#general-feedback

1 messages · Page 54 of 1

soft kayak
#

ngl the new UI is rough, especially in game. There's no bar for the removal of vomit sickness, the new diet symbols don't match with the old ones on corpses, and it seems like they don't actually fill either. I was eating a deer which was once S and now is B and nothing filled up on the diet bar.

also the latency on the hordetest servers is horrible even with only 63 players

humble silo
#

A few indicators

  • For example, night vision. Sometimes idk if its on or off.
  • Stance. Bipedal/quad indicator
  • walking/trotting

there are probably more but those are all i can think of rn. They can obviously be small like a little eye open symbol when nv is on

solid tide
#

In game UI is fantastic, minus the brightness and glow. Please tone it down, otherwise really great work on this.

But...
Main menu / skin / spawn screen UI is sooo ugly. Retro royal blue on black with rigid squares / rectangles. Jarring, hurts the eyes. It's trying to do the opposite of the sleek modern in game UI, which doesn't make sense at all. I am not a fan.

mental cloud
#

NGL the HT patch from last night needs to be reverted immediately. Server's have been hard struggling since the update, New UI feels like a cheap and rushed college project, it's now storming 85% of the time so you can't hear anything, night vision has apparently changed again, but for the worse. The one good thing about this update is the foliage and fog changes. Yesterday, HT felt like evrima..... today it feels like a cheap knock off.

sweet yacht
#

If you're already working on the UI, can you make "Asset Age" functional?

It's been nonfunctional for years.

Make it functional or just remove it

toxic granite
#

Can we save the old interface? It looks much better

carmine eagle
#

The black screen with very hard contrast colors on font and geometrical frames and bars without very much of the actual game topic like before is not fitting the game imo.
The in game UI is way to bright and I don't see the use of the alpha, omega, beta symbols for the diet. It's confusing bc the symbols aren't exactly used in food related contexts?
A plus is the now also framed bleeding symbol.
The Tab UI seems like the resolution isn't the right one with the cut frames and bars. In any case the very harsh contrast between pitch black bg and the rest isn't nice to look at between the gameplay.
I really loved the old UI and menu screen with the jurassic touch/theme and would love to keep that for the actual game.

Furthermore the laggs and rubber bending besides the still remaining hacker flood are making the game literally unplayable rn.

sonic jasper
#

More CTR screen effects for the UI pls (Using Alien as examples obviously cause it's the best)

urban cedar
#

how the hell did my rex disappear from eu2, i was 5 tons and i join the server to appear on the menu while my other dinos were saved? wtf happened

river umbra
#

why is my Ping so high ist anoying please Fix this

mighty dirge
#

Ugh, I just don't get it. You developers, didn't any of you notice how bad the new HUD is? Did none of you say, “What are we doing?”

The NEW HUD IS BAD. Don't try to fix it, just give us back the old Classic HUD!

Also, I assume that color in the skin system is a mistake. How ridiculous are those colors? We're playing a realistic dinosaur game here, and you're giving us NEO-style glowing colors!

I admit I wanted more colors, but I wasn't expecting this.

half aurora
#

I'm not playing this trash, you broke what wasn't broken while putting off that which clearly is. I'll be back when you sort this patch out.

steep rose
#

the tab menu is way too big, it was so neat and compact before, i dont understand why it needs to take up the whole screen now
also, now u need to scroll to find your full diet list and the mutations and nest tab are further away from the center of the screen, its so unnecessary and annoyingly inconvenient. the new diet symbols also dont rlly make sense? its like someone saw greek symbols and thought "hmm that looks cool lets add that" even tho it has 0 relation to the game, the old symbols actually represented their own molecular structure, it was clever. Tldr: old tab menu and diet symbols were much easier to navigate and made more sense thematically, new one is excessive and convoluted for no reason

grim plinth
#

theres so many empty spots missing foliage

modern thorn
#

Yall thought cheaters are not enough pain so we got a constant ear numbing storm going on???
I would like the new UI if I could lower brightnes and window size but it is just terrible as is right now...

tacit crypt
#

Profile of statistics. Like how many hours do you have on any dino, kills score and something like that

burnt jungle
viral arch
#

In Game UI Suggestion:

I really liked the dynamic appearing/disappearing UI from Legacy - showing up only when you need it!
I personally find the game far more immersive and terrifying without the UI as a safety net

I.E.
Hunger, diets and thirst bar shows only when it ticks down every 5%, or when being refilled
Stamina bar only shows up when it's not full

Or at least, I would like an option that removes the bottom right UI but still lets me see the compass, since I do need that while traveling.
It would be good to at least have more settings to toggle on/off different parts of UI, even without particularly in-depth options.

Oh and, UI re-sizing and opacity setting would be absolutely amazing to have.

ABOUT DIETS:
I think diets would be easier to read if sorted either by nutrient or location rather than singular plant.

BY LOCATION
I.E. Grasslands:
a- Marigold, Orange
b- Sunchoke, , Agave etc.

Or by Nutrient
A-
Grasslands: Marigold, Orange
Highlands: Mountain Ash

cerulean current
#

Much easier to track footprints now Good change

woven otter
#

I don't understand the devs... I've been taking breaks and coming back to the game regularly. And every time I stop because of the same problem: hackers...
And now this HT is pure chaos for me, when all I was waiting for was to be able to play Rex.

Long story short, this new UI... WHY?? No one asked for this, and it's just ugly, I'm sorry! Everyone says so, so I'm not going to dwell on it...
On the other hand, everyone has been complaining about hackers for years, and i have the impression that NOTHING is happening to stop it. They're ruining the game, and that's normal... And in HT, I've never seen anything like that; they're EVERYWHERE!! Seriously, guys, stop wasting your time on things that don't serve the game and really work on this hacker problem for your community. The REAL players who are fans of the game. I beg you!

And also add more AI dibble spawns to avoid having to stay on Delta to feed as Rex. This would already help avoid hackers because frankly we have no choice, the map is relatively empty otherwise to feed this big dino... Being able to distribute the spawns all over the map, or even randomly, would already be a great step forward.

Edit: well I just saw that Delta is different, and frankly it's very pretty, bravo! But in the hour that I've been playing, I haven't found the slightest AI, so that doesn't solve my problem X'D

swift whale
#

Now that Ptera can no longer "harass" creatures on the ground (xd) make it so it can fly for much longer and have extremely fast Stam recovery, because now literally the only thing it will do is fly, then make him good at it.

lofty silo
#
  • Make mutation for eating rotten meat that all carnivores can get. Or at least give Ptera ability to eat rotten meat.
  • Give big dinos like Trike and Trex something like trample damage to kill very small dinos by walking over them. It is not real juvi raptor or other small things like troodon - to run tru big dinosaurs without the danger of being stomped by accident or something. After all we talk about 10 tons vs 50 kg difference
formal cipher
#

Hordetest is literally unplayable right now, as Herrera I have to climb the same tree 5 times because the rubber banding is so horrible and my pounces won’t even register.

fresh tusk
#

Tried hordetest and it was unplayable for me. The insanely contrasting glowing UI really hurts my eyes. I took some damage and couldn't see my health, it showed a wounded status but the health bar didn't change color. My hunger bar didn't seem to be dropping but my nutrients were filling up regardless. It feels like a mess. And the rubberbanding was so hard i couldn't walk three meters straight.

desert bloom
#

The new in game UI with the stam hunger thirst is horrible. you cant even tell when you'll bleed out unless you open the chat and hover over it. ever heard of the words "if it aint broke don't fix it"

silent sandal
#

Ptera is even worse to play now. Ctrl just dives you to the ground rather than descending, attacking while flying is pretty much impossible. The fishing thing got me excited, then you made everything else worse. What is the point in making the weakest carnivore even worse than it was?

main valley
#

So... The huge hacker issue was brought to your attention and instead of addressing it, you gave us a new UI? Why can't you just LISTEN to those who give constructive and helpful feedback? I get it, there are a few people in here that literally just go "game bad!" but the majority of us REALLY are trying to voice genuine issues in here and it just seems like you guys don't care about your playerbase at all?

When was the last time you guys actively played your own game?

low nexus
#

I have decided the hordetesting branch is just T-Rex simulator. ive put in around 20h in and i have seen maybe 1-2 trikes and everything else is T-rex just bullying every single other type of dino

slate tree
#

I gonna post this again, cause I think you guys (or Tapwing) may have accidentally solved burrowing via the Hypsi nest concepts. I would LOVE this, even more than fully customizable tunnels, assuming it would result in way less falling through the map.

shell dome
#

The extreme contrast in the new UI, ESPECIALLY with the glow effect makes it really hard to look at, especially for long periods of time. I'll miss the overgrown, gritty old menus, which really felt accurate to the game, but I could get used to the new style. But the execution of it at the moment is not good... I don't think I'd be able to play for long while looking it it :(

sharp glen
#

i like the new ui but please bring the glow down a bit

drowsy zinc
#

Notes about HT At the Moment,

  • Something is causing extreme lag and excessive rubberbanding, please try to fix this problem when you can i know its hard to figure out what causes these things at times but Please, for the love of all that exists, i do not want these issues when Allosaurus gets added.

  • The UI is neat, i have 2 problems. Make the Asset screen smaller again, so that we can hover over our hunger and diet percentages, as well as our bleed. Its currently far too bright including outside of the actual game itself, I suggest offering the options of the more muted versions of the colors though i do appreciate the more bold clear aesthetic. Its a little insane right now and hurts my eyes, and appears to be hurting alot of other peoples eyes.

  • When wounded to screen 2 i was unable to see the change in health bar in the asset screen.

  • Overall HTis in an unacceptable state. Please note the following: The lag was not because of me, or outside forces. This appears to be a game issue.

uneven vector
#

Can we see at night? Thanks

snow heath
#

the new call of rex holding F is not working

thorn ember
#

rubberbanding and ping is just to much, its unplayable, il come back when its fixed

wooden flame
#

Y’ello, could we get some yellow?

onyx forum
#

New UI would be better if the overgrown terminal border from the old UI was brought back with it. It added a level of character that made this game have an incredibly unique menu. It was iconic, as of now the new UI feels like a place holder. Not only that, but it is also not concise with the in game UI at all, on one hand you have the menu UI that feels like an old computer, and on the other while in game the UI feels like a generic cyberpunk menu. This feels like a mis-match in the aesthetic that the game is going for and creates visual confusion.

rapid bolt
#

the new UI is missing a bunch of formerly readily available data on the status screen, like hunger and bleed %, server time, etc. also the health indicator colors are missing. i'm neutral on the diet icon changes, although i foresee people making tired old alpha/beta jokes about it. also, the new skin creation screen is cramped and terrible and has less room to showcase the dino you're designing

azure bane
#

Thanks for the new BIOS menu. I mean UI. Great job.

quiet nova
#

First off, I think this patch is great — my FPS has been better than ever! However, like many others have mentioned, I’ve been experiencing pretty high ping lately, which has made things a bit rough.

I really like the new UI; it looks clean, vibrant, and feels like a big improvement overall.

A couple of bugs I’d like to point out:

The carb diet marker can be spotted from quite far away. I found myself running toward it for a long time without reaching it, when I could’ve gone for something closer instead.

The new UI might be bugged — I was wounded earlier in the game, but my health indicator still showed blue. My screen was bloody, and I had the wounded warning, so I’m not sure if that’s intentional or a new issue.

Other than that, I’m really enjoying this update and can’t wait for the Allo!

split veldt
#

hordetest is insane with lag right now, fps is great though

brave nest
#

the storm sounds might be place holder im sure but it sounds just like the tropical storm stock audio that BOB uses on loop and its a bit repetitive

paper shoal
#

Please PLEASE lower the storm volume... I can't even hear myself through that.

patent grail
#

I like that you can make your dinosaur in one color, but before all colors were "natural", now there are bright pinks, greens and even blues, they should eliminate those bright colors, it takes me out of the atmosphere of the game to see small colorful houses around of the map, It should be realistic or more realistic in terms of colors as it has always been with darker colors

stable portal
#

I really love that added natural color pallets. I really want to make dinos all black or all white naturally.

cosmic tulip
#

Why was nesting basically removed at 100%?

It takes time to move around the map if you are hunted now your being interrupted the amount of times I have had to move from lack of food, danger or simply looking for a mate which is the longest. If you don't use discord if your looking for a mate in the wild this change isn't viable.

Devs, you have effectively deleted one of the very few game loops OR at the least you have wasted so much time and development by making the court system and nesting needing males, you added muts that effectively make it like legacy where females can nest with just themselves and players that like to nest will now only use this mut.

I thought we were moving away from legacy. I hope you change your minds on this one.

bitter trellis
#

As a unique ability, maia should be able to feed other herbivore's hatchlings. Nothing about it stands out right now, at least actually make it a "good mother lizard"

serene zinc
#

I'd like to make some suggestions for improving the new HUD.

First, I think it would be interesting for you to improve the "old" Evrima HUD and leave it as an option for those who want something more "legacy-like" and maintain that feeling of nostalgia. You could even name this type of HUD "legacy." This would solve all the problems with people who can't let go of the past, and I understand them.

Second, there are some errors and inconsistencies that left me dissatisfied. One of them is the attempt to have a more retro and technological HUD style at the same time, but this doesn't match the font choice. This extremely minimalist font has nothing, I mean, nothing to do with the game and its atmosphere. They basically took a font that corporate companies use to be extremely minimalist and put it inside The Isle.

Another complaint is about the position of my dinosaur's status bar. I don't know if it's just me, but it doesn't sound harmonious to me. Maybe changing the position of one thing or another, or not making this area so stretched out so I can see everything more clearly, would help, or it could just be a lack of habit.

Below, I'll include a photo of a font that would fit much better with the new HUD than the one we have today. (To find fonts in this style, just search "Bitmap fonts" and find something you think looks good).

And I'll also include a screenshot of the part of the status bar that bothered me.

Aside from these things I mentioned, I liked the HUD, but there are some things that need improvement, that's all.

wintry tapir
#

The brightness for the food and water is too bright I can’t see how full I am

novel vine
#

Remove overcast from the game, it's the worst weather, I have to use night vision on the day and it's ugly

small egret
#

Love the work being done. However I must say as someone sensitive to brightness already, the new UI is too bright-- to be honest even the old one seemed too bright for me and now it is worse, just watching my friend play I wouldn't be able to look at that screen very long. Speaking of taking care of our eyes and ears, for a long time there has been an Audio/Sounds option to lower UI Sounds and yet that slider doesn't affect UI noises at all. Please, please enable it, and lessen the brightness of the UI. I love the idea of a slider for that, as another poster suggested.

worldly jungle
#

Rubberbanding is going to kill me before esp hackers do by this point 💀

forest hedge
#

I feel like this is something that would be pretty difficult to do but can you make it where the ptera dives into the water(ocean to be more specific) swims through swarms of fish and gets one and can try and force itself to fly sort of like how birds do and how they depict pterosaurs in documentaries. Summary: give pteras ability to swim underwater(sort of like how the herras can) and fly/take off while in water. Also, side note, will we see in the future more than just pteras and quetzas, if so, what types?

grizzled galleon
#

bro i last played the game on evrima like 1 yr ago months and came back and now i literally have died like 4 times cause theres seriiously nothing for me anywhere its unplayablee and no fun and my friend told me the made the map bigger and idk if thats why but im crashing out cause it didnt use to be this hard just for a firggin kkill it also makes the game boring just dying to hunger and below juvie its so sadi feel like let there be 200 ppl lobby this is ridiculous and not fun

pastel radish
#

fix the rubberbamding please i beg of you.

storm plinth
#

PLEASE JUST REVERT BACK TO THE OLD UI THIS IS TERRIBLE AND NO ONE LIKES IT

pale leaf
#

Get rid of the 3d Background, it looks so much better this way.

hallow kernel
#

please get rid of the new ui....

loud orchid
#

Don't add infertility at 100% growth.
You will have a small window to find a mate and nest. Making it harder. You are less likely to have full mutations when hatched. That is if you can get your hands on one.
Imagine the scarcity if nesting; no one will be nesting. Or you have to log and wait til you find a mate if you want to nest at all.

bitter cove
#

So ive come to realize. Deino lunge, when you are caught, your stam instantly drains and you cant even fight to escape. I had 3/4 stam as an adult cera and in two seconds of being grabbed I lost it all. Its just a death sentence like rex crush.
You need to give people the ability to have a chance to get away or escape when caught.
Yall need to learn to value your players time.

meager dune
#

Hello. I don't mind the new brutalist UI. The dark mode commitment is nice on my eyes, and the old fashioned "font" of the new UI compliments the raw and gritty nature of the game, IMO.

However, it could use some polish. Right now it looks ripped out of Windows Vista.

lone trail
#

Buff deino weight curve ! At 35% u weigh 100 kg lmao and thats like 2 hours in

gilded harness
#

Personal opinion: the new UI design is much much worse. It comes off as an extremely low budget and amateur rough draft of a UI not a refinement of a game that's been out for nearly a decade. It has less character, is harder to read, and is less intuitive to navigate. You literally managed to go in the opposite direction of every important aspect of UI design. Please do not go forward with this design.

harsh fern
#

Dial back on the glow effect of the ui just a tad, other than that I really like it

main raft
#

I joined the server and I'm very laggy

tidal sorrel
#

can we buff ptera stamina now

maiden orbit
#

just gone and the ui is just sooooo good. like dude thanks for changing the ui that was the thing that everyone was asking for in the feedback tab. i am incredibly happy that my prime elder rex was taken off my hands with no notice after 15 hours of grinding

velvet sentinel
#

B . A .Y ? RIP to DOTS S and LINES

cobalt quarry
#

the ptera flight is starting to look good again. the new dive adds a lot of personality.

i still believe the launch takeoff would be a welcomed addition, while the jump and flapping could serve as more of a panic takeoff

peak hill
#

An option to dim the new ui would be fantastic and I really second adding some terminal effects back as it really was an Isle signature

dry sequoia
#

there should be a weather only audio setting

rn my audio settings are on a rolercoaster
everytime its heavy rain or storm i gotta turn it ALL the way down but when there is just light rain or nothing i have to tune it up again
dont make ppl able to turn it of completely

weak zealot
#

New UI is fun
However while I understand wanting to change the diet icons cause nobody was calling them what they actually are (lipids, proteins, etc.) the new icons look kinda ugly, and I wouldn't be surprised if people just called them a, b, and y now instead lol

simple birch
#

The skin creator view port is way to off centre

sacred haven
#

Obligatory request for a little more green color variety in Teno, and if generous some of the duller blues 🙏 it would match nicely with the blue/black spine color we have on the male already without being too disruptive/neon imo

tame moat
#

As a long time teno main, please give a little more customization? yellows, pinks, moderately more saturated dark purples. I'm not asking for blue, or neon colors or even the wrong shade of red, i just think teno can really shine if given a few more colors. PS bring the white male display back, just lower the brightness so pattern c doesnt look funky. :)

||just a few shades of smokey pink i beg, isle lords 😭||

plucky forge
#

the new ui is ugly af in my opinion

vestal oxide
#

Please change back to old ui, it was so much better.

steep anvil
#

Use the actual Protein, Lipids, and Carbs symbols or the current live branch's dots, lines, and S. No confusing new symbols

balmy wharf
#

I am once again asking for the ability to always be able to grab an organ from a body, even if its a slow drag.

rose elbow
#

Add a low contrast option for the new UI maybe, I feel like the neon is gonna give me a migraine

next wolf
#

The new UI is horrible please go back to original also the pings have been really high lately in hordes - testing

serene cove
#

Can we support bringing the old UI back. This new one is not it.

short kindle
#

Please keep the fully (or at least partially) unlocked color palette on Hypsi, it's supposed to be a colorful bird of paradise after all so more color options is always great. It's so nice to finally have an actually good light blue color on it's main body slot. Even if you remove all other colors again, PLEASE keep the pretty blue 💙

green orchid
#

pls tone down the neon looking UI it makes my eyes hurt

supple vale
#

[HT]

Not going to mention the UI other than what some others are saying. Looks great, just add a less bright option and a couple more colours and you're golden. Alignment and sizing will be fleshed out later, not worried about that. Still a work in progress.
Unbothered by the carbs/lipids/proteins symbols. Just gonna call them a/b/y anyway for chat brevity. lol
Also not going to talk about the rubberbanding, since patch just came out and I'm sure all the children crying about it here have already made your ears bleed.

Honest gripes:

  • Still can't see well with night vision. Absolutely pitch black when it's overcast or in the shadows and a clear night still just looks like day time but with blue tint, like the contrast is still way too high. Also, sand still makes the entire environment auto-dim into eclipse mode. Default skin looks actually black sometimes. Playing the game with NV on all the time just looks bad.
  • Elder speed is just [avoiding well-deserved expletive] brutal, especially for smaller species that depend on their speed and whose eldering process feels like an absolute race to achieve. Omni's sprint is just barely faster than its trot. Either make prime elder easier for the smaller tiers to achieve, or just be less punishing with the speed. I know it's bad when the hogs are hard to catch.
  • Y'all just done elders dirty with the infertility at 100%. That's just messed up. Undo that. Bad. Bad decision. Combine this with the above point and you're just telling non-primes to simply die because they can't breed and can't hunt. Literally the two things animals do. Love playing a game where only apex predators are worthy of not being told to start over after an hour.
  • Entombing still turns skins to default, and I know that's not a decision y'all made. ETA on fix?

Honest smiles:

  • The fog is really cool. I like the fog. Can't wait for troods to be as feared as dilos for this. lol
  • Holy framerate, batman! Fantastic!
soft kayak
#

Now that I think about it the new UI and the old one are almost the same except the new one is just worse and harder to look at

All the same buttons in mostly the same spots with the same information or lack there of

Also why is it that every time there’s a bad hordetest update it’s always the same mistakes every time, terrible ping, constant super loud rain, and some nonsense change nobody wanted

I think you guys should just bite the bullet and walk most of this one back

radiant junco
#

Please add more Ht servers

warm nova
#

The footprints are indeed more visible, but that's only because they're giant white squares (at least on my screen)

simple tinsel
#

consistent ping would be nice

normal quarry
#

Change UI brightness and revert diet symbols or add a toggle

steady agate
#

Good thing first: UI colour customisation is a great idea. I like that.

Bad things second: Sorry to the designer, I really hate to rip into their work like that, but the new UI design is absolutely hideous TI_RIP

The main Evrima version is kinda clunky in the UX and wasn't compatible with new info, it's definitely not super well composed, but it was fun and beautiful. The mossy overgrown panels are super neat, and out of all the dinosim games out there TI always stood out as the one with the best looking UI.

I see that we're trying to go for an 80s UI vibe, but like you can't pull that off if the structure is weak, and the structure is super weak. I don't know if the previous UI designer (if there even was one? is one? i'm genuinely not sure) even did wireframing or just randomly threw stuff at the screen, but it was never well-organised. But, again, the graphics hard carried. You take away the graphics - you show the structural weakness. I outlined most of my gripes in the first pic

If I'm critiquing, I'll suggest. The second pic I threw together in figma in like an hour to demonstrate what I would do. Really lean into the hypermilitarised Big-Brother-Is-Watching research organisation aesthetic, pick more diverse shades and values (you really can't have ONE grey-to-light-grey value against a black background, that looks awful), maybe throw some cool assembly or C code in there, some "live" warnings from AE's systems, just make it fun!!!

Dunno how long the new UI has been in the works, but I really expected more TI_Succ Oh and the diet symbols change also looks extremely bland

edit: more colour examples to show the importance of differing values (hope this embeds) https://media.discordapp.net/attachments/291218866133139467/1427834878069702787/image.png?ex=68f04e5a&is=68eefcda&hm=f305010a4cc9b5cd1569747362cbaae2582a21c567694d412460caf64d011447&=&format=webp&quality=lossless&width=1399&height=783

twin shale
#

The UI

I cannot stand it. No really

i thought that for the new "unintrusive UI" food/water/stam wouldnt show unless;

  • sprinting
  • your food/water was critical low of under 20%
  • full stomach flash

Otherwise i figured it would fade away, not just constantly appear full and give me zero actual info unless i stop, press enter (not tab, noo, tab would take up the ENTIRE SCREEN because that's what we needed). Lets not even start on how bright this thing is? why am i being blinded by my dino game that normally makes me sing "hello darkness my old friend"? like can i at least use the thing as a flashlight atp, cmon give me something positive to say about it at least. Having those stats show at the 3 points i mentioned would be a perfect change, allowing more immersion but giving important info to player when needed

Other than that, the storms look great! but not every 5 minutes.

I'm also ig sorta happy more ground foliage was added for small stuff but oh lord did we overdo it. honestly i think how it was past version was okay, its was easy to hide tiny critters in the foliage there.. maybe somewhere in-between the past and the current is the way to do it without killing performance or LOS for small things. preferably closer to the past

Onto performance.. boy. I cannot believe that prior to this i was giving the HT such high praise for the server performance. feels like a fever dream. as it is rn its virtually unplayable, cant take a step forward without going back 5. even the AI is bloody lagging. i really do think foliage changes attributed heavily to this as when the ht stabilized prior was when ground foliage was lessened.

brittle iris
#

The new pteranodon dive is great. My only concern with it is now going down slightly is kind of difficult. I mainly used ctrl to go slightly downward, as W is a lot harder to control. If there is a different button option for dive, or a different button for going down, flight would feel a bit better.

Another issue is sometimes using W to go down slightly sends me into a dive as well, which usually means I go diving straight into the water I'm trying to skim on.

mossy plaza
#

Whooo boy theres alot to cover. Okay lets go.

UI: Its.. Something. I dont hate it, but I dont love it either. Alot of portions, even just the tab menu itself, are all off centered and missing consistencies that just make it feel a bit odd to look at. I like being able to pick the colors.. But id rather have the old UI and be able to just change that things colors.

Diet symbols: Eh... Change em back. The old ones looked better and imo fit in more stylistically than the new symbols. Plus, sniffing still shows the old symbols.

Footprints: Easier to follow! also just giant white squares.. But easier to follow!

New Mutations / Mutation changes: Love hate relationship. Personally I dislike the idea of cannibalism just being a mutation you can grab. I enjoyed the fact that the mutation was something you had to unlock, meaning someone would really have to choose that life to just go for it instead of them just randomly deciding to pick it. However, I do LOVE being able to nest without a mate... This is likely just a me thing, as I do really enjoy trying to nest, but I do just kinda like it alot. It takes a mutation slot, yes, but its the price to pay to have a new generation which could already have some good mutations off the bat.

Most likely more to comment on later, but im still testin things out. The ping however.. Um.. It might end up being the death of me.

I still fear this patch needs.. Alot of work. Weve had steps forwards and steps back, sadly its alot more of the latter than anything else.

cursive wren
#

I would really like options for the audio side of things. Like being able to turn down the rain, waterfall, and dino call noises; I dont think you should be able to turn them down all the way, just make them soft. Right now you have to sacrifice every sound just so your ears dont bleed.

Another thing is making it so when you are in a cave or building or such, the outside sound is quiet. I know a lot of places have this already, but a lot dont still and my ears hurt because of the rain, even on evrima.

I think that the new generation for the forests is nice, too many rocks and dense shorter plants though.

I like the new options for skin colors, I do wish they didnt overide my existing presets though. I think hypsi, ptera, raptor, troodon, dryo, and eventually austro should all have more brighter color options. I also think that trike and rex should have more color options in general, but duller ones. Bright is not the way to go for them.

I like the spawn code system, it is the first time i have gotten it semi working. Though even though i was holding 2 call, it was not doing anything. Not sure if that is a bug or a work in progress thing however.

Also please change the diet symbols back, the alpha omega beta thing they have going on is a little tacky in my opinion. The dots, lines, and s is more easy to communicate and more nostalgic.

Another thing is the mutations, photosynthetic tissue and nocturnal are just worse cellular regeneration now. Either get rid of photo and make nocturnal have better vision during the night, keep it how it was before, or add a seperate mutation that has a requirement to unlock that makes you slightly faster.

subtle swallow
#

Leave complete color pallette as it is now in HT and add it to those who dont have it

snow heath
#

Please increase the speed of the Ptera in flight. It flies very slowly and the stamina is worse. Before, you spawned in Water Access and could reach Highlands with one stamina bar. Now you need about 2 or 3 bars. Otherwise, regarding the animations, it's very good.

lofty silo
#
  • Let us choose between the NEW and the OLD UI. This should be an option to chose from - in the game menu.

  • The new UI is too glow(ish) - too much neon glow.

  • The new UI is not very good organized in the menu status report is hard to navigate.

  • Also the time is missing - you can't see what time is it (is it 6 AM, or 20PM etc).

  • The old UI had simple and good for the eye green color.

  • Also the prompt "eat or press G to grab" in-game is all the way to the right of the screen, it should be like the old one - mid screen

patent bronze
#

The new UI is terrible, I'm aware it's a wip but I'm sorry, it's just terrible. I really hope this idea doesn't go forward...

cosmic tulip
#

I am jealous when I see so many dinosaurs have the opened up color pallete, some don't like maia. Maybe not a full range but if the greens and browns were left in as a color option on more of the dinos that would be great.

Darker blues and purples like the really dark options for stego/trike with more green options and browns given to trike as well.

Hypsi being a colorful turd like a cat with the zoomies oddly feels right as much as I Haye seeing rainbow colored dinos the nice gradient fades I have seen like above with blues looks stunning.

stark egret
#

Speaking about hacker

I think about this from other game did

Imagine the isle hire a "free time admin"
pick n choose from player who has never been vac ban or other suspicious gameplay, with like 10k of hour playing time

let em have the ability to ban hacker for certain punishment level :

Can no longer speak
Restart from 0 and can NO longer growth any dilo even after deceased
Can NO longer deal dmg to certain species
Ban from server for 10-30 days (prevent perm ban cuz they will only get new account)
And ect

Let them have rights to check player hacking report video or watch player perspective in-game (but cannot be recording as a video to prevent leaking of YouTuber content)

or at least let them be a judge to vote or judge if they ARE or NOT , then make it like a report, so dev just like click "apply" to permanently IP ban or punish in-game

And finally , this is base on my thoughts : Hacker are hard to rules , but these FREE TIME ADMIN will be more easier , as if they break the "ADMIN RIGHTS/RULES" , I'm sure Dev can easily handle unlike hacker

I'm not a IT guy so just my thoughts and experience from other game

Hope for ☑️

thorn veldt
#

Love the new ptera except for the huge decrease in glide speed, almost feels less fun despite the cool dive and flight changes.
The UI for stam/food/water is wayyy too bright, and hard to even tell how full it is because of it.
The night vision on ptera is worse to the point of complete pitch blackness in open areas for a majority of the night cycle which is insane on a flier.
Lastly, the ping issues are so bad I couldn't continue to explore without rubberbanding very badly, no matter the HT server. This is definitely the biggest issue and I don't see how people can continue in HT until its fixed first.

deep salmon
#

Back old menu and keep the new hud in game

mortal nexus
#

For the most part I’m loving the new ui
But I will say that the blood symbol looks very…cheap? I’d much prefer for it to go back to its old symbol
And as a bonus bring back the old diet symbols. Isle devs need to stop trying so hard to make everything different as,if it ain’t broken don’t fix it

ripe root
#

For some reason, Ptera's new dive sometimes triggers when you're holding W and pitching slightly downwards. The new dive should be Ctrl exclusive, so that players do not accidentally dive themselves straight into danger when they only meant to speed up a tiny bit.

gusty yacht
#

it looks like the ai dibbles are gone what about letting 3 dibbles spawning in every hotspot area for example 3 dibbles in westrail 3 dibbles in highlands so there is enough food for everyone

tall pilot
#

Add a Official HT text chat channel, I feel bad clogging the normal evrima ones.

sweet yacht
#

Changes immediately that you become infertile at 100%.

Many players don't want to nest right away or prefer to wait until they have a good environment to raise children.

Small species, in particular, will suffer again from these changes.

How are they supposed to maintain their numbers if they all become infertile quickly?

Nesting is the only mechanic that allows friends to play together instantly, even if they're not Juvis.

outer coyote
#

Adding to the one above ^

I believe the smaller creatures such as troodon, hypsi, dryo etc shouldn’t become infertile with age, most small animals can breed until they die and this helps maintain their population size for their short life spans

chilly mirage
#

dinos should not become auto infertile at 100% if u want to encourage nesting then thats not the way that people will nest more

bleak pulsar
#

Add an option to switch back to the old ui , the new one is just terrible in my opinion .

hallow ocean
#

UI has no coherence between menu and in game

From a GUI stand I don't know why this choice was made. Unless there is lore attached to the difference in the opening menu vs the in-game UI. The HT UI in game is a step backwards. Unless it is just a place holder it is just not good at all and makes the game look cheap and cobbled.

lone trail
#

1 step forward 2 steps back is the motto for the team that works on The Isle, how are mechanics that released almost in the beginning of Evrima like Pouncing still garbage ? Why would you remove nesting at 100% ? Is there too much nesting going on wich i dont know of ? The Ui seem to be made from somebody with no expierence and a chatgpt browser ! They finaly fixed Ptera after years of bad stamina and now they make it lose speed after 5 seconds of flying but hey it is has another animation that no one asked for ok its cool but just another thing that can go wrong just fix your basics first ! Its been years man and somehow it feels less and less playable …

muted trellis
#

Remodel Rex please
Make it paelo acurate or at least get rid of the goofy ass overbite

gaunt rampart
#

Add a HUD icon for broken bones and active gastrolith. Maybe health too?

surreal wyvern
#

It rains all time....

vagrant drift
#

The concept of rain being loud is good, imo. Rain and storms are supposed to drown out other sounds and make it harder to hear other factors.

Instead of reducing the rains volume, what if we reduce the volume of everything but rain during storms? You get the same, drowning out effect without any of the deafening issue

sage niche
#

while this is servers going down (as theres a server restart) im going to have to agree with the one above me. you guys add and add and add but never fix your baseline issues. the rubberbanding is god awful and i havent experienced this much rubberbanding even if i play on NA as an EU player. the ping is just atrocious and needs to be worked on. but yeah thats my bit

slender egret
#

^I’d add that too much focus on new and not enough on bug fixes and balancing is being made as of late. I get we all want the new stuff but there are some bugs and balancing pieces that could use some serious love but feel very ignored in favour of “new”

autumn star
#

ptera is so bad, please at the very minimun allow the gliding back. having to fly uses so much stamina now

steep trellis
#

The new Ptera animations are absolutely gorgeous.

arctic oak
#

The idea of the new UI looks good in my opinion, but its coded terriblly, ( I used an example here but ima edit it cause every time I critisize this game they delete my suggestion xD ) They also need to make the ingame UI less intrusive, like they said they would. So that the icons only appear when the information is usefull, like it did in legacy. I also think that the new UI colour changing option should carry through to the Ingame UI aswell, I mean seriously why is it even an option to change it if 99.99999999999% of the time I wont even see the effect of it.

round light
#

ui is like 1990s game. roll back it!

sterile frost
#

I don't know what you need to do to make night vision work but you need to find a balance. Otherwise, you won't have players like me. So I was nesting solo as stego near beach sanctuary near west rail and had recently just gotten prime, weighing about 7 tons. This white trex comes at me while sitting. He knocked me. He hit me and I hit back. He circled around back and I don't if he lagged or what not but I landed like a bunch of blows to head while using the trees as some protection. He backed off and ran into the dense foliage to recover. My friend joined my nest. I told my friend we gotta get out of here and get to beach sanctuary. As soon as I said that night came down crashing down, as it does every day with the storms and everything. I couldn't see jack shet. No use in going to beach sanctuary now since I can't see jack shet. 3-4 babies spawned. I told my friend to tell them to be quiet. One of them wanted to be respawned due to shet mutations. I tried feeding but that wasn't even plausible during the night cause yet again I can't "see" shet infront of me. The way this stupid game works now or the only solution would have been to finish the trex off right then and there by chasing it. However, with the lagging running element now functional, I didn't want to risk it. Plus, I haven't entombed nor invested in any mutations built for combat. I went the sheek reabsorption, parth (nesting solo), enhanced digestion, and prolific reproduction. I was a starter dinosaur. A mother who sets them up for success. Anywho, Trex came back during the night, and like any other response (aka, if russia nukes usa, we just gonna nuke them back) I hit back. When threat ran, I entered a defensive position with my tail raised at all times. Then the baby says its all clear he ran and begs for food. I failed. Trex came back and this time he pinned me with 100% stamina. Crazy. One my kids called me a bad mother. Nowhere is safe anymore, not even the beaches due to storms covering moon.

karmic sigil
#

The rain sounds make my ears hurt really bad surprisingly...

obtuse falcon
#

aside from all the other changes why remove the movement speed increase from photosynthetic and nocturnal i want to be able to feel fast on my 3x entombed prime elder carno and not just get out sped by a young rex, like what's the point of the mutation now for example prior to the update if i got out sped by a young rex i would know "oh that person must have entombed they have put a lot of time and effort into it i'm fine with dying to them" but now i just die and lose so much time to someone that i don't know if they have put 14 hours into it or 2. just let me be speedy.

cinder fern
#

Please make the rain sound less loud. I have to lower the game volume when it starts raining. It's hurt my ears

grim plinth
#

Make dib 2.3 tons and 40kph

worldly jungle
#

I know it's still heavily WIP with the new UI but if y'all plan for it to stay with no change of mind can you at least add an option to switch to the old UI...

The old UI has been there for years, it's iconic, the sudden glowing outlines and black background makes my eyes hurt, and the in-game UI is by far the worst, we went from being able to see our HP % to being able to see our HP colors to now no HP indicator whatsoever??? This is all regardless of bugs btw, and my eyes hurt after only 30 minutes of playing, and I play more or less 3 hours every game session I play.

ionic lance
#

Make the ui compacted like before, you can keep this style, it just feels to big.

wicked ferry
#

Ptera suggestions:
make the slow down effect while gliding take way longer and let the speed boost from the dive increase the time before slowing down and get a longer speed boost.

Put the clam in the beta diet instead of alpha

Slow down frogs and rabbits and also make it so that they cannot instantly dodge out of the way without a turn radius, as it makes them impossible to hunt for ptera, and also slow their acceleration.

Also please buff the reinforced tendons mutation to be atleast 35 at first, 50 at second, and 65 at third, the cost of getting toe mutation as well as the weakness of it until you get to third generation discourage people from even using it at all

Other than that I really enjoy the oppurtunities for the new trees (however the hotboxes may need adjusting) and I think the new animations give a lot of life to ptera

delicate crag
#

no one asked for ui change. not only that but the new ui is also horrible

rocky bear
#

Removing the ability to nest at 100% is a mistake. This would make sense if the dinos took a lifetime to grow, but they do not. Especially the smaller playables.

Some possible alternatives instead:

  1. Make it so you only become infertile at 100% if you are a non-prime elder.
  2. Add the ability to nest at 100% to the "advanced gestation" mutation (100% females with this mutation would be able to mate with 100% males)
  3. Only makes it so large/apex dinosaurs become infertile at 100%?

Regardless, a blanket "infertile at 100%" is a bad change. The game does not need this amount of railroading people into entombing. There's enough encouragement for that regardless.

pearl thunder
#

Bring dibble ai back

static harbor
#

So, I tried new update for HT....
First one.... New UI is ugly. No, not because it's a new styleand I can't accept something new.. It's ugly, because it has a lot of mistakes with text size, glowing, it's hard to read sometimes on black screen, especially with bleu text, because text is too tiny and it has problem with centralization on screen. Glowing around of stam, stomach, nutri and ect. in-game looks ugly too. I can't see well how many food or water I have because glowing . Besides all symbols doesn't show information properly. Stomach, for example, looks full with 70 % of food and completely empty with 20 % . Style of hints... I kinda like new style , but, imo it should be in center of screen like it was. I have large monitor and it isn't comfortable keep an eye on dino and hints in the same time, I'm not a horse. I wish you do old ui as an option, because it was more comfortable for many players. And new ui looks like u did it half-heartedly. And the last point about the ui. Is there any reason to change ui right now ? This ui doesn't work now on this phase. Old ui worked good. In the game are many problems, and bugs , which need your attention, because it ruin gameplay. What about omnie's pounce ? It bugged so long time. Problems with ai, bugs with plants and ect. U forgot first rule of programmer - if it works, don't touch it.
Second one is ptra... Yes, I rly like new animation, it s buetifull , but all impression are shattered by stam and speed. It's flying creature and it... suppose to be able fly , I guess. Why it has movement speed like a turtle with a handicap? Had u seen an eagle ? Had u seen birds ? It can't fly with speed lower than running chicken. Because birds and plains just fall down without speed on the ground. If u want force player use shift and control instantly, give peers more stam or increase regen rate and reduce use for lifting and acceleration. T-rex use less stam for crash and sprint, than ptera for basic movements

brittle yarrow
#

The new ui and changes to pt are actually horror, please revert this I beg.

hoary linden
#

The new Weather are to loud and its like every 5 min is raining or Storm, and the moving trees if you are a Herrera are giving me sea sickness xD
I think the weather should have more time between each other or the more Player are on the spot then the less its raining

thin grove
#

I find it awfully lifeless and boring to let most of main menu be pitch black with the new UI. Please, at least add something in the background.

glad mesa
#

change the UI back.. dear god 😭 especially the ingame one.. there wouldnt be a problem with the menu/character creation, but what bugs me ALOT is the ingame one. everything is so Neon bright like im at some rave. The stats at the bottom right are so bright you cant really guess what % you're at.. its also VERY distracting. the new diet icons being changed are also terrible.. i dont see the reason why we had to change it if we still sniff dots, lines and S and see it on our diet list, it just confuses everyone and is not a efficient way to tell what you need imo. the lines, dots and S were perfect with differentiating the diets, but when you're looking at it now, you get confused with whats what, along with how similar they look which adds to the confusion. When im killing something and turn my NV? suddenly im blinded by bright yellow, i think its a little overkill with the neon UI added. i find it was decently perfect with how it was prior to the change, maybe make the blood a little more noticeable, but this?? its a bit TOO much now.. You cant hover over you stam/hunger/thirst, etc because when you press tab, it covers the entire screen. its too big 😭 !!! not even pressing ESC will let you hover over it, i dont see a reason why we had to change the character menu... the layout of the character menu is mediocre, but def prefer the old one. it looks more clean(?). safe to say i will NOT be playing until this ui and lag is changed and fixed 😭 🙏 !! i was running at a decent ping before this update, but now im bumping into 120-200+ Ping which is NOT normal.. its unplayable with how much lag and rubber band you get... its also just unpleasant to the eyes to play now...

sullen nacelle
#

I have an idea for ease and efficiency of menus, when I open a menu screen the mouse cursor appears either in the middle of the screen or near places with interaction, for example when pressing the enter key to type in chat the cursor appears near the stamina bars to check all the percentages

tacit garnet
#

bring back the old Diet symbols, idk why we have some greek letters for the symbols but it doesnt fit the game

frigid panther
#

I know that these colors wont be staying for long on hordetest but either way thank you for allowing us to play around with them 🙏

I agree with many who are against players making their dinos neon or eyesore. However with introduction of more colors we are also able to create so much more!
I hope that eventually you'll add more colors for even older dinos aswell as new ones like.. COUGH Maia,Trike & Allo. COUGH

Also small suggestion, i think it would be neat if server owners were able to add/remove certain colors for dinos on their servers

And here are some tenos skins ive made while playing around with customisation.

rain wasp
#

I hate the new UI. Nothing fits together! It looks like my first Excel Page... And why everything has to glow? At least they could have used the same color for glow like the nightvision

fathom sky
#

So since dinos will be getting more colors this is a good opportunity to give more of them actual greens.

summer sedge
#

Bruh. ignoring the looks of the new UI for a moment, why would you push it to Horde test when its clearly even more broken than the last one?
Ok now for the looks. its horrid. i get the 90s aesthetic but you're supposed to make it feel like the 90s WITHOUT it actually being as hellish to navigate like real Interfaces from the 90s
-Sincerely, A graphics designer.

obtuse monolith
#

The new interface is interesting, but it makes the game part quite difficult, and here's why: 1) The status window covers the entire screen, and its side parts obstruct the view. The old status window didn't take up the entire screen and provided a clearer view, as well as a more convenient way to view health percentages and other information. 2) The new window is too bulky, while the old one was smaller and more user-friendly. Here's an example of how the status window could be improved. In my opinion, the background is the best option.

candid salmon
#

Personally I hope we see the return of Lipids, Carbohydrates, and Proteins. Not sure if the alpha/beta/gamma/upsilon are just WIPs or not, but. I don't so much see a need for nutrients to biologically make more sense when working with diets because in the end, game, but I much prefer the symbology/imagery and more science-leaning feel that it gave the UI for me, personally. Even if people have silly nicknames for them. Gave it a more clinical/biotechnology vibe that I have always really enjoyed.

bleak fable
#

I know its a hard WIP, but in my opinion the new Ui is nothing but a very drastic downgrade from what we had before. If you insist on having the UI this way, please let me switch between old and new. The new one really hurts my eyes.

urban cedar
#

The new ui doesnt fit the dinosaur game vibe, its buggy it crushed the game a little bit, many people also lost their dinos, the least is give them back for the effort they put in

wicked portal
#

If you’re going to remove the speed from photosynthetic tissue and nocturnal I am all for it. However, consider changing each Dino’s speed to what it would be if they had entombed and got the 10% speed increase as the new default speed. Having the speed buffs was definitely useful for traversing the map. Now each Dino just feels extremely slow. As a trike or Stego, it now literally takes me 3 business days to make it from north to south. That is insane and ridiculously painful.

While your at it, an auto walk option would be great, especially when your Dino only walks at 22km. It’s horrible having to hold W for 2-3 hours straight.

Also, I’m completely fine with the Dino’s getting older and losing stats, but out of all the debuffs that are received, I will say the speed decline is the worst. And what makes it worse now is that with a zero percent growth rate, you’re slower for even longer.

I somewhat get the new zero percent growth rate for the fact that some people want to live longer as prime or elder which is completely understandable, but if this is going to be the case, then allow us to be prime or elder until the very end with no debuffs, but also ultimately no choice in wether or not we entomb or not. Ultimately you will die of old age. Just allow us to keep our buffed stats until the very end.

ripe root
#

From a design standpoint I want to like the new UI, but the way elements clip into each other and text overlaps is so comically novice. It's like every UI element is fighting for your attention; the in-game menu is massive, the new ingame basics have an obnoxious glow, and most notably boxes clip into each other. The number of active players intrudes on game mode. It feels clunky, but not in a stylish "CRT" design sort of way, in a "whoever made this doesn't understand UI design" sort of way. At the very least you shouldn't have UI elements clipping into each other, but there's also an issue regarding the sheer amount of dead space within the UI. The startup menu is well balanced, but the in-game menu is so large you can't even hover over your active stats. The guy for height comparison clips out of the box like he's trying to escape the terrible menu.

You could add current stamina, hunger, thirst, blood, and oxygen values to the overall status report menu to make it seem less empty. Or, there's a corner of dead space on the top right that you could put "wellness assessment" on to provide these values without having to open the chat log. Overall I do think that window needs to be smaller and less intrusive, though.

sand schooner
#

Elders and primes should Last longer or shorter depending on the % of diets they Have, if Primes Have more Diet they stay Prime longer, when elders start losing stats they should reach 100% faster if they Have less diets(this creates a purpose for the never used mechanic that probably many don't even know or forgot it exists that is licking off diets from Salt rocks).

livid tree
#

Please let us have the option to use the old or new UI ! 😊

Im glad lately the isle team has been allowing us to customize our game (Turning on and off choosing spawns, elder system, etc), So if possible, let us choose this time too!

simple birch
#

please add this now(see the msg im replying too), there is the empty space for it. Also add separation lines for the stats, cords and server info and centre the top column of stuff or make entomb be greyed out but still visible in the top right corner thats currently empty.

slow comet
#

stam, hunger and water isnt correct to what the image shows. i could be 75% hunger and it looks 100%

vapid hollow
#

after entombing, let the player keep the same skin

maiden spruce
#

The game is so broken at night, it's so dark that you can't see anything and the image is distorted. The ping is at 160 and not at the number that is displayed when selecting the server, and you can't see how much of what you need because there is no percentage indication. It's no fun to play when you move, you are always being moved back and forth. This update is the biggest rubbish and what's the point of all the trees when the servers can't handle it anyway? They can't process it all. Doni, what about your statement about bug fixes? Nothing is being done again. The main thing is to change the graphics. You have time for that, you can do it in no time, but the other stuff is being neglected again. You'll lose more and more players this way, and you can't recommend it to others because it's unplayable. Please fix the bugs and teething problems first. and then slowly improve the graphics.

proud lantern
#

infertile at 100% ? whats that nonsense? nesting already is unattractive now. this makes it even worse

stark trench
#

I have one thing to say please for god sake change the UI back to normal. The new one is terrible, hard to read and just ugly.
Also there is no way to see what % youre proteins or food or water is at anny more.

grim plinth
#

the overcast makes everything too dark

green orbit
#

If you are going to make dinos become infertile at 100%, at least make it happen after the player has nested once or twice (maybe even more) in their lifespan.

placid sigil
#

the games looks so ahh now im sorry and whats up w changing the diet symbols? they were perfectly fine, and to be honest changing the symbols has to be the LEAST of your concerns right now

static halo
#

PLEASE change the UI back/improve it. Currently, the glowing outlines/bright colours are very distracting and also the new diet symbols aren't as nice as they were before...simplicity can be good :). Also, the stats are in odd places in the tab screen, with weight being on the left and biteforce being on the right...I think it was nicer when the stats were altogether. HOWEVER, the way you can sort for diets is quite nice and I think is a step in the right direction in terms of UI improvements :D

boreal dove
#

rubberbanding!!!!!

sharp stump
#

Make it so min nv is at least 1ft in front of you instead of a black screen with some outlines. I can't even try to die as i was apparently running into a tree for a good min before realizing it was even there.

river pumice
#

Make rex alt attack slower make the calls of the adult louder, its a T-REX!!

mellow sphinx
#

The changes to ptera are...questionable. I love the new animations and it feels like an animal that actually has weight to it but like... why did you take away the gliding ability from the gliding animal ? Its incredibly slow, it has bad stam, cant attack big things anymore, whats even the point of this playable now ? Heck, even a juvie stego is better at traveling than the ptera

magic coral
#

Part of what made HT enjoyable was that I could grind to get my dinos up to 4th gen with perks. If I pulled off 4x prime elder and did things right, then having photo/noct with a 10% speed boost helped against the indignities of age. Still slower than a normal stock adult but only just a little. It was fair.

After that I could chill for a bit, enjoy the new things, explore more or just hang out hunting/grazing, help other folks grow, or nest at times convenient. I didn't have to relentlessly work on a checklist for prime-elder and then entomb asap.

All of that was changed in one fell swoop.

All but the largest species grow too fast (even when starving ourselves strategically) and spend way too much time just racing between entombs.... for what...? There's only a couple areas feasible to visit on a short, expensive life. The map is scaled for our dinos travelling at adult speeds which at-present is unfair for most.

There is also very little value now in nesting. No real reward and it can take up an entire adult life (50-75%) just to pull it off. There are no extra mutations gained; you just skip an entomb level with zero choice on the mutations you get. If I start fresh at least I get to see my preferred skin lol.

There is no incentive. Nothing to look forward to besides a never-ending rat-race stuck on groundhog's day.

Please restore photo/noct speed buffs. Please restore nesting at 100%, at least for prime elder (as a perk).

Give us back a reason to keep playing. To earn that chance to take a breather once in a while and enjoy the game at a slower pace. Hang out with friends for a bit and get back to some of those good times that makes Evrima so memorable.

nova lagoon
#

unstuck should teleport you to the nearest spawn point, and should take 2 mins of standing still to avoid combat tping yk?

light crow
#

There's a pond in the new arena that shows up as drinkable but when you drink from it, it acts like salt water and gives you fluid deficiency. Almost died, thankfully there was a bigger proper pond just outside the arena I could drink from. But if ptera hadn't got the fishing mechanic and if I didn't have gain water from food mutation. I would of 100% died because of that pond.

mental relic
#

I don't know if it was from community feedback or just you guys deciding to it but the new lighting and plants look great

warm temple
#

I have only the rollback and very high ping like 200ping specially when i walk, or run when i'm sitting or rest i have maximum ping 90 in high peak , maybe this can help you

stiff veldt
#

I like all the new UI however the skin creator clashes too much with the environmental view of your playable. The background should be purely a 3D one that fits nicely with the skin creators new UI

gilded spire
#

rework V3 map into evrima , gateway is nice but absolutly horrible map, its looks you cant getover your mape peak what is V3 - nice orientation, amazing views, interesting point zones) nice swamp area,meadows zones, hotsprings etc lots of interesting area to visint and migrate. what we have in Evrima? well forrest,swamp,forrest,forrest, one delta,one waterfalls, forrest. no orientation point. only forrest, nonsense migration zones/patrol zones, absolutly huge useless port withy any interesting point why ppl should go there.

junior tangle
#

The rain sound is very loud and uncomfortable, causing players to have to lower the game's normal volume when it starts and return it to normal when it stops. I understand the attempt to convey the idea of ​​something big and catastrophic, but if every player has to lower the volume, wouldn't it be better to lower the rain sound in the game for more comfortable gameplay?

strong plaza
#

please give the option to use the old ui i cant stand this new one at all

south pelican
#

Ptera's dive animation looks great, but please increase the time it takes to lose momentum from a dive. It doesn't make sense to use up your height and get a brief few seconds of increased speed.

novel vine
#

The water in this new HT is good, with new post-processing and new shaders, but there is very little movement, and what there is is minimal. To see the comparison, just watch a video of the main branch or older versions. In addition, the game's sea could have more wave normal maps and textures, like it used to.
But please, devs**, increase the movement of the water** and its “density” as well. In the HT, there is practically no movement in the water.

All of this images are from old versions of the isle evrima

finite bane
#

Go back to the old UI it looked pretty good. It didn’t really have to be changed. It was almost perfect now it’s changed to almost kind of ugly cyberpunk type look and doesn’t look that great.

burnt sorrel
#

The Ptera's animations and new flight are realistic and somewhat good, but performance-wise, the Ptera has only gotten worse (with the exception of the recent stamina improvements). It's not historically inaccurate, but for a game in itself, the Ptera is becoming increasingly isolated from interaction with other players beyond its own species.

A mechanic like grabbing a piece of meat or even food or eggs from nests while flying could be cool, even if it loses flight speed and has difficulty accelerating. Maybe based on the dinosaur's weight or something like that.

(As far as I know, some Ptera could do this.)

This doesn't seem unreasonable at all... And considering that The Isle also has an artistic tone (like buildings that didn't exist at the time and dinosaurs from different eras coexisting, I don't think it's that far-fetched).

This idea isn't because I'm "dissatisfied (although I am in parts)", but because I feel that Ptera gameplay is increasingly boring. It's basically just flying, resting, and eating a fish. Only.

fossil kiln
#

I have nearly escaped death on EU4 in water access as PT, after my friend got one shot by a canni PT.
As far as I know, ptera cant kill other pteras with one peck, so Im assuming it was a cheater.
Just sharing this to raise awareness

mental raft
#

more gore!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i want actual blood not just a body with some pink organs hello kitty style

undone leaf
#

Help players to call diets by their names or at least understand them when they are said, because let's be real, people will just say "A", "B", and "Y" instead of "alpha", "beta", "gamma", or the original names...

sharp glen
#

Just add a setting to switch ui, old to new or new to old

arctic raft
#

i love new carnos headbutt with cooldown is a good way to create a better kit for one playable without expend a lot of resources

old lily
#

Give herbivores more nightvison. Reason why: 5 minutes before im writing this i got killed by a t-rex at night. I had nightvision on and i saw black and there is no difference between nightvision and normal at night. Apperently the t rex can see everything cleary while im running away from him He couldnt hear me im atleast 20m away but i hear the big footsteps. Please fix!

west sluice
#

Buff Augmented Tapetum mutation for night vision. Make it accessible to herbivores and give information on what it does, does it make the night vision cone wider? the screen brighter? Would be good for dinos that have terrible vision at night to work towards, maybe dont make it a 2nd only, make it any slot unlockable mutation

crisp acorn
#

Hello, tanks for your job but high ping on all EU servers... Unplayable on HT

bold kestrel
#

Please get rid of the supernova explosion underwater. It's blinding even in the middle of the night during a rainstorm.

harsh fern
#

I’d like the ui color change to save when exiting the game/ entering and exiting servers, bot uber important, but a pleasant thing, maybe saved in the config file? I don’t know how that all works, but it’d be nice to remain a consistent color

lone geode
#

Please remove PT slowdown and peck weight limit. He didn't need to be nerfed.

covert wave
#

Please add a setting to change the Ui back to the old one; the new one hurts my eyes.

bitter trellis
#

Make it so frail elder and prime elder aren't so heavily punished in stat loss when 100%. Prime maia becomes 38-39km at max growth, i can't even imagine how bad it is when frail, especially for smaller creatures. Absolutely ridiculous.

sacred haven
#

Add a moon phase indicator in the UI, ideally near the time. That way players can act accordingly if they have a better idea of when they will be blind at night.

light garnet
#

HT feedback: i nested to day some babys as solo mum. mutation works and was fun. only nest makeing takes for ever, because it reset often and the babys dont get food often. i like the new mutation because i dont find a mate often ^^ thx for this Mutation ❤️

sudden blaze
#

we ALL switching to path of titans if they release the ui into evrima💔

hard geyser
#

As a dyslexic person, and one who is easily distracted, the new UI is unbearable.
It is difficult to read, there's no lines between different options, it's all one wall of text close together.
It's bright blue, it is so distracting, I can't stop looking at my food bars instead of my dino.
The new diet symbols and names make no sense to me.
What is an alpha nutrient? I know what a protein is. I'd like the names reverted to make sense.
I also beg, to return to the non distracting green colour. I cannot handle this eye piercing blue.

TLDR: Everything on the new UI is hard to read

stuck kindle
#

I am enjoying the animation update to ptera but that said, the dive/barrel roll is honestly really annoying. I can't get fish properly anymore without divebombing into the water. Also the game is quite literally unplayable right now. Rubber-banding all over the place, it's way too dark at night, I can't even see playing Dilo?? The dinosaur designed to hunt at night??? The new UI is confusing and strains my eyes, I can't tell what levels my diets are and I feel my hunger/thirst isn't accurate. I understand this is all to test out new changes but it's a lot all at once and most of it seems poorly optimized even for alpha/beta player interaction.

acoustic moon
#

Oh Hordetest with the new UI I am not loving the Alpha Beta Gamma symbles for diet, I would like to either go back to the S, dots and lines, or perhaps use some other symbols that are food/diet related.

modern thunder
high sage
#

Im ok with it getting dark and hard to see, but this is TOO dark especially for a carnivore. Make it DARK not just a black screen at night

hidden pulsar
#

more color choices for customizations of all dinosaurs.

viscid magnet
#

I don't understand why you changed the colors on some species, I remember that you said that we could make a unique customization for our dino, I am really disappointed with the result when I see the current colors all dino look alike there is no unique customization

I ask the same thing as@hidden pulsar add more color to all the dinos.

short kindle
#

Please add Dots, S and Lines back as the nutrients symbols. They were easy to understand and well established in the community, and changing them provides nothing the game needed. I'm not against the new UI or changes in general, but this symbol change feels really unnecessary and like it was changed just for the sake of changing something.

tardy valley
#

Some friendly feedback regarding the UI here. I honestly think it's a nice change to the style of the User Interface both in-menu and in-game. With some due tweaks and improvements, I think it'll be a UI that a lot of people will come to enjoy.

My biggest personal issue with the new UI is the Status Report page. Currently, it takes up too much of your screen, and blocks off some very much needed information from players. Over the past 5-7 years, people have been using the Status Report to check on their hunger, thirst and stamina percentages. At the moment, you can't do that due to the page being too large.

I have made a rough mockup of what I think would be a perfect change for the current Status Report page we have currently. The only thing that's changed has been the size of the page itself and the addition of the player's current Hunger, Thirst, Stamina, Diets, bleed along with a list of their current Mutations. This was actually present in Legacy, and you could also track your bleed too. I believe this is an essential and simple change to make that I think a lot of players would come to appreciate within their experience. Afterall, the Status Report page is in the name. An all-in-one status report that the player can quickly look at and move on.

The Mutation page will specifically be for picking and choosing mutations with the same list still in there.

serene zinc
#

The game needs more blood, literally, and a more dynamic tracking system. Today it's annoying or even rare to be able to sniff out a footprint to fix it even though the dinosaur passed by there recently.

wintry garnet
#

Main menu ui feedback

I like the main menu so far but the ambiant noise/music has got to be changed please. You have sooooo many good soundtracks and you have the most annoying rumble with beeping sounds instead... It would be so cool if it had its own main menu music playing or even let us pick between a few tracks to set 🙏 I do not like listening to "VRRRRRRRRRRRRRRRRRRRR BEEP BEEP VRRRRRRRRRRRRRRRRRR" in queue for 20+ minutes

slow yoke
#

visual feedback for pteranodon airbreak: the new animation with them holding their wings out while fast flight airbreaking is far better looking then when they bigin to flap and I think it should fully replace the flapping airbreak

patent bronze
# patent bronze The new UI is terrible, I'm aware it's a wip but I'm sorry, it's just terrible. ...

Figured I should make a more... Constructive feedback

It’s a change nobody asked for. The old UI suited The Isle perfectly, clean, intuitive, and clearly designed with players in mind. I’ve never seen complaints about it. So why spend time, money, and effort on something that the vast majority of the community dislikes?

The diet changes were pointless. The old icons (protein, fat, carbs) were simple and made sense considering were speaking about nutrients. The new Greek symbols are overly complex, jarring and feel out of place next to the minimalist water/food/footprint icons

Visually, it looks rushed and unpolished (I'm aware it's a wip, but the whole concept itself is unappealing), more like a low-budget kickstarter game than a major title like The Isle. If the goal was a “retro BIOS” appeal, it failed, it’s just clunky and generic

Navigation is frustrating. The new UI is either way too large or tiny, placed awkwardly by being much further away in the screen and hard to read. Most things aren't properly centered and the overall formation is weird

It’s also way too bright for no reason and gives me headaches, so much I had to stop playing it for now. Accessibility for sensitive to brightness or dyslexic people is basically nonexistent

The only thing I enjoyed is that you can change the UI color, that's it 🦧

Overall, it’s harder to use, worse to look at, and a pointless bad change. Personally, I hope it never comes to evrima.

worthy loom
#

please let us use the old UI, my eyes hurt looking at the new one

vapid hollow
#

add food water and blood stats to the status report screen for easier access of checking its precentage

ancient plover
#

When a player unlocks the prime elder stage they should unlock a image icon for it (just like for every other growth stage in the status page)

hollow summit
#

I feel like only a handful of elders should be quicker than normal. Most of the ones that get drastically bigger should lose some speed but the swifter creatures should gain a small size boost but their main boosted attribute should be speed. Like I think Omniraptor is in a good spot, but then you have maia which should NOT be going 50+ kmh at 5 tons. It should really just barely lose some of its speed, but not enough to compromise its survival.

quiet nova
#

Dear The Isle Dev Team,

Please consider adding a 90–100 FPS cap option to the settings. This range offers a great middle ground between performance and smoothness for many players.

Why it matters:

Balanced performance: 90–100 FPS gives smoother gameplay without overloading GPUs or causing screen tearing.

Cooler and quieter PCs: Helps reduce GPU temps, noise, and power usage.

Better stability: Ideal for players who can’t maintain 144+ FPS in all areas.

Common feature: Other major games offer similar flexible cap options.

Improved experience: More consistency means smoother visuals and better immersion.

A small change like this would improve performance balance and comfort for a lot of players.

undone leaf
#

The true Night Terror is how little I can see! TI_TrooBruh

Jokes aside, there are portions of the night so dark, that as troodon, I am running into rocks and trees I simply cannot see. It is just a black void and I have no idea where I am or what I'm looking at. I just have to lay down and wait or feel around in the dark and hope I don't die until it's over.

topaz crag
#

I would like you to leave all the colored panels for each dinosaur and remove the flashy colors, for example pink.

karmic drum
#

Dear The Isle: Evrima Development Team,

First of all, I would like to thank you for your continuous work and updates on the game. The overall direction and the new content are very much appreciated.

I am writing to provide some constructive feedback regarding the new User Interface that was recently introduced. While I think the new art style and direction are cool, there are a few specific points that I believe could be improved for a better gameplay experience:

Preferred Food List: The new scrolling mechanic for the preferred food list feels less convenient than the previous version where all items were visible at once. It would be great if the entire list could be displayed on a single page without the need for scrolling.

TAB Window Size: The new TAB window (which shows stats) is now quite large. Its current size blocks the visibility of the critical stamina, hunger, and thirst percentages located at the bottom of the screen. This makes it difficult to monitor my dinosaur's vital signs while checking other information. Could we please have an option to make this window smaller or reposition the stat percentages so they are always visible?

Icons and Text Brightness: The icons and text in the UI, especially the white elements, are extremely bright and feel somewhat "blinding". Reducing the brightness could improve readability and reduce eye strain.

Thank you for taking the time to consider this feedback. I am a big fan of the game and am excited to see how it continues to evolve.

Best regards,
Lokkie7.

magic creek
#

PARTHENOGENESIS MUTATION

It's a very good mutation; the problem lies in its execution: Making it exclusive to 2 to 4 slots isn't good, 95% of the time, the player won't reproduce for numerous in-game reasons, related to survival, lack of partners, and other reasons that would force the player to choose another mutation, because this mutation is punishing.

I suggest making this mutation universal across all four slots. This would make nests/eggs even more common, as the player isn't being punished for deciding between a survival mutation and one that allows expanded gameplay for other non-PvP activities. Unfortunately, it's quite clear that there are more valuable mutations for survival in slot 2, such as Gastronomic. Elder Prime isn't a guarantee, so most won't risk waiting so long knowing they'll likely die before the fourth slot or realize it's not as valuable after all, as it can't be transferred in Entomb.

Many of the changes and the current state of Parthenogenesis seem punitive, which shouldn't be the case, so please consider this suggestion and make this mutation universal across all four slots.

foggy tendon
#

Scent: revert the squares! I appreciate the boldness, but I prefer the old color and the footprints rather than the squares of light. It feels like a low-effort game with that, especially with the new UI.

soft condor
#

Hordetest servers went from 50-70 queues to barely 80 people fix the damn UI already

orchid ingot
#

Carno raw still having insane range.
Also can be spammed so, should cost stam like Pachy's attack

swift whale
#

The new UI is just... Unnecessary.
The old UI is not only infinitely better than this new one, but also much better to look at, without the colors being too harsh on the eyes.

Why change something that doesn't need any change and was working perfectly fine?

agile galleon
soft kayak
#

if your committed to the new UI add some functional improvements instead of just cosmetic changes
ex:
proper server search settings that persist after closing game

Allow cycling through the different overhead menu pages with a button so you don't have to click on each one(mostly for controller)

dinosaur specific control change menu

elder progress bar (doesn't tell you how just that you did something right)

Nest browsing section in-game so you don't have to die
to see

sweet yacht
#

No one will call the UI symbols alpha, beta, or gamma.
They're called a, b, and y.
So you might as well bring back the old ones, whose full name at least has something to do with nutrition.

worldly jungle
#

It rains too often, while I'm fine with the heavy storm sound (even though it makes my ears bleed at normal volume) it isn't that bad if the storms only happen like once every 2 hours instead of once every 15 min and because every time it rains it lasts for 30 min or way longer.

chilly mirage
#

dont make frails slower than snails , frails should just be adults but with less bite force , less stam etc i dont want to entomb , i want to live and i want to nest too but apparently i cant when i reach 100% now

urban cedar
#

Improve tracking system, the bleeding is really weird to track, footsteps too but i think footsteps are in the process cuz rn its just a yellow square?

bitter trellis
#

Elder system needs to be reevaluated. I kind of hate the system at this point in time. Playing the game normally punishes you too severely, even if you reach prime. Your peak stats are gone regardless of what you accomplished and you're reduced to a snack instead of having a chance to defend yourself, as shown by loss in bite force and speed for a lot of animals. This was likely done to cycle out people "ruling" a server or part of the map for too long, but it's completely negated by just.. being in a large group. It hurts solo/duo gameplay more than it solves the problem.

Instead, "frail" elders should be the norm. At most the effects of becoming old should be a 2-3km loss in speed, 5-8% loss in bite force, and somewhat worse stam consumption(if a playable ran for 5 minutes, it would now run for 4m30. Nothing big). In comparison, right now, most creatures lose around 8-10kmh in speed, with about a 15-20% loss in bite force.
Prime should be an uncommon sight. These players would of course have an increase in weight and bite force, but there should not be any speed increases. Removing speed advantages from mutations was the first step, I think this should be the second one. It would be a lot fairer for adults to escape from their own species, especially cannibalistic ones. Frail elders? They're intended to get caught sometime with their speed loss, but the difference is that it's not as severe as right now, where you're completely helpless. Even then, ideally at this point you'd be fighting other frail elders, so you still have a chance.

While we're at it, frail elders getting the elder model would be nice. To differentiate it from a prime, their model shouldn't get a size increase. If not that, then a model in between the adult and prime model would be nice too, somewhere around the halfway mark, like now when primes haven't fully aged yet, around the 90% mark. Elders should still look old, prime or not, and they really don't right now.

solid tide
#

Aside from all the stuff about UI that others have mentioned, i also want to point out that it's way too dark, there's too much rain and the rain is louder than ever.
The initial HT patch night lighting was perfect, please amp up the brightness just a tiny notch.
Reduce frequency and duration of rain. Reduce its volume by like 30-40%.

sand schooner
#

I personally can't play the HT patch until all these are fixed:

1-Rubberbanding
2-Rain noise lowered to an acceptable level which needs to be like half of what it is currently or even more(i've turned master volume down to the minimum of 1 and even then i hear the rain pretty well, so i'm guessing at 20-30% is the max i could take, and i normally play the game at 100%)
3-Functional and not blindening UI
4-NV being fixed so every playable can at least see 15 ft/5 m around it

Thank you in advance.

obtuse monolith
#

Make empty nests for females in support of future omnivorous dinosaurs - Oviraptor and Avaceratops. In nature, many archosaurs and birds lay unfertilized eggs, and this is normal. By allowing sexually mature females to lay empty eggs, you would greatly support these new omnivorous species and their baby predators. This wouldn't be exploiting light nutrients, as food and water would still be taken to form eggs, which would encourage players to stay close to water and food sources. On the other hand, it would be a nice bonus to reset the stomach and thirst for faster diet gain, but in this case, females would visit water bodies more often, encouraging Deinosaurs and future aquatic predators. I think this would be a good idea.

A hen can lay eggs without a rooster, and that's normal. It's a function of her body, with or without a male. A map where you could actually find someone's nest would be amazing.

bleak rapids
#

Thank you devs for all the hard work you guys do. This game is so beautiful no matter how much people complain yall do some solid work! Y'all are loved by the community even if it isnt the loudest voices!

blazing rover
#

dawg. what is this?

deep mason
#

Is it just me or is Pteranodons nesting way to hard? I stated nesting at like 60% growth. And just managed to get a little over half my nest done and now I’m adult getting close to 100% grown. Now you can’t even nest at 100% growth so I only am able to have 1 set of offspring… the sticks are far and always below you so you use all your stam going after 1-2 sticks. Have to wait a year until your stam gets full. Idk just seems like something is not right.

obtuse hazel
#

IT RAINS SO OFTEN PLEASE (HT)

radiant gorge
#

Allow both large sauropods to spend a portion of their water and food to projectile vomit and damage anything significantly shorter than them

violet birch
#

fix your game i havent seen such horrible ping and random restarts on a game like this in forever this is the 5th FG rex ive lost to being disconnected or killed by a hcker

novel vine
#

Please reduce the rainfall on the Isle, I'm starting to go deaf. I'd like a sunny day.

fathom sky
#

So this is a little early but the ht update today (no announcement?), changed the colour palette and now most dinos don't have greens (6/19 from what i counted have actual greens). I'm pretty sure this isnt all of the colors we are gonna get as it looks unfinished but in case it is please give more dinos greens (preferably those that aren't more yellow than green).

jolly sand
#

remove tactile endurance and gastronomic regeneration mutation.

nova lagoon
#

speed shouldnt change when you become elder, this kinda breaks the whole ecosystem of being able to run away from stuff u cant fight, and be able to fight stuff u cant run away from

timber basin
#

Use Battle eye

strong verge
#

First of all in ht i would like to recommend you to buy a better anticheat so it detects somehow automatic suspicious files or third programms, doing updates more and more doesnt bring something instead of ruining the game. Fix the most important problems and slowly bring new updates. Thats my opinion plus do something about hp bar or i dont know what else so we can see our life situation on status report and not from bleeding percentage and blood effects.

amber plank
#

Writing a post in this channel feels like screaming into the void. It would be nice to know if any1 reads this besides the one mod. I assume not, cuz nothing in this channel is ever addressed. This game could have been the next best thing, but we dont listen to the community here
To dark, lag, hackers. Here, now pt turns different. Happy?

pale fog
#

Give ptera stamina regen above 60% while gliding. If you are gonna nuke its glide speed at least give it endurance.

It’s no different from deino swimming in water and regenerating stamina. Deino is a mega predator whilst ptera can only peck things.

If it’s about balance for combat then the balance is walk into the trees surely? In the same way that deino can’t get you if you walk away from water.

carmine siren
#

Make smaller carnivores have the ability to drag out organs from a big carcass

balmy moss
#

Nuking the color palletes for every single dino is wild. Especially my bb hypsi 😭-

What the hell are these colors???? We don't need 300 shades of the same color as "variants to choose from", because there's literally almost nothing to choose from.
If you want to make new dinos with a more "natural" color palletes - just make them like that, there's no need to remove the colors from dinos that were added earlier..

tribal tartan
#

I believed the colors options we had before Trike had been enjoyed all around, balanced, and allowed enough creative freedom without taking away from the game immersion itself!
For me personally, getting to make fun and cool skins was a very engaging part of the experience!

Eye sore, or neon, or non natural looking dinosaurs were not very common. Even so, having such a stand out skin provoked more of a challenge to the player as they were more likely to get spotted, die, and have offspring with the same issues.
Truly, compared to what you see in other games and servers, you guys did a wonderful job making it blend in naturally to the environment of The Isle while leaving room for your imagination while creating a character!

When there started to be more restrictions placed upon them with less options, many of us voiced our desire to have more complex and varied choices for these fan favorites!
But now from what I've noticed, there has been removal of colors from even the older playables.
I don't believe a lot of us are not looking forward to this change, and would really appreciate it if at the very least we could keep what we already were given!
Maybe some of the more 'neony' colors can be tweaked but it would be nice to see the other newer dinos get at least a few more options too!

dry sequoia
#

ive noticed bushes that seem to have a hitbox and it would make feel traveling through a forest way more comfortable if these bushes wouldnt have a hitbox

past depot
#

i think pachys male display is a good way of doing male displays. Great changes for pachys colours the other dinos are questionable.... but I like the variety of colours pachy has and none are the disgusting highlighter colours they are all just the blues, reds and greens and mix of pinks and purples but they are like a earthy feel to them ( I dont know how to describe it) but if you guys did this for other creatures like teno I feel that would be sick!

fossil creek
#

Dear devs,
I’ve been playing The Isle for several years now and have experienced all the changes Evrima has gone through. For the past few weeks, I’ve mainly been playing the Horde test version, and I’d like to share my feedback on the recent updates.

The forests have become very beautiful — the trees feel much more alive than before. Overall, the game now feels darker and more menacing. The fog effect is amazing. However, the rain is, in my opinion, too loud; you can’t even hear your own footsteps over the sound of the regular rainfall. The storm effects are fantastic, and I assume their current frequency is due to testing — I hope they’ll become less frequent and a bit quieter in the future. Normally, I play with 100% master volume, but right now I’ve had to lower it to 2% so I don’t go deaf.

Now, regarding the UI: personally, I found the old design more fitting for the game’s theme and easier on the eyes. The current colors are too bright for such a dark and atmospheric game.
The same goes for the stat icons — I feel almost blinded every time I look at them.

That’s all for now — just my feedback on the current changes.

Thank you for your continued work, and I’m excited to see how the game keeps evolving.

steep rose
#

let us be able to see the percentages' of stam, food, water, etc without having to click enter/tab and hover directly above them, just makes it more convenient.

dapper lion
#

give the colour options back, i dont want all my dinos to just be browns. And ui being high saturation colours on black is hard to look at/see with astigmatism.

vapid hollow
#

on HT deer seems to be as aggresive as the boar, its actively chases after juvis, even witnessed it attacking a poor rabbit xD

worldly jungle
#

I get that its a tropical island but the constant rain that lasts like 30 min and occasionally storms too makes it really hard to find other players, especially with the addition of the dense jungles (which look pretty cool actually), it happens way too often, please make storms happen once every 2 hours (for about 20 min more or less) then normal rain once every hour (20 min more or less)

zealous cloud
#

We went from 90 people in que and waiting an 1hr 30m to log in to 20 people on and any given time... Idk who approved the release of this half baked "beta" but i hope you stub your toe every day until its fixed.. Because this... This is not it... Consider a rollback to previous horde test until some effort is actually put into the beta. Between FPS and Ping in wooded areas the horde test is unplayable. Fix it put some effort and play what you make and see how obvious what POS this Beta was. Betas are suppose to be an improvement on Alpha Phase

pseudo ginkgo
#

Discovered that salt water mutation no longer takes a slot

vagrant drift
#

light blue UI color pretty please

(one that matches the ingame UI look)

drowsy zinc
#

Allow nesting at Fullgrowth again, disabling the ability to do so its quite frankly a little rediculous. Please fix this.

tulip glen
#

I know the current new UI is still very early and a work in progress and I believe in your guys vision, but I wanted to share an idea I came up with anyway. I doubt any of this will actually make it in, but hey, might as well share, right? TI_Think
It just fits the whole "terminal" vibe more imo.

If you notice inconsistencies in the design (like spacing, padding, or margins, blablabla): I threw this together in about 30–45 minutes and wasn’t going for perfection, just wanted to get my ideas across.

bright atlas
#

i havent even played the hordetesting but just looking at the ui from screenshots and videos is arguably a pain to look at. all the colors are bright and personally the old ui looked just fine to me.
i suppose i see the vision, and maybe the change will get better, but so far it’s just hard to look at, and i argue the nutrient symbols changing to these weird new ones was really unnecessary.

dont. even get me started on the removal of most colors in the palettes that i keep hearing about 💀
I just feel there needs to be way more communication to your community. at least have the decency to ask the people what they think about the new UI before adding it in and trying to force us to like it. that, and just consistent updates in relation to bugs you can fix alongside fixing the game lag would be nice

pliant perch
#

Please bring back the old diet icons..

wraith hull
#

omni too slow

dreamy cipher
#

The new colour options is bad, 50 shades of brown, why? ofc no neon colours but the options gets only worse, have you devs even seen birds of paradise, or lizards with the MANY patterns and colour variations. modern day Lepoard geckos have more colours that brown D: Pics is NOT alterd and real life is colorful....

fathom sky
#

-> HT

  • The forests are nice but i run into something every 5-10 seconds.
  • The colour palette change is good ( for what you're going for) but needs more colours that fit together.
  • Changing the diet symbols wasn't at all needed.
  • The new carno ram/headbutt is nice
  • The fog is really nice.
  • No update announcement?
  • FPS is somehow better than previously for me (how?)
  • Photosynthetic and Nocturnal got changed (no longer give speed) but the other mutations which affect combat didn't?
  • The custom colours for the UI look like they weren't chosen with it in mind.
  • We can't see our health ( besides the wounded thing), WHY?
  • The game is too dark at day and night.

There are a good bit of things that need improvement but i didn't really mention them as they're WIP ( mainly Elders,UI and Ptera)

wicked portal
#

I really think that you should take a new approach to extending a prime elders life. Please revert the growth rate change. Growing with 0% growth rate from 75%-100% is brutal now. I don’t think this is what people meant, at least I myself, when we said we wanted a longer prime stage of life. What I was thinking was once I reached 100% I could still be prime for an hour or two without any debuffs. Please revert the 0% growth rate increase. It makes zero sense. Either that or allow us to entomb at 75% for those who want to entomb. Anyone that wants to wait out till 100% to live their prime life will still have that option. Like my Stego at prime has a max speed of 25... you really think this is enjoyable? I don't even want to begin to think how slow trike is at prime. It is ridiculous! Gonna take an entire day just to walk across the map.

crisp acorn
#

plz do something for ping on EU serveur😭 It's quite simple, I simply can't play... it's unplayable.
Nevertheless, thank you so much for your work; it looks magnificent. I can't wait for the next one.

hazy solar
#

The game is so dark again with the rain in HT

brittle belfry
#

Please increase the Pteranodon glide speed. Currently in horde test the glide speed is so slow that it feels like ptera should not even be generating enough lift to stay off the ground.

grim plinth
#

new ui both in game and menu looks like a powerpoint slide

sudden blaze
#

popular opinion: revert everything from this new update on HT

hybrid void
#

Make inedible trees (Brazilnut, coconut) smell like non diet plants, since they aren't even edible. Once the fruit is ripe that can be scented and would be diets like usual. So annoying to enter a PZ as a slow trike or stego and needing to walk up to check 20+ "diets" only to find only 1 or 2 that are actually edible.

valid river
#

I’ve been on HordeTest for the past couple of months:

  • I love the work done with Pteranodon! Before the updated maneuver animations, moving around felt stiff and clunky while having poor stamina trade off. I think my only complaint at this point is stamina regeneration; I think some, even if slower, stamina regeneration in the air would be a great idea. If it’s below 60%, maybe require landing, but stamina is a little difficult to come by.

  • I’m unsure if the rain storm frequency is intentional, but they’re too loud and dark for their frequency to be long term 😭 they’re beautifully done, especially the hurricane storms, and storms generally are very loud but if they’re too frequent it can be hard to play. The storms are otherwise very beautiful and diverse, and they slowly peter out instead of abruptly clearing up.

  • T H A N K you for the mutation that allows you to nest without a nesting partner; I love the nesting mechanics but hate having to find one other person to play with before nesting. I haven’t tested out nesting with the mutation itself just yet but for quite a while now I’ve been wishing there was a way to nest without having to worry about finding a second player.

  • I actually can’t wait for the elder system to drop in the public branch, half of why I’ve been so hordetest avid is because of the elder and entomb system

  • The forests are a little crowded; what you guys have going on is a really good idea but I think it needs to be a bit more spread out. I keep running into rocks and fallen logs, and mixed with the ping issues (I’ll get to that in a sec) it’s really hard to navigate. It’s definitely headed in a great direction, however, foliage now actually feels like protection and cover. It was okay before, but it was still generally easy to see into bushes. Maybe less hidden obstructions?

  • Bro the ping 😭 It looks like an issue that’s actively being worked on, and I’ll spare the complaints since it’s every other comment but it is still an issue in the NA servers, and has worsened. I am hoping it’s cleared up soon because this big hordetest update has been one of my favorites so far.

  • LOVE the fog, and it doesn’t just hang there but it actually moves

rapid coral
#

Been meaning to comment on the atmosphere of gateway for a while now, but y'all are really cooking with the jungles. Gateway used to feel like running across manicured lawns, now it feels like the lawless, overgrown green hell that it was always described as. And those wind effects during larger storms? I genuinely felt like my juvie dinosaur was about to be swept away by the wind alone, fabulous sound design. (still a little loud but I live in a place where you can't hear anything when the skies open up during rainy season so points for realism I guess lol) I can see why dondi was excited by the fog during one of his recent streams, the way it rolls in almost makes it feel alive.

All in all, I've been playing this game for years and I have to say: while it is slow, it has never been better. Well done! I look forward to what this game will turn into by next year!TI_Perfect TI_TenontoLove

wispy ice
#

"Meta-game" mutations + Elder/Prime Elder small balance changes

TLDR: overused "pvp" based mutations such as gastronomic regeneration, congenital hypoestalgia, tactile endurance, etc. being removed/nerfed would better balance fights and in my opinion encourage more variety between builds and discourage excessive pvp
Prime elders should be nerfed slightly so that they aren't excessively strong compared to full adult animals
Normal elders should have the same stats/slightly altered stats compared to adults and have the same speed - 4th mutation is unlockable for normal elders as well (100%) but entombing these does not increase mutation buffs

Long Version:
In my opinion, certain "meta" mutations are overused and can dramatically change the balance in most fights where balance has already been made without mutations.
Some mutations include:

  • gastronomic regeneration
  • tactile endurance
  • congenital hypoestalgia

In my opinion, removing/heavily nerfing these mutations would better set the balance for certain creatures. Currently, mutations like gastronomic or tactile allow players to be more cocky and have a more "pvp based" mindset, such as allowing players free stamina from attacks or dramatically healing them instantaneously just from eating. This would also allow more variety instead of the bandwagon affect from players using the same mutations. Most mutations other than the popular ones are almost never used from my experience.

Prime elders

  • prime elders keep the same speed as adults, but have slightly higher damage/health
  • primes allow you to nest at 100% - mutation % increases from entombing

Elders

  • same speed as adults - slightly more/less? weight - same damage
  • nesting disabled once 100% grown
  • 4th mutation unlocked at 100%
  • entombing does not increase mutation buff amount - only allows more mutations to be selected in next life

Sorry this was longer than intended. I wish you guys luck with continuing the game! Peace!

strong flame
#

please go back to previous UI. this one is too bright for some or just so big and ugly that its torture to look at. its horrible, ugly, and doesn't make sense. old UI please

warm hemlock
#

For me, the only bad thing about this latest update is the weather, which every 5 minutes is raining and it seems that it is literally ending the world of so noisy that it is, that it hurts the tympani. the brightness of the new UI that is somewhat bright and it hurts the eyes. We know that the UI design is not finished yet, but you could at least decrease the brightness in the next update. And apart from the problems with lag, which we know will be solved an hour, thanks for the update, it's ok.

halcyon quarry
#

I'm.... Actually devastated by the removal of the colors we have currently on main branch evrima. I know we're trying to avoid ugly color combinations. I know we're going for realism. But taking away all individuality from player skins by watering the options down to the most basic of grey-browns and greens is tragic.
Please, please reconsider.

mighty ibex
#

i would like for the new UI to be changed a lil, i want to see the HUD's brightness turned down a lil bit, i like the brightness for it, but rn its kinda blinding almost, and makes it hard to see some changes in your stamina, food, thirst etc
and a reversing the diet symbols would be nice, i dont think thats necessary as
#1 you are making the work harder by having to make new diet symbols and all
#2 most people ive talked to prefer the original diet symbols (lines, dots, S)
overall love its idea, feels nice to have something new and the deep blue/bright cyan is a great idea imo

silent vector
#

Why remove colors from Dino’s that already have a limited pallet as is???? Why not just remove it all and let everyone be stuck with the basic start color while you’re at it devs. Come on. Seriously. You’re making it harder for us players already by letting hackers run free. Now you wanna limit our colors. Starting to feel like yall don’t love this game anymore but still want the money it generates.

swift ravine
#

while the 90s hacker aesthetic does kind of work for the isle, as a user interface its rather painful to look at. i think the idea of it is good, but something needs to change with the color palette or brightness of the UI. maybe try a slightly grayer shade for the background so the contrast isnt so glaring?

sacred haven
#

An idea to try and save some of the color options: its combinations that are the problem, not an individual color. Perhaps revisit the skin system and make it so that when you select a color, any that would garishly clash or are excessively bright (like red on blue or red on green) outside of the male markings, would be locked. This will allow players to have more wiggle room for colors with a sort of installed "guideline" for possible combinations.

broken moat
#

Go for hyper realism, all random skins every new spawn! You didn't get to pick your skin, why should you pick your dinos! 😆

valid marsh
#

Carbs Proteins & Lipids as in Dots Lines and S were just fine and actually represented what molecular structures of each macromolecule looked like, alpha beta gamma kinda are just not a good change

amber void
#

The testing branch should remove more colors from more dinos.

delicate crag
#

remove dino colors completely

covert sky
# halcyon quarry I'm.... Actually devastated by the removal of the colors we have currently on ma...

To add onto this i literally see no reason why the devs simply cant let a server owner choose what colors are available for dinos independentantly???? Instead of just making everyone be forced to use these dull uninspiring colors

Just let server owners choose which colors they want to be allowed on the dinosaurs in their server and which to not be allowed

I hate that almost every Maia looks the exact same other than the one unique skin Maia can make which is being a damn Zebra

muted tendon
cedar current
#

I feel like someone said this plain and simple already and maybe this is temporary, but like it was stated above, we know we are going for realism.. but like.. removing the pretty colors then dumbing down the basic palettes we started with😭😭 this might just be an accident as im hoping but I think everyone REALLLLLY enjoyed having pretty colors!!!! Maybe for some dinos take out the neon like deino wouldnt have a bright neon green color. But hypsies, troos, and herras will. Maybe doing a deeper dive on each Dino giving some, some leeway and not all the same green and brown colors we have rn since the bright color removal.. id love to see more than what we have had, and more than what we have rn since removal😭

uneven compass
#

Having a dinosaur skin that's nice to look at is half the fun of playing as a dinosaur tbh. I'm not a fan of how most of our dinosaur's options are greys or browns that just blend into the ground. Having the option to camoflage is nice as a survival tactic, but even in nature there are animals who have cool colors and patterns also designed to camouflage, like the orange fur of a tiger for example. Muting all colors makes them look very dull and samesy, and removes any individuality when you're interacting with others of your species.

soft kayak
#

Why’re are you guys making changes that make playing less fun and creative for the players when your already in bad graces for letting the hacking situation get so bad then immediately dropping a bad update

frigid lark
#

Please fix the rain storms. It happends every 15-20 mins and they're loud as hell.

Normal rain could be frecuent while thunder storm could be not that frecuent.

In general terms, raim or thunder storms are super frecuent and that should be fixed (at least that it doesn't rain every 15-20 mins)

jagged snow
#

I wouldn't mind colour palette choice being scaled back as a custom server setting. I do like when two of a species aren't on wildly different ends of the colour spectrum, but it should hardly be this restrictive by default. Skin customisation is so good for player expression.

vernal creek
kind tartan
#

this ping in hordetest is horrible!!!

fossil kiln
#

I joined the community only recently, and the one thing I still do not get is why there is so little communication between us and the devs, 1 Devblog a month is always a pleasant surprise, but it lets me feeling absolutely lost during the remaining 29 days where I'm just playing and wondering what you guys are working so hard on.

I respect you all because I can tell you're dedicated, and the game is definitely not bad; but as another member said today, even just this section feels like screaming into the void, since you clearly at least view this even if nobody replies, as you managed to improve the high ping situation in relatively short time; could you simply post some more updates on what you're focusing on?

I get that a lot of feedback may be deemed not worth listening to, especially because Don is very sure in his ways and is disagreeable to a fault (which is still respectable in my view), still, communicating more, even if in an abrasive way, would be beneficial for the community and your reputation as developers. You can keep the "there's the door" attitude as far as I am concerned, but wouldn't it be better for everyone involved, to engage more with us? After all, we are the core of this game, isn't it well within our rights to ask for clarity?

sand schooner
#

Although i praised the way more appealing forests, after a bit of travelling through them even as a small dino, they are way to dense with foliage and obstacles like random rocks and fallen trees, this coupled with very dark nights and constant deafening rain, a carnivore will never find an herbivore unless it sticks it's head straight into his butt by accident while running through this maze, decrease a bit the amount of obstacles on the way and the leaves that block the view or the trees themselves.

compact maple
#

Bring back cerato being able to get bile from normal corpses but only fills bile up to 40% bones should give bile too

spice sail
#

Buff rex pin make it that it can pin stuff around half it's weight and also make it that if I crushes Ur head it head breaks

placid flame
#

release less updates at a time but more frequent so bugs can more easily be found and fixed

woeful rapids
#

Small Notes on the HT:

Blood symbol needs some work.

The light levels in the game are a little too low feel like i need NV too much.

Herbies need to have reduced night vision ofc, BUT still needs to playable. Feel like I want to go AFK

The sound profile of the storms and rain are a little much for the ears.

novel vine
#

The weather conditions are back in the hordtest, and I really thought it would be better.** The new fog is incredible!** Congratulations, devs, but the rest is really bad. The rain is dark and gray and never stops, and most of the other weather conditions I've seen, such as overcast, make the day dark, perhaps even darker than night in a way.

But I really wish the game had more weather conditions, like less dense fog and daytime, or maybe lighter rain, and storms that, instead of being dark and gray, could go back to being blue and a little lighter.

I really liked it when the weather was beautiful and added charm to the gameplay, but now it just gets in the way and is worse than the weather in older versions of Gateway, for example when it was released.

All the screenshots I took from an old video from the Kouga channel, which shows the weather in version 0.12 when Gateway was released.

mental cloud
#

New Nightvision is absolutely terrible.... as a pachy I can't even see the sanctuary tree I'm standing against.... I get herbi's won't have good night vision but this is absolutely insane.

tranquil monolith
#

New UI blinds me just as much as Discord’s light mode. The original HUD was fine, even great. No one asked for a new UI, the old one worked and had a classic design. Prime stats make no sense. They’re supposed to be in their prime, but instead, Raptor has to stay on a rock until it can entomb because it can get outrun by a Dibble. Ptera updates are nice, but they don’t affect the one reason no one plays it, the stamina. Maybe the stamina rework would be fine if it could regain stamina while gliding. The storms are too frequent and too loud. The hacker epidemic is awful and makes playing difficult. The night vision changes make no sense. The color changes remove a lot of charm from the game. The ping is terrible, though surely that will be fixed.

versed wren
#

The ping, ui, and constant deafening storms cooked the player count

tough quartz
#

make pachy omnivorous

proud onyx
#

Fix the Ping and rubber-banding. I have the best internet in my area and my pc is a monster before this update I didn't lag or rubber-band at all. As beautiful as the update is I love the changes I love the forest I love ambush hunting as Rex, I love my camouflage skins. Fix the Ping,lag and rubberbanding. Please.

covert ermine
#

Please make ptera be able to regain stamina when gliding when its on 60% stam, as it feels even more miserable to play as it now, or add old the glide back please or make the current one faster.

vital shadow
#

I’m already seeing plenty of feedback on the UI change and it hasn’t even been out for that long. An interesting take, should be the final product. I’ll go over the personal positives first then the negatives after.

  • it’s simple, has that early pc era look to it.
  • can change the colour for those that can’t see it that well.
  • choosing between keys for alternate actions is an interesting take
  • in game ui feature to highlight what nutrients you get from preferred animals is very helpful

that unfortunately covers the positives for now, as there’s a fair bit of not so positive things about the ui change.

  • the terminal aesthetic is nice, but it’s TOO simple. The black background brings me back to the reimplementation of Night vision when it was all outlines.
  • this new menu ui seems like it could get hard on the eyes rather quickly, the previous UIs were much easier on the eyes
  • it’s hard to tell what skins slots are saved and which ones aren’t.
  • button layout menu feels cluttered when selecting what buttons to use. I don’t like saying this but i would suggest looking at warthunders button layout menu and experiment with that.
  • in game ui glow feels unnecessary as we can see everything just fine already
  • please stop trying to hide character stat percentages from us like growth, health, hunger, thirst, stam, etc. i get the game is supposed to be difficult but at this rate it will feel like playing LASO but with Dinos. How else are players supposed to evaluate whether or not to continue fighting, retreating, or anything else if all they have to go off of is the visual indicators? Because even those have been misleading in the past.
  • the nutrient symbols are ok but don’t make much sense in the long run
sand cliff
#

Bring back the saturation and the amount of colors!!
I really think that this is not acceptable and theres no necessity to add skins limitations
The dinos i see changes are: Carno, Raptor, Ptera, Hypsi, Pachy, Teno and Beipi
There's no space for creativity with this kind of limitations.

chilly oar
#

Can you guys make the storms less frequent? They are happening every 5 minutes in ht, and it is so loud, I can't hear most things around me, pls fix/lower the volume

sudden blaze
#

im ok with this update. i love most of the things that they added besides the terminal. its buggy, takes over my whole screen and is very blinding.

so in the end, i think all they need to change is the skin customization panel, the ingame terminal, and, the lag😁

hidden locust
#

Please consider a better front page. Not sure why it shows a Bipi but just click it curtesy of @brisk pewter

daring marsh
# mental cloud New Nightvision is absolutely terrible.... as a pachy I can't even see the sanct...

To add onto this:
Many herbivores actually have pretty good night vision. If you can't see a pack of predators closing in around you while you're bedding down for the night, you're gonna die.
I haven't played HT, but even in the main branch the night vision is terrible. I can almost never see anything unless I'm playing as dilo, and this issue is even worse underwater even with deino. We need more than vague green lines that don't even properly outline the environment around us. I also especially hate that night vision is directly affected by your camera angle. It's cool that it gets better when you face the sun/moon/light source, but I shouldn't have to keep my camera trained at a certain angle just to be able to see anything.

fathom sky
# halcyon quarry I'm.... Actually devastated by the removal of the colors we have currently on ma...

While i don't mind the colour palette change so much IF this isn't what we're gonna get and you add more (devs), it's a HUGE change to just make (without even an announcement). We BARELY even have greens (which aren't yellow even with the yellowish ones we don't have much) and most of the colors are just black,grey,grey,brown,brown,brown maybe reds and oranges. Removing most of the colours we previously had should really be reconsidered.

shrewd anvil
#

make the isle app on the google Play store and on Xbox & PS5. pls?

slow echo
#

when getting kicked from ht servers i think it wipes the dino, even if not in danger

maiden flax
#

Dondi i know how much you love your trees... 🥺
I would love to know if an update is coming 👉 👈 for the coastal swamp area of the map to make it into mangroves, rather than a louisiana-style wetland?

Mangrove trees excrete excess salt and form crystals on their leaves 🌿🧂. This could be another option for salt rather than just rock salt.
Licking for salt is not always guaranteed the first time around, like foraging, since such a small amount is on the leaves so there would be a % chance you'd have to do it again making it not the most reliable source if you're using it just for removing bacteria.

🐚 Abundant food for aquatics - snakes / snails / crabs / stingrays / sharks / fish / clams / crayfish! For herbivores who can dive like Minmi there would also be sea grass/ kelp and the leaves / fruit of the mangrove trees as well.
🌊 Smaller corridors of water in the mangroves for small aquatics, making this the ideal place to grow before being pushed out into the open once you become too large. Possibility to even adapt those areas to work like the on-land sanctuaries for aquatics.
🌿 Freshwater mangrove trees can go further down river into the freshwater environment along the banks to provide safety for non salt water adapted juvenile species of aquatics, these trees will not produce salt.

I'm really enjoying the added jungle foliage currently on the HT and i'm excited to see how you guys make the game more immersive

craggy pivot
#

Let frail elders gain the 4th mutation at 100%. Simple as

swift whale
#

Seeing the drop inhordtest players, where before there were long queues on most servers and now the servers barely fill up properly is a great indication that the recent additions and changes are bad and even unnecessary (New UI), With some exceptions...

edgy robin
#

love the new ptera rework! All of its new animations give it so much life

dull briar
#

The new Pt lower animation makes it impossible to line up for fish.

clever breach
#

Just want to give some general feedback with good sentiment because of the negativity lately so some of the good things don’t get caught up in the bad.

The UI isn’t that bad after using it, I think subjects in the tab menu should be grouped better but I assume that’s part of the list to be fixed. I would prefer the tab menu to be similar sized to the old one so we can check out % of things, that or make some way to indicate stamina levels at a minimum. The on-screen tips are nice, and I do like the colors, but I feel like they are a bit too bright at this time, especially when it’s super dark in the game. I think an opacity setting would be really nice to have for the UI elements and the chat box.

Not many people are mentioning it, but the new forests are great! I generally play small things unlike most so I must say the forest floors have been massively upgraded, and I can see a LOT better while in the brush, not only this but many of the bushes in the plains having that open space under them is super cool as it allows me to actually be able to see and gives some tension when big things walk overhead as they could move their camera to peek under the bushes for you. The trees as well, the general feel of the forest and flora have been the highlight of the newest patch for me as a small/tiny dino player. It adds a layer of immersion. If I were to change anything I’d shrink some of the trees in the open/plains areas as they still overshadow some of the scale of the apexes.

The lighting feels better! I love how cinematic the game feels right now. It does feel a little too dark at times though and I find myself leaving NV on again.

Speaking of NV I do prefer when it’s more difficult to see so things with good NV can have their time to shine, but it’s a bit much atm. If you want to keep it dark, then the outline of nearby objects around the Dino’s should be increased in many cases just for the sake of navigation.

worldly jungle
#

With how frequent the rain is and how dense (but beautiful) the jungles are, it makes it hard to find other players unless you're 1 calling all the time.

Make it so that there's at least 40 minutes without rain and some parts of a jungle more unique and open and not the same plant here log there tree everywhere. (And maybe consider making the range of bushs noises farther? I noticed a prime rex from 20 meters entering bushes doesn't make a sound, this could help find herbivores that are safely tryna grow in jungles)

night ice
silent flicker
#

Storms every 5 mins on the ht server with the Ptera flight changes make it really difficult to want to play my fav dino right now.

sweet yacht
#

Change the fact that you become infertile at 100%.

It's completely unbalanced for dinos that grow very quickly compared to those that take a long time.

And people don't just stop playing at 100%.

If you want to motivate people to use Entombe, this isn't the method.

strong verge
#

i think all of you developers should start community meetings or not?

tawdry sparrow
#

add the ability for Trex to eat bones

sand schooner
#

Map seems way better with the new foliage/trees added and spread around the map, but forests are way too densely packed with foliage/trees/rocks. For the sake of visibility and players finding each other in forested areas that are POI, decrease the foliage in a way that u can see further inbetween the tree lines or make dinos make way more noise stepping on the forest ground. Also this #balance-feedback message to help finding/hiding from players.

lament rapids
#

remove rain till fixed please

fathom sky
#

-> Elders

  • They shouldn't be way slower than the adults ( personally i think making them either the same speed or a little bit slower would be perfect)
  • Showing us our progress to prime would be nice ( im pretty sure we already know the requirements to it so why not show progress?)
  • Species with faster growth times shouldn't have the same requirements as species with slower ones ( for example omni shouldnt require the same patrol zones visited as a rex)
  • Why are Elders infertile at 100%? This really isn't a good way to encourage people to entomb ( Making dinosaurs way weaker and slower isnt either)
  • Show us the Elder in the status report (Where there is the lineup of growth stages).
  • A model for frail elder would be nice ( would consume resources and time so im not expecting this)
  • The Elder system is pretty unfair towards carnivores who dont have a certain ai on their since a requirement is a perfect diet ( finding ai can be a struggle sometimes same as other players)
  • Currently entombing makes ur skin reset, just make it keep the skin we currently have or send us back to the skin creator.

I think that's all of the negatives/suggestions i have for the elder system right now.

peak prism
#

i appreciate the latest balance changes to ptera to make it more in line with what it should be, pt is currently the hot topic so i guess i’ll give my take on it.
ptera has been overperforming for a while now, nothing stats related, just an oversight to how it interacts with others in combat. the downward peck it has enables it to kill things several times its size with zero risk from the opponent because nothing has vertical attacks to defend themselves with, ptera could hover above you and chip away at your health until you die while having the advantage of immortality, it’s faster than you, has more stamina than you and you can’t dodge something that can move in every direction thanks to flight.
the counter-play is non-existent, while it actively mauls you, you gotta hope that it does a mistake out of its end, you basically have no agency against it.
some might argue that the counter-play is to find a hill big enough to waste its stamina when it ascends/descends or seek cover in trees, a ptera skilled enough can work around that by micro tapping the spacebar button and it can move through forests easily if you’re good with the controls, even then it’s why? a 45kg bird shouldn’t be forcing stuff within the 1-2T range to run away and deny plains animals like carno the right to stay in the open, a ptera with enough determination can be oppressive. it does not have the same limitations as deino has to its element either, its domain is infinite which means it can pick a fight, control the engagement, where it wants and when it wants. when you compare it to the rest of its tier like dryo, beipi and hypsi you’ll start to notice how outgoing it is compared to them. anyways, i don’t think ptera should be this inescapable big game hunter that it accidentally became, aerial vs terrestrial combat dosen’t work which is why i’m fine with it getting a kit better suited on the ground so it can hunt juvis without straight up invalidating them.

vivid crystal
#

Add rex as protein to deino diet

hazy solar
wide tendon
#

stegos have plates on their back so shouldnt rex when its aactually released be unabble to pin it as it has big ol plates what are the plates for if not to protect decoration?

rain wasp
#

The new HT Updates make the game unplayable for me. Ping problems and rubber banding non stop. I have to wait for new update until i can play again. HT servers have no more Ques up to 50 and no server is full, so i think im not the only one with this problem.

sacred haven
#

My computer is thankfully able to tank some of the performance issues, so I've been able to explore a bit. Overall I am very curious and excited about the changes to the map with the new foliage and density. I recall a very old test map that had dense pine forests before that the largest dinos couldnt quite get comfortably into except for hiding or setting up ambushes at the edges, and this is giving me that vibe in a good way! The forests feel properly difficult to traverse now (living near 15 acres of forest with a stream: there is stuff all over the floor from fallen logs to wildlife, especially after the massive storms we've had) and sheltering as a smaller creature if you know how to navigate well feels great. The huge fallen logs in swamp already make for a very cool interactable landmark, and I plan to poke more around different areas once I get time.

waxen tinsel
#

The rex's growth is the worst possible. You spend 3 to 4 hours growing to reach 300/400kg and die to any other creature that has practically just been born. I know this is a strategy to prevent the server from being overrun with only rex, but you, developers, need to find another way to solve this problem. The method you are using is flawed. It is only discouraging most players from playing with this amazing dinosaur and not controlling its use.

supple vale
# hidden locust Please consider a better front page. Not sure why it shows a Bipi but just click...

Saw this exact post elsewhere from Kouga and came here just to repost, but had the courtesy of scrolling up and looking for it first. Please do this, this is elegant and of proper colour balance. The new UI isn't horrible, but for those of us with colour sensitivity (like myself) have a hard time staying in any menu. Kouga's image boasts finer lines, a proper colour, and an acceptable level of contrast. Neon on black is difficult for anyone to look at for more than a minute or two. Not everything that says "illegal genetic testing facility" has to look like it's run on my old high school gmail account from the early 2000's.

nova gale
#

Let players be able to save one time after they etomb, their Reincarnation run.
Example: I play trike, make it to prime elder. And then entomb. Instead (like current), you don't have to go again re-spawn and be again a trike (Reincarnation).
You can choose to save this Reincarnation run 1 time, and play something else, until you die on that creature, and in the spawn menu, you'll have a icon beside the spawn creature on the trike. That inform you that you've a reincarnated entombed creature waiting. You can then choose to go on that little guy and play as it.
This is for all times you entomb, every time you can choose to spawn right away, or give it a break and play something else for a few hours ect.

I and others. Surely do not want to spend another 12 hours on apex after just playing one for 12 hours to get to prime.. and then having to do it all again growing the reinc one in one sitting. It's not good, or feasible. Not even for no life players.. imagine the casual player that has work or real life.. TI_Gasp

mint prairie
#

Im my opinion previous water was more realistic. Water is too blue now. Please change it.

thorn zodiac
#

please bring back more colors, or at the very least make a server option for owners to turn more colors on or off, i understand the devs want to avoid stupid looking dinos but the current options we have are just so damn limiting, make the isle are true customizable sandbox for servers that want it to be!

worldly jungle
#

I like that your growth rate goes to 0% past 75% making you grow slower, and Im assuming it's to prepare for a new separate growth past 75% (like growing way slower for example)

One thing is that hunger before reaching 100% drains far too fast in my opinion (at least for carnivores), for rex I'm not too sure since I never survived past sub adult.

All i suggest is that after the 2nd mutation players hunger should stop draining according to growth speed (since having a really good diet can often mean death since the faster you grow the faster your hunger drains). This means hunger would drain the same speed as it would when you're 100%, I think this would go a long way especially for when the rest of the roster comes.

split veldt
#

increase underwater vision for deinosuchus, it's like im playing blindfolded (ht)

humble silo
#

I want to say i LOVE the trees and the storms! What a big upgrade! I assume the frequency will be turned down at some point soon

novel vine
#

Fix the rain, I played for five hours straight yesterday and didn't see a single day of sunshine or clear skies. It's always overcast, rainy, and foggy. I can't take it anymore. As cool as these things may be for the game, they really detract from the gameplay, not to mention the terrible ping. For me, those are the two reasons I'm not playing anymore until they fix it.

arctic oak
#

Changing the UI colour should carry through to the ingame UI

zinc crater
#

General feedback:
In Evrima (the current version of the game)
Forming groups of different herbivore species for example, Stego + Diablo + Para) is not considered realistic and is usually against RP oi realism server rules
Reasons:
• In nature, different species do not form mixed herds - they have different habits defensive behaviors, and ways of living ◦ On RP or realism servers, such behavior may be considered "cross-species grouping' mixed herding and can result in a warning or kick
‣ Additionally, different species disrupt game balance large herbivores can protect smaller ones, creating an unfair advantage.
This unfair advantage forcing other players to use cheats and kill mixpackers. Cheaters also using against single dinos.

  • mixpack - unfair
  • hacking - unfair
    General feedback for The Isle Evrima is create rules about mixpacking/mixherding. That's not right. It should be same type of dino as you.
    In nature animals do not do that. Stupid but very good example to explain people: lions and hyenas dont hunt together. If you dont get this example. Something wrong with you
swift ravine
#

the in game UI showing your diet and such needs to stop eating the whole screen, you cant hover over your food and diet to check % anymore.

late forge
#

Revert pteranodon flight start.

versed wren
#

can we go back to seeing at night? (NV on btw)

woven otter
#

Well... I like this game, but honestly, there are some major flaws that are missing for it to be perfect.

I'm only going to focus on hackers here. I admit, like many other players, that I don't understand why NOTHING is being done against them, even though this problem has existed for years. In HT, it's become unplayable because of this. How do you expect us to test the game if we can't even play it properly?
I've been trying to grow several Rexes for three days, and I'm unable to get more than 36% growth. Every time I get killed by a hacker who miraculously sees me in my bush...

So maybe you're trying to fight against it, but from our perspective as players, we feel completely neglected, and I feel like our reports are useless. And it's terribly frustrating. Every time I've put the game aside, it's because of this, and I come back to it several months later hoping that things have changed... But no. Nothing.

So yes, I'm not a developer, I don't know if fighting hackers is that complicated. I have no idea. And I'm sadly starting to wonder... If nothing is done, doesn't it help the developers who use cheats? Yes, it's paranoid, but honestly, understand us too. X'D We love your game, but it's impossible to play it properly.

So what I can suggest to avoid this repeated frustration, and to avoid losing our hard work of several hours of growing in just one bite, is that we be able to respawn at the age we were killed. Yes, it would completely change the game, it's not great, but honestly, between that and being tempted by cheat codes, I honestly don't see a solution. While we find a system against hacks, of course.

You guys have a good game, honestly. But it's completely ruined and destroyed by gangs of morons, and I can't even blame them. If there are so many of them, it's because they're not being restrained enough, punished enough... I've played plenty of other online games, and this is the only one where I see so many hacks...

nimble pelican
#

It's a real shame, 70% Rex, you can't find anything to eat and you have to go hungry.

Extreme lag/rubber banding is all understandable since it's HT.

But AI downgrades? Almost nothing to find, hardly any/few pigs and deer.

And 0% Dibble AI
since the last major patch.

And then, on top of all these problems, of course, dwindling player numbers. Which is, of course, also due to the massive wave of cheaters.

Please at least fix the AI ​​issue for the test; we'd like to continue testing!

In the meantime, Rex will remain offline for now.
I don't want to starve and die like that.

It would be nice if the Dibble AI were active again.

Best regards,
Zim

grim plinth
#

the ui would be nice if it was more like the alien isolation type of style

slender egret
#

a review of human structure floors would be nice afew too many none existing floors be happening on horde test atm.

terse kite
#

The new UI and HUD look very promising and I'm excited to see how they're developed further, but the glow of the HUD is far too strong, it should be toned down

spice sail
#

Add a picture for prime elders in the stats menu to show how big you are compared to an adult and it should not show up on the menu at all unless you get prime elder it would be like a cool achievement to look at i think

river pumice
#

Make rex alt attack slower make the calls of the adult louder, its a T-REX!!

weak heart
#

This is my favorite game. as a person with vision problems, it is very difficult for me to use the new interface.

meager flint
#

Repurpose the long-defunct #830660455487373352 into #hordetesting-announcements. No need to create a new role or start doing @ everyone pings, but it'd help keep hotfixes and HT patches more distinct, and allow for better searching of patch notes

pale gull
#

Well time to make the feedback: We need a nerf on the tyranosaurus and i gonna say why

- Fist Point: of why we need the nerf is the speed of the rex, like even you running with trike, diablo, maia the t-rex will literally gonna be capable of bite you, but its good no ? nope, he literally can outrun any herbivore of the rooster its not good at all, and a 9,5 ton animal will not run like saint bolt and kill a diabloceratops ( but have the mutations: thats the point, most of the rexes dont use featherweight or any mutation who can make them run faster)

- Second Point: The struggle bite, yes the bite who can grab and "pounce" people, i se literally a full adult dilo, just be a toy for a freshed spawn juvie rex and kill the dilo with so much easy, its like not normal and its not fun at all in gameplay, even when you are a adult trike or stego, when the grab begins you like be in the state like 10 or 15 seconds, and with the mutation truculent, just reduce like for 7 seconds ? and most of rexes are with one more player ( 5 most) and just one grab you, YOu cant attack in anyway at all and the other rexes just bite you and kill you ( like the jojo bizarres adventure meme) and its not fun

versed gazelle
#

The new neon bloom UI exacerbates the issue with nighttime/night-vision even more. When it becomes night, the UI basically becomes a literal neon sign in the corner of your eye (as seen with screens above). It's the only thing you see. It's jarring, out of place, confusing, and ultimately unappealing.

While during the day, the neon effect becomes a distorted mess due to the high bloom contrasting with the lighting. This now softens the bloom, creating a blur-like effect and making it a strain for individuals with vision issues. Who asked for this?

If you're set on keeping the new UI then make it optional, or remove the graphical bloom as that's the primary issue i'm having. Keep the UI matte, flat, and most importantly - color neutral. There's no reason to have our UI graphically emphasized to that extent; there's hardly any information we'd need to know that would require a fluorescent, hot blue neon light cooking our eyes for hours at a time.

Lastly, there's also no other graphical asset in-game that's anywhere even remotely close to the UI changes. It's immersion breaking...unless i've missed a neon tree or bush somewhere? Graphical cohesion needs to be maintained my G.

shy glade
#

BF6 makes you submit an id for getting caught for cheating and fines you, think this would be a good deterrent

crude orbit
#

Increase Rex's Alt right click end lag it's way too fast / not enough windows too punish

left hinge
#

Ok seriously, I don't want to be mean but, what were you thinking with this new UI 😅

light crow
#

can we please enable F2 recording on Hordetest...I almost got eaten by a hacking Rex and It would be helpful to know who they were to report them.

primal torrent
#

What have you done with the colors 😭?? I get not having super vibrant throw up neon colors but COME ON. Give us the colors that we have in the main branch back pls upside_frown

vapid hollow
#

add for discord server chats for hordtest too eu, na etc

brazen mural
#

i hope the current color palette of dinosaurs is not final...

worldly jungle
#

Regarding food values
This includes both herbivores and carnivores but I mainly did research and math on carnivores since herbivores don't really starve anymore.

**Short summary: Animals don't actually need TONS of food to get full, irl large animals past 10 tons would likely need about 300 kg per week to stay alive. And 1.6 tons barely feeds my 5 ton rex/Deino. This is an issue for the future of the roster. **

So how does a 4 ton Stego only feed about 60% of my stomach on a 8 ton Deinosuchus. That's 50% of Deinos weight, and because Deino can eat bones we can safely assume that the Deino ate the Stego from head to tail, and yet, it's hard to believe it isn't enough. Sub rex kills 2 prime ceras, both only fill to about 60%, stomach, both ceras together weigh 3.2 tons, and I think sub rex weighs 5 tons? (I don't usually make it far on rex).

Irl for example 200 kg lion would only need about 8 kg of food a day, which is about 4% of it's weight.

Do something similar like this for the game. Because if players are gonna be harder and harder to come by, you'd need sooooo many players to sustain a large Dino, and it still wouldn't be enough, not everyone is gonna be playing trike or Stego to feed your rex or Deino, and the rest of the larger tiers in the future. It doesn't even have to be 300 kg to get to full stomach, at least 2 tons more or less for a 9.5 ton animal to be full would go a long way.

Edit: let me know your thoughts in #general-feedback-discussion

burnt sorrel
#

A checklist to see what missions from Elder prime we have done

hybrid sapphire
#

Another Reupload

frank ravine
#

make the nestlings be kicked out of the group only after reaching 50% (sub-adult)

light fjord
#

i cant even see if the changes are as bad as i think they are bc i cant even play for more than likw 5 to 10 minutes before the rubberbanding hits like a truck

sudden blaze
#

fix lag

glacial holly
#

Make it so ai like boar and deer can drink water so that deino can have more food

fresh escarp
#

I feel like boars should be on Deinos diet.

serene cove
#

Deinosuchus' environment makes me feel like i'm a single celled organism evolving a retina for the first time.
The reduced vision and overall quality of underwater vision is a stark contrast to the vibrant world of the Isle above water.
I really hope this is not an intended feature for Deinosuchus game-play and that underwater vision will be changed to allow Deino to actually view their underwater world.

I like the reduced visibility from maybe 15-20 meters in hopes that it prevents being spotted by an ambushing deino. Maybe allow the deino to see underwater very clearly at a reduced range, but please change the distortion and filter that is created underwater for the Deinosuchus so it feels good to be an aquatic creature on the isle.

swift whale
#

Fix Rex being able to cancel Crush animation when pressing G and Trike/Dibble being able to cancel thrash animation when pressing N. If it's already fixed, great. If it hasn't been fixed yet, get it fixed as soon as possible...

gleaming gyro
#

make pteranodon able to fight by flying; they really suck on land even with the buffs.

novel vine
#

To do another analysis and post it here, I played for 6 hours, 4 straight hours and the other 2 hours after the restart.

I timed how long the weather lasts, and in 1 day on the hordtest I only got 2 minutes, 2 minutes! of clear skies, and another 2 minutes of partly cloudy, the rest was just overcast and rain.

On the other days, I rarely saw these two weather conditions again, and it was less than 5 minutes, I guarantee it, and it's really sad. I know you fixed the weather, but you don't need to show it so much. It's annoying to have to use gamma and night vision during the DAY, besides being ugly for gameplay.

Fix the weather, reduce the rain and overcast conditions. According to my information and that of a friend, we made a table with percentages of the “weather forecast” for each day in the hordtest, and the result is sad, bad, and needs to be adjusted.** This information in the chart may be incorrect or inaccurate.** but if you play the hordtest you will understand me and this chart

Reduce the rain. I think there should be more clear skies or few clouds than rain and overcast skies.

simple birch
#

please make the UI work on all resolutions im on 1200p, and it could be nice if you multiplied the speed by 0.036 in the UI and could also add the 2 BP nodes to chop the "DT_" off the displayed diet name string/name.

sacred haven
#

I had a thought for the skin creator: it might set the tone for the game more if instead of a riverbank, it was just inside or outside of a delapidated human building or cage with light coming down from a broken part of the wall (this might mesh better looks wise with the style of the menu)

past depot
#

great job with the character UI, it gives info about the animal and it also looks really nice 🙂

slender egret
zealous cloud
#

550 Ping and 0 FPS... What did yall do....

boreal fossil
#

game sucks now

mighty ibex
#

a mut that allows you to eat bones would be cool, similar to cera so you gain a low amount of all diets and you wont vomit/get debuffs, but make it so you have to vomit from eating bones or sum to get it etc

maybe make it so if you are troodon or ptera and you vget the mutation, it allows you to eat bones, and allow you to eat rotting meat aswell so thye can have a more scavenger role if they wanted to

paper shoal
#

Grabbing food is insanely buggy

lofty silo
#

My feedback for HT:

  • Fix lag and teleportation.
  • Fix night vision
  • Too much vegetation (fallen trees, rocks - always anything that blocks your running).
  • Nights are too dark.
  • Too much rain and storms. Daytime is rarely sunny. Its like 5 % of day time is sunny - other 95 % bad weather.
acoustic mortar
#

Just a small idea that I had. For the water UI, give it a blinky indicator, maybe just the soft blue glow, that you've topped off water. Similar to the yellow flash you get for topping off food.

thin grove
# thin grove I find it awfully lifeless and boring to let most of main menu be pitch black wi...

Coming back to this feedback post. I wonder how this would look like but with an actual moving background.

Basically, those camera footage of the games wilderness could be played but with less or no sound with them. It would match the idea the new UI tries to offer (an older device within a certain facility), yet it fills in the void I think it currently has.

I think it would be neat but… how would you like it?

odd birch
#

Continuously getting fatal errors while attacking now in HT. This was after the recent update about 1 hr ago. If i attack about 10-15 times within a minute, it crashes my game. This did not happen before the last HT update. Not only do i get kicked, but all of my friends do as well. Every 5 mins or so in NA 3 HT.

molten yoke
#

pls fix this people now try to denie they body by jump off cliff and hang they body and winner cant eats

fossil kiln
#

Yeah I just died in my PT, had 15 mutations, kept getting disconnected. When the server decided to connect me I spawned mid air, fell, broke my leg and had to hide in a bush because no stam, then a juvie rex came out of nowhere straight for me, probably ESP. Noticed that the new big human structure to the south west of the map has PT sliding on the rocks, especially the bridges in between the structures, you cannot land on them. you just accelerate to one end or the other until you hit a patch of dirt, (think of an ice path on minecraft for reference). I think I'll stick to Evrima until further announcements, I am pretty demoralized tbh.

warped flume
#

I've actually already given this advice but since my old account got hacked. (Noobmaster69) I'll send it again.

Here are a few suggestions/Ideas to what you could add to the game.

** * Add a few more carnivores Like Carcharodontosaurus, Deinonychus and Ankylosaurus.**
** * Maybe more aquatic dinosaurs and an actual ocean. For example the Mosasaurus, Plesiosaurus and Ichthyosaurus could live there allowing for a new type of gameplay. And maybe some plants in the water. This would make it harder for deinosuchus to migrate so you don't have 20 deinosuchus in the same popular part of the map. (For example south plains.)**

** * Add more dinos to other biomes like snow dinos to the snow biome and desert dinos to the desert biome.**

** * Add biomes like snow biomes and desert biomes and temperature management like Heatstroke, Hypothermia and Hyperthemia.**

** * Add caves to the map. A better place for resting or nesting etc.**

Furthermore THINGS YOU NEED TO FIX:

** * YOU GOTTA DO SOMETHING ABOUT HACKERS AND MIXPACKERS.**
** * Please fix the fish ai so it's actually possible to play Deino.**
** * Also please fix the migration zone by south planes.**

slow comet
#

idk if stegos walk cycle was changed in the hordetest but as a sub stego this walk cycle looks like mix of the animal limping and trottin. The speed of the walk also does not match up to the animation.

sharp fog
#

The server kept crashing. After I crashed on the bridge, it caused the bridge to not load properly when I entered the server. My Rex died

keen tartan
#

Love the look of the trees in Hordetest now. In general the lush environments of the game really feel natural in ways many games fall terribly short.

I could complain about things. Like the lag, it's obviously being worked on.

Or the rain, it's a tropical island, and it's probably being tested after being brought back in. (It and the fog also look super cool).

spice sail
#

give some dinos that cant jump the option to switch some special attacks to spacebar like for example giving the trike the option to use spacebar for the thrash attack

young peak
#

Guys what are you doing? With every patch the game gets more unplayable..... 🙁

nova gale
keen belfry
#

HT (at least eu2) was better with the rubber banding before the last 2 updates, a little weird no?

pastel radish
#

stop the crashing plz dondi.

worldly jungle
#

I've noticed that for every patch that comes out, the ping and server performance/issues seem to come back or rise even more lol.

During the trike horde test, the ping was bad during the entire horde test, but this horde test had bad ping at the start until something unbelievable happened.... No more lag!!!!! And that's how you also got 100 player queues, even if it is the rex horde test, now it's pretty empty and I've noticed a lack of feedback because of it as well.

Hoping you find a fix to all this soon, so far until today's patch (I haven't played it yet), I've been loving the environment changes and guess what, rainbows are back!!! (Beginning of gateway flashbacks)

fossil creek
#

Since Im not a big fan of the new ui maybe is it possible to have the decision of having the old or new one?

toxic granite
#

ht servers are crashing again and again do something to fix it

viscid bison
#

Love the new character ui! It looks good

swift whale
#

Add an Option in the settings to let the player choose the color and color intensity of the UI. this will please both those who liked the new UI and those who hated it (like me)

tired sparrow
# halcyon quarry I'm.... Actually devastated by the removal of the colors we have currently on ma...

Just going to bump this again. I am so so disappointed by the colors being removed. Creating skins for my dinos, and seeing everyone else's, was one of my favorite parts of this game. Now everyone is going to look like a carbon copy of each other.
Out of everything (the hackers, the lag and ping problems, the bugs, the crazy map changes and weird balance stuff) I think this might be what causes me to stop playing this game.

zealous cloud
#

Horde test Update is fantasic ping is stable 100% approve keep it up! There is some server disconnection instability but when in game it is playable, Anti cheat is triggering when attacking Ai 2 disconnects for anti cheat when Rmb as a Trex. and only the Rmb short hold hit

worn horizon
#
  • Ptera’s changes are good I like the new dive and everything but when it comes to that new gliding animation after like 20 seconds it looks great aesthetically, but the fact that when you glide now after about 20 seconds you go from a fast speed to what feels like 2mph. When a bird glides to preserve energy, it doesn’t need to glide at 2mph to stay airborne. When birds glide, they maintain forward speed and slowly lose both speed and altitude to stay airborne as opposed to actively flapping their wings trying to fly faster. The speed drop off is a bit too much imo almost feels like trike in the air when gliding at times. It loses speed too quickly when gliding if Ptera gliding reached that slow speed after maybe a couple minutes or 30 seconds of gliding it would be more understandable imo
boreal kelp
#

Kouga’s UI concept is better than the UI we got now. I really like this aesthetic.

wild dawn
#

don't know if it's already known but the blood look like this to me on the ground

strange geode
#

fix the servers they are constantly crashing

hardy hazel
#

make a hordetest chat so people can stop filling Evrima chats up with complaints

wet kernel
#

QoL Auto-Walk button like in DayZ or any other survival game/walking sim with a big map.
Just dont want to have to press W the whole time my painfully slow animal trots across an entire part of the map towards a migration zone.
And no, this does not make you a lazy player, its not like you leave ur computer or cant still use ur camera to look around you.
Its the same as pressing W the whole time, you still have to steer clear of all the trees etc. but you just dont have to have your finger pressing down a single button the whole time.
Maybe im just unc...

burnt jungle
#

THE PING

Just look at the video. I cannot play hordetest whatsoever ever since the update dropped. I cant climb as herrera, I can fly as Ptera, I cant get to any location because of how bad the rubberbanding is. Also servers keep constantly crashing and also the game crashes everytime my ping spikes. As you can see at the end of the video the whole game freezes. What you dont see: I get the fatal error crash notification. Already tried clearing out saved. Its sad to make a game literally unplayable after having so many people ask to make more room for more people to play.

nimble halo
#

I've been a long time Isle player back in sandbox/progression days so I've been around for the good, the bad, and the absolutely ugly. But I have to say, I logged on just moments ago to HT and was very surprised and REALLY happy with the UI change to the character select/character details screen. This is great. This helps out a lot of new players coming in and wondering what to play or what dino is what/what dino eats what as well as their base max stats pre-prime elder. It's also great for veteran players to brush up on their own knowledge of the dinos they don't often play/encounter in game a lot or know much about.

So with that said, I just want to say to the Isle Devs, well done. This was a good move in the right direction. (As for the UI itself, like the colors/layout, that's a diff subject. I'm just focusing on the added stats/diet of the dinosaurs.) ❤️

earnest jackal
#

I understand and I think maybe only half of the community understands that the Horde Testing branch is meant to test new features, fix bugs, and more. I’ve played this game for 45 hours, experiencing many things, both in the old and newer versions. I’ve noticed problems, bugs, and areas where new improvements could be made on the new version.

From my perspective, even though there aren’t many developers, there is still room to handle everything properly. I would suggest not releasing updates too quickly. Take your time, have someone from the lower ranks review bugs and suggestions, compile everything, and then let the team address issues or add ideas. The developer team has the capacity to do a lot, but things need to be more organized.

The developers focus on the game, the scripting. They should fix bugs, add features, and review suggestions from players. That’s why I believe there should be a team dedicated to collecting bugs and suggestions, this would allow the developers to focus on scripting and needed updates. I don’t want the dev team to work non-stop, so updates shouldn’t be rushed. Fix current issues first, like ping problems. After that, focus on new dinosaurs, UI updates, and other features. Then, developers can take weeks or even months off. They are humans too and deserve time for themselves, but as developers, they also have responsibilities. Having a support team would make this process easier for everyone.

Now, for more suggestions: I think the game should have either a compass or a live map. It could show your current location in real-time or allow you to enter coordinates to see where you are. This would be especially useful when playing with teammates, so you can see each other’s positions on the map.
And finally, a bug I noticed: whenever I rejoin the game, all graphics settings default to high, even if they are set to medium.

twin lotus
#

The colors of the UI are harsh to look at especially at night. Maybe tone down the contrast a little, so the blue is a little less bright and the background is a little less dark

mighty harness
#

Return the colours that were removed from HT. I understand that it’s TESTING and maybe we’re over our heads and it’s just temporary, but if it’s intended, please do NOT remove the already minimal amount of existing colours we DO have.

formal bone
#

please readd the dinosaur fight scenes and clips in the background of the main screen

north gate
#

Fix ping

jagged snow
#

Multi-ton herbivores need some new vegetation added specifically for their enormous diets. Ones that allow the player to just hold the eat button, instead of scraping for crumbs off of every fruit tree. Small tiers and juveniles cannot reliably share the same migration zones as adults because they all depend on the same shrubs, and the stego/maia/trike population is just a food vacuum.

open gorge
#

Do away with the elder crap and just make every 100% Dino random. As in everyone has different weights, bite forces and size. Won’t know until you hit 100%. Don’t like what u got die off and try again. Simple and easy.

proven pivot
#

Only enable Rex pin for sub adult and above. The smaller Rex’s are so insanely fast that they can win just like every other Dino has to… tired of seeing these little Rex’s pinning full grown ceras and carnos

cosmic saddle
#

Increase troodon Juvie speed sucks being 12kmh

spiral urchin
#

I've said it before but I'm saying it again- PLZ stop making it rain as soon as the sun comes up 😭

slate tree
summer mural
#

i like new colors on stego (hordetest). i hope we will receive also on maia and then on main branch (evrima)

mental relic
#

New charcter selection screen is great but the server menu and skin system need some serious work. Can we improve them both to not just ba copy paste with different colours?

surreal wyvern
#

game keeps crashing on several pc´s pls fix it 😄

woven spear
#

really love the vhs horror vibe with the new ui, almost like an old retro computer. one tip is maybe dim the colours a bit they are too saturated and go with the legacy ui green, very clean

ripe root
#

[Hordetest] New stamina consumption for ptera is nice, i've been able to fly around much more consistently and I'm doing much less sitting and waiting now that i can actually gain altitude. A step in the right direction there! Still feels slow while regenerating stam but it's so much more tolerable now that you get more milage out of it.

The current selection of colors is... bad. feels bland, and somehow this thing went from default black and sandy colors to.... puke green with red thrown in? I've entombed twice before the latest ht patch, been hard to age with the current server issues so I haven't entombed again. I get the feeling this isn't the intended "default" though..?

Also. there's no collision with anything except the ground and water while flying right now. I divebombed the pavement on the docks - nothing. but the moment i grazed the actual ground terrain i fell out of the air like i'm supposed to. Dunno if it's just my bird that's glitched or if that's happening to other people but I also can fly straight into a tree and nothing happens.

[Image attached is me trying to land on the boxes - it wouldn't let me]

willow ridge
#

So I know that the isle tries deeply to encourage realism, and I think that animals competing over mates is an important part of that realism.

But players don't have any reason to nest right now, unless they nest themselves in, they have nothing to gain from it.

I think players should be rewarded somehow for being a parent, something that makes it worth the effort.

I don't expect players to kill each other over partners like animals do, but more friendly forms of competition I would expect.

modern ginkgo
#

make the game available to the Steam family

cobalt burrow
#

make parents available to grab his babys and ptera to stand in dinos backs like birds on horses irl

crystal pollen
#

release allo

mossy plaza
#

The new changes to Ptera, imo, are a nice step in the correct direction.

While I do wish the whole dive thing wasnt on ctrl (simply looking down, holding W + holding sprint works well) as I typically used ctrl to make a controlled decent. It is still fun to fly over peoples heads and do a little barrel roll as a hello and thus I dont mind the barrel roll. And, while the heavy slow down is slightly annoying, with this new stamina it can be countered and thus isnt too much of a headache to deal with.

The new stamina is also much MUCH better. You can actually fly around now without having to stop every minute or so to land and regen stam for over 3 minutes. However, I beg, whoever messed with the collision for ptera landing, kindly reverse it. I would indeed like to land on my quaint rocks again, but, it appears I defy all logic by simply sliding off of them like very slimy spaghettis noodles.

Also.. Please.. Oh please turn off the rain. I love it, its beautiful. It reminds me of those foggy cold days in the morning. But, It destroys the ping, and I cannot hear anything with thunder trying to destroy my eardrums every time the sun arrives.

maiden flax
# maiden flax Dondi i know how much you love your trees... 🥺 I would love to know if an upda...

The scale of the map feels a little off to me... Nature is terrifying, big and uncontrollable and i want to feel in awe of my environment where-ever i go in the map 🌄 🌿 Highlands in game doesn't feel like its at a high enough altitude for the biome. I'm pretty sure its based on Colombia's highlands which are really high up. They also have thermal springs which you could make into something useful ☁️ 🌴

I really loved the north waterfall/river area in Spiro which had a lot of details and felt like its own little space on the map, it emulated a real waterfall really well. i'll post the comparison in the discussion channel.

Something I've noticed after playing this game for years is that all the landmarks on the map get removed if they become a hotspot. Examples like raptor rock on legacy or the oasis turned into mudpit on Spiro. People love going to these places because they look interesting or their species interacts with the terrain advantageously. Instead of removing landmarks can we endeavor to create as many interesting areas of the map as possible so people don't rush through the monotonous jungle to get to the next hotspot? ie: just the same big lake in highlands as theres nothing else around worth going to. Please i **crave **variety and visual interest. People wont hang around the same hotspot locations if there are infinitely more of them around! 😭

echo hare
#

What is with the hack where if you damage someone, you die without them even hitting you?

zealous cloud
#

The longest session on Beta I was able to play was 12mins shortest being 1min 20s before suffering a Anti-cheat kick, Tick time connection, the game out right crashing, or the server crashing entirely. Lets make the Beta playable!

gilded spire
#

more info about dino , lenght,wide,high, add mechanic for sleep, your dino need sleep in day 2hours ingame (for example)

muted trellis
#

On the state of humans:
so sincehumans Self nothing right now and dont really have a place in the isle yet
Give them a pounce mechanic
No dmg but instead you just mount the dino you’re punching leading to funny interactions

severe talon
#

been on since update and no crashes, minimul lag, Woo!

umbral hemlock
#

Would love to see some sort of notification system implemented for when eggs are available to join. I feel like a lot of people don’t care to nest as much unless they are in a call with friends. I feel this is the case In Evrima because u can only see what eggs are available once you’re dead or joining a server that u still need to pick a playable. Just a thought 💭

primal relic
#

New Ptera animations are gorgeous. Also I'm glad to see that playable selection screen tells us something about the dinosaur. This is a huge QoL change.

prime berry
#

I feel a few people have said their part already but I feel like sharing mine. I really like the idea of cleaning up the UI and making it look like you're using some cool retro computer. I also really like that with the recent update the dino selection screen shows the dino info. However, as someone who is probably a little too OCD so far the new UI in general has quite a few things that bug me about it. Maybe it's because it's meant to just be a very rough draft but everything feels like it's floating and like nothing is aligned. In some places, there is often too much open space and sometimes not enough. Specifically, on the dino selection, I don't like how much empty space there is on the left, then all the important stuff is shoved to the right half of the screen. The amount of lines and boxes is not only a little overly excessive, but there is a lot of varying thickness in all the lines as well making them feel very inconsistent. While I don't know your process for creating this UI, I do know these things are the basics of design. Such as space, balance, and alignment. I also feel like a lot of the personality was removed, mainly on the main menu screen. I really loved the "live" dino clips that played personally! :) I look forward to see what you do with this and hope you make changes to make this better (the UI does need an update so this is great)

p.s a lot of the community has some really good ideas and suggestions about it so please listen to what they have to say!

toxic granite
#

stop remaking the map that often

steep trellis
#

Pteranodon QOL

I first want to state that I think the new changes to the Pteranodon are a nice step in the right direction, and they make me excited for Quetzalcoatlus. The new animations, fishing mechanic and stamina rework have been a welcomed change in my eyes.

I'd love to see any of these in the future, as I think they'd greatly benefit the player's experience.

  • Allow Pteranodon to swallow food whilst in flight.

  • Allow Pteranodon to drink via skimming, even if the amount is reduced.

  • Pteranodon should provide organs, considering smaller playables provide them.

  • Pteranodon should carry momentum for longer after diving.

  • Allow Pteranodon to take off from the water, even if slowly and costly.

  • Consider allowing Pteranodon to locate/detect thermal passages.

  • Consider adding Compsognathus to Pteranodon's diet.

  • Consider allowing Pteranodon to scavenge bones, even if this doesn't provide diet.

jolly sand
#

make gastronomic regeneration mutation less effective

wet kernel
#

Not as important right now, but for the future:

Please make the waterfalls less static and not look like they are meant to be in the background of some open world game as an afterthought.

There has to be a more modern, dynamic, better looking solution for having a difference in height between two water areas, especially because as a semi-aquatic / aquatic animal you have to go through the shallow waterfalls a lot and they just look and sound awful.

spice sail
#

reduce dilos footstep audio its like so loud for a creature that size. I also think quieter footsteps would fit its playstyle

quiet sequoia
#

I really like the aesthetic of the new UI and while I do realize the implementation is still in a very early stage, I have a gripe about the skin creator menu being way too cluttered and sort of.. boxy? I find kouga's concept to make it a lot more tidy but I wont be overly critical since it's not fully implemented yet.

soft trench
#

The skins menu is nice but what happened to my skin saves? When I cycle through my previous saves they are changing constantly and don't represent my previous saves. Also did we lose customisation coloring options (raptor specifically)? Hope this gets resolved and we are able to see the skins correctly again.

split veldt
#

allow prime elder forms to be viewed on the growth preview in character creator

scenic yew
#

Make prime elders gain their max weight at 100% growth and not 88%

rain shore
#

make footsteps louder on prime elders (especially big animals bc they gain more weight)

dry sequoia
#

removing the hp bar is a mistake in my eyes

first this is a survival game and you should see your hp in a survival game
too much realism will end in just no fun as it feels more like a torture to play

what i would suggest is to add the bar back for a certain time frame (Till we got better screen blood where you can tell your hp from but removing hp bar with current bloodscreen is not good imo cuz you can only tell if you are below or above 50%)

"but you can see your biteforce" there are muations that mess it up such as the 1 the less hunger more damage one or when u are in prime state before 100%

keen tartan
#

I don't often make suggestions to improve Deino gameplay, but I do have one.

Make Deino quieter. For an aquatic ambush predator, and a reptile, they are enormously loud.

I can't list the number of times I've approached the water only to hear their sounds clearly blanketing the region. Usually resulting in me seeking new sources.

Maybe make their sounds clearer underwater instead.

vapid hollow
#

rework Cera's broadcast animation while running, during the broadcast while running he just gets his head clipping through the ground

sweet yacht
#

The revised new version of the UI is better, but there's still far too much black in the background.

fill it up with stuff.

sacred haven
#

After testing- I would prefer if you kept the parthenogenesis mutation after entombing. It just becomes an empty slot at the moment after entombing, which makes your choice in taking it feel wasted, especially for those who are skilled enough to get prime without the need to nest, but would like to in order to play with others more often. You won't always have players wanting to take eggs either depending on the species.

stiff veldt
#

For the new UI, incorporate the “Dino clips” into the starting screen as there’s far too much empty space imo. Though obviously make it fit in with the new UI using brand new clips from evrima

stoic ivy
#

Reduce the deino hunger drain.These animals can survive for a long time without food so I don‘t think you should have to swim around looking for food every two minutes.It would be nice because you are able to hold good spots longer when hunting

mental relic
# maiden flax The scale of the map feels a little off to me... Nature is terrifying, big and u...

I agree, the scale of the map isnt what it used to be. Back on Legacy v3 despite being a pretty poor map did a few things very well which were size and scale. It had lots of interesting areas that were unique and it was big. It feltl ike an adventure going across the map and its size allowed for massive land features like huge ravines, massive lakes, mountains, cliffs etc. Gateway simply does not have the scale or size. Its got a lot of diverse areas but theres not enough, the most unique areas are delta and highlands and both are right next to each other. The map is stunning but I think it could go for a bit of an expansion and overhaul of some of its areas. Of course there still needs to be jungle but could definitely go for another huge lake, some mountains maybe that sperate areas giving players a challenging area to traverse as well as some other rock features and big cliff areas that aren't a pain in the ass to get around.

South is a great example of what we need more of, the south river ravine is such a unique area that just never really gets used. Adding some more diverse and interesting locations instead of removing them would do wonders for Gateway.

cosmic saddle
fresh tusk
#

For those who might check the Hordetest experience right now. Unplayable. We are back to the worst gateway update experience relating to night\day cycles. Night is pitch black with or without NV, one can see only sky. The day is way too dark and unpleasant. As a herbivore, found absolutely 0 food in both MZ and PZ that i travelled to. The fog is nice. The jungle are denser and look nicer but constant small rocks EVERY FIVE METERS in the jungle make navigation GODAWFUL. Still no autowalk qol for large dinos. The new UI, of which the quality of the rework and it's necessity is debatable, glows too much, and is distracting, AND it doesn`t show in game time. The performance is ATROCIOUS on i714700, rtx3800, 32g ddr5 in 1440p especially during rains which are now constantly with constant dips below 30fps. The player numbers plummeted to 30 ppl per server while they were constantly full with a 80-100 ppl queue on a weekend before the update. Tells something. The previous HT update was more or less stable and enjoyable. If you are looking to play some Isle, stay at the main branch.

hidden rune
#

Please revert the UI- it doesn't match between the menu and the in game ui & the glow hurts. So much of the way it's designed including changing the diet symbols means confusing established game understandings and basic navigation. It's not only pointless but badly executed.... i love this game please revert the UI

carmine siren
#

Bring back the old highlands

bleak robin
#

TOOZZZ DARKKKSZZ FOR THEEE HERBIVORES

late owl
#

Regarding Hordetest

(In conjunction with Superlunary's suggestion #general-feedback message)

Perhaps put the Hordetest beta behind a password on steam, but have the password posted publicly and set to something like "IRecognizeThisBranchWillBeBuggy" or something similar. Then updating that password alongside information in a renamed #830660455487373352

While I personally do not mind using the search function to look through messages from the devs, many would prefer if information regarding the hordetest was in one easy to find spot. Perhaps in an attempt to not add more to the devs plate, an admin/designated user could take screenshots or link messages in a hordetesting specific channel (hopefully a repurposed #830660455487373352 )

-# Edit: maybe rather than a hordetesting SPECIFIC channel, a specific channel for dev quotes (even just screenshots or links to specific information so people don't need to go searching for it)

analog root
#

I have been playing Omniraptor for over 300 hours, and I have noticed one thing that many newer players and even I find difficult: knowing how much bleed the opponent has left, since that is the main way Utah kills prey. So, I suggest adding a feature like Troodon, where you can tell what stage of bleed your opponent is at, indicated by colors, similar to Troodon.

stray saddle
#

Prime trikes model is amazing, my only gripe is the way it holds its head, instead of being in a more upward position like the normal adult the head should be lowered considering its horns get a lot bigger, an example being the pic i posted

other than that its literally perfect imo TI_Perfect

hollow stream
#

Hordetest servers seem unplayable at the moment due to the game crashing and kicking you within 10 mins of spawning. Overall server ping seems to have gone back to normal in this latest update.

late field
#

Hordtest is filled with so many bugs that there is no point in growing anything on it, the ping spikes are still every now and then, slightly better, the servers still crash on a regular basis and oh yeah you can lose your dino to a random crash and also dont expect safe logging to be safe because sometimes when you relog your dino is just gone.

versed wren
#

when elders come to live, in the admin panel there should be a button that gives prime so there's not a hassle for it

lyric hound
#

i cant be the only one concerned with the brightness of the new UI and the possibility of it burning into my screen, right?

open rampart
#

i have a great way to boost nesting.
first of al can you make nesting grounds on the map so that every biome/hotspot.
make it so that while on nesting ground the one nesting have a 15% damage speed an night vision boost (so you encourage nesting).
also make it that the baby's in that range loose their diet way slower.
also this will buff when released oviraptor players as if now it would be useless because no one is nesting.
this will also boost the experience of new players learning the game with their parent elders.
and make it that non nesters in the nesting grounds get a small debuff of 5% on their damage and diet(this is so that these animals will become scared to come close to the nesters.
we do also need to include that their will be 1 family per little nesting area of 10 meters so that their family is only boosted in those 10 meters of nesting ground range. and that you make it that there are 10 little of these nesting ground at one biome/hotspot and that there are not far from each other so that there is a competition in the nesting grounds and that oviraptors don't have to run from one nesting ground to a other, and because in real life these nesting grounds where only at one spot and not divided over a area!

vital shadow
#

So, not sure what exactly happened with the recent update to the hordetest servers, before I could play on them just fine, but now the rubber banding is out of hand even on low population servers, and the game has crashed one too many times in under 30 minutes. Not sure if this is happening on just my end or if other players are experiencing this.

rapid coral
#

A slay command would be taken advantage of any way you slice it. A more direct method to swap selections without storage of multiple animals on a single server would be a proper 'delete save' button that pops up under whatever animal you have in your selected server. That way there's no corpse to worry about, and you don't have to run through a queue to do it.

Just an idea as always TI_Think

prime blade
#

please reconsider the new color pallets and give us back the old ones
this is terrible everyone looks the same it’s just going to make the game boring ruined my whole day seeing that 😭

junior ore
#

Please revert the grass if you can, the old grass was perfectly fine and the new grass just looks like a savannah rather than a jungle

deep sinew
#

Need a kill button.. my baby deino has been stuck in the jaws of an elite fish for 30minutes and not losing any o2 ... waiting for hunger to go to 0 to start dying.

edgy robin
#

Let camara spar like giraffes

vivid kayak
#

Get rid of the 100% infertile. I don't know how you even thought to implement this but it not only kills one of the few socials activities the game presents, but isn't even based in realism. Humans are severe outliers for sexual reproduction cessation with age.

swift whale
#

Make Highlands beautiful and unique like before, and not just another part like any other on the map like it currently is in hordtest...

ripe oxide
#

when humans are added, give them the ability to punt stuff, i want to kick a baby troo into a cement wall

hushed bridge
#

Make prime elder way harder to achieve, but make frail elder alot less punishing. Currently becoming a prime elder is almost expected of you and if you’re unlucky enough to get frail elder you’re easy pickings for anything and everything. Instead frail should be the norm and if you see a prime elder walking around it should be cool thing to see instead of something that’s expected

green root
#

make the new ptera barrel roll do damage and add take off from water even if it cost more stam, So ptera can fish with this move it would look cool and if ptera can attack with this move ,i think it would make it more like the movies and fun to play.

mighty ibex
#

we kinda need to deal with dryo ngl, rn it is useless to play when you could play hypsi or galli, we need something to make it unique since it is probably the least played dino in the game for a dino that is supposed to be a common prey item, i think we need to work on dryo rather than reworking ptera for the 6th time imo

mental cloud
#

Wild that a 3 ton Dibble can stun a 6 ton stego, but a 3.8 tonMaia can't knock over a 1300kg carno/cera... one of those things needs to change.

wicked portal
#

Please fix the Stegosaurus walking animation in Horde Test... it is horrible and frustrating to look at.

loud quarry
#

it would be cool if when pressing right mouse the plates would get bigger idc if it's not real it would be cool for stego cuz the plates just look so small on males and females

ionic lantern
#

the new UI looks crap 😭 and the icons are waay to bright, it's straining my eyes and my friend will absolutely get migraines from it :/

radiant oriole
#

Prime System makes me feel pushed to do the requirements, i dont like it to feel beeing pushed. Prime should be random 0.01% rate, so you see one once a month or so.

burnt jungle
# vivid kayak Get rid of the 100% infertile. I don't know how you even thought to implement th...

Either this or change the growth time to be way longer after hitting 75%. It generally should be longer because especially in small playables you get to enjoy your dinosaur for maybe 1 hour and then youre forced to entomb because you cant escape anything even as prime elder. Its frustrating and makes it seem like a punishment to even consider playing a small dinosaur in this game. I get it, theyre small, they grow fast but holy god damn even the big ones age too fast. If i play a dinosaur I want to be able to keep it for longer than just some hours. Also maybe a better Option would be to increase the aging everytime a player entombs. So they start aging slower after hitting 75%. It would improve the playing experience. I know the elder system gives the isle players a goal to achieve, but right now it just all feels very rushed and stressing all the timeTI_Succ

fossil creek
#

I hope they change the Nightvision again. I don´t know how other experience it, but after playin my nearly full grown Stego blind for some time today I lost the motivation to play it. I know they want the game to be scary but seein a black screen with white dots (the eyes) and bright shining stats takes it out of it.

maiden flax
# maiden flax The scale of the map feels a little off to me... Nature is terrifying, big and u...

I love getting the saltwater mutation. It let's me sit somewhere and chill in the corner of the map, especially if i want to wait out elder somewhere quiet on herbivore. I just can't get over how drinking the sea water ruins the immersion, for me at least. Also feels a bit cheesy. 😔

I'd really like to see the saltwater mutation flat out removed. With that in mind however...

Deinoshuchus should get a massive reduction for the hydration penalty while submerged in saltwater. Deinoshuchus in real life was speculated to be very tolerant of saltwater, they should be able to roam around the island for a **long **time but they must drink freshwater to regain hydration.

I've included a map of a saltwater crocodile's route back home from where they were captured -> released -> and swam back home

elder lance
#

I would really like if the Hordetest was hosted on a separate client that can be installed separately from the live version. This way we could have both installed at the same time without having to redownload 12GB every time we want to switch from one to the other. Other games have done it.
Right now both versions seem pretty empty and I would assume this is because most people have the HT installed for the Rex hype but the HT is also very broken and unplayable at the moment so both versions end up empty. This should solve this issue.

winged atlas
#

Can we get elder morphs in the skin creator? thanks

nova stratus
#

Could we do something to fix this night vison ? Cause honestly it's so unplayable during night and you can't even see 5 feet Infront of you. (this is my night vison on)

gilded spire
#

after 6 year of developing this game, we are still in phase lags,bugs, etc .. what after 8years new evrima 2.0 second hope 8.0

old sky
#

A suggestion for enhancing the diet and niche of the Hypsilophodon....

Have honey/honeycombs be a part of Hypsi's diet! 🐝🍯 TI_HypsiLove

This would give Hypsi a small but unique niche in sanctuaries (and any other areas with bees) by granting it a food source that most larger species would rather stay away from. However, the bees aren't too happy about some pheasant stealing their hard-earned honey, so the Hypsi must be quick! Furthermore, this idea could potentially tie in with the devs' idea of Hypsi's diet altering the effects of its spit, with honey granting its own unique benefits.

summer bison
#

give us back our tab to check stats! or at least let us change UI size, and the stats at the top of the tab menu are to hard to read! why is speed and bite force past weight? why is there no clear sections, and for the love of god fix the ping issue...

river pumice
#

add an SA server to the hordetest

ivory spire
#

Before the most recent update to the HT, i was getting great ping and fps. Now, i havent been able to play at all last night or this morning, because when i log in i have 5 fps, that cannot be fixed no matter what i try... also please fix the lighting its not scary, or cool to play on a dark screen. its frustrating, and i usually end up AFK until i can see again, which is something yall are always trying to keep us from doing

steep trellis
#

Please consider adjusting Ptera's NV

kind tartan
#

For the love of God fix the PING! 🙏 everything else is secondary! ¿Does anyone else have the same problem?

hidden locust
#

So new Rex growth at 29% has a bite force of 30 then at 30% it goes back down to 27 wtf is that

brazen mural
#

textures look so broken in ht

mossy plaza
#

With the majority. Ping heavily needs to be fixed. One cannot exist when im at 50 ping and then it suddenly goes to 200. Which mostly results in death. Either from starvation because you cant get anywhere or because, surprise! Its a cliff!

So far the rain seems to be the thing causing it. Ping is at an okay 50 and then as soon as those clouds start it goes to 100+

midnight lichen
buoyant ridge
#

Can we please have more for admins to do. Let them give players Mutations and prime elder, have the zombie mutation always avaliable, and have access to all colour. The colours and zombie mutation will give unofficial server more freedom to have events

torpid widget
#

On Steam Swap the Evrima branch to the main game branch.
Reason is simple new players should NOT have to swap to another branch before they even can play, even less without telling anybody.
On the steam store page it will stop to show the Warning that the game last update is OVER 3 YEARS ago!!(like really fix that thats like a scarecrow)
it will give steamdb.info then the option to see the the patches again as well.

modern thunder
#

Can trex not die 30 seconds after it hits red on the water guage? That was dire.

neon shale
#

Everything getting fixed for pt patch after patch but that flight speed idk if that’s only a me problem or not. (Hordetest)

frigid lark
#

For the love of all sacred PLS fix the goddamn RAIN
It's impossible to hear anything with it and it's annoying. I've been 2 days straights with rain + thunderstorm with like 5 minutes of sun (evrima)

wary flicker
#

we dont need new ui or more vegis just give us some more dinos and a stable game

mental relic
#

I think a great addition to the new ui character screen could be a new tab called "footage" with some trail cam footage of the selected dinosaur. Just a couple short clips of whatever dinosaur you may be picking would be really cool. Similar to this just much shorter.

https://www.youtube.com/watch?v=FMbYDaXJ5qM

isle ███. Inhabitant species: Tenontosaurus - Retrieved Trail Camera Footage
Status: Analyzing.

Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/

▶ Play video
dapper lion
#

can't check % of stam, hunger, thirst, blood or diets.

foliage is 1/3-2/4 to thick for under brush. probably large contribution to constant lag and rubber banding.

rustic blaze
#

I think regular elders need also get elder models but smaller than prime elders, plus add more bass they voice

versed fable
#

make it possible to carry children in the mouth by the scruff of the neck

fallen estuary
#

Im sorry but you guys really need to fix the hacker problem. it should be top priority (above changing the UI and all that stuff). Ive started to only die to hackers its getting out of hand. I dont know how much more I can play when whenever I get an adult a movement hacking carno just dicides im dead. (I think I dead to the same hacking carno multiple times now). So please if you are going to do anything just try to fix the hacker problem

open gorge
#

Why change UI. Stop trying to fix stuff that isn’t broken!!

broken fjord
#

I LOVE 100 ping on servers in my region 🥰

zealous cloud
#

Can we get Ai dibbles back or larger prey then boars and turtles its tough raising a rex family on such a lean diet.

spiral urchin
#

I REALLY wish we had a customization option to pick the color pattern of a dino's growth stage of our choosing- and lock it to that specific pattern. There are so many stages where I like the pattern my dino has as a sub-adult more than I do as the final product when they are fully-grown. I feel like this would offer a ton of more customization options without having to add in all kinds of bells and whistles and reinventing the wheel. 🙏

hidden locust
#

I feel like the poor omni got left in the dust here. I get removing speed mutations for balance purposes. But 39.6km/hr frail prime is so slow… plus I have 20% hyper metabolic inanition and I still only got a bite force of 57 I realize she’s a pack hunter but at prime frail we should at least be par with adult at 46-47km/hr at the frail prime stage that is keep the speedy prime omni growth is so weird you get to sub hit 50km/hr then slow down at adult to 46.7km/hr then at prime your back to 50km/hr. Could we please give omni some love 650kg and 80-85 bite force to fit the roster better. (I’m not going in the mechanics of this animal my hope is with allo since it shares most of the same kit it will be addressed the unable to pounce, constant t poses and what not) if you read thanks please like

daring viper
#

would it be possible to put in a list of people you were recently in a group with? I keep dying and not being able to find who it was I was talking with so having some way to contact them afterwords would be nice.

astral trail
#

^ To sort of expand upon this, I would LOVE a "Lineage" section of the UI. Functionally, it would work some what like a family tree, showing you the species, username, and gender of your offspring, and then their offspring (without usernames, unless grouped at one point!) as well.

Basically, give us a way to track our family line in game. This could also ideally show how many times you've entombed, as that is implied to be "lineage" adjacent, according to lore.

shrewd anvil
#

I think that Beipiaosaurus should be a burrower, but in 2 different ways with different reasons to have them. it will have the ability to burrow on land as a cost-effective option, but also have ability to burrow underwater, not only you would be save from land predators, it would be a home for at less 5 Beipiaosauruses. The underwater burrow is meant for safety from most predators but it isn't for comfort, as it will slowly degrade over time make it where you have to be always moving all the time. And baby denos can get in if they want to. And for the third one it is the dam, this is a high risk high reward option, because the fish can get stuck in the dam and go up in to the food room, and can be eaten. However it's extremely vulnerable to predators, so you will have to be aware of your surrounding at all times so you will get a spot house to help you with. And it is pretty expensive, you will have to get 10 wigs, and 10 parts dead or new trees (not to be mistaken as big trees) [Credit to goothemihty and tapwing]

waxen violet
#

As much as I love Spawn Codes, I think they expire way too quickly. Instead of being invalid once I am no longer a baby, I would prefer it if they lasted for at least 10, maybe 20 minutes. (In a perfect world I would rather they not expire at all, but if they have to for some reason I think 10 minutes is sufficient)

surreal wyvern
#

bring back AI diablo, rex is dying without it

bitter trellis
pine sonnet
#

Revert the UI changes please 🙏

solar flame
#

Currently the game notifies you that a mutation is available by just flashing a DNA icon on screen, then it disappears. What if instead it was moved to the side with all the other hints in order to better inform new players what mutations are. (excuse the crude edit)

burnt jungle
#

Is it just me or did evrima get progressively darker over time? right now you need to use night vision in broad daylight to see anything in the jungle. Whilst even in the darkest night on evrima 2024 you could still make out some textures without nightvision. I think the old lighting was way better and everything looked way more natural than it does now. Just compare the screenshots and I think youll know what I mean. Evrima looked so much better back then. Also the water wasnt like this translucent glibberish Texture but actually looked like water and had a clear start and edge on the ground. Also water doesnt even reflect anymore these days. Its just translucent all the time. its literally depressing to see the game go from such a good natural lighting and textures to such unnatural lighting and no detailed textures.

woven otter
#

Please, make the hacker problem a top priority. It's just unplayable right now.
Personally, I avoid everyone now; it's average in a multiplayer game. While I love meeting people, even as a canivore, and playing chill, helping others, explaining how to survive, or even receiving advice...
Right now, I've been hiding in bushes, desperately trying for a week to grow multiple Rexes without success because EVERY TIME a hacker ESP finds me, and even if he's bigger than me, he has unlimited stamina and I don't... I have to die every time. It's unplayable and unfair.

gray sleet
#

spitballing here, regarding flesh grazing (although I’m pretty sure it’s been canned)

using the “locked health” system that’s in game already

so you can’t just heal off the damage to feed your giga friend

take a chunk of flesh (perhaps a percentage of health) out, congrats, you’ve now permanently lost a portion of health that you cannot heal

you can keep taking chunks out of your target and eventually they just die due to health getting far too low

this is mere spitballing and I haven’t thought of ways to abuse this but I’m certain there are

steep rose
#

cant even locate any ai cause of the deafening rain every 5-10 minutes that last for just as long 🙂

light crow
#

So it's near impossible to get prime ptera at the moment on HT because:

  1. Although the stamina changes are good it still takes a long time to regain stamina- Ptera has become a sitting simulator

  2. The lag issues, rubber-banding is so awful you can't land on trees properly, constantly being knocked out of the air if you do try to land in a tree or taking off often leads to just dropping out of the sky because of the lag, there's no way to catch rabbits at all, let alone try and catch a chicken with the lag. Plus the non existent collision with mountains & buildings.

  3. I haven't seen a frog in forever with PT, pretty sure they don't exist for PT anymore. Please add in other AI prey that PT can hunt for other diets other than fish. On that note the clams or crabs could be a different diet to fish, clams still seem to be difficult/ impossible to actually get open.

  4. The server crashes. Pretty much every time I've tried to play HT it's been under an hour until the server crashes, often leading to the PT dying because I was either mid flight or in a tree (on the rare occasion I managed to get into a tree) when the crash happened and so spawn in falling often breaking limbs with no stamina or flat out dying.

  5. The hacker issue still. There are still hacking rex's running about (and i'm sure other species too but i've yet to see them since I can barely play HT)

  6. PT combat, since needing to airbreak in order to attack anything from the air it's near impossible to defend yourself or gain food if you're desperate. Especially with the rubber-banding lag, it's incredibly easy to give someone a free meal by trying to attack another player, crashing into the floor (or water) because of the lag (or stamina drain) and since PT is basically a 1 shot kill for any larger dinos, there's no chance of fighting on the ground.

  7. A rework of PT mutations would be nice, there's no need for PT to have increased swim speed or o2 mutation really since being in the water is pretty much a death sentence.

  8. The speed of PT flight drop off also needs reworking, being at a crawling speed is good for hunting food or observing, but I think it should be a crawling speed if you've A. been gliding for an amount of time without flapping and B. have used airbreak while flying so that you're not always at a crawling speed even after you've shortly boosted speed or dive bombed.

Thank you for listening to my TED Talk. 🙂

near edge
#

Smaller fast growing dinos don't have a whole lot of time to nest with 3 mutations before they reach 100% and become infertile. If these dinosaurs have stick nests, even more time is spent on construction of the nest than actual nesting. Smaller dinos should have a much easier time nesting and should remain fertile at 100% to be more prolific than the larger species.

chilly mirage
#

im sorry but the frail elders being slow as snails is horrific and needs to be changed asap PLUS graphics look amazing on ht too bad i cant admire them cause of the ping

crisp acorn
#

rollback rollback rooooooooollback and ping peaks at 200 every 20 seconds, thank you for doing something for the playability of HT!! And many many many rex cheater

humble silo
#

Would LOVE to see a change to night vision for herbivores.
We all know night time for steg and trike have been tragic recently. Its just a black screen which directly goes against the goals of the developers which is to get players PLAYING and not afk growing.
I would love a small radius around the player where you can see clearly. Falloff could vary between species but for the most venerable at night such as steg, it would allow you to at least see the plants you are eating, and where you are placing your feet. Black screen gameplay isnt fun at all, but i still love the emersion that comes with hindered night tome visuals for prey.

nimble halo
#

Again, love the character select screen adding diets and so forth for each dinosaur, but I'd also like to suggest adding something else while at the server selection screen!

Suggestion: perhaps a notification of whether or not you have an entombed dinosaur on said server. Like if you've already entombed and are playing the same species again, have it stated somewhere. This would be helpful for people who play on multiple different servers with different/same dinosaurs and forget which server has an entombed dino or not.

While I do know that public branch may change up a lot from what it shown/experienced in HT, I think it'd be a great idea, once on public branch, to allow players to know what dinosaurs is on what server as well as whether it was entombed or not.

worn horizon
#
  • A trike should have an increased stamina drain when it comes to just holding shift in a straight line but they shouldn’t touch trike’s stamina drain from attacks. Short limbs on a 12T frame shouldn’t outstam a 12ft Rex in a sprint
  • also a herbivores night vision should be better than just a black screen
swift whale
#

Rex's nerf was extremely good, but I think there are still things to change.

-Rex should only be able to bone break and Pin things up to 60% of his weight.
Rex being able to fracture a Trike, even with less chance after the nerf, is still stupid, Leave the bonebreak as a way to help Rex not let the Mid tiers escape after being ambushed.

-I don't know if it's been changed yet, but remove Rex ability to Pin Low Health/Bleed/Stam things. This mechanic works on Omni because he has little weight and is dependent on a pack. Rex doesn't need this at all.

Rex has a great ability (Headbutt) that can knock down and stun his opponents, but it is completely overshadowed by crush. This would help Rex players start to actually use the skills correctly and not depend on one skill that does 1000 things Practically independent of the other's weight To be heavier or lighter...

finite beacon
#

For the dino thats literally supposed to hunt at night why is the NV SO BAD

velvet brook
#

Please can we have more colour options - I really hope the colours currently in the ht don't be implemented they are very dull and not much room for uniqueness and variety between players

Also I think if a trike is attacked from the front it should damage the rex - makes sense when it is biting onto face spikes - Therefore will punish the player and incentivise them to go for their behind

tidal sorrel
#

keep improving ptera flight and allow it to fly like a bird please 😭

fickle scaffold
#

Honestly I feel like pin is the worst combat mechanic added to the game. I prefer when the only time you felt hopeless was with Deino's lunge, where it would hold you but they still had to bring you underwater. This trend since the raptors were able to pin and hold you down to kill you, then rexes, and next allos is just completely turning me away from the game to be frank. Is it realistic? Sure, but I feel like it's just not an engaging gameplay mechanic

tiny bobcat
#

Hordetest was perfect but now its ...

Pteranodon to slow -
healthbar not working anymore -
cannot see % of stam, food, diets etc -
skins unrealistic, everyone can have fullblack and full custom skins on official servers -
bring back F2 clip -

skins could be fullblack or rare crazy skins if you got entomb 3 times in row, something special but not every random walking arnd with fullblack skins
please put back the hordetest before the update.

neon inlet
#

Make Hordetest a seperate application, just like most other games (Such as R6S, HUNT, etc) so that players don't have to swap/redownload the game each time they want to swap between Evrima and Hordetest.

Allow players to download a seperate version of the game for each, so that we can just have them both downloaded at the same time. (I am currently waiting for HT to download so I can play it, again)

mental relic
#

Can we please get something like this for HT instead of the beta branch? This way players could have both downloaded at once.

wicked portal
#

So I absolutely love the new look of the jungles in horde test, but was it really necessary to put a fallen tree or rock every 5 steps from each other… oh my god… running through the forest is theeeee most annoying thing. It is essentially a highlands 2.0 when we had rocks everywhere. Please reduce the amount of logs and rocks in the forest please.

simple birch
slate tree
#

Why does Hypsi only have yellows and browns as colors now? Tragic.

compact maple
#

Remove Rex stun locked for 5 seconds worst change oat besides that all Rex nerfs are good also let thrash use 5% stamina

worthy canyon
#

What happened to deinos oxygen? It's a semi-aquatic underwater ambusher and now you have no way to check how much oxygen is left, and it drains insanely quick. Increase its capacity

prisma pewter
#

I had made a post in the reddit group but wanted to post here too.

Currently I feel gameplay can feel a bit "shallow". I think this is because there just are not a lot of survival elements or ways to interact with your environment.

So, adding new survival aspects could help bring the game more to life, such as having to manage your health and hygiene. Especially since behind eating, drinking, and resting its probably the most common activity animals take part in in the natural world. I also think this could be a soft way to have "emotes" which people sometimes ask for. It was also suggested that at very low hygiene you can also smell other players.

formal heath
#

Adding onto that, why isn’t nesting a part of the core gameplay loop? That’s like the most important things animals do and in every survival game it’s just an afterthought lmfao. The only other thing to do in this game is kill, which is strange for a non pvp death match arena game

Edit: you could unlock mutations or skin colours by raising children to subadulthood or something idk

jagged snow
#

Smaller stamina pools for lightning speed juveniles. I got chased to exhaustion by a ~40% raptor, couldn't fight it either.

burnt jungle
#

Since ive been nesting mega hypsi packs for quite a while now: It would be nice to be able to leave scent pheromones that can be only smelled by the same species. Its like once youre old enough to mate you can release a pheromone every now and then (Not randomly but controlled ofc!) to let other members of your species know your gender and let them track you down. As a player its really hard to find a mate currently and maybe that could help. ofcourse the pheromone should fade away after some time and only other adults of your species should be able to smell the pheromones. Would be really cool and it would make nesting and finding a mate alot easiear, especially when yorue a large group of hypsis and need more players that arent the same blood. It maybe could look like the old footsteps in legacy smelled. (See in screenshot) Sorry my english is really bad sometimes and I hope I did explain it clear enough for everyone to understand...

wicked ferry
#

It is borderline impossible for a ptera to catch rabbits frogs or chickens because 1 they are way too fast and have no turn radius at all, so they just instantly turn around with no speed loss like they’re teleporting,
Ptera slows down way too fast after sprint flying
Ptera now has a terrible turn radius
And often pteras attack doesn’t even work on the ai even when it does manage to hit them

It is literally impossible to hunt to get S or beta diets at the moment

sand schooner
#

Better tracking system, blood and footprints being the only mechanics to find herbivores or carnivores is really bad after so many years of developing a "survival" game, forests being more frequent and denser than ever, herbivores being more quiet walking and running than most carnivores, creates this gameplay of eat, drink and camp bush which is boring for both prey and predator. Make tracks last longer and be way easier to see on the ground especially the ones of bigger dinos, poop giving scent location of the dino if it's still in that region to promote travelling around the map constantly if u don't wanna be fond out sitting on the same pz/mz for ages, mating scent to find possible m8s that could also be tracked by other species if nearby, there are so many things that this game could be working and improving upon to better itself and stand out from all other competitors, and instead we get useless UI rework that no one asked for and 100% infertile. Get ur stuff together, and stop wasting the potential this genre and this game has, and don't let all the good work that has been done go to waste to bad decisions and competition.

stray saddle
#

The pulse that goes out needs to be more useful for dinos that have poor night vision either by lasting longer or having a hell lot of range, especially for things like stego and trike

humble silo
#

Let us use sleeping animations outside outside of just logging out. Could cause a slightlyyyyy better stam/healing regen. I also just like the animations. Logging out could be a separate button when in the sleeping pose

fierce lance
#

Can we give Troodon their venom at birth please? With the changes to aggro boars and deer, it is nearly impossible to kill anything other than a sea turtle (which takes a bagillion years) or a crab. Cant catch a rabbit or a chicken with the nerf to their speed at younger ages. Even a full grown Troodon is dying to boars and deer in the hordetest (I realize some of this is desync causing free hits from the AI) but at the very least slow down the AI turn speed, the boars are running around with aimbots 360 no-scoping every Troodon on the server. Troodons die more to AI than to other players.

loud quarry
#

it doesn't make sence that a full grown carno can't push over 1 ton going max speed i tried to ram a little trike and then oop sorry you can't do that and i get half my health taken like if your gunna make herbis OP then add more ai or nerf herbies i tried multiple times to ram the small trike but nope this games combat and wieght makes no sence sometimes it's is frustrating after basicly starving hunting down a trike and then i can't do anything cuz if it hits me once im pinned to the ground and can't do anything

twin lotus
#

Why are footsteps so quite? I remember in legacy you could hear a trike from super far away, now all animals are completely stealthy even when running until they are 5 meters from you

wicked portal
#

I don’t think any Dino should breathe so loud as a hatchling or juvie. I feel that heavy loud breathing should only begin once a player has reached sub adult. The way trike and Rex breathe as fresh spawns is definitely not realistic and a bit over exaggerated. I get that they’re apex Dino’s, but as babies they’re not yet apex Dino’s. Let them be able to get a little growth in before the entire server can hear them from across the map. even when they’re trying to hide.

deep sinew
#

Trikes should not be able to 2 tap a deino

prisma pewter
# formal heath Adding onto that, why isn’t nesting a part of the *core* gameplay loop? That’s l...

Maybe an in-game currency could work. Basically to unlock extra slots for mutations, you need to spend "DNA", with slots earlier in you life being cheaper or stronger mutations costing more mutagens. "DNA" is gained 2 ways. Nesting, gives you X amount for offspring making it to adult hood. Elders, Once you become elder you get X amount of mutagens per minute. Once you die, you cash in the "DNA" you accumulated while as an elder. Now you can spend this "DNA" on mutation slots for your next life.

prime smelt
#

**Acquisition Methods for the H-strain in The Isle's Future Dinosaurs:
**
Given that Hypodino is the supreme existence in THE ISLE's food chain, the acquisition of the H-strain must not be too simple:

  1. It is set that each dinosaur is born with a certain amount of H-strain (the H-strain in offspring will be reduced compared to the parent generation). The quantity of H-strain within the body can be checked in the TAB panel.

  2. When a dinosaur carrying the H-strain dies, the strain will inhabit the internal organs of the corpse. At this point, players can acquire a certain amount of H-strain, similar to how Ceratosaurus obtains bacteria (there will be some loss of H-strain when most carnivorous or omnivorous dinosaurs consume the corpse; the loss is even less for scavenging dinosaurs like those akin to Deinosuchus and Ceratosaurus).

  3. Transformation Condition: When a player's dinosaur is an Elder, the total amount of H-strain in its body is sufficient, and the total α, β, γ nutrients are ≥ 100%, then it can transform into a Hypodino.

  4. Transformation Process: During the transformation, the body gradually acquires the characteristics of a Hypodino. This process is accompanied by phenomena such as vomiting. The process takes 7 minutes in a non-prone state and 4 minutes in a prone state. Upon completion, the dinosaur becomes a Hypodino.

humble silo
#

Would be grateful if water deficit debuff had a timelimit. Theres no reason it should last the rest of your life

fossil creek
#

Maybe let players choose what gender and skin ppl want to have after entbombing their dino...was a bit disappointed after endbombing and getin a default male

bleak fable
#

I really wish the FOV was a bit bigger, i would love to see my whole dinosaur including tail

mossy axle
#

Make rex a bit faster to grow until it reaches 700kg, when it enters the cera/dilo/carno weight make it put less weight.
1 hour to just put an extra 20 kg is insane, it’s basically the same thing as before, smooth the growth and make it not instantly weight 1.5 tons after hitting the 800kg right now its gameplay is afk-centric and provides little chance to fight back other small tiers make the growth until 700kg faster AND THEN slow it down until it reaches the adult cera/carno weight.
It becomes more active in its role and players will have to eat in the earlier life stage and not just gastro into turtle for 2 hours inside a bush.
If you vote no please let me know why you find afk a fun gameplay

mild shore
#

(HT) I don't know if everyone as that feeling, but when there are a huge Storm there are some little ping issues, not like yesterday but there are some rubber ring . Otherwise performance are good, good job thx

south epoch
stark trench
#

What was the reason for reseting all of horde test. So annoying just wasted so many hours and almost got elder. To make it worse none of the problems on horde test are fixed.

vernal field
#

I have a suggestion or two

1.) add reporting cheater ingame or discord or both. (nothing worse than spending hours growing a creature only to have it 1 hit murdered by a blatant cheater

2.) survival /ai spawns - lots of areas don't have enough AI to grow IE: dieno in east lake/swamp or river delta is kinda ok now but still quite hard to exist when no players are in the area.. (i know there are areas of the map not being actively worked on and that don't have spawns at all which i understand)

3.) anticheat- kinda goes along with the first point

4.) oh also , can we make it so AI can't see when players are submerged under water especially for deino players, all good stuff here, nobody loses everyone wins (except maybe the deer / boar AI. i am aware also that boar and deer are not on diet for deino but then again everything kinda is if you wait for it to rot).

edgy robin
#

Add lava pool inside the volcano, it could be used for thermal energy

worn horizon
#

Can there please be sunshine/sunny days in HT. the storm and fog looks nice but it would be great if I could actually hear and see everything around me

warm pendant
#

You guys have released two patches to the horde test since last months devlog. In neither of the patches have you guys addressed the hacker problem. Hackers have been a problem for over a year (in the public branch and hordetest). It needs to be fixed asap! There’s nothing worse than growing your Dino to full adult to just get insta killed by a hacker.

sullen grail
#

The new ptera changes are actually amazing we can finally fly around without needing a 10 minute rest every 5 seconds and the return of momentum is also very nice my favorite change by far is the removal of the jump cooldown on the 3rd jump to initiate flight its so much more smooth to takeoff. (also new airbrake animation is beautiful)

one small issue regarding the new UI is the hints can take up a lot of space I recommend removing the word "press" entirely since its pretty intuitive already and replacing "Mouse Button" with LMB, RMB, MB1 and MB2

chilly mirage
#

heres an idea - remove frail elders completely or atleast only nerf their speed slightly many of the dinos being affected by a frail elder speed decrease heavily rely on it and therefore after receiving it are just cooked 😝 . i dont want to have to entomb my dino every time, i want it to live its life

devout geode
#

Fixed nightvision pls. TI_Succ

astral scaffold
#

The ptera changes in the new hordetest are incredible, and a great step in the right direction. The flight feels so much smoother and interactive when you can actually go up and fly around without using up all of your stam. It does a lot to make that (still a bit annoying) stam regen time worth it.

lapis moss
#

The concept of a new menu based on the wishes of the players I interviewed

I also made the interface clearer and more interesting

paper shoal
#

Please bring back omniraptor colors if possible. Now they are just different shades of one color and I know it's supposed to be realistic, but we already have that in legacy so other colors [just like in public branch] are such a cool addition to evrima

sacred haven
#

An addition to interactable terrain: small floating logs in rivers for beipi to breach onto, or for other animals to jump onto and then jump off of to cross. A bobbing/wobbling animation when something comes into contact with it before settling down again would also be cool. Get too comfy sitting on them however and something might snatch you up from below...

gentle grotto
#

Keep on with the ptera changes in the recent hordetest. It feels way better than it ever has, and being able to fly without running out stam immediately is amazing.

covert ermine
#

please add an option that lets u enable the old ui in settings so players can choose if they actually want the new one or not.

swift whale
#

Give Troodon and Maia some love, Increase their speed when Juv.

Troodon running at 12km and reaching only 30km at 36% (Percentage that he dies to starvation)

Maia Juv is also extremely slow for something that has speed as its main and almost only source of survival. Reaching less than 41km at 60% (Sub), Almost slower than a Cerato...

deep mason
#

Pt stam feels nice now but the diving mechanic needs to be set as a different key bind. Make fly down and dive two different buttons please. Every time I’m close to the grown and need to get a little lower to peck something I end up crashing into the ground. I also feel that combat is pretty much unavailable. You might get one good shot in. But that’s not enough to kill unless it’s a fresh spawn Troodon. Good luck seeing that by the way. I was recently attempting to take out a fresh Rex but he could just run in such tight circles I had no chance. The older Pt could peck quick and often. Think they bring that back and everything would be great.

twin lotus
#

Not sure if its intentional or its a bug, but assuming its intentional, I do not like the constant, non stop ear torture thunder whenever there is a storm. Yes tropical storms have alot of thunder, but there is still some breaks and pauses usually between lightning strikes. So my suggestion is to make the lightning noise more sporadic and random and less frequent

summer mural
#

create new muts. with trex patch we can take up to 16 muts. but choise is not good for this quantity of slots

wicked portal
#

Can you please look into fixing the sanctuary mushroom spawns please.

oblique granite
#

There should be more easy hunts for carnivores so they don't just keep starving to death but with a limit on how much food you can get from smaller AI with higher spawn rates. It would make it similar to the herbivores grazing mechanics.

wintry garnet
#

0.21.224 hordetest weather feedback

Rain and wind sounds seem way better then before but lightning/thunder is still very very loud. I find myself turning my volume down a lot when a thunderstorm happens

serene copper
#

on HT rn idk if its just me but if you shift fly up wards in a cricle as ptera yu gain like 5% stam a second lol, you just have to keep camera facing one direction hold w aand shift and rotate around a,s,d and you will jut gain stamina instantly

forest lantern
#

Right now prime elder is way to easy to get, it should feel rewarding to get and should be VERY rare, right now in ht it feels like if you dont get prime elder your kind of screwed because your stats drop so much, the stat drop should be maybe 5% with prime being maybe 10% better stats (not including weight, those values shouldnt be affected). this would make it so prime elder is a advantage but its not a death sentence if you dont get it. this would work much better if you make prime elder much much harder to get rn its kinda like look at a map run around a bit and you got prime, i dont know 100% what the best way to do this would be but it would make it so that a prime elder is a leader of sorts rather then almost everyone having it. Please give me some ideas for missions in #general-feedback-discussion

broken fjord
#

I would revert the hunger symbols and just switch the aesthetic to match the new ui

snow heath
#

The HT version is unstable in terms of FPS. My PC is weak. Yes, I know. Before these two patches, I ran the game at 55 FPS without any major drops (except Nova South/Savanna) or stuttering. Now, in this current version, the game has constant frame drops and stuttering even in stable regions, even when not using 100% of the graphics card, processor and RAM.

RX 570 4 GB
Ryzen 5 1600
2x8 2666 RAM

jagged snow
#

Pteranodon should be able to peck upwards of twice its mass (90kg) without needing to airbrake first, so it can continue to predate as before on troodon, beipiaosaurus, and eventually oviraptor. Even humans will then also be on their drive-by checklist.

lavish meteor
#

The ht branch should be at least stable enough so players can actually test the content the devs release, there's no point of having a testing game branch that's basically unplayable, ik that if u are playing on a game branch designed for testing new content u are going to be more exposed to bugs or issues that the game could have, but there's a big difference between a couple bugs, with issues that makes the game unplayable (hackers, constant ping, geting kicked every 5 mins from the game, etc.).

keen tartan
#

Man, these are some heavy storms.

When playing Ptera, there should be some awful wind that I'd need to contend with, especially if flying high.

shy hearth
#

i would love to see the old colors return once this HT is over, the new ones feel so bland and its difficult to get any good skins that don't look like any other players, the skins i have been using for years have gone down the gutter but now i have 5 different browns to pick from for my new skins at least!

green plaza
#

This isn't great feedback, but a general feeling of wishing I could interact in other ways with different species besides combat or defense. Like more symbiotic relationships between species (the birds that clean hippos for example)

tribal jay
#

The new colours are bland and it's impossible to make good camouflage using them, in fact the whole skin colour system prevents players from developing great camouflage. Rather than a set of predetermined colours, could we have a colour range where it would be possible to select any fraction of a colour within that range. A bit like a full Red/Green/Blue colour selector, but excluding the extremes that would make colours unrealistic. Ranges could vary per dino type still, as is the case in nature. For certain smaller dinos good camouflage is an essential part of survival, maybe less so for larger dinos, and those that do not hunt by ambush. For example, herrera and hypsi would both benefit greatly with good camouflage, and there would be some skill involved in determining a good camouflage, whereas for a trike or camara it's probably not going to make any difference.

tidal stone
#

So the lmb bite on the trex to me sounds sort of like a huge bark it might would sound more appealing if we had a mix of a jaw pop sound similar to the Dino’s in King Kong

willow ridge
#

If we add some kind of reward for nesting to make it worth the parent's time, and if we make it so that only males can nest with more than one female,

That will encourage males to fight over females, but females won't need to fight over males as they can all share whoever they want.

I would like to say, some species in nature, both the male and the female fight over each other (penguins) because they are monogamous and only have one partner both (also again, penguins being an example)

Maybe some species in the isle would be monogamous while others would be polygamous and within the polygamous species, then mate competition would be encouraged?

chilly mirage
#

frail elders shouldnt have so much speed taken away and u should not become infertile at 100%

humble silo
#

would love to keep playing hoard test but its legit always raining

midnight lichen
#

Feedback: Elder System and Missing Adult Phase in Lifecycle

First, I’d like to address something I’ve noticed with the new elder system — the adult phase has almost completely disappeared from the dinosaur lifecycle. Because dinosaurs now transition directly from adult to prime and then to frail elder, players spend very little time actually being an adult. Since both the adult and elder phases fall within the last ~25% of the growth process, it feels like we hardly get to experience that important stage of our dinosaur’s life.

Suggestion:
I’d like to propose a system that expands the lifecycle and makes each stage more meaningful:
1. Six Growth Stages: Divide growth into six phases instead of four — Hatchling, Juvenile, Sub-Adult, Adult, Prime, Frail.
• Growth times would be 1.5× longer overall to accommodate the extra stages.
2. Guaranteed Full Lifecycle: Every dinosaur should naturally progress through all six stages in a smooth, seamless way — without special conditions — reflecting a real-life growth and aging process.
3. Entomb Requirement: Only dinosaurs that survive through to the end of the Frail stage should be eligible for entombment.

Summary of Benefits:
1. Each stage would last long enough for players to truly enjoy the time, effort, and attachment they invest in their dinosaurs.
2. The elder system would likely be easier to balance and implement with clearly defined growth stages.
3. The diet system and differing growth stages would ensure that two players almost never have identical stats at the same time, preserving the uniqueness and purpose of the elder system.
4. The difficulty factor remains intact — players still need to survive through the frail stage to entomb successfully.
5. Because this could work within the existing seamless growth system, it should require less time and fewer resources to implement from a development standpoint.

tacit crypt
#

Make evrima like a basic version when someone download the game first time

urban garnet
#

Map ideas (waterfall-jungle)

This is just some fun I had at prehistoric kingdom, and it made me realize how cool it would be to add at the waterfalls here on the isle. And then make some nesting grounds there. Just to make the area more populated and useful. Make it spand from start waterfalls down to the river where the big rock comes. And expand into the jungle at east (which already have some huge rocks/cliffs) I don’t know if it’s too farfetched. It’s just an interesting take on the map and hopefully could make that huge area more useful in a way.

I got more ideas from PK to the isle if this gets any interest.

torn beacon
#

0700 am to 0600 pm and you have to turn on NV to see what everyone could at least expect to see at this time of the day (with normal weather conditions), is pathetic. That doesnt happen every´ day, but on many days, for whatever reason, and definately with "blue sky conditions". Also in open areas. Talking about the public branch, not HT.

jagged snow
#

Spit victims should be able to clean themselves whilst on the move. Hypsilophodon should be able to spit whilst on the move. Everyone wins.

hasty nebula
#

Idea: Implement a native HDR mode for the game.

Description:
This one is kinda self explanatory, this game thrives on visual fidelity.
A well done HDR implementation for those who have an HDR display would look stunning.
We do have the option of RTX HDR, but that is in no way even close to what a native HDR could achieve.
I hope to see this in the game at some point, its a feature of almost every modern game now.

craggy pivot
#

I think an important thing to add to the game is more things/mechanics for juvies to interact with. I don’t think it’s a secret that the juvie state is most people’s least favorite stage of a dinosaur’s life cycle since you are slow, weak, and vulnerable. Those aspects should stay, but with the advent of apex-tier growth times on trike and Rex, the bigger problem is really that they are just boring since there isn’t anything to do. Basically, juvie is a stage that you have to get past to play the Dino you picked, not a meaningful part of that Dino’s experience. I’d like to see more things like sanctuaries added to the game: specific content for juvie dinosaurs to interact with which could give them a benefit later on in life and something to do other than standing in a dense bush between meals.

worldly jungle
#

Would be great if thered be 40 minutes without rain and 30 minutes or less with rain. (Rather than 15 minutes without rain and 30 minutes with rain)

Also please improve night vision for all species, even a trike should be able to at least see 2 meters in front of it. Unless you want to encourage afk behaviour.

burnt jungle
#

Id love to see more skin patterns some day as for some Dinosaurs all 3 skin patterns look really simillar, especially when youre playing a female. Also more green colors to choose from would be really really nice.TI_PartyTaco

paper shoal
#

Make boar AI less agressive. I like that it's aggressive just as irl, but I think in Horde Test it's just too much. Even as a herbi in can chase you forever till it kills you even when you don't bother it in any way. It's buggy juvis cant do nothing agains it and they either get killed or starve to death before they find something else.

true aurora
#

Please bring back the old colors and more about that. The colors that are in there now look cool, but there are also people who worked on their skins for a long time and now the skins are no longer there.

tiny bobcat
#

the skins of HT right now are good very nice, but do it like this if you get into the BIOS menu after entomb, you can scroll trough this skins.

so every skin you see on official servers with this are entombed dinosaurs!

faint egret
#

I was reading the new updates and wanted to politely request that you stop making PT worthless to play and just stop ruining the game in general

carmine siren
#

Do something about mixpackers and hackers on ht

slate tree
# green plaza This isn't great feedback, but a general feeling of wishing I could interact in ...

Agreed and expanded. Give little mobile menaces in particular some positive interaction options when encountering the bigger playable who shouldn’t really have a reason to kill them. It might not be in line with the game’s main loop, but I think we’ve all lost a creature that we’ve put a lot of time into, are too tired to start all over, but don’t really want to quite playing just yet. Being able to hop in as a smaller animal and just vibe with the big boys would be a great way to cool off while still logging hours into your game.

woeful frigate
#

I need "I give up/I'm scared" animation/call TI_Perfect

amber glacier
#

Add Argentinosarus with big wings for flight

tall pilot
#

Remove the ability to gain diets from eating eggs, and reduce the amount of hunger they give you as bigger dinosaurs.
It would be totally fine for smaller dinosaurs to gain diet still, like ptera, troodon, and omni.
But even then the amount of diets you gain needs to be reduced.

Oviraptor is going to be useless if everyone else is just eating all the eggs and gaining the same amount of diets from it.

I've seen so many people abusing this with alts/mixpacks making eggs so their rexes reach adult easy.

brave merlin
#

Just wanted to say, Horde Test is playing extremely well for me at least after the last update with the " secret " stuff. ( Just a patch note that I recall lol. )

And I know the Dev's get a lot of flak for their game over the years, I've been playing since Deino came to Envrima but I don't think I've ever once just told y'all a simple thing.

Thanks for the work you do! I've only ever had to buy The Isle once and I've played for years without any further grabs at my wallet and y'all still listen to me complain over and over and still keep pushing this game forward towards an eventual 1.0 kind of thing! o7

swift whale
#

Give Ptera 3-5min of stam (Or even more) and decrease stam recovery time to 30s now that the only thing he knows how to do is fly and kill small AIs

abstract spire
#

BRING BACK OLD UI; when i tab i want to be able to see my status on my stam, along with everything else. this is a terrible change. the OLD UI was much better and more streamlined.

humble silo
#

Dynamic weather/more weather options other than rain.

light breeze
Whisper wind (whistling off the cliffs)
RAINBOWS
Fog (without rain)
Dust storm/high wind
Ashfall (fitting since there is a volcano)
OR Ember fall
Volcanic clouds
blood sky
Ground tremors
Sulfur vents could leach occasionally making the fog yellowish.
Meteor shower (like some shooting stars)
Eclipse
Snowfall
Aurora
Heatwave (shimmering rocks and paths like those lil squiggles when its hot)
Damp/humid. (Shiny/wet ground without the rain)
Blood moon!
Frost

Lastly, light rain/drizzle should not be loud. I would love to hear some weather that sounds more like background noise instead of the main event

primal parrot
#

Herd Hierarchy Mechanics

To spice herbivore life a little... and appeal to players that prefer more action (carnivore players), hence more herbivore players!

Herbivore gameplay could become much more engaging if PvP and social hierarchy were integrated into their life cycle, rather than focusing only on predator defense.

As a Pachy player, the lack of activity in the game often leads to boredom and the burning desire to headbutt anything in my path. I try not to be a total jerk, and so I oftentimes try to engage in spars with my herd. It's actually INCREDIBLY fun, and I had a thought that if this were a behaviour encouraged and required in the game to nest, then it could be very entertaining for herbivores on a slow day, and also be self-regulating for herd sizes.

Just a little mechanic proposal:

  • Dominance determines mating rights. The dominant male (Group Leader) in a herd may pair any unrelated female in a group.

  • A male is automatically dominant (Group Leader) in a male-female pair AND when no other members of the same species are nearby.
    -# (Prevents players from dissolving groups to nest multiple times without sparring. Migration Zones could adjust this radius to encourage hotspots and predator-prey interactions.)
    -# (Species members that are NOT in your group, but are nearby, will disable the Male's ability to pair ((representing competition/discomfort)), and therefore if a pair wish to nest, they must leave the area, or find the other species members and assimilate/compete. Naturally, you'd hear herbivores 1 call much more frequently to find one another.)

  • If multiple unrelated males are present in a group, dominance must be established through sparring before pairing is allowed.
    -# (Key word: unrelated. Brothers can work in powerful coalitions to defend their herd without nesting penalty. This could change depending on species, but otherwise promotes further social interaction for when herbivores fledge their nests, encouraging juveniles to stick together throughout their lives.)

  • Sparring begins when both males issue a special 3-call (hold instead of tap) within each other's proximity (signaling a duel).
    -# (This is to avoid accidentally engaging in a spar when say you're 3-calling a predator and happen to be next to your buddy.)

  • The first male to 4-call forfeits, dropping in hierarchy and losing mating rights to any female in the group.
    -# (If neither male 4-call during the sparring, then it's to the death.)
    -# (Extra evil victorious males might still kill their competitors even after they forfeit, to avoid them returning later with a vengeance or backup.)

  • The victor receives the "Group Leader" title and gains pairing access with unrelated females until defeated in a future spar.
    -# (If the Group Leader suddenly leaves the game, abandons the group, or dies, then the Group Leader role will be inherited either from a Matriarch, an adult male offspring, or if there are no offspring, then the oldest male in the group.)
    -# (In any situation where the group has no males present, the Group Leader role will default to the strongest female stat-wise, oftentimes the eldest or a Prime Adult/Elder.)

  • Females remain mostly neutral. When a female has nested with the dominant male multiple times, she can become a Matriarch and receive Advanced Gestation and Prolific Reproduction as temporary buffs for as long as she is in the group.
    -# (Additional slightly unrelated side-note, female-only groups would naturally have a lot of "voting power", especially when a Group Leader female refuses to invite a male, or if every female refuse to pair with a dominant male already in their group.)

lilac needle
#

I'm not sure if it's been mentioned already but could we introduce a way for Troodon to find Crab and Bullfrog on it's own? It's on their diet but they don't spawn/exist outside of begging from Beipi or Galli! Baby troo is so slow and weak, it's way too difficult to find food past chicken or scavenging bodies (if there are any nearby) I really think if we had easier access to crab and bullfrog it would drastically boost survivability, diet and growth rate!

Additionally; Stego and Maia are on diet but Troodon can't pull the organs if they're FG which is weird and frustrating when you make a successful kill! You'd have to get a larger carnivore to pull them for you which is uh.... not always easy lol

Also - a cull button/option in TAB menu for an unideal spawn would be cool and save a lottt of time+frustration trying to find a cliff to jump off, a pond to drown in, or a larger Dino to chomp you.

forest hedge
#

Can we have some servers that are isla spiro maps cause the isla spiro beta branch is completely empty. I don't mean remove gateway, i love the map, i just miss spiro?

pine sonnet
#

Fix HT server crashes please 🙏

craggy pivot
#

I see in the notes that rex's crush animation lock is seen as being fixed. However I just tried to use crush on a deer as a juvie and I had to relog to regain control of my character. Seem's it's still bugged.

still radish
#

I am a trike, 51% and 6.1 tons. An 8 ton deino, according to every sourcing I've seen and heard, cannot grab you then while you swim. But my friend, an 8 ton deino, can still grab me in the water while I'm swimming. Is this a bug, or is the % to body weight ratio wrong? I have a clip of this happening too.

forest lantern
cobalt quarry
#

can burrowing get revisited? for dinos like dryo especially. it would be nice if current dinosaurs could get finished before getting lost in the weeds and adding new ones

harsh fern
#

Pretty please reduce the volume of the waterfall in the skin select menu <3

limber sphinx
#

^or just turn it off by default

umbral hemlock
#

If I had to take a guess I would assume the loud rain is purposely to make it harder to hear other players/animals. but pls if possible find a way to just make the sound affects of other players/animals lower while it’s storming and lower the volume of the storm itself so we don’t blow our hearing out 😭

thin grove
#

Nutrient System with Depth and Realism

The current system, where most foods provide only one type of nutrient, feels overly simplistic and unrealistic. It would be more engaging if all food sources offered a mix of nutrients in varying qualities and quantities. Different species could then have unique nutrient absorption efficiencies, encouraging diverse diets and reducing overlap in resource competition.

Additionally, foods with richer nutrient profiles could emit stronger scents, making them more detectable and rewarding to find. Upon approaching a food source, the game could display the specific nutrient composition (protein, carbs, and lipids), allowing players to make informed dietary choices.

This approach would add depth, realism, and strategic variety to the survival experience.

orchid ingot
#

Cheaters situation has became out of control since 2 o 3 monts ago.
Something must be done asap. Growing larger species feeling frustrating if you being killed instantly by smallers or hatchings
What are possible solutions?

Introduce report button now.

Increase activity of official servers adminds

Make a guide how to report those cheaters.

Just open cheats as DLC so we could be on same conditions to play (being ironic)

sweet yacht
#

Frail Elders shouldn't get a 0% growth bonus when they reach 75%.

You'll be forced to play even longer with increasingly poorer stats.
Frail Elders want more entomb than primes, so let them reach 100% faster.

kind elk
#

Please it would be greatly appreciated if an option were added to server settings to enable or disable the new type of ptera flight, so that each admin can decide which type of flight to play.

hexed dragon
#

pt on hordetest unplayable again. literally the only saving grace for how slow the gliding is was the infinate stam bug, made it fun to play again, now it's even slower if that's even possible. can't even notice the stam changes, doesn't seem to be any better than before. since trying to get off the ground with bad server ping drains 70% of stam anyway right out of the gate and falling through the map into a watery grave makes it impossible to enjoy the dino, you should break it even more and just make us die inexplicably when spawning in...

rustic blaze
#

Back old skin colours

worn horizon
#

Can Herrera get an increased stamina pool. Feels like Herrera gets tired slightly too fast for something so small

brittle iris
#

The new UI in hordetest is interesting. While it is still under development, so things not working or being out of place are to be expected, I just wanted to give my 2 cents on what I think of it so far.
To start, I can see that the main menu UI is trying to go for an old 80s PC style, which is pretty cool. But I think it's lacking in a couple of things.
The main menu appears flat. There is scratches all over, but they don't actually affect the words or images and sit behind them, along with the straight lines and bright text on a dark background, the whole image feels flat and lacks any real detail. It needs maybe a slight fishbowl affect, and the scratches to somewhat overlay the words. This will give it a bit more detail and depth. I would say try to lean more heavily into the CRT effect, or even go for a "80s movie hacker" style.

The skin creator menu is kind of messy, and again the black background with bright lines and text make it look boring and flat. (the waterfall sound effect that has been in the game for a while is also really loud, and needs to be turned down or removed all together.) The other examples in this channel I feel would help make the skin creator menu look a bit better.
I like the server menu and the menu for selecting a dinosaur. The dinosaur weight, attack, etc. are a great addition.

So the idea of the main menu UI is great, it just needs a bit more work.

Now the in game UI, I also like. It has a sci-fi futuristic feel. The tips on the right side are a great addition. I do think the UI could be slightly less bright (and I notice I can see the edge of the box around the hunger icon due to the bloom affect being so bright).
In regards to the tips, I would like to mention that there is a "eat or grab" tip. But it only shows the key for grabbing, and not eating. This will confuse new players. I think it would be best to have separate tips instead.
The tab menu is okay. Obviously still WIP, so some things don't work. I'm not a huge fan of the layout of the profile data, it needs to be sectioned off, or something along those lines to make it more easily readable. (the old UI had it right with this one).
I would love to see the pictures of the dinosaurs growth progession slowly pop in like in legacy.
The chat box is fine. Personal preference, I feel like it needs to be moved up slightly, and also a bit to the left. It has room to move over and be further out of the way.

Over all, both UI are fine so far. I would like to see them improve a lot more before being added into the main branch. What I don't understand however is that they both have a completely different aesthetic. One is more retro, and the other futuristic. You cannot pick the same colour for both, so the UI feels very disconnected from each other. The previous UI carried across, but this one does not. I feel like they are both too different, and don't really suit being in the game together. Either go for a clean, sci-fi style, or a retro 80s CRT. It doesn't really work to do both.

urban cedar
#

skins rn are 50 shades of brown, actually bring back the old colors cuz rn every player looks the same

carmine lion
#

For the tab UI, please let the heart meter change color again like the previous UI. The only way I know how hurt i am is seeing the "wounded" under all the diet stuff, which is helpful, but not much because I still don't really know how injured I am, like am I orange? Red?

sacred haven
#

Allow players to optionally select a "Cull" option on their dinosaur at the bottom right of the menu before loading into a server. This would then delete the save data of the dinosaur and allow them to start over. Once you click on it, a popup window could display the text: "This will permanently destroy your character from this server. Are you sure?" And then click yes or no.

This will greatly assist players who get stuck with the notorious spawn code void bug that effectively locks them out of a server, as well as other more minor issues, enabling them and others to get back to playing more quickly instead of just quitting and leaving the game entirely for the day.

fallen estuary
#

Number 1 priority should be the hacker issue. Shorter term players are just quitting from it. If it doesn’t get fixed then the game will die out. I don’t care about Rex release if right when I get adult I get 1 tapped by a baby . Like what’s the point of me growing a Rex if it’s just going to die unfairly.( I am not saying don’t release Rex I am just saying please put the hackers at number 1 priority) (edited-seems like it’s fixed on HT good work)

junior pebble
#

Hordetes If I log in as Ptera i always fall from my safelog spot ( Rocks, Trees, Buildings) and as Prime Ptera i have Toxin from Troodon on me but he cant reach me there. it feels sometimes bit strange but i really like this Ptera now. is it possibel that we can see befor we join if its night or daytime? maybe some waves on the beach and moving water for deinos can better hide. the spawns are sometimes a little far away now with the prime system you can hope no enemy cross youre way. and i need to say how great the game lookes, have see the shadow in storm, wow

undone leaf
#

Herrera could use a larger stamina pool, or at the least, a much lower stamina cost for climbing.

I don't mind how stamina drains while running on the ground, as we're not meant to be there. But unless you want to camp the same set of trees your whole life, you have to drain most of your stamina trying to find prey and get into position, leaving little to nothing left to pounce on them with.

Ideally herreras should be just as nomadic as every other species, but right now, 99% of them just stay in the same few hotspots because traveling or even repositioning is painful and much less rewarding if all you care about is kill counts/ease of prey.

I'd like to be able to follow herds and position myself as they pass under my tree for an ambush, but it's borderline impossible to do right now and relies mostly on luck since you simply cannot keep up with anything.

To be clear, I'm not asking to turn herrera into an active hunter. They'd still be an ambush predator. I just want to be able to not blast through my stamina while trying to get into position. I feel punished for not camping a single location my entire life.

maiden tartan
#

I didnt see anyone else say this so I'll just report it here: after the small server fix this morning, the mass migration zones stopped spawning on all HT servers. That means that players will not be able to get a prime elder anytime soon.

worldly jungle
#

The recent changes in HT seem neat, reducing how often it rains though would be even neater, I'd like to hear things around me and I don't think a lot of players will make a lot of sound in the span of 15 minutes without rain. Plus rain usually lasts more than 25 min, and the duration without rain is 5 min to 15 min based off my experience.

craggy pivot
#

I think we should remove any and all direct damage bonuses from mutations. Removing the speed was good, but I’d love to see more things like reabsorption, salt water adaptation and so on replace just having some Dino’s doing more damage. It makes balancing harder, and when the whole point of carnivore is to eat others to survive, you are almost forced to take the damage boosting mutations in order to gain the edge in combat.

primal egret
#

I think the HUD would look much better if it was based off the new main menu UI rather than just being the same as before but... bright?
A more crude technical overlay would just... fit better, I suppose, not much more to it than that

frozen tree
#

bring back hordetest no AI servers please.

fiery crypt
#

I'd be nice if there was a hint that the canni mutation is going to turn you white.

mild shore
#

(HT) Fix ping issues, I got 137 ping for any reason thx when there are no restart

carmine siren
#

Bring back the old colors and add new ones cause the skins just look dull and almost the same, what's even the point of removing colors?

devout geode
#

Please fix the ping of Hordetest Servers, the ping is too high, we can't even test it.

bitter fern
#

It’s been raining quite a lot and very frequently on the Hordetest servers. I suggest reducing the occurrence.

solar gulch
#

please give Dryo there burrows, its been 5 almost 6 years since Dryo was released to Evrima in its incomplete state and the only love we've gotten is Directional attacks and being Nerfed into oblivion while all our predators and competition get buffs and reworks and now we have the biggest Predator roaming the Island in the Hoard test terrorizing the few Dryos left and while for most herbivores Rex isnt a problem as they can either fight or run Dryo is in a unique pickle as you have nerfed his speed to where it is one of the slowest small teir herbivores (other than hypsi which is slightly slower) but while Hypsi can now scale trees and cliffs to escape predators Dryo is just Dead if it gets spotted by anything that can jump and even by things that cant jump if we dont have a Rock tall enough to escape them on. so please Either give Dryo a speed buff so we match omni again or give use Burrow (prefurably burrows)

TLDR: year 5 of me asking for Burrows

dire nova
#

When you devs do dino wipes we should get asteroid mass extinction hitting the map so we know when dinos are getting wiped for updates metorites fallin from sky killing all players

umbral hemlock
#
  1. Keep the new & allow the old color palette for skins for Dino
  2. The isle is a beautiful colorful game when it’s sunny outside but it feels like it’s raining 70% of the time in these HT servers 😭
sleek oyster
#

Something to help new players figure out how to play the game would be sooo useful. Perhaps an option to open a quick summary of a dinosaur in the selection screen? Something explaining that dinos mechanic and niche, like cera being a body bully and explaining their buffs and stuff. If you don’t watch any content online it can take upwards of 100 hours to get all the info on dinosaurs just from talking to people in game and stuff, which is frankly ridiculous and really discouraging to new people

grim plinth
#

make it so herbis cant graze in highlands

karmic sigil
#

please bring Spiro map as an option

pure pilot
#

bring back old UI

scarlet ember
#

Don't patch Parthenogenesis. Let it be kept after entombing. There is no reason to delete a breeding mutation from a player who entombed.

steep trench
#

Hordetest :

  • Storms are still way to loud, with the addition of dense jungles and the fact the visibility during storms drops there is no reason for them to be that loud. I have to reduce my game to 10% volume to be able to hear people I play with

  • It's very unclear how to get to prime specimen. I don't know if the ''secret goodies'' update did something but I have looped the map as a carno upkeeping perfect diet through the whole life and I usually got prime specimen. On the latest update I did even more exploring than usual and I did not get prime, feels bad

  • The map changes are overall great but the highlands area just feels bland now.

  • The bug where the food sticks to your mouth is still here, after 2 years

  • Performance is okay

  • Be it part of testing or not, the server performance is terrible and it's very hard to play at all

crude crystal
#

When you die dont show your ip address in the list of words and numbers shown.

warped flume
#

Please remove the rocks at the south plains river and make it impossible for a stego to cross without swimming. To make it fair for the deinos. It's way too hard to grab anything if it can just be safe around a rock or just walk over the water without risking anything.

balmy lance
#

if we could get the ht servers to stay up long enough for a corpse to rot that would be great.

tall pilot
#

Instead of releasing allo soon, fix the ht servers first please.
Allo is just going to bring more problems on top of the already going on problems if they don't get fixed.

fallen estuary
#

I think cerato should be nerfed (only if Rex doesn’t nerf it already). They have so much stuff going for them they inflict bleed and are super bleed resistant. They grow up decently fast especially when they can eat corpse and a good nose. They are decently fast about 40 km which is faster than most herbi’s. There turning radius is crazy good. They get buffed when near dead body’s. they inflict vomit sickness which stuns the opponent for a second and makes them have to play for aggressive because they will food. They also can eat each other (kinda a nerf and buff depending on skill). And I know this is redundant but because they are so good so many people play them that you can easily run into a pack of 8 of them in a game.

I’m not asking to nerf them to the floor, just a small nerf like either bleed resistant, amount of bleed they deal or make vomit sickness take away less hunger so the opponent can fight for longer.

hazy sonnet
#

please increase the Night vision on HT trike it is unplayable. im sure we all would appreciate it, doesnt need to be by any extreme amount but you cannot see Infront of your face. that is all thank you. (also noticed extemely bad during rain or storm, cannot see anything)

amber ivy
#

Hordetesting:
-I see many ask for it but Please change the volume and of the rain/thunder - most play with headphones and it makes it absolutely eardrum blasting at the amount it is. Not to mention that it is Always raining and makes the game pretty unplayable - I would like to see the rain a little more random - and a bit more clear skies.

  • Second I would love to see the HT servers fix the crashing issues - I have noticed since the last update, 30 minutes to an hour it crashes the whole server ( I am normally playing on HT US 1 -- )) If i am playing a Ptera during the crashes 9 times outta 10 i log back in to hitting the ground and dying due to a slight roll back.
  • And the floating schools of fish in the air Please fix that
somber badger
#

Hordetesting:

  • Balance storm volume. It's far too loud
  • Have servers show accurate ping prior to loading. US 2 showed me 60 ping when selecting. Server has 140 ping
  • Look into fixing the bug where food is constantly locked to your face. I don't need to be a walking target more than I am
  • Look into fixing server ping overall
  • Reinstate a more saturated colour palette
  • Please god fix the ping
lofty basin
#

can i ask question & its very genuine.... Why are we limting the food when it was already hard to find?

your going to kill your own game full grown dynos are dying to starvation

thin grove
# thin grove Nutrient System with Depth and Realism The current system, where most foods pro...

Adding onto to this feedback, with a mix set of nutrients per food.

The way food icons could appear on compass could be an upside down shape of carbs, matching diet slots next to the hunger bar. Let each dot of the icon be filled with certain levels of light blue to indicate the nutritional value of each diet (protein, carbs and lipids).

If you’re able to fit the letters B, A and Y into them, it would be good but otherwise the position of the dots would explain what nutrients has most and least of.

zinc kite
#

HT issue but don't know if this is carrying over to live

  • Let Deinosuchus and Beipi be able to have full visibility in the water. It's painful to play as currently.

Keep currently visibility for non aquatic animals

  • remove the giant sun like light source that happens every time you go underwater Day or night.
urban cedar
#

The old diet symbols were way better, its weird that its “alpha betta and gamma” its weird and doesnt suit it tbh

loud quarry
#

have a in game gamma correction how tf does this game not have one yet

worldly jungle
#

Once HT releases please add (or replace most regular servers) servers that have small AI only for small tier Dino's, and have the rest depend on eachother for survival. (Frog, rabbit, crab, chicken, fish, stuff like that for Herra, raptor, troodon and juvis in general). Preferably with 150 player slots.

This worked well in No Ai servers as it forced players to interact with eachother whether herbivore or carnivore, plus lots of herbivores too. But with AI like galli, boar, deer, most people play knowing the fear of starvation is very low unless you're a fg Deino or rex (but even then rex can inhale all the AI gallis and rarely starve).

sullen karma
#

add some sort of limit to how low you can be to activate pteras dive, its really annoying to try and catch a fish and pressing control just sends you straight into the water

rain shore
#

pls give us the new colours back and if not give us the old colours from evrima back bc u could actually do some decent skins while still being realistic

teal coral
#

turn down rain and thunder so loud for no reason and every 10 mins theres rain ht.

split veldt
#

noticed after the patch in ht theres alot of floating elite fish above rivers

jolly sand
#

The graphical update on the Hordetest branch of The Isle looks amazing — the new trees, fog, and overall atmosphere are fantastic. However, the grass still significantly hurts the overall visuals. It looks unrealistic, almost plastic, and doesn’t match the new level of graphical quality. I really hope the developers consider reworking it, as it’s an important detail that could make the game look even more beautiful.

placid sigil
#

This is so bad wth i cant even take off with my ptera without it bugging, im not even gonna say anything about the landing….

barren lintel
#

The color palette limitations that have been instated are frankly so unacceptably strict that you might as well not have a skin system anymore. I strongly encourage whoever has been making these choices to go back and reconsider their stance on the matter.

scarlet ember
warped flume
#

For the love of god Please stop the mixpackers from killing others. My friend was murdered by a stego and a trike whilst being a peaceful stego himself.

cursive sequoia
#

Good default skins again!

The old default skins were really beautiful, but currently in Legacy they are mediocre. Maybe it’s because the skins lost a lot of detail to allow customization.

(The old default skins were far superior in terms of detail and variety of tones. Those qualities were sacrificed for the sake of customization.)

However, I believe it would be worthwhile for the game to bring back the old skins as a tribute. They could be impossible to edit, serving as an option for those who liked those originals. Here’s an example:

grim plinth
#

the current ground plants are way better than the ones in ht

nova lagoon
#

night vis is horrid rn, no one can see anything beisdes rex. rex has better night vision than dilo! thats so dumb please buff night viosion around the board, if i were you id buff the outlines. make them brighting and have a longer range for every animal (besides rex)

not being able to see ANYTHING isnt scary at all, i dont know what to be scared of, give me an idea of what im looking at

hexed dragon
#

There’s something funky going on with the ht world clock...

vernal field
#

hoard test keeps crashing on hoard test 1 server. sometimes i get client disconnected, 10 minutes to 20 minutes or so .

also, would be nice to add a map to this game, i can't think of a good enough reason not to include it , not having it can be a big turnoff to playing for new people as they already feel quite disoriented as nothing ingame is really ever explained.

also sick of getting bit once by cheaters , growing a rex is impossible and makes it much harder to get input on rex when hardly anyone can actually grow one unless they cheat. it's really a lose lose for everyone except cheaters.
cheaters that disagree↓↓↓↓

marsh vessel
#

Shame so many dinos lost their colors. All of my skins feel quite samey to one another now. Not a fan. Please bring back at least the old evrima colors that are on live right now.

brazen mural
#

i think the ground texture looks a bit too bad compared to the other textures

green plaza
#

I really love this game, I think the biggest thing I feel though is a lack of things to do once grown. Many times the late game goes two ways: go around looking for fights, or hang around vrchat style. What keeps me playing is learning different playstyles like ptera flying and hypsi climbing. I strongly feel that more endgame content is needed. Admittedly I haven't played hordetest yet bc of ping, so maybe the elder feature helps

loud quarry
#

increase the damn server sizes to like 200 or 150 at least

fallen estuary
#

I just want to say the admins are doing good work in the HT branch. Can’t wait till it’s in main branch

mental cloud
#

Either give us our colors back (the ones on evrima right now) or just get rid of the skin editing altogether and just have us spawn with random colors and skins. But the lack of any color on the dino's is ridiculous. Hypsi and Troodon are absolutely ugly now. the one thing small playables had was the fun customization of skins we had.

crystal kiln
#

I know this is probably like the millionth comment about this but the HT skin color variety is awful. I don't see the vision of making every single dinosaur look some variation of poop brown or ashes. It takes originality away from the person playing the game, and it takes away a creative aspect to the game. I'm not suggesting we add neon/obnoxious colors, but at least give us colors to work with.

cosmic saddle
#

A 350KG dilo shouldnt be this loud please lower the volume of subadult dilophosaurus footsteps, maybe the adults too

ivory spire
#

(current HT) migrations are broken, and it seems to be impossible to get prime elder atm. I started in sanc, was in about 4 different patrol zones, then walked around the whole map hoping it would count, but it didnt. please fix migrations asap, its so essential to be a prime if you want to make it to 100%

craggy pivot
#

I think releasing rex to live once Allo is added to HT is a good idea at this point. I kinda wanna play him on community servers and it would screw over servers who paywall rex, which is a bonus I don't think should be forgotten.

rapid bolt
#

bring back the color variety on HT, the current selection is TERRIBLE

daring garnet
#

get rid of the waterfall sound in the skin creator

muted tendon
#

Make an option for 90 FPS limit

molten valley
#

HT has actually broken my heart. I was okay with the fact that yall are changing basically the whole map, and i had accepted that the elder system is gonna exist (even though i dont want it to). I HATE the new ui and the diet symbol change, and then on top of that yall took away the colors?! im sickkkkk 😭

swift whale
#

Increase the weight limit of the other creature for the Ptera to be knocked down when atack it to 200-500kg. I understand the point of this mechanic, as it helps players who can't handle a 50kg Ptera attacking them as a 1t+ dino(Which is very funny), but at least increase this limit so Ptera has something more to do besides just flying

steep trellis
#

The HT is for testing purposes, so I'm saying this in a general sense to be clear.

Consider expanding color options, the natural world of large fauna is full of color and there are so many hues to pull from. Browns to tans, tans to yellow, yellows to orange, and orange to rusty reds, you get the picture! The beautiful dull purples with peachy highlights on hippo are a great example.

I understand some playables fitting more hues than others, just something to chew on!

balmy lance
#

another 60+ rex dies to starvation due to the DEFENING rain and not being able to hear a single thing. one time when the rain stopped, there was a boar in the next bush to me. no sound from it until the rain STOPPED. dont change the rain volume or frequency as has been asked by more or less everyone. no wonder servers are empty for the most part. gg hordtest

viscid bison
#

hordtest ping is hurrendous, please fix it!

winged atlas
#

Camera shakes from bigger Dino’s as little ones and shakes from broadcasting would be so cool. All could be disabled or enabled in gameplay settings

fallen estuary
#

in HT you need to be able to spawn more places. I was playing pt and i only ever spawn at water acess (i was dying to a croc trying to eat my old dead bodies) that i was able to spawn as a croc at water acess talk to the one that was kill me then let him eat be so i could eat my old dead bodies as a new pt.... (im not a mix packer just thought itll be funny and we were both babies) (also didnt know pt's where not canobals even though it was in their diet.

past depot
#

can you guys do a update where you fix all of herras bugs? On herra release tree climbing felt good, now its completely buggy and very annoying to deal with 🙁

sudden blaze
#

we NEED dibble spawns back bro PLEASE. there is simply not enough food for a prime rex is the whole map. im a full prime rn i circled the map twice surviving on boar and deer and i saw only another sub, 2 ceras, and a prime trike.

we need dibble spawns or bigger server size. "mind you the server was max pop"

rain shore
worldly jungle
#

Option to choose between old and new UI

Old UI: very iconic, has been there for years, looks good and is more appealing to most players.

New UI: looks decent, there wasn't exactly a reason for this change, though still a WIP is a bit hard to navigate, some people like myself don't really like the black background and neon lines.

winter apex
#

the /unstuck should be reworked so that you dont have to be standing still for it to work i just lost my Raptor that was 2nd gen and just hit prime because the tunnel through mountain leading to docks mid way through has a glitched spot that drops you though and you land in water with no where to stand on to unstuck yourself and since you in water you constantly moving and could not save the thing that i just spent alot of time on to get. Or you can shorten the time it take to grow a dino instead if it take several hours that way it isnt such a huge loss because of poor development. JUST SAYING!!!!

worn quiver
#

Change the UI. It's so bright it really hurts people with sensory issues.

brittle spear
#

The rain in HT every 5 minutes is painful. 95% of time I have to use night vision to see anything even during the day. Night time is completely dark, cant even see my own dino on screen. And the rain is so loud my ears hurt. Can we make the rain not so loud, and only rain every 2-3 in game days, instead of multiple times a day and night. And please, make the game brighter for the herbivores, I understand herbivores should have worse night vision, but they should not be completely blind most of the time.

midnight lichen
#

HT: the image explains itself

minor hollow
#

give hypsis their colour options back. it's absolutely tragic that the 'most colourful dinosaur' is given an awful palette of ugly oranges and browns.

paper wharf
#

This game is rapidly going towards the cliff of removing fun for no reason other than to extending the time players need to play

I've watched dozens of games go down this rabbit hole and it hasn't worked out for a single one.

Removing and/or redesigning mechanics/dinosaurs that people find fun is a terrible way to design any game

nova lagoon
#

make trikes "flip" and "trash" use stamina. trike is the only apex that still has amazing stam when fighting.

versed wren
solid tide
#

I know ofc there's obviously other priorities right now but swamp has been neglected so long. Its the most terrible part of the map with so much potential. Ya'll need to straight up remove 75% of the swamp and give love to the remaining 25% by making it pretty, less restrictive and repetitive, more interesting to navigate, adding landmarks and resources as well as ai spawn zones.
No other part of the map is plagued by these problems.
Swamp has no sense of direction, inconsistent water depth with shiny puddles/mud, no interesting terrain/rock formations. You can take a screenshot at 10 diff areas of the swamp and they can all look exactly the same. And for fresh spawns it's 10x worse due to zero visibility.

opal basin
#

the ping on hordetest is like a gamble and the volume of the rain is horrendous

slate tree
#

It’s probably way too late for this, but I had a thought while drawing something for my math at relates to some of the odd changes Pteranodon has had lately. The public image of Pteranodon is as a far gliding, diving fisher, like a man sized Gannet, and it mostly played that way for a while. However the The Isle team clearly wants to lean in a more ground hunting, slow flying direction.

Neither option is bad. Neither is definitely better. The new direction only really clashes against what I’m used to as a Ptera main and against the long, narrow, gliding wings of the actual character model.

But it occurred to me while drawing this that the team could honestly do BOTH. Again, it’s probably WAY too late for the team to want to roll back all of Pteranodon’s speed and momentum changes AND announce a new playable that’s not on The List… but, I realized that all of the Pteranodon changes are actually a perfect fit for roughly Pteranodon sized Albadraco.

Hear me out here. We all know that they are messing with Pteranodon specifically to prepare for Quetz. The lower speed, the weaker gliding, the focus on grounded hunting; all of these changes fit the giant azhdarchid well, as a nimble apex predator that is none the less heavy compared to the man sized Pteranodon. It is entirely possible that the dev team plans to un-Quetz Pteranodon after they have the data they need from this Horde Test (tho if that’s the plan, I wish they’d say so). In the mean time, I’m going to recommend that they could add Albadraco as a Pteranodon sized azhdarchid, INSTEAD of removing either Pteranodon’s old playstyle OR its new playstyle. Some players apparently like Pteranodon’s new, slow-but-flexible movement, but I really REALLY enjoy swiftly gliding across the map to explore every human building is see.

They could give Pteranodon its speed back for long distance travel AND add Albadraco as the new Apex of the Sanctuary Zones. 🤷‍♀️

frigid sleet
#

Still not a fan of pteras takeoff animation, it looks clunky and unrealistic compared to how cool and fluid the rest of its flying are now. I like the idea of reverting it back or giving it a proper animation rather than just a double jump.

ripe hedge
#

The no ai servers feel great to play on, lots of players on herbivores and if you do see an adult carni you know they probably earned it by being a decent player. swapping back to the ai servers however is like a walk in the park when growing carnivores, practically a completely different game and all difficulty is removed instantly

lofty silo
#

Give us back the old fly system of Ptera (where ptera follows the mouse - you turn the mouse - ptera also turn). Now the control is too hard and we smash in trees too easy

supple vale
#

Okay... I've been a huge proponent of spreading awareness for this game and getting people to play it, but if the changes to HT are any indication, I can no longer recommend it to anyone if these changes are going to stay.

  • Skins are ruined. We have been saying for months and months, please give us more colours on the palette. It's all browns, and the lucky ones get some greys or greens. The response? The palettes are further decreased. Whoever chose this, you should be ashamed of yourself. This is tone deaf and likely one of the dumbest decisions made on this game so far.
  • Night vision is still unbearable. The game is overall incredibly dark, even during the day time, and running the game with night vision active the entire time looks terrible. The response? Nothing at all. In the past, night vision was reworked for those sensitive to the white outlines in darkness, and it was addressed rather immediately. It's been months for this as well, and it feels like the game itself has only gotten darker with time.
  • AI is still broken. We all remember when the AI system broke completely and all AI spawns were either infinite compy hydras or just completely nonexistent, and when this was addressed, it seemed to deactivate all AI unintentionally. The response? Now you may hear them, but they vanish. In the rare event you find one, it has ESP and can attack you from any angle, even from behind it. Everything causes bleed, for some reason. Boar has a full-auto attack rate and will tirelessly chase you across the map until you outweigh it. I still see people complaining about no fish.
  • The UI... I've seen third-party users make a working UI in less than a week that looks infinitely better than what is available now. It is hostile to the eyes, and I wonder why this hasn't been changed as quickly as the old night vision was when it was complained about... This is shameful.

Stop being hostile to players in response to grievances.

brittle pewter
#

not the biggest priority but please fix raptors pounce and make its walk look more smooth TI_H

solid tide
#

A few mutation ideas, just putting them out there.
If you rework / introduce multiple mutations that ppl actually find appealing/useful which are not related to balance or combat, it would be great for diversity I think.
Values in brackets are their respective entombment increases.

  1. Olfactory enhancement: increase scent range by 200m (>400>600)
  2. Ravenous and parched: increase the rate at which you consume food and water by 50% (>75>100)
  3. Melatonin oversecretion: take 30 seconds (>25>20) to sleep instead of 60
  4. Hardened heels (hidden mutation that unlocks after traveling enough distance on the map): Reduce sprint stam consumption by 5% (>10>15)
tall pilot
#

I really hope the new skin color palette is going to get changed on HT, because we used to be able to make such nice skins and they wouldn't just look like everyone else you run into.
Now everyone is just dirt brown or puke green.

Here's a few examples of how washed out the skins are now with a before and after.

worldly jungle
#

Forgotten topic but remove the safe puddles and small ponds around the map please. Edit: and no I don't mean the west rail pond nor the one between south plains and swamp

Currently this allows for many Dino's to roam the map without a care for hydration considering reabsorption exists as well. This means players like growing herbivores don't have to risk going out and get seen by predators or get caught by a deinosuchus, even with the elder system (forcing players to move around) herbivores are most often only caught when they're full grown after growing and traveling around quiet parts of the map.

One way I think to fix this isn't just the elder system, but also where there's drinking spots there should be a few common spots where players gather, not 20 puddles spread out across the map where you only have like 20% chance or lower (based off experience on my Carno) of finding anything at those puddles.

oblique jackal
#

Change it so we can actually see in HT, it feels like its constantly night and raining. I swear its only sunny for a minute every 30 minutes. I just log off at night since I can literally see NOTHING, idk if that is the intended goal but it totally sucks

daring topaz
#

The deino is fully broken. Please redo it like the Pt. Tlc needed

agile galleon
#

Black scleras! Animals that don't typically have use for their eyes during social interactions generally have blackened scleras (+they can also help with glare!) and it'd really get rid of the weird "human" uncanny valley that Allo, omni, and some other animals have.

On that note, I get that the slit pupils are a design choice, but I'd love to at least have an option for circular pupils, because unlike snakes, I don't imagine omnis are spending their entire lives belly against the grass, they'd want to zero in on targets from a long distance away right? Not as important as the black scleras though, and just a personal nitpick that shouldn't take priority from other things.

muted tendon
#

With there being so many bugs that require you to re-log to fix, such as food getting stuck in your mouth, i think we should have a command like !reconnect that disconnects you and reconnects you, so you can rejoin without losing your spot in a queue. It'd keep your dino in game like just ALT-F4 would.

livid peak
#

maybe do something about the hordetest hacking situation,
we are playing everyday as a group and encounter groups of hackers with 6+ hacking people when someone says it in evrima eu they get pinged and time out because they didn't report it the "proper" way meawhile we send an admin all the info and 1 mnute after sending all the proof they go from Online - Do not disturb.
That aint very fun for any of the players like come on groups of 6+ people hacking and killing other groups of players that are playing the game legitimately and when we call it out in a chat WE get punished for it how does that make sense.
Pinging official server admin doesn't do anything and the reports get completely ignored while we lose all our progress to some people who decide to cheat in the game.
Its very frustrating for everyone when these reports are being handled the way they are. people are laughing about it when we say there are hackers other people say yea no need to report in official its pointless and it will get ignored anyway.
just now we had a group of 10+ friends playing together chilling then it starts storming and fog and suddenly prime elder stego prime elder rex 2 fg trikes and a juvie trike show up with their hacks and murder half our group the juvie trike obviously hacking since he chases our cera the cera is watching him chase him he looks in front then looks behind him and poof the juvie trike disappeared. ( yes we have proof of these accusations) My feedback: freaking do something about it.

sullen karma
#

please make it so you dont get consumed by the void every time it becomes night time, i could barely even see my own dino (HT)

nova gale
vague kelp
#

please fix bridges or just get rid of them. i dont understand how you can just fall through

normal quarry
#

-Revert Diet symbols they make no sense and they were way better before
-Make Ingame UI smaller and less bright
-Make status report smaller like it was before
-Fix footprints they are to bright and easy to track
-Fix weather it rains and stop every 5 min and lower the noise its to loud
-Fix server performance
-Fix Ptera give it the stam it deserves its a small dino that should be able to regen stam while gliding
-Fix Night Vision

solar flame
shrewd anvil
tranquil flax
#

Please bring back dinos losing their voice when they spam call too much. Because omg! my poor ears 😕 thank you!

latent pond
#

please i beg of your make fish respawn faster 🙏

solid tide
#

On the HT dino selector we see stats. I was always curious why speed value is in the hundreds.
Turns out it's CENTIMETERS PER SECOND.
I am VERY CURIOUS why it was decided to keep this as a design choice.
WHY?
🤣
Can we please change it to kph the way it is in game?
The native values and units used for math/calculation done behind the screen need not be the same as what the player is shown on the UI/HUD.
Thanks

rapid bolt
#

Controversial opinion: i don't mind the overall rain noise volume being toned down, it's understandable as to why lots of people hate it, but as a dilo player i also REALLY like when there's a loud storm bc it muffles my stompy stompy approach when hunting ppl or trying to escape TI_Troll I hope, if you lower the overall volume of rain and storms (and you probably should, it IS pretty consistently loud), you still allow for occasional instances of extra noisy downpours, for those of us who see the potential in taking advantage of a soggy situation!

wraith tartan
#

The game is rigged with hacks and ESP's, shit's unplayable

livid peak
#

get an active admin team that actually wants to do their job there are plenty of people willing to spend their free timing battling the hackers that are destroying hordetest but yea admin abuse is definitely our biggest concern... it aint we need more admins to battle the current plague on hordetest cause this is borderline Unplayable unless you are using cheats yourselfe.

slow wolf
#

Really sad to see Pt lose so many color choices :/

stable echo
#

Before I start I have a processing disorder that affects how I read and process language, which is why I bring this up.
In the future I hope will there be a way to turn down the brightness or the opacity of the glowing affect to the letters and HUD. I know I am one person although there could be others who may also be in the same boat as me where the words blend together making it hard to figure out what things are being said, due to the brightness and the glowing affect. It's not unplayable but it is definitely a unique accessibility issue that I personally haven't seen in The Isle yet.

sweet ether
#

I feel like once you eat alot of one food such as turtles they should be added to your diet.

formal bone
#

maybe add more customisable sound volumes like rain, footsteps, bushes, water and so on

spiral urchin
#

An option to turn off the roaring ambient menu noise that blares when you open the game or are waiting for a queue etc would be very clutch

scarlet ember
#

With HT taking out the Speed portion of Photo & Nocturnal, the two muts need some added flavor.

Old:
Photo: Increased Health and Speed during the day 5%
Nocturnal: Increased Health and Speed during the night 5%

Current:
Photo: Increased Health during the day 5%
Nocturnal: Increased Health during the night 5%
(Herbivore) Photo Regen: 10% faster stam regen during the day

Suggested:
Photo: Increased Health and Stamina regeneration during the day 5%
Nocturnal: Increased Health and Stamina Regeneration during the night 5%
(Herbivore) Photo Regen: Allow stamina regenerate from 25% while walking.

Explanations:

  1. These two mutations are available to both species. You dont want to take either/both since Cellular Regen (+Health regen %15) is better and works all day/night.
  2. The suggested Photo Regen will allow herbivores a means of escape, or prolonged combat. Herbies are usually slower than carnivores and are forced to stand and fight. This change will allow them to walk away from fights if the carnivore doesnt manage their stam.
  3. making Photo/Nocturnal available to both Herbies and Carnivores (at this reduced level) will help all creatures survive the Isle. Imagine taking this on a Ptera, and be able to regen your stam just a little faster, making it less of a sitting simulator.
willow gale
#

Here's my feed back on everything with having almost 860 hours on this game this will be a 3 part feedback with solutions to help with each feedback. including
gameplay (visiual cosmetic balancing)
server side/general
ai/dietary side
each one will be in their own category
Server wise
there needs to be more official Server admins having 3 (what was currently online) Server admins isn't enough to be running over 10 servers plus HT isn't/shouldn't be acceptable as it's difficult for the server admins to be on both sides on the same time and dealing with cheaters and hackers (ONE OF THE MAIN REASON THAT ISLE IS LOSING POPULATION) and even streamers point this out ruining the reputation of the isle.

solution?
#1 Ask some people for help and show them the ropes a lot of people would probably be willing to help out with the official Servers

#2 controversal but honestly would help alot would be disclosure of that actions were taken place it doesn't even have to be that they did anything but with a simple in game notification or announcement of we are currently looking into the action of this player thank you for your help and support.

#3 ask some unofficial servers to step in and assist official if need be (they have the tools they know the details and what to look for since they deal with cheaters on their side as well)

#4 allow players to get their dino's back with proven evidence and the person they died to was actually a cheater/hacker. the official server admins should give the player back their dino. a lot of players stop playing the isle after being killed by a cheater because they spend hours on growing a rex or trike just to be killed by a baby cera one tapping them/ this would deter a percentage of cheaters from playing the game since it ruins their entire motive.

forging information and trying to get people banned
as a official server admin had mentions there is a current problem regarding clans/megaherds with forging and making up constant information using AI/editted video's to try and get each other banned?

solution?
the official server admins shouldn't have to deal with petty drama of megaherds fighting each other and then trying to frame the other for hacking because the loser stinks at playing.

so there should be an offense strike against the player/players
i.e first one if a warning
second one is a temp ban
3rd is a perma ban and trying to bypass it will get you a ip ban from the game

queen schooner
#

As opposed to other suggestions to make it that you no longer become infertile at 100% or have elder be optional, can we simply see 75% or "full adult" last a lot longer?

Like real life, becoming elderly should be a process that happens well into adulthood, you should have spent a good amount of time as an adult before you even see yourself become an elder.

Basically, it works like this, you become 75% grown, then growth entirely pauses. It takes half your base growtime (0% growth speed) as adulthood to become elder, at which it is decided whether you are prime or frail based on how many pre-requisites you completed. So if your animal would have a growth time of 10 hours (without any growth buffs whatsoever), they would spend 5 hours as adult before becoming elder.

This has multiple benefits:

  • More time to complete pre-requisites as there's more ample time to nest, socialise, migrate, everything
  • Small animals no longer feel like they're on too much of a rapidfire timer to do everything
  • Elderhood feels like a final hurrah to a good life as opposed to the ultimate goal of your life as it is IMMEDIATELY after adulthood
  • Grants FAR more value to your ability to survive, as entombment becomes even tougher due to your long time spent as an adult
  • Growth and aging in general feels natural without undermining the core gameplay loop
  • Gives players more time to spend with their animals actually playing as opposed about worrying about the next pre-requisite, and makes adulthood still the core of the gameplay loop as it was before the elder update
  • Makes frail feel less awful because it's only a short portion of your lifespan and no longer represents a large chunk of the dinosaur's lifespan where it is considered useless, as the primary time spent is now having your dino be able-bodied and strong, and only after that do you ever begin to feel the impact of fragility.

Basically, I just feel the current growth feels too rapidfire and elders too frequent, and I agree with the sentiment that nesting/attaining prime is too much of a stress as opposed to an encouragement for playing your animal healthily. I'd like to see more adult interactions, and have elders be a "woah, nice work" as opposed to "oh its another prime rex lol"

The game needs to reintegrate adulthood back into the main loop, as it's currently "get prime, entomb, get prime, entomb", with no time for animals to actually engage in activities they would otherwise engage with. Would also help those familiar with the old Isle gameplay loop to not need to completely readapt to a far different, rapidfire gameplay loop that may be unfun for them

jagged pine
#

swamps need a rework, and more fish Ai should be added to the swamps like, kapros, gar, stingrays, giant slamader, saw fish

ornate plume
#

the lack of AI spawns is actually ridiculous, traveled, went to hot spots and stayed in place, did everything to try and get a spawn, not a peep, no sounds no movement, in 1,5hrs of gameplay not one ai spawn and i starv. genuinely terrible system. it gives the absolute worst gameplay experience because u cant do anything. no fight no fall dmg. Legacy somehow did better, this is one of the worst ai systems ive ever seen period

worthy canyon
#

The new blood pool indicator sucks, even when you're at 80%, it's impossible to tell that blood is draining. Not to mention the color of the blood along with the new UI makes it hard to even see the bar AT ALL during night.

spice sail
#

give unofficial servers the option to disable grazing. grazing rn makes herbs life way too ez they legit don't have to worry about dying from hunger. if grazing was disabled it would make herb life like actually intense having to find food to survive rather then just pressing E to not die. it would also decrease mixpacking since herbs need the food to actually survive since if they don't eat it they will starve so they cant really go on sharing most food. and if herbs get like reabsorption or water from food mutations that's kind of water that's also something they don't really have to worry about and then its just avoid carnis when small and diet and that's it. when i play trike for example like I quite literally don't even look at my hunger since I can just graze and not die. so imo i think that giving the option to disable grazing could add more to the herb experience making it a lil more hard and intense and reduce the whole mixherding sim where at any point you could join a mixherd and just like get free growth since there's an unlimited supply of food and water for herbs and the mixherd can just sustain itself forever. spongeboogie spongeboogie spongeboogie

somber cedar
#

remove the ai dibbles again

grand patrol
#

please fix fall damage its wild

fresh jacinth
#

When i was playing ht it was unplayable super laggy but when the server crash the ping was fine for half hour.
If u guys fix the game crash then its good and bad

tidal stone
#

fatal errors are back, just got kicked for fatal as soon as i got back in in fatal errored again

weak heart
#

Do something with new UI pls. more bearable and less eyestraining. For me (and others i assume) persons with vision disabilities its just unacceptable
And please, also fix blurry skins and other textures on HT.

sweet ether
#

Maybe make it so deer and boars cant detect semi aquatics like Deino when they’re underwater.

cursive sequoia
#

Obliterate, destroy, and annihilate any possibility of servers being able to add skins like this to the game.

“Oh, just don’t play on the servers that add them.”

No, my friend, servers survive on donations, and for some ridiculous reason, the community loves dinosaurs that look like Lamborghinis.
Today it’s already impossible to find a good server with active players and solid rules that doesn’t have these skins.

They completely destroy the game design and immersion that took years of mechanics to build.

“Oh, but if you don’t like those skins, just don’t use them.”

No, absolutely not. I don’t want to play and have to deal with a pink Trike inviting me to its group, or even see that thing walking around the map.

That ruins the image of the game and completely kills immersion.

The custom skins are nowhere near the quality of the old default skins. Just look at the game back then — the skins were much richer in detail and tone when it wasn’t possible to change every color of the dinosaur.

But fine, the skin customization mechanic is irreversible. Still, at least the customizable ones are somewhat organic. But this? This is simply unacceptable.

lofty silo
#

Give us the option to choose between OLD UI and new UI. Some people like the new , some don't.
I personally don't like it. It feels like its made by 10 years old with all that neon colors - it hurt your eyes.
Also there is a bug where the mouse cursor is missing in the menus.
Also the information for your dino and other stuff is very chaotic and not in the right place.
Give us the option to choose and select which one we want - in the game options

humble fox
#

Ik know tall probably get this alot but tune cera a lil bit just like less dmg on the charge or somthing

timber nacelle
viscid bison
#

Remove ai dibbles

grim sinew
#

Hey! The trike’s ground attack seems to hit me even when I’m behind him — maybe the hitbox extends a bit too far? Thought I’d mention it in case it helps, will also attach a clip about what I mean.

tidal stone
#

i think it would be a great idea for the ai like boar and deer to drink water more often (ive seen a boar drinking once) and to not be alerted by crocs under the water so they can actually hunt the stuff that spawns near them if its not fish. it maybe would be easier to just program the ai to not run from gators at all at first, then maybe work on a underwater/visibility thing for them to get spooked if you mess up. they would both work the same at first.

sweet ether
#

Make a mutation that is obtained on second slot only but allows you to run way faster when holding shift + (some other key). Keep in mind this will also cause you to drain stam faster than usual.

daring topaz
#

HT US server 2 is constantly crashing. I think it crashed over 10 times or something like that in the past hour and half

plucky estuary
#

make a rain volume slider or make it quieter. i cant take it anymore.

ripe root
#

If the infertility debuff at 100% is set in stone, male display colors gaining saturation as they hit the adult stage and slowly losing saturation as they enter and progress through the elder stage would be a potentially neat way to reflect the creature aging.

novel shore
#

Probably been mentioned, but please revert the old UI for hordetesting. The new one is so horrible in my opinion. No art to it, it doesn't provide anything for the atmosphere or immersion of the game. The old one was just fine, why change it at all?

finite beacon
#

pls bring back the colors on the ht all of my skins are now a different shade of brown/puke color

last spruce
#

I saw the hordetest update, the first one I was excited about, than I saw it lags like crazy again. But lets leave that. You posted that there was a lot of fixes… WHAT FIXES ? I dont even get a cursor anymore when I log in to the server. The underwater still has a huge supernova. I mean what the even is this anymore ? How much do you pay the people that say you do a good work ? I mean its not all bad its just halfdone man, make the changes FULLY or take your time to polish everything. Whats the point of testing halfdone things that dont work as it is intended ?

urban cedar
#

Increase food gain, as a rex swallowing 3 boars should give me plenty of food, but it gives barely, either increase food gain, or decrease food loss

fresh jacinth
#

Storm and rain is super annoying its like 24 hour in ht .

sand schooner
#

Mushrooms not spawning in sanctuaries

radiant gorge
#

Anky seems to be beloved by nearly everyone on the server, petition to push it forwards in development TI_DeinoOWO

oblique jackal
#

its too dark on the HT, it looks like the old lighting current evrima has where you need NV on at 12:00

solid moon
#

add something to let people see WHO killed them so we can id hackers easier

mystic hedge
#

Don't wipe away dinos for allo.

fervent briar
#

Mutation Feedback ||Don't ask me, it's not from me|| Requested by @gentle echo cuz no nitro

So, we've had the mutations for a while now, and with Elders coming in, I feel like we could use more, newer mutations, rework current mutations, and have mutations that never made it in brought back.
So, let's get this party started then:

Reworked Mutations
Hypermetabolic Inanition
Take reduced starvation damage
1/2/3

Congenital Hypoalgesia
Reduced Pain Noises
10/15/25

Gastronomic Regeneration
Increased Health Regeneration after eating
5/10/25

Efficient Digestion
Decreased Hunger Drain. Increased Gastrolith Drain

Tactile Endurance
Decreased Stamina Drain on low Health
10/15/20

**Hemomania **
Targets Drop more blood trails
5/10/20

Photosynthetic Tissue
Increased Stamina/Health/Locked Health Regeneration during Day
10/15/25

Nocturnal
Increased Stamina/Health/Locked Health Regeneration during Night
10/15/25

Featherweight
Footprints Fade Faster. Foodsteps are quieter
10/15/25

Mutations that never made it to the game

Melorheostosis
Increase blunt damage towards fractures

Passive Disposition
Quieter Natural Alarms
10/15/25

Constricted Glands
Reduced scent trail. Specifically blood/excrement
5/15/25

Hyperreflexia
Increased Stagger Immunity
5/10/15

Stereopsis
Can see farther when zooming in
15/25/35

Cache Propensity
Carry/drag larger foods. Carrying food and sprinting takes less stamina. Drag food faster
15/25/35

Paratrepsis
Able to fake fractures

Remodeling Ambulation
Movement regenerates leg fractures faster than resting
10/15/20

New Mutations

Olfactory Hyperplasia
Increased Scent Range. Time to gain max scent range is reduced.
25/35/50

Metabolic Amplification / Enhanced Assimilation
Increased Nutrient Absorbtion
5/10/20

Osteovoric Conditioning
Able to eat Bones / Rotten Meat

Diurnal Homeostasis
Selected Nutrient gained during Day
1/2/3

Nocturnal Metabolism
Selected Nutrient gained during Night
1/2/3

Hemostatic Acceleration
Increased Bleed Regeneration
10/15/25

Empathetic Behaviors
Deal and receive less damage from group members
15/25/35

Diligent Hygiene
Do not leave footprints in rainy weather. Blood washes away faster
25/35/50

nova lagoon
#

buff mutations, it doesnt feel like im customizing my dinosaur to my way of playing the game. it feels like nothing, id like to see alot more mutations i wanna make a semi aquatic cera to ONLY hunt baby deinos. i want to turn my maia into a moutin maia yk? its like these mutations arnt adding anything to the game yk?

arctic igloo
#

Get more >active< admins. 1 shotting hypsi freely killing every person he wants for 2 hours now with 0 help from any staff despite multiple off them being green on discord

All those cheaters on HT didnt just appear out of thin air, they've been in the main branch this entire time and nothing is being done about it, genuinely amazes me how more people arent saying anything and are happy with losing hours of growth to cheaters

tranquil monolith
#

idk if its just me but ptera does not have access to sanctuary on the hud.

rancid token
#

Is horde test getting server wipe?

tidal stone
#

right now the boar is hard to kill for a herra but its on its diet while the deer is not on its diet but easy to kill for the herra, maybe add the deer to the diet if boar is gonna stay or take off boar

brave cipher
#

Bring back old night vision

blazing rover
#

Unpopular opinion but i think the ai should only be dinosaurs like in legcy like psittacosaurus and diablosaurus (only juvie the dibbles) etc

urban cedar
#

I feel like rex should be able to eat bones

mossy bear
#

please give larger herbis the ability to just vaccum up all a plant's fruits in like a bite or 2 instead of having to individually eat every fruit 🙏

charred flicker
#

Perhaps to make the trike with the rex a bit more balanced, they should make the trash consume stamina just like the crush. I find it a bit unbalanced that it can be spammed and do 3k damage. That's my opinion.

tame moat
#

Please keep pins limited to certain playables. It made the most sense for pins to be on playables with already planned pounce or grapple abilities, such as omni or allo. Rex getting one, with talk on the horizon about bary also getting one leaves a bad taste in my mouth. Please keep pin as a specialized unique mechanic or rebalance it to be skillful finishers on playables of the same weight instead of oneshot moves used to initiate/guarantee a win at the start of a fight.

Or prioritize fixing desync. It blows the pinning issue out of proportion by making it very difficult, inconsistent and sometimes impossible to dodge the pins themselves. It's plagued The Isle since the release of Evrima and it needs to be looked at desperately.

golden solstice
#

give pt the ability to gain stam while gliding maybe. I mean deino gets stam while swimming, dinos get stam while walking, why don't pterosaurs get it while gliding?

topaz patio
#

really minor thing but if you can change the main menu color in hordetest I'd like to also be able to change the tab menu and stat colors or make them match

brave merlin
#

Remove the in-game GPS system. I don't really see the point of it. I've played for years and know it's been a thing for years, but why do we have it still? The game has moved into playing like other games of the genre where its all about META gaming with large mix packs that weren't intended to co-operate / be lambs to the slaughter or any combination of the abominations that have been happening the last month or two..

As a long time solo player, I feel the extreme gap between coordinated players using VOICE COMMS on Discord ETC. with mix packs and various maps / overlays, guides on second monitors with TO THE MINUTE TIMERS on everything ruins what I thought the game was / has been.

A somehow violent survival game that still somewhat manages a social experience within your species etc. Having to use the in-game calls and chat (( there's literally mutations to reduce chat noise because this used to be a more important thing etc.)) My last 30-40 hours of the game in the last month or so has been nothing but death to oversized packs or mixed packs. I remember there used to be virus for packs that mixed or got to large then their group limits etc.

sand temple
#

Make the Omni release from pouncing faster and more intuitive because I'm sick of being /calmly/ walked so my dinosaur is inside a wall till the game registers I'm in it and they get the free stun and kill. I have physically looked to double check at my keyboard to make sure I'm pressing the right button to jump off as I watch in slow motion horror whats about to happen. This wouldn't be such an issue if it was easier to change sides you are pounced on OR you could release faster. But for now its just an emersion breaking exploit.

jagged snow
#

I would have thought holding shift in the water would burn my stamina much less efficiently than if I crossed a river at a steady pace. Complete other way around, swimming gently is way less efficient than just sprinting the whole way through. Maybe slow paddling should have a new stamina cost?

jaunty anvil
#

I’ve had The Isle for a long time, back since the old progression days, and honestly, I’ve never truly enjoyed it. I’ve mainly played because of friends, and to this day, I have no idea how they keep doing it.

I’ve never played a game that wastes your time quite like this one. It feels like the devs should be paying you to play it. Every now and then I come back, hoping something has changed — this most recent time, I tried Evrima, thinking it was a step forward. I was wrong. Sure, it looks different, but underneath, it’s the same experience with a new coat of paint.

The Isle is, at its core, a walking simulator. You spend hours wandering, starving, or getting killed — and that’s your evening gone. Even when you finally find a group or play with friends, the gameplay doesn’t evolve; you just walk around together instead of alone.

Then there’s the map design: a massive map with only 100 players. You can literally spend hours and never encounter another soul. It’s empty, slow, and lifeless.

I get that Evrima is still early in development, but after all these years, it feels like the same old story.

In short: This game sucks.

slate tree
amber ivy
#

Mass migration zones different color or symbol would be helpful

left plinth
#

Suggestion for the various dinosaurs with Pin attacks: it would be awesome for these attacks to require some amount of skill, i.e. the longer you hold a creature down, it should become more and more challenging to maintain that pin. This would give your opponent some chance of escaping, rather than a pin always being a "one tap" kill.

The dino being pinned should also have some way to spend stamina to "fight back", that further increases the difficulty for the predator.

I'm not sure exactly what the predator's UI would look like for this feature, maybe something like a balance bar that gets smaller (and/or harder to balance) over time? Think: the balance meter in Tony Hawk Pro Skater (pictured)

mortal nexus
#

Idk how much louder I can say it

REMOVE.DIBBLE.AI

It’s almost as if the devs want a hotspotting and overpopulation problem

fluid tundra
#

Make more calls, for example, when I press 1, Your broadcast won't sound exactly the same every time. So that sometimes it has a slightly different tone or pitch. This would apply to all dinosaurs and calls. And maybe there could be a new mating call that would be unique for males and females. Like the male's mating call would sound different from the female's. I know it's just a small thing. But it would be cool. After all, it's the details that make the difference between a good game and a great game.

Edit: I just realised, omni has different broadcast. But i never noticed it on other dinos

hazy solar
#

new HT lighting feels cold and dark again

elder ravine
#

I would like to suggest integrating Unreal Engine’s Nanite technology into The Isle: Evrima. Nanite provides an incredible advantage in rendering highly detailed assets such as rocks, trees, and environmental geometry without significantly impacting performance.

By adopting Nanite, you could create much more realistic and complex environments while also reducing the need for manual optimization and LOD management. This would result in a more immersive and visually impressive world supported by Unreal Engine’s virtualized geometry system.
Unreal Engine’s Nanite technology removes the polygon limitations of traditional rendering methods. This allows developers to create film-quality models containing millions of polygons. In short, when Nanite is used, The Isle’s environmental textures appear much more realistic, sharp, and detailed. This improvement would be especially noticeable in rocky areas, forest floors, and in close-up views of bushes or tree leaves, preventing them from appearing pixelated or unnaturally crude as in the current game version.

midnight lichen
chilly mirage
#

Allo should only really pin things less than 1 ton (such as pachy) this is due to the fact that anything above it is either too heavy to be pinned or cannot run away from allo with ambush speed. And yes i know the wierd current pounce anim would look wierd on them but im assuming itll be fixed to have the feet on the ground. (edit) - maybe the pounce on things such as teno and around that weight range would yes look wierd with the grapple anim lol so possibly a pin that would last until a certain health status dealing large bleed.

cursive sequoia
#

More features are needed in replays, allowing those who like to use them to take nice screenshots, moderation of unofficial servers, and also content recording. And all of this helps the community and consequently the game.

tame moat
#

If you're the one who kills something you shouldn't be denied from smelling the body. Many times I've killed something and if I walk away whatsoever I cannot find it because it will have rolled down a hill into bushes or something of the like.

blazing rover
#

One thing in nature is that almost no animal will ever fight to the death within or outside their species as that is often a one way ticket to death or life altering damage to vital parts of their body like losing an eye or breaking a leg that will never heal correctly. And one thing with the isle is that almost everyone will KOS just cause they can and there is no reprocussion hence there should be a system that make fights more punishing so not everyone will go after everything. Like for example if two carnos fight and one makes it out alive there should be a sort of debuff. Like maby they lose a bit of their tail or they break a claw so they can't run as fast or make the healing take alot longer or another example is that if a tyrannosaurus rex goes for a kentro and both parties make it out alive then the kentro might lose a spike and the rex loses a tooth or three so even though noone dies both parties leave very scarred up.

opal beacon
#

give hypsi the ability to potentially glide? not a full on fly but as one of the 4 people who love hypsi and play hypsi often... i think with all those feathers a 2-3 second glide would be absolutely perfect. Much like a sugar glider! it's only because fighting anything is difficult with how broken they are, and they get one shotted by almost everything , their fall resistance is absolutely beautiful but i feel like a solid glide would elevate the experience!
also...
i think a scar mechanic would be extremely cool, to show how many fights you've won and what you've survived

brave cipher
burnt jungle
#

An finally official Map of Gateway would be really appreciated tbh. Especially for new players its really hard to navigate. Even myself with 10 years of gameplay (played since the Game launched) cant navigate Always. Ive played gateway alot but theres so many different names for the same spots on the map and I dont know what people are even talking about most of the time and since the unofficial maps are harshly outdated its really hard to navigate to my friends. I mean yeah we got coordinates but it really alters the experience when you have to run in 8 different directions before finding out which direction to head to find your friends...

half aurora
#

Get paid, professional admins for both discord and server side. You don't attract the right people casting about for volunteers.

viscid bison
#

Remove dibble ai, it’s overpopulating the servers with Rexes. It ruins the eco system!!!!

light crow
#

more detailed announcements again rather than just "see above"

mortal nexus
#

Oh also
Devs stop making all the skins vomit green or 5 different shades of brown and grey
What’s the point in having a skin creator if every skin looks like diarrhoea. I get it for larger playables(stego size and above) but smaller playables shouldn’t have limited colours
I really wanna know what goes through their heads to make all these poor decisions

quaint rain
#

communicate changes via polls, stop changing stuff no one even complained about

golden shard
#

give a map in game so we know where we are going

cosmic saddle
#

Carno shouldnt be able to knock down opponents with its standing ram or stun it

modern granite
#

Remove infertility at 100% growth please.

sullen fiber
#

It’s a long shot, but it would be cool to mask the scent of your deceased kill or food so that the scent of your diet doesn’t become noticeable to others for a certain period of time. or shorten the smell distance

ripe root
#

I want to feel scared of other players at night, not scared of cliffs or ledges. At minimum, it'd be nice if players were able to clearly see the ground at their feet within a radius of at least half their body length•, centered around their head to create a little bit of extra unease when looking behind you.

•Body length being varied, it should be scaled based on growth and species. I say at minimum because I think it's a little scary to be something like a stego and not be able to see something at the tip of your tail clearly at the hours of lowest visibility.

chilly mirage
#

Do something with humans. we have all these structures with interesting and intricate details which we can see would be of use for interesting human gameplay.

molten vector
#

Make Rumple be the one to announce allo.

vague nova
#

Hypsi should be faster than Hera on land. The ambush predator who’s also better at climbing,running and swimming and can one shot you,shouldn’t be able to just run you down as you can’t even escape into the trees even if you wanted to. A single Hera can wipe out a whole hypsi nest with zero counter play. Hypsi needs a little boost and new aiming ui.

fathom sky
# viscid bison Remove dibble ai, it’s overpopulating the servers with Rexes. It ruins the eco s...

If you don't want to remove it then you could:

  • Make it a rare spawn
  • Spread it out more
  • Make it spawn in smaller groups, like 1-2 adults
  • Make it only spawn in dibble migrations
  • Make it spawn as non adult, in the range of 1-2 tons for example

These are just a few ideas i have which aren't very thought out, as personally i wouldn't like it being completely removed ( with the current state of rex's hunger and how you can barely find anyone else to even get food ) since growing a rex is miserable but overpopulation is also a problem.

crisp acorn
#

Cancer cheater player🤬 it's boring

brave cipher
#

This is something we were talking about in the discussion channel, so I figured I’d put it here too.
Right now, Rex and Trike feel so, so, so much bigger than everything else on the roster. I know that in the future this will probably even out with the addition of high mid-tiers like Acro, Allo, and others — but with the introduction of elders (Rex, Allo, etc.), there’s already a noticeable power creep.

That’s really my only issue with elders: they spread the stat distribution so far apart that fights start to feel less like skill-based encounters and more like “whoever’s bigger/faster wins.” If every extreme was brought down just a bit, it would make things a lot more fun for everyone. Players would be less likely to rage-quit after losing countless hours to a big dino to a mixpack, and smaller ones would be happier to engage instead of avoiding fights.

I love the survival aspect — but with such a small player cap, you need to make sure players can actually interact. Otherwise, people just get bored, or worse, frustrated after a 5-hour trike grow session ends in a 10-second stomp by a Rex.

If I were a new player, trying the bigger, “safer” dinos first while I learn the ropes (as most do), I’d probably quit right there and then. I definitely wouldn’t be recommending the game to anyone — and I’m sure I’m not the only one who’d feel that way.

If damage output from the apexes was toned down slightly — for example, Stego attacks using less stamina but dealing less damage, Trike’s thrash being a bit less devastating, or Rex’s crush being less overwhelming — I think it would make fights more fun, skill-based, and forgiving for both sides. It wouldn’t remove the danger at all; a Trike still couldn’t outrun a Rex up close. But after 10 hours of growth, it’s rough to get killed in under 30 seconds, whichever side you’re on.

This would also let mid-tiers feel like proper mid-tiers again. At the heart of it, most player interactions (at least on HT) end up one-sided — and one player’s definitely not having fun.

I see the point brought up a lot — that some apexes should be unfair or extremely powerful after 10 hours of growth. And honestly, I get that. They should be able to one-shot a lot of things; that’s part of what makes them apexes.

But the question is — how does that actually feel for players? People spend hours of their free time growing, just trying to enjoy themselves, unwind after work, or escape for a bit. A game shouldn’t make you feel miserable for doing that.

Sure, sometimes it’s fine — you get ambushed, they played it well, GG! That’s part of the fun. But when it becomes a constant problem, or when you’ve got a young Rex at 800 kg running 55 km/h and easily demolishing a 700 kg Cera doing 36 km/h… or a very low dmg maia doing 27, that’s when it starts to break the experience. Over time, players just start to leave. It sucks — plain and simple.

But also like... The Isle isn’t a game I come home to relax on; it’s a game I play when I want a challenge. This isn’t to say both playstyles can’t exist or that both aren’t valid approaches — but that’s how I approach it.

tidal stone
#

Frame drop fix would be awesome, only constant persisting issue now

rustic blaze
#

Remove dibble ai.

sweet ether
#

why is the allo we are getting 2.5 tons when they get to 4.6 max and 3.3 avg 😔

tidal sorrel
#

give ptera stam

covert sky
#

I know this will probably go into the void but id love to play my little dryo and in the process actually love to play it so im just throwing some ideas id love to see dryo get buffed on to make it more fun

  • Bring its max adult speed up to Dilo's speed, 45 km/h in this economy is a bit too slow, its essentially free omni fodder
  • Give its dodge I-Frames (maybe a bit longer cooldown to dodge again to even the scales)
  • One extra dodge bar added
  • Possibly give Dryo a very short and temporary speed boost once using the dodge ability to let it get out of the predator's grasp more reliably
  • Make it so we can use Dryo's alt attack while moving, or make the animation much shorter so theres less time where we are just sitting ducks where we can get 1 shot by pretty much anything
  • Possibly consider buffing its weight just a tad?
azure valve
#

instead of the cubes for colors, do a natural color wheel, please? the color removal of a few dinos was a horrible idea and now it makes everybody look the same, add the colors back or add a natural color wheel

brave cipher
# brave cipher This is something we were talking about in the discussion channel, so I figured ...

My other take is something that the devs have already likley talked about in detail, but i think it would be a step in the right direction to solving this issue. There are lots of players who like to chill, grow together, see the scenery... it feels very punishing to be constantly forced into getting prime, or risking the game feeling unplayable/ weak. Which is the intention- but it forces nearly every player into a very specific playstyle when it comes to growing, it restricts player freedom. Which is why i think they should have a middle elder- something not frail or prime, but in between and still playable. It allows the players to choose if they want to max out their stats, choose if they want to stay back and help a friend grow.. it allows them to play how they like to and they don't feel forced, which ultimatley will hurt the player base

mellow sphinx
#

Removing all green options from the dilo skin creator sure is a choice. Why are we turning every single skin into ugly brown and taking away any camouflage options? I don't want neon pink, I just don't want to look like every single player I come across. Why remove the fun from a game for no reason?

solid patrol
#

Seconding other players on color choices. I can't see any reason to remove color options from pteranodon. It's not a creature that gets a lot of combat opportunities - what's the harm in it having more natural color options?

The customizability isn't a huge part of the isle but it's still highly preferable to be able to feel like you can make skins distinct from your neighbor.

The idea someone has above of a natural color wheel is really solid! We don't want crazy colors but we absolutely want to be able to make signature skins that feel somewhat "our own." Clicking through my ptera skins the other day and seeing how they all looked nearly identical was just depressing.

nova lagoon
#

Make colors customizable by the server owner, so unofficials can make dilos pink if they desire

vagrant drift
#

if ptera cant get passive gliding stam regen, give it stam regen while using thermals and slipstreams

snow heath
#

I suggest a review of the game's optimization (HT), especially with the addition of new details and density. Yes, I know my PC is weak; I always ran Evrima at 55-60 fps, but in this new version there are many more stutters and sudden drops to 10 fps. Other users with weaker PCs report the same problem. I hope that, after the servers stabilize, you will pay attention to game optimization; stable servers + a well-optimized game would be great, even more so to receive the Allo! hahaha. I also suggest the implementation of frame generation, different versions of FSR and XeS.

RX 570 4GB
Ryzen 5 1600 AF
2x8 RAM

winged atlas
#

A new experimental gameplay only for communitiy servers. Basically a "hardcore" setting which makes you unable to respawn upon death, even as a juvenile. The blacklist for dead players gets reset on server restart.
Honestly a nice experiment to see if people will be EVEN more cautious in their fights and who to trust, etc, etc.

tall pilot
#

Why is infertile at 100% a thing? nobody asked for this, and nesting is so rare anyways.

Had the nest without a mate mutation and was going to wait for nesting bug to get fixed so i can nest some babies in, turns out i wont be because im apparently too old now.

Just made reaching 100% even more boring as a slow dino, can't chase anything down to fight and now we can't even sit around and nest to pass time.

lucid mirage
#

Give us the option to allow carnivores to get some sort of nutrient off of the bee nests in sanctuary. Similar to the begging animation, you can sit under the hive and hold E to catch dripping honey, would be a cool and different aspect to sanctuary

finite ledge
#

https://youtube.com/shorts/aQvH8y9A6aI?si=eIcjJjUAeO78uoE1

||I don't know if video links are allowed but||
Just wanted to say that watching this video, even tho the title may imply otherwise, it looks like Rex's nerfs put it in a much more fair place.
Rex was around 1 ton and so was the carno, they were able to stun each other but no silly crush giving the rex and automatic win even when the carno was low. The carno player said they got low (around low orange they think) and I think that's decently fair. Weight was similar but I don't think a juvenile dinosaur with 1 mutation should be stronger than an adult (experienced) dinosaur with 3-4 mutations.
The intention of the nerfs on the juvenile rex was for it to "mot bully everything around it" and I think it worked fairly.

#shorts #theisleevrima #theisle #evrima #rex #tyrannosaurus #carnotosaurus #carnotaurus

▶ Play video
oblique jackal
#

Change the grass, it does not look good from far away nor does it even look good upclose, plus its very demanding with fps

worldly jungle
#

After Allo releases to Horde Test can we put full focus on fixing the issues like bugs and balance that have existed for a long time?
Things like:
Raptors pounce being buggy as hell (getting knocked off things gets you stuck in a position that you cant even see for 3 seconds, sometimes pounce gets cancelled for whatever reason)
Dilo venom deals as much as a dilo bite per clone and maybe more during the night (extreemly unbalanced as dilo can tank some damage on things like cera and carno and just spam right click while running away)

and much more that i cant remember at the moment, but things like that.

urban cedar
#

devs pls, rain has been tested enough, it rains every 5 min and its getting really annoying

sterile frost
#

Night system so paraylzing. How and when tf u suppose to nest as a herbi when you have a blind spot, not 100% elder so ur always constantly looking for food. Wtf is this man?

chilly mirage
#

-100% elder being permanently infirtile is a terrible idea. -Frail elders being more than 3 kmh slower than adults is insane. -The Rain is insane. -Full Grown (adult) not being a growth stage for more than 5 seconds is insane.

grim plinth
#

only make herbivores affected by the elder nerfs

thin grove
#

A second map?

I don’t know if a second map will be planned, aside from Gateway. However if there’s hope for one then please, make it anything that’s not tropical. An environment similar of North American and Australian nature is diverse and beautiful.

The main biomes I image are pine forests, grasslands, wetlands, snowy highlands and at last arid badlands.

rapid coral
#

Drinkable puddles! I believe this was thrown around a while ago as an idea, not sure if it was scrapped or not but it would be very interesting to see how the always accessible 2inch deep puddle has now dried up and your forced to drink in the main river with deinos or other upcoming semi aquatics

Alternatively, young semi aquatics might carve out some bigger puddles as their temporary home and a safer spot to be than in the main rivers with larger species about. This would only last as long as the puddle would however, and it wouldn't be fun to be caught by something that could walk right through your temporary home to nab you. It would help to inspire players to move about a bit more, and take droughts more seriously

stuck zenith
#

We’ve got some serious issues in the main branch right now. (Also in hordetest might I add) My group and me have been experiencing heavy hacking, and mixpacking non stop. The last few dinos I’ve grown have been killed within MINUTES of logging in. I just encountered some hacking cera, and possibly hacking carno all mixpacking. My full grown deino, while I will admit was on the cusp of orange, died to a not even sub cera. I was way out of their reach and still died. A friend of mine aswell has also experienced hacking cera and carnos. God knows what other people have been experiencing. This free anti-cheat that you guys have been using for a decent amount of time IS NOT WORKING. I’m tired of having worked so hard on growing a dino just for it to be slaughtered moments after joining. I know for a fact others are as well. Please, I truly hope you guys are working on this. It’s far more important right now than adding some new dinos.

mental cloud
#

Fix Dilo clones. The amount of time they've been bugged is unacceptable.

scarlet ember
#

Can we get a server wipe when Rex and Allo hit the live servers?

I know a lot of people will dislike this because growing can be a hassle, especially if you love your specific dinos, but hear me out.

  1. There are a LOT of us who have been bugged out of a server due to the group codes spawning us under the map. It makes the dino immortal, admins can't set us free, and PunchPacket is just too busy to help. My Troodon has been trapped and ive been locked out of NA2 for FOUR MONTHS, and im not the longest one.

  2. With the new dinos coming out, it will be nice for all of us to start on the same page. Its gonna feel like booty buns for fresh spawns when full grown Trikes go on a baby-hunting spree. Its gonna feel real great for those trike players, and only them.

  3. There is a STRONG possibility existing dinos will get bugged in some sort of way. I remember last time map changes went live all dino fell from the sky to their deaths, and HT is introducing MANY map changes. Now if your dino spawns under the map... you're hecked until a server wipe, so why not have a fresh start anyway?

night holly
#

tap to sprint should work in water/while swimming

shrewd anvil
dull briar
#

Debuff mutation to make you slower and weaker if you've laid afk for most of your grow

cosmic saddle
#

Buff boar

devout plover
#

"As testing builds have gone on this month, a lot of animal colorization options have been temporarily reset before being drastically reduced. The reduced color options are so that we can expand dinosaur patterns to have varying palettes. This will allow us an overall greater freedom for color choice that stays within an intended artistic vision without letting players run around as giant rainbow monsters."

From the devblog.

...Yikes.

So the mass color purge isn't as temporary as everyone has been saying it is. I really don't count 50 shades of brown as "more customization" lol... Bring back what we had before.

(And no, I don't really care that a color wheel option is coming for community servers; we basically already have that, and a lot of servers lock regular use of it behind patreon. I don't want to have to join a community server just to have a skin that doesn't look like vomit, thanks.)

stable silo
#

If I survive through several entombments, gain many mutations, a death should not erase all gained mutations. Each death should remove a generation of mutations. Die once, lose the most recently gained mutation. Die again without reaching entombment, lose the next most recently gained mutation. It should be incremental.
Alongside this, death at an early stage of life (say, anytime before sub adulthood) should not erase any gained mutation progress at all. Oftentimes, deaths during these periods can be unavoidable (and, quite an unfair way to lose so many generations of progress).

Just feedback regarding the sheer time commitment of this game, and also the sheer arduity of it at times. This way, it is still possible to lose all progress, with repeated deaths before entombment taking place after the earliest stages of life, but it would not be an all or nothing situation. Rather, mutational loss happens within nearly the same bounds as it requires to earn them. This makes gameplay feel less frustrating, and yet, keeps it challenging and rewarding.

potent trail
#

Add Ceratosaurus and trex in Allo s Diet

median crag
#

was the que system removed with the UI rework? if so, could that be readded?

finite beacon
#

bring back the queues, once the server gets one spot open a flood of people join causing a ton of lag, ty for allo tho

onyx forum
#

Since community servers will get to have freedom over colors, it would be nice to have a filter you can toggle in game to make all skins appear more natural for players that enjoy community servers but dislike rainbow skins.

agile galleon
#

I'll keep it short and sweet.
Goated devblog 👍🏾

keen belfry
#

juvie allo's run looks a bit funny but other than that ty for allo bros TI_WeSmart

paper violet
#

An admin singleplayer option like in legacy, so that when servers go offline the game can still be played

nova gale
#

Let us carry our young. Max size fresh juvi.
In claws, on backs, in mouth ect ( all depending on species ofc) TI_Hug

solid tide
#

The changes listed in the devblog are pure perfection, exactly what was needed.
And thank you for hALLOween, you made it come true ❤️

pearl rivet
#

Fix official servers for Russian players

hallow ocean
#

Ticks, AFK Growth Suggestion:

I know afk growth is not the devs fave situation and it makes for full servers with little activity.

Suggestion: being afk for X minutes (could be 40 or anything deemed appropriate) in certain areas (thick bushes, brush, etc.) would give the player a tick status effect that slows down growth. The % of debuff could be static or increase over time. The debuff could be removed by interacting with the environment (carnivorous plants, small ai cleaning crew like rats, etc.). This would add more flavor and environment interaction imo.

The point is to discourage long haul afk growth, just enough to be annoying but not so much to make it miserable. You could still grow afk but you would have a longer growth time. A trade off.

snow heath
#

buff allo trot speed and increase the number of animals in his diet.

normal quarry
#

Change Allo Pin completely give it a unique and non op ability stop with these type of dinos that require no skill I cant understand how the devs add allo with this ability and not see that they are killing omni, cera and carno

umbral hemlock
#

can we please do something about how deafening these storms are.. I literally have to take off my headset every time they come around. 😭

pale leaf
#

Allo should get a stun when it misses its grapple, like an animation of getting up or sum, just like omni did back in spiro when it missed its pounce.

elder ravine
#

When Ptera builds a nest on tree branches, the branch shows through the nest a little. It would look nicer if the nest were placed a bit higher.

primal parrot
#

I love the TLC you guys gave the giant trees. Please do the swamp trees next...

snow sparrow
#

I'd like to see some rehauling of the overal diet system we got going now for our carnivores, as in most cases the diet options are horrendous.

I'll forgive rex and allos horrid diet plan at the moment as theyre still in testing.

It baffels me how certain dinos are not on each other diet as they're most likely to hunt each other, carno f.e should have dilo on its diet, its 80% of the time what it'll be hunting. Why on earth does it have dibble on there? no carno will ever fight a fg dibble.

Why do omni and dilo not have each other on their diet plans as this is a way more likely hunt for either party then f.e dibble/stego. (mind you the more skilled with the dino will more or less hunt them but your average omni is not fighting a dibble)

thin grove
#

I’ve been given this feedback before and I’ll do it again. These 3 base human models are fantastic and do adres different backgrounds in a great way! One with light pigment, one with dark and one in between (I know these are old images).

All I think there’s left are female variants (most likely will be a thing) and a fourth base model with an Asian background. Otherwise you’ve done a great decision!

hazy solar
#

Add cera in allo diet even in the art allo is hunting cera

lofty silo
#

Little suggestion: Make a UI competition, allow players to make their own version of UI and then vote here in discord for the best one - to be implemented to the game

smoky horizon
#

Can we please stop screwing with skin color options? What was wrong with the reds carno and raptor had? Some of raptor's reds weren't even neon or obnoxious. Plenty of reptiles in nature can be red.

Please allow for more diverse colors across species. I don't want to have to play on an unofficial with utterly unnatural neon dinosaurs just to get my red back.

brave cipher
#

Add more spawn locations

gilded spire
#

more slots 100->200-300 players per horde testing servers.

bleak fable
#

thanks for fixing Allos eyes

sleek cliff
#

Game now has more pins than a nomad's backpack.

junior pebble
#

please stop canni mutation for free. all walk around with the same skin its looks so ugly if you fly over the map and all carnis have canni skin.

coarse shell
#

JESUS why is the text and UI in Fing NEON BLUE ????? and why this big block TO HOLD H damn why did you change that i mean i can be ok with the UI but the text 😅 whyyyyyyyyyyyyy why did you change that just leave it in the middle small and light white so you can see it if you neeed but can unsee it when you dont
and please make the blood more bright or something i cant see how much ic have left

lethal tide
#

Don, great dev blog again. Plz, keep it that way. You’re clear, objective and funny. And most important, you protect the team.

restive spruce
#

update the steam store page to evrima, because it is VERY misleading for people that dont know that legacy is the old version that was discontinued. also, make evrima the main version of the game

jagged snow
#

Slower diagonal alt bites on allosaurus, it looks like it gives itself a head rush with how fast it can swing around.

slow comet
#

needs to be something done about the allo pounce. i got bled out super fast with a few pounces as a fresh adult dible vs allos smaller than me. I couldnt buck or use trees to get them off and wasnt moving around a ton (to try and prevent death from blood loss). maybe make allos pounce use a ton of stamina? I imagine a 2 ton animal shouldnt be able to pounce for ages?

steep trellis
#

Underwater >> Where I actually am

Please get a little more love to the water when possible! Austro's on the way and I worry for it too!

amber plank
#

load times are pretty long compared to what they used to be. but other then that. it woks pretty good. way better then just after most updates. looking forward to some hotfixes, and this build might b a really good one

echo wing
#

remove cannibalism from free access, and yes, I know it's temporary
but I would like it to be done faster, because it completely ruins the gameplay

cinder fern
#

grow Allosaurus for 1.5 hours and die from another little bigger Allosaurus pinning you down, killing you with no chance of escape. Need to add a grapple duration like the Rex, or the ability to fight and escape the grapple.

sharp glen
#

please just fix the unstuck command, i did it and i just teleported up the hill and back to the same hole also decrease the unstuck cooldown to 2-5 minutes

oblique jackal
#

only allow allos pounce when it uses the ambush

slow echo
#

pt going against the wind backwards is kind of goofy animation when sprint flying for too long

sand schooner
#

More HT servers or Fix to client disconnecting, also map is loading Very slowly with fps and ping spikes which was not happening Before allo update

solid tide
#

Important:

  • pls enable queue and heart monitor health functionality again (stays slow and blue regardless of hp at the moment)
  • allo dead bodies are broken. They're completely stretched out abnormally.
  • looks like storm volume and frequency is at an all time high again.
  • has anyone seen a goat? Appears they are nonexistent.

Also, I'm so done with ppl complaining about allo being disruptive. Like yeah that's exactly what it's supposed to be, we have needed a mid tier carnivore since forever.

Infinite cera complaints since years now have overnight turned into 'cera is free food' without even actually seeing how they perform in game. Ppl want small tiers to face mid tiers equally, why? If you're small would you challenge a dibble head on? Ofc allo is gonna pin and kill you. You blame the mechanic instead of your thought process. "Remove pin" yeah and what, replace it with a flying bicycle kick? A dibble would have stunned and killed you just as fast.

This is exactly what ppl said when rex was released too. Like, come on, talk less play more, report bugs when u see them, wait for balance changes.

vapid hollow
#

omniraotor should be able to prepare pounce just like the new released ALLO

nova gale
#

All pinning animals should also get 'blocked (focused) view' when actively performing pin on itz prey. (Theres no reason why they shouldn't have the same focus/limitations when Pinning, just like diablo and trike ect get when they're in sparring/defence block mode. (Can not look behind them freely)

Also, give players a way to fight back from pinning! You guys aim for evrima to step up from Legacy, and not just be a one click death, and dull gameplay. Then don't keep pinning mechanics ect as a "click to win" attack. The prey has to be able to fight back to create and keep balance in the gameplay, same goes with being grabbed by deino. But that is half solved with the good puddles you guys reacted that let players that choose tactice and drink wisely, live. While others taking risk, dies.

winter iris
#

just remove the pin on allo pinning should be raptor only put instead a bleeding strike with it's claws or something he has nothing unique about him it's just a medium size dino with raptor mechs like why would i play raptor now then ?

chilly mirage
#

We have tested the elder system enough (despite my personal opinions) so please add the proper timings for elder-hood soon i want to be able to spend at least several hours as my dino as an adult before i become old , slow and such

balmy wharf
#

Deinos, have a hard time traversing the map. I think Dinos need more Underwater Connection points that lead to the Safe water spots of the map. Lets create some Water caves through the Delta falls, Or create an underground cavern That connects the Ocean to Highlands, or more things like this, that are unique, fun to explore, and allow proper traversal to places Herbis think their "safe" at.

kind tartan
#

Would it be too much to ask to open a new EU server on Hordetest? Nobody likes waiting in long queues.

faint spindle
#

The Allo shaking foot issue looks to me like it is caused by the local coordinate system of the ankle joint.
When using spherical coordinates there might be some glitchiness around the poles where large jumps in azimuthal angle can happen at an instance.
Hopefully this is helpful 🙂

fathom sky
#

-> Hordetest

  • Allo looks pretty slow and the biteforce is really low for something its size. Tho i dont have any suggestions as Allo literally just released. ( There might be a potential balance issue here but we'll have to see)
  • No Queues? Bring them back PLEASE
  • Servers have been crashing a bit. I haven't been on much so i haven't seen them crash that much
  • Allo's diet is lacking i think adding something like cerato,dilo,pachy,galli could be nice. As of now there aren't many in allo's size range so.
  • The skin palettes are still lacking

That's pretty much all i got as of now since the update just came out and i haven't been on much but these are some things i noticed.

Edit:Added to the first point since i didn't explain what i meant

past dove
#

Allo is a buggy mess, but Dondi did say he was giving us the broken unpolished version while they fix other bigger issues. HT is still a bit of a disaster though and feels like there are more bugs than ever 🐛🐛🐛 Not having a que is a huge disappointment. But I do think that once everything has been sorted its going to be one hell of a fun experience

snow sparrow
#

Things i've noticed thusfar for allo:

  • Bitespeed needs a nerf, its very VERY quick on the bites. probably slow it down just a tad
  • Trotspeed needs a buff, trot feels very slow for allo, does not quite feel like it should be the speed it is, looks/feels like z-walk.
  • Bleed on the pounce needs a nerf heavily (its been mentioned this is broken but figured i'd add it anyways)
  • Allo seems to be ''leaning'' to the right with its head whenever its carrying something.
  • for the claw attack it would be nice if there was an actual ''load/trigger'' sequence, instead of just holding it an it triggers, maybe trigger it on letting go after holding it x amount, similair to rex crush
swift whale
#

Set a weight limit for the allo to pin other creatures, something around 50% to 65% Allo current weight. Pin is op and unbalanced; letting Allo pin everything 1kg lighter than him is stupid

scarlet ember
#

PLEASE:

  1. Bring back queues on HT
  2. Up the server counts to 120-150

Playing 'refresh button' simulator hoping to see 99, clicking in, and getting kicked out to wait again, sucks.

ancient warren
#

Why is there no queue? Please reinstate it. The UI changes are hard on the eyes and even blurry on 2k monitors. It should be reverted.

violet pawn
#

GIVE US THE QUEUE BACK!!

bleak fable
#

Allos trot speed is a bit too slow imo + maybe make him walk and run with bigger steps i think his legs move a little stiff

nova lagoon
#

pinning shouldbt be a thing for ANY animal besides rex. its a horrible game mechanic and its not fun for anyone

lucid mirage
#

Without queue how am I meant to join a server? Little bit silly

grim plinth
#

allo looks really still when running when its young

weak swift
#

please give us back queue, i dont want to sit for hours refreshing just to probably never succeed and waste my time

warped rover
#

healt doesn't update in the character menu if u wounded

sterile frost
#

Introduce bonebreak mechanic for when ankylosaurus enters the game. You have given trex, the only dinosaur to able to deliver fractures, with the exception of pachycelousaus. For this reason, you should give ankylosaurus the ability to break legs and permantly limit mobility. This devasting mechanic alone should be enough to replicate the tenacious attitude of the animal it was while alive. No one wants to mess with the ANKLYOSAURUS, and that should reign true through the use of this bone break mechanic. Ankylosaurus was so stupidly strong in real life, as soon as a bonebreak landed, the ankylosaurus moved away from the predator and allowed it to starve to death, indeed, without a care in the world. This message puts them out be as someone not to mess with. Anky was slow and didn't enjoy physical activity. Players who invest time into growing this animal should receive the same benefits of having a small brain and bad agility because no skill was involved when said living animal was alive. The tail club and tail was solid bone, connected to strong muscle that could swing the thing at 60 miles per hour. When I play anky, I don't want to think about predation. Infact, I don't want to think at all. Execept when I am forced to play defensively against other rivals of the same species. I won't be "hunkering down" when a trex comes by because this mechanic shets on everything, and I get to be me: (aka) Anky. What do you mean? Theres still a chance you could kill it as trex but you just suffer for the rest of your life. That is, if you don't have a partner trex holding the tail club from being moved while you execute it. That being said, facetank attackers should receive a permant damage reduction when opposed to the leg being split in half. Trex can't grow back their teeth.... When there isn't a jaw a work with. https://www.youtube.com/watch?v=-T4THwne8IE&list=RD-T4THwne8IE&start_radio=1

stiff veldt
#

Rain needs to A: be far quieter/ muffle noises instead of blasting my ears

B: less frequent

echo ermine
#

Please add a queue because I literally cannot join a server

placid dirge
#

PLEASE get rid of carno's ability to headbutt while standing still. even with a cooldown it's too ridiculously easy to pull off. no skill whatsoever

subtle heart
#

Wouldn't it be a lot nicer if you guys didn't remove the Queue system from Hordetest and instead opened like 1-2 new servers. So people didn't have to refresh the screen for 30 minutes straight for to see if there is a open space in the server.

smoky magnet
#

I'd love to see more effort or skill required to succeed at pinning. A battle of keytap speeds, or maybe the pinned animal can do some good damage to the pinner? Maybe a pinned animal gets headshots while pinned, or has a chance to do bone break, simulating the way a real life grapple can play out. The risk of a kick from a pinned fg galli should be something a predator would be wary of. It would also make sense for the pinner to be staggered if their prey manages to kick them off, similar to bucking.
It just sucks so much to feel helpless while someone rips you apart at their leisure.

urban cedar
#

Increase server sizes, right now its a competition to get into a server, deadass, its 40 ppl trying to get a spot at 99 on every server, make servers 150-175 slots please

tacit garnet
#

add auto walk/run

quaint rain
#

sleep needs another function other than just safely logging out.
In exchange for being more vulnerable whilst sleeping you would gain increased stamina regeneration and health regeneration, would bring an interesting dynamic for nocturnal dinosaurs.

velvet sentinel
#

ADD MORE HORDETEST SERVERS !!!!!!!!!!!!!

rapid pumice
#

Less 1 shot mechanics would be ideal. Theres so many pounces, pins, and grabs in the game where the player cant fight back. not to mention the amount of bugs with pounce, as another pounce is added. Its not fun really on either end for a 1 shot mechanic to be in play as its limited in skill, and is just a long death animation for the victim as theres no counterplay.

solemn relic
#

Add a sandbox mode like in legacy

brave mist
#

Either add more servers on hordetest, or make server capacity larger, or just add the queue system back.

trail briar
#

can we like add the damn queue system to HT please this is ridiculous

rich hollow
#

Can we have an option to have the old HUD please? the new one is an eyesore :/

simple birch
#

allow us to adjust the outline/stencil strength of NV to be less if we want it, so the NV is cleaner

umbral hemlock
#
  1. Bring back server Que
  2. Nerf bite speed of allo its insanely fast rn
  3. Fix how loud Storms are
    Pls 🙏
charred ruin
#

Change allos adult calls back to the legacy sounds, the new ones aren’t nearly as unique or threatening.

half aurora
#

Can we have working queues in HT? Please.

twin lotus
#

Please completely remove the glow on the new ui, its an eyesore, or atleast give an option to toggle it

sand schooner
#

HT Eu3 server missing, also please let it be again no ai server

lucid wind
#

Allo pounce should just be an actual grapple instead of a latch. So it just grapples on with its claws while its feet are on the ground, this should mainly be for slowing down prey and doing a bit of bleed. Allo should chase down prey, get a grapple and then have pack members catch up and claw attack to bleed out. I just watched a clip of two allos pinning a dibble on hordetest, and then it dies. Allo should NOT have the pack grapple mechanic that Omni has.

rustic blaze
#

Can we get fix of vram and ram leaked? My game and somebody's games just crash after 10 sec join the servers after last patch with allo

opal basin
#

HT feedback

the copious amounts of rain and their volume is very annoying
allos bite speed is way too fast
east swamp should not be a spawn for deino
apex fresh spawns hunger drain is ridiculously slow, almost impossible to get a solid start before you get sniped by an ESP dino
hackers. specifically ESP users
we need the queue back, its annoying to have 45+ people fight for 1 slot and 14 overload slots at once
the UI overall needs some polishing, the HUD is okay, i like the new nutrient symbols. but the stat menu is too big and just not appealing. spawn menu is great, but other than that its a little sloppy

novel vine
#

Fix the weather, I don't like play a rain simulator

Fix the skins, the old skins of the old, and legacy have a "fade" and better colours and resolution

Bring back the queues, I don't understand why they removed them, with each "subtle" change the game looks more and more like the awful Legacy version.

halcyon haven
#

Bring back the queues it miserable to join a server on Ht rn

pure lily
#

return a lot of legacy's calls please because i dont like how some of the dinosaurs sounds right now

Rex
Allo
Trike
Maia
Pachy
Carno
Should all have their old sounds returned i think
Because they sounded a lot heavier in legacy
Especially T. rex

spiral urchin
#

When you play unofficial servers with 300+ pop limits and it frequently reaches those numbers, it makes you realize 100 player official servers is far too little of a player count for the size of Gateway. The game seems so much more lively when there are that many people playing. Would it be too difficult to boost max server pop upwards of 300 on some official servers?

brave cipher
#

Add a mutation that makes you more pin resistant/reduces pounce speed debuff

night ice
#

bring the queues back!!!!!!

Or add more HT servers so the rest of us dont have to constantly be kicked everytime we try to join

finite beacon
#

pls fix the queues

primal relic
#

I really really hope that the devs sometimes just actually ragebait. I would be so much happier if that was the case rather than being serious about pushing a build without the queue system. I know, hordetest. yadi yada, but how am I supposed to test and give feedback when there is only a few servers and I can't even stand in a queue?

light garnet
#
  1. buck dont work well...
  2. Allo hang in the tree and dont fall down like omnis when there get into into a objekt.
  3. he tank so many hit to the head and dont die ( he is was smol and dont stomp)
    4.he can jump my head and latch to me. make it so it like by omni. when he hit the head he cant letch on the sides pls.
    ( i know i only normal bite but still :/ next time i charge bite)
fair night
#

Add the isle to Console(New gen’s only btw) for $20-30 I feel like it would blow up and imagine the sales anyways that’s my Take. And also include every animal The Pc version has So it’s fair for everyone No dlcs just the game itself And every animal included like steam version.

paper shoal
#

Horde Test needs queue system.

Since allo is a new playable added to the Horde Test branch, all servers are very very full. You want people to test it, sure, but would be nicer to add a queue system to it. Nobody wants to sit and constantly refresh the servers just to barely get it any to test your game.

On top of that - servers crash CONSTANTLY. Seriously. I get it, and 3 minutes later it always crashes. I get kicked, press join on same server that has less than 50 players and what do I get? "Server is Full" message.

This really needs to come back and removing queue system was not a good idea.

jade pasture
#

More so a discord suggestion, could there possibly be use of Astro bot for making vcs for official gameplay that you can control via interface (the vcs are temporary and they allow you to block/invite people into them as needed so not randoms)

Would be a bit more inviting and easier to communicate with people you meet through the game while being a comfortable space you know isn't gonna be randomly hopped in on

tawdry sparrow
#

BRING BACK OPTION TO LEAVE GROUP BC U CANT RUN FROM CHEATERS OR CANNIS IF THEY WANT KILL YOU

timber nacelle
#

One thing I miss about Rex’s legacy calls is that they sounded somewhat distorted (or bass boosted), as if Rexy was so loud she was breaking your speakers. That effect was really good at conveying the sheer volume of the roar, it would be cool to see that return to the new calls

warped flume
#

For the love of god.

FIX YOUR FISH SYSTEM. DEINO IS UNPLAYABLE.
STOP MIXPACKERS.
AND STOP THE HACKERS.
I'M SICK OF IT.

mellow ingot
#

MASSIVE COMPLAINT-leaving nesting open to those who know 3/4 or more people that play the game. You should allow people to take their own eggs. Just tried to play the game with my partner with the aim of trying the nesting system after hours of looking for eggs. Seems only those with big groups can play around with eggs and mutations.

languid urchin
#

stop making dinos fix the servers

rugged hill
#

Horde Testing needs a queue system

Also add more servers please
as servers always fill up in a minute