future.

fair saffron
#

Can we please fix the fish spawns?

steady siren
#

just came back from a long time off and i must say love the changes

dusky canopy
#

Bring back tree/rock collision for pounced dinsosaurs. I'm so tired of dying to pounces because bucking is buggy and trees/rocks don't knock off pounced dinos.

shrewd anvil
#

I have a Idea for Allo's pounce/pin that heavily changes it, but not removing it. For the bigger dinos, have it where the Allos latch onto it like a lion, it only does bleed, and there can only be 2 Allos pounce on a big dino sides and it doesn't pin it. But for smaller dinos, if the does pin a small dino, the small dino can turn on it's back and kick the chest to stun the Allo and because it probably knocked the wind out of the Allo an lost in stamina. And maybe this can be all for the pouncers, but for the omni & troo and for all small pouncers, it can just be the kick the chest to stun thing.

twin cloud
#

Please whenever you do a map update / change don't just copy and paste the same log and rock everywhere in the forests that blocks your route

Maybe improve the movement depending how big you are you just step over it ect

A rotten log can some how stop a 9 ton t rex makes no sense

vapid token
#

Increase the color choices when creating dinos, before this big update you used to make a much more diverse look especially for the smaller dinos like Hypsis and Troodons. Now these dinos all look alike and its saddening.

mint needle
#

Please fix : When servers or game crash, I lose my Dino 90% of the time. Could something be done to prevent these loss of Dinos when the game crashes ? It’s really frustrating loosing a prime specimen at 90% …

dapper roost
#

make allo carry dead prey/food in its arms just like in the concept art

wary steeple
#

Fix rex crouch bug, its hella annoying

tawdry raft
marsh hinge
#

Make it so that semiaquatics with webbed feed (austroraptor, beipiaosaurus and such) can trot and sprint on mud, and perhaps even allow animals with webbed feet that can jump be also able to jump in mud. The webbed feet cover far more surface area on the mud, making them not sink, or at least not as much as for animals without the webbed feet.
They dont necessarily have to be as fast on mud as on regular terrain, but not much slower either.

fleet mulch
#

Please, for the love, this needs to be fixed, and fixed fast. Pouncing is so buggy right now, it's almost unplayable for dinosaurs that can pounce, and dinosaurs that can't pounce.

stone hull
#

At these coordinates of the river delta towards the dam if you put your camera down the screen turns blue, game think this area is water im assuming
112,375.167, 260,250.836, 20,109.472

prime latch
#

Fix Troos being able to camp sanctuaries too, I constantly get killed in every sanc by Prime Elder Troos in gangs of 6+

vale violet
#

This as an ai, because in lore the humans are playing with genes, makes sense the company would try a commercial ultimate farm animal

vocal creek
#

make there a mutation where sprinting costs less stamina

tired wharf
#

I’d like to suggest adding a clear in-game window or tracker that shows the exact requirements (and progress) needed to become a Prime Elder.

Right now, it’s very unclear what is actually required, and there might be a bug. This is already the third time I’ve tried with a Stego and didn’t become Prime, even though I completed what I believe are the conditions: raising a baby above 50%, visiting 2 migration zones and 5 patrol zones, have perfect diet once, visiting a sanctuary, and having no infertility or muscle spasms.

Since these requirements are not visible or confirmed anywhere in-game, it’s hard to tell whether something is missing or if the system isn’t working correctly. A dedicated UI element showing the objectives and progress would really help players understand what they still need to do and avoid confusion and also frustration.

rustic blaze
#

Maybe do rex stamina drain like legacy? I don't think a 9-12t dino can run more than 1 min plus 10 of it more than 40km.

woeful frigate
#

Buff for Teno, he is weak in actually meta.

median crag
#

Have your own kinds corpses show up as a skull on the compass for non cannibalistic animals

have rotten flesh show up as a rotten hexagon with alpha, beta, or gamma inside for species that can eat rotten meat and get away with it

have bone show up as the sanctuary mushroom sign for species that can eat bone

uncut nest
#
  1. Finally fix the Troodon's tail animation while running (it's broken).

  2. Why is the sub Rex slower than the 12-ton Prime Rex? You perfectly understand that Rexes most often try to kill each other. And Primes will actively try to kill Subs, since Subs can't do anything — they can't fight back or escape. And this doesn't only concern Prime Rexes, it also applies to Allosaurus, Ceratosaurus, Maiasaura, and even Stegosaurus (yesterday a Stego with a charged tail strike caught up to me, and I died without any chance to escape).

I would suggest giving both the Sub and the Adult the same speed as the Prime (they are smaller, so it's fair to give them a bit more speed), and then give the Prime Rex the Adult's current speed. Let it be slower, but larger and stronger.

You told us that juvie, sub, adult, and prime are completely different niches, right? So do what you told us about — show the real difference in niches.

  1. The same situation applies to Deinosuchus. Juveniles and Subs are too helpless against Primes, and I'm specifically talking about land speed. Let the juvies and subs have at least a chance to escape from larger members of their own species on land.

  2. The Ceratosaurus model has a crooked tail, but that's already a minor thing, although it visually spoils the look a bit (especially while walking).

  3. I would also suggest that if you're going to make the Prime Rex slower, then instead you could give it more damage. 800 would be just right.

  4. Please give the Prime Gallimimus at least the size of a Prime Omni. 660-700 kg — and way more people would want to play as one. Yes, obviously they would become more dangerous, but at the same time they would turn into much more desirable prey for the same Carnotaurus or Omniraptor.

  5. I would also suggest adding mutation improvements on the 4th cycle as well (+2-3% and no more), so that players have more incentive to move on to the fourth and final cycle.

Thank you for your attention.

chilly mirage
#

increase adult beipis weight to 150kg and its prime back to 250kg , if need be nerfing its counter pin dmg at prime. Beipi needs to be able to hold its own against austro / not be immediate fodder.

dawn ledge
#

maybe this is a silly question; but have u ever thought of getting weird/unexpected with the playables? obviously its a dino-coded game, but having some other weird animals like eurypterids would be cool? less of a suggestion more of a question lol

love the game, thank u for all u have done to develop it

left hinge
#

Having the Info on the server browser if there are public eggs available on a server at the time of refresh would be a nice QOL improvement. This would benefit people looking to join a family and also people wanting their eggs to hatch.

formal iris
#

Thought maybe the older playables could use a revamp on their models, animations and sounds? They are not as smooth or amazing as the newer dinos and I think they deserve to be.

gilded barn
#

Buff sub Maia's speed. I should not be that slow and get the dibble hordetest treatment where im slower than my adult counterpart, why does rex get to be a speed demon so young but I have to get run down by a cerato I cannot run, swim or fight from?

novel vine
# novel vine Sorry to say this, but the **water and weather in the old versions were much bet...

I’m being more specific here, the water used to be way better. We had dynamic displacement that reacted to the whole animal’s body, from head to tail, not just the legs like it is now. We also lost the wetness shader that made sand and rocks look reflective and wet, plus the rain ripples on the water surface even Legacy has that, it's crazy that today Evrima doesn't.

The water normal maps are also flat and the reflections feel broken, either like a cheap mirror or just glitched. We need the option to choose between SSR and Lumen again and get that high-quality look back. Don't waste the Bary and Austro hype on these downgraded graphics. Bring back these water shaders, reflections method, or just copy and paste the old water in the actual game.

I really don't understand why change these details.

tawny scroll
#

You guys should Add yutyrannus to the Game it would be such a good change since there Are only small feathered dinosaurs in the Game rn it would be very cool if u Add it so we can have a strong one too and yutyrannus is a very unique dinosaur i would love to See in the Game because it could also bring alot more Features Like seasons and other stuff

final wadi
#

Possible diet options for the sauropods:

For Magyarasaurus and Camarasaurus
-Cycads (grasslands/highlands) and tree ferns (jungles and swamps)
-mango, date and jackfruit trees (eating knocks down the fruit)
-various coniferous trees for emergency food

For Brachiosaurus
-Ginkgoes: fruits and leaves (grasslands/highlands and river delta)
-nut bearing trees: monkey puzzle tree (grasslands/highlands), oak (jungle and swamp), walnut (grasslands/highlands and river delta)
-broadleaf trees (that aren’t nut bearing) for emergency food

astral hearth
#

Ptera Really, really needs better night vision.... It, at best, is really hard to tell enough apart to hunt or move properly and, at worse, is literally useless. I took these screenshots with nightvision on while resting on top of the bridge structure at spawn, all the way north. I was actively sitting on something, had others around me and had water on both sides of me.. and this is all that could be seen at the time -

zealous crest
#

Awesome aquatic dino suggestions .. Mosasaurus, Megaladon, Liopleurodon, Clidastes, Elasmosaurus. (Spino already in the works). There is water in the game that already has aquatic dinos in it so clearly there is some emphasis on aquatic gameplay. These dinos are a pretty good variety in size and aggression that would help to add to the aquatic environment , if they decide to double down on that route. The map is plenty big enough to have both land and ocean environments being active.

olive spruce
#

more fish spawn plz. 4 hours in highlands not 1 fish spawn

vocal creek
#

give dilo more stamina because carno can sprint longer than it

wicked portal
#

Honestly at this point... and I'm not even trying to be negative, I'm just being realistic... but stop wasting your time on small tier dinos. Yes I know everyone is pretending to be so hyped for austro,kentro and ovi... but realistically you put the nail in the coffin when you decided to add apex dinos to a roster of small tiers. No one is going to play these more than a week before getting tired of being pin slopped or ran down... please just shift your focus onto the next apex dinos that will actually have a chance of surviving in this now current state of the game. Release these three that you have coming out only because they're supposedly already almost ready, and then just shift your focus into the next apex dinos as well as getting us a bug fix patch. Please and thank you.

oblique jackal
#

Make Rex have to crush more times to fracture something or pit a longer cooldown on rexs crush

hollow eagle
#

More interactive ai spawn objects, like rabbit holes, snake pits, spawning near fresh spawned juvis.

timber dust
#

wanted to share some feedback regarding the accessibility of the official Discord server for new players.
Currently, it is quite difficult to join the community because most links found online or even directly within the game appear to be invalid or expired. After some searching, I realized that the only way to join is by visiting the official Fanpage, navigating to the FAQ section, and using the specific Discord link embedded there.
As a new player, this process is not very intuitive and makes it nearly impossible to find the official server without a lot of effort. I would suggest updating the in-game links or making the Discord invite more prominent on your main platforms to ensure a smoother onboarding experience for everyone.

pale leaf
#

Tyrannosaurus 1 call should be louder/more powerful. Legacy nailed the way it should sound in terms of potency. And btw it would be nice if Rex got a new 3 call. Im not quite sure if the one it has now is just placeholder but if it isn't, hopefully it comes out soon.

sullen karma
#

Counter attack abilities for ceratopsians

As of right now, blocking isn't too useful for trike and dibble, since attacking back is kinda just the better option.

I'm proposing we have some sort of counter attack system, where if a ceratopsian blocks just before they are hit with an attack (on the head of course) it would trigger a retaliatory attack, with high dmg, but high cooldown. You will also gain more stability upon a successful parry, which allows you to shrug off a stun or stagger. this would encourage people to use the block function more as a parry, which i think gives it much more skill expression than it does now.

you could possibly reduce the amount of dmg that is blocked normally to compensate for this mechanic.

whole matrix
#

Hello !
Just a thought to keep the spark : we should have clear objectives rather than just surviving and growing, or at least for new players.
I’ve played a few hours now, and even if I’m hooked by the concept, I feel like I’m missing parts of the game, but I don’t know what nor what to do.
Not sure if I’m being clear enough, but a list like “Go to that area to find food” would just pin the player in the right direction to actually learn the game, and not spend his time being chased by big guys only

marsh hinge
#

I think its fair to say that the code for pouncing and pinning should be rewritten from scratch (especially for omniraptor). Not in a way where it will work vastly differently, only remaking the code of it, and making the exact same duplicate, just less riddled with bugs. There are so many bugs on pouncing and pinning, that cause trouble for both the attacker and the attacked.

And to address one more thing, I believe pinning for omniraptor and allosaurus should only ever work if the hands of the animal touch the torso or thighs, never the tail nor head (unless actually small enough), and for tyrannosaurus the same thing except with its jaws. The main problem with pinslop was that it worked even when hitting the animal in a body part where it could easily escape.

tawny scroll
#

Yutyrannus would be a strong addition to The Isle: Evrima because it fills a missing role: a predator focused on control, atmosphere, and group dynamics rather than raw strength. As a feathered theropod like Yutyrannus, it would stand out visually and enhance immersion, especially in fog, rain, or snow. Its gameplay could center on positioning and coordination, creating tension through movement and group pressure instead of overpowering abilities.

It would fit between mid-tier carnivores and apex predators like Tyrannosaurus rex, filling an important gap. Alone it would be capable, but in groups much more effective, encouraging cooperation without forcing it. Herbivores would have to choose whether to stand their ground or flee, while larger predators might avoid coordinated packs, adding depth through player interaction.

Yutyrannus could also help introduce seasonal mechanics. Adapted to cooler climates, it would thrive during harsher periods, while other species struggle with reduced food and increased competition. This would push migration and riskier behavior, making survival more dynamic.

Seasonal changes would make the environment more important, with limited resources creating conflict zones and weather affecting visibility and strategy. Overall, Yutyrannus would add variety, encourage teamwork, and support deeper, more immersive survival gameplay.

dull jungle
#

Hi, I’m fairly new to the game (about 42 hours so far, mostly playing Ptera), and I wanted to ask if the dev team is aware of how bad the invisible wall situation is for flyers. (Gateway map)

I’m also curious whether the cause is understood at this point. There are a lot of areas with invisible tree limbs, invisible ceilings, and invisible walls. I briefly played Herra as well and ran into entire climbable trees that weren’t even visible in-game.

At times this makes the game feel borderline unplayable. I’ve lost more than one Ptera to an invisible ceiling near the outer edge of the Highland Sanctuary—flying along the road, then suddenly losing all control and nosediving straight into the ground.

I know the invisible wall at the top of the tallest mountain is probably well known, but I’ve found several other spots where the issue is consistently reproducible—near the Delta Sanctuary (on the cliff above it), and along the canyon edge where there seem to be phantom tree limbs.

I’m mainly hoping this is a known issue and that there’s some kind of solution in the works.

If it’s helpful, I’d be willing to assist with grunt work or testing, depending on how well the root cause is understood. If this is a world-editing issue or a code-level problem, I’m highly proficient with using LLMs to help diagnose and fix bugs quickly, and I’d be open to volunteering time to help polish this specific area of the game.

I highly appreciate all the effort that’s gone into the game so far—having a blast overall, and have noticed improvements in gameplay over the past year even with how little I have played the game.

side note: I did submit a bug report that had a short video clip of the tallest mountain invisible ceilings/walls, but it was brief, and not thorough, it was more of just an example of the issue so someone internally can then go test and figure out exactly what is happening, but then I started to discover this issue in MANY other places, so here I am.

Cheers!

gaunt totem
#

A button that you hold down for 3 seconds and fail safes your dinosaur into restoring a normal idle animation wise as a fix for the bug that forces your mouth to be open

Should be reenactable every 40 seconds incase someone accidentally got it twice in a short period

A temporary or maybe even permanent fix with how rampant the bug is and how often it comes back

Please add this, this is a bug ive seen come back throughout the years ever since the gore update was introduced and i'm no developer but seeing as you guys have tried your best to solve it, its best if something like this is added especially for hordetest

ocean dove
#

Nerf Stegos Bleeding.

violet hollow
#

Food bushes need to provide more food. Trikes just look at a bush and they disappear. Think about how it's gonna be when Camma comes out or any larger herbivore like Shant. They'd empty entire PZ and MZ for 5% of food.

pliant breach
#

Add FSR Upscaler, and frame generation. Cmon is not that hard 🫡 (or at least, let us install Optiscaler).

glacial shell
#

I like seeing stegos plates move as it trots but the third plate from the back needs to waggle less. It moves as if it has 2x the physics interactions as the rest of the plates in the animation and it makes the trot look silly overall.

Stego also moves up and down a LOT when sitting, which is ofcourse meant to simulate a breathing loop but the movement disregards stegos weight due to the exageration of the animation. Stegos torso raises so high off the ground it lifts its front legs up at the shoulders so much that it brings its elbows off the ground. Again this just looks a bit weightless and cartoony.

glad light
#

remove allo pin slop

Allo already has an insane bleed, the pin ability is not necessary and ruins the gameplay for everything but allo. Rex has pin, raptor has pin, allo has pin, there's too many dinos with pin where u can jst do nothing if ur pinned down. Allo is big enough physically and health wise to jst have claw swipe and bite, the pin adds nothing but lazy and boring game play.

minor otter
#

Just a simple wish! Make realistic meat chunks. Its just unrealistisch for such a realistic game. The chunks are nearly perfekt shape would be cool if they'd still a bit of the skin on it or that it not always has the same shape. Would be🥩 awesome

pliant bloom
#

fix the weather system, fog fog and more fog is ridiculous. the game is beautiful on bright sunny days and it should be more consistent with weather conditions. fog for a day after rain, then don't rain for two whole day cycles at LEAST.

smoky sable
#

Please never add a map to the game. Getting lost is part of the survival horror experience and its immersive.

lament cipher
#

Fish spawns in shallow ocean areas, please? Or fish spawns in general for that matter 🙏

cosmic schooner
#

Since AI reworks and additions will likely be way down the line, in the meantime for small juvi carnivores a nice bandaid fix to the current extreme limitations on actually acquiring food yourself could be more unique “hunting” mechanics, similar to the way ptera hunt for fish, (and I think beipi crabs? Not entirely familiar with it), anyway, having small nests and burrows in trees with static snakes / bird eggs, masses of static tadpoles throughout the swamps, reef fish along the coasts, termite mounds in the plains, etc.

Basically small static food sources that baby carnivores can “hunt” until a more fleshed out ai system is implemented, and these will also have minimal impact on server performance compared to just haphazardly inflating the crab, frog, chicken, and turtle populations.

lone orbit
#

Maybe add some swarms of small birds for the PTs considering we already have floating swarms of fish …. Maybe an easy add on

urban ruin
#

fix bucker where it just grazes instead of buckers ♥ stupid that a life or death feature doesn't work

upbeat hatch
#

Dilophosaurus balance / TLC suggestion

I think Dilophosaurus needs a rework focused on identity and gameplay flow rather than raw stat changes. Right now it feels inconsistent and struggles to function reliably as either a hit-and-run or ambush predator.

Key issues and suggestions:

Movement identity
Slightly improved turn radius for tighter combat control
Small terrain-based jumps for mobility and escape options
(Optional) controlled “drift” mechanic, as long as it doesn’t reduce readability in fights
Stamina and escape problem
Current stamina design doesn’t support its intended playstyle
It can be out-stammed and run down by significantly larger animals like Carnotaurus or even Tenontosaurus in some situations
This makes hit-and-run gameplay unreliable since it often can’t disengage after engaging
Combat identity
Add a light claw swipe attack that applies bleed (situational, not spam-based)
Intended to support skirmish/punish gameplay rather than prolonged fights
Venom system clarity
Current venom/night interaction feels inconsistent
Suggestion: venom should be consistent, but scale with conditions like visibility or ambush success rather than strictly being a “nighttime buff”
General balance philosophy
Dilophosaurus shouldn’t be winning through durability or stat-checking
It should rely on positioning, timing, and the ability to disengage
Right now it often loses both chase and escape scenarios, especially against mid-tier threats like Tenontosaurus and Carnotaurus that can outrun or outlast it despite being much larger

jagged snow
#

Allow hypsilophodon to spit whilst running. Increase the opacity of the bile when spat from the front (i.e. when being chased), reduce opacity when spat from behind. Less nuisance tool and more survival tool.
Climbing targets should see through the same depth of phlegm regardless of direction.

uncut nest
# uncut nest 1. Finally fix the Troodon's tail animation while running (it's broken). 2. Why...

I want to add to my previous post regarding the speed of Prime and Adult Rex:

It is also more beneficial for the Adult Rex to be faster due to its hunting direction — targeting prey like Maiasaura, Diabloceratops, Allosaurus, and other future dinos of similar size.

If the Prime Rex runs at the current Adult Rex’s speed, it will have a much narrower selection of prey. However, the Prime Rex wins through brute force anyway. In my opinion, the Adult should be something in between:
while the Prime will be a bit slower, most of its prey should be dinosaurs weighing at least 5–6 tons — such as Stegosaurus, Triceratops, and other future heavyweights.

The last thing I’ll say is more of a matter of taste, but in my opinion, the running animations for both Adult and Prime Rex look too... crude and stiff. I feel like there’s too little movement and dynamics in the animation compared to, for example, the Trike. I also really miss the tail-thigh muscle animation, but that’s just personal preference.

Thank you for your attention.

tawny scroll
#

you guys should make it that mods work like remodels sounds and stuff and maybe even comepletly new dinos mods that other people can make

rapid mural
#

Add seasons to the game. A lot of payers likes sunny weather but fog and rain is beneficial for ambush predators and dinos with specific mutations. Making it so for 3 days for example its raining and for 3 days its sunny would be nice. (Sorry for any mistakes)

gaunt totem
#

Very likely a hot take as I could see a lot of problems with this, but I personally think that there should be a 2nd growth bar underneath the current growth bar that unlocks when you reach FG, showing your elder growth status.

100% in the current growth bar should be full grown, then the one underneath should show your elder growth status.

You should stay at full grown weight lets say for example, carnotaurus should be at at 1300 for 4 hours regardless of diet, then you start putting on weight after this period so that full grown weight is a common sight amongst everyone.

The average dinosaur should spend 1.5x the amount of time it took for them to reach baby to adult before you start putting on weight keeping the current 75% to 100% weight progress the same, making prime and frail elder more or less an appearance like woah that guys been alive for a while, however this should be tweaked for some dinosaurs like dryo, hypsi, galli etc so that players have plenty of time to enjoy aspects like nesting.

Lastly, next to the elder growth bar there should be a timer, when it reaches 0 your elder growth will begin

lunar minnow
#

Just remove the frail elder.

chilly mirage
#

increase adult beipis weight to 150kg and its prime back to 250kg , if need be nerfing its counter pin dmg at prime. Beipi needs to be able to hold its own against austro / not be immediate fodder.

obsidian zealot
#

Would love it, since there are human models, to get a human for size reference in the skin editor.

glad bridge
#

Bring this back

median acorn
#

if a rex in everma can eat organs for deceased rex if you r not cannlbe and not get muscle spams

wary oyster
#

It would be nice if I could choose to re-enable my diet's growth speed modifier. Prime or Frail, sometimes I just want to entomb quicker.

sterile imp
#

Add a suicide option

fleet mulch
# lunar minnow Just remove the frail elder.

Instead of removing it, just replace it with regular elder. Regular elder would give no debuffs, just keep the same stats and size you had at 75%, but maybe slow down a bit at 100%. We shouldn't be punished for your buggy quest and elder system.

flat marlin
#

Enhanced nest areas that turn into dens. Like if you keep a nest going for a while, your group can claim it and it expands to the area around it where food lasts longer and gives growth bonuses.

Certain species could have different styles and could add foliage to camouflage it or make obstacles out of logs for protection.

tired hawk
#

Remove infertility at 100% pls, at least for non-apexes. If not via a universal change, at least give players the option to do so by sacrificing a mutation slot on it or something. I understand keeping it on apexes to prevent overpopulation but smaller dinos have such a tight window to nest and nesting on non-apexes is more so just a fun activity to do than anything that could be unhealthy for the game.

waxen kettle
#

Remove / Nerf Traumatic Thrombosis

Giga & Allo will become shadows of the past without this change

no other playable has a get out of jail free card against it, why are bleeders so mindnumbing to play nowadays aside from stego who somehow does 12k bleed in a matter of seconds

main badger
#

Hi, I would like to suggest a small innovation with the nesting system, I see that players nest, but it happens somehow, rarely? Don't you think so? Yes, of course, compared to the years 23-25, the players have become much more active, but as if they lack any incentive to become parents for someone. (Sorry there's so much water)

my idea is that it is worth giving the parents who take care of the nest or the child up to 40 or 50% of its growth.(more specifically, until their child has grown to the subadult stage, In general, this buff is not permanent, but only temporary.) It is worth giving parents a buff, conditionally a little more speed, or damage, or a little more stamina, or give passive resistance to damage, small. It might even sound logical, because parents should protect their children.

I'm not insisting that these buffs be strong, I think just as a nice bonus they will be very useful and the players will have an incentive to nest more.
Thank you for your attention, it will be interesting to see your reactions.

normal mortar
#

So tired of these servers crashing and my dino dying because it auto walks off a cliff. There goes 7 hours

hot hornet
#

With the new hordetest supposedly on the horizon, might the devs consider addressing just the quality of the non-mechanics of the game? Obviously optimization efforts are always WIP, but can we get it so that like the main menu saves the color preference, or the game saves the desired window size on opening? Legacy always ran extremely smoothly in these departments, I don’t know why they have been so badly overlooked for the last 6 years, you would think get it working the way you want and then you never have to deal with it again. Also maybe some UI customization, like size and transparency.

upbeat hatch
#

button to turn on and off auto sprint/walk instead of just holding shift and having no indicator leading to many to accidentally run off cliffs

dusty plume
#

Nightvision should be automatic. Pressing a button to turn it on is outdated and should stay in the past like legacy.

clever grotto
#

Remove those ugly Green lines on nightvision

violet hollow
#

Let Zanorak work on the AI. We could use a lot of work on the ai.

lone orbit
#

After entombing the same raptor 5 times I’ve noticed that the traits given to offspring only come from that lifetime. Can they perhaps be randomly selected from existing traits you inherited after entombing not just the ones you gathered in that lifetime? Also if you miss prime one lifetime or spawned in and have one or two missing can you please be able to fill those if you entomb a 5-6 th time? Currently there’s nothing you can do and will always lack a mutation. Also can we carry the self producing gene to the next lifetime?

worn tartan
#

update steam page
why is legacy, the branch that hasnt been touched in 5+ years, the selling point on steam
why is legacy the default launch option
none of this is communicated to new players, i bought the game and didnt touched it for 2 years because legacy is dead asf and i had no idea there were other branches until i stumbled upon a random youtube video

vague nova
#

let trike knockdown the brazilnuts that're in the trees IF they actually spawn at all in the trees. its annoying if you cant actually get your food

sacred haven
#

Migration Rework:

Instead of migrations and patrol zones being time based, they should be objective based, guiding you to them, and then vanishing to move to the next one to leave you the choice of completing the objective or moving on of your own choice.

Examples:

  • A herbivore lacks Y diet. The game directs you to the nearest zone with Y diet.

  • A carnivore lacks B diet. The game directs them toward a zone with a herbivore of the appropriate diet present.

If you leave a zone after entering it despite not accomplishing the objective, the game will not direct you back to the old one. In this way, players can keep moving and adapting to their environment and find the next best place to locate food or diets in the event something dangerous has occured.

ALSO

  • If too many animals are in a zone (causing the red symbol), AI are blocked from spawning, as is herbivore food, until that group has been dispersed from the zone for 15+ minutes. Alongside this, players will not get objectives directing them to this zone- naturally forcing players to spread out and preventing them from going to megapacking instances by mistake.
opaque imp
#

It would be nice if we could have a Dinosaur Self Kill command. I have 3 dinosaurs on 3 different servers that are stuck in a limbo because they got stuck on a mountain and I cba waiting 1-2 hours for them to die of starvation.

Though to stop people from abusing this to grief carnivores, maybe just make it so that it's only do-able on the "join server" screen, where you get a preview of your dinosaur.

autumn radish
#

Let growth rate affect time to, and spent as, peak prime.

One of the main complaints people seem to have about the new elder system is how short a period you spend as peak compared to the time spent earning peak prime. I would suggest carrying over the 'growth rate' mechanic into the elder period of life with the following behaviors:

  • Decouple peak prime stats from 88%, instead have that the point at which stats begin to degrade
  • Growth rate decreases time taken to reach peak prime, similarly to 0-75%
    • Depending on growth rate, players will reach peak stats between 79.33% (repeating of course) and 88%
    • Allows a minor form of skill expression in the time a player can spend as peak prime
  • Growth rate no longer effects a peak prime dinosaur until 88%
    • This allows all players to reach 88% growth in the same amount of time as currently, for balance purposes
    • Even at 0% growth rate, players are still able to reach peak prime stats at 88% per usual
  • After 88%, growth rate now has the inverse effect in that it lengthens the life of a prime elder
    • Players can elect to go through 88% - 100% slower depending on preference, either to entomb faster or stay adult longer
    • Adds a use for salt licks in reducing nutrients, extending elder lifespan (e.g. for people who wish to nest longer)
    • Another form of skill expression- players weaken themselves (lose nutrient buffs) to entomb quicker, or vice versa
  • For frail elders, growth rate continues to act after 75% the same as it did 0-75%
    • Allows players a way to more quickly get to 100% and entomb, rather than killing their dinos after failing to reach prime
      I believe that adding a mechanic like this will help the stat decrease feel better, as players will have some level of control over the time spent as certain stat levels (prime, peak prime, elderly prime) and enable different strategies of play (racing to 100% for entomb, slowing the rate stats degrade after 88%, decreasing the wait for peak stats).
tough kettle
#

please make it a unofficial server setting to switch the map back to spiro. literally no downsides