#general-feedback
1 messages · Page 58 of 1
Disease:
Disease in this game could be used as a deterrent and weakening effect to discourage specific problematic behavior rather than as a random debuff. Some might argue to use it against mixpacking, but this naturally comes with problems from being cheesed.
Instead, I propose that if a bleeding herbivore/omnivore stands over a body of 10% or higher than their weight (like Ceratos body buff rules) long enough that flies start audibly buzzing around it, they receive a "Infected Wounds" debuff, causing their bleed and wounds to take longer to begin recovering, and scaling to be more severe based on how large the body is. (Infected Wounds x2, x3, x4, x5)
I naturally avoid death as many animals do, but many players also deliberately seek out dead bodies as if they are ceratos themselves. Adding a weight requirement will also help deal with attempts to cheese this, making it extremely impractical, difficult, stam consuming, and time consuming to move a sizeable body closer to a target of appropriate weight, leaving yourself open to attack if you attempt such.
This then allows herbivores to momentarily guard the body of a lost hatchling or juvenile, but ultimately they must move on lest the situation get more and more risky if it was instead an adult herd mate.
Adding a Hordetest-Servers Channel
Pros:
- Players can communicate more clearly to one another
- Players can discuss common bugs/ask about if they've been reported already and in general discuss Hordetesting
- Players actively on HT can advertise eggs or look for others to play with or asking for help testing certain bugs, features, etc.
Cons:
- Channel will eventually need to be archived because HT won't exist anymore at /some/ point.
- Likely will be a big spout of complaining / venting about bugs and less actually good feedback within the channel itself (ehh on this one because it's not going to be a feedback channel so it's purpose won't be for staff to have to read/look for bugs within it.)
Bring back sandbox for those who don’t have hours to spend growing dinosaurs. It was promised to return and yet we’ve heard nothing of it since then, and with bigger and bigger dinosaurs coming out, KOSing, hacking and starvation being the main causes of death for a lot of players, a way to simply play without having to spend 6 hours growing is almost a must at this point.
There’s hardly a reason not to add sandbox, it doesn’t hurt the game, and it’s not like community servers aren’t already trying to replicate the sandbox experience (but also are trying to make profit off of it by locking insta grows behind paywalls).
To the Devs who have spent a lot of time in trying to get us the update quickly before xmas.
It's been a wild year for the isle and its future and growth. Thank you for attempting and staying up to try get us the update. Even if you don't get it out to us its appreciated. Sure a lot of people will complain. But for someone whos played since 2014 legacy, its really nice seeing the effort put into the isle especially with evrima and just how far this game has come. We can wait until after christmas and new year if it means getting something more polished.
Have a Merry Christmas and Happy New year!!!! 🎄 🎉
Can we get in future plants spawn like on spiro? mz/pz and sanctuary not bad but need a rework or changes maybe do less food on pz and more on mz plus sanctuary give good start for herbis almost for free with 100% guarantee but for carnis only task for prime
better anti cheat and dealing with cheaters + Mixpackers
Fix ping issues
Graphics
I would give anything for the game to have a graphics rework entirely, just look at what the game could look like.
The graphics settings should be revamped. Make the switch from low settings to epic settings more drastic, epic graphics settings should have much more graphic fidelity than they currently do.
Changes I'd make to settings
Add a cinematic setting like there is in legacy, this option will give people with supercomputers the best graphic fidelity they can achieve.
Add a lighting graphics setting, increasing this option will make the lighting more dynamic, saturated, vibrant etc.
Add a ground textures setting. Is it just me, or do the ground textures always look low resolution?
Add a reflections setting that control the detail of reflections with lumen.
Add a water detail setting, when this setting is increased the water gains more ripples/waves making it feel more lifelike.
Stutters with shadow updating
I noticed there is a little bit stutter when the shadows update, which never used to happen before the last few updates. increasing the shadow smoothness setting makes the stuttering go faster. This feels pretty bad when you are in a forest with a lot of shadows. Even though the frame drop is minor, the constant stutter makes the animations feel a lot less fluid, and the game overall.
What we NEED
Is it just me or does lighting during the day look incredibly boring.. Especially without night vision. Daytime lighting should be more violent, it looks like a dark and grey day all the time, and many colors just look dull. The ground textures need to be better, I can see them update and get slightly more detailed when I'd just be running around. Fix the game stutters when the shadows update, and add a setting that you can enable that makes the shadows update real-time. Update the water shaders again, when you put your camera underwater is a black, dark abyss. At least let us see a little bit around us when underwater.
Rex roar in the distance sounds like a mad elephant party. reverse the roar change
I'd much rather you bring back the Legacy rex broadcast than have the new one. It's not iconic or powerful sounding anymore. It sounds sickly.
as the devs go on break just wanted to say thank you for all your hard work each of you did this year! cant wait to see what 2026 has in store for the isle 
I love the new adult roar on rex, much better than the old one.. but the old sub roar had so much character, it was to die for
Why am I sitting in a 40 Person queue only for it to say server full once I connect??????? (btw the server wasnt even full)
Just please remove it if you cant fix it, not to talk about the number of players showing on a server....
i think savanna or stone desert can be intresting. it can be good for dinos like carno, kentro, dryo or maia.
pls dont make holes like this
Dev it rain every 10-15 min please reduce rain it too much
how bout a tired animation for when dinos drop under 10% stamina. like, a dino is running and once it hits that threshold it starts to waddle a bit. the lower the stamina gets, the more it sways side to side and just looks overall exhausted, maybe even heavy breathing too.
A long time ago, the best ideas, that is, those with the highest probability of being implemented in the game, were pinned to the chat.
Why not bring that back? It was good to know that the developers actually read our feedback and that our ideas/opinions were even considered.
Random screenshot to grab attention :bb
Definitely should keep the brown water for the next update as there is more wrong with the blue water shader that is not near done like how you cant see light while looking at the surface under the water or how the sun comes though the map under water
can we have an option to switch between the new rex call and the old one, like with the paleo calls
Maybe new map
A couple of suggestions / observations...
The pounce & pin controversy of current isle state: I dont think pin SHOULDNT exist, but it needs to become a more dynamic experience for the pinned victim. I know you guys want to give as little cushion as possible for this game, and dont want to spoonfeed our survival to us, but some respect and consideration needs to be shown towards player experience and time-dedication. A thrashing mechanic or some kind of built in self-defense mechanic needs to exist for players that get pinned; OR the pinning mechanic needs to have its own built in time-limit.. ex) a pin can only last x amount of time, possibly scaled by weight difference, before the pinned player gets released. Many players have good ideas for how to make pinning more balanced, these ideas need to be considered; ESPECIALLY as progression is getting built into the game through the entombment system. The idea that dozens of hours can be lost in a second of complete helplessness (that can often be result of a bug, desync, server crashing, fatal errors, anticheat incorrect kicking, etc) is absurd. I know some playables are meant to be powerful, and that is fair, they can still stay that way while also making the experience much more enjoyable as opposed to defeating for the victims. Be willing to consider your playerbase in this issue without sacrificing too much of your vision.
the new Rex call :Im not suggesting it be reverted... but the new Rex sounds pitchy especially at the end of its call, and has lost that "freight train powerhouse" feeling that existed in the loud, high-pitched yet guttural soundscape within its old call. I would suggest that the new call is revisited to re-introduce some of those loud, guttural screechings, instead of the squeaky / pitchy sounds that replaced it. I love the realistic aspect of the call, but I would love for it to feel more loud, powerful, and perhaps last a little bit longer.
Thanks for reading!
Will we ever *see *more variations to calls again? Like when Evirma first released.
Since then the only other Dinosaur to get unique calls since the release of the Evirma branch has been **Rexy ** with its new animations/ calls.
This is what the *old * version sounded like. that was either scraped or removed.
Add Pteranodon to the list of playables that can still nest even at 100% instead of being permanently infertile
Make allo’s pin have a smaller hitbox against things like raptor because they would be harder to grab.
remove rex and allo pin, make the allo a jump hability or stun like carno heatbut, and teno knock down, example: a jump that take in some parts do a stun, (head or back) and in sides knock down smaller things... or something like that
Galli still cannot kick smaller targets in the hordetest.
Take 2 minutes of pterandons stam recovery I timed it with just the A diet it takes 3:35 seconds and when put in perspective u grow about 3% just sat down gaining stam and its a waste of time so please decrease the time it takes
I think for balance pin just need make the victim can release from pin like bucking. How it will work? When someone got pinned if he have stam, the stam will start lose and you have for every ticks/sec chance to release from pin but the chance will changed about weight so if same omni weight 395 kg and victim 200 it will be have 3-5% chance to run but if victim are 395 or more (omni pin value like 110% of his weight) this chance will be like 10-20% for every sec/tick. Maybe without stam you will not have any chance plus add in future animation for low stam like, dino start lose power, looks bad and other
Make all maps in isle’s history playable. I personally really miss playing Thenyaw and V3. They were beautifully done for their time. Would like to take the players we have now but just on another map.
The new rex call makes it sound more like an actual animal, which is nice. However, I do agree with the sentiment that it is somewhat underwhelming, and not the epic broadcast that an animal like Rex is deserving of. I think it would benefit from tweaks that would make it sound bigger/more ferocious/more intimidating
Hi I want to speak about one topic , the allo , all we know how the allo should be played , right now is awful in combat and very boring , and now more than before because they nerfed the drift and right now is very hard to fight wiith it , My suggestion is to increase the cowldown of the bite , and reduce a little the speed , but in the other hand increase the turn to be more consistent in fight and more enjogable
I know alot of people view cera is very strong, but can we take a look at it's interaction with allo? At every single point in it's life a 2.6T allo is faster than a cerato, and after a couple tests, a 2.6T allo has more stamina than a 1.4T ton cerato, which is when it is at it's fastest (40km) and slows down in it's prime (to 38km at peak), which doesn't last long.
Keeping in mind that cera will receive a weight reduction back to 1.8T, meaning it's insta pinable by allo again.
Why have we come across a situation where we have a dinosaur that at every point in it's life is slower, half the weight, and has less stamina than another one?
For the record, i'm not suggesting cerato should get a buff- it's had plenty, but i'd like to see another galnce at what speed allo is where in it's life cycle
For another example, frail prime tenno, which runs at 36km/hr which is insta pinnable by allo, is slower than frail prime allo and has terrible bleed res. Allos are also faster than a frail prime maia.
Instead of reaching 40.8km at 2.6T, it makes more sense for allo to reach peak speed around 1-2T , where it's still very strong against other mid tiers, with it's claw slash dealing 1.3K bleed per hit. especially in packs and allows for plenty of interactions.
At the very least cera shouldn't slow down in it's prime when it's no longer as pinable
Also, why is prime cera slower than frail cera?
I've tried growing a bunch with friends, and it's just a get pinned simulator at the moment, out ran, out stamed etc.
bring back good old isla spiro water appearance and underwater vision
Make it so juvies spawn with 75% food instead of 100%
so i had an idea for entombing, now obviously some people dont want to play the same dinosaur over and over. however storing dinos and stuff like that is problematic because revenge killing and stuff. idk if this is the best idea but what if when you entombed, you could either repeat your same dinosaur as usual or you could change to something smaller while keeping the mutations. however once you choose to play something smaller you cannot choose to go back up. (as to avoid growing 4 troodons then playing a maxed out rex) and to avoid mess with mutations you could only stay as your original diet so if you were an hebivore you could only choose another smaller herbi. idk is this a good or bad idea guys
stego's animation while grazing / eating gastrolith is too fast in comparison to it's speed. it looks like it's taking 2 steps forward and 3 steps back
Make trike leg break animation more visible it doesn't even look like it has a leg broken .
Refresh and clear button revert background color after completion? Also add a kick timer for people sitting in this section.
add very rare mutations when nesting. nothing OP but maybe your crest is a color not found in the palette or maybe you get one of those pointless muts like where you can sense when storms are coming
some bushes, specifically the really dense leafy ones, have an abnormally large collision hitbox. I found it a tad odd a 3 ton dinosaur gets blocked by a bush. I preferred it when they had no collision. thats all thank you 
Add a suicide button as an option
Make the canni mutation convert your entire diet selection into one option...your species. And also, make it uninheritable. And also obviously bring back the requirement of eating your species to get it. Keep the mixing colors when nested in with one canni parent though.
i think savanna or stone desert can be intresting. it can be good for dinos like carno, kentro, dryo or maia.
When i am in Global Chat (unofficials) i cant see someone did write something in Local. How about a lil light up when there is something new written? (Both Global and Local)
Teno Changes Before Transferring HT into Evrima:
•Buff Prime Elder teno weight to 2.2 ton
•Buff prime Frail elder speed to 38kmh
When a carnivore dinosaur begins to gut a corpse, the dead dino's model turns into a skinned one. What about reducing the skinned surface, leaving it to appear only near the belly, from which a carnivore puts out the organs? I personally not a pro in this question, but I can't imagine any predator to fully skin a corpse, there's no point in doing so, isn't it?
Please reduce rain even more. I don't know exactly how much hours are between auto server restarts, but in those hours between resets - should rain only 2 (max 3 times) about 10 min each
I think the game would benefit from species-specific breeding seasons. Along with that, we should have dedicated nesting grounds to encourage more realistic gameplay. This would create great opportunities for smaller carnivores to act as egg thieves, adding a whole new layer of interaction to the ecosystem
add something similar to the deino like to a ptera so a deino can grab a fish and swim around and a elite fish will spawn because its almost impossible to find any big fish and i think the deino lack some unique mechanics like i think this would be great.
let the pteranodon regain stamina while gliding, and let it dig up crabs, frogs and compsognathus from the sand like omnivores because you literally have to rely on luck to feed the pteranodon at the beginning of the game
please make bushes give more food to herbivores in general. Being a prime herbivore is miserable because u dont gain anything from eating plants, and i dont want to stand up every 2 minutes to graze. It's honestly ridiculous how 1 normal trike can clear 2 patrol zones and still not be full
I don't think allo should have combined weight grappling, considering they can stack up so many tons
allo should be knocked down in trees like omni
Fix the nightvision on all dinos. Can't see anything in the dark and also take back the old colors on the dinos. They look so bland
See the rex and his incredible turn with 12 t weights instead the allo and his mediocre turn, my suggestion to balance allo increase bite cooldown , speed from 39.9 prime to 38.8 but give a better turn to be a more enjoyable Dino in combat
It is requested yet again. A stress system to stop this from happening. 4 adult trikes protecting an adult rex while helping a baby rex grow by giving it eggs.
Something is needed to stop this from happening, this is why people often migrate to unofficial rather than officials. Especially if this isn't dealt with before this goes to public because people will just do this in the public branch as well.
Adding on to give a variety of ideas:
-Decreased damage and stam regen if around another species for too long without either party attacking one another
-Infertility if around another species for too long (Specifically to completely prevent this from happening, or at least forcing these groups to have split time from one another)
-Not a stress one but adding a timer to how often you can make eggs. Maybe making it so the time is vaguely around the same time that species would get to be able to eat on its own if it were to hatch from an egg?
Humans should be able to find night vision goggles. If they’re gonna be helpless against the dinos, then they should be able to more easily spot trouble and hide from it
Reduce the speed of the adult Allo to 37-38km, and elder to 36-37km To make it fairer against creatures smaller than him.
Running 40km/h, weighing 2.6 to 3.9 tons, having good agility, good stamina, high bleed damage, faster bite, and the ability to cause pins... Allo can't have it all at once while weighing that much. If the problem is Rex catching up with the Ambush, then reduce the Ambush's speed to 34km/h and reduce Prime Rex speed and ambush speed too.
Dilo’s crouch speed isn’t just not fast it’s painfully slow. Please buff 🙏
Scrap the speed boost from prime dinos
Speed mutations already showed us for months that any amount of speed increase utterly breaks any semblance of balance
Remove pounce/pin from Allo and make its rmb a holding toggle. When holding rmb, you use your hands, arms, claws instead of your mouth allowing allos to live up to the concept art which shows them using their arms proficiently. Nerf its speed to somewhere between 37 - 39 kph.
Regular M1: standard bite (can be used while the claws are holding something.)
RMB + M1: Claw swipe (can be used while the mouth is holding something.) (Same stamina usage as current swipe)
New M1 hold: Push/Body Check - Allo will use its body to ram into targets. Targets need to be less than 75% of your weight to be stunned, and less than 50% of your weight to be knocked over. Ramming a target that's above 75% of your weight will just do raw damage, similar to carno. If done with ambush, assuming it will be added, allo can knock over 75% of its weight, and stun 100% of its weight. (Moderate stamina usage, similar to the current pounce) (Functions similarly to carno's ram in how it can be used for raw damage, or to stun)
Ambush: Works similar to rex, assuming that will be the basis for all future ambushes.
Regular G: Allo will pick up food with its mouth by tapping G.
RMB + G: Allo will pick up small corpses around 10% of its weight with its arms by holding RMB and tapping G (babies, compys, fish, organs, meat chunks, etc) allowing for an extra utility slot (shown in the concept art). Food can be directly eaten from the hands or passed up the mouth by pressing the G key without holding RMB. The mouth always corresponds with Regular G (G-key without holding rmb), so if something is in your mouth, you can either drop it by pressing G, or you can put it into your hands by holding RMB and pressing G. If something is in your hands, you would tap G to hold it in your mouth, or hold RMB and tap G to drop it.
This could set the standard for future playables that involve their arms such as spino, deinochirus, and sucho.
Reduce damage falling..
Why cant we have actual detailed info of our dinosaurs different attack damage? Like a Stats tab or something showing damage of normal attacks and alt attacks
I hate to ask for it because I know it would be disliked, but I feel that mutations should actually mutate randomly onto your dinosaur (at 25%, 50%, and 75%). I understand that picking the most meta mutations to appeal to your dinosaur's strengths makes you the strongest you can be- I do the same thing. But this system of choice also ultimately makes the majority of fights predictable, and when parents nest, often hatchlings will ask to die if they aren't born with the exact mutations they want. I think it would be better for the health of the game if mutations were a mixed bag across all species, and maybe only the prime mutation was pickable- perhaps raising hatchlings to subadult could even allow you to remove and repick a mutation. This way, nesting would be more appealing, and entombing would be a chance to try for some new mutations instead of just making the most overpowered 16-mutation dinosaur to ever exist.
Considerably lower the stun on stego’s tail swing. Was never needed. We need fewer animals with CC, not more
I’d like to suggest adding Tupandactylus imperator to the game.
It’s one of the most unique and scientifically interesting pterosaurs, and it would fill a perfect niche between Pteranodon and the upcoming Quetzalcoatlus.
** Quick Facts**
Belongs to the tupandactylids, known for huge keratin crests.
Often mistaken for Tapejara, but Tapejara is now classified as a smaller, separate genus.
T. imperator and T. navigans might be two species OR sexual dimorphs (navigans possibly being the smaller female form).
Wingspan estimates range from Pteranodon-sized to 9–11 ft, meaning devs have creative freedom while staying accurate.
Crest likely used for display, intimidation, and species recognition.
Why It Fits The Isle
A perfect mid-tier flyer: bigger and more intimidating than Ptera, but not close to Quetz strength.
Visually iconic with the massive vertical crest.
Could offer better maneuverability, perching, displays, and territorial calls than Pteranodon.
Scientists believe these pterosaurs were agile on land and capable of complex displays.
Media Inspiration
ARK shows how a high-maneuverability crest pterosaur can work.
Prehistoric Planet highlights displays, agility, and intelligent behavior.
Popular media portrays it as bold, flashy, and territorial — perfect for a “Ptera rival.”
Final Info
A large, crest-bearing, mid-tier flyer like Tupandactylus imperator would add:
more aerial variety,
a natural counter to Pteranodon,
The Most Goated Thing: Its an Omnivore
I prefer 250kg prime beipi
My friend and I fought an prime elder allo with our prime elder cera and when he pinned us down and realesed, we couldnt sprint anymore. So there has to be a kind of mistake what us got both killed at the end. I would suggest to fix that and give the carno and cera a weight of 2.1 so they cant get pinned from an allo.
add more big food for herbivores
Teno,carno and cera shouldn't get insta pinned by allo so I would suggest instead of adjusting the threshold the wheight of one side needs to change, means either nerf allos wheight by like 200kg or buff the other side by the same ammount.
Andother option would be that speed gets adjusted either nerf Prime elder allo speed or buff prime elder teno/cera speed.
Also a comment on the rex fracture damage imo headbutt shouldn't do any frac dmg at all(or atlest not as much as it does rn). Bite and crush are ok with me even tho I would like to adjust the values of both by -500 so crush does 2500 and bite 1500 but that is just something little from my side which is not a must do, just as a test would be cool to see.
Please do something about mixpacks. Since I started playing HT the majority of the potential fights I have found have been disrupted by mixpacking. I have grown multiple prime rexes, a handful of trikes, and a few allos. For example, in the past 24 hours I haven't been able to get a single fight that wasn't mixpacking. On my subadult rex I tried to fight a fg allo, and was winning until its fg trike buddy showed up. Then I found a maia, and was messing them up until their prime rex buddy showed up. Then I log and switch to a different server on my prime carno. I find a dilo on the beach, charge at it. Oh wait its got a fg rex behind it. Then I find 2 prime raptors, go in for the kill- oh wait they have a small sub rex with them that probably weighs more than me! Oh look a galli! Wait is that two allos waiting in a bush behind it? Is it baiting me? It's boring. I don't mind losing my dino in a fight, but it takes all the fun out of any fight when I all of a sudden have to worry about a rex when fighting an allo, etc. I just want some balanced fights. I don't care if I am at a disadvantage, I'm just sick of every potential opponent being guarded by an apex. How am I expected to feed my prime rex if half the server is in a clan, and camping the dibble spawns?
https://youtube.com/shorts/FXd04d3D5c8?si=g8Nb9QSa2wlEVz45
Pinning keeps glitching and ruinning fights. Honestly worth removing at this point. It keeps bringing problems and it's frustrating in many ways.
#shorts #theisleevrima #theisle #evrima #allosaurus #tyrannosaurusrex #rex
It feels like the carno headbutt while walking is just as strong as it is while running, makes it so no one bites any more just headbutt spam and does a lot of damage while just barely doing anything but moving his neck
Return gallimimus to its former glory; give it back bleed!
It would be nicer if "night vision" would not a be a thing in the game. It would be better if different animals just saw better during the night. Because as it stands, night is just ugly and during the day, you often just have night vision on. And real animals don't have night vision, they just see better during night, they don't have a toggle for it. If you have good night vision in the game, you could instead have night be more bright and blue rather than just black.
i think savanna or stone desert can be intresting. it can be good for dinos like carno, kentro, dryo or maia.
Fix Carno cc you can knockdown same size opponents with a standing headbutt and stun lock them
I think the isle needs a system to where if you lose your Dino to cheaters (hackers) you get it back. Similar to Arc Raiders where they return your items when a cheater kills you. The cheater of course is banned from the game. Hope others agree
Fix fish spawns. Deino is literally unplayable in lakes. How is this still an issue??
Can the primes be disabled on main patch when update release? Right now primes just des balanced with requests for it, frail adult/elders just feel like food bc primes faster, stronger and have more hp plus get prime too easy for this moments. Primes will be rare and this is why: game will be more horror, if not everyone will be primes you will really scared to meet prime. It's will make game more fair. Maybe if change requests for every dinos start have own really hard and interesting tasks this will be like cool challenge but right now it feels like just a unbalanced feature
Fix the brightness on hordetesting.... I just fell off a cliff because I didnt even know I was on a cliff because it was so dark I couldnt see 2 feet infront of me... I just lost two days of progress... On top of this, THE RAIN volume could definitely use lowering. It is impossible to hear ANY footsteps at all so it makes it hard to defend yourself if need be.
Make the music more scary
Make some mutations dominant and recessive. This would be cool with visual mutations as well
Keep the nights super dark as they are now,I don't think nights are an issue give some good respite to be able to rest for stam a bit safer, and helps get footage of blatant esp hackers, I will say water night vis needs a fix so I'm not seeing the sun through the earth
Although I am a big fan of weather I have to say I believe it happens WAY to often. I expect these events to be somewhat uncommon but it feels like atleast one of them occurs each day.
I think the rate that weather events happen should be cut in half or into 3 quarters of it right now, atleast by how much they feel right now in hordetesting.
It has come to my attention that Hypsi can spam blind you on HT with hardly any cooldown. All they have to do is eat, and in seconds can start spam blinding again. This will be abused by mixpackers 100%. They need to possibly lower how often Hypsi can spit, or increase the amount of food needed to be able to spit.
Every time you pounce a deer and I believe boar with Troodon you are instantly knocked off and stunned for 3-4 seconds. Not sure how fast it should happen but it can't be this.
Spending hours growing a dino then dying and starting all over as a baby...gets old. People that have a job, kids, day to day things irl don't have time for that. I've been playing this game since it came out and I would love to stick around more but that really pushes me away, and I know others feel the same as well. I find myself being gone for a year at a time and to come back and in hopes that its changed, but nothing.
Currently, the Maiasaura is even more aggressively predatory than carnivorous dinosaurs. I suggest reducing its attack damage under normal circumstances, and only increasing its damage and damage resistance when it's protecting its nest or offspring. Since nests are stationary and the hatchlings move slowly, this would prevent the Maiasaura from roaming around attacking other dinosaurs like a Carnotaurus. It would also better align with the meaning of its name, "good mother lizard."
add a ticket section on discord where everything can be reported like unstucks or cheaters, it gives direct contact with admins and faster and easier communication
Give cannibals the shaking like how troodons venom does. It could further enforce the feeling of something being "off"
Fix the Anti Cheat!!!!
Ambience sounds like birds and small animals should turn off/go quiet when a large predator comes around.
It would be interesting to add a mechanic where a dinosaur can pick up and carry another dinosaur of the same species, but only if they are in the same group. It could work by pressing C key, and both players would have to stand still and not move for it to activate. After that one dinosaur (bigger one) could pick up the other and walk while carrying them(This could work similarly to Deinosuchus, who is able to grab other dinosaurs if they are up to 25% of his mass). To keep it balanced, carrying another dinosaur should drain stamina much faster. This could be useful for helping injured group members or moving juveniles to safer areas.
can we bring waterfall sounds back? I shouldnt be able to hear ANYTHING but rushing water here 🤣
Remove the invisible walls blocking bushes.
Remove prime speed buff
let us be able to toggle the UI to the old and new one as a user preference, since some 50 of people hate it, and 50 of people like it
Something like this? I feel carrying babies around would greatly increase offspring survival. Maybe crocs can carry more than other dinosaurs while most can carry only one at a time. Could have raptors carry their young on the back like opossums. Maybe some carry them like lions and their cubs? Beipis could carry their young in between their arms as they tuck up while swimming. Just throwing out ideas to maybe go along with yours. If you disagree, that’s absolutely fine.
Make the game FSR And XeSS Compatible
Dinosaur color options are too muted in my opinion
The Allosaurus animations still require refinement
Have prime unlock a wider selection of colours possibly if you want to keep most of the dinos a more basic tone so once you entomb the first time you get to reselect your colour palete then lock it from that point forward
If you're going to release a new skin system, that's fine, but unless you're actively releasing it, please leave the old system in place in the meantime. We're stuck with limited palettes for what reason, exactly? All of my tenos and omnis have been ruined.
Bring back queues
i think savanna or stone desert can be intresting. it can be good for dinos like carno, kentro, dryo or maia.
this hud needs to be changed old one was too way better and i believe you guys can do it better and hud scaling settings will be very good for another resolutions
Please bring back queue because now when i want to join a server i just have to refresh it for like 10 mins straight just clicking and then looking if i can join the server its kinda or a lot annoying or just add more EU servers please thank you.
Please bring back old nutrients icons - they were so easily distinguishable on the compass
could you fix the words cutting off and also the Dinosaur editing screen camara is really bad, preferred the old one
add carnivores in allosaurus diet, risking hours of playtime in a fight just to get no nutritional value from your win
bring back asian official servers
It's a lot of ping elsewhere, the game becomes nearly unplayable in the other servers
170+ ping minimum
bring back the old menu, i dont get why we make changes that the majority dont like
The new UI changes in lobby and in game (including the new food symbols) make The Isle look/feel like it was produced in the 90s and not in a cool nostalgia kind of way more in a this is a really dated design kind of way.
The keyboard clicking as the text is generated when changing dino is super poor design, its not a fun gimmick its a delay before actually being able to see the information players want to see (with no obvious skip animation function)
the food symbols before might not have been super relevant to the actual types of food being consumed but the isle has now lost the simplistic/modern design that was total fine before hand.
This isn't meant to be hateful its just feedback from someone who understands ui and is genuinely disappointed in the experience downgrade.
The advice is to revert back asap as theres 0 gain in the new UI only loss.
Not sure where to put this so firing it here and primitively banning myself from the discord. (thanks for reading, please revert the UI)
bring back the old colors and add more PLEASE 😭🙏
Dibble and trike alt attacks should hit targets that are pounced to close to their front half.
Stego's should be reversed hitting targets on their back half.
give's some counterplay to allo pounce.
for the love of god bring back old skin systen
give allo more dinos in diet
Please stop fixing things that aint broken
These skins actually fricken suck, I don't know what exactly you're thinking you're doing, I get you love your game and want it to be realistic, but NO ONE likes having to be stuck looking basically the exact same as everyone else no one is happy with it, and you've ruined your game for a lot of us, people make ocs and everything based on their isle dinos, now everyone's ocs will look literally the exact same, no one is happy with this, change it back, its really ruining the fun of this update, I don't even want to try to play this update because its not even worth it with the skins looking so ass
I think we should get an option to have a choice in which UI we get since some people like it and some don't. It will be a good thing to put in the settings tab and let people use the old/ new one which will keep people happy in whichever one they want to use, it'll resolve the UI conflict in my opinion
once again asking for the UI glow effect to be toggleable because its seriously uncomfortable to look at especially as someone with eye problems. i cant play with this glow for long without it hurting my eyes :/
The server select screen is too glowy and blue. The neon against the black causes my eyes to have an optical flashing illusion. Something to do with the vertical and horizontal lines and how closer they are.
A solution would be simply making it softer colours, pastels or just simply go back to the green.
the admin panel is a mess
- spec mode sometimes doesn't toggle (unsure if this is just due to the insane amount of lag/rubberband)
- if u do somehow toggle specmode, ur chat disappears and u can't see it until u leave it
- the searchbar takes 10 decades to load any names
- why does it take up ur entire screen
wow ! new patch looks great and I have had no issues so far, love the changes to sanc and the new map changes, thankyou for getting this out before the holidays!
It used to be so rewarding to grapple something as a Omni group, but now Allo can just do that but better and with less members.
Allo can bite faster, does more damage, swims faster, has more health, does more bleed, etc.. so really what's the point in growing Omni now when you can just grow a bigger better one?
Please make Omni not feel useless now, and make Allo feel less like a copy.
Make the Pin happen only by hitting the body and head with the Pounce/Crush. Hits in the tail should count as a miss and not result in a Pin.
I get why we removed most of the skins(I don't think it was necessary but I understand)... but... teno? seriously? it already had basically no colors and people were asking for more already and we restricted it MORE? you already saw the same colors on it like daily and a 75% chance that any teno you'd see would just be brown or grey and now you've taken it away more?
Troodon even? hypsi? ptera? why? I understand it's supposed to result in themed color palettes later but I seriously didn't see any problems with the diversity in skin options we had. Shackling skin patterns to palettes will just make it feel like path of titans palettes if not a bit more restrictive. 🙁
Game has become a pounce-to-win simulator. No dino larger than an omni should have a pounce.
Omnis are just worse allos now.
Will hypsi climbing ever be adjusted? I really hope them being able to actually climb becomes a thing, tired of being bounced into oblivion if I bonk a tree branch
Again going to emphasize how horrible the new in game UI is to look at. Neon glowing blue at all times in a game where it's frequently dark and we need to rely on visual cues makes it harder to actually immerse yourself in a survival game, not to mention the eye strain at night because of the contrast.
"Larger animals now become infertile when reaching 100% growth"
First of all, I don't think male dinos should ever go infertile due to age.
For female dinos, I would suggest adding a mutation that will keep them fertile at 100%, but this mutation would lock out the "Parthenogenesis" mutation that allows females to nest without a mate.
Another possibility, instead of making dinos go infertile at 100%, if there is worry that dinos would spam nests, instead of making them permanently infertile at 100%, instead make females temporarily infertile after they lay eggs (for ~30 minutes), so there's no chance of having people just playing as egg factories.
TL;DR making dinos permanently infertile at 100% sucks
Bring back the old skins. Especially on small dinos like bepi, ptef and hypsi.
why are there no queues pls bring them back
BRING BACK OUR COLORS PLEASE
Food → Hydration Proposal
Base rule:
For every 5% stomach volume filled → 1% water restored
Full stomach (100%) = 20% water before modifiers
Moisture Coefficient formula:
Water restored = (Stomach % ÷ 5) × MC
Food moisture values:
Dry meat / bones → 0.25
Fresh meat → 0.5
Fish → 0.8
Succulent plants / fruit → 1.0
Aquatic plants → 1.2
Hard cap:
Food hydration cannot exceed 25% water total
Delivery:
Water is restored gradually during digestion
Overfull stomach slows hydration
Design intent:
Food assists hydration but cannot replace drinking
Dehydration remains the fastest killer
Herbivores hydrate more from food; carnivores still require water
/unstuck doesnt appear to work
the game is now using 100% of my CPU in the menu screen.
Do the work in order: for example, start Rex, finish it, start Allo, finish it. Then release it for horde testing, patch the bugs, and only then release it for evrime. Once Rex and Allo are finished, finish the elder system and other less important issues, release it for horde testing, patch the bugs. And then release it for evrime, because the developers' workflow is rex-> elder system-> rex-> allo-> other issues-> elder system. And when they work like that and finally release it, everything is bugged or broken.
I really enjoyed The Isle, especially the previous UI. It was clear, functional, and fit the game well. The new UI, however, is a huge downgrade. I’m not going to sugarcoat it—it looks bad and feels poorly thought out. I genuinely don’t understand why this change was made. (bring back the old UI)
Bring back the old UI
many players Prefer the old UI rather than the new one that was added so why don't we just make it that we can choose what UI we want and change it at anytime In game (this would be a restart your game setting) so Everyone is happy?
Ok so again about tbe skins but u have to. Why is this game so strict about colour pallets? Birds and lizards have a lot of interesting colours, you know. I even have my ocs created based on this game (and a lot of other players too, you have also huge group of artists here) and now you're taking this one most fun for some ppl thing away. Is it really this bad to just give us some more variety to our skins? Not everyone wants to be a copy paste dino. And it's not even really affecting the playstyle. It doesn't need to be bright neon colours... This subject comes back with literally every single update, like bfr, just give us something we actually want (and im not even gonna start talking about that pouncing giant or stat changes-). Teno can only be brown or gray, stego green? And now even herrera? Troodon?? Why even care to give us the possibility to create our own skin if you want everyone to look the same? And taking away the colours we already had is just straight up evil. I came back to this game after months and was happy for this update, but... do you even want us to like this game? Because I'm confused atp.
Thanks devs for the release 🙂
bring back old engine. After update game becomed unplayble....
This game is the very definition of one step forward two steps back
From my wife: “I totally understand wanting people to go to other servers. But why am I seeing a server with 186 ping?”
Region filters for the refresh page to help server visibility would be cool
the new blue UI color is very painful to the eyes... and don't fit the skin creator at all... very bad decision from devs. You better gonna make few different UI styles and let the community choose their favourite, or atleast hire a person who really knows how to do it. To be honest, I'm playing The Isle since 10 years and never seen the UI design done right in this game, every of them were off at some point but current one is literally the worst of all... please change it asap
also, I'm talking about the menu one. The tab/status window looks very nice and clean to me but some things should be fixed like other people say
The new UI blurs the whole screen when the status window is opened. This makes it impossible to mouse ove the hunger/thirst/diets guages to see their percetages. This is actually a downgrade from the previous system.
Laughably, if you play in window mode, you tab over out of the application, and then drag your mouse over the guages to see their percentages. The functionality is still there, it just doesn't work when playing in fullscreen. This needs to be fixed ASAP.
new diet icons should be opcional
the old icons were amazing
weather effects occur too often and are too loud. the rain as it is is making me turn down my volume because i cant hear anything (including outside of the isle game, like discord). got jumped by a steg (kinda my fualt tbh) because i couldnt hear. the effects are nice, but too much
Really disappointed in the removal of a bunch of skin colors
the update looks beautiful, allo and rex look great, and i am thank ful that it is out. BUT i haven't experienced this much desync in a long time and makes it hard to play
The update is probably the best update ive seen in the history of evrima. FPS improved VASTLY, the game looks FAR more beautiful, AI spawns are plentyful, and generally the update is extremely good. Keep it up like this, PLEASE.
Option to disable skin customisation screen for Unofficial Servers
Bring back our colors! PLEASE! Hypsis didn't have any fun colors now! Same for Stego (blue and pale blue disappeared). Bring back our old colors! 🙏
Svanna or stone desert can be intresting. it can be good for dinos like carno, kentro, dryo or maia.
seriously? cant even see.
These lightgreen bushes have invisible walls you cant walk through those
Make the queue system work again
Bring back the old UI and bring back old skin colors.
Diets were clearer from afar and less of an eyesore.
Theres no reason to limit skin colors when you spend 90% of your life staring at yourself, especially for small creatures like beipies or troodons.
Could we maybe get the no ai servers back?
We gave Hordetest feedback that the new UI sucks and is difficult to digest. Unsurprisingly, now it’s on main branch and there’s a bunch of feedback that the new UI sucks and is difficult to digest.
What’s the point in giving feedback on Hordetest? Kindly consider the community feedback and revert the UI changes.
(Talking about Rex but I'm sure this applies to others too)
- Body camera (character screen) doesn't align and cuts off the feet; strongly suggest allowing us to actually move the camera's position rather than just rotate it.
- More color options.
Rex and allo update came out. Cant even join a server because queues don't work and every other server has unbearable ping.
can we please ban herbis that kill other herbis? dont understand why they doing this
Bring the old engine back i cant even play with all the fatal errrors ive tried deleting config folder and everything still not working
why servers are so laggy i have 29 ping and all time little teleports back xddd this game is so old and they can't fix major bugs and problems like wtf
bring back the queue thing
Infinite "connecting to the server" update
bring back the old MENU, no offense but the new one sucks. I loved the old UI.
Let beipis slide on mud like penguins on ice (with a mutation).
was so excited for the update just to see the skin colors have been nerfed to the ground. please bring them back 😭
I've seen the patch notes saying that you will restrict colour palettes to avoid eyesores on dinos. I am very curious to see how this will impact nested dinos.
I hope that the colour palettes for hatchlings will not be restricted to that of the parents, creating little clones.
It would be nice to see some colour combinations from the parents: for example, a red and blue hypsi pairing may have purple chicks, and a green and yellow pairing may cause dark brown colours.
Having a mixture of this would be cool too, like a hypsi with red, blue and purple markings.
Also, there could be more paramters based on the brightness of the parent's colours. If the father has dark red, and the mother a light blue, this could cause some dark and some light purple colours.
There could be more blending too: a chick hatched from parents with different patterns could have a blend. Maybe they will have the male display from pattern A whilst everything else is pattern C. Maybe a body marking from pattern A.
Of course there can be some restrictions to still prevent the eye sores you are trying to avoid, such as some colours being able to be put together on the same dino. this would be able to avoid some eyesores whilst still allowing more unique blends, even if the exclusion parameters could get quite long lol.
do let me know what you think :)
sry team but i cant join anymore there is 0 chance to play. bring queues back pls i just want to play after a hart day. and the colors hurt my eyes. its ok to bring it in but pls let us okay US pick what we want than if blue green red or the old one. will be nice thx for reading
Please bring back server queue times
Not A huge deal, but can't break coconuts with stego.
UI is so bad some people are asking if it’s a bug and how to fix it.
A lot of us did not like the UI and still you decided to push it onto main branch. Why?
Give allosaurus more claw attacks. We saw a bunch of claw attack animations in Devblogs but at the end we got only one
i love the new update but please, make performance better pls
Please bring back the nice colors birds and lizards have actual color not just brown and grey it’s sad to not have a song bird hypsi anymore or a carno with a nice blue stripe
it sucks being the same as EVERYONE ELSE
Should not be a dissrispekt but the ui is so ugly and glaring she dazzles so in the eye would wish that you could customise it yourself
Please, Hypsi already rough enough to play by lack of combat/defense or ability to actually climb, please give us our colors back, its the only reason I bought the game in the first place
Please, Please, Elite Fish. Can you look into why they dont spawn?
What the f... . They pin you until you're dead?!?! That's no game play. We will only see the alpha animals soon
fix your game! it keeps crashing, the ping is horrid, its just unplayable. FIX THE BUGS PLEASE
Set nesting zones to certain areas of the map to bring more interaction with others while nesting(more fear of egg thieves and having to defend your eggs more instead of hiding away in a corner or mountain goating)
Can we please get more color options for our dinos? I'd happily take the risk of dying faster by being a bright color than the few options of green, orange and brown hues.
The UI is horrible, seems like made up in 5 mins by a student/someone's who's still learnimg.
The old one had better style
The UI is too bright, many ppl complained about that early on HT and yes you didn't even fixed that.
You could've also do something even more simple that is to let us choose wich UI WE want, as every other normal game has
Idk why u use HT instead of a closed beta if you ain't going to fix the simpliest things
Wth with the color options now? Bring them back until you had the new color skins or whatever you had planned
What about the health? It had colors so we could see how much health we had, and now it's gone
What about us being able to actually know our % of water, hunger and stam??
Gon aswell
You're taking us, your customers, away THE MOST BASIC THINGS just out of spice.
You don't fix things, you just copy and paste what's on HT on evrima without even looking at feedback more than animations and small things
The day a game similar comes out with better development, this game will be forgotten
Get a few trusted players that play HT frequently and PLEASE add a FAQ about every update. Taking a single peak at #isle-discussion shows how nobody that wasn't knees deep into HT has any clue how 95% of the new stuff works. Tutorials are important but so are proper patch notes, people are lost and a 30s slowmode does NOT allow for us to explain things
Fix performance issues. My high-end pc is overheating like hell. It's not just me. My friend too. Also bring back queues.
Bring back the colorful skins.
reset everything back to how it was before the update, the UI and hud suck ahh, the new water is beond bs and damn near makes it imposible to hunt, when under water they can see us but we cant see them like whatttttt????? RESET THIS TRASH, Dino has been done so wrong and fish still aint fixed are we real?
Need need need to fix the letting more people in the server then their should be, the "Server is full" only detects it after a certain amount of people have crammed in or it catches it when it refreshes every so often. This would make it to where queues arent so badly needed but of course they gotta come at some point
- stego does a normal bite in between power swings if u spam it
- allo's alt attack allows it to hit its target but the target cant hit it back, due to how fast the alt bite is + the animation makes it almost swing a full 180
- there is no benefit to stunning an allo, because it gets out of the stun in 1 second
- rex can instantly bite after a crush
- rex can cancel pins with spacebar
- elder teno is pathetic in regards to its elder stats. Buff it's speed and weight, it's just carnivore fodder rn
- stego's powerswing stance (while standing still) makes it look normal even though it has a body fracture, but once it moves the tail is completely tilted to one side
- the admin panel takes 10 years to load any names
- when in spectator mode your chat disappears and doesn't re-appear
- people can open dev console with shift + insert
- please bring back the old UI until this new one is fully polished. iirc the one we have now is still a WIP.
- 50% grown dinosaurs can pair with 100% prime elders, It looks weird
we need que
keep 50% dinosaurs pairing with prime elders its balanced
Make the islands on the gateway map more inhabitable. Crabs and turtles should spawn on these islands. Maybe small tide pools or something.
Please fix rubber banding and invisible rocks!!!
add burrowing to Dryosaurus like in legacy please
bloodletting allo crazy! dino is flowing out too fast, there's no way to leave the fight.
Please bring back the colours. You've removed shades that didn't have a reason to be taken. I can maybe understand 'bright' colours being taken but I can't understand why the black for the Teno markings were taken? I don't see how that could be an eye sore. With the restriction of colours, it feels like everyone is going to look similar to each other and we lose that special uniqueness. It was always fun spending time creating new combinations for dinos but now it's just so bland.
give us the bright colors back let me decide if I want to be camouflaged or not. especially the Troodons I liked looking like I was poisonous
Edit: and bepis should be able to be blue!
Allosaurus shouldn't be able to pounce. It looks ridiculous clinging onto another animal with thats blunt hind claws.
yall just hate water dinos right? what is this visibility
Deathmatch mode like from legacy would be beautiful
hey so hypsi eyebrows are only gray colors? and the flank colors are only warm toned colors. wheres my blue at?
awesome vegetation. the colors of fern and other vegetation. nice diversity of vegetation.👍
iv noticed there are no fish in the water,,, are you ever planning on adding fish back into the game?
dont release updates unless they actually enhance the game instead of making them worse like this one lol
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Please fix the queuing system, joining servers is literally impossible saying data acquisition failed. can't even join in a queue. Number of players in the servers or wrongly calculated as a server was at 70 then when i logged for 1 second it was full??
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Please fix allo pounce, i was stuck in pouncing animation as a juvi until i was bucked off from 0 stam. Luckily i tested it on my friend otherwise that would have been unfortunated.
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Please bring back the old UI. Idk why you guys decided change it to this weird futuristic bright blue UI but it sucks. Also the diet system with A,B,Y... Dunno why thats a thing but can we have our hexagons, lines and S back.. TY xD
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The AI needs to be reworked. they are spawning inside rocks and cliffs where its inaccessible also ontop of inaccessible cliffs in literaly herds... There was 15 boar on one ledge that you couldn't get to unless you were a flyer.. Also when AI go into water they just "float" and don't swim making it impossible to get without getting yeeted by a deino... Please have them fully swim to the otherside or at least move instead of floating still - Also their hitbox is CRAZY! Specially boar. You could stay directly behind them and nip their tail and they would just stand still and hit you from narnia.... At least have them face us lmao..
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The fog is really good but way too intense... Same with the rain sounds.. Please turn it down i can't hear anything lol.
US servers on hordetesting are not working at allll for the last hour
Is it just me or has it become almost impossible to tell how far away the food on your compass is? I mostly notice it when playing carnivores where I feel like I have to run about 200 km to get to something that appeared to be relatively close. After a quick test I found that the seemingly increased smell range combined with the unchanged minimum size of the food icon leads to things appearing closer than they actually are. Test done on Deinosuchus, Screenshots taken at the marked points. (see #general-feedback-discussion message )
make aus1 server have 200 player cap. cause rn we got 2 servers of 60 ppl, would be better with one big server of 120
Please remove becoming infertile at 100%. If you want to risk nesting with poor stats you should be able to.
Yo your update has killed my pc 3x, it ran just fine before even on horde it was fine. what is the reason that you have decided to assassinate my pc after this update?
for gods sakes add a reset character button, i got stuck in a server behind some rocks and there is nothing i can do
Idea for dinosaur AI spawns. Obviously they're going to be spread out right? But having a full server filled with Dino AI seems kind of bad. I think per one person missing from the max player count, there will be a Dino AI "in place" of that slot. The less people there are the bigger the species spawned is. So if 95 people are in the 100 person server there will be 5 small tier AI. If there are 45 people in the 100 person server there are maybe not 55 AI but a decent amount of mid tier AI.
It's frustrating that the majority of players have been complaining about this but we keep getting ignored. There is no problem if you want to try new things with the skin colors, but there was no need to take all of our skin colorus away for the next few months until the new ht gets updated to mb. I just don't get it. Why not just keep it the way it is until you actually implement the new color palletes?
Kinda a rather niche suggestion as I know not many people PLAY hypsi, but please do some QoL stuff with it and maybe even dryo. Theyre so tasteles to play right now.
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Hypsi's climbing needs fixed, its insanely buggy, limited, and honestly not worth it to do unless you are REALLY good at panic jumping. It would not kill you guys to give hypsi movement while climbing.
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both dryo and hypsi grow SO fast, i get that theyre small but you grow as fast as you do but still get 1 tapped by everything, and also have to spend more than half your life climbing a wall to get to a sanc, its repitiive and boring, not a good gameplay loop like the rest of the playables have right now.
i understand entirely that theyre small and moreso fodder, but you can still make fodder playables fun to play, which dryo and hypsi really are not right now, even BEPI is more fun to play then these two. Not to mention their colors, which was the best part ABOUT them, got absulutely nuked with the update.
Revert water colouration to how it was, I dont play semi's currently so I wont complain about the visibility (for now) but atleast do the colours cause the old ones where far better
Additional edit: Maybe concider adding a dinosaur storage system. IK, ik, you guys dont want it, but maybe as a compromise, make it so that only 1 of each dinosaur can be stored, or make it a server option, or both
DONT HAVE FISH
it would be cool if there was a leaderboard that showed how many entombments people have for each dinos on officials, like you could see how times you have entombed as a certain playable per server or in total across all servers
It is very hard to enjoy playing a dino like allo , it agility is horrible I mean I have played all day pvp with cera vs fighting allos and it is very easy to kill it , I mean a hunter like allo should not be easy kill by cera , i mean if the problem is the pin remove it or reduce like 35% or something like that , pd right now a carno kills more easy a cera than a allo , Why Rex turns so well with 12 T and allo turns like a Grandma?
As a designer, I'm failing to understand a lot of the newer map changes to a majority of locations that have been largely modified, and its not just an "ew its different now and everything should always remain the same" kind of not liking it. Some slightly newish but not as new changes I've actually enjoyed for instance are the human-made facilities and buoys added to the lake between Highlands and East Plains a couple of updates back. That was actually a good change. I liked it immensely.
A lot of places that were changed more recently were previously visually interesting and felt like they had a lot of personality, enough to take time to stop and actually admire the scenery a bit when traveling or hanging out in an area where not a lot was happening, making traveling around especially as an herbivore (when you're not under a crunch to hunt) at least feel rewarding. Some of the areas that were stripped were previously functional and advantageous too to certain dinos like Hererra with places to perch and wait to pounce, both along beaches and the tunnel we had between the Highlands plains and the lake.
Now a lot of locations have just been stripped down to look generic, boring, uninspired, and in some places (like a few beaches) blatantly impassable where there were previously paths of travel.
The only way I can even think to summarize the changes is "gutted". Locations have either been gutted of anything that makes them stand out, or in the case of places like South Plains, bloated with clutter to the point of being unrecognizable from most other areas.
In both cases it just feels like too many extremes on opposite sides without a lot of nuance inbetween and it removes a lot of both visual and playable interest.
I haven't been able to log into a server all evening. It just won't load and then freezes up.
the current state of pt in the isle, a chicken on foot is faster than a ptera flying...... just insane
small QOL thing, but if possible it would be nice if when viewing server lists it defaulted to highest population at the top, or maybe even best ping. ideally it would be a setting the player can set but im no dev idk if thats realistic
The new UI is such a big downgrade, please bring the old UI back. It's so much more clunky now and less clean. there isn't much attention to detail now in the new UI, it's just plain black and whatever color you want it to be in the selector.
Pleaaassee fix the hitbox for the pouncing dinos(allo, raptor, troo) to be cone-shaped ahead of the creature instead of being the AOE sort of circle around the whole body that it seems to be. The amount of times people have been pinned to death because of the insane range of a pounce from the larger two of the three pouncers is unbelievable; The range and hitbox of the rex crush landing is well built, please do the same, or least much closer to it, for this mechanic
Please let Pteradon spawn as a Juvi so its more reliable to hit prime
All the individuality of the dinosaur colors are gone... the troodon just looks like dirt and barf now. It looks awful. This was a very sad change, this is not for the better. The devs might have a vision of what the game is but it's not at all what the players want, never has been. This really sucks, I think they should put the colors back. Now we all just look like cookie cutter versions of the same color...
The ONLY real issue is the Queue being broken. Of all things in the game that needs to work. Put everything else on the backburner like allosaurus wrists or whatever not looking right and fix actually being able to log into the game.
Some bushes are currently bugged, and their hitbox acts well.. like a giant force field surrounding them, ability charges under stamina are not centred and their glow gradients cut off in this werid cube shape that's hard to unsee, we can no longer view our health, and please bring back skins
Please, bring back old UI and diets. It looked so much cleaner with the surrounding and more comfortable for the eyes than it is now. And those A B diet system feels also a bit odd, considering that those letters look a bit bigger in their frames, than before. Pleeease bring back lines and S diets
servers crash every 15 minutes
kit expanison for teno please. it's had the same 4 attacks since forever.
Thanks for removing all our skins. Really good when we are constantly losing features. Give them back.
Stop doing things like this.
there should be a limping kind of animation for when allo is pouncing something smaller than it so it looks less funky
i think it would be pretty cool for the dinos with venom (dilo and troodon) to have options of bright colors as in IRL, toxic animals have naturally bright colors to warm people about them
bring back dilo nightvision 😔 isnt the venom supposed to work better at night? wasn't that the point? to be night hunters because of the venom buff at night?
Terrain Based Mound Nests
For the current mound nests made up of dirt, a nice quality of life environmental detail would be for the nest to change its texture based on the terrain its placed on like:
Grass/Dirt giving the current dirt mounds
Sand giving sand mounds
Gravel/Rock giving mounds made of pebbles & gravel
I think we can change the UI, but not in the "back old UI" I think just making it an dark blue like the announcement tab is.
Get rid of the big squares around bushes.., that’s the craziest thing yet… small troodon can’t even run through a bush make it make sense.
Im so upset about the new Utah and most carnivore skin system. This is why people go to games like POT instead of the isle. The isle is and has been my favorite and most played game, but the boring environment and lack of vibrancy has really had me stepping back. I’m quite frankly upset about the constant dullness and lack of creativity. I loved the idea of a player deciding whether or not they want to be camouflaged, really added to gameplay variety if you wanted to stand out. I also loved seeing how colors mixed when nesting. Was so excited for this update just to log right off
allow carnivores to get Truculency mutation or smtn, like on cerato allo cant pin you yes but by the time you can actually buck him from pounce off hes already done terminal damage to you so in a way its a pin with extra spice.
or just remove allo pounce and then u dont have to worry about this
Please bring back the health colors in the bypass. It was really helpful
Please bring back the old underwater visibility for deinosuchus. The new visibility is awful
I think diets for carnivores should change over time, as a juvie most should be able to eat beipi, hypsi, frogs, crabs, chickens, turtles and such. Then once you go into sub adult have the smaller stuff drop off the diet.
Also have Rex be able to eat bones.
Stego vs rex is really balanced at both prime thanks for that, its skill based ❤️
Could you please change it so that the part about fairness in China is in Chinese? The English version is too complicated and hard to understand. It would also be fine if the chat input is changed back to Chinese.😜
Theres no transmission of light into the water, the surface is dark from below and you can't tell if you're about to breach the surface, it's fully opaque. The surface has to be at least brightened if not made translucent. I can deal with low water visibility if I'm at least able to see the surface.
Increase underwater visibility for Beipi and Deino or just revert it back to how it was, cause right now I feel it is way to difficult to see anything especially for water oriented
dinos.
Update is peak, awesome we got this to play over the holidays thank you guys. I have been excited for Allo since u guys showed its first animations back in 2020 when it was still called the recode. This did not disappoint 100% worth the wait.
Being able to select one new feature on your dinosaur (like a cool permanent wound or an extra color maybe, list can go on) after you entomb and replicate so that you not only increase your stats but also increase your coolness factor, proportional with the number of generations you replicate.
The current pressure-tested upper limit of the Elder Reincarnation System has been in place for nearly four months, and I have experienced firsthand that the gameplay is indeed more diverse than before. However, I personally believe there are still some shortcomings. For instance, the current reincarnation mechanism somewhat forces players to reincarnate, as not doing so leads to aging, with various performance stats declining. Although reincarnation grants access to stronger genes, it is a high-risk and infinite-loop process.
If this mechanism were adjusted to allow players who reincarnate three times and reach the Peak Elder state each time to then enter a permanent Peak state without aging, would players be more inclined to reincarnate? I am very much looking forward to such a change.
(P.S. When will dondi finally fix the bug in our Utah version???)
make the colour change ui be saved so you dont have to keep changing it again and again also add the isle trailers etc as background videos featuring dinos terrains etc instead of the black background.
I would love to see a physical inertia to the game.
An example: a maya running nearly 40km/h into water instantly stops to a swimming speed even when crossing a very narrow lake.
They should have a bit inertia, allowing to "swoosh" into the water with a high speed then slowing down. Now you are like a bug stuck to a tape, and if you are chased, they will instantly catch up to you in the water.
Nerf Allo. Pouncing on a Maia (others surly the same) until it's dead is just not fun.
A bit of skills should be required
slight increase in the time between weather events, feels like its every 10 mins its either raining or foggy
Limit pin hitbox to the head, neck, torso and I guess legs (or atleast the thighs)? Nothing should ever get pinned when the pin is used on the tip of the tail of any creature.
This was already quite a big of an issue when only omni could do it, now that we have these big guys its even worse.
I think it's kinda messed up that once you hit 100% you immediately become infertile. What's the point of growing too 100% if you can't even do anything with the dang thing.
Make it so NV isn’t optimal a majority of the time.
You always have to keep NV on because vision without it while beautiful is limited. NV ruins the graphics but the gameplay advantage is so massive that you can’t play without it on.
I think visual limitations are a part of the game, and not being able to interact either them is disappointing. So I recommend tweaking NV so it creates the “bloomed out” effect in more situations.
You shouldn’t have NV on during rain, shouldn’t have it on at dawn or dusk, shouldn’t have it on pretty much every time the weather isn’t clear skies. Make it so you use your normal vision more.
There is almost no point of having these weather conditions if the graphical fidelity of them is ruined by NV. And the gameplay changes they bring also being nullified by NV.
make maia juvi faster again, it doesnt have enough damage to fight and cant run so its just a free meal
Bring back old HUD
add FSR or some kind of AA for amd users please
Deino is not playable like this
When rex uses crush at a blocking trike/or at a trikes head it still breaks trikes leg/body please fix this
Rework allo growth "curve".
Right now you grow by about 2kg a tick as a juvi until you hit 40%, then it is VERY noticeable how quickly you start growing by 20kg+ per tick. The model resize is very obvious and jarring.
Just take the game back to how it was before this update 😭 Allo is boring, you get pounced by 2 and it's guaranteed death. Not a fun playstyle and requires absolutely no skill. The UI looks horrendous, menu isn't much better. Added way too much in one hit. New growth system is cool but I'm not a fan of it.
Stego can currently use its power swing far too quickly—almost like it’s being spammed with no real drawback. For an animal of Stego’s size and mass, swinging its tail with that much force shouldn’t be something it can repeat almost instantly.
It also feels unbalanced that Stego is only a sub-apex, yet the two current apexes (Trike and Rex) have to fear it more than the other way around.
I suggest giving power swing at least a similar cooldown to Rex’s crush or Trike’s thrash. This would make the attack feel heavier, more realistic, and better balanced overall.
Please bring back the old HUD. We cant even see our Life anymore or our exact stamina or diets in %.
I believe the biggest common feedback I’ve seen so far (even before the horde test went live) has been:
- The extremely limited skin color options
- The new UI over all being fairly lack luster
- Underwater visibility being almost nonexistent
Please consider changing and reviewing these aspects as almost everyone is in complete agreement about expressing dislike of these changes!
Thank you for the work you’ve guys have been doing though overall!
fix the trike TOO much movement in the sparring mode
dondi said he wants unoffical servers to be the go to, i love for more customization for servers for each server to feel different or have its own thing and playstyles, like the following:
be able to disable and enable diets and elders
have access to all skin colors, or different color wheels, personalized by the server owner
disable or enable the old and new stam system
i just feel like it would be nice, since many people like different playstyles, some like hard , easy and in between, we already have some some customization for servers, (like no AI, some dinos being on and off, disabled some muts and so on) but i feel like abit more would be great, some people liked the old isla spiro gameplay, some didint, i bet there would be vary popular severs that have that classic isla spiro feeling that people been iching to have these past few years
Baryonyx Animation Comment
i imagine the animation is a work in progress but from what I’ve seen Bary’s tail (specifically the base) is too wiggly during the trot animation, doesn’t really feel well connected with the rest of the body
make aus1 server have 200 player cap. cause rn we got 2 servers of 60 ppl, would be better with one big server of 120
Where did server queue go? Please return it to me
please make swamp more deino friendly no reason for there to be any spots that are more than 5% mud. no fish the only place to go from there is delta realistically its way to big to monitor for players to hunt or even better just connect delta and south plains through swamp delta dead ends into endless waterfalls that are also poor to navigate and thats with a map not even provided by the game itself
if yall want to encourage nesting, making you infertile at 100% does not encourage it at all, neither it does encourage entombing, if i grow a carno to 100% i might wanna nest with the damm thing
We need the queue system back or just more servers to play on in general. The game has grown so large that there's not enough servers to play on. ALSO BRING BACK THE OLD UI AND DINO COLORS. ALSO BRING BACK THE HEALTH COLOR CHANGING.
Pls make allo fun its just a pin simulator, i would take the pounce off and buff its biteforce
Please patch the queuing system... We beg of you!
south plains is basically unplayable with all this foilage.. please do another pass on the map edit and remove the excess foilage from the map..
Troodon urgently needs a buff!
Troodon dont have damage or speed to hunt anything. Any attack from the bots easily kills Troodon.
Pls give some love for him 
Increase the bite damage or make it venomous even when juv
Introduce autowalk keybind atleast for playables that are very slow. It takes ages to travel, which is fine. But I would appreciate if I didn't have to hold W for 30 minutes to walk 100m.
I like allo but the turning while standing and sliding looks so unfinished the way it kinda slides around reminds me of the data mined one i don’t think they need to nerf its turn speed but just smooth it out and make it look bit more finished
-The new U.I. around the Nutrient bars you can see a glowing 'square' around the hexagons which is clearly just where who ever animated them forgot to soften the gradient out.
-Furthermore, the new blue U.I. is very hard to look at. The lines are too bright, too close together and cause shimmering optical illusions that I thought was frame rate stutter at first.
-Climbing is extremely buggy and unreliable so far as a Herra. I am warping around trees, floating, and climbing on thin air in multiple instances. Perhaps it is the hitbox of the trees.
-For some reason when I close The Isle and exit to my desktop, the Isle wont close and keeps running. This stops my steam from updating games and uses resources. To fix it I have to do a full restart. I know others have this problem too.
Please fix the Bushes, they look amazing but why is it like i hit a invisible wall that i have to go around when i try to go through some of them, im a rex, idk if it does it for other dinos too
Nerf Omni Bleed and Damage Pounce. Omni now deals almost 5000 damage in a single pounce using all stamina, and the bleed pounce is dealing even higher damage.
Omni needed some buffs, but minimal buffs. This is ridiculous and I hope it's a bug
Day one of asking for the old skin colours back
Allos diet : stegos , allo can’t do pounce before stego Hits you ( you are gonna die ) trike : hit box is broken and kills you even if you are behind him , dryos exist ? Maia is the unique prey with teno that allo are able to hunt , dibble it is a Dino very hard to fight with allo because you have to win his back and with the agility of allo is very hard to fight, Rex literally can outrun allo and oneshot it xd , and cera 5 ceras vs 3 allos is a good fight and all depends of the context and the skill but ceras have 400 biteforce in his charge meanwhile allo 200 , so it is more easy to win for ceras , I wish allo have the same agility like rex pls admins and remove alllos pounce is a bad mechanic that it makes your game worse
please add highlands and west rail spawn for carno, currently it only has east swamp
Remove Reabsorption its too hard for deino
Please! Please... make it possible to run a server locally without port forwarding.
Server list is a nightmare. Nothing ever loads, favorites never show, hiding full and empty filters don't work, and when they do finally load in you accidentally click refresh for the 700th time and start from square one. Pls fix it
This is just confusing looking lol. I'm sick but I have a sliver of hunger filled but I'm also empty? what, same with the water too.
Please adjust the rain and thunder, if its going to storm every few minutes. I played for 30 mins yesterday, between the garish neon blue ui, and the obnoxiously loud rain I had the worst head splitting migraine.
Please balance it out. You have made this game quite literally painful to play.
Rework Traumatic Thrombosis
Rework it to: While resting, 2x bleed resistance and 2x bleed healing rate
From: Prevents death from bloodloss when resting
It promotes reckless playstyles and makes it difficult for bleeders to kill targets in a group where they just sit and tank the hits while their group mates can defend themselves. The rework would still reward players that survive by resting, but isnt a free get-away card to tanking too many hits knowing they can live anyway.
Remove or rework Congenital Hypoalgesia (reduces damage taken from larger animals)
Photosynthetic Tissue and Nocturnal rightfully got their speed bonuses removed, since it was making species very difficult to balance against eachother, but Congenital Hypoalgesia has created a similar problem. Since we received a lot of large animals lately, and Prime animals are also packing a ton of extra weight, Congenital Hypoalgesia is masking a lot of balance issues.
all the testures for trees and rox need fixing herra is so bad rn
The new menu, server list, and character creation (even the ingame one) ui is so straining on the eyes its really hard to look at for a long period of time.
yo devs fix your game, make some policies about mix packing, you game is actually unenjoyable now because that has been a ongoing problem
i was chilling on a rock server crashed and when i spawned in i died from fall damage 7 hrs on trex gone
I wouldn’t say it needs to be removed, but it definitely needs a rework
It’s not a bad idea on paper, but the issue is that it’s far too underwhelming on some species (smalls barely benefiting 2-10 extra hp max) with apexes and larges benefiting far too much (up to 2k extra hp or so) and whats worse is that it’s a flat boost, if you’re even half a kg heavier your opponent will get the same buff as if they were against someone twice their size
It’d be much better if it both had different values for different species (other mutations could benefit from this too) and had a ranging effect depending on how big your opponent is in comparison to you so it’s not as strong.
PLEASE GIVE BEIPI MORE COLORS I DONT WANT TO JUST BE A BLUE, BLACK, GREY BLOB
more smaller carnivores should be able to eat fish as food also feel like removing ptera the ability to hit larger objects is kind of pointless
Increase cerato vomit sickness lethality to large Dino’s I’m can’t believe they treat me like a rat
Nerf rex'es ambush speed, it's too broken and unbalanced if a rex is going to chase dibble
Full primes should be stronger and faster than regular adults
carno shouldnt get damage while charging at bigger species
Can the sensitivity please be made so it can be lower, I have it on 1 but its still really fast and I am playing on 1600dpi.
Tenontosaurus never gets much in terms of cool additions and changes... maybe this would be something cool?
I'm surely not the first person to give this kind of feedback, but unfortunately after the most recent update, my game's performance has been a lot worse than before.
I also find the change of UI to be very disappointing. I preferred the old icons for the diets and the new main menu is a bit of an eye strain. I know the new UI is a work-in-progress and the old one far from perfect, but I currently overall prefer the old one.
I think the queue should make a comeback. It was a lot nicer to enter the queue on full servers and do other things in the meantime. Without it, you kind of have to constantly refresh and hope a spot opens up randomly.
Also, from my plays after the update, Herra's climbing is oddly worse than before. Often when running up a tree, even while holding the left mouse button, my Herra will randomly teleport to the side of the tree and fall off. Generally, I've been falling off of surfaces I am sure I should not be unlatching from, especially when holding LMB nearly constantly.
I find the inclusion of the new things absolutely incredible, it's just a bit sad that a lot of old things (that I personally considered to be "fine") are worse versions of themselves now.
Old menu and UI was better, it was more detalied and more accurate with game's lore. Why devs simplify at a push?
Also new diets icons,
Give them back,
My eyes hurts
my heart rate monitor remains green no matter how damaged i am
My feedback :
in my opinion, this is a Huge step back. What are you all thinking. This game is only a fraction of how fun it used to be. So many bad choices made, when your community is right here telling you what you need to change to have a good game. Sure this is donde's dream game he is making for himself. Great. At this rate. I hope he enjoys his rp Dino game all by himself. Cuz that's how this is goin.
For the love of God. Listen to your community. Please. Instead of Destroying this game.
Please let us switch between the new ui and the old that way everybody gets happy
Since Devs decided to update all files to the main Evrima...
Please balance Allo, that's my suggestion to fix him.
The unofficial servers needs replay system back!
There are servers that create various rules to provide more immersion and realism. And in cases of rule violations, having a replay of what happened is essential 
Please avoid releasing new builds to production right before players are going on holidays and have time to play the game they like
Please avoid releasing new builds to production at least 3 weeks before your dev team goes on holiday
Please buff pteras stamina regen by like a 100% and speed up the glide a little bit, flying is really fun now, feels dynamic and the animation are pretty. But the regen is so slow, you have to sit minutes for it to refill, which is way to long for such a small playable. It takes round about 3min from 40% to 100% stamina while sitting down.
I'm having an issue where the game will say authenticator not valid. And it blocks me from opening the game.
Is this an known issue? If so how to fix?
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Extremely limited skin color options, making effective camouflage and player expression difficult.
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Pounce mechanics feeling unreliable across pounce-based species (Troodon, Omniraptor, and Herrerasaurus) due to clipping and failed collision, often resulting in unavoidable deaths.
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Troodon-specific balance concerns, including very limited spawn locations, hunger drain feeling slightly too fast, and stamina regeneration feeling too slow for its intended hit-and-run playstyle.
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A lack of alternative engagement mechanics for smaller predators while pounce remains inconsistent.
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Ongoing concerns with the current anti-cheat software, with many players expressing interest in a more reliable and robust anti-cheat solution.
The simplification of the UI was just unnecessary and quite literally disappointing. The amount of changes in this update that were unnecessary is countless. The old UI was way better and looked more detailed, without queue it has people sitting and clicking for 20+ minutes at a time as I just did, and many more things that were completely fine that are now wrecked(as mentioned in many messages above). I feel unmotivated to play the game entirely, which is devastating to me as I finally had time to play while on holiday break. I speak for myself and a lot of the community when I say that I just want the old isle back with the updates on top.
“Comfort system” as a soft counter to mixpacking


A proposal to add a mechanic similar to Comfort from "Beast of Bermuda", but expanded and adapted to The Isle.
The idea is simple:
The system would be based on time and proximity between dinosaurs, as well as on how natural a given species combination is — long-term presence near unnatural combinations would cause stacking debuffs, instead of relying solely on chat restrictions or server rules.
Example system behavior:
- Same species
- no penalties
- optionally very light buffs (e.g. more stable stamina), supporting pack/herd gameplay, or a mutation focused on herd play (something like the speed buff Galimimus has).
- Natural or weak combinations (e.g. smaller herbivores, defensive cooperation)
- no buffs and no debuffs
- the system ignores such interactions as long as they do not last too long in PvP
- Unnatural / strong PvP mixpacks (e.g. top-tier herb + apex carnivore, or different carnivores hunting together)
- after prolonged close proximity, stacking debuffs begin to apply
Example debuffs (scaling over time):
- gradual reduction of bite force
- disabling or heavily slowing HP and stamina regeneration
- subtle camera shaking / worse movement responsiveness
- slower bleed and fracture recovery
Debuffs would not appear immediately – players would still be able to:- fight together temporarily
- migrate in the same direction
- pass by each other or flee through an area
The system would only react to deliberate, long-term mixpacking, especially in the context of PvP and chase situations across large parts of the map.
Server configuration:
The mechanic could be fully configurable by server owners, for example:
- enabling / disabling the system
- time required for debuffs to activate
- strength and type of debuffs
- lists of allowed / neutral combinations
- separate settings for PvP and migration
Thanks to this, "hard survival" servers could punish mixpacking more heavily, while more casual or PvP-focused servers would retain greater freedom. The system would act as natural, immersive gameplay feedback rather than artificially forbidding behaviors.
-# Graphic taken from a thumbnail of a video on this topic by user prichieee.
The fish or clam that PT spearfish sometimes does not glow blue to indicate that it's good to catch. Unsure if it's just lighting and does not affect being able to catch said AI.
please nerf rex. yes i know its meant to be strong as hell but the pin deals way too much damage, at any growth of it. and its way too fast at subadult age with the ambush speed. the fact that it caught up to my allo who could run like 43km/h and kill it w a pin in 2 seconds is just diabolical. the pin should be escapeable, and that goes for all pinners, omni and allo too. because its basically a push to kill button for all of them. pressing space repeatedly should drain the pinner's stamina much faster or just give it a very brief stun that would allow the pinned dino to have a chance to escape. i know not everything in this game is meant to be fair for all dinos but this one should because its just ridiculous
whats the deal with the lack of fish spawning? been in swamp the rivers and the two lakes so far and at least today since ive been back on, i havent seen a single fish in 3 hours,
had to get lucky with some young dinos swimming and a few hogs also swimming
Ptera not being able to see sancs as the only playable out there should be illegal. Its been an issue for literal months and you still rather push out gamebreaking updates rather than fixing current problems we all have...
evrima 0.21.321 blood screens
i hope these blood screens get some work eventually, ive actually been so wrong on the amount of health ive had so many times before i tried doing this with admin. unless this is your desired effect, i really hope to eventually be able to tell which of this screens is 25% and which is 50%. I took these pictures and hell I cant even tell that well.
I will say, ive lived more fights near 1% health than i thought lol
come up with some useful mutations that you can only select if nested in, maybe more people would do it
the only thing to do after spawning is go afk in a bush until hungry? :\
Nerf rex frac dmg 700 is way too hight it takes 3 crushes to break a trike and 2 to break a stego.
Given the fact how easy they are to hit plus the stun it gives to the opponent it makes fights really short and not fun
I would suggest a frac dmg of 350 to see how it goes, since many people use the normal bite too when they crush and people should rely on that combo and not "Here goes one crush and there goes another- Oh the stego is broken GG"
Hello dear devs,
I love the game and I'm so impressed with what you all accomplish. But may I voice a serious criticism?
Personally, I find it very frustrating that you suddenly become infertile upon reaching 100% along with the Elder system. Especially as a small species, it's now difficult to reach prime and build a nest before reaching 100%. This penalizes everyone who reaches 100%. You have to choose between enjoying the brief period of prime or building a nest and raising young. Both are important and enjoyable parts of the game. Now you have to rush through the game just to maybe build one more nest at the end, and that's it? I can understand fragile elders becoming infertile. But prime elders? I find this decision incredibly unfortunate. Perhaps you could reconsider. There's already too little nesting going on. Why remove that option if you're already trying to encourage players to nest more using mutations?
I sincerely hope you reconsider this decision.
rex-footprint-tracking is too strong. i could follow an another player trough south plaines, swamp and river delta.
he told me he was swimming and in a muddpod. but i got all the time his footprints
never lost him.
i tracked his footprint once
Elder system is rough, IU is hard on the eyes, skins lack color.
Game should SAVE UI colour
And personally I would like one of the colors be the same light minty green of the ingame UI.
Rex teeth shouldn't be exposed. (i.e. Lips) IRL evidence showed teeth were very likely not exposed all the time.
Remove pin from allo , I am allo main but is a mechanic that is plenty bugged and it is impossible to enjoy playing with that
please please please look into a more balanced version for teno.
The elder for teno is by far the worst one ive encountered, it is insanely slow and has almost no weight at all. It's literally just an AI dino meant to feed carnivores. I beg to have its elder stats buffed
Adding onto this, more UI colours in general, like some pastels or just more than LITERALLY RGB, like pink, purple, orange, at least give us the rainbow?
Add modding support. You guys clearly cant seem to fix the performance issues, balance, and other things that make the game so much worse, so just let the community fix your game for you. Only unofficial servers can mod. Path of Titans is beloved mostly for its modding support, and has kept the game alive for years, so why cant we do the same?
Please avoid releasing an update that feels unfinished, even if the horde test has been very long or if it's for holidays.
-The in game Tab UI struggles to fit into some monitors screens, with there being no setting to change this.
-The environment is different for some players, sometimes it's foggy for other while it's not foggy for others. Sometimes the in game time is morning for others while it's turning night for others.
-Playables are a bit broken, you can't knock Allo off with rocks, Deino lunges like 20 meters now??? And that's to name a few.
Are you having problems with Steam and the game itself? It shows me I'm offline.
make aus1 server have 200 player cap. cause rn we got 2 servers of 60 ppl, would be better with one big server of 120
Bring back the startled bird sounds when Rex roars, and use the thunder sound only when it’s raining
nerf rex thx
remove the pounce on allo my stego got pounced by 2 allos and i got pinned and died that isnt fair
Hello, i really like the new update and the new dinos that came in evrima i wish yall add the spino and other dinos the mutations are cool and i just love to play this game with my friends, the game can be scary and it can be funny i like both and yall should put other animals in the game like bears or other big predators, I want more big updates. i love that game
because they worked as a team it wasnt fair... what?
Add organs to animal AI🙏
stego needs a nerf hes so broken even rex feels non powerful compared to him
Didn't it already get a damage nerf??
please dont release an update that wasint meant to be release, this update is fine, but it feels so unfinished and theres many bugs and issues that the devs forgot about, who cares about releasing it on the holidays, food tastes better when it isnt rushed please learn from this
The new unfinished UI literally causes migraines, this is such a basic accessibility feature.... wtaf?? Why do you choose to cause physical harm to your players?
Made even worse by the change in diet symbols, the legibility is really low, so you're straining so hard to figure out what you're looking at in your compass, just neon blobs. 😵💫
I've never encountered a video game that caused such deliberate biological harm to its players, shocking considering these problems were made very clear by SO many people as soon as it was released to HT. This UI shouldn't have even made it to HT in its current state, let alone evrima.
(It shouldn't have been released to HT because it is broken and so painfully unfinished, nothing is aligned nicely, lots of wasted space and then other areas with important information is now so jumbled and busy that you can't easily read anything quickly anymore. Diet symbols don't even match each other properly, one has a heavier line weight than the other 2... the glow effect doesn't line up with stam/hunger meters nicely ect. If the new diet symbols didn't have the hex when scented they would be less similar to each other and it wouldn't be an issue. The glow effect on the diet symbols is brutal because it's simply too small and cramped and busy for how much glow is happening. "Copied to clipboard" is also a permanently visible message in the status menu after you copy your coords once)
Players with lower quality screens definitely will suffer more from this, if you invested in a nice screen and have your image settings adjusted I'm sure it's a non issue, but the default state should be a non issue, it shouldn't be something players are finding fixes for.
Trike is currently quite strong right now, im pretty sure it takes around 8 hours to grow instead of a 12 hour rex. In trike’s concept art, it is shown sharpening its horns and this made me think about a way to nerf trike but also add a unique playstyle to it. Trike should be able to sharpen its horns against specific types of trees and they ware out after damaging something. I believe trike horns should ware out a little for killing something as small as a raptor, but if it damages a rex it should ware out the horns more. Trike horns when fully sharpened should be as damaging as they are now, but when they begin to ware out there should be a debuff which decreases damage output. I also believe thrash would cost much more than a regular attack since thrash is so strong. This would also make trikes wary of using thrash on smaller things because it could be a waste of its horns. There should also be quite a bit of cooldown on this, like horns regrowing before you can sharpen them again so you cant just sharpen them immediately after every fight. There might be some things im missing but i do believe the devs could look into this because it was in the concept art.
add a checklist for elder system, make nesting or partnering required for it so ovirator will be viable in coming updates
There's currently a bug when in spar stance, that when the user tried to slide too quickly, or suddenly after entering the mode instead of sliding the camera wirrs around the playable a good 3-4 times disorientating them and not sliding, and more often than not severely messes up attacks and leaving them open- been practicing small trike fights (like 1.8T against ceras) where you can afford to be very active in terms of movement.. usually happens atleast 2-3 times per engagement, and more often than not dealing significant punishing damage
I understand that it would be a lot of work but it would be kind of cool if frail elders could have their own models too. Maybe they could be skinnier, have less muscle. Small changes like that. This obviously isn't really needed but could be cool.
Also starving dinos could have their ribs showing.
Had been said before but I will say it again. Make elder an opt-in system when you spawn in. Some players will want to do it for more strenth and mutations and accept the drawback of eventually getting old, while others can forfeit the strenth and entombing ability for the peace of mind that they won't weaken with age. This would be balanced.
As soon as i got this game and saw the scent mechanic, along side the decay of water and food, I've always wondered why I can't track dinos from pp or dookie. I think that the dinos should be able to pass waste with an option to cover it up and hide it. Territory could be marked. "Pins" could be placed down to mark areas. Perhaps you could track an ally from being "used" to their smell.
your noctournal predators probably shouldnt ever be unable to see at night, with maybe a mildly darker nightvision during new moon rainy nights
The vitals on our dinosaur are still broken
there should be a server in the discord for eggs.
Add in server customization. Server admins are able to edit all playable’s stats, like damage, speed, stamina, health etc and maybe even size as well as remove certain abilities.
Elder guide.
As far as I'm concerned, your duty is to play the game as intended to become prime elder. This idea is great but I noticed there are no way of knowing for sure what to expect from your game-play at the later elder stage. You might've missed something and you ask, why did I become frail elder? For that matter, I suggest a guide to follow for more clearness (something this game never seems to add but surely needs, especially for new players).
You might notice this as Jurassic World Evolution's welfare system and yes, the base of this idea is inspired by it. Every animal should be set with "different difficulties" (the red and blue part of every meter is set differently from species to species) but don't quote me too much based on this concept. I decided to use these needs as examples to what they could be and it's nothing set in stone. I only wish to be informed how I should play the game properly. Another thing to note is whenever a certain need is unmet, you could always manage it back to positive status. This gives you opportunities to get back on track other than permanently screwing up if you don't play correctly... it's just feels a bit too harsh currently. As you could tell, once you enter elder stage and this system will no longer be active and the result of your game-play will determine your elder status: frail or prime.
Perhaps this idea isn't suitable for the game but I would like to see guides/tutorials so players aren't dependent on gaining information outside the game. Please, let me you your thoughts on this.
Looks like ai fish is finally fixed but now you literally can’t see in water ( deino )
If you kill and kill something with allos claw attack it should end up in your arms like this.
Give Teno Prime more than just 200kg on top. Thats like nothing compared to other dinosaurs.
The new update made the game unplayable for my friend
A proposal to ask. Number 1. Why? And Number 2. Will there be better optimization for all players. And has anyone noticed the same thing?.
The issue
We bought the game on the 15th. We played it just fine up until the update. His average FPS was around 60-70 mine was around 70-100. Once the update released we hopped on the game as normal, but one thing changed and that was our frames. His dropped between 15-30 mine dropped between 30-60.
Our systems
Friends pc - RTX 2050, Ryzen 7, 16 gigs of ram. (Gaming laptop)
My pc - RTX 4060, Ryzen 7, 32 gigs of ram.
Examples of what we have tried to fix this
- Turning Lumen and all setting to the lowest/off.
- Updating our graphics drivers.
- Tweaking pc settings like windows settings/graphics card settings.
- Fixing old saved graphics files.
Note
These have worked for me and my game is now stable. His is not after all we have tried.
Why i care so much?
When i gifted him the game he loved it, It was the best game he had ever played but now that this new update has dropped. He can no longer play the game and as a friend that hurts to see.
I'm not really asking for anything just giving feedback on an issue that i bet a lot of other players have experienced. And wanting to know why and if theres anything left to do to fix it?
Please give us back the old menu
It was a staple of the isle for like a decade, you shouldn’t throw that out.
This new menu is just to blue its hard to look at.
Hello everyone, today I'd like to address the developers with an idea that will help newcomers and casual players play comfortably.
Guys, I really don't like that you play the game just to ruin the gameplay for casual players. I mean, some of you play without bushes and grass. We all used to look down on such players, but now some of us, even the elite, have become like that. "Casuals who play without bushes supposedly to increase FPS," but I'm sure that's not true. You do this deliberately, and it upsets me. You do it to make it easier to kill, survive, and ruin the gameplay.
You've fallen before my eyes, I'm upset, but you're still like family to me, so let's not do this. Be honest, don't stoop to such a level. I know you're above that; at the very least, you think with your head.
I would suggest the developers, even contacting Dondi for help. I mean, asking them to disable this feature so that people can't turn off or remove bushes or grass to make the game easier. I hope you guys will be honest with me, as many players find it difficult to play with these things, and newbies sometimes quit the game because of it.
Thank you for listening.
Give prime tenno some love, it gets a 12% weight increase compared to other dinos like stego, rex, trike, allo, cera, carno etc which are all in the range of 30-50% and despite being insta pinnable by allo, is only 36km/hr at frail prime, there is very little reward for prime tenno.. barley worth the effort.
(Also, with the congenital mutation on cera/carno being a popular choice, despite having less/the same weight it deals significantly less damage to larger prime species now due to it's base weight)
Especially with new giants like allo and rex running around, not to mention the, amount of buffs like carno and cera have received.. doesn't seem right.
Also seems weird that prime beipi doesn't have any extra weight... why would I ever bother to get prime on it? Especially with a 130kg baby croc dealing enough damage to one shot it. (Seriously tho, why does it have 96bf at that size?.. it should match it's weight)
Along with skins, these babies need some love
Dilos clones also no longer work in water
Add some sort of tutorial for beginners. Explain the symbols you see while sniffing, explain the requirements for elder, explain the benefits of becoming an elder. Explain when stamina regeneration works while walking/standing/sitting
Hi,
I was waiting almost 5 years for the Rex to come to Evrima. But now somehow I wish this update would have never come.
The new UI gives me eye cancer and also somehow the skins seem to be broken...
I dont think that the UI will be changed now because of "I don't care what ppl say" and so my only reaction to this is "I don't care what the isle is doing"...
Ppl said from the start "no we don't want this new ui" so pls don't act surprised that ppl don't want that new ui, which does not even work rightly: I can't se the % of my food etc lol.
The stam also seems kind of broken, cause it takes WAY to long to regenerate.
The night vision can't be called out as "night-vision" anymore. I would need to dark my room completely and it would still be hard to see anything.
Also the steps are kind of broken.
Also the jungle is soo silent. It appears more like an "7 days to die" ambience than a jungle ambience.
This all comes from someone who just want to have a good the isle time after a working day. I dont wish the isle to fail and I dont wish you devs to fail either.
I am just a bit frustrated that any feedback seems to be all for nothing.
RIP Rex
I feel as though the weather changing / system may be a bit too frequent. While logged into one of the officials I witnessed the weather change to be foggy 3 times and rainy (standard & thunderstorm) 5 times in a span of 40 minutes (checked via Steam overlay for my session). Unfortunately constant changes like this can make gameplay a bit more frustrating or fatiguing. While portions of the map appear more indicative of a rainforest I don't think hyper-realism is always the best focus if you're trying to maintain well structured and enjoyable gameplay.
Please give us some time to nest once we reach 100%. Maybe like a flat 2-3 hours timer before you go infertile
Slowing down growth rate past the point when your stats begin to decrease is an option too, though i understand that this will make entombing take longer
Becoming infertile at 100% is reducing nesting, and for some creatures like pteranodon making it impossible to nest in areas like WRA, since 100% is achieved before the time it takes to travel there. Given that Oviraptors diet will in part rely on players nesting, surely a disincentive to nest is counter productive. Can we have the infertility at 100% removed for all dinos ?
Prime elder beip definitely needs a buff. It's the only prime with no weight increase at all from adult, and in its 'perfect prime' state is slower than regular adult as well.
As a result beips perfect prime state feels like an actual downgrade compared to just a regular adult beip.
(not talking about degraded prime, I'm talking about the peak state of prime).
This update came too early and brought with it many problems, some even obvious ones that haven't been fixed. It would have been better to have delayed the release of the update; that would have given them time to create a decent update. One of the main problems is Allo, Unlike Rex, it wasn't ready to be released yet, it still had balancing issues.
Deino only need 4 mission to become prime, this is not good.
It might seem a little stupid but it would be very fun to see nanotyrannus come to the game
Another thing why you include the allo the charge pounce?? It doesn't do anything new that the normal pounce doesn't do.
Dilo should have envenom since 20%. As other dinosaurs can do special attacks since spawns, Dilo, as "big small tier" should have his special attack to defend himself or posibility to hunt using his special hability
all this excess foliage has had a severe impact on fps and should be looked into asap
Remove infertility from 100% elders, some playables dont even get to nest because they grow way too fast
Would love if we could tick a box in our character screen when we are eligible for entombment that lets us keep our buffs when we die in combat/naturally. This way the people that want to insta entomb can do it but others can try to survive as long as possible without losing the hours they spent.
smaller dinosaurs dont go infertile. Beipi, Troo, Pt, hypsi they can nest at 100%
Please give unofficial server owners a guide on how to bring back original dino colour palette.
Teno prime should be 2tons or 1.95
I don't know why people think that you have to remove something to make an update better, I think that you just need to change it so less start. I'm seen two main things right now Allo's pin and the in-game UI, I'm going to start with the in-game UI, I'm not going to talk about the menu UI because you people are talking about the in-game one, so I think the problems are 1. its too bright 2. it lack connection to the menu UI.
I can't really speak for "its too bright" I don't get irritation from it, but the food icon light box can be seen so yeah
and "it lack connection to the menu UI" now I can speak for this it doesn't have the "1990s PC" thing going for it
so how to fix it? change the color to a dark blue like how the announcement tab is like, it dark so it doesn't hurt the eyes, and it has more connection with the menu UI, now on to Allo, now the problem is that it is too powerful, I can speak for this to but I think I don't really need to say more tho.
but I have a fix, make it more towards bleed, and have more ways to get out of it, 1. it doesn't do as much damage to the pin player, and they have more way or a way out of it. now I don't see a 20kg thing getting out of a 100% Allo's pin but an 1,000kg thing, I can see that. and how it would get out of it is 1. the pin player can turn on it's back and kick the chest to stun the Allo and because it probably knocked the wind out of the Allo an lost in stamina, and 2. if 2 Allos are trying to pin a 2,000kg thing it can just do what the diabo is doing. If you don't think this a good idea ping me and talk about it.
This is mostly targeted at the Pteranodon, but some of it can also apply to most of the other, faster-growing playables.
Please allow Pteranodon to keep its momentum for longer, and perhaps give it a stamina regeneration boost. You developers, early on, were advocates for reducing the "go go go" playstyle of sprinting all over the place, where in response, you significantly increased the time it takes for players to regenerate their stamina. Many have voiced against it, but ultimately, most come to terms.
With the introduction of the new Elder System, a problem arises. Pteranodon grows way too quick, and often in the process, loses hunger way too fast. Obviously, players are going to want to reach Elder, and because Pteranodon cannot normally see the sanctuary symbol on their neural compass, it is a mad dash to the nearest one they can remember, on top of having to find something to keep themselves from starving during the journey. While this task isn't impossible, it does create artificial stress that, because of the nature of the playable, could do without.
TLDR PT grows way too fast for as slow as it is.
Give us back hp's colors
so on an incline you cannot hit a rex even though you bite its legs. i feel like that should be fixed
the 5 flank colors for herra are not nice looking at all
Nerf pin. When i hunt smaller creatures like chicken I always use pin instead of normal attack because it has such an easier hitbox to hit. Why does an attack that can practically 1 tap Dino’s have such a large hitbox and can activate by literally the tip of a tail? Please nerf pins hitbox 🙏
Make prime elder herrera at 100% at least 41km/h fast so it can at least escape things like tenonto and cera. Right now its about 37km/h fast or around that.
old skin options need to return. there's no point in the skin system atp because everyone is just green/brown in 10 different ways.
2.3-2.4 ton prime elder teno
nerf rex speed
I understand running into some dinos it's almost like it comes down to a rock paper scissors type of luck as to which you picked and which one is hunting or running from you, but as far as carnos to dilos, its about as unmatched as it gets. If a carno sees you and wants you dead, you WILL die. A dilos dead in a couple quick bites, yet a dilo bite to a carno is just a teeny nibble and would need so much more to kill. The carno out runs dilos, knocks down dilos. dilos cant jump to get away, not overly nimble or has ways to evade(the drift mechanic on the carno makes it out-maneuver a dilo even easier) dilos got no secondary attacks. It has minor damage until 100% and yet doesn't even get its useful attack perk for first hour of playing. until 40% its just a non jumping, slower dryo. most things can either attack or evade against anything else using a higher basic stat like massive hp/dmg or a faster speed or higher stam pool. or even a Dino specific perk like swimming fast jumping or climbing. Non of this is the case as far as a dilo to a carno. understand dilos should be played in packs but even pack-dinos playing solo stand a chance at surviving using someonthing useful given to them.
600s cool down for an unstuck command that doesn't work 80% of the time is way too long. It needs a fix or shorter cool down.
make the pins register ONLY when you pounce on the body of the prey, not the tail. and also, do something abt the desync. because then stuff like this happens: (i know i didnt play it out too well but he wasnt even on top of me when i got pounced)
Make organs only give you diets if you're below sub (save for certain creatures that may need them).
asking again for prime teno to be buffed
it is not rewarding whatsoever, if anything it is an insane downgrade. Almost no weight gain and atrocious speed. you're just growing to become carnivore fodder
Give clear instruction for Prime Elder the fact its nowhere to be found is insane you put a mechanic and dont even explain how to get it properly , we want an answer that is 100 percent tested.
bring back the old ui
make some optimisation plsss we need better performances
I think Rex crush fatals the game sometimes
I would love to see the color palette and UI before the update come back. I've just started getting back into The Isle after a long hiatus, and it's a beloved game to me that I have 2k hours on, and one of the things I enjoy most is the customization of skin patterns and colors. I really do not want to have to go searching for unofficial servers to try to find one that has the colors for skins I had previously saved (which I spent a long time experimenting with), as it's pretty tedious. As for the new UI, I think it looks cool, but it does hurt my eyes and I prefer the old one personally (I also noticed there didn't see to be an option on the new UI to focus on a certain part of the dino like head, body, or tail when customizing). I miss the old color palette so much!
Ngl seeing the new path of titans map and how good it looks, how varied the biomes are, and how beautiful the atmosphere and ambiance is makes me feel like the isle is badly missing a good map, and gateway should have been it but its just turning into a bigger spiro
Stick Nesting Needs Some Attention
Happy Holidays all! I hope you're enjoying it regardless of what you celebrate, be it Christmas, Kwanza, Hannukah, or any other holiday right around now.
So Stick Nests are causing some hiccups, primarily in the fact that the sticks sometimes spawn in...unusual locations. For many dinosaurs who cannot climb or jump, there are times when sticks spawn in completely unreachable places, meaning you have to practically abandon the nest to fix it. And if you have to move away for the umpteenth time, it's easy to make mistakes like not seeing a cliff because of the blackout night vision your nighttime/ambush hunter has and running off it, killing you.
TL;DR: Stick Nests need some extra setup to not spawn sticks in unreachable places, they either need coding adjusted to ensure they spawn reliably, or they need removed temporarily or otherwise.
PLEASE bring back the old system were u are at ur strongest stage at 100% on a dinosaur and not at 75% and than getting weaker...
there needs to be some sort of adjustment to spawn logic. I just spawned in the middle of the open on swamp beach as a stego in direct eyeshot of an fg carno and died immediately
Make it so non prime adults can still have.. maybe 50% growht speed cap or less so they can at least die/entomb faster
add kentros in carnos diet aswell :P,
Buff Prime teno to 2-2.2t
There should be some lenience towards you if you accidently eat your own kind, accidently eating your own kind shouldnt prevent you from reaching prime imo... Or perhaps adding a scent indicator that tells you if the body is your own species.
There are servers that are abusing with elder prime, if you want it you have to pay for it, shouldn't it be banable?, I mean it's mandatory content of the game, it's like having to pay to play a dino, it's as if even if you want to unlock the pounce with the utah, you have to pay, since it is a "mechanic" of the game, it is as if you can't use the sanctuary as a herbivore unless you pay, if a server doesn't want the elder prime may not put it, but put it only paid it's absurd and I think this technique is abusive
I BEG YOU OH MIGHTY DONDI, ADD AN OPTION TO SWITCH BETWEEN OLD AND NEW UI
make aus1 server have 200 player cap. cause rn we got 2 servers of 60 ppl, would be better with one big server of 120
can we nerf stego? its so broken. the rex was 8 tons here (mind you he was able to pin the stego) so that means the stego was no bigger than 5 tons. rex didnt even die of bleed. stego literally dealt 8k worth of damage in 10 seconds. and even when the rex bait the stego swing at the end the stego literally had enough time to swing again and stunning the rex. this is too broken stego actually needs a nerf
Give pteranodon the ability to nest after reaching 100
turn down storm sounds, the thunder is ridiculously loud for no reason. I can't even hear myself think.
I think that if rex keeps its speed, it shouldn't be as good of an endurance hunter.
What with its trot speed, and better stamina gain walking and trotting, I theorize that those values were put in to test how gigas build would've worked? Regardless, I don't think rex, the ambush predator (in this game, at least) should be nearly as good as trotting down prey over long distance such that you're just dead if it sees you across a plain if you're anything big
if you arent planning on changin again the ui it would awesome to have an option to display the old one, i sincerally prefer it.
Slow down the rate of rot!
I went through a big battle and it took me 20 minutes to recover. Then I found that my spoils had rotted.
8 tons of meat rotted in 20 minutes and even the bones vanished in 30 minutes. I remember in the promotional video, the body of the triceratops remained for 3 full days and nights, providing food for different kinds of carnivores during that period.
The current corpses do not participate in the ecological cycle. If they are not consumed quickly, they will be wasted.
(That's why many people complain about not having enough food)
I don’t know whether or not these visuals, grass, or color pallet will make it to the game (can anyone clarify?). But I genuinely hope it does, cause this looks WAY GOOD!
I also wanna say that the lighting in the latest patch is amazing, definitely the best in a while
Lower the inner deadzone for gamepad sticks
stego normal powerswing shouldnt stun targets twice its size, instead, make the running powerswing stun the heavier targets so its more skilled
Why does the "Lumen on" setting makes the game look darker? Is this intentional? It makes the shadows harsher which actually looks less realistic...
pls make it so when you tab out it doesnt lock the cntrl key if possible
i just entombed my pt and as i was gliding i checked the map to see where i was and when i tabbed back in i uncontrollably nosedived into the middle of dam lake and drowned
this isnt the first time something like this happened to me either i find it incredibly irritating most of the time but it can be fatal to pts especially
Lower the amount of times per hour or increase the times between the storms. Every 5-10 minutes with a massive LOUD thunderstorm is getting ridiculous because of the volume blowing out eardrums when the thunder and lightening crash and when the storm stops, then you can barely hear the game.
the only thing I hate about this game is no fish 😠
Could we possible extend time to rot and add a mechanic where they will rot faster if they're in water, so deinos can still get nutrients from stuff off their diet in a decent time but body's also last longer for carnos
I would love to see a mechanic with acro that when the opponent got choked they would run out of stamina faster depending on how long the choke was there for. It would work kinda like how bleed works but please if you do make a choke don’t make it some sort of pin.
Why did yall take the personality out of the game menus? the overgrown screen one was so much better pls bring it back 🙃
Rex stun should not last that long 💔💔🥀🥀
The rubber banding and ping has been terrible for me atleast after this update
With the new update, and talk of Evrima replacing legacy as the main branch because of it, I feel that now is the time to implement an in-game tutorial of some kind.
With the addition of the elder system adding a gameplay loop, on top of other features of the game such as the mutation system, migration/patron/sanctuary zones, diet system, and any other features that can't immediately be deciphered by a new player. As although they may be easy to understand from an experience player, I can see how new players can be completely confused by them, especially if they are arriving in blind or with minimal knowledge before hand. Not even to mention the different features present in individual playables.
However it is done, a tutorial or guide should definitely be brought to the game soon.
My inclusion of a tutorial would likely be a guide in the main menu that explains the core mechanics/features of the game, ones that every player is gonna be able to interact with in some point (growth, elders, mutations, diets, zones, and nesting).
Another guide would also be present for each of the playable's when they are selected, being accessible in the new info tab brought by the new UI, that would go into a more in-depth view on the playble that would explain their niche, gameplay style, mechanics tied to them, and the info the UI displays now. As well as some trail camera footage that showcases these features so new players can have an entertaining visual representation of them.
Both of these guides would also be highlighted to new players so they don't miss them.
Allo prime weight should be brought down to 3,5-3,6 tons but make allo food drain slower so its not always on the brink of starving
My biggest feedback should be more US servers at this point with the update its challenging logging on when all the decent pinged servers have everyone and there mother playing on them lol.
A good nerf would be to not allow the stego to instantly hit after the Rex successfully landed a pin. For the rest the stegosaurus seems fine, if they can’t hit instantly after getting pinned, the Rex pin wouldn’t feel as much of a death sentence like shown in the video
great update for literally everything. I like the new allo and rex, and the balance changes for the other dinos. Only downside is the UI is awful
Genuinely hurts me to be a young rex sitting in a bush for 3 hours because ur less than 200 kg and slow asf. Herbis gain a weight fast now, which i think is great! But some of the growth curves for carnivores are still in need of some love. Deinos have to get to 50% before even gaining a ton, meanwhile dealing out 250 bite force..
A lone raptor can kill a rex that has grown for 7 hours just by bleed pouncing it.
Stuffs wildddd
I love everything about new Pteranodon, EXCEPT the ascend stamina consumption. You spend all of it to reach a tall mountain that has a heat vent only for you to need to rest before using it because you had to spend it all to get up there. It just doesn't make sense to have heat vents up high when they're designed to give you verticality. It's also the absolute slowest most painful process to watch as your stamina drains and you ascend at the speed of less than snail. I also refer back to my comment on Pteranodon's role being questionable. I'd love if when we peck corpses we could steal meat like a vulture scavenging corpses or if we didn't fall over pecking something slightly larger than us so we can actually combat more than just infants. I just want to understand ptera's role altogether because it flies decently and feels okay but something still just doesn't make sense about it. I also think clams as a carb is an odd choice when mud is not as common as water. I also cannot stand how long I have to sit just to regain stamina. I get it, you want pteranodon's to be caught but my god you already gutted the take-off, added spear fishing, slowed it down, do I need to waste 5 minutes every time I want to get UP?
Also can Ptera smell sanctuaries again? Feels weird it can't despite it being allowed in them even at adult status.
Pin should be escapable!
What is the point of spending 5-6 hours going smth just to get pinned IMMEDIENTLY by smth bigger dino with a 100% chance of death.
You should be able to struggle against a pin to drain the opponent's stamina faster with a chance to escape and momentarily stun the opponent to give you chance to run away. Because at this point in the game, what is the point of growing smth just to get pinned by a rex and die it 3 seconds!
Final vote, you should be able to escape a pin and have a CHANCE to get away!
Since we are all big lizards can we have a perk to heal 5% faster and regen stam faster, when resting in the sun. I figure if there is a lumen system then it should be able to detect when the player collides with the light ray and that could be the trigger for the SUN BATH
remove the log from the river at water access. its just like anti homeless benches atp
make aus1 server have 200 player cap. cause rn we got 2 servers of 60 ppl, would be better with one big server of 120
wow i cant believe i waited half a year for this patch.. just to have so many beneficial features removed from the game like being able to mouse over stats to see % and the new menu is terrible, at least the old one looked like a Jurassic park esc facility that had been abandoned. Now its just blue with nothing special. 1 step forward 2 steps back
Add Sleeping as a normal mechanic
Sleeping should be a cosmetic option
Not just to log out
It can ofc stay the method to safe log ur dino but id also like the option to just sleep as a form of roleplay or for generic gameplay
Its nothing big yet i feel this would benefit the game and players
Maybe it could even give u some sort of resting buff for lets say 5 minutes u lose 5% less stamina or smthng
Please bring back the dino colors. They are way too dull now. Im not asking for bright obnoxious colors. Just please bring back the colors we had. It was fun seeing the color combos people had.
Stego walk/run cycle looks goofy and unnatural with how sped up it is now. Maybe the stride should be increased and animation speed lowered or the animation adjusted to look less unnatural
Please give us our colors back, I can handle the garish neon UI if my hypsi can be anything other than ORANGE
It would be amazing if a client sided skin filter was added to the game to automatically revert any artificially injected skin color back to one of the default palette's colors. almost every community server has a custom skin creator with ugly glowstick dinosaurs and it is becoming increasingly harder to find a server that is both enjoyable and one where you don't get removed from your immersion because of these fake skins. A client skin filter provides no gameplay advantage to any player if it simply reverts any color value not already pickable in game back to one of the dinosaur's default palette colors.
dinos should be able to nest after reaching 100%. nesting is a part of the game, where you can meet cool people to play with, make a pack, fight with and for your babies.
rework allo latch to where it doesnt do damage but only a little bit of bleed and takes more stamina but animation wise it wouldnt bite but instead visibly try pull the animal its latched on backwards. being latched by a allo would decrease your speed to trot and walk if its alot bigger then you but cant pin, would also remove the ability to alt attack. Would allow allo to be a strategic pack hunter, but could be very problematic in terms of mixpacking as it could have adult allo + prime elder trike / rex that instakills the animal its allo goons are slowing down for it
Feeding Events
I brought up this idea a while ago, but I wanna propose it again with the latest version of the game in mind.
So we know events like droughts or storms are supposedly planned for the game, which could give more life to gameplay. Feeding events could function similarly, where they occur at random and spawn rare and valuable food resources, of which could provide valuable but temporary buffs to the species they affect, among other benefits. For carni species who cannot obtain buffs directly from rare foods, they could obtain them by hunting prey who has consumed these foods.
Here’s some potential examples:
Fish runs
Fish spawning up river, likely in delta, where several aquatic species could gather to hunt them, especially Spinosaurs. Prehistoric sawfish like onchopristis would be very fitting for this event.
Breeding crabs/turtles
Crabs or sea turtles gathering on beaches to lay eggs. Eggs or young could be valuable for Pteras, Beipis, Ovis, Troos, and Gallis, while larger carnis like Omnis could eat the crabs/turtles themselves.
Low tide
Several tide pools exposed, providing fish and mollusks for small carnis, and seaweed for herbis. (Hadrosaurs could eat crabs too?)
Bait balls
Potential resource for aquatic players who play in the ocean, get them anchovies.
Flowering events
Really any rare plant growing in large quantities for a short period, easy to incorporate into a system like this.
I'm not saying a lot of players would agree with me since im fairly new but maybe there should be a qte minigame for predator and prey thats similar to the Ecos la brea minigame
So why did almost every playable lose ALL of its colors... Except cerato? Why does cerato still have all of its colors? Even troodon got stripped to brown yet cerato keeps all of its colors. It just got buffed like 4 times recently and it can still be a rainbow dinosaur while everyone else gets brown or green. 😂
I'm (partially) kidding. Real talk, this themed pattern stuff is really pointless and restrictive to the point where almost the entire community is disappointed and will be disappointed into the future, because being limited to like 2 color combos per pattern as it is planned with "themed palettes" strips so much creativity from the player. It is fully harmless to have an ugly neon dinosaur and just makes you more likely to die anyways. So why does this matter? Please give us back our colors.
The lack of colors is supposed to be a work in progress as it develops into palettes for the patterns, no? Can we not pull certain features that are unfinished and have a unanimous negative reaction and put the finished or major content out without it? I'm sure nobody would be complaining if we had a few more colors for a while longer while the palettes are at least finished.
nerf rex fracture damage
raptor bleed has been massively over tuned in my opinion just lost a 75% grown rex to a single raptor that pounced me twice once for 30ish seconds and the second time for 15ish seconds and i fully bled out with no recourse because i wasn't near water at the time he just crawled on my back
Remove infertility when hitting 100%. What sense makes the one muta to lay eggs alone when you get infertile anyways. Total waste.
Maybe you should thinl about rolling back the update. There is still so many issues. Why did you bring out an update thats not ready. It starts with the queue already and all thta crashing whilst trying to get in.
I actually hate where the balance of dinos has gotten to as of right now. Pinning is honestly one of the worst things that has happened to this game. If you wanna have pinning it NEEDS some sort of counter-play. It isn't fun to get instantly killed when you've spent several hours growing your dino when there's nothing you could've done differently. Add some sort of QTE or something, idk. It just doesn't work right now. It actively makes the game worse and makes me not want to play. I've actually started playing more Path of Titans lately just because of how much I dislike the pinning and grappling in this game.
PS: Pteranodon could stand to regen stamina quite a bit faster imo. It's definately better than before but still not great.
THIS UI HAS TO BE CHANGED I CANT SEE ANY PERCENTAGE LIKE STA DIETS HEALTH
make it so dilo hallucinations dont show up in steam screenshots if possible, extra creepy
Why are we still buffing Carno? That thing is already fast, tanky, and does a lot of damage. Why did you give it one more attack option? If you’re going to do that, at least nerf its stamina usage during charge run or whatever. Playing Carno is not satisfactory, and fighting against one isn’t either. It can run out of every fight and start one whenever it wants.
I propose that it loses much more stamina during its charge run to make it more fair, and that if it hits walls, small trees, or other collision objects, it at least gets a movement debuff or a stun like Pachy, to give players a chance to fight back. Also, its charge should take more time to reach full speed, so they can’t just use it from any range.
And why is Raptor getting a health nerf in is survivability!? It was already much weaker compared to other dinos in terms of survivability. If it gets stunned, by anything it’s dead. Give it more health, or at least the Gallimimus passive where, when they are in packs, they run faster — which makes much more sense for raptors.
Remove the players ability to see their groupmates names above them while envenomated by Dilophosaurus
Dilophosaurus is meant to be an isolating, horrific experience (at least, as much as it realistically can be within the scope of the game). While the fog and auditory hallucinations do a decent bit at achieving this already, its not quite as isolating as it could be. This also comes with the added paranoia that, unless your groupmates are right next to you and within your cone of vision, you wont know if the animals stomping about outside of your view are the Dilophosaurus, or your group mates.
please take this update as a lesson to not rush things even when the community has waited a long time. It's great to have such a big update on quick release but it came at the cost of very gamebreaking bugs and a plethora of other issues that just genuinely made it unenjoyable to play.
Fix pounce, the T-posing must stop🫠. Also add a time limit to pin, I usually give myself about 10-15 seconds depending on the size of the target, they then die in a few bites after. I don't think a time limit would be a bad idea, especially since it gives players a chance at survival.
** # Let Austroraptor, Baryonyx, and Kentrosaurus come to Evrima without going through Hordtest. # **
FOR THE LOVE OF GOD, I CAN’T TAKE HORDTEST ANYMORE!
It’s a breeding ground for mixpackers, overpackers, and hackers.
Too few servers, too few slots, and everything takes forever.
These dinosaurs are not Apex. Their impact on the ecosystem is relatively small. Community servers that prefer to can simply disable them if needed due to bugs or balance concerns.
Allo, a dinosaur with far greater impact, was released directly into normal Evrima with a pounce mechanic that the community heavily criticized.
Pros:
- Much faster feedback, more servers, and servers with 200–300 slots, plus rules that better reflect the dinosaur’s intended role in the game, leading to more accurate balance evaluation.
- Feedback coming from players who actually experience the game without mixpacks, overpacks, and with fast hacker bans. These are standard community rules and reflect the game as it’s truly played. This results in far more reliable balance insight than official servers plagued by hackers and mix or overpack abuse.
- Faster content delivery. THE COMMUNITY IS MORE THAN CAPABLE OF TESTING THESE DINOSAURS ON THEIR OWN SERVERS.
Hordtest should be reserved for Apex dinosaurs like Rex, Giga, Spino, Shant, or smaller dinos with extreme destructive potential such as Sucho and Alberto, or for large, complex mechanics at that scale.
For the love of God, not every minor update needs to be forced through an unnecessarily long Hordtest that doesn’t fix everything and only splits the Evrima community between Normal Evrima and Hordtest, harming both versions.
I would really like to see the canni mutation back to being locked behind a task to get it cause i keep seeing canni's all over the place, i just lost my 70% rex to a fg canni
Herrera climbing feels terrible, super clunky, momentum bugs out, clips through trees, you'll jump & grip the midle of the tree yet somehow clip through and end up at the bottom of the tree with 0 momentum. Please revert whatever nerf was done to the climb speed. If not, compensate else where, especially by reducing the requirements for prime herrera elder which I am yet to get in like 4 attempts. Multiple other Herrera players can confirm. 🦎
Bring back the old colour Options on Skins
add at least ONE AI critter for every kind of preferred diet need (b, a or y idk bro)
so lets take carnotaurus for example, you need to kill dryo, maia or galli for y diet, and these are all rare to find species due to cough cough carnivore bias and even if you do see herbies its most likely stego or trike
and this is in my opinion a really bad thing, its basically impossible to get y diet because nobody plays the dinosaurs listed for y diet (and theres no AI listed for the diet too)
so id suggest to add at least one AI critter to every preferred diet need for all carnivores
idk this is prob a stupid suggestion
this suggestion isnt just about carno, its for every carni btw
halve or reduce the Juv Stego speed to be almost or less than a carnivore, so Stegoes can't chase carnivores ...
The idea of stay away from official servers to avoid mixpacking and hacks is crazy. The idea of having to avoid unofficial so that I can play the full game i paid for, without paying joe shmo more is more insane. But together?!?! Thats ******* wild. I hope the devs correct this ASAP
The more I play the new variant of the game loop, the more I am noticing and agree that elder should be a gradient. I obtained Prime as teno every single time on HT a good 7-10 times, and now despite playing consistently and even increasing my personal requirements, it is effectively impossible to gain Prime as a solo teno without the use of bugs (ie: "the spot" in South) or nesting. And even nesting is not guaranteed, as my mate did not get prime after nesting and traveling with me, yet I did. You should not play your life out well, only to be treated the same as someone who afked in a bush. This is how you cause people to give up and go back to doing that exact thing. I acknowledge that there are likely some large bugs going on, but looking back on it, I don't think my stance will change much, especially for larger dinos that get harder or more niche requirements.
At the very least, there should be a frail elder, a normal elder (50%+ achievement), and a prime elder. (100% achievement).
There needs to be a change if you are not going to communicate or hint at requirements. Regardless, it is insulting to end up the same as a sloppy mixpacker or feeder account dino. There are players genuinely putting in an effort and simply not meeting a requirement they haven't found out yet. This is okay, but give them a normal elder so they are at least more encouraged to try again rather than feel like it was pointless over and over and revert to incorrect playstyles.
We need a wiki to see dino stats and growth times please!
Both Austroraptor and Beipiaosaurus when resting on the water surface should be able to detect any movement in the surrounding area in water in a similiar way deinosuchus can detect movement underwater aswell. It should be far enough to where both animals would have enough time to escape a deinosuchus for example.
Do something against mega mix packs in official servers, the game should not be owned by which friend group can get the largest mix packing horde
the game is becoming less of a survival more of a group clash event ....solo players stand nearly no chance in this game as every area is nearly dominated by a mega mix pack .
2025
I honestly think that overall the game made a decent progress. There are obviously many things that still W.I.P and there is a lot to balance, but the game is starting to get in shape to overtake legacy's position in terms of main branch.
The new UI/HUD started to grow on me. I do think there should be accessibility settings regarding it, like removing the glow from the in-game HUD. I like that we can change the color of the menu as-well. I would still like if there would be some kind of dinosaur video playing in the menu, obviously in a style that it fits the design.
I think Rex turned out magnificent. When I played legacy back in the day, I always fantasized about having a proper kit for the Rex. Headbutts, knock-overs, crushing bite, pinning etc, and I had to wait for a long time to finally get it, but oh god it's amazing. Once again, pinning/pouncing and all these needs balancing, but doesn't change the fact that what the Rex is capable of is amazing and fits the animal very well.
Allosaurus, hm. It's not a big disappointment, but the pounce for it feels a bit out of place, especially when it's pouncing on a similarly sized animal. I might get used to it later, but now it feels a bit weird. I really do like the axe-alt bite and the claw attack. Personally I think the mix between the claw attack and pounce lounge should replace lounge entire. Aka it would have the claw attack with a lounge animation to it. Still, the sounds, the model, the feel of the Allosaurus is good. Many people find the animations lacking, but besides the juvie running animation, I actually like it.
Elder system
GOOD! We finally have a gameplay loop, and it's something that is actually worth doing. Once again, there are some things to balance and experience out, but I like entombing, I like the synergy with mutations. Just remove the speed change from adult to elder :)
Overall good job, see you in 2026. Merry Xmas and Happy new year to everyone.
Let the Herrerasaurus be able to "run" side ways on trees when he is grabbed sideways on the tree, just like he is able to run when upwards. Let him also be able to switch from vertical to horizontal manually without needing to jump and trying to line up to get the horizontal grab onto trees. It wouldn't really affect the balance of the dino, just make him a litle more mobile.
Old post for color examples: #general-feedback message
TLDR: Dang this new color system is the most disappointing thing... 🤦♂️ bring back the old colors, don't touch something that didn't need fixing....
Edit to add: Before, if you wanted to be camo, you had the choice to be! and if you didn't want to be, you didn't have to! that was perfectly acceptable!! if you needed to expand other dinosaurs color palettes, do that instead of changing the ENTIRE color system, effectively ruining a lot of the individuality and uniqueness of this game!
- Remove that insane bleed from Raptor. Not as bad as before but less than now.
Give Raptor more speed and health. - give Carno a cooldown on the ram. It shouldnt be able to spam it whilst just standing there or make it so it has to charge at least.
- give Teno more than just the 200kg when it hits prime.
- Allo/pouncers in general should be able to be knocked off when touching trees or stone.
- remove frail elder, let people be normal adult
- prime should be only an option for those who got nested, so nesting is attractive again
Why does a rex that looks smaller than a omni side by side insta pin it?.. also juvi rex crush dmg is bugged, it one shots, so a baby rex can 1 tap stuff that'sroughly the same weight, even ifit's been ran down to 6% stam
I was very disappointed with the cut-down map. It would have been better to add something new to it instead of cutting almost everything. I also didn't like the fact that you cut down not only the map but also the colors of all the dinosaurs. Why?
Please give ptera better color palette
Please let Parthenogenesis be passed on to female offspring.
Another feedback post about the lack of color customization. Just make it better. Specifically need to mention the dilo colors because why do they have so much pink but absolutely no green???
frail elders should be able to entomb at 75%
Revert the UI to where you can see the food, stamina and water % by hover over please
let allo do a claw swing stationary
My high end pc is going down to 1 fps and the ping is going up. Im at 500 ping rn with excellent internet and an expensive pc. Somethings wrong with the game making my fps drop so low and ping so high. My fps returns to 200 sometimes but goes down again.
ALSO:
Most people are confused by why there are no queues. The thing is there is. It's just the minimized the size of the queues to fill up other servers instead of everyone waiting for the same server.
Here's my proposal: Make more servers. There is not enough. All of them are full. Simply not enough servers.
Not to be dramatic but the UI is horrible, with its tacky colors, MS Paint design, and insanely loud keyboard clacking when selecting between dinosaurs. AND, the decision to limit dino colors across the board is like a slap to the face, ESPECIALLY on things like hypsi and troodon. My disappointment hopping into the game and seeing these changes was immeasurable.
To top it off- i couldn't walk more than 10ft without constantly bumping into invisible walls in the forest.
Sigh
*Edit- it's bad but devs its not too late to change your minds and fix these things. To err is human! 🙏 pleaaase 😂
Make a way for unofficial servers remove gali ai
Add back server join queues
I know this has been suggested before a few times but I really think Maia should get some temporary buffs while nesting/raising young, kinda like how Ceratos get buffs for being around bodies or Gallies getting a speed boost in a group and calling.
The buffs only required being around the nest and having young under a certain % giving the parent Maias a 15% buff (give or take depending on the Devs choice of course) to dmg/stam
Giving some classes unique abilities like Cerato/Galli could incite more people to pick/main these classes.
I'd love to see more Dinos with more personal/unique things about them that no others can require would be a nice touch to less picked ones.
Full Admin Server Commands Dokumentation (Commands with Syntax) ? :3
Allow the contents of your stomach to affect the weight of your playable
The more full your belly, the more your playable could weigh thus increasing damage output.
Would be applicable to all species without needing to be a mutation.
With the buffs being minimal, would allow some instances of punching up from your weight-class without being detrimental to the existing system.
Would give herbis even more reason to search for diets rather than just survive by grazing, which would get them moving around more.
(would be cool if a full stomach was noticeable, but that may be a stretch of a request.)
Please consider: make clams give a diet other than carbs to ptera. Most mudpits are very nearby water anyway, so there is no real reason to get clams and find a rock to bash them open on vs. getting a fish you can take and eat right away. Spearfishing in water exposes you more to deinos, but see above re: proximity to water, and you're vulnerable on the ground while fishing anyway.
i would like to have the ability to cancel my logout
an idea for deino. when u grab sb, shaking the camera should make u perform a death roll that would kill or heavily injure the prey. imo it would be nice bc thats what alligators and crocodiles do irl
so i think this is partly feedback partly troubleshooting (for evrima). every server with sub 300 ping is full and for some reason the join queue feature just doesnt work/was removed and i get "data acquisition failed" every time i try to join a server. i am able to join servers with vacancies but like i said they are all 300+ ping and all the unofficial servers i have access to are completely dead so i just cant play the game just now. i also really dislike the new UI i think it is so bland and generic and the pre recent update/legacy UI had so much more interest and character. i will end by saying i absolutely love the gameplay and the direction the game is going right now
No game has me tabbing out as much as the isle. Please make stamina regen faster. I'm not sure what it's like for all dinos, but as pteranodon I feel like I'm resting more than I'm playing. Its so unfun
Bring back the server queue :D
Every server that's on my side of the planet is overfull right now (Every single NA and EU server). When I exclude full servers they still show up. We need server queue, please.
i may be the only person but i feel like the elder system is compleate dog water rn, twice ive done all of these tasks everyone tells me to do and i still wont get the damn prime elder. Can the devs fr just say the tasks so i wont waste my time figuring somthing out that i have no idea how to even start.
Fix/add rain particles ( they don't appear )
Increase the speed of the Juv Troodon to 25-30km initially (upon spawning). Troodon has one of the slowest, if not the slowest, Juvenile stages speed, And that makes absolutely no sense for something so small and harmless
Can Cerato get its manual vomit earlier again?
Its a shame one of its main abilities is only available close to hitting full adult.
I personally think it should be able to vomit at sub-adult already like everything else gets their abilities then.
Edit: i really like how you can smell that you puked on soemthing. Thats a really nice change.
Dinosaurs that deal high-impact damage such as Pachy, Anky, and Pachyrhino should cause internal bleeding.
- This would be represented by blood coming from the affected dinosaur’s mouth, with bleeding similar to Legacy, dealing raw damage over time.
- Mud would not counter this type of bleeding.
- To recover from this bleeding, the recommended action would be to avoid drinking water or eating (and rest)
- HUD information could be added and would be welcome, similar to how the bacteria status effect is
Balance the stats of 100% dinos better. Like everyone at 100% has an end Speed of around 30 thats so unbalanced if every dino has the same speed
Remove Allo's Pounce, replace it with a Strong Ambush attack with claws that either does massive damage when standing still for a 3-5 seconds or massive bleed. Allo pouncing makes Dinos like Omni, Dilo, Carno, Cera, Herra, Pachy, Teno, Diablo & all Dinos under 1.5-2 tons not playable
Please balance the strength of juveniles... cera is still leagues above literally everything else and they reign supreme on sanctuaries forming small hordes. Then said small hordes linger around the sancs before leaving, while ANOTHER cera juvie horde takes their place, rending all other juvies at their mercy constantly, it is an infuriating playable due to it's strength AND simplicity to use, way overtuned imo.
Also fix the sound... a stego of considerable size in comparison to a juvi is a ninja, but a dilo sounds like a truck at 300 mph.....
The new UI is.. distracting, gaudy and fails to communicate the style it's trying desperately to mimic. It makes the game feel clunky and outdated. Yeah, I get that the design is going for an older analogue style, but I feel the previous UI did a better job of giving that feeling. Why "fix" what wasn't broken?
Please put the queues back. Its miserable to try to get into any server when every single one is full with no way of getting in other than by fastest internet.
please actually read ur general feedback, revert literally everything, UI especially. elder system just punishes ur players with the frail stuff, remove that entirely or make elders just the new "adult" with natural age progression like how it was beforehand.
i think the elder can be more simple , exemple , you create your dino , you have your tasks , you do the tasks , when you take 75% you turn a elder , gain Weight , Damage , and loose a little of speed , at 100% your dino stay in the peak forever , you entomb if you want , if you dont complete the tasks , you stay normal adult forever , idk , in my opinion this is better , It doesn't seem fair to me that you spend 12 hours growing a T-Rex and can only enjoy its peak power for a few moments. 100% should be the maximum power level, with more damage and more health, but less speed due to being larger.
The /unstuck command nearly never works
I've never seen it work and get stuck A LOT. File under;; reasons why there are hot spots, why move around or explore when there's 90% change you'll slip into the crack of a tree and wait to die for 20min.
Side note:: the feed back for it not working or working doesn't always pop up. Especially if you're doing that flump flump flump not quite landed thing.
Please nerf allos speed bite it is waayyyyy to fast considering allo is supposed to be a bleeder, which it is already pretty good at, but giving allo the ability to do like 200 damage per second is way to fast
Fix the invisible rocks! They are everywhere. Bring back queue times (If a server is full you basically will never get in unless you just sit and watch it). Change the UI back to the old one. Make it to where we can see our health, stamina, food, water, and diet percentages. This new update ruined the game :/
Refresh the admin team and admin discord system.
Beasts of Bermuda has a togglable status for their volunteer admins:
-Moderator on Duty
-Moderator off Duty
On duty is the ping-able role, and shows which admins are available for unstucks and questions.
The current admins on Isle don't do anything. No hate, its a volunteer position, but when your volunteers haven't volunteered to the point everyone in the playerbase knows theyre going to die when they get stuck... you need to refresh the admin roster.
Day two of asking for the old skin colours back
The new ui grows on you and doesn't seem all that bad after a couple weeks or so. It's like a new iOS update which seems weird at first but it adds more functionality later on and you kinda get used to it.
But with that said, aside from the WIP things that are yet to come, some things still need adjusting:
- heart monitor not working
- in game bottom right glow is too much, the percentages don't match how much each icon fills up visually, vomit indicator is totally broken, and alpha/beta positions are swapped
- the main menu UI color doesn't save!!! I have to switch it from blue to white every time I start the game
People are saying to nerf rex even more, I think the only nerfing needed is the turn speed on rex, it almost turns as quick as Cera, turns too fast for a 9-12 ton Animal.
Just a slight nerf on the turn would be fine.
Return the ques please.
the fact that a fresh spawn raptor can pin or easily kill fresh spawn allo is a bit insane to me
- If you're going to stick with the new UI, make the default color white instead of blue, it's the least egregious on the eyes.
- If not the above, please add settings that remember which color we last set it to. (Resets to blue every game close.)
- Add more colors to all dinosaurs.
- Check small AI weights; juvie rex should not be struggling to carry a chicken. (Screenshotted: juvie carrying [read: dragging] a heavyweight champion chicken, apparently.)
Where did all the pretty colors go? 🙁
I want to give my opinion about Allosaurus. I play it a lot and I consider it my main.
First of all, what is the charge pounce even supposed to do? Honestly, it feels exactly the same as a normal pounce. There is no clear difference or real benefit.
I have played more than 100 PvP fights with Allo, and from my experience, the only real strength this dinosaur has is its fast bite. Everything else is unreliable. The pounce works only when it feels like it. I’ve died more than 10 times simply because the pounce did not register or failed for no clear reason, for me the pounce should be remove and it should be given its own mechanics with its own personality
On top of that, Allo’s turn rate is terrible, it turns like a grandma. Because of this, its current PvP gameplay is reduced to one thing only: bite spam. There is no depth, no skill expression, no variety.
Devs, if you want Allosaurus to be playable, this is not the way. It is not a fun dinosaur to play. Constantly spamming bite is boring, but if that fast bite ever gets nerfed, Allo loses its only strength and becomes completely unplayable, surviving only through cannibalism.
Any chance we can make the official servers be 150 pop total? After condensing the servers every server is PACKED.
Server Idea:
Bring back the total in-country servers to 15 or so again.
WE NEED MORE SERVERS. The patch that brought the T-Rex and Allo was so hyped up that it brought back everyone that played the game and probably their mothers as well
bring back our skins!,
Why did all the colors disappear =C? The skins looks so bland and they are hard to mix colors cause very few mix together well. I miss my yellow Herrera, my cyan dilo and omni and purple Ptera. Every herbi skin besides 2 are now changed, every carni skin besides Cera is changed and both my omni skins are changed, what the hell man =/
this game needs another land Apex, be it Giga, Spino, Chilantaisaurus, Yangchuangosaurus, something needs to be able to stand against the Rex, because man is it impossible to play rn, release another beast into the ecosystem to even it out.
the frame-by-frame spinning motion of the loading screen makes it look like my game is lagging, please make it spin smoothly
I do miss juvenile AI, honestly.
https://www.reddit.com/r/theisle/comments/1pweau7/aging_is_a_much_worse_system_for_the_isle_than/ (ignore the "aging system is bad" parts and just look at the suggestion for the injury and scarring system)
Small QOL change, but it would be neat for reabsorption and reniculate kidneys to interact. After getting both I noticed they don't. Would be cool if they did!
get rid of pin
Bring back our Q systems, fr
Please Buff Prime Teno.
The lobby and server filters don’t work to sort out which server you wanna play on…
Clicked on all filters and refreshed but the list still shows full servers at the very top of the list
———
Please change the UI from blue back to green, or just any color other than that horrendous blue color… hurts to look at for more than 5 minutes and especially in dim lighting or in the dark (I have to turn on the “big light” in my room so I don’t have as much eye strain from the new UI )
Check this article out abt which color is most harmful to your eyes:
https://www.health.harvard.edu/staying-healthy/blue-light-has-a-dark-side#:~:text=Protect yourself from blue light,: © Innovatedcaptures | Dreamstime.com
maybe add a mutation that lets you nest even as an elder? I really like nesting because it poses an interesting challenge for me and it sucks I can only really do it once or twice with one animal. I get it for carnivores I guess but some of the most fun I've ever had playing herbis has been defending hatchlings. especially for animals that people don't like to mess with the hatchlings serve as a reason for them to interact with me and its a fun little defensive game I get to play
Water changes have made any water exploration unplayable, specifically for Beipi and Deino. Underwater navigation is entirely unplayable if not impossible, and makes the deino unplayable as well when it should be an ambush predator waiting in the murky water, and now that is no longer a thing. Especially now that the visibility for anyone looking at anything underwater is a good 5 feet down, which is crazy. The UI changes feel cheap and offer nothing new to the gameplay, the heartrate monitor doesn't work either. Feels like it had been slapped together by some high school video game enthusiast. The in-game hud in the corner is incredibly bright and distracting for the overall experience. Invisible walls and rocks are everywhere, and places I've travelled through before are now walled off and make no sense whatsoever. Weather effects are broken, only giving us the sound of rain and thunder but no visuals. Revert this update entirely, it seriously needs to cook for longer
My gripe with the Elder System
Elder system, aka “your fun has a literal time limit now”, that’s my gripe. Before this patch, our survival was primarily based around our competence, and I liked that. Now we’re incentivized to die once we reach 100% growth? Just so we can be sent back to square one, but with a few extra mutations that still, ultimately, don’t make us that much stronger than our peers, that can STILL be lost completely at any second. That’s what we call a “gameplay loop”?
I just really don’t like the idea of the game dictating how long I can play my Dino. Growing in the isle is frankly just unfun, or at the very least a hurdle. So it sucks getting forced back into that stage.
Solution?
Now it sounds contrary to what I’ve stated above, but I actually wouldn’t change much other than significantly extending the adult-elder growtime. And I mean to a point where very few players can reach 100%. Elders would turn into “Congratulations, you survived far longer than most players! You’re nearing the end of the road, but here’s an achievement, a new skin pattern, and a temporary power trip!”
I hope I got my points across, I’m limited on what I can say here. Hoping I can explain in more detail in a potential YouTube video, cause this issue goes deeper imho. Til then.
Note: This was based around growing as a Pachy, which I thought reached 100% too quickly
The elder system is amazing and adds an interesting replayable gameplay loop. But I feel like there needs to be more clarity around the requirements/when you have reached elder. Perhaps an announcement or devblog outlining the requirements, or an indicator in game (like your growth bar getting accented, special status when you're prime eligible, or a slight skin change) when you meet the prime requirements. Having to rely on word of mouth and data mining is not interesting or fun. A lot of people are confused and frustrated and/or being misinformed while people eventually reverse engineer/data mine the requirements instead of us being told how to access this new system properly.
-revert UI, new ui looks like a $2 abandonware game from the 90's
-revert elder system, complex, unneccesary hinderance
-restore queue, completely lost as to why this was removed,
-significantly more regional servers, having so few means only a handful of people can play this game, you are actively restricting interested players from playing
-restore deino underwater vision, whatever this ridiculous short view distance and inability to see through the water when under it completely defeats the purpose of playing deino. you can see in water but not out, this makes deino unable to to be played at all, as it relies on seeing through water to set up ambushes. water is key to every mechanic in its playstyle. the new vision for it makes zero sense. travelling underwater is impossible and i have no clue what my depth is. cannot even see other deino swimming
-restore ability to check statuses in menu on hover
-revert water to previous state, take the blue dye out, restore murky water. whatever was done to the water was a direct and significantly negatively impactful regression.
-fix map and remove all these new invisible walls, all these invisible walls make travel impossible and tedious
-if the new UI is here to stay then i recommend improvign it significantly, feels janky compared to the old, and the color changes need to be permanent between sessions. not doing so makes the game again feel liek a $2 abandonware game
-restore raindrops when raining
-fix audio issues, rain doesnt stop making noise if im under a log
-food and stamina regen need revisited for pretty much every dino and seriously adjusted . it should not take this long for stamina to regen if everything is that expensive. the game turns into idle animation simulator. food should not restore what appears to be random values.
honestly i could go on, but it can all be summed up by this:just revert this, this was a downgrade in pretty much every way. this update needs some serious work and should not have been pushed in this state.
Genuinely do not understand how anyone could be against this, if you have a good reason, please i ask you to explain why you disagree with me on enough of these points to say no to the whole thing
okay unsure if this is a permanent change but what happened to skins??? It made sense for some dinosaurs to have a relatively blander set of colors (granted I feel that those who did should have had a bit more color variation with skins at least but I digress), but everything now just looks like its the same reused color palette for everything, I get wanting maybe a slightly more realistic color palette but at the same time, the colors that were available beforehand gave much more diversity within the game, and also weren't too unrealisitic in my opinion? Considering that we are on a island with man made structures playing as presumably genetically altered creatures, so I feel some brightly colored skins wouldn't be too far out there, so pls bring back our skins what happened 😭
Cannibalism should only allow the user to eat their own species. It should also be added to herbivores who kill other herbivores in access.
I'm not going to play this game again... After this update, you've left the game in the worst possible state. It's impossible to play when before it was even fun. Congratulations on doing things so well... I can understand changing the map, okay, I can understand some lag in the following days, but what I won't tolerate is that you've modified the mechanics of the four lousy dinosaurs you have in this game, making it impossible to play because of changes to their stats. Good luck with that. Uninstalling the game...
Revert the UI. The blue glow is horrible on the eyes.
Reduce the food requirements.
You have a huge stomach that takes up half of your body weight. Nothing can fill it. No plant can make you eat more than one bite. You always remain hungry.
Carnivores are much the same.Every hour (or 1.5 hour) you need to consume food equivalent to half of your body weight.
We hope to have more time to enjoy other elements of the game, such as the scenery and reproduction, rather than always being on the search for food.
Stop making 100% dinos go infertile. Why is that a thing? Nesting already isnt used much and now you give players such a short time frame to nest in the first place. Especially with small dinos everything feels so rushed.
First you run around like crazy to even have a chance at prime elder, then you barely have any time and then you are supposed to regrow.
Stop trying to make us spend 90% of our time in game growing
I don’t understand removing all the colors from the skins. You say it’s “realistic” but realistically it’s not.
post the prime requirements somewhere, for all dinos. its very unclear what to do, and if there wasnt a leak of them a few months ago no one would've figured out what to do to get one. yesterday me n my friend were trying to get a prime dibble, we visited like 3 mz's and 4-5 pz's, and did everything else, just to not get a prime for some reason. we got the perfect diet, we were never infertile, we visited a sanct, we even nested, and we got to prime at over 100% growth boost. and yea i know that ur supposed to discover everything by urself in this game most of the time, but this should very much be a clear thing, because its the game loop now (which im not really a fan of, i js wanna play as a dino and not grow, get prime, entomb, repeat) and, saying this as someone who has almost 1k hours in the game, its very discouraging for new players.
Unpopular opinion that has been echoed like a million times but please legitimately do something about the ptera stam recovery rate. It’s gotten slightly better playing this animal with the new updates, now the stam drains a tad bit slower at the cost of ptera’s general flight speed, damage and mobility, but it’s still horribly implemented. Ptera is a flying animal. Why is it being forced to be more terrestrial?(It still performs poorly on the ground) I’m not sure it was a primarily terrestrial flyer like other flying reptiles. I will deal with the lack of mobility, damage and speed but please at the very least make ptera be able to recover itself quicker. It has become a sitting simulator and I literally just watch a show while I wait because it’s so slow
an in game checklist for prime requirements for each playable would be nice
instead of dinos reaching full growth at 75 then progress into elder, i made this small idea on to prevent confusion
would have two progress bars, one that is normal growth that goes to 100% to mature adult, the other is a elder progress bar, goes to 75% (to full elder)
please less bushes and trees,ive been running through bushes and then i fell from the cliff :(
Reduce fly buzzing sound on corpses by 50% as it covers more important sounds
Grazing as a mechanic while is cool, it kinda undermines one of the survival mechanic that you should need to face even as a herbivore. Starvation and Hunger. It also removes a way of hunting herbivores, aka constantly keeping them busy to make them starve, or to actually make them anxious about food.
So my proposal is:
Remove grazing from the default kit of an herbivore and reintroduce it as a mutation. This way grazing can still stay in the game, but it requires a herbivore to sacrifice a mutation slot, aka you won't just get a free get out of the jail card against a very important mechanic. I would even probably go as far as to limit grazing to bigger and slower dinosaurs, such as Ankylosaurus and Trike.
Make elder a choice, not forced
ptera without shift is waaaaay too slow, almost staying on one spot
this is the least fun iteration of this game. no contest
rubber banding atm is pretty awful. Im playing as carno and every time i run, i teleport back. Sometimes ive almost been teleported bck and over a cliff edge
Let 100% growth have normal capped adult stats instead of punishing them for growing. Let becoming prime elder be an optional choice instead of feeling like it has to be done to compete
I just seriously dislike the increadibly slow stamina regeneration in this game. I get that at this point the devs are definately ignoring feedback about stamina, but I can't stand having to spend the majority of my play time resting. I just do not see how that's appealing. "Playing" pteranodon right know and It's about as fun as watching paint dry.
QOL:
Allow us to change the colour of the ingame UI just like we can for the menu UI, I really love the green colours from legacy
Buff the allos speed. It's even slower than the cera currently. Can't catch anyone this way. At least give it a stamina buff. It has 0 stamina.
you should add a mateing call to the game for key 5
it is so much easyer instead of asking if you are male or female
and since females can fertilize their own eggs, how is that even possible? im a little confused on that so idk if its the new mutation you added or what. siriously it would be so cool if you are looking for a mate like the birds and reptiles today i mean you guys already got the dance down now just some thing like really cool for a mateingcall at 50% grown and it should be able to travel across the whole map and when you get someone to respond back there should be a tracker so you can find them
Same for troodon should be done.
Secondary Elder system "Scarred Elder":
Your Dinos appearance will have permanent injury looking effects and even some missing parts.
Examples:
Trike missing or/and chipped horns
Stego missing a spike on their tail and some plates missing/damaged
T- Rex missing an eye and some teeth
Surviving many battles and killing would be prey or predators will give you Scarred Elder instead of prime slowing you down however you gain defence boost and can shrug off certain pins or fracture attacks easier.
If you're a carnivore you can sense when nearby prey on your diet is close by (doesn't tell you directly where they are)
If you are a herbi you can sense carnivores that have you on their diet nearby (same as above)
I am coming back to this game after playing on and off since the first time it became publicly available at least 2015 or 2016, and this update is the first time I really don’t understand the point of playing anymore. The elder system makes it so that the longer you play, the more time you spend on a dino, the weaker you get.
The adult phase has always been the most fun and now the adult phase passes and then you are punished for playing longer? All for the chance of getting a few passives in the next life (which already has a high chance you could die as a newborn to a random dino who happens to see you). I just don’t understand the enjoyment of spending so much time growing just to enjoy a brief passing time as a strong adult.
can there be an update to nesting soon? I feel people dont do it enough because theres no gain. maybe add buffs after and durring nesting sort of like diets do. Ex: 20% fracture resist. To balance it out these effects would only happen until the babies hit juvi or if you're feeling generous sub stage. For herbis you could also add a place like sanctuary but its for adult-subadult herbivores that are paired and wanting to nest AKA Nesting grounds. You could also add an event like every so often nesting will be "easier" in a way. Maybe nest could require less sticks or gestating and incubating would take less time. To prevent herbivores from camping there you could only have nesting grounds open during the event. I know it would be hard for carnis to hunt during this event because lots of herbis would be nesting in the same place at the same time so maybe have 2-3 nesting grounds around the map so its not 50 sum people in one spot.
better color options
Please bring back health indicators (pulse colors)
Don't touch stuff that didn't need fixing 🤦
agreed with adding a mating call, except no tracker or the distance the call reaches.
the tracking can be abused, and it would be nice for a mating call to be just as loud as a broadcast, max
it would be up to you to locate the person as you call to one another
Stego should have a 1.4 second attack speed with powerswing instead of 1 second because it can now stun Trikes and Rex giving Rex basically no window for a time to attack because it gets stunned even after baiting attacks
BUFF TENO WEIGHT!
I agree that the stam regeneration of Ptera should be quicker. The new flying system is really cool to experience and clinging to walls is really neat, but the fun aspects of Ptera are periodically interjected with long waiting times for your stamina to fill back up.
I think the rate at which its stamina depletes is fine, personally, and I don't necessarily think Ptera needs stamina regen during gliding either. I just wish the waiting periods between the active gameplay were shorter.
Maybe there should be a better focus on the servers , it often feels like nobody is taking care of them when they don’t come back online...
get rid of pin, or rework it
bring back the queue
Could we have the option to stop growth at 75%, at least that way there would a chance for small dinos to nest
cannibalistic should be a Mutation again you need to earn. Maybe make it way easier to get by only need to devour 1000 units or so(or whatever a single individual of your own species will be). Under this conditions Cannibalistic Mutation will still be a HUGE mutation to have on certain species, but would deny the Prime state for the sake of being able to have your own species on the menu. Right now big Carnivores just pick it for the potential it gets with no downside as it was before. This mutation can change a lot on Rex/Allo for example.
Thx for reading. Up for discussing about it 🙂
Hey there. How about to make a queue system? or maby do more slots? 🙂 Take care
Will be cool if we get big officials servers for 200+ players without ai
Just don't get the point in the Elder system, "Entomb" or don't but still die at the end after spending so much time on, let's say Deino, Rex, Stego, Trike, where it takes a lot of play time to grow, going through countless danger, not to starve, fighting and surviving VS nature/luck/players, the stress and patience to fully grow just to force you to start it over at the end. The whole "don't want an Apex runned players on map" doesn't add up, since before the "Elder system" "Entomb" as etc. there were Apexes on the map and they still managed to die normally, being that U died from starvation, Cannibals or other players figting your at 100% (As it used to be back when Deino was Apex predator few years back, talkign from experience, where i struggled to grow a DEINO to 100%, finnaly having fun but died to a Group of it later.... but that was a normal thing, and actually fun then). Like the fun in playing began around and after 90% growth, where u literally took risk, hunted and was fighting other players to compete. And yet this system ruins it by forcing u to go, as said, from start again... yea I get it you wanted to make something new and change it, but this isn't it. Like make us stay in 100%/Elder till we die from someone or starvation as it used to be not to be " forced" to die/entomb time oriented, just to play...again the stressful moments and might lose it the moment we entomb and respawn cuz someone might luckily be there when we spawn and still lose the "upgraded mutations" we "fought for" for 8+H... make it like the Elder is slightly stronger at 75%-90% (a bit more dmg, still getting the health more) and after 90% make us lose the bite force but slightly less then an Adult but keep the health, but let us stay at 100% till we die from something/someone and still have the "Entomb" option if we wanted, not force us to take it or we die anyway, when we reached the actual FUN stage of playing this game, what it was about before, cuz this new system ruins it.
please fix the queue system for joining servers
Can more please be added to the Allo's diet. Its so difficult to find something that isnt boar or deer that actually supports growth
there is two US 3 servers, my brother and I are in the same spot, same server, but we dont see eachother.
partial because diablos attacking hit box is so far in front of them can we make it so if diablo hits the far end of somethings tail it would make it stumble instead of getting knocked over. I keep on dieing as raptor from things not even hitting my tail and i get knocked over....
Plants seems to contain almost no food, I'm at 60% growth as Maia and most plants are gone after one or two bites.
Could we maybe get the no ai servers back also could they get like 200-215 pop?
Can we maybe add that as soon as you kill something, if its ai or a player that you can smell it? Because i died because i didnt found my deer that i killed and couldnt smell it too???
a map would be cool. I don't know where i am or where i am going.
the bridges at the pits shouldn't have such a big lip that fg pachys cant walk over them without jumping, I feel like if its a struggle for a 700kg animal it would be tough for a human
The text that describes the dinosaur you've clicked on in the selection menu not only takes forever but also has a super obnoxious typing sound. it feels over engineered, just show the text pls
Had prime allo and crash when I came back I was dead with nothing around.
Patrol zone feedback.
It takes forever to get a patrol zone to move closer, unless you abuse the ability to leave group and regroup back up, as this somehow makes patrol zone spawn close faster.
If you are solo tho you are stuck waiting for it to change.
I've also noticed there's lots of food for me in non-active patrol zones, if it's not your patrol zone then you shouldn't be able to gain diet from it.
If patrol zones moved faster it would encourage people to move around the map, instead it's easy to camp at patrol zone areas for life.
Migration zone feedback.
I've never had a good experience with those zones actually having food that lasts longer then patrol zone food.
And half the time you get there, there's no food around.
Migration zones also barely move around the map, and it's so easy to just survive off of 20 patrol zones instead of going to the migration zone.
I would like migration zones to feel more important and actually have food for tons of different types of herbivores.
Every time you get below a certain threshold (10% or 25% etc) in a fight after a certain growth %, you should have permanent scars on your dino that can stack, to a limit to not make the skin look absurd. Would be a cool way of showing off the fights youve been in or gauging if another dino has a lot of experience.
I like the option to change the color of the UI on the main menu! However, (and it might just be me), I think the red/green color options look a bit bright? The white/blue are fine IMO but either toning down the brightness/saturation (or giving us the ability to lower/raise it ourselves, if feasible) would be nice.
The typing sound for when you select a new dinosaur needs to be removed or reduced. Why is it so loud? Why does it go on for so long?
Not sure if this is intentional or just an issue with the new ui but status report doesnt show health anymore, it just stays green no matter how wounded you are.
Add more sound to the allo like when it eats and drinks. It feels hollow and incomplete. I love the sound design and looks though.
Also Please Fix the EU 2 situation. The server split into 2 where you can do separate things. For example I died on EU 2 earlier today so I had to restart. But I somehow logged on the dead dino and play, only to die a bit later. So apparently there's 2 different dimensions. Also player count and time is different on each of the EU 2s.
let this move gore the victim 100% of the time rn it only seems to do it sometimes
Can we bring back the Queue when trying to connect to a server? I don't have much interest in sitting, spamming the refresh button until the number of players drops below the maximum. I'd much rather just add myself to the queue and scroll on my phone or something until it lets me in
The rubber-banding on official (US) servers has been rather egregious these past few days. While I know that we're in the midst of the holidays and now the weekend, I have to admit it has been difficult and unfair at times with regard to how this impacts gameplay. My ping and FPS are displayed at the top-right corner for the whole clip (I never reach above 45 ping). I understand server infrastructure is something difficult to cultivate and maintain, but I honestly believe more resources need to be dedicated towards the official servers for them to be more fair and enjoyable.
In my opinion, the island should have a desert or other dry area. As you can see, the east-west part of the island is wetter than the northwest. If there are already highlands there (which, by the way, are similar to savannas), why couldn't there be an even drier place on the drier (logically) side of the island? Such a desert could be the perfect habitat for creatures like the kentro, carno, dryo (if it could dig burrows), maia, and pachy.
i think that they should put bees in the trees around the sanctuary so that herraras cant jump into the safe zone murder babies and run out because there to old to be in there
Maybe some sort of minor punishment for pounce creatures when they get bucked off (not when they jump off on their own). Because right now you can buck and waste most of your stamina easily only for the enemy to get bucked off and pounce again without any real punishment.
I propose maybe a small cooldown for pounce but only if you got bucked off? Like a 10 second thing so it isn't spammable.
Would love to see the option of picking your spawn location returned; ideally with a "random" button as well, for those who like a little gamble.
cut swamps by 50 - 60 percent for the love of god please its never ending its a pain to get from there as a croc as a herbi and as a carnivore
Pretty sure US 5 is broken, its been stuck at 102 players since last night
Giving us the dev tools in the admin panel was a great idea. I dont need to respawn anymore to switch, I can set different conditions and do nearly whatever I want. I would love to see more sandbox features like that come to the game.
I know this has probably been said a million times by now but feedback on Pteradon so far:
The Good:
-Spearfishing good 👍
-Wall Cling Good 👍
-Awesome dive animation and cool concept
The Bad:
-Flight speed nerf feels atrocious please bump up the non sprint speed it is horrendous
-Not being able to peck at stuff heavier than you while flying basically means you can't pvp at all. This dino is even more of a spectator than it already was
-Stamina as a whole needs to be looked at. Ptera spends way too much time regaining stamina.
-The dive is cool but feels pointless. Old ptera had a reason to dive other than simply wanting to lose altitude: momentum. This is my biggest issue and idk why this is gone. If I dive as ptera and transition to gliding, I should keep that speed boost for way longer like before. Now it goes away as soon as you start gliding. Please bring momentum back.
-I'm ok with the huge turning nerf but the other flight improvements I mentioned are needed
TLDR; Spearfishing and Wall Clinging are good. Flight changes are not and ptera feels very nerfed overall. I don't want flight changes reverted bc there's potential here but the dino is objectively worse than its pre-rework state atm.
Hypsis footsteps sound WAY to loud for the smallest playable. Its sounds could definitely be toned down because it sounds way heavier than it should when it runs.
Safe logged on US 2 to feed my dog. Friend safe logged with me. We both logged back in (roughly 30 minutes later) and dinos originally showed in the server, tried to join and it went to select your character screen. Tried logging out and reloading a few times like the it used to do to no luck. Might want to look into player character data during safelog. We were not under any attack, just a standard safe log.
honestly ijm done until allo is fixed. 1 allo able ot kill 3 pachys with pounce. im out
Increase the bees dmg in sanc like 4 hits you are dead bcs you are not supposed to be there ....
could we please be given the option to lower the saturation on the UI color. these neon lights are so bright due to the contrast of the black background. they're ingraining into my eye sockets
worst update I've seen since legacy.
Body dropped to the lake floor and cant pick it up prob losing my deino
Nerf Rex crush 73% pin is a lot and destroys completely the balance
1: add mating calls for mature dinosaurs that can be heard by all dinos and tracked from your hud (if same species) to promote more nests and group play 2: add insects for smaller scavenger carnivores and flyers please! let the smaller carnivores eat fish as well. 3: REMOVE THE RAIN FROM SKIN CREATOR PLEASE! 4: Remove the pounce mechanic for allo or dont allow it to pin or pounce anything smaller than a fg stego 5: the new ui is hard to read and ugly to look at imo atleast let the ui changes to save 6: nerf rexs ambush speed and/or cooldown it is way too op right now 7: buff pteras fly speed and allow it to hit larger dinos again those changes to ptera were unneeded 8: bring back the colors for dino skins the lack of options is super boring everyone looks the same now. 9: bushes will stop movement sometimes, needs to be looked at and fixed
please add bigger fish when bary/spino get added cause spino wont be able to survive off of the small fish we have in the game and it shouldnt have to hunt only on land due to it being semi-aquatic
so... is pounce/pin getting some sort of gameplay counter? bucking doesnt work, brushing them off doesnt work... it just isnt fair/interactive...
when you open a carcass / eat it remove the carcass losing all of its skin magically, just make it so the belly is split open. decomposition should be the thing that removes the skin on corpses
NERF AGING
Nerf how fast we age a bit, barely seen any adults this days anymore is only juvies and frail primes, or make so you need to stay X amount of time in the adult stage before start eldering
Rex should get damage if they try to bite at a ceratopsian from the front. Given the horns and such. I know they’re supposed to spar but that doesn’t always work.
add back server queues
Was bored again, so I worked on some of the other UI screens.
Honestly, I’m only about 80% happy with them, but before reworking everything again or just deleting it, I figured I’d quickly share them here.
Please don’t focus too much on details like growth values or stats in general (e.g. bite force). Most of those are completely made up and may not even make sense. The same goes for some of the naming... I’m not a native english speaker, so I usually just go with whatever comes to my mind first, which isn’t always correct (same excuse applies to typos
).
I also included an idea for giving players little more freedom with color choices while still keeping everything within a natural palette (4th pic).
I’ll also include the old version (3rd pic), so people who haven’t seen it yet get a chance to compare.
make hypsis/dryos taller?
the entire map now being blanketed in rocks and shrubs (including the south plains...which is just a jungle now?) means you now cant see 2 inches in front of you as a small species. can they be made taller at 75%-fg? please? 😭 i just tried to get a friend into the game and she's more than likely refunding it because her first impression was hypsi, and running into rocks/roots constantly and glitching into them because even full grown, we couldnt see anything in most of the map
nerf pounce, buff bucking (make bucking work in the first place!)
Allow more playables to fight back when pinned, we only have Troodon, Omni, and Beipi who attacks the pouncer directly, like make it so if you are in the face of something like Cerato or Carno they can still bite you or if hit by the tail of other species you will get stunned/staggered or injured. Just because something is on the ground doesn't mean they would stop fighting, if you are in its face it is still gonna bite you or if in the tail of Stego it doesn't stop swinging
increase au servers to 150 or something. the second the server opens up the server goes to like 112/100
just get killed by 2 prime rex. i was adult rex almost prime pls get rid of prime speed i try to run but they are faster it just so sad man play alone and never hit prime as rex. and they not even have canni mutation these people when they stong will try to killed everything and they alway not be alone
2 rexes can infinitely crush things like stegos and with them being practically faster and crazy trot speed if the rexes catches sight of the stego doesn’t really matter how far its dead (please make 2 Rex not be able to spam crush)
Can we please have the ability to at least fight back when we are pinned?
Other things that would help would be pounces not working on tails (make them kick/claw like omni kicking on the front of animals), and a size rework on some creatures that don't look their weight. My model is physically larger than the allo, and yet they were able to not only pin me, but have the stamina to kill me in one go. Not to mention they MISSED their lunge by a mile, but I understand there's only so much to be done about desync.
Remove those stupid "quests" you need to do in order to reach prime elder, it makes no sense at all for a survival game to follow a check mark list! What's the point of visiting zones I don't want or need to go to? It's a complete contradiction to how a survival game is supposed to be played. It's by far the dumbest idea ever in this game.
Can we bring back the old way of getting the crabs for Beipis, the fact it give such a small amount of food now is horrible and having to chase them and hit them before grabbing them. As well as diet or food options near the eastern Islands near the delta weir?
For context crabs give us only 4% food now. That means I would have to eat 25 crabs to be full, and only if I had them all lined up and ready to eat, because your food drops as you try and hunt these crabs. It makes living out on the east islands impossible now as other food does not spawn there.
When doors in human bases get functionality, I think it would be cool to allow Omniraptor to open ones that have not been locked. Perhaps this could mechanically function in a way that is similar to how digging burrows currently works, except instead of a digging animation its trying to open the door.
Add a new growth stage for adulthood specifically
Changes:
- Add a brand new stage in growth between elder and growing adult. This will take 20% of your total growth and will have absolutely no stat changes throughout the stage. Also, similarly to elder, it will have no growth bonuses from diet, allowing you all the time you need to enjoy it or complete certain pre-requisties
- Total grow time to get from 0-100% is increased by 25%. This time is PURELY for the new "fullgrown adult" stage of growth, the time taken to make it from juvi to adult is unchanged, as is the time spent in elder.
New growth percentages:
0%-20%: Hatchling
20%-40%: Juvi
40%-60%: Sub-Adult/Young Adult
60%-80%: Fullgrown Adult (no growth bonus + stats do not change at all during this percentage, you are just the standard adult for this time, so basic adult stats)
80%-100%: Elder (no growth bonus, works as it does now)
Mutation times:
20%: First mutation
40%: Second Mutation
60%: Third mutation
80%: Fourth mutation (if prime)
Benefits:
- Give people more time to engage with specific prime conditions such as nesting/raising kids and migrating
- Emphasise adult stats as a common part of the gameloop
- Reduce the feeling of "rush" on players
- Add slightly more mystique and challenge to prime elder, as there exists a new life stage before it
- Better spread out mutations across the entire lifecycle
- Doesn't change the actual growth time, only increases time for adulthood in total and shifts the majority of the lifecycle of any creature with a good diet to adulthood as opposed to juvi/sub
- Makes senior feel less punishing, as the stat decay will only come VERY late in your life, and you'd still have lived as an adult prior
- Give more time to smalls before the decay, letting them properly enjoy the fruits of their growth, while not overstaying
- Creates a slightly more "realistic" depiction of an animal's lifecycle (doesn't really matter all that much but I thought I'd mention it)
honestly the prime elder quests u gotta do to get prime is kinda bs, i recommend vaulting that idea and thinking of something else other then quests
The rate at which hunger decreases is acceptable, but the damage inflicted once the hunger gauge is empty is far too rapid. You go from a normal state to death in a matter of minutes, without having time to search for food, move, or simply survive.
In reality, an animal even a young one doesn't die within minutes of stopping eating.
A small carnivore can survive for several days without food.
An adult can last a week or more, depending on its condition.
Physical damage only appears after a prolonged energy deficit: loss of strength, slowness, confusion… but not death in a matter of minutes.
In a survival game, hunger should be a constant threat, not an immediate death sentence. Even a starving animal doesn't collapse instantly: its decline is gradual, not sudden.
Suggestion:
Keep the current hunger rate.
Significantly reduce the damage caused by hunger so that it takes longer to accumulate. Give the player time to react, move, hunt, or find carcasses.
I found that the foliage physics interaction setting in the gameplay section is the cause of an immence rise in Ping and loss in FPS when walking in jungles (Going as high as 500+ ping and as low as 1 FPS). This seems to have only come up in the recent update as Ive had this setting on for years and this has never been an issue before.
So it is definitely something to look into for bug/performance fixes.
Pinning any similarly-sized animal should have the consequences of harsh damage/bleed/stamina loss scaling with size, health, and stamina of the animal being pinned. This way, pins could still exist and make sense from a visual perspective (yes, an allo who is bigger than you can still pin you), but if they choose to pin you at the wrong time, they would suffer greatly for it. This is a very similar concept to what happens when you pin a raptor, beipi, or troodon; basically, it allows counterplay against players who want to use pinslop to easily win a fight that they otherwise would fail when considering the skill of both players involved.
For example, a single prime allo can still pin a prime teno from full health and stamina, but doing so would kill or heavily disable the allo long before the teno died, because the teno would be able to thrash and scratch out the allo's throat while it was being pinned. The allo would therefore be forced to release the teno to preserve its stamina, health, and bleed, because it made a stupid decision in trying to pin a perfectly healthy animal, and would pay for it. Meanwhile, the same allo pinning the same teno while the teno is wounded would survive its onslaught, killing the teno because it's already weakened from the fight.
Another example would be raptor vs raptor mirror pins. An adult raptor pinning another adult raptor from full health and stamina should always die before the player who is being pinned, allowing the player being pinned a chance to defend themselves when their dinosaur is otherwise completely healthy. This would encourage scummy players to at least fight a fair 1v1 to determine a winner instead of backstabbing teammates with a single button click and being guaranteed a win.
Some animations would obviously need to change to show that a pinned animal is defending itself, and there would need to be a stun upon releasing a pin to stop people from just letting go and alt biting a single time to win, but effectively the idea is that pinning becomes a high risk high reward attack which is meant to be used as a finisher. Every pin would rapidly drain stamina, but depending on the animal being pinned, secondary effects could vary among species. A pachy can headbutt as best it can to attempt a fracture, a teno can cause high bleed, a cerato can nip and apply bile, etc. Fights would be more dynamic.
Yeah this update is not it. ESPECIALLY if you’re smaller playables and want to group up with friends but your friends are already half dead/ infertile and you need to run the damn gauntlet so you can get prime. It’s not fun anymore. Kiiiiiinda ruined the game for a lot of people who run raptor packs or troodon packs or anyone who wants to play a mid tier or under with friends. Possible fixes… don’t have playable lose their bite force when they get old (debuff in speed is ok), keep fertility (birds never lose fertility anyway so Dino’s probably didn’t go infertile due to old age), and all nested players should get prime too,
I feel like a single Stego withs spikes and plates on its back shouldn't be easily bodied by rexes like this. Maybe add a passive for Stego where because of the plates on its back, crush doesn't do as much damage as it normally does and inflicts damage back on the rexes (Have you bitten into Doritos the wrong way? You know it hurts).
This Stego in the video did everything he could have done right, hit the rexes successfully and sure 1v2 isn't fair but tons of hours just go to waste because the Stego had no other options. Same can go to Trike.
The Isle Evrima:
A Funny, frustrating and scary dino game where you can choose your species and just try to survive. The nights are dark and scary! Every step could be your last. So be careful in what territorium your stepping 🦖 The Water Isn´t safe neither, a scary deino could destroy your 1-10 Hour progress in one single second. So be care...
Please add another pteranodon spawn point. Thanks.
1829 prime teno 287 damage kick
1800 prime carno 201 damage
1950 prime cera 396 charge bitw
Fix this It's the same tier, they should be able to fight each other.
this update has taken a turn for the worst.
remove the elder system, i said it.
it doesn’t feel like the isle anymore (an actual survival game, where you had to worry about SURVIVING), but worrying about obtaining the absolute PERFECT stats and frantically running around, only to once again become useless after a tiny period of time.
you’ve changed the concept of the game completely, and it’s costing you players.
ptera should be able to eat rotten food
we should be able to have the prime elder models for frail elders, frail elder sizes should stay small like they are now, but its just weird to look like a normal dinosaur when your a frail elder but just slower and weaker..
I think that allo pounce need to be nerfed... it cant be that if u fight them, (in my case as a stego FG) your constantly bucking, and nothing happens! They just stay glued to you!
And the bucking should generally be reworkd, as its not always executed when you use it.
Expand Color Pallets For All Dinos.
Also Maybe make an anticrash feature where if you crash it immediately safelogs as long as they get that crash report up. (I've lost so many dinos just because I crashed😭)
I feel like dropping an highly anticipated patch just before the holidays is generally a good idea, a lot of players will be home and have the time to play the game. What I don't find a great idea is going on holiday yourselves and not work on the issues this patch currently has. The insane amount of complaints I've read in the past few days, from servers not loading to fps dropping to 0 is crazy. As someone who is able to run triple A games on their highest settings, I should not be experiencing 2 fps on an indie game. I feel like your most important thing to fix right now is this. If players are finally able to get into a server (with the server lists not loading and the queue issues at that) they want to play the game, and not experience such detrimental fps the game becomes unplayable.
I genuinely feel like this feedback channel isn't properly read or listened to by devs, which is quite sad
Could you please reconsider the amount of rain or the noise coming from it?
When ur eating and the body or bush is gone the eating animation stops very suddenly, it'd be nice if the transition was a bit smoother.
Not sure how possible it would be but could a purely solo gamemode be possible? With AI dinos? Getting into offical servers is difficult and then when you do you put in time with your dino, only to have to start over again the next time you play because you can't get back into the same server.
Weird nitpick, but I feel like most animals should have separate "pinned" animations to have them on their side rather than squashed into a crouched position when attacked by a single, larger grappler (unless it's like wayyyy bigger like rex attacking a carno or something). Some like raptor and troodon make sense right now as animals with quick reflexes that turn around to fight their attacker when pinned, but I feel like animals being able to fight back against a grappler that's not that much bigger should be more common, especially since all of the pinning moves in the game carry the pin user forward, and it would make more visual sense for them to knock most of the other playables onto their sides. Then you could also have the pinned player "slide" with the pinner, reducing this buggy looking effect where a pin hits you, but the pinner slides forward another 10 feet and is no longer touching you in game. This would also add a new animation that could be used for deino grabs since most of the grab animations do not work for that currently. When you have too little stamina and are pinned due to that and the collective weight of your attackers, I think you should still fall straight down.
Tl;dr animals should fall onto their sides when pinned rather than straight down, unless meeting low stam/collective weight requirements, allowing them to fight back more, and improving the visual feedback when pinned.
autowalk keybind
This update shouldn't have left hordtest so soon. They rushed to release it before the 25th so much that they released a poorly made update full of bugs and things that still need fixing. I hope don't do this again In some other update...
I'm not a fan of the new Elder System. You spend hours growing a dino and then only have a short time to play it in fights. I would understand this system in Path of Titans, as growth is much easier there. But unfortunately, this system has taken away my enjoyment of The Isle. I hope it will be revised.
The stamina system is kinda crazy... being at 50% and nothing changes does not rly make sense lol
And its also not good for the all over gaming experience.
So what I would like to propound is stamina recovery increas by pressing Q.
If that's not possible then just letting stamina recover over time even at 50/40/30/20 or 10%.
Also stego stamina is preferred to be increased or better said "one swing and half stam is gone".
If I am correct, brachiosaurus is gonna be AI, right? If thats so, PLEASE for the love of god ALWAYS consider the way they would function before full release, otherwise megapacks would have massive feasts on these things if they couldnt fight back or functioned badly.
Thank you for allowing me to play for 4 hours and after intensive growth. I was able to start again. I might stop using the official server if I can't set it up. So that you don't save something for 4 hours is very amateurish.
please bring back the server quee
Nerf turn radius of Rex the figth Rex vs trike with same skill lvl Rex win 90% of time bc he turn to fast on back of trike that not fair and not 50/50 supposed to be
We need more or bigger servers. Days have passed since I played a bit bc the servers are always full.
revert dibble speed back to 36.2 rn its rex chow
Rex and allo stop pinning when taking damage
tbh I think the sounds need to be less loud and the fog needs to be less in the way. Like the rain and thunder are so loud I can't hear any AI at all. The fog makes it so hard for me to see. And I already have to turn down the volume to not get deaf. But yes turn it down or less than within every 5 min or so XD its making the game harder than it should be.
rotten eggs should show as a rotten food indicator on scent
add bigger food for rexs too many starving to death
can we not have 3 bugged servers for na? with no q system its insanely hard for me to get into a server with a friend
Make the fog happen less it fogs more than it is sunny
fix Herrera's elder stage, something has got to be messed up there! No matter what I do I can't reach prime. perfect diet 80% of the time, traveling across the entire map, visiting all zones... nothing seems to work.
Server list can only be refreshed a couple of times before you have to restart the game due to infinite "Scanning on all frequencies..."
Remove stick nests from dinos that can't jump or climb
Maybe this isn't a popular take, but the elder system ruined the game for me personally. It doesn't feel rewarding at all, and instead of "enjoying" the whole process of reaching adulthood, I'm stuck worrying about ticking off a checklist just to avoid becoming fodder.
Becoming an elder should be a reward for surviving and playing the game as intended, not for speed-running vague, arbitrary quests before you hit a certain percentage of your growth.
I’m sure there are plenty of people who enjoy the elder system, and that’s completely fine! But it really did take some of the fun out of the game for me.
I don't get how that allosaurus pounce animation made it past the hordetest. It looks really stupid with its legs just floating and now idk if devs are commited to it piuncing like raptor or if its legs will be on the ground
adult rex shouldn't pin adult stego it just makes the fight boring. buff adult stego weight to 6.9 tons so adult rex cant pin him
raise the group max from allo to 10, ppl say that the group doesn't matter
This feedback is specifically about Evrima, based on my experience over the past few months.
During this time, I’ve barely been able to play The Isle reliably due to constant lag, desync, poor optimization, and unstable servers. Rubberbanding, delayed inputs, stutters, lag spikes, and server crashes are frequent enough that normal gameplay often isn’t possible. When survival and combat depend on timing and positioning, server instability completely undermines the experience.
Optimization continues to be a major problem. Even on capable hardware, Evrima suffers from inconsistent frame rates and sudden performance drops. These are not player-side issues—they are problems with the game and its infrastructure.
At the very least, I would like to see a single-player or offline mode implemented before additional new dinosaurs are introduced. If the servers are unreliable, players should still have a way to access and enjoy the game they paid for. Prioritizing new content over stability and basic accessibility feels like the wrong focus.
As a paying player, spending money on a game I can’t reliably play until servers are working doesn’t feel fair. Losing progress or dying because of server issues isn’t challenging gameplay—it’s a technical failure.
Evrima has potential and i want it to succeed, but right now it feels like content is being built on an unstable foundation. Server performance, optimization, stability, and player access need to be treated as top priorities.
Either the allos should be buffed by speed or stamina. Or the omni should be nerfed. The omni is capable of 1v1ing a fg allo and winning. Example:
https://www.youtube.com/watch?v=u_3L5ctYkSI
In this video it clearly shows the allo being destroyed. In less than 3 minutes. One omni should not be able to take down a fully grown 2.6 tons allo that quickly or alone.
#theisle #theisleevrima
Server: Metta's Den - No mixpacking or mixherding
Add more servers (for me Eu) the servers are FULL. No matter what time you come. We had 12 servers and it was nice and you could join even at 18 o clock. Now? You CANT. We have been waiting for HOURS to join. We can only play at night (work etc related). Make more servers. Most servers are so full they are ABOVE 100 which shouldnt be possible.
Another thing. Please add the Ques back in. Sure it was annoying waiting but atleast you WERE waiting and it wasnt "who clicked faster". In the que it was first come first serve and was rather nice.
For any other complaints- yeah you cant complain since you cant join really. Tho we managed to play a bit. What happened to our preacious map? Above Westrail, west acess is just GONE. There are WAY to many plants which pushes up the ping and lowers fps for nothing.
Besides the obvious changes, the allo is WAY to overpowered. You are barrely able to make any dino last more than past the adult stage and die due to the pounce, exept for the obvious who cant be pounced like stego. But for example as a lone pachy getting attacked by a pack of allos means certain death. You get pounced and someone just bites.
Thank you for listening to my complaints, hopefully this will encourage some fixes to the gane and its mechanics.
I feel like herbivores have probably become uninteresting to add for the developers because one of their main gameplay loops, eating and finding food, is the same for all of them, whilst carnivores can do such things in many different ways. Because of this I feel as though in the future we need some more herbivores to help balance the playable distribution, but they need to be eating different things and doing it in different ways. Now, how this would be achieved is up to the developers, but I’ll try to make some ideas to make it fair so that I’m not suggesting an impossible task. Again, the main feed back is new herbivores that eat and find food in new ways, these ideas are just hypothetical ways to do so.
Aquatic herbivores.. this would probably come through in the form of someting like deinocheirus, but having to eat plants in and around the water that other herbivores can’t access would already be more interesting. They could dig in the muck and stuff for roots and it could maybe even cloud the water or something. Beip could be added to this sort of niche too, but, I wouldn’t want it to take over because honestly having to travel out of your safe place (the water) for new diets is probably the most interesting thing any herbivore does for food at the moment, and it’s similar to how geese in real life venture onto land to graze. Another way food for herbivores could be more interesting is using the migration zones once again, but maybe using a fast trotting high stamina dinosaur with food that only spawns in the migration zones, and this is their only diets. This species would be similar to something like a wildebeest, migrating in larger groups, crossing rivers, and using numbers to survive. This would also be immensely interesting for carnivores as they try to take advantage of the migrating herbivores as they pass by. In that species migration zones, their food would have no competition, creating a new niche. Also dryo burrowing.
Please give us the no ai servers back. Also increase the size of those servers to 275-300 pop maybe?
General feedback, this new UI is hot garbage and wildly unintuitive vs what we previously had.
In my personal opinion, the time it takes to get to elder is way too short and needs to be lengthened. A decline is fine and understandable as long as plenty of time is given to players to enjoy their hard-earned grow, especially smaller playables.
Adults should be the most abundant thing you see for a good ecosystem, not elders. Elders should be mostly rare compared to adults, whether it be frail or prime.
Actually, it's not me complaining, but a friend of mine, but I know that many others didn't like it either. My "criticism" is regarding the water shader, which is too blue, not natural. Before the update, the freshwater had a muddy material. Therefore, my suggestion regarding the criticism is to change the water shader to the muddy one (one observation: if you change it, change it in the areas of the map where the water doesn't meet the coastal sea; those that do meet it don't need a shader change).
Add monkeys to the game
i just lost my 85% prime dilo to a not even fg allo because of the stupid pounce its so freaking dumb he wasnt even close to me please stop adding dinos with a pouce its no skill at all
hi this is a guy who really doesnt like how allo pounce is a deathwish to the target so im here to suggest a rework:
with the rework (SUGGESTION) it will work like a game of tug-of-war for both sides, with the allo (and the target) having to click RMB or LMB to either escape or kill the prey, and there would also be a meter for who's winning this interaction
see the drawing for a better implication on how the suggested rework would work
why this would be a good change:
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fair for both sides
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relies on skill and reaction time, so if youre not locked in ur cooked 💔
alongside this rework make the damage have more of a "scale-up" mechanic, going from very low damage to high damage with every second that passes during the minigame. also make it so that if the target escapes the allo gets slowed down by 15% for 5 seconds and you get sped up by 10% for 5 seconds
Alright, I understand the crush on the Rex. I completely understand that it is an apex and everything, but it doesn't make any sense that they can crush you and then turn around and just crush you again. There should be a higher cooldown on the crush for the Rex. It is not fair for anything smaller than it, like the Dibble, Stego, or the Trike.
Bucking is next to useless. Pinning is completely unfair and a no-skill move. Real animals don't just let themselves die when they are pinned down in a life or death situation. ESPECIALLY animals that are formidable in defending themselves. They don't just flail their limbs around mindlessly while not doing anything to their attacker. Dare I say have a damn wheel that the pouncer has to press a button on the correct spot(Reaction timer) to keep the opponent pinned and if they fail they get latched off AND there needs to be an option where if you are being pinned to at least fight back... Scratch, claw and bite at your attacker or something, because that is more realistic. Pinning just secures an easy meal which is a horrible game mechanic in the way it is right now.
Remove this nonsense of carno being able to spam its ram like this
I hate the elder system
Pin is ruining this game, what is the point in growing anything. 1 minute it took for it to kill me, while I just lay there. In another timeline, that would've been a long fight in the tunnel to earn the death. Reduced to press-to-win button for the carnivore.
https://medal.tv/games/the-isle/clips/lNHu6GtoQK-OihqDz?invite=cr-MSxhekUsMzkyOTgyMzIw&v=31
Watch PIN IS SO FUCKING STUPID I HATE THIS GAME by seabiscuit88 and millions of other The Isle videos on Medal. #theisle
Open areas please bring back open areas nobody wants to be in a never ending forest south plains is ugly and unfriendly now and it’s just generally an awful experience being in a forest for 6 hours straight especially as anything smaller than a cera
Carno ram is broken. It can be used as insta stun and/or -knockdown, and even will stun well-placed omni-pounce. In this clip 79% carno f's up 80-100% prime omnies. https://youtu.be/Tw54J7uVvRo
Please re-add qeueus its very annoying to have to spam refresh to get into a server
Once again, I'm asking you to not give any speed changes to elder prime or frail elder. They just need to keep their adult stats for easier balance. I think the damage nerf that comes with frail is more than enough of a punishment. Also prime being faster kinda defeats the point of general balance. It get's stronger, bigger and also faster?
my take on the elder system
in my opinion, it should be very different from what it is now.
first of all, it should be optional. the game loop should stay as it is now, spawn, grow entomb, repeat. with a twist of frail elder not existing anymore, and the overall elder system being a thing you CAN, not MUST do. however getting a prime should give more benefits for the entombment system, like boosting your mutations for more value than an entomb with a non prime, and getting that additional mutation as well which significatlly boosts the survivability of the dino. getting a prime should be a challenge, and seeing one shouldnt just be a every saturday sight.
secondly, the prime requirements should be different for all dinos, with tasks like hunt x ammount of players (for carnivores), visit x ammount of locations etc. the current requirements are basically the same for all dinos, which i assume is just the current iteration of the system and will hopefully be changed in the future.
dont get me wrong, the system is a cool idea (tho im not really a fan of the new gameplay loop but whatever), but it definitely shouldnt be a must do, primes should be a rare sight and tough to get, because then it would feel like a reward rather than just a task to do on every grow because a frail elder is not viable in any situation.
give Beipi some underwater visibility please- we cannot see anything unless we are a foot from the ground and 0 sunlight gets through the surface, which seems crazy unrealistic. feels like swimming in the void
an egg icon in the server browser if there are currently public eggs ready to be claimed and hatched into on that server (unless the nest is privated?)
Fix Deino's sight, can't see anything underwater anymore even with the mutation. It also rains waaaay too much.
Some changes...
Rex
``- Bonebreak will only occur on creatures up to 60% of Rex current weight. Creatures heavier than that will only suffer Body Fracture.
-Rex Pin on creatures with Low health/Bleed/Stam removed. Rex doesn't need this, only Omni need this to fight
-Rex shouldn't have more advantage using sparring than the Trike, so make Rex can't spin a Trike that's heavier than him in sparring.
-Increase the Crush Damage to 1500 or slightly more
- Reduce the time Rex stays stunned a bit, or make Stego powerswing cooldown a little longer
-Increase bite damage to 850``
Trike
``-Reduce Thrash damage from 1500 (per attack) to 1200, and knocked target damage from 6000 (2 hits) to 4800.
- When defending against a crush using the rmb atack, Trike should not take fracture damage.``
Omni
-Reduce the Pounce damage from 5000 to 3000-1000
Allo
``- Reduce the bleed damage of the Claw attack from 2000 to 1500
- Increase the cooldown between bites slightly, so Allo will still have a faster bite than a Carno, but not as fast as a Dilo or Herrera bite``
Small tiers (Herrera, Troodon, Ptera, Dryo, Hypsi, Beipi)
``- Increase the weight and speed of Troodon Prime to 120kg and 47km
Beipi Prime to 250kg and 45km
Ptera Prime to 100kg and 41km (Land)
Herrera Prime to 280kg and 45km
Hypsi prime to 50kg and 50km
Dryo Prime to 250 kg and 46km
-These Small Tier should not have the speed penalty in Frail Elder and 100% Prime``
can you please give hypsi their colors back, being locked to only brown orange and grey is awful, they look so ugly now
Beipi needs its colors back as well , there’s almost no color variation so every single skin looks almost identical now.
II think that making it so we can see visuelly if there are eggs available in the charachter select menu. maybe by indicating it with. the option being highligted or somethin
Bring back F2 Recordings please!
day 1 of asking for teno buffs give it more speed or give it 2.1-2.4 ton weight its not fair allo can outrun it and pin its not balanced at all the state it is in rn is a 1.8 free punching bag too allos
At this point Allo is just pin slop. It does not even deserve to have a pin.
can we get ps2 graphics settings so my pc can run the game plssss also it would be cool if everything actually turned low poly and the textures had that style also
Pounce is one of the most overpowered mechanics I have ever seen in any game. It requires no skill, no luck, just pure BS. Love that the game has resorted to Packs of Allos and Omnis spamming pounce to kill anything they want. Absolutely ridiculous. I award you no points and may god have mercy on your soul
Herrera is currently unable to get Prime elder; This is roughly the route that I went, aswell as never getting spasms, never going infertile, and going into a sanctuary, and I ended up as a frail. I've attempted this twice, both with the same result. This is upsetting
pin is cheeks it takes away from intense fights and makes you stay away from interactions
What is the point?
hours upon hours of giving the devs active feedback …
What is pushing us to keep going? NOTHING. I mean this with all respect and love in my heart, this update is completely broken. The UI is awful, the elder system is making a lot of us re think our choices when it comes to this game. Why? Why is this regression happening? A lot needs to change.
Troodon Change Ideas:
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Troodon's Venom no longer creates hallucination fog but instead it makes NV weaker scaling on the stage
(Troodon's venom should be better during the night instead at any time since it is a Night Terror and would make the venom feel like its own thing instead of feeling similar to Dilo) -
Troodon's Venom no longer plays fake vocals but instead distorts hearing and sounds
(To make the Troodon group screeches after a pounce feel more terrifying and disorient the target) -
For a few seconds after pouncing and applying Venom the target will move slightly slower and have a longer CD for alt attacks
(Makes groups more of a threat and encourages more coordination and group play without making it useful for solo or mixpacking) -
Troodon can forage like Omnivores until it reaches sub adult
(Gives them an easier time to get food until they can actually hunt for it themselves instead of needing to rely on luck to get food)
For all of us monkey players, we would LOVE the idea of monkeys being added! 🐒 ❤️
Why does prime Beipi not gain any weight? I mean 90kg as an adult and 90kg as prime elder?
On top of that you took Beipis pretty colors away. No one is going to continue to play Beipi with these wild decisions.
yall y is the deino under water nv soooo just garbage its bright neon blue and black and outside that just void cant see no more than 2 feet Infront and the fish spawns are non existent. I love the croc as a animal but you cant tell be that a animal DESIGHND for aquatic combat cant see underwater pls fix it i beg of you.
Normal fish should be on deino diet, makes no sense that they're not
Fix the deino's underwater vision!
This is PATHETIC, why is it everything can see us through the water and we can see anything?
New water looks fabulous, yes, but OMG did deino and duck get it BAD. Bring it back to how it was before, where we can see the whole river without night vision during the day but it was dark at night. Improved night vision sure, but now we need to have it on 24/7 to see anything.
This was not an improvement, this is just making the hard life of a deino even harder!
let stego get stunned when it hits a trikes shield if the trike is a certain% of the stegos size
Why is Rex so stupidly agile? I'm not saying to make it like in legacy where 1 Utah could ass ride a Rex to death, but right now not even a Cera can land a bite and live. The only things hunting rexes are other rexes and packs of allos with pounce and that's extremely boring. Why does it have a 0.1 second alt attack+stun?
Start implementing higher cooldowns on braindead overpowered attacks, like crush, pin and pounce to prevent even more frustrating deaths, like being crushed by a rex only to be crushed again when you get up.
a mutation to change skin
Alright so the raptor buffs are awesome but...I'd say half its current bleed would be good. Also bucking needs either a rework or a buff, and then trees need fixing and omni is in pretty good shape
I literally cant hear anything, even myself when yelling over the thunder. Please lower it.
Too much ai for carnivores , its to easy to grow
Okay like new content is great but please for the love of God we need some optimization
Okay, please listen to me. Yes, I know you want the dinosaurs to have more natural colors since this game is supposed to be very realistic. But honestly... all the skins I had saved before now look exactly the same in colore, and when I finally managed to make one or two skins that looked halfway decent after hours, it felt like a crime. Come on. How are we supposed to enjoy the game if all the dinosaurs look the same? Realism, yes, but we're human beings who eventually get tired of seeing the same shades of gray and brown. I'm not asking for neon colors, but please, a few more options for making a nice skin.
If allos can pin, let stegos, trikes and dibbles able to hit them with alt attack, punish these rmb = win players.
Why would male color need to look natural?? They always look wild even irl. Where did my beautiful male colors go 💔.
Heard many complaints about the UI. I must agree but I wanna specify what's not working imo.
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The visual design feels oversimplified. The old one was immersive & had a clear order of what text to read first. It never felt hard to read through.
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Glitches. For me I tried changing to windowed, full screen, different resolutions yet the UI clipped out of screen during server selection and dinosaur selection. Still lucky to be able to click confirm. Annoying but I'm guessing soon fixed.
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In the server selection, dinosaur selection, when selecting mutations and the list of preferred food, the text is very big to the point of need to scroll a lot. The goal is to be able to compare different servers/food/options together quickly, not having to memorize them because they're hidden away by a scroll. Scrolling is fine to some extent but when having to make a choice I wanna see as many choices as possible together.
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The new A B Y symbols are hard to read when small aka at the bottom of the screen. When sniffed and overlapping it's VERY hard to read what is what. Yes realistically smells mix but the old symbols even if half hidden were easier to tell apart. They also make it harder to read in food preferences. Instead of symbols next to text(aka letters), it's now letters next to letters and harder to quickly read.
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The new stam mechanic should have some sort of indicator in the UI to know that you MUST sit or to know where the limit is to use it only in an emergency just like an animal would.
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At least for me, the character UI's visual dino life stages are so transparent I can't see them well or at all at times.
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There's no more color indicator on the heart beat for our health status? Idk if it's a glitch. If not...why??
I am however not against the new tabs on top and the mutations new visual representation.
If to keep the elder system, balance it so you get to enjoy more time as an adult before becoming an elder. Especially on lower tier dinos, that grow fast. You don't want to play a fast growing dino and 2 hrs after hitting adult become weak. I think it should be maybe 10 hrs after you hit adult on any dino, before you become an elder of any kind. Respect the time people put into growing into adults, let them stay as such for longer time.
Not sure if this has still been affecting Raptor and allo as much, but Troodon has still been dealing with buggy pounces.
The “spin to win” strat is still causing troo to get dropped, even on ai like turtles and deer.
As we know, the fog was turned off due to the strobing and flashing being an epilepsy risk. (Dilo as well)
IF, we get the new camera changes, we may not need the fog, as the uav style camera has been much of the reason Troodon gets hunted down without the visual aid of the fog.
Would now be a good time to add/rework the Troodons venom? I have a few ideas with the upcoming possible camera changes as well in mind.
Troodon is a damage focused playable, and with the upcoming bucking rework, it might be interesting to have Troodon be incentivized to stay on a bit longer besides needing to do so to deal with alt attacks.
Troodon Venom changes
Troodon has a “Hemotoxic” venom, that increases heart rate and cardiovascular strain. Hence why envenomed prey shakes, and receives more damage upon subsequent pounces. Not saying we need to nerf Troodon damage.
IF, Troodon staying latched caused bleed increase, it would force players to buck. (Inspiration from the recent Raptor bleed buff, but should only scale into stage 3)
Allowing Troodon hordes to kill larger targets with bleed and stamina drain, forcing targets to expend stamina to get Troodons off.
Staying latched will NOT deal additional damage, but simply cause more bleed, to prevent mutations like Tactile Endurance from enabling targets to fight forever against larger hordes, and would help in the spam attacks that currently plague the Troodons ability to take down prey in their target.
The stages could be progressed without requiring additional pounces(albeit slower), so a single Troodon can hop on a target that could outrun them, and force them use stam.
And also increase the noise distortion of Troodon while a target is envenomed to make it easier for them to hide and move in the underbrush.
PIN, POUNCE, BUCKING CHANGES/REWORK
These 3 mechanics has been kind of ruining the game's combat recently. They turn interesting fights and match ups into something really frustrating.
Pounce
Pounce as a mechanic should be for smalls/smaller mid-tiers to serve as a tool to punch upwards on the roster. Meaning: I don't mind if pounce is available for multiple
species, it's just needs to be a tool for smalls and not something that is above 3-4 tons, because above that weight-range you can hunt majority of the roster without any serious issues.
For me, Allosaurus is questionable. If its a young adult/adult (2.5-2.8 ton) it seems fine, but seeing a ridiculously over-sized Elder Allosaurus pouncing, both feels
and looks wrong. An Elder allosaurus was almost the size of my 6.5 ton Rex.
EVERY POUNCING ANIMAL SHOULD HAVE A PUNISHMENT FOR MISSING. Be it in a form of recovery animation or a "cooldown" for pouncing.
Bucking
**Bucking is obviously the counter mechanic against pouncing. The issue with this that currently the relation between these two mechanics are extremely unbalanced. **
Bucking animals while basically being defenseless while bucking, they also waste stamina to wait for a random trigger that throws off the pouncer. Here is my solution.
There should be two types of Bucking!
Regular Bucking: This would be a version that we currently have, you hold E while being pounced, and you have the random chance to throw off the pouncer, EXCEPT: This type of bucking doesn't
consume your stamina at all. It is after-all completely RNG. You should not be punished for it, because not being able to defend yourself while bucking is already a punishment, also RNG literally can make or break you. It might throw the pouncer off after 3 seconds, but might be 9 seconds
Forced Bucking: This would guarantee the prey animal the ability to shake off the pouncer whenever they HOLD Spacebar (probably 1-2 sec after). It would increase the player's agency over
the mechanic. What's the downside? For guaranteed bucking, it sure delivers a big drain of stamina, I would say around 10-15% at-least. Meaning, you actually have to think if you use this, because
if you aren't careful, you essentially can wear your stamina down. But, if you think it can save your life, or you can coordinate yourself with a herd-mate, it can give players a higher skill ceiling.
Pin mechanic
This is the most destructive mechanic in the game's history of all time. It can basically render 2-5 hours of time investment into nothing. You sit and watch yourself die.
**This should absolutely not be a GENERAL MECHANIC. **
My initial thought is, by default carnivores that are fast, agile and has a lot of stamina, should not need pin at all. Why would they need it? They are capable of wearing down the prey.
Heavy Carnivores that are moderate in both speed and stamina and ARE required to have pin to be viable, and should have the pinning as a mechanic. But even for them, it should be very demanding. it's a one-shot mechanic.
Rex is a dinosaur that needs and deserves to have a pin, because most of it's prey items are faster and have more stamina. Meaning even if you set up a proper ambush, a simple bite would still be a failure. Rex does need pin. Omni and Allosaurus, most likely doesn't for the previous reasons I listed.
Pinning by default should only let you pin dinosaurs that are below 35% of your own weight. For an Adult Rex, that means up to 3,3 tons. That is more than enough. If placed well, you can break the leg of the prey item anyway, and also you can knock it over with headbutt.
Modifiers :
If prey's stamina is below 50%, The 9.5 ton rex can pin up to 50% of it's own weight. This would give people another reason to take care of their stamina, as it can be potentionally a trump card against Rexes, if managed well.
If prey's health is below 10% (so potentially one bite anyways), Rex can pin up to 100% of it's weight.
Please add some sort of indication for completing prime tasks because sometimes it isn't clear if player achieved certain goals or not like with MZs and PZs due to the fact how buggy they are and so it would be too late if somehow you got screwed those. It shouldn't be an actual chekck list but would be nice to have certain counter which score completed objectives up to 4 or 5 which are supposedly a requirement amount of prime objectives to complete.
add the og gore from legacy as a food source for baby carnviores that can eat in sancs but give only one diet
Reduce the time that it takes to access replays(f2) 30 min is insane 5 or 10 is more then fine
Make Mutations trickle down. Meaning, 3rd gen gets mutations from parents AS WELL AS from grandparents
What happened to all the colours in skin customisation? I for one agree; crazy and overly saturated colours and unrealistic and are a general eyesore. But the old options we had were great. Not too sharp or bold, but we had enough colours to play around and make some beautiful combinations. Every skin I come across in game looks almost exactly the same. Dull and boring. Sure it provides better camouflage, but I feel we should be able to choose between bold or camo if we so desire
When playing Herrera, please add a footprint color or shape that tells you death height or fracture risk
Since many people concerning Allo do not like that it has a Pin, I would propose this treatment:
Give a cooldown on the pounce, 20-30 seconds
Add additional stamina cost for pouncing, 15% more, and 10% more when latched on
Only prey below 60% of Allo's (and stacked Allos in general) weight gets pinned
Honestly, Idk. We should keep the pounce as a thing for Allo, but it should NOT be the primary weopon of that beautiful dinosaur.
So with that in-mind, my proposition is made on the fly, derived from the background of how Carno was treated, and hopefully it solves some issues.
allow all dinosaurs at 100% grown to nest!
Put carnis back on the diet list. Only having herbis on there does NOT get more people to play herbis, it just artificially increases growth times because everyone plays carnivores anyways.
Request: Change the UI color of stamina, hunger, water, and diets back to the original color.
Reason: It is just too bright in my opinion. Just seems to glow in the bottom of my screen, especially at night in-game and IRL
Different calls for Parasaurolophus male and female would be an interesting quirk for a creature so notoriously known for its peculiar adaptation. And in case that this isn’t planned on returning for the most part, would be cool to at least give them the hold/click call options
Honestly I'm quitting the game for now. The stamina system makes me spend most of my time resting while tabbed out and the balancing is just so awful. Devs removing colors because "they're planning on adding more in the future" is absolutely braindead; why remove the colors NOW when there's a planned change to colors in the vague undefinable future. I've been really trying to enjoy the game after they added rex and allo, but I'm just so bored. And on top of that I feel like the elder implementation is just plain bad. Like we're being punished for playing the game. Getting prime elder is tough and if you fail the downsides are just too harsh imo. Anyway, see y'all in PoT I guess... hope this game changes for the better at some point.
Allosaurus pin is some of the worst game design I have ever seen. Executing it amounts to ramming into someone and holding M2, while there is essentially no counterplay besides quitting the game instead of watching your dino get janked to death for 60 seconds. Insane that this even made it out of QA.
I am allo main but pounce is not a real mechanic REMOVE POUNCE and give allo his own personality and not copy paste from omni
Okay so firstly the pounce and pin for both allo and omni is incredibly bugged, I’m falling off mid combat for no reason, my model is spinning in circles 1 meter away from whatever I’m on, whatever I’ve pounced is sliding across the floor running away from me while it’s pinned, I’ve also been on someone’s body and died multiple times now when they were the only person there.
Additionally I do think the allo pounce needs some sort of changes, it’s fun sure but so is the claw swipe and the alt attacks so it would be nice to have a more everything involved kit.
And what is up with the damn BUSHES what are these concrete wall mf bushes? I’m trying to go somewhere and my dinosaur self is being stopped by some thin sticks and leaves please fix this I mean wow
The elder system feels really unrewarding. Frail is too punishing as a default and comes on too fast for small dinos(hypsi is in a really bad place right now); and prime encourages railroaded gameplay, while damning your dino for making the best decisions with what you have to work with. Sometimes cannibalizing a body you find is the only way to not starve to death, and sometimes staying in a patrol zone is safer than being in a sanctuary(especially since sanctuaries are being camped because people know it's a prime req). Frail elder would work so much better as a punishment for deliberately playing in unintended ways that hurt others' experiences(killing groupmates, herbivores sitting on corpses, excessive overpacking/mixpacking?) or as a natural end to prime while dinos that don't get prime retain default stats.
Regardless of what Elder Prime is, the system is not at all intuitive. Every day someone on Discord asks how to get it, why it doesn't work (including me), and if they've met the requirements.
At least a chart indicating which requirements have been met would be very helpful.
Example:
Visit Sanctuary 1/1
Visit Migration Zone 4/4
Not infertile 1/1
...
I honestly feels like the condition to go elder can be changed, at least for carni with stuff that would encourage them in taking risks to get a high rewards.
The idea I had for it was stuff like eating an adult rex liver/eating an adult trike liver. That way, it would encourage, let's say an omni pack to hunt bigger preys while creating competition as only one of them could eat that liver and a few of them also might die during that attempt. It would, as a consequence, make it harder for adult rex, now knowing that even tho they're all powerful, they'd become the target of other carnivores who would seek to reach Prime Elder. That way, smaller carni might also lurk in the shadow, waiting for their opportunity to steal the prise or just finish the weakened group. Same goes for trike even tho it wouldn't be any different from usual.
And for Apexes, I think the condition should be the same as it would regulate their own population because of cannibalism and due to being targeted by other carni, which would make it hard for them to survive and encourage them to group with others while also distrusting them as they might turn their back on each other to reach the greater goal.
For herbis I'd say eating specific plant/muchroom/roots that would spawn on a far location only in really rare quantity at certain time of the day/meteorologic condition, creating some more competition between herbies and limiting who can access Prime Elder and who won't.
For omnis the pattern stay the same, a specific hard to find mollusc.
And the less dangerous and impactful you are (hypsy, dryo), the easier it'd be to find the needed resources.
I think adding it, on top and as a replacement for some other requirement to reach Elder would make the whole process less boring while also encouraging player toward a certain play-style.
Therefore, Prime Elder might need to be buffed a bit and Frail Elder to be less punishing.
I would like to see a lot more time given to being an adult. It really feels like you have to rush to have fun? Like, if I want to nest I’d better do it fast, because in a few hours I can’t. I guess it felt like being an elder would be some great accomplishment. Something to show off, be it prime or not, that you survived this long. To actually die of old age is an achievement! But with how short the timer is everyone is just in this…rush to tick off the requirements for prime, because it feels like you don’t have long to do it and you don’t have long to be an adult before you hit elder. As it stands right now the loop feels like it’s sucking the fun out rather than adding a fun goal.
I wish we had the old UI. The new one sucks balls.
Okay so it seems to me Allo is supposed to be an ambush predator at this point but rex full stomach lasts for more then an hour allo stomach drains so quikcly as soon as he is 40 percent how are we supposed to staz in bushes and ambush when food is drainin in a matter of minutes. Make it slower make him lose it quick when small but slower when adult if you are making it realistic then adult dinos could go for days without food then please make allo able to stay at least an hour without food. Its my favourite dino and I hate playing him. Stop making Herbis overpowered like Maia delivering shotgun blasts with its kicks
Adding a percentage scale for Bacteria on Cerato and its bitten victim could be nice.
Also the colours of Bacteria are sometimes a bit confusing. For the victim of its bite and itself. Maybe change it color or adjusting its brightness could help seeing its volume could be easier.
The new elder system is really good dont get me wrong, but I feel like it could use some improvements you see the quests are a good idea. The problem with them is we don't really have a way to know if we did them all or which we failed I mean we have no idea what counted and what didnt and its mostly just a guessing game on if we got it or not i feel like you should make a list that looks something like this
Prime elder requirement list:
need to complete
patrol zones visited 3/4
migration zones visited 1/2
achieved perfect diet 0/1
etc
quests completed:
never infertile
never spasms
quests completed 2/5
your status after you reach 75%: frail elder
this would let us know if we achived prime elder and what we have left to do to obtain it
second thing thats not the best with the updates is the pins...oh the pins dont even get me started on this allo is the 4th dino with a pin already and theres many more with attacks who could easily delete you from existance with 1 button press i mean imagine a cera grinding and getting 16 mutations and prime elder just for a prime allo to press 1 BUTTON!! and instantly end him now how should you fix this? here is my idea allow us to fight back what does this mean? well if lets say an allo pins you you should be able to try and try to knock him off you if you manage to knock him off you he will be knocked to the grown and would take a couple seconds to get up allowing you to punish him. maybe you can add a bucking system for pins maybe the more weight you have and the more bite force the easier you could ressist the pounce aka a try would have a much easier time ressisting a pin from a rex then lets say a stego OR! make pins like rexes pin. rexes pin is really good in my opinion as you cant just 1 tap stegos and trikes it takes a couple of pins to kill you now with allo you can make it thats he needs like 2 pins to kill you instead of just 1.
Change prime elder rewards based on the species, troodon doesnt need to be bigger than it already is at full adult, it could use more venom, raptor could use less stamina when pouncing, herrera could survive bigger falls and ultimately do more damage, rex obviously needs to raise its pin threshold but smaller dinos should get different kinds of buffs. Not just weight increases.
So the parthenogenesis mutation needs to be passed down to the eggs and kept when you entomb. All dinos you solo nest should be exact clones of you. Keeping the ability to nest without a male
- Fatal errors are back (it's rewarding to lose hours of gameplay because of this)
- Pounce is even more buggy (stuck in the prey's body, dismounting next to its face so it can oneshoot me, body sliding while you pin, pouncing in the air)
- The food bug is back
- The new UI, apart from being ugly, doesn't work properly
- In my opinion, the elder system should be approached differently. It makes no sense to spend 8 hours growing up only to end up as walking food.
- Where are my skins? Why have you removed the colour options that were there before?
- I appreciate the changes to the ptera, except for making it fly in slow motion. It doesn't look natural and it doesn't make any sense, just like being stunned and falling to the ground for biting someone who weighs more than you (practically all dinosaurs). I can't even hunt herreras like I could before.
- Why can't I build a nest at 100%? What's the point? I'd like to know.
- How am I supposed to play an aquatic animal if I can't see anything underwater?
These are just a few examples of everything that doesn't work well in the game. I understand that you are in a hurry to release the update before Christmas, but sometimes it's better to wait and release something finished than to release something quickly and half-baked.
remove allo pounce latch for allos above 50%, a 1000+kg animal should not be using the same clinging attack as a 450kg one
Implament some sort of indication of people mix packing. I'm tired of losing hours of progress because people want to have a herd of dinos that have no business being together. If they wanna do that do it on a server that allows it. Really makes me want to uninstall this game. Can't even trust fellow species kind of a joke. I'm pretty sure im done with this game due to this issue. Which is sad because its a fun game with really good gameplay.
I just read 3 back to back posts about how allos main weapon is pin and he's a one trick pony and to remove pin, and then allos main weapon is bleed and the claw does too much damage and he's a one trick pony and to nerf the bleed, and then allos main weapon is it's v fast bite speed and he's a one trick pony and to nerf that bite speed.
Haven't been so amused and disappointed in a long time. You all just complain whenever you die (depending on method of death) cause you haven't learned and adjusted yet. And you don't say a word when your stego tail or trike thrash oneshots the allo.
Please keep it the way it is. Allo is statistically in a good balanced spot right now: they die a lot, extremely vulnerable to apexes even when prime, but they are dangerous and can kill when they're good and coordinated.
People need to learn situational awareness and not walk around like it's 2024 and lose the "I'm walking into dangerous territory solo and I'm immune to the roster hehe" mentality.
Can we get cera rebalance? Right now the scavenger stronger than true hunter always plus 350 damage for small mid tier is crazy, rex have only 700 so 2 bites from cera is like one rex bite? That's crazy balance
Please god let us unlock our mouse or show diet/stamina numbers in the tab menu now that the tab menu covers up the icons
- Something about water is causing severe frame drop (I drop to 1 ~ 2 FPS every time I look at and/or am surrounded by water)
Reduce the consistency of the fog. During 1 single day cycle i think it fogged like 4/5 times
Let me lower my mouse sensitivity more. I miss the old options, fix the health lines we see when we click tab so we can see how low our dinos is, I get it we can see the blood around our screen but sometimes its off. So return the lines that change color depending how low we are on health.(and holy moly lower the rain sound effect)
Fix meshing. I just hid 7 or 8 feet in a crack beneath a giant boulder and a fg rex was able to mesh through the rock to bite me
in real life like grizzly bear fights when 2 bears fight for territory 90 somthing % of the time the loser 2 calls and has to leave or get clapped. animals arent wired to just go ahead and take the life of fellow species unless they want to eat them or sm, because this is bad for the survival of a species.
I propose sm big fat debuff you get for killing fellow species herbivore and carnivore unless you are canni mut or have them in ur diet like cera.
make the debuff bad enough that if you do battle with a fellow specie and lose badly and you do the 2 call signalling defeat, the winner doesnt want that big fat debuff so he signals his fat win with a 3 call basically tell you to get out (unwritten rule type of thing?).
I think this add more realism and gives you more chances not to lose your 10 hours growing the rex to a non-canni rex who was just feeling bored and wanted to just end you.
this also doesnt stop you from fighting other of your specie if your bored, this just heavily discourages you from fully killing them so its a win-win and both get to walk away with their 10 hours.
I don't mean to discount the hard work of the probably overworked, but this game quality decreases with every big update... performance, visual, etc its been a tough downslide.
Hunger mechanic rework / Body Fat Mechanic
Body Fat amount is seperate from Stomach, and is the deciding factor whether you're starving or not
Stomach content amount burns down and fills up faster,
But the body fat percentage changes slowly, keeping you from getting hungry immediately, but allowing to eat up larger prey without it going to waste,
-# or without swallowing an unrealistic amount of flesh, the stomach of an adult allo is the size of a whole boar, maybe 1 and 1/2, and it barely fills your hunger, much worse, a goat or any small Dino
Nutrients amount connected to body fat amount, the same way its connected currently to your hunger/stomach amount.
At around 75% stomach amount of food, body fat increases
With increased body fat
- Dinosaur is stable and strong like usual
- Witha high amounts (visually) the Dino can be bigger, (fat gourmand/j), and tougher in defense stats (5-10%)
At around 25% or less, Stomach amount of food, body fat will start to decrease
- With low body fat, your defense stats lowers, and the hungrier you are, the more emaciated you look (5-10%)
Similar to the blood mechanic, you die when your body fat reaches 0%
-# Basically, your skin and bones with no more energy left to use
- This is so that you don't take health damage, making fighting difficult in late starvation, but the defense stat change makes you weaker anyway, it just doesn't actively tear at your health
-# Stats shouldn't be changed too much, to prevent people getting OP or Unreasonably weak for a gameplay perspective
This Mechanic also prevents you losing almost all your food and such by puking
You eat smaller meals, but more frequently, and keeps your Dino stable instead of either starving,
Like IRL, creatures can go for long without food in their stomach and still survive
And their nutrients is stored in their body
You get to digest your food, then it becomes "available energy" at all times
- Could make it more complex that filling up stamina drains body fat a little faster ?
constant fatal errors trying to play, never had this issue before. I played for hours yesterday also
add the colors back and add even more
Reduce a bit the stun that dibble do in allo , is very hard to fight with something that knocked you down always
3 things need to happen with trike
1: turn radius buff at all growth stages. A rex can run circles around the thing with minimal effort.
2: Spar buff. Engaging in spar hurts trike more then it helps, im all for rex getting in advantage with its side step or the head toss but trikes own sparing moves actively hurt it because it exposes it back. That is ridiculous I don't know if its a bug or not but if trike does its side throw vs rex in spar it should not stun itself and give rex its back. That makes 0 sense. If trike does the side throw, or headbutt that should push the rex back or off to the side allowing the trike a chance at a free hit, the same way rex does.
3: Alt attacking while in spar mode would be beneficial for trike since it can be difficult to land regular headbutts for no reason, just let us alt attack.
Also improve the visual cues of sparing to allow for more interactive gameplay and counter attacking rather then 1 quick move and a counter. More of an indication of what the opponent is doing would encourage players to stay locked in spar and use it to fight.
bring back ceratopsian running animation, its looking so weird rn as if speedhack or smth
Please bring the queues back.
For the love of all things holy.
REMOVE. RAIN SOUNDS. FROM. CHARACTER. CREATION.
dibbles hit boxes gotta be broken, ram the person and they dont even get knocked
With the influx of sanct campers, change the bees the damage make from a flat value to a % tick.
turn thunderstorms, rain sounds lower. and rework pin or get rid of it
more aquatic ai, less land ai
PT flys like a tank with fairy wings, it just feels slow and having to slow down so much to attack a ground target, it’s just a fishing sim with the occasional tree hug and the stamina what even is that on PT, flyers should feel freeing instead it’s like flying a rock with no stamina. Swooping down to gain momentum to go back up is non existent.
would love to see this UI reintroduced in the future
Well US server 4 keeps crashing and I died well this is great! with a fatal crash happening
remove allo pin
Lower the rain chance.... It rains every 5 minutes.
The pin mechanic has made spawning alone as a herbivore miserable. Something has to change here, it needs to have SOME form of counter play.
I think Player Size should be increased on official servers, I have around 1k hours ( I know its barely anything) with a mix between both legacy and evrima and honestly the main problem is finding people to hunt or to pack with. I feel as if this is the reason people end up resorting to External cheating Software etc
bring back dinos colors is all just grey and boring
Fix deinos diet. Unplayable
And add Allo to rex diet
or to literally any diet.
Devs should NOT be rushing updates like this, it is a perfect example of what not to do.
sure we have new content and all this very anticipated stuff, but the game is unplayable! it was honestly better staying on HT with all the cheaters, im not going to list every bug which i have no doubt the devs are aware of from how many people talk about them.
but i will say, its ok to release with very minimal NON GAME BREAKING BUGS. having no queue, crashing and loosing sometimes DAYS of work because you guys wanted to rush the update and not polish it out is unacceptable.
we as the players need to stop putting up with this, things like this shouldnt get to a point where we cant even play the game anymore, let alone loose hours of progress to a crash that wasn't even remotely your fault.
so please, take even more time to actually fix the bugs you have, i really want to play the game but i simply cant. or dont release and update right before you all disappear on break so we can get a fix sooner.
If you pick the cannibal mutation, you should only be allowed to eat your own species, and make the skin change more subtle.
Getting pinned to death isn't gameplay, it is smooth brain mechanics that make the game not fun at all. If pins exist, make it counterable, shake outable, don't make me watch my dino get deleted after hours of progress.
At the moment, I am basically door dash to sanctuary so I can get pinned and repeat.
Getting killed by a tail hit in some situations feel really rough, making it so Tail hits won't kill above a certain health Threshold would be nice, especially for small playables that are 1 shot to a lot of things even with tail bites
Allo; Instant kill pounce ability, I think they should make it so you can get out of it, like some of the other pounce attacks and also add more animals to carno diet. Add back the ability to see ur health color in the tab menu because not knowing atleast my general health is kind of annoying. do smth abt troodons snacking on free juvies in the sancs its kinda annoying
allo does not need pin, it doesn't even make sense it cant even jump, its as big as a dibble does so much bleed why does it need a pin. oversiezed raptor wanna bc.
(also has bug where if the pin hits but the allo jumps off right after you cant run so thats fun)
also please the rain.
like if allo is going to have a pin can we at least have it so if your teammate hits it it knocks it off it makes no sense that it can just sit on you the whole time.
(also why is pig and deer carnos only ai? what happened to it being a small game hunter but gave it no small game to eat)
(the UI as well, did we do something wrong to make yall torture us with something so blinding, but fr it would be so much nicer to look at if you maybe just made it green, the blue looks so out of place, and tune the glow down a bit, can we please get our health meter back, it was so useful.)
(frail elder tbh should not be a punishment for not reaching prime, you should just be a regular adult or elder that is a bit worse then prime, frail elder is a death sentence and feels mandatory its fun yes but having to do it EVERY. TIME. YOU. GROW. A. DINO. is really annoying.)
Carno has basically no dinos on its diet, you say its a small game hunter yet all of the small game got removed off the diet please fix this!
Also allo is OP! Pin is not counterable its an insta kill to any dinosaur fix this please, make it counterable anything so I dont watch my 5 hours of growth go down the drain in 20 seconds with nothing I can do.
Also add a health meter anything we can tell what our health is in game! Im pretty sure my dinosuar would know if its about to die, so I should to!
buffs bees range in the sancs pls
I'll take a step away from the constant "fix AI/ban hackers/the UI hurts" rhetoric since we all feel a little blue in the face about those things by now, and I'm going to open a different box here...
Give players something to actually do.
So, everyone knows this game is marketed as a survival game, but the gameplay itself isn't survival. It's arena deathmatch. Sure, you grow from a baby and have to find food and water and maybe find a mate if you're lucky, but... That's it. that's the entire game right there. Other than just living to kill, there's legitimately nothing else going on here. I'm not asking for some goofy PoT "collect ten acorns" nonsense, but what about position-oriented objectives? Something you can actually see happen, like investigating a strange smell as a hint to the presence of humans and their unnatural disruptions, or releasing specific AI that could either be some hyper-aggressive aberration for the player to kill (horror-oriented) or a rare prime-gened member of the opposite sex for a chance of having good offspring (progression-oriented).
Alternatively, bring back the tutorial for the new players. We can't all have been here since legacy to automatically know how to play, especially with most veteran players having been run off by the bugs, hackers, and aggressive changes. All that's left are the stubborn ones who just ungabunga their way through, the content creators hanging by a thread, and the new players who are just desperately trying to figure things out from an otherwise disgruntled community.
I know, big asks. Direction and guidance, holy crap. But really, is it actually asking too much? An optional "level" for a tutorial before being thrown into the wild, and some directives once the player sets their claws on wild ground? Even Wolf Quest has natural-feeling objectives, and that's... Dude, it's Wolf Quest. Can we manage that? Even if something on that level takes a long while to implement, can it be considered?
Please make the evrima version the official version of the isle. It would be great since legacy doesn’t get any more updates and there are now elders in the game. GeForce now players would be also able to play the evrima version instead of just playing the legacy.
There be more better music like when it is foggy make the music scarier and make the music better overall I dont know anyone who has it on.
if you set the ui colour to something other than blue, it should save and stay that colour when you relaunch the game.
worst game ive ever played you grow a prime rex for yall to delete the server and everyones process than to top it off your running around on your new rex and fall through the map and die 0 comp for anyone and 0 support id start by working on your support skills and getting devs that actually wanna see the game do better the same issues reaccure to much for yall to actually care to fix them . ive waisted countless hours tring to grow a dinosour to either die to bugs and get 0 help or die to a cheater and also receive 0 help .
The fact adult rexs are faster then weaker sub adult rexs in insane, you can't run or fight back what do you actually do if spotted. They see you and you are dead at least allow sub rexs to be faster then the adults.
Add carrion that gives one diet per carrion for baby carnis in the sanctuary, its not fair that herbivores, often the stronger then carnivores get a free perfect diet to get to 50-70% while baby carnis have to scavenge or risk their lives hunting
The ✅ and ❌ are good and all but I would like some middle ground, like "I kind of agree with it but..." and the Emoji for that could be 🤏 or something.
Give colored health bar back
bring back the old color pallet, the new one is too limited.
Put some type of Ai in the santuarys for carnivores would make santuarys useful
Everyone's aware that it currently rains WAY too often in-game. I don't know what sort of system is currently in place for weather, but it seems to not be very effective as we have almost always had too much or too little rain at any given time. I'm proposing a new system for how weather functions.
This new system is mostly probability-based and happens through every 12 hour in-game cycle. Each weather event has a 30% chance to then CHANGE into a different weather event.
Example: Clear sky 30% chance to change to cloudy. Cloudy 30% chance to change into light rain. Rain 30% chance to change into thunderstorm. Once rainy weather clears, 30% chance to change into fog. So on and so forth.
This is intended to make the weather flow more realistically, allowing you to predict possible weather changes and prepare accordingly. It also makes it feel more dynamic and these changes can only happen once every 12 hour cycle, overall reducing the amount of weather events and keeping it more consistent.
to bounce off what Dondi was saying on the quetz stream, Frail Elder should be the cost of permanent damage in too many fights but Prime Elder should be earned by won fights against adults or dino’s larger than yours. And if neither are achieved you just have a stagnant growth until Entombment
Either slow down growth after hitting 75% (or maybe even 50%) significantly, or make it so that all species can nest at 100%. It's way too fast for some of the smaller midtiers (herrera especially, but also omni, teno, etc.) to have any time to find a mate and actually nest before you're just permanently infertile on that creature. I don't want to keep entombing and regrowing just for a chance at nesting if the timing is right.
Remove Allos pounce, or severely refine it.
From the clips I’ve seen, Allos are just as capable as hunting prey without pounce as they are with it. It looks and feels ridiculous to have something that weighs 2.6 tons be able to cling onto a Diablo like a 400kg Omni would
the music in this game is fantastic imo, i'd love to hear more tracks! and perhaps a kind of music blending similar to wolfquest, so the shifts in music aren't too sudden.
low priority of course, but would be fun!
Grow times are abysmally long, and there is nothing to actually do during that growth time. I could either spend 10 hours growing out a single dinosaur just to have fun for an hour before it either dies to bugs or massive packs, or I could just play literally any other game and have fun instantly.
clams should give B diet
The only thing that takes me away from listening your goated soundtracks is that stupid combat music starting when you hit something. Please either give us the ability to turn it off only or remove it completely.
You know it would be nice to have some sort of solo offline training room. Can be placed somewhere near the skin creator button in the main menu. It would really help for such hard core survival game being able to test any playable creatures before joining any server to get the idea of it's stats on different a growth stages, how good it's animations are, how certain specific abilities work on practice instead of learning all of that on the fly risking to lose all the progress on server. This also may help with finding certain bugs and inconstencies so testers also will be happy to have such things to ease debugging process so all the bad things can be found faster and fixed. Can be used the one which devs like Don use to test all the creature - just make it functional thing for normal players too. I know that free admin community servers do exist but those aren't the best solution when you just wanna do quick tests.
P.S I know there are guides made by community creators and such but being able to practice everything yourself I value more. And also game supposed to be self-sufficient in that regard.
The sound of rabbit is weird as sh*t.
Many people don't like elder system, because when you reach prime elder - you eventually will start get weak and decline. So you are forced to entomb eventually.
People want to keep their dino after they raise it - for as long as possible. Days, weeks (as long as they want - until someone finally kill them).
So my suggestion is - when you reach prime elder and the highest point of your dinosaur stats - just make it that he keeps his stata (bite force, weight, speed) - and never lose them. Use your prime as long as you want (until someone kills you)
Currently Allos seem to be able to pounce targets, even direct on at their heads. Make them get stunned like other pounce dinos when pouncing the heads of large dinos.
The sound of deers & goats (that scream) is really scary. And i would like too sniff the sea(that could be great too know so u can search for food there) 🙂
When fish that are caught from spear-fishing as Pteranadon rot (a few minutes after catching) there aren't any identifiers such as flies surrounding it, so the only way to verify that it is still fresh is via scent. However, even when smelling before (and allowing the Ui to persist while) eating the fish, it will cause you to vomit instantly the moment it rots with no chance for you to realize. This subsequently influences me to leave my caught fish when I "feel" it's going to rot to avoid the chance of getting sick, and unfortunately I end up fishing for more Ai than is arguably necessary (thus generating more rag-dolls for the server I am playing on to account for).
Please slow down pteranodon water drain. Thanks.
Remove allo pounce, it's worse than raptor pounce desync
When Deinosuchus attacks prey heavier than itself (lunge), it becomes stunned, and I believe the same must happen with Allo.
If you want to keep the pin/pounce mechanic, make it consistent with Allo's size. It makes sense for it to pounce on dinosaurs much smaller than itself like Beipi or Sub-Gallis, as long the Allo keeps its feet on the ground and becomes stunned when hit by heavier dinosaurs.
But honestly, I don't think Allo needs the pin/pounce ability; just creating something with his claws would be amazing.
add spawn locations
when will a anti mixpack mechanic be introduced? theres no way its a normal thing to die to 2 prime rexes mix packing with a stego and they basically ruin whole server
rex needs a nerf
you guys removed the heart rate monitor so people cant tell there heath, then you should just remove the ability to see your heath at all, please bring back the way to see your heath it was so pointless to remove it, since we can see our heath still, and we arnt dump to tell the screen we are on like in legacy
Better ai system:
please make scent compass marks for live ai and not just dead and a stealth system without the ai spot u 30 meters away its impossible too find the ai as soon as its either running or enters a jungle its like finding a needle in hay.
100% agreed with this, as he said bring back the heart rate monitor or fully remove it. Also rework the wounds how they look like. Make them more in depth, not just some scratches on the body. Make them all different depending what damage you take, bite/scratch/pounce/headbutt/horn wound,....Like i heard dondi say(if i remember correctly i might be wrong) make some wounds permanently have an effect on your dinos life. But before all this, just rework how the wounds look like, make them more brutal.
I am allo main , and I have to said that devs pls remove pounce , if you need to press rmb to win i have to said you have skill issue
Love this new update. Great work guys. PT Update is the best❤️
Well, I just lost my 56% rex in a rollback and now it's back on 14%, which is sorely disappointing. So my feedback is: please try to figure out a system so I don't lose my progress like that. It really makes me just... not want to play at all.
i wish the "entomb" system had a better transition into your new life. like fading to black instead of just instakilling your dino that you spent hours growing right in front of you. it just kinda breaks the immersion
Aquatic life needs some love, there's barely any fish and the vegetation is bland, I remember seeing these old river concepts but the current game doesnt resemble it. Once bary is released this should be improved otherwise it will just end up living on land and feeding itself on boar and deer in the forests.
Buff the prime teno that it cant get pinned from prime allo
Please give back the older color options at least. I know the colors are being worked on, but why remove the old ones we had before this big update? Now most of the dinosaurs dont have even options and everyone ends up looking mostly the same
make better skin creator with every possible colour, some server can do this, you should too
Fix the elder system, because this time I documented this whole nonsene!
-spawned as Omni
-tabbed in and out to use this updated map
-visted a sanctuary zone as juvie
-visited a total of 12(!) patrol zones
-visited 5 migration zones
-had a perfect diet
-roamed around in other random locations on top of that
-never infertile
-never vomit sickness
-never muscle spasms
-never broken bones
-always well fed and hydrated
I went out of my way to fulfill all these stupid requirements for prime and still got punished with a frail elder! I wasted hours chasing check marks instead of playing like it's an actual survival game.
The Isle always had a simple concept: eat, drink, hide & run. More importantly it allowed you to forge your own adventures and not punish you for it. This mess went from my personally most anticipated feature to my most hated update ever. Actually screw fixing it, I'd rather see it removed entirely at this point.
How the hell did this make it through horde test?
The current prime elder implementation feels like too much of a pass or fail. It would be nice of the system had more flexibility. I shouldn't have to run a meta route throughout the map to have a chance of being an effective adult dinosaur. If you accidentally get infertile, it's better to start over. Not even to mention that Allo is just one shotting Herbivore elders with no counterplay.
unstuck not working in all the new rocks in north west of the map
Elder update is pretty harsh. Not very starter friendly.
For once a good feedback: Even tho bleed damage is kinda insane when it comes to allo it made the game a bit more diverse, since people are actually not just picking gastro as their 2nd mut as a carni but actually considering taking traumatic instead. This makes the game more interesting since you never know what mut your opponent actually picked. Before that you could bet your butt that they have gastro 90% of the time. Same with herbis and tactile
some of these new bushes have bad collisions and have been the death of many a dino for me. currently dying because of an invisible box of bushes
They need to rework the elder system for the small-tier playables, especially the smallest of them such as hypsilophodon and troodon. Due to how fast they grow it’s very difficult to meet the requirements to get prime elder along with the fact that their elder stage is very short due to their overall short growth time so a large amount decay comes very quickly. Additionally, for troodon specifically, by the time you get venom you have a very short amount of time before you start rapidly decaying and become basically useless in battle. I’d also like to note that for small carnivores like troodon it’s very difficult to hunt something down before you start starving when you first spawn; for example, if you find a deer you’ll probably lose all your stamina before you successfully kill it. For troodon specifically this is especially bad since you get one shotted by a deer so pouncing is the only way to safely take one down. They need to increase the spawn rate of smaller ai for smaller carnivores or need to give smaller playables like troodon the ability to forage like gallimimus.
There should be a tracker / checklist for prime requirements in status bar. Half of the time getting prime feels just random. Not sure if some zones are not registering, for example.
just got sent through the floor went fighting a raptor as an allo in a fight that was constantly 300 ping the entire time.... please fix pounce/performance
Having played the game recently, there’s now a resounding feeling of disappointment whenever I reach 75% and I don’t get that 4th mutation. I try to do the tasks lined out for us, e.g. running to patrol zones and keeping a good diet in an attempt to get prime elder and most of the time it doesn’t work. This isn’t really a bad thing, it’s just that the prime elder update has taken the magic out of becoming an adult dinosaur. That alone should feel like an accomplishment, but it doesn’t anymore.
I think this problem stems from the fact there’s no in-between from frail to prime elder. Players can be more active in their gameplay and they would still get the exact same frail elder stats that the afk-grower next to them has.
Maybe instead of having your dinosaur’s fate restricted to 2 preset outcomes, why not have it be a more gradual transition? The more tasks you do while you’re growing, the larger your dinosaur can grow until it reaches it’s max prime elder stats. This would encourage players to move around like the developers want them to do, while not nuking players’ stats if they didn’t complete the whole list. I feel this would definitely make it feel like your playthrough was more worth it in the end. Even if you didn’t reach max prime elder stats, your hard work was still acknowledged and you grew bigger than you would’ve otherwise.
Please fix fish, they never spawn in
Will be cool if sparing mechanic will have all dinos not only rex, trike, dibble and pteranodon in future.
Why can Rex hold rmb and stun things while bone broken but trike can’t hold lmb to stun things (while bonebroken) give us the hold lmb while bonebroken but when u bonebroken, the attack should take like 5-7% stam
Troodon needs some work. For one of the quickest grows it is super hard to get grown. Unless you get lucky and spawn near bodies, you are likely to starve before you get big enough to kill your own food. It's a joke that the only thing that a juvie troo can kill is a chicken, yet the chicken is way faster than it and impossible to pin or chase. At least make juvie troo faster, and possibly add some more small ai that it can hunt
Make it so pteranadons can lift up little dinosaurs or npcs and drop them from heights instantly killing them
remove the pounce latch from allo after it hits 1 ton, realistically an animal this big wouldnt be able to js be latched, it would slide down slashing deep wounds onto the target. instead make the bigger allos be not on the prey, but rather clinged to them, sliding their feet on the ground and slowing the prey down significantly. also, fix allo not being knocked down when u run into a tree w it, its such a dumb bug
Trike thrash needs to stun Rex
Have we considered a point system for prime instead of a checklist?
It could be something like, you need 150 points to achieve prime
Each pz is 10 points
mz's 20
Perfect diet +30
Visit sanctuary +50
You get muscle spasms from cannibalism -50
You become infertile -30
You eat bones and vomit (not from cera), -5
It would be significantly improved the amount of players that feel ripped off by the current system, it was only a couple weeks ago that I lived a perfect stego life, visited every single area of the map but east lake, perfect diet since sanc and hit a whopping 21 patrol zones. Despite all this, I became frail and became chowder after two days of growing.
This also means there will be alot more dynamic flexibility in what can potentially influence prime status. Such as
-nesting (+10 points)
-kill a member of your own species as a non-canni (-10 points) (this would also help the mixpacking problem!)
-You enter a prolonged hunt, and take down a big target! (+20 points)
Different size species can have different point targets, based on speed, stamina, growth time etc. This fixes issues such as running for 30 minutes as a baby rex then afk sitting in the corner of the map feeding yourself for 10 more. Or smaller species like herra being near impossible to get, and requires planning, luck and a good spawn. (Very harsh to average players, not to mention new players) (This could also have -points, but but negated by other activities that require staying in one place like nesting, and should only occur in exessive cases)
I would also like to bring up a point about nesting, as it is currently an extremely punishing task.
Currently you have two choices:
A) Nest between 50-75% growth.
B) Nest as an Elder
A - On any non-apex species (or even slow ones that grow some-what quickly like trike), nesting usually means sacrificing prime status as there simply isn't enough time to find a mate, build and maintain a nest, gestate eggs, hatch babies, feed babies, take them to sanc, look after them whilst travelling at reduced speeds and hit the travel requirements. The condition that is supposed to fix this (raise kids to sub adult) is also just about impossible, as there is no way you can pair, build a nest and get your kids to 50% growth all in between 50-75%% growth. Even if you sacrifice your own diets to do so.
B) You nest as an elder (Usually prime) and sacrifice the far-too short time frame that you have to enjoy your power and speed before you turn back into a free meal.
One way to fix this would be to allow nesting at 100%, as this gives players freedom to live their lives to the fullest, before getting old, settling down, and nesting one final time before entombing without such harsh drawbacks. The other is the point system mentioned above.
Reduce the speed that a Full grown Rex can sit up and instant alt knock down a player. It’s too OP seeing the Rex sitting then going for a bite but stands up instantly and alt slams you down
Bring back the old color palettes, expand colors on Dino’s that need it from there 🤦
Also bring back the old health indicators, don’t touch things that don’t need fixing
(Old post for color references: #general-feedback message )
Please make it rain less
Make teno prime heavier
Do something agains carno ram spam
Multichambered lungs should extend oxygen threshold by some sort of time multiplier
please return our skin colors and add eve nmore
Allo pounce needs to be hotfixed or temporarily removed. Absolutely ridiculous that something like this made it through hordetest and months of dev into the main branch. Sometimes when getting latched by an allo, rubbing them off rocks instead sends their models to the top of the rock, making it so they can't be rubbed off or taken off by water anymore.
Elder system is bugged, inconsistent, and needs a rework.
Bugs:
I traveled the majority of the map as Galli and hit many zones, as well as maintaining perfect diet the entirety of my growth, and still became frail. I went through 2 Sanctuaries, 3+ migration zones and easily 7+ patrol zones. I was convinced I was guaranteed Prime and was super disappointed when I didn't get it for seemingly no reason at all.
Meanwhile, I barely traveled half the map as my Omni and barely maintained 2 diets half the time and got Prime. That time I was expecting to get frail...
Satisfying Gameplay:
We need a way to track our progress. If we're going to have quests (which yes, the elder system is a quest system), then we need a way to know what we have and haven't achieved.
We also need variable checklists per species. A troodon shouldn't have the same checklist as a galli. (Edit: I appreciate that small tiers except ptera have one task auto-completed, but I would like to see more added to our to-do list, as it were.)
Elders shouldn't gain speed (though losing speed close to entombment feels somewhat reasonable, I don't particularly like it either). Balancing such a large roster is enough trouble without Primes trotting down their own species, as well as others, due to unnecessary speed buffs. Speed is a broken stat to be messing with, as the photosynthetic perk should've taught us all.
Frail elders should keep adult stats until they are very close to entombment, making the constant stress of running to complete your checklist less of an overbearing concern for players.
The constant worry of not getting Prime and becoming worthless, walking food after hours of gameplay has made the game significantly less fun for many of us. We're more focused on a checklist than enjoying our survival experience.
Primes should be a rare victory, and Frails should feel natural and normal and abundant, not like a punishment for not running around like mad to complete your to do list.
Now while i don't agree with removing allos pounce entirely however in the state it's in right now i think it should be temporarily removed until a better solution is made
New UI is so bad. Please get some money for a UI designer, it looks ugly.
Scraping an omniraptor off using the environment (rocks/trees) should auto force them into a different slot and force use their stam. This way they still have a reason to get off, but you can't just cheese the fight by camping the environment. Also bucking needs to be buffed or reworked.
a way to grab pieces of bone from a skeleton the same way you can get meat chunks from a corpse would be neat!
I've been a teno main since I started evrima and seeing what has been done to it during this elder update is very disappointing. it might not be most people's favorite but that doesn't mean it needs to be dogged on. the frail elder run is literally in slowmo and even looks slower than the trot itself lol. like okay, a slight decrease would make sense but it's slowed down x5. it doesn't look natural how slowmo it runs in my opinion and frail elder sounding the same as prime elder despite it being 10x slower than everything else and weaker like it's running from a killer in a nightmare. running as fast as you can or you think and actually you're not moving anywhere. please work on the teno and give it the love it deserves. edit to add, I believe it also weighs too little as elder. being the size difference and speed is significantly different to the frail, it should be heavier and be able to hold its own easier.
FIX THE GAME PLEASE
Not only are half of the servers down/broken, there are TOO many game breaking bugs that make this game impossible to play sometimes!
US5 has a ghost server parallel to it or smth bc me and my friend can be on the SAME server, right next to each other, and not see or hear one another.
This update was pushed WAY too early! Deino lung is bugged, server stability is BAD, dinos get deleted and dead ones replace what you tried to grow before, sometimes you join and get sent back to an old point in your growth, it's storms WAY too much, BUSHES WITH COLLISION. I could go ON abt what's wrong with this game, but you don't need an essay. We could have waited until after new years if it meant we can enjoy this update to it fullest..
This it just hoardtesting moved to evrima while still hoardtesting quality..
Can't see rain drops when it rain anymore. Not sure if they're lighter now or something, but it doesn't even look like rain is hitting the ground. I love rain so that's kinda disappointing.
Remove the crush or make it so that you can't pin a stego all the time like omg this is not even far to fight or play anything oh you want to fight as something you have to be aan rex and make the trike able to still go into the stand when it's bone broken like omg
give dryo burrow please
If most species aren't going to start actually gaining notable weight and size until 75% growth , growth after 75% should be slower so that people can actually enjoy playing their dino before they're forced to start a new one
Turn down the raining. It shouldnt be raining every day so often. Its annoying to listen to.
Either remove fast get up, or bring back the stamina cost for it.
Reduce a little the ambush of the rexes or like legacy , they need to be stalking its prey
bring back the old 1 call for rex and trike
Every time I get pinned I feign closer to quitting.
Literally remove the entire pounce/pin and bucking system until we figure out something. This is ridiculous. Bunch of us already made a lot of suggestions about it which would be better than this. I'm defenseless trying to buck off an Omniraptor, just for it to stay on me for 10 seconds? and after that its still running and jumping around like it was the most comfortable thing to do? Same with Allo btw. Pounce is a free damage mechanic, how can any free damage mechanic last as long as this?
Guys, if you want free win in anything, choose allo and omni, enjoy.
fatal error leaves game hanging in task manager you cant stop it unless you restart your pc, doesnt happen everytime but seems to occur sometimes. trying to close it or the process tree just says access denied forcing a restart
This is the first time I've felt the same playing Evrima as I did playing hordetesting. One step forward, ten steps back.
Let Herra stay in sanct for much longer...
Devs pls read this. Add a scroll wheel for mutations
(i play controller and can scroll everything but mutations)
Faster stamina regen on Ptera please!
Two suggestions in one
-
Allow all dinosaurs to fight back during a pin like Omni and Troodon by holding the Buck button or LMB with the exception of Rex as its a gigantic apex predator that uses pin as a very important tool to successfully hunt and ambush
-
Allow Omni to be knocked off using trees while latched if you ram them into one two times with a actual impact sound and animation of them being staggered or knocked off balance
You cant be serious with that insane deino lunge. Fix that. Most unrealistic thing ive seen in this game so far. It looks like theyre cheating.
some of the hitboxes on the smaller trees are a little messed up. im playing as a rex and am getting stuck on two shrubs that are far apart
kill count stat in the tab menu to track ur confirmed kills (whoever did the most damage to whatever u kill)
I have a few issues with the elder system and would like to suggest the following changes:
-
It needs to be based on the species or size of the animal. A Dryo and a T-Rex shouldn't have the same requirements. Rex is clearly larger stronger than the Dryo in many ways so it would make sense that a Dryo would have less or easier requirements than a Rex.
-
The Frail Elder should only be a punishment for players that simply fill their stomachs and sit in a bush. It isn't fair that casual players should be punished as well for not being able to dedicate an entire day to this game and farm all the requirements. Adding a third "Non Primed" variant would be a nice middle ground.
Example: If the list of potential requirements is 10
4 or less = Frail Elder (Weakest)
5 or more = Normal Elder (A bit stronger than a normal adult)
8 or more = Primed Elder (Strongest)
This should also vary according to my 1st suggestion.
- Your dino should still be stronger at 100% than at 75% although not as strong as 87% (if Primed/Normal Elder). This way players have the option to stay at 100% after they've gotten their max preferred mutations and won't feel like a punishment by being weaker than an adult(75%) once they reach 100%.
Once reaching 100%, I feel like any form of dying should count as entombing. You've reached the end of your life cycle and for many things that includes being killed. I feel like it's a bit harsh to lose the attempt at regrowing your next life, especially since you can in some situations just sleep and entomb in combat.
It's not like that's overpowered or anything either, since you're not even guaranteed to successfully grow again after entombing.
Please give beipi better vision underwater. ❤️
Allo need all of this neaf
- Increase growth time for Allo it to strong and growth to fast for me it not even midtier anymore Especially it prime more 1 hours will be good
- Make allo can fall from pin by rock and tree it not work right now and when it fall make it stun like raptor
- Make Allo can pin at 50 growth make it harder to growth it will be good for environment
- Make it slow for a bit when it miss pounce and lose more stam
Some people play Allo bc it op I still wanna see other dinosaur
Pteranadons should have dieno on their diets. Currently their diet is lacking in variety.
It is recommended that the Tyrannosaurus rex's left-click crush attack damage should be increased to 1500 HP per hit. Additionally, the activation condition for the crush attack should be modified—similar to the Allosaurus’ claw attack—so that it can only be performed while sprinting.
Also, please fix the bug where using the crush attack on a Triceratops’ head causes the Triceratops to suffer a leg fracture. It is illogical for a head crush to result in a leg fracture.
Can we let beipi gain weight when he is prime elder? He gets nothing but 3 extra damage and like 1 km/h faster. Like not even a single kg more. At least give beipi ~120 kg as prime elder.
For a player who likes to take care of children, it may be frustrating to be infertile after aging. If he wants to continue laying eggs, he can only choose a new dinosaur and grow up again. This may be troublesome. Perhaps there should be a mutation to keep the elderly fertile.
How Burrowing could work
While burrowing is in development, I thought I’d throw out my take on this, as I’ve come with some ideas that I think could give the burrowing system a lot of depth outside of just providing shelter.
Complexes
All burrowing species are capable of digging complexes of tunnels underground. Every complex on the map has a “leader” player assigned to it (typically those who started the complex), who has control over the primary functions of the complex. For example, players of the same species can be directed to active complexes like migration zones. However, the leader has the option to turn off this feature.
Complexes can be built through different components (here inspired by subnautica’s base building)
- Entrance: Simple entrance, but can also be used as an escape burrow when dug on its own, or even fake entrances to steer predators away from the main complex
- Tunnels: Simple tunnels connecting other components, can be straight or curved
- Multipurpose room: A large chamber used for nesting or other mechanics like food storage
Digging a single component is slow for any player on their own, but can be sped up when assisted by others.
Burrow patrols
Complexes have an interesting side effect. In real life, animal digging activity allows nutrients to cycle through soil horizons, promoting plant health. In game, this means edible plants for the burrowers will spawn around active complexes, creating a “burrow patrol”. Outside of providing food for burrowers, food within these zones can also feed larger herbis, potentially even all three diets. However there are side effects. Burrow patrol food has low value, which could potentially lead to shortages due to overfeeding by large herbis. Carnis can also detect burrow patrols if they wander inside them. Giving them a starting point to finding the complex. This leaves Burrower players to enlisting lookouts, establishing fake entrances, or carefully planning where to set their complex.
Map changes are really nice and I enjoy them a lot, a lot of things are clunky and bugged or need reworks. Elder is fun but the whole running around making sure you're prime or you wasted your time thing is really annoying, I'd rather elder be semi-common and prime elder be more rare and based on survival time, nutrients, & injuries but focusing more cosmetic and slightly boosting stats in ways that help each dino in their niche. Becoming frail should be a result of bad diet mainly until other survival aspects are introduced. Being a bigger version is fun, going about getting elder isn't fun. Also the dino speeds need to be less affected, it's like the photo/noct slippery slope, some things can't escape or fight back defeating the rock paper scissors loop.
I understand that the AI is bugged, and has been for some time. I am not trying to be yet another complainer; I acknowledge that it is acknowledged. But, I do want to further add weight to it/vote with my voice:
Deer and boar work mostly as intended, or at least I don't have many problems finding them. ESPECIALLY on community servers that advertise High AI. But fish? I love the concept of Deino, but I literally CANNOT grow one to adult, unless I want to take 3 business years out of water to try and find something left in land... without dehydrating or getting stomped. And the AMBUSH WATER DINOSAUR shouldn't need to hunt like a damn Cera on land.
Also, devs, please. I understand people dislike the idea of getting snatched by a Deino while drinking. Just as I imagine many Dilo victims feared being hunted at night by clones, and Herrera victims whenever they see a dead animal somewhere in the forest... with trees nearby as forests often have... but we aren't removing night, nor are we deleting the trees. Please get rid of the safe pools of water. Or the majority of them, at least, and deincentivize using them outside of long migrations that require them with some sort of reduction or debuff/further incentivize drinking from the large rivers with some buff or by making them the only truly available resource.
Enable Environmental knock down for pounced players, Allos and Utahs don’t get knocked off from trees anymore only thing working is big rocks, Also fix the random kicking you off pounce whenever your opponent spins in circles with you pouncing it
Make frail elder less weak please rn if you get frail you just kill youself.
Rex ambush should activate only after the Rex crouches. Right now it can just press space and chase something down from a kilometer away. I'm not asking for a timer like in legacy, just for the Rex to press the crouch button before it can ambush. Would require actual planning instead of being a free speed boost with no downsides to an already overpowered animal
Tenno looses speed far too quickly when aging, it looses 4km/hr between 90-91% growth before slowing to 36km, instanyly making you slower than everything around you again in an ecosystem where rexes, allos and packs of adult ceras are faster than you. (You also gain speed very late when getting prime, only near peak, for the rest your still fairly slow). compared to something like carno who's speed as already a lovley and enjoyable 55km, that doesn't drop 4km until about 94-95%, and makes it a really fun dino to play. This wouldn't be so bad if tenno had a weight prime bonus that wasn't so underwhelming, and brought it in line with all other dinos, or had better bleed res. (Had 3 carno spam charges on my tail the other day that brought me to 20% blood! Peak prime btw). But it's stat bonus only seems to last for about 4-5% of it's growth. Far shorter than other species.
Give Maia a jump
Not like galli or omni, but just a lil hop
Maybe dilo too
Give beipi its colors back! Why can we literally ONLY be gray or desaturated dust brown now? Also, all my skins are deleted... I mean, come on. It's a bird. If anything has the right to not be desaturated as hell, it's a bird. Please stop removing color options, no one is ever happy about it, and it only downgrades the game experience...
Edit: Oh. They removed literally all hypsi's colors, too. Well whoop dee doo. I guess all dinosaurs are just ugly now, not just teno and maia...
There is WAY too much bush / flora. It's not natural at all, plants overlaying to this extent would cause disease and die off of weaker / smaller plants. also it like, really sucks having to run through this as a small dino / baby. can't see anything - it's a visual head ache
add a setting where we can toggle stamina % overlay
Sanctuary's are getting brutally camped all around the map since they are a prime requirement, either add more or just remove them from the list of things to do. It also does not help that almost every snactuary has a road running through the middle of it which allows large dinosaurs to easily walk in and pick off babys.
New UI is HORRIBLE, its too straining at night and not to mention the hunger, stam, thirst and diet, all are broken. Health bar? Whats the point now? It doesnt change with your hp? Also whats with the fps? i went from steady 60 with fps locked to it and now im ranging between 25 and 35
Since Rexes vision is based on movement add invisibility to people who are standing still for Rex
Would you please consider to add a guide/tutorial system? I’m not asking for a lot but neglecting a system like this, especially for new players is not a professional take.
This goes for any game - having to look up information outside the game about it is kinda silly. Why should you not have direct access to an addition that would certainly be helpful?
I'm not being toxic or anything, and this could be just on the servers that I play, but myself and a few other players that I play with are experiencing frame drops.
I did not have this issue before the update...my game often peaked at about 60-80 frames, but after the update, the game struggles hard...dropping down to 20-30 frames at best and outright freezing at worst...and when it happens in combat while you're an elder, it could cost you your dino's life.
I have a theory, but I am no means an expert on this topic...perhaps it's the foliage? Maybe it needs to be dialed back a bit? I'm not sure what it is, but I would love to have my frames back...my PC is not that old and it should be able to handle Evrima no problem, and it was at one point...and the crashes have also gotten worse: my Omni session was just ended by multiple group members fatal erroring.
TLDR: Struggling Frame Rate/Crash issues.
there should be a rework in order for baryonyx to survive in this map with deinos around. we need more rivers on the western part of the map
Make underground pathways for deinos they should never have to cross land to go to different main locations
im not sure if this a glitch or not but for me it seems like the eu2 server always stays the same popuarity. i was gonna play but it was just stuck at 102 and then when i wake up it is still at 102. please if this is a glitch pplease fix it.
Elder system
*The game should let you know every important information about this system. This is part of the gameplay loop that is **MANDATORY *to everyone and has very serious impact on your experience and your invested time.
Why is a mandatory system that has this much of an impact on your gameplay is a guessing game? Also once people figured it out (which basically already happened) it just feels like the Tab screen is missing information. I mean granted this gave us 2000's games vibe for a second, cause we had to look up videos and stuff, but this isn't 2000's anymore. I would like to see the checklist to what I have to do for Prime and if I completed that.
Some would say, it's easy to do it because you just need to play the game as it supposed to be played so it comes naturally. Well guess what, as a Herrera, the prime list goes entirely against the niche for that playable. If you play Herrera as you should (so basically to survive) you are getting frail elder, 100%.
Also new players get so lost, I mean I get that it's a survival game, but literally showing the mechanics that your game wants you to do in order to NOT be punished is not "holding" people's hands.
Also by revealing the checklist, you could add much more interesting "Missions" and customize it to species. You could lay ground for interactions very easily with this.
Hipsy?
- Spit on 5 players
Diablo?
- Have a spar with another Diablo 3 times
just saying a few stuff from top of my mind. And obviously since these aren't the only way to get prime, it's not forcing but ENCOURAGING natural interactions.
Also since we know by now that even offline PZ's and MZ's counts, how would any new player who isn't as hyperfocused on the isle as some of us would ever guess that? It's not showing on the HUD.
If I was a new player (first of all I wouldn't know of elder system so I would just get instantly punished as my first experience) but if somehow I would know of the elder system, I would follow my hud. I would try to visit the MZ and PZ on my screen, but even that wouldn't be enough all the time.
Obviously this is a WIP system, and I do actually like entombing and the entire system on paper, it just needs a bit of time to be ironed out and also it needs to be not gatekeeped.
I said this many times, but I will say it again: The new UI is bad in every way. Not only it does not show everything, but is very hard to find what you are looking for, not organized. Don't have anything with the lore inside, no buttons, no vines growing on old bunkers. Some neon colors that make your eyes tired after some time looking at the UI. Seems like it's made by 12 year old kid.
- Give us the option to choose between the old and the new UI. If we have that option - I would always prefer the old one
just some positive feedback, i love the ptera changes its so much more fun to play now
Now this creates a ton of confusion. I somehow get vastly more FPS than before with the same settings, yet others get lower? How is this even possible in the code?
Not saying this person is lying, but generally things like this create a ton of confusion on how the game is coded and optimized.
add mutations that will let us keep our peak prime stats
The new UI color is oversaturated and hard to read. The previous version was much more enjoyable.
Couple thoughts after playing the patch a bit. The current prime requirements are a good placeholder, but we definitely need something different. They led to delta becoming a hot spot and don't actually get people moving around as much as we hoped. And if we are avoiding delta, then we're needing to move too much.
Next thought will likely be unpopular - but Prime should be harder to achieve. Frail elder needs to be baseline and prime needs to be rare and special. Current loop has people jumping off cliffs if they dont hit prime, because they'd have no chance surviving in a server full of primes.
Lastly, current prime requirements vs growth speed, feel like I have to sprint through my entire dinos life (if I'm avoiding delta). If I'm sprinting then I'm not actually having any interactions with other players. There's no time to meet others. Can't afford to get wrapped up in an enjoyable 30+min fight anymore because we gotta go go go. Fights are reserved for the elder stage when there is not such a tight deadline.
The purpose of MZs and PZs is also lost due to how much moving is actually required. It is where herbivores should go and stay at for food. There is no time or need to stay, since we just check it off and move on. No reason for carnis to stay there either because no one actually lingers there anymore.
Suggestions:I think maintaining perfect diet and hydration level for a certain length of time throughout your life could be a prime requirement. Have PZs and MZs exhaust faster and only have food spawn in the active zones (not all over the map). This will maintain their importance and still get people moving. Only active PZsand MZs should then count toward prime. And the growth stage should probably be a bit longer to allow for casual travel instead of a sprint.
New ui is nice. The only thing i dont like is the glow around hunger thirst and stamina bars are too bright in my opinion.
Please bring back the queue system for servers. NOBODY wants to be forced to play on a server where they have 100+ ping becasue the servers that have 25-50 ping for them are full. having to click on the server 100 times and still not get in is making me crazy. I just want to play something worth my time. Not being able to queue and get into a server that fits for you is completely unfair because when your ping is high 9/10 times you will die in your first fight because you cannot function. it ends up just a waste of time to grow something to juvi and then get picked off cause of ping.
Please bring back a queue line for servers
this is a mixed list of things i think could be better and feedback from community :
- hungerdrain on babies should be less slow (especially playables that take really long to grow and need diet)
- 2 omnis shouldn't be able to obliterate rex (or any playable) with their bleed
- rework pin (alot of people don't like allo pin-to-win for example)
- some predators need better nightvision (i shouldn't randomly go blind when chasing AI)
- i saw a video of deinosuchus (elder) lunging really far and at diabolical speed out of water, people said it's a feature and that would be outrageous indeed
- some of the reworked calls in evrima are great, but lately some are also boring or feel unfinished and not needed (since legacy calls were already great)
- "paleocalls" are nice and think it's a fun feature for playables to have more roars/sound design added to them
Lowkey a thought.
To reduce pin to win battles add it where you cannot pin a player if they're above the 50% HP threshold.
It makes players actually work for their food instead of pinning and giving a player no chance.
How would this work for playables that can be grabbed?
Simple, add it to where if you are in the same weight or class category (Apex/ apex weight) a rex would need to get you to 50% same goes for allosaurus.
If you are below a pinning creatures weight category (small for allo or sub apex for rex)
It will stop the pin to win rexs and allos, if they want to pin and win they gotta work for it and it makes fights more fair.
Diet system - feedback.
I understand if this would require a lot of work to it and would change some of the core designs of the current diet system, but just can't help but to say that it feels uncany, rigid and unrealistic. I would prefer a more grounded and solid approach of it - something like this:
Nerf damn omni and fix bucking plus that what pouncers don't get down on trees or rocks
With the introduction of bary and austro on the horizon, I feel we need more fish as both these playables are more of fishers than hunters
The idea of only having elite fish and schooling fish for something like bary is kinda weird, I know this will be hard to implement as all of the spawns of ai and the actual modeling of these ai would be hard, but I feel it could bring some more life to the game (also aquatic environment overhaul!)
Swamps
Swamps could have the most fish and turtle types like the lungfish or arapaima. the arapaima particually could hold a bit of food on it but it will actually attack you. it could be sort of a thing to avoid if you are a juvie deino, bary or austro. It would give a diet like S or dots. I feel this would be a cool thing. Lungfish could be dug out by baryoynx beipi and maybe minmi and it would be a medium sized fish giving alot for a thing like beipi and not much for a thing like sucho, deino or spino. oh and the alligator snapping turtle.
Delta
the big fish for the delta would be the alligator gar a carnivorous fish that is quite large. It would act like the arapaima but for the rivers. They could even add the fly river turtle for the smaller semi aquatics 🙂
Lakes
You could add types of bass, Trout and ofc catfish. and some sort of big fish
I feel this would make it so deino players wont be starving all the time for one. and for two it would just flesh out the aquatic parts of evrima which I feel are lacking. and I am one for more species of fish and turtles
Oceans- Make these have the largest fish but they actually attack in schools or alone but can pack a punch to sub- adult deinos and juvies cant stand a chance. This would make the oceans be a high risk high reward scenario. This could also bring things like coral, kelp and other things to make the oceans more lush and fun. It would also make saltwater deino fun
pterandon is actually fun now, good job
just make it able to smell sanctuary
Deino should be able to move faster rather than slower in the mud pits.
Make it so that when you entomb you go back to character select screen with visual indicators that your next run on trike is gen2 etc. I think stacking muts can be fun but i dont always want to do several runs, particularly for something like trike when i sometimes feel like using something chill like ptera or beipi…or just want to change up the playstyle with omni or carno.
My honest feelings about elder is that the checklist system is poorly implemented. It was clearly designed only thinking about the bigger mid-tears and apexes. It feels like I'm constantly rushing to get prime elder requirements when I'm playing anything smaller than a stego. I don't have that feeling of being able to take my time and enjoy moving when traversing through the map. Most of the times I have to leave plenty of food lying around because I have to rush to get the rest of the requirements. Other times I feel like I'm being punished for surviving a hunt because I have to sit and wait for my dino to heal. It just doesn't feel rewarding at all and it just feels like I'm playing rushing simulator. Now, when I'm playing an apex I don't get much of that "I have to rush" feeling, just because of how long it takes for me to get to the elder stage.
Also the elder system didn't do much to fix the "afk growing" in this game, it just made it go from doing it on the first stage of your life to doing it in the last. 9 times out of 10 players will feel the need to afk grow in a corner of the map (sometimes they just kill themselves) if they hit frail elder because of how weak it is compared to prime and you also got people afk growing after they hit 90% on prime elders when playing some of the mid-tears because of how slow they get and we all know that speed is a very important part of this game's balancing.
Also, please, buff prime teno. It is by far the most underwhelming prime elder between the mid-tears.
Please don't make full elders weaker than adults - no matter if they made it to Prime or not. Prime should be a nice reward, not a must-have. If you don't hit Prime you just keep the adult stats - if you hit Prime you receive the better Prime stats - over time, just like now. In this case you can also choose if you want to entomb your dino or not because you don't run around with stats called: 'Come and eat me!' I understand that it's realistic to make old dinos weaker, but it's a videogame. I play and love this game for years but with this update I've lost interest.
i have some very simple realism changes for rex spar
i think rex spar with trike animation looks wonky right now and biting the front of the horns is unrealistic if possible it think it should have its jaws on the frill seeing as we have evidence with that rex would have bitten the frill of trikes (i had thought it would be a ambush scenario but when i looked it up google only suggest it couldve been a weak point on trikes which i dont really think i would rather belive they used it to steer the trike and or restrain the trike if they snuck up on it but i digress) so all in all i think it would just put my OCD brain at ease becuase i dont know how evrima trike doesnt spear through the mouth of the rex when they bite the horns
rex shouldnt be able to get out of spar and to the side of trike in like less than 2 seconds while the trike is still facing where the rex initally was, like rex is bipedal, what i mean by that is i thnk it would trip and i dont know anything about how it should move but i feel like he would fall over trying to take such a wide step i think you either slow rex down, give trike the abiltiy to alt attack out of spar(ofcourse not while connected though if this would cause bugs id understand it being left out), you can also make it so trike turns faster or maybe move faster (it turns like a truck and is slower in rex which rexes rely on alot)
Elder/entombing was... a choice. I'm not sure who this was aimed at, but i can certainly say the devs need to stop using "realism" as an excuse for things like having no map now please and thank you.
The secret quests (why are you path of titans but worse now?) to get prime was ridiculous enough, but having prime vs frail, where prime goes infertile at 100% anyway, is not great. punishing players that cant data dive the game to get information on what you need to do to hit prime is crazy. this should rely on diets being good throughout life (already well established and intuitive) and maybe 'varied diet'. so for herbivores, multiple plants of each diet, and carnivores multiple species eaten.
entombing is also kind of...weird. what do you mean i can start a hunt with what looks like a regular dinosaur, but they have 16 total mutations and an absolutely ridiculous advantage? and this isnt signified at all? that's not "realism" because i can confidently say real dinosaurs couldn't respawn, it's poor game design. if you're going to have this system, there's gotta be some kind of marker to show the dinosaur has been entombed x times.
rex and allo have their own problems, but i think work great in the ecosystem, eldering and entombing though... i dunno. they don't seem particularly healthy for the game at the moment, with the lack of being willing to even teach newcomers how to play the game there's now secret quests and buffs that will send new players back to PT/BoB, or waiting for EoE to drop.
can the systems be tweaked to actually be honest, or can we drop any semblance of "realism" in staff talks and marketing?
Make carnos attack like allos claw attack so that you have to be moving to use it/knock down opponents
Don't let Rex use crush on dinos it cannot pin, it makes no sense for the animation to just cancel halfway and not even show an attack but still do crazy damamge. It would also make the trike v rex matchup more balanced.
Smaller dinos should have less prime requirements and larger dinos should have more. It is actually absurd how rex has an infinitely easier time hitting prime elder than raptor
I appreciate strong opponents. The better the villain, the better the movie — it forces you to give everything you have if you want to win. I say this as an Allosaurus main.
In the current state of the game, the Allosaurus vs Diabloceratops matchup is extremely difficult. Winning is very rare, but that’s exactly why it demands 1000% effort from the Allo player. You have to play perfectly, read every move, and make no mistakes.
And honestly, this is one of the reasons we play carnivores. These fights are brutal, unforgiving, and incredibly hard to win — and that’s what makes them meaningful. The difficulty, the pressure, and the constant risk are what keep the experience engaging and motivate us to keep playing and improving.
The only thing I don’t want is Diabloceratops getting buffed. If that happens, Allosaurus will simply never win, no matter how well you play.
Not sure if it has already been said before, but players shouldn't be punished for just playing the game. Prime elder should be achieved if players want to triehard to get it like it is right now. If I just want to play with friends i don't want to hurry and do all my tasks just so I don't get a massive nerf later on. Frail should be the same as prime, a checklist of things to not have before before reaching 75% (e.g. bone broken, awful diet etc.) if you haven't done either then you become "normal" not weaker or stronger.
Prime Beipiaosaurus should be 250kg why not it was fun and another reason to play it .
A mutation to stay fertile at 100% growth feels like the perfect solution if you (the devs) don't want being fertile forever to be standard.
- Fresh grows will have to "waste" a mutation slot in order to keep nesting at 100%. Otherwise, players will have to successfully entomb and regrow.
make rex crush only workable when sprinting, hear me out
right so the crush animation clearly shows the rex weight multiplied by relatively big speed to allow it to swing its jaws down with massive speed and force to knock the enemy off it's feet and pin it against the floor. When you can just do this while standing still or walking its so goofy looking, where is all this momentum coming from bruh.
Maybe instead of this, add a diff animation for crush standing walking against small targets, but for big trike, how you gonna literally knock a whole 13 ton prime trike to its knees without some prior huge momentum.
lmk in feedback discussion channel
Please fix croc food spawns. Literally unplayable
pleaseeeeee return the old skins. the color options r so garbage now and all of the old skins i had saved r just forest green, brown or straight gray/black.
Elder Feedback: I think the reward might be better implemented the next time you choose to play that species rather than forcing you to play it again. If I want to play something else I have to toss away my progress. If for whatever reason that can’t be done, at least give us the option to change our next dinos skin. It would be nice.
Add a mutation that can keep elders fertile. From my personal experience I spend so much time trynna get prime that I totally forget about nesting which, in my opinion, is one of the best mechanics of the game. By the time I chill out I realize I have little to no time left. Either that or I suck at the game.
What if the elder requirements were actually the gameplay loop? Yep, mindblowing idea, I know.
What do I mean by that? We have to visit a certain number of patrol and migration zones, but we just have to know that and where to find them. So, how about a change to the patrol/migration system that just lets us achieve that naturally? And yes, that's mostly for herbivores, because carnivores will just check all the locations people could be anyway, because they need food (I have yet to fail to get prime on Dilo, Carno, Cerato and Allo - it's really too easy). But herbivores don't do that, so I thought an easy way to make it a bit more intuitive would be to alternate between patrol and migration zones, instead of having both at the same time.
So, Dibble as an example. You spawn near highlands and see a migration zone in highlands. You go to the sanctuary, then to the migration. As you do. When the migration zone vanishes, instead of it instantly popping up somewhere else, you get a patrol zone. You go there, it vanishes, you get another patrol zone. You go to that one and once that vanishes, a new migration shows up.
TL;DR: Migrations and Patrols alternate instead of both being active at the same time (migration > patrol > patrol > migration) so you just get the right number to reach prime by following your intended gameplay loop.
Yes, that would require the zones to actually work. I know. Don't even... - Just don't! You know who you are.
Make it so that troodon gains a singular nutrient from eggs (anything from Alpha, Beta and Gamma). Right now, no carnivore gets any diet from eating eggs after the new update, however I believe smaller animals like troodon which are opportunistic would benefit from eating eggs, and it fits its playstyle.
I think it would me good to see the Dino getting pinned by Rex slide along with Rex, instead of it staying in place while the Rex is on the other end of the map pinning air
Why the game had to turn into a bad weather simulator ? Rain into fog into rain into fog constantly..
I think it would be a nice change to the elder system to make the actual elder model and full change on your 4th entombment. In my opinion it would give more weight to being one and would also make them far rarer and feel like a great achievement. As elder is now the system feels more tedious and the stakes, though there aren’t as crazy when each life you can be a peak elder. With it being locked to the 4th entombment you could make the frail debuffs none existent so you can enjoy your hard work for as long as you’re able to.
I'm not playing another hour of this patch until Allosaur pin is nerfed. Seems impossible to dodge, long range, idk why my 70% grown trike has to get hit by two of them through a tree and sit locked in the pin animation for 50+ seconds.
Actually, just about everything about this patch was a step backward or at least a giant fumble. Let's do a breakdown:
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New UI is horrible strain on (my, subjective) eyes, we went from slightly annoying green layover to BLINDING BLUE AND BLACK 90'S AI FROM JURASSIC PARK - - There's a reason modern UI's don't have text and colors like CRT monitors.
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It's cool you want to change the nutrients to better represent realism, but "Squiggle, Line, dot" was far better.
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Confusing, if not 'hostile' Advancement/Aging system that although I agree with in principle, was implemented into the game with no 'UI markers' along with the changes to the UI anyway. We don't get a checklist to see if the PZ's or MZ's or MMZ's or what are or are not counting towards the hours we're sitting here trying to engage with the game's system. With only our fingers crossed as a way to tell. No. That's garbage.
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Allosaur is just poorly thought out. Whoever imagined "Trike is giant Dibble, so Allosaur is giant Raptor" didn't think it through, in my unhumble opinion. We already had one dino whose playstyle was "Achieve pin in a pack and win" and their downside was being a piece of paper. Allosaur doesn't have that and I'm tired of people pretending this is skill issues. How complicated and wonky the Rex "headslam followed by big-bite" feels as opposed to just "Right click and it dies" for Allosaur should be switched.
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The new trees and invisible cactuses in the forest that block anything bigger than a halfsize raptor are complete ass.
add an option to turn down the volume of weather or atleast make it a bit quieter (especially thunder/lightning)
Balance the dinosaurs. Triceratops and T-Rex are supposed to be able to combat one another but with current balance Triceratops can't combat T-Rex. There is no point to growing a Triceratops with the current balance. A T-Rex should not be able to fracture a dinosaur that is heavier than it nor tank more damage than Triceratops which is arguably supposed to be tankier.
if a rex crush hits your tail it should not break every bone in your body.
The current elder system does not combine well with the small tiers in the game right now, might be worth considering options such as a different or easier requirements list for them or just to reduce or even remove the frail elder stage entirely letting the small tiers run around as normal adults without the prime stats, this would incentivize playing as the smaller tier creatures instead of just the bigger dinosaurs, which should lose stats as frail
Why not add fighting procs like league of legends. Lower damage initially but at the 5th bite deals increase damage based on max health % to reward good fighters and punish bad defenders etc, this could be used dif on dif dinos of course. and add a longer punishment for fg missing pounce
the constant thunderstorms and fog are making the game unplayable
Right now there is a serious balance issue with movement speed.
The fact that a juvenile Tyrannosaurus rex weighing around 600–800 kg can outrun an adult Gallimimus makes no sense, both from a gameplay and realism standpoint.
Gallimimus is meant to be a lightweight, high-speed runner, and losing that role completely breaks its purpose.
Either Gallimimus should receive a speed buff, or juvenile T. rex should receive a speed nerf. In the current state, Gallimimus feels underpowered and its niche is effectively pointless.
This is an accessibility request. Could we please get an visual cue about calls (similar to a movies subtitles)? Perhaps a small text at the bottom of the screen telling me what that call I just heard was? I think that this would be a boon to the game because it will encourage people to call more and make for more exciting and social gameplay as well as making the game more accessible.
I am probably not the only one here but I am tone deaf and I am unable to tell the difference of the various creatures noises. To me, many of the creatures sound the same and it's gotten even worse in the last update with the addition of random bird calls.
FIX THE UNDERWATER VISION
you reworked the nigh vision but you force the semi-aqua dinos to use it constantly, it makes the game ugly and flat(when you use night vision during day) but without it you basically blind underwater.
the old underwater shaders were great, it was dark, it was scary, it demanded full focus from deinos. now you just see the outline of every dino underwater? wtf is that.
pls bring back the queue system
When sitting in mud for long enough, deinos should slowly become covered in mud and sink into the mud until only their (mud-covered) eyes and snout barely stick out. Also, deino should move at normal land speed in mud, or at least quicker than other dinos. Mud ambushes would be AMAZING
if nest codes can be a code of 4 letters, then there is no reason a spawn code should be so long. Make it shorter, so someone could reasonably read it for someone in a vc
can you please speed up the admin panel... why does it take 10-20 seconds now to search for a user.. and make the chatbox NOT disappear when you go into spec mode and fly upwards..
Fix prime on ptera. I am not new to the elder system, and have gotten prime several times on almost every dinosaur. But out of the 15+ attempts on ptera, ive only gotten it once. It doesnt make sense. This most recent time I did everything:
- Perfect Diet
- No infertile
- No muscle spasms
- Visited sanctuary
- I stopped at 4 PZ's (and when I say stopped I mean I landed and sat there for a few minutes getting stam, not just flying through)
- I stopped at 2 MZ's
But I still didn't get prime. Why does it feel like the system isn't working. I've been told by admins that there is no chance to prime, you either do it right or you don't. But I am consistently being punished even though I am doing the right thing. FIX IT.
it seems like the game is using too much ram bandwidth causing my hardware not to max out (3800 MT/s) I tested this by changing my ram speed in bios settings. Maybe not on ur 100 player servers but Im not gonna play on a 100 player server optimize the game there is no reason why in a 400 player server with 5 players and 10 corpses or less in render distance (according to the ingame recorder) the game drops to 30 or 40 fps even if I had ddr5 ram it would probably drop to 60 fps on good hardware which is sad
Id be interesting if Herrera got the "psuedo latch" it was shown having in the concept art. Could work like this:
You pounce from a tree
Land on a animal larger then you
for a few seconds your latched onto them and then get flung off of them because of the momentum
this would let herrera hunt larger game since being flung off of them would give you time to run away
but due to herreras insane agility and reflexes rather then being knocked on its ass from being flung it simply breaks its fall with a roll or something
You wouldnt do any extra damage, it just lets herrera get flung out of attacking range by larger prey so it can get in a tree and reposition for a attack
Allow Pteranodon to peck dinosaurs while flying
Change the flight system to be based on physics and not whatever it is right now. The stamina is also just awful, maybe if ptera had 10x stam, the stam regen would be justified, but it doesnt. It just doesnt make sense that a flying creature needs to spend that much time sitting still after a short flight. I just want it to be fun to fly in the isle, but right now it doesnt feel right. Take inspiration from other games with flight systems maybe pot or dod
fix prime deinos lunge range.. its ridiculous
Make pouncing better, please.
I can be fighting Rexes, Stegos, and Trikes as a Raptor and do fine most of the time. But more often than not, the pouncing system ends up with me being sent back to the respawn screen because pouncing half the time just breaks your character, forces your to walk around after getting off from a bug, sometimes teleports you off onto the ground and sticks you in place, teleports you IN FRONT OF the Dinosaur you were pouncing, or a combination of everything!
Raptor is fun but its UNBEARABLE dying to a buggy pouncing system half the time, and straight up negates the creatures whole niche. If the ONE THING Raptor is good at often has issues which can be fatal, that is a big issue.
If I die, I want it to be because of a lack of skill, not because the system barely functions.
This update, the new map terrain, the removal of colors and sooooo many other issues have just made this game even worse. Instead of listening to your players yall keep adding new things because you think it’ll make the game better. BUT WHAT WE REALLY NEED IS A WORKING GAME!!! Stop adding new stuff and actually ACTUALLY work on what’s broken NOW! Seriously. We have hackers galore, bugs, broken places on the map and so many more problems that YOU say you’re fixing but you’re really not devs. I really don’t see any “improvements” to the game as you put it. Just more and more and more broken things that aren’t getting fixed. Really at this point just sell your game to people who will actually make it work. Fix what is messed up now and not when you feel like it. Pause all the new Dino’s, new maps and stuff and fix what’s broken NOW. At this point you’re not delivering on what’s been promised for months to years now ever since you brought in Evrima. Fix the problems we as players have now and THEN THEN give us new things that will ACTUALLY work.
Prime elder should peak at 85% instead of 88-ish. Both Prime elder and Frail Elder should experience the stat decreasing state from 95% instead of the current 88%.
This ensures we have a longer playtime and the game feels less punishing with the elder mechanic. Also maybe frails won't commit sudoku if they only have to play 5% as the worst thing on Earth possible.
-Buff Teno Weight when Prime
-Give Carno cooldown on Ram
-Fix that pounce problem
- Slow down sub Rex
Hatchling Safety
Prevent hatchlings from the same nest from being able to hurt each other. The only reason they would do it is to grief, and usually babies play fight so it kinda makes sense. Vote X if you like to grief your fellow broodlings
Can we get 250kg prime beiperino back please :>
A mutation that allows you to hear things outside of water better while underwater would be neat
In addition to this, hatchlings should be entirely unable to to damage/destroy the nests they hatch from
Every time I have to wait for my stamina to come back as a pteranodon, I lose my will to live.