Many animals can give birth to cubs that exceed their own team limit at one time, and when these cubs are weaned, the cubs that exceed the team limit will be mercilessly abandoned outside the team immediately. If you can't keep unity in a team, why choose egg raw? At least until they grow to 25%, they should be able to continue to follow the team.
#general-feedback
1 messages · Page 49 of 1
If Ai can now rot, Ai should give organs
re-add the normal attack for dib in spar then it will be perfect, all the other spar attacks make you freeze in place
Make it so the night vision is stable no matter where you look. Cause currently, if I look down on the ground, everything becomes brighter with night vision. But if I look forward or higher up, everything becomes so dark as if night vision isn't turned on.
Ceras need a nerf. Would not mind them being so op if they were not so boring. Hit box to big bite force to strong to heavy to be knocked by carno. the only fun i can have on one is fighting a stego and thats a whole other mess that prob needs nerf.
I still don't get why buff some aspects of cerato when the drawbacks they got for it are INSIGNIFICANT.
A fight can't just be over because a guy held a button on his mouse three times man, NERF, CERATO, PROPERLY.
Dibble getting a cera/carno one shot after one knock down and one trash is very balanced.😂
fix trike thrash hitbox PLSSSSS
Make Carno able to charge a Cerato that is using charge bite near a body, as it was before the last update. Cerato is now super protected, still has the buffs (Reach maximum damage in 2s, stability and use charge bite infinitely) but the "Nerfs" that should be countermeasures for charge bite spam have no effect anymore, Because it takes 6s for a ridiculous stam cost of 0.20% and a speed reduction that is completely circumventable if the cerato has a little intelligence...
Consider either, slowing down the larger herbivores food drain as adult, or actually add big plants they do not just eat in one bite, it is a royal pain to live as a big herbivore with constant eating plants that are way too small, and it doesnt help that PZ, and MZ,s are really unreliable for food aswell
I think Tike's trash keybind is very unforunate. A double click? Most players will quick click twice just to make sure they initiate the attack. It either needs to be a different keybind or just straight up let us have the ability to rebind.
This is something small, but it would be nice for a physics change regarding a dino dieing. Currently, when a dinosaur is killed, it goes to its default "T-pose" and then just ragdolls. It would be nice if a dinosaur was killed while running, it goes to automatic ragdoll and the physics of it running propels it forward after death. Right now its kind of weird seeing all dead ceratoes and other dinosaurs curled up dead on the floor, I think it is weird and unnatural, espiecially for a realistic survival game like the isle. This is small, but I just thought I would share it.
the tracking system needs to be fixed! How are carnivores not able to track their prey? It is a basic feature that must work. Please prioritize this.
Here is a suggestion…MAKE SCHOOLING FISH SPAWN
does anyone know why the devs wont up pteras stamina regen? if they are worried about persistence hunting things that cant fight back either A: let dinos control bite direction by looking up letting them grab them with good timing but make it cost stamina like an alt bite but make it reach higher or B: keep pteras bad stamina drain but up regen so that you cant fight for long but doesn't have too much downtime at once, right now you have to wait for 5 and a half minutes every 5 minutes if you aren't careful lol literally more resting than flying. just make it like 2 and a half minutes or something
Omniraptor needs a bleed buff of at least some amount
Hacking baby carno NA2
A cool nerf to Cerato is if it charge bites for too long, or too many times too quickly, they get lock-jaw and cant bite back. Seems super realistic and fair to all parties. Green checks only.
A crunch or blood splatter noise whenever your hit, it sounds weird to just hear a ear piercingly loud yelp of agony but hear nothing on impact
PLEASE MAKE THE DINO(crocs) able to drag any animal that is swimming it makes no sense that a croc can’t drag a swimming animal
ive nvr had fps problems before this update. some areas are unplayable for me, and im sure others
Small thing, but it might be nice to add tooltips to the mutation menu, where if you hover over an empty mutation slot, it shows what growth % you will unlock it, or points out unlock requirements.
Can someone do something about all the hackers that are on? They need to be permanently banned across all NA servers. Hacking should not be encouraged but seems to be ignored lately when called out. At this point, I wouldn't be surprised if the Admin are the culprit since nothing seems to be getting done about it.
either give troo venom at 20% instead of 50%, or give babies the speed back. with the ai issues and pounce bugs, its ridiculously hard to get started as troo
Make changes to night vision. Right now nobody can take real advantage of night time to play sneaky. Almost everyone can see you. Back in Legacy only Dilo had the best night vision and everyone was afraid of him. Now raptors don't fear.
Make night vision to have certain range (like in Legacy). And not being able to see player if he is far away in the distance or outside players night vision range
Fix the FPS already. I'm not just walking anymore, I'm standing still and my FPS drops from 120 to 2. Please. It's just impossible to play anymore.
Get better admins, same baby carno 1 shotting for a week straight despite multiple reports from multiple people, no wonder theres such a cheating epidemic, your staff aren't even banning the ones that are reported
sort hypsi climbing
its good but terrible everytime you jump u get sent in the other direction
ive died too many times from falling down to carnos and omni let hypsi run up trees already
Not enough food in West access MZ, also generally have bigger food if you plan on implementing apex herbivores like trike. Every full grown I find has just given up on diets and just graze just cause theres no food at ALL
Why buff gallis weight if you can still be pinned. Makes literally no sense
More server capacity or more official servers basicly
So, they said they fixed the food spawning right? - went from unpopulated, to populated...
Ive lost all my deinosuchus. ive started over and cant get past 30 percent. The food spawning is still terrible in the water. Please help. Can't play deinosuchus still.
fix pin randomly letting go when u have not dismounted. even on ai u are constantly knocked out of the pin animation
put compy on galli diet. it doesn't make sense that they forage and eat them but get nothing from it.
Nerf trike's damage
You can kill another trike with 2 direct thrashes when knockdown, that makes no sense at all. The longer trike fights were more fun, even if the damage was low. Please find a middle between the previous damage and the damage trike has now.
fix the fps in specific areas, because it's buggy and at 60 fps I'm getting 8 because of the buggy areas
AI is like 10 % from the AI before the big Update. Its almost impossible to survive for Carnivores. 🧐 . User experience 👎
ai needs more attention. the coast are flooded with ai. inland are less.
you can survive. but it feels like: the ai is not like it should.
Please fix the rampant hackers within this game. I have 2k hours in Legacy and would have loved to give Evrima a try but when hackers are ignored and you spend 6 hours growing just to die in one bite to a baby carno you don't get to play Evrima. People are going to get tired of this bs and stop playing and this game will die.
https://medal.tv/games/the-isle/clips/kAuLjvu03ql3HsWaQ?invite=cr-MSxXTEssMTQ2NDA0MjEx
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Please get a better anti cheat or at least admins from eu timezones. the cheaters seem to go insane on eu servers. there is hours of nobody caring for them.
This game has become a buggy mess, DLSS is broken, screen is tearing to shreds, game looks horrible, what the ell happened!!
Increase Herrera's swim speed so that it's at least faster than other NON-aquatics in water when you pick Hydrodynamic as a mutation. Cerato being faster in the water even if you have this mutation is kind of a joke...
idk if this is even a fixable issue, but if its possible, please take a look at the desync- it makes small playables extremely unfun and discourages people from playing as the already underplayed species.
troodon, being a hunter that needs to continuously put itself in this position and risk its life suffers the most from this out of any other specie.
below are some of my worst desync videos, thank you.
-# note how theyre all troodon...
can we get mutations looked at again too. maybe have more mutations for the specific species. theres no reason for a ptera to have increased underwater breathing. they cant even go underwater unless they are dying. underwater vision is pointless too. and ones like seeing eyes at night is pointless because its nearly impossible for most dinos to kill 5 players at night before you get your final mutation. and far too many of them dont give a buff worth taking.
PLS fix herra, i got oneshot as fg dilo by one when he jumped from half way down a tree.
The grass and ground textures of Legacy are, in my opinion, far superior to those of current Evrima. I’ve included some pictures below and keep asking myself: how can a game with such an old engine and severe bugs manage to be better in certain aspects than current Evrima? For example, Legacy’s vegetation is simple and beautiful, the ground has ground texture, grass texture, rock, dirt even from afar, it only lowers the resolution. Unlike Evrima, which not only has little grass, but the ground is just a low-resolution dirt that looks like burnt cheese, and from a distance everything turns green, ignoring dirt paths, lakes, or other textures even the highlands turned green. Please devs, this is necessary. Up until update 0.18, it was perfect. They could have just adjusted the grass model, which would have made things much better. Also, in the 2022 stress test, the grass they showcased was perfect and matched really well with highlands and other plains on the map. Please devs, fix this.
Tried to play croc after a while, and its unplayable. If you want to play deino i wouldn't even bother you will just starve due to no fish. The game really is getting worse with each update. Omni is broken, troodon is also unplayable.
Give us an option to ON/OFF HDR
The server I play turned off AI until the isle fixes it. Please fix it! I wont be playing again until they bring it back.
So previously I have made an argument that patrol zones have ruined this game and how they completely destroy the whole point of migration zones. Which I still firmly stand with! However, After thinking it over and understanding that the reason we got patrol zones was because people like myself when playing herbies such as pachy/teno/dibble, remember how I use to hate running all the way back to east plains just for diets just to stay healthy because all my migration zones were on the north side of the map. So I get that aspect.
What I suggest should be done for patrol zones so they can still exist but not be so game breaking is very simple. Make patrol zones still spawn, HOWEVER! also give the players more incentive to visit their migration zones… SWAMPS!
Have food that spawns in patrol zones give the bare minimum diet to keep players alive and healthy with maybe 5% diet each bite.
NOW! with migration zones, this should be the cream of the crop! The destination people want to get to when still in their growing stage of life. Here in migration zones, the actual diets found here would give a higher percentage of diet to stomach fill ratio. So let’s say patrol zones give 5-10% diet, but migrations give 15-25% diet. Doesn’t have to be those exact numbers, but I’m sure you get the point.
As it stands right now, there is no incentive or need for players to go somewhere like swamps, that is your migration, when you can just sit somewhere safe and still grow.
Hii The Isle Devs!
I've been a long-time isle player and envirma seems to lose its touch after these new updates. You guys released a big trice, but what the heck is it supposed to eat that actually fills its stomach more than 5%? Even as a juvi trice you can just eat plants and bushes in 1 - 2 bites before it disappears, but the food fills up decently (meaning you are able getting a full stomach) but once you get on the second stage and further up to adult hood, bushes, fruit trees and all just disappear after 1 bite, barely giving more than 5% or less in its stomach. Me and a buddy played trices until we got to adults, and what we did was desperately search for migration zones to get just tiny amount of nutrients, and barely nothing in its stomach. We felt that all we did as trices is running around searching for food to try getting the stomach full. This was on a server with 3x growth though, but the bushes and food for herbivores right now in game is too little for a big trice to actually properly eat on to fill its stomach up. So maybe adding bigger bushes or fruits that they can eat a bit longer than 1 to 2 bites would have made it a lot more realistic.
Also, there seems to be a problem with skins in the game now. After we fought off blue diablos, their skin turned into carcasses after getting wounded. This happened on a teammate trice that got a little wounded and all of the sudden looked like a walking zombie. There seems to be a lot of glitches and bugs in game right now. Idk if its a server choice or in game feature, but this server we was on had no migration zones, only those with two (●--●) appeared and remained on one spot (highlands) even after we went to south plains since highlands was empty from food.
Right now, in my opinion, there's a lot of unnecessary issues going on, and publishing a big herbivore who is dependent on a lot of food, and not having anything for it to properly eat to fill up its hunger is bad planning. 👀
Maybe add a very slight boost to trot speed or something on game trails so navigating the map isn’t an endless walking simulator between hot spots
I havent been over 20 frames in half an hour what are we doing with this game. Pre update i would get around 100-120
Hello, good evening. With my triceratops, I'm stuck in the middle of some rocks and I can't get out. I can't sleep. I've gone out and back in, but I'm still in the same place. Please help.
Hello Devs,
Would you mind making a map for the realism players? Could be evrima but without the Human structures, thanks, keep the good work 🤜 🤛
Fix the mechanics of this game with latching..I can't count the number of times I've died because an enemy has walked into a tree or ledge, or whatever and I cant delatch and get away, rather I somehow magically die everytime because the enemy can just spam bite,. but we as latchers are just stuck.
PLEASE MAKE THE DINO(crocs) able to drag any animal that is swimming it makes no sense that a croc can’t drag a swimming animal I don’t wanna sit for a hour and half and then have a big animal swim right past me like I’m no threat it already takes us almost starving to death to get a kill
Remove east swamp and add east plains back again, there was no reason for another swamp when 15% of the map already is a swamp.
i could write a novell by now as pt main. but instead, dear @sage heart and the others, i ask you, i please you, i even beg you to watch this video :
(and in addition, since you dont want to see that a ptera still has a spear in his face and was according to scientists highly aggressive, please if you dont want to give us mention worthy dmg output, at least maybe give us herra alike bleeding dmg?)
Pain. Suffering even. Misery perhaps.
Pachy rework
Changes that must be made before, are simple and will make Pachy gameplay much better:
``• Greatly reduce the stun time
• Increase the damage reduction on the head that Pachy has to 60-80%, as it is rarely attacked at this point and it is a very small hitbox, but when attacked there is almost no difference in the damage reduction that Pachy currently has.
• Increase its speed to 43km
• Increase Pachy resistance to bleeding``
Changes that are harder to make, but still need to be made:
• Make a stun occur against dinos like Cerato and Carno whenever a fracture is caused (Body, head and leg), as Pachy is extremely vulnerable when using its headbutt, especially on a Cerato
Less plants with more food value > More plants with less food value
Just let trike complete its eating animation instead of inhaling the entire bush in one gulp
Would be nice to see these speeds ingame, it would make quetz amazing at traversing to the migration zones
Whatever happened to skulls, please consider to continue working on them again. It would be a nice detail to skeletons and would tell what animal had died.
Can we all agree that this update is a mess? Graphics has gotten worse, FPS drop is more frequent, there’s literally no AI, lots of bad nerf and bad buffs that weren’t needed, and desync I feel like has gotten worse since the update. Please fix the game lol I haven’t played ever since the update
Add more diverse ai
-water buffalo they move in packs or can be solo they weigh 900kg or there are chances to find ones that weigh 1.1 tons
-they should be harder to kill for raptors and should be hard for carnos and ceras too as they move in packs
-They should be a main source of food for Deinos as buffalo’s hang near water
So... random idea that came to me.
Was thinking about troodon juvie speed nerf, and why would it be needed, and although i personally couldn't find a reason, this phrase gave me an idea:
"They don't even harm anyone even if they want to, they're like ticks... Wait."
What if, hear me out, what if juvie troos, since they're venomless and don't do any damage, act like ticks/leeches, you call it. And when they pounce someone they actually steal nutrients and food from the target? this i believe solves multiple problems.
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We'd now have an easy dino to get into for pouncers, aswell as an easy carni to grow (But hard to master) because it'd grow far more easily and quickly, just like how for herbies hypsie can grow very fast at sanctuaries.
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Now, juvie troodon does not need to hunt per se, it just needs a target to feed from (Keep in mind, troos stomachs are really small, they shouldn't drain you quickly unless you've got like a whole horde of mini troos pestering you).
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The speed nerf would make sense, high risk high reward.
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When a juvie troodon engages with me, i often ignore them cause they're not worth the effort of fighting, with this, it makes you to engage with them more. Now, one of them won't be very meaningful to the target's nutrients, but multiple of them should be, forcing the target to interact with them .
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When they get their venom they loose this ability. And are forced to hunt. Keeping the gameplay we all love while making the part we all hate richer.
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Loosing a troodon now is less of a big deal like it used to be on spiro, sure we take longer to grow but it's not as much of a chore and is reliant on the troo landing it's pounces and getting away from the target. This can justify it's "get 1shot from everything" situation.
Imagine if deino was able to slowly attempt to drag large creatures into the water (rex, trike, etc), by grabbing ahold of a foot or horn, but the creature getting dragged actually has a chance to fight back by the quantity of their stamina and size. Call it a “spar mechanic”! Keep the fear and thrill around water alive.. That would be sick ngl
This update has brought us more issues than it has improvements, especially for carnivore players. Deino, troodon, and ptera are particularly miserable to play right now. I’d honestly rather this update be rolled back, I was having more fun before it
Pteranodon used to be one of, if not my favourite playable in the game back on spiro.
Now with its stamina regen and drain it gets punished for playing. They should not have to take a break from flying every 200m, and wait 6 minutes just to be able to fly another 200m.
They SHOULD be able to soar as high as they want without losing 99% of their stamina just to rise 50m in the air. With the amount of height variation in this map, it’s disgustingly un-fun.
Why is travelling around punishing to the player? It’s not like landing leaves them open to being eaten since you can literally land in a tree.
The sole purpose of this garbage stamina drain and regen is what exactly? I shouldnt feel the need to open up YouTube shorts while I’m playing the game, and that’s 99.9% of what pteranodon IS????
It’s a sad excuse for a trait of the Dino.
I’m sorry but forcing players to have a SIX MINUTE break between sitting afk to regen stam, when you have like 3 minutes of flight FOR said stamina, there is a problem, and quite frankly it’s just poor game design choices.
Add mud at the bottom of the rivers and ponds, making that would allow Deinos to sink in and mask themselves better when waiting for a prey. In a more shallow waters especially. I think this update made Deino dirty enough by adding mini ponds, more waterfalls and areas where they simply cannot reach, if You want to make safe spots then just delete him from the game..
In the last update the only good things that were done was fixing the stunlock, the AIs and decreasing the sound of bushes... The others things is just horrible:
Cerato buff (As if the poor and weak cerato needed that xd)
Omni Nerf
Pachy nerf (Why?????)
There are just things that simply don't make sense to do. Like, it just destroys the Playables while unnecessarily favoring others as if it were favoritism
Migration zones not appearing, replay saying to wait 30 minutes endlessly to view them, buff in juvie troodon, nerf in cerato and trikes hitbox need attention before rex arrives ç.ç
It's hard to identify D and O in spawn code.
when playing as a croc please sort the fish out we swam from swamps for 2 hours and didnt find a single fish in the whole river system ai spawns are soo bad after update barley any food for you when you spawn as a baby dino and you have to go up against big dinos
Please give us the ability to adjust the color of the UI, it is incredibly hard for some people to see certain aspects of it. a higher contrast version or some accessability options like colorblind mods would also be nice
please allow deino to eat under water
pachy spar mode, as in only the movement aspects of current ceratopsian sparring, in order to keep pachys head facing their opponent at all times. im pretty sure this is what pachy probs did irl and therefore were missing a key side of this aggressive dino by not being able to strafe.
the croc should get a tug of war mechanic when trying to grab things bigger then the limit to try and drag it into water think a spam bar (it would kill the stego/trike water guard trend)
Idk if it was suggested but there should be bugs at sancs for carnis to eat only in the early stages of life just like irl
Best version of trike we have seen well done devs don't change the damage the only thing that might need tuning is how fast it heals compared to ther species. ✅
mutation ideas: apologies if these are awful and for the lack of values, as i have no idea what each value would mean
Adrenalin production
increase sprint speed and decrease sprint stamina while wounded (2nd slot exclusive)
Heightened immune response:
increase venom/vomit sickness recovery time (only unlocked if you get invenomated or vomit sickness for a long time during growth 3rd mutation exclusive)
Strengthened claws:
allows animals that can latch to either gain access to, or increase your ability to recover stamina while latched (2nd slot exclusive)
Increased bouency:
decrease slow swim stamina cost (2nd slot herbivore exclusive)
Evrima 0.20.117:
The changes feel good especially the trike changes. Trike actually feels like an apex to be afraid of now. And is a good signal for what rex will feel like to see as well.
Stun locks, especially the side of the head trike one, being out of the game is one of the best changes you've ever done.
My only issue is why are mz's gone? and why do pz's spawn in and disappear so quickly? It takes what feels like 1min-1hour for a pz to spawn just for it to disappear within 5min(when I'm alone, even faster if there's others there too) before I can even fill up the food that I lost waiting for it(probably a trike only problem?). I feel like these might be bugs but incase they're intentional I wanted to mention it.
Patch changelogs need to include all changes made
I have seen this happen too many times already, things get changed but without any mention in any changelogs which both make it harder to; identify if something is an unintended bug or not and to provide feedback on changes. Also just the fact that it is annoying to essentially have to try out and find out what changed, which is the literal purpose of a changelog. There were a bunch of changes added in the recent main patch 0.20.109 that were not listed in the changelog, some changes were mentioned in the changelogs for hordetest however, which are not published on Steam available to everyone who owns the game or @ everyone pinged in this discord, and leads to an unnecessary guessing game of which changes were introduced to public branch and which weren't. I refuse to believe you don't keep internal documentation of things that were changed, and compiling an accurate list of changes should not be seen as an unnecessary chore but instead a necessary community service.
the climbing reticle should probably also change color when you won't make a jump. it can be tricky to see what icon is being displayed from a distance as herra sometimes and i've jumped from a tree to my death by accident over it multiple times like an absolute fool. (the climbing aiming system needs tweaking in a lot of ways right now, tbh)
https://medal.tv/games/the-isle/clips/kB5LwN2ZevO88ry32?invite=cr-MSxWamwsMjI0MjIxNDEy how in the world a cera would tank a carno charge in the face, this new unnecesary buffs doesnt make sense
Watch Untitled by Zyzz_LG and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
Pteranodon should have an attack to be able to lunge at players or pounce and pin juvies to the ground or any other more powerful attack, hunting is almost impossible and it is super difficult to survive as one, with the stam changes it is so annoying and boring to play as the Pteranodon.
Herrera isnt fun anymore. Herrera CANNOT CLIMB ANYMORE
climbing is so bugged and unstable, Dsyncing randomly everywhere and anywhere its not usable anymore at all
im sure its with this latest HT and the climbing of hypsi.
also; im not sure if the new sideways climb stance is meant to be fully in, or bare bones for testing.. but it is very unstable too, triggering it is very hard and it pretty much adds nothing, also its client sided so no one sees you doing it unless you bite (the bite makes no sound) also you cannot run with it.
but i have to admit, the patch before HT actually made herrera climbing better and more fluient, but this kind of got destroyed honestly
Please fix your game, i was at some new spot, by the way it's beautiful, but it's SO LAGGY !!!! i die of fall (was full growth) because i have 2fps while i got 50/70 FPS on some spot.. Before realese REX opti your game, THX
I think maia is in a really good state at the moment, just wanna say you've done a good job.
fix the desync for herrera and hypsi (on the clip i jumped bc i locked on to a tree, not behind it or anywhere else. and the cera bit BEHIND me and somehow killed me). herrera is basically unplayable now, you never know if when you jump you'll actually latch somewhere or just straight up fall to your death
I think trike's current sprint animation is too awkward for its size. Proportionally it is most like a hippo and an animal of that size does not attempt to hop, it trots. The hippo's locomotion can be scaled up to trikes size to make it more fitting. Ultimately it should help with the jutting shoulders and weird skin stretching, while still appearing powerful and heavy.
please fix the performance, it was great before the trike update. now its -50% worse. and also fix nvidia DLSS, its annoying having to restart the game in order for it to work
make stegos plates flash color on the 3 call
Can we put the Deino Fish Values back to what they were before. Deino is far from "fun" to play when the already rare fish spawns barely feed you, Like 1% per fish is nothing thats 6% food value per fish pod. you would have to constantly have fish pods spawn in which you do not. We get it, everyone hates the deino because it ruins your day when you get a drink, maybe if you are a player with no common sense then yes you will get snagged up, i barely get snagged in my 500+ hours playing because i drink smart.
AI getting stuck in ragdoll on rocks.
re-add the normal left attack attack for dib in spar then it will be perfect, all the other spar attacks make you freeze in place , and it just feels like a small trike
Make Ptera require 2 jumps to takeoff instead of 3. Reasoning being that sometimes by the time you press space a third time you are back on the ground and it can be rather clunky. Would just help make taking off feel better
Side Note: if you want to keep the current stamina cost the same just increase it for both jumps though I don’t think you do
The easiest way to optimize the game is to set up the foliage properly. I feel like Gateway's optimization is fine at same places and horrible some at others. Obviously where you have 3000 foliage asset clustered in a 15x15 place, it's going to run horribly. Even within the jungle/forest area, there are places where I have 60 to 80 fps and in other parts of the SAME jungle I sometimes fell down to 30-40.
Obviously going through the map and removing unnecessary foliage is a lot of work, but since nobody is chasing you (we do), you might aswell go through it slowly. There are definitely some parts of the map where the foliage feels overwhelming and it's killing the performance. There are other places on the map where you managed to do wonderful POIs without it being 95 asset/cm.
Please for the love of all that is holy fix fish AI spawns. Going hours and hours without seeing a single elite fish in the entire swamp/lake/river is agony. 🙏
Why not make skeletons for the dinos ingame now?
It would essentially be the same as the skeletons are now, just full skeletons. Perhaps some skeletons could be permanent parts of the map, like a rex skull placed inside of a certain location.
It would have great value in terms of atmosphere building and environment. People would definitely find say, two cerato skeletons next to a maia skeleton in a specific spot more interesting than some megastructure just for decor. It would be a sign to stay away from the area, or if you're a scavenger, free food.
They'd despawn after a certain time period, of course. But I think this would be better than the current skeleton system where its ribs and a spine regardless of what died.
Hey there, just wanted to share some honest feedback about The Isle.
I really love the game — the map, the atmosphere, and the attention to detail are amazing. You can feel the passion behind the design, and I truly appreciate that.
However, one big issue that's been frustrating me lately is how empty the game feels, even on full servers. I spent nearly three hours wandering around, including in migration zones, and barely saw any other players. I was constantly on the edge of starvation, surviving off chickens, pigs, and deer the whole time. In those three hours, I saw exactly one raptor — and that was it.
As a carnivore, the thrill of PvP and the hunt is a huge part of the experience, but it's just become incredibly rare to find any meaningful encounters. This is honestly the main reason I'm starting to lose interest in playing, even though I still enjoy the world itself.
I hope this can be improved somehow, because I really want to keep loving the game.
I'd like to play off what someone said the other day. maybe instead of trodons having poison, they would grab a chunk of meat off a dino they latched to. this would allow fresh spawns to get brave and grab a bite to eat as the move on to where they are going. it could do little to no damage depending on size. but will do a bit of bleed damage. enough big trodons could take a long time to bleed out a larger dino. making them viable when larger species are around. and still allows for survivability as a scavenger. it will still only give you the amount of food and nutrient as a normal bite of food so it wont fill a belly unless you are very persistant. just a thought
pts do not have enough stam
optimize your game because its unplayable, thanks
Please switch Easy Anti Cheat to something else
I cant play the game without having insane lag spikes cause of the new ai spawn. I saw about 20 taco burrows next to eachother, makes my game lag like crazy and not playable anymore.
please start taking these cheaters seriously, you're going to loose a big player base if it isn't going to be done with.
I love pteranodon. I miss seeing other people playing ptera. I'm willing to bet that many don't play it because of the excessively long wait time to regain stamina. EDIT: I timed it out, and it takes about four minutes for my ptera's stam to go from 0 to 100. How quickly that bar gets used up depends on a lot of factors, true. But that's a lot of time to ask your players to sit and wait.
SKIN CREATOR
An extremely useful resource for gameplay, which some people choose, including me, is the ability to camouflage yourself in the environment, and in this suggestion my request is that you add color PALETTES associated with COLORS existing in the game world, such as tall grass (the new ones present in the game) and other possible colors that are already present in the game world, many players try to use the environment to their advantage, but the camouflage in this game is not the best.
So I request this improvement, dinos like Maia, Carno, Troodon, Omni, Tenonto need improvements or additions in the type of camouflage skin color they can use.
Please dedicate a patch to adjusting the graphics back to their previously better-looking and more-performant state.
As someone with a higher-end PC and optimized graphics settings for this game, even DLSS can't save the incredible frame drops in certain areas. My overall frames since last update went from ~70-100 to 50-60. In populated/complex areas, I get 30-40 frames. Please optimize your assets...
The new grass is terrible. It's supposed to be "friendly" for smaller dinos, but when I'm small, all I get is a face-full of grass blades that assault my eyes. It could also pose a pretty big concern for people with epilepsy, too.
- Use a different grass asset, or add a near-clip plane for smaller dinos' cameras.
The water used to be beautiful with its shaders, and even the poop brown underwater tint was better than what we have now, because at least we can see!
- Return to the dynamic physics water (with its waves, currents, and light ripple effects). Please, no more abyssal darkness in Water Access.
- Deino should have an extremely wide stencil range underwater.
Night vision also just needs an overall tweak with light adjustments and stencil range.
IMO:
- Daytime dinos (carnos, herbivores) can have poor NV, but allow them a wider and more pronounced stencil range. They should be able to navigate, but not actually pick apart images.
- Make dawn/dusk a bit brighter, so that daytime dinos are confined to resting/shelter for less time.
- Most other predators (especially dilo) should be given a reason to prefer hunting at night beyond stat buffs. They should be able to see very clearly, even in twilight. Large stencil range and light sensitivity.
Footprint and bleed tracking is unreliable. You have to be given the perfect circumstance to efficiently stay on a dino's trail, which at that point, you're better off not even trying.
- Increase frequency of footprints
- When you've pinged a track for the directional cone, footprints should be able to be seen from a further range.
- Blood needs to be better highlighted beyond a faint red mist. It easily gets lost in bushes. Make the splash texture glow the same as footprints.
Cerato is currently being the complete opposite of what it should be while still having all the advantages of its niche. A scavenger that is currently better at hunting bigger things than Dilos, Troodons and Omnis.
And in the last update they make him immune to Carno's charge even if he is close to a tiny carcass, Carno being one of the few playable could fight and defeat a group of 4 Ceratos.
Left the tenonto practically useless against the Cerato... Practically removed the 2 "nerfs" made in the last update, which now takes 6s for the ridiculous stam cost of 0.20% to occur and the speed reduction which is still bugged and can be bypassed only by taking a speed mutation.
If your purpose was to make the Cerato an unbeatable mini Apex, you're doing it very well.
Fix brazil nuts, Hypsi is the only thing that can eat them, they dont fall and you cant knock them out of the trees
Bring back AI families, small boars goats etc, also add more AI sometimes we struggle to find food.
Increase pteras stamina
Increase smalls troodon speed
Officially sick and tired of this game. Waste of my money now i feel. These updates get worse and worse.
I thought you guys litterally tore this game apart, and re-coded it?
Its worse than gta 5.
we found a game litterally worse than gta 5 before gta 6 even came out. Stop trying to "Make things better" and FIX YOUR PROBLEMS YOU HAVE. LISTEN TO YOUR COMMUNITY. Ive not seen any actual BIG community talks that have been fixed. Major bug problems that we CONTINUOUSLY talk about never get fixed. Can we get some change of pace here please? All these things you said to have "fixed" I've personally still found things, (Even those apparently "fixed") To still be bugged, not working, or you made it worse.
Going back to path of titans - where they actually seem to listen to their community and make PLAYABLE ASPECTS to a game
give dryo a healing aura.
the new south plains area looks incredible, I honestly think the older area with the river should either be changed to look similar or just turned into jungle or something else, it just looks awful especially with the new far away grass textures. Add some trees to break long lines of sight just like the new extended area of south plains. Honestly a lake there would be pretty cool.
I'd like to give a shout out to Ariel. The isle is in a good place and getting better with each patch. The sparring mode are amazing, the climbing is amazing. Please keep up the good work.
stop delaying rex, stop glazing the herbivores donde:(
decrease omnis getting up time because if omni gets knocked down its on the floor for 5 seconds as soon as u get knocked u die at this point make the smaller dinos get up faster also increase pteras stamina and acutally make it playable and fix the ai becuase most unoffical servers have it turned of right now and make more fish so deinos can atleast survive and not just starve resulting to losing hours of growth because of no fish also the games perfomance its really buggy right now
Lately, the last 2-3 days, I saw some real dsync between my game and the servers.
I don't know if it's just me or the servers in general (I'm always playing on 40 or less Ping Servers)
For example, today I tried to play Troodon, all 4 times that I died, the player was 3-4 feet behind me but I was still hit...
Another example was yesterday, were I played Omni and a couple of times in a row I was either not actually pounce on the target or my dino would just stop moving once I was jumping off...
Hope this issue can be look at as soon as possible if it's the case !
ADD omnidirectional movement, instead of this fighter jet movement we have now, The same thing the trike & Dibble have but for most playables
when elders come out, should a player dying of old age, get a free mut added to his next hatchling of the same species(lineage type of thing), so to give an incentive for someone to try and "complete" his favorite dino?
I saw those snails! GIMME!!
I agree with a lot of others, whats the point in having Deinosuchus or any other semi aquatic when there's small puddles of water for people to drink from that never go away? That's literally defeating the point.
Please reconsider these map changes, for the sake of Deinosuchus whole existence. (Or at least have these puddles go away after awhile from either drying up or being all drunk up by players)
Can we please get more colour options than brown and oranges. I thought we should be able to distinguish each other apart from each other. Now it is a lot harder with limited options that are also boring and don’t allow us to be varied and unique. Im not saying rainbow..but more than browns and oranges
i spotted this, what looks like, a difference in shadow darkness between the the palm and the bush. this inconsistency is abit frustrating to be honest. the palms shadow looks better as well, almost like theres a difference in overall quality, i could be wrong and this is how the game is meant to be but idk
add giant kelp forests and more prehistoric marine life these would be amazing to explore as a deino and/or spino
Please make it so Pteranodons can swallow it's food while flying.
More sea bird patterns for ptera
More than 4 months have passed since in the DevBlogs there is no more information about Megalania, please do not abandon it, it has a lot to contribute in terms of gameplay to the game, it may not be the most aesthetic or most attractive, but its gameplay would surely be incredible in Evrima, please keep working on it, it is an incredible animal that would attract a lot of attention
PLEASE make hypsi climbing less jank, and give it a bigger stam pool or faster regen. wouldnt be as bad if it didnt take a whole 3 minutes to climb halfway a tree, just for me to fall off of it once i get close to a branch. or let even be able to move (slightly) while latched so its not a nightmare to play
It is suggested that Pteranodon should be able to drink water mid-air. Pteranodon already has a fish-hunting mode where it dips its beak into water—an action resembling water collection. A water reservoir tank could be added to Pteranodon, allowing it to drink from this tank while stationary. Given Pteranodon's extremely poor survivability on land, this feature would enable it to avoid being easily killed by other dinosaurs while drinking at riverbanks. Furthermore, since Pteranodon lacks nutritional needs and internal organs, this addition would not impact the game environment.
Give an option to manually delete your saved server data and get rid of your animal in the instance spawn codes fail.
My partner as well as multiple other people have had spawn codes put their dinosaur in the void, where food/water doesn't go down and you can't die.
My partner has been unable to play NA2 for a week because of this and, from seeing other peoples' posts and responses to them, official server admins can't even do anything to fix it?? You need to apparently DM a dev like Punch to fix it???
Please let us have a workaround to fix this problem ourselves and wipe our animal data on the menu until spawn codes don't have what feels like a 50% chance to put you in the void.
Thanks for the latest Hotfix/Patch :)
So I don’t see how I’m being chased down while running full charge as a fresh sub carno away from a abnormally fast FG cera that has the best “EYES” ive ever seen . Watching him run from south plains and almost all the way to east swamps while I had atleast a 500 meter lead while watching him catch up and dust the other 4 Cera in his group because they all ran out of Stam but not him lol , Short story is just use battle eye or something better then easy anti cheat . whole different note I found about 30 elite fish all in one group in the swamps .
Herrera Horizontal Charge Jump
Since the only real option to have herrera do any horizontal leap is through jumping while latched, how about give it a jump that it can use while standing for horizontal movement.
It will function like hypsis charge jump, just for distance rather than height, with herrera doing a small crouch animation to signify the jumping distance.
This could be great for when herrera wants to move between branches in the trees since now it has to latch onto the side of a branch to then leap rather than just jumping between the branches. This jump also couldn't be done while herrera is running, since its already getting some horizontal momentum from its speed anyway.
fix the ai spawns, as a herbivore i see and hear ai almost all the time. but when i try to play a carnivore i dont see any and i starve to death because there is nothing around to eat
Nerf thrash and re add the normal left click attack when in spar
I hope this is a dive from the air in to water, to get some fish. And that the PT will be able to take of from the water as well. Would be awesome. And the crocs might get their teeth in a bird that did not pay attention enough. It would be very immersive!
https://clan.fastly.steamstatic.com/images//10915315/e2503120390bfe2c5efa7dcb5e328e4fc23fa035.gif
Please can we get more colors than the orange and browns and brown greys that we have currently? I'm not saying to do a hot pink T-Rex or anything, but at least add in some more variations. Different variations of blue, green, red, yellow, etc. At least those colors and for all the dinosaurs. I feel like in the color palette it'll look like 1 color and then on the dinosaur, its completely different. And with ceratos eyes...please get rid of the orange undertone. I'll choose my normal cyan color for eyes and then its not cyan on the dinosaur.
Also, as a beipi I starved to death like 3 times. I would reach a sanctuary and there wouldn't be any mushrooms, I'd reach a pond and no fish would spawn, I'd go into my patrol zone and all there would be is those lines trees with nothing on them or if there were...I couldn't get them down by myself. It was nice that elite fish never spawned once in any pond/lake/river I went to so I didn't have to worry about getting eaten by them, but it was also really boring because I was all by myself in the water except for like two crocs that were around 20-30% and I didn't have anything to fear.
I will add a side note that as a beipi, the patrol in swamp was pretty nice food wise, I found plenty of protein and lines (little tiny mushrooms). 1 set of horned melons, but not a big deal for a beipi since I could get dots from fish and crabs...though crab spawns are also janky. Didn't find the bubbles in most ponds/rivers/salt water.
Before adding new things please optimize your game I mostly have 20fps that’s ain’t good playing
we need more of the 2 lines died in all pz and mz im on the beach often and dont find any lines only dots and S.
Lines only often in HL to find
Dear development team,
We – a passionate group of players – truly love The Isle: Evrima. The world you’ve created is stunning and brings people together. But sadly, the experience is increasingly being undermined by cheaters and hackers.
Many of my friends have already uninstalled the game out of frustration. New players, who join full of excitement, quickly lose interest when confronted with unfair gameplay. It’s heartbreaking to see a project full of passion and potential suffering this way.
What many of us have noticed – and I’ve experienced personally – is that the presence of cheaters doesn’t just affect gameplay, but also the technical performance. Whenever they’re nearby, ping suddenly spikes and FPS drops sharply – from 80+ down to under 10. Once those players disappear or you respawn elsewhere, everything stabilizes again. This manipulation not only ruins the experience, but also strains the servers.
We do see and appreciate your continued work – the new content, mechanics, and improvements – and we celebrate it. But sadly, the joy fades as long as cheaters dominate the experience. Please consider focusing more attention on anti-cheat measures. We'd gladly wait longer for new content if it means the integrity of the game is preserved. Because what good is the most beautiful dino if no one is left to experience it?
Thank you for your dedication and effort. We haven’t given up – please help us make The Isle truly playable again.
add a new pterasaur between ptera and quetz as it is a huge jump. i suggest adding Tropeognathus as it weigh around 100kg and in real life quetz weighed around 250kg (devs probably going to make it wayyyy bigger).
please optimise the game, it was good before trike got added
Please fix the underwater nightvision asap. I know you probably will fix it with the deinosuchus kit adjustment to kill two birds with one stone but that could be months in the future. Currently deino is extremely annoying to play since you cant see underwater at night.
Make the shift-sprint toggle an option.. meaning a function to turn it off so you only sprint while holding it rather then both holding/toggle.. idk how many time it kept running when i thought i simply hold it and not got it toggle activated, causing unwanted movement..
Make cannibalism mutation obtainable on third mutation slot. It takes way too much work and time to obtain it for it to only be on second slot.
As we get more big and slow herbivores/carnivores, I and a lot of other people would appreciate a huge QoL, meaning autowalk. Takes 2 minutes to implement, doesn't ruin anything. Saves your hands when you are just walking with 5km/h towards a spot you already see but due to your speed u need to walk for 25 minutes.
add more spawn points for carnivore dinos because i'm tired of spawning north of west access on dilo and northeast pond on deino
Dryosaurus is probably not going to get any attention soon since it isn't a heavily played dinosaur (because you are just a walking snack, even if you are aware/alert of your surroundings) but since hypsi got latching onto trees, I'd love if dryosaurus burrowing got added in the near future and what that could entail. So much potential and people would probably actually start playing the small herbivore again. (Sorry my sketch isn't great 😂)
When/If humans get back into development, can they have a petting animation for dinos?
Troodon pounce should keep while in water but only if on the back and only if the target is not submerged.
Also Hypsi should be able to squirrel climb trees. Not rocks just trees.
Alot going on in this clip, but seems omni pounce is bugged.
Fix Ai once and for all.
They dont even read these messages anymore...
In my opinion the Ptera urgently needs the ability to grab small dinosaurs, just like eagles do. It would make playing as a Ptera much more fun, giving it a new role in the island’s food chain, and it would also make things more challenging for small animals and babies.
A lot of fatal erroring on 0.20.117, haven’t had such a issue in forever
With the release of Rex, coming in the nearby future. I think it will be a great time to hold a contest, in both Discord & Unofficial Reddit for some game screenshots that showcase the game. The players will get their name in the corner if their screenshot(s) are selected for the official Steam page. Ur community has some breathtaking screenshots, and you'd be fools not using them.
Yeah spawn me north 8 times in a row where the only spawning ai is being guarded by mix packers such fun and interactive way to force me to play the game. If only there was other spawns
The largest thing it should be able to grab is fresh spawned omni.
With the reveal of the Shantungosaurus elder model, I started thinking about what this dinosaur should be like in The Isle.
Shantungosaurus was a massive hadrosaur, weighing around 13–16 tons and measuring up to 56 feet long. Because of its size, it shouldn’t be able to go fully bipedal in game. In real life, it couldn’t walk on two legs either at most, it may have leaned against trees to reach higher plants. It should be fully quadrupedal to match how it actually lived.
In terms of gameplay, Shant shouldn’t have many predators once it’s fully grown. Like in real life, it would’ve only been hunted as a juvenile or sub adult. As an adult, it should be extremely hard to kill. For balance, it can be hunted but only by better carnivore players and by bleeding them out then just raw brawling. It should be one of the hardest herbivores to bring down, second only to the biggest one like Camarasaurus.
Its combat should be slow but powerful. It could use big stomps, heavy kicks, and body slams attacks similar to another dino Maia, but much stronger.
In real life, Shant likely used its weight to defend itself. It wasn’t an offensive fighter it wasn't that fast either sure it could run but wasn't that fast but if threatened, it could use its size to throw predators off knocking them over or crushing them. In game, its playstyle should reflect that: slow to start a fight, but very hard to beat once engaged.
I think that would make it very balenced its not fast enough to start a fight but once your in close shant is going to throw you around the area.
i agree but i feel like that would be saved for quetz as ptera is the 2nd smallest playable and it would be a lot of work for a feature that would be barely used
My Albertosaurus Ability Concept^
If you like it and wanna upvote please do it to the Orginal post.
Thank you.
As soon as I hit adult as carno, I was killed by a cheater/exploiter, and it was very disappointing. It would be great if there was some sort of system in place that could detect player deaths that were the result of unfair gameplay, so that you can spawn back in at the growth you were at when you died + maybe even gather data on the unfair death that was detected, as to get these cheaters out of the game and make it more difficult for them to cheat in the future…
Offical server admin teams need to be expanded, right now the chances of getting unstuck or having a cheater caught is slim to none. There has been times where I have reported im stuck or the fact there is a cheater running around while an admin is in the chat and rather then doing something about it they are either chatting to other users or telling them to stop arguing or location dropping. I get they aren't required to do anything about it, they aren't on duty etc they have lives and I understand that but there needs to be more of them with the volume of official servers so this becomes less frequent.
let babies smell the mushrooms in sanctuaries as sometimes it's very hard to find them depending on which sanctuary it is (adults wont have to just make it go along with how long babies can sniff for a sanctuary)
why can a trike and a dibble knock me down by my tail but if i headbutt someone by the tail as a carno nothing happens?
Please bring back a form of the fading voice feature you had a long time ago in spiro for people who endlessly spam their broadcasts.
Maybe not to the extreme it was before, but in the past if you broadcasted way too much you'd lose your voice and had to wait a bit for it to come back. That way those in a smaller proximity could only hear you if your voice was raspy.
(I've been listening to the same trike broadcast for 2 hours endlessly.) 🙏 😭
give parent dinosaurs the ability to put fallen eggs back into their nest, a simple g from outsiders or the parents can ruin the eggs and its a little annoying
(if the egg has been out of the nest for more than 2 minutes it shouldnt be possible)
In an attempt to prevent herbivores mixpacking with carnivores:
Make AI only spawn if there aren't any Herbivores around, and make Plants only spawn if there aren't any Carnivores around.
Make the migration zones the only spot where PLANTS spawn regardless.
Force Herbivores to kill/chase off Carnivores, and carnivores to either search for patrol zones or migration zones to find food.
They said in the devblog that they will focus on bigger species soon but unless they fix the starving problems i dont see how its gonna go well for them. Deer and boar is simply not enough to keep a bigger creature alive when there is no player around and we see it already on trike that the plants are not giving enough too feed more then 2 trikes so the other herbis will have similar problems.
And since im talking about starving... Dear Devs please fix AI for deino it was already hard enough with fish giving only 1% of food and there is simply not enough around the same goes for elite fishes the ammount that spawns is just not enough. So please increase the ammount of fish that spawns or simply the ammount of food it gives you. Deino could also get a dmg buff since its an apex in the water and for a wheight of 8 tons 500 biteforce seems a bit underwhelming so i think 750 biteforce or 800 would do good.
You can feel the tick when you grow up. I don't think I noticed it before (0.19).
Now the camera moves backwards every time I tick.
WE NEED T-REX"
There's an annoying bug: every time a Herrerasaurus jumps onto a Triceratops, it either gets stuck (locked in place) or dies instantly, while the Trike takes very little damage.
Support Linux
I've grown a Trike.
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the Trike animations are decent, nothing crazy of course but it's mainly due to the playable itself.
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I love the new calls! If I had to choose the adult's broadcast and danger (1,4) are my favorite. I love the deep growls btw.
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I love how Trike combat feels so far, and since the new buff, it does feels like something that could put up a fight against apex predators like t.rex/giga or whatever. Love the built in combo, aka the extra trash damage if you manage to knock your enemy to the ground. Sparring worked great for me aswell.
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the amount of food a single Trike needs is beyond ridiculous. I do believe that Trikes should have mid to high maintenance in terms of food, but as an Adult Trike, I couldn't go past 40% of food in 4 hours. I ate an entire MZ by myself and it wasn't enough. Also I cant really emphasize how terrible is to eat orange/banana or other small fruits one by one. You need to remove fruits from the Adult Trike's diet. I do want the competition for food between large herbivores, but I feel like this is way beyond what I would consider fun. This isnt hard or challenging, it's just tedious.
MZ/PZ mechanic is not set up for Trike's consumption. One of the reason you implemented the new and way more punishing stamina system is to stop players running around like mindless muppets. Guess what a Trike needs to do after a new MZ pops? Legit run as much u can, cause if other trikes are nearby, even if only just one. Its going to eat up the entire MZ before you even get there. Basically as a slow playable it's terrible to play the game as you intend to play it. I legit walked between 2 MZ before even reaching any of the 2 before switching. PZ? Pops up, i go there, half the food is fruit so doesn't give me anything, the other half is something I cant reach nor knock off the tree.
Large herbivores needs their own kind of food. Trike after about 60% growth is the most tedious and terrible experience yet I've seen in this game.
this is insane, that sandstorm in the Highlands looks incredible! Amazing job, devs! I didn't see who exactly envied the video but it's very good!
I never give my opinion, but I have to say that evrima is dang near perfection now. Thanks devs.
can you make either the 4 call have more range so that its used as a "hey someone of my species please help me" or add a new 5th call that furfills that purpose
Make it so you can hold E on fruit bushes to eat them one after the other instead of having to individually eat 1 piece of fruit at a time
donde, this devblog was absoulute garbage, no rex, no update in the game, way more herbivores than carnivores, get more devs!!!!!!!!!!!! at least please, just 9, just 9 more.
current diet/migrations mechanic sucks (mostly for carnis).
No AI, Cant pick spawn location. cant kill anything as a small fresh spawn.
2 hour peak gameplay of starving simulator. stay little and weak with 0% diet for ever unless you go to SP where you get insta killed anyways. And keeping up with the migration zone makes no sense with this big ass map making nesting useless. Old diet system with set locations for plants was better back at Isla Spiro. making certain species more common on set locations. Making finding food for carnis also easier
im sorry to say that it kinda hurt to play this game
(i used to love it so much)
The current system relying solely on migration zones and patrol zones for herbivore food needs to be reworked. It would feel more immersive and rewarding to travel to different points of the map for different diets like on isla spiro. This would promote migration, player control and choice, and reduce AFKing, as currently you’re stuck in one area for a few hours as it’s your only food source (and you don’t get to decide where on the map you want to visit, the MZ does for you).
Migration zone can be kept as a high risk high reward mechanic that has all diets for the risk of being killed as everybody knows where it is.
After the recent buff on trike damage I’m happy with it. Don’t listen to the people complaining that a 1.3t cera or 3.8t Maia get one tapped to the head with a thrash attack after being knocked down when they haven’t sat down to think about the fact that a Triceratops is a top apex that is almost 10t and should be doing that amount of damage.
Me personally I’d recommend giving deino a buff in its damage as I believe it is 8t and has 500 damage and although that is good, I believe a 8t apex like deino should be dealing more damage at roughly 750 (just a suggestion). Also I’d recommend maybe trying to work on the fish spawns for deino as they’re hard to find hard to find and give little to no food so please increase fish spawns if you can/want to as it is your game but that we are playing but it wouldn’t necessarily be a bad idea.
Feedback from my time as a deino: 1st spawn I swam up and down central river multiple times, there are absolutely ZERO fish schools or elite fish. I literally would have died from starvation if not for a bugged boar in the water but then was cannibalized anyways. 2nd spawn once again, swam from water access to delta and again, ZERO fish. Would have starved AGAIN but was saved by some nice guy that just said kill me and let me eat him so currently still alive for now. This is crazy though, there are ZERO fish in the rivers. It's not fun playing starvation simulator and only living of pure chance from bugged AI and a player sacrificing themselves
Fix the fish spawn its actually crazy that i can swim around for multiple irl hours and not find any fish in multiple life times
No fish is crazy. Fix this game. Why am I swimming for an hour just to die
Combat Mutation Feedback
Combat mutations are pretty basic, you just get a flat damage increase under a certain situation, like "Do 5% more damage to a bleeding target" which is pretty much a free 5% damage to every carnivore and just feels way to meta. Instead I think it would be more interesting if they changed how fights work differently, like instead of just being a direct upside it should change how you should fight by being both an upside and downside. Example: Attacks cause more bleed at the cost of decreasing damage, these would make fights feel more interesting and unique while also adding the possibility of more playables trying the bleeder playstyle or a different fighting playstyle
Cerato after the latest update can cancel any attack if it hits charge bite (No bile) a few milliseconds before the other attack. Remove this and make attacks that do not stun can be used at the same time without interfering with each other.
(I really hope it's a bug)
Dynamic Weather Ideas for The Isle
Right now in The Isle, it mostly just rains. While that fits the tropical setting, adding more types of weather would make the island feel more alive and force players to adapt and explore more.
Tropical Storms
Stronger than normal rainstorms, these would bring:
Heavy rain, flooding, and strong winds
Wind affects flyers can help or slow them depending on direction
Loud wind noise for land dinos, making it harder to hear unless sheltered or facing away from the wind
Hurricanes (2–5 in-game days)
Raise freshwater levels by 5% each day
Flood low areas, opening up access for Spino and Deino
Force other dinos to move out of usual safe zones
Droughts (2–5 in-game days)
Lower water by 5% each day
Dry up lakes and rivers, forcing dinos to drink in open areas
Heat increases stamina and thirst drain
Opens up dry paths usually underwater
Why It Matters
All weather is random, lasts multiple in-game days, and changes the map daily
Makes hotspots unstable, forcing dinos to explore and adapt
Adds survival depth—what helps one dino may hurt another
** I can work with people change values up depending on what people want but thats a starting point**
yall cannot have released this thinking it was an improvement... top settings...
Dryo. I love it the guy is super cute and fun to be but it has some problems mostly with survival. Now that we’re getting more dinosaurs and updates to existing dinosaurs who are newer the fact dryo still doesn’t have burrow is unfortunate now I’m not asking for all the complex systems but maybe temporarily a system like legacy where it’s just a room just so that dryos can retreat somewhere as hypsi can climb and the rest of the herbivores can fight and of course dryo can run away but the main thing people associate dryo with in the isle is burrowing yet it still can’t. Even an ai like taco can burrow (of course we can’t go in them but still has a burrow) maybe just a way for them to be better at surviving maybe just natural better senses or something to help them survive as they are easily able to get killed so they need some sort of way to escape maybe even let them stay in sanctuary as adults
**200+ servers **
Considering the size of gateway and the addition of more species, Apexs, and elder system requirements (to be announced).
Currently Petits Servers seems to have a smooth(ish) experience with the size, only lacking the AI spawns and other technical hiccups. But it has shown to be possible to have a server that has desired experience that was intended for the game with increased size.
I worry that the official servers won't have the same experience. Ideally with large to small species on land and in water.
Grass looks really nice very very close to your dinosaur (and is really cool and varied!) but honestly does not look great past that. It does not render appropriately and seems to have issues interacting with the lighting system. While the old grass was boring but able to look generally like grass, the new grass is hard on the eyes- you're able to see every single blade, plus the random dead grass texture underneath (not to mention highlands lost its unique tan color). The new grass also looks oddly saturated whereas your dinosaur is oddly dark. Can we get these problems and lighting in general looked at?
I'd hope with bringing the Elder mechanic into the game that it brings incentive for people to nest to reach Elder status and unlock new/more mutations so Oviraptor and other carnis are more likely to come across nesting dinos. Regardless of whether nesting is necessary to reach Elder or not, it would be neat if there was a 5th call for nesting so dinos of the same species can find each other and start nesting without having to look into discord for any potential partners.
first you say
"Tyrannosaurus is coming along very well now and will be ready for testing publicly very soon." in devblog #58 tf
That was in may 1st. it is now july 2nd.
Then you say you're aiming to release trike "sometime next week" at may 31st.
about 3 weeks later, we get trike. 3 weeks. not "next week", 3 weeks.
or no, i'll be kinder to you so you can comprehend. 2,5 weeks
"Tyrannosaurus will be ready for testing publicly very soon"
that was 2 months ago. 2 months. tf
I remember predicting and calling out their bull on the "next week" - knowing that it will probably be 3.
and i was right
This is some day of dragons kickstarter type stuff, tf
Fix trike shoulder during run animation, its breaking too far forward.
Looks like trike is bow-legged.
I think the ptera experience needs a good buff, the update was not in that direction
in spare time, overhaul deino nesting, stick nesting does not suit it at ALL and is too slow.
deino should be able to bury its eggs.
hatchlings should be extremely slow on land (temporarily) and need their mothers help to carry them into water via the mothers mouth
female deinos should be one of the few dinosaurs that doesnt need a male around to nest and raise, male deinos should be able to court as many female deinos as he wants (shouldnt need to be in a group). however male deinos should be given the option to help raise the hatchlings with their partner if thats what they want.
hatchling deinos should be able to live off of minnows and small fish that is temporarily on its diet, while still residing around the parents for protection. they should no longer be kept grouped at late juvi.
fix the spawn codes you get glitched under the map
2 suggestions :
-
Proximity chat : would make The game way more fun and terrifying
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Mutation : “Interspecies communication” for herbis you could chat with other herbis in chat ( like one person of a group would have this mutation and be able to communicate with other herbis on behalf of the group)
After running the cannibalistic mutation multiple times I have to say it is a needlessly punishing mutation. There is essentially zero practical benefit considering the many substantial downsides associated with it. First of all, it requires you to fill your stomach with your own species 6x. That is already an absurdly tall order considering it will essentially empty you of your nutrients. You will grow slower and have worse stats for the majority of your life. Not only that, eating your own kind causes muscle spasms, which will rob you of any semblance of stealth for a large part of your life. Next, it is only obtainable in the second mutation slot. This means you will need to eat 6x your hunger bar in your own species before becoming a full adult. That makes for a difficult time attack where you are constantly pressured to hunt your own kind. Hunting your own is made even more difficult by the fact that you are forgoing the second mutation slot, which is usually reserved for powerful combat buffs. Also, your reduced growth due to no diet means that other players will grow up faster than you and generally be bigger than you. And if you thought you could try and trick them or sneak up on them, the muscle spasms dash those hopes. In many ways this is a frustrating mutation, and totally not worth the time, effort, skill, and luck to unlock. Even when you unlock it and can eat your own kind, it makes your skin turn white. This means even when you lost the muscle spasms, you are still a dead giveaway and will be treated as a threat immediately. How I would fix this is by reducing the amount you need to eat to 2x your hunger bar. This would still make it a mutation you would need to go out of your way for, but not completely obnoxious to get. I'd also make it obtainable in any mutation slot alongside all the mutations that are only obtainable in the second slot. Not as important as the first improvement but would streamline gameplay and eliminate arbitrary restrictions.
Please fix the bug where the Dilophosaurus injects venom into prey but fails to trigger the hallucination attack effect.
Hourly fix fish spawn post
Nerf thrash and re add the normal left click attack when in spar, its literally useless other wise
Fixes for small plants
Some plants are very small and inefficient for large animals to eat, examples include: fiddleheads, radish flowers and roots, potato flowers and roots, melons, and both types of mushrooms. These plants can be difficult to eat for large herbivores as they must be eaten individually and some require very long digging animations only to get a small piece of food.
My suggestion is to add far larger fields of each plant where the plant could be grazed like grass before eventually being fully consumed.
In real life, this is how plants like fiddleheads and radish grow, where they grow in large ground cover patches as shown in the images.
In game, the patches could be rare but large and easy to smell, and may also take a long time to eat, as you would need to pick the fiddleheads that are ready to eat, and you could only graze for a few seconds before the ground becomes empty in that spot, or stay moving slowly.
For crops that require digging, you could have a digging animation that uncovers a different amount of roots scaling by the size of the animal relative to about 10% of its hunger per dig.
This also adds nice variants to the ground cover, especially since grass didn’t exist for much of the periods dinosaurs lived in, so it would make sense that Æ would make a realistic environment
Please, in the next DelBlog some information about Megalania
Humans
So in this new Devblog we've gotten a lot of detailed human structures showcased. And I can't help but think that the Devs are thinking about adding humans to the game in the future.
Don't get me wrong it would be cool to see humans capturing dinosaurs with traps and such but if gone into the wrong hands (assuming humans have functioning weapons) we will see lots of Overpowered Mixpacks with this.
And I think everyone can agree that there needs to be a player cap for humans, we don't want 50 humans on the server KOSing trikes with ease (guns and all).
Thats not all, there will be a lot of tuning to be done but i realistically don't know what and how.
updrafts should be around the mountain as well as on top of them, to help pteras gain altitude going up to the level of the mountain, what is the point of going higher than that? you cant see anything, and the momentumn system was basically removed anyways so you dont get speed either
updrafts are like this in real life and as it is now in the game you essentially have to waste your entire stam bar to get into them in the first place (which defeats the entire purpose)
give hypsi a soft double jump that gives barely any extra vertical height but a small directional boost, a bit like ptera's flap. hypsi already has good air control, but it's usually still not enough for when you get deflected off of a slightly angled tree polygon
currently fish spawn when someone is in or touches the water over time. DELETE this feature. make fish spawn REGARDLESS if anyone is near the water source or not. growing a beipi or ptera is pointless atm because there is literally no fish. i've played for over 30 hours in the new update and how many times have i seen schooling fish? ONCE. and its not that i've been far from water that they didnt spawn.
in short - make ai spawn naturally, not if a carnivore is hungry or if something decides to go for a swim.
Place updrafts at more accessible altitudes, not just on high rocky peaks. And increase their height of effect to climb higher.
That’s why my idea would be to release it without abilities first like they did with trike bcs in blogs all they say is Crush ability is bugged all the time so release rex on HT like they did with trike so ppl are satisfied and they can work on the crush kinda less stressed
Since some time has passed already and I have been reminded with the new batch of animations revealed, I would like to reiterate that Ava has so much more potential than dibble or trike to be a genuinely unique ceratopsian, and that it really would be a shame if it was relegated to the role of “AI fodder dino that you can sometimes play as”
I am strongly against the idea of it becoming AI (even though many of the animations shown point towards the idea of it becoming a playable regardless) since it would be almost like taking troodon or herrera and turning them into AI. It is a genuinely refreshing addition to the roster and it would be really sad if it was forced into some lesser role compared to the others when the amount of food you get from AI isn’t even a problem.
For someone who has just started playing trike on official servers it has come to my attention that migration/patrol zones either 1 need more food and diets or 2 buff the bushes as if it was legacy, in legacy if u eat a bush as a fg dino u got lots of food and i understand the aspect of migrating to different zones but as a fg trike i eat a whole patrol zone for less then 20% food just to basically lose all of it as i eat or another solution to this u could keep the migration/patrol zones the same but make grazing fill you up all the way but the down side u get dehydrated. Ps croc still has bug to where u faze threw the dino on the lunge out of water to on land love all the work yall do keep it up ❤️
is there sea turtles?
I partly agree, but i dont think it would be barely used. Once you have this mechanic for the Ptera, it makes it easier to develop the Quetzal, too. Since itss the only flyer, they could implement it just like they’re doing with the Bary as a gateway for the Sucho and Spino.
please focus more on optimisation and performance on the next update. The low FPS is just ridiculous. Please also add a tutorial for the game soon.
Make or add something so that trike can fend off from fast small tiers (specifically troodon). Have seen way too many full trikes getting killed by troodon packs, and imo an apex shouldnt be able to get killed by one of the smallest small tiers. It's not a skill issue, it's that trike's attacks are extremely slow or not "wide enough" to do something against trodoons, even if the trike manages to put its back on a rock or water.
In the recent devblog, you guys revealed the Shant, Giga, bary, Theri and anky models. They all look very good and we look forward to whenever they’ll be added into the game (Rex aswell). In my personal opinion, I don’t think Shant should be able to go fully bipedal in game due to its weight which I believe is 13-16t unless Shant is leaning on an object. Also I believe theri should deal a significant amount of bleed damage due to its sword-like claws. I also think anky should deal the same, if not more, damage than the triceratops as it is incredibly slow and sluggish but a swing from its tail can break anything and everything in your body. It would also be cool if anky could swing up like it looks in the concept art and break a dino’s jaw to significantly reduce the dino’s damage. For example if an anky “uppercut” a cera or Rex, a fractured or broken jaw wouldn’t be a bad idea. I also think anky should have the best bleed resistance in the game due to it’s military tank-like body armour so anky should arguably have the best bleed resistance, most health (out of all the dinos so far), significant damage that is equal to or more than trikes, and a bone breaking ability. However I also think it should understandably be the slowest land animal/dinosaur in the game but that is why the anky’s damage needs to be significant as it should punish anything for getting too close to a sluggish tank that is ankylosaurus. The giga and bary models also look good so props to you guys for the work. It’ll be interesting how they implement a semi-aquatic into the game.The elder system. This sounds interesting and it’ll be a good addition as it’ll give people a goal and a purpose in their dino’s lives. I’ve heard that there’s a benefit for the next life if you choose to die at a certain time but my question to you is, how much will the mutations % be boosted by choosing to not become old and frail? And is that bonus/benefit accumulated through consecutive dino lives?
Autowalk????
make taco more vocal. Its stupid you only hear them once or twice and then never again and its frustrating when growing an omni or troodon and you desperately needed that food, especailly since yall nerfed baby troodon speed and we cant catch a chicken when it decides to run away
i'm gonna share a cold take here. growing apexes (specifically trike) should genuinely be much harder. I'm not gonna give thoughts on how as that's for the devs to decide, but i am going to share a few points on why.
First of all, many people complain they're losing fg trikes to duos of ceras, which is just absurd considering the weight difference. BUT, if there's a bad trike player, they shouldn't be making it to fg in the first place to be dying to a couple of ceratos.
growing any apex should be a big load of trial and error, with each trial getting you a bit larger than the last before you die as you get luckier and learn from your past mistakes till you eventually reach fg for both carni and herbi apexes.
Once again asking to give Ptera it's momentum back. It's flight was all it had and now it's extremely flat and boring. It used to be SO good before.
PLEASE MAKE NESTING VIABLE FOR SOLO PLAYERS / SPECIFIC PLAYABLES
Its frustrating to want to nest-in as a specific species, to never have that species pop up as an available option. I understand posting on discord, but even then its luck of the draw to get nested-in to a server with good ping, and even still most of the time nesting-in a playable i didn't want to.
I have suggested a queue system, but most of the community doesn't like it. It would maybe make more sense then to be able to make your nest public or private, with public nests popping up as an option in the general server selection screen rather than after having to select a server/playable first.
I never jump on The Isle and think, "I wanna play in NA4". I jump on thinking, "I wanna play (playable) today". And then have to search for a server with good ping. And then pray to The Isle Gods someone is nesting the playable i want to embark on an adventure with, which most of the time nobody is.
Maybe a better idea would be to simply add a new notification when nests are built, with the option to click "nest-in". That way you don't have to wait in the menu to nest and can enjoy the game while you hope for a nest of the species you desire to be built.
EXAMPLE:
- New Troodon Nest Constructed *
NEST-IN
Can we as a community all just agree, That we want the total aspect of "FOOD, GROWTH, and AI spawning" Fixed before we start adding more stuff to the game? Can't play a game that doesnt let you play it, is my point.
Fear/Paranoia Meter Suggestion
I am guessing many will disagree with this, but I think adding a Paranoia/Fear meter would lean towards a more realistic gameplay. Adding this could be a great way to prevent large packs above the maximum player count and also prevent mix-packing. Recently, I've seen many herbivores hunting carnivores which should be the other way around in my opinion. Adding a Paranoia/Fear meter would help prevent herbivores staying near carnivores and adding a debuff if staying next to one another for a certain period of time.
This could also help get players moving around more often instead of staying in one spot. (But again, this is why servers with rules exist)
i seen some clips about t-rex and i seen its call i hope thats not the end product as t-rex's closest depiction is much more scarier/better and i hope devs consider this before they lunch it
what if blinking was an optional addition to survival mechanics? I say optional cause people might like the idea but what if water started to accumulate on screen, hindering vision until you blinked. Like in Metro when you get to wipe your mask. It can be tried out with rain specifically and then just an overall feature. if it can be made to not be a task but a part of gameplay then it could be a simple addition to immersion. Kind of like the idea if you tried to use scent while submerged underwater that should cause quick drowning and eventual death- stuff like that
I feel as if the ecosystem itself is the biggest problem Envirma is having. We do not have any type of balance in terms of the playables. The Deino can only do so much due to its limitations to the water, but in terms of ecosystem balance we are dealing with mostly low- to mid-tiers across the board. I understand that the need for perfection but this environment looses its organic flow with the adding of one herbivore here, or one carnivore here, especially now with the trike in the game. Envirma is a public test branch just load up the playables that are game ready and see what happens. It will most likely break the game, and that's okay the community feedback can help fix that. I love the idea of elders and all these features but I feel like we need to have a set cast of balance in our Isle ecosystem first before we move into the more spicy stuff. Overwhelm people with dinosaurs to play so its not just one meta, and let the fear and fun organic experience of this game take over.
Roll back the changes to Pteras momentum and ascension cost. Removing Pteras skill ceiling makes it less fun to play and doesn't solve the perceived problem of them never interacting with ground based playables.
Hypsi pinging off walls and branches sucks. These tree models were designed for herra-style climbing and it shows. I still don't really understand why hypsi drew this short a straw on climbing freedom, it needs wall crawling.
And optimize the game
can we have on the red spot a sanctuary pls or in this area ? As dibble or anythink els that spawn near HL, its a realy fare way to walk to south or to the beach.
Let carno charge the tails of things larger than it currently can up to a full grown maia as it doesn't make sense that you get stunned after charging the tip of a dinos tail like you just ran into a brick wall.
Add fish.
A family tree/genealogy display on character menu
Especially when mutations get expanded and maybe rare skin colors etc etc a family tree would not only look cool but show who your parents are grandparents etc and all the mutations each dinosaur acquired
does schooling fish spawn at all? im wanting to grow a ptera to show my friend the map i was already debating it bc of the terrible stam rework it got this update
Add a regular or hidden mutator that helps with raptors pounce. Less stam drain more damage/bleed something like that
Can u pls fix the herrera jump. He can kill a fg omni when he jump on him. Pls fix it, it's not possible.
game optmization is worse after the last update and the grass changes
Day 4 of BEGGING LITERALLY PLEADING to fix the AI spawns, especially fish.
Make nesting required to get to elder, it completes the lifecycle and would make the player have to think about something else rather than pvp and food. Another reason why this would be good it because it would allow oviraptor to be playable, there aren't a lot of nests currently, and eggs and nests are based around the oviraptors playstyle.
With the addition of triceratops and the recent bug models, I thought a cool idea could be adding that symbiotic relationship that some modern day herbivores have with birds. Adding little things like this could make more people want to play those smaller dinosaurs that usually sit back and watch the action happen since they are too small to do anything themselves against most things. It could just be a purely visual animation/action or the pteradon could gain some sort of nutrients off the bugs it eats off a triceratops/potentially other dinosaurs.
(This would probably be exclusive to pteradon but I am clearly terribly at drawing that so the center of the main drawing is hypsi. 💀)
in the isle one of humans special abilities should be cooperativeness and teamwork, let me describe how they should be.
humans should be able to grab small omnis and troodons off of other humans.
humans should be able to have an unlimited group amount, but 4-5 humans close together will show an overpack symbol after a certain time when traveling in the woods. this will force humans keeping a moderate distance from each other and will promote scary gameplay, especially at night when dilos and omnis are around.
humans proximity voice chat should work like dayz with 3 settings loud, quiet and medium. if you cant hear your teammates, radios should work up to 125 meters. all bases should have its own radio transceiver which you can use to communicate to others across the map that are also using a radio transceiver.
if you or your teammates get to 10% hp you should fall down on the floor and only be able to crawl, your teammates should be able to pick you up and start carrying you on their shoulder to wherever.
(also when carrying your teammates you should be able to use a pistol or revolver but it hinders your accuracy. you should also be able to put them in car seats, chairs, beds etc.)
because humans are so weak and fragile in an dinosaur filled environment, omnis should be forced off a pin if they are shot in the stomach or head as it doesn't take long to kill a human if you pin them. humans should also be in a crawl state if they survive an adult omni pin
Possible map improvements:
Right now, the map looks beautiful but with a few changes it could be more realistic and add more to gameplay
- The Water access: It is weird that it has the dam AND a river on the opposite side of it. If you build a dam to use it for electricity, you would not want that as you are loosing water pressure. Suggesting: remove the direct connection between the lake and its current river. Make a new spring for the river a little bit in the east in the mountains, not to far from the lake, so Deinos can walk there rather quickly. For the Water Access lake, maybe consider making a little waterfall or river flowing into it, either from the west mountains or eastern mountains near WA.
South Plains: It is very weird to have a saltwater pond right next to south plans, where even drinkable water flows into it. Then it suddenly turns salty? The sea is still quite far, so it has no reason to be saltwater. Make it deeper and into drinkable water, maybe extent light forest a bit to there and have one ore two trees right next to the water. Maybe add a little bushy island in the lake too.
The new South West planes: could use a river connected to the south planes pond. Right now, it has to many shallow water ponds, this area cant be used by deino at all and everyone is only drinking there. Or consider making multiple deep water ponds here and turning a part of the planes into a bog with tall grass.
The North west: It is still in WIP I know, but it has the potential for a very big river coming from the highland mountains and a waterfall that falls into the ocean. Keep the steep cliffs and make them the ideal thermal vents for flyers. Maybe add a cave into the cliffside, where only flyers and climbers can go to or ad a tunnel or crack where land animals can enter.
Thank you for reading.
Additional: please create/rework more rivers, so they flow into the ocean. Right now, we only have one river, especially on the westside we should have another.
It's time to actually do something about desync, I'm sick of 90% of fights being decided by who wins the desync rng
Make it so that herbivores give you more food than carnivores it would be realistic because of the trophic levels and energy pyramids it would also make carnivores want to hunt herbivores more other than killing each other
Rex has not been released yet, but since the model is finished, it would be cool if it had the same size and weight as the legacy version.
Give me fish Ai
ptera didnt need all those changes, it just needed faster stamina regeneration rate and the ability to regenerate it when latched on trees/other structures. the flight control feels completely unnatural now and launching looks stupid, like instead of just getting into air like moderns birds you have to spam space bar and it looks like the ptera barely knows how to fly
Ive noticed some things within the game have been removed and it seems for no reason? the more out of breath calls when on low stam have been removed (i think) as well as just stuff being changed when there is no issue with it such as lighting and weather. Again these sytems make the game feel more alive and have no downsides so i dont see the reason for their removal and next patch it would be nice to see an improved lighting and weather system and visuals that will stay like they are forever without change. As well as adding back the out of breath calls (and other things removed without a reason for being removed)
edit: this is the lighting and weather i want to see return https://www.youtube.com/watch?v=ffg38PKdDsg
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
Add carrion to the game so carnivores are playable, atleast as a temporary solution
These carrion piles(or dead bodies with maybe a couple organs) would spawn randomly and especially near stuff like spawn points so babies can get a head start in growth like herbivores
Carrion would last a baby quite the while with all 3 of their diets filled at max half way (with apex babies would only last them a bit), however would do little but keep the edge off of hunger for adults or subadult large tier or mid tiers, however give good amounts of food to animals like Troodon. This would increase interaction between other babies and smaller carnivores.
Carrion equal for dinosaurs like Deino could be large beached sturgeon or smth idk
Also you find carrion as baby by following loose trails of Carrion Beetles, just for a fun little mechanic that rewards the vigilant.
Let hypsi "pounce" on/climb on bigger animals. They wouldn't do anything to hinder the other creature and could be instantly bucked off if they're unwanted.
They're a 1-shot + 10 min growth animal anyway, sometimes I just want to hitch a ride on a trike or something and just vibe, or eventually use sauropods as a living jungle gym lmao. In general I want more interactions with other species that don't inherently equate to pvp.
Nerf Herrera damage from puncing but add a "broken back" animation from getting pounced on by Herrera.
Cant do anything but bite. Herrera has to finish you off with bites.
If their pack/herd mates can protect the one pounced, the "bone-break" heals just like getting your legs broken. And you can walk again, but are stuck in place until it heals.
Baby carrying ideas for each playable (if it ever gets added)
Herra/hypsi - Hypsi should be a bit more specialized in carrying with various offspring at once clinging basically wherever since they have feathers that can be grasped. Herra should be limited to one/two at a time on the abdomen/back while climbing.
Teno - Only herbivore (currently) that should be able to carry their hatchlings, they should have their babies hitch a ride on the length of their tail similar to how opossums carry their babies down the length of their back.
Omni/Cerato/Carno/Deino/Rex (and basically every other theropod on land) - Should be purely based on crocodilians, with a very large carry limit at once with babies being held in the mouth.
Beipi - Should also be able to carry babies on their back on land and should be able to drift them along at the surface where they can rest
Galli - Either the suggestion below for animals that cannot carry their babies or they can simply grab any baby in their forelimbs and move along.
Many large herbivores have no way to carry their babies in a way that actually makes some kind of sense, so maybe a sort of mechanic that’s symbolic of a strong follow instinct like modern mammals and birds that cannot carry their children like deer/ducks? The player can receive a reduced stamina cost of running near the parent they “imprint on” so it makes it easier to stay close.
In the water, some animals like spino, barry, beipi etc. should create slipstreams as they swim through rivers which automatically “drags” smaller individuals along with them, greatly reducing swimming stamina cost and increasing swim speed.
Facultative Carnivores
Carnivores having the possibility of eating plants (to avoid starvation).
How? 
"Facultative diet" mutation: unlock the possibility to eat (1) certain plants or (2) grass while starving.
Why a mutation? 
- Better not have ALL carnivores eating plants. Having to choose between this and other mutations, helps maintaining a balance.
- More choices. If you're more of a passive player or just struggle a bit with the hunting, this could help.
What should be avoided? 
❌ Carnivores being able to eat any plant at any time without limitation. This will only promote veganism among carnivores and mix-packing. Suggestion: hunger could go up to... 10%? but it definitely shouldn't reach 20% with plants.
❌ Carnivores being able to grab plants. Better avoid carnivores hunting with lures or making friends with herbivores.
❌ Plants giving nutrients to carnivores. Carnivores should prefer meat over plants, and these should only be a last resource to avoid starvation.
❌ Carnivores being able to smell plants. Doesn't seem right.
Notes:
- Mutation should only be available for some carnivores and not all of them. T.Rex shouldn't have this, sorry 😦
- I was able to survive as herbivore with a grass diet. That's why I suggested "while starving" in the mutation, we don't want "vegan carnivores".
- Wolves, polar bears and Tasmanian devils are facultative carnivores.
- Look at this bear eating dandelions: https://en.wikipedia.org/wiki/File:Blackbearwaterton.jpg
Ideas for Achievements
Digital Art Book
In the main menu there will be a new option called "Digital Artbook" and completing certain achievements will give you something related to it in the main menu like concept art, complete a Troodon achievement and unlock Troodon's concept art in the digital art book, would be a really cool way to make them interesting and feel rewarding
Achievement Milestones
After completing a certain amount of achievements you will get a special achievement like "Carnivore Milestone 1" completing a milestone will unlock something depending on the milestone, Carnivore/Herbivore Milestones will unlock a new color option in the skin creator, completing a dino specific milestone will unlock a new pattern for that dino, and maybe there can be something for Humans too (I would suggest something but not sure what humans are getting).
I would like to see a mutation thats "Singular Reproduction" so players starting off on their own can nest without having to find another person since we dont currently have a numbered call to announce we are looking to pair.
(Would be kind of cool if choosing this mutation would also change your gender to female if you started male but that might get kind of complicated of an ask at the moment.)
Running into a tree should either play a stun animation or a shove animation depending on your weight.
We get that some suggestions are too complex or simply out of reach, but come on. There’s no way u can’t make a simple control change. Fighting as a Dibble and even as a Trike can genuinely be frustrating, the amount of times ive seen people double click by accident is crazy, It’s honestly ridiculous that something so basic hasn't been fixed, specially when the community has clearly given feedback that this change is terrible. Looking down to trigger the attack made way more sense than this clumsy double click nonsense. Please, change it back or at least give us the option to do so.
Please make Evrima the main Branch so Geforcenow etc can finally detect and play it
Calls at close range are a bit TOO loud compared to all other audio atm and just need some more levelling out, I had to put my audio wayyy down after someone called next to me just for how much louder it was than all other audio.
u guys know that dev not going to read all of this right?
pachy atleast needs a slight stun when headbutting things around carnos size just so it doesnt get more damage done to itself than it does to the predator (from biting) allowing pachy to run off into the woods or smth
its quite confusing how the game used to look so much better while also having better performance, back then, getting fps below 60 was worth it because of how great the game looked. now, i dont understand how im getting 50 fps with low settings. the game simply doesnt have the visuals to back up poor performance anymore. ive had friends try out the game recently, not even one mentioned the games graphics, you would expect a 'wow!' atleast, right? the the isle has lost attention to detail aswell as i find now everythings looks quite similar to eachother. below is a video from years back, look at the reflections, grass especially with its varying tones and lengths. the lighting felt more natural, less overly warm. edit: the game used to look like a real UE5 game using all that fancy tech, now, it doesnt look like a UE5 game anymore https://youtu.be/ffg38PKdDsg
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
Daily BEGGING for AI fix. the game is unplayable without any AI spawn rate. We need it QUICK.
So please... 𝗕𝗥𝗜𝗡𝗚 𝗕𝗔𝗖𝗞 𝗢𝗨𝗥 𝗔𝗜
Add in-game map with tracking on youre dino
Guys, just stop playing the game for those that may main deino, the devs will surely understand the situation and do something about it, because it's the only way to make it clear.
Fix herra stam it's horrible 2 jump and I run for 30 seconds and all my stam is gone
have dondi be the voice actor for the human voice effects 🗣️
It's a small change but a massive improvement for the new player experience.. when hovering over food items displayed in your diet, have a small screen pop-up showing the model of the food
To avoid mixpacking/mixherding by having to go to unofficials with tons of annoying rules and lagging servers due to player counts of 200 and rigged body wipes, vomit skins and what not, is not fun, many players love Officials for what they are, but mixpackers of 15 players all the time ruin the experience and is just tiring.
How about and hear me out, we add 1 extra official server for every region that has ONE rule, no mixpacking/mixherding. And to make it less annoying for rule break reports for admins, we make a separate report channel requiring F2 so that admins can check anytime even if not online.
(I'm taking inspiration from an amazing unofficial server that doesn't get enough attention called Mettas Den, we simply need more of these servers)
please focus on optimisation (both performance and AI spawn rates) before adding new things into the game. we wont be able to enjoy them when the game barely works and you can barely survive because of the lack of AI. and i mean animals totally dependent on it, like ptera, troodon or herrera. before the trike update i had 70-120 fps on lowest settings, now i have 30-60 :(
The /unstuck command REALLY needs to work even if the game considers you to be mid-air.
More than half of the spots on the map where you could potentially fall in are deathpits where you're in a perpetual state of falling, and since the unstuck command only works if you're in direct contact with the ground, you just need to wait out the starvation timer if you wanna keep playing on that server.
I'm sure everyone would greatly appreciate some sort of solution to this issue. Or better level design 
Please increase mushrooms spawn in sancturary
humans should also have several other QOL features. should take dayz as inspiration for example.
humans should have a weight mechanic so youll be slower and have less stamina if you hoard all of the guns like pistol, revolver, shotgun, rifle. this will force humans to share their weapons among teammates and prevent loot hogging.
this mechanic should also affect basic supplies like medicine and food so groups can form their designated members like medic, rifleman, shotgunner etc.
humans should be able to find machetes and melee tools that are extremely effective against troodons and small omnis incase you are out of bullets or want to save them
body armor should serve its purpose mostly against things omni and dilo sized. body armor should save you from a bite or two from an omni or dilo before crawl state.
a little offtopic but humans should get a tranq gun that works on anything fg omni weight and below. should also be able to go into sanctuaries and kidnap baby dinosaurs, for whatever objective humans are given.
seeing FG t rex cages, you should need rare heavy special equipment to be able to neutralize and capture one.
please make it where ptera can regain stamina when flying at normal speed above 60% stamina like every other dino. Either that or increase their stamina regen. Life of a bird is hard enough but I'm always out of stam spend half the game resting
Suggestion for the skin creator:
instead of set color cubes make a color slider like in an art program - BUT with limited colors! (like only muted\dark colors in the BODY part and brighter shades in the eyes)
Remove new grass and replace it with old, but give it now-ish texture/make it that grass won't kill fps, because game is literally unplayable on worse computers, before I sometimes got 50 fps, now it's very rare to see 35 fps
Add flyers, let hypsi build tree structures, and please give dryo burrowing
<@&505047238674874368> EU5 Carno Cheater killing everyone in southplains with one hit
Ion know if this is possible at this current moment, nor do i know if this is already a thing. BUT...I think it would be cool to give T-Rex a more "realistic" roar rather than something more "high-pitched" and loud, like how it is in the movies. Like just imagine it for a second. You're playing as a....juvi trike, for example, in the dead of night. Thunder shakes the air and lightning flashes amongst the clouds as the rain pours down heavily. You're roaming through North Jungle around one of the Patrol Zones munching on some diet. And then...from a relatively close distance to you, you hear something like this:
https://youtube.com/shorts/OOonXFyMhQg?si=dDPNPUruj3f-KvY2
Now, tbh, I haven't quite heard the Evrima T-Rex calls and all, so for all I know it's probably as terrifying as it is in the video. Which, I hope it is. Cause the fear factor this game gives would make the experience all the more fun. At least, for me and hopefully others.
Real Sound Of T-Rex #shorts #prehistoric #dinosaur #trex
#oldearth
#horror
#extinct
#scary
#dinosaur
#prehistoricanimals
#history
#marinelife
#mosasaurus
#quetzalcoatlus
#ocean
#cretaceous
Make the game prettier again please
Add a mutation that allows for solo nesting as a female. It’s already hard enough to get to adult and then find someone of the opposite sex. Nesting is a key aspect of the game that people loved in legacy, and not enough people do it in evrima. It would even contribute to to biodiversity more if players nest in as less played dinosaurs….
50% of the time I want to drink water, my dinosaur refuses and just stands there and watches the water.
Need to relog to get the bastard to take a sip.
Now that deinos literally are this nerfed that almost NONE is playing them, the whole balance of the game kinda feels off.
One day i saw a video of a stego just crossing the Delta River for half an hour without getting grabbed by a deino.
If that happened, before the update, that stego wouldn't have lasted 5 minutes.
Please for the sake of my sanity bring fish ai back as it was before, it really became unplayable.
In which way have they nerfed the deino? You mean like they have created to many safe drinking spots? Just curious not tryna argue
Underwater tunnels for aquatic animals.
Crrently there is no way to effectively push off a raptor pin, especially if you're pinned by multiple. As of right now the raptors can just easily pin and kill you without anything the player can do to get out of it. Suggestion is to add a mechanic like "bucking" to break raptor pins. Also not allowing multiple raptors to pin the player.
Give troodon the speed back!!
everything is faster, even a chicken as a young one.
and/or at least give it the ability to eat rotten stuff.
Legit over the half of the diets are impossible to get. you cant even get organs out from some stuff that is on your list. what sense does that make. its so hard to get anything else other than s diet. the other stuff simply doesnt spawn. or its not rewarding because ure a oneshot and then it takes forever to be able to grow again because you keep starving because ure SLOW AF
Thermals and slipstreams are very cool but do not provide enough lift to balance the stam cost of flying up to them. They also need to have to far more visually apparent both up close and from afar.
Increasing food scarcity for both carnivores and herbivores is a really effective way to deter Mixpacking of any kind.
I don't know what most people are on about when they say there's no AI even after the patch, find a specific spot on the island such as the spot near west access which has constant AI spawning of all sorts, this is way better than pre update too, and to further back this video up, I didn't see a single Mixpack during the first few days after the update. Before the AI were fixed from being invisible, personally I never starved from lack of AI, call it luck but this is just my opinion.
Edit: This would probably not be newbie friendly, but I'm honestly ok with people having to learn hard and choose to watch tutorials or not.
https://youtu.be/zMyWhiP35Sc?si=bfM9DxgK1m6J8tC8
The fabled 3k subscriber special! Thank you to everyone who has watched my videos, and a double thank you to everyone who has subscribed to me so far!
Anyways, check out my new Discord: https://discord.gg/5VNacRGwww
Please optimize the game, after the last update it became almost impossible to play, and I don't understand why the game didn't look better graphically.
Suggestion: Make the Pterodactyl (Ptera) More Authentic and Engaging
The current Ptera feels more like a passive, PVE-oriented creature. While I understand it's not designed to be a powerhouse, there's room to make it more dynamic and realistic without making it overpowered (or adding in another variation of the ptera). Here are my suggestions:
Combat & Utility Improvements
Talon Interaction: Allow the Ptera to use its talons to shove, scratch, or push smaller to mid-sized creatures (e.g., pushing a Herra or Carno off a ledge or scratching its back).
Improved Attacks: Replace or supplement the downward peck with more diverse and impactful attacks (e.g., claw rakes, targeted dives, full growns maybe being able to pounce if they come in with enough speed, point their talons out, and attack to knock over a mid size dino).
Latching Overhaul: Improve latching mechanics:
Enable landing and perching on top of branches or ledges (right now we can slowly decend to a branch but chances are we smack it and re-enter flight to find a new safe spot)
Prevent awkward bounces/falls when attempting to land on uneven terrain or foliage.
Growth & Size
Slower Growth Rate: Increase growth amount by 3x to 4x.
Slight Size Increase: Make them a bit larger for visibility and immersion, while still being nimble flyers.
Stamina & Flight
Increased Stamina: Boost overall stamina pool to allow for more practical travel, hunting, and scouting without constant forced landings.
Deino should have a stronger biteforce of at least about 700 because it has one of the strongest in the animal kingdom. Also when the Rex crush attack is used on smaller species would the smaller prey just drop or will the animation play out first before they drop? Something to think about
Rework omni running animation and staying
Please make rex be really quiet when crouching to make it more realistic and an ambush predator
AI needs to be worked asap, it`s not fun to run around in circles tracking sound as a carnivore for 10 minutes straight just be surprised by a dumping rain storm wich will destroy your ability to hear anything.
So, AI numbers need to be at least double and more spreaded around spawn areas to incentivize newborn interactions between dinos.
Can you guys please fix the hacker problem? It seems like there is many hackers in the game. And it is not fair.
I suggest making a cap on the amount of apexes that can play on a server. With apexes being introduced there can be a crazy imbalance on a server. Too many of herbi apex = more carni apex and the same the other way around. I really dont want to see a server of 20 rexes and im sure nobody else does either.
^
ngl, low pitched rex sounds and more goose or bird like sound design is actually sounding better than current legacy rex sound we can still hear in evrima from what i heard recently.
I hope rex calls being pretty close to legacy is the same thing as trike first hordetest sounds iteration being legacy placeholders, and i know on that point many people will disagree with me.
For me, the isle rex since legacy have a pretty generic sound design... there is no depth in it and not much research put in it to make it truly terrifying. Its quite the opposite of dilo, which is actually amazing and is also giving us chills when we hear it.
Thats the kind of effect i would like to feel when playing around those monsters.
Now, don't get me wrong. I don't want exactly those "realistic rex sounds", but you have to admit there is something in it that feels unsettling and powerfull. Which is what a human being could actually describe in the isle lore while encountering a Tyrannosaurus Rex.
Now to conclude, i'll mention Michael Crichton Jurassic Park Novel describing Rex calling : " He shivered, hearing that sound. It was terrifying, a scream from some other world. "
Hello, we ask that you please respect our time. This is the 7th Ive lost a fully grown dino to cheaters, and it's very clear they are cheating. For example, a 70% Galli one shotting 8 fg Dilos, or Ceras tracking me down out of nowhere and heading straight to the bush I was hiding in
As I mentioned, please value our time. We spend hours raising our dinos (especially when AI is little).
Either ban the cheaters or upgrade your anti cheat . Losing 7 dinos in just 3 days is insane.
I remember hackers being an issue in the past, but their numbers are now growing rapidly.
and if you ban them, please inform us, so we know that at least they faced justice.
Anyone else having issues bringing up the server list, official and unofficial
Please, fix the Elite Fish spawn system, because I can't find any at all.
Day SIX of begging for AI/fish hotfix PLEASE
the game has lost a KEY feture that made it so awesome. attention to detial. back before even when dibble wasnt in the game. your dinosaur got dusty and dirty if it hadn't rained or been in water for to long. and other small details. plus the graphics to a HUGE hit but are slowly SLOWLY getting better. the sun sets are amazing. but i want and i think i speak for everyone when i say bring little details back. cause the game feels more real. like YES i love the idea of a dirty crusty dinosaur skinny of low hunger (yes thats a real thing the modle does change) chasing after something. it feels real. but now the game feels like a buggy PVP game with horrible hitboxes and worse graphics
Small ai‘s should spawn in sanctuary for carnivores, which also give all diets
Add a /suicide command
Make all the icons fill up based on distance. I know they're size grows, but make it more consistent with the Patrol, Migration, and Santuary icons
I agree. Make more than sea turtles in the ocean
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
sanctuary shrooms still don't spawn, kills the point of going there
Please make the rex sounds to be scientifically accurate. Though the standard (currently on legacy as well) Jurassic Park rex roar is iconic, the actual roar of a rex was beyond terrifying. Please consider using this.
Alright isle devs, I was just playing trike and the game fps was terrible. I was walking through an area near south plains with a couple of other players nearby and i was consistently getting 19 frames at the most, while averaging at around 10. Not sure what it is with the new patch, but im sure other players experience this too at the moment. Please fix it.
humans should have it hard, but also easy and rewarding at the same time in terms of balance
humans shouldnt get mutations, but they should get experience and adaptability to surviving things. for example if you recover to full health after surviving crawl state you will get faster health regen and stam regen by like 10%. this will give you a reason to keep on living as a human instead of killing yourself and coming back to your body to loot your own equipment.
bullets should be craftable, but the equipment and machines to make bullets should be in bases that are outside of human control in common omni and dilo areas. this will give you a reason to go there with your group as bullets wont exactly be common all of the time but also worth the risk.(pistol revolver and shotgun rounds should be the only 3 craftable for balance as rifles apparently do a lot of damage)
humans obviously being humans should be extremely weak but decently sized patrols should be dangerous for omni and dilo groups during the day. if its FG carnos say goodbye unless all of you have shotguns (which wont be common either)
the bases that have equipment to make ammo should be rundown when a server first starts, but should have the ability to be restored. you will need equipment to restore electricity needed to make bullets and get the gates and fences working. however these bases should return to decayed state if humans arent around to upkeep.
(apologies for the long paragraphs but i like it to be fleshed out)
I've played this game for a little over 8 years now and this is the first time i've literally been unable to play the game. The FPS is absolutely horrible (yes i've played with my settings and it didn't change anything) I love this game so much but i'm not going to spend $1000+ (money I don't even have) for a new pc just to even get over 40 FPS. Instead of focusing on adding dinosaurs maybe focus on fixing the part people need to play the game?
make it towhere after corpses decompose theres more plants in the region of where it decomposed at
at the rate yall are releasing dinos this game is going to die or get replaced by a better game. Step it up devs, the fact its taken this long to release the rex and still not have working "people" in this game its depressing to watch. We all want this game to succeed but its not looking good.
Please God's add yutyrannasaurus and maybe a snowy peak mountain biome but I just want yutyranus really bad more than anything in this world
I think it would be neat to have something to allow us to check for nests in a server and allow us to discard any Dino we may already have in that server so we can be nested in. Or something that helps nesting be more easier like a q that we could enter and allow us to play while we wait for a prompt to discard and nest in.
I find that the Rex walks really strangely at the moment, it looks like it's on springs. It's much less noticeable when it's running, but when it walks, it just doesn't look natural at all. I hope that can be changed...
Claw attacks.
If I’m correct, usually claw attacks has little to no cooldowns in between so you might as well make each swipe keep on repeating itself when holding the button. I think this could go for all creatures who specialize in claw combat: Spinosaurids, Theri, Bepi, Cherry and hopefully Teno too.
|| sorry for poor animation ||
Ptera feels awful
I've come back to this game after a 3 year hiatus and have mostly been enjoying myself. After trying several dinosaurs, both familiar and unfamiliar, I decided to revisit one of my old favorites, Pteranodon, to both see how it plays now, and to get more familiar with gateway's layout. I had heard from several people that ptera wasn't in a good state, and I saw very few while playing other dinos, but I wanted to get a feel for it myself. Now I understand what they meant.
Here's some pain points
While there's ways to work around it, the new stamina system negatively impacts ptera far more than any other dino imo, and feels particularly terrible when trying to reach areas that are high in elevation, especially as a juvenile
Momentum completely stopping after diving/sprint flying. I don't know why it was changed and it felt awful
Apparently thermals are in the game??? But I never once smelled, saw, or used one. Perhaps my biggest overall gripe with this game is how it just expects you to know things prior to playing, being quite unfriendly to new/returning players.
I played ptera 3 times and every single one starved to death. I have no idea where the fish/other AI are. At first I tried looking in the fields and water ways in/around the migration zones, only to find nothing. I tried just about every water source only to find nothing, just about every beach and guess what, still nothing.
Really bummed me out to see one of my favorite playables from back in the day in such a miserable state. Ptera deserves better.
also for raptor please, since pounce hasn't been balanced or fixed for forever, if we could at least play around it's agility with lmb attacks faster than bigger dinos would make sense and pounce wouldn't be such a big issue
How about a mutation for smaller dinos (below 499kg when fg) that gives them a 30-50% resistants to pinning weight from omnis, since most smaller dinos are literally barely being played at all since people don’t want to get pinned the moment they run into an omni. And to make it more fair, make it a 3rd slot only mutation, so omnis can still solo pin a galli that is under 99% growth if they are heavier. It is just unfair how a single 175kg omni can literally „pin-to-win“ almost every small dinosaur we have in game.
when a trike eats plants, he gets max 5% from a pumpkin, and from a tree... ONLY about 10%, because pz and mz can't even feed two trikes, let alone a whole group, how are we supposed to play with that
There are numerous mutations in the game currently that are never picked because they're useless or just not worth giving up anything else.
Rather than nerfing others for balance or just ignoring them, I have a suggestion - turn the chronically unpicked mutations into niche lifestyle altering ones, by having them add nutrient options to adapt to specific biomes?
I'm going to focus on the canrivore effect here, since herbs already have a number of herb exclusive mutations that are very nice. If we had an extra plant or such for them that'd be great, but I don't remember them all off the top of my head, lol.
For example:
Wader - Currently gives 15% less movement penalty in shallow water. I have never seen anyone even consider this mutation. Proposal: Wader also adds Schooling Fish to the diet of dinos that don't have it if Carnivore and gives them the ability to catch them.
Reniculate Kidneys - Currently gives the ability to drink saltwater. This is a very niche pick already, even worse with how many extra drinking spots there are now with the latest patch. *Proposal: *Also adds Crab and/or Turtle to diet if not already present.
Osteophagic - Currently lets you eat bones to regenerate fractures faster. Proposal: Also allows carnivores to eat bones and reduces chance of sickness from eating rotten carcasses significantly. (Or just straight up make it let them eat rotten meat.)
Hydrodynamic - Currently increases swim speed by 15%. *Proposal: *Also adds Elite Fish and Bullfrogs to diet.
I think this would allow some interesting deviation from usual species patterns and encourage more spreading out across the map.
patrols remove the whole purpose of migrations, because you literally can fully grow by sitting in one place. also, migrations barely spawn any food so that discourages herbivores from following them even more. i believe migrations were made to prevent forming hotspots yet they failed because players still arent distributed evenly across the map and hotspots, such as south plains still very much exist
Thermals are a great idea, but in their current state they are practically useless.
First of all, as many have said, they are very hard to spot, especially since they only activate at certain times, which differ per thermal. But that's alright to some extent, with map knowledge and time, even though some way to see or smell them from afar would be far more useful.
The real issue comes from the fact that the vast majority of thermals are very high up, and to reach them in the first place, you usually need to waste all your stamina and rest for a while. Plus, they're pretty narrow and easy to miss.
You could argue they can be used to gain even more altitude for long range travel, but the altitude you gain is usually not worth it compared to just doing the trip normally for the vast majority of thermals.
Thermals would really benefit from being around the high mountains and rocks they're usually on, so that pteras can circle around from base to top in order to gain altitude. This would make thermals actually useful, and help mitigate the stamina problem ptera currently has for longer travels.
Fix mudspots from wr and wa
play deino rn is actually sh*t man like, theres no fish to eat, the stamina in the land wears out very quickly and in general is unplayable at this moment so man fix that
Revamp Main Swamp. instead of being a swamp make it more of a marsh type biome, more shallow water with muddy islands so it can be maneuvered more by dinosaurs other than crocs. Keep some deeper bodies of water. AI needs to be largely increased and it shouldn't be goats, deer and boar only. Needs more fish, add large snakes, insects and lizards smaller species of crocs like these types of biomes have. If you actually made it sustainable it would be a popular spot, if there were large snakes lizards and insects it would really feel like a place dinosaurs existed and good incentive for dinos to travel to or stay at when spawning there.
Add more color options to Maiasaura, Trike, Pachy, Teno, Dryo, Galli
Ankylosaurus please 👉🏻👈🏻
As much as I love this game I'm really starting to hate it lol. As a deinosucas player there is nothing I hate more than other deino players except maybe the long grow time. It took me literal weeks to grow one to 30%, fish finally spawned in FINALLY, there were only like 8ppl on the server, and of course a bigger deino shows up and kills me. Literal weeks of hard work fighting off starvation and finally getting a growth rate of 100fking%, all gone. Ruined. Makes me wish I never learned of this game in the first place.
Any good affordable graphics card to run the isle on 50-60 frames? Please dm me and thanks!
Crocs still can’t find food….. idk if I’m the only one at this point but it dosent seem like anything changed
Please fix the render distances of ground textures.
AI should stop to drink water every once in awhile so that deinos can get a quick bite to eat to help keep them from starving as much...
Day 7 of screaming for an AI HOTFIX PLEASE JUST A LITTLE HOTFIX 🙏🏻🥺
fix the hitbox when trikes are hitting, keep getting hit while standing behind them or to the opposite side of their strike
add a third gender for dinosaurs.
let me drink it
Been over a week now, pls for the love of our sanity fix the AI fish spawns. Its outrageous
***add ambient AI/things to the rivers. ***
I was playing Legacy, and what is really cosy is when butterflies and dragonflies is flying at the water. I think it would be cool to have something like this in Evrima, especially at swamps or some waterbodies because it will give this places more ambiency and life, so they won't feel so empty
Have they fixed the food yet? I dont even want to log in to find out. Check for yes, X for no. Thanks community.
This one is a unique issue that possibly hasnt been brought up but I feel it should be.
If you are nested and come in as male then the likely hood that you may get a mutation slot with [none] in it (or two in my current case!) is very high! This is due to female assets having sex specific mutations that arent able to be given to male assets, and thus result in having slots having [none] in them.
It would be nice to have male specific mutations as well. Possibly something to encourage you to get more mates? Could have one for male that works similarly to the Prolific Reroduction on females, however it could pertain more to health and such. Maybe even a mutation that makes it so you can sniff out females of your own species. Just anything that gets rid of these [none] slots :P
are there somewhere tickets? cuz if I start the isle it says Start error : Please close Interception before you start the game.
For the love of God please redo omni, or fix the bugs around the pounce. I am so TIRED of getting brushed against a tree and getting stuck for a full 5 seconds and becoming a free meal for someone.
When Ptera does a peck on the ground and drops into a fall it is stun locked right now, I think it would feel better if PT could fly more readily, it would make ground combat feel more smooth and fighting in trees more fun. I can see fighting herras in the trees being a skill of each players kit with pteras having a bit more readily available mobility with pecking and moving, and herras having to plan their strikes more using their superior health.
At this point the game is just a starvation simulator. I just died 3 times on 3 different official servers as a ptera without finding any fish/crabs/turtels. Same as a deino, no elite fish. Not to mention the hard performance issues. The uninstall button never looked so good.
Ever got bored of being in queue? Especially when it's 20+ and have nothing to do? Well, I have thought of an idea.
Queue chat! Be able to scream at the other players in queue while you "patiently" wait in line.
Is it just me or is the baby maia's face wonky? ?? it just dont look right to me? I recommend fixing its face ? ?
bring back weekly phase 3 posts
Carno requires weight buff the biggest weapon is not usefull aganist tenos and ceras
pls trodon posion nerf
PLEASE fix the performance already, i get half the fps i used to have
I am quite mad about this and here is why Carno is been nerfed a lot not the animal its self but cerato the main competition has been buffed so much that its like a nerf to Carno since they conflict a lot, this is argued that, Carno is made to kill small stuff and its diet mainly consisted of that beside Tenno which is 136 percent its weight, Maia 196 percent its weight and you say its made to kill small stuff even if so that doesn't mean it cant kill bigger stuff or at least run away like your faster than a cerato but your stamina is gone and if you charge them and they hold right click then it doesnt work even know there the same weight?
I had an intense dream in my sleep last night, that I was playing Megalania in the south west Savannah area, and came across a small kentrosaurus which my megalania pinned and killed, before standing on its hind legs and drooling a whole lot and eventually getting killed by a stego.
This weird sequence gave me the idea, of Megalania having some form of Corpse Buff like Ceratosaurus, but instead of damage resistance being buffed, the venom of Megalania gets buffed and results in even more bleeding for those who wish to take the gold from a dragon’s clutches.
PLEASE fix AI rapid zigzagging, it's driving me nuts 
I ain't gonna lie the omni pounce is so broken that when it detaches from its pray it just fall and won't stand up for like 4 sec what did make it fall over like it makes no sense that you just trip over and you probably die from the attack of your pray and how does it even happen was the wind too strong or there was a banana peal that coused it to fall?
ELDER APEXES AS THE MAIN ROUTE TO APEX POPULATION CONTROL
I believe that the addition of the Elder System and the new Apexes arriving to The Isle have opened the door to a room full of new innovative and creative possibilities to the game in general. However, a main concern arises naturally: how will servers behave when a large portion of the players want to play the big, shiny, new thing?
My idea is that the solution to this problem is within the intersection of the Elder and Apex systems. And through this feedback post I encourage everyone to think and be creative in their suggestions on how to approach this issue.
My idea:
Apex populations are a big problematic, as evidenced by past observations of Stego, Trike and Deino populations. My personal approach would be giving Elder Apexes a very important role as Apex population controls. How? With unlocking cannibalism past adulthood.
Cannibalism has been proven as a hard buff in all carnivore populations: including Carno, Cerato and Deino. Because, when in groups, adults can easily kill their younger conspecifics and feed them to their other group mates. This is particularly notable when there is a wave of new players, as they will approach adults expecting friendly reciprocity but get eaten; then they respawn and the cycle continues. In conclusion, the current iteration of cannibalism is basically an infinite food glitch.
This is why I believe no Apex (outside of Deino) should have cannibalism.
However, what I propose is that Apexes unlock cannibalism when they evolve into Elders. This way they are encouraged to kill adult Apexes and reduce their populations and simultaneously avoiding younger Apexes to feed on the corpses of their same species. It's a way to dissolve the abuse of adult players feeding their young group mates the bodies of their same species.
Thoughts? Ping me on #general-feedback-discussion
-# IMAGE: "T. rex cannibalism" Art by Gabriel Ugueto
There really needs to be more food. It is next to impossible to feed a trike or a deino now after the update
I think I have to agree with whomever mentioned it first but the double click to attack at the ground thing is not great. Looking a direction to attack is much much better and follows the same mechanics as other playables (stego) so it would be nice to see the double click go away and the visual directional attack reinstated.
give troodon venom since juvie stage, feels useless until you get to sub
friendly fire should be removed on pinned targets since there's no way to save a group mate who's a baby from getting mauled without killing them in the process if you're something that's large.
I know its a VERY outdated rex, as in, it holds almost no merit to what rex may control and function like in the final release, however i just want to say that rex is already an extremely fun grow, and i'm glad to see the growth curve for rex keeps it small for a LONG time without feeling silly (like the 700kg 70% screenshot from a few months ago.) reaching 1t (47ish%) after around 5 hours on a 130% diet genuinely makes juvie rex feel like a completely different animal than sub/adult rex, and i can feel my hunting strategies changing as i get bigger and have to rely more on quick bursts of speed instead of running things down.
again, i know its outdated, but the rex thats currently going around servers is an incredibly fun grow. atleast for me. thank you devs ❤️
Not only in this patch, but today I would also like to address a long-term issue regarding fish distribution in the game.
Deino's spawn points are hellholes due to how infamously empty the map is. It's kind of insane to imagine a creature below 10 kg having to slowly travel 3–5 km into a complete different biome from its spawn, just to find its first taste of food in its life.
Normally, you might think giant water bodies such as the water access reservoir, swamps, or river delta are the final destination for grown-up Deinos, but they are actually death traps.
People keep saying that Deino shouldn't rely on fish, but as the image shows, you can't even keep yourself alive in this giant lake—even if you dominate the whole area.
There's just nothing in there—not even a freshly spawned Deino can find food.
Not to bring up a certain well known dinosaur franchise, but some animals have been known to change their sex in a same-sex environment, so this is not as unrealistic as you think it is.
It would be neither immersion breaking or disruptive gameplay wise if there was a mutation included for the smaller animals that lets them adapt and change sex with whichever sex they perform a courting dance with. Trying to find a mate as a small tier can be hard sometimes
A remember pasword button/servers remembering you as long as the password is the same for the server
Being able to rewrite the password if you mess it up without having to restart the game
add mechanic for Deino's to allow multiple Deino's to latch onto the same target and drag larger dinos that would otherwise be too large (full grown stego/trikes) to the depths in a coordinated attack
Magyarosaurus grab: more than a punch down gimmick
Seeing that rex is getting its own grab and throw, this made me think that perhaps the notion of magyarosaurus having a grab attack is not something to be completely ruled out due to programming constraints. However, I could understand some being reluctant to its inclusion as it would be a very reduced thing, only used on things like beipis and herras at best due to the relatively small size of magy, and that is why I propose the idea of letting it use more than just dinosaurs or AI, and instead tap into the still unused and unspoken idea of a non gen 1/gen 2 playable entity using tools.
There are a myriad animals today that have documented tool use, primarily from things that they find out there and do not tend to keep with themselves, so what about doing the same with magy for the sake of having a completely unique and refreshing playstyle, and in the small-to-medium sized herbivore section no less? Magy's robust head and muscular neck have an ideal shape for them to be fictionalized in a way that it can operate almost like one giant arm, being able to grasp things such as sticks, iron pipes or stones to use them as weapons or even tools for things such as hitting fruits that are too high on a tree or even courtship with peculiar enough items.
Not much has been said about magy other than its taste, so what better way to make it special than to allow it to pick something like a small omni as it uss it to batter its packmates to death (or throw it eventually to deal hefty damage) or use some big stick with spikes as a makeshift mace for a few hits before it breaks or gets thrown? There are so many possibilities in how movesets could change (thus having to work with different downsides from unarmed and armed such as dealing more damage in the outer hitbox of an attack with a club, or even different tool properties) or would encourage a rudimentary version of what humans would do trying to find loot.
larger food sources need to be added, the smaller bushes and shrubs dont sustain 3+ ton herbis anymore. I think it was mentioned that when the diet system released we only had the "small" plants for small tiers so more tree, fruits and large bushes would be a welcome adition
LOVING the uptick in chickens and rabbits around the map lateley! and the quieter bushes is giving me the emersive feel i think was intended! good work isle devs <3
pteranodon was better before update, the stamina drop is crazy
This current version of Carno is too weak, make it deal 500 damage and be at least 2 tons
WATER PHYSICS
Ive noticed that the isle gameplay has always felt very static to me. Mostly because of the surroundings not itneracting with your character ingame. They recently added Foliage physics with makes it feel more natural. However ive noticed theres something that would make the game feel less static overall, especially when interacting with water. I feel like it would improve the overall experience of playing if you added physics to the water. When swimming, jumping, drinking and diving ingame the water currently remains static. It plays some sounds at best. But if would feel so much nicer to have the water move around you. For example splashing/waves when you jump into in, small waves when you dive down, splashing and waves when you walk/run through it, and waves when you swim. The left picture is just an example of what I´d expect the water physics to look like. Right now every interaction with and around liquids in the game feels very static and unnatural.
I know to most people its a very subtle feature but for me: I really enjoy stuff like this.
You could also add something simmilar to the oceans later on. (For example: waves at the beach and foaming)
THANKS FOR READING
This may just be an awful idea but since stamina matters a lot within player interactions (mostly combat), what if there was a way to tell if a player has little stamina left?
My suggestion is if a player would be beneath 20% stamina and the animals idle animation would turn into heavy breathing / being simply out of breath.
is your FPS better or worse after this last update check yes X no
this might be a hot take but for 1 update after stuff like austro, kentro, allo and rex are released do 1 update focused on bringing the visuals back from old gateway. The engine upgrades along with other things has made the game feel bland. The lighting feels flat (and it has been for several updates). We dont get those rainbows anymore. The water droplets on the water while it rains all these things lead to gateway feeling stunning when we first had it. With the update you could also increase optimization of the game as a large portion of the community (including my friend) has not been able to play because of how unoptimized it is. I feel most of us would be fine with halting playables for 1 singular update to get all these things back (NOT THE GRASS, just make this grass look nicer and never touch it again).
How did the game go from looking like this (see video) to a downgraded console looking game? the lighting, puddles when it rains, rainbows, who remembers the fireflies, water ripples, the grass, ours dinos got dusty over time, all of that made the game look amazing. Please please bring this back 🙏
https://www.youtube.com/watch?v=ffg38PKdDsg
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
Plz give the Pteranoon a slightly better stam regen. Its pretty how quickly it drains and how long it takes to regen. And yes i know gliding saves stam etc etc
Ptera received some "love" in this build through a few new additions — but also brought along new problems.
One of the biggest issues: the new take-off animation feels like a step backward. For a creature as large as Pteranodon, this nearly vertical launch looks and feels unnatural.
Since it's already implemented, here are a few ideas on how to refine the take-off system instead of removing it entirely. Give Ptera three take-off types (all of which are or were already in the game), each with its own pros and cons:
1. Slower Take-off
How it works: Hold Shift + W to gain speed, then press Spacebar to take off. Ideal for open areas like beaches.
Pros: Looks more natural and realistic; Minimal stamina usage
Cons: Slowest take-off; Not viable for escaping predators quickly
2. Faster Take-off
How it works: In current system — rapidly press Spacebar 3 times to take off in tight spaces or emergencies.
Pros: Quickest launch; Great for escaping danger
Cons: Very high stamina cost
3. Normal Take-off
How it works: The previous take-off animation we had — balanced in speed and stamina usage.
Pros: Still looks natural; Faster than the slower version; Consumes less stamina than the fast take-off
Cons:
Costs more stamina than the slower version; Not as fast as the rapid take-off
Giving players flexibility based on the situation would not only make flying more engaging but also bring back some of the charm that made Ptera enjoyable in the first place.
Ok I'm just going to try and Propose a settlement for the difference i've seen lately, and hasn't been addressed, this will probably be the most unliked and downvoted post but i've been doing some testing with what i've seen of some of the upcoming content and i'm surprised i had so much fun, and that even unfinished, it's still enjoyable, and it's very well done so far so a lot of my initial fears are gone, and I am going to propose a few tweaks, that I Had hoped to hold off for a while, but now with hindsight, i think i'm moving in a different direction.
╖Herbivores Growth Rate- Size Ratio
So we dont have to go into ultra realism, but this is reflected in real life, and it can help balance in game by just looking at a few things to make it help here in game, and is also an interesting read i came across it again about the uneven weight distribution between Predators and Prey, and the reasons why: comparing gut fill between both of them. It compares the digestive physiology of herbivores and carnivores, and found that carnivores have a lower intake, and higher digestibility, and shorter digesta retention. The consequences of these measures with body mass vs gastrointestinal continents, when it comes to species show that Herbivores had much longer retention times, and slower digestion. and would overall lead to their size difference, and longer times to grow, all the evidence was compiled and presented in one of these reads that even puts up graphs and numbers that are VERY similar i think to the system we have with nutrition and growth, but the only one that really got close was TRIKE! the digestion and gut deterioration rate REQUIRED almost that most of your life if you wanted to grow a little faster you needed gastroliths, being as the playable was made after the system, it feels, good and in place. Im asking for a rework of the system to reflect that in herbivores, and heres an interesting read with some accurate numbers since i dont have the space to present it all myself https://www.sciencedirect.com/science/article/pii/S1095643320300350
TLDR Grrowth rate on TRIKE is most accurate for herbivores Rework Digestion and Growth to reflect the size/body mass of the herbivores so they are not growing faster/similarly to the carnivore growth rates, they should be .5-1x longer. relating to body size.
Please change so Hypsi can run up for trees instead, it is painfully to try climb a tree as it is easy to jump and your head touches a branch and you fall down.
With the recent addition of Rex to some servers, you can notice his growth and stats in certain phases, one of them being his fast phase.
This raises a new problem:Rex will run very fast (59km) and weigh more than a pachy (700) and will have a Pin ability, just get close and press a button and the Pachy will not be able to do anything about it.
I hope something is done about this, as this is simply not fun at all if you are Pachy.
This is a situation that will occur with anything that is slower than 59km and weighs less than 726kg, including Dilo, Omni, Herrera, Sub Carno, Sub Cerato, Sub Tenonto, etc. Pretty much everything.
(Photo used only as an example, as the status may have already been changed in the rex that will be released in HT)
I know how to make Rex the perfect apex. Make it heal super slowly. This will mean it can’t just try face tank everything, and in each fight it will be important to come out of it with as much health as possible, meaning smart fighting. This will also make it harder to play as because only the best of the best can have such a successful rate of hunts. Meaning spotting a fg Rex on the isle will be rare, and a truely majestic sight as you will know they are skilled
Hey there,
I was wondering if you could make it so the camera can zoom out further, especially when you're small? I'm playing baby Hysi, and I can't see due to my entire view being blocked by grass.
Also I love the hypsi update, I didn't know it had a baby stage now n they are so heckin' cuuuuute!!! ❤️
Efficient Digestion should also increase effectiveness of gastroliths. Because aren't gastroliths meant to aid with digestion? So it would make sense that making digestion more efficient as the mutation name suggests, the effectiveness of Gastroliths should also improve...
Right now I see no incentive to ever take this if I want to maximize my nutrients up time
Elite fish spawns need to be changed, just spent nearly an entire hour in and around the NL area, not a SINGLE one spawns, I can get the schooling fish spawns since they had quite a lot but elite fish make up the deinos ONLY aquatic diet aside from its own kind, which you encounter maybe once in a blue moon if you are lucky and bepi's you basically just flat out NEVER see at all so they may as well not exist at all here, but over all the deino experience is just unplayable right now due to the constant lack of elite fish to aid in growing at all let alone helping tide over larger deinos from starving 24/7, it makes 0 sense as to why these fish spawns got completely shattered, they never spawned that much in the first place, now they are just plain absent, even when you spend over an hour waiting and patrolling the local area to look for them since they simply don't spawn at this point, the spawn logic is either really poorly done, or there simply isn't any spawn logic and one needs to be implemented in order to fix spawns...
Main issue being that such large bodies of water hold 0 life in them 95% of the time, so spending the time and effort to travel to those areas is basically pointless which is a massive blow to over all game play design and provides no incentive to bother moving around to the harder to reach areas when you get 0 rewards in doing so...
Fix hitboxes for herbivore they are so broken especialy the stego im standing like 50 cm away from the powerswing animation and it one shots me or at least nerf herbivores by decreasing there dmg how can you hunt a diablo with omni when it can just flip you on your back and finish by slaming down like bro even the mutation to take away 15% dmg from larger species can't protect you from it
Good evening, devs.
1.The graphics, as many others have mentioned, looked much better in the past.
2.The FPS and overall performance used to be nearly twice as good as it is now.
3.Stamina was much better for certain species (like Troodon and Ptera).
4.AI spawns used to be totally fine.
So why were these things changed for the worse when they were already working well and enjoyable? It really doesn’t make sense.
It's not a bad thing to take back or revert some of your updates if they didn’t turn out the way you expected. After all, we all understand that the game is still in its alpha stage.
With all due respect,
Moz – a passionate dinosaur lover who truly loves The Isle.
make A.I spawns more accurate again, atm playing Deinosuchus is undoable because u cannot find any food, this is just a massive flaw that gets left open
I think the position of rex's lower jaw when its idling looks REALLY goofy... to me it just takes off a little bit of that fear factor, when I look at this i can only think about that meme of the "teethfanosaufus fex"... i think if its position was just SLIGHTLY adjusted it'd look great! the look would just feel soooo much more elevated... and scary!
fix the fish spawns, we've been asking (now demanding) for it the past week or so lol
Ptera bodies should give an organ level of lines diet or they should have organs
It`s so exciting growing a troodon. You spawn somewhere up the a$$, with no players in 100 km radius near you, the probability of finding a chicken is close to 0,00001%, the only thing you find is a deer, and you try to kill this mf for the next 20 minutes, and if the gods are good and he will not oneshot you, and no rain starts, you can have your first meal by the time you are yellow health half-starved. Peak isle gameplay, love it.
Upload the games audio codex through steam!
The end lag on trike thrash attack should not be cancellable by taking damage. It allows it to quickly attack again when it otherwise should not be able to.
Personally i think mutagens should be limitless but achievable based what you do and how long you're alive instead of being selected manually in slots.
Example is if your dino do nesting alot, you will automatically get the 50% reduced cd mutagen after 20 babies.
If you are cannibal you automatically become pale and have your species on your died after consuming them for a while
Or automatically getting increased damage based on hunger when successfully hunting multiple times while hunger is low
Swim speed swimming for hours
Nocturnal when surviving 24 nights.
The list goes on.
The more mutagens you collect, the bigger/beefy dino will become.
Maybe it could lead to the hypo species
It would extend endgame a bit after you become adult
Dilo illusion can kill you underwater, thanks for the good update devs
add a max AI cap for servers(that the server can toggle, this is for server stability, no for you guys to be kneecapped lol)
Add some ocean dwelling dinos, and make the oceans more fun to explore for subaquatics
whats wrong with ai spawn. my 80% carno is starving no ai in west rail or west access eu 10
please explain why my game goes from 60fps to then 2fps in south plains? please fix this.
Stego and Rex Feedback
I know this is the old T. rex, but if the new one is still the same, I want to say a few things.
I don't think the T. rex could kill a Stego in one hit. Right now, the moment the T. rex grabs the Stego, it's basically dead — which doesn't seem fair. After all, the Stego has a tail. Even if the Rex grabs it on land, the Stego should be able to defend itself and probably escape.
Also, the Stego can kill an adult T. rex in about 6-7 hits, while the T. rex only needs one good grab to win. This gives the Rex a better chance of winning, which is a problem — but the fact that the Stego dies in a single bite doesn't balance out.
Maybe if the Rex caught a 5 or 5.5 ton Stego, it could be a deadly grab. But it shouldn't be that easy to kill a fully-grown Stego. I don't think it's fair that just one grab equals death.
Again, I know this is an older version of the T. rex, but I still wanted to share my thoughts — especially if something hasn’t changed in the new version.
Correction Trex we don't know how old it is but it is old after all
is it just me or does cerato need to feel more weighty with its movement like the the rest of the roster? it feels light and nimble when imo should feel a bit more heavy, slower turning circle ect
Add the ability to set a killbind
Add a system where the deinosuchus and spinosaurus can carry their young in their own mouths, to add more realism to the game.
Do the developers actually hate Deinosuchus? The elite and schooling fish spawns have been broken for months and instead of fixing that you devs added even more safe drinking spots all over the map. It seriously feels like you are trying to force Deino players to quit the game. The complete silence on this issue is unacceptable. At the very least you need to make a public statement addressing the broken AI fish spawn rates and the ridiculous number of safe water sources. This is not just a small oversight. It is completely destroying the experience for everyone trying to play Deino. There aren’t even enough Deinosuchus players left to cannibalize anymore because of how atrociously you developers have ruined the gameplay for this creature. You’ve made it so unplayable that the population has basically vanished. PLEASE do something. PLEASE say anything. I literally only got this game originally to play deino 💀 🙏
Also, please give galli better skins. It's lowkey ugly
If any animal is fully swimming and not just wading, they should be able to be dragged under by a Deino or a team of deinos depending on the size. A single trike or rex should be able to be dragged under, or at least stamina drained if it's swimming across a river. It doesn't make sense that they would be immune.
Updated replay features please
Hello hello. Big yap ahead.
I sometimes stray from this game due to interest shifts, but always come back at some point because it's one of my favorites and a reason why I got a gaming PC in 2018. I mention this because there's been something honestly deterring me from playing the last few updates - and that would be the overall quality of the graphics, which in the best way I could explain;
- The shadows seem too unrealistically dark in a lot of environments
- There's some kind of grainy sharpness/clutter about what is on screen - yet at the same time it's fuzzy(?) which honestly is best seen in the character creation screen. In other games with lots of plant clutter, this is not the case when trying to compare them. Other games also run better and look better than its current state, but of course I'm not anyone who would know much about the programming behind this. I just theorize that the above may cause unnecessary strain.
- I have some older screenshots myself where there is a noticeably different quality between the two but I would have to dig.. and to be honest, you could probably just tell the difference by looking at the recent images posted in #gateway-screenshots vs around when gateway first released.
I did a search with a few keywords to see if others have been saying similar, and it seems to be a general opinion lately. I figured I would try to add some input myself or at least be slightly more constructive even if my explanation isn't the best.
I do think this will be resolved in coming updates as I'm aware this is an ambitious game with a lot more to be implemented (and fully support it + am patient), but I wanted to flag it regardless as it hasn't seemed to change for the better in any recent updates.
I think The Isle should be more friendly to new/returning players
There's so many things in this game you're just expected to know from the get-go. I've seen so many new players who don't know how to smell, what those scent icons mean, what diets are, that organs exist, that mutations exist, etc. And I think it's a big problem. Hell, this problem starts before they even LAUNCH THE GAME if they download Legacy instead of Evrima, why it's still the default branch is beyond me. Speaking of Legacy, it had pop-up tutorials, so why can't Evrima?
I think adding a menu giving brief descriptions of general mechanics that I listed before, along with species specific tutorials explaining their unique mechanics would go a long way to help.
This is not the first time you see a suggestion like this but I really think Deino should be able to grab and drag down large prey. Not to mention it’s a massive prehistoric crocodile and should have stronger jaws.
You may think it’s unnecessary to buff Deino but as it’s very limited to water and I don’t see a problem with it.
Can yall fix elite fish spawns already so I can actually play deino going on two weeks with deino being unplayable is disgraceful to the community
let galli honk at any time (maybe bind it similar to herra with hold F + rightclick)
but !! make it so if its not near other gallis it doesnt get any speedboost
pls i wanna honk
A cool idea I randomly came up with, so I see a lot of Complaints with not having enough unique playstyles in the game so a fix to this would be introducing Subspecies. So how subspecies would work is you have a damage subspecies that has increased damage and increased health but decreased speed and its slightly louder. Another subspecies would be faster growth time but hunger runs out faster etc, etc, etc, with a tiny model change nothing major js noticeable enough. So with a subspecies feature it would allow players to customize their playstyle more, and making each players playstyle more different between each encounter between players
If possible, I think it would be neat if the speed at which corpses rot and become inedible was different per species. Playables such as carno may see corpses rot at a high rate, encouraging an active hunting style while ptera may see corpses rot slowly, giving it a more scavenger like playstyle comparatively. This could also lead to certain carnivores moving around the map more since they'd be unable to camp a pile of bodies for a long time, so they'd be roaming in search of fresher food options.
Make sure the rex cannot grab prey of equivalent weight
can we PLEASE get deinos night vision fixed, alongside with water ai?
Best easy fix, since this has been an issue since 2023 and devs haven't fixed it, is to go into your computer settings and raise gamma while playing croc/beppi
Also, in most unofficial servers, idk where you're playing, but like PP, TDD, ZI, all have AI turned off for the time being because it's broken. It's spawning hundreds at a time and overloading cpu's and whatnot breaking the game, raising ping, etc. This was caused by the patch on the 27th. So it's been broken for 9 days now
One message every 6 hours is insane, y'all don't like feedback?
Buff Deinosuchus Bite force.. 500 is Too Low.
Also Even if It was 1000 It would Be able to fight back but would still be weaker than rex stego or trike.
Which is fair imo.
But with 1000 bite force it would atleast be able to defend its territory better that being the water..
Like right now if a Triceratops decides to go Swimming and you try to 1v1 it as a Deino even in water it takes nearly 1 Minute and a half to Kill it.
If Trike has 900 bite force and Then a 6000 damage attack on top.
I don't think Buffing Deino bite force would be that game breaking...
Also Rex also Has Near 1000 bite force with a highly lethal attack that can 2 shot adult Deino already..
So even if Deino bite force was increased it won't be op.
But with 1000 bite force you could actually kill a trike in 10 bites which is fair.. trike will gore u to death still faster..
And the Fact That Deino had more bite force than rex irl.
as someone who has been kind of away from the isle and came back, the sanctuaries are kind of unclear, yes theyre for babies (for herbie babies anyway) but not being able to smell the mushrooms kind of is weird. esp if all you know is "if there is food here all i need to do is sniff" because nothing comes up, so you assume there just isnt food in the area. if it's there specifically to give babies a head start as like a "low level zone" i don't see why they cant be smelt, esp when the dark also makes it kind of harder to see. if that makes it "too easy" maybe having a baby zone at all is too easy
So… I’m usually not one to be bothered by stuff I see online… but for some odd reason, it kinda upsets me that the devs have allowed servers to be broadcasting footage of Rex, allo, and austro… I try not to watch it, but unfortunately they come up a lot in my algorithm… since i do like keeping up with news. I dunno, I just feel like the excitement, joy and anticipation for these Dino’s has just been taken from us without permission… kinda bums me out. Dunno if anyone else feels this way. I wish the devs woulda taken more steps or at least work on better methods of anti hacking to ensure something like this doesn’t happen again.
This is just my personal opinion, I just needed to get it off my chest.
please take a moment to adjust the pin mechanic soon, especially with allo and rex's release soon. It currently invalidates everything smaller with almost no counterplay. As most of the time, especially in omni's case, almost nothing can escape an omni that spams pounce for longer than a few seconds because of its atrocious hitbox if youre solo with no real escape options nearby.
the solution is simple:
-
1st and most important fix is that if the victim loses contact with the pouncer (as it happens for both parties, not client sided), it unlatches the pounce immediately and acts as a 'miss' even if their hitboxes had at some point 'collided'
- this means the only case a pin would be considered successful is if the attacker pins and the victim server-sided-ly visibly stays beneath them in contact and doesn't slide out due to deceleration systems and such.
-
2nd, adjust the pin hitbox to somehow be different than the pounce hitbox, as omni can currently 'literally' pin with its backside and other atrocious positions.
(i assume the hitbox is so large to make landing pounces easier, but there has to be a different pinning hitbox to prevent issues like these.)
the images sent below were done while stationary, meaning no desync funkiness was involved and its pure broken hitbox
this is a huge issue that needs to be addressed with allo and rex's release, heck we've already seen it happen with rex a few weeks ago while a couple of developers were on gathering data with it.
it is not fun losing 2+ hours of growth to an allo that pinned you 5 meters away
Ik carno was supposed to sit like this. Bring it into the game!
(repost) its quite confusing how the game used to look so much better while also having better performance, back then, getting fps below 60 was worth it because of how great the game looked. now, I don't understand how I'm getting 50 fps with low settings. the game simply doesn't have the visuals to back up poor performance anymore. I've had friends try out the game recently, not even one mentioned the games graphics, you would expect a 'wow!' atleast, right? the the isle has lost attention to detail as well as i find now everythings looks quite similar to eachother. below are videos from years back, look at the reflections, grass especially with its varying tones and lengths. the lighting felt more natural, less overly warm. edit: the game used to look like a real UE5 game using all that fancy tech, now, it doesnt look like a UE5 game anymore https://youtu.be/ffg38PKdDsg <@&864460614751354921> https://www.youtube.com/watch?v=CjWI4y2WQgw
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
isle ███. Inhabitant species: Gallimimus - Retrieved Trail Camera Footage
Status: Replicating.
Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/
Solitary animals and partnership.
This is a very simple idea but as for animals which are supposedly solitary creatures, remove the ability to group up (holding friendly call button). However you’d still be able to curt to get a partner of the opposite gender to travel around with.
You might wonder “how would spawn codes work if you can’t group up”? My answer would be that you still can but once you hit sexual maturity and grouping would no longer be available.
Rex will be able to pick small things up with its mouth while they're still alive
Let quetz do the same thing.
Prolific reproduction has a chance to give male offspring no mutation. It should instead just default to the fathers mutation
Fell into hole n my dino can't jump to get out 😩
There should be a commit dying button for when /unstuck doesn't work cause it just pops me up to fall right back into the hole
Quick question: Will a full grown Beipi be eaten by an alpha fish?
Can we get a sparring controls option in the settings menu? Ideally, mostly to have player options when it comes to thrash. You could have both double click, and the Hold LMB while looking down option. I just know the second option feels far more naturally to me, and would lead to less unintentional thrashes
can we have the bugs fixed first before adding new dinos? sideways running carno, ...
movement feels broken , cant slide properly
bring ai prey spawns back to northeast pond, doesn't need to be as many as before but can there at least be something for when we spawn up there?
I think that the current evrima start screen could bring back that part that looked like security cameras and contained screenshots of the game. We could have a competition in the community to see the best screenshots to appear on this screen (same idea to screenshots on the steam page) 😄
Random CPU spike up to 70%, happens once a session but it’s pretty weird. Ryzen 7800x3d
cheater cera eu6 salt water pond south plains
It would be cool if when a player needed help getting unstuck. That location would get saved somewhere. That way you could have someone use that list of locations to fix all the spots/holes in your map.
can we get a night sky like this pls!
optimize the game
allow beipi to have this cute little sit shown in the concept art! it looks much cozier than what we have right now. 
Diabloceratos is 50% of Stegos Weight and Can Stun Stego...
Stego Is On the other Hand is 63% of Trikes weight..
And 64% of Rex's Weight..
Yet can't stun them with its tail..
Just allow Stego Thagomizer To Stun both of them... And with this buff in place a good stego would now be able to punish a rex who did a Mistake..
Also trike could still bully the stego like this! Like diablo can do it! Despite stego being able to stun diablo...
please make it so that hypsi doesnt get launched several metres sideways because it hit a bump so small you can barely see it when jumping up a tree. at the very least, i should be able to relatch onto the same tree after hitting the bump
plz add 1st person only view/servers
a simple concept that I feel is lost on both the devs and some of the community is that every dinosaur should be able to get out of a combat encounter alive, if they can't they are not well balanced. Mind you, I'm not saying every dinosaur should have a shot at killing every other dino, but they should always have a way to survive. It isn't fun that some encounters right now are completely one-sided. If a dinosaur can't fight it should be able to run and if it can't run it should be able to fight, simple as that.
AI is gargbage
in addition to the global AI density setting on servers, a per AI species density that is optional per species and works within the global density. for example some servers might want crabs, fish, rabbits and chickens to spawn more than bigger AI a lot to help smaller dinos and juvis more or any other mix one can think of, for example more AI dinos than mammal in the future.
we have second generation mutations, could we have 3rd gen mutations for people nested in from nested in parents ?
For the umpteenth time swamp is a dead zone either stop spawning deinos there or actually add some food sources hell make ai periodically come to drink. The river banks are full of boars and deer and they never approach the water
Double click for gore is not intuitive. My dibble is constantly goring without me wanting it to. Please allow us to somehow rebind this.
omni pounce just does not work anymore.. u latch and instantly get kicked off and drop at the dino u tried to pounce's feet.
A direct connect option for IP:Port in the UI for community servers. When EOS is down it makes it impossible to play when you can't see the server list.
ill post it again, PLEASE fix deinos night vision alongside with water ai. its extremely buggy and deinos cant see anything, at all. beach ai is completely broken, constantly spawning and capping every other ai thats crucial for other dinos to survive. please do something about it.
Hi there i want to showcase some ideas for map changing and whatnot i was thinking about this and i'll put some pictures up there soo u can understand the whole thing soo image No.1 is my idea of the map change and picture No.2 is the look i was thinking about soo picture No.2 is the rain forest type and whatnot and picture No.3 is whats they're insides going to be like these and for the plains which is picture No.4 i was thinking it shouldn't be more like the ingame current one we have in southplains just more like a high grass type of plains
Maia TLC?
I just wish that Maia had more of its specialty survival mechanics to do with nesting and such. All I can think of in this regard is that Maia has larger brood sizes? Maia has its neat stance changes, but it seemed to be sold as something that has mechanics to enable it as a better caregiver or something and it doesn't seem to have any of those things. This would also make more sense now that Maia juveniles are slower.
That's all really, something to make its survival unique!
this is such riveting deinosuchus gameplay. But seriously who in their right mind made the night vision for deinosuchus like this. 0/10 choice please at least adjust it bro
I’ve noticed that when I play smaller dinosaurs “troo and Omni” that when I turn side to side it looks glitchy and not “smooth” like it used too.
I’m not entirely sure why it happened but I really hope it gets figured out. That’s just my biggest complaint tbh.
Make rex canni for the good of the game and the mental state of the players
Even if this rex is not official, try to take as much as data as possibile and make it as a pre hordetest valuation. so the REAL hordetest maybe can last less time
Make the diet for triceratops more varied… at full grown, I’ve only ever seen 3 things that are edible for trike
It makes nesting as this species nearly impossible because you never have enough diets to make eggs
under water i can not see when dark and or rain. cloudy me and my brother amd and nivida
So just to sumirise things up , its been a bit more then a month since update drop . How many known issues are solved?
1.Cera being op - Nothing done about it , devs only buffed it .
2.Ingame lighting - Not fixed .
3.Deino underwater nv - Not fixed . (deino is really kinda dead imho , drinked at south river several times not a single deino)
4.Lack of fish - Not fixed .
5.Omni pin being bluetooth connected - Not fixed .
6.Game FPS - Not fixed .
7.Movement clunkiness - Not fixed .
8.Lack of Land AI . - Not fixed .
The only known 3 things that have been fixed is fricky glow on dinos , Stego hitbox and rain loudness.
I hope I listed all of the bigest issues . So.....eh.....well those issues are constanlly poping out in this chanel , and its been a month , and some of them been here for really long at HT , devs didnt fixed them and droped the update .
And the worst at this update is absolit silenc . Devs are not saying a word . Punch only commented rex being on some UO servers .
Only word that comes to my mind when I read this chanel is Frustration . Same things being said over and over again , and zero acknowledgment.
The end of my tirade , have a nice one .
Buff Dilo
I know dilo venom is annoying to deal with when youre on the receving end (especially as small creatures) but yalls dilo aint it right now. First off theres not really much point playing as dilo. Want a pack hunter? Troodon and Utah do it much better and consistentley than dilo. Want something a little bigger maybe? Cerato and Carno are in the same speed range and are more effective. DIlo should be a middleground where its big enough to fight other small teirs but when grouped and coordinated, can punch hihg above their weight class. So riddle me this, why does a light 700kg animal have god awful stamina and the turn rate of a bus???? Dilos at night can be incredibly scary especially if youre a slower creature but the clones are extremely inconsistent to begin with and half the time they dont even work correctly. to quit my yappering, dilo NEEDS a turn rate buff and stamina buff. Turn rare shouldnt be quite as good as utah ofc but better than cerato (or atleast on par) and stamina should be pretty good considering dilos venom is intended for long hunts where chip damage from the clones eventually kills whatever its hunting. I can potentially see a VERY slight speed nerf to balance this but i dont think its entirely necessary. Dilo is excellent at hunting bad players who dont know how to pvp but as soon as you face someone who knows what theyre doing it struggles significantly to do anything.
Cerato Bacteria rework
I think ceratos bacteria should be reworked a little. Firstly. bacteria delivery should be over time not instant, just for logics sake i think it makes 0 sense how as soon as an animal is bit by something full of bacteria it just instantly vomitts?? Sure it can happen, its a videogame afterall but i think if bacteria was delievered over time that would work much better, same amount applied just stacks in much smaller quantities. To balance it, let cerato get a small amount of bac from eating bones, simple enough so it can have it
make it so you can wiggle out of pin, its way to op, especially when rex comes out , all it has to do is press one button
Fix the AI. You've ruined an already ruined game. You should have fixed them the next day of the breakdown, instead of sitting and not even writing anything.
we needa bite the bullet, make pin counterable, not just "DoNt GeT hIt". i think quick times events STAY WITH ME quick time events for the animal being pinned should be a thing. not only is that immersive its also balanced. like the dbd struggle meter would be nice, u take passive dmg when pinned but if u fill out the struggle meter u stun the animal pinning u and u get to run. im explaining this horridly. what im sayin is u take passive dmg lets say a allo pins a teno, the teno hits alot of QTE and stuns the allo but has alot of bleed cuz of the passive dmg the allo did its more like a in combat tool than a rmb win. more like a game and less like a game of chess (i know how much yall hate QTE but so do i, but for the sake of FUN we need to add this)
add Rex to S diet for other Rexes
if they are of equivalent weight it should be a grapple not a pickup
It’s super bad to play as deino, do no have more fish on the water, it’s literally so bad. Please come back with the fishes
Shoudln't Deinosuchus be a real threat to Trike and Rex in the water? Right now it feels like Trikes don’t care about Deinos at all. They just run into the water and try to fight every single Deino they see. Deinosuchus should get a buff, maybe on damage or at least elder Deino should have a better health and dmg buff than the rest of elders. Ofc this is my opinion but seeing how powerful apexes are, (which is great) I really dont see a world were Deinosuchus have a chance against Spino, or even Deinocheirus.
Please, I beg, remove that alt+enter window size change hotkey or change it to something else. Every single time I tab out to do something and tab back in and try to open chat, my alt key for some reason still behaves like it's being held down and forces my resolution to change. It isn't only when I tab out, either, I can alt look and sometimes it will change my resolution when I open the chat afterwards. It has never behaved this way until one of the most recent patches. Please change what keys you use to change your window size. It almost gets me killed when I have to check my bleed and try to open the chat to unlock my mouse. 
Please fix the hitboxes as a troodon i get pounced by raptors from miles away from me and the annimation is going on but the raptor isnt on top of me and getting one shot by a cerato nowhere near me its just wild at the ways you die to something if i get outplayed fine but grabbed nowhere close to the other dino is getting to where troodon isnt fun to play they also need to give troodon his venom pretty much out the gate to help with hunting because deer turtles boar and even goats tank against a new troodon not saying that you cant bring one down but your food is at 21 by the time it dies and your diet is all the way gone just some thoughts from a low tier carnivore player cant wait for allo to arrive but the hitboxes for alot of creatures are all over the place thanks
the directional sound needs to be a lot stronger, tacos echo at almost the same strength all around :/
Less human-like eyes / white scleras would be amazing, while entirely cosmetic, I think it'd be widely loved over what we currently have.
Diablo, Rex, Ptera and Omni all have these uncanny eyes.
Improve large dinosaur movement:
While evrima's movement system works perfectly for the smaller playables, and most carnivores- a lot of movement i've noticed feels very quick and snappy for the larger herbivores in specific that have been added. Toggling between trot-walk-sprint is an instant animation and speed change, and some locomotion animations (Triceratops sprint & Maia quad sprint being the worst to me) just don't feel right for these animals. I sometimes feel like they lack weight, or the slower clunkiness that they need. Possibly reintroducing acceleration, transition animations- and some altered animations might make things feel more fluid.
I know this is another cosmetic suggestion, and slightly subjective- but things like these have put me off from some of the larger playables, and to be fair- i think it is a little odd that trike can enter it's full speed sprint instantly, maybe adding acceleration could allow for a higher top speed? Like a sort of charge. I just think it's something that would benefit these new larger dinosaurs being added to the game now.
I wish trike posture was changed...
Its head is too high
The problem with carno is that even if it's good at hunting small animals, it can't always rely on them to avoid starvation. If you want a properly fulfilling meal you're going to need something big. But carno is punished for hunting large animals by getting stunned when charging them. So either make carno diet more sustainable off small animals or remove the charge self-stun so it can have a chance against big things.
Hello i have big trouble with the graphic so its unsharp especially when I move fast and I have motionblur off also my config file keeps coming back after I deleted it
Add FSR support
either make apex specific patrol zones or add larger apex plants so that enough people play trike n steg to feed rex when it releases
should just make it so the get up time increases with the size of the animal so smaller and more agile playables get up faster.
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
Dedicated channel for hacker videos.
Some are obvious and people can stay away or admins can ban them later. I'm talking about clear hacks like speed hackers or hackers walking backwards 🤣.
My personal thoughts on recent gameplay, and map changes for the devs eyes. Bug fixes for a lotta of the balance stuff was great imo, I still do think performance could be focused on for a few weeks just to pump something out for the people with less then forunate pcs (I have gaming laptop that will burn for three billion years hotter then the sun)
The Night vision on the old verison of the rex, is night vision i reaaallly enjoy. i noticed how much i love it compared to current NV system. Also i noticed the devs teams, or maybe specifically dondis want for growing afk in a bush to be removed. But herbivores cant see at night like at all, and are literally blind for a minute or two at a time which forces them into a bush. I'd like it for herbivores have the current NV but an addition, so when they are blind they have a small space around them that they can see for sure.
Also note for that as well. Dilo venom feels really odd to me. Because when it works, your dead if you cant find a rock to sit on. Your dead and there is nothing you can do about it, and it triggers almost instantly on 90% of the roster. It either needs to be balanced by how long it takes to trigger, or damage dealt per clone, or just adding the clones for looks and have it be a slow DOT that works like bleed.
Map changes are beautiful and im loving them a lot, i do hate how deino is punished through this by not being able to make it to these watering holes a lot, and would like an underwater cave system the can use to get to new parts of the map? or maybe a cave entrance they could swim through shallow water to get to specific spots so thy still have to travel on land to get to caves that lead to other areas that could pose the risk of starving but they're able to get to these watering spots. So underwater caves.
Deino specifically doesn't spawn fish in the lake they're in, I've seen plenty elite fish while playing just never as a deino. I've eaten 10 elite as a carno in a 30 minute time span
A couple things I want to say about beipi and teno and diets for swamps and delta.
1: Please increase beipis jump breach height it used to be decently high now you cant even get on a rock with a higher breach it would be 10X more fun.
2: With beipi getting all this id suggest a way to get frogs like how we get crabs but make it a different type of icon.
3: add diet plants in water, These can be things like water lillies or other aquatic plants like water lettuce and you can either eat the plant or the roots. Theres alot more but these would help boost delta and swamp to feel more lush and unique.
4: Make teno be able to dive. This would be the step between beipi minmi and deinochirus. Teno is built for swimming, you could even make its kicks a way to propel yourself through water and the claws as a way to dig up roots from the riverbed or eat some of the waterplants. This would make teno even more unique which is always a good thing 🙂
submerged optical retention says 5% increased sight... i main deino.. have over 250hrs on the one species and i've never seen an increase in vision, distance, less white floaties, a little brighter, nothing to feel like i used a good mutation... i'm almost certain it does nothing.. replace it or buff it maybe?
Bring back bad diet debuffs.
Right now herbivores can just live on grazing without ever needing to worry about diets, because zero diets have no drawback, especially after fully grown
I Think the graphics and performance used to be way better in the past. From my experience the light distrubution used to be much nicer and natural,you also used to have a way more realistic approach on the Graphics. I dont know what happend to them. Right now its all more pale and doesnt look stunning anymore. People used to "wow" at great Graphics but now it jst seams to be average i know the dev team is not big and theres a lot that needs to be fixed like fish ai spawns or deino night vision etc. But pls try to adjust the Performance again you need a good/great computer now days to run the game smooth without stutter and good graphics. Back when they looked better it was much nicer playing on low performance and still getting a great visuell look.https://www.youtube.com/watch?v=ffg38PKdDsg This video show cases how the game used to look on high graphics compared to now when i run it on my pc ( i have a really good pc ) i dont get anywhere near this feeling. I know! its cinematic shots but this just doesnt look like the game looks rn. It used to feel like a great Unreal engine 5 game with every ascet to it. Please Make graphics great again . Also please try to remove the Visual tearing/pixel fog on some plants it looks horrible. I know its for better performance but there needs to be other adjustments.
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
please combine these graphics with this grass and the game will look 10x better
5 200 player servers instead of 10 100 player servers, higher pop servers is a thing everyone wants and will increase player to player interactions, happy players equals more sales equals more profit cha ching.
"ISLE" discord server tag
poop mechanic. simple. basic. harms no one. you can make it do something or just cosmetic doesnt matter. I just think that the food has to go somewhere right
To help with over packing. What about some type of penalty to encourage packs to kill or run off extras. Maybe also for true mix packing (think Trike/Rex) (its unnatural).
been raining for 2 hours and 10 minutes of actual game time...
You can see how previous maps had more connected big water resources,like rivers to other lakes,when something like that is coming to gateway,makes playing water dinos more interesting,now we have only east side of the map,and west side is basicly out of reach.
And why that small lake at east palins is not drinkable water,if the water that falls into it is from drinkable river?
add drinkable water on the islands around the map. there are alot of map chunks that are not used.
Also add waves, make a mechanic that more you are near to the seashore less you can hear footsteps due the sound of waves in the background
Add HDR options
Mutation Feedback
There are many mutations that are useless and are easily overlooked in favor of others without second thought, leading them being forgotten which should be changed.
ill suggest a few improvements here that'll make these relatively unused mutations much more worth the slot.
Italic words mark that its an addition.
Cellular regeneration: Recovers Health and Blood (pool) Faster 15%
Efficient Digestion: Your food drains more slowly, You are less likely to vomit when eating during vomit sickness, or eating rotten food and bones. 30%
Featherweight: Your footprints fade much faster, your footsteps and traversing through foliage make less noise 50%
Hematophagy/Xerocole Adaptation: Restore some water when eating plants/corpses 30%
-# far too little value to prove useful, doubling it to 30% will make it much more worth using.
Hydroregenerative: Recover health faster during rainy weather when wet 20%
**Infrasound Communication:**Make significantly less noise when talking in chat, Applies to all group members when equipped by leader 50%
Osteosclerosis: Reduced all fracture damage*, boosts fracture healing.* 20%
Submerged Optical Retention: Increased underwater vision and underwater night vision range 15%
Sustained Hydration: Your water drains more slowly, Water doesn't drain when wet. 20%
Wader: Less hindered when wading through shallow water, allows you to sprint over mud pools 25%
Photosynthetic Tissue Diurnal/Nocturnal: Increases scent range and stamina regen during the day/night, dusk and dawn. Decreases Hunger/Thirst loss during the night/day 15%
-# both CANT be picked. this is to promote daytime/night activity and discouraging opposite activity times.
Gastronomic Regeneration: Increases health regeneration the higher your hunger is. 20%
-# encourages players to keep their resources high instead of leaving mid-fight to grab a 'medkit' before returning.
Player List for Evirma like on Legacy.
I've had this thought for a really long time, and I genuinely think it's well worth. I'm finally going to suggest it, and I'd like to get some feedback of it.
When you get to 0% stamina as any dino, it's really unnatural how you just stop.
It'd be really cool if When you run out of stamina and try to run, your stamina would turn orange/red or some color and have it fill back up in that color when you're running. Your dino will only be able to run at two thirds of its original speed (or less), and the downside of running during 0% stamina is that if you run too long you could black out. Sort of how blacking out works with blood, have your screen slowly start blacking out the more and more you afterburn.
However, rather than killing you, It might knock you out for a good 20 seconds or so.
During 0%/orange stamina, it's more of an adrenaline rush for if your dino is fighting for its life, rather than just sitting there with no stamina.
Now what I think the limitations should be are as follows:
Omniraptor should only be able to run during this stage of stamina, and not pounce, nor alt attack and jump.
Same with dinos like Carnotaurus, Ceratosaurus, Dilophosaurus, Dienosuchus, and Troodon only being able to run with only two thirds of their speed.
However dinosaurs such as Stego could wouldn't be able to run, but would be able to do it's regular alt swing till it blacks out.
Now this is Just my opinion, and how I think it would work best, but this can be altered.
Bring back isla spiros water textures and physics they were far better than gateways imo and you could actually see underwater as a deino
hypsi climbing is still super buggy and tenuous more frequent than not, i think it should get another passover to make the climbing more capable instead of sliding along and outward because of a branch or slope curved toward instead of away from the playable
beyond this i think that dryo needs some semblance of its burrowing, even if its just a little pocket like in legacy and not the grand renovating rooms and tunnels, its just fodder, especially with bushes betraying them now and leaving no form of safety entirely for the playable
while were on the note, maybe consider allowing hypsi to actually survive a troodon bite instead of just instant death? it feels strange being visually similar accounting for all the hypsi fluff, but dying so instantly to what isnt even a pounce? (may be skill issue and im being pounced in actuallity but if not, its silly dying to a singular troodon nip)
Day 1032 of suggesting fixing water ai to make deino playable again Deino hasn’t been playable since the update pretty bold move to make a main carnivore unplayable
Add back a river to highlands from these old screenshots in #isle-phase-three . Maybe also underwater caves so deino can travel between big water sources
Bring back the ability to alt bite while running for the more agile creatures. You could legit bring back a lost fight with properly using this combat trick. I'm fine for huge animals to not have it, but Dilo? Troodon? Omni? Dryo or whatever. I think it made combat even better and as I said, you had the chance to recover a lost fight if you were good enough.
Make Carno an intermediary between the Small Prey hunter but also able to hunt things up to 2t, like Ceratos and Tenontos and prevent the Apex infestation by killing them when they are Juv/Sub. Just as Cerato must be a scavenger but have the ability to hunt (Unlike currently, where he is extremely skilled at hunting), Carno Must be a Small prey hunter that has the ability to hunt larger things.
This will make Carno and Cerato more fun without making them too niche. I think many people wouldn't like Cerato being able to just steal carcasses and protect itself And not having any ability to hunt anything, that would be boring and would make the cerato forgetful
Combat mutations seem like a must have for most of the animals in the game. I think in order to better fit with the other mutations, combat mutations should have some downside associated with them. For example, the nocturnal mutation could nerf your stats during the day so that you really specialize in night time hunting. Or for the mutation that decreases damage from larger species, maybe it also increases damage taken from smaller species. The positives should be more significant than the downsides, but it would still improve mutation selection. If you want a combat mutation, you should expect to modify your playstyle to maximize your strengths and nullify your weaknesses. It would add a lot of depth to the mutations and make mutation selection more deliberate and strategic. Another important improvement to mutations would be to group similar and niche/bad mutations together. For example, group the mutation that increases wading speed with the one that increases swim speed into one mutation. Or group the mutation that increases vision underwater with the mutation that increases oxygen underwater. Some of these mutations are essentially pointless, so they should be grouped with other mutations to increase the variety of viable choices.
omniraptor stamina is really bad, I would like to increase it or make it take less stamina
is that possible to have a in game map pls 
Buff carno in any way i dont care how. Its the only dino in its weight class that cant do anything against bigger dinos
Make grazing on grass as herbivore a reverse gastrolith. If you're below 25% food grazing should slow down your food drain rather than speeding it up. That way herbivores can't camp grasslands, but also have something to keep them from starving so they can move to a zone where actual food can sustain them. Patrol zones should also hold enough food to feed one stomach or however many are in the group so they can be held over to move to a migration.
change dirt roads back to their og texture. it's almost impossible to distinguish between them and gastrolith areas unless you knew where they were previously and it's really annoying
Apex carnivores should be able to get dinos latched on its side
Apex herbivores should be able to lay sideways down to crush latched dinos
Fracture-height falls should have a knockdown, I want to see a creature's legs give out on the ground as they snap.
Oh and leg fractures should reduce swimming speed.
Here are my proposals on how we can make quetz a very satisfying but also balanced playable.
So we all know that our ideal dream scenario of quetz is for it to be a flying death from above with a heap of stamina, but also having the right disadvantages to keep it grounded (in the sense of reason)
I propose that as a Quetz juvie, it should have low stamina, not to make it completely useless, but enough to get it high enough in the sky to get around and glide in order to find water sources for it to do some heron like fishing.
(For hatchlings of course they need to stay in the nest for a bit and can only glide after falling from a high enough place)
I also propose that Quetz at most should be able to take on/carry a mid sized tenonto/ full sized galli.
Those are the only sizes I can see it feasibly being able to lift off the ground and dropping for a quick death.
But I also think having different levels of stam drain depending on the creature would be appropriate.
And finally I also propose that when the team works on Quetz, they also work on how wings and the flight model works.
With the wings flapping with the wind, turning feeling like the animal actually has to put effort into its wing flaps to turn sharply or in different directions, and even some landing particles for when it slows itself down with its wing flaps in order to touch down.
These are only some proposals on how we can make Quetz, and hopefully any future pterosaurs great in the future of this game
Please fix trike's sprint animation. It's incredibly clunky, lacks weight, and the shoulders stick out awkwardly too far in the front. An animal of that size should really feel like it's throwing its weight around while sprinting, not lurching forward like a robot. (I personally love a ceratopsian gallop, it feels powerful and weighted, but anything would be better than what we currently have).
im not 100% sure, but i think enhanced digestion is bugged again, it worked fine when i got it but after logging out and logging back in i don't think it works anymore.
The Trike noises need to be reduced in frequency while standing or resting, there is a sound playing every 1-2 seconds and it's so loud.
Here is an idea, what if the number and frequency of animal sounds is based on how full stamina is. Like how people get winded so they breathe heavier?
When humans soon get more of the focus, make them more realistic than most shooters and survival games, I don't want any hud beyond the usual health hunger stamina or anything. I think a nice way of doing it would be to have your character actually physically check the ammo in a weapon where it shows a number if it's in a magazine. I think humans can align well with the horror survival aspect of the game but I just wish for them to not act too arcadey especially considering the dinosaurs are all hardcore realism survival. Maybe a half way point between the likes of green hell and sons of the forest could be a good balance. Of course too realistic and humans would be a bummer to play in a world where you could be a Trex instead, but make them not realistic enough and I can see them being an annoyance to every other playable, please no slide cancelling.
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
Not sure if this has already been discussed, but definitely smth I've noticed...
Since the arrival of trike, a vast, vast majority of the action on servers takes place in/around SP as this is where the majority of trikes huddle/spawn.
Therefore, Rex should spawn in the North. Apexes should be incentivized to be mobile and players opting into mid-tiers shouldn't be forced into a singular area just to find the other players on the map. I play mostly Cerato and the difference between what I can smell when I spawn in SP vs NJ couldn't be farther apart.
give troo back its fast baby movement lol
Add some kind of "mount" or "carry" mechanic for small dinos, so you can essentially ride a larger dino without dealing damage like a pound does
Imagine being a baby Ptera and hitching a ride on a Diablo or something, like a symbiotic relationship. Or being a Dryo or Hypsi and turning an unsuspecting Deino into your own personal boat for a short bit! Could make certain mixpacks more interesting
Please make pack scent have a larger range to smell it. Especially if it’s a large mega/mix group and should have an even larger range.
Here’s two reasons why.
- Players can more easily avoid them. It would also cause carnivores in a mega group to starve as prey would stay away.
- It could either attract hungry predators or players who actively hunt down mega/mix groups.
Bonus: Unless you should add a pack scent icon for mix groups specifically. No one likes them and would likely try to kill them.
Is it possible to allow Pteranodon to turn left and right only in relation to its body please? Like as an option at least? I personally find it very clumsy to turn with the current system. Because it reverses the left and right inputs depending on where you are looking. And there is a weird dead zone even right at the edge of this reversal angle. I cannot express how much i would appreciate the ability to turn right or left in relation to my Pteranodon's body no matter where i am looking. Even if I'm looking backwards. Thank you for your consideration!
Replay mode kinda just ignores some animations, all of sparring is not visible on replay mode like half the time(cause unkown) and whenever carno charges it doesn't show the animation of it lowering its head it just speeds up in replay mode
Increase carnos weight,makes 0 sense why it’s the same weight and bite force as cera
1ST SUGGESTION: Could you possibly add first person? It would be very cool to have that. Like having screen shake effects in first person aswell!
Rex feedback and wish:
First of all, im not sure if these are planned or not. But i think they would be a nice idea.
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Be able to swallow grabbed players alive if they are small enough. Imagine you playing as a human and you watch you getting swallowed alive, while you see yourself going deeper into the mouth and the last thing you see is the T-rex mouth closing and it gets dark.
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Would love to be able to trash my victims apart in my mouth while i shake my head side to side before i finish them off. Would be nice if you see body parts flying off.
Please, I know you've got stuff about migrations planned, but I just I went from Highlands where there was a patrol, because I had at least thought that a migration would have some interaction and more food right? I ate ONE plant and the water access migration zone moves to the swamps. It's so bad having to gamble between waiting for your patrol zone to return or running across the map with a risk of the migration moving away right as you get there. I really think that there should be a bar that shows how much food is left in a migration or how much time is left. And also this feedback would be great to cover along with this #general-feedback message
Hey. In my opinion, unofficial servers should not exist on evrima. It should only be officials
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apparently some unofficials are able to grab your information?
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unofficials make a bad image of the game, some of the servers are RP servers which isn't what the game is.
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unofficials take away players from officials, which is why officials always are full.
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unofficials spread the playerbase.
See, this is why this game doesn't have gamemodes. It would spread the playerbase too much.
Which is why the game shouldn't have unofficials.
Officials are pure game. No rules, no roleplay weirdos, etc. Keep evrima as it is, evrima
If it's hard on the devs' servers to make more officials, just make unofficial hosts host officials. They already spend money on unofficials, so they might as well do it for a better cause. officials
Within the "profile data tab" many of the sections just say "error" so it would be nice to have them back like legacy, as well as this the profile opening animation would be a nice addition
It'd be nice if something like this would be made into the Evrima map, a extremely large river that splits through the island with multiple other rivers of different sizes splitting off from that, but they all still connect to each other to allow you to get across the map as different species of aquatics (especially Deino) and being able to comfortably space yourselves from other aquatics but not entirely.
I really hate the current map with little ponds and shallow puddles scattered everywhere, unrelenting and to easy, at least with a large river spittling through the map with smaller ones branching out, there'll still be plenty of places to drink but not entirely safe like a small shallow puddle.
(The picture is just a example of what I'm getting out.)
Reworked Isle V3 to evrima
Bring Rex and Allo to the Hordtest.
They've already hacked the game to get to them and are currently playing them on servers.
There's really is no reason to hold them back from the Hordtest anymore.
Pteranodon's stamina is still draining badly. Please fix pteron's stamina already. We land, wait for 10 minutes for stamina to fill, we fly, stamina runs out in 5 minutes, this is a bad situation. 
This is a big one.
Yes pteranodon is already getting some wonderful changes and additions but I'd like to throw in my 2 cents.
Considering a majority if not all of pteranodons spawns are close to the sea, I think it would be nice if pteranodon naturally had reniculate kidneys as a general quality of life addition to it's kit.
I would also like to note that pteranodon in it's current state has a particularly difficult time hunting anything land based.
My suggested solution to this issue is a new feature.
Considering pteranodon can easily lower itself down with W+airbrake I suggest that CTRL is changed to a new QoL ability: Hover.
At a reasonable progressive stamina drain, pteranodon players can now tap CTRL to enter and exit hovering. Hovering allows for omnidirectional flight with significantly reduced speed, similar to ceratopsian sparring.
This would allow pteranodon to flutter around it's targets and hit them more consistently, overall making it much more viable. Though it does drain their stamina at a reasonable pace so players must be careful not to run out while doing so.
Exiting hovering will briefly push players slightly up and forward back into the normal flight pattern.
Love this game and I only want to see it thrive 🫶
Probably shouldn't allow Unofficial servers early access to dinos before they're even hordetested; The amount of negative feedback/comments I'm seeing on Rex/Allo/Humans is painting the game in a very bad way, combined with the recent drop in graphical quality and performance and on top of the still outdated legacy steam download warning people the game hasn't been updated in over 3 years it's getting hard to see new players even considering this game over the increasing amount of competition in the genre.
Right now a potential new player might: See some okay gameplay, then see some awful gameplay (of the unreleased crap on unofficial servers), then visit the steam page to make their own mind up just to see that the game has not been updated in over 3 years. They likely don't know what is and isn't official or that the game is split between legacy and evrima and in this instance they would need to be insane to still buy the game.
If you want to keep developing this game I imagine you need money which means you gotta sell this game to people and right now there's bigger problems with that than there is in the game itself and that's saying something. We all have grand ideas on what we could add to the game but we need to make sure it doesn't die first or none of these ideas are going to be put in.
Pinning fix
Make pin only work if the hitboxes on the picture are being hit, since as of right now you can pin a creature by even hitting the tip of the tail. If the animal that wants to pin a given creature uses pin on any body part that is not colored red on the picture, then it only would do damage to those parts as if they were bitten, meaning trying to pin the head wouldnt make the creature get pinned, but would still make alot of damage to it, but doing so to the tail would deal far less damage.
As of right now it isnt a really large issue, since only omniraptor can pin, but with the enterance of allosaurus and t rex, this would become a far bigger problem.
Hey dev's, thanks you to give acces at old assets of dino like Allo and Rex, even if it's really old one's without bug, it's really kind !
Hackers. So many hackers. No sign of anything being done. I don't think it's ever even been addressed in any meaningful way.
As much as I understand this game is supposed to be a bit harder and focus around the pvp aspect, the food situation in general is nothing but frustrating at this point. You don't even get to grow to a proper stage to actually get into fights, most of the time you just starve. Deino-Players have no fish, small Carni-Players either don't find ai or get wrecked by it (no seriously, now it's not just boar that totally stomp you, but rapid-fire attacking deer with a bleed from hell?).
Especially on emptier servers it's getting more and more disheartening to even think about playing. Like, what am I supposed to do if there aren't any other players around to 'fight and eat'?
It's a bit more chill for herbie of cause, they can't starve, just grow insanely slow, because IF food spawns it's mostly just leaves and no diet. Or maybe I'm just unlucky.
Maybe at least find a way to increase food spawn on emptier servers, so it's more 'attractive' to even login and try to play there?
Fix the ptera meat propeller physics
WTB more fish/ frog / water creatures. incredibly low spawn rates :/
Dinos like Beipi and Ptera, that rely on Water shouldnt puke while drinking Saltwater for Reniculate Kidneys...
A test map for evrima would be awesome
after hours of beipi gameplay, ive come to notice that its pupils dilate in the dark. 
which, wow-
i love the attention to detail. Sure it may be a tiny one, but it feels really nice to have either way and i hope more future, or existing playables can get to feel like they have as much attention to detail as this.
-# i swear im not delusional its right there
Bring back Spiro to envrima for unofficials to use freely instead of making it only playable in its own game branch. Legacy had multiple maps used at once why can’t envrima.
pls fix lumen it makes the game look so bad right know pls fix it
I know this is a Longshot, but if the developers of the game could allow server owners to, not only change the growth time globally, but individually as well. Maybe this wouldn't be such a great idea, but maybe it would.
However, my main suggestion is even more of a long shot.
Is it possible to allow server owners to set the stamina regeneration globally, as well as health regeneration globally.
And maybe if you guys do that, you could also allow server owners to change the food and water values globally, and ESPECIALLY diet values.
Maybe not all of these need to be added, but maybe you guys could take it into consideration
more colorways for the triceratops (nothing crazy like bright pink but not just borderline browns and blacks)
have it where omni has to hold right click to pounce, and it plays the animation with its arms facing forwards like its actually hunting
remove the tails hitbox from any stun mechanics or knockdown mechanics. make everything that hits your tail damage related im so tired of getting thrown by a dibble because it touched the tip of my tail.
Fix Deino Gameplay. More water AI
Stamina regeneration is capped to a maximum recovery rate when resting, but that cap could change proportionally between species. Particularly the smaller creatures and the endurance hunters, it could be that they start slow as normal but have their energy rocket back up in that accelerated period.
(So i know its a repost, but since its was pretty well received by the time i did it, i think it needs to be refreshed since new playables are around the corners and some of them are most likely going to starve at least 50% of the time, thank you for your attention.)
Starvation system sucks rn. Its unrealistic and pretty arcadial for a game that aims to survival in both hard and realistic way. When your stomach is empty you just start to lose health until you die, and it happens very fast.
I actually like the way bleeding to death is happening, or drowning. your screen starts to fade to black and when its all dark it means you are dead, that could be also the ending of a new starvation system, but what comes before should be reworked. Especially for carnivores that can't find proper food every day irl and obviously don't have a mechanic like herbivores grazing to survive.
What could be interesting is that when your stomach goes to 0, you are basically starting to be slowly weakened, with your vision slowly reducing around the corners, and your weight/damage is reducing slowly. You can survive for at least one day ig, or maximum 1,5 / 2 ig days. Which lets you a bit of time to find food, while also not making it too op and you are becoming weaker during the time your stomach is empty.
That system could also require a proper AI rework, with them becoming maybe only a little bit more frequent, but less "free food" as some would say, harder to catch for some, and could fight back for some others, but also making them unable to see through bushes, underwater, and in the trees or up high, so every carni ambush hunters could use their ambush properly to catch them, and it would be a funnier time catching them.
Carno really needs some more stuff on its diet imo, like atleast add dilo or cera
over a week and elite fish spawns are still broken. Deino and Ptera r unplayable. If you arent going to actively be fixing the issue and pushing out a hot fix, you could at least address it publicly.
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
Delete gateway fron existance and give us a reworked isle v3
!! GAME IS TOO DARK !!
I know this is supposed to be a dark horror dinosaur game but the game is too damn dark. The time would read 12pm and I still could not see anything in the forest. I needed to dark out my room and activate night vision to see something. I have my night vision on 99% of the time. It's ridiculous! Moreover, nights can get so dark you don't see anything even with night vision. To add to this, this isn't the first time this issue was highlighted either. You have multiple feedbacks as far back as a year ago (maybe more) that said the same thing I do. Fix this issue once and for all. I will NOT be playing The Isle until this is fixed.
Here are a few ways you can fix this:
-Brighten up the damn game (obviously), shadows are too dark so might as well brighten them up too
-For the extremely dark nights consider the possibility to reintroduce the legacy night vision or at least modify the new one to be similar (thing used to give me goosebumps, never knowing what's out of my view or how close the predator is) Because now (If the area is bright enough, for example an open field) I can see as far away as I want which ruins the horror experience
OR don't fix it and you will have a bunch of folks using a 3rd party software to fix this issue themselves, rightfully so
No one wants to spawn at East Swamp or Swamps. No one wants to spawn at Water Access. Why isn't there a suicide option? So I'm forced to spend now 5-10m of my gameplay running out of stam in order to drown myself. That's definitely not a good mechanic.
Ok I don't see people addressing this enough, Trike needs a serious hotbox check.
My friend and I keep getting one shotted by the trikes gore attack while BEHIND THE TRIKE. This makes fighting trikes even more impossibe and don't you dare say Skill issue.
I have plenty of clips but I don't have nitro and I'm too lazy to post on YouTube so here's a clip from someone else. https://youtube.com/shorts/1_laIGMERpo?si=AXuvkcfwvGcmXtcu
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#theislegameplay #dinosaur #theisle #dino #theisleevrima #gaming #dilo #dilophosaurus #stego #stegosaurus #stegosaur #dinogame #dinosaurs #isle #evri...
I absolutely love this game, as it's an experience unlike anything else I've ever played. However, I think that the potential of The Isle is being squandered by its current map. It is, simply, way too big to allow for a server to ever feel like a vibrant, player-defined, ecosystem. Attached is a very crude illustration outlining the kinds of changes I would like to see, as a player:
I've noticed that the diets carnivores want sometimes takes up a ton of room. So maybe it could be for those dinosaurs that have a lot of members of their family in the game could be listed for the family instead? So like for T-Rex it could like hadrosaurs instead of having to list each one or ceratopsians and such. i know that there's also the locations of species but if there's a good variety of that species then the places it says should have them. Ai could probably stay listed as each animal or if more are added they could be grouped like small mammals, large mammals etc (also more carnivores should be cannibals especially some like carnotaurus)
Fix trike hitbox you can get hit by ceratos without them even being relatively close,
EDIT: nevermind I encountered a hacker, this issue should have been fixed ages ago but still nothing is done about it, people can just go in-game and kill players instantly or unfairly with hacks and its very frustrating
get rid of cheaters before implementing new content
Please remove the ability to attack the tail of dinosaurs. I do not know if it's supposed to there, but I thought you are supposed to be attacking the feet, body, or head of the dinosaur you're attacking. Yes, I know the tail is attached to the body, but with the fractures in game the tail is not affected by spine fractures, leg fractures, or head fractures. So dinosaurs like ceras should not be able to attack the tail of a dinosaur to kill it. I understand dinos like omnis, troodons, and herreasaurs might benefit it, but they do not hook onto the tail when they do pounce. Always the body or herras aim usually for the head. The tail has no purpose to be able to include the hitbox of a dinosaur, and it makes many dinosaurs like troodons easily killable if you can just hit their tail. Please remove the hitbox on the tail of a dinosaur
I have a suggestion to improve the Migration zone's concept of making specific species go to certain zones (keep in mind I'm writing this with the scenario in mind that MZ dont switch as fast as they do now and that the PZ dont spawn food but something else that the dinos need. The last part is based of something the dev team said about a future plan for PZ). Here is my suggestion:
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Diet plants spawn in 2 seperate ways. 1st group of diet plants spawn in specific biomes, these spawn similar to how the current diet plants spawn but they wont give as much diet. The 2nd spawns in only a specific region, these will be the most common type of diet plant u can find in the zones.
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The diet plants for specific regions:
If one dino's migration pattern is zone A, B & C (which is west of the map) while the other dino migrate to zone D, E & F (east of the map) but they both can find diet foods in Grasslands what's stopping any of these dinos from breaking their migration pattern and go to whatever grassland they want (it doesnt really and honestly they shouldn't feel too forced to move around, more on that later).
So instead of having, let's say, pumpkins in all grasslands they could be in the grasslands of the West Access area. While Sunchoke grows in the grasslands Northeast of the Island. And many other plants for grasslands could work the same way. The downside though is that the map would need more diet plants for each region since the current amount would make it hard to find all diets in one area. -
The diet plants for specific biomes:
Let's make Fiddlehead as an example, they will spawn in all jungles zones but their diet value will be lower than the plants mentioned above. This would give a player the option to travel off their migration pattern but doing so would make surviving more difficult. You can get some diets but not as much and the player would have to compete over a specific plant that u both need. Other dinos that have access to more diets in that area will be stronger and more of a threat against you when you're in an area where you only get diets from one plant. This would make it a to form of gameplay where MZ feels more rewarding but they still have the option to venture off, explore and find "some" food in the meantime (making it like a sort of current pz with food, since future pz wont have food).
This I think could make more dinos stick to their MZ more often but still have the option venture off but with high risk of losing their diet perks if they do so. This in tern would make Predators more likely to hunt in the regions where they find their prey.
I've made a map, that I hope can give a better visual of my idea. I've also taken the time to find examples of what plants could be in certain regions, since this idea would require ALOT of new plants to be added. It would sadly be alot of work do create this many diet plants, but I think the end result could prove promising. What do you all think? I'd love to read your feedback in #general-feedback-discussion.
Since we don't really know much about Albertosaurus or its mechanics, figured I might as well suggest something that could work for it.
Considering Tyrannosaurs are known to crush bone, have the Albertosaurus gain nutrients from feeding on bones (But not rotten flesh like Ceratosaurus). This would also help tie into its concept of being ravenous and fighting for food as shown in the concept art when they are fighting over the skeletal remains of the Maiasaura.
Can we fix the ai already? I just went from full hunger to starving to death because the ai is so inconsistent now. Please just put out a patch i dont know why you're making us wait so long for something like this.
I agree I can never find AI i just logged of because i couldnt find any food/AI i was swimming for like an hour from the swamp to high up north and i didnt find zilch and its really frustrating. also id like to add they it could be really cool to have the land AI go drink water
This is mainly for the release of allo and rex,
But I believe when either of them are fighting a trike, the trike should be able to use its spar mode and sorta trap its head and be able to redirect it and move out of the way, or possibly even knock it over
I feel like Hypsi should be able to navigate trees like hera do. Hyspi are basically the squirrels of dinosaurs, and I feel should be able to climb trees as such. They get one shot by just about everything. They should have a better way to avoid hera and also not get thrown out of a tree because a branch is above them when they jump higher to latch.
Certain parts of the map drop fps from 100+ to 20 and below been like this for multiple patches.
The triceratops sniffing sound includes audio that sounds exactly like your own footsteps in grass? Very weird and could use a tune up.
Also, sometimes when youre a baby, walking through grass makes bright, very saturated green grass particles pop up behind you and it looks more like boogers than grass because of the saturation.
More water AI. Make land AI drink water. Deinos/Pteras are starving with no fish. Hotfix asap please
need to fix yall servers be 10 meters away then get hit by watever and fix omni ffs its been a day 1 playable and still broken this game has almost been out for a decade mate wat a joke of a dev team
Remove rex, allo and austro as soon as the rex hordetest starts
Buff food for larger herbivores and remove grazing entirely
I know rex isn't technically out yet, nor is it's diet probably correct right now.. However, I still want to say that I think rex should be on rex diet, same as deino and cera.
I hate how green highlands is now.
After the update, the sound effect of the Stego's right-click charged tail whip has become almost inaudible, losing the thrilling whooshing wind impact it once had. Is this a bug or an intentional design change?
I dont understand why a ptera can still have a quarter inch of stamina left and yet can pull up. why can i sprint for 6 seconds. but cant pull up for 1
Fish should be way more active while it's raining. Here is an article from EnviroLiteracy discussing why. As a fisher, it's always bothered me that fish can be dead-unactive during rain, especially since it rains almost 50% of the time in this game.
Additionally, I'm not a fan of these visual disturbances when you're under water.
The Environmental Literacy Council
Unleashing the Fishing Frenzy: Why Rain is an Angler’s Best Friend Rain, often seen as a deterrent for outdoor activities, is actually a boon for anglers. It sets off a chain of events that can dramatically improve your chances of landing a prize-winning catch. From triggering feeding frenzies to providing cover, rain creates conditions that [...
map button (if you were going to take out spawn choosing this honestly felt like a no brainer)
Examples of good visuals
I’ve been vocal about the lighting and general visuals in the current state of The Isle, I think the shadows are too dark, the grass is poorly executed, and I will say the current iteration of night vision is overrated (just needs tweaks though). For this post, I’m gonna make it simple and show examples of when I think The Isle looked genuinely amazing. Images come from updates 3-4, the first gateway stress test in early 2023, and a conceptual thunderstorm image.
I agree but not with the UE4 spiro lighting, it wasn't that good. I think we just need to return to gateways first lighting with it released, it was visually awesome and set the atmosphere and tone that is the isle. It captured the horror and darkness, that something is always watching me eerie feeling while also being extremely visually nice. I think a return to that lighting with rex would put the isles atmosphere leagues ahead of where it is as well as the actual visuals themself's
were also lacking old little details like the ground having little puddles on it after a storm or the rain droplets on the water, it just doesn't feel the same.
Make carnos group limit 4 like ceras
Alright so I know Rex is heavily WIP and it isn’t supposed to be out but I will say this. I was afraid Rex was gonna have sparring just like Trike and Dibble (moving around left, right and backwards with those dots beneath stamina bar) but it doesn’t… and I prefer it that way.
I like it more to have sparring as a way to push opponents and deflect their attacks. Please keep this.
There needs to be an increase in the number of fish in the water. I was raising my Deino and nearly died 3–4 times due to the lack of food. I ended up swimming all the way from the Swamp to Water Access and only came across a few AI fish along the way.. ( I also had to safe log because of the low amount of food. The lack of fish made it nearly impossible to survive, especially while growing. )
Two thermal suggestions:
Around where I live, big cruising birds like turkey vultures are always sailing on thermals on sunny days, and I’ve noticed that it doesn’t take much asphalt to give them a boost. Obviously a Walmart roof and parking lot produces a lot of heat under the sun, but even my parent’s house, which also has a flat, black roof, produces enough heat that I’ll see several circling on warm days, albeit lower.
That made me realize that any and all human facilities would logically produce lift, even the small ones. That would also make it easier for players to find updrafts to use. As is, I have only found one since the update, out on a stoney island, which makes sense, but none of the other pillars of stone had the same effect. As they are, updrafts are too inconsistent and hidden to be useful. There need to be more, and tying them to landmarks that would soak up heat under the sun would be both logical and easier to locate.
Also, I want to recommend planting an updraft on all of the spawn locations for Pteranodon. It would give fresh spawns a little boost, and give the mechanic some much needed good publicity.
Please make ptera good again
I remember when I could just fly around and watch all the other Dino’s but now I get to fly for like 3-5 minutes, not find any fish, and then sit and a bush and rest for the next 20 minutes and starve to death
oceanic fish spawns and some turdles would be nice make the saltwater and the big islands in the ocean actually viable instead of taking up resources on a server and my gpu would be nice
Servers with rules should not be allowed.
It makes it so that people think officials are bad. Unofficials change stuff up and make officials less appealing, when officials are supposed to be the hard standard of the game.
No rules, just survival
Unofficials take players away from officials and can give off false expectations of the game, misrepresenting the whole thing
Why is trike finished and at 25% growth have 4 tons and rex which isn't finished have the same weight at 60% when their max weight is basically the same and one has to be actively searching for hunts/scavenge bodies from other dangerous carnivores and one find plants and camp in bush?
bring back the old grass, the new one reduces fps a lot and looks terrible
Let juvies sniff out mushrooms in sanctuaries please. Navigating this labirynth is a nightmare itself and you are often kicked out before you can find a single mushroom.
Before making new dinos and gameplay usable in game make the game actually playable by getting a god damn working anti cheat. I see cheaters every god damn days on your official servers and never saw a single admin this month doing something about it. Do something about this, it's getting absolutely horrible to play this game with that much cheaters. I feel like playing CS-GO in the days by playing your game
I noticed that there is a small pond at Port. By the design its clear that it should be drinkable freshwater. But taking a look from below, the seawater is still in the way and getting priority when drinking from the pond.
Speaking of this, it also brings up the issue of fluid deficiency. Like many others have said before, fluid deficiency really needs to be changed to a temporary debuff. Having a dinosaur have fluid deficiency for its entire life if it so much as accidentally takes a sip of saltwater is abnormal
playing with ptera is boring as hell. I cant even fly 5 minutes but sitting 8…
Herrera Pounce rework; rather than the pounce just doing huge damage and bleed, it now acts as similarly to Omni pounce/pin.
- as you’d expect, small targets are pinned, larger targets are latched onto
- lower initial impact damage, so pinned targets need time to finish off with pin damage
- very high stam to stay latched onto larger targets, but can rip chunks of flesh off of them before jumping off, like in the Herrera concept art
Drought system should be a part of deinos kit
So basically,currently there are way too many water sources inaccessible to deino due to their location or depth. Now if these aren’t going to be removed,then I suggest that in times of drought,all of these ponds dry out. But the large water sources like river delta,highland lake and water access remain with drinkable water
This forces players to drink from deino infested waters,making the playable actually well…playable as deino will have a reliable food source.
When not in drought season,deino would have an extremely slow metabolism so that it doesn’t starve while waiting for herbi herds and carni packs to come back to major water sources
Would you consider making Pteranodon be able to see the Slipstreams and Thermals please.
pls fix the reactivity for water with non swimmer dinos the water only reacts with crocs and bepis why does it not whit al dinos and do this for the ocean as well
Add a "sore throat" effect for those that spam 1-call for more than X times within a 5 seconds between calls. Effects: calls are on cooldowns for a few seconds
Yo can we just get an backwards update already? Everybody is complaining, nobody likes the new update. Roll back, you're losing the community. GIVE US A RESPONSE. Being left in the dark in your "Silent panic mode" Doesnt help you devs. Please, talk to us, give us an update or any sort of communication.
I mean come on, you put it on 6 hours per message for a reason. Can you read, and actually do something about it? we've been waiting...
Fish
we need more fish and land AI need to drink water so gators can struggle less
why do the devs hate the deinosuchus/ptera.. no fish AI at all. Make land AI go drink water or something
Stamina should go back to be able to regenerate while walking no matter how low your stamina is or have it like legacy where different for each dino. The way it is right now is too hard, if you dont pay attention for one second you basically lose hours of progress just because you werent able to watch the stamina for like 5 seconds while 4 dilos are attacking you. I get the point of the current stamina system but its too difficult for a game thats already pretty hard. It would be okay if the stamina regenerated slower the lower it is but the point is for it just to keep regenerating because with some dinos like the maia, stamina is basically more important than health which is unfortunate because the maia only has 1 attack that doesnt take stamina (and its practically useless)
Remove Gastronomic Regeneration
Recently found out that no matter what you play as whether big or small, any size of a meat/plant chunk will still give you the 5% healing, I be a full grown Stego on orange HP eating nothing but oranges and after a full bush I'm already blue.
This just further supports the other reasons such as: Unrealistic and impossible irl, abusable by something that doesn't vomit and the mutation that ALWAYS gets chosen by players. No diversity and meaning everyone has the same mutations , Same applies to Speed Mutations...
Please optimize the game
PLEASE FIX THE AI/FISH SPAWNS I started playing the isle when Deino was released, its what brought me to the isle. But since the update Deino has been miserable to play. We're basically playing starvation simulator and considering I only have a few hours a day to game it feels like a waste of time to repeat the same process over and over and not see anything but a few boar far from the shoreline. Even considering the fact that I've started selecting enhanced digestion as first mute only to find myself starving to death on nearly every attempt at a Deino. this has been going on for a while now and I don't see why such a simple fix is taking so long. Side note: I'm convinced that there is 1 person trolling on all of theses posts going and down-voting all of the most sensible posts in the thread that I can't imagine anyone who actually plays the game would disagree with. seems like odd behavior to me.
I also put this in requests, but i think it belongs here, actually? not sure.
I feel like people are going to hate this, but I think it would be neat if extended periods of rain required some kind of consideration for taking shelter as animals with smaller bodyweight. Maybe spending too long in the rain made you cold or gave you some kind of debuff until you could find a place out of the rain and take shelter.
Maybe Im just looking for more ways to interact with the environment and the landscape and some little alcoves or shallow caves or fun little hiding spots would be a neat way to do that, as well as having a reason to incentivise using those spaces
I think it would be cool if Herrerasaurus had a small buff during rain (Nothing crazy, a small vision increase or slight stam regeneration buff for example) as a nod to its rise during the Carnian Pluvial Event.
Optomise the game.
bring back normal trees, instead of these giant thick jungle trees, theres pretty much no way to tell how big the dinos actually are
how many people can agree that the appearance of the evrima dilo was not necessary?, I think part of the fear that dinosaurs generate is usually in their natural appearance, forcing the appearance of dinosaurs to be scary can make the dinosaur look like a bad animatronics, the proposal would be to return the legacy model or other new model or just some changes at the actual evrima model at least. (left evrima dilo, right dilo legacy)
Unique resting/ sleeping animation for hypsis when on thin branches, like herra has? 🙏
I get about 40-50 fps on your game now. Your game is pretty, but it's not that pretty to demand that much from a 50-series nvidia card. I have to constantly every single time I start the game optimize the graphics settings. Your changes on the last patch was just an all around bad call this time. The nerf to Troo, the so-called "optimization" to flight mechanics for pt, the clunky and super elongated hitbox release of Trike were all bad implements.
please do something about these cheaters.. its getting out of hand
Since the Trikes were released, i consistently get frame drops all the way down to 1 fps. it makes the game literally unplayable. whatever changed, needs to be reverted or i just have to stop playing this game. which is a shame because i have over 1000 hrs. would love to keep playing but i simply cannot
This is very well made and would fix the migrations issues at the moment, the other day i found myself at locations i wanted to explore and couldnt due to there being no food, making food spawn around the map guaranted would allow for herbis to spread out more and accually explore instead of being forced into mz zones. In addition to this and linking to more exploration, on spiro there were many intresting locations within the jungles to break up the jungles and allow for people to find nice places to rest / nest. it would be nice to see the return of these POIs on gateway (images for examples) just adding some simple rock formations, small caves and gorges would be really nice
please fix AI fish, its impoosible to play deino
troodon should also have the ability to move positions on pounced prey like omniraptor
Something needs to be done about deino's underwater vision. You can only see underwater for like 5 mins during the day/night cycle, then the rest of the time it's pitch black. Its unplayable. Deino used to be able to see under water quite nicely.
Deino is by far the most unfun experience of my entire life in any video game. Holy crap it's just awful.
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
Fix Ai Please!
The last last few Dinos to come out//to the dino creator;; Trike, Rex, Allo, even Maia Have had the most dull and lack luster color pallets. I think we all enjoy that dinos have pallets unique to them, but these last few feel like they're all the same colors. Especially compaired to everything that came with//before Cera in Evrima(obvi).
As a side point remember when we were told the whole roster wuold have slightly faster walk (not trot, WALK) speeds? And then they released Dilo and Herra with the SLOWEST walks speeds of the roster? Yeah that was weird...
Pachy ability.
This idea is focused on Pachy lowering its face and exposing its head forward… that’s it but all. What does it do? I’ll tell you about it.
Blocking.
When standing still and Pachy will face where ever the camera directs to. This allows it to use its head like a shield. Much like ceratopsians block ability but without moving back and sideways.
Ramming.
Similar to when muskox run at each other and collide with a heavy impact, it would be fun if Pachy could do the same.
You could call this Pachys way of sparring but would be significantly different from ceratopsians sparring. This idea isn’t intended to work to other species as it would become a more offensive attack than a defensive one… unless you don’t mind it and let it be a highly territorial herbivore.
Consider adding the 950 jdj fat mac as the rarest human resource in the game. I think it might be too large but I would find it hilarious to see a human walking around with nonetheless. It should definitely come with drawbacks as the rifle itself weighs 50-60 pounds and has 300 pounds of felt recoil. If .50 is anti material .950 is anti existence.
If interested Kentucky Ballistics has videos on it on YT
Add custom server settings for nests: nest cool down times, egg amounts per species, etc
Give us a Quetzal
Medium-long growth
Dominates the sky (for now)
A lot of stamina to fly long periods of time
And decent but not amazing regen
Maybe it could pick other dinosaurs or it could be able to see thermals from a long distance or something
deathmatch PvP would be a lot less inciting if it felt like an accomplishment to grow a dino
pls give carnivores tactical endurance.
reason 1 out of 3
1: why do herbivores have gastro and tactical
2: carnivores really need tactical dinos like rex would need it because there stamina drains really quick and other carnivore to.
3: why do herbivores have both and carnivores have one give em both 2 or both none
Guys, you accidentally turned off the coffee machine. Nothing worse than a cold pot of coffee.
That said, all the other changes to this area ROCK. I’m sad that you finally fixed the portal to the Backrooms, but the room you replaced it with is cool, and I like all the foliage.
Keep that coffee HOT tho!! ☕️
Please remove the white in the eyes
bought this game for the sole purpose of being a deino, no fish , hella shallow water spots & worst of all, safe drinking spots around the map. deino is useless now & it just gets worse every update
make the dinos have spikes and some cool traits, for exemple dilo and omni feathers and spikes that would look so cool
either up the herra stam regen or reduce running costs it takes sooo long to travel
Fix the hacker issue... the game is invested with obvious stamina-, speed- and esp-hacks
I would love to see a bit more variety in color options for dinos (natural ish colors obvious) or having all colors we have now available on every dino. Trike is either going to be orange, red or black ajd white and there's extremely little color in between, allo seems to be having the same pale colorings. F.e omni has a blue crest male pattern option, which I would love to have on trike aswell.
Most of us (i think) make our own designated skin colors and patterns and try to use that across all dinos we play (me atleast) and it really bums whenever one of my color options isn't available on something else. 🥲
Why are some colors available for dino a. But not for dino b, would love either more color options that isn't just pretty much eveey shade of orange or all color options we have in-game right now available for every specie.
So i just want to point out on the basics. We need the basic part of the Game fixed before anything. Such as but not limited to : Bugs on the dinos themselves right now. Food/AI bugs. Overly powered dinos / underpowered / bugged animations / The frame rates. The game is not playable as it once was.
Community <---------
I'll say again, community <----
please understand - The game needs to be fixed before we start "Adding" new stuff.
Yeah, sure, you may not play deinosuchus, or others. But that doesnt mean over 70 percent of THE ISLE population isnt facing some sort of deterrance on playing this game.
PLEASE MAKE THE GAME PLAYABLE, ENJOYABLE, BEFORE ADDING NEW STUFF.
Don't get me wrong you guys are all having good ideas. But lets check the Vibe - No responses, No updates, Pure radio silence, And in the latest updates on "What we are working on"
I didnt see at least 3 problems we've discussed that have been handled.
Stop adding stuff to game, please put more hands on to FIX WHATS BROKEN AT THE MOMENT.
But seriously though, the comments and remarks are good. Take notes devs. ANd actually respond to us. Yes we want MORE
But we WANT THE GAME BACK - SO WE CAN PLAY. thanks - angry deino in hibernation waiting to play.
You should add more carnivores instead of adding less interesting herbivores.
Carnivores make up for around 70% of a server pop, most often than not. More people play carni, than people play herbi.
That's why you should focus more on the carnivore aspect of the game.
Focus less on herbivores, so you don't end up wasting resources like you did with dryo.
You added it, and then basically no one played it after update 3. reason being it wasn't op anymore, biteforce was insane at that time
Now no one plays dryo and it contributes nothing to the game, you've just wasted resources.
You could have instead focused those resources on some carnivore.
Lets not repeat this issue in the future
add sleeping at night - u get a buff in the morning, and it regains stam, but it leaves u vulnreable during the night.
Yall are talented devs but yall also fumble really hard at:
Hackers
AI
Overpowered Mutations
Adding new species when some of the current species aren't fun to play or don't have enough to them. (E.g. Dryo is utterly helpless without the promised burrowing...Hypsi climbing feels too janky and is very annoying to climb onto branches...)
Just remove PZ/MZ system and bring back the diets forever being present in different areas (w/ super slow respawn)
Its annoying not having diets for 20-30m cause the system decided it doesnt want to give you your patrol zones. Migration Zone is useless as there are barely any diets there too
give small tier carnivores a foraging mechanic when it comes to small prey like with omnivores. that way, it's possible to obtain frogs, compies and crabs for things other than galli and beipi. deino could maybe forage in long water weeds for fish (type of fish dependent on your croc's size, perhaps)
get better anticheat
Minor suggestion in the grand scheme of other issues, but... It'd be neat if Hypsis could drop coconuts on rocks/potential target's heads to crack them open and maaaaybe cause damage to anything that might be under them when they drop a coconut. I figure since Rex seems to be able to throw things and cause them damage, why not extend that to Hypsis/Herbis that can reach high ledges and drop things too?
More dev communication, yall are not Sony or Microsoft or a big name there really is no reason for radio silence
Island spawns. I’ve noticed that there are some islands around gateway that don’t have too much on them (I’m not sure what plans you all have for them but as of right now they’re pretty useless) maybe for some smaller species of dinosaurs could be able to spawn there and live there so like there wouldn’t be giant herbivore food only small herbivore food like sunchokes or whatever as with how big the roster is going to be there should be some diversity in that aspect for example minmi it’s a smaller herbivore that shouldn’t be too fast but it will easily get killed by a lot of the carnivores so if it could live on islands that big predators won’t be able to survive in it could help another example is monolophosaurus it’s a smaller carnivore that will most likely have trouble competing with other smaller carnivores like omniraptor and herrerasaurus it could maybe be more adapted to being on islands. It’s just a way to have a use for the islands and a way to play smaller dinosaurs without being killed by the big stuff like Rex or cerato all the time I’m thinking maybe less bigger ai would spawn there to help deter the bigger carnivores. So like boards would be more rare but rabbits and chickens more common. Dinosaurs that could spawn there are ones that are weaker and maybe less used compared to others like Homalocephalae, minmi, beipiaosaurus, etc and maybe the biggest herbivore to be able to live there could be teno and biggest carnivore possibly rugops. Hope this made sense
Plz address the hacker issue first. ASAP. 🙏 plz 🙏
Can highlands be a little less green? less map diversity isn't a plus.
Give troodon a rip and slash attack that allows it to grab a chunk of meat from a playable so long as they pounce it. This would be lore accurate and help the tiny little playable get its diet by scavenging
buff carno to make him stronger than the cerato
3 weeks and still no water ai
Suggestion for hot / dry and wet season general dynamics, as well as some minor notes for specific dinos
Intended to vastly improve semi-aquatic playables gameplay in a manner sensible and engaging for the entire roster
Hot / dry season - ground is hard, sun is blazing, algae growth deteriorates water quality in shallows, thus forcing playables to give up on hunting grounds and safety of small ponds from semi-aquatic predators and move to larger bodies of water looking for drinkable water. While for terrestrials this is the time to move across the map, looking for suitable water, this is also the time when semi-aquatics don't benefit from travelling the map much
Some playables, namely Minmi, Magy, possibly Teno, Beipi, etc would be able to eat such algae and keep shallower waters drinkable, negating the effects of water deterioration due to algae growth. Magy in particular could be most efficient at it, giving it a reason for unsavoury taste that was mentioned at times before. There are benefits to keeping these around water sources during dry seasons, as fresh water away from larger bodies of water implies more safety in general, making it tempting to nest during these times of the year, with ground being more sturdy as nest building material, dry twigs being more plentiful, and possibly some plants blooming and fruiting during this time.
Wet season - algae blooms don't plague shallows to the point of making them undrinkable, and in some areas of the map it becomes increasingly more muddy, opening up pathways for some animals to traverse the map better, while others would suffer speed & agility penalties from being in treacherous mud, Deino's land locomotion benefits greatly & being able to spread more, Sucho (with ability to traverse deep mud efficiently as shown in concept art), and other semi-aquatics would also be well. Many terrestrials however would struggle to avoid jaws of spinosaurids and Deinos during this time, mud hindering their escape.
make sure that in the audio settings there are more options, for example, adjust only the sound of the rain and not lower the entire game sound, another example being able to lower the sound of footsteps and screams, I hope you understand.
it would be nice if we could see any nests in the process of incubating, currently incubating nests could be indicated with a greyed out icon.
just a nice QoL feature i thought i'd bring up
Would be really great if the [tab] menu didn’t have the most ear-piercing sound possible with no way to reduce its volume or disable it.
Make the server announcements smaller on screen, and/or not block the scent/compass
I’m gonna keep asking for Dsungaripterix Weii until it’s either added or a dev tells me to shut it. That last one might not stop me actually.
A salt water drinking, clam and snail eating, beach hopping, Protoceratops vibing/bothering, flyer. Smaller than a Pteranodon but bigger than a Pteradactylus, ideal chill vibe flying guy and potential food source for any and all small predators (a solo Troo might not wanna risk a Proto or Ava fight, but if it sees Weii palling around, that might be an opportunity).
I flew for hours and didn't find a single fish
BRING SPIRO BACK
Now hold on I know many people might disagree with this opinion, but spiro is where me and my friends started. We really enjoyed the map until gateway released. No one has really been on since and it really disappoints me to see that the people I started the game with wouldn’t even get on for a few. Now i know gateway is an amazing map it’s really nice and has a lot of potential especially with the new Dino’s coming out. But gateway is just too big of a map especially with the low player capacity a server holds. Now what I think to give everyone the benefit of enjoying this game is to release official on gateway and spiro. I think this would bring back plenty of players back to the game especially as it’s summer and many people want to enjoy the break before they have to go back to their jobs and schools. Now all I ask is to make it fun for all and I think this is a way to develop the game a lot more as it makes a huge difference. Thank you for your time
please optimise the game to the point it was before trike got added
I check back periodically to see if anything's been done about cheaters. They haven't still. Please get rid of the cheaters. I also heard you made fish spawn like 3x less. Wtf are you doing? Please make the game better so I can come back and play. Please :\
lets face the facts, Easy Anticheat does absolutely nothing to stop cheating. it has never worked in a single game its ever been put on. its just a tacked on stamp that lets you pretend you tried to do something to thwart hackers/cheaters.
at the end of the day, you NEED to build your own in-house anticheat to deal with them. im not some programming genius but i know its very difficult to do that, and it needs to be constantly updated as cheaters will keep finding ways around it, but this really is the only way.
could be something like a check to see if a kill made by a player should even be possible or something? or some way to track data involving damage dealt?
A deathmatch map perhaps??
Like the old one in legacy (I don’t care if the map was objectively ugly, it was peak)
Credit to @magic creek for starting the initial discussion.
Scrap Migration and Patrol Zones
Most players do not adhere to them, especially MZs. This is due to the fact that Herbivores almost never starve nor want for nutrients and will sit and afk grow in the most optimal area, which is usually not a MZ, and carnivores follow herbivores for food, creating hotspots. PZs are useful for finding something on your diet close by, but might as well be a roll of the dice as to if it's a player, or AI, and if it's Ai, then it has a good chance of not being a diet you need (this, of course, is more of a carnivore problem). This mostly causes carnivores to all-in-all ignore PZ unless desperate for food in general. The problems stated here make them hardly used features, and might as well collect dust. It's honestly just better off if it's completely scrapped from the game completely...
And Replace It With Something Else
You ever look at your diet and see that each thing on it has a specific place you should be able to find it at? You ever take note of those locations, or even remember them? Or do you follow your nose and wait to see if the magic icons appear on your compass? Make those specific flora spawn prominently in the regions they are meant to spawn in. You can still make some other dietary ones spawn there, but in much lower numbers to create a necessity to move when needed, a NATURAL path of migration will form between zones and increase foot traffic across the map as a whole. And as we know, carnivores will always follow herbivores; maybe even try ambushing them on popular paths. This would also discourage mixherding, as every herbivore will have different places to go at different times to sustain themselves.(Part 2 will be here:#general-feedback-discussion message)
Increase Carnos HP to 1500-1600
please address the cheating issue. suddenly a wave of cheaters came crashing down and nothing seems to be done about it. its really not fun losing 3h+ of growth time to some kid who enjoyes 1 tapping players. server admins also seem to not do anything about it. never had my dino restored, never got a dm asking about more information. evrima also doesnt seem to be checking ALL files for any modified registries. please adress the issue, many players are on a break due to the massive wave thats happening.
Make it so Hipsi can hop on the backs of larger dinosaurs and graze insects.
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
humans should die unique simple brutal deaths to certain dinosaurs
lets take some for example.
when you get bit by a quetzal it automatically puts you in its mouth, your teammates should get a very small opening and potential to save you. but if they fail you should get swallowed with an instant black pov with your teammates being able to hear you muffled for 1-2 seconds.
(getting alt bit by a quetzal should render you dead immediately)
when a young adult and beyond t rex alt bites a human the human should get split in half with the other half being in the rexes mouth.
when in crawl state you can get trampled by a t rex while its walking or running.
if you are unfortunate enough to get hit by a therizinosaurus you should get split in half immediately.
dinosaurs with serrated teeth like giga should get small but unique details like way more blood when it one taps a human.
theres not much to talk about raptor since its pin is enough
Great ... at least I know im hella south
in this clip i take fall damage twice, once when the teno hits the ground and a 2nd time when i unlatch.
2nd time now asking that nests be made immune to being broken by offspring. Even if said offspring has grown to adult.
It's incredibly frustrating to expend time and resources to nest in people solely for their benefit only to have someone grow to adult and then start breaking the nest and killing the eggs.
"But how is that any different to them killing the hatchlings/parents" you ask? If they kill a sibling then the parent can just kind of... Kill them??? Immediately?? If they kill a parent, the existing one can still hatch the existing eggs. If they destroy the nest, it's an upwards of 30 minute time waste for the parents to rebuild.
Had a hypsi nest going wherein my partner laid eggs for one last round of hatchlings before logging off. A (grown) kid came over and started attacking the nest while I was sitting on the eggs (damaging both me and killing every egg), ruining the plan of getting 6 more hatchlings.
There's literally nothing stopping someone from just going rogue and joining nests just to break them. There is no constructive purpose to why someone should be able to destroy a nest they were hatched into.
I love nesting. This is the biggest factor that discourages me from wanting to keep doing it.
Allosaurus speed.
To be honest, I like fast Allo but once it can easily catch up to animals it can pin down and we might have a problem. It’s just not fair in my opinion and I only see one solution here.
Either simply make it slower or let it accelerate into higher speed with decreased turn radius… unless you’d like both at the same time.
I think it would be cool if Allo had the option to switch between fast sprint and marathon running. Basically, sprint to catch small yet fast prey while slower endurance running to bring down large yet slow prey.
hey so how abt we fix carno hitbox or desync
Please give us pachy sparring would be so fun and was more what the large dome was used for eg : head butting contests and was used for display too
Trike vs Trike Battles used to Be long and annoying due to the constant knocking down they did to each other..
Now the knockdown problem is fixed but the damage output is soo high that the Battle ends almost instantly..
It's not "Cinematic" at all like they originally intended..
I would say Trike needs a stats change.
Keep The current Knockdown Immunity after getting knocked down. And keep 900 damage normal attack.
Make thrash attack deal 900x2 damage if the Enemy is standing.
And 1500x2 damage if the enemy is knocked down..
That alone will make the battles feel better and more cinematic while also being the highest damage dealer..
Hear me out
What if we got the old legacy maps as a little treat from the devs
Please fix the carno hitbox when charging, not sure why it can hit me without even touching me?
Id love for an option to turn off shadows, and maybe reflections? (i dont know if reflections are in the game, but if they are itd be nice to turn those off) in the game settings, my computer is solid enough to play most games like cyberpunk, helldivers, or battlefield on the highest graphics, but as of right now im playing with all the lowest settings i can, and my frames still drop to 1 fps every now and then. I know yall are probably working on the fps right now, but i dont know, more options for optimization would be nice.
fish should give protein diet (S), not carbs (Dots)
Obviously fish are one of the best protein rich sources you can eat, yet the game treats them like they’re made of bread 
This would especially make a great QoL change for beipiaosaurus, making them feel more at home in the water by being able to get two diets in total via water sources.
nothing to say
I think we should up the capacity of a server, as gateway is too big and it’s actually quite hard to find others players to chill/pvp with. I think upping the capacity of official servers would develop the game by alot.
please focus on overall fixing the game before adding new things - optimisation, accurate hitboxs, lack of AI, getting rid of hackers and well known bugs. we cant enjoy them if the game is broken
Any chance that troodon could get access to digging up the little lizard thing that gali gets? Its would make surviving as a juvie troodon marginally easier as you cant currently hunt any food and 100% rely on scavenging. That doesn't work if the server population is low.
cursed suggestion: "terrestrial" mutation for deino, where it either loses less stamina as an adult when sprinting on land or regenerates stamina faster when on land, (maybe as a trade-off, its movement or stamina regen becomes slower in the water?). it'd have to be an unlockable thing, though, maybe from traveling a certain distance on land. would be useful for migrating deinos who wanna travel between remote lakes (i don't think it wouldn't make it particularly more effective for fighting on land, though, at least if balanced correctly)
give troodon quills like dilo has
fix fishes, its impossible to grow a deino
Water Camping issue fixed
If an animal is wounded enough or is bleeding enough and is not semiaquatic, if it enters water it will get an infection if it is there for a few seconds (swimming and walking in the water included). The infection will slowly weaken the animal, making it unable to attack if it stays in the water longer, since it will get more infected. If it will stay there for extremely long time (lets say logs out while wounded enough or bleeding enough or stays there for 5 real life minutes), it will die to the infection.
The next cluster of dinosaurs lined up are mostly carnivores, that's good.
I think it should keep going that way, with 1 herbivore added every 4 carnivores.
Since carnivores are more played than herbivores, and they make the game
Make rex canni
Fix all the bots so that there are fish, crabs, turtles, etc.
for the stick nesting -
can it be made that if a stick doesnt get picked up within 2 minutes of its initial spawn, that it would despawn and spawn in a new location? ive had so many sticks spawn in inconvenient places that are unreachable or too risky to go for, and because of that we're unable to build the nest further or keep the eggs warm. And for the record, the nests are perfectly within reach and are close to the ground, the sticks just tend to spawn on the mountain behind us that is unreachable.
Carno, one of the most beautiful and famous dinos, was reduced to a pathetic state on The Isle. Currently being a "Small prey hunter" that can only hunt things smaller than 1.3t and that is not even as good as it should be for something that is so niche and limited to a few preys.
Make Carno a monster being a Small prey hunter or make him a good Small prey hunter but also have the ability to hunt bigger things like Tenontos, Ceratos and other things up to 2t.
I think the Rex crush animation looks fine but… part of me thinks it looks a bit odd whenever Rex doesn’t have its jaws around its prey while pinning it. Kinda like it should easily get away.
One detail that could be cool was if Rex pinned its prey down with one foot on it. That way its prey looks more stuck in position. I know it’s eating something dead in this image but imagine it all otherwise.
I've noticed it's impossible to see at night as an herbivore. It's completely black even with nightvision on. How are we supposed to keep our diets up when we can't even fill them completely if we have to hunker down because it's impossible to see? On top of that, hunger needs to be managed better- the food values, and how quickly our nutrition and our stomach go away. Why can my stomach be full, and it's impossible to get full diets? It doesn't make sense. On top of that, the current food choices we have are so hard to maintain hunger with. It's good when you are with a small herd, but for any adult- especially larger herbivore, it's nearly impossible to sustain yourself properly on the food allotted. We need food to last longer, night vision to be improved- even just slightly for herbivores, and the ability for all dinosuars to fill our diets
seeing videos where dondi as juvi rex pins the galli, rex does NOT need pin until its young adult and beyond. crush ability is too op for sub rex and below considering they are fast at that age and requires no skill to run up to your target and press rmb.
FIX SOMETHING PLEASE
One of my lower effort ones
Tear:
Tag team Albertosaurus move where you line up on opposite ends of the dino/human and rip them into 2 pieces
(Might sound busted but, pin is less skillful and ends a fight instantly so I think it works)
Also shown in the concept art
when browsing servers make it so you can see whether there are eggs available, and of which species - just like you can already check what creatures you have on a server. it would make things much easier instead of having to join every single server just to see if someone is nesting
bring sprio severs back ✅
please add sea kelp forests plus prehistoric marine ai eg: dunkleosteus, archelon etc would be very fun to swima round in as a deino , beipi or more semi aquatics in the future
Quality>quantity. I’m really hyped for Rex but I’d 100% like to see AI functional before or during its release because without AI no carnivore that big will survive on 100 player servers ngl
Add a excrement mechanic, which would lower hunger as soon as a dump is taken. instead of looking for gastro all the time.
lost my deino at 72% cause no fish, deer or player was around to get attacked, or i was "too small" to grab anything and they could just run away
well thx
should i eat babys the whole time till 100 or what?
Can troodon's growth speed be adjusted? I'm tired of growing a troodon for so long, just so i can be one shotted by everything or almost killed by a juvenile of another dino. It's really frustrating, especially after troodon's speed nerf, making growing even harder.
fix the fishes and night vision, you have been developin for a decade, how hard can it be? night vision is useless, cannot see anything underwater. there are no fish, cannot survive as a denio.
Give Trike's horns the blood splatter if it impales (thrashes) another player, until it enters the water and gets washed off
Right now, I think the only way to get the blood splatter is for an omni to pounce the trike's head. It's a cool effect, would enjoy seeing it more
pachy buffs 🙏
Why the loading screen takes so long tho
or is it only me, like 3 dots when i load the game, was some recent update?
I Fixed it. I deleted the game and installed it, that fixed it for me.
Make it that we can choose multiple slots for how many Dino’s we can use per server instead of having to end yourself to play another Dino, or switch servers.
Either remove nesting from the game or make it easier. Make it so that you can nest with anyone regardless, and gender dismoprhism only being cosmetic
I have to say, you guys cooked with the new foliage sound system. The fact that you can't just be braindead and bushcamp without revealing your location is both pretty realistic, very mentally engaging when hunting and just overall a great change. Now you actually have to think about where your model is going, not only whether it's going to be visible or not but also whether it's going to lightly graze a nearby bush and completely ruin your ambush. As someone who relies 99% of the time on sound (quirks of playing on low graphics), this is a brilliant change and I love it 
Give Deino a tail slap attack that does knockdown to anything 3/4 it's weight or less when it reaches 40% growth. Has anyone ever seen what gator/croc tails can do with the sheer muscle they've got in those things? Ain't pretty.
this with rex
Please save the carnotaurus, I am a person who has played more than 600 hours with it, so I can talk about the subject, the carno is a low mid tier in that we all agree, but right now there is no way to take it, it can not fight anyone until it is at 40 growth, since now it takes much more weight after 70 growth than before, also now if the cerato has a body nearby you can not hit it and it stuns you, I understand that the allo fulfills the role of mid tier, but fixing the carno is not fair that your maximum rival of three charged you stay in red and you have to give 11 hits to kill him, yes you heard correctly, to kill a cera with a carno you have to hit it 11 times, but wait if it also has a body nearby, it would be more than 20 hits to kill it, do you really want one of the most iconic dinosaurs Will Evrima be forgotten? Please, I'm not asking you to give him 2T, but I am asking you to give us Carnotaurus mains a reason to play.
Just lost a FG Trike to a carno ONE SHOTTING me!, 2nd time this has happened now, total BS Hackers!~
cera does not need the current stability corpse buff it has now
before the way cera had corpse buff was fine and balanced. it had a 70/30 chance against a carno with corpse buff
the problem? now carno cant even charge it without getting stunned when its charge biting with corpse buff. this renders carno useless even when there is multiple carnos fighting it. also makes cera situationally OP now especially when these situations arent hard to come by.
yes i know carno is a small game hunter but that doesnt mean it cant kill things its size, just not as efficiently as it can small. plus cera and carno are direct competitors which both have the same weight and biteforce for some weird reason
bro why are there still so many spots where you get perma stuck its actually stupid
Please fix the bug where players occasionally lose all sound effects from other creatures after game updates.
make a setting where you can turn down the sound of the rain
Add more slightly elevated rocks to freshwater environments.
Beipiaosaurus has limited ability to handle itself on land, and in the water can only flee from Deinosuchus.
If Beipiaosaurus is in a busy play space, and Deinosuchus appears, it is often forced on land into the waiting arms of land predators.
Because of this, Beipiaosaurus players often find themselves at arms length from interesting play spaces. A busy area without a Deinosuchus will probably soon have one.
In areas where rocks spring from deep water Beipiaosaurus can take shelter, because Deinosuchus cannot reliably jump, and land predators are unlikely to swim out.
I’m pretty sure this is coming to the game already but
Please make specific mutations for certain species/types of dinosaurs (example: venomous or flying or aquatic)
fix the anticheat
Utahraptor from Legacy - 1000kg, 200N bite force. Omni (i hate that name) raptor from Evrima - 450KG, and only 65 bite force.
MUGA (Make Utah Great Again) !
Elder trike looks a bit strange, I did some editing for what I think would make it seem more intimidating and feel more natural. I hope this is something that’s already been thought of, considering I’ve seen many others with the same critique. It’s just a rough idea/edit, not verbatim, since there are a few mistakes here and there, but you get the idea.
Honestly I think we need larger species of turtles. These modern day turtles can be off putting.
Why can't the ai also have its own lore? Being mutated from its original species
I wish baby dinosaurs could be carried, and can have a playing interaction you can do with both adults, juvi's and sub adults to grow a bit faster similar to getting diet. It would encourage players to practice fighting at a young age to help them in the long run and help them get to elder a lot more easily depending on what species of dinosaur they are. Example, baby trikes and rexes could spar with one another to help them practice sparring in the future and help with better combat.
I would also like species to have specific relationships that gives high rewards such as understanding one another, or encourage players to herd together more, but not mix pack 90% of carnivores by giving negative side effects instead of staying close together with no ill effects. (These effects could range from increased damage or give a high reward of diet if killed by a player who has done none of this, if the player has mix packed with other carnivore/herbivores for too long, the bounty goes up for both players until they stop)
quick recap of things that need to be fixed in the next update: Pachy buffs, enter key exiting fullscreen mode, hypsy and herrera climbing fixes, ptera flying, thermals, herbi food, land and water AI, desync, optimization, trike thrash hitbox, maia kicks hitbox, pachy headbutt hitting after animation, pounce(since always bugged), dilo venom rework, cera charge rework actually be a rework and not a buff, troo speed back and deino not being playable solution, also give dryo it's burrowing already and beipis some unique mechanic like building dams or structure around water
I know this will be disliked but… || 1.5T Carno when? ||
so idk how many people have played the rex but who all thinks they should keep the baby rexes three call the same as it is now? I honestly think its adorable and should be kept the same. anyone else?
doesnt get much cuter than this
https://medal.tv/games/the-isle/clips/kFozr9npRQ2mWyN2v?invite=cr-MSxockMsMzMwOTUzODA3
Watch The Isle Trimmed Clip 1 by Zubeia98 and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
Please, PLEASE fix the underwater lighting. It looks ugly, either being far too dark or so clear that it doesn't look like you're underwater. With animals like Austro and Bary arriving in the foreseeable future, this needs to be fixed soon. Here's a screenshot of what the underwater lighting currently looks like at the moment, and a few images of what it could look like if you guys decided to fix it.
Troodon Slight Venom Rework
Troodon venom is okay right now, it’s good but doesn’t feel like a signature in-depth mechanic for troodon and more like a cheap dilo venom with the fog and hallucinations but with simple damage multipliers instead of clones.
This suggestion gives troodon proper myotoxic venom explained in the video entirely with rough examples via my mediocre editing.
Prey now gets overwhelmed by the fast-paced hunting of troodon with the heartbeat, panting, respiratory paralysis debuffs and other stimulating effects.
-# values and effects are not set in stone, just pure examples. Turn audio up for extra venom sound effects
Make so sauropods will be able to mark territory in this way if they stay too long in one place:
*They will make 10 ft holes in the ground, and if there wil be rain holes will fill with water (they will generate empty)
Instead of adding bland and shallow herbis, like you are planning to do with even more ceratopsians
Add good herbis.
Since you absolutely HAVE to add herbis to this game, at least add interesting ones. Like for example a herbi flier.
Of course that's a slim possibility considering the fact that you hate fliers with all your heart, and the owner of your game admitted to wanting to take away ptera's ability to fly, but nonetheless a herbi flier would guranteed be played more than for example hypsi or dryo
Bring spiro servers back
current grass is really ugly
juvies of venom dinos should be able to envenomate AI critters. it'd make surviving as a juvie dilo or troodon a bit easier, while also allowing new players to practice venom application and use basically right away.
🐊 The Deinosuchus Dilemma
Despite its status as a top-tier predator, the Deinosuchus faces considerable challenges:
Scarcity of Prey: Players often avoid water bodies, knowing they can drink safely elsewhere, leading to a lack of interaction opportunities for Deinosuchus.
Reddit
Cannibalism: In the absence of other prey, Deinosuchus frequently resort to hunting their own kind, a behavior not reflective of their intended role.
Reddit
Stagnant Gameplay: The abundance of safe drinking spots diminishes the predator-prey dynamic, making the Deinosuchus's ambush capabilities less impactful.
Reddit
💧 The Issue with Safe Drinking Spots
Safe drinking locations, while convenient for some players, disrupt the natural tension and risk associated with survival gameplay:
Reddit
Reduced Interaction: With numerous safe spots, players can easily avoid potential threats, leading to fewer dynamic encounters.
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Map Imbalance: Certain areas become deserted as players flock to known safe zones, leaving vast regions underutilized.
Gameplay Predictability: The presence of predictable safe zones can lead to monotonous gameplay, as players repeatedly use the same locations.
🔄 Proposed Solutions
To address these challenges, consider the following adjustments:
Reduce Safe Zones: Limiting the number of safe drinking spots would encourage players to take calculated risks, enhancing the survival experience.
Dynamic Water Sources: Implementing fluctuating water levels or temporary safe zones could add unpredictability, requiring players to adapt continuously.
Enhanced Predator Mechanics: Improving the Deinosuchus's hunting abilities or introducing new aquatic predators could diversify threats and interactions.
Please let us be able to smell NPCs and track them.
The map is so large and the chicken are so few.
Let troodons scavenge rotten corpses
If you are going to make juvi troo so slow it cant even bite ai ankles maybe allow them to scavenge rotten food at least.
Sauropod Nesting
Sauropods were too slow and large to make a nest out of tree material, nor make it specifically built out of mud.
What we could implement for sauropods is digging up a little hole near hotspring or volcanic activity, where they will then lay the eggs and burrow them within the soil.
The eggs will not be smellable by any carnivore at all (due to them being completely unprotected by the parents), besides the well known oviraptor, since it is the master in doing this stuff ingame.
The eggs will then hatch, and the hatchlings will then dig themselves out of there and live on their own, being able to already feed themselves on their own.
Potential location of hotsprings
Hotsprings could be placed in the Highlands J Sector. They could be used for the players to warm up if the temperature update comes, or for the sauropods to burrow eggs near them. The hotspring water would not be drinkable, as it is way too warm or hot.
The food for both herbivores and carnivores should be adding more food than they are currently. In the live branch at the current moment plants give larger herbivores much less food than what they should from a logical standpoint, a small tree of cashews take up a large amount of space most of which is leaves, this should logically fill the entire stomach of a larger dinosaur (such as stego or maia) with ease and possibly more to spare. But at its current value it barely fills up these species past 25%. Similarly AI for carnivores give a severe lack of food. A psittacosaurus takes up about the size of a full grown raptors stomach, again logically it should fill up a raptors stomach from empty to full at the most. However it barely fills a 60% raptors stomach past 10% food. I understand why the food values where changed a few updates ago to make players more active. However with the new implementation of the bush sounds it already forces players to be more active to be found less often. And with AI already spawning at an unsustainable rate for all carnivores across the board (Deino included) this change should allow carnivore players specifically to move around more and not group up in the same general areas because thats the only place other players will go to to find food. I understand that AI shouldnt sustain all carnivores, but with the size differences between carnivores and most of them being relatively small AI at the current moment has to be sustainable due to how small alot of carnivores are. And for the smaller carnivores it should stay that way as larger carnivores are implemented. AI should stay semi-sustainable for the smaller carnivores as for they are much less likely to secure a meal.
they should buff carno because otherwise it will basically be overshadowed and forgotten by allo since it has almost the same speed, more damage and more weight, why am I going to play a dino that has worse stats if I already have one that does the same but better? (obviously I'm talking about something balanced, but being so nerfed doesn't encourage playing, especially when the allo comes out)
fix fishes and night vision
Buff carno a tad
Ever since the recent update carno wasn’t able to ram cera and if it’s a small game hunter why does it have Maia and dibble on its diet and not dilo and cera .
Buffs for carno
Increase stam regen while walking
Decrease stam drain
if it’s catching small prey make it easy to turn and get small prey
And make small prey actually fill it
Nerf for cera
Lower the charge bite increasing weight and damage
Make its swim stam decrease dramatically
Thank you for reading this is coming from a cera main btw bc it’s too easy against carno
i died as tricerapto can't select it anymore to respawn but did as carno and can use it infinite times :7
Bug need to fix
If you get stun or knock down by water and that's enough for you to swim and stand up , you will get stuck by the water after getting stun and buggy stand back up , nothing you can do but killed
Fix it now
Troodon AND Pterodactyl should both literally have everything on their diet along with being able to scavenge and eat from rotten bodies. These are little guys and usually little guys are typically scavengers. Pretty much the clean up crew. I feel like this would incentivize people to play these Dino’s a lot more. Not that they’re unpopular right now, but it would definitely increase the species population.
As a bonus request… for gods sake… please connect the waterways and get rid of all the safe drinking spots around the map… I love playing deinosuchus… but this is not it anymore… fighting other deinos 24/7 because nothing else drinks from unsafe waters is becoming very stale very quickly… if you didn’t want deinosuchus in the game, you should have just never spent the time creating it. Just time wasted on a playable that is pretty much unplayable these days.
Thermals being located at the top of high rocks defeats the purpose of using them to go higher without wasting stam if you're wasting stam just to get to the thermals and you're unable to regen your stam while using them 😬 Just used all of my stam to try and reach the thermal at Water Access as a fresh spawn and I still couldn't even reach the darned thing without resting for several minutes.
After the update where everything drops raptor from pounce (rocks, bushes, water, THE GROUND) it has become unplayable, the buff to carnos stam and ceratos buffs have not helped either, the only dino raptor has a real chance of hunting are herreras and troodons, please buff it, since now you cant stay on the pounce for long cause everything drops you, we could make the pounce do more dmg/sec but drain more stam/sec , which means one full stam bar will do the same amount of dmg on pounce only that it will drain faster
Recommend fixing the screen tearing/flickering issue that occurs when DLSS is enabled.
add a new map, kinda like the legacy conifer forests but make it more evrima feeling
Can you make your anticheat working before anything else ? Or at least recruit more official server admins that go on official servers once a month at least, never seen a single cheater I encountered get banned in the last month and it's just disgusting me from your game ( There's over 50 messages that came here about cheating and devs not doing anything about it, it would be nice for you guys to actually care about your community's advices !)
rex lips
ptera is just horrible, do something with it, remove it or give it some purpose already
Turn south swamp into something like this (keep current in-game vegetation for the biome, it's amazing). Maybe add some boardwalks around for humans?
If development speed magically speeds up and the game becomes optimized and finished, I wouldn’t necessarily be opposed to in game microtransactions to support the process, as long as they don’t lock playable behind a paywall.
What about ability for a Triceraptor (also could work for Diablo) to knock the tree which will make Herrera, Ptera and Hipsy to fall? At least with some percentage of success and on a small trees. That could be fun i suppose and it seems fairly realistic.
Make a report channel on this server.. so much easier reporting it there than to message admins in dms where they probably don't even see it!
Add screen space reflections back without having to use lumen. Lumen is a big frame destroyer. Also, the game is too dark, I shouldn’t have to have night vision during the majority of the day time. I miss when the game felt sunny and lit during the day, the lighting was beautiful when Gateway released, give that back to us.
Highlands FPS Freeze/Stutter/Lag - 0.20.117
Ever since the last rounds of Hordetesting and now onto live build I've noticed a strange freezing/stutter issue when around Highlands. For the most part my gameplay is smooth but whenever I enter highlands or come near it, my FPS will rapidly tank into low numbers then shoot back up which is accompanied by a brief freeze in gameplay. Sometimes the freeze or stutter is also occasionally accompanied by a brief ping spike. I recorded a few clips where it seems the worst (highlands tunnel) but it also happens anywhere around the HL lake, J sector, etc. I don't seem to have this issue anywhere else, or at least not as notable.
I attempted this test on an admin server with no other players with the exact same results.
Specs: NVIDIA 3060 GPU and Ryzen 5 5600G 16GB
https://cdn.discordapp.com/attachments/1194686206747873300/1393659305885962321/2025-07-12_11-24-01.mp4?ex=6873f9df&is=6872a85f&hm=6796d7aba753ec489ed03d04280c7eb6eb5f95680b6407c63c84277feaceb9e7&
https://youtu.be/N1IZMK620bY
https://youtu.be/ojM_KIqM5Jg
Give dinosaurs more color options please🙏
Increase Ai spawn rate. we checked half the map and couldnt find 1 boar.
Many of us deinos are experiencing fatal errors while fighing underwater. Often after lunging
can we get the lighting from the dev level map thing , looks way better
Ai should take fall damage.
Ai should not run forever.
Ai should bleed out.
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
Remove the incoming ceratopsians, we already have 2.
I would like the in game pc control settings to be properly labeled, and the discord needs a touch up big time, labeling, organization such as Herby chat- na2 or Carni chat-na2, without such labeling we are having a hard time getting a pack together, on both sides of the table. No one wants to filter through all the random people that arnt on the same server. please and thank you all :).
I actually love how dominant rain sounds are.
If you've ever been hiking in a rain storm, the difference in what can be heard when it's not is very noticable.
Rain in The Isle is one of the more interesting environmental effects I've seen in a game. It's audio can allow predators to approach, or prey to safely pass through an area with Predators.
LET DRYO FARM
no fish ai in swamp for vrocs
My raptor pack just happened upon a mixpack of 3 dilos, 2 ceras, 2 carnos, and 2 dibbles.
Your mixpacking problem is RIDICULOUS and it needs to be addressed. Unless this is how you want your game to be played, "whoever can mixpack the biggest," do something about it.
In the future, remake spiro. It was an awesome map
Please make the game look good again
hitboxes are way off, getting knocked down from a diablo hitting tip of tail of a carno is bad
Right now allo feels a bit like just a bigger raptor
I’m not quite sure how I feel about the whole pounce thing
But please please please let us do the axe bite with the allo
For those of you who don’t know, the allosaurus’s bones suggested it actually had a relatively weak bite force but it had a strong skull, this led scientists to the conclusion that the allo would open its mouth and slam its upper jaw onto the prey which would complexly demolish the flesh on the prey, maybe as a alt bite or if you bite looking down??
Grab/Pin Rework:
Give pinned creatures two routes to still engage with the game while grabbed/pinned, even if it’s only a minor influence
Option A: Escape struggling - Holding down sprint while grabbed/pinned during specific parts of your struggle animation slightly increases the stamina drain of your attacker, giving you a chance of fully draining their stamina if they were low prior to the pin
Option B: Fight back - Pressing your primary attack button during specific parts of your struggle animation allows you to deal reduced damage to your attacker, giving you a way to convince them to let you go or even kill them if they were already low on health prior to the pin
Just like how a leopard can sometimes fend off a lion that ambushes it, or a zebra can sometimes squirm out of a crocodile’s grip, giving players options makes pin and grab mechanics more engaging.
Creatures with pins and grabs would still be able to secure kills if this was implemented, it would just make ambushing more important. Rather than pins and grabs being something you can use towards the end of a long fight/chase
Idea for finding a partner for nesting: Female dinos can release a scent, for example it can be activate or deactivated at will, which only a male dino of the same species can follow. Or maybe marking places with a scent trail. I find that better then another call and it would be something new as well.
Fix the fish dude, this is ridiculous
Please fix AI spawn rate its ridiculous loading as a carnovore..... run half the map and die while herbis are running each and every server
A mating call would be cool, not the one to pair with N but like a 5 call which is a loud mating call
how come i eat a whole boar as a carno, a boar the size of my torso, yet i gain 10% food, fix the food gain, and reduce the food loss, i cant walk or explore the map for 10 min without losing half of my food, fix this
make mushrooms in north sanct respawn again. its empty. the ususal spot there is almost nothing and if u ate all of the mushrooms they do not respawn. overall it seems like the whole north is broken. no ai and also the patrol zone contains no diets at all.
Add iguanadon 🙏
I only really have one problem so my favourite Dino is the pterodactyl or most people call it the bird I play it a lot and I just wish it had better stamina bc the hole point to play it is to be able to fly it can’t fight it dies really easy and the only thing to do as it is fly and you can barely fly for 2/5 mins depending how good you are at playing it and how long it takes to get stamina back I 100% feel like if it had better stamina more people would play it but it just needs a bit more stamina or better stamina control
i think clouds are broken, they look really fuzzy, then when you apply the settings they go really flat
Wtf after 18 months of break I feel like starting the isle again and I instantly run into all sorts of cheaters one hitter (carno one hit full grown trike) moonwalking dinos and health invulnerability
Does one know when this problem will be addressed? After 2 days of playing. I feel like quitting again
Change Deino's 1 call to the one we had in Spiro, the one we currently have rn is very underwhelming and isnt scary at all compared to the one we had in Spiro
Spiro's grass and vegetation color is 500% better than the current Gateway color. Take Spiro as an example and make the current game more beautiful.
even the lighting was better
How can it be, that there is no fish in the sea for me? (Deinosuchus) Not a single ai in all of Water Access. Not good.
I mean listen, I have 3,000 hours playing this game. Been through a lot and seen a lot of bugs and changes.
I just cant believe that at this stage we are still struggling to have ample AI for all species across the board...
Deinosuchus and every species for that matter should not have to struggle so hard to find simple food.
bring back everything that spiro had
Make the games graphics as beautiful and stunning as Dusk and Dawn. (warning, my screenshot collection flood)
It would make more sense if the crocodile I showed in the second picture had night vision. Otherwise, it wouldn't look like the one in the first picture. By the way, the clocks are the same.
It would be nice if there were traits that you could possibly unlock based on your feeding habits
For example
If you managed to kill 5 dinos bigger than you, you could get a 10% bonus damage to bigger creatures
If you managed to kill 10 dinos smaller than you, you get a 10% bonus damage (or maybe take 10% less damage?) to smaller creatures
And if you kill like 25 AIs or maybe you never kill a player until your third trait unlock or something you get like 5 or 10% increase food consumption from Ais or plants if your a herbivore.
I think it self balances it self, since really you're only being potentially rewarded based off what you're already doing, and you'll most likely need help from others in order to do most of these goals, plus, its a useful and fun little side quest while your growing.
The new PT takeoff mechanic is in no way better than the animation from the last version. Why make it so much more complicated when you could’ve just made the last animation take less stamina smh
If this isnt already being done:
Having bodies' ragdoll physics freeze (stop simulating physics) after 5-10 seconds of not moving or being interacted with.
I know a lot of problems with lag in servers have to do with corpses and dead bodies. Part of the issue could be with ragdolls still simulating physics even when lying still and not being interacted with.
I suggest that if a ragdolled corpse is inactive (ie, not being interacted with or not currently sliding down a slope/terrain/tree) for at least 5 seconds or more, the physics simulation will stop and freeze the ragdoll in place until it is activated again, either by being hit or grabbed by a dino, being eaten, or other things to simulate the ragdoll again.
If something like this isn't already implemented in the game, i think it would help a lot with server performance.
Add lilies to water areas that produce herbivores a perfect diet, basically make them the adult version of the sanctuary mushrooms. This would make herbivorous risk it by going into water and make deinos have more opportunities to eat. A gamble game with a big payoff for everyone either way it plays out.
pteranodon is so brutal to play, the stam drain is so insane even with proper management, pt already cant fight so why cant you just have better stam efficacy to give you the few things you are able to do reliably, fly and look for fish
spawn more ai animals
Trike Sexual Dimorphism:
Horn length difference
Males have longer, more curved horns
Females have shorter straighter ones
A potentially amazing way to improve northeast plains
The land north and east of the northeast plain in gateway is essentially dead space. In the pics below I’m highlighting the space in question, consisting of hills sloping north/east toward the coast. The terrain here is dangerous to traverse due to these hills, and because of that you’ll almost never see anyone here. However I think there’s potential to improve upon it.
What could change?
I’ve been a big proponent for more open spaces on gateway, both wanting to add more locations and expand upon existing locations. At northeast, there’s a notable change in elevation from the lake to the coast, so what I’m proposing is to stretch the plain north/eastward, barely changing elevation if at all, and line the coastline with steep cliffs. End result is the more than doubling in size of the northeast plain. Though of course it doesn’t have to be all grass, as it could include few jungle patches, nesting grounds and/or human bases, or even a waterfall, regardless my hope is for an expansion to the existing plain. The cliffs would be perfect habitat for Pteras to nest in, as well as rock pillars off the coast.
Its locations like this that in my opinion, are both functional for players/gameplay and appealing to look at, and I would love to see places like it on gateway.
Note: The drawing is more about displaying what I’m going for, not being strict on specific layouts
using lumen and all epic on both shadow settings the shadows still melt around all over the place, super ugly
I had an idea for increasing the ease of finding fish from a distance in a grounded and immersive way. In real life when fish gather in large clumps birds will also gather over head to try and catch them. My idea was then that after some amount of time after a fish ball spawned pterodactyls would begin to circle over maybe also slowly picking away at the fish. This would allow all fish eating playables to locate fish more easily, but would specifically be beneficial to Pteranodons and Herreras.
pteranodon is now broken, they used to be fun, relaxing, fun dinos to chill in the map with, but now, thery are a struggle and for so little gain. Please return their old take off, and slow down when skimming over the water for fish. It isn't fun anymore.
let any carnivore catch fish by biting the schools i mean it doesn't make sense to bite them and not get anything it could help with starving carnivores. not saying put fish on the diet but just let them bite a school and grab a fish or like have a chance to if they aren't specialized in it
Dilo venom rework
Current dilo venom is unskilled and unfun to use, so i have an idea to make it funnier and scarier to make the gameplay more inversive and help isle to be a more horror survival experience.
The stages will keep the same: 1st green 2nd green and purple
But every stage your dino will be more paranoic, hearing random calls, steps, even huge steps like if a rex would ambush you but its all in your mind and screams. (current venom issue is that it makes people easier to hear dilos steps + dilo clons steps doesnt have sfx so its easier to locate the player and clones are just a pain annoying all the time with no other purpose than dealing damage)
1st stage first fog appareance like it is now, but will eventually hear calls and dinos walking near you
2nd stage fog stays like the 2nd stage in game but the voices are louder and more frecuent, you start to see some dilo shapes that dissapear when they get close to you.
3rd stage now dilo can use its rmb atack which is the laugh, every time he uses it clones will appear but will do differents moves , instead of them going in a straight line , they would start circling you and eventually atacking , some clons will still go towards you when others will just observe or circle you, the voices and steps will get very disorienting every rmb for some seconds
(not dealing as much damage as it is now bc this change is to make venom usefull for baiting atacks and create openings for the main dilo getting damage on it instead of spaming clones and do nothing)
Imo this would make dilo gameplay a lot funnier to troll or kill people, this could help making human experience even more terrifiying in a future and would be more fair to the dino affected by venom as dilo clons wouldnt delete its health
The concept art reminded of something, what if for troodon and dilo if you are on 3rd venom screen and very low on stamina you fall over and the dilo/troodon can eat you alive, even take organs out with the blood, pain noises of your dinosaur to boot and finally actual gore when your being eaten.., itd be fun and cool.
swamp sanc has no mushrooms
Reduce the Carno charge attack collision cone, the amount of times i've been killed and the Carno's head is miles away!!
wayy too much bushes and trees can we please do something about them as they literally take up 90% of your frames?
Please give us back these graphics from gateways release (PLEASE BRING BACK RAINBOWS)
pleaseee get rid of the super duper dark shadows where you cant see anything even if its the middle of the day
Make the game look good again
I personally think that something like herrera can't bite say a sauropod and make it bleed. Its hide is probably too thick to even be ripped open by a tiny herrera bite. Same for like a troodon biting a stego. That's where other attacks can be used to inflict bleed. Like an omniraptors bite is probably too weak to actually pierce trike skin and do damage/bleed. Its only way of hurting trike should be using its pounce. I can see an issue occur where there are a bunch of people that are playing something WAY smaller than what they are attacking, and the animal they're preying upon is just being annoyed. It's like a ptera biting a trike in the air knowing it can't do anything to it. Some things just shouldn't harm something so much larger or tougher than them.
how come herras can see underwater better than a deino, Deinos should be able to see 110 times better than a herra
Both ceratopsians have pretty bad hitbox issues. Trike most noteably with its trash being able hit stuff literally 180 degrees behind it and diabloceratops with its running swing being able to knock down players an absurd distance away without even touching them
something like this would probably be hard to do, but if 2 rexes are eating a corpse at the same time there should be a chance of them splitting a piece
Fish the fish, we're going on 2 weeks now.
(my theory is that theyre just waiting to fix fish for when trex drops, bc no way r they fr just letting their game be broken for 2 weeks on purpose. Probably delaying any changes until rex is out)
This post is not a suggestion like I usually do but feedback about Rex… well done so far is what I would like to say!
I was worried that Rex was getting too much to it but from what we currently got and its main ideas works well. I haven’t played it but it looks fun and functional for being so early. Can’t wait to try it in HT!
I'd love a more customizable ui. It will make the user interface stand out from the rest of the games.
From the posibility to position the Stamina HUD to a different place like the top-right to toggable sections of information. As in, allowing players to choose how much information they want to see. FOR EXAMPLE, allowing users to toggle the heart. Another one is being able to change the hue of the colour as well. The possibilities are endless, it all depends on the developer and player feedback.
EDIT: I'm not the best with my words, so if you dont understand something, dont downvote, just ask me!
PLEASE game optimization 🙏
Add gastro indicator when you re ingesting gastro, so you dont have spam tab constantly
The lighting looks so flat and ugly atm. Please bring back the lighting from gateways launch
an actual texture or rock model for gastroliths would be nice
FIX DEINO VISION / NIGHTVISION UNDERWATER
I got to interact with the breeding system for the first time last night as a Hypsilophodon.
I just want to say how much I appreciate the work of the animation department. The little courting dance reminded me of real birds and was really cool.
this tree used to have a much nicer, cozier dark brown texture compared to the light tan-brown we have now, it'd be nice to have this old texture back!
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get rid of the delay between actions. When I’m a croc, and I use G to grab a piece of meat and then swallow it, after the animation is finished the prompt pops up to press g again to grab another piece, but nothing happens. You have to wait like 4 seconds after that before it will actually work. Same applies when running up to a body. You have to stop, I press G, and nothing happens, then I have to press it again about 2 seconds later.
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would be cool to have a physical display of respect. When the croc does the F call on the surface of the water, he does this little head nod as to as “sup?”
Would be cool if we would also do some sort of bow to show respect as like a carno for example. Plenty of ways to show disrespect, but not a lot of ways to show respect. When I’m a carno and a croc nearly misses me, I don’t taunt them like many do, but I’d like to be able to bow in respect at his efforts and attempt.
Brazilnuts, why have you forsaken me? 
Please fix them not dropping. There’s not much incentive in leaving the grasslands areas to go into the jungles if all that’s there are line diets that won’t drop food.
Gimme a long necker and my life is yours!
fix fishes and night vision
Please, can you have evrima as main branch so Nvidia GeForce now can run it? This has been a request for more than a year now and I really love the isle, but the only way I can run it, is with Nvidia. 
make tracking viable
Please reduce the intensity of light sources and vibrancy! I am quite prone to migraines and eye strain, and find that during dawn and dusk (which really take up a considerable amount of time in the game) are extremely painful to look at, in a literal sense. It is beautiful and cinematic, but absolutely not player-friendly or migraine safe. The graphics are stunning, but imo those graphics should be kept behind a setting that enables it. I don't need the vibrancy of the colors to overtake the visual readability of the game to the point it strains my eyes to look at it. Is it realistic? Sure it is, real life sunup and sundown is hard to look at too- but if the option for it not to cause pain is there, I would like it to be considered. There needs to be a migraine/eye strain safe setting you can tick on or off- one to reduce intensity of light sources and decrease some of the vibrancy.
Attached are some examples of what I mean- one shows the intense light source and the other the vibrancy. You can see how the green plants almost glow in even in the shade due to how vibrant the colors are, and how extreme the light source and shadows are in the senset picture. Beautiful absolutely, but painful for many.
Increase beipi jumping power in water.
Not sure if this makes sense or not, but beipi just feels so slow.
make player count 350-400, the map is a barren as the moon without rocks
Fix the highlands stutters. It's not fun to get lag spikes and getting teleported to different dimension. - I see someone already made a post about it too.
It'd be neat if there was a Carcass Scavenger mutation that allows carnivores that aren't normally able to eat Rotten meat without getting sick to be able to do so.
Troodon is pretty much unplayable at this moment. It's impossible to hunt as everything outruns you and due to the ai spawns being wonky in this patch it's harder to scavenge. I suggest fixing Troodon
I think that herbs like trike and diablo should be able to hit/ram into fruit trees to make the fruit fall down 🙂 if they’re already able to do this and I’m just stupid please forgive me XD
pachy is another smalltier that isnt playable or survivable easily because its ability, specifically its lack of refinement, that causes its main way of escaping attackers through rams to break bones and escape, also the main reason it probably loses most of its fights having to go in and trade a measily bonebreak for damage from something most likely larger than it.
the playable needs some form of compensation for this that i think could be given in the form of making its ram give a delayed stun at the very least. that way it doesnt just parry through every attack because of the stuns it gives on a hit and thus preventing predators from retaliation, but doesnt leave it completely vulnerable to more follow up than one bite on a successful hit that way the pachy can escape without being mauled in return.
that or they could remove the stun that the pachy suffers when throwing out attacks to allow it to easily bait and weave out of successful hits
Would it be possible to lower the volume of the waterfall in the Skin Creator?
make the dinosaurs unable to sleep while they are being attacked
spawn some AI fish for the croc we dying out here at 100% thats not right when we grown the things for several hours
nobody i have ever met thinks ptera stam is fun
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
Please fix the optimization with the rex update, i cant do this anymore
I think troodons growth time should be lowered by 10-15 minutes, or just down from 55 mins, to 40,
For only one reason-
Growth time balance, while this shouldn’t apply to balancing EVERY dinosaur, cause other factors like speed and strength is equally important, it’s demoralizing to grow something, just to know that you could have spent 10-20 more mins for something wildly stronger.
(Like the Omni and dilo situation, dilo grows only 20 mins longer than Omni and is SIGNIFICANTLY stronger).
I think troodons should be lowered because if we look at stats and growth time alone, 2 troodons should fairly fight 1 fg cerato/carno, as 2 troodons are 2 hours, and 1 cera/carno are also 2 hours of your life, but we all already know it’s gonna be unlikely for 2 troodons to solo a competent cera or carno, of course sometimes even 1 troodon can solo them or bigger, but then the skill gap needs to be large, here I’m talking about equal skill.
With a growth time decrease to 40 or so minutes, It would be more fair for said troodons and theyre prey that a cera/carno would then IDEALLY require 3 troods, 4 for teno and so forth for others-
Edit: On top of this change, troodon would be more rewarding to play, its already incredibly fragile, even with the buffs, it can get 1-3 shot by certain fresh spawn juvis, this change would help people get into troodon more as its an incredible dino, but dont think its fair to grow for basically a whole hour to be killed by a juvi, or be completely outclassed by something that grew just 20 mins longer than them)
There are also other dinosaurs that struggle with this balance, speed wise, run or fight wise, or just this amount vs that amount of dinos, but I’m making a troodon feedback post first to see how it does 
Herra needs a speed buff while on the ground maybe even a small damage buff. Once it hits the ground it has a small chance of escaping most things, dilo, cera, carno and omni all faster and easily kill herra depending on size (not to mention omni just has to pin to win). At some stages herbis are faster and make very quick work of herra (fresh spawn steg knocks down FG herra with one swipe and kills on 2ndand isnt all that much slower). Even when you land a hit from the tree tops if it did not kill the other dino you stand very little chance trying to stand there and get one more bite in due to being super fragile. If not a damage buff then a fast claw only attack would be pretty cool and viable for all sorts of situations given they have long sharp claws. Herra is very deadly from the tree tops but due to the design of the trees they are pretty easy to spot 90% of the time. Coordination is key when trying to attack other dinos from the tree tops as a group especially large packs or just massive dinos like trike steg and soon to be Rex. Given they are naturally an ambush predator I think that when typing in game chat the Herra should already have the quiet chat mutation as a built in abiltity. You can make it like dilo and troodon venom where it isnt active until a certain growth percentage (either 2nd mutation or 50%).
The required amount of food for triceratops is especially annoying with how little all of the plants give it. I think that the food values definitely need some adjusting (maybe double them at the least), and I feel like it shouldn't have so many fruits on its diet. It's strange that it has such small food items the give it not even 0.5 % hunger or anything remotely valuable to its diet. I think that a way to make fruits work for trike is if they were rarer and packed a punch with how much diet they gave (kind of like organs). This would help out trike and make it a much more sustainable and fun animal. Combine this with the migration and patrol changes planned, and you've got a truly great great that doesn't need to be a grass simulator anymore.
Pachy is a complete joke right now. Your RMB ability, the headbutt, actually hinders you by stunning yourself?!? Which should have been changed a long LONG time ago. Besides the headbutt, Pachy does not have any real supporting damage options except for the semi-abysmal alt attack, which you cant even use while sprinting anymore!?!?! Just one of the countless changes have indirectly screwed over Pachy. It needs a medium level damaging option to pair with the headbutt
I get that balancing Pachy is tough because in its weight class, it dominates, and I am not denying that, but over 70% of players are playing Carnos, and Ceros which is a tough battle for Pachy which is a separate problem altogether not saying to nerf those two they serve their purpose. Still, Pachy desperately needs a buff to be at least somewhat viable or worth playing. Right now, it is borderline useless and just frustrating as hell.
Patrol zones need a rework, they shouldn't be used as a replacement for migration zones they should only be used as a crutch or short exploration as an in-between while moving between the real migrations. They shouldn't provide all 3 diet either, only one. You should be getting a full diet from migration zones. People abuse patrol zones far too much and can avoid ever touching a migration zone for the entirety of their growth, staying in one spot.
i understand that some animals are meant to have poorer night vision, but this is just excessively unnecessary
New mechanic for deino
A mechanic that makes 2 fg deino be able to drag APEX like rex/trike down to the water while ther swimming .
Idk how it should work but I guess like this :
(In-water) When Deino lunge to a big prey that are too heavy to grab (6tons +) , deino will sink it's teeth into the prey , slowing their swimming speed .
And if other deino also join to lunge , the prey will started to sink / grabbed by Deino
This will increase the risk and reality of APEX predator live .
Will you ✅ or ❎
Mixpacking Issue
Now i get that theres no rules other than Exploiting and all that but lately ive been getting jumped by Mixpacks of at least 10 players including: ceras, Raptors, Dilos, Dibbles, tenos and so on. While i do not mind small mixpacks like a cera and dilo (basically with 2 or 3 players). Ive just became so fedup with dying to mixpacks despite me being good at avoiding them, you just cant tell where theyre at, at all times hence you get jumped by what starts as a solo cera, which slowly fills with dilos, raptors etc.
All this led to me and some friends mixpacking for the first time, 2 ceras and a teno and the amount of success was unbelievable, baiting with the teno, destroying groups of 5 other ceras and eventually destroying other brain dead mixpacks (me and my friends have a lot of experience on the game, now imagine other experienced players starting to mixpack because of this)
Make it so you can sniff players of different species whom are near eachother with great numbers (5+) from really far away.
Why is juvie stego sound upon damage so sad? I can barely kill them because of the skund they make
why does a 4ton triceratops do less base dmg than a fg carno? its just wrong... in every way
bring back the stamina penalty when you get up fast. why was this removed to begin with, it enables players to take a nap mid battle quite methodically and get up before the opponent comes close, it breaks the tension and pacing, it reduces the value of being smart with your resources, like gaining back stamina you recklessly burned through here and there. not only that but it has made the option to slowly getting up obsolete, what’s the point of it existing if there’s an option which is better in every aspect? it could be less than what it was before but i think there should be another layer of vulnerability in a sense which makes you think twice about resting in the middle of a fight
PLEASE give dilo these envenomation effects shown in its trailer! they were so good and really captured the fear and horror in dilo's venomous bites.
ai should reliably spawn nearby every carni spawn point on the map. spawning in near northeast pond or south of the swamps is a starvation nightmare rn
During the daytime, nothing can be seen underwater. Is this normal? P.S. The screenshot was taken on a crocodile with night vision ON.
Please reduce pteranodon's stamina regen time while sitting to a half, it's extremely long. Or at least to 2/3 of what it is now. Its not only me, I've seen SOOO many players complaining about the ptera stam regen speed.
Thank you
-hackers
-holes in the map
-fps drops.
plz focus on these issues first
Fix the hacker problem
puddles and everything looking wet when it rains woulld look nice
M O R E G O R E holy crap update 5 did nothing, please, dawg WE wanna see a animal gush blood, drip down the skin, onto the grass. the water flushed red when a deino rips you underwater. blood drip! if i bite something as a something i want a drop of blood to shoot off and stain the grass, just anything man we dying for it. WE yes WE
Pterasauchus needs a stamina boost, takes forever to get full Stamina but then when you fly goes within seconds thanks 🫡
fix fishes and night vision
Ngl would like a slot system abeling u to play more then one dino ur stuck with untill u kill it. Isle is the peak dino survival game for me but dare i say the others also make use of such a system and in my eyes it would rlly benefit the players to be able to have lets say 3 slots to play something different <3
Pteranodon stamina no longer is consumed based on vertical angle. This is terrible because you could manage its stam by flying wisely and slowly ascending. Now no matter what you do you will always consume the same amount of stamina. And this means you literally always just have to consume more stamina while flying as you lose your altitude slowly over time. Also it’s momentum when diving is pathetic and makes any kind of use of the sprint button useless. You gain 0 benefits from bursts of speed. A smart ptera player used to be able to survey a river, dive down from a high spot and use that speed to skim a large distance, then slowly ascend back up and have most of its stamina intact. Now the ptera player has no agency in how much stamina is used in this interaction, and there is no purpose in ever picking up speed. Flight is a management of 3 resources: stamina, speed, altitude. The changes have made it to where speed is ALWAYS a waste of stamina and where altitude has no bearing on any other resource. Altitude used to help stamina management and used to help you build momentum. The ptera player has less agency over how his stamina is used now. Which is especially horrible considering that it takes 3x as much stamina to do anything as it used to and the regen time is long enough for most players to watch movies on the side in discord while playing this creature.
fix performance and graphics. they were perfectly fine before trike got added, now the graphics are grainy, flickering and performance is -50% worse
ayo fix the performance problems yall caused with trike patch, used to get a steady 120 fps almost everywhere on the map now its like 70-80 and drops to 40-50 in some places
Baby trikes (Fresh Spawns) Make way to much ridiculous noise for literally no reason while drinking water. Tghis needs to change.
when your texturing the dinos just add some randomness around the seam in the middle its not hard to just add a paint layer in substance painter and mix it up abit to make it not look completly mirrored
Ptera's should be able to land and perch on the backs of diablos and ceras
fix the dibble and trike gore/thrash attack hitbox... killing people from behind the dinosaur
Please add edible bugs for young carni in the sanctuary :), Beatles and dragonflies.
Please bring this grass, this water, these systems, Almost everything that was in the 2022 Gateway stress test is better than today. We have amazing dinosaurs and mechanics now! But where did the graphics go? Please, this grass is 10x better than the current one it was simple, but way more beautiful and better than what we have now. I understand you want to make a mechanic where players can be tracked by grass trails, but there's a chance it won’t even work out, just like what happened in the last hordtesting. Bring back this map or at least this grass or graphics it was way better.
some photos and videos of gateway stress test 2022 and 2023/2024
https://www.youtube.com/watch?v=JwkviPbCEVc
https://www.youtube.com/watch?v=jwY4qFKDioQ&t=38s
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I got a brief opportunity to explore Gateway!
Make Carno able to ignore the stability bonus that Tenonto has after a Tail Slam or Kick and the stability bonus that is granted by the body to Cerato (Only the body stability, the charge bite Stability no)
But why? This would make gameplay with Carno much more fun at the same time that is not unbalanced with the other Playables. A tenonto can easily deal with Carno, as can a Cerato, and even more so if it has the damage reduction of a body.
Carno must be a Small prey hunter that has the ability to hunt larger things up to 2t, like these 2.
If Carno remains only able to handle smaller things, he will become forgetful like dryo and hypsi, but a little better...
Why is the night vision just not good anymore? Haven't played in a hot minute and come back and now the nightvision is basically unlimited? As much as the limited night vision was annoying before, it was kinda essential to actually make the game spooky. Now it's just absurdly powerful, and kinda not that attractive to look at tbh. I think the older night vision looks and feels better, and it should be kept that way
i think a “random playable” feature would be cool, i’m thinking just like a button that spawns you in with a random skin and species. maybe an option to choose rather you’d prefer carnivore or herbivore. obviously not an important feature by any means but would be a cool little thing
whats the point of rabbits? Silent, small and super fast, nothing that gets any noticeable food from them can rly keep up with them, it is easier to hunt a deer than rabbits
what even is trikes hitbox, shouldnt be getting knocked over by his ass
I feel like there aren’t a lot of food sources around the island for carnivorous Dino’s because I can rarely find Ai to kill
AI dinos of all growth stages need to be added, not only for AI diversity purposes but some diet lists are heavily restricted due to it consisting of dinos that are rarely if ever picked by other players. Dinos like Galli and Dryo are on most carnivore lists for Lines (Lipids) but 99 out of 100 times the only way to get lipids is by eating intestines of something else and thats it you get one bite worth. It would also be a good way for players to practice hunting different species as well as help new or struggling players learn how to attack, counter and defend certain species. I also do not want to limit this to herbi AI dinos, raptors and maybe even carnivores like carno and cera (never get above say 40ish percent grown) would be good as well with adding to what feels like an empty map most of the time.
Make stamina regen normal again. Like how it used to be in Spiro.
Grazing fundamentally breaks the game
Let me explain. The number one complaint I always see is that herbivores always have these untouchable megaherds. As someone who often plays herbivore I don’t feel like I’m playing a survival game. Because food is not an issue whatsoever. Because grazing exists as an infinite food source (and patrols though that’s another issue). Grazing is what allows herbivores to support such massive groups because you never have to worry about feeding them all or leaving an area, you just graze. It makes herbivore gameplay braindead easy for a survival game, and yes herbivores should be easier to grow than carnivores, but this should come from the fact that all their food is in one place. Not that they never starve
My proposal
I don’t want to remove grazing because that’s cheap and lazy. The goal behind grazing is to keep players going from point A-B so I want to stick to that, grazing should slow down your food drain when you are below 25% food (just to prevent afk growing) this way players cannot rely on grazing as an infinite food source but can still use it to keep moving. Ideally this is where patrols can come in as a “pit stop” where you just get food on the way to your MZ (though again, that’s another mechanic to fix entirely)
Conclusion
I genuinely believe reworking grazing to be something that still helps you but doesn’t actively feed you would be much healthier for the game and allow herbivores to have Some level of urgency for moving. If you wanna stick in one place and make your megaherd? Too bad you starve. Go to your MZ if you wanna live. Food and nutrition values can always be adjusted with this as well to feel more fair. Herbivores are given far too much freedom from grazing and the mechanic at the very least should be toned down
FOR THE LOVE OF GOD GIVE US AN WEATHER VOLUME SLIDER THE LIGHTNING IS SO EXTREMELY LOUD IT LIKE SPLITS MY EARS IN HALF, the main problem is i cant turn volume down to fix it i then just cant hear anything else normally
Teno has a great claw attack but people rarely use it… and it bothers me. This may not be necessary but I’d suggest to make the claw attack even better.
So part of what makes it so good is there barely being any cooldown in between each attack. Practically speaking, you should just be able to hold Alt+LMB for your Teno to spam with claw attacks almost like how Maia can spam with stomps. Not to mention how underwhelming it feels with older rosters having way less combat options than new ones.
Permanent injuries need to be a thing in some way. Whether it be in a hardcore gamemode, or incorporated into the main survival mode they need to be added. It’d change the way people play. People have no consequences getting in fights they can’t win or just being stupid. Ceras can freely run up to a trike, get hit, and if the trike misses its next attack they run off scot free. Broken legs shouldn't fully heal back, scars should remain, teeth should be knocked out and your damage is permanently hindered, you should go blind in an eye, lose a useless limb (like a carno losing an arm). There need to be thresholds for falling and breaking a leg and such, and different levels of breaks such as sprains and dislocations and other things like that. Some wounds can heal like say bleeding you can apply pressure to it by laying on it or getting mud on yourself. Sitting and letting a sprained ankle or slight fracture should be a thing too. Or maybe your leg gets absolutely obliterated and it hinders your max speed forever. Going partially or fully blind in an eye (one at a time obviously). Impaling wounds where some organs are hindered (like your stam is worse if your lungs are injured, bleed regen worse if your heart is injured). I feel like this would truly make the game feel like you are in an ecosystem with dinosaurs.
Spiro Ptera was so much fun, please make it similar to that again
Please, please, PLEASE implement a ticket system, or accept new admins to handle hacker reports, refine the anti cheat to detect abnormal speeds/damage amounts, if that isn't viable, just do something about these cheaters. Me and my friends will log on to a server, find a huge, blatant cheating group, switch servers to avoid them only to almost immediately run into another huge cheating group. It's like clockwork. Some area of the map will be taken over by a cheater/cheater group at night hours.
Please, I know our admins are volunteers, I don't want them to have to continually work their irl jobs or do school or whatever they have going on AND break their backs individually banning steam accounts, but I have stopped playing this game because every person who walks up to you has a 50/50 of snipe oneshotting you and flying away. Heck, they've been learning to stunlock or fling entire servers.
It's horrible, I think the worst it's ever been when it comes to cheaters. They move in packs now, all using damage or speed, usually both, with no fear of anything happening to them because the few admins we have are busy.
We desperately need this fixed. I used to love the free for all aspect of officials but now it is getting to the point it is fully ruined by these people who pay to ruin the experience.
Again, a ticket system, more admins, refined anticheat, anything. It used to be so much fun and cheaters were a rare occurrence, but now the only option is to either not play or go onto unofficials. 💔
i have a good idea against the hackers:
when we die on the diseased screen that you can see the dino you died to and player name so we can report em and get them banned
Make a separate channel on which people can quickly Report Hackers on.
So annoying having to ping admins on the main channels where it can all get flooded, a channel with the sole purpose to report would be nice.
Please revert Ptera stamina back to its original values. It went from .3% stam per wing flap to over 1% per flap used to be able to fly for around 30min before needing to rest if managed correctly now its less than 10min. The air currents are cool and all but the majority of them are placed so high up you end up burning all your stam to get to them so they dont really serve a purpose.
Troodons should have a little bit more of a scare factor. I absolutely LOVE the glowing throat (?) on the Herrera, and that bioluminescence should be added to troodon as well. I would love to see troodons with glowing eyes and/or mouths, either a set colour or the same colour as their male display. Troodon's fog should then include little glowing eyes, to make it harder to see the actual troodons in the fog and keeping the intention of providing cover for them.
It would be terrifying seeing glowing eyes in the fog as you're trying to fight them off!
Examples: Glowing eyes from the fear system in humankind odyssey, and a random photo i found. Obviously they should be troodon size though.
In addition: To reduce the chance of a tiny nocturnal creature being a glowing beacon, it would be ideal for only envenomated animals to see the glowing eyes, and/or other troodons. Or perhaps, since we often already spam F calls to laugh at our poor victims, have it triggered by an F call and last a few seconds. :D
More high value food for herbivores, it's almost impossible to keep your stego with good diets if there is more than one in a group because most fruit only give you 1% if even that, most bushes only give you like 5% food or whatever, it's so common for fully grown stego to just graze only and give up eating plants. I can't imagine what feeding your trike is like lol it would be cool if there were larger trees accessible only to the larger herbivores that need to be like, knocked down by them in order to get the high value food. similar to how pachy needs to head butt trees to knock coconuts out, stego trike and Maya need to ram a tree to knock it down
Building on this:
Also, more variety of plants and to bring back that if different herbis eat certain foods that they'll get vomit sickness from the inability to digest certain enzymes within the plant or that certain dinos lack the ability to ingest the poisonous plants safely.
future dino -
Mapusaurus was a large theropod, but slightly smaller in size than its close relative Giganotosaurus, with the largest specimen measuring around 10.2–12.2 metres (33–40 ft) long and weighing up to 3–6 metric tons (3.3–6.6 short tons).
Not quite a rex but an apex hunter 😄
add a dedicated dc channel solely for organized cheater/hacker reports for people to upload their claims precisely with evidence for the admins to check out without discussion.
Im tired of the whole talk crowding the evrima server channel and losing full grown dinos to hackers and nothing happening cause its all chaos.
Make larger bodies rot slower and despawn much later. In the future when there are larger dinosaurs, their bodies will go to waste if they despawn after only 45 minutes. We are already seeing this problem with giant stego, deino and trike corpses that go to waste when they rot and become useless for 90% of the roster and then shortly after disappear. When a giant animal meets the end of its life it should be a long lasting feast that lasts for multiple hours, an event that will be the gathering point for carnivores of all sizes.
When an APEX dies every dino in a large range from the body should be able to smell it.
Fix the horrible unrendered ground textures. They look absolutely horrid. Why has the game gradually gotten worse graphically since dibble released?
Work on playable ankylosaurus😱 That would be cool ✨
Ptera still feels extremely mid. It can't fly, it can't fight, it can't dive and now it can barely find food since fish are gone from the island...
Devs please put a GRASS texture under the grass model in the game, this current dirt texture or something like that is very ugly, and this new one with this transition is very ugly too, it ignores paths, lakes, other textures, and everything turns green, all good and beautiful games do this, why don't you do it too? It would be much better, in Spiro, Legacy, and even version 0.18 it was like this, and it was beautiful without complaints, what happened? I know you want to implement a trail and grass system with physics but this has a chance of not even working like in the last hordtest, change this texture.
2 current photos and 2 old photos of the game, I also added some photos of other beautiful games
bring back the speed-boost Ptera gets when diving down and then up
Despite the amount of Flaws in this game i think most of us forget to praise the good side of the game, Its one of a kind with its mechanics and systems and despite updates taking ages and sometimes lacking.
However one thing i dont appreciate is the lack of a functioning anti cheat, before all the big things in the game i think devs should focus on investing in a new Anti cheat since the current one seems to not work.
I don't understand the devs seeing thousands of players complaining that there haven't been any fish for almost 3 weeks and that nothing is being done to resolve the situation. This should have been resolved in 1 or 2 days.
Body denial by herbivores being sore losers after a successful hunt is incredibly irritating. Some kind of system that would encourage herbivores to move on after a hunt is over would be good for the environment of the game. Maybe like a scent radius around carcasses that debuff nearby herbivores so they have to leave the body alone.
Give Hipsy more options (mobility) to climbing. Only jumping is annoying. He deserves it!
Hey devs, why haven’t you added dynamic scarring, bite marks, torn skin, and ripped flesh yet? I remember seeing a video about this feature being developed over three years ago, and it looked really cool. Since then, we’ve only had the same old mirrored scars, which honestly look pretty ugly and repetitive. It would add so much immersion and realism if you could implement the dynamic wounds and bite marks that were shown back then. Any chance this could be prioritized in an upcoming update? Thanks for all the hard work!
It would be cool if male Herras had the ability to change their flap colors and females get a basic white or off white/yellow flap. It was an idea I had after I went herping and found that most lizards (especially males) have brighter color flaps than females. To be clear the color with males will show whatever color they chose in the male display when shift+f is pressed ( correct me if it's the wrong button) but males can't choose white of light colors.
for real. the hackers though.....
am i unlucky?
last 3 times ive died was 2 a hacker. 1 shot by a bb.
plz fix the hacker problem plz.
SCENT TRACKING
Tracking in this game is quite poor, much of the hunting success is due to visual encounters rather than clues, as is the case with footprints in this game.
In this suggestion, I suggest a small addition:
Carnivores are able to locate recent footprints in their "white" state by holding Q, by sniffing, they slowly see footprints near them, then they approach them and press Q to SMELL the footprint they've chosen, being able to track prey that had been in the area but were unaware of its existence until then.
Observation:
The white footprint indicates a new footprint, the blue footprint means you are tracking that specific footprint, as it happens in the current game.
Possible restriction:
They can only detect animals in their diet.
Flyers do not need to have the same stamina mechanics as the rest of the roster if their basic movement consumes stamina. I would honestly say I prefer the stamina system now (if a little dramatic on some species), but the previous stamina system with faster regen and no regen limit, as well as reversing the other decisions to remove momentum and such, will result in a much more fun, much more engaging playstyle for a dino with such a short and distanced playstyle.
Someone else said it, but if you want to avoid pteras being able to avoid everything with having better stam- a good way is to make them more vulnerable during skimming, either by increasing hitbox while skimming or adding a 'dive' mechanic that exposes them directly to aquatic threats like deino, hera, austro, spino, etc as the roster evolves. Also, the new animations for takeoff could be kept as landing on the ground becomes more risky but just as necessary due to the new animations taking longer and keeping you lower at first.
TLDR; Reverse ptera's stam to spiro's old system, and maybe increase hitbox while skimming and keep the new slower takeoff animations as a tradeoff. Also reverse the removal of momentum and other recent nerfs, they feel unnecessary and unfun to the player.
ADD FISHES AND SOMES SHAKRS TO THE BEACH
Maybe not that important for some but i just wanted to point out that current rex model we have looks to small. Trike is almost the same height and also irl rex was much fatter so i hope you guys are gonna increase the models size a little bit. Rex doesnt even look like 4 meters to the head.
agreed, but also fish spawns in general are really needed for early growth of deino and PT please 
Please eliminate troodon's venom visual fog/darkness on the ground, troodon is small and fast enough to be easy to hide in the grass and hard to see, the black fog that the venom causes makes it really unfun to fight them and truly impossible to see them. And as troodon it makes it too easy to take down big prey that is too slow to react when its impossible to see you.
expand on extra dmg on CCed targets, for example carno doing more dmg while biting a CCed target or Rex(If it will keep a CC attack) pinning bigger targets or just dealing more dmg
Bring indominous Rexs into the isle (the failed hybrid) and make it where only a certain amount of people that can play it per server
Make carnos charge actually have to hit the target to be able to do damage, as it is currently it can hit you 2 meters away it feels
make cannibalism mutation easier to obtain. 6-8 stomachs, all before you even reach fullgrown is absurb, why even have the mutation if almost nobody can get it?
epic textures, 1920 x 1080
It’d be neat if Dilo and Troo venom also caused harmless hallucinations of other animals, but specifically animals that aren’t in the game yet or will ever be. I’m just imagining a Brachi walk out of the shadows before vanishing, or the Troo fog swarming with small Mossasaurs, none of which can actually do anything, they’re just there to freak you out. That’d be neat.
Can we up the nv a little bit. Im a dinosaur with night vision but i can barely see 3 feet in front of me lol.
A few dietary things are needed.
Gallimimus can forage for compy yet it’s not on their diet? Add compy to Gallimimus diet
Carno was thought to be a cannibal so make it a cannibal again as a lot of carnivores most likely were cannibals
Also allow any carnivore that bites schooling fish to catch them or have a different chance to catch them because it makes no sense to bite a fish but not get anything from it
Really just rambling but on YouTube whoever does the updates that we see here I seen spino is like the next confirmed apex and my hope is but probably not, deinocheirus should be with spino and ik its not a full blown herbi but that would be a sweet release like Rex and trike deino and spino and maybe Giga and theri or cama Yk to keep the apex carnivore and herbivores out together. Oh also last thing not so important I really really hope pachyrhinosaurs makes the cut because it would be cool to have more bone breakers
Please Bring Back Old Grass.
The Current Grass looks soo bad.
It was a massive downgrade
I feel like you can try to make the thirst and hunger because the map is so big its takes too long to find food so you die so many times, but its just an idea.
I never find crabs, turtles, goats, fish, elite fish. Could we get these back?
An Ai (mostly fish) fix should of been released weeks ago, game is very hard for young pteras and crocs (also please listen to the things we say about ptera)
How do you manage to absolutely ruin your game then fail to release a hot fix for the issues you caused.
Baby/Juvies that can still go to Sanc, should have a faster and farther Smelling!
So getting started is a bit easier!
Pls fix pters Stam because u get one tap by almost the entire roster and its so boring just sitting there for 4 mins when you know that if ur low on hunger/water ur cooked like there’s nothing you can do so that’s why I think these time stamps for Pters stam regen. Perfect diet:1:55, great diet:2:00, good diet:2:25, balanced diet:2:50, bad diet 3:35 and poor diet 4:00 these stam changes will not only make Pter more fun but also a bit more viable, and also give hypsi the ability to move around on trees using W,A,S,D because I know so many people have so much pain playing hypsi including me, because it took me 15 minutes to climb up a tree and it’s because my hypsi either slides down the tree or bounces off the branches
The fog and rainstorms happen WAY to often to be a fun mechanic. Its gets annoying and boring when it happens almost every day. Weather needs to be tuned down so that when it does happen it's an actual exciting change/challenge.
animals that are overpopulated on a server should temporarily become part of a bunch of carni diets. the server is half ceras? now everything else wants to eat cera, at least until there are a more reasonable number of ceras around.
At a certain weight the Herbivore can eat the Whole bush + Fruits
How in the world is it possible to get a Deino to being adult. I always starve and cant get past 35%. I just smelled some meat and it was 10 kilometers away. How does that help? Where did the fish go? Why is everything empty and without any food.
Thoughts on certain animations playing under certain conditions? For instance: When Allo is sniffing and catches the scent of a body or group of dinos. The animation would end with him gaping his jaw and snapping it shut rather than looping the same thing (Allosarus is thought to have been able to open it's mouth upwards of 90 degrees.) A nice touch and certainly horrifying. Or maybe a small animation that herbis have when entering migration zones, that doesn't inhibit movement. Or animations for small things like shivering for cold, or stress. You get the idea, it's another layer of depth to each dinosaur that doesn't need to manifest through combat, or gameplay that effects the balance of the game.
Fat reserves for both herbs and carnis.
Basically, when you eat more diet then you can stomach (ex: half empty stomach, but full on s diet and eating an s diet food) it is stored as fat. The purpose of this is so when food is scarce your nutrient decay rate is slowed a bit as you'd be feeding off your fat reserves naturally. You'd also gain weight from this, but it would be 5-25kg at best and provide no visual or combat differences, just stored food.
Wonderful reference for humans if you ever need a baseline for what guns should "feel" like ingame before you balance them for fun factor of the shooter/shot
https://www.youtube.com/watch?v=7Pf6E8yjMAI
In today’s video we see if you could defeat a life sized T-Rex! I hope you enjoy the video and thanks for watching!
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Dragging a corpse into mud could make it so other players would not be able to smell it from as far away. Its very niche but would be useful if you've just hunted something and want to play in a more stealthy way and make herbivores less fearful to go to the area if they can't smell a corpse immediately? Or if you want to heal near to your food to keep an eye on it you can feel a little more secure that it won't be found as easily and give away your location. - It might make players think differently about approaching an area as they might favour checking out an area with mud to see if someone has a kill "hidden" there?
Rex thrash execution.
I love the idea of Rex being able to pick up and throw smaller prey around… but what if you wanna execute your prey without throwing it away and kill it directly in your jaws (so you don’t have to find the corpse you yeeted away).
I could very easily be wrong but if there isn’t already a way to do so, I’d love to see Rex thrash its prey to death. I know it should be able to crush it with its jaw strength but thrashing looks cooler and kinda reminds me of Jurassic Park Rex killing method.
Add a mutation for herra that can only be selected on 2nd mutation and needs to be unlocked, like lets say if you stay latched for some period of time in the same spot without moving away.
Mutation that can allow herra to regen small amount of stam while latched and not moving.
This is FEEDBACK (talking to the mods here) Anyways, I don't think that sauropods would fit - cama ate a ton in legacy and if trike eats alot, its gonna be a warzone for food.
Can we plz make carno charge hut box more realstic no away they should do eny dmg to the tail when chargeing
I actually preferred the dryosaurus calls from update 6.5. They were more piercing and carried better across long distances, gives me Walking With Dinosaurs energy https://youtu.be/4BvB7sgyDNA
I'd like em to be pitched back down.
Dryo calls and how they sound farther away.
In order- keys 1, 2, 3, 4. Broadcast, friendly call, threaten, and help.
The farther away calls are repeated thrice or more. Turn on SUBTITLES to see what call is being done.
Chapters:
0:00 First Person Adult
0:18 Farther Away Adult
1:19 First Person Sub
1:35 Farther Away Sub
2:31 First Person Juvie
2:...
Fix the Ai problem?
Can we just fix desync already? Tired of getting pulled back in time and get hit by every CC in the game without even hitting my tail, or just reduce small playables hitboxes.
They should swap out sleep log out with aleep as a survival function.
Lets say with a start that you have 2 groups.
The Diurnal and the Nocturnal.
When its night, the Diurnal gets the option to sleep.
During the day, the Nocturnal gets the option to sleep.
When you sleep, everything will become foggy then dark like when you log out now.
However when you sleep you will be exposed to the diurnal/nocturnal carnivores and have to rely on your hearing.
During sleep your metabolism slows down to almost a halt and will buff your stamina regen by the amount of sleep you have.
Maybe slow down nutrient drain aswell.
This could encourage sheltering with a high risk high reward and optional for those that doesnt wish to rest/sleep during the day/night.
It could also give humans more room for stealth in the future
deino doesnt need really fast weight gain, but it needs to be at a faster pace than what its currently at. it should NOT be 4.5 tons at 75% when its fg weight is 8 tons
Fix the scent mechanic. I die of starvation following a scent and when I arrive at it there’s nothing there. Happened 3 times in a row for me to starve.
not to be a royal complainer, but being unable to play this high-performance game on cloud gaming services like NVIDIA GeforceNow solely because it's set up to have the current version (Evrima) as a beta branch is infuriating. Evrima IS the game now, please change it. Not sure how tedious that process is but it would clear up a lot of confusion for a lot of people. I've been unable to play because my pc can't handle the way this game is optimized.
I turn my game down to lower settings and it still runs at like 10 fps in the envirma beta even tho in the base game it runs fine
Can we fix the mec to knock raptors off on trees? I tried 5 times to knock different raps off of me on palm trees last night and not once did it work.
animations for corpses and bushes would be nice instead of them disappearing, like leaves falling down something like that
deino elder 14 ton
Every Deino is dying from starvation
I would really like it if we could get an accessibility option to add letters to the compass! I am dyslexic, and this causes me to not be able to intuitively tell left from right, so even using a third-party map, I struggle with navigation. I know the up arrow is North and the down arrow is South, but the only indicator for West and East is a little blip on the compass.
We had letters on the compass in Legacy, why not bring it back as an optional, toggle-able thing?
it would be cool if prey still had the troodon venom effects even after death for a few minutes
as if its prey collapsed to the venom before death could actually take them itself, the troodons dig in its victim while the prey is spasming and and shaking, feeling every little tear in its guts.
Can y'all fix the Fatal error crash everyone is getting it and rn I'm getting crashes every 5 min unplayable.
Add unique color sets to dinosaurs underrepresented in server population.
For example, Dryosaurus "might" be underplayed on a server, so this month all new Dryosaurus can spawn with a special pattern and extra red colors.
The following month if Dryosaurus is still under represented, perhaps a different pattern is available and a different set of colors.
This will encourage people to not only play under played dinosaurs, but give them an incentive to hold on to those dinosaurs since those colors/patterns can't otherwise be obtained anymore.
(Alternatively you could use some special minor buff)
Total wishcasting, but I’d love a dino that can mimic the calls of other Dino’s
BUFF PTERA ! MORE STAM, STAM REGEN,
A GIGANTIC map coupled with AI that spawns around you when you’re hungry and a lack of activities besides pvp and eating/drinking will inevitably no matter the playerbase cause players to afk grow and then go fight once they are adults. Not saying it was perfect but in isla spiro the fact some areas had certain foods and the map was much smaller meant that players were naturally forced into competing with others WHILE they were growing. Say i was a carno for example. My inevitable visit to goat hill would make me vulnerable to carnivores that shared that same desire and would mean that while im growing i would have to put myself in danger and feel true fear. Because i couldn’t just go run off to an uninhabited corner of the map and survive. In fact almost no corner of that map was uninhabited besides the northern shores. And thats because of its lack of resources. In conclusion: if we want players to not do this “afk grow then go kill people” gameplay then we need to make them feel less safe and force them into player interactions while they grow. In spiro i felt like my dinosaurs always had a story to them. A journey they had to partake in through their life and scars to show it. In gateway each dino feels like an attempt or a dart thrown on a board. Not just due to maps but due to changes in combat, stamina, and the food system. The game is simply a less active test of survival now. It’s more sitting than ever and less survival than ever.
I suggest that the isle changes its anti-cheat.
https://medal.tv/games/the-isle/clips/kIgioBdE2NHkYfz8D?invite=cr-MSxPZ0ssODIzNTgzNzI can we please do something about the ceras movements when you move side to side?
Watch Untitled by Oaky Sants and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
Pteranadon's Stamina/Hunger/Thirst Mechanics need a major overhaul. I took the mutation to lose hunger more slowly and I'm still dying of starvation because my stamina takes so long to recover T_T
hot fix to fix fish? aren't you embarrassed you let a build go live weeks ago that's so broken deino is unplayable and you still haven't hot fixed the spawn issues?
Why does it take 10 seconds to swallow a piece of meat as Ptera when no other carnivore takes that long? If there's any other changes to be done to Ptera, please let there be a faster eating animation. Or at least let it be possible to fly while swallowing on the go :\
Dilo clones should not be doing 100% of the damage that an actual dilo's bite does. If anything they should be doing only 15% of a regular bite, because right now a dilo player will just tank and bite until the target is envenomated and then send the clones do the rest of the work which leads to kind of a boring/cheesy gameplay. I think It should be more engaging and make the player have to continue stacking the venom to keep the effect going.
I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.
add back pachy stun. Quick one this time stun locking has been removed so whats the point of not having it just make it so it can stun up to 1.6T or 1.3T
Increase Ceras hunger drain so they actually revert to cannibalism rather than being in megapacks
When ovi releases make it so that it would be the only Dino able to burrow in nesting grounds so that in exchange for shelter from larger predators the Ovi could get an egg or 2 . And when rats,lizards and insects release make sure that they’ll attack or destroy eggs along with compys and pteradactlus and ovi could eat these egg destroying ai when they spawn and heads towards
PLEASE for the love of all that is holy, FIX the wobbly palm trees. The amount of jumpscares I had because of those palms when looking around is insane
Subject: Suggestion for a System to Combat Hackers and Refund Affected Players
Good evening,
I would like to propose a system to both get rid of hackers and offer fair refund to players who suffer due to their actions. Here’s the proposal :
1.) Discord Ticket System
A dedicated ticket system on Discord where players can submit reports regarding hackers or suspicious activity.
2.) Reviewers
To reduce the workload on admins, specific community members would be assigned as ticket reviewers. Their role would be to go through the reports and escalate them to the admin team only if they deem them serious and valid.
3.) Volunteer Viewer Team
To support the reviewers, trusted community volunteers could be added to the ticket viewing system. Requirements could include, for example, 300+ hours of ingame time and a clean VAC history on Steam. This will help filter reports more efficiently.
4.)Compensation System for Victims of Hackers
As mentioned at the start, players who die due to hackers should be fairly compensated. This could be done via a /revive command or a similar mechanic. For example, issuing a voucher that returns the dinosaur they lost.
It's genuinely heartbreaking to see players spend countless hours raising a dinosaur only to lose it unfairly to a hacker. I personally play Carno, but imagine the frustration of players raising Trikes or other time consuming dinos losing them this way is just wrong.
Kind regards,
Moz - someone who loves dinosaurs and this game
Suspected Hacker Reporting
Hacker reporting needs a proper way to be handled. Constantly dropping it in each regions chat allows the hacker to see it and start acting like a normal player. Introduce a ticket system or something where the conversations can be private.
The state of AU servers is deplorable and it is an indicator of a wider problem within the admin team, the process for accepting admins, the procedures admins have to follow and other effects seen across all official servers.
For months, hacker reports go ignored in #evrima-au but not only that; admins delete the reports due to reasonings such as no naming locations due to possible false reports, admins cannot tell us if any action is taken due to the "NDA" (it is not unusual to see the same names in replays from hacker deaths for weeks at a time), and this is at no fault of their own, this is due to the rules they must follow from above.
Many times I have gone personally into #isle-discussion whenever I see admins or senior admins chatting and ask them for help, I state I have replays and recorded evidence, but it is never enough. They have either been busy, or ignored entirely, or, best case scenario, action is taken but we never find out.
I think the issues can be condensed into two:
There isn't enough admins, and the admins there are are overworked, and additionally have to deal with a lot of hate and complaints because, they are the face of the official servers and will be blamed for anything that goes wrong. It seems really miserable sometimes for them
Most importantly, many of the rules and procedures admins must follow pushed from above are counterproductive. What admins can and can't do, such as communicating with the community which they are very restricted on, and if the lack of communication wasn't enough, the little interactions we do have with them are mostly negative, such as when people acting in good faith are muted, messages deleted or banned. Many people end up fighting with the admins in #evrima-au and it's really sad because it's not their fault at all
I can't make the message longer sadly and there is a 6 hour slowmode but I have ideas for what can be done.
CONTINNUATION OF ABOVE MESSAGE FROM LIZARDEATER5383
To add to the stated lack of admins and the wellbeing of the current admins,
There is in no way, and it is not due, to a lack of applicants for the position. Just now in #evrima-au many people were asking Rump about their admin applications, to which they got no responses.
What we want as a community:
Better communication from admins and the responsible people who select the admins and the process for selection
An expansion of the admin team to improve the wellbeing of existing admins and improve the outreach and capabilities of the team as a whole
However, most importantly for us right now is to get some sort of acknowledgement from Punch, any dev, any senior admin, or anybody that has power to actually bring change and get these issues talked about. It would be amazing to get actual word from somebody on the team, however simple acknowledgement of the issue and the intention to work to fix it would already be so much more than we have now.
It is sad that both the players and the official server admins are both frustrated with the issues and neither can do anything to fix them, so this is our plea to have it escalated and hopefully worked with.
These images are proof of some of the things mentioned: